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--> '''Regarding Barbarians:''' Rawr! I'm angry! Funny, I don't feel any stronger. Maybe because I'm always angry, I'm always in top condition. Stands to reason."

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--> '''Regarding Barbarians:''' Rawr! I'm angry! Funny, I don't feel any stronger. Maybe because I'm always angry, I'm always in top condition. Stands to reason."
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'''Elminster:''' Volo, ye are the fool of fools. [[TooMuchInformation Illithid brains are poisonous, and drive humans insane with a flood of memories at every bite.]] [[DidIJustSayThatOutLoud Er, ask me not how I know this.]]''

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'''Elminster:''' Volo, ye are the fool of fools. [[TooMuchInformation Illithid brains are poisonous, and drive humans insane with a flood of memories at every bite.]] [[DidIJustSayThatOutLoud Er, ask me not how I know this.]]'']]
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* The 5th PHB's illustration for "Intimidation" shows a red-haired barbarian leaning over to look a terrified guard in the eyes (said guard being a head or two shorter) and threatening to crush his helmet.

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* The 5th PHB's illustration for "Intimidation" shows a red-haired barbarian leaning over to look a terrified guard in the eyes (said guard being a head or two shorter) and threatening to crush his helmet.helmet.
* ''Minsc and Boo's Guide to Stuff and Things'', in the tradition of ''Journal of Villainy'', is an April Fool's module created by the D&D Adventurers' League with [=WotC=] to benefit Extra Life, and is full of new subclass options bizarre enough to be banned from League play (as they put it, any adventurers will need official AL authorization, but Boo "chewed through our stack of certificates, so it might be awhile"). They include:
** '''''Kwit Manje''''', an Artificer type that can blend potions with recipes to create magic dishes for half the GP, or use four hours' game time on their personal stove to cook their own food-based familiar -- which the guide states isn't "innately edible".
** The Barbarian '''''Path of the Beard-Battler''''', who possesses a giant supernatural beard (regardless of gender, sex, race or even construct) that can melee and swing weapons, and '''''Path of the Non-Conformist''''', a disaffected hipster barbarian that inflicts psychic damages on foes with their self-pitying complaints.
** The '''''Flumph Domain''''' Cleric, who seeks nothing more than to become a noble flumph themselves; they gain advanced telepathy at 1st level at the cost of being able to easily stand up when knocked down, and can "fly" by expelling putrid gas.
** The '''''Circle of Garbage''''' Druid, a trash-dweller whose Wild Shape will mimic the size and abilities of a chosen animal, but always take the appearance of a raccoon that grows fatter as the druid's level goes up.
** The '''''Way of the Sweaty Palm''''' Monk, who channels their anxiety and discomfort into saltwater from their hands; at lower levels, this can be used to season food, but high-level monks can create torrents of perspiration or become sweat elementals that engulf their enemies like a gelatinous cube.
** The '''''Flat-Realmer''''' Ranger, a supernaturally stubborn type that refuses any knowledge not of their own earth, despite the well-documented existence of other worlds and planes of reality; not only do they get into constant debates and arguments with others and suffer a severe Charisma penalty, but they can also become so intractable that they gain the ability to disbelieve enemies' magic and summon floating squares of earth to cross gaps.
** The '''''Meta-Thief''''' Rogue, a selfish and annoying character that uses the power of cheating, deception and metagaming to benefit themselves at the cost of every other player and the entertainment value of the game; naturally, it comes with a lot of chances for the DM to challenge and contest them.
** The Warlock Patrons '''''The Chef''''' -- a barely-disguised [[Franchise/TheMuppets Swedish Chef]] with a confusion-inducing "language" and summons of Kermit, Fozzie, and the chocolate moose -- and '''''[[Series/DinersDriveInsAndDives Fugeiri of Flavortown]]''''' -- who bestows upon you "sweet frosted tips" and the arcane might of spicy food decadent enough to grant poison immunity.
** The '''''Wheezomancer''''' Wizard, an old-school grognard who can use the sometimes more effective spells and magic items from earlier D&D editions, but must do so at the cost of having to explain in meandering diatribes why they used to be better "back in their day", and bring their old Manuals and Guidebooks with them to the table.
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--> ''Disclaimer: By the sole act of opening this book, [[BreakingTheFourthWall you acknowledge your complicity]] in [[ItsAllAboutMe the domains-spanning conspiracy that denied me, Azalin Rex, Wizard-King of Darkon]], my rightful place as both author of and cover model for what could have been so much more than this doubtful collection of lies and slanders. Fortunately, as I've recently found my immortality [[TheChainsOfCommanding unburdened by the trivialities of rule]], I have endless opportunity to pursue thorough vengeances for even the pettiest affronts. [[TheFourthWallWillNotProtectYou Please prepare for my coming]]. [[ManOfWealthAndTaste I expect to be quartered in the utmost comfort]] while [[ThisIsGonnaSuck we personalize your redefinition of the word "horror."]]''

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--> ''Disclaimer: By the sole act of opening this book, [[BreakingTheFourthWall you acknowledge your complicity]] in [[ItsAllAboutMe the domains-spanning conspiracy that denied me, Azalin Rex, Wizard-King of Darkon]], my rightful place as both author of and cover model for what could have been so much more than this doubtful collection of lies and slanders. Fortunately, as I've recently found my immortality [[TheChainsOfCommanding unburdened by the trivialities of rule]], I have endless opportunity to pursue [[DisproportionateRetribution thorough vengeances for even the pettiest affronts.affronts]]. [[TheFourthWallWillNotProtectYou Please prepare for my coming]]. [[ManOfWealthAndTaste I expect to be quartered in the utmost comfort]] while [[ThisIsGonnaSuck we personalize your redefinition of the word "horror."]]''
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-->''Disclaimer: The Living Guildpact is not responsible for the fate of those arrested by the Azorius, beaten by the Boros, dodged by the Dimir, grossed out by the Golgari, gored by the Gruul, imploded by the Izzet, outwitted by the Orzhov, rousted by the Rakdos, subsumed by the Selesnya, or sickened by the Simic. Join or leave a guild at your own risk, and get involved with guild politics at your peril.''

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-->''Disclaimer: The Living Guildpact is not responsible for the fate of those [[AddedAlliterativeAppeal arrested by the Azorius, beaten by the Boros, dodged by the Dimir, grossed out by the Golgari, gored by the Gruul, imploded by the Izzet, outwitted by the Orzhov, rousted by the Rakdos, subsumed by the Selesnya, or sickened by the Simic.Simic]]. Join or leave a guild at your own risk, and get involved with guild politics at your peril.''
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-->''Disclaimer: Wizards of the Coast cannot be held responsible for any actions undertaken by entities native to or currently inhabiting the Forgotten Realms, including necromancer lords of distant magocracies, resident mages of any or all Dales but especially Shadowdale, drow rangers wielding one or more scimitars and accompanied by one or more panthers, mad wizards inhabiting sprawling dungeons accessible via a well in the middle of a tavern, beholders who head up criminal cartels, and anyone with the word Many-Arrows in their name. In the event of a catastrophic encounter with any or all such entities, blame your Dungeon Master. If that doesn't work, blame Ed Greenwood, but don't tell him we told you that. [[MythologyGag He knows more archmages than we do.]]''

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-->''Disclaimer: Wizards of the Coast cannot be held responsible for any actions undertaken by entities native to or currently inhabiting the Forgotten Realms, including necromancer lords of distant magocracies, resident mages of any or all Dales but especially Shadowdale, [[Literature/TheLegendOfDrizzt drow rangers wielding one or more scimitars and accompanied by one or more panthers, panthers]], mad wizards inhabiting sprawling dungeons accessible via a well in the middle of a tavern, beholders who head up criminal cartels, and anyone with the word Many-Arrows in their name. In the event of a catastrophic encounter with any or all such entities, blame your Dungeon Master. If that doesn't work, blame Ed Greenwood, but don't tell him we told you that. [[MythologyGag He knows more archmages than we do.]]''
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-->''Disclaimer: No guarantee is made that this book was or was not removed from the [[DragonHoard hoard of a dragon]]. Be aware that items taken from a dragon's hoard might carry traces of the dragon's inherent magic even long after they are removed from said hoard. Exposure to another dragon's hoard can reawaken that magic, with unpredictable results.

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-->''Disclaimer: No guarantee is made that this book was or was not removed from the [[DragonHoard hoard of a dragon]]. Be aware that items taken from a dragon's hoard might carry traces of the dragon's inherent magic even long after they are removed from said hoard. Exposure to another dragon's hoard can reawaken that magic, with unpredictable results.''
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* From ''Dragonlance: Shadow of the Dragon Queen'':
--> ''The Dragon Armies cannot ensure that owners of this book will not have their lives repurposed in the service of the Dragon Queen's glorious will. Promises to the contrary should be considered best-case scenarios, not statements of certainty. Thank you for suppourting the Dragon Armies and a cataclysmically bright future for all of Krynn.''

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