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* {{Determinator}}: Captain Walker is initially part of a small recon team sent to investigate what happened in Dubai, find survivors, and then pull back to contact his superiors, but once he sees the madness that has engulfed the ruined city, he becomes set on getting involved and putting things right. Yet Walker never actually makes anything better -- [[DetrimentalDetermination quite the opposite, in fact]] -- and each new TragicMistake he makes only hardens his resolve to finish this self-imposed mission and justify what he was "forced" to do to complete it. By the end of the game he's crossed the MoralEventHorizon and doomed everyone in Dubai to a slow, horrible death, all because Walker couldn't [[KnowWhenToFoldEm turn back from what he decided he had to do]].

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* {{Determinator}}: Captain Walker is initially part of a small recon team sent to investigate what happened in Dubai, find survivors, and then pull back to contact his superiors, but once he sees the madness that has engulfed the ruined city, he becomes set on getting involved and putting things right. Yet Walker never actually makes anything better -- [[DetrimentalDetermination quite the opposite, in fact]] -- and each new TragicMistake he makes only hardens his resolve to finish this self-imposed mission and justify what he was "forced" to do to complete it. By the end of the game he's crossed the MoralEventHorizon line to become BeyondRedemption and doomed everyone in Dubai to a slow, horrible death, all because Walker couldn't [[KnowWhenToFoldEm turn back from what he decided he had to do]].
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* ElitesAreMoreGlamorous: Walker and his team are Delta Force, so they should have a handle on the situation, right? '''''Wrong'''''. As the situation in Dubai keeps getting worse, Walker shows just how in over his head he is. The Delta operators, supposed to be the best of the best, also get more and more undisciplined as the mission continues; by The Gate, Adams and Lugo get into shoving matches and brawl like they're back in basic training or Navy [=SEALs=], instead of being quiet professionals.

to:

* ElitesAreMoreGlamorous: Walker and his team are Delta Force, so they should have a handle on the situation, right? '''''Wrong'''''. As the situation in Dubai keeps getting worse, Walker shows just how in over his head he is. The Delta operators, supposed to be the best of the best, also get more and more undisciplined as the mission continues; by The Gate, Adams and Lugo get into shoving matches and brawl like they're back in basic training or Navy [=SEALs=], training, instead of being quiet professionals.
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* ElitesAreMoreGlamorous: Walker and his team are Delta Force, so they should have a handle on the situation, right? '''''Wrong'''''. As the situation in Dubai keeps getting worse, Walker shows just how in over his head he is. The Delta operators, supposed to be the best of the best, also get more and more undisciplined as the mission continues; by The Gate, Adams and Lugo openly brawl like they're back in basic training instead of being quiet professionals.

to:

* ElitesAreMoreGlamorous: Walker and his team are Delta Force, so they should have a handle on the situation, right? '''''Wrong'''''. As the situation in Dubai keeps getting worse, Walker shows just how in over his head he is. The Delta operators, supposed to be the best of the best, also get more and more undisciplined as the mission continues; by The Gate, Adams and Lugo openly get into shoving matches and brawl like they're back in basic training or Navy [=SEALs=], instead of being quiet professionals.
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None


* ElitesAreMoreGlamorous: Walker and his team are Delta Force, so they should have a handle on the situation, right? '''''Wrong'''''. As the situation in Dubai keeps getting worse, Walker shows just how in over his head he is.

to:

* ElitesAreMoreGlamorous: Walker and his team are Delta Force, so they should have a handle on the situation, right? '''''Wrong'''''. As the situation in Dubai keeps getting worse, Walker shows just how in over his head he is. The Delta operators, supposed to be the best of the best, also get more and more undisciplined as the mission continues; by The Gate, Adams and Lugo openly brawl like they're back in basic training instead of being quiet professionals.
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* TokenGoodTeammate: Lugo is perhaps the most consistently moral member of the Delta Squad, shown best when he tries to stop Walker and Adams from using white phosphorous on a group of the 33rd. Even so, he is only one man and his comrades overrule him. [[spoiler:As a result, forty-seven innocent refugees are needlessly killed.]]

to:

* TokenGoodTeammate: Despite his seeming immaturity, Lugo is perhaps the most consistently moral member of the Delta Squad, shown best when he tries to stop Walker and Adams from using white phosphorous on a group of the 33rd. Even so, he is only one man and his comrades overrule him. [[spoiler:As a result, forty-seven innocent refugees are needlessly killed.]]
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* {{Jerkass}}: Radioman constantly taunts the Delta Squad over the airwaves and grates on their nerves with his obnoxious jokes at exactly the wrong times. By the time he makes fun of [[UnacceptableTargets the victims of the white phosphorous accident]], Lugo declares that he will kill him and makes good on that promise, despite Radioman being unarmed and willingly turning over his mic to him.

to:

* {{Jerkass}}: Radioman constantly taunts the Delta Squad over the airwaves and grates on their nerves with his obnoxious jokes at exactly the wrong times. By the time he makes fun of [[UnacceptableTargets the victims of the white phosphorous accident]], accident, Lugo declares that he will kill him and makes good on that promise, despite Radioman being unarmed and willingly turning over his mic to him.
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* WellIntentionedExtremist: Walker is consistently motivated by his desire to be a hero and help Dubai, but his increasingly destructive actions negate any opportunity to save the refugees, and his intentions prevent him from acknowledging what he's done and leaving Dubai.

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* WellIntentionedExtremist: Walker is consistently motivated by his desire to be a hero and help Dubai, but his increasingly destructive actions negate any opportunity to save the refugees, and his intentions prevent him from acknowledging what he's done and leaving Dubai.Dubai.
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* {{Determinator}}: Captain Walker is initially part of a small recon team sent to investigate what happened in Dubai, find survivors, and then pull back to contact his superiors, but once he sees the madness that has engulfed the ruined city, he becomes set on getting involved and putting things right. Yet Walker never actually makes anything better -- quite the opposite, in fact -- and each new TragicMistake he makes only hardens his resolve to finish this self-imposed mission and justify what he was "forced" to do to complete it. By the end of the game he's crossed the MoralEventHorizon and doomed everyone in Dubai to a slow, horrible death, all because Walker couldn't [[KnowWhenToFoldEm turn back from what he decided he had to do]].

to:

* {{Determinator}}: Captain Walker is initially part of a small recon team sent to investigate what happened in Dubai, find survivors, and then pull back to contact his superiors, but once he sees the madness that has engulfed the ruined city, he becomes set on getting involved and putting things right. Yet Walker never actually makes anything better -- [[DetrimentalDetermination quite the opposite, in fact fact]] -- and each new TragicMistake he makes only hardens his resolve to finish this self-imposed mission and justify what he was "forced" to do to complete it. By the end of the game he's crossed the MoralEventHorizon and doomed everyone in Dubai to a slow, horrible death, all because Walker couldn't [[KnowWhenToFoldEm turn back from what he decided he had to do]].
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None


--->'''[[BigBad Colonel Konrad]]:''' [[CouldHaveAvoidedThisPlot None of this would've happened if you had just]] ''[[ScrewThisImOuttaHere stopped]]''. [[WhatTheHellHero Yet on you marched.]] [[WasItReallyWorthIt And for what?]] [...] [[HeroicWannabe You're no savior.]] ''[[DestructiveSavior Your]]'' [[DestructiveSavior talents lie elsewhere.]]

to:

--->'''[[BigBad -->'''[[BigBad Colonel Konrad]]:''' [[CouldHaveAvoidedThisPlot None of this would've happened if you had just]] ''[[ScrewThisImOuttaHere stopped]]''. [[WhatTheHellHero Yet on you marched.]] [[WasItReallyWorthIt And for what?]] [...] […] [[HeroicWannabe You're no savior.]] ''[[DestructiveSavior Your]]'' [[DestructiveSavior talents lie elsewhere.]]
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None


* {{Jerkass}}: Radioman constantly taunts the Delta Squad over the airwaves and grates on their nerves with his obnoxious jokes. By the time he makes fun of the victims of the white phosphorous accident, Lugo declares that he will kill him and makes good on that promise.

to:

* {{Jerkass}}: Radioman constantly taunts the Delta Squad over the airwaves and grates on their nerves with his obnoxious jokes. jokes at exactly the wrong times. By the time he makes fun of [[UnacceptableTargets the victims of the white phosphorous accident, accident]], Lugo declares that he will kill him and makes good on that promise.promise, despite Radioman being unarmed and willingly turning over his mic to him.

Changed: 15

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* ElitesAreMoreGlamorous: Walker and his team are Delta Force, so they should have a handle on the situation, right? Wrong-as the situation in Dubai keeps getting worse, Walker shows just how in over his head he is.

to:

* ElitesAreMoreGlamorous: Walker and his team are Delta Force, so they should have a handle on the situation, right? Wrong-as '''''Wrong'''''. As the situation in Dubai keeps getting worse, Walker shows just how in over his head he is.
Is there an issue? Send a MessageReason:
None


* {{Determinator}}: Captain Walker is initially part of a small recon team sent to investigate what happened in Dubai, find survivors, and then pull back to contact his superiors, but once he sees the madness that has engulfed the ruined city, he becomes set on getting involved and putting things right. Yet Walker never actually makes anything better -- quite the opposite, in fact -- and each new TragicMistake he makes only hardens his resolve to finish this self-imposed mission and justify what he was "forced" to do to complete it. By the end of the game he's crossed the MoralEventHorizon and doomed everyone in Dubai to a slow, horrible death, all because Walker [[KnowWhenToFoldEm couldn't turn back from what he decided he had to do]].

to:

* {{Determinator}}: Captain Walker is initially part of a small recon team sent to investigate what happened in Dubai, find survivors, and then pull back to contact his superiors, but once he sees the madness that has engulfed the ruined city, he becomes set on getting involved and putting things right. Yet Walker never actually makes anything better -- quite the opposite, in fact -- and each new TragicMistake he makes only hardens his resolve to finish this self-imposed mission and justify what he was "forced" to do to complete it. By the end of the game he's crossed the MoralEventHorizon and doomed everyone in Dubai to a slow, horrible death, all because Walker couldn't [[KnowWhenToFoldEm couldn't turn back from what he decided he had to do]].
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None


The DeconstructorFleet that is ''VideoGame/SpecOpsTheLine'' does this over and over.

to:

The DeconstructorFleet that is ''VideoGame/SpecOpsTheLine'' does this [[DeconstructedCharacterArchetype this]] over and over.



* {{Determinator}}: Captain Walker is initially part of a small recon team sent to investigate what happened in Dubai, find survivors, and then pull back to contact his superiors, but once he sees the madness that has engulfed the ruined city, he becomes set on getting involved and putting things right. Yet Walker never actually makes anything better -- quite the opposite, in fact -- and each new TragicMistake he makes only hardens his resolve to finish this self-imposed mission and justify what he was "forced" to do to complete it. By the end of the game he's crossed the MoralEventHorizon and doomed everyone in Dubai to a slow, horrible death, all because Walker couldn't turn back from what he decided he had to do.

to:

* {{Determinator}}: Captain Walker is initially part of a small recon team sent to investigate what happened in Dubai, find survivors, and then pull back to contact his superiors, but once he sees the madness that has engulfed the ruined city, he becomes set on getting involved and putting things right. Yet Walker never actually makes anything better -- quite the opposite, in fact -- and each new TragicMistake he makes only hardens his resolve to finish this self-imposed mission and justify what he was "forced" to do to complete it. By the end of the game he's crossed the MoralEventHorizon and doomed everyone in Dubai to a slow, horrible death, all because Walker [[KnowWhenToFoldEm couldn't turn back from what he decided he had to do.do]].
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None


* BigBad: Colonel John Konrad took over the city of Dubai after it was ravaged by sandstorms, instituting a harsh military government and committing many atrocities to maintain order. [[spoiler:However, Konrad is actually a PosthumousCharacter as he was DrivenToSuicide over the immense guilt he felt from committing said atrocities, and Captain Walker has been imagining that Konrad is behind all of the city's woes even though Walker himself is actually the one destroying Dubai. Walker needed the idea of a Big Bad to justify his actions, even if said Big Bad was a complete farce. In fact there are so many players and circumstances at fault in this situation, that the idea of a single BigBad being responsible for it all is just simplistic thinking.]]

to:

* BigBad: Colonel John Konrad took over the city of Dubai after it was ravaged by sandstorms, instituting a harsh military government and committing many atrocities to maintain order. [[spoiler:However, Konrad is actually a PosthumousCharacter as he was DrivenToSuicide over the immense guilt he felt from committing said atrocities, and Captain Walker has been imagining that Konrad is behind all of the city's woes even though Walker himself is actually the one destroying Dubai. Walker needed the idea of a Big Bad to justify his actions, even if said Big Bad was a complete farce. In fact there are so many players and circumstances at fault in this situation, not just Walker, that the idea of a single BigBad being responsible for it all is just simplistic thinking.]]
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None


* BigBad: Colonel John Konrad took over the city of Dubai after it was ravaged by sandstorms, instituting a harsh military government and committing many atrocities to maintain order. [[spoiler:However, Konrad is actually a PosthumousCharacter as he was DrivenToSuicide over the immense guilt he felt from committing said atrocities, and Captain Walker has been imagining that Konrad is behind all of the city's woes even though Walker himself is actually the one destroying Dubai. Walker needed the idea of a Big Bad to justify his actions, even if said Big Bad was a complete farce.]]

to:

* BigBad: Colonel John Konrad took over the city of Dubai after it was ravaged by sandstorms, instituting a harsh military government and committing many atrocities to maintain order. [[spoiler:However, Konrad is actually a PosthumousCharacter as he was DrivenToSuicide over the immense guilt he felt from committing said atrocities, and Captain Walker has been imagining that Konrad is behind all of the city's woes even though Walker himself is actually the one destroying Dubai. Walker needed the idea of a Big Bad to justify his actions, even if said Big Bad was a complete farce. In fact there are so many players and circumstances at fault in this situation, that the idea of a single BigBad being responsible for it all is just simplistic thinking.]]
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None


--->'''[[BigBad Colonel Konrad]]:''' [[TheReasonYouSuckSpeech None of this would've happened if you had just]] ''[[TheReasonYouSuckSpeech stopped]]''. [[WhatTheHellHero Yet on you marched.]] [[WasItReallyWorthIt And for what?]] [...] [[HeroicWannabe You're no savior.]] ''[[DestructiveSavior Your]]'' [[DestructiveSavior talents lie elsewhere.]]

to:

--->'''[[BigBad Colonel Konrad]]:''' [[TheReasonYouSuckSpeech [[CouldHaveAvoidedThisPlot None of this would've happened if you had just]] ''[[TheReasonYouSuckSpeech ''[[ScrewThisImOuttaHere stopped]]''. [[WhatTheHellHero Yet on you marched.]] [[WasItReallyWorthIt And for what?]] [...] [[HeroicWannabe You're no savior.]] ''[[DestructiveSavior Your]]'' [[DestructiveSavior talents lie elsewhere.]]
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None

Added DiffLines:

The DeconstructorFleet that is ''VideoGame/SpecOpsTheLine'' does this over and over.
-----

* BigBad: Colonel John Konrad took over the city of Dubai after it was ravaged by sandstorms, instituting a harsh military government and committing many atrocities to maintain order. [[spoiler:However, Konrad is actually a PosthumousCharacter as he was DrivenToSuicide over the immense guilt he felt from committing said atrocities, and Captain Walker has been imagining that Konrad is behind all of the city's woes even though Walker himself is actually the one destroying Dubai. Walker needed the idea of a Big Bad to justify his actions, even if said Big Bad was a complete farce.]]
* DestructiveSavior: Driven by his need to save the survivors of Dubai, Walker battles the Damned 33rd whenever he can without a thought to the long-term consequences. He eventually ends up destroying the radio tower, a good part of the city of Dubai, [[spoiler:and all of the reserves of water, thus leaving him unable to save anyone]].
* {{Determinator}}: Captain Walker is initially part of a small recon team sent to investigate what happened in Dubai, find survivors, and then pull back to contact his superiors, but once he sees the madness that has engulfed the ruined city, he becomes set on getting involved and putting things right. Yet Walker never actually makes anything better -- quite the opposite, in fact -- and each new TragicMistake he makes only hardens his resolve to finish this self-imposed mission and justify what he was "forced" to do to complete it. By the end of the game he's crossed the MoralEventHorizon and doomed everyone in Dubai to a slow, horrible death, all because Walker couldn't turn back from what he decided he had to do.
--->'''[[BigBad Colonel Konrad]]:''' [[TheReasonYouSuckSpeech None of this would've happened if you had just]] ''[[TheReasonYouSuckSpeech stopped]]''. [[WhatTheHellHero Yet on you marched.]] [[WasItReallyWorthIt And for what?]] [...] [[HeroicWannabe You're no savior.]] ''[[DestructiveSavior Your]]'' [[DestructiveSavior talents lie elsewhere.]]
* ElitesAreMoreGlamorous: Walker and his team are Delta Force, so they should have a handle on the situation, right? Wrong-as the situation in Dubai keeps getting worse, Walker shows just how in over his head he is.
* FreudianTrio: Adams and Lugo actually trade the positions of id and superego over the course of the game; Adams starts out as serious and stern, but as he eventually realizes how bad the situation is, he wants to save the refugees of Dubai. Lugo, meanwhile, starts out as cheerful and joking, but as Walker becomes increasingly mentally unstable and unreliable, he begins putting the mission above all else. As a result, they frequently disagree and butt heads. Walker is supposed to be the ego, the one who resolves their differences and balances their viewpoints out, and thus they follow him no matter how bad things get. His lost cause [[spoiler:leads them both to their doom]].
* GiantMook: The Heavy Troopers are all over seven feet tall, carry light machine guns, and are ludicrously durable. However, their large sizes and imposing weapons make them easy targets for the player, and they are frequently forced to call for cover fire.
* HeroAntagonist: The ultimate goal of the Damned 33rd is to maintain order in Dubai and protect the refugees, but Walker refuses to accept their better qualities and instead focuses on the atrocities they were driven to commit so he can continue to see them as the "antagonist."
* HeroicWannabe: Walker wants to be a hero and help Dubai above all else, so he defies his orders to leave the city and continues fighting the 33rd. His constant failure to do good in the hellhole that is Dubai just fuels his Determinator tendencies to the detriment of everyone else.
* {{Jerkass}}: Radioman constantly taunts the Delta Squad over the airwaves and grates on their nerves with his obnoxious jokes. By the time he makes fun of the victims of the white phosphorous accident, Lugo declares that he will kill him and makes good on that promise.
* TheLeader: Walker has tight control over his Delta comrades and maintains their trust throughout the course of the story. If they had questioned his logic at any point or relieved him of duty when they had the chance, they might have survived the events of the game and Dubai might've been saved.
* MilitaryMaverick: Walker was originally sent to Dubai to investigate what happened to the 33rd, but instead of simply reporting his findings and leaving, he goes deeper into the city thinking he can save the stranded soldiers and civillians. His decision to abandon his mission ends up dooming the people he intended to save.
* TokenGoodTeammate: Lugo is perhaps the most consistently moral member of the Delta Squad, shown best when he tries to stop Walker and Adams from using white phosphorous on a group of the 33rd. Even so, he is only one man and his comrades overrule him. [[spoiler:As a result, forty-seven innocent refugees are needlessly killed.]]
* WellIntentionedExtremist: Walker is consistently motivated by his desire to be a hero and help Dubai, but his increasingly destructive actions negate any opportunity to save the refugees, and his intentions prevent him from acknowledging what he's done and leaving Dubai.

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