Follow TV Tropes

Following

History FalloutNewVegas / TropesCToD

Go To

OR

Changed: 362

Removed: 185

Is there an issue? Send a MessageReason:
None


This page covers tropes found in ''VideoGame/FalloutNewVegas'', tropes C to D.
-> [[FalloutNewVegas/TropesAToB A-B]]
-> [[FalloutNewVegas/TropesEToH E-H]]
-> [[FalloutNewVegas/TropesIToM I-M]]
-> [[FalloutNewVegas/TropesNToR N-R]]
-> [[FalloutNewVegas/TropesSToZ S-Z]]

to:

This page covers tropes found in ''VideoGame/FalloutNewVegas'', tropes C to D.
->
[[FalloutNewVegas/TropesAToB A-B]]
->
Tropes A-B]] | [[FalloutNewVegas/TropesCToD '''Tropes C-D''' | [[FalloutNewVegas/TropesEToH E-H]]
->
Tropes E-H]] | [[FalloutNewVegas/TropesIToM I-M]]
->
Tropes I-M]] | [[FalloutNewVegas/TropesNToR N-R]]
->
Tropes N-R]] | [[FalloutNewVegas/TropesSToZ S-Z]]
Tropes S-Z]]




to:

!!!''VideoGame/FalloutNewVegas'' provides examples of the following tropes:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**Except that, when Ulysses was there, there was no pacification field.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The player can enter the Securitron vault before House gives them the quest to activate the Securitrons inside, in which case when you activate the remote console to speak to him in the vault, he admits he wasn't prepared for you to get there yet, but since you've found it on your own you may as well do the task he had planned for you now, and you receive the quest from him then.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** During "You'll Know When It Happens" where you have to protect Kimball from assassination, if you're on House's questline, you only receive the quest if your reputation with [=NCR=] is high -- if you have too low reputation, then you don't have the influence with them needed to be allowed to take part in the ceremony, and House will move on to the next part of his questline.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DynamicEntry: [[spoiler:General Lee Oliver of the NCR]], complete with big-ass explosion [[JumpScare out of nowhere]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** If you have the ''Dead Money'' DLC, it's entirely possible to permanently buff your Agility all the way up to 10 through the use of a GoodBadBug, so taking all the points out of it at the start may be a smart move if you don't mind coping with the drawbacks for the first part of the game and not getting any perks that require a high Agility score.
Is there an issue? Send a MessageReason:
Added the Deface Of The Moon trope to the page.

Added DiffLines:

* {{Deface Of The Moon}}: [[CloudCuckoolander No-Bark]] believes the "commie ghosts" are trying to "paint the moon pink and draw a Lenin face on it"
Is there an issue? Send a MessageReason:
None


** Remember [[VideoGame/{{Fallout 2}} the crashed vertibird outside Klamath?]] [[CoolOldLady So does its pilot.]]

to:

** Remember [[VideoGame/{{Fallout 2}} the crashed vertibird outside Klamath?]] [[CoolOldLady So does its pilot.]]]] So does the Nightkin who fashioned one of its rotor blades into a {{BFS}}.
Is there an issue? Send a MessageReason:
None


** Arguably a JustifiedTrope. Hunger is a major problem in the Fallout universe, so humanity has likely gotten over the Squick factor of eating giant insects.

to:

** Arguably a JustifiedTrope. Hunger is a major problem in the Fallout universe, so humanity has likely gotten over the Squick {{Squick}} factor of eating giant insects.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Arguably a JustifiedTrope. Hunger is a major problem in the Fallout universe, so humanity has likely gotten over the Squick factor of eating giant insects.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The french version adds one to ''Fallout 3'': one of the loading screens mentions the fact that Deathclaws have a different name in the Capital Wasteland; this comes from the fact that, in every Fallout game save ''3'', Deathclaws were called "Griffemorts" [[hottip:*:a literal translation of the english word]], while in ''3'', they're called "Ecorcheurs" [[hottip:*:"Skinners" or "Scorchers"]]. This was pointed by many fans of the first two games and the translators took note of it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemocracyIsFlawed: The New California Republic is a democracy styled after pre-War America, and most characters in the game say it's flawed but a hell of a lot better than suffering under a military dictatorship like some other areas.
Is there an issue? Send a MessageReason:
None


* CollectionSidequest: The longest mission in the game, by logical extension, involves collecting special "star" bottle caps from bottles of Sunset Sarsaparilla and handing them in to an animatronic cowboy named [[{{Gunsmoke}} Festus]]. There is also a snow globe collection game which nets you caps.

to:

* CollectionSidequest: The longest mission in the game, by logical extension, involves collecting special "star" bottle caps from bottles of Sunset Sarsaparilla and handing them in to an animatronic cowboy named [[{{Gunsmoke}} [[Series/{{Gunsmoke}} Festus]]. There is also a snow globe collection game which nets you caps.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Mentioned explicitly by the rough-voiced, slightly MisterRogers-like radio personality Mr. New Vegas. He notes that ever since Tabitha took over the broadcast, Black Mountain's radio channel has become "less for outcasts, more for weirdos."
Is there an issue? Send a MessageReason:
None


** [[spoiler: If you side with the Legion. Especially if you leave [[CompleteMonster Legate]] [[TheDragon Lanius]] in power. Because [[WellIntentionedExtremist Caesar]] is now dead, the Legion devolves from a evil empire into a band of raping and pillaging marauders, and every single settlement gets either enslaved or destroyed. Or enslaved ''then'' destroyed.]]

to:

** [[spoiler: If you side with the Legion. Especially if you leave [[CompleteMonster Legate]] [[TheDragon Legate Lanius]] in power. Because [[WellIntentionedExtremist Caesar]] is now dead, the Legion devolves from a evil empire into a band of raping and pillaging marauders, and every single settlement gets either enslaved or destroyed. Or enslaved ''then'' destroyed.]]
Is there an issue? Send a MessageReason:
None


** The Divide in he addon Lonesome Road after suffering a [[ApocalypseHow regional Class 3 apocalypse]] in the last decade has become a [[DeathWorld death city]] all of its own. It is an almost completely inhospitable place to anything that hasn't mutated and adapted to live there, like the [[BodyHorror Marked Men]], the [[TheJuggernaut deathclaws]], and other... [[{{CHUD}} things that live underground]] that are making their way to the surface, which even in small groups can [[DidYouJustPunchOutCthulhu rip a deathclaw to pieces]]. In fact, the conditions of the Divide are possibly a good representation of how most cities like [[VideoGame/{{Fallout 3}} the capital wasteland]] looked in the first few decades after the bombs fell.

to:

** The Divide in he addon Lonesome Road after suffering a [[ApocalypseHow regional Class 3 apocalypse]] in the last decade has become a [[DeathWorld death city]] all of its own. It is an almost completely inhospitable place to anything that hasn't mutated and adapted to live there, like the [[BodyHorror Marked Men]], the [[TheJuggernaut deathclaws]], and other... [[{{CHUD}} [[Film/{{CHUD}} things that live underground]] that are making their way to the surface, which even in small groups can [[DidYouJustPunchOutCthulhu rip a deathclaw to pieces]]. In fact, the conditions of the Divide are possibly a good representation of how most cities like [[VideoGame/{{Fallout 3}} the capital wasteland]] looked in the first few decades after the bombs fell.
Is there an issue? Send a MessageReason:


** The Space Suit and Helmet you find at the REPCONN Test Facility is Disc One Armor. It has decent defense, is a Light-type armor, and has the added bonus of having as much Rad Resistance on it as an Advanced Radiation Suit. Also, it looks ''[[WhatDoYouMeanItsNotAwesome awesome]]''.

to:

** The Space Suit and Helmet you find at the REPCONN Test Facility is Disc One Armor. It has decent defense, is a Light-type armor, and has the added bonus of having as much Rad Resistance on it as an Advanced Radiation Suit. Also, it looks ''[[WhatDoYouMeanItsNotAwesome awesome]]''.''awesome''.
Is there an issue? Send a MessageReason:
None


* DisproportionateReward: Potentially, being inducted into the Brotherhood of Steel. You're required to install a doohickey on a Black Mountain transmitter. However, [[SequenceBreaking you could have already completed the Black Mountain quest]], which means you can casually stroll there without firing a shot at the Super Mutants, plant the bug in plain sight, and stroll back down to receive a shiny set of Power Armor, Power Armor training, and a new safehouse.

to:

* DisproportionateReward: Potentially, being inducted into the Brotherhood of Steel. You're required to install a doohickey on a Black Mountain transmitter. However, [[SequenceBreaking you could have already completed the Black Mountain quest]], which means you can casually stroll there without firing a shot at the Super Mutants, plant the bug in plain sight, and stroll back down to receive a shiny set of Power Armor, Power Armor training, and a new safehouse. Even compared to the previous mission, one of the longest and most dangerous [[FetchQuest Fetch Quests]] of the game, this mission is a breeze.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DisproportionateReward: Potentially, being inducted into the Brotherhood of Steel. You're required to install a doohickey on a Black Mountain transmitter. However, [[SequenceBreaking you could have already completed the Black Mountain quest]], which means you can casually stroll there without firing a shot at the Super Mutants, plant the bug in plain sight, and stroll back down to receive a shiny set of Power Armor, Power Armor training, and a new safehouse.

Added: 990

Changed: 463

Is there an issue? Send a MessageReason:
None


* CuttingTheKnot: In the Old World Blues stealth lab, you have to sneak past laser tripwires and robobrains to grab a "secret document", in order to calibrate the stealth suit. You can pretty much blow the robobrains, and, if you have 55 Science/Repair, hack the tripwire IFF circuit/disable the tripwires to make your run a lot easier.

to:

* CuttingTheKnot: In the Old World Blues stealth lab, you have to sneak past laser tripwires and robobrains get put through increasingly difficult tests to grab a "secret document", in order to calibrate document". The first involves getting past Robobrains, the stealth suit. second adds laser tripwires, the third adds proximity sensors, and the final one requires you to shut down the Robobrains instead (you don't need any skill to do it, you just have to sneak up to them). The first three can be circumvented in numerous ways:
**
You can pretty much blow kill the robobrains, and, if you have Robobrains before the first test, and they will not respawn except for the last test, where they are necessary. You can always kill them again. Thus, the robots are not a problem. It also completely eliminates the need to sneak, except for the last test, because nothing can actually see you.
** With
55 Science/Repair, you can either hack the tripwire IFF circuit/disable circuit or disable them outright. This is permanent.
** You can scout out
the tripwires location of the proximity sensors if you fail the third test at least once (they don't spawn until that point), making them easy to make your run a lot easier.disarm before they activate. You don't need to sneak to approach them, since they can detect you either way. Unfortunately, they rearm for every test.
** If you can get past the locked door and have the forcefield disabling mod for the Sonic Emitter, you can leave the test area, go to the forcefield ceiling of the final room, disable it, then jump down and grab the document, bypassing the test entirely.
Is there an issue? Send a MessageReason:
None


** A mod takes this one step further by allowing you to retrieve the remnants of the bullet Benny shot you with from the operating table and recast it into [[http://newvegas.nexusmods.com/mods/40171 A Bullet With Benny's Name On It]].

to:

** A mod takes this one step further by allowing you to retrieve the remnants of the bullet bullets Benny shot you with from the operating table and recast it them into [[http://newvegas.nexusmods.com/mods/40171 A Bullet With Benny's Name On It]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** A mod takes this one step further by allowing you to retrieve the remnants of the bullet Benny shot you with from the operating table and recast it into [[http://newvegas.nexusmods.com/mods/40171 A Bullet With Benny's Name On It]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheDevTeamThinksOfEverything: Whenever you have a companion, try to give them an order you already gave them a few seconds ago and see the results.
-->'''Raul''': Right. Got it. I'll just stop using this melee weapon and instead use a melee weapon. Good idea, Boss.
-->'''Veronica''': *Being told to stay close a second time* This is as close as I get until you turn into a leggy brunette.
** Drop the barrels of radioactive waste on the Legion camp at Cottonwood Cove, and if you ever go there again to reach the Fort via the ferry, the ferryman will be wearing a radiation suit.
** There are two quests that will end with you gaining the ability to wear Power Armor. One (For Auld Lang Syne) can only be completed in the third Act, and only if certain conditions are met. The other (Still in the Dark) can be completed at any time and is mandatory to finish Act 2 for three of the four endings. If you take the remaining ending and complete For Auld Lang Syne before Still in the Dark, the Elder will express surprise when he offers to teach you how to use Power Armor and you reply that you already know how.
** There is another, unmarked quest near Goodsprings wherein you can be rescued by Victor yet again, this time from the various hostile wildlife off the main road. If he ends up trying to save you from something like a group of Cazadores, he [[HeroicSacrifice will most likely be destroyed]] - and then he will inexplicably come back again, at which point you can ask him about it. He won't give a straight answer.

Changed: 344

Removed: 55

Is there an issue? Send a MessageReason:
None


* CherryTapping: One of the challenges added by ''Gun Runner's Arsenal'' is to kill Deathclaws with the weakest weapons in the game. Of course, it only says ''kill''. There's [[LoopholeAbuse nothing saying]] you can't horribly main them with your top shelf guns, first.

to:

* CherryTapping: One of the challenges added by ''Gun Runner's Arsenal'' is to kill Deathclaws with the weakest weapons in the game. Of course, it only says ''kill''. There's [[LoopholeAbuse nothing saying]] Nothing says]] you can't horribly main maim them with your top shelf guns, first.



** Also, the Courier has the capability of betraying not one, not two, but all three factions, murdering all three leaders ([[ImAHumanitarian and possibly even devouring them after he kills them]]), then taking over New Vegas in the resulting power vacuum.

to:

** Also, the Courier has the capability of betraying to betray not one, not two, but all three factions, murdering murder all three leaders ([[ImAHumanitarian and possibly even devouring them after he kills them]]), and then taking over New Vegas in the resulting power vacuum.



* ClassyCatBurglar: The sneak skill magazine '¡La Fantoma!' depicts one of these on it's cover.
* [[ClingyCostume Clingy Suit]] : Slightly subverted, while the Stealth Armor MK II in the ''Old World Blues'' DLC is't permanently attached, it sometimes begs you to continue wearing it and expresses sadness at being removed.

to:

* ClassyCatBurglar: The sneak skill magazine '¡La Fantoma!' depicts one of these on it's its cover.
* [[ClingyCostume Clingy Suit]] : Slightly subverted, Suit]]: while the Stealth Armor MK II in the ''Old World Blues'' DLC is't isn't permanently attached, it sometimes begs you to continue wearing it and expresses sadness at being removed.



** Many of the relatively sane nightkin, such as Lily and Tabitha, qualify as this

to:

** Many of the relatively sane nightkin, such as Lily and Tabitha, qualify as thisthis.



* ColdBloodedTorture: One torture path available when interrogating Silus is to kill him for your personal pleasure. Of course doing so before he's said anything of importance just gets Captain Boyle angry. Still, you can simply beat him around until he relents.
* ColdOpening: While the first 3 DLCs start with a narrated slideshow, Lonesome Road skips this in favor of dropping you right into The Divide.

to:

* ColdBloodedTorture: One torture path available when interrogating Silus is to kill him for your personal pleasure. Of course doing so before he's said anything of importance just gets Captain Boyle Lieutenant Boyd angry. Still, you can simply beat him around until he relents.
* ColdOpening: While the first 3 DLCs three [=DLCs=] start with a narrated slideshow, Lonesome Road skips this in favor of dropping you right into The Divide.



*** She also subverts it with her [[spoiler:vulnerability and mental trauma after being raped by Cook-cook.]]

to:

*** She also subverts it with her [[spoiler:vulnerability and mental trauma after being raped by Cook-cook.Cook-Cook.]]



** Sergeant Bitter Root as well. The other 2 First Recon members, [[ShellShockedVeteran Corporal Sterling]] and [[FarmBoy 10 of Spades]] are quite [[FriendlySniper friendly]] however are not [[ColdSniper cold snipers]].

to:

** Sergeant Bitter Root as well. The other 2 First Recon members, [[ShellShockedVeteran Corporal Sterling]] and [[FarmBoy 10 of Spades]] are quite [[FriendlySniper friendly]] however are not [[ColdSniper cold snipers]].



** The reason the NCR can't torture [=POWs=] can be traced back to the administration of "President Tandi".

to:

** The reason the NCR can't torture [=POWs=] can be traced back to the administration of "President Tandi".President Tandi.



** Lily's melee weapon is a large sword made out of a propeller blade taken from the same Vertibird.

to:

** Lily's melee weapon is a large sword made out of a propeller blade taken from the same Vertibird.vertibird.



*** If you're low of intelligence, when asked about what you think about the Brotherhood of Steel, you can reply something along the lines of them being "giant monsters in power armour that shoot lasers from their eyes."...which is pretty much Liberty Prime in a nutshell, or Frank Horrigan.
*** The schism and breakaway part likely references both the Midwestern and Capital Wasteland Brotherhoods... but she continues by mentioning that one chapter even had a small civil war over it, which either references the Capital Wasteland Brotherhood/Outcast conflict or some other conflict we haven't heard about before or since.

to:

*** If you're low of intelligence, when asked about what you think about the Brotherhood of Steel, you can reply something along the lines of them being "giant monsters in power armour that shoot lasers from their eyes."...eyes"... which is pretty much Liberty Prime in a nutshell, or Frank Horrigan.
*** The schism and breakaway part likely references both the Midwestern and Capital Wasteland Brotherhoods... Brotherhoods, but she continues by mentioning that one chapter even had a small civil war over it, which either references the Capital Wasteland Brotherhood/Outcast conflict or some other conflict we haven't heard about before or since.



** Yes Man mentions how nice it would be to stomp the Legion and NCR with a giant robot that shoots lasers out if it's eyes. This is a reference to Liberty Prime.

to:

** Yes Man mentions how nice it would be to stomp the Legion and NCR with a giant robot that shoots lasers out if it's its eyes. This is a reference to Liberty Prime.



** Dog from 'Dead Money' seems to always need orders because he had a master as long as he remembers. Starting with ''The'' Master (the BigBad from ''Fallout'').

to:

** Dog from 'Dead Money' ''Dead Money'' seems to always need orders because he had a master as long as he remembers. Starting with ''The'' Master (the BigBad from ''Fallout'').



** The FinalBoss of ''Old World Blues'' is Dr. Mobius' Giant Roboscorpion, a HumongousMecha only slightly below Liberty Prime's level. Lab notes regarding the Giant Roboscorpion can be found, mentioning that it's AwesomeButImpractical: despite being almost unstoppable, it's weapons are such a huge energy drain that they have to hook the entire thing up to a power plant to run it, so it can't actually leave the lab (it's on-board generator provides barely enough power for it to move, with no juice left to shoot its lasers). These issues as the exact same problem faced by the designers of Liberty Prime.

to:

** The FinalBoss of ''Old World Blues'' is Dr. Mobius' Mobius's Giant Roboscorpion, a HumongousMecha only slightly below Liberty Prime's level. Lab notes regarding the Giant Roboscorpion can be found, mentioning that it's AwesomeButImpractical: despite being almost unstoppable, it's its weapons are such a huge energy drain that they have to hook the entire thing up to a power plant to run it, so it can't actually leave the lab (it's (its on-board generator provides barely enough power for it to move, with no juice left to shoot its lasers). These issues as the exact same problem faced by the designers of Liberty Prime.



* {{Cowboy}}: One of the perks, which makes you better with [[RevolversAreJustBetter Revolvers]], [[TheWestern Lever action weapons]], [[KnifeNut knives]], [[AnAxeToGrind axes]], and [[DynamiteCandle dynamite]].
* CowboyCop: Meyers, one of the (better) options for Primm's new sheriff, was sent to the NCRCF for "taking the law into his own hands one too many times". [[spoiler:If he becomes sheriff, the epilogue reveals he does his job well and Primm prospers under him, but occasionally a body of a suspected criminal is found lying in the gutter.]]

to:

* {{Cowboy}}: One of the perks, which makes you better with [[RevolversAreJustBetter Revolvers]], revolvers]], [[TheWestern Lever action lever-action weapons]], [[KnifeNut knives]], [[AnAxeToGrind axes]], and [[DynamiteCandle dynamite]].
* CowboyCop: Meyers, one of the (better) options for Primm's new sheriff, was sent to the NCRCF for "taking the law into his own hands one too many times". times." [[spoiler:If he becomes sheriff, the epilogue reveals he does his job well and Primm prospers under him, but occasionally a body of a suspected criminal is found lying in the gutter.]]



* CrazySurvivalist: Randall Clark, a soldier from the Great War and the former owner of the Desert Ranger Armor in Honest Hearts. He eventually became a god-like figure to the Sorrows, whom he developed a PapaWolf-like mentality towards.
** More like a subversion of this trope. He is pragmatical, usually behaves cowardly (which saves his life on more than one occasion), displays bouts of survivor guilt, plans to commit suicide and tries to help others without risking direct contact. Not your average CrazySurvivalist.

to:

* CrazySurvivalist: Randall Clark, a soldier from the Great War and the former owner of the Desert Ranger Armor in Honest Hearts. He eventually became a god-like figure to the Sorrows, towards whom he developed a PapaWolf-like mentality towards.
mentality.
** More like a subversion of this trope. He is pragmatical, pragmatic, usually behaves cowardly (which saves his life on more than one occasion), displays bouts of survivor guilt, plans to commit suicide and tries to help others without risking direct contact. Not your average CrazySurvivalist.



** One option in Cass' quest. If you spare [[spoiler:the Van Graffs and Alice [=McLafferty=] ]], and give evidence of their crimes to the NCR, Cass decides that the NCR's bureaucracy and legal procedures will do them more harm than her bullets ever could.
** You can also do the same to [[spoiler: Mr. House, by disconecting his body from the mainframe and putting him back in his capsule. His life support will keep him alive for at least one year before he dies from the contaminants you exposed him to.]]

to:

** One option in Cass' Cass's quest. If you spare [[spoiler:the Van Graffs and Alice [=McLafferty=] ]], and give evidence of their crimes to the NCR, Cass decides that the NCR's bureaucracy and legal procedures will do them more harm than her bullets ever could.
** You can also do the same to [[spoiler: Mr. House, by disconecting disconnecting his body from the mainframe and putting him back in his capsule. His life support will keep him alive for at least one year before he dies from the contaminants you exposed him to.]]



* CulturedBadass:
** Arcade Gannon.
** The Courier with high-intelligence.

to:

* CulturedBadass:
**
CulturedBadass: Arcade Gannon.
** The Courier with high-intelligence.
Gannon and possibly a high-intelligence Courier.



* DangerousDeserter: You encounter a few in Primm, attempting to start a protection racket and attacking you if try to turn them in. They're survivors from a outpost that was overrun by [[TheEmpire Caesar's Legion]], and think the [=NCR=] will be defeated by them soon.

to:

* DangerousDeserter: You encounter a few in Primm, attempting to start a protection racket and attacking you if try to turn them in. They're survivors from a outpost that was overrun by [[TheEmpire Caesar's Legion]], and think the [=NCR=] will be defeated by them lose soon.



* DeadCharacterWalking: Has a similar bug as Minecraft game. If you save while character just died, there's various bugged things that happen, from floating hollow heads to weird corpses that's still alive. [[http://www.cracked.com/article_19507_the-8-creepiest-glitches-hidden-in-popular-video-games_p2.html Cracked explains it the best...]]

to:

* DeadCharacterWalking: Has a similar bug as Minecraft game. If you save while character just died, there's various bugged things that happen, from floating hollow heads to weird corpses that's that are still alive. [[http://www.cracked.com/article_19507_the-8-creepiest-glitches-hidden-in-popular-video-games_p2.html Cracked explains it the best...]]



* {{Deconstruction}}: If you're one of those players who likes to take the diplomacy route in quests and tries to play all sides for more quests and rewards, you are going to be sorely disappointed. Several quests run opposite to others and completing one may prevent you from completing others, so you will often be in the process of completing one quest when you'll suddenly get the message you failed another quest you may not even have received yet. In the main quests of the three factions (NCR, Caesar, Mr House) there is no way to give everyone a happy ending, as at certain points in all their quests dipolmacy leaves the table and your only option is to take out a particular faction. As well you ''have'' to pick a side, at certain points during those main quests the other two factions become permanent enemies and their quests fail. Even if you take the Wild Card route (serving none of them) and do everything ''exactly'' right ([[GuideDangIt which is harder than it sounds]]), there's still going to be a ''lot'' of people unhappy or otherwise having negative reactions, most notably the Followers and the [=BoS=]. This is driven home when, during the final battle, [[spoiler:General Oliver and Legate Lanius]] ''taunt'' you for actually thinking you alone could make everyone happy and peaceful. Then again, the main theme of the Wild Card ending ''is'' that freedom and independence almost always come at a price...
** The Fallout tradition of doing this to the value system of the 50s also continues; there's a great example in the REPCONN Headquarters and it's rather strict security.

to:

* {{Deconstruction}}: If you're one of those players who likes to take the diplomacy route in quests and tries to play all sides for more quests and rewards, you are going to be sorely disappointed. Several quests run opposite to others and completing one may prevent you from completing others, so you will often be in the process of completing one quest when you'll suddenly get the message you failed another quest you may not even have received yet. In the main quests of the three factions (NCR, Caesar, Mr House) there is no way to give everyone a happy ending, as at certain points in all their quests dipolmacy quests, diplomacy leaves the table and your only option is to take out a particular faction. As well you ''have'' to pick a side, at certain points during those main quests the other two factions become permanent enemies and their quests fail. Even if you take the Wild Card route (serving none of them) and do everything ''exactly'' right ([[GuideDangIt which is harder than it sounds]]), there's still going to be a ''lot'' of people unhappy or otherwise having negative reactions, most notably the Followers and the [=BoS=]. This is driven home when, during the final battle, [[spoiler:General Oliver and Legate Lanius]] ''taunt'' you for actually thinking you alone could make everyone happy and peaceful. Then again, the main theme of the Wild Card ending ''is'' that freedom and independence almost always come at a price...
** The Fallout tradition of doing this to the value system of the 50s also continues; there's a great example in the REPCONN Headquarters and it's its rather strict security.



* DepartmentOfRedundancyDepartment: All of the Think Tank doctors get into this, with Dr. Mobious's dome-shaped... dome in the FORBIDDEN ZONE (that is... '''YES!'''... forbidden! to you), and the the TESLA COILS... OF NIKOLA TESLA.

to:

* DepartmentOfRedundancyDepartment: All of the Think Tank doctors get into this, with Dr. Mobious's Mobius's dome-shaped... dome in the FORBIDDEN ZONE (that is... '''YES!'''... forbidden! to you), and the the TESLA COILS... OF NIKOLA TESLA.



* DickDastardlyStopsToCheat: You can meet a bodyguard for hire who [[spoiler: hires people to pose as thugs so he can pretend to shoot them and scam his customers out of money.]] The problem? [[spoiler: He wears decent armor, is carrying a [[HandCannon powerful Hunting Revolver]], and most thugs he has to fight to protect his clients carry knives or lead pipes. It's much, much cheaper and less complicated for him to just do his job rather than hire 4 other people and split his earnings with them.]] Not played straight, though, as this is still a good way to increase the apparent need for his services and thus drum up business.

to:

* DickDastardlyStopsToCheat: You can meet a bodyguard for hire who [[spoiler: hires people to pose as thugs so he can pretend to shoot them and scam his customers out of money.]] The problem? [[spoiler: He wears decent armor, is carrying a [[HandCannon powerful Hunting Revolver]], and most thugs he has to fight to protect his clients carry knives or lead pipes. It's much, much cheaper and less complicated for him to just do his job rather than hire 4 four other people and split his earnings with them.]] Not played straight, though, as this is still a good way to increase the apparent need for his services and thus drum up business.



** The Ratslayer, a Varmint Rifle with all the mods attached to it and with more damage, and can be obtained early, [[GuideDangIt if you know where to look]]. The catch? It's in a cave filled with the bigger Giant Rats. Thankfully, you can get Boone nearby.

to:

** The Ratslayer, a Varmint Rifle with all the mods attached to it and with more damage, damage and can be obtained early, early [[GuideDangIt if you know where to look]]. The catch? It's in a cave filled with the bigger Giant Rats. Thankfully, you can get Boone nearby.



** Bonnie Springs is host to a small group of Viper gang members, one of which has the unique unarmed weapon "Love and Hate". For an unarmed character only Pushy and the Ballistic Fist have a higher DPS, except in the DLC.
** The Q-35 Matter Modulator, one of the best energy weapons in the game, can be found at the [=REPCOMM=] Headquarters not too far from Boulder City on your way through the first main quest. Its also found alongside a lot of ammo for it, there are no skill requirements to find it, and the building is so small you can be in and out in five minutes with weapon in hand.

to:

** Bonnie Springs is host to a small group of Viper gang members, one of which has the unique unarmed weapon spiked knuckles "Love and Hate". For an unarmed character only Hate." Pushy and the Ballistic Fist have are the only vanilla unarmed weapons with a higher DPS, except in the DLC.
DPS.
** The Q-35 Matter Modulator, one of the best energy weapons in the game, can be found at the [=REPCOMM=] [=REPCONN=] Headquarters not too far from Boulder City on your way through the first main quest. Its It's also found alongside a lot of ammo for it, there are no skill requirements to find it, and the building is so small you can be in and out in five minutes with weapon in hand.



** Even the Legion ending is absolutely nothing compared to [[spoiler: siding with Elijah in Dead Money. The ending explains that Elijah proceeded to release the Cloud upon the Mojave, which brought horrible painful death to everything in it's wake, before releasing his army of invincible laser shooting holograms to mop up. No living thing set foot in the Mojave for years after due to rumors of ghosts immune to gunfire and a red cloud that brought death in its wake. All that remained was Elijah and the Courier, waiting in the Sierra Madre for the world to [[ArcWords begin again]].]]

to:

** Even the Legion ending is absolutely nothing compared to [[spoiler: siding with Elijah in Dead Money. The ending explains that Elijah proceeded to release the Cloud upon the Mojave, which brought horrible painful death to everything in it's its wake, before releasing his army of invincible laser shooting holograms to mop up. No living thing set foot in the Mojave for years after due to rumors of ghosts immune to gunfire and a red cloud that brought death in its wake. All that remained was Elijah and the Courier, waiting in the Sierra Madre for the world to [[ArcWords begin again]].]]

Added: 1310

Changed: 1248

Is there an issue? Send a MessageReason:
None


* TheComputerIsACheatingBastard: NPC characters can reload some slow reload weapons such as Cowboy Repeaters and .357 revolvers as though they are reloaded with magazines or speedloaders. Thankfully, this also applies to followers.

to:

* TheComputerIsACheatingBastard: TheComputerIsACheatingBastard:
**
NPC characters can reload some slow reload weapons such as Cowboy Repeaters and .357 revolvers as though they are reloaded with magazines or speedloaders. Thankfully, this also applies to followers.



** The Boomers. The artillery barrage you must run through upon approaching their base is a scripted event, and cannot be avoided in any way or gives any third options besides 'duck and cover'. Stealth won't work, even with Stealth Boys. You can't snipe the spotters, because there aren't any. You can't make them run out of ammo. You can't return fire with the Fat Man. All you can do is run and take cover and wait for the reloading breaks (which, given the number of shells they're shooting per barrage, implies they've got a 20-gun battery firing at you).
*** You can, however, use [[BulletTime Turbo]] to run past them.
* ContinuityNod: This game takes place in the same area as the canon but canceled ''Van Buren'', so plenty of characters and elements in ''New Vegas'' are references to events from that game.
** Fans of ''Fallout'' will soon notice the large number of references to towns from ''VideoGame/{{Fallout 1}}'' and ''[[VideoGame/{{Fallout2}} 2]]'', such as Modoc or the Hub; understandable, since those took place in northern California, not far from Nevada, which is where this game takes place.

to:

** The Boomers. The artillery barrage you must run through upon approaching their base is a scripted event, and cannot be avoided in any way or gives any third options besides 'duck and cover'. Stealth won't work, even with Stealth Boys. You can't snipe the spotters, because there aren't any. You can't make them run out of ammo. You can't return fire with the Fat Man. All you can do is run and take cover and wait for the reloading breaks (which, breaks--which, given the number of shells they're shooting per barrage, implies they've got a 20-gun battery firing at you).
*** You
you. (You can, however, use [[BulletTime Turbo]] to run past them.
them.)
* ContinuityNod: ContinuityNod:
**
This game takes place in the same area as the canon but canceled ''Van Buren'', so plenty of characters and elements in ''New Vegas'' are references to events from that game.
** Fans of ''Fallout'' will soon notice the large number of references to towns from ''VideoGame/{{Fallout 1}}'' and ''[[VideoGame/{{Fallout2}} 2]]'', such as Modoc or the Hub; understandable, since those took place in northern California, not far from Nevada, which is where this game takes place. Some of the original music even creeps in here and there.



** Who is one of the faces on the [[http://fallout.wikia.com/wiki/NCR_dollars NCR currency]], along with [[VideoGame/{{Fallout1}} Seth and Aradesh]].
*** Not just that, but the [[VideoGame/{{Fallout2}} Chosen One]] him/herself is repeatedly referenced.
** Remember [[VideoGame/{{Fallout2}} the crashed vertibird outside Klamath?]] [[CoolOldLady So does its pilot.]]

to:

** Who is one of the faces on the [[http://fallout.wikia.com/wiki/NCR_dollars NCR currency]], along with [[VideoGame/{{Fallout1}} [[VideoGame/{{Fallout 1}} Seth and Aradesh]].
*** Not just that, but the [[VideoGame/{{Fallout2}} [[VideoGame/{{Fallout 2}} Chosen One]] him/herself is repeatedly referenced.
** Remember [[VideoGame/{{Fallout2}} [[VideoGame/{{Fallout 2}} the crashed vertibird outside Klamath?]] [[CoolOldLady So does its pilot.]]



** The Forecaster, a psychic kid who lives under the overpass at the 188 Trading Post, wears a peculiar headband as "headache medicine." It's a psychic nullifier, like the one the [[VideoGame/{{Fallout 1}} Vault Dweller]] could use when going to confront the Master.



* CordonBleughChef: You, if you ever decide to cook up a "Bloatfly Slider" or "Fire ant Fricassee".
* CorruptCorporateExecutive: [[spoiler:Alice Mc Lafferty. She made a secret deal with the Van Graffs to eliminate the other trade caravans through any means necessary. Buy them out, kill the owners, it's all good.]]

to:

* CordonBleughChef: You, if you ever decide to cook up a "Bloatfly Slider" or "Fire ant Fricassee".
Fricassee."
* CorruptCorporateExecutive: CorruptCorporateExecutive:
**
[[spoiler:Alice Mc Lafferty.[=McLafferty=]. She made a secret deal with the Van Graffs to eliminate the other trade caravans through any means necessary. Buy them out, kill the owners, it's all good.]]



* CrazyPrepared: ''Mr. House''. He not only calculated the exact time and day of the nuclear apocalypse (and was less than a day off), but he also managed to prepare himself that he survived for two hundred years afterwards, as well as being able to remotely disable or shoot down all but eleven of the missiles headed for Vegas. And if he'd had the Platinum Chip, none of them would have hit.

to:

* CrazyPrepared: CrazyPrepared:
**
''Mr. House''. He not only calculated the exact time and day of the nuclear apocalypse (and was less than a day off), but he also managed to prepare himself that he survived for two hundred years afterwards, as well as being able to remotely disable or shoot down all but eleven of the missiles headed for Vegas. And if he'd had the Platinum Chip, none of them would have hit.



* CruelMercy: One option in Cass' quest. If you spare [[spoiler:the Van Graffs and Alice [=McLafferty=] ]], and give evidence of their crimes to the NCR, Cass decides that the NCR's bureaucracy and legal procedures will do them more harm than her bullets ever could.

to:

* CruelMercy: CruelMercy:
**
One option in Cass' quest. If you spare [[spoiler:the Van Graffs and Alice [=McLafferty=] ]], and give evidence of their crimes to the NCR, Cass decides that the NCR's bureaucracy and legal procedures will do them more harm than her bullets ever could.



* CulturedBadass: Arcade Gannon.

to:

* CulturedBadass: CulturedBadass:
**
Arcade Gannon.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Is there an issue? Send a MessageReason:
Addition to Democracy Is Bad

Added DiffLines:

** Caesar believes the New California Republic to have been at its strongest when it was akin to a hereditary monarchy under Presidents Aradesh and Tandi. In his opinion, the democratic NCR has deteriorated into a corrupt, overly bureaucratic plutocracy since then.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Quite a bit of post-endgame dialogue and radio commentary exists and will actually play properly if using a mod that continues the game after completion of one of the final quests.
Is there an issue? Send a MessageReason:
None


-> [[FalloutNewVegas/TropesHToM I-M]]

to:

-> [[FalloutNewVegas/TropesHToM [[FalloutNewVegas/TropesIToM I-M]]



-> [[FalloutNewVegas/TropesNToR S-Z]]

to:

-> [[FalloutNewVegas/TropesNToR [[FalloutNewVegas/TropesSToZ S-Z]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

This page covers tropes found in ''VideoGame/FalloutNewVegas'', tropes C to D.
-> [[FalloutNewVegas/TropesAToB A-B]]
-> [[FalloutNewVegas/TropesEToH E-H]]
-> [[FalloutNewVegas/TropesHToM I-M]]
-> [[FalloutNewVegas/TropesNToR N-R]]
-> [[FalloutNewVegas/TropesNToR S-Z]]

----

[[foldercontrol]]

[[folder:C]]
* TheCakeIsALie: In ''Old World Blues'', [[spoiler:the Think Tank enlist your help in defeating their enemy, Dr. Mobius, on the promise that they'll let you go once you retrieve your brain and get it back in your skull. In truth, they plan on keeping your brain for themselves, because they need it for their own agenda.]]
* CaneFu: A favourite melee weapon for the White Gloves. While that doesn't sound too dangerous, remember that you have to go in bare-fisted unless you have a high enough sneak skill or can rob the cashier's room without getting caught. If your Unarmed skill is crap, you'll have a hell of a time doing the quest for their casino (the right way, at least).
* CannibalismSuperpower: The player character can literally gain cannibalism superpowers through a [[http://fallout.wikia.com/wiki/Meat_of_Champions hidden perk]]. [[spoiler:If the player takes the Cannibal perk and then kills and eats Caesar, The King, Mr. House and President Kimball, your character absorbs their greatest strengths. Afterward, you receive a boost to four primary stats for a full minute after committing any act of cannibalism. Given that you have to kill and eat the four most powerful people in the Mojave Wasteland (which will naturally alienate their factions) and Kimball only appears in the second-final plot mission of the game this perk is somewhere in between a BraggingRightsReward, AwesomeButImpractical, and EleventhHourSuperpower.]]
* CantGetAwayWithNuthin: If you attack any member of a major faction, the rest will know and you will lose reputation with them for it. They {{Handwave}} it with both sides having a "robust network of informants", but that's a shallow justification when you're killing Legion recruits in the middle of the desert. Strangely averted with the Fiends. So long as you do it in one shot, you can kill one ten feet from the rest and they won't notice. You don't even have to sneak.
** Especially egregious with the faction hit squad spawning. Wipe out the Legion Raid Camp? Caesar will instantly know and teleport a hit squad to immediately retaliate.
* TheCaper: What the Dead Money [=DLC=] is all about.
* CatchPhrase: The Yes Man thinks this trope page is absolutely ''great!'' And he's not just saying that because he has to!
* CattlePunk: The closer you get to big cities, the more it becomes like a gangster flick, but the more rural areas have a definite old west feel to them. What do you expect, it's set in Nevada. Let us count the ways: ''Two'' cowboy robots (Victor and Primm Slim), [[RevolversAreJustBetter prominent revolvers]], cattle barons, extra-big bighorn sheep, moody guitar riffs, "prospectors" as a euphemism for "scavengers," a Cowboy perk that makes you better at all things Gunslingers ought to be, a chain gang on the run... and these are all just in the first few hours of the game.
* ChainsawGood: As well as the Ripper, a full-sized chainsaw can be found [[spoiler:in Vault 3, wielded by Motor-Runner, or on high-level Legionaries]]. Thanks to its incredibly high-damage VATS attack (high enough to completely ignore a Ranger's DT and kill him in one hit), it is one of the best weapons for Sneak Attacks in the game. Despite whatever common sense may tell you about using a bulky, awkward and loud weapon for stealth work.
* ChaosArchitecture: Invoked if not displayed. In ''Old World Blues,'' Dr. 0 says that they can't give you specific directions to the labs in Big MT because "sometimes they move around. Or disappear. Or blow up."
* CharacterDevelopment: [[spoiler: The Enclave Remnants really humanize the faction of [[CardCarryingVillain Card-Carrying Villains]] they were in VideoGame/{{Fallout 2}} and VideoGame/{{Fallout 3}}.]]
* ChekhovsGun: As you're poking around your would-be gravesite in Goodsprings, you'll likely come across a bunch of Distinctive Cigarette Butts, as well as a distinctive lighter off a named Great Khan you can kill in Boulder City. Keep these items, they become useful when convincing Swank to turn on Benny.
** In the ''Old World Blues'' expansion, [[spoiler: the injury you sustained at the ''very beginning'' of the game ends up as one of these. It creates a bit of a "wrinkle" in your brain that caused the Auto-Doc responsible for the brain-extraction process to alter its programming, and keep you sane and lucid after it was done.]]
* CherryTapping: One of the challenges added by ''Gun Runner's Arsenal'' is to kill Deathclaws with the weakest weapons in the game. Of course, it only says ''kill''. There's [[LoopholeAbuse nothing saying]] you can't horribly main them with your top shelf guns, first.
* ChronicBackstabbingDisorder: [[spoiler:Benny has betrayed three people before the game even started, can betray you if you are gullible enough to believe him about talking to you in private at the Tops penthouse, and has the audacity to betray you yet again if you free him from the Fort by running away for good instead of helping you.]]
** Also, the Courier has the capability of betraying not one, not two, but all three factions, murdering all three leaders ([[ImAHumanitarian and possibly even devouring them after he kills them]]), then taking over New Vegas in the resulting power vacuum.
*** And those are just the major factions. You can also get in good with EVERY minor faction in the game, provided you're clever enough not to alienate them by accident, and then, before the final battle, go in and wipe out ALL OF THEM. ICanRuleAlone, indeed...
*** There are also plenty of quests that end with the option to slaughter the people you're helping. Help a group of ghouls get to the rockets, then set them to crash into each other. Help restore power to Helios One, then set the defense system to kill everyone unlucky enough to be standing outside. Promise to cut off access to the sulfur mines under the Vault, then set enough explosives to take down the mines ''and'' the Vault. And then there's that self-destruct button in the Brotherhood of Steel bunker...
*** [[spoiler:And now with the Lonesome Road DLC, you can unleash nuclear missiles upon NCR territory, Legion territory or both of them.]]
* ChurchMilitant: The Mormon Church it seems. According to Graham, learning how to handle a .45 auto is a rite of passage for New Canaanites. However, it's more that they're quite capable of defending themselves rather than being aggressively militant (Far from it actually). Also, one must remember that, AfterTheEnd, you better damn well know how to kill or live around people that do.
* ClassyCatBurglar: The sneak skill magazine '¡La Fantoma!' depicts one of these on it's cover.
* [[ClingyCostume Clingy Suit]] : Slightly subverted, while the Stealth Armor MK II in the ''Old World Blues'' DLC is't permanently attached, it sometimes begs you to continue wearing it and expresses sadness at being removed.
* CloudCuckoolander: Played with; No-Bark Noonan is actually pretty perceptive about strange events that are happening around Novac, and good at looking through people with less-than honest intentions. Too bad he blames them on the Chupacabra and the mole people. [[spoiler: Of course, the mole people are actually real, and he sometimes lays blame on exactly what the problem is but obfuscates it behind his choice of words.]]
** The Think Tank and Doctor Mobius.
** Many of the relatively sane nightkin, such as Lily and Tabitha, qualify as this
* ClusterFBomb: Cass has a delightfully foul mouth, and can't help swearing repeatedly. The game plays with this during her side-quest, while [[spoiler: taking revenge for her ruined caravan]], she states that they'll settle accounts with one group, and then go to the leader of the other group and "make that bitch eat her own hair." When you look in the quest menu, that statement is recorded word for word as your goal for this quest. Some characters have a wonderful way of personalizing their own quests, you know?
--> '''Cass:''' [[CrowningMomentOfFunny "The NCR wants their hands on everything they see. Nobody's dick is that long, not even Long Dick Johnson, and he had a fucking long dick, thus the name."]]
--> '''The Courier''' [[CaptainObvious "Yeah, I kinda guessed that."]]
* ColdBloodedTorture: One torture path available when interrogating Silus is to kill him for your personal pleasure. Of course doing so before he's said anything of importance just gets Captain Boyle angry. Still, you can simply beat him around until he relents.
* ColdOpening: While the first 3 DLCs start with a narrated slideshow, Lonesome Road skips this in favor of dropping you right into The Divide.
* ColdSniper: Boone. He actually tries to keep you away, believing he's too cold to have a spotter and that it'll end in disaster. If he gets killed (or rendered unconscious), he'll [[EvilLaugh creepily chuckle and say the he knew that you'd be the death of him]].
** Corporal Betsy in Camp [=McCarran=] deconstructs the trope by expressing regret over the job requiring such a cold personality.
*** She also subverts it with her [[spoiler:vulnerability and mental trauma after being raped by Cook-cook.]]
** Ranger Ghost is somewhat of a subversion - she's cold and doesn't regret it, but the other NCR personnel think she's a prick and/or trying too hard.
** Sergeant Bitter Root as well. The other 2 First Recon members, [[ShellShockedVeteran Corporal Sterling]] and [[FarmBoy 10 of Spades]] are quite [[FriendlySniper friendly]] however are not [[ColdSniper cold snipers]].
* CollectionSidequest: The longest mission in the game, by logical extension, involves collecting special "star" bottle caps from bottles of Sunset Sarsaparilla and handing them in to an animatronic cowboy named [[{{Gunsmoke}} Festus]]. There is also a snow globe collection game which nets you caps.
* ColonelBadass: Colonel Cassandra Moore. She commands the garrison at Hoover Dam, within spitting distance of the massive Legion buildup at Fortification Hill. She's built up reputation as a hardass and a GeneralRipper (though justifiable due to the proximity to the Fort). She's had four tours against the Brotherhood of Steel during the NCR's war with them.
* CompetitiveBalance: Every character build has a chance to survive and thrive in the Mojave Wasteland, whether he be a [[MightyGlacier power armor-wearing sledgehammer-wielding maniac]], [[GlassCannon a sneaky thief with a sniper rifle]], or a [[GuileHero smooth talker]], Obsidian has made it possible for you to solve everything the game throws at you.
* TheComputerIsACheatingBastard: NPC characters can reload some slow reload weapons such as Cowboy Repeaters and .357 revolvers as though they are reloaded with magazines or speedloaders. Thankfully, this also applies to followers.
** Nowhere is this more apparent than the game's gambling. NPC card dealers will regularly deal themselves 20s and Blackjack several times in a row when your luck stat is below par. Maxing out your Luck stat allows for the game to cheat in your favour as well, elevating Luck from a level just above DumpStat (only useful for critical hits, which several perks would cover) to GameBreaker (allowing a character to break the bank of every casino in Vegas in half an hour's playing time).
** The Boomers. The artillery barrage you must run through upon approaching their base is a scripted event, and cannot be avoided in any way or gives any third options besides 'duck and cover'. Stealth won't work, even with Stealth Boys. You can't snipe the spotters, because there aren't any. You can't make them run out of ammo. You can't return fire with the Fat Man. All you can do is run and take cover and wait for the reloading breaks (which, given the number of shells they're shooting per barrage, implies they've got a 20-gun battery firing at you).
*** You can, however, use [[BulletTime Turbo]] to run past them.
* ContinuityNod: This game takes place in the same area as the canon but canceled ''Van Buren'', so plenty of characters and elements in ''New Vegas'' are references to events from that game.
** Fans of ''Fallout'' will soon notice the large number of references to towns from ''VideoGame/{{Fallout 1}}'' and ''[[VideoGame/{{Fallout2}} 2]]'', such as Modoc or the Hub; understandable, since those took place in northern California, not far from Nevada, which is where this game takes place.
** The reason the NCR can't torture [=POWs=] can be traced back to the administration of "President Tandi".
** Who is one of the faces on the [[http://fallout.wikia.com/wiki/NCR_dollars NCR currency]], along with [[VideoGame/{{Fallout1}} Seth and Aradesh]].
*** Not just that, but the [[VideoGame/{{Fallout2}} Chosen One]] him/herself is repeatedly referenced.
** Remember [[VideoGame/{{Fallout2}} the crashed vertibird outside Klamath?]] [[CoolOldLady So does its pilot.]]
** Lily's melee weapon is a large sword made out of a propeller blade taken from the same Vertibird.
** A character makes mention of the mildly terrifying Mr. Bishop of New Reno, who seems more at home in the wasteland than the city. This, presumably, is the son a male Chosen One can have by [[ReallyGetsAround either the wife or daughter]] (canonically the latter) of the head of the Bishop family at the time.
** There are also a surprising amount of references to ''VideoGame/{{Fallout 3}}'', both explicitly and thematically:
** Veronica wishes the Brotherhood could help the ordinary people and look at changing the philosophy to fit the changing world they live in. This is basically what the Capital Wasteland [=BoS=] did. She even vaguely refers to this, mentioning that the [=BoS=] has had schisms and breakaway groups in the past (although that could refer to the ''Tactics'' [=BoS=] as well).
*** If you're low of intelligence, when asked about what you think about the Brotherhood of Steel, you can reply something along the lines of them being "giant monsters in power armour that shoot lasers from their eyes."...which is pretty much Liberty Prime in a nutshell, or Frank Horrigan.
*** The schism and breakaway part likely references both the Midwestern and Capital Wasteland Brotherhoods... but she continues by mentioning that one chapter even had a small civil war over it, which either references the Capital Wasteland Brotherhood/Outcast conflict or some other conflict we haven't heard about before or since.
** ED-E is [[spoiler: an Enclave eyebot from the airbase in the "Broken Steel" DLC. And was headed to Navarro. He was also the only prototype finished because funds were being pulled to create Hellfire Armor, also from Broken Steel. Colonel Augustus Autumn is explicitly mentioned in his backstory, specifically in Lonesome Road.]]
** The [[spoiler: aliens from the Mothership Zeta DLC]] show up if you have the Wild Wasteland perk.
** Copies of Moira's "Wasteland Survival Guide" are skill books that increase your survival skill.
** Yes Man mentions how nice it would be to stomp the Legion and NCR with a giant robot that shoots lasers out if it's eyes. This is a reference to Liberty Prime.
** Doctor Henry in Jacobstown [[VideoGame/{{Fallout2}} really knows his cyberdogs. He also happens to know a thing or two about mutations.]]
** Remember Marcus, the friendly Super Mutant who helped Chosen One and wound up as mayor of Broken Hills in ''Fallout 2''? He's back.
** The Classic Pack gives you the equipment of both the Vault Dweller and the Chosen One.
** Emily Ortal, a Follower and a native of Arroyo, may reward you with medical supplies for completing a small side quest she gives you. She hopes that they are of no use to you... just like Hakunin, the shaman from when it was still a tribal village, from VideoGame/{{Fallout 2}}. Except a little less cryptically.
** Dog from 'Dead Money' seems to always need orders because he had a master as long as he remembers. Starting with ''The'' Master (the BigBad from ''Fallout'').
*** TheMaster is also mentioned by other Super mutants and Nightkin
** You can get the recipe for the delicious Deathclaw omelet from the great niece of its creator, who somehow got a female Deathclaw to provide a steady supply of eggs in Modoc. Until some stranger came along and "[[GoForTheEye shot it in the eye]]," anyway.
** The FinalBoss of ''Old World Blues'' is Dr. Mobius' Giant Roboscorpion, a HumongousMecha only slightly below Liberty Prime's level. Lab notes regarding the Giant Roboscorpion can be found, mentioning that it's AwesomeButImpractical: despite being almost unstoppable, it's weapons are such a huge energy drain that they have to hook the entire thing up to a power plant to run it, so it can't actually leave the lab (it's on-board generator provides barely enough power for it to move, with no juice left to shoot its lasers). These issues as the exact same problem faced by the designers of Liberty Prime.
* CoolPlane: The Boomers' B-29 bomber.
* CoolVersusAwesome: The central conflict of the game is basically the frontier United States and the RomanEmpire fighting over VivaLasVegas, which is controlled by Howard Hughes and his army of robots and gangsters (including the RatPack), with a gang of {{Elvis Impersonator}}s watching over the common people.
* CordonBleughChef: You, if you ever decide to cook up a "Bloatfly Slider" or "Fire ant Fricassee".
* CorruptCorporateExecutive: [[spoiler:Alice Mc Lafferty. She made a secret deal with the Van Graffs to eliminate the other trade caravans through any means necessary. Buy them out, kill the owners, it's all good.]]
** Similarly, [[CattleBaron Heck Gunderson]] earned his power through forcing competitors off their land at gunpoint.
* {{Courier}}: YOU! As well as the various other couriers that work for the Mojave Express.
* [[WizardNeedsFoodBadly Courier Needs Food Badly]]: In Hardcore Mode, you need to eat, drink, and sleep regularly, or suffer the consequences!
* {{Cowboy}}: One of the perks, which makes you better with [[RevolversAreJustBetter Revolvers]], [[TheWestern Lever action weapons]], [[KnifeNut knives]], [[AnAxeToGrind axes]], and [[DynamiteCandle dynamite]].
* CowboyCop: Meyers, one of the (better) options for Primm's new sheriff, was sent to the NCRCF for "taking the law into his own hands one too many times". [[spoiler:If he becomes sheriff, the epilogue reveals he does his job well and Primm prospers under him, but occasionally a body of a suspected criminal is found lying in the gutter.]]
* CrazyPrepared: ''Mr. House''. He not only calculated the exact time and day of the nuclear apocalypse (and was less than a day off), but he also managed to prepare himself that he survived for two hundred years afterwards, as well as being able to remotely disable or shoot down all but eleven of the missiles headed for Vegas. And if he'd had the Platinum Chip, none of them would have hit.
** The Courier. Hey, the weapons and supplies in the Courier's Stash DLC had to come from ''somewhere''.
* CrazySurvivalist: Randall Clark, a soldier from the Great War and the former owner of the Desert Ranger Armor in Honest Hearts. He eventually became a god-like figure to the Sorrows, whom he developed a PapaWolf-like mentality towards.
** More like a subversion of this trope. He is pragmatical, usually behaves cowardly (which saves his life on more than one occasion), displays bouts of survivor guilt, plans to commit suicide and tries to help others without risking direct contact. Not your average CrazySurvivalist.
* CreditsGag: If you've got the Wild Wasteland perk, the credits are full of humorous notes, in-jokes, and nicknames.
%% We already have separate pages for Crowning Moments of Awesome, Funny, and Heartwarming for Fallout New Vegas, check at the top of the page for the links.
* CruelAndUnusualDeath: The death animation of some weapons, or if you have [[LudicrousGibs Bloody Mess]] perk.
* CruelMercy: One option in Cass' quest. If you spare [[spoiler:the Van Graffs and Alice [=McLafferty=] ]], and give evidence of their crimes to the NCR, Cass decides that the NCR's bureaucracy and legal procedures will do them more harm than her bullets ever could.
** You can also do the same to [[spoiler: Mr. House, by disconecting his body from the mainframe and putting him back in his capsule. His life support will keep him alive for at least one year before he dies from the contaminants you exposed him to.]]
** In ''Honest Hearts'', with high enough speech skill, you can convince Joshua Graham to do this to Salt-upon Wounds.
* CrushingThePopulace: Caesar's Legion if Legate Lanius comes to rule; he will murder anyone and everyone who he sees as an insult to the Legion, including the Followers of the Apocalypse as he claims they have "dishonored" Caesar's reputation. The Legion also does not treat its citizens well.
* CulturedBadass: Arcade Gannon.
** The Courier with high-intelligence.
* CurbStompBattle: The final battle at Hoover Dam can turn into this, especially if you got all factions to ally with the NCR [[spoiler: including the remnants]], have a powerful companion with you (like Boone with PowerArmor and an [[{{BFG}} Anti-Materiel Rifle]]), have maxed out energy weapons and have saved all your [[InfinityPlusOneSword alien blaster]] ammo. You can just go around disintegrating squad after squad of the Legion's EliteMooks with no difficulty at all, while your allies just keep coming in and curb stomping the shit out of them in one BigDamnHeroes moment after another, finally culminating in defeating the FinalBoss [[MemeticBadass Legate Lanius]] in a few seconds.
* CurseCutShort: If you work with Cachino to take out the Omerta bosses, you'll get this exchange when you give the signal to Cachino:
--> '''Courier:''' [[PreMortemOneLiner We're here for a change in management.]] Cachino, NOW!
--> '''Nero:''' [[OhCrap What the fu--?!?]] (Cachino blows his head off with a shotgun)
* CuteBruiser: Veronica; her WeaponOfChoice is the PowerFist. Give her a [[InfinityPlusOneSword Ballistic Fist]], and she will murder the crap out of just about anything.
* CuteMachines: ED-E. That he communicates via little beeps and scratches helps.
* CuttingTheKnot: In the Old World Blues stealth lab, you have to sneak past laser tripwires and robobrains to grab a "secret document", in order to calibrate the stealth suit. You can pretty much blow the robobrains, and, if you have 55 Science/Repair, hack the tripwire IFF circuit/disable the tripwires to make your run a lot easier.
[[/folder]]


[[folder:D]]
* DamageSpongeBoss: Giant Roboscorpion and Deathclaws.
** DamageSpongeBoss [[BossInMookClothing In Mook's Clothing]]: A way of instituting FakeDifficulty in the higher levels of the DLC.
* DangerousDeserter: You encounter a few in Primm, attempting to start a protection racket and attacking you if try to turn them in. They're survivors from a outpost that was overrun by [[TheEmpire Caesar's Legion]], and think the [=NCR=] will be defeated by them soon.
* DaysOfFuturePast: In addition to the "retro 50s" feel of all surviving pre-war culture typical to the ''VideoGame/{{Fallout}}'' franchise, Caesar's Legion is obviously inspired by the Roman Empire, in-universe and out.
* DeadCharacterWalking: Has a similar bug as Minecraft game. If you save while character just died, there's various bugged things that happen, from floating hollow heads to weird corpses that's still alive. [[http://www.cracked.com/article_19507_the-8-creepiest-glitches-hidden-in-popular-video-games_p2.html Cracked explains it the best...]]
* DeadMansHand: In the expansion "Dead Money", the player can get an achievement for getting the dead man's hand from the deadly, abandoned casino Sierra Madre.
* DeadpanSnarker:
** You, the player character; numerous dialogue options involve it.
** Veronica, a recruitable sarcastic Brotherhood companion. Voiced by FeliciaDay.
--->'''Veronica:''' (on the Boomers) "A bunch of shut-ins who show disdain for outsiders and hold technology above them. Huh. Haven't heard ''that'' one before."
** Ghoul companion Raul also has a sense of humor that's as dry as his skin.
** Arcade Gannon's ex-All-American sense of humor qualifies as well.
** Rene Auberjonois brings a delightful snideness to Mr House. Especially if the Courier tries to get uppity with him.
--->'''Mr. House:''' ''Why'' is it so hard to find good help these days? (unleashes a dozen murder-bots on the Courier)
* DeathByIrony: The Legion camp at Cottonwood Cove is built ''right underneath'' a truck loaded with barrels of radioactive waste, perched perilously halfway over a cliff. It's possible to dump the barrels into the Legion camp, killing all the Legion forces there, resulting in an ironic payback for their dirty bomb attack on Camp Searchlight (the NCR survivors of Camp Searchlight will appreciate the irony if you tell them about it).
** If you opt for traditional Townicide while playing a female character, Sergeant Astor will also comment on the delicious irony of the camp being wiped by a woman, who are [[StayInTheKitchen treated as incapable pieces]] [[NoWomansLand of meat in the Legion]].
** Step one, buy a powerful shotgun. Step two, go meet Caesar. Step three, load the shotgun with Coin Shot (rounds made with coins that are used by Caesar's Legions, and bonus points if these are coins that Caesar himself paid you). Step Four, [[BoomHeadshot Render Unto Caesar That Which Is Caesar's.]] Step Five, [[OhCrap fight your way out of the now angry horde of Legion soldiers.]]
*** Alternatively, reenact the Ides of March by stabbing Caesar to death with a knife or [[Film/ThreeHundred spear him in the head]]. There's a challenge for it in the Gun Runners' Arsenal DLC, and if you have Arcade Gannon (history buff and Legion hater) with you, he'll commend you on your "historical propriety".
* [[DeathWorld Death City]]: The Sierra Madre Villa is an isolated town choked by a toxic gas, inhabited only by [[HumanoidAbomination Ghost People]] and full of traps. It only gets worse when you find out that not only the Casino itself was [[spoiler: intended as a death trap]] but that the town was [[spoiler: a test lab for some Think Tank experiments]]. Ulysses even refers to it as a "special sort of hell".
** The Divide in he addon Lonesome Road after suffering a [[ApocalypseHow regional Class 3 apocalypse]] in the last decade has become a [[DeathWorld death city]] all of its own. It is an almost completely inhospitable place to anything that hasn't mutated and adapted to live there, like the [[BodyHorror Marked Men]], the [[TheJuggernaut deathclaws]], and other... [[{{CHUD}} things that live underground]] that are making their way to the surface, which even in small groups can [[DidYouJustPunchOutCthulhu rip a deathclaw to pieces]]. In fact, the conditions of the Divide are possibly a good representation of how most cities like [[VideoGame/{{Fallout 3}} the capital wasteland]] looked in the first few decades after the bombs fell.
* DeceasedFallGuyGambit: The Legion version of the quest "I Put a Spell on You" has you pulling this on [[ThePrankster Pvt. Crenshaw]]
* {{Deconstruction}}: If you're one of those players who likes to take the diplomacy route in quests and tries to play all sides for more quests and rewards, you are going to be sorely disappointed. Several quests run opposite to others and completing one may prevent you from completing others, so you will often be in the process of completing one quest when you'll suddenly get the message you failed another quest you may not even have received yet. In the main quests of the three factions (NCR, Caesar, Mr House) there is no way to give everyone a happy ending, as at certain points in all their quests dipolmacy leaves the table and your only option is to take out a particular faction. As well you ''have'' to pick a side, at certain points during those main quests the other two factions become permanent enemies and their quests fail. Even if you take the Wild Card route (serving none of them) and do everything ''exactly'' right ([[GuideDangIt which is harder than it sounds]]), there's still going to be a ''lot'' of people unhappy or otherwise having negative reactions, most notably the Followers and the [=BoS=]. This is driven home when, during the final battle, [[spoiler:General Oliver and Legate Lanius]] ''taunt'' you for actually thinking you alone could make everyone happy and peaceful. Then again, the main theme of the Wild Card ending ''is'' that freedom and independence almost always come at a price...
** The Fallout tradition of doing this to the value system of the 50s also continues; there's a great example in the REPCONN Headquarters and it's rather strict security.
** ''Honest Hearts'' has some of MightyWhitey; Both Daniel and Joshua are aware that them leading their respective tribes isn't healthy for anyone involved, but they don't know how else to handle it. Daniel's uncertainty is actually hinted as one reason for him [[ItsUpToYou listening to a complete stranger]].
** ''Lonesome Road'' is one huge kick in the nuts to people who like to roleplay super virtuous characters, and to the broader concept of the PlayerCharacter in general.
* {{Defictionalization}}: The collector's edition included chips from the major casinos in the game as well as [[MacGuffin the Platinum Chip.]] In a less profitable vein, many fans play Caravan in real life.
* DeliberatelyMonochrome: Camp Forlorn Hope is washed-out and has a heavy brown pallor over everything. Completing the quest "Restoring Hope" restores color to the area.
* DemocracyIsBad: Vault 11. [[spoiler:The computer stated that unless people were sacrificed at regular intervals, everyone would be killed. The citizens decided to choose those sacrifices with elections.]]
-->'''Gus Olson, Ombudsman:''' ''...Choose a [[spoiler:sacrifice]] democratically, in the way that we citizens are accustomed to washing our hands of terrible deeds...''
** Resulting in the rather darkly funny 1950s style campaign posters which say stuff like "Haley is a known adulterer & Communist sympathizer, vote for Haley!" in bold red, white, and blue.
* DepartmentOfRedundancyDepartment: All of the Think Tank doctors get into this, with Dr. Mobious's dome-shaped... dome in the FORBIDDEN ZONE (that is... '''YES!'''... forbidden! to you), and the the TESLA COILS... OF NIKOLA TESLA.
* DesignatedBullet: You can kill Benny with the same gun he shot you with in the opening cutscene. There's even an achievement and XP bonus for doing so if you have the Gun Runner's Arsenal installed.
* DesperatelyLookingForAPurposeInLife: Raul, if you follow his side-quest.
* {{Determinator}}: The Courier, and Caesar calls attention to it. [[BoomHeadshot You survived being shot in the head]]. Twice. At point blank range. By a guy holding [[InfinityMinusOneSword one of the most powerful unique handguns in the game]]. The doc didn't pull the bullets out of his/her skull, [[MemeticBadass the Courier forced them out THROUGH SHEER WILLPOWER]]. If you have high Luck, the doc will even suggest that this should have happened.
** Raul makes mention, during one of the conversations you unlock by talking to certain elderly people, about how he went on a RoaringRampageOfRevenge when a girl who resembled his deceased sister was kidnapped by raiders. He tracked them for three straight days (they slept, he didn't), and she was dead by the time he got there. In response, he killed all seven of them by himself, soaking up bullets and staying alive on nothing but pure rage. After several days of lying near-dead on the ground, he pulled himself back up and went back home.
*** Also helps that, being a ghoul, he has a healing factor while near radiation, and this was taking place not long after the bombs felled.
* DickDastardlyStopsToCheat: You can meet a bodyguard for hire who [[spoiler: hires people to pose as thugs so he can pretend to shoot them and scam his customers out of money.]] The problem? [[spoiler: He wears decent armor, is carrying a [[HandCannon powerful Hunting Revolver]], and most thugs he has to fight to protect his clients carry knives or lead pipes. It's much, much cheaper and less complicated for him to just do his job rather than hire 4 other people and split his earnings with them.]] Not played straight, though, as this is still a good way to increase the apparent need for his services and thus drum up business.
* DidIJustSayThatOutLoud: [[spoiler:Mortimer]], upon realizing that he's just admitted to [[spoiler:still being a cannibal]] in front of a banquet of [[spoiler: other (former) cannibals if they haven't fallen back to the old ways.]] Of course, if you pipe up too early, then it'll backfire on you.
** Also Karl if the Courier taunts him into [[spoiler: shouting that the Great Khans are nothing compared to the Legion]]. While the [[spoiler:Khan]] leaders are most likely [[TooDumbToLive sitting right next to him.]]
** When you first meet the Think Tank, after convincing them of being sapient and capable, Dr. Dala suggests to her fellow scientists that you'd probably be amenable to helping them with their problem, as long as they do not mention that they're responsible for your lobotomization. Yes, she says this while you're standing in front of them. Rather than being embarrassed about this, however, she will delightedly explain the whole deal if you bring it up.
* DidYouJustPunchOutCthulhu: Ulysses refers to the Think Tank as "the gods of the Big Empty," and remarks that not even he, or even "a hundred Elijahs" could defeat them. [[spoiler:The Courier can, thanks to a certain gunshot wound to the brain that allows him/her to bypass their pacification field.]]
* DiscOneFinalBoss: Benny serves this role, being the main object of the player's pursuit for the 1st half of the main quest line.
* DiscOneNuke:
** The Ratslayer, a Varmint Rifle with all the mods attached to it and with more damage, and can be obtained early, [[GuideDangIt if you know where to look]]. The catch? It's in a cave filled with the bigger Giant Rats. Thankfully, you can get Boone nearby.
** '[[ICallItVera Lucky]]', a unique and particularly powerful .357 revolver with a 2.5x crit multiplier (in LaymansTerms, it [[CriticalHit critically hits]] a lot). You can find it in Primm, which can be VERY early, if you can manage a buffed 75 lockpicking.
** The Space Suit and Helmet you find at the REPCONN Test Facility is Disc One Armor. It has decent defense, is a Light-type armor, and has the added bonus of having as much Rad Resistance on it as an Advanced Radiation Suit. Also, it looks ''[[WhatDoYouMeanItsNotAwesome awesome]]''.
** A short ways north from the starting town (there's [[BeefGate Cazadores]] about, but it's fairly easy to find a way around), you'll find Chance's grave. Bring a shovel, and you can loot it for Chance's Knife, which is the best melee weapon you can get for a long time.
** "This Machine", an M1 Garand Rifle that deals incredible damage, has a semi automatic firing rate, has a larger clip size than any other rifle (save the Marksman's Carbine), and reloads very fast.
** Bonnie Springs is host to a small group of Viper gang members, one of which has the unique unarmed weapon "Love and Hate". For an unarmed character only Pushy and the Ballistic Fist have a higher DPS, except in the DLC.
** The Q-35 Matter Modulator, one of the best energy weapons in the game, can be found at the [=REPCOMM=] Headquarters not too far from Boulder City on your way through the first main quest. Its also found alongside a lot of ammo for it, there are no skill requirements to find it, and the building is so small you can be in and out in five minutes with weapon in hand.
* DisproportionateRetribution: It's implied that [[spoiler:Jeannie May]] sold [[spoiler:Boone's wife, Carla]] to the Legion as a slave because [[spoiler:Carla didn't like Jeannie May's hotel]].
** From ''Dead Money'' Do anything to upset Dean, including behaving like anything other than his snivelling lackey and he'll try and kill you when you get inside the Sierra Madre.
* TheDitz: Any main character with less than 4 in intelligence will often find themselves CompletelyMissingThePoint, and can ask for the LaymansTerms if a conversation is causing them trouble.
--> '''Courier:''' You sell plants here?\\
'''Dr. Usanagi:''' Uh, no. Implants, not plants. They're little machines I can put inside you to make you faster, quicker, or smarter. I recommend the smarter implant. (She'll offer a discount on it out of pity.)
** Of course, you can evolve your character into a GeniusDitz if you spend your skill points in the right categories like Science or Medicine, resulting in a character that has a very low IQ but is surprisingly talented in his/her fields of interest.
* DoubleEntendre: As a male with the Confirmed Bachelor perk, you can ask Major Knight in the Mojave Outpost if he wants to be [[HoYay "friends."]] He'll get really awkward and explain that he would like to have you as a "friend," and the NCR technically doesn't have rules against guys having "friends," but the outpost has a somewhat conservative climate and he can't afford to have a "friend" while having to get up and work with these people every day, but maybe you can be "friends" when he's transferred somewhere else.
* DownerEnding:
** [[spoiler: If you side with the Legion. Especially if you leave [[CompleteMonster Legate]] [[TheDragon Lanius]] in power. Because [[WellIntentionedExtremist Caesar]] is now dead, the Legion devolves from a evil empire into a band of raping and pillaging marauders, and every single settlement gets either enslaved or destroyed. Or enslaved ''then'' destroyed.]]
** Even the Legion ending is absolutely nothing compared to [[spoiler: siding with Elijah in Dead Money. The ending explains that Elijah proceeded to release the Cloud upon the Mojave, which brought horrible painful death to everything in it's wake, before releasing his army of invincible laser shooting holograms to mop up. No living thing set foot in the Mojave for years after due to rumors of ghosts immune to gunfire and a red cloud that brought death in its wake. All that remained was Elijah and the Courier, waiting in the Sierra Madre for the world to [[ArcWords begin again]].]]
** [[spoiler: No matter what you do, not everyone will be able to have a happy ending at the end. For example, the only way to get a good ending for the Followers of the Apocalypse is by making them cooperate with the NCR and leave the Republic in control of New Vegas. However, doing so will also result in Arcade getting hunted down by the NCR as a war criminal due to his former connections with the Enclave.]]
*** Only if you [[spoiler: tell him to join the Enclave Remnants for the battle, rather than going back to the Followers' camp. He gets a much better ending, only being mildly disappointed that Freeside is no longer independent.]]
*** Of course, [[spoiler: Arcade arguable has the worst individual ending in the entire game. At one point, you get the option to sell Arcade to Caesar. If you choose to do this, the ending reveals that Caesar liked having someone of equal intelligence around who didn't just agree with everything he said. Arcade hated it so much that the second he had the chance after years of servitude, he disemboweled himself. Did you think of that when you sold him?]]
** [[spoiler:Lily has nothing but downer endings. Either she dies, stops taking her medicine and goes insane, takes her medicine regularly and forgets her family, or takes it semi-regularly and tries to find her family. That last one may not seem so bad, but you have to remember that she's been around for nearly 200 years. If they're not mutants, they're corpses. And those two aren't even mutually exclusive.]]
* TheDragon:
** You to [[spoiler: Mr. House, if you choose to do so.]]
** Legate Lanius to Caesar.
** Jean-Baptiste Cutting to Gloria Van Graff.
** Yes-Man to Benny and [[spoiler: possibly to the Courier, if you so choose.]]
* DragonTheirFeet: Although it's possible to keep them alive, [[spoiler: both Caesar and President Kimball can possibly be dead by the time the final battle rolls around]]. Regardless, [[spoiler: Legate Lanius and General Oliver are still around to lead Caesar's Legion and NCR against each other for the endgame fight. [[DragonAscendant Lanius even becomes the new Caesar]] if you side with the Legion, kill Caesar during his surgery, and help them win.]]
* DressingAsTheEnemy: Can be done with some factions. Take note that the faction's oppositions will also mistake you for one of their goons and will open fire without warning. So don't go around wearing Powder Ganger armor without good reason since both the NCR and the Legion will try to gun you down.
** Also, security guards and EliteMooks will recognize you as a fake, so the only people that ''won't'' shoot at you are the mooks of that faction. Every other faction will open fire on an apparent enemy, and the guards will open fire on a disguised enemy. Granted, Legion/NCR armour is good enough, and Khan armour is pleasantly tribal.
** [[spoiler:If given the chance, Benny tries to dress as a member of the Legion in an attempt to sneak in the bunker under their stronghold, however, because his well-groomed hair makes him stand out quite a bit amongst the shaggy and dusty legionaries, he is quickly detected and captured]].
* DrivenToSuicide: [[spoiler:The previous winner of the Star Cap "prize" did this due to being locked in a room with no food or water, thus avoiding a slow death. His gun is now the new prize.]]
** In the quest "Return to Sender", if [[spoiler: you choose to turn in Chief Hanlon for trying to sabotage the NCR's defences at Hoover Dam. You leave the room to report him to a ranger, and he locks the door behind you. Hanlon then gives a [[TearJerker rather poignant speech over the radio confessing what he did and how he messed up, followed by a gunshot. Going back in the room reveals he had killed himself out of shame]].]]
** Possibly [[spoiler: Elijah, if you choose to lock him the casino vault in ''Dead Money''.]]
** The final five inhabitants of Vault 11 decided that [[spoiler: they had enough with the sacrifices and announced that they would stop sending any more people to die]]. The Vault's automated response [[spoiler: which cheerfully informed them that the whole thing was a test and no one needed to die]] was enough to send four of the five into killing themselves.
** The absolute worst possible ending for [[spoiler: Arcade. If you sell him into Legion slavery as Caesar's personal doctor, he spends a long time as Caesar's intellectual conversation partner. Caesar himself is absolutely giddy to finally have someone in the Legion who understands science and technology (and a Follower of the Apocalypse, no less), but Arcade is absolutely miserable. Eventually, he disembowels himself with a scalpel.]]
* DropTheHammer: The sledgehammer and Super Sledge. Strangely, the tool hammers cannot be used as a weapon. Perhaps the best melee weapon in the game is the unique Super Sledge, Oh, Baby!, which can just about two-shot deathclaws.
* DrunkenMaster: Cass, by extension, you with her companion perk. Normally alcohol boosts your Str at the cost of Int, but with Cass the reduction is removed and addiction is no longer an issue. She also causes whiskey to ''boost your armor''.
* DuctTapeForEverything: Duct Tape is a component for the [[ExactlyWhatItSaysOnTheTin Weapon Repair kit]], which can repair any weapon, from a lead pipe to an Alien Blaster.
** Also: Wonderglue!
** This is somewhat lampshaded with the Jury Rigging Perk. With it, you can repair any weapon with something of its class (Bolt action, Automatic, Melee etc...), rather then an actual copy, so repairing Anti-Tank Rifles with your humble Varmint-rifle is possible. The Perk picture has the Vaultboy duct-tape a gun back together. [[ClapYourHandsIfYouBelieve "How did you repair it? No one knows but you..."]]
** One of the conversation options with Doctor 8 in ''Old World Blues'' about masturbation of all things has the Courier explaining the wonders of combining Cram (processed meat) and a roll of Duct Tape.
* DullSurprise: Matthew Perry's [[SoBadItsGood surprisingly bad voice acting for Benny]] means that we don't just get DullSurprise, but a whole range of lukewarm emotions from [[spoiler: a rather hilarious G-rated sex scene]] to [[spoiler: a variety of bland reactions to his [[http://www.youtube.com/watch?v=naUBwRrpbTk impending death]]]].
* DummiedOut: During the battle of Hoover Dam, in what is assumed to be a developer oversight, [[spoiler:Colonel Moore will tell you about the NCR's victory and her promotion to Brigade General, and that NCR scouts are currently busy with pursuing and harassing the remains of the Legion's army that are hastily retreating back to Arizona, like the dialogue is supposed to be heard after the end of the game]]. This suggests that the game was at one point going to feature a PlayableEpilogue. WordOfGod has stated however that there won't be any DLC to play after the game finishes due to it having so many endings.
** [[WordOfGod J.E. Sawyer]] has confirmed that [[WhatCouldHaveBeen Obsidian had indeed planned for additional gameplay after the Battle of Hoover Dam, but didn't feel that they had enough development time to do it proper justice]].
** A fully voiced dialogue option to convince House that [[spoiler:the Brotherhood could be useful to him, by having you working as his man on the inside, thereby ultimately talking him out of killing them]], has also been Dummied Out. Thank heaven for mods.
** Apparently, at one point in development, you were supposed to be able to speak to the three Fiends members you hunt for Dahtri. Quite frankly, their dialogue is [[http://tcrf.net/Fallout:_New_Vegas/Unused_Dialog#Fiends hilarious]].
* DumpStat:
** When picking S.P.E.C.I.A.L. scores, Perception is worthless. It doesn't affect your aim, only your ability to detect threats. ED-E's companion perk eliminates that weakness. There are about four or so high Perception checks in the main game, and a few more in the DLC. From a minimum of 1 you can buff yourself to 9 with various drugs and alcohol (7 in ''Dead Money'', since some of the drugs don't exist in that add-on), more than enough to pass any check in the game. Its one, true use is meeting the requirement for Better Criticals (+50% critical damage), which you don't really need to kill effectively.
*** Perception does at least affect your initial skill with Energy Weapons and Lockpicking. The former is only useful if you make that your WeaponOfChoice, while the latter is more useful to a KleptomaniacHero. And in both cases a high [[OneStatToRuleThemAll Intelligence]] stat can grant enough skill points to raise either skill if desired. The only major benefit to a high Perception thus being [[DiscOneNuke the ability to pick difficult locks at lower-than-normal levels]].
** As far as skills go, if you're not playing on Hardcore, Survival definitely qualifies. Survival's main benefit is that it makes food far more effective. Food is worthless outside of Hardcore, since you heal instantly and Stimpacks are abundant. It's not checked against very often, and it's usually low when it is. In Hardcore, however, it's a lifesaver. Sneak is next to worthless in both modes. There are next to no checks against it, and those that are tend to be 50 or below. It's main benefit is getting weapons into casinos, which you don't need a high Sneak to manage. There are enough Stealth Boys to get you through whatever sequences actually require stealth, even in ''Dead Money''. Of course, having all the add-ons installed makes this a moot point, since there are more than enough points to cap every skill, provided you collect the skill books in the Mojave region (those in the add-ons aren't necessary).
** Some perks require high scores in these. That is about it. If (and only if) you care about them, they either offset the worthlessness or make you begrudgingly waste points.
* DysfunctionJunction: All of the Courier's companions have some sort of deep personal problem to be sorted out.
** [[BadassBookworm Arcade]] is trying desperately to [[WellDoneSonGuy live up to his father's name]] and to help the wasteland as best as he can.
** [[ColdSniper Boone]] is trying to reconcile with his [[DarkAndTroubledPast memories of Bitter Spring and Carla.]]
** [[BadassGrandpa Raul]] is trying to find [[DesperatelyLookingForAPurposeInLife find meaning in his life]].
** [[FieryRedhead Cass]] is trying to deal with the loss of her caravan.
** [[NeverMessWithGranny Lily]] wants to recover [[MysteriousPast her memories of her past]].
** [[WrenchWench Veronica]] wants to save the Brotherhood since she's the [[OnlySaneMan only person willing to look beyond the bunker's walls.]]
** [[ABoyAndHisX Rex]] has a brain that's over 200 years old and needs replacement or he'll die. Two of the three brains are fine for Rex, but the third will invoke more of this on him as he will develop a multiple personality disorder, psychotic rage and a hunger for human flesh.
** [[SplitPersonality Dog/God]] is trying to find peace with his [[DumbMuscle dueling]] [[GeniusBruiser selves.]]
** [[GadgeteerGenius Christine]] wants to [[ItsPersonal finally deal with Elijah.]]
** [[GreenEyedMonster Dean]] wants to finally complete his [[TallPoppySyndrome revenge against Sinclair.]]
** [[BadassPreacher Joshua Graham]] wants to avenge his tribe and [[TheAtoner redeem himself]] when he was a Legate.
** In ''Lonesome Road'', [[RobotBuddy ED-E]] wants to find Navarro, fulfilling his creator's last wish.
** [[PlayerCharacter The Courier]] has shades of this as well. He/She explicitly says in Lonesome Road the reason they left the NCR was because not even home felt like "home." [[FridgeHorror Make of the that what you will.]] Add in the fact that gay couriers have to deal with the NCR's Don't Ask Don't Tell policy and the fact that the companion romance with Rose of Sharon Cassidy was dropped and replaced with an ending where she goes to make love him/her but he's already left, you get the feeling the Courier gets the short end of the stick despite being the Hero of Mojave.
[[/folder]]
----

Top