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** Distinguished from the above two: [[OutsideContextProblem entities who are neither humans who can affect the essence of reality, nor demons who are formed from said essence, but affect reality nonetheless]]. A lot less prominent category, entities of this type are usually [[StarfishAlien aliens]] (''Raidou Kuzunoha Vs. The Lone Marebito'', ''VideoGame/DevilSurvivor2'', ''VideoGame/{{Catherine}}'') or primordial [[CosmicEntity cosmic entities]] (''VideoGame/LastBible'', ''VideoGame/DevilChildren'', ''VideoGame/Persona3''). Some games seem to imply certain incarnations of YHVH are also this (particularly those which are believed to have created humans, like ''[[VideoGame/ShinMegamiTenseiIIINocturne Nocturne]]'' and ''Strange Journey''), assuming they are not referring to [[AboveTheGods the Great Will]] (which is also this trope as PowersThatBe).

to:

** Distinguished from the above two: [[OutsideContextProblem entities who are neither humans who can affect the essence of reality, nor demons who are formed from said essence, but affect reality nonetheless]]. A lot less prominent category, entities of this type are usually [[StarfishAlien aliens]] (''Raidou Kuzunoha Vs. The Lone Marebito'', ''VideoGame/DevilSurvivor2'', ''VideoGame/{{Catherine}}'') or primordial [[CosmicEntity cosmic entities]] (''VideoGame/LastBible'', ''VideoGame/DevilChildren'', ''VideoGame/Persona3''). Some games seem to imply certain incarnations of YHVH are also this (particularly those which are believed to have created humans, like ''[[VideoGame/ShinMegamiTenseiIIINocturne Nocturne]]'' and ''Strange Journey''), assuming they are not referring to [[AboveTheGods the Great Will]] (which is also this trope exists as PowersThatBe).PowersThatBe on a YouCannotGraspTheTrueForm levels, even for the most powerful entities in the franchise).
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** Similar yet distinct from the above is the reverse: [[NatureSpirit naturally formed living phenomenons]]. In some games humans don't seem to shape the essence of reality into demons (at least not actively), yet the processes which give rise to demons ''still happen anyway'' [[note]]which can happen due to a variety of reasons; in some games like ''[[VideoGame/ShinMegamiTenseiStrangeJourney Strange Journey]]'' the world seems inherently structured such that [[FisherKing sentient life living on Earth at all influences the essence which made demons]], whereas in other games like ''VideoGame/DevilSurvivor2'' there are forces ''other'' than humanity which had influenced reality first[[/note]]. These demons are a fair bit different from the above type in a number of ways. While they have similar traits and can harness power from humans, they are closer to being true lifeforms: though the ''genesis'' of these demons [[NiceJobBreakingItHero could be affected or catalyzed by humans]], their ''continued existence'' [[OntologicalInertia are not]]. Thus, these demons are ''very'' prone to KillAllHumans. On the other hand, individual demons of this type can be killed and won't come back naturally -- though new demons of similar natures might still spawn. It is also possible for demons of the above category to become this one. In ''Persona'', demons and gods who possess and incarnate within a human would not disappear even if humans are no more to create cognition; [[spoiler:the Malevolent Entity of ''VideoGame/Persona4ArenaUltimax'' tries to do exactly that]]. ''IV'' and ''Apocalypse'' also have the Divine Powers planning to use human souls to essentially become an axiom in reality, while [[spoiler:Vishnu-Flynn]] and [[spoiler:Satan]] use FusionDance with powerful humans to ''wield'' Observation to their advantage.
** Distinguished from the above two: [[OutsideContextProblem entities who are neither humans who can affect the essence of reality, nor demons who are formed from said essence, but nevertheless warp reality]]. A lot less prominent category, entities of this type are usually [[StarfishAlien aliens]] (''Raidou Kuzunoha Vs. The Lone Marebito'', ''VideoGame/DevilSurvivor2'', ''VideoGame/{{Catherine}}'') or primordial [[CosmicEntity cosmic entities]] (''VideoGame/DevilChildren'', ''VideoGame/LastBible'', ''VideoGame/Persona3''). Some games seem to imply certain incarnations of YHVH are also this (particularly those which are believed to have created humans, like ''[[VideoGame/ShinMegamiTenseiIIINocturne Nocturne]]'' and ''Strange Journey''), assuming they are not referring to [[AboveTheGods the Great Will]] (which is also this trope as PowersThatBe).

to:

** Similar yet distinct from the above is the reverse: [[NatureSpirit naturally formed living phenomenons]]. In some games humans don't seem to shape the essence of reality into demons (at least not actively), yet the processes which give rise to demons ''still happen anyway'' [[note]]which can happen due to a variety of reasons; in some [[note]]usually because there are forces ''other'' than humanity which had dictated reality first; games like ''[[VideoGame/ShinMegamiTenseiIIINocturne Nocturne]]'' have [[GodIsEvil God]], other games have [[SuspiciouslySimilarSubstitute counterparts]] like [[VideoGame/DigitalDevilSaga Brahman]], ''[[VideoGame/ShinMegamiTenseiStrangeJourney Strange Journey]]'' has [[GaiasVengeance the world seems inherently structured such that [[FisherKing sentient life living on Earth at all influences the essence which made demons]], whereas in other games like itself]], ''VideoGame/DevilSurvivor2'' has alien {{Reality Warper}}s; ''[[VideoGame/ShinMegamiTenseiV V]]'' also implies there are forces ''other'' than humanity worlds which had influenced reality first[[/note]].are ''inherently structured'' to give rise to demons, no matter what[[/note]]. These demons are a fair bit different from the above type in a number of ways. While they have similar traits and can harness power from humans, they are closer to being true lifeforms: though the ''genesis'' of these demons [[NiceJobBreakingItHero could be affected or catalyzed by humans]], their ''continued existence'' [[OntologicalInertia are not]]. Thus, these demons are ''very'' prone to KillAllHumans. On the other hand, individual demons of this type can be killed and won't come back naturally -- though new demons of similar natures might still spawn. It is also possible for demons of the above category to become this one. In ''Persona'', demons and gods who possess and incarnate within a human would not disappear even if humans are no more to create cognition; [[spoiler:the Malevolent Entity of ''VideoGame/Persona4ArenaUltimax'' tries to do exactly that]]. ''IV'' and ''Apocalypse'' also have the Divine Powers planning to use human souls to essentially become an axiom in reality, while [[spoiler:Vishnu-Flynn]] and [[spoiler:Satan]] use FusionDance with powerful humans to ''wield'' Observation to their advantage.
** Distinguished from the above two: [[OutsideContextProblem entities who are neither humans who can affect the essence of reality, nor demons who are formed from said essence, but nevertheless warp reality]].affect reality nonetheless]]. A lot less prominent category, entities of this type are usually [[StarfishAlien aliens]] (''Raidou Kuzunoha Vs. The Lone Marebito'', ''VideoGame/DevilSurvivor2'', ''VideoGame/{{Catherine}}'') or primordial [[CosmicEntity cosmic entities]] (''VideoGame/DevilChildren'', ''VideoGame/LastBible'', (''VideoGame/LastBible'', ''VideoGame/DevilChildren'', ''VideoGame/Persona3''). Some games seem to imply certain incarnations of YHVH are also this (particularly those which are believed to have created humans, like ''[[VideoGame/ShinMegamiTenseiIIINocturne Nocturne]]'' and ''Strange Journey''), assuming they are not referring to [[AboveTheGods the Great Will]] (which is also this trope as PowersThatBe).
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* ''Franchise/ShinMegamiTensei: Though the franchise uses "demon" as an umbrella term for all supernatural entities, they are supernatural because ''they are violations to reality as humans comprehend it''. Generally, demons (and other supernatural entities not classified as one) come in 3 different categories, each hitting points of this trope in different ways:

to:

* ''Franchise/ShinMegamiTensei: ''Franchise/ShinMegamiTensei'': Though the franchise uses "demon" as an umbrella term for all supernatural entities, they are supernatural because ''they are violations to reality as humans comprehend it''. Generally, demons (and other supernatural entities not classified as one) come in 3 different categories, each hitting points of this trope in different ways:
Is there an issue? Send a MessageReason:
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** Similar yet distinct from the above is the reverse: [[NatureSpirit entities which are naturally born as living phenomenons]]. In some games humans don't seem to shape the essence of reality into demons (at least not actively), yet the processes which give rise to demons ''still happen anyway'' [[note]]which can happen due to a variety of reasons; in some games like ''[[VideoGame/ShinMegamiTenseiStrangeJourney Strange Journey]]'' the world seems inherently structured such that [[FisherKing sentient life living on Earth at all influences the essence which made demons]], whereas in other games like ''VideoGame/DevilSurvivor2'' there are forces ''other'' than humanity which had influenced reality first[[/note]]. These demons are a fair bit different from the above type in a number of ways. While they have similar traits and can harness power from humans, they are closer to being true lifeforms: though the ''genesis'' of these demons [[NiceJobBreakingItHero might be affected or catalyzed by humans]], their ''continued existence'' [[OntologicalInertia are not]]. Thus, these demons are ''very'' prone to KillAllHumans. On the other hand, demons of this type can be killed and it won't come back naturally -- though new demons of similar natures might still spawn. It is also possible for demons of the above category to become this one. In ''Persona'', demons and gods who possess and incarnate within a human would not disappear even if humans are no more to create cognition; [[spoiler:the Malevolent Entity of ''VideoGame/Persona4ArenaUltimax'' tries to do exactly that]]. ''IV'' and ''Apocalypse'' also have the Divine Powers planning to use human souls to essentially become an axiom in reality, while [[spoiler:Vishnu-Flynn]] and [[spoiler:Satan]] use FusionDance with powerful humans to ''wield'' Observation to their advantage.
** Distinguished from the above two: [[OutsideContextProblem entities who are neither humans who can affect the essence of reality, nor demons who are formed from said essence, but nevertheless warp reality]]. A lot less prominent category, entities of this type are usually [[StarfishAlien aliens]] (''Raidou Kuzunoha Vs. The Lone Marebito'', ''VideoGame/DevilSurvivor2'', ''VideoGame/{{Catherine}}'') or primordial [[CosmicEntity cosmic entities]] (''VideoGame/DevilChildren'', ''VideoGame/LastBible'', ''VideoGame/Persona3''). Certain games also have demons as naturally occurring entities unrelated to humans, which is far less eldritch (''Last Bible'', ''Devil Children''). Some games seem to imply certain incarnations of YHVH are also this (particularly those which are believed to have created humans, like ''[[VideoGame/ShinMegamiTenseiIIINocturne Nocturne]]'' and ''Strange Journey''), assuming they are not referring to [[AboveTheGods the Great Will]] (which is also this trope as PowersThatBe).

to:

** Similar yet distinct from the above is the reverse: [[NatureSpirit entities which are naturally born as formed living phenomenons]]. In some games humans don't seem to shape the essence of reality into demons (at least not actively), yet the processes which give rise to demons ''still happen anyway'' [[note]]which can happen due to a variety of reasons; in some games like ''[[VideoGame/ShinMegamiTenseiStrangeJourney Strange Journey]]'' the world seems inherently structured such that [[FisherKing sentient life living on Earth at all influences the essence which made demons]], whereas in other games like ''VideoGame/DevilSurvivor2'' there are forces ''other'' than humanity which had influenced reality first[[/note]]. These demons are a fair bit different from the above type in a number of ways. While they have similar traits and can harness power from humans, they are closer to being true lifeforms: though the ''genesis'' of these demons [[NiceJobBreakingItHero might could be affected or catalyzed by humans]], their ''continued existence'' [[OntologicalInertia are not]]. Thus, these demons are ''very'' prone to KillAllHumans. On the other hand, individual demons of this type can be killed and it won't come back naturally -- though new demons of similar natures might still spawn. It is also possible for demons of the above category to become this one. In ''Persona'', demons and gods who possess and incarnate within a human would not disappear even if humans are no more to create cognition; [[spoiler:the Malevolent Entity of ''VideoGame/Persona4ArenaUltimax'' tries to do exactly that]]. ''IV'' and ''Apocalypse'' also have the Divine Powers planning to use human souls to essentially become an axiom in reality, while [[spoiler:Vishnu-Flynn]] and [[spoiler:Satan]] use FusionDance with powerful humans to ''wield'' Observation to their advantage.
** Distinguished from the above two: [[OutsideContextProblem entities who are neither humans who can affect the essence of reality, nor demons who are formed from said essence, but nevertheless warp reality]]. A lot less prominent category, entities of this type are usually [[StarfishAlien aliens]] (''Raidou Kuzunoha Vs. The Lone Marebito'', ''VideoGame/DevilSurvivor2'', ''VideoGame/{{Catherine}}'') or primordial [[CosmicEntity cosmic entities]] (''VideoGame/DevilChildren'', ''VideoGame/LastBible'', ''VideoGame/Persona3''). Certain games also have demons as naturally occurring entities unrelated to humans, which is far less eldritch (''Last Bible'', ''Devil Children''). Some games seem to imply certain incarnations of YHVH are also this (particularly those which are believed to have created humans, like ''[[VideoGame/ShinMegamiTenseiIIINocturne Nocturne]]'' and ''Strange Journey''), assuming they are not referring to [[AboveTheGods the Great Will]] (which is also this trope as PowersThatBe).
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None


** [[DeityOfMortalCreation Entities created as a side effect of humankind's ability to change and warp reality]]. This is the most prominent type of demon category in the series: these demons are usually lifeforms composed of Magnetite (sometimes called Aether), the substance which permeates reality itself and exist in all of its phenomenons, which are normally undetectable to normal lifeforms but react to their psyche: will, thought, perception, instinct, emotion. What these demons have in common is how they are given identity and form by humans as living clusters of Magnetites, which are supposed to be formless as part of the fabric of reality, though the specifics vary [[note]]in some games like ''Franchise/{{Persona}}'' humans don't innately affect the formless essence of reality and gained the ability through specific circumstances -- which can vary in scale such as to humans as a species, or only to specific individuals such as [[VideoGame/ShinMegamiTenseiI Stephen]]; in others like ''[[VideoGame/ShinMegamiTenseiIVApocalypse Apocalypse]]'' humans possess it as an inherent trait[[/note]]. In other words, they are literally ''sentient droplets of reality itself'', to varying degrees of power and scale, with the capacity to twist and warp natural phenomenons in accordance to their natures and how much aspect of reality they embody. Thus, as long as humans continue to exist and shape reality in such a way which permits the existence of demons, they will never be truly gone.
** Similar yet distinct from the above is the reverse: [[NatureSpirit entities which are seemingly born]] ''[[NatureSpirit as]]'' [[NatureSpirit living, natural phenomenons of reality]]. In some games humans don't seem to shape the essence of reality into demons (at least not actively), yet the processes which give rise to demons ''still happen anyway'' [[note]]which can happen due to a variety of reasons; in some games like ''[[VideoGame/ShinMegamiTenseiStrangeJourney Strange Journey]]'' the world seems inherently structured such that [[FisherKing sentient life living on Earth at all influences the essence which made demons]], whereas in other games like ''VideoGame/DevilSurvivor2'' there are forces ''other'' than humanity which had influenced reality first[[/note]]. These demons are a fair bit different from the above type in a number of ways. While they have similar powers and can harness power from humans, they are closer to being true lifeforms: though the ''genesis'' of these demons [[NiceJobBreakingItHero might be affected or catalyzed by humans]], their ''continued existence'' [[OntologicalInertia are not]]. Thus, these demons are ''very'' prone to KillAllHumans. On the other hand, demons of this type can be killed and it won't come back naturally -- though new demons of similar natures might still spawn. It is also possible for demons of the above category to become this one: in ''Persona'', demons and gods of the collective consciousness who manage to possess and incarnate within a human vessel are immune to cognitive changes imposed by the collective consciousness, and would not disappear even if they kill all humans: [[spoiler:the Malevolent Entity of ''VideoGame/Persona4ArenaUltimax'' tries to do exactly that]].

to:

** [[DeityOfMortalCreation Entities created as a side effect of humankind's ability to change and warp reality]]. This is the most prominent type of demon category in the series: these demons are usually lifeforms composed of Magnetite (sometimes called Aether), the substance which permeates reality itself and exist in all of its phenomenons, which are normally undetectable to normal lifeforms but react to their psyche: will, thought, perception, instinct, emotion. What these demons have in common is how they are given identity and form by humans as living clusters of Magnetites, which are supposed to be formless as part of the fabric of reality, though the specifics vary [[note]]in some games like ''Franchise/{{Persona}}'' humans don't innately affect the formless essence of reality and gained the ability through specific circumstances -- which can vary in scale such as to humans as a species, or only to specific individuals such as [[VideoGame/ShinMegamiTenseiI Stephen]]; in others like ''[[VideoGame/ShinMegamiTenseiIVApocalypse Apocalypse]]'' humans possess it as an inherent trait[[/note]]. In other words, they are literally ''sentient droplets of reality itself'', to varying degrees of power and scale, with the capacity to twist and warp natural phenomenons in accordance to their natures and how much aspect of reality they embody. Thus, as long as humans continue to exist and shape reality in such a way which permits the existence of demons, they will never be truly gone.
gone; conversely, if humans ''are'' gone, then [[NoOntologicalInertia they would also go poof]].
** Similar yet distinct from the above is the reverse: [[NatureSpirit entities which are seemingly born]] ''[[NatureSpirit as]]'' [[NatureSpirit living, natural phenomenons of reality]].naturally born as living phenomenons]]. In some games humans don't seem to shape the essence of reality into demons (at least not actively), yet the processes which give rise to demons ''still happen anyway'' [[note]]which can happen due to a variety of reasons; in some games like ''[[VideoGame/ShinMegamiTenseiStrangeJourney Strange Journey]]'' the world seems inherently structured such that [[FisherKing sentient life living on Earth at all influences the essence which made demons]], whereas in other games like ''VideoGame/DevilSurvivor2'' there are forces ''other'' than humanity which had influenced reality first[[/note]]. These demons are a fair bit different from the above type in a number of ways. While they have similar powers traits and can harness power from humans, they are closer to being true lifeforms: though the ''genesis'' of these demons [[NiceJobBreakingItHero might be affected or catalyzed by humans]], their ''continued existence'' [[OntologicalInertia are not]]. Thus, these demons are ''very'' prone to KillAllHumans. On the other hand, demons of this type can be killed and it won't come back naturally -- though new demons of similar natures might still spawn. It is also possible for demons of the above category to become this one: in one. In ''Persona'', demons and gods of the collective consciousness who manage to possess and incarnate within a human vessel are immune to cognitive changes imposed by the collective consciousness, and would not disappear even if they kill all humans: humans are no more to create cognition; [[spoiler:the Malevolent Entity of ''VideoGame/Persona4ArenaUltimax'' tries to do exactly that]].that]]. ''IV'' and ''Apocalypse'' also have the Divine Powers planning to use human souls to essentially become an axiom in reality, while [[spoiler:Vishnu-Flynn]] and [[spoiler:Satan]] use FusionDance with powerful humans to ''wield'' Observation to their advantage.
Is there an issue? Send a MessageReason:
None


** [[DeityOfMortalCreation Entities created as a side effect of humankind's ability to change and warp reality]]. This is the most prominent type of demon category in the series: these demons are usually lifeforms composed of Magnetite (sometimes called Aether), the substance which permeates reality itself and exist in all of its phenomenons, which are normally undetectable to normal lifeforms but react to their psyche: will, thought, perception, instinct, emotion. What these demons have in common is how they are given identity and form by humans as living clusters of Magnetites, which are supposed to be formless as part of the fabric of reality, though the specifics vary [[note]]in some games like ''[[VideoGame/ShinMegamiTenseiIVApocalypse Apocalypse]]'' humans possess an inherent ability to affect the formless primordial essence of reality, in others like ''Franchise/{{Persona}}'' humans don't naturally possess it and gained the ability through different circumstances -- which in turn could happen to humans as a species, or only to specific individuals such as [[VideoGame/ShinMegamiTenseiI Stephen]][[/note]]. In other words, they are literally ''sentient droplets of reality itself'', to varying degrees of power and scale, with the capacity to twist and warp natural phenomenons in accordance to their natures and how much aspect of reality they embody. Thus, as long as humans continue to exist and shape reality in such a way which permits the existence of demons, they will never be truly gone.
** Similar yet distinct from the above is the reverse: [[NatureSpirit entities which are seemingly born]] ''[[NatureSpirit as]]'' [[NatureSpirit living, natural phenomenons of reality]]. In some games humans don't seem to shape the essence of reality into demons (at least not actively), yet the phenomenons and processes which give rise to demons ''still happen anyway'' [[note]]which can happen due to a variety of reasons; in some games like ''[[VideoGame/ShinMegamiTenseiStrangeJourney Strange Journey]]'' the world seems inherently structured such that [[FisherKing sentient life living on Earth at all influences the essence which made demons]], whereas in other games like ''VideoGame/DevilSurvivor2'' there are forces ''other'' than humanity which had influenced reality first[[/note]]. These demons are a fair bit different from the above type in a number of ways. While they have similar powers and can harness power from humans, they are closer to being true lifeforms: though the ''genesis'' of these demons [[NiceJobBreakingItHero might be affected or catalyzed by humans]], their ''continued existence'' [[OntologicalInertia are not]]. Thus, these demons are ''very'' prone to KillAllHumans. On the other hand, demons of this type can be killed and it won't come back naturally -- though new demons of similar natures might still spawn. It is also possible for demons of the above category to become this one: in ''Persona'', demons and gods of the collective consciousness who manage to possess and incarnate within a human vessel are immune to cognitive changes imposed by the collective consciousness, and would not disappear even if they kill all humans: [[spoiler:the Malevolent Entity of ''VideoGame/Persona4ArenaUltimax'' tries to do exactly that]].
** Distinguished from the above two: [[OutsideContextProblem entities who are neither humans who can affect the essence of reality, nor demons who are formed from said essence, but nevertheless affect and warp reality]]. A lot less prominent category, entities of this type are usually [[StarfishAlien aliens]] (''Raidou Kuzunoha Vs. The Lone Marebito'' ''VideoGame/DevilSurvivor2'', ''VideoGame/{{Catherine}}'') or primordial [[CosmicEntity cosmic entities]] (''VideoGame/DevilChildren'', ''VideoGame/LastBible'', ''VideoGame/Persona3''). Certain games also have demons as naturally occurring entities unrelated to humans, which is far less eldritch (''Last Bible'', ''Devil Children''). Some games seem to imply certain incarnations of YHVH are also this (particularly those which are believed to have created humans, like ''[[VideoGame/ShinMegamiTenseiIIINocturne Nocturne]]'' and ''Strange Journey''), assuming they are not referring to [[AboveTheGods the Great Will]] (which is also this trope as PowersThatBe).

to:

** [[DeityOfMortalCreation Entities created as a side effect of humankind's ability to change and warp reality]]. This is the most prominent type of demon category in the series: these demons are usually lifeforms composed of Magnetite (sometimes called Aether), the substance which permeates reality itself and exist in all of its phenomenons, which are normally undetectable to normal lifeforms but react to their psyche: will, thought, perception, instinct, emotion. What these demons have in common is how they are given identity and form by humans as living clusters of Magnetites, which are supposed to be formless as part of the fabric of reality, though the specifics vary [[note]]in some games like ''[[VideoGame/ShinMegamiTenseiIVApocalypse Apocalypse]]'' humans possess an inherent ability to affect the formless primordial essence of reality, in others like ''Franchise/{{Persona}}'' humans don't naturally possess it innately affect the formless essence of reality and gained the ability through different specific circumstances -- which can vary in turn could happen scale such as to humans as a species, or only to specific individuals such as [[VideoGame/ShinMegamiTenseiI Stephen]][[/note]].Stephen]]; in others like ''[[VideoGame/ShinMegamiTenseiIVApocalypse Apocalypse]]'' humans possess it as an inherent trait[[/note]]. In other words, they are literally ''sentient droplets of reality itself'', to varying degrees of power and scale, with the capacity to twist and warp natural phenomenons in accordance to their natures and how much aspect of reality they embody. Thus, as long as humans continue to exist and shape reality in such a way which permits the existence of demons, they will never be truly gone.
** Similar yet distinct from the above is the reverse: [[NatureSpirit entities which are seemingly born]] ''[[NatureSpirit as]]'' [[NatureSpirit living, natural phenomenons of reality]]. In some games humans don't seem to shape the essence of reality into demons (at least not actively), yet the phenomenons and processes which give rise to demons ''still happen anyway'' [[note]]which can happen due to a variety of reasons; in some games like ''[[VideoGame/ShinMegamiTenseiStrangeJourney Strange Journey]]'' the world seems inherently structured such that [[FisherKing sentient life living on Earth at all influences the essence which made demons]], whereas in other games like ''VideoGame/DevilSurvivor2'' there are forces ''other'' than humanity which had influenced reality first[[/note]]. These demons are a fair bit different from the above type in a number of ways. While they have similar powers and can harness power from humans, they are closer to being true lifeforms: though the ''genesis'' of these demons [[NiceJobBreakingItHero might be affected or catalyzed by humans]], their ''continued existence'' [[OntologicalInertia are not]]. Thus, these demons are ''very'' prone to KillAllHumans. On the other hand, demons of this type can be killed and it won't come back naturally -- though new demons of similar natures might still spawn. It is also possible for demons of the above category to become this one: in ''Persona'', demons and gods of the collective consciousness who manage to possess and incarnate within a human vessel are immune to cognitive changes imposed by the collective consciousness, and would not disappear even if they kill all humans: [[spoiler:the Malevolent Entity of ''VideoGame/Persona4ArenaUltimax'' tries to do exactly that]].
** Distinguished from the above two: [[OutsideContextProblem entities who are neither humans who can affect the essence of reality, nor demons who are formed from said essence, but nevertheless affect and warp reality]]. A lot less prominent category, entities of this type are usually [[StarfishAlien aliens]] (''Raidou Kuzunoha Vs. The Lone Marebito'' Marebito'', ''VideoGame/DevilSurvivor2'', ''VideoGame/{{Catherine}}'') or primordial [[CosmicEntity cosmic entities]] (''VideoGame/DevilChildren'', ''VideoGame/LastBible'', ''VideoGame/Persona3''). Certain games also have demons as naturally occurring entities unrelated to humans, which is far less eldritch (''Last Bible'', ''Devil Children''). Some games seem to imply certain incarnations of YHVH are also this (particularly those which are believed to have created humans, like ''[[VideoGame/ShinMegamiTenseiIIINocturne Nocturne]]'' and ''Strange Journey''), assuming they are not referring to [[AboveTheGods the Great Will]] (which is also this trope as PowersThatBe).

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* In ''VideoGame/ShinMegamiTenseiStrangeJourney'', ''all'' demons [[YouCannotGraspTheTrueForm appear as shapeless balls of static when you first encounter them]], only revealing their form once you kill one. The only exceptions are bosses and demons that actually ''want'' you to see them. [[spoiler:The FinalBoss of two routes, [[GaiasVengeance Mem Aleph]], also appears as an Unknown until [[TouchedByVorlons an outside force]] grants you the ability to see her.]]
** ''Every'' demon is technically this, even those that resemble humans. They're masses of energy given thought and shape by belief (whether it comes from humans or otherwise, even other demons, really doesn't matter), from the lowliest Slime, to the highest deities of every pantheon.

to:

* In ''VideoGame/ShinMegamiTenseiStrangeJourney'', ''all'' ''Franchise/ShinMegamiTensei: Though the franchise uses "demon" as an umbrella term for all supernatural entities, they are supernatural because ''they are violations to reality as humans comprehend it''. Generally, demons [[YouCannotGraspTheTrueForm appear (and other supernatural entities not classified as shapeless balls one) come in 3 different categories, each hitting points of static when you first encounter them]], only revealing their form once you kill one. The only exceptions are bosses this trope in different ways:
** [[DeityOfMortalCreation Entities created as a side effect of humankind's ability to change
and warp reality]]. This is the most prominent type of demon category in the series: these demons that actually ''want'' you are usually lifeforms composed of Magnetite (sometimes called Aether), the substance which permeates reality itself and exist in all of its phenomenons, which are normally undetectable to see them. [[spoiler:The FinalBoss normal lifeforms but react to their psyche: will, thought, perception, instinct, emotion. What these demons have in common is how they are given identity and form by humans as living clusters of two routes, [[GaiasVengeance Mem Aleph]], also appears Magnetites, which are supposed to be formless as part of the fabric of reality, though the specifics vary [[note]]in some games like ''[[VideoGame/ShinMegamiTenseiIVApocalypse Apocalypse]]'' humans possess an Unknown until [[TouchedByVorlons an outside force]] grants you inherent ability to affect the formless primordial essence of reality, in others like ''Franchise/{{Persona}}'' humans don't naturally possess it and gained the ability through different circumstances -- which in turn could happen to see her.]]
** ''Every'' demon is technically this, even those that resemble humans. They're masses
humans as a species, or only to specific individuals such as [[VideoGame/ShinMegamiTenseiI Stephen]][[/note]]. In other words, they are literally ''sentient droplets of energy given thought reality itself'', to varying degrees of power and scale, with the capacity to twist and warp natural phenomenons in accordance to their natures and how much aspect of reality they embody. Thus, as long as humans continue to exist and shape by belief (whether it comes from humans or otherwise, even other reality in such a way which permits the existence of demons, really doesn't matter), they will never be truly gone.
** Similar yet distinct
from the lowliest Slime, to above is the highest deities reverse: [[NatureSpirit entities which are seemingly born]] ''[[NatureSpirit as]]'' [[NatureSpirit living, natural phenomenons of every pantheon.reality]]. In some games humans don't seem to shape the essence of reality into demons (at least not actively), yet the phenomenons and processes which give rise to demons ''still happen anyway'' [[note]]which can happen due to a variety of reasons; in some games like ''[[VideoGame/ShinMegamiTenseiStrangeJourney Strange Journey]]'' the world seems inherently structured such that [[FisherKing sentient life living on Earth at all influences the essence which made demons]], whereas in other games like ''VideoGame/DevilSurvivor2'' there are forces ''other'' than humanity which had influenced reality first[[/note]]. These demons are a fair bit different from the above type in a number of ways. While they have similar powers and can harness power from humans, they are closer to being true lifeforms: though the ''genesis'' of these demons [[NiceJobBreakingItHero might be affected or catalyzed by humans]], their ''continued existence'' [[OntologicalInertia are not]]. Thus, these demons are ''very'' prone to KillAllHumans. On the other hand, demons of this type can be killed and it won't come back naturally -- though new demons of similar natures might still spawn. It is also possible for demons of the above category to become this one: in ''Persona'', demons and gods of the collective consciousness who manage to possess and incarnate within a human vessel are immune to cognitive changes imposed by the collective consciousness, and would not disappear even if they kill all humans: [[spoiler:the Malevolent Entity of ''VideoGame/Persona4ArenaUltimax'' tries to do exactly that]].
** Distinguished from the above two: [[OutsideContextProblem entities who are neither humans who can affect the essence of reality, nor demons who are formed from said essence, but nevertheless affect and warp reality]]. A lot less prominent category, entities of this type are usually [[StarfishAlien aliens]] (''Raidou Kuzunoha Vs. The Lone Marebito'' ''VideoGame/DevilSurvivor2'', ''VideoGame/{{Catherine}}'') or primordial [[CosmicEntity cosmic entities]] (''VideoGame/DevilChildren'', ''VideoGame/LastBible'', ''VideoGame/Persona3''). Certain games also have demons as naturally occurring entities unrelated to humans, which is far less eldritch (''Last Bible'', ''Devil Children''). Some games seem to imply certain incarnations of YHVH are also this (particularly those which are believed to have created humans, like ''[[VideoGame/ShinMegamiTenseiIIINocturne Nocturne]]'' and ''Strange Journey''), assuming they are not referring to [[AboveTheGods the Great Will]] (which is also this trope as PowersThatBe).
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*** In the UpdatedRerelease, ''Persona 3 FES'', reveals an abomination more similar to the ones from precious games. The heroes learn the existence of Erebus, an entity embodying humanity's instinctive and conscious desire for death. This thing is the real problem of the story; its very existence causes Nyx to try and end humanity, as it is implied it was influencing the events of the main game from behind the scenes. [[spoiler:The protagonist is revealed to have become a Great Seal, barring Erebus from reaching Nyx within the collective conscious.]]

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*** In the UpdatedRerelease, ''Persona 3 FES'', reveals an abomination more similar to the ones from precious previous games. The heroes learn the existence of Erebus, an entity embodying humanity's instinctive and conscious desire for death. This thing is the real problem of the story; its very existence causes Nyx to try and end humanity, as it is implied it was influencing the events of the main game from behind the scenes. [[spoiler:The protagonist is revealed to have become a Great Seal, barring Erebus from reaching Nyx within the collective conscious.]]
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* In ''VideoGame/DigimonSurvive'', the BigBad is an [[OutsideContextProblem eldritch creature]] [[spoiler:created by [[ClapYourHandsIfYouBelieve distortions in the Digital World caused by mankind's waning belief]]]] referred to only as TheMaster. [[spoiler:It controlled the FogOfDoom plaguing the Digital World and sought to use it to KillAllHumans [[EvilVersusOblivion to preserve the Digimon]].]]

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* In ''VideoGame/DigimonSurvive'', Subverted in ''VideoGame/DigimonSurvive''. The BigBad, also known as the BigBad Master, is an [[OutsideContextProblem eldritch creature]] [[spoiler:created by a seemingly incomprehensible creature who controls the FogOfDoom plaguing the other world, and orders the killing of [[spoiler:children to upkeep it away from the [[ClapYourHandsIfYouBelieve distortions in the Digital World caused by mankind's waning belief]]]] referred to only as TheMaster. [[spoiler:It controlled belief]] of the FogOfDoom plaguing Kemonogami faith.]] Turns out [[spoiler:it's not really an OutsideContextProblem, but a Fanglongmon who was heavily disfigured by his human partner's hatred of being sacrificed by his sister and taken over by the Digital World and sought to use ghost of said human, meaning that it to KillAllHumans [[EvilVersusOblivion to preserve the Digimon]].does have a sensible origin.]]
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** In ''VideoGame/SonicFrontiers'', the game’s BigBad [[spoiler:THE END, is an ancient malevolent entity that once fought the Ancients in the past before getting sealed away by its opponents. When Sonic arrives on the Starfall Islands in the present day, it tricks him into defeating the Titans so it can resume its multiversal conquest, starting with his own universe.]]

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** In ''VideoGame/SonicFrontiers'', the game’s BigBad [[spoiler:THE END, [[spoiler:The End, is an ancient malevolent entity that once fought the Ancients in the past before getting sealed away by its opponents. When Sonic arrives on the Starfall Islands in the present day, it tricks him into defeating the Titans so it can resume its multiversal conquest, starting with his own universe.]]



** ''VideoGame/MarioPlusRabbidsSparksOfHope'' has Cursa, an entity that wants to consume Sparks and spread matter known as Darkmess across the galaxy, which it uses to drain the Sparks of their power. [[spoiler:It turned out that Cursa is the reincarnation of the MegaBug, having absorbed many stellar debris, thus gaining sentience which takes possession of Rosalina's body.]]

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** ''VideoGame/MarioPlusRabbidsSparksOfHope'' has Cursa, an entity that wants to consume Sparks and spread matter known as Darkmess across the galaxy, which it uses to drain the Sparks of their power. [[spoiler:It turned out that Cursa is the reincarnation of the MegaBug, Megabug, having absorbed many stellar debris, thus gaining sentience which takes possession of Rosalina's body.]]
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** ''VideoGame/MarioPlusRabbidsSparksOfHope'' has Cursa, an entity that wants to consume Sparks and spread matter known as Darkmess across the galaxy, which it uses to drain the Sparks of their power. [[spoiler:It turned out that Cursa is the reincarnation of the MegaBug, having absorbed many stellar debris, thus gaining sentience which takes possession of Rosalina's body.]]

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* In ''VideoGame/EarthBoundBeginnings'', Giygas was just an alien. A very angry [[TheGreys Grey]] alien who tried being human for a while, but was upset when humanity took advantage of his knowledge and he was forced to try and stop it. In ''VideoGame/EarthBound1994'', Giygas has become something far more horrible. Mindless, he exists in the future and the past and has no physical form. [[{{Expy}} He's practically Azathoth with less tentacles]], and became the {{Trope Namer|s}} for one of the main characteristics of Eldritch Abominations, YouCannotGraspTheTrueForm.



* In ''VideoGame/{{MOTHER|1}}'', Giygas was just an alien. A very angry [[TheGreys Grey]] alien who tried being human for a while, but was upset when humanity took advantage of his knowledge and he was forced to try and stop it. In ''VideoGame/EarthBound'', Giygas has become something far more horrible. Mindless, he exists in the future and the past and has no physical form. [[{{Expy}} He's practically Azathoth with less tentacles]], and became the {{Trope Namer|s}} for one of the main characteristics of Eldritch Abominations, YouCannotGraspTheTrueForm.
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no longer a trope


** The 2008 Crimbo event resulted in [[http://kol.coldfront.net/thekolwiki/index.php/The_Crimbomination the Crimbomination]]. It's also about as unbeatable as a typical EldritchAbomination, no [[DidYouJustPunchOutCthulhu punching out Cthulhu here]]. [[http://kol.coldfront.net/thekolwiki/index.php/Ho-ho-ho-hee-hee-hee-ha-ha-ha-ha-ha-ha-ha! Even the guard that was assigned to the factory has been driven completely insane just from looking at it]]. It was created by human hands, or at least by [[EverythingsBetterWithPenguins penguin flippers]]. The Crimbo factory was taken over forcefully by the Penguin Mafia, and the Crimbo Elves were forced to work in a factory powered by [[GreenRocks grimicite]], which is highly radioactive and caused the elves to mutate. After curing a lot of elves of their mutation, the remaining mutated elves [[FusionDance fused together]] to create the Crimbomination. The Kingdom's adventurers were able to weaken it to the point where the penguins could [[SealedEvilInACan seal it in a gigantic crate.]]

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** The 2008 Crimbo event resulted in [[http://kol.coldfront.net/thekolwiki/index.php/The_Crimbomination the Crimbomination]]. It's also about as unbeatable as a typical EldritchAbomination, no [[DidYouJustPunchOutCthulhu punching out Cthulhu here]]. [[http://kol.coldfront.net/thekolwiki/index.php/Ho-ho-ho-hee-hee-hee-ha-ha-ha-ha-ha-ha-ha! Even the guard that was assigned to the factory has been driven completely insane just from looking at it]]. It was created by human hands, or at least by [[EverythingsBetterWithPenguins penguin flippers]].flippers. The Crimbo factory was taken over forcefully by the Penguin Mafia, and the Crimbo Elves were forced to work in a factory powered by [[GreenRocks grimicite]], which is highly radioactive and caused the elves to mutate. After curing a lot of elves of their mutation, the remaining mutated elves [[FusionDance fused together]] to create the Crimbomination. The Kingdom's adventurers were able to weaken it to the point where the penguins could [[SealedEvilInACan seal it in a gigantic crate.]]
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* ''VideoGame/GodOfWarRagnarok'' implies the rift that Odin has become obsessed with over the eons is one (or at least contains one). Odin states that when he peered into the rift with his left eye, something was looking back, and whatever it was blinded him because even ''he'' couldn't comprehend it. [[ConsummatelLiar However, this is assuming he's not lying, which the game implies he is.]] The rift ''does'' still have elements of this, though.

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* ''VideoGame/GodOfWarRagnarok'' implies the rift that Odin has become obsessed with over the eons is one (or at least contains one). Odin states that when he peered into the rift with his left eye, something was looking back, and whatever it was blinded him because even ''he'' couldn't comprehend it. [[ConsummatelLiar [[ConsummateLiar However, this is assuming he's not lying, which the game implies he is.]] The rift ''does'' still have elements of this, though.
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* ''VideoGame/GodOfWarRagnarok'' implies the rift that Odin has become obsessed with over the eons is one (or at least contains one). Odin states that when he peered into the rift with his left eye, something was looking back, and whatever it was blinded him because even ''he'' couldn't comprehend it. [[ConsummatelLiar However, this is assuming he's not lying, which the game implies he is.]] The rift ''does'' still have elements of this, though.
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* The [=GMan=] of ''VideoGame/HalfLife'' is many magnitudes more powerful than anything else in the series, casually freezing or warping time and stepping into scenes as if through the fourth wall, and required the ''entire Vortigaunt race'' working together to even stall him (which didn't last long). He at least [[HumanoidAbomination appears human]], but is neck deep in the UncannyValley (such as being the only character whose face is perfectly symmetrical) and generally behaves as if he studied human speech and mannerisms without having any idea how they actually work.

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* The [=GMan=] [=G-Man=] of ''VideoGame/HalfLife'' is many magnitudes more powerful than anything else in the series, casually freezing or warping time and stepping into scenes as if through the fourth wall, and required the ''entire Vortigaunt race'' working together to even stall him (which didn't last long). He at least [[HumanoidAbomination appears human]], but is neck deep in the UncannyValley (such as being the only character whose face is perfectly symmetrical) and generally behaves as if he studied human speech and mannerisms without having any idea how they actually work.
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** In ''VideoGame/SonicFrontiers'', the game’s BigBad [[spoiler:The End, is an ancient malevolent entity that once fought the Ancients in the past before getting sealed away by its opponents. When Sonic arrives on the Starfall Islands in the present day, it tricks him into defeating the Titans so it can resume its multiversal conquest, starting with his own universe.]]

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** In ''VideoGame/SonicFrontiers'', the game’s BigBad [[spoiler:The End, [[spoiler:THE END, is an ancient malevolent entity that once fought the Ancients in the past before getting sealed away by its opponents. When Sonic arrives on the Starfall Islands in the present day, it tricks him into defeating the Titans so it can resume its multiversal conquest, starting with his own universe.]]

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{{Eldritch Abomination}}s in VideoGames.

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\n{{Eldritch Abomination}}s EldritchAbomination in VideoGames.
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* ''Franchise/{{Kirby}}'' has... [[SurpriseCreepy an alarming number]] of these:

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* ''Franchise/{{Kirby}}'' has... [[SurpriseCreepy [[SurprisinglyCreepyMoment an alarming number]] of these:
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* The ''VideoGame/KnightsOfTheOldRepulbic'' GameMod ''[[FanGame Knights of the Old Republic III]]: VideoGame/TheJediMasters'' has the [[GreaterScopeVillain D'arth Syyth]], a formless, sentient manifestation of the DarkSide [[MonsterProgenitor worshipped by the True Sith]] that requires hosts to survive, and those that manage to absorb it without being outright driven insane become {{Omnicidal Maniac}}s. It primarily communicates using BlackSpeech consisting of screams and whispers, which is [[BrownNote weaponized]] by its HumanoidAbomination shock troops called Screamers ([[WasOnceAMan the result of failed attempts to control it]]).

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* The ''VideoGame/KnightsOfTheOldRepulbic'' ''VideoGame/KnightsOfTheOldRepublic'' GameMod ''[[FanGame Knights of the Old Republic III]]: VideoGame/TheJediMasters'' has the [[GreaterScopeVillain D'arth Syyth]], a formless, sentient manifestation of the DarkSide [[MonsterProgenitor worshipped by the True Sith]] that requires hosts to survive, and those that manage to absorb it without being outright driven insane become {{Omnicidal Maniac}}s. It primarily communicates using BlackSpeech consisting of screams and whispers, which is [[BrownNote weaponized]] by its HumanoidAbomination shock troops called Screamers ([[WasOnceAMan the result of failed attempts to control it]]).



** [[Characters/LeagueOfLegendsBToC Cho'Gath]], [[Characters/LeagueOfLegendsK Kog'Maw, Kha'Zix]], [[Characters/LeagueOfLegendsVToW Vel'koz]], and [[Characters/LeagueOfLegendsPToR Rek'Sai]] are all extradimensional horrors from the [[EldritchLocation Void]], which is ''crawling'' with them, while Kassadin and Malzahar are humans who fell into the void and took power from it. One was irreparably changed by it and managed to keep his free will (and now fights against it), while the other became a willing slave to it, and Kai'sa is a human merged with a Void symbiote.

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** [[Characters/LeagueOfLegendsBToC Cho'Gath]], [[Characters/LeagueOfLegendsK Kog'Maw, Kha'Zix]], [[Characters/LeagueOfLegendsVToW Vel'koz]], and [[Characters/LeagueOfLegendsPToR Rek'Sai]] are all extradimensional horrors from the [[EldritchLocation Void]], which is ''crawling'' with them, while Kassadin and Malzahar are humans who fell into the void and took power from it. One was irreparably changed by it and managed to keep his free will (and now fights against it), while the other became a willing slave to it, and Kai'sa is a human merged with a Void symbiote. The latest Void horror to be released, [[Characters/LeagueOfLegendsBToC Bel'Veth]], ups the ante by being a region of the void that consumed and assimilated the city of Belveth and all its inhabitants and eventually [[GeniusLoci gained consciousness]]- while other Void monsters are from the Void, Bel'Veth ''is'' the Void, although for simplicity's sake (since [[GameplayAndStorySegregation she still has to be playable]]) she takes the physical form of a large manta ray-like creature, that ([[PaperThinDisguise poorly]]) attempts to [[AFormYouAreComfortableWith disguise itself as a cloaked woman]] when not in combat.
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* ''VideoGame/TheSinkingCity: Being a game directly inspired by Creator/HPLovecraft's work, it's no surprise it features quite a bunch of these.

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* ''VideoGame/TheSinkingCity: ''VideoGame/TheSinkingCity'': Being a game directly inspired by Creator/HPLovecraft's work, it's no surprise it features quite a bunch of these.
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* ''VideoGame/TheSinkingCity: Being a game directly inspired by Creator/HPLovecraft's work, it's no surprise it features quite a bunch of these.
** The "wylebeasts" that roam across Oakmont are deformed monstrosities that [[WasOnceAMan used to be human]]. Looking directly at them drains your SanityMeter.
** Cthylla, the BigBad of the game. Daughter of Cthulhu himself, and locked in an undersea prison under the city of Oakmont, it's her very presence that caused the Flood, drives the city's population to madness, and eventually turns them into the wylebeasts mentioned above. [[spoiler:If at the end of the game you choose to free her and end the world, she looks like a gigantic, anemone-like mass of tentacles with a gaping LampreyMouth]].
** Johannes Van der Berg is an avatar of Hastur. Yes, [[Literature/TheKingInYellow that Hastur]].
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* ''VideoGame/TheExcavationOfHobsBarrow'' involves a particularly nasty example, who [[spoiler: tricks the main character into killing her own father, among others]] in order to [[spoiler: free it from bondage]].
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* A major character and main antagonist of the VisualNovel ''VisualNovel/SayaNoUta'', Saya herself, ends up in a relationship with the main character Fuminori Sakisaka. Following an accident, Fuminori sees everything in the world as guts, gore, bones, etc, but for an unknown reason he can see Saya herself as a beautiful blue-haired woman in a bright white dress. Over the course of the novel, it becomes increasingly clear that Saya is not only not human, but she's barely humanoid at all, and may be a mass of flesh and tentacles. She is part of a species sent to Earth to forcibly mutate the population into more of her own kind. The relationship with Fuminori only works because Saya latches onto him over time as her mentality tries to acclimate to humanity in order to better devour it, and Fuminori is repulsed by everything around him except Saya due to his brain damage. It also becomes clear that Saya's logic, while slowly understanding human thinking, still sees humans as little more than toys to experiment with or simple objects to eat (with the sole exception of Fuminori).

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* A major character and main antagonist of the VisualNovel ''VisualNovel/SayaNoUta'', Saya [[spoiler:Saya herself, ends up in a relationship with the main character Fuminori Sakisaka. Sakisaka]]. Following an accident, Fuminori sees everything in the world as guts, gore, bones, etc, but for [[spoiler:for an unknown reason he can see Saya herself as a beautiful blue-haired woman in a bright white dress. dress]]. Over the course of the novel, it becomes increasingly clear that Saya [[spoiler:Saya is not only not human, but she's barely humanoid at all, and may be a mass of flesh and tentacles. She is part of a species sent to Earth to forcibly mutate the population into more of her own kind. The relationship with Fuminori only works because Saya latches onto him over time as her mentality tries to acclimate to humanity in order to better devour it, and Fuminori is repulsed by everything around him except Saya due to his brain damage. It also becomes clear that Saya's logic, while slowly understanding human thinking, still sees humans as little more than toys to experiment with or simple objects to eat (with the sole exception of Fuminori).Fuminori)]].
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** In ''VideoGame/SonicFrontiers'', the game’s BigBad [[spoiler:The End, is an ancient malevolent entity that once fought the Ancients in the past before getting sealed away by its opponents. When Sonic arrives on the Starfall Islands in the present day, it tricks him into defeating the Titans so it can resume its conquest of worlds, including his own.]]

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** In ''VideoGame/SonicFrontiers'', the game’s BigBad [[spoiler:The End, is an ancient malevolent entity that once fought the Ancients in the past before getting sealed away by its opponents. When Sonic arrives on the Starfall Islands in the present day, it tricks him into defeating the Titans so it can resume its conquest of worlds, including multiversal conquest, starting with his own.own universe.]]
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**In ''VideoGame/SonicFrontiers'', the game’s BigBad [[spoiler:The End, is an ancient malevolent entity that once fought the Ancients in the past before getting sealed away by its opponents. When Sonic arrives on the Starfall Islands in the present day, it tricks him into defeating the Titans so it can resume its conquest of worlds, including his own.]]
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** [[spoiler:Fecto Forgo]], the BigBad of ''VideoGame/KirbyAndTheForgottenLand'', is [[spoiler:a bizarre embryo-like creature with immense PsychicPowers. Although they have little energy of their own and spends much of the game locked inside the [[DarkLordOnLifeSupport Eternal Capsule]], they still manage to [[TheChessmaster influence the plot]] by [[{{Brainwashed}} brainwashing]] King Leongar and [[ThinkingUpPortals summoning up dimensional vortices]], all so they can gain [[SlaveryIsASpecialKindOfEvil Waddle Dee slave labor]] and reunite with their "other half". They can [[TheAssimilator assimilate]] any creature they want into their body, transforming them into an absolutely horrifying gelatinous amalgamation of animal faces that wouldn't look at all out of place in a ''VideoGame/ResidentEvil'' game. However, it turns out they can actually [[WhoNeedsTheirWholeBody survive without their body entirely]] as long as their soul remains intact. The Beast Pack even refers to them as "the Great One", which calls to mind Lovecraft's [[Franchise/CthulhuMythos Great Old Ones]].]]

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** [[spoiler:Fecto Forgo]], the BigBad of ''VideoGame/KirbyAndTheForgottenLand'', is [[spoiler:a bizarre embryo-like creature with immense PsychicPowers. Although they have little energy of their own and spends much of the game locked inside the [[DarkLordOnLifeSupport Eternal Capsule]], they still manage to [[TheChessmaster influence the plot]] by [[{{Brainwashed}} brainwashing]] King Leongar and [[ThinkingUpPortals summoning up dimensional vortices]], all so they can gain [[SlaveryIsASpecialKindOfEvil Waddle Dee slave labor]] and reunite with their "other half". They can [[TheAssimilator assimilate]] any creature they want into their body, transforming them into an absolutely horrifying gelatinous amalgamation of animal faces that wouldn't look at all out of place in a ''VideoGame/ResidentEvil'' game. However, it turns out they can actually [[WhoNeedsTheirWholeBody [[TheDisembodied survive without their body entirely]] as long as their soul remains intact. The Beast Pack even refers to them as "the Great One", which calls to mind Lovecraft's [[Franchise/CthulhuMythos Great Old Ones]].]]

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crosswicking


[[folder: H-N]]

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[[folder: H-N]][[folder:H-N]]


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* ''VideoGame/IWasATeenageExocolonist'': While the xenofauna of Vertumna are already alien in nature, [[spoiler:the Faceless that attacks the colony at the end of Year 5 is a giant, incomprehensible being with cloven hooves that unzips its [[TheBlank faceless]] body to reveal numerous tentacles, [[EyesDoNotBelongHere some with eyes on them]], and [[MoreTeethThanTheOsmondFamily hundreds of teeth running across its "jawline".]]]]

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Series with their own sub-pages:

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\nSeries with their own sub-pages:----
!!Sub-pages:
[[index]]



* ''EldritchAbomination/{{Metroid}}''
* ''EldritchAbomination/{{Pokemon}}''

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* ''EldritchAbomination/{{Metroid}}''
''{{EldritchAbomination/Metroid}}''
* ''EldritchAbomination/{{Pokemon}}''''{{EldritchAbomination/Pokemon}}''




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[[/index]]



!!Other examples:



[[folder: A-G]]

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[[folder: A-G]]
[[folder:A-G]]
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** [[spoiler:Morganna]] is called [[TheOldGods "Old God"]] in-universe. Before Aura's birth she was the core of The World itself, and is never actually seen in the games in a form of her own, which gives her that NothingIsScarier and UltimateEvil effect. When she actually does take action, it's through the Phases, which qualify as lesser Abominations themselves.

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** [[spoiler:Morganna]] is called [[TheOldGods "Old God"]] in-universe. Before Aura's birth she was the core of The World itself, and is never actually seen in the games in a form of her own, which gives her that NothingIsScarier and UltimateEvil UnseenEvil effect. When she actually does take action, it's through the Phases, which qualify as lesser Abominations themselves.

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