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** In the Japanese version, Jackie's Cafe is called Borges's Bar, after Argentine author Creator/JorgeLuisBorges.
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You can view the main page [[VideoGame/{{Earthbound}} HERE!]]

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You can view the main page [[VideoGame/{{Earthbound}} [[VideoGame/Earthbound1994 HERE!]]
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* NiceJobFixingItVillain: [[spoiler:Giygas's forces abduct Dr. Andonuts, Apple Kid and one of the Mr. Saturns, and places them all in Stonehedge. This allows the three of them to meet and develop the Phase Distorter, the device that sends the party back in time to defeat Giygas.]]

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* NiceJobFixingItVillain: [[spoiler:Giygas's forces abduct Dr. Andonuts, Apple Kid and one of the Mr. Saturns, and places lock them all up in Stonehedge.Stonehenge. This allows the three of them to meet and develop the Phase Distorter, the device that sends the party back in time to defeat Giygas.]]
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* NoCommunitiedWereHarmed: Fourside is very clearly designed after Las Vegas, Nevada, with it being an enormous, bustling city with heavy emphasis on tourism just on the outskirts of a desert, being Dusty Dunes Desert.

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* NoCommunitiedWereHarmed: NoCommunitiesWereHarmed: Fourside is very clearly designed after Las Vegas, Nevada, with it being an enormous, bustling city with heavy emphasis on tourism just on the outskirts of a desert, being Dusty Dunes Desert.

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* NonindicativeName: There's actually ''six'' members of The Runaway Five. {{Handwaved}}, as it's implied that the keyboardist was just hired by the house to play backup, and isn't an actual member.

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* NonindicativeName: NoCommunitiedWereHarmed: Fourside is very clearly designed after Las Vegas, Nevada, with it being an enormous, bustling city with heavy emphasis on tourism just on the outskirts of a desert, being Dusty Dunes Desert.
* NonIndicativeName:
There's actually ''six'' members of The Runaway Five. {{Handwaved}}, as it's implied that the keyboardist was just hired by the house to play backup, and isn't an actual member.

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* OnlyIdiotsMayPass: Advanced to an art form!

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* OnlyIdiotsMayPass: Advanced Uses and abuses so many {{event flag}}s that it's hard to tell if it is lampshading the practice or if it is one of the most notable victims.
** The most blatant example occurs early in Threed, home of the game's designated ZombieApocalypse. Exploring the town, you may find that zombies are guarding part of the cemetery after fighting your way through it. Scratch that. You ''have'' to find them, and allow them to notice your presence, in order to advance the plot. (Said plot advancement consists of [[spoiler:a suspicious girl who leads you into a trap. Naturally, [[StupidityIsTheOnlyOption you have to fall for it]]. And to make the situation more annoying, there is no reason why your capture and assisted escape should cause the plot to advance, either.]])
** Apple Kid's very existence is built on these. In his first appearance, he will not build the device necessary to bypass
an art form!early barrier until you have already traversed a cave and reached the area where you cannot proceed any further. Later examples are just as arbitrary, but not as pointless.
** After successfully completing a sidequest involving the Runaway Five, you are informed that a department store has opened in Fourside. To advance the plot, you must enter and leave the establishment, at which point [[spoiler:your female party member is kidnapped. To get the plot to advance any further from there, you have to kill the monster responsible, even though he does not have her anymore and there is no reward for defeating him.]] At that point, you will be able to visit a café that you may have visited earlier. But now, talking to people inside triggers a sequence where [[spoiler:a friend of yours winds up half-dead in a nearby alley.]] ''Then'' you can go back inside and look at a seemingly blank wall you couldn't reach before to... you know what? Let's just call the game an EventFlag [[IdiotPlot Plot]] and be done with it.
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* StandardStatusEffects: As well as many non-standard ones. Characters can be affected by sickness, heat stroke, ghostly possession, homesickness (in Ness's case -- this happens at random, and it's cured by calling Mom), mushroom growth, the common cold, uncontrollable crying...

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* StandardStatusEffects: StatusEffects: As well as many non-standard ones. Characters can be affected by sickness, heat stroke, ghostly possession, homesickness (in Ness's case -- this happens at random, and it's cured by calling Mom), mushroom growth, the common cold, uncontrollable crying...

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** A potentially subtle one to Franchise/{{Terminator}} that some might miss- the Phase Distorter 3 can only send back inorganic objects to the past, a reversal of Terminator's time travel only being able to send back organic life.
** The two lead members of the Runaway Five are basically Jake & Elwood Blues- they actually wear black suits in Japan, it's suspected the American colored suits were to make them different enough to avoid legal hassles.

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** A potentially subtle one to Franchise/{{Terminator}} ''Franchise/{{Terminator}}'' that some might miss- miss - the Phase Distorter 3 can only send back inorganic objects to the past, a reversal of Terminator's ''Terminator'''s time travel only being able to send back organic life.
** The two lead members of the Runaway Five are basically Jake & Elwood Blues- Blues - they actually wear black suits in Japan, it's suspected the American colored suits were to make them different enough to avoid legal hassles.



** The Lost Underworld level features a massive underground cavern full of dinosaurs, no doubt a reference to Jules Verne's Literature/JourneyToTheCenterOfTheEarth

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** The Lost Underworld level features a massive underground cavern full of dinosaurs, no doubt a reference to Jules Verne's Literature/JourneyToTheCenterOfTheEarth''Literature/JourneyToTheCenterOfTheEarth''.
** If you listen closely to the ambience in the Onett arcade, you can hear musical themes from Nintendo's ''VideoGame/{{Sheriff}}'' and Namco's ''VideoGame/{{Xevious}}''.
** The name of the item "Monkey's Love" is a reference to Gwaelin's Love, an item in ''VideoGame/DragonQuestI''.
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** "Say Your Name, Please," the character naming screen, includes a distorted sample of the theme song to ''Series/MontyPythonsFlyingCircus'' (which itself is John Philip Souza's "The Liberty Bell.")

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** "Say Your Name, Please," the character naming screen, includes a distorted sample of the theme song to ''Series/MontyPythonsFlyingCircus'' (which itself is John Philip Souza's Sousa's "The Liberty Bell.")



** The bar ([[FrothyMugsOfWater or cafe]]) in Fourside samples the theme song to ''[[Film/TheLittleRascals Our Gang]]'' (which in turn is Leroy Shield's "Good Old Days"), and also contains a MIDI patch playing a portion of "The Star-Spangled Banner", the national anthem of the United States.
** "Moonside Swing" is made entriely from the intro to Ric Ocasek's "Keep On Laughin'" layered on top of itself in a form of proto-{{Vaporwave}}.

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** The bar ([[FrothyMugsOfWater or cafe]]) café]]) in Fourside samples the theme song to ''[[Film/TheLittleRascals Our Gang]]'' (which in turn is Leroy Shield's "Good Old Days"), and also contains a MIDI patch playing a portion of "The Star-Spangled Banner", the national anthem of the United States.
** "Moonside Swing" is made entriely entirely from the intro to Music/TheCars frontman Ric Ocasek's solo song "Keep On Laughin'" Laughin'", layered on top of itself in a form of proto-{{Vaporwave}}.



** The Cave of the Past music consists of a sample of the trumpet intro to The Beatles' "All You Need Is Love"; once the party travels to the distant past, the music is made out of a sample of "Deirdre" by Music/TheBeachBoys.
** Their are other distinct samples, such as a riot on the title screen, and sounds heard in the final battle, that have not yet been identified. Several of these samples were tailor-made by the game's composers, Keiichi Suzuki, Hirokazu Tanaka, Hiroshi Kanazu and Toshiyuki Ueno, out of their own (heavily processed) voices or instruments. The famous "I miss you" during the game credits' final moments is Suzuki's own voice.

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** The Cave of the Past Past's present-day music consists of a sample of the trumpet intro to The Beatles' "All You Need Is Love"; once the party travels to the distant past, the music is made out of a sample of "Deirdre" [[Music/{{Sunflower}} "Deirdre"]] by Music/TheBeachBoys.
Music/TheBeachBoys (specifically the LyricalColdOpen).
** Their are other distinct samples, such as a riot on the title screen, and sounds heard in the final battle, that have not yet been identified. Several of these samples were tailor-made by the game's composers, Keiichi Suzuki, Hirokazu Tanaka, Creator/HirokazuTanaka, Hiroshi Kanazu and Toshiyuki Ueno, out of their own (heavily processed) voices or instruments. The famous "I miss you" during the game credits' final moments is Suzuki's own voice.
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* RevengeOfTheSequel: The subtitle of this game in Japanese is ''Gyiyg Strikes Back!'', though since the first game in the trilogy wasn't brought over at first, it was changed to ''The War Against Giygas!'' in English.
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Astrakinesis is a more common and more indicative term tham fulgurkinesis, and psychokinesis is the correct collective term; telekinesis is strictly related to movement-based powers.


** {{Telekinesis}}: Several subtypes show up in combat, including pyrokinesis (PSI Fire), cryokinesis (PSI Freeze), fulgurkinesis (PSI Thunder), and psychic healing, as well as less easily defined attacks such as Ness's signature attack or PSI Starstorm.

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** {{Telekinesis}}: {{Psychokinesis}}: Several subtypes show up in combat, including pyrokinesis (PSI Fire), cryokinesis (PSI Freeze), fulgurkinesis astrakinesis (PSI Thunder), and psychic healing, as well as less easily defined attacks such as Ness's signature attack or PSI Starstorm.
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** The game guide packaged with the English language release of the game adds in a few that aren't in the game itself, such as saying the Onett arcade has ''KillerInstinct''.

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** The game guide packaged with the English language release of the game adds in a few that aren't in the game itself, such as saying the Onett arcade has ''KillerInstinct''.''VideoGame/KillerInstinct''.
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* PointOfNoReturn: A polite example. Upon finishing the Phase Distorter II, Dr. Andonuts tells Ness and his friends that they may not have a chance to return once they attempt to teleport to Giygas' suspected location, and stresses that you should make sure you have everything prepared and you have any and all items you may need. Once you use the Phase Distorter II, you can't go back and get anything you may have missed, so be sure you don't go without making sure you are, in Dr. Andonuts' words, "optimally outfitted". If you don't take this warning and don't prepare properly for TheVeryDefinitelyFinalDungeon, you'll put yourself in a really bad position.
** Funny enough, using the Phase Distorter III is a more hyped Point of No Return, given how Ness, Paula, Jeff and Poo must transfer their conscience into robot bodies to survive their travel back in time. There's even a save point accessible after you cross the Point Of No Return.
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** {{Teleportation}}: Used by both Ness and Poo to travel the world without a plane ticket.

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** {{Teleportation}}: PsychicTeleportation: Used by both Ness and Poo to travel the world without a plane ticket.
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* ShiftingSandLand: The Dusty Dunes Desert located between Threed and Fourside midway through the game and is by far the biggest area seen yet. Later on the groups visits Scaraba, an arid desert town with an Egyptian feel.

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* ShiftingSandLand: The Dusty Dunes Desert located between Threed and Fourside midway through the game and is by far the biggest area seen yet. Later on the groups group visits Scaraba, an arid desert town with an Egyptian feel.
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* {{The Numbered Things}}: The Eigh Melodies (not the same as the ones in the first game).

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* {{The Numbered Things}}: The Eigh Eight Melodies (not the same as the ones in the first game).
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** Similar to the previous example, An Insane Cultist finds a kid friendly way to tell Ness to "go to Hell":

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** Similar to the previous example, An Insane Cultist finds a kid friendly way to tell Ness to "go to Hell":Hell"[[note]]Despite what it sounds like, this is an accurate translation of what was said in Japanese[[/note]]:
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* PatiencePlot: You have to wait 3 minutes at the waterfall in Grapefruit Falls before you can [[spoiler:enter Master Belch's factory.]]
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* {{The Numbered Things}}: The Eigh Melodies (not the same as the ones in the first game).

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* NerfArm: Several of the earlier weapons are based on not-at-all dangerous toys. Examples include the tee-ball bat (which are typically made of thin plastic and hollow) and the yo-yo.


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* NerfArm: Several of the earlier weapons are based on not-at-all dangerous toys. Examples include the tee-ball bat (which are typically made of thin plastic and hollow) and the yo-yo.
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* SoftReboot: While ostensibly a sequel to ''VideoGame/EarthBoundBeginnings'', this game feels more like a re-imagining of that game, as three of the four party members and much of the game's overworld resemble that of ''Beginnings'', but direct references to the plot of ''Beginnings'' are next-to-nonexistent, and even Giygas, the single returning character from ''Beginnings'', might as well be a completely different character and even gets no reference to his backstory.
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* SkewedPriorities: The miners in the desert go mining for gold. They instead find an incredibly-valuable diamond, ...which they instead give to you as thanks and because it wasn't gold, which they resume their search for.
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* SchoolSettingSimulation: The game has [[BoardingSchool Snow Wood Boarding House]], where Jeff resides. You have to go around the school and collect items from the rooms.
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* Sampling: The soundtrack for ''Earthbound'' features a large variety of sampling throughout its soundtrack, with many clever and creative uses:

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* Sampling: {{Sampling}}: The soundtrack for ''Earthbound'' features a large variety of sampling throughout its soundtrack, with many clever and creative uses:
Tabs MOD

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* StylisticSuck: The music that plays while exploring Dungeon Man is a ([[EarWorm rather catchy]]) mess of high-pitched violin screeches and a man trying to sing along. Dungeon Man claims to have written it himself.

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* StylisticSuck: The music that plays while exploring Dungeon Man is a ([[EarWorm rather catchy]]) mess of high-pitched violin screeches and a man trying to sing along. Dungeon Man claims to have written it himself.
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** PsiBlast: There are multiple psychic attacks to use, most of them are element based. However some of the more powerful attacks manifest as a colossal explosion of energy.

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sampling as a whole


* Sampling: The soundtrack for ''Earthbound'' features a large variety of sampling throughout its soundtrack:

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* Sampling: The soundtrack for ''Earthbound'' features a large variety of sampling throughout its soundtrack:soundtrack, with many clever and creative uses:



** The backing track of the Sound Stone music is Music/JohnLennon's "Give Peace a Chance", pitched down.

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** The backing track of the Sound Stone music is Music/JohnLennon's "Give Peace a Chance", pitched down.down to a mud-like consistency.



** "Moonside Swing" is made from the intro to Ric Ocasek's "Keep On Laughin'".

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** "Moonside Swing" is made entriely from the intro to Ric Ocasek's "Keep On Laughin'".Laughin'" layered on top of itself in a form of proto-{{Vaporwave}}.



** Their are other distinct samples, such as a riot on the title screen, and sounds heard in the final battle, that have not yet been identified.

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** Their are other distinct samples, such as a riot on the title screen, and sounds heard in the final battle, that have not yet been identified. Several of these samples were tailor-made by the game's composers, Keiichi Suzuki, Hirokazu Tanaka, Hiroshi Kanazu and Toshiyuki Ueno, out of their own (heavily processed) voices or instruments. The famous "I miss you" during the game credits' final moments is Suzuki's own voice.
** The limitations of the SNES sound processing architecture and of the music tracker software used in video games at this time meant that the composers had to get very creative to actually fit all of these samples into the game's score, let alone getting the more than 100 pieces into the limited memory of the cartridge itself. Any effects, like a note bending its pitch, vibrato[[note]]a regular pulsation of the note's pitch, most often recognized in human singers and violin players; ''[=EarthBound=]'' is often cited as the first video game to incorporate vibrato[[/note]] or any oscillations like the dubstep-like low-pass filtering of the Kraken and robot fights, had to be planned out mathematically: each split-second of the note had to be pitched and sampled individually and then painstakingly entered into the tracker as text, line by line, to create the effect of one note changing. If it sounds pretty complex, The Nerdwriter made [[https://www.youtube.com/watch?v=jvIzIAgRWV0 a short video]] explaining how Creator/DavidWise's most famous songs for the ''VideoGame/DonkeyKongCountry'' series were made in this exact same way.
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** The bar ([[FrothyMugsOfWater or cafe]]) in Fourside samples the theme song to ''OurGang'' (which in turn is Leroy Shield's "Good Old Days"), and also contains a MIDI patch playing a portion of "The Star-Spangled Banner", the national anthem of the United States.

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** The bar ([[FrothyMugsOfWater or cafe]]) in Fourside samples the theme song to ''OurGang'' ''[[Film/TheLittleRascals Our Gang]]'' (which in turn is Leroy Shield's "Good Old Days"), and also contains a MIDI patch playing a portion of "The Star-Spangled Banner", the national anthem of the United States.
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* OnlyTheAuthorCanSaveThemNow: [[InvokedTrope Deliberately pulled off]] in an extremely rare example that ''[[TropesAreNotBad actually works]]'', since it's cleverly subverted into [[spoiler:only The ''Player'' Can Save Them Now.]] And not in the way you're thinking either.

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* OnlyTheAuthorCanSaveThemNow: [[InvokedTrope Deliberately pulled off]] in an extremely rare example that ''[[TropesAreNotBad ''[[Administrivia/TropesAreTools actually works]]'', since it's cleverly subverted into [[spoiler:only The ''Player'' Can Save Them Now.]] And not in the way you're thinking either.
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You can view the main page [[VideoGame/EarthBound HERE!]]

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You can view the main page [[VideoGame/EarthBound [[VideoGame/{{Earthbound}} HERE!]]



** No enemies in ''[=EarthBound=]'' 'die.' See NonLethalKO below.

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** No enemies in ''[=EarthBound=]'' ''Earthbound'' 'die.' See NonLethalKO below.



* NewAgeRetroHippie: [=EarthBound=] is the {{Trope Namer|s}}, after one of the enemies with the same name.

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* NewAgeRetroHippie: [=EarthBound=] Earthbound is the {{Trope Namer|s}}, after one of the enemies with the same name.



* NonLethalKO: No one "dies" in ''[=EarthBound=]''. Instead, they:

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* NonLethalKO: No one "dies" in ''[=EarthBound=]''.''Earthbound''. Instead, they:



* OutOfClothesExperience: In ''MOTHER 2'', Ness is naked in Magicant[[note]]Ness still has his hat on, but he has no clothes, so he's still naked[[/note]]. This was given a nice {{Woolseyism}} in ''[=EarthBound=]'' so that Ness is in his [=PJs=] instead.

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* OutOfClothesExperience: In ''MOTHER 2'', Ness is naked in Magicant[[note]]Ness still has his hat on, but he has no clothes, so he's still naked[[/note]]. This was given a nice {{Woolseyism}} in ''[=EarthBound=]'' ''Earthbound'' so that Ness is in his [=PJs=] instead.



** One NPC wonders if the new video game ''VideoGame/EarthBound'' has been released yet.
** In addition, the newspaper headline in Onett after beating the FinalBoss is "Chief Strong finishes [=EarthBound=], asks "'Where is the sequel?'"

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** One NPC wonders if the new video game ''VideoGame/EarthBound'' ''VideoGame/{{Earthbound}}'' has been released yet.
** In addition, the newspaper headline in Onett after beating the FinalBoss is "Chief Strong finishes [=EarthBound=], Earthbound, asks "'Where is the sequel?'"



* Sampling: The soundtrack for ''EarthBound'' features a large variety of sampling throughout its soundtrack:

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* Sampling: The soundtrack for ''EarthBound'' ''Earthbound'' features a large variety of sampling throughout its soundtrack:

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