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Dewicking Not So Different as it is now a disambig.


** This would also mean, ironically, that the Grail Knight are all technically mutants in thrall to a warp entity (albeit a relatively benevolent one). NotSoDifferent from the forces of chaos.

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** This would also mean, ironically, that the Grail Knight are all technically mutants in thrall to a warp entity (albeit a relatively benevolent one). NotSoDifferent Not so different from the forces of chaos.
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* Whenever you defeat a human faction in battle as Bretonnia, you can offer the survivors a chance to join your army. Most of these guys just go from being in a well-paid professional army into being cannon fodders in a conscripted peasant army, and if they ever retire, they will retire to the oppression of Bretonnia instead of whatever country they come from. This is the rough equivalent going from serving in NATO to serving in North Korea.

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* Whenever you defeat a human an Empire faction in battle as Bretonnia, you can offer the survivors a chance to join your army. Most of these guys just go from being in a well-paid professional army into being cannon fodders in a conscripted peasant army, and if they ever retire, they will retire to the oppression of Bretonnia instead of whatever country they come from. This is the rough equivalent going from serving in NATO to serving in North Korea.
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* Whenever you defeat a human faction in battle as Bretonnia, you can offer the survivors a chance to join your army. Most of these guys just go from being in a well-paid professional army into being cannon fodders in a conscripted peasant army, and if they ever retire, they will retire to the oppression of Bretonnia instead of whatever country they come from.

to:

* Whenever you defeat a human faction in battle as Bretonnia, you can offer the survivors a chance to join your army. Most of these guys just go from being in a well-paid professional army into being cannon fodders in a conscripted peasant army, and if they ever retire, they will retire to the oppression of Bretonnia instead of whatever country they come from. This is the rough equivalent going from serving in NATO to serving in North Korea.
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* Whenever you defeat a human faction in battle as Bretonnia, you can offer the survivors a chance to join your army. Most of these guys just go from being in a well-paid professional army into being in a cannon fodder peasant levy, and if they ever retire, they will retire to the dictatorship oppression of Bretonnia instead of whatever country they come from.

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* Whenever you defeat a human faction in battle as Bretonnia, you can offer the survivors a chance to join your army. Most of these guys just go from being in a well-paid professional army into being in a cannon fodder fodders in a conscripted peasant levy, army, and if they ever retire, they will retire to the dictatorship oppression of Bretonnia instead of whatever country they come from.
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* Several random events pertain to disasters happening within your realm, such as manticores swooping down from the mountains or Dark Elves raiding coastal settlements for slaves. The consequences of these events simply ''happen'', with no input from the player, suggesting that your faction is abandoning its people to the ravages of the CrapsackWorld in order to focus on bigger matters.

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* Several random events pertain to disasters happening within your realm, such as manticores swooping down from the mountains or Dark Elves raiding coastal settlements for slaves. The consequences of these events simply ''happen'', with no input from the player, suggesting that your faction is abandoning its people to the ravages of the CrapsackWorld in order to focus on bigger matters.matters.
* Whenever you defeat a human faction in battle as Bretonnia, you can offer the survivors a chance to join your army. Most of these guys just go from being in a well-paid professional army into being in a cannon fodder peasant levy, and if they ever retire, they will retire to the dictatorship oppression of Bretonnia instead of whatever country they come from.
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Added counterpoint to first Fridge Logic point

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** It has always been Total War convention that a certain amount of your casualties are simply wounded beyond combat effectiveness, rather than all dead. Having access to medical services (the Barber-Surgeon follower for the Empire, Apothecary building chain for Bretonnia, etc) gives a substantial boost to your troop replenishment to represent getting those wounded back on their feet quickly and efficiently. It was my assumption that the Orcs eating their captives [[HyperactiveMetabolism accelerated their healing process]] and gets dem 'urtin boyz bak to da WAAAGH!
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** The Bretonnian nobility's contempt for the peasantry may well be a foreign influence. The elvish overtones in their culture creates an awkward social dilemma, in that the elves themselves are utterly disdainful of humanity ''at best''. The High elves [[CantArgueWithElves consider humans to be witless primates who are almost more trouble than their worth]], the Wood Elves treat them with utter indifference ([[TheMostDangerousGame whenever they're not hunting us as prey]]) and the [[BetterToDieThanBeKilled less said about Dark Elves, the better]]. Each of these sentiments are reflected in the Bretonian nobility's treatment of their subjects. The peasants are essentially slaves who are exploited to death for their lord's benefit (like the Dark Elves, minus the wanton depravity). The Lords are obligated to protect the peasants from outside threats, so long as the serfs know their place, don't talk back, and take the brunt of the casualties (High Elves). Finally, baring any outside threats, the peasants are utterly neglected by uncaring, distant lords who do everything they can to distance themselves from the rabble (like the aloof and isolationist Wood Elves). We see in Bretonnia a sort of faux-elven nation where the nobility adapt much of the same customs and aesthetics, but also the elitist contempt for the more "mundane" people of the world.

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** The Bretonnian nobility's contempt for the peasantry may well be a foreign influence. The elvish Elvish overtones in their culture creates an awkward social dilemma, in that the elves Elves themselves are utterly disdainful of humanity ''at best''. The High elves Elves [[CantArgueWithElves consider humans to be witless primates who are almost more trouble than their worth]], the Wood Elves treat them with utter indifference ([[TheMostDangerousGame whenever they're not hunting us as prey]]) and the [[BetterToDieThanBeKilled less said about Dark Elves, the better]]. Each of these sentiments are reflected in the Bretonian nobility's treatment of their subjects. The peasants are essentially slaves who are exploited to death for their lord's benefit (like the Dark Elves, minus the wanton depravity). The Lords are obligated to protect the peasants from outside threats, so long as the serfs know their place, don't talk back, and take the brunt of the casualties (High Elves). Finally, baring barring any outside threats, the peasants are utterly neglected by uncaring, distant lords who do everything they can to distance themselves from the rabble (like the aloof and isolationist Wood Elves). We see in Bretonnia a sort of faux-elven nation where the nobility adapt much of the same customs and aesthetics, but also the elitist contempt for the more "mundane" people of the world.
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** In the real world, a common title for the elves were in medieval times were''Our Lords and Ladies''. The implied connections between "The Fair Folk" and the nobility are prevalent even in our own myths and legends.

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** In the real world, a common title for the elves were in the medieval times were''Our period was ''Our Lords and Ladies''. The implied connections between "The Fair Folk" and the nobility are prevalent even in our own myths and legends.

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** In the real world, a common title for the elves were in medieval times were''Our Lords and Ladies''. The implied connections between "The Fair Folk" and the nobility are prevalent even in our own myths and legends.



** In the real world, what did the medieval peasants call the "Fair Folk" that the Warhammer Elves are based off of? ''Our Lords and Ladies''.

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** In the real world, what did the medieval peasants call the "Fair Folk" that the Warhammer Elves are based off of? ''Our Lords and Ladies''.
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** In the real world, what did the medieval peasants call the "Fair Folk" that the Warhammer Elves are based off of? ''Our Lords and Ladies''.
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* Why are [[PraetorianGuard Da Immortulz]] simply represented by a banner that can be equipped on any black orc unit, rather than being a proper Regiment of Renown? Because they routinely accompany Grimgor Ironhide into the thickest, most dangerous fighting his army participates in. As tough as black orcs are, it's entirely likely that "Da Immortulz" have actually been completely wiped out in battle several times, [[LegacyCharacter and that their banner is simply carried by whatever mob of black orcs happen to be following Grimgor at the time]].

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* Why are [[PraetorianGuard Da Immortulz]] simply represented by a banner that can be equipped on any black orc unit, rather than being a proper Regiment of Renown? Because they routinely accompany Grimgor Ironhide into the thickest, most dangerous fighting his army participates in. As tough as black orcs are, it's entirely likely that "Da Immortulz" have actually been completely wiped out in battle several times, [[LegacyCharacter and that their banner is simply carried by whatever mob of black orcs happen to be following Grimgor at the time]].
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\n* Why are [[PraetorianGuard Da Immortulz]] simply represented by a banner that can be equipped on any black orc unit, rather than being a proper Regiment of Renown? Because they routinely accompany Grimgor Ironhide into the thickest, most dangerous fighting his army participates in. As tough as black orcs are, it's entirely likely that "Da Immortulz" have actually been completely wiped out in battle several times, [[LegacyCharacter and that their banner is simply carried by whatever mob of black orcs happen to be following Grimgor at the time]].

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Removed: 1667

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* The Bretonnian nobility's contempt for the peasantry may well be a foreign influence;
** It's not outright stated, but Bretonnia is strongly influenced by the Elves. Their cities are built on old Elven colonies, their architecture mimics their designs, many of their heirlooms and prized relics or of elven make, [[spoiler: and in ''Warhammer: End Times'' it's revealed that ''The Lady of the Lake'' which all Bretonnians worship is actually Lileath, the elven goddess of dreams and fortune]]. This creates an awkward cultural dilemma; while the nobility may seek to embrace their culture, most elves are utterly contemptuous of humanity. The High elves [[CantArgueWithElves consider humans to be witless primates who are almost more trouble than their worth]], the Wood Elves treat them with utter indifference ([[TheMostDangerousGame whenever they're not hunting us as prey]]) and the [[BetterToDieThanBeKilled less said about Dark Elves, the better]]. Each of these sentiments are reflected in the Bretonian nobility's treatment of their subjects. The peasants are essentially slaves who are exploited to death for their lord's benefit (like the Dark Elves, minus the wanton depravity). The Lords are obligated to protect the peasants from outside threats, so long as they know their place, don't talk back, and take the brunt of the casualties (High Elves). Finally, baring any outside threats, the peasants are utterly neglected by uncaring, distant lords who do everything they can to distance themselves from the rabble (like the isolationist Wood Elves). We see in Bretonnia a sort of proto-elvish nation where the nobility adapt much of the same customs and aesthetics, but also the elitist contempt for the more "mundane" people of the world.

to:

* The Bretonnian nobility's contempt for the peasantry may well be a foreign influence;
** It's not outright stated, but Bretonnia is strongly influenced by the Elves. Their cities are built on old Elven colonies, their architecture mimics their designs, many of their heirlooms and prized relics or of elven make, [[spoiler: and in ''Warhammer: End Times'' it's revealed that ''The Lady of the Lake'' which all Bretonnians worship is actually Lileath, the elven goddess of dreams and fortune]]. This creates an awkward cultural dilemma; while the nobility may seek to embrace their culture, most elves are utterly contemptuous of humanity. The High elves [[CantArgueWithElves consider humans to be witless primates who are almost more trouble than their worth]], the Wood Elves treat them with utter indifference ([[TheMostDangerousGame whenever they're not hunting us as prey]]) and the [[BetterToDieThanBeKilled less said about Dark Elves, the better]]. Each of these sentiments are reflected in the Bretonian nobility's treatment of their subjects. The peasants are essentially slaves who are exploited to death for their lord's benefit (like the Dark Elves, minus the wanton depravity). The Lords are obligated to protect the peasants from outside threats, so long as they know their place, don't talk back, and take the brunt of the casualties (High Elves). Finally, baring any outside threats, the peasants are utterly neglected by uncaring, distant lords who do everything they can to distance themselves from the rabble (like the isolationist Wood Elves). We see in Bretonnia a sort of proto-elvish nation where the nobility adapt much of the same customs and aesthetics, but also the elitist contempt for the more "mundane" people of the world.




to:

* Although it's not outright stated, but Bretonnia is strongly influenced by the Elves. Their cities are built on old Elven colonies, their architecture mimics their designs, many of their heirlooms and prized relics or of elven make, [[spoiler: and in ''Warhammer: End Times'' it's revealed that ''The Lady of the Lake'' which all Bretonnians worship is actually Lileath, the elven goddess of dreams and fortune]]. So what are Grail Knights exactly? Beings who are faster, stronger, and more agile than your average human who ''[[TimeAbyss never age]]''? Who were directly granted these characteristics [[spoiler: by a bonafide ''elven goddess'']]? They're essentially [[WasOnceAMan former humans]] who have been transformed into lesser elves.
** This would also mean, ironically, that the Grail Knight are all technically mutants in thrall to a warp entity (albeit a relatively benevolent one). NotSoDifferent from the forces of chaos.
** The Bretonnian nobility's contempt for the peasantry may well be a foreign influence. The elvish overtones in their culture creates an awkward social dilemma, in that the elves themselves are utterly disdainful of humanity ''at best''. The High elves [[CantArgueWithElves consider humans to be witless primates who are almost more trouble than their worth]], the Wood Elves treat them with utter indifference ([[TheMostDangerousGame whenever they're not hunting us as prey]]) and the [[BetterToDieThanBeKilled less said about Dark Elves, the better]]. Each of these sentiments are reflected in the Bretonian nobility's treatment of their subjects. The peasants are essentially slaves who are exploited to death for their lord's benefit (like the Dark Elves, minus the wanton depravity). The Lords are obligated to protect the peasants from outside threats, so long as the serfs know their place, don't talk back, and take the brunt of the casualties (High Elves). Finally, baring any outside threats, the peasants are utterly neglected by uncaring, distant lords who do everything they can to distance themselves from the rabble (like the aloof and isolationist Wood Elves). We see in Bretonnia a sort of faux-elven nation where the nobility adapt much of the same customs and aesthetics, but also the elitist contempt for the more "mundane" people of the world.

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** Actually not entirely true, as in the ''Warhammer'' universe, the older a vampire gets, the less blood it actually needs to drink to satiate themselves. An elder vampire, like Vlad for example, can actually live on just feeding once a year if need be. Not ''comfortably'', but he won't go insane from the hunger. That actually explains why Vlad could fall in love with Isabella (when she was human) since he doesn't constantly view her as prey.

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** Actually not entirely true, as in the ''Warhammer'' universe, the older a vampire gets, the less blood it actually needs to drink to satiate themselves. An elder vampire, like Vlad for example, can actually live on just feeding once a year if need be. Not ''comfortably'', but he won't go insane from the hunger. That actually explains why Vlad could fall in love with Isabella (when she was human) since he doesn't didn't constantly view her as prey.
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** Actually not entirely true, as in the ''Warhammer'' universe, the older a vampire gets, the less blood it actually needs to drink to satiate themselves. An elder vampire, like Vlad for example, can actually live on just feeding once a year if need be. Not ''comfortably'', but he won't go insane from the hunger. That actually explains why Vlad could fall in love with Isabella (when she was human) since he doesn't constantly view her as prey.
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*** This explanation no longer really makes sense with the release of Isabella von Carstein, who speaks in a similar accent as her husband. Even though Isabella was previously a von Drak and a native to Sylvania. It in fact hints that Sylvania's people used to have much more European sounding accents, over two centuries ago.

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*** This explanation no longer really makes sense with the release of Isabella von Carstein, who speaks in a similar accent as her husband. Even husband, even though Isabella was previously a von Drak and a native to Sylvania. It in fact hints that Sylvania's people used to have much more Eastern European sounding accents, over two five centuries ago.ago. Either that, or she simply adopted her husband's accent over time.

Added: 1667

Changed: 87

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to:

* The Bretonnian nobility's contempt for the peasantry may well be a foreign influence;
** It's not outright stated, but Bretonnia is strongly influenced by the Elves. Their cities are built on old Elven colonies, their architecture mimics their designs, many of their heirlooms and prized relics or of elven make, [[spoiler: and in ''Warhammer: End Times'' it's revealed that ''The Lady of the Lake'' which all Bretonnians worship is actually Lileath, the elven goddess of dreams and fortune]]. This creates an awkward cultural dilemma; while the nobility may seek to embrace their culture, most elves are utterly contemptuous of humanity. The High elves [[CantArgueWithElves consider humans to be witless primates who are almost more trouble than their worth]], the Wood Elves treat them with utter indifference ([[TheMostDangerousGame whenever they're not hunting us as prey]]) and the [[BetterToDieThanBeKilled less said about Dark Elves, the better]]. Each of these sentiments are reflected in the Bretonian nobility's treatment of their subjects. The peasants are essentially slaves who are exploited to death for their lord's benefit (like the Dark Elves, minus the wanton depravity). The Lords are obligated to protect the peasants from outside threats, so long as they know their place, don't talk back, and take the brunt of the casualties (High Elves). Finally, baring any outside threats, the peasants are utterly neglected by uncaring, distant lords who do everything they can to distance themselves from the rabble (like the isolationist Wood Elves). We see in Bretonnia a sort of proto-elvish nation where the nobility adapt much of the same customs and aesthetics, but also the elitist contempt for the more "mundane" people of the world.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** This explanation no longer really makes sense with the release of Isabella von Carstein, who speaks in a similar accent as her husband. Even though Isabella was previously a von Drak and a native to Sylvania. It in fact hints that Sylvania's people used to have much more European sounding accents, over two centuries ago.

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