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** Debuting as the welfare 6* of Episode 14, Civilight Eterna brings a Bard's kit loaded with tools to bolster her allies and keep them alive through the toughest of ordeals, serving as an excellent sidegrade to the already powerful Skadi the Corrupting Heart despite being a free unit. To start off, although her healing initially pales in comparison to a standard Medic (with the bycoming benefit of being able to heal normally unhealable units like Juggernauts, Reapers, Soloblades, and summons), her first talent '''Dusts of the Past''' slightly mitigates this by summoning three "Microdusts" that closely orbit her and burst on contact with friendly units (with a cooldown of 6 seconds each), increasing her healing to them by up to 50% for 6 seconds, helping her better sustain units closer to her. This is still not enough to put her healing up to par, which is where her skills come in, ''all of which'' have potentially useful applications. '''Past Lingers On''' is a permanent skill that increases her trait's healing from 10% ATK to a maximum of 35%, while halving the regeneration time of her Microdusts; although lacking the buffs of Skadi's infamous S2, the healing is almost ''double'' of said skill on targets hit by her rapidly regenerating Microdusts (while still having a significant advantage without it) and can rival many stronger Medics, making her an incredible source of AFK sustain. '''Tomorrow Beyond Reach''' flips this on its head and sacrifices healing for bursts of offensive power, with Civilight Eterna giving all allies in range up to a 100% ATK Inspire, expanding the rotation range of her Microdusts while increasing the cap to 6, and changes their function from amplifying healing to exploding on contact with enemies, dealing [[ArmorPiercingAttack True damage]] on hit while Binding them; both the offensive buffs and the damage from the Microdusts are surprisingly high, and with the quantity of the dusts and the fairly long Bind duration, Civilight Eterna can easily permabind a single target while chipping away at them with unmitigatable damage, while her empowered allies tear into them while they're helpless. Her third skill '''Reconstructive Reality Weaving''' instead brings a level of team survivability almost unmatched by any other support character: Civilight Eterna expands her range, increases the healing of her trait to a maximum of ''90% ATK'', causes her Microdusts to no longer vanish on contact for the duration, and gives all allies in range an Inspire effect of up to ''100% of her HP'', which is not only a rare form of non-self HP buffing, but for many units is equivalent to a whopping ''50-100%'' HP buff. On top of that, every 2 seconds, Civilight Eterna will ''evenly redistribute the HP percentages of all allies in her range'', which if you have enough units grouped up translates to everyone becoming next to immortal as a majority of the damage they take will be filled in by the health of their allies, especially if all of the other allies are at full health, raising the average HP percentage and allowing a severely wounded ally to recover almost all of their HP immediately. And this is ''on top'' of the huge HP buff and healing she's providing, meaning that unless an enemy can kill the target [[OneHitKill in a single shot]], you'd be hard pressed to have anyone die under her protection. As a free unit, she also enjoys more accessible Potentials compared to other units and especially the limited Skadi, which can reduce her DP cost to a miniscule ''7'' while improving her second talent '''The King's Echoes''' which now gives all allies on the field an unconditional 15% damage reduction against Sarkaz, which like Mudrock before her helps against the hordes of Sarkaz DemonicSpiders that frequently rear their heads. With the array of insane support abilities Civilight Eterna brings to the field, the remnant of the Sarkaz King is potentially one of the strongest, if not ''the'' strongest free unit players have gotten to date.

to:

** Debuting as the welfare 6* of Episode 14, Civilight Eterna brings a Bard's kit loaded with tools to bolster her allies and keep them alive through the toughest of ordeals, serving as an excellent sidegrade to the already powerful Skadi the Corrupting Heart despite being a free unit. To start off, although her healing initially pales in comparison to a standard Medic (with the bycoming benefit of being able to heal normally unhealable units like Juggernauts, Reapers, Soloblades, and summons), her first talent '''Dusts of the Past''' slightly mitigates this by summoning three "Microdusts" that closely orbit her and burst on contact with friendly units (with a cooldown of 6 seconds each), increasing her healing to them by up to 50% for 6 seconds, helping her better sustain units closer to her. This is While this still not enough to doesn't put her healing up to par, which this is where her skills come in, ''all of which'' have potentially useful applications. '''Past Lingers On''' is a permanent skill that increases her trait's healing from 10% ATK to a maximum of 35%, while halving the regeneration time of her Microdusts; although lacking the buffs of Skadi's infamous S2, the healing is almost ''double'' of said skill on targets hit by her rapidly regenerating Microdusts (while still having a significant advantage without it) and can rival many stronger Medics, making her an incredible source of AFK sustain. '''Tomorrow Beyond Reach''' flips this on its head and sacrifices healing for bursts of offensive power, with Civilight Eterna giving all allies in range up to a 100% ATK Inspire, expanding the rotation range of her Microdusts while increasing the cap to 6, and changes their function from amplifying healing to exploding on contact with enemies, dealing [[ArmorPiercingAttack True damage]] on hit while Binding them; both the offensive buffs and the damage from the Microdusts are surprisingly high, and with the quantity of the dusts and the fairly long Bind duration, Civilight Eterna can easily permabind a single target while chipping away at them with unmitigatable damage, while her empowered allies tear into them while they're helpless. Her third skill '''Reconstructive Reality Weaving''' instead brings a level of team survivability almost unmatched by any other support character: Civilight Eterna expands her range, increases the healing of her trait to a maximum of ''90% ATK'', causes her Microdusts to no longer vanish on contact for the duration, and gives all allies in range an Inspire effect of up to ''100% of her HP'', which is not only a rare form of non-self HP buffing, but for many units is equivalent to a whopping ''50-100%'' HP buff. On top of that, every 2 seconds, Civilight Eterna will ''evenly redistribute the HP percentages of all allies in her range'', which if you have enough units grouped up translates to everyone becoming next to immortal as a majority of the damage they take will be filled in by the health of their allies, especially if all of the other allies are at full health, raising the average HP percentage and allowing a severely wounded ally to recover almost all of their HP immediately. And this is ''on top'' of the huge HP buff and healing she's providing, meaning that unless an enemy can kill the target [[OneHitKill in a single shot]], you'd be hard pressed to have anyone die under her protection. As a free unit, she also enjoys more accessible Potentials compared to other units and especially the limited Skadi, which can reduce her DP cost to a miniscule ''7'' while improving her second talent '''The King's Echoes''' which now gives all allies on the field an unconditional 15% damage reduction against Sarkaz, which like Mudrock before her helps against the hordes of Sarkaz DemonicSpiders that frequently rear their heads. With the array of insane support abilities Civilight Eterna brings to the field, the remnant of the Sarkaz King is potentially one of the strongest, if not ''the'' strongest free unit players have gotten to date.
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** Following in the steps of her original counterpart, Wiš'adel dropped into the fifth anniversary celebration with a literal bang, instantly carving a spot as a monstrously powerful Flinger who brings ridiculous power blowing most other Snipers out of the water. From the start, her first talent '''Good Gift''' allows her attacks to do bonus damage to her main target and attach "marks" to them which, when hit by her aftershocks, have a 15% chance to explode for heavy physical damage and a brief Stun in an area, giving her free bonus damage and crowd control without needing her skill, admittedly on an unreliable chance. Her second talent '''Revenant Yet Breathes''', however, lets her summon a "Shadow of Revenant" when first deployed (up to 3), which acts as a turret that periodically blasts enemies with high Arts damage that can help her handle physically bulky foes, also slowing them and applying Wiš'adel's mark, with the turrets and mark combined giving Wiš'adel shockingly high DPS even without a skill. The Shadow ''lasts forever'' and is exceedingly tanky due to a combination of its inability to block and its shockingly massive bulk, and while Wiš'adel is within one tile of any Shadow, she gets ''permanent Camouflage'', making her effectively unkillable (outside of [=AoE=] attacks) if oncoming ranged enemies can't destroy up to 3 ridiculously tanky summons before she spawns more. Her second skill '''Saturated Vengeance''' significantly reduces her attack interval and gives her a small ATK buff while letting her hit 3 enemies at once and, once half its duration is up and it's in Overload mode, changes to firing 4-round bursts that randomly target enemies in range; this can obliterate groups of enemies instantly due to the overlapping explosions and thus higher chances to cause her first talent's marks to burst, and once she's in Overload she doesn't even need grouped enemies as she can simply fire all her attacks at the same target if only one is in range. However, her S3 '''Bursting Dawn''' is where things get ridiculous: she instantly summons 2 more Shadows in her range, gains a huge ATK buff at the cost of drastically lowering her attack interval, and loads 6 ammo with a massively increased damage multiplier and splash radius while guaranteeing the procs of her first talent. Although she'll be firing as slow as molasses when the skill is up, the sheer damage each shell will do cannot be understated - under optimal conditions, Wiš'adel can deal upwards of ''6,000'' impact damage for a maximum of nearly ''20,000'' to each target on ''every shot'', doing enough damage per hit that the usual problem of Flingers having their attacks reduced by DEF multiple times goes out the window, while her Shadows will be constantly firing shots and applying her mark to make sure she can land those juicy explosions and Stun anything that survives. In just six shots, Wiš'adel can completely obliterate every single threat in a gigantic area irrespective of DEF, especially since she scales ridiculously well with buffs thanks to a combination of her stacking multiplicative damage modifiers and multi-hits; to add insult to injury, her S3 breaks the rules of the Flinger archetype by ''being able to target aerial units'', removing even that minor class weakness entirely. On top of this, her skill cooldowns are surprisingly generous for how absurd they can be: her S2 and S3 have manual deactivation to save time (with her S3 being ammo-based making it harder for her to waste duration), her S2 and S3 having a 25 and 50 second cooldown respectively, and both of them having enough starting SP at M3 that Wiš'adel will be able to fire them ''10 seconds'' after deployment, letting her serve as a helidrop as well. With a combination of wide range, survivability, and sheer killing power that challenges the game's established ceilings of damage, Wiš'adel is a contender for not just the position of strongest Sniper in the game, but that of the strongest ''operator.''

to:

** Following in the steps of her original counterpart, Wiš'adel dropped into the fifth anniversary celebration with a literal bang, instantly carving a spot as a monstrously powerful Flinger who brings ridiculous power blowing most other Snipers out of the water. From the start, her first talent '''Good Gift''' allows her attacks to do bonus damage to her main target and attach "marks" to them which, when hit by her aftershocks, have a 15% chance to explode for heavy physical damage and a brief Stun in an area, giving her free bonus damage and crowd control without needing her skill, admittedly on an unreliable chance. Her second talent '''Revenant Yet Breathes''', however, lets her summon a "Shadow of Revenant" when first deployed (up to 3), which acts as a turret that periodically blasts enemies with high Arts damage that can help her handle physically bulky foes, also slowing them and applying Wiš'adel's mark, with the turrets and mark combined giving Wiš'adel shockingly high DPS even without a skill. The Shadow ''lasts forever'' and is exceedingly tanky due to a combination of its inability to block and its shockingly massive bulk, and while Wiš'adel is within one tile of any Shadow, she gets ''permanent Camouflage'', making her effectively unkillable (outside of [=AoE=] attacks) if oncoming ranged enemies can't destroy up to 3 ridiculously tanky summons before she spawns more. Her second skill '''Saturated Vengeance''' significantly reduces her attack interval and gives her a small ATK buff while letting her hit 3 enemies at once and, once half its duration is up and it's in Overload mode, changes to firing 4-round bursts that randomly target enemies in range; this can obliterate groups of enemies instantly due to the overlapping explosions and thus higher chances to cause her first talent's marks to burst, and once she's in Overload she doesn't even need grouped enemies as she can simply fire all her attacks at the same target if only one is in range. However, her S3 '''Bursting Dawn''' is where things get ridiculous: she instantly summons 2 more Shadows in her range, gains a huge ATK buff at the cost of drastically lowering her attack interval, and loads 6 ammo with a massively increased damage multiplier and splash radius while guaranteeing the procs of her first talent. Although she'll be firing as slow as molasses when the skill is up, the sheer damage each shell will do cannot be understated - under optimal conditions, Wiš'adel can deal upwards of ''6,000'' impact damage for a maximum of nearly ''20,000'' to each target on ''every shot'', doing enough damage per hit that the usual problem of Flingers having their attacks reduced by DEF multiple times goes out the window, while her Shadows will be constantly firing shots and applying her mark to make sure she can land those juicy explosions and Stun anything that survives. In just six shots, Wiš'adel can completely obliterate every single threat in a gigantic area irrespective of DEF, especially since she scales ridiculously well with buffs thanks to a combination of her stacking multiplicative damage modifiers and multi-hits; to add insult to injury, her S3 breaks the rules of the Flinger archetype by ''being able to target aerial units'', removing even that minor class weakness entirely. On top of this, her skill cooldowns are surprisingly generous for how absurd they can be: her S2 and S3 have manual deactivation to save time (with her S3 being ammo-based making it harder for her to waste duration), her S2 and S3 having a 25 and 50 second cooldown respectively, and both of them having enough starting SP at M3 that Wiš'adel will be able to fire them ''10 seconds'' after deployment, letting her serve as a helidrop as well. With a combination of wide range, survivability, and sheer killing power that challenges the game's established ceilings of damage, Wiš'adel is a contender for not just the position of strongest Sniper in the game, but that of the strongest ''operator.''''operator,'' easily challenging the likes of MÅ‚ynar, Degenbrecher, and Ch'en the Holungday for sheer raw damage output.
Is there an issue? Send a MessageReason:
None


** Following in the steps of her original counterpart, Wiš'adel dropped into the fifth anniversary celebration with a literal bang, instantly carving a spot as a monstrously powerful Flinger who brings ridiculous power blowing most other Snipers out of the water. From the start, her first talent '''Good Gift''' allows her attacks to do bonus damage to her main target and attach "marks" to them which, when hit by her aftershocks, have a 15% chance to explode for heavy physical damage and a brief Stun in an area, giving her free bonus damage and crowd control without needing her skill, admittedly on an unreliable chance. Her second talent '''Revenant Yet Breathes''', however, lets her summon a "Shadow of Revenant" when first deployed (up to 3), which acts as a turret that periodically blasts enemies with Arts damage that can help her handle physically bulky foes, also slowing them and applying Wiš'adel's mark, with the turrets and mark combined giving Wiš'adel shockingly high DPS even without a skill. The Shadow ''lasts forever'' and is exceedingly tanky due to a combination of its inability to block and its shockingly massive bulk, and while Wiš'adel is within one tile of any Shadow, she gets ''permanent Camouflage'', making her effectively unkillable as long as ranged enemies can't destroy up to 3 ridiculously tanky summons before she spawns more. Her second skill '''Saturated Vengeance''' significantly reduces her attack interval and gives her a small ATK buff while letting her hit 3 enemies at once and, once half its duration is up and it's in Overload mode, changes to firing 4-round bursts that randomly target enemies in range; this can obliterate groups of enemies instantly due to the overlapping explosions and thus higher chances to cause her first talent's marks to burst, and once she's in Overload she doesn't even need grouped enemies as she can simply fire all her attacks at the same target if only one is in range. However, her S3 '''Bursting Dawn''' is where things get ridiculous: she instantly summons 2 more Shadows in her range, gains a huge ATK buff at the cost of drastically lowering her attack interval, and loads 6 ammo with a massively increased damage multiplier and splash radius while guaranteeing the procs of her first talent. Although she'll be firing as slow as molasses when the skill is up, the sheer damage each shell will do cannot be understated - under optimal conditions, Wiš'adel can deal a maximum of nearly ''20,000'' total damage to each target on ''every shot'', doing enough damage per hit that the usual problem of Flingers having their attacks reduced by DEF multiple times goes out the window, while her Shadows will be constantly firing shots and applying her mark to make sure she can land those juicy explosions and Stun anything that survives. In just six shots, Wiš'adel can completely obliterate every single threat in a gigantic area, especially with buffs since she scales ridiculously well with them thanks to a combination of her stacking multiplicative damage modifiers and multi-hits; to add insult to injury, her S3 breaks the rules of the Flinger archetype by ''being able to target aerial units'', removing even that minor class weakness entirely. On top of this, her skill cooldowns are surprisingly generous for how absurd they can be: her S2 and S3 have manual deactivation to save time (with her S3 being ammo-based making it harder for her to waste duration), her S2 and S3 having a 25 and 50 second cooldown respectively, and both of them having enough starting SP at M3 that Wiš'adel will be able to fire them ''10 seconds'' after deployment, letting her serve as a helidrop as well. With a combination of wide range, survivability, and sheer killing power that challenges the game's established ceilings of damage, Wiš'adel is a contender for not just the position of strongest Sniper in the game, but that of the strongest ''operator.''

to:

** Following in the steps of her original counterpart, Wiš'adel dropped into the fifth anniversary celebration with a literal bang, instantly carving a spot as a monstrously powerful Flinger who brings ridiculous power blowing most other Snipers out of the water. From the start, her first talent '''Good Gift''' allows her attacks to do bonus damage to her main target and attach "marks" to them which, when hit by her aftershocks, have a 15% chance to explode for heavy physical damage and a brief Stun in an area, giving her free bonus damage and crowd control without needing her skill, admittedly on an unreliable chance. Her second talent '''Revenant Yet Breathes''', however, lets her summon a "Shadow of Revenant" when first deployed (up to 3), which acts as a turret that periodically blasts enemies with high Arts damage that can help her handle physically bulky foes, also slowing them and applying Wiš'adel's mark, with the turrets and mark combined giving Wiš'adel shockingly high DPS even without a skill. The Shadow ''lasts forever'' and is exceedingly tanky due to a combination of its inability to block and its shockingly massive bulk, and while Wiš'adel is within one tile of any Shadow, she gets ''permanent Camouflage'', making her effectively unkillable as long as (outside of [=AoE=] attacks) if oncoming ranged enemies can't destroy up to 3 ridiculously tanky summons before she spawns more. Her second skill '''Saturated Vengeance''' significantly reduces her attack interval and gives her a small ATK buff while letting her hit 3 enemies at once and, once half its duration is up and it's in Overload mode, changes to firing 4-round bursts that randomly target enemies in range; this can obliterate groups of enemies instantly due to the overlapping explosions and thus higher chances to cause her first talent's marks to burst, and once she's in Overload she doesn't even need grouped enemies as she can simply fire all her attacks at the same target if only one is in range. However, her S3 '''Bursting Dawn''' is where things get ridiculous: she instantly summons 2 more Shadows in her range, gains a huge ATK buff at the cost of drastically lowering her attack interval, and loads 6 ammo with a massively increased damage multiplier and splash radius while guaranteeing the procs of her first talent. Although she'll be firing as slow as molasses when the skill is up, the sheer damage each shell will do cannot be understated - under optimal conditions, Wiš'adel can deal upwards of ''6,000'' impact damage for a maximum of nearly ''20,000'' total damage to each target on ''every shot'', doing enough damage per hit that the usual problem of Flingers having their attacks reduced by DEF multiple times goes out the window, while her Shadows will be constantly firing shots and applying her mark to make sure she can land those juicy explosions and Stun anything that survives. In just six shots, Wiš'adel can completely obliterate every single threat in a gigantic area, area irrespective of DEF, especially with buffs since she scales ridiculously well with them buffs thanks to a combination of her stacking multiplicative damage modifiers and multi-hits; to add insult to injury, her S3 breaks the rules of the Flinger archetype by ''being able to target aerial units'', removing even that minor class weakness entirely. On top of this, her skill cooldowns are surprisingly generous for how absurd they can be: her S2 and S3 have manual deactivation to save time (with her S3 being ammo-based making it harder for her to waste duration), her S2 and S3 having a 25 and 50 second cooldown respectively, and both of them having enough starting SP at M3 that Wiš'adel will be able to fire them ''10 seconds'' after deployment, letting her serve as a helidrop as well. With a combination of wide range, survivability, and sheer killing power that challenges the game's established ceilings of damage, Wiš'adel is a contender for not just the position of strongest Sniper in the game, but that of the strongest ''operator.''
Is there an issue? Send a MessageReason:
None


** Following in the steps of her original counterpart, Wiš'adel dropped into the fifth anniversary celebration with a literal bang, instantly carving a spot as a monstrously powerful Flinger who brings ridiculous power blowing most other Snipers out of the water. From the start, her first talent '''Good Gift''' allows her attacks to do bonus damage to her main target and attach "marks" to them which, when hit by her aftershocks, have a 15% chance to explode for heavy physical damage and a brief Stun in an area, giving her free bonus damage and crowd control without needing her skill, admittedly on an unreliable chance. Her second talent '''Revenant Yet Breathes''', however, lets her summon a "Shadow of Revenant" when first deployed (up to 3), which acts as a turret that periodically blasts enemies with Arts damage that can help her handle physically bulky foes, also slowing them and applying Wiš'adel's mark, with the turrets and mark combined giving Wiš'adel shockingly high DPS even without a skill. The Shadow ''lasts forever'' and is exceedingly tanky due to a combination of its inability to block and its shockingly massive bulk, and while Wiš'adel is within one tile of any Shadow, she gets ''permanent Camouflage'', making her effectively unkillable as long as ranged enemies can't destroy up to 3 ridiculously tanky summons before she spawns more. Her second skill '''Saturated Vengeance''' significantly reduces her attack interval and gives her a small ATK buff while letting her hit 3 enemies at once and, once half its duration is up and it's in Overload mode, changes to firing 4-round bursts that randomly target enemies in range; this can obliterate groups of enemies instantly due to the overlapping explosions and thus higher chances to cause her first talent's marks to burst, and once she's in Overload she doesn't even need grouped enemies as she can simply fire all her attacks at the same target if only one is in range. However, her S3 '''Bursting Dawn''' is where things get ridiculous: she instantly summons 2 more Shadows in her range, gains a huge ATK buff at the cost of drastically lowering her attack interval, and loads 6 ammo with a massively increased damage multiplier and splash radius while guaranteeing the procs of her first talent. Although she'll be firing as slow as molasses when the skill is up, the sheer damage each shell will do cannot be understated - under optimal conditions, Wiš'adel can deal a maximum of nearly ''20,000'' total damage to each target on ''every shot'', doing enough damage per hit that the usual problem of Flingers having their attacks reduced by DEF multiple times goes out the window, while her Shadows will be constantly firing shots and applying her mark to make sure she can land those juicy explosions and Stun anything that survives. In just six shots, Wiš'adel can completely obliterate every single threat in a gigantic area, especially with buffs since she scales ridiculously well with them thanks to a combination of her stacking multiplicative damage modifiers and multi-hits; to add insult to injury, her S3 breaks the rules of the Flinger archetype by ''being able to target aerial units'', removing even that minor class weakness entirely. On top of this, her skill cooldowns are surprisingly generous for how absurd they can be: her S2 and S3 have manual deactivation to save time (with her S3 being ammo-based making it harder for her to waste duration), her S2 and S3 having a 25 and 50 second cooldown respectively, and both of them having enough starting SP at M3 that Wiš'adel will be able to fire them ''10 seconds'' after deployment, letting her serve as a helidrop as well. With a combination of wide range, survivability, and sheer killing power that challenges the game's established ceilings of damage, Wiš'adel is a contender for not just the position of strongest Sniper in the game, but that the strongest ''operator.''

to:

** Following in the steps of her original counterpart, Wiš'adel dropped into the fifth anniversary celebration with a literal bang, instantly carving a spot as a monstrously powerful Flinger who brings ridiculous power blowing most other Snipers out of the water. From the start, her first talent '''Good Gift''' allows her attacks to do bonus damage to her main target and attach "marks" to them which, when hit by her aftershocks, have a 15% chance to explode for heavy physical damage and a brief Stun in an area, giving her free bonus damage and crowd control without needing her skill, admittedly on an unreliable chance. Her second talent '''Revenant Yet Breathes''', however, lets her summon a "Shadow of Revenant" when first deployed (up to 3), which acts as a turret that periodically blasts enemies with Arts damage that can help her handle physically bulky foes, also slowing them and applying Wiš'adel's mark, with the turrets and mark combined giving Wiš'adel shockingly high DPS even without a skill. The Shadow ''lasts forever'' and is exceedingly tanky due to a combination of its inability to block and its shockingly massive bulk, and while Wiš'adel is within one tile of any Shadow, she gets ''permanent Camouflage'', making her effectively unkillable as long as ranged enemies can't destroy up to 3 ridiculously tanky summons before she spawns more. Her second skill '''Saturated Vengeance''' significantly reduces her attack interval and gives her a small ATK buff while letting her hit 3 enemies at once and, once half its duration is up and it's in Overload mode, changes to firing 4-round bursts that randomly target enemies in range; this can obliterate groups of enemies instantly due to the overlapping explosions and thus higher chances to cause her first talent's marks to burst, and once she's in Overload she doesn't even need grouped enemies as she can simply fire all her attacks at the same target if only one is in range. However, her S3 '''Bursting Dawn''' is where things get ridiculous: she instantly summons 2 more Shadows in her range, gains a huge ATK buff at the cost of drastically lowering her attack interval, and loads 6 ammo with a massively increased damage multiplier and splash radius while guaranteeing the procs of her first talent. Although she'll be firing as slow as molasses when the skill is up, the sheer damage each shell will do cannot be understated - under optimal conditions, Wiš'adel can deal a maximum of nearly ''20,000'' total damage to each target on ''every shot'', doing enough damage per hit that the usual problem of Flingers having their attacks reduced by DEF multiple times goes out the window, while her Shadows will be constantly firing shots and applying her mark to make sure she can land those juicy explosions and Stun anything that survives. In just six shots, Wiš'adel can completely obliterate every single threat in a gigantic area, especially with buffs since she scales ridiculously well with them thanks to a combination of her stacking multiplicative damage modifiers and multi-hits; to add insult to injury, her S3 breaks the rules of the Flinger archetype by ''being able to target aerial units'', removing even that minor class weakness entirely. On top of this, her skill cooldowns are surprisingly generous for how absurd they can be: her S2 and S3 have manual deactivation to save time (with her S3 being ammo-based making it harder for her to waste duration), her S2 and S3 having a 25 and 50 second cooldown respectively, and both of them having enough starting SP at M3 that Wiš'adel will be able to fire them ''10 seconds'' after deployment, letting her serve as a helidrop as well. With a combination of wide range, survivability, and sheer killing power that challenges the game's established ceilings of damage, Wiš'adel is a contender for not just the position of strongest Sniper in the game, but that of the strongest ''operator.''

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