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* ''VideoGame/BattleArenaToshinden'' (1995) / ''[[VideoGame/SoulSeries Soul Edge]]'' (1995)
** '''Capsule Pitch Description:''' Early 3D weapons-based fighting games.
** '''Implementation:''' Both were released in 1995; ''Toshinden'' for the UsefulNotes/PlayStation, ''Soul'' for arcades (and ported to [=PlayStation=] the following year, [[MarketBasedTitle rebranded as]] ''Soul Blade'' for the North American and European markets due to trademark issues). Although not obvious at first, ''Toshinden'' actually takes place in the (then-)present, while ''Soul'' takes place in the 16th century. ''Toshinden'' also has a clear anime-based style while ''Soul'' went with more stylized realism (similar to its sibling series ''Franchise/{{Tekken}}'').
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* ''VideoGame/BattleArenaToshinden'' (1995) / ''[[VideoGame/SoulSeries Soul Edge]]'' (1995)
** '''Capsule Pitch Description:''' Early 3D weapons-based fighting games.
** '''Implementation:''' Both were released in 1995; ''Toshinden'' for the UsefulNotes/PlayStation, ''Soul'' for arcades (and ported to [=PlayStation=] the following year, [[MarketBasedTitle rebranded as]] ''Soul Blade'' for the North American and European markets due to trademark issues). Although not obvious at first, ''Toshinden'' actually takes place in the (then-)present, while ''Soul'' takes place in the 16th century. ''Toshinden'' also has a clear anime-based style while ''Soul'' went with more stylized realism (similar to its sibling series ''Franchise/{{Tekken}}'').
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* ''VideoGame/SuperSmashFlash 2'' (Began 2007) / ''VideoGame/SuperSmashBrosCrusade'' (Began 2014)
** '''Capsule Pitch Description:''' Fan-made ''VideoGame/SuperSmashBros'' games.
** '''Implementation:''' ''VideoGame/SuperSmashFlash 2'' is a sequel to ''VideoGame/SuperSmashFlash'', which [[SeinfeldIsUnfunny hasn't aged well]] and [[CanonDiscontinuity is best forgotten]].
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* ''VideoGame/SuperSmashFlash 2'' (Began 2007) / ''VideoGame/SuperSmashBrosCrusade'' (Began 2014)
** '''Capsule Pitch Description:''' Fan-made ''VideoGame/SuperSmashBros'' games.
** '''Implementation:''' ''VideoGame/SuperSmashFlash 2'' is a sequel to ''VideoGame/SuperSmashFlash'', which [[SeinfeldIsUnfunny hasn't aged well]] and [[CanonDiscontinuity is best forgotten]].
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As of the time posting this, Fatal Fury: City of the Wolves is currently in development.


** '''Capsule Pitch Description:''' After playing it safe for several years, in the brave new year of 1997 the premier fighting game series were ready to take their next installment in bold new directions. Two years later, SNK followed suit with the final game in their earliest fighting game franchise.

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** '''Capsule Pitch Description:''' After playing it safe for several years, in the brave new year of 1997 the premier fighting game series were ready to take their next installment in bold new directions. Two years later, SNK followed suit with the final game (at the time) in their earliest fighting game franchise.
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!! Main: [[DuelingWorks/{{Games}} Dueling Games]]

!! Navigation: [[DuelingWorks/FirstPersonAndThirdPersonShooters Shooters]] | Fighting | [[DuelingWorks/{{Pinball}} Pinball]] | [[DuelingWorks/PlatformGame Platfomers]] | [[DuelingWorks/RacingGame Racing]] | [[DuelingWorks/RolePlayingGameEastern Eastern RPG]] | [[DuelingWorks/SandboxSimulation Sandbox Sim]] | [[DuelingWorks/GamesCrossGenre Cross-Genre]]

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!! Main: [[header:[[center:[-'''DuelingWorks -- [[DuelingWorks/{{Games}} Dueling Games]]

!! Navigation:
Video Games]]'''\\
[[DuelingWorks/FirstPersonAndThirdPersonShooters Shooters]] | Fighting '''Fighting''' | [[DuelingWorks/{{Pinball}} Pinball]] DuelingWorks/{{Pinball}} | [[DuelingWorks/PlatformGame Platfomers]] DuelingWorks/{{Platform|Game}} | [[DuelingWorks/RacingGame Racing]] DuelingWorks/{{Racing|Game}} | [[DuelingWorks/RolePlayingGameEastern Eastern RPG]] | [[DuelingWorks/SandboxSimulation Sandbox Sim]] DuelingWorks/{{Sandbox|Simulation}} | [[DuelingWorks/GamesCrossGenre Cross-Genre]]
Cross-Genre]]-]]]]]
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** '''Implementation:''' Both games embark on new ground for the narratives of their respective stories, with ''SF[=6=]'' explicitly taking place after ''VideoGame/StreetFighterIII'', a notable divergence from the [[VideoGame/StreetFighterIV previous]] [[VideoGame/StreetFighterV games]] being {{Interquel}}s set between ''VideoGame/StreetFighterII'' and ''III''. ''[=MK1=]'', meanwhile, is a ContinuityReboot taking place after the CosmicRetcon at the end of ''VideoGame/MortalKombat11: Aftermath''. Both games also introduce new mechanics that help them stand out from previous titles; [=SF6=]'' has the Drive System, a set of universal skills that add a more strategic flair to fights; while ''[=MK1=]'' has "Kameo Fighters", AssistCharacters based on series characters from past titles. Of note is the platforms on which both games are released: ''[=SF6=]'' does not have a UsefulNotes/NintendoSwitch version, but will be available on the previous-gen UsefulNotes/Playstation4; while ''[=MK1=]'' is next-gen exclusive, and its platform releases include the Switch.

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** '''Implementation:''' Both games embark on new ground for the narratives of their respective stories, with ''SF[=6=]'' explicitly taking place after ''VideoGame/StreetFighterIII'', a notable divergence from the [[VideoGame/StreetFighterIV previous]] [[VideoGame/StreetFighterV games]] being {{Interquel}}s set between ''VideoGame/StreetFighterII'' and ''III''. ''[=MK1=]'', meanwhile, is a ContinuityReboot taking place after the CosmicRetcon at the end of ''VideoGame/MortalKombat11: Aftermath''. Both games also introduce new mechanics that help them stand out from previous titles; [=SF6=]'' ''[=SF6=]'' has the Drive System, a set of universal skills that add a more strategic flair to fights; while ''[=MK1=]'' has "Kameo Fighters", AssistCharacters AssistCharacter[=s=] based on series characters from past titles. Of note is the platforms on which both games are released: ''[=SF6=]'' does not have a UsefulNotes/NintendoSwitch version, but will be available on the previous-gen UsefulNotes/Playstation4; while ''[=MK1=]'' is next-gen exclusive, and its platform releases include the Switch.
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** '''Implementation:''' Both games embark on new ground for the narratives of their respective stories, with ''SF[=6=]'' explicitly taking place after ''VideoGame/StreetFighterIII'', a notable divergence from the [[VideoGame/StreetFighterIV previous]] [[VideoGame/StreetFighterV games]] being {{Interquel}}s set between ''VideoGame/StreetFighterII'' and ''III''. ''[=MK1=]'', meanwhile, is a ContinuityReboot taking place after the CosmicRetcon at the end of ''VideoGame/MortalKombat11: Aftermath''. Of note is the platforms on which both games are released: ''[=SF6=]'' does not have a UsefulNotes/NintendoSwitch version, but will be available on the previous-gen UsefulNotes/Playstation4; while ''[=MK1=]'' is next-gen exclusive, and its platform releases include the Switch.

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** '''Implementation:''' Both games embark on new ground for the narratives of their respective stories, with ''SF[=6=]'' explicitly taking place after ''VideoGame/StreetFighterIII'', a notable divergence from the [[VideoGame/StreetFighterIV previous]] [[VideoGame/StreetFighterV games]] being {{Interquel}}s set between ''VideoGame/StreetFighterII'' and ''III''. ''[=MK1=]'', meanwhile, is a ContinuityReboot taking place after the CosmicRetcon at the end of ''VideoGame/MortalKombat11: Aftermath''. Both games also introduce new mechanics that help them stand out from previous titles; [=SF6=]'' has the Drive System, a set of universal skills that add a more strategic flair to fights; while ''[=MK1=]'' has "Kameo Fighters", AssistCharacters based on series characters from past titles. Of note is the platforms on which both games are released: ''[=SF6=]'' does not have a UsefulNotes/NintendoSwitch version, but will be available on the previous-gen UsefulNotes/Playstation4; while ''[=MK1=]'' is next-gen exclusive, and its platform releases include the Switch.
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* ''VideoGame/StreetFighter6'' (2023) / ''VideoGame/MortalKombat1''

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* ''VideoGame/StreetFighter6'' (2023) / ''VideoGame/MortalKombat1''''VideoGame/MortalKombat1'' (2023)
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* ''VideoGame/StreetFighter6'' (2023) / ''VideoGame/MortalKombat12023''

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* ''VideoGame/StreetFighter6'' (2023) / ''VideoGame/MortalKombat12023''''VideoGame/MortalKombat1''
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* ''VideoGame/StreetFighterII'' (1991) / ''VideoGame/MortalKombat1'' (1992)

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* ''VideoGame/StreetFighterII'' (1991) / ''VideoGame/MortalKombat1'' ''VideoGame/MortalKombat1992'' (1992)



** '''Capsule Pitch Description:''' [[DarkerAndEdgier Dark]], [[BloodierAndGorier violent]] fighting games made by the leading console manufacturers at the time as a FollowTheLeader answer to ''VideoGame/MortalKombat1'', with outlandish character designs and gallons of RuleOfCool.

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** '''Capsule Pitch Description:''' [[DarkerAndEdgier Dark]], [[BloodierAndGorier violent]] fighting games made by the leading console manufacturers at the time as a FollowTheLeader answer to ''VideoGame/MortalKombat1'', ''VideoGame/MortalKombat1992'', with outlandish character designs and gallons of RuleOfCool.
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* ''VideoGame/StreetFighter6'' (2023) / ''VideoGame/MortalKombat12023''
** '''Capsule Pitch Description:''' Next-generation iterations of classic FightingGame franchises from the 1990[=s=], made for UsefulNotes/TheNinthGenerationOfConsoleVideoGames
** '''Implementation:''' Both games embark on new ground for the narratives of their respective stories, with ''SF[=6=]'' explicitly taking place after ''VideoGame/StreetFighterIII'', a notable divergence from the [[VideoGame/StreetFighterIV previous]] [[VideoGame/StreetFighterV games]] being {{Interquel}}s set between ''VideoGame/StreetFighterII'' and ''III''. ''[=MK1=]'', meanwhile, is a ContinuityReboot taking place after the CosmicRetcon at the end of ''VideoGame/MortalKombat11: Aftermath''. Of note is the platforms on which both games are released: ''[=SF6=]'' does not have a UsefulNotes/NintendoSwitch version, but will be available on the previous-gen UsefulNotes/Playstation4; while ''[=MK1=]'' is next-gen exclusive, and its platform releases include the Switch.
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None


** '''Implementation:''' ''CFE'' features one on one fights while the latter features TagTeam fights done in a manner similar to SNK's own ''[[VideoGame/FuunSeries Kizuna Encounter]]''. ''CFE'' focuses exclusively on certain fighting games (''Street Fighter II'', ''Street Fighter Alpha'', ''Street Fighter III'', ''VideoGame/{{Darkstalkers}}'', and ''VideoGame/RedEarth''), while ''NGBC'' features characters from a broad part of SNK's catalogue including those not of the fighting game genre such as ''VideoGame/MetalSlug''. In addition, each game also features some OriginalGeneration characters on their respective rosters, those being Ingrid for the former and Yuki and Ai in the latter.

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** '''Implementation:''' While both games involve choosing a team of two fighters, ''CFE'' features one on one one-on-one fights (with each side deciding which character from the team will fight before each round), while the latter ''NGBC'' features TagTeam fights done in a manner similar to SNK's own ''[[VideoGame/FuunSeries Kizuna Encounter]]''.Encounter]]'' in single play (that is, with the match ending when either member of the opposing team is knocked out), while two-player matches follow the ''VideoGame/MarvelVsCapcom'' style (with battles only being decided when ''both'' members of a team are defeated). ''CFE'' focuses exclusively on certain fighting games (''Street Fighter II'', ''Street Fighter Alpha'', ''Street Fighter III'', ''VideoGame/{{Darkstalkers}}'', and ''VideoGame/RedEarth''), while ''NGBC'' features characters from a broad part of SNK's catalogue including those not of the fighting game genre such as ''VideoGame/MetalSlug''. In addition, each game also features some OriginalGeneration characters on their respective rosters, those being Ingrid for the former and Yuki and Ai in the latter.
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Gag Boobs has been renamed to Boob Based Gag. Changing to the proper trope where appropriate and cutting misuse.


** '''Implementation:''' ''Virtua Fighter'' is considered the UrExample of 3D fighters, like ''Street Fighter'' was for 2D fighters, and most games made after it deliberately ape it. ''Tekken'' combined ''VF''[='s=] realistic gameplay with a ''Street Fighter''-like cast of misfits. ''VideoGame/DeadOrAlive'' took ''VF''[='s=] gameplay, added a strange exploding arena gimmick called the "Danger Zone" in addition to traditional {{Ring Out}}s (which would be replaced by [[FreeFloorFighting more freeform stages]] in subsequent titles), and utilized [[PantyFighter some]] [[JigglePhysics very]] [[GagBoobs fascinating]] [[{{Stripperiffic}} character]] [[{{Fanservice}} concepts]].

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** '''Implementation:''' ''Virtua Fighter'' is considered the UrExample of 3D fighters, like ''Street Fighter'' was for 2D fighters, and most games made after it deliberately ape it. ''Tekken'' combined ''VF''[='s=] realistic gameplay with a ''Street Fighter''-like cast of misfits. ''VideoGame/DeadOrAlive'' took ''VF''[='s=] gameplay, added a strange exploding arena gimmick called the "Danger Zone" in addition to traditional {{Ring Out}}s (which would be replaced by [[FreeFloorFighting more freeform stages]] in subsequent titles), and utilized [[PantyFighter some]] [[JigglePhysics very]] [[GagBoobs very fascinating]] [[{{Stripperiffic}} character]] [[{{Fanservice}} concepts]].
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** '''Implementation:''' Though spearheaded by Creator/{{Sega}} and Creator/{{Nintendo}}, respectively, each game was actually made by a western developer (''Eternal Champions'' was developed by Sega's America-based Interactive Development Division, whereas ''Killer Instinct'' was made by Nintendo's newly-acquired second-party developer Rare.) ''Eternal Champions'' was developed specifically for the [[UsefulNotes/SegaGenesis Mega Drive/Genesis]], while ''Killer Instinct'' was released in arcades first, and later ported to the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] (rather ironic, since Sega's primary market have always been arcades, whereas Nintendo had otherwise stopped making arcade games by that point). Gameplay-wise, ''Killer Instinct'' relied heavily on {{combo}}s, while ''Eternal Champions'' played more similarly to ''VideoGame/StreetFighterII'' with the addition of a "special attack meter" to prevent players from abusing special attacks. In lieu of ''Mortal Kombat'', both games also had violent {{Finishing Move}}s, though the ones in ''Killer Instict'', while featuring large amounts of blood, had relatively little gore compared to both ''Mortal Kombat'' and ''Eternal Champions''.

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** '''Implementation:''' Though spearheaded by Creator/{{Sega}} and Creator/{{Nintendo}}, respectively, each game was actually made by a western developer (''Eternal Champions'' was developed by Sega's America-based Interactive Development Division, whereas ''Killer Instinct'' was made by Nintendo's newly-acquired second-party developer Rare.) ''Eternal Champions'' was developed specifically for the [[UsefulNotes/SegaGenesis Mega Drive/Genesis]], while ''Killer Instinct'' was released in arcades first, and later ported to the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] (rather ironic, since Sega's primary market have always been arcades, whereas Nintendo had otherwise stopped making arcade games by that point). Gameplay-wise, ''Killer Instinct'' relied heavily on {{combo}}s, while ''Eternal Champions'' played more similarly to ''VideoGame/StreetFighterII'' with the addition of a "special attack meter" to prevent players from abusing special attacks. In lieu of ''Mortal Kombat'', both games also had violent {{Finishing Move}}s, though the ones in ''Killer Instict'', Instinct'', while featuring large amounts of blood, had relatively little gore compared to both ''Mortal Kombat'' and ''Eternal Champions''.

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* ''VideoGame/StreetFighterII'' (1991) / ''VideoGame/FatalFury'' (1991) & ''VideoGame/ArtOfFighting'' (1992) & ''VideoGame/TheKingOfFighters'' (1994)
** '''Capsule Pitch Description:''' 2D [[FightingGame Fighting Games]] developed as [[SpiritualSequel spiritual sequels]] to the first ''VideoGame/StreetFighterI'', with many former developers of the original game moving from Creator/{{Capcom}} to Creator/{{SNK}}.
** '''Implementation:''' ''Street Fighter II'', created by Capcom developers Akira Nishitani and Akiman (of ''VideoGame/ForgottenWorlds'' and ''VideoGame/FinalFight'' fame), was a direct sequel to the original game, with the new feature to play as eight characters instead of the original two, thus emphasizing co-op play. ''Fatal Fury'', directed by Creator/TakashiNishiyama of ''SFI'', developed at the same time as ''SFII'', focused on interactive stages and gimmicky enemies, at the cost of having only three playable characters. ''Art of Fighting'', directed by Creator/HiroshiMatsumoto of ''SFI'', emphasized a cinematic story / presentation and stamina bars -- unlike ''FF'', it came out when ''SFII'' was already a success and it was accused of being a much more direct copy. The latter two had sequels which were much more similar to ''SFII'', and eventually had a crossover in ''The King of Fighters'' which would end up overshadowing both franchises.

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* ''VideoGame/StreetFighterII'' (1991) / ''VideoGame/FatalFury'' (1991) & ''VideoGame/ArtOfFighting'' (1992) & ''VideoGame/TheKingOfFighters'' ''Franchise/TheKingOfFighters'' (1994)
** '''Capsule Pitch Description:''' 2D [[FightingGame Fighting Games]] {{Fighting Game}}s developed as [[SpiritualSequel [[SpiritualSuccessor spiritual sequels]] to the first ''VideoGame/StreetFighterI'', with many former developers of the original game moving from Creator/{{Capcom}} to Creator/{{SNK}}.
** '''Implementation:''' ''Street Fighter II'', created by Capcom developers Akira Nishitani and Akiman (of ''VideoGame/ForgottenWorlds'' and ''VideoGame/FinalFight'' fame), was a direct sequel to the original game, with the new feature to play as eight characters instead of the original two, thus emphasizing co-op play. ''Fatal Fury'', directed by Creator/TakashiNishiyama of ''SFI'', developed at the same time as ''SFII'', focused on interactive stages and gimmicky enemies, at the cost of having only three playable characters. ''Art of Fighting'', directed by Creator/HiroshiMatsumoto of ''SFI'', emphasized a cinematic story / presentation and stamina bars -- unlike ''FF'', it came out when ''SFII'' was already a success and it was accused of being a much more direct copy. The latter two had sequels which were much more similar to ''SFII'', and eventually had a crossover in ''The King of Fighters'' ''VideoGame/TheKingOfFighters94'', which would end up overshadowing both franchises.



** '''Capsule Pitch Description:''' The Samurai vs. Knight of fighting games. ''Mortal Kombat'' brought a BloodierAndGorier style, [[FinishingMove Fatalities]], and a much more brutal combat system. During their heyday in the early 90s, "SF vs. MK" was the equivalent of "WRPG vs JRPG" nowadays, with the same amount of prevalent (and annoying) topics devoted to it.

to:

** '''Capsule Pitch Description:''' The Samurai vs. Knight of fighting games. ''Mortal Kombat'' brought a BloodierAndGorier style, [[FinishingMove Fatalities]], and a much more brutal combat system. During their heyday in the early 90s, "SF "''SF'' vs. MK" ''MK''" was the equivalent of "WRPG vs JRPG" nowadays, with the same amount of prevalent (and annoying) topics devoted to it.



* ''VideoGame/VirtuaFighter'' (1993) / ''VideoGame/{{Tekken}}'' (1994) & ''VideoGame/DeadOrAlive'' (1996)

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* ''VideoGame/VirtuaFighter'' (1993) / ''VideoGame/{{Tekken}}'' ''Franchise/{{Tekken}}'' (1994) & ''VideoGame/DeadOrAlive'' (1996)



** '''Implementation:''' Both were released in 1995; ''Toshinden'' for the UsefulNotes/PlayStation, ''Soul'' for arcades (and ported to [=PlayStation=] the following year, [[MarketBasedTitle rebranded as]] ''Soul Blade'' for the North American and European markets due to trademark issues). Although not obvious at first, ''Toshinden'' actually takes place in the (then-)present, while ''Soul'' takes place in the 16th century. ''Toshinden'' also has a clear anime-based style while ''Soul'' went with more stylized realism (similar to its sibling series ''VideoGame/{{Tekken}}'').

to:

** '''Implementation:''' Both were released in 1995; ''Toshinden'' for the UsefulNotes/PlayStation, ''Soul'' for arcades (and ported to [=PlayStation=] the following year, [[MarketBasedTitle rebranded as]] ''Soul Blade'' for the North American and European markets due to trademark issues). Although not obvious at first, ''Toshinden'' actually takes place in the (then-)present, while ''Soul'' takes place in the 16th century. ''Toshinden'' also has a clear anime-based style while ''Soul'' went with more stylized realism (similar to its sibling series ''VideoGame/{{Tekken}}'').''Franchise/{{Tekken}}'').



** '''Implementation:''' East vs. West, ''[[Creator/BandaiNamcoEntertainment Namco]]'' vs. ''[[Creator/MidwayGames Midway]]'', Samurai vs. Knight (literally, in this case). To oversimplify: ''Soul Edge'' is ''VideoGame/{{Tekken}}'' with swords, ''Mace'' is ''Franchise/MortalKombat'' with swords. It's also worth noting that the home port of each game was released exclusively on the UsefulNotes/PlayStation and UsefulNotes/{{Nintendo 64}} respectively.

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** '''Implementation:''' East vs. West, ''[[Creator/BandaiNamcoEntertainment Namco]]'' vs. ''[[Creator/MidwayGames Midway]]'', Samurai vs. Knight (literally, in this case). To oversimplify: ''Soul Edge'' is ''VideoGame/{{Tekken}}'' ''Franchise/{{Tekken}}'' with swords, ''Mace'' is ''Franchise/MortalKombat'' with swords. It's also worth noting that the home port of each game was released exclusively on the UsefulNotes/PlayStation and UsefulNotes/{{Nintendo 64}} respectively.



* ''VideoGame/StreetFighterIII'' (1997) / ''VideoGame/MortalKombat4'' (1997) & ''[[VideoGame/FatalFury Garou: Mark of the Wolves]]'' (1999)

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* ''VideoGame/StreetFighterIII'' (1997) / ''VideoGame/MortalKombat4'' (1997) & ''[[VideoGame/FatalFury Garou: Mark of the Wolves]]'' ''VideoGame/GarouMarkOfTheWolves'' (1999)



** '''Implementation:''' ''Mortal Kombat 4'' took the step into the third dimension, while ''Street Fighter III'' stayed in and perfected 2D (it was one of the best-looking 2D games ever at the time of its release). Both games did away with a substantial part of their established cast in favor of new faces, but ''Street Fighter III'' especially so (only Ryu and Ken returned, although later updates reintroduced Akuma and Chun-Li). While ''Mortal Kombat 4'' was now 3D, [[TwoAndAHalfD the gameplay still largely took place on a two-dimensional playing field]] and, with the exception of a sidestep maneuver and the introduction of a weapon system, the gameplay was largely unchanged. ''Street Fighter III'' on the other hand had substantially altered gameplay with the introduction of dashing, "Super Arts" (players were given a choice of one of three Super Combos pre-match, with their selection also affecting how large their super gauge was and how many supers they could stock), and the new [[PunchParry parry]] system. Meanwhile, ''Garou: Mark of the Wolves'' followed in ''Street Fighter III''[='s=] footsteps, replacing the roster with a new generation of fighters (with Terry being the only returning character) and featuring some beautifully animated 2D artwork. The game also forsook ''Fatal Fury''[='s=] iconic plane-shifting mechanic in favor of traditional 2D movement, and also features a "Just Defense" mechanic similar to ''Street Fighter III''[='s=] parrying.

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** '''Implementation:''' ''Mortal Kombat 4'' took the step into the third dimension, while ''Street Fighter III'' stayed in and perfected 2D (it was one of the best-looking 2D games ever at the time of its release). Both games did away with a substantial part of their established cast in favor of new faces, but ''Street Fighter III'' especially so (only Ryu and Ken returned, although later updates reintroduced Akuma and Chun-Li). While ''Mortal Kombat 4'' was now 3D, [[TwoAndAHalfD the gameplay still largely took place on a two-dimensional playing field]] and, with the exception of a sidestep maneuver and the introduction of a weapon system, the gameplay was largely unchanged. ''Street Fighter III'' III'', on the other hand hand, had substantially altered gameplay with the introduction of dashing, "Super Arts" (players were given a choice of one of three Super Combos pre-match, with their selection also affecting how large their super gauge was and how many supers they could stock), and the new [[PunchParry parry]] system. Meanwhile, ''Garou: Mark of the Wolves'' followed in ''Street Fighter III''[='s=] footsteps, replacing the roster with a new generation of fighters (with Terry being the only returning character) and featuring some beautifully animated 2D artwork. The game also forsook ''Fatal Fury''[='s=] ''VideoGame/FatalFury''[='s=] iconic plane-shifting mechanic in favor of traditional 2D movement, and also features a "Just Defense" mechanic similar to ''Street Fighter III''[='s=] parrying.[[PunchParry parrying]].



* ''VideoGame/SuperSmashBros'' (1999) / ''[[VideoGame/PlayStationAllStarsBattleRoyale PlayStation All-Stars Battle Royale]]'' (2012)

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* ''VideoGame/SuperSmashBros'' (1999) / ''[[VideoGame/PlayStationAllStarsBattleRoyale PlayStation All-Stars Battle Royale]]'' ''VideoGame/PlayStationAllStarsBattleRoyale'' (2012)



** '''Capsule Pitch Description:''' 2D fighting games that were made by their respective companies, Capcom and SNK, as their own respective {{Spiritual Successor}}s to the Capcom Vs SNK crossovers (and in the the case of the former, ''VideoGame/CapcomVs'' series more generally) in which the respective companies crossover their own respective franchises.
** '''Implementation:''' CFE features one on one fights while the latter features tag team fights done in a manner similar to SNK's own [[VideoGame/FuunSeries Kizuna Encounter]]. CFE focuses exclusively on certain fighting games (''Street Fighter II'', ''Street Fighter Alpha'', ''Street Fighter III'', ''VideoGame/{{Darkstalkers}}'', and ''VideoGame/RedEarth'' while NGBC features characters from a broad part of SNK's catalogue including those not of the fighting game genre such as ''VideoGame/MetalSlug''. In addition, each game also features some OriginalGeneration characters on their respective rosters, those being Ingrid for the former and Yuki and Ai in the latter.

to:

** '''Capsule Pitch Description:''' 2D fighting games that were made by their respective companies, Capcom and SNK, as their own respective {{Spiritual Successor}}s to the ''[[VideoGame/SNKVsCapcom Capcom Vs SNK vs. SNK]]'' crossovers (and in the the case of the former, ''VideoGame/CapcomVs'' series more generally) in which the respective companies crossover their own respective franchises.
** '''Implementation:''' CFE ''CFE'' features one on one fights while the latter features tag team TagTeam fights done in a manner similar to SNK's own [[VideoGame/FuunSeries ''[[VideoGame/FuunSeries Kizuna Encounter]]. CFE Encounter]]''. ''CFE'' focuses exclusively on certain fighting games (''Street Fighter II'', ''Street Fighter Alpha'', ''Street Fighter III'', ''VideoGame/{{Darkstalkers}}'', and ''VideoGame/RedEarth'' ''VideoGame/RedEarth''), while NGBC ''NGBC'' features characters from a broad part of SNK's catalogue including those not of the fighting game genre such as ''VideoGame/MetalSlug''. In addition, each game also features some OriginalGeneration characters on their respective rosters, those being Ingrid for the former and Yuki and Ai in the latter.



** '''Capsule Pitch Description:''' {{Game Mod}}s of ''VideoGame/SuperSmashBrosBrawl'' that seek to [[CompetitiveBalance create more dynamic game-=play and better balance the roster]].

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** '''Capsule Pitch Description:''' {{Game Mod}}s of ''VideoGame/SuperSmashBrosBrawl'' that seek to [[CompetitiveBalance create more dynamic game-=play gameplay and better balance the roster]].



** '''Capsule Pitch Description:''' TwoAndAHalfD Fighting games with rosters featuring comic book superheroes and supervillains.
** '''Implementation:''' Another Marvel vs. DC squabble, akin to ''Marvel vs. Capcom'' and ''Mortal Kombat vs. DC Universe'' above. While ''[=MvC3=]'' crosses the Marvel universe with a cast of Capcom characters, ''Injustice'' has a roster composed entirely of DC characters [[note]]with the exception of ''Franchise/MortalKombat''[='s=] mascot character, Scorpion, as a downloadable character[[/note]], despite being made by the studio behind ''VideoGame/MortalKombat9''. ''[=MvC3=]'' is more of a traditional VideoGame/CapcomVs fighting game, while ''Injustice'' experiments with a number of gimmicks that are either uncommon in fighting games or new to the genre as a whole.

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** '''Capsule Pitch Description:''' TwoAndAHalfD Fighting fighting games with rosters featuring comic book superheroes and supervillains.
** '''Implementation:''' Another Marvel vs. DC squabble, akin to ''Marvel vs. Capcom'' and ''Mortal Kombat vs. DC Universe'' above. While ''[=MvC3=]'' crosses the Marvel universe with a cast of Capcom characters, ''Injustice'' has a roster composed entirely of DC characters [[note]]with the exception of ''Franchise/MortalKombat''[='s=] mascot character, Scorpion, as a downloadable character[[/note]], despite being made by the studio behind ''VideoGame/MortalKombat9''. ''[=MvC3=]'' is more of a traditional VideoGame/CapcomVs ''VideoGame/CapcomVs'' fighting game, while ''Injustice'' experiments with a number of gimmicks that are either uncommon in fighting games or new to the genre as a whole.



** '''Capsule Pitch Description:''' Sequels to TwoAndAHalfD Fighting games with rosters featuring comic book superheroes and supervillains for UsefulNotes/TheEighthGenerationOfConsoleVideoGames.

to:

** '''Capsule Pitch Description:''' Sequels to TwoAndAHalfD Fighting fighting games with rosters featuring comic book superheroes and supervillains for UsefulNotes/TheEighthGenerationOfConsoleVideoGames.



** '''Capsule Pitch Description:''' 2017 released fighting games released on the week of September 22nd, 2017, featuring popular characters from outside the regular fighting genre ([[Franchise/MarvelUniverse Marvel heroes]] and Franchise/{{Pokemon}}) fighting on mutually exclusive hardware.

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** '''Capsule Pitch Description:''' 2017 released fighting Fighting games released on the week of September 22nd, 2017, featuring popular characters from outside the regular fighting genre ([[Franchise/MarvelUniverse Marvel heroes]] and Franchise/{{Pokemon}}) fighting on mutually exclusive hardware.



** '''Implementation:''' After ''Infinite'' suffered from several controversies, PR mess-ups, and severe issues regarding presentation, ''[=FighterZ=]'' got the attention of many who were soured on the latest ''Marvel vs. Capcom'' by boasting 3v3 gameplay (''Infinite'' dropped down to 2v2 in contrast with the two previous ''[=MvC=]'' games) and phenomenal presentation, as is expected from Creator/ArcSystemWorks. However, ''[=FighterZ=]'' did eventually suffer from controversy of its own regarding its DLC practices.

to:

** '''Implementation:''' After ''Infinite'' suffered from several controversies, PR mess-ups, and severe issues regarding presentation, ''[=FighterZ=]'' got the attention of many who were soured on the latest ''Marvel vs. Capcom'' by boasting 3v3 gameplay (''Infinite'' dropped down to 2v2 in contrast with the two previous ''[=MvC=]'' games) and phenomenal presentation, as is expected from Creator/ArcSystemWorks. However, ''[=FighterZ=]'' did eventually suffer from controversy of its own regarding its DLC practices.



** '''Implementation:''' Coming onto the scene a month before EVO 2018 is due and with ''[=FighterZ=]'' is still hugely popular, ''BBTAG'' is the second Creator/ArcSystemWorks game to be competing with ''[=MvCI=]''. ''BBTAG'' is also a 2v2 crossover fighter featuring an ensemble cast from four of their popular fighting game franchises: ''Franchise/BlazBlue'', ''VideoGame/{{Persona 4}}'', ''VideoGame/UnderNightInBirth'' and the highly popular Creator/RoosterTeeth anime-styled web animation series ''WebAnimation/{{RWBY}}''. [[note]]''RWBY's'' [[Creator/MontyOum sadly now late creator]] and ''[=BlazBlue=]'''s creator Toshimichi Mori were big fans of each others' work and the two planned for an eventual crossover, and here the four heroines of ''RWBY'' make their fighting game debut.[[/note]]

to:

** '''Implementation:''' Coming onto the scene a month before EVO 2018 is was due and with ''[=FighterZ=]'' is still hugely popular, popular at the time, ''BBTAG'' is was the second Creator/ArcSystemWorks game to be competing with ''[=MvCI=]''. ''BBTAG'' is also a 2v2 crossover fighter featuring an ensemble cast from four of their popular fighting game franchises: ''Franchise/BlazBlue'', ''VideoGame/{{Persona 4}}'', ''VideoGame/Persona4'', ''VideoGame/UnderNightInBirth'' and the highly popular Creator/RoosterTeeth anime-styled web animation series ''WebAnimation/{{RWBY}}''. [[note]]''RWBY's'' [[Creator/MontyOum sadly now late creator]] and ''[=BlazBlue=]'''s creator Toshimichi Mori were big fans of each others' work and the two planned for an eventual crossover, and here the four heroines of ''RWBY'' make made their fighting game debut.[[/note]]



** '''Implementation:''' ''BBTAG'' is a 2v2 tag-team fighter featuring characters from seven different franchises: ''VideoGame/{{Blazblue}}'', ''VideoGame/Persona4'', ''VideoGame/UnderNightInBirth'', ''WebAnimation/{{RWBY}}'', ''VideoGame/ArcanaHeart'', ''VideoGame/SenranKagura'', and ''VideoGame/AkatsukiBlitzkampf''. ''Ultimate'' is more or less a PlatformFighter [[DreamMatchGame reuniting all the first- and third-party franchises represented]] in the ''VideoGame/SuperSmashBros'' series with third-party characters from seven more universes added later on: ''VideoGame/Persona5'' (ironically enough), ''VideoGame/DragonQuest'', ''VideoGame/BanjoKazooie'', ''VideoGame/FatalFury'', ''VideoGame/{{Minecraft}}'', ''VideoGame/{{Tekken}}'', and ''Franchise/KingdomHearts''. On a more somber note, both games were influenced by two different creators that died the same year in 2015, as ''BBTAG'' had ''RWBY'' creator Creator/MontyOum, who was a fan of ''[=BlazBlue=]'', passed away on February that year (Team RWBY and later representatives of the series were added as tribute) while ''Ultimate'' was the final request given to Creator/MasahiroSakurai by former Nintendo president Creator/SatoruIwata, though Iwata had a much longer impact on people worldwide than Oum.

to:

** '''Implementation:''' ''BBTAG'' is a 2v2 tag-team fighter featuring characters from seven different franchises: ''VideoGame/{{Blazblue}}'', ''Franchise/BlazBlue'', ''VideoGame/Persona4'', ''VideoGame/UnderNightInBirth'', ''WebAnimation/{{RWBY}}'', ''VideoGame/ArcanaHeart'', ''VideoGame/SenranKagura'', and ''VideoGame/AkatsukiBlitzkampf''. ''Ultimate'' is more or less a PlatformFighter [[DreamMatchGame reuniting all the first- and third-party franchises represented]] in the ''VideoGame/SuperSmashBros'' series with third-party characters from seven more universes added later on: ''VideoGame/Persona5'' (ironically enough), ''VideoGame/DragonQuest'', ''VideoGame/BanjoKazooie'', ''VideoGame/FatalFury'', ''VideoGame/{{Minecraft}}'', ''VideoGame/{{Tekken}}'', ''Franchise/{{Tekken}}'', and ''Franchise/KingdomHearts''. On a more somber note, both games were influenced by two different creators that died the same year in 2015, as ''BBTAG'' had ''RWBY'' creator Creator/MontyOum, who was a fan of ''[=BlazBlue=]'', passed away on February that year (Team RWBY and later representatives of the series were added as tribute) while ''Ultimate'' was the final request given to Creator/MasahiroSakurai by former Nintendo president Creator/SatoruIwata, though Iwata had a much longer impact on people worldwide than Oum.



** '''Implementation:''' Both games feature new graphics, new gameplay mechanics, and are the sixth numbered sequel of their respective series, but a major difference in terms of execution is how they go about their trademark fanservice -- Whereas ''Dead or Alive 6'' chose to [[TamerAndChaster severely cut back on the sex appeal in hopes of being taken more seriously]], ''Soulcalibur VI'' decided to [[HotterAndSexier fully embrace it as a core part of its identity]].

to:

** '''Implementation:''' Both games feature new graphics, new gameplay mechanics, and are the sixth numbered sequel of their respective series, series[[note]]if one only counts ''SCVI'' as part of the "''[[SequelDisplacement Soulcalibur]]'' [[SequelDisplacement series]]", that is; it's actually the [[SequelNumberSnarl seventh]] installment of the ''VideoGame/SoulSeries'' that began with ''Soul Edge''[[/note]], but a major difference in terms of execution is how they go about their trademark fanservice -- Whereas whereas ''Dead or Alive 6'' chose to [[TamerAndChaster severely cut back on the sex appeal in hopes of being taken more seriously]], ''Soulcalibur VI'' decided to [[HotterAndSexier fully embrace it as a core part of its identity]].



** '''Implementation:''' The two games take different approaches to their design, with ''Super Smash Bros. Ultimate'' designed for as wide an audience as possible while ''Nickelodeon All-Star Brawl'' is aimed primarily at hardcore players, namely those who prefer the combo-based, high-execution style of ''VideoGame/SuperSmashBrosMelee''. Ludosity, creator of ''Nickelodeon All-Star Brawl'', deliberately cultivated this rivalry with its fans. By coincidence, the release of ''Nickelodeon All-Star Brawl'' was also the day of the reveal of the final character for ''Super Smash Bros. Ultimate'', [[Franchise/KingdomHearts Sora]], making that day a PassingTheTorch moment, of sorts.

to:

** '''Implementation:''' The two games take different approaches to their design, with ''Super Smash Bros. Ultimate'' designed for as wide an audience as possible while ''Nickelodeon All-Star Brawl'' is aimed primarily at hardcore players, namely those who prefer the combo-based, high-execution style of ''VideoGame/SuperSmashBrosMelee''. Ludosity, creator of ''Nickelodeon All-Star Brawl'', deliberately cultivated this rivalry with its fans. By coincidence, the release of ''Nickelodeon All-Star Brawl'' was also the day of the reveal of the final character for ''Super Smash Bros. Ultimate'', [[Franchise/KingdomHearts Sora]], making that day a PassingTheTorch moment, moment of sorts.



* ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' (2021) / ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' (2021)
** '''Capsule Pitch Description:''' 2021 Cel Shaded Fighting Games that have gained massive popularity worldwide and include colorful casts of characters.
** '''Implementation:''' ''Guilty Gear Strive'' is a traditional 2D Fighting Game and a sequel to its predecessor, ''Guilty Gear XRD'', that improves upon its 2.5D graphics and brings back fan-favorite characters while also introducing new members to the cast. ''Demon Slayer: Kimetsu No Yaiba - The Hinokami Chronicles'' is a 3D Arena Fighting Game and the first of its game series that also implements 2.5D graphics and has most heroes and villains from its anime's first season as playable characters in the roster. Both series are massively popular in Japan and have gained much-needed attention worldwide.

to:

* ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' ''VideoGame/GuiltyGearStrive'' (2021) / ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' (2021)
** '''Capsule Pitch Description:''' Cel-shaded fighting games both released in 2021 Cel Shaded Fighting Games that have gained massive popularity worldwide and include colorful casts of characters.
** '''Implementation:''' ''Guilty Gear Strive'' -STRIVE-'' is a traditional 2D Fighting Game fighting game and a sequel to its predecessor, ''Guilty Gear XRD'', Xrd'', that improves upon its 2.5D graphics and brings back fan-favorite characters while also introducing new members to the cast. ''Demon Slayer: Kimetsu No Yaiba - The Hinokami Chronicles'' is a 3D Arena Fighting Game arena fighting game and the first entry of its game series that also implements 2.5D graphics and has most heroes and villains from its anime's first season as playable characters in the roster. Both series are massively popular in Japan and have gained much-needed attention worldwide.



** '''Capsule Pitch Description:''' New {{Platform Fighter}}s of UsefulNotes/TheNinthGenerationOfConsoleVideoGames, both of them also being {{Massive Multiplayer Crossover}}s consisting of a non-video game studio's various series (Creator/{{Nickelodeon}} for ''VideoGame/NickelodeonAllStarBrawl'', Creator/WarnerBros for ''VideoGame/MultiVersus'').
** '''Implementation:''' Both {{Platform Fighter}}s were revealed after all DLC was showcased by ''VideoGame/SuperSmashBrosUltimate'', with ''Nickelodeon All-Star Brawl'' being mainly designed around that of a game similar to a standard ''VideoGame/SuperSmashBros'' game (in particular ''VideoGame/SuperSmashBrosMelee''), with a high focus on a static moveset close to that of its inspiration, is a game that one has to buy for money, and while at first lacking in some areas of content (namely voice acting and story), the developers, Ludosity, have done their part to add more as the game develops. Meanwhile, ''[=MultiVersus=]'' is designed to do several things differently and with a noticeably higher budget than its rival, with a 2V2 focus on fighting, the game being a [=F2P=] game with various perks existing to swap moveset elements around, and having voice acting and story elements right off the bat. While ''Nickelodeon All-Star Brawl'' has the advantage of being the older game, its waning viewerbase of actively playing fans could leave the game vulnerable to ''[=MultiVersus=]''.

to:

** '''Capsule Pitch Description:''' New {{Platform Fighter}}s of UsefulNotes/TheNinthGenerationOfConsoleVideoGames, both of them also being {{Massive Multiplayer Crossover}}s consisting of a non-video game studio's various series (Creator/{{Nickelodeon}} for ''VideoGame/NickelodeonAllStarBrawl'', Creator/WarnerBros for ''VideoGame/MultiVersus'').
''VideoGame/{{Multiversus}}'').
** '''Implementation:''' Both {{Platform Fighter}}s were revealed after all DLC was showcased by ''VideoGame/SuperSmashBrosUltimate'', with ''Nickelodeon All-Star Brawl'' being mainly designed around that of a game similar to a standard ''VideoGame/SuperSmashBros'' game (in particular ''VideoGame/SuperSmashBrosMelee''), with a high focus on a static moveset close to that of its inspiration, is a game that one has to buy for money, and while at first lacking in some areas of content (namely voice acting and story), the developers, Ludosity, have done their part to add more as the game develops. Meanwhile, ''[=MultiVersus=]'' is designed to do several things differently and with a noticeably higher budget than its rival, with a 2V2 [=2v2=] focus on fighting, the game being a [=F2P=] game with various perks existing to swap moveset elements around, and having voice acting and story elements right off the bat. While ''Nickelodeon All-Star Brawl'' has the advantage of being the older game, its waning viewerbase of actively playing fans could leave the game vulnerable to ''[=MultiVersus=]''.
Is there an issue? Send a MessageReason:
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* ''VideoGame/StreetFighterII'' (1991) / ''VideoGame/FatalFury'' (1991) & ''VideoGame/ArtOfFighting'' (1992) &''VideoGame/TheKingOfFighters'' (1994)

to:

* ''VideoGame/StreetFighterII'' (1991) / ''VideoGame/FatalFury'' (1991) & ''VideoGame/ArtOfFighting'' (1992) &''VideoGame/TheKingOfFighters'' & ''VideoGame/TheKingOfFighters'' (1994)



* ''VideoGame/NickelodeonAllStarBrawl'' (2021) / ''VideoGame/MultiVersus'' (2022)

to:

* ''VideoGame/NickelodeonAllStarBrawl'' (2021) / ''VideoGame/MultiVersus'' ''VideoGame/{{Multiversus}}'' (2022)
Is there an issue? Send a MessageReason:
There are seven items in the list. Also made the third-party distinction.


** '''Implementation:''' ''BBTAG'' is a 2v2 tag-team fighter featuring characters from seven different franchises: ''VideoGame/{{Blazblue}}'', ''VideoGame/Persona4'', ''VideoGame/UnderNightInBirth'', ''WebAnimation/{{RWBY}}'', ''VideoGame/ArcanaHeart'', ''VideoGame/SenranKagura'', and ''VideoGame/AkatsukiBlitzkampf''. ''Ultimate'' is more or less a PlatformFighter [[DreamMatchGame reuniting all the first- and third-party franchises represented]] in the ''VideoGame/SuperSmashBros'' series with four more universes added later on: ''VideoGame/Persona5'' (ironically enough), ''VideoGame/DragonQuest'', ''VideoGame/BanjoKazooie'', ''VideoGame/FatalFury'', ''VideoGame/{{Minecraft}}'', ''VideoGame/{{Tekken}}'', and ''Franchise/KingdomHearts''. On a more somber note, both games were influenced by two different creators that died the same year in 2015, as ''BBTAG'' had ''RWBY'' creator Creator/MontyOum, who was a fan of ''[=BlazBlue=]'', passed away on February that year (Team RWBY and later representatives of the series were added as tribute) while ''Ultimate'' was the final request given to Creator/MasahiroSakurai by former Nintendo president Creator/SatoruIwata, though Iwata had a much longer impact on people worldwide than Oum.

to:

** '''Implementation:''' ''BBTAG'' is a 2v2 tag-team fighter featuring characters from seven different franchises: ''VideoGame/{{Blazblue}}'', ''VideoGame/Persona4'', ''VideoGame/UnderNightInBirth'', ''WebAnimation/{{RWBY}}'', ''VideoGame/ArcanaHeart'', ''VideoGame/SenranKagura'', and ''VideoGame/AkatsukiBlitzkampf''. ''Ultimate'' is more or less a PlatformFighter [[DreamMatchGame reuniting all the first- and third-party franchises represented]] in the ''VideoGame/SuperSmashBros'' series with four third-party characters from seven more universes added later on: ''VideoGame/Persona5'' (ironically enough), ''VideoGame/DragonQuest'', ''VideoGame/BanjoKazooie'', ''VideoGame/FatalFury'', ''VideoGame/{{Minecraft}}'', ''VideoGame/{{Tekken}}'', and ''Franchise/KingdomHearts''. On a more somber note, both games were influenced by two different creators that died the same year in 2015, as ''BBTAG'' had ''RWBY'' creator Creator/MontyOum, who was a fan of ''[=BlazBlue=]'', passed away on February that year (Team RWBY and later representatives of the series were added as tribute) while ''Ultimate'' was the final request given to Creator/MasahiroSakurai by former Nintendo president Creator/SatoruIwata, though Iwata had a much longer impact on people worldwide than Oum.
Is there an issue? Send a MessageReason:
None


** '''Capsule Pitch Description:''' New {{Platform Fighter}}s of UsefulNotes/TheNinthGenerationOfConsoleVideoGames, both of them also being {{Massive Multiplayer Crossover}}s consisting of a non-video game studio's various series (Creator/{{Nickelodeon}} for ''VideoGame/NickelodeonAllStarBrawl'', Creator/WarnerBros for ''VideoGame/MultiVersus''.

to:

** '''Capsule Pitch Description:''' New {{Platform Fighter}}s of UsefulNotes/TheNinthGenerationOfConsoleVideoGames, both of them also being {{Massive Multiplayer Crossover}}s consisting of a non-video game studio's various series (Creator/{{Nickelodeon}} for ''VideoGame/NickelodeonAllStarBrawl'', Creator/WarnerBros for ''VideoGame/MultiVersus''.''VideoGame/MultiVersus'').

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|| Initiator || Imitators/Competitors || Description || Implementation || Winner? ||
|| ''International Karate'' (1985) || ''The Way of the Exploding Fist'' (1985) || SerialNumbersFiledOff ports of ''VideoGame/KarateChamp'' released for the UsefulNotes/Commodore64 in 1985. || They're pretty much indistinguishable gameplay-wise, but ''International Karate'' is notable for featuring one of the most popular SID tunes ever written, courtesy of Rob Hubbard. || ''International Karate'' sold more and is now more famous thanks largely to its music. ||
|| ''VideoGame/StreetFighterII'' (1991) || ''VideoGame/FatalFury'' (1991)\\
\\
''VideoGame/ArtOfFighting'' (1992)\\
\\
''VideoGame/TheKingOfFighters'' (1994) || 2D [[FightingGame Fighting Games]] developed as [[SpiritualSequel spiritual sequels]] to the first ''VideoGame/StreetFighterI'', with many former developers of the original game moving from Creator/{{Capcom}} to Creator/{{SNK}}. || ''Street Fighter II'', created by Capcom developers Akira Nishitani and Akiman (of ''VideoGame/ForgottenWorlds'' and ''VideoGame/FinalFight'' fame), was a direct sequel to the original game, with the new feature to play as eight characters instead of the original two, thus emphasizing co-op play.\\
''Fatal Fury'', directed by Creator/TakashiNishiyama of ''SFI'', developed at the same time as ''SFII'', focused on interactive stages and gimmicky enemies, at the cost of having only three playable characters.\\
''Art of Fighting'', directed by Creator/HiroshiMatsumoto of ''SFI'', emphasized a cinematic story / presentation and stamina bars -- unlike ''FF'', it came out when ''SFII'' was already a success and it was accused of being a much more direct copy.\\
The latter two had sequels which were much more similar to ''SFII'', and eventually had a crossover in ''The King of Fighters'' which would end up overshadowing both franchises. || ''Street Fighter II'' is the clear winner, since it became an instantaneous hit worldwide and the TropeCodifier of the fighting game genre, and established one of gaming's best-selling franchises.\\
SNK's games, while not on the level of ''Street Fighter'''s fame, became [[CultClassic cult classics]] in the fighting game genre and beloved in many countries, although the company would have to deal with various financial issues that kept them out of the spotlight.\\
Both companies would end up in a FriendlyRivalry which culminated in the ''VideoGame/SNKVsCapcom'' series. While ''Street Fighter'' is the clear winner in terms of pop culture relevance, nowadays both it and ''The King of Fighters'' series have healthy fanbases and keep pushing titles out. ||
|| ''VideoGame/StreetFighterII'' (1991) || ''VideoGame/MortalKombat1'' (1992) || The Samurai vs. Knight of fighting games. ''Mortal Kombat'' brought a BloodierAndGorier style, [[FinishingMove Fatalities]], and a much more brutal combat system. During their heyday in the early 90s, "SF vs. MK" was the equivalent of "WRPG vs JRPG" nowadays, with the same amount of prevalent (and annoying) topics devoted to it. || ''Mortal Kombat'' had more unique games churned out for it than ''Street Fighter''. || ''VideoGame/MortalKombat1'' did well initially, and ''VideoGame/MortalKombat2'' saw it briefly take the lead in the fighters' market. In the long term though, ''Street Fighter'' was the winner by a long shot as most of the ''Mortal Kombat'' games after the second proved to be the laughing stock for competitive fighting game players due to poor balancing of its characters and the series was later fed to the PolygonCeiling, further destroying its reputation with casual gamers. However, ''VideoGame/MortalKombat9'' not only cleared that reputation away but also proved to be ''not'' a laughing stock for competitive fighting game players, effectively bringing the bloodbath back to square one. ||
|| ''VideoGame/VirtuaFighter'' (1993) || ''VideoGame/{{Tekken}}'' (1994)\\
\\
''VideoGame/DeadOrAlive'' (1996) || 3D {{Fighting Game}}s with an emphasis on realistic martial arts styles. || ''Virtua Fighter'' is considered the UrExample of 3D fighters, like ''Street Fighter'' was for 2D fighters, and most games made after it deliberately ape it. ''Tekken'' combined ''VF''[='s=] realistic gameplay with a ''Street Fighter''-like cast of misfits. ''VideoGame/DeadOrAlive'' took ''VF''[='s=] gameplay, added a strange exploding arena gimmick called the "Danger Zone" in addition to traditional {{Ring Out}}s (which would be replaced by [[FreeFloorFighting more freeform stages]] in subsequent titles), and utilized [[PantyFighter some]] [[JigglePhysics very]] [[GagBoobs fascinating]] [[{{Stripperiffic}} character]] [[{{Fanservice}} concepts]]. || ''Tekken'' has remained as the top selling 3D fighting game series. ''Virtua Fighter'' is lauded by tournament players but only has a very small competitive scene in the west. ''DOA'' has slowly mounted a comeback a steadily growing competitive scene since [[VideoGame/DeadOrAlive5 its fifth installment]] came out. ||
|| ''VideoGame/EternalChampions'' (1993) || ''VideoGame/KillerInstinct'' (1994) || [[DarkerAndEdgier Dark]], [[BloodierAndGorier violent]] fighting games made by the leading console manufacturers at the time as a FollowTheLeader answer to ''VideoGame/MortalKombat1'', with outlandish character designs and gallons of RuleOfCool. || Though spearheaded by Creator/{{Sega}} and Creator/{{Nintendo}}, respectively, each game was actually made by a western developer (''Eternal Champions'' was developed by Sega's America-based Interactive Development Division, whereas ''Killer Instinct'' was made by Nintendo's newly-acquired second-party developer Rare.) ''Eternal Champions'' was developed specifically for the [[UsefulNotes/SegaGenesis Mega Drive/Genesis]], while ''Killer Instinct'' was released in arcades first, and later ported to the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] (rather ironic, since Sega's primary market have always been arcades, whereas Nintendo had otherwise stopped making arcade games by that point). Gameplay-wise, ''Killer Instinct'' relied heavily on {{combo}}s, while ''Eternal Champions'' played more similarly to ''VideoGame/StreetFighterII'' with the addition of a "special attack meter" to prevent players from abusing special attacks. In lieu of ''Mortal Kombat'', both games also had violent {{Finishing Move}}s, though the ones in ''Killer Instict'', while featuring large amounts of blood, had relatively little gore compared to both ''Mortal Kombat'' and ''Eternal Champions''. || ''Killer Instinct''. Both games followed a similar curve after release (a highly successful original game, a single sequel that wasn't as well received, and then promptly disappearing off the face of the Earth). In terms of legacy, ''Killer Instinct'' is much better remembered and retains a cult following, while ''Eternal Champions'' is largely forgotten and is usually only brought up in "AnyoneRememberPogs" kind of conversations. ''Killer Instinct'' was also successfully revived in 2013, further cementing this. ||
|| ''VideoGame/TheOutfoxies'' (1994) || ''VideoGame/SuperSmashBros'' (1999) || Arena fighting games with weapon pickups. || The former is an arcade game with original characters, while the latter is a console game featuring characters from Nintendo's franchises, released 5 years apart from each other. || ''Smash'' wins this one easily. It is the more well-known of the two and the series [[VideoGameLongRunners is still living on to this very day]], whereas ''The Outfoxies'' has faded into obscurity (though those who are aware of its existence recognize the game as [[TropeMaker laying the foundation]] for the PlatformFighter subgenre and serving as ''Smash'''s [[SpiritualSuccessor Spiritual Predecessor]]). ||
|| ''VideoGame/MarvelSuperHeroes'' (1995) || ''Avengers in Galactic Storm'' (1995) || Arcade fighting games based on Creator/MarvelComics. || Something so unusual as dueling titles made by rivaling companies (Creator/{{Capcom}} and Creator/DataEast, respectively) based around the same license. Both games featured ComicBook/CaptainAmerica and ComicBook/IronMan as playable characters, but otherwise had very little in common. ''Marvel Super Heroes'' was a sequel to ''VideoGame/XMenChildrenOfTheAtom'', was loosely based on the ''[[ComicBook/TheInfinityGauntlet Infinity Gauntlet]]'' storyline from the comics, had traditional sprite-based 2D graphics, and a special "Gem" system that gave your character temporary perks by fulfilling certain criteria during the match. ''Avengers in Galactic Storm'' was based on the ''[[ComicBook/OperationGalacticStorm Operation: Galactic Storm]]'' storyline, had pre-rendered CG characters and backgrounds on a two-dimensional playing field and was the first fighting game to feature {{Assist Character}}s. || ''Marvel Super Heroes'' by far: its success eventually led to the beloved ''VideoGame/MarvelVsCapcom'' games. ''Avengers in Galactic Storm'' slipped by almost unnoticed, and didn't even receive a home port. ||
|| ''VideoGame/BattleArenaToshinden'' (1995) || ''[[VideoGame/SoulSeries Soul Edge]]'' (1995) || Early 3D weapons-based fighting games. || Both were released in 1995; ''Toshinden'' for the UsefulNotes/PlayStation, ''Soul'' for arcades (and ported to [=PlayStation=] the following year, [[MarketBasedTitle rebranded as]] ''Soul Blade'' for the North American and European markets due to trademark issues). Although not obvious at first, ''Toshinden'' actually takes place in the (then-)present, while ''Soul'' takes place in the 16th century. ''Toshinden'' also has a clear anime-based style while ''Soul'' went with more stylized realism (similar to its sibling series ''VideoGame/{{Tekken}}''). || ''Soul Edge'', without a doubt. ''Battle Arena Toshinden'' gained a lot of acclaim and sales at first, thanks to novel features like sidestepping, lots of promotion by Sony and being one of the only fighting games for the [=PlayStation=] at launch. It became the official pack-in game with the [=PlayStation=] for a while, was ported to PC, UsefulNotes/SegaSaturn and UsefulNotes/GameBoy and had three sequels, the first of which even got an arcade release. Despite all this, the game was quickly forgotten. There were many internal issues regarding its development, as Takara screwed itself over by having the series developed by an umbrella of smaller developers who were severely underpaid, and that they focused more on merchandise than the actual game. As newer, better and more refined fighting games came out, the series faded into obscurity. Among nostalgic early [=PlayStation=] owners, the series has a bit of a CultClassic status, though. ''Soul Edge'', on the other hand, was very successful both in arcades and on the [=PlayStation=], and, thanks to the [[EvenBetterSequel awesome]] [[UsefulNotes/SegaDreamcast Dreamcast]] sequel ''Soulcalibur'', managed to keep the momentum going and has become one of the most popular and beloved fighting game series around. ||
|| ''[[VideoGame/SoulSeries Soul Edge]]'' (1995) || ''VideoGame/MaceTheDarkAge'' (1997) || Arcade weapons-based fighting games in a HistoricalFantasy setting revolving around a titular ArtifactOfDoom weapon. || East vs. West, ''[[Creator/BandaiNamcoEntertainment Namco]]'' vs. ''[[Creator/MidwayGames Midway]]'', Samurai vs. Knight (literally, in this case). To oversimplify: ''Soul Edge'' is ''VideoGame/{{Tekken}}'' with swords, ''Mace'' is ''Franchise/MortalKombat'' with swords. It's also worth noting that the home port of each game was released exclusively on the UsefulNotes/PlayStation and UsefulNotes/{{Nintendo 64}} respectively. || ''Soul Edge'' spawned a very successful franchise still going strong. ''Mace'' was largely overlooked and had no sequel. ||
|| ''VideoGame/MarvelVsCapcom'' (1996) || ''VideoGame/MortalKombatVsDCUniverse'' (2008) || Established fighting franchise [[IntercontinuityCrossover crossing over]] with established comic universe. Capcom achieved such success with this formula back in TheNineties. || While Capcom lost the rights to make more games a few years back, they were finally able to convince Marvel to let them make ''VideoGame/MarvelVsCapcom3''. Midway's ''Mortal Kombat'' staff, on the other hand was bought by Creator/WarnerBros, DC's parent company, shortly after ''[=MKvsDCU=]'' came out. || No contest. ''Marvel vs. Capcom'', specifically ''VideoGame/MarvelVsCapcom2'', has been a tournament staple for over a decade now and still sees more serious (and casual) play than ''[=MKvsDCU=]'' ever did. In fact, ''VideoGame/TatsunokoVsCapcom'' on one side and ''VideoGame/MortalKombat9'' on the other are seen as bigger and more comparable rivals to ''VideoGame/MarvelVsCapcom3'' (though more so the latter because of release time frames) in the competitive community than ''[=MKvsDCU=]''. ||
|| ''VideoGame/StreetFighterIII'' (1997) || ''VideoGame/MortalKombat4'' (1997)\\
\\
''[[VideoGame/FatalFury Garou: Mark of the Wolves]]'' (1999) || After playing it safe for several years, in the brave new year of 1997 the premier fighting game series were ready to take their next installment in bold new directions. Two years later, SNK followed suit with the final game in their earliest fighting game franchise. || ''Mortal Kombat 4'' took the step into the third dimension, while ''Street Fighter III'' stayed in and perfected 2D (it was one of the best-looking 2D games ever at the time of its release). Both games did away with a substantial part of their established cast in favor of new faces, but ''Street Fighter III'' especially so (only Ryu and Ken returned, although later updates reintroduced Akuma and Chun-Li). While ''Mortal Kombat 4'' was now 3D, [[TwoAndAHalfD the gameplay still largely took place on a two-dimensional playing field]] and, with the exception of a sidestep maneuver and the introduction of a weapon system, the gameplay was largely unchanged. ''Street Fighter III'' on the other hand had substantially altered gameplay with the introduction of dashing, "Super Arts" (players were given a choice of one of three Super Combos pre-match, with their selection also affecting how large their super gauge was and how many supers they could stock), and the new [[PunchParry parry]] system. Meanwhile, ''Garou: Mark of the Wolves'' followed in ''Street Fighter III''[='s=] footsteps, replacing the roster with a new generation of fighters (with Terry being the only returning character) and featuring some beautifully animated 2D artwork. The game also forsook ''Fatal Fury''[='s=] iconic plane-shifting mechanic in favor of traditional 2D movement, and also features a "Just Defense" mechanic similar to ''Street Fighter III''[='s=] parrying. || At the time of release, ''Mortal Kombat 4'' was the winner, performing well in arcades and being a financial success for Midway. ''Street Fighter III'' on the other hand was met with widespread apathy, with factors including it coming out too late after the Street Fighter-craze had largely died off, being a 2D-game at the height of the VideoGame3DLeap, having a really expensive arcade board meaning few arcade operators could afford it, being too inaccessible for beginners, and players finding it too different and with almost no familiar characters ([[UnpleasableFanbase ironically the very things people had complained about with the countless updates for]] ''VideoGame/StreetFighterII''). It also didn't help matters that ''Mortal Kombat 4'' was ported to every system available at the time but ''Street Fighter III'' was originally only ported to the ill-fated Dreamcast more than two years after its release. In the long run, the situation has reversed. ''Mortal Kombat 4'' did not age well and is now regarded as the weakest entry in the series due to the PolygonCeiling and Narm-filled cutscenes, while ''Street Fighter III'' has become VindicatedByHistory is now an incredibly well-regarded game, a TournamentPlay staple and a CultClassic. It goes to tell when ''Mortal Kombat 4'' was excluded from the digital compilation ''Mortal Kombat Arcade Kollection'' whereas ''Street Fighter III'' is one of the consistently best-selling digital download-titles around. ''Garou: Mark of the Wolves'', meanwhile, quietly picked up its status as a CultClassic, regarded as one of the best fighters SNK ever made, and regularly maintains its presence at EVO tournaments, but unfortunately SNK as a whole wouldn't gain widespread recognition in the western market like the other two properties would until 2 years later with ''VideoGame/CapcomVsSNK2MarkOfTheMillennium''. ''Street Fighter III'' is the clear winner against ''Mortal Kombat 4'', but with ''Garou: Mark of the Wolves'' it wins more on the basis of being the more recognizable brand. ||
|| ''VideoGame/SuperSmashBros'' (1999) || ''[[VideoGame/PlayStationAllStarsBattleRoyale PlayStation All-Stars Battle Royale]]'' (2012) || [[UsefulNotes/ConsoleWars Console-specific]] {{Mascot Fighter}}s, each with a roster of characters associated with the console it is on. || You defeat opponents in ''Smash'' with {{Ring Out}}s. In ''PSASBR'', however, you defeat opponents with {{Limit Break}}s instead. The deeper mechanics of the two are very different as well. Sony acknowledges their game's inspiration from ''Smash'', though they also note that many other fighting games served as inspiration as well. || ''Smash'' wins, financially speaking, on account of being unopposed for so long that no other game could hope to dethrone it. ''PSASBR'' received generally favorable reviews in comparison to ''Smash''[='s=] unanimous critical acclaim. To ''PSASBR''[='s=] credit, however, it has gained a significant following and online community by those who played it. After ''PSASBR'' "outlived its cycle," Sony cut ties with Superbot Entertainment, though a sequel is still possible as Shuhei Yoshida himself basically said to never give up hope. ||
|| ''VideoGame/CapcomFightingEvolution'' (2004) || ''VideoGame/NeoGeoBattleColiseum'' (2005) || 2D fighting games that were made by their respective companies, Capcom and SNK, as their own respective {{Spiritual Successor}}s to the Capcom Vs SNK crossovers (and in the the case of the former, ''VideoGame/CapcomVs'' series more generally) in which the respective companies crossover their own respective franchises. || CFE features one on one fights while the latter features tag team fights done in a manner similar to SNK's own [[VideoGame/FuunSeries Kizuna Encounter]]. CFE focuses exclusively on certain fighting games (''Street Fighter II'', ''Street Fighter Alpha'', ''Street Fighter III'', ''VideoGame/{{Darkstalkers}}'', and ''VideoGame/RedEarth'' while NGBC features characters from a broad part of SNK's catalogue including those not of the fighting game genre such as ''VideoGame/MetalSlug''. In addition, each game also features some OriginalGeneration characters on their respective rosters, those being Ingrid for the former and Yuki and Ai in the latter. || ''[=NeoGeo=] Battle Coliseum'' takes the edge. Though NGBC is no critical darling by any stretch of the imagination, it is far more difficult to find any critics who have anything good to say about ''Capcom Fighting Evolution''. The fact that characters in ''CFE'' retain their respective mechanics from their original games (thus characters originating from ''Street Fighter II'' are at a disadvantage to those representing ''Street Fighter Alpha'' and ''Street Fighter III'' who have defensive maneuvers such as air guards, rolls or dashes, parries, custom combos, double meters, and other features) whereas ''NGBC'' features a fairly standardized set of mechanics contributes to this difference of critical reception. ||
|| ''VideoGame/SuperSmashBrosBrawl'' (2008) || ''VideoGame/TeenageMutantNinjaTurtlesSmashUp'' (2009) || {{Mascot Fighter}}s with similar combat systems. || ''TMNT Smash Up'' was developed by one of the teams who worked on ''Smash Bros. Brawl''. || ''TMNT Smash-Up'' is widely considered inferior to ''Smash Bros.'', though some argue that it's a decent game on its own and the comparison to ''Smash Bros.'' only hurts it. ||
|| ''VideoGame/SuperSmashFlash 2'' (Began 2007) || ''VideoGame/SuperSmashBrosCrusade'' (Began 2014) || Fan-made ''VideoGame/SuperSmashBros'' games. || ''VideoGame/SuperSmashFlash 2'' is a sequel to ''VideoGame/SuperSmashFlash'', which [[SeinfeldIsUnfunny hasn't aged well]] and [[CanonDiscontinuity is best forgotten]]. || Both games are [[SugarWiki/GeniusProgramming very impressive replications of]] ''VideoGame/SuperSmashBros'' gameplay, especially in the case of ''Super Smash Flash 2'', which runs UsefulNotes/AdobeFlash. Overall, ''[=SSF2=]'' has more polished graphics, well-balanced game-play, and is more well known. ''Super Smash Bros. Crusade'' has a stronger UsefulNotes/GameEngine, having a larger roster that includes gimmicky, memory-intensive fighters such as the VideoGame/{{Ice Climber}}s and [[VideoGame/{{Pikmin}} Capt. Olimar]]. ||
|| ''[[VideoGame/BrawlMinus Brawl-]]'' (Verison 1.0, 2010) || ''VideoGame/ProjectM'' (Version 1.0, 2011) || {{Game Mod}}s of ''VideoGame/SuperSmashBrosBrawl'' that seek to [[CompetitiveBalance create more dynamic game-=play and better balance the roster]]. || Both Mods rose from the failed ''Brawl+'', the first attempt at a major ''Brawl'' Mod. ''Brawl-'', created by a standalone team, seeks to balance the game by making '''everything''' a GameBreaker. ''VideoGame/ProjectM'', made by former ''Brawl+'' modders, more or less embraced the "''Melee'' 2.0" criticisms aimed at ''Brawl+'' by replicating the more {{Metagame}}-oriented physics of ''VideoGame/SuperSmashBrosMelee'', and re-balancing the cast to match. ''VideoGame/ProjectM'' also goes even further by restoring removed stages, creating new alt-costumes, and even bringing back two characters cut from ''Brawl'', Roy and Mewtwo. ''Brawl-'' followed suit by restoring Roy and Pichu. || ''VideoGame/ProjectM'' wins by a country mile, if its coverage by major gaming news sites and appearance in tournaments is any indication. This ended up being its undoing, though, as it got so big that the makers ended up shutting ''Project M'' down upon learning that Nintendo would now have grounds to ''sue'' instead of issuing a Cease and Desist. So in terms of longevity, ''Brawl-'' wins. ||
|| ''[[UpdatedRerelease (Ultimate)]] VideoGame/MarvelVsCapcom3'' (2011) || ''VideoGame/InjusticeGodsAmongUs'' (2013) || TwoAndAHalfD Fighting games with rosters featuring comic book superheroes and supervillains. || Another Marvel vs. DC squabble, akin to ''Marvel vs. Capcom'' and ''Mortal Kombat vs. DC Universe'' above. While ''[=MvC3=]'' crosses the Marvel universe with a cast of Capcom characters, ''Injustice'' has a roster composed entirely of DC characters [[note]]with the exception of ''Franchise/MortalKombat''[='s=] mascot character, Scorpion, as a downloadable character[[/note]], despite being made by the studio behind ''VideoGame/MortalKombat9''. ''[=MvC3=]'' is more of a traditional VideoGame/CapcomVs fighting game, while ''Injustice'' experiments with a number of gimmicks that are either uncommon in fighting games or new to the genre as a whole. || ''Marvel vs. Capcom 3'' has a several-year lead and a very strong franchise history to back it up, but ''Injustice'' may have time to grow its fandom, as ''Marvel vs. Capcom 3''[='s=] update cycle has ceased and its core development team members have moved on to other projects. Both games have received similarly high critical acclaim from reviewers, although the fighting game community is more wary of ''Injustice''[='s=] viability as a competitive fighter due to its stage-based gimmicks. ||
|| ''VideoGame/Injustice2'' (2017) || ''VideoGame/MarvelVsCapcomInfinite'' (2017) || Sequels to TwoAndAHalfD Fighting games with rosters featuring comic book superheroes and supervillains for UsefulNotes/TheEighthGenerationOfConsoleVideoGames. || The sequel (no pun intended) to the squabble between these two same franchises from last generation. This time, both games came out within 12 months of each other. Additionally both made an attempt to be more casual-friendly compared to other games in their developers' stable. ''Injustice 2'' introduced the gear system that allows casual players to customize their characters, though it is banned in TournamentPlay, whereas ''[=MvC=]: Infinite'' goes back to the 2-on-2 format of earlier games, while ditching a lot of old mechanics in favor of a new freeform tag system while bringing back the Infinity Gems from ''VideoGame/MarvelSuperHeroes''. || ''Injustice 2'' was lauded for its graphics, roster, and content, all of which were major criticisms of ''Infinite'', but ''Infinite'' has been called a good follow-up to ''[=UMvC3=]'' in terms of gameplay, if not outright superior. In terms of immediate sales and reception, though, it was an outright squash, with ''Infinite'' currently sitting at a quarter of its rival's sales and averaging around 10-15 points lower on Metacritic. Furthermore, ''Injustice 2'' was able to compete at EVO 2018 while ''Infinite'' failed to qualify. ||
|| ''VideoGame/PokkenTournament DX'' (2017) || ''VideoGame/MarvelVsCapcomInfinite'' (2017) || 2017 released fighting games released on the week of September 22nd, 2017, featuring popular characters from outside the regular fighting genre ([[Franchise/MarvelUniverse Marvel heroes]] and Franchise/{{Pokemon}}) fighting on mutually exclusive hardware. || ''Pokkén DX'' was not significantly hyped but maintained a steady amount of attention, while ''Marvel vs. Capcom'' suffered significant controversies in a number of areas including animations, roster choices, and developer commentaries || ''Pokkén'' had notably better review scores, and sold nearly twice as much despite being a Switch exclusive. ||
|| ''VideoGame/MarvelVsCapcomInfinite'' (2017) || ''VideoGame/{{Dragon Ball FighterZ}}'' (2018) || TagTeam tournament-viable fighting games featuring super-powered combatants from immensely popular long-running franchises. || After ''Infinite'' suffered from several controversies, PR mess-ups, and severe issues regarding presentation, ''[=FighterZ=]'' got the attention of many who were soured on the latest ''Marvel vs. Capcom'' by boasting 3v3 gameplay (''Infinite'' dropped down to 2v2 in contrast with the two previous ''[=MvC=]'' games) and phenomenal presentation, as is expected from Creator/ArcSystemWorks. However, ''[=FighterZ=]'' did eventually suffer from controversy of its own regarding its DLC practices. || ''[=FighterZ=]''. ''Infinite'' received mixed reviews and flopped in sales. By contrast, critical and audience reception for ''[=FighterZ=]'' was overwhelmingly positive, and it became the fastest-selling ''Dragon Ball'' video game in history, shifting 2 million copies in just five days. In addition, the lineup for EVO 2018 was confirmed to include ''[=FighterZ=]'', but not ''Infinite'', marking the first time in 17 years that EVO has not had a ''Marvel vs. Capcom'' game as one of its main events. ||
|| ''VideoGame/MarvelVsCapcomInfinite'' (2017) || ''VideoGame/BlazBlueCrossTagBattle'' (2018) || 2v2 tag-team tournament-competitive fighting games featuring ensemble casts of super-powered characters from multiple different properties || Coming onto the scene a month before EVO 2018 is due and with ''[=FighterZ=]'' is still hugely popular, ''BBTAG'' is the second Creator/ArcSystemWorks game to be competing with ''[=MvCI=]''. ''BBTAG'' is also a 2v2 crossover fighter featuring an ensemble cast from four of their popular fighting game franchises: ''Franchise/BlazBlue'', ''VideoGame/{{Persona 4}}'', ''VideoGame/UnderNightInBirth'' and the highly popular Creator/RoosterTeeth anime-styled web animation series ''WebAnimation/{{RWBY}}''. [[note]]''RWBY's'' [[Creator/MontyOum sadly now late creator]] and ''[=BlazBlue=]'''s creator Toshimichi Mori were big fans of each others' work and the two planned for an eventual crossover, and here the four heroines of ''RWBY'' make their fighting game debut.[[/note]] || The announcement that ''BBTAG'' would be present at EVO 2018 and ''[=MvCI=]'' would not when the former hadn't even been released came as a massive shock to the [[UsefulNotes/FightingGameCommunity FGC]]. Though early hype for ''BBTAG'' was damaged by a controversy surrounding DLC practices, reception to early release builds and demos were highly positive with players praising the new ''RWBY'' characters, the netcode and online play, the combat system (which is said to be very easy to pick up for new players but offers a surprising degree of depth to veterans due to character interplay) and the voice acting [[note]]with the casts of ''BB'', ''Persona 4'' and ''RWBY'' reprising their roles and a slew of recognized anime and video game voice actors lending their talents to the ''UNIB'' cast who have never before had English voices[[/note]]. In the end, though, while both series underperformed, the fact that ''Cross Tag Battle'' had better reception and slightly better sales than ''Infinite'' makes it the clear winner, even if it was an AcclaimedFlop. ||
|| ''VideoGame/BlazBlueCrossTagBattle'' (2018) || ''VideoGame/SuperSmashBrosUltimate'' (2018) || MassiveMultiplayerCrossover fighting games released six months from each other that are easy to pick up and play. || ''BBTAG'' is a 2v2 tag-team fighter featuring characters from seven different franchises: ''VideoGame/{{Blazblue}}'', ''VideoGame/Persona4'', ''VideoGame/UnderNightInBirth'', ''WebAnimation/{{RWBY}}'', ''VideoGame/ArcanaHeart'', ''VideoGame/SenranKagura'', and ''VideoGame/AkatsukiBlitzkampf''. ''Ultimate'' is more or less a PlatformFighter [[DreamMatchGame reuniting all the first- and third-party franchises represented]] in the ''VideoGame/SuperSmashBros'' series with four more universes added later on: ''VideoGame/Persona5'' (ironically enough), ''VideoGame/DragonQuest'', ''VideoGame/BanjoKazooie'', ''VideoGame/FatalFury'', ''VideoGame/{{Minecraft}}'', ''VideoGame/{{Tekken}}'', and ''Franchise/KingdomHearts''. On a more somber note, both games were influenced by two different creators that died the same year in 2015, as ''BBTAG'' had ''RWBY'' creator Creator/MontyOum, who was a fan of ''[=BlazBlue=]'', passed away on February that year (Team RWBY and later representatives of the series were added as tribute) while ''Ultimate'' was the final request given to Creator/MasahiroSakurai by former Nintendo president Creator/SatoruIwata, though Iwata had a much longer impact on people worldwide than Oum. || ''Cross Tag Battle'', despite positive reviews, was marred at launch due to Creator/ArcSystemWorks' decision to lock half of the starting roster as DLC (though the remaining ''RWBY'' characters were free) causing poor sales at launch. ''Ultimate'' on the other hand was praised for the novelty of [[TheBusCameBack EVERYONE IS HERE!]], thus reuniting all the characters that were dropped between the last ''Smash'' games. ''Ultimate'' [[{{Pun}} ultimately]] won this duel, with 17 million copies sold worldwide making it the highest selling fighting game of all time, a feat ''Cross Tag Battle'' failed to accomplish. ||
|| ''VideoGame/SlapCity'' (2018) || ''Icons: Combat Arena'' (2018) || PlatformFighter games developed by independent teams, intended to become a PC alternative for the Nintendo-exclusive ''VideoGame/SuperSmashBros'' series, while also appealing to its competitive scene. Both were also first released as Early Access. || ''VideoGame/SlapCity'', much like ''Super Smash Bros.'', is a MascotFighter featuring many of the developer's characters. ''Icons'', on the other hand, has its roster entirely composed of original characters. Notably, the latter's development team had people that previously worked on the famous GameMod ''VideoGame/ProjectM''. || ''Slap City'', no contest. Winning fans over with its fresh characters and creative game modes, and having its own unique identity to distinguish it from Smash, it has remained overwhelmingly praised since its release. ''Icons'' instead was heavily criticized for aspects such as very blatantly trying to copy ''Super Smash Bros. Melee''[='=]s gameplay, having a small roster mostly composed of very blatant expies of ''Melee''[='=]s fighters that even straightup copied many moves from the characters they were cribbing, its sterile and unimaginative art direction with characters that looked like they were from a bootleg ''League Of Legends'', having janky-looking move animations and terrible sound effects with no impact whatsoever, matches being exclusively 1v1, and an abusive microtransaction system. Because of that, the game had pretty much nothing to appeal to people that didn't play competitive ''Melee'', while most of those that did had little interest in playing a third rate knockoff of the game they were already playing and enjoying for years, so Icons flopped out of the gate and struggled with a perpetually shrinking playerbase in its short lifespan. Ultimately its servers were put down on November 2018, rendering it unplayable since then. ||
|| ''VideoGame/SoulcaliburVI'' (2018) || ''VideoGame/DeadOrAlive6'' (2019) || 3D fighting games from series that are ''very'' well-known for {{fanservice}}, coming off a SequelGap with both having their last mainline installment in 2012, and set to be the big comeback for both franchises. || Both games feature new graphics, new gameplay mechanics, and are the sixth numbered sequel of their respective series, but a major difference in terms of execution is how they go about their trademark fanservice -- Whereas ''Dead or Alive 6'' chose to [[TamerAndChaster severely cut back on the sex appeal in hopes of being taken more seriously]], ''Soulcalibur VI'' decided to [[HotterAndSexier fully embrace it as a core part of its identity]]. || ''Soulcalibur VI''. Upon release, ''Soulcalibur VI'' received positive reviews across the board and became widely celebrated by fans, and having practically no real controversy to deter it, whereas ''Dead or Alive 6'' had considerably less favorable reviews and all the way up to launch was OvershadowedByControversy over many things including the tamer fanservice, the constant FlipFlopOfGod, the shady tactics used to drive sales (including a ''93 dollar season pass'' at launch), and missing core features, among others, [[ItsTheSameNowItSucks while changing very little in any positive way]]. ''Soulcalibur VI'' got an easy ticket to [[UsefulNotes/FightingGameCommunity EVO 2019]], whereas ''Dead or Alive 6'' was completely passed up by EVO despite specifically aiming for it, effectively killing its tournament scene before it could begin, and sales were not good as it debuted at a mere ''#21'' on the UK charts alone, compared to ''SCVI'' reaching #5 and ''[=DOA6=]'''s direct predecessor selling over twice as much. The US wasn't much kinder, either -- whereas ''SCVI'' placed at #8 on the monthly NPD Top 10 chart for October, ''[=DOA6=]'' failed to even make the Top 10 at all. Japan was slightly more favorable, as ''[=DOA6=]'' launched at #1 but only at just over 26,000 retail copies (considerably lower than past games), and only 2,000 more than what ''SCVI'' launched with, but the difference is very negligible overall as digital isn't counted in the equation. Ultimately, ''SCVI'' performed far better than ''[=DOA6=]'', selling over 400,000 units in the first week and over a million after a month. In comparison, ''[=DOA6=]'' merely ''shipped'' 350,000 units within nearly ''two months'' after the game's release. ||
|| ''VideoGame/SuperSmashBrosUltimate'' (2018) || ''VideoGame/JumpForce'' (2019) || Crossover fighting games in which characters from Nintendo's history (''Smash Bros.'') or multiple ''Magazine/ShonenJump'' franchises (''Jump Force'') come together to fight against each other. || || ''Super Smash Bros. Ultimate'' by a country mile. While the roster of ''Smash Bros.'' welcomed back everyone included in the series, past and present, including long-awaited fighters like [[Franchise/{{Metroid}} Ridley]] and [[VideoGame/DonkeyKongCountry King K. Rool]], the roster of ''Jump Force'' was divisive from the moment that the game was finalized. This included the divisive Created Character, which people have grown tired of now, as well as original characters, Kane and Galena, which are mainly seen as expies of [[VideoGame/DragonBallXenoverse Mira and Towa]]. In terms of sales, despite ''Ultimate'' being a Switch exclusive and ''Jump Force'' coming out on every console that wasn't the Switch (namely [=PS4=], Xbox One and PC), the former managed to blow the competition out of the water in Japan by selling 1.2 million copies during its first week, eventually managing to sell over ''15.71 million'' copies by November 2019 and become '''the''' highest selling fighting game ''of all time'', while the latter could only muster barely a tenth of those figures in its launch week and despite a steady stream of DLC and getting a Deluxe Edition for the Switch, has largely been forgotten by most people, only being mentioned to be made fun of. ||
|| ''VideoGame/SamuraiShodown'' (2019) || ''VideoGame/GranblueFantasyVersus'' (2019) || 2D fighting games that return to a more classically grounded style with high damage, stricter movement and shorter combos compared to the "anime" fighting games that have dominated the genre since the late 2000s. || || Both games were well received; however, they also fell victim to the [[UsefulNotes/COVID19Pandemic COVID-19 Pandemic]]. ''Samurai Shodown'' was released in mid-2019, which allowed the game to have some offline tourney presence while being available to everyone. ''Granblue Fantasy Versus'' was released in mid-March 2020, a time when measures against the pandemic started appearing, cutting off potential offline tourney presence for the game. Compounded with both games providing a lacking online experience, the drive for both games eventually shrank; with more public attention shifting towards ''[[VideoGame/TheKingOfFighters The King of Fighters XV]]'', ''[[VideoGame/GuiltyGear Guilty Gear -STRIVE-]]'', and ''[[VideoGame/DungeonFighterOnline DNF Duel]]'' instead, and only kept attention through their DLC releases. ||
|| ''VideoGame/SuperSmashBrosUltimate'' (2018) || ''VideoGame/NickelodeonAllStarBrawl'' (2021) || The two biggest {{Platform Fighter}}s of UsefulNotes/TheNinthGenerationOfConsoleVideoGames, both of them also being {{Massive Multiplayer Crossover}}s. || The two games take different approaches to their design, with ''Super Smash Bros. Ultimate'' designed for as wide an audience as possible while ''Nickelodeon All-Star Brawl'' is aimed primarily at hardcore players, namely those who prefer the combo-based, high-execution style of ''VideoGame/SuperSmashBrosMelee''. Ludosity, creator of ''Nickelodeon All-Star Brawl'', deliberately cultivated this rivalry with its fans. By coincidence, the release of ''Nickelodeon All-Star Brawl'' was also the day of the reveal of the final character for ''Super Smash Bros. Ultimate'', [[Franchise/KingdomHearts Sora]], making that day a PassingTheTorch moment, of sorts. || Though ''Nickelodeon All-Star Brawl'' maintains a small but very dedicated base of players and sees appearances at fighting game tournaments, it has struggled to find an audience outside of it, despite the Nickelodeon branding, promotions by large retail chains, and release on many different platforms; while ''Super Smash Bros. Ultimate'' continues to be the juggernaut the series has proven itself to be since it debuted. That being said, the people at Ludosity are satisfied with the game's sales and critical reception, so in a sense, both games came out as winners in this one. ||
|| ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' (2021) || ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' (2021) || 2021 Cel Shaded Fighting Games that have gained massive popularity worldwide and include colorful casts of characters. || ''Guilty Gear Strive'' is a traditional 2D Fighting Game and a sequel to its predecessor, ''Guilty Gear XRD'', that improves upon its 2.5D graphics and brings back fan-favorite characters while also introducing new members to the cast. ''Demon Slayer: Kimetsu No Yaiba - The Hinokami Chronicles'' is a 3D Arena Fighting Game and the first of its game series that also implements 2.5D graphics and has most heroes and villains from its anime's first season as playable characters in the roster. Both series are massively popular in Japan and have gained much-needed attention worldwide. || While ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' ultimately released to a general amount of success, ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' has completely eclipsed it in turns of relevance to the general populace noticing it. To this end, ''Guilty Gear Strive'' has consistently had its trailers for DLC characters reach over 400K views on [=YouTube=] and being trending on Twitter, compared to ''Demon Slayer: Kimetsu No Yaiba - The Hinokami Chronicles'' having its reveals often fly under the radar, even if videos of it have decently good views on [=YouTube=]. ||
|| ''VideoGame/NickelodeonAllStarBrawl'' (2021) || ''VideoGame/MultiVersus'' (2022) || New {{Platform Fighter}}s of UsefulNotes/TheNinthGenerationOfConsoleVideoGames, both of them also being {{Massive Multiplayer Crossover}}s consisting of a non-video game studio's various series (Creator/{{Nickelodeon}} for ''VideoGame/NickelodeonAllStarBrawl'', Creator/WarnerBros for ''VideoGame/MultiVersus''. || Both {{Platform Fighter}}s were revealed after all DLC was showcased by ''VideoGame/SuperSmashBrosUltimate'', with ''Nickelodeon All-Star Brawl'' being mainly designed around that of a game similar to a standard ''VideoGame/SuperSmashBros'' game (in particular ''VideoGame/SuperSmashBrosMelee''), with a high focus on a static moveset close to that of its inspiration, is a game that one has to buy for money, and while at first lacking in some areas of content (namely voice acting and story), the developers, Ludosity, have done their part to add more as the game develops. Meanwhile, ''[=MultiVersus=]'' is designed to do several things differently and with a noticeably higher budget than its rival, with a 2V2 focus on fighting, the game being a [=F2P=] game with various perks existing to swap moveset elements around, and having voice acting and story elements right off the bat. While ''Nickelodeon All-Star Brawl'' has the advantage of being the older game, its waning viewerbase of actively playing fans could leave the game vulnerable to ''[=MultiVersus=]''. || TBA ||

to:

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|| Initiator || Imitators/Competitors || Description || Implementation || Winner? ||
||
!! Main: [[DuelingWorks/{{Games}} Dueling Games]]

!! Navigation: [[DuelingWorks/FirstPersonAndThirdPersonShooters Shooters]] | Fighting | [[DuelingWorks/{{Pinball}} Pinball]] | [[DuelingWorks/PlatformGame Platfomers]] | [[DuelingWorks/RacingGame Racing]] | [[DuelingWorks/RolePlayingGameEastern Eastern RPG]] | [[DuelingWorks/SandboxSimulation Sandbox Sim]] | [[DuelingWorks/GamesCrossGenre Cross-Genre]]

* Initiators / Followers
** '''Capsule Pitch Description:''' Description
** '''Implementation:''' Implementation
----
*
''International Karate'' (1985) || / ''The Way of the Exploding Fist'' (1985) || (1985)
** '''Capsule Pitch Description:'''
SerialNumbersFiledOff ports of ''VideoGame/KarateChamp'' released for the UsefulNotes/Commodore64 in 1985. || 1985.
** '''Implementation:'''
They're pretty much indistinguishable gameplay-wise, but ''International Karate'' is notable for featuring one of the most popular SID tunes ever written, courtesy of Rob Hubbard. || ''International Karate'' sold more and is now more famous thanks largely to its music. ||
||
Hubbard.
----
*
''VideoGame/StreetFighterII'' (1991) || / ''VideoGame/FatalFury'' (1991)\\
\\
(1991) & ''VideoGame/ArtOfFighting'' (1992)\\
\\
''VideoGame/TheKingOfFighters'' (1994) ||
(1992) &''VideoGame/TheKingOfFighters'' (1994)
** '''Capsule Pitch Description:'''
2D [[FightingGame Fighting Games]] developed as [[SpiritualSequel spiritual sequels]] to the first ''VideoGame/StreetFighterI'', with many former developers of the original game moving from Creator/{{Capcom}} to Creator/{{SNK}}. || Creator/{{SNK}}.
** '''Implementation:'''
''Street Fighter II'', created by Capcom developers Akira Nishitani and Akiman (of ''VideoGame/ForgottenWorlds'' and ''VideoGame/FinalFight'' fame), was a direct sequel to the original game, with the new feature to play as eight characters instead of the original two, thus emphasizing co-op play.\\
play. ''Fatal Fury'', directed by Creator/TakashiNishiyama of ''SFI'', developed at the same time as ''SFII'', focused on interactive stages and gimmicky enemies, at the cost of having only three playable characters.\\
characters. ''Art of Fighting'', directed by Creator/HiroshiMatsumoto of ''SFI'', emphasized a cinematic story / presentation and stamina bars -- unlike ''FF'', it came out when ''SFII'' was already a success and it was accused of being a much more direct copy.\\
copy. The latter two had sequels which were much more similar to ''SFII'', and eventually had a crossover in ''The King of Fighters'' which would end up overshadowing both franchises. || ''Street Fighter II'' is the clear winner, since it became an instantaneous hit worldwide and the TropeCodifier of the fighting game genre, and established one of gaming's best-selling franchises.\\
SNK's games, while not on the level of ''Street Fighter'''s fame, became [[CultClassic cult classics]] in the fighting game genre and beloved in many countries, although the company would have to deal with various financial issues that kept them out of the spotlight.\\
Both companies would end up in a FriendlyRivalry which culminated in the ''VideoGame/SNKVsCapcom'' series. While ''Street Fighter'' is the clear winner in terms of pop culture relevance, nowadays both it and ''The King of Fighters'' series have healthy fanbases and keep pushing titles out. ||
||
franchises.
----
*
''VideoGame/StreetFighterII'' (1991) || / ''VideoGame/MortalKombat1'' (1992) || (1992)
** '''Capsule Pitch Description:'''
The Samurai vs. Knight of fighting games. ''Mortal Kombat'' brought a BloodierAndGorier style, [[FinishingMove Fatalities]], and a much more brutal combat system. During their heyday in the early 90s, "SF vs. MK" was the equivalent of "WRPG vs JRPG" nowadays, with the same amount of prevalent (and annoying) topics devoted to it. || it.
** '''Implementation:'''
''Mortal Kombat'' had more unique games churned out for it than ''Street Fighter''. || ''VideoGame/MortalKombat1'' did well initially, and ''VideoGame/MortalKombat2'' saw it briefly take the lead in the fighters' market. In the long term though, ''Street Fighter'' was the winner by a long shot as most of the ''Mortal Kombat'' games after the second proved to be the laughing stock for competitive fighting game players due to poor balancing of its characters and the series was later fed to the PolygonCeiling, further destroying its reputation with casual gamers. However, ''VideoGame/MortalKombat9'' not only cleared that reputation away but also proved to be ''not'' a laughing stock for competitive fighting game players, effectively bringing the bloodbath back to square one. ||
||
Fighter''.
----
*
''VideoGame/VirtuaFighter'' (1993) || / ''VideoGame/{{Tekken}}'' (1994)\\
\\
(1994) & ''VideoGame/DeadOrAlive'' (1996) || (1996)
** '''Capsule Pitch Description:'''
3D {{Fighting Game}}s with an emphasis on realistic martial arts styles. || styles.
** '''Implementation:'''
''Virtua Fighter'' is considered the UrExample of 3D fighters, like ''Street Fighter'' was for 2D fighters, and most games made after it deliberately ape it. ''Tekken'' combined ''VF''[='s=] realistic gameplay with a ''Street Fighter''-like cast of misfits. ''VideoGame/DeadOrAlive'' took ''VF''[='s=] gameplay, added a strange exploding arena gimmick called the "Danger Zone" in addition to traditional {{Ring Out}}s (which would be replaced by [[FreeFloorFighting more freeform stages]] in subsequent titles), and utilized [[PantyFighter some]] [[JigglePhysics very]] [[GagBoobs fascinating]] [[{{Stripperiffic}} character]] [[{{Fanservice}} concepts]]. || ''Tekken'' has remained as the top selling 3D fighting game series. ''Virtua Fighter'' is lauded by tournament players but only has a very small competitive scene in the west. ''DOA'' has slowly mounted a comeback a steadily growing competitive scene since [[VideoGame/DeadOrAlive5 its fifth installment]] came out. ||
||
concepts]].
----
*
''VideoGame/EternalChampions'' (1993) || / ''VideoGame/KillerInstinct'' (1994) || (1994)
** '''Capsule Pitch Description:'''
[[DarkerAndEdgier Dark]], [[BloodierAndGorier violent]] fighting games made by the leading console manufacturers at the time as a FollowTheLeader answer to ''VideoGame/MortalKombat1'', with outlandish character designs and gallons of RuleOfCool. || RuleOfCool.
** '''Implementation:'''
Though spearheaded by Creator/{{Sega}} and Creator/{{Nintendo}}, respectively, each game was actually made by a western developer (''Eternal Champions'' was developed by Sega's America-based Interactive Development Division, whereas ''Killer Instinct'' was made by Nintendo's newly-acquired second-party developer Rare.) ''Eternal Champions'' was developed specifically for the [[UsefulNotes/SegaGenesis Mega Drive/Genesis]], while ''Killer Instinct'' was released in arcades first, and later ported to the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] (rather ironic, since Sega's primary market have always been arcades, whereas Nintendo had otherwise stopped making arcade games by that point). Gameplay-wise, ''Killer Instinct'' relied heavily on {{combo}}s, while ''Eternal Champions'' played more similarly to ''VideoGame/StreetFighterII'' with the addition of a "special attack meter" to prevent players from abusing special attacks. In lieu of ''Mortal Kombat'', both games also had violent {{Finishing Move}}s, though the ones in ''Killer Instict'', while featuring large amounts of blood, had relatively little gore compared to both ''Mortal Kombat'' and ''Eternal Champions''. || ''Killer Instinct''. Both games followed a similar curve after release (a highly successful original game, a single sequel that wasn't as well received, and then promptly disappearing off the face of the Earth). In terms of legacy, ''Killer Instinct'' is much better remembered and retains a cult following, while ''Eternal Champions'' is largely forgotten and is usually only brought up in "AnyoneRememberPogs" kind of conversations. ''Killer Instinct'' was also successfully revived in 2013, further cementing this. ||
||
Champions''.
----
*
''VideoGame/TheOutfoxies'' (1994) || / ''VideoGame/SuperSmashBros'' (1999) || (1999)
** '''Capsule Pitch Description:'''
Arena fighting games with weapon pickups. || pickups.
** '''Implementation:'''
The former is an arcade game with original characters, while the latter is a console game featuring characters from Nintendo's franchises, released 5 years apart from each other. || ''Smash'' wins this one easily. It is the more well-known of the two and the series [[VideoGameLongRunners is still living on to this very day]], whereas ''The Outfoxies'' has faded into obscurity (though those who are aware of its existence recognize the game as [[TropeMaker laying the foundation]] for the PlatformFighter subgenre and serving as ''Smash'''s [[SpiritualSuccessor Spiritual Predecessor]]). ||
||
other.
----
*
''VideoGame/MarvelSuperHeroes'' (1995) || / ''Avengers in Galactic Storm'' (1995) || (1995)
** '''Capsule Pitch Description:'''
Arcade fighting games based on Creator/MarvelComics. || Creator/MarvelComics.
** '''Implementation:'''
Something so unusual as dueling titles made by rivaling companies (Creator/{{Capcom}} and Creator/DataEast, respectively) based around the same license. Both games featured ComicBook/CaptainAmerica and ComicBook/IronMan as playable characters, but otherwise had very little in common. ''Marvel Super Heroes'' was a sequel to ''VideoGame/XMenChildrenOfTheAtom'', was loosely based on the ''[[ComicBook/TheInfinityGauntlet Infinity Gauntlet]]'' storyline from the comics, had traditional sprite-based 2D graphics, and a special "Gem" system that gave your character temporary perks by fulfilling certain criteria during the match. ''Avengers in Galactic Storm'' was based on the ''[[ComicBook/OperationGalacticStorm Operation: Galactic Storm]]'' storyline, had pre-rendered CG characters and backgrounds on a two-dimensional playing field and was the first fighting game to feature {{Assist Character}}s. || ''Marvel Super Heroes'' by far: its success eventually led to the beloved ''VideoGame/MarvelVsCapcom'' games. ''Avengers in Galactic Storm'' slipped by almost unnoticed, and didn't even receive a home port. ||
||
Character}}s.
----
*
''VideoGame/BattleArenaToshinden'' (1995) || / ''[[VideoGame/SoulSeries Soul Edge]]'' (1995) || (1995)
** '''Capsule Pitch Description:'''
Early 3D weapons-based fighting games. || games.
** '''Implementation:'''
Both were released in 1995; ''Toshinden'' for the UsefulNotes/PlayStation, ''Soul'' for arcades (and ported to [=PlayStation=] the following year, [[MarketBasedTitle rebranded as]] ''Soul Blade'' for the North American and European markets due to trademark issues). Although not obvious at first, ''Toshinden'' actually takes place in the (then-)present, while ''Soul'' takes place in the 16th century. ''Toshinden'' also has a clear anime-based style while ''Soul'' went with more stylized realism (similar to its sibling series ''VideoGame/{{Tekken}}''). || ''Soul Edge'', without a doubt. ''Battle Arena Toshinden'' gained a lot of acclaim and sales at first, thanks to novel features like sidestepping, lots of promotion by Sony and being one of the only fighting games for the [=PlayStation=] at launch. It became the official pack-in game with the [=PlayStation=] for a while, was ported to PC, UsefulNotes/SegaSaturn and UsefulNotes/GameBoy and had three sequels, the first of which even got an arcade release. Despite all this, the game was quickly forgotten. There were many internal issues regarding its development, as Takara screwed itself over by having the series developed by an umbrella of smaller developers who were severely underpaid, and that they focused more on merchandise than the actual game. As newer, better and more refined fighting games came out, the series faded into obscurity. Among nostalgic early [=PlayStation=] owners, the series has a bit of a CultClassic status, though. ''Soul Edge'', on the other hand, was very successful both in arcades and on the [=PlayStation=], and, thanks to the [[EvenBetterSequel awesome]] [[UsefulNotes/SegaDreamcast Dreamcast]] sequel ''Soulcalibur'', managed to keep the momentum going and has become one of the most popular and beloved fighting game series around. ||
||
''VideoGame/{{Tekken}}'').
----
*
''[[VideoGame/SoulSeries Soul Edge]]'' (1995) || / ''VideoGame/MaceTheDarkAge'' (1997) || (1997)
** '''Capsule Pitch Description:'''
Arcade weapons-based fighting games in a HistoricalFantasy setting revolving around a titular ArtifactOfDoom weapon. || weapon.
** '''Implementation:'''
East vs. West, ''[[Creator/BandaiNamcoEntertainment Namco]]'' vs. ''[[Creator/MidwayGames Midway]]'', Samurai vs. Knight (literally, in this case). To oversimplify: ''Soul Edge'' is ''VideoGame/{{Tekken}}'' with swords, ''Mace'' is ''Franchise/MortalKombat'' with swords. It's also worth noting that the home port of each game was released exclusively on the UsefulNotes/PlayStation and UsefulNotes/{{Nintendo 64}} respectively. || ''Soul Edge'' spawned a very successful franchise still going strong. ''Mace'' was largely overlooked and had no sequel. ||
||
respectively.
----
*
''VideoGame/MarvelVsCapcom'' (1996) || / ''VideoGame/MortalKombatVsDCUniverse'' (2008) || (2008)
** '''Capsule Pitch Description:'''
Established fighting franchise [[IntercontinuityCrossover crossing over]] with established comic universe. Capcom achieved such success with this formula back in TheNineties. || TheNineties.
** '''Implementation:'''
While Capcom lost the rights to make more games a few years back, they were finally able to convince Marvel to let them make ''VideoGame/MarvelVsCapcom3''. Midway's ''Mortal Kombat'' staff, on the other hand was bought by Creator/WarnerBros, DC's parent company, shortly after ''[=MKvsDCU=]'' came out. || No contest. ''Marvel vs. Capcom'', specifically ''VideoGame/MarvelVsCapcom2'', has been a tournament staple for over a decade now and still sees more serious (and casual) play than ''[=MKvsDCU=]'' ever did. In fact, ''VideoGame/TatsunokoVsCapcom'' on one side and ''VideoGame/MortalKombat9'' on the other are seen as bigger and more comparable rivals to ''VideoGame/MarvelVsCapcom3'' (though more so the latter because of release time frames) in the competitive community than ''[=MKvsDCU=]''. ||
||
out.
----
*
''VideoGame/StreetFighterIII'' (1997) || / ''VideoGame/MortalKombat4'' (1997)\\
\\
(1997) & ''[[VideoGame/FatalFury Garou: Mark of the Wolves]]'' (1999) || (1999)
** '''Capsule Pitch Description:'''
After playing it safe for several years, in the brave new year of 1997 the premier fighting game series were ready to take their next installment in bold new directions. Two years later, SNK followed suit with the final game in their earliest fighting game franchise. || franchise.
** '''Implementation:'''
''Mortal Kombat 4'' took the step into the third dimension, while ''Street Fighter III'' stayed in and perfected 2D (it was one of the best-looking 2D games ever at the time of its release). Both games did away with a substantial part of their established cast in favor of new faces, but ''Street Fighter III'' especially so (only Ryu and Ken returned, although later updates reintroduced Akuma and Chun-Li). While ''Mortal Kombat 4'' was now 3D, [[TwoAndAHalfD the gameplay still largely took place on a two-dimensional playing field]] and, with the exception of a sidestep maneuver and the introduction of a weapon system, the gameplay was largely unchanged. ''Street Fighter III'' on the other hand had substantially altered gameplay with the introduction of dashing, "Super Arts" (players were given a choice of one of three Super Combos pre-match, with their selection also affecting how large their super gauge was and how many supers they could stock), and the new [[PunchParry parry]] system. Meanwhile, ''Garou: Mark of the Wolves'' followed in ''Street Fighter III''[='s=] footsteps, replacing the roster with a new generation of fighters (with Terry being the only returning character) and featuring some beautifully animated 2D artwork. The game also forsook ''Fatal Fury''[='s=] iconic plane-shifting mechanic in favor of traditional 2D movement, and also features a "Just Defense" mechanic similar to ''Street Fighter III''[='s=] parrying. || At the time of release, ''Mortal Kombat 4'' was the winner, performing well in arcades and being a financial success for Midway. ''Street Fighter III'' on the other hand was met with widespread apathy, with factors including it coming out too late after the Street Fighter-craze had largely died off, being a 2D-game at the height of the VideoGame3DLeap, having a really expensive arcade board meaning few arcade operators could afford it, being too inaccessible for beginners, and players finding it too different and with almost no familiar characters ([[UnpleasableFanbase ironically the very things people had complained about with the countless updates for]] ''VideoGame/StreetFighterII''). It also didn't help matters that ''Mortal Kombat 4'' was ported to every system available at the time but ''Street Fighter III'' was originally only ported to the ill-fated Dreamcast more than two years after its release. In the long run, the situation has reversed. ''Mortal Kombat 4'' did not age well and is now regarded as the weakest entry in the series due to the PolygonCeiling and Narm-filled cutscenes, while ''Street Fighter III'' has become VindicatedByHistory is now an incredibly well-regarded game, a TournamentPlay staple and a CultClassic. It goes to tell when ''Mortal Kombat 4'' was excluded from the digital compilation ''Mortal Kombat Arcade Kollection'' whereas ''Street Fighter III'' is one of the consistently best-selling digital download-titles around. ''Garou: Mark of the Wolves'', meanwhile, quietly picked up its status as a CultClassic, regarded as one of the best fighters SNK ever made, and regularly maintains its presence at EVO tournaments, but unfortunately SNK as a whole wouldn't gain widespread recognition in the western market like the other two properties would until 2 years later with ''VideoGame/CapcomVsSNK2MarkOfTheMillennium''. ''Street Fighter III'' is the clear winner against ''Mortal Kombat 4'', but with ''Garou: Mark of the Wolves'' it wins more on the basis of being the more recognizable brand. ||
||
parrying.
----
*
''VideoGame/SuperSmashBros'' (1999) || / ''[[VideoGame/PlayStationAllStarsBattleRoyale PlayStation All-Stars Battle Royale]]'' (2012) || (2012)
** '''Capsule Pitch Description:'''
[[UsefulNotes/ConsoleWars Console-specific]] {{Mascot Fighter}}s, each with a roster of characters associated with the console it is on. || on.
** '''Implementation:'''
You defeat opponents in ''Smash'' with {{Ring Out}}s. In ''PSASBR'', however, you defeat opponents with {{Limit Break}}s instead. The deeper mechanics of the two are very different as well. Sony acknowledges their game's inspiration from ''Smash'', though they also note that many other fighting games served as inspiration as well. || ''Smash'' wins, financially speaking, on account of being unopposed for so long that no other game could hope to dethrone it. ''PSASBR'' received generally favorable reviews in comparison to ''Smash''[='s=] unanimous critical acclaim. To ''PSASBR''[='s=] credit, however, it has gained a significant following and online community by those who played it. After ''PSASBR'' "outlived its cycle," Sony cut ties with Superbot Entertainment, though a sequel is still possible as Shuhei Yoshida himself basically said to never give up hope. ||
||
well.
----
*
''VideoGame/CapcomFightingEvolution'' (2004) || / ''VideoGame/NeoGeoBattleColiseum'' (2005) || (2005)
** '''Capsule Pitch Description:'''
2D fighting games that were made by their respective companies, Capcom and SNK, as their own respective {{Spiritual Successor}}s to the Capcom Vs SNK crossovers (and in the the case of the former, ''VideoGame/CapcomVs'' series more generally) in which the respective companies crossover their own respective franchises. || franchises.
** '''Implementation:'''
CFE features one on one fights while the latter features tag team fights done in a manner similar to SNK's own [[VideoGame/FuunSeries Kizuna Encounter]]. CFE focuses exclusively on certain fighting games (''Street Fighter II'', ''Street Fighter Alpha'', ''Street Fighter III'', ''VideoGame/{{Darkstalkers}}'', and ''VideoGame/RedEarth'' while NGBC features characters from a broad part of SNK's catalogue including those not of the fighting game genre such as ''VideoGame/MetalSlug''. In addition, each game also features some OriginalGeneration characters on their respective rosters, those being Ingrid for the former and Yuki and Ai in the latter. || ''[=NeoGeo=] Battle Coliseum'' takes the edge. Though NGBC is no critical darling by any stretch of the imagination, it is far more difficult to find any critics who have anything good to say about ''Capcom Fighting Evolution''. The fact that characters in ''CFE'' retain their respective mechanics from their original games (thus characters originating from ''Street Fighter II'' are at a disadvantage to those representing ''Street Fighter Alpha'' and ''Street Fighter III'' who have defensive maneuvers such as air guards, rolls or dashes, parries, custom combos, double meters, and other features) whereas ''NGBC'' features a fairly standardized set of mechanics contributes to this difference of critical reception. ||
||
latter.
----
*
''VideoGame/SuperSmashBrosBrawl'' (2008) || / ''VideoGame/TeenageMutantNinjaTurtlesSmashUp'' (2009) || (2009)
** '''Capsule Pitch Description:'''
{{Mascot Fighter}}s with similar combat systems. || systems.
** '''Implementation:'''
''TMNT Smash Up'' was developed by one of the teams who worked on ''Smash Bros. Brawl''. || ''TMNT Smash-Up'' is widely considered inferior to ''Smash Bros.'', though some argue that it's a decent game on its own and the comparison to ''Smash Bros.'' only hurts it. ||
||
Brawl''.
----
*
''VideoGame/SuperSmashFlash 2'' (Began 2007) || / ''VideoGame/SuperSmashBrosCrusade'' (Began 2014) || 2014)
** '''Capsule Pitch Description:'''
Fan-made ''VideoGame/SuperSmashBros'' games. || games.
** '''Implementation:'''
''VideoGame/SuperSmashFlash 2'' is a sequel to ''VideoGame/SuperSmashFlash'', which [[SeinfeldIsUnfunny hasn't aged well]] and [[CanonDiscontinuity is best forgotten]]. || Both games are [[SugarWiki/GeniusProgramming very impressive replications of]] ''VideoGame/SuperSmashBros'' gameplay, especially in the case of ''Super Smash Flash 2'', which runs UsefulNotes/AdobeFlash. Overall, ''[=SSF2=]'' has more polished graphics, well-balanced game-play, and is more well known. ''Super Smash Bros. Crusade'' has a stronger UsefulNotes/GameEngine, having a larger roster that includes gimmicky, memory-intensive fighters such as the VideoGame/{{Ice Climber}}s and [[VideoGame/{{Pikmin}} Capt. Olimar]]. ||
||
forgotten]].
----
*
''[[VideoGame/BrawlMinus Brawl-]]'' (Verison 1.0, 2010) || / ''VideoGame/ProjectM'' (Version 1.0, 2011) || 2011)
** '''Capsule Pitch Description:'''
{{Game Mod}}s of ''VideoGame/SuperSmashBrosBrawl'' that seek to [[CompetitiveBalance create more dynamic game-=play and better balance the roster]]. || roster]].
** '''Implementation:'''
Both Mods rose from the failed ''Brawl+'', the first attempt at a major ''Brawl'' Mod. ''Brawl-'', created by a standalone team, seeks to balance the game by making '''everything''' a GameBreaker. ''VideoGame/ProjectM'', made by former ''Brawl+'' modders, more or less embraced the "''Melee'' 2.0" criticisms aimed at ''Brawl+'' by replicating the more {{Metagame}}-oriented physics of ''VideoGame/SuperSmashBrosMelee'', and re-balancing the cast to match. ''VideoGame/ProjectM'' also goes even further by restoring removed stages, creating new alt-costumes, and even bringing back two characters cut from ''Brawl'', Roy and Mewtwo. ''Brawl-'' followed suit by restoring Roy and Pichu. || ''VideoGame/ProjectM'' wins by a country mile, if its coverage by major gaming news sites and appearance in tournaments is any indication. This ended up being its undoing, though, as it got so big that the makers ended up shutting ''Project M'' down upon learning that Nintendo would now have grounds to ''sue'' instead of issuing a Cease and Desist. So in terms of longevity, ''Brawl-'' wins. ||
||
Pichu.
----
*
''[[UpdatedRerelease (Ultimate)]] VideoGame/MarvelVsCapcom3'' (2011) || / ''VideoGame/InjusticeGodsAmongUs'' (2013) || (2013)
** '''Capsule Pitch Description:'''
TwoAndAHalfD Fighting games with rosters featuring comic book superheroes and supervillains. || supervillains.
** '''Implementation:'''
Another Marvel vs. DC squabble, akin to ''Marvel vs. Capcom'' and ''Mortal Kombat vs. DC Universe'' above. While ''[=MvC3=]'' crosses the Marvel universe with a cast of Capcom characters, ''Injustice'' has a roster composed entirely of DC characters [[note]]with the exception of ''Franchise/MortalKombat''[='s=] mascot character, Scorpion, as a downloadable character[[/note]], despite being made by the studio behind ''VideoGame/MortalKombat9''. ''[=MvC3=]'' is more of a traditional VideoGame/CapcomVs fighting game, while ''Injustice'' experiments with a number of gimmicks that are either uncommon in fighting games or new to the genre as a whole. || ''Marvel vs. Capcom 3'' has a several-year lead and a very strong franchise history to back it up, but ''Injustice'' may have time to grow its fandom, as ''Marvel vs. Capcom 3''[='s=] update cycle has ceased and its core development team members have moved on to other projects. Both games have received similarly high critical acclaim from reviewers, although the fighting game community is more wary of ''Injustice''[='s=] viability as a competitive fighter due to its stage-based gimmicks. ||
||
whole.
----
*
''VideoGame/Injustice2'' (2017) || / ''VideoGame/MarvelVsCapcomInfinite'' (2017) || (2017)
** '''Capsule Pitch Description:'''
Sequels to TwoAndAHalfD Fighting games with rosters featuring comic book superheroes and supervillains for UsefulNotes/TheEighthGenerationOfConsoleVideoGames. || UsefulNotes/TheEighthGenerationOfConsoleVideoGames.
** '''Implementation:'''
The sequel (no pun intended) to the squabble between these two same franchises from last generation. This time, both games came out within 12 months of each other. Additionally both made an attempt to be more casual-friendly compared to other games in their developers' stable. ''Injustice 2'' introduced the gear system that allows casual players to customize their characters, though it is banned in TournamentPlay, whereas ''[=MvC=]: Infinite'' goes back to the 2-on-2 format of earlier games, while ditching a lot of old mechanics in favor of a new freeform tag system while bringing back the Infinity Gems from ''VideoGame/MarvelSuperHeroes''. || ''Injustice 2'' was lauded for its graphics, roster, and content, all of which were major criticisms of ''Infinite'', but ''Infinite'' has been called a good follow-up to ''[=UMvC3=]'' in terms of gameplay, if not outright superior. In terms of immediate sales and reception, though, it was an outright squash, with ''Infinite'' currently sitting at a quarter of its rival's sales and averaging around 10-15 points lower on Metacritic. Furthermore, ''Injustice 2'' was able to compete at EVO 2018 while ''Infinite'' failed to qualify. ||
||
''VideoGame/MarvelSuperHeroes''.
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''VideoGame/PokkenTournament DX'' (2017) || / ''VideoGame/MarvelVsCapcomInfinite'' (2017) || (2017)
** '''Capsule Pitch Description:'''
2017 released fighting games released on the week of September 22nd, 2017, featuring popular characters from outside the regular fighting genre ([[Franchise/MarvelUniverse Marvel heroes]] and Franchise/{{Pokemon}}) fighting on mutually exclusive hardware. || hardware.
** '''Implementation:'''
''Pokkén DX'' was not significantly hyped but maintained a steady amount of attention, while ''Marvel vs. Capcom'' suffered significant controversies in a number of areas including animations, roster choices, and developer commentaries || ''Pokkén'' had notably better review scores, and sold nearly twice as much despite being a Switch exclusive. ||
||
commentaries
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''VideoGame/MarvelVsCapcomInfinite'' (2017) || / ''VideoGame/{{Dragon Ball FighterZ}}'' (2018) || (2018)
** '''Capsule Pitch Description:'''
TagTeam tournament-viable fighting games featuring super-powered combatants from immensely popular long-running franchises. || franchises.
** '''Implementation:'''
After ''Infinite'' suffered from several controversies, PR mess-ups, and severe issues regarding presentation, ''[=FighterZ=]'' got the attention of many who were soured on the latest ''Marvel vs. Capcom'' by boasting 3v3 gameplay (''Infinite'' dropped down to 2v2 in contrast with the two previous ''[=MvC=]'' games) and phenomenal presentation, as is expected from Creator/ArcSystemWorks. However, ''[=FighterZ=]'' did eventually suffer from controversy of its own regarding its DLC practices. || ''[=FighterZ=]''. ''Infinite'' received mixed reviews and flopped in sales. By contrast, critical and audience reception for ''[=FighterZ=]'' was overwhelmingly positive, and it became the fastest-selling ''Dragon Ball'' video game in history, shifting 2 million copies in just five days. In addition, the lineup for EVO 2018 was confirmed to include ''[=FighterZ=]'', but not ''Infinite'', marking the first time in 17 years that EVO has not had a ''Marvel vs. Capcom'' game as one of its main events. ||
||
practices.
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''VideoGame/MarvelVsCapcomInfinite'' (2017) || / ''VideoGame/BlazBlueCrossTagBattle'' (2018) || (2018)
** '''Capsule Pitch Description:'''
2v2 tag-team tournament-competitive fighting games featuring ensemble casts of super-powered characters from multiple different properties || properties
** '''Implementation:'''
Coming onto the scene a month before EVO 2018 is due and with ''[=FighterZ=]'' is still hugely popular, ''BBTAG'' is the second Creator/ArcSystemWorks game to be competing with ''[=MvCI=]''. ''BBTAG'' is also a 2v2 crossover fighter featuring an ensemble cast from four of their popular fighting game franchises: ''Franchise/BlazBlue'', ''VideoGame/{{Persona 4}}'', ''VideoGame/UnderNightInBirth'' and the highly popular Creator/RoosterTeeth anime-styled web animation series ''WebAnimation/{{RWBY}}''. [[note]]''RWBY's'' [[Creator/MontyOum sadly now late creator]] and ''[=BlazBlue=]'''s creator Toshimichi Mori were big fans of each others' work and the two planned for an eventual crossover, and here the four heroines of ''RWBY'' make their fighting game debut.[[/note]] || The announcement that ''BBTAG'' would be present at EVO 2018 and ''[=MvCI=]'' would not when the former hadn't even been released came as a massive shock to the [[UsefulNotes/FightingGameCommunity FGC]]. Though early hype for ''BBTAG'' was damaged by a controversy surrounding DLC practices, reception to early release builds and demos were highly positive with players praising the new ''RWBY'' characters, the netcode and online play, the combat system (which is said to be very easy to pick up for new players but offers a surprising degree of depth to veterans due to character interplay) and the voice acting [[note]]with the casts of ''BB'', ''Persona 4'' and ''RWBY'' reprising their roles and a slew of recognized anime and video game voice actors lending their talents to the ''UNIB'' cast who have never before had English voices[[/note]]. In the end, though, while both series underperformed, the fact that ''Cross Tag Battle'' had better reception and slightly better sales than ''Infinite'' makes it the clear winner, even if it was an AcclaimedFlop. ||
||
[[/note]]
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''VideoGame/BlazBlueCrossTagBattle'' (2018) || / ''VideoGame/SuperSmashBrosUltimate'' (2018) || (2018)
** '''Capsule Pitch Description:'''
MassiveMultiplayerCrossover fighting games released six months from each other that are easy to pick up and play. || play.
** '''Implementation:'''
''BBTAG'' is a 2v2 tag-team fighter featuring characters from seven different franchises: ''VideoGame/{{Blazblue}}'', ''VideoGame/Persona4'', ''VideoGame/UnderNightInBirth'', ''WebAnimation/{{RWBY}}'', ''VideoGame/ArcanaHeart'', ''VideoGame/SenranKagura'', and ''VideoGame/AkatsukiBlitzkampf''. ''Ultimate'' is more or less a PlatformFighter [[DreamMatchGame reuniting all the first- and third-party franchises represented]] in the ''VideoGame/SuperSmashBros'' series with four more universes added later on: ''VideoGame/Persona5'' (ironically enough), ''VideoGame/DragonQuest'', ''VideoGame/BanjoKazooie'', ''VideoGame/FatalFury'', ''VideoGame/{{Minecraft}}'', ''VideoGame/{{Tekken}}'', and ''Franchise/KingdomHearts''. On a more somber note, both games were influenced by two different creators that died the same year in 2015, as ''BBTAG'' had ''RWBY'' creator Creator/MontyOum, who was a fan of ''[=BlazBlue=]'', passed away on February that year (Team RWBY and later representatives of the series were added as tribute) while ''Ultimate'' was the final request given to Creator/MasahiroSakurai by former Nintendo president Creator/SatoruIwata, though Iwata had a much longer impact on people worldwide than Oum. || ''Cross Tag Battle'', despite positive reviews, was marred at launch due to Creator/ArcSystemWorks' decision to lock half of the starting roster as DLC (though the remaining ''RWBY'' characters were free) causing poor sales at launch. ''Ultimate'' on the other hand was praised for the novelty of [[TheBusCameBack EVERYONE IS HERE!]], thus reuniting all the characters that were dropped between the last ''Smash'' games. ''Ultimate'' [[{{Pun}} ultimately]] won this duel, with 17 million copies sold worldwide making it the highest selling fighting game of all time, a feat ''Cross Tag Battle'' failed to accomplish. ||
||
Oum.
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*
''VideoGame/SlapCity'' (2018) || / ''Icons: Combat Arena'' (2018) || (2018)
** '''Capsule Pitch Description:'''
PlatformFighter games developed by independent teams, intended to become a PC alternative for the Nintendo-exclusive ''VideoGame/SuperSmashBros'' series, while also appealing to its competitive scene. Both were also first released as Early Access. || Access.
** '''Implementation:'''
''VideoGame/SlapCity'', much like ''Super Smash Bros.'', is a MascotFighter featuring many of the developer's characters. ''Icons'', on the other hand, has its roster entirely composed of original characters. Notably, the latter's development team had people that previously worked on the famous GameMod ''VideoGame/ProjectM''. || ''Slap City'', no contest. Winning fans over with its fresh characters and creative game modes, and having its own unique identity to distinguish it from Smash, it has remained overwhelmingly praised since its release. ''Icons'' instead was heavily criticized for aspects such as very blatantly trying to copy ''Super Smash Bros. Melee''[='=]s gameplay, having a small roster mostly composed of very blatant expies of ''Melee''[='=]s fighters that even straightup copied many moves from the characters they were cribbing, its sterile and unimaginative art direction with characters that looked like they were from a bootleg ''League Of Legends'', having janky-looking move animations and terrible sound effects with no impact whatsoever, matches being exclusively 1v1, and an abusive microtransaction system. Because of that, the game had pretty much nothing to appeal to people that didn't play competitive ''Melee'', while most of those that did had little interest in playing a third rate knockoff of the game they were already playing and enjoying for years, so Icons flopped out of the gate and struggled with a perpetually shrinking playerbase in its short lifespan. Ultimately its servers were put down on November 2018, rendering it unplayable since then. ||
||
''VideoGame/ProjectM''.
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''VideoGame/SoulcaliburVI'' (2018) || / ''VideoGame/DeadOrAlive6'' (2019) || (2019)
** '''Capsule Pitch Description:'''
3D fighting games from series that are ''very'' well-known for {{fanservice}}, coming off a SequelGap with both having their last mainline installment in 2012, and set to be the big comeback for both franchises. || franchises.
** '''Implementation:'''
Both games feature new graphics, new gameplay mechanics, and are the sixth numbered sequel of their respective series, but a major difference in terms of execution is how they go about their trademark fanservice -- Whereas ''Dead or Alive 6'' chose to [[TamerAndChaster severely cut back on the sex appeal in hopes of being taken more seriously]], ''Soulcalibur VI'' decided to [[HotterAndSexier fully embrace it as a core part of its identity]]. || ''Soulcalibur VI''. Upon release, ''Soulcalibur VI'' received positive reviews across the board and became widely celebrated by fans, and having practically no real controversy to deter it, whereas ''Dead or Alive 6'' had considerably less favorable reviews and all the way up to launch was OvershadowedByControversy over many things including the tamer fanservice, the constant FlipFlopOfGod, the shady tactics used to drive sales (including a ''93 dollar season pass'' at launch), and missing core features, among others, [[ItsTheSameNowItSucks while changing very little in any positive way]]. ''Soulcalibur VI'' got an easy ticket to [[UsefulNotes/FightingGameCommunity EVO 2019]], whereas ''Dead or Alive 6'' was completely passed up by EVO despite specifically aiming for it, effectively killing its tournament scene before it could begin, and sales were not good as it debuted at a mere ''#21'' on the UK charts alone, compared to ''SCVI'' reaching #5 and ''[=DOA6=]'''s direct predecessor selling over twice as much. The US wasn't much kinder, either -- whereas ''SCVI'' placed at #8 on the monthly NPD Top 10 chart for October, ''[=DOA6=]'' failed to even make the Top 10 at all. Japan was slightly more favorable, as ''[=DOA6=]'' launched at #1 but only at just over 26,000 retail copies (considerably lower than past games), and only 2,000 more than what ''SCVI'' launched with, but the difference is very negligible overall as digital isn't counted in the equation. Ultimately, ''SCVI'' performed far better than ''[=DOA6=]'', selling over 400,000 units in the first week and over a million after a month. In comparison, ''[=DOA6=]'' merely ''shipped'' 350,000 units within nearly ''two months'' after the game's release. ||
||
identity]].
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''VideoGame/SuperSmashBrosUltimate'' (2018) || / ''VideoGame/JumpForce'' (2019) || (2019)
** '''Capsule Pitch Description:'''
Crossover fighting games in which characters from Nintendo's history (''Smash Bros.'') or multiple ''Magazine/ShonenJump'' franchises (''Jump Force'') come together to fight against each other. || || ''Super Smash Bros. Ultimate'' by a country mile. While the roster of ''Smash Bros.'' welcomed back everyone included in the series, past and present, including long-awaited fighters like [[Franchise/{{Metroid}} Ridley]] and [[VideoGame/DonkeyKongCountry King K. Rool]], the roster of ''Jump Force'' was divisive from the moment that the game was finalized. This included the divisive Created Character, which people have grown tired of now, as well as original characters, Kane and Galena, which are mainly seen as expies of [[VideoGame/DragonBallXenoverse Mira and Towa]]. In terms of sales, despite ''Ultimate'' being a Switch exclusive and ''Jump Force'' coming out on every console that wasn't the Switch (namely [=PS4=], Xbox One and PC), the former managed to blow the competition out of the water in Japan by selling 1.2 million copies during its first week, eventually managing to sell over ''15.71 million'' copies by November 2019 and become '''the''' highest selling fighting game ''of all time'', while the latter could only muster barely a tenth of those figures in its launch week and despite a steady stream of DLC and getting a Deluxe Edition for the Switch, has largely been forgotten by most people, only being mentioned to be made fun of. ||
||
other.
** '''Implementation:'''
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''VideoGame/SamuraiShodown'' (2019) || / ''VideoGame/GranblueFantasyVersus'' (2019) || (2019)
** '''Capsule Pitch Description:'''
2D fighting games that return to a more classically grounded style with high damage, stricter movement and shorter combos compared to the "anime" fighting games that have dominated the genre since the late 2000s. || || Both games were well received; however, they also fell victim to the [[UsefulNotes/COVID19Pandemic COVID-19 Pandemic]]. ''Samurai Shodown'' was released in mid-2019, which allowed the game to have some offline tourney presence while being available to everyone. ''Granblue Fantasy Versus'' was released in mid-March 2020, a time when measures against the pandemic started appearing, cutting off potential offline tourney presence for the game. Compounded with both games providing a lacking online experience, the drive for both games eventually shrank; with more public attention shifting towards ''[[VideoGame/TheKingOfFighters The King of Fighters XV]]'', ''[[VideoGame/GuiltyGear Guilty Gear -STRIVE-]]'', and ''[[VideoGame/DungeonFighterOnline DNF Duel]]'' instead, and only kept attention through their DLC releases. ||
||
2000s.
** '''Implementation:'''
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''VideoGame/SuperSmashBrosUltimate'' (2018) || / ''VideoGame/NickelodeonAllStarBrawl'' (2021) || (2021)
** '''Capsule Pitch Description:'''
The two biggest {{Platform Fighter}}s of UsefulNotes/TheNinthGenerationOfConsoleVideoGames, both of them also being {{Massive Multiplayer Crossover}}s. || Crossover}}s.
** '''Implementation:'''
The two games take different approaches to their design, with ''Super Smash Bros. Ultimate'' designed for as wide an audience as possible while ''Nickelodeon All-Star Brawl'' is aimed primarily at hardcore players, namely those who prefer the combo-based, high-execution style of ''VideoGame/SuperSmashBrosMelee''. Ludosity, creator of ''Nickelodeon All-Star Brawl'', deliberately cultivated this rivalry with its fans. By coincidence, the release of ''Nickelodeon All-Star Brawl'' was also the day of the reveal of the final character for ''Super Smash Bros. Ultimate'', [[Franchise/KingdomHearts Sora]], making that day a PassingTheTorch moment, of sorts. || Though ''Nickelodeon All-Star Brawl'' maintains a small but very dedicated base of players and sees appearances at fighting game tournaments, it has struggled to find an audience outside of it, despite the Nickelodeon branding, promotions by large retail chains, and release on many different platforms; while ''Super Smash Bros. Ultimate'' continues to be the juggernaut the series has proven itself to be since it debuted. That being said, the people at Ludosity are satisfied with the game's sales and critical reception, so in a sense, both games came out as winners in this one. ||
||
sorts.
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*
''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' (2021) || / ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' (2021) || (2021)
** '''Capsule Pitch Description:'''
2021 Cel Shaded Fighting Games that have gained massive popularity worldwide and include colorful casts of characters. || characters.
** '''Implementation:'''
''Guilty Gear Strive'' is a traditional 2D Fighting Game and a sequel to its predecessor, ''Guilty Gear XRD'', that improves upon its 2.5D graphics and brings back fan-favorite characters while also introducing new members to the cast. ''Demon Slayer: Kimetsu No Yaiba - The Hinokami Chronicles'' is a 3D Arena Fighting Game and the first of its game series that also implements 2.5D graphics and has most heroes and villains from its anime's first season as playable characters in the roster. Both series are massively popular in Japan and have gained much-needed attention worldwide. || While ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' ultimately released to a general amount of success, ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' has completely eclipsed it in turns of relevance to the general populace noticing it. To this end, ''Guilty Gear Strive'' has consistently had its trailers for DLC characters reach over 400K views on [=YouTube=] and being trending on Twitter, compared to ''Demon Slayer: Kimetsu No Yaiba - The Hinokami Chronicles'' having its reveals often fly under the radar, even if videos of it have decently good views on [=YouTube=]. ||
||
worldwide.
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*
''VideoGame/NickelodeonAllStarBrawl'' (2021) || / ''VideoGame/MultiVersus'' (2022) || (2022)
** '''Capsule Pitch Description:'''
New {{Platform Fighter}}s of UsefulNotes/TheNinthGenerationOfConsoleVideoGames, both of them also being {{Massive Multiplayer Crossover}}s consisting of a non-video game studio's various series (Creator/{{Nickelodeon}} for ''VideoGame/NickelodeonAllStarBrawl'', Creator/WarnerBros for ''VideoGame/MultiVersus''. || ''VideoGame/MultiVersus''.
** '''Implementation:'''
Both {{Platform Fighter}}s were revealed after all DLC was showcased by ''VideoGame/SuperSmashBrosUltimate'', with ''Nickelodeon All-Star Brawl'' being mainly designed around that of a game similar to a standard ''VideoGame/SuperSmashBros'' game (in particular ''VideoGame/SuperSmashBrosMelee''), with a high focus on a static moveset close to that of its inspiration, is a game that one has to buy for money, and while at first lacking in some areas of content (namely voice acting and story), the developers, Ludosity, have done their part to add more as the game develops. Meanwhile, ''[=MultiVersus=]'' is designed to do several things differently and with a noticeably higher budget than its rival, with a 2V2 focus on fighting, the game being a [=F2P=] game with various perks existing to swap moveset elements around, and having voice acting and story elements right off the bat. While ''Nickelodeon All-Star Brawl'' has the advantage of being the older game, its waning viewerbase of actively playing fans could leave the game vulnerable to ''[=MultiVersus=]''. || TBA ||''[=MultiVersus=]''.
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Is there an issue? Send a MessageReason:
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|| ''VideoGame/NickelodeonAllStarBrawl'' (2021) || ''VideoGame/MultiVersus'' (2022) || New {{Platform Fighter}}s of UsefulNotes/TheNinthGenerationOfConsoleVideoGames, both of them also being {{Massive Multiplayer Crossover}}s consisting of a non-video game studio's various series (Creator/{{Nickelodeon}} for ''VideoGame/NickelodeonAllStarBrawl'', Creator/WarnerBros for ''VideoGame/MultiVersus''. || Both {{Platform Fighter}}s were revealed after all DLC was showcased by ''VideoGame/SuperSmashBrosUltimate'', and ''Nickelodeon All-Star Brawl'' is mainly designed around that of a game similar to a standard ''VideoGame/SuperSmashBros'' game (in particular ''VideoGame/SuperSmashBrosMelee''), with a high focus on a static moveset close to that of its inspiration, is a game that one has to buy for money, and while at first lacking in some areas of content [namely voice acting and story], the developers, Ludosity, have done their part to add more as the game develops. Meanwhile, ''[=MultiVersus=]'' is designed to do several things differently and with a noticeably higher budget than its rival, with a 2V2 focus on fighting, the game being a [=F2P=] game with various perks existing to swap moveset elements around, and having voice acting and story elements right off the bat. While ''Nickelodeon All-Star Brawl'' has the advantage of being the older game, its waning viewerbase of actively playing fans could leave the game vulnerable to ''[=MultiVersus=]''. || TBA ||

to:

|| ''VideoGame/NickelodeonAllStarBrawl'' (2021) || ''VideoGame/MultiVersus'' (2022) || New {{Platform Fighter}}s of UsefulNotes/TheNinthGenerationOfConsoleVideoGames, both of them also being {{Massive Multiplayer Crossover}}s consisting of a non-video game studio's various series (Creator/{{Nickelodeon}} for ''VideoGame/NickelodeonAllStarBrawl'', Creator/WarnerBros for ''VideoGame/MultiVersus''. || Both {{Platform Fighter}}s were revealed after all DLC was showcased by ''VideoGame/SuperSmashBrosUltimate'', and with ''Nickelodeon All-Star Brawl'' is being mainly designed around that of a game similar to a standard ''VideoGame/SuperSmashBros'' game (in particular ''VideoGame/SuperSmashBrosMelee''), with a high focus on a static moveset close to that of its inspiration, is a game that one has to buy for money, and while at first lacking in some areas of content [namely (namely voice acting and story], story), the developers, Ludosity, have done their part to add more as the game develops. Meanwhile, ''[=MultiVersus=]'' is designed to do several things differently and with a noticeably higher budget than its rival, with a 2V2 focus on fighting, the game being a [=F2P=] game with various perks existing to swap moveset elements around, and having voice acting and story elements right off the bat. While ''Nickelodeon All-Star Brawl'' has the advantage of being the older game, its waning viewerbase of actively playing fans could leave the game vulnerable to ''[=MultiVersus=]''. || TBA ||
Is there an issue? Send a MessageReason:
None


|| ''VideoGame/NickelodeonAllStarBrawl'' (2021) || ''VideoGame/MultiVersus'' (2022) || New {{Platform Fighter}}s of UsefulNotes/TheNinthGenerationOfConsoleVideoGames, both of them also being {{Massive Multiplayer Crossover}}s consisting of a non-video game studio's various series (Creator/Nickelodeon for ''VideoGame/NickelodeonAllStarBrawl'', Creator/WarnerBros for ''VideoGame/MultiVersus''. || Both {{Platform Fighter}}s were revealed after all DLC was showcased by ''VideoGame/SuperSmashBrosUltimate'', and ''Nickelodeon All-Star Brawl'' is mainly designed around that of a game similar to a standard ''VideoGame/SuperSmashBros'' game (in particular ''VideoGame/SuperSmashBrosMelee''), with a high focus on a static moveset close to that of its inspiration, is a game that one has to buy for money, and while at first lacking in some areas of content [namely voice acting and story], the developers, Ludosity, have done their part to add more as the game develops. Meanwhile, ''[=MultiVersus=]'' is designed to do several things differently and with a noticeably higher budget than its rival, with a 2V2 focus on fighting, the game being a [=F2P=] game with various perks existing to swap moveset elements around, and having voice acting and story elements right off the bat. While ''Nickelodeon All-Star Brawl'' has the advantage of being the older game, its waning viewerbase of actively playing fans could leave the game vulnerable to ''[=MultiVersus=]''. || TBA ||

to:

|| ''VideoGame/NickelodeonAllStarBrawl'' (2021) || ''VideoGame/MultiVersus'' (2022) || New {{Platform Fighter}}s of UsefulNotes/TheNinthGenerationOfConsoleVideoGames, both of them also being {{Massive Multiplayer Crossover}}s consisting of a non-video game studio's various series (Creator/Nickelodeon (Creator/{{Nickelodeon}} for ''VideoGame/NickelodeonAllStarBrawl'', Creator/WarnerBros for ''VideoGame/MultiVersus''. || Both {{Platform Fighter}}s were revealed after all DLC was showcased by ''VideoGame/SuperSmashBrosUltimate'', and ''Nickelodeon All-Star Brawl'' is mainly designed around that of a game similar to a standard ''VideoGame/SuperSmashBros'' game (in particular ''VideoGame/SuperSmashBrosMelee''), with a high focus on a static moveset close to that of its inspiration, is a game that one has to buy for money, and while at first lacking in some areas of content [namely voice acting and story], the developers, Ludosity, have done their part to add more as the game develops. Meanwhile, ''[=MultiVersus=]'' is designed to do several things differently and with a noticeably higher budget than its rival, with a 2V2 focus on fighting, the game being a [=F2P=] game with various perks existing to swap moveset elements around, and having voice acting and story elements right off the bat. While ''Nickelodeon All-Star Brawl'' has the advantage of being the older game, its waning viewerbase of actively playing fans could leave the game vulnerable to ''[=MultiVersus=]''. || TBA ||
Is there an issue? Send a MessageReason:
None


|| ''VideoGame/NickelodeonAllStarBrawl'' (2021) || ''VideoGame/MultiVersus'' (2022) || New {{Platform Fighter}}s of UsefulNotes/TheNinthGenerationOfConsoleVideoGames, both of them also being {{Massive Multiplayer Crossover}}s consisting of a non-video game studio's various series (Creator/Nickelodeon for ''VideoGame/NickelodeonAllStarBrawl'', Creator/WarnerBros for ''VideoGame/MultiVersus''. || Both {{Platform Fighter}}s were revealed after all DLC was showcased by ''VideoGame/SuperSmashBrosUltimate'', and ''Nickelodeon All-Star Brawl'' is mainly designed around that of a game similar to a standard ''VideoGame/Super Smash Bros.'' game (in particular ''VideoGame/SuperSmashBrosMelee''), with a high focus on a static moveset close to that of its inspiration, is a game that one has to buy for money, and while at first lacking in some areas of content [namely voice acting and story], the developers, Ludosity, have done their part to add more as the game develops. Meanwhile, ''[=MultiVersus=]'' is designed to do several things differently and with a noticeably higher budget than its rival, with a 2V2 focus on fighting, the game being a [=F2P=] game with various perks existing to swap moveset elements around, and having voice acting and story elements right off the bat. While ''Nickelodeon All-Star Brawl'' has the advantage of being the older game, its waning viewerbase of actively playing fans could leave the game vulnerable to ''[=MultiVersus=]''. || TBA ||

to:

|| ''VideoGame/NickelodeonAllStarBrawl'' (2021) || ''VideoGame/MultiVersus'' (2022) || New {{Platform Fighter}}s of UsefulNotes/TheNinthGenerationOfConsoleVideoGames, both of them also being {{Massive Multiplayer Crossover}}s consisting of a non-video game studio's various series (Creator/Nickelodeon for ''VideoGame/NickelodeonAllStarBrawl'', Creator/WarnerBros for ''VideoGame/MultiVersus''. || Both {{Platform Fighter}}s were revealed after all DLC was showcased by ''VideoGame/SuperSmashBrosUltimate'', and ''Nickelodeon All-Star Brawl'' is mainly designed around that of a game similar to a standard ''VideoGame/Super Smash Bros.'' ''VideoGame/SuperSmashBros'' game (in particular ''VideoGame/SuperSmashBrosMelee''), with a high focus on a static moveset close to that of its inspiration, is a game that one has to buy for money, and while at first lacking in some areas of content [namely voice acting and story], the developers, Ludosity, have done their part to add more as the game develops. Meanwhile, ''[=MultiVersus=]'' is designed to do several things differently and with a noticeably higher budget than its rival, with a 2V2 focus on fighting, the game being a [=F2P=] game with various perks existing to swap moveset elements around, and having voice acting and story elements right off the bat. While ''Nickelodeon All-Star Brawl'' has the advantage of being the older game, its waning viewerbase of actively playing fans could leave the game vulnerable to ''[=MultiVersus=]''. || TBA ||
Is there an issue? Send a MessageReason:
None


|| ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' (2021) || ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' (2021) || 2021 Cel Shaded Fighting Games that have gained massive popularity worldwide and include colorful casts of characters. || ''Guilty Gear Strive'' is a traditional 2D Fighting Game and a sequel to its predecessor, ''Guilty Gear XRD'', that improves upon its 2.5D graphics and brings back fan-favorite characters while also introducing new members to the cast. ''Demon Slayer: Kimetsu No Yaiba - The Hinokami Chronicles'' is a 3D Arena Fighting Game and the first of its game series that also implements 2.5D graphics and has most heroes and villains from its anime's first season as playable characters in the roster. Both series are massively popular in Japan and have gained much-needed attention worldwide. || While ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' ultimately released to a general amount of success, ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' has completely eclipsed it in turns of relevance to the general populace noticing it. To this end, ''Guilty Gear Strive'' has consistently had its trailers for DLC characters reach over 400K views on [=YouTube=] and being trending on Twitter, compared to ''Demon Slayer: Kimetsu No Yaiba - The Hinokami Chronicles'' having its reveals often fly under the radar, even if videos of it have decently good views on [=YouTube=].||
|| ''VideoGame/NickelodeonAllStarBrawl'' (2021) || ''VideoGame/MultiVersus'' (2022) || New {{Platform Fighter}}s of UsefulNotes/TheNinthGenerationOfConsoleVideoGames, both of them also being {{Massive Multiplayer Crossover}}s consisting of a non-video game studio's various series (Creator/Nickelodeon for ''VideoGame/NickelodeonAllStarBrawl'', Creator/WarnerBros for ''VideoGame/MultiVersus''. || ''VideoGame/SuperSmashBrosUltimate'' {{Platform Fighter}}s revealed after all DLC was showcased by ''Super Smash Bros. Ultimate'', ''Nickelodeon All-Star Brawl'' is mainly designed around that of a game similar to a standard ''VideoGame/Super Smash Bros.'' game (in particular ''VideoGame/SuperSmashBrosMelee''), with a high focus on a static moveset close to that of its inspiration, is a game that one has to buy for money, and while at first lacking in some areas of content [namely voice acting and story], the developers, Ludosity have done their part to add more as the game develops. Meanwhile, ''[=MultiVersus=]'' is designed to do several things differently and with a noticeably higher budget than its rival, with a 2V2 focus on fighting, the game being a [=F2P=] game with various perks existing to swap moveset elements around, and having voice acting and story elements right off the bat. While ''Nickelodeon All-Star Brawl'' has the advantage of being the older game, its waning viewerbase of actively playing fans could leave the game vulnerable to ''[=MultiVersus=]''.|| TBA ||

to:

|| ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' (2021) || ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' (2021) || 2021 Cel Shaded Fighting Games that have gained massive popularity worldwide and include colorful casts of characters. || ''Guilty Gear Strive'' is a traditional 2D Fighting Game and a sequel to its predecessor, ''Guilty Gear XRD'', that improves upon its 2.5D graphics and brings back fan-favorite characters while also introducing new members to the cast. ''Demon Slayer: Kimetsu No Yaiba - The Hinokami Chronicles'' is a 3D Arena Fighting Game and the first of its game series that also implements 2.5D graphics and has most heroes and villains from its anime's first season as playable characters in the roster. Both series are massively popular in Japan and have gained much-needed attention worldwide. || While ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' ultimately released to a general amount of success, ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' has completely eclipsed it in turns of relevance to the general populace noticing it. To this end, ''Guilty Gear Strive'' has consistently had its trailers for DLC characters reach over 400K views on [=YouTube=] and being trending on Twitter, compared to ''Demon Slayer: Kimetsu No Yaiba - The Hinokami Chronicles'' having its reveals often fly under the radar, even if videos of it have decently good views on [=YouTube=]. ||
|| ''VideoGame/NickelodeonAllStarBrawl'' (2021) || ''VideoGame/MultiVersus'' (2022) || New {{Platform Fighter}}s of UsefulNotes/TheNinthGenerationOfConsoleVideoGames, both of them also being {{Massive Multiplayer Crossover}}s consisting of a non-video game studio's various series (Creator/Nickelodeon for ''VideoGame/NickelodeonAllStarBrawl'', Creator/WarnerBros for ''VideoGame/MultiVersus''. || ''VideoGame/SuperSmashBrosUltimate'' Both {{Platform Fighter}}s were revealed after all DLC was showcased by ''Super Smash Bros. Ultimate'', ''VideoGame/SuperSmashBrosUltimate'', and ''Nickelodeon All-Star Brawl'' is mainly designed around that of a game similar to a standard ''VideoGame/Super Smash Bros.'' game (in particular ''VideoGame/SuperSmashBrosMelee''), with a high focus on a static moveset close to that of its inspiration, is a game that one has to buy for money, and while at first lacking in some areas of content [namely voice acting and story], the developers, Ludosity Ludosity, have done their part to add more as the game develops. Meanwhile, ''[=MultiVersus=]'' is designed to do several things differently and with a noticeably higher budget than its rival, with a 2V2 focus on fighting, the game being a [=F2P=] game with various perks existing to swap moveset elements around, and having voice acting and story elements right off the bat. While ''Nickelodeon All-Star Brawl'' has the advantage of being the older game, its waning viewerbase of actively playing fans could leave the game vulnerable to ''[=MultiVersus=]''. || TBA ||
Is there an issue? Send a MessageReason:
None


|| ''VideoGame/NickelodeonAllStarBrawl'' (2021) || ''VideoGame/MultiVersus'' (2022) || New {{Platform Fighter}}s of UsefulNotes/TheNinthGenerationOfConsoleVideoGames, both of them also being {{Massive Multiplayer Crossover}}s consisting of a non-video game studio's various series (Creator/Nickelodeon for ''VideoGame/NickelodeonAllStarBrawl'', Creator/WarnerBros for ''VideoGame/MultiVersus''. || ''VideoGame/SuperSmashBrosUltimate'' {{Platform Fighter}}s revealed after all DLC was showcased by ''Super Smash Bros. Ultimate'', ''Nickelodeon All-Star Brawl'' is mainly designed around that of a game similar to a standard ''VideoGame/Super Smash Bros.'' game (in particular ''VideoGame/SuperSmashBrosMelee''), with a high focus on a static moveset close to that of its inspiration, is a game that one has to buy for money, and while at first lacking in some areas of content [namely voice acting and story], the developers, Ludosity have done their part to add more as the game develops. Meanwhile, ''MultiVersus'' is designed to do several things differently and with a noticeably higher budget than its rival, with a 2V2 focus on fighting, the game being a F2P game with various perks existing to swap moveset elements around, and having voice acting and story elements right off the bat. While ''Nickelodeon All-Star Brawl'' has the advantage of being the older game, its waning viewerbase of actively playing fans could leave the game vulnerable to ''MultiVersus''.|| TBA ||

to:

|| ''VideoGame/NickelodeonAllStarBrawl'' (2021) || ''VideoGame/MultiVersus'' (2022) || New {{Platform Fighter}}s of UsefulNotes/TheNinthGenerationOfConsoleVideoGames, both of them also being {{Massive Multiplayer Crossover}}s consisting of a non-video game studio's various series (Creator/Nickelodeon for ''VideoGame/NickelodeonAllStarBrawl'', Creator/WarnerBros for ''VideoGame/MultiVersus''. || ''VideoGame/SuperSmashBrosUltimate'' {{Platform Fighter}}s revealed after all DLC was showcased by ''Super Smash Bros. Ultimate'', ''Nickelodeon All-Star Brawl'' is mainly designed around that of a game similar to a standard ''VideoGame/Super Smash Bros.'' game (in particular ''VideoGame/SuperSmashBrosMelee''), with a high focus on a static moveset close to that of its inspiration, is a game that one has to buy for money, and while at first lacking in some areas of content [namely voice acting and story], the developers, Ludosity have done their part to add more as the game develops. Meanwhile, ''MultiVersus'' ''[=MultiVersus=]'' is designed to do several things differently and with a noticeably higher budget than its rival, with a 2V2 focus on fighting, the game being a F2P [=F2P=] game with various perks existing to swap moveset elements around, and having voice acting and story elements right off the bat. While ''Nickelodeon All-Star Brawl'' has the advantage of being the older game, its waning viewerbase of actively playing fans could leave the game vulnerable to ''MultiVersus''.''[=MultiVersus=]''.|| TBA ||
Is there an issue? Send a MessageReason:
None


|| ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' (2021) || ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' (2021) || 2021 Cel Shaded Fighting Games that have gained massive popularity worldwide and include colorful casts of characters. || ''Guilty Gear Strive'' is a traditional 2D Fighting Game and a sequel to its predecessor, ''Guilty Gear XRD'', that improves upon its 2.5D graphics and brings back fan-favorite characters while also introducing new members to the cast. ''Demon Slayer: Kimetsu No Yaiba - The Hinokami Chronicles'' is a 3D Arena Fighting Game and the first of its game series that also implements 2.5D graphics and has most heroes and villains from its anime's first season as playable characters in the roster. Both series are massively popular in Japan and have gained much-needed attention worldwide.||While ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' ultimately released to a general amount of success, ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' has completely eclipsed it in turns of relevance to the general populace noticing it. To this end, ''Guilty Gear Strive'' has consistently had its trailers for DLC characters reach over 400K views on [=YouTube=] and being trending on Twitter, compared to ''Demon Slayer: Kimetsu No Yaiba - The Hinokami Chronicles'' having its reveals often fly under the radar, even if videos of it have decently good views on [=YouTube=].||

to:

|| ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' (2021) || ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' (2021) || 2021 Cel Shaded Fighting Games that have gained massive popularity worldwide and include colorful casts of characters. || ''Guilty Gear Strive'' is a traditional 2D Fighting Game and a sequel to its predecessor, ''Guilty Gear XRD'', that improves upon its 2.5D graphics and brings back fan-favorite characters while also introducing new members to the cast. ''Demon Slayer: Kimetsu No Yaiba - The Hinokami Chronicles'' is a 3D Arena Fighting Game and the first of its game series that also implements 2.5D graphics and has most heroes and villains from its anime's first season as playable characters in the roster. Both series are massively popular in Japan and have gained much-needed attention worldwide.||While || While ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' ultimately released to a general amount of success, ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' has completely eclipsed it in turns of relevance to the general populace noticing it. To this end, ''Guilty Gear Strive'' has consistently had its trailers for DLC characters reach over 400K views on [=YouTube=] and being trending on Twitter, compared to ''Demon Slayer: Kimetsu No Yaiba - The Hinokami Chronicles'' having its reveals often fly under the radar, even if videos of it have decently good views on [=YouTube=].||
Is there an issue? Send a MessageReason:
None


|| ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' (2021) || ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' (2021) || 2021 Cel Shaded Fighting Games that have gained massive popularity worldwide and include colorful casts of characters. || ''Guilty Gear Strive'' is a traditional 2D Fighting Game and a sequel to its predecessor, ''Guilty Gear XRD'', that improves upon its 2.5D graphics and brings back fan-favorite characters while also introducing new members to the cast. ''Demon Slayer: Kimetsu No Yaiba - The Hinokami Chronicles'' is a 3D Arena Fighting Game and the first of its game series that also implements 2.5D graphics and has most heroes and villains from its anime's first season as playable characters in the roster. Both series are massively popular in Japan and have gained much-needed attention worldwide.||While ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' ultimately released to a general amount of success, ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' has completely eclipsed it in turns of relevance to the general populace noticing it. To this end, ''Guilty Gear Strive'' has consistently had its trailers for DLC characters reach over 400K views on [=YouTube=] and being trending on Twitter, compared to ''Demon Slayer: Kimetsu No Yaiba 0 The Hinokami Chronicles'' having its reveals often fly under the radar, even if videos of it have decently good views on [=YouTube=].||

to:

|| ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' (2021) || ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' (2021) || 2021 Cel Shaded Fighting Games that have gained massive popularity worldwide and include colorful casts of characters. || ''Guilty Gear Strive'' is a traditional 2D Fighting Game and a sequel to its predecessor, ''Guilty Gear XRD'', that improves upon its 2.5D graphics and brings back fan-favorite characters while also introducing new members to the cast. ''Demon Slayer: Kimetsu No Yaiba - The Hinokami Chronicles'' is a 3D Arena Fighting Game and the first of its game series that also implements 2.5D graphics and has most heroes and villains from its anime's first season as playable characters in the roster. Both series are massively popular in Japan and have gained much-needed attention worldwide.||While ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' ultimately released to a general amount of success, ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' has completely eclipsed it in turns of relevance to the general populace noticing it. To this end, ''Guilty Gear Strive'' has consistently had its trailers for DLC characters reach over 400K views on [=YouTube=] and being trending on Twitter, compared to ''Demon Slayer: Kimetsu No Yaiba 0 - The Hinokami Chronicles'' having its reveals often fly under the radar, even if videos of it have decently good views on [=YouTube=].||
Is there an issue? Send a MessageReason:
None


|| ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' (2021) || ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' (2021) || 2021 Cel Shaded Fighting Games that have gained massive popularity worldwide and include colorful casts of characters. || ''Guilty Gear Strive'' is a traditional 2D Fighting Game and a sequel to its predecessor, ''Guilty Gear XRD'', that improves upon its 2.5D graphics and brings back fan-favorite characters while also introducing new members to the cast. ''Demon Slayer: Kimetsu No Yaiba - The Hinokami Chronicles'' is a 3D Arena Fighting Game and the first of its game series that also implements 2.5D graphics and has most heroes and villains from its anime's first season as playable characters in the roster. Both series are massively popular in Japan and have gained much-needed attention worldwide.||While ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' ultimately released to a general amount of success, ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' has completely eclipsed it in turns of relevance to the general populace noticing it. To this end, ''Guilty Gear Strive'' has consistently had its trailers for DLC characters reach over 400K views on YouTube and being trending on Twitter, compared to ''Demon Slayer: Kimetsu No Yaiba 0 TheHinokamiChronicles'' having its reveals often fly under the radar, even if videos of it have decently good views on YouTube.||

to:

|| ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' (2021) || ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' (2021) || 2021 Cel Shaded Fighting Games that have gained massive popularity worldwide and include colorful casts of characters. || ''Guilty Gear Strive'' is a traditional 2D Fighting Game and a sequel to its predecessor, ''Guilty Gear XRD'', that improves upon its 2.5D graphics and brings back fan-favorite characters while also introducing new members to the cast. ''Demon Slayer: Kimetsu No Yaiba - The Hinokami Chronicles'' is a 3D Arena Fighting Game and the first of its game series that also implements 2.5D graphics and has most heroes and villains from its anime's first season as playable characters in the roster. Both series are massively popular in Japan and have gained much-needed attention worldwide.||While ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' ultimately released to a general amount of success, ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' has completely eclipsed it in turns of relevance to the general populace noticing it. To this end, ''Guilty Gear Strive'' has consistently had its trailers for DLC characters reach over 400K views on YouTube [=YouTube=] and being trending on Twitter, compared to ''Demon Slayer: Kimetsu No Yaiba 0 TheHinokamiChronicles'' The Hinokami Chronicles'' having its reveals often fly under the radar, even if videos of it have decently good views on YouTube.[=YouTube=].||
Is there an issue? Send a MessageReason:
None


|| ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' (2021) || ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' (2021) || 2021 Cel Shaded Fighting Games that have gained massive popularity worldwide and include colorful casts of characters. || ''Guilty Gear Strive'' is a traditional 2D Fighting Game and a sequel to its predecessor, ''Guilty Gear XRD'', that improves upon its 2.5D graphics and brings back fan-favorite characters while also introducing new members to the cast. ''Demon Slayer: Kimetsu No Yaiba - The Hinokami Chronicles'' is a 3D Arena Fighting Game and the first of its game series that also implements 2.5D graphics and has most heroes and villains from its anime's first season as playable characters in the roster. Both series are massively popular in Japan and have gained much-needed attention worldwide. || While ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' ultimately released to a general amount of success, ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' has completely eclipsed it in turns of relevance to the general populace noticing it. To this end, ''Guilty Gear Strive'' has consistently had its trailers for DLC characters reach over 400K views on YouTube and being trending on Twitter, compared to ''Demon Slayer: Kimetsu No Yaiba 0 TheHinokamiChronicles'' having its reveals often fly under the radar, even if videos of it have decently good views on YouTube.||

to:

|| ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' (2021) || ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' (2021) || 2021 Cel Shaded Fighting Games that have gained massive popularity worldwide and include colorful casts of characters. || ''Guilty Gear Strive'' is a traditional 2D Fighting Game and a sequel to its predecessor, ''Guilty Gear XRD'', that improves upon its 2.5D graphics and brings back fan-favorite characters while also introducing new members to the cast. ''Demon Slayer: Kimetsu No Yaiba - The Hinokami Chronicles'' is a 3D Arena Fighting Game and the first of its game series that also implements 2.5D graphics and has most heroes and villains from its anime's first season as playable characters in the roster. Both series are massively popular in Japan and have gained much-needed attention worldwide. || While ||While ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' ultimately released to a general amount of success, ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' has completely eclipsed it in turns of relevance to the general populace noticing it. To this end, ''Guilty Gear Strive'' has consistently had its trailers for DLC characters reach over 400K views on YouTube and being trending on Twitter, compared to ''Demon Slayer: Kimetsu No Yaiba 0 TheHinokamiChronicles'' having its reveals often fly under the radar, even if videos of it have decently good views on YouTube.||

Added: 1480

Changed: 605

Is there an issue? Send a MessageReason:
For those more familiar with it, I request assistance with the Strive vs Hinokami section. Help with NASB vs. Multiversus is also desired.


|| ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' (2021) || ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' (2021) || 2021 Cel Shaded Fighting Games that have gained massive popularity worldwide and include colorful casts of characters. || ''Guilty Gear Strive'' is a traditional 2D Fighting Game and a sequel to its predecessor, ''Guilty Gear XRD'', that improves upon its 2.5D graphics and brings back fan favorite characters while also introducing new members to the cast. ''Demon Slayer The Hinokami Chronicles'' is a 3D Arena Fighting Game and the first of its game series that also implements 2.5D graphics and has most heroes and villains from its anime's first season as playable characters in the roster. Both series are massively popular in Japan and have gained much needed attention worldwide. || TBA ||

to:

|| ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' (2021) || ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' (2021) || 2021 Cel Shaded Fighting Games that have gained massive popularity worldwide and include colorful casts of characters. || ''Guilty Gear Strive'' is a traditional 2D Fighting Game and a sequel to its predecessor, ''Guilty Gear XRD'', that improves upon its 2.5D graphics and brings back fan favorite fan-favorite characters while also introducing new members to the cast. ''Demon Slayer Slayer: Kimetsu No Yaiba - The Hinokami Chronicles'' is a 3D Arena Fighting Game and the first of its game series that also implements 2.5D graphics and has most heroes and villains from its anime's first season as playable characters in the roster. Both series are massively popular in Japan and have gained much needed much-needed attention worldwide. || While ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' ultimately released to a general amount of success, ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' has completely eclipsed it in turns of relevance to the general populace noticing it. To this end, ''Guilty Gear Strive'' has consistently had its trailers for DLC characters reach over 400K views on YouTube and being trending on Twitter, compared to ''Demon Slayer: Kimetsu No Yaiba 0 TheHinokamiChronicles'' having its reveals often fly under the radar, even if videos of it have decently good views on YouTube.||
|| ''VideoGame/NickelodeonAllStarBrawl'' (2021) || ''VideoGame/MultiVersus'' (2022) || New {{Platform Fighter}}s of UsefulNotes/TheNinthGenerationOfConsoleVideoGames, both of them also being {{Massive Multiplayer Crossover}}s consisting of a non-video game studio's various series (Creator/Nickelodeon for ''VideoGame/NickelodeonAllStarBrawl'', Creator/WarnerBros for ''VideoGame/MultiVersus''. || ''VideoGame/SuperSmashBrosUltimate'' {{Platform Fighter}}s revealed after all DLC was showcased by ''Super Smash Bros. Ultimate'', ''Nickelodeon All-Star Brawl'' is mainly designed around that of a game similar to a standard ''VideoGame/Super Smash Bros.'' game (in particular ''VideoGame/SuperSmashBrosMelee''), with a high focus on a static moveset close to that of its inspiration, is a game that one has to buy for money, and while at first lacking in some areas of content [namely voice acting and story], the developers, Ludosity have done their part to add more as the game develops. Meanwhile, ''MultiVersus'' is designed to do several things differently and with a noticeably higher budget than its rival, with a 2V2 focus on fighting, the game being a F2P game with various perks existing to swap moveset elements around, and having voice acting and story elements right off the bat. While ''Nickelodeon All-Star Brawl'' has the advantage of being the older game, its waning viewerbase of actively playing fans could leave the game vulnerable to ''MultiVersus''.||
TBA ||
Is there an issue? Send a MessageReason:
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|| ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' (2021) || ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' (2021) || 2021 Cel Shaded Fighting Games that have gained massive popularity worldwide and include colorful casts of characters. || Guilty Gear Strive is a traditional 2D Fighting Game and a sequel to its predecessor, Guilty Gear XRD, that improves upon its 2.5D graphics and brings back fan favorite characters while also introducing new members to the cast. Demon Slayer Hinokami Chronicles is a 3D Arena Fighting Game and the first of its game series that also implements 2.5D graphics and has most heroes and villains from its anime's first season as playable characters in the roster. Both series are massively popular in Japan and have gained much needed attention worldwide. || TBA ||

to:

|| ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' (2021) || ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' (2021) || 2021 Cel Shaded Fighting Games that have gained massive popularity worldwide and include colorful casts of characters. || Guilty ''Guilty Gear Strive Strive'' is a traditional 2D Fighting Game and a sequel to its predecessor, Guilty ''Guilty Gear XRD, XRD'', that improves upon its 2.5D graphics and brings back fan favorite characters while also introducing new members to the cast. Demon ''Demon Slayer The Hinokami Chronicles Chronicles'' is a 3D Arena Fighting Game and the first of its game series that also implements 2.5D graphics and has most heroes and villains from its anime's first season as playable characters in the roster. Both series are massively popular in Japan and have gained much needed attention worldwide. || TBA ||
Is there an issue? Send a MessageReason:
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|| ''VideoGame/SuperSmashBrosUltimate'' (2018) || ''VideoGame/NickelodeonAllStarBrawl'' (2021) || The two biggest {{Platform Fighter}}s of UsefulNotes/TheNinthGenerationOfConsoleVideoGames, both of them also being {{Massive Multiplayer Crossover}}s. || The two games take different approaches to their design, with ''Super Smash Bros. Ultimate'' designed for as wide an audience as possible while ''Nickelodeon All-Star Brawl'' is aimed primarily at hardcore players, namely those who prefer the combo-based, high-execution style of ''VideoGame/SuperSmashBrosMelee''. Ludosity, creator of ''Nickelodeon All-Star Brawl'', deliberately cultivated this rivalry with its fans. By coincidence, the release of ''Nickelodeon All-Star Brawl'' was also the day of the reveal of the final character for ''Super Smash Bros. Ultimate'', [[Franchise/KingdomHearts Sora]], making that day a PassingTheTorch moment, of sorts. || Though ''Nickelodeon All-Star Brawl'' maintains a small but very dedicated base of players and sees appearances at fighting game tournaments, it has struggled to find an audience outside of it, despite the Nickelodeon branding, promotions by large retail chains, and release on many different platforms; while ''Super Smash Bros. Ultimate'' continues to be the juggernaut the series has proven itself to be since it debuted. That being said, the people at Ludosity are satisfied with the game's sales and critical reception, so in a sense, both games came out as winners in this one. ||

to:

|| ''VideoGame/SuperSmashBrosUltimate'' (2018) || ''VideoGame/NickelodeonAllStarBrawl'' (2021) || The two biggest {{Platform Fighter}}s of UsefulNotes/TheNinthGenerationOfConsoleVideoGames, both of them also being {{Massive Multiplayer Crossover}}s. || The two games take different approaches to their design, with ''Super Smash Bros. Ultimate'' designed for as wide an audience as possible while ''Nickelodeon All-Star Brawl'' is aimed primarily at hardcore players, namely those who prefer the combo-based, high-execution style of ''VideoGame/SuperSmashBrosMelee''. Ludosity, creator of ''Nickelodeon All-Star Brawl'', deliberately cultivated this rivalry with its fans. By coincidence, the release of ''Nickelodeon All-Star Brawl'' was also the day of the reveal of the final character for ''Super Smash Bros. Ultimate'', [[Franchise/KingdomHearts Sora]], making that day a PassingTheTorch moment, of sorts. || Though ''Nickelodeon All-Star Brawl'' maintains a small but very dedicated base of players and sees appearances at fighting game tournaments, it has struggled to find an audience outside of it, despite the Nickelodeon branding, promotions by large retail chains, and release on many different platforms; while ''Super Smash Bros. Ultimate'' continues to be the juggernaut the series has proven itself to be since it debuted. That being said, the people at Ludosity are satisfied with the game's sales and critical reception, so in a sense, both games came out as winners in this one. ||
|| ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' (2021) || ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' (2021) || 2021 Cel Shaded Fighting Games that have gained massive popularity worldwide and include colorful casts of characters. || Guilty Gear Strive is a traditional 2D Fighting Game and a sequel to its predecessor, Guilty Gear XRD, that improves upon its 2.5D graphics and brings back fan favorite characters while also introducing new members to the cast. Demon Slayer Hinokami Chronicles is a 3D Arena Fighting Game and the first of its game series that also implements 2.5D graphics and has most heroes and villains from its anime's first season as playable characters in the roster. Both series are massively popular in Japan and have gained much needed attention worldwide. || TBA
||
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''VideoGame/DeadOrAlive'' (1996) || 3D {{Fighting Game}}s with an emphasis on realistic martial arts styles. || ''Virtua Fighter'', like ''Street Fighter'', is considered the UrExample of 3D fighters and most games made after it deliberately ape it. ''Tekken'' combined ''VF''[='s=] realistic gameplay with a ''Street Fighter''-like cast of misfits. ''VideoGame/DeadOrAlive'' took ''VF''[='s=] gameplay, added a strange exploding arena gimmick called the "Danger Zone" in addition to traditional {{Ring Out}}s (which would be replaced by [[FreeFloorFighting more freeform stages]] in subsequent titles), and utilized [[PantyFighter some]] [[JigglePhysics very]] [[GagBoobs fascinating]] [[{{Stripperiffic}} character]] [[{{Fanservice}} concepts]]. || ''Tekken'' has remained as the top selling 3D fighting game series. ''Virtua Fighter'' is lauded by tournament players but only has a very small competitive scene in the west. ''DOA'' has slowly mounted a comeback a steadily growing competitive scene since [[VideoGame/DeadOrAlive5 its fifth installment]] came out. ||

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''VideoGame/DeadOrAlive'' (1996) || 3D {{Fighting Game}}s with an emphasis on realistic martial arts styles. || ''Virtua Fighter'', like ''Street Fighter'', Fighter'' is considered the UrExample of 3D fighters fighters, like ''Street Fighter'' was for 2D fighters, and most games made after it deliberately ape it. ''Tekken'' combined ''VF''[='s=] realistic gameplay with a ''Street Fighter''-like cast of misfits. ''VideoGame/DeadOrAlive'' took ''VF''[='s=] gameplay, added a strange exploding arena gimmick called the "Danger Zone" in addition to traditional {{Ring Out}}s (which would be replaced by [[FreeFloorFighting more freeform stages]] in subsequent titles), and utilized [[PantyFighter some]] [[JigglePhysics very]] [[GagBoobs fascinating]] [[{{Stripperiffic}} character]] [[{{Fanservice}} concepts]]. || ''Tekken'' has remained as the top selling 3D fighting game series. ''Virtua Fighter'' is lauded by tournament players but only has a very small competitive scene in the west. ''DOA'' has slowly mounted a comeback a steadily growing competitive scene since [[VideoGame/DeadOrAlive5 its fifth installment]] came out. ||

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