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** This is actually built into ''New Vegas'' and 'Fallout 3'''s game engine; every enemy has a "confidence" attribute as part of their programming - the highest level means an enemy will never avoid a fight, with the ones right below that not offering them much better chances.

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** This is actually built into ''New Vegas'' and 'Fallout ''Fallout 3'''s game engine; every enemy has a "confidence" attribute as part of their programming - the highest level means an enemy will never avoid a fight, with the ones right below that not offering them much better chances.
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*** Presumably you require the minimum Speech skill in order to sound convincing enough for him to believe that you're telling the truth.
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*** A fully modified Laser Rifle is incredibly efficient as they have really good aim, can zoom like hell and have a lot of firepower. You can even singlehandedly take down a Deathclaw with less than one magazine if you're good enough. Ammo is relatively easy to access.

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Adding examples.


* ShoutOut: Being ReferenceOverdosed is standard for the ''Fallout'' series. There's so much {{Shout Out}}s in this game that it demanded [[ShoutOut/FalloutNewVegas its own page]].

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* ShoutOut: Being ReferenceOverdosed is standard for the ''Fallout'' series. There's There are so much many {{Shout Out}}s in this game that it demanded [[ShoutOut/FalloutNewVegas its own page]].


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** [[spoiler: General Oliver]] in two specific endings. He ambushes the Courier with only five Veteran Rangers as backup, turns around to find a rather unsafe amount of Securitrons as your backup, and then threatens the Courier. [[spoiler: Yes Man, it's a long way down off Hoover Dam, isn't it?]]


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** [[spoiler: General Oliver]] in the Independent/House endings. He ambushes you, with only five EliteMooks for backup... and then he turns around to find about fifty Securitrons as your backup. [[spoiler: He then says that if the situations of himself and the Courier were reversed, he'd see you hang. One dialogue option involves attacking him and his backup with your Securitrons; a second, in the Independent ending, involves Yes Man throwing the General off Hoover Dam.]]
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Deleting my own Natter.


*** Though the [[HaveIMentionedIAmHeteroSexualToday question]] was phrased in [[JerkAss bad taste]], in actuality the perk grants a [[BoringButPractical combat advantage]] that's [[TookALevelInBadass hard to match]], and [[AnythingThatMoves (outside of prostitution)]] there are more homosexual romance/flirting opportunities [[EveryoneIsGay than hetero]]. This can be viewed as a developer TakeThat versus RolePlayingGames [[FanService in general]], considering the [[RailRoading 10% bonus damage to most of your enemies]]. Or it could be a combination of a [[DummiedOut cut romance]] and other [[ObviousBeta unfinished dialog]].
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** Such as Lily, a Nightkin and former member of [[{{VideoGame/Fallout1}} the Master's army]]... who has the mind of an [[NeverMessWithGranny elderly grandmother]] and joins the Courier, seemingly believing them to be her grandchild.
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* UniqueItems: The game has at least one unique variant of each weapon which have better stats or a unique ability.
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** When asked about the .45 Auto pistol (based on the Colt [=M1911=]), Joshua Graham claims that "This type of .45 Automatic pistol was designed by one of my tribe almost four hundred years ago". John Browning, the inventor of the [=M1911=], was a Mormon from Ogden, Utah Graham is from New Canaan, a Mormon community built on the ruins of Ogden.
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** The player get to make one at the end of ''Lonesome Road'' [[spoiler: either allow a barrage of nuclear ICBM'S to be launched, destroying either/both the only usable path into the Mojave from the West, or/and obliterating most of Arizona, or asking the copied ED-E to sacrifice himself to stop the missiles. The sacrifice of the copied ED-E doesn't affect the ED-E that exists in the Mojave Wasteland, however.]]

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** The player get to make one at the end of ''Lonesome Road'' [[spoiler: either allow a barrage of nuclear ICBM'S to be launched, destroying either/both the only usable path into the Mojave from the West, or/and obliterating most of Arizona, or asking the copied ED-E to sacrifice himself to stop the missiles. The However, the sacrifice of the copied ED-E [[NegateYourOwnSacrifice doesn't affect the ED-E that exists in the Mojave Wasteland, however.Wasteland]], and [[DisneyDeath it manages to transfer its memory to its other self just before exploding]].]]
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** Nuka-Cola Quartz and Nuka-Cola Victory; they're about as close to [[InfinityPlusOneSword Infinity Plus One Food]] as you can get (The former gives you night vision and a DT boost, the latter gives you extra action points, and neither have a chance of addiction), but there are only a handful of each scattered about. However, the Nuka Chemist perk lets you craft them both using regular Nuka-Cola, which is plentiful. Drinking the Quartz would also be extremely foolish, since you can instead use it to craft Nuka grenade, which are [[InfinityMinusOneSword second in destructive potential]] to the [[InfinityPlusOneSword Holy Frag Grenade]]. If you save all the Nuka-Colas you find and brew your own homemade recipe, you can wind up with hundreds of Nuka grenades, making them an AwesomeYetPractical thrown weapon.

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** Nuka-Cola Quartz and Nuka-Cola Victory; they're about as close to [[InfinityPlusOneSword Infinity Plus One Food]] as you can get (The former gives you night vision and a DT boost, the latter gives you extra action points, and neither have a chance of addiction), but there are only a handful of each scattered about. However, the Nuka Chemist perk lets you craft them both using regular Nuka-Cola, which is plentiful. Drinking the Quartz would also be extremely foolish, since you can instead use it to craft Nuka grenade, grenades, which are [[InfinityMinusOneSword second in destructive potential]] to the [[InfinityPlusOneSword Holy Frag Grenade]]. If you save all the Nuka-Colas you find and brew your own homemade recipe, you can wind up with hundreds of Nuka grenades, making them an AwesomeYetPractical thrown weapon.
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** Nuka-Cola Quartz and Nuka-Cola Victory; they're about as close to [[InfinityPlusOneSword Infinity Plus One Food]] as you can get (The former gives you night vision and a DT boost, the latter gives you extra action points, and neither have a chance of addiction), but there are only a handful of each scattered about. However, the Nuka Chemist perk lets you craft them both using regular Nuka-Cola, which is plentiful.

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** Nuka-Cola Quartz and Nuka-Cola Victory; they're about as close to [[InfinityPlusOneSword Infinity Plus One Food]] as you can get (The former gives you night vision and a DT boost, the latter gives you extra action points, and neither have a chance of addiction), but there are only a handful of each scattered about. However, the Nuka Chemist perk lets you craft them both using regular Nuka-Cola, which is plentiful. Drinking the Quartz would also be extremely foolish, since you can instead use it to craft Nuka grenade, which are [[InfinityMinusOneSword second in destructive potential]] to the [[InfinityPlusOneSword Holy Frag Grenade]]. If you save all the Nuka-Colas you find and brew your own homemade recipe, you can wind up with hundreds of Nuka grenades, making them an AwesomeYetPractical thrown weapon.
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The Courier can be black if the player chooses.


* ScaryBlackMan: Jean-Baptiste Cutting. The Van Graff family as a whole appear to be a scary Black Family as all but one of the random Mooks and the Courier are Black.

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* ScaryBlackMan: Jean-Baptiste Cutting. The Van Graff family as a whole appear to be a scary Black Family as all but one of the random Mooks and the Courier are Black.

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** The Pulse Gun and 'Paladin Toaster' fist weapon will OneHitKill almost any robots or anyone in power armor.



** This aspect of the Pulse Gun being a WeaksauceWeakness is used as an attempt by Veronica to attempt to convince the Elder of the folly of the Brotherhood's slowly self-destructive dogma. It doesn't work...

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** The Pulse Gun and 'Paladin Toaster' fist weapon will OneHitKill almost any robots or anyone in power armor. This aspect of the Pulse Gun being a WeaksauceWeakness is used as an attempt by Veronica to attempt to convince the Elder of the folly of the Brotherhood's slowly self-destructive dogma. It doesn't work...



*** Abominations (including deathclaws and tunnelers) are scared for 10 seconds if you shoot them with a FlareGun and run away from you.

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*** ** Abominations (including deathclaws and tunnelers) are scared for 10 seconds and run away from you if you shoot them with a FlareGun and run away from you.FlareGun.



** And don't forget "I heard the NCR took back Nelson..." which is a little ridiculous when it is being said by the aforementioned Powder Gangers who were locked up by the NCR in the first place.

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** And don't forget "I heard the NCR took back Nelson..." which is a little ridiculous when it is being said by the aforementioned Powder Gangers who were locked up by the NCR in the first place.



* WhamEpisode: Vault 11. [[PennyArcade The Vaults were never meant to save anyone]], [[{{Tearjerker}} and this is the Vault that proves it...]]
** Also Lonesome Road
* [[WhatHappenedToTheMouse What Happened To The Abominations]]: Lonesome Road features the Tunnelers, mutated humanoids that can tear apart Deathclaws. Ulysses mentions that they're slowly tunneling their way towards the Mojave, which would be utterly screwed when packs of super-strong abominations pop out of the ground without warning. And yet you can do absolutely nothing about this, and its never mentioned again.

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* WhamEpisode: WhamEpisode:
**
Vault 11. [[PennyArcade [[Webcomic/PennyArcade The Vaults were never meant to save anyone]], [[{{Tearjerker}} [[TearJerker and this is the Vault that proves it...it.]]
** Also Lonesome Road
''Lonesome Road''.
* [[WhatHappenedToTheMouse What Happened To The Abominations]]: Lonesome Road ''Lonesome Road'' features the Tunnelers, mutated humanoids that can tear apart Deathclaws. Ulysses mentions that they're slowly tunneling their way towards the Mojave, which would be utterly screwed when packs of super-strong abominations pop out of the ground without warning. And yet you can do absolutely nothing about this, and its it's never mentioned again.



* WhatTheHellHero: You will get a small one from the narrator if you get the Legion ending with good karma, or the NCR ending with evil karma.

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* WhatTheHellHero: WhatTheHellHero:
**
You will get a small one from the narrator if you get the Legion ending with good karma, or the NCR ending with evil karma.



** [[spoiler: Mr. House]] certainly tries this on you when you kill him, and [[spoiler:the obituary he leaves in your notes]] just rubs it in further. Whether or not [[MyGodWhatHaveIDone you agree]] or [[ShutUpHannibal not]] depends on your personal beliefs, of course.
*** And whether or not you finish reading the obituary [[IsThisThingStillOn to the very end]].

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** [[spoiler: Mr. House]] certainly tries this on you when you kill him, and [[spoiler:the obituary he leaves in your notes]] just rubs it in further. Whether or not [[MyGodWhatHaveIDone you agree]] or [[ShutUpHannibal not]] depends on your personal beliefs, of course.
*** And
course -- and whether or not you finish reading the obituary [[IsThisThingStillOn to the very end]].



* AWorldHalfFull: Unlike the Capital Wasteland, the Mojave Wasteland has very few abandoned or destroyed buildings in it, with most of them being just outside the New Vegas strip. Even then, most of them are boarded up and inaccessible. Civilization is firmly in control at this point and most peoples' lives don't revolve around struggling to survive. The Mojave feels more like it has returned to the wild west and less like a hopeless irrecoverable hellhole. (Then again, TheWildWest is still a wasteland, and even the good endings are going to lead to someone suffering.)

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* AWorldHalfFull: AWorldHalfFull:
**
Unlike the Capital Wasteland, the Mojave Wasteland has very few abandoned or destroyed buildings in it, with most of them being just outside the New Vegas strip. Even then, most of them are boarded up and inaccessible. Civilization is firmly in control at this point and most peoples' lives don't revolve around struggling to survive. The Mojave feels more like it has returned to the wild west and less like a hopeless irrecoverable hellhole. (Then again, TheWildWest is still a wasteland, and even the good endings are going to lead to someone suffering.)



* WorthlessYellowRocks: Inverted: Bottlecaps, once worthless, are now the currency of the wasteland, so when you find a cache full of them, it's an unexpected good reward.

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* WorthlessYellowRocks: WorthlessYellowRocks:
**
Inverted: Bottlecaps, once worthless, are now the currency of the wasteland, so when you find a cache full of them, it's an unexpected good reward.



* YouAndWhatArmy: [[spoiler:Two of the four endings (Mr. House and Wild Card) play out in this manner.]]
** One of the quests even has it in the title.

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* YouAndWhatArmy: [[spoiler:Two of the four endings (Mr. House and Wild Card) play out in this manner.]]
**
]] One of the quests even has it in the title.



** Old World Blues requires you to find two holotapes in order to fill a bottle of water from a sink.

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** Old ''Old World Blues Blues'' requires you to find two holotapes in order to fill a bottle of water from a sink.



* YouHaveOutlivedYourUsefulness: [[spoiler: Barton Thorn]] in Goodsprings Source. He should have known better.

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* YouHaveOutlivedYourUsefulness: YouHaveOutlivedYourUsefulness:
**
[[spoiler: Barton Thorn]] in Goodsprings Source. He should have known better.



* YourHeadAsplode: Often if you always aim for the head. Subverted in one quest where you are instructed to score no headshots on the bounties since their heads are required as a proof. The First Recon squad that are sent to help you kill Driver Nephi is apparently unaware of this and occasionally headshot him.

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* YourHeadAsplode: Often YourHeadAsplode:
** 'Splosions happen quite often
if you always aim for the head. Subverted in one quest where you are instructed to score no headshots on the bounties since their heads are required as a proof. The First Recon squad that are sent to help you kill Driver Nephi is apparently unaware of this and occasionally headshot him.



* ZombieApocalypse: [[spoiler:Vault 22: turns out, they were using a fungus that infected vermin and pests and forced it to kill its own before dying, as pest control. Unfortunately, it spread to the human population.]]

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* ZombieApocalypse: ZombieApocalypse:
**
[[spoiler:Vault 22: turns out, they were using a fungus that infected vermin and pests and forced it to kill its own before dying, as pest control. Unfortunately, it spread to the human population.]]

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* SirSwearsALot: Boxcars is among the most foul-mouthed people in the wasteland. Justifed, because he's been through a lot. [[FieryRedhead Cass]] as well.

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* SirSwearsALot: SirSwearsALot:
**
Boxcars is among the most foul-mouthed people in the wasteland. Justifed, because wasteland, but he's been through a lot. lot.
**
[[FieryRedhead Cass]] as well.



* SpaceCompression: The RealLife area covered by the Mojave Wasteland is about 10,000 square miles. The in-game version is much smaller. This is most noticable around Hoover Dam and the Colorado, which look alright in-game, but grow by several orders of magnitude when overlaid over the real area.

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* SpaceCompression: The RealLife area covered by the Mojave Wasteland is about 10,000 square miles. The in-game version is much smaller. This is most noticable noticeable around Hoover Dam and the Colorado, which look alright in-game, but grow by several orders of magnitude when overlaid over the real area.



* SpinAttack: Can be done with some melee weapons, though some requires sufficient melee weapons skill.
** The Ranger Takedown. When used in third-person view, to preform a leg sweep.

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* SpinAttack: SpinAttack:
**
Can be done with some melee weapons, though some requires sufficient melee weapons skill.
** The Ranger Takedown. When used in third-person view, to preform it's a leg sweep.



* SuicidalOverconfidence: Tying in with the above, some people are just too self-confident for their own good. Special mention goes to [=Caleb McCaffery=], who you have to find for the "Debt Collector" quest. He is easily the most unjustifiably arrogant man in the entire Mojave Wasteland. Yeah buddy, you're really such a bad-ass that you can take the Power Armor-wearing, Plasma Caster-packing celebrity who people publically know [[spoiler:killed Caesar himself]] armed with only a low-level shotgun. Even pacifist players will have a hard time fighting the urge to paint the sidewalk with this guy's brains.

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* SuicidalOverconfidence: SuicidalOverconfidence:
**
Tying in with the above, some people are just too self-confident for their own good. Special mention goes to [=Caleb McCaffery=], who you have to find for the "Debt Collector" quest. He is easily the most unjustifiably arrogant man in the entire Mojave Wasteland. Yeah buddy, you're really such a bad-ass that you can take the Power Armor-wearing, Plasma Caster-packing celebrity who people publically publicly know [[spoiler:killed Caesar himself]] armed with only a low-level shotgun. Even pacifist players will have a hard time fighting the urge to paint the sidewalk with this guy's brains.



* SuperPrototype: The Q-35 Matter Modulator has several superiorities in comparison to its more production-rate plasma rifle brethren: a higher crit chance, higher crit damage, faster rate of fire, less ammo used per shot, and faster projectiles.

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* SuperPrototype: The Q-35 Matter Modulator has several superiorities superior qualities in comparison to its more production-rate plasma rifle brethren: a higher crit chance, higher crit damage, faster rate of fire, less ammo used per shot, and faster projectiles.



* TakeThat: When you are researching weird NCR broadcasts, you can ask one ranger station about reports of [[VideoGame/FalloutTacticsBrotherhoodOfSteel domesticated Deathclaws]] and they reject it out of hand as impossible.
** A response to a rather inbred question asker in J.E. Sawyer's talk page:
--->''Who's the homo that insisted on being so heavy handed with the gay dialogue and references in the game?''\\
** ''Alarm at the presence of homosexual dialogue topics is pretty interesting considering [[DiggingYourselfDeeper the majority of them only appear if you voluntarily take a perk that identifies your character as homosexual.]]''

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* TakeThat: TakeThat:
**
When you are researching weird NCR broadcasts, you can ask one ranger station about reports of [[VideoGame/FalloutTacticsBrotherhoodOfSteel domesticated Deathclaws]] and they reject it out of hand as impossible.
** A response to a rather inbred question asker markedly unpleasant question-asker in J.E. Sawyer's talk page:
--->''Who's --->Q: ''Who's the homo that insisted on being so heavy handed with the gay dialogue and references in the game?''\\
**
game?''\\
A:
''Alarm at the presence of homosexual dialogue topics is pretty interesting considering [[DiggingYourselfDeeper the majority of them only appear if you voluntarily take a perk that identifies your character as homosexual.]]''



* TakeYourTime: No matter how urgent the quest giver's language, you can leave and circle the map a few times and pick up where you left off. The only exception is the President's visit, which will run according to scripted schedule.
** The Dead Money addon practically requires you to do this in order to survive it. It doesn't help that [[EverythingTryingToKillYou the whole atmosphere of the Sierra Madre]] makes you want to run through it and [[ScrewThisImOuttaHere get the hell out]] as quickly as possible.
* TalkingTheMonsterToDeath: Diplomacy (and judicious use of seductive perks like Black Widow or Confirmed Bachelor) can open as many doors for you as a lock pick or a hacked computer terminal. The speech stat still reigns king, however - if you're lucky, you can pass a speech check that doesn't require speech ''or'' barter, such as using your intelligence, explosives, et cetera rating instead. Passing speech checks is no longer percentive, either.
** ''New Vegas'' continues the ''Fallout'' tradition of [[spoiler: giving a high Speech character the opportunity to win the inevitable endgame confrontation with diplomacy rather than firepower.]]
*** It then turns this option into the ultimate InfinityPlusOneSword in story terms. [[spoiler: Killing Caesar and Lanius simply sends Caesar's Legion into mayhem, fracturing the group and pretty much ensuring that their methods get adopted by dozens of Caesar-wannabes. If Caesar dies or is allowed to die, and Lanius is defeated but talked into leaving, a much different ending occurs. Lanius has been foreshadowed to be a brutal warrior and capable general, but no politician, and without Caesar's charisma backing him, his plan to retake Hoover leaves him oblivious to the fact he lacks Caesar's leadership ability. The Legion still causes problems in the short term, but gradually dissolves as individual outposts realize it never could have lasted without Caesar or someone like him at its head.]]

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* TakeYourTime: TakeYourTime:
**
No matter how urgent the quest giver's language, you can leave and circle the map a few times and pick up where you left off. The only exception is the President's visit, which will run according to scripted schedule.
** The Dead Money ''Dead Money'' addon practically requires you to do this in order to survive it. It doesn't help that [[EverythingTryingToKillYou the whole atmosphere of the Sierra Madre]] makes you want to run through it and [[ScrewThisImOuttaHere get the hell out]] as quickly as possible.
* TalkingTheMonsterToDeath: TalkingTheMonsterToDeath:
**
Diplomacy (and judicious use of seductive perks like Black Widow or Confirmed Bachelor) can open as many doors for you as a lock pick or a hacked computer terminal. The speech stat still reigns king, however - if you're lucky, you can pass a speech check that doesn't require speech ''or'' barter, such as using your intelligence, explosives, et cetera rating instead. Passing speech checks is no longer percentive, either.
** ''New Vegas'' continues the ''Fallout'' tradition of [[spoiler: giving a high Speech character the opportunity to win the inevitable endgame confrontation with diplomacy rather than firepower.]]
***
]] It then turns this option into the ultimate InfinityPlusOneSword in story terms. [[spoiler: Killing Caesar and Lanius simply sends Caesar's Legion into mayhem, fracturing the group and pretty much ensuring that their methods get adopted by dozens of Caesar-wannabes. If Caesar dies or is allowed to die, and Lanius is defeated but talked into leaving, a much different ending occurs. Lanius has been foreshadowed to be a brutal warrior and capable general, but no politician, and without Caesar's charisma backing him, his plan to retake Hoover leaves him oblivious to the fact he lacks Caesar's leadership ability. The Legion still causes problems in the short term, but gradually dissolves as individual outposts realize it never could have lasted without Caesar or someone like him at its head.]]



* TechnicalPacifist: O'Hanrahan, one of the misfits. His squadmates think he is a coward, though if you did follow his advice on squad improvements, he has no problem kicking legionaries' asses in the final battle. According to him, the behavior is because of his upbringing: he was always very phsyically strong, and his mother told him something to the extent of "with great power comes great responsibility," which he readily took to heart.

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* TechnicalPacifist: TechnicalPacifist:
**
O'Hanrahan, one of the misfits. His squadmates think he is a coward, though if you did follow his advice on squad improvements, he has no problem kicking legionaries' asses in the final battle. According to him, the behavior is because of his upbringing: he was always very phsyically physically strong, and his mother told him something to the extent of "with great power comes great responsibility," which he readily took to heart.



* ThereAreNoTherapists: Thoroughly averted. Standard medical training seems to include psychiatry in the Mojave - Doc Mitchell gives you a mental health examination, the Followers of the Apocalypse help with the mental health of the people they care for (one of their biggest jobs in Freeside is helping addicts), Lt. Markland at Bitter Springs asks you to find psychology textbooks to help him help the refugees, and your character's own medical skill allows some dialogue options in which you diagnose mental trauma or disease. The Auto-Doc in ''Old World Blues'' can also give you a one time psych exam (read: A second chance to pick your traits).

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* ThereAreNoTherapists: ThereAreNoTherapists:
**
Thoroughly averted. Standard medical training seems to include psychiatry in the Mojave - -- Doc Mitchell gives you a mental health examination, the Followers of the Apocalypse help with the mental health of the people they care for (one of their biggest jobs in Freeside is helping addicts), Lt. Markland at Bitter Springs asks you to find psychology textbooks to help him help the refugees, and your character's own medical skill allows some dialogue options in which you diagnose mental trauma or disease. The Auto-Doc in ''Old World Blues'' can also give you a one time psych exam (read: A second chance to pick your traits).



** In fact, given the very high amount of wacked out lunatics in the ''VideoGame/{{Fallout}}'' universe, the intro at the start of the game where Doc Mitchell specifically wants to find out out if you're all there make perfect in universe sense, especially given the paranoia that led to the post-apocalyptic war and all the crazy people who tried to make the lives of the post-apocalypse population suck in the previous games. That said, it makes good sense for him to want to make sure you're not batshit insane.

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** In fact, given the very high amount of wacked out whacked-out lunatics in the ''VideoGame/{{Fallout}}'' universe, the intro at the start of the game where Doc Mitchell specifically wants to find out out if you're all there make perfect in universe sense, especially given the paranoia that led to the post-apocalyptic war and all the crazy people who tried to make the lives of the post-apocalypse population suck in the previous games. That said, it makes good sense for him to want to make sure you're not batshit insane.



* TombOfHorrors: Dead Money's Sierra Madre is like the Fallout version of this classic D&D dungeon. [[EverythingTryingToKillYou Everything,]] literally [[UpToEleven ''everything'']] is trying to kill you. Traps are everywhere. Sometimes any decent loot you find and desperately need [[SchmuckBait is boobytrapped.]] There are [[OurZombiesAreDifferent half-alive abominations]] stalking the streets that move like creepy ragdolls and will try to tear you apart on sight. Radio signals will set off the ExplosiveLeash around your neck and turn your head into paste. [[DeadlyGas The very air you breathe is a poisonous fume.]] It may have been a calculated decision by ObsidianEntertainment (for the same reason Gary Gygax created the TombOfHorrors) to create an addon pack that wasn't a MontyHaul like ''VideoGame/{{Fallout 3}}'' and the rest of ''VideoGame/FalloutNewVegas'' is. The entire addon is NightMareFuel from beginning to end.
* TooAwesomeToUse: The Fatman, which has less than 20 mini nukes to use in the ENTIRE game, at least until GRA came out and added more to purchase and new variants. The three Holy Frag Grenades which are even more powerful than the Fatman can only be obtained in a special encounter. And the Alien Blaster, a ridiculously powerful energy pistol that comes with a limited supply of ammo that you only get once. And any weapon that uses the devastating yet rare .44 magnum rounds.

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* TombOfHorrors: Dead Money's Sierra Madre is like the Fallout version of this classic D&D dungeon. [[EverythingTryingToKillYou Everything,]] literally [[UpToEleven ''everything'']] is trying to kill you. Traps are everywhere. Sometimes any decent loot you find and desperately need [[SchmuckBait is boobytrapped.]] There are [[OurZombiesAreDifferent half-alive abominations]] stalking the streets that move like creepy ragdolls and will try to tear you apart on sight. Radio signals will set off the ExplosiveLeash around your neck and turn your head into paste. [[DeadlyGas The very air you breathe is a poisonous fume.]] It may have been a calculated decision by ObsidianEntertainment (for the same reason Gary Gygax created the TombOfHorrors) to create an addon pack that wasn't a MontyHaul like ''VideoGame/{{Fallout 3}}'' and the rest of ''VideoGame/FalloutNewVegas'' is. The entire addon is NightMareFuel NightmareFuel from beginning to end.
* TooAwesomeToUse: TooAwesomeToUse:
**
The Fatman, which has less than 20 mini nukes to use in the ENTIRE game, at least until GRA came out and added more to purchase and new variants. The three Holy Frag Grenades which are even more powerful than the Fatman can only be obtained in a special encounter. And the Alien Blaster, a ridiculously powerful energy pistol that comes with a limited supply of ammo that you only get once. And any weapon that uses the devastating yet rare .44 magnum rounds.



** Then there's [[ReturnOfTheLivingDead Trash]], a girl who decided that life as a human sucks, so she'd become a ghoul. How? By exposing herself to excessive amounts of radiation, naturally. She lives in a shack on the southern edge of the map, in an old nuclear test site. How she even got there is a mystery considering it's surrounded by tough-as-nails feral ghouls. Of course, the odds of ghoulification are roughly one in one million, but she assumes it's a sure thing, and when you reach the shack where she's staying, she's usually dead (she may spawn alive as a bug). Basically, mixing radiation and idiots are a fatal combination, at least for the idiot.

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** Then there's [[ReturnOfTheLivingDead [[Film/ReturnOfTheLivingDead Trash]], a girl who decided that life as a human sucks, so she'd become a ghoul. How? By exposing herself to excessive amounts of radiation, naturally. She lives in a shack on the southern edge of the map, in an old nuclear test site. How she even got there is a mystery considering it's surrounded by tough-as-nails feral ghouls. Of course, the odds of ghoulification are roughly one in one million, but she assumes it's a sure thing, and when you reach the shack where she's staying, she's usually dead (she may spawn alive as a bug). Basically, mixing radiation and idiots are a fatal combination, at least for the idiot.



** Sometimes entire ''factions'' qualify as this based upon irrational reactions to you (given your in-game actions). It's entirely possible to enter Cottonwood Cove and only get a mild "don't mess with anything or else!" response from a non-hostile Legion - after coming out of the Divide, where you [[spoiler: fired a NUCLEAR WARHEAD at a Legion camp]]. And this was ''after'' already being vilified by the Legion.
* TookALevelInBadass: The Courier takes several levels of badass over the course of the game, both game levels and in-story levels.

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** Sometimes entire ''factions'' qualify as this based upon irrational reactions to you (given your in-game actions). It's entirely possible to enter Cottonwood Cove and only get a mild "don't mess with anything or else!" response from a non-hostile Legion - -- after coming out of the Divide, where you [[spoiler: fired a NUCLEAR WARHEAD at a Legion camp]]. And this was ''after'' already being vilified by the Legion.
* TookALevelInBadass: TookALevelInBadass:
**
The Courier takes several levels of badass over the course of the game, both game levels and in-story levels.



* ToThePain: The Terrifying Presence perk is pretty much based around this. It causes [=NPCs=] to flee for a little while after you make scary threats like "I'll carve myself a knife out of your bones."
** What Caesar did to Joshua Graham.
*** In a sense, what you can do to Elijah if [[spoiler:you trick him into [[AndIMustScream trapping himself forever]] inside the Sierra Madre vault.]]
* TrainingThePeacefulVillagers: One of the options at the end of the Honest Hearts DLC. [[spoiler: It's Deconstructed; having learned to fight, they're not peaceful anymore, so they spend the next couple decades warring with former allies. However, sparing Salt-Upon-Wounds leads to them being more merciful.]]
* TraumaInn: There are always certain places you can bunk for the night especially if you're running with hardcore mode on.

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* ToThePain: ToThePain:
**
The Terrifying Presence perk is pretty much based around this. It causes [=NPCs=] to flee for a little while after you make scary threats like "I'll carve myself a knife out of your bones."
** What Caesar did to Joshua Graham.
*** In a sense, what you can do to Elijah if [[spoiler:you trick him into [[AndIMustScream trapping himself forever]] inside
Graham. [[spoiler:Execution attempt aside, the Sierra Madre vault.destruction of New Canaan and its people shows how far Caesar is willing to go to ''hurt'' him.]]
** In a sense, what you can do to Elijah if [[spoiler:you trick him into [[AndIMustScream trapping himself forever]] inside the Sierra Madre vault.]]
* TrainingThePeacefulVillagers: One of the options at the end of the Honest Hearts ''Honest Hearts'' DLC. [[spoiler: It's Deconstructed; having learned to fight, they're not peaceful anymore, so they spend the next couple decades warring with former allies. However, sparing Salt-Upon-Wounds leads to them being more merciful.]]
* TraumaInn: TraumaInn:
**
There are always certain places you can bunk for the night night, especially if you're running with hardcore mode on.



* TribalFacePaint: In the Honest Hearts DLC, one of the two tribes of Zion Canyon, known as the Dead Horses, has a custom where members earn a facial or body tattoo for every major achievement they accomplish.

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* TribalFacePaint: In the Honest Hearts ''Honest Hearts'' DLC, one of the two tribes of Zion Canyon, known as the Dead Horses, has a custom where members earn a facial or body tattoo for every major achievement they accomplish.



* UniversalPoison: Played straight in the main game, as the generic item "antivenom" will cure you instantly, whether it be a simple radscorpion sting or a nasty Cazador attack. Averted in the ''Honest Hearts'' DLC, where the local poisonous plants have their own type of antivenom.
** On the other hand, the effects themselves differ wildly by toxin source.

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* UniversalPoison: UniversalPoison:
**
Played straight in the main game, as the generic item "antivenom" will cure you instantly, whether it be a simple radscorpion sting or a nasty Cazador attack. Averted in the ''Honest Hearts'' DLC, where the local poisonous plants have their own type of antivenom.
** On the other hand, the poison effects themselves differ wildly by toxin source.



* VideoGameCrueltyPotential: [[spoiler:...But if you want to kill him, there's always a nice cross you can strap him to. You can also smuggle a pistol into Caesar's tent and shoot him in the head for PoeticJustice, but it takes around 15 shots and he keeps yelling "Damn!" while all the guards become antsy at your having produced a gun.]]

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* VideoGameCrueltyPotential: VideoGameCrueltyPotential:
**
[[spoiler:...But if you want to kill him, there's always a nice cross you can strap him to. You can also smuggle a pistol into Caesar's tent and shoot him in the head for PoeticJustice, but it takes around 15 shots and he keeps yelling "Damn!" while all the guards become antsy at your having produced a gun.]]



* WeaksauceWeakness: The Pulse Gun and 'Paladin Toaster' fist weapon will OneHitKill almost any robots or anyone in power armor. The Securitron robots, while tough and powerful, have a major weakness in the wheels.

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* WeaksauceWeakness: WeaksauceWeakness:
**
The Pulse Gun and 'Paladin Toaster' fist weapon will OneHitKill almost any robots or anyone in power armor. armor.
**
The Securitron robots, while tough and powerful, have a major weakness in the wheels.

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* SadisticChoice: The player get to make one at the end of ''Lonesome Road'' [[spoiler: either allow a barrage of nuclear ICBM'S to be launched, destroying either/both the only usuble path into the mojave from the West, or/and obliterating most of Arizona, or asking the copied ED-E to sacrifice himself to stop the missles. The sacrifice of the copied ED-E doesn't affect the ED-E that exists in the Mojave Wasteland, however.]]

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* SadisticChoice: SadisticChoice:
**
The player get to make one at the end of ''Lonesome Road'' [[spoiler: either allow a barrage of nuclear ICBM'S to be launched, destroying either/both the only usuble usable path into the mojave Mojave from the West, or/and obliterating most of Arizona, or asking the copied ED-E to sacrifice himself to stop the missles.missiles. The sacrifice of the copied ED-E doesn't affect the ED-E that exists in the Mojave Wasteland, however.]]



* SanitySlippage: [[spoiler:Mr. House, more specifically the Mr. House that is the half-brother to the one in the Lucky 38, during his reign at H&H Tools.]]

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* SanitySlippage: SanitySlippage:
**
[[spoiler:Mr. House, more specifically the Mr. House that is the half-brother to the one in the Lucky 38, during his reign at H&H Tools.]]



* SaveScumming: this plus a Slots Machine equals easy but boring money-making... [[TheDevTeamThinksOfEverything until the casino kicks you out.]]

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* SaveScumming: this Quicksave/quickoad plus a Slots Machine equals easy but boring money-making... [[TheDevTeamThinksOfEverything until the casino kicks you out.]]



* SceneryGorn: Camp Searchlight.
** [[DeathWorld The]] [[EverythingTryingToKillYou Divide]].
* SceneryPorn: Lake Mead Cave.

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* SceneryGorn: SceneryGorn:
**
Camp Searchlight.
** [[DeathWorld The]] The Divide]]; its inhabitants are all [[EverythingTryingToKillYou Divide]].
intent on your demise]], to boot.
* SceneryPorn: SceneryPorn:
**
Lake Mead Cave.



* SchmuckBait: Vault 11 is deliberately designed like this. Really, when there's an option to open the [[spoiler:sacrifical chamber]] on a terminal, you just know the end result will be bad. But you'll do it, because you've come this far and you need to know (and have to in order to complete the unmarked quest). Curiosity demands it!

to:

* SchmuckBait: SchmuckBait:
**
Vault 11 is deliberately designed like this. Really, when there's an option to open the [[spoiler:sacrifical [[spoiler:sacrificial chamber]] on a terminal, you just know the end result will be bad. But you'll do it, because you've come this far and you need to know (and have to in order to complete the unmarked quest). Curiosity demands it!



** You can find the Thump-Thump, a variant of the regular Grenade Rifle during the quest Ant Misbehaivin'. Said Ants have been eating gunpowder, and you were told in advance of fighting them that they'll pretty much explode if you look at them the wrong way. The chances that this is a coincidence are extremely small.
* ScratchDamage: Your defensive stat subtracts damage, but can never make attacks do less than 1/5 the damage they would against a completely unarmored target. Sufficent [=BBs=] will take down a Paladin.

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** You can find the Thump-Thump, a variant of the regular Grenade Rifle during the quest Ant Misbehaivin'.Misbehavin'. Said Ants have been eating gunpowder, and you were told in advance of fighting them that they'll pretty much explode if you look at them the wrong way. The chances that this is a coincidence are extremely small.
* ScratchDamage: Your defensive stat subtracts damage, but can never make attacks do less than 1/5 the damage they would against a completely unarmored target. Sufficent Sufficient [=BBs=] will take down a Paladin.



* SecretTestOfCharacter: [[spoiler:Vault 11.]]

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* SecretTestOfCharacter: SecretTestOfCharacter:
**
[[spoiler:Vault 11.]]



* SequelDifficultyDrop: The DLC have done this so far--Dead Money is NintendoHard, not least because you can't bring [[InfinityPlusOneSword your stuff]]. Honest Hearts lets you bring some items based on weight (the good stuff is generally heavy), but hands you quite a lot of good equipment along the course of the story. Old World Blues doesn't restrict what you can carry at all, and even hands you three free perks near the beginning (with different versions available to replace them at the end).

to:

* SequelDifficultyDrop: SequelDifficultyDrop:
**
The DLC have done this so far--Dead Money is NintendoHard, not least because you can't bring [[InfinityPlusOneSword your stuff]]. Honest Hearts lets you bring some items based on weight (the good stuff is generally heavy), but hands you quite a lot of good equipment along the course of the story. Old World Blues doesn't restrict what you can carry at all, and even hands you three free perks near the beginning (with different versions available to replace them at the end).



** And don't forget [[LargeHam the Tesla coils! The coils of Nikola Tesla!]]
* ShortRangeShotgun: The Sawed-off Shotgun returns to affirm this trope, but every other shotgun in the game has a tighter spread, making them actually useful for medium range combat. Ballsy players may choose to use a modified Hunting Shotgun to snipe. In addition, there are also Slug shells, which makes the shotgun otherwise behave like rifles. Higher tier shotguns are also superior weapons to submachine guns and most handguns in medium range combat even with just buckshot shells.

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** And don't forget [[LargeHam the Tesla coils! The coils of Nikola Tesla!]]
* ShortRangeShotgun: ShortRangeShotgun:
**
The Sawed-off Shotgun returns to affirm this trope, but every other shotgun in the game has a tighter spread, making them actually useful for medium range combat. Ballsy players may choose to use a modified Hunting Shotgun to snipe. In addition, there are also Slug shells, which makes the shotgun otherwise behave like rifles. Higher tier shotguns are also superior weapons to submachine guns and most handguns in medium range combat even with just buckshot shells.



* ShotgunsAreJustBetter: The Shotgun Surgeon perk, along with other things (see ShortRangeShotgun), allow shotguns to become viable all-situation weapons.

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* ShotgunsAreJustBetter: ShotgunsAreJustBetter:
**
The Shotgun Surgeon perk, along with other things (see ShortRangeShotgun), allow shotguns to become viable all-situation weapons.



** The fluff about the Legion fits both in-universe and in the meta. The Legion features far too many accurate reflections of the Roman Empire's nature to be cooincidental.

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** The fluff about the Legion fits both in-universe and in the meta. The Legion features far too many accurate reflections of the Roman Empire's nature to be cooincidental.coincidental.
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** Also Lonesome Road
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* ScaryBlackMan: Jean-Baptiste Cutting.

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* ScaryBlackMan: Jean-Baptiste Cutting. The Van Graff family as a whole appear to be a scary Black Family as all but one of the random Mooks and the Courier are Black.

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* TheSpeechless: Christine from the Dead Money DLC, due an Auto-Doc malfunctioning and cutting her vocal chords out. [[spoiler: She gets better near the end, though.]]
** [[spoiler: Not so much voiceless and not so much a malfunction. [[NightmareFuel Which only makes it worse.]]]]



* TheVoiceless: Christine from the Dead Money DLC, due an Auto-Doc malfunctioning and cutting her vocal chords out. [[spoiler: She gets better near the end, though.]]
** [[spoiler: Not so much voiceless and not so much a malfunction. [[NightmareFuel Which only makes it worse.]]]]
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** At the end of the sidequest "Hard Luck Blues," you have choice between plugging the radiation leaking from Vault 34-which saves the NCR Sharecropper Farms but dooms a group of trapped Vault dwellers-or allowing the trapped Vault dwellers to escape, which releases a massive burst of radiation that destroys the farms, ruining the sharecroppers livelihood.
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** A dead Brotherhood of Steel Paladin is found in a bomb crater near the Boomer's territory, suggesting he took a direct hit from the Boomer's artillery. If you read thw holotape on his body, it says something like 'We don't know exactly what you'll encounter on your mission, but your PowerArmor and advanced weapons should be more than enough to protect you from any threat.'

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** A dead Brotherhood of Steel Paladin patrol is found in a bomb crater near the Boomer's territory, suggesting he took a direct hit from presumably shelled to death by the Boomer's artillery. If you read thw The holotape on his body, it says something like 'We don't know exactly what you'll encounter on your mission, with their mission instructions states '...but your PowerArmor and advanced it's highly unlikely they have any weapons should be more than enough to protect you from any threat.that can seriously threaten someone in full PowerArmor. The threat level is considered minimal.'

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* SmartPeopleKnowLatin: Your character can use Latin phrases in certain trees provided their intelligence is 8 out of 10. The lower ranks of Caesar's Legion seem only to know "vale" and "ave", while a centurion POW you meet seems to be fluent.
* SniperPistol: The [[RevolversAreJustBetter Hunting Revolver]] comes with a scope attatched and is accurate to boot. The .44 magnum and 9mm can also be modded to have a scope.

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* SmartPeopleKnowLatin: Your character can use Latin phrases in certain trees provided their intelligence is 8 out of 10. The lower ranks of Caesar's Legion seem only to know "vale" and "ave", while a centurion POW you meet seems to be fluent.
fluent. Arcade also speaks a bit, and bemoans the fact that most people only associate the language with the Legion.
* SniperPistol: The [[RevolversAreJustBetter Hunting Revolver]] comes with a scope attatched attached and is accurate to boot. The .44 magnum and 9mm can also be modded to have a scope.



* SoLongAndThanksForAllTheGear: A companion exiting the party takes the gear with them. In case of the ED-E retrofit, the gear is lost forever. The only exception is if you complete Arcade Gannon's quest, where he gives you all the gear he was carrying.

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* SoLongAndThanksForAllTheGear: A companion exiting the party takes the gear with them. In case of the ED-E retrofit, the gear is lost forever. The only exception is if you complete Arcade Gannon's quest, where he gives you all the gear he was carrying.carrying... plus, depending on the way you played the quest, up to ''two'' sets of very bulky armour. So, BeCarefulWhatYouWishFor.



* WastelandElder: Several; Raul's quest involves you introducing him to three of them so he can decide whether he should settle down as one of these, or become a BadassGrandpa.



*** Speaking of Powder Gangers, helping them fight of authorities makes it silly too. Even if you've never attacked the NCR, they'll all gun for you. And if you defend yourself and kill ONE: prepare for an endless "MURDERER! MURDERER! MURDERER!" chorus until you get the last one.

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*** Speaking of Powder Gangers, helping them fight of off authorities makes it silly too. Even if you've never attacked the NCR, they'll all gun for you. And if you defend yourself and kill ONE: prepare for an endless "MURDERER! MURDERER! MURDERER!" chorus until you get the last one.



** The fact that NCR NPC's keep on saying "Our boys got the Monorail back up and running!" ''after'' the Monorail has been blown up is particularly confusing. Especially if they follow it up with "No Monorail access on the Strip? Where'm I gonna take my leave, Freeside?"



* WolverinePublicity: The Ranger Combat Armor, which is featured on the cover, title screen, and intro, and can otherwise hardly be found anywhere in-game until near the end. Recent patches, however, have aleviated this somewhat and made it available earlier and more easily.

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* WolverinePublicity: The Ranger Combat Armor, which is featured on the cover, title screen, and intro, and can otherwise hardly be found anywhere in-game until near the end. Recent patches, however, have aleviated alleviated this somewhat and made it available earlier and more easily.
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* WretchedHive: Nipton. [[PayEvilUntoEvil Its population ends up massacred by Vulpes Inculta]]


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* TemptingFate: One too-proud-for-his-own-good NPC just doesn't know how to take the hint.

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* TemptingFate: One TemptingFate
**One
too-proud-for-his-own-good NPC just doesn't know how to take the hint.


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** A dead Brotherhood of Steel Paladin is found in a bomb crater near the Boomer's territory, suggesting he took a direct hit from the Boomer's artillery. If you read thw holotape on his body, it says something like 'We don't know exactly what you'll encounter on your mission, but your PowerArmor and advanced weapons should be more than enough to protect you from any threat.'
lu127 MOD

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** Subverted for console versions of the game. Quite a few achievements/trophies center around in-game challenges. [[ThatOneAchievement Including completing three of the three-star challenges added by Gun Runners' Arsenal.]]
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** Subverted for console versions of the game. Quite a few achievements/trophies center around in-game challenges. [[ThatOneAchievement Including completing three of the three-star challenges added by Gun Runners' Arsenal.]]
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* ScratchDamage: Sufficent [=BBs=] will take down a Paladin.

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* ScratchDamage: Your defensive stat subtracts damage, but can never make attacks do less than 1/5 the damage they would against a completely unarmored target. Sufficent [=BBs=] will take down a Paladin.
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*** Actually, the beam splitter mod adds two more beams that are very close and parallel to the laser's main beam. [[AwesomeYetPractical And they all roll for crits separately.]]
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Moving to YMMV


* TheWoobie: Every single one of your human/ghoul/mutant companions have their own woobie stories that you can play through and help them find some kind of peace or a new purpose in life:
** Boone was JustFollowingOrders when he [[spoiler:[[WouldHurtAChild massacred women and children]] at Bitter Springs]]. He feels that karma for this led to [[spoiler:his wife and unborn child's sale to the Legion and his eventual decision to kill her rather than let them be sold.]] Your time with him can help him face his demons and give him something new to fight for.
** Veronica just wanted to help the [[KnightTemplar Brotherhood of Steel]] survive in the changing world of the Mojave. The brotherhood [[spoiler:refuses to do so, even in the face of evidence that they'll die out]] and it's up to you to help Veronica [[spoiler:decide to find a new calling in life or to stay by her doomed organisation to the bitter end.]]
** Arcade Gannon just wants to help the Mojave any way he can. He's [[OldShame troubled by his past]], though it was really [[SinsOfOurFathers his father]] who [[spoiler:was a soldier for the Enclave which tried to poison the entire wasteland.]] You can help Gannon [[spoiler:[[PuttingTheBandBackTogether track down his old ex-Enclave friends]] who helped raise him as a boy and persuade them to [[GoodFeelsGood fight the good fight]] in the end]] to [[TheAtoner make up in some small way for their past misdeeds]].
** Raul is a StoicWoobie with the most painful past of them all. Having [[spoiler:lost almost his entire family, then his dear sister and later failing to save a young woman who [[YouRemindMeOfX reminded him of her]]]], Raul [[WeAreNotGoingThroughThatAgain gave up gunfighting and became a mechanic...]] unless [[spoiler:you persuade him to pick up his guns again.]]
** Poor, poor Lily. The best way to help her live a life free of [[ShatteredSanity pain and madness]] is to help her to [[spoiler: take her medication which will also make her forget about her grandchildren [[TheAgeless who probably died centuries ago]]]].
** Rose of Sharon Cassidy lost everything when her business was destroyed by unknown attackers. You can leave her to perpetually [[LadyDrunk drown her sorrows]], or you can [[spoiler:persuade her to embark on a RoaringRampageOfRevenge, or you can help her to accept a RestrainedRevenge.]]
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-> [[FalloutNewVegas/TropesHToM I-M]]

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-> [[FalloutNewVegas/TropesHToM [[FalloutNewVegas/TropesIToM I-M]]
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This page covers tropes found in ''VideoGame/FalloutNewVegas'', tropes S to Z.
-> [[FalloutNewVegas/TropesAToB A-B]]
-> [[FalloutNewVegas/TropesCToD C-D]]
-> [[FalloutNewVegas/TropesEToH E-H]]
-> [[FalloutNewVegas/TropesHToM I-M]]
-> [[FalloutNewVegas/TropesNToR N-R]]

----

[[foldercontrol]]

[[folder:S]]
* SadisticChoice: The player get to make one at the end of ''Lonesome Road'' [[spoiler: either allow a barrage of nuclear ICBM'S to be launched, destroying either/both the only usuble path into the mojave from the West, or/and obliterating most of Arizona, or asking the copied ED-E to sacrifice himself to stop the missles. The sacrifice of the copied ED-E doesn't affect the ED-E that exists in the Mojave Wasteland, however.]]
* SamusIsAGirl: Nightkin, like other Super Mutants, have no secondary sexual characteristics, so the ladies sound just like the men chewing gravel. This is used as a point of humor a few times with some plot-relevant Nightkin.
* SanitySlippage: [[spoiler:Mr. House, more specifically the Mr. House that is the half-brother to the one in the Lucky 38, during his reign at H&H Tools.]]
** Due to the effects of near-constant Stealth Boy use, all Nightkin begin suffering this at some point. If you see one, it's generally not a question of ''if'' they are crazy, but ''how much''.
* SarcasticConfession: If you ask Arcade Gannon about his past, he will originally be evasive. If you ask him why he is dodging the question, he will jokingly reply "Only to obfuscate my previous association with a fascist paramilitary organization." [[spoiler: You can later find out that he used to be a member of the Enclave.]]
* SavedFromDevelopmentHell: Caesar's Legion was going to be part of the stillborn ''Van Buren'' game following ''Fallout 2''. Some [=NPCs=] from Van Buren were also recycled and given slightly different roles (Alice [=McLafferty=] and Arcade Gannon for example). The setting of ''Old World Blues'', the Big Empty, came from the original design concepts of ''Van Buren'''s opening location, the Tibbets prison facility.
* SaveScumming: this plus a Slots Machine equals easy but boring money-making... [[TheDevTeamThinksOfEverything until the casino kicks you out.]]
** When doing this, trying to use the slot machines (or the Black Jack or Roulette tables) within 60 seconds of reloading produces a message stating that it seems to be resetting itself [[LampshadeHanging as an anti-cheating measure.]]
* SawedOffShotgun: In addition, there is also the laser version (Tri Beam Laser Rifle).
* ScaryBlackMan: Jean-Baptiste Cutting.
* SceneryGorn: Camp Searchlight.
** [[DeathWorld The]] [[EverythingTryingToKillYou Divide]].
* SceneryPorn: Lake Mead Cave.
** Jacobstown. You've been traipsing around the RealIsBrown wasteland, and then you go up that long road. The trees are green and lively, the mountaintops are white with snow, and it's gorgeous.
** New Vegas itself. Being hit with all that color after going through Freeside and outer Vegas is pretty amazing.
** Zion Valley from ''Honest Hearts''.
* ScarsAreForever[=/=]WoundThatWillNotHeal: The Marked Men get their skin ripped straight off of their flesh by the searing winds of The Divide, but because The Divide is so full of radiation, the Ghoulified soldiers are kept alive through it all, [[AndIMustScream and are unable to die as their skinless bodies are put through mind-breaking agony year after year after year]].
* ScienceIsBad: [[DiscussedTrope Discussed]] and ultimately [[DefiedTrope defied]] in the Old World Blues ending. Unless, of course, you finished it with a negative karma rating.
* SchmuckBait: Vault 11 is deliberately designed like this. Really, when there's an option to open the [[spoiler:sacrifical chamber]] on a terminal, you just know the end result will be bad. But you'll do it, because you've come this far and you need to know (and have to in order to complete the unmarked quest). Curiosity demands it!
** The radio which starts the Dead Money DLC. "Oh look, a radio, let's go touch--*choke*"
** At the end of the Dead Money DLC, [[spoiler:when you access the vault, you get a message from Sinclair warning you not to open his personal files, which will seal the vault if you read them. Normally, you would use this to [[LaserGuidedKarma trap Father Elijah in]], but [[TooDumbToLive you can activate it]] [[PressXToDie yourself]]. [[HaveANiceDeath The game ends and tells you how you slowly starved to death.]]]]
** You can find the Thump-Thump, a variant of the regular Grenade Rifle during the quest Ant Misbehaivin'. Said Ants have been eating gunpowder, and you were told in advance of fighting them that they'll pretty much explode if you look at them the wrong way. The chances that this is a coincidence are extremely small.
* ScratchDamage: Sufficent [=BBs=] will take down a Paladin.
* ScreensAreCameras: The members of the Think Tank in ''Old World Blues'' each have three mounted screens displaying their eyes and mouth separately, and are capable of seeing through their "eye screens".
* ScrewYourself: It's possible to flirt with your own brain in ''Old World Blues''.
* SealedArmyInACan: [[spoiler: The Securitron army at Fortification Hill.]]
* SecretTestOfCharacter: [[spoiler:Vault 11.]]
** Vulpes claims the lottery in Nipton was this. He relates how no one fought back when their loved ones were killed or crucified with each drawing, and he mentions that he was amazed that the townsfolk were so cowardly as to not fight back against the half-dozen Frumentarii under his command. It seems that the people of Nipton had several opportunities to impress Vulpes, at least one of which would have saved them, and they failed every time. However, it is shown that at least a few fought back, with some success at that. Unless Vulpes dismissed a large portion of his invading army then held the lottery, it's unlikely they ever really stood a chance.
* SelfImposedChallenge: The in-game challenges. They range from normal things (heal 10,000 damage with Stimpacks or do 10,000 unarmed damage, for example) to more specific ones (cripple right arms, blow off limbs). ''Gun Runners' Arsenal'' adds some truly absurd challenges, most of which involve killing specific things with specific weapons. The three-star challenges are the worst, like having to kill Deathclaws with (among other, slightly more reasonable things) ''switchblades and boxing tape''.
* SequelDifficultyDrop: The DLC have done this so far--Dead Money is NintendoHard, not least because you can't bring [[InfinityPlusOneSword your stuff]]. Honest Hearts lets you bring some items based on weight (the good stuff is generally heavy), but hands you quite a lot of good equipment along the course of the story. Old World Blues doesn't restrict what you can carry at all, and even hands you three free perks near the beginning (with different versions available to replace them at the end).
** There are two ways in which Old World Blues does not follow this: there are no companions at all, and the enemies in the Big Empty scale to your level and are spawned by a script system that drops them more frequently than the standardized system.
** Sharply averted in Lonesome Road. You have three common types of enemies: Marked Men, which are about on-par with Ghoul Reavers with (relatively) powerful weapons, Deathclaws, and Tunnelers, which are introduced with presumably a group of them mauling a Deathclaw [[DepartmentOfRedundancyDepartment to death!]]
* SequelHook: You can go home now, Courier...
* SequenceBreaking: The questlines for the three major factions all involve interacting with a lesser faction, which usually will involve a questline for them, like what's happening with the Omertas being so quiet, or destroying the Brotherhood of Steel. If the player completes these questions before the main questline gets to them, when it does the quest-giver will acknowledge the matter has already been settled and moves on to the next quest. This is only averted in the Wild Card path because you can take on the objectives in most any order, so there's no sequence to break, but you can still meet all the relevant lesser factions before you meet Yes Man and thus decide immediately what to do about them.
* SexyDiscretionShot
* ShapedLikeItself: Doctor Mobius of ''Old World Blues'' breathes this.
---> [[AC: Doctor Mobius]]: It is I, Doctor Mobius, transmitting from my dome-shaped... dome in the forbidden zone. A zone that is... yes... FORBIDDEN to you!
** And don't forget [[LargeHam the Tesla coils! The coils of Nikola Tesla!]]
* ShortRangeShotgun: The Sawed-off Shotgun returns to affirm this trope, but every other shotgun in the game has a tighter spread, making them actually useful for medium range combat. Ballsy players may choose to use a modified Hunting Shotgun to snipe. In addition, there are also Slug shells, which makes the shotgun otherwise behave like rifles. Higher tier shotguns are also superior weapons to submachine guns and most handguns in medium range combat even with just buckshot shells.
** Two of the laser rifle's mods are one that gives it a mid-range scope, and one that turns it into a laser shotgun. Some players see it as [[SchmuckBait an invitation to use both]], but most see them as mutually exclusive.
** As of patch 1.3.0/1.5, all shotguns are now decent weapons at medium range due to vastly reduced spread, including the sawed-off.
* ShotgunsAreJustBetter: The Shotgun Surgeon perk, along with other things (see ShortRangeShotgun), allow shotguns to become viable all-situation weapons.
** The Multiplas Rifle is topped only by the Gauss Rifle and Anti-Materiel Rifle in damage per shot. Granted, the damage is split up between three projectiles, but it's still a lot of damage for a mid-tier weapon. Its main disadvantage is its ammo consumption.
* ShoutOut: Being ReferenceOverdosed is standard for the ''Fallout'' series. There's so much {{Shout Out}}s in this game that it demanded [[ShoutOut/FalloutNewVegas its own page]].
* ShownTheirWork: "Caesar" is pronounced "kye-zar" and "ave" is pronounced "a-weh", reflecting prevailing academic opinion of ancient Roman pronunciation as opposed to the medieval "Church Latin" pronunciations used today.
** The fluff about the Legion fits both in-universe and in the meta. The Legion features far too many accurate reflections of the Roman Empire's nature to be cooincidental.
*** Most notably the Frumentarii, who play an important role in the plot. They were rather obscure group, virtually nonexistent in any popular media (and even many historical textbooks).
** As mentioned above, the vast number of towns and landmarks that appear in this game (even the starting town) that are closely based off those in real life, if a bit space-compressed.
*** For instance, the Goodsprings General Store and the Prospector Saloon do exist and look exactly as they do in-game (except that it's the Pioneer Saloon). Not exactly general tourist knowledge.
** On the [=AER14=] Prototype Laser Rifle (a unique variant of the basic laser rifle), there is a sticky note on the back: "Focus: 1064nm, 532 nm (SHG), 8.18 pm!!!". It means that it has a primary wavelength of 1064nm (infra-red range), a "[[http://en.wikipedia.org/wiki/Second-harmonic_generation second harmonic generation]]" (SHG) that doubles the frequency to a green-wavelength 532 nm., and the 8.18 pm is beam divergence, or how wide the beam gets as it leaves the laser (usually measured in picometers per meter).
* ShowWithinAShow: Lonesome Road shows that ED-E was a fan of a series known as Ralphie, chronicling the adventures of [[ABoyAndHisX An Eyebot and a boy]] escaping from a General Winters (similar to ED-E's escape from [[VideoGame/{{Fallout 3}} Colonel Autumn]]).
* SidetrackedByTheGoldenSaucer:
** The minigame "Caravan", which you can play with other travelers and some merchants. Sure, it may not look like much at first, but in no time you'll be buying every card you see (it's dirt cheap to do so) and swindling people out of absurd amounts of money before you even get to the meat of the main quest. It may look difficult at first, but it's actually fairly easy to win every single game on almost any hand, provided you have a decent-sized deck or a lot of high-number cards.
** And, of course, you can go to any of the casinos of New Vegas and blow all your money trying to "get lucky" at the slots, the roulette wheel, or the blackjack table - just like in RealLife. Or you could jack up your Luck stat and clean them out, and get thrown out of all four casinos in twenty minutes, whatever works.
* SightedGunsAreLowTech: All of the energy weapons lack gunsights, save for the Laser RCW, which is modeled on the Thompson SMG.
* SillinessSwitch: The Wild Wasteland trait, available when you're making up your character, changes some dialogue and adds in some extra bits to the game to make it... weirder.
* SirSwearsALot: Boxcars is among the most foul-mouthed people in the wasteland. Justifed, because he's been through a lot. [[FieryRedhead Cass]] as well.
* SitcomArchNemesis: Depending on how you play the game, [[AffablyEvil Benny]] could be one.
* SlidingScaleOfIdealismVersusCynicism: Idealistic, but less so than previous ''Fallout'' games. On the grand scale, civilization is mostly rebuilt. However, the two largest nations are the corrupt and inefficient if progressive New California Republic and the brutal and repressive, yet efficient, Caesar's Legion. Within the city, the Kings and Followers of the Apocalypse are working to help Freeside, while all those with real power are ignoring or exploiting the horrific conditions. The Brotherhood of Steel, present in every ''Fallout'' game thus far, are finally dying out as a result of their xenophobia, a stark contrast to the stretched-but-altruistic Brotherhood of ''Fallout 3''.
*** [[spoiler: Or not, as indicated by a NonStandardGameOver in ''Dead Money''.]]
** Most of the DLC takes a hard right-wheel into cynicism. ''Dead Money'' is about how people's sins corrupt them and lead the world to ruin, and [[spoiler: has the most [[OmnicidalManiac omnicidal]] potential ending in the game]]. ''Honest Hearts'' makes the point that [[spoiler: paradise can't last forever without being ruined by war, one way or another]]. And ''Lonesome Road'' is a fight against a small-minded man with a personal grudge against the Courier, a grudge that might wreck the fragile civilization of the West, and even a complete victory [[spoiler: merely reverts everything to the status quo ante, though your Courier is stronger for the experience]]. ''Old World Blues'', by contrast, is perhaps the most idealistic portion of ''New Vegas'', and it's the one DLC where you really can make the world a better place through [[ScienceHero the power of Science!]]
* SmartPeopleKnowLatin: Your character can use Latin phrases in certain trees provided their intelligence is 8 out of 10. The lower ranks of Caesar's Legion seem only to know "vale" and "ave", while a centurion POW you meet seems to be fluent.
* SniperPistol: The [[RevolversAreJustBetter Hunting Revolver]] comes with a scope attatched and is accurate to boot. The .44 magnum and 9mm can also be modded to have a scope.
* SnuffFilm: [[spoiler: Clanden, one of the members of the Omerta faction]] does these, though they're audio tapes rather than video.
* SoLongAndThanksForAllTheGear: A companion exiting the party takes the gear with them. In case of the ED-E retrofit, the gear is lost forever. The only exception is if you complete Arcade Gannon's quest, where he gives you all the gear he was carrying.
* SophisticatedAsHell: Dean Domino.
* SortingAlgorithmOfWeaponEffectiveness: Being an RPG, this obviously isn't played very straight, but most weapon types have a noticeable pattern, about 4-6 weapons in rough order of power. Keep in mind they don't necessarily have to be found in order:
** Semi Automatic Pistols: Silenced .22 --> 9mm pistol --> 10mm pistol --> .45 Auto Pistol (in Honest Hearts)--> 12.7mm pistol --> A Light Shining in Darkness (.45 pistol from Honest Hearts) --> Lil'Devil (in Gun Runners Arsenal)
** Energy pistols: Laser pistol --> plasma pistol --> Recharger pistol --> Plasma defender --> Pew Pew --> Alien blaster
** Revolvers: .357 magnum revolver --> Police pistol (Dead Money) --> .44 Magnum revolver --> That Gun (post 4/25/11 patch) --> Hunting revolver --> Ranger Sequoia
** Lever action rifles: BB Gun --> Cowboy repeater --> Trail carbine --> Brush gun --> Medicine Stick
** Bolt action/semi automatic rifles: Varmint rifle --> Service Rifle (post 4/25/11 patch) --> Hunting rifle --> Sniper rifle --> This Machine/Anti-materiel Rifle/Marksman Carbine
** Automatic guns: 9mm submachine gun --> 10mm sub machine gun --> Assault carbine --> Light Machine Gun/12.7mm submachine Gun/.45 Auto submachine gun (in Honest Hearts) --> Minigun/Automatic Rifle/Bozar
** Energy rifles: Recharger rifle --> Laser/Plasma rifle --> Multiplas/Tribeam rifle --> Gauss rifle (or YCS/186) --> Holorifle
** Shotguns: Single shotgun --> Caravan shotgun --> Lever action shotgun/Sawed-Off Shotgun --> Hunting shotgun --> Riot shotgun
** Explosive launchers: Grenade Rifle --- > Grenade Launcher --- > Rocket Launcher --> Grenade Machine Gun --> Fat Man
** Hand-thrown Explosives: Dynamite --> Frag Grenade --> Pulse Grenade/Incendiary Grenade --> Plasma Grenade --> Holy Frag Grenade
** Proximity/Remote Explosives: Powder Charge --> Frag Mine --> Pulse Mine --> Plasma Mine/C4 Explosives
* SpaceCompression: The RealLife area covered by the Mojave Wasteland is about 10,000 square miles. The in-game version is much smaller. This is most noticable around Hoover Dam and the Colorado, which look alright in-game, but grow by several orders of magnitude when overlaid over the real area.
* SpinAttack: Can be done with some melee weapons, though some requires sufficient melee weapons skill.
** The Ranger Takedown. When used in third-person view, to preform a leg sweep.
* {{Squee}}: Veronica has this reaction when you give her a formal dress.
* TheStarscream: It seems this happens ''a lot'' in the Mojave Wasteland. Cachino wants your help to take over the Omertas, Head Paladin Hardin wants you to help him overthrow Elder [=McNamara=], and while Pacer doesn't particularly want to lead The Kings, he does try to overthrow The King if you succeed in negotiating a peace treaty between The King and NCR. And of course, [[spoiler: there's Benny and his plot to overthrow Mr. House and take over New Vegas. Heck, YOU can be TheStarscream if you work for Mr. House and then starting following the Yes Man questline.]]
* STDImmunity: Averted. Benny remarks at one point that he "doesn't need another 'social disease'.
* StepfordSmiler: Jeannie May Crawford, the mayor and kind old lady of Novac [[spoiler: sold Boone's pregnant wife into slavery because she had an unpleasant attitude that was ruining her perfect town.]]
* TheStoic: Boone.
* StopHelpingMe: Played straight and spoofed with the Stealth Suit Mk II. The suit's AI will remind you, quite often, that your Pip-Boy light is on if you use it. Spoofed when it warns you of incoming hostiles then retracts it as a joke.
* StraightGay: Arcade Gannon, Veronica, and the Courier if the player so desires.
* StuffBlowingUp: The Powder Gangers' WeaponOfChoice is sticks of Dynamite and power charges. Cranked UpToEleven with the Boomers, who venerate anything that goes... well, ''[[ShapedLikeItself boom]]''.
* StupidCrooks: The Freeside Thugs, they seemingly do not understand the stupidity of luring someone in PowerArmor and carrying a Machine Gun into a 'trap' they set, when all they have is just pool cues and meat cleavers.
* SuicidalOverconfidence: Tying in with the above, some people are just too self-confident for their own good. Special mention goes to [=Caleb McCaffery=], who you have to find for the "Debt Collector" quest. He is easily the most unjustifiably arrogant man in the entire Mojave Wasteland. Yeah buddy, you're really such a bad-ass that you can take the Power Armor-wearing, Plasma Caster-packing celebrity who people publically know [[spoiler:killed Caesar himself]] armed with only a low-level shotgun. Even pacifist players will have a hard time fighting the urge to paint the sidewalk with this guy's brains.
** The Fiends, Powder Gangers, Vipers, and Jackals, just like the raiders of ''Fallout 3'', seemingly do not understand that the OneManArmy with the [[PoweredArmor Power Armor]] and [[GatlingGood Minigun]] is not the best person to mug. Justified with the [[StupidEvil Fiends]], who are all insane drug addicts, and NCR military police (provided you massacred one of the casinos) due to, er, having some pull with the NCR, but the Powder Gangers have no excuse.
** Elder [=McNamara=] has heard of a tribe with advanced weapons in the Northeast of the Mojave, but assumes that a small Brotherhood scouting patrol with PowerArmor and Laser rifles will be sufficient for a recon mission. Turns out the tribe in question is the [[BadassArmy Boomers]]. Their weapons? Pre-war artillery.
** This is actually built into ''New Vegas'' and 'Fallout 3'''s game engine; every enemy has a "confidence" attribute as part of their programming - the highest level means an enemy will never avoid a fight, with the ones right below that not offering them much better chances.
* SuicidePact: [[spoiler:How the last surviving inhabitants of Vault 11 decided to go out after discovering the very uncomfortable truth about their vault. Interestingly enough, despite the security recording of the suicide has five voices speaking, only four skeletons are found near the entrance, suggesting that the person holding the gun had second thoughts.]]
* SuperPrototype: The Q-35 Matter Modulator has several superiorities in comparison to its more production-rate plasma rifle brethren: a higher crit chance, higher crit damage, faster rate of fire, less ammo used per shot, and faster projectiles.
* SurvivalHorror: The ''Dead Money'' DLC in spades. You go around travelling with companions solving puzzles and fighting abominations in {{hazmat suit}}s and [[GasMaskMooks gas masks]] that wield knives, spears and bombs. Ammo is limited, you have to search hard to find the best weapons, and medical supplies are very scarce, so you have to not lose a lot of health. The "climax" of the first portion of the DLC is this - you must fight your way, badly wounded, through hordes of Ghost People, to the Casino.
* SuspiciouslySpecificDenial: After Arcade gives you his opinion on where to direct the power from Helios One, you can agree with him straight off. He evidently doesn't expect it.
-->'''Arcade:''' Great. Glad we're on the same page. I mean, I didn't expect that you'd want to... activate the [[KillSat super weapon]] or anything. Heh.
** If you approach Marjorie and confront her about Ted Gunderson's disappearance, she will immediately deny the rumors about the White Glove Society being cannibals... [[YouJustToldMe before you even mention cannibalism.]] [[spoiler: Subverted in that Marjorie has no idea that Mortimer wants to return the White Gloves to their cannibalistic traditions. She's just heard the accusations so much that she assumes that must be what the Courier is trying to say.]]
[[/folder]]

[[folder:T]]
* TakeThat: When you are researching weird NCR broadcasts, you can ask one ranger station about reports of [[VideoGame/FalloutTacticsBrotherhoodOfSteel domesticated Deathclaws]] and they reject it out of hand as impossible.
** A response to a rather inbred question asker in J.E. Sawyer's talk page:
--->''Who's the homo that insisted on being so heavy handed with the gay dialogue and references in the game?''\\
** ''Alarm at the presence of homosexual dialogue topics is pretty interesting considering [[DiggingYourselfDeeper the majority of them only appear if you voluntarily take a perk that identifies your character as homosexual.]]''
*** Though the [[HaveIMentionedIAmHeteroSexualToday question]] was phrased in [[JerkAss bad taste]], in actuality the perk grants a [[BoringButPractical combat advantage]] that's [[TookALevelInBadass hard to match]], and [[AnythingThatMoves (outside of prostitution)]] there are more homosexual romance/flirting opportunities [[EveryoneIsGay than hetero]]. This can be viewed as a developer TakeThat versus RolePlayingGames [[FanService in general]], considering the [[RailRoading 10% bonus damage to most of your enemies]]. Or it could be a combination of a [[DummiedOut cut romance]] and other [[ObviousBeta unfinished dialog]].
** As a in-game example in Old World Blues. Dr. 0 made Muggy, a tiny, neurotic Securitron obsessed with coffee mugs as a cheap joke at the expense of Mr. House, who he hates.
* TakeAThirdOption:
** Don't like NCR or the Legion? Go to work for Mr. House, or anyone ''not'' those three! Or, if you don't like them either, take over, yourself! [[spoiler: Warning: Side-effects may include future backstabbing. Consult your doctor before use.]]
** In ''Honest Hearts'', [[spoiler:you are faced with the choice of either evacuating Zion or brutally eradicating the White Legs. Both options lead to {{Bittersweet Ending}}s. However, if you choose to eradicate the White Legs and convince Joshua to spare Salt-Upon-Wounds, you get a slightly happier (albeit still quite bittersweet) ending.]]
* TakeYourTime: No matter how urgent the quest giver's language, you can leave and circle the map a few times and pick up where you left off. The only exception is the President's visit, which will run according to scripted schedule.
** The Dead Money addon practically requires you to do this in order to survive it. It doesn't help that [[EverythingTryingToKillYou the whole atmosphere of the Sierra Madre]] makes you want to run through it and [[ScrewThisImOuttaHere get the hell out]] as quickly as possible.
* TalkingTheMonsterToDeath: Diplomacy (and judicious use of seductive perks like Black Widow or Confirmed Bachelor) can open as many doors for you as a lock pick or a hacked computer terminal. The speech stat still reigns king, however - if you're lucky, you can pass a speech check that doesn't require speech ''or'' barter, such as using your intelligence, explosives, et cetera rating instead. Passing speech checks is no longer percentive, either.
** ''New Vegas'' continues the ''Fallout'' tradition of [[spoiler: giving a high Speech character the opportunity to win the inevitable endgame confrontation with diplomacy rather than firepower.]]
*** It then turns this option into the ultimate InfinityPlusOneSword in story terms. [[spoiler: Killing Caesar and Lanius simply sends Caesar's Legion into mayhem, fracturing the group and pretty much ensuring that their methods get adopted by dozens of Caesar-wannabes. If Caesar dies or is allowed to die, and Lanius is defeated but talked into leaving, a much different ending occurs. Lanius has been foreshadowed to be a brutal warrior and capable general, but no politician, and without Caesar's charisma backing him, his plan to retake Hoover leaves him oblivious to the fact he lacks Caesar's leadership ability. The Legion still causes problems in the short term, but gradually dissolves as individual outposts realize it never could have lasted without Caesar or someone like him at its head.]]
* TalkingToHimself: Pretty much inevitable in a game where all dialogue is voiced, and there is a huge cast of generic [=NPCs=]. It becomes especially noticeable, however, when the actor in question has a distinctive "neutral" voice. Take the four male Remnants, for example, as three of them are voiced by Peter Renaday.
* TechnicalPacifist: O'Hanrahan, one of the misfits. His squadmates think he is a coward, though if you did follow his advice on squad improvements, he has no problem kicking legionaries' asses in the final battle. According to him, the behavior is because of his upbringing: he was always very phsyically strong, and his mother told him something to the extent of "with great power comes great responsibility," which he readily took to heart.
** Daniel in 'Honest Hearts', though he is close to being an ActualPacifist. He has no desire to attack the White Legs (nor does he), but is fully capable and willing to kill any that try and sneak into the Sorrows encampment.
* TeleportingKeycardSquad: Used in some areas, most notably Vault 34. All of the DLC use this a lot - reaching an objective site or picking up supplies will often spawn a formidable ambush behind you.
* TemptingFate: One too-proud-for-his-own-good NPC just doesn't know how to take the hint.
-->'''[[spoiler:General Oliver]]:''' If our situations were reversed, [[WhatAnIdiot I'd see you hang.]]\\
'''Courier:''' [[spoiler: I see. Yes Man, would you please throw the General off of the Hoover Dam?]]
* TerseTalker: At first, this seems to be a particular trait of Boone's, and quite fitting for both his personality and the setting. About halfway through the game (many, many Hemingway-esque [=NPCs=] later), one gets the impression that some of the writers really don't like personal pronouns.
* TertiarySexualCharacteristics: Female Nightkin lack standard sexual characteristics and rely on props. Lily wears a strawhat, while Tabitha sports a pair of heart-shaped pink eyeglasses and an adorable blonde wig to look feminine. The result is... interesting.
* ThereAreNoTherapists: Thoroughly averted. Standard medical training seems to include psychiatry in the Mojave - Doc Mitchell gives you a mental health examination, the Followers of the Apocalypse help with the mental health of the people they care for (one of their biggest jobs in Freeside is helping addicts), Lt. Markland at Bitter Springs asks you to find psychology textbooks to help him help the refugees, and your character's own medical skill allows some dialogue options in which you diagnose mental trauma or disease. The Auto-Doc in ''Old World Blues'' can also give you a one time psych exam (read: A second chance to pick your traits).
** During "Beyond the Beef", you can psychoanalyse Philippe, the Ultraluxe's master chef in order to get access to the kitchen. It only takes a few suggestions to make him recall a ludicrous amount of over-the-top childhood abuse (from his entire family, too) he's been repressing, causing him to flee the kitchen and hide in his room.
** In fact, given the very high amount of wacked out lunatics in the ''VideoGame/{{Fallout}}'' universe, the intro at the start of the game where Doc Mitchell specifically wants to find out out if you're all there make perfect in universe sense, especially given the paranoia that led to the post-apocalyptic war and all the crazy people who tried to make the lives of the post-apocalypse population suck in the previous games. That said, it makes good sense for him to want to make sure you're not batshit insane.
* ThereIsNoKillLikeOverkill: One of the ''GRA'' challenges takes this to its logical conclusion. You are tasked with killing twenty non-mutated animals (dogs, coyotes) with ''mini-nukes''. This is the only challenge where killing yourself by mistake is more of a concern than the threat your enemy poses (which is to say, none whatsoever).
* TheVeryDefinitelyFinalDungeon: The Divide acts as this for the {{DLC}}. It's an uninhabitable (even by wasteland standards) stretch of ruin, filled with radiation, windstorms, and scattered nuclear warheads. It's populated by [[DemonicSpiders Deathclaws]], Tunnelers (innumerable subterranean creatures ''that can kill Deathclaws''), and crazed [[BodyHorror skinless]] Marked Men armed with the various military weapons scattered all over the place. And worst of all, [[spoiler:it is home to [=ICBMs=] that are still live and about to be launched]].
* TitleDrop: Three out of four [=DLCs=] have them.
** The Dead Money Jumpsuit and Dead Money Collar from ''Dead Money.''
** ''Old World Blues'' has a quest of that name, and the jukebox in your room is willing to explain the expression (focusing on the glory lost during the apocalypse, rather than hope for the future).
** The Lonesome Road Perk granted at the end of ''Lonesome Road.''
* TokenGoodTeammate: A good karma Courier can be this if working for the Legion.
* TombOfHorrors: Dead Money's Sierra Madre is like the Fallout version of this classic D&D dungeon. [[EverythingTryingToKillYou Everything,]] literally [[UpToEleven ''everything'']] is trying to kill you. Traps are everywhere. Sometimes any decent loot you find and desperately need [[SchmuckBait is boobytrapped.]] There are [[OurZombiesAreDifferent half-alive abominations]] stalking the streets that move like creepy ragdolls and will try to tear you apart on sight. Radio signals will set off the ExplosiveLeash around your neck and turn your head into paste. [[DeadlyGas The very air you breathe is a poisonous fume.]] It may have been a calculated decision by ObsidianEntertainment (for the same reason Gary Gygax created the TombOfHorrors) to create an addon pack that wasn't a MontyHaul like ''VideoGame/{{Fallout 3}}'' and the rest of ''VideoGame/FalloutNewVegas'' is. The entire addon is NightMareFuel from beginning to end.
* TooAwesomeToUse: The Fatman, which has less than 20 mini nukes to use in the ENTIRE game, at least until GRA came out and added more to purchase and new variants. The three Holy Frag Grenades which are even more powerful than the Fatman can only be obtained in a special encounter. And the Alien Blaster, a ridiculously powerful energy pistol that comes with a limited supply of ammo that you only get once. And any weapon that uses the devastating yet rare .44 magnum rounds.
** [[AvertedTrope With the addition of ammo crafting at sufficiently high levels, you can make your own .44 magnum rounds by breaking down your less useful bullets]]. Not so with the alien energy ammo or the mini nukes, though.
** Turbo. It puts everything around you into BulletTime, causing enemies to move and attack ridiculously slowly while you continue to fight at normal speed, rendering even the Legendary Deathclaw a sitting duck for its duration. Unfortunately, there's only a handful that can be found or bought right off the bat, and to get any more than that you have to learn an extremely rare crafting recipe that requires you to hunt Cazadores (one of the hardest enemies in the game) for ingredients. The only other option is the Implant GRX perk in ''Old World Blues''.
** Nuka-Cola Quartz and Nuka-Cola Victory; they're about as close to [[InfinityPlusOneSword Infinity Plus One Food]] as you can get (The former gives you night vision and a DT boost, the latter gives you extra action points, and neither have a chance of addiction), but there are only a handful of each scattered about. However, the Nuka Chemist perk lets you craft them both using regular Nuka-Cola, which is plentiful.
** The Proton Inversal Throwing Axes in ''Old World Blues''. There are, at best, around thirty total with random spawning on corpses. You're lucky if you find ten. They are the single most-damaging thrown melee weapon in the game, but there's no way to get more.
* TooDumbToLive: There are a lot of people in this game that would earn a [[DarwinAwards Darwin Award]].
** Mister [=RADical=], who found himself a radiation suit and assumed it made him totally immune to radiation because he couldn't "feel" any radiation in a highly radioactive area. Just in case you don't know how radiation works, you ''don't'' feel it, only its after-effects. Radiation poisoning takes time to develop fully, which incidentally it did for Mister Radical, who passed it off as food poisoning. You find the idiot dead near a radioactive dump site, probably either been killed by his radiation poisoning or by the Golden Geckos inhabiting the place (which is itself TooDumbToLive), and according to a log he had on him, he was preparing to drench himself in a fluid that was so horribly radioactive that, had he done so, it would have killed him and turned everything within a hundred feet of him nightmarishly radioactive in seconds.
** Then there's [[ReturnOfTheLivingDead Trash]], a girl who decided that life as a human sucks, so she'd become a ghoul. How? By exposing herself to excessive amounts of radiation, naturally. She lives in a shack on the southern edge of the map, in an old nuclear test site. How she even got there is a mystery considering it's surrounded by tough-as-nails feral ghouls. Of course, the odds of ghoulification are roughly one in one million, but she assumes it's a sure thing, and when you reach the shack where she's staying, she's usually dead (she may spawn alive as a bug). Basically, mixing radiation and idiots are a fatal combination, at least for the idiot.
** Freeside Thugs. They're armed with knives and lead pipes, maybe a sledgehammer at best. They aren't even a threat to you when you enter the city, much less later when you're walking along in PoweredArmor with a sniper rifle that can punch a hole in a tank. To wit, they will attack you and your companions despite the fact that said selection can include a robot attack dog and a Nightkin with a {{BFS}}, among other friends who may not look as threatening but are every bit as dangerous. Not to mention the fact that ''the entire freaking city'' is hostile to them on sight.
** Any of a number of female characters in the game who openly support Caesar's Legion. It's not as if it's a secret what they do to women. Though at least one of said characters was lied to.
** At Goodsprings Source you can find a man named [[spoiler: Barton Thorn]] who claims that his girlfriend is nearby just beyond a nest of Geckos. After you get done massacring them for him it turns out that there is no girlfriend, just corpses and a cache of food and supplies. [[spoiler: Thorn]] then approaches, apologizes for tricking you into clearing the way to the cache, and then tries to kill you because [[YouHaveOutlivedYourUsefulness you're of no use anymore.]] It is a severe case of [[TooDumbToLive Darwinitis]] on his part since you have not only just survived being shot - point blank - in the head, you have also just killed the bunch of [[http://fallout.wikia.com/wiki/Gecko_(Fallout:_New_Vegas) Geckos]] that he couldn't kill himself. Vicious mutated lizards that swarm prey in large numbers.
** Sometimes entire ''factions'' qualify as this based upon irrational reactions to you (given your in-game actions). It's entirely possible to enter Cottonwood Cove and only get a mild "don't mess with anything or else!" response from a non-hostile Legion - after coming out of the Divide, where you [[spoiler: fired a NUCLEAR WARHEAD at a Legion camp]]. And this was ''after'' already being vilified by the Legion.
* TookALevelInBadass: The Courier takes several levels of badass over the course of the game, both game levels and in-story levels.
** Do you remember those poor Deathclaws in ''VideoGame/{{Fallout 3}}'' and how easily you could slaughter them after a few levels? Try it with a Deathclaw in ''this'' game and see how that works out for you.
*** Lampshaded in a player dialog response to someone warning you of the problem. [[TooDumbToLive "I'm not afraid of Deathclaws."]]
** Numerous weapons are far more useful from ''Fallout 3'' with the addition of weapon mods. Remember the humble laser rifle? It gets two mods that greatly boost its damage output, and a zoom-in scope. Enjoy your laser sniper rifle.
** The Luck stat. In ''Fallout 3'' Luck just gave you a minor boost to all skills of maybe a few points and affected critical chance. Now it still does those things, but at higher levels it noticeably tips the odds of the casinos in your favor, even letting you know when Luck has influenced the cards in Blackjack. With an implant, Intense Training and two equipment pieces you can get 10 Luck from a base stat of only 6 (and can get 10 from 5 with ''Lonesome Road''). Eventually the casinos will ban you from gaming because you win too much, but by the time they do you'll be walking out the door with several thousand caps, and can just head next door into the next casino. Breaking the bank like this can take as little as an hour.
* TortureAlwaysWorks: An interrogator constrained by NCR regulations asks the player to rough up a captive for her. The man allowed himself to be captured rather than dying because he was confident that he could withstand any torture, a pride he could only take if he believed TortureAlwaysWorks in the first place. Of course, he cracks under sufficient brutality. Averted, however, if you opt for psychology rather than punching.
* ToThePain: The Terrifying Presence perk is pretty much based around this. It causes [=NPCs=] to flee for a little while after you make scary threats like "I'll carve myself a knife out of your bones."
** What Caesar did to Joshua Graham.
*** In a sense, what you can do to Elijah if [[spoiler:you trick him into [[AndIMustScream trapping himself forever]] inside the Sierra Madre vault.]]
* TrainingThePeacefulVillagers: One of the options at the end of the Honest Hearts DLC. [[spoiler: It's Deconstructed; having learned to fight, they're not peaceful anymore, so they spend the next couple decades warring with former allies. However, sparing Salt-Upon-Wounds leads to them being more merciful.]]
* TraumaInn: There are always certain places you can bunk for the night especially if you're running with hardcore mode on.
** Averted with the [[DeathWorld Dead Money expansion]], where there is [[EverythingTryingToKillYou no place any sane person could feel safe sleeping in.]]
* TrialBalloonQuestion: Veronica.
* TribalFacePaint: In the Honest Hearts DLC, one of the two tribes of Zion Canyon, known as the Dead Horses, has a custom where members earn a facial or body tattoo for every major achievement they accomplish.
* TropersDoItWithoutNotability: One of the graffito on the loading screen says, "Powder Gangers do it with a BANG!" [[StuffBlowingUp They ain't lying]].
* TwoLinesNoWaiting: The MythArc of the DLC has very little to do with the buildup to the battle at Hoover Dam. Even [[spoiler: firing nukes at either or both sides]] will not even significantly alter the force balance.
[[/folder]]

[[folder:U]]
* TheUnintelligible:
** [[GentleGiant Mean]] [[NonindicativeName Sonofabitch]], on account of having his tongue cut out. Even his voice actor doesn't know what he's saying. One line has him mention "Wesibe" (Westside), and he pronounces it "wes-see-bay".
** Dr. 8 from ''Old World Blues'' can only speak in static and scrambled audio, though if you ask him his name, you may notice an "8" buried in the center of his garbled symbols.
*** With the right stats and skills, the Courier can even realise that Dr. 8's "static" is a type of in-universe computer code, and gain some basic understanding of him.
* UndefeatableLittleVillage: Goodsprings is one of these, if you decide to help them drive away the Powder Gangers.
* UnexplainedRecovery: [[spoiler:The Courier, of course. When you confront Benny again in the Tops, this can even be your response to him. With appropriate perk, you can also scare him into running by saying that you [[RiseFromYourGrave came back from the grave]] [[BadassBoast to put him in his.]]]]
** Also when [[spoiler: you confront Jessup. He'll be surprised, scared even maybe, and say "You're supposed to be dead." One of your responses can be exactly, word for word, the line, "I got better."]]
* UniversalPoison: Played straight in the main game, as the generic item "antivenom" will cure you instantly, whether it be a simple radscorpion sting or a nasty Cazador attack. Averted in the ''Honest Hearts'' DLC, where the local poisonous plants have their own type of antivenom.
** On the other hand, the effects themselves differ wildly by toxin source.
[[/folder]]

[[folder:V]]
* VendorTrash: Much of the Misc Item category is this. None are immediately useful like ammo, weapons, apparel, or aid items. Many can be used as crafting items. You can even make your own vendor trash in the form of tanned hides, which makes them much more valuable (especially the tanned golden gecko hide).
** The ''Old World Blues'' DLC does its level best to subvert this. The personality constructs in the Sink can break down completely worthless items and turn them into incredibly useful crafting material. The Book Chute can turn pencils and clipboards into scrap metal and duct tape weighing ''twice'' as much as the materials you recycled, Muggy turns worthless dishes into valuable gun materials, and the Biological Research Station turns plants you don't use into a generic slop which can be converted into the kinds of plants you do. The whole place is a hoarder's wet dream.
* VideoGameCaringPotential: [[spoiler:Benny, the man that shot you in the head and left you for dead in Goodsprings is captured by Caesar's Legion. You can order his brutal death, [[CrowningMomentOfHeartwarming or you can help him escape his predicament, even after everything he's done to you...]]]]
* VideoGameCrueltyPotential: [[spoiler:...But if you want to kill him, there's always a nice cross you can strap him to. You can also smuggle a pistol into Caesar's tent and shoot him in the head for PoeticJustice, but it takes around 15 shots and he keeps yelling "Damn!" while all the guards become antsy at your having produced a gun.]]
** Those Deathclaws mentioned earlier, and how terrible they are? [[spoiler: They can't figure out how to jump and climb. The quarry you find them in has cranes and conveyer inclines you can climb on, and the deathclaws will literally run around like headless chickens. You will feel terrible killing the babies.]]
** If you'd like to blast at your comrades' kneecaps so they have to limp on broken legs across the Wasteland, sell them to cannibals, sell them to slavers, or bring them along and make them watch as you usher those they hate to new heights of power and influence over the helpless people of the wastes, ''New Vegas'' has you covered. There is plenty of opportunity for depravity, if that's your thing...
** One disturbing, twisting knife you can pull by implication: arming [[spoiler: Boone]] with the Gobi Campaign Rifle. His backstory implies that the nest where you found it was the one that [[spoiler: Boone used when he had to MercyKill his wife]], meaning that [[spoiler: you just armed Boone with the very weapon he killed his wife with.]]
* VideoGameCrueltyPunishment: ...until you find out exactly what happens if the people of the wasteland decide you're too cruel.
* VillainWithGoodPublicity: The Courier can be one if you decide to work for Caesar's Legion while simultaneously keeping the NCR (and most of the other neutral and good factions) happy and unaware of your plans to stab them in the back when the time comes. In fact, it's probably for the best to play the game this way if you decide to work for Caesar since a good chunk of the quests in this game come from the NCR.
* [[VivaLasVegas Viva New Vegas]]
* TheVoiceless: Christine from the Dead Money DLC, due an Auto-Doc malfunctioning and cutting her vocal chords out. [[spoiler: She gets better near the end, though.]]
** [[spoiler: Not so much voiceless and not so much a malfunction. [[NightmareFuel Which only makes it worse.]]]]
* VomitIndiscretionShot: A few NCR soldiers on leave in the Strip can display these.
[[/folder]]

[[folder:W]]
* WalkingTechbane: Dr. 0 of the Think Tank takes pride in his ability to [[ExpospeakGag nullify, deconstruct or otherwise neutralise]] any machine. Extra ironic, considering that he himself is a cyborg. Unsurprisingly, he despises Mr. House.
* WarriorTherapist: The Courier's companions all have baggage that he can help unload.
** Alternately, the Courier may often end up [[IncrediblyLamePun unloading]] [[VendorTrash baggage]] onto them.
* WeaksauceWeakness: The Pulse Gun and 'Paladin Toaster' fist weapon will OneHitKill almost any robots or anyone in power armor. The Securitron robots, while tough and powerful, have a major weakness in the wheels.
** This aspect of the Pulse Gun being a WeaksauceWeakness is used as an attempt by Veronica to attempt to convince the Elder of the folly of the Brotherhood's slowly self-destructive dogma. It doesn't work...
** Cazadores and Deathclaws, the deadliest monsters in the game, can be easily circle-strafed to death after crippling one of their wings/legs, respectively.
*** Abominations (including deathclaws and tunnelers) are scared for 10 seconds if you shoot them with a FlareGun and run away from you.
** Holograms in ''Dead Money'' are invincible, powerful, and reasonably perceptive. However, even one hit to their sensitive emitters turns them off completely.
* WeirdnessMagnet: The effect of the "Wild Wasteland" trait. Chris Avellone outright used the title of this trope to describe it.
* WelcomeToCorneria:
** "MURDERER!!!": Shouted by an NPC if you kill another NPC of the same faction nearby. Which in most cases is perfectly appropriate, but in the case of the [[ForTheEvulz Powder Gangers]], it just sounds ironic.
*** Speaking of Powder Gangers, helping them fight of authorities makes it silly too. Even if you've never attacked the NCR, they'll all gun for you. And if you defend yourself and kill ONE: prepare for an endless "MURDERER! MURDERER! MURDERER!" chorus until you get the last one.
--> "Patrolling the Mojave almost makes you wish for a Nuclear Winter." \\
"When I got this assignment, I thought there'd be more gambling..." \\
"If you were enlisted, you'd be halfway to General by now." \\
"Patrolling the Mojave almost makes you wish for a Nuclear Winter." \\
"Ave, true to Caesar." \\
"'''RETRIBUTION!'''" \\
"[[RuleofThree Patrolling the Mojave almost makes you wish for a Nuclear Winter]]."
** And don't forget "I heard the NCR took back Nelson..." which is a little ridiculous when it is being said by the aforementioned Powder Gangers who were locked up by the NCR in the first place.
** If counting the number of times the Fiends ask "do you like the sight of your own blood?!" were a drinking game, you would drop dead of alcohol poisoning inside of ten minutes.
* WhamEpisode: Vault 11. [[PennyArcade The Vaults were never meant to save anyone]], [[{{Tearjerker}} and this is the Vault that proves it...]]
* [[WhatHappenedToTheMouse What Happened To The Abominations]]: Lonesome Road features the Tunnelers, mutated humanoids that can tear apart Deathclaws. Ulysses mentions that they're slowly tunneling their way towards the Mojave, which would be utterly screwed when packs of super-strong abominations pop out of the ground without warning. And yet you can do absolutely nothing about this, and its never mentioned again.
* WhatMeasureIsANonHuman: Aside from the ghoul and mutant companions in game, you also have Victor, [[NinjaPirateRobotZombie a robot who think he's a cowboy.]]
* WhatTheHellHero: You will get a small one from the narrator if you get the Legion ending with good karma, or the NCR ending with evil karma.
** The Great Khans will not shy away to tell the player that you're traveling with a murderer if Boone is your companion.
** [[spoiler: Mr. House]] certainly tries this on you when you kill him, and [[spoiler:the obituary he leaves in your notes]] just rubs it in further. Whether or not [[MyGodWhatHaveIDone you agree]] or [[ShutUpHannibal not]] depends on your personal beliefs, of course.
*** And whether or not you finish reading the obituary [[IsThisThingStillOn to the very end]].
** If you go through the pains and labors of convincing Boone to reconcile with his past only to bail on him at the last second, he will give you one of these.
* WhereAreTheyNowEpilogue: As per the tradition of the original Fallout games, you get an epilogue informing you what happened to all the settlements you visited and the companions that you had depending on your actions. Some are [[EarnYourHappyEnding nice]], some are [[BittersweetEnding bittersweet]], and some are [[DownerEnding just nasty]].
* WhiteHairedPrettyGirl: Ranger Ghost under her hat.
* WhiteMaskOfDoom: The White Gloves Society. Of course this is obviously also [[DressingAsTheEnemy their weakness]].
* WholePlotReference: To ''Film/TheTreasureOfTheSierraMadre'' in ''Dead Money.''
* WickedCultured: Caesar, the Legion's intelligent and charismatic leader. He is a talented anthropologist, linguist, and historian that speaks fluent Latin and knows all about both pre-war and post-war history. In his free time he likes to read and debate about political science and philosophy with other educated people. He is also the founder and leader of a faction of imperialistic slavers that kills the weak, enslaves women and children, and engages in war crimes.
* WildCard: You. Potentially you could side with the Legion, NCR, Mr. House or with nobody but yourself. The game lampshades this by labeling a specific set of quests "Wild Card."
* WolverinePublicity: The Ranger Combat Armor, which is featured on the cover, title screen, and intro, and can otherwise hardly be found anywhere in-game until near the end. Recent patches, however, have aleviated this somewhat and made it available earlier and more easily.
* TheWoobie: Every single one of your human/ghoul/mutant companions have their own woobie stories that you can play through and help them find some kind of peace or a new purpose in life:
** Boone was JustFollowingOrders when he [[spoiler:[[WouldHurtAChild massacred women and children]] at Bitter Springs]]. He feels that karma for this led to [[spoiler:his wife and unborn child's sale to the Legion and his eventual decision to kill her rather than let them be sold.]] Your time with him can help him face his demons and give him something new to fight for.
** Veronica just wanted to help the [[KnightTemplar Brotherhood of Steel]] survive in the changing world of the Mojave. The brotherhood [[spoiler:refuses to do so, even in the face of evidence that they'll die out]] and it's up to you to help Veronica [[spoiler:decide to find a new calling in life or to stay by her doomed organisation to the bitter end.]]
** Arcade Gannon just wants to help the Mojave any way he can. He's [[OldShame troubled by his past]], though it was really [[SinsOfOurFathers his father]] who [[spoiler:was a soldier for the Enclave which tried to poison the entire wasteland.]] You can help Gannon [[spoiler:[[PuttingTheBandBackTogether track down his old ex-Enclave friends]] who helped raise him as a boy and persuade them to [[GoodFeelsGood fight the good fight]] in the end]] to [[TheAtoner make up in some small way for their past misdeeds]].
** Raul is a StoicWoobie with the most painful past of them all. Having [[spoiler:lost almost his entire family, then his dear sister and later failing to save a young woman who [[YouRemindMeOfX reminded him of her]]]], Raul [[WeAreNotGoingThroughThatAgain gave up gunfighting and became a mechanic...]] unless [[spoiler:you persuade him to pick up his guns again.]]
** Poor, poor Lily. The best way to help her live a life free of [[ShatteredSanity pain and madness]] is to help her to [[spoiler: take her medication which will also make her forget about her grandchildren [[TheAgeless who probably died centuries ago]]]].
** Rose of Sharon Cassidy lost everything when her business was destroyed by unknown attackers. You can leave her to perpetually [[LadyDrunk drown her sorrows]], or you can [[spoiler:persuade her to embark on a RoaringRampageOfRevenge, or you can help her to accept a RestrainedRevenge.]]
* TheWorfEffect:
** The Powder Gangers are a major enemy in the area of the Mojave where you start. At Nipton, you learn that they are no match for the Legion.
** In ''Lonesome Road'', the first Tunneler you see kills a deathclaw. (Admittedly, with the Living Anatomy perk and a quick hand in V.A.T.S., you can see it only has 35 HP... but it's the thought that counts.)
* AWorldHalfFull: Unlike the Capital Wasteland, the Mojave Wasteland has very few abandoned or destroyed buildings in it, with most of them being just outside the New Vegas strip. Even then, most of them are boarded up and inaccessible. Civilization is firmly in control at this point and most peoples' lives don't revolve around struggling to survive. The Mojave feels more like it has returned to the wild west and less like a hopeless irrecoverable hellhole. (Then again, TheWildWest is still a wasteland, and even the good endings are going to lead to someone suffering.)
** Though the further away you get from Legion or NCR areas the more violence and despair there really is. Most of Utah is considered a horrible place to live, and Raul even says how before the Legion took over Arizona that the the whole state was overrun by raiders and warring towns.
* WorldOfHam: Old World Blues. By Oppenheimer, Old World Blues.
* WorstAid: Sleeping to cure crippled limbs. Possibly [[AcceptableBreakFromReality for convenience]], since Hardcore Mode disables it.
* WorthlessYellowRocks: Inverted: Bottlecaps, once worthless, are now the currency of the wasteland, so when you find a cache full of them, it's an unexpected good reward.
** The most valuable (currency-wise) item in the game are gold bars from the ''Dead Money'' DLC. However, they weigh 35 pounds and most vendors don't have over 10000 caps on them at a time. On the plus side, if you can manage to drag out the entire set, you could purchase the entire inventories of the Gun Runners and Van Graffs and still have leftover change.
** This is the reason NCR used to back their money with gold (rather than water, as they did back in ''VideoGame/{{Fallout 1}}'' and during ''New Vegas''). It has very little use post-apocalypse, unlike water, which everybody always needs.
[[/folder]]

[[folder:Y]]
* YesButWhatDoesZataproximetacineDO: Sunset Sarssparilla apparently has a long list of "side effects". You have to ask Festus three times before he'll tell you about them.
* YouAndWhatArmy: [[spoiler:Two of the four endings (Mr. House and Wild Card) play out in this manner.]]
** One of the quests even has it in the title.
* YouBastard: Cass is one of the few who calls the Courier out for consistent enough bastardry to earn bad karma. Arcade Gannon calls the courier out on some events in opposition to the Follower's ideals, but it is sometimes possible to avoid distrust in these actions.
* YouHaveFailedMe: The story behind the Burned Man.
* YouHaveResearchedBreathing:
** The Great Khans can teach you how to throw a handful of sand in an opponent's face.
** You need training from the Brotherhood [[spoiler:or the Enclave]] in order to figure out how to wear PowerArmor. The Courier is the only character in the game who requires this training.
** Old World Blues requires you to find two holotapes in order to fill a bottle of water from a sink.
** In order to get Mick at Mick & Ralph's to show you his secret stash, you have to be at level 30 in Speech in order to tell him "No" when he asks if you work for one of the casinos. Which you don't anyway. You have to have 30 Speech points in order to avoid speaking a lie, weirdly.
* YouHaveOutlivedYourUsefulness: [[spoiler: Barton Thorn]] in Goodsprings Source. He should have known better.
** Caesar's Legion is ''really'' fond of this trope, to the point that with a high enough Speech skill you can convince some of the Legion's allies to abandon them by pointing out the faulty logic of working for someone who's obviously going to kill or enslave you as soon as they win.
** The leadership of the Omertas comes down to those who drug and enslave prostitutes, or those who "only" physically abuse them. Or you can [[TakeAThirdOption wait until they turn their backs after they trust you.]]
** Logan and his group of prospectors. They enlist you to help them acquire some radiation suits and scavenge Camp Searchlight. Once everything of value has been found, they try to kill you and fail.
** Elijah in ''Dead Money''. Though he leaves the decision of whether your former comrades live or not up to you, he encourages you to kill them once they become of no further use.
* YourHeadAsplode: Often if you always aim for the head. Subverted in one quest where you are instructed to score no headshots on the bounties since their heads are required as a proof. The First Recon squad that are sent to help you kill Driver Nephi is apparently unaware of this and occasionally headshot him.
** In ''Dead Money'', if you hear a beeping coming from your collar, '''''move it'''''.
* YourPrincessIsInAnotherCastle: [[spoiler:Well done! You've finally tracked down Benny and recovered the Platinum Chip! Now all that's left is to deliver it to House and...wait, is that an NCR Trooper? Huh? The NCR Ambassador wants to talk to you? Well, ok, but...OhCrap, Vulpes Inculta?! Wait, he's not hostile, but he says ''Caesar'' wants to talk to you. And what's with the Securitron with the goofy face in Benny's suite who seems to want to talk to you...?]]
[[/folder]]

[[folder:Z]]
* {{Zeerust}}: Obviously.
* ZombieApocalypse: [[spoiler:Vault 22: turns out, they were using a fungus that infected vermin and pests and forced it to kill its own before dying, as pest control. Unfortunately, it spread to the human population.]]
** And Vault 34, a vault that, only a short time ago, experienced a critical reactor leak, turning more than half the residents into feral ghouls and promptly killed anyone who wasn't killed by the radiation [[spoiler: or haven't already left to the Nellis Air Force Base]].
** The Ghost People were all residents or guests in the area of the Sierra Madre Casino. [[GoneHorriblyRight It turns out those Hazmat suits worked too well...]]
** The Marked Men are what's left of the Legionaries and Troopers who were stationed in the Divide. [[CameBackWrong They changed.]]
[[/folder]]
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