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** Jackson sees the nuclear explosion as it happens, and if you pay attention closely enough you will see that the shockwave of the explosion continues to barrel on forward past the helicopters carrying him and his team which are now crashing. Just because you don't see the explosion get bigger doesn't mean that it didn't, and in fact in the "mission" Aftermath where Jackson survives and then dies in the wasteland of the city due to his injuries a typical mushroom cloud can be seen in the background implying that the explosion did plenty of damage. Even if the nuke wasn't big and was something like say a suitcase bomb the shockwave would kill anyone within the immediate vicinity, the shockwave would knock down numerous buildings killing any U.S soldiers inside, and the EMP would disable any electronics thus preventing numerous helicopters among other vehicles from getting away in time. I can realistically see thousands of people dying from something like that.
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** The only people to mention the sign and countersign are Cpl. Dunn, who shouts out "star" and the Ranger runner, who is the one who doesn't know the countersign. Later, either Foley or Dunn shout the sign out to a group of passing russians, then open fire. If Foley in fact doesn't know the countersign, there's nothing in the game to indicate it.

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** The **The only people to mention the sign and countersign are Cpl. Dunn, who shouts out "star" and the Ranger runner, who is the one who doesn't know the countersign. Later, either Foley or Dunn shout the sign out to a group of passing russians, then open fire. If Foley in fact doesn't know the countersign, there's nothing in the game to indicate it.
**Actually, editing myself here, Foley DOES tell the runner that the countersign is "Texas," and that he should do well to remember it. Soooo, I'm not sure what your original argument is directed at, but it shouldn't be Sgt. Foley.
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**The only people to mention the sign and countersign are Cpl. Dunn, who shouts out "star" and the Ranger runner, who is the one who doesn't know the countersign. Later, either Foley or Dunn shout the sign out to a group of passing russians, then open fire. If Foley in fact doesn't know the countersign, there's nothing in the game to indicate it.
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* Just how did Shepherd lose 30,000 men in the blink of an eye? It was a fairly small nuke that went off in the middle of a city - if an entire corps worth of men was caught in the blast, they must have been absurdly densely packed. Maybe if there were other bombs that went off elsewhere at the same time, but no mention is made of anything like that. 3,000 seems more plausible in those circumstances.
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*** I did the math. The top speed of a Chinook is around 196 MPH. When "Deadly" went down, it feels like they circled for about a minute, then landed and were on the ground for a minute before taking back off. Assuming the Marines didn't hear from Deadly and kept flying at top speed, they could have made it about another 6 and a half miles away from their current position, which was already a few miles outside the actual blast zone. Considering it seemed to be a smaller, more Tactical nuke and not the Tsar Bomba, they might have survived, although with guilty consciences.
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** Do the US marines routinely deal with EMP strikes that wipe out the entire coastline during Russian invasions?
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* How the heck did Foley ever make Sergeant?! It's been a while since I played the game, but just taking the word of someone who doesn't know the countersign at face value should be enough to have someone put on latrine duty until judgement day.

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** Have you guys read any of the newspaper cuttings in Makarov's safehouse? Not only does it show that [[http://callofduty.wikia.com/wiki/File:Makarov_Vows_Revenge_Article.png he is no longer associated with the Ultranationalists]], but [[http://callofduty.wikia.com/wiki/File:Makarov_Vows_Revenge_In_Taped_Message_Article.png he is also considered a terrorist to most international communities, including Russia.]] Those police you see? They're basically modern KGB. It's most likely that the Ultranationalists know it was the work of Makarov, but [[http://callofduty.wikia.com/wiki/File:Vorshevsky-Cullen_Article.png consider that he was funded and aided by the Americans, or that they hired him,]] which would thus to them explain how he was capable of causing mass destruction as a terrorist and why there was an American body and some dead Russians.
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*** Actually, you don't stop them blowing up the White House; when you get to the top floor, there's ''already'' another guy up there, and there's also more flares visible all over the place. Really, from what the game shows you, you could have never made it at all and the White House would be A-ok.
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********No, that's not immersion. Self-insertion is when you're required to accept nothing you don't normally accept about yourself about the character; rather than setting aside your normal self to become someone in the game's fiction, that person sets aside ''their'' normal self (or never has one in the first place) in order to avoid challenging you. It's the ''opposite'' of immersion, which is when you accept your place as a character even though that character is not obligated to be you. Regardless, the mute character is just a crutch; you are ''not'' a mute hovering gun in real life, it's just the easy way to avoid the writing challenge of creating a convincing everyman character.
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********** Again, why would it be difficult to believe he would have spindoctors on the staff? THe man has the allegiance of at least millions of followers throughout the old USSR and is fighting a savage conventional war to dominate the rest. This was no small, uneventful coup, so there is every reason to believe that he WOULD have quite a chunk of resources devoted to PR/propaganda. And as for the Arms Dealer issue, even if we assume that he was ever truly mercenary (just another two bit thug) rather than a revolutionary to begin with, he could simply state that he has reformed and is now serving Mother Russia or some such tripe. Or he could simply gloss over that point in its entirety. I mean, how many people really know Zakhaev's background or life story to begin with? And how many would be in his intended audience?

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********** Again, why would it be difficult to believe he would have spindoctors on the staff? THe The man has the allegiance of at least millions of followers throughout the old USSR and is fighting a savage conventional war to dominate the rest. This was no small, uneventful coup, so there is every reason to believe that he WOULD have quite a chunk of resources devoted to PR/propaganda. And as for the Arms Dealer issue, even if we assume that he was ever truly mercenary (just another two bit thug) rather than a revolutionary to begin with, he could simply state that he has reformed and is now serving Mother Russia or some such tripe. Or he could simply gloss over that point in its entirety. I mean, how many people really know Zakhaev's background or life story to begin with? And how many would be in his intended audience?
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******* Exactly. There's nothing to be immersed in, making it all the easier to insert ''yourself.'' It's not about being the character, it's about being yourself in the game, projecting yourself on the blank slate. Your opinion is not superior to his, no matter how convinced you are that it's the only viable one around.
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****** I have no idea what you're talking about. You said you find playing a block of wood immersive. It simply isn't, there's nothing to be immersed in.
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***** Stop getting so up yourself about 'opinions' if you're going to define someone's motivation for them.
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*****No, it's not just my opinion. Just my opinion is the part where I say I like it or dislike it. The part where I say ''why'' is where it stops being "just my opinion" and starts being an explanation of why I hold it. Regardless, of course he doesn't break immersion for you, ''because he never immerses you at all''. You're never asked to believe you're anything but a hovering gun with a job assigned to it, and so you are never anything but Player One Surrogate. You're a nobody, it's hard to be shaken out of that since you never got into it to begin with.
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******** Except we see the PKM, Abakan, and saiga in Bad Company 2, and can be used against russians often in MP and easy pickup in SP. I think its more that IW didn't want to use the same guns that battlefield has for years, and therefore came up the guns that they thought would without giving a dam about the story.
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**** [[TheBigLebowski Well, that's just, like, your opinion, man.]] The silent protagonist does not break immersion for me at all.
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**** Immersion is where you're willing to accept that the character in the game is you; you take on their role. The silent protagonist has nothing for you to take on; it's just a cheap way of sidestepping the issue entirely since if the player is given no role to get into they can't be jolted out of it later. Rather than give the player a role, it makes the character into a blank slate.

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*** [[spoiler: Debatable. It took them a few minutes to make the rescue. They were in a helicopter, so they could have traveled several miles in that time- far enough that the nuke would have done a lot less damage to the helicopter, maybe enough to let them make a controlled landing. Considering what the radius of damage effects from a nuclear weapon are like, it's not impossible.



*** [[spoiler: He learns how to open doors in the sequel. Of course, his nickname seems to be forgotten by then, except for Captain Price...]]



*** They could be ''former'' Spetsnaz troopers who hired out to the Ultra-Nationalists as mercenaries.



** Good point. My only theory is that the Russians were expecting something, because they launch a full scale invasion a day later. Leaving out the fact that most international incidents take a little while before war begins ernest(if at all), no nation on earth has the capability of moving from "peace" to "Full scale war footing" in 24 hrs. I suspect the russians were waiting for an excuse. I also wonder if this has something to do with the fact Zakhaev has somehow become a Russian national hero in the past 5 years(despite being an enemy of the russian government).
** See a few points below in the discussion about why America never tries to prove its innocence. The answer is exactly the same; it's because Russia is no longer an ally of the United States, and the Ultranationalists have, through martyring Imran Zakheav, gained considerable if not absolute influence over the Russian government. Makarov doesn't expect anyone to believe one CIA agent was responsible for all of this, there are plenty of witnesses to the attack, they'll just assume the three who got away were other Americans. As far as Allen's cover goes, because Makarov can influence the government, he can easily have the red tape sidestepped to start playing the blame game as fast as possible without actually gathering any of the evidence; it's not like he's lying, the body ''is'' American, if anyone ever does try to call the government out on not conducting a proper investigation, the result will just be the government saying "Fine, here's your investigation. Oh look, we weren't lying, it's an American." As far as why the Russian people would believe Americans would do this; the Russian populace ''doesn't know'' that the Ultranationalists are bad people; it's ''Zakheav'' International Airport, for crying out loud. This is why the intro spends so much time telling you that Zakheav has been turned into a national hero. To the public, the Ultranationalists are a ''political party,'' and this was actually established back at the end of the first game, before they even came to power. To the public, the attack looks like what it would look like to Americans if a gang of Russians shot up an American airport as a statement against the Democratic party.

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** Good point. My only theory is that the Russians were expecting something, because they launch a full scale invasion a day later. Leaving out the fact that most international incidents take a little while before war begins ernest(if earnest(if at all), no nation on earth has the capability of moving from "peace" to "Full scale war footing" in 24 hrs. I suspect the russians were waiting for an excuse. I also wonder if this has something to do with the fact Zakhaev has somehow become a Russian national hero in the past 5 years(despite being an enemy of the russian government).
** See a few points below in the discussion about why America never tries to prove its innocence. The answer is exactly the same; it's because Russia is no longer an ally of the United States, and the Ultranationalists have, through martyring Imran Zakheav, Zakhaev, gained considerable if not absolute influence over the Russian government. Makarov doesn't expect anyone to believe one CIA agent was responsible for all of this, there are plenty of witnesses to the attack, they'll just assume the three who got away were other Americans. As far as Allen's cover goes, because Makarov can influence the government, he can easily have the red tape sidestepped to start playing the blame game as fast as possible without actually gathering any of the evidence; it's not like he's lying, the body ''is'' American, if anyone ever does try to call the government out on not conducting a proper investigation, the result will just be the government saying "Fine, here's your investigation. Oh look, we weren't lying, it's an American." As far as why the Russian people would believe Americans would do this; the Russian populace ''doesn't know'' that the Ultranationalists are bad people; it's ''Zakheav'' ''Zakhaev'' International Airport, for crying out loud. This is why the intro spends so much time telling you that Zakheav Zakhaev has been turned into a national hero. To the public, the Ultranationalists are a ''political party,'' and this was actually established back at the end of the first game, before they even came to power. To the public, the attack looks like what it would look like to Americans if a gang of Russians shot up an American airport as a statement against the Democratic party.



*** And, to end the matter, if the Ultranationalists were somehow too incompetent or lacked THAT much clot with the regime to do any of those aforementioned things, the airport was absolutely secure, and probably would have been for an hour of so. They could have simply carted off any casualties they took and left Allen to take the fall for it.

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*** And, to end the matter, if the Ultranationalists were somehow too incompetent or lacked THAT much clot clout with the regime to do any of those aforementioned things, the airport was absolutely secure, and probably would have been for an hour of so. They could have simply carted off any casualties they took and left Allen to take the fall for it.



*** Possible handwave: NATO forces use the same ACS systems we do?



* Why did Captain Price launch the nuke anyway? Sure it destroyed most of the Russian Air Power over DC, but then again without resupply (which would be almost impossible for Russia) the DC invaders would have been destroyed within the week thanks to any number of assaults by American forces. Plus the fact the nuke would have knocked out most of the American satellites in the area, knocked out most of the power plants on the Eastern Seaboard, and would dump the entire East Coast of the United States into the dark ages for years to come.

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* Why did Captain Price launch the nuke anyway? Sure it destroyed most of the Russian Air Power air power over DC, but then again without resupply (which would be almost impossible for Russia) the DC invaders would have been destroyed within the week thanks to any number of assaults by American forces. Plus the fact the nuke would have knocked out most of the American satellites in the area, knocked out most of the power plants on the Eastern Seaboard, and would dump the entire East Coast of the United States into the dark ages for years to come.




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**** Especially not one that goes off right overhead...



** Because the Ultranationalists have spent the past fives years using Zakheav as a martyr to turn Russia against the west; Russia is no longer an ally of the United States, they may not even have any diplomatic ties left (this is why the intro spends time showing the dramatic unveiling of a statue of Zakheav in all his glory; we as the viewer know how awful the man was, the Russian populace as a whole think he was a saint gunned down by the West.) It's possible the Ultranationalists even have direct influence in the Russian government by that time.

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** Because the Ultranationalists have spent the past fives five years using Zakheav Zakhaev as a martyr to turn Russia against the west; Russia is no longer an ally of the United States, they may not even have any diplomatic ties left (this is why the intro spends time showing the dramatic unveiling of a statue of Zakheav Zakhaev in all his glory; we as the viewer know how awful the man was, the Russian populace as a whole think he was a saint gunned down by the West.) It's possible the Ultranationalists even have direct influence in the Russian government by that time.



** This game is not Anti-American in the sense that it wishes to burn American flags but it is Anti-American or more so Pro-British (and wanting to say Britain is so much better than the US) to the point where Americans are complete and udder cannon fodder, or just plain dicks that kill their allies for no apparent reason. Main bad guys? Americans. Main Villain? A American. Who's country couldn't defend or fight its way out of a paper bag? America. Who has saved the day the past two games? The British. The two characters that have survived the past two games, what nationality are they? They're British. Now tell me this, two British special forces guys clear a base of a couple hundred Russians and then clear another Russian base with more people in it and but with three more British soldiers but a couple thousand Americans can't take back their capitol building or a couple hundred thousand Americans can't take back their country. Also lets not forget the Americans in Afghanistan talking about how awesome Soap and Ghost and how they beat the Delta Force guys in the pit.

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** This game is not Anti-American in the sense that it wishes to burn American flags but it is Anti-American or more so Pro-British (and wanting to say Britain is so much better than the US) to the point where Americans are complete and udder utter cannon fodder, or just plain dicks that kill their allies for no apparent reason. Main bad guys? Americans. Main Villain? A American. Who's country couldn't defend or fight its way out of a paper bag? America. Who has saved the day the past two games? The British. The two characters that have survived the past two games, what nationality are they? They're British. Now tell me this, two British special forces guys clear a base of a couple hundred Russians and then clear another Russian base with more people in it and but with three more British soldiers but a couple thousand Americans can't take back their capitol building or a couple hundred thousand Americans can't take back their country. Also lets not forget the Americans in Afghanistan talking about how awesome Soap and Ghost and how they beat the Delta Force guys in the pit.



*** Allen may have been carefully chosen for this: they may already ''know'' he speaks Russian, that he's unusually likely to trust higher authority, and so on. If he's been vetted in advance as a guy who ''won't'' ask awkward questions and already has skills or experience that make him a plausible candidate (say, experience working with Loyalist Russian forces during the civil war), this particular JustBugsMe becomes less of a big deal.




** 2)How the hell did [[strike: Soap]] Price get the nuclear missile launch codes? Seriously, doesn't he need alternate universe Putin's go ahead to launch Soviet nukes? If one SAS soldier can launch a nuke anytime he damm well pleases then the entire Modern Warfare 1 was a waste. The bad guys could have just waltzed over to their nearest soviet sub pen
* Don't Russian subs ''only'' need the launch keys, or am I confusing this with how the Brits protected their nukes with nothing but bicycle locks until recently because it was insulting to the officers in charge of them to say they were untrustworthy enough for better security to be necessary? In any case, the way Price has been acting, the idea that he forced the sub's officers to do it at gun and torture-point makes perfect sense.

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\n** 2)How 2) How the hell did [[strike: Soap]] Price get the nuclear missile launch codes? Seriously, doesn't he need alternate universe Putin's go ahead to launch Soviet nukes? If one SAS soldier can launch a nuke anytime he damm damn well pleases then the entire Modern Warfare 1 was a waste. The bad guys could have just waltzed over to their nearest soviet Soviet sub pen
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Don't Russian subs ''only'' need the launch keys, or am I confusing this with how the Brits protected their nukes with nothing but bicycle locks until recently because it was insulting to the officers in charge of them to say they were untrustworthy enough for better security to be necessary? In any case, the way Price has been acting, the idea that he forced the sub's officers to do it at gun and torture-point makes perfect sense.










* How exactly did Captain Price get locked up in a Gulag? Also, I don't get why Makarov hates Price so much; sure, Price shot Zakehav's arm off, but Soap is the one who actually put him in the ground.

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* How exactly did Captain Price get locked up in a Gulag? Also, I don't get why Makarov hates Price so much; sure, Price shot Zakehav's Zakhaev's arm off, but Soap is the one who actually put him in the ground.




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*** It's also possible that Price was involved in some missions "off screen" that really screwed Makarov over ''personally.'' He had to be doing something in the time between Chernobyl and the events of Modern Warfare 1, after all.



**** In large part because it is in nobody's interest save that of the US (and maybe the more extended West in the long, long run) to widen the war. The Russians have GOT to realize that there is no way they could possible take a naval task force sufficient to attack Washington DC to the Atlantic intact with NATO's European members dominating the coast. As such, unless the amphibious attack is some strange kamikaze mission, Moscow is going to avoid antagonizing NATO until after the US is gone (after which NATO will likely bee dead anyway). And NATO has to realize that going into war for a nation implicated in an incident like what we see in No Russian would be a public disaster regardless of what the government and military commands would think, and besides, the Russians are transporting an invasion force right PAST them to try and attack the mainland. Now, in the long run, it would probably be beneficial for NATO and the EU to attack Russia while the Russian military is trying to invade the US, but that requires strategic foresight in excess of what our average elected official probably has, so they see no downside in hanging out until the battle of the titans is over.

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**** In large part because it is in nobody's interest save that of the US (and maybe the more extended West in the long, long run) to widen the war. The Russians have GOT to realize that there is no way they could possible take a naval task force sufficient to attack Washington DC to the Atlantic intact with NATO's European members dominating the coast. As such, unless the amphibious attack is some strange kamikaze mission, Moscow is going to avoid antagonizing NATO until after the US is gone (after which NATO will likely bee be dead anyway). And NATO has to realize that going into war for a nation implicated in an incident like what we see in No Russian would be a public disaster regardless of what the government and military commands would think, and besides, the Russians are transporting an invasion force right PAST them to try and attack the mainland. Now, in the long run, it would probably be beneficial for NATO and the EU to attack Russia while the Russian military is trying to invade the US, but that requires strategic foresight in excess of what our average elected official probably has, so they see no downside in hanging out until the battle of the titans is over.




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** Also, shouldn't a missile fired at the eastern US from Kamchatka be flying over the North Pole or the Pacific, not the Atlantic as seen here?


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Discussed elsewhere ont his exact same page and the rather redundant JBM page for Call Of Duty 4.


* How did the Russians take over the eastern seaboard? Lets not even get into the logistics of it. How did they manage to fully mobilize and transport millions of troops across the atlantic without the American's noticing a huge fleet of ships? And keep in mind, this was after a civil war. Its pure statstics: US Army (including reserves): 3,000,000 Russian Army: 1,000,000, an extra 2 million in reserves that they would not be able to mobilize for anything other than home defense. The Americans also have better technology and a much larger air force and Navy, as well as more places to launch assualts from. You could technically argue that the Russians took us off guard, but what exactly were they planning to accomplish? They don't have the resources to sustain an army of a million soldiers for more than a few weeks without a supply line, so every single soldier they sent would die eventually, especially considering that the Americans have the homefield advantage. Best case scenario, they kill a couple million civilians and soldiers and then get pushed back, then get invaded by the resurgent and highly mobile American Military. The Americans are probably throwing human decency out the window now, so they will probably slaughter hundreds of thousands of more civilians. None of this would've happened if you just let that one terrorist attack slide, or just respond with a KGB operation or something.

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* How did the Russians take over the eastern seaboard? Lets not even get into the logistics of it. How did they manage to fully mobilize and transport millions of troops across the atlantic without the American's noticing a huge fleet of ships? And keep in mind, this was after a civil war. Its pure statstics: US Army (including reserves): 3,000,000 Russian Army: 1,000,000, an extra 2 million in reserves that they would not be able to mobilize for anything other than home defense. The Americans also have better technology and a much larger air force and Navy, as well as more places to launch assualts from. You could technically argue that the Russians took us off guard, but what exactly were they planning to accomplish? They don't have the resources to sustain an army of a million soldiers for more than a few weeks without a supply line, so every single soldier they sent would die eventually, especially considering that the Americans have the homefield advantage. Best case scenario, they kill a couple million civilians and soldiers and then get pushed back, then get invaded by the resurgent and highly mobile American Military. The Americans are probably throwing human decency out the window now, so they will probably slaughter hundreds of thousands of more civilians. None of this would've happened if you just let that one terrorist attack slide, or just respond with a KGB operation or something.
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*How did the Russians take over the eastern seaboard? Lets not even get into the logistics of it. How did they manage to fully mobilize and transport millions of troops across the atlantic without the American's noticing a huge fleet of ships? And keep in mind, this was after a civil war. Its pure statstics: US Army (including reserves): 3,000,000 Russian Army: 1,000,000, an extra 2 million in reserves that they would not be able to mobilize for anything other than home defense. The Americans also have better technology and a much larger air force and Navy, as well as more places to launch assualts from. You could technically argue that the Russians took us off guard, but what exactly were they planning to accomplish? They don't have the resources to sustain an army of a million soldiers for more than a few weeks without a supply line, so every single soldier they sent would die eventually, especially considering that the Americans have the homefield advantage. Best case scenario, they kill a couple million civilians and soldiers and then get pushed back, then get invaded by the resurgent and highly mobile American Military. The Americans are probably throwing human decency out the window now, so they will probably slaughter hundreds of thousands of more civilians. None of this would've happened if you just let that one terrorist attack slide, or just respond with a KGB operation or something.
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*** ''And''? Different people respond differently. What one person likes and finds immersive does not necessarily correlate with what someone ''else'' finds immersive. This entire JBM point is highly subjective anyway.
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*** Immersion is about making the player believe they're the character, not about just not having a character. What you're talking about is like saying the best way to stop people realising they're dry is to never let them get wet in the first place.
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**To your first point, there are a lot of times when you actually do win. In the White House level of the second game, for instance, you manage to prevent the jets from blowing you to kingdom come -- I count that as an actual success. Lots of other examples, but I don't remember them now. Now, as to your second, aside from what the guy above me wrote, I need only point out that as the PC (Soap) in the last mission, you fall off a waterfall, get stabbed in the chest, curb-stomped, and you are still able to yank a knife out of your chest to throw into the eye of a traitorous officer. I think that's fairly bad-ass.
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complaining about the page, not the work



* What it bugs me is that, despite there is a Modern Warfare JBM page, all the JBM content in this page is all about the Modern Warfare sub series. Is the main series so good (in my opinion it is) that all the JBM has to be around MW and MW2? it just bugs me!
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** Makarov wants the US to take the fall for the massacre. Any way he can distance Russians from the attack is a benefit to his goal. Perhaps Rojas had supplied the CIA in the past, which could explain how the SAS found him so easily.
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*** I feel the need to mention that there were only ''six'' men in the helicopter at the end of "Blackout" (Soap, Gaz, Price, Nikolai and the two pilots), yet at the start of "Hunted" there are ''eight'' (Soap, Gaz, Price, Nikolai, the two pilots "Paulson" and another {{Redshirt}}.). SoYeah...

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*** I feel the need to mention that there were only ''six'' men in the helicopter at the end of "Blackout" (Soap, Gaz, Price, Nikolai and the two pilots), yet at the start of "Hunted" there are ''eight'' (Soap, Gaz, Price, Nikolai, the two pilots "Paulson" and another {{Redshirt}}.). SoYeah...



**Some theorize a HandWave - its a training session between the two forces. Obviously, there's no explanation for the actual bleeding and dying that comes out of it... HandWave, SoYeah.

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**Some theorize a HandWave - its a training session between the two forces. Obviously, there's no explanation for the actual bleeding and dying that comes out of it... HandWave, SoYeah.HandWave.
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*What it bugs me is that, despite there is a Modern Warfare JBM page, all the JBM content in this page is all about the Modern Warfare sub series. Is the main series so good (in my opinion it is) that all the JBM has to be around MW and MW2? it just bugs me!
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**I disagree. I personally find the idea of the character I'm controlling speaking to be jarring and breaking my suspension of disbelief. Ths is why it doesn't bother me that in ''{{Halo}}'', for example, the Arbiter and the Master Chief are silent during gameplay; if the character you're playing as suddenly speaks up, its a sudden and jarring reminder that you ''are not'' that character - you're just his puppeteer.
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* The way this game uses HeroicMime is a little ludicrous; I can understand most of the PCs not talking (standard trope for FPS games, really), and it's kind of jarring to hear and see Soap after the whole first game, but it's not too big a deal since he isn't the PC anymore. But Allen is silent for the missions you control him in, even though he talks in a cutscene between those, and Soap loses his voice when you control at the end of the game. I mean, if we've seen their faces and heard their voices, then the trope loses what power it had and enforcing it is pointless.

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