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* ''TombRaider'' certainly fell under this. OK, so Lara can hold her signature pistols in her hip holsters and she carries her two handed weapon by attaching it to her backpack, but whenever you switch out weapons, like the Uzis or the Shotgun, the weapons occupying the space before it just magically vanish to make room for the new weapons drawn. One could argue that her backpack carries everything, but it seems silly how Lara can stuff 6+ guns with extra bullets, medi-packs, and flares in that tiny backpack.

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* ''TombRaider'' ''Franchise/TombRaider'' certainly fell under this. OK, so Lara can hold her signature pistols in her hip holsters and she carries her two handed weapon by attaching it to her backpack, but whenever you switch out weapons, like the Uzis or the Shotgun, the weapons occupying the space before it just magically vanish to make room for the new weapons drawn. One could argue that her backpack carries everything, but it seems silly how Lara can stuff 6+ guns with extra bullets, medi-packs, and flares in that tiny backpack.

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moved Monkey Island reference from the Main Page


* Used in ''VideoGame/MonkeyIsland2LeChucksRevenge'', when talking to a fisherman whose pipe was constantly being shifted from his mouth to his hand while he gestured. At one point of the conversation, he ends up with a pipe in both mouth and hand, and one of the possible lines at this point is "Hey, where did that second pipe come from?" If chosen, the fisherman quickly reverts to his default sprite, looks around shiftily, and replies "What pipe?"

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* ''Monkey Island'' series. The series protagonist, Guybrush Threepwood carries all inventory in his pants with no visual indication of taking up any space or hindering movement. This is often done deliberately for comic effect (multiple times he is shown stuffing or dropping an object equaling his height in length with relative ease)!
**
Used in ''VideoGame/MonkeyIsland2LeChucksRevenge'', when talking to a fisherman whose pipe was constantly being shifted from his mouth to his hand while he gestured. At one point of the conversation, he ends up with a pipe in both mouth and hand, and one of the possible lines at this point is "Hey, where did that second pipe come from?" If chosen, the fisherman quickly reverts to his default sprite, looks around shiftily, and replies "What pipe?"
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* In ''Left4Dead'' The Tank is capable of pulling a sizable chunk of concrete out of the ground, regardless of where he is, such as a metal walkway.

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* In ''Left4Dead'' ''VideoGame/Left4Dead'' The Tank is capable of pulling a sizable chunk of concrete out of the ground, regardless of where he is, such as a metal walkway.
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* Frustratingly done in ''VideoGame/LimboOfTheLost'' where Captain Briggs can store stuff like coffin lids and bear traps in his pants but won't pick up things like boots or a coat unless he has a bag.
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* Peacock from ''VideoGame/{{Skullgirls}}'', a RealityWarper who follows ToonPhysics, uses this, though in a particularly [[BodyHorror demented]] variation the portal to hammerspace is ''her empty eye sockets''.
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* Somewhat justified in ''MassEffect'' - thanks to omni-gel and omni-tools, mods for weapons can be constructed on the battlefield and installed with minimal difficulty. This doesn't account for larger items like weapons and armour. ''[[MassEffect Mass Effect 2]]'' dealt with the problem by removing the inventory altogether.

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* Somewhat justified in ''MassEffect'' ''VideoGame/MassEffect1'' - thanks to omni-gel and omni-tools, mods for weapons can be constructed on the battlefield and installed with minimal difficulty. This doesn't account for larger items like weapons and armour. ''[[MassEffect Mass Effect 2]]'' ''VideoGame/MassEffect2'' dealt with the problem by removing the inventory altogether.
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* ''VideoGame/{{Prototype}}'' is sort of this in almost every way about Alex. [[SpikesOfDoom Groundspikes and its devastator version]] that would require several Mercers worth of biomass. Possibly averted in that the devastator relies on excess biomass stored in Alex.

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* ''VideoGame/{{Prototype}}'' is sort of this in almost every way about Alex. [[SpikesOfDoom Groundspikes and its devastator version]] that would require several Mercers worth of biomass. Possibly averted in that Alex appears to have an exceedingly high density (as evidenced by such things as his ability to bring cars to a complete stop by jumping on them or the devastator relies on excess biomass stored in Alex.fact that the pavement cracks whenever he lands after jumping off a roof).

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* Also "Animal Crossing" series, yes you are limited to 15 items in your inventory, but the doesn't explain how the you are able to stuff 15 pieces of large furniture in your pocket.

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* Also "Animal Crossing" In the ''VideoGame/AnimalCrossing'' series, yes you are limited your character can store up to 15 16 items in your inventory, but their inventory. This can include tools like shovels and axes, clothes, fruit, insects, and fish. It's especially ridiculous in the doesn't explain how the last case, as you are able to can casually stuff 15 pieces of large something as big as ''a whale shark'' into your pocket. The furniture in your pocket.is handwaved as somehow being able to transform into a small leaf, but nothing else gets any mention.
** In the newest installment of the ''VideoGame/SuperSmashBros'' series, the Animal Crossing villager can use this as a special attack, allowing him to stow away even immaterial objects like Mario's fireballs or Samus' charge shot to pull a delayed CatchAndReturn.
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** Noctis of ''VideoGame/FinalFantasyVersusXIII'' is sustained by this trope. Thus far, his only known power other than teleportation is pulling an armory out of Hammerspace, making him the series' first Hammerspacemancer. It's also the first time in the ''FinalFantasy'' series that this trope has been {{Justified|Trope}}.

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** Noctis of ''VideoGame/FinalFantasyVersusXIII'' ''VideoGame/FinalFantasyXV'' is sustained by this trope. Thus far, his only known power other than teleportation is pulling an armory out of Hammerspace, making him the series' first Hammerspacemancer. It's also the first time in the ''FinalFantasy'' series that this trope has been {{Justified|Trope}}.
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*** And if you carry an Ender Chest in your inventory...
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** Morte, a supporting character, has the same twenty slots as the Nameless One has. He's a floating human skull. Hammerspace is the only reasonable excuse.

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** Morte, a supporting character, has the same twenty slots as the Nameless One has. He's a floating human skull. Hammerspace is the only reasonable excuse. (The question of where his inventory was kept was actually a frequent joke among players.)
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* Taokaka from ''BlazBlue'' can store multiple items within the sleeves of her coat, including (but not limited to) her trademark metal blades, a bowling ball, fish bones, a different set of serrated blades, apple cores, baseballs, books, a Kaka clan child (the throwing of which earns you a Trophy/Achievement) and dinner set among other things.

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* Taokaka from ''BlazBlue'' ''VideoGame/BlazBlue'' can store multiple items within the sleeves of her coat, including (but not limited to) her trademark metal blades, a bowling ball, fish bones, a different set of serrated blades, apple cores, baseballs, books, a Kaka clan child (the throwing of which earns you a Trophy/Achievement) and dinner set among other things.
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*** Unless it is tied to the Spirit of the Hero which as of Hyrule Historia is practically confirmed to be a part of all incarnations of Link. It could as such be a boon granted by Hylia when she blessed the spirit of the first Link.
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Everythings Better With Chickens was renamed to Clucking Funny and Garnishing The Story. Zero Context Examples and plain misuse is being removed.


* Link from the ''Franchise/TheLegendOfZelda'' games has gotten quite a lot of debate going about just where he puts all those [[SwordOfPlotAdvancement swords]], [[InfinityPlusOneSword bigger swords]], bows and arrows, [[NerfArm slingshots]], [[ImprobableWeaponUser pointy sticks]], [[FoodFight nuts]], [[PrecisionGuidedBoomerang boomerangs]], [[StuffBlowingUp bombs]], [[EverythingsBetterWithChickens chickens]], [[ChangingClothesIsAFreeAction extra clothes]], [[FairyCompanion fairies]], [[MagicMusic instruments]], [[HeroesGoneFishing fishing poles]], [[MaskOfPower masks]], [[ImpossiblyCoolClothes metal boots]], and most importantly to this topic, [[DropTheHammer hammers]]. In his [[MagicHat hat]] maybe?

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* Link from the ''Franchise/TheLegendOfZelda'' games has gotten quite a lot of debate going about just where he puts all those [[SwordOfPlotAdvancement swords]], [[InfinityPlusOneSword bigger swords]], bows and arrows, [[NerfArm slingshots]], [[ImprobableWeaponUser pointy sticks]], [[FoodFight nuts]], [[PrecisionGuidedBoomerang boomerangs]], [[StuffBlowingUp bombs]], [[EverythingsBetterWithChickens chickens]], chickens, [[ChangingClothesIsAFreeAction extra clothes]], [[FairyCompanion fairies]], [[MagicMusic instruments]], [[HeroesGoneFishing fishing poles]], [[MaskOfPower masks]], [[ImpossiblyCoolClothes metal boots]], and most importantly to this topic, [[DropTheHammer hammers]]. In his [[MagicHat hat]] maybe?
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** In ''DragonAgeOrigins'', the same thing happens whenever someone uses "Hurl"

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** In ''DragonAgeOrigins'', ''VideoGame/DragonAgeOrigins'', the same thing happens whenever someone uses "Hurl"
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* Lampshaded by {{Valve}} on one of their [[http://www.spytechindustries.com/support.asp fake websites]] for ''VideoGame/TeamFortress2'' which offers, among other ridiculous services: "Lower total loadout weight by providing your staff with Hammerspace[[TradeSnark ?]] Technology (patent pending) to keep supplies and tactical items out of the way, yet still within reach."

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* Lampshaded by {{Valve}} Creator/{{Valve|Software}} on one of their [[http://www.spytechindustries.com/support.asp fake websites]] for ''VideoGame/TeamFortress2'' which offers, among other ridiculous services: "Lower total loadout weight by providing your staff with Hammerspace[[TradeSnark ?]] Technology (patent pending) to keep supplies and tactical items out of the way, yet still within reach."
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* ''{{Xenosaga}}'' characters have access to armored fighting suits (which double as small spaceships) called AGWS which they can summon at any point during a battle, completely out of nowhere. Two of the main female characters, Shion and KOS-MOS, use weapons in battle which are larger than they are and which they summon through some sort of dimensional folding process. (KOS-MOS is a battle android who looks like a teenaged girl: her weapons are *inside* her and fold out for use.)

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* ''{{Xenosaga}}'' ''VideoGame/{{Xenosaga}}'' characters have access to armored fighting suits (which double as small spaceships) called AGWS which they can summon at any point during a battle, completely out of nowhere. Two of the main female characters, Shion and KOS-MOS, use weapons in battle which are larger than they are and which they summon through some sort of dimensional folding process. (KOS-MOS is a battle android who looks like a teenaged girl: her weapons are *inside* her and fold out for use.)
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* In ''{{Bayonetta}}'', the main character pulls a massive chainsaw from the hammer space behind her to do a punishing move on the flying stingray-like enemies.

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* In ''{{Bayonetta}}'', ''VideoGame/{{Bayonetta}}'', the main character pulls a massive chainsaw from the hammer space behind her to do a punishing move on the flying stingray-like enemies.
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The Archer was renamed to Archer Archetype; wicks only saying \"they use a bow\" are being deleted.


* Link from the ''Franchise/TheLegendOfZelda'' games has gotten quite a lot of debate going about just where he puts all those [[SwordOfPlotAdvancement swords]], [[InfinityPlusOneSword bigger swords]], [[TheArcher bows and arrows]], [[NerfArm slingshots]], [[ImprobableWeaponUser pointy sticks]], [[FoodFight nuts]], [[PrecisionGuidedBoomerang boomerangs]], [[StuffBlowingUp bombs]], [[EverythingsBetterWithChickens chickens]], [[ChangingClothesIsAFreeAction extra clothes]], [[FairyCompanion fairies]], [[MagicMusic instruments]], [[HeroesGoneFishing fishing poles]], [[MaskOfPower masks]], [[ImpossiblyCoolClothes metal boots]], and most importantly to this topic, [[DropTheHammer hammers]]. In his [[MagicHat hat]] maybe?

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* Link from the ''Franchise/TheLegendOfZelda'' games has gotten quite a lot of debate going about just where he puts all those [[SwordOfPlotAdvancement swords]], [[InfinityPlusOneSword bigger swords]], [[TheArcher bows and arrows]], arrows, [[NerfArm slingshots]], [[ImprobableWeaponUser pointy sticks]], [[FoodFight nuts]], [[PrecisionGuidedBoomerang boomerangs]], [[StuffBlowingUp bombs]], [[EverythingsBetterWithChickens chickens]], [[ChangingClothesIsAFreeAction extra clothes]], [[FairyCompanion fairies]], [[MagicMusic instruments]], [[HeroesGoneFishing fishing poles]], [[MaskOfPower masks]], [[ImpossiblyCoolClothes metal boots]], and most importantly to this topic, [[DropTheHammer hammers]]. In his [[MagicHat hat]] maybe?
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* The Bound Weapon spells in ''VideoGame/TheElderScrolls'' boil down to pulling an InfinityPlusOneSword from Hammerspace.
** In ''Oblivion'', you can have an infinite number of items on your person and it won't show unless you equip them. A bit of a BagOfHolding example, except without the bag. (Each item does have a weight, and you can't walk with more than X pounds in your Hammerspace, but you can still hold it.)

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* The Bound Weapon spells in ''VideoGame/TheElderScrolls'' ''Franchise/TheElderScrolls'' boil down to pulling an InfinityPlusOneSword from Hammerspace.
** In ''Oblivion'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', you can have an infinite number of items on your person and it won't show unless you equip them. A bit of a BagOfHolding example, except without the bag. (Each item does have a weight, and you can't walk with more than X pounds in your Hammerspace, but you can still hold it.)
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* ''ResidentEvil2''. Mobile hammerspace. Excess inventory is stored in various identical crates around the game world. No attempt is made to explain how putting an item in a box in a cop office allows it to show up in the sewage substation office. The "stash" in ''Diablo II'' functions in much the same way. In the case of multiplayer mode, this results in two or more characters accessing different inventories from the same box.
** Found in ''ResidentEvil4'', for any weapon wielding zombie. If you shoot their weapon out of their hand, they will pull out another one, no matter how many times you do it. Interesting case with Leon's attaché case. The case actually has limited space and has to be upgraded to carry more stuff. However, the case is never visible during gameplay (and you still run into a rocket launcher along the way).

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* ''ResidentEvil2''.''VideoGame/ResidentEvil2''. Mobile hammerspace. Excess inventory is stored in various identical crates around the game world. No attempt is made to explain how putting an item in a box in a cop office allows it to show up in the sewage substation office. The "stash" in ''Diablo II'' functions in much the same way. In the case of multiplayer mode, this results in two or more characters accessing different inventories from the same box.
** Found in ''ResidentEvil4'', ''VideoGame/ResidentEvil4'', for any weapon wielding zombie. If you shoot their weapon out of their hand, they will pull out another one, no matter how many times you do it. Interesting case with Leon's attaché case. The case actually has limited space and has to be upgraded to carry more stuff. However, the case is never visible during gameplay (and you still run into a rocket launcher along the way).
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* Joshua of VideoGame/TheWorldEndsWithYou can drop an Ice Cream truck on you, seemingly from out of nowhere, by dialing a number on his cellphone.

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* Joshua of VideoGame/TheWorldEndsWithYou ''VideoGame/TheWorldEndsWithYou'' can drop an Ice Cream truck on you, seemingly from out of nowhere, by dialing a number on his cellphone.



* {{Minecraft}}'s grid inventory allows the player to carry (and swim with!) up to 2304 cubic meters of stone, or 44'470 metric tons of gold, which equals 1.7 times the weight of the ''Titanic''.

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* {{Minecraft}}'s ''{{Minecraft}}'''s grid inventory allows the player to carry (and swim with!) up to 2304 cubic meters of stone, or 44'470 metric tons of gold, which equals 1.7 times the weight of the ''Titanic''.



* [[Xenosaga]] characters have access to armored fighting suits (which double as small spaceships) called AGWS which they can summon at any point during a battle, completely out of nowhere. Two of the main female characters, Shion and KOS-MOS, use weapons in battle which are larger than they are and which they summon through some sort of dimensional folding process. (KOS-MOS is a battle android who looks like a teenaged girl: her weapons are *inside* her and fold out for use.)

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* [[Xenosaga]] ''{{Xenosaga}}'' characters have access to armored fighting suits (which double as small spaceships) called AGWS which they can summon at any point during a battle, completely out of nowhere. Two of the main female characters, Shion and KOS-MOS, use weapons in battle which are larger than they are and which they summon through some sort of dimensional folding process. (KOS-MOS is a battle android who looks like a teenaged girl: her weapons are *inside* her and fold out for use.)
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* In all of the ''CrashBandicoot'' games that have the Bazooka. This cannon, that is larger than Crash himself, is kept in his back pocket.

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* In all of the ''CrashBandicoot'' ''Franchise/CrashBandicoot'' games that have the Bazooka. This cannon, that is larger than Crash himself, is kept in his back pocket.
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** [[CuteBruiser Suika]] [[BottleFairy Ibuki's]] treasured magical gourd, which never gets empty of sake. It's sometimes speculated what would happen if someone ever managed to set fire to its inside. This was explained in one of the official manga about the 3 fairies: Her gourd is soaked in the extract of a newt-like creature that produces an incredible amount of sake from a little bit of water.

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** [[CuteBruiser Suika]] [[BottleFairy [[HardDrinkingPartyGirl Ibuki's]] treasured magical gourd, which never gets empty of sake. It's sometimes speculated what would happen if someone ever managed to set fire to its inside. This was explained in one of the official manga about the 3 fairies: Her gourd is soaked in the extract of a newt-like creature that produces an incredible amount of sake from a little bit of water.
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** Noctis of ''VideoGame/FinalFantasyVersusXIII'' is sustained by this trope. Thus far, his only known power other than teleportation is pulling an armory out of Hammerspace, making him the series' first Hammerspacemancer. It's also the first time in the ''FinalFantasy'' series that this trope has been {{Justified}}.

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** Noctis of ''VideoGame/FinalFantasyVersusXIII'' is sustained by this trope. Thus far, his only known power other than teleportation is pulling an armory out of Hammerspace, making him the series' first Hammerspacemancer. It's also the first time in the ''FinalFantasy'' series that this trope has been {{Justified}}.{{Justified|Trope}}.
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* When threatened the pimps (dressed like pimps) from ''True Crime'' takes out a small gun, and the hookers (dressed like hookers) takes out large rifles...
** Similarly in ''TotalOverdose'', when confronting a mobster in a jacuzzi with two bikini-molls, they all draw assault rifles.

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* When In ''TrueCrimeStreetsOfLA'', when threatened the pimps (dressed like pimps) from ''True Crime'' takes take out a small gun, and the hookers (dressed like hookers) takes take out large rifles...
** Similarly in ''TotalOverdose'', ''VideoGame/TotalOverdose'', when confronting a mobster in a jacuzzi with two bikini-molls, they all draw assault rifles.
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** Not just thousands; you can carry an arbitrarily large number of bullets because ''ammo has no weight.'' Averted in ''VideoGame/{{Fallout New Vegas}}'', where (in Hardcore Mode) ammo does have weight.
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** [[MetalGear Snake]] manages to produce a range of rocket launchers, grenades, trip mines, and ''[[strike:a mini-helicopter]]'' Surveillance CYPHER from absolutely nowhere. In an EasterEgg CODEC conversation with Otacon, Otacon points this out. When Snake mentions [[Franchise/TheLegendOfZelda Link's]] ability to carry inventory (and how he thinks it would weigh him down), the conversation ends on something to the effect of:

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** [[MetalGear [[Franchise/MetalGear Snake]] manages to produce a range of rocket launchers, grenades, trip mines, and ''[[strike:a mini-helicopter]]'' Surveillance CYPHER from absolutely nowhere. In an EasterEgg CODEC conversation with Otacon, Otacon points this out. When Snake mentions [[Franchise/TheLegendOfZelda Link's]] ability to carry inventory (and how he thinks it would weigh him down), the conversation ends on something to the effect of:

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* ''TabletopGame/{{Toon}}'' is already mentioned above, with its 'Back Pocket'.
* ''TabletopGame/DungeonsAndDragons'' has the Portable Hole and the BagOfHolding. Along with Heward's Handy Haversack, a backpack version of the Bag Of Holding
** Sadly, with the advent of 4e, the Portable Hole is no longer any form of Hammerspace, it's simply a portable hole. You apply it to a surface, and it makes a hole in it. You take it off, the hole goes away. You can't store anything in them any more.
* Old "Deeppockets" spell allows this trick for a day or so, using one's garb. All these things are safe only until someone tries to stuff them into each other, though.
* ''TeenagersFromOuterSpace'' being an {{Animesque}} comedy game, has [[HyperSpaceMallet Hypedimensonal Hammers]], Hyperspace Handbags, interdimensional car trunks, Popcorn Grenades (a softball sized device that creates a mountain a mile high of popcorn), and other bigger inside-than-out storage ideas.
* ''TabletopGame/{{Exalted}}'' has an extradimensional un-space known as "Elsewhere." There are several Charms that allow the Exalted to store their armor or weapons Elsewhere and recall them at a moment's notice. A comic in one sourcebook has a mad inventor create a device that will take him Elsewhere, so that he can steal everyone's unguarded valuables... only to find out when he gets there that [[AndIMustScream he can't move]]. [[note]]He appeared as [[http://keychain.patternspider.net/archive/koc0069.html a background gag]] in ''Webcomic/KeychainOfCreation'' when Marena was explaining Elsewhere to Secret. The title of that page was even "Check Oadenol's Codex," which was the sourcebook mentioned above.[[/note]]
* The roleplaying game ''Tales from the Floating Vagabond'' has the Trenchcoat Schtick, which operates in the same way for small and medium items, but ''only'' if someone says something along the lines of "Oh, if only we had [insert name of small- or medium-sized item here]!"
* ''TabletopGame/{{Warhammer 40000}}'' even manages to make this trope horrible with the Obliterators. Chaos Marines (most likely former Techmarines) are infected with a virus from [[HyperspaceIsAScaryPlace the Warp]], which already has Really Bad Idea written all over it. As a result they are not only permanently fused to their armour and weapons, but can spontaneously spawn ''any'' weapon they desire and an infinite ammunition supply for the weapon, including-but-not-limited-to the ammunition-devouring [[GatlingGood Assault Cannon]] and the massive [[FrickinLaserBeams Lascannon]]. The entire experience is noted as being exceptionally painful.
** Also, when Lucius the Eternal is killed, his killer is transformed into Lucius, somehow also obtaining his armour and weaponry.
* One of the Maid Powers in the {{Animesque}} ''MaidRPG'' is Weapon From Nowhere, which does ExactlyWhatItSaysOnTheTin: it lets your [[{{Meido}} maid]] PC make surprise attacks by pulling her WeaponOfChoice out of nowhere.
* ''TabletopGame/InNomine'' supplement ''Superiors I: War & Honor''. The Archangel Laurence's Servitors have an Attunement called "Scabbard" that can hold an unlimited number of personal weapons.

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* ''TabletopGame/{{Toon}}'' is already mentioned above, Many third person games do this -- ''VideoGame/GrandTheftAuto'', ''Zelda'', etc. Any game in which the character has an extensive inventory.
** Chibi-Robo pokes a little fun
with its 'Back Pocket'.
this, actually having characters occasionally comment on his ability to store objects larger than himself (he's only a few inches tall and about the shape of a bolt) in his body and then retrieve them later as needed. Somewhat ironic, though, is that although he's not limited in the number of ''different'' items he can carry, there is a limit to the ''quantity'' of each item.
* ''TabletopGame/DungeonsAndDragons'' Link from the ''Franchise/TheLegendOfZelda'' games has gotten quite a lot of debate going about just where he puts all those [[SwordOfPlotAdvancement swords]], [[InfinityPlusOneSword bigger swords]], [[TheArcher bows and arrows]], [[NerfArm slingshots]], [[ImprobableWeaponUser pointy sticks]], [[FoodFight nuts]], [[PrecisionGuidedBoomerang boomerangs]], [[StuffBlowingUp bombs]], [[EverythingsBetterWithChickens chickens]], [[ChangingClothesIsAFreeAction extra clothes]], [[FairyCompanion fairies]], [[MagicMusic instruments]], [[HeroesGoneFishing fishing poles]], [[MaskOfPower masks]], [[ImpossiblyCoolClothes metal boots]], and most importantly to this topic, [[DropTheHammer hammers]]. In his [[MagicHat hat]] maybe?
** [[strike:Almost]] Every ''Zelda'' game arsenal includes a "heavy"-type weapon...usually a hammer. Except for in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]],'' when he carries a ridiculously enormous ball and chain which slows him down considerably while he's carrying it in his arms, but somehow has no effect once he's put it back into hammerspace. He also gets a pair of heavy Iron Boots, which allow him to walk on
the Portable Hole bottom of the water.
*** Hand Waved in ''Twilight Princess'' by Midna storing them magically. If she can pick up a giant slab of rock and store it for later use, she can store a ball and chain, and heavy boots.
** From ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' onward, his typical animation for pulling something from the inventory is reaching behind him. If he's wearing a shield, it looks like he's reaching underneath it, but once his shield is gone, he simply reaches behind him
and the BagOfHolding. Along object appears in his hand.
** He can produce bombs bigger than his head by simply raising his hands in the air; in the [[NintendoSixtyFour Nintendo64]] games, he either never even bothered to reach back and grab one, or it was done so fast you didn't even notice. He can hold, unencumbered, up to 50 of those things... somewhere.
** Apparently he keeps them in very limited extra-dimensional "[[BagOfHolding bomb bags]]," which only bombs can fit into and which activate and teleport their contents into his hands whenever he raises them above his head. You don't want to be standing next to this guy in a crowd doing "the wave!"
** And this isn't restricted to Link. In ''VideoGame/TheLegendOfZeldaMajorasMask,'' the Mask Salesman pulls a pipe organ out of thin air to teach you the Song of Healing.
*** The fanfic ''Free as the Wind'' handwaves this by repeatedly referring to ''the Links' magic pouches, which they keep under their shields''. It's the most logical explanation a human being can come up with, sadly.
** Another common fan theory: just as the [[DismantledMacGuffin Triforce of Power]] grants [[NighInvulnerable nigh invulnerability]] to the holder, and the Triforce of Wisdom grants increased magical aptitude, the Triforce of Courage, along
with Heward's Handy Haversack, a backpack version of the Bag Of Holding
** Sadly,
[[InstantExpert instant proficiency with any weapon the advent of 4e, holder touches]], also grants access to a pocket dimension where the Portable Hole is [[JustForPun Links in the Chain]] keep all their stuff. Still doesn't explain the Links who never wielded the Triforce of Courage...
* Several fighters in the ''VideoGame/SuperSmashBros'' series use this. [[SuperMarioBros Peach]] in particular has a parasol, a tennis racket, a frying pan, a golf club, teacups, and ''[[ArsonMurderAndJayWalking TOAD]]'', that all come out of nowhere.
** Peach somehow manages to turn the entire ''stage'' into her own personal hammerspace as she pulls humongous radishes out of anything she can stand on, including ice and ultra-thin floating platforms.
** [[MetalGear Snake]] manages to produce a range of rocket launchers, grenades, trip mines, and ''[[strike:a mini-helicopter]]'' Surveillance CYPHER from absolutely nowhere. In an EasterEgg CODEC conversation with Otacon, Otacon points this out. When Snake mentions [[Franchise/TheLegendOfZelda Link's]] ability to carry inventory (and how he thinks it would weigh him down), the conversation ends on something to the effect of:
-->'''Otacon:''' Uh... I wouldn't be talking if I were you\\
'''Snake:''' Oh? And why's that?\\
'''Otacon:''' I don't know. ''You'' tell ''me'', "Mr. Utility Belt".
** There's also Mario's cape, DK's bongo's, Kirby's sword, hammer, and any weapon based powers he picks up, Olimar's Pikmins, King Dedede's army of Waddle Dees, Doos and Gordos. But the ultimate example has to be Wario who can pull out a motorcycle. [[ExtremeOmnivore And then eat it.]] And then pull out another. Rinse and repeat.
** "Mr. Game & Watch": ''Every single one of his attacks'' has him pulling out ''something'', except for his Final Smash and one of his taunts.
* In ''KingdomOfLoathing'' certain adventures involve the character "using an item he didn't know he had; and
no longer has after" to either solve a problem or ward off an attack.
** The message you get when you summon a Boba Fettucini in combat: "pew pew pew!" <name> shouts excitedly, drawing a laser pistol from some spiritual dimension of necessity. "kill kill kill! pew pew pew!".
* In the ''VideoGame/{{Disgaea}}'' series, one of Rozalin's signature moves involves reaching into her rather large gown, whipping out a minigun and shoot down enemies.
* In ''[[Franchise/{{Halo}} Halo: CE]]'' and its sequel ''[[Franchise/{{Halo}} Halo 2]]'', whenever the player has two weapons, only one weapon will appear on the character (in this case in his hands) while the other weapon does not seem to be anywhere on the player, as the player's armor does not seem to have
any form of Hammerspace, it's simply a portable hole. You apply it to a surface, visible pockets or straps for weapons. In ''Halo 3'', both weapons appear on the player, one in the player's hands and the other either on his back or on his thigh. This can be used to the enemy's advantage as it makes you easily identifiable as a hole bigger threat if you carry a big weapon (for example, fittingly, the Gravity Hammer).
* The first three generations of ''Pokémon'' games originally gave the main characters backpacks that hold a finite amount of items, with excess items having to be deposited
in it. You the main character's PC storage box (which itself may qualify). ''VideoGame/PokemonDiamondAndPearl'' abandoned this by giving the heroes backpacks with infinite storage space, even though their backpacks don't look any bigger than the ones previous characters had. Though all of them can somehow hold things as large as bicycles. The bicycle thing is {{handwave}}d in later games by describing the bikes in question as being collapsible. (Even if this were the case, one would be hard-pressed to fit anything else into a pack of that size once the bike was in there.) In the games, items are found in Poké Balls. Some people take it off, this as an explanation for the hole goes away. You Bag's large storage space and how item storage works.
* The ''Franchise/SonicTheHedgehog'' series uses this often, most notably for Amy's hammer.
** In ''VideoGame/SonicUnleashed'', ExpositionFairy Chip is able to produce endless amounts of chocolate, each bar bigger than he is, out of thin air. Furthermore, he offers one to everyone he meets.
** {{Lampshaded}} in ''VideoGame/SonicGenerations'' when Classic Tails asks where Classic Sonic puts all the rings, to which Modern Tails cannot answer, having not asked himself.
* ''VideoGame/ZoneOfTheEnders'' {{handwave}}s this trope by means of suggesting that 'metatron', a principle material in the series, can expand, contract, and generates pockets of spacetime called Vector Traps more or less at the user's will. This makes it a convenient place to store a vast array of weaponry, which you accumulate throughout both games.
* The unique element abilities of many, ''many'' ''VideoGame/ChronoCross'' characters thrive on this trope.
* In ''VideoGame/DayOfTheTentacle'', when Doctor Fred walks out of one door, then minutes later after Bernard solves a puzzle appears out of a different door when the only way to get from one door to the other is to pass through the room Bernard has been in the whole time, he asks "How did you get over there?" without receiving a response. This was a sort of LampshadeHanging on how older adventure games often wouldn't keep track of where [=NPCs=] were continuously, but have them just appear in response to events and not be able to be found otherwise.
** Similarly, the player characters in ''Day of the Tentacle'' show off their dimensional pockets on numerous occasions. Particularly Bernard, who pulls a crowbar out of his pants pocket a few times, and stores away a considerable length of hanging rope by giving it a yank and holding his pocket open while the entire thing just falls in.
* The ''VideoGame/SpaceQuest'' series of adventure games has various jokes about all the inventory being carried around.
** In ''Space Quest II'' "You take the plunger with you, boy these adventure game hero's know how to pack"
** A particularly humorous {{lampshade}} is hung in ''Space Quest VI: The Spinal Frontier'', when Roger attempts to pick up an optional (and useless) 2x4 piece of wood. The LemonyNarrator bets that you
can't store anything fit it in them any more.
* Old "Deeppockets" spell allows this trick for a day or so, using one's garb. All these things are safe only until someone tries
your pants, then goes on to stuff them into each other, though.
* ''TeenagersFromOuterSpace'' being an {{Animesque}} comedy game, has [[HyperSpaceMallet Hypedimensonal Hammers]], Hyperspace Handbags, interdimensional car trunks, Popcorn Grenades (a softball sized device
theorize that creates a mountain a mile high of popcorn), they are truly bottomless after you prove him wrong.
** Also lampshaded in ''Space Quest III'': "You take the ladder
and other bigger inside-than-out storage ideas.
jam it in your pocket. Ouch!"
** ''Space Quest V'' also makes mention about how all the items you carry do nothing to aid the unimpressive bulge in your pants.
* ''TabletopGame/{{Exalted}}'' has an extradimensional un-space known as "Elsewhere." There are several Charms The ''VideoGame/KingsQuest'' series (produced by Sierra, like Space Quest) Lampshaded the character's unlimited inventory in the official hint books by including the question "Where does my character keep all that allow the Exalted to store their armor or weapons Elsewhere and recall them at a moment's notice. A comic in one sourcebook has a mad inventor create a device that will take him Elsewhere, so that he can steal everyone's unguarded valuables... only to find out stuff?" The answer: [[spoiler: "The same place Superman keeps his street clothes when he gets there flies."]]
* ''VideoGame/GrandTheftAutoSanAndreas'': when CJ and Ryder go out to steal ammunition from various sources, CJ notes
that [[AndIMustScream he can't move]]. [[note]]He the truck they're driving appeared as [[http://keychain.patternspider.net/archive/koc0069.html a background gag]] in ''Webcomic/KeychainOfCreation'' from nowhere and the fact that it wasn't on Ryder's 'curb when Marena was explaining Elsewhere it showed up. Ryder tells him to Secret. The title of chill. He says his homies brought it over during the previous scene and that page CJ didn't notice because Ryder's homies are like ninjas.
* Used in ''VideoGame/MonkeyIsland2LeChucksRevenge'', when talking to a fisherman whose pipe
was even "Check Oadenol's Codex," constantly being shifted from his mouth to his hand while he gestured. At one point of the conversation, he ends up with a pipe in both mouth and hand, and one of the possible lines at this point is "Hey, where did that second pipe come from?" If chosen, the fisherman quickly reverts to his default sprite, looks around shiftily, and replies "What pipe?"
* In ''VideoGame/SimonTheSorcerer,'' Simon puts everything he picks up in his pointy hat, including a ladder.
* In ''VideoGame/LeisureSuitLarry 2'', Larry wonders how he's going to pick up a glass
which was the sourcebook mentioned above.[[/note]]
*
''stands half his height'' and is full of liquid besides. The roleplaying game ''Tales from the Floating Vagabond'' has the Trenchcoat Schtick, then says, "Ah, shucks! This isn't real life... just an incredible simulation!" and lets him stuff it into his pocket "along with everything else." The scene in which operates he shoves the vessel into his leisure suit jacket is even animated.
* In the ''Literature/{{Discworld}}'' games, where Rincewind can only carry two items whereas the Luggage (being a BagOfHolding) can carry an unlimited amount.
* Parodied
in the same way for small and medium items, but ''only'' if someone says something along bow stringing animation in ''{{Runescape}}'', where you are seen pulling a bow out of your pants, stringing it, then putting it back.
* In all of
the lines ''CrashBandicoot'' games that have the Bazooka. This cannon, that is larger than Crash himself, is kept in his back pocket.
* Most games where you can [[HyperspaceArsenal put away your weapon]] have this. Also, sometimes the weapon is longer than the character.
** A specific example
of "Oh, if this is in ''SilentHill2'', where James can at one point pick up a massive "Great Knife" which is about as large as he is tall. He can only we had [insert name barely move while dragging the giant thing behind him, and actually swinging it is a painfully long process - put it away in your inventory, though, and he can run around happily as normal.
* Used in ''ZorkGrandInquisitor'', when in the middle
of small- or medium-sized item here]!"
the eventure, AFGNCAAP pulls out a huge vacuum cleaner. Dungeon Master Dalboz remarks "Just where were you keeping that?"
* ''TabletopGame/{{Warhammer 40000}}'' even In ''VideoGame/PaperMarioTheThousandYearDoor'', this, and the use of hammerspace in general, is {{lampshaded}} when Goombella wonders where enemies like Hammer Bros and Lakitus keep their endless supply of projectiles.
* In a truly fantastic ''PhoenixWright'' scene, [[spoiler:Matt Engarde
manages to make this trope horrible with the Obliterators. Chaos Marines (most likely former Techmarines) are infected with pull a virus glass of cognac from [[HyperspaceIsAScaryPlace the Warp]], which already has Really Bad Idea written all over it. As a result they are not only permanently fused to their armour and weapons, but can spontaneously spawn ''any'' weapon they desire and an infinite ammunition supply Hammerspace while in prison just for the weapon, including-but-not-limited-to purposes of swirling it evilly.]]
** Less awesome but still notable is Maxamillion Galactica's ability to throw a bunch of cards from his apparently bare hand. While this is reasonable given that he's a magician, after
the ammunition-devouring [[GatlingGood Assault Cannon]] and the massive [[FrickinLaserBeams Lascannon]]. The entire experience is noted as being exceptionally painful.
** Also, when Lucius the Eternal is killed,
sixth or seventh time you wonder exactly how he got all of them up his killer sleeve.
** Trucy from Apollo Justice
is transformed into Lucius, somehow also obtaining his armour a magician, and weaponry.
* One of the Maid Powers
we are told in the {{Animesque}} ''MaidRPG'' is Weapon From Nowhere, which does ExactlyWhatItSaysOnTheTin: it lets your [[{{Meido}} maid]] PC make surprise attacks by pulling second case that she has been known to pull a tyre out of her WeaponOfChoice underwear.
** When he's prosecuting, coffee slides into Godot's hands from
out of nowhere.
* ''TabletopGame/InNomine'' supplement ''Superiors I: War & Honor''. The Archangel Laurence's Servitors Bound Weapon spells in ''VideoGame/TheElderScrolls'' boil down to pulling an InfinityPlusOneSword from Hammerspace.
** In ''Oblivion'', you can
have an Attunement called "Scabbard" infinite number of items on your person and it won't show unless you equip them. A bit of a BagOfHolding example, except without the bag. (Each item does have a weight, and you can't walk with more than X pounds in your Hammerspace, but you can still hold it.)
* ''PlanescapeTorment'':
** The Nameless One, is a hulking brute of a man; he has twenty inventory slots that can fit sledgehammers, human skulls, books, and other sundry items. He manages to lug around his massive arsenal of knives, Eldritch Tomes, spare arms and so on despite wearing nothing more than a loincloth and animal-bone belt.
** Morte, a supporting character, has the same twenty slots as the Nameless One has. He's a floating human skull. Hammerspace is the only reasonable excuse.
** The scantily clad [[{{Fanservice}} Annah]], not-quite-so-scantily clad [[FetishFuel Fall-From-Grace]], the Modron [[SdrawkcabName Nordom]] (living cube on stilts for the heathen masses), and [[ManOnFire Ignus]] who is on [[InfernalRetaliation FIRE]], yet still manages to store scrolls.
* In ''[[GaiaOnline zOMG]],'' the Kokeshi Dolls are small animated toys that wander around [[{{Wutai}} Zen Gardens]], apparently unarmed. But if you make one of them angry they proceed to pull an ''giant bladed fan from nowhere'', then they throw it at you. Then they pull another one out of thin air and repeat the process.
* When threatened the pimps (dressed like pimps) from ''True Crime'' takes out a small gun, and the hookers (dressed like hookers) takes out large rifles...
** Similarly in ''TotalOverdose'', when confronting a mobster in a jacuzzi with two bikini-molls, they all draw assault rifles.
* The [[ImprobableWeaponUser Keyblade]] from ''KingdomHearts'', as one of its inherent abilities, can truly be summoned out of thin air (or out of someone else's hands) whenever its wielder needs it. According to WordOfGod, later installments even ''added an effect'' for each time Sora drew his keyblade from Hammerspace. Other weapons in the series [[spoiler:like Riku's Soul Eater, which technically IS a Keyblade,]] also seem to operate on this principle.
** In ''BirthBySleep'', the three protagonists have entire ''suits of armor'' in hammerspace. These are summoned by a sharp rap on their shoulder guards, and apparently replace the character's normal clothing. Terra's armor in particular shows a very nice view from behind, especially compared with his usual hakama (''massive'' pleated Japanese pants). The Organization's weapons can be summoned like this, too.
** Every character that sees combat is to some level a magician, and that teleportation is really common in the series.
* ''The Pandora Directive,'' like most adventure games, ignores this most of the time, with items you click on going into inventory magically. At one point you do this with a 15-foot bamboo pole and are carrying it around in some unknown manner. However, parts of the game are full motion video, and the designers decided to have a little bit of fun, so when you need to use the pole, you are treated to the video of Tex Murphy absurdly pulling a 15-foot pole out from under his trenchcoat and then using it.
* ''ResidentEvil2''. Mobile hammerspace. Excess inventory is stored in various identical crates around the game world. No attempt is made to explain how putting an item in a box in a cop office allows it to show up in the sewage substation office. The "stash" in ''Diablo II'' functions in much the same way. In the case of multiplayer mode, this results in two or more characters accessing different inventories from the same box.
** Found in ''ResidentEvil4'', for any weapon wielding zombie. If you shoot their weapon out of their hand, they will pull out another one, no matter how many times you do it. Interesting case with Leon's attaché case. The case actually has limited space and has to be upgraded to carry more stuff. However, the case is never visible during gameplay (and you still run into a rocket launcher along the way).
* Justified or hand-waved in a scene in ''VideoGame/TalesOfTheAbyss'' wherein Jade pulls his spear out of nowhere to ward off a surprise attack. Luke asks him where the spear came from, and he replies that he uses magic to keep it ''in his arm''.
** The ''TalesSeries'''s Recurring Arte [[DroptheHammer Pow Hammer]] appears this way if used as a physical attack.
** [[VideoGame/TalesOfEternia Chat]], [[VideoGame/TalesOfSymphonia Seles]], and [[VideoGame/TalesofVesperia Karol]] have bags of hammerspace.
* [[RealityWarper Yukari]] [[TricksterMentor Yakumo]], from the ''VideoGame/{{Touhou}}'' series, possesses/has access to a literal Hammerspace in the form of the her "gaps", tears in reality which she uses to travel and store/transport any item she desires, most notably several grave stones, enemy projectiles, traffic signs, and a train.
** While [[{{Meido}} Sakuya]] [[KnifeNut Izayoi]] is far less proficient, she uses her ability to mess with space-time to manifest her own Hammerspace pocket in which to store her ludicrous amount of knives, also using her power to [[TimeStandsStill stop time]] to retrieve them. (Some fans have stated that it's the ''same knife'', being in multiple places at the same time.)
** [[CuteBruiser Suika]] [[BottleFairy Ibuki's]] treasured magical gourd, which never gets empty of sake. It's sometimes speculated what would happen if someone ever managed to set fire to its inside. This was explained in one of the official manga about the 3 fairies: Her gourd is soaked in the extract of a newt-like creature that produces an incredible amount of sake from a little bit of water.
* ''TombRaider'' certainly fell under this. OK, so Lara can hold her signature pistols in her hip holsters and she carries her two handed weapon by attaching it to her backpack, but whenever you switch out weapons, like the Uzis or the Shotgun, the weapons occupying the space before it just magically vanish to make room for the new weapons drawn. One could argue that her backpack carries everything, but it seems silly how Lara can stuff 6+ guns with extra bullets, medi-packs, and flares in that tiny backpack.
** Furthermore, Lara's hammerspace is such that any items collected in the games merely have to be placed in the general proximity of her backpack to be stored - not once do we see her actually place something ''inside'' her bag. This is referenced in the film, where keen-eyed viewers will see AngelinaJolie do the same thing with a piece of the triangle.
* In the game ''Battle for Wesnoth'' Hammerspace is invoked frequently, and this is indeed acknowledged by the developers.
* In ''ThePinkPanther: Passport to Peril'', a number of things can be carried by the Panther in pockets that he just opens in his skin/suit, and
that can hold everything from a bag of chips to a fishing rod, a katana, a cup of coffee (still hot) and a live, termite-stuffed ''anteater''.
** It get's even more extreme in the sequel, ''The Pink Panther: Hocus Pocus Pink'', in which he is able to put a complete ''Mammoth'' in his pocket (although he does require the help of a clown to do so).
* ''VideoGame/MegaMan'' protagonists can hold and pull out a suspicious number of tanks and other miscellaneous items considering they're all in spandex, with no pockets to speak of.
** They also regularly shoot objects from their Mega Busters that are larger than could possibly fit through the aperture, including sawblades, bombs, and a boxing glove [[ImprobableWeaponUser (?)]]. Justified in that proper scale would be too hard to see.
** Rush and Eddie could be considered mobile Hammerspace, in that they can fit objects that shouldn't, by rights, fit inside their bodies.
* Lampshaded in the second ''VideoGame/RatchetAndClank''. The commentator for arena battles occasionally questions where Ratchet is carrying his [[{{BFG}} weapons]].
* In ''Naruto: Ultimate Ninja Storm'', Ino Yamanaka's ultimate attack includes her taking out poisoned bouquets from behind her. Where she gets them is questionable, she doesn't have back pockets.
* Lampshaded by {{Valve}} on one of their [[http://www.spytechindustries.com/support.asp fake websites]] for ''VideoGame/TeamFortress2'' which offers, among other ridiculous services: "Lower total loadout weight by providing your staff with Hammerspace[[TradeSnark ?]] Technology (patent pending) to keep supplies and tactical items out of the way, yet still within reach."
** The Engineer's Sentry Gun proves a most curious example. It starts off the size of a toolbox, expands and builds itself, can be upgraded two more levels beyond its first form (with two of any other weapon, be it massive minigun or puny pistol), and holds more than its visible share of ammo. On command, the sentry gun can reduce itself to the size of same toolbox. The toolbox itself comes from Hammerspace, while the subsequent levels of compaction are probably best explained as "Wrenchspace".
* Taokaka from ''BlazBlue'' can store multiple items within the sleeves of her coat, including (but not limited to) her trademark metal blades, a bowling ball, fish bones, a different set of serrated blades, apple cores, baseballs, books, a Kaka clan child (the throwing of which earns you a Trophy/Achievement) and dinner set among other things.
** Noel Vermillion is no exception to this rule, given the way she summons Arcus Diabolus: Bolverk, as well as her Zero-Guns, [[MoreDakka Fenrir]] and Thor, which both disappear after use.
** The DLC character [[MagicalGirl Platinum the Trinity]] is a shining example of this. Her Drive attack allows her to summon a variety of items, such as a frying pan, a paper fan, a [[HyperspaceMallet 16 ton hammer]], a giant kitty, bombs, missiles, and a bat.
* The referee during the speed slice event in ''Wii Sports Resort''. He pulls a bunch of random items out of nowhere (and all of them are huge) for you to slice, such as bread, sushi, candles, screens, bamboo, watermelons, oranges, diamonds, cakes, eggs, and the electronic timers used for power cruise event.
* Jess from ''ManaKhemiaAlchemistsOfAlRevis'' has a handbag, frequently {{Lampshaded}}, from which she can pull anything, of any size, of any dimensions, at any given time. Including ''other characters.'' And yet, I bet she ''still'' can't find a tampon when she needs one.
* The Hammer Brothers from the ''SuperMarioBros'' series.
* In ''CityOfHeroes'', every weapon, whether on a hero or villain, is stored in hammerspace. The animation of pulling it out involves the character reaching behind his back and the weapon materializing out of thin air. This can range from a pair of knives (reasonable) to a war mace almost as tall as (or taller than) the player
** And those few characters who ''do'' have a weapon visible will inexplicably draw a second, identical weapon from {{Hammerspace}}.
* In ''Left4Dead'' The Tank is capable of pulling a sizable chunk of concrete out of the ground, regardless of where he is, such as a metal walkway.
** In ''DragonAgeOrigins'', the same thing happens whenever someone uses "Hurl"
** The Gorn do this in ''VideoGame/StarTrekOnline'', where orbital bombardments also work ''anywhere''.
* In ''VideoGame/Left4Dead2'' players can now replace pistols with melee weapons such as bats and swords and chainsaws. The downside is you lose your pistol sidearms. Yet if you get incapacitated, you somehow manage to whip out a pistol to blast the infected with whilst on the floor.
* Some of the ''MortalKombat'' characters have weapons that they don't always carry, including Shao Kahn's hammer and Kitana's fans, as well as every fighter in most of the 3D games.
* In ''VideoGame/{{Fallout 3}}'', the Pip-Boy must come with some sort of pre-war super-storage compartment because the thousands of bullets, half a dozen outfits, sack of drugs, The Terrible Shotgun and all those holotapes must be on the Lone Wanderer's person somewhere.
* ''VideoGame/WorldOfWarcraft'' gives characters lots of bags to store stuff in, but the question of how, physically, a person would lug around entire sets of armor, dozens of weapons, hundreds of potions, etc., remains unanswered. An attempt at [[JustifiedTrope justifying]] this was actually made for pets and mounts, whose inventory items are supposedly devices used to summon them rather than the creatures themselves; otherwise you'd be carrying around a half dozen horses (or kodos!) in your pack in addition to all those weapons. Also interesting is the graphical display of weapons, which do actually appear on the character's back or belt, but when swapped (say, for a wand or ranged weapon) vanish back into hammerspace. Occasionally the flavor text for particularly incongruous items will refer to this, including some large boulders which the player has to collect an entire set of which say, "Probably best not to think about how you're carrying several of these."
* In ''MarioAndLuigiBowsersInsideStory'', we have no idea where Bowser's Goomba, Koopa, and [[ActionBomb Bob-omb]] minions hang out, he just hoists a huge ball of them right before he uses special attacks in battle. A ''huge'' ball of minions, bigger than he is. Presumably they always travel with him in the same way that [[PartyInMyPocket a large party of characters in an RPG only shows up as one character on the world map]].
* ''EternalSonata'' has the typical {{Hammerspace}} for weapons, but no one knows where Beat's camera comes from. He just turns around, rummages through the air, and...poof! There it is!
* ''MadWorld'''s central character Jack has what appears to be a telescopic chainsaw attached to his bionic right forearm. Where the blade (and more importantly, the chain) of said saw goes to whenever it retracts is unclear. RuleOfCool clearly applies.
* ToontownOnline has the ''Gag Pouch'', which soon becomes the ''Gag Backpack''. The Gag Pouch holds 20 gags, and will soon upgrade to 50 gags once you get the Gag Backpack. What's funny is that you never actually see it. You're just told how much stuff is inside of it, and it gets even funnier when you store ''life-sized trains'' and ''opera singers'' inside of it.
* Much like the ''KingdomHearts'' example above, everyone in ''DissidiaFinalFantasy'' can produce their weapon of choice from thin air at any time, complete with a flash of light when it appears. This gets a little ridiculous when you play as [[VideoGame/FinalFantasyV Bartz]], who constantly summons and dismisses the other characters' weapons as he fights. The sole exception seems to be [[VideoGame/FinalFantasyII Firion]], who is explicitly shown to be carrying his sword, axe, bow, daggers, etc. on his person at all times.
* ''FinalFantasy'':
** In every ''FinalFantasy'' title before ''VideoGame/FinalFantasyVII'', playable characters are never shown wielding their weapons, and they only appear when using the "Attack" command. This might be fine for daggers or even swords if you pretend the sprite has a sheath too small or blurry for human eyes to see, but where exactly do they hide a 5-foot-staff?
** Edgar's "Tools" in ''VideoGame/FinalFantasyVI.''
** Any ''FinalFantasy'' title with the "Throw" command.
** Any ''FinalFantasy'' title that has no limits on how many items you can hold. Even if each character is holding 33 of everything, that's ''still'' a whole lot of everything.
* More recent ''FinalFantasy'' games that make no provision whatsoever for where the heroes put their weapons outside of battle.
** Especially curious is Cloud's buster sword, which sometimes appears on his back, even on the field. A vast majority of the time, it's just pulled out of Hammerspace though. There's also no provision for how it actually stays on his back.
** In some cutscenes of ''VideoGame/FinalFantasyVIII'', Squall reaches behind his hip and takes out his sword from out of nowhere. It is implied from the animation that he's drawing the weapon from a sheath, but there's no sheath on either the character model in-game or in the actual CGI cutscenes. Squall also has a Gunblade Trumpet Case he is never seen using.
** ''VideoGame/FinalFantasyX'':
** It was one of the later titles that brought back visible shields in the form of bracers and guards. These are presumably snugly tucked away in Hammerspace once the battle ends.
** If the characters swap weapons during battle, they seem to literally do this - they just reach off to one side a little, the old weapon disappears, and the new one appears. Makes as much sense as anything given the number of weapons you can end up carrying by the end of the game.
** ''VideoGame/FinalFantasyXI'':
** It does this with all ranged weapons. Players reach behind their backs and a gun, crossbow, or boomerang materializes. Even longbows, which can be half the size of the player avatar, are not visible unless they are currently in use. Humorously, while the ranged weapon is in use, melee weapons disappear.
** There's also no explanation as to how players can carry something as large as a bookcase in their immediate inventory other than "Moogle Magic."
** Noctis of ''VideoGame/FinalFantasyVersusXIII'' is sustained by this trope. Thus far, his only known power other than teleportation is pulling an armory out of Hammerspace, making him the series' first Hammerspacemancer. It's also the first time in the ''FinalFantasy'' series that this trope has been {{Justified}}.
* Joshua of VideoGame/TheWorldEndsWithYou can drop an Ice Cream truck on you, seemingly from out of nowhere, by dialing a number on his cellphone.
* In ''{{Bayonetta}}'', the main character pulls a massive chainsaw from the hammer space behind her to do a punishing move on the flying stingray-like enemies.
* Somewhat justified in ''MassEffect'' - thanks to omni-gel and omni-tools, mods for weapons can be constructed on the battlefield and installed with minimal difficulty. This doesn't account for larger items like weapons and armour. ''[[MassEffect Mass Effect 2]]'' dealt with the problem by removing the inventory altogether.
** A very minor, almost unnoticeable example in the second game: no class other than Soldier actually carries the pistol visibly on their person. It is drawn from the same place as the SMG (the left hip), but the weapon there is always the SMG, and if you are wielding the SMG, the pistol is not seen.
** The first game averts this by showing every character with their four guns (sniper rifle, shotgun, assault rifle, and pistol) carried in various places, despite the fact that nobody except Ashley (and sometimes Shepard) can use more than two of them effectively. Not completely, though. When you change your inventory, the new guns/armor appear out of Hammerspace to replace the old.
* [[JustifiedTrope Justified]] in ''VideoGame/{{Borderlands}}'' - the player is pulling things out of a subspace compartment. The tech involved also explains why you're limited to specific number of items (which varies, depending on how many Backpack SDUs you've acquired) rather than weight.
* ''VideoGame/MetalGearSolid'' and the sequels tend to do this. Weapons and items just appear from midair when equipped; including assault rifles and missile launchers.
* The character Malin from ''KingOfFighters'' series takes out a hammer which its size is larger than herself out of nowhere for her leader desperation move. God knows where and how she is able to pull that off. Same goes for Oswald and his seemingly infinite deck of cards on him.
* ''DragonQuest'' series mostly avoid this. Most games' battle systems are first person view and each character only carry 12 items including your equipment. Since ''VI'' and the remakes, you have a bag that stores limitless items and equipment outside of battle. Your wagon and ship probably helps when traveling across continents with your inventory.
* ''VideoGame/{{Prototype}}'' is sort of this in almost every way about Alex. [[SpikesOfDoom Groundspikes and its devastator version]] that would require several Mercers worth of biomass. Possibly averted in that the devastator relies on excess biomass stored in Alex.
* {{Minecraft}}'s grid inventory allows the player to carry (and swim with!) up to 2304 cubic meters of stone, or 44'470 metric tons of gold, which equals 1.7 times the weight of the ''Titanic''.
** Even more if you consider the fact that chests can store just as much as the inventory. You can tear down a mountain and carry half of it with you, then stash the other half in a chest that takes up less than a cubic meter of space.
** Taken UpToEleven with the Ender Chest. Any item that is placed in one of these chests can appear in another Ender Chest no matter how far away the chests are or they're in completely different dimensions! On top of this, even if every Ender Chest placed in the world is destroyed, the items will still be in the hammerspace of the chest once you make a new Ender Chest.
* ''VideoGame/DeusEx'' is a first person game, but it has mirrors, so you can watch yourself pulling knives, rifles, or even rocket launchers out of your sleeve. Also, the rocket launcher is so big that you can barely move when wielding it (without training). Good thing you keep it in hammerspace.
* Also "Animal Crossing" series, yes you are limited to 15 items in your inventory, but the doesn't explain how the you are able to stuff 15 pieces of large furniture in your pocket.
* ''VideoGame/TheSims'' store various devices in Hammerspace, among them mops, screwdrivers, money and hand puppets.
* ''VideoGame/TheSims 3'' takes this above and beyond with the inventory system carrying everything from [[GreenThumb seeds]] to guitars to '''whole cars'''.
** In addition, there are items that don't show up in inventory, like fishing rods, snake-charming horns, cell phones, and ghost-hunting guns that appear when one is doing the appropriate action. These things come from the Sim's back pocket (or [[AssPull somewhere else]] depending on how you look at it.)
* In ''VideoGame/{{Psychonauts}}'', you can fit a stop sign, a dowsing rod, a gun, a plunger, a radio helmet, and ''several jarred brains'' inside a backpack roughly the size of your own torso.
* The ''DarkForcesSaga'' makes plenty of use of hammerspace, but it's particularly blatant in ''Jedi Academy'' when the player character has to place demo charges - three large barrels of explosives appear out of nowhere. And there are always multiple charges to set...
* ''DarkSouls'' has
an unlimited inventory even without the [[BagOfHolding Bottomless Box]]. Also, the only weapons that can be seen are the ones you currently have equipped, with the changes in equipment occurring out of thin air.
* ''MapleStory'' uses this heavily as any given character can store numerous items away. Inventory space is limited to a
number of personal weapons.given slots, broken down by category - equips, use items, etc items, "setup"(often limited to chairs and holiday decorations) and Cash Shop items. However, multiple copies of the same item can stack into one slot (with the exception of the equips - even identical copies of the same gear count as separate items) menaing that it's possible to have 100 potions or 1000 arrows in one slot. Extra slots are often added during job advances and additional slots can be purchased in the Cash Shop. Provided a player is willing to spend the money, they can expand storage so much that it may be impossible to reasonably fill it.
* The ''VideoGame/{{MOTHER}}'' series almost subverts this. It IS used, but each character has a limited inventory space of 16 items, regardless of the item's size (an ATM card takes up as much room as a baseball bat). This limit includes items that each character has equipped. After accounting for a weapon, two pieces of armor and one protective item, your inventory per character is reduced to only 12 free spaces and certain items have to be carried throughout the game by at leats one character. Using healing magic over potions is common in this game.
* ''VideoGame/NetHack'' has the plain old BagOfHolding for hoicking stuff around, but large boxes and chests are this trope; they can hold infinite amounts of anything (troll corpses fit in quite nicely, one of the best ways to [[RespawningEnemies get rid of the damn things]]; they'll even fit dragon and giant corpses). About the only things you can't put in a chest are yourself, pets (although Schroedinger's Cat can start off in one) and [[spoiler:the genuine Amulet of Yendor]].
* Handwaved in ''VideoGame/StarTrekEliteForce'' with miniaturized [[TeleportersAndTransporters Transporters]].
* [[AllPointsBulletin APB Reloaded]], especially the Criminals; each one carries a primary weapon, secondary weapon, 2 grenades, a handcuff key, brass knuckles, a slim jim, a crowbar, , a spraycan, bombs, a camera, a netbook, a supply crate, a gas can, a battering ram... Plus, the ability to carry 50 small objects (packages, harddrives, cellphones, etc). Enforcers have similar equipment, minus the gas can, bombs, and crowbars, but include a snub nose and handcuffs (for arresting), and paint sprayer.
* [[Xenosaga]] characters have access to armored fighting suits (which double as small spaceships) called AGWS which they can summon at any point during a battle, completely out of nowhere. Two of the main female characters, Shion and KOS-MOS, use weapons in battle which are larger than they are and which they summon through some sort of dimensional folding process. (KOS-MOS is a battle android who looks like a teenaged girl: her weapons are *inside* her and fold out for use.)
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* ''TabletopGame/{{Toon}}'' is already mentioned above, with its 'Back Pocket'.
* ''TabletopGame/DungeonsAndDragons'' has the Portable Hole and the BagOfHolding. Along with Heward's Handy Haversack, a backpack version of the Bag Of Holding
** Sadly, with the advent of 4e, the Portable Hole is no longer any form of Hammerspace, it's simply a portable hole. You apply it to a surface, and it makes a hole in it. You take it off, the hole goes away. You can't store anything in them any more.
* Old "Deeppockets" spell allows this trick for a day or so, using one's garb. All these things are safe only until someone tries to stuff them into each other, though.
* ''TeenagersFromOuterSpace'' being an {{Animesque}} comedy game, has [[HyperSpaceMallet Hypedimensonal Hammers]], Hyperspace Handbags, interdimensional car trunks, Popcorn Grenades (a softball sized device that creates a mountain a mile high of popcorn), and other bigger inside-than-out storage ideas.
* ''TabletopGame/{{Exalted}}'' has an extradimensional un-space known as "Elsewhere." There are several Charms that allow the Exalted to store their armor or weapons Elsewhere and recall them at a moment's notice. A comic in one sourcebook has a mad inventor create a device that will take him Elsewhere, so that he can steal everyone's unguarded valuables... only to find out when he gets there that [[AndIMustScream he can't move]]. [[note]]He appeared as [[http://keychain.patternspider.net/archive/koc0069.html a background gag]] in ''Webcomic/KeychainOfCreation'' when Marena was explaining Elsewhere to Secret. The title of that page was even "Check Oadenol's Codex," which was the sourcebook mentioned above.[[/note]]
* The roleplaying game ''Tales from the Floating Vagabond'' has the Trenchcoat Schtick, which operates in the same way for small and medium items, but ''only'' if someone says something along the lines of "Oh, if only we had [insert name of small- or medium-sized item here]!"
* ''TabletopGame/{{Warhammer 40000}}'' even manages to make this trope horrible with the Obliterators. Chaos Marines (most likely former Techmarines) are infected with a virus from [[HyperspaceIsAScaryPlace the Warp]], which already has Really Bad Idea written all over it. As a result they are not only permanently fused to their armour and weapons, but can spontaneously spawn ''any'' weapon they desire and an infinite ammunition supply for the weapon, including-but-not-limited-to the ammunition-devouring [[GatlingGood Assault Cannon]] and the massive [[FrickinLaserBeams Lascannon]]. The entire experience is noted as being exceptionally painful.
** Also, when Lucius the Eternal is killed, his killer is transformed into Lucius, somehow also obtaining his armour and weaponry.
* One of the Maid Powers in the {{Animesque}} ''MaidRPG'' is Weapon From Nowhere, which does ExactlyWhatItSaysOnTheTin: it lets your [[{{Meido}} maid]] PC make surprise attacks by pulling her WeaponOfChoice out of nowhere.
* ''TabletopGame/InNomine'' supplement ''Superiors I: War & Honor''. The Archangel Laurence's Servitors have an Attunement called "Scabbard" that can hold an unlimited number of personal weapons.
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