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** He is also guilty of stimulating the trope. Consider the purpose of the titular ''Dracula's Curse''/''[[VideoGame/CastlevaniaCurseOfDarkness Curse of Darkness]]''. Death's backstory in ''VideoGame/CastlevaniaJudgment'' outright states that he is "sowing wickedness" in human hearts to help bring Dracula back.
** Dracula does have a FreudianExcuse relating to this trope, having lost at least two beloved wives to human cruelty. The death of the first in the crusades one led him to renounce his humanity and declare war on God, and the death of the second one to a witch-hunt caused him to extend that war to humanity. His reincarnation follows down the same path if the player lets his girlfriend die.

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** He is also guilty of stimulating the trope. Consider the purpose of the titular ''Dracula's Curse''/''[[VideoGame/CastlevaniaCurseOfDarkness ''[[VideoGame/CastlevaniaIIIDraculasCurse Dracula's Curse]]''/''[[VideoGame/CastlevaniaCurseOfDarkness Curse of Darkness]]''. Death's backstory in ''VideoGame/CastlevaniaJudgment'' outright states that he is "sowing wickedness" in human hearts to help bring Dracula back.
** Dracula does have a FreudianExcuse relating to this trope, having lost at least two beloved wives to human cruelty. The death of the first to illness while he was fighting in the crusades one led him to renounce his humanity and declare war on God, and the death of the second one to a witch-hunt caused him to extend that war to humanity. His reincarnation follows down the same path if the player lets his girlfriend die.
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* Dracula from ''VideoGame/{{Castlevania}}'' likes to toss out this accusation to whatever Belmont he's fighting, usually starting by mentioning that the only reason he's up and about is that some human woke him again. But the Belmonts are generally full of righteous fury and in no mood for discussing the idea, so not much comes of it.

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* Dracula from ''VideoGame/{{Castlevania}}'' ''Franchise/{{Castlevania}}'' likes to toss out this accusation to whatever Belmont he's fighting, usually starting by mentioning that the only reason he's up and about is that some human woke him again. But the Belmonts are generally full of righteous fury and in no mood for discussing the idea, so not much comes of it.



** He is also guilty of stimulating the trope. Consider the purpose of the titular ''Dracula's Curse''/''Curse of Darkness''. Death's backstory in ''Judgment'' outright states that he is "sowing wickedness" in human hearts to help bring Dracula back.

to:

** He is also guilty of stimulating the trope. Consider the purpose of the titular ''Dracula's Curse''/''Curse Curse''/''[[VideoGame/CastlevaniaCurseOfDarkness Curse of Darkness''. Darkness]]''. Death's backstory in ''Judgment'' ''VideoGame/CastlevaniaJudgment'' outright states that he is "sowing wickedness" in human hearts to help bring Dracula back.
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** Inverted in the sequels. In Mass Effect 2, [[spoiler: its revealed that despite the fact that a Reaper attacked the in-universe equivalent of the U.N. headquarters, the Council refuses to take any steps towards preparing for the imminent Reaper invasion. Cue Shepard going 'rogue' and working with Cerberus.]] In Mass Effect 3 this is taken even further. [[spoiler: Its revealed that the Salarians DID take Shepard's warnings seriously but not seriously enough to push the Council into action. The Turians only took Shepard's warning seriously after the invasion began and, assuming he survived the events of Mass Effect 2, recruit Garrus as a 'Reaper expert'. The Asari not only ignored Shepard's warnings, its revealed that they were concealing a fully operational Prothean data beacon not only capable of warning about the Reaper threat but containing vital information to building a weapon that could defeat the Reapers. AND this is on top of the fact that the Asari have effectively ruled the galaxy for centuries, which one of your teammates will point out. To add insult to injury, this is the same galaxy ruling species that passed laws forbidding withholding Prothean technology.]]
*** It should be pointed out that both HumansAreTheRealMonsters and HumansAreBastards in addition applies nonetheless if you choose the Renegade path at the end of ''[=ME1=]'', what with [[spoiler: ordering the human fleets to stand back at first, and thereby sacrificing the Destiny Ascension, which was evacuating the Citadel Council, and thus, the entire Council in cold blood. The intra-human "bastard" part comes in the form of the new Council, now headed by a human, still not giving a damn about Shepard's warnings (that the human Councilor is the JerkAss and, later, Cerberus sympathizer Udina probably is a factor). But basically, it depends on play style - a full Renegade playthrough will hammer home just what kind of monsters and bastards humans are, while in a Paragon playthrough, things are looking much nicer.]]

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** Inverted in the sequels. In Mass ''Mass Effect 2, [[spoiler: its 2'', [[spoiler:it's revealed that despite the fact that a Reaper attacked the in-universe equivalent of the U.N. headquarters, the Council refuses to take any steps towards preparing for the imminent Reaper invasion. Cue Shepard going 'rogue' and working with Cerberus.]] In Mass ''Mass Effect 3 3'' this is taken even further. [[spoiler: Its [[spoiler:It's revealed that the Salarians DID take Shepard's warnings seriously but not seriously enough to push the Council into action. The Turians only took Shepard's warning seriously after the invasion began and, assuming he survived the events of Mass ''Mass Effect 2, 2'', recruit Garrus as a 'Reaper expert'. The Asari not only ignored Shepard's warnings, its revealed that they were concealing a fully operational Prothean data beacon not only capable of warning about the Reaper threat but containing vital information to building a weapon that could defeat the Reapers. AND this is on top of the fact that the Asari have effectively ruled the galaxy for centuries, which one of your teammates will point out. To add insult to injury, this is the same galaxy ruling species that passed laws forbidding withholding Prothean technology.]]
*** It should be pointed out that both HumansAreTheRealMonsters and HumansAreBastards in addition applies nonetheless if you choose the Renegade path at the end of ''[=ME1=]'', ''Mass Effect 1'', what with [[spoiler: ordering [[spoiler:ordering the human fleets to stand back at first, and thereby sacrificing the Destiny Ascension, which was evacuating the Citadel Council, and thus, the entire Council in cold blood. The intra-human "bastard" part comes in the form of the new Council, now headed by a human, still not giving a damn about Shepard's warnings (that the human Councilor is the JerkAss and, later, Cerberus sympathizer Udina probably is a factor). But basically, it depends on play style - a full Renegade playthrough will hammer home just what kind of monsters and bastards humans are, while in a Paragon playthrough, things are looking much nicer.]]
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*** It should be pointed out that both HumansAreTheRealMonsters and HumansAreBastards in addition applies nonetheless if you choose the Renegade path at the end of ''ME1'', what with [[spoiler: ordering the human fleets to stand back at first, and thereby sacrificing the Destiny Ascension, which was evacuating the Citadel Council, and thus, the entire Council in cold blood. The intra-human "bastard" part comes in the form of the new Council, now headed by a human, still not giving a damn about Shepard's warnings (that the human Councilor is the JerkAss and, later, Cerberus sympathizer Udina probably is a factor). But basically, it depends on play style - a full Renegade playthrough will hammer home just what kind of monsters and bastards humans are, while in a Paragon playthrough, things are looking much nicer.]]

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*** It should be pointed out that both HumansAreTheRealMonsters and HumansAreBastards in addition applies nonetheless if you choose the Renegade path at the end of ''ME1'', ''[=ME1=]'', what with [[spoiler: ordering the human fleets to stand back at first, and thereby sacrificing the Destiny Ascension, which was evacuating the Citadel Council, and thus, the entire Council in cold blood. The intra-human "bastard" part comes in the form of the new Council, now headed by a human, still not giving a damn about Shepard's warnings (that the human Councilor is the JerkAss and, later, Cerberus sympathizer Udina probably is a factor). But basically, it depends on play style - a full Renegade playthrough will hammer home just what kind of monsters and bastards humans are, while in a Paragon playthrough, things are looking much nicer.]]
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*** It should be pointed out that both HumansAreTheRealMonsters and HumansAreBastards in addition applies nonetheless if you choose the Renegade path at the end of ''ME1'', what with [[spoiler: ordering the human fleets to stand back at first, and thereby sacrificing the Destiny Ascension, which was evacuating the Citadel Council, and thus, the entire Council in cold blood. The intra-human "bastard" part comes in the form of the new Council, now headed by a human, still not giving a damn about Shepard's warnings (that the human Councilor is the JerkAss and, later, Cerberus sympathizer Udina probably is a factor). But basically, it depends on play style - a full Renegade playthrough will hammer home just what kind of monsters and bastards humans are, while in a Paragon playthrough, things are looking much nicer.]]
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* ''VideoGame/MetalGearRisingRevengeance'': The [[RidiculouslyHumanRobot Ridiculously Wolf-Like Robot]] Bladewolf holds this view. He doesn't hate humans, at least not openly, but he does suggest that the reason the military project that made him was cancelled because he lacked the killing instinct and brutality that human soldiers possessed. Raiden does not disagree. This is quite a swerve in tone, as the ''Franchise/MetalGear'' series has pretty much always held the belief that RousseauWasRight; no matter how depraved or batshit insane the villain seemed, they always had a [[FreudianExcuse tragic backstory that made them that way]], or were a WellIntentionedExtremist [[note]]Examples: [[MadBomber Fatman]]? He was bullied all his life until the only person he cared about was his bomb disposal instructor. [[MagnificentBastard Ocelot]]? All the shit he does is done all out of love for the Big Boss. [[AxCrazy Psycho Mantis]]? [[AMindIsATerribleThingToRead He found out that his own father loathed him after reading his mind]], and then his mind got "infected" by that of a serial killer, causing him to adopt a murderously psychotic personality. The whole [[DarkActionGirl Beauty and the Beast]] unit? They were all [[BreakTheCutie driven mad]] by the [[WarIsHell horrors of warfare]], and their back stories are noted in-universe for being especially tragic. The only truly evil villain in the whole series was Volgin.[[/note]].

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* ''VideoGame/MetalGearRisingRevengeance'': The [[RidiculouslyHumanRobot Ridiculously Wolf-Like Robot]] Bladewolf holds this view. He doesn't hate humans, at least not openly, but he does suggest that the reason the military project that made him was cancelled because he lacked the killing instinct and brutality that human soldiers possessed. Raiden does not disagree. This is quite a swerve in tone, as the ''Franchise/MetalGear'' series has pretty much always held the belief that RousseauWasRight; no matter how depraved or batshit insane the villain seemed, they always had a [[FreudianExcuse tragic backstory that made them that way]], or were a WellIntentionedExtremist [[note]]Examples: [[MadBomber Fatman]]? He was bullied all his life until the only person he cared about was his bomb disposal instructor. [[MagnificentBastard Ocelot]]? All the shit he does is done all out of love for the Big Boss. [[AxCrazy Psycho Mantis]]? [[AMindIsATerribleThingToRead He found out that his own father loathed him after reading his mind]], and then his mind got "infected" by that of a serial killer, causing him to adopt a murderously psychotic personality. The whole [[DarkActionGirl Beauty and the Beast]] unit? They were all [[BreakTheCutie driven mad]] by the [[WarIsHell horrors of warfare]], and their back stories are noted in-universe for being especially tragic. The only truly evil villain villains in the whole series was Volgin.were Volgin, Sundowner and [[spoiler:Armstrong]].[[/note]].
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* The entire point of B.B Hood in ''VideoGame/{{Darkstalkers}}'' is to exemplify human evil compared to that of monsters and such.

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* The entire point of B.B Hood in of ''VideoGame/{{Darkstalkers}}'' fame, the only perfectly ordinary human in the entire cast of monster-people, is arguably the biggest monster of them all. The point of her character is to exemplify human evil compared to that of monsters and such.evil.
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* ''BeyondTwoSoul''s. Meet Jodie, a girl who can talk to spirits, and has a spirit attached to her. She is also suicidally depressed. Why? Because for most of her life starting from ''birth'', the 99% of the humans she met either treated her like shit (her own ''father'' called her a monster in front of her, and that's ignoring the teens who threw her into a closet and called her a witch) or wanted to use her powers for their own selfish desires ("You will use your powers for our organization, Jodie!" or "Use your powers so I can talk to my dead relatives, Jodie!") There are, shockingly, very few people in the game that actually treated her just like anyone else, without being cruel to her, or planning to exploit her for her powers.

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* ''BeyondTwoSoul''s.''VideoGame/BeyondTwoSouls''. Meet Jodie, a girl who can talk to spirits, and has a spirit attached to her. She is also suicidally depressed. Why? Because for most of her life starting from ''birth'', the 99% of the humans she met either treated her like shit (her own ''father'' called her a monster in front of her, and that's ignoring the teens who threw her into a closet and called her a witch) or wanted to use her powers for their own selfish desires ("You will use your powers for our organization, Jodie!" or "Use your powers so I can talk to my dead relatives, Jodie!") There are, shockingly, very few people in the game that actually treated her just like anyone else, without being cruel to her, or planning to exploit her for her powers.
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* ''[[TwentyTwentySeven 2027]]'': Titan will reference this if you [[spoiler:initate the Vladmir ending.]]

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* ''[[TwentyTwentySeven ''[[VideoGame/TwentyTwentySeven 2027]]'': Titan will reference this if you [[spoiler:initate the Vladmir ending.]]
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* The ''Fallout'' series. Oh, God, where do we even start? First, the obvious of nuclear war. For all our advances, we were still unable to avoid blowing up the world in 2077, basically ruining humanity for good. The Enclave, what was left of the US government, had set up these vault systems to preserve humanity, sounds good right? Wrong. The vaults were really experiments conducted on the residents, all designed to go horribly wrong at one point or another, in some form or fashion. Very few vaults were made to actually do what they were supposed to do. That is, of course, forgetting the other factions such as the Legion from Fallout:NewVegas which basically embraced all the barbaric aspects of the Roman Empire (slavery, misogyny, etc.), raiders that preyed on the Wastelanders, and the racism between the humans and ghouls (who were actually humans once before being doused by a hefty level of radiation), slavers, etc. This series, in a nutshell, is about how we were, and are, monsters to each other with a glimmer of hope of redemption.

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* The ''Fallout'' series. Oh, God, where do we even start? First, the obvious of nuclear war. For all our advances, we were still unable to avoid blowing up the world in 2077, basically ruining humanity for good. The Enclave, what was left of the US government, had set up these vault systems to preserve humanity, sounds good right? Wrong. The vaults were really experiments conducted on the residents, all designed to go horribly wrong at one point or another, in some form or fashion. Very few vaults were made to actually do what they were supposed to do. That is, of course, forgetting the other factions such as the Legion from Fallout:NewVegas which basically embraced all the barbaric aspects of the Roman Empire (slavery, misogyny, etc.), raiders that preyed on the Wastelanders, and the racism between the humans and ghouls (who were actually humans once before being doused by a hefty level of radiation), slavers, etc. This series, in a nutshell, is about how we were, and are, monsters to each other with a the barest glimmer of hope of redemption.rebuilding what we once lost.
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* The ''Fallout'' series. Oh, God, where do we even start? First, the obvious of nuclear war. For all our advances, we were still unable to avoid blowing up the world in 2077, basically ruining humanity for good. The Enclave, what was left of the US government, had set up these vault systems to preserve humanity, sounds good right? Wrong. The vaults were really experiments conducted on the residents, all designed to go horribly wrong at one point or another, in some form or fashion. Very few vaults were made to actually do what they were supposed to do. That is, of course, forgetting the other factions such as the Legion from Fallout:NewVegas which basically embraced all the barbaric aspects of the Roman Empire (slavery, misogyny, etc.), raiders that preyed on the Wastelanders, and the racism between the humans and ghouls (who were actually humans once before being doused by a hefty level of radiation), slavers, etc. This series, in a nutshell, is about how we were, and are, monsters to each other with a glimmer of hope of redemption.
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* ''BeyondTwoSoul''s. Meet Jodie, a girl who can talk to spirits, and has a spirit attached to her. She is also suicidally depressed. Why? Because for most of her life starting from ''birth'', the 99% of the humans she met either treated her like shit (her own ''father'' called her a monster in front of her) or wanted to use her powers for their own selfish desires ("You will use your powers for our organization, Jodie!" or "Use your powers so I can talk to my dead relatives, Jodie!") There are, shockingly, very few people in the game that actually treated her just like anyone else, without being cruel to her, or planning to exploit her for her powers.

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* ''BeyondTwoSoul''s. Meet Jodie, a girl who can talk to spirits, and has a spirit attached to her. She is also suicidally depressed. Why? Because for most of her life starting from ''birth'', the 99% of the humans she met either treated her like shit (her own ''father'' called her a monster in front of her) her, and that's ignoring the teens who threw her into a closet and called her a witch) or wanted to use her powers for their own selfish desires ("You will use your powers for our organization, Jodie!" or "Use your powers so I can talk to my dead relatives, Jodie!") There are, shockingly, very few people in the game that actually treated her just like anyone else, without being cruel to her, or planning to exploit her for her powers.
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* ''BeyondTwoSoul''s. Meet Jodie, a girl who can talk to spirits, and has a spirit attached to her. She is also suicidally depressed. Why? Because for most of her life starting from ''birth'', the 99% of the humans she met either treated her like shit (her own ''father'' called her a monster in front of her after she demonstrated one of her powers, and this is when she was a little kid) or wanted to use her powers for their own selfish desires. There are, shockingly, very few people in the game that actually treated her kindly and accept her just for who she was.

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* ''BeyondTwoSoul''s. Meet Jodie, a girl who can talk to spirits, and has a spirit attached to her. She is also suicidally depressed. Why? Because for most of her life starting from ''birth'', the 99% of the humans she met either treated her like shit (her own ''father'' called her a monster in front of her after she demonstrated one of her powers, and this is when she was a little kid) her) or wanted to use her powers for their own selfish desires. desires ("You will use your powers for our organization, Jodie!" or "Use your powers so I can talk to my dead relatives, Jodie!") There are, shockingly, very few people in the game that actually treated her kindly and accept her just like anyone else, without being cruel to her, or planning to exploit her for who she was.her powers.
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* ''BeyondTwoSoul''s. Meet Jodie, a girl who can talk to spirits, and has a spirit attached to her. She is also suicidally depressed. Why? Because for most of her life starting from ''birth'', the 99% of the humans she met either treated her like shit (her own ''father'' called her a monster in front of her after she demonstrated one of her powers, and this is when she was a little kid) or wanted to use her powers for their own selfish desires. There are, shockingly, very few people in the game that actually treats her kindly and accept her just for who she was.

to:

* ''BeyondTwoSoul''s. Meet Jodie, a girl who can talk to spirits, and has a spirit attached to her. She is also suicidally depressed. Why? Because for most of her life starting from ''birth'', the 99% of the humans she met either treated her like shit (her own ''father'' called her a monster in front of her after she demonstrated one of her powers, and this is when she was a little kid) or wanted to use her powers for their own selfish desires. There are, shockingly, very few people in the game that actually treats treated her kindly and accept her just for who she was.
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* This shows up a couple of ways in ''VideoGame/FireEmblemElibe''. In ''Sword of Seals'', dragons and manaketes were driven out a millenium ago in a brutal war known as "The Scouring" and ally with the game's human BigBad, who decided that humanity should be wiped out because [[FreudianExcuse his dad kept trying to kill him]]. The second (prequel) game, ''Blazing Sword'', reveals in its prologue that ''humans'' were the ones who began The Scouring and does not take an approving tone. Bizarrely, the second game never remarks upon the fact that the human heroes of The Scouring are treated with religious reverence, not even to say that history is WrittenByTheWinners, [[spoiler:and portrays the two that are still alive as very good and wise people]].
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* ''VideoGame/MetalGearRisingRevengeance'': The [[RidiculouslyHumanRobot Ridiculously Wolf-Like Robot]] Bladewolf holds this view. He doesn't hate humans, at least not openly, but he does suggest that the reason the military project that made him was cancelled because he lacked the killing instinct and brutality that human soldiers possessed. Raiden does not disagree. This is quite a swerve in tone, as the ''Franchise/MetalGear'' series has pretty much always held the belief that RousseauWasRight; no matter how depraved or batshit insane the villain seemed, they always had a [[FreudianExcuse tragic backstory that made them that way]], or were a WellIntentionedExtremist [[note]]Examples: [[MadBomber Fatman]]? He was bullied all his life until the only person he cared about was his bomb disposal instructor. [[MagnificentBastard Ocelot]]? All the shit he does is done all out of love for the Big Boss. [[AxCrazy Psycho Mantis]]? [[AMindIsATerribleThingToRead He found out that his own father loathed him after reading his mind]], and then his mind got "infected" by that of a serial killer, causing him to adopt a murderously psychotic personality. The whole [[DarkActionGirl Beauty and the Beast]] unit? They were all [[BreakTheCutie driven mad]] by the [[WarIsHell horrors of warfare]], and their back stories are noted in-universe for being especially tragic. The only truly evil villain in the whole series was Volgin.[[/note]].
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* In ''StrangeJourney'', most of the humans and demons are mostly cool with each other. Humans from your investigation team tend to go somewhere between LawfulNeutral and TrueNeutral, and the demons swing in a true diverse fashion, with virtually all alignments represented. Then again, demons like Mitra appear. Turns out, Captain Jack and his all-too human pals are way, ''way'', '''''w[[RuleOfThree ay]]''''', too on par with Mitra for comfort, butchering demons (and by their willingness to torture and kill Jimenez, humans too) to create their own demon army. Especially when it turns out Jack and co. are OnlyInItForTheMoney.

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* In ''StrangeJourney'', ''VideoGame/ShinMegamiTenseiStrangeJourney'', most of the humans and demons are mostly cool with each other. Humans from your investigation team tend to go somewhere between LawfulNeutral and TrueNeutral, and the demons swing in a true diverse fashion, with virtually all alignments represented. Then again, demons like Mitra appear. Turns out, Captain Jack and his all-too human pals are way, ''way'', '''''w[[RuleOfThree ay]]''''', too on par with Mitra for comfort, butchering demons (and by their willingness to torture and kill Jimenez, humans too) to create their own demon army. Especially when it turns out Jack and co. are OnlyInItForTheMoney.
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* ''SaintsRow'' and ''GrandTheftAuto''. Let's be honest. Most, if not all the stuff your character does to the ''NPCs'' he/she meets pretty much represents the worse we can do to one another.

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* ''SaintsRow'' and ''GrandTheftAuto''. Let's be honest. Most, if not all the stuff your character does to the ''NPCs'' [=NPCs=] he/she meets pretty much represents the worse we can do to one another.
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** Even better, [[spoiler: at the end, when Ellie's having the surgery to get her brain removed for a possible attempt to get a cure, Joel decides that we're just so monsterous to each other that we don't even deserve a ''chance'' to get a cure. Considering the Fireflies were willing to kill a fourteen-year-old girl for such flimsy chances, and all the things Joel and Ellie had seen during their travels, it's no surprise why he decided this.]]
* BeyondTwoSouls. Meet Jodie, a girl who can talk to spirits, and has a spirit attached to her. She is also suicidally depressed. Why? Because for most of her life starting from ''birth'', the 99% of the humans she met either treated her like shit (her own ''father'' called her a monster in front of her after she demonstrated one of her powers, and this is when she was a little kid) or wanted to use her powers for their own selfish desires. There are, shockingly, very few people in the game that actually treats her kindly and accept her just for who she was.
* SaintsRow and GrandTheftAuto. Let's be honest. Most, if not all the stuff your character does to the NPCs he/she meets pretty much represents the worse we can do to one another.

to:

** Even better, [[spoiler: at [[spoiler:at the end, when Ellie's having the surgery to get her brain removed for a possible attempt to get a cure, Joel decides that we're just so monsterous to each other that we don't even deserve a ''chance'' to get a cure. Considering the Fireflies were willing to kill a fourteen-year-old girl for such flimsy chances, and all the things Joel and Ellie had seen during their travels, it's no surprise why he decided this.]]
this]].
* BeyondTwoSouls.''BeyondTwoSoul''s. Meet Jodie, a girl who can talk to spirits, and has a spirit attached to her. She is also suicidally depressed. Why? Because for most of her life starting from ''birth'', the 99% of the humans she met either treated her like shit (her own ''father'' called her a monster in front of her after she demonstrated one of her powers, and this is when she was a little kid) or wanted to use her powers for their own selfish desires. There are, shockingly, very few people in the game that actually treats her kindly and accept her just for who she was.
* SaintsRow ''SaintsRow'' and GrandTheftAuto.''GrandTheftAuto''. Let's be honest. Most, if not all the stuff your character does to the NPCs ''NPCs'' he/she meets pretty much represents the worse we can do to one another.
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* SaintsRow and GrandTheftAuto. Let's be honest. Most, if not all the stuff your character does to the NPCs he/she meets pretty much represents the worse we can do to one another.
Is there an issue? Send a MessageReason:
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* BeyondTwoSouls. Meet Jodie, a girl who can talk to spirits, and has a spirit attached to her. She is also suicidally depressed. Why? Because for most of her life starting from ''birth'', the 99% of the humans (including ''her own parents!!'') she met either treated her like shit, or wanted to use her powers for their own selfish desires. There are, shockingly, very few people in the game that actually treats her kindly.

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* BeyondTwoSouls. Meet Jodie, a girl who can talk to spirits, and has a spirit attached to her. She is also suicidally depressed. Why? Because for most of her life starting from ''birth'', the 99% of the humans (including ''her own parents!!'') she met either treated her like shit, shit (her own ''father'' called her a monster in front of her after she demonstrated one of her powers, and this is when she was a little kid) or wanted to use her powers for their own selfish desires. There are, shockingly, very few people in the game that actually treats her kindly.kindly and accept her just for who she was.
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** Even better, [[spoiler: at the end, when Ellie's having the surgery to get her brain removed for a possible attempt to get a cure, Joel decides that we're just so monsterous to each other that we don't even deserve a ''chance'' to get a cure if it means having to kill what was likely the nicest person Joel had ever met in the 20+ years since the outbreak started..]]

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** Even better, [[spoiler: at the end, when Ellie's having the surgery to get her brain removed for a possible attempt to get a cure, Joel decides that we're just so monsterous to each other that we don't even deserve a ''chance'' to get a cure if it means having cure. Considering the Fireflies were willing to kill what was likely a fourteen-year-old girl for such flimsy chances, and all the nicest person things Joel and Ellie had ever met in the 20+ years since the outbreak started..seen during their travels, it's no surprise why he decided this.]]
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** Even better, [[spoiler: at the end, when Ellie's having the surgery to get her brain removed for a possible attempt to get a cure, Joel decides that we're just so monsterous to each other that we don't even deserve a chance to get a cure. He even ''lies'' to Ellie about it in the very end.]]

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** Even better, [[spoiler: at the end, when Ellie's having the surgery to get her brain removed for a possible attempt to get a cure, Joel decides that we're just so monsterous to each other that we don't even deserve a chance ''chance'' to get a cure. He even ''lies'' cure if it means having to Ellie about it kill what was likely the nicest person Joel had ever met in the very end.20+ years since the outbreak started..]]
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* BeyondTwoSouls. Meet Jodie, a little girl who can talk to spirits, and has a spirit attached to her. She is also suicidally depressed. Why? Because for most of her life starting from ''birth'', the 99% of the humans she met either treated her like shit, or wanted to use her powers for their own selfish desires. There are, shockingly, very few people in the game that actually treats her kindly.

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* BeyondTwoSouls. Meet Jodie, a little girl who can talk to spirits, and has a spirit attached to her. She is also suicidally depressed. Why? Because for most of her life starting from ''birth'', the 99% of the humans (including ''her own parents!!'') she met either treated her like shit, or wanted to use her powers for their own selfish desires. There are, shockingly, very few people in the game that actually treats her kindly.
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* BeyondTwoSouls. Meet Jodie, a little girl who can talk to spirits, and has a spirit attached to her. She is also suicidally depressed. Why? Because for most of her life, the 99% of the humans she met either treated her like shit, or wanted to use her powers for their own selfish desires. There are, shockingly, very few people in the game that actually treats her kindly.

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* BeyondTwoSouls. Meet Jodie, a little girl who can talk to spirits, and has a spirit attached to her. She is also suicidally depressed. Why? Because for most of her life, life starting from ''birth'', the 99% of the humans she met either treated her like shit, or wanted to use her powers for their own selfish desires. There are, shockingly, very few people in the game that actually treats her kindly.

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** Even better, [[spoiler: at the end, when Ellie's having the surgery to get her brain removed for a possible attempt to get a cure, Joel decides that we're just so monsterous to each other that we don't even deserve a chance to get a cure. He even ''lies'' to Ellie about it in the very end.]]
* BeyondTwoSouls. Meet Jodie, a little girl who can talk to spirits, and has a spirit attached to her. She is also suicidally depressed. Why? Because for most of her life, the 99% of the humans she met either treated her like shit, or wanted to use her powers for their own selfish desires. There are, shockingly, very few people in the game that actually treats her kindly.
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** The first quest of the game shows that regular, unassuming people can be just as bad as the murderers and zealots. The town guard who is mourning the beautiful young woman who passed away? [[spoiler:It's implied that she took her own life because he raped her]]. The fat merchant living on the outskirts of the village? [[spoiler:It's implied he murdered his own brother to get his coin]]. The kindly young witch who helps you through the quest? [[spoiler:She's actually a devotee of a psychotic death cult]]. Depending on who you ask, [[spoiler:either one could be directly responsible for The Beast haunting the village]].
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** The third and fourth games, however, focus on subverting this - the protagonists associate with those around them, discover the core of strength that lies at the heart of humanity, and use it to [[DidYouJustPunchOutCthulhu smash in the face of an ungodly monstrosity]]. Heck, this is made ''explicit'' in ''Persona 4'', where the final boss [[spoiler:reveals she was using three people to test humanity - one representing despair, one representing destruction, and one representing hope. ''You'' were hope, and as you finish her off, she declares, "Children of man... Well done!"]]

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** The third and fourth games, however, focus on subverting this - the protagonists associate with those around them, discover the core of strength that lies at the heart of humanity, and use it to [[DidYouJustPunchOutCthulhu smash in the face of an ungodly unGodly monstrosity]]. Heck, this is made ''explicit'' in ''Persona 4'', where the final boss [[spoiler:reveals she was using three people to test humanity - one representing despair, one representing destruction, and one representing hope. ''You'' were hope, and as you finish her off, she declares, "Children of man... Well done!"]]
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