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* ''VideoGame/FinalFantasyI''
** Although you have to defeat Lich first, the rest of the Four Fiends can be tackled in any order. The game expects you to then defeat Marilith second, followed by Kraken and then Tiamat. If you choose to go after them out of order however, upon meeting them, the Fiend you're about to challenge will have altered dialogue to reflect the order you decided to fight them. Note that this only applies to the remakes.
* ''VideoGame/FinalFantasyII''
** Early in the game, you're sent to the Snow Cavern to find the [[{{Macguffin}} Goddess Bell]] to open the door to Kashuan Keep. During Hilda's briefing, she notes that the voice of a Kashuan noble can open the door, but they can't use Gordon because he's gone missing. Later in the Keep, the party encounters Gordon, who joins. While most players will more than likely just carry on into the Keep, if you decide to trek ''all the way back'' to Altair (a lengthy trek even with a Chocobo) with Gordon in the party and talk to Hilda, you'll get a unique scene in which Hilda [[WhatTheHellHero laments the fact]] that Gordon's absence meant that [[spoiler: Josef died]]. Gordon tries to explain himself, but Hilda angrily refuses to listen.

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* ''VideoGame/FinalFantasyI''
**
''VideoGame/FinalFantasyI'': Although you have to defeat Lich first, the rest of the Four Fiends can be tackled in any order. The game expects you to then defeat Marilith second, followed by Kraken and then Tiamat. If you choose to go after them out of order however, upon meeting them, the Fiend you're about to challenge will have altered dialogue to reflect the order you decided to fight them. Note that this only applies to the remakes.
* ''VideoGame/FinalFantasyII''
**
''VideoGame/FinalFantasyII'': Early in the game, you're sent to the Snow Cavern to find the [[{{Macguffin}} Goddess Bell]] to open the door to Kashuan Keep. During Hilda's briefing, she notes that the voice of a Kashuan noble can open the door, but they can't use Gordon because he's gone missing. Later in the Keep, the party encounters Gordon, who joins. While most players will more than likely just carry on into the Keep, if you decide to trek ''all the way back'' to Altair (a lengthy trek even with a Chocobo) with Gordon in the party and talk to Hilda, you'll get a unique scene in which Hilda [[WhatTheHellHero laments the fact]] that Gordon's absence meant that [[spoiler: Josef died]]. Gordon tries to explain himself, but Hilda angrily refuses to listen.
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** ''A Realm Reborn'' and onwards is coded in such a way that you must equip a weapon, as that determines your Class and/or Job. In the extremely unlikely scenario where you played the 1.x version of the game, unequipped your Main Hand weapon, went offline during that version, made the transition to the current version of the game, and somehow ''also'' managed to bypass multiple in-game checks that force a player to equip a weapon, the game will have a "fail state" class for such an eventuality called Adventurer (ADV). Being a fail state, the class can't equip anything, can't hand in any quests, and can't progress beyond the starter city, necessitating a GM intervention to put something on their main hand. But the fact that the development team thought of needing such a class is impressive.

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** ''A Realm Reborn'' and onwards is coded in such a way that you must equip a weapon, as that determines your Class and/or Job. In the extremely unlikely scenario where you played the 1.x version of the game, unequipped your Main Hand weapon, went offline during that version, made the transition to the current version of the game, and somehow ''also'' managed to bypass multiple in-game checks that force a player to equip a weapon, the game will have a "fail state" class for such an eventuality called Adventurer (ADV). Being a fail state, the class can't equip anything, can't hand in any quests, and can't progress beyond the starter city, necessitating a GM intervention to put something on their main hand. But the fact that the development team thought of needing such a class is impressive.impressive, considering that the 1.x version of the game went offline in 2013.
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** Final Fantasy XIV: A Realm Reborn and onwards is coded in such a way that you absolutely ''must'' equip a Main Hand weapon that determines your Class (and Job, if also equipping a Job Stone). In the one-in-a-literal-hundreds-of-thousands-odd chance that you have somehow played the 1.x version of the game, unequipped your Main Hand, and managed to go offline during that version, made the transition to the current version of the game, and somehow ''also'' managed to bypass multiple in-game checks that would force the player to equip a Main Hand in the transition since, and the game will have a "fail state" class for just such an eventuality: Adventurer (ADV). Of course, being a fail state, the "Class" if you can call it that, is [[UnintentionallyUnwinnable barely able to do or equip anything, hand in any quests, and thus progress beyond the starter city]], necessitating a GM intervention, but the thought of putting a default Class as a backup is very much in-line with the Developer's track record in this regard.

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** Final Fantasy XIV: A ''A Realm Reborn Reborn'' and onwards is coded in such a way that you absolutely ''must'' must equip a Main Hand weapon weapon, as that determines your Class (and Job, if also equipping a Job Stone). and/or Job. In the one-in-a-literal-hundreds-of-thousands-odd chance that extremely unlikely scenario where you have somehow played the 1.x version of the game, unequipped your Main Hand, and managed to go Hand weapon, went offline during that version, made the transition to the current version of the game, and somehow ''also'' managed to bypass multiple in-game checks that would force the a player to equip a Main Hand in the transition since, and weapon, the game will have a "fail state" class for just such an eventuality: eventuality called Adventurer (ADV). Of course, being Being a fail state, the "Class" if you can call it that, is [[UnintentionallyUnwinnable barely able to do or class can't equip anything, can't hand in any quests, and thus can't progress beyond the starter city]], city, necessitating a GM intervention, but intervention to put something on their main hand. But the fact that the development team thought of putting needing such a default Class as a backup class is very much in-line with the Developer's track record in this regard.impressive.
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** Normally, party members who aren't in the active party loiter around the airship deck, whether it be the Blackjack or the Falcon. If you somehow hack Umaro or Gogo into your party in the World of Balance (which is normally impossible), they still have places assigned to them in the Blackjack for them to appear when they're not in the party. The same goes for Shadow, who normally isn't ever seen on the airship in the World of Balance.

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** Normally, party Party members who aren't in the active party loiter around can be found on the airship deck, whether it be the Blackjack or the Falcon. If you somehow hack Umaro or Gogo into your party in the World of Balance (which is normally impossible), they still have places assigned to them in the Blackjack for them to appear when they're not in the party. The same goes for Shadow, who normally isn't ever seen on the airship in the World of Balance.



** The "Friendly Enemy" side quest is supposed to [[spoiler:not only allow Ozma to be hit by physical attacks, but also make it weak to Shadow instead of being healed by it. Beating Ozma before completing this side quest will cause the last "Friendly Enemy" to comment about it.]]

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** The "Friendly Enemy" side quest is supposed to [[spoiler:not not only allow Ozma to be hit by physical attacks, but also make it weak to Shadow instead of being healed by it. Beating Ozma before completing this side quest will cause the last "Friendly Enemy" to comment about it.]]
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Added example(s)

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** Final Fantasy XIV: A Realm Reborn and onwards is coded in such a way that you absolutely ''must'' equip a Main Hand weapon that determines your Class (and Job, if also equipping a Job Stone). In the one-in-a-literal-hundreds-of-thousands-odd chance that you have somehow played the 1.x version of the game, unequipped your Main Hand, and managed to go offline during that version, made the transition to the current version of the game, and somehow ''also'' managed to bypass multiple in-game checks that would force the player to equip a Main Hand in the transition since, and the game will have a "fail state" class for just such an eventuality: Adventurer (ADV). Of course, being a fail state, the "Class" if you can call it that, is [[UnintentionallyUnwinnable barely able to do or equip anything, hand in any quests, and thus progress beyond the starter city]], necessitating a GM intervention, but the thought of putting a default Class as a backup is very much in-line with the Developer's track record in this regard.

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General clarification on work content; removed an example that didn't fit the trope


** Ifrit's boss fight has a surprising amount of dialogue - there is dialogue if you hit him with Fire (which he, naturally, absorbs), which also differs depending on whether it was Squall or Quistis who hit him, Ifrit expresses surprise if he is hit by [[KillItWithIce Shiva's]] summoning, and his defeat quote also changes depending if he is defeated by Shiva specifically.

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** Ifrit's boss fight has a surprising amount of dialogue - there is dialogue if you hit him with Fire (which he, naturally, he absorbs), which also differs depending on whether it was Squall or Quistis who hit him, Ifrit expresses surprise if he is hit by [[KillItWithIce Shiva's]] summoning, and his defeat quote also changes depending if he is defeated by Shiva specifically.



** If all protagonists are together in Balamb Garden, the ones not in the party will be found wandering around.



** During the "chasing Princess Garnet" segment in Alexandria, Garnet will run down a set of stairs while Ruby is complaining to Zidane. If the player had Zidane block the stairs while talking to Ruby, Zidane will jump out of Garnet's way as she runs down the stairs.

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** During the opening scene of the game, you're given the choice to have Zidane ask if he should capture Princess Garnet or Queen Brahne. Pick Brahne, and you'll be told you're wrong and [[ButThouMust have to try again until you pick Garnet]]. If you repeat the Queen Brahne line 64 times in a row, Ruby will barge into the room and tell Zidane to stop being such a smartass, and the game continues as if you had chosen Garnet.
** During the "chasing Princess Garnet" segment in Alexandria, Garnet will run down a set of stairs while Ruby is complaining to Zidane. If the player had has Zidane block stand in front of the stairs while talking to Ruby, Zidane will jump out of Garnet's way as she runs down the stairs.past him.
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** The rematch against Black Waltz 3 is a ZeroEffortBoss, under the right conditions. [[SlidingScaleOfGameplayAndStoryIntegration The battle already has some integration with the story]], as Black Waltz 3 is programmed to never attack Dagger, since his mission is to retrieve the princess unharmed. But if Dagger is the only character alive in the battle, Black Waltz 3 will be hit with a LogicBomb and damage himself to death.
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Does this count as getting Bannon-Banned?


** Every playable character has the same range of movement and expression sprites — laughing, raising their arms, getting hurt, etc. The foresight comes from the fact that even {{Guest Star Party Member}}s like General Leo, Bannon, the Phantom Train ghosts, and Locke's merchant disguise have these animations as well, even though they wouldn't be seen in a normal playthrough. So if you hack or glitch them into the party, you'll still see their animations play. Even Esper Terra and the Imp (which are normally impossible to have as party leaders) have a full range of animations for this purpose, just in case.

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** Every playable character has the same range of movement and expression sprites — laughing, raising their arms, getting hurt, etc. The foresight comes from the fact that even {{Guest Star Party Member}}s like General Leo, Bannon, Banon, the Phantom Train ghosts, and Locke's merchant disguise have these animations as well, even though they wouldn't be seen in a normal playthrough. So if you hack or glitch them into the party, you'll still see their animations play. Even Esper Terra and the Imp (which are normally impossible to have as party leaders) have a full range of animations for this purpose, just in case.
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**At one point, the party must turn themselves into Toads to enter the Tower of Owen. As the party is with Desch at the time, the talk button is available. Attempting to use it while in Toad form will result in a unique cutscene with the main party members as frogs, hopping and croaking.
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Spelling/grammar fix(es)


** There is a part of the game in which which Golbez and Fusoya fight [[spoiler:Zemus, and afterwards, Zeromus]]. In most versions of the game, this is simply an AI fight and Golbez cannot be used outside of it (as he lacks the proper animations, stats, and whatnot). However, hacking him into the party in the 3D remake shows that he is fully functional in that version. He even has stats, a job (Lunarian), specific sets of armor/weapons he can equip, the ability to use Black Magic, a victory animation, and a menu portrait. The only thing he ''is'' lacking is an overworld model, as the game uses his younger self (Theodor) instead.

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** There is a part of the game in which which Golbez and Fusoya fight [[spoiler:Zemus, and afterwards, Zeromus]]. In most versions of the game, this is simply an AI fight and Golbez cannot be used outside of it (as he lacks the proper animations, stats, and whatnot). However, hacking him into the party in the 3D remake shows that he is fully functional in that version. He even has stats, a job (Lunarian), specific sets of armor/weapons he can equip, the ability to use Black Magic, a victory animation, and a menu portrait. The only thing he ''is'' lacking is an overworld model, as the game uses his younger self (Theodor) instead.
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** Because of the large amount of party members in the last chapter of ''The After Years'', there's potentially tons of different dialogue for each major boss encounter. While most is generic, it does take note of which potential party members could have encountered return bosses, and has the make a comment or otherwise recognize them. There's also a lot of thought that went into [[spoiler:The encounter with Dark Knight Cecil and Cecil recovering afterwards.]] The party members from the first game recognize him immediately just from silhouette, while the newer characters [[spoiler:who have only ever known him as "King Cecil"]] do not. However there's an interesting difference with Edge and Luca [[spoiler: who met Cecil in the first game but not until after he'd already become a Paladin. In this case they only recognize him after he turns around and shows his face, because different armor or not they do remember what Cecil looked like as a young man]] Likewise when Cecil returns he has a brief conversation with the remaining member of the party who meets him. Old friends from the first game he happily greets again, while Ursula, Luca, her dolls and Harley are people Cecil has met before but only briefly or have grown up significantly since then so it takes him a second to recognize him. Leonora and the Elban Four meanwhile, will introduce themselves to Cecil as they've never met him before.

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** Because of the large amount of party members in the last chapter of ''The After Years'', there's potentially tons of different dialogue for each major boss encounter. While most is generic, it does take note of which potential party members could have encountered return bosses, and has the make a comment or otherwise recognize them. There's also a lot of thought that went into [[spoiler:The encounter with Dark Knight Cecil and Cecil recovering afterwards.]] The party members from the first game recognize him immediately just from silhouette, while the newer characters [[spoiler:who have only ever known him as "King Cecil"]] do not. However there's an interesting difference with Edge and Luca [[spoiler: who met Cecil in the first game but not until after he'd already become a Paladin. In this case they only recognize him after he turns around and shows his face, because different armor or not they do remember what Cecil looked like as a young man]] man]]. Likewise when Cecil returns he has a brief conversation with the remaining member of the party who meets him. Old friends from the first game he happily greets again, while Ursula, Luca, her dolls and Harley are people Cecil has met before but only briefly or have grown up significantly since then so it takes him a second to recognize him. Leonora and the Elban Four meanwhile, will introduce themselves to Cecil as they've never met him before.
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*** In areas where you can talk to your party members, dialogue for [[KilledOffForReal Aerith,]] [[GuestStarPartyMember Kid Cloud, and Sephiroth]] is still added at those points, in case players hacked the game to add those characters to their party. This is incidentally what fueled the rumors that [[UrbanLegendOfZelda there was a way to revive Aerith]], as players noted that she had new dialogue if she was hacked back into the party after her death.

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*** In areas where you can talk to your party members, dialogue for [[KilledOffForReal Aerith,]] [[GuestStarPartyMember Kid Cloud, and Sephiroth]] is still added at those points, in case players hacked the game to add those characters to their party. This is incidentally what fueled the rumors that [[UrbanLegendOfZelda there was a way to revive Aerith]], as players noted that she had new dialogue if she was hacked back into the party after her death. Aerith also has scattered dialogue for cutscenes in the Icicle Inn area that appears to be a remnant of when her death was intended to happen at the Northern Crater instead of the Forgotten Capital.
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** At one point in the story Cid leaves the party to modify the Enterprise to be able to fly over the underworld's lava but before the party can make use of it outside of a cutscene you are forced back to the surface and when you return to the underground the Enterprise is left on the surface, instead replaced by the Falcon a different airship that cannot fly over lava until Cid gives it a similar modification. With the Falcon, and later the Lunar Whale as the party's new transports there's no reason to ever touch the Enterprise again, but you never actually lose access to it and in the endgame while there's no reason to do this, the player can retrieve the Enterprise and fly it underground where it can indeed fly over the lava and ferry the party around. You can even use it to bring the hovercraft down to the underworld which again, serves no actual purpose as far as getting anywhere, but you can do it if you so choose.
** Because of the large amount of party members in the last chapter of the After Years there's potentially tons of different dialogue for each major boss encounter many of whom are either returning bosses from IV or guest bosses form other games. While most is generic, it does take note of which potential party members could have encountered return bosses and has the make a comment or otherwise recognize them. There's also a lot of thought that went into [[spoiler:The encounter with Dark Knight Cecil and Cecil recovering afterwards.]] The party members from the first game recognize him immediately just from silhouette, while the newer characters [[spoiler:who have only ever known him as "King Cecil"]] do not. However there's an interesting difference with Edge and Luca [[spoiler: who met Cecil in the first game but not until after he'd already become a Paladin. In this case they only recognize him after he turns around and shows his face, because different armor or not they do remember what Cecil looked like as a young man]] Likewise when Cecil returns he has a brief conversation with the remaining member of the party who meets him. Old friends from the first game he happily greets again, while Ursula, Luca, her dolls and Harley are people Cecil has met before but only briefly or have grown up significantly since then so it takes him a second to recognize him. Leonora and the Elban Four meanwhile, will introduce themselves to Cecil as they've never met him before.

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** At one point in the story story, Cid leaves the party to modify the Enterprise to be able to fly over the underworld's lava but lava. But before the party can make use of it outside of a cutscene you are it, you're forced back to the surface and when you return to without the underground the airship. The Enterprise is left on the surface, instead replaced by the Falcon Falcon, a different airship that cannot fly over lava until Cid gives it a similar modification. With the Falcon, and Falcon (and later the Lunar Whale Whale) as the party's new transports {{Global Airship}}s, there's no reason to ever touch the Enterprise again, but again. But you never actually lose access to it it, and in the endgame while there's no reason to do this, the player can retrieve the Enterprise and fly it underground underground, where it can indeed fly over the lava and ferry the party around. lava. You can even use it the Enterprise to bring the hovercraft down to the underworld underworld, which again, serves no actual purpose as far as getting anywhere, since the Hovercraft can't get you anywhere an airship couldn't already, but you can do it if you so choose.
it.
** Because of the large amount of party members in the last chapter of the ''The After Years Years'', there's potentially tons of different dialogue for each major boss encounter many of whom are either returning bosses from IV or guest bosses form other games. encounter. While most is generic, it does take note of which potential party members could have encountered return bosses bosses, and has the make a comment or otherwise recognize them. There's also a lot of thought that went into [[spoiler:The encounter with Dark Knight Cecil and Cecil recovering afterwards.]] The party members from the first game recognize him immediately just from silhouette, while the newer characters [[spoiler:who have only ever known him as "King Cecil"]] do not. However there's an interesting difference with Edge and Luca [[spoiler: who met Cecil in the first game but not until after he'd already become a Paladin. In this case they only recognize him after he turns around and shows his face, because different armor or not they do remember what Cecil looked like as a young man]] Likewise when Cecil returns he has a brief conversation with the remaining member of the party who meets him. Old friends from the first game he happily greets again, while Ursula, Luca, her dolls and Harley are people Cecil has met before but only briefly or have grown up significantly since then so it takes him a second to recognize him. Leonora and the Elban Four meanwhile, will introduce themselves to Cecil as they've never met him before.
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** In the Weeping City of Mhach, the Ozma Shade casts Doomsday that will instantly kill everyone if they don't beat it and return to Ozma fast enough. In the slight chance that you manage to avoid the attack by having dead players revive at just the right time, Ozma will then [[https://clips.twitch.tv/xephchan/DifferentRatCmonBruh endlessly pelt the survivors with smaller meteors that give stacks of Magic Vulnerability Up]] until they die as well.
** The dwarves of Tomra in ''Shadowbringers'' are a race of LittlePeople, and everything is appropriately sized to them, including their homes. This is reflected in a dwarven house in Tomra which can only be accessed if you're playing as a similarly-sized Lalafell; a character of any other race can't enter because they're too big to fit through the house's front door. However, even that gets its own bit of foresight; even though a Lalafell can fit inside the dwarf's house, the Lalafell can't summon any mount while inside, because their head would clip through the ceiling.
** Tending to crops while the weather is clear leads to an animation involving your character watering them. If you water your crops while it's raining (which you'd have no reason to do, since they're watered automatically by the rain), the Warrior of Light just turns the soil instead.
** During the crossover questline with ''VideoGame/MonsterHunter'' in the ''Stormblood'' expansion, the Warrior of Light can express surprise at a Palico that can talk. If the Warrior of Light is a Miqo'te or a Hrothgar, the Palico will call the Warrior a {{Hypocrite}}, since they're also a talking cat.
--->'''Warrior of Light:''' A talking cat?!\\
'''Palico:''' Oh that's rich, coming from you. Have you looked in a mirror lately?
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** The game has a point late in the story where you have to fight a boss battle with just Kimahri. The foresight comes in the form of the boss's stats being based off of Kimahri's stats when the battle starts, so you can still potentially clear the fight even if you never used Kimahri in a single battle.
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* ''VideoGame/FinalFantasyI''
**Although you have to defeat Lich first, the rest of the Four Fiends can be tackled in any order. The game expects you to then defeat Marilith second, followed by Kraken and then Tiamat. If you choose to go after them out of order however, upon meeting them, the Fiend you're about to challenge will have altered dialogue to reflect the order you decided to fight them. Note that this only applies to the remakes.
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None

Added DiffLines:

** Normally, magic cannot be used at all on the right half of the Fork Tower, but the effects of certain weapons such as the Blood Sword and the Icebrand are magical. These weapons can be used with the attack command and get around the no-magic limitation, but should you hit an enemy in the right half with one of those weapons and trigger its magical effect, the effect will miss automatically. In the case of one particular enemy, (the Dueling Knight) this will result in a special message telling you that magic is forbidden, followed by a counterattack.
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** If the player is a blacksmith and ''also'' a Carpenter? The guild master at the Carpenter's guild will acknowledge this by saying they can smell the forge on you.
** During the post ''Endwalker'' main scenario quests which deal about the Void? The game will in fact acknowledge if the player has the Reaper class unlocked - thus they made a pact with a Voidsent.
** A few quests in ''Endwalker'' will also acknowledge if the player is a white mage or has the white mage job unlocked, since a questgiver for the White Mage storyline is present.
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** At one point in the story Cid leaves the party to modify the Enterprise to be able to fly over the underworld's lava but before the party can make use of it outside of a cutscene you are forced back to the surface and when you return to the underground the Enterprise is left on the surface, instead replaced by the Falcon a different airship that cannot fly over lava until Cid gives it a similar modification. With the Falcon, and later the Lunar Whale as the party's new transports there's no reason to ever touch the Enterprise again, but you never actually lose access to it and in the endgame while there's no reason to do this, the player can retrieve the Enterprise and fly it underground where it can indeed fly over the lava and ferry the party around. You can even use it to bring the hovercraft down to the underworld which again, serves no actual purpose as far as getting anywhere, but you can do it if you so choose.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Because of the large amount of party members in the last chapter of the After Years there's potentially tons of different dialogue for each major boss encounter many of whom are either returning bosses from IV or guest bosses form other games. While most is generic, it does take note of which potential party members could have encountered return bosses and has the make a comment or otherwise recognize them. There's also a lot of thought that went into [[spoiler:The encounter with Dark Knight Cecil and Cecil recovering afterwards.]] The party members from the first game recognize him immediately just from silhouette, while the newer characters [[spoiler:who have only ever known him as "King Cecil"]] do not. However there's an interesting difference with Edge and Luca [[spoiler: who met Cecil in the first game but not until after he'd already become a Paladin. In this case they only recognize him after he turns around and shows his face, because different armor or not they do remember what Cecil looked like as a young man]] Likewise when Cecil returns he has a brief conversation with the remaining member of the party who meets him. Old friends from the first game he happily greets again, while Ursula, Luca, her dolls and Harley are people Cecil has met before but only briefly or have grown up significantly since then so it takes him a second to recognize him. Leonora and the Elban Four meanwhile, will introduce themselves to Cecil as they've never met him before.
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** The ending cutscene, where [[spoiler:in the afterlife, Noctis shows Luna a picture, chosen by the player beforehand. No matter what it is, Luna will smile before the two share a kiss, but if the picture's from the party's first visit to Altissa - including, particularly, a pic of Luna's wedding dress - Luna will also shed a tear]].

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** The ending cutscene, where [[spoiler:in the afterlife, Noctis shows Luna a picture, chosen by the player beforehand. No matter what it is, Luna will smile before the two share a kiss, but if the picture's from the party's first visit to Altissa - including, particularly, a pic of Luna's wedding dress - Luna will also shed a tear]].tear]].
* ''[[VideoGame/DissidiaFinalFantasy Dissidia 012 Final Fantasy]]''
** At the start and end of Shantotto's and Gabranth's Gateways in Confessions of the Creator, you get a scene where your currently controlled character appears and Shantotto/Gabranth speak to them. Said scenes would not make sense if your player character is [[TrueFinalBoss Feral Chaos]] (who is both almost twice as big as the next biggest character, and is also explicitly a [[AlmightyIdiot mindless beast]]), so if he is, the opening cutscene is simply skipped, while the cutscene right before fighting Shantotto/Gabranth is replaced by a unique, text-only cutscene.
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*** Another bit of Ifrit-related foresight appears in the 2013 Steam release - one trick to wait out the timer on Ifrit's naming screen in order to get maximum Judgment score on {=SeeD=} Exam. Trying it in 2013 Steam release instead causes the player to get a Judgment score of 0 if the timer actually expired. This was not retained for ''Remastered'' release.

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*** Another bit of Ifrit-related foresight appears in the 2013 Steam release - one trick to wait out the timer on Ifrit's naming screen in order to get maximum Judgment score on {=SeeD=} [=SeeD=] Exam. Trying it in 2013 Steam release instead causes the player to get a Judgment score of 0 if the timer actually expired. This was not retained for ''Remastered'' release.

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