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--> '''Tectone''': For example, you've got explosive spiders, plop down Lappland, they're not gonna explode, therefore, this level is a joke, Lappland's busted. […] If you put her down, the spiders aren't explosive. They're just fucking spiders.

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--> '''Tectone''': For example, you've got explosive spiders, plop down Lappland, they're not gonna explode, therefore, this level is a joke, Lappland's busted. […] If you put her down, the spiders aren't Lappland hits them, the're not explosive. They're just fucking spiders.
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* '''Blaze''', while her second talent is not as powerful, her skill 2 is what makes her extremely game breaking. As to what makes her skill 2 game breaking, is that it increases her damage and defense dramatically, while also having an infinite duration. With the only drawback being it takes a long time to activate. Blaze becomes even more deadly when she ranks up to Elite 2 which enables her to attack and block 3 enemies simultaneously. Along with all her pros, her talent 1 allows her to survive fatal situation when her health reaches 25% once.
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* '''Texas''' is by far considered one of the most powerful Vanguards in the game, mainly due to her Sword Rain skill, which is a massive [=AoE=] stun centered around her that also deals Arts damage while giving a huge DP boost at the same time. Not only does this make her extremely good at wiping out hordes of weaker enemies, but also gives her a lot of utility against high defense enemies and bosses as well.

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* '''Texas''' is by far considered one of the most powerful Vanguards in the game, mainly due to her Sword Rain skill, which is a massive [=AoE=] stun centered around her that also deals Arts damage while giving a huge DP boost at the same time. Not only does this make her extremely good at wiping out hordes of weaker enemies, but also gives her a lot of utility against high defense enemies and bosses as well. Swapping out vanguards like her for defenders comes pretty close due to the quick succession in which enemies spawn, but with swapping out Texas once you need a defender in her place is somewhat easier as you can activate the skill and stun the enemies, giving you time to do it.
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* '''Lappland'''. Just, Lappland. She follows the same ranged Guard archetype as [=SilverAsh=], but whereas he's specialized in doing a lot of damage, she is unique for her PowerNullifier passive that's unlocked at Elite 1 and lasts 5 seconds at Elite 2[[note]]Mind you her attack cycle takes 1.3 seconds so at Elite 2 enemy passives are complete invalidated[[/note]]. Remember those pesky Sarkaz Casters? Or the [[ActionBomb Infused Originium Slugs]] that [[DefeatEqualsExplosion blow up on death]] and [[TakingYouWithMe taking out your operators as well]]? How about the always annoying Defense Crushers that stun your defenders like a joke? Lappland seals all of their annoying skills on hit. ''All'' of them. In addition her second skill let’s her deal ''arts damage'' as though she was a caster. Even on CN builds of the game, she's still one of the premier ranged Guards you could pull, due to her unique skill.

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* '''Lappland'''. Just, Lappland. She follows the same ranged Guard archetype as [=SilverAsh=], but whereas he's specialized in doing a lot of damage, she is unique for her PowerNullifier passive that's unlocked at Elite 1 and lasts 5 seconds at Elite 2[[note]]Mind you her attack cycle takes 1.3 seconds so at Elite 2 enemy passives are complete invalidated[[/note]]. Remember those pesky Sarkaz Casters? Or the [[ActionBomb Infused Originium Slugs]] that [[DefeatEqualsExplosion blow up on death]] and [[TakingYouWithMe taking out your operators as well]]? How about the always annoying Defense Crushers that stun your defenders like a joke? Lappland seals all of their annoying skills on hit. ''All'' of them. In addition her second skill let’s her deal ''arts damage'' as though she was a caster. Even on CN builds of the game, she's still one of the premier ranged Guards you could pull, due to her unique skill. Such is her brokenness, that the developers had to create a specific tweak for some enemies and bosses in Contingency Contract to NoSell Spiritual Destruction. No other operators before or since had been hit with such an ObviousRulePatch.
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--> '''Tectone''': For example, you've got ecplosive spiders, plop down Lappland, they're not gonna explode, therefore, this level is a joke, Lappland's busted. […] If you put her down, the spiders aren't explosive. They're just fucking spiders.

to:

--> '''Tectone''': For example, you've got ecplosive explosive spiders, plop down Lappland, they're not gonna explode, therefore, this level is a joke, Lappland's busted. […] If you put her down, the spiders aren't explosive. They're just fucking spiders.
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Added DiffLines:

--> '''Tectone''': For example, you've got ecplosive spiders, plop down Lappland, they're not gonna explode, therefore, this level is a joke, Lappland's busted. […] If you put her down, the spiders aren't explosive. They're just fucking spiders.
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* '''Silence''' is another Medic who is considered to be useful on almost every map. She is a single-target healer, but once she reaches Elite 1, she gets to use her healing drone that can be plopped down on every available tile and heals every adjacent unit for 10 seconds. It will heal so fast that it counteracts Ifrit's healing drain her third skill has entirely ([[GameplayAndStoryIntegration which makes you think]]).
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* '''Saria''' comes with powerful healing abilities that allow her to top off all nearby operators. She can essentially eliminate the need for multiple Medics, allowing you to stack more damage dealing operators.

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* '''Saria''' comes with powerful healing abilities that allow her to top off all nearby operators. She can essentially eliminate the need for multiple Medics, allowing you to stack more damage dealing operators. She can also easily replace one of the defenders during a stage with poison haze, because she has all the traits of a defender and also regularly heals the units around her.
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* '''Executor''' is considered to be the best short range [=AoE=] damage dealer, period, due to a combination of staggeringly-high raw damage, widespread cone of fire, and talent that lets him ignore up to 175 DEF of anyone he hits. Just level him up to Elite 2, spec him for S1, then place him somewhere with a good view and watch as the [[CriticalHit red numbers]] flood in. Executor also has extremely high HP and defense for a sniper, allowing him to take a lot more damage without needing a medic to watch over him.

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* '''Executor''' is considered to be the best short range [=AoE=] damage dealer, period, due to a combination of staggeringly-high raw damage, widespread cone of fire, and talent that lets him ignore up to 175 DEF of anyone he hits. As the cherry on top, his first skill is absolutely busted, as it allows him to do all of the above to ''everything'' within his range [[DiscOneNuke from right off the bat]], thus reducing all but the beefiest of enemies to paste in just a few shots. Just level him up to Elite 2, spec him for S1, then place him somewhere with a good view and watch as the [[CriticalHit red numbers]] flood in. Executor also has extremely high HP and defense for a sniper, allowing him to take a lot more damage without needing a medic to watch over him.
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* '''Executor''' is considered to be the best short range [=AoE=] damage dealer, period, due to a combination of staggeringly-high raw damage, widespread cone of fire, and talent that lets him ignore up to 175 DEF of anyone he hits. Executor also has extremely high HP and defense for a sniper, allowing him to take a lot more damage without needing a medic to watch over him.

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* '''Executor''' is considered to be the best short range [=AoE=] damage dealer, period, due to a combination of staggeringly-high raw damage, widespread cone of fire, and talent that lets him ignore up to 175 DEF of anyone he hits. Just level him up to Elite 2, spec him for S1, then place him somewhere with a good view and watch as the [[CriticalHit red numbers]] flood in. Executor also has extremely high HP and defense for a sniper, allowing him to take a lot more damage without needing a medic to watch over him.
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* '''Executor''' is considered to be the best short range [=AoE=] damage dealer period. The fact that he has high base attack, his basic [=AoE=] auto-attack extends to his ''entire attack range'' and his attacks can ignore up to 175 DEF, means he largely outperforms all dedicated caster [=AoE=] operators and only loses out to [=AoE=] snipers like Shirayuki and Meteorite due to their extreme attack range. Executor also has extremely high HP and defense for a sniper, allowing him to take a lot more damage without needing a medic to watch over him.

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* '''Executor''' is considered to be the best short range [=AoE=] damage dealer period. The fact dealer, period, due to a combination of staggeringly-high raw damage, widespread cone of fire, and talent that he has high base attack, his basic [=AoE=] auto-attack extends to his ''entire attack range'' and his attacks can lets him ignore up to 175 DEF, means DEF of anyone he largely outperforms all dedicated caster [=AoE=] operators and only loses out to [=AoE=] snipers like Shirayuki and Meteorite due to their extreme attack range.hits. Executor also has extremely high HP and defense for a sniper, allowing him to take a lot more damage without needing a medic to watch over him.
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Added DiffLines:

* '''Executor''' is considered to be the best short range [=AoE=] damage dealer period. The fact that he has high base attack, his basic [=AoE=] auto-attack extends to his ''entire attack range'' and his attacks can ignore up to 175 DEF, means he largely outperforms all dedicated caster [=AoE=] operators and only loses out to [=AoE=] snipers like Shirayuki and Meteorite due to their extreme attack range. Executor also has extremely high HP and defense for a sniper, allowing him to take a lot more damage without needing a medic to watch over him.
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Formatted the entries with bold font, similar to the Game Breaker pages of other gachas like Fate Grand Order and Granblue Fantasy


* In the current meta, [=SilverAsh=] is Game Breaker personified. He does a lot of things and does them very well.

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* In the current meta, [=SilverAsh=] '''[=SilverAsh=]''' is Game Breaker personified. He does a lot of things and does them very well.



* Ifrit, primarily because of her basic Arts attack's unique range where she can [[HerdHittingAttack hit all enemies at once]] in a single line. This is further enhanced by her first talent that reduces the enemies' RES. Her skills also deal lasting damage coupled with DEF/RES debuffs, and with her second talent that increases her SP gain, Ifrit becomes a SpamAttack monster. Her single-line range can also be abused in maps with tight spaces such as in Tactical Drill Mission 4, where she can literally cook the Originium Slugs that attempt to ZergRush towards the goal.
* Lappland. Just, ''Lappland''. She follows the same ranged Guard archetype as [=SilverAsh=], but whereas he's specialized in doing a lot of damage, she is unique for her PowerNullifier passive that's unlocked at Elite 1 and lasts 5 seconds at Elite 2[[note]]Mind you her attack cycle takes 1.3 seconds so at Elite 2 enemy passives are complete invalidated[[/note]]. Remember those pesky Sarkaz Casters? Or the [[ActionBomb Infused Originium Slugs]] that [[DefeatEqualsExplosion blow up on death]] and [[TakingYouWithMe taking out your operators as well]]? How about the always annoying Defense Crushers that stun your defenders like a joke? Lappland seals all of their annoying skills on hit. ''All'' of them. In addition her second skill let’s her deal ''arts damage'' as though she was a caster. Even on CN builds of the game, she's still one of the premier ranged Guards you could pull, due to her unique skill.
* Exusiai is one for Snipers. While she deals fairly mediocre damage, she makes up for this with MoreDakka. A ''lot'' of dakka in fact, and then some when she's promoted. All of her skills make her superb at dealing massive amounts of burst damage, melting through even those with very high DEF like a knife through butter. Having Exusiai alone can free up a lot of spots in your defense, due to her obscene damage output.
* Ch'en is also a hilariously overpowered operator. All of her skills are strong, but her second and third abilities in particular are just absurd, dealing massive amounts of damage in a snap to either all enemies in a highlighted range in front of her, or to a single target. Whereas [=SilverAsh=] pummels enemies to dust with his True Silver Slash, Ch'en just outright ''deletes'' them, even some bosses. In addition her second skill at Level 3 mastery can be used immediately leading to some incredible strategies.
* Eyjafjalla is a single target Caster pretending to be an [=AoE=] Caster but ramped up to ridiculous levels. While she's already strong for a Caster, her third skill is where she truly shines, as it gives her a practical InstantDeathRadius and can melt anything walking near her. At Mastery 3, her Volcano can burn up to six enemies at once for massive damage. Honestly, Eyja just trivializes most boss fights, where even the hardiest of Guards and Defenders may struggle and even fail all for a cheaper cost then [=AoE=] Casters
* Texas is by far considered one of the most powerful Vanguards in the game, mainly due to her Sword Rain skill, which is a massive [=AoE=] stun centered around her that also deals Arts damage while giving a huge DP boost at the same time. Not only does this make her extremely good at wiping out hordes of weaker enemies, but also gives her a lot of utility against high defense enemies and bosses as well.
* Siege is hands down the most powerful Vanguard in the game, as she combines the strongest aspects of all Vanguard archetypes. She has rather high defense and HP and is block 2, allowing her to tank enemies on her own. Her high attack power and second and third skills that boost her attack even further allow her to wipe out entire waves of enemies. Her Elite 1 skill in particular is gamebreaking, since it hits all enemies in the tile Siege attacks and gives bonus DP every time it's used. Combined with her Elite 2 passive ability that gives her bonus SP for every enemy unit that dies next to her, and she can rapidly ramp up your DP count to call in additional operators.
* Cuora, who is widely considered to be the most overpowered 4-star operator. Her absurdly high defense that eclipses even 6-star Defenders and ability to go up to block 4 makes her one of the most effective pure physical tanks in the game. The only other operators in the game that has a similar skillset are Vulcan and Nian, and they are broken in their own ways.
* Saria comes with powerful healing abilities that allow her to top off all nearby operators. She can essentially eliminate the need for multiple Medics, allowing you to stack more damage dealing operators.
* In terms of pure utility, Ptilopsis leaves all other Medics in the dust due to her passive talent, Skill Point Halo, which boosts the SP generation of every operator on the map. This means your operators will be able to use their skills much quicker and more often, making Ptilopsis useful in every situation.
* However, a true game-breaker used to be Kal'tsit, when she was playable in the beta but removed later. It is quite understandable why:

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* Ifrit, '''Ifrit''', primarily because of her basic Arts attack's unique range where she can [[HerdHittingAttack hit all enemies at once]] in a single line. This is further enhanced by her first talent that reduces the enemies' RES. Her skills also deal lasting damage coupled with DEF/RES debuffs, and with her second talent that increases her SP gain, Ifrit becomes a SpamAttack monster. Her single-line range can also be abused in maps with tight spaces such as in Tactical Drill Mission 4, where she can literally cook the Originium Slugs that attempt to ZergRush towards the goal.
* Lappland. '''Lappland'''. Just, ''Lappland''.Lappland. She follows the same ranged Guard archetype as [=SilverAsh=], but whereas he's specialized in doing a lot of damage, she is unique for her PowerNullifier passive that's unlocked at Elite 1 and lasts 5 seconds at Elite 2[[note]]Mind you her attack cycle takes 1.3 seconds so at Elite 2 enemy passives are complete invalidated[[/note]]. Remember those pesky Sarkaz Casters? Or the [[ActionBomb Infused Originium Slugs]] that [[DefeatEqualsExplosion blow up on death]] and [[TakingYouWithMe taking out your operators as well]]? How about the always annoying Defense Crushers that stun your defenders like a joke? Lappland seals all of their annoying skills on hit. ''All'' of them. In addition her second skill let’s her deal ''arts damage'' as though she was a caster. Even on CN builds of the game, she's still one of the premier ranged Guards you could pull, due to her unique skill.
* Exusiai '''Exusiai''' is one for Snipers. While she deals fairly mediocre damage, she makes up for this with MoreDakka. A ''lot'' of dakka in fact, and then some when she's promoted. All of her skills make her superb at dealing massive amounts of burst damage, melting through even those with very high DEF like a knife through butter. Having Exusiai alone can free up a lot of spots in your defense, due to her obscene damage output.
* Ch'en '''Ch'en''' is also a hilariously overpowered operator. All of her skills are strong, but her second and third abilities in particular are just absurd, dealing massive amounts of damage in a snap to either all enemies in a highlighted range in front of her, or to a single target. Whereas [=SilverAsh=] pummels enemies to dust with his True Silver Slash, Ch'en just outright ''deletes'' them, even some bosses. In addition her second skill at Level 3 mastery can be used immediately leading to some incredible strategies.
* Eyjafjalla '''Eyjafjalla''' is a single target Caster pretending to be an [=AoE=] Caster but ramped up to ridiculous levels. While she's already strong for a Caster, her third skill is where she truly shines, as it gives her a practical InstantDeathRadius and can melt anything walking near her. At Mastery 3, her Volcano can burn up to six enemies at once for massive damage. Honestly, Eyja just trivializes most boss fights, where even the hardiest of Guards and Defenders may struggle and even fail all for a cheaper cost then [=AoE=] Casters
* Texas '''Texas''' is by far considered one of the most powerful Vanguards in the game, mainly due to her Sword Rain skill, which is a massive [=AoE=] stun centered around her that also deals Arts damage while giving a huge DP boost at the same time. Not only does this make her extremely good at wiping out hordes of weaker enemies, but also gives her a lot of utility against high defense enemies and bosses as well.
* Siege '''Siege''' is hands down the most powerful Vanguard in the game, as she combines the strongest aspects of all Vanguard archetypes. She has rather high defense and HP and is block 2, allowing her to tank enemies on her own. Her high attack power and second and third skills that boost her attack even further allow her to wipe out entire waves of enemies. Her Elite 1 skill in particular is gamebreaking, since it hits all enemies in the tile Siege attacks and gives bonus DP every time it's used. Combined with her Elite 2 passive ability that gives her bonus SP for every enemy unit that dies next to her, and she can rapidly ramp up your DP count to call in additional operators.
* Cuora, '''Cuora''', who is widely considered to be the most overpowered 4-star operator. Her absurdly high defense that eclipses even 6-star Defenders and ability to go up to block 4 makes her one of the most effective pure physical tanks in the game. The only other operators in the game that has a similar skillset are Vulcan and Nian, and they are broken in their own ways.
* Saria '''Saria''' comes with powerful healing abilities that allow her to top off all nearby operators. She can essentially eliminate the need for multiple Medics, allowing you to stack more damage dealing operators.
* In terms of pure utility, Ptilopsis '''Ptilopsis''' leaves all other Medics in the dust due to her passive talent, Skill Point Halo, which boosts the SP generation of every operator on the map. This means your operators will be able to use their skills much quicker and more often, making Ptilopsis useful in every situation.
* However, a true game-breaker used to be Kal'tsit, '''Kal'tsit''', when she was playable in the beta but removed later. It is quite understandable why:
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Added DiffLines:

* Ifrit, primarily because of her basic Arts attack's unique range where she can [[HerdHittingAttack hit all enemies at once]] in a single line. This is further enhanced by her first talent that reduces the enemies' RES. Her skills also deal lasting damage coupled with DEF/RES debuffs, and with her second talent that increases her SP gain, Ifrit becomes a SpamAttack monster. Her single-line range can also be abused in maps with tight spaces such as in Tactical Drill Mission 4, where she can literally cook the Originium Slugs that attempt to ZergRush towards the goal.
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** Due to this, some fans say she was like Shining summoning [=SilverAsh=].

to:

** Due to this, some fans say she was like Shining summoning [=SilverAsh=]. [[https://www.youtube.com/watch?v=gw4LeXtVYQ0 Take a look for yourself]].
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Added DiffLines:

* In terms of pure utility, Ptilopsis leaves all other Medics in the dust due to her passive talent, Skill Point Halo, which boosts the SP generation of every operator on the map. This means your operators will be able to use their skills much quicker and more often, making Ptilopsis useful in every situation.
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None


* Cuora, who is widely considered to be the most overpowered 4-star operator. Her absurdly high defense that eclipses even 6-star Defenders and ability to go up to block 4 makes her one of the most effective pure physical tanks in the game. The only other operator in the game that has a similar skillset is Nian, and she's even more broken.

to:

* Cuora, who is widely considered to be the most overpowered 4-star operator. Her absurdly high defense that eclipses even 6-star Defenders and ability to go up to block 4 makes her one of the most effective pure physical tanks in the game. The only other operator operators in the game that has a similar skillset is are Vulcan and Nian, and she's even more broken.they are broken in their own ways.
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None


* Lappland. Just, ''Lappland''. She follows the same ranged Guard archetype as [=SilverAsh=], but whereas he's specialized in doing a lot of damage, she is unique for her PowerNullifier passive that's unlocked at Elite 2. Remember those pesky Sarkaz Casters? Or the [[ActionBomb Infused Originium Slugs]] that [[DefeatEqualsExplosion blow up on death]] and [[TakingYouWithMe taking out your operators as well]]? How about the always annoying Defense Crushers that stun your defenders like a joke? Lappland seals all of their annoying skills on hit. ''All'' of them. Even on CN builds of the game, she's still one of the premier ranged Guards you could pull, due to her unique skill.

to:

* Lappland. Just, ''Lappland''. She follows the same ranged Guard archetype as [=SilverAsh=], but whereas he's specialized in doing a lot of damage, she is unique for her PowerNullifier passive that's unlocked at Elite 2.1 and lasts 5 seconds at Elite 2[[note]]Mind you her attack cycle takes 1.3 seconds so at Elite 2 enemy passives are complete invalidated[[/note]]. Remember those pesky Sarkaz Casters? Or the [[ActionBomb Infused Originium Slugs]] that [[DefeatEqualsExplosion blow up on death]] and [[TakingYouWithMe taking out your operators as well]]? How about the always annoying Defense Crushers that stun your defenders like a joke? Lappland seals all of their annoying skills on hit. ''All'' of them. In addition her second skill let’s her deal ''arts damage'' as though she was a caster. Even on CN builds of the game, she's still one of the premier ranged Guards you could pull, due to her unique skill.



* Ch'en is also a hilariously overpowered operator. All of her skills are strong, but her second and third abilities in particular are just absurd, dealing massive amounts of damage in a snap to either all enemies in a highlighted range in front of her, or to a single target. Whereas [=SilverAsh=] pummels enemies to dust with his True Silver Slash, Ch'en just outright ''deletes'' them, even some bosses.
* Eyjafjalla is [=AoE=] Caster but ramped up to ridiculous levels. While she's already strong for a Caster, her third skill is where she truly shines, as it gives her a practical InstantDeathRadius and can melt anything walking near her. At Mastery 3, her Volcano can burn up to six enemies at once for massive damage. Honestly, Eyja just trivializes most boss fights, where even the hardiest of Guards and Defenders may struggle and even fail.

to:

* Ch'en is also a hilariously overpowered operator. All of her skills are strong, but her second and third abilities in particular are just absurd, dealing massive amounts of damage in a snap to either all enemies in a highlighted range in front of her, or to a single target. Whereas [=SilverAsh=] pummels enemies to dust with his True Silver Slash, Ch'en just outright ''deletes'' them, even some bosses.
bosses. In addition her second skill at Level 3 mastery can be used immediately leading to some incredible strategies.
* Eyjafjalla is a single target Caster pretending to be an [=AoE=] Caster but ramped up to ridiculous levels. While she's already strong for a Caster, her third skill is where she truly shines, as it gives her a practical InstantDeathRadius and can melt anything walking near her. At Mastery 3, her Volcano can burn up to six enemies at once for massive damage. Honestly, Eyja just trivializes most boss fights, where even the hardiest of Guards and Defenders may struggle and even fail.fail all for a cheaper cost then [=AoE=] Casters
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* Cuora, who is widely considered to be the most overpowered 4-star operator. Her absurdly high defense that eclipses even 6-star Defenders and ability to go up to block 4 makes her one of the most effective pure physical tanks in the game. The only other operator in the game that has a similar skillset is Nian.

to:

* Cuora, who is widely considered to be the most overpowered 4-star operator. Her absurdly high defense that eclipses even 6-star Defenders and ability to go up to block 4 makes her one of the most effective pure physical tanks in the game. The only other operator in the game that has a similar skillset is Nian.Nian, and she's even more broken.

Added: 1606

Removed: 1608

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* Texas is by far considered one of the most powerful Vanguards in the game, mainly due to her Sword Rain skill, which is a massive [=AoE=] stun centered around her that also deals Arts damage while giving a huge DP boost at the same time. Not only does this make her extremely good at wiping out hordes of weaker enemies, but also gives her a lot of utility against high defense enemies and bosses as well.
* Siege is hands down the most powerful Vanguard in the game, as she combines the strongest aspects of all Vanguard archetypes. She has rather high defense and HP and is block 2, allowing her to tank enemies on her own. Her high attack power and second and third skills that boost her attack even further allow her to wipe out entire waves of enemies. Her Elite 1 skill in particular is gamebreaking, since it hits all enemies in the tile Siege attacks and gives bonus DP every time it's used. Combined with her Elite 2 passive ability that gives her bonus SP for every enemy unit that dies next to her, and she can rapidly ramp up your DP count to call in additional operators.
* Cuora, who is widely considered to be the most overpowered 4-star operator. Her absurdly high defense that eclipses even 6-star Defenders and ability to go up to block 4 makes her one of the most effective pure physical tanks in the game. The only other operator in the game that has a similar skillset is Nian.
* Saria comes with powerful healing abilities that allow her to top off all nearby operators. She can essentially eliminate the need for multiple Medics, allowing you to stack more damage dealing operators.



** Due to this, some fans say she was like Shining summoning [=SilverAsh=].
** Texas is by far considered one of the most powerful Vanguards in the game, mainly due to her Sword Rain skill, which is a massive [=AoE=] stun centered around her that also deals Arts damage while giving a huge DP boost at the same time. Not only does this make her extremely good at wiping out hordes of weaker enemies, but also gives her a lot of utility against high defense enemies and bosses as well.
** Siege is hands down the most powerful Vanguard in the game, as she combines the strongest aspects of all Vanguard archetypes. She has rather high defense and HP and is block 2, allowing her to tank enemies on her own. Her high attack power and second and third skills that boost her attack even further allow her to wipe out entire waves of enemies. Her Elite 1 skill in particular is gamebreaking, since it hits all enemies in the tile Siege attacks and gives bonus DP every time it's used. Combined with her Elite 2 passive ability that gives her bonus SP for every enemy unit that dies next to her, and she can rapidly ramp up your DP count to call in additional operators.
** Cuora, who is widely considered to be the most overpowered 4-star operator. Her absurdly high defense that eclipses even 6-star Defenders and ability to go up to block 4 makes her one of the most effective pure physical tanks in the game. The only other operator in the game that has a similar skillset is Nian.
** Saria comes with powerful healing abilities that allow her to top off all nearby operators. She can essentially eliminate the need for multiple Medics, allowing you to stack more damage dealing operators.

to:

** Due to this, some fans say she was like Shining summoning [=SilverAsh=].
** Texas is by far considered one of the most powerful Vanguards in the game, mainly due to her Sword Rain skill, which is a massive [=AoE=] stun centered around her that also deals Arts damage while giving a huge DP boost at the same time. Not only does this make her extremely good at wiping out hordes of weaker enemies, but also gives her a lot of utility against high defense enemies and bosses as well.
** Siege is hands down the most powerful Vanguard in the game, as she combines the strongest aspects of all Vanguard archetypes. She has rather high defense and HP and is block 2, allowing her to tank enemies on her own. Her high attack power and second and third skills that boost her attack even further allow her to wipe out entire waves of enemies. Her Elite 1 skill in particular is gamebreaking, since it hits all enemies in the tile Siege attacks and gives bonus DP every time it's used. Combined with her Elite 2 passive ability that gives her bonus SP for every enemy unit that dies next to her, and she can rapidly ramp up your DP count to call in additional operators.
** Cuora, who is widely considered to be the most overpowered 4-star operator. Her absurdly high defense that eclipses even 6-star Defenders and ability to go up to block 4 makes her one of the most effective pure physical tanks in the game. The only other operator in the game that has a similar skillset is Nian.
** Saria comes with powerful healing abilities that allow her to top off all nearby operators. She can essentially eliminate the need for multiple Medics, allowing you to stack more damage dealing operators.
[=SilverAsh=].
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** Due to this, some fans say she was like Shining summoning [=SilverAsh=].

to:

** Due to this, some fans say she was like Shining summoning [=SilverAsh=].[=SilverAsh=].
** Texas is by far considered one of the most powerful Vanguards in the game, mainly due to her Sword Rain skill, which is a massive [=AoE=] stun centered around her that also deals Arts damage while giving a huge DP boost at the same time. Not only does this make her extremely good at wiping out hordes of weaker enemies, but also gives her a lot of utility against high defense enemies and bosses as well.
** Siege is hands down the most powerful Vanguard in the game, as she combines the strongest aspects of all Vanguard archetypes. She has rather high defense and HP and is block 2, allowing her to tank enemies on her own. Her high attack power and second and third skills that boost her attack even further allow her to wipe out entire waves of enemies. Her Elite 1 skill in particular is gamebreaking, since it hits all enemies in the tile Siege attacks and gives bonus DP every time it's used. Combined with her Elite 2 passive ability that gives her bonus SP for every enemy unit that dies next to her, and she can rapidly ramp up your DP count to call in additional operators.
** Cuora, who is widely considered to be the most overpowered 4-star operator. Her absurdly high defense that eclipses even 6-star Defenders and ability to go up to block 4 makes her one of the most effective pure physical tanks in the game. The only other operator in the game that has a similar skillset is Nian.
** Saria comes with powerful healing abilities that allow her to top off all nearby operators. She can essentially eliminate the need for multiple Medics, allowing you to stack more damage dealing operators.

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** Her third skill (Kal'tsit being a 6*-equivalent like Amiya) caused [=Mon3tr=] to use powerful long-range Arts attacks at the cost of its health every second. This also buffed Kal'tsit's healing power and allowed her to directly heal [=Mon3tr=].

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** Her third skill (Kal'tsit being a 6*-equivalent like Amiya) caused [=Mon3tr=] to use powerful long-range Arts attacks at the cost of its health every second. This also buffed Kal'tsit's healing power and allowed her to directly heal [=Mon3tr=].
** Due to this, some fans say she was like Shining summoning [=SilverAsh=].
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** Kal'tsit's second skill was a passive that allowed Mon3tr to attack all nearby enemies and reduces its deployment cooldown. Additionally, every heal that Kal'tsit gave to other operators also restored Mon3tr's health, up to 150% of the original amount at maximum skill level.
** Her third skill (Kal'tsit being a 6*-equivalent like Amiya) caused Mon3tr to use powerful long-range Arts attacks at the cost of its health every second. This also buffed Kal'tsit's healing power and allowed her to directly heal Mon3tr.

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** Kal'tsit's second skill was a passive that allowed Mon3tr [=Mon3tr=] to attack all nearby enemies and reduces its deployment cooldown. Additionally, every heal that Kal'tsit gave to other operators also restored Mon3tr's [=Mon3tr=]'s health, up to 150% of the original amount at maximum skill level.
** Her third skill (Kal'tsit being a 6*-equivalent like Amiya) caused Mon3tr [=Mon3tr=] to use powerful long-range Arts attacks at the cost of its health every second. This also buffed Kal'tsit's healing power and allowed her to directly heal Mon3tr.[=Mon3tr=].

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* However, a true game-breaker used to be Kal'tsit, when she was playable in the beta but removed later. It is quite understandable why: she was the only medic that could [[CombatMedic attack directly]] by summoning an entity called [=Mon3tr=] that ''could be redeployed over and over again'' by 30 seconds. It could not be healed normally but she had passive innate skills that allowed her to heal it. Within her attack range, it would get a boost in between 18 or 80 percent (40 or 100 when promoted).

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* However, a true game-breaker used to be Kal'tsit, when she was playable in the beta but removed later. It is quite understandable why: she why:
** She
was the only medic that could [[CombatMedic attack directly]] by summoning an entity called [=Mon3tr=] that ''could be redeployed over and over again'' by 30 seconds. It could not be healed normally but she had passive innate skills that allowed her to heal it. Within her attack range, it would get a boost in between 18 or 80 percent (40 or 100 when promoted).promoted).
**Kal'tsit's second skill was a passive that allowed Mon3tr to attack all nearby enemies and reduces its deployment cooldown. Additionally, every heal that Kal'tsit gave to other operators also restored Mon3tr's health, up to 150% of the original amount at maximum skill level.
**Her third skill (Kal'tsit being a 6*-equivalent like Amiya) caused Mon3tr to use powerful long-range Arts attacks at the cost of its health every second. This also buffed Kal'tsit's healing power and allowed her to directly heal Mon3tr.
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* However, a true game-breaker used to be Kal'tsit, when she was playable in the beta but removed later. It is quite understandable why: she was the only medic that could [[CombatMedic attack directly]] by summoning an entity called Mon3tr that ''could be redeployed over and over again'' by 30 seconds. It could not be healed normally but she had passive innate skills that allowed her to heal it. Within her attack range, it would get a boost in between 18 or 80 percent (40 or 100 when promoted).

to:

* However, a true game-breaker used to be Kal'tsit, when she was playable in the beta but removed later. It is quite understandable why: she was the only medic that could [[CombatMedic attack directly]] by summoning an entity called Mon3tr [=Mon3tr=] that ''could be redeployed over and over again'' by 30 seconds. It could not be healed normally but she had passive innate skills that allowed her to heal it. Within her attack range, it would get a boost in between 18 or 80 percent (40 or 100 when promoted).
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* Eyjafjalla is [=AoE=] Caster but ramped up to ridiculous levels. While she's already strong for a Caster, her third skill is where she truly shines, as it gives her a practical InstantDeathRadius and can melt anything walking near her. At Mastery 3, her Volcano can burn up to six enemies at once for massive damage. Honestly, Eyja just trivializes most boss fights, where even the hardiest of Guards and Defenders may struggle and even fail.

to:

* Eyjafjalla is [=AoE=] Caster but ramped up to ridiculous levels. While she's already strong for a Caster, her third skill is where she truly shines, as it gives her a practical InstantDeathRadius and can melt anything walking near her. At Mastery 3, her Volcano can burn up to six enemies at once for massive damage. Honestly, Eyja just trivializes most boss fights, where even the hardiest of Guards and Defenders may struggle and even fail.fail.
* However, a true game-breaker used to be Kal'tsit, when she was playable in the beta but removed later. It is quite understandable why: she was the only medic that could [[CombatMedic attack directly]] by summoning an entity called Mon3tr that ''could be redeployed over and over again'' by 30 seconds. It could not be healed normally but she had passive innate skills that allowed her to heal it. Within her attack range, it would get a boost in between 18 or 80 percent (40 or 100 when promoted).
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* Eyjafjalla is [=AoE=] Caster but ramped up to ridiculous levels. While she's already strong for a Caster, her third skill is where she truly shines, as it gives her a practical InstantDeathRadius and can melt anything walking near her. At Master 3, her Volcano can burn up to six enemies at once for massive damage. Honestly, Eyja just trivializes most boss fights, where even the hardiest of Guards and Defenders may struggle and even fail.

to:

* Eyjafjalla is [=AoE=] Caster but ramped up to ridiculous levels. While she's already strong for a Caster, her third skill is where she truly shines, as it gives her a practical InstantDeathRadius and can melt anything walking near her. At Master Mastery 3, her Volcano can burn up to six enemies at once for massive damage. Honestly, Eyja just trivializes most boss fights, where even the hardiest of Guards and Defenders may struggle and even fail.
Is there an issue? Send a MessageReason:
None


* Eyjafjalla is [=AoE=] Caster but ramped up to ridiculous levels. While she's already strong for a Caster, her third skill is where she truly shines, as it gives her a practical InstantDeathRadius and can melt anything walking near her. Honestly, Eyja just trivializes most boss fights, where even the hardiest of Guards and Defenders may struggle and even fail.

to:

* Eyjafjalla is [=AoE=] Caster but ramped up to ridiculous levels. While she's already strong for a Caster, her third skill is where she truly shines, as it gives her a practical InstantDeathRadius and can melt anything walking near her. At Master 3, her Volcano can burn up to six enemies at once for massive damage. Honestly, Eyja just trivializes most boss fights, where even the hardiest of Guards and Defenders may struggle and even fail.
Is there an issue? Send a MessageReason:
None


* Eyjafjalla is [=AoE=] Caster but ramped up to ridiculous levels. While she's already strong for a Caster, her third skill is where she truly shines, as it gives her a practical InstantDeathRadius to anything walking near her. Honestly, Eyja just trivializes most boss fights, where even the hardiest of Guards and Defenders may struggle and even fail.

to:

* Eyjafjalla is [=AoE=] Caster but ramped up to ridiculous levels. While she's already strong for a Caster, her third skill is where she truly shines, as it gives her a practical InstantDeathRadius to and can melt anything walking near her. Honestly, Eyja just trivializes most boss fights, where even the hardiest of Guards and Defenders may struggle and even fail.
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Added DiffLines:

In the current meta of ''Arknights'', most operators are fairly well-balanced and play effectively in most circumstances, with clearly-defined strengths and weaknesses appropriate for their classes. And then there are these guys, operators with extremely broken aspects that resoundingly turns the game's many challenges into a laughing stock. Having just one of them can give you a significant edge, whereas you may struggle to make do without them.
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* In the current meta, [=SilverAsh=] is Game Breaker personified. He does a lot of things and does them very well.
** As a Guard, he makes for an awesome tank, especially later on as he unlocks his self heal and can deal high (read: ''insane'') [=AoE=] damage that's ''also'' ranged, making him extremely versatile and useful, regardless of what map you're on.
** He naturally reduces the redeployment timer of everyone else, which becomes more effective as he's promoted. At Elite 2, he also confers TrueSight, making Detectors redundant. He's the only operator who can do this in the game across all builds as of the time of writing.
* Lappland. Just, ''Lappland''. She follows the same ranged Guard archetype as [=SilverAsh=], but whereas he's specialized in doing a lot of damage, she is unique for her PowerNullifier passive that's unlocked at Elite 2. Remember those pesky Sarkaz Casters? Or the [[ActionBomb Infused Originium Slugs]] that [[DefeatEqualsExplosion blow up on death]] and [[TakingYouWithMe taking out your operators as well]]? How about the always annoying Defense Crushers that stun your defenders like a joke? Lappland seals all of their annoying skills on hit. ''All'' of them. Even on CN builds of the game, she's still one of the premier ranged Guards you could pull, due to her unique skill.
* Exusiai is one for Snipers. While she deals fairly mediocre damage, she makes up for this with MoreDakka. A ''lot'' of dakka in fact, and then some when she's promoted. All of her skills make her superb at dealing massive amounts of burst damage, melting through even those with very high DEF like a knife through butter. Having Exusiai alone can free up a lot of spots in your defense, due to her obscene damage output.
* Ch'en is also a hilariously overpowered operator. All of her skills are strong, but her second and third abilities in particular are just absurd, dealing massive amounts of damage in a snap to either all enemies in a highlighted range in front of her, or to a single target. Whereas [=SilverAsh=] pummels enemies to dust with his True Silver Slash, Ch'en just outright ''deletes'' them, even some bosses.
* Eyjafjalla is [=AoE=] Caster but ramped up to ridiculous levels. While she's already strong for a Caster, her third skill is where she truly shines, as it gives her a practical InstantDeathRadius to anything walking near her. Honestly, Eyja just trivializes most boss fights, where even the hardiest of Guards and Defenders may struggle and even fail.

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