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* ''VideoGame/SplinterCell'' has PLA soldiers, which can kill you in 3 hits even at full health on Easy mode, can take a lot of punishment, and sometimes have flashlights attached to their helmets making hiding in the dark useless against them.

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* ''VideoGame/SplinterCell'' has PLA soldiers, which can kill you in 3 hits even at full health on Easy mode, can take a lot of punishment, and sometimes have flashlights attached to their helmets making hiding in the dark difficult against them. The ex-Spetsnaz with the assault rifles in the Kola bonus missions are equally dangerous (the ones with the shotguns are a bit more manageable), and some of them have night vision goggles, making hiding in the dark useless against them.


** There are also Clubberskulls. They have the most HP out of any enemy in the entire game, and are very strong and somewhat fast. Thankfully most of them are chained up and you don't have to fight them, but there's 3 in Medusa's Castle that you do have to fight, and are [[BossInMooksClothing harder than most of the bosses in the area]].

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** There are also Clubberskulls. They have the most HP out of any enemy in the entire game, and are very strong and somewhat fast. Thankfully most of them are chained up and you don't have to fight them, but there's 3 in Medusa's Castle that you do have to fight, and are [[BossInMooksClothing harder than most of the bosses in the area]].level]].

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** There are also Clubberskulls. They have the most HP out of any enemy in the entire game, and are very strong and somewhat fast. Thankfully most of them are chained up and you don't have to fight them, but there's 3 in Medusa's Castle that you do have to fight, and are [[BossInMooksClothing harder than most of the bosses in the area]].


* ''GearsOfWar'' (and especially its sequel) have plenty of these things. First and foremost among them: Lambent Wretches. Small, fast, and nasty enemies who come at you in swarms, are able to shrug off more damage than their regular friends, and when they die, they ''explode.'' Oh, and they have a fairly powerful melee attack, which can usually drop you in two or three hits. And to top it off, [[ArsonMurderAndJaywalking the damn things are noisy.]]

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* ''GearsOfWar'' ''VideoGame/GearsOfWar'' (and especially its sequel) have plenty of these things. First and foremost among them: Lambent Wretches. Small, fast, and nasty enemies who come at you in swarms, are able to shrug off more damage than their regular friends, and when they die, they ''explode.'' Oh, and they have a fairly powerful melee attack, which can usually drop you in two or three hits. And to top it off, [[ArsonMurderAndJaywalking the damn things are noisy.]]


** Stingers fire long-lasting, super-powerful Sting Rays that have infinite range and pierce through walls. These Sting Rays don't suffer from the notorious

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** Stingers fire long-lasting, super-powerful Sting Rays that have infinite range and pierce through walls. These Sting Rays don't suffer from the notoriousnotorious aiming issues that make the weapon near-useless in ordinary matches.

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* In ''VideoGame/Splatoon2'', many Boss Salmonids in the Salmon Run mode qualify:
** Stingers fire long-lasting, super-powerful Sting Rays that have infinite range and pierce through walls. These Sting Rays don't suffer from the notorious
** Drizzlers and Flyfish are both able to cover large areas of turf in one shot, and both are completely impervious to attack most of the time. The Flyfish is especially loathsome, as it can only be destroyed by either using a special attack (which you have just two of for the entire round) or throwing a Splat Bomb into both of its missile bays (impossible to do in one go without a Bomb Launcher special or backup, considering how much ink Splat Bombs use). Drizzler attacks can be deflected by shooting the bombs they launch, but with everything else going on, you won't have time to.
** When the tide comes in, Steel Eels become a much bigger threat. They're already huge, fast, and maneuverable, and with less terrain available, it's very easy for one to trap you in a corner.


* ''Inversion'' has Slave Owners, most of the time they're shielded from damage and will keep on sending [[GoddamnBats slaves]] after you, some of which are carrying bombs and explode on contact, you'll likely use a lot of ammo just to kill the slaves before they overwhelm you, and on top of that, they have a fire whip attack which has pretty good range and does a lot of damage. They also have Gravitraks which they will periodically try and stun you with(which is the only time they're shields drop) so they can whip you to death, to say fighting thme is a frustrating experience is a massive understatement.

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* ''Inversion'' has Slave Owners, most of the time they're shielded from damage and will keep on sending [[GoddamnBats slaves]] after you, some of which are carrying bombs and explode on contact, you'll likely use a lot of ammo just to kill the slaves before they overwhelm you, and on top of that, they have a fire whip attack which has pretty good range and does a lot of damage. They also have Gravitraks which they will periodically try and stun you with(which is the only time they're their shields drop) so they can whip you to death, to say fighting thme is a frustrating experience is a massive understatement.

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** Similarly, the mutants in the [[VideoGame/UnchartedDrakesFortune first game]] are nothing but a pain. Tough enough to slug through a grenade, always found in packs of five or so, strong enough to bring you down in two extremely fast slashes and have fantastic tracking good enough to follow your roll, meaning you dodge one's slash right into another's.


* StarWarsBattlefront II has the [[BlatantLies beloved]] Bothan Spy, which has a close-range "Incinerator" attack which will eat up your health in 2-3 seconds. It can creep around and sneak up behind you with its ludicrously-quickly-recharging invisibility, which shows absolutely no trace of the Spy, not even a distortion like the Assassins in [[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]. Though it needs to switch this off to attack you, it ''always'' attacks from behind, and your allies ''will'' ignore it to shoot at a tank 200 meters away. It can also regenerate health over time, and is ''[[ShootTheMedicFirst capable of passing this ability onto other Rebel soldiers.]]'' The Bothan Spy's one real weakness is that it's got miniscule health and no long-range weapons, so if you see a visible one or manage to escape it, you can kill it easily.

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* StarWarsBattlefront II ''VideoGame/StarWarsBattlefront II'' has the [[BlatantLies beloved]] Bothan Spy, which has a close-range "Incinerator" attack which will eat up your health in 2-3 seconds. It can creep around and sneak up behind you with its ludicrously-quickly-recharging invisibility, which shows absolutely no trace of the Spy, not even a distortion like the Assassins in [[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]. Though it needs to switch this off to attack you, it ''always'' attacks from behind, and your allies ''will'' ignore it to shoot at a tank 200 meters away. It can also regenerate health over time, and is ''[[ShootTheMedicFirst capable of passing this ability onto other Rebel soldiers.]]'' The Bothan Spy's one real weakness is that it's got miniscule health and no long-range weapons, so if you see a visible one or manage to escape it, you can kill it easily.


* Perhaps unintentionally due to its DynamicDifficulty making the game quite difficult on even the easiest skill level (This mostly affects the PC edition), in ''VideoGame/MaxPayne1'' , Shotgun-wielding thugs had the annoying tendency to score a [[BoomHeadshot deadly hit]] on the player, especially if one was caught outside of BulletTime. Grenadiers required a degree of memorization as grenades are a OneHitKill within a certain range, and death could only be avoided by entering into a shoot-dodge at the right moment (but this left you near-death, which is still a big drain on your pain-killer supplies).

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* Perhaps unintentionally due to its DynamicDifficulty making the game quite difficult on even the easiest skill level (This mostly affects the PC edition), in ''VideoGame/MaxPayne1'' ''VideoGame/MaxPayne 1'' , Shotgun-wielding thugs had the annoying tendency to score a [[BoomHeadshot deadly hit]] on the player, especially if one was caught outside of BulletTime. Grenadiers required a degree of memorization as grenades are a OneHitKill within a certain range, and death could only be avoided by entering into a shoot-dodge at the right moment (but this left you near-death, which is still a big drain on your pain-killer supplies).


* Perhaps unintentionally due to it's DynamicDifficulty making to game quite difficult on even the easiest skill level (This mostly affects the PC edition), in MaxPayne 1, Shotgun-wielding thugs had the annoying tendency to score a [[BoomHeadshot deadly hit]] on the player, especially if one was caught outside of BulletTime. Grenadiers required a degree of memorization as grenades are a OneHitKill within a certain range, and death could only be avoided by entering into a shoot-dodge at the right moment (but this left you near-death, which is still a big drain on your pain-killer supplies).
* Starting with its fifth mission, ''{{PN 03}}'' has robotic spiders that can latch onto you and [[ActionBomb self-destruct]], and they usually come in groups. Even worse are the [=WeissBurkes=], who are very durable, dodge back and forth alot, and when they get in range, fire deadly lasers that are difficult to avoid.

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* Perhaps unintentionally due to it's its DynamicDifficulty making to the game quite difficult on even the easiest skill level (This mostly affects the PC edition), in MaxPayne 1, ''VideoGame/MaxPayne1'' , Shotgun-wielding thugs had the annoying tendency to score a [[BoomHeadshot deadly hit]] on the player, especially if one was caught outside of BulletTime. Grenadiers required a degree of memorization as grenades are a OneHitKill within a certain range, and death could only be avoided by entering into a shoot-dodge at the right moment (but this left you near-death, which is still a big drain on your pain-killer supplies).
* Starting with its fifth mission, ''{{PN ''VideoGame/{{PN 03}}'' has robotic spiders that can latch onto you and [[ActionBomb self-destruct]], and they usually come in groups. Even worse are the [=WeissBurkes=], who are very durable, dodge back and forth alot, and when they get in range, fire deadly lasers that are difficult to avoid.



* There are literal ones in VideoGame/EarthDefenseForce2017 (technically, they're aliens) but the giant spiders in the game are easily the most frustrating enemies. They like to {{Zerg Rush}} you and smother you in webbing, doing ridiculous amounts of damage (instantly killing you in many cases) while limiting your movement at the same time.

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* There are literal ones in VideoGame/EarthDefenseForce2017 (technically, they're aliens) but the giant spiders in the game are easily the most frustrating enemies. They like to {{Zerg Rush}} you and smother you in webbing, doing ridiculous amounts of damage (instantly killing you in many cases) while limiting your movement at the same time.


* Snipers, grenadiers, and EliteMooks in ''SyphonFilter''. The first kill you in one hit [[BoomHeadshot with a headshot]], the second insta-kill you with their large blast radiused grenades the moment they see you, the last cause your Danger meter to instantly shoot up (especially on Hard mode) and have near-perfect accuracy.

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* Snipers, grenadiers, and EliteMooks in ''SyphonFilter''.''VideoGame/SyphonFilter''. The first kill you in one hit [[BoomHeadshot with a headshot]], the second insta-kill you with their large blast radiused grenades the moment they see you, the last cause your Danger meter to instantly shoot up (especially on Hard mode) and have near-perfect accuracy.


* Syndicate snipers in ''{{Oni}}''. Fragile and complete wimps in close combat, they are also always armed with Mercury Bows. A Mercury Bow is a) the only hitscan weapon in the game, b) pinpoint accurate, and c) deals a horrendous amount of damage and knocks the victim prone. They also have the best visual range of any mooks and almost equal to yours, meaning that they will shoot you before you know they are there.

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* Syndicate snipers in ''{{Oni}}''.''VideoGame/{{Oni}}''. Fragile and complete wimps in close combat, they are also always armed with Mercury Bows. A Mercury Bow is a) the only hitscan weapon in the game, b) pinpoint accurate, and c) deals a horrendous amount of damage and knocks the victim prone. They also have the best visual range of any mooks and almost equal to yours, meaning that they will shoot you before you know they are there.


* ''SplinterCell'' has PLA soldiers, which can kill you in 3 hits even at full health on Easy mode, can take a lot of punishment, and sometimes have flashlights attached to their helmets making hiding in the dark useless against them.
** Heavy Infantry in ''Blacklist'', you can't knock them out from the front and you can't gas or shock them, sneaking up on them from behind is risky, taking them out from above or using an execute with the gas function of the crossbow are the most reliable ways of taking them down. If you go Assault, they like ambushing you from around corners and typically carry either shotguns which will kill you in 1 or 2 hits (Usually as a result of running into them in said corners) and will instantly kill a bleeding out player in co-op, or a equally annoying and dangerous Desert Eagle and Shield combo. They also soak up entire magazines from assault rifles like sponges unless you knock their helmet off and shoot them in the head. Incendiary grenades are the best option against them when going Assault, as it will kill them in one hit if they are in range of the fire.
** Also from ''Blacklist'' are Dogs, which are fast, hard to hit, and will hold you in place and prevent you from attacking once they get close to you until you shake them off by mashing the melee button, making you a easy target for enemy soldiers and [[ArsonMurderAndJaywalking screwing up your combo when going Assault]]. They also alert and detect you much faster than other enemy types, and will smell and follow you even if they can't see you once you come within a certain distance of them, which also alerts enemy soldiers and brings them along with the dog.

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* ''SplinterCell'' ''VideoGame/SplinterCell'' has PLA soldiers, which can kill you in 3 hits even at full health on Easy mode, can take a lot of punishment, and sometimes have flashlights attached to their helmets making hiding in the dark useless against them.
** Heavy Infantry in ''Blacklist'', ''[[VideoGame/SplinterCellBlacklist Blacklist]]'', you can't knock them out from the front and you can't gas or shock them, sneaking up on them from behind is risky, taking them out from above or using an execute with the gas function of the crossbow are the most reliable ways of taking them down. If you go Assault, they like ambushing you from around corners and typically carry either shotguns which will kill you in 1 or 2 hits (Usually as a result of running into them in said corners) and will instantly kill a bleeding out player in co-op, or a equally annoying and dangerous Desert Eagle and Shield combo. They also soak up entire magazines from assault rifles like sponges unless you knock their helmet off and shoot them in the head. Incendiary grenades are the best option against them when going Assault, as it will kill them in one hit if they are in range of the fire.
** Also from ''Blacklist'' ''[[VideoGame/SplinterCellBlacklist Blacklist]]'' are Dogs, which are fast, hard to hit, and will hold you in place and prevent you from attacking once they get close to you until you shake them off by mashing the melee button, making you a easy target for enemy soldiers and [[ArsonMurderAndJaywalking screwing up your combo when going Assault]]. They also alert and detect you much faster than other enemy types, and will smell and follow you even if they can't see you once you come within a certain distance of them, which also alerts enemy soldiers and brings them along with the dog.


* Cougars in ''RedDeadRedemption''. The can appear just about anywhere on the map, and attack incredibly quickly without much warning. If you're riding your horse, the couger will kill it with one pounce. If you're on foot, it can kill you in two (the first pounce will put you on the ground with critical health, where the cougar will simply nail you again to finish the job). Even with the super-cheap Dead Eye ability, a cougar attack has a decent shot at taking you out. Oh, and some areas are so thick with them, four separate cougar attacks in quick succession is not at all uncommon.

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* Cougars in ''RedDeadRedemption''.''VideoGame/RedDeadRedemption''. The can appear just about anywhere on the map, and attack incredibly quickly without much warning. If you're riding your horse, the couger will kill it with one pounce. If you're on foot, it can kill you in two (the first pounce will put you on the ground with critical health, where the cougar will simply nail you again to finish the job). Even with the super-cheap Dead Eye ability, a cougar attack has a decent shot at taking you out. Oh, and some areas are so thick with them, four separate cougar attacks in quick succession is not at all uncommon.

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