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** Information about the other one is probably in the computers of the one the Hiigaran just grabbed. And since it wasn't there, well... assume you enemy took it.

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** Information about the other one is probably in the computers of the one the Hiigaran just grabbed. And since it wasn't there, well... assume you enemy took it.it.
** There are a number of statements like that that are shoehorned into the game, especially the ending. "[After the hyperspace cores were united] Ancient conflicts came to an end." Why? How? "The Eye of Aran was discovered." The what? Why has this never been mentioned before? "It was opened by the power of the three." Why? Slow down! "A great network of hyperspace gates, perfectly preserved in the void..." STAHP
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Xanatos Roulette is no longer a trope name.


* In the final part of ''Homeworld 2'' you have to travel through a stationary hypergate to Balcora, where the ubership Sajuuk is hidden. Balcora is situated in the locus of the trinary super-massive black hole that makes up the center of the ''Homeworld'' galaxy and is only accessible via the gate. When you approach the gate, you find out that Makaan has already passed through it and has left behind a small fleet behind in order to destroy it. Wait, what? Why would he want to prevent you from entering Balcora when you have the other two hyperspace cores he needs to activate Sajuuk. [[XanatosRoulette He needs you to follow him into Balcora otherwise he's trapped there]].

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* In the final part of ''Homeworld 2'' you have to travel through a stationary hypergate to Balcora, where the ubership Sajuuk is hidden. Balcora is situated in the locus of the trinary super-massive black hole that makes up the center of the ''Homeworld'' galaxy and is only accessible via the gate. When you approach the gate, you find out that Makaan has already passed through it and has left behind a small fleet behind in order to destroy it. Wait, what? Why would he want to prevent you from entering Balcora when you have the other two hyperspace cores he needs to activate Sajuuk. [[XanatosRoulette [[GambitRoulette He needs you to follow him into Balcora otherwise he's trapped there]].
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** The Beast is powerful in the solo campaign-game because ''nobody took it seriously when it was weak''. Just look at missions 4 and 5: in both missions the Beast's forces are easily contained until someone fails to take them seriously and gets infected (the huge Raiders' fleet and the Imperialist cruiser in mission 4 and the ''Bentusi'' in mission 5, even if the latters self-destruct in time). In fact it's implied that at least someone mistook the Beast for the ''Kuun-Lan'' and the ''Clee-San'' going rogue (and the ''Kuun-Lan'' is actually ''fired upon'' by a Somtaaw ship that knew of the Beast), and by the time people started to take it seriously the Beast was already a threat... And the Imperialists grabbed the VillainBall and repaired the ''Naggarok''. In the multiplayer the Beast does not have this luck, so it's weaker... But if you play it well, and manage to stay clear of Siege Cannon fire, it can be devastating. A good tactic would be to research the technology to build carriers and heavy cruisers (the latter requiring less technologies to research before being available) and the infection beam, and ''then'' Borg away useful enemy ships, possibly using multi-gun corvettes to force enemy Acolytes into the Infection Beams of the heavier ships. Or you could just build a squadron of ion array frigates, cloak them and destroy the enemy's hangar module.

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** The Beast is powerful in the solo campaign-game because ''nobody took it seriously when it was weak''. Just look at missions 4 and 5: in both missions the Beast's forces are easily contained until someone fails to take them seriously and gets infected (the huge Raiders' fleet and the Imperialist cruiser in mission 4 and the ''Bentusi'' in mission 5, even if the latters self-destruct in time). In fact it's implied that at least someone mistook the Beast for the ''Kuun-Lan'' and the ''Clee-San'' going rogue (and the ''Kuun-Lan'' is actually ''fired upon'' by a Somtaaw ship that knew of the Beast), and by the time people started to take it seriously the Beast was already a threat... And the Imperialists grabbed the VillainBall and repaired the ''Naggarok''. In the multiplayer the Beast does not have this luck, so it's weaker... But if you play it well, and manage to stay clear of Siege Cannon fire, it can be devastating. A good tactic would be to research the technology to build carriers and heavy cruisers (the latter requiring less technologies to research before being available) and the infection beam, and ''then'' Borg away useful enemy ships, possibly using multi-gun corvettes to force enemy Acolytes into the Infection Beams of the heavier ships. Or you could just build a squadron of ion array frigates, cloak them and destroy the enemy's hangar module.module and carriers in a sneak attack, slowing their production ability.

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** The Beast is powerful in the solo campaign-game because ''nobody took it seriously when it was weak''. Just look at missions 4 and 5: in both missions the Beast's forces are easily contained until someone fails to take them seriously and gets infected (the huge Raiders' fleet and the Imperialist cruiser in mission 4 and the ''Bentusi'' in mission 5, even if the latters self-destruct in time). In fact it's implied that at least someone mistook the Beast for the ''Kuun-Lan'' and the ''Clee-San'' going rogue (and the ''Kuun-Lan'' is actually ''fired upon'' by a Somtaaw ship that knew of the Beast), and by the time people started to take it seriously the Beast was already a threat... And the Imperialists grabbed the VillainBall and repaired the ''Naggarok''. In the multiplayer the Beast does not have this luck, so it's weaker... But if you play it well, and manage to stay clear of Siege Cannon fire, it can be devastating.

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** The Beast is powerful in the solo campaign-game because ''nobody took it seriously when it was weak''. Just look at missions 4 and 5: in both missions the Beast's forces are easily contained until someone fails to take them seriously and gets infected (the huge Raiders' fleet and the Imperialist cruiser in mission 4 and the ''Bentusi'' in mission 5, even if the latters self-destruct in time). In fact it's implied that at least someone mistook the Beast for the ''Kuun-Lan'' and the ''Clee-San'' going rogue (and the ''Kuun-Lan'' is actually ''fired upon'' by a Somtaaw ship that knew of the Beast), and by the time people started to take it seriously the Beast was already a threat... And the Imperialists grabbed the VillainBall and repaired the ''Naggarok''. In the multiplayer the Beast does not have this luck, so it's weaker... But if you play it well, and manage to stay clear of Siege Cannon fire, it can be devastating. A good tactic would be to research the technology to build carriers and heavy cruisers (the latter requiring less technologies to research before being available) and the infection beam, and ''then'' Borg away useful enemy ships, possibly using multi-gun corvettes to force enemy Acolytes into the Infection Beams of the heavier ships. Or you could just build a squadron of ion array frigates, cloak them and destroy the enemy's hangar module.

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** Debateable as a former avid player (which frankly was a rather small club as far as Cata was concerned) I'm of the veiw of the beast where ''slightly'' underpowered, but hardly helpless. Indeed some of the best players among us preferred them as they could punish ''any'' mistake brutally. The biggest mistake many players made was thinking they ''could'' play them like Zerg expecting them to be a swarm type race which they most certainly were not.

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** Debateable as a former avid player (which frankly was a rather small club as far as Cata was concerned) I'm of the veiw view of the beast where ''slightly'' underpowered, but hardly helpless. Indeed some of the best players among us preferred them as they could punish ''any'' mistake brutally. The biggest mistake many players made was thinking they ''could'' play them like Zerg expecting them to be a swarm type race which they most certainly were not.not.
** The Beast is powerful in the solo campaign-game because ''nobody took it seriously when it was weak''. Just look at missions 4 and 5: in both missions the Beast's forces are easily contained until someone fails to take them seriously and gets infected (the huge Raiders' fleet and the Imperialist cruiser in mission 4 and the ''Bentusi'' in mission 5, even if the latters self-destruct in time). In fact it's implied that at least someone mistook the Beast for the ''Kuun-Lan'' and the ''Clee-San'' going rogue (and the ''Kuun-Lan'' is actually ''fired upon'' by a Somtaaw ship that knew of the Beast), and by the time people started to take it seriously the Beast was already a threat... And the Imperialists grabbed the VillainBall and repaired the ''Naggarok''. In the multiplayer the Beast does not have this luck, so it's weaker... But if you play it well, and manage to stay clear of Siege Cannon fire, it can be devastating.

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*** That, and the destruction of Kharak had triggered a full-scale rebellion. Most of the Taiidan military was busy fighting the rebellion on 150 inhabitated worlds, and most of the time the Exiles only fought what ships the Empire could spare: the understrength and surprised border fleet that destroyed Kharak, a garrison force kept small because nobody but the Exiles would dare to pass there, a crack force that had been decimated fighting a Bentusi tradeship (note that this is the only time a Taiidan warship that's not a carrier will try and run away), the fleet trying to ambush Elson (that assumed a fully defensive posture and only tried to shoot down Elson's ship), and a ''huge'' but easily outsmarted garrison force at the outer limit of Hiigara's system. The two times the Taiidan were prepared (the ambush at Chapel Perilous and the final mission) the battle was much harder... And in the latter the Emperor was killed alongside the core of the High Guard (the elite force), with the rebels making sure there was no available successor to keep the Loyalist factions of the fleet together. After that, the "few thousand rebels from a desert planet" settled down as the Loyalist factions fought with each other for supremacy and the rebels established their republic.
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** As well, the Mothership is forced out on its journey before its sublight engines can be brought online and spends the entire game as a stationary object, jumping through hyperspace from one fixed location to another. Yet the opening cinematic of [=HW2=] shows it cruising along surrounded by its fleet very ''BattlestarGalactica''-like. In skirmishes and multiplayer matches, the Mothership ''is'' mobile however, as it is in [=HW2=] as well.

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** As well, the Mothership is forced out on its journey before its sublight engines can be brought online and spends the entire game as a stationary object, jumping through hyperspace from one fixed location to another. Yet the opening cinematic of [=HW2=] shows it cruising along surrounded by its fleet very ''BattlestarGalactica''-like.''Series/{{Battlestar Galactica|Classic}}''-like. In skirmishes and multiplayer matches, the Mothership ''is'' mobile however, as it is in [=HW2=] as well.
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** This is also the case with the Vaygr in Homeworld 2, and is justified in the setting. Most of the Vaygr's technology comes from a variety of sources as they are a nomadic conquesting people, adapting other cultures and technologies as their own. When their technology is so eclectic, integrating it all together becomes difficult and messes up logistics. This informs their strategic doctine, and thus the Vaygr tend toward larger numbers of smaller, more role-specific craft. The Hiigarians on the other hand have developed most of their technology themselves (though they bought the plans for their early models from the Bentusi) and thus their ships tend to have more of it integrated into them. This means that Hiigarian ships often are larger and designed to fit more rolls than their nearest Vaygr equivalents, but slower and more material-expensive. By example, the Hiigarian minelayer corvette has a small turret for point-defense against fighter craft, while the Vaygr minelayer corvette has no weaponry and must rely on other escort craft for protection.

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** This is also the case with the Vaygr in Homeworld 2, and is justified in the setting. Most of the Vaygr's technology comes from a variety of sources as they are a nomadic conquesting people, adapting other cultures and technologies as their own. When their technology is so eclectic, integrating it all together becomes difficult and messes up logistics. This informs their strategic doctine, and thus the Vaygr tend toward larger numbers of smaller, more role-specific craft. The Hiigarians on the other hand have developed most of their technology themselves (though they bought the plans for their early models from the Bentusi) and thus their ships tend to have more of it integrated into them. This means that Hiigarian ships often are larger and designed to fit more rolls roles than their nearest Vaygr equivalents, but slower and more material-expensive. By example, the Hiigarian minelayer corvette has a small turret for point-defense against fighter craft, while the Vaygr minelayer corvette has no weaponry and must rely on other escort craft for protection.



* So, umm. 650,000 Exiles managed to become 325 ''million'' Hiigarans over the course of only 100 years, did they? They've been, err, ''busy,''. (In comparison, the highest population-growth rate we've ever seen in the RealWorld is 2.2% per year, which would bring Hiigaran population to a little over 6.3 million. For the Exiles to have expanded ''fifty times'' as much boggles the mind.)

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* So, umm. 650,000 Exiles managed to become 325 ''million'' Hiigarans over the course of only 100 years, did they? They've been, err, ''busy,''. (In comparison, the highest population-growth rate we've ever seen in the RealWorld RealLife is 2.2% per year, which would bring Hiigaran population to a little over 6.3 million. For the Exiles to have expanded ''fifty times'' as much boggles the mind.)
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* In Homeworld 2, just after aquiring the Dreadnought Karan mentions in a cutscene "There is another Dreadnought. Makaan has it." Wait, what? How does she know that?

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* In Homeworld 2, just after aquiring the Dreadnought Karan mentions in a cutscene "There is another Dreadnought. Makaan has it." Wait, what? How does she know that?that?
** Information about the other one is probably in the computers of the one the Hiigaran just grabbed. And since it wasn't there, well... assume you enemy took it.
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** Possibly because fleet coordination is down at that time-- Karen has been knocked out, and she's the one who manages all the hundreds of incident reports from every ship in the fleet. Basically, without her, the Kushan fleet is a hundred unconnected eyes, relying on voices rather than electrochemical signals to get information between them. Its entirely possible the Kushan, and, hence, the Taiidani rebels, simply didn't have a complete enough picture of the battlefield, or significant ability to communicate plans between one another, to set such a joint attack up.

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** Possibly because fleet coordination is down at that time-- Karen has been knocked out, and she's the one who manages all the hundreds of incident reports from every ship in the fleet. Basically, without her, the Kushan fleet is a hundred unconnected eyes, relying on voices rather than electrochemical signals to get information between them. Its entirely possible the Kushan, and, hence, the Taiidani rebels, simply didn't have a complete enough picture of the battlefield, or significant ability to communicate plans between one another, to set such a joint attack up.up.
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* In Homeworld 2, just after aquiring the Dreadnought Karan mentions in a cutscene "There is another Dreadnought. Makaan has it." Wait, what? How does she know that?
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** More to the point, the engines are having to accelerate several ''million'' tons. The build tonnage for the Mothership in the original is listed at about five million tons. The heavy cruiser from the same game? 131,000 tons. (For comparison, the aircraft carrier USS Enterprise is 93,000 tons.)
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** In the final part of ''Homeworld 2'' you have to travel through a stationary hypergate to Balcora, where the ubership Sajuuk is hidden. Balcora is situated in the locus of the trinary super-massive black hole that makes up the center of the ''Homeworld'' galaxy and is only accessible via the gate. When you approach the gate, you find out that Makaan has already passed through it and has left behind a small fleet behind in order to destroy it. Wait, what? Why would he want to prevent you from entering Balcora when you have the other two hyperspace cores he needs to activate Sajuuk. [[XanatosRoulette He needs you to follow him into Balcora otherwise he's trapped there]].
*** It would almost make more sense to ''help'' the Vaygr blow up the gate and [[KarmicDeath trap the son-of-a-bitch in a hyperspace deadzone with his coveted-but-inoperable superweapon]] and call it a game...
**** If they destroy the gate you can't get Sajuuk,if you can't get Sajuuk you can't kill the Planet Killers (The Dreadnought(s) ''can'' kill the Planet Killers but there's no gurantee the Hiigarans would know that and it takes them ages to do so)
***** That doesn't negate the point that if the Vaygr succeed at destroying the gate, their leader is trapped forever.

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** * In the final part of ''Homeworld 2'' you have to travel through a stationary hypergate to Balcora, where the ubership Sajuuk is hidden. Balcora is situated in the locus of the trinary super-massive black hole that makes up the center of the ''Homeworld'' galaxy and is only accessible via the gate. When you approach the gate, you find out that Makaan has already passed through it and has left behind a small fleet behind in order to destroy it. Wait, what? Why would he want to prevent you from entering Balcora when you have the other two hyperspace cores he needs to activate Sajuuk. [[XanatosRoulette He needs you to follow him into Balcora otherwise he's trapped there]].
*** ** It would almost make more sense to ''help'' the Vaygr blow up the gate and [[KarmicDeath trap the son-of-a-bitch in a hyperspace deadzone with his coveted-but-inoperable superweapon]] and call it a game...
**** *** If they destroy the gate you can't get Sajuuk,if you can't get Sajuuk you can't kill the Planet Killers (The Dreadnought(s) ''can'' kill the Planet Killers but there's no gurantee the Hiigarans would know that and it takes them ages to do so)
***** **** That doesn't negate the point that if the Vaygr succeed at destroying the gate, their leader is trapped forever.

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***** That doesn't negate the point that if the Vaygr succeed at destroying the gate, their leader is trapped forever.

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***** That doesn't negate the point that if the Vaygr succeed at destroying the gate, their leader is trapped forever. forever.
** Actually, this [[SchmuckBait may have been intentional]] on Makaan's part; leaving a garrison at the gate makes the gate (or rather, the destination of the gate) appear to be important to the Vaygr and worth keeping the Hiigarans out, which naturally would prompt the Hiigarans to try and go through the gate to foil the Vaygr's plans. Basically, Makaan may have known fully well that the Hiigarans would be more inclined to go through the gate if he ordered his fleet to destroy it, and left the small fleet with the expectation that the Hiigarans would destroy it, go through the gate that they believe to have rescued from Vaygr destruction, and fly right into Makaan's trap with both the hyperspace cores he needs.
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** Maybe there were still enslaved descendants of the ancient Hiigarans, or the Kadeshi survivor, after the Exiles broke out, decided to go out with a bang and assault Hiigara before the Taiidan went for them only to find the Taiidan Imperial Guard annihilated by the Kushan and joined them.
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**A hiigaran year is longer than a Terran Year. It says in the manual that there were no elders of children on the Mothership and that Somtaaw recons are manned by young women. Either they are cramming tweens into their fighters, or their years are a bit longer. They also said that it took four generations to build the Motherhsip (15 years each). Still does not explain everything, but should be worth mentioning.
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* So, umm. 650,000 Exiles managed to become 325 ''million'' Hiigarans over the course of only 100 years, did they? They've been, err, ''busy,'' IfYouKnowWhatIMean. (In comparison, the highest population-growth rate we've ever seen in the RealWorld is 2.2% per year, which would bring Hiigaran population to a little over 6.3 million. For the Exiles to have expanded ''fifty times'' as much boggles the mind.)

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* So, umm. 650,000 Exiles managed to become 325 ''million'' Hiigarans over the course of only 100 years, did they? They've been, err, ''busy,'' IfYouKnowWhatIMean.''busy,''. (In comparison, the highest population-growth rate we've ever seen in the RealWorld is 2.2% per year, which would bring Hiigaran population to a little over 6.3 million. For the Exiles to have expanded ''fifty times'' as much boggles the mind.)

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**My theory is that since the Hiigarans aren't actually human, the writers just decided that they could breed like rabbits. That, or TheyJustDidntCare.



*** Hiigara was never the seat of the Taiidan empire, in fact if anything the planet appeared to be completely unpopulated at the time of the exiles return. My theory is that since the Hiigarans aren't actually human the writers just decided that they could breed like rabbits. That, or TheyJustDidntCare.
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*** Hiigara was never the seat of the Taiidan empire, in fact if anything the planet appeared to be completely unpopulated at the time of the exiles return. My theory is that since the Hiigarans aren't actually human the writers just decided that they could breed like rabbits. That, or TheyJustDidntCare.
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* During the final mission, the Taiidani rebels show up in a few ships and immediately head for the Emperor's mothership. The only problem is, by that point, you have likely yet to clear the way. This means that they will likely be obliterated before they even manage to scratch the mothership. It was obviously a futile attempt. Why not just work with the Kushan fleet to conduct a joint attack on the enemy that would have a much higher chance of success?

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* During the final mission, the Taiidani rebels show up in a few ships and immediately head for the Emperor's mothership. The only problem is, by that point, you have likely yet to clear the way. This means that they will likely be obliterated before they even manage to scratch the mothership. It was obviously a futile attempt. Why not just work with the Kushan fleet to conduct a joint attack on the enemy that would have a much higher chance of success?success?
** Possibly because fleet coordination is down at that time-- Karen has been knocked out, and she's the one who manages all the hundreds of incident reports from every ship in the fleet. Basically, without her, the Kushan fleet is a hundred unconnected eyes, relying on voices rather than electrochemical signals to get information between them. Its entirely possible the Kushan, and, hence, the Taiidani rebels, simply didn't have a complete enough picture of the battlefield, or significant ability to communicate plans between one another, to set such a joint attack up.
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** Some of the Manhattan Project scientists thought that there was a very small but non-zero chance that the Trinity detonation could set off a chain reaction that would ignite the entire atmosphere. It turned out to be only theoretical (and they might have gotten a few decimals wrong), but...

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** Some of the Manhattan Project scientists thought that there was a very small but non-zero chance that the Trinity detonation could set off a chain reaction that would ignite the entire atmosphere. It turned out to be only theoretical (and they might have gotten a few decimals wrong), but...but...
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* During the final mission, the Taiidani rebels show up in a few ships and immediately head for the Emperor's mothership. The only problem is, by that point, you have likely yet to clear the way. This means that they will likely be obliterated before they even manage to scratch the mothership. It was obviously a futile attempt. Why not just work with the Kushan fleet to conduct a joint attack on the enemy that would have a much higher chance of success?
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** TacticalRockPaperScissors and CripplingOverspecialization are the best ways to explain this, as is with many [[StrategyGameTropes RTS games]]. If the Heavy Cruiser was bristling with anticapship and antifighter weaponry, then you get a [[GameBreaker nearly-untouchable ship]].
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** [[WikiRule The Encyclopedia Hiigara]] says that they are remarkably similar to [[http://homeworld.wikia.com/wiki/Low_Orbit_Atmosphere_Deprivation_Weapon thermobaric weapons]] (i.e. fuel-air explosives). It's probably on a much bigger scale, and with a lot more bombs involved, than the modern-day [=FAEs=] like the "Daisy Cutter."

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** [[WikiRule The Encyclopedia Hiigara]] says that they are remarkably similar to [[http://homeworld.wikia.com/wiki/Low_Orbit_Atmosphere_Deprivation_Weapon thermobaric weapons]] (i.e. fuel-air explosives). It's probably on a much bigger scale, and with a lot more bombs involved, than the modern-day [=FAEs=] like the "Daisy Cutter.""
** Some of the Manhattan Project scientists thought that there was a very small but non-zero chance that the Trinity detonation could set off a chain reaction that would ignite the entire atmosphere. It turned out to be only theoretical (and they might have gotten a few decimals wrong), but...
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** [[WikiRule The Encyclopedia Hiigara]] says that they are remarkably similar to [[http://homeworld.wikia.com/wiki/Low_Orbit_Atmosphere_Deprivation_Weapon thermobaric weapons]] (i.e. fuel-air explosives). It's probably on a much bigger scale, and with a lot more bombs involved, than the modern-day [=FAEs-] like the "Daisy Cutter."

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** [[WikiRule The Encyclopedia Hiigara]] says that they are remarkably similar to [[http://homeworld.wikia.com/wiki/Low_Orbit_Atmosphere_Deprivation_Weapon thermobaric weapons]] (i.e. fuel-air explosives). It's probably on a much bigger scale, and with a lot more bombs involved, than the modern-day [=FAEs-] [=FAEs=] like the "Daisy Cutter."
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** [[WikiRule The Encyclopedia Hiigara]] says that they are remarkably similar to [[http://homeworld.wikia.com/wiki/Low_Orbit_Atmosphere_Deprivation_Weapon thermobaric weapons]] (i.e. fuel-air explosives). It's probably on a much bigger scale, and with a lot more bombs involved, than the modern-day FAEs like the "Daisy Cutter."

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** [[WikiRule The Encyclopedia Hiigara]] says that they are remarkably similar to [[http://homeworld.wikia.com/wiki/Low_Orbit_Atmosphere_Deprivation_Weapon thermobaric weapons]] (i.e. fuel-air explosives). It's probably on a much bigger scale, and with a lot more bombs involved, than the modern-day FAEs [=FAEs-] like the "Daisy Cutter."
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* How exactly does the Atmosphere Deprivation Weapon actually work?

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* How exactly does the Atmosphere Deprivation Weapon actually work?work?
** [[WikiRule The Encyclopedia Hiigara]] says that they are remarkably similar to [[http://homeworld.wikia.com/wiki/Low_Orbit_Atmosphere_Deprivation_Weapon thermobaric weapons]] (i.e. fuel-air explosives). It's probably on a much bigger scale, and with a lot more bombs involved, than the modern-day FAEs like the "Daisy Cutter."
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** Debateable as a former avid player (which frankly was a rather small club as far as Cata was concerned) I'm of the veiw of the beast where ''slightly'' underpowered, but hardly helpless. Indeed some of the best players among us preferred them as they could punish ''any'' mistake brutally. The biggest mistake many players made was thinking they ''could'' play them like Zerg expecting them to be a swarm type race which they most certainly were not.

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** Debateable as a former avid player (which frankly was a rather small club as far as Cata was concerned) I'm of the veiw of the beast where ''slightly'' underpowered, but hardly helpless. Indeed some of the best players among us preferred them as they could punish ''any'' mistake brutally. The biggest mistake many players made was thinking they ''could'' play them like Zerg expecting them to be a swarm type race which they most certainly were not.not.
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* How exactly does the Atmosphere Deprivation Weapon actually work?
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** Also, it was heavily implied that trapping people in the nebula was at least in part nessecary to avoid being discovered by the Taiidan Empire.

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**** If they destroy the gate you can't get Sajuuk,if you can't get Sajuuk you can't kill the Planet Killers (The Dreadnought(s) ''can'' kill the Planet Killers but there's no garuntee the Hiigarans would know that and it takes them ages to do so)

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**** If they destroy the gate you can't get Sajuuk,if you can't get Sajuuk you can't kill the Planet Killers (The Dreadnought(s) ''can'' kill the Planet Killers but there's no garuntee gurantee the Hiigarans would know that and it takes them ages to do so)so)
***** That doesn't negate the point that if the Vaygr succeed at destroying the gate, their leader is trapped forever.
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**** If they destroy the gate you can't get Sajuuk,if you can't get Sajuuk you can't kill the Planet Killers (The Dreadnought(s) [i]can[/i] kill the Planet Killers but there's no garuntee the Hiigarans would know that and it takes them ages to do so)

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**** If they destroy the gate you can't get Sajuuk,if you can't get Sajuuk you can't kill the Planet Killers (The Dreadnought(s) [i]can[/i] ''can'' kill the Planet Killers but there's no garuntee the Hiigarans would know that and it takes them ages to do so)
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**** If they destroy the gate you can't get Sajuuk,if you can't get Sajuuk you can't kill the Planet Killers (The Dreadnought(s) [i]can[/i] kill the Planet Killers but there's no garuntee the Hiigarans would know that and it takes them ages to do so)

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