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Isolated Isles is a descriptor for Forgo Dreams, not the actual area name. Also in Kirby, levels are called stages and worlds are usually called levels or areas.


** ''VideoGame/KirbyAndTheForgottenLand'' manages to up the ante with [[spoiler:Fecto Forgo's MadnessMantra heard in Forgo Land, the last level of the post-game Isolated Isles world,and shortly in the second phase of Chaos Elfilis' fight. Said mantra is essentially a DarkReprise of the Dream Discoveries Tour dialogue from Lab Discovera, with the first line repeated over and over. Who knew that a simple, jaunty "And here we are" could prove so damn frightening?]]

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** ''VideoGame/KirbyAndTheForgottenLand'' manages to up the ante with [[spoiler:Fecto [[spoiler:"Eternal Echo of the Thrilling Tour-our-our", Fecto Forgo's MadnessMantra heard in Forgo Land, the last level stage of the post-game Isolated Isles world,and Forgo Dreams area, and shortly in the second phase of Chaos Elfilis' fight. Said mantra is essentially a DarkReprise of the "The Dream Discoveries Tour Tour" dialogue from Lab Discovera, with the first line repeated over and over. Who knew that a simple, jaunty "And here we are" could prove so damn frightening?]]

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* ''VideoGame/DeadByDaylight'': The "Terror Radius" is your character's heartbeat growing disturbingly loud as the killer hones in on your location. It shifts to action horror music during the chase scene while you can still hear that damn heartbeat, and a bright red light glows nearby as the heartbeat grows louder and faster. Each killer also has their own sounds that identify them as just plain dreaded.

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* ''VideoGame/DeadByDaylight'': ''VideoGame/DeadByDaylight'':
**
The "Terror Radius" is your character's heartbeat growing disturbingly loud as the killer hones in on your location. It shifts to action horror music during the chase scene while you can still hear that damn heartbeat, and a bright red light glows nearby as the heartbeat grows louder and faster. Each killer also has their own sounds that identify them as just plain dreaded.


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** The [[https://youtu.be/2e76Tk6bcrA loud drum and droning chime sound effect]] that a survivor hears when they get the Exposed status effect, warning them that the killer is able to OneHitKill them.


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* ''VideoGame/LethalCompany'': While the warning sounds for various types of monsters apply such as the RoarBeforeBeating that the Thumper and Eyeless Dog make, special mention goes to the Old Bird, which lets out awful noises like police sirens and ''babies crying'' when they spot a target. Their bestiary and game files imply that this is an InUniverse example as a psychological weapon.
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Crosswicking

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* ''VideoGame/ChicoryAColorfulTale'':
** Music noticeably distorts around the darkness, adding to its creepiness.
** [[spoiler:Chicory's screams during her boss fight startles Pizza as they try confronting her.]]

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Fixing indentation, Complaining


* ''VideoGame/KidIcarus'' gives us the [[SarcasmMode wonderful]] [[https://www.youtube.com/watch?v=XtBJZVEnGLM theme song]] belonging to the [[DemonicSpiders reapers]] when they detect you, all in its original 8-bit glory.

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* ''VideoGame/KidIcarus'' gives us ''VideoGame/KidIcarus'':
** ''VideoGame/KidIcarus1986'' has
the [[SarcasmMode wonderful]] [[https://www.youtube.com/watch?v=XtBJZVEnGLM theme song]] belonging to the [[DemonicSpiders reapers]] when they detect you, all in its original 8-bit glory.



** And then there's [[spoiler:[[EvilKnockOff Pseudo]] [[ThatOneBoss Palutena]]]]: ''[[ThatOneAttack FEEL THE SHAAAAAME!!]]''
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* The UsefulNotes/GameBoyPlayer has [[https://www.youtube.com/watch?v=nf3vxhWVrmE a surprisingly creepy "piano-smashing" sound]] that plays when it detects an error.

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* The UsefulNotes/GameBoyPlayer Platform/GameBoyPlayer has [[https://www.youtube.com/watch?v=nf3vxhWVrmE a surprisingly creepy "piano-smashing" sound]] that plays when it detects an error.



* The loud noise that blares when a [[UsefulNotes/NintendoGameCube GameCube]], UsefulNotes/{{Wii}} or UsefulNotes/WiiU game [[GameBreakingBug freezes up]]. Unfortunately, the only thing you can do if that happens is to [[CutTheJuice unplug]] and replug the console and then turn it all on again.
* The [[https://youtu.be/v09ZCiZCcUA?t=11 "Personified Fear" error]] on [[UsefulNotes/PlayStation PlayStation]] 1 consoles can occur when your console's BIOS is corrupted (or when you put a damaged/dirty disk into your console). It starts off with the normal startup screen, but a few seconds later, the screen suddenly goes black and then '''a screeching sound and several creepy chimes are played after'''.

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* The loud noise that blares when a [[UsefulNotes/NintendoGameCube [[Platform/NintendoGameCube GameCube]], UsefulNotes/{{Wii}} Platform/{{Wii}} or UsefulNotes/WiiU Platform/WiiU game [[GameBreakingBug freezes up]]. Unfortunately, the only thing you can do if that happens is to [[CutTheJuice unplug]] and replug the console and then turn it all on again.
* The [[https://youtu.be/v09ZCiZCcUA?t=11 "Personified Fear" error]] on [[UsefulNotes/PlayStation [[Platform/PlayStation PlayStation]] 1 consoles can occur when your console's BIOS is corrupted (or when you put a damaged/dirty disk into your console). It starts off with the normal startup screen, but a few seconds later, the screen suddenly goes black and then '''a screeching sound and several creepy chimes are played after'''.
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None


* The [[https://youtu.be/v09ZCiZCcUA?t=11 "Personified Fear" error]] on [[UsefulNotes/PlayStation PlayStation]] 1 consoles can occur when your console's BIOS is corrupted. It starts off with the normal startup screen, but a few seconds later, the screen suddenly goes black and then '''a screeching sound and several creepy chimes are played after'''.

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* The [[https://youtu.be/v09ZCiZCcUA?t=11 "Personified Fear" error]] on [[UsefulNotes/PlayStation PlayStation]] 1 consoles can occur when your console's BIOS is corrupted.corrupted (or when you put a damaged/dirty disk into your console). It starts off with the normal startup screen, but a few seconds later, the screen suddenly goes black and then '''a screeching sound and several creepy chimes are played after'''.
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None

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* ''VideoGame/SirYouAreBeingHunted'' has the unkillable final boss The Landowner (who appears very early into runs!). Constantly making strange almost animalistic sounds, you'll hear him before you see him, and [[RunOrDie if he sees you...]]
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* The main enemy in ''VideoGame/{{Stray}}'' are The Zurks, small creatures that attack in swarms and make a squeaking sound when they're nearby.

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* The main enemy in ''VideoGame/{{Stray}}'' ''VideoGame/{{Stray|2022}}'' are The Zurks, small creatures that attack in swarms and make a squeaking sound when they're nearby.

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Indentation


** ''VideoGame/TheElderScrollsVSkyrim Skyrim'': the flapping of wings informs you of any imminent dragon attacks. Brought up in the prologue, where soldiers comment on wondering what that noise was.

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** ''VideoGame/TheElderScrollsVSkyrim Skyrim'': the Skyrim'':
*** The
flapping of wings informs you of any imminent dragon attacks. Brought up in the prologue, where soldiers comment on wondering what that noise was.

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* [[https://www.youtube.com/watch?v=81FujgPXwnw The little ditty that plays]] in the ''VideoGame/DragonQuest'' series whenever you equip a cursed item. It immediately overrides the overworld music, comes completely out of nowhere, and hits you so suddenly you're likely to jump at it because it's so damn spooky. What's worse, it can be found in plenty of instances throughout the series that seem fairly innocuous at first glance, which make it all the more creepy.
* ''VideoGame/TheElderScrollsIIDaggerfall'': If you're in a Dungeon and hear a Bobcat stock growl and don't have any Resist Lightning spells or potions at hand, run, because it's an Ancient Vampire that will kill you instantly when he walks up on you.
* ''VideoGame/TheElderScrollsIIIMorrowind'': What can only be described as "Bleating" can be heard anywhere within sight of the Ghost Fence. There are no goats in the game, and nothing else makes that noise.
* ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'': the flapping of wings informs you of any imminent dragon attacks. Brought up in the prologue, where soldiers comment on wondering what that noise was.
** The weird echo/thunder like sound you hear when a dragon is nearby.
** The creepy shuffling noise of a frostbite spider walking around, especially when you can't see it, is horrific, especially if you already have a fear of spiders.

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* [[https://www.youtube.com/watch?v=81FujgPXwnw The little ditty that plays]] in the ''VideoGame/DragonQuest'' ''Franchise/DragonQuest'' series whenever you equip a cursed item. It immediately overrides the overworld music, comes completely out of nowhere, and hits you so suddenly you're likely to jump at it because it's so damn spooky. What's worse, it can be found heard in plenty of instances throughout the series things that seem fairly innocuous at first glance, which make making it all the more creepy.
unnerving when you come across it.
* ''Franchise/TheElderScrolls'':
**
''VideoGame/TheElderScrollsIIDaggerfall'': If you're in a Dungeon and hear a Bobcat stock growl and don't have any Resist Lightning spells or potions at hand, run, because it's an Ancient Vampire that will kill you instantly when he walks up on you.
* ** ''VideoGame/TheElderScrollsIIIMorrowind'': What can only be described as "Bleating" can be heard anywhere within sight of the Ghost Fence. There are no goats in the game, and nothing else makes that noise.
* ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'': ** ''VideoGame/TheElderScrollsVSkyrim Skyrim'': the flapping of wings informs you of any imminent dragon attacks. Brought up in the prologue, where soldiers comment on wondering what that noise was.
** *** The weird echo/thunder like sound you hear when a dragon is nearby.
** *** The creepy shuffling noise of a frostbite spider walking around, especially when you can't see it, is horrific, especially if you already have a fear of spiders.
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Bonus Boss is a disambiguation


** ''VideoGame/Persona3'': While you're exploring [[EldritchLocation Tartarus]], if you spend too much time on any given floor, [[TheGrimReaper Death]] (a BonusBoss that's powerful enough to be a HopelessBossFight for the vast majority of the game) will spawn. And start ''[[StalkedByTheBell chasing you]]''. When Death spawns -- and for as long as it's following you -- it makes the ''very'' distinctive noise of rattling chains. When you hear that noise, it's time to ''[[RunOrDie run]]''.

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** ''VideoGame/Persona3'': While you're exploring [[EldritchLocation Tartarus]], if you spend too much time on any given floor, [[TheGrimReaper Death]] (a BonusBoss {{Superboss}} that's powerful enough to be a HopelessBossFight for the vast majority of the game) will spawn. And start ''[[StalkedByTheBell chasing you]]''. When Death spawns -- and for as long as it's following you -- it makes the ''very'' distinctive noise of rattling chains. When you hear that noise, it's time to ''[[RunOrDie run]]''.
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** ''VideoGame/KirbyAndTheForgottenLand'' manages to up the ante with [[spoiler:Fecto Forgo's MadnessMantra heard in Forgo Land, the last level of the post-game Isolated Isles world. Said mantra is essentially a DarkReprise of the Dream Discoveries Tour dialogue from Lab Discovera, with the first line repeated over and over. Who knew that a simple, jaunty "And here we are" could prove so damn frightening?]]

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** ''VideoGame/KirbyAndTheForgottenLand'' manages to up the ante with [[spoiler:Fecto Forgo's MadnessMantra heard in Forgo Land, the last level of the post-game Isolated Isles world.world,and shortly in the second phase of Chaos Elfilis' fight. Said mantra is essentially a DarkReprise of the Dream Discoveries Tour dialogue from Lab Discovera, with the first line repeated over and over. Who knew that a simple, jaunty "And here we are" could prove so damn frightening?]]

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* ''VideoGame/EliteDangerous'': Artefacts of unknown origins as well as Thargoid vessels all make similar unnerving sounds, which sometimes resemble a low, slow animal growl, sometimes the creaking of a large metal structure, and sometimes something between the two.

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* ''VideoGame/EliteDangerous'': ''VideoGame/EliteDangerous'':
**
Artefacts of unknown origins as well as Thargoid vessels all make similar unnerving sounds, which sometimes resemble a low, slow animal growl, sometimes the creaking of a large metal structure, and sometimes something between the two.


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** "Warning: Capital-Class Signature Detected" is already a reason to be wary. The thunderous, otherworldly ''rumble'' of shorn spacetime and rattling metal that follows right after is a reason to ''get the hell out of Dodge'', because it means the MileLongShip that just crashed your party is about to obliterate everything in sight.
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* In the old "Frogger II: Threedeep!", the "running out of time" noise is not only annoying but loud, louder than the rest of the game's sounds. When it starts, if you're not watching the clock, it catches you completely by surprise. It only gets scarier the more you activate it during a gaming session (likely while trying for that last life raft on the surface of Level 5). And it always ends as suddenly as it starts, as the clock is literally at zero for a few seconds and then Frogger suddenly dies.
* The UsefulNotes/GameBoyPlayer, of all things, has [[https://www.youtube.com/watch?v=nf3vxhWVrmE a surprisingly creepy "piano-smashing" sound]] that plays when it detects an error.

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* In the old "Frogger ''[[VideoGame/{{Frogger}} Frogger II: Threedeep!", Threeedeep!]]'', the "running out of time" noise is not only annoying but loud, louder than the rest of the game's sounds. When it starts, if you're not watching the clock, it catches you completely by surprise. It only gets scarier the more you activate it during a gaming session (likely while trying for that last life raft on the surface of Level 5). And it always ends as suddenly as it starts, as the clock is literally at zero for a few seconds and then Frogger suddenly dies.
* The UsefulNotes/GameBoyPlayer, of all things, UsefulNotes/GameBoyPlayer has [[https://www.youtube.com/watch?v=nf3vxhWVrmE a surprisingly creepy "piano-smashing" sound]] that plays when it detects an error.
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* ''VideoGame/GodHand'': While the game itself is not horror theme (nor does it have any seriously scary moments), there's one thing that can (and will) catch anyone by surprise: anytime, at random, one of the mooks you just finished beating up can suddenly get back up in demon form. When this happens, the music will suddenly shift completely, starting with a ScareChord and then playing a sort of distorted hip-hop like song. The demon itself is also quite hard to put down too, so it makes for quite an impact.

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* ''VideoGame/GodHand'': While the game itself is not horror theme themed (nor does it have any seriously scary moments), there's one thing that can (and will) catch anyone by surprise: anytime, at random, one of the mooks you just finished beating up can suddenly get back up in demon form. When this happens, the music will suddenly shift completely, starting with a ScareChord and then playing a sort of distorted hip-hop like song. The demon itself is also quite hard to put down too, so it makes for quite an impact.
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* ''VideoGame/Outlast'' has too many to count. Every unique variant you run into throughout the game has a unique sound and their own theme to go along with them hunting your ass down through dark corridors and bloody halls. It's impossible to not have a mini heart attack or start sweating profusely after hearing on of these:

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* ''VideoGame/Outlast'' ''VideoGame/OutLast'' has too many to count. Every unique variant you run into throughout the game has a unique sound and their own theme to go along with them hunting your ass down through dark corridors and bloody halls. It's impossible to not have a mini heart attack or start sweating profusely after hearing on of these:



** Even the music can function as this, as each character will have a distinct sound in their theme while they're searching for the player. This can range from instruments, such as french horn blarings or quick violin rattles, to outright ScareChords when the player is spotted.

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** Even the music can function as this, as each character will have a distinct sound in their theme while they're searching for the player. This can range from instruments, such as french horn blarings or quick violin rattles, to outright ScareChords full-blown ScareChord territory when the player is spotted.
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* ''VideoGame/Outlast'' has too many to count. Every unique variant you run into throughout the game has a unique sound and their own theme to go along with them hunting your ass down through dark corridors and bloody halls. It's impossible to not have a mini heart attack or start sweating profusely after hearing on of these:
** The infamous Chris Walker, the very first variant you run across has its trademark growling, snorting and chain rattling going on while he slowly shambles through the corridors looking for you.
** Dr. Trager snips his giant pair of rusty bone shears while hunting down Miles
** Frank Manera will rev up his circular saw all the while looking for his "dinner"
** Even the music can function as this, as each character will have a distinct sound in their theme while they're searching for the player. This can range from instruments, such as french horn blarings or quick violin rattles, to outright ScareChords when the player is spotted.
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None

Added DiffLines:

* ''VideoGame/GodHand'': While the game itself is not horror theme (nor does it have any seriously scary moments), there's one thing that can (and will) catch anyone by surprise: anytime, at random, one of the mooks you just finished beating up can suddenly get back up in demon form. When this happens, the music will suddenly shift completely, starting with a ScareChord and then playing a sort of distorted hip-hop like song. The demon itself is also quite hard to put down too, so it makes for quite an impact.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The alarm sound in ''VideoGame/FinalLegacy'' can play at any moment, including during battle with an enemy ship. It means the enemies are firing their missiles that can [[ProtectionMission destroy your cities]] and end the game! What's worse, the entire game is in real-time despite its varied elements, so you might have to back out of whatever you were doing, even enemy combat, to stop those missiles.
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* The [[https://youtu.be/v09ZCiZCcUA?t=11 "Personified Fear" error]] from [[UsefulNotes/PlayStation PlayStation]] 1 consoles, dear gosh. This error can occur when your console's BIOS screen was corrupted. It starts off with the normal startup screen, but a few seconds later, the screen suddenly goes black and then '''a screeching sound and several creepy chimes are played after'''.

to:

* The [[https://youtu.be/v09ZCiZCcUA?t=11 "Personified Fear" error]] from on [[UsefulNotes/PlayStation PlayStation]] 1 consoles, dear gosh. This error consoles can occur when your console's BIOS screen was is corrupted. It starts off with the normal startup screen, but a few seconds later, the screen suddenly goes black and then '''a screeching sound and several creepy chimes are played after'''.

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