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!!World at War

* Since they saw fit to introduce Japanese enemies and new environments in this game, why did they have to recycle the Soviet scenarios from the previous games? Couldn't they at least have an epilogue mission set during the battle for Manchuria?
** I don't recall fighting for Berlin in previous Soviet campaigns. Then again, I never played 1 or 3, so maybe I don't know what I'm talking about.
*** 1 ended with you entering the Reichstag and raising the flag on the balcony. It was the exact same scenario, though the level was less elaborate.
*** I assume because the Battle for Manchuria would have been extremely one sided like it was in real life, with really poorly trained and unarmored Japanese soldiers taking on the best of the best of the Soviet army. That and it took place after the atomic bombings so the ending would have been off. Though that still doesn't explain why they didn't include the Prague Offensive, the final offensive in the West for the Soviets or why they didn't include a British campaign with a final showdown in Italy.
*** Still, having the Soviets face the Japanese would be the one thing that would link the two campaigns thematically. It could have been interesting if the opening level of the game was set during the climax of the battle of Khalkin Gol and the final one sometime during the invasion of Manchuria. But Main/SmallReferencePools and all that...
*** Maybe the invasion of Manchuria was such a CurbStompBattle because the Soviets had [[OneManArmy Dimitri]]?
*** Not to mention, Brits were in the PTO to some extent. Did they never hear of Burma?
*** Good points, there was ample opportunity to have fresh scenarios included. Perhaps something from Operation Bagration, or defending against the final Axis offensive in Hungary in January of 1945. The WWII setting offers lots of untapped potential in terms of battles and settings, but game makers invariably keep recycling the same few battles and theatres over and over again.
*** I'm really hoping a future title features Burma or something similar for the Pacific Theatre. As for the Eastern Front, missions don't necessarily have to be from the end of the war. I'm pretty sure the Siege of Leningrad hasn't been in a Call of Duty game yet. Also, I think [=CoD3=] had the right idea, letting you play the Polish and Canadians. Maybe a later game could also use more overlooked armies, like the Australians, Nationalist China, or the Free French or something.
** Or perhaps the North African Campaign against Italy. As American or British forces.
* How exactly did the ranking system work in the Red Army? Dimitri killed Amsel by himself (more or less), but three years later, he is still a private? What? Reznov talks of him as a god, but he is only a lowly private. Also, something else that bugs me in games like this...why do the privates always take point and lead the higher ranking people through the war?
** This may be an aversion of AuthorityEqualsAsskicking. In real life, privates ''often'' take point, especially in militaries that use casualty-prone tactics like the Red Army. That level in Call of Duty 1 where a Soviet sargeant is basically using you, the unarmed conscript, to draw machine gun fire so he can move from cover to cover safely? Realistic.
** Likewise, being a great fighter or sniper doesn't guarantee you'll get promoted. Or that you'll ''stay'' promoted. You have to be able to lead and to fit into the military hierarchy. Maybe Dimitri gets into drunken brawls when he's off-duty and keeps getting busted back to private. He wouldn't be the first man with that problem. In that case, nobody would want him in charge of a squad, even though everybody wants him ''in'' their squad.
*** But wait...there was a three-year difference between the time Dmitri shot Amsel and the time when Reznov found him captured in the house. Reznov seemed pretty surprised to me; I figured that Dmitri was separated from Reznov and, sometime during the three years, was captured by the Germans.
*** [[OhNoNotAgain Maybe his tendency to get captured is what's keeping him from being promoted.]]
*** You probably meant that as a joke, but it isn't as implausible as it sounds: Stalin was VERY paranoid about those who had been captured by the enemy, and a great deal of them, when "freed", went straight from the POW camps to the Gulag. If the Kremlin knows about this, Dimitri might be lucky to escape with his life.
*** Uh, have we forgotten that Dmitri NEVER SPEAKS? He couldn't even be promoted to the equivalent of lance corporal - how would he give orders to a fireteam? You don't get promoted to the position of general based on your killcount (Unless it's GFTB). He might have quite a few medals the player doesn't know about, though. Still, how many mute people can even get into the army? They probably made an exception for him just because of his sheer awesomeness. This would also explain why he's allowed to continue fighting after being captured (being just that badass).
*** Well, he DOES speak. He has one line in ''VideoGame/CallOfDutyBlackOps''. Maybe they don't promote him because he's not a People Person(TM), [[LonersAreFreaks and we all know what that means.]]
** I believe the answer is simpler than that. The Red Army didn't belive much in promotions in wartime. During WWII the Red army had Majors commanding Armies. Not Major Generals. Majors. No reason to go through that bureaucratic brouhaha for someone who is probably going to die, after all. People were usually just shunted up the ladder of responsibility, and it was made sure everyone knew who was in charge, and after the war, if you survived and weren't disgraced, you got the rank you'd earned.
* Another thing about ranks and chain of command: In the shooting gallery mission, the commander of your flying boat radios Major Gordon for permission to attack the Japanese convoy. Assuming this is the same character mentioned and seen in the Marine levels, this raises the question: Why would a Navy pilot need the approval of a mid-ranking USMC officer in order to attack a convoy? Surely, it would be a matter for the Navy authorities in the region?
** It's at least possible that the Navy pilot is assigned to a mixed Navy-Marine task force or combat team. Gordon might be his immediate superior.
* Another thing on the PBY Flying Boat level. After a certain point, when you're firing the rear facing machine gun, a stray flak burst almost kills you and puts quite a few large holes in the underside of the airplane, large enough to quite clearly see out of. Now, when the flying boat is about to touch down on water to pick up survivors, you're ordered to close the rear hatch to prevent water from coming in, wouldn't that be useless since water will still leak in from all the holes in the back? Wouldn't landing cause the plane to sink?
** Judging by photos of Catalinas on the water I found through Google image search, it seems like that section is far enough above the waterline that there is no real danger of flooding in calm seas. You probably would not be flooded and sunk if you left the hatch open, it is just a safety precaution.
* Why does it seem like grenades are just magically attracted to you in Veteran mode? This Troper found that even if the mooks throw the grenades in the direction you are facing towards your allies, the frakking grenades come flying right back at you and land very neatly in your lap. So much the worse when enemies respawn - expect more than 4 grenades to surround you. Oh, and your allies like throwing grenades in your direction, too.
** It's either grenade spam, or gunfire ''and'' grenade spam. Oh, and there was also a grenade magnet implanted in your body when you play on Veteran, FYI.
* This Troper also found it weird when Pvt. Polonsky started an argument with Maj. Gordon. A freaking major. Being in the service, I know that this just doesn't happen unless one wants a one-way ticket out of the service...or jail time.
** Considering how nonchalant Maj. Gordon is about this after Polonsky's rant, we can either assume they have a non spoken agreement that he allows his soldiers to vent in high stress environments, or he just doesn't care. Still extremely unprofessional on Polonsky's part, considering how much respect rank is given in the military.
*** I'm not historically astute enough to know if this is possible, but could Polonsky be a conscript? It would certainly explain some apathy towards military discipline; maybe talking back to officers is what he does instead of wearing dresses.
*** Yes, Polansky could certainly have been conscripted (or, more accurately, drafted). While WWII saw a heavier participation by volunteers and a willingness by conscripts/draftees to fight than the historical average, breakdowns in morale and discipline were hardly impossible.
** Or they were all perfectly aware of how ridiculous the situation was and Gordon was willing to let it slide.
* This Troper doesn't claim to be an expert on how PBY Catalinas did their job, but it seems odd that in "Black Cats", Manta Ray and Hammerhead attack the Japanese convoy with nothing but guns, and destroy all of them. Considering the considerable load of bombs and torpedoes such planes could carry, you'd think that they'd use those. The only explanation I can think of is that since they were the Japanese equivalent of Q-ships (regular civilian freighters with hidden guns bolted on), they were unarmoured and did not require such heavy ordnance to destroy, but I'm not sure.
** Judging from the dialog on how they seemed to stumble upon the merchant convoy, and the fact they were so close to an American fleet, I assume the PBY was either a search and rescue craft operating in the area in case of attack or a recon plane for the fleet. It explains why they only seemed to use machine guns and cannons, as that was the standard self defense armament. And 20MM cannons were pretty much the standard anti-shipping gun, as B-25 Mitchel's equipped solely with fifty calibur and 20MM cannons roamed Japanese shipping lanes and engaged merchant ships with guns all the time.
*** Uh, no. The "commerce destroyers" packed about a dozen .50 cals in the nose but they also carried bombs. The guns were mostly used for flak suppression and messing up anything above the waterline (Beaufighters had 4 cannon and 4-6 guns, but no bombs, they just straffed). Then you did an S turn and skipped a bomb into the ship to let in the water. Bismark Sea was the classic case. 8 merchant ships and 4 destroyers sunk in 2 attacks over two days (by about 60 odd bombers of mixed types and 100+ fighters).
** Also, [[AndKnowingIsHalfTheBattle Catalinas don't have internal bomb bays]], any munitions they carried (bombs or torpedoes, normally) would be on a pylon on each wing. They didn't really carry as much as you'd expect them to, but then, bombing wasn't strictly their hat. The "Black Cats" were known to go on extended night time raids where they'd bomb a Japanese base, then start making passes with the crew throwing hand grenades and whatever munitions they could stack on the bunks and fuse by hand, like [[ImprovisedWeapon improvised bombs]] and even their garbage, all to mostly just [[HumansAreBastards keep the enemy from getting a peaceful night's sleep.]] Ever blew over the top of an open beer bottle like a flute? Turns out, if you fling one of those things out the door of a plane in flight, it makes a ''[[HellIsThatNoise seriously]]'' [[HellIsThatNoise scary noise]].
** The machineguns on the Manta Ray and Hammerhead are capable of shreading through the thin armor on Merchant ships. Merchant ships aren't warships, they dont have 4" steel armor like WWII warships at the time. The amount of munitions a Japanese merchant ship resuppling the front carried would be an easy target of internal explosions.
* For God's sake, just give each nation its own weapons and let them speak in their native languages ''all'' the time.
** Each nation ''does'' have its own weapons, aren't you paying attention?
** About the language thing--is it too hard to subtitle what the enemy's saying? ''VideoGame/CallOfDuty: World at War'' is a much better game than say, ''VideoGame/MedalOfHonorVanguard'', but even ''Vanguard'' had blasted subtitles for the enemy phrases.
*** I'm pretty sure there's no subtitles because Dmitri and Miller don't speak German or Japanese, respectively.
*** I'd at least like an option for it after the game is beaten once. I just want to know what they're saying.
*** "There they are!" "Shoot at him!" "Fire in the hole!", and "Look out! Grenade!". There, I just summed up all of what they are yelling in a nutshell.
*** You forgot [[MemeticMutation "Telephone pole!"]].
* With Marines always boasting about how they "never leave a man behind", how come two Marines stay behind while the rest take the only boats off the island at the end of the level "Semper Fi" while the beach is still crawling with Japanese after the bombs go off?
** If you take your time reaching the boats both soldiers will be killed by the advancing Japanese, so I assume it's merely an oversight since most people will immediately rush towards the boats and allow the two soldiers to live unintentionally.
** Several soldiers were actually unintentionally left behind during the real-life Makin raid. They were captured and executed by the Japanese.
* What bugs me is that the [[SawedOffShotgun sawed-off shotgun]] just isn't as fun to use as you'd expect it be. Killing Nazis is fun, double-barrel shotguns are fun...and yet I still end up wishing I had the trench gun instead. Oh wait, maybe it's because you can't fire both barrels at once like in Doom 2. That would've been awesome. [[ThereIsNoKillLikeOverkill Needlessly destructive]] and maybe a GameBreaker...but still awesome.
* Why do '''all''' the German soldiers in the Soviet campaign look the same, except for when you storm the Reichstag? I don't know if my game was glitched or something, but every German soldier had the exact same appearance, with their tunic sleeves rolled up and all. But then you get to the Reichstag, and suddenly, there's variety galore. Why? If they had all these models of German soldiers, why did they just use '''one''' until the final two missions?
** Possibly to imply that the Player Character has gone slightly insane during the war? I haven't played the game, but judging by the fact that the Germans only appear in the RUSSIAN campaign...
*** Well, the American campaign in ''World at War'' is set in the Pacific, so I'd say it makes perfect sense that there aren't any Germans in that part of it.
* It's been established throughout the game that I am essentially an invincible god of war. Throughout the Soviet campaign, I have located enemy snipers by standing up and waiting for them open fire. [[OneManArmy I have personally slaughtered entire regiments of Nazis]]. Nobody advances until I do. I have been blown up, [[MadeOfIron shot more times than all the targets at a shooting range combined]], and apparently have Wolverine's [[HealingFactor healing factor]]. So, ''obviously'', a single pistol shot from a wounded enemy is enough to kill me.
** Which is why your fate is ambiguous. You don't exactly fall over at the end of Reznov's speech at the end and you are apparently well enough to stand. Coupled with Reznov's assurance that you will live (though that could be bravado), really, there is no clear evidence that Dimitri dies from the pistol shot.
*** A single 9mm pistol round is highly unlikely to kill an adult human male, unless it hits something important. (Or medical aid is not given at all and they bleed out.) Judging by the angle and the way you're limping, it seems like you got shot in the gut. You'll be fine.
*** This is usually where someone says "GameplayAndStorySegregation".
*** Technically, Reznov directly says that he'd '...make it through it. [He] always [does]'. Petrenko's death is about as implied as Soap's. Regardless, with Black Ops out... he's alive.
*** There's a lot of that in this game. In the marine's mission when the first sergeant guy gets stabbed and dies at the end, I heard the Japanese guy screaming "bansai" and immediately knew what door he was going to pop out of, and when he did, I emptied a whole Garand clip into him point blank before the scripted stabbing even happened.
*** This is actually a case of GameplayAndStoryIntegration, oddly enough. You ever shoot a guy with a pistol in close range in this game? The wiki places the P38's singleplayer damage values at a maximum of 140 for a close-range shot. You and any given enemy only have 100 HitPoints maximum.
* The [[PrecisionFStrike fucking]] [[ThatOneLevel Vendetta]] sniper battle on [[HarderThanHard Veteran]]. Every other German in the whole damn level dies from 1 shot to the face, this asshole takes 3. He also can tell exactly where you are at all times (a luxury you don't have) and can kill you with one shot to ANYWHERE. I know it's supposed to be challenging, but this is [[TheComputerIsACheatingBastard cheating bastard]] level hard.
** As far as I saw, the player doesn't have nearly as much space to shoot from in his building compared to the entire apartment building the German guy has, hence why he always knows where you are. As for the impossible durability, though, I've got nothing; considering everything else I have against the game, Treyarch may not have had much clue what exactly they were doing when they made it (they shaped up for Black Ops, though).
* In the Soviet mission "Their Land, Their Blood", at the start, there's several things about it that bothered me. For one, Dimitri is being held prisoner by 3 German soldiers, but for some reason, his rifle is on a table right next to him, easily within reach. Why would his rifle be loaded and right next to him if he's a hostage? Secondly, there are 3 Germans, all with submachine guns and automatic rifles, and your guy was reaching for a slow-firing bolt action rifle, but when you start, you find that Dimitri apparently had a Tokarev pistol on him the whole time that they didn't take either. So why was he reaching for a gun that would just get him killed when he could have shot all 3 of them in the back of the head in like 2 seconds immediately after waking up?
** Also, IRL, Soviet troops would have immediately executed Dimitri as a traitor for allowing himself to be taken alive. It doesn't matter how badass he is, Stalin denounced his own son as a traitor after he was captured.
*** Not necessarily, sometime Stalin put such men in Gulags instead of killing them outright. Plus, the war was almost over and too many men had died on the Russian side by then that any man willing and able-bodied enough to fight would be called upon in the push towards Berlin, even a captured man like Dimitri. Besides, Chernov and Reznov were the only people who knew he was captured as they are the ones who stormed the building he was captured in and rescued him, they weren't under any obligation to reveal to command that Dimitri had been captured if they didn't feel like outing a friend.
*** Stalin was also known to take deserters and former [=POWs=] and make them into units who's duty it was to be cannon fodder and perform the worst jobs. With Reznov in for his injury, Chernov for his cowardice, and Dimitri for his capture they all could have been part of a unit meant for suicide missions and taking it to another level of Badass that they survived!
*** This troper thought the implication is that Dimitri had only been prisoner for maybe a few minutes, at most. Maybe he was just knocked unconscious by a shell burst and woke up with some Germans around him.
*** Actually, in ''Black Ops'', Dimitri and Reznov are deployed to the Arctic Circle to mop up some Nazis there (bordering on ReassignedToAntarctica): Dimitri ends up dying in a gas chamber and Reznov just barely escapes, only to be recaptured and sent to the Vorkuta Gulag. Chernov does not appear, and isn't even mentioned, leaving his fate after being roasted on the Reichstag steps ambiguous: he may have died there, or he may have been sent back to Russia, [[FateWorseThanDeath in which case dying in Germany may have actually been preferable]].
** As for the Tokarev, Reznov may have [[RuleOfPerception reverse-pickpocketed it onto you]] as he was helping you up, or something - compare the [=CoD4=] level "Hunted" where Price doesn't even touch you as you wake up from the helicopter crash and yet as soon as you have control back you magically have what appears to be his M1911.
* This troper was exceptionally annoyed that this entry in the [=CoD=] series, which was originally founded on the idea that "It took more than one country to win World War II" (and the fact it is subtitled "World at War") has decided to forgo including a British campaign. I mean, I know that the SAS play a pivotal role in the Modern Warfare spin-off, but it just seems like wasted potential. Playing a British soldier at Dunkirk would be very interesting. And why do they completely ignore the Free French? Or even the myriad of resistance groups? Those would add a unique and interesting spin to the series as well. Only playing Americans and Russians in the main campaign just seemed...lazy.
** Every other main Call of Duty game to date has featured a British campaign. Having only a Russian and American campaign is a breath of fresh air by comparison.
** Hell, taking a chance at playing a German campaign would be very interesting. Just because you play a German soldier doesn't mean you are going to be gassing Jews with the click of a mouse...
** There was originally going to be a British campaign. The [=PS2=] port actually has it and there are game files that people fished out for the Lee Enfield, Bren and Sten. I just assume the fact Activi$ion make them pump it out at roughly the same time every year meant they didn't have time. Pity.

!!Black Ops

[[folder: Reznov's status]]
* [[FridgeLogic Wait just a minute]]. Reznov [[SanitySlippage isn't actually real?]] He's shown actually KILLING enemies. You could make the argument "The specific Spetznatz and VC he's killing are also products of Mason's hysteria". Maybe in the scripted events. But in non-scripted combat, he can kill bad guys, and those same enemies can kill you...
** Yes. Hudson appears to be partially lying in an effort to break through the brainwashing. It is implied that Reznov was actually there at several points in the game. He's also listed in the intel files as alive in documents dated post-Vorkuta, he's listed as a HUMINT defector in one of the pre-mission loading screens (Rebirth Island) and there are other hints scattered throughout the game that he is still alive, including the secret messages and the emails on the terminal.
** These implications aside, most of the times we see Reznov contributing in battle is when there's lots of other soldiers on both sides also running around shooting at people; and in these situations, whenever Mason mentions or speaks to 'Reznov' the usual reaction from the people around him hearing this is often along the lines of "Mason, what the ''fuck'' are you talking about?" The implication ''here'' seems to be that either Mason is just hallucinating Reznov joining in ''and'' the people's killing or is mistaking another combatant for Reznov in the chaos; at the very least, while Reznov might indeed be alive he's certainly not pitching in as often as Mason thinks he is.
** Assuming Reznov is some sort of dissociation hallucination made up by Mason's fucked up brain, then he could simply be Mason killing people himself and "seeing" Reznov doing the killing. After all, that's what happens on Rebirth Island. Which would also explain why Mason is kept on active duty despite being quite insane: he's two badasses' worth of kill tally ! :)
** The whole games runs on the UnreliableNarrator, remember; we're seeing the world through the perspective of a man who is, if not outright insane, then at least possessing an incredibly fractured psyche, and much of the game is composed of flashbacks of him narrating this to another man, adding another level of unreliability. Simply put, if we see Reznov actually killing people, then that doesn't prove whether Reznov was there or even whether those other people were there, since Mason is in no way a reliable viewpoint.
[[/folder]]
[[folder: Dragovich's true intentions]]
* [[MikeNelsonDestroyerOfWorlds What is Dragovich actually trying to achieve?]]. He's put hundreds[[FridgeLogic (!?) ]]of sleeper agents in the U.S who will be ordered to utilize Nova 6 to commit mass terrorism, and when the U.S is in disarray he plans to militarily invade it. Why? We understand that he's an evil [[DirtyCommunist commie bastard]], but it's explicitly stated that the U.S is [[WorldWarThree preparing a]] [[NukeEm nuclear]] [[KillEmAll response]] should he go forward with his plans. So [[FridgeLogic what's the point?]]. Does he [[OmnicidalManiac WANT]] that to happen?
** Yes. Dragovich is that fucking crazy. For fuck's sake, he ordered his men to perform tests on NOVA 6 using infants and had them cutting people up after exposure just to see how long they could keep them alive by removing infected tissue. Dragovich is a complete lunatic and psychopathic monster who manages to out-evil Makarov, which is pretty damned impressive.
** Don't forget that Dragovich is basically a James Bond supervillain in all but name. He has thousands of mooks, a convoluted plot to invade the US with a massive superweapon, a Dragon, an EvilGenius, and multiple {{Supervillain Lair}}s, up to and including a secret underwater base! All he needs is a cat and a FemmeFatale lieutenant to round out the classic insane Bond villain role.
** Okay. I get that. Robert [=McNamara said=], 'He has no fear. No conscience. No weakness." That's one thing, but having no COMMON SENSE is another. His plan to conquer the U.S would be brilliant if it weren't for the fact that it will result in total nuclear war and TheEndOfTheWorldAsWeKnowIt, including the U.S.S.R. You could argue that he doesn't care about what happens to Russia, but it begs the question, what does he plan to get out of this whole scheme? And [[RantInducingSlight MOREOVER]], why does he have ARMIES of henchmen who share his ridiculous suicidal ambition? Wouldn't Kravchenko or even some low-ranking Spetznaz mook think, "Gee, I want to slaughter Capitalists as much as the next guy, but maybe this whole sleeper cell/chemical weapons/conventional invasion strategy won't do anything besides turn the Warsaw Pact into a glass parking lot.."
*** Again: Dragovich is ''completely fucking nuts''.
** But also, Mason didn't really have any part in Dragovich's original plan. In Cuba, he seemed to be like, "Okay I got this plan to gas America. Oh, cool, I found an American black-ops agent. I'll have him kill Kennedy while I'm at it." Now, I can understand the brainwashing bit, conditioning Mason so he's all "MUST KILL KENNEDY". But why program him with the numbers that indicate where all the sleeper cells are? What good would that do Dragovich? If Dragovich had just killed Mason, his plan, as fucked up as it might have been to begin with, would have worked.
** All of the prisoners that Steiner programmed in Vorkuta are able to decode the orders and messages being relayed through the number stations. That's how they were able to follow orders like Mason's command to kill Kennedy in the first place. Reznov appears to have altered how Mason may have interpreted the kill orders to extend them to the three he also wanted dead.
** The number's broadcasts' are the way that the sleepers are controlled. The sleepers themselves don't know that they are being controlled unless ordered. It makes sense to teach them how to understand the numbers, or they can't hear their own orders. And about Dragovich's plans: he probably told his men that he could stop the nuclear retaliation. And if you think about it, are we absolutly sure that he ''can't''?
** [[EpilepticTrees Maybe]] Dragovich didn't just brainwash Mason, but [[SlaveMooks ALL of the Soviet troops under his command]]. How else would they follow him?
[[/folder]]

[[folder: Clarke's torture]]
* Clarke is repeatedly punched in the face after glass is shoved into his mouth. He can talk just fine. Mason and Woods are tortured by the Vietcong. They are more or less in perfect physical condition. The game seems to be ignoring that torture can actually leave someone physically/mentally injured at best and [[AndIMustScream utterly crippled]] at worst.
** [[FridgeBrilliance Kind of how you can be shot hundreds of times but not be seriously impaired?]]
** They don't ignore the mental effects of torture. They describe how Bowman breaks down and basically commits suicide in the Deer Hunter homage scene.
[[/folder]]

[[folder: The logistics of the Soviets]]
* How did the Soviets sneak so many Spetsnaz and a ''helicopter'' into Hong Kong?
** This was before the heights of the Sino-Soviet split, so the Chinese were probably more than happy to help them sneak dozens of Spetsnaz into the notoriously lawless Kowloon, especially if it could help them get some Nova-6.
*** In the 1960's, Hong Kong was ruled by the British, who presumably would have some objection to that plan.
*** Yeah, I know. And up north is the Chinese, who presumably knew the situation pretty well.
*** The Chinese were also Communist. They could have made it look like a training session.
** From what it looked like, the majority of the Spetsnaz were wearing rain-clothes with some tactical gear thrown in. It looks like most of them arrived as plainclothes infiltrators, probably through paying off Triads or other criminal groups. The helicopter was probably a recent arrival, brought in shortly before the mission started. Remember, Black Ops is dramatically exaggerating the capabilities of the Soviet special forces and intelligence to get around and get troops everywhere. A helicopter is small potatoes compared to what else they were able to sneak around in the game.
*** If China is friendly, then they could always just "fly" the helicopter over the border.
** The game exaggerates everyone's capabilities to get special operations units around. Hudson's team was able to smuggle multiple [=BTRs=] onto Rebirth Island. Think of this setting as a grittier version of ''Film/JamesBond'', with all the associated ridiculous espionage and special operations exploits.
[[/folder]]

[[folder: Anachronistic Weapons]]
* Why did the developers include so many anachronistic weapons when they could have had unusual 1960s ones instead, like Gyrojets?
** Rule of fun.
** Treyarch originally wanted to go balls-out with the tech of the era, but felt it wouldn't have been seen as 'authentic' (''not'' realistic before anyone catches that).
** It makes more sense if you consider the setting to be more of a ''Film/JamesBond'' secret agent-esque setting instead of an ultra-realistic one. In that case, the oddly high-tech weaponry makes a lot more sense.
** FridgeBrilliance : In Kowloon, when "rescuing" Clarke, he has stashes of weapons, correct? Notably, the Spectre M4, the G11, and the PSG-1. All three designed later than '68. BUT, pehaps, because Clarke is just that insane, he designed and built several of these weapons because he's CrazyPrepared for being killed. They WEREN'T the weapons, but they were later found and shipped to Italy/H&K (for the G11 and PSG-1) to be reverse-engineered.
** Mason is [[UnreliableNarrator trippin' balls]] during the entire game. Everything we see or do is questionable, including the guns. This goes doubly for the flashbacks involving Reznov and Hudson, as Mason is apparently relating what he remembered them told him.
-->'''Mason''': Then I picked up an AK-47 that had a flamethrower attachment....\\
'''Interrogator''': Uh, okay. You ''did''. Then what happened?
** That makes even more sense considering, last time I played through the game, Hudson's levels had even crazier shit than any of Mason's - apparently Mason is tripping so much he can't even correctly remember what the hell Hudson told him or is just making shit up. Compare ''S.O.G.'', where (ignoring the blatant Jeep ProductPlacement in the last section) the only really out-there thing you can find is the aforementioned flamethrower attachment, to ''Numbers'', where you start with [[GunsAkimbo dual-wielded CZ-75's]] and can continue with dual Kiparis's, a SPAS-12, PSG-1, G11, and the like - none of which was in service anywhere or even ''developed'' yet at that time.
** Seeing how much the game relies on the RuleOfCool, they better have a ''really'' good reason to not include [[http://en.wikipedia.org/wiki/Special_Purpose_Individual_Weapon this]].
*** Well, if you view the events of Nazi Zombies as a canon behind the scenes story going on while Black Ops is taking place, then we can safely establish that all of these anachronistic weapons in the single player campaign are just a drop of water in the ocean. In Nazi Zombies, the technological achievements include atomic battery powered ray guns, a hand-held cannon that fires high powered waves of compressed air, a gun that can shoot waves of freezing ice, a lightning gun, a machine that can convert regular guns into laser guns/plasma weapons, a black hole generating bomb, teleporters, flying saucers, and a base on the surface of the Moon. If you take all of that as canon then you can simply explain that all the anachronistic weapons were something they created along with everything else way ahead of schedule and simply didn't release it to the public.
[[/folder]]

[[folder: Why is Clarke's hair grey?]]
* Clarke is in his forties yet is grey. Steiner is in his sixties but is still blond. Not impossible, but very odd.
** The strain of Nova 6 Clarke developed had the unfortunate nonlethal side effect of greying him, while the strain Steiner developed was more raw and for some reason preserved his hair color. Or Steiner dyes his hair.
*** Since Nova 6 is repeatedly shown to be instantly lethal, it's unlikely they got a dose of their own poison.
*** It is stated to include Rhenium, which may be toxic in large doses.
** The dye part is probably the most likely; look closely at Steiner in his close-ups in "Rebirth", and he has a lot of visible veins and liver spots on his face. He's definitely aged visibly since "Project Nova".
** Plus, some people grey quite early in life.
* He was harassed for being a communist for most of his life in England, then started working for a James Bond villain, and then spent at least several months being (correctly) paranoid about Spetnaz coming after him. I would say that would be more than enough stress to cause early greying.
[[/folder]]

[[folder: Mason's Burn Notice, and his rogue status]]
* Why did Mason, Hudson and Weaver go rogue (or appeared to) after the final mission, as stated in the intel document?
** The last cutscene implied that Mason killed JFK. Hudson and Weaver may have had to go rogue to protect him.
*** I think we can all agree Mason did kill JFK, but that was in '63.
*** That doesn't make him any less responsible for it, at least in the government's eyes. If they found out that the man who killed Kennedy [[RefugeInAudacity went on to work for them for another five years]], I imagine the response would be "kill that traitor son of a bitch".
** IIRC, Mason went after some other people, possibly because he was still partially brainwashed, and the lady say the numbers was broadcasting orders from another station. If so, he was deemed a threat to the CIA and Hudson/Weaver may have become close to him. If Mason was taken out they'd be angry and try to get revenge (like Woods with Bowman). I may be wrong though.
** Other intel documents suggest that Frank Woods is alive as a POW in Hanoi. That would be another potential reason: going rogue to rescue him.
*** It is because the CIA had a burn notice out on Mason where he was viewed as a threat to national security and a hunt and kill order was put on him. His friends are protecting him.
* Or, Mason might be involved in the "other" Kennedy assassination, which took place four months after the numbers station incident.
[[/folder]]

[[folder: Mason and Woods' skills]]
* How are Mason and Woods trained to be able to fly Russian aircrafts?
** Real reason: RuleOfCool. In-universe justification: The Mi-24 was developed from the earlier Mi-8. Perhaps they were trained on captured examples of that type and the controls are similar enough. Of course, it is even stranger that there are early versions Mi-24s available in 1968 when the first evaluation models were delivered to the Soviet armed forces in 1971.
** Being highly-trained CIA operatives whose entire role involves actions deep inside enemy territory, I'd imagine at some point they were given some training in operating enemy vehicles.
*** Besides this, the Hind is not some weird unique wonderweapon, it's a helicopter. It's flown just like any other helicopter - a pair of pedals, a pair of sticks and a throttle. Once you've learned how to fly one, you can more or less fly them all, just like you don't need to learn how to drive every different kind of car. Presumably Woods & Mason have learned how to fly choppers at some point in their training as elite high-speed hooah badasses. They also both speak Russian fluently enough to be mistaken for locals during the Baikonur mission, which implies they also read it, so figuring out which dial, indicator and gauge is which wouldn't be a problem to them.
[[/folder]]

[[folder: Mason's sanity and reliability as a soldier]]
* Furthermore, why do they let Mason, someone they know was driven nuts in Soviet prison, punched out his handler, and may still be under the influence of that programming, participate in an *extremely* important mission? Why do they let him fly the chopper too? What if he goes nuts again and decide to down the other Hueys and sabotage the mission?
** Mason is the main protagonist, and dramatic convention demands that he would have to be the one to face down the Big Bad. Of course, in a more realistic scenario, he would be in psychiatric care and probably will never go on a mission in the field again.
** Just to clarify, Mason's only manning the guns; if you turn to the left, you can see Hudson is right next to him, piloting the helicopter. One can assume that Hudson is keeping a close eye on Mason's actions throughout the mission and is ready to react appropriately if Mason flips out.
** I just thought that due to the general state of chaos that the US is in (Weaver mentions heading down to bunkers presumably with a lot of other important military people), Hudson's gut feeling that Mason was not a traitor was enough to get him on the helicopter along for the mission. I'm still not sure that totally justifies putting him up front in charge of the guns and whatnot, but I guess sitting in the helicopter being taken along as a human decoder ring for the mission wouldn't have been much fun for the player.
** Hudson clearly trusts Mason (it was probably an IOweYouMyLife thing for saving him in Khe Sanh) but also, as the interrogation showed, Mason is still one hell of a badass. Considering the final level takes place as the US reaches DEFCON 2 and we're still presumably engaged full bore in Vietnam, there might not have been a ton of other men to send.
** The above might ring true were it not for the fact that as you're swimming up from the evil underground Soviet doomsday base, there's a giant flotilla of US ships ready and waiting. Although it was cool to board the ship and then dive down to the submarine station thing, one can't help but think that blowing up the ship followed by dropping a dozen or so depth charges would have saved a lot of time.
** Along with some of the other reasons for why Mason was allowed to go on the mission and even try to go down to stop the broadcast as the station was being bombarded, Mason said it himself that he needed to be sure Dragovich was dead for real. Besides what had already happened, more so after his failed attempt at Baikonur 5 years prior to the last mission, he had some justification, even with the coming assault on the underwater station. He had to be very sure, Dragovitch might have otherwise somehow escaped, key word being ''somehow''.
** Remember also that Mason is ''the very best'', as noted throughout the game. I mean, he manages to attack Rebirth Island ''by himself'' and do as much damage as Hudson and his entire CIA/Marine team ''put together.'' Mason may be mentally unstable one-man army, but he's also ''your'' mentally unstable one-man army.
** Building on the above, also keep in mind the kind of capabilities Mason has - in terms of sheer skill, experience, ingenuity, and sheer lethality. If Hudson and Weaver left Mason behind, the first thing he'd do would be to break out, grab a helicopter, and head straight for Dragovich. Bringing Mason along ensures that they can control Mason's actions. Leaving him just invites trouble and antagonizes him.
[[/folder]]

[[folder: Clarke's compliance with the CIA]]
* Why did Clarke help the people that were torturing him literally 5 minutes before the Spetsnaz came? Why not ditch them or shoot them in the back?
** Short-term advantage. The [=CIA=] want him alive, the Soviets want him dead. Probably he was hoping that they would fend off the Spetsnaz, after which he could ditch them at his earliest convenience.
** Clark also points out that while he may be a "dead man" due to Dragonovich, he will do whatever it takes to stay alive for as long as possible. The CIA agents are helping him stay alive and don't want him dead.
** CIA agents that you've murdered yourself are no longer useful for attracting Russian bullets that might otherwise be aimed at you. Clarke would much rather that the Spetsnaz have to guess which one of the three silouhettes climbing over rooftops in the rain and crappy visibility is him rather than simplify their targeting problem for them by clearing out everybody else shooting at the Russians. Unfortunately for Clarke, the Spetsnaz rolled a critical hit.
* Even while he was in the middle of torturing him, Hudson told Clarke the same thing he told Mason at the beginning of the story: "Give us what we want, and we guarantee your safety." If they had managed to escape the Russians, the CIA probably would've given Clarke protection and granted him immunity from prosecution; similar deals have been struck in U.S. history, such as with Unit 731.
[[/folder]]

[[folder: The Russian Intelligence beating the CIA's]]
* In the campaign, they make a huge deal about the Russians knowing about their plans ahead of time and also being one step ahead of the CIA/Black Ops. They also suspect someone is leaking intel but this massive plotpoint is never addressed again in the campaign. I haven't read any of the intel so it may be revealed in there but it seems strange how this was a focal point for half the campaign and suddenly, they just drop it.
** I thought it was Mason. Reznov sabotaged your brainwashing, but he apparently wasn't completely able to stop the effects considering that Mason shoots JFK. I figured Mason was an unwitting double agent.
*** Actually, someone tipped the Ivans off as far back as the Bay of Pigs. SequelHook?
*** There's already a sequel hook in the intel files. As for the Bay of Pigs, they worked with any number of Cuban rebels who could have turned on them.
** This is TruthInTelevision, but taken UpToEleven. The KGB was generally better-informed about American activities than vice-versa. In Black Ops, they just took it further, with the Russians knowing ''everything'' about the US's plans.
[[/folder]]

[[folder: Dragovich's plans for the numbers]]
* At the end, after the big reveal when Mason stumbles through the Pentagon, Hudson has him listen to the numbers sequence one last time. From that, Mason is able to decipher that the transmitter is aboard the Rusalka, leading to the last mission. Why would they transmit that information in their hidden broadcast? Why would they plant that information in the head of their sleeper agents? Those agents don't need to know it, and, indeed, anyone important enough to need to know it wouldn't need it transmitted all over the airwaves to remind them.
** It could be Drago's idea of a taunt, broadcasting exactly where the station was in a way that his enemies would never be able to understand. The last thing he ever says is a taunt, so it fits with his character. He just got off on putting the US in a situation where they could hear exactly what they needed to know but in a way where they were powerless to understand it.
* During the mission on Rebirth Island where you play as Mason, he mentions to Reznov that the CIA is trying to get Steiner alive. How exactly does he know this? Hudson and Weaver got the intel on Steiner during a period where Mason was a prisoner, and I doubt there was any contact between the two from Mason's escape to his arrival on Rebirth.
** It was a guess. Resnov put the idea in Mason's head that his own goverment might not have noble intentions, and Mason also knew how the CIA worked. Not to mention it wouldn't have been the first time the US goverment tried to cut deals with ex-Nazis.
** At that point, it was Reznov's part of the brainwashing taking hold. Reznov says something to the effect that no government would be willing to sacrifice the power of the Nova 6 gas. Remember, the British show up in Reznov's mission and he interprets their presence as an attempt to seize it for themselves.
** Also, in the interrogation, Hudson specifically states that Mason disobeyed orders regarding Rebirth, and Hudson and Mason appeared to be on the same frequency. It's not a stretch to say that Mason was listening in to their comm chatter before the mission begins or may have been aware of why they were there. He's not at all surprised when the explosions start, and says that it is the CIA.
[[/folder]]

[[folder: Nova Six's status as a unique weapon]]
* Did anyone else think it was odd that Nova 6 was treated as such a revolutionary new weapon? Nerve gas and chemical weapons were by no means new things in the 1960s, and while I don't know of any nerve gas that can turn your skin green and make it fall off, Sarin gas is quite capable of incapacitating and killing a human being with a small dose in a short space of time. Admittedly, Sarin gas has some problems with 'shelf life' and this fictional Nova 6 might be very cheap to produce/store, but that's never explained in-game. Personally I think some kind of biological weapon would have been much more appropriate for the kind of role they wanted Nova to play in the story. Though, I guess then we wouldn't have been able to see Petrenko die in such a dramatic fashion.
** It wasn't that the weapon was revolutionary in and of itself, but it was part of Dragovich's overall plan. Mainly, he wanted to have sleeper agents release it at once within all the State capitals. Here, Nova 6 can be used in many different ways. It is lethal within 60 seconds in small doses, such as in the clinical tests when they gave diluted samples to test-subjects (human and animal) and in Rebirth, but once you start to concentrate, it is instantly lethal. Kravchenko mentions lethality statistics on infants, so they were clearly planning for an attack on civilian targets. Evidently, the role of Nova-6 is that it was the best Dragovich had at the time he was formulating his plans, which is likely to be in the 40s. Everything I've seen of Nova 6 indicates that it is easy to disperse over a large area, it stays there for a long time (like in the last section of Rebirth), and evidently stays only in the target area or isn't affected strongly by the wind. In Redemption, it hints that the Russians were going to mount a land invasion after the Nova-6 attacks, but the dossier mentions that not even Moscow is sure of his plans. Even if there were better options, Dragovich probably made sure that his chemical would be used since he's described as a control-freak.
** I think the real kicker here with Nova-6 is that staying power it has. It doesn't appear to be affected by wind very much, judging by its behavior in Rebirth, which makes it an incredibly useful tool for tactical deployment and area denial. If you don't have to worry about your chemical weapon drifting too much and it can stay in an area of effect for prolonged periods, Nova-6 goes from a ''strategic'' weapon to a ''tactical'' weapon. That makes it incredibly useful in combat - moreso than even Sarin or VX.
** Don't forget that it was introduced in the '40, when it was revolutionairy. And even in the late '60's, weapons like these were either not invented yet or not yet capable to be weaponised (too dangerous/spoils/hard to produce/etc.). It doesn't seem all that special nowadays, but back then, it would have been massive.
* Poison gas was not revolutionary in the 40s or the 60s. Look up "World War I" sometime. Not only does Nova 6 seem to be nothing more than fancy mustard gas, it also seems rather expensive to produce. The three stated elements in it are sulfur (okay, kind of easy to come by), neodymium (a rare and expensive metal used in superconducters), and rhenium (an even rarer metal with the highest boiling point of any element. Where the hell would the Soviet Union get the rare metals needed for this, and how would the gaseous particles even float? If gas masks couldn't stop it then maybe I could understand, but since hazmat suits are shown to block it I can't really think of any benefit it provides.
** As noted above, Nova-6 ''lingers''. However it operates, it stays in the area for a prolonged period of time, turning it into an effective area-denial weapon. Also, mustard gas exposure is survivable, while Nova-6 isn't. It looks to be an alternate-universe version of sarin gas, based on the timeline in which it was developed. (in fact, you could replace all instances of "Nova-6" with "Sarin" and they'd fit pretty closely.) This matches observed effects and data notes in-game, which matches nerve agent effects as opposed to the vesicant/blister agent effects emblematic of mustard gas. In addition, the Soviet version of Nova-6 is ''instantly'' lethal. It can kill someone before the body hits the ground. Overall, it makes for a very, very efficient and potent example of a nerve agent, nastier even than sarin gas.
[[/folder]]

[[folder: The nature of Nova 6]]
* Related question: what is Nova 6 exactly? It's introduced as a chemical weapon, and the speed with which it kills supports this, but many terms dropped in the game (strain, infections, infected tissue, bio-lab) are only used for bio-weapons. This is most notable in the rebirth island mission, where the complex is called a bio-lab.
** Furthermore, it is stated to be made of sulfur, neodymium and rhenium, the last two being rare earth metals which have no function in biological processes. I say they just added "bio-" to it because bio-weapons sound more menacing than green blister gas.
** Nova-6 is an extremely fast-acting chemical weapon that inflicts damage roughly comparable with nerve gas, with sufficient lethality to kill someone before their body hits the floor. Symptoms are largely consistent with nerve agents but also have elements of choking/pulmonary agents as well and also causes skin necrosis.
[[/folder]]

[[folder: CIA knowing the Vietnam War was going south before the Pentagon does?]]
* This is more of a historical point, but in the cutscene after the Tet offensive, the interrogator tells Mason that Tet was when America really started losing the war. At the time of the interrogation, maybe a month has passed since Tet. In the short term, Tet was a failure for the Viet Cong. Sure, there must have been doubts in the American high command, but how did they know that the war was going to go so far south just four weeks later when, tactically, Tet was a victory for the allied forces in South Vietnam?
** The CIA/MACV-SOG has better knowledge in the universe than the US Army commanders? Might be a stretch, but...
*** Yeah, pretty much. The higher-ups at that point ''were'' aware that after Tet, things were swinging badly for the US/SV forces. It's not a real stretch to assume that the CIA realized that things were utterly fucked by that point, with the media response to Tet and the issues they were having back home.
*** This is probably less about intel and more about insight: the SOG and CIA gave all their intel to the top brass, but they also had the insight to see where this was going. Almost all military leadership is notoriously oblivious to their own troops and strategies' weaknesses, however, and probably refused to believe the spooks that the war was going south.
*** From what I could tell about the war from history books, before Tet the war was going fine on every single front (majority support at home, large US presence, heavy NVA casualties in every battle, no major US defeats). Tet, from a military standpoint, was a major US/SV victory. The Viet Cong took so many casualties they never truly recovered as a fighting force. The NVA had to handle almost everything after that. South Vietnam doubled the size of its military and all lost positions, including Hue, were retaken. If Hudson were speaking after the war, he might have a bit of a point. However, he is talking in the middle of the battle or right after the situation is resolved. Even with plenty of data, there is very little chance that Hudson could fully grasp the fallout after the battle. Interestingly, Hudson's statement is colored as much by current popular opinion and modern perception of the war as the average Vietnam War film. The US technically didn't lose Vietnam. It got what it wanted, a Peace Accord that ended the war with South Vietnam as an independent country. However, North Vietnam violated the Paris Peace Accords by invading South Vietnam in 1974, conquering the country in 1975. The US refused to enforce the peace agreement, undoing everything the Vietnam War could have accomplished. To quote one veteran "We didn't lose Vietnam. We left."
*** The thing about Tet is that, while it was a massive blunder for North Vietnam and a crushing victory for the US, the North's leaders took their loss and salvaged it into a propaganda victory. The US Government and media had been telling people how they were steadily winning the war and that everything was going according to plan. Then out of nowhere comes this massive offensive committing tens of thousands of soldiers and weapons. Regardless of the reality, Tet blew a hole in public perception of the Vietnam War, it created doubt in the narrative that the government had been selling people on. Hudson, being a spook, would be aware of the public opinion aspect of the War and could be correctly surmising that Tet could deal a crushing propaganda blow regardless of its outcome.
[[/folder]]

[[folder: Why didn't the CIA try to triangulate the source of the broadcast if they had the numbers?]]
* Short question: Why did the CIA need Mason's help in order to locate the origin of the numbers transmission? Technically, well, it's radio and the CIA are obviously able to receive the broadcast. So, why don't they use a little bit of simple triangulation in order to find the beacon?
** Any halfway-competent communications engineer could easily set up a large number of radio stations to transmit the signal from multiple points across the globe, which would foul up any attempts to find it via triangulation. There's a reason why the CIA needed to know ''what'' the broadcast was saying, not simply ''where'' it was being transmitted from.
** And that brings up another question: Why is the Rusalka ''still'' in the Gulf of Mexico? It was there ''seven years ago during Operation 40''. Either it has been moving around a lot and that was some really lucky timing on Mason's part, or Dragovich isn't as intelligent as he seems.
** In case you didn't notice, the Rusalka was parked on top of the underwater submarine base that was the actual numbers station. That's why it didn't move.
[[/folder]]

[[folder: The nature of Dragovich's standing with the Soviets]]
* I can stomach the idea that Dragovich was able to create all this Nova-6 with the help of Dr. Steiner at his side. The problem I have is wondering how in the hell he found all the funding for all these research facilities and sleeper agents all across the USA, a Soviet General does not make enough serious cash to fund such endeavors without the support of the Russian government.
** Which is why he was supported by the Soviet government. He's not a rogue agent or anything. He was acting with the approval of his government.
*** Reznov, or at least Mason's interpretation of Reznov (things are still a little sketchy on whether Reznov is still alive), told Mason that even the Kremlin doesn't know Dragovich's intentions. This gave me the impression that Dragovich may have been a part of the Soviet Military but he still had his own aims outside of the interests of Russia, or at least he had a vision of Russia that was far from what any sane leader would have sanctioned since his plans would have brought on a nuclear counter-attack from America.
*** Honestly, we can't really trust that. Reznov isn't exactly omnipotent, and this is Mason's interpretation of Reznov we're dealing with here. He's not exactly the most trustworthy resource, especially considering everything else Dragovich is shown to possess. He at least has to have some sanction by the Soviet military to do what he's done.
*** It's very likely that Dragovich lied to his superiors about what he was working on. He had the funding and support, but Moscow thought he was doing something entirely different.
[[/folder]]

[[folder: How Dragovich viewed Reznov]]
* Why would Dragovich view Reznov as a "thorn in his side" fit only for disposal? A General Officer in any given military usually does not become familiar with their troops unless they messed up badly or achieved remarkable victories befitting of a war hero. Reznov being the latter given all the major victories Dmitri and him achieve in the events of World at War should have been of interest for Dragovich to keep as a friend rather than a foe.
** Reznov was a war hero who held a vicious grudge against Dragovich (Dragovich abandoned Reznov's men to die during Stalingrad). Being a war hero with a grudge, he could easily incite resentment among the enlisted against Dragovich. Better to step on that fire early.
*** In Reznov's own words, he may not have liked Dragovich but he was still a loyal soldier who followed orders. That kind of soldier isn't likely to do anything you wouldn't like. Did Stalin really hate war heroes that much? Did he think that they would rob him of his own personal glory?
*** '''[[TruthInTelevision Yes.]]''' Stalin ''did'' fear Red Army war heroes and had a lot of Red Army soldiers who fought on the Eastern Front sent to gulags for precisely that reason.
*** That is a very terrible Military hierarchy, damned if you do, damned if you don't. What incentive would a soldier have to follow orders if he is punished regardless of whether he fails or succeeds in winning the battles he fights?
*** Ask Stalin. As was noted above, this is very much TruthInTelevision.
*** It's likely that they had ''no idea'' any of that would happen if they succeeded. For all they knew, they ''would'' have been welcomed home as heroes.
*** "That is a very terrible military hierarchy" -- welcome to Stalinist Russia. It was a crappy place, in large part because it was run by a paranoid psychotic who built a cult-of-personality around himself, so that the people adored him even as he was sending a huge portion of them to gulags. The returning war heroes would have expected nothing less than a hero's welcome. And Stalin would have been determined that all of them were planning to overthrow him and to get rid of them as soon as possible.
* Well, the only source we have for Reznov being a particular "thorn" in Dragovich's side is Reznov himself. It seems more likely that Reznov hated Dragovich far more than Dragovich ever cared about him, and that Dragovich didn't have a grudge as much as he just viewed him and Dimitri as disposable.
[[/folder]]

[[folder: Nukes as an option rather than Nova 6]]
* [[NukeEm Why couldn't the Soviet Sleeper Cells just use nuclear devices rather than going through all the time and expense of developing a new biological weapon?]]
** Nova Six appears to be able to linger in an area longer than most chemical weapons, thus making it more effective as an area-denial weapon. Also, it's easier to smuggle in innocuous canisters than it is to move nukes around. Suitcase nukes have relatively low yields and are very difficult and expensive to manufacture (making nuclear bombs that small is very hard), especially for that particular timeframe.
** Perhaps Drago intended to offer the US ripe for invasion with all its precious resources untainted by radiation.
[[/folder]]

[[folder: Animation issues with the M1911's reloading]]
* Is the dry-reload animation for dual [=M1911s=] really necessary? Apparently Treyarch had actually been trained how one would reload a pistol with one hand, but from what I can guess it seems that the intent of the method used is supposed to be "one-handed because your other arm is too injured to move" rather than "one-handed because [[GunsAkimbo you're holding another one in your other hand]]".
[[/folder]]

[[folder: Reznov's brainwashing]]
* How exactly he hijacks Steiner's program to Mason?
** It's shown during the penultimate mission that Mason was being brainwashed from a specific chamber within Vorkuta - and, for some reason, the so-called geniuses doing the brainwashing left him alone for a while in there on at least one occasion, giving Reznov time to walk in and input his own commands. This is also probably why Mason still does most of what Dragovich intended anyway - Reznov didn't replace Dragovich's commands with his own so much as he added onto them.
** Yeah, the thing that bugs me about it is basically about that: How come a prisoner can just walk into a room of some super secret experiment?
*** Dragovich is an overconfident megalomaniac, Kravchenko is a thick-necked thug, and Steiner is an arrogant academic. All of them have at least halfway plausible reasons to be complacent and sloppy in the heart of their power, especially considering that by this point they've been successfully brainwashing people for years as routinely as the Ford assembly line made cars. Add in that Reznov is just ''that good'', and has had nothing to do for decades except study the security arrangements of Vorkuta and plot his revenge, and its not impossible.
[[/folder]]

[[folder: When did the U.S. find out about Nova 6?]]
* When did the U.S. government find out about the existence of Nova 6 and Dragovich's involvement therewith? When Hudson interrogates Dr. Clarke in "Numbers", going off a dossier obtained in "The Defector", he doesn't seem to know anything about it until Clarke spills the beans. He doesn't even seem to have heard the name "Nova 6" before. But here's the thing; ''Mason'' found out about Nova 6 as many as 5 years earlier, when Reznov told him about his experiences with "Project Nova" at Vorkuta. Reznov made it very clear that the threat was still present, and that Dragovich was still hard at work on the weapon. So wouldn't the CIA and the Pentagon have found out about Nova 6 right after Mason's escape, after he inevitably shared the information he received?
[[/folder]]

!!Black Ops 2

[[folder: Noriega's ammo]]
* How did Noriega get ammunition for his pistol in the end part of "Suffer With Me"?
** The literally hundreds of dead bodies along the way, particularly during the point where he escapes Woods and Mason.
** Along with the above Noriega only fired one shot. There might have been a round left in the chamber after Mason removed the magazine.
*** Pay attention to Mason when he Noriega the gun. He drops the magazine, kicks it away and the racks the slide back, emptying the chamber.
*** Noriega does get into a scuffle with a pair of other US soldiers unaware of his identity or Mason and Woods' mission shortly before they actually get him to a checkpoint, and he ends up shooting one of them before he and the other wrestle each other out the window. It's likely that he managed to steal one of their handguns right out of the holster.
[[/folder]]

[[folder: Noriega letting Menendez go]]
* For that matter, what did Noriega hope to accomplish by letting Menendez go after being captured by his soldiers? He doesn't seem to attempt to bargain with him.
** Because Menendez started strangling him before he could begin the bargaining.
*** Fair enough, but it is never even hinted at what they have to gain from each other, even though they seem to be working together in 1989.
*** Menendez has money and is a NGOSuperpower. He can pay Noriega, which is all Noriega needs.
[[/folder]]

[[folder: Panamanian soldiers attacking the compound]]
* How did they get a bunch of Panamanian soldiers in position to attack a compound in Nicaragua? The two countries do not even border on each other, and it is not like the Sandinista government would give them free passage. Not to mention the diplomatic fallout, including a possible all-out war in Central America. Would have made more sense to have Contras guerillas to do the dirty work in that mission.
** The attack almost certainly happened with the Nicaraguan government's consent. Even if it didn't, this is the Black Ops setting. Remember how the Soviets got hundreds of Spesnaz and a couple of helicopters into Hong Kong? The CIA is just as hypercompetent as the KGB.
** They [[BlatantLies obviously]] couldn't have the Contras show up [[DisneyOwnsThisTrope because "Contra" is a registered trademark of Konami]] and Activision doesn't like to play nice when anyone else might possibly make even a little bit of money from one of their own properties.
[[/folder]]

[[folder: Age issues]]
* Woods is apparently supposed to be 95 years old in 2025. Which would mean that he would at least 55 in 1986, yet still went on a mission to Angola despite his advanced age and the effect combat injuries and his imprisonment would likely have on his physique. Not to mention that recovered awfully quickly from his ordeal in Angola to go on missions in Afghanistan and Nicaragua in the very same year.
** Yeah, and? He's a badass in a setting that runs on badass. In a setting where a man can literally OneManArmy his way though entire military bases, this doesn't seem that implausible.
*** Come to think of it, there is another plot hole caused by Main/GameplayAndStorySegregation here: given that the protagonists can quickly recover from any non-fatal injury, Woods should have recovered from being shot in the legs rather than be stuck in a wheelchair for the rest of his life.
*** It is shown in the [[spoiler: bonus cutscene for the best ending]] that Woods is just [[spoiler: lazy]].
*** Um, judging by the fact that Woods is A. talking to Menendez as if they're best buddies, and B. participating in some kind of band that's providing music for a dance party, I don't think that scene is meant to be taken seriously.
*** Point-blank shotgun blasts to the legs should have ''killed'' him through blood loss, not simply left him wheelchair bound. Woods is lucky that he survived.
*** Still the point stands: the game is very inconsistent when it comes to depict characters' ability to recover from injuries.
* Same goes for Kravchenko, which should really be too old to be active in the field. Seems they wanted to bring characters from the previous game back no matter how implausible it might seem.
** Why would Kravchenko be too old? Assuming he's in his early-to-mid-20's at the end of WWII, he would be in his 60's in Afghanistan, which, while quite old for military service, would still leave him plausibly in command of a major military force, especially if he keeps his strength up through conditioning.
[[/folder]]

[[folder: Menendez's cash]]
* How did Menendez manage to amass enough resources to finance his operations? Surely drug dealing and gun running isn't that lucrative?
** Yes, it is. Drug running is ''insanely'' lucrative, even more so back in the 80's than it is now. Not to mention that the drug running was how he got ''started''. It didn't bankroll his entire operation, it just gave him the capital to begin working his way to where he was in 2025.
** Another thing to remember is that he invested his wealth into a lot of ventures that saw fairly significant returns. I don't know how plausible his level of success would be in the real world, but in the context of Black Ops they've given a fair bit of coverage as to where his wealth came from.
[[/folder]]

[[folder: Alex hiding for over 3 decades]]
* Why did Alex Mason hide for 36 years, and how?
** Why: the various hostile terrorists who wanted to kill him, for one thing. How: It is extremely easy to disappear if you want to seriously sever outside ties, especially with the CIA to help, even before factoring in the hypercompetence Black Ops adds to their capabilities.
*** Yeah, but without letting either his son or his best friend know he was alive for all that time? For that matter, being shot in the legs would likely lead to him bleeding out anyway unless the bullets only grazed him.
*** Woods is implied to know Alex is alive. Even so, the point behind disappearing is to ''disappear''. If someone the enemy knows is connected to you knows you're alive, they can find you. As for surviving the wounds, these are COD characters. They've survived far worse.
*** ''Woods is implied to know Alex is alive.'' Uh, when was that? Nothing indicates that his surprise when Mason shows up out of nowhere in 2025 is anything but genuine.
[[/folder]]

[[folder: Treyarch's future predictions]]
* Who consulted Treyarch for their vision of the future 13 years from now? Anyone who's in the military should know the vast majority of the weapons/equipment/ wouldn't even be CLOSE to being standard across all branches by 2025. Let's start off with the F/A-38 that you fly in Los Angeles. It took the F-22 from start to finish about 20 years of testing to being the USAF's Fifth Generation fighter and we're STILL testing the F-35 before full production, so why in gods name would the military start ANOTHER jet and somehow produce an entire fleet of them....in thirteen years. We're still using the A-10, F-16, F-15, and B-52, Jets from the 70s and even 50s! The US military does not like replacing vehicles only upgrading existing ones, if they can to save money. Second, the Drones, an entire drone fleet that's completely standard 13 years from now? Third, the VTOL Dropship. Um...does Treyarch not realize that we just entered the VERY similar V-22 Osprey into service about 3 or so years ago? So tell me WHY exactly they would completely abandoned that design seemingly for an Jet VTOL dropship when the Osprey does the exact same thing for less money and R&D? Basically, Treyarch overestimated the adoption rate for all the tech they introduced and honestly, I think they should've gone with 2040 at a minimum instead of 2025.
** I'm not sure what franchise you think you're playing. This is Call of Duty, and more to the point, this is ''Black Ops''. Black Ops is a setting with long-distance Russian mind control, teleporting Spetsnaz/CIA battalions, James Bond supervillains, secret underwater doom bases, exploding tomahawks, man-portable miniguns, quantum entanglement computer processors, men who take multiple sniper rifle rounds to unarmored chests and survive, an enraged villain who chops down dozens of PDF troops with just a machete, [[ArsonMurderAndJaywalking and General Petreaus still in charge of the CIA]]. It's [[VideoGame/CommandAndConquerRedAlert Red Alert]] with more digital camouflage and less cleavage. Lambasting the game for having advanced technology ahead of it's time is rather silly when the setting isn't even remotely ''trying'' to be realistic.
*** Now I want this series to just straight become RED ALERT: The first person shooter! Cleavage and all. [[JokingMode Come on Anderson you were a pretty lady from what little we saw of you! Unzip your flight suit a little!]]
** My sentiments exactly. At no point have Treyarch tried to convince anyone they were shooting for realism outside of the broad strokes of their main plot (power shifts, rare earth materials, that sort of thing). They have always maintained that they are - chiefly - interested in delivering an experience that *feels* authentic, much in the same way that an action movie would do so. You're getting incredibly angry over standards that nobody but you set for the franchise.
*** You guys sure about that? Cause I'm pretty sure they've said multiple times in interviews (which I'm too lazy to look up) that they were having debates about what was too futuristic and what wasn't. Besides, I think his main point wasn't the tech EXISTING, just that it being too across the board. Which is why Ghost Recon: Future Soldier is far more authentic. It's keeps the futuristic stuff to the special forces while the regular military, while using some advanced equipment, is not even close to the tech used by the Ghosts. When the Infinity Ward games are more plausible than your story/elements, you KNOW you've done something completely wrong.
*** "Too futuristic or not" comes under the whole ''feeling authentic'' deal. To most people VTOLs and the like are a sign of the future and they won't get bogged down in ranting about manufacturing costs online. Similarly, your comparison to Ghost Recon is a flawed one because as I also said Treyarch designed the game to be authentic along the lines of an action movie. Ghost Recon is steeped in Thomas Clancy fiction and the like; they draw from two seperate sources entirely. You're getting worked up about something you don't seem to understand or want to put into any sort of context.
*** ''When the Infinity Ward games are more plausible than your story/elements, you KNOW you've done something completely wrong.'' You seem to be applying a standard that Treyarch can't find the fucks to give about. They're not aiming for realism by IW standards. If anything, the silly-advanced technology works ''better'' for Blops. It feels much less absurd than the IW games with their teleporting army divisions bypassing entire countries in a day and nuclear EMP blasts that punch physics in the nards while still trying to be hyper-realistic.
[[/folder]]

[[folder: G-Forces not killing Menendez]]
* How the hell didn't the G-Forces not kill Menendez when he stole the F/A-38 when the Obama was sinking? I mean the guy was only wearing an orange jumpsuit FFS and not a G-suit military aviators wear.
** Not flying it at speeds that the G-forces would kill him. Alternately, he's a COD player-character. He can survive what would kill mere mortals.
** His playable segment shows him to be at least three times tougher than either of the Masons (our own page for the game describes him as playing more like the VideoGame/{{Doom}}guy than a traditional [=CoD=] player-character). He could take those G-forces better than most.
** I'm pretty sure those g-suits don't stop pilots from dying from otherwise lethally high g-forces. What the suits do is help the pilot keep from blacking out, which is usually what kills the pilot (crashing) rather than actual g-forces. Anyway, you don't get high g-forces without trying to get them, Saturn V rockets and space shuttles notwithstanding. With what we see Mendendez doing the worst he'll feel is a bit uncomfortable. A human being can withstand several g's without dying or blacking out.
[[/folder]]

[[folder: Hacking drones but not Nukes]]
* Why the drones? If he had the ability to hack the drones as well as he did, why not go after the nukes? Yes, the drone strikes would devastate the US and Chinese, but if he controlled the nukes, he'd dictate policy around the entire world instead of relying on ThePlan to help him out.
** Nukes would be much harder to take control of. The drones were conventional weapons controlled by the military wireless network that didn't require explicit authorization by the President to launch. Also keep in mind that he wants to do damage, not initiate a nuclear winter. He has no intention to dictate policy, nor does he want to cause massive, large-scale destruction. He wants to militarily cripple his enemies so that the downtrodden can overthrow them, but the downtrodden can't rule an irradiated wasteland. He wants revolution, not Fallout.
*** Pretty much this. He explicitly says that getting rid of the drones would act as an "equaliser" for most of America's enemies. By having them self-destruct he's taking away a huge amount of the USA's conventional firepower, allowing his "billions" of followers to rise up and fight on a relatively even level. Even in the COD universe I doubt the USA would be insane enough to drop nuclear weaponry in response to riots and the like.
[[/folder]]

[[folder: Weapon feasibility]]
* Not really a headscratcher, per say but how much of the weapons and vehicles here are actually feasible to build and deploy to the battlefield by 2025? I mean it's pretty kickass and awesome RuleOfCool or TruthInTelevision?
** It'd be a bit of a stretch to see them deployed so commonly, but a lot of the technology in the game is in some sort of prototype stage at the moment. Closer to RuleOfCool certainly, but it's not completely unfounded.
*** Pretty much this. The only thing I can think of that's COMPLETELY out there and implausible, if not outright impossible, is the jet you fly in Los Angeles. A gunship fighter jet is probably the most idiotic thing you can possibly even put on a drawing board let alone ACTUALLY design and build.
*** Who said that the F/A-38 was ever intended to be a gunship? Its clear from the way it handles that it wasn't intended to be one, but Anderson and Section had to press the plane into that role because they didn't have any actual gunships on hand to do the work for them. When all you've got is a VTOL fighter with cannons and a lot of missiles to provide overwatch, you make do with what you have.
[[/folder]]

[[folder: Hijack]]
* There are two speedboats on platforms toward the front (bow) of the boat. How on earth do they get into the water? I didn't see any kind of crane.
[[/folder]]

[[folder: Mason and JFK]]
* [[WhatHappenedToTheMouse Didn't Mason assassinate JFK in the last game?]] [[EasilyForgiven If so, why is he still working for the CIA?]]
** Abandoned plot thread, apparently. Making a fictional character "responsible" for the death of a real life person would have likely courted too much controversy, even for this franchise.
** [[spoiler: Considering that Mason's a OneManArmy, they probably figured he was too useful to throw away that quick, especially since he wasn't acting of his own free willl; even in the first game, they apparently considered him useful enough to help kill Dragovitch. Also, Hudson (and perhaps others) may have used the Kennedy assassination as justification for setting him up to be killed by Woods much later.]]
[[/folder]]

[[folder: USS Barrack Obama]]
* Besides wondering why they named the ship after a sitting president (I wasn't a fan of the USS George W. Bush being commissioned while its namesake was in office, either. I prefer such things to be memorials to those that are no longer with us), I'm confused by the Obama's number, CVN-08. Shouldn't it have been CVN-80 or something like that? That's how carriers in the US Navy are numbered. I'm not even sure if it should have the zero before the 8, even assuming its a completely new classification.
** It's the USS George ''H.W.'' Bush. It's named after the 41st President, not the 43rd, and it was commissioned in 2009, 16 years after the man left office. (Bush Sr. was also a Naval aviator in World War II, which makes naming an aircraft carrier after him make even more sense.)
** And between it and the USS Ronald Reagan, that's two real-world aircraft carriers named after former Presidents. Making a third one happen in a fictional 2025 is hardly beyond the bounds of plausibility, given that by that point Obama will have been out of office for 9 years.
*** Sorta makes sense, though it still bugs me on a meta level. Any thoughts on the ship's hull number? I can't make sense of that no matter how hard I try.
[[/folder]]

[[folder: Section's Flying Qualification]]
* Since when was Section a certified Navy Seal Commander AND a fighter pilot? The game tries to handwave it by saying "Flight Computer systems should do most of the work". Even if that was the case, how would he even know how to fly the basics? He explicitly said he never flown one, but he's flying far better than Anderson did.
** Because he's that awesome, that's why. In any case, most of what he does is steer a bit and point the guns and shoot. It's something so simple that, say, any idiot with a videogame controller could do it.
** Also, considering that this is an age where wholly automated drones are used as fighter aircraft, it is entirely possible that Section is getting help from some on board autopilot/ArtificialIntelligence. After all, you aren't controlling every aspect of the plane when you fly it, as the plane seems to be accelerating and targeting on its own. Also, he does still crash.
** Keep in mind also that Section appears to have at least some familiarity with flight ops. He knows what buttons to push and how to control the plane, at least enough to move it around a bit and fire the weapons. He probably wouldn't be able to do extended flight operations with it, but he only needs to know enough to get it flying, fire the weapons at anything threatening, and kinda-sorta-steer it around.
[[/folder]]

[[folder: Woods' Rank]]
* So I've done the math, and I've figured out that Woods is 56-9 in the 80's. Isn't that a little too old to still be a sergeant? For example, Dragovich is 53 at the time of his death, and he's a fucking ''Major General'', which is like the fourth highest rank in all the army. Yet Woods is still a sergeant. Any explanation?
** If you look closely during the ending where Section and Woods visit Alex's grave, Woods' service uniform shows he has the rank of [[http://en.wikipedia.org/wiki/Master_sergeant#United_States Master Sergeant]], which is a senior enlisted rank in the Marine Corps that usually takes 15+ or more years to attain. So he retired from active duty service with that rank.
[[/folder]]

[[folder: The "Cold War"]]
* How is it ever explained that China entered a Cold War with us when they're several decades behind the United States in pretty much every area, militarily? "Cold War" implies that both nations are on some equal footing, somehow. Which isn't the case...at all.
** Because they ''aren't'' several decades behind the US at the time of the game. Hell, Woods states it rather explicitly right there in the opening cutscene: all of the First World militaries, including China, are drone dependent, and drones are advanced enough that they require rare earth elements to produce, and China dominates the rare earth element industry, giving them a serious edge. Also keep in mind that "Cold War" does not necessarily mean absolute equality. "Cold War" is a state of opposition between two powers that is hostile in terms of economic and espionage and political influence, but has not boiled over into actual military conflict. The fact that J-SOC is engaged in proxy wars in half a dozen countries in an effort to protect these countries from SDC influence is a clear indicator of an active cold war.
[[/folder]]

[[folder: Wood's sanity]]
* Is it even physically possible for a human being to be as "sane" as Woods is in his old age considering the VAST amounts of fucked up shit he's seen? Granted, real life PTSD is different than Hollywood Flanderization, but holy fuck. 90 years old and still cracking jokes like no tomorrow and heavily implies that while he does go on memory lane at time, he brushes it off. I'd be willing to bet that any soldier, no matter how mentally well trained, can ever be normal after Black Ops 1 let alone the stuff that went down with Menendez.
** Based on ''what'', exactly? I'd love to see some scholarly psychological studies indicating that it is entirely impossible for an old veteran to be mentally stable despite long-term trauma.
** Does one even NEED a psychological study? I mean you found the guy trapped in a compartment for what? Months on end? With CORPSES of his comrades. How in the living fuck could ANYONE be normal after that?
*** By being strong and undergoing proper medical care. Woods appears perfectly sane by the time he's an old man. He appears to have undergone quite a bit of trauma whne younger, and ends up with a serious psychotic streak when fighting Menendez, but he's mellowed out in his age. The human mind is stronger than you give it credit for; time and tragedy have dulled the pain of what happened, and he recovered. People can do that, especially if properly cared for. Going by the facility he lives in now, he has been receiving proper care.\\
Its also a consistent part of Woods' characterization that he has a very strong will and is not easy to break. He survives multiple Vietnam prison camps and continues on, he survives being locked in the container, and survives multiple betrayals and even seems to take Mason's hypnotic insanity in stride. The only thing he seems to have brought with him from all that trauma is a psychotic streak regarding Menendez. Is it unusual? Yes, somewhat. But not impossible, and stories like this focus on characters who are exceptional. Woods, in this case, has an exceptionally strong mind.
** [[SemperFi He's a Marine]]
** Is Woods really all ''that'' sane? Most of his jokes, if they can be called that, are abrasive and tinged with bitterness, and his perfect, emotional recollections of the events of the 80s strongly imply that 35 years has dulled the pain very little, if at all. When recalling Hudson's betrayal, he works himself up into an incoherent rage and almost gives himself a stroke before Section calms him down, and even then it's obvious he hasn't forgiven Hudson for what he did ("FUCKIN' HUDSON! I SHOULD'VE SMOKED HIM IN NAM!"), despite witnessing his death. Woods' decidedly nonchalant reaction to Menendez coming to kill him in one ending and his maudlin dialogue in another when sarcastically asked if he talks to the dead ("Nah. They talk to me.") suggest that by this point, with so many years and so much trauma behind him, he's half-hoping to just drop dead, as much as he loves Section.
*** Also, he freaks out when Section asks him why he "lost his shit" when he saw Menendez.
[[/folder]]

[[folder: So who saved Mason and co from the desert?]]
* So Woods confirmed it wasn't "tricky Vic" who saved them. Then who was it??? Noriega?
** Woods didn't confirm that is wasn't Reznov. He was unconscious the whole time, and only Mason saw who saved them.
** But they must've regained consciousness ''eventually'' and seen who their saviors were. And I'm pretty sure Woods ''does'' say "No, it wasn't him."
*** No, Woods never says that Reznov wasn't there, he simply says that Mason says that Reznov was the one who saved them. That no one could verify his story simply indicates that the others were unconscious through the rescue.
*** The real Reznov is missing a finger, so it's a hallucination. as for who saved him, I'd bet either Brooks or Weaver, probably both.
*** Maybe it was just a passing local who decided that SacredHospitality and general decency meant he should give these poor dying fellows a little water?
** I have a theory about that. Mason did it. Woods ''just'' got done telling David Mason about how much of a dangerous son-of-a-bitch Alex Mason was as a result of the numbers, and one of Mason's biggest [[CrowningMomentofAwesome Crowning Moments of Awesome]] revolved around him taking on an entire military base on his own ''and winning,'' and while he was going OneManArmy on the place, he [[{{Hallucinations}} hallucinated]] Reznov's presence and thought he was tag-teaming it with him the entire time. Mason has pulled off the impossible more than once with "[[ThroughTheEyesOfMadness Reznov's help]]", so it could be inferred that in that situation, he found a way out while thinking that [[DeadAllAlong Reznov]] was the one who helped him.
[[/folder]]

[[folder: Weaver?]]
* Alright, I'll be the one to say it: What the hell happened to Weaver? Woods comes back. Kravchenko comes back. Reznov (maybe) comes back. May I remind you all that these three were thought to be DEAD. Weaver was alive and well (minus an eye), and he vanishes. What happened? Did the whole of Treyarch just forget?
** Maybe they dropped the character because his voice actor wasn't available at the time? Gene Farber was busy voicing Kozak in ''VideoGame/GhostRecon: Future Soldier'' around when this game was in development; it's entirely possible that by the time that was all over, Treyarch had already said "fuck it" and managed to make a plot that worked for the 80's missions and didn't involve Weaver. Although, this does bring up the question of why they'd drop one character whose original voice was unavailable, but go for [[TheOtherDarrin a sound-alike who doesn't actually sound anything alike]] for another one, unless they were absolutely unable to make a plot with both Weaver ''and'' Hudson MIA for no reason.
*** I guess that makes sense. I just they gave an explanation for it, you know?
** He could have been killed in the mission that tried to assassinate Mason, Weaver, and Hudson.
[[/folder]]

[[folder: Most Dangerous Terrorist since Osama Bin Laden]]
* Menendez is identified early on as "The Most Dangerous Terrorist since Osama Bin Laden." Wouldn't Vladimir Makarov have greatly overshadowed Bin Laden by the time Menendez became that powerful? Why not compare Raul to Makarov instead?
** Who said that Black Ops and Modern Warfare were in the same continuity?
*** I said it up above, but Viktor Reznov from ''World at War'' was apparently originally meant to be an ancestor of Imran Zakhaev. However, that's pretty much the only concrete connection between the two sub-series, and as I also said up above, now that sequels to both of those games are actually out I can't find actual confirmation of that connection anymore. So, I'd say you're right, and they aren't connected at all.
[[/folder]]

[[folder: Better not stop Mason]]
* So not one person in the room noticed Mason convulsing as he pointed a loaded pistol at Kravchenko, let alone tried to stop him, and were surprised if Mason actually does shoot him? Not to mention, since at least Hudson knew that Reznov brainwashed Mason to kill Kravchenko, why did he even allow him in the room, let alone with a loaded weapon?
** Hudson is the double agent that Kravchenko is talking about, remember? He has ''every'' reason to hope that someone kills Kravchenko before the dude can finish talking. Heck, it's likely that he's specifically setting you up to do it.
*** No he wasn't, the only reason he misled Woods and Mason during the events of Suffer With Me was because Menendez (presumably with help from the real double agent(s)) kidnapped Hudson and David and threatened to kill the latter if he didn't cooperate. If Hudson really was Menendez' mole in the CIA, he wouldn't have needed to use David as leverage.
[[/folder]]

to:

* Headscratchers/CallOfDutyAdvancedWarfare

----

!!World at War

* Since they saw fit to introduce Japanese enemies and new environments in this game, why did they have to recycle the Soviet scenarios from the previous games? Couldn't they at least have an epilogue mission set during the battle for Manchuria?
** I don't recall fighting for Berlin in previous Soviet campaigns. Then again, I never played 1 or 3, so maybe I don't know what I'm talking about.
*** 1 ended with you entering the Reichstag and raising the flag on the balcony. It was the exact same scenario, though the level was less elaborate.
*** I assume because the Battle for Manchuria would have been extremely one sided like it was in real life, with really poorly trained and unarmored Japanese soldiers taking on the best of the best of the Soviet army. That and it took place after the atomic bombings so the ending would have been off. Though that still doesn't explain why they didn't include the Prague Offensive, the final offensive in the West for the Soviets or why they didn't include a British campaign with a final showdown in Italy.
*** Still, having the Soviets face the Japanese would be the one thing that would link the two campaigns thematically. It could have been interesting if the opening level of the game was set during the climax of the battle of Khalkin Gol and the final one sometime during the invasion of Manchuria. But Main/SmallReferencePools and all that...
*** Maybe the invasion of Manchuria was such a CurbStompBattle because the Soviets had [[OneManArmy Dimitri]]?
*** Not to mention, Brits were in the PTO to some extent. Did they never hear of Burma?
*** Good points, there was ample opportunity to have fresh scenarios included. Perhaps something from Operation Bagration, or defending against the final Axis offensive in Hungary in January of 1945. The WWII setting offers lots of untapped potential in terms of battles and settings, but game makers invariably keep recycling the same few battles and theatres over and over again.
*** I'm really hoping a future title features Burma or something similar for the Pacific Theatre. As for the Eastern Front, missions don't necessarily have to be from the end of the war. I'm pretty sure the Siege of Leningrad hasn't been in a Call of Duty game yet. Also, I think [=CoD3=] had the right idea, letting you play the Polish and Canadians. Maybe a later game could also use more overlooked armies, like the Australians, Nationalist China, or the Free French or something.
** Or perhaps the North African Campaign against Italy. As American or British forces.
* How exactly did the ranking system work in the Red Army? Dimitri killed Amsel by himself (more or less), but three years later, he is still a private? What? Reznov talks of him as a god, but he is only a lowly private. Also, something else that bugs me in games like this...why do the privates always take point and lead the higher ranking people through the war?
** This may be an aversion of AuthorityEqualsAsskicking. In real life, privates ''often'' take point, especially in militaries that use casualty-prone tactics like the Red Army. That level in Call of Duty 1 where a Soviet sargeant is basically using you, the unarmed conscript, to draw machine gun fire so he can move from cover to cover safely? Realistic.
** Likewise, being a great fighter or sniper doesn't guarantee you'll get promoted. Or that you'll ''stay'' promoted. You have to be able to lead and to fit into the military hierarchy. Maybe Dimitri gets into drunken brawls when he's off-duty and keeps getting busted back to private. He wouldn't be the first man with that problem. In that case, nobody would want him in charge of a squad, even though everybody wants him ''in'' their squad.
*** But wait...there was a three-year difference between the time Dmitri shot Amsel and the time when Reznov found him captured in the house. Reznov seemed pretty surprised to me; I figured that Dmitri was separated from Reznov and, sometime during the three years, was captured by the Germans.
*** [[OhNoNotAgain Maybe his tendency to get captured is what's keeping him from being promoted.]]
*** You probably meant that as a joke, but it isn't as implausible as it sounds: Stalin was VERY paranoid about those who had been captured by the enemy, and a great deal of them, when "freed", went straight from the POW camps to the Gulag. If the Kremlin knows about this, Dimitri might be lucky to escape with his life.
*** Uh, have we forgotten that Dmitri NEVER SPEAKS? He couldn't even be promoted to the equivalent of lance corporal - how would he give orders to a fireteam? You don't get promoted to the position of general based on your killcount (Unless it's GFTB). He might have quite a few medals the player doesn't know about, though. Still, how many mute people can even get into the army? They probably made an exception for him just because of his sheer awesomeness. This would also explain why he's allowed to continue fighting after being captured (being just that badass).
*** Well, he DOES speak. He has one line in ''VideoGame/CallOfDutyBlackOps''. Maybe they don't promote him because he's not a People Person(TM), [[LonersAreFreaks and we all know what that means.]]
** I believe the answer is simpler than that. The Red Army didn't belive much in promotions in wartime. During WWII the Red army had Majors commanding Armies. Not Major Generals. Majors. No reason to go through that bureaucratic brouhaha for someone who is probably going to die, after all. People were usually just shunted up the ladder of responsibility, and it was made sure everyone knew who was in charge, and after the war, if you survived and weren't disgraced, you got the rank you'd earned.
* Another thing about ranks and chain of command: In the shooting gallery mission, the commander of your flying boat radios Major Gordon for permission to attack the Japanese convoy. Assuming this is the same character mentioned and seen in the Marine levels, this raises the question: Why would a Navy pilot need the approval of a mid-ranking USMC officer in order to attack a convoy? Surely, it would be a matter for the Navy authorities in the region?
** It's at least possible that the Navy pilot is assigned to a mixed Navy-Marine task force or combat team. Gordon might be his immediate superior.
* Another thing on the PBY Flying Boat level. After a certain point, when you're firing the rear facing machine gun, a stray flak burst almost kills you and puts quite a few large holes in the underside of the airplane, large enough to quite clearly see out of. Now, when the flying boat is about to touch down on water to pick up survivors, you're ordered to close the rear hatch to prevent water from coming in, wouldn't that be useless since water will still leak in from all the holes in the back? Wouldn't landing cause the plane to sink?
** Judging by photos of Catalinas on the water I found through Google image search, it seems like that section is far enough above the waterline that there is no real danger of flooding in calm seas. You probably would not be flooded and sunk if you left the hatch open, it is just a safety precaution.
* Why does it seem like grenades are just magically attracted to you in Veteran mode? This Troper found that even if the mooks throw the grenades in the direction you are facing towards your allies, the frakking grenades come flying right back at you and land very neatly in your lap. So much the worse when enemies respawn - expect more than 4 grenades to surround you. Oh, and your allies like throwing grenades in your direction, too.
** It's either grenade spam, or gunfire ''and'' grenade spam. Oh, and there was also a grenade magnet implanted in your body when you play on Veteran, FYI.
* This Troper also found it weird when Pvt. Polonsky started an argument with Maj. Gordon. A freaking major. Being in the service, I know that this just doesn't happen unless one wants a one-way ticket out of the service...or jail time.
** Considering how nonchalant Maj. Gordon is about this after Polonsky's rant, we can either assume they have a non spoken agreement that he allows his soldiers to vent in high stress environments, or he just doesn't care. Still extremely unprofessional on Polonsky's part, considering how much respect rank is given in the military.
*** I'm not historically astute enough to know if this is possible, but could Polonsky be a conscript? It would certainly explain some apathy towards military discipline; maybe talking back to officers is what he does instead of wearing dresses.
*** Yes, Polansky could certainly have been conscripted (or, more accurately, drafted). While WWII saw a heavier participation by volunteers and a willingness by conscripts/draftees to fight than the historical average, breakdowns in morale and discipline were hardly impossible.
** Or they were all perfectly aware of how ridiculous the situation was and Gordon was willing to let it slide.
* This Troper doesn't claim to be an expert on how PBY Catalinas did their job, but it seems odd that in "Black Cats", Manta Ray and Hammerhead attack the Japanese convoy with nothing but guns, and destroy all of them. Considering the considerable load of bombs and torpedoes such planes could carry, you'd think that they'd use those. The only explanation I can think of is that since they were the Japanese equivalent of Q-ships (regular civilian freighters with hidden guns bolted on), they were unarmoured and did not require such heavy ordnance to destroy, but I'm not sure.
** Judging from the dialog on how they seemed to stumble upon the merchant convoy, and the fact they were so close to an American fleet, I assume the PBY was either a search and rescue craft operating in the area in case of attack or a recon plane for the fleet. It explains why they only seemed to use machine guns and cannons, as that was the standard self defense armament. And 20MM cannons were pretty much the standard anti-shipping gun, as B-25 Mitchel's equipped solely with fifty calibur and 20MM cannons roamed Japanese shipping lanes and engaged merchant ships with guns all the time.
*** Uh, no. The "commerce destroyers" packed about a dozen .50 cals in the nose but they also carried bombs. The guns were mostly used for flak suppression and messing up anything above the waterline (Beaufighters had 4 cannon and 4-6 guns, but no bombs, they just straffed). Then you did an S turn and skipped a bomb into the ship to let in the water. Bismark Sea was the classic case. 8 merchant ships and 4 destroyers sunk in 2 attacks over two days (by about 60 odd bombers of mixed types and 100+ fighters).
** Also, [[AndKnowingIsHalfTheBattle Catalinas don't have internal bomb bays]], any munitions they carried (bombs or torpedoes, normally) would be on a pylon on each wing. They didn't really carry as much as you'd expect them to, but then, bombing wasn't strictly their hat. The "Black Cats" were known to go on extended night time raids where they'd bomb a Japanese base, then start making passes with the crew throwing hand grenades and whatever munitions they could stack on the bunks and fuse by hand, like [[ImprovisedWeapon improvised bombs]] and even their garbage, all to mostly just [[HumansAreBastards keep the enemy from getting a peaceful night's sleep.]] Ever blew over the top of an open beer bottle like a flute? Turns out, if you fling one of those things out the door of a plane in flight, it makes a ''[[HellIsThatNoise seriously]]'' [[HellIsThatNoise scary noise]].
** The machineguns on the Manta Ray and Hammerhead are capable of shreading through the thin armor on Merchant ships. Merchant ships aren't warships, they dont have 4" steel armor like WWII warships at the time. The amount of munitions a Japanese merchant ship resuppling the front carried would be an easy target of internal explosions.
* For God's sake, just give each nation its own weapons and let them speak in their native languages ''all'' the time.
** Each nation ''does'' have its own weapons, aren't you paying attention?
** About the language thing--is it too hard to subtitle what the enemy's saying? ''VideoGame/CallOfDuty: World at War'' is a much better game than say, ''VideoGame/MedalOfHonorVanguard'', but even ''Vanguard'' had blasted subtitles for the enemy phrases.
*** I'm pretty sure there's no subtitles because Dmitri and Miller don't speak German or Japanese, respectively.
*** I'd at least like an option for it after the game is beaten once. I just want to know what they're saying.
*** "There they are!" "Shoot at him!" "Fire in the hole!", and "Look out! Grenade!". There, I just summed up all of what they are yelling in a nutshell.
*** You forgot [[MemeticMutation "Telephone pole!"]].
* With Marines always boasting about how they "never leave a man behind", how come two Marines stay behind while the rest take the only boats off the island at the end of the level "Semper Fi" while the beach is still crawling with Japanese after the bombs go off?
** If you take your time reaching the boats both soldiers will be killed by the advancing Japanese, so I assume it's merely an oversight since most people will immediately rush towards the boats and allow the two soldiers to live unintentionally.
** Several soldiers were actually unintentionally left behind during the real-life Makin raid. They were captured and executed by the Japanese.
* What bugs me is that the [[SawedOffShotgun sawed-off shotgun]] just isn't as fun to use as you'd expect it be. Killing Nazis is fun, double-barrel shotguns are fun...and yet I still end up wishing I had the trench gun instead. Oh wait, maybe it's because you can't fire both barrels at once like in Doom 2. That would've been awesome. [[ThereIsNoKillLikeOverkill Needlessly destructive]] and maybe a GameBreaker...but still awesome.
* Why do '''all''' the German soldiers in the Soviet campaign look the same, except for when you storm the Reichstag? I don't know if my game was glitched or something, but every German soldier had the exact same appearance, with their tunic sleeves rolled up and all. But then you get to the Reichstag, and suddenly, there's variety galore. Why? If they had all these models of German soldiers, why did they just use '''one''' until the final two missions?
** Possibly to imply that the Player Character has gone slightly insane during the war? I haven't played the game, but judging by the fact that the Germans only appear in the RUSSIAN campaign...
*** Well, the American campaign in ''World at War'' is set in the Pacific, so I'd say it makes perfect sense that there aren't any Germans in that part of it.
* It's been established throughout the game that I am essentially an invincible god of war. Throughout the Soviet campaign, I have located enemy snipers by standing up and waiting for them open fire. [[OneManArmy I have personally slaughtered entire regiments of Nazis]]. Nobody advances until I do. I have been blown up, [[MadeOfIron shot more times than all the targets at a shooting range combined]], and apparently have Wolverine's [[HealingFactor healing factor]]. So, ''obviously'', a single pistol shot from a wounded enemy is enough to kill me.
** Which is why your fate is ambiguous. You don't exactly fall over at the end of Reznov's speech at the end and you are apparently well enough to stand. Coupled with Reznov's assurance that you will live (though that could be bravado), really, there is no clear evidence that Dimitri dies from the pistol shot.
*** A single 9mm pistol round is highly unlikely to kill an adult human male, unless it hits something important. (Or medical aid is not given at all and they bleed out.) Judging by the angle and the way you're limping, it seems like you got shot in the gut. You'll be fine.
*** This is usually where someone says "GameplayAndStorySegregation".
*** Technically, Reznov directly says that he'd '...make it through it. [He] always [does]'. Petrenko's death is about as implied as Soap's. Regardless, with Black Ops out... he's alive.
*** There's a lot of that in this game. In the marine's mission when the first sergeant guy gets stabbed and dies at the end, I heard the Japanese guy screaming "bansai" and immediately knew what door he was going to pop out of, and when he did, I emptied a whole Garand clip into him point blank before the scripted stabbing even happened.
*** This is actually a case of GameplayAndStoryIntegration, oddly enough. You ever shoot a guy with a pistol in close range in this game? The wiki places the P38's singleplayer damage values at a maximum of 140 for a close-range shot. You and any given enemy only have 100 HitPoints maximum.
* The [[PrecisionFStrike fucking]] [[ThatOneLevel Vendetta]] sniper battle on [[HarderThanHard Veteran]]. Every other German in the whole damn level dies from 1 shot to the face, this asshole takes 3. He also can tell exactly where you are at all times (a luxury you don't have) and can kill you with one shot to ANYWHERE. I know it's supposed to be challenging, but this is [[TheComputerIsACheatingBastard cheating bastard]] level hard.
** As far as I saw, the player doesn't have nearly as much space to shoot from in his building compared to the entire apartment building the German guy has, hence why he always knows where you are. As for the impossible durability, though, I've got nothing; considering everything else I have against the game, Treyarch may not have had much clue what exactly they were doing when they made it (they shaped up for Black Ops, though).
* In the Soviet mission "Their Land, Their Blood", at the start, there's several things about it that bothered me. For one, Dimitri is being held prisoner by 3 German soldiers, but for some reason, his rifle is on a table right next to him, easily within reach. Why would his rifle be loaded and right next to him if he's a hostage? Secondly, there are 3 Germans, all with submachine guns and automatic rifles, and your guy was reaching for a slow-firing bolt action rifle, but when you start, you find that Dimitri apparently had a Tokarev pistol on him the whole time that they didn't take either. So why was he reaching for a gun that would just get him killed when he could have shot all 3 of them in the back of the head in like 2 seconds immediately after waking up?
** Also, IRL, Soviet troops would have immediately executed Dimitri as a traitor for allowing himself to be taken alive. It doesn't matter how badass he is, Stalin denounced his own son as a traitor after he was captured.
*** Not necessarily, sometime Stalin put such men in Gulags instead of killing them outright. Plus, the war was almost over and too many men had died on the Russian side by then that any man willing and able-bodied enough to fight would be called upon in the push towards Berlin, even a captured man like Dimitri. Besides, Chernov and Reznov were the only people who knew he was captured as they are the ones who stormed the building he was captured in and rescued him, they weren't under any obligation to reveal to command that Dimitri had been captured if they didn't feel like outing a friend.
*** Stalin was also known to take deserters and former [=POWs=] and make them into units who's duty it was to be cannon fodder and perform the worst jobs. With Reznov in for his injury, Chernov for his cowardice, and Dimitri for his capture they all could have been part of a unit meant for suicide missions and taking it to another level of Badass that they survived!
*** This troper thought the implication is that Dimitri had only been prisoner for maybe a few minutes, at most. Maybe he was just knocked unconscious by a shell burst and woke up with some Germans around him.
*** Actually, in ''Black Ops'', Dimitri and Reznov are deployed to the Arctic Circle to mop up some Nazis there (bordering on ReassignedToAntarctica): Dimitri ends up dying in a gas chamber and Reznov just barely escapes, only to be recaptured and sent to the Vorkuta Gulag. Chernov does not appear, and isn't even mentioned, leaving his fate after being roasted on the Reichstag steps ambiguous: he may have died there, or he may have been sent back to Russia, [[FateWorseThanDeath in which case dying in Germany may have actually been preferable]].
** As for the Tokarev, Reznov may have [[RuleOfPerception reverse-pickpocketed it onto you]] as he was helping you up, or something - compare the [=CoD4=] level "Hunted" where Price doesn't even touch you as you wake up from the helicopter crash and yet as soon as you have control back you magically have what appears to be his M1911.
* This troper was exceptionally annoyed that this entry in the [=CoD=] series, which was originally founded on the idea that "It took more than one country to win World War II" (and the fact it is subtitled "World at War") has decided to forgo including a British campaign. I mean, I know that the SAS play a pivotal role in the Modern Warfare spin-off, but it just seems like wasted potential. Playing a British soldier at Dunkirk would be very interesting. And why do they completely ignore the Free French? Or even the myriad of resistance groups? Those would add a unique and interesting spin to the series as well. Only playing Americans and Russians in the main campaign just seemed...lazy.
** Every other main Call of Duty game to date has featured a British campaign. Having only a Russian and American campaign is a breath of fresh air by comparison.
** Hell, taking a chance at playing a German campaign would be very interesting. Just because you play a German soldier doesn't mean you are going to be gassing Jews with the click of a mouse...
** There was originally going to be a British campaign. The [=PS2=] port actually has it and there are game files that people fished out for the Lee Enfield, Bren and Sten. I just assume the fact Activi$ion make them pump it out at roughly the same time every year meant they didn't have time. Pity.

!!Black Ops

[[folder: Reznov's status]]
* [[FridgeLogic Wait just a minute]]. Reznov [[SanitySlippage isn't actually real?]] He's shown actually KILLING enemies. You could make the argument "The specific Spetznatz and VC he's killing are also products of Mason's hysteria". Maybe in the scripted events. But in non-scripted combat, he can kill bad guys, and those same enemies can kill you...
** Yes. Hudson appears to be partially lying in an effort to break through the brainwashing. It is implied that Reznov was actually there at several points in the game. He's also listed in the intel files as alive in documents dated post-Vorkuta, he's listed as a HUMINT defector in one of the pre-mission loading screens (Rebirth Island) and there are other hints scattered throughout the game that he is still alive, including the secret messages and the emails on the terminal.
** These implications aside, most of the times we see Reznov contributing in battle is when there's lots of other soldiers on both sides also running around shooting at people; and in these situations, whenever Mason mentions or speaks to 'Reznov' the usual reaction from the people around him hearing this is often along the lines of "Mason, what the ''fuck'' are you talking about?" The implication ''here'' seems to be that either Mason is just hallucinating Reznov joining in ''and'' the people's killing or is mistaking another combatant for Reznov in the chaos; at the very least, while Reznov might indeed be alive he's certainly not pitching in as often as Mason thinks he is.
** Assuming Reznov is some sort of dissociation hallucination made up by Mason's fucked up brain, then he could simply be Mason killing people himself and "seeing" Reznov doing the killing. After all, that's what happens on Rebirth Island. Which would also explain why Mason is kept on active duty despite being quite insane: he's two badasses' worth of kill tally ! :)
** The whole games runs on the UnreliableNarrator, remember; we're seeing the world through the perspective of a man who is, if not outright insane, then at least possessing an incredibly fractured psyche, and much of the game is composed of flashbacks of him narrating this to another man, adding another level of unreliability. Simply put, if we see Reznov actually killing people, then that doesn't prove whether Reznov was there or even whether those other people were there, since Mason is in no way a reliable viewpoint.
[[/folder]]
[[folder: Dragovich's true intentions]]
* [[MikeNelsonDestroyerOfWorlds What is Dragovich actually trying to achieve?]]. He's put hundreds[[FridgeLogic (!?) ]]of sleeper agents in the U.S who will be ordered to utilize Nova 6 to commit mass terrorism, and when the U.S is in disarray he plans to militarily invade it. Why? We understand that he's an evil [[DirtyCommunist commie bastard]], but it's explicitly stated that the U.S is [[WorldWarThree preparing a]] [[NukeEm nuclear]] [[KillEmAll response]] should he go forward with his plans. So [[FridgeLogic what's the point?]]. Does he [[OmnicidalManiac WANT]] that to happen?
** Yes. Dragovich is that fucking crazy. For fuck's sake, he ordered his men to perform tests on NOVA 6 using infants and had them cutting people up after exposure just to see how long they could keep them alive by removing infected tissue. Dragovich is a complete lunatic and psychopathic monster who manages to out-evil Makarov, which is pretty damned impressive.
** Don't forget that Dragovich is basically a James Bond supervillain in all but name. He has thousands of mooks, a convoluted plot to invade the US with a massive superweapon, a Dragon, an EvilGenius, and multiple {{Supervillain Lair}}s, up to and including a secret underwater base! All he needs is a cat and a FemmeFatale lieutenant to round out the classic insane Bond villain role.
** Okay. I get that. Robert [=McNamara said=], 'He has no fear. No conscience. No weakness." That's one thing, but having no COMMON SENSE is another. His plan to conquer the U.S would be brilliant if it weren't for the fact that it will result in total nuclear war and TheEndOfTheWorldAsWeKnowIt, including the U.S.S.R. You could argue that he doesn't care about what happens to Russia, but it begs the question, what does he plan to get out of this whole scheme? And [[RantInducingSlight MOREOVER]], why does he have ARMIES of henchmen who share his ridiculous suicidal ambition? Wouldn't Kravchenko or even some low-ranking Spetznaz mook think, "Gee, I want to slaughter Capitalists as much as the next guy, but maybe this whole sleeper cell/chemical weapons/conventional invasion strategy won't do anything besides turn the Warsaw Pact into a glass parking lot.."
*** Again: Dragovich is ''completely fucking nuts''.
** But also, Mason didn't really have any part in Dragovich's original plan. In Cuba, he seemed to be like, "Okay I got this plan to gas America. Oh, cool, I found an American black-ops agent. I'll have him kill Kennedy while I'm at it." Now, I can understand the brainwashing bit, conditioning Mason so he's all "MUST KILL KENNEDY". But why program him with the numbers that indicate where all the sleeper cells are? What good would that do Dragovich? If Dragovich had just killed Mason, his plan, as fucked up as it might have been to begin with, would have worked.
** All of the prisoners that Steiner programmed in Vorkuta are able to decode the orders and messages being relayed through the number stations. That's how they were able to follow orders like Mason's command to kill Kennedy in the first place. Reznov appears to have altered how Mason may have interpreted the kill orders to extend them to the three he also wanted dead.
** The number's broadcasts' are the way that the sleepers are controlled. The sleepers themselves don't know that they are being controlled unless ordered. It makes sense to teach them how to understand the numbers, or they can't hear their own orders. And about Dragovich's plans: he probably told his men that he could stop the nuclear retaliation. And if you think about it, are we absolutly sure that he ''can't''?
** [[EpilepticTrees Maybe]] Dragovich didn't just brainwash Mason, but [[SlaveMooks ALL of the Soviet troops under his command]]. How else would they follow him?
[[/folder]]

[[folder: Clarke's torture]]
* Clarke is repeatedly punched in the face after glass is shoved into his mouth. He can talk just fine. Mason and Woods are tortured by the Vietcong. They are more or less in perfect physical condition. The game seems to be ignoring that torture can actually leave someone physically/mentally injured at best and [[AndIMustScream utterly crippled]] at worst.
** [[FridgeBrilliance Kind of how you can be shot hundreds of times but not be seriously impaired?]]
** They don't ignore the mental effects of torture. They describe how Bowman breaks down and basically commits suicide in the Deer Hunter homage scene.
[[/folder]]

[[folder: The logistics of the Soviets]]
* How did the Soviets sneak so many Spetsnaz and a ''helicopter'' into Hong Kong?
** This was before the heights of the Sino-Soviet split, so the Chinese were probably more than happy to help them sneak dozens of Spetsnaz into the notoriously lawless Kowloon, especially if it could help them get some Nova-6.
*** In the 1960's, Hong Kong was ruled by the British, who presumably would have some objection to that plan.
*** Yeah, I know. And up north is the Chinese, who presumably knew the situation pretty well.
*** The Chinese were also Communist. They could have made it look like a training session.
** From what it looked like, the majority of the Spetsnaz were wearing rain-clothes with some tactical gear thrown in. It looks like most of them arrived as plainclothes infiltrators, probably through paying off Triads or other criminal groups. The helicopter was probably a recent arrival, brought in shortly before the mission started. Remember, Black Ops is dramatically exaggerating the capabilities of the Soviet special forces and intelligence to get around and get troops everywhere. A helicopter is small potatoes compared to what else they were able to sneak around in the game.
*** If China is friendly, then they could always just "fly" the helicopter over the border.
** The game exaggerates everyone's capabilities to get special operations units around. Hudson's team was able to smuggle multiple [=BTRs=] onto Rebirth Island. Think of this setting as a grittier version of ''Film/JamesBond'', with all the associated ridiculous espionage and special operations exploits.
[[/folder]]

[[folder: Anachronistic Weapons]]
* Why did the developers include so many anachronistic weapons when they could have had unusual 1960s ones instead, like Gyrojets?
** Rule of fun.
** Treyarch originally wanted to go balls-out with the tech of the era, but felt it wouldn't have been seen as 'authentic' (''not'' realistic before anyone catches that).
** It makes more sense if you consider the setting to be more of a ''Film/JamesBond'' secret agent-esque setting instead of an ultra-realistic one. In that case, the oddly high-tech weaponry makes a lot more sense.
** FridgeBrilliance : In Kowloon, when "rescuing" Clarke, he has stashes of weapons, correct? Notably, the Spectre M4, the G11, and the PSG-1. All three designed later than '68. BUT, pehaps, because Clarke is just that insane, he designed and built several of these weapons because he's CrazyPrepared for being killed. They WEREN'T the weapons, but they were later found and shipped to Italy/H&K (for the G11 and PSG-1) to be reverse-engineered.
** Mason is [[UnreliableNarrator trippin' balls]] during the entire game. Everything we see or do is questionable, including the guns. This goes doubly for the flashbacks involving Reznov and Hudson, as Mason is apparently relating what he remembered them told him.
-->'''Mason''': Then I picked up an AK-47 that had a flamethrower attachment....\\
'''Interrogator''': Uh, okay. You ''did''. Then what happened?
** That makes even more sense considering, last time I played through the game, Hudson's levels had even crazier shit than any of Mason's - apparently Mason is tripping so much he can't even correctly remember what the hell Hudson told him or is just making shit up. Compare ''S.O.G.'', where (ignoring the blatant Jeep ProductPlacement in the last section) the only really out-there thing you can find is the aforementioned flamethrower attachment, to ''Numbers'', where you start with [[GunsAkimbo dual-wielded CZ-75's]] and can continue with dual Kiparis's, a SPAS-12, PSG-1, G11, and the like - none of which was in service anywhere or even ''developed'' yet at that time.
** Seeing how much the game relies on the RuleOfCool, they better have a ''really'' good reason to not include [[http://en.wikipedia.org/wiki/Special_Purpose_Individual_Weapon this]].
*** Well, if you view the events of Nazi Zombies as a canon behind the scenes story going on while Black Ops is taking place, then we can safely establish that all of these anachronistic weapons in the single player campaign are just a drop of water in the ocean. In Nazi Zombies, the technological achievements include atomic battery powered ray guns, a hand-held cannon that fires high powered waves of compressed air, a gun that can shoot waves of freezing ice, a lightning gun, a machine that can convert regular guns into laser guns/plasma weapons, a black hole generating bomb, teleporters, flying saucers, and a base on the surface of the Moon. If you take all of that as canon then you can simply explain that all the anachronistic weapons were something they created along with everything else way ahead of schedule and simply didn't release it to the public.
[[/folder]]

[[folder: Why is Clarke's hair grey?]]
* Clarke is in his forties yet is grey. Steiner is in his sixties but is still blond. Not impossible, but very odd.
** The strain of Nova 6 Clarke developed had the unfortunate nonlethal side effect of greying him, while the strain Steiner developed was more raw and for some reason preserved his hair color. Or Steiner dyes his hair.
*** Since Nova 6 is repeatedly shown to be instantly lethal, it's unlikely they got a dose of their own poison.
*** It is stated to include Rhenium, which may be toxic in large doses.
** The dye part is probably the most likely; look closely at Steiner in his close-ups in "Rebirth", and he has a lot of visible veins and liver spots on his face. He's definitely aged visibly since "Project Nova".
** Plus, some people grey quite early in life.
* He was harassed for being a communist for most of his life in England, then started working for a James Bond villain, and then spent at least several months being (correctly) paranoid about Spetnaz coming after him. I would say that would be more than enough stress to cause early greying.
[[/folder]]

[[folder: Mason's Burn Notice, and his rogue status]]
* Why did Mason, Hudson and Weaver go rogue (or appeared to) after the final mission, as stated in the intel document?
** The last cutscene implied that Mason killed JFK. Hudson and Weaver may have had to go rogue to protect him.
*** I think we can all agree Mason did kill JFK, but that was in '63.
*** That doesn't make him any less responsible for it, at least in the government's eyes. If they found out that the man who killed Kennedy [[RefugeInAudacity went on to work for them for another five years]], I imagine the response would be "kill that traitor son of a bitch".
** IIRC, Mason went after some other people, possibly because he was still partially brainwashed, and the lady say the numbers was broadcasting orders from another station. If so, he was deemed a threat to the CIA and Hudson/Weaver may have become close to him. If Mason was taken out they'd be angry and try to get revenge (like Woods with Bowman). I may be wrong though.
** Other intel documents suggest that Frank Woods is alive as a POW in Hanoi. That would be another potential reason: going rogue to rescue him.
*** It is because the CIA had a burn notice out on Mason where he was viewed as a threat to national security and a hunt and kill order was put on him. His friends are protecting him.
* Or, Mason might be involved in the "other" Kennedy assassination, which took place four months after the numbers station incident.
[[/folder]]

[[folder: Mason and Woods' skills]]
* How are Mason and Woods trained to be able to fly Russian aircrafts?
** Real reason: RuleOfCool. In-universe justification: The Mi-24 was developed from the earlier Mi-8. Perhaps they were trained on captured examples of that type and the controls are similar enough. Of course, it is even stranger that there are early versions Mi-24s available in 1968 when the first evaluation models were delivered to the Soviet armed forces in 1971.
** Being highly-trained CIA operatives whose entire role involves actions deep inside enemy territory, I'd imagine at some point they were given some training in operating enemy vehicles.
*** Besides this, the Hind is not some weird unique wonderweapon, it's a helicopter. It's flown just like any other helicopter - a pair of pedals, a pair of sticks and a throttle. Once you've learned how to fly one, you can more or less fly them all, just like you don't need to learn how to drive every different kind of car. Presumably Woods & Mason have learned how to fly choppers at some point in their training as elite high-speed hooah badasses. They also both speak Russian fluently enough to be mistaken for locals during the Baikonur mission, which implies they also read it, so figuring out which dial, indicator and gauge is which wouldn't be a problem to them.
[[/folder]]

[[folder: Mason's sanity and reliability as a soldier]]
* Furthermore, why do they let Mason, someone they know was driven nuts in Soviet prison, punched out his handler, and may still be under the influence of that programming, participate in an *extremely* important mission? Why do they let him fly the chopper too? What if he goes nuts again and decide to down the other Hueys and sabotage the mission?
** Mason is the main protagonist, and dramatic convention demands that he would have to be the one to face down the Big Bad. Of course, in a more realistic scenario, he would be in psychiatric care and probably will never go on a mission in the field again.
** Just to clarify, Mason's only manning the guns; if you turn to the left, you can see Hudson is right next to him, piloting the helicopter. One can assume that Hudson is keeping a close eye on Mason's actions throughout the mission and is ready to react appropriately if Mason flips out.
** I just thought that due to the general state of chaos that the US is in (Weaver mentions heading down to bunkers presumably with a lot of other important military people), Hudson's gut feeling that Mason was not a traitor was enough to get him on the helicopter along for the mission. I'm still not sure that totally justifies putting him up front in charge of the guns and whatnot, but I guess sitting in the helicopter being taken along as a human decoder ring for the mission wouldn't have been much fun for the player.
** Hudson clearly trusts Mason (it was probably an IOweYouMyLife thing for saving him in Khe Sanh) but also, as the interrogation showed, Mason is still one hell of a badass. Considering the final level takes place as the US reaches DEFCON 2 and we're still presumably engaged full bore in Vietnam, there might not have been a ton of other men to send.
** The above might ring true were it not for the fact that as you're swimming up from the evil underground Soviet doomsday base, there's a giant flotilla of US ships ready and waiting. Although it was cool to board the ship and then dive down to the submarine station thing, one can't help but think that blowing up the ship followed by dropping a dozen or so depth charges would have saved a lot of time.
** Along with some of the other reasons for why Mason was allowed to go on the mission and even try to go down to stop the broadcast as the station was being bombarded, Mason said it himself that he needed to be sure Dragovich was dead for real. Besides what had already happened, more so after his failed attempt at Baikonur 5 years prior to the last mission, he had some justification, even with the coming assault on the underwater station. He had to be very sure, Dragovitch might have otherwise somehow escaped, key word being ''somehow''.
** Remember also that Mason is ''the very best'', as noted throughout the game. I mean, he manages to attack Rebirth Island ''by himself'' and do as much damage as Hudson and his entire CIA/Marine team ''put together.'' Mason may be mentally unstable one-man army, but he's also ''your'' mentally unstable one-man army.
** Building on the above, also keep in mind the kind of capabilities Mason has - in terms of sheer skill, experience, ingenuity, and sheer lethality. If Hudson and Weaver left Mason behind, the first thing he'd do would be to break out, grab a helicopter, and head straight for Dragovich. Bringing Mason along ensures that they can control Mason's actions. Leaving him just invites trouble and antagonizes him.
[[/folder]]

[[folder: Clarke's compliance with the CIA]]
* Why did Clarke help the people that were torturing him literally 5 minutes before the Spetsnaz came? Why not ditch them or shoot them in the back?
** Short-term advantage. The [=CIA=] want him alive, the Soviets want him dead. Probably he was hoping that they would fend off the Spetsnaz, after which he could ditch them at his earliest convenience.
** Clark also points out that while he may be a "dead man" due to Dragonovich, he will do whatever it takes to stay alive for as long as possible. The CIA agents are helping him stay alive and don't want him dead.
** CIA agents that you've murdered yourself are no longer useful for attracting Russian bullets that might otherwise be aimed at you. Clarke would much rather that the Spetsnaz have to guess which one of the three silouhettes climbing over rooftops in the rain and crappy visibility is him rather than simplify their targeting problem for them by clearing out everybody else shooting at the Russians. Unfortunately for Clarke, the Spetsnaz rolled a critical hit.
* Even while he was in the middle of torturing him, Hudson told Clarke the same thing he told Mason at the beginning of the story: "Give us what we want, and we guarantee your safety." If they had managed to escape the Russians, the CIA probably would've given Clarke protection and granted him immunity from prosecution; similar deals have been struck in U.S. history, such as with Unit 731.
[[/folder]]

[[folder: The Russian Intelligence beating the CIA's]]
* In the campaign, they make a huge deal about the Russians knowing about their plans ahead of time and also being one step ahead of the CIA/Black Ops. They also suspect someone is leaking intel but this massive plotpoint is never addressed again in the campaign. I haven't read any of the intel so it may be revealed in there but it seems strange how this was a focal point for half the campaign and suddenly, they just drop it.
** I thought it was Mason. Reznov sabotaged your brainwashing, but he apparently wasn't completely able to stop the effects considering that Mason shoots JFK. I figured Mason was an unwitting double agent.
*** Actually, someone tipped the Ivans off as far back as the Bay of Pigs. SequelHook?
*** There's already a sequel hook in the intel files. As for the Bay of Pigs, they worked with any number of Cuban rebels who could have turned on them.
** This is TruthInTelevision, but taken UpToEleven. The KGB was generally better-informed about American activities than vice-versa. In Black Ops, they just took it further, with the Russians knowing ''everything'' about the US's plans.
[[/folder]]

[[folder: Dragovich's plans for the numbers]]
* At the end, after the big reveal when Mason stumbles through the Pentagon, Hudson has him listen to the numbers sequence one last time. From that, Mason is able to decipher that the transmitter is aboard the Rusalka, leading to the last mission. Why would they transmit that information in their hidden broadcast? Why would they plant that information in the head of their sleeper agents? Those agents don't need to know it, and, indeed, anyone important enough to need to know it wouldn't need it transmitted all over the airwaves to remind them.
** It could be Drago's idea of a taunt, broadcasting exactly where the station was in a way that his enemies would never be able to understand. The last thing he ever says is a taunt, so it fits with his character. He just got off on putting the US in a situation where they could hear exactly what they needed to know but in a way where they were powerless to understand it.
* During the mission on Rebirth Island where you play as Mason, he mentions to Reznov that the CIA is trying to get Steiner alive. How exactly does he know this? Hudson and Weaver got the intel on Steiner during a period where Mason was a prisoner, and I doubt there was any contact between the two from Mason's escape to his arrival on Rebirth.
** It was a guess. Resnov put the idea in Mason's head that his own goverment might not have noble intentions, and Mason also knew how the CIA worked. Not to mention it wouldn't have been the first time the US goverment tried to cut deals with ex-Nazis.
** At that point, it was Reznov's part of the brainwashing taking hold. Reznov says something to the effect that no government would be willing to sacrifice the power of the Nova 6 gas. Remember, the British show up in Reznov's mission and he interprets their presence as an attempt to seize it for themselves.
** Also, in the interrogation, Hudson specifically states that Mason disobeyed orders regarding Rebirth, and Hudson and Mason appeared to be on the same frequency. It's not a stretch to say that Mason was listening in to their comm chatter before the mission begins or may have been aware of why they were there. He's not at all surprised when the explosions start, and says that it is the CIA.
[[/folder]]

[[folder: Nova Six's status as a unique weapon]]
* Did anyone else think it was odd that Nova 6 was treated as such a revolutionary new weapon? Nerve gas and chemical weapons were by no means new things in the 1960s, and while I don't know of any nerve gas that can turn your skin green and make it fall off, Sarin gas is quite capable of incapacitating and killing a human being with a small dose in a short space of time. Admittedly, Sarin gas has some problems with 'shelf life' and this fictional Nova 6 might be very cheap to produce/store, but that's never explained in-game. Personally I think some kind of biological weapon would have been much more appropriate for the kind of role they wanted Nova to play in the story. Though, I guess then we wouldn't have been able to see Petrenko die in such a dramatic fashion.
** It wasn't that the weapon was revolutionary in and of itself, but it was part of Dragovich's overall plan. Mainly, he wanted to have sleeper agents release it at once within all the State capitals. Here, Nova 6 can be used in many different ways. It is lethal within 60 seconds in small doses, such as in the clinical tests when they gave diluted samples to test-subjects (human and animal) and in Rebirth, but once you start to concentrate, it is instantly lethal. Kravchenko mentions lethality statistics on infants, so they were clearly planning for an attack on civilian targets. Evidently, the role of Nova-6 is that it was the best Dragovich had at the time he was formulating his plans, which is likely to be in the 40s. Everything I've seen of Nova 6 indicates that it is easy to disperse over a large area, it stays there for a long time (like in the last section of Rebirth), and evidently stays only in the target area or isn't affected strongly by the wind. In Redemption, it hints that the Russians were going to mount a land invasion after the Nova-6 attacks, but the dossier mentions that not even Moscow is sure of his plans. Even if there were better options, Dragovich probably made sure that his chemical would be used since he's described as a control-freak.
** I think the real kicker here with Nova-6 is that staying power it has. It doesn't appear to be affected by wind very much, judging by its behavior in Rebirth, which makes it an incredibly useful tool for tactical deployment and area denial. If you don't have to worry about your chemical weapon drifting too much and it can stay in an area of effect for prolonged periods, Nova-6 goes from a ''strategic'' weapon to a ''tactical'' weapon. That makes it incredibly useful in combat - moreso than even Sarin or VX.
** Don't forget that it was introduced in the '40, when it was revolutionairy. And even in the late '60's, weapons like these were either not invented yet or not yet capable to be weaponised (too dangerous/spoils/hard to produce/etc.). It doesn't seem all that special nowadays, but back then, it would have been massive.
* Poison gas was not revolutionary in the 40s or the 60s. Look up "World War I" sometime. Not only does Nova 6 seem to be nothing more than fancy mustard gas, it also seems rather expensive to produce. The three stated elements in it are sulfur (okay, kind of easy to come by), neodymium (a rare and expensive metal used in superconducters), and rhenium (an even rarer metal with the highest boiling point of any element. Where the hell would the Soviet Union get the rare metals needed for this, and how would the gaseous particles even float? If gas masks couldn't stop it then maybe I could understand, but since hazmat suits are shown to block it I can't really think of any benefit it provides.
** As noted above, Nova-6 ''lingers''. However it operates, it stays in the area for a prolonged period of time, turning it into an effective area-denial weapon. Also, mustard gas exposure is survivable, while Nova-6 isn't. It looks to be an alternate-universe version of sarin gas, based on the timeline in which it was developed. (in fact, you could replace all instances of "Nova-6" with "Sarin" and they'd fit pretty closely.) This matches observed effects and data notes in-game, which matches nerve agent effects as opposed to the vesicant/blister agent effects emblematic of mustard gas. In addition, the Soviet version of Nova-6 is ''instantly'' lethal. It can kill someone before the body hits the ground. Overall, it makes for a very, very efficient and potent example of a nerve agent, nastier even than sarin gas.
[[/folder]]

[[folder: The nature of Nova 6]]
* Related question: what is Nova 6 exactly? It's introduced as a chemical weapon, and the speed with which it kills supports this, but many terms dropped in the game (strain, infections, infected tissue, bio-lab) are only used for bio-weapons. This is most notable in the rebirth island mission, where the complex is called a bio-lab.
** Furthermore, it is stated to be made of sulfur, neodymium and rhenium, the last two being rare earth metals which have no function in biological processes. I say they just added "bio-" to it because bio-weapons sound more menacing than green blister gas.
** Nova-6 is an extremely fast-acting chemical weapon that inflicts damage roughly comparable with nerve gas, with sufficient lethality to kill someone before their body hits the floor. Symptoms are largely consistent with nerve agents but also have elements of choking/pulmonary agents as well and also causes skin necrosis.
[[/folder]]

[[folder: CIA knowing the Vietnam War was going south before the Pentagon does?]]
* This is more of a historical point, but in the cutscene after the Tet offensive, the interrogator tells Mason that Tet was when America really started losing the war. At the time of the interrogation, maybe a month has passed since Tet. In the short term, Tet was a failure for the Viet Cong. Sure, there must have been doubts in the American high command, but how did they know that the war was going to go so far south just four weeks later when, tactically, Tet was a victory for the allied forces in South Vietnam?
** The CIA/MACV-SOG has better knowledge in the universe than the US Army commanders? Might be a stretch, but...
*** Yeah, pretty much. The higher-ups at that point ''were'' aware that after Tet, things were swinging badly for the US/SV forces. It's not a real stretch to assume that the CIA realized that things were utterly fucked by that point, with the media response to Tet and the issues they were having back home.
*** This is probably less about intel and more about insight: the SOG and CIA gave all their intel to the top brass, but they also had the insight to see where this was going. Almost all military leadership is notoriously oblivious to their own troops and strategies' weaknesses, however, and probably refused to believe the spooks that the war was going south.
*** From what I could tell about the war from history books, before Tet the war was going fine on every single front (majority support at home, large US presence, heavy NVA casualties in every battle, no major US defeats). Tet, from a military standpoint, was a major US/SV victory. The Viet Cong took so many casualties they never truly recovered as a fighting force. The NVA had to handle almost everything after that. South Vietnam doubled the size of its military and all lost positions, including Hue, were retaken. If Hudson were speaking after the war, he might have a bit of a point. However, he is talking in the middle of the battle or right after the situation is resolved. Even with plenty of data, there is very little chance that Hudson could fully grasp the fallout after the battle. Interestingly, Hudson's statement is colored as much by current popular opinion and modern perception of the war as the average Vietnam War film. The US technically didn't lose Vietnam. It got what it wanted, a Peace Accord that ended the war with South Vietnam as an independent country. However, North Vietnam violated the Paris Peace Accords by invading South Vietnam in 1974, conquering the country in 1975. The US refused to enforce the peace agreement, undoing everything the Vietnam War could have accomplished. To quote one veteran "We didn't lose Vietnam. We left."
*** The thing about Tet is that, while it was a massive blunder for North Vietnam and a crushing victory for the US, the North's leaders took their loss and salvaged it into a propaganda victory. The US Government and media had been telling people how they were steadily winning the war and that everything was going according to plan. Then out of nowhere comes this massive offensive committing tens of thousands of soldiers and weapons. Regardless of the reality, Tet blew a hole in public perception of the Vietnam War, it created doubt in the narrative that the government had been selling people on. Hudson, being a spook, would be aware of the public opinion aspect of the War and could be correctly surmising that Tet could deal a crushing propaganda blow regardless of its outcome.
[[/folder]]

[[folder: Why didn't the CIA try to triangulate the source of the broadcast if they had the numbers?]]
* Short question: Why did the CIA need Mason's help in order to locate the origin of the numbers transmission? Technically, well, it's radio and the CIA are obviously able to receive the broadcast. So, why don't they use a little bit of simple triangulation in order to find the beacon?
** Any halfway-competent communications engineer could easily set up a large number of radio stations to transmit the signal from multiple points across the globe, which would foul up any attempts to find it via triangulation. There's a reason why the CIA needed to know ''what'' the broadcast was saying, not simply ''where'' it was being transmitted from.
** And that brings up another question: Why is the Rusalka ''still'' in the Gulf of Mexico? It was there ''seven years ago during Operation 40''. Either it has been moving around a lot and that was some really lucky timing on Mason's part, or Dragovich isn't as intelligent as he seems.
** In case you didn't notice, the Rusalka was parked on top of the underwater submarine base that was the actual numbers station. That's why it didn't move.
[[/folder]]

[[folder: The nature of Dragovich's standing with the Soviets]]
* I can stomach the idea that Dragovich was able to create all this Nova-6 with the help of Dr. Steiner at his side. The problem I have is wondering how in the hell he found all the funding for all these research facilities and sleeper agents all across the USA, a Soviet General does not make enough serious cash to fund such endeavors without the support of the Russian government.
** Which is why he was supported by the Soviet government. He's not a rogue agent or anything. He was acting with the approval of his government.
*** Reznov, or at least Mason's interpretation of Reznov (things are still a little sketchy on whether Reznov is still alive), told Mason that even the Kremlin doesn't know Dragovich's intentions. This gave me the impression that Dragovich may have been a part of the Soviet Military but he still had his own aims outside of the interests of Russia, or at least he had a vision of Russia that was far from what any sane leader would have sanctioned since his plans would have brought on a nuclear counter-attack from America.
*** Honestly, we can't really trust that. Reznov isn't exactly omnipotent, and this is Mason's interpretation of Reznov we're dealing with here. He's not exactly the most trustworthy resource, especially considering everything else Dragovich is shown to possess. He at least has to have some sanction by the Soviet military to do what he's done.
*** It's very likely that Dragovich lied to his superiors about what he was working on. He had the funding and support, but Moscow thought he was doing something entirely different.
[[/folder]]

[[folder: How Dragovich viewed Reznov]]
* Why would Dragovich view Reznov as a "thorn in his side" fit only for disposal? A General Officer in any given military usually does not become familiar with their troops unless they messed up badly or achieved remarkable victories befitting of a war hero. Reznov being the latter given all the major victories Dmitri and him achieve in the events of World at War should have been of interest for Dragovich to keep as a friend rather than a foe.
** Reznov was a war hero who held a vicious grudge against Dragovich (Dragovich abandoned Reznov's men to die during Stalingrad). Being a war hero with a grudge, he could easily incite resentment among the enlisted against Dragovich. Better to step on that fire early.
*** In Reznov's own words, he may not have liked Dragovich but he was still a loyal soldier who followed orders. That kind of soldier isn't likely to do anything you wouldn't like. Did Stalin really hate war heroes that much? Did he think that they would rob him of his own personal glory?
*** '''[[TruthInTelevision Yes.]]''' Stalin ''did'' fear Red Army war heroes and had a lot of Red Army soldiers who fought on the Eastern Front sent to gulags for precisely that reason.
*** That is a very terrible Military hierarchy, damned if you do, damned if you don't. What incentive would a soldier have to follow orders if he is punished regardless of whether he fails or succeeds in winning the battles he fights?
*** Ask Stalin. As was noted above, this is very much TruthInTelevision.
*** It's likely that they had ''no idea'' any of that would happen if they succeeded. For all they knew, they ''would'' have been welcomed home as heroes.
*** "That is a very terrible military hierarchy" -- welcome to Stalinist Russia. It was a crappy place, in large part because it was run by a paranoid psychotic who built a cult-of-personality around himself, so that the people adored him even as he was sending a huge portion of them to gulags. The returning war heroes would have expected nothing less than a hero's welcome. And Stalin would have been determined that all of them were planning to overthrow him and to get rid of them as soon as possible.
* Well, the only source we have for Reznov being a particular "thorn" in Dragovich's side is Reznov himself. It seems more likely that Reznov hated Dragovich far more than Dragovich ever cared about him, and that Dragovich didn't have a grudge as much as he just viewed him and Dimitri as disposable.
[[/folder]]

[[folder: Nukes as an option rather than Nova 6]]
* [[NukeEm Why couldn't the Soviet Sleeper Cells just use nuclear devices rather than going through all the time and expense of developing a new biological weapon?]]
** Nova Six appears to be able to linger in an area longer than most chemical weapons, thus making it more effective as an area-denial weapon. Also, it's easier to smuggle in innocuous canisters than it is to move nukes around. Suitcase nukes have relatively low yields and are very difficult and expensive to manufacture (making nuclear bombs that small is very hard), especially for that particular timeframe.
** Perhaps Drago intended to offer the US ripe for invasion with all its precious resources untainted by radiation.
[[/folder]]

[[folder: Animation issues with the M1911's reloading]]
* Is the dry-reload animation for dual [=M1911s=] really necessary? Apparently Treyarch had actually been trained how one would reload a pistol with one hand, but from what I can guess it seems that the intent of the method used is supposed to be "one-handed because your other arm is too injured to move" rather than "one-handed because [[GunsAkimbo you're holding another one in your other hand]]".
[[/folder]]

[[folder: Reznov's brainwashing]]
* How exactly he hijacks Steiner's program to Mason?
** It's shown during the penultimate mission that Mason was being brainwashed from a specific chamber within Vorkuta - and, for some reason, the so-called geniuses doing the brainwashing left him alone for a while in there on at least one occasion, giving Reznov time to walk in and input his own commands. This is also probably why Mason still does most of what Dragovich intended anyway - Reznov didn't replace Dragovich's commands with his own so much as he added onto them.
** Yeah, the thing that bugs me about it is basically about that: How come a prisoner can just walk into a room of some super secret experiment?
*** Dragovich is an overconfident megalomaniac, Kravchenko is a thick-necked thug, and Steiner is an arrogant academic. All of them have at least halfway plausible reasons to be complacent and sloppy in the heart of their power, especially considering that by this point they've been successfully brainwashing people for years as routinely as the Ford assembly line made cars. Add in that Reznov is just ''that good'', and has had nothing to do for decades except study the security arrangements of Vorkuta and plot his revenge, and its not impossible.
[[/folder]]

[[folder: When did the U.S. find out about Nova 6?]]
* When did the U.S. government find out about the existence of Nova 6 and Dragovich's involvement therewith? When Hudson interrogates Dr. Clarke in "Numbers", going off a dossier obtained in "The Defector", he doesn't seem to know anything about it until Clarke spills the beans. He doesn't even seem to have heard the name "Nova 6" before. But here's the thing; ''Mason'' found out about Nova 6 as many as 5 years earlier, when Reznov told him about his experiences with "Project Nova" at Vorkuta. Reznov made it very clear that the threat was still present, and that Dragovich was still hard at work on the weapon. So wouldn't the CIA and the Pentagon have found out about Nova 6 right after Mason's escape, after he inevitably shared the information he received?
[[/folder]]

!!Black Ops 2

[[folder: Noriega's ammo]]
* How did Noriega get ammunition for his pistol in the end part of "Suffer With Me"?
** The literally hundreds of dead bodies along the way, particularly during the point where he escapes Woods and Mason.
** Along with the above Noriega only fired one shot. There might have been a round left in the chamber after Mason removed the magazine.
*** Pay attention to Mason when he Noriega the gun. He drops the magazine, kicks it away and the racks the slide back, emptying the chamber.
*** Noriega does get into a scuffle with a pair of other US soldiers unaware of his identity or Mason and Woods' mission shortly before they actually get him to a checkpoint, and he ends up shooting one of them before he and the other wrestle each other out the window. It's likely that he managed to steal one of their handguns right out of the holster.
[[/folder]]

[[folder: Noriega letting Menendez go]]
* For that matter, what did Noriega hope to accomplish by letting Menendez go after being captured by his soldiers? He doesn't seem to attempt to bargain with him.
** Because Menendez started strangling him before he could begin the bargaining.
*** Fair enough, but it is never even hinted at what they have to gain from each other, even though they seem to be working together in 1989.
*** Menendez has money and is a NGOSuperpower. He can pay Noriega, which is all Noriega needs.
[[/folder]]

[[folder: Panamanian soldiers attacking the compound]]
* How did they get a bunch of Panamanian soldiers in position to attack a compound in Nicaragua? The two countries do not even border on each other, and it is not like the Sandinista government would give them free passage. Not to mention the diplomatic fallout, including a possible all-out war in Central America. Would have made more sense to have Contras guerillas to do the dirty work in that mission.
** The attack almost certainly happened with the Nicaraguan government's consent. Even if it didn't, this is the Black Ops setting. Remember how the Soviets got hundreds of Spesnaz and a couple of helicopters into Hong Kong? The CIA is just as hypercompetent as the KGB.
** They [[BlatantLies obviously]] couldn't have the Contras show up [[DisneyOwnsThisTrope because "Contra" is a registered trademark of Konami]] and Activision doesn't like to play nice when anyone else might possibly make even a little bit of money from one of their own properties.
[[/folder]]

[[folder: Age issues]]
* Woods is apparently supposed to be 95 years old in 2025. Which would mean that he would at least 55 in 1986, yet still went on a mission to Angola despite his advanced age and the effect combat injuries and his imprisonment would likely have on his physique. Not to mention that recovered awfully quickly from his ordeal in Angola to go on missions in Afghanistan and Nicaragua in the very same year.
** Yeah, and? He's a badass in a setting that runs on badass. In a setting where a man can literally OneManArmy his way though entire military bases, this doesn't seem that implausible.
*** Come to think of it, there is another plot hole caused by Main/GameplayAndStorySegregation here: given that the protagonists can quickly recover from any non-fatal injury, Woods should have recovered from being shot in the legs rather than be stuck in a wheelchair for the rest of his life.
*** It is shown in the [[spoiler: bonus cutscene for the best ending]] that Woods is just [[spoiler: lazy]].
*** Um, judging by the fact that Woods is A. talking to Menendez as if they're best buddies, and B. participating in some kind of band that's providing music for a dance party, I don't think that scene is meant to be taken seriously.
*** Point-blank shotgun blasts to the legs should have ''killed'' him through blood loss, not simply left him wheelchair bound. Woods is lucky that he survived.
*** Still the point stands: the game is very inconsistent when it comes to depict characters' ability to recover from injuries.
* Same goes for Kravchenko, which should really be too old to be active in the field. Seems they wanted to bring characters from the previous game back no matter how implausible it might seem.
** Why would Kravchenko be too old? Assuming he's in his early-to-mid-20's at the end of WWII, he would be in his 60's in Afghanistan, which, while quite old for military service, would still leave him plausibly in command of a major military force, especially if he keeps his strength up through conditioning.
[[/folder]]

[[folder: Menendez's cash]]
* How did Menendez manage to amass enough resources to finance his operations? Surely drug dealing and gun running isn't that lucrative?
** Yes, it is. Drug running is ''insanely'' lucrative, even more so back in the 80's than it is now. Not to mention that the drug running was how he got ''started''. It didn't bankroll his entire operation, it just gave him the capital to begin working his way to where he was in 2025.
** Another thing to remember is that he invested his wealth into a lot of ventures that saw fairly significant returns. I don't know how plausible his level of success would be in the real world, but in the context of Black Ops they've given a fair bit of coverage as to where his wealth came from.
[[/folder]]

[[folder: Alex hiding for over 3 decades]]
* Why did Alex Mason hide for 36 years, and how?
** Why: the various hostile terrorists who wanted to kill him, for one thing. How: It is extremely easy to disappear if you want to seriously sever outside ties, especially with the CIA to help, even before factoring in the hypercompetence Black Ops adds to their capabilities.
*** Yeah, but without letting either his son or his best friend know he was alive for all that time? For that matter, being shot in the legs would likely lead to him bleeding out anyway unless the bullets only grazed him.
*** Woods is implied to know Alex is alive. Even so, the point behind disappearing is to ''disappear''. If someone the enemy knows is connected to you knows you're alive, they can find you. As for surviving the wounds, these are COD characters. They've survived far worse.
*** ''Woods is implied to know Alex is alive.'' Uh, when was that? Nothing indicates that his surprise when Mason shows up out of nowhere in 2025 is anything but genuine.
[[/folder]]

[[folder: Treyarch's future predictions]]
* Who consulted Treyarch for their vision of the future 13 years from now? Anyone who's in the military should know the vast majority of the weapons/equipment/ wouldn't even be CLOSE to being standard across all branches by 2025. Let's start off with the F/A-38 that you fly in Los Angeles. It took the F-22 from start to finish about 20 years of testing to being the USAF's Fifth Generation fighter and we're STILL testing the F-35 before full production, so why in gods name would the military start ANOTHER jet and somehow produce an entire fleet of them....in thirteen years. We're still using the A-10, F-16, F-15, and B-52, Jets from the 70s and even 50s! The US military does not like replacing vehicles only upgrading existing ones, if they can to save money. Second, the Drones, an entire drone fleet that's completely standard 13 years from now? Third, the VTOL Dropship. Um...does Treyarch not realize that we just entered the VERY similar V-22 Osprey into service about 3 or so years ago? So tell me WHY exactly they would completely abandoned that design seemingly for an Jet VTOL dropship when the Osprey does the exact same thing for less money and R&D? Basically, Treyarch overestimated the adoption rate for all the tech they introduced and honestly, I think they should've gone with 2040 at a minimum instead of 2025.
** I'm not sure what franchise you think you're playing. This is Call of Duty, and more to the point, this is ''Black Ops''. Black Ops is a setting with long-distance Russian mind control, teleporting Spetsnaz/CIA battalions, James Bond supervillains, secret underwater doom bases, exploding tomahawks, man-portable miniguns, quantum entanglement computer processors, men who take multiple sniper rifle rounds to unarmored chests and survive, an enraged villain who chops down dozens of PDF troops with just a machete, [[ArsonMurderAndJaywalking and General Petreaus still in charge of the CIA]]. It's [[VideoGame/CommandAndConquerRedAlert Red Alert]] with more digital camouflage and less cleavage. Lambasting the game for having advanced technology ahead of it's time is rather silly when the setting isn't even remotely ''trying'' to be realistic.
*** Now I want this series to just straight become RED ALERT: The first person shooter! Cleavage and all. [[JokingMode Come on Anderson you were a pretty lady from what little we saw of you! Unzip your flight suit a little!]]
** My sentiments exactly. At no point have Treyarch tried to convince anyone they were shooting for realism outside of the broad strokes of their main plot (power shifts, rare earth materials, that sort of thing). They have always maintained that they are - chiefly - interested in delivering an experience that *feels* authentic, much in the same way that an action movie would do so. You're getting incredibly angry over standards that nobody but you set for the franchise.
*** You guys sure about that? Cause I'm pretty sure they've said multiple times in interviews (which I'm too lazy to look up) that they were having debates about what was too futuristic and what wasn't. Besides, I think his main point wasn't the tech EXISTING, just that it being too across the board. Which is why Ghost Recon: Future Soldier is far more authentic. It's keeps the futuristic stuff to the special forces while the regular military, while using some advanced equipment, is not even close to the tech used by the Ghosts. When the Infinity Ward games are more plausible than your story/elements, you KNOW you've done something completely wrong.
*** "Too futuristic or not" comes under the whole ''feeling authentic'' deal. To most people VTOLs and the like are a sign of the future and they won't get bogged down in ranting about manufacturing costs online. Similarly, your comparison to Ghost Recon is a flawed one because as I also said Treyarch designed the game to be authentic along the lines of an action movie. Ghost Recon is steeped in Thomas Clancy fiction and the like; they draw from two seperate sources entirely. You're getting worked up about something you don't seem to understand or want to put into any sort of context.
*** ''When the Infinity Ward games are more plausible than your story/elements, you KNOW you've done something completely wrong.'' You seem to be applying a standard that Treyarch can't find the fucks to give about. They're not aiming for realism by IW standards. If anything, the silly-advanced technology works ''better'' for Blops. It feels much less absurd than the IW games with their teleporting army divisions bypassing entire countries in a day and nuclear EMP blasts that punch physics in the nards while still trying to be hyper-realistic.
[[/folder]]

[[folder: G-Forces not killing Menendez]]
* How the hell didn't the G-Forces not kill Menendez when he stole the F/A-38 when the Obama was sinking? I mean the guy was only wearing an orange jumpsuit FFS and not a G-suit military aviators wear.
** Not flying it at speeds that the G-forces would kill him. Alternately, he's a COD player-character. He can survive what would kill mere mortals.
** His playable segment shows him to be at least three times tougher than either of the Masons (our own page for the game describes him as playing more like the VideoGame/{{Doom}}guy than a traditional [=CoD=] player-character). He could take those G-forces better than most.
** I'm pretty sure those g-suits don't stop pilots from dying from otherwise lethally high g-forces. What the suits do is help the pilot keep from blacking out, which is usually what kills the pilot (crashing) rather than actual g-forces. Anyway, you don't get high g-forces without trying to get them, Saturn V rockets and space shuttles notwithstanding. With what we see Mendendez doing the worst he'll feel is a bit uncomfortable. A human being can withstand several g's without dying or blacking out.
[[/folder]]

[[folder: Hacking drones but not Nukes]]
* Why the drones? If he had the ability to hack the drones as well as he did, why not go after the nukes? Yes, the drone strikes would devastate the US and Chinese, but if he controlled the nukes, he'd dictate policy around the entire world instead of relying on ThePlan to help him out.
** Nukes would be much harder to take control of. The drones were conventional weapons controlled by the military wireless network that didn't require explicit authorization by the President to launch. Also keep in mind that he wants to do damage, not initiate a nuclear winter. He has no intention to dictate policy, nor does he want to cause massive, large-scale destruction. He wants to militarily cripple his enemies so that the downtrodden can overthrow them, but the downtrodden can't rule an irradiated wasteland. He wants revolution, not Fallout.
*** Pretty much this. He explicitly says that getting rid of the drones would act as an "equaliser" for most of America's enemies. By having them self-destruct he's taking away a huge amount of the USA's conventional firepower, allowing his "billions" of followers to rise up and fight on a relatively even level. Even in the COD universe I doubt the USA would be insane enough to drop nuclear weaponry in response to riots and the like.
[[/folder]]

[[folder: Weapon feasibility]]
* Not really a headscratcher, per say but how much of the weapons and vehicles here are actually feasible to build and deploy to the battlefield by 2025? I mean it's pretty kickass and awesome RuleOfCool or TruthInTelevision?
** It'd be a bit of a stretch to see them deployed so commonly, but a lot of the technology in the game is in some sort of prototype stage at the moment. Closer to RuleOfCool certainly, but it's not completely unfounded.
*** Pretty much this. The only thing I can think of that's COMPLETELY out there and implausible, if not outright impossible, is the jet you fly in Los Angeles. A gunship fighter jet is probably the most idiotic thing you can possibly even put on a drawing board let alone ACTUALLY design and build.
*** Who said that the F/A-38 was ever intended to be a gunship? Its clear from the way it handles that it wasn't intended to be one, but Anderson and Section had to press the plane into that role because they didn't have any actual gunships on hand to do the work for them. When all you've got is a VTOL fighter with cannons and a lot of missiles to provide overwatch, you make do with what you have.
[[/folder]]

[[folder: Hijack]]
* There are two speedboats on platforms toward the front (bow) of the boat. How on earth do they get into the water? I didn't see any kind of crane.
[[/folder]]

[[folder: Mason and JFK]]
* [[WhatHappenedToTheMouse Didn't Mason assassinate JFK in the last game?]] [[EasilyForgiven If so, why is he still working for the CIA?]]
** Abandoned plot thread, apparently. Making a fictional character "responsible" for the death of a real life person would have likely courted too much controversy, even for this franchise.
** [[spoiler: Considering that Mason's a OneManArmy, they probably figured he was too useful to throw away that quick, especially since he wasn't acting of his own free willl; even in the first game, they apparently considered him useful enough to help kill Dragovitch. Also, Hudson (and perhaps others) may have used the Kennedy assassination as justification for setting him up to be killed by Woods much later.]]
[[/folder]]

[[folder: USS Barrack Obama]]
* Besides wondering why they named the ship after a sitting president (I wasn't a fan of the USS George W. Bush being commissioned while its namesake was in office, either. I prefer such things to be memorials to those that are no longer with us), I'm confused by the Obama's number, CVN-08. Shouldn't it have been CVN-80 or something like that? That's how carriers in the US Navy are numbered. I'm not even sure if it should have the zero before the 8, even assuming its a completely new classification.
** It's the USS George ''H.W.'' Bush. It's named after the 41st President, not the 43rd, and it was commissioned in 2009, 16 years after the man left office. (Bush Sr. was also a Naval aviator in World War II, which makes naming an aircraft carrier after him make even more sense.)
** And between it and the USS Ronald Reagan, that's two real-world aircraft carriers named after former Presidents. Making a third one happen in a fictional 2025 is hardly beyond the bounds of plausibility, given that by that point Obama will have been out of office for 9 years.
*** Sorta makes sense, though it still bugs me on a meta level. Any thoughts on the ship's hull number? I can't make sense of that no matter how hard I try.
[[/folder]]

[[folder: Section's Flying Qualification]]
* Since when was Section a certified Navy Seal Commander AND a fighter pilot? The game tries to handwave it by saying "Flight Computer systems should do most of the work". Even if that was the case, how would he even know how to fly the basics? He explicitly said he never flown one, but he's flying far better than Anderson did.
** Because he's that awesome, that's why. In any case, most of what he does is steer a bit and point the guns and shoot. It's something so simple that, say, any idiot with a videogame controller could do it.
** Also, considering that this is an age where wholly automated drones are used as fighter aircraft, it is entirely possible that Section is getting help from some on board autopilot/ArtificialIntelligence. After all, you aren't controlling every aspect of the plane when you fly it, as the plane seems to be accelerating and targeting on its own. Also, he does still crash.
** Keep in mind also that Section appears to have at least some familiarity with flight ops. He knows what buttons to push and how to control the plane, at least enough to move it around a bit and fire the weapons. He probably wouldn't be able to do extended flight operations with it, but he only needs to know enough to get it flying, fire the weapons at anything threatening, and kinda-sorta-steer it around.
[[/folder]]

[[folder: Woods' Rank]]
* So I've done the math, and I've figured out that Woods is 56-9 in the 80's. Isn't that a little too old to still be a sergeant? For example, Dragovich is 53 at the time of his death, and he's a fucking ''Major General'', which is like the fourth highest rank in all the army. Yet Woods is still a sergeant. Any explanation?
** If you look closely during the ending where Section and Woods visit Alex's grave, Woods' service uniform shows he has the rank of [[http://en.wikipedia.org/wiki/Master_sergeant#United_States Master Sergeant]], which is a senior enlisted rank in the Marine Corps that usually takes 15+ or more years to attain. So he retired from active duty service with that rank.
[[/folder]]

[[folder: The "Cold War"]]
* How is it ever explained that China entered a Cold War with us when they're several decades behind the United States in pretty much every area, militarily? "Cold War" implies that both nations are on some equal footing, somehow. Which isn't the case...at all.
** Because they ''aren't'' several decades behind the US at the time of the game. Hell, Woods states it rather explicitly right there in the opening cutscene: all of the First World militaries, including China, are drone dependent, and drones are advanced enough that they require rare earth elements to produce, and China dominates the rare earth element industry, giving them a serious edge. Also keep in mind that "Cold War" does not necessarily mean absolute equality. "Cold War" is a state of opposition between two powers that is hostile in terms of economic and espionage and political influence, but has not boiled over into actual military conflict. The fact that J-SOC is engaged in proxy wars in half a dozen countries in an effort to protect these countries from SDC influence is a clear indicator of an active cold war.
[[/folder]]

[[folder: Wood's sanity]]
* Is it even physically possible for a human being to be as "sane" as Woods is in his old age considering the VAST amounts of fucked up shit he's seen? Granted, real life PTSD is different than Hollywood Flanderization, but holy fuck. 90 years old and still cracking jokes like no tomorrow and heavily implies that while he does go on memory lane at time, he brushes it off. I'd be willing to bet that any soldier, no matter how mentally well trained, can ever be normal after Black Ops 1 let alone the stuff that went down with Menendez.
** Based on ''what'', exactly? I'd love to see some scholarly psychological studies indicating that it is entirely impossible for an old veteran to be mentally stable despite long-term trauma.
** Does one even NEED a psychological study? I mean you found the guy trapped in a compartment for what? Months on end? With CORPSES of his comrades. How in the living fuck could ANYONE be normal after that?
*** By being strong and undergoing proper medical care. Woods appears perfectly sane by the time he's an old man. He appears to have undergone quite a bit of trauma whne younger, and ends up with a serious psychotic streak when fighting Menendez, but he's mellowed out in his age. The human mind is stronger than you give it credit for; time and tragedy have dulled the pain of what happened, and he recovered. People can do that, especially if properly cared for. Going by the facility he lives in now, he has been receiving proper care.\\
Its also a consistent part of Woods' characterization that he has a very strong will and is not easy to break. He survives multiple Vietnam prison camps and continues on, he survives being locked in the container, and survives multiple betrayals and even seems to take Mason's hypnotic insanity in stride. The only thing he seems to have brought with him from all that trauma is a psychotic streak regarding Menendez. Is it unusual? Yes, somewhat. But not impossible, and stories like this focus on characters who are exceptional. Woods, in this case, has an exceptionally strong mind.
** [[SemperFi He's a Marine]]
** Is Woods really all ''that'' sane? Most of his jokes, if they can be called that, are abrasive and tinged with bitterness, and his perfect, emotional recollections of the events of the 80s strongly imply that 35 years has dulled the pain very little, if at all. When recalling Hudson's betrayal, he works himself up into an incoherent rage and almost gives himself a stroke before Section calms him down, and even then it's obvious he hasn't forgiven Hudson for what he did ("FUCKIN' HUDSON! I SHOULD'VE SMOKED HIM IN NAM!"), despite witnessing his death. Woods' decidedly nonchalant reaction to Menendez coming to kill him in one ending and his maudlin dialogue in another when sarcastically asked if he talks to the dead ("Nah. They talk to me.") suggest that by this point, with so many years and so much trauma behind him, he's half-hoping to just drop dead, as much as he loves Section.
*** Also, he freaks out when Section asks him why he "lost his shit" when he saw Menendez.
[[/folder]]

[[folder: So who saved Mason and co from the desert?]]
* So Woods confirmed it wasn't "tricky Vic" who saved them. Then who was it??? Noriega?
** Woods didn't confirm that is wasn't Reznov. He was unconscious the whole time, and only Mason saw who saved them.
** But they must've regained consciousness ''eventually'' and seen who their saviors were. And I'm pretty sure Woods ''does'' say "No, it wasn't him."
*** No, Woods never says that Reznov wasn't there, he simply says that Mason says that Reznov was the one who saved them. That no one could verify his story simply indicates that the others were unconscious through the rescue.
*** The real Reznov is missing a finger, so it's a hallucination. as for who saved him, I'd bet either Brooks or Weaver, probably both.
*** Maybe it was just a passing local who decided that SacredHospitality and general decency meant he should give these poor dying fellows a little water?
** I have a theory about that. Mason did it. Woods ''just'' got done telling David Mason about how much of a dangerous son-of-a-bitch Alex Mason was as a result of the numbers, and one of Mason's biggest [[CrowningMomentofAwesome Crowning Moments of Awesome]] revolved around him taking on an entire military base on his own ''and winning,'' and while he was going OneManArmy on the place, he [[{{Hallucinations}} hallucinated]] Reznov's presence and thought he was tag-teaming it with him the entire time. Mason has pulled off the impossible more than once with "[[ThroughTheEyesOfMadness Reznov's help]]", so it could be inferred that in that situation, he found a way out while thinking that [[DeadAllAlong Reznov]] was the one who helped him.
[[/folder]]

[[folder: Weaver?]]
* Alright, I'll be the one to say it: What the hell happened to Weaver? Woods comes back. Kravchenko comes back. Reznov (maybe) comes back. May I remind you all that these three were thought to be DEAD. Weaver was alive and well (minus an eye), and he vanishes. What happened? Did the whole of Treyarch just forget?
** Maybe they dropped the character because his voice actor wasn't available at the time? Gene Farber was busy voicing Kozak in ''VideoGame/GhostRecon: Future Soldier'' around when this game was in development; it's entirely possible that by the time that was all over, Treyarch had already said "fuck it" and managed to make a plot that worked for the 80's missions and didn't involve Weaver. Although, this does bring up the question of why they'd drop one character whose original voice was unavailable, but go for [[TheOtherDarrin a sound-alike who doesn't actually sound anything alike]] for another one, unless they were absolutely unable to make a plot with both Weaver ''and'' Hudson MIA for no reason.
*** I guess that makes sense. I just they gave an explanation for it, you know?
** He could have been killed in the mission that tried to assassinate Mason, Weaver, and Hudson.
[[/folder]]

[[folder: Most Dangerous Terrorist since Osama Bin Laden]]
* Menendez is identified early on as "The Most Dangerous Terrorist since Osama Bin Laden." Wouldn't Vladimir Makarov have greatly overshadowed Bin Laden by the time Menendez became that powerful? Why not compare Raul to Makarov instead?
** Who said that Black Ops and Modern Warfare were in the same continuity?
*** I said it up above, but Viktor Reznov from ''World at War'' was apparently originally meant to be an ancestor of Imran Zakhaev. However, that's pretty much the only concrete connection between the two sub-series, and as I also said up above, now that sequels to both of those games are actually out I can't find actual confirmation of that connection anymore. So, I'd say you're right, and they aren't connected at all.
[[/folder]]

[[folder: Better not stop Mason]]
* So not one person in the room noticed Mason convulsing as he pointed a loaded pistol at Kravchenko, let alone tried to stop him, and were surprised if Mason actually does shoot him? Not to mention, since at least Hudson knew that Reznov brainwashed Mason to kill Kravchenko, why did he even allow him in the room, let alone with a loaded weapon?
** Hudson is the double agent that Kravchenko is talking about, remember? He has ''every'' reason to hope that someone kills Kravchenko before the dude can finish talking. Heck, it's likely that he's specifically setting you up to do it.
*** No he wasn't, the only reason he misled Woods and Mason during the events of Suffer With Me was because Menendez (presumably with help from the real double agent(s)) kidnapped Hudson and David and threatened to kill the latter if he didn't cooperate. If Hudson really was Menendez' mole in the CIA, he wouldn't have needed to use David as leverage.
[[/folder]]
Headscratchers/CallOfDutyAdvancedWarfare

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New MW page.


[[foldercontrol]]
!!Call of Duty 4
[[folder: SAS/Force Recon Ranks]]
* Not exactly an expert at military ranks, but is there a reason why the SAS and Marine Force Recon ranks are filled with Privates and Corporals? Force Recon I could somewhat understand, but why would the SAS have privates and corporals as the primary fighting ranks? From what I read, in most special forces units, the common rank of the soldiers would be Sergeant, since you already have to be in the military to become special forces, and I wouldn't expect somebody in their first year in the military to already be in the special forces.
** Depends on performance, really; if you come out of Selection with high enough marks, you can potentially sign up for the SAS. Theoretically, a Private ''could'' make it into the SAS, but he would have to be ''damn'' good. Marine Force Recon is somewhat different, as, even though they are the elite of the elite among Marines, they aren't picky on rank; a Marine can sign up for Force Recon straight out of Boot, though whether he makes it is a harder question, as Recon school is tough and Force Recon is very demanding.
** Also, I believe that all soldiers admitted to the SAS are automatically demoted to the lowest rank, so that they would have to work back up.
** The SAS is a separate regiment, so your rank there isn't necessarily the same as your rank in your "day" regiment. After all, it makes no sense to have a platoon made entirely of sergeants - who'd give the orders? However, the lowest rank is called "Trooper", not "Private". It's functionally the same thing but they like to point out the fact that they are ''definitely'' not grunts (a few other British regiments do this too).
*** Actually special operations teams, at least American ones, are made up of mostly mid-to-high-ranking [=NCOs=]. There also is a least one officer, the team/squad leader.
** It's been a while, but IIRC, your SAS squad is made up of a Captain, a Leftenant/Lieutenant (you), 1 or 2 enlisted men, and Gaz, who's too cool for a rank. That sounds about right for a small squad.
*** Soap is actually a Sergeant, not a lieutenant.
*** Which leads me to presume Gaz is the Lieutenant. (Also, you don't write it as "leftenant", you just pronounce it that way if you're not American.)
*** The SAS does not have lieutenants. The 2nd in command in an SAS team would be a Chief Warrant Officer, the highest Other Ranks rank a soldier can attain.

to:

[[foldercontrol]]
!!Call of Duty 4
[[folder: SAS/Force Recon Ranks]]
* Not exactly an expert Headscratchers/ModernWarfare
* Headscratchers/CallOfDutyWorldAtWar
* Headscratchers/CallOfDutyGhosts
* Headscratchers/CallOfDutyAdvancedWarfare

----

!!World
at military ranks, but is there a reason War

* Since they saw fit to introduce Japanese enemies and new environments in this game,
why the SAS and Marine Force Recon ranks are filled with Privates and Corporals? Force Recon I could somewhat understand, but why would the SAS did they have privates and corporals as to recycle the primary Soviet scenarios from the previous games? Couldn't they at least have an epilogue mission set during the battle for Manchuria?
** I don't recall
fighting ranks? From for Berlin in previous Soviet campaigns. Then again, I never played 1 or 3, so maybe I don't know what I read, in most special forces units, I'm talking about.
*** 1 ended with you entering
the common rank of Reichstag and raising the flag on the balcony. It was the exact same scenario, though the level was less elaborate.
*** I assume because the Battle for Manchuria would have been extremely one sided like it was in real life, with really poorly trained and unarmored Japanese
soldiers taking on the best of the best of the Soviet army. That and it took place after the atomic bombings so the ending would have been off. Though that still doesn't explain why they didn't include the Prague Offensive, the final offensive in the West for the Soviets or why they didn't include a British campaign with a final showdown in Italy.
*** Still, having the Soviets face the Japanese
would be Sergeant, since you already the one thing that would link the two campaigns thematically. It could have been interesting if the opening level of the game was set during the climax of the battle of Khalkin Gol and the final one sometime during the invasion of Manchuria. But Main/SmallReferencePools and all that...
*** Maybe the invasion of Manchuria was such a CurbStompBattle because the Soviets had [[OneManArmy Dimitri]]?
*** Not to mention, Brits were in the PTO to some extent. Did they never hear of Burma?
*** Good points, there was ample opportunity to have fresh scenarios included. Perhaps something from Operation Bagration, or defending against the final Axis offensive in Hungary in January of 1945. The WWII setting offers lots of untapped potential in terms of battles and settings, but game makers invariably keep recycling the same few battles and theatres over and over again.
*** I'm really hoping a future title features Burma or something similar for the Pacific Theatre. As for the Eastern Front, missions don't necessarily
have to be from the end of the war. I'm pretty sure the Siege of Leningrad hasn't been in a Call of Duty game yet. Also, I think [=CoD3=] had the right idea, letting you play the Polish and Canadians. Maybe a later game could also use more overlooked armies, like the Australians, Nationalist China, or the Free French or something.
** Or perhaps the North African Campaign against Italy. As American or British forces.
* How exactly did the ranking system work in the Red Army? Dimitri killed Amsel by himself (more or less), but three years later, he is still a private? What? Reznov talks of him as a god, but he is only a lowly private. Also, something else that bugs me in games like this...why do the privates always take point and lead the higher ranking people through the war?
** This may be an aversion of AuthorityEqualsAsskicking. In real life, privates ''often'' take point, especially in militaries that use casualty-prone tactics like the Red Army. That level in Call of Duty 1 where a Soviet sargeant is basically using you, the unarmed conscript, to draw machine gun fire so he can move from cover to cover safely? Realistic.
** Likewise, being a great fighter or sniper doesn't guarantee you'll get promoted. Or that you'll ''stay'' promoted. You have to be able to lead and to fit into
the military to become special forces, hierarchy. Maybe Dimitri gets into drunken brawls when he's off-duty and I keeps getting busted back to private. He wouldn't expect somebody in their be the first year in the military to already be in the special forces.
** Depends on performance, really; if you come out of Selection
man with high enough marks, you can potentially sign up for the SAS. Theoretically, a Private ''could'' make it into the SAS, but he that problem. In that case, nobody would have to be ''damn'' good. Marine Force Recon is somewhat different, as, want him in charge of a squad, even though everybody wants him ''in'' their squad.
*** But wait...there was a three-year difference between the time Dmitri shot Amsel and the time when Reznov found him captured in the house. Reznov seemed pretty surprised to me; I figured that Dmitri was separated from Reznov and, sometime during the three years, was captured by the Germans.
*** [[OhNoNotAgain Maybe his tendency to get captured is what's keeping him from being promoted.]]
*** You probably meant that as a joke, but it isn't as implausible as it sounds: Stalin was VERY paranoid about those who had been captured by the enemy, and a great deal of them, when "freed", went straight from the POW camps to the Gulag. If the Kremlin knows about this, Dimitri might be lucky to escape with his life.
*** Uh, have we forgotten that Dmitri NEVER SPEAKS? He couldn't even be promoted to the equivalent of lance corporal - how would he give orders to a fireteam? You don't get promoted to the position of general based on your killcount (Unless it's GFTB). He might have quite a few medals the player doesn't know about, though. Still, how many mute people can even get into the army? They probably made an exception for him just because of his sheer awesomeness. This would also explain why he's allowed to continue fighting after being captured (being just that badass).
*** Well, he DOES speak. He has one line in ''VideoGame/CallOfDutyBlackOps''. Maybe
they are don't promote him because he's not a People Person(TM), [[LonersAreFreaks and we all know what that means.]]
** I believe
the elite answer is simpler than that. The Red Army didn't belive much in promotions in wartime. During WWII the Red army had Majors commanding Armies. Not Major Generals. Majors. No reason to go through that bureaucratic brouhaha for someone who is probably going to die, after all. People were usually just shunted up the ladder of responsibility, and it was made sure everyone knew who was in charge, and after the war, if you survived and weren't disgraced, you got the rank you'd earned.
* Another thing about ranks and chain of command: In the shooting gallery mission, the commander of your flying boat radios Major Gordon for permission to attack the Japanese convoy. Assuming this is the same character mentioned and seen in the Marine levels, this raises the question: Why would a Navy pilot need the approval of a mid-ranking USMC officer in order to attack a convoy? Surely, it would be a matter for the Navy authorities in the region?
** It's at least possible that the Navy pilot is assigned to a mixed Navy-Marine task force or combat team. Gordon might be his immediate superior.
* Another thing on the PBY Flying Boat level. After a certain point, when you're firing the rear facing machine gun, a stray flak burst almost kills you and puts quite a few large holes in the underside
of the elite among Marines, airplane, large enough to quite clearly see out of. Now, when the flying boat is about to touch down on water to pick up survivors, you're ordered to close the rear hatch to prevent water from coming in, wouldn't that be useless since water will still leak in from all the holes in the back? Wouldn't landing cause the plane to sink?
** Judging by photos of Catalinas on the water I found through Google image search, it seems like that section is far enough above the waterline that there is no real danger of flooding in calm seas. You probably would not be flooded and sunk if you left the hatch open, it is just a safety precaution.
* Why does it seem like grenades are just magically attracted to you in Veteran mode? This Troper found that even if the mooks throw the grenades in the direction you are facing towards your allies, the frakking grenades come flying right back at you and land very neatly in your lap. So much the worse when enemies respawn - expect more than 4 grenades to surround you. Oh, and your allies like throwing grenades in your direction, too.
** It's either grenade spam, or gunfire ''and'' grenade spam. Oh, and there was also a grenade magnet implanted in your body when you play on Veteran, FYI.
* This Troper also found it weird when Pvt. Polonsky started an argument with Maj. Gordon. A freaking major. Being in the service, I know that this just doesn't happen unless one wants a one-way ticket out of the service...or jail time.
** Considering how nonchalant Maj. Gordon is about this after Polonsky's rant, we can either assume
they have a non spoken agreement that he allows his soldiers to vent in high stress environments, or he just doesn't care. Still extremely unprofessional on Polonsky's part, considering how much respect rank is given in the military.
*** I'm not historically astute enough to know if this is possible, but could Polonsky be a conscript? It would certainly explain some apathy towards military discipline; maybe talking back to officers is what he does instead of wearing dresses.
*** Yes, Polansky could certainly have been conscripted (or, more accurately, drafted). While WWII saw a heavier participation by volunteers and a willingness by conscripts/draftees to fight than the historical average, breakdowns in morale and discipline were hardly impossible.
** Or they were all perfectly aware of how ridiculous the situation was and Gordon was willing to let it slide.
* This Troper doesn't claim to be an expert on how PBY Catalinas did their job, but it seems odd that in "Black Cats", Manta Ray and Hammerhead attack the Japanese convoy with nothing but guns, and destroy all of them. Considering the considerable load of bombs and torpedoes such planes could carry, you'd think that they'd use those. The only explanation I can think of is that since they were the Japanese equivalent of Q-ships (regular civilian freighters with hidden guns bolted on), they were unarmoured and did not require such heavy ordnance to destroy, but I'm not sure.
** Judging from the dialog on how they seemed to stumble upon the merchant convoy, and the fact they were so close to an American fleet, I assume the PBY was either a search and rescue craft operating in the area in case of attack or a recon plane for the fleet. It explains why they only seemed to use machine guns and cannons, as that was the standard self defense armament. And 20MM cannons were pretty much the standard anti-shipping gun, as B-25 Mitchel's equipped solely with fifty calibur and 20MM cannons roamed Japanese shipping lanes and engaged merchant ships with guns all the time.
*** Uh, no. The "commerce destroyers" packed about a dozen .50 cals in the nose but they also carried bombs. The guns were mostly used for flak suppression and messing up anything above the waterline (Beaufighters had 4 cannon and 4-6 guns, but no bombs, they just straffed). Then you did an S turn and skipped a bomb into the ship to let in the water. Bismark Sea was the classic case. 8 merchant ships and 4 destroyers sunk in 2 attacks over two days (by about 60 odd bombers of mixed types and 100+ fighters).
** Also, [[AndKnowingIsHalfTheBattle Catalinas don't have internal bomb bays]], any munitions they carried (bombs or torpedoes, normally) would be on a pylon on each wing. They didn't really carry as much as you'd expect them to, but then, bombing wasn't strictly their hat. The "Black Cats" were known to go on extended night time raids where they'd bomb a Japanese base, then start making passes with the crew throwing hand grenades and whatever munitions they could stack on the bunks and fuse by hand, like [[ImprovisedWeapon improvised bombs]] and even their garbage, all to mostly just [[HumansAreBastards keep the enemy from getting a peaceful night's sleep.]] Ever blew over the top of an open beer bottle like a flute? Turns out, if you fling one of those things out the door of a plane in flight, it makes a ''[[HellIsThatNoise seriously]]'' [[HellIsThatNoise scary noise]].
** The machineguns on the Manta Ray and Hammerhead are capable of shreading through the thin armor on Merchant ships. Merchant ships
aren't picky on rank; a Marine can sign up for Force Recon straight out warships, they dont have 4" steel armor like WWII warships at the time. The amount of Boot, though whether he makes munitions a Japanese merchant ship resuppling the front carried would be an easy target of internal explosions.
* For God's sake, just give each nation its own weapons and let them speak in their native languages ''all'' the time.
** Each nation ''does'' have its own weapons, aren't you paying attention?
** About the language thing--is
it too hard to subtitle what the enemy's saying? ''VideoGame/CallOfDuty: World at War'' is a harder question, as Recon school is tough much better game than say, ''VideoGame/MedalOfHonorVanguard'', but even ''Vanguard'' had blasted subtitles for the enemy phrases.
*** I'm pretty sure there's no subtitles because Dmitri
and Force Recon Miller don't speak German or Japanese, respectively.
*** I'd at least like an option for it after the game
is very demanding.
** Also,
beaten once. I believe that just want to know what they're saying.
*** "There they are!" "Shoot at him!" "Fire in the hole!", and "Look out! Grenade!". There, I just summed up
all of what they are yelling in a nutshell.
*** You forgot [[MemeticMutation "Telephone pole!"]].
* With Marines always boasting about how they "never leave a man behind", how come two Marines stay behind while the rest take the only boats off the island at the end of the level "Semper Fi" while the beach is still crawling with Japanese after the bombs go off?
** If you take your time reaching the boats both
soldiers admitted to will be killed by the SAS are automatically demoted to advancing Japanese, so I assume it's merely an oversight since most people will immediately rush towards the lowest rank, so boats and allow the two soldiers to live unintentionally.
** Several soldiers were actually unintentionally left behind during the real-life Makin raid. They were captured and executed by the Japanese.
* What bugs me is
that they would have to work back up.
** The SAS is a separate regiment, so your rank there
the [[SawedOffShotgun sawed-off shotgun]] just isn't necessarily as fun to use as you'd expect it be. Killing Nazis is fun, double-barrel shotguns are fun...and yet I still end up wishing I had the trench gun instead. Oh wait, maybe it's because you can't fire both barrels at once like in Doom 2. That would've been awesome. [[ThereIsNoKillLikeOverkill Needlessly destructive]] and maybe a GameBreaker...but still awesome.
* Why do '''all''' the German soldiers in the Soviet campaign look the same, except for when you storm the Reichstag? I don't know if my game was glitched or something, but every German soldier had the exact
same as your rank in your "day" regiment. After all, it makes no sense appearance, with their tunic sleeves rolled up and all. But then you get to have a platoon made entirely of sergeants - who'd give the orders? However, the lowest rank is called "Trooper", not "Private". It's functionally the same thing but Reichstag, and suddenly, there's variety galore. Why? If they like had all these models of German soldiers, why did they just use '''one''' until the final two missions?
** Possibly
to point out imply that the Player Character has gone slightly insane during the war? I haven't played the game, but judging by the fact that they are ''definitely'' not grunts (a few other British regiments do this too).
the Germans only appear in the RUSSIAN campaign...
*** Actually special operations teams, at least Well, the American ones, are made up of mostly mid-to-high-ranking [=NCOs=]. There also campaign in ''World at War'' is a least one officer, set in the team/squad leader.
**
Pacific, so I'd say it makes perfect sense that there aren't any Germans in that part of it.
*
It's been established throughout the game that I am essentially an invincible god of war. Throughout the Soviet campaign, I have located enemy snipers by standing up and waiting for them open fire. [[OneManArmy I have personally slaughtered entire regiments of Nazis]]. Nobody advances until I do. I have been blown up, [[MadeOfIron shot more times than all the targets at a while, but IIRC, shooting range combined]], and apparently have Wolverine's [[HealingFactor healing factor]]. So, ''obviously'', a single pistol shot from a wounded enemy is enough to kill me.
** Which is why
your SAS squad fate is made up ambiguous. You don't exactly fall over at the end of a Captain, a Leftenant/Lieutenant (you), 1 or 2 enlisted men, Reznov's speech at the end and Gaz, who's too cool for a rank. That sounds you are apparently well enough to stand. Coupled with Reznov's assurance that you will live (though that could be bravado), really, there is no clear evidence that Dimitri dies from the pistol shot.
*** A single 9mm pistol round is highly unlikely to kill an adult human male, unless it hits something important. (Or medical aid is not given at all and they bleed out.) Judging by the angle and the way you're limping, it seems like you got shot in the gut. You'll be fine.
*** This is usually where someone says "GameplayAndStorySegregation".
*** Technically, Reznov directly says that he'd '...make it through it. [He] always [does]'. Petrenko's death is
about right for a small squad.
as implied as Soap's. Regardless, with Black Ops out... he's alive.
*** Soap There's a lot of that in this game. In the marine's mission when the first sergeant guy gets stabbed and dies at the end, I heard the Japanese guy screaming "bansai" and immediately knew what door he was going to pop out of, and when he did, I emptied a whole Garand clip into him point blank before the scripted stabbing even happened.
*** This
is actually a Sergeant, not case of GameplayAndStoryIntegration, oddly enough. You ever shoot a lieutenant.
*** Which leads me to presume Gaz is
guy with a pistol in close range in this game? The wiki places the Lieutenant. (Also, P38's singleplayer damage values at a maximum of 140 for a close-range shot. You and any given enemy only have 100 HitPoints maximum.
* The [[PrecisionFStrike fucking]] [[ThatOneLevel Vendetta]] sniper battle on [[HarderThanHard Veteran]]. Every other German in the whole damn level dies from 1 shot to the face, this asshole takes 3. He also can tell exactly where you are at all times (a luxury
you don't write it as "leftenant", have) and can kill you just pronounce with one shot to ANYWHERE. I know it's supposed to be challenging, but this is [[TheComputerIsACheatingBastard cheating bastard]] level hard.
** As far as I saw, the player doesn't have nearly as much space to shoot from in his building compared to the entire apartment building the German guy has, hence why he always knows where you are. As for the impossible durability, though, I've got nothing; considering everything else I have against the game, Treyarch may not have had much clue what exactly they were doing when they made it (they shaped up for Black Ops, though).
* In the Soviet mission "Their Land, Their Blood", at the start, there's several things about
it that way bothered me. For one, Dimitri is being held prisoner by 3 German soldiers, but for some reason, his rifle is on a table right next to him, easily within reach. Why would his rifle be loaded and right next to him if you're not American.)
he's a hostage? Secondly, there are 3 Germans, all with submachine guns and automatic rifles, and your guy was reaching for a slow-firing bolt action rifle, but when you start, you find that Dimitri apparently had a Tokarev pistol on him the whole time that they didn't take either. So why was he reaching for a gun that would just get him killed when he could have shot all 3 of them in the back of the head in like 2 seconds immediately after waking up?
** Also, IRL, Soviet troops would have immediately executed Dimitri as a traitor for allowing himself to be taken alive. It doesn't matter how badass he is, Stalin denounced his own son as a traitor after he was captured.
*** The SAS Not necessarily, sometime Stalin put such men in Gulags instead of killing them outright. Plus, the war was almost over and too many men had died on the Russian side by then that any man willing and able-bodied enough to fight would be called upon in the push towards Berlin, even a captured man like Dimitri. Besides, Chernov and Reznov were the only people who knew he was captured as they are the ones who stormed the building he was captured in and rescued him, they weren't under any obligation to reveal to command that Dimitri had been captured if they didn't feel like outing a friend.
*** Stalin was also known to take deserters and former [=POWs=] and make them into units who's duty it was to be cannon fodder and perform the worst jobs. With Reznov in for his injury, Chernov for his cowardice, and Dimitri for his capture they all could have been part of a unit meant for suicide missions and taking it to another level of Badass that they survived!
*** This troper thought the implication is that Dimitri had only been prisoner for maybe a few minutes, at most. Maybe he was just knocked unconscious by a shell burst and woke up with some Germans around him.
*** Actually, in ''Black Ops'', Dimitri and Reznov are deployed to the Arctic Circle to mop up some Nazis there (bordering on ReassignedToAntarctica): Dimitri ends up dying in a gas chamber and Reznov just barely escapes, only to be recaptured and sent to the Vorkuta Gulag. Chernov
does not appear, and isn't even mentioned, leaving his fate after being roasted on the Reichstag steps ambiguous: he may have lieutenants. The 2nd died there, or he may have been sent back to Russia, [[FateWorseThanDeath in command which case dying in an Germany may have actually been preferable]].
** As for the Tokarev, Reznov may have [[RuleOfPerception reverse-pickpocketed it onto you]] as he was helping you up, or something - compare the [=CoD4=] level "Hunted" where Price doesn't even touch you as you wake up from the helicopter crash and yet as soon as you have control back you magically have what appears to be his M1911.
* This troper was exceptionally annoyed that this entry in the [=CoD=] series, which was originally founded on the idea that "It took more than one country to win World War II" (and the fact it is subtitled "World at War") has decided to forgo including a British campaign. I mean, I know that the
SAS team play a pivotal role in the Modern Warfare spin-off, but it just seems like wasted potential. Playing a British soldier at Dunkirk would be a Chief Warrant Officer, very interesting. And why do they completely ignore the highest Other Ranks rank Free French? Or even the myriad of resistance groups? Those would add a unique and interesting spin to the series as well. Only playing Americans and Russians in the main campaign just seemed...lazy.
** Every other main Call of Duty game to date has featured a British campaign. Having only a Russian and American campaign is a breath of fresh air by comparison.
** Hell, taking a chance at playing a German campaign would be very interesting. Just because you play a German
soldier doesn't mean you are going to be gassing Jews with the click of a mouse...
** There was originally going to be a British campaign. The [=PS2=] port actually has it and there are game files that people fished out for the Lee Enfield, Bren and Sten. I just assume the fact Activi$ion make them pump it out at roughly the same time every year meant they didn't have time. Pity.

!!Black Ops

[[folder: Reznov's status]]
* [[FridgeLogic Wait just a minute]]. Reznov [[SanitySlippage isn't actually real?]] He's shown actually KILLING enemies. You could make the argument "The specific Spetznatz and VC he's killing are also products of Mason's hysteria". Maybe in the scripted events. But in non-scripted combat, he
can attain.kill bad guys, and those same enemies can kill you...
** Yes. Hudson appears to be partially lying in an effort to break through the brainwashing. It is implied that Reznov was actually there at several points in the game. He's also listed in the intel files as alive in documents dated post-Vorkuta, he's listed as a HUMINT defector in one of the pre-mission loading screens (Rebirth Island) and there are other hints scattered throughout the game that he is still alive, including the secret messages and the emails on the terminal.
** These implications aside, most of the times we see Reznov contributing in battle is when there's lots of other soldiers on both sides also running around shooting at people; and in these situations, whenever Mason mentions or speaks to 'Reznov' the usual reaction from the people around him hearing this is often along the lines of "Mason, what the ''fuck'' are you talking about?" The implication ''here'' seems to be that either Mason is just hallucinating Reznov joining in ''and'' the people's killing or is mistaking another combatant for Reznov in the chaos; at the very least, while Reznov might indeed be alive he's certainly not pitching in as often as Mason thinks he is.
** Assuming Reznov is some sort of dissociation hallucination made up by Mason's fucked up brain, then he could simply be Mason killing people himself and "seeing" Reznov doing the killing. After all, that's what happens on Rebirth Island. Which would also explain why Mason is kept on active duty despite being quite insane: he's two badasses' worth of kill tally ! :)
** The whole games runs on the UnreliableNarrator, remember; we're seeing the world through the perspective of a man who is, if not outright insane, then at least possessing an incredibly fractured psyche, and much of the game is composed of flashbacks of him narrating this to another man, adding another level of unreliability. Simply put, if we see Reznov actually killing people, then that doesn't prove whether Reznov was there or even whether those other people were there, since Mason is in no way a reliable viewpoint.




[[folder: Extra SAS Troopers in "Hunted"]]
* In the level "Hunted", there are five people in your team: Soap (the player), Captain Price, Nicolai, Gaz and a generic [=SAS=] trooper. In the next level ("Death from above"), the team on the ground consists of eight people. Where did the other three come from?
** Weren't they Loyalist soldiers that joined up?
*** There was no sign of them at the end of "Hunted", and given that they were obviously deep in enemy territory (witness the sheer number of soldiers in the village during "Death from above"), it is exceedingly unlikely that loyalists would be nearby.
*** We are also assuming that Price's team was the only SAS team operating in the area.
*** I feel the need to mention that there were only ''six'' men in the helicopter at the end of "Blackout" (Soap, Gaz, Price, Nikolai and the two pilots), yet at the start of "Hunted" there are ''eight'' (Soap, Gaz, Price, Nikolai, the two pilots, "Paulson" and another {{Redshirt}}.).

to:

\n[[folder: Extra SAS Troopers Dragovich's true intentions]]
* [[MikeNelsonDestroyerOfWorlds What is Dragovich actually trying to achieve?]]. He's put hundreds[[FridgeLogic (!?) ]]of sleeper agents
in "Hunted"]]
* In
the level "Hunted", there are five U.S who will be ordered to utilize Nova 6 to commit mass terrorism, and when the U.S is in disarray he plans to militarily invade it. Why? We understand that he's an evil [[DirtyCommunist commie bastard]], but it's explicitly stated that the U.S is [[WorldWarThree preparing a]] [[NukeEm nuclear]] [[KillEmAll response]] should he go forward with his plans. So [[FridgeLogic what's the point?]]. Does he [[OmnicidalManiac WANT]] that to happen?
** Yes. Dragovich is that fucking crazy. For fuck's sake, he ordered his men to perform tests on NOVA 6 using infants and had them cutting
people up after exposure just to see how long they could keep them alive by removing infected tissue. Dragovich is a complete lunatic and psychopathic monster who manages to out-evil Makarov, which is pretty damned impressive.
** Don't forget that Dragovich is basically a James Bond supervillain
in your team: Soap (the player), Captain Price, Nicolai, Gaz all but name. He has thousands of mooks, a convoluted plot to invade the US with a massive superweapon, a Dragon, an EvilGenius, and multiple {{Supervillain Lair}}s, up to and including a secret underwater base! All he needs is a cat and a generic [=SAS=] trooper. In FemmeFatale lieutenant to round out the classic insane Bond villain role.
** Okay. I get that. Robert [=McNamara said=], 'He has no fear. No conscience. No weakness." That's one thing, but having no COMMON SENSE is another. His plan to conquer the U.S would be brilliant if it weren't for the fact that it will result in total nuclear war and TheEndOfTheWorldAsWeKnowIt, including the U.S.S.R. You could argue that he doesn't care about what happens to Russia, but it begs the question, what does he plan to get out of this whole scheme? And [[RantInducingSlight MOREOVER]], why does he have ARMIES of henchmen who share his ridiculous suicidal ambition? Wouldn't Kravchenko or even some low-ranking Spetznaz mook think, "Gee, I want to slaughter Capitalists as much as
the next level ("Death from above"), guy, but maybe this whole sleeper cell/chemical weapons/conventional invasion strategy won't do anything besides turn the team on Warsaw Pact into a glass parking lot.."
*** Again: Dragovich is ''completely fucking nuts''.
** But also, Mason didn't really have any part in Dragovich's original plan. In Cuba, he seemed to be like, "Okay I got this plan to gas America. Oh, cool, I found an American black-ops agent. I'll have him kill Kennedy while I'm at it." Now, I can understand
the ground consists of eight people. Where did brainwashing bit, conditioning Mason so he's all "MUST KILL KENNEDY". But why program him with the other numbers that indicate where all the sleeper cells are? What good would that do Dragovich? If Dragovich had just killed Mason, his plan, as fucked up as it might have been to begin with, would have worked.
** All of the prisoners that Steiner programmed in Vorkuta are able to decode the orders and messages being relayed through the number stations. That's how they were able to follow orders like Mason's command to kill Kennedy in the first place. Reznov appears to have altered how Mason may have interpreted the kill orders to extend them to the
three come from?
he also wanted dead.
** Weren't they Loyalist soldiers The number's broadcasts' are the way that joined up?
*** There was no sign of them at
the end of "Hunted", and given sleepers are controlled. The sleepers themselves don't know that they were obviously deep in enemy territory (witness are being controlled unless ordered. It makes sense to teach them how to understand the sheer number of soldiers in the village during "Death from above"), it is exceedingly unlikely numbers, or they can't hear their own orders. And about Dragovich's plans: he probably told his men that loyalists he could stop the nuclear retaliation. And if you think about it, are we absolutly sure that he ''can't''?
** [[EpilepticTrees Maybe]] Dragovich didn't just brainwash Mason, but [[SlaveMooks ALL of the Soviet troops under his command]]. How else
would be nearby.
*** We are also assuming that Price's team was the only SAS team operating in the area.
*** I feel the need to mention that there were only ''six'' men in the helicopter at the end of "Blackout" (Soap, Gaz, Price, Nikolai and the two pilots), yet at the start of "Hunted" there are ''eight'' (Soap, Gaz, Price, Nikolai, the two pilots, "Paulson" and another {{Redshirt}}.).
they follow him?



[[folder: Missing Loyalist Soldier]]
* When the [=SAS=] takes Al-Asad's hideout, they are assisted by Loyalist forces. Yet when they defend the area against the counter-attack, the Loyalists are nowhere to be seen. Where did they go? If they were extracted, how come the [=SAS=] wasn't extracted at the same time?
** This one is wankable; you don't see all of the SAS troops while fighting in the village. At least one group is off to the east when you start that mission in the house with the SAW covering that end. The single Loyalist trooper who helped the SAS earlier could have been with that group.
** Alternatively, any Loyalists backing you up tried (and failed) to escape the village and were killed by the Ultranationalist forces encircling the village.

to:

[[folder: Missing Loyalist Soldier]]
Clarke's torture]]
* When Clarke is repeatedly punched in the [=SAS=] takes Al-Asad's hideout, they face after glass is shoved into his mouth. He can talk just fine. Mason and Woods are assisted tortured by Loyalist forces. Yet when they defend the area against the counter-attack, the Loyalists Vietcong. They are nowhere more or less in perfect physical condition. The game seems to be seen. Where did they go? If they were extracted, ignoring that torture can actually leave someone physically/mentally injured at best and [[AndIMustScream utterly crippled]] at worst.
** [[FridgeBrilliance Kind of
how come the [=SAS=] wasn't extracted at the same time?
** This one is wankable;
you can be shot hundreds of times but not be seriously impaired?]]
** They
don't see all of ignore the SAS troops while fighting mental effects of torture. They describe how Bowman breaks down and basically commits suicide in the village. At least one group is off to the east when you start that mission in the house with the SAW covering that end. The single Loyalist trooper who helped the SAS earlier could have been with that group.
** Alternatively, any Loyalists backing you up tried (and failed) to escape the village and were killed by the Ultranationalist forces encircling the village.
Deer Hunter homage scene.



[[folder: "Amerikantsi"?]]
* Why is it that your enemies in the SAS levels can repeatedly be heard to refer to "Amerikantsi"? Was it deliberate from the designer's side that the bad guys would automatically assume that you are Americans, or is it a relic of an earlier stage of development where you actually played as an American soldier?
** Well, if someone was intervening in your civil war, wouldn't you assume they were American?
** Probably justified, as I mentioned on the other page. Most of the Ultranationalista are probably a hodge podge of mercenaries, young fanatics, and conscripts, most of whom are relatively uneducated. At least some of them can probably tell the SAS are speaking English, but they probably can't identify British English as separate from American English, and since the US is the dominant partner in the alliance, they might have just assumed. A similar inversion occured during the historical Russian Civil War, when the American, British, Canadian, Indian, French, Belgian, Greek, Italian, etc. forces were all called "British" because London was the dominant force in the intervention
** Actually, some of the enemy soldiers recognize your allies' accent and can be hear shouting "SAS". It can be pretty jarring the first time you hear it.

to:

[[folder: "Amerikantsi"?]]
* Why is it that your enemies in the SAS levels can repeatedly be heard to refer to "Amerikantsi"? Was it deliberate from the designer's side that the bad guys would automatically assume that you are Americans, or is it a relic of an earlier stage of development where you actually played as an American soldier?
** Well, if someone was intervening in your civil war, wouldn't you assume they were American?
** Probably justified, as I mentioned on the other page. Most
The logistics of the Ultranationalista are Soviets]]
* How did the Soviets sneak so many Spetsnaz and a ''helicopter'' into Hong Kong?
** This was before the heights of the Sino-Soviet split, so the Chinese were probably more than happy to help them sneak dozens of Spetsnaz into the notoriously lawless Kowloon, especially if it could help them get some Nova-6.
*** In the 1960's, Hong Kong was ruled by the British, who presumably would have some objection to that plan.
*** Yeah, I know. And up north is the Chinese, who presumably knew the situation pretty well.
*** The Chinese were also Communist. They could have made it look like a training session.
** From what it looked like, the majority of the Spetsnaz were wearing rain-clothes with some tactical gear thrown in. It looks like most of them arrived as plainclothes infiltrators, probably through paying off Triads or other criminal groups. The helicopter was
probably a hodge podge recent arrival, brought in shortly before the mission started. Remember, Black Ops is dramatically exaggerating the capabilities of mercenaries, young fanatics, the Soviet special forces and conscripts, most of whom are relatively uneducated. At least some of them can probably tell the SAS are speaking English, but intelligence to get around and get troops everywhere. A helicopter is small potatoes compared to what else they probably can't identify British English as separate from American English, and since the US is the dominant partner were able to sneak around in the alliance, game.
*** If China is friendly, then
they might have could always just assumed. A similar inversion occured during "fly" the historical Russian Civil War, when helicopter over the American, British, Canadian, Indian, French, Belgian, Greek, Italian, etc. forces were border.
** The game exaggerates everyone's capabilities to get special operations units around. Hudson's team was able to smuggle multiple [=BTRs=] onto Rebirth Island. Think of this setting as a grittier version of ''Film/JamesBond'', with
all called "British" because London was the dominant force in the intervention
** Actually, some of the enemy soldiers recognize your allies' accent
associated ridiculous espionage and can be hear shouting "SAS". It can be pretty jarring the first time you hear it.special operations exploits.



[[folder: Russian Guy with Arabic Name]]
* The design of the Russian bad guys seem a bit confusing. "Imran" is an Arabic name; if a person from Russia is named thus, it would imply that he belongs to a predominantly Muslim minority. Some of the foot soldiers wear shemags and beards that seem typical of Muslim militants. Yet the faction is called "Ultra-nationalist"?
** What? Just because a Russian citizen might be of Arabic descent, doesn't necessarily mean he isn't going to be a die-hard Soviet fanboy. As for the shemags, they're guerillas who work closely with Arabic militants. They might have just picked up the idea from Al-Asad's troops; half the Russians also wear gasmasks too, for no apparent reason except they like them.
*** This Troper thinks Al-Asad's troops started to mingle with the Ultranationalists. After all, they were working together.
*** Thing is, even some of the soldiers in the Chernobyl section have such headgear. Not to mention that their uniforms and equipment are identical to what they use fifteen years later.
*** Zakhaev may have been getting some of his troops from Islamic portions of the former USSR (Central Asia, for instance), possibly as mercenaries.
*** If I recall, that level takes place in [[http://en.wikipedia.org/wiki/Azerbaijan Azerbaijan]], a country consisting mainly of Turks and Shi'ite Muslims. If they're local boys, it makes sense, and if the local boys go to Russia, it also makes sense.
*** Bear in mind it's not just Arabs that use the shemagah. A lot of traditional Arab clothing--including turbans and keffiyeh/shemagah's--is worn by NATO units in both Afghanistan and Iraq and were also worn in Desert Storm, UsefulNotes/WW2 and many other wars taking place in desert environments. The Soviet GRU Spetznaz also wore traditional headgear in Afghanistan. You can even buy "military" shemegah's on the internet and from military surplus magazines. [[RuleOfCool So, for all we know, they bought them online just to look cool.]]
** It's blatantly obvious that, when the game was designed, the enemies were Chechen separatists, which makes a helluva lot more sense than a far-right insurrection (especially since Russia is ''already'' run by the far-right). After all, you spend most of the SAS campaign fighting in villages in the Caucasus area against soldiers who look an awful lot like Muslim guerillas. It also strengthens the connection between al-Asad and Zakhaev, who both style themselves as anti-imperialists fighting for their freedom, and makes the Loyalists' actions just as morally ambiguous as America's. But then Infinity Ward must've gotten cold feet and changed the dialogue after the game had been coded, and probably added that bit about the Ultranationalists slaughtering the villagers to make them seem more "bad", despite there being absolutely no bodies.
*** Except that's complete bullshit and relies upon making ham-handed, ignorant assumptions of Russia's political landscape based more on wanted to make an anti-American point (and complaining when it isn't made) than on the actual situation. The Ultranationalists are *CLEARLY* not Chechens and never intended to be Chechens, since neither Islamist nor nationalist Chechens would EVER use Soviet iconography given that that is the symbol of a Russifying power that pretty infamously ground them under heel (like the Tsarist Empire and Putinite Russia did before and after them). Furthermore, yes, the Far Right and Far Least are *infamously* big threats to the status quo in Russia, as shown by things like the Neo-Nazis and Neo-Communists verbally bashing the regime (and Putin using more "pragmatism" than any hard Right or Left wing ideology). So no, there was no real ambiguity here, the Ultranationalists are a Soviet-based totalitarian hybrid organization that seeks to recreate a greater Russian Empire/USSR under Russian leadership. Any complaining about Infinity Ward getting "Cold Feet" is readily dis-proven by the fact that you can find more than a few real Russian factions with the exact same ideology and aims today.

to:

[[folder: Russian Guy Anachronistic Weapons]]
* Why did the developers include so many anachronistic weapons when they could have had unusual 1960s ones instead, like Gyrojets?
** Rule of fun.
** Treyarch originally wanted to go balls-out
with Arabic Name]]
* The design
the tech of the Russian bad guys seem era, but felt it wouldn't have been seen as 'authentic' (''not'' realistic before anyone catches that).
** It makes more sense if you consider the setting to be more of
a bit confusing. "Imran" is ''Film/JamesBond'' secret agent-esque setting instead of an Arabic name; if a person from Russia is named thus, it would imply ultra-realistic one. In that he belongs to a predominantly Muslim minority. Some of case, the foot soldiers wear shemags oddly high-tech weaponry makes a lot more sense.
** FridgeBrilliance : In Kowloon, when "rescuing" Clarke, he has stashes of weapons, correct? Notably, the Spectre M4, the G11,
and beards that seem typical of Muslim militants. Yet the faction is called "Ultra-nationalist"?
** What? Just
PSG-1. All three designed later than '68. BUT, pehaps, because a Russian citizen might be Clarke is just that insane, he designed and built several of Arabic descent, doesn't necessarily mean he isn't going these weapons because he's CrazyPrepared for being killed. They WEREN'T the weapons, but they were later found and shipped to Italy/H&K (for the G11 and PSG-1) to be a die-hard Soviet fanboy. As reverse-engineered.
** Mason is [[UnreliableNarrator trippin' balls]] during the entire game. Everything we see or do is questionable, including the guns. This goes doubly
for the shemags, they're guerillas who work closely with Arabic militants. They might have just flashbacks involving Reznov and Hudson, as Mason is apparently relating what he remembered them told him.
-->'''Mason''': Then I
picked up an AK-47 that had a flamethrower attachment....\\
'''Interrogator''': Uh, okay. You ''did''. Then what happened?
** That makes even more sense considering, last time I played through
the idea from Al-Asad's troops; half game, Hudson's levels had even crazier shit than any of Mason's - apparently Mason is tripping so much he can't even correctly remember what the Russians also wear gasmasks too, for no apparent hell Hudson told him or is just making shit up. Compare ''S.O.G.'', where (ignoring the blatant Jeep ProductPlacement in the last section) the only really out-there thing you can find is the aforementioned flamethrower attachment, to ''Numbers'', where you start with [[GunsAkimbo dual-wielded CZ-75's]] and can continue with dual Kiparis's, a SPAS-12, PSG-1, G11, and the like - none of which was in service anywhere or even ''developed'' yet at that time.
** Seeing how much the game relies on the RuleOfCool, they better have a ''really'' good
reason except they like them.
*** This Troper thinks Al-Asad's troops started
to mingle with the Ultranationalists. After all, they were working together.
*** Thing is, even some of the soldiers in the Chernobyl section have such headgear. Not to mention that their uniforms and equipment are identical to what they use fifteen years later.
*** Zakhaev may have been getting some of his troops from Islamic portions of the former USSR (Central Asia, for instance), possibly as mercenaries.
*** If I recall, that level takes place in
not include [[http://en.wikipedia.org/wiki/Azerbaijan Azerbaijan]], a country consisting mainly of Turks and Shi'ite Muslims. If they're local boys, it makes sense, and org/wiki/Special_Purpose_Individual_Weapon this]].
*** Well,
if you view the local boys go to Russia, it also makes sense.
*** Bear in mind it's not just Arabs that use
events of Nazi Zombies as a canon behind the shemagah. A lot of traditional Arab clothing--including turbans and keffiyeh/shemagah's--is worn by NATO units in both Afghanistan and Iraq and were also worn in Desert Storm, UsefulNotes/WW2 and many other wars scenes story going on while Black Ops is taking place in desert environments. The Soviet GRU Spetznaz also wore traditional headgear in Afghanistan. You place, then we can even buy "military" shemegah's on safely establish that all of these anachronistic weapons in the internet and from military surplus magazines. [[RuleOfCool So, for all we know, they bought them online just to look cool.]]
** It's blatantly obvious that, when the game was designed, the enemies were Chechen separatists, which makes a helluva lot more sense than a far-right insurrection (especially since Russia is ''already'' run by the far-right). After all, you spend most of the SAS
single player campaign fighting in villages are just a drop of water in the Caucasus area against soldiers who look an awful lot like Muslim guerillas. It also strengthens ocean. In Nazi Zombies, the connection between al-Asad and Zakhaev, who both style themselves as anti-imperialists fighting for their freedom, and makes the Loyalists' actions just as morally ambiguous as America's. But then Infinity Ward must've gotten cold feet and changed the dialogue after the game had been coded, and probably added technological achievements include atomic battery powered ray guns, a hand-held cannon that bit about the Ultranationalists slaughtering the villagers to make them seem more "bad", despite there being absolutely no bodies.
*** Except that's complete bullshit
fires high powered waves of compressed air, a gun that can shoot waves of freezing ice, a lightning gun, a machine that can convert regular guns into laser guns/plasma weapons, a black hole generating bomb, teleporters, flying saucers, and relies upon making ham-handed, ignorant assumptions of Russia's political landscape based more on wanted to make an anti-American point (and complaining when it isn't made) than a base on the actual situation. The Ultranationalists are *CLEARLY* not Chechens and never intended to be Chechens, since neither Islamist nor nationalist Chechens would EVER use Soviet iconography given surface of the Moon. If you take all of that that is the symbol of a Russifying power that pretty infamously ground them under heel (like the Tsarist Empire and Putinite Russia did before and after them). Furthermore, yes, the Far Right and Far Least are *infamously* big threats to the status quo in Russia, as shown by things like the Neo-Nazis and Neo-Communists verbally bashing the regime (and Putin using more "pragmatism" than any hard Right or Left wing ideology). So no, there was no real ambiguity here, the Ultranationalists are a Soviet-based totalitarian hybrid organization that seeks to recreate a greater Russian Empire/USSR under Russian leadership. Any complaining about Infinity Ward getting "Cold Feet" is readily dis-proven by the fact that canon then you can find more than a few real Russian factions simply explain that all the anachronistic weapons were something they created along with everything else way ahead of schedule and simply didn't release it to the exact same ideology and aims today.public.



[[folder: G36 in Chernobyl?]]
* Why are the Russian Ultranationalists carrying the G36 as one of their standard rifles? In 1996, no less? If memory serves, the G36 hadn't even been adopted by the Germans at that time, let alone a rebel faction of Russian thugs.
** Zakhaev is an arms deal with connections. He probably had more than a few of them. And all logic about the mission (an assassination in the middle of a massive defensive force) indicates a good number of those we are fighting are the "elite guard" of the parties in the arms deal, who would be more likely to have a G36 than the average goon.
** There's no evidence that the Chernobyl mission took place in 1996, except for Price's offhand comment that "even a decade later, the bad guys were still using it to get their hands on nuclear material." It could have been plus or minus a couple of years.
** Price could have just rounded up (or down). And the game is implied to take place in the near-future (according to Wikipedia, at least), so it's really impossible to tie it down to a precise date. I always assumed it took place in 1992 (2007 take place 15 years, at least eight after Chernobyl.) but if the G36 only began production in 1996, then the mission ''must'' have taken place after 1996.
*** Modern Warfare 3 has another flashback of the attempted assassination of Zakahev and it states the date as 1996. A G36 would be possible in this year.
*** The G36 was prototyped in 1996, but didn't enter the Bundeswehr unti '97. Unfotunately, the [=G36C=] that is present in Pripyat wasn't introduced until 2001. So developer error, which isn't exactly unprecedented in these games.
*** The simplest explanation is... [[JustForFun/TimeLord well, you know.]] Especially since, when we flash back to the mission from Yuri's point of view in ''Modern Warfare 3'', he seems to spontaneously have a few RSASS rifles for sale that clearly weren't there the first time around.

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[[folder: G36 in Chernobyl?]]
*
Why are is Clarke's hair grey?]]
* Clarke is in his forties yet is grey. Steiner is in his sixties but is still blond. Not impossible, but very odd.
** The strain of Nova 6 Clarke developed had
the Russian Ultranationalists carrying unfortunate nonlethal side effect of greying him, while the G36 as one strain Steiner developed was more raw and for some reason preserved his hair color. Or Steiner dyes his hair.
*** Since Nova 6 is repeatedly shown to be instantly lethal, it's unlikely they got a dose
of their standard rifles? In 1996, no less? If memory serves, the G36 hadn't even been adopted by the Germans at that time, let alone a rebel faction of Russian thugs.
own poison.
*** It is stated to include Rhenium, which may be toxic in large doses.
** Zakhaev The dye part is an arms deal with connections. He probably had more than the most likely; look closely at Steiner in his close-ups in "Rebirth", and he has a few lot of them. And all logic visible veins and liver spots on his face. He's definitely aged visibly since "Project Nova".
** Plus, some people grey quite early in life.
* He was harassed for being a communist for most of his life in England, then started working for a James Bond villain, and then spent at least several months being (correctly) paranoid
about the mission (an assassination in the middle of a massive defensive force) indicates a good number of those we are fighting are the "elite guard" of the parties in the arms deal, who Spetnaz coming after him. I would say that would be more likely to have a G36 than the average goon.
** There's no evidence that the Chernobyl mission took place in 1996, except for Price's offhand comment that "even a decade later, the bad guys were still using it
enough stress to get their hands on nuclear material." It could have been plus or minus a couple of years.
** Price could have just rounded up (or down). And the game is implied to take place in the near-future (according to Wikipedia, at least), so it's really impossible to tie it down to a precise date. I always assumed it took place in 1992 (2007 take place 15 years, at least eight after Chernobyl.) but if the G36 only began production in 1996, then the mission ''must'' have taken place after 1996.
*** Modern Warfare 3 has another flashback of the attempted assassination of Zakahev and it states the date as 1996. A G36 would be possible in this year.
*** The G36 was prototyped in 1996, but didn't enter the Bundeswehr unti '97. Unfotunately, the [=G36C=] that is present in Pripyat wasn't introduced until 2001. So developer error, which isn't exactly unprecedented in these games.
*** The simplest explanation is... [[JustForFun/TimeLord well, you know.]] Especially since, when we flash back to the mission from Yuri's point of view in ''Modern Warfare 3'', he seems to spontaneously have a few RSASS rifles for sale that clearly weren't there the first time around.
cause early greying.



[[folder: British Troops, American Air Support]]
* All air support is always American. With the sole exception of Mosin Two-Five (which is Russian), every aircraft in the game is piloted by an American. Given that most of the game is played as a British character, this makes little sense - at one point, a pair of Britons doing wet-work for the SAS are extracted ''by Americans!''. It makes sense on some levels, where it's a joint operation, but that example REALLY irks me. Even Captain Price's superior seems to be American.
** TruthInTelevision - America's military airlift command, and our special operations helicopter wing, spends a substantial amount of time giving rides to our allies. We not only own the best planes and helicopters, we own substantially more of them than everybody else on our side. Besides, riding in our stuff means ''we're'' paying the fuel & maintenance costs.
** I don't think there's any point in the game where Price's superior is an American except for the final missions, which is a joint USMC-SAS operation anyway.
** The RAF has also been going through a lot of cutbacks in the last decade, and they don't have airbases in the regions where Price and his team tend to operate. It's entirely natural that they would use American air transport as a result.
*** It is not like the US has airbases in Russia either, and I doubt they were close enough to the coast to operate from a carrier. Most likely, they would temporarily be stationed at a Russian loyalist airbase, but this does not explain why the [=SAS=] are carried around by US helicopters before the joint mission. Either they should be in RAF helicopters or they should be transported by the Russian loyalists.
*** The Americans ''do'' have airbases established close to Russia in Germany, and Turkey, and another close to Russia in Afghanistan. Also, it is established that American and British forces are working with the Loyalists, so they could very well have established air bases inside Russia to suport the Loyalists' war effort.
** Wackily enough, in Blackout (the mission where you rescue Nikolai), the helicopter that comes to evac you has "Royal Air Force" written on the side, Loyalist pilots with American voices, and evidently the ability to materialize men inside, namely Paulsen and the other {{Redshirt}}.

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[[folder: British Troops, American Air Support]]
* All air support is always American. With the sole exception of Mosin Two-Five (which is Russian), every aircraft in the game is piloted by an American. Given that most of the game is played as a British character, this makes little sense - at one point, a pair of Britons doing wet-work for the SAS are extracted ''by Americans!''. It makes sense on some levels, where it's a joint operation, but that example REALLY irks me. Even Captain Price's superior seems to be American.
** TruthInTelevision - America's military airlift command,
Mason's Burn Notice, and our special operations helicopter wing, spends a substantial amount of time giving rides to our allies. We not only own the best planes his rogue status]]
* Why did Mason, Hudson
and helicopters, we own substantially more of them than everybody else on our side. Besides, riding in our stuff means ''we're'' paying the fuel & maintenance costs.
** I don't think there's any point in the game where Price's superior is an American except for
Weaver go rogue (or appeared to) after the final missions, which is a joint USMC-SAS operation anyway.
mission, as stated in the intel document?
** The RAF has also been going through a lot of cutbacks last cutscene implied that Mason killed JFK. Hudson and Weaver may have had to go rogue to protect him.
*** I think we can all agree Mason did kill JFK, but that was in '63.
*** That doesn't make him any less responsible for it, at least
in the last decade, and government's eyes. If they don't have airbases in the regions where Price and his team tend to operate. It's entirely natural found out that they the man who killed Kennedy [[RefugeInAudacity went on to work for them for another five years]], I imagine the response would use American air transport be "kill that traitor son of a bitch".
** IIRC, Mason went after some other people, possibly because he was still partially brainwashed, and the lady say the numbers was broadcasting orders from another station. If so, he was deemed a threat to the CIA and Hudson/Weaver may have become close to him. If Mason was taken out they'd be angry and try to get revenge (like Woods with Bowman). I may be wrong though.
** Other intel documents suggest that Frank Woods is alive
as a result.
POW in Hanoi. That would be another potential reason: going rogue to rescue him.
*** It is not like because the US has airbases in Russia either, and I doubt they were close enough to the coast to operate from CIA had a carrier. Most likely, they would temporarily be stationed at a Russian loyalist airbase, but this does not explain why the [=SAS=] are carried around by US helicopters before the joint mission. Either they should be in RAF helicopters or they should be transported by the Russian loyalists.
*** The Americans ''do'' have airbases established close to Russia in Germany, and Turkey, and another close to Russia in Afghanistan. Also, it is established that American and British forces are working with the Loyalists, so they could very well have established air bases inside Russia to suport the Loyalists' war effort.
** Wackily enough, in Blackout (the mission
burn notice out on Mason where you rescue Nikolai), he was viewed as a threat to national security and a hunt and kill order was put on him. His friends are protecting him.
* Or, Mason might be involved in
the helicopter that comes to evac you has "Royal Air Force" written on "other" Kennedy assassination, which took place four months after the side, Loyalist pilots with American voices, and evidently the ability to materialize men inside, namely Paulsen and the other {{Redshirt}}.numbers station incident.



[[folder: "Lieutenant"/"Leftenant"]]
* In the level "All ghillied up" Captain Price is still only a Lieutenant. So why on earth do the subtitles then say "Leftenant"? It makes no sense seeing that "Lieutenant" is still his rank but the British army pronounce it correctly as he states in the dialogue.
** Because the subtitles are telling you what the character is saying, and Price is pronouncing it "leftenant," not "lieutenant."
** The above answer could be right, except why don't they spell z as zed in the subtitles if they are spelling what the characters say?
*** Friend tells me it's because the British slang for "bathroom" is Loo, and a tenant is someone who watches over something. I don't think anyone would want a high rank to sound similar to a bathroom attendant...so I've been told.
*** "Friend" is wrong. Lieutenant is a French loan word ("lieu" - place, "tenant" - holder: the Lieutenant, the lowest comissioned rank, would hold a "place" in the absence of his superior), and in old French, "lieu" could be spelled "luef," which is the likely root of the British pronunciation. Spelling it "leftenant" was probably another Philospher's / Sorceror's Stone type of thing.
*** As for the z vs zed thing, I think they just go for transcribing it as Z in every case because almost everyone in the game, British or American, pronounces it that way.

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[[folder: "Lieutenant"/"Leftenant"]]
Mason and Woods' skills]]
* In How are Mason and Woods trained to be able to fly Russian aircrafts?
** Real reason: RuleOfCool. In-universe justification: The Mi-24 was developed from
the level "All ghillied up" Captain Price is still only a Lieutenant. So why earlier Mi-8. Perhaps they were trained on earth do the subtitles then say "Leftenant"? It makes no sense seeing captured examples of that "Lieutenant" is still his rank but type and the British army pronounce controls are similar enough. Of course, it correctly as he states is even stranger that there are early versions Mi-24s available in 1968 when the dialogue.
** Because
first evaluation models were delivered to the subtitles are telling Soviet armed forces in 1971.
** Being highly-trained CIA operatives whose entire role involves actions deep inside enemy territory, I'd imagine at some point they were given some training in operating enemy vehicles.
*** Besides this, the Hind is not some weird unique wonderweapon, it's a helicopter. It's flown just like any other helicopter - a pair of pedals, a pair of sticks and a throttle. Once you've learned how to fly one,
you what the character is saying, and Price is pronouncing it "leftenant," not "lieutenant."
** The above answer could be right, except why
can more or less fly them all, just like you don't they spell z need to learn how to drive every different kind of car. Presumably Woods & Mason have learned how to fly choppers at some point in their training as zed in elite high-speed hooah badasses. They also both speak Russian fluently enough to be mistaken for locals during the subtitles if they are spelling what the characters say?
*** Friend tells me it's because the British slang for "bathroom" is Loo, and a tenant is someone who watches over something. I don't think anyone would want a high rank to sound similar to a bathroom attendant...so I've been told.
*** "Friend" is wrong. Lieutenant is a French loan word ("lieu" - place, "tenant" - holder: the Lieutenant, the lowest comissioned rank, would hold a "place" in the absence of his superior), and in old French, "lieu" could be spelled "luef,"
Baikonur mission, which is the likely root of the British pronunciation. Spelling it "leftenant" was probably another Philospher's / Sorceror's Stone type of thing.
*** As for the z vs zed thing, I think
implies they just go for transcribing it as Z in every case because almost everyone in the game, British or American, pronounces it that way.also read it, so figuring out which dial, indicator and gauge is which wouldn't be a problem to them.



[[folder: Anti-Air Weapons vs AC-130]]
* In real life, the AC-130 is supposedly relatively vulnerable to anti-air defences owing to being much bigger and slower than your typical strike craft, and is therefore only deployed in circumstances where such defences are limited in extent and sophistication. Given that the helicopter the S.A.S. team were travelling in was shot down with an anti-air missile, why didn't anyone shoot at the gunship when it entered the region?
** Probably because Soap and Co. took out the only anti-air missiles in the area when they captured the Stinger base in the barn.
*** Soap's journal confirms this. They took out the only AA site in the area when they hit the barn. The Ultranationalist troops seemed pretty thinly spread out in the area, too. The SAS troops only encountered light infantry, probably airmobile helicopter troops who were part of a quick-reaction force, as the only serious resistance they faced was a single helicopter, motorized infantry, and a few [=BMPs=].
** The helicopter got shot down by a MANPADS stinger missile (probably), the AC-130 would probably be flying too high for stingers. It could probably be brought down by vehicular AA, but they probably didn't have those in the area.
** [[RealityIsUnrealistic Don't be so sure.]] An AC-130E was [[http://aviation-safety.net/database/record.php?id=19910131-0 shot down in 1991]] by a Strela-3 missile.

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[[folder: Anti-Air Weapons vs AC-130]]
Mason's sanity and reliability as a soldier]]
* In real life, Furthermore, why do they let Mason, someone they know was driven nuts in Soviet prison, punched out his handler, and may still be under the AC-130 is supposedly relatively vulnerable to anti-air defences owing to being much bigger influence of that programming, participate in an *extremely* important mission? Why do they let him fly the chopper too? What if he goes nuts again and slower than your typical strike craft, decide to down the other Hueys and sabotage the mission?
** Mason is the main protagonist, and dramatic convention demands that he would have to be the one to face down the Big Bad. Of course, in a more realistic scenario, he would be in psychiatric care and probably will never go on a mission in the field again.
** Just to clarify, Mason's only manning the guns; if you turn to the left, you can see Hudson is right next to him, piloting the helicopter. One can assume that Hudson is keeping a close eye on Mason's actions throughout the mission
and is therefore only deployed in circumstances where such defences are limited in extent and sophistication. Given ready to react appropriately if Mason flips out.
** I just thought
that due to the general state of chaos that the US is in (Weaver mentions heading down to bunkers presumably with a lot of other important military people), Hudson's gut feeling that Mason was not a traitor was enough to get him on the helicopter along for the S.A.S. team were travelling mission. I'm still not sure that totally justifies putting him up front in was shot down with an anti-air missile, why didn't anyone shoot at charge of the gunship when it entered the region?
** Probably because Soap
guns and Co. took out the only anti-air missiles whatnot, but I guess sitting in the area when they captured the Stinger base in the barn.
*** Soap's journal confirms this. They took out the only AA site in the area when they hit the barn. The Ultranationalist troops seemed pretty thinly spread out in the area, too. The SAS troops only encountered light infantry, probably airmobile
helicopter troops who were part of being taken along as a quick-reaction force, human decoder ring for the mission wouldn't have been much fun for the player.
** Hudson clearly trusts Mason (it was probably an IOweYouMyLife thing for saving him in Khe Sanh) but also,
as the only serious resistance they faced interrogation showed, Mason is still one hell of a badass. Considering the final level takes place as the US reaches DEFCON 2 and we're still presumably engaged full bore in Vietnam, there might not have been a ton of other men to send.
** The above might ring true were it not for the fact that as you're swimming up from the evil underground Soviet doomsday base, there's a giant flotilla of US ships ready and waiting. Although it
was cool to board the ship and then dive down to the submarine station thing, one can't help but think that blowing up the ship followed by dropping a single dozen or so depth charges would have saved a lot of time.
** Along with some of the other reasons for why Mason was allowed to go on the mission and even try to go down to stop the broadcast as the station was being bombarded, Mason said it himself that he needed to be sure Dragovich was dead for real. Besides what had already happened, more so after his failed attempt at Baikonur 5 years prior to the last mission, he had some justification, even with the coming assault on the underwater station. He had to be very sure, Dragovitch might have otherwise somehow escaped, key word being ''somehow''.
** Remember also that Mason is ''the very best'', as noted throughout the game. I mean, he manages to attack Rebirth Island ''by himself'' and do as much damage as Hudson and his entire CIA/Marine team ''put together.'' Mason may be mentally unstable one-man army, but he's also ''your'' mentally unstable one-man army.
** Building on the above, also keep in mind the kind of capabilities Mason has - in terms of sheer skill, experience, ingenuity, and sheer lethality. If Hudson and Weaver left Mason behind, the first thing he'd do would be to break out, grab a
helicopter, motorized infantry, and a few [=BMPs=].
** The helicopter got shot down by a MANPADS stinger missile (probably), the AC-130 would probably be flying too high
head straight for stingers. It could probably be brought down by vehicular AA, but Dragovich. Bringing Mason along ensures that they probably didn't have those in the area.
** [[RealityIsUnrealistic Don't be so sure.]] An AC-130E was [[http://aviation-safety.net/database/record.php?id=19910131-0 shot down in 1991]] by a Strela-3 missile.
can control Mason's actions. Leaving him just invites trouble and antagonizes him.



[[folder: Troops Guarding the TV Station]]
* What were all those soldiers doing defending a TV station that was broadcasting a ''tape'' of Al-Asad? I can understand having a handful there on to keep an eye on things, but there seemed to a freaking battalion hiding in various edit suites, just waiting for the Americans to attack. Some of them had ''rocket propelled grenades'', for crying out loud. Did they really go to all that trouble just to distract half a dozen marines for a few minutes?
** [[http://en.wikipedia.org/wiki/Decoy]]. Recon had already confirmed Al-Asad was there visually before the Marines arrived to take him down. The soldiers there kept the Marines busy while Al-Asad escaped. And the troops present were, at most, a company-sized force, roughly equal to the Marines being deployed. A dozen Hueys, each carrying a single squad, adds up to a dozen infantry squads, which comes out to about three platoons, which results in a company-sized Marine force. The TV station itself held a roughly platoon-sized element (three dozen to forty infantrymen) which is reasonable for a structure of that size, especially if they're planning on ambushing American troops inside.
** Also, the battle in the TV station is completely consistent with the tactics of jihadist insurgents and Iraqi feyadeen, who have been known to hurl company-sized elements in ambushing platoon-sized American forces with the intent of simply trying to inflict as many casualties as possible. Al-Asad's troops know the Marines' entire purpose in attacking that itty-bitty piece of crap town was that they were trying to get Al-Asad, so they know the TV station is going to be a target. Also, luring the Americans inside the TV station negates several critical advantages American troops have, including their firepower and fire support, again enabling them to kill more Americans. This was a common tactic used by Al-Queda-affiliated insurgents in Fallujah.
*** Come to think of it, the Al-Asad's entire strategy for this battle is reminiscent of Fallujah - suck US forces into urban warfare and hit them with [[WeHaveReserves greater numbers]] of his own infantry to offset their quality advantage, meanwhile, pulling out the valuable targets (himself), so that the Marines wind up taking all those casualties for nothing. The main difference is that Al-Asad does a better job of it than at Fallujah, largely because of the [[spoiler: massive SomebodySetUpUsTheBomb at the end of the battle]].

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[[folder: Troops Guarding Clarke's compliance with the TV Station]]
CIA]]
* What Why did Clarke help the people that were all those soldiers doing defending a TV station that was broadcasting a ''tape'' of Al-Asad? I can understand having a handful there on to keep an eye on things, but there seemed to a freaking battalion hiding in various edit suites, just waiting for the Americans to attack. Some of them had ''rocket propelled grenades'', for crying out loud. Did they really go to all that trouble just to distract half a dozen marines for a few minutes?
** [[http://en.wikipedia.org/wiki/Decoy]]. Recon had already confirmed Al-Asad was there visually
torturing him literally 5 minutes before the Marines arrived to take him down. The soldiers there kept the Marines busy while Al-Asad escaped. And the troops present were, at most, a company-sized force, roughly equal to the Marines being deployed. A dozen Hueys, each carrying a single squad, adds up to a dozen infantry squads, which comes out to about three platoons, which results in a company-sized Marine force. The TV station itself held a roughly platoon-sized element (three dozen to forty infantrymen) which is reasonable for a structure of that size, especially if they're planning on ambushing American troops inside.
** Also, the battle
Spetsnaz came? Why not ditch them or shoot them in the TV station is completely consistent with back?
** Short-term advantage. The [=CIA=] want him alive,
the tactics of jihadist insurgents and Iraqi feyadeen, who have been known to hurl company-sized elements in ambushing platoon-sized American forces with Soviets want him dead. Probably he was hoping that they would fend off the intent of simply trying Spetsnaz, after which he could ditch them at his earliest convenience.
** Clark also points out that while he may be a "dead man" due
to inflict Dragonovich, he will do whatever it takes to stay alive for as many casualties long as possible. Al-Asad's troops know the Marines' entire purpose in attacking The CIA agents are helping him stay alive and don't want him dead.
** CIA agents
that itty-bitty piece of crap town was you've murdered yourself are no longer useful for attracting Russian bullets that they were trying to get Al-Asad, so they know might otherwise be aimed at you. Clarke would much rather that the TV station is going Spetsnaz have to be a target. Also, luring guess which one of the Americans inside three silouhettes climbing over rooftops in the TV station negates several rain and crappy visibility is him rather than simplify their targeting problem for them by clearing out everybody else shooting at the Russians. Unfortunately for Clarke, the Spetsnaz rolled a critical advantages American troops have, including their firepower and fire support, again enabling them to kill more Americans. This hit.
* Even while he
was a common tactic used by Al-Queda-affiliated insurgents in Fallujah.
*** Come to think of it,
the Al-Asad's entire strategy for this battle is reminiscent middle of Fallujah - suck US forces into urban warfare and hit them with [[WeHaveReserves greater numbers]] of his own infantry to offset their quality advantage, meanwhile, pulling out torturing him, Hudson told Clarke the valuable targets (himself), so that same thing he told Mason at the Marines wind up taking all those casualties for nothing. The main difference is that Al-Asad does a better job of it than at Fallujah, largely because beginning of the [[spoiler: massive SomebodySetUpUsTheBomb at story: "Give us what we want, and we guarantee your safety." If they had managed to escape the end of Russians, the battle]].CIA probably would've given Clarke protection and granted him immunity from prosecution; similar deals have been struck in U.S. history, such as with Unit 731.



[[folder: SAS vs Spetsnaz]]
* Why is it that, in multiplayer, the SAS face off against the Spetsnaz? I thought the Russian government was on the same side as the Americans and British (or, at least, not trying to kill them)?
** Because it's multiplayer. Multiplayer doesn't necessarily have to make sense. Halo comes to mind...
** Britain and Russia are both miserable places with lousy weather, rampant alcoholism and boners for empires that don't exist any more. We're made for each other.
** Some theorize a HandWave - its a training session between the two forces. Obviously, there's no explanation for the actual bleeding and dying that comes out of it... HandWave.
** They're Ultra-nationalists. "Spetsnaz" is just the best term for them, because they're special forces who happen to speak Russian.
*** They could be ''former'' Spetsnaz troopers who hired out to the Ultra-Nationalists as mercenaries.
** Similiar to how "[=OpFor=]" isn't like "al-Qaeda" in that it's not the proper name for the faction. It stands for Opposing Force, or the "other" team in military battle simulations.
** One must remember that "Spetsnaz" is a generic term. It's roughly the same as "Special Forces" in English, so it could refer to any number of organizations that operate as special operations units within the Russian government. Alfa and Vympel are both spetsnaz groups, but they aren't both a part of an organization called "Spetsnaz" - the actual organization they both belong to is the FSB. So really, when we fight "Spetsnaz", SAS might be fighting whatever organization in the Ultranationalists functions as a Special Forces unit.

to:

[[folder: SAS vs Spetsnaz]]
* Why is it that, in multiplayer,
The Russian Intelligence beating the SAS face off against CIA's]]
* In
the Spetsnaz? campaign, they make a huge deal about the Russians knowing about their plans ahead of time and also being one step ahead of the CIA/Black Ops. They also suspect someone is leaking intel but this massive plotpoint is never addressed again in the campaign. I haven't read any of the intel so it may be revealed in there but it seems strange how this was a focal point for half the campaign and suddenly, they just drop it.
**
I thought it was Mason. Reznov sabotaged your brainwashing, but he apparently wasn't completely able to stop the Russian government effects considering that Mason shoots JFK. I figured Mason was on an unwitting double agent.
*** Actually, someone tipped
the same side Ivans off as far back as the Americans and British (or, at least, not trying to kill them)?
** Because it's multiplayer. Multiplayer doesn't necessarily have to make sense. Halo comes to mind...
** Britain and Russia are both miserable places with lousy weather, rampant alcoholism and boners for empires that don't exist any more. We're made for each other.
** Some theorize
Bay of Pigs. SequelHook?
*** There's already
a HandWave - its a training session between sequel hook in the two forces. Obviously, there's no explanation intel files. As for the actual bleeding and dying that comes out Bay of it... HandWave.
** They're Ultra-nationalists. "Spetsnaz" is just the best term for them, because they're special forces who happen to speak Russian.
*** They could be ''former'' Spetsnaz troopers who hired out to the Ultra-Nationalists as mercenaries.
** Similiar to how "[=OpFor=]" isn't like "al-Qaeda" in that it's not the proper name for the faction. It stands for Opposing Force, or the "other" team in military battle simulations.
** One must remember that "Spetsnaz" is a generic term. It's roughly the same as "Special Forces" in English, so it could refer to
Pigs, they worked with any number of organizations that operate as special operations units within the Russian government. Alfa and Vympel are both spetsnaz groups, Cuban rebels who could have turned on them.
** This is TruthInTelevision,
but taken UpToEleven. The KGB was generally better-informed about American activities than vice-versa. In Black Ops, they aren't both a part of an organization called "Spetsnaz" - just took it further, with the actual organization they both belong to is Russians knowing ''everything'' about the FSB. So really, when we fight "Spetsnaz", SAS might be fighting whatever organization in the Ultranationalists functions as a Special Forces unit.US's plans.



[[folder: Mile High Club]]
* Okay, how did the SAS get into an airplane ''while it was still in the air''?
** Boarded it while it was still on the ground.
** It's a level where you start directly under a nameless, faceless hostage's location in a double-decker airliner which has more terrorists than civilian passengers and escape from a bomb with a smiley face on it by jumping from the plane without any visible parachutes. If you're looking for common sense, you're looking in the wrong place. [[MST3KMantra Recite your mantra]] and enjoy the level.
** A possible scenario is the plane was taken over by the terrorists, who released or killed all the other hostages, then took off with the VIP who was their real target. The SAS managed to sneak aboard somehow, because they're [[VideoGame/SplinterCell Signit Ninjas]] and then attempted to take the terrorists out in mid-flight. Presumably, they were already wearing their parachutes.

to:

[[folder: Mile High Club]]
Dragovich's plans for the numbers]]
* Okay, At the end, after the big reveal when Mason stumbles through the Pentagon, Hudson has him listen to the numbers sequence one last time. From that, Mason is able to decipher that the transmitter is aboard the Rusalka, leading to the last mission. Why would they transmit that information in their hidden broadcast? Why would they plant that information in the head of their sleeper agents? Those agents don't need to know it, and, indeed, anyone important enough to need to know it wouldn't need it transmitted all over the airwaves to remind them.
** It could be Drago's idea of a taunt, broadcasting exactly where the station was in a way that his enemies would never be able to understand. The last thing he ever says is a taunt, so it fits with his character. He just got off on putting the US in a situation where they could hear exactly what they needed to know but in a way where they were powerless to understand it.
* During the mission on Rebirth Island where you play as Mason, he mentions to Reznov that the CIA is trying to get Steiner alive. How exactly does he know this? Hudson and Weaver got the intel on Steiner during a period where Mason was a prisoner, and I doubt there was any contact between the two from Mason's escape to his arrival on Rebirth.
** It was a guess. Resnov put the idea in Mason's head that his own goverment might not have noble intentions, and Mason also knew
how did the SAS get into an airplane ''while CIA worked. Not to mention it wouldn't have been the first time the US goverment tried to cut deals with ex-Nazis.
** At that point,
it was still Reznov's part of the brainwashing taking hold. Reznov says something to the effect that no government would be willing to sacrifice the power of the Nova 6 gas. Remember, the British show up in Reznov's mission and he interprets their presence as an attempt to seize it for themselves.
** Also,
in the air''?
** Boarded it while it was still
interrogation, Hudson specifically states that Mason disobeyed orders regarding Rebirth, and Hudson and Mason appeared to be on the ground.
**
same frequency. It's not a level where you start directly under a nameless, faceless hostage's location in a double-decker airliner which has more terrorists than civilian passengers and escape from a bomb with a smiley face on it by jumping from the plane without any visible parachutes. If you're looking for common sense, you're looking in the wrong place. [[MST3KMantra Recite your mantra]] and enjoy the level.
** A possible scenario is the plane
stretch to say that Mason was taken over by the terrorists, who released or killed all the other hostages, then took off with the VIP who was listening in to their real target. The SAS managed to sneak aboard somehow, because they're [[VideoGame/SplinterCell Signit Ninjas]] and then attempted to take comm chatter before the terrorists out in mid-flight. Presumably, mission begins or may have been aware of why they were already wearing their parachutes.there. He's not at all surprised when the explosions start, and says that it is the CIA.



[[folder: SAS Raid Op Planning in "Safehouse"]]
* So, the SAS attack Al-Asad's hideout in "Safehouse". They come in stealthily and start out near a river, so they were propably infiltrating with canoes or kayaks which they disposed of before the player takes control. Okay. It is planned that they be exfiltrated with a helicopter, and a friendly forward air base seems to be within range, as an allied helicopter repeatedly gives fire support. Obviously, there are no anti-air missiles in position yet, as the Mi-28 can circle the area without problems. Yet, instead of arresting [[spoiler: Al-Asad]] and being extracted by helicopter five minutes after, they have to [[spoiler: execute him]] and wait for the chopper - longer than it takes the Ultranationalists to summon an entire ARMY with tanks, helicopters, mortars, [[ZergRush lots of infantry]] and anti-air missiles. What the fuck? One single extraction helicopter is needed, that should be a matter of minutes, and if it takes longer, you could just send it on the way before the objective is fulfilled. Sounds like shitty planning to me.
** From the dialogue in "Heat," it sounds like the SAS/Marines intended to extract immediately after capturing al-Asad, but the Ultranationalists brought in AA batteries that cut down on the air units' ability to get there. That's why there was a delay in the extraction.
*** But they got the Ultranationalists by surprise and wiped them out completely, then seized control of the entire village - could the Ultranationalists get new troops and anti-air missiles in within - literally - five minutes? Because that is what I'd expect as a realistic amount of time until the extraction chopper arrives, considering the speed at which the Mi-28 always shows up. Also, they find out about the anti-air positions only after they have already retreated to the barn and the Harriers have made their fly-by, before, they had thought the chopper could just as easily land at the barn. And even if the anti-air positions had been the problem all along (dialogue says no!), they could have just gotten Al-Asad down to the river and extracted from there, because the marines' helicopter doesn't seem to be in danger there. Which would have had the advantage of not having to fight a few hundred soldiers before extracting...And, of course, they would have had a living Al-Asad with them.
*** ''But they got the Ultranationalists by surprise and wiped them out completely, then seized control of the entire village - could the Ultranationalists get new troops and anti-air missiles in within - literally - five minutes?'' Exaggeration. It was more likely about twenty minutes; that mission takes a while, and there is some implied time between Price grabbing Al-Asad and the subsequent interrogation.
*** The simplest explanation is likely reflected in a line from the second game. "Bollocks! The skies are clear! Send the chopper now! ....Command's got their head up their arse. We're on our own." There was likely a serious command fuckup somewhere along the line that delayed extraction.
*** Alternately, air extraction could have been delayed by the simple fact that thirty thousand US Marines just got nuked. Having a quarter of the United States Marine Corps get wiped out in a single flash, along with all the materiel in the region, would cause a terrifyingly epic clusterfuck across every single United States military command. Everything that could fly would likely end up getting tapped very quickly. Price's team were able to get into the region and go after al-Asad within hours of the nuclear detonation, so while they're slogging through the mud and fighting Ultranationalists house to house, there's a massive clusterfuck of pure chaos running through the US military command that should be getting them their air extraction. By the time a helicopter and extraction team could be tapped, mobilized, and dispatched to rescue the SAS team, the Ultranationalists had already brought their chums over for tea and genocide.
** The most likely answer is that the forces surrounding the village was the enemy's Quick Reaction Force. You're deep in enemy territory and there're probably thousands of soldiers ready to deploy. The AA is probably a combination of mobile launchers and shoulder-fired MANPADS (like the SA-8 Gecko, the SA-7 Grail or the SA-6 Gainful).
** It seemed to me that the entire operation was an immediate, off-the-cuff, don't-have-time-to-plan-everything operation. Al-Asad just killed thirty thousand American troops and his capital city. They have solid intelligence on where he is now, but not where he'll be in the future. They don't have time to plan everything out, they've got to go in now, move fast, and grab al-Asad before the Ultranationalists can relocate him. With the tremendous clusterfuck inside NATO command in general as a direct result of the nuke, the SAS probably couldn't plan out all the details, and rushed into the operation as fast as they could lest he get away.

to:

[[folder: SAS Raid Op Planning Nova Six's status as a unique weapon]]
* Did anyone else think it was odd that Nova 6 was treated as such a revolutionary new weapon? Nerve gas and chemical weapons were by no means new things
in "Safehouse"]]
* So,
the SAS attack Al-Asad's hideout in "Safehouse". They come in stealthily 1960s, and while I don't know of any nerve gas that can turn your skin green and make it fall off, Sarin gas is quite capable of incapacitating and killing a human being with a small dose in a short space of time. Admittedly, Sarin gas has some problems with 'shelf life' and this fictional Nova 6 might be very cheap to produce/store, but that's never explained in-game. Personally I think some kind of biological weapon would have been much more appropriate for the kind of role they wanted Nova to play in the story. Though, I guess then we wouldn't have been able to see Petrenko die in such a dramatic fashion.
** It wasn't that the weapon was revolutionary in and of itself, but it was part of Dragovich's overall plan. Mainly, he wanted to have sleeper agents release it at once within all the State capitals. Here, Nova 6 can be used in many different ways. It is lethal within 60 seconds in small doses, such as in the clinical tests when they gave diluted samples to test-subjects (human and animal) and in Rebirth, but once you
start out near a river, to concentrate, it is instantly lethal. Kravchenko mentions lethality statistics on infants, so they were propably infiltrating with canoes or kayaks which they disposed of before the player takes control. Okay. It is planned that they be exfiltrated with a helicopter, and a friendly forward air base seems to be within range, as an allied helicopter repeatedly gives fire support. Obviously, there are no anti-air missiles in position yet, as the Mi-28 can circle the area without problems. Yet, instead of arresting [[spoiler: Al-Asad]] and being extracted by helicopter five minutes after, they have to [[spoiler: execute him]] and wait for the chopper - longer than it takes the Ultranationalists to summon an entire ARMY with tanks, helicopters, mortars, [[ZergRush lots of infantry]] and anti-air missiles. What the fuck? One single extraction helicopter is needed, that should be a matter of minutes, and if it takes longer, you could just send it on the way before the objective is fulfilled. Sounds like shitty clearly planning to me.
** From
for an attack on civilian targets. Evidently, the dialogue in "Heat," role of Nova-6 is that it sounds like was the SAS/Marines intended best Dragovich had at the time he was formulating his plans, which is likely to extract immediately be in the 40s. Everything I've seen of Nova 6 indicates that it is easy to disperse over a large area, it stays there for a long time (like in the last section of Rebirth), and evidently stays only in the target area or isn't affected strongly by the wind. In Redemption, it hints that the Russians were going to mount a land invasion after capturing al-Asad, the Nova-6 attacks, but the Ultranationalists brought in AA batteries dossier mentions that cut down on the air units' ability to get there. That's why not even Moscow is sure of his plans. Even if there were better options, Dragovich probably made sure that his chemical would be used since he's described as a control-freak.
** I think the real kicker here with Nova-6 is that staying power it has. It doesn't appear to be affected by wind very much, judging by its behavior in Rebirth, which makes it an incredibly useful tool for tactical deployment and area denial. If you don't have to worry about your chemical weapon drifting too much and it can stay in an area of effect for prolonged periods, Nova-6 goes from a ''strategic'' weapon to a ''tactical'' weapon. That makes it incredibly useful in combat - moreso than even Sarin or VX.
** Don't forget that it
was a delay introduced in the extraction.
*** But they got the Ultranationalists by surprise and wiped them out completely, then seized control of the entire village - could the Ultranationalists get new troops and anti-air missiles in within - literally - five minutes? Because that is what I'd expect as a realistic amount of time until the extraction chopper arrives, considering the speed at which the Mi-28 always shows up. Also, they find out about the anti-air positions only after they have already retreated to the barn and the Harriers have made their fly-by, before, they had thought the chopper could just as easily land at the barn.
'40, when it was revolutionairy. And even if in the anti-air positions had been the problem all along (dialogue says no!), they could have just gotten Al-Asad down late '60's, weapons like these were either not invented yet or not yet capable to the river and extracted from there, because the marines' helicopter be weaponised (too dangerous/spoils/hard to produce/etc.). It doesn't seem to be in danger there. Which all that special nowadays, but back then, it would have had the advantage of not having to fight a few hundred soldiers before extracting...And, of course, they would have had a living Al-Asad with them.
*** ''But they got the Ultranationalists by surprise and wiped them out completely, then seized control of the entire village - could the Ultranationalists get new troops and anti-air missiles in within - literally - five minutes?'' Exaggeration. It was more likely about twenty minutes; that mission takes a while, and there is some implied time between Price grabbing Al-Asad and the subsequent interrogation.
*** The simplest explanation is likely reflected in a line from the second game. "Bollocks! The skies are clear! Send the chopper now! ....Command's got their head up their arse. We're on our own." There was likely a serious command fuckup somewhere along the line that delayed extraction.
*** Alternately, air extraction could have
been delayed by the simple fact that thirty thousand US Marines just got nuked. Having a quarter of the United States Marine Corps get wiped out in a single flash, along with all the materiel massive.
* Poison gas was not revolutionary
in the region, would cause a terrifyingly epic clusterfuck across every single United States military command. Everything that could fly would likely end up getting tapped very quickly. Price's team were able to get into the region and go after al-Asad within hours of the nuclear detonation, so while they're slogging through the mud and fighting Ultranationalists house to house, there's a massive clusterfuck of pure chaos running through the US military command that should be getting them their air extraction. By the time a helicopter and extraction team could be tapped, mobilized, and dispatched to rescue the SAS team, the Ultranationalists had already brought their chums over for tea and genocide.
** The most likely answer is that the forces surrounding the village was the enemy's Quick Reaction Force. You're deep in enemy territory and there're probably thousands of soldiers ready to deploy. The AA is probably a combination of mobile launchers and shoulder-fired MANPADS (like the SA-8 Gecko, the SA-7 Grail
40s or the SA-6 Gainful).
** It seemed
60s. Look up "World War I" sometime. Not only does Nova 6 seem to me that be nothing more than fancy mustard gas, it also seems rather expensive to produce. The three stated elements in it are sulfur (okay, kind of easy to come by), neodymium (a rare and expensive metal used in superconducters), and rhenium (an even rarer metal with the entire operation was an immediate, off-the-cuff, don't-have-time-to-plan-everything operation. Al-Asad just killed thirty thousand American troops highest boiling point of any element. Where the hell would the Soviet Union get the rare metals needed for this, and his capital city. They have solid intelligence on where he is now, but not where he'll be in how would the future. They don't have time to plan everything out, they've got to go in now, move fast, and grab al-Asad before the Ultranationalists can relocate him. With the tremendous clusterfuck inside NATO command in general as a direct result of the nuke, the SAS probably gaseous particles even float? If gas masks couldn't plan out all the details, and rushed into the operation as fast as they stop it then maybe I could lest he get away.understand, but since hazmat suits are shown to block it I can't really think of any benefit it provides.
** As noted above, Nova-6 ''lingers''. However it operates, it stays in the area for a prolonged period of time, turning it into an effective area-denial weapon. Also, mustard gas exposure is survivable, while Nova-6 isn't. It looks to be an alternate-universe version of sarin gas, based on the timeline in which it was developed. (in fact, you could replace all instances of "Nova-6" with "Sarin" and they'd fit pretty closely.) This matches observed effects and data notes in-game, which matches nerve agent effects as opposed to the vesicant/blister agent effects emblematic of mustard gas. In addition, the Soviet version of Nova-6 is ''instantly'' lethal. It can kill someone before the body hits the ground. Overall, it makes for a very, very efficient and potent example of a nerve agent, nastier even than sarin gas.



[[folder: Griggs' Survival]]
* How did Griggs survive the nuke?
** See the above headscratcher regarding whether Vasquez's squad could have gotten out if they hadn't stopped to rescue Deadly. Given that Griggs is evacced very early in the assault, one can assume that his helicopter was out of the city very early, as there's little reason to keep Recon units in during a heavy assault (Jackson doesn't count because he's the PlayerCharacter). Again looking to the math above, we can see that it took at least 2 minutes just to rescue Deadly, and you can add to that about 30 seconds. At 196 MPH(3 miles per minutes, and then some), Griggs could have gotten about 7.5 miles further than Jackson's squad did and even they were right on the edge of the blast radius.
*** To add to the above point: Griggs is nowhere to be found by the beginning of Shock and Awe, and the intro-cards state that that mission starts an hour and a half after War Pig did. We can presume that Griggs was extracted at some point between the two and was probably long out of the country before the nuke went off.

to:

[[folder: Griggs' Survival]]
The nature of Nova 6]]
* How did Griggs survive Related question: what is Nova 6 exactly? It's introduced as a chemical weapon, and the nuke?
** See the above headscratcher regarding whether Vasquez's squad could have gotten out if they hadn't stopped to rescue Deadly. Given that Griggs is evacced very early
speed with which it kills supports this, but many terms dropped in the assault, one can assume that his helicopter was out of game (strain, infections, infected tissue, bio-lab) are only used for bio-weapons. This is most notable in the city very early, as there's little reason rebirth island mission, where the complex is called a bio-lab.
** Furthermore, it is stated
to keep Recon units be made of sulfur, neodymium and rhenium, the last two being rare earth metals which have no function in during a heavy assault (Jackson doesn't count biological processes. I say they just added "bio-" to it because he's the PlayerCharacter). Again looking to the math above, we can see bio-weapons sound more menacing than green blister gas.
** Nova-6 is an extremely fast-acting chemical weapon
that it took at least 2 minutes just inflicts damage roughly comparable with nerve gas, with sufficient lethality to rescue Deadly, and you can add to that about 30 seconds. At 196 MPH(3 miles per minutes, and then some), Griggs could have gotten about 7.5 miles further than Jackson's squad did and even they were right on the edge of the blast radius.
*** To add to the above point: Griggs is nowhere to be found by the beginning of Shock and Awe, and the intro-cards state that that mission starts an hour and a half after War Pig did. We can presume that Griggs was extracted at some point between the two and was probably long out of the country
kill someone before their body hits the nuke went off.floor. Symptoms are largely consistent with nerve agents but also have elements of choking/pulmonary agents as well and also causes skin necrosis.



[[folder: "We Want Al-Asad Alive"]]
* In "Safehouse", Captain Price says, "We want Al-Asad alive. He's no good to us dead." Okay. THEN, when Zakhaev calls Al-Asad on the phone, Price turns around and shoots Al-Asad with his M1911. Um...
** They wanted Al-Asad alive so he could tell them who gave him the nuke, because they pretty much knew he was a pawn of someone else. Once Price got the name of the man who supplied the nuke, Price had no further use for a cowardly mass-murderer like him and put a bullet in him.
** Soap's journal does call attention to this, noting that al-Asad was a goldmine for possible intelligence and that Price shouldn't have killed him.

to:

[[folder: "We Want Al-Asad Alive"]]
CIA knowing the Vietnam War was going south before the Pentagon does?]]
* In "Safehouse", Captain Price says, "We want Al-Asad alive. He's no good to us dead." Okay. THEN, This is more of a historical point, but in the cutscene after the Tet offensive, the interrogator tells Mason that Tet was when Zakhaev calls Al-Asad on America really started losing the phone, Price turns around and shoots Al-Asad war. At the time of the interrogation, maybe a month has passed since Tet. In the short term, Tet was a failure for the Viet Cong. Sure, there must have been doubts in the American high command, but how did they know that the war was going to go so far south just four weeks later when, tactically, Tet was a victory for the allied forces in South Vietnam?
** The CIA/MACV-SOG has better knowledge in the universe than the US Army commanders? Might be a stretch, but...
*** Yeah, pretty much. The higher-ups at that point ''were'' aware that after Tet, things were swinging badly for the US/SV forces. It's not a real stretch to assume that the CIA realized that things were utterly fucked by that point,
with his M1911. Um...
** They wanted Al-Asad alive so he
the media response to Tet and the issues they were having back home.
*** This is probably less about intel and more about insight: the SOG and CIA gave all their intel to the top brass, but they also had the insight to see where this was going. Almost all military leadership is notoriously oblivious to their own troops and strategies' weaknesses, however, and probably refused to believe the spooks that the war was going south.
*** From what I
could tell them who gave him about the nuke, because they pretty much knew he war from history books, before Tet the war was going fine on every single front (majority support at home, large US presence, heavy NVA casualties in every battle, no major US defeats). Tet, from a military standpoint, was a pawn of someone else. Once Price got major US/SV victory. The Viet Cong took so many casualties they never truly recovered as a fighting force. The NVA had to handle almost everything after that. South Vietnam doubled the name size of its military and all lost positions, including Hue, were retaken. If Hudson were speaking after the war, he might have a bit of a point. However, he is talking in the middle of the man who supplied battle or right after the nuke, Price had no further use for a cowardly mass-murderer like him and put a bullet in him.
** Soap's journal does call attention to this, noting
situation is resolved. Even with plenty of data, there is very little chance that al-Asad Hudson could fully grasp the fallout after the battle. Interestingly, Hudson's statement is colored as much by current popular opinion and modern perception of the war as the average Vietnam War film. The US technically didn't lose Vietnam. It got what it wanted, a Peace Accord that ended the war with South Vietnam as an independent country. However, North Vietnam violated the Paris Peace Accords by invading South Vietnam in 1974, conquering the country in 1975. The US refused to enforce the peace agreement, undoing everything the Vietnam War could have accomplished. To quote one veteran "We didn't lose Vietnam. We left."
*** The thing about Tet is that, while it
was a goldmine massive blunder for possible intelligence North Vietnam and a crushing victory for the US, the North's leaders took their loss and salvaged it into a propaganda victory. The US Government and media had been telling people how they were steadily winning the war and that Price shouldn't have killed him.everything was going according to plan. Then out of nowhere comes this massive offensive committing tens of thousands of soldiers and weapons. Regardless of the reality, Tet blew a hole in public perception of the Vietnam War, it created doubt in the narrative that the government had been selling people on. Hudson, being a spook, would be aware of the public opinion aspect of the War and could be correctly surmising that Tet could deal a crushing propaganda blow regardless of its outcome.



[[folder: NATO Bombing the Nuclear Silo]]
* Why didn't NATO just bomb the crap out of the captured nuclear facility, instead of putting the fate of a DAMN lot of people in the hands of a small spec ops team?
** All indications are that the facility was deep inside Russian territory and was heavily-guarded by Ultranationalist forces. It's also implied that Loyalist forces are trying to get close enough to hit the facility as well, judging by how close Kamarov's men were at the end. Also, a small spec-ops team can get inside the perimeters of the facility and assault it without being detected (Bravo Six managed to make it all the way to the gates before Zakhaev launched), whereas a massive NATO strike mission would be spotted well before it reached the launch facility and triggered an immediate launch of all the nukes.
*** Also, remember. This was a facility designed to launch nuclear weapons at the West. It--like many other silos--was probably a hardened bunker designed to survive anything short of a very close nuclear strike, so it could retaliate in the event of nuclear attack. Most munitions would probably just cause surface damage.

to:

[[folder: NATO Bombing the Nuclear Silo]]
*
Why didn't NATO just bomb the crap out CIA try to triangulate the source of the captured nuclear facility, instead of putting broadcast if they had the fate numbers?]]
* Short question: Why did the CIA need Mason's help in order to locate the origin
of the numbers transmission? Technically, well, it's radio and the CIA are obviously able to receive the broadcast. So, why don't they use a DAMN lot little bit of people simple triangulation in order to find the beacon?
** Any halfway-competent communications engineer could easily set up a large number of radio stations to transmit the signal from multiple points across the globe, which would foul up any attempts to find it via triangulation. There's a reason why the CIA needed to know ''what'' the broadcast was saying, not simply ''where'' it was being transmitted from.
** And that brings up another question: Why is the Rusalka ''still''
in the hands Gulf of Mexico? It was there ''seven years ago during Operation 40''. Either it has been moving around a small spec ops team?
** All indications are
lot and that was some really lucky timing on Mason's part, or Dragovich isn't as intelligent as he seems.
** In case you didn't notice,
the facility Rusalka was deep inside Russian territory and was heavily-guarded by Ultranationalist forces. It's also implied that Loyalist forces are trying to get close enough to hit the facility as well, judging by how close Kamarov's men were at the end. Also, a small spec-ops team can get inside the perimeters parked on top of the facility and assault it without being detected (Bravo Six managed to make it all underwater submarine base that was the way to the gates before Zakhaev launched), whereas a massive NATO strike mission would be spotted well before actual numbers station. That's why it reached the launch facility and triggered an immediate launch of all the nukes.
*** Also, remember. This was a facility designed to launch nuclear weapons at the West. It--like many other silos--was probably a hardened bunker designed to survive anything short of a very close nuclear strike, so it could retaliate in the event of nuclear attack. Most munitions would probably just cause surface damage.
didn't move.



[[folder: Griggs' Actions in "Game Over"]]
* So, in the final level, after the tanker explodes, all your squadmates are knocked down except Griggs... who then proceeds to drag you out from cover into the open, then stops and sits in the open to fire at the approaching troops, [[TooDumbToLive and naturally gets himself shot.]] What exactly was he trying to do?
** It looked like he was trying to drag you to better cover; the vehicle he was pulling you away from was on fire, and it might suffer [[EveryCarIsAPinto the classic COD issue with burning vehicles]]. He got you partway there, saw more badguys approaching, probably emptied his pistol's magazine, and had to drop you to pull out his SAW. Things got worse from there.

to:

[[folder: Griggs' Actions in "Game Over"]]
The nature of Dragovich's standing with the Soviets]]
* So, I can stomach the idea that Dragovich was able to create all this Nova-6 with the help of Dr. Steiner at his side. The problem I have is wondering how in the final level, after hell he found all the tanker explodes, funding for all your squadmates these research facilities and sleeper agents all across the USA, a Soviet General does not make enough serious cash to fund such endeavors without the support of the Russian government.
** Which is why he was supported by the Soviet government. He's not a rogue agent or anything. He was acting with the approval of his government.
*** Reznov, or at least Mason's interpretation of Reznov (things
are knocked down except Griggs... who then proceeds to drag you out still a little sketchy on whether Reznov is still alive), told Mason that even the Kremlin doesn't know Dragovich's intentions. This gave me the impression that Dragovich may have been a part of the Soviet Military but he still had his own aims outside of the interests of Russia, or at least he had a vision of Russia that was far from cover into the open, then stops and sits in the open to fire at the approaching troops, [[TooDumbToLive and naturally gets himself shot.]] What what any sane leader would have sanctioned since his plans would have brought on a nuclear counter-attack from America.
*** Honestly, we can't really trust that. Reznov isn't
exactly was he trying omnipotent, and this is Mason's interpretation of Reznov we're dealing with here. He's not exactly the most trustworthy resource, especially considering everything else Dragovich is shown to do?
** It looked like
possess. He at least has to have some sanction by the Soviet military to do what he's done.
*** It's very likely that Dragovich lied to his superiors about what
he was trying to drag you to better cover; working on. He had the vehicle funding and support, but Moscow thought he was pulling you away from was on fire, and it might suffer [[EveryCarIsAPinto the classic COD issue with burning vehicles]]. He got you partway there, saw more badguys approaching, probably emptied his pistol's magazine, and had to drop you to pull out his SAW. Things got worse from there.doing something entirely different.



[[folder: Victor's name]]
* In [=CoD 4=], where does it actually say that Zakhaev's son's name is Victor? It only ever refers to him as "V. Zakhaev", and none of the characters actually call him Victor, yet everyone and everything in the fan community calls him Victor/Viktor. What gives?
** WordOfGod.
** Also confirmed by the Field Journal included in the Hardened edition of the third game. Soap specifies that his name is Victor.
** Also, I'm not sure if Russian naming works that way, but Reznov's first name is also Viktor, and I seem to recall Treyarch stating Reznov was meant to be an ancestor of Zakhaev; it'd make sense that Zakhaev would name his son after such a respected Soviet hero/ancestor.

to:

[[folder: Victor's name]]
How Dragovich viewed Reznov]]
* In [=CoD 4=], where Why would Dragovich view Reznov as a "thorn in his side" fit only for disposal? A General Officer in any given military usually does it actually say that Zakhaev's son's name is Victor? It only ever refers to not become familiar with their troops unless they messed up badly or achieved remarkable victories befitting of a war hero. Reznov being the latter given all the major victories Dmitri and him as "V. Zakhaev", and none of the characters actually call him Victor, yet everyone and everything achieve in the fan community calls him Victor/Viktor. What gives?
events of World at War should have been of interest for Dragovich to keep as a friend rather than a foe.
** WordOfGod.
** Also confirmed by the Field Journal included in the Hardened edition of the third game. Soap specifies that his name is Victor.
** Also, I'm not sure if Russian naming works that way, but
Reznov was a war hero who held a vicious grudge against Dragovich (Dragovich abandoned Reznov's first name is also Viktor, men to die during Stalingrad). Being a war hero with a grudge, he could easily incite resentment among the enlisted against Dragovich. Better to step on that fire early.
*** In Reznov's own words, he may not have liked Dragovich but he was still a loyal soldier who followed orders. That kind of soldier isn't likely to do anything you wouldn't like. Did Stalin really hate war heroes that much? Did he think that they would rob him of his own personal glory?
*** '''[[TruthInTelevision Yes.]]''' Stalin ''did'' fear Red Army war heroes
and I seem had a lot of Red Army soldiers who fought on the Eastern Front sent to recall Treyarch stating gulags for precisely that reason.
*** That is a very terrible Military hierarchy, damned if you do, damned if you don't. What incentive would a soldier have to follow orders if he is punished regardless of whether he fails or succeeds in winning the battles he fights?
*** Ask Stalin. As was noted above, this is very much TruthInTelevision.
*** It's likely that they had ''no idea'' any of that would happen if they succeeded. For all they knew, they ''would'' have been welcomed home as heroes.
*** "That is a very terrible military hierarchy" -- welcome to Stalinist Russia. It was a crappy place, in large part because it was run by a paranoid psychotic who built a cult-of-personality around himself, so that the people adored him even as he was sending a huge portion of them to gulags. The returning war heroes would have expected nothing less than a hero's welcome. And Stalin would have been determined that all of them were planning to overthrow him and to get rid of them as soon as possible.
* Well, the only source we have for
Reznov was meant to be an ancestor of Zakhaev; it'd make sense being a particular "thorn" in Dragovich's side is Reznov himself. It seems more likely that Zakhaev would name his son after such Reznov hated Dragovich far more than Dragovich ever cared about him, and that Dragovich didn't have a respected Soviet hero/ancestor.grudge as much as he just viewed him and Dimitri as disposable.



!!Modern Warfare 2
[[folder: Toad and Archer]]

* What exactly happens to Toad and Archer? The last you hear of them is "supposed" line, referring to them, from Shadow Company. They seemed to be able to handle their own, seeing as they covered the house without being spotted and such. Did they get shot and killed as well, or did they somehow escape, without mention anywhere else?
** They were most likely killed. Shepherd's force had air superiority and had interdicted the area, on top of Makarov's nearby troops. Even if they got clear, they'd be disavowed like the rest of the 141 but would be unlikely to survive long without Nikolai's support. [[/folder]]


[[folder: Allen Just Shooting Makarov]]
* One way that the war with Russia and America could have been avoided is if Allen had just killed Makarov's group during the mission. Although this would have been hard to do while they were scattered, he could have [[HeroicSacrifice activated a grenade in the elevator, which would kill the entire group surely, along with himself]]. This would have been the best way to take out the entire group, but if he didn't want to kill himself, couldn't he have just waited in the elevator while they got out and then shoot all of them in the back? This would have allowed him to live, but it would have possibly let a few civilians die. Even though both of these methods require people to die, they're better than starting a war and letting millions, maybe even billions of people die. Why didn't anyone think of doing this?
** Because killing Makarov and preventing a war with Russia and the US wasn't Allen's job. Allen's job was to infiltrate Makarov's organization and provide information on the group's activities. He doesn't have any reason to kill Makarov or his crew because ''those are not his orders''. Not to mention that Allen has no way to know a war would result from what happened at the airport; he doesn't know that Makarov is going to kill him or that the Ultranationalists are going to use his corpse as an excuse to attack the US. You're ascribing knowledge to Allen that only the player would possess in hindsight.
*** I can accept the fact that Allen wouldn't have known it was going to start a war, but it was also an oppurtunity to take out the world's biggest terrorist leader. If you read some of the random newspaper clippings in some levels, they mention that Makarov bombed a lot of different targets in the time that he was active. Wouldn't that be a good reason to kill him? If he dies, the Russians no longer have their main military leader.
*** Again: ''it's not his job to take out Makarov''. He's under orders to infiltrate the organization and gather information on the group. If he's that close to Makarov, do you honestly think he hasn't had other opportunities prior to the airport massacre to take Makarov out? His orders are to stay close to Makarov and gather information, ''not'' to move against him. Allen's not going to compromise his position by attacking Makarov.
*** Just another last thing to hit the nail on the head:If you shoot at makarovs squad once you are warned, and if you do it again you may be warned but ussually you will be marked as a traitor, and all the currently alive members of your squad will attack you and kill you.However most of them CAN die, but not Makarov.(Also if you go to 2nd warning, next shot WILL mark you as a traitor.
*** You have to remember, [[spoiler: Shepard]] was planning all of this. The whole war thing, of course. If Allen killed the group, he still would have been blamed, and Russia would have become angry, once again, that an American killed their people. The war WAS going to start, one way or another.
*** One would think Allen would see this massacre as Russia's 9/11. It's a similar scenario. An attack by a foreign group (Technically in ''Modern Warfare 2'''s case) prompts military retaliation towards the attacking country.
*** Why would he think that? Everyone involved besides him was Russian and as far as he knew Makarov thought he was Russian too. He had no clue that he was going to be the fall guy for all of this.

to:

!!Modern Warfare 2
[[folder: Toad Nukes as an option rather than Nova 6]]
* [[NukeEm Why couldn't the Soviet Sleeper Cells just use nuclear devices rather than going through all the time
and Archer]]

* What exactly happens to Toad and Archer? The last you hear
expense of them is "supposed" line, referring to them, from Shadow Company. They seemed developing a new biological weapon?]]
** Nova Six appears
to be able to handle their own, seeing as they covered the house without being spotted and such. Did they get shot and killed as well, or did they somehow escape, without mention anywhere else?
** They were most likely killed. Shepherd's force had air superiority and had interdicted the area, on top of Makarov's nearby troops. Even if they got clear, they'd be disavowed like the rest of the 141 but would be unlikely to survive long without Nikolai's support. [[/folder]]


[[folder: Allen Just Shooting Makarov]]
* One way that the war with Russia and America could have been avoided is if Allen had just killed Makarov's group during the mission. Although this would have been hard to do while they were scattered, he could have [[HeroicSacrifice activated a grenade
linger in the elevator, which would kill the entire group surely, along with himself]]. This would have been the best way to take out the entire group, but if he didn't want to kill himself, couldn't he have just waited in the elevator while they got out and then shoot all of them in the back? This would have allowed him to live, but it would have possibly let a few civilians die. Even though both of these methods require people to die, they're better than starting a war and letting millions, maybe even billions of people die. Why didn't anyone think of doing this?
** Because killing Makarov and preventing a war with Russia and the US wasn't Allen's job. Allen's job was to infiltrate Makarov's organization and provide information on the group's activities. He doesn't have any reason to kill Makarov or his crew because ''those are not his orders''. Not to mention that Allen has no way to know a war would result from what happened at the airport; he doesn't know that Makarov is going to kill him or that the Ultranationalists are going to use his corpse as
an excuse to attack the US. You're ascribing knowledge to Allen that only the player would possess in hindsight.
*** I can accept the fact that Allen wouldn't have known it was going to start a war, but it was also an oppurtunity to take out the world's biggest terrorist leader. If you read some of the random newspaper clippings in some levels, they mention that Makarov bombed a lot of different targets in the time that he was active. Wouldn't that be a good reason to kill him? If he dies, the Russians no
area longer have their main military leader.
*** Again: ''it's not his job
than most chemical weapons, thus making it more effective as an area-denial weapon. Also, it's easier to take out Makarov''. He's under orders to infiltrate the organization and gather information on the group. If he's that close to Makarov, do you honestly think he hasn't had other opportunities prior to the airport massacre to take Makarov out? His orders are to stay close to Makarov and gather information, ''not'' smuggle in innocuous canisters than it is to move against him. Allen's not going to compromise his position by attacking Makarov.
*** Just another last thing to hit the nail on the head:If you shoot at makarovs squad once you are warned, and if you do it again you may be warned but ussually you will be marked as a traitor, and all the currently alive members of your squad will attack you and kill you.However most of them CAN die, but not Makarov.(Also if you go to 2nd warning, next shot WILL mark you as a traitor.
*** You
nukes around. Suitcase nukes have to remember, [[spoiler: Shepard]] was planning all of this. The whole war thing, of course. If Allen killed the group, he still would have been blamed, relatively low yields and Russia would have become angry, once again, are very difficult and expensive to manufacture (making nuclear bombs that an American killed their people. The war WAS going to start, one way or another.
*** One would think Allen would see this massacre as Russia's 9/11. It's a similar scenario. An attack by a foreign group (Technically in ''Modern Warfare 2'''s case) prompts military retaliation towards the attacking country.
*** Why would he think that? Everyone involved besides him was Russian and as far as he knew Makarov thought he was Russian too. He had no clue
small is very hard), especially for that he was going particular timeframe.
** Perhaps Drago intended
to be offer the fall guy US ripe for invasion with all of this.its precious resources untainted by radiation.



[[folder: Russian Military Objectives]]
* What were the goals when the Russians attacked the United States? I mean, long term plan. Was it kill a ton of people and evacuate, collect tribute and Red Dawn.
** There were three main objectives for the Russians when they invaded the US: Kill Americans, kill Americans, and also kill Americans. The Russians are being led by a collection of psychotic, extremist Ultranationalists who hate the US.
*** But in that case, wouldn't it have been better to just send in the Russian air force and bomb the crap out of everything, rather than risking the lives of hundreds of thousands of Russian soldiers in an unlikly-to-suceed attempted invasion?
*** What Russian Air force? The Russians have about 300-400 planes total, where as the US has [[MoreDakka over 21,000 fighter planes alone.]] If they'd sent the air force, they would've been destroyed in minutes, even if the Russians had cracked the DSM.
*** Close but no cigar. While the number difference is pretty big, the Russian airforce has around a thousand aircraft, and a little more than five hundred fighters. The USAF has just a little more than 2000 fighters on the books, and those aren’t all in the US, never mind on the East Coast. The Russians would get thrown out eventually, but with the DSM hack there’s nothing that would stop them sending a couple dozen Tu-95s to carpet bomb some major cities and then call it a day. And that’s assuming that they don’t just nuke a few cities instead.
*** The Russians probably do have a stronger airforce in this timeline, but they likely don't have anywhere near as many planes as the USAF, USN, and USMC put together. Probably enough to achieve temporary local air superiority but not enough to flatten the landscape. It is implied by the events of Whisky Hotel that the US has managed to regain control of the skies over the East Coast.
** Remember that as indicated in the third game, Makarov is covertly in charge of the Ultranationalist military. He'd likely be the one who gave the general order to massacre every American in sight, mostly because it rocks his rocks to see dead Americans.
** The Russians' main military objective most likely was to stop the terrorist attacks being launched by the United States. In two days, they had TF141 blow through an entire airbase followed immediately by a CIA agent assisting in the slaughter of thousands of Russian civilians, and who knows how many other attacks have been waged by General Shepherd.

to:

[[folder: Russian Military Objectives]]
* What were
Animation issues with the goals when M1911's reloading]]
* Is
the Russians attacked the United States? I mean, long term plan. Was it kill a ton of people and evacuate, collect tribute and Red Dawn.
** There were three main objectives
dry-reload animation for the Russians when they invaded the US: Kill Americans, kill Americans, and also kill Americans. The Russians are being led by dual [=M1911s=] really necessary? Apparently Treyarch had actually been trained how one would reload a collection of psychotic, extremist Ultranationalists who hate the US.
*** But in
pistol with one hand, but from what I can guess it seems that case, wouldn't it have been better to just send in the Russian air force and bomb intent of the crap out of everything, method used is supposed to be "one-handed because your other arm is too injured to move" rather than risking the lives of hundreds of thousands of Russian soldiers in an unlikly-to-suceed attempted invasion?
*** What Russian Air force? The Russians have about 300-400 planes total, where as the US has [[MoreDakka over 21,000 fighter planes alone.]] If they'd sent the air force, they would've been destroyed in minutes, even if the Russians had cracked the DSM.
*** Close but no cigar. While the number difference is pretty big, the Russian airforce has around a thousand aircraft, and a little more than five hundred fighters. The USAF has just a little more than 2000 fighters on the books, and those aren’t all in the US, never mind on the East Coast. The Russians would get thrown out eventually, but with the DSM hack there’s nothing that would stop them sending a couple dozen Tu-95s to carpet bomb some major cities and then call it a day. And that’s assuming that they don’t just nuke a few cities instead.
*** The Russians probably do have a stronger airforce in this timeline, but they likely don't have anywhere near as many planes as the USAF, USN, and USMC put together. Probably enough to achieve temporary local air superiority but not enough to flatten the landscape. It is implied by the events of Whisky Hotel that the US has managed to regain control of the skies over the East Coast.
** Remember that as indicated in the third game, Makarov is covertly in charge of the Ultranationalist military. He'd likely be the one who gave the general order to massacre every American in sight, mostly
"one-handed because it rocks his rocks to see dead Americans.
** The Russians' main military objective most likely was to stop the terrorist attacks being launched by the United States. In two days, they had TF141 blow through an entire airbase followed immediately by a CIA agent assisting
[[GunsAkimbo you're holding another one in the slaughter of thousands of Russian civilians, and who knows how many your other attacks have been waged by General Shepherd.hand]]".



[[folder: Makarov's Plan and Circumstantial Evidence]]
* A few things about Makarov's FalseFlagOperation during Modern Warfare 2's "No Russian" level really annoy me, mostly because of how unbelievable and circumstantial the evidence is that blames American troops for the airport massacre. Here we have Makarov and his gang, already infamous for their very anarchic and merciless fighting style, randomly killing innocent civilians in Zakhaev International Airport in a very strict and disciplined manner, completely unlike what Makarov would consider the whoop-it-up fighting style of, say, the Marine corps. Not only that, Private Allen's body is still presumably dressed in his undercover getup, and there would be no way to immediately distinguish him as a CIA agent at first glance aside from an ID check. Thirdly, it took four men, three of whom are world-renowned for their efficiency and almost god-like battle skills, to massacre one airport and several waves of counter-terror police. And Makarov expects the world to believe that ''one CIA agent'' was responsible for all this?! Additionally, were Americans really responsible for the atrocities at Zakhaev, killing civlians would make no sense since it is not the Russian government itself they are fighting, but Makarov.
** Good point. My only theory is that the Russians were expecting something, because they launch a full scale invasion a day later. Leaving out the fact that most international incidents take a little while before war begins earnestly (if at all), no nation on earth has the capability of moving from "peace" to "Full scale war footing" in 24 hrs. I suspect the Russians were waiting for an excuse. I also wonder if this has something to do with the fact Zakhaev has somehow become a Russian national hero in the past 5 years (despite being an enemy of the Russian government).
** See a few points below in the discussion about why America never tries to prove its innocence. The answer is exactly the same; it's because Russia is no longer an ally of the United States, and the Ultranationalists have, through martyring Imran Zakhaev, gained considerable, if not absolute, influence over the Russian government. Makarov doesn't expect anyone to believe one CIA agent was responsible for all of this, there are plenty of witnesses to the attack, they'll just assume the three who got away were other Americans. As far as Allen's cover goes, because Makarov can influence the government, he can easily have the red tape sidestepped to start playing the blame game as fast as possible without actually gathering any of the evidence; it's not like he's lying, the body ''is'' American, if anyone ever does try to call the government out on not conducting a proper investigation, the result will just be the government saying "Fine, here's your investigation. Oh look, we weren't lying, it's an American." As far as why the Russian people would believe Americans would do this; the Russian populace ''doesn't know'' that the Ultranationalists are bad people; it's ''Zakhaev'' International Airport, for crying out loud. This is why the intro spends so much time telling you that Zakhaev has been turned into a national hero. To the public, the Ultranationalists are a ''political party,'' and this was actually established back at the end of the first game, before they even came to power. To the public, the attack looks like what it would look like to Americans if a gang of Russians shot up an American airport as a statement against the Democratic party.
*** Another thing that bugs me is the fact that since at least one of your teammates does not have the GameplayAllyImmortality in that mission, he can also die and be easily identified as an international terrorist. However, everyone's attention is focused on Allen. Though, maybe it's the simple fact that CIA ''assisted'' the terrorists in committing the massacre (which is 100% true, no matter how you look at it) that drove the Russians bonkers...
*** I'd actually be more willing to chuck ''that'' part up to writing snafu than the rest of it; I think they wanted to paint us a picture of how cold and pragmatic Makarov is in his work, which further cements him as the BigBad before the reveal that he's actually not. While they were thinking of pulling that on us, it didn't occur to anyone in the writing room that this also happened to conflict with another part of the plot. For completeness' sake, my best shot at a handwave: the one who dies is a Loyalist by day who works undercover for the Ultranationalists on the political side of things, so his body lets the Ultranationalists vilify the extremely-Western-sympathetic loyalists as well.
*** Since the Ultranationalists effectively control the government and probably the media, it would be trivial for them to downplay the presence of other Russians in the massacre and play up the presence of an American. After all, since ''when'', exactly, has a biased, extremist government ''ever'' played things straight? Any media spindoctor worth a tenth his paycheck could turn that into an anti-American fiasco.
*** It's implied that the whole invasion of the US was planned LONG before the airport shooting (likely from the moment Zakhaev got killed... possibly even after he got his left arm blown off by Price), since they were able to slip under the American radar (literally), which is implied to be from them cracking the ACS module (or so this troper read). The airport shooting was just the thing they needed to rally the Russian troops. As for the dead Russian, the public was probably told that he was working with the CIA as an inside man.
*** Imagine if, say, a KGB agent had been involved in 9/11. The fact that the rest of the men were middle-Eastern terrorists would have been immediately swept under the rug.
*** And, to end the matter, if the Ultranationalists were somehow too incompetent or lacked THAT much clout with the regime to do any of those aforementioned things, the airport was absolutely secure, and probably would have been for an hour of so. They could have simply carted off any casualties they took and left Allen to take the fall for it.
** Modern Warfare 3 strongly implies that Makarov's covert influence and power over the Russian military and government is strong enough that he could push Ultranationalist Russia to war himself. He just needs a tipping point. In effect, he was supplying his own fulcrum to let him lever Russia into war; the only one who could stop him in [=MW3=] is Vorshevsky, and we know what happened to him.
** Shepherd boldfacedly says in the intro to the mission that Makarov trades blood for money, i.e. that the United States is paying him to commit the attack. We know from the newspaper clippings in his safehouse that the moderate Ultranationalists who control the government after Zakhaev's death forced him out of the party, and that Makarov is out for revenge against them. And Shepherd obviously has been planning the invasion for a long time to fulfill his grudge against the the dead Zakhaev, so he probably ''leaked'' Allan's identity and the details of the undercover op through an intermediary. The Russians just lost an entire air force base, and now they have an airport full of dead civilians, is it any wonder they went to war so quickly?

to:

[[folder: Makarov's Plan and Circumstantial Evidence]]
Reznov's brainwashing]]
* A few things about Makarov's FalseFlagOperation during Modern Warfare 2's "No Russian" level really annoy me, mostly because of how unbelievable and circumstantial the evidence is that blames American troops for the airport massacre. Here we have Makarov and his gang, already infamous for their very anarchic and merciless fighting style, randomly killing innocent civilians in Zakhaev International Airport in a very strict and disciplined manner, completely unlike what Makarov would consider the whoop-it-up fighting style of, say, the Marine corps. Not only that, Private Allen's body is still presumably dressed in his undercover getup, and there would be no way to immediately distinguish him as a CIA agent at first glance aside from an ID check. Thirdly, it took four men, three of whom are world-renowned for their efficiency and almost god-like battle skills, to massacre one airport and several waves of counter-terror police. And Makarov expects the world to believe that ''one CIA agent'' was responsible for all this?! Additionally, were Americans really responsible for the atrocities at Zakhaev, killing civlians would make no sense since it is not the Russian government itself they are fighting, but Makarov.
** Good point. My only theory is that the Russians were expecting something, because they launch a full scale invasion a day later. Leaving out the fact that most international incidents take a little while before war begins earnestly (if at all), no nation on earth has the capability of moving from "peace" to "Full scale war footing" in 24 hrs. I suspect the Russians were waiting for an excuse. I also wonder if this has something to do with the fact Zakhaev has somehow become a Russian national hero in the past 5 years (despite being an enemy of the Russian government).
** See a few points below in the discussion about why America never tries to prove its innocence. The answer is
How exactly he hijacks Steiner's program to Mason?
** It's shown during
the same; it's because Russia is no longer an ally of penultimate mission that Mason was being brainwashed from a specific chamber within Vorkuta - and, for some reason, the United States, and so-called geniuses doing the Ultranationalists have, through martyring Imran Zakhaev, gained considerable, if not absolute, influence over the Russian government. Makarov doesn't expect anyone to believe one CIA agent was responsible brainwashing left him alone for all of this, a while in there are plenty of witnesses on at least one occasion, giving Reznov time to the attack, they'll just assume the three who got away were other Americans. As far as Allen's cover goes, because Makarov can influence the government, he can easily have the red tape sidestepped to start playing the blame game as fast as possible without actually gathering any of the evidence; it's not like he's lying, the body ''is'' American, if anyone ever does try to call the government out on not conducting a proper investigation, the result will just be the government saying "Fine, here's your investigation. Oh look, we weren't lying, it's an American." As far as why the Russian people would believe Americans would do this; the Russian populace ''doesn't know'' that the Ultranationalists are bad people; it's ''Zakhaev'' International Airport, for crying out loud. walk in and input his own commands. This is also probably why the intro spends Mason still does most of what Dragovich intended anyway - Reznov didn't replace Dragovich's commands with his own so much time telling you that Zakhaev has been turned into a national hero. To as he added onto them.
** Yeah,
the public, the Ultranationalists are a ''political party,'' and this was actually established back at the end of the first game, before they even came to power. To the public, the attack looks like what it would look like to Americans if a gang of Russians shot up an American airport as a statement against the Democratic party.
*** Another
thing that bugs me about it is the fact that since basically about that: How come a prisoner can just walk into a room of some super secret experiment?
*** Dragovich is an overconfident megalomaniac, Kravchenko is a thick-necked thug, and Steiner is an arrogant academic. All of them have
at least one of your teammates does not have halfway plausible reasons to be complacent and sloppy in the GameplayAllyImmortality heart of their power, especially considering that by this point they've been successfully brainwashing people for years as routinely as the Ford assembly line made cars. Add in that mission, he can also die and be easily identified as an international terrorist. However, everyone's attention Reznov is focused on Allen. Though, maybe it's the simple fact that CIA ''assisted'' the terrorists in committing the massacre (which is 100% true, no matter how you look at it) that drove the Russians bonkers...
*** I'd actually be more willing to chuck ''that'' part up to writing snafu than the rest of it; I think they wanted to paint us a picture of how cold and pragmatic Makarov is in his work, which further cements him as the BigBad before the reveal that he's actually not. While they were thinking of pulling that on us, it didn't occur to anyone in the writing room that this also happened to conflict with another part of the plot. For completeness' sake, my best shot at a handwave: the one who dies is a Loyalist by day who works undercover for the Ultranationalists on the political side of things, so his body lets the Ultranationalists vilify the extremely-Western-sympathetic loyalists as well.
*** Since the Ultranationalists effectively control the government and probably the media, it would be trivial for them to downplay the presence of other Russians in the massacre and play up the presence of an American. After all, since ''when'', exactly, has a biased, extremist government ''ever'' played things straight? Any media spindoctor worth a tenth his paycheck could turn that into an anti-American fiasco.
*** It's implied that the whole invasion of the US was planned LONG before the airport shooting (likely from the moment Zakhaev got killed... possibly even after he got his left arm blown off by Price), since they were able to slip under the American radar (literally), which is implied to be from them cracking the ACS module (or so this troper read). The airport shooting was
just the thing they needed to rally the Russian troops. As for the dead Russian, the public was probably told that he was working with the CIA as an inside man.
*** Imagine if, say, a KGB agent
''that good'', and has had been involved in 9/11. The fact that the rest of the men were middle-Eastern terrorists would have been immediately swept under the rug.
*** And, to end the matter, if the Ultranationalists were somehow too incompetent or lacked THAT much clout with the regime
nothing to do any of those aforementioned things, for decades except study the airport was absolutely secure, security arrangements of Vorkuta and probably would have been for an hour of so. They could have simply carted off any casualties they took plot his revenge, and left Allen to take the fall for it.
** Modern Warfare 3 strongly implies that Makarov's covert influence and power over the Russian military and government is strong enough that he could push Ultranationalist Russia to war himself. He just needs a tipping point. In effect, he was supplying his own fulcrum to let him lever Russia into war; the only one who could stop him in [=MW3=] is Vorshevsky, and we know what happened to him.
** Shepherd boldfacedly says in the intro to the mission that Makarov trades blood for money, i.e. that the United States is paying him to commit the attack. We know from the newspaper clippings in his safehouse that the moderate Ultranationalists who control the government after Zakhaev's death forced him out of the party, and that Makarov is out for revenge against them. And Shepherd obviously has been planning the invasion for a long time to fulfill his grudge against the the dead Zakhaev, so he probably ''leaked'' Allan's identity and the details of the undercover op through an intermediary. The Russians just lost an entire air force base, and now they have an airport full of dead civilians, is it any wonder they went to war so quickly?
its not impossible.



[[folder: All-Out War]]
* The absurdity of the invasion aside, how did the Russians ever expect to accomplish anything but sparking an all-out war that would likely lead to disaster for all parties involved?
** That's exactly what they want. As has been said many times in the answers to these problems (it seems to be the one plot point everyone misses, for some reason), the Ultranationalists now exert heavy control over the Russian government. A disastrous war that brings America to ruin is their ''goal.'' That they don't care about any political or physical backlash is not at all out of character for them; unlike the Russian populace, we know that behind whatever face they put on to influence politics, they're all completely insane and genocidal.
*** When I think about, I think the reason for most of the PlotHole FridgeLogic is because people expected to see [=MW2's=] story as something that feels like a realistic possibility. The problem is, of course, it obviously isn't (it doesn't help that there were claims that it would be...) - but when we bring in the how the precursory material from the last game affects this one, it manages to make a bit more sense. Modern Warfare 2 just hasn't made it clear that it has made a fictional universe that's veering off from real life's events; when compared to our own world, its story is just impossible; when we see its story as the followup to the last game's, its more justifiable. So, Modern Warfare 2's story works as a Modern Warfare sequel's story, just not as a sort of realistic fiction which it was expected to be.
** [=MW2's=] story was rather obviously supposed to directly reference the War On Terror; group A launches a terrorist attack on country X. Group A has some ties to country Y. Country X invades country Y on this pretext. Of course, the result is entirely retarded when country Y is a nuclear-armed superpower rather than a dustbowl full of rusty [=AK=]s, hence the silly HandWave of the "ACS Module" which is apparently the on / off switch for the entire US nuclear arsenal, Navy and Air Force.
*** The ACS module only allowed the Russians to bypass the NORAD early warning systems. It wasn't an on/off switch for the entire Navy, Air Force and nuclear arsenal. Also, remember that while the US has access to nukes, so do the Russians, and both governments operate under a policy of second resort. If the US nukes Russia in retaliation for a land invasion, Russia responds in kind, and a fairly contained ground war on the East Coast becomes a substantial part of the planet turning into a parking lot.
*** So, where's the US Air Force during the invasion, and where's the Atlantic fleet? And regarding nukes: if you don't use them in response to a genocidal attack on your homeland, when ''are'' you going to use them? The entire reason there was no conventional war between the Soviet Union and NATO was that neither would dare launch a conventional attack due to the risk of nuclear escalation by the other. Either Russia is, for some reason, damn sure the US won't escalate (which, in real life, they almost certainly would if you started slaughtering civvies and trying to annex their capital) or the US nuclear arsenal vanished into a plot hole around the time the first nukes launched in [=MW1=].
*** US Air Force: assraped in the initial wave of assaults on the East Coast. We don't exactly keep the entire Air Force on scramble, and a rapid blitz on the airfields could inflict heavy losses. Ditto for the Atlantic Fleet, which could also have been caught with its pants down. And again, ''mutually assured destruction.'' You do ''not'' need to resort to nukes when you can win conventionally. The Russian attack was pretty much doomed to failure from the start, so nuclear retaliation - especially when it will result in ''mutually assured destruction'' - was unnecessary.
*** Ah, so a hundred or so transport planes and some apparently transatlantic helicopters and jets manage to do that how, exactly? Remember, we go straight to the initial landings. If anything else is going on, it's [[PlotHole never passed on to us]]. Same goes for the Navy. And you have a very strange idea how MAD works if you think slaughtering the population of the enemy capital wouldn't lead to an immediate nuclear reprisal. Hell, the nukes would be launched as soon as it was clear the US was being invaded, since an attack on DC would be assumed to be a [[http://en.wikipedia.org/wiki/Decapitation_strike Decapitation Strike]].
*** '' And you have a very strange idea how MAD works if you think slaughtering the population of the enemy capital wouldn't lead to an immediate nuclear reprisal.'' Considering the assault on Washington is a limited, unsustainable ground operation that can be stopped and contained, it makes no sense to launch a nuclear reprisal that will end in the complete destruction of your entire country. The moment the nukes fly, it's game over on both sides, whereas if the nukes are kept in reserve, the US can recover. Sorry, I don't see the strategic rationale behind letting your entire country be destroyed in a nuclear holocaust because one city - even if it is the capital - gets assaulted. If the invasion was of a larger scale that actually threatened to destroy the US government and result in foreign occupation, yes, a nuclear reprisal would be warranted, but the Washington assault is too small-scale to warrant Armaggeddon. They can recover from the Russian invasion; they can't recover from a nuclear apocalypse.
*** With the ACS module cracked, the US military had no idea what was attacking them. You're evaluating with the benefit of 20/20 hindsight; for all anyone knew during the event, the Russians might have ''already'' launched nuclear weapons as part of their assault, might be shipping over nuclear [=IRBMs=] on hovercraft to establish a Cuba-like nuclear presence in the US, etc, etc, etc. With no way to tell what was attacking them, they wouldn't assume the threat was something they'd easily be able to repel, they'd assume the existence of the US itself was under threat.
*** And under either assumption, they were prepared to retaliate with a horrific amount of force by the end of the Whiskey Hotel missions. "Can D.C. be salvaged? Yes: send more supplies/personnel. No: [[KillItWithFire sanitize]] [[KillThemAll the]] [[WeHaveReserves area.]]"
*** The FridgeBrilliance entry on the main page actually brings up a pretty good justification for not using nukes. Since the US has already suffered thirty thousand casualties to nuclear fire only five years ago, it might make a civilian government hammered by the nuclear weapons taboo even more hesitant to use nukes than normal. Hell, I wouldn't be surprised if there was a disarmamant campaign underway to remove nukes, or, at least, one being pushed by lobbyists.
*** Or they'd be more willing to do it, since the enemy had already nuked American forces once and tried to launch missiles at America itself. The disarmament lobby would have trouble fighting plans to ''expand'' nuclear capability in such an instance.
*** But they didn't nuke US forces, they nuked their own country which was occupied by US forces. After radioactive fallout fill the middle-east, US relations with it's allies in region would be strained at best. If occupation wasn't sanctioned by the UN, it would cause massive diplomatic backlash. Add the loss of thirty thousand US soldiers, just because "some guy killed another guy in some desert country". Heads would roll in goverment.
*** What's the point of having a huge conventional millitary if you don't at least try and use them before you destroy the world in nuclear war? I assume that's what the Russians are thinking, otherwise they'd have just nuked the US. Push has finally come to shove and neither side has the guts to actually do it.
** Nukes aside, are we supposed to believe that every US base and ship between Russia and the East Coast decided to collectively ignore their RADAR systems? Okay, the ones nearest to Russia might have been caught by surprise, but they didn't have time to send out a warning? The UK, France, Spain, Germany, and countless other NATO members, who are obligated by treaty to inform the US of something just like that, didn't think a massive aerial movement of Russian forces was anything to worry about? Okay, they're pissed at the US, but there's no way in hell that they would allow Russian military craft in their airspace. And in this age of information, are there no civilians? Is nobody in Europe blogging, tweeting, or otherwise informing the world of the masses of Russian forces moving overhead? Not even a Website/YouTube video? What. The. Hell.
*** You need to remember that the Russian invasion occurs the next day after Makarov massacres Zakhaev International. It's entirely possible that the planes took off immediately after Allen's corpse was identified. As for why the invasion wasn't detected, remember that there's a giant zone that Europe can't see called the NORTH POLE! Seeing as Russia knocked out America's detection systems, all the Ruskies had to do was send their entire fleet of planes North and then swinging them back around to attack the East Coast. It's a relatively simple strategy that would only take several hours of flight time in order to completely bypass America's allies and hit the U.S.
*** And it is never said in-game that missions are so close, its more like that developers did not want to give dates so each mission is a marked as Day(insert number) for references. Remember they not only find out who Allan was but the 141st also has the ballistics report and managed to track a shell to a lot and a dealer. The ballistics for a shooting like that would take weeks or months to analyze and then make a report. Tracking illegal ammo lots is also time consuming.
*** Possible handwave: NATO forces use the same ACS system as we do?
*** Launching an airborne invasion of a country halfway around the world is not something you can do in a day. Supplies and aircraft need to be prepped and moved, and troops need to be standing by for a significant amount of time due to the inherit ambiguity of the time for an invasion of that magnitude. Okay, they were planning it. Fine, but do you honestly expect us to believe that we heard nothing about it? We don't need to know the exact date, but the US and allies should at least be aware that something bad is about to happen. As for the North Pole thing, sound plan, but it isn't what happens. Cutscenes show that Russian forces go straight across Europe and the Atlantic. And if they did bother to go across the pole, they would be spotted by Canada well before they could hope to reach Washington DC, which is more towards the middle on the East Coast. If anything, US forces should be fighting in Maine. Or IW could have gone the awesome route and made the story about liberating Canada.
*** Regarding how the Russians made it to the Coast undetected: In the Creator/TomClancy novel ''Literature/RedStormRising'', the Russians disguise a naval vessel as a civilian ship. Given that there are so many freight ships by ocean and so little of it is checked, it is possible that the Russians could have smuggled aircraft, B.T.R.s and troops on container ships.
*** Ok, then how are fully-loaded cargo planes taking off from a ship? We ''see'' the transport planes dropping paratroopers and [=BTRs=] at the start of ''Wolverines!''
*** It's very possible that the Ultranationalists had been planning such an invasion for a while, and had a strike force ready and waiting to go the moment Makarov started his false flag operation. Remember, Makarov was an Ultranationalist as well, and most likely had a very close relationship with the leadership.
*** The Clancy-esque explanation makes sense, in a way. The loading screen for "Wolverines!" handwaves any water transport being undetected by saying [[http://en.wikipedia.org/wiki/SOSUS SOSUS]], which guards any Russians coming through the Norwegian Sea into the Atlantic, is offline.
*** My theory for how the Russians did the operation was MASSIVE aerial assault. We don't have any info about what the Russian military is like. We see a lot of planes in the sky in "Wolverines!" so we can probably assume there are many more. Maybe the Russians came up with some super strategic airlifter. Who knows? My theory was always just a really big aerial operation. And as to the question of how they kept it secret for months, there are two points. One; the Russians have historically been masters at camouflage and subterfuge. They're good at keeping stuff secret. And two; the whole world thinks the US just instigated an act of terrorism (and a pretty bad one at that) against Russia. In the eyes of the world, Russia is the good guy. Weird I know, but stay with me. This situation makes it kind of hard for the US to be snooping in to Russia. If the US starts doing that after they just initiated a terrorist act, its going to appear to the rest of the world, they are going to start a war of aggression against Russia. .
*** This is an alternate timeline from the modern world, and it is thus rather plausible that Russia could have covertly (or even openly if they established the bases years prior for some Somalia-esque intervention) established military bases in Western Africa. They have been planning this operation for a while and it's possible that their intelligence service in this timeline is more adept at ensuring the CIA or other relevant US intelligence services do not find out about the buildup. Possibly Shepherd had a hand in keeping the African bases on the CIA's "low priority" list owing to the fact that he wants a Russian invasion to take place. This could explain almost everything.
** In ''Modern Warfare 3'', Vorchevsky seems to have realized that the war is really pointless and is pushing for peace after the Russians are pushed out of New York. I get the impression that he doesn't have as tight a control over the new Russia as he would like, and that he was forced to declare war by circumstance, popular demand, and maybe some serious prodding by an Ultranationalist/Makarov-controlled military. From what I gather, he was only able to move for peace when the Russian Navy was decimated and the ground forces were mauled and driven back, showing everyone back home how pointless and futile the war was in the first place. Of course, Vorchevsky doesn't seem to realize how tightly Makarov is actually controlling the military, which leads to the events of ''Modern Warfare 3'' when Makarov grabs him.

to:

[[folder: All-Out War]]
* The absurdity of the invasion aside, how
When did the Russians ever expect to accomplish anything but sparking an all-out war that would likely lead to disaster for all parties involved?
** That's exactly what they want. As has been said many times in the answers to these problems (it seems to be the one plot point everyone misses, for some reason), the Ultranationalists now exert heavy control over the Russian government. A disastrous war that brings America to ruin is their ''goal.'' That they don't care
U.S. find out about any political or physical backlash is not at all out of character for them; unlike the Russian populace, we know that behind whatever face they put on to influence politics, they're all completely insane and genocidal.
***
Nova 6?]]
*
When I think about, I think did the reason for most of the PlotHole FridgeLogic is because people expected to see [=MW2's=] story as something that feels like a realistic possibility. The problem is, of course, it obviously isn't (it doesn't help that there were claims that it would be...) - but when we bring in the how the precursory material from the last game affects this one, it manages to make a bit more sense. Modern Warfare 2 just hasn't made it clear that it has made a fictional universe that's veering off from real life's events; when compared to our own world, its story is just impossible; when we see its story as the followup to the last game's, its more justifiable. So, Modern Warfare 2's story works as a Modern Warfare sequel's story, just not as a sort of realistic fiction which it was expected to be.
** [=MW2's=] story was rather obviously supposed to directly reference the War On Terror; group A launches a terrorist attack on country X. Group A has some ties to country Y. Country X invades country Y on this pretext. Of course, the result is entirely retarded when country Y is a nuclear-armed superpower rather than a dustbowl full of rusty [=AK=]s, hence the silly HandWave of the "ACS Module" which is apparently the on / off switch for the entire US nuclear arsenal, Navy and Air Force.
*** The ACS module only allowed the Russians to bypass the NORAD early warning systems. It wasn't an on/off switch for the entire Navy, Air Force and nuclear arsenal. Also, remember that while the US has access to nukes, so do the Russians, and both governments operate under a policy of second resort. If the US nukes Russia in retaliation for a land invasion, Russia responds in kind, and a fairly contained ground war on the East Coast becomes a substantial part of the planet turning into a parking lot.
*** So, where's the US Air Force during the invasion, and where's the Atlantic fleet? And regarding nukes: if you don't use them in response to a genocidal attack on your homeland, when ''are'' you going to use them? The entire reason there was no conventional war between the Soviet Union and NATO was that neither would dare launch a conventional attack due to the risk of nuclear escalation by the other. Either Russia is, for some reason, damn sure the US won't escalate (which, in real life, they almost certainly would if you started slaughtering civvies and trying to annex their capital) or the US nuclear arsenal vanished into a plot hole around the time the first nukes launched in [=MW1=].
*** US Air Force: assraped in the initial wave of assaults on the East Coast. We don't exactly keep the entire Air Force on scramble, and a rapid blitz on the airfields could inflict heavy losses. Ditto for the Atlantic Fleet, which could also have been caught with its pants down. And again, ''mutually assured destruction.'' You do ''not'' need to resort to nukes when you can win conventionally. The Russian attack was pretty much doomed to failure from the start, so nuclear retaliation - especially when it will result in ''mutually assured destruction'' - was unnecessary.
*** Ah, so a hundred or so transport planes and some apparently transatlantic helicopters and jets manage to do that how, exactly? Remember, we go straight to the initial landings. If anything else is going on, it's [[PlotHole never passed on to us]]. Same goes for the Navy. And you have a very strange idea how MAD works if you think slaughtering the population of the enemy capital wouldn't lead to an immediate nuclear reprisal. Hell, the nukes would be launched as soon as it was clear the US was being invaded, since an attack on DC would be assumed to be a [[http://en.wikipedia.org/wiki/Decapitation_strike Decapitation Strike]].
*** '' And you have a very strange idea how MAD works if you think slaughtering the population of the enemy capital wouldn't lead to an immediate nuclear reprisal.'' Considering the assault on Washington is a limited, unsustainable ground operation that can be stopped and contained, it makes no sense to launch a nuclear reprisal that will end in the complete destruction of your entire country. The moment the nukes fly, it's game over on both sides, whereas if the nukes are kept in reserve, the US can recover. Sorry, I don't see the strategic rationale behind letting your entire country be destroyed in a nuclear holocaust because one city - even if it is the capital - gets assaulted. If the invasion was of a larger scale that actually threatened to destroy the US
U.S. government and result in foreign occupation, yes, a nuclear reprisal would be warranted, but the Washington assault is too small-scale to warrant Armaggeddon. They can recover from the Russian invasion; they can't recover from a nuclear apocalypse.
*** With the ACS module cracked, the US military had no idea what was attacking them. You're evaluating with the benefit of 20/20 hindsight; for all anyone knew during the event, the Russians might have ''already'' launched nuclear weapons as part of their assault, might be shipping over nuclear [=IRBMs=] on hovercraft to establish a Cuba-like nuclear presence in the US, etc, etc, etc. With no way to tell what was attacking them, they wouldn't assume the threat was something they'd easily be able to repel, they'd assume the existence of the US itself was under threat.
*** And under either assumption, they were prepared to retaliate with a horrific amount of force by the end of the Whiskey Hotel missions. "Can D.C. be salvaged? Yes: send more supplies/personnel. No: [[KillItWithFire sanitize]] [[KillThemAll the]] [[WeHaveReserves area.]]"
*** The FridgeBrilliance entry on the main page actually brings up a pretty good justification for not using nukes. Since the US has already suffered thirty thousand casualties to nuclear fire only five years ago, it might make a civilian government hammered by the nuclear weapons taboo even more hesitant to use nukes than normal. Hell, I wouldn't be surprised if there was a disarmamant campaign underway to remove nukes, or, at least, one being pushed by lobbyists.
*** Or they'd be more willing to do it, since the enemy had already nuked American forces once and tried to launch missiles at America itself. The disarmament lobby would have trouble fighting plans to ''expand'' nuclear capability in such an instance.
*** But they didn't nuke US forces, they nuked their own country which was occupied by US forces. After radioactive fallout fill the middle-east, US relations with it's allies in region would be strained at best. If occupation wasn't sanctioned by the UN, it would cause massive diplomatic backlash. Add the loss of thirty thousand US soldiers, just because "some guy killed another guy in some desert country". Heads would roll in goverment.
*** What's the point of having a huge conventional millitary if you don't at least try and use them before you destroy the world in nuclear war? I assume that's what the Russians are thinking, otherwise they'd have just nuked the US. Push has finally come to shove and neither side has the guts to actually do it.
** Nukes aside, are we supposed to believe that every US base and ship between Russia and the East Coast decided to collectively ignore their RADAR systems? Okay, the ones nearest to Russia might have been caught by surprise, but they didn't have time to send out a warning? The UK, France, Spain, Germany, and countless other NATO members, who are obligated by treaty to inform the US of something just like that, didn't think a massive aerial movement of Russian forces was anything to worry about? Okay, they're pissed at the US, but there's no way in hell that they would allow Russian military craft in their airspace. And in this age of information, are there no civilians? Is nobody in Europe blogging, tweeting, or otherwise informing the world of the masses of Russian forces moving overhead? Not even a Website/YouTube video? What. The. Hell.
*** You need to remember that the Russian invasion occurs the next day after Makarov massacres Zakhaev International. It's entirely possible that the planes took off immediately after Allen's corpse was identified. As for why the invasion wasn't detected, remember that there's a giant zone that Europe can't see called the NORTH POLE! Seeing as Russia knocked out America's detection systems, all the Ruskies had to do was send their entire fleet of planes North and then swinging them back around to attack the East Coast. It's a relatively simple strategy that would only take several hours of flight time in order to completely bypass America's allies and hit the U.S.
*** And it is never said in-game that missions are so close, its more like that developers did not want to give dates so each mission is a marked as Day(insert number) for references. Remember they not only find out who Allan was but the 141st also has the ballistics report and managed to track a shell to a lot and a dealer. The ballistics for a shooting like that would take weeks or months to analyze and then make a report. Tracking illegal ammo lots is also time consuming.
*** Possible handwave: NATO forces use the same ACS system as we do?
*** Launching an airborne invasion of a country halfway around the world is not something you can do in a day. Supplies and aircraft need to be prepped and moved, and troops need to be standing by for a significant amount of time due to the inherit ambiguity of the time for an invasion of that magnitude. Okay, they were planning it. Fine, but do you honestly expect us to believe that we heard nothing about it? We don't need to know the exact date, but the US and allies should at least be aware that something bad is about to happen. As for the North Pole thing, sound plan, but it isn't what happens. Cutscenes show that Russian forces go straight across Europe and the Atlantic. And if they did bother to go across the pole, they would be spotted by Canada well before they could hope to reach Washington DC, which is more towards the middle on the East Coast. If anything, US forces should be fighting in Maine. Or IW could have gone the awesome route and made the story about liberating Canada.
*** Regarding how the Russians made it to the Coast undetected: In the Creator/TomClancy novel ''Literature/RedStormRising'', the Russians disguise a naval vessel as a civilian ship. Given that there are so many freight ships by ocean and so little of it is checked, it is possible that the Russians could have smuggled aircraft, B.T.R.s and troops on container ships.
*** Ok, then how are fully-loaded cargo planes taking off from a ship? We ''see'' the transport planes dropping paratroopers and [=BTRs=] at the start of ''Wolverines!''
*** It's very possible that the Ultranationalists had been planning such an invasion for a while, and had a strike force ready and waiting to go the moment Makarov started his false flag operation. Remember, Makarov was an Ultranationalist as well, and most likely had a very close relationship with the leadership.
*** The Clancy-esque explanation makes sense, in a way. The loading screen for "Wolverines!" handwaves any water transport being undetected by saying [[http://en.wikipedia.org/wiki/SOSUS SOSUS]], which guards any Russians coming through the Norwegian Sea into the Atlantic, is offline.
*** My theory for how the Russians did the operation was MASSIVE aerial assault. We don't have any info about what the Russian military is like. We see a lot of planes in the sky in "Wolverines!" so we can probably assume there are many more. Maybe the Russians came up with some super strategic airlifter. Who knows? My theory was always just a really big aerial operation. And as to the question of how they kept it secret for months, there are two points. One; the Russians have historically been masters at camouflage and subterfuge. They're good at keeping stuff secret. And two; the whole world thinks the US just instigated an act of terrorism (and a pretty bad one at that) against Russia. In the eyes of the world, Russia is the good guy. Weird I know, but stay with me. This situation makes it kind of hard for the US to be snooping in to Russia. If the US starts doing that after they just initiated a terrorist act, its going to appear to the rest of the world, they are going to start a war of aggression against Russia. .
*** This is an alternate timeline from the modern world, and it is thus rather plausible that Russia could have covertly (or even openly if they established the bases years prior for some Somalia-esque intervention) established military bases in Western Africa. They have been planning this operation for a while and it's possible that their intelligence service in this timeline is more adept at ensuring the CIA or other relevant US intelligence services do not
find out about the buildup. Possibly Shepherd had a hand in keeping the African bases on the CIA's "low priority" list owing to the fact that he wants a Russian invasion to take place. This could explain almost everything.
** In ''Modern Warfare 3'', Vorchevsky seems to have realized that the war is really pointless
existence of Nova 6 and is pushing for peace after the Russians are pushed out of New York. I get the impression that Dragovich's involvement therewith? When Hudson interrogates Dr. Clarke in "Numbers", going off a dossier obtained in "The Defector", he doesn't have as tight a control over the new Russia as he would like, and that he was forced to declare war by circumstance, popular demand, and maybe some serious prodding by an Ultranationalist/Makarov-controlled military. From what I gather, he was only able to move for peace when the Russian Navy was decimated and the ground forces were mauled and driven back, showing everyone back home how pointless and futile the war was in the first place. Of course, Vorchevsky doesn't seem to realize how tightly Makarov is actually controlling know anything about it until Clarke spills the military, which leads beans. He doesn't even seem to have heard the events of ''Modern Warfare 3'' name "Nova 6" before. But here's the thing; ''Mason'' found out about Nova 6 as many as 5 years earlier, when Makarov grabs him.Reznov told him about his experiences with "Project Nova" at Vorkuta. Reznov made it very clear that the threat was still present, and that Dragovich was still hard at work on the weapon. So wouldn't the CIA and the Pentagon have found out about Nova 6 right after Mason's escape, after he inevitably shared the information he received?



[[folder: Price Launching the Nuke]]
* Why did Captain Price launch the nuke anyway? Sure, it destroyed most of the Russian air power over DC, but, then again, without supplies (which would be almost impossible for Russia), the DC invaders would have been destroyed within the week thanks to any number of assaults by American forces. Not to mention the fact the nuke would have knocked out most of the American satellites in the area, most of the power plants on the Eastern Seaboard, and would dump the entire East Coast of the United States into the dark ages for years to come.
** Price had cracked during his time in the Gulag - even his superiors comment on how twisted his mind seems to be now. Chances are, he was thinking more "how do I stop this shit ''right now''", rather than "how will I stop this ''later''". A big theme of the game is good people doing terrible things for what they see as the greater good.
*** Also, in a NiceJobBreakingItHero moment, that EMP would have knocked out all the American helicopters and jets in the area too, including the hundreds of medevac copters flying out civilians.
** He was also probably trying to prod the rest of the world to side with the United States, which, at the time, was very unpopular due to being framed for Makarov's terrorist attack. The United States could be played as the victim of yet another aggressive nuclear attack, and the Ultranationalists couldn't say anything unless they wanted to admit their nuclear security was compromised by a couple of commandos.
** It's also shown in [=MW3=] that the EMP effect was a lot more localized; New York is still up and running, at the very least. The spreading blackout seen from space is more likely the effect of an overload on the electrical grid, like the real-life blackout that affected the Northeast and Canada in 2003; it's more of a domino effect, so once they get things re-routed, they can bring the rest of the grid back online.
*** Wait, isn't that just another version of [[spoiler: General Shepherd]]'s plan?
*** [[spoiler:General Shepherd]] is not [[VideoGame/MetalGearSolid2 Solidus]]. The former's plan has nothing to do with nukes or [=EMPs=].
** Furthermore, where is it implied that the Russians are having logistics problems? Sure, they used Javelins on the civilian evac site in "Of Their Own Accord," but other than that, it's implied that they're ''winning.'' It's made abundantly clear that Price's insistence on firing that nuke wasn't without merit. Besides, it seems odd to say it would be "impossible" for Russia to keep its troops on the Eastern seaboard supplied when they were able to launch a successful and devastating initial invasion in the first place.

to:

!!Black Ops 2

[[folder: Price Launching the Nuke]]
Noriega's ammo]]
* Why How did Captain Price launch the nuke anyway? Sure, it destroyed most of the Russian air power over DC, but, then again, without supplies (which would be almost impossible Noriega get ammunition for Russia), the DC invaders would have been destroyed within the week thanks to any number of assaults by American forces. Not to mention the fact the nuke would have knocked out most of the American satellites his pistol in the area, most end part of the power plants on the Eastern Seaboard, and would dump the entire East Coast of the United States into the dark ages for years to come.
"Suffer With Me"?
** Price had cracked during his time in the Gulag - even his superiors comment on how twisted his mind seems to be now. Chances are, he was thinking more "how do I stop this shit ''right now''", rather than "how will I stop this ''later''". A big theme of the game is good people doing terrible things for what they see as the greater good.
*** Also, in a NiceJobBreakingItHero moment, that EMP would have knocked out all the American helicopters and jets in the area too, including the
The literally hundreds of medevac copters flying out civilians.
** He was also probably trying to prod
dead bodies along the rest of way, particularly during the world to side point where he escapes Woods and Mason.
** Along
with the United States, which, at above Noriega only fired one shot. There might have been a round left in the time, was very unpopular due to being framed for Makarov's terrorist attack. The United States could be played as chamber after Mason removed the victim of yet another aggressive nuclear attack, magazine.
*** Pay attention to Mason when he Noriega the gun. He drops the magazine, kicks it away
and the Ultranationalists couldn't say anything unless racks the slide back, emptying the chamber.
*** Noriega does get into a scuffle with a pair of other US soldiers unaware of his identity or Mason and Woods' mission shortly before
they wanted actually get him to admit their nuclear security was compromised by a couple checkpoint, and he ends up shooting one of commandos.
**
them before he and the other wrestle each other out the window. It's also shown in [=MW3=] that the EMP effect was a lot more localized; New York is still up and running, at the very least. The spreading blackout seen from space is more likely the effect of an overload on the electrical grid, like the real-life blackout that affected the Northeast and Canada in 2003; it's more he managed to steal one of a domino effect, so once they get things re-routed, they can bring the rest their handguns right out of the grid back online.
*** Wait, isn't that just another version of [[spoiler: General Shepherd]]'s plan?
*** [[spoiler:General Shepherd]] is not [[VideoGame/MetalGearSolid2 Solidus]]. The former's plan has nothing to do with nukes or [=EMPs=].
** Furthermore, where is it implied that the Russians are having logistics problems? Sure, they used Javelins on the civilian evac site in "Of Their Own Accord," but other than that, it's implied that they're ''winning.'' It's made abundantly clear that Price's insistence on firing that nuke wasn't without merit. Besides, it seems odd to say it would be "impossible" for Russia to keep its troops on the Eastern seaboard supplied when they were able to launch a successful and devastating initial invasion in the first place.
holster.



[[folder: Raptor and the VIP]]
* Who was Raptor? And what was the deal with the dead VIP you find in the Safehouse?
** It's implied Raptor was the president. You see a crashed helicopter near the diner which looks a lot like the helicopters the president flies around in.
*** I'm going to have to call bull on that. The crashed helicopter is an ordinary MH-53 "Pavelow" and dosen't carry any HMX-1 markings.
*** Invasion, remember? They might've had to bundle the President into whatever was nearby. And how many other white guys in suits can you think of who would rate a platoon or two's worth of protection?
*** The Vice President, Secretary of State or Defense, or Speaker of the House to name a few. All of which are pretty high up in the [[http://en.wikipedia.org/wiki/United_States_presidential_line_of_succession presidential line of succession]] which would probably get them a platoon of Army Rangers to help them get away from an untold number of pissed off Russians...
*** [[@/{{Sceptre}} This Troper]] holds the theory that the dead HVI is someone high-up in the CIA, presumably the person who signed off on the Makarov mission. The level does take part in the Langley commuter belt (which is itself in the DC commuter belt), and the house is rather nice. Presumably, Shepherd gave Makarov the names of some people involved in the mission, making him do a lot of the dirty work, hence why you see one of Makarov's men outside the panic room.
*** That's the most likely interpretation. Remember, when looking at the events of the game, you have to look at ''everything that happens'' in the game from the perspective that Shepherd is working with Makarov and manipulating everyone. Shepherd is cleaning house, so to speak; hell, it's likely that Shepherd sent both Makarov's men there ''and'' ordered the Rangers to rescue him to make sure ''somebody'' [[ThePlan got there to make sure the man wouldn't run off anywhere.]]
** The dead VIP was most likely one of Shepherd's agents or someone else associated with Shepherd. He appeared to be in possession of intelligence data on Makarov, and the dead Russian soldier with the strange tattoos is [[http://callofduty.wikia.com/wiki/Viktor_(Modern_Warfare_2) Viktor]], one of Makarov's cronies. We can probably assume that Makarov sent him to either shut up the agent or to recover whatever intelligence he had. If that's the case, then the Russian soldier you shoot downstairs is probably also one of Makarov's men, though the question remains as to whether or not there were any other of Makarov's men and if so, where they went. Foley does note that there are "no signs of forced entry" which indicates that perhaps Viktor and his men were there to meet with the agent and things went sour between them.
** Here is a bit more FridgeBrilliance for you, kinda literally. The Russians kill the HVI, and then the Rangers show up. You remember that guy who was raiding the fridge? He was in all likelihood one of the members of the assassination team, who probably got in with the password and the handy American accents they showed off in No Russian. You or your allies kill him. Until that point, he is just another Russian soldier. You just killed the only person who knows who sent him and why. [[ThePlan Shepard must have sent the Rangers there not to rescue the HVI, who he knew would likely already be dead, but to kill the Russians to cover up his involvement.]] Even if the mook only knew that Makarov was involved, the very fact that they could have known code-phrases to get a trained agent to lower his guard means that there was a traitor giving out information to Makarov. The smoking gun may not have been placed in Shepard's hands immediately, but the list of suspects would be awful thin. The assassins were a loose end, and we all know what Shepard does to loose ends.

to:

[[folder: Raptor and the VIP]]
Noriega letting Menendez go]]
* Who was Raptor? And For that matter, what was the deal did Noriega hope to accomplish by letting Menendez go after being captured by his soldiers? He doesn't seem to attempt to bargain with him.
** Because Menendez started strangling him before he could begin
the dead VIP you find in the Safehouse?
** It's implied Raptor was the president. You see a crashed helicopter near the diner which looks a lot like the helicopters the president flies around in.
bargaining.
*** I'm going to Fair enough, but it is never even hinted at what they have to call bull on that. The crashed helicopter is an ordinary MH-53 "Pavelow" and dosen't carry any HMX-1 markings.
*** Invasion, remember? They might've had to bundle the President into whatever was nearby. And how many other white guys in suits can you think of who would rate a platoon or two's worth of protection?
*** The Vice President, Secretary of State or Defense, or Speaker of the House to name a few. All of which are pretty high up in the [[http://en.wikipedia.org/wiki/United_States_presidential_line_of_succession presidential line of succession]] which would probably get them a platoon of Army Rangers to help them get away
gain from an untold number of pissed off Russians...
*** [[@/{{Sceptre}} This Troper]] holds the theory that the dead HVI is someone high-up in the CIA, presumably the person who signed off on the Makarov mission. The level does take part in the Langley commuter belt (which is itself in the DC commuter belt), and the house is rather nice. Presumably, Shepherd gave Makarov the names of some people involved in the mission, making him do a lot of the dirty work, hence why you see one of Makarov's men outside the panic room.
*** That's the most likely interpretation. Remember, when looking at the events of the game, you have
each other, even though they seem to look at ''everything that happens'' in the game from the perspective that Shepherd is be working with Makarov together in 1989.
*** Menendez has money
and manipulating everyone. Shepherd is cleaning house, so to speak; hell, it's likely that Shepherd sent both Makarov's men there ''and'' ordered the Rangers to rescue him to make sure ''somebody'' [[ThePlan got there to make sure the man wouldn't run off anywhere.]]
** The dead VIP was most likely one of Shepherd's agents or someone else associated with Shepherd.
a NGOSuperpower. He appeared to be in possession of intelligence data on Makarov, and the dead Russian soldier with the strange tattoos is [[http://callofduty.wikia.com/wiki/Viktor_(Modern_Warfare_2) Viktor]], one of Makarov's cronies. We can probably assume that Makarov sent him to either shut up the agent or to recover whatever intelligence he had. If that's the case, then the Russian soldier you shoot downstairs is probably also one of Makarov's men, though the question remains as to whether or not there were any other of Makarov's men and if so, where they went. Foley does note that there are "no signs of forced entry" pay Noriega, which indicates that perhaps Viktor and his men were there to meet with the agent and things went sour between them.
** Here
is a bit more FridgeBrilliance for you, kinda literally. The Russians kill the HVI, and then the Rangers show up. You remember that guy who was raiding the fridge? He was in all likelihood one of the members of the assassination team, who probably got in with the password and the handy American accents they showed off in No Russian. You or your allies kill him. Until that point, he is just another Russian soldier. You just killed the only person who knows who sent him and why. [[ThePlan Shepard must have sent the Rangers there not to rescue the HVI, who he knew would likely already be dead, but to kill the Russians to cover up his involvement.]] Even if the mook only knew that Makarov was involved, the very fact that they could have known code-phrases to get a trained agent to lower his guard means that there was a traitor giving out information to Makarov. The smoking gun may not have been placed in Shepard's hands immediately, but the list of suspects would be awful thin. The assassins were a loose end, and we all know what Shepard does to loose ends.Noriega needs.



[[folder: EMP Disabling Russian Equipment]]
* In ''Modern Warfare 2'', after the nuke blows up over Washington, the EMP supposedly disables both Russian and US electronics. However, IIRC, all Soviet and Soviet-derived military machinery were built with minimum electronics and maximum shielding (unlike their American counterparts), designed specifically to withstand (reasonably distant) nuclear blasts, which was a pressing concern in the UsefulNotes/ColdWar era. Also, don't get me started on [[ExplosionsInSpace shockwaves in space]].
** According to the main page, one theory is that they used stolen ''American'' equipment, which explains why they have Barrett rifles and Javelin missile launchers.
*** That doesn't explain how the EMP knocks out the Havocs and [=BMPs=], which are Russian.
*** Havocs may have been blown down by the atmospheric shockwave (the nuke blew in the stratosphere, so it may have reached the lower layers but I'm no physicist, somebody please confirm), but the [=BMPs=], at the very least, ''must'' have stayed operational.
*** Were there any [=BMPs=] actually near Whiskey Hotel? Even if they were still working, how could they get through the suddenly debris-choked streets? Even the player, on foot, was having trouble.
*** There was one BTR disabled in the streets outside, where the three soldiers are trying to get them out, but it looks like that vehicle was damaged in combat, not by the EMP.
*** This troper wants to call bull on that. He made a point of looking closely at the BMP after reading this post and didn't find a scratch on it. He ''is'' curious why it seemed like the crew inside needed help from the soldiers outside to exit, since he doesn't think hatches like that are electronic.
*** I think you're looking at that it the wrong way around. There's been a huge explosion, lots ''more'' explosions, and then dead silence. Their BTR doesn't want to move, they have no idea what's going on, their radio's probably fried. If you were the commander of that IFV, wouldn't ''you'' stay buttoned up until someone outside told you what the hell was going on?
*** And as regards the main question; the idea that Russian combat equipment is made from bailing wire and string to protect it from nukes is ''deeply'' absurd. The Havoc uses LCD cockpit displays, the whole battle management system is electronic, and a combustion engine tends to dislike it when the entire ignition system spontaneously stops functioning. Also, EMP hardening is designed to protect from reasonably distant detonations of battlefield ''tactical'' nuclear weapons, not a ''strategic'' weapon that produces an EMP intense enough to shut down the entire Eastern seaboard.
*** Especially not one that goes off right overhead...
*** There's a world of difference between hardened military vehicle and a national level power grid. The assumption is that the power grid is big so it must be more robust but in fact it's the other way around. Power grids are very fragile and have to be constantly maintained in a delicate balance lest a cascade of failures knock out the entire grid. All of those electrical lines? They act as antennas soaking up the EMP and playing merry hell with the transformers and controlling electronics. And that's before getting into the fact that most of the civil electrical grid is not hardened to this tropers knowledge. Protecting a vehicles electronics from an EMP is comparatively trivial.

to:

[[folder: EMP Disabling Russian Equipment]]
* In ''Modern Warfare 2'', after
Panamanian soldiers attacking the nuke blows up over Washington, compound]]
* How did they get a bunch of Panamanian soldiers in position to attack a compound in Nicaragua? The two countries do not even border on each other, and it is not like
the EMP supposedly disables both Russian and US electronics. However, IIRC, all Soviet and Soviet-derived military machinery were built Sandinista government would give them free passage. Not to mention the diplomatic fallout, including a possible all-out war in Central America. Would have made more sense to have Contras guerillas to do the dirty work in that mission.
** The attack almost certainly happened
with minimum electronics the Nicaraguan government's consent. Even if it didn't, this is the Black Ops setting. Remember how the Soviets got hundreds of Spesnaz and maximum shielding (unlike their American counterparts), designed specifically to withstand (reasonably distant) nuclear blasts, which was a pressing concern in couple of helicopters into Hong Kong? The CIA is just as hypercompetent as the UsefulNotes/ColdWar era. Also, don't get me started on [[ExplosionsInSpace shockwaves in space]].
KGB.
** According to the main page, one theory is that they used stolen ''American'' equipment, which explains why they They [[BlatantLies obviously]] couldn't have Barrett rifles the Contras show up [[DisneyOwnsThisTrope because "Contra" is a registered trademark of Konami]] and Javelin missile launchers.
*** That
Activision doesn't explain how the EMP knocks out the Havocs and [=BMPs=], which are Russian.
*** Havocs may have been blown down by the atmospheric shockwave (the nuke blew in the stratosphere, so it may have reached the lower layers but I'm no physicist, somebody please confirm), but the [=BMPs=], at the very least, ''must'' have stayed operational.
*** Were there any [=BMPs=] actually near Whiskey Hotel? Even if they were still working, how could they get through the suddenly debris-choked streets? Even the player, on foot, was having trouble.
*** There was one BTR disabled in the streets outside, where the three soldiers are trying to get them out, but it looks
like that vehicle was damaged in combat, not by the EMP.
*** This troper wants
to call bull on that. He made play nice when anyone else might possibly make even a point little bit of looking closely at the BMP after reading this post and didn't find a scratch on it. He ''is'' curious why it seemed like the crew inside needed help money from the soldiers outside to exit, since he doesn't think hatches like that are electronic.
*** I think you're looking at that it the wrong way around. There's been a huge explosion, lots ''more'' explosions, and then dead silence. Their BTR doesn't want to move, they have no idea what's going on,
one of their radio's probably fried. If you were the commander of that IFV, wouldn't ''you'' stay buttoned up until someone outside told you what the hell was going on?
*** And as regards the main question; the idea that Russian combat equipment is made from bailing wire and string to protect it from nukes is ''deeply'' absurd. The Havoc uses LCD cockpit displays, the whole battle management system is electronic, and a combustion engine tends to dislike it when the entire ignition system spontaneously stops functioning. Also, EMP hardening is designed to protect from reasonably distant detonations of battlefield ''tactical'' nuclear weapons, not a ''strategic'' weapon that produces an EMP intense enough to shut down the entire Eastern seaboard.
*** Especially not one that goes off right overhead...
*** There's a world of difference between hardened military vehicle and a national level power grid. The assumption is that the power grid is big so it must be more robust but in fact it's the other way around. Power grids are very fragile and have to be constantly maintained in a delicate balance lest a cascade of failures knock out the entire grid. All of those electrical lines? They act as antennas soaking up the EMP and playing merry hell with the transformers and controlling electronics. And that's before getting into the fact that most of the civil electrical grid is not hardened to this tropers knowledge. Protecting a vehicles electronics from an EMP is comparatively trivial.
own properties.



[[folder: CIA telling the Kremlin about Allen]]
* Another one for Modern Warfare 2. Why ''didn't'' the CIA let the Goddamned Kremlin know that they had a mole? Yes, that would be idiotic, but even then - why couldn't the CIA claim that Allen was a rogue operative co-operating with Makarov, and why didn't Russia get more info on the American before they started invading? Yeah, the US had done something similar (cough, Gulf War II), but still.
** Because the Ultranationalists have spent the past five years using Zakhaev as a martyr to turn Russia against the west; Russia is no longer an ally of the United States, they may not even have any diplomatic ties left (this is why the intro spends time showing the dramatic unveiling of a statue of Zakhaev in all his glory; we, as the viewer, know how awful the man was, the Russian populace as a whole think he was a saint gunned down by the West.) It's possible the Ultranationalists even have direct influence in the Russian government by that time.
*** Yup. It's even said that the Russian civilian population is whipped up into a massive frenzy over it, wanting 'a thousand Americans dead for each of their own'. Couple that kind of public strength with Ultranationalist manipulation and, well...
*** I have the game though I haven't played it yet, due to college, so I didn't see the intro. Regardless, even if the government is largely Ultranationalist by this point, there appear to be Loyalist holdouts.
*** On the wall of Makarov's safehouse in Loose Ends, there are newspaper clippings that show that almost the entirety of Russia is anti-West, the Ultranationalists are no longer just a small faction, but essentially the entire country.
*** They also show that Makarov is anti-Ultranationalist...he HATES the Ultranationalist government, and hates the US because they backed the loyalists and lost...
*** Or to be more specific, he hates Vorshevsky and his administration, not the least because they're actually the only thing stopping him from total takeover of the Russian military.

to:

[[folder: CIA telling the Kremlin about Allen]]
Age issues]]
* Another one for Modern Warfare 2. Why ''didn't'' the CIA let the Goddamned Kremlin know that they had a mole? Yes, that Woods is apparently supposed to be 95 years old in 2025. Which would be idiotic, but even then - why couldn't the CIA claim mean that Allen was he would at least 55 in 1986, yet still went on a rogue operative co-operating with Makarov, mission to Angola despite his advanced age and why didn't Russia get more info on the American before they started invading? Yeah, the US had done something similar (cough, Gulf War II), but still.
** Because the Ultranationalists
effect combat injuries and his imprisonment would likely have spent the past five years using Zakhaev as a martyr to turn Russia against the west; Russia is no longer an ally of the United States, they may not even have any diplomatic ties left (this is why the intro spends time showing the dramatic unveiling of a statue of Zakhaev in all on his glory; we, as the viewer, know how awful the man was, the Russian populace as a whole think he was a saint gunned down by the West.) It's possible the Ultranationalists even have direct influence physique. Not to mention that recovered awfully quickly from his ordeal in Angola to go on missions in Afghanistan and Nicaragua in the Russian government by very same year.
** Yeah, and? He's a badass in a setting
that time.
runs on badass. In a setting where a man can literally OneManArmy his way though entire military bases, this doesn't seem that implausible.
*** Yup. It's even said Come to think of it, there is another plot hole caused by Main/GameplayAndStorySegregation here: given that the Russian civilian population is whipped up into protagonists can quickly recover from any non-fatal injury, Woods should have recovered from being shot in the legs rather than be stuck in a massive frenzy over it, wanting 'a thousand Americans dead wheelchair for each the rest of their own'. Couple his life.
*** It is shown in the [[spoiler: bonus cutscene for the best ending]]
that kind of public strength with Ultranationalist manipulation and, well...
Woods is just [[spoiler: lazy]].
*** I have Um, judging by the game though I haven't played it yet, due to college, so I didn't see the intro. Regardless, even if the government is largely Ultranationalist by this point, there appear to be Loyalist holdouts.
*** On the wall of Makarov's safehouse in Loose Ends, there are newspaper clippings
fact that show that almost the entirety of Russia Woods is anti-West, the Ultranationalists are no longer just a small faction, but essentially the entire country.
*** They also show that Makarov is anti-Ultranationalist...he HATES the Ultranationalist government, and hates the US because they backed the loyalists and lost...
*** Or
A. talking to be more specific, he hates Vorshevsky and his administration, not the least because Menendez as if they're actually best buddies, and B. participating in some kind of band that's providing music for a dance party, I don't think that scene is meant to be taken seriously.
*** Point-blank shotgun blasts to
the only thing stopping legs should have ''killed'' him through blood loss, not simply left him wheelchair bound. Woods is lucky that he survived.
*** Still the point stands: the game is very inconsistent when it comes to depict characters' ability to recover
from total takeover of injuries.
* Same goes for Kravchenko, which should really be too old to be active in
the Russian military.field. Seems they wanted to bring characters from the previous game back no matter how implausible it might seem.
** Why would Kravchenko be too old? Assuming he's in his early-to-mid-20's at the end of WWII, he would be in his 60's in Afghanistan, which, while quite old for military service, would still leave him plausibly in command of a major military force, especially if he keeps his strength up through conditioning.



[[folder: Shepherd's Actions]]
* I felt that the campaign seemed to be missing some pieces here and there that could have made the plot clearer. Shepherd may have wanted, and helped to start, the US-Russian war, but the player isn't presented with much evidence pointing to this fact. Stranger, I have little idea why Shepherd betrays the 141 near the end of the game; they seem to have compatible goals (finding Makarov) ''until'' he decides to betray them. If he didn't betray them I don't see how they specifically would've been a threat to him, and if they had just recovered incriminating evidence from Makarov's estate, I'm not sure how killing them would've covered it up.
** Well, here's my theory: Shepherd thought he was going to get Makarov either at the safehouse or in the scrapyard, tying up that loose end. Assuming that the hard drive had evidence that would incriminate him on it; anybody who's loyalty Shepherd wasn't sure of ''could not be allowed to know that said hard drive even existed''; because someone might look into it and see his connection to Makarov. From what I've gathered, Shadow Company was more or less fanatically loyal to him, whereas TF-141 was a joint US-British Taskforce, presumably he felt Soap or Ghost may not be completely trustworthy, and especially after Price's stunt with the nuke, he couldn't trust TF-141. As for killing Ghost and Roach, they knew about the hard drive. Gunning them down could probobly be explained away as the work of Makarov's cronies, covering up their deaths; and, presumably, the only person who knows about the drive now is Shepherd.]] But yeah, I thought they could be a bit clearer on this.
** Well, Soap and Price contacted Ghost and Roach literally seconds after [[spoiler: Shepherd shot them, warning them that he can not be trusted. If Shepherd wasn't there to shoot them and they learned the truth, they could have fled with the hard drive or even made the details public]].

to:

[[folder: Shepherd's Actions]]
Menendez's cash]]
* I felt that the campaign seemed How did Menendez manage to be missing some pieces here amass enough resources to finance his operations? Surely drug dealing and there that could have made the plot clearer. Shepherd may have wanted, and helped to start, the US-Russian war, but the player gun running isn't presented with much evidence pointing to this fact. Stranger, I have little idea why Shepherd betrays that lucrative?
** Yes, it is. Drug running is ''insanely'' lucrative, even more so back in
the 141 near 80's than it is now. Not to mention that the end of the game; they seem to have compatible goals (finding Makarov) ''until'' drug running was how he decides to betray them. If he got ''started''. It didn't betray them bankroll his entire operation, it just gave him the capital to begin working his way to where he was in 2025.
** Another thing to remember is that he invested his wealth into a lot of ventures that saw fairly significant returns.
I don't see know how they specifically would've been a threat to him, and if they had just recovered incriminating evidence from Makarov's estate, I'm not sure how killing them would've covered it up.
** Well, here's my theory: Shepherd thought he was going to get Makarov either at the safehouse or
plausible his level of success would be in the scrapyard, tying up that loose end. Assuming that real world, but in the hard drive had evidence that would incriminate him on it; anybody who's loyalty Shepherd wasn't sure context of ''could not be allowed Black Ops they've given a fair bit of coverage as to know that said hard drive even existed''; because someone might look into it and see where his connection to Makarov. From what I've gathered, Shadow Company was more or less fanatically loyal to him, whereas TF-141 was a joint US-British Taskforce, presumably he felt Soap or Ghost may not be completely trustworthy, and especially after Price's stunt with the nuke, he couldn't trust TF-141. As for killing Ghost and Roach, they knew about the hard drive. Gunning them down could probobly be explained away as the work of Makarov's cronies, covering up their deaths; and, presumably, the only person who knows about the drive now is Shepherd.]] But yeah, I thought they could be a bit clearer on this.
** Well, Soap and Price contacted Ghost and Roach literally seconds after [[spoiler: Shepherd shot them, warning them that he can not be trusted. If Shepherd wasn't there to shoot them and they learned the truth, they could have fled with the hard drive or even made the details public]].
wealth came from.



[[folder: Allen Infiltrating Makarov's Group]]
* How did Pvt. Allen get into Makarov's group so quickly and get into a high enough position to tag along with Makarov himself on his little airport massacre? Allen gets recruited by Shepherd during Day 1, and the Airport attack takes place on Day 3. So you mean to tell me that it took them TWO DAYS to gather up a credible background for Allen, get him into contact with Makarov, get him accepted into his group with whatever initiation that entails and be given his first mission, which, conveniently enough, is with Makarov himself. Sure, you can say they already had a background filled out and just needed to fill in the blanks with Allen, but there's still the two other steps that surely couldn't have taken just a day or two....
** From the VideoGame/ModernWarfare page Foreshadowing example: "A creepy bit of Fridge Brilliance sets in when one re-plays "No Russian." Shepherd introduces Makarov by noting repeatedly that he's in it for the money. And then he says "You have no idea what it cost to put you next to him." The Player assumes this means dead informants or whatnot, but Shepherd could just as easily be referring to the literal financial cost and/or the cost to his own soul." If we assume it is actual foreshadowing then Shepherd had set this up with Makarov beforehand.
** Well, in that case, how the hell is Allen going into this without questioning anything? First, I don't think Army Rangers make the best people to go undercover in terrorist organizations, and I think Allen himself would think that as well. Seriously, wouldn't he find it kinda odd that Shepherd picks a buck private, whose apparent sole qualification for this mission is that he just happened to be a good shot, to go inside a very dangerous organization and get close to it's leader? Hell, they don't even ask if he speaks Russian. Also, if it's true that Shepherd managed to speed him through by paying Makarov on the downlow as mentioned above, wouldn't Allen, I dunno, think it's strange that he just managed to get right into this little organization without much of a fuss? Surely there had to be some alarm bells saying that something wasn't right about this ringing in his head before Makarov blew his brains out at the end of "No Russian."
*** Allen may have been carefully chosen for this: they may already ''know'' he speaks Russian, that he's unusually likely to trust higher authority, and so on. If he's been vetted in advance as a guy who ''won't'' ask awkward questions and already has skills or experience that make him a plausible candidate (say, experience working with Loyalist Russian forces during the civil war), this particular JustBugsMe becomes less of a big deal.
*** Allen may have been a low-ranking enlisted man, but he was part of an elite military unit. Whether or not those alarm bells were going off in his head, he'd follow his orders. We don't get much characterization for Allen, for all we know, Shepherd was touring his units for people who could fake a native Russian accent and Allen was the best shooter of that group. Though, admittedly, your main point is right, the timeline is too compressed. If nothing else, Allen's tattoos wouldn't even be healed yet. The 75th Rangers go from combat in Afghanistan to being home in Virginia in only a few days. [=TF141=] has missions in Russia, then Brazil, then back to Russia, then they split up and have joint missions in Russia and Afghanistan, and then finish wherever Hotel Bravo is in the span of a week.
*** What makes you say the operations take place in one week? For all we know, Day One takes place in August, Day 2 is in mid-December, Day 3 and 4 take place around March, and so on. There is nothing stating that the days are consecutive.
*** Hell, even if this ''wasn't'' the intent, this handwave is perfect.
*** This mentality fixes a LOT. Day 1 and 2 are separated by a few weeks, Day 2 and 3 by a few months, Day 3 and 4 by a few days, Day 4 and 5 by a few more days, Day 5 and 6 by potentially months (thus justifying how they dug in so quickly in DC - they didn't, it took them weeks), and 6 and 7 by a couple of days.
*** Or it could be days that they have missions on, like day 1= 1st mission, day 2= 2nd mission, etc.
*** Then why label them as "days" with sequential numbers rather than just calling them "Mission 1," "Mission 2" and so on, providing the actual dates they happen on underneath? With no other information to go on, the natural conclusion of "day X" where X is a rising sequential number is that the missions represent sequential days. Sure, it's ''stupid'', but then, so is the idea of Russia invading America.
*** ''What makes you say the operations take place in one week?'' IW labeled the missions Day 1, 2, 3, etc, implying they are consecutive days. They should have dropped that.
*** "The Only Easy Day...Was Yesterday"-"Endgame" appear to be consecutive. Before Loose Ends, Price says "Strange. I coulda sworn we ended this war yesterday" (I.E. when he launched the nuke). The time gap between "The Enemy of My Enemy" and "Just Like Old Times/Endgame" also doesn't appear to be longer than a day, as how long could it possibly take them to get from point A to point B in Afghanistan?
** In hindsight, it's pretty glaringly obvious that Shepherd and Makarov set everything up together. It's way too convienient that Allen ended up a member of Makarov's team that quickly, and the only reason that Shepherd would have betrayed [=TF141=] is to make sure no one knew about the intel they'd recovered from Makarov's safehouse - which doubtlessly would have implicated Shepherd. Shepherd probably also interfered with the US early-warning systems; I don't think Soap and Roach recovering the ACS module ''after'' the Russians cracked it was bad luck as much as malicious design. And the biggest selling point that Makarov and Shepherd were working together, the thing that absolutely cinches it, is that ''Makarov knew about Hotel Bravo''. He knew about Shepherd's secret, hidden base in Afghanistan. That's very strong evidence that Shepherd was in cahoots with Makarov the whole time.
*** Nope, all of that is circumstantial. Allen is sent in with so little set-up because Shepherd ''wants'' his cover to be blown, he's not using an internal co-conspirator, he's being sloppy on purpose. The intel from the safehouse doesn't need to say "Shepherd + Makarov = :D," it can implicate Shepherd through much more obtuse means; if we assume Shepherd and Makarov aren't working together, it doesn't mean we also must assume that Shepherd's machinations didn't leave a followable paper trail, and considering the scope and who he would need to be manipulating, it's a given that all of Makarov's operational data would, eventually, set someone analyzing it on the path to Shepherd's name ''somewhere.'' As for Makarov knowing about Site Hotel Bravo, ''Makarov'' doesn't ''know'' about it, the ''Ultranationalists'' have ''intel'' on it (Soap even calls it as such). Considering that the Ultranationalists are the Russian government and the Russian government is invading the United States, it's not at all a stretch to assume that their intel operations would come across Shepherd, a high-profile officer. All of ''this'' is just the other side of the coin for how the original points aren't set in stone, but the kicker is, it is ''infinitely more ridiculous'' to assume that Makarov, who we know is fighting for a Russian-dominated world even if it means getting a few Russians killed (for chrissakes, he says "God is with us" when ''No Russian'' opens) to ''willingly participate'' in a plan that involves a Russian invasion of the United States ''turned back to galvanize the United States against Russia.'' Did Shepherd just tell him [[BlatantLies "Eh, you can have Texas"]] or something? The only way this is true is if Makarov somehow doesn't know who Shepherd actually is right up until Shadow Company attacks him.
*** We don't really know what Makarov wants. He clearly has no love for the Russian government, even if it is Ultranationalist. In "No Russian," he and the other terrorists seem most excited to shoot the FSB agents that arrive in the middle of the mission. If Makarov is truly mercenary, as Shepherd claims, then Makarov just has to take a giant sack of money and disappear in the confusion of a world war. He could just be spouting that hardline stuff to his troops in order to motivate them. Also fueling the speculation that they are in cahoots is that Makarov sets an ambush for you outside his estate along the exact route where you approach (note that there are no mines along the way you use to escape).
*** Sorry, don't buy it. This universe has fairly solidly established that Zakhaev = Lenin and Makarov = Stalin, and while Stalin was a roguish bank robber, he wasn't exactly just in it for the money or even the power by a long shot. And who is to say that Makarov and Shepherd wouldn't work together because they realized their end games are mutually exclusive? The simple fact of the matter is that such gambles have happened before (see WWII West + USSR), and who is to say that both Makarov and Shepherd don't both know that they are using each other for their own ends and plan to backstab each other when the time comes?
*** I dispute your contention that Zakhaev = Lenin and Makaron = Stalin. Makarov has no role in the Ultranationalist government at present. He led Zakhaev's terrorist wing, and was kicked out of the party following the events of the first game (remember the "leadership struggle" the newscaster mentioned? It's further clarified by newspaper clippings in the level "Loose Ends"). He now hates the current Ultranationalist government, believing they've abandoned Zakhaev's ideals. If anything, he's some sort of bizarre combination of Trotsky and late-stage Hitler. They both want a massive, cataclysmic war between the U.S. and the Russians, Shepherd, so that America will be patriotic again, and Makarov, to cause as much damage as possible to the two places he hates most. The war was what they both wanted, and they both knew that they'd turn on each other (boneyard showdown). Also of note is the fact that Makarov knows where Shepherd's super-secret base, staffed by his "more secret than his top secret task force PMC", is. That's usually not something you tell your enemies.

to:

[[folder: Allen Infiltrating Makarov's Group]]
Alex hiding for over 3 decades]]
* How Why did Pvt. Allen get into Makarov's group so quickly Alex Mason hide for 36 years, and get into a high enough position to tag along with Makarov himself on his little airport massacre? Allen gets recruited by Shepherd during Day 1, and how?
** Why:
the Airport attack takes place on Day 3. So various hostile terrorists who wanted to kill him, for one thing. How: It is extremely easy to disappear if you mean want to tell me that it took them TWO DAYS to gather up a credible background for Allen, get him into contact with Makarov, get him accepted into his group with whatever initiation that entails and be given his first mission, which, conveniently enough, is with Makarov himself. Sure, you can say they already had a background filled out and just needed to fill in the blanks with Allen, but there's still the two other steps that surely couldn't have taken just a day or two....
** From the VideoGame/ModernWarfare page Foreshadowing example: "A creepy bit of Fridge Brilliance sets in when one re-plays "No Russian." Shepherd introduces Makarov by noting repeatedly that he's in it for the money. And then he says "You have no idea what it cost to put you next to him." The Player assumes this means dead informants or whatnot, but Shepherd could just as easily be referring to the literal financial cost and/or the cost to his own soul." If we assume it is actual foreshadowing then Shepherd had set this up with Makarov beforehand.
** Well, in that case, how the hell is Allen going into this without questioning anything? First, I don't think Army Rangers make the best people to go undercover in terrorist organizations, and I think Allen himself would think that as well. Seriously, wouldn't he find it kinda odd that Shepherd picks a buck private, whose apparent sole qualification for this mission is that he just happened to be a good shot, to go inside a very dangerous organization and get close to it's leader? Hell, they don't even ask if he speaks Russian. Also, if it's true that Shepherd managed to speed him through by paying Makarov on the downlow as mentioned above, wouldn't Allen, I dunno, think it's strange that he just managed to get right into this little organization without much of a fuss? Surely there had to be some alarm bells saying that something wasn't right about this ringing in his head before Makarov blew his brains out at the end of "No Russian."
*** Allen may have been carefully chosen for this: they may already ''know'' he speaks Russian, that he's unusually likely to trust higher authority, and so on. If he's been vetted in advance as a guy who ''won't'' ask awkward questions and already has skills or experience that make him a plausible candidate (say, experience working with Loyalist Russian forces during the civil war), this particular JustBugsMe becomes less of a big deal.
*** Allen may have been a low-ranking enlisted man, but he was part of an elite military unit. Whether or not those alarm bells were going off in his head, he'd follow his orders. We don't get much characterization for Allen, for all we know, Shepherd was touring his units for people who could fake a native Russian accent and Allen was the best shooter of that group. Though, admittedly, your main point is right, the timeline is too compressed. If nothing else, Allen's tattoos wouldn't even be healed yet. The 75th Rangers go from combat in Afghanistan to being home in Virginia in only a few days. [=TF141=] has missions in Russia, then Brazil, then back to Russia, then they split up and have joint missions in Russia and Afghanistan, and then finish wherever Hotel Bravo is in the span of a week.
*** What makes you say the operations take place in one week? For all we know, Day One takes place in August, Day 2 is in mid-December, Day 3 and 4 take place around March, and so on. There is nothing stating that the days are consecutive.
*** Hell, even if this ''wasn't'' the intent, this handwave is perfect.
*** This mentality fixes a LOT. Day 1 and 2 are separated by a few weeks, Day 2 and 3 by a few months, Day 3 and 4 by a few days, Day 4 and 5 by a few more days, Day 5 and 6 by potentially months (thus justifying how they dug in so quickly in DC - they didn't, it took them weeks), and 6 and 7 by a couple of days.
*** Or it could be days that they have missions on, like day 1= 1st mission, day 2= 2nd mission, etc.
*** Then why label them as "days" with sequential numbers rather than just calling them "Mission 1," "Mission 2" and so on, providing the actual dates they happen on underneath? With no other information to go on, the natural conclusion of "day X" where X is a rising sequential number is that the missions represent sequential days. Sure, it's ''stupid'', but then, so is the idea of Russia invading America.
*** ''What makes you say the operations take place in one week?'' IW labeled the missions Day 1, 2, 3, etc, implying they are consecutive days. They should have dropped that.
*** "The Only Easy Day...Was Yesterday"-"Endgame" appear to be consecutive. Before Loose Ends, Price says "Strange. I coulda sworn we ended this war yesterday" (I.E. when he launched the nuke). The time gap between "The Enemy of My Enemy" and "Just Like Old Times/Endgame" also doesn't appear to be longer than a day, as how long could it possibly take them to get from point A to point B in Afghanistan?
** In hindsight, it's pretty glaringly obvious that Shepherd and Makarov set everything up together. It's way too convienient that Allen ended up a member of Makarov's team that quickly, and the only reason that Shepherd would have betrayed [=TF141=] is to make sure no one knew about the intel they'd recovered from Makarov's safehouse - which doubtlessly would have implicated Shepherd. Shepherd probably also interfered
seriously sever outside ties, especially with the US early-warning systems; I don't think Soap and Roach recovering CIA to help, even before factoring in the ACS module ''after'' hypercompetence Black Ops adds to their capabilities.
*** Yeah, but without letting either his son or his best friend know he was alive for all that time? For that matter, being shot in
the Russians cracked it was bad luck as much as malicious design. And legs would likely lead to him bleeding out anyway unless the biggest selling bullets only grazed him.
*** Woods is implied to know Alex is alive. Even so, the
point that Makarov and Shepherd were working together, the thing that absolutely cinches it, behind disappearing is that ''Makarov knew about Hotel Bravo''. He knew about Shepherd's secret, hidden base in Afghanistan. That's very strong evidence that Shepherd was in cahoots with Makarov the whole time.
*** Nope, all of that is circumstantial. Allen is sent in with so little set-up because Shepherd ''wants'' his cover
to be blown, he's not using an internal co-conspirator, he's being sloppy on purpose. The intel from the safehouse doesn't need to say "Shepherd + Makarov = :D," it can implicate Shepherd through much more obtuse means; if we assume Shepherd and Makarov aren't working together, it doesn't mean we also must assume that Shepherd's machinations didn't leave a followable paper trail, and considering the scope and who he would need to be manipulating, it's a given that all of Makarov's operational data would, eventually, set ''disappear''. If someone analyzing it on the path enemy knows is connected to Shepherd's name ''somewhere.you knows you're alive, they can find you. As for surviving the wounds, these are COD characters. They've survived far worse.
*** ''Woods is implied to know Alex is alive.
'' As for Makarov knowing about Site Hotel Bravo, ''Makarov'' doesn't ''know'' about it, the ''Ultranationalists'' have ''intel'' on it (Soap even calls it as such). Considering Uh, when was that? Nothing indicates that the Ultranationalists are the Russian government and the Russian government is invading the United States, it's not at all a stretch to assume that their intel operations would come across Shepherd, a high-profile officer. All of ''this'' is just the other side of the coin for how the original points aren't set in stone, but the kicker is, it is ''infinitely more ridiculous'' to assume that Makarov, who we know is fighting for a Russian-dominated world even if it means getting a few Russians killed (for chrissakes, he says "God is with us" his surprise when ''No Russian'' opens) to ''willingly participate'' in a plan that involves a Russian invasion of the United States ''turned back to galvanize the United States against Russia.'' Did Shepherd just tell him [[BlatantLies "Eh, you can have Texas"]] or something? The only way this is true is if Makarov somehow doesn't know who Shepherd actually is right Mason shows up until Shadow Company attacks him.
*** We don't really know what Makarov wants. He clearly has no love for the Russian government, even if it is Ultranationalist. In "No Russian," he and the other terrorists seem most excited to shoot the FSB agents that arrive in the middle of the mission. If Makarov is truly mercenary, as Shepherd claims, then Makarov just has to take a giant sack of money and disappear in the confusion of a world war. He could just be spouting that hardline stuff to his troops in order to motivate them. Also fueling the speculation that they are in cahoots is that Makarov sets an ambush for you outside his estate along the exact route where you approach (note that there are no mines along the way you use to escape).
*** Sorry, don't buy it. This universe has fairly solidly established that Zakhaev = Lenin and Makarov = Stalin, and while Stalin was a roguish bank robber, he wasn't exactly just in it for the money or even the power by a long shot. And who is to say that Makarov and Shepherd wouldn't work together because they realized their end games are mutually exclusive? The simple fact of the matter is that such gambles have happened before (see WWII West + USSR), and who is to say that both Makarov and Shepherd don't both know that they are using each other for their own ends and plan to backstab each other when the time comes?
*** I dispute your contention that Zakhaev = Lenin and Makaron = Stalin. Makarov has no role in the Ultranationalist government at present. He led Zakhaev's terrorist wing, and was kicked
out of the party following the events of the first game (remember the "leadership struggle" the newscaster mentioned? It's further clarified by newspaper clippings nowhere in the level "Loose Ends"). He now hates the current Ultranationalist government, believing they've abandoned Zakhaev's ideals. If anything, he's some sort of bizarre combination of Trotsky and late-stage Hitler. They both want a massive, cataclysmic war between the U.S. and the Russians, Shepherd, so that America will be patriotic again, and Makarov, to cause as much damage as possible to the two places he hates most. The war was what they both wanted, and they both knew that they'd turn on each other (boneyard showdown). Also of note 2025 is the fact that Makarov knows where Shepherd's super-secret base, staffed by his "more secret than his top secret task force PMC", is. That's usually not something you tell your enemies.anything but genuine.



[[folder: The Nuclear Missile]]
* Everything about the nuclear missile bugs me
** 1) How the hell did Soap launch it properly? He had to calculate a precise trajectory, fuel the rocket and time the explosion. One tiny slip up in the differential calculus and the rocket does one or more of the following things, blows up right there, falls into the Atlantic, destroys Washington DC, blows up Arizona or somewhere else, or just plain burns up in the atmosphere. Ok, assuming Soap is quite literally a rocket scientist, or more likely shoved a gun the face of someone who was...
*** Price launched the missile, not Soap. But to answer your question, he didn't have to re-program anything. It was a Russian missile boomer, so it would have already had it's missiles pointed at the United States. All he needed to do was launch the one marked "Washington D.C." It doesn't answer your question #2, I admit.
** 2) How the hell did Price get the nuclear missile launch codes? Seriously, doesn't he need alternate universe Putin's go ahead to launch Soviet nukes? If one SAS soldier can launch a nuke anytime he damn well pleases, then the entire Modern Warfare 1 was a waste. The bad guys could have just waltzed over to their nearest Soviet sub pen.
** Don't Russian subs ''only'' need the launch keys, or am I confusing this with how the Brits protected their nukes with nothing but bicycle locks until recently because it was insulting to the officers in charge of them to say they were untrustworthy enough for better security to be necessary? In any case, the way Price has been acting, the idea that he forced the sub's officers to do it at gun and torture-point makes perfect sense.
** An angry, screaming British guy stormed into the sub, waved a gun around, and ordered them to fire a nuclear missile at the country they're currently ''invading'' and having a massive hate-on for. I'm betting the general response of the crew was to first cower, then realize what they were being ordered to do, look at Price funny, and then shrug and do what they'd been prepared and ready to do anyway.
** Except that they probably were going to actually nuke the surface. Price could have forced the crew to detonate it in the atmosphere instead.
** Remember, 20 years before the events in ''Modern Warfare 2'', Price is already considered skilled enough to be sent to assassinate an enemy leader in a radioactive ghost town filled with mercenaries with helicopter gunships and APCs with exactly one guy to support/supervise him.
** 3)How is the astronaut able to see the missile? I haven't done the math, but to me it looks like the missile is following the curvature of the earth. It's visible from hundreds of kilometers away making the rocket trail several dozen kilometers long at least, which brings me to the final part of my rant...
*** Technically, the rocket trail shouldn't be there at all since by the time it got close to Washington the booster rocket for the missile should have already fallen off.
** 4)WHY IN GOD'S NAME DOES THE ISS BLOW UP THAT WAY?!? The ISS is in a vacuum, yet it disintegrates like it was getting picked up by a Kansas tornado. I would like to state again that it is in SPACE, there's nothing for the shock wave to propagate through, nor is there enough material expelled to break apart the ISS like that, we should at least see chunks of nuclear missile casing hitting, but there is simply nothing! In fact, we see atmostphere like distortion before the devastation. Did Soap fire the Ruskie's prototype graviton bomb? SpaceDoesNotWorkThatWay!
*** I actually talked to a guy who is bomb at physics and who currently attends MIT. He said the scene was accurate because the heat from the nuke could break apart the ISS. The explosion comes from a flammable material that the ISS uses in great quantities (Oxygen).
*** Except that oxygen doesn't burn. It oxidizes.
*** Except for the fact that [[ShapedLikeItself burning is oxidization, is burning, is oxidization...]]
*** I think your 'guy' is off-base considering what we actually see; there aren't a series of discrete explosions that break the ISS apart, the entire station disintegrates with all the wreckage being propelled directly away from the blast, as if it was hit by a pressure wave.
*** In order for the nuke to have seriously damaged the ISS, it would have to detonate within a kilometre of the station at most, beyond that, the gamma radiation (the only effect component that propagates through space) would not be intense enough to cause enough thermal shock to damage the station at all. Never mind the fact that it clearly detonates thousands of miles away.
*** Note that originally, the game was intended to have a level with US-Russian fighting aboard the ISS, which goes a long way to explaining all of this AND gives credence to the idea that the Russian invasion was over the period of several weeks; enough time for the situation to degrade aboard the ISS. It was (or so it goes) supposed to have been destroyed from the inside because of the fighting, but when the level was scrapped for being "too sci-fi", it was switched to a single sequence where the nuke destroys the ISS. So it's less of a single bad decision and more a rather unnecessary level being cut and some content from it being salvaged.
*** Look closer; there actually are explosions going off on the ISS when the nuke detonates. So the circumstances of it disintegrating are right, but the distance is still too far.
* On that note, how the fuck did a nuclear missile launched at ''Washington, D.C.'' not trigger a nuclear war?

to:

[[folder: The Nuclear Missile]]
Treyarch's future predictions]]
* Everything about Who consulted Treyarch for their vision of the nuclear missile bugs me
** 1) How the hell did Soap launch it properly? He had to calculate a precise trajectory, fuel the rocket and time the explosion. One tiny slip up
future 13 years from now? Anyone who's in the differential calculus and military should know the rocket does one or more vast majority of the following things, blows up right there, falls weapons/equipment/ wouldn't even be CLOSE to being standard across all branches by 2025. Let's start off with the F/A-38 that you fly in Los Angeles. It took the F-22 from start to finish about 20 years of testing to being the USAF's Fifth Generation fighter and we're STILL testing the F-35 before full production, so why in gods name would the military start ANOTHER jet and somehow produce an entire fleet of them....in thirteen years. We're still using the A-10, F-16, F-15, and B-52, Jets from the 70s and even 50s! The US military does not like replacing vehicles only upgrading existing ones, if they can to save money. Second, the Drones, an entire drone fleet that's completely standard 13 years from now? Third, the VTOL Dropship. Um...does Treyarch not realize that we just entered the VERY similar V-22 Osprey into service about 3 or so years ago? So tell me WHY exactly they would completely abandoned that design seemingly for an Jet VTOL dropship when the Atlantic, destroys Washington DC, blows up Arizona or somewhere else, or just plain burns up in Osprey does the atmosphere. Ok, assuming Soap exact same thing for less money and R&D? Basically, Treyarch overestimated the adoption rate for all the tech they introduced and honestly, I think they should've gone with 2040 at a minimum instead of 2025.
** I'm not sure what franchise you think you're playing. This
is quite literally a rocket scientist, or Call of Duty, and more likely shoved a gun to the face of someone who was...
*** Price launched the missile, not Soap. But to answer your question, he didn't have to re-program anything. It was
point, this is ''Black Ops''. Black Ops is a setting with long-distance Russian missile boomer, so it would have already had it's missiles pointed at the United States. All he needed mind control, teleporting Spetsnaz/CIA battalions, James Bond supervillains, secret underwater doom bases, exploding tomahawks, man-portable miniguns, quantum entanglement computer processors, men who take multiple sniper rifle rounds to do was launch the one marked "Washington D.C." It doesn't answer your question #2, I admit.
** 2) How the hell did Price get the nuclear missile launch codes? Seriously, doesn't he need alternate universe Putin's go ahead to launch Soviet nukes? If one SAS soldier can launch a nuke anytime he damn well pleases, then the entire Modern Warfare 1 was a waste. The bad guys could have
unarmored chests and survive, an enraged villain who chops down dozens of PDF troops with just waltzed over to their nearest Soviet sub pen.
** Don't Russian subs ''only'' need the launch keys, or am I confusing this with how the Brits protected their nukes with nothing but bicycle locks until recently because it was insulting to the officers
a machete, [[ArsonMurderAndJaywalking and General Petreaus still in charge of them the CIA]]. It's [[VideoGame/CommandAndConquerRedAlert Red Alert]] with more digital camouflage and less cleavage. Lambasting the game for having advanced technology ahead of it's time is rather silly when the setting isn't even remotely ''trying'' to say be realistic.
*** Now I want this series to just straight become RED ALERT: The first person shooter! Cleavage and all. [[JokingMode Come on Anderson you were a pretty lady from what little we saw of you! Unzip your flight suit a little!]]
** My sentiments exactly. At no point have Treyarch tried to convince anyone
they were untrustworthy enough shooting for better security to be necessary? In any case, realism outside of the way Price has been acting, the idea broad strokes of their main plot (power shifts, rare earth materials, that he forced sort of thing). They have always maintained that they are - chiefly - interested in delivering an experience that *feels* authentic, much in the sub's officers to same way that an action movie would do it at gun and torture-point makes perfect sense.
** An angry, screaming British guy stormed into
so. You're getting incredibly angry over standards that nobody but you set for the sub, waved a gun around, and ordered them to fire a nuclear missile at the country they're currently ''invading'' and having a massive hate-on for. franchise.
*** You guys sure about that? Cause
I'm betting the general response of the crew was pretty sure they've said multiple times in interviews (which I'm too lazy to first cower, then realize what look up) that they were having debates about what was too futuristic and what wasn't. Besides, I think his main point wasn't the tech EXISTING, just that it being ordered to do, look at Price funny, and then shrug and do what they'd been prepared and ready to do anyway.
** Except that they probably were going to actually nuke
too across the surface. Price could have forced the crew to detonate it in the atmosphere instead.
** Remember, 20 years before the events in ''Modern Warfare 2'', Price
board. Which is already considered skilled enough to be sent to assassinate an enemy leader in a radioactive ghost town filled with mercenaries with helicopter gunships and APCs with exactly one guy to support/supervise him.
** 3)How
why Ghost Recon: Future Soldier is the astronaut able to see the missile? I haven't done the math, but to me it looks like the missile is following the curvature of the earth. far more authentic. It's visible from hundreds of kilometers away making keeps the rocket trail several dozen kilometers long at least, which brings me futuristic stuff to the final part of my rant...
*** Technically,
special forces while the rocket trail shouldn't be there at all since by the time it got regular military, while using some advanced equipment, is not even close to Washington the booster rocket for tech used by the missile should have already fallen off.
** 4)WHY IN GOD'S NAME DOES THE ISS BLOW UP THAT WAY?!? The ISS is in a vacuum, yet it disintegrates
Ghosts. When the Infinity Ward games are more plausible than your story/elements, you KNOW you've done something completely wrong.
*** "Too futuristic or not" comes under the whole ''feeling authentic'' deal. To most people VTOLs and the
like it was getting picked up by are a Kansas tornado. I would like to state again that it is in SPACE, there's nothing for sign of the shock wave to propagate through, nor is there enough material expelled to break apart the ISS like that, we should at least see chunks of nuclear missile casing hitting, but there is simply nothing! In fact, we see atmostphere like distortion before the devastation. Did Soap fire the Ruskie's prototype graviton bomb? SpaceDoesNotWorkThatWay!
*** I actually talked to a guy who is bomb at physics
future and who currently attends MIT. He said the scene was accurate they won't get bogged down in ranting about manufacturing costs online. Similarly, your comparison to Ghost Recon is a flawed one because the heat from the nuke could break apart the ISS. The explosion comes from a flammable material that the ISS uses in great quantities (Oxygen).
*** Except that oxygen doesn't burn. It oxidizes.
*** Except for the fact that [[ShapedLikeItself burning is oxidization, is burning, is oxidization...]]
*** I think your 'guy' is off-base considering what we actually see; there aren't a series of discrete explosions that break the ISS apart, the entire station disintegrates with all the wreckage being propelled directly away from the blast,
as if it was hit by a pressure wave.
*** In order for the nuke to have seriously damaged the ISS, it would have to detonate within a kilometre of the station at most, beyond that, the gamma radiation (the only effect component that propagates through space) would not be intense enough to cause enough thermal shock to damage the station at all. Never mind the fact that it clearly detonates thousands of miles away.
*** Note that originally,
I also said Treyarch designed the game was intended to have a level with US-Russian fighting aboard be authentic along the ISS, which goes a long way to explaining all lines of this AND gives credence to an action movie. Ghost Recon is steeped in Thomas Clancy fiction and the idea that the Russian invasion was over the period of several weeks; enough time for the situation to degrade aboard the ISS. It was (or so it goes) supposed to have been destroyed like; they draw from two seperate sources entirely. You're getting worked up about something you don't seem to understand or want to put into any sort of context.
*** ''When
the inside because of the fighting, but when the level was scrapped for being "too sci-fi", it was switched to a single sequence where the nuke destroys the ISS. So it's less of a single bad decision and Infinity Ward games are more a rather unnecessary level being cut and some content from it being salvaged.
*** Look closer; there actually are explosions going off on the ISS when the nuke detonates. So the circumstances of it disintegrating are right, but the distance is still too far.
* On that note, how the fuck did a nuclear missile launched at ''Washington, D.C.
plausible than your story/elements, you KNOW you've done something completely wrong.'' You seem to be applying a standard that Treyarch can't find the fucks to give about. They're not trigger aiming for realism by IW standards. If anything, the silly-advanced technology works ''better'' for Blops. It feels much less absurd than the IW games with their teleporting army divisions bypassing entire countries in a day and nuclear war?EMP blasts that punch physics in the nards while still trying to be hyper-realistic.



[[folder: Price in the Gulag]]
* How exactly did Captain Price get locked up in a Gulag? Also, I don't get why Makarov hates Price so much; sure, Price shot Zakhaev's arm off, but Soap is the one who actually put him in the ground.
** Ultranationalist sympathizers/infiltrators could have diverted him, especially if he's reported dead. Note that the guards at the prison are Ultranationalist troops, and not Russian regulars. Also, Makarov may not have known that Soap was the one who killed Zakhaev; the mission was under Price's command, after all.
*** That last part is especially true. The only person who knows who ''actually'' killed Zakhaev is Soap himself. Kamarov's men arrived too late to witness the last shots, and Price had passed out. Everyone else was dead. Naturally, Makarov would assume that the ultimate badass of all badasses, Captain Price, killed Zakhaev instead of the RedShirt Soap.
*** It's also possible that Price was involved in some missions "off screen" that really screwed Makarov over ''personally.'' He had to be doing something in the time between Chernobyl and the events of Modern Warfare 1, after all.
** According to some of Makarov's wall clippings, he appears to have blamed all the members of Bravo-Six for Zakhaev's death, including Gaz, Griggs, Soap, and Price, the latter of which were the only survivors out of the entire operation. Price was probably easiest to snatch after he and Soap were seperated.
** [[WebVideo/FindMakarov Operation Kingfish]] gives a BroadStrokes explanation of what happened. Essentially, Price and the 141 went after Makarov, but during the mission to take him out, Makarov's men laid an ambush and Price was captured during the attempt to fight their way out. Since ''Modern Warfare 3'' shows that Makarov was in control of much of the Russian military, we can presume Makarov had Price locked up in the gulag and tortured regularly for his own amusement.
*** If Kingfish is canon, then Price's 1911 becomes a PlotHole.
*** As I said before, BroadStrokes. Kingfish only works as a general adaptation that shows what happened, not as a precise retelling of those events.
*** You can't Broad Stroke your way around it. Either Price rejoined the team or he didn't. If he did, then Soap had no reason to hold onto his 1911 and the whole Prisoner #627 subplot makes no sense.
*** ....yes, you can. That's the whole point behind BroadStrokes in the first place. BroadStrokes means that the details aren't really important, it means that what generally happened was important: Mission to take out Makarov, Price got left behind. Somewhere in there, Soap ended up in possession of Price's 1911. Bam, all plot holes reconciled.
*** At the finale of CoD4, Price tosses you his 1911 and then appears to "die" when the Russian performing CPR on him starts pounding his chest. When Prisoner #627 is mentioned, Soap and TF141 have absolutely no idea who he is - because they think Price is dead. That's what gives the scene in the Gulag its dramatic weight, because it ties directly back to the finale of 4. If Kingfish happened, then Price inexplicably didn't take back his sidearm ([[http://images1.wikia.nocookie.net/__cb20120402144521/callofduty/images/thumb/a/ae/Price_Final_Stand_Operation_Kingfish.jpg/626px-Price_Final_Stand_Operation_Kingfish.jpg even though you see him using it as he is overrun]]), and TF141 has every reason to conclude or at least suspect that #627 is Price. It's also not mentioned in Soap's Journal (see Page 31 at the COD Wiki, direct link doesn't work). It's a well made fan video, but it just doesn't work in the canon.
*** Which is, ''again'', why I said it only works as a BroadStrokes part of the canon. Assume that the general events of Kingfish happen, but that the details are different, and it is much easier to reconcile. As for the issue with #627, why would they have any reason to believe he's Price? Why would they even believe Price is alive after they retreated during Kingfish, as opposed to simply killed in the field? They have no other information on 627 beyond the number, so surprise at him being Price would be understandable; I would consider it stranger if they ''did'' think it was Price as opposed to some nameless Russian who Makarov has a hate-on for. More importantly, Kingfish explains the much larger plot question of how Price ended up in the gulag in the first place. If Kingfish is accepted as the general explanation for what happened, with relatively minor details like Price's 1911 glossed over, it can work within canon.
*** Again, there is absolutely no mention of Price in Soap's Journal between the finale of [=CoD4=] and breaking him out of the gulag in [=MW2=]. You'd think such an important operation would have garnered ''some'' mention, but, hell, the journal indicates Soap doesn't see any real action at all between the two games. If Kingfish really happened, it's looking like Soap wouldn't have been involved.\\
Unrelatedly, the sidearm Price has in the linked image above looks more like a SIG Sauer pistol to me. So, again assuming Kingfish happened, that's the explanation for why Soap still had Price's 1911 - he never gave it back. For whatever reason.

to:

[[folder: Price in the Gulag]]
G-Forces not killing Menendez]]
* How exactly did Captain Price get locked up in the hell didn't the G-Forces not kill Menendez when he stole the F/A-38 when the Obama was sinking? I mean the guy was only wearing an orange jumpsuit FFS and not a Gulag? Also, I G-suit military aviators wear.
** Not flying it at speeds that the G-forces would kill him. Alternately, he's a COD player-character. He can survive what would kill mere mortals.
** His playable segment shows him to be at least three times tougher than either of the Masons (our own page for the game describes him as playing more like the VideoGame/{{Doom}}guy than a traditional [=CoD=] player-character). He could take those G-forces better than most.
** I'm pretty sure those g-suits don't stop pilots from dying from otherwise lethally high g-forces. What the suits do is help the pilot keep from blacking out, which is usually what kills the pilot (crashing) rather than actual g-forces. Anyway, you
don't get why Makarov hates Price so much; sure, Price shot Zakhaev's arm off, but Soap is the one who actually put him in the ground.
** Ultranationalist sympathizers/infiltrators could have diverted him, especially if he's reported dead. Note that the guards at the prison are Ultranationalist troops,
high g-forces without trying to get them, Saturn V rockets and not Russian regulars. Also, Makarov may not have known that Soap was the one who killed Zakhaev; the mission was under Price's command, after all.
*** That last part is especially true. The only person who knows who ''actually'' killed Zakhaev is Soap himself. Kamarov's men arrived too late to witness the last shots, and Price had passed out. Everyone else was dead. Naturally, Makarov would assume that the ultimate badass of all badasses, Captain Price, killed Zakhaev instead of the RedShirt Soap.
*** It's also possible that Price was involved in some missions "off screen" that really screwed Makarov over ''personally.'' He had to be
space shuttles notwithstanding. With what we see Mendendez doing something in the time between Chernobyl and the events of Modern Warfare 1, after all.
** According to some of Makarov's wall clippings, he appears to have blamed all the members of Bravo-Six for Zakhaev's death, including Gaz, Griggs, Soap, and Price, the latter of which were the only survivors out of the entire operation. Price was probably easiest to snatch after he and Soap were seperated.
** [[WebVideo/FindMakarov Operation Kingfish]] gives a BroadStrokes explanation of what happened. Essentially, Price and the 141 went after Makarov, but during the mission to take him out, Makarov's men laid an ambush and Price was captured during the attempt to fight their way out. Since ''Modern Warfare 3'' shows that Makarov was in control of much of the Russian military, we can presume Makarov had Price locked up in the gulag and tortured regularly for his own amusement.
*** If Kingfish
worst he'll feel is canon, then Price's 1911 becomes a PlotHole.
*** As I said before, BroadStrokes. Kingfish only works as a general adaptation that shows what happened, not as a precise retelling of those events.
*** You can't Broad Stroke your way around it. Either Price rejoined the team or he didn't. If he did, then Soap had no reason to hold onto his 1911 and the whole Prisoner #627 subplot makes no sense.
*** ....yes, you can. That's the whole point behind BroadStrokes in the first place. BroadStrokes means that the details aren't really important, it means that what generally happened was important: Mission to take out Makarov, Price got left behind. Somewhere in there, Soap ended up in possession of Price's 1911. Bam, all plot holes reconciled.
*** At the finale of CoD4, Price tosses you his 1911 and then appears to "die" when the Russian performing CPR on him starts pounding his chest. When Prisoner #627 is mentioned, Soap and TF141 have absolutely no idea who he is - because they think Price is dead. That's what gives the scene in the Gulag its dramatic weight, because it ties directly back to the finale of 4. If Kingfish happened, then Price inexplicably didn't take back his sidearm ([[http://images1.wikia.nocookie.net/__cb20120402144521/callofduty/images/thumb/a/ae/Price_Final_Stand_Operation_Kingfish.jpg/626px-Price_Final_Stand_Operation_Kingfish.jpg even though you see him using it as he is overrun]]), and TF141 has every reason to conclude or at least suspect that #627 is Price. It's also not mentioned in Soap's Journal (see Page 31 at the COD Wiki, direct link doesn't work). It's a well made fan video, but it just doesn't work in the canon.
*** Which is, ''again'', why I said it only works as a BroadStrokes part of the canon. Assume that the general events of Kingfish happen, but that the details are different, and it is much easier to reconcile. As for the issue with #627, why would they have any reason to believe he's Price? Why would they even believe Price is alive after they retreated during Kingfish, as opposed to simply killed in the field? They have no other information on 627 beyond the number, so surprise at him
bit uncomfortable. A human being Price would be understandable; I would consider it stranger if they ''did'' think it was Price as opposed to some nameless Russian who Makarov has a hate-on for. More importantly, Kingfish explains the much larger plot question of how Price ended up in the gulag in the first place. If Kingfish is accepted as the general explanation for what happened, with relatively minor details like Price's 1911 glossed over, it can work within canon.
*** Again, there is absolutely no mention of Price in Soap's Journal between the finale of [=CoD4=] and breaking him out of the gulag in [=MW2=]. You'd think such an important operation would have garnered ''some'' mention, but, hell, the journal indicates Soap doesn't see any real action at all between the two games. If Kingfish really happened, it's looking like Soap wouldn't have been involved.\\
Unrelatedly, the sidearm Price has in the linked image above looks more like a SIG Sauer pistol to me. So, again assuming Kingfish happened, that's the explanation for why Soap still had Price's 1911 - he never gave it back. For whatever reason.
withstand several g's without dying or blacking out.



[[folder: Why Attack Over the Atlantic?]]
* Of all the places to invade America through, why cross the Atlantic Ocean? During WWII, America needed to do some serious "Island Hopping" throughout the Pacific to keep up a stable supply line as they got closer to Japan and further from home. How are the Russians able to feasibly transport a full-scale invasion force...including heavy land vehicles like [=BTRs=] and short range aircraft like helicopters into America's heartland? Especially since the Russian Navy in real life has only ''one'' aircraft carrier to speak of? EasyLogistics at its finest.
** Russia only has one aircraft carrier ''now.'' That doesn't mean they won't have more in the future. With the Ultranationalists in charge and gunning to attack the US, it's reasonable to expect they'd engage in some serious military build-up.
*** It takes years to build an aircraft carrier: ''[[http://en.wikipedia.org/wiki/HMS_Queen_Elizabeth_%28CVF%29 HMS Queen Elizabeth]]'' was laid down in 2009 and is expected to be completed in 2014-16 (double that, when adjusted for MurphysLaw). The ultranationalists were in control of Russia for five years, tops, and before that, the country was in the state of permanent civil war. It just doesn't add up.
*** Eh, HMS Queen Elizibeth is being constructed in a time of relative peace, with the UK Navy having a low priority in terms of its need to build ships. There's been some squaking in the UK Navy about budget cuts, too. If the UK Navy was on a wartime footing, and had access to both the fanaticism and the resources of Mother Russia, they could possibly build an aircraft carrier much faster.
*** AlternateUniverse.
*** They don't necessarily need aircraft carriers. If they cut deals with NATO countries to position airbases in Europe, they could have launched marathon flights across the Atlantic using tanker planes - or hell, they could have cut deals with countries in Africa to use their airspace. Once they get aircraft across the Atlantic, they could airdrop paratroopers onto US airbases, seize the airfields and airports, and begin landing heavy-duty aircraft with armor and helicopters. A single aircraft carrier - possibly two, if the Ultranationalists have been funneling tons of funds into naval buildup - could possibly handle local air support until the airbases are seized. It would require serious speed, coordination, and preparation, and the war is still likely to end up a complete failure, but it's possible to pull off, ''if'' the Ultranationalist government could get enough boots on the ground to take the airfields and had enough momentum to keep the US military from responding and the airspace clear until they could get the main legs of the invasion force on the ground.
*** Unfortunately, this is assuming that NATO would turn on the US, when IRL, Russia is one of their larger worries, particularly for their new members in the East. I don't see that happening.
*** In wartime, military production speeds up. Remember the truly massive amount of material the the Nations were able to build during UsefulNotes/WW2? Additionally, the Russians wouldn't have to come over the Atlantic, they'd come over the Arctic Circle, follow the coast down out of visual range, then turn towards D.C.
*** You forgot they managed to crack the ACS. As such, NORAD became useless in detecting them. So, a probable answer is they decided, rather than alert their position before taking down the capital by invading at an easy point, they'll just hit them now. Not only do they get their "1000 to 1" civilian death toll, they also take out the capital city, crippling most of the nation.
** Keep in mind that, aside from the AlternateUniverse nature of the setting, the Russians have had five years to build up and expand their navy and army after the Ultranationalist takeover. Five years is a ''long'' time and more than enough time to really mobilize a powerful army if you've got your industry geared towards it. The US in WWII went from having a relatively weak military in 1936 to a respectable force in 1941, and that was before they hit war footing, at which point the US military became the most powerful in the world in a couple of years. If the Ultranationalists poured a lot of money and resources into their military, and damned the consequences, they could have a very powerful military.

to:

[[folder: Hacking drones but not Nukes]]
*
Why Attack Over the Atlantic?]]
* Of all
drones? If he had the places ability to invade America through, hack the drones as well as he did, why cross not go after the Atlantic Ocean? During WWII, America needed nukes? Yes, the drone strikes would devastate the US and Chinese, but if he controlled the nukes, he'd dictate policy around the entire world instead of relying on ThePlan to help him out.
** Nukes would be much harder to take control of. The drones were conventional weapons controlled by the military wireless network that didn't require explicit authorization by the President to launch. Also keep in mind that he wants
to do some serious "Island Hopping" throughout damage, not initiate a nuclear winter. He has no intention to dictate policy, nor does he want to cause massive, large-scale destruction. He wants to militarily cripple his enemies so that the Pacific to keep up a stable supply line as they got closer to Japan and further from home. How are downtrodden can overthrow them, but the Russians able to feasibly transport a full-scale invasion force...including heavy land vehicles like [=BTRs=] and short range aircraft like helicopters into downtrodden can't rule an irradiated wasteland. He wants revolution, not Fallout.
*** Pretty much this. He explicitly says that getting rid of the drones would act as an "equaliser" for most of
America's heartland? Especially since the Russian Navy in real life has only ''one'' aircraft carrier to speak of? EasyLogistics at its finest.
** Russia only has one aircraft carrier ''now.'' That doesn't mean they won't have more in the future. With the Ultranationalists in charge and gunning to attack the US, it's reasonable to expect they'd engage in some serious military build-up.
*** It takes years to build an aircraft carrier: ''[[http://en.wikipedia.org/wiki/HMS_Queen_Elizabeth_%28CVF%29 HMS Queen Elizabeth]]'' was laid down in 2009 and is expected to be completed in 2014-16 (double that, when adjusted for MurphysLaw). The ultranationalists were in control of Russia for five years, tops, and before that, the country was in the state of permanent civil war. It just doesn't add up.
*** Eh, HMS Queen Elizibeth is being constructed in a time of relative peace, with the UK Navy
enemies. By having them self-destruct he's taking away a low priority in terms of its need to build ships. There's been some squaking in the UK Navy about budget cuts, too. If the UK Navy was on a wartime footing, and had access to both the fanaticism and the resources of Mother Russia, they could possibly build an aircraft carrier much faster.
*** AlternateUniverse.
*** They don't necessarily need aircraft carriers. If they cut deals with NATO countries to position airbases in Europe, they could have launched marathon flights across the Atlantic using tanker planes - or hell, they could have cut deals with countries in Africa to use their airspace. Once they get aircraft across the Atlantic, they could airdrop paratroopers onto US airbases, seize the airfields and airports, and begin landing heavy-duty aircraft with armor and helicopters. A single aircraft carrier - possibly two, if the Ultranationalists have been funneling tons of funds into naval buildup - could possibly handle local air support until the airbases are seized. It would require serious speed, coordination, and preparation, and the war is still likely to end up a complete failure, but it's possible to pull off, ''if'' the Ultranationalist government could get enough boots on the ground to take the airfields and had enough momentum to keep the US military from responding and the airspace clear until they could get the main legs of the invasion force on the ground.
*** Unfortunately, this is assuming that NATO would turn on the US, when IRL, Russia is one of their larger worries, particularly for their new members in the East. I don't see that happening.
*** In wartime, military production speeds up. Remember the truly massive
huge amount of material the the Nations were able USA's conventional firepower, allowing his "billions" of followers to build during UsefulNotes/WW2? Additionally, the Russians wouldn't have to come over the Atlantic, they'd come over the Arctic Circle, follow the coast down out of visual range, then turn towards D.C.
*** You forgot they managed to crack the ACS. As such, NORAD became useless in detecting them. So, a probable answer is they decided, rather than alert their position before taking down the capital by invading at an easy point, they'll just hit them now. Not only do they get their "1000 to 1" civilian death toll, they also take out the capital city, crippling most of the nation.
** Keep in mind that, aside from the AlternateUniverse nature of the setting, the Russians have had five years to build
rise up and expand their navy and army after the Ultranationalist takeover. Five years is a ''long'' time and more than enough time to really mobilize a powerful army if you've got your industry geared towards it. The US in WWII went from having fight on a relatively weak military in 1936 to a respectable force in 1941, and that was before they hit war footing, at which point the US military became the most powerful even level. Even in the world in a couple of years. If COD universe I doubt the Ultranationalists poured a lot of money USA would be insane enough to drop nuclear weaponry in response to riots and resources into their military, and damned the consequences, they could have a very powerful military.like.



[[folder: NATO Turning Its back on the US]]
* Also, why is every country in the world so quick to turn its back on America after the airport massacre? Sure, a massive cry of public outrage will sweep the world's populace, but a lot of those countries have a lot of business ties with us. As our business relations with China and Saudi-Arabia show, governments generally aren't going to immediately cut all ties with a cash cow over some serious human rights abuses.
** Because of scary Ultranationalist Russia. I mean, the Ultranationalists have the stones to ''invade the United States'' and demonstrate the force projection to pull that off. Even if the US ''isn't'' an international pariah by that point in time, the fact that there's a gaggle of completely insane psychopaths with their fingers on the nuclear button and have a military powerful enough to deliver a major punch against the US would be enough to dissuade immediate response, especially when they demonstrate that the most powerful military in the world is ''not'' enough to dissuade them from attacking. If they're strong enough ''and'' insane enough to attack the US, that could scare a lot of countries from stepping in. Also, if the Ultranationalists have been preparing to invade for this long, they could have cut backroom deals with the US' trade partners.
*** Also, one of the messages in the game is that the US doesn't have many real friends. Then again, neither does Russia.
*** In large part because it is in nobody's interest save that of the US (and maybe the more extended West in the long, long run) to widen the war. The Russians have GOT to realize that there is no way they could possible take a naval task force sufficient to attack Washington DC to the Atlantic intact with NATO's European members dominating the coast. As such, unless the amphibious attack is some strange kamikaze mission, Moscow is going to avoid antagonizing NATO until after the US is gone (after which NATO will likely be dead anyway). And NATO has to realize that going into war for a nation implicated in an incident like what we see in No Russian would be a public disaster regardless of what the government and military commands would think, and besides, the Russians are transporting an invasion force right PAST them to try and attack the mainland. Now, in the long run, it would probably be beneficial for NATO and the EU to attack Russia while the Russian military is trying to invade the US, but that requires strategic foresight in excess of what our average elected official probably has, so they see no downside in hanging out until the battle of the titans is over.
*** Also, the Russian surprise attack, combined with the fact that the entire battle for DC barely lasted a week, likely meaning that NATO did not have time to send any support. Remember, in World War II, it took ''years'' for America to even step a foot in Europe because they were spending all that time building up and mobilizing their armies. However, we'd have to wait for the US retaliation against Russia to see if any of its treaty partners decide to back out or not.
** The Modern Warfare series has ''never'' gone into the political complexities of warfare unless it's directly related to the plot, and even then only as briefly and cursorily as possible. Hell, in the first game, the closest thing to an explanation for the whole US invasion is a massively unhelpful soundbyte ("preserving stability in the region"? Seriously?) heard during a news report by a character ''not even involved with the invasion''. They do this because it's a lot more like what being an actual footsoldier is like. You're not going to sit around and listen to the minutes of a UN meeting while trying to dig out some entrenched Russians.

to:

[[folder: NATO Turning Its back on Weapon feasibility]]
* Not really a headscratcher, per say but how much of
the US]]
* Also, why is every country in
weapons and vehicles here are actually feasible to build and deploy to the world battlefield by 2025? I mean it's pretty kickass and awesome RuleOfCool or TruthInTelevision?
** It'd be a bit of a stretch to see them deployed
so quick to turn its back on America after the airport massacre? Sure, a massive cry of public outrage will sweep the world's populace, commonly, but a lot of those countries have a lot of business ties with us. As our business relations with China and Saudi-Arabia show, governments generally aren't going to immediately cut all ties with a cash cow over some serious human rights abuses.
** Because of scary Ultranationalist Russia. I mean,
the Ultranationalists have the stones to ''invade the United States'' and demonstrate the force projection to pull that off. Even if the US ''isn't'' an international pariah by that point in time, the fact that there's a gaggle of completely insane psychopaths with their fingers on the nuclear button and have a military powerful enough to deliver a major punch against the US would be enough to dissuade immediate response, especially when they demonstrate that the most powerful military in the world is ''not'' enough to dissuade them from attacking. If they're strong enough ''and'' insane enough to attack the US, that could scare a lot of countries from stepping in. Also, if the Ultranationalists have been preparing to invade for this long, they could have cut backroom deals with the US' trade partners.
*** Also, one of the messages
technology in the game is in some sort of prototype stage at the moment. Closer to RuleOfCool certainly, but it's not completely unfounded.
*** Pretty much this. The only thing I can think of that's COMPLETELY out there and implausible, if not outright impossible, is the jet you fly in Los Angeles. A gunship fighter jet is probably the most idiotic thing you can possibly even put on a drawing board let alone ACTUALLY design and build.
*** Who said
that the US doesn't have many real friends. Then again, neither does Russia.
*** In large part because
F/A-38 was ever intended to be a gunship? Its clear from the way it is in nobody's interest save handles that of it wasn't intended to be one, but Anderson and Section had to press the US (and maybe the more extended West in the long, long run) to widen the war. The Russians have GOT to realize plane into that there is no way they could possible take a naval task force sufficient to attack Washington DC to the Atlantic intact with NATO's European members dominating the coast. As such, unless the amphibious attack is some strange kamikaze mission, Moscow is going to avoid antagonizing NATO until after the US is gone (after which NATO will likely be dead anyway). And NATO has to realize that going into war for a nation implicated in an incident like what we see in No Russian would be a public disaster regardless of what the government and military commands would think, and besides, the Russians are transporting an invasion force right PAST them to try and attack the mainland. Now, in the long run, it would probably be beneficial for NATO and the EU to attack Russia while the Russian military is trying to invade the US, but that requires strategic foresight in excess of what our average elected official probably has, so they see no downside in hanging out until the battle of the titans is over.
*** Also, the Russian surprise attack, combined with the fact that the entire battle for DC barely lasted a week, likely meaning that NATO did not have time to send any support. Remember, in World War II, it took ''years'' for America to even step a foot in Europe
role because they were spending all that time building up and mobilizing their armies. However, we'd didn't have to wait for the US retaliation against Russia to see if any of its treaty partners decide to back out or not.
** The Modern Warfare series has ''never'' gone into the political complexities of warfare unless it's directly related to the plot, and even then only as briefly and cursorily as possible. Hell, in the first game, the closest thing to an explanation for the whole US invasion is a massively unhelpful soundbyte ("preserving stability in the region"? Seriously?) heard during a news report by a character ''not even involved with the invasion''. They do this because it's a lot more like what being an
actual footsoldier gunships on hand to do the work for them. When all you've got is like. You're not going to sit around a VTOL fighter with cannons and listen a lot of missiles to the minutes of a UN meeting while trying to dig out some entrenched Russians.provide overwatch, you make do with what you have.



[[folder: Soap moving With a Giant Knife In His Chest]]
* In the final mission, Soap is stabbed into the stomach or chest, with the knife remaining in his wound. OK. He then falls down on his back. OK. ''Then'', he turns face down and crawls on his stomach towards Shepherd's revolver. Shouldn't that, you know... hurt an unbelievable amount? Or, perhaps, leave a furrow of tilled earth sowed with his blood and entrails behind him?
** He might've been crawling on his side.
** This is ''[[MadeOfIron Soap]]'' we're talking about here.
** Regardless, the knife is a real knife, the Tatang, and the blade is around seven inches long and as I remember was in pretty deep.

to:

[[folder: Soap moving With a Giant Knife In His Chest]]
Hijack]]
* In There are two speedboats on platforms toward the final mission, Soap is stabbed front (bow) of the boat. How on earth do they get into the stomach or chest, with the knife remaining in his wound. OK. He then falls down on his back. OK. ''Then'', he turns face down and crawls on his stomach towards Shepherd's revolver. Shouldn't that, you know... hurt an unbelievable amount? Or, perhaps, leave a furrow water? I didn't see any kind of tilled earth sowed with his blood and entrails behind him?
** He might've been crawling on his side.
** This is ''[[MadeOfIron Soap]]'' we're talking about here.
** Regardless, the knife is a real knife, the Tatang, and the blade is around seven inches long and as I remember was in pretty deep.
crane.



[[folder: ACOG Sights and the EMP]]
* In Washington DC, the [=ACOGs=] on all the rifles should still function fine [[spoiler: after the EMP,]] because [=ACOGs=] use a little fiber-optic cable to direct external light into the scope, illuminating the tritium that the crosshair is made out of. They work fine unless they're in total darkness. In fact, depending on its design, the Red Dot Sight might work as well; only the Holographic and Thermal Sights should be malfunctioning.
** The ACOG (reticle illumination, at least) works fine even in total darkness. The tritium itself is mildly radioactive and glows sufficiently to illuminate the reticle in darkness. The more annoying issue with the game's ACOG is that the sight picture through it lacks magnification; the ACOG model used in-game is, in reality, a magnified optic.
*** I've been hit with an EMP in multiplayer, and my ACOG scope worked just fine. Now, if they don't in the campaign, that's less of a research issue, and more of a "someone forgot to program that right" issue.
*** The ACOG is actually mildly usable even after the EMP because the reticule is still ''there'', just not illuminated - if you're used to using the stock ironsights in the dark you shouldn't have much trouble using this game's version of the ACOG. Of course, in these games, "game balance" takes precedence over realism, and one attachment not being affected by the EMP just because it wouldn't be in real life would ruin all incentive to use any other, or some such[[labelnote:*]]please ignore that the F2000's unique red dot sight isn't effected by the EMP at all in-game either[[/labelnote]]. Which is why in [=MW3=], not only are [=ACOGs=] still somehow disabled by an EMP, but they're now entirely electronic just so people don't continue trying to actually aim their guns during that time.

to:

[[folder: ACOG Sights Mason and JFK]]
* [[WhatHappenedToTheMouse Didn't Mason assassinate JFK in
the EMP]]
* In Washington DC, the [=ACOGs=] on all the rifles should
last game?]] [[EasilyForgiven If so, why is he still function fine working for the CIA?]]
** Abandoned plot thread, apparently. Making a fictional character "responsible" for the death of a real life person would have likely courted too much controversy, even for this franchise.
**
[[spoiler: after the EMP,]] because [=ACOGs=] use a little fiber-optic cable to direct external light into the scope, illuminating the tritium Considering that the crosshair is made out of. They work fine unless they're in total darkness. In fact, depending on its design, the Red Dot Sight might work as well; only the Holographic and Thermal Sights should be malfunctioning.
** The ACOG (reticle illumination, at least) works fine
Mason's a OneManArmy, they probably figured he was too useful to throw away that quick, especially since he wasn't acting of his own free willl; even in total darkness. The tritium itself is mildly radioactive and glows sufficiently to illuminate the reticle in darkness. The more annoying issue with the game's ACOG is that the sight picture through it lacks magnification; the ACOG model first game, they apparently considered him useful enough to help kill Dragovitch. Also, Hudson (and perhaps others) may have used in-game is, in reality, a magnified optic.
*** I've been hit with an EMP in multiplayer, and my ACOG scope worked just fine. Now, if they don't in
the campaign, that's less of a research issue, and more of a "someone forgot Kennedy assassination as justification for setting him up to program that right" issue.
*** The ACOG is actually mildly usable even after the EMP because the reticule is still ''there'', just not illuminated - if you're used to using the stock ironsights in the dark you shouldn't have
be killed by Woods much trouble using this game's version of the ACOG. Of course, in these games, "game balance" takes precedence over realism, and one attachment not being affected by the EMP just because it wouldn't be in real life would ruin all incentive to use any other, or some such[[labelnote:*]]please ignore that the F2000's unique red dot sight isn't effected by the EMP at all in-game either[[/labelnote]]. Which is why in [=MW3=], not only are [=ACOGs=] still somehow disabled by an EMP, but they're now entirely electronic just so people don't continue trying to actually aim their guns during that time.later.]]



[[folder: Navy Flying F15E]]
* In Modern Warfare II, the US Navy is shown operating a pair of F-15Es in a Wild Weasel (Anti-Anti-Aircraft) Role based off of a carrier, including having Navy Markings. The F-15E isn't carrier capable, nor does the navy operate them in a combat role, but rather as an aggressor at the Top Gun School.
** However, the F-15Es may have been launched from Yokota Air Force base in Japan, well within range of the Kamchatka Peninsula that the Gulag is located at. As for why Shepherd only refers to the Navy, it may be because the Navy were the ones ''overseeing'' the operation, even if the Air Force was involved as well. However, there is no excuse for the jet pilots saying "Fox-3" when firing air-to-surface missiles. "Fox-3" is for air-to-''air'' missiles; the proper brevity code for firing HARM air-to-ground missiles is "Magnum".
** Fox Three indicates launch of an active radar guided missile.
** [[http://en.wikipedia.org/wiki/Fox_%28code_word%29 "Fox"]] is only used for Air-to-air missiles.
** Keep in mind those are actually F-15C's - model ganked from the first ''Modern Warfare''[='=]s airstrike KillStreak - and that, even if they were Strike Eagles, no F-15 variant is compatible with the AGM-88. Maybe as a one-off modification or something (the F-15's avionics can apparently be reprogrammed to accept new weapons), but given the intensity of the Americans' situation throughout most of the game, it makes far less sense to go through that sort of trouble for a single mission rather than just using F/A-18's that are ''already'' compatible with basically every weapon in the US inventory.
** For all the Infinity Ward talk of making everything accurate, there are some unusual oversights and errors in some of the weapons that just don't make sense. Most of them can be dismissed as a way of improving game balance, but one of them is an attachment called "Full Metal Jacket", which increases bullet penetration through thin objects. In reality, all military personnel use FMJ rounds, with expanding rounds banned for use in wars by international law. It would have been accurate to call the attachment "Armor Piercing Rounds" instead, and it wouldn't have affected game balance at all.
*** Yes, but the target audience aren't the kind of people who've done enough research to know that "armor-piercing" doesn't mean "does more damage", and then would have complained that the attachment doesn't power up the guns it's put on (and/or the early misconception that the FMJ attachment ''did'' increase damage probably would have stuck around a bit longer).
** IW have never used 'accurate' in the sense of meaning 'realistic'. They've always gone for movie accuracy, as if you're in your own action film.

to:

[[folder: Navy Flying F15E]]
USS Barrack Obama]]
* In Modern Warfare II, Besides wondering why they named the US Navy is shown operating ship after a pair sitting president (I wasn't a fan of F-15Es in a Wild Weasel (Anti-Anti-Aircraft) Role based off of a carrier, including having Navy Markings. The F-15E isn't carrier capable, nor does the navy operate them USS George W. Bush being commissioned while its namesake was in a combat role, but rather as an aggressor at office, either. I prefer such things to be memorials to those that are no longer with us), I'm confused by the Top Gun School.
** However, the F-15Es may
Obama's number, CVN-08. Shouldn't it have been launched from Yokota Air Force base in Japan, well within range of the Kamchatka Peninsula that the Gulag is located at. As for why Shepherd only refers to the Navy, it may be because the Navy were the ones ''overseeing'' the operation, even if the Air Force was involved as well. However, there is no excuse for the jet pilots saying "Fox-3" when firing air-to-surface missiles. "Fox-3" is for air-to-''air'' missiles; the proper brevity code for firing HARM air-to-ground missiles is "Magnum".
** Fox Three indicates launch of an active radar guided missile.
** [[http://en.wikipedia.org/wiki/Fox_%28code_word%29 "Fox"]] is only used for Air-to-air missiles.
** Keep in mind those are actually F-15C's - model ganked from the first ''Modern Warfare''[='=]s airstrike KillStreak - and that, even if they were Strike Eagles, no F-15 variant is compatible with the AGM-88. Maybe as a one-off modification
CVN-80 or something (the F-15's avionics can apparently be reprogrammed to accept new weapons), but given the intensity of the Americans' situation throughout most of the game, it makes far less sense to go through that sort of trouble for a single mission rather than just using F/A-18's that are ''already'' compatible with basically every weapon like that? That's how carriers in the US inventory.
** For all
Navy are numbered. I'm not even sure if it should have the Infinity Ward talk of making everything accurate, there are some unusual oversights zero before the 8, even assuming its a completely new classification.
** It's the USS George ''H.W.'' Bush. It's named after the 41st President, not the 43rd,
and errors it was commissioned in some of 2009, 16 years after the weapons that just don't make sense. Most of them can be dismissed as man left office. (Bush Sr. was also a way of improving game balance, but one of them is an attachment called "Full Metal Jacket", Naval aviator in World War II, which increases bullet penetration through thin objects. In reality, all military personnel use FMJ rounds, with expanding rounds banned for use makes naming an aircraft carrier after him make even more sense.)
** And between it and the USS Ronald Reagan, that's two real-world aircraft carriers named after former Presidents. Making a third one happen
in wars a fictional 2025 is hardly beyond the bounds of plausibility, given that by international law. It would that point Obama will have been accurate to call out of office for 9 years.
*** Sorta makes sense, though it still bugs me on a meta level. Any thoughts on
the attachment "Armor Piercing Rounds" instead, and it wouldn't have affected game balance at all.
*** Yes, but the target audience aren't the kind of people who've done enough research to know that "armor-piercing" doesn't mean "does more damage", and then would have complained that the attachment doesn't power up the guns it's put on (and/or the early misconception that the FMJ attachment ''did'' increase damage probably would have stuck around a bit longer).
** IW have never used 'accurate' in the
ship's hull number? I can't make sense of meaning 'realistic'. They've always gone for movie accuracy, as if you're in your own action film.that no matter how hard I try.



[[folder: Oil Rig Hostages]]
* Why were the Russian soldiers on the oil-rig taking civilians hostage? Unless they were American workers or something, taking Russian civilians hostage is hardly going to stop the Americans and British from firing freely.
** That's exactly what it did. That's why you have to sneak up the oil rig with a Navy SEAL team instead of just blowing out the support towers with the submarines. Additionally, the US was already on the hook for a civilian massacre, no point in actually going out and giving the Russians another PR victory.
*** I understand that it did in-game, I'm just saying that that makes no sense. They are at a state of total war with Russia - firing upon military installations with civilians aboard at this point shouldn't be a problem.
*** It's a PR win that can be used to help jostle the UN into favoring the US in the war. Prove to the world that the US is not actually killing civilians even when given a situation where they could without repercussion.
*** The [=TF141=] mission at the time was to get Prisoner #627, use him to get Makarov, and prove that he was responsible for the massacre. The US doesn't want to cause another one on the way that would undercut the "We're the victims here" message they need to convey.
*** The fact that it works and forces the US to clear out the oil rig on foot is irrelevant, the Russians have no reason to believe that it ''would'' work. The hostages would have to be international or American. The Russians believe the US was willing to kill thousands (?!) of civilians in a terrorist attack, and they'd have no reason to believe the US wouldn't just take the easy route and blow up the oil rig with the civilians as collateral damage. Not to mention the occupying soldiers seem to rough up the hostages a little, so either the workers aren't Russian or the Russian military/Ultranationalist government is just StupidEvil, and the latter doesn't seem unlikely.
*** There's a difference between what would be perceived as a covert terrorist operation and publically destroying sites with civilian hostages. Besides, when faced with outright assault by the US Navy, the local Russian commander would likely be grasping at any straws that would prevent him from being cruise-missile'd. If he thinks that using the workers as hostages might deter an air strike, he would jump at the opportunity. There are few things that worry infantry commanders more than being killed by artillery or air power that they can't fight back against, so anything that would deter that would be an option, no matter how "unlikely". Also keep in mind that Makarov is the one who's really in control of the Russian military at this point, and ''he'' knows exactly what happened. He could have easily ordered the troops on the rigs to take the workers hostage because ''he'' knows that the US would hesitate to destroy them outright.
** I think the mission's intent was that it was an American oil rig the Russians had seized control of and they were American hostages. It was just the Russians using American oil rigs as SAM sites.

to:

[[folder: Oil Rig Hostages]]
Section's Flying Qualification]]
* Why were the Russian soldiers on the oil-rig taking civilians hostage? Unless they were American workers or something, taking Russian civilians hostage is hardly going to stop the Americans and British from firing freely.
** That's exactly what it did. That's why you have to sneak up the oil rig with
Since when was Section a certified Navy SEAL team instead of just blowing out the support towers with the submarines. Additionally, the US was already on the hook for Seal Commander AND a civilian massacre, no point in actually going out and giving the Russians another PR victory.
*** I understand that
fighter pilot? The game tries to handwave it did in-game, I'm just by saying "Flight Computer systems should do most of the work". Even if that was the case, how would he even know how to fly the basics? He explicitly said he never flown one, but he's flying far better than Anderson did.
** Because he's
that makes no sense. They are at a state awesome, that's why. In any case, most of total war with Russia - firing upon military installations with civilians aboard at this what he does is steer a bit and point shouldn't be a problem.
***
the guns and shoot. It's something so simple that, say, any idiot with a PR win videogame controller could do it.
** Also, considering
that can be used to help jostle the UN into favoring the US in the war. Prove to the world that the US this is not actually killing civilians even when given a situation an age where they could without repercussion.
*** The [=TF141=] mission at the time was to get Prisoner #627, use him to get Makarov, and prove
wholly automated drones are used as fighter aircraft, it is entirely possible that he was responsible for Section is getting help from some on board autopilot/ArtificialIntelligence. After all, you aren't controlling every aspect of the massacre. The US doesn't want to cause another one on plane when you fly it, as the way that would undercut the "We're the victims here" message they need to convey.
*** The fact that it works and forces the US to clear out the oil rig on foot is irrelevant, the Russians have no reason to believe that it ''would'' work. The hostages would have
plane seems to be international or American. The Russians believe the US was willing to kill thousands (?!) of civilians in a terrorist attack, accelerating and they'd targeting on its own. Also, he does still crash.
** Keep in mind also that Section appears to
have no reason at least some familiarity with flight ops. He knows what buttons to believe push and how to control the US plane, at least enough to move it around a bit and fire the weapons. He probably wouldn't just take the easy route and blow up the oil rig be able to do extended flight operations with it, but he only needs to know enough to get it flying, fire the civilians as collateral damage. Not to mention the occupying soldiers seem to rough up the hostages a little, so either the workers aren't Russian or the Russian military/Ultranationalist government is just StupidEvil, and the latter doesn't seem unlikely.
*** There's a difference between what would be perceived as a covert terrorist operation and publically destroying sites with civilian hostages. Besides, when faced with outright assault by the US Navy, the local Russian commander would likely be grasping
weapons at any straws that would prevent him from being cruise-missile'd. If he thinks that using the workers as hostages might deter an air strike, he would jump at the opportunity. There are few things that worry infantry commanders more than being killed by artillery or air power that they can't fight back against, so anything that would deter that would be an option, no matter how "unlikely". Also keep in mind that Makarov is the one who's really in control of the Russian military at this point, threatening, and ''he'' knows exactly what happened. He could have easily ordered the troops on the rigs to take the workers hostage because ''he'' knows that the US would hesitate to destroy them outright.
** I think the mission's intent was that
kinda-sorta-steer it was an American oil rig the Russians had seized control of and they were American hostages. It was just the Russians using American oil rigs as SAM sites.around.



[[folder: Nuclear Option]]
* Why didn't the assorted nuclear powers in [=MW2=] just NukeEm? Russia wants to kill as many Americans as possible - nukes are pretty good for that sort of thing. America wants to counter Russia's EasyLogistics ground invasion. Gee, if only we had some kind of way to respond to a war with Russia... By all rights, any game with [=MW2's=] storyline would quickly turn into a Fallout 3 clone.
** The Ultranationalists are psychotic, but they're not suicidal. Mutually assured destruction doesn't have the word "mutual" in there for nothing.
*** Yeah, they'd never do a thing they already tried to do once at the end of the previous game.
*** Zakhaev did what he did more because of his sheer batfuck insanity combined with grief over the death of his son. Judging by their actions in-game, the Ultranationalists controlling Russia are at least a little less insane. There's also the fact that, at this point in time, they control ''all'' of Russia; in [=COD4=], the Ultranationalists were still in a civil war with the Loyalists, so they could have gotten away with nuking the US without risking MAD. Now? Not a chance. Launching a nuke at this point is instant MAD.
*** MAD is launch-on-launch. They had no way to know that US missiles wouldn't be in the air as soon as the flare of an ICBM launch was detected.
*** ......did everyone forget that ''the US knew that the nuke silo Zakhaev controlled was rogue''? The entire reason Soap and Co. were in there was because Zakhaev sent a video saying "Now I have a nuke silo, neener neener, GTFO of Russia, capitalist pig-dogs." The US is ''not going to nuke Russia when they know the nukes being fired at them are rogue.'' In [=MW2=] all of Russia is under the Ultranationalists' control. They're not going to fire nukes and risk MAD.
*** How on Earth would Zakhaev know that's how the US would react, though? For that matter, how did he know they'd get the tape at all, or believe it if they did get it?
*** You know that part at the end where he said that "All US and British forces will leave Russia immediately or suffer the consequences"? That's what we call a "demand". When you're a terrorist who is issuing demands, it's fairly important that you make sure your target ''gets the demands.'' And since Price and Co. are responding to the video, it's fairly clear that they did get the demand. Zakhaev makes it ''very'' clear that Ultranationalists are controlling this nuclear silo and what he wants the US and Brits to do. The situation is laid out in a very clear manner with unquestionable intent, to the point that it's pretty easy to guess what the rational response would be.
*** Assuming they take him seriously. You could probably dig up two dozen videos on Youtube of people threatening to launch nuclear weapons at the US. Regardless, apparently the Russians not only agree with the man and his actions, they regard him as a hero and martyr. He was martyred ''trying to nuke America'', meaning they approve of such a course of action by default. Hence, they are just as batshit insane as he was.
*** That's assuming the Russian populace even knows the Ultranationalists are batshit loopy. It would make more sense that the Ultranationalists put on a clean, happy face to the public for however much influence they have in the government. It's not like the US and UK can just ''tell'' Russia that the orginization is committing acts of terror, because if the Ultranationalists exist as a legitimate political party un-blamed for their crimes to begin with (that the Russian people know who Zakheav is well enough for him to function as a martyr suggests this), they're in a position of public trust, and they can just say, "You ''see?'' You see what the west does? They accuse your kindly old leaders of heinous crimes because they can't save their own people from terrorists and need someone to blame! We have to fight back!"
*** I find it rather hard to believe that Zakhaev had a whole PR department running. What, he'd convinced everyone he was a really ''nice'' arms dealer back home? The whole deal of him being a martyr doesn't make a lick of sense unless the general population of Russia is either colossally thick or just randomly evil.
*** Why the hell not? The man is fighting a massively bloody civil war, and he has EVERY REASON to crank out the propaganda. That, and my personal, WMG-worthy theory is that what we see in Chernobyl is Zakhaev selling weapons TO the Ultranationalists before he was part of them. I mean, where is the other party if this is not the case, and Britain could have put him on the $hit list for another reason. He might have become converted to the Ultranationalist cause after they probably healed him up during recovery after the botched wet job, thus converting him from freelance for-profit thug to fanatical Ultranationalist revolutionary. Stranger things have happened.
*** ''I find it rather hard to believe that Zakhaev had a whole PR department running. What, '''he'd''' convinced everyone he was a really ''nice'' arms dealer back home?'' The PR "clean-up" of Zakhaev's public image was done ''well after'' he was killed, FYI.
*** Since the games never make it clear what the hell happened (what Zakhaev is supposed to be a hero for actually doing, how anyone even knows who he is, etc), I find that claim rather difficult to justify.
*** Again, why would it be difficult to believe he would have spindoctors on the staff? The man has the allegiance of at least millions of followers throughout the old USSR and is fighting a savage conventional war to dominate the rest. This was no small, uneventful coup, so there is every reason to believe that he WOULD have quite a chunk of resources devoted to PR/propaganda. And as for the Arms Dealer issue, even if we assume that he was ever truly mercenary (just another two bit thug) rather than a revolutionary to begin with, he could simply state that he has reformed and is now serving Mother Russia or some such tripe. Or he could simply gloss over that point in its entirety. I mean, how many people really know Zakhaev's background or life story to begin with? And how many would be in his intended audience?
*** But the trouble is we know nothing about Zakhaev or the Ultranationist takeover / civil war at all, so all of that is utter conjecture. You would have thought, however, that if they were going to manufacture a hero, they'd find someone more photogenic to make a hero of than the one-armed Bitores Mendez lookalike.
*** At the risk of GodwinsLaw....neither Hitler nor Stalin were terribly nice fellows either, but they were viewed as heroes by their people, even ''while'' they were committing absolutely horrendous acts. All it takes is perception, propoganda, and appealing to the right kinds of people using the right kinds of buttons. Any decent PR engine can make anyone into a martyr, and the Ultranationalists aren't just an army, they're a legitimate political party. A key component of any political party is their PR engine.
*** ''Assuming they take him seriously. You could probably dig up two dozen videos on Youtube of people threatening to launch nuclear weapons at the US.'' Considering there are piles of Loyalist corpses inside the nuke facility and several destroyed [=APCs=] outside, it's quite clear there was a battle going on at the nuke silo. That means the Loyalists likely knew one of their silos was either captured or under attack by the Ultranationalists. Zakhaev sends a video to the US showing his troops killing Loyalists and moving through a nuke silo, and the US rings up Moscow to verify it, at which point bricks are shat.
*** That, and we are forgetting that the West KNOWS WHO Zakhaev is. I mean, they knew him well enough to try and kill him for some reason in the nineties, and a video of him saying this on Youtube or in videos mailed to the major news organizations of the world would be taken VASTLY more seriously than Johnny B. Krazie ranting to the camera in a straightjacket, PARTICULARLY after authentication.

to:

[[folder: Nuclear Option]]
Woods' Rank]]
* Why didn't So I've done the assorted nuclear powers in [=MW2=] just NukeEm? Russia wants to kill as many Americans as possible - nukes are pretty good for math, and I've figured out that sort of thing. America wants to counter Russia's EasyLogistics ground invasion. Gee, if only we had some kind of way to respond to a war with Russia... By all rights, any game with [=MW2's=] storyline would quickly turn into a Fallout 3 clone.
** The Ultranationalists are psychotic, but they're not suicidal. Mutually assured destruction doesn't have
Woods is 56-9 in the word "mutual" in there for nothing.
*** Yeah, they'd never do a thing they already tried to do once at the end of the previous game.
*** Zakhaev did what he did more because of his sheer batfuck insanity combined with grief over the death of his son. Judging by their actions in-game, the Ultranationalists controlling Russia are at least
80's. Isn't that a little less insane. There's also the fact that, at this point in time, they control ''all'' of Russia; in [=COD4=], the Ultranationalists were too old to still in a civil war with the Loyalists, so they could have gotten away with nuking the US without risking MAD. Now? Not a chance. Launching a nuke at this point is instant MAD.
*** MAD is launch-on-launch. They had no way to know that US missiles wouldn't
be in the air as soon as the flare of an ICBM launch was detected.
*** ......did everyone forget that ''the US knew that the nuke silo Zakhaev controlled was rogue''? The entire reason Soap and Co. were in there was because Zakhaev sent
a video saying "Now I have a nuke silo, neener neener, GTFO of Russia, capitalist pig-dogs." The US is ''not going to nuke Russia when they know the nukes being fired at them are rogue.'' In [=MW2=] all of Russia is under the Ultranationalists' control. They're not going to fire nukes and risk MAD.
*** How on Earth would Zakhaev know that's how the US would react, though?
sergeant? For that matter, how did he know they'd get the tape at all, or believe it if they did get it?
*** You know that part
example, Dragovich is 53 at the end where he said that "All US time of his death, and British forces will leave Russia immediately or suffer the consequences"? That's what we call he's a "demand". When you're a terrorist who fucking ''Major General'', which is issuing demands, it's fairly important that you make sure your target ''gets the demands.'' And since Price and Co. are responding to the video, it's fairly clear that they did get the demand. Zakhaev makes it ''very'' clear that Ultranationalists are controlling this nuclear silo and what he wants the US and Brits to do. The situation is laid out in a very clear manner with unquestionable intent, to the point that it's pretty easy to guess what the rational response would be.
*** Assuming they take him seriously. You could probably dig up two dozen videos on Youtube of people threatening to launch nuclear weapons at the US. Regardless, apparently the Russians not only agree with the man and his actions, they regard him as a hero and martyr. He was martyred ''trying to nuke America'', meaning they approve of such a course of action by default. Hence, they are just as batshit insane as he was.
*** That's assuming the Russian populace even knows the Ultranationalists are batshit loopy. It would make more sense that the Ultranationalists put on a clean, happy face to the public for however much influence they have in the government. It's not
like the US and UK can just ''tell'' Russia that fourth highest rank in all the orginization army. Yet Woods is committing acts of terror, because if the Ultranationalists exist as still a legitimate political party un-blamed for their crimes to begin with (that the Russian people know who Zakheav is well enough for him to function as a martyr suggests this), they're in a position of public trust, and they can just say, "You ''see?'' You see what the west does? They accuse your kindly old leaders of heinous crimes because they can't save their own people from terrorists and need someone to blame! We have to fight back!"
*** I find it rather hard to believe that Zakhaev had a whole PR department running. What, he'd convinced everyone he was a really ''nice'' arms dealer back home? The whole deal of him being a martyr doesn't make a lick of sense unless the general population of Russia is either colossally thick or just randomly evil.
*** Why the hell not? The man is fighting a massively bloody civil war, and he has EVERY REASON to crank out the propaganda. That, and my personal, WMG-worthy theory is that what we see in Chernobyl is Zakhaev selling weapons TO the Ultranationalists before he was part of them. I mean, where is the other party if this is not the case, and Britain could have put him on the $hit list for another reason. He might have become converted to the Ultranationalist cause after they probably healed him up
sergeant. Any explanation?
** If you look closely
during recovery after the botched wet job, thus converting him from freelance for-profit thug to fanatical Ultranationalist revolutionary. Stranger things have happened.
*** ''I find it rather hard to believe that Zakhaev had a whole PR department running. What, '''he'd''' convinced everyone
ending where Section and Woods visit Alex's grave, Woods' service uniform shows he was a really ''nice'' arms dealer back home?'' The PR "clean-up" of Zakhaev's public image was done ''well after'' he was killed, FYI.
*** Since the games never make it clear what the hell happened (what Zakhaev is supposed to be a hero for actually doing, how anyone even knows who he is, etc), I find that claim rather difficult to justify.
*** Again, why would it be difficult to believe he would have spindoctors on the staff? The man
has the allegiance rank of at least millions of followers throughout the old USSR and is fighting a savage conventional war to dominate the rest. This was no small, uneventful coup, so there is every reason to believe that he WOULD have quite a chunk of resources devoted to PR/propaganda. And as for the Arms Dealer issue, even if we assume that he was ever truly mercenary (just another two bit thug) rather than a revolutionary to begin with, he could simply state that he has reformed and is now serving Mother Russia or some such tripe. Or he could simply gloss over that point in its entirety. I mean, how many people really know Zakhaev's background or life story to begin with? And how many would be in his intended audience?
*** But the trouble is we know nothing about Zakhaev or the Ultranationist takeover / civil war at all, so all of that is utter conjecture. You would have thought, however, that if they were going to manufacture a hero, they'd find someone more photogenic to make a hero of than the one-armed Bitores Mendez lookalike.
*** At the risk of GodwinsLaw....neither Hitler nor Stalin were terribly nice fellows either, but they were viewed as heroes by their people, even ''while'' they were committing absolutely horrendous acts. All it takes is perception, propoganda, and appealing to the right kinds of people using the right kinds of buttons. Any decent PR engine can make anyone into a martyr, and the Ultranationalists aren't just an army, they're a legitimate political party. A key component of any political party is their PR engine.
*** ''Assuming they take him seriously. You could probably dig up two dozen videos on Youtube of people threatening to launch nuclear weapons at the US.'' Considering there are piles of Loyalist corpses inside the nuke facility and several destroyed [=APCs=] outside, it's quite clear there was a battle going on at the nuke silo. That means the Loyalists likely knew one of their silos was either captured or under attack by the Ultranationalists. Zakhaev sends a video to the US showing his troops killing Loyalists and moving through a nuke silo, and the US rings up Moscow to verify it, at
[[http://en.wikipedia.org/wiki/Master_sergeant#United_States Master Sergeant]], which point bricks are shat.
*** That, and we are forgetting that the West KNOWS WHO Zakhaev is. I mean, they knew him well enough to try and kill him for some reason
is a senior enlisted rank in the nineties, and a video of him saying this on Youtube Marine Corps that usually takes 15+ or in videos mailed to the major news organizations of the world would be taken VASTLY more seriously than Johnny B. Krazie ranting years to the camera in a straightjacket, PARTICULARLY after authentication.attain. So he retired from active duty service with that rank.



[[folder: ISS and Nuclear Missile Positions]]
* When Captain Price launches the nuke at the US, it appears to detonate above Washington DC. The ISS appears to be somewhere over the Pacific Ocean, about level with the equator. Not even taking into account the fact that there's no medium in space for the shockwaves to propagate, the ISS is [[spoiler:blasted apart]] at this range, yet [[spoiler:the troops in DC, right below the blast, suffer nothing worse than the effects of the EMP.]] Am I the only one that thought that was ridiculous?
** Also, shouldn't a missile fired at the eastern US from Kamchatka be flying over the North Pole or the Pacific, not the Atlantic as seen here?
** A) The ISS is over South America, because you can clearly see Florida and the East Coast "above" the ISS's position. B) It does fly over the Northern Hemisphere past the North Pole. You can see this by the missile trajectory when Price launches it and the direction it takes when [=Sat1=] is watching it.

to:

[[folder: ISS and Nuclear Missile Positions]]
The "Cold War"]]
* When Captain Price launches How is it ever explained that China entered a Cold War with us when they're several decades behind the nuke United States in pretty much every area, militarily? "Cold War" implies that both nations are on some equal footing, somehow. Which isn't the case...at all.
** Because they ''aren't'' several decades behind the US
at the US, time of the game. Hell, Woods states it appears rather explicitly right there in the opening cutscene: all of the First World militaries, including China, are drone dependent, and drones are advanced enough that they require rare earth elements to detonate above Washington DC. The ISS appears to be somewhere produce, and China dominates the rare earth element industry, giving them a serious edge. Also keep in mind that "Cold War" does not necessarily mean absolute equality. "Cold War" is a state of opposition between two powers that is hostile in terms of economic and espionage and political influence, but has not boiled over the Pacific Ocean, about level with the equator. Not even taking into account the actual military conflict. The fact that there's no medium J-SOC is engaged in space for the shockwaves proxy wars in half a dozen countries in an effort to propagate, the ISS is [[spoiler:blasted apart]] at this range, yet [[spoiler:the troops in DC, right below the blast, suffer nothing worse than the effects of the EMP.]] Am I the only one that thought that was ridiculous?
** Also, shouldn't a missile fired at the eastern US
protect these countries from Kamchatka be flying over the North Pole or the Pacific, not the Atlantic as seen here?
** A) The ISS
SDC influence is over South America, because you can clearly see Florida and the East Coast "above" the ISS's position. B) It does fly over the Northern Hemisphere past the North Pole. You can see this by the missile trajectory when Price launches it and the direction it takes when [=Sat1=] is watching it.a clear indicator of an active cold war.



[[folder: Computer Files in Makarov's Safehouse]]
* When Makarov's safehouse is invaded, the computer files are treated like regular files. "Come on, take the files and get out! Without taking the time to delete the files on the computer to make sure we've got the only copy! Even though it would be quicker and more effective to just take the hard drive! Yeah!"
** ''Without taking the time to delete the files on the computer to make sure we've got the only copy!'' Yeah, it's not like Makarov would have a ''backup'' of his files anywhere....
** In the latter case, it's concievable that the files were encrypted but the computer left on with the decryption key entered, so pulling them off the drive would get decrypted files but yanking the entire drive out would not (since the program decrypting them would presumably not save the key between sessions). Of course, that's conjecture, and they ought to have explained just why the hell they needed to copy the files. Another line of reasoning might be that the portable hard drive used is a military ruggedised version designed to withstand mishandling, while the computer's regular hard drive might be damaged or destroyed accidentally during transit.
** Have you ever tried yanking a hard drive out of a computer? It's not as easy as it looks, as you first have to crack open the computer without damaging said hard drive, remove it, and make sure you don't accidentally break it while carrying it. Now, imagine trying to do all of that ''while you're being shot at by angry Russians''.
*** Hard drives are ''extremely'' tough. Several suspects have tried to pre-empt police searches of their drives by chucking their computer out of the highest window of their property only to find all the data was still readable afterwards. The simple act of smashing the casing and yanking the drive out is unlikely to result in data loss.
*** But smashing the casing and yanking the disks exposes the disks to the myriad dangers of the environment, i.e. mud, dust, and angry Russian mercenaries with assault rifles, machineguns, grenades, and mortars. I seriously doubt that most hard drives are rated to survive mortar fire, especially when the hard disks removed. A ruggedized DSM built to take that kind of abuse is a lot safer to transport than a hard drive or exposed disks. The fact that the Russians can open up on the DSM and shoot it repeatedly without damaging the contents indicates that it is armored.
*** Yes, because of all the ''literally limitless'' personnel at Gen. Sheppard's disposal, he didn't think to hire a techie or two. Hell, just take it to the nearest computer shop.
*** The best technician in the world cannot repair a hard drive that has been shot repeatedly, blown up, or set on fire. The intelligence is too valuable to risk a stray bullet or fifty damaging the information, especially when they've got an armored, ruggedized DSM on hand.
** There's also the fact that grabbing the hard drive and running wouldn't help them much. Extraction was more than five minutes out, and if they simply grabbed the hard drive and ran, Makarov's goons would have hit TF 141 out in the open with no cover while they waited for extraction. Remember the final leg of the escape, where you're being bracketed by mortar fire, and how hard it is to simply get down the hill? Better to hold position inside the hardened and much more defensible house until extraction arrives.
** That whole mission was a setup. For all we know, that hard drive you attached was doing nothing but delete the files on Makarov's PC, buying time for his forces and 141 to kill each other.
*** Not buying that; there's obviously some way of telling it's copying files since it tells you how many it's done (presumably it's using a wireless connection to give you the data on what it's doing as well as to connect to the PC), and Shephard would just have a Predator destroy the house with everyone inside if he didn't need the hard drive, or would have had the helicopters strafe the guys from 141 as they were leaving the house. Placing himself in harm's way just to recover a drive full of nothing seems a ridiculous action.
*** Placing himself in harm's way ''at all'' is ridiculous. He wanted to make sure you got dead, because 141 are the best soldiers on the planet. He trusted a crapton of his men (and Makarov's men) to kill Price and Soap and they both escaped.
*** I don't think so: people tend to assume he's working with Makarov, but it seems more like he's ''using'' Makarov. It's quite likely he believed that one or other 141 team would actually find the guy, since there's no way Mak himself wouldn't be part of Shephard's "cleaning house;" he probably really ''did'' need the intel to find out where Makarov had fled to and how much he knew. I see Allen's death as being more or less what Shephard said, a way to buy Makarov's trust; the way, however, was 'tipping him off about a CIA mole in his organisation.' It was probably only right at the end that he realised who Shephard actually was.
*** "Using" and "working with" are not mutually exclusive. Certainly, in the end, they would inevitably turn on each other and both know it, but for now, they both have very compelling reasons to work together at least until they can kill each other.
*** Regarding the danger factor, this is the same general who personally attended a firefight alongside the shooters wearing an ACU and beret, carrying first a revolver, then later, ''personally wielding'' a [=M4A1=] when pinned down with Hunter Two-Three, and near the end, ordered a helicopter attack on a location less than a hundred meters from his own position. His standard of "placing himself in harm's way," like his sense of right and wrong, is quite skewed...

to:

[[folder: Computer Files Wood's sanity]]
* Is it even physically possible for a human being to be as "sane" as Woods is
in Makarov's Safehouse]]
* When Makarov's safehouse is invaded,
his old age considering the computer files are treated VAST amounts of fucked up shit he's seen? Granted, real life PTSD is different than Hollywood Flanderization, but holy fuck. 90 years old and still cracking jokes like regular files. "Come on, take no tomorrow and heavily implies that while he does go on memory lane at time, he brushes it off. I'd be willing to bet that any soldier, no matter how mentally well trained, can ever be normal after Black Ops 1 let alone the files stuff that went down with Menendez.
** Based on ''what'', exactly? I'd love to see some scholarly psychological studies indicating that it is entirely impossible for an old veteran to be mentally stable despite long-term trauma.
** Does one even NEED a psychological study? I mean you found the guy trapped in a compartment for what? Months on end? With CORPSES of his comrades. How in the living fuck could ANYONE be normal after that?
*** By being strong
and get out! Without taking undergoing proper medical care. Woods appears perfectly sane by the time to delete the files on the computer to make sure we've got the only copy! Even though it would be quicker and more effective to just take the hard drive! Yeah!"
** ''Without taking the time to delete the files on the computer to make sure we've got the only copy!'' Yeah, it's not like Makarov would have a ''backup'' of his files anywhere....
** In the latter case, it's concievable that the files were encrypted but the computer left on with the decryption key entered, so pulling them off the drive would get decrypted files but yanking the entire drive out would not (since the program decrypting them would presumably not save the key between sessions). Of course, that's conjecture, and they ought
he's an old man. He appears to have explained just why the hell they needed to copy the files. Another line undergone quite a bit of reasoning might be that the portable hard drive used trauma whne younger, and ends up with a serious psychotic streak when fighting Menendez, but he's mellowed out in his age. The human mind is a military ruggedised version designed to withstand mishandling, while the computer's regular hard drive might be damaged or destroyed accidentally during transit.
** Have
stronger than you ever tried yanking a hard drive out of a computer? It's not as easy as give it looks, as you first credit for; time and tragedy have to crack open dulled the computer without damaging said hard drive, remove it, pain of what happened, and make sure you don't accidentally break it while carrying it. Now, imagine trying to he recovered. People can do all of that ''while you're being shot at by angry Russians''.
*** Hard drives are ''extremely'' tough. Several suspects have tried to pre-empt police searches of their drives by chucking their computer out of the highest window of their property only to find all the data was still readable afterwards. The simple act of smashing the casing and yanking the drive out is unlikely to result in data loss.
*** But smashing the casing and yanking the disks exposes the disks to the myriad dangers of the environment, i.e. mud, dust, and angry Russian mercenaries with assault rifles, machineguns, grenades, and mortars. I seriously doubt that most hard drives are rated to survive mortar fire,
that, especially when if properly cared for. Going by the hard disks removed. A ruggedized DSM built to take that kind of abuse is a lot safer to transport than a hard drive or exposed disks. The fact that the Russians can open up on the DSM and shoot it repeatedly without damaging the contents indicates that it is armored.
*** Yes, because of all the ''literally limitless'' personnel at Gen. Sheppard's disposal,
facility he didn't think to hire a techie or two. Hell, just take it to the nearest computer shop.
*** The best technician
lives in the world cannot repair a hard drive that now, he has been shot repeatedly, blown up, or set on fire. The intelligence is too valuable to risk a stray bullet or fifty damaging the information, especially when they've got an armored, ruggedized DSM on hand.
** There's
receiving proper care.\\
Its
also the fact a consistent part of Woods' characterization that grabbing he has a very strong will and is not easy to break. He survives multiple Vietnam prison camps and continues on, he survives being locked in the hard drive container, and running wouldn't help them much. Extraction was more than five minutes out, survives multiple betrayals and even seems to take Mason's hypnotic insanity in stride. The only thing he seems to have brought with him from all that trauma is a psychotic streak regarding Menendez. Is it unusual? Yes, somewhat. But not impossible, and stories like this focus on characters who are exceptional. Woods, in this case, has an exceptionally strong mind.
** [[SemperFi He's a Marine]]
** Is Woods really all ''that'' sane? Most of his jokes,
if they simply grabbed the hard drive can be called that, are abrasive and ran, Makarov's goons would have hit TF 141 out in the open tinged with no cover while they waited for extraction. Remember the final leg bitterness, and his perfect, emotional recollections of the escape, where you're being bracketed by mortar fire, and how hard it is to simply get down events of the hill? Better to hold position inside the hardened and much more defensible house until extraction arrives.
** That whole mission was a setup. For all we know,
80s strongly imply that hard drive you attached was doing nothing but delete 35 years has dulled the files on Makarov's PC, buying time for his forces pain very little, if at all. When recalling Hudson's betrayal, he works himself up into an incoherent rage and 141 to kill each other.
*** Not buying that; there's obviously some way of telling
almost gives himself a stroke before Section calms him down, and even then it's copying files since it tells you how many it's done (presumably it's using a wireless connection to give you the data on obvious he hasn't forgiven Hudson for what it's doing as well as to connect to the PC), and Shephard would just have a Predator destroy the house with everyone inside if he didn't need the hard drive, or would have had the helicopters strafe the guys from 141 as they were leaving the house. Placing himself in harm's way just to recover a drive full of nothing seems a ridiculous action.
*** Placing himself in harm's way ''at all'' is ridiculous. He wanted to make sure you got dead, because 141 are the best soldiers on the planet. He trusted a crapton of
did ("FUCKIN' HUDSON! I SHOULD'VE SMOKED HIM IN NAM!"), despite witnessing his men (and Makarov's men) death. Woods' decidedly nonchalant reaction to Menendez coming to kill Price him in one ending and Soap his maudlin dialogue in another when sarcastically asked if he talks to the dead ("Nah. They talk to me.") suggest that by this point, with so many years and they both escaped.
*** I don't think so: people tend to assume
so much trauma behind him, he's working with Makarov, but it seems more like he's ''using'' Makarov. It's quite likely he believed that one or other 141 team would actually find the guy, since there's no way Mak himself wouldn't be part of Shephard's "cleaning house;" he probably really ''did'' need the intel half-hoping to find out where Makarov had fled to and how just drop dead, as much as he knew. I see Allen's death as being more or less what Shephard said, a way to buy Makarov's trust; the way, however, was 'tipping him off about a CIA mole in his organisation.' It was probably only right at the end that he realised who Shephard actually was.
loves Section.
*** "Using" and "working with" are not mutually exclusive. Certainly, in the end, they would inevitably turn on each other and both know it, but for now, they both have very compelling reasons to work together at least until they can kill each other.
*** Regarding the danger factor, this is the same general who personally attended a firefight alongside the shooters wearing an ACU and beret, carrying first a revolver, then later, ''personally wielding'' a [=M4A1=]
Also, he freaks out when pinned down with Hunter Two-Three, and near the end, ordered a helicopter attack on a location less than a hundred meters from Section asks him why he "lost his own position. His standard of "placing himself in harm's way," like his sense of right and wrong, is quite skewed...shit" when he saw Menendez.



[[folder: Shadow Company Corpses]]
* So, nobody noticed the two dead Shadow Company troopers Price and Soap left lying outside the cave?
** Seconded. I was able to let most of the game's little slip-ups here and there go, but this one really stuck with me. "Hey boss, we just found two of our guys dead outside the cave. Knife wounds in the chest, sir." "Probably just the sandstorm."
*** According to the Call of Duty Wiki as of late January 2010, if you manage to follow the patrol going out from inside the cave without alerting them to your presence, they eventually ''do'' discover the two bodies.
** The other patrol out there was killed, and sandstorms can screw over radio communications pretty easily. Price and Soap get discovered not too long after they enter the place anyway; chances are, the corpses ''were'' discovered, it just didn't make any difference.
*** That's the most plausible explanation. The Shadow Company soldiers were reporting radio trouble at the beginning of the level. They probably found the corpses, tried to report in and secure the area, and then realized they couldn't get through. They sent runners back into the tunnels, got on the horn, and shortly afterward, we get the squad breaching the room Soap and Price are in as they move to secure the tunnels. That's actually a pretty quick OODA loop considering the situation.
*** As mentioned above, if you follow the patrol out, they do eventually find the bodies.
** Also, once you engage the Shadow Company troops in the steam room, which is supposed to be the first real firefight in the level, their response is "It's them!". They are ''not'' surprised to see you. Couple that with the fact that they breach and clear the room. Add in that mere moments afterward, as you step out onto the cliff overlooking the river, you can see Shepherd's helicopters already lifting off and evacuating, and its clear that they ''did'' find the bodies and are aware of intruders; its just that until you kill about twelve Shadow Company soldiers in a minute flat that they don't know it's Soap and Price they're dealing with.

to:

[[folder: Shadow Company Corpses]]
* So, nobody noticed
So who saved Mason and co from the two dead Shadow Company troopers Price desert?]]
* So Woods confirmed it wasn't "tricky Vic" who saved them. Then who was it??? Noriega?
** Woods didn't confirm that is wasn't Reznov. He was unconscious the whole time,
and Soap left lying outside the cave?
only Mason saw who saved them.
** Seconded. I was able to let most of the game's little slip-ups here But they must've regained consciousness ''eventually'' and there go, but this one really stuck with me. "Hey boss, we just found two of our guys dead outside the cave. Knife wounds in the chest, sir." "Probably just the sandstorm.seen who their saviors were. And I'm pretty sure Woods ''does'' say "No, it wasn't him."
*** According to No, Woods never says that Reznov wasn't there, he simply says that Mason says that Reznov was the Call of Duty Wiki as of late January 2010, if you manage to follow one who saved them. That no one could verify his story simply indicates that the patrol going out from inside the cave without alerting them to your presence, they eventually ''do'' discover the two bodies.
** The other patrol out there was killed, and sandstorms can screw over radio communications pretty easily. Price and Soap get discovered not too long after they enter the place anyway; chances are, the corpses ''were'' discovered, it just didn't make any difference.
*** That's the most plausible explanation. The Shadow Company soldiers
others were reporting radio trouble at unconscious through the beginning of the level. They probably found the corpses, tried to report in and secure the area, and then realized they couldn't get through. They sent runners back into the tunnels, got on the horn, and shortly afterward, we get the squad breaching the room Soap and Price are in as they move to secure the tunnels. That's actually a pretty quick OODA loop considering the situation.
rescue.
*** As mentioned above, if you follow the patrol out, they do eventually find the bodies.
** Also, once you engage the Shadow Company troops in the steam room, which is supposed to be the first
The real firefight in the level, their response Reznov is "It's them!". They are ''not'' surprised to see you. Couple that with the fact that they breach and clear the room. Add in that mere moments afterward, as you step out onto the cliff overlooking the river, you can see Shepherd's helicopters already lifting off and evacuating, and its clear that they ''did'' find the bodies and are aware of intruders; its just that until you kill about twelve Shadow Company soldiers in missing a minute flat that they don't know finger, so it's Soap a hallucination. as for who saved him, I'd bet either Brooks or Weaver, probably both.
*** Maybe it was just a passing local who decided that SacredHospitality
and Price they're dealing with.general decency meant he should give these poor dying fellows a little water?
** I have a theory about that. Mason did it. Woods ''just'' got done telling David Mason about how much of a dangerous son-of-a-bitch Alex Mason was as a result of the numbers, and one of Mason's biggest [[CrowningMomentofAwesome Crowning Moments of Awesome]] revolved around him taking on an entire military base on his own ''and winning,'' and while he was going OneManArmy on the place, he [[{{Hallucinations}} hallucinated]] Reznov's presence and thought he was tag-teaming it with him the entire time. Mason has pulled off the impossible more than once with "[[ThroughTheEyesOfMadness Reznov's help]]", so it could be inferred that in that situation, he found a way out while thinking that [[DeadAllAlong Reznov]] was the one who helped him.



[[folder:Autogyroing]]
* After the EMP in Washington, why didn't all of the helicopter pilots simply autogyro to safety. Autogyroing being one of the simplest and easiest ways to keep your helicopter flying in the case of catastrophic power failure, and it isn't even an advanced skill, literally ALL helicopter pilots have to be able to autogyro to so much as get close to having a flying license.
** [[RuleOfCool Because then we wouldn't have a scene where the player has to dodge a falling chopper]].
*** Unfortunately, the scene is, like the game itself, way too short.
** I'd like to see you go from sudden absolute engine and electronic failure to safe autorotation when you started below roof level. You'd barely have time to even realise you had a problem before you hit the ground.
*** Yeah, that was going to be my response as well. It wasn't as if they were expecting their engines to cut out when they were about twenty feet off the ground.
*** To say nothing about issues with the controls themselves not working, which could very well happen depending on the helicopter.

to:

[[folder:Autogyroing]]
[[folder: Weaver?]]
* After Alright, I'll be the EMP one to say it: What the hell happened to Weaver? Woods comes back. Kravchenko comes back. Reznov (maybe) comes back. May I remind you all that these three were thought to be DEAD. Weaver was alive and well (minus an eye), and he vanishes. What happened? Did the whole of Treyarch just forget?
** Maybe they dropped the character because his voice actor wasn't available at the time? Gene Farber was busy voicing Kozak
in Washington, why ''VideoGame/GhostRecon: Future Soldier'' around when this game was in development; it's entirely possible that by the time that was all over, Treyarch had already said "fuck it" and managed to make a plot that worked for the 80's missions and didn't all of involve Weaver. Although, this does bring up the helicopter pilots simply autogyro to safety. Autogyroing being question of why they'd drop one of the simplest and easiest ways to keep your helicopter flying in the case of catastrophic power failure, and it isn't even an advanced skill, literally ALL helicopter pilots have to be able to autogyro to so much as get close to having a flying license.
** [[RuleOfCool Because then we wouldn't have a scene where the player has to dodge a falling chopper]].
*** Unfortunately, the scene is, like the game itself, way too short.
** I'd like to see you go from sudden absolute engine and electronic failure to safe autorotation when you started below roof level. You'd barely have time to even realise you had a problem before you hit the ground.
*** Yeah, that
character whose original voice was going to be my response as well. It wasn't as if unavailable, but go for [[TheOtherDarrin a sound-alike who doesn't actually sound anything alike]] for another one, unless they were expecting their engines absolutely unable to cut out when make a plot with both Weaver ''and'' Hudson MIA for no reason.
*** I guess that makes sense. I just
they were about twenty feet off the ground.
*** To say nothing about issues with the controls themselves not working, which
gave an explanation for it, you know?
** He
could very well happen depending on have been killed in the helicopter.mission that tried to assassinate Mason, Weaver, and Hudson.



[[folder: Tattooed Terrorists]]
* So, about that "No Russian" thing... [[http://static.tvtropes.org/pmwiki/pub/images/norussian1.jpg clearly the work of Americans. Clearly.]]
** Uh, a number of Americans have Nazi swastika tattoos. That doesn't make them German. Plus, y'know, the Ultranationalists are in control of a great deal of the Russian media in Modern Warfare.
*** Except the hammer and sickle is on the Ultranationalist flag, and the pictured terrorist dies (likely scripted) out on the tarmac. If Makarov was half as ruthless and clever as he was supposed to be, he wouldn't take the risk of that image getting out even with a complicit media. Considering the same level also has people that fly sideways or backwards ''towards you'' if you shoot them before the other terrorists do, I'm more willing to chalk this up to a silly technical oversight.
*** ...it's a ''hammer and sickle''. People get that sort of stylised tattoo all the time. Just because it's on a flag doesn't mean it's ultimate proof of membership in an international organisation.
*** Mild note: It's actually possible to prevent his death, though, of course, extremely difficult to do so.
*** Yeah, it's not like a "CIA" agent would tattoo on a symbol of the Soviet Union while engaging in a FalseFlagOperation where he is "pretending" to be Russian. If the investigators found the symbol, they would probably just dismiss it as an attempt to make the "CIA" agents seem more authentic.
*** Allen himself has a tattoo of [[http://callofduty.wikia.com/wiki/File:AllenAlexei.png Saint Basil's Cathedral]] across his chest; the Russians saw past that. I'd assume that they'd overlook/ignore the hammer and sickle on the Russian dude.
** And we are also forgetting the simplest explanation: if all else failed, Makarov could simply have whatever casualties he took carted off while he had control of the airport, and stowed somewhere. You can't deduce JACK from a tattoo on a body that isn't even at the scene.
*** The airport that was full of extremely unfriendly riot police who were trying to kill Makarov? Yeah, real control there. It's pretty hilarious that Mak would spend all that time and effort trying to look like an evil westerner and then have guys with commie tattoos on the team.
*** Yes. The extremely unfriendly riot police that had been TRYING to kill Makarov and who were now lying in various pools of blood courtesy of Allen and the other members of the strike team. Certainly, more would arrive, and the surviving members of the garrison might regroup, but after the showing they were given in the level, that would have taken time, during which they probably would have fallen back to fall back positions either just inside or just outside the airport, and would have waited there for the regulars and Law Enforcement. There is no reason to believe Makarov wouldn't have time to cart away or otherwise dispose of his casualties while the survivors of the massacre were regrouping and waiting for backup, particularly if he had connections within the government itself (which, by all reasoning, he almost certainly did). As for looking like an evil Westerner, they were probably counting on any survivors hearing him speak in English (likely after they thought that they had assumed they were dead) and thus immediately jump to the conclusion that it was the US. That, and the Communist tattoos are not anything you won't see on "veterans" of the Russian prison system or the Gulag, many of whom would have joined Makarov's ranks or who would have been hired by same for his various misdeeds. They could simply claim that it was a Western spy's attempt to pass himself off as one of those who as enlisted by Makarov.
*** Did you play the same level I did? The riot police didn't need to regroup, they were moving in ''as Allen's vision was fading''.
*** Which in and of itself means absolutely nothing. For one, there is always the possibility that the rest of the strike force would have simply driven them back again. And even if we can agree that that isn't the case, any tactical leader worth their salt would tell you that moving forward does not equal launching an attack. For all we know, the riot police saw Allen go down and so they move forward to try and reach cover in order to establish a tighter perimeter and wait for backup (which would be what most units in their situation would do), thus giving Makarov time to do whatever he needs to do regarding the bodies, be it simply leaving them where they are and counting upon the Kremlin's fanatical anti-Americanism to make the difference, to disposing of them (say, by dousing them in any of the many flammable things that are readily available in airports and lighting them up), carting them away via sending one of his henchmen through a fairly little known backdoor, or just stuffing them under an out-of-the-way desk and telling his people involved in the cleanup where they are so THEY can deal with it.
*** There isn't a rest of the strike force, they died or left. There's no evidence Mak left anyone behind alive or that anyone else was operating in the airport; he escaped in the ambulance, leaving nobody of his behind to do anything. You're just making things up in a futile attempt to make sense out of nonsense.
*** Now you are just getting plain insulting, rude, and idiotic. As was REPEATEDLY shown in game, the Ultranationalists are not the united uniform bloc they like the world to think they are. The fact that the airport massacre HAPPENED AT ALL is absolute proof of that. You are extrapolating with NO EVIDENCE whatsoever that Makarov had no time to do anything, and that the police we see advancing when the PC dies are advancing to take the airport once and for all, when, in fact police, tactics tend not to work like that, nevermind the severe losses they had to have taken in attempting to attack Makarov. There is little reason to believe Makarov could not have dealt with the bodies after the mole died, and there is even less reason to believe that even if he couldn't have or didn't, that he could not have sympathizers within the first responders help dispose of the issue after he and the others had fled. Grow up.
*** So, you're ignoring what we see (that Makarov busts through a police line in part of the airport and leaves immediately) to claim that he ''didn't'' leave? We saw the ambulance drive off with him in it, and your talk of sympathisers in the police has no grounding in anything that happens during the game. I repeat, you're just making things up in a futile attempt to make sense out of nonsense.
*** No, he's saying those 5 guys aren't the only guys siding with Makarov. Just because you're not personally introduced to the 9001 different members of Makarov's gang doesn't mean they don't exist.
*** So we're back to outright guesswork again, claiming some of the guys shooting at Mak's guys were actually on their side?
*** Ironically, the third game implies that yes, Makarov actually does have enough influence in the Russian government/military that he could likely have evidence like corpses carted off without anyone noticing.
** It's not like the presence of a Russian would completely absolve the US of guilt in the eyes of Russia. There have been US-born agents and terrorists attacking America as long as there's been an America, but we still look at who's pulling the strings.
** Have you guys read any of the newspaper cuttings in Makarov's safehouse? Not only does it show that [[http://callofduty.wikia.com/wiki/File:Makarov_Vows_Revenge_Article.png he is no longer associated with the Ultranationalists]], but [[http://callofduty.wikia.com/wiki/File:Makarov_Vows_Revenge_In_Taped_Message_Article.png he is also considered a terrorist to most international communities, including Russia.]] Those police you see? They're basically modern KGB. It's most likely that the Ultranationalists know it was the work of Makarov, but [[http://callofduty.wikia.com/wiki/File:Vorshevsky-Cullen_Article.png consider that he was funded and aided by the Americans, or that they hired him,]] which would explain to them how he was capable of causing mass destruction as a terrorist and why there was an American body and some dead Russians.

to:

[[folder: Tattooed Terrorists]]
Most Dangerous Terrorist since Osama Bin Laden]]
* So, about that "No Russian" thing... [[http://static.tvtropes.org/pmwiki/pub/images/norussian1.jpg clearly the work of Americans. Clearly.]]
** Uh, a number of Americans have Nazi swastika tattoos. That doesn't make them German. Plus, y'know, the Ultranationalists are in control of a great deal of the Russian media in Modern Warfare.
*** Except the hammer and sickle
Menendez is identified early on the Ultranationalist flag, and the pictured terrorist dies (likely scripted) out on the tarmac. If as "The Most Dangerous Terrorist since Osama Bin Laden." Wouldn't Vladimir Makarov was half as ruthless and clever as he was supposed to be, he wouldn't take have greatly overshadowed Bin Laden by the risk of time Menendez became that image getting out even with a complicit media. Considering powerful? Why not compare Raul to Makarov instead?
** Who said that Black Ops and Modern Warfare were in
the same level continuity?
*** I said it up above, but Viktor Reznov from ''World at War'' was apparently originally meant to be an ancestor of Imran Zakhaev. However, that's pretty much the only concrete connection between the two sub-series, and as I
also has people said up above, now that fly sideways or backwards ''towards you'' if you shoot them before the other terrorists do, I'm more willing sequels to chalk this up to a silly technical oversight.
*** ...it's a ''hammer and sickle''. People get that sort
both of stylised tattoo all the time. Just because it's on a flag doesn't mean it's ultimate proof of membership in an international organisation.
*** Mild note: It's
those games are actually possible to prevent his death, though, of course, extremely difficult to do so.
*** Yeah, it's not like a "CIA" agent would tattoo on a symbol of the Soviet Union while engaging in a FalseFlagOperation where he is "pretending" to be Russian. If the investigators found the symbol, they would probably just dismiss it as an attempt to make the "CIA" agents seem more authentic.
*** Allen himself has a tattoo of [[http://callofduty.wikia.com/wiki/File:AllenAlexei.png Saint Basil's Cathedral]] across his chest; the Russians saw past that. I'd assume that they'd overlook/ignore the hammer and sickle on the Russian dude.
** And we are also forgetting the simplest explanation: if all else failed, Makarov could simply have whatever casualties he took carted off while he had control of the airport, and stowed somewhere. You
out I can't deduce JACK from a tattoo on a body find actual confirmation of that isn't even at the scene.
*** The airport that was full of extremely unfriendly riot police who were trying to kill Makarov? Yeah, real control there. It's pretty hilarious that Mak would spend all that time and effort trying to look like an evil westerner and then have guys with commie tattoos on the team.
*** Yes. The extremely unfriendly riot police that had been TRYING to kill Makarov and who were now lying in various pools of blood courtesy of Allen and the other members of the strike team. Certainly, more would arrive, and the surviving members of the garrison might regroup, but after the showing they were given in the level, that would have taken time, during which they probably would have fallen back to fall back positions either just inside or just outside the airport, and would have waited there for the regulars and Law Enforcement. There is no reason to believe Makarov wouldn't have time to cart away or otherwise dispose of his casualties while the survivors of the massacre were regrouping and waiting for backup, particularly if he had connections within the government itself (which, by all reasoning, he almost certainly did). As for looking like an evil Westerner, they were probably counting on any survivors hearing him speak in English (likely after they thought that they had assumed they were dead) and thus immediately jump to the conclusion that it was the US. That, and the Communist tattoos are not anything you won't see on "veterans" of the Russian prison system or the Gulag, many of whom would have joined Makarov's ranks or who would have been hired by same for his various misdeeds. They could simply claim that it was a Western spy's attempt to pass himself off as one of those who as enlisted by Makarov.
*** Did you play the same level I did? The riot police didn't need to regroup, they were moving in ''as Allen's vision was fading''.
*** Which in and of itself means absolutely nothing. For one, there is always the possibility that the rest of the strike force would have simply driven them back again. And even if we can agree that that isn't the case, any tactical leader worth their salt would tell you that moving forward does not equal launching an attack. For all we know, the riot police saw Allen go down and so they move forward to try and reach cover in order to establish a tighter perimeter and wait for backup (which would be what most units in their situation would do), thus giving Makarov time to do whatever he needs to do regarding the bodies, be it simply leaving them where they are and counting upon the Kremlin's fanatical anti-Americanism to make the difference, to disposing of them (say, by dousing them in any of the many flammable things that are readily available in airports and lighting them up), carting them away via sending one of his henchmen through a fairly little known backdoor, or just stuffing them under an out-of-the-way desk and telling his people involved in the cleanup where they are so THEY can deal with it.
*** There isn't a rest of the strike force, they died or left. There's no evidence Mak left anyone behind alive or that anyone else was operating in the airport; he escaped in the ambulance, leaving nobody of his behind to do anything. You're just making things up in a futile attempt to make sense out of nonsense.
*** Now you are just getting plain insulting, rude, and idiotic. As was REPEATEDLY shown in game, the Ultranationalists are not the united uniform bloc they like the world to think they are. The fact that the airport massacre HAPPENED AT ALL is absolute proof of that. You are extrapolating with NO EVIDENCE whatsoever that Makarov had no time to do anything, and that the police we see advancing when the PC dies are advancing to take the airport once and for all, when, in fact police, tactics tend not to work like that, nevermind the severe losses they had to have taken in attempting to attack Makarov. There is little reason to believe Makarov could not have dealt with the bodies after the mole died, and there is even less reason to believe that even if he couldn't have or didn't, that he could not have sympathizers within the first responders help dispose of the issue after he and the others had fled. Grow up.
***
connection anymore. So, I'd say you're ignoring what we see (that Makarov busts through a police line in part of the airport right, and leaves immediately) to claim that he ''didn't'' leave? We saw the ambulance drive off with him in it, and your talk of sympathisers in the police has no grounding in anything that happens during the game. I repeat, you're just making things up in a futile attempt to make sense out of nonsense.
*** No, he's saying those 5 guys
they aren't the only guys siding with Makarov. Just because you're not personally introduced to the 9001 different members of Makarov's gang doesn't mean they don't exist.
*** So we're back to outright guesswork again, claiming some of the guys shooting
connected at Mak's guys were actually on their side?
*** Ironically, the third game implies that yes, Makarov actually does have enough influence in the Russian government/military that he could likely have evidence like corpses carted off without anyone noticing.
** It's not like the presence of a Russian would completely absolve the US of guilt in the eyes of Russia. There have been US-born agents and terrorists attacking America as long as there's been an America, but we still look at who's pulling the strings.
** Have you guys read any of the newspaper cuttings in Makarov's safehouse? Not only does it show that [[http://callofduty.wikia.com/wiki/File:Makarov_Vows_Revenge_Article.png he is no longer associated with the Ultranationalists]], but [[http://callofduty.wikia.com/wiki/File:Makarov_Vows_Revenge_In_Taped_Message_Article.png he is also considered a terrorist to most international communities, including Russia.]] Those police you see? They're basically modern KGB. It's most likely that the Ultranationalists know it was the work of Makarov, but [[http://callofduty.wikia.com/wiki/File:Vorshevsky-Cullen_Article.png consider that he was funded and aided by the Americans, or that they hired him,]] which would explain to them how he was capable of causing mass destruction as a terrorist and why there was an American body and some dead Russians.
all.



[[folder: Where is Kamarov?]]
* Out of curiosity, what the hell hapened to Kamarov from the first game? I mean, the man leads a BigDamnHeroes style assault in order to save the main characters at the the end of the first game... and then we hear precisely jack shit about him afterwords.
** That really bothered me, too, especially since Kamarov had potential to be an interesting character, given that he's the only important member of the Loyalist army besides Nikolai and apparently has a history with Price and Gaz. Unfortunately, given that the Ultranationalists have full control of Russia by the time of [=MW2=], things aren't looking good for him. The biggest hope for him is that, as I said on the WMG page, he and the rest of the Loyalist holdouts are hiding at the "place" Nikolai mentions at the end of the game.
** Kamarov reappears in ''3''. He's one of the Loyalist holdouts/rebels and heads up the Prague resistance after the Ultranationalist invasion.
[[/folder]]

[[folder: Ghost's Balaclava]]
* How the hell does Ghost speak so clearly with his balaclava on?
** WillingSuspensionOfDisbelief. Players like to hear things they're familiar with.
*** We could also chalk his radio dialogue up to being spoken through a throat mike, which would transmit his words before the balaclava could muffle his voice. No real excuse beyond the above point for non-radio dialogue, though.
[[/folder]]

[[folder: Humvees with Miniguns]]
* Why are all the Humvees equipped with miniguns and none has the more commonly used M2 or Mk. 19? The minigun drains the Humvee's power and the combination of the lack of ironsights and extremely high rate of fire makes it useless in the roles portrayed in the game. While I'm not against the idea of riding a Humvee through the battlefield while going to town on exposed enemies with a weapon that fires 3000 rounds a minute, anyone who claims that using the much more common M2 opposes the RuleOfCool is obviously new to the franchise and has never played the United Offensive expansion pack.
** Most likely reason is the M2 model from the previous game would require actual work to be featured so extensively (invisible hands still steer it when it's briefly seen on a technical) and the ''Shock and Awe'' Mk. 19 model looked terrible. Plus, the same "it's more tacticool" thinking that got things like the WA 2000 and Desert Eagle put in the game.
[[/folder]]

[[folder: What Happened at the Boneyard?]]
* What did Soap and Price find in the air junkyard? They found Makarov's men, and some dudes they didn't know in black.. How did they find out they were Sheperd's men?
** Shepherd's men started shooting at Price and Soap. Soap probably recognizes Shadow Company, seeing how they worked directly under Shepard too - Shadow Company troops extracted Soap and Roach when they bombed the airbase, for example. When Shadow Company soldiers showed up and started firing on them, they pretty quickly figured out what was going on.
** Remember that Price was already suspicious of Shepherd's motivations (see the cutscenes before Contingency and Loose Ends, respectively). Price probably figured out pretty quickly that a bunch of American men who are trying to kill both the 141 and Makarov are from Shepherd. They may also have mentioned Shepherd at some point, or seen a lieutenant of Shepherd's. Alternately, Captain Price's omniscient moustache did it.
[[/folder]]

[[folder: Rojas In General]]
* So, out of all of the things Rojas might know about Makarov, the only thing you get out of him is that Makarov really hates a guy called Prisoner #627, who's in a Russian Gulag in Eastern Russia. Seriously? No Bank account numbers, no transfer points, no addresses, no names of other associates, nothing that an Arms Dealer would logically be expected to know about a particular client. Instead, we get a really obscure tidbit about some guy locked up halfway around the world. Does Makarov just casually mention during arms deals that, "You know, I really hate Americans, but do you know who I hate more than them? Prisoner #627 in a gulag in Eastern Russia."?
** They might've gotten other bits of intel from him, but those are already known and has failed to lead them towards Makarov. Also, Rojas might not have heard about Prisoner #627 from Makarov himself, but rather from a not particularly bright contact or something like that. If Makarov trusts Rojas enough to meet him by himself, then he might've discussed Prisoner #627 with him, assuming Rojas is at least partially sympathetic towards Makarov's Ultranationalists.
* For that matter, Brazil seems like a really out of the way place to get his weapons from. Particularly considering Russia itself has quite a large weapons black market.
** The most likely explanation is that the ruling Ultranationalist regime, considering Makarov and his men dangerous, combs Russia's underworld for him extensively, forcing him to buy weapons from foreign dealers. Of course, if that is the case, then participating in the airport massacre isn't very smart, but as far as we know, he doesn't have any plans for other acts of terrorism inside Russia after the massacre, allowing himself to leave the country without ever needing to return. Or maybe he predicts that the Russian government will be too busy with invading the US to search for him (not that they'd want to, since Allen's body allowed them to put the blame on the US). Besides, there doesn't seem to be many pictures of him apart from CIA's mugshots. Or maybe he's just [[VideoGame/PlantsVsZombies craaaaaazy!!!]]
*** This doesn't make any sense as Makarov is portrayed as being an Ultranationalist himself who seemed to be very close to Zakheav and is probably fairly influential in the Ultranationalist government.
*** Makarov is not influential in the Ultranationalist government. He's a psychotic terrorist who's been conducting a campaign of terror since '01 that's left literally thousands dead; you can see as much if you read carefully over the list of thing he's done in the pre-mission briefing screens. The Ultranationalists want him dead just as much as [=TF141=] and the US does.
** Makarov wants the US to take the fall for the massacre. Any way he can distance Russians from the attack is a benefit to his goal. Perhaps Rojas had supplied the CIA in the past, which could explain how the SAS found him so easily.
** Rojas was not just some random arms dealer. There's a blink-and-you'll miss it bit of text in the opening cutscene for "Takedown" that mentions that he's a major weapons supplier and that he frequently serves as both a dealer for governments and mercenaries and also serves as a buffer between them. So he's definitely not a minor player, especially considering the number of militiamen he appears to have backing him up. He's a big gun runner.
** According to Soap's journal, Rojas was a major arms dealer who was a supplier for the KGB as well as the Ultranationalists. Also, Fregata, the company that was responsible for shipping Makarov's chemical weapons in the third game, was actually owned by Rojas.
[[/folder]]

[[folder: Foley and the Countersign]]
* How the heck did Foley ever make Sergeant?! It's been a while since I played the game, but just taking the word of someone who doesn't know the countersign at face value should be enough to have someone put on latrine duty until judgement day.
** Do the US marines routinely deal with EMP strikes that wipe out the entire coastline during Russian invasions?
*** Rangers are soldiers, not marines.
** The only people to mention the sign and countersign are Cpl. Dunn, who shouts out "star" and the Ranger runner, who is the one who doesn't know the countersign. Later, either Foley or Dunn shout the sign out to a group of passing Russians and then open fire. If Foley in fact doesn't know the countersign, there's nothing in the game to indicate it.
*** The OP isn't suggesting Foley doesn't know the countersign, he's suggesting he's dumb for just trusting what the runner had to say despite the runner not knowing the countersign.
*** Except by the time the runner was saying he didn't know the countersign, you could clearly see he was wearing ACU's, which looks nothing like the Russian Army combat uniform.
** Actually, editing myself here, Foley DOES tell the runner that the countersign is "Texas", and that he should do well to remember it. Soooo, I'm not sure what your original argument is directed at, but it shouldn't be Sgt. Foley.
*** My point was this: Foley is in a combat zone, where hostiles are everywhere. He encounters a runner who does not know the countersign, i.e. may or may not be a friendly (one of the things I remember from my Army days is the phrase "That someone speaks our language and wears our uniform doesn't mean he's one of us). He gives this unidentified person the countersign, which will allow him to identify himself to any American forces in the area as a friendly, even if he isn't. The unidentified then instructs Foley to proceed to a certain location, and Foley takes this at face value, without knowing who this person is, asking if the orders are legit, if the other guy knows anything about what's between here and there, or even to see an ID or a dogtag to get SOME form of confirmation that this guy is who he claims to be. Even allowing for EMP, disrupted comms and general chaos, that is bordering on TooDumbToLive in my book. My first reaction to the situation was "This is a trap..."
*** You're not a soldier in the middle of a Russian invasion where a massive EMP explosion has just wiped out basically all forms of communication, technology and equipment on an entire coastline. You're a troper sitting on his arse at home playing a computer game. Congrats for playing pretend soldier, I guess, but within the context of the game, Foley's reaction is pretty understandable to a clearly American soldier.
*** To be fair, the above troper said they were a real soldier. That said, Foley had to make a judgment call in a chaotic situation.
*** A real soldier who's never had to deal with that situation, which is my point.
*** Which you obviously did and therefore know that such behaviour makes sense. Your point makes no sense, the other comments do. You don't just give some random passerby in an American uniform speaking English YOUR FUCKING CODE and then GO WHERE HE TELLS YOU TO! You first MAKE SURE he is one of yours, I dunno, let him show his ID or something. Especially in the middle of an invasion! That is standard procedure that is hammered into your brain during basic training. Sure, you could argue he might have forgotten it because of the circumstances, but he shows clear professionalism everywhere else. Exept for the part where he keeps the crew of a BMP alive and when someone asks "What's with the crew inside?", his response is just "What about them?" and then it is dropped..."What if they manage to get out and fuck us up from behind, sarge?". I dunno, Foley makes alot of dumb decisions for a Ranger Sgt. and squadleader. The fact that his men stayed alive is more proof of their skill then his.
*** No, my point makes perfect sense - you've never been in that situation, nobody has, there's no historical, military or civilian precedent for it. Stop pretending you're some major OORAH military expert. You're a grunt trying to impress people by dealing with fictional hypotheticals in ways that, as shown below, are easily broken.
*** A grunt who probably has been in situations no soldier has been in before so he knows the importance of following procedure. Especially when things are FUBAR. Things often don't go to plan for soldiers that's why they're expected to follow the rules. It's not like they were under fire or rushed there was time for an ID check.
*** Maybe Foley knew the soldier but didn't recognise him till he was closer.
*** As for that guy, he's in an American uniform, with an American accent, and as I recall, is completely unarmed. Why doesn't he check for identification? ConservationOfDetail and the fact that throughout the entire invasion, the Russians' battle plan is "shoot as many Americans as possible." At no point do they try any sort of underhanded trick, or try and pass themselves off as Americans to get in a cheap shot. And the EMP was a complete suprise to them on account of all their helicopters falling out of the sky. He (correctly) assumed that the Russians, having not predicted a situation where all troops would be cut off from radio contact, would not have a soldier conviently ready in an American uniform with a flawless accent to run around telling Americans who are also cut off from command to head into a trap, especially considering you run into the soldier no less than three minutes after the EMP wave hit. So he didn't check the guy for ID because the odds of the Russians being able to have such an elaborate ruse set up that would only be useful in a situation that they had no way to predict and completely destroyed their air support and armour capabilities were so astronomical that it wasn't worth considering.
*** Part of the fun of being in command is getting to be the guy who has to make judgement calls on zero seconds' notice, with insufficient information to be certain about anything, and with the prize for guessing wrong being 'you and everybody with you dies'. Still want to be squad leader?
*** ^ This, so much. Foley made a judgment call on the situation based on what he knew. Guess what? He was right.
*** Funny thing, you'd think operation security would be ''more'' important in a shooting war.
*** Note that while Private Dumbjohn there didn't remember the countersign, he ''did'' know the name of the colonel in charge of the task force. Foley probably took that as a big clue dude was from the right side, seeing as how if the Russians had penetrated them deeply enough to know that kind of current operational data, then they'd also know the password.
[[/folder]]

[[folder: "30,000 Men in the Blink of an Eye"]]
* Just how did Shepherd lose 30,000 men in the blink of an eye? It was a fairly small nuke that went off in the middle of a city - if an entire corps worth of men was caught in the blast, they must have been absurdly densely packed. Maybe if there were other bombs that went off elsewhere at the same time, but no mention is made of anything like that. 3,000 seems more plausible in those circumstances.
** Hiroshima and Nagasaki killed about 100,000 people per blast. Only the U.S Soldiers who died are ever talked about as casualties in the explosion meaning that many thousands of civilians could have also died. All it takes is a nuke in the kiloton range to be powerful enough to destroy a city. I could realistically imagine that many people dying in the explosion seen in the game, especially given the fallout radiation and debris that would fill the air.
** The casualties likely weren't entirely due to the blast; Shepard probably also lost a lot of people to fallout and other radiation, and more than a few people were probably permenantly blinded by the initiation, making them casualties as well.
** Why would the people who got their eyes fried by the flash be counted as dead? They're ''blinded'', sure, but not ''dead''. Then again, they'd probably have to quit the military because of their incapacitation, and Shepherd seems like the type to think that anyone who quits the military might as well be dead.
*** Because "casualty" does not equal "dead". "Casualty" is an individual so badly injured they can no longer continue combat in any capacity. Blindness would count.
*** I don't think 'Lost' was supposed to refer to casualties, I think it was meant to imply KIA, and even if it was not, 30,000 is a lot of casualties. To put it in context a US marine division is around twenty thousand men strong and even in an assault would be spread over a very wide operational area to give its individual elements room to maneuver. The bomb portrayed in Modern Warfare 1 and 3 was not particularly high yield. The affects of fallout on casualty counts are also greatly exaggerated.
[[/folder]]

[[folder: Price Shooting Down the Pave Low]]
* Endgame, ''Modern Warfare 2''. How the ''hell'' does Price manage to shoot down [[spoiler: Shepherd's Pave Low]] - a heavily-armored 21-ton giant - with only an assault rifle? I've watched the [[http://www.youtube.com/watch?v=Vt7q4D3cllE&feature=channel Youtube video (see 3:00)]]: he's not using using the attached M203, he's not firing into the hold from the cargo hatch, and he sure as hell isn't duplicating his trick with the Barrett .50cal from ''[=MW1=]''. Instead, he [[spoiler:knocks out the helo with three shots into the belly armor]], which somehow causes an engine explosion. ''Huh?''
** [[http://media.photobucket.com/image/pavelow%20rotor/lastman76/Transformers/TransformerBlackout.jpg See those four pipes connecting the rotor to the fuselage?]] Those adjust pitch. You could knock one of those out and completely mess with the heli's pitch. That could help explain HOW it goes down, and IIRC, the last shot goes towards the rotorbox.
*** I just want to point out that that kind of a shot is a once in a lifetime shot that would be pretty friggin' hard to do, with the movement of the boat, movement of the chopper, rotor wash, etc. Why they couldn't have used the M203 is beyond me, and I think the M203 would have been a hell of a lot cooler, watching in slow motion as a grenade lobs out and smashes into the cockpit, blowing up the pilots and sending the thing down.
** Don't forget, Price took out a chopper in "One Shot, One Kill" with a regular rifle (not the Barrett, I'm talking about the chopper that crashes on [=McMillan=]). He's done it before.
*** Yeah, it's the same way they take out the Hinds in the first MW - a pretty subtle shout out given the rest of the game.
[[/folder]]

[[folder: Dunn and the EMP]]
* When the EMP shit is falling from the sky, Cpl. Dunn is being completely awesome at dodging the falling shit. Someone shouts out "What the hell is goin' on?!" and Dunn is the one to answer back "EMP!!!". Then, later on, after shit has stopped falling, Dunn asks "Hey, is your Red Dot working? Mine's out." "Mine's down too. This is weird, bro." Dunn shouted that they had an EMP, but somehow forgets that it takes out Red Dot Sights? Why?
** The only answer this trooper can come up with is, how often does one experience an EMP? Best as he can recall, it might have been a moment of disbelief over the whole situation. I mean, on one end you could argue he should not be surprised, on another, how many times does one walk on War torn streets of Washington DC? He might have been going through some moments of disbelief before continuing on. But that is just my guess, I could be wrong.
** I was under the impression that Corporal Dunn was simply trying to confirm that what just happened was the result of an EMP, for if it was, then all of their electronic sight mechanisms on their guns should be short-circuited. What you should be bugged about is that Dunn has a freaking thermal sight on his gun and not a red dot sight.
** The best I figured was a bad script. Maybe they meant for another character to read that line, and Dunn to reply with something else. I also don't think he had a moment of disbelief because he seems quite clear headed and knows the situation up until he forgets that his Red Dot/Thermal Scope doesn't work after an EMP.
*** A raise of hands of tropers who have lived through a live EMP blast caused by a nuclear weapon and then trying to use a red dot sight afterward? When you hear of [=EMPs=] and such, you think of the larger electronics that get zapped with sophisticated components and such. The radios, televisions, computers, and helicopters are affected. One does not expect simpler devices like your coffee maker or red dot sight to crap out.
*** Sounds plausible. I mean, they are only Rangers. Except for Ramirez, he's something else that's better than the rest of the squad. I guess I should expect that the Rangers wouldn't know what was going on compared to S.A.S. or TF 141, who are the best of the best in terms of war in these games.
[[/folder]]

[[folder: Soap's Promotion to Captain]]
* Is it realistic for Soap to be promoted all the way from Sergeant to Captain in 5 years? Even if he received a battlefield promotion as a result of the events of CoD4, that does seem pretty quick. Or is it a thing like the Navy where every SAS unit commander is referred to as "Captain"?
** Soap is not part of any conventional military force at that point, and therefore is not subject to the usual limitations on advancement. With Shepherd in command, he could just have arbitrarily said "[=MacTavish=], you're Captain now. Paperwork will be on your desk tomorrow." and that would be that.
*** The Brits have an accelerated O.C.S. equivalent for so-called "Late Entry" officers (enlisted soldiers promoted to officer rank), which is only four weeks. Going from 2nd Lieutenant to Captain in five years (if we assume Soap was promoted for his actions in [=MW1=]) requires that Soap be on the short-list for promotion as soon as regulations allow it, but given his skill and service record, that is more likely than not. TL:DR: It's possible, even for non-action heroes, but exceptional.
[[/folder]]

[[folder: Treason Charges]]
* How the hell are Price and Soap [[spoiler: wanted for treason]] by the end of the game? They're ''British''.
** Why would that matter? Task Force 141 is an international initiative, the UK and US are tightly interlinked politically, and General Shepherd is a hero beyond reproach. If he says that Soap and Price betrayed his team and their country, the UK will declare them traitors pretty quickly.
*** General Shepherd is not a hero to the British, to whom he is simply a (respected, admittedly) soldier. If David Petraeus accused two officers in the SAS of being traitors by virtue of something they did during combined operations in Afghanistan, the UK would absolutely '''not''' go "okay, they must be traitors then". There would, at the very least, be a serious investigation into the matter, which would take weeks. The idea that the UK would simply take the word of a senior American general is utterly absurd.
*** They're still part of a joint, international task force made up of troops from multiple countries. If their CO reports that they've gone rogue and can fabricate evidence that they have, then it stands to reason that it would be accepted.
*** In addition, we only know that Soap and Price are wanted for treason due to the loading screen for the last mission, the timeframe for which we don't actually know, as it is a recording. It could have been weeks or months after they went rogue and killed Shepherd.
*** Remember that Price led an unauthorized mission into Russia and ''fired a nuclear warhead at the United States.'' Yes, we the players know he did it to defeat the invading Russians but the Americans don't know that. Sheppard could have easily spun him as working with Makarov.
*** He ''did'' spin it as being caused by Makarov. When the missile launches, he's talking with the [=SecDef=] and appears to be spinning the thing as Makarov's fault. All Shepherd would need to do then would be to reveal that TF 141 members went rogue and fired the missile (absolutely true) and pin it on Makarov, and Price is now guilty of collaborating with international terrorists and launching a nuclear missile at the United States, which is an ally of the UK. Treason would ensue instantly.
[[/folder]]

[[folder: Foley As Platoon Leader]]
* This troper doesn't know if the Rangers are organized differently from the regular army, but is Foley the platoon leader? Shouldn't a Lieutenant be in charge?
** He specifies that he's "Acting commander of Hunter Two-One". There was presumably a Lieutenant commander at some point, but he was promoted/transferred/killed, which left Foley in charge.
** No, Foley is not a platoon leader. He is a squad leader. A platoon leader's callsign in this case would be Hunter 2 as for 2nd platoon, "Hunter" company. Foley's callsign is for 1st squad, 2nd platoon, "Hunter" Company. I am not sure about the "Actual" part. If he is an E-5 Sergeant rather than an E-6 Staff Sergeant, that would be why he is only the acting squad leader rather the original squad leader.
*** Probably the case. When we see him in "SSDD" and "Team Player", there's no reference to Foley being the commander of Hunter 2-1. The commander of 2-1 was probably separated or something during the course of Team Player, explaining why we never see him and why Foley is the immediate commander during that mission. Then, during the Russian invasion, the commander of Hunter 2-1 was killed(which makes perfect sense, considering it was a massive surprise attack) and Foley became acting commander.
*** From what I understand, "actual" means you are speaking directly to the commander of the whatever unit. "Hunter 2-1" would be the radioman. "Hunter 2-1 actual" would be Foley, the commander, himself.
[[/folder]]

[[folder: Russians Knowing About Allen]]
* How did the Russians know that Allen was an American? He was dressed the same as the other memeber's of Makarov's squad, and, to my knowledge, American corpses don't suddenly sprout neon signs reading "Hello, I am an American". And why couldn't the FSB just tail the ambulance that clearly shot Allen until it reached its destination to ask them what had just happened?
** Presumably, they investigated. Like, say, took his facial features and ran a search based on their databases. Shepherd would have every reason to let it be known that Allen was a CIA agent. The Russians look through their databases, find a match for a recently promoted field agent assigned to Makarov's group, and go from there. And the FSB doesn't know immediately that the ambulance's crew shot Allen; all they know is that there's a ton of chaos at the airport, terrorists are running around, they've got dozens of corpses of their own men and hundreds of dead civilians, and there's an ambulance pulling out right in front of them, and look, there's a corpse. The situation is too violent and chaotic to organize a tailing of a suspicious vehicle; by the time the FSB agents who've found Allen's body have made the connections, gotten on the radio to their superiors, and the superiors organized a pursuit, the ambulance is going to be long gone and Makarov's likely going to have switched vehicles. It won't help that the radios are going to be clogged with a horrific slew of conflicting reports and radio traffic as everyone tries to report in, people call for help and medical support, morons on certain channels will be hot-miking and locking up that entire channel, and their superiors are going to have to coordinate multiple teams of agents, EMT vehicles, regular police, and likely military. The communications situation in any disaster or terrorist attack like this is a mess no matter how well-trained your operators are, so I see why Makarov is able to escape before the FSB can arrange a pursuit of the suspicious ambulance.
** How did they know Allen was American? Well, Makarov knew and the only reason he killed Allen in the first place was so there would be a dead American for the police to find. Two possibilities: either the police/FSB/newspapers do their job well enough to trace Allen back to the States, or Makarov simply makes a phonecall to prod them in the right direction. There's also a third possibility: that the New Russian government doesn't give two shits and was planning on using the massacre as a pretext for invasion no matter what (hence "No Russian"), Allen landing in their lap being just the cherry on the cake. Saves them the trouble of manufacturing evidence for the benefit of the international community.
** [=MW3=] confirms that Makarov's influence within the Ultranationalist government is strong enough that he can initiate a massive invasion of Europe on his own. With such a massive degree of covert power, the airport attack was pretty much just a manufactured incident that he used to provide a pretext for the war. He can pretty much just spin Allen's presence in any direction he wants, and the government will dance to his tune. He's basically just planting evidence that the agencies under his thumb will then find and reach the conclusions he tells them to find to manufacture the evidence for American guilt. It's all one massive setup to force Vorshevsky, Makarov's biggest and most difficult obstacle, to go to war regardless of his own objections.
[[/folder]]

[[folder: Russians Only Attacking the East Coast]]
* Why in God's name did the Russians only attack the East Coast? There's a HUGE piece of American territory literally next door to Russia. Why the hell didn't they just invade Alaska, occupy it, and then use it as a launching point to attack the West Coast and other states?
** They did. There are massive fleets of aircraft visible on both the East and West coasts. The ones on the west coast didn't see them because they weren't close enough yet. That's also why the east coast station didn't detect them until they were already there.
*** Weren't those just phantom dots caused by the Russians cracking the ACS, though? Really, if they were invading the US through somewhere other than Virginia and New York there should have been ''some'' mention of it in either the second or third games.
*** Indeed, the "massive fleets of aircraft" were just phantom dots that were used to distract NORAD until it was too late for them.
[[/folder]]

[[folder: Operation Kingfish]]
* How exactly does one reconcile the events of Operation: Kingfish with normal Call of Duty canon? The principal problem is that it shows Price working with the 141, even though that would've given Soap more than enough time to return his M1911. Watch here (you have to be signed in to watch it): http://www.youtube.com/watch?v=afs8lcfBY7Q
** Kingfish is not canon at all.
** Well, that sure simplifies everything. But then why show it at [=CoD=] XP? Fanon FTW
*** Because it's a really well-made fan-film, maybe?
*** The principal problem you are talking about can easily be reconciled by saying that Price wanted Soap to keep the gun that killed Zakaev and that Soap, out of guilt for holding on to it after he saw Price get left for dead/captured by the enemy, wanted to give it back to make amends. Anyway, it actually makes plenty of sense for Price to have been in command of the Task Force 141 before he was captured and here is why: 1) Price was airlifted to safety by the Russian Loyalists, it doesn't make sense that Price would be captured by the Ultra-nationalists and Soap wouldn't be caught too. Besides, after the Americans and British stopped Zakaev's plans and killed the man himself, the Ultra-nationalists wouldn't exactly be in a state to '''immediately''' capture Price literally hours or even days after the fact. 2) Price is immediately given command of the 141 after he is rescued from the Russian Gulag, it wouldn't make sense to do that unless Price had seniority over Soap as commander of the unit as both of them have the rank of Captain. Captain Price could never have been a former commander of the unit if he had been imprisoned for the entire 5 years between Modern Warfare 1 and 2. Also, 3) Captain Price's voice actor provides some Word of God on the matter. He said that Price had been imprisoned for 2 years by the time of Modern Warfare 2, so this sets the date of Operation Kingfish (if canon) at 2014.
*** Okay, apparently [[http://callofduty.wikia.com/wiki/Operation_Kingfish Kingfish]] ''is'' canon, and it took place in late 2013.
*** What about Soap's journal, though? He says he "lost" Price at the bridge in "Game Over" and that Price was in the gulag for five years. Also he doesn't mention Operation Kingfish at all.
*** I don't think that picture would technically count as canon, as it contradicts the journal. Its probably just a ShoutOut to the guys who did Kingfish.
*** Okay apparently it actually isn't canon at all. People on the Call of Duty Wiki need to make up their goddamn minds and stop pissing me off.
*** Price, and a few others, refer to him as Kingfish in the game a few times too...Franchise/StarWars here we come.
** The problem with ''Operation Kingfish'': it's confirmed canon, yes. And the six people there were Frost and Sandman on the sniper team, and Roach, Soap, Ghost, and Price on the assault team. This means Price knows and has worked with Roach before the events of ''2''. But him decking Roach in the Gulag level seems to imply that he doesn't know who Roach is, only Soap.
*** Price decked Roach because he was an armed and armored soldier blasting through a wall a few meters away, and he was in the middle of choking a guard to death and taking his weapon. He wasn't even looking at Roach when he decked him; the choked Russian soldier blocked his view of Roach's face.
*** The photo at the end of the game doesn't show Frost and Roach, therefore if the operation even happened at all (which hasn't actually been ''officially'' confirmed as far as I'm aware) they likely weren't part of the operation.
[[/folder]]

[[folder: Nikolai's Mobility]]
* How did Nikolai manage to get to Rio/Afghanistan on such short notice? Soap calls him on a payphone and viola, there he is. How does he do that?
** Nikolai is either just that damned good, or, more likely, Soap and [=TF141=] has him on standby as an emergency extraction resource. The fact that he knows where "the sub" seems to be indicates that Soap has him attached to the 141 as some form of plausibly deniable resource for these sorts of occasions. Soap knows he is going to Rio, so he calls up Nikolai, who heads to Brazil just in case he is needed.
** This Troper is now adopting 'viola' in place of 'voila' in all future conversations ;)
[[/folder]]

[[folder: Ghost's graphic novel]]
* I still don't get the whole "this is your mother's skull" torture scene. Riley is stripped and fondled while being shown a skull... and is then told this is how each day will start and "the choice is yours." What choice, between the skull or the naked lady? What was the point? To get him to associate pleasure with seeing a skull? To mess him up in general? And why does he end up smiling and cuddling the skull?
[[/folder]]

[[folder: 30,000 of Shepherd's men??]]
* So, I'm not an expert on the military, but Shepherd's definitely part of the army, seeing as he has command over the ==ARMY== Rangers. But then he goes into how he lost 30,000 men in the blink of an eye, obviously the nuke in COD4. However, the soldiers in that game were part of the Marine corps, which, last time I checked, was entirely independent from the army. So what, was there a seperate group of army soldiers with the marines in that city? Did Shepherd somehow switch from the Marines to the Army, or what?
** Marines were part of the units attacking the city, but they weren't the only ones. It was a joint US military task force; Marines, Army, Navy and Air Force were all present. Shepherd appears to be the joint task force commander of the entire operation, and came from the Army.
[[/folder]]

[[folder: Rojas, Prisoner 627, and Makarov]]
* So early on in the campaign, it's established that your goal is to track down Makarov, and your first lead takes you to Brazil, which leads to a Russian gulag where you find out that "Prisoner 627" is Captain Price. Price proceeds to launch the nuke, EMP, yada yada. But, at no point does Price say "I have crucial information on Makarov that will allow you to catch the guy". So you trotted all over the globe exploring this supposed lead on Makarov and in the end it doesn't go anywhere. But then in an unrelated development, Shepherd magically comes up with the location for Makarov's last two safehouses and allows the plot to continue?
** No one ever said that Price knew anything secret about Makarov. Soap explicitly says that the reason they went after Price was because they knew Makarov hated him and that they were going to use him as bait to draw Makarov out. As for Shepherd having secret information on Makarov, yeah, he does. Not only does Makarov also have secret intel on Shepherd, implying that they were working together in some capacity, but having intel on valuable enemy targets is part of a commander's job. There's nothing "magical" about it.
[[/folder]]

!!World at War

* Since they saw fit to introduce Japanese enemies and new environments in this game, why did they have to recycle the Soviet scenarios from the previous games? Couldn't they at least have an epilogue mission set during the battle for Manchuria?
** I don't recall fighting for Berlin in previous Soviet campaigns. Then again, I never played 1 or 3, so maybe I don't know what I'm talking about.
*** 1 ended with you entering the Reichstag and raising the flag on the balcony. It was the exact same scenario, though the level was less elaborate.
*** I assume because the Battle for Manchuria would have been extremely one sided like it was in real life, with really poorly trained and unarmored Japanese soldiers taking on the best of the best of the Soviet army. That and it took place after the atomic bombings so the ending would have been off. Though that still doesn't explain why they didn't include the Prague Offensive, the final offensive in the West for the Soviets or why they didn't include a British campaign with a final showdown in Italy.
*** Still, having the Soviets face the Japanese would be the one thing that would link the two campaigns thematically. It could have been interesting if the opening level of the game was set during the climax of the battle of Khalkin Gol and the final one sometime during the invasion of Manchuria. But Main/SmallReferencePools and all that...
*** Maybe the invasion of Manchuria was such a CurbStompBattle because the Soviets had [[OneManArmy Dimitri]]?
*** Not to mention, Brits were in the PTO to some extent. Did they never hear of Burma?
*** Good points, there was ample opportunity to have fresh scenarios included. Perhaps something from Operation Bagration, or defending against the final Axis offensive in Hungary in January of 1945. The WWII setting offers lots of untapped potential in terms of battles and settings, but game makers invariably keep recycling the same few battles and theatres over and over again.
*** I'm really hoping a future title features Burma or something similar for the Pacific Theatre. As for the Eastern Front, missions don't necessarily have to be from the end of the war. I'm pretty sure the Siege of Leningrad hasn't been in a Call of Duty game yet. Also, I think [=CoD3=] had the right idea, letting you play the Polish and Canadians. Maybe a later game could also use more overlooked armies, like the Australians, Nationalist China, or the Free French or something.
** Or perhaps the North African Campaign against Italy. As American or British forces.
* How exactly did the ranking system work in the Red Army? Dimitri killed Amsel by himself (more or less), but three years later, he is still a private? What? Reznov talks of him as a god, but he is only a lowly private. Also, something else that bugs me in games like this...why do the privates always take point and lead the higher ranking people through the war?
** This may be an aversion of AuthorityEqualsAsskicking. In real life, privates ''often'' take point, especially in militaries that use casualty-prone tactics like the Red Army. That level in Call of Duty 1 where a Soviet sargeant is basically using you, the unarmed conscript, to draw machine gun fire so he can move from cover to cover safely? Realistic.
** Likewise, being a great fighter or sniper doesn't guarantee you'll get promoted. Or that you'll ''stay'' promoted. You have to be able to lead and to fit into the military hierarchy. Maybe Dimitri gets into drunken brawls when he's off-duty and keeps getting busted back to private. He wouldn't be the first man with that problem. In that case, nobody would want him in charge of a squad, even though everybody wants him ''in'' their squad.
*** But wait...there was a three-year difference between the time Dmitri shot Amsel and the time when Reznov found him captured in the house. Reznov seemed pretty surprised to me; I figured that Dmitri was separated from Reznov and, sometime during the three years, was captured by the Germans.
*** [[OhNoNotAgain Maybe his tendency to get captured is what's keeping him from being promoted.]]
*** You probably meant that as a joke, but it isn't as implausible as it sounds: Stalin was VERY paranoid about those who had been captured by the enemy, and a great deal of them, when "freed", went straight from the POW camps to the Gulag. If the Kremlin knows about this, Dimitri might be lucky to escape with his life.
*** Uh, have we forgotten that Dmitri NEVER SPEAKS? He couldn't even be promoted to the equivalent of lance corporal - how would he give orders to a fireteam? You don't get promoted to the position of general based on your killcount (Unless it's GFTB). He might have quite a few medals the player doesn't know about, though. Still, how many mute people can even get into the army? They probably made an exception for him just because of his sheer awesomeness. This would also explain why he's allowed to continue fighting after being captured (being just that badass).
*** Well, he DOES speak. He has one line in ''VideoGame/CallOfDutyBlackOps''. Maybe they don't promote him because he's not a People Person(TM), [[LonersAreFreaks and we all know what that means.]]
** I believe the answer is simpler than that. The Red Army didn't belive much in promotions in wartime. During WWII the Red army had Majors commanding Armies. Not Major Generals. Majors. No reason to go through that bureaucratic brouhaha for someone who is probably going to die, after all. People were usually just shunted up the ladder of responsibility, and it was made sure everyone knew who was in charge, and after the war, if you survived and weren't disgraced, you got the rank you'd earned.
* Another thing about ranks and chain of command: In the shooting gallery mission, the commander of your flying boat radios Major Gordon for permission to attack the Japanese convoy. Assuming this is the same character mentioned and seen in the Marine levels, this raises the question: Why would a Navy pilot need the approval of a mid-ranking USMC officer in order to attack a convoy? Surely, it would be a matter for the Navy authorities in the region?
** It's at least possible that the Navy pilot is assigned to a mixed Navy-Marine task force or combat team. Gordon might be his immediate superior.
* Another thing on the PBY Flying Boat level. After a certain point, when you're firing the rear facing machine gun, a stray flak burst almost kills you and puts quite a few large holes in the underside of the airplane, large enough to quite clearly see out of. Now, when the flying boat is about to touch down on water to pick up survivors, you're ordered to close the rear hatch to prevent water from coming in, wouldn't that be useless since water will still leak in from all the holes in the back? Wouldn't landing cause the plane to sink?
** Judging by photos of Catalinas on the water I found through Google image search, it seems like that section is far enough above the waterline that there is no real danger of flooding in calm seas. You probably would not be flooded and sunk if you left the hatch open, it is just a safety precaution.
* Why does it seem like grenades are just magically attracted to you in Veteran mode? This Troper found that even if the mooks throw the grenades in the direction you are facing towards your allies, the frakking grenades come flying right back at you and land very neatly in your lap. So much the worse when enemies respawn - expect more than 4 grenades to surround you. Oh, and your allies like throwing grenades in your direction, too.
** It's either grenade spam, or gunfire ''and'' grenade spam. Oh, and there was also a grenade magnet implanted in your body when you play on Veteran, FYI.
* This Troper also found it weird when Pvt. Polonsky started an argument with Maj. Gordon. A freaking major. Being in the service, I know that this just doesn't happen unless one wants a one-way ticket out of the service...or jail time.
** Considering how nonchalant Maj. Gordon is about this after Polonsky's rant, we can either assume they have a non spoken agreement that he allows his soldiers to vent in high stress environments, or he just doesn't care. Still extremely unprofessional on Polonsky's part, considering how much respect rank is given in the military.
*** I'm not historically astute enough to know if this is possible, but could Polonsky be a conscript? It would certainly explain some apathy towards military discipline; maybe talking back to officers is what he does instead of wearing dresses.
*** Yes, Polansky could certainly have been conscripted (or, more accurately, drafted). While WWII saw a heavier participation by volunteers and a willingness by conscripts/draftees to fight than the historical average, breakdowns in morale and discipline were hardly impossible.
** Or they were all perfectly aware of how ridiculous the situation was and Gordon was willing to let it slide.
* This Troper doesn't claim to be an expert on how PBY Catalinas did their job, but it seems odd that in "Black Cats", Manta Ray and Hammerhead attack the Japanese convoy with nothing but guns, and destroy all of them. Considering the considerable load of bombs and torpedoes such planes could carry, you'd think that they'd use those. The only explanation I can think of is that since they were the Japanese equivalent of Q-ships (regular civilian freighters with hidden guns bolted on), they were unarmoured and did not require such heavy ordnance to destroy, but I'm not sure.
** Judging from the dialog on how they seemed to stumble upon the merchant convoy, and the fact they were so close to an American fleet, I assume the PBY was either a search and rescue craft operating in the area in case of attack or a recon plane for the fleet. It explains why they only seemed to use machine guns and cannons, as that was the standard self defense armament. And 20MM cannons were pretty much the standard anti-shipping gun, as B-25 Mitchel's equipped solely with fifty calibur and 20MM cannons roamed Japanese shipping lanes and engaged merchant ships with guns all the time.
*** Uh, no. The "commerce destroyers" packed about a dozen .50 cals in the nose but they also carried bombs. The guns were mostly used for flak suppression and messing up anything above the waterline (Beaufighters had 4 cannon and 4-6 guns, but no bombs, they just straffed). Then you did an S turn and skipped a bomb into the ship to let in the water. Bismark Sea was the classic case. 8 merchant ships and 4 destroyers sunk in 2 attacks over two days (by about 60 odd bombers of mixed types and 100+ fighters).
** Also, [[AndKnowingIsHalfTheBattle Catalinas don't have internal bomb bays]], any munitions they carried (bombs or torpedoes, normally) would be on a pylon on each wing. They didn't really carry as much as you'd expect them to, but then, bombing wasn't strictly their hat. The "Black Cats" were known to go on extended night time raids where they'd bomb a Japanese base, then start making passes with the crew throwing hand grenades and whatever munitions they could stack on the bunks and fuse by hand, like [[ImprovisedWeapon improvised bombs]] and even their garbage, all to mostly just [[HumansAreBastards keep the enemy from getting a peaceful night's sleep.]] Ever blew over the top of an open beer bottle like a flute? Turns out, if you fling one of those things out the door of a plane in flight, it makes a ''[[HellIsThatNoise seriously]]'' [[HellIsThatNoise scary noise]].
** The machineguns on the Manta Ray and Hammerhead are capable of shreading through the thin armor on Merchant ships. Merchant ships aren't warships, they dont have 4" steel armor like WWII warships at the time. The amount of munitions a Japanese merchant ship resuppling the front carried would be an easy target of internal explosions.
* For God's sake, just give each nation its own weapons and let them speak in their native languages ''all'' the time.
** Each nation ''does'' have its own weapons, aren't you paying attention?
** About the language thing--is it too hard to subtitle what the enemy's saying? ''VideoGame/CallOfDuty: World at War'' is a much better game than say, ''VideoGame/MedalOfHonorVanguard'', but even ''Vanguard'' had blasted subtitles for the enemy phrases.
*** I'm pretty sure there's no subtitles because Dmitri and Miller don't speak German or Japanese, respectively.
*** I'd at least like an option for it after the game is beaten once. I just want to know what they're saying.
*** "There they are!" "Shoot at him!" "Fire in the hole!", and "Look out! Grenade!". There, I just summed up all of what they are yelling in a nutshell.
*** You forgot [[MemeticMutation "Telephone pole!"]].
* With Marines always boasting about how they "never leave a man behind", how come two Marines stay behind while the rest take the only boats off the island at the end of the level "Semper Fi" while the beach is still crawling with Japanese after the bombs go off?
** If you take your time reaching the boats both soldiers will be killed by the advancing Japanese, so I assume it's merely an oversight since most people will immediately rush towards the boats and allow the two soldiers to live unintentionally.
** Several soldiers were actually unintentionally left behind during the real-life Makin raid. They were captured and executed by the Japanese.
* What bugs me is that the [[SawedOffShotgun sawed-off shotgun]] just isn't as fun to use as you'd expect it be. Killing Nazis is fun, double-barrel shotguns are fun...and yet I still end up wishing I had the trench gun instead. Oh wait, maybe it's because you can't fire both barrels at once like in Doom 2. That would've been awesome. [[ThereIsNoKillLikeOverkill Needlessly destructive]] and maybe a GameBreaker...but still awesome.
* Why do '''all''' the German soldiers in the Soviet campaign look the same, except for when you storm the Reichstag? I don't know if my game was glitched or something, but every German soldier had the exact same appearance, with their tunic sleeves rolled up and all. But then you get to the Reichstag, and suddenly, there's variety galore. Why? If they had all these models of German soldiers, why did they just use '''one''' until the final two missions?
** Possibly to imply that the Player Character has gone slightly insane during the war? I haven't played the game, but judging by the fact that the Germans only appear in the RUSSIAN campaign...
*** Well, the American campaign in ''World at War'' is set in the Pacific, so I'd say it makes perfect sense that there aren't any Germans in that part of it.
* It's been established throughout the game that I am essentially an invincible god of war. Throughout the Soviet campaign, I have located enemy snipers by standing up and waiting for them open fire. [[OneManArmy I have personally slaughtered entire regiments of Nazis]]. Nobody advances until I do. I have been blown up, [[MadeOfIron shot more times than all the targets at a shooting range combined]], and apparently have Wolverine's [[HealingFactor healing factor]]. So, ''obviously'', a single pistol shot from a wounded enemy is enough to kill me.
** Which is why your fate is ambiguous. You don't exactly fall over at the end of Reznov's speech at the end and you are apparently well enough to stand. Coupled with Reznov's assurance that you will live (though that could be bravado), really, there is no clear evidence that Dimitri dies from the pistol shot.
*** A single 9mm pistol round is highly unlikely to kill an adult human male, unless it hits something important. (Or medical aid is not given at all and they bleed out.) Judging by the angle and the way you're limping, it seems like you got shot in the gut. You'll be fine.
*** This is usually where someone says "GameplayAndStorySegregation".
*** Technically, Reznov directly says that he'd '...make it through it. [He] always [does]'. Petrenko's death is about as implied as Soap's. Regardless, with Black Ops out... he's alive.
*** There's a lot of that in this game. In the marine's mission when the first sergeant guy gets stabbed and dies at the end, I heard the Japanese guy screaming "bansai" and immediately knew what door he was going to pop out of, and when he did, I emptied a whole Garand clip into him point blank before the scripted stabbing even happened.
*** This is actually a case of GameplayAndStoryIntegration, oddly enough. You ever shoot a guy with a pistol in close range in this game? The wiki places the P38's singleplayer damage values at a maximum of 140 for a close-range shot. You and any given enemy only have 100 HitPoints maximum.
* The [[PrecisionFStrike fucking]] [[ThatOneLevel Vendetta]] sniper battle on [[HarderThanHard Veteran]]. Every other German in the whole damn level dies from 1 shot to the face, this asshole takes 3. He also can tell exactly where you are at all times (a luxury you don't have) and can kill you with one shot to ANYWHERE. I know it's supposed to be challenging, but this is [[TheComputerIsACheatingBastard cheating bastard]] level hard.
** As far as I saw, the player doesn't have nearly as much space to shoot from in his building compared to the entire apartment building the German guy has, hence why he always knows where you are. As for the impossible durability, though, I've got nothing; considering everything else I have against the game, Treyarch may not have had much clue what exactly they were doing when they made it (they shaped up for Black Ops, though).
* In the Soviet mission "Their Land, Their Blood", at the start, there's several things about it that bothered me. For one, Dimitri is being held prisoner by 3 German soldiers, but for some reason, his rifle is on a table right next to him, easily within reach. Why would his rifle be loaded and right next to him if he's a hostage? Secondly, there are 3 Germans, all with submachine guns and automatic rifles, and your guy was reaching for a slow-firing bolt action rifle, but when you start, you find that Dimitri apparently had a Tokarev pistol on him the whole time that they didn't take either. So why was he reaching for a gun that would just get him killed when he could have shot all 3 of them in the back of the head in like 2 seconds immediately after waking up?
** Also, IRL, Soviet troops would have immediately executed Dimitri as a traitor for allowing himself to be taken alive. It doesn't matter how badass he is, Stalin denounced his own son as a traitor after he was captured.
*** Not necessarily, sometime Stalin put such men in Gulags instead of killing them outright. Plus, the war was almost over and too many men had died on the Russian side by then that any man willing and able-bodied enough to fight would be called upon in the push towards Berlin, even a captured man like Dimitri. Besides, Chernov and Reznov were the only people who knew he was captured as they are the ones who stormed the building he was captured in and rescued him, they weren't under any obligation to reveal to command that Dimitri had been captured if they didn't feel like outing a friend.
*** Stalin was also known to take deserters and former [=POWs=] and make them into units who's duty it was to be cannon fodder and perform the worst jobs. With Reznov in for his injury, Chernov for his cowardice, and Dimitri for his capture they all could have been part of a unit meant for suicide missions and taking it to another level of Badass that they survived!
*** This troper thought the implication is that Dimitri had only been prisoner for maybe a few minutes, at most. Maybe he was just knocked unconscious by a shell burst and woke up with some Germans around him.
*** Actually, in ''Black Ops'', Dimitri and Reznov are deployed to the Arctic Circle to mop up some Nazis there (bordering on ReassignedToAntarctica): Dimitri ends up dying in a gas chamber and Reznov just barely escapes, only to be recaptured and sent to the Vorkuta Gulag. Chernov does not appear, and isn't even mentioned, leaving his fate after being roasted on the Reichstag steps ambiguous: he may have died there, or he may have been sent back to Russia, [[FateWorseThanDeath in which case dying in Germany may have actually been preferable]].
** As for the Tokarev, Reznov may have [[RuleOfPerception reverse-pickpocketed it onto you]] as he was helping you up, or something - compare the [=CoD4=] level "Hunted" where Price doesn't even touch you as you wake up from the helicopter crash and yet as soon as you have control back you magically have what appears to be his M1911.
* This troper was exceptionally annoyed that this entry in the [=CoD=] series, which was originally founded on the idea that "It took more than one country to win World War II" (and the fact it is subtitled "World at War") has decided to forgo including a British campaign. I mean, I know that the SAS play a pivotal role in the Modern Warfare spin-off, but it just seems like wasted potential. Playing a British soldier at Dunkirk would be very interesting. And why do they completely ignore the Free French? Or even the myriad of resistance groups? Those would add a unique and interesting spin to the series as well. Only playing Americans and Russians in the main campaign just seemed...lazy.
** Every other main Call of Duty game to date has featured a British campaign. Having only a Russian and American campaign is a breath of fresh air by comparison.
** Hell, taking a chance at playing a German campaign would be very interesting. Just because you play a German soldier doesn't mean you are going to be gassing Jews with the click of a mouse...
** There was originally going to be a British campaign. The [=PS2=] port actually has it and there are game files that people fished out for the Lee Enfield, Bren and Sten. I just assume the fact Activi$ion make them pump it out at roughly the same time every year meant they didn't have time. Pity.

!!Black Ops

[[folder: Reznov's status]]
* [[FridgeLogic Wait just a minute]]. Reznov [[SanitySlippage isn't actually real?]] He's shown actually KILLING enemies. You could make the argument "The specific Spetznatz and VC he's killing are also products of Mason's hysteria". Maybe in the scripted events. But in non-scripted combat, he can kill bad guys, and those same enemies can kill you...
** Yes. Hudson appears to be partially lying in an effort to break through the brainwashing. It is implied that Reznov was actually there at several points in the game. He's also listed in the intel files as alive in documents dated post-Vorkuta, he's listed as a HUMINT defector in one of the pre-mission loading screens (Rebirth Island) and there are other hints scattered throughout the game that he is still alive, including the secret messages and the emails on the terminal.
** These implications aside, most of the times we see Reznov contributing in battle is when there's lots of other soldiers on both sides also running around shooting at people; and in these situations, whenever Mason mentions or speaks to 'Reznov' the usual reaction from the people around him hearing this is often along the lines of "Mason, what the ''fuck'' are you talking about?" The implication ''here'' seems to be that either Mason is just hallucinating Reznov joining in ''and'' the people's killing or is mistaking another combatant for Reznov in the chaos; at the very least, while Reznov might indeed be alive he's certainly not pitching in as often as Mason thinks he is.
** Assuming Reznov is some sort of dissociation hallucination made up by Mason's fucked up brain, then he could simply be Mason killing people himself and "seeing" Reznov doing the killing. After all, that's what happens on Rebirth Island. Which would also explain why Mason is kept on active duty despite being quite insane: he's two badasses' worth of kill tally ! :)
** The whole games runs on the UnreliableNarrator, remember; we're seeing the world through the perspective of a man who is, if not outright insane, then at least possessing an incredibly fractured psyche, and much of the game is composed of flashbacks of him narrating this to another man, adding another level of unreliability. Simply put, if we see Reznov actually killing people, then that doesn't prove whether Reznov was there or even whether those other people were there, since Mason is in no way a reliable viewpoint.
[[/folder]]
[[folder: Dragovich's true intentions]]
* [[MikeNelsonDestroyerOfWorlds What is Dragovich actually trying to achieve?]]. He's put hundreds[[FridgeLogic (!?) ]]of sleeper agents in the U.S who will be ordered to utilize Nova 6 to commit mass terrorism, and when the U.S is in disarray he plans to militarily invade it. Why? We understand that he's an evil [[DirtyCommunist commie bastard]], but it's explicitly stated that the U.S is [[WorldWarThree preparing a]] [[NukeEm nuclear]] [[KillEmAll response]] should he go forward with his plans. So [[FridgeLogic what's the point?]]. Does he [[OmnicidalManiac WANT]] that to happen?
** Yes. Dragovich is that fucking crazy. For fuck's sake, he ordered his men to perform tests on NOVA 6 using infants and had them cutting people up after exposure just to see how long they could keep them alive by removing infected tissue. Dragovich is a complete lunatic and psychopathic monster who manages to out-evil Makarov, which is pretty damned impressive.
** Don't forget that Dragovich is basically a James Bond supervillain in all but name. He has thousands of mooks, a convoluted plot to invade the US with a massive superweapon, a Dragon, an EvilGenius, and multiple {{Supervillain Lair}}s, up to and including a secret underwater base! All he needs is a cat and a FemmeFatale lieutenant to round out the classic insane Bond villain role.
** Okay. I get that. Robert [=McNamara said=], 'He has no fear. No conscience. No weakness." That's one thing, but having no COMMON SENSE is another. His plan to conquer the U.S would be brilliant if it weren't for the fact that it will result in total nuclear war and TheEndOfTheWorldAsWeKnowIt, including the U.S.S.R. You could argue that he doesn't care about what happens to Russia, but it begs the question, what does he plan to get out of this whole scheme? And [[RantInducingSlight MOREOVER]], why does he have ARMIES of henchmen who share his ridiculous suicidal ambition? Wouldn't Kravchenko or even some low-ranking Spetznaz mook think, "Gee, I want to slaughter Capitalists as much as the next guy, but maybe this whole sleeper cell/chemical weapons/conventional invasion strategy won't do anything besides turn the Warsaw Pact into a glass parking lot.."
*** Again: Dragovich is ''completely fucking nuts''.
** But also, Mason didn't really have any part in Dragovich's original plan. In Cuba, he seemed to be like, "Okay I got this plan to gas America. Oh, cool, I found an American black-ops agent. I'll have him kill Kennedy while I'm at it." Now, I can understand the brainwashing bit, conditioning Mason so he's all "MUST KILL KENNEDY". But why program him with the numbers that indicate where all the sleeper cells are? What good would that do Dragovich? If Dragovich had just killed Mason, his plan, as fucked up as it might have been to begin with, would have worked.
** All of the prisoners that Steiner programmed in Vorkuta are able to decode the orders and messages being relayed through the number stations. That's how they were able to follow orders like Mason's command to kill Kennedy in the first place. Reznov appears to have altered how Mason may have interpreted the kill orders to extend them to the three he also wanted dead.
** The number's broadcasts' are the way that the sleepers are controlled. The sleepers themselves don't know that they are being controlled unless ordered. It makes sense to teach them how to understand the numbers, or they can't hear their own orders. And about Dragovich's plans: he probably told his men that he could stop the nuclear retaliation. And if you think about it, are we absolutly sure that he ''can't''?
** [[EpilepticTrees Maybe]] Dragovich didn't just brainwash Mason, but [[SlaveMooks ALL of the Soviet troops under his command]]. How else would they follow him?
[[/folder]]

[[folder: Clarke's torture]]
* Clarke is repeatedly punched in the face after glass is shoved into his mouth. He can talk just fine. Mason and Woods are tortured by the Vietcong. They are more or less in perfect physical condition. The game seems to be ignoring that torture can actually leave someone physically/mentally injured at best and [[AndIMustScream utterly crippled]] at worst.
** [[FridgeBrilliance Kind of how you can be shot hundreds of times but not be seriously impaired?]]
** They don't ignore the mental effects of torture. They describe how Bowman breaks down and basically commits suicide in the Deer Hunter homage scene.
[[/folder]]

[[folder: The logistics of the Soviets]]
* How did the Soviets sneak so many Spetsnaz and a ''helicopter'' into Hong Kong?
** This was before the heights of the Sino-Soviet split, so the Chinese were probably more than happy to help them sneak dozens of Spetsnaz into the notoriously lawless Kowloon, especially if it could help them get some Nova-6.
*** In the 1960's, Hong Kong was ruled by the British, who presumably would have some objection to that plan.
*** Yeah, I know. And up north is the Chinese, who presumably knew the situation pretty well.
*** The Chinese were also Communist. They could have made it look like a training session.
** From what it looked like, the majority of the Spetsnaz were wearing rain-clothes with some tactical gear thrown in. It looks like most of them arrived as plainclothes infiltrators, probably through paying off Triads or other criminal groups. The helicopter was probably a recent arrival, brought in shortly before the mission started. Remember, Black Ops is dramatically exaggerating the capabilities of the Soviet special forces and intelligence to get around and get troops everywhere. A helicopter is small potatoes compared to what else they were able to sneak around in the game.
*** If China is friendly, then they could always just "fly" the helicopter over the border.
** The game exaggerates everyone's capabilities to get special operations units around. Hudson's team was able to smuggle multiple [=BTRs=] onto Rebirth Island. Think of this setting as a grittier version of ''Film/JamesBond'', with all the associated ridiculous espionage and special operations exploits.
[[/folder]]

[[folder: Anachronistic Weapons]]
* Why did the developers include so many anachronistic weapons when they could have had unusual 1960s ones instead, like Gyrojets?
** Rule of fun.
** Treyarch originally wanted to go balls-out with the tech of the era, but felt it wouldn't have been seen as 'authentic' (''not'' realistic before anyone catches that).
** It makes more sense if you consider the setting to be more of a ''Film/JamesBond'' secret agent-esque setting instead of an ultra-realistic one. In that case, the oddly high-tech weaponry makes a lot more sense.
** FridgeBrilliance : In Kowloon, when "rescuing" Clarke, he has stashes of weapons, correct? Notably, the Spectre M4, the G11, and the PSG-1. All three designed later than '68. BUT, pehaps, because Clarke is just that insane, he designed and built several of these weapons because he's CrazyPrepared for being killed. They WEREN'T the weapons, but they were later found and shipped to Italy/H&K (for the G11 and PSG-1) to be reverse-engineered.
** Mason is [[UnreliableNarrator trippin' balls]] during the entire game. Everything we see or do is questionable, including the guns. This goes doubly for the flashbacks involving Reznov and Hudson, as Mason is apparently relating what he remembered them told him.
-->'''Mason''': Then I picked up an AK-47 that had a flamethrower attachment....\\
'''Interrogator''': Uh, okay. You ''did''. Then what happened?
** That makes even more sense considering, last time I played through the game, Hudson's levels had even crazier shit than any of Mason's - apparently Mason is tripping so much he can't even correctly remember what the hell Hudson told him or is just making shit up. Compare ''S.O.G.'', where (ignoring the blatant Jeep ProductPlacement in the last section) the only really out-there thing you can find is the aforementioned flamethrower attachment, to ''Numbers'', where you start with [[GunsAkimbo dual-wielded CZ-75's]] and can continue with dual Kiparis's, a SPAS-12, PSG-1, G11, and the like - none of which was in service anywhere or even ''developed'' yet at that time.
** Seeing how much the game relies on the RuleOfCool, they better have a ''really'' good reason to not include [[http://en.wikipedia.org/wiki/Special_Purpose_Individual_Weapon this]].
*** Well, if you view the events of Nazi Zombies as a canon behind the scenes story going on while Black Ops is taking place, then we can safely establish that all of these anachronistic weapons in the single player campaign are just a drop of water in the ocean. In Nazi Zombies, the technological achievements include atomic battery powered ray guns, a hand-held cannon that fires high powered waves of compressed air, a gun that can shoot waves of freezing ice, a lightning gun, a machine that can convert regular guns into laser guns/plasma weapons, a black hole generating bomb, teleporters, flying saucers, and a base on the surface of the Moon. If you take all of that as canon then you can simply explain that all the anachronistic weapons were something they created along with everything else way ahead of schedule and simply didn't release it to the public.
[[/folder]]

[[folder: Why is Clarke's hair grey?]]
* Clarke is in his forties yet is grey. Steiner is in his sixties but is still blond. Not impossible, but very odd.
** The strain of Nova 6 Clarke developed had the unfortunate nonlethal side effect of greying him, while the strain Steiner developed was more raw and for some reason preserved his hair color. Or Steiner dyes his hair.
*** Since Nova 6 is repeatedly shown to be instantly lethal, it's unlikely they got a dose of their own poison.
*** It is stated to include Rhenium, which may be toxic in large doses.
** The dye part is probably the most likely; look closely at Steiner in his close-ups in "Rebirth", and he has a lot of visible veins and liver spots on his face. He's definitely aged visibly since "Project Nova".
** Plus, some people grey quite early in life.
* He was harassed for being a communist for most of his life in England, then started working for a James Bond villain, and then spent at least several months being (correctly) paranoid about Spetnaz coming after him. I would say that would be more than enough stress to cause early greying.
[[/folder]]

[[folder: Mason's Burn Notice, and his rogue status]]
* Why did Mason, Hudson and Weaver go rogue (or appeared to) after the final mission, as stated in the intel document?
** The last cutscene implied that Mason killed JFK. Hudson and Weaver may have had to go rogue to protect him.
*** I think we can all agree Mason did kill JFK, but that was in '63.
*** That doesn't make him any less responsible for it, at least in the government's eyes. If they found out that the man who killed Kennedy [[RefugeInAudacity went on to work for them for another five years]], I imagine the response would be "kill that traitor son of a bitch".
** IIRC, Mason went after some other people, possibly because he was still partially brainwashed, and the lady say the numbers was broadcasting orders from another station. If so, he was deemed a threat to the CIA and Hudson/Weaver may have become close to him. If Mason was taken out they'd be angry and try to get revenge (like Woods with Bowman). I may be wrong though.
** Other intel documents suggest that Frank Woods is alive as a POW in Hanoi. That would be another potential reason: going rogue to rescue him.
*** It is because the CIA had a burn notice out on Mason where he was viewed as a threat to national security and a hunt and kill order was put on him. His friends are protecting him.
* Or, Mason might be involved in the "other" Kennedy assassination, which took place four months after the numbers station incident.
[[/folder]]

[[folder: Mason and Woods' skills]]
* How are Mason and Woods trained to be able to fly Russian aircrafts?
** Real reason: RuleOfCool. In-universe justification: The Mi-24 was developed from the earlier Mi-8. Perhaps they were trained on captured examples of that type and the controls are similar enough. Of course, it is even stranger that there are early versions Mi-24s available in 1968 when the first evaluation models were delivered to the Soviet armed forces in 1971.
** Being highly-trained CIA operatives whose entire role involves actions deep inside enemy territory, I'd imagine at some point they were given some training in operating enemy vehicles.
*** Besides this, the Hind is not some weird unique wonderweapon, it's a helicopter. It's flown just like any other helicopter - a pair of pedals, a pair of sticks and a throttle. Once you've learned how to fly one, you can more or less fly them all, just like you don't need to learn how to drive every different kind of car. Presumably Woods & Mason have learned how to fly choppers at some point in their training as elite high-speed hooah badasses. They also both speak Russian fluently enough to be mistaken for locals during the Baikonur mission, which implies they also read it, so figuring out which dial, indicator and gauge is which wouldn't be a problem to them.
[[/folder]]

[[folder: Mason's sanity and reliability as a soldier]]
* Furthermore, why do they let Mason, someone they know was driven nuts in Soviet prison, punched out his handler, and may still be under the influence of that programming, participate in an *extremely* important mission? Why do they let him fly the chopper too? What if he goes nuts again and decide to down the other Hueys and sabotage the mission?
** Mason is the main protagonist, and dramatic convention demands that he would have to be the one to face down the Big Bad. Of course, in a more realistic scenario, he would be in psychiatric care and probably will never go on a mission in the field again.
** Just to clarify, Mason's only manning the guns; if you turn to the left, you can see Hudson is right next to him, piloting the helicopter. One can assume that Hudson is keeping a close eye on Mason's actions throughout the mission and is ready to react appropriately if Mason flips out.
** I just thought that due to the general state of chaos that the US is in (Weaver mentions heading down to bunkers presumably with a lot of other important military people), Hudson's gut feeling that Mason was not a traitor was enough to get him on the helicopter along for the mission. I'm still not sure that totally justifies putting him up front in charge of the guns and whatnot, but I guess sitting in the helicopter being taken along as a human decoder ring for the mission wouldn't have been much fun for the player.
** Hudson clearly trusts Mason (it was probably an IOweYouMyLife thing for saving him in Khe Sanh) but also, as the interrogation showed, Mason is still one hell of a badass. Considering the final level takes place as the US reaches DEFCON 2 and we're still presumably engaged full bore in Vietnam, there might not have been a ton of other men to send.
** The above might ring true were it not for the fact that as you're swimming up from the evil underground Soviet doomsday base, there's a giant flotilla of US ships ready and waiting. Although it was cool to board the ship and then dive down to the submarine station thing, one can't help but think that blowing up the ship followed by dropping a dozen or so depth charges would have saved a lot of time.
** Along with some of the other reasons for why Mason was allowed to go on the mission and even try to go down to stop the broadcast as the station was being bombarded, Mason said it himself that he needed to be sure Dragovich was dead for real. Besides what had already happened, more so after his failed attempt at Baikonur 5 years prior to the last mission, he had some justification, even with the coming assault on the underwater station. He had to be very sure, Dragovitch might have otherwise somehow escaped, key word being ''somehow''.
** Remember also that Mason is ''the very best'', as noted throughout the game. I mean, he manages to attack Rebirth Island ''by himself'' and do as much damage as Hudson and his entire CIA/Marine team ''put together.'' Mason may be mentally unstable one-man army, but he's also ''your'' mentally unstable one-man army.
** Building on the above, also keep in mind the kind of capabilities Mason has - in terms of sheer skill, experience, ingenuity, and sheer lethality. If Hudson and Weaver left Mason behind, the first thing he'd do would be to break out, grab a helicopter, and head straight for Dragovich. Bringing Mason along ensures that they can control Mason's actions. Leaving him just invites trouble and antagonizes him.
[[/folder]]

[[folder: Clarke's compliance with the CIA]]
* Why did Clarke help the people that were torturing him literally 5 minutes before the Spetsnaz came? Why not ditch them or shoot them in the back?
** Short-term advantage. The [=CIA=] want him alive, the Soviets want him dead. Probably he was hoping that they would fend off the Spetsnaz, after which he could ditch them at his earliest convenience.
** Clark also points out that while he may be a "dead man" due to Dragonovich, he will do whatever it takes to stay alive for as long as possible. The CIA agents are helping him stay alive and don't want him dead.
** CIA agents that you've murdered yourself are no longer useful for attracting Russian bullets that might otherwise be aimed at you. Clarke would much rather that the Spetsnaz have to guess which one of the three silouhettes climbing over rooftops in the rain and crappy visibility is him rather than simplify their targeting problem for them by clearing out everybody else shooting at the Russians. Unfortunately for Clarke, the Spetsnaz rolled a critical hit.
* Even while he was in the middle of torturing him, Hudson told Clarke the same thing he told Mason at the beginning of the story: "Give us what we want, and we guarantee your safety." If they had managed to escape the Russians, the CIA probably would've given Clarke protection and granted him immunity from prosecution; similar deals have been struck in U.S. history, such as with Unit 731.
[[/folder]]

[[folder: The Russian Intelligence beating the CIA's]]
* In the campaign, they make a huge deal about the Russians knowing about their plans ahead of time and also being one step ahead of the CIA/Black Ops. They also suspect someone is leaking intel but this massive plotpoint is never addressed again in the campaign. I haven't read any of the intel so it may be revealed in there but it seems strange how this was a focal point for half the campaign and suddenly, they just drop it.
** I thought it was Mason. Reznov sabotaged your brainwashing, but he apparently wasn't completely able to stop the effects considering that Mason shoots JFK. I figured Mason was an unwitting double agent.
*** Actually, someone tipped the Ivans off as far back as the Bay of Pigs. SequelHook?
*** There's already a sequel hook in the intel files. As for the Bay of Pigs, they worked with any number of Cuban rebels who could have turned on them.
** This is TruthInTelevision, but taken UpToEleven. The KGB was generally better-informed about American activities than vice-versa. In Black Ops, they just took it further, with the Russians knowing ''everything'' about the US's plans.
[[/folder]]

[[folder: Dragovich's plans for the numbers]]
* At the end, after the big reveal when Mason stumbles through the Pentagon, Hudson has him listen to the numbers sequence one last time. From that, Mason is able to decipher that the transmitter is aboard the Rusalka, leading to the last mission. Why would they transmit that information in their hidden broadcast? Why would they plant that information in the head of their sleeper agents? Those agents don't need to know it, and, indeed, anyone important enough to need to know it wouldn't need it transmitted all over the airwaves to remind them.
** It could be Drago's idea of a taunt, broadcasting exactly where the station was in a way that his enemies would never be able to understand. The last thing he ever says is a taunt, so it fits with his character. He just got off on putting the US in a situation where they could hear exactly what they needed to know but in a way where they were powerless to understand it.
* During the mission on Rebirth Island where you play as Mason, he mentions to Reznov that the CIA is trying to get Steiner alive. How exactly does he know this? Hudson and Weaver got the intel on Steiner during a period where Mason was a prisoner, and I doubt there was any contact between the two from Mason's escape to his arrival on Rebirth.
** It was a guess. Resnov put the idea in Mason's head that his own goverment might not have noble intentions, and Mason also knew how the CIA worked. Not to mention it wouldn't have been the first time the US goverment tried to cut deals with ex-Nazis.
** At that point, it was Reznov's part of the brainwashing taking hold. Reznov says something to the effect that no government would be willing to sacrifice the power of the Nova 6 gas. Remember, the British show up in Reznov's mission and he interprets their presence as an attempt to seize it for themselves.
** Also, in the interrogation, Hudson specifically states that Mason disobeyed orders regarding Rebirth, and Hudson and Mason appeared to be on the same frequency. It's not a stretch to say that Mason was listening in to their comm chatter before the mission begins or may have been aware of why they were there. He's not at all surprised when the explosions start, and says that it is the CIA.
[[/folder]]

[[folder: Nova Six's status as a unique weapon]]
* Did anyone else think it was odd that Nova 6 was treated as such a revolutionary new weapon? Nerve gas and chemical weapons were by no means new things in the 1960s, and while I don't know of any nerve gas that can turn your skin green and make it fall off, Sarin gas is quite capable of incapacitating and killing a human being with a small dose in a short space of time. Admittedly, Sarin gas has some problems with 'shelf life' and this fictional Nova 6 might be very cheap to produce/store, but that's never explained in-game. Personally I think some kind of biological weapon would have been much more appropriate for the kind of role they wanted Nova to play in the story. Though, I guess then we wouldn't have been able to see Petrenko die in such a dramatic fashion.
** It wasn't that the weapon was revolutionary in and of itself, but it was part of Dragovich's overall plan. Mainly, he wanted to have sleeper agents release it at once within all the State capitals. Here, Nova 6 can be used in many different ways. It is lethal within 60 seconds in small doses, such as in the clinical tests when they gave diluted samples to test-subjects (human and animal) and in Rebirth, but once you start to concentrate, it is instantly lethal. Kravchenko mentions lethality statistics on infants, so they were clearly planning for an attack on civilian targets. Evidently, the role of Nova-6 is that it was the best Dragovich had at the time he was formulating his plans, which is likely to be in the 40s. Everything I've seen of Nova 6 indicates that it is easy to disperse over a large area, it stays there for a long time (like in the last section of Rebirth), and evidently stays only in the target area or isn't affected strongly by the wind. In Redemption, it hints that the Russians were going to mount a land invasion after the Nova-6 attacks, but the dossier mentions that not even Moscow is sure of his plans. Even if there were better options, Dragovich probably made sure that his chemical would be used since he's described as a control-freak.
** I think the real kicker here with Nova-6 is that staying power it has. It doesn't appear to be affected by wind very much, judging by its behavior in Rebirth, which makes it an incredibly useful tool for tactical deployment and area denial. If you don't have to worry about your chemical weapon drifting too much and it can stay in an area of effect for prolonged periods, Nova-6 goes from a ''strategic'' weapon to a ''tactical'' weapon. That makes it incredibly useful in combat - moreso than even Sarin or VX.
** Don't forget that it was introduced in the '40, when it was revolutionairy. And even in the late '60's, weapons like these were either not invented yet or not yet capable to be weaponised (too dangerous/spoils/hard to produce/etc.). It doesn't seem all that special nowadays, but back then, it would have been massive.
* Poison gas was not revolutionary in the 40s or the 60s. Look up "World War I" sometime. Not only does Nova 6 seem to be nothing more than fancy mustard gas, it also seems rather expensive to produce. The three stated elements in it are sulfur (okay, kind of easy to come by), neodymium (a rare and expensive metal used in superconducters), and rhenium (an even rarer metal with the highest boiling point of any element. Where the hell would the Soviet Union get the rare metals needed for this, and how would the gaseous particles even float? If gas masks couldn't stop it then maybe I could understand, but since hazmat suits are shown to block it I can't really think of any benefit it provides.
** As noted above, Nova-6 ''lingers''. However it operates, it stays in the area for a prolonged period of time, turning it into an effective area-denial weapon. Also, mustard gas exposure is survivable, while Nova-6 isn't. It looks to be an alternate-universe version of sarin gas, based on the timeline in which it was developed. (in fact, you could replace all instances of "Nova-6" with "Sarin" and they'd fit pretty closely.) This matches observed effects and data notes in-game, which matches nerve agent effects as opposed to the vesicant/blister agent effects emblematic of mustard gas. In addition, the Soviet version of Nova-6 is ''instantly'' lethal. It can kill someone before the body hits the ground. Overall, it makes for a very, very efficient and potent example of a nerve agent, nastier even than sarin gas.
[[/folder]]

[[folder: The nature of Nova 6]]
* Related question: what is Nova 6 exactly? It's introduced as a chemical weapon, and the speed with which it kills supports this, but many terms dropped in the game (strain, infections, infected tissue, bio-lab) are only used for bio-weapons. This is most notable in the rebirth island mission, where the complex is called a bio-lab.
** Furthermore, it is stated to be made of sulfur, neodymium and rhenium, the last two being rare earth metals which have no function in biological processes. I say they just added "bio-" to it because bio-weapons sound more menacing than green blister gas.
** Nova-6 is an extremely fast-acting chemical weapon that inflicts damage roughly comparable with nerve gas, with sufficient lethality to kill someone before their body hits the floor. Symptoms are largely consistent with nerve agents but also have elements of choking/pulmonary agents as well and also causes skin necrosis.
[[/folder]]

[[folder: CIA knowing the Vietnam War was going south before the Pentagon does?]]
* This is more of a historical point, but in the cutscene after the Tet offensive, the interrogator tells Mason that Tet was when America really started losing the war. At the time of the interrogation, maybe a month has passed since Tet. In the short term, Tet was a failure for the Viet Cong. Sure, there must have been doubts in the American high command, but how did they know that the war was going to go so far south just four weeks later when, tactically, Tet was a victory for the allied forces in South Vietnam?
** The CIA/MACV-SOG has better knowledge in the universe than the US Army commanders? Might be a stretch, but...
*** Yeah, pretty much. The higher-ups at that point ''were'' aware that after Tet, things were swinging badly for the US/SV forces. It's not a real stretch to assume that the CIA realized that things were utterly fucked by that point, with the media response to Tet and the issues they were having back home.
*** This is probably less about intel and more about insight: the SOG and CIA gave all their intel to the top brass, but they also had the insight to see where this was going. Almost all military leadership is notoriously oblivious to their own troops and strategies' weaknesses, however, and probably refused to believe the spooks that the war was going south.
*** From what I could tell about the war from history books, before Tet the war was going fine on every single front (majority support at home, large US presence, heavy NVA casualties in every battle, no major US defeats). Tet, from a military standpoint, was a major US/SV victory. The Viet Cong took so many casualties they never truly recovered as a fighting force. The NVA had to handle almost everything after that. South Vietnam doubled the size of its military and all lost positions, including Hue, were retaken. If Hudson were speaking after the war, he might have a bit of a point. However, he is talking in the middle of the battle or right after the situation is resolved. Even with plenty of data, there is very little chance that Hudson could fully grasp the fallout after the battle. Interestingly, Hudson's statement is colored as much by current popular opinion and modern perception of the war as the average Vietnam War film. The US technically didn't lose Vietnam. It got what it wanted, a Peace Accord that ended the war with South Vietnam as an independent country. However, North Vietnam violated the Paris Peace Accords by invading South Vietnam in 1974, conquering the country in 1975. The US refused to enforce the peace agreement, undoing everything the Vietnam War could have accomplished. To quote one veteran "We didn't lose Vietnam. We left."
*** The thing about Tet is that, while it was a massive blunder for North Vietnam and a crushing victory for the US, the North's leaders took their loss and salvaged it into a propaganda victory. The US Government and media had been telling people how they were steadily winning the war and that everything was going according to plan. Then out of nowhere comes this massive offensive committing tens of thousands of soldiers and weapons. Regardless of the reality, Tet blew a hole in public perception of the Vietnam War, it created doubt in the narrative that the government had been selling people on. Hudson, being a spook, would be aware of the public opinion aspect of the War and could be correctly surmising that Tet could deal a crushing propaganda blow regardless of its outcome.
[[/folder]]

[[folder: Why didn't the CIA try to triangulate the source of the broadcast if they had the numbers?]]
* Short question: Why did the CIA need Mason's help in order to locate the origin of the numbers transmission? Technically, well, it's radio and the CIA are obviously able to receive the broadcast. So, why don't they use a little bit of simple triangulation in order to find the beacon?
** Any halfway-competent communications engineer could easily set up a large number of radio stations to transmit the signal from multiple points across the globe, which would foul up any attempts to find it via triangulation. There's a reason why the CIA needed to know ''what'' the broadcast was saying, not simply ''where'' it was being transmitted from.
** And that brings up another question: Why is the Rusalka ''still'' in the Gulf of Mexico? It was there ''seven years ago during Operation 40''. Either it has been moving around a lot and that was some really lucky timing on Mason's part, or Dragovich isn't as intelligent as he seems.
** In case you didn't notice, the Rusalka was parked on top of the underwater submarine base that was the actual numbers station. That's why it didn't move.
[[/folder]]

[[folder: The nature of Dragovich's standing with the Soviets]]
* I can stomach the idea that Dragovich was able to create all this Nova-6 with the help of Dr. Steiner at his side. The problem I have is wondering how in the hell he found all the funding for all these research facilities and sleeper agents all across the USA, a Soviet General does not make enough serious cash to fund such endeavors without the support of the Russian government.
** Which is why he was supported by the Soviet government. He's not a rogue agent or anything. He was acting with the approval of his government.
*** Reznov, or at least Mason's interpretation of Reznov (things are still a little sketchy on whether Reznov is still alive), told Mason that even the Kremlin doesn't know Dragovich's intentions. This gave me the impression that Dragovich may have been a part of the Soviet Military but he still had his own aims outside of the interests of Russia, or at least he had a vision of Russia that was far from what any sane leader would have sanctioned since his plans would have brought on a nuclear counter-attack from America.
*** Honestly, we can't really trust that. Reznov isn't exactly omnipotent, and this is Mason's interpretation of Reznov we're dealing with here. He's not exactly the most trustworthy resource, especially considering everything else Dragovich is shown to possess. He at least has to have some sanction by the Soviet military to do what he's done.
*** It's very likely that Dragovich lied to his superiors about what he was working on. He had the funding and support, but Moscow thought he was doing something entirely different.
[[/folder]]

[[folder: How Dragovich viewed Reznov]]
* Why would Dragovich view Reznov as a "thorn in his side" fit only for disposal? A General Officer in any given military usually does not become familiar with their troops unless they messed up badly or achieved remarkable victories befitting of a war hero. Reznov being the latter given all the major victories Dmitri and him achieve in the events of World at War should have been of interest for Dragovich to keep as a friend rather than a foe.
** Reznov was a war hero who held a vicious grudge against Dragovich (Dragovich abandoned Reznov's men to die during Stalingrad). Being a war hero with a grudge, he could easily incite resentment among the enlisted against Dragovich. Better to step on that fire early.
*** In Reznov's own words, he may not have liked Dragovich but he was still a loyal soldier who followed orders. That kind of soldier isn't likely to do anything you wouldn't like. Did Stalin really hate war heroes that much? Did he think that they would rob him of his own personal glory?
*** '''[[TruthInTelevision Yes.]]''' Stalin ''did'' fear Red Army war heroes and had a lot of Red Army soldiers who fought on the Eastern Front sent to gulags for precisely that reason.
*** That is a very terrible Military hierarchy, damned if you do, damned if you don't. What incentive would a soldier have to follow orders if he is punished regardless of whether he fails or succeeds in winning the battles he fights?
*** Ask Stalin. As was noted above, this is very much TruthInTelevision.
*** It's likely that they had ''no idea'' any of that would happen if they succeeded. For all they knew, they ''would'' have been welcomed home as heroes.
*** "That is a very terrible military hierarchy" -- welcome to Stalinist Russia. It was a crappy place, in large part because it was run by a paranoid psychotic who built a cult-of-personality around himself, so that the people adored him even as he was sending a huge portion of them to gulags. The returning war heroes would have expected nothing less than a hero's welcome. And Stalin would have been determined that all of them were planning to overthrow him and to get rid of them as soon as possible.
* Well, the only source we have for Reznov being a particular "thorn" in Dragovich's side is Reznov himself. It seems more likely that Reznov hated Dragovich far more than Dragovich ever cared about him, and that Dragovich didn't have a grudge as much as he just viewed him and Dimitri as disposable.
[[/folder]]

[[folder: Nukes as an option rather than Nova 6]]
* [[NukeEm Why couldn't the Soviet Sleeper Cells just use nuclear devices rather than going through all the time and expense of developing a new biological weapon?]]
** Nova Six appears to be able to linger in an area longer than most chemical weapons, thus making it more effective as an area-denial weapon. Also, it's easier to smuggle in innocuous canisters than it is to move nukes around. Suitcase nukes have relatively low yields and are very difficult and expensive to manufacture (making nuclear bombs that small is very hard), especially for that particular timeframe.
** Perhaps Drago intended to offer the US ripe for invasion with all its precious resources untainted by radiation.
[[/folder]]

[[folder: Animation issues with the M1911's reloading]]
* Is the dry-reload animation for dual [=M1911s=] really necessary? Apparently Treyarch had actually been trained how one would reload a pistol with one hand, but from what I can guess it seems that the intent of the method used is supposed to be "one-handed because your other arm is too injured to move" rather than "one-handed because [[GunsAkimbo you're holding another one in your other hand]]".
[[/folder]]

[[folder: Reznov's brainwashing]]
* How exactly he hijacks Steiner's program to Mason?
** It's shown during the penultimate mission that Mason was being brainwashed from a specific chamber within Vorkuta - and, for some reason, the so-called geniuses doing the brainwashing left him alone for a while in there on at least one occasion, giving Reznov time to walk in and input his own commands. This is also probably why Mason still does most of what Dragovich intended anyway - Reznov didn't replace Dragovich's commands with his own so much as he added onto them.
** Yeah, the thing that bugs me about it is basically about that: How come a prisoner can just walk into a room of some super secret experiment?
*** Dragovich is an overconfident megalomaniac, Kravchenko is a thick-necked thug, and Steiner is an arrogant academic. All of them have at least halfway plausible reasons to be complacent and sloppy in the heart of their power, especially considering that by this point they've been successfully brainwashing people for years as routinely as the Ford assembly line made cars. Add in that Reznov is just ''that good'', and has had nothing to do for decades except study the security arrangements of Vorkuta and plot his revenge, and its not impossible.
[[/folder]]

[[folder: When did the U.S. find out about Nova 6?]]
* When did the U.S. government find out about the existence of Nova 6 and Dragovich's involvement therewith? When Hudson interrogates Dr. Clarke in "Numbers", going off a dossier obtained in "The Defector", he doesn't seem to know anything about it until Clarke spills the beans. He doesn't even seem to have heard the name "Nova 6" before. But here's the thing; ''Mason'' found out about Nova 6 as many as 5 years earlier, when Reznov told him about his experiences with "Project Nova" at Vorkuta. Reznov made it very clear that the threat was still present, and that Dragovich was still hard at work on the weapon. So wouldn't the CIA and the Pentagon have found out about Nova 6 right after Mason's escape, after he inevitably shared the information he received?
[[/folder]]

!! Modern Warfare 3

[[folder: Davis Family Vacationing in the middle of a war]]
* "Davis Family Vacation" seems like it belongs in ''Modern Warfare 2'', before the Russians invade. Why would a family of American tourists be skipping around London without a care in the world 6 weeks after an invasion of the US Mainland? We are at DEFCON 2, people!
** It is entirely possible that the invasion is the ''reason'' they went to the UK, to get away. Stranger events have happened in times of war.
** Plenty of foreign tourists were vacationing in Egypt during the middle of the revolution in Jan./Feb. 2011. Stranger things have happened, indeed.
** Black Tuesday/Hunter-Killer take place on August 17th. That's when the Russian fleet booked it out of the US. Mind the Gap/Davis Family Vacation take place on October 6th. There's nearly a two month gap between the missions. The world was starting to thaw it's fervent war efforts, and as such the Davis's went to the UK. Makarov knows the war is slowing and instigates the chemical attacks to basically stage II the ordeal.
** That, and they could have been [[CanadaEh Canadian]].
** WHy would they go to were the fighting and death is?
*** What fighting and death? The UK is not at war with anyone at that point due to NATO keeping out of the US/Russia war due to the whole Zakhaev Airport massacre.
** Actually I am sure he was talking about them going to America. Who in their right mind would go towards the war zone anyways, the reason they were in the UK makes perfect sense.[[/folder]]

[[folder: Mr. Davis just ignoring the suspicious truck]]
* "Davis Family Vacation": The dad sees the truck stop in the middle of the road and two men book out of the seats, and he doesn't get suspicious? Not even tell his daughter "Don't go near the truck"?
** He probably didn't even notice what was happening in the background, being focused on his wife and daughter.
** It's also funny how they were touring London at half six in the morning (6:22am).
*** They probably wanted to explore London early before it got too crowded. Maybe if they slept in, they could have lived?[[/folder]]

[[folder: Civilians in the last level]]
* In "Dust to Dust" who are the people evacuating the hotel when you're attacking?. They seem to be Russian, and they certainly aren't Arabs. And why would there be so many civilians inside of a hotel filled with Ultranationalist militia (including the most wanted terrorist in the world)? They're not hostages: the enemies never use them as shields as they're frequently depicted as doing. The primary explanation that I can think of is that they are [[NonActionGuy unarmed, non-military]] civilian supporters of the Ultranationalists who are are hiding out in Dubai. With the war over and Vorshevsky purging the Ultranationalists, they're probably worried about reprisals.
** They're likely just guests of the hotel that Makarov controls and is using as his base. Occom's Razor and all that.
[[/folder]]

[[folder: Makarov getting the Russian President, but missing Alena]]
* How did Makarov not get the Russian President's daughter when he got the President? His men had them surrounded and he controlled all of the "rescue" aircraft. How did she escape?
** He didn't control all of the "rescue" helicopters. The ones coming in immediately after the crash were not under Makarov's control. You can overhear on the radio shortly before Makarov shoots Harkov that they managed to evacuate Alena to safety. The only helicopter that had Makarov's men on it was the one carrying Makarov himself.
*** Also, if Spec Ops missions are canon, an FSO agent managed to get her out of the immediate danger zone.[[/folder]]

[[folder: Why does the war end just because the Russian President was rescued?]]
* Why does the game try to portray the war as over just because the Russian President was rescued? You don't invade a powerful country like the United States (implausible as it may be as stated above) ransack Washington D.C and New York and fight across the continent of Europe and everything is just fine and dandy. What happened to men like Corporal Dunn and Sergeant Foley who said that they wanted to burn Moscow down to the ground for what the Russians did to America? A World War is not resolved in a matter of weeks, the previous two lasted over 4 years.
** Wars don't last long when neither side wants to prolong them. Wars only last as long as one side feels it has something to gain by prolonging it. Neither Vorchevsky nor NATO wants the war to go on any longer, so when they go for a peace conference, they're pretty quick to declare a ceasefire. Wars in real life have ended just as quickly.
*** So are we to assume had General Shepherd survived and stayed as Supreme Commander of the United States Military (receiving the blank check from the Secretary of Defense more or less would have secured him that position) then a full scale war with Russia would have occurred? Since Shepherd manipulated the war into existence in the first place I guess it would be reasonable to assume cooler heads would prevail as far as peace talks go. However it would be absurd to assume that there wouldn't be a public backlash from the American people and Europeans abroad to seek out some sort of punishment against Russia for their aggression, Germany never got away with crap like that. Also at least some portion of the Military must have been thinking on the same lines as Dunn on burning Moscow down to the ground. It would seem logical that Shepherd's plan succeeded, the war will make the United States Military and the American people more involved with affairs abroad and a new world order of American control will come from this motivated by the desire to prevent another disaster of that scale.
*** It's likely that Vorchevsky and the Loyalists agreed to massive amounts of reparations and reconstruction efforts, as well as downsizing their military by a significant amount and maybe even ceded some territory. The US and their NATO allies are in a position to dictate whatever they want by the end of the game, and lots of blood money would diffuse the bloodthirst somewhat.
*** Except the Russians were completely justified in attacking. A high ranking US general was launching terrorist attacks against them, and they didn't know he wasn't acting in his capacity as an officer of the US government (the whole "lie" thing Price refers to in the Endgame intro video). Hell, the subtext of ''Modern Warfare 2'' was the United States paying the price for thinking they can commit to unilateral action anywhere in the world, and how destructive this "It's only a tragedy when it happens to my side" ultranationalist mentality Dunn exhibits is. The US government doesn't really have a leg to stand on, and making the Russians pay massive reparations for a war ''one of their own men started'' wouldn't be very wise.
*** Not really completely justified, even if they were justified in attacking the US they don't have an excuse for invading Europe and there's the whole matter of e chemical weapons. After mounting such major operations and getting its arse kicked in the US, the Russian military is probably weak so disarmament wouldn't be an issue. Presumable purging the corrupt generals who started the European war would be enough to ensure a lasting peace. Russia would have to do something as they can't even claim "we've all suffered" the fighting all took place in Europe and the US Russia is unscathed.
*** The Russians aren't justified however. Not publicly. Nobody but Price is even aware that the General had any involvement with the terrorists. And Price has no proof as Shepherd walked away with it (the hard drive Roach gave him) and more than likely destroyed it. Price himself said it best, "History is written by the victors, history is filled with liars." NATO won, the Ultra-nationalists lost and the unstable Russian government will now be reigned in. As far as Price or anyone else is concerned, it all ended as well as can be expected, given the circumstances. As far as the world is concerned, Russia's invasion of America was overkill, its invasion of Europe unjustifiable, the gassing of Europe, irredeemable. They have no leg to stand on if they want to avoid being considered international pariahs.
[[/folder]]

[[folder: It's just Price and Yuri going after Makarov?]]
* So WW3 has ended and Task Force 141 has been reinstated and Price has been cleared yet when he goes after Makarov all he has is the support of Yuri and Nikolai. The world knows Makarov is behind everything, so why the hell isn't Makarov's hotel being stormed by Delta Force, The Navy SEALS, GIGN, SAS, and god knows who else instead of Price and Yuri in bomb squad suits being backed up by superhacker Nikolai?
** Captain Price's name may have been cleared or at least forgiven by Western special forces but at that point killing Makarov was more than just a mission, [[spoiler: Soap's death]] made it very much personal for Price and he wasn't going to let anyone else claim his revenge. It is very much HonorBeforeReason for Price.[[/folder]]

[[folder: Can the war really be called World War 3?]]

* Is it really fair to call the war in Modern Warfare 2 and 3 World War III? I mean the war is mainly between America and Russia even when they battle across Europe, and there isn't a group of allies on both sides like America, Britain, Russia, and Germany, Italy, and Japan like during World War II, meaning the scale of how many parties are involved is no where on the scale that we came to expect from the previous two World Wars. I mean sure Military technology and tactics may have improved greatly in the last 70 years but a large scale technologically sophisticated war does not automatically make it a "World War" in any sense.
** The Russians didn't have any outright allies, but they sure as hell had a lot of enemies. Every single European capital and the mainland United States were hit with [=WMDs=]. Even though we don't see them that frequently, the European powers were definitely fighting back, you fight alongside them in Bag and Drag and Goalpost. And aside from the actual slugfest between Russia and NATO, in the hunt for Makarov TF141 has battles in Brazil, Afghanistan, Sierra Leone, India, Somalia, the Czech Republic, and Dubai. The civilian casualties from Makarov's chemical attack could easily stretch into the millions. I think it is certainly fair to call it WW3.
** WWI was fought almost entirely in Europe, with a sideshow in the Middle East. [=MW3=] covers an equivalent geographic scope and almost all of the same players.[[/folder]]

[[folder: Why doesn't MI6 just arrest all of the suspicious truck drivers straightaway?]]

* So the British intelligence agencies discover that there are dangerous things being smuggled into the country and send the SAS to investigate. Why the hell didn't they arrest all the truck drivers and henchmen at the port and instead let them drive away?
** By the time they got anyone to the port, they were already loading up and moving. British intelligence was tracking the other vehicles, as shown when they ambushed the one headed for the subway station, and sending squadcars and police to arrest the drivers might cause them to trigger any explosives or whatever they were carrying. The SAS were hoping to get inside, secure the port, determine what was inside the trucks, and then they could act, but they were expecting maybe a couple dozen hostiles at most, instead of the two hundred plus troops Makarov had inserted. The operation only became overt when Makarov's men started pouring out of the woodwork and firing RPG and assault weapons.
** The police were chasing the trucks though. The one making for Westminster is shown being pursued by police shortly before the SAS stop it. Also the bombs were wired to go off at precisely 6:22 and not by remote detonation so for all we know they were stopped but it didn't matter (you see the location of the truck you personally stopped is on fire in the cutscene following it).[[/folder]]

[[folder: What were the Czech Rebels trying to do?]]

* So were the Czech Rebels only rebelling to get Price, Soap, and Yuri into position to kill Makarov or were they really trying to expel the Russians. Because their plan was very poorly thought out if they were trying to expel the Russians, considering how a couple of tanks is all the Russians needed to put them down.
** Yeah, a few tanks were all it took to take down the rebels. When all you have are light infantry armed with small arms and molotovs, they tend to get put down when they run into tanks. That's how these things tend to work.
** The point of an insurgency like that is not to expel the occupiers in direct conflict but to make it too expensive to maintain a presence and to stretch enemy resources and manpower. If you destroy enough material and kill enough men, an occupying force may consider withdrawing, especially when they're engaging in a conventional war on another front and need the resources there. If they insist on holding that area, destroying their war materiel can further hurt their operations on the front as they have to stretch their troops and equipment across a wider area, weakening them overall. That's one of the basic ideas of an insurgency. In addition, the insurgency fighting to help Price's team take down Makarov can hobble the entire war, so they definitely have a vested interest in helping Price kill him.

[[/folder]]

[[folder: Frost's location in the mine]]

* Where was Frost when the rest of Team Metal died?
** From a story standpoint, my best guess would be that he was in another part of the mine. Of course, the real reason he isn't there seems likely to be that the developers simply didn't want you to see him, the same way they never show you the face of the American player characters in the previous MW games.
*** They showed you Soap, Price, and Yuri. Why would they make an exception for the Americans?
*** Because the developers didn't want to make a character model and hire a voice actor for Frost
*** But there's been files ripped from the game of things said by Frost. The already hired a voice actor for him.
*** Where?
*** You do see Frost at the beginning, in a folder during the first missions loading scene. Hes wearing a balaclava and goggles so no actual face. They could have easily made him a NPC without revealing anything, just don't make him talk.
*** There's also definitely an in-game model for Frost, but much like most of the new models for returning weapons, they use it everywhere ''except'' the campaign where you actually play as him.
** The last time you see/play as Frost is in the mission where you try and fail to rescue Alena, right? This troper likes to imagine that Frost made a jump for the helicopter as it pulled away, caught the rail, [[SenselessSacrifice and promptly gets an SMG to the face for his trouble]] ([[MutualKill with or without a]] TakingYouWithMe moment, perhaps literally), in a subversion of that trope where someone single-handedly hijacks a helicopter.
*** That would be a nice explanation if not for one thing: this is the same game that [[AnyoneCanDie had just killed Soap of all people two missions prior]]. If Frost actually did die at that point, they would have actually showed it happening. That or there'd be a quicktime event where he ''does'' single-handedly hijack the chopper (but then Down the Rabbit Hole would be shorter overall, since you'd have already rescued Alena, and then just maybe the rest of Team Metal wouldn't have had to die).
** Maybe he just wasn't there? Of course then you have to answer the question of why.
** The last time you play as Frost he's been knocked down by a door exploding is his face, not to mention the building coming down on top of him earlier. Maybe he was just unlucky and was badly injured unlike the rest of the squad.
*** Although there's the fact that Sandman took the brunt of the actual door-explosion, likely shielding Frost from most of the effects past getting knocked down, and he was fine for the next mission. Maybe Frost hit his arm on the floor in a bad way that Sandman wouldn't have from landing on another person instead?
[[/folder]]

[[folder: Much ado about Makarov "knowing" Yuri]]

* Why was it such a big deal that Yuri 'knows' Makarov? Price and Soap both know him too, and they even convinced him to work with them long enough to take down Shepard. Better yet, how is this revelation in any way a surprise to Price or Soap? They were both aware of Yuri's extensive knowledge of the inner workings of Makarov's gang. Is there some sort of burned spy code where you don't ask a man where he's getting his very useful intel? It's not like Yuri was reticent about revealing his part in Makarov's plot once someone finally bothered to ask him about it.
** Consider the missions that Price and Soap had gone on with Yuri: Price and Nikolai medevac Soap to India (where Yuri is) - it is attacked by Makarov's forces immediately. Price, Soap, and Yuri head to Africa - Makarov escapes with all the weapons just before they arrive. Price, Soap, and Yuri head to Prague - Makarov immediately sniffs out Kamarov, and plants a bomb in the exact spot that Soap and Yuri chose for a sniper nest. Price would have to be silly not to suspect a rat, and when Soap tells him that Makarov knows Yuri, Price immediately focuses his suspicion on him. We the players know the context of Makarov's transmission and the placement of the bombs prove that Yuri wasn't working with Makarov, but Price didn't at the time.
** Also keep in mind that Price hasn't exactly been stable since he got out of the gulag, and he'd just lost Soap, who seemed to be both a comrade and one of the closest friends he still had. He'd also lost Kamarov, who was probably the only other person present who could explain the connection. Price probably just snapped and assumed the worst. [[FridgeLogic The whole thing still might have been avoided if Yuri/Kamarov had filled Price and Soap in on the whole deal.]]
** Yuri definitely should have told Price and Soap about it, but didn't Price even wonder what had happened to Yuri that would've made him hate Makarov more than he does? Also, did Nikolai know? Because Soap mentions in his journal that he and Yuri go "way back".
** It would seem like they would at least know that Yuri and Makarov had worked together professionally, seeing as they were both Spetsnaz.[[/folder]]


[[folder: Shepherd victorious?]]

* So is Shepherd a case of TheBadGuyWins? Shepherd's role in orchestrating the events of the war are never even really brought up and we actually learn that he was buried in Arlington Cemetery which is reserved for veterans who have been recognized for a long and meaningful service to their country. A vague reference is made when Sandman tells Price the Western Special Forces community is obligated to capture or kill Price for his acts of treason and violence against the government, even though no specific mention to Shepherd being the one the violence was done against, but explaining that he trusts Price and is willing to listen to his advice. Hell Price is forgiven simply for helping to save the Russian President with no mention of justifying why he killed Shepherd and explaining to the international community what crimes he committed. It just seems in this perspective Shepherd may not have lived to see his plan reach its conclusion but even in death he '''won.'''
** Sheperd's goal was to reinspire the American people into becoming more patriotic and flooding the armed forces with new recruits. Since NATO and Russia declare peace almost immediately following the President's rescue I would say that no, he did not win. America (it seems) isn't going to invade Russia in response which is presumably what Sheperd wanted (Russia invades -> Gets beaten -> Americans flood to join the military to get revenge ALA post-9/11 -> America invades Russia and shows themselves to be the top dog). Also don't forget Sheperd had made a very big deal over Makarov being responsible for World War 3, Price and Co. being shown to have been actively fighting him, rescuing the Russian President (and therefore bringing about peace), not to mention they continue to hunt him, I would say it was all shoved under the rug rather quickly.
*** In that sense it seemed to me that Shepherd did succeed. There is no way in hell the previous 5 years of terrorist attacks from a Russian-Arab alliance that escalated to 30,000 casualties from a nuke and an attempted nuclear strike on the East Coast, and a full scale invasion of the mainland United States and a conflict across Europe isn't going to get a reaction from the American people and the Military especially. First off during the peace talks there should be a huge campaign from European countries and America demonizing Russia for their very overt acts of aggression for the past few years, and secondly if you thought the patriotic fever and Militarization abroad after 9-11 was bad, a full-scale war would make the American government and people go ape-shit, this will cause an increased Military presence abroad that will make America expand outward in order to maintain security around the world. Shepherd surely planned for that to happen, though of course with him alive to see it, so it seems to me that he won and at the very least he is remembered as a hero by the American public.
** The US public probably doesn't know what Shepherd did, but Price would have set the record straight after his pardon. The US would then classify that one of its Generals went rouge and started WW3.
*** No one is going to set the record straight. Price may get pardoned. But he isn't going to say a word, neither is anyone else. All Price has is his word anyway. No doubt Shepherd left no evidence. As Price himself said "History is written by the victors, history is filled with liars." Shepherd is dead, Yuri is dead, that is all that matters. No one would believe Price, and he can't prove it. Nor would he want to. The war is over, the Ultra-nationalists are finished forever, The West won. Everyone is happy, except the people we aren't supposed to care about. If everyone involved is lucky, no one will find out about things that really happened ever, or at least, not in anyone living's lifetime. Not about Shepherd, not about Allen, not about Price launching the nuke. Everyone goes home and enjoys the rest of their lives. Happy ending.[[/folder]]

[[folder:Overly-jaded soldiers in Paris]]
* How the hell is it that a bunch of soldiers watch the ''Eiffel fucking Tower'' collapse in plain sight, and yet ''nobody'' says anything about it ''whatsoever''? Not even an "Oh my god!", or a "Holy shit!". It's not even brought up later. What was the point?
[[/folder]]


[[folder: Team Metal just sitting there as another Special Forces team is killed]]

* When Team Metal is aiding another Special Forces team to retrieve the Russian President's daughter, they watch as the team is killed. The team was dropped on the hotel by a helicopter, but Team Metal has to rappel down their building, fight their way to the hotel, and eventually lose the girl. Why didn't they get the helicopter to come back and transport them 500 feet? The German army had mostly ground superiority so there wasn't really a threat of any heavy AA.
** Actually after the building collapses Overlord says that the German Army are pretty much getting their arses handed to them (because AMMEERRICCAAA obviously needs to save another European capital in fiction). You raise a good point but considering the other team got ambushed or killed by an explosive trap I doubt it was the best idea at the time. That and how else were they going to fit in a fancy scripted event with an explosion?
*** Give Team Metal a break. The US Army spent the last two games getting their asses handed to them.
*** To be quite blunt the entire German Army currently has fewer than 75,000 men total. Russia probably has quite a few more men than that in the Modern Warfare universe, most of which are concentrated on pounding Europe into rubble. What is so surprising about a nation that doesn't even bother to keep an army at post UsefulNotes/WW1 treaty levels (100,000) getting pounded into the ground? Its not like the US reenforcements were doing any better.
*** True - five years of increased Russian aggressiveness might get European leaders to increase their defensive preparations, but even then it might have only begun, say, one or two years before the events of the game. Even then, it sounds quite feasible that a determined Russian army-sized offensive might wear down a German division in the relatively easy country around Berlin. I'm saying this as a German with a certain interest in matters of defence myself - and hey, at least they needed to throw a high-rise building on the German tanks to stop them.
[[/folder]]


[[folder: How did Price get a sample of the gas?]]
* In the mission in Somalia, Price gets Warrabe to rat out on Volk in Paris using a grenade loaded with what is apparently the gas agent that was used in Europe. How the hell did he get his hands on even a small sample of it?
** The gas was shipped from the Somalian compound (notice all the Fregata Industries crates around) which would explain it. Where Price got such a small sample of it is a bit odd though.
** When you miss the shipment in Sierra Leone, there's a little bit of it remaining in the church, which likely included the grenade.
** Or it's simply a clever ruse where Price just pulled out a smoke grenade and used the gas masks to make it seem like it was the nerve gas. The team does seem to take them off rather quickly [[spoiler:after Waraabe is shot.]]
** I think it was the gas seeing as how it looks exactly like it and how Waraabe reacts just to Price pulling the 'grenade' out.
** If you [[TooDumbToLive go back into the green-smoked-filled office]] after you remove the mask, you find that Price was not bluffing about it being poison gas.
** Note that this is after the massive gas attack was launched. Price was probably able to either get a sample from somewhere in Europe or he hit another shipment before it reached the European mainland.[[/folder]]

[[folder: Why was winning the Battle of New York so important?]]
* Why was not losing New York so important? The Russians were getting their asses kicked everywhere else but Overlord makes it sound like losing New York loses them the war.
** New York Stock Exchange and Wall Street are the most prestigious financial districts in all of America, and it is where the international community conducts business ('''Trillions''' of dollars flow in and out of these markets). It would be like cutting out the financial heart of America and would severely cripple them. America may spend more money on its Military than the rest of the world combined (about 700 billion dollars annually), but funding all of those men and equipment consumes money, especially when you transport them across the world, and therefore without a constant money flow coming into the country funding their Military would face problems over the long run. On top of that New York has cultural significance for America, all these international cultures blend and mix and it is a symbol of wealth and technological progress. New York is a place of strategic value as it would affect our financial and morale situation.
** On a more material note, NYC, the Manhattan area, and the Jersey coastal area have what is easily one of the biggest, best, and most extensive port areas in the world. If you're going to be committing an amphibious invasion of the continental US, you ''have'' to have the New York/Jersey port facilities to supply your troops. If the Russians could take that port they would be able to flood troops and equipment all over the East Coast.
*** This is why the assault on Washington D.C and Virgina failed. As implausible as it is to transport that much men and equipment over the Atlantic Ocean and into America in the first place (Russia got there too quickly and they shouldn't have gotten by American coastline defenses, but that is covered up above), no long term invasion can last without a logistical supply line where more men and equipment can come in as the war progresses. When Russia got hit by the EMP in Washington D.C all of their Military hardware was ruined with no way to have it resupplied like the American forces that had their equipment all over the nation ready to be shipped to them to counteract the Russian threat. New York has to be taken if Russia wants to maintain a presence in America.[[/folder]]

[[folder: Why did Vorshevsky's plane crash?]]
* How did the President's plane crash? Were the pilots killed? Were they traitors? Did the hijackers shoot out important equipment? I felt that the agents had responded fast enough to stop the hijackers.
** If you listen closely, you can hear a report that the hijackers breached the cockpit.
*** Other background chatter indicates that the FSO agents managed to retake the cockpit, though whoever was left to pilot the plane probably had to make an emergency landing after whatever the hijackers had done. Arguably the point of the hijacking was to crash the plane so that Makarov's fake rescue chopper could grab Vorshevsky.
* I was glad that they showcased a member of the Executive Office so that the plot point of what happened to the government of the United States wasn't completely ignored. However what in the hell was the Vice President of the United States doing in Europe?
** He was going to meet with Vorshevsky for the peace negotiations.
** Yeah, Vorshevsky and the other delegates were meeting in Hamburg to handle the negotiations for a ceasefire, and the VP got caught in the Russians' lightning invasion before they could evacuate.
** Which presents an interesting point as to why Team Metal were not ordered to help evacuate other NATO delegates?
** Maybe they had other Delta or SEAL or GSG-9 etc. teams on hand to help with that.
** It's cool, [[MemeticMutation Sgt. Foley had Ramirez save all of the other delgates.]]
** The ones that survived the motorcade attack are likely dead. The troops who snatched the VP executed at least one other official before you can reach him.[[/folder]]

[[folder: Where'd the German and French troops go?]]
* Where were all the German and French troops during the European missions? You help the GIGN in Paris and their lack of numbers is handwaved as the chemical attacks having been aimed at their headquarters, but during the missions in Germany you help a couple of their tanks which last all of five minutes and the GIGN vanish about as quickly as they appear. Even better is how after the (American) airforce destroy the Effiel Tower the reinforcements you see flying into Paris and American and not French after having been (and for all we know still) fighting a war in the United States. I realise the United States have bases over here but come on.
** The invasion in the US may have begun and been beaten back in a short enough time that they did not have time to redeploy their forces in Europe back to the US. Also, they may have decided to keep their forces in place in Europe and Asia in case the Russians decided to open a second front where they could launch an overland invasion.
** Also how was 3 tanks and a couple dozen men considered a division?
*** If the Russians targeted major military installations in addition to special forces units (or, indeed, if those special forces units were based at the major installations), [[FridgeHorror three tanks and a couple dozen men might actually]] ''[[FridgeHorror be]]'' [[FridgeHorror the entire division now.]]
*** Because when a division is deployed, they tend to be spread out along a fairly wide area. You're not seeing the whole division, you're seeing a small part of that division because everyone else is engaged elsewhere in the city.
** The German and French troops are fighting elsewhere. Germany and France are big countries, and Paris, Hamburg, and Berlin are big cities. You're part of small units generally operating deep behind enemy lines.[[/folder]]

[[folder: Russians being able to mobilize a massive invasion force of Europe]]

* As an extension of the russian military managing to stage a full invasion of Washington secretly, how the hell did they manage to move a second full army into continental europe without notice? The first warning anyone gets is an american airbase in Germany getting hit by conventional forces. Within hours the russians have pushed through germany and are seigeing Paris as well. How the hell did they manage to sneak armored divisions through a half dozen countries? No-one noticed huge numbers of tanks and bmps rolling through their country? Namely the german and french militaries, who are virtually unaccounted for.
** Russians in the MW games are hypercompetent. If they can get an entire invasion force across the Atlantic into the US, then they can thunderbolt through Europe if given an opening. It is worth noting that the Russians appeared to have tried to attack the UK too, but they got Royal Navy'd, thus keeping up the MW tradition that the only ones more competent than the Russians are the Brits.
** Maybe, but I still think it's a huge missed opportunity that no mention is made of the Poles. After all, I suppose that the rather sizeable Polish military would be on its toes with a new imperialist Russia right next to them.[[/folder]]

[[folder: Team Metal's sacrifice]]

* What was the point in Team Metal's sacrifice? They stood there shooting for about five minutes, covering Yuri (fair enough), but once he and the President are aboard they continue to do so, calling for the helicopter to take off despite them being about a metre from the bloody thing if that. Why didn't they just take a couple of steps backwards and hop on? It wasn't like the ruskies were hitting anything.
** They were going to step back into the chopper before it was hit and the pilot bugged out.
** Did you actually bother ''playing'' that sequence and seeing what happened? The moment Yuri got on the helicopter and turned around, it was hit and the pilot had to bug out. They were too busy shooting to retreat across the ten feet between their position and the helicopter.
** From their dialogue it seems like they meant to make a last stand, with Sandman more than once telling Price to just get out of there rather than wait for them. Given the masses of Russian troops descending on them they probably felt that even the few seconds it'd take for them to get aboard could be enough for the chopper to be shot down (like the other one they sent down) or for the Russian president to otherwise be killed. Given that the rescue chopper gets hit and as you pull out the whole mine seems to collapse down, they were probably right.
[[/folder]]

[[folder: The gas attacks not triggering MAD]]
* So when the Russians hit London, Berlin and Paris with chemical WMDs, how is that not ''finally'' justification for nuclear retaliation, if not by the US then at least by the UK and France? I understand Mutually Assured Destruction is a bad thing, but the entire premise is that WMDs in an arsenal are supposed to deter attacks with those same weapons. If your country is wholly unwilling to use nuclear weapons in retaliation to a WMD strike on your capital then you should never have built them in the first place. After all, the only thing worse than Mutually Assured Destruction is "Assured Destruction For Only Your Side."
** They actually hit every NATO capital in Western Europe. Anyway, I think it was because initially they all assumed it was a terrorist attack.
** I think the sheer chaos of the attack disrupted immediate WMD response, and the subsequent lightning assault further disrupted attempts to creatre organized resistance. The swift rescue of Vorshevsky probably also contributed to it as well.
** Um, I don't see how that would be possible. Fifty odd years of Cold War means that the various NATO and Warsaw Pact countries have institutions and procedures in place in case of a WMD attack where the Command Authority is disrupted. That's the whole point of deterrence after all. The only thing stopping the Russian Federation from using their still ridiculously large chemical and biological weapons stockpiles in the event of war is the fear of escalating to nuclear.
** ''Series/YesMinister'' has a brilliant bit where the Prime Minister discusses nuclear deterrence. Long story short, it boils to the notion that protocol is worthless if the person in charge doesn't have the will to use the nuclear capabilities. I suspect the same here. The attacks were initially believed to be terrorist attacks, which would not warrant a nuclear counterstrike. By the time the Russians were rolling around Europe, it was likely too late for either side to be in the mindset for a nuclear strike option. Also, the key word is "deterrence". Cold War was a game of chicken on who would launch nukes first. If NATO saw that Russia was willing to invade, instead of using nuked, they might have figured conventional war might be enough to resolve the war.
** Not to mention the fact that, at the time of the attacks, the U.S and Russia were negotiating a peace accord. Once one side uses nukes on the other, brokering a peace deal would be impossible. Team Metal's priority for most of their time in Europe is saving VIP's that are not only essential to the continued functioning of their governments, but also ones that are a must for negotiating peace.
*** Really the gas attacks coupled with invasions should have triggered MAD, at least France would have fired as almost the entire country is not in Russian hands, the UK might not as it's managed to repel the Russians but France really should have. The only reason they might not is that the Americans might have convinced them not to fire and convinced them that together they could beat them. Though by this point the series has bowed to the inevitable you're fighting in an action movie nit real life.
** What it boils down to is that MAD is "if I lose, you lose too." It's the instant game over button. NATO doesn't use nuclear weapons because they can still win the war. They nuke Russia, Russia nukes them and everybody dies. Getting your country invaded sucks, but it's better to rule over a country ravaged by war than one consisting of atomic ash.
[[/folder]]

[[folder: Location of Sgt. Foley's team]]
* Sgt. Foley's team is nowhere to be seen in this game. This is a minor thing, as they could simply still be cleaning up in D.C. or regrouping to lick their woudns when this game takes place, but it seems particularly jarring given how little personality any of the new characters seemed to have. [[VideoGame/MassEffect3 Maybe Keith David was unable to find time to voice-act for this game?]]
** You do see Foley's 75th Ranger Regiment on the map in the "Black Tuesday" cutscene. They are apparently in Midtown Manhattan. My guess? They don't appear in the game because they are all trying to get tickets to ''Theatre/TheBookOfMormon.''[[/folder]]

[[folder: Saving both Alena and her dad]]
* What was the point of saving Alena if you were heading to save her dad? Why not just stop wasting time and go save her dad since you do it RIGHT AFTER SHE GETS KIDNAPPED.
** Delta and 141 only know where Vorshevsky is because they tracked the transport carrying Alena to his location. And if Makraov has Alena, he can force her father to give up the codes simply by possessing her. They both have to be rescued.
** Note that even if Vorschevsky is rescued, if Makarov has Alena he can still use her as leverage against her father. So even if they know where Vorschevsky is first, they'll need to secure Alena to keep Makarov from using her.
** Plus, seeing as saving Alena did not hinder the rescue in any way, then you can't exactly leave an innocent girl to die. The whole point of the military is to save the innocent, and saving Alena was exactly that.
** If anything saving Alena is ''more'' important than her father. Makarov can't coerce a response from a dead man so he is bound to his plans to keep Vorshevsky alive and the rescuers know that. However he still has has a gun to Alena's head, which is what gives him power over the president. Save her and he would have to come up with some other plan to exact his intentions and that would buy the rescuing forces some time to track him down.
[[/folder]]

[[folder: Why can't the Russian president just order the troops to stop attacking Europe and the US?]]
* The Russian President is the commmander-in-chief of the Russian Armed Forces. How can he not simply just order his military to stop attacking the US? And as for Europe, why not his Vice President?
** It's implied that the military might be under de-facto control of Makarov, so while in practice the president is commander-in-chief, he might not actually be able to do anything.
** He...''did''...order his men to stop attacking the US. I mean, the Russian military withdrew entirely from the US eastern coast. They didn't return due to a sudden loss of vodka and caviar. You'd need an executive order from the CIC to essentially abandon an entire theater of war. And he was on his way to a peace conference in Hamburg, so it should have been obvious that he did order a withdrawal. Vorshevsky's VP is probably in Makarov's pocket too, so he could keep the war ongoing.
** Most likely, the Russian Government keeps fighting the war because they feel they have to. Nobody knows what happens to the President until you rescue him. For all we know, the VP and any immediate successors were on that plane. The command structure is probably doing what it was told to do until it is told otherwise. It's not like they can say "Hey guys! Our President is missing! Time out!"
*** Hell, for all the Russian military knows, the Americans or the British took out the Russian President's plane and kidnapped him.
** They did more than continue the war, the ''expanded'' it into Europe, which at that time hadn't shown much sign of helping America out - and they did so immediately in the wake of the gas attacks. Whoever took over military command was obviously in league with Makarov and willing to indulge in his crazy plans.
[[/folder]]

[[folder: Who is Overlord?]]
* Is Overlord the same character throughout the 3 games or is it just the result of different voice actors?
** "Overlord" is simply a callsign for a command unit, so it is entirely possible that you'd end up talking with more than one officer under that callsign. You're not actually going to be talking with the actual Overlord general officer in overall command unless you're speaking directly with "Overlord Actual."[[/folder]]

[[folder: Who took Shepherd's place in the command structure?]]
* Shepherd was issued a blank check (in financial terms this means unlimited funds) by the Secretary of Defense, which means that he was slated to be head commander of the upcoming war with Russia and the eventual capture or kill order on Makarov. Who took his place in the command structure? Overlord is the only other General Officer we know of in the series (he has issued orders to all American protagonists throughout [=MW1=]-3) and as far as I could tell he was only a unit commander. A war needs a Supreme Commander, there doesn't appear to be one directly involved in the plot.
** True, but that character doesn't necessarily need to speak with Sandman directly. He's got a lot on his plate.
** Remember, Shepard was not given a blank check to fight the whole of the war, but just to find and kill Makarov. The actual war is probably being handled by the President and whatever unseen remains are there of the traditional command structure.
** Overlord is a callsign, which could end up being used by multiple people over any given time period. Sherperd's position as commander of a temporary anti-Makarov force is easily fillable by another officer, probably from SOCOM, assuming the task force isn't shut down and its component units returned to their original commands. If this route were taken, SOCOM probably had a small, temporary group created to hunt down Makarov set up to pick up where Sheperd left off.
[[/folder]]

[[folder: Why don't Yuri and Soap just shoot Makarov?]]
* Yuri and Soap identified Makarov in one of those cars and had him in their scope. Why didn't they take the shot? Even if the window on the car was bulletproof that kind of glass can't last against multiple rifle shots so they could shoot through it if they fired simultaneously.
** This was their one shot. If the glass held or they missed, the car would drive off and they'd blow their opportunity.
*** Shooting Makarov would have had an excellent book ends for the series (the Russian Ultranationalist threat would begin and end with a sniper shot at its leader), but unlike Zakahev who was out in the open Makarov was in a car so he was less vulnerable to a sniper shot than his predecessor. Still it would be nice if the player could decide to make the shot and end the story right then and there.
*** Have you ''tried'' shooting Makarov at that point? Your shot just bounces off the glass. Definitely bulletproof.
** They also wanted to get other members of Makarov's command structure, since they planned of killing him at a meeting. Knowing how much of a gambler Makarov was, they probably felt that even if he was dead, Makarov might have some plan for his lieutenants to follow should he die unexpectedly. By the time you actually kill Makarov, most of his support is gone and it's implied you destroy what's left right there.[[/folder]]

[[folder: China's involvement]]
* Kind of strange that China was never mention at all throughout all three games, no? Aren't they allies of Russia?
** For the same reason that Mexico, Canada, Brazil, Djibouti, and the Vatican weren't mentioned. They sit outside the scope of the war (and China is a massive US trading partner and would want to avoid war if at all possible).
** Also, China and Russia have had an on-again-off-again love hate relationship since UsefulNotes/WorldWarII or earlier. They even fought a proxy war or two with each other in the 70's. It's entirely possible that the Ultranationalists and the current (in the games) Chinese government simply aren't very warm towards each other, and China is warily sitting this round out, waiting to see which of their potential enemies is left weakened and which one is left bleeding on the floor.
** One of the biggest ultranationalist panic buttons in present day Russia is the so-called [[YellowPeril Yellow Tide]] caused by the Chinese migration around the less populated parts of Siberia. I wouldn't be surprised if the Ultranationalist racism has chilled relations with China.
** Given the fact that they launch assaults on both the mainland U.S and most of Europe, there is a good possibility that Russia is also fighting China at the same time and it's simply not mentioned.[[/folder]]

[[folder: Using jeeps to get to the extraction point]]
* When Nikolai's helicopter is downed and they save him and are picked up by men in jeeps, why don't they continue doing this? It seems that air extraction is not on their side as they are always being shot down. Why not just get picked up by jeeps and then get to a safe place AND THEN have Nikolai pick them up?
** You're doing that ''thing'' where you apply meta logic to characters whose thinking is limited to in-universe knowledge. Air extraction is still the fastest way to get out, generally speaking, and most of the time ground extraction is just as, if not more, risky than air extraction.
** After Nicholai's Hind is shot down, they escape on foot or via ground vehicle for the rest of the game. The only mission where Price and co. use helicopter extraction from then on is the mission in the quarry to extract Vorshevsky, and that's ''Delta Force's'' helicopter support they're using there, not the Loyalists'. Clear inference: when Nikolai's helicopter crashed, the Loyalists lost their only available transport helicopter.[[/folder]]

[[folder: Lack of Russian bulletproof vests]]
* This is a pretty minor one, but in Modern Warfare 2 the Russian VDV forces wear thick ballistic vests, while in Modern Warfare 3 they've switched to thinner tactical vests that don't look like they provide any protection from bullets. In contrast, both Delta force and the GIGN operatives wear thick ballistic vests that look similar to ones from previous games, so it's not just an advancement in bulletproof vests. Why the change?
** Most likely because we're fighting the regular Russian military. In the second game, many of the Russian troops we're fighting are generally elites, especially the troops paradropped into DC, because they were expected to land and hold out for a while. The regular Russian infantry probably just have shrapnel-proof vests because the ultranationalists are trying to expand and equip their armed forces in five years and can't afford to give everyone heavy vests.[[/folder]]

[[folder: Makarov's Hotel Oasis reservations]]
* [[FridgeLogic Wait, how the hell did Makarov, the most wanted terrorist in the world, get into the]] [[BlandNameProduct Burj Al Ara- er, Hotel Oasis]] [[FridgeLogic with 50 or so of his terrorist buddies?]]
** Makarov is able to directly control virtually the entire Russian military, owns a castle in Prague, has criminal connections cross the entire globe, smuggled in chemical weapons across most of Europe using a pharmacutical company he pretty much owns, and can chopper in about three hundred heavily-armed commandos to India with a few hours' notice, and [[ArbitrarySkepticism you're wondering how he can buy out a hotel?]] Considering the sheer number of heavily-armed guards at the hotel, it is actually likely that he owns the hotel itself.
[[/folder]]

[[folder: Russian Nuclear Secrets]]
* Why would the Russian President know the nuclear launch codes? Certainly he would be needed to give authorization, but Makarov states he wants the codes. Shouldn't there be something like a nuclear football with the codes?
** Considering that this is the Ultrnationalist government and the degree of power that Makarov apparently has within the Ultranationalist government, it is entirely reasonable that Vorshevsky would want to make sure that he has total control over nuclear launches. Especially considering that Russian nuclear security has been compromised three times already int he series.
[[/folder]]

[[folder: Shepherd was Right]]
* Does anyone else think that Shepherd was 100% right and justified in Modern Warfare 2? The Ultranationalist Russians were going to attack the United States no matter what, as they were willing to kill their own President they elected when he wanted to back down from the war, so it makes sense that airport massacre or not they were already planning on invading the United States (Which is proven by the fact they invade the United States literally THE NEXT DAY, something impossible to do as a response unless they were planning on attacking the US beforehand) Shepherd was secretly controlling Makarov and lulling him into a false sense of security, the airport massacre allowed Makarov to think he was above Shepherd when really he was still pulling the strings. By the end of Modern Warfare 2 Shepherd now had Makarov on the run, and if he hadn't had betrayed Task Force 141 would have most likely killed Makarov and ended the war right then and there. In fact, Price and Soap killing Shepherd inadvertently doomed Western Europe leading to millions of deaths with Makarov was able to reorganize and launch his attack on Europe. If Shepherd had been allowed to cash his blank check, Modern Warfare 3 would not have happened.
** Did you miss the part where Shephard ''deliberately allowed Makarov to go through with an airport massacre that lead to the start of a war which resulted in countless military '''and''' civilian casualties for both sides?'' Which he ''wanted to happen'' so he could write himself into history as a war hero, I might add. And then, once his task force got the data from Makarov's safehouse, he betrayed them for no reason other than they might not have gone through with '''''blindly fighting against the Russians without questioning why it's necessary at all'''''. Also, note that Makarov is not in the same sort of position within Russia as Shephard is within the US - if his death would have immediately ended all East vs. West hostilities no matter when it happened, why not order Allen to kill him ''before'' the airport massacre and avoid the war entirely? Modern Warfare 3 and the war presented in it was going to happen either way, but if Shephard had been around for it instead of Makarov, it would have just been mindless revenge-driven fighting until one or both sides were completely ruined.
*** A Russian army just finished burning Washington D.C. to the ground. I highly doubt that, regardless of people knowing how the war started, there is any hope for peace at that point. Anyway, I highly doubt Sheperd would have been dumb enough to continue a war his commanders ordered him to stop fighting. He wanted a war to fix what he saw as a shortage of patriots. War started, check. Win war, on his to-do list. Pounding your enemy into the ground where they can't launch revenge strikes is how you win a war. Lt. General Sheperd is ruthless, not stupid.
** That the Russians attack the next day is hardly the most egregious bit of logistical failure stemming from the Russian invasion, and proves absolutely nothing. That's what Ministries of Defense do, after all. They have analysts who strategize invasions of every conceivable country, in all sorts of conditions. For all we know, given how Act I plays out, Shepherd could've been waging constant terror attacks against the Ultranationalist government from his Afghan cave hideout. Provoking the Russians to the point of war like that does not, in any way, make him some kind of prophet about the hidden menace of Russia.
[[/folder]]

[[folder: TF 141's money]]
* So where does Task Force 141's money come from? It's a disavowed unit, yes? No one pays its soldiers, and yet they move around the world with full weapons all the time.
** With the assistance of the illictly-funded band of Russian Loyalists who they join up with almost immediately and who constantly and visibly support them for the entire rest of the game. Monetary issues do come up at the end of the second game when Soap and Price are disavowed, but Nikolai's group is well-funded enough to maintain a transport plane, a Pave-Low, and a Little Bird on top of the other equipment they have.
** That raises further question. Loyalists are ousted by Ultranationalists after [=MW1=]. They may still exist, but then they must be short in cash themselves. It's not cheap to maintain an SF like TF141, most especially when you are on the run yourself.
** The Loyalists presumably have access to some resources, likely supplied by sympathetic elements within Ultranationalist Russia, possibly supplemented by other government agencies in other countries that are opposed to the Ultranationalists. It's implied that prior to being disavowed, Task Force 141 supported Nicholai's group as well. Also worth noting is that as the Loyalists take damage over the course of the game, their resources dwindle. They start out with a base, some armored vehicles, the unmanned armored gun-tank, several helicopters, and a lot of troops, but none of these resources get replaced by the endgame, and by the end its just Price, Yuri, Nicholai, and whatever small arms, armor, and explosives they can carry. It mostly looks like they're fighting with acquired and stockpiled resources, but as the war rages on and they take losses, they get reduced further and further until they're just down to whatever they can carry on their backs.
** Note that Loyalist resources get more and more strained as the game progresses. They start with a large number of personnel, a UGV, and a couple of helicopters. The UGV is destroyed, the helicopters are shot down, and they take losses fighting Makarov's commandos and Waraabe's men. When they reach Prague they have to rely heavily on local support. By the time Price hits the castle, he has to actually send [=MacMillan=] a "shopping list" for gear he needs to infiltrate it. The final level is just Price, Yuri, whatever they can carry on their backs, and Juggernaut armor.
*** The COD wiki also mentions that the Loyalists have been supporting themselves by operating as a PMC.
*** Soap's journal backs this up. It actually details several missions that Soap, Price, Yuri, and Nicholai did that weren't in the game where the goal was to seize money and equipment to support the Loyalists/141 against Makarov, between the events of "Persona Non Grata" and the later missions.
[[/folder]]

[[folder: Russian Strategy]]
Never mind how exactly the Russians got the military equipment for WWIII, I'd like to know exactly what their thought process was during the initial Blitz phase. By the time we get involved the Russians have occupied Prague, and are fighting in Berlin, Hamburg and Paris. That means that whole Russian army groups bypassed whole NATO army groups to stick themselves deep behind enemy lines. Why wouldn't the group headed for Paris encircle the German forces instead of getting stuck in the middle of France with its rear vulnerable to any change of fortune in the battle for Germany?
* Germany was pretty much entirely steamrolled. Remember, the map showing the Russian progression indicated that the Russians had completely smashed Germany and had control of it. This is backed up by what we see in Berlin, as the NATO forces there were getting completely overrun. They didn't so much bypass the NATO battlegroups in Germany as they ''smashed'' them in a massive surprise attack under the cover of the gas attacks. Crazy hypercompetent teleporting Russians....
** I can accept that the Russians had battered the NATO groups in Germany, but we clearly see that things aren't quite to the point where Germany is out of the fight. If I recall correctly, we fight them in Hamburg before we fight them in Berlin when Metal team arrives with the rest of American reinforcements. In Berlin we fight alongside the Bundeswehr which means they're still in the fight and not yet surrendered. And given that Berlin is on the eastern side of the country and Hamburg is towards the West, which means that Germany is effectively split in half horizontally. And since pulling out of Berlin doesn't equal complete defeat, the war is still raging in Germany and realistically would for months, if not years. Unless the Russians are also using magic, they've put themselves in a multi-front war without actually neutralizing NATO's biggest players: the US, Britain (who apparently has yet to put troops on the continent), and France (granted, conspicuously absent but a very real threat to a Russian assault). The result is a tenuous hold on parts of Europe. If the defenders in Germany were to get a second wind, or the war there were to stall for any reason, then an entire army ends up trapped on the wrong side of the Rhein.
*** I don't know about you but if I was in the same position as Overlord (Who seems to be the commander of the European theater in [=MW3=]) and I had a chance to trap my opponents entire military force in hostile territory beyond resupply I would go for it. The counter-attack on Hamburg may very well have been the first stage in cutting them off. That way if the attempts to rescue Vorshevsky go south I can send a letter to his successor saying "Either you can surrender right now and you can have your army back sans materiel or we can ship it back to you in a bag." For all we know the American forces pulled out almost immediately after the Ramstein call to make it easier for the Russians to get sucked in
*** That's a very compelling theory, but I don't know that I necessarily buy that. It would require the Russians to be possessed of the skill to sweep across Europe as they did, yet seriously underestimate the American response. After all, they know the US spent the majority of the Cold War just practicing for a massive buildup of troops in the event of a Soviet invasion and are the only country on Earth with the capacity to launch and sustain a seaborn invasion from half the world away. Besides, that would then bring into question the competency of NATO's strategy. NATO has a very vested interest in not giving any ground to the Russians, lest each country find itself divided from its allies and conquered by the Russians. A separate peace would be very tempting for the little NATO members. And while an invasion aimed at splitting the Russian invasion and leaving them trapped and surrounded would be a sound move, pulling back forces to allow Germany, France, the Czech Republic and others to be subject to massive devastation is a shaky way to defend from an attack.
*** True but remember that while during the invasion of the east coast of the United States the US Army rallied and met the Russian army directly on all fronts. They honestly didn't have much of a choice because the Russians were establishing a beachhead rather than plunging deep into territory like in [=MW3=] and there was no real chance to cut them off. Personal bias may have also played a role. It's sad but it is much easier to pull back and wait for the right time to drop the hammer when it's someone else' monuments burning. Combine the greater chance to do this with the fact that the last time the Russian military was pushed back rather than incapacitated completely they merely regrouped and launched another continent-wide invasion a month and a half later. The smart play would be to rip their teeth out of their mouth as fast and as hard as you possibly can. As for underestimating the response of the United States? These were the same guys who thought it would be a good idea to try and invade a super power on the other side of the Atlantic remember? People can be blinded by patriotism and Russian military leadership was blinded worse than Ray Charles at the time.
[[/folder]]

[[folder: Yuri in "No Russian"]]
So it's revealed that Yuri was stumbling around during the massacre, and then blacks out. He's rescued by Russian paramedics and probably nursed back to health. Why, when Russia was blaming America for the massacre, didn't he ever reveal the truth? Maybe grab a reporter and say "Nuh-uh, that's not how it went down?"
* He ''did'' come forward. The whole reason Makarov shot Yuri and left him for dead in the first place was because Yuri went to the FSB. Apparently the Russian news media "missed out" on that part of FSB's news conference.
* The invasion was likely already underway by the time that Yuri recovered. Also, Yuri would kind of need to reveal who he was to expose Makarov, which would result in either him being imprisoned and killed for being a terrorist at best, or imprisoned, tortured, ignored by the Makarov-controlled Russian military, then executed at worst.
* Even if Yuri came forward, what would he tell the world that would stop the attacks? The truth is that an American agent assisted in the airport massacre and then died there. The world already knows this. The fact that Makarov backstabbed and shot him is immaterial (assuming Yuri even knows that part).
** Not so immaterial. It would mean that the massacre wasn't American-engineered, like the world thought it was. The whole reason for "No Russian" was so people would think the killers were ''all'' American. A Russian-led group with one rogue American killing civilians is different than an all-American group killing civilians.
*** But Yuri can't prove anything. Only by capturing Makarov or providing information via his safehouse could the war be stopped with definitive proof that the operation was masterminded by Makarov, and by the time Yuri would have recovered, the invasion would be underway, and that's not something that can be stopped at the drop of a hat and the word of a single suspect Russian mercenary/terrorist.
* The problem is that any way you cut it, America is at least partially culpable for the attack. They had a CIA plant there in the airport, participant in the terrorism. That means, no matter the context, the US knew about a terrorist attack planned for the airport and did nothing to stop it nor did the US warn the Russian authorities.
** The presence of a CIA agent does not mean that the government was responsible for the operation. CIA black operations have been approved without the consent of the Joint Chiefs before, and it's the nature of bureaucracy in general that if someone has the right set of authorization codes they can do whatever they want. Shepherd could have ordered the deployment of a CIA agent under his command without it going very high up, depending on his degree of authorization, and judging by his resources, he has some very high level of authorization to begin with. That was likely part of why he had the rest of Task Force 141 purged, to sever ties to the original operation with Makarov and leave both himself completely clean and to cut out any chance of someone stopping the war.
*** Just because the CIA has ordered black operations without approval from the government (why the hell the US government thought giving them that freedom, IRL, was a good idea is beyond me...), doesn't mean that the rest of the world is quite aware of the CIA's tendency to do that, or those that do would even believe their claims that that was the case here. The Russians would only need the body of a CIA agent to give them enough pretense to declare war on the US, plus as mentioned, regardless of whether or not it was directly approved by the government, the US did know about the attack and did nothing to warn Russia about it or stop it.
[[/folder]]

!!Black Ops 2

[[folder: Noriega's ammo]]
* How did Noriega get ammunition for his pistol in the end part of "Suffer With Me"?
** The literally hundreds of dead bodies along the way, particularly during the point where he escapes Woods and Mason.
** Along with the above Noriega only fired one shot. There might have been a round left in the chamber after Mason removed the magazine.
*** Pay attention to Mason when he Noriega the gun. He drops the magazine, kicks it away and the racks the slide back, emptying the chamber.
*** Noriega does get into a scuffle with a pair of other US soldiers unaware of his identity or Mason and Woods' mission shortly before they actually get him to a checkpoint, and he ends up shooting one of them before he and the other wrestle each other out the window. It's likely that he managed to steal one of their handguns right out of the holster.
[[/folder]]

[[folder: Noriega letting Menendez go]]
* For that matter, what did Noriega hope to accomplish by letting Menendez go after being captured by his soldiers? He doesn't seem to attempt to bargain with him.
** Because Menendez started strangling him before he could begin the bargaining.
*** Fair enough, but it is never even hinted at what they have to gain from each other, even though they seem to be working together in 1989.
*** Menendez has money and is a NGOSuperpower. He can pay Noriega, which is all Noriega needs.
[[/folder]]

[[folder: Panamanian soldiers attacking the compound]]
* How did they get a bunch of Panamanian soldiers in position to attack a compound in Nicaragua? The two countries do not even border on each other, and it is not like the Sandinista government would give them free passage. Not to mention the diplomatic fallout, including a possible all-out war in Central America. Would have made more sense to have Contras guerillas to do the dirty work in that mission.
** The attack almost certainly happened with the Nicaraguan government's consent. Even if it didn't, this is the Black Ops setting. Remember how the Soviets got hundreds of Spesnaz and a couple of helicopters into Hong Kong? The CIA is just as hypercompetent as the KGB.
** They [[BlatantLies obviously]] couldn't have the Contras show up [[DisneyOwnsThisTrope because "Contra" is a registered trademark of Konami]] and Activision doesn't like to play nice when anyone else might possibly make even a little bit of money from one of their own properties.
[[/folder]]

[[folder: Age issues]]
* Woods is apparently supposed to be 95 years old in 2025. Which would mean that he would at least 55 in 1986, yet still went on a mission to Angola despite his advanced age and the effect combat injuries and his imprisonment would likely have on his physique. Not to mention that recovered awfully quickly from his ordeal in Angola to go on missions in Afghanistan and Nicaragua in the very same year.
** Yeah, and? He's a badass in a setting that runs on badass. In a setting where a man can literally OneManArmy his way though entire military bases, this doesn't seem that implausible.
*** Come to think of it, there is another plot hole caused by Main/GameplayAndStorySegregation here: given that the protagonists can quickly recover from any non-fatal injury, Woods should have recovered from being shot in the legs rather than be stuck in a wheelchair for the rest of his life.
*** It is shown in the [[spoiler: bonus cutscene for the best ending]] that Woods is just [[spoiler: lazy]].
*** Um, judging by the fact that Woods is A. talking to Menendez as if they're best buddies, and B. participating in some kind of band that's providing music for a dance party, I don't think that scene is meant to be taken seriously.
*** Point-blank shotgun blasts to the legs should have ''killed'' him through blood loss, not simply left him wheelchair bound. Woods is lucky that he survived.
*** Still the point stands: the game is very inconsistent when it comes to depict characters' ability to recover from injuries.
* Same goes for Kravchenko, which should really be too old to be active in the field. Seems they wanted to bring characters from the previous game back no matter how implausible it might seem.
** Why would Kravchenko be too old? Assuming he's in his early-to-mid-20's at the end of WWII, he would be in his 60's in Afghanistan, which, while quite old for military service, would still leave him plausibly in command of a major military force, especially if he keeps his strength up through conditioning.
[[/folder]]

[[folder: Menendez's cash]]
* How did Menendez manage to amass enough resources to finance his operations? Surely drug dealing and gun running isn't that lucrative?
** Yes, it is. Drug running is ''insanely'' lucrative, even more so back in the 80's than it is now. Not to mention that the drug running was how he got ''started''. It didn't bankroll his entire operation, it just gave him the capital to begin working his way to where he was in 2025.
** Another thing to remember is that he invested his wealth into a lot of ventures that saw fairly significant returns. I don't know how plausible his level of success would be in the real world, but in the context of Black Ops they've given a fair bit of coverage as to where his wealth came from.
[[/folder]]

[[folder: Alex hiding for over 3 decades]]
* Why did Alex Mason hide for 36 years, and how?
** Why: the various hostile terrorists who wanted to kill him, for one thing. How: It is extremely easy to disappear if you want to seriously sever outside ties, especially with the CIA to help, even before factoring in the hypercompetence Black Ops adds to their capabilities.
*** Yeah, but without letting either his son or his best friend know he was alive for all that time? For that matter, being shot in the legs would likely lead to him bleeding out anyway unless the bullets only grazed him.
*** Woods is implied to know Alex is alive. Even so, the point behind disappearing is to ''disappear''. If someone the enemy knows is connected to you knows you're alive, they can find you. As for surviving the wounds, these are COD characters. They've survived far worse.
*** ''Woods is implied to know Alex is alive.'' Uh, when was that? Nothing indicates that his surprise when Mason shows up out of nowhere in 2025 is anything but genuine.
[[/folder]]

[[folder: Treyarch's future predictions]]
* Who consulted Treyarch for their vision of the future 13 years from now? Anyone who's in the military should know the vast majority of the weapons/equipment/ wouldn't even be CLOSE to being standard across all branches by 2025. Let's start off with the F/A-38 that you fly in Los Angeles. It took the F-22 from start to finish about 20 years of testing to being the USAF's Fifth Generation fighter and we're STILL testing the F-35 before full production, so why in gods name would the military start ANOTHER jet and somehow produce an entire fleet of them....in thirteen years. We're still using the A-10, F-16, F-15, and B-52, Jets from the 70s and even 50s! The US military does not like replacing vehicles only upgrading existing ones, if they can to save money. Second, the Drones, an entire drone fleet that's completely standard 13 years from now? Third, the VTOL Dropship. Um...does Treyarch not realize that we just entered the VERY similar V-22 Osprey into service about 3 or so years ago? So tell me WHY exactly they would completely abandoned that design seemingly for an Jet VTOL dropship when the Osprey does the exact same thing for less money and R&D? Basically, Treyarch overestimated the adoption rate for all the tech they introduced and honestly, I think they should've gone with 2040 at a minimum instead of 2025.
** I'm not sure what franchise you think you're playing. This is Call of Duty, and more to the point, this is ''Black Ops''. Black Ops is a setting with long-distance Russian mind control, teleporting Spetsnaz/CIA battalions, James Bond supervillains, secret underwater doom bases, exploding tomahawks, man-portable miniguns, quantum entanglement computer processors, men who take multiple sniper rifle rounds to unarmored chests and survive, an enraged villain who chops down dozens of PDF troops with just a machete, [[ArsonMurderAndJaywalking and General Petreaus still in charge of the CIA]]. It's [[VideoGame/CommandAndConquerRedAlert Red Alert]] with more digital camouflage and less cleavage. Lambasting the game for having advanced technology ahead of it's time is rather silly when the setting isn't even remotely ''trying'' to be realistic.
*** Now I want this series to just straight become RED ALERT: The first person shooter! Cleavage and all. [[JokingMode Come on Anderson you were a pretty lady from what little we saw of you! Unzip your flight suit a little!]]
** My sentiments exactly. At no point have Treyarch tried to convince anyone they were shooting for realism outside of the broad strokes of their main plot (power shifts, rare earth materials, that sort of thing). They have always maintained that they are - chiefly - interested in delivering an experience that *feels* authentic, much in the same way that an action movie would do so. You're getting incredibly angry over standards that nobody but you set for the franchise.
*** You guys sure about that? Cause I'm pretty sure they've said multiple times in interviews (which I'm too lazy to look up) that they were having debates about what was too futuristic and what wasn't. Besides, I think his main point wasn't the tech EXISTING, just that it being too across the board. Which is why Ghost Recon: Future Soldier is far more authentic. It's keeps the futuristic stuff to the special forces while the regular military, while using some advanced equipment, is not even close to the tech used by the Ghosts. When the Infinity Ward games are more plausible than your story/elements, you KNOW you've done something completely wrong.
*** "Too futuristic or not" comes under the whole ''feeling authentic'' deal. To most people VTOLs and the like are a sign of the future and they won't get bogged down in ranting about manufacturing costs online. Similarly, your comparison to Ghost Recon is a flawed one because as I also said Treyarch designed the game to be authentic along the lines of an action movie. Ghost Recon is steeped in Thomas Clancy fiction and the like; they draw from two seperate sources entirely. You're getting worked up about something you don't seem to understand or want to put into any sort of context.
*** ''When the Infinity Ward games are more plausible than your story/elements, you KNOW you've done something completely wrong.'' You seem to be applying a standard that Treyarch can't find the fucks to give about. They're not aiming for realism by IW standards. If anything, the silly-advanced technology works ''better'' for Blops. It feels much less absurd than the IW games with their teleporting army divisions bypassing entire countries in a day and nuclear EMP blasts that punch physics in the nards while still trying to be hyper-realistic.
[[/folder]]

[[folder: G-Forces not killing Menendez]]
* How the hell didn't the G-Forces not kill Menendez when he stole the F/A-38 when the Obama was sinking? I mean the guy was only wearing an orange jumpsuit FFS and not a G-suit military aviators wear.
** Not flying it at speeds that the G-forces would kill him. Alternately, he's a COD player-character. He can survive what would kill mere mortals.
** His playable segment shows him to be at least three times tougher than either of the Masons (our own page for the game describes him as playing more like the VideoGame/{{Doom}}guy than a traditional [=CoD=] player-character). He could take those G-forces better than most.
** I'm pretty sure those g-suits don't stop pilots from dying from otherwise lethally high g-forces. What the suits do is help the pilot keep from blacking out, which is usually what kills the pilot (crashing) rather than actual g-forces. Anyway, you don't get high g-forces without trying to get them, Saturn V rockets and space shuttles notwithstanding. With what we see Mendendez doing the worst he'll feel is a bit uncomfortable. A human being can withstand several g's without dying or blacking out.
[[/folder]]

[[folder: Hacking drones but not Nukes]]
* Why the drones? If he had the ability to hack the drones as well as he did, why not go after the nukes? Yes, the drone strikes would devastate the US and Chinese, but if he controlled the nukes, he'd dictate policy around the entire world instead of relying on ThePlan to help him out.
** Nukes would be much harder to take control of. The drones were conventional weapons controlled by the military wireless network that didn't require explicit authorization by the President to launch. Also keep in mind that he wants to do damage, not initiate a nuclear winter. He has no intention to dictate policy, nor does he want to cause massive, large-scale destruction. He wants to militarily cripple his enemies so that the downtrodden can overthrow them, but the downtrodden can't rule an irradiated wasteland. He wants revolution, not Fallout.
*** Pretty much this. He explicitly says that getting rid of the drones would act as an "equaliser" for most of America's enemies. By having them self-destruct he's taking away a huge amount of the USA's conventional firepower, allowing his "billions" of followers to rise up and fight on a relatively even level. Even in the COD universe I doubt the USA would be insane enough to drop nuclear weaponry in response to riots and the like.
[[/folder]]

[[folder: Weapon feasibility]]
* Not really a headscratcher, per say but how much of the weapons and vehicles here are actually feasible to build and deploy to the battlefield by 2025? I mean it's pretty kickass and awesome RuleOfCool or TruthInTelevision?
** It'd be a bit of a stretch to see them deployed so commonly, but a lot of the technology in the game is in some sort of prototype stage at the moment. Closer to RuleOfCool certainly, but it's not completely unfounded.
*** Pretty much this. The only thing I can think of that's COMPLETELY out there and implausible, if not outright impossible, is the jet you fly in Los Angeles. A gunship fighter jet is probably the most idiotic thing you can possibly even put on a drawing board let alone ACTUALLY design and build.
*** Who said that the F/A-38 was ever intended to be a gunship? Its clear from the way it handles that it wasn't intended to be one, but Anderson and Section had to press the plane into that role because they didn't have any actual gunships on hand to do the work for them. When all you've got is a VTOL fighter with cannons and a lot of missiles to provide overwatch, you make do with what you have.
[[/folder]]

[[folder: Hijack]]
* There are two speedboats on platforms toward the front (bow) of the boat. How on earth do they get into the water? I didn't see any kind of crane.
[[/folder]]

[[folder: Mason and JFK]]
* [[WhatHappenedToTheMouse Didn't Mason assassinate JFK in the last game?]] [[EasilyForgiven If so, why is he still working for the CIA?]]
** Abandoned plot thread, apparently. Making a fictional character "responsible" for the death of a real life person would have likely courted too much controversy, even for this franchise.
** [[spoiler: Considering that Mason's a OneManArmy, they probably figured he was too useful to throw away that quick, especially since he wasn't acting of his own free willl; even in the first game, they apparently considered him useful enough to help kill Dragovitch. Also, Hudson (and perhaps others) may have used the Kennedy assassination as justification for setting him up to be killed by Woods much later.]]
[[/folder]]

[[folder: USS Barrack Obama]]
* Besides wondering why they named the ship after a sitting president (I wasn't a fan of the USS George W. Bush being commissioned while its namesake was in office, either. I prefer such things to be memorials to those that are no longer with us), I'm confused by the Obama's number, CVN-08. Shouldn't it have been CVN-80 or something like that? That's how carriers in the US Navy are numbered. I'm not even sure if it should have the zero before the 8, even assuming its a completely new classification.
** It's the USS George ''H.W.'' Bush. It's named after the 41st President, not the 43rd, and it was commissioned in 2009, 16 years after the man left office. (Bush Sr. was also a Naval aviator in World War II, which makes naming an aircraft carrier after him make even more sense.)
** And between it and the USS Ronald Reagan, that's two real-world aircraft carriers named after former Presidents. Making a third one happen in a fictional 2025 is hardly beyond the bounds of plausibility, given that by that point Obama will have been out of office for 9 years.
*** Sorta makes sense, though it still bugs me on a meta level. Any thoughts on the ship's hull number? I can't make sense of that no matter how hard I try.
[[/folder]]

[[folder: Section's Flying Qualification]]
* Since when was Section a certified Navy Seal Commander AND a fighter pilot? The game tries to handwave it by saying "Flight Computer systems should do most of the work". Even if that was the case, how would he even know how to fly the basics? He explicitly said he never flown one, but he's flying far better than Anderson did.
** Because he's that awesome, that's why. In any case, most of what he does is steer a bit and point the guns and shoot. It's something so simple that, say, any idiot with a videogame controller could do it.
** Also, considering that this is an age where wholly automated drones are used as fighter aircraft, it is entirely possible that Section is getting help from some on board autopilot/ArtificialIntelligence. After all, you aren't controlling every aspect of the plane when you fly it, as the plane seems to be accelerating and targeting on its own. Also, he does still crash.
** Keep in mind also that Section appears to have at least some familiarity with flight ops. He knows what buttons to push and how to control the plane, at least enough to move it around a bit and fire the weapons. He probably wouldn't be able to do extended flight operations with it, but he only needs to know enough to get it flying, fire the weapons at anything threatening, and kinda-sorta-steer it around.
[[/folder]]

[[folder: Woods' Rank]]
* So I've done the math, and I've figured out that Woods is 56-9 in the 80's. Isn't that a little too old to still be a sergeant? For example, Dragovich is 53 at the time of his death, and he's a fucking ''Major General'', which is like the fourth highest rank in all the army. Yet Woods is still a sergeant. Any explanation?
** If you look closely during the ending where Section and Woods visit Alex's grave, Woods' service uniform shows he has the rank of [[http://en.wikipedia.org/wiki/Master_sergeant#United_States Master Sergeant]], which is a senior enlisted rank in the Marine Corps that usually takes 15+ or more years to attain. So he retired from active duty service with that rank.
[[/folder]]

[[folder: The "Cold War"]]
* How is it ever explained that China entered a Cold War with us when they're several decades behind the United States in pretty much every area, militarily? "Cold War" implies that both nations are on some equal footing, somehow. Which isn't the case...at all.
** Because they ''aren't'' several decades behind the US at the time of the game. Hell, Woods states it rather explicitly right there in the opening cutscene: all of the First World militaries, including China, are drone dependent, and drones are advanced enough that they require rare earth elements to produce, and China dominates the rare earth element industry, giving them a serious edge. Also keep in mind that "Cold War" does not necessarily mean absolute equality. "Cold War" is a state of opposition between two powers that is hostile in terms of economic and espionage and political influence, but has not boiled over into actual military conflict. The fact that J-SOC is engaged in proxy wars in half a dozen countries in an effort to protect these countries from SDC influence is a clear indicator of an active cold war.
[[/folder]]

[[folder: Wood's sanity]]
* Is it even physically possible for a human being to be as "sane" as Woods is in his old age considering the VAST amounts of fucked up shit he's seen? Granted, real life PTSD is different than Hollywood Flanderization, but holy fuck. 90 years old and still cracking jokes like no tomorrow and heavily implies that while he does go on memory lane at time, he brushes it off. I'd be willing to bet that any soldier, no matter how mentally well trained, can ever be normal after Black Ops 1 let alone the stuff that went down with Menendez.
** Based on ''what'', exactly? I'd love to see some scholarly psychological studies indicating that it is entirely impossible for an old veteran to be mentally stable despite long-term trauma.
** Does one even NEED a psychological study? I mean you found the guy trapped in a compartment for what? Months on end? With CORPSES of his comrades. How in the living fuck could ANYONE be normal after that?
*** By being strong and undergoing proper medical care. Woods appears perfectly sane by the time he's an old man. He appears to have undergone quite a bit of trauma whne younger, and ends up with a serious psychotic streak when fighting Menendez, but he's mellowed out in his age. The human mind is stronger than you give it credit for; time and tragedy have dulled the pain of what happened, and he recovered. People can do that, especially if properly cared for. Going by the facility he lives in now, he has been receiving proper care.\\
Its also a consistent part of Woods' characterization that he has a very strong will and is not easy to break. He survives multiple Vietnam prison camps and continues on, he survives being locked in the container, and survives multiple betrayals and even seems to take Mason's hypnotic insanity in stride. The only thing he seems to have brought with him from all that trauma is a psychotic streak regarding Menendez. Is it unusual? Yes, somewhat. But not impossible, and stories like this focus on characters who are exceptional. Woods, in this case, has an exceptionally strong mind.
** [[SemperFi He's a Marine]]
** Is Woods really all ''that'' sane? Most of his jokes, if they can be called that, are abrasive and tinged with bitterness, and his perfect, emotional recollections of the events of the 80s strongly imply that 35 years has dulled the pain very little, if at all. When recalling Hudson's betrayal, he works himself up into an incoherent rage and almost gives himself a stroke before Section calms him down, and even then it's obvious he hasn't forgiven Hudson for what he did ("FUCKIN' HUDSON! I SHOULD'VE SMOKED HIM IN NAM!"), despite witnessing his death. Woods' decidedly nonchalant reaction to Menendez coming to kill him in one ending and his maudlin dialogue in another when sarcastically asked if he talks to the dead ("Nah. They talk to me.") suggest that by this point, with so many years and so much trauma behind him, he's half-hoping to just drop dead, as much as he loves Section.
*** Also, he freaks out when Section asks him why he "lost his shit" when he saw Menendez.
[[/folder]]

[[folder: So who saved Mason and co from the desert?]]
* So Woods confirmed it wasn't "tricky Vic" who saved them. Then who was it??? Noriega?
** Woods didn't confirm that is wasn't Reznov. He was unconscious the whole time, and only Mason saw who saved them.
** But they must've regained consciousness ''eventually'' and seen who their saviors were. And I'm pretty sure Woods ''does'' say "No, it wasn't him."
*** No, Woods never says that Reznov wasn't there, he simply says that Mason says that Reznov was the one who saved them. That no one could verify his story simply indicates that the others were unconscious through the rescue.
*** The real Reznov is missing a finger, so it's a hallucination. as for who saved him, I'd bet either Brooks or Weaver, probably both.
*** Maybe it was just a passing local who decided that SacredHospitality and general decency meant he should give these poor dying fellows a little water?
** I have a theory about that. Mason did it. Woods ''just'' got done telling David Mason about how much of a dangerous son-of-a-bitch Alex Mason was as a result of the numbers, and one of Mason's biggest [[CrowningMomentofAwesome Crowning Moments of Awesome]] revolved around him taking on an entire military base on his own ''and winning,'' and while he was going OneManArmy on the place, he [[{{Hallucinations}} hallucinated]] Reznov's presence and thought he was tag-teaming it with him the entire time. Mason has pulled off the impossible more than once with "[[ThroughTheEyesOfMadness Reznov's help]]", so it could be inferred that in that situation, he found a way out while thinking that [[DeadAllAlong Reznov]] was the one who helped him.
[[/folder]]

[[folder: Weaver?]]
* Alright, I'll be the one to say it: What the hell happened to Weaver? Woods comes back. Kravchenko comes back. Reznov (maybe) comes back. May I remind you all that these three were thought to be DEAD. Weaver was alive and well (minus an eye), and he vanishes. What happened? Did the whole of Treyarch just forget?
** Maybe they dropped the character because his voice actor wasn't available at the time? Gene Farber was busy voicing Kozak in ''VideoGame/GhostRecon: Future Soldier'' around when this game was in development; it's entirely possible that by the time that was all over, Treyarch had already said "fuck it" and managed to make a plot that worked for the 80's missions and didn't involve Weaver. Although, this does bring up the question of why they'd drop one character whose original voice was unavailable, but go for [[TheOtherDarrin a sound-alike who doesn't actually sound anything alike]] for another one, unless they were absolutely unable to make a plot with both Weaver ''and'' Hudson MIA for no reason.
*** I guess that makes sense. I just they gave an explanation for it, you know?
** He could have been killed in the mission that tried to assassinate Mason, Weaver, and Hudson.
[[/folder]]

[[folder: Most Dangerous Terrorist since Osama Bin Laden]]
* Menendez is identified early on as "The Most Dangerous Terrorist since Osama Bin Laden." Wouldn't Vladimir Makarov have greatly overshadowed Bin Laden by the time Menendez became that powerful? Why not compare Raul to Makarov instead?
** Who said that Black Ops and Modern Warfare were in the same continuity?
*** I said it up above, but Viktor Reznov from ''World at War'' was apparently originally meant to be an ancestor of Imran Zakhaev. However, that's pretty much the only concrete connection between the two sub-series, and as I also said up above, now that sequels to both of those games are actually out I can't find actual confirmation of that connection anymore. So, I'd say you're right, and they aren't connected at all.
[[/folder]]

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*** Well, the American campaign in ''World at War'' is set in the Pacific, so I'd say it makes perfect sense that there aren't any Germans in that part of it.



*** This is actually a case of GameplayAndStoryIntegration, oddly enough. You ever shoot a guy with a pistol in close range in this game? The wiki places the P38's singleplayer damage values at a maximum of 140 for a close-range shot. You and any given enemy only have 100 HitPoints maximum.



* Is the dry-reload animation for dual [=M1911's=] really necessary? Apparently Treyarch had actually been trained how one would reload a pistol with one hand, but from what I can guess it seems that the intent of the method used is supposed to be "one-handed because your other arm is too injured to move" rather than "one-handed because [[GunsAkimbo you're holding another one in your other hand]]".

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* Is the dry-reload animation for dual [=M1911's=] [=M1911s=] really necessary? Apparently Treyarch had actually been trained how one would reload a pistol with one hand, but from what I can guess it seems that the intent of the method used is supposed to be "one-handed because your other arm is too injured to move" rather than "one-handed because [[GunsAkimbo you're holding another one in your other hand]]".
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** About the language thing--is it too hard to subtitle what the enemy's saying? ''VideoGame/CallOfDuty: World at War'' is a much better game than say, ''VideoGame/MedalOfHonor: Vanguard'', but even ''Vanguard'' had blasted subtitles for the enemy phrases.

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** About the language thing--is it too hard to subtitle what the enemy's saying? ''VideoGame/CallOfDuty: World at War'' is a much better game than say, ''VideoGame/MedalOfHonor: Vanguard'', ''VideoGame/MedalOfHonorVanguard'', but even ''Vanguard'' had blasted subtitles for the enemy phrases.

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Copy and pasted from Call Of Duty World At War. Sorry for lacking folders.

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!!World at War

* Since they saw fit to introduce Japanese enemies and new environments in this game, why did they have to recycle the Soviet scenarios from the previous games? Couldn't they at least have an epilogue mission set during the battle for Manchuria?
** I don't recall fighting for Berlin in previous Soviet campaigns. Then again, I never played 1 or 3, so maybe I don't know what I'm talking about.
*** 1 ended with you entering the Reichstag and raising the flag on the balcony. It was the exact same scenario, though the level was less elaborate.
*** I assume because the Battle for Manchuria would have been extremely one sided like it was in real life, with really poorly trained and unarmored Japanese soldiers taking on the best of the best of the Soviet army. That and it took place after the atomic bombings so the ending would have been off. Though that still doesn't explain why they didn't include the Prague Offensive, the final offensive in the West for the Soviets or why they didn't include a British campaign with a final showdown in Italy.
*** Still, having the Soviets face the Japanese would be the one thing that would link the two campaigns thematically. It could have been interesting if the opening level of the game was set during the climax of the battle of Khalkin Gol and the final one sometime during the invasion of Manchuria. But Main/SmallReferencePools and all that...
*** Maybe the invasion of Manchuria was such a CurbStompBattle because the Soviets had [[OneManArmy Dimitri]]?
*** Not to mention, Brits were in the PTO to some extent. Did they never hear of Burma?
*** Good points, there was ample opportunity to have fresh scenarios included. Perhaps something from Operation Bagration, or defending against the final Axis offensive in Hungary in January of 1945. The WWII setting offers lots of untapped potential in terms of battles and settings, but game makers invariably keep recycling the same few battles and theatres over and over again.
*** I'm really hoping a future title features Burma or something similar for the Pacific Theatre. As for the Eastern Front, missions don't necessarily have to be from the end of the war. I'm pretty sure the Siege of Leningrad hasn't been in a Call of Duty game yet. Also, I think [=CoD3=] had the right idea, letting you play the Polish and Canadians. Maybe a later game could also use more overlooked armies, like the Australians, Nationalist China, or the Free French or something.
** Or perhaps the North African Campaign against Italy. As American or British forces.
* How exactly did the ranking system work in the Red Army? Dimitri killed Amsel by himself (more or less), but three years later, he is still a private? What? Reznov talks of him as a god, but he is only a lowly private. Also, something else that bugs me in games like this...why do the privates always take point and lead the higher ranking people through the war?
** This may be an aversion of AuthorityEqualsAsskicking. In real life, privates ''often'' take point, especially in militaries that use casualty-prone tactics like the Red Army. That level in Call of Duty 1 where a Soviet sargeant is basically using you, the unarmed conscript, to draw machine gun fire so he can move from cover to cover safely? Realistic.
** Likewise, being a great fighter or sniper doesn't guarantee you'll get promoted. Or that you'll ''stay'' promoted. You have to be able to lead and to fit into the military hierarchy. Maybe Dimitri gets into drunken brawls when he's off-duty and keeps getting busted back to private. He wouldn't be the first man with that problem. In that case, nobody would want him in charge of a squad, even though everybody wants him ''in'' their squad.
*** But wait...there was a three-year difference between the time Dmitri shot Amsel and the time when Reznov found him captured in the house. Reznov seemed pretty surprised to me; I figured that Dmitri was separated from Reznov and, sometime during the three years, was captured by the Germans.
*** [[OhNoNotAgain Maybe his tendency to get captured is what's keeping him from being promoted.]]
*** You probably meant that as a joke, but it isn't as implausible as it sounds: Stalin was VERY paranoid about those who had been captured by the enemy, and a great deal of them, when "freed", went straight from the POW camps to the Gulag. If the Kremlin knows about this, Dimitri might be lucky to escape with his life.
*** Uh, have we forgotten that Dmitri NEVER SPEAKS? He couldn't even be promoted to the equivalent of lance corporal - how would he give orders to a fireteam? You don't get promoted to the position of general based on your killcount (Unless it's GFTB). He might have quite a few medals the player doesn't know about, though. Still, how many mute people can even get into the army? They probably made an exception for him just because of his sheer awesomeness. This would also explain why he's allowed to continue fighting after being captured (being just that badass).
*** Well, he DOES speak. He has one line in ''VideoGame/CallOfDutyBlackOps''. Maybe they don't promote him because he's not a People Person(TM), [[LonersAreFreaks and we all know what that means.]]
** I believe the answer is simpler than that. The Red Army didn't belive much in promotions in wartime. During WWII the Red army had Majors commanding Armies. Not Major Generals. Majors. No reason to go through that bureaucratic brouhaha for someone who is probably going to die, after all. People were usually just shunted up the ladder of responsibility, and it was made sure everyone knew who was in charge, and after the war, if you survived and weren't disgraced, you got the rank you'd earned.
* Another thing about ranks and chain of command: In the shooting gallery mission, the commander of your flying boat radios Major Gordon for permission to attack the Japanese convoy. Assuming this is the same character mentioned and seen in the Marine levels, this raises the question: Why would a Navy pilot need the approval of a mid-ranking USMC officer in order to attack a convoy? Surely, it would be a matter for the Navy authorities in the region?
** It's at least possible that the Navy pilot is assigned to a mixed Navy-Marine task force or combat team. Gordon might be his immediate superior.
* Another thing on the PBY Flying Boat level. After a certain point, when you're firing the rear facing machine gun, a stray flak burst almost kills you and puts quite a few large holes in the underside of the airplane, large enough to quite clearly see out of. Now, when the flying boat is about to touch down on water to pick up survivors, you're ordered to close the rear hatch to prevent water from coming in, wouldn't that be useless since water will still leak in from all the holes in the back? Wouldn't landing cause the plane to sink?
** Judging by photos of Catalinas on the water I found through Google image search, it seems like that section is far enough above the waterline that there is no real danger of flooding in calm seas. You probably would not be flooded and sunk if you left the hatch open, it is just a safety precaution.
* Why does it seem like grenades are just magically attracted to you in Veteran mode? This Troper found that even if the mooks throw the grenades in the direction you are facing towards your allies, the frakking grenades come flying right back at you and land very neatly in your lap. So much the worse when enemies respawn - expect more than 4 grenades to surround you. Oh, and your allies like throwing grenades in your direction, too.
** It's either grenade spam, or gunfire ''and'' grenade spam. Oh, and there was also a grenade magnet implanted in your body when you play on Veteran, FYI.
* This Troper also found it weird when Pvt. Polonsky started an argument with Maj. Gordon. A freaking major. Being in the service, I know that this just doesn't happen unless one wants a one-way ticket out of the service...or jail time.
** Considering how nonchalant Maj. Gordon is about this after Polonsky's rant, we can either assume they have a non spoken agreement that he allows his soldiers to vent in high stress environments, or he just doesn't care. Still extremely unprofessional on Polonsky's part, considering how much respect rank is given in the military.
*** I'm not historically astute enough to know if this is possible, but could Polonsky be a conscript? It would certainly explain some apathy towards military discipline; maybe talking back to officers is what he does instead of wearing dresses.
*** Yes, Polansky could certainly have been conscripted (or, more accurately, drafted). While WWII saw a heavier participation by volunteers and a willingness by conscripts/draftees to fight than the historical average, breakdowns in morale and discipline were hardly impossible.
** Or they were all perfectly aware of how ridiculous the situation was and Gordon was willing to let it slide.
* This Troper doesn't claim to be an expert on how PBY Catalinas did their job, but it seems odd that in "Black Cats", Manta Ray and Hammerhead attack the Japanese convoy with nothing but guns, and destroy all of them. Considering the considerable load of bombs and torpedoes such planes could carry, you'd think that they'd use those. The only explanation I can think of is that since they were the Japanese equivalent of Q-ships (regular civilian freighters with hidden guns bolted on), they were unarmoured and did not require such heavy ordnance to destroy, but I'm not sure.
** Judging from the dialog on how they seemed to stumble upon the merchant convoy, and the fact they were so close to an American fleet, I assume the PBY was either a search and rescue craft operating in the area in case of attack or a recon plane for the fleet. It explains why they only seemed to use machine guns and cannons, as that was the standard self defense armament. And 20MM cannons were pretty much the standard anti-shipping gun, as B-25 Mitchel's equipped solely with fifty calibur and 20MM cannons roamed Japanese shipping lanes and engaged merchant ships with guns all the time.
*** Uh, no. The "commerce destroyers" packed about a dozen .50 cals in the nose but they also carried bombs. The guns were mostly used for flak suppression and messing up anything above the waterline (Beaufighters had 4 cannon and 4-6 guns, but no bombs, they just straffed). Then you did an S turn and skipped a bomb into the ship to let in the water. Bismark Sea was the classic case. 8 merchant ships and 4 destroyers sunk in 2 attacks over two days (by about 60 odd bombers of mixed types and 100+ fighters).
** Also, [[AndKnowingIsHalfTheBattle Catalinas don't have internal bomb bays]], any munitions they carried (bombs or torpedoes, normally) would be on a pylon on each wing. They didn't really carry as much as you'd expect them to, but then, bombing wasn't strictly their hat. The "Black Cats" were known to go on extended night time raids where they'd bomb a Japanese base, then start making passes with the crew throwing hand grenades and whatever munitions they could stack on the bunks and fuse by hand, like [[ImprovisedWeapon improvised bombs]] and even their garbage, all to mostly just [[HumansAreBastards keep the enemy from getting a peaceful night's sleep.]] Ever blew over the top of an open beer bottle like a flute? Turns out, if you fling one of those things out the door of a plane in flight, it makes a ''[[HellIsThatNoise seriously]]'' [[HellIsThatNoise scary noise]].
** The machineguns on the Manta Ray and Hammerhead are capable of shreading through the thin armor on Merchant ships. Merchant ships aren't warships, they dont have 4" steel armor like WWII warships at the time. The amount of munitions a Japanese merchant ship resuppling the front carried would be an easy target of internal explosions.
* For God's sake, just give each nation its own weapons and let them speak in their native languages ''all'' the time.
** Each nation ''does'' have its own weapons, aren't you paying attention?
** About the language thing--is it too hard to subtitle what the enemy's saying? ''VideoGame/CallOfDuty: World at War'' is a much better game than say, ''VideoGame/MedalOfHonor: Vanguard'', but even ''Vanguard'' had blasted subtitles for the enemy phrases.
*** I'm pretty sure there's no subtitles because Dmitri and Miller don't speak German or Japanese, respectively.
*** I'd at least like an option for it after the game is beaten once. I just want to know what they're saying.
*** "There they are!" "Shoot at him!" "Fire in the hole!", and "Look out! Grenade!". There, I just summed up all of what they are yelling in a nutshell.
*** You forgot [[MemeticMutation "Telephone pole!"]].
* With Marines always boasting about how they "never leave a man behind", how come two Marines stay behind while the rest take the only boats off the island at the end of the level "Semper Fi" while the beach is still crawling with Japanese after the bombs go off?
** If you take your time reaching the boats both soldiers will be killed by the advancing Japanese, so I assume it's merely an oversight since most people will immediately rush towards the boats and allow the two soldiers to live unintentionally.
** Several soldiers were actually unintentionally left behind during the real-life Makin raid. They were captured and executed by the Japanese.
* What bugs me is that the [[SawedOffShotgun sawed-off shotgun]] just isn't as fun to use as you'd expect it be. Killing Nazis is fun, double-barrel shotguns are fun...and yet I still end up wishing I had the trench gun instead. Oh wait, maybe it's because you can't fire both barrels at once like in Doom 2. That would've been awesome. [[ThereIsNoKillLikeOverkill Needlessly destructive]] and maybe a GameBreaker...but still awesome.
* Why do '''all''' the German soldiers in the Soviet campaign look the same, except for when you storm the Reichstag? I don't know if my game was glitched or something, but every German soldier had the exact same appearance, with their tunic sleeves rolled up and all. But then you get to the Reichstag, and suddenly, there's variety galore. Why? If they had all these models of German soldiers, why did they just use '''one''' until the final two missions?
** Possibly to imply that the Player Character has gone slightly insane during the war? I haven't played the game, but judging by the fact that the Germans only appear in the RUSSIAN campaign...
* It's been established throughout the game that I am essentially an invincible god of war. Throughout the Soviet campaign, I have located enemy snipers by standing up and waiting for them open fire. [[OneManArmy I have personally slaughtered entire regiments of Nazis]]. Nobody advances until I do. I have been blown up, [[MadeOfIron shot more times than all the targets at a shooting range combined]], and apparently have Wolverine's [[HealingFactor healing factor]]. So, ''obviously'', a single pistol shot from a wounded enemy is enough to kill me.
** Which is why your fate is ambiguous. You don't exactly fall over at the end of Reznov's speech at the end and you are apparently well enough to stand. Coupled with Reznov's assurance that you will live (though that could be bravado), really, there is no clear evidence that Dimitri dies from the pistol shot.
*** A single 9mm pistol round is highly unlikely to kill an adult human male, unless it hits something important. (Or medical aid is not given at all and they bleed out.) Judging by the angle and the way you're limping, it seems like you got shot in the gut. You'll be fine.
*** This is usually where someone says "GameplayAndStorySegregation".
*** Technically, Reznov directly says that he'd '...make it through it. [He] always [does]'. Petrenko's death is about as implied as Soap's. Regardless, with Black Ops out... he's alive.
*** There's a lot of that in this game. In the marine's mission when the first sergeant guy gets stabbed and dies at the end, I heard the Japanese guy screaming "bansai" and immediately knew what door he was going to pop out of, and when he did, I emptied a whole Garand clip into him point blank before the scripted stabbing even happened.
* The [[PrecisionFStrike fucking]] [[ThatOneLevel Vendetta]] sniper battle on [[HarderThanHard Veteran]]. Every other German in the whole damn level dies from 1 shot to the face, this asshole takes 3. He also can tell exactly where you are at all times (a luxury you don't have) and can kill you with one shot to ANYWHERE. I know it's supposed to be challenging, but this is [[TheComputerIsACheatingBastard cheating bastard]] level hard.
** As far as I saw, the player doesn't have nearly as much space to shoot from in his building compared to the entire apartment building the German guy has, hence why he always knows where you are. As for the impossible durability, though, I've got nothing; considering everything else I have against the game, Treyarch may not have had much clue what exactly they were doing when they made it (they shaped up for Black Ops, though).
* In the Soviet mission "Their Land, Their Blood", at the start, there's several things about it that bothered me. For one, Dimitri is being held prisoner by 3 German soldiers, but for some reason, his rifle is on a table right next to him, easily within reach. Why would his rifle be loaded and right next to him if he's a hostage? Secondly, there are 3 Germans, all with submachine guns and automatic rifles, and your guy was reaching for a slow-firing bolt action rifle, but when you start, you find that Dimitri apparently had a Tokarev pistol on him the whole time that they didn't take either. So why was he reaching for a gun that would just get him killed when he could have shot all 3 of them in the back of the head in like 2 seconds immediately after waking up?
** Also, IRL, Soviet troops would have immediately executed Dimitri as a traitor for allowing himself to be taken alive. It doesn't matter how badass he is, Stalin denounced his own son as a traitor after he was captured.
*** Not necessarily, sometime Stalin put such men in Gulags instead of killing them outright. Plus, the war was almost over and too many men had died on the Russian side by then that any man willing and able-bodied enough to fight would be called upon in the push towards Berlin, even a captured man like Dimitri. Besides, Chernov and Reznov were the only people who knew he was captured as they are the ones who stormed the building he was captured in and rescued him, they weren't under any obligation to reveal to command that Dimitri had been captured if they didn't feel like outing a friend.
*** Stalin was also known to take deserters and former [=POWs=] and make them into units who's duty it was to be cannon fodder and perform the worst jobs. With Reznov in for his injury, Chernov for his cowardice, and Dimitri for his capture they all could have been part of a unit meant for suicide missions and taking it to another level of Badass that they survived!
*** This troper thought the implication is that Dimitri had only been prisoner for maybe a few minutes, at most. Maybe he was just knocked unconscious by a shell burst and woke up with some Germans around him.
*** Actually, in ''Black Ops'', Dimitri and Reznov are deployed to the Arctic Circle to mop up some Nazis there (bordering on ReassignedToAntarctica): Dimitri ends up dying in a gas chamber and Reznov just barely escapes, only to be recaptured and sent to the Vorkuta Gulag. Chernov does not appear, and isn't even mentioned, leaving his fate after being roasted on the Reichstag steps ambiguous: he may have died there, or he may have been sent back to Russia, [[FateWorseThanDeath in which case dying in Germany may have actually been preferable]].
** As for the Tokarev, Reznov may have [[RuleOfPerception reverse-pickpocketed it onto you]] as he was helping you up, or something - compare the [=CoD4=] level "Hunted" where Price doesn't even touch you as you wake up from the helicopter crash and yet as soon as you have control back you magically have what appears to be his M1911.
* This troper was exceptionally annoyed that this entry in the [=CoD=] series, which was originally founded on the idea that "It took more than one country to win World War II" (and the fact it is subtitled "World at War") has decided to forgo including a British campaign. I mean, I know that the SAS play a pivotal role in the Modern Warfare spin-off, but it just seems like wasted potential. Playing a British soldier at Dunkirk would be very interesting. And why do they completely ignore the Free French? Or even the myriad of resistance groups? Those would add a unique and interesting spin to the series as well. Only playing Americans and Russians in the main campaign just seemed...lazy.
** Every other main Call of Duty game to date has featured a British campaign. Having only a Russian and American campaign is a breath of fresh air by comparison.
** Hell, taking a chance at playing a German campaign would be very interesting. Just because you play a German soldier doesn't mean you are going to be gassing Jews with the click of a mouse...
** There was originally going to be a British campaign. The [=PS2=] port actually has it and there are game files that people fished out for the Lee Enfield, Bren and Sten. I just assume the fact Activi$ion make them pump it out at roughly the same time every year meant they didn't have time. Pity.
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** YesMinister has a brilliant bit where the Prime Minister discusses nuclear deterrence. Long story short, it boils to the notion that protocol is worthless if the person in charge doesn't have the will to use the nuclear capabilities. I suspect the same here. The attacks were initially believed to be terrorist attacks, which would not warrant a nuclear counterstrike. By the time the Russians were rolling around Europe, it was likely too late for either side to be in the mindset for a nuclear strike option. Also, the key word is "deterrence". Cold War was a game of chicken on who would launch nukes first. If NATO saw that Russia was willing to invade, instead of using nuked, they might have figured conventional war might be enough to resolve the war.

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** YesMinister ''Series/YesMinister'' has a brilliant bit where the Prime Minister discusses nuclear deterrence. Long story short, it boils to the notion that protocol is worthless if the person in charge doesn't have the will to use the nuclear capabilities. I suspect the same here. The attacks were initially believed to be terrorist attacks, which would not warrant a nuclear counterstrike. By the time the Russians were rolling around Europe, it was likely too late for either side to be in the mindset for a nuclear strike option. Also, the key word is "deterrence". Cold War was a game of chicken on who would launch nukes first. If NATO saw that Russia was willing to invade, instead of using nuked, they might have figured conventional war might be enough to resolve the war.
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** This Troper is now adopting 'viola' in place of 'voila' in all future conversations ;)
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* How the hell is it that a bunch of soldiers watch the ''Eiffel fucking Tower'' collapse in plain sight, and yet ''nobody'' say anything about it ''whatsoever''? Not even an "Oh my god!", or a "Holy shit!". It's not even brought up later. What was the point?

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* How the hell is it that a bunch of soldiers watch the ''Eiffel fucking Tower'' collapse in plain sight, and yet ''nobody'' say says anything about it ''whatsoever''? Not even an "Oh my god!", or a "Holy shit!". It's not even brought up later. What was the point?

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[[folder:Overly-jaded soldiers in Paris]]
* How the hell is it that a bunch of soldiers watch the ''Eiffel fucking Tower'' collapse in plain sight, and yet ''nobody'' say anything about it ''whatsoever''? Not even an "Oh my god!", or a "Holy shit!". It's not even brought up later. What was the point?
[[/folder]]

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* On that note, how the fuck did a nuclear missile launched at ''Washington, D.C.'' not trigger a nuclear war?

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** The presence of a CIA agent does not mean that the government was responsible for the operation. CIA black operations have been approved without the consent of the Joint Chiefs before, and its the nature of bureaucracy in general that if someone has the right set of authorization codes they can do whatever they want. Shepherd could have ordered the deployment of a CIA agent under his command without it going very high up, depending on his degree of authorization, and judging by his resources, he has some very high level of authorization to begin with. That was likely part of why he had the rest of Task Force 141 purged, to sever ties to the original operation with Makarov and leave both himself completely clean and to cut out any chance of someone stopping the war.

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** The presence of a CIA agent does not mean that the government was responsible for the operation. CIA black operations have been approved without the consent of the Joint Chiefs before, and its it's the nature of bureaucracy in general that if someone has the right set of authorization codes they can do whatever they want. Shepherd could have ordered the deployment of a CIA agent under his command without it going very high up, depending on his degree of authorization, and judging by his resources, he has some very high level of authorization to begin with. That was likely part of why he had the rest of Task Force 141 purged, to sever ties to the original operation with Makarov and leave both himself completely clean and to cut out any chance of someone stopping the war.



** Why: the various hostile terrorsits who wanted to kill him, for one thing. How: It is extremely easy to disappear if you want to seriously sever outside ties, especially with the CIA to help, even before factoring in the hypercompetence Black Ops adds to their capabilities.

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** Why: the various hostile terrorsits terrorists who wanted to kill him, for one thing. How: It is extremely easy to disappear if you want to seriously sever outside ties, especially with the CIA to help, even before factoring in the hypercompetence Black Ops adds to their capabilities.


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*** ''Woods is implied to know Alex is alive.'' Uh, when was that? Nothing indicates that his surprise when Mason shows up out of nowhere in 2025 is anything but genuine.
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* He ''did'' come forward. The whole reason Makarov shot Yuri and left him for dead in the first place was because Yuri went to the FSB. Apparently the Russian news media "missed out" on that part of FSB's news conference.
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*** The Russians aren't justified however. Not publicly. Nobody but Price is even aware that the General had any involvement with the terrorists. And Price has no proof as Shepherd walked away with it (the hard drive Roach gave him) and more than likely destroyed it. Price himself said it best, "History is written by the victors, history is filled with liars." NATO won, the Ultra-nationalists lost and the unstable Russian government will now be reigned in. As far as Price or anyone else is concerned, it all ended as well as can be expected, given the circumstances. As far as the world is concerned, Russia's invasion of America was overkill, its invasion of Europe unjustifiable, the gassing of Europe, irredeemable. They have no leg to stand on if they want to avoid being considered international pariahs.
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** No one ever said that Price knew anything secret about Makarov. Soap explicitly says that the reason they went after Price was because they knew Makarov hated him and that they were going to use him as bait to draw Makarov out. As for Shepherd having secret information on Makarov, yeah, he does. Not only does Makarov also have secret intel on Shepherd, implying that they were working together in some capacity, but having intel on valuable enemy targets is part of a commander's job. There's nothing "magical" about it.

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[[folder: Rojas, Prisonder 627, and Makarov]]
* So early on in the campaign, it's established that your goal is to track down Makarov, and your first lead takes you to Brazil, which leads to a Russian gulag where you find out that "Prisoner 627" is Captain Price. Price proceeds to launch the nuke, EMP, yada yada. But, at no point does Price say "I have crucial information on Makarov that will allow you to catch the guy". So you trotted all over the globe exploring this supposed lead on Makarov and in the end it doesn't go anywhere. But then in an unrelated development, Shepherd magically comes up with the location for Makarov's last two safehouses and allows the plot to continue?


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[[folder: Rojas, Prisoner 627, and Makarov]]
* So early on in the campaign, it's established that your goal is to track down Makarov, and your first lead takes you to Brazil, which leads to a Russian gulag where you find out that "Prisoner 627" is Captain Price. Price proceeds to launch the nuke, EMP, yada yada. But, at no point does Price say "I have crucial information on Makarov that will allow you to catch the guy". So you trotted all over the globe exploring this supposed lead on Makarov and in the end it doesn't go anywhere. But then in an unrelated development, Shepherd magically comes up with the location for Makarov's last two safehouses and allows the plot to continue?
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[[folder: Rojas, Prisonder 627, and Makarov]]
* So early on in the campaign, it's established that your goal is to track down Makarov, and your first lead takes you to Brazil, which leads to a Russian gulag where you find out that "Prisoner 627" is Captain Price. Price proceeds to launch the nuke, EMP, yada yada. But, at no point does Price say "I have crucial information on Makarov that will allow you to catch the guy". So you trotted all over the globe exploring this supposed lead on Makarov and in the end it doesn't go anywhere. But then in an unrelated development, Shepherd magically comes up with the location for Makarov's last two safehouses and allows the plot to continue?
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** The US public probably doesn't know what Shepherd did, but Price would have set the record straight after his pardon. The US would then classify that one of its Generals went rouge and started WW3.[[/folder]]
*** No one is going to set the record straight. Price may get pardoned. But he isn't going to say a word, neither is anyone else. All Price has is his word anyway. No doubt Shepherd left no evidence. As Price himself said "History is written by the victors, history is filled with liars." Shepherd is dead, Yuri is dead, that is all that matters. No one would believe Price, and he can't prove it. Nor would he want to. The war is over, the Ultra-nationalists are finished forever, The West won. Everyone is happy, except the people we aren't supposed to care about. If everyone involved is lucky, no one will find out about things that really happened ever, or at least, not in anyone living's lifetime. Not about Shepherd, not about Allen, not about Price launching the nuke. Everyone goes home and enjoys the rest of their lives. Happy ending.


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** The US public probably doesn't know what Shepherd did, but Price would have set the record straight after his pardon. The US would then classify that one of its Generals went rouge and started WW3.[[/folder]]
WW3.
*** No one is going to set the record straight. Price may get pardoned. But he isn't going to say a word, neither is anyone else. All Price has is his word anyway. No doubt Shepherd left no evidence. As Price himself said "History is written by the victors, history is filled with liars." Shepherd is dead, Yuri is dead, that is all that matters. No one would believe Price, and he can't prove it. Nor would he want to. The war is over, the Ultra-nationalists are finished forever, The West won. Everyone is happy, except the people we aren't supposed to care about. If everyone involved is lucky, no one will find out about things that really happened ever, or at least, not in anyone living's lifetime. Not about Shepherd, not about Allen, not about Price launching the nuke. Everyone goes home and enjoys the rest of their lives. Happy ending.

ending.[[/folder]]

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\n***No one is going to set the record straight. Price may get pardoned. But he isn't going to say a word, neither is anyone else. All Price has is his word anyway. No doubt Shepherd left no evidence. As Price himself said "History is written by the victors, history is filled with liars." Shepherd is dead, Yuri is dead, that is all that matters. No one would believe Price, and he can't prove it. Nor would he want to. The war is over, the Ultra-nationalists are finished forever, The West won. Everyone is happy, except the people we aren't supposed to care about. If everyone involved is lucky, no one will find out about things that really happened ever, or at least, not in anyone living's lifetime. Not about Shepherd, not about Allen, not about Price launching the nuke. Everyone goes home and enjoys the rest of their lives. Happy ending.

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*** Noriega does get into a scuffle with some other US soldiers unaware of his identity or Mason and Woods' mission shortly before they actually get him to a checkpoint; it's unlikely but still possible he may have managed to grab a new mag from one of them.

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*** Noriega does get into a scuffle with some a pair of other US soldiers unaware of his identity or Mason and Woods' mission shortly before they actually get him to a checkpoint; it's unlikely but still possible checkpoint, and he may have ends up shooting one of them before he and the other wrestle each other out the window. It's likely that he managed to grab a new mag from steal one of them.their handguns right out of the holster.



** They [[BlatantLies obviously]] couldn't have the Contras show up [[DisneyOwnsThisTrope because "Contra" is a registered trademark of Konami]] and Activision doesn't like to play nice when anyone else might possibly make even a little bit of money from one of their own properties.



**** Um, judging by the fact that Woods is A. talking to Noriega, and B. participating in some kind of band that's providing music for a dance party, I don't think that scene is meant to be taken seriously.

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**** Um, judging by the fact that Woods is A. talking to Noriega, Menendez as if they're best buddies, and B. participating in some kind of band that's providing music for a dance party, I don't think that scene is meant to be taken seriously.



** I'm not sure what franchise you think you're playing. This is Call of Duty, and more to the point, this is ''Black Ops''. Black Ops is a setting with long-distance Russian mind control, teleporting Spetsnaz/CIA battalions, James Bond supervillains, secret underwater doom bases, exploding tomahawks, man-portable miniguns, quantum entanglement computer processors, men who take multiple sniper rifle rounds to unarmored chests and survive, an enraged villain who chops down dozens of PDF troops with just a machete, [[ArsonMurderAndJaywalking and General Petreaus still in charge of the CIA]]. It's [[CommandAndConquerRedAlert Red Alert]] with more digital camouflage and less cleavage. Lambasting the game for having advanced technology ahead of it's time is rather silly when the setting isn't even remotely ''trying'' to be realistic.
*** Now I want this series to just straight become RED ALERT: The first person shooter! Cleavage and all. [[JokingMode Come one Anderson you were a pretty lady from what little we saw of you! Unzip your flight suit a little!]]

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** I'm not sure what franchise you think you're playing. This is Call of Duty, and more to the point, this is ''Black Ops''. Black Ops is a setting with long-distance Russian mind control, teleporting Spetsnaz/CIA battalions, James Bond supervillains, secret underwater doom bases, exploding tomahawks, man-portable miniguns, quantum entanglement computer processors, men who take multiple sniper rifle rounds to unarmored chests and survive, an enraged villain who chops down dozens of PDF troops with just a machete, [[ArsonMurderAndJaywalking and General Petreaus still in charge of the CIA]]. It's [[CommandAndConquerRedAlert [[VideoGame/CommandAndConquerRedAlert Red Alert]] with more digital camouflage and less cleavage. Lambasting the game for having advanced technology ahead of it's time is rather silly when the setting isn't even remotely ''trying'' to be realistic.
*** Now I want this series to just straight become RED ALERT: The first person shooter! Cleavage and all. [[JokingMode Come one on Anderson you were a pretty lady from what little we saw of you! Unzip your flight suit a little!]]
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* When did the U.S. government find out about the existence of Nova 6 and Dragovich's involvement therewith? When Hudson interrogates Dr. Clarke in "Numbers", going off a dossier obtained in "The Defector", he doesn't seem to know anything about it until Clarke spills the beans. He doesn't even seem to have heard the name "Nova 6" before. But here's the thing; ''Mason'' found out about Nova 6 as many as 5 years earlier, when Reznov told him about his experiences with "Project Nova" at Vorkuta. Reznov also made it very clear that the threat was still present, and that Dragovich was still hard at work on the weapon. So wouldn't the CIA and the Pentagon have found out about Nova 6 right after Mason's escape, after he'd inevitably shared this vital intel?

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* When did the U.S. government find out about the existence of Nova 6 and Dragovich's involvement therewith? When Hudson interrogates Dr. Clarke in "Numbers", going off a dossier obtained in "The Defector", he doesn't seem to know anything about it until Clarke spills the beans. He doesn't even seem to have heard the name "Nova 6" before. But here's the thing; ''Mason'' found out about Nova 6 as many as 5 years earlier, when Reznov told him about his experiences with "Project Nova" at Vorkuta. Reznov also made it very clear that the threat was still present, and that Dragovich was still hard at work on the weapon. So wouldn't the CIA and the Pentagon have found out about Nova 6 right after Mason's escape, after he'd he inevitably shared this vital intel?the information he received?
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[[folder: When did the U.S. find out about Nova 6?]]
* When did the U.S. government find out about the existence of Nova 6 and Dragovich's involvement therewith? When Hudson interrogates Dr. Clarke in "Numbers", going off a dossier obtained in "The Defector", he doesn't seem to know anything about it until Clarke spills the beans. He doesn't even seem to have heard the name "Nova 6" before. But here's the thing; ''Mason'' found out about Nova 6 as many as 5 years earlier, when Reznov told him about his experiences with "Project Nova" at Vorkuta. Reznov also made it very clear that the threat was still present, and that Dragovich was still hard at work on the weapon. So wouldn't the CIA and the Pentagon have found out about Nova 6 right after Mason's escape, after he'd inevitably shared this vital intel?
[[/folder]]
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America Wins The War has been renamed because of Missing Supertrope Syndrome. Misuse and Zero Context Examples will be cut.


** Well, if someone was intervening in your civil war, wouldn't you assume [[AmericaWinsTheWar they were American?]]

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** Well, if someone was intervening in your civil war, wouldn't you assume [[AmericaWinsTheWar they were American?]]American?
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** I think the mission's intent was that it was an American oil rig the Russians had seized control of and they were American hostages. It was just the Russians using American oil rigs as SAM sites.
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** A possible scenario is the plane was taken over by the terrorists, who released or killed all the other hostages, then took off with the VIP who was their real target. The SAS managed to sneak aboard somehow, because they're [[VideoGame/SplinterCell Signit Ninjas]] and then attempted to take the terrorists out in mid-flight. Presumably, they were already wearing their parachutes.

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