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*** Normally, Don Corneo's reappearance is a time for Cloud (and/or Tifa and Aerith) to face an old enemy again, and the sequence is written like that. But if you bring a party to the WutaiTheft quest that doesn't contain anyone who had previously encountered Don Corneo (e.g. with Cid as leader), the scene changes to make it clear that neither Cid nor the Don have any idea who the other character is or why they're messing with each other.
*** In areas where you can talk to all your party members, the developers added dialogue for Aerith, Kid Cloud and Sephiroth at those points, in case players hacked the game to add those characters to their party. This is incidentally what spawned (or at least fueled) the rumours that [[UrbanLegendOfZelda there was a way to revive Aerith]], as players noted that she had new dialogue if she was hacked back into the party after her death.
** The PostFinalBoss is supposed to be finished off by unleashing Cloud's LimitBreak, complete with dynamic camera angles for the attack. But if you just stand there and do nothing, Sephiroth will eventually attack Cloud. This attack is gravity-based, so it can't kill Cloud. Even then, Cloud will automatically counter-attack. Sephiroth also has only one HP, so Cloud's attack will be enough to kill him, no matter how weak he is. In fact, searching the game's code shows just how much foresight went to this battle. Attack Sephiroth and do no damage? Attempt an attack and miss? Attack and ''heal'' him? He'll still go down.

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*** Normally, Don Corneo's reappearance is a time for Cloud (and/or Tifa and Aerith) to face an old enemy again, and the sequence is written like that.as such. But if you bring a party to the WutaiTheft quest that doesn't contain anyone who had previously encountered Don Corneo (e.g. with Cid as leader), the scene changes to make it clear that neither Cid nor the Don have any idea who the other character is or why they're messing with each other.
*** In areas where you can talk to all your party members, the developers added dialogue for [[GuestStarPartyMember Aerith, Kid Cloud and Sephiroth Sephiroth]] is still added at those points, in case players hacked the game to add those characters to their party. This is incidentally what spawned (or at least fueled) fueled the rumours rumors that [[UrbanLegendOfZelda there was a way to revive Aerith]], as players noted that she had new dialogue if she was hacked back into the party after her death.
** The PostFinalBoss fight between Cloud and Sephiroth is supposed to be finished off ended in one move by unleashing Cloud's final LimitBreak, complete with dynamic camera angles for the attack.Omnislash. But if you just stand there and do nothing, Sephiroth will eventually attack Cloud. This attack is gravity-based, so it can't kill Cloud. Even then, Cloud will automatically counter-attack. Sephiroth also has only one HP, so Cloud's attack will always be strong enough to kill him, no matter how weak he is.Sephiroth. In fact, searching the game's code shows just how much foresight went to this battle. Attack Sephiroth and do no damage? Attempt an attack and miss? Attack and ''heal'' him? He'll still go down.



** Garnet/Dagger starts out with a Summon option, but all the Summons have MP costs that are far too high to be able to be used until a plot event unlocks her latent summoning powers, at which point the MP cost for the Summons drops. If you level grind excessively until you have enough MP for the summons, you still can't use any of them except Shiva, [[GameplayAndStoryIntegration because Garnet's power hasn't been awakened in the story yet]].

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** Garnet/Dagger starts out with a Garnet/Dagger's Summon option, but option includes a bit of GameplayAndStoryIntegration. At the beginning of the game, all the Summons have MP costs that are far too high to be able to be used until a use. A later plot event unlocks her latent summoning powers, at which point the MP cost for the Summons drops. drops enough to be viable. If you level grind excessively until you have enough MP for the summons, you still can't use any of them except Shiva, [[GameplayAndStoryIntegration them, because Garnet's power hasn't been awakened in the story yet]].yet.



** The conversation with Amarant changes slightly when he is confronting Zidane at the Eidolon Wall, based on whether the player read his wanted poster in Treno earlier in the game.

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** During the "chasing Princess Garnet" segment in Alexandria, the player can have Zidane do something which most players might not do. As many would know, Ruby will complain to Zidane and Garnet will run down the stairs. If the player had Zidane block the stairs and talk to Ruby, one would think Garnet would not be able to leave, right? That is incorrect. Zidane will jump out of the way as he talks to Ruby so that Garnet can run down the stairs.

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** During the "chasing Princess Garnet" segment in Alexandria, the player can have Zidane do something which most players might not do. As many would know, Ruby will complain to Zidane and Garnet will run down the stairs. a set of stairs while Ruby is complaining to Zidane. If the player had Zidane block the stairs and talk while talking to Ruby, one would think Garnet would not be able to leave, right? That is incorrect. Zidane will jump out of the Garnet's way as he talks to Ruby so that Garnet can run she runs down the stairs.



** Garnet/Dagger starts out with a Summon option, but all the Summons have MP costs that are far too high to be able to be used until a plot event unlocks her latent summoning powers, at which point the MP cost for the Summons drops. If you grind excessively until you have enough MP to use the summons before said plot event... you can use Shiva but you ''still'' can't use the rest of them, because Garnet's power hasn't been awakened yet.
** There is a hierarchy system in place for when Zidane is not in the party. When the Oeilvert level comes up, your remaining party members will take on the Desert Palace level. Depending on who you take to Oeilvert, this hierarchy decides who leads the party. Eiko is next in command after Zidane, then Vivi, then Steiner and finally Freya. This also corresponds to who gives the PatrickStewartSpeech to the Final Boss depending on who's in the party.

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** Garnet/Dagger starts out with a Summon option, but all the Summons have MP costs that are far too high to be able to be used until a plot event unlocks her latent summoning powers, at which point the MP cost for the Summons drops. If you level grind excessively until you have enough MP to use for the summons before said plot event... summons, you can use Shiva but you ''still'' still can't use the rest any of them, them except Shiva, [[GameplayAndStoryIntegration because Garnet's power hasn't been awakened yet.
** There is a hierarchy system in place for when Zidane is not
in the party. When the Oeilvert level comes up, your remaining party members will take on the Desert Palace level. Depending on who you take to Oeilvert, this hierarchy decides who leads the party. Eiko is next in command after Zidane, then Vivi, then Steiner and finally Freya. This also corresponds to who gives the PatrickStewartSpeech to the Final Boss depending on who's in the party. story yet]].



** [[spoiler: The "Friendly Enemy" side quest is supposed to not only allow Ozma to be hit by physical attacks, but also make it weak to Shadow instead of being healed by it. Beating Ozma before completing this side quest will cause the last "Friendly Enemy" to comment about it.]]

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** [[spoiler: The "Friendly Enemy" side quest is supposed to not [[spoiler:not only allow Ozma to be hit by physical attacks, but also make it weak to Shadow instead of being healed by it. Beating Ozma before completing this side quest will cause the last "Friendly Enemy" to comment about it.]]
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** There are a few cutscenes, such as when you reach Ramuh and Esper Terra, where the dialogue for your party members is non-specific, each party member saying the same thing, no matter who's in what position. Even though the game does prioritize plot-central characters, the lines can be spoken by anyone and still fit, in theory. But if you take a party that consists of just WildChild Gau to these cutscenes, the dialogue changes to properly reflect his HulkSpeak.
** Every playable character has the same range of movement and expression sprites — laughing, raising their arms, getting hurt, etc. This is so, with certain scenes where the party leader makes these animations, every character has a sprite to use for them. The foresight comes from the fact that even {{Guest Star Party Member}}s like General Leo, Banon, the Phantom Train ghosts, and Locke's merchant disguise have these animations as well, even though they wouldn't be seen in a normal playthrough. So if you hack or glitch them into the party, you'll still see their animations play. Even Esper Terra and the Imp, which are normally impossible to have as party leaders, have a full range of animations they never use, just in case.

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** There are a few cutscenes, such cutscenes (such as when you reach Ramuh and Esper Terra, Terra) where the dialogue for your party members is non-specific, each not character-specific. Every party member saying will say the same thing, no matter who's in what position. Even though the game does prioritize plot-central characters, the lines can be spoken by anyone and still fit, in theory. But if you take a your party that consists of just only WildChild Gau to these cutscenes, and no one else, the dialogue changes to properly reflect his HulkSpeak.
Gau's HulkSpeak in these cutscenes.
** Every playable character has the same range of movement and expression sprites — laughing, raising their arms, getting hurt, etc. This is so, with certain scenes where the party leader makes these animations, every character has a sprite to use for them. The foresight comes from the fact that even {{Guest Star Party Member}}s like General Leo, Banon, Bannon, the Phantom Train ghosts, and Locke's merchant disguise have these animations as well, even though they wouldn't be seen in a normal playthrough. So if you hack or glitch them into the party, you'll still see their animations play. Even Esper Terra and the Imp, which Imp (which are normally impossible to have as party leaders, leaders) have a full range of animations they never use, for this purpose, just in case.



** If you get up to the FinalBoss without Terra (who's prominently shown in the ending sequence), then there will be a scene immediately before the part where you select the party lineup for the final battle, in which Terra, still in Mobliz, leaves the orphans behind, transforms into an Esper and flies toward Kefka's Tower.

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** If you get up to the FinalBoss without Terra (who's prominently shown in the ending sequence), then re-recruiting Terra, there will be a scene immediately before the part where you select the party lineup for the final battle, in which Terra, still in Mobliz, battle. Terra leaves the orphans of Mobliz behind, transforms into an Esper Esper, and flies toward Kefka's Tower.
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** During Galuf's LastStand against Exdeath, it's normal for the player to spend most of the fight at 0 HP -- but if you use the Blue Magic [[TakingYouWithMe Self-Destruct]], the fight ends instantly no matter how much damage you've done to Exdeath.
** The boss Omniscient normally exclusively uses powerful spells, but is vulnerable to the Berserk and Silence statuses. Sounds simple right? Unfortunately Omniscient also has one of the highest attack stats in the game, capable of one-shotting party members, and will put it to use if his magic isn't available. While there are still ways to deal with this, its a clever counter to what could've been a cheesy tactic.

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** During Galuf's LastStand against Exdeath, it's normal for the player to spend most of the fight at 0 HP -- but if you use the Blue Magic [[TakingYouWithMe Self-Destruct]], the fight ends instantly no matter how much damage you've done to Exdeath.
** The boss Omniscient normally exclusively uses powerful spells, but is vulnerable to the Berserk and Silence statuses. Sounds simple simple, right? Unfortunately Unfortunately, Omniscient also has one of the highest attack stats in the game, capable of one-shotting party members, and will put it to use if his magic isn't available. While there are still ways to deal with this, its it's a clever counter to what could've been a cheesy tactic.



** Every playable character has the same range of movement and expression sprites - laughing, raising their arms, getting hurt, etc. This is so, with certain scenes where the party leader makes these animations, every character has a sprite to use for them. The foresight comes from the fact that even {{Guest Star Party Member}}s like General Leo, Banon, the Phantom Train ghosts, and Locke's merchant disguise have these animations as well, even though they wouldn't be seen in a normal playthrough. So if you hack or glitch them into the party, you'll still see their animations play. Even Esper Terra and the Imp, which are normally impossible to have as party leaders, have a full range of animations they never use, just in case.

to:

** Every playable character has the same range of movement and expression sprites - laughing, raising their arms, getting hurt, etc. This is so, with certain scenes where the party leader makes these animations, every character has a sprite to use for them. The foresight comes from the fact that even {{Guest Star Party Member}}s like General Leo, Banon, the Phantom Train ghosts, and Locke's merchant disguise have these animations as well, even though they wouldn't be seen in a normal playthrough. So if you hack or glitch them into the party, you'll still see their animations play. Even Esper Terra and the Imp, which are normally impossible to have as party leaders, have a full range of animations they never use, just in case.
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None


** The boss Omniscient normally exclusively uses powerful spells, but is vulnerable to the Berserk and Silence statuses. Sounds simple right? Unfortunately Omniscient also has one of the highest attack stats in the game, capable of one-shotting party members, and will put it to use if his magic isn't available. While there are still ways to deal with this, its a clever counter to what could've have been a cheesy tactic.

to:

** The boss Omniscient normally exclusively uses powerful spells, but is vulnerable to the Berserk and Silence statuses. Sounds simple right? Unfortunately Omniscient also has one of the highest attack stats in the game, capable of one-shotting party members, and will put it to use if his magic isn't available. While there are still ways to deal with this, its a clever counter to what could've have been a cheesy tactic.
Is there an issue? Send a MessageReason:
None

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** During the "chasing Princess Garnet" segment in Alexandria, the player can have Zidane do something which most players might not do. As many would know, Ruby will complain to Zidane and Garnet will run down the stairs. If the player had Zidane block the stairs and talk to Ruby, one would think Garnet would not be able to leave, right? That is incorrect. Zidane will jump out of the way as he talks to Ruby so that Garnet can run down the stairs.

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** If you try to bring Shadow to Narshe, where you would have the option of changing your party, he leaves. He also leaves if you hire him before going to the opera house, in case you thought to try and get him to come to Vector.[[note]]Though this does lead to a GameBreakingBug, where trying to enter Narshe with just Shadow will still have him leave, leaving you with a party consisting of no one. The only thing you can do at that point is open the menu, and closing it causes the game to crash. However, the only legitimate way to have such a party at this point in the game is to form a party of only Gau, hire Shadow, cross the ''entire world'' over to the Veldt without letting Shadow run on his own, have Gau leap away, and return to Narshe with Shadow alone, making this UnwinnableByInsanity.[[/note]]

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** If you try to bring Shadow to Narshe, where you would have the option of changing your party, he leaves. He also leaves if you hire him before going to the opera house, in case you thought to try and get him to come to Vector.[[note]]Though this does lead to a GameBreakingBug, where trying to enter Narshe with just Shadow will still have him leave, leaving you with a party consisting of no one. The only thing you can do at that point is open the menu, and closing it causes the game to crash. However, the only legitimate way to have such a party at this point in the game is to form a party of only Gau, hire Shadow, cross the ''entire world'' over to the Veldt without letting Shadow run on his own, have Gau leap away, and return to Narshe with Shadow alone, making this UnwinnableByInsanity.UnwinnableByInsanity.
** If you get up to the FinalBoss without Terra (who's prominently shown in the ending sequence), then there will be a scene immediately before the part where you select the party lineup for the final battle, in which Terra, still in Mobliz, leaves the orphans behind, transforms into an Esper and flies toward Kefka's Tower.
[[/note]]
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There are various NPCs scattered throughout the world that will live out their own stories during the course of the game. Backtracking and talking to them after certain story events will see their dialogue changing to focus on what has just happened. [[spoiler: This is especially noticeable if you talk to the citizens of Alexandria or Lindblum after they've been attacked.]] The girl that runs the item store in the first town? She and her mother have a small story arc that can end up with Zidane telling them they should take a vacation together; on returning to the store, you'll find that they did just that. The pickle seller in Lindblum will mention she's expecting grandchildren, [[spoiler: will lament the fact that she cannot see them as she was blinded in Brahne's attack, but then ultimately decides to be grateful for the little things in life.]]

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** There are various NPCs [=NPCs=] scattered throughout the world that will live out their own stories during the course of the game. Backtracking and talking to them after certain story events will see their dialogue changing to focus on what has just happened. [[spoiler: This is especially noticeable if you talk to the citizens of Alexandria or Lindblum after they've been attacked.]] The girl that runs the item store in the first town? She and her mother have a small story arc that can end up with Zidane telling them they should take a vacation together; on returning to the store, you'll find that they did just that. The pickle seller in Lindblum will mention she's expecting grandchildren, [[spoiler: will lament the fact that she cannot see them as she was blinded in Brahne's attack, but then ultimately decides to be grateful for the little things in life.]]
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There are various NPCs scattered throughout the world that will live out their own stories during the course of the game. Backtracking and talking to them after certain story events will see their dialogue changing to focus on what has just happened. [[spoiler: This is especially noticeable if you talk to the citizens of Alexandria or Lindblum after they've been attacked.]] The girl that runs the item store in the first town? She and her mother have a small story arc that can end up with Zidane telling them they should take a vacation together; on returning to the store, you'll find that they did just that. The pickle seller in Lindblum will mention she's expecting grandchildren, [[spoiler: will lament the fact that she cannot see them as she was blinded in Brahne's attack, but then ultimately decides to be grateful for the little things in life.]]

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*** Quina has a minigame that sees him/her catching frogs in order to receive gifts from their mentor. If Quina catches all the frogs, it will take some time before some start to spawn again. However if you leave a female frog and a male frog behind, the frogs will spawn much more quickly. You can even see them as little tadpoles before they become frogs.


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** If Eiko summons one of her Eidolons during the fight with the Hilgigas, Dagger will acknowledge it.
** At one point during the game, Quina can be found eating lots pickles from a shopkeeper without paying, much to said shopkeeper's dismay. If Zidane comes to "rescue" Quina during around this time, he pays the money Quina owes her just so that she's satisfied, which happens to be 100 gil. If, for whatever reason, Zidane does ''not'' have that many funds, he'll put the tab on Baku instead, leading to an Active Time Event EasterEgg involving said lady asking him for the money.
** [[spoiler: The "Friendly Enemy" side quest is supposed to not only allow Ozma to be hit by physical attacks, but also make it weak to Shadow instead of being healed by it. Beating Ozma before completing this side quest will cause the last "Friendly Enemy" to comment about it.]]
** While there's no reason for the party to return to Ispen's Castle [[spoiler: after Terra is destroyed and Mist now covers all of Gaia, the mist-free exterior of the castle has been replaced with a mist covered version.]] And while various places are sealed off from Disc Four onwards in order to free up memory, there's an in-story reason for it too; [[spoiler: the roots of the Iifa tree have gone wild, sprouting up from the earth and physically blocking certain areas.]]
** Additionally after defeating Taharka in Ipsen's Castle, a cutscene will show one character nearly falling through a trapdoor. Who this happens to depends on who's in the party, similar to the hierarchy system. First Garnet, then Eiko, then Vivi, then Quina.
** The conversation with Amarant changes slightly when he is confronting Zidane at the Eidolon Wall, based on whether the player read his wanted poster in Treno earlier in the game.
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* In ''VideoGame/FinalFantasyXIV'', completing certain quests in different orders will yield slightly different NPC dialog to reflect this. For example, if you complete "The Adventure of the Fainting Goldsmith" before "Manderville Men", then when you meet Godbert Manderville a second time, he will remember that you gave him a fantastic massage and will thus recognize you as "s/he of strong yet supple fingers".

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* In ''VideoGame/FinalFantasyXIV'', completing certain quests in different orders will yield slightly different NPC dialog to reflect this. For example, if you complete "The Adventure of the Fainting Goldsmith" before "Manderville Men", then when you meet Godbert Manderville a second time, he will remember that you gave him a fantastic massage and will thus recognize you as "s/he of strong yet supple fingers". Things like your rank in your Grand Company will also get referenced depending on who you are currently talking to, and many [=NPCs=] will have their dialogue to adjust for current game events, even if the [=NPCs=] in question is not super important.
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* ''VideoGame/FinalFantasyIV''
** There is a part of the game in which which Golbez and Fusoya fight [[spoiler:Zemus, and afterwards, Zeromus]]. In most versions of the game, this is simply an AI fight and Golbez cannot be used outside of it (as he lacks the proper animations, stats and whatnot). However, hacking him into the party in the 3D remake shows that he is fully functional in that version. He even has stats, a job (Lunarian), specific sets of armor/weapons he can equip, the ability to use Black Magic, a victory animation and a menu portrait. The only thing he ''is'' lacking is an overworld model, as the game uses his younger self (Theodor) instead.
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Yes, and? How is that fitting this trope?


** Chapter 2 has a plot point where you can decide whether to give the sphere you got in Kilika to either New Yevon or the Youth League. Depending on which option you pick, the player won't be allowed to enter the opposite's base. Picking the Youth League - a slightly more trustworthy group than New Yevon - is also necessary for OneHundredPercentCompletion.
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** If all protagonists are together in Balamb Garden, the ones not in the party will be found wandering around.
** Cheats to make the party invincible in the final battle will prompt Ultimecia to cast Dispel and remove the effects.


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** There is a hierarchy system in place for when Zidane is not in the party. When the Oeilvert level comes up, your remaining party members will take on the Desert Palace level. Depending on who you take to Oeilvert, this hierarchy decides who leads the party. Eiko is next in command after Zidane, then Vivi, then Steiner and finally Freya. This also corresponds to who gives the PatrickStewartSpeech to the Final Boss depending on who's in the party.


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* ''VideoGame/FinalFantasyX2'':
** Chapter 2 has a plot point where you can decide whether to give the sphere you got in Kilika to either New Yevon or the Youth League. Depending on which option you pick, the player won't be allowed to enter the opposite's base. Picking the Youth League - a slightly more trustworthy group than New Yevon - is also necessary for OneHundredPercentCompletion.
** If the player doesn't stop Garik from attacking the Guado, you'll see the Ronso's attack on the Guado via the Comm Spheres.
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** While it's a big GuideDangIt, it's possible to obtain the aeon Anima just after defeating Sin for the final time. The cutscene that plays once you get it reveals that Anima was created from Seymour's mother becoming a fayth. Summoning Anima against Seymour Omnis (the only battle against any of Seymour's forms in which you might have Anima) has Seymour comment "You would stand against me as well? So be it!"

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** While it's a big GuideDangIt, it's possible to obtain the aeon Anima just after defeating Sin for the final time. The cutscene that plays once you get it reveals that Anima was created from Seymour's mother becoming a fayth. Summoning Anima against Seymour Omnis (the only battle against any of Seymour's forms in which you might have Anima) has Seymour comment "You would stand against oppose me as well? So be it!"
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* ''VideoGame/FinalFantasyIII''
** In the NES version, in an early fight at Dragon's Peak, Bahamut appears and more or less [[HopelessBossFight eliminates the party without so much as a qualm.]] It's entirely possible to grind one's way up to a point where he can be defeated, though. If the player does so, the plotline will still progress -- but he won't appear again later, making it much more difficult to obtain his summon.
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** If you try to bring Shadow to Narshe, where you would have the option of changing your party, he leaves. He also leaves if you hire him before going to the opera house, in case you thought to try and get him to come to Vector.[[note]]Though this does lead to a GameBreakingBug, where trying to enter Narshe with just Shadow will still have him leave, leaving you with a party consisting of no one. The only thing you can do at that point is open the menu, and closing it causes the game to crash.[[/note]]

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** If you try to bring Shadow to Narshe, where you would have the option of changing your party, he leaves. He also leaves if you hire him before going to the opera house, in case you thought to try and get him to come to Vector.[[note]]Though this does lead to a GameBreakingBug, where trying to enter Narshe with just Shadow will still have him leave, leaving you with a party consisting of no one. The only thing you can do at that point is open the menu, and closing it causes the game to crash. However, the only legitimate way to have such a party at this point in the game is to form a party of only Gau, hire Shadow, cross the ''entire world'' over to the Veldt without letting Shadow run on his own, have Gau leap away, and return to Narshe with Shadow alone, making this UnwinnableByInsanity.[[/note]]
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* The Dark Elf's cave in ''VideoGame/FinalFantasyIV'' is surrounded with a strong magnetic aura that prevents any metallic equipment from being used, since the Dark Elf is weak against metallic weapons. Ordinarily, if any of your characters are using any metal equipment in this dungeon, they'll be afflicted with the Paralyze status in battle. However, you can use your newly acquired GlobalAirship to fly to a town that sells silver/mithril equipment before going to the dungeon. Since silver is a non-ferrous metal and mithril's like silver, they're completely unaffected by magnetism, so you can use them in the Dark Elf's cave without penalty.
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* ''VideoGame/FinalFantasyVIII''
** When the player uses the Scan spell, the player can rotate the target in all directions to examine it. If Selphie is scanned, the player can only rotate her 360 degrees, preventing the player from looking up her skirt.
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Soulcage clarification


** The Soft item cures the Petrify status. Using a Soft on stone enemies will instantly kill them. This and ''VideoGame/FinalFantasyV'' are the only games where it is possible to do this. This can even be used to defeat Soulcage (normally a fairly challenging boss) [[SkippableBoss instantly]].

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** The Soft item cures the Petrify status. Using a Soft on stone enemies will instantly kill them. This and ''VideoGame/FinalFantasyV'' are the only games where it is possible to do this. This can even be used to defeat Soulcage (normally a fairly challenging boss) [[SkippableBoss instantly]]. Hint: [[spoiler: It's an Undead enemy just like the zombies and Dracoliches in the area leading to it, so healing and especially revival items / magic are its [[ReviveKillsZombie fatal weakness]].]]
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** The boss Omniscient normally exclusively uses powerful spells, but is vulnerable to the Berserk and Silence statuses. Sounds simple right? Unfortunately Omniscient also has one of the highest attack stats in the game, capable of one-shotting party members, and will put it to use if his magic isn't available. While there are still ways to deal with this, its a clever counter to what could've have been a cheesy tactic.

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* ''VideoGame/FinalFantasyVII'' has a few instances where a character that the player couldn't possibly use legitimately at certain points still has dialogue coded in to prevent the game from crashing.
** Tifa and Cid get special dialogue for generic sidequests if you do them when they're leading the party. Some of it changes the plot slightly - for instance, when meeting Yuffie, where Cloud tells Yuffie he doesn't care, Tifa will try to reason with her. They even have dialogue for scenes that it's not possible to legitimately access with Cid or Tifa as leader; like the buggy breaking, or [[AntiFrustrationFeatures leaving the Chocobo outside the mines if you haven't been to Kalm yet]].
** Normally, Don Corneo's reappearance is a time for Cloud (and/or Tifa and Aerith) to face an old enemy again, and the sequence is written like that. But if you bring a party to the WutaiTheft quest that doesn't contain anyone who had previously encountered Don Corneo (e.g. with Cid as leader), the scene changes to make it clear that neither Cid nor the Don have any idea who the other character is or why they're messing with each other.
** In areas where you can talk to all your party members, the developers added dialogue for Aerith, Kid Cloud and Sephiroth at those points, in case players hacked the game to add those characters to their party. This is incidentally what spawned (or at least fueled) the rumours that [[UrbanLegendOfZelda there was a way to revive Aerith]], as players noted that she had new dialogue if she was hacked back into the party after her death.

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* ''VideoGame/FinalFantasyVII'' has ''VideoGame/FinalFantasyVII''
** There are
a few instances where a character that the player couldn't possibly use legitimately at certain points in the story still has dialogue coded in to prevent the game from crashing.
** *** Tifa and Cid get special dialogue for generic sidequests if you do them when they're leading the party. Some of it changes the plot slightly - for instance, when meeting Yuffie, where Cloud tells Yuffie he doesn't care, Tifa will try to reason with her. They even have dialogue for scenes that it's not possible to legitimately access with Cid or Tifa as leader; like the buggy breaking, or [[AntiFrustrationFeatures leaving the Chocobo outside the mines if you haven't been to Kalm yet]].
** *** Normally, Don Corneo's reappearance is a time for Cloud (and/or Tifa and Aerith) to face an old enemy again, and the sequence is written like that. But if you bring a party to the WutaiTheft quest that doesn't contain anyone who had previously encountered Don Corneo (e.g. with Cid as leader), the scene changes to make it clear that neither Cid nor the Don have any idea who the other character is or why they're messing with each other.
** *** In areas where you can talk to all your party members, the developers added dialogue for Aerith, Kid Cloud and Sephiroth at those points, in case players hacked the game to add those characters to their party. This is incidentally what spawned (or at least fueled) the rumours that [[UrbanLegendOfZelda there was a way to revive Aerith]], as players noted that she had new dialogue if she was hacked back into the party after her death.
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* In ''VideoGame/FinalFantasyXIII2'', the location of Augusta Tower AF 200 can only be traversed for a short while, until Serah and Noel come across a gap and a keypad that requires a certain keycard to have the necessary bridge appear and allow them to continue. The keycard in question is actually stuck in Augusta Tower AF 300, a previously unlocked location that can be mistaken as just one of the few optional locations. If the player happens to have gone there previously and obtained the keycard, Serah will mention that they already have the keycard and they can instantly proceed.

Added: 556

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Uh... BANNON-BANNED!


* In ''VideoGame/FinalFantasyV'', Krile gets knocked out by a psychic migraine from Ghido. If you return to Bal before completing the Barrier Tower, she'll respond with the same line about Ghido calling. Since Ghido is halfway around the world and requires a new vehicle to reach him, it's pretty common to move right on to the Forest of Moore after you finally get to him. But if you ''do'' go all the way back to Xezat's fleet, grab the wind drake, and fly all the way back to Bal, Krile will say that her headache has cleared right up (although Galuf tells her to stay in bed anyway).

to:

* In ''VideoGame/FinalFantasyV'', ''VideoGame/FinalFantasyV''
**
Krile gets knocked out by a psychic migraine from Ghido. If you return to Bal before completing the Barrier Tower, she'll respond with the same line about Ghido calling. Since Ghido is halfway around the world and requires a new vehicle to reach him, it's pretty common to move right on to the Forest of Moore after you finally get to him. But if you ''do'' go all the way back to Xezat's fleet, grab the wind drake, and fly all the way back to Bal, Krile will say that her headache has cleared right up (although Galuf tells her to stay in bed anyway).



** Every playable character has the same range of movement and expression sprites - laughing, raising their arms, getting hurt, etc. This is so, with certain scenes where the party leader makes these animations, every character has a sprite to use for them. The foresight comes from the fact that even {{Guest Star Party Member}}s like General Leo, Bannon, the Phantom Train ghosts, and Locke's merchant disguise have these animations as well, even though they wouldn't be seen in a normal playthrough. So if you hack or glitch them into the party, you'll still see their animations play. Even Esper Terra and the Imp, which are normally impossible to have as party leaders, have a full range of animations they never use, just in case.

to:

** Every playable character has the same range of movement and expression sprites - laughing, raising their arms, getting hurt, etc. This is so, with certain scenes where the party leader makes these animations, every character has a sprite to use for them. The foresight comes from the fact that even {{Guest Star Party Member}}s like General Leo, Bannon, Banon, the Phantom Train ghosts, and Locke's merchant disguise have these animations as well, even though they wouldn't be seen in a normal playthrough. So if you hack or glitch them into the party, you'll still see their animations play. Even Esper Terra and the Imp, which are normally impossible to have as party leaders, have a full range of animations they never use, just in case.

Changed: 758

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** There are a few encounters, such as when you reach Ramuh and Esper Terra, where the dialogue for your party members is non-specific, each party member saying the same thing, no matter who's in what position. Even though the game does prioritize plot-central characters, the lines can be spoken by anyone and still fit, in theory. But if you take a party that consists of just WildChild Gau to these encounters, the dialogue changes to properly reflect his HulkSpeak.
** Every playable character has the same range of movement and expression sprites. On the one hand, this is so, with certain scenes where the party leader makes these animations, every character has a sprite to use for them. However, even temporary playable characters, like General Leo, Banon, and Locke's merchant disguise, have the same animations, so if you hack or glitch them into the party, they still work. Even Esper Terra and the Imp, which are normally impossible to have as party leaders, have a full range of animations they never use, just in case.

to:

** There are a few encounters, cutscenes, such as when you reach Ramuh and Esper Terra, where the dialogue for your party members is non-specific, each party member saying the same thing, no matter who's in what position. Even though the game does prioritize plot-central characters, the lines can be spoken by anyone and still fit, in theory. But if you take a party that consists of just WildChild Gau to these encounters, cutscenes, the dialogue changes to properly reflect his HulkSpeak.
** Every playable character has the same range of movement and expression sprites. On the one hand, this sprites - laughing, raising their arms, getting hurt, etc. This is so, with certain scenes where the party leader makes these animations, every character has a sprite to use for them. However, The foresight comes from the fact that even temporary playable characters, {{Guest Star Party Member}}s like General Leo, Banon, Bannon, the Phantom Train ghosts, and Locke's merchant disguise, disguise have the same animations, so these animations as well, even though they wouldn't be seen in a normal playthrough. So if you hack or glitch them into the party, they you'll still work.see their animations play. Even Esper Terra and the Imp, which are normally impossible to have as party leaders, have a full range of animations they never use, just in case.



** When you order food aboard the Phantom Train, the scene plays differently depending on who the party leader is, including the Ghosts that join as guests.
** If you try to bring Shadow to Narshe, where you would have the option of changing your party, he leaves. He also leaves if you hire him before going to the opera house, in case you thought to try and get him to come to Vector.[[note]]Though this does lead to a GameBreakingBug, where trying to enter Narshe with just Shadow will still have him leave, leaving you with a party consisting of no one. Opening the menu and closing it at this point causes the game to crash.[[/note]]
** When Locke heads into the South Figaro secret basements, he acts differently based on his current outfit. As a merchant or in his normal clothes he hides from the Imperial leaving Celes' room, but as a soldier he pretends to be standing on guard and salutes as they pass. Celes in turn reacts differently to him depending on his outfit.

to:

** When you order food aboard the Phantom Train, the scene plays differently depending on who the party leader is, including the Ghosts that join as guests.
** If you try to bring Shadow to Narshe, where you would have the option of changing your party, he leaves. He also leaves if you hire him before going to the opera house, in case you thought to try and get him to come to Vector.[[note]]Though this does lead to a GameBreakingBug, where trying to enter Narshe with just Shadow will still have him leave, leaving you with a party consisting of no one. Opening The only thing you can do at that point is open the menu menu, and closing it at this point causes the game to crash.[[/note]]
** When Locke heads into the South Figaro secret basements, he acts differently based on his current outfit. As a merchant or in his normal clothes he hides from the Imperial leaving Celes' room, but as a soldier he pretends to be standing on guard and salutes as they pass. Celes in turn reacts differently to him depending on his outfit.
[[/note]]

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* When you reach Ramuh and Esper Terra in ''VideoGame/FinalFantasyVI'', the dialogue for your party members is non-specific, each party member saying the same thing, no matter who's in what position. But if you take a party that consists of just WildChild Gau to this encounter, the dialogue changes to properly reflect his HulkSpeak.

to:

* When ''VideoGame/FinalFantasyVI''
** There are a few encounters, such as when
you reach Ramuh and Esper Terra in ''VideoGame/FinalFantasyVI'', Terra, where the dialogue for your party members is non-specific, each party member saying the same thing, no matter who's in what position. Even though the game does prioritize plot-central characters, the lines can be spoken by anyone and still fit, in theory. But if you take a party that consists of just WildChild Gau to this encounter, these encounters, the dialogue changes to properly reflect his HulkSpeak.HulkSpeak.
** Every playable character has the same range of movement and expression sprites. On the one hand, this is so, with certain scenes where the party leader makes these animations, every character has a sprite to use for them. However, even temporary playable characters, like General Leo, Banon, and Locke's merchant disguise, have the same animations, so if you hack or glitch them into the party, they still work. Even Esper Terra and the Imp, which are normally impossible to have as party leaders, have a full range of animations they never use, just in case.
** Normally, party members who aren't in the active party loiter around the airship deck, whether it be the Blackjack or the Falcon. If you somehow hack Umaro or Gogo into your party in the World of Balance (which is normally impossible), they still have places assigned to them in the Blackjack for them to appear when they're not in the party. The same goes for Shadow, who normally isn't ever seen on the airship in the World of Balance.
** When you order food aboard the Phantom Train, the scene plays differently depending on who the party leader is, including the Ghosts that join as guests.
** If you try to bring Shadow to Narshe, where you would have the option of changing your party, he leaves. He also leaves if you hire him before going to the opera house, in case you thought to try and get him to come to Vector.[[note]]Though this does lead to a GameBreakingBug, where trying to enter Narshe with just Shadow will still have him leave, leaving you with a party consisting of no one. Opening the menu and closing it at this point causes the game to crash.[[/note]]
** When Locke heads into the South Figaro secret basements, he acts differently based on his current outfit. As a merchant or in his normal clothes he hides from the Imperial leaving Celes' room, but as a soldier he pretends to be standing on guard and salutes as they pass. Celes in turn reacts differently to him depending on his outfit.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/FinalFantasyXIV'', completing certain quests in different orders will yield slightly different NPC dialog to reflect this. For example, if you complete "The Adventure of the Fainting Goldsmith" before "Manderville Men", then when you meet Godbert Manderville a second time, he will remember that you gave him a fantastic massage and will thus recognize you as "s/he of strong yet supple fingers".

to:

* In ''VideoGame/FinalFantasyXIV'', completing certain quests in different orders will yield slightly different NPC dialog to reflect this. For example, if you complete "The Adventure of the Fainting Goldsmith" before "Manderville Men", then when you meet Godbert Manderville a second time, he will remember that you gave him a fantastic massage and will thus recognize you as "s/he of strong yet supple fingers".fingers".
* ''VideoGame/FinalFantasyXV''
** Guest party members will also join in on photo ops. Even Aranea, who you really shouldn't have the chance to do so during the chapter where she joins up. Likely it's because she will occasionally join you in battle after chapter 9, and players can end up triggering photo ops during these times. Becomes quite noticeable when using the [[GoodBadBugs exploit]] to permanently add her to the party.
*** Specific resting locations may have others join you as well: sleeping in Hammerhead's caravan may occasionally have Cindy hang out with the guys, or the house in Cape Caem (Ch. 6 onward) can have Iris and Talcott similarly hang out.
** The summoning animations actually change depending on the player's location and circumstances, such as whether they're above or below ground, what the enemy is (Titan will actually punch the [[spoiler: Adamantoise]] first if you summon him in that fight), etc.
** Your thunder spells grow stronger when it's raining, and can electrocute you if you're standing in water when you use them. Blizzaga spells can also freeze water solid, and again, if you're standing in it when you use them, you ''and'' your enemies will get stuck until it thaws out.
** The ending cutscene, where [[spoiler:in the afterlife, Noctis shows Luna a picture, chosen by the player beforehand. No matter what it is, Luna will smile before the two share a kiss, but if the picture's from the party's first visit to Altissa - including, particularly, a pic of Luna's wedding dress - Luna will also shed a tear]].
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** A plot point is that Rikku is afraid of thunder. If she is hit with a Thunder-element attack, you'll hear her scream, whereas everyone else will just say [[DullSurprise "Ow"]] or something else.

to:

** A plot point is that Rikku is afraid of thunder.has a FearOfThunder due to Brother accidentally hitting her with a Thunder spell. If she is hit with a Thunder-element attack, you'll hear her scream, whereas everyone else will just say [[DullSurprise "Ow"]] or something else.

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None


* The Dark Elf's cave in ''VideoGame/FinalFantasyIV'' is surrounded with a strong magnetic aura that prevents any metallic equipment from being used, since the Dark Elf is weak against metallic weapons. Ordinarily, if any of your characters is using any metal equipment in this dungeon, they'll be afflicted with a permanent Paralyze status. However, you can use your newly acquired GlobalAirship to fly to a town that sells silver/mithril equipment before going to the dungeon. Since silver is a non-ferrous metal and mithril's like silver, they're completely unaffected by magnetism, so you can use it in the Dark Elf's cave without penalty.

to:

* The Dark Elf's cave in ''VideoGame/FinalFantasyIV'' is surrounded with a strong magnetic aura that prevents any metallic equipment from being used, since the Dark Elf is weak against metallic weapons. Ordinarily, if any of your characters is are using any metal equipment in this dungeon, they'll be afflicted with a permanent the Paralyze status.status in battle. However, you can use your newly acquired GlobalAirship to fly to a town that sells silver/mithril equipment before going to the dungeon. Since silver is a non-ferrous metal and mithril's like silver, they're completely unaffected by magnetism, so you can use it them in the Dark Elf's cave without penalty.



** In the same game, during Galuf's LastStand against Exdeath, it's normal for the player to spend most or all the fight at 0 HP -- but if you use the Blue Magic [[TakingYouWithMe Self-Destruct]], the fight ends instantly no matter how much damage you've done to Exdeath.

to:

** In the same game, during During Galuf's LastStand against Exdeath, it's normal for the player to spend most or all of the fight at 0 HP -- but if you use the Blue Magic [[TakingYouWithMe Self-Destruct]], the fight ends instantly no matter how much damage you've done to Exdeath.



* ''VideoGame/FinalFantasyVII'' has a few instances where a character that the player couldn't possibly use at that point still has dialogue coded in to prevent the game from crashing. For instance:
** Tifa and Cid get special dialogue for generic sidequests if you do them when they're leading the party. Some of it changes the plot slightly - for instance, where Cloud tells Yuffie he doesn't care, Tifa will try to reason with her. They even have dialogue for scenes that it's not possible to legitimately access with Cid or Tifa as leader; like the buggy breaking, or [[AntiFrustrationFeatures leaving the Chocobo outside the mines if you haven't been to Kalm yet]].
** Normally, Don Corneo's reappearence is a time for Cloud (and/or Tifa and Aerith) to face an old enemy again, and the sequence is written like that. But if you bring a party to the WutaiTheft quest that doesn't contain anyone who had previously encountered Don Corneo (e.g. with Cid as leader), the scene changes to make it clear that neither Cid nor the Don have no idea who the other character is or why they're messing with each other.

to:

* ''VideoGame/FinalFantasyVII'' has a few instances where a character that the player couldn't possibly use legitimately at that point certain points still has dialogue coded in to prevent the game from crashing. For instance:
crashing.
** Tifa and Cid get special dialogue for generic sidequests if you do them when they're leading the party. Some of it changes the plot slightly - for instance, when meeting Yuffie, where Cloud tells Yuffie he doesn't care, Tifa will try to reason with her. They even have dialogue for scenes that it's not possible to legitimately access with Cid or Tifa as leader; like the buggy breaking, or [[AntiFrustrationFeatures leaving the Chocobo outside the mines if you haven't been to Kalm yet]].
** Normally, Don Corneo's reappearence reappearance is a time for Cloud (and/or Tifa and Aerith) to face an old enemy again, and the sequence is written like that. But if you bring a party to the WutaiTheft quest that doesn't contain anyone who had previously encountered Don Corneo (e.g. with Cid as leader), the scene changes to make it clear that neither Cid nor the Don have no any idea who the other character is or why they're messing with each other.



** The PostFinalBoss is supposed to be finished off by unleashing Cloud's LimitBreak. But, if you just stand there and do nothing, Sephiroth will eventually attack Cloud. This attack is gravity-based, so it can't kill Cloud. Even then, Cloud will automatically counter-attack. Sephiroth also has only one HP, so Cloud's attack will be enough to kill him, no matter how weak he is. In fact, searching the game's code shows just how much foresight went to this battle. Attack Sephiroth and do no damage? Attempt an attack and miss? Attack and ''heal'' him? He'll still go down.

to:

** The PostFinalBoss is supposed to be finished off by unleashing Cloud's LimitBreak. But, LimitBreak, complete with dynamic camera angles for the attack. But if you just stand there and do nothing, Sephiroth will eventually attack Cloud. This attack is gravity-based, so it can't kill Cloud. Even then, Cloud will automatically counter-attack. Sephiroth also has only one HP, so Cloud's attack will be enough to kill him, no matter how weak he is. In fact, searching the game's code shows just how much foresight went to this battle. Attack Sephiroth and do no damage? Attempt an attack and miss? Attack and ''heal'' him? He'll still go down.



** The Soft item cures the Petrify status. Using a Soft on stone enemies will instantly kill them. This and ''VideoGame/FinalFantasyV'' are the only games where it is possible to do this. This can even be used to defeat Soulcage (normally a fairly challenging boss) instantly.

to:

** The Soft item cures the Petrify status. Using a Soft on stone enemies will instantly kill them. This and ''VideoGame/FinalFantasyV'' are the only games where it is possible to do this. This can even be used to defeat Soulcage (normally a fairly challenging boss) instantly.[[SkippableBoss instantly]].



** {{Backtracking}} is purely optional throughout most of the game, (and time consuming) but if you do so starting after Operation Mi'ihen, you'll get a lot of extra content. For example:

to:

** {{Backtracking}} is purely optional throughout most of the game, (and time consuming) but if you do so starting after Operation Mi'ihen, you'll get a lot of extra content. For example:



** If the Aurochs win the blitzball tournament, and especially if Tidus played well in the game, Tidus will be recognized by other blitzball players and fans. Depending on who won the game between the Aurochs and the Goers, you'll get different dialog with certain Aurochs or Goers fans. The sports commentators will also have some different lines depending on how the game is going.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Dark Elf's cave in ''VideoGame/FinalFantasyIV'' is surrounded with a strong magnetic aura that prevents any metallic equipment from being used, since the Dark Elf is weak against metallic weapons. Ordinarily, if any of your characters is using any metal equipment in this dungeon, they'll be afflicted with a permanent Paralyze status. However, you can use your newly acquired GlobalAirship to fly to a town that sells silver/mithril equipment before going to the dungeon. Since silver is a non-ferrous metal and mithril's like silver, they're completely unaffected by magnetism, so you can use it in the Dark Elf's cave without penalty.
* In ''VideoGame/FinalFantasyV'', Krile gets knocked out by a psychic migraine from Ghido. If you return to Bal before completing the Barrier Tower, she'll respond with the same line about Ghido calling. Since Ghido is halfway around the world and requires a new vehicle to reach him, it's pretty common to move right on to the Forest of Moore after you finally get to him. But if you ''do'' go all the way back to Xezat's fleet, grab the wind drake, and fly all the way back to Bal, Krile will say that her headache has cleared right up (although Galuf tells her to stay in bed anyway).
** In the same game, during Galuf's LastStand against Exdeath, it's normal for the player to spend most or all the fight at 0 HP -- but if you use the Blue Magic [[TakingYouWithMe Self-Destruct]], the fight ends instantly no matter how much damage you've done to Exdeath.
* When you reach Ramuh and Esper Terra in ''VideoGame/FinalFantasyVI'', the dialogue for your party members is non-specific, each party member saying the same thing, no matter who's in what position. But if you take a party that consists of just WildChild Gau to this encounter, the dialogue changes to properly reflect his HulkSpeak.
* ''VideoGame/FinalFantasyVII'' has a few instances where a character that the player couldn't possibly use at that point still has dialogue coded in to prevent the game from crashing. For instance:
** Tifa and Cid get special dialogue for generic sidequests if you do them when they're leading the party. Some of it changes the plot slightly - for instance, where Cloud tells Yuffie he doesn't care, Tifa will try to reason with her. They even have dialogue for scenes that it's not possible to legitimately access with Cid or Tifa as leader; like the buggy breaking, or [[AntiFrustrationFeatures leaving the Chocobo outside the mines if you haven't been to Kalm yet]].
** Normally, Don Corneo's reappearence is a time for Cloud (and/or Tifa and Aerith) to face an old enemy again, and the sequence is written like that. But if you bring a party to the WutaiTheft quest that doesn't contain anyone who had previously encountered Don Corneo (e.g. with Cid as leader), the scene changes to make it clear that neither Cid nor the Don have no idea who the other character is or why they're messing with each other.
** In areas where you can talk to all your party members, the developers added dialogue for Aerith, Kid Cloud and Sephiroth at those points, in case players hacked the game to add those characters to their party. This is incidentally what spawned (or at least fueled) the rumours that [[UrbanLegendOfZelda there was a way to revive Aerith]], as players noted that she had new dialogue if she was hacked back into the party after her death.
** The PostFinalBoss is supposed to be finished off by unleashing Cloud's LimitBreak. But, if you just stand there and do nothing, Sephiroth will eventually attack Cloud. This attack is gravity-based, so it can't kill Cloud. Even then, Cloud will automatically counter-attack. Sephiroth also has only one HP, so Cloud's attack will be enough to kill him, no matter how weak he is. In fact, searching the game's code shows just how much foresight went to this battle. Attack Sephiroth and do no damage? Attempt an attack and miss? Attack and ''heal'' him? He'll still go down.
* ''VideoGame/FinalFantasyIX''
** Quina is an OptionalPartyMember during the first disc. If you recruit him/her, the game will acknowledge that s/he is with the party during Disc 2, and s/he is PutOnABus via a RunningGag where Quina is almost always the one left behind. Returning to Qu Marsh on Disc 2 will have Quina greeting Zidane&Co and Zidane asking how s/he escaped Cleyra. If the player did not recruit Quina in Disc 1, then the scene that plays when they just meet Quina for the first time plays.
** The Soft item cures the Petrify status. Using a Soft on stone enemies will instantly kill them. This and ''VideoGame/FinalFantasyV'' are the only games where it is possible to do this. This can even be used to defeat Soulcage (normally a fairly challenging boss) instantly.
** Garnet/Dagger starts out with a Summon option, but all the Summons have MP costs that are far too high to be able to be used until a plot event unlocks her latent summoning powers, at which point the MP cost for the Summons drops. If you grind excessively until you have enough MP to use the summons before said plot event... you can use Shiva but you ''still'' can't use the rest of them, because Garnet's power hasn't been awakened yet.
* ''VideoGame/FinalFantasyX''
** While it's a big GuideDangIt, it's possible to obtain the aeon Anima just after defeating Sin for the final time. The cutscene that plays once you get it reveals that Anima was created from Seymour's mother becoming a fayth. Summoning Anima against Seymour Omnis (the only battle against any of Seymour's forms in which you might have Anima) has Seymour comment "You would stand against me as well? So be it!"
** A plot point is that Rikku is afraid of thunder. If she is hit with a Thunder-element attack, you'll hear her scream, whereas everyone else will just say [[DullSurprise "Ow"]] or something else.
** {{Backtracking}} is purely optional throughout most of the game, (and time consuming) but if you do so starting after Operation Mi'ihen, you'll get a lot of extra content. For example:
*** NPC dialog is updated as events happen in the game. For example backtracking after Operation Mi'ihen, people will be talking about what happened and the fallout from it. Once Seymour proposes to marry Yuna, that will then become a major topic among the [=NPCs=].
*** After Operation Mi'ihen, one Crusader will say that their losses were so severe they won't be able to perform their normal function of patrolling the roads and protecting travelers. He'll also say that he heard that [[CorruptChurch the Yevon warrior monks]] and the Guado will be picking up the slack. Sure enough, if you go backwards you'll find the warrior monks and Guado patrolling in place of the Crusaders.
*** [=NPCs=] go on with their lives as you go about your quest. Repeatedly backtracking and talking to everyone will sometimes result in you seeing the lives and situations of no name [=NPCs=] changing multiple times.
** If the Aurochs win the blitzball tournament, and especially if Tidus played well in the game, Tidus will be recognized by other blitzball players and fans. Depending on who won the game between the Aurochs and the Goers, you'll get different dialog with certain Aurochs or Goers fans. The sports commentators will also have some different lines depending on how the game is going.
** At one point, there's a scene in The Farplane where both Trommel and Lulu are there, each looking for someone significant to them who is presumed dead. If you haven't defeated and sent the souls of those two people yet, there will be a different scene with different dialog.
* In ''VideoGame/FinalFantasyXIV'', completing certain quests in different orders will yield slightly different NPC dialog to reflect this. For example, if you complete "The Adventure of the Fainting Goldsmith" before "Manderville Men", then when you meet Godbert Manderville a second time, he will remember that you gave him a fantastic massage and will thus recognize you as "s/he of strong yet supple fingers".

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