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** For the storyline quests, Titan. For endgame content, Titan Hardmode. Titan is one of the few bosses that gives instant-death effects and hits you with unavoidable damage - most damage prior to this you could either mitigate or avoid altogether by avoiding the area of effects.

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** For the storyline quests, Titan. For endgame Level 50 content, Titan Hardmode.The Navel (Hard). Titan is one of the few bosses that gives instant-death effects and hits you with unavoidable damage - most damage prior to this you could either mitigate or avoid altogether by avoiding the area of effects.



** The Scholar questline and Wanderer's Palace (Hard) dungeon explain that [[spoiler:tonberries were once originally the citizens of the ancient city state of Nym, cursed by the Mhachi with a voidsent borne plague that transfigured them into the form they are now, then sealed via magic stasis inside the palace as a quarantine, and in hopes a cure could be found.]]

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** The Scholar questline and Wanderer's Palace (Hard) dungeon explain that [[spoiler:tonberries were once originally the citizens of the ancient city state of Nym, cursed by the Mhachi with a voidsent borne voidsent-borne plague that transfigured them into the form they are now, then sealed via magic quarantined in magical stasis inside the palace as a quarantine, and in hopes that a cure could be found.]]



* WeaksauceWeakness: The Brotherhood of Ash tells you that since the Amalj'aa are creatures of flame, they need very little water to survive. Overindulging in water is extremely foolish and can become like poison to them. One quest has you beating up a few Amalj'aa and then dousing their heads with a flask of water for pure humiliation (the Brotherhood compares it to someone of another race being doused in burning oil). [[StoryAndGameplaySegregation From a gameplay standpoint, the Amalj'aa take the same amount of damage from water attacks as they do for any other attack.]]
* WeaponBasedCharacterization: The weapon you use defines your current class. Equip a different weapon, and your Discipline changes. Previously players could also equip any weapon or piece of armor in the game at any level. Logically there is nothing stopping you from equipping that InfinityPlusOneSword... except that considering you are a novice Gladiator, your "lack of skill" translates mechanics-wise into any degree of penalties to the weapon's effectiveness, meaning you're not even going to get InfinityMinusOneSword-level performance. Gear released later in the original game's life often (but not always) required a certain level and/or class to equip it, which may not be as realistic but makes balancing a lot easier on the developers. The system was dropped entirely in ''A Realm Reborn'' in favor of level requirements on all gear, and stricter class requirements on endgame gear. This includes crafting and gathering classes, although those aren't very likely to actually use their weapons as such -- they are tools they use for their tasks, though they do have attack stats and can be used to fend off enemies, but they don't have any weaponskills to deal real damage.

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* WeaksauceWeakness: The Brotherhood of Ash tells you that since the Amalj'aa are creatures of flame, they need very little water to survive. Overindulging in water is extremely foolish and can become like poison to them. One quest has you beating up a few Amalj'aa and then dousing their heads with a flask of water for pure humiliation (the Brotherhood compares it to someone of another race being doused in burning oil). [[StoryAndGameplaySegregation [[GameplayAndStorySegregation From a gameplay standpoint, the Amalj'aa take the same amount of damage from water attacks as they do for any other attack.]]
* WeaponBasedCharacterization: The weapon you use defines your current class. Equip a different weapon, and your Discipline changes. Previously players could also equip any weapon or piece of armor in the game at any level. Logically there is nothing stopping you from equipping that InfinityPlusOneSword... except that considering you are a novice Gladiator, gladiator, your "lack of skill" translates mechanics-wise into any degree of penalties to the weapon's effectiveness, meaning you're not even going to get InfinityMinusOneSword-level performance. Gear released later in the original game's life often (but not always) required a certain level and/or class to equip it, which may not be as realistic but makes balancing a lot easier on the developers. The system was dropped entirely in ''A Realm Reborn'' in favor of level requirements on all gear, and stricter class requirements on endgame gear. This includes crafting and gathering classes, although those aren't very likely to actually use their weapons as such -- they are tools they use for their tasks, though they do have attack stats and can be used to fend off enemies, but they don't have any weaponskills to deal real damage.



** Played straight as well with various factions in the far east as presented in ''Stormblood'', although their reluctance to band together and fight back against Garlemald has less to do with vying to outdo one another and more to do with simple self-preservation. The Confederacy won't go to war against the Empire because their naval fleets would crush them, the people of Yanxia won't rebel because they've been living under the Empire's thumb for years and have collectively crossed a DespairEventHorizon, and the Xaela tribes of the Azim Steppe won't go to war unless their leader gives the order, which they currently have no reason to do because the Empire simply hasn't shown any interest in encroaching upon the steppes. Your task is to help them to overcome their reservations to form a collective army that can push Garlemald out of the Far East and then help retake Ala Mhigo.

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** Played straight as well with various factions in the far east Far East as presented in ''Stormblood'', although their reluctance to band together and fight back against Garlemald has less to do with vying to outdo one another and more to do with simple self-preservation. The Confederacy won't go to war against the Empire because their naval fleets would crush them, the people of Yanxia won't rebel because they've been living under the Empire's thumb for years and have collectively crossed a DespairEventHorizon, and the Xaela tribes of the Azim Steppe won't go to war unless their leader gives the order, which they currently have no reason to do because the Empire simply hasn't shown any interest in encroaching upon the steppes. Your task is to help them to overcome their reservations to form a collective army that can push Garlemald out of the Far East and then help retake Ala Mhigo.
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* WackyRacing: In the ''Endwalker'' Allied Tribe Quests, the Hippo Riders, the Dreaming Ways, and the Last Dregs all collaborate to host the "Hyper Hustle", a big race between the groups [[spoiler:at the edge of the universe]]. The only rules are that everyone must stay within the course and fly through the checkpoint rings around the course. All other means of magical or technological mischief are legal. The race is further complicated by the presence of artillery along the course and the other denizens of [[spoiler:Ultima Thule]] joining in with their vehicles.
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* VerticalPowerPlay: The normally proud Yotsuyu kneels in deference to the towering Zenos, the man who made her the acting viceroy of Doma. When he's displeased with her, he grabs her by the hair before threatening her with death if she yields Doma to the rebel forces. He looms over her while leaning down as she does this, making it clear who is holding the power in this conversation.
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Trope was cut/disambiguated due to cleanup


*** The end of 5.2 completely turns things on their heads. [[spoiler: Everyone believed the Echo was a blessing given to people chosen by Hydaelyn. Elidibus reveals that the Echo is present within people who are the reincarnated souls of people who lived in the ancient civilization of Amaurot and were present during the Final Days, a cataclysmic event that sundered the world. By using illusionary magic, Elidibus conjures an imaginary meteor shower at the Crystarium to mimic the Final Days, which causes several witnesses to have their Echo awaken and hear Hydaelyn's CatchPhrase of "Hear, feel, think." It turns out that Hydaelyn was always calling out for potential Warriors of Light and the potential candidates needed their Echo awakened in order to hear her voice. Elidibus also suggests that Hydaelyn could also use illusionary star showers to awaken potential Warriors of Light if she needs them. In short, the concept of a ChosenOne or TheChosenMany is a lot murkier in this scenario.]]

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*** The end of 5.2 completely turns things on their heads. [[spoiler: Everyone believed the Echo was a blessing given to people chosen by Hydaelyn. Elidibus reveals that the Echo is present within people who are the reincarnated souls of people who lived in the ancient civilization of Amaurot and were present during the Final Days, a cataclysmic event that sundered the world. By using illusionary magic, Elidibus conjures an imaginary meteor shower at the Crystarium to mimic the Final Days, which causes several witnesses to have their Echo awaken and hear Hydaelyn's CatchPhrase [[CharacterCatchphrase catchphrase]] of "Hear, feel, think." It turns out that Hydaelyn was always calling out for potential Warriors of Light and the potential candidates needed their Echo awakened in order to hear her voice. Elidibus also suggests that Hydaelyn could also use illusionary star showers to awaken potential Warriors of Light if she needs them. In short, the concept of a ChosenOne or TheChosenMany is a lot murkier in this scenario.]]
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** Rescue is a healer role action designed to allow healers to pull players out of dangeorus situations in a nick of time. But the recipient has no consent in being pulled and they're yanked toward the healer while interrupting any casting in-progress (barring pre-emptive use of "Arm's Length" or "Surecast"). This means that a devious healer can troll teammates by interrupting their casts (such as a LimitBreak) or even yank them into hazards such as {{Bottomless Pit}}s and enemy attacks.

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** Rescue is a healer role action designed to allow healers to pull players out of dangeorus dangerous situations in a nick of time. But the recipient has no consent in being pulled and they're yanked toward the healer while interrupting any casting in-progress (barring pre-emptive use of "Arm's Length" or "Surecast"). This means that a devious healer can troll teammates by interrupting their casts (such as a LimitBreak) or even yank them into hazards such as {{Bottomless Pit}}s and enemy attacks.



** All the enemies near the major cities are low leveled and are made to be fought by new players or players switching to a new class so they have an easy time to level up. Said creatures are mostly critters like squirrels, ladybugs, marmots, and so on. Nothing is stopping a high level player from returning to the old areas and brutally slaughtering all the creatures that can't even put a scratch on the player.

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** All the enemies near the major cities are low leveled low-leveled and are made to be fought by new players or players switching to a new class so they have an easy time to level up. Said creatures are mostly critters like squirrels, ladybugs, marmots, and so on. Nothing is stopping a high level player from returning to the old areas and brutally slaughtering all the creatures that can't even put a scratch on the player.



** Some of the 'sarcastic' responses to cutscenes can come off as more like the Warrior of Light really ''is'' a wandering sociopath. At the conclusion of the Kojin beast tribe quest... [[spoiler:everyone completely forgets about Tsukumo, nevermind all the plot holes. The Warrior of Light can pretend that they don't remember Tsukumo either, despite the fact that the Echo renders them all but immune to that sort of memory manipulation.]]

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** Some of the 'sarcastic' sarcastic responses to cutscenes can come off as more like the Warrior of Light really ''is'' a wandering sociopath. At the conclusion of the Kojin beast tribe quest... [[spoiler:everyone completely forgets about Tsukumo, nevermind all the plot holes. The Warrior of Light can pretend that they don't remember Tsukumo either, despite the fact that the Echo renders them all but immune to that sort of memory manipulation.]]
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** Red mages, summoners, and healers all have access to a version of the Raise spell, letting them revive KO'd allies. However, this also works on players outside of your party, be they in other alliances or fallen players out in the field. A good samaritan can stop to revive these players so they don't have to teleport back to town. There's even an achievement for it, "The Kindness of Strangers", with five levels culminating in the Good Samaritan title.
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* WizardsWar: The War of the Magi was a cataclysmic conflict between two ancient city-states, Mhach and Amdapor. Mhach was the birthplace of BlackMagic and bound fiends from the void in an attempt to conquer all of Eorzea. Amdapor was the home of white magic and created golems to battle the voidsent sent against them. There was also a third faction caught in the middle, Nym, who deployed its magical scholars and unparalleled navy to repel attempts to conquer it. The battle between these magical factions drained the land of aether until the balance was tipped in the direction of water, resulting in a flood of biblical proportions that wiped out both Amdapor and Mhach. Following this, magic became seen as a heretical form of study for years until attitudes changed around the beginning of the Sixth Astral Era.



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* WeaponBasedCharacterization: The weapon you use defines your current class. Equip a different weapon, and your Discipline changes. Previously players could also equip any weapon or piece of armor in the game at any level. Logically there is nothing stopping you from equipping that InfinityPlusOneSword... except that considering you are a novice Gladiator, your "lack of skill" translates mechanics-wise into any degree of penalties to the weapon's effectiveness, meaning you're not even going to get InfinityMinusOneSword-level performance. Gear released later in the original game's life often (but not always) required a certain level and/or class to equip it, which may not be as realistic but makes balancing a lot easier on the developers. The system was dropped entirely in ''A Realm Reborn'' in favor of level requirements on all gear, and stricter class requirements on endgame gear.
** This includes crafting and gathering classes, although those aren't very likely to actually use their weapons as such - they are tools they use for their tasks, though they do have attack stats and can be used to fend off enemies, but they don't have any weaponskills to deal real damage.

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* WeaponBasedCharacterization: The weapon you use defines your current class. Equip a different weapon, and your Discipline changes. Previously players could also equip any weapon or piece of armor in the game at any level. Logically there is nothing stopping you from equipping that InfinityPlusOneSword... except that considering you are a novice Gladiator, your "lack of skill" translates mechanics-wise into any degree of penalties to the weapon's effectiveness, meaning you're not even going to get InfinityMinusOneSword-level performance. Gear released later in the original game's life often (but not always) required a certain level and/or class to equip it, which may not be as realistic but makes balancing a lot easier on the developers. The system was dropped entirely in ''A Realm Reborn'' in favor of level requirements on all gear, and stricter class requirements on endgame gear.
**
gear. This includes crafting and gathering classes, although those aren't very likely to actually use their weapons as such - -- they are tools they use for their tasks, though they do have attack stats and can be used to fend off enemies, but they don't have any weaponskills to deal real damage.damage.
* WeaponsBreakingWeapons:
** Greinfar demonstrates the sharpness of the cobalt winglet that the Warrior of Light forged for him in the Level 50 Blacksmith quest by propping his old, weathered sword upright before cutting it in half with his new sword.
** In the opening trailer for Shadowbringers, the Warrior is shown to struggle against the sin eater he is battling by having all of his weapons break or shatter on impact with the sin eater's own sword and shield. It's only after he changes his class to Dark Knight that he subsequently cuts the sin eater's arm off with the Shadowbringer sword and obliterates the monster with a wave of darkness.
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* VideoGameRaids:
** Trials and Extreme Trials are singular boss fights featuring 8 players against a single powerful opponent, often fought in the middle of the main story or a specific side storyline - normal mode Trials are mandatory for story progression but don't have much in the ways of reward are casual-oriented, while Extreme Mode Trials are much more difficult, always optional, and have rewards like weapons, crafting materials and mounts.
** 'Regular' Raids have their own storyline divided into three distinct tiers for each expansion, each tier having 4 'floors' each, divided into Normal and Savage difficulties, and each floor is an instance with its own boss, which need a group of 8 players to take down. Also, the name of the Raid storyline is more often than not an AntagonistTitle, with the titular character often featuring as the overall final boss. Raids of this type include but aren't limited to the Binding Coils of Bahamut, Alexander, Omega, and Eden. Older raids like Coils and Alexander used to have exploratory sections featuring wanton slaughter of {{Mooks}}, but from Omega onwards they were streamlined into teleporting you directly in front of the boss when you enter a floor. Savage Raids are considered the true 'endgame' fights, as they drop the best available gear in any patch cycle.
** Alliance Raids require an 'Alliance' of 24 players divided onto three parties of eight each - unlike normal raids, Alliance Raids are more scenic, often featuring large exploreable areas. Such Raids include the Labyrinth of the Ancients, the Void Ark, the Royal City of Rabanastre and more. Ironically, despite requiring more players, they're actually considered easier and more casual oriented content than regular Raids.
** Ultimate Raids are Raids [[ThisIsYourPremiseOnDrugs on crack]] - while still requiring 'just' 8 players, Ultimates are considered by far the most difficult content in the game, as each is a BossRush remix of an entire Raid storyline into a singular instance, tuned to be as brutally difficult to clear as humanly possible and requiring a severe level of coordination between players to clear. The weapons they drop, however, are little more than a shiny BraggingRightsReward due to being not ''that'' much statistically better than a weapon you can get through the latest Savage Raids - and if you can clear an Ultimate, you don't really need it in the first place.
** There are also a couple of special instances that aren't ''technically'' raids but function very close to one, and usually have their own special gimmicks and gameplay features. Such raids include the Baldesion Arsenal, Castrum Lacus Litore, Delibrum Reginae and the Dalriada.
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** The E3 launch trailer brings us the biggest bombshell of them all:

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** The E3 ''Shadowbringers'' launch trailer revealed at E3 2019 brings us possibly the biggest bombshell of them all:
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** After the Endwalker credits roll, we see [[spoiler: Alphinaud]] writing a letter to [[spoiler: his]] parents, while we hear the writer narrate it. The screen cuts to black on the line:
--->[[spoiler: We are disbanding the Scions of the Seventh Dawn.]]
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** Ul'dah is run by the corrupt, money hungry [[TheSyndicate Syndicate council]] that undermine the power of the [[TheHighQueen the Sultana]], and the streets are filled with corrupt merchants and vicious gangs of thugs. To make matters worse, the (privately owned) law enforcement officers, the Brass Blades, are an organization of {{Dirty Cop}}s who have long since given up any notion of pretending to be otherwise. Amusingly, most of these corrupt positions are dominated by [[LittlePeople Dunesfolk Lalafell]].

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** Ul'dah is run by the corrupt, money hungry [[TheSyndicate Syndicate council]] that undermine the power of the [[TheHighQueen the Sultana]], and the streets are filled with corrupt merchants and vicious gangs of thugs. To make matters worse, the (privately owned) law enforcement officers, the Brass Blades, are an organization of {{Dirty Cop}}s who have long since given up any notion of pretending to be otherwise. Amusingly, most of these corrupt positions are dominated by [[LittlePeople Dunesfolk Lalafell]].
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* VictoryIsBoring: The Level 70-80 Blue Mage quests begin with viewership dropping at the Masked Carnivale because the heroes of these fights, the various incarnations of Azuro, are powerful enough that virtually every fight will end in their favor. Without powerful opponents like Siegfried and the Golden Goliath, fights simply aren't exciting anymore. So Martyn is tasked with finding a WorthyOpponent for the blue mages.
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** The 6.45 Hildibrand quests completely turn everything about the Mandervilles on its head. [[spoiler:Godbrand Manderville, founder of their house, willingly let himself get possessed by an alien. The alien's genes remained in his descendants, which is why Godbert and Hildibrand are so freakishly durable.]]
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Rescue IS considered a pull ability, which is what those abilities block.


** Rescue is a healer role action designed to allow healers to pull players out of dangeorus situations in a nick of time. But the recipient has no consent in being pulled and they're yanked toward the healer while interrupting any casting in-progress. This means that a devious healer can troll teammates by interrupting their casts (such as a LimitBreak) or even yank them into hazards such as {{Bottomless Pit}}s and enemy attacks.

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** Rescue is a healer role action designed to allow healers to pull players out of dangeorus situations in a nick of time. But the recipient has no consent in being pulled and they're yanked toward the healer while interrupting any casting in-progress.in-progress (barring pre-emptive use of "Arm's Length" or "Surecast"). This means that a devious healer can troll teammates by interrupting their casts (such as a LimitBreak) or even yank them into hazards such as {{Bottomless Pit}}s and enemy attacks.
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** Rescue is a healer role action designed to allow healers to pull players out of dangeorus situations in a nick of time. But the recipient has no consent in being pulled and they're yanked toward the healer while interrupting any casting in-progress. This means that a devious healer can troll teammates by interrupting their casts (such as a LimitBreak) or even yank them into hazards such as {{Bottomless Pit}}s and enemy attacks.
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* WhatHappenedToTheMouse: Hydaelyn isn't seen or heard from again at the end of the main story line from patch 2.0 and no one in the game questions it. It isn't until patch 2.3 where Minfilia asks the player character if he/she has heard from the mother crystal since their battle against [[spoiler: Lahabrea]]. When the player responds no, Minfilia fears that [[spoiler: the Ascians may be behind Hydaelyn's sudden silence]]. It even gets asked again in 5.5 when was the last time the Warrior of Light had heard her voice. [[She returns in full in 6.0 and the reason for her long silence is revealed to be that Hydaelyn's strength had grown so weak from the rejoinings that her ability to beckon the Warrior of Light's mind to the aetherial sea is no longer her's to wield.]]

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* WhatHappenedToTheMouse: Hydaelyn isn't seen or heard from again at the end of the main story line from patch 2.0 and no one in the game questions it. It isn't until patch 2.3 where Minfilia asks the player character if he/she has heard from the mother crystal since their battle against [[spoiler: Lahabrea]]. When the player responds no, Minfilia fears that [[spoiler: the Ascians may be behind Hydaelyn's sudden silence]]. It even gets asked again in 5.5 when was the last time the Warrior of Light had heard her voice. [[She [[spoiler:She returns in full in 6.0 and the reason for her long silence is revealed to be that Hydaelyn's strength had grown so weak from the rejoinings that her ability to beckon the Warrior of Light's mind to the aetherial sea is no longer her's to wield.]]
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* WhatHappenedToTheMouse: Hydaelyn isn't seen or heard from again at the end of the main story line from patch 2.0 and no one in the game questions it. It isn't until patch 2.3 where Minfilia asks the player character if he/she has heard from the mother crystal since their battle against [[spoiler: Lahabrea]]. When the player responds no, Minfilia fears that [[spoiler: the Ascians may be behind Hydaelyn's sudden silence]]. It even gets asked again in 5.5 when was the last time the Warrior of Light had heard her voice.

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* WhatHappenedToTheMouse: Hydaelyn isn't seen or heard from again at the end of the main story line from patch 2.0 and no one in the game questions it. It isn't until patch 2.3 where Minfilia asks the player character if he/she has heard from the mother crystal since their battle against [[spoiler: Lahabrea]]. When the player responds no, Minfilia fears that [[spoiler: the Ascians may be behind Hydaelyn's sudden silence]]. It even gets asked again in 5.5 when was the last time the Warrior of Light had heard her voice. [[She returns in full in 6.0 and the reason for her long silence is revealed to be that Hydaelyn's strength had grown so weak from the rejoinings that her ability to beckon the Warrior of Light's mind to the aetherial sea is no longer her's to wield.]]

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* WhatMeasureIsAMook: Subverted. Throughout much of the story, the Warrior of Light and their adventurer companions will have slaughtered hundreds, if not thousands of Garleans to push back their incursion into Eorzea. While this is universally recognized as a good thing for the Eorzeans, it's pointed out numerous times that the Garleans, for whatever atrocities they are complicit in, are still people with names and families. To rub the salt in the wound, many Garlean soldiers were forcibly conscripted from their home nations to serve as cannon fodder, meaning that their only wrongdoing is happening to be on the opposite side when the Warrior of Light comes strolling in. [[spoiler:The Alliance's attempts to help the survivors of Garlemald's fall in ''Endwalker'' are stymied by their long-held animosity toward one another. One woman in the [=Ist=] Legion [[YouMonster calls the Warrior a monster]], as she watched them butcher dozens of her comrades in the [=XIVth=] Legion during the battle at the Praetorium.]]

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* WhatMeasureIsAMook: Subverted.WhatMeasureIsAMook:
** Discussed.
Throughout much of the story, the Warrior of Light and their adventurer companions will have slaughtered hundreds, if not thousands of Garleans to push back their incursion into Eorzea. While this is universally recognized as a good thing for the Eorzeans, it's pointed out numerous times that the Garleans, for whatever atrocities they are complicit in, are still people with names and families. To rub the salt in the wound, many Garlean soldiers were forcibly conscripted from their home nations to serve as cannon fodder, meaning that their only wrongdoing is happening to be on the opposite side when the Warrior of Light comes strolling in. [[spoiler:The Alliance's attempts to help the survivors of Garlemald's fall in ''Endwalker'' are stymied by their long-held animosity toward one another. One woman in the [=Ist=] Legion [[YouMonster calls the Warrior a monster]], as she watched them butcher dozens of her comrades in the [=XIVth=] Legion during the battle at the Praetorium.]]]]
** The main theme song for ''Stormblood'', "Revolutions", discusses the cost of war. No matter who wins, someone is going to be left in tears, whether the victims are heroes or lowly footsoldiers.
--->Yet know the cost\\
for who shall mourn\\
When light is quenched that another might burn brighter?\\
...\\
One mother's pride is another mother's sorrow\\
their tears both soak the land that they love
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* WorldOfSilence: Roughly ninety percent of the First has been consumed by the Flood of Light, an imbalance of light-aspected aether. Light in this setting is the aspect of stasis and preservation; nothing can grow or change in its presence. The rest of the world outside of Norvrandt is a barren white plane called the Empty. There is nothing out there that can sustain life, and anyone who stays out in the Empty for too long is infected by the lingering light and eventually turn into sin eaters.
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adding example, fixing indentation


* WhatTheHellHero: [[spoiler:In the White Mage Job storyline, A-Ruhn-Senna gets this from his sister Raya-O-Senna after being openly disrespectful to the Player Character and trying to prove that you are not needed for the cleansing ritual. Later on, when the holy gravesite of A-Towa-Cant (a powerful revered White Mage of the past) has been ransacked by Redbelly thieves, Raya-O-Senna herself gets this from one of her moogle servants after ''she threatens to kill them'' if they don't help the Player find the whereabouts of A-Towa-Cant's ashes.]]
** And this is [[{{Hypocrite}} after she had preached to you]] that [[spoiler: White Mages must always control their anger]].

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* WhatTheHellHero: [[spoiler:In the White Mage Job storyline, A-Ruhn-Senna gets this from his sister Raya-O-Senna after being openly disrespectful to the Player Character and trying to prove that you are not needed for the cleansing ritual. Later on, when the holy gravesite of A-Towa-Cant (a powerful revered White Mage of the past) has been ransacked by Redbelly thieves, Raya-O-Senna herself gets this from one of her moogle servants after ''she threatens to kill them'' if they don't help the Player find the whereabouts of A-Towa-Cant's ashes.]]
**
]] And this is [[{{Hypocrite}} after she had preached to you]] that [[spoiler: White Mages must always control their anger]].anger]].
* WhereWhere: In "A World with Light and Life", Zero's first sight upon waking up in the Source is Nidhana, an Arkasodara. Since she's never seen massive elephant people before, she has a bit of a freakout and thinks Nidhana is "some sort of fiend". Nidhana jokingly responds "A fiend!? Where is it!? Where!?"
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* WhatIf: All of the Minstrel's Ballads are essentially the Minstrel saying "What if the Warrior of Light's biggest battles were much grander and more epic", but the Dragonsong's Reprise takes this to its furthest thus far. At first it's just a ''much'' more epic retelling of the Warrior of Light's battles against the Heavens' Ward, King Thordan, then Nidhogg; but then the Minstrel speculates, what if history hadn't gone quite the way it had? Specifically, [[spoiler:what if the Warrior of Light had been able to save Haurchefant from dying on the roof of the Vault? In this alternate timeline, without the motivation of vengeance for Haurchefant's death, the Warrior if Light does not immediately set out after the Heavens' Ward, meaning Archbishop Thordan reaches Azys Lla and loots it without any resistance. Thus empowered by the technology of the Allagans ''and'' Nidhogg's other eye, he is able to subjugate the Dravanian horde to his will, forcing the Warrior of Light to not only battle him and the Heavens' Ward, but the hordes of Nidhogg as well. Narratively, the alternate timeline shows that war eventually claims lives no matter what; even though Haurchefant survives (and in this alternate timeline, Ysayle can be seen alive and well as well), Hraesvelgr is fitted with an Allagan control device, which forces the Warrior of Light to kill him in self defense, and much of the Dravanian horde is forced to be killed under Thordan's control.]]

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* WhatIf: All of the Minstrel's Ballads are essentially the Minstrel saying "What if the Warrior of Light's biggest battles were much grander and more epic", but the Dragonsong's Reprise takes this to its furthest thus far. At first it's just a ''much'' more epic retelling of the Warrior of Light's battles against the Heavens' Ward, King Thordan, then Nidhogg; but then the Minstrel speculates, what if history hadn't gone quite the way it had? Specifically, [[spoiler:what if the Warrior of Light had been able to save Haurchefant from dying on the roof of the Vault? In this alternate timeline, without the motivation of vengeance for Haurchefant's death, the Warrior if of Light does not immediately set out after the Heavens' Ward, meaning Archbishop Thordan reaches Azys Lla and loots it without any resistance. Thus empowered by the technology of the Allagans ''and'' Nidhogg's other eye, he is able to subjugate the Dravanian horde to his will, forcing the Warrior of Light to not only battle him and the Heavens' Ward, but the hordes of Nidhogg as well. Narratively, the alternate timeline shows that war eventually claims lives no matter what; even though Haurchefant survives (and in this alternate timeline, Ysayle can be seen alive and well as well), Hraesvelgr is fitted with an Allagan control device, which forces the Warrior of Light to kill him in self defense, and much of the Dravanian horde is forced to be killed under Thordan's control.]]

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