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* '''Magic:''' The DeathNote itself is approximately a '''3''', although it can and has been argued that it is a '''5''' due to the ineveitability of events catalogued therein. The Shinigami are a '''3''' unless Death Notes are in fact class '''5'''.

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* '''Magic:''' The DeathNote Franchise/DeathNote itself is approximately a '''3''', although it can and has been argued that it is a '''5''' due to the ineveitability of events catalogued therein. The Shinigami are a '''3''' unless Death Notes are in fact class '''5'''.
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[[folder:Death Note]]
* '''Tech Level:''' '''0'''; this world is on a standard Earth with no advanced technology.
* '''Magic:''' The DeathNote itself is approximately a '''3''', although it can and has been argued that it is a '''5''' due to the ineveitability of events catalogued therein. The Shinigami are a '''3''' unless Death Notes are in fact class '''5'''.
* '''Threat Level''': Although very few Death Notes are ever active at one time, at the [=CEPs=] of early 2004 and summer 2009, an extremely dangerous individual, Light Yagami, is highly active, and in 2009 has significant influence. His existence alone makes this universe a '''[=XXXX=]''', as if he learns of the existence of a multiverse, the nature of the Death Note makes it inevitable that [[OhCrap he will attempt to spread his influence, and succeed in doing so.]]
** It should be [[IncrediblyLamePun noted]] that if Light were to learn the name of an operative ([[MagnificentBastard and he most certainly would, were one present]]) and their purpose, his ability to control them would lead to [[MultiversalConqueror unspeakable results]]. For this reason, it is ''absolutely forbidden'' to enter Japan from December
[[/folder]]
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* '''Tech Level:''' Most areas of this world exhibit a tech level of '''-2''' to '''-1'''. However, some regions (Of particular note: Reference-W1176 "Zaun") display tech levels of '''1''' or '''2'''. There are known and well-documented instances of advanced robotics, sophisticated artificial intelligence, human augmentation and engineering living bioweapons of varying degrees of sophistication.

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* '''Tech Level:''' Most areas of this world exhibit a tech level of '''-2''' to '''-1'''. However, some regions (Of particular note: Reference-W1176 "Zaun") display tech levels of '''1''' or '''2'''. There are known and well-documented instances of advanced robotics, sophisticated artificial intelligence, human augmentation and engineering creation of living bioweapons of varying degrees of sophistication.



* '''Threat Level:''' Hard to gauge. Under normal circumstances this universe would be worthy of a threat level of XXX-XXX+, possibly XXXX. In the conventional [=CEP=] there is an ongoing war between two large nations, which has had severe impact on other nearby regions as well. Crime is in some areas near non-existent, but is others endemic or saving a severe resurgence (sometimes due to the extensive work of highly-dangerous individuals). As already indicated, there are many instances of advanced technology and powerful psionics, and many of these are possessed by entities that are known to be malevolent. Of particular threat is an internal dimension (Reference-W54 "The Void") which - as well as being home to creatures of advanced strength both physically and psionically and which are all known to be actively dangerous - is documented to strongly affect individuals exposed to it, include physical, mental and even identity distortion. Search and rescue will '''''not''''' be dispatched to this region.

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* '''Threat Level:''' Hard to gauge. Under normal circumstances this universe would be worthy of a threat level of XXX-XXX+, possibly XXXX. In the conventional [=CEP=] there is an ongoing war between two large of the largest and most significant nations, which has had severe impact on other nearby regions as well. Crime is in some areas near non-existent, but is in others is endemic or saving facing a severe resurgence (sometimes (in some cases due to the extensive work of highly-dangerous particularly-dangerous individuals). As already indicated, there are many instances of advanced technology and powerful psionics, and many of these are possessed by entities that are known to be malevolent. Of particular threat is an internal dimension (Reference-W54 "The Void") which - as well as being home to creatures of advanced strength both physically and psionically and which are all known to be actively dangerous - is documented to strongly affect individuals exposed to it, include physical, mental and even identity distortion. Search and rescue will '''''not''''' be dispatched to this region.
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* '''Psionics:''' Psionic capability at a level of roughly '''1''' or '''2''' has been observed in what may be considered normal members of most notable species, although it mostly goes unexpressed. Some individuals, however, have exhibited psionic capacity of levels '''3''' and '''4''' with seeming ease. Most ''though not all'' of these cases occur in non-human species - some particular species of great psionic proficiency have been observed, but they mostly seem to be rare and unique within themselves. In addition many ancient spirits of significant psionic ability are documented, and have been sighted even around the conventional [=CEP=]. Some cases of great psionic aptitude has been observed in species such as humans and yordles whose common psionic ability is much lower, though, so general caution is advised.

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* '''Psionics:''' Psionic capability at a level of roughly '''1''' or '''2''' has been observed in what may be considered normal members of most notable species, although it mostly goes unexpressed. Some individuals, however, have exhibited psionic capacity of levels '''3''' and '''4''' with seeming ease. Most ''though not all'' of these cases occur in non-human species - some particular species of great psionic proficiency have been observed, but they mostly seem to be rare and unique within themselves. Some cases of highly-proficient psionics have been observed in species such as humans and yordles whose 'common' psionic ability is much lower, though, so general caution is advised. In addition many ancient spirits of significant psionic ability are documented, and have been sighted even around the conventional [=CEP=]. Some cases of great psionic aptitude has been observed in species such as humans and yordles whose common psionic ability is much lower, though, so general caution is advised.
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* '''Psionics:''' Psionic capability at a level of roughly '''1''' or '''2''' has been observed in normal members of most notable species, although it mostly goes unexpressed. Some individuals, however, have exhibited psionic capacity of levels '''3''' and '''4''' with seeming ease. Most ''though not all'' of these cases occur in non-human species - some species of great psionic proficiency have been documented, but they mostly seem to be rare and unique within themselves. Many ancient spirits of great psionic ability have been documented, and have been sighted even around the conventional [=CEP=]. Some cases of great psionic aptitude has been observed in species such as humans and yordles whose common psionic ability is much lower, though, so general caution is advised.

to:

* '''Psionics:''' Psionic capability at a level of roughly '''1''' or '''2''' has been observed in what may be considered normal members of most notable species, although it mostly goes unexpressed. Some individuals, however, have exhibited psionic capacity of levels '''3''' and '''4''' with seeming ease. Most ''though not all'' of these cases occur in non-human species - some particular species of great psionic proficiency have been documented, observed, but they mostly seem to be rare and unique within themselves. Many In addition many ancient spirits of great significant psionic ability have been are documented, and have been sighted even around the conventional [=CEP=]. Some cases of great psionic aptitude has been observed in species such as humans and yordles whose common psionic ability is much lower, though, so general caution is advised.
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[[folder:Runeterra]]
Note that only the continent known as Valoran and its surrounding areas has been extensively researched. Given the potential high forms of hazard in this world and unknowable level of safeguards elsewhere to protect from them, travels outside this region are strongly disadvised.
* '''Tech Level:''' Most areas of this world exhibit a tech level of '''-2''' to '''-1'''. However, some regions (Of particular note: Reference-W1176 "Zaun") display tech levels of '''1''' or '''2'''. There are known and well-documented instances of advanced robotics, sophisticated artificial intelligence, human augmentation and engineering living bioweapons of varying degrees of sophistication.
** Isolated instances of Level '''9''' technology have been reported (Reference-C3889 "Ekko"). Though these appear to be few and separate from each other, existence of such devices should be noted and travellers advised to be cautious of unforeseen potential surprises.
* '''Psionics:''' Psionic capability at a level of roughly '''1''' or '''2''' has been observed in normal members of most notable species, although it mostly goes unexpressed. Some individuals, however, have exhibited psionic capacity of levels '''3''' and '''4''' with seeming ease. Most ''though not all'' of these cases occur in non-human species - some species of great psionic proficiency have been documented, but they mostly seem to be rare and unique within themselves. Many ancient spirits of great psionic ability have been documented, and have been sighted even around the conventional [=CEP=]. Some cases of great psionic aptitude has been observed in species such as humans and yordles whose common psionic ability is much lower, though, so general caution is advised.
** Residual environmental effects are extant in this world as well. Large areas of Valoran have been rendered dangerous to travellers by environmental psionics still in effect from a residual war long before the conventional [=CEP=] - these are largely unhabituated. More active areas of environmental psionics vary in scale and potency from simple [[YearOutsideHourInside time-dilation effects]] to deep-seated connection to cosmic powers and entities. Of particular note is Reference-W28 "The Shadow Isles", an area of level '''4''' to '''5''' environmental psinoics charged with spectral and spiritual energy and populated near-entirely by the undead. Travel to this area is ''forbidden''.
* '''Threat Level:''' Hard to gauge. Under normal circumstances this universe would be worthy of a threat level of XXX-XXX+, possibly XXXX. In the conventional [=CEP=] there is an ongoing war between two large nations, which has had severe impact on other nearby regions as well. Crime is in some areas near non-existent, but is others endemic or saving a severe resurgence (sometimes due to the extensive work of highly-dangerous individuals). As already indicated, there are many instances of advanced technology and powerful psionics, and many of these are possessed by entities that are known to be malevolent. Of particular threat is an internal dimension (Reference-W54 "The Void") which - as well as being home to creatures of advanced strength both physically and psionically and which are all known to be actively dangerous - is documented to strongly affect individuals exposed to it, include physical, mental and even identity distortion. Search and rescue will '''''not''''' be dispatched to this region.
** However, residual efforts within the universe have greatly reduced the extant danger of all these hazards, mostly by confining them within localised gauntlets where they are encouraged to target and neutralise each other. As a result final hazard classification has placed this universe at '''X+''' to '''XXX''', greatly dependent on region visited. ''[=NOTE=]:'' Data extracted from residual hazard containment suggests that some of these hazardous entities were both unknown widely and actively dangerous before their containment, so all travellers are warned that there may yet be unknown hazards of which they must be both aware and cautious.
[[/folder]]
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* '''Tech Level: Presumed -6''', as while there is no direct evidence of metalworking, themed architectural facades have been observed. It is notable that the native fauna have created an agrarian society in the apparent absence of traditionally-recognized sapients (see Hazard Rating, below). Minor examples of LostTechnology may be present.

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* '''Tech Level: Presumed -6''', as while there is no direct evidence of metalworking, themed architectural facades have been observed. It is notable that the native fauna have created an agrarian society in the apparent absence of traditionally-recognized sapients (see Hazard Rating, below). Minor examples of LostTechnology may be present. Some instances of advanced teleportation devices (Reference Dossier-T558, "Magnagates"), but these do not appear widespread.



* '''Hazard Rating''': Varies from '''XXXX-''' to '''XXXX+''' per CEP. In addition to various assimilation entities (Reference Dossier-P5183, "Primal Dialga") and the normal Memetic Hazards extant in the Pokemon region of universes in general, there is [[FisherKingdom an as yet undocumented power]] which transforms the few humans or anthropomorphs that have tried to explore these worlds into specimens of the local fauna.

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* '''Hazard Rating''': Varies from '''XXXX-''' to '''XXXX+''' per CEP. In addition to various assimilation entities (Reference Dossier-P5183, "Primal Dialga") Dialga"), [[VideoGame/PokemonMysteryDungeonGatesToInfinity some instances]] of high societal aggression and the normal Memetic Hazards extant in the Pokemon region of universes in general, there is [[FisherKingdom an as yet undocumented power]] which transforms the few humans or anthropomorphs that have tried to explore these worlds into specimens of the local fauna.
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Minor spelling errors corrected.


[[folder:Warhammer 40,000K]]

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[[folder:Warhammer 40,000K]]40000]]



* '''Tech level: 7''' Matter Transmitters in common use, antimatter power is standard on military shipping, FLT commonplace. However, nanotech and non-wetware AI technologies are somewhat stagnated.

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* '''Tech level: 7''' Matter Transmitters in common use, antimatter power is standard on military shipping, FLT FTL commonplace. However, nanotech and non-wetware AI technologies are somewhat stagnated.



** '''Protoss: 8''' Highly dependent on innate psionics for many applications, including a unique 'Psi-blade' technology that is favored by their common infantry. Plasma cannon, Advanced FLT, teleportation quite common.

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** '''Protoss: 8''' Highly dependent on innate psionics for many applications, including a unique 'Psi-blade' technology that is favored by their common infantry. Plasma cannon, Advanced FLT, FTL, teleportation quite common.
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* '''Tech Level: Earth has a tech level of 1, with pockets of 2+ or greater. Other civilizations in this universe have higher tech levels, the most most advanced of which are the New Gods of Apokalyps and New Genesis.'''

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* '''Tech Level: Level:''' Earth has a tech level of 1, '''1''', with pockets of 2+ '''2+''' or greater. Other civilizations in this universe have higher tech levels, the most most advanced of which are the New Gods of Apokalyps and New Genesis.''' Genesis (who posses level '''9''' technology).
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[[folder: The DC Universe]]
* '''Tech Level: Earth has a tech level of 1, with pockets of 2+ or greater. Other civilizations in this universe have higher tech levels, the most most advanced of which are the New Gods of Apokalyps and New Genesis.'''
* '''Magic/Psionics Rating:'''
** Most humans are level '''0''', but earth's heroes and villains can range anywhere from 0 to 5, with a broad spectrum of magical, psionic and mutagenic power sources.
** Other worlds tend to have more consistent power levels, usually ranging from '''1 to 3''', though exceptions to this rule are not unheard of.
* '''Hazard Rating:'''
** Most of Earth has a rating of '''X''', or '''XX''' in major population centers such as Gotham or Metropolis due to heightened levels of meta-human activity. However, certain events known as "Crises" can result in a elevated danger level, with certain crises resulting in temporary '''XXXXX''' status.
** Other worlds vary in composition, but tend to be at least '''XXX'''.
** Apokalyps, home of the evil New Gods, is always considered an '''XXXXX'''-level threat.
* '''Notes:''' Due to the tendency for Crisis events to alter the timeline, this information may be out of date. Be sure to check the current travel bulletin for more information.
[[/folder]]
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* '''Nasuverse-BASELINE''' (''VisualNovel/FateStayNight'', VisualNovel/Tsukihime): Timelines on the "Baseline" branch of the Nasuverse at first appear similar to our own world. However, beneath the surface lies a world of secrets and conspiracy, of mages grasping at what little remains of their power, and vampiric beings at war with the catholic church.

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* '''Nasuverse-BASELINE''' (''VisualNovel/FateStayNight'', VisualNovel/Tsukihime): ''{{VisualNovel/Tsukihime}}''): Timelines on the "Baseline" branch of the Nasuverse at first appear similar to our own world. However, beneath the surface lies a world of secrets and conspiracy, of mages grasping at what little remains of their power, and vampiric beings at war with the catholic church.
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* ''Nasuverse-BASELINE'' (''VisualNovel/FateStayNight'', VisualNovel/Tsukihime): Timelines on the "Baseline" branch of the Nasuverse at first appear similar to our own world. However, beneath the surface lies a world of secrets and conspiracy, of mages grasping at what little remains of their power, and vampiric beings at war with the catholic church.
* ''Nasuverse-EXTRA'' (''VideoGame/FateExtra''): A set of timelines where an certain incident caused mana to disappear from the world during 70's. Somehow, this also led to the discovery of the "Moon Cell Automata", an enormous computer located deep inside the moon, with the apparent purpose of recording the entirety of earth's history and simulating all possible outcomes. The Moon Cell also contains an artificial environment called the Serial Phantasm, or SE.RA.PH, which exists solely to protect the Moon Cell. It is currently unknown if the Moon Cell exists in the BASELINE or STEEL branches of the Nasuverse.
* ''Nasuverse-STEEL'' (''Literature/AngelNotes''): An errant timeline wherein the earth's spirit had been destroyed by pollution and warfare. The atmosphere is now filled with a hazardous substance called "grain", which is speculated to be the mana left over from earth's decomposition. The remaining population is mostly made up of "A-Rays" and "Liners", humans bio-engineered to survive in this post-apocalyptic climate. These dependents of humanity are relentlessly hunted down by the Aristoteles, or "Ultimate Ones", godlike beings that embody other planets in the solar system, seeking vengeance for the fallen earth.

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* ''Nasuverse-BASELINE'' '''Nasuverse-BASELINE''' (''VisualNovel/FateStayNight'', VisualNovel/Tsukihime): Timelines on the "Baseline" branch of the Nasuverse at first appear similar to our own world. However, beneath the surface lies a world of secrets and conspiracy, of mages grasping at what little remains of their power, and vampiric beings at war with the catholic church.
* ''Nasuverse-EXTRA'' '''Nasuverse-EXTRA''' (''VideoGame/FateExtra''): A set of timelines where an certain incident caused mana to disappear from the world during 70's. Somehow, this also led to the discovery of the "Moon Cell Automata", an enormous computer located deep inside the moon, with the apparent purpose of recording the entirety of earth's history and simulating all possible outcomes. The Moon Cell also contains an artificial environment called the Serial Phantasm, or SE.RA.PH, which exists solely to protect the Moon Cell. It is currently unknown if the Moon Cell exists in the BASELINE or STEEL branches of the Nasuverse.
* ''Nasuverse-STEEL'' '''Nasuverse-STEEL''' (''Literature/AngelNotes''): An errant timeline wherein the earth's spirit had been destroyed by pollution and warfare. The atmosphere is now filled with a hazardous substance called "grain", which is speculated to be the mana left over from earth's decomposition. The remaining population is mostly made up of "A-Rays" and "Liners", humans bio-engineered to survive in this post-apocalyptic climate. These dependents of humanity are relentlessly hunted down by the Aristoteles, or "Ultimate Ones", godlike beings that embody other planets in the solar system, seeking vengeance for the fallen earth.
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''Nasuverse-BASELINE'' (''VisualNovel/FateStayNight'', VisualNovel/Tsukihime): Timelines on the "Baseline" branch of the Nasuverse at first appear similar to our own world. However, beneath the surface lies a world of secrets and conspiracy, of mages grasping at what little remains of their power, and vampiric beings at war with the catholic church.

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''Nasuverse-BASELINE'' *''Nasuverse-BASELINE'' (''VisualNovel/FateStayNight'', VisualNovel/Tsukihime): Timelines on the "Baseline" branch of the Nasuverse at first appear similar to our own world. However, beneath the surface lies a world of secrets and conspiracy, of mages grasping at what little remains of their power, and vampiric beings at war with the catholic church.

Changed: 2235

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The setting of a large number of works, most notably VisualNovel/FateStayNight and VisualNovel/Tsukihime. The Nasuverse consists of several branching timelines, most of which appear quite similar to earth. However, beneath the surface lies a world of secrets and conspiracy, of mages grasping at what little remains of their power, and vampiric beings at war with the catholic church.

to:

The setting of a large number of works, most notably VisualNovel/FateStayNight and VisualNovel/Tsukihime. The Nasuverse consists of several branching timelines, most of which appear quite similar to earth. However, beneath the surface lies a world of secrets and conspiracy, of mages grasping at what little remains of their power, and vampiric beings at war with the catholic church.
earth.



* Baseline (VisualNovel/FateStayNight, VisualNovel/Tsukihime)
* [[VideoGame/FateExtra Extra]]
* Literature/AngelNotes

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''Nasuverse-BASELINE'' (''VisualNovel/FateStayNight'', VisualNovel/Tsukihime): Timelines on the "Baseline" branch of the Nasuverse at first appear similar to our own world. However, beneath the surface lies a world of secrets and conspiracy, of mages grasping at what little remains of their power, and vampiric beings at war with the catholic church.
* Baseline (VisualNovel/FateStayNight, VisualNovel/Tsukihime)
''Nasuverse-EXTRA'' (''VideoGame/FateExtra''): A set of timelines where an certain incident caused mana to disappear from the world during 70's. Somehow, this also led to the discovery of the "Moon Cell Automata", an enormous computer located deep inside the moon, with the apparent purpose of recording the entirety of earth's history and simulating all possible outcomes. The Moon Cell also contains an artificial environment called the Serial Phantasm, or SE.RA.PH, which exists solely to protect the Moon Cell. It is currently unknown if the Moon Cell exists in the BASELINE or STEEL branches of the Nasuverse.
* [[VideoGame/FateExtra Extra]]
* Literature/AngelNotes
''Nasuverse-STEEL'' (''Literature/AngelNotes''): An errant timeline wherein the earth's spirit had been destroyed by pollution and warfare. The atmosphere is now filled with a hazardous substance called "grain", which is speculated to be the mana left over from earth's decomposition. The remaining population is mostly made up of "A-Rays" and "Liners", humans bio-engineered to survive in this post-apocalyptic climate. These dependents of humanity are relentlessly hunted down by the Aristoteles, or "Ultimate Ones", godlike beings that embody other planets in the solar system, seeking vengeance for the fallen earth.



** The baseline Nasuverse is a solid 0, with earth-like technology.
** Timelines in the Extra branch hover around 1-; computer technology is much more advanced than usual thanks to study of the Moon Cell Automata.
** The angel notes timeline hovers around 2+.

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** The baseline '''BASELINE''' Nasuverse is a solid 0, ''0'', with earth-like technology.
technology.
** Timelines in the Extra '''EXTRA''' branch hover around 1-; ''1-''; computer technology is much more advanced than usual thanks to study of the Moon Cell Automata.
** The angel notes timeline '''STEEL''' branch hovers around 2+.''2+'', featuring advanced bio-engineering and other grain-augmented technologies.



** Baseline Nasuverse has a magic rating of 5. The most powerful entities in these timelines are Servants and True Ancestors, both of which are capable of causing massive levels of destruction.
** Due to an unknown event in the past, all mana has vanished within the Extra timeline, giving it a magic rating of 0.
** The Angel Notes timeline also has a magic rating of 5. Do note that the mana of this timeline is extremely toxic to humans.

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** Baseline '''BASELINE''' Nasuverse has a magic rating of 5.'''5'''. The most powerful entities in these timelines are Servants and True Ancestors, both of which are capable of causing massive levels of destruction.
** Due to an unknown event in the past, all mana has vanished within the Extra timeline, '''EXTRA''' branch, giving it a magic rating of 0.
'''0'''. However, the Moon Cell is capable of performing reality defying feats, giving it a magic raiting of 5.
** The Angel Notes timeline '''STEEL''' branch also has a magic rating of 5.'''5'''. Do note that the mana of this timeline is extremely toxic to humans.



** The baseline Nasuverse and the Extra timelines have a hazard rating of X. While there are a number of dangerous beings in this world, unless you're really unlucky or deliberately going around causing trouble, you're not likely to run into anything that'll kill you.
** The Angel Notes timeline, on the other hand, has a rating of XXXX. This timeline is inherently hostile to human life; under no circumstances should travel to this branch be attempted.
* '''Chronal Entry Points:''' Due to the ever-shifting nature of the various timelines of the nasuverse, visitors that intend to reach a specific destination are recommended to consult with Kishua Zelretch Schweinorg, master of the "Second Magic".

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** The baseline '''BASELINE''' Nasuverse and the Extra '''EXTRA''' timelines have a hazard rating of X.'''X'''. While there are a number of dangerous beings in this world, unless you're really unlucky or deliberately going around causing trouble, you're not likely to run into anything that'll kill you.
** The Angel Notes timeline, '''STEEL''' branch on the other hand, hand has a rating of XXXX.'''XXXX'''. This timeline is inherently hostile to human life; under no circumstances should travel to this branch be attempted.
* '''Chronal Entry Points:''' Due to the ever-shifting nature of the various timelines of the nasuverse, Nasuverse, visitors that intend to reach a specific destination are recommended to consult with Kishua Zelretch Schweinorg, master of the "Second Magic".
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[[folder: The Nasuverse]]
The setting of a large number of works, most notably VisualNovel/FateStayNight and VisualNovel/Tsukihime. The Nasuverse consists of several branching timelines, most of which appear quite similar to earth. However, beneath the surface lies a world of secrets and conspiracy, of mages grasping at what little remains of their power, and vampiric beings at war with the catholic church.

While there are other timelines, there are three main branches of the Nasuverse;
* Baseline (VisualNovel/FateStayNight, VisualNovel/Tsukihime)
* [[VideoGame/FateExtra Extra]]
* Literature/AngelNotes

* '''Tech Level'''
** The baseline Nasuverse is a solid 0, with earth-like technology.
** Timelines in the Extra branch hover around 1-; computer technology is much more advanced than usual thanks to study of the Moon Cell Automata.
** The angel notes timeline hovers around 2+.
* '''Magic/Psionic Rating:'''
** Baseline Nasuverse has a magic rating of 5. The most powerful entities in these timelines are Servants and True Ancestors, both of which are capable of causing massive levels of destruction.
** Due to an unknown event in the past, all mana has vanished within the Extra timeline, giving it a magic rating of 0.
** The Angel Notes timeline also has a magic rating of 5. Do note that the mana of this timeline is extremely toxic to humans.
* '''Hazard Rating:'''
** The baseline Nasuverse and the Extra timelines have a hazard rating of X. While there are a number of dangerous beings in this world, unless you're really unlucky or deliberately going around causing trouble, you're not likely to run into anything that'll kill you.
** The Angel Notes timeline, on the other hand, has a rating of XXXX. This timeline is inherently hostile to human life; under no circumstances should travel to this branch be attempted.
* '''Chronal Entry Points:''' Due to the ever-shifting nature of the various timelines of the nasuverse, visitors that intend to reach a specific destination are recommended to consult with Kishua Zelretch Schweinorg, master of the "Second Magic".
[[/folder]]
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* '''Special Advisory to All Travelers:''' While friendly diplomatic relations have been established with the primary [[SCPFoundation Foundation]] timeline, all travelers are reminded that the Foundation considers unauthorized dimensional visitations to be a violation of normalcy. Additionally, overt violations of physical laws and causality, unauthorized interactions with anomalies, and significant deviations from approved itineraries may result in containment as an anomalous entity. Non-human entities are strongly encouraged to familiarize themselves with human appearance and culture, as TheMasquerade is strictly enforced outside of prescribed areas and events.*\\

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* '''Special Advisory to All Travelers:''' While friendly diplomatic relations have been established with the primary [[SCPFoundation [[Wiki/SCPFoundation Foundation]] timeline, all travelers are reminded that the Foundation considers unauthorized dimensional visitations to be a violation of normalcy. Additionally, overt violations of physical laws and causality, unauthorized interactions with anomalies, and significant deviations from approved itineraries may result in containment as an anomalous entity. Non-human entities are strongly encouraged to familiarize themselves with human appearance and culture, as TheMasquerade is strictly enforced outside of prescribed areas and events.*\\
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* '''Tech Level: -4''' Some industrial-level technological analogues exist, but they're actually MagiTech. Mundane, well-understood technology is a little behind the Industrial Era.

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* '''Tech Level: -4''' Some industrial-level technological analogues exist, but they're actually MagiTech.{{Magitek}}. Mundane, well-understood technology is a little behind the Industrial Era.



* '''Tech Level: -2''', achieved through copious use of [[MagiTech magically enhanced technology]].

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* '''Tech Level: -2''', achieved through copious use of [[MagiTech [[{{Magitek}} magically enhanced technology]].



** '''Foundation:''' 1+, known thaumiel projects reach 8+ (with use of {{Magitech}})

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** '''Foundation:''' 1+, known thaumiel projects reach 8+ (with use of {{Magitech}}){{Magitek}})
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Current theory that Satoshi's/Ash's interactions with very powerful beings is within the same respective continua, though this is not confirmed. Documentation of such events should identify the continuity as "Pokemon Alpha Prime"/"Pokemon Alpha Espilon Prime". There are lesser known alternate-continua involving the distinctive beings, designated [[TheElectricTaleOfPikachu Alpha Tau]] and Alpha Pi[[note]]'''Ash & Pikachu'''[[/note]].

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Current theory that Satoshi's/Ash's interactions with very powerful beings is within the same respective continua, though this is not confirmed. Documentation of such events should identify the continuity as "Pokemon Alpha Prime"/"Pokemon Alpha Espilon Prime". There are lesser known alternate-continua involving the distinctive beings, designated [[TheElectricTaleOfPikachu [[Manga/TheElectricTaleOfPikachu Alpha Tau]] and Alpha Pi[[note]]'''Ash & Pikachu'''[[/note]].
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* '''Tech Level:''' 0+. The various versions of this world generally appears as a regular earth, generally either 1989, 1994, 1997 or 2001. Bar the world's vastly improved cloning technologies, it is not remarkable in this regard

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* '''Tech Level:''' 0+. The various versions of this world generally appears as a regular earth, generally either 1989, 1994, 1997 1997, 2001, or 2001. a surprisingly stable period between 2005 and 2015. Bar the world's vastly improved cloning technologies, it is not remarkable in this regardregard.



* '''Notes:''' If you are to attempt a vacation here, be aware that at no point have fatalities of anyone under the age of 18, or females, have been known to occur. If you are male and go here, all bets are off. In particular, one should avoid the following things; Storms, Tall Grass, Stealing Eggs or the Young, Tampering with Fences, Screaming into the Jungle, River Boats, Bird Cages and in general all 'Rexes', 'Raptors', 'Spinos', 'Dilos' and anything else with sharp teeth. Please do remember to sign the waver that states that the Board is not responsible for any fatalities that occur in this world, particularly when the victim's corpse is devoured by one of the above mentioned super predators.

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* '''Notes:''' If you are to attempt a vacation here, be aware that at no point have fatalities of anyone under the age of 18, or females, have been known to occur. If you are male and go here, all bets are off. In particular, one should avoid the following things; Storms, Tall Grass, Stealing Eggs or the Young, Tampering with Fences, Screaming into the Jungle, River Boats, Bird Cages and in general all 'Rexes', 'Raptors', 'Spinos', 'Dilos' 'Dilos', 'Indomonius Rex', and anything else with sharp teeth. Please do remember to sign the waver that states that the Board is not responsible for any fatalities that occur in this world, particularly when the victim's corpse is devoured by one of the above mentioned super predators.
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* [[PokemonReburst Rho]] - The particular continuity notable for the existence of {{Amplifier Artifact}}s capable of giving humans Class 3-4 Psionic powers similar to noted Class 5 beings. Travelers to the Unova region are advised to be on the lookout for mentions of "BURST Warriors," the aforementioned human psionics unique to this dimension. Investigation into this dimension is ongoing.

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* [[PokemonReburst [[Manga/PokemonReburst Rho]] - The particular continuity notable for the existence of {{Amplifier Artifact}}s capable of giving humans Class 3-4 Psionic powers similar to noted Class 5 beings. Travelers to the Unova region are advised to be on the lookout for mentions of "BURST Warriors," the aforementioned human psionics unique to this dimension. Investigation into this dimension is ongoing.
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[[folder: SCP Foundation]]
* '''Special Advisory to All Travelers:''' While friendly diplomatic relations have been established with the primary [[SCPFoundation Foundation]] timeline, all travelers are reminded that the Foundation considers unauthorized dimensional visitations to be a violation of normalcy. Additionally, overt violations of physical laws and causality, unauthorized interactions with anomalies, and significant deviations from approved itineraries may result in containment as an anomalous entity. Non-human entities are strongly encouraged to familiarize themselves with human appearance and culture, as TheMasquerade is strictly enforced outside of prescribed areas and events.*\\
\\
[--- The Foundation bears no responsibility for undesired alterations or injuries (physical, mental, spiritual, or existential) resulting from encounters with uncontained anomalies, failure to follow containment procedures, the actions of Groups of Interest, or encounters with Foundation counterparts in divergent timelines. ---]\\
[--- * Due to an excessive number of incidents requiring Foundation intervention, Burning Man has been removed from the list of events until further notice.---]
* '''Tech Level''' Official "Normal" 0+, with allowances for non-anomalous scientific progress
** '''Anomalous tech:'''1+ considered anomalous, 2 considered serious threat to normalcy, 10+ documented [[note]]casual inter-universal travel and manipulation of physical constants[[/note]]
** '''Foundation:''' 1+, known thaumiel projects reach 8+ (with use of {{Magitech}})
** '''Groups of Interest:''' 2 on average. Certain groups 3+.
*'''Magic/Psionic Rating:''' Official "Normal" 0 or lower
** 1+ considered anomalous, 2 considered serious threat to normalcy, 6+ documented [[note]]primal forces capable of casual creation and destruction of universes[[/note]]
** '''Foundation internal:''' 1 or lower is considered ideal, some containment procedures require 2+
** '''Groups of Interest:''' from 0 to 3+
* '''Hazard Rating:''' While the actions of the Foundation and allied groups of interest maintain the typical hazard rating at X, the capricious nature of reality in this universe may periodically create hazard levels of XXXXX and higher with little to no warning.
* '''Chronal Entry Points:''' Visitors are encouraged to enter at the current standard date, though supervised visitation of various historical eras may be approved on occasion.
[[/folder]]
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* '''X''': No more hazardous than contemporary Earth. Please note that this does ''not'' mean ''no'' hazards, and certainly does not imply that any particular visit will be go smoothly.

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* '''X''': No more hazardous than contemporary Earth. Please note that this does ''not'' mean ''no'' hazards, and certainly does not imply that any particular visit will be go smoothly.
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[[folder:Star Trek]]
The 'verse of The United Federation of Planets, and surrounding territories. Exists alongside our reality, though shifted in time frame.
*'''Tech Level Varies, but generally: 6+'''
** As per the latest reports, this universe has several advanced AI, terraforming capabillity (though some forms are outlawed, see Report-47-Genesis-Device), and antimatter power and matter transmission are common. Nanotech is still in early stages, but shows signs of progress. Space exploration is at an advanced stage, but with some caveats (see below entry on Hazards). Note that several outliers apply, including an entire race of reportedly omnipotent beings.
*'''Magic/Psionic Level:'''
**'''Q:''' Full capabilities are still unknown, but assumed to be '''5'''.
**'''Talosions: 4'''
**'''Betazoids: 1'''
**'''Other species: 0'''
***This appears to be the standard for most of the universe, though some outliers may exist. It has been reported that some Vorta have psionic capabilities, though only one case has been confirmed, see Dossier-342-Vorta.
*'''Hazard Rating: Ranges from XX to XXXX'''
**The Alpha Quadrant is generally the safest part of this galaxy, though anomalies in space/time are quite frequent, and should be accounted for. In addition, several wars have taken place during key CEPs, and the Board strongly recommends avoiding the period marked 'Dominion War'. In addition, the presence of assimilation entities is widely known, and their territory is estimated to include 20% of the galaxy. Additional complications may be found in trying to leave the Galaxy designate 'Milky Way', due to an energy barrier surrounding it. Reports indicate this barrier has been penetrated before, but only under specific circumstances.
*Common Chronal Entry Points include years designate 2265-2293, and 2364-2379. Travel during period designate 2373-2375 is strongly cautioned against by the board, as the major powers of the galaxy were in the midst of war with a Hazard Rating of '''XXXX'''. Additionally, some reports suggest that a [[Film/StarTrek similar reality]] exists alongside this one, though with several key differences. Investigation of this universe is still ongoing.
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* '''X''': No more hazardous than contemporary Earth.

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* '''X''': No more hazardous than contemporary Earth. Please note that this does ''not'' mean ''no'' hazards, and certainly does not imply that any particular visit will be go smoothly.



* '''Tech Level: -2''' Electricity and magic appear to be inimical, but wizards can and do adapt Muggle technology to meet their needs. In the 'Muggle' world, it is a Tech Level 0, akin to regular earth.

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* '''Tech Level: -2''' Electricity and magic appear to be inimical, but wizards can and do adapt Muggle technology to meet their needs. In the 'Muggle' world, it "Muggle" Earth is a Tech Level 0, akin to regular earth. TL 0.



* '''Hazard Rating: XX''' Non-magical travelers strongly discouraged from visiting when the so-called "Death Eaters" are in power. In addition, while more an annoyance than a hazard, those who visit this world should be aware that magical wards may make it difficult to find the wizarding parts if you are not properly prepared. Non human travelers should be aware of existent prejudices against non humans/

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* '''Hazard Rating: XX''' Non-magical travelers strongly discouraged from visiting when the so-called "Death Eaters" are in power. In addition, while more an annoyance than a hazard, those who visit this world should be aware that magical wards may make it difficult to find the wizarding parts if you are not properly prepared. Non human Nonhuman travelers should be aware of existent prejudices against non humans/nonhumans.



* '''Hazard Rating: XX'''
* '''Notes:'''

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* '''Hazard Rating: XX'''
XX''' Extraordinarily violent and cruel Reavers; a central government (possibly intertwined with a MegaCorp) that is prepared to [[GovernmentDrugEnforcement drug its citizens into passivity]].
* '''Notes:''' Quality of life varies widely, from the civilized Core worlds to the still-developing Rim worlds. Personal freedom tends to vary inversely with civilization.



* '''Tech Level:''' -2 to 2. Panem's technology is not evenly distributed. The decadent "Capitol" region has access to advanced tech--particularly in the areas of fashion and personal convenience--while more outlying regions have barely medieval-style subsistence.
* '''Magic/Psionic Levels:''' 0. At no point have any sort of powers that are abnormal have been reported.
* '''Hazard Rating:''' XX: The government is authoritarian and brutally crushes dissent, but they are stretched thin in remote Districts. Deaths have occurred among travelers because the Capitol believed them to be agents of a rival power in the east. In addition, genetic experimentation has created genetically altered and dangerous creatures, such as feral wasps with hallucinogenic stingers. World has also suffered unknown catastrophe in the past involving rising sea levels that may pose additional dangers.

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* '''Tech Level:''' Level: -2 to 2. 2.''' Panem's technology is not evenly distributed. The decadent "Capitol" region has access to advanced tech--particularly in the areas of fashion and personal convenience--while more outlying regions have barely medieval-style subsistence.
* '''Magic/Psionic Levels:''' 0. Levels: 0.''' At no point have any sort of powers that are abnormal have been reported.
* '''Hazard Rating:''' XX: Rating: XX''' The government is authoritarian and brutally crushes dissent, but they are stretched thin in remote Districts. Deaths have occurred among travelers because the Capitol believed them to be agents of a rival power in the east. In addition, genetic experimentation has created genetically altered and dangerous creatures, such as feral wasps with hallucinogenic stingers. World has also suffered unknown catastrophe in the past involving rising sea levels that may pose additional dangers.


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[[folder:Night Vale]]
The town of [[Podcast/WelcomeToNightVale Night Vale]] and its environs.
* '''Tech Level: 0''' Night Vale exists alongside of (or possibly within) our reality, and has access to the same technology.
* '''Magic/Psionics Rating: 1-2''' Telepathic attacks on tour buses have been reported, and the town is visited by angels on a regular basis.
* '''Hazard Ranking: XX+''' Attacks by the [[TheVirus assimilation entity]] known as the Smiling God, aided by its catspaw [[MegaCorp Strexcorp]]. Tiny but fierce and expansionist civilization under the bowling alley.
[[/folder]]
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* '''Special Advisory to All Travelers''': On the surface this world is extremely similar to our own; the really special stuff is hidden behind a masquerade maintained by governmental secret services. This masquerade is there for a ''very good reason''; the world of magic is explicitly [[Creator/HPLoveraft Lovecraftian]] and meddling could result in death, possession, or insanity. Some of the occult secret services have provisions for dealing with multiversal travelers; for instance, Britain's Laundry is known for its general competence buried behind layers of stifling bureaucracy. Others should be avoided at nearly all costs; it may be preferable to be rescued by the American Operational Phenomenological Agency than to be eaten by a shoggoth, but only just. This does not include such environments like the [[AC:Blue Hades]]' undersea environs or the Plateau of Leng, which are places you emphatically do not want to be.

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* '''Special Advisory to All Travelers''': On the surface this world is extremely similar to our own; the really special stuff is hidden behind a masquerade maintained by governmental secret services. This masquerade is there for a ''very good reason''; the world of magic is explicitly [[Creator/HPLoveraft [[Creator/HPLovecraft Lovecraftian]] and meddling could result in death, possession, or insanity. Some of the occult secret services have provisions for dealing with multiversal travelers; for instance, Britain's Laundry is known for its general competence buried behind layers of stifling bureaucracy. Others should be avoided at nearly all costs; it may be preferable to be rescued by the American Operational Phenomenological Agency than to be eaten by a shoggoth, but only just. This does not include such environments like the [[AC:Blue Hades]]' undersea environs or the Plateau of Leng, which are places you emphatically do not want to be.
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* '''Special Advisory to All Travelers''': On the surface this world is extremely similar to our own; the really special stuff is hidden behind a masquerade maintained by governmental secret services. This masquerade is there for a ''very good reason''; the world of magic is explicitly Lovecraftian and meddling could result in death, possession, or insanity. Some of the occult secret services have provisions for dealing with multiversal travelers; for instance, Britain's Laundry is known for its general competence buried behind layers of stifling bureaucracy. Others should be avoided at nearly all costs; it may be preferable to be rescued by the American Operational Phenomenological Agency than to be eaten by a shoggoth, but only just. This does not include such environments like the [[AC:Blue Hades]]' undersea environs or the Plateau of Leng, which are places you emphatically do not want to be.

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* '''Special Advisory to All Travelers''': On the surface this world is extremely similar to our own; the really special stuff is hidden behind a masquerade maintained by governmental secret services. This masquerade is there for a ''very good reason''; the world of magic is explicitly Lovecraftian [[Creator/HPLoveraft Lovecraftian]] and meddling could result in death, possession, or insanity. Some of the occult secret services have provisions for dealing with multiversal travelers; for instance, Britain's Laundry is known for its general competence buried behind layers of stifling bureaucracy. Others should be avoided at nearly all costs; it may be preferable to be rescued by the American Operational Phenomenological Agency than to be eaten by a shoggoth, but only just. This does not include such environments like the [[AC:Blue Hades]]' undersea environs or the Plateau of Leng, which are places you emphatically do not want to be.
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The 'verse of Charlie Stross's TheLaundrySeries of novels.

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The 'verse of Charlie Stross's TheLaundrySeries ''Literature/TheLaundrySeries'' of novels.
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[[folder: The Laundryverse]]
The 'verse of Charlie Stross's TheLaundrySeries of novels.
* '''Special Advisory to All Travelers''': On the surface this world is extremely similar to our own; the really special stuff is hidden behind a masquerade maintained by governmental secret services. This masquerade is there for a ''very good reason''; the world of magic is explicitly Lovecraftian and meddling could result in death, possession, or insanity. Some of the occult secret services have provisions for dealing with multiversal travelers; for instance, Britain's Laundry is known for its general competence buried behind layers of stifling bureaucracy. Others should be avoided at nearly all costs; it may be preferable to be rescued by the American Operational Phenomenological Agency than to be eaten by a shoggoth, but only just. This does not include such environments like the [[AC:Blue Hades]]' undersea environs or the Plateau of Leng, which are places you emphatically do not want to be.
* '''Tech level''': 0+. Most technology is contemporaneous to our worlds'; the occult spy agencies have more advanced tech integrating magic.
* '''Magic/Psionics Rating''': 0-5. Magic in this 'verse relies on mathematics, and knowledge of the Dee-Turing Theorem allows a sorcerer to manipulate reality to produce a variety of effects--and since computers are very good at mathematics, even older smartphones can be used to perform magic. Unfortunately, once you know the secret it is ''extremely'' easy to summon up something very big and ''very'' hungry. Hence, magic is strictly controlled by the different secret services. Travelers should ensure they have the cooperation of their host government's occult agency before they attempt any local magic. In addition, doing magic mentally is a bad idea and could result in microscopic horrors chewing out your brainspace.
* '''Hazard Ranking''': varies, normally '''X''', could be as high as '''XXXX''' in some circumstances. So long as you liaise properly with your host occult agency, you should not be in too much danger, as these agencies are generally competent (as evidenced by the fact that their Earth has not been taken over by gibbering horrors). However, travelers should be advised that the 'verse is currently preparing for apocalyptic-level events and the return of the Elder Gods, with uniformly pessimistic chances of their own survival--an event that would raise them instantly to XXXX threat level. Travel to the Laundryverse during the eldritch apocalypse is, naturally, not permitted.

[[/folder]]
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* '''Hazard Rating: XXX.''' This world is a vampire world, and unlike [[Literature/{{Twilight}} the sparkling worlds]], these vampires are incredibly dangerous and are prone to attacking people. The previously mentioned Alucard has been declared by the Board a 'being of immense concern', with a general order of avoidance given to all who visit this world. In addition, the world's Catholic Church is overly militant, and will kill anything they see as their enemy, which includes 'non catholic heathens and monsters' and should be avoided if you are a non human or non catholic. Also please be aware that Vampire Nazi's have been reported, and pose incredible danger to virtually all travels.

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* '''Hazard Rating: XXX.''' This world is a vampire world, and unlike [[Literature/{{Twilight}} the sparkling worlds]], these vampires are incredibly dangerous and are prone to attacking people. The previously mentioned Alucard has been declared by the Board a 'being of immense concern', with a general order of avoidance given to all who visit this world. In addition, the world's Catholic Church is overly militant, [[ChurchMilitant militant]], and will kill anything they see as their enemy, which includes 'non catholic 'non-Catholic heathens and monsters' and monsters'; they should be avoided if you are a non human non-human or non catholic. non-Catholic. Also please be aware that Vampire Nazi's vampire Nazis have been reported, and pose incredible danger to virtually all travels.travelers.
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* '''Hazard Rating: XXX.''' This world is a vampire world, and unlike the sparkling worlds, these vampires are incredibly dangerous and are prone to attacking people. The previously mentioned Alucard has been declared by the Board a 'being of immense concern', with a general order of avoidance given to all who visit this world. In addition, the world's Catholic Church is overly militant, and will kill anything they see as their enemy, which includes 'non catholic heathens and monsters' and should be avoided if you are a non human or non catholic. Also please be aware that Vampire Nazi's have been reported, and pose incredible danger to virtually all travels.

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* '''Hazard Rating: XXX.''' This world is a vampire world, and unlike [[Literature/{{Twilight}} the sparkling worlds, worlds]], these vampires are incredibly dangerous and are prone to attacking people. The previously mentioned Alucard has been declared by the Board a 'being of immense concern', with a general order of avoidance given to all who visit this world. In addition, the world's Catholic Church is overly militant, and will kill anything they see as their enemy, which includes 'non catholic heathens and monsters' and should be avoided if you are a non human or non catholic. Also please be aware that Vampire Nazi's have been reported, and pose incredible danger to virtually all travels.

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