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** Not quite. Gabranth is pitifully weak unless he's in EX Mode and his only HP attack outside EX Mode is charging his EX gauge. The only was Gabranth is even close to GameBreaker stats are the facts that this also means any abilities and/or accessories that only work in EX Mode will be in effect a lot and he can use his EX Burst pretty easily and multiple times per fight but in Dissidia012, EX Bursts were nerfed anyways so it's not as powerful as it was in the original. God help you if you use Gabranth in a small stage though...
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** This can be done with an Auto controller even more easily. If left on for five days, your characters will be around Level 88. It takes much longer to gain additional levels, due to the large increases in XP needed.

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Added the GBA names to FFVI\'s Game Breakers and added another.


* And by killing dinosaurs in a particular forest you could get Economizers, relics which reduce the cost of all spells to 1 MP. Even the ridiculously expensive spell Ultima that can take out the FinalBoss in a few hits.

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* And by killing dinosaurs in a particular forest you could get Economizers, Economizers (Celestriad if you're playing the GBA rerelease), relics which reduce the cost of all spells to 1 MP. Even the ridiculously expensive spell Ultima that can take out the FinalBoss in a few hits.



** The Economizers, however, become less useful if you consider ''another'' game breaker, the Osmose spell, which drains [=MPs=] from enemies and works on virtually every enemy except the undead. It's essentially a free MP recharge. It does waste a turn, unlike the Economizer, but it doesn't take up a relic slot. With the Economiser, you can simply use Osmose to recharge your MP stock, should it somehow fall low.
* The Genji Glove (which allows dual wielding of any two weapons) can be paired with the Offering/Master's Scroll (four attacks for the price of one). Wield the strongest weapons with those relics and the final boss just becomes a challenge of getting the first attack off before he does his opening move. It's one of the few ways you can actually defeat Chupon in the arena.

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** The Economizers, Economizers (Celestriads), however, become less useful if you consider ''another'' game breaker, the Osmose spell, which drains [=MPs=] from enemies and works on virtually every enemy except the undead. It's essentially a free MP recharge. It does waste a turn, unlike the Economizer, Economizer/Celestriad, but it doesn't take up a relic slot. With the Economiser, Economiser/Celestriad, you can simply use Osmose to recharge your MP stock, should it somehow fall low.
* The Genji Glove (which allows dual wielding of any two weapons) can be paired with the Offering/Master's Scroll (four attacks for the price of one). Wield the strongest weapons with those relics and the final boss just becomes a challenge of getting the first attack off before he does his opening move. It's one of the few ways you can actually defeat Chupon Chupon/Typhon in the arena.



* You may combine some of the above with Palidor. Wait until everyone's ATB gauge is full, then summon Palidor. While the animation's going, but before it's complete, have everyone choose to attack the enemy. Palidor will scoop them up, and each will do the jump attack, then immediately follow up with their second attack, so you can sneak in eight attacks (more if you're doing the Genji Glove/Offering combo on someone) in only a few seconds, while having your whole party offscreen--and thus invincible--for part of it, while the enemy can't interrupt you.

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* You may combine some of the above with Palidor. Palidor (Quetzalli if you're playing the GBA version). Wait until everyone's ATB gauge is full, then summon Palidor.Palidor/Quetzalli. While the animation's going, but before it's complete, have everyone choose to attack the enemy. Palidor Palidor/Quetzalli will scoop them up, and each will do the jump attack, then immediately follow up with their second attack, so you can sneak in eight attacks (more if you're doing the Genji Glove/Offering (Master's Scroll) combo on someone) in only a few seconds, while having your whole party offscreen--and thus invincible--for part of it, while the enemy can't interrupt you.you.
* The GBA version added a couple new spells, but one of note is Valor. It triples the next physical attack (excluding multiple-hit attacks) done for ''all allies'' at the low cost of 20 MP. This can easily do Cap damage at higher levels if you've raised Strength to a high amount.
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** A great place to use mime is in the arena, because you can actually mime limit breaks. So go in with a full limit break and just keep mime-ing. This is especially useful because you can then take some on the high scoring penalties and they will not affect you, like all green material breaking. This along with the hero drinks mention above makes the area a joke.
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idk whether it\'s actually true in the gba version, but I just tried this in the DS version and it didn\'t work.


* In the DS and GBA versions, Zemus and Zeromus are vulnerable to healing. This essentially means you can take a Phoenix Down and toss it at him dealing max-damage.

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* In the DS and GBA versions, version, Zemus and Zeromus are vulnerable to healing. This essentially means you can take a Phoenix Down and toss it at him dealing max-damage.
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* If a character's HP hits exactly 7777 on the dot, they will start automatically attacking enemies for 7777 damage. [[ThereIsNoKillLikeOverkill 62 times.]] The [[IncredibleShrinkingMan Mini spell]], normally a UselessUsefulSpell, reduces all physical damage caused by one enemy to 1, but there's nothing stopping you from using it on your own characters. By using enough HP Plus materia for 9999 HP, the Demi spell (deals 1/4 max HP in damage) will leave you at 7499 HP - attack with the Mini-ed character 22 times, then use 3 of the lowest level healing potion to heal 100 HP each, and we have instant overkill of any non-BonusBoss enemy in the game. It helps that Emerald Weapon has an attack that deals 1111 damage for every materia on your characters - you can see where this is going.
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** Alternately, you can use the Ability system to make yourself immune to most monsters' status attacks. Status effects like Heat, Venom and Confuse are pretty bad...unless you've got Body Temp, Antibody and Clear Headed equipped all at once to make yourself immune to them. In other games, you'd have to equip a Ribbon or some other powerful Accessory to get this much protection, but you can do it for your entire party if you're willing to teach everyone all the abilities, which is actually very easy.
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** Not to mention the mechanics for actually acquiring limit breaks in the first place. Killing large groups of lower-powered enemies can unlock your characters' higher level limit breaks earlier than you would otherwise. When it comes to the limits that you can only unlock by using other limits, quipping characters with crappy armor and fighting enemies with high attack power causes them to suffer much higher damage than they normally would and allows you to learn the limits faster.
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** It's telling that dual-wielding the Ultima Weapon with the Blood Sword (which heals the wielder with every strike) is nowhere near the most broken tactic in the game, despite allowing a character to consistently hit for the Ultima Weapon's full power.
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** Or a multi-Tempered Hasted Monk... with his bare hands!
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* You want the ultimate way to farm gil? Once you have Call Shop, Haggle and Sell-High from Tonberry, buy 100 Tents and Cottages from Esthar Shop!!! for 210,000 gil. Refine them into 75 Mega Potions with Med-RF skill. Sell 75 Mega Potions for 562,500 gil giving you a 352,500 profit! Wash, rinse, repeat, use the spoils to buy GF stat-boosting skill items, refine them into permanent stat boosts, [[EvilLaugh laugh evilly]].

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* You want the ultimate way to farm gil? Once you have Call Shop, Haggle and Sell-High from Tonberry, buy 100 Tents and Cottages from Esthar Shop!!! for 210,000 gil. Refine them into 75 Mega Potions with Med-RF skill. Sell 75 Mega Potions for 562,500 gil giving you a 352,500 profit! Wash, rinse, repeat, use the spoils to buy GF stat-boosting skill items, refine them into permanent stat boosts, [[EvilLaugh laugh evilly]].
boosts.
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* You want the ultimate way to farm gil? Once you have Call Shop, Haggle and Sell-High from Tonberry, buy 100 Tents and Cottages from Esthar Shop!!! for 210,000 gil. Refine them into 75 Mega Potions with Med-RF skill. Sell 75 Mega Potions for 562,500 gil giving you a 352,500 profit! Wash, rinse, repeat, use the spoils to buy stat-boosting items, [[EvilLaugh laugh evilly]].

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* You want the ultimate way to farm gil? Once you have Call Shop, Haggle and Sell-High from Tonberry, buy 100 Tents and Cottages from Esthar Shop!!! for 210,000 gil. Refine them into 75 Mega Potions with Med-RF skill. Sell 75 Mega Potions for 562,500 gil giving you a 352,500 profit! Wash, rinse, repeat, use the spoils to buy GF stat-boosting skill items, refine them into permanent stat boosts, [[EvilLaugh laugh evilly]].
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* Vincent's ultimate weapon deals damage based on the number of enemies he's killed with it. Kill [[PowersOfTwoMinusOne 65535]] enemies and it's an instant kill on anything. It can even one-shot [[SequentialBoss Sequential Bosses]] at their first stage, due to damage underflow miscalculations.

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* Vincent's ultimate weapon deals damage based on the number of enemies he's killed with it. Kill [[PowersOfTwoMinusOne 65535]] enemies and it's an instant kill on anything. It anything due to its damage formula overflowing so that it ends up doing negative damage, which triggers a failsafe script that instantly kills anything he hits with it. Due to this, it can even one-shot [[SequentialBoss Sequential Bosses]] at their first stage, due to damage underflow miscalculations.stage.
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* Hell, ANYTHING from War of the Lions multiplayer rewards list. While some of it is limited to either Melee(PvP) or rendezvous(co-op missions) most of it breaks the game. the brigands glove for example, it's a glove accessory that gives +3 to speed and auto-haste, yep no need of Excalibur as a weapon now you can equip a Chaos Blade and still get haste. The next item is the Grand Armor which gives permanent Reraise, like the Chantage does but now it frees up that accessory slot for female units or now males get reraise automatically. Perhaps the most game breaking of all is the Brave Suit, which is pretty much the Grand Armor but as clothing, you might ask why is it more of a game breaker?, its actually easier, to get, relatively speaking albeit time consuming.
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** To clarify: Trio of 9999 makes every single effect you use do 9999 damage or healing. Use it with Tidus' and Wakka's best Overdrives to get 6 and 12 hits of 9999 respectively. Conveniently, the 2nd to last boss (much more difficult than the AnticlimaxBoss that you fight after him) has 18,0000 hp, letting the combination of these three Overdrives kill him with no trouble.

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** To clarify: Trio of 9999 makes every single effect you use do 9999 damage or healing. Use it with Tidus' and Wakka's best Overdrives to get 6 and 12 hits of 9999 respectively. Conveniently, the 2nd to last boss (much more difficult than the AnticlimaxBoss that you fight after him) has 18,0000 180,000 hp, letting the combination of these three Overdrives kill him with no trouble.



* The Celestial Weapons. When fully upgraded, Nirvana and Onion Knight ignores Magic Resistance. Similarly, Caladbolg, World Champion, Spirit Lance, Godhand and Auron's weapon will all ignore Physical Defense. The weapons also increase or decrease the damage output of any character using it, depending on they remaining percentage of MP or HP respectively (the MR-ignoring ones depend on MP, while the PD-ignoring ones rely on HP). This allows [[spoiler:Yu Yevon]] to be one-hit killed by Tidus, as Tidus is always the first character to act during the final battle, even if you have others equipped with First Strike.

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* The Celestial Weapons. When fully upgraded, Nirvana and Onion Knight ignores Magic Resistance. Similarly, Caladbolg, World Champion, Spirit Lance, Godhand and Auron's weapon Masamune will all ignore Physical Defense. The weapons also increase or decrease the damage output of any character using it, depending on they remaining percentage of MP or HP respectively (the MR-ignoring ones depend on MP, while the PD-ignoring ones rely on HP). This allows [[spoiler:Yu Yevon]] to be one-hit killed by Tidus, as Tidus is always the first character to act during the final battle, even if you have others equipped with First Strike.
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** Balanced out by the fact that some of the Crests and Sigils you need to unlock their full potential are ridiculously difficult to obtain. As if [[GuideDangIt figuring out ''how'' to get some of them without the help of a walkthrough wasn't hard enough]].
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** You don't need 255. 128 is enough for most characters, though due to an oddity, some characters need about 131.
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The ''FinalFantasy'' series has more ways to shatter the difficulty curve that you can barely shake a sword at it. These are rarely fixed up in [[VideoGameRemake remakes]], so some consider bonus content an attempt to give the broken material some pressure. This makes games that ''do'' fix up broken content (e.g. ''FinalFantasyXI'') somewhat controversial.

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The ''FinalFantasy'' series has more ways to shatter the difficulty curve that you can barely shake a sword at it. These are rarely fixed up in [[VideoGameRemake remakes]], so some consider bonus content an attempt to give the broken material some pressure. This makes games that ''do'' fix up broken content (e.g. ''FinalFantasyXI'') ''VideoGame/FinalFantasyXI'') somewhat controversial.



** This was specifically {{nerf}}ed in the DS remake of ''FinalFantasyIV'', wherein the ATB pauses every time somebody performs their turn's action.

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** This was specifically {{nerf}}ed in the DS remake of ''FinalFantasyIV'', ''VideoGame/FinalFantasyIV'', wherein the ATB pauses every time somebody performs their turn's action.



* ''FinalFantasyIV'' DS included "Augments", which gives characters new abilities, many of which are the abilities old characters had. Some game-breaking combinations include giving White Mage Rosa Dualcast (cast twice in a turn) and Omnicasting (turn any spell into multitarget) to get Blink and Reflect on the entire party in a single turn, or Raising the entire team at once, or casting Holy on the entire enemy party, etc. Another is giving a character (usually Cecil) Draw Attacks (all single-hit moves hit that character), Counter, and Reach (full damage from the back row) and put them in the back row. There are quite a few others, like using Hide and Throw to deal damage while entirely unhittable.

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* ''FinalFantasyIV'' ''VideoGame/FinalFantasyIV'' DS included "Augments", which gives characters new abilities, many of which are the abilities old characters had. Some game-breaking combinations include giving White Mage Rosa Dualcast (cast twice in a turn) and Omnicasting (turn any spell into multitarget) to get Blink and Reflect on the entire party in a single turn, or Raising the entire team at once, or casting Holy on the entire enemy party, etc. Another is giving a character (usually Cecil) Draw Attacks (all single-hit moves hit that character), Counter, and Reach (full damage from the back row) and put them in the back row. There are quite a few others, like using Hide and Throw to deal damage while entirely unhittable.



* In ''FinalFantasyV'', Cover/Guard. The Cover ability allows a character to intercept a physical attack that would hit a low-HP character. Guard causes the user to not take damage from any physical attacks. By combining the two (or simply being a Knight, which does that for you), and having your other characters at low HP, you can beat many enemies without any risk of taking damage. Even bosses. Sure, the Guarding character won't be doing damage (unless they're also armed with the Counter ability), but that's what the other three characters are for. Use of this strategy is what makes a LowLevelRun of the game possible. Combined with another bug that allowed you to Berserk any enemy (in other words, force them to only use physical attacks), or simply by taking advantage of the fact that many bosses weren't even supposed to be immune to Berserk, one could make any enemy, even the [[BonusBoss bonus bosses]], laughably easy.

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* In ''FinalFantasyV'', ''VideoGame/FinalFantasyV'', Cover/Guard. The Cover ability allows a character to intercept a physical attack that would hit a low-HP character. Guard causes the user to not take damage from any physical attacks. By combining the two (or simply being a Knight, which does that for you), and having your other characters at low HP, you can beat many enemies without any risk of taking damage. Even bosses. Sure, the Guarding character won't be doing damage (unless they're also armed with the Counter ability), but that's what the other three characters are for. Use of this strategy is what makes a LowLevelRun of the game possible. Combined with another bug that allowed you to Berserk any enemy (in other words, force them to only use physical attacks), or simply by taking advantage of the fact that many bosses weren't even supposed to be immune to Berserk, one could make any enemy, even the [[BonusBoss bonus bosses]], laughably easy.



* DualWielding + !X-Fight + !Magicsword. ''Eight'' attacks, each at half-damage, that were guaranteed to hit, ignored defense (which more than makes up for !X-Fight halving base damage), and could be imbued with most of the game's element types, including Holy, or several of the StandardStatusEffects. Or, if none of those were particularly necessary, Flare. And after the initial !Magicsword casting (itself cheapened relative to the original Black Magic cost), completely free. With the right class setup, the above could additionally be performed in response to any enemy's physical attack. Using Break as your element for "!Spellblade" is an OneHitKill on any enemy that doesn't have an explicit immunity to it, and higher levels of !Spellblade will also instantly kill non-boss enemies that are WEAK to an element(if it is immune to instant death, it takes QuadDamage instead). This particular combination proved so infamous for its sheer power that "Spellblade-Dual Wield-Rapid Fire!" is Bartz's ''LimitBreak'' in ''[=~Dissidia: Final Fantasy~=]''.

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* DualWielding + !X-Fight + !Magicsword. ''Eight'' attacks, each at half-damage, that were guaranteed to hit, ignored defense (which more than makes up for !X-Fight halving base damage), and could be imbued with most of the game's element types, including Holy, or several of the StandardStatusEffects. Or, if none of those were particularly necessary, Flare. And after the initial !Magicsword casting (itself cheapened relative to the original Black Magic cost), completely free. With the right class setup, the above could additionally be performed in response to any enemy's physical attack. Using Break as your element for "!Spellblade" is an OneHitKill on any enemy that doesn't have an explicit immunity to it, and higher levels of !Spellblade will also instantly kill non-boss enemies that are WEAK to an element(if it is immune to instant death, it takes QuadDamage instead). This particular combination proved so infamous for its sheer power that "Spellblade-Dual Wield-Rapid Fire!" is Bartz's ''LimitBreak'' in ''[=~Dissidia: Final Fantasy~=]''.''DissidiaFinalFantasy''.



* Wind God Gau in ''FinalFantasyVI''. Gau can learn monster skills ("rages"), which when used cause Gau to randomly alternate between a regular attack and that skill at the cost of being uncontrollable for the rest of the battle. Wind God Gau combines the Stray Cat rage ("Catscratch"), which hits for 400% normal damage; the Merit Badge relic, which allows him to equip weapons (otherwise not possible); and the Tempest sword, which randomly casts a powerful Wind attack (boosted by Catscratch's power modifier) on the entire enemy party. It is also possible to steal a ''second'' Tempest sword from a certain boss, and equip Gau with ''both'' using the Genji Glove. This was corrected in the GBA [[VideoGameRemake remake]].

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* Wind God Gau in ''FinalFantasyVI''.''VideoGame/FinalFantasyVI''. Gau can learn monster skills ("rages"), which when used cause Gau to randomly alternate between a regular attack and that skill at the cost of being uncontrollable for the rest of the battle. Wind God Gau combines the Stray Cat rage ("Catscratch"), which hits for 400% normal damage; the Merit Badge relic, which allows him to equip weapons (otherwise not possible); and the Tempest sword, which randomly casts a powerful Wind attack (boosted by Catscratch's power modifier) on the entire enemy party. It is also possible to steal a ''second'' Tempest sword from a certain boss, and equip Gau with ''both'' using the Genji Glove. This was corrected in the GBA [[VideoGameRemake remake]].



* In addition, the combination of the spells "Vanish" and "[[NeverSayDie Doom]]" (or Banish) in ''FinalFantasyVI'' resulted in a UselessUsefulSpell actually working. On everything, even {{Hopeless Boss Fight}}s. "True" gamers felt this was too easy. This was fixed in the GBA [[VideoGameRemake remake]] (it still works on monsters susceptible to instant death spells normally - Vanish ''does'' give magic a perfect success rate, after all - but not on ''everything''). Note that if X-Zone was used on BonusBoss Doom Gaze, you didn't get the rewards for killing him, as the proper scripts wouldn't execute (though it also wouldn't stop him from appearing as killing him normally does.)

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* In addition, the combination of the spells "Vanish" and "[[NeverSayDie Doom]]" (or Banish) in ''FinalFantasyVI'' ''VideoGame/FinalFantasyVI'' resulted in a UselessUsefulSpell actually working. On everything, even {{Hopeless Boss Fight}}s. "True" gamers felt this was too easy. This was fixed in the GBA [[VideoGameRemake remake]] (it still works on monsters susceptible to instant death spells normally - Vanish ''does'' give magic a perfect success rate, after all - but not on ''everything''). Note that if X-Zone was used on BonusBoss Doom Gaze, you didn't get the rewards for killing him, as the proper scripts wouldn't execute (though it also wouldn't stop him from appearing as killing him normally does.)



!! FinalFantasyVII

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!! FinalFantasyVIIVideoGame/FinalFantasyVII



!! FinalFantasyX

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!! FinalFantasyXVideoGame/FinalFantasyX



!! {{Final Fantasy X-2}}

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!! {{Final Fantasy X-2}}VideoGame/FinalFantasyX2



* Although [[DifficultButAwesome hard to use]], [[FinalFantasyX Jecht]] still has two skills that let him disobey the rules of the game. The first is "Jecht Block", an instantaneous move that blocks any attack - the catch is that it actually does block ''any'' attack, even the ones that are supposed to pierce blocks can't get through. The second is his EX Mode, where Jecht is allowed to keep up his combo attacks even if the first attack misses[[hottip:* :Cecil's Dark Step and Paladin Arts (his class-change attacks), Squall's Fusillade and Mystic Flurry, and EX-Mode Gabranth's Enrage, Relentless Lunge, and Vortex of Judgment can all also be completed without the first attack connecting.]]. Normally a character only gets to keep their combo going if they land the first hit, but in EX Mode Jecht can keep his combos up as long as he wants. Factor in the fact his combos are the longest and strongest in the game, and all of them chain into HP attacks. Other characters EX mode don't quite compare to the Final Aeon, but some do come close.

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* Although [[DifficultButAwesome hard to use]], [[FinalFantasyX [[VideoGame/FinalFantasyX Jecht]] still has two skills that let him disobey the rules of the game. The first is "Jecht Block", an instantaneous move that blocks any attack - the catch is that it actually does block ''any'' attack, even the ones that are supposed to pierce blocks can't get through. The second is his EX Mode, where Jecht is allowed to keep up his combo attacks even if the first attack misses[[hottip:* :Cecil's Dark Step and Paladin Arts (his class-change attacks), Squall's Fusillade and Mystic Flurry, and EX-Mode Gabranth's Enrage, Relentless Lunge, and Vortex of Judgment can all also be completed without the first attack connecting.]]. Normally a character only gets to keep their combo going if they land the first hit, but in EX Mode Jecht can keep his combos up as long as he wants. Factor in the fact his combos are the longest and strongest in the game, and all of them chain into HP attacks. Other characters EX mode don't quite compare to the Final Aeon, but some do come close.



* According to WordOfGod, [[FinalFantasyV Exdeath]] is designed to be this. Yet, he's so hard to use that he's not a reguarly used character in tournaments. Regardless, he's still a formidable foe in the right hands, being able to block plenty of attacks and counter them with his normally hard-to-use attacks. He tends to be held back by the fact that he's either useless or deadly, depending entirely on whether you're a master or not.
* To break the battle mode of ''Dissidia'', well--there are a few options, but [[FinalFantasyIX Zidane]] is perhaps most notable. The character is fast enough to just ''run away'' from most attacks without having to block or dodge, is small and thus on the hard side to hit, the majority of his bravery attacks combo easily ''and'' chain into either chase sequences (useful if the player is good at them) or the even-more-useful Meo Twister HP attacks. And his HP attacks--the homing, long-duration, guard-crushing charge Grand Lethal is well-loved, but Free Energy is just as useful for a different reason. Sure, the range is very short, but it tracks well, and the hitbox takes a little getting used to (it can miss if the opponent is too far or too close to Zidane), but it is pretty much ''the fastest'' HP attack in the game--the only one faster is Bartz' Goblin Punch, which he only has access to in [[SuperMode Ex Mode]]. With all of these, Zidane can absolutely destroy the story mode of the game, thus granting the player access to the things necessary to break the game in the other, above-described ways.

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* According to WordOfGod, [[FinalFantasyV [[VideoGame/FinalFantasyV Exdeath]] is designed to be this. Yet, he's so hard to use that he's not a reguarly used character in tournaments. Regardless, he's still a formidable foe in the right hands, being able to block plenty of attacks and counter them with his normally hard-to-use attacks. He tends to be held back by the fact that he's either useless or deadly, depending entirely on whether you're a master or not.
* To break the battle mode of ''Dissidia'', well--there are a few options, but [[FinalFantasyIX [[VideoGame/FinalFantasyIX Zidane]] is perhaps most notable. The character is fast enough to just ''run away'' from most attacks without having to block or dodge, is small and thus on the hard side to hit, the majority of his bravery attacks combo easily ''and'' chain into either chase sequences (useful if the player is good at them) or the even-more-useful Meo Twister HP attacks. And his HP attacks--the homing, long-duration, guard-crushing charge Grand Lethal is well-loved, but Free Energy is just as useful for a different reason. Sure, the range is very short, but it tracks well, and the hitbox takes a little getting used to (it can miss if the opponent is too far or too close to Zidane), but it is pretty much ''the fastest'' HP attack in the game--the only one faster is Bartz' Goblin Punch, which he only has access to in [[SuperMode Ex Mode]]. With all of these, Zidane can absolutely destroy the story mode of the game, thus granting the player access to the things necessary to break the game in the other, above-described ways.



!! FinalFantasyTactics

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!! FinalFantasyTacticsVideoGame/FinalFantasyTactics



!! FinalFantasyTacticsAdvance

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!! FinalFantasyTacticsAdvanceVideoGame/FinalFantasyTacticsAdvance



!! FinalFantasyTacticsA2

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!! FinalFantasyTacticsA2VideoGame/FinalFantasyTacticsA2



* The Dragon Claw in FinalFantasyMysticQuest. It has a chance of causing every status effect in the game, and not a low chance; it ''failing'' to cause status effects was the exception, not the rule. This includes petrification, which is implemented identically to instant death. Which pretty much means that any normal enemy dies in one hit. And for the maybe 10% of enemies immune to petrification? You've just put them to sleep, or paralyzed them, or confused them. Feel free to pick them off while they are powerless to fight back.

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* The Dragon Claw in FinalFantasyMysticQuest.''VideoGame/FinalFantasyMysticQuest''. It has a chance of causing every status effect in the game, and not a low chance; it ''failing'' to cause status effects was the exception, not the rule. This includes petrification, which is implemented identically to instant death. Which pretty much means that any normal enemy dies in one hit. And for the maybe 10% of enemies immune to petrification? You've just put them to sleep, or paralyzed them, or confused them. Feel free to pick them off while they are powerless to fight back.
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* In the DS version, Rosa's Pray ability became obscenely overpowered, restoring an amount of HP and MP based on the party's maximum. In every other version of the game, Pray restores a pitiful amount of HP and has a 50% amount of failing, but in the DS version, Pray works almost every time.
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** [[DeathOfAThousandCuts 1000 Needles]] does exactly 1000 HP of damage, no matter what. This is useful if you either come across this early on (and survive getting hit) or if you face an enemy that has absurd defenses.

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** [[DeathOfAThousandCuts 1000 Needles]] does exactly 1000 HP of damage, no matter what. This is useful if you either come across this early on (and survive getting hit) or if you face an enemy that has [[NighInvulnerable absurd defenses.defenses]].
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** Not as much of a gamebreaker as you think, though: to compensate for the fact that mages have MP instead of "# of spells per level", enemy magic defense was strongly boosted. Hitting Lich with Fire or Dia would cause horrendous damage in the NES original, up to half the boss's HP. In the remake, it will do less than 100 HP of damage. The ability to cast Flare repeatedly pales in comparison to the devastation a Masamune-equipped multi-Tempered Hasted Warrior can cause in one turn.
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** On Disk 3, fly to the Island Closest to Heaven and the Island Closest to Hell, equip the "Encounter None" ability on someone in your party, and keep drawing magic from the hidden draw points. It takes a while to recharge after each draw, but after a while you'll be able to give each member of your party 100 of the best magic spells in the game like Meteor, Flare, and Ultima to junction however you want to raise your stats to ''godly'' levels.
** The fun doesn't stop there. Junction 100 Ultima spells to your magic defense, and you will be immune to ''all'' elemental magic, which means that only high level magic like Meteor, Flare, and Ultima can hurt you. This makes the final dungeon considerably easier, especially since 7 out of the 8 bosses use regular elemental magic, and are weakened substantially because of it. The other boss has non-elemental magic, but has low enough HP to defeat it before it can really damage you if you maxed out everyone's high level magic with the trick described above and junctioned those spells to your stats to make everything go quicker.

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** * On Disk 3, fly to the Island Closest to Heaven and the Island Closest to Hell, equip the "Encounter None" ability on someone in your party, and keep drawing magic from the hidden draw points. It takes a while to recharge after each draw, but after a while you'll be able to give each member of your party 100 of the best magic spells in the game like Meteor, Flare, and Ultima to junction however you want to raise your stats to ''godly'' levels.
** * The fun doesn't stop there. Junction 100 Ultima spells to your magic defense, and you will be immune to ''all'' elemental magic, which means that only high level magic like Meteor, Flare, and Ultima can hurt you. This makes the final dungeon considerably easier, especially since 7 out of the 8 bosses use regular elemental magic, and are weakened substantially because of it. The other boss has non-elemental magic, but has low enough HP to defeat it before it can really damage you if you maxed out everyone's high level magic with the trick described above and junctioned those spells to your stats to make everything go quicker.
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* In any of the [[VideoGameRemake remade versions]], the Temper spell definitely counts. All it does is increase the physical attack strength of the character it's cast on, which doesn't seem huge...until you realize these boosts ''stack'' with repeated castings. Then you add in the Haste spell, which doubles their Speed (# of attacks, and with it, damage), and the Giant's Gloves item, which increases accuracy thus ensuring that your attacker will never miss (and to add insult to injury, will simultaneously cast an additional Temper). Using this strategy, it is possible to take out all of the four Fiends with one physical attack each. ONE.

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* In any of the [[VideoGameRemake remade versions]], the Temper spell definitely counts. All it does is increase the physical attack strength of the character it's cast on, which doesn't seem huge...until you realize these boosts ''stack'' with repeated castings. Then you add in the Haste spell, which doubles their Speed (# of attacks, and with it, damage), and the Giant's Gloves item, which increases accuracy thus ensuring that your attacker will never miss (and to add insult to injury, will simultaneously cast an additional Temper). Using this strategy, it is possible to take out all of the four Fiends with one physical attack each. ONE.[[OneHitKill ONE]].
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** To clarify: Trio of 9999 makes every single effect you use do 9999 damage or healing. Use it with Tidus' and Wakka's best Overdrives to get 6 and 12 hits of 9999 respectively. Conveniently, the 2nd to last boss (much more difficult than the AnticlimaxBoss that you fight after him) has 18,0000 hp, letting the combination of these three Overdrives kill him with no trouble.

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Splitting the X Fight combo and the Blood Sword into two separate examples to make it more concise.


* DualWielding + !X-Fight + !Magicsword. ''Eight'' attacks, each at slightly reduced damage, that were guaranteed to hit, and could be imbued with any element, including Holy, or any of several StandardStatusEffects. Or, if none of those were particularly necessary, Flare. And after the initial !Magicsword casting (itself cheapened relative to the original Black Magic cost), completely free. With the right class setup, the above could additionally be performed in response to any enemy's physical attack. You may also equip the Blood Sword as one of your weapons. The Blood Sword absorbs the enemy's HP when you attack with it, but has an abysmal hit rate. However, since every attack with X-Fight is guaranteed to hit, this usually restores your health to full as well as damaging the enemies. The Blood Sword also ignores the half-damage aspect of !X-Fight. This is because the Blood Sword is considered a magic attack (!X-Fight is only supposed to be used with physical attacks, after all). So, you're getting 4 full-powered Blood Sword attacks, plus 4 half-damage hits from your second weapon (if applicable). Basically, this bumps the damage of a single !X-Fight up to SIX times your normal damage instead of a "mere" 2x. Makes every mid-game fight (and most of the end-game ones) a complete and total joke unless you're facing undead. And using Break as your element for "!Spellblade" is an OneHitKill on any enemy that doesn't have an explicit immunity to it. This particular combination proved so infamous for its sheer power that "Spellblade-Dual Wield-Rapid Fire!" is Bartz's ''LimitBreak'' in ''[=~Dissidia: Final Fantasy~=]''.

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* DualWielding + !X-Fight + !Magicsword. ''Eight'' attacks, each at slightly reduced damage, half-damage, that were guaranteed to hit, ignored defense (which more than makes up for !X-Fight halving base damage), and could be imbued with any element, most of the game's element types, including Holy, or any of several of the StandardStatusEffects. Or, if none of those were particularly necessary, Flare. And after the initial !Magicsword casting (itself cheapened relative to the original Black Magic cost), completely free. With the right class setup, the above could additionally be performed in response to any enemy's physical attack. You may Using Break as your element for "!Spellblade" is an OneHitKill on any enemy that doesn't have an explicit immunity to it, and higher levels of !Spellblade will also equip the Blood Sword as one of your weapons. instantly kill non-boss enemies that are WEAK to an element(if it is immune to instant death, it takes QuadDamage instead). This particular combination proved so infamous for its sheer power that "Spellblade-Dual Wield-Rapid Fire!" is Bartz's ''LimitBreak'' in ''[=~Dissidia: Final Fantasy~=]''.
*
The Blood Sword is a powerful sword that absorbs the enemy's HP when you attack with it, which alone would make it a very effective weapon to use, but it has an abysmal hit rate. However, since if you use !Aim, !Jump, or of course !X-Fight, you can completely circumvent the low hit rate as every attack made with X-Fight these skills is guaranteed to hit, this usually restores your health to full hit. !X-Fight gets a special mention as well as damaging the enemies. The Blood Sword also ignores the half-damage aspect of !X-Fight.the skill. This is because the Blood Sword is considered a magic attack (!X-Fight is only supposed to be used with physical attacks, after all). So, you're getting 4 full-powered Blood Sword attacks, plus 4 half-damage hits from your second weapon (if applicable). Basically, this bumps the damage of a single !X-Fight up to SIX times your normal damage instead of a "mere" 2x. Makes This almost always restores your health to full as well as greatly damaging the enemies, which makes every mid-game fight (and most of the end-game ones) a complete and total joke unless you're facing undead. And using Break as your element for "!Spellblade" is an OneHitKill on any enemy that doesn't have an explicit immunity to it. This particular combination proved so infamous for its sheer power that "Spellblade-Dual Wield-Rapid Fire!" is Bartz's ''LimitBreak'' in ''[=~Dissidia: Final Fantasy~=]''.undead.
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Corrected the name of Bartz\'s Ex Burst in Dissida.


* DualWielding + !X-Fight + !Magicsword. ''Eight'' attacks, each at slightly reduced damage, that were guaranteed to hit, and could be imbued with any element, including Holy, or any of several StandardStatusEffects. Or, if none of those were particularly necessary, Flare. And after the initial !Magicsword casting (itself cheapened relative to the original Black Magic cost), completely free. With the right class setup, the above could additionally be performed in response to any enemy's physical attack. You may also equip the Blood Sword as one of your weapons. The Blood Sword absorbs the enemy's HP when you attack with it, but has an abysmal hit rate. However, since every attack with X-Fight is guaranteed to hit, this usually restores your health to full as well as damaging the enemies. The Blood Sword also ignores the half-damage aspect of !X-Fight. This is because the Blood Sword is considered a magic attack (!X-Fight is only supposed to be used with physical attacks, after all). So, you're getting 4 full-powered Blood Sword attacks, plus 4 half-damage hits from your second weapon (if applicable). Basically, this bumps the damage of a single !X-Fight up to SIX times your normal damage instead of a "mere" 2x. Makes every mid-game fight (and most of the end-game ones) a complete and total joke unless you're facing undead. And using Break as your element for "!Spellblade" is an OneHitKill on any enemy that doesn't have an explicit immunity to it. This particular combination proved so infamous for its sheer power that "Rapid-Fire Dual Wield Spell Blades" is Bartz's ''LimitBreak'' in ''[=~Dissidia: Final Fantasy~=]''.

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* DualWielding + !X-Fight + !Magicsword. ''Eight'' attacks, each at slightly reduced damage, that were guaranteed to hit, and could be imbued with any element, including Holy, or any of several StandardStatusEffects. Or, if none of those were particularly necessary, Flare. And after the initial !Magicsword casting (itself cheapened relative to the original Black Magic cost), completely free. With the right class setup, the above could additionally be performed in response to any enemy's physical attack. You may also equip the Blood Sword as one of your weapons. The Blood Sword absorbs the enemy's HP when you attack with it, but has an abysmal hit rate. However, since every attack with X-Fight is guaranteed to hit, this usually restores your health to full as well as damaging the enemies. The Blood Sword also ignores the half-damage aspect of !X-Fight. This is because the Blood Sword is considered a magic attack (!X-Fight is only supposed to be used with physical attacks, after all). So, you're getting 4 full-powered Blood Sword attacks, plus 4 half-damage hits from your second weapon (if applicable). Basically, this bumps the damage of a single !X-Fight up to SIX times your normal damage instead of a "mere" 2x. Makes every mid-game fight (and most of the end-game ones) a complete and total joke unless you're facing undead. And using Break as your element for "!Spellblade" is an OneHitKill on any enemy that doesn't have an explicit immunity to it. This particular combination proved so infamous for its sheer power that "Rapid-Fire Dual Wield Spell Blades" "Spellblade-Dual Wield-Rapid Fire!" is Bartz's ''LimitBreak'' in ''[=~Dissidia: Final Fantasy~=]''.
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Correct bits of it and give even a better example.


* Buy 100 Tents for 100,000 g. Refine them into 25 Hi-Potions with Carbuncle's Med-RF skill. Sell 25 Hi-Potions for 125,000 g. Wash, rinse, repeat, use the spoils to buy stat-boosting items, [[EvilLaugh laugh evilly]].

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* Buy You want the ultimate way to farm gil? Once you have Call Shop, Haggle and Sell-High from Tonberry, buy 100 Tents and Cottages from Esthar Shop!!! for 100,000 g. 210,000 gil. Refine them into 25 Hi-Potions 75 Mega Potions with Carbuncle's Med-RF skill. Sell 25 Hi-Potions 75 Mega Potions for 125,000 g. 562,500 gil giving you a 352,500 profit! Wash, rinse, repeat, use the spoils to buy stat-boosting items, [[EvilLaugh laugh evilly]].evilly]].
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* Buy 100 Tents for 100,000 g. Refine them into 25 Hi-Potions with Carbuncle's Med-RF skill. Sell 25 Hi-Potions for 125,000 g. Wash, rinse, repeat, use the spoils to buy stat-boosting items, [[EvilLaugh laugh evilly]].
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Added info about FFVII:CC


** And that same Costly Punch can be upgraded to raise your max HP to 1099% of its natural value, provided you have an accessory to break the HP limit. [[/folder]]

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** And that same Costly Punch can be upgraded to raise your max HP to 1099% of its natural value, provided you have an accessory to break the HP limit.
** Well, increasing stat bonus of your materia is the only way to max your stats, although even without it, Brutal and Costly Punch allows you to [[OneHitKill One Hit Kill]] any boss in story mode. On the other hand, you can't even think about killing strongest boss in side missions if you don't have Costly Punch and Brutal and haven't maxed at least some of your stats. After all, she has ''only'' 10 000 000 HP (she can heal herself too), not to mention her deadly attacks.
[[/folder]]
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Actually, it expends as many items as there are party members to use it on.


* In the original version, Edward was solely meant as a JokeCharacter and as such, he was the most useless character of them all. However, with every re-release, Edward's usability has increased, to the point where he, in the DS version, is the closest thing you get to a god, once he's level 50 or above, due to the fact that he learns a crap-load of very useful abilities, and he will automatically hide when he's HP critical, thus avoiding status effects and damage similar to Kain when he uses Jump. When Edward's turn comes up, you can easily manage to actually force an elixir down his throat without a problem, thus giving him full HP and MP. He also has a certain ability called Salve which allows him to use any healing item on the entire team, but only expending one, thus essentially turning your Elixirs into Megalixirs from FFX or Phoenix Downs into Mega-Phoenix's, also from FFX.

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* In the original version, Edward was solely meant as a JokeCharacter and as such, he was the most useless character of them all. However, with every re-release, Edward's usability has increased, to the point where he, in the DS version, is the closest thing you get to a god, once he's level 50 or above, due to the fact that he learns a crap-load of very useful abilities, and he will automatically hide when he's HP critical, thus avoiding status effects and damage similar to Kain when he uses Jump. When Edward's turn comes up, you can easily manage to actually force an elixir down his throat without a problem, thus giving him full HP and MP. He also has a certain ability called Salve which allows him to use any healing item on the entire team, but only expending one, thus essentially turning your Elixirs into Megalixirs from FFX or Phoenix Downs into Mega-Phoenix's, also from FFX.

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