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* In ''[[TabletopGame/SeventhSea 7th Sea]]'' some Swordsman Schools specialize in improvised weapons, specifically Tout Pres and Shield Man (for the Explorers' Society). Such schools are usually not officially sanctioned by the Swordsman's Guild.
* The weapons in ''TabletopGame/{{Clue}}'' have three that fall into this: The Wrench, the Lead Pipe, and the Candlestick. The other weapons seem much more conventional: A gun, a rope, and a knife. Considering how much damage that blunt force weapons can do, however...

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* In ''[[TabletopGame/SeventhSea 7th Sea]]'' some ''TabletopGame/SeventhSea'': Some Swordsman Schools specialize in improvised weapons, specifically Tout Pres and Shield Man (for the Explorers' Society). Such schools are usually not officially sanctioned by the Swordsman's Guild.
* The ''TabletopGame/{{Clue}}'': Three weapons in ''TabletopGame/{{Clue}}'' have three that fall into this: The the Wrench, the Lead Pipe, and the Candlestick. The other weapons seem much more conventional: A gun, a rope, and a knife. Considering how much damage that blunt force weapons can do, however...



* In TabletopGame/ProseDescriptiveQualities games, Qualities (or Fortes) are essentially "build your own skills," which means that as long as the GameMaster can be talked into it, you can fight with anything you can think of. The rules reward creative thinking and flashy action. If you're not doing this at least once, then there's something wrong.

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* In TabletopGame/ProseDescriptiveQualities games, Qualities (or Fortes) are essentially "build your own skills," which means that that, as long as the GameMaster can be talked into it, you can fight with anything you can think of. The rules reward creative thinking and flashy action. If you're not doing this at least once, then there's something wrong.
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Added Shikigami Style entry under Pathfinder

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** Then there's the "Shikigami Style" line of feats which build upon "Caught Off-Guard" and "Throw Anything" by improving the damage that they deal, making them better suited to pulling off [[CombatPragmatist underhanded combat maneuvers]], and eventually letting you treat them as magic weapons. [[GameBreaker There are builds that abuse this to deal insane amounts of damage]].
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** It is possible to use other party members as improvised weapons (usually by [[FastballSpecial flinging the enraged dwarf into the middle of the fray]]). Given a forgiving DM, it is likewise possible to gain weapon proficiencies in Angry Dwarf, Frying Pan, Tree, and Tavern Door.

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** It is possible to use other party members as improvised weapons (usually by [[FastballSpecial flinging the enraged dwarf into the middle of the fray]]). Given a forgiving DM, it is likewise possible to gain weapon proficiencies proficiency in Angry Dwarf, Frying Pan, Tree, and Tavern Door.

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* In ''TabletopGame/Warhammer40000'', a Dark Eldar girl uses her hair as a deadly weapon. On the tabletop it is capable of slicing through any Armour and blowing up tanks.
* In ''TabletopGame/{{Exalted}}'', various Martial Arts:
** Dreaming Pearl Courtesan Style is all about fighting with your ''clothes,'' namely sleeves, cloaks etc.
** Solar Hero Style, the signature Martial Art of the Solar Exalted, can be used with any improvised weapon such as unattuned daiklaves (a type of BFS), ''stone columns'' and even '''''other characters'''''.
*** Dark Messiah style has a similar clause in the list of form weapons. This does lead to an Abyssal being able to beat you senseless with a coffin.
** This pales in comparison to the Sidereal charm Generalized Ammunition Technique, which allows anything to be used as ammunition, including abstract concepts such as a shout or someone's fate.
*** One better: load a shotgun with a Lunar ally transformed into a mouse, fire him at your foe at the speed of sound, and have the Lunar transform into an elephant mid-flight, hitting the enemy with an elephant moving at Mach 2.
* The ''TabletopGame/WeaponsOfTheGods'' RPG, based on the comics of the same name features Dugu Four Ultimates: a Kung Fu whose example is ''parrying your opponent's God Weapon with your tea.''

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* In ''TabletopGame/Warhammer40000'', a Dark Eldar girl uses her hair as a deadly weapon. On the tabletop it is capable of slicing through any Armour and blowing up tanks.
* In ''TabletopGame/{{Exalted}}'', various Martial Arts:
** Dreaming Pearl Courtesan Style is all about fighting with your ''clothes,'' namely sleeves, cloaks etc.
** Solar Hero Style, the signature Martial Art of the Solar Exalted, can be used with any
''[[TabletopGame/SeventhSea 7th Sea]]'' some Swordsman Schools specialize in improvised weapon such as unattuned daiklaves (a type of BFS), ''stone columns'' weapons, specifically Tout Pres and even '''''other characters'''''.
*** Dark Messiah style has a similar clause in
Shield Man (for the list of form weapons. This does lead to an Abyssal being able to beat you senseless with a coffin.
** This pales in comparison to
Explorers' Society). Such schools are usually not officially sanctioned by the Sidereal charm Generalized Ammunition Technique, which allows anything to be used as ammunition, including abstract concepts such as a shout or someone's fate.
*** One better: load a shotgun with a Lunar ally transformed into a mouse, fire him at your foe at the speed of sound, and have the Lunar transform into an elephant mid-flight, hitting the enemy with an elephant moving at Mach 2.
Swordsman's Guild.
* The ''TabletopGame/WeaponsOfTheGods'' RPG, based on weapons in ''TabletopGame/{{Clue}}'' have three that fall into this: The Wrench, the comics of Lead Pipe, and the same name features Dugu Four Ultimates: Candlestick. The other weapons seem much more conventional: A gun, a Kung Fu whose example is ''parrying your opponent's God Weapon with your tea.''rope, and a knife. Considering how much damage that blunt force weapons can do, however...



* In ''[[TabletopGame/SeventhSea 7th Sea]]'' some Swordsman Schools specialize in improvised weapons, specifically Tout Pres and Shield Man (for the Explorers' Society). Such schools are usually not officially sanctioned by the Swordsman's Guild.
* In the ''TableTopGame/{{Pathfinder}}'' RPG, based on 3.5 edition ''TabletopGame/DungeonsAndDragons'', there is a feat called "Caught Off-Guard". This makes you not only proficient with all improvised melee weapons, but denies your opponents their Dexterity bonus to AC, making them easier to hit. If you're a Rogue, you'd also feasibly get your Sneak Attack damage. That means wackiness like dealing 1d4+ 4d6+ 2 subdual damage with ''a rubber chicken''.
** The follow-up feat to Catch Off-Guard is 'Improvised Weapon Mastery', which increases damage and chance to critically hit. In the beta test of Pathfinder, the feat was named 'Razor Sharp Chair Leg'.
** Let's not forget the ranged equivalent, [[ExactlyWhatItSaysOnTheTin "Throw Anything"]]
** The "Avatar" spell [[ExactlyWhatItSaysOnTheTin transforms you into an avatar of your patron deity]], including giving you specific attacks that represent your deity. Most are fairly logical (longsword, greatsword, bow, etc,) but they also include things like a splash of ale or a melody of inner beauty, and even those are still more powerful than the strongest magical weapons mortals can craft.
* An actual feasible build in ''TableTopGame/MutantsAndMasterminds'', where a simple throwing feat plus Attack Specialisation can let you easily build a superhero with Bullseye-style accuracy throwing whatever you feel like (playing cards, USB drives, computer mice, plaster flying ducks, teaspoons, TabletopGame/{{Warhammer}} figures...)
* In ''TabletopGame/InNomine'', Malakim of Creation have the inherent ability to use ANYTHING as a weapon.

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* In ''[[TabletopGame/SeventhSea 7th Sea]]'' some Swordsman Schools specialize in ''TabletopGame/{{Exalted}}'', various Martial Arts:
** Dreaming Pearl Courtesan Style is all about fighting with your ''clothes,'' namely sleeves, cloaks etc.
** Solar Hero Style, the signature Martial Art of the Solar Exalted, can be used with any
improvised weapons, specifically Tout Pres weapon such as unattuned daiklaves (a type of BFS), ''stone columns'' and Shield Man (for even '''''other characters'''''.
*** Dark Messiah style has a similar clause in
the Explorers' Society). Such schools are usually not officially sanctioned by the Swordsman's Guild.
* In the ''TableTopGame/{{Pathfinder}}'' RPG, based on 3.5 edition ''TabletopGame/DungeonsAndDragons'', there is a feat called "Caught Off-Guard".
list of form weapons. This makes does lead to an Abyssal being able to beat you not only proficient senseless with all improvised melee weapons, but denies your opponents their Dexterity bonus a coffin.
** This pales in comparison
to AC, making them easier to hit. If you're a Rogue, you'd also feasibly get your Sneak Attack damage. That means wackiness like dealing 1d4+ 4d6+ 2 subdual damage with ''a rubber chicken''.
** The follow-up feat to Catch Off-Guard is 'Improvised Weapon Mastery',
the Sidereal charm Generalized Ammunition Technique, which increases damage and chance allows anything to critically hit. In the beta test of Pathfinder, the feat was named 'Razor Sharp Chair Leg'.
** Let's not forget the ranged equivalent, [[ExactlyWhatItSaysOnTheTin "Throw Anything"]]
** The "Avatar" spell [[ExactlyWhatItSaysOnTheTin transforms you into an avatar of your patron deity]],
be used as ammunition, including giving you specific attacks that represent abstract concepts such as a shout or someone's fate.
*** One better: load a shotgun with a Lunar ally transformed into a mouse, fire him at
your deity. Most are fairly logical (longsword, greatsword, bow, etc,) but they also include things like a splash foe at the speed of ale or a melody of inner beauty, sound, and even those are still more powerful than have the strongest magical weapons mortals can craft.
Lunar transform into an elephant mid-flight, hitting the enemy with an elephant moving at Mach 2.
* An ''TabletopGame/GammaWorld'' limits weapon choices to "large melee," "small melee," "large ranged," and "small ranged," allowing the player to fill in the actual feasible build in ''TableTopGame/MutantsAndMasterminds'', where a simple throwing feat plus Attack Specialisation can let you easily build a superhero weapon with Bullseye-style accuracy throwing whatever you feel like (playing cards, USB drives, computer mice, plaster flying ducks, teaspoons, TabletopGame/{{Warhammer}} figures...)
* In ''TabletopGame/InNomine'', Malakim
they think fits their character. Sign posts, a bag of Creation have the inherent ability to use ANYTHING as billiard balls, a weapon.canoe...



* In ''TabletopGame/HackMaster'' 4th edition, there's a clerical spell called Hurl Animal. It causes any animals within a certain radius of the caster to be propelled at high speeds directly away from the caster's body. Damage when they hit something is left to the GM, but the suggestion is 1d6 for anything smaller than a cow, with proportional increases for larger critters and a minimum of one point of damage per animal.
** Funniest when combined with Summon Swarm. Shotgun full of bees, anyone?
* In ''TabletopGame/InNomine'', Malakim of Creation have the inherent ability to use ANYTHING as a weapon.
* ''TabletopGame/{{Legend}}'' has the Spectacular Beats feat, which allows you to treat anything you can grab during a fight as an improvised weapon. It's essentially designed for modeling a fight with Jackie Chan inside a home depot.



* In ''TabletopGame/{{Scion}}'', the Epic Strength knack "Titanium Tools" was tailor-made for this trope. Anything the character empowers through this knack while it remains in their hands ignores the effects of the user's Epic Strength allowing for fun feats like beating giants to death with trash can lids, impaling monsters with pool cues, and the like. Epic Strength's rules for throwing things around allow this trope to be applied in ballistics with equally lethal effect.
* The Weaponry skill in ''TabletopGame/NewWorldOfDarkness'' games has the "improvised weapon" specialty. In other words, your character can specialize in taking whatever junk is around at the moment and using it to kick ass.
** In the short story describing the skill, a woman uses her [[ParasolOfPain umbrella]] to take out her assaulter's [[EyeScream eye.]]
** ''TabletopGame/PrincessTheHopeful:'' Since the weapons conjured by a Princess's Fight Charms are essentially the physical manifestation of her courage and desire to protect her allies, they can take any shape the Princess desires, from a sword or gun to a pillow or blown bubbles, without actually affecting their combat effectiveness.
* In ''TabletopGame/HackMaster'' 4th edition, there's a clerical spell called Hurl Animal. It causes any animals within a certain radius of the caster to be propelled at high speeds directly away from the caster's body. Damage when they hit something is left to the GM, but the suggestion is 1d6 for anything smaller than a cow, with proportional increases for larger critters and a minimum of one point of damage per animal.
** Funniest when combined with Summon Swarm. Shotgun full of bees, anyone?



* ''TabletopGame/{{Legend}}'' has the Spectacular Beats feat, which allows you to treat anything you can grab during a fight as an improvised weapon. It's essentially designed for modeling a fight with Jackie Chan inside a home depot.

to:

* ''TabletopGame/{{Legend}}'' has An actual feasible build in ''TableTopGame/MutantsAndMasterminds'', where a simple throwing feat plus Attack Specialisation can let you easily build a superhero with Bullseye-style accuracy throwing whatever you feel like (playing cards, USB drives, computer mice, plaster flying ducks, teaspoons, TabletopGame/{{Warhammer}} figures...)
* In
the Spectacular Beats feat, which allows ''TableTopGame/{{Pathfinder}}'' RPG, based on 3.5 edition ''TabletopGame/DungeonsAndDragons'', there is a feat called "Caught Off-Guard". This makes you to treat anything you can grab during a fight as an not only proficient with all improvised weapon. It's melee weapons, but denies your opponents their Dexterity bonus to AC, making them easier to hit. If you're a Rogue, you'd also feasibly get your Sneak Attack damage. That means wackiness like dealing 1d4+ 4d6+ 2 subdual damage with ''a rubber chicken''.
** The follow-up feat to Catch Off-Guard is 'Improvised Weapon Mastery', which increases damage and chance to critically hit. In the beta test of Pathfinder, the feat was named 'Razor Sharp Chair Leg'.
** Let's not forget the ranged equivalent, [[ExactlyWhatItSaysOnTheTin "Throw Anything"]]
** The "Avatar" spell [[ExactlyWhatItSaysOnTheTin transforms you into an avatar of your patron deity]], including giving you specific attacks that represent your deity. Most are fairly logical (longsword, greatsword, bow, etc,) but they also include things like a splash of ale or a melody of inner beauty, and even those are still more powerful than the strongest magical weapons mortals can craft.
* The Weaponry skill in ''TabletopGame/NewWorldOfDarkness'' games has the "improvised weapon" specialty. In other words, your character can specialize in taking whatever junk is around at the moment and using it to kick ass.
** In the short story describing the skill, a woman uses her [[ParasolOfPain umbrella]] to take out her assaulter's [[EyeScream eye.]]
** ''TabletopGame/PrincessTheHopeful:'' Since the weapons conjured by a Princess's Fight Charms are
essentially designed for modeling the physical manifestation of her courage and desire to protect her allies, they can take any shape the Princess desires, from a fight with Jackie Chan inside sword or gun to a home depot.pillow or blown bubbles, without actually affecting their combat effectiveness.



* The weapons in ''TabletopGame/{{Clue}}'' have three that fall into this: The Wrench, the Lead Pipe, and the Candlestick. The other weapons seem much more conventional: A gun, a rope, and a knife. Considering how much damage that blunt force weapons can do, however...
* ''TabletopGame/GammaWorld'' limits weapon choices to "large melee," "small melee," "large ranged," and "small ranged," allowing the player to fill in the actual weapon with whatever they think fits their character. Sign posts, a bag of billiard balls, a canoe...

to:

* The weapons in ''TabletopGame/{{Clue}}'' have three that fall into this: The Wrench, In ''TabletopGame/{{Scion}}'', the Lead Pipe, and Epic Strength knack "Titanium Tools" was tailor-made for this trope. Anything the Candlestick. The other weapons seem much more conventional: A gun, a rope, and a knife. Considering how much damage that blunt force weapons can do, however...
* ''TabletopGame/GammaWorld'' limits weapon choices to "large melee," "small melee," "large ranged," and "small ranged,"
character empowers through this knack while it remains in their hands ignores the effects of the user's Epic Strength allowing the player for fun feats like beating giants to fill in the actual weapon death with whatever they think fits their character. Sign posts, a bag of billiard balls, a canoe...trash can lids, impaling monsters with pool cues, and the like. Epic Strength's rules for throwing things around allow this trope to be applied in ballistics with equally lethal effect.


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* In ''TabletopGame/Warhammer40000'', a Dark Eldar girl uses her hair as a deadly weapon. On the tabletop it is capable of slicing through any Armour and blowing up tanks.
* The ''TabletopGame/WeaponsOfTheGods'' RPG, based on the comics of the same name features Dugu Four Ultimates: a Kung Fu whose example is ''parrying your opponent's God Weapon with your tea.''
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/GammaWorld'' limits weapon choices to "large melee," "small melee," "large ranged," and "small ranged," allowing the player to fill in the actual weapon with whatever they think fits their character. Sign posts, a bag of billiard balls, a canoe...

to:

* ''TabletopGame/GammaWorld'' limits weapon choices to "large melee," "small melee," "large ranged," and "small ranged," allowing the player to fill in the actual weapon with whatever they think fits their character. Sign posts, a bag of billiard balls, a canoe...canoe...
* In ''TabletopGame/ThirstySwordLesbians'', The Seeker has for her sword the Aesthetics option of "that's not a sword!" This opens the opportunity to equip The Seeker with a possibly-not-a-sword weapon that reflects her repressed upbringing.
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** The "Avatar" spell [[ExactlyWhatItSaysOnTheTin transforms you into an avatar of your patron deity]], including giving you specific attacks that represent your deity. Most are fairly logical (longsword, greatsword, bow, etc,) but they also include things like a splash of ale or a melody of inner beauty, and even those are still more powerful than the strongest magical weapons mortals can craft.
Is there an issue? Send a MessageReason:
None

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** ''TabletopGame/PrincessTheHopeful:'' Since the weapons conjured by a Princess's Fight Charms are essentially the physical manifestation of her courage and desire to protect her allies, they can take any shape the Princess desires, from a sword or gun to a pillow or blown bubbles, without actually affecting their combat effectiveness.
Is there an issue? Send a MessageReason:
None


** For a player example [[http://yourplayersaidwhat.tumblr.com/post/133930221462/over-the-course-of-a-long-campaign-that-sent-young one story]] featured in the Website/{{Tumblr}} blog "Shit Your Players Say", a spellsword constantly wrote in a book for years during a game and warned her allies to never open it. It turns out that she was writing explosive runes each of which doing 5d6 of force damage (6-30 points) in every available spell slot in there (100 slots totaling to an average of ''600,000d6 of force damage'') and used it to wipe out a third of the {{BigBad}}'s forces, punch a gateway into another plane of existence pulling in every psionic that uses that plane, creating living explosive spell that destroy everything in their way, and sent the surrounding area into ruin.

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** For a player example [[http://yourplayersaidwhat.tumblr.com/post/133930221462/over-the-course-of-a-long-campaign-that-sent-young one story]] featured in the Website/{{Tumblr}} blog "Shit Your Players Say", a spellsword constantly wrote in a book for years during a game and warned her allies to never open it. It turns out that she was writing explosive runes each of which doing 5d6 of force damage (6-30 points) in every available spell slot in there (100 slots totaling to an average of ''600,000d6 of force damage'') and used it to wipe out a third of the {{BigBad}}'s BigBad's forces, punch a gateway into another plane of existence pulling in every psionic that uses that plane, creating a living explosive spell that destroy everything in their way, and sent the surrounding area into ruin.
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** A Live [[https://www.youtube.com/watch?v=D2CR2HaPq24 Dungeons and Dragons session at conbravo]] [[WebVideo/D20Live featuring]] Spoony, Linkara, Mike the Birdman Dodd and Roo (of the clan Graywolf), had Spoony pocket a glass during a nice formal dinner, put it in his tote bag, and smash it. Arousing suspicion from the waiting staff, he insisted everything was fine. Of course they were expected to [[InnSecurity stay the night]], at which point a giant ogre sized beast ransacked the house. Spoony proceeded to throw a bag with shattered glass in the creature's [[EyeScream eyes]], something which garnered him applause from the audience.
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** ''TabletopGame/Gamma World'' limits weapon choices to "large melee," "small melee," "large ranged," and "small ranged," allowing the player to fill in the actual weapon with whatever they think fits their character. Sign posts, a bag of billiard balls, a canoe...

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** ''TabletopGame/Gamma World'' * ''TabletopGame/GammaWorld'' limits weapon choices to "large melee," "small melee," "large ranged," and "small ranged," allowing the player to fill in the actual weapon with whatever they think fits their character. Sign posts, a bag of billiard balls, a canoe...
Is there an issue? Send a MessageReason:
None


* The weapons in ''TabletopGame/{{Clue}}'' have three that fall into this: The Wrench, the Lead Pipe, and the Candlestick. The other weapons seem much more conventional: A gun, a rope, and a knife. Considering how much damage that blunt force weapons can do, however...

to:

* The weapons in ''TabletopGame/{{Clue}}'' have three that fall into this: The Wrench, the Lead Pipe, and the Candlestick. The other weapons seem much more conventional: A gun, a rope, and a knife. Considering how much damage that blunt force weapons can do, however...however...
** ''TabletopGame/Gamma World'' limits weapon choices to "large melee," "small melee," "large ranged," and "small ranged," allowing the player to fill in the actual weapon with whatever they think fits their character. Sign posts, a bag of billiard balls, a canoe...
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A fun GM and imaginitive party will inevitably lead to at least one character (usually the strongest) wielding whatever is in reach.

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A fun GM and imaginitive party will inevitably lead to at least one character (usually the strongest) wielding whatever or [[GrievousHarmWithABody whoever]] is in reach.
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A fun GM and imaginitive party will inevitably lead to at least one character (usually the strongest) wielding whatever is in reach.
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* In TabletopGame/ProseDescriptiveQualities games, Qualities (or Fortes) are essentially "build your own skills," which means that as long as the GameMaster can be talked into it, you can fight with anything you can think of. The rules reward creative thinking and flashy action. If you're not doing this at least once, then there's something wrong.

to:

* In TabletopGame/ProseDescriptiveQualities games, Qualities (or Fortes) are essentially "build your own skills," which means that as long as the GameMaster can be talked into it, you can fight with anything you can think of. The rules reward creative thinking and flashy action. If you're not doing this at least once, then there's something wrong.wrong.
* The weapons in ''TabletopGame/{{Clue}}'' have three that fall into this: The Wrench, the Lead Pipe, and the Candlestick. The other weapons seem much more conventional: A gun, a rope, and a knife. Considering how much damage that blunt force weapons can do, however...

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** There is a flaw available only to commoners known as chicken infestation, this flaw lead to a build that gives you a chicken spam attack. however this technically wouldn't work as there is a rule that says logic can over rule other aspects of the game (like using bardic music to aid move silently checks).
** Some Prestige Classes (such as the Drunken Master) have an ability called Improvised Weapon that lets the uses use pretty much anything he can pick up as a weapon.
** For a player example [[http://yourplayersaidwhat.tumblr.com/post/133930221462/over-the-course-of-a-long-campaign-that-sent-young one story]] featured in the Website/{{Tumblr}} blog "Shit Your Players Say", a spellsword constantly wrote in a book for years during a game and warned her allies to never open it. It turns out that she was writing explosive runes each of which doing 5d6 of force damage (6-30 points) in every available spell slot in there (100 slots totaling to an average of ''600,000d6 of force damage'') and used it to wipe out a third of the {{BigBad}}'s forces, punch a gateway into another plane of existence pulling in every psionic that uses that plane, creating living explosive spell that destroy everything in their way, and sent the surrounding area into ruin.



* In ''TabletopGame/DungeonsAndDragons'' there is a flaw available only to commoners known as chicken infestation, this flaw lead to a build that gives you a chicken spam attack. however this technically wouldn't work as there is a rule that says logic can over rule other aspects of the game (like using bardic music to aid move silently checks).
* Some Prestige Classes in ''TabletopGame/DungeonsAndDragons'' (such as the Drunken Master) have an ability called Improvised Weapon that lets the uses use pretty much anything he can pick up as a weapon.
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* In Warhammer 40k, a Dark Eldar girl uses her hair as a deadly weapon. On the tabletop it is capable of slicing through any Armour and blowing up tanks.

to:

* In Warhammer 40k, ''TabletopGame/Warhammer40000'', a Dark Eldar girl uses her hair as a deadly weapon. On the tabletop it is capable of slicing through any Armour and blowing up tanks.
Is there an issue? Send a MessageReason:
None


* In ProseDescriptiveQualities games, Qualities (or Fortes) are essentially "build your own skills," which means that as long as the GameMaster can be talked into it, you can fight with anything you can think of. The rules reward creative thinking and flashy action. If you're not doing this at least once, then there's something wrong.

to:

* In ProseDescriptiveQualities TabletopGame/ProseDescriptiveQualities games, Qualities (or Fortes) are essentially "build your own skills," which means that as long as the GameMaster can be talked into it, you can fight with anything you can think of. The rules reward creative thinking and flashy action. If you're not doing this at least once, then there's something wrong.

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Reworded a rhetorical question into a statement and removed the natter response.


** Also worth noting is that while most equipment cards are hand weapons, armor, or other held/worn things, not all creatures depicted have prehensile limbs or even humanoid forms. How exactly is a snake (a regular snake, mind you) supposed to use a battle axe, or a pair of boots?
*** Tape.

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** Also worth noting is that while most equipment cards are hand weapons, armor, or other held/worn things, not all creatures depicted have prehensile limbs or even humanoid forms. How exactly is This can lead to a scenario where a snake (a regular snake, mind you) supposed to use is apparently wielding a battle axe, axe or a pair of boots?
*** Tape.
boots.

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** There is a homebrew base class called the Jester. It cannot gain proficiency with any weapons, but it doesn't have the penalties of wielding something it is not proficient with, or from it being a different size. This troper has personally used a large round table to great effect, using it for total cover, and then using the sharpened legs to stab, and even attached blades to the legs, coupled with metal gauntlets, to roll it through a field of battle, shredding 37 mooks before the table was knocked out of my hands. It was a good day.
** One prestige class published in Dragon Magazine, the Branch Dancer, gains proficiency in Tree

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** There is a homebrew base class called the Jester. It cannot gain proficiency with any weapons, but it doesn't have the penalties of wielding something it is not proficient with, or from it being a different size. This troper has personally used a large round table to great effect, using it for total cover, and then using the sharpened legs to stab, and even attached blades to the legs, coupled with metal gauntlets, to roll it through a field of battle, shredding 37 mooks before the table was knocked out of my hands. It was a good day.
** One prestige class published in Dragon Magazine, the Branch Dancer, gains proficiency in TreeTree.
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** The Arms and Equipment Guide has, hidden away in it's Adventuring Gear section, rules for using a Butterfly Net in combat. It's basically a melee version of a regular, everyday net - Which arguably qualifies in and of itself as an improbable weapon.

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** The Arms and Equipment Guide has, hidden away in it's its Adventuring Gear section, rules for using a Butterfly Net in combat. It's basically a melee version of a regular, everyday net - Which arguably qualifies in and of itself as an improbable weapon.

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* In ''TabletopGame/{{Exalted}}'', various Martial Arts:

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* In Warhammer 40k, a Dark Eldar girl uses her hair as a deadly weapon. On the tabletop it is capable of slicing through any Armour and blowing up tanks.
*In
''TabletopGame/{{Exalted}}'', various Martial Arts:
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** There was a demigoddess of swashbuckling adventure in Second Edition who had the ability to wield anything she could hold in one hand as a +3 weapon. According to her bio, she once killed an army of Tanar'ri using nothing but a stack of books and a potted plant.
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** Let's not forget the ranged equivalent, [[ExactlyWhatItSaysOnTheTin "Throw Anything"]]
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* In ''{{Exalted}}'', various Martial Arts:

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* In ''{{Exalted}}'', ''TabletopGame/{{Exalted}}'', various Martial Arts:



* The ''WeaponsOfTheGods'' RPG, based on the comics of the same name features Dugu Four Ultimates: a Kung Fu whose example is ''parrying your opponent's God Weapon with your tea.''
* [[http://filespace.org/AstralFire/prestige_classes.htm This]] page lists several home-made Prestige Classes for ''DungeonsAndDragons'' that use unusual weapons as part of their gimmick. The [[http://filespace.org/AstralFire/Gambler.htm Gambler]] is obviously modeled on the Setzer example listed at the top of the page, while the [[http://filespace.org/AstralFire/Necrobouge.htm Necrobounge]] beats people to death with ''other dead guys'', which is awesome.

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* The ''WeaponsOfTheGods'' ''TabletopGame/WeaponsOfTheGods'' RPG, based on the comics of the same name features Dugu Four Ultimates: a Kung Fu whose example is ''parrying your opponent's God Weapon with your tea.''
* [[http://filespace.org/AstralFire/prestige_classes.htm This]] page lists several home-made Prestige Classes for ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' that use unusual weapons as part of their gimmick. The [[http://filespace.org/AstralFire/Gambler.htm Gambler]] is obviously modeled on the Setzer example listed at the top of the page, while the [[http://filespace.org/AstralFire/Necrobouge.htm Necrobounge]] beats people to death with ''other dead guys'', which is awesome.



* In the ''TableTopGame/{{Pathfinder}}'' RPG, based on 3.5 edition ''DungeonsAndDragons'', there is a feat called "Caught Off-Guard". This makes you not only proficient with all improvised melee weapons, but denies your opponents their Dexterity bonus to AC, making them easier to hit. If you're a Rogue, you'd also feasibly get your Sneak Attack damage. That means wackiness like dealing 1d4+ 4d6+ 2 subdual damage with ''a rubber chicken''.

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* In the ''TableTopGame/{{Pathfinder}}'' RPG, based on 3.5 edition ''DungeonsAndDragons'', ''TabletopGame/DungeonsAndDragons'', there is a feat called "Caught Off-Guard". This makes you not only proficient with all improvised melee weapons, but denies your opponents their Dexterity bonus to AC, making them easier to hit. If you're a Rogue, you'd also feasibly get your Sneak Attack damage. That means wackiness like dealing 1d4+ 4d6+ 2 subdual damage with ''a rubber chicken''.



* In DungeonsAndDragons there is a flaw available only to commoners known as chicken infestation, this flaw lead to a build that gives you a chicken spam attack. however this technically wouldn't work as there is a rule that says logic can over rule other aspects of the game (like using bardic music to aid move silently checks).
* Some Prestige Classes in ''DungeonsAndDragons'' (such as the Drunken Master) have an ability called Improvised Weapon that lets the uses use pretty much anything he can pick up as a weapon.

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* In DungeonsAndDragons ''TabletopGame/DungeonsAndDragons'' there is a flaw available only to commoners known as chicken infestation, this flaw lead to a build that gives you a chicken spam attack. however this technically wouldn't work as there is a rule that says logic can over rule other aspects of the game (like using bardic music to aid move silently checks).
* Some Prestige Classes in ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' (such as the Drunken Master) have an ability called Improvised Weapon that lets the uses use pretty much anything he can pick up as a weapon.



* One of the weapons suggested for priests following benevolent death gods in ''{{GURPS}}: Dungeon Fantasy'' is the "Sacred Shovel of Zombie Beheading".

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* One of the weapons suggested for priests following benevolent death gods in ''{{GURPS}}: ''TabletopGame/{{GURPS}}: Dungeon Fantasy'' is the "Sacred Shovel of Zombie Beheading".
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* In the ''{{Pathfinder}}'' RPG, based on 3.5 edition ''DungeonsAndDragons'', there is a feat called "Caught Off-Guard". This makes you not only proficient with all improvised melee weapons, but denies your opponents their Dexterity bonus to AC, making them easier to hit. If you're a Rogue, you'd also feasibly get your Sneak Attack damage. That means wackiness like dealing 1d4+ 4d6+ 2 subdual damage with ''a rubber chicken''.

to:

* In the ''{{Pathfinder}}'' ''TableTopGame/{{Pathfinder}}'' RPG, based on 3.5 edition ''DungeonsAndDragons'', there is a feat called "Caught Off-Guard". This makes you not only proficient with all improvised melee weapons, but denies your opponents their Dexterity bonus to AC, making them easier to hit. If you're a Rogue, you'd also feasibly get your Sneak Attack damage. That means wackiness like dealing 1d4+ 4d6+ 2 subdual damage with ''a rubber chicken''.



* An actual feasible build in ''MutantsAndMasterminds'', where a simple throwing feat plus Attack Specialisation can let you easily build a superhero with Bullseye-style accuracy throwing whatever you feel like (playing cards, USB drives, computer mice, plaster flying ducks, teaspoons, TabletopGame/{{Warhammer}} figures...)

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* An actual feasible build in ''MutantsAndMasterminds'', ''TableTopGame/MutantsAndMasterminds'', where a simple throwing feat plus Attack Specialisation can let you easily build a superhero with Bullseye-style accuracy throwing whatever you feel like (playing cards, USB drives, computer mice, plaster flying ducks, teaspoons, TabletopGame/{{Warhammer}} figures...)
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** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=218055 Bludgeon Brawl]] turns all artifacts into equipment, meaning you could have your creatures charge into combat swinging [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=19749 tables]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=220232 chairs]], ''[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=220162 monuments]],'' ''[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205275 the ground]]'' (although it does nothing), and (with a [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=212709 little]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=50527 work]]) '''[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370796 enchantments]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=260991 planeswalkers]].'''
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* In ''TabletopGame/MageTheAwakening'', the [[SuperSoldier Adamantine Arrows]] have a spell entitled [[ExactlyWhatItSaysOnTheTin "Weaponize Object"]]. It literally works on ''anything'' the Mage can pick up, and does damage based on either how tough the object is OR how big it is. Another spell called "Kinetic Blow" makes any weapon that normally inflicts bashing damage instead inflict lethal damage. Combining the two means that your necktie or belt is suddenly a WhipSword, or that a thrown paperweight is just as effective as a pistol.

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* In ''TabletopGame/MageTheAwakening'', the [[SuperSoldier Adamantine Arrows]] have a spell entitled [[ExactlyWhatItSaysOnTheTin "Weaponize Object"]].Object". It literally works on ''anything'' the Mage can pick up, and does damage based on either how tough the object is OR how big it is. Another spell called "Kinetic Blow" makes any weapon that normally inflicts bashing damage instead inflict lethal damage. Combining the two means that your necktie or belt is suddenly a WhipSword, or that a thrown paperweight is just as effective as a pistol.
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** One prestige class published in Dragon Magazine, the Branch Dancer, gains proficiency in Tree
** The Arms and Equipment Guide has, hidden away in it's Adventuring Gear section, rules for using a Butterfly Net in combat. It's basically a melee version of a regular, everyday net - Which arguably qualifies in and of itself as an improbable weapon.
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* In ''{{Exalted}}'', various Martial Arts:
** Dreaming Pearl Courtesan Style is all about fighting with your ''clothes,'' namely sleeves, cloaks etc.
** Solar Hero Style, the signature Martial Art of the Solar Exalted, can be used with any improvised weapon such as unattuned daiklaves (a type of BFS), ''stone columns'' and even '''''other characters'''''.
*** Dark Messiah style has a similar clause in the list of form weapons. This does lead to an Abyssal being able to beat you senseless with a coffin.
** This pales in comparison to the Sidereal charm Generalized Ammunition Technique, which allows anything to be used as ammunition, including abstract concepts such as a shout or someone's fate.
*** One better: load a shotgun with a Lunar ally transformed into a mouse, fire him at your foe at the speed of sound, and have the Lunar transform into an elephant mid-flight, hitting the enemy with an elephant moving at Mach 2.
* The ''WeaponsOfTheGods'' RPG, based on the comics of the same name features Dugu Four Ultimates: a Kung Fu whose example is ''parrying your opponent's God Weapon with your tea.''
* [[http://filespace.org/AstralFire/prestige_classes.htm This]] page lists several home-made Prestige Classes for ''DungeonsAndDragons'' that use unusual weapons as part of their gimmick. The [[http://filespace.org/AstralFire/Gambler.htm Gambler]] is obviously modeled on the Setzer example listed at the top of the page, while the [[http://filespace.org/AstralFire/Necrobouge.htm Necrobounge]] beats people to death with ''other dead guys'', which is awesome.
** It is possible to use other party members as improvised weapons (usually by [[FastballSpecial flinging the enraged dwarf into the middle of the fray]]). Given a forgiving DM, it is likewise possible to gain weapon proficiencies in Angry Dwarf, Frying Pan, Tree, and Tavern Door.
** By default damn near ''anything'' can be used as a weapon in D&D, just not with proficiency (meaning a penalty to your attack roll). Anything blunt can be treated as a club, anything sharp as a dagger or sword, etc. They just won't be as good as actual weapons that were specifically designed to be deadly. One PrestigeClass, the DrunkenMaster, erases these penalties so a bottle or tankard or anything else you happen to have at hand is every bit as deadly as military grade weaponry. And no, there [[AintNoRule is no rule]] forbidding you from having such items made Masterwork quality and enchanted.
** There is a homebrew base class called the Jester. It cannot gain proficiency with any weapons, but it doesn't have the penalties of wielding something it is not proficient with, or from it being a different size. This troper has personally used a large round table to great effect, using it for total cover, and then using the sharpened legs to stab, and even attached blades to the legs, coupled with metal gauntlets, to roll it through a field of battle, shredding 37 mooks before the table was knocked out of my hands. It was a good day.
* In ''[[TabletopGame/SeventhSea 7th Sea]]'' some Swordsman Schools specialize in improvised weapons, specifically Tout Pres and Shield Man (for the Explorers' Society). Such schools are usually not officially sanctioned by the Swordsman's Guild.
* In the ''{{Pathfinder}}'' RPG, based on 3.5 edition ''DungeonsAndDragons'', there is a feat called "Caught Off-Guard". This makes you not only proficient with all improvised melee weapons, but denies your opponents their Dexterity bonus to AC, making them easier to hit. If you're a Rogue, you'd also feasibly get your Sneak Attack damage. That means wackiness like dealing 1d4+ 4d6+ 2 subdual damage with ''a rubber chicken''.
** The follow-up feat to Catch Off-Guard is 'Improvised Weapon Mastery', which increases damage and chance to critically hit. In the beta test of Pathfinder, the feat was named 'Razor Sharp Chair Leg'.
* An actual feasible build in ''MutantsAndMasterminds'', where a simple throwing feat plus Attack Specialisation can let you easily build a superhero with Bullseye-style accuracy throwing whatever you feel like (playing cards, USB drives, computer mice, plaster flying ducks, teaspoons, TabletopGame/{{Warhammer}} figures...)
* In DungeonsAndDragons there is a flaw available only to commoners known as chicken infestation, this flaw lead to a build that gives you a chicken spam attack. however this technically wouldn't work as there is a rule that says logic can over rule other aspects of the game (like using bardic music to aid move silently checks).
* Some Prestige Classes in ''DungeonsAndDragons'' (such as the Drunken Master) have an ability called Improvised Weapon that lets the uses use pretty much anything he can pick up as a weapon.
* In ''TabletopGame/InNomine'', Malakim of Creation have the inherent ability to use ANYTHING as a weapon.
* One of the weapons suggested for priests following benevolent death gods in ''{{GURPS}}: Dungeon Fantasy'' is the "Sacred Shovel of Zombie Beheading".
* In ''TabletopGame/MageTheAwakening'', the [[SuperSoldier Adamantine Arrows]] have a spell entitled [[ExactlyWhatItSaysOnTheTin "Weaponize Object"]]. It literally works on ''anything'' the Mage can pick up, and does damage based on either how tough the object is OR how big it is. Another spell called "Kinetic Blow" makes any weapon that normally inflicts bashing damage instead inflict lethal damage. Combining the two means that your necktie or belt is suddenly a WhipSword, or that a thrown paperweight is just as effective as a pistol.
* Most of the weapons in ''TabletopGame/MagicTheGathering'' are serious ones. However, Goblins get to break that rule, even outside of the joke sets. For example, the card ''Noggin Whack'' depicts a '''fish tied to a brick''' being used as a thrown weapon.
** Also worth noting is that while most equipment cards are hand weapons, armor, or other held/worn things, not all creatures depicted have prehensile limbs or even humanoid forms. How exactly is a snake (a regular snake, mind you) supposed to use a battle axe, or a pair of boots?
*** Tape.
* In ''TabletopGame/{{Scion}}'', the Epic Strength knack "Titanium Tools" was tailor-made for this trope. Anything the character empowers through this knack while it remains in their hands ignores the effects of the user's Epic Strength allowing for fun feats like beating giants to death with trash can lids, impaling monsters with pool cues, and the like. Epic Strength's rules for throwing things around allow this trope to be applied in ballistics with equally lethal effect.
* The Weaponry skill in ''TabletopGame/NewWorldOfDarkness'' games has the "improvised weapon" specialty. In other words, your character can specialize in taking whatever junk is around at the moment and using it to kick ass.
** In the short story describing the skill, a woman uses her [[ParasolOfPain umbrella]] to take out her assaulter's [[EyeScream eye.]]
* In ''TabletopGame/HackMaster'' 4th edition, there's a clerical spell called Hurl Animal. It causes any animals within a certain radius of the caster to be propelled at high speeds directly away from the caster's body. Damage when they hit something is left to the GM, but the suggestion is 1d6 for anything smaller than a cow, with proportional increases for larger critters and a minimum of one point of damage per animal.
** Funniest when combined with Summon Swarm. Shotgun full of bees, anyone?
* TSR's old ''TabletopGame/MarvelSuperHeroes'' game was specifically intended to be able to properly do anything in the comics...including the Fastball Special and variants.
* ''TabletopGame/{{Legend}}'' has the Spectacular Beats feat, which allows you to treat anything you can grab during a fight as an improvised weapon. It's essentially designed for modeling a fight with Jackie Chan inside a home depot.
* In ProseDescriptiveQualities games, Qualities (or Fortes) are essentially "build your own skills," which means that as long as the GameMaster can be talked into it, you can fight with anything you can think of. The rules reward creative thinking and flashy action. If you're not doing this at least once, then there's something wrong.

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