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* ''VideoGame/Splatoon2: Octo Expansion'' players will quickly get sick of C.Q. Cumber blabbing [[HaveANiceDeath "Test failed"]] in {{Simlish}} followed by their [[ExplosiveLeash ink bag]] exploding.

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* ''VideoGame/GuiltyGear[=/=]VideoGame/BlazBlue'':
** Millia's "jama!", Chipp's "arufa bureido!", and Taokaka's endless "NYAAAA" and related screeching while flailing away at your opponent are all bad enough, but try combining it with things like Ragna spouting the exact same phrase every time he blocks her, frequently so fast he actually interrupts himself…
** Or try that with Jin's [[SpamAttack Snow Flower Storm]]/[[DeathOfAThousandCuts Sekkajin]].
** The announcer from ''VideoGame/BlazBlue'': "GORRILLA FATE IS TURNING!"

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* ''VideoGame/GuiltyGear[=/=]VideoGame/BlazBlue'':
**
%%* ''VideoGame/GuiltyGear'':
%%**
Millia's "jama!", Chipp's "arufa bureido!", and Taokaka's endless "NYAAAA" and related screeching while flailing away at your opponent are all bad enough, but try combining it with things like Ragna spouting the exact same phrase every time he blocks her, frequently so fast he actually interrupts himself…
**
bureido!"
* ''VideoGame/BlazBlue'':
%%**
Or try that with Jin's [[SpamAttack Snow Flower Storm]]/[[DeathOfAThousandCuts Sekkajin]].
** The announcer from ''VideoGame/BlazBlue'': speaks in very bad {{Engrish}}, so every time a match begins, you have to listen to "GORRILLA FATE FATE[[note]]The wheel of fate[[/note]] IS TURNING!"



** "COUNTER! COUNTER! COUNTER! COUNTER! COUNTER! COUNTER! COUNTER! COUNTER! COUNTER! COUNTER! COUNTER! [[OverlyLongGag COUNTER]]!"

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** "COUNTER! COUNTER! COUNTER! COUNTER! COUNTER! COUNTER! COUNTER! COUNTER! COUNTER! COUNTER! COUNTER! [[OverlyLongGag COUNTER]]!"Hitting an opponent while they're performing an attack will result in a Counter hit, which would be desirable except for the fact that the announcer yells "COUNTER!" in an overly enthusiastic tone.



** Honorable mention for its freaking '[=YOOoo-!=]' EVERY. TIME. YOU. PRESS. THE. X. BUTTON.

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** Honorable mention for its freaking '[=YOOoo-!=]' EVERY. TIME. YOU. PRESS. THE. X. BUTTON.'[[KabukiSounds YOOoo-!]] as the menu selection sound.



* Don't forget Team Slayer matches in ''{{VideoGame/Halo 2}}'' when the score is close: "Gained the lead. Lost the lead. Tied the leader. Gained the lead. Lost the lead. Tied the lead. Gained the le-" STFU ALREADY! Thankfully this was fixed in ''{{VideoGame/Halo 3}}''. Additionally, although it's not a sound, when playing a ''Franchise/{{Halo}}'' FPS in a new profile, it will often pop up messages informing you, repeatedly, that "your energy shields are low. Take cover," and "Your energy shields are recharging." They pop up about the first twenty times your shields get low.

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* Don't forget * Team Slayer matches in ''{{VideoGame/Halo 2}}'' when the score is close: "Gained the lead. Lost the lead. Tied the leader. Gained the lead. Lost the lead. Tied the lead. Gained the le-" STFU ALREADY! Thankfully this was fixed in ''{{VideoGame/Halo 3}}''. Additionally, although it's not a sound, when playing a ''Franchise/{{Halo}}'' FPS in a new profile, it will often pop up messages informing you, repeatedly, that "your energy shields are low. Take cover," and "Your energy shields are recharging." They pop up about the first twenty times your shields get low.



** "ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED." Made doubly agitating on maps that don't even have boats.

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** ---> "ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED." Made doubly agitating on maps that don't even have boats.
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* ''VideoGame/PlantsVsZombies'':
** As if the [[DemonicSpiders Bungee Zombies]] weren't annoying enough just stealing plants, they also screech "YEEEEEEEEEEHAW!" whenever they fall.
** The Pianist Zombies from ''VideoGame/PlantsVsZombies2'' override the normal level music with their piano tune when they appear. Kind of funny and catchy when it happens when it's occasional, like in normal Wild West levels, but when there are several Pianists one after another. You will quickly grow to despise that "DA-DUN-DA-DU-DUN-DO-DOH-DA-DUN, DA-DUN DA-DO-DUN, DA DA DA DA!" tune and clamor for the old music to come back.

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** Sims 3 adds the absolute worst though: a loud musical jingle with an angelic choir ''every time'' the active Sim fufills a promised Wish, even if it's something as mundane as doing the dishes.

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** Sims 3 adds the absolute worst though: a loud musical jingle with an angelic choir ''every time'' the active Sim fufills fulfills a promised Wish, even if it's something as mundane as doing the dishes.


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* ''Bigfoot'' on the NES has several sounds that will get on the player's nerves: the invincibility power-up, when activated, plays a siren-like bloop every second. The other one is the buzzsaw power-up that makes a buzzing sound effect while it's active.
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-->-- '''WebAnimation/ZeroPunctuation''' The Conduit

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-->-- '''WebAnimation/ZeroPunctuation''' The Conduit
on ''VideoGame/TheConduit''

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** Zelda's shrieking sound will quickly get on your nerves on the final boss fight because you hear it every time you get hit.

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** Zelda's shrieking sound will quickly get on your nerves on the final boss fight because you hear it every time you get hit.



** In Mad Monster Mansion, the constant cackling of the ghost enemies quickly gets annoying.



** Plays a constant dull beeping if you are at one health point.

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** Plays The game plays a constant dull beeping if you are at one health point.
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only for video games and toys



[[folder:Operating Systems]]
* The Windows 95 startup sound. It's very depressing.
[[/folder]]

[[folder: Professional Wrestling]]
* Wrestling/BillAlfonso's whistle. [[InvokedTrope Deliberately]], of course.
[[/folder]]



[[/folder]]
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only for video games and toys



[[folder: Western Animation]]
* Baby Dil's excessive crying in ''WesternAnimation/{{Rugrats}}'' was this to many after his debut in ''WesternAnimation/TheRugratsMovie''.
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[[folder: Western Animation]]
* Baby Dil's excessive crying in ''WesternAnimation/{{Rugrats}}'' was this to many after his debut in ''WesternAnimation/TheRugratsMovie''.
[[/folder]]
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** There's also "CHANGE MAGAZINE! CHANGE MAGAZINE! CHANGE MAGAZINE!" The game even tells you this even if you have some ammo left.

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** There's also [[https://www.youtube.com/watch?v=--J-IqqvuB8 "CHANGE MAGAZINE! CHANGE MAGAZINE! CHANGE MAGAZINE!" MAGAZINE!"]] The game even tells you this even if you have some ammo left.
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* In "VideoGame/LegoTheLordOfTheRings", Gollum telling you to go forward in the Dead Marshes level. Even worse, Gollum does this in two out of three sections of the level!
* "VideoGame/LegoJurassicWorld": You’ll want to deck Amanda Kirby every time she says "Eric?" in the first Jurassic Park 3 level.

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* In "VideoGame/LegoTheLordOfTheRings", ''VideoGame/LegoTheLordOfTheRings'', Gollum telling you to go forward in the Dead Marshes level. Even worse, Gollum does this in two out of three sections of the level!
* "VideoGame/LegoJurassicWorld": ''VideoGame/LegoJurassicWorld'': You’ll want to deck Amanda Kirby every time she says "Eric?" in the first Jurassic Park 3 level.
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* In "VideoGame/LegoTheLordOfTheRings", Gollum telling you to go forward in the Dead Marshes level. Even worse, Gollum does this in two out of three sections of the level!
* "VideoGame/LegoJurassicWorld": You’ll want to deck Amanda Kirby every time she says "Eric?" in the first Jurassic Park 3 level.

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* While we're on the subject of ''Franchise/MegaMan'', Flame Hyenard from ''VideoGame/MegaManX7''. That is all.
** "BURN!! BURN TO THE GROUND!! BURN TO—BURN TO THE GROUND!! BURN TO THE—BURN!! BURN TO THE GROUND!! BUR—BURN!!"


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* ''VideoGame/MegaManX7'' gives us Flame Hyenard. It's annoying when he's screaming at the top of his lungs, what makes it unbearable is him making two clones who also scream at you, overlapping each other.
** "BURN!! BURN TO THE GROUND!! BURN TO—BURN TO THE GROUND!! BURN TO THE—BURN!! BURN TO THE GROUND!! BUR—BURN!!"
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* The EndlessRunningGame ''Meme Run'' is full of obnoxious sound effects:
** At times, the air horn effect (that also causes the screen to shake) plays as often as once every five seconds.
** The shrill, repeated "Oh baby a triple! Oh yeah!" that appears at random.
** Picking up the common 52% power-up will trigger loud, repetitive screams of "OH! OOH!", "OH MY GOD!" and "WHERE YOU AT?!"
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* ''VideoGame/EuroTruckSimulator'': *BEEP-BEEP-BEEP-BEEP-KACHING!!!!!* You just lost 1000 € due to an AI car that carelessly switched lanes and bumped into your cargo. Or maybe you're in [[GimmickLevel the United Kingdom]] and the government just scammed you 100 € with a speedtrap right after a sudden speed limit change.

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* ''VideoGame/EuroTruckSimulator'': *BEEP-BEEP-BEEP-BEEP-KACHING!!!!!* You just lost 1000 € due to an a careless AI car that carelessly switched lanes and bumped into your cargo. Or maybe you're in [[GimmickLevel the United Kingdom]] and the government just scammed you 100 € with a speedtrap right after a sudden speed limit change.
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* ''VideoGame/EuroTruckSimulator'': *BEEP-BEEP-BEEP-BEEP-KACHING!!!!!* You just lost $1000 due to an AI car that carelessly switched lanes and bumped into your cargo.

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* ''VideoGame/EuroTruckSimulator'': *BEEP-BEEP-BEEP-BEEP-KACHING!!!!!* You just lost $1000 1000 € due to an AI car that carelessly switched lanes and bumped into your cargo.cargo. Or maybe you're in [[GimmickLevel the United Kingdom]] and the government just scammed you 100 € with a speedtrap right after a sudden speed limit change.
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* ''VideoGame/EuroTruckSimulator'': *BEEP-BEEP-BEEP-BEEP-KACHING!!!!!* You just lost $1000 due to an AI car that carelessly switched lanes and bumped into your cargo.

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* Some reviews of ''Videogame/{{Pandemonium}}'' complained about the fact that whenever a jump is made, a spring-like sound is heard. Although it pales compared to something in the sequel, the Arab-like riff that plays upon losing a life - once [[NintendoHard the defeats keep piling up]], it gets ''very'' grating.



* ''VideoGame/{{Portal2}}'' adds the companion cubes with parts of turrets wedged to them [[spoiler:(they are a part of Wheatley's test chambers)]], and they make ''incredibly'' annoying noises (they sound something like someone attempting to shout while whispering at the same time), with nothing you can do about it other than solve the puzzle quicker.

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* ''VideoGame/{{Portal2}}'' ''VideoGame/{{Portal 2}}'' adds the companion cubes with parts of turrets wedged to them [[spoiler:(they are a part of Wheatley's test chambers)]], and they make ''incredibly'' annoying noises (they sound something like someone attempting to shout while whispering at the same time), with nothing you can do about it other than solve the puzzle quicker.

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[[/folder//
[[folder: Professional Wrestling]]
* Wrestling/BillAlfonso's whistle. [[InvokedTrope Deliberately]], of course.


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[[folder: Professional Wrestling]]
* Wrestling/BillAlfonso's whistle. [[InvokedTrope Deliberately]], of course.
[[/folder]]
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[[folder:Operating Systems]]
* The Windows 95 startup sound. It's very depressing.
[[/folder//
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* "YEE-HAW!" from ''VideoGame/DrRobotniksMeanBeanMachine'', the sound that plays when the CPU opponent just scored a combo and you're about to get flooded with junk pieces. Hearing it three times in a row in increasing pitch is [[ThisIsGonnaSuck the sign for you to give up because you just lost.]] There's also [[EvilLaugh "Yo ho ho"]], which plays in the background whenever a junk piece falls on your side, which is ''constantly'' (sometimes even happening multiple times in a row if there's a lot.)

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* "YEE-HAW!" from ''VideoGame/DrRobotniksMeanBeanMachine'', the sound that plays when the CPU opponent just scored a combo and you're about to get flooded with junk pieces. Hearing it three times in a row in increasing pitch is [[ThisIsGonnaSuck the sign for you to give up because you just lost.]] On the flip side, however, it becomes the SugarWiki/MostWonderfulSound if you're Player 2 in a 2P match. There's also [[EvilLaugh "Yo ho ho"]], which plays in the background whenever a junk piece falls on your side, which is ''constantly'' (sometimes even happening multiple times in a row if there's a lot.)
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* "YEE-HAW!" from ''VideoGame/DrRobotniksMeanBeanMachine'', the sound that plays when the CPU opponent just scored a combo and you're about to get flooded with junk pieces. Hearing it three times in a row in increasing pitch is [[ThisIsGonnaSuck the sign for you to give up because you just lost.]] There's also [[EvilLaugh "Yo ho ho"]], which plays in the background ''constantly''.

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* "YEE-HAW!" from ''VideoGame/DrRobotniksMeanBeanMachine'', the sound that plays when the CPU opponent just scored a combo and you're about to get flooded with junk pieces. Hearing it three times in a row in increasing pitch is [[ThisIsGonnaSuck the sign for you to give up because you just lost.]] There's also [[EvilLaugh "Yo ho ho"]], which plays in the background ''constantly''.whenever a junk piece falls on your side, which is ''constantly'' (sometimes even happening multiple times in a row if there's a lot.)
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* "YEE-HAW!" from ''VideoGame/DrRobotniksMeanBeanMachine'', the sound that plays when the CPU opponent just scored a combo and you're about to get flooded with junk pieces. Hearing it three times in a row in increasing pitch is the sign for you to give up because you just lost. There's also [[EvilLaugh "Yo ho ho"]], which plays in the background ''constantly''.

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* "YEE-HAW!" from ''VideoGame/DrRobotniksMeanBeanMachine'', the sound that plays when the CPU opponent just scored a combo and you're about to get flooded with junk pieces. Hearing it three times in a row in increasing pitch is [[ThisIsGonnaSuck the sign for you to give up because you just lost. lost.]] There's also [[EvilLaugh "Yo ho ho"]], which plays in the background ''constantly''.
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* "YEE-HAW!" from ''VideoGame/DrRobotniksMeanBeanMachine'', the sound that plays when the CPU opponent just scored a combo and you're about to get flooded with junk pieces. Hearing it three times in a row in increasing pitch is the sign for you to give up because you just lost.

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* "YEE-HAW!" from ''VideoGame/DrRobotniksMeanBeanMachine'', the sound that plays when the CPU opponent just scored a combo and you're about to get flooded with junk pieces. Hearing it three times in a row in increasing pitch is the sign for you to give up because you just lost. There's also [[EvilLaugh "Yo ho ho"]], which plays in the background ''constantly''.
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* "YEE-HAW!" from ''VideoGame/DrRobotniksMeanBeanMachine'', the sound that plays when the CPU opponent just scored a combo and you're about to get flooded with junk pieces. Hearing it three times in a row in increasing pitch is the sign for you to give up because you just lost.
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* In ''[[Franchise/SpongeBobSquarePants SpongeBob]]: Truth or Square'', the rather useful [=MuscleBob BuffPants=] powerup comes with one glaring downside: it plays "[[http://youtu.be/BIdNjaV9hr8 Twelfth Street Rag]]" ''[[BackgroundMusicOverride constantly]]'' as long as you have it, completely shutting down whatever the stage's music is.

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* ''VideoGame/CastlevaniaPortraitOfRuin'':
** Many, with irritating voicing for a several of the monsters, made even more grating by the poor dubbing. ''VideoGame/CastlevaniaOrderOfEcclesia'' is guilty of that too, but allows to switch to Japanese voices, making them a little more tolerable.
** Also, seeing as having the "OPTICAL SHOT" insanely leveled is your best chance at beating Dracula, you'll be hearing it a LOT, since you'll be using it as your main attack.


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** ''[[VideoGame/CastlevaniaChroniclesOfSorrow Castlevania: Dawn of Sorrow]]'': "Ahahaha." "HAH-HAH-HAH-HAH-HAH!" Screw Dmitrii and Dario's [[EvilLaugh Evil Laughs]]. [[spoiler: Thankfully, the RogueProtagonist has a much better one]].
** ''VideoGame/CastlevaniaPortraitOfRuin'' has many, with irritating voicing for a several of the monsters, made even more grating by the poor dubbing. ''VideoGame/CastlevaniaOrderOfEcclesia'' is guilty of that too, but allows to switch to Japanese voices, making them a little more tolerable.
** Speaking of ''Order of Ecclesia'', seeing as having the "OPTICAL SHOT" insanely leveled is your best chance at beating Dracula [[spoiler:in Albus Mode]], you'll be hearing it a LOT, since you'll be using it as your main attack.
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* ''VideoGame/HarvestMoon'': "THERE, THERE." Every time you picked up or pet one of your animals in ''Tree of Tranquillity'', you were greeted by this voice clip. Especially annoying if you filled your barn and coop to the brim. Arguably one of the worst points of the game, along with the LoadsAndLoadsOfLoading.

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* ''VideoGame/HarvestMoon'': ''VideoGame/HarvestMoonTreeOfTranquility'': "THERE, THERE." Every time you picked up or pet one of your animals in ''Tree of Tranquillity'', you were greeted by this voice clip. Especially annoying if you filled your barn and coop to the brim. Arguably one of the worst points of the game, along with the LoadsAndLoadsOfLoading.
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moved per TRS thread
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%%
%%
%%
%%Game and toy examples only, please. This isn't just "sounds I do not like". Also, try to have a description of the sound as well as the context where it is played.
%%
%%Also, refrain from making remarks of a "AndThatsTerrible" nature.
%%
[[quoteright:275:[[VideoGame/SuperMarioWorld2YoshisIsland https://static.tvtropes.org/pmwiki/pub/images/babymario.png]]]]
[[caption-width-right:275:Look, kid, I don't care if you're going to grow into [[Franchise/SuperMarioBros one of the most influential characters in video game history]], just '''''[[CriticalAnnoyance SHUT. UP.]]''''']]

->''"Don't worry if you're not keen on scavenger hunts, though, because the presence of a nearby invisible thing is helpfully indicated by the soundtrack going "BDEEP BDEEP BDEEP BDEEP BDEEP" while you're still trying to clear the room of those fucking insidious scuttlefuck spawners - BDEEP BDEEP BDEEP BDEEP BDEEP!"''
-->-- '''WebAnimation/ZeroPunctuation''' The Conduit

%%
%% One quote is sufficient. Please place additional entries on the quotes tab.
%%

Most {{Video Game|Tropes}}s use audio cues as well as visual cues to let the player know what is going on around them. However, in some games these audio cues become an extreme annoyance to the player, either intentionally or thorough repetition. These sounds disrupt gameplay and force the player to focus on the sound instead of the game itself. Many gamers choose to disable the volume just to avoid hearing ''that'' sound again. And God forbid if you have misophonia over it. One execution of that sound effect can give you PTSD or nightmares for months.

In order for one of these sounds to be a Most Annoying Sound, it '''must''' fall into one of the following categories; otherwise it's just personal dislike:

* AnnoyingVideoGameHelper -- In a game's attempts to assist you, it just irritates you even more, often due to repetition.
* CriticalAnnoyance -- The sound for "Warning! Bad stuff happening!", and in this case it causes you to perform even worse.
* Death sounds -- Your character is already dead, and that stupid death music is playing ''again''.
* EarWorm -- The sound is stuck in your head, and now even turning volume off doesn't help.
* Repetitive sounds -- [[BrokenRecord Sounds that re- sounds that repeat-repeat-repeat themselves- sounds that repeat themselves]] are the worst-worst-worst.
* Taunts -- The "come at me!" moves/sounds in multiplayer games are often designed to create this annoyance. Any strategy to use taunts to annoy other players and possibly screw with their concentration is generally considered poor form.

See also AnnoyingVideoGameHelper, CriticalAnnoyance, HellIsThatNoise, LoudOfWar. Contrast SugarWiki/MostWonderfulSound.

----
!!Examples:

[[foldercontrol]]

!!!Individual Series

[[folder:Ace Attorney]]
* The sound of music continuing to play after you present evidence in a cross-examination, as it means you're headed for a penalty. (To contrast, the music ''stops'' if you've presented the right evidence on the right line.). And of course, ''Trials and Tribulations'' had to play with this, in which sometimes presenting the right evidence does ''not'' stop the music, making you wonder whether you succeeded until you reach the end of the conversation.
* ''VisualNovel/PhoenixWrightAceAttorney'':
** Every single time Winston Payne says "OBJECTION!" in his high-pitched, squeaky, NailsOnAChalkboard voice.
** Similarly, Manfred von Karma's demonic "OBJECTION" in case 1-4. If only because he'll yell it if you do as much as opening your mouth.
** For that matter, any OBJECTION that doesn't come from the player character. Just when you thought the case was starting to make progress...nope! OBJECTION.
** Mia's objection is a bit high-pitched as well, and while it's not as bad as Payne's, hearing them yelling "Objection!" at each other in 3-1 can get a bit grating.
** The feedback from Mike Meekins' megaphone! '''BWEEEEEEEE-OOOOOP!''' He turns that damn thing on every ten seconds or so! Thank GOODNESS they didn't give it to him in ''Investigations''!
** The buzzer in case 3-2, which could have been avoided if Maya didn't press it. You can expect it the first time, but the producers felt evil enough to make it play AGAIN in court, when you're not expecting it, making a lot of people jump.
** Franziska's [[WhipItGood whip]]. You'll come to hate it as much Phoenix does. Except at the end of case 2-4, [[spoiler:when [[BigDamnHeroes the circumstances]] turn it into a SugarWiki/MostWonderfulSound]], and in case 3-5 and [[VisualNovel/AceAttorneyInvestigationsMilesEdgeworth I]]-5 when she uses it on Larry for being obnoxious and unhelpful.
* In ''VisualNovel/ApolloJusticeAceAttorney'', there's a song called "The Guitar's Serenade". The song isn't so bad the first time you hear it... but by the time the case is over, the song will be permanently etched into your brain as it plays over and over and over...
** Also in ''Apollo Justice: Ace Attorney'', Noodle cart vendor Eldoon's constant and unskippable harmonica riffs.
** And then there's [[BigEater MUNCH MUNCH MUNCH]] (for about three screens) when you first meet [[TookALevelInJerkass Ema]] [[InspectorLestrade Skye]].
* ''VisualNovel/AceAttorneyInvestigations'':
** In the first case you have to talk to Jacques Portsman, who constantly takes his jacket half off and puts it back on. Loudly. Like, every ten seconds. You will rapidly begin to hate him for his SmugSnake-ness, but even more because ''that damn jacket sound is so annoying''.
** The [[EndingFatigue loooong]] final chapter is punctuated by the culprit's [[ThatOneBoss frequent]] "OHB-JECK-SHUN"s.
** In the Japan-only ''VisualNovel/AceAttorneyInvestigations 2'', [[spoiler:Bansai Ichinyanagi's objections are pretty bad to listen to. So are the constant emptying his goggles of sweat/tears/water]].
* ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'':
** '''Silence!''', which replaces Simon Blackquill's '''Objection!''' when his shackles break loose.
** While we're at it, Simon's RazorWind swing, his rough equivalent of Franziska's whip.
** In the same vein as the example of Jacques Portsman above, you will scramble to get through any scene speaking with Myriam Scuttlebutt as quickly as humanly possible. When she gets angry and begins punching her cardboard box, the sound quickly gets ''incredibly'' annoying due to sheer repetition.
* In ''Videogame/ProfessorLaytonVsPhoenixWrightAceAttorney'', there's Lettie's "[[NoIndoorVoice SIIIIIIIR!]]" It's so obnoxiously loud, they included a microphone feedback sound effect after it!
** Also, Mary's goat, which she squeezes whenever she's upset. It wouldn't cause much problems if it didn't stop bleating until her dialog is over.
[[/folder]]

[[folder:The Elder Scrolls]]
* ''Franchise/TheElderScrolls'':
** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'':
*** When the player is caught committing a crime, the game begins spawning an endless number of guards, all of them shouting ''Halt!'' constantly. The ratio of guards to civilian [=NPC=]s in the world goes from 1 guard for every 20 NPC to 10 guards per NPC (and the number of civilians has not decreased). If one remained in the area long enough, the game would spawn so many guards that it would crash. The chorus of so many voices screaming "HALT! HALT! HALT! HALT!" cannot be given proper justice in text. [[https://www.youtube.com/watch?hl=en&v=18CGW9P5Y9M]] Of course this trope is inverted when their sentence ends early with an "OOMPH" and they fall down dead, having fought you, who happened to be more fearsome than any mudcrab they had ever fought.
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'':
*** Sinnammu Mirpal is almost as bad as the guards in ''Daggerfall''. If you go too far ahead of her, she says "Hey wait for me!" If you go too fast, she says "Hey wait for me!" If you go too slow, she says "Hey wait for me!" And she gets stuck behind a rock in the water...prompting more "Hey wait for me!"
*** The clanging metal item repair sounds are eardrum-piercing when the player is in a hurry and just mashes the repair button at high speed until the item is fixed.
*** Anyone who has played ''Morrowind'' might probably remember the cliff racer. They're largely hated not only for its high-pitched screech it makes, but its inability to die and more than one always attacking the player. Such a pain when trying to get from point A to point B. In fact, they were so annoying that Bethseda realized the amount of cliff racers being a mistake! Thankfully there's a fanmade mod that removes them from the game and were actually taken out in ''Oblivion''.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'':
*** "SOMEONE'S BEEN MURDERED!"/"HELP! SOMEBODY! WE'VE GOT A BURGLAR!"/"FILTHY PICKPOCKET! WHAT DO YOU THINK YOU'RE DOING?!"/"BY THE NINE, ASSAULT! ASSAULT!!"/(''And finally'') [[MemeticMutation "STOP RIGHT THERE, CRIMINAL SCUM!"]]
*** Any time you return to the Arena District after becoming the Grand Champion, expect to be greeted with a "By Azura, by Azura, by Azura- it's the Grand Champion!" courtesy of the Adoring Fan. Even if he's been following you for several months' time in-game, he'll ''still'' like to remind you of [[HeroWorship why he's following you]]. It gets old very fast.
*** Try attacking a Knight of Order. It's like smacking a screaming box of metal. Ouch.
*** This conversation is [[SoBadItsGood amusing]] the first time you hear it, but markedly less so on each subsequent occasion:
---> ''Random villager 1:'' "HELLO!"
---> ''Random villager 2:'' "What's going on with you?"
---> ''Random villager 1:'' "I saw some mud crabs the other day."
---> ''Random villager 2:'' "Filthy things. I avoid them wherever possible."
---> ''Random villager 1:'' "Good-BYE!"
---> ''Random villager 2: (without missing a beat)'' "HELLO!"
---> ''Random villager 3:'' "What's going on with you?"
---> ''Random villager 2:'' "I saw some mud crabs the other day..."
*** Obtaining alchemical ingredients in large quantities generally involves stopping off at many shops and taverns, wherein you will be required to individually click on each item in the list, while constantly being told "You got a great deal there", "You bought that for a song", and "You're a fine negotiator". This can be slightly amusing if you are clicking fast and constantly interrupt their lines: "Pleasuredoing...", "You got a great...", "You're a fine..."
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
*** The way bears roar appears to be bugged in such a way that the sound can't be stopped once it's started, and the last part of the sound is about twice as loud as it should be. Not helped by the fact that even ''killing the bear'' won't make it shut up for a good second or three.
*** The guards are fairly annoying: [[MemeticMutation "I used to be an adventurer like you...then I took an arrow in the knee..."]] You'd think the entire garrison in every city is comprised of ex-adventurers with busted knees...
*** Guards will also comment on every skill you've ever used. This leads to situations when you have reached 100 in One-handed weapons and 20 in two-handed but guards still say "The gods gave you two hands, and you use them both for your weapon."
*** And then of course there's the children in the city of Whiterun:
--->"I work with my mother, to sell fruits and vegetables. It's fun most days, but hard work!"
--->"What are you lookin' at? I'm not afraid of you, y'know...even if you are my elder!"
--->"Another wanderer, here to lick my father's boots...good job!"
*** Heimskr, the ''fervent'' Talos priest in Whiterun. He stands in front of the statue of Talos all day long and is constantly preaching at the top of his lungs. Since the statue of Talos is right between the stairs leading to Jorrvaskr (the Companions' guild hall) and Dragonsreach (home of the Jarl and his officials, highly relevant to a number of quests, and site of the only magic shop and enchanting table) and sits next to the circle around the Gildergreen where half of the city's [=NPC=]s congregate, that means that you will be constantly assaulted by his screaming.
*** [[{{Jerkass}} Nazeem.]] There's a reason there are so many videos of people killing him. What's worse, you are almost ''guaranteed'' to run into him, since he spends his time right in the middle of the fucking market. [[DudeWheresMyRespect Even after you are the Thane of Whiterun, have joined the Companions and saved the ENTIRE PLANE OF EXISTENCE from being destroyed by Dragons]], hundreds of which you've likely slaughtered by then, he still has little to say to you beyond:
--->''Do you get down to the Cloud District very often? Oh, what am I saying, of course you don't.''
*** Cicero. He can be considered ''Skyrim'''s answer to the Adoring Fan. Most of his lines are either screamed or whispered in a painfully high-pitched voice sent straight from the depths of Oblivion. Also, if you become Listener for the Dark Brotherhood, he will constantly repeat the same line to you.
--->''Oh you are the Listener! You are the Listener! I have served Mother well, I have!''
*** "Have you heard the tale of Mathieu Bellamont, and the great treachery of Cheydinhal?" Yes, we have. Five million times, thank you very much.
*** The tone that accompanies being informed that "Your vampire blood boils in sunlight."
*** The obnoxious chewing noises that happen any time you eat anything.
*** Bandits aren't terribly creative when it comes to battle cries, meaning you'll be hearing the lines "Never should've come here!" and "Well ain't this a surprise!" until you're sick to death of them. And then you'll hear them some more.
*** Probably the biggest downside of the Dead Thrall spell, which permanently resurrects a corpse under your control, is that it makes every NPC greet you with "That spell looks dangerous... keep your distance." To call it obnoxious would be a severe understatement.
[[/folder]]

[[folder:Final Fantasy]]
* ''VideoGame/FinalFantasyX'':
** When using "Flee": "Live and let live! Live and let live! Live and let live! Live and let live!" "I'll be right back."
** The [[http://youtu.be/OKTAGQogq50 raid on Home]], which has a siren blaring something in [[CypherLanguage Al Bhed]] in the background. It sounds like "I'M ANNOYING, HUNH?! I'M ANNOYING, HUNH?! I'M ANNOYING, HUNH?!" and is repeated ''over and over'' for the ''duration of the level''. ([[WebVideo/TheSpoonyExperiment The Spoony One]] describes the siren as saying "An annoying cunt".) Yes, sir. You ''are'' annoying.
*** Apparently, he's saying "Ajanouha ihtan!", meaning "Everyone under!"
** A rare example in which this is ''invoked''. The laughing scene in Luca. Even the ''characters'' look at Tidus and Yuna, and say "we thought you had gone crazy". Described by Spoony as "the sound of his hell".
* [[SissyVillain Genesis Rhapsodos]] from ''VideoGame/FinalFantasyVII: VideoGame/CrisisCore'' and his ''constant'' repetition of [[FictionalDocument LOVELESS]]. Not only the is the poetry just plain horrible, but he '''''never''''' stops quoting it. Every single ''fucking'' time you see him, he's always talking about "(His) soul hath yearned in torment". Oh, and you don't even get the pleasure of [[spoiler:murdering the bastard]] for the audio torture he puts you through. [[spoiler:Zack lets him live.]] It's worth noting that many of the characters find it just as annoying.
* That weird screeching sound preceding a spell cast in ''VideoGame/FinalFantasyIX''.
** Also the constant CLANKCLANKCLANK whenever you have to play as Steiner. This is usually redeemed by the fact that every sequence in which you play as Steiner is ''absolutely hilarious,'' though.
* ''VideoGame/FinalFantasyXI'':
** The effects of the various Sambas a Dancer can produce being triggered can get grating, particularly since they're triggered ''every time one of the three or four people meleeing the mob hits''. Haste Samba in particular gets the prize for being shrill and high-pitched on top of this. GAH!
** "[[http://youtu.be/pxzbiueEBx8 <call>]] Oh, I'm sorry, was your volume up?" [[note]]Can be heard e.g. at 0:29 and 0:44 in the video[[/note]] Using this call in a party will instantly make everyone hate you. And possibly their entire family, as well, as the sound has been known to wake babies sleeping in distant rooms. The volume of the various calls isn't adjusted with the game's volume, but rather at the maximum your speakers will allow on their own settings. <call> or <call0> is just the most infamous as it is a loud shrill whistle, but some of the others are also held in low regard.
* ''VideoGame/FinalFantasyXIV''
** <se> in this game serves the same purpose as <call> in XI. Some are just as shrill and painful as in XI, and players spam macros for things like interrupts which contain <se>s or worse think it's funny to create macros which string long lines of different <se>s back to back. SE tried to break those macros by limiting the number of <se>s allowed pre macro line, but you can just use multiple macro lines to the same effect. To make matters even worse, you can't silence an offender in the middle of a dungeon, because blacklisting is disabled in dungeons, and even disabling the offending chat channel still allows <se>s to reach your speakers.
** It also has many annoying sounds from several battle classes that you ''will'' hear over and over again; the Black Mage's Blizzard III spell sounds like glass breaking and the class need to use Blizzard spells in general to kick start their MP regeneration. Dragoons have a jump attack that can hit multiple enemies at once, but the sound effect used sounds like futuristic version of a car revving up its engine and then followed by a kickback. White Mages with their Holy spell sounds like a high pitched version of breaking glass. The worst part is some battles can only go smoothly if players spam their attacks (and you might be doing it too!).
** The "crafting action failed" noise, in addition to being frustrating for its meaning, just sounds so grating in and of itself.
* From VideoGame/FinalFantasyXII: "I'm Captain BASCH! I'm Captain BASCH! I'm Captain Basch fon Ronsenburg from Dalmasca!" [[MemeticMutation "Don't believe Ondore's lies!"]] It sounds like this: [[http://youtu.be/vSyfGm6wXgs Mega64 does Final Fantasy XII]].
* A typical battle in ''VideoGame/FinalFantasyXIII'':
** Flanitors will heal other enemies that are damaged in battle with Rescue. And every time they use it: 'WEEEEOOOOOOO WEEOOOWEEOOOWEEOOO'. And when you get two or three on screen...
** Considering that Vanille's Death Spell has only a 1% chance to hit a target, you'll just fill your head with "You're gonna regret this!" or the ever-annoying "''I'' have to see this through!"
** Don't forget Snow. Ugghhhh.... "We gotta win this!" "We gotta win this!" "We gotta win this!".
* ''VideoGame/FinalFantasyXIII2''.
** Every time you fail a [[OnlySmartPeopleMayPass Temporal Rift challenge]]. "Think outside the box, kupo!" "We should clear our heads..." "I'll be helping in spirit, so good luck, kupo!" "Never was one to give up." "Try something different, kupo!" Considering how brutally hard some of them get, you're likely to rip out your ears before you finish.
** The slot machines in Serendipity love to tease you by giving you two Microchus on the reels. Every time you get two Microchus in a row, the machine makes a very loud 'DA-DUNK'. Given how fantastically unlikely it is to get three Microchus, you'll get tired of 'DA-DUNK' very quickly.
* ''VideoGame/DissidiaFinalFantasy''.
** As much as people love Terra, her incessant "GET AWAY! GET AWAY! GET AWAY! GET AWAY! GET AWAY!" every freaking time she attacks...AAARGH. Also of note is Kuja's incessant "WELL NOW! WELL NOW! WELL NOW" as he dodges.
** The sequel has added a few more, most notably with VideoGame/FinalFantasyX's Yuna. She calls her Aeons' names whenever she uses them for a Brave attack. And some of her Brave attacks will be used often, so you'll be hearing stuff like "Shiva! Shiva! Strike down!" or "Valefor! Ascend!" repeatedly.
** Some people find [[VideoGame/FinalFantasyXI Shan]][[NoblewomansLaugh totto]] unbearable.
* ''VideoGame/FinalFantasyX2'' has Elma, an over enthusiastic member of the Youth League. When you get to fight her, she will always let out a high pitched yell whenever she casts a spell or uses an item, which is all the time. Using Scan on her lampshades at her hyperactivity.
* The WittyBanter in ''VideoGame/FinalFantasyXV'' repeats somewhat too often, and isn't especially funny. Particularly grating interactions are Noctis or Prompto griping about the heat and Gladio telling them to lose the jacket, [[GameplayAndStorySegregation even when they aren't wearing a jacket]], and Prompto singing "I want to ride my Choco-bo all day!" Prompto's whistling after using his special attack Piercer is also irritating, not least because Piercer is cheap to cast and very useful. ''Oh, '''hi''', there, Opening...!''
** "I want to ride my Choco-bo all day" is, at least, used as a CallBack in one of the game's scariest scenes, where it serves as {{Foreshadowing}} that [[spoiler: Ardyn has switched Prompto's appearance with his own]].
* ''VideoGame/FinalFantasyType0'' has the Milites soldiers that yell "Fire until you're out of ammo!"
[[/folder]]

[[folder:Star Fox]]
* [[DamselScrappy Slippy]] ''[[TheLoad freaking]]'' [[TheScrappy Toad]]. "Fox, get this guy off me!"
* Bill Grey's [[WhatTheHellPlayer "Fox, that's one of ours!"]]
* ''VideoGame/StarFoxAdventures'':
** Whenever you pick up a new item, the game shows a cutscene of Fox picking up and holding the item above his head, accompanied by this musical jingle that you will hear over and over and over again. Worse, when you open a locked container, there is a cutscene of the container opening, accompanied a different jingle, then immediately followed with the New Item jingle and cutscene! Seriously, is that REALLY necessary, [[BerserkButton especially since the item is already shown in the container opening cutscene]]? To make matters worse, in said chest opening scene, we see the actual name of the item ''[[ViewersAreGoldfish along with what the item is]]'', '''[[BerserkButton making the next cutscene redundant!]]'''
** Those weird flying bat-like enemies that SCREECH and laugh maniacally as they attack you. Especially annoying, since they are [[GoddamnedBats everywhere]].
* ''VideoGame/StarFox1'' had one, too. [[spoiler:The longer you fight the Slot Machine the more memorable and annoying the song will get.]]
* ''VideoGame/StarFoxZero'' and "For sharper shooting, use your motion controls!" in nearly ''every'' all-range battle. Constantly. To the point where Peppy will start cutting off other characters (or himself) just in case the previous 500 times you were reminded about this incredibly basic game mechanic didn't get through.
[[/folder]]

[[folder:Resident Evil]]
* In ''VideoGame/ResidentEvil4'' and ''VideoGame/ResidentEvil5'':
** There is nothing worse than hearing a chainsaw rev up. Time to lose your combo and ammo.
** Also Wesker players in Versus; It was in your best it was in your best it was in your best it was in your best it was in your best it was in your best it was in your best interest to assist me!
** The Merchant: "Welcome! What are ya buying? What're ya selling?" and also the clank-clank of [[EscortMission Ashley]] in her suit of armor.
** [[http://youtu.be/7oXx0qwe0wc Mega64 actually addressed this.]] They almost got arrested because the cops thought they were dealing. To be fair, going up to random people dressed like the merchant looks pretty sketchy.
** At least Ashley only screamed when you allowed enemies to take her. Sheva has a need to announce everything to the world; I need ammo! I need ammo! I NEED HEEELLLP!!
** Any co-op game of [=RE5=] will inevitably result in both players spamming "Come on! Come on! Come on!" at every opportunity.
* In ''VideoGame/ResidentEvilOutbreak'', games with a full four-person group tend to have a clusterfuck of chatter: "Hey!" "What?!" "I want that." "I don't wanna die!" "Oh my God!" "What the hell?!"
* Leon's death yell is frequently likened to the sounds of a dying walrus, which only becomes more obnoxious when it [[{{Narm}} plays over]] unique death animations. Avoiding listening to it often becomes an incentive in and of itself to not getting killed.
[[/folder]]

[[folder:The Legend of Zelda Series]]
* The [[CriticalAnnoyance "you're low on hearts" alarm]] appears in ''every single game'', whenever Link is damaged too much: BEEP. BEEP. BEEP. BEEP. BEEP. BEEP. BEEP. If you ever played the first or third LOZ games, these sounds will haunt you for the rest of your life. Even if it has been ten years since you played either. You will never unhear it.
** Downplayed in some later games. It's still there, but they made the sound softer, quieter, and less frequent.
* In the UsefulNotes/GameBoyAdvance port of ''VideoGame/TheLegendOfZeldaALinkToThePast'', Link now {{Kiai}}s each time he swings his sword. ''Ocarina of Time'' and ''Wind Waker'' had the excuse of giving Link a somewhat varied "vocabulary", him being a mute hero and all, but this version... not so much, and ''[=ALttP=]'' has lots of enemies that require multiple slashes in rapid succession to defeat, resulting in a cacophony of "[=HAH!HOH!HWAH!AAH!HWAH!HOH!HAH=]!!" repeated ad nauseam.
* Any game with the [=ReDeads=]. Their scream is not only annoying, it means you're paralyzed for a few seconds while they creep towards you to kill you, making them an unholy mix of this trope plus HellIsThatNoise.
* Though the Guardian Acorn/Pieces of Power from ''VideoGame/LinksAwakening'' seem like useful items at first (they double your defense/attack power until you take a certain number of hits) the entire time they're in effect they completely replace the background music with an annoying, repetitive drone that ''does not go away'' unless you enter a building or take three hits from an enemy so the effect can wear off. There are certain tunes that will override the powerup theme, though, most notably boss battle themes.
* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'':
** Zelda's Lullaby. If you weren't sick of playing it by the time you got to the [[ThatOneLevel Water Temple]], you most certainly were after that, due to the fact that it's used to change the temple's water levels.
** Saria's Song
** The Owl's theme music, mostly by association.
** "HEY! LISTEN!"
** Zelda's shrieking sound will quickly get on your nerves on the final boss fight because you hear it every time you get hit.
* From ''VideoGame/TheLegendOfZeldaMajorasMask'':
** When you are in the Goron Shrine, the horrible grating noise that the crying Goron child makes will drive you bat-crazy in a short amount of time. Then again, the other Gorons in the city are just as sick of it as you are. (Fortunately, the ocarina song for that region is a lullaby, which even works on '''all''' Gorons.)
** Tatl's call is a ''bicycle bell''. Though, they did change it based on complaints from Navi's "Hey! Listen!", and to make it less frequent, so at least it's a step up.
** The Skull Kid's laugh.
** The Elegy of Emptiness. By the time you get to the top of the Stone Tower, it's gotten old. And then, you have to go inside. Though the sound itself isn't the problem. This one is longer and more complex than the simple "hit up-down-up twice" idea with most of the songs. It requires the most work and then you have to wait for it to repeat and for stuff to happen. Most of the puzzles in Stone Tower require playing this song six or seven times. It is incredibly, ''insanely'' long, boring, and tedious and it makes things like [=OoT=]'s Water Temple (the returning to the equipment screen to switch boots every five seconds, the ''former'' standard for rage-inducing tedium in a Zelda game) seem fun by comparison. You ''will'' go AxCrazy at the sound of it by the end.
** Odolwa's constant chanting/shouting.
** From both ''Majora's Mask'' and ''Ocarina of Time'', the howling of Wolfos. It's annoying even the first time you hear it.
* ''VideoGame/TheLegendOfZeldaTheWindWaker'':
** The song to change the direction of the wind gets very old ''very fast''. Fortunately, you'll hear it less often in the HD version if you buy the Swift Sail after it becomes available, which automatically changes the wind direction (though you'll still need the song for purposes other than sailing).
** The Command Melody gets old faster, despite learning it comparatively late in the game.
** There are enemies called Miniblins that, although small and weak, have a tendency to appear in (seemingly never-ending) swarms. They make a high-pitched noise like "da-NA! da-NA! da-NA!" AND THEY WON'T SHUT UP until every single one of those annoying, respawning things is DEAD.
** Fighting a Wizzrobe and hearing another one spawn and summon more monsters gives a solid OhCrap feeling.
** The strange not-quite voice acting, although tolerable, got to critical levels when trying to repeatedly buy things from Beedle: "THEEENNK YEW!! THEEENNK YEW!!"
** Pressing the A button on the Game Boy Advance when using the Tingle Tuner causes Tingle to scream "Heeeeeey!" while the screen zooms in on Tingle's cursor.
** The repetitive and unskippable cutscene and music note every time Link picks up an item and holds it up or opens a chest and almost falls inside it.
** The birds that you constantly run into make this "EYAAA" sound...over and over and over and over until you kill them simply because you don't want to hear the sound...then another one shows up.
* ''VideoGame/TheLegendOfZeldaSkywardSword'':
** The horn Bokoblin leaders use in to summon other Bokoblins. DEAR GOD. And it doesn't stop until you kill the one that's using it. Thankfully, after you get [[spoiler:the whip from the Ancient Cistern]], you can just take the horn from the Bokoblins.
** Whenever you use your sword for dowsing. BOOP. BOOP. BOOP. BOOP. BEEP BEEP BEEP BEEP BEEP.
** "HEY LISTEN" combined with the heart alarm -- when your hearts get low for the first time in a given gameplay session, Fi will want to tell you that your hearts are low and you should get some health. Sure, you could just ignore her, but her hails add another chime to the already annoying alarm.
* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'':
** The [[DemonicSpiders Wizzrobes]]' vocal cords appear to be developed to sound as dissonant and annoying as possible. ''Especially'' when laughing, which they do every time they stun Link with their [[ShockAndAwe lightning bolts]] or [[HarmlessFreezing ice]], while dancing safely out of reach of Link's sword. HE-HE-HIEEUW! HE-HE-HIEEUW!
** The weird squealing noise that Kilton makes. It wouldn't be so bad if he didn't do it ''every time'' you buy or sell something in his shop, so if you're planning on unloading a lot of monster parts all at once, you're going to hear it a lot.
[[/folder]]

[[folder:Tales Series]]
* Everyone calls the names of all their special attacks. If it's a magic attack, they also have some kind of chant to go along with it, usually. This gets fairly annoying as the AI controlled teammates will probably constantly be using their specials. Also, the noises that monsters make when they get hit and when they die can become really annoying, especially since multiple monsters are often assigned the exact same sounds.
** The best effect configuration for [[VideoGame/TalesOfSymphonia Genis]] is the one that stops him from fumbling a spell if he takes damage, especially because you'll never again have to hear, "''Don't bother me!''"
** ''VideoGame/TalesOfHearts''. Overeager AI + healers + voice cues on getting hit. "Kenka wa kore k-yabee! Kenka wa-yabee! Kenka wa kore kara da-yabee!" I know you really want to heal me, Hisui, but it's more productive if you run away from the bear mauling you first.
** And then there was ''VideoGame/TalesOfDestiny''s brilliant idea of having the spell voice overs ''on the menu''. So, if you decide to use a healing magic like, say, First Aid, on the menu, you'll have to tolerate a ''very'' loud "'''FAASUTO EIDO!!!-a'''". And if you have it used multiple times, you'll have a "'''FAASU-FAAASU-FAA-FAASUT-FAA-FAASU-FAASUTO EIDO!!!-a'''". And yes, the "-a" is there. Probably a recording error... that makes the thing more annoying.
** The opening scene of ''[[VideoGame/TalesOfPhantasia Tales of]] [[PhantasySpelling Phantasia]]'' is an example of this trope taken to SoBadItsGood levels.
--->"Thoonder of the Godsch!"
--->"Indig-NAY-shun!"
** ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'': "Courage is the magic that turns dreams into reality."
** While the Japanese [[CallingYourAttacks battle voices]] are usually freaking awesome, there is one in VideoGame/TalesOfVesperia that is really annoying. There are enemy soldiers who seem to shout "baka" every time they are hit; using a multi-hitting Mystic Art/Hi-Ougi on them can drive your patience.
** ''VideoGame/TalesOfGraces'': That little glass-shattering noise that means you're going into Eleth Break. Bad enough in a regular fight...but if you're up against [[spoiler: Emeraude or the Little Queen]]? Full-on OhCrap.
*** I'LL RUN YOU THROUGH. I'LL RUN YOU THROUGH. I'LL RUN YOU THROUGH. Stupid Strahta Desert thieves. SHUT UP.
** ''VideoGame/TalesOfBerseria'':
*** Hey look a shooting star!. It's an innocuous enough line for a relatively good spell from party spell-caster Magilou. The Spell even stuns almost every enemy in the game if you string multiple in a row. The issue is - She says it every single time you cast the spell, and it's basically an instant cast. But don't worry, you'll also get to constantly hear her Mystic Arte Quote ("Rise... arise... Ascending... ANGEL!") soon after. I really hope you like her voice actor.
*** In general, the fact that each attack has one, and only one voice clip associated with it, and said voice clip plays every single time you use said attack means you're bound to run into this many times over the course of a playthrough.
** ''VideoGame/TalesOfTheAbyss'':
*** Human enemies such as thieves or soldiers have a strange grunt that sounds like a duck quacking and plays whenever they are hit, possibly several times within a few seconds.
*** [[RidiculouslyCuteCritter Mieu]] yells his name or '''FIRE!''' whenever you use his Mieu fire ability. Considering you have to use it in many puzzles, it gets annoying fast. He's also considered this in-universe by Luke.
*** Arietta's glass-shatteringly high and screechy voice, especially during the beginning of the game, when she attacks the Kaitzur Naval Point. Particularly annoying during the battle-dialogue when fighting her. "Shut up! Shut up! Shut up!" How about '''you''' shut up, Arietta? ([[LampshadeHanging Luke and Jade seem to agree]])
** ''VideoGame/TalesOfXillia'' and ''VideoGame/TalesOfXillia2''
*** "MUTTON, FRESH MUTTON!" being yelled rather frequently in most market areas.
*** Elize saying "Sharing is caring!" frequently, when she is linked up with someone.
*** Of the non-vocal variety, ''Xillia 2'' has the rather annoying, loud PING sound whenever the cursor goes to the next Allium Orb, which makes checking them out and equipping a new one an unpleasant experience.
** When it comes to repetitiveness, none can forget how ''VideoGame/TalesOfLegendia'' does it. Why don't you ask Senel over there... [[MemeticMutation "HOO-HAH EAT THIS! HOO-HAH EAT THIS! HOO-HAH EAT THIS!"]] Um, get used to that...
** ''VideoGame/TalesOfDestiny2'': Elraine's "Orokana", unlike Barbatos's [[MemeticMutation quotable taunts]]. She calmly says it as she pushes you away from her and destroys your combo. Especially if she sends you back ''right'' as you got back to her. Given what it means[[labelnote:*]]"Foolish" or "stupid"[[/labelnote]], she's ''definitely'' taunting you.
** The DS version of ''VideoGame/TalesOfInnocence'' had a ''lot'' of voice acting for a DS game. A ''lot''! However, in order to make it all fit, the audio had to be compressed, resulting in some compression artifacts that sometimes make the voiced scenes sound "crackly". This may not have been as notable when played on DS hardware, but if played via an emulator or listened to through headphones, you ''definitely'' hear it. Emulator glitches can also aggravate this hardware, and sometimes they might even slow down the speech, utterly [[{{Narm}} ruining dramatic scenes]].
*** Special mention goes to a scene where Iria screams "NYEEEEEEEHEEEEEEH!". It would be a SugarWiki/{{Funny Moment|s}}... if the compression artifacts didn't make that voice clip even ''more'' shrill than it already is!
[[/folder]]

[[folder:The Sims]]
* ''VideoGame/TheSims'':
** Yes, yes, I know your bladder's about to explode/you're kinda hungry/you NEED more fun/there are many puddles in this room--I am trying to fix it--MUST you tell me every five seconds, and slow down the process of fixing it by cancelling all of your lined up commands, with your annoying simlish whining?
** Even worse is that they sometimes will stop doing the thing that will satisfy their need in order to complain if you happen to tell them to do it right as they decide to do so, also cancelling the action you had planned. This includes getting out of bed to complain about being tired, stopping eating in order to complain about being hungry, and ''getting off the toilet in order to wet themselves.''
** The worst is that "music" that plays whenever a Sim gets really pissed or something. You know, the "guy screaming into a trumpet sound"...BADADADADUMBADADADADUM WAH WAH WAH WAH.
** The expansion pack that added hobbies made them worse. The constant phone spam telling your Sims to subscribe to hobby magazines is worse than cold-callers in real life, and worst of all when all your Sims are out of the house and ''can't answer it''. Several fan-made mods have been created specifically to address this problem.
** The University expansion adds in the School cheer interaction for student sims. If you are planning to live alone, you won't be alone since University added Mascots and Cheerleaders... who ALWAYS do this action upon entering the lot. Fortunately there are many mods that disable them... [[VideoGameCrueltyPotential or you can just use the debug tools and make them commit suicide.]]
** The first Sims uses stock Baby crying sounds. Gets annoying quick.
** In ''VideoGame/MySims Kingdom'', a couple of characters, Poppy and Sapphire, sound like they're having panic attacks until you complete their tasks. This can be ''very unnerving'' while you're ''trying to perform them''. Trevor, however, is in a class of his own. He overacts, says "Vadeesh" (something like "thank you"?) and a second later, the cycle starts over (though probably a different bit of acting)! Soon, you never want to hear the word "vadeesh" again...
** Sims 3 adds the absolute worst though: a loud musical jingle with an angelic choir ''every time'' the active Sim fufills a promised Wish, even if it's something as mundane as doing the dishes.
** When the toddler wants to get out of the crib from [=TS3=]! 'Rah Rah Rah! Naaaah! Naaaah!'
** Sims 4 managed to make the babies' crying worse! More annoyingly, sometimes they will begin crying again just ten sim minutes later, and only one interaction can quiet them if they're not hungry or smelly.
[[/folder]]

[[folder:Sonic the Hedgehog]]
* Taking a hit and losing your rings. BRIIIIING!
* In just about every ''VideoGame/SonicTheHedgehog'' game since ''VideoGame/SonicAdventure'', almost all of the bosses in which Eggman is ANYWHERE in the general vicinity have him calling out something very loud very frequently, which can get very annoying very quickly. Two of the most well known examples are:
** GET A LOAD OF THIS!! GET A LOAD OF THIS!! GET A LOAD OF THIS!! (From the Egg Viper and Egg Walker bosses in ''VideoGame/SonicAdventure'')
** And YOU KNOW WHAT THEY SAY, THE MORE THE MERRIER! YOU KNOW WHAT THEY SAY, THE MORE THE MERRIER! (From the Egg Breaker boss from ''VideoGame/ShadowTheHedgehog'')
* In the Genesis/Megadrive ''Sonic'' games, the sound of bumpers will get old very, very fast.
* It's heavily recommended to turn down the volume of your TV if you go to the options menu of ''VideoGame/SonicSpinball''. Or you will listen to '''[[https://youtu.be/EGWSijvWxFI this]]'''.
* ''VideoGame/SonicTheHedgehog2006'':
** Silver does it too: "[[https://www.youtube.com/watch?v=Y2If4Qv47uc IT'S NO USE! TAKE THIS!]][[OverlyLongGag IT'S NO USE!]] [[ParanoiaFuel IT'S NO USE!]] [[MadnessMantra IT'S NO USE! IT'S NO USE!]] TAKE THIS! HOW ABOUT THIS? TAKE THIS! HOW ABOUT THIS?" God''dammit'', [[ThatOneBoss Silver]], just give UP already...
** Tails doesn't have as much of a repeated line in the 2006 game, just...an annoying as hell voice.
* ''VideoGame/SonicUnleashed'':
** Eggman loved to use Silver's Quotes: "YOU LITTLE? YOU LITTLE!"
** You'll hear the Werehog Battle theme music a lot. Granted, it's a decent composition in its own right, but you'll hear it ''so damn much!''
* ''VideoGame/SonicHeroes'':
** The grunts characters made when doing just about any attack. Especially Knuckles' "SHIFT! MOOROCK! NYEUH!"
** Changing characters, which you have to very often, every level. "Leave it to me! "I'll take it from here!" "Here we go!" "Lets Go!" '''ARRRRGH!'''
** "Take this! Take this! Take this! Take this!" (From the Egg Emperor)
* ''VideoGame/SonicAdventure2'':
** Same game, same exact situation: "I'm not done with you! SONIC WIND!"
** Also, "Here I come! Get ready! BLACK WAVE!"
** Even the victory speeches: "I'll play with you some other time!" Not annoying, you say? Try doing the all-boss challenge.
** The sound that King Boom Boo makes: "BLLAAARGH BLLARGH! Brararar!" And if you run too fast, he'll turn around to chase you the other way, resulting in an extremely annoying "'''''Breeeebreeee! Breeeeehbeeeee! Nyehahahaha!'''''"
** If you're too cheap to buy fruits, you can simply pet a Chao for it to gain Hero or Dark attributes, depending on the characters alignment. Unfortunately, you have to pet them quite a lot to get to that maximum, and every time you pet a Chao, your character says something. This results in "'''''So cute! So cute! So cute! So cute! So cute! So cute! So cute! So cute! So cute!....'''''" Made ''even worse'' if you're trying to get a Chaos Chao. You need to have your Chao love and adore at least one character, and the only way to do it fast is to pet it. Try having "'''''Now there... Now there... Now there... '''''" done over ''FIFTY TIMES IN A ROW''
** The drowning music is either this or NightmareFuel depending on who you ask.
** During the final battle of either the Hero or Dark side, you get to hear Shadow saying, [[https://www.youtube.com/watch?v=nZ14xlT9iHM "This is the ultimate! This is the ultimate! This is the ultimate! This is the ultimate! This is the ultimate!"]] or Sonic saying, [[https://www.youtube.com/watch?v=RpspFZgZg04 "I'll use your Chaos Control! I'll use your Chaos Control! I'll use your Chaos Control! I'll use your Chaos Control! I'll use your Chaos Control!"]]
* ''VideoGame/SonicAdventure'':
** "No way, I can't believe this!"
** The Mayan chanting in the background music of the Mystic Ruins Adventure Field. Which you'll have to hear a lot of.
** Even worse is the 2-second drumming loop that plays when a character is transported to the past.
** The opening to Amy's theme. Expect to hear "Buh buh bayah baaaaayah" ''a lot'', especially in her playthrough.
** The Chao are capable of some [[https://www.youtube.com/watch?v=F2CJ84B72Gk&t=4m43s tremendously obnoxious singing.]]
* ''VideoGame/SonicGenerations'':
** It would be easier to say EVERY line from the final battle is done to death.[[note]][[MemeticMutation That looks like a homing shot!]][[/note]]
** TIME FOR A CHANGE OF PACE!! TIME FOR A CHANGE OF PACE!! TIME FOR A CHANGE OF PACE!! (Egg Dragoon)
* ''VideoGame/SonicRushSeries'': For all the normal bosses, Tails or Cream will cheer Sonic and Blaze on, respectively. This mostly amounts to "THAT'S IT, SONIC! THAT'S IT, SONIC! NOOOO, SONIC! THAT'S IT, SONIC!" (at least for the former). The final boss provides less repetition in theory by having many of Sonic and Blaze's friends show up, but in practice, they all say "THAT LOOKS LIKE A HOMING SHOT" in a different voice.
* Sonic’s “WHOOOOOAAA!!!” when he dies in ‘06, Generations, and Lost World 3DS.
* Virtually ''all'' the in-game dialogue for ''VideoGame/SonicBoom: Rise of Lyric'' gets this treatment, as the game suffers from LullDestruction to the extreme. Hearing insipid things like "Bounce pad!" at least ten times in the course of an hour wears on you quick.
[[/folder]]

!!!Other Games

[[folder:Action]]
* If you are initially sympathetic to the defenseless villagers in ''VideoGame/DynastyWarriors Empires'', after hearing "AAAAAH! HELP! HURRY!" for the eleven thousandth time, you might end up cheering for the [[GoddamnedBats enraged tigers]] trying to devour them.
* Your character dying in ''{{VideoGame/Contra}} 4'', especially on [[ThatOneLevel a hard level]]. YEAAAAAAAARGH!! YEAAAAAAAARGH!! YEAAAAAAAARGH!! [GameOver]
* ''VideoGame/ZoneOfTheEnders'': "Grab the stick, and throw it." Yes, [[AIIsACrapshoot ADA]], I know this is a PuzzleBoss to teach me how to grab and toss objects. You don't have to tell me every five seconds. The enemy is incredibly fast and destroys me in two combos if I let her get close, and ''[[AnnoyingVideoGameHelper you're not helpinnnnnggggg]]''.
* From ''Hexagon'' and its sequel ''VideoGame/SuperHexagon'': Whenever you set a new record, the game feels the need to announce it on the spot with "Excellent!" [[AnnoyingVideoGameHelper Said clip can easily break one's concentration]], resulting in a [[GameOver GAME.]] [[PunctuatedForEmphasis OVER.]] within the next second.
** At most other times: "Begin! GAME. OVER. Begin! GAME. OVER. Begin! Line! GAME. OVER. Begin! GAME. OVER. Begin! Line! Trian--GAME. OVER." Yeah, it's [[NintendoHard that kind of game]].
* "Help!" "Help! Help us pleeeease!" "I don't like fire!" "The cannon needs reloading!" "Hey, don't leave me! Why don't you understand?!" Any time you have to help thoses ''bloody'' moles during the 'Dragon City' level in ''VideoGame/TheLegendOfSpyro: Dawn Of The Dragon''. Which is pretty much 50% of the level.
* ''VideoGame/ComicJumper'' has Gerda, who chimes in every time you hit 75, 50, and 25 percent health by telling you, along with an insult. Considering the game is NintendoHard, you will hear her voice until you understand why Captain Smiley doesn't bother rescuing her.
* ''[[VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Turtles in Time]]'': The voice clip played whenever a turtle hurts his feet gets old pretty fast. In particular, playing through the Sewer Surfin' stage with more than one player would result in a chorus of "MY TOES! MY TOES!" if any of you were less than flawless.
%% VideoGame/NoMoreHeroes: "Gettin yer jollies?" '''"Chicken shit!"''' "Gettin yer jollies?" '''"Chicken shit!"''' "Gettin yer jollies?" %%'''"Chicken shit! Fucking with me?!?" *bang bang bang bang*'''
* Few people like the fight against Million Gunman in ''VideoGame/NoMoreHeroes2DesperateStruggle'', largely due to the obnoxious platforming, and it's certainly not made any more bearable by his repetitive, grating voice lines: "I'm not gonna go easy on you just because you're a ''girl''. Come on, show me something special." "You know NOTHING about money! Do you love money like I do? I'm not gonn-" '''FUCK YOU!''' "Do you love money like I d-" '''FUCK YOU!''' "Do you love mo-" '''FUCK YOU!'''
* The battle with Iron Lord in ''Franchise/TheChroniclesOfRiddick: VideoGame/AssaultOnDarkAthena'' always begins with Margo screaming "Fuck his shit up, Iron Lord!" The autosave is right before this line, rather than, say, right after it.
* A great deal of every ''VideoGame/MechWarrior'' title's gameplay is based on heat management. If in the frenzy of battle you exceed recommended levels, the computer controlling the Mech attempts to shut it down. What usually follows is frantic tapping on the "override shutdown" key, which will keep the Mech active at the cost of much slower heat dissipation, or possibly destruction if you don't stop shooting. Both exceeding the recommended level and overriding the shutdown procedure have their own loud alarm sounds and a lengthy warning delivered by the computer, and every fight you do in any Mech with energy weapons will see you doing that ''many'' times.
%% How has no one mentioned "THE SAVIOR IS COMINGGGGG!" from VideoGame/DevilMayCry 4?
* ''VideoGame/Killer7''. Hitting the weak spot of the enemy will kill it instantly and your character will say his/her catchphrase. OVER AND OVER AGAIN, EACH TIME. Eventually the mute character might become your favorite.
** Speaking of enemies, each time an enemy enters your field of vision or otherwise appears on the map, they will let out this high pitched laugh. Sure they each have a slightly different one, but most of the Heaven Smiles you will encounter in the game are the average Heaven Joe, which are all letting out the ''same exact'' '''"NYAHAHA!"''' that at one point you will just want to punch out of existence.
* All of Carnage's battle lines from the ''VideoGame/SpiderMan'' [=PS1=] game. '''"HERE I COOOOME!~"''' '''"DIE, DIE, DIIIEEE!!!!!"''' '''"NICE TRY, HAHAHAHA!!!"'''
** If you turn on "What if?" mode, Carnage's lines are [[SugarWiki/FunnyMoments voiced by a little kid]].
%% ''VideoGame/OtogiMythOfDemons''
%%-->"None shall pass!
%%-->None shall pass!
%%-->None ''shall pass!'' Leave this place!"
* In the video game based on ''Film/HarryPotterAndThePrisonerOfAzkaban'', your party members will start to complain that "I'm poisoned! I really need some antidote!" once afflicted by that {{standard status effect|s}} - and will continue to do so, repeatedly, until healed.
* ''WesternAnimation/TeenageMutantNinjaTurtles2003'' animated series had a [[VideoGame/TeenageMutantNinjaTurtles2003 video game]] released in 2003. Like the original games, such as ''[[VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Turtles in Time]]'', the game consists of one of the four turtles playing across a level, beating up enemies and eventually a boss. Someone thought it was a good idea to give the turtles lines to say; unfortunately, each turtle only has about three. And they say them ''every single time they attack.'' Donatello may be the worst offender: "ANYONE FOR STICKBALL? I HAVE THE STICK--YOU BE THE BALL!" Odds are you'll be turning down the volume by halfway through the first level.
** One of Michelangelo's bosses, Nano Machine Ver. 3, has to be fought using aerial attacks. Which inevitably leads to an endless string of "EAT FEET EAT FEET EAT FEET EAT FEET" until the thing finally decides to go down.
** Back in the day, people reportedly complained to the developers about having to listen to Leonardo go "SLICE N' DICE!" about once per second when fighting enemies.
* ''Hong Kong 97'', an unlicensed Super Famicom game, only has one sound: a five-second loop of the Chinese pop song "I Love Beijing Tianamen". It plays, without cease, even in the case of a GameOver ([[NintendoHard which is all too likely]]) and returning to the title screen.
* Ruby charging her Heavy attack in ''VideoGame/RWBYGrimmEclipse''. All characters yell while charging up their Heavy, but Ruby's sound is much louder and noticeable than the others, so hearing "Haaaaa''aaaa''!" repeated several times as a player is spamming that attack becomes extremely grating. Oh, and there's only one sound file for that attack.
* You're going to get reaaal sick of Misa's voice quotes in ''[[Franchise/MobileSuitGundam Gundam]] Breaker 3'', as she simply ''will not stop narrating'' every single thing that happens. Yes, getting a chunk of your Gunpla blown off is cause for alarm, but when she shrills about it every single time it happens, sometimes within seconds of losing a piece the previous time, it erases any sympathy a player might have for her. Quite a few players actually let her get taken out just so she'll shut up already.
** On a semi-related note, the sharp, rising 'ping' sound effect that comes when someone has charged a Shining Finger type attack. Especially if it's one of those missions where the game spams dozens of Nobel/Burning/Shining Gundams at you. This is because Finger-type attacks pretty reliably knock you down as well as blow the head off your mobile suit, costing you important abilities such as weapon targeting and enemy tracking.
* In ''VideoGame/{{Cuphead}}'', Rumor Honeybottoms makes a very annoying groan/whine at the start of her battle. She's ThatOneBoss, so be prepared to hear that sound every time you retry the battle.
* ''VideoGame/Yakuza0'' deliberately [[InvokedTrope invokes]] this trope with the Mew Shoes item. Every single footstep you take is replaced by the sound of a cat's meow while you wear these shoes. Yes, even in the ''cutscenes'', making this item a license to make your own {{narm}}. The game even informs you that the annoying sound that the shoes make will increase the rate of enemy encounters.
->MEOWMEOWMEOWMEOWMEOWMEOWMEOWMEOWMEOWMEOWMEOWMEOWMEOWMEOW
[[/folder]]

[[folder:Adventure]]
%% ''VideoGame/MadDogMcCree'': "NIIICE SHOOTIN'! TRY ANOTHER ONE!" if you manage to shoot a bottle (most of the time it's "You missed that one, try another!")
* ''VideoGame/SpaceQuest 1'' averts this, in that the self destruction alarm for the starbase you're on plays only for about two seconds and then continues silently. Nevertheless, ''VideoGame/SpaceQuest 2'' took the leap backwards and has a meltdown alarm that plays continuously.
%% ''VideoGame/DieAnstalt''. ''Heeheehee. Dolly~ Heeheehee, hee. Dolly~ Heeheehee. You are Dolly~ Dolly~ Heeheehee, heeheehee heehee. Dolly~ %%Dolly~...''
* In ''VideoGame/{{Discworld}}'', Rincewind says "That doesn't work" when you [[InformingTheFourthWall try to use an item somewhere it can't be used]]. Since you will inevitably be reduced to trying ''every'' item ''everywhere'' on several occasions, this got old really fast. It didn't help that the volume of that phrase seemed particularly loud. Thankfully, [[VideoGame/DiscworldII the sequel]] took the liberty of expanding Rincewind's verbal repertoire for the player using an item incorrectly.
* ''VideoGame/DiscworldNoir'' averted this with a wider range of comments, including one where Lewton says dryly, "I resisted the impulse to say 'That doesn't work'."
* From ''VideoGame/ZackAndWiki'', any of Wiki's high-pitched, ear-screeching audio clips.
* ''VideoGame/PajamaSam'''s Lost & Found has bonus puzzle pieces laid throughout the levels. You collect them about as often as you collect coins from a coin block in ''VideoGame/SuperMarioBros''. Now imagine picking them up that constantly, and hearing "I picked up a bonus puzzle piece!" ''every single time you pick up one.'' It gets grating very fast. To make matters worse, the game takes two and a half hours to beat. ''They expected children to be able to tolerate it too.''
* "'Tis beyond my reach!" was an infuriatingly oft heard line in ''VideoGame/KingsQuestMaskOfEternity''.
* ''VideoGame/KingsQuest2015'' has an InUniverse example in the fourth chapter. Alexander has a habit of snapping his fingers when he's agitated or thinking. His father, King Graham, ''hates the sound'' and eventually snaps over it. Eventually he explains that his dislike of the sound is justified because [[spoiler:it reminds him of the night Alexander was kidnapped as a baby, when the BigBad immobilized Graham and his wife with a spell by snapping his fingers.]]
* ''VideoGame/SamAndMax Hit The Road'':
** Deliberately done with much of Max's self-consciously annoying behaviour. Examples include his constant begging to go to the bathroom ("I gotta go to the bathroom. I gotta go to the bathroom."), his complaining while in the dunk tank (which actually annoys Sam, too), and his deliberately agitating a squeaky sliding door by leaning toward and away from it.
** All audio annoyances in ''Hit The Road'' pale beside the horror of Sam announcing loudly and constantly, "I can't use these things together!" ''every time'' an inventory interaction fails. In a game that requires you to do things like stick Jesse James's severed hand on a golf ball retriever and shove it into the world's largest ball of twine, you'll be hearing this ''a lot.''
* In the 3D graphic adventure ''VideoGame/ReturnToZork'' (the InNameOnly revival of the franchise by Activision), there's a character named Boos Myller, who always offers the player some rye whenever they pass through his area. The repeated sound byte of his catchphrase "Want some rye? 'Course ya do!" greatly annoyed many players.
[[/folder]]

[[folder:Action[=/=]Adventure]]
* Nearly everything pawns say in ''Videogame/DragonsDogma'' is like this, because they repeat ''all'' of their lines every time the situation arises. This leads to things like hearing all of your pawns simultaneously telling you what the pawn guild is when you enter it to hire pawns... then hearing them ''and'' your new pawns explaining it to you ''again'' immediately after you finish hiring more pawns.
* Averted due to the game being canceled, but the Tohunga/Matoran noises from the ''VideoGame/{{Bionicle}}: Legend of Mata Nui'' beta versions are this. It's synthesized gibberish, and while the regular speech may sound fine, or even cute, it's the inappropriately random, high-pitched screeches that get on your nerves.
* Leia's damage noise in ''VideoGame/SuperStarWars: Return of the Jedi'', which sounds like "ah".
* ''VideoGame/EccoTheDolphin'':
** The sudden loud whirring,growling noise that begins when Ecco jumps high and triggers the Vortex feeding sequence that sucks up his pod and starts the game. Can easily startle unwary players.
** The high pitched "BOKKKKK" that plays when Ecco gets hit by an enemy is a close second.
** The damage and death noises for the eponymous character. Not just annoying, but very unnerving as well when you run into a spiky shell and get stuck while you're traversing dark, scary tunnels possibly miles away from the surface of the ocean, with a limited air supply and scary-ass sharks tailing you.
* Unlike in the first installment of ''VideoGame/{{Drakengard}}'' (for obvious reasons, as Caim lost the ability to speak), Nowe calls out, ?LEGNA!? whenever you switch to Legna during ground missions in ''Drakengard 2''. This can get very irritating when there's a lot of switching involved (such as to defeat [[GoddamnedBats archers]] or monsters immune to Legna's attacks). Also, there's the noises that Yaha's gnomes make when you attack them in his ThatOneBoss battle. [[https://www.youtube.com/watch?v=GiKhReHpD_E Watch.]]
* ''VideoGame/HarryPotter'':
** Any time Hermione reminds you of something in any of the games. Sometimes Ron, and occasionally Harry, will make a particularly stupid remark. But mostly Hermione. In game 5, her constant reminders you have a task to do for another student make you want to levitate benches and hit her with them. Oddly enough, you can do that.
** ''VideoGame/PrisonerOfAzkaban'': Forget about exploring. Even after you complete a mission, every minute Ron and Hermione are going to tell you, "I'm RREEEEAALLLY tired." You'd think they'd suffer some kind of massive separation anxiety if they WENT BACK TO GRYFFINDOR ALONE.
** Lego Harry Potter can be pretty annoying as well. The {{NPC}}s like to greet you as you walk past, but since everyone in that game is SpeakingSimlish, it amounts to them all waving and making a high pitched noise that sounds vaguely like "Hi". Walking past fifty of these guys in a row can be downright painful. Malfoy and his cronies are even worse. They mock Harry as his walks by, but mocking consists of making a face and shouting "BEEEEHHHHN!" Repeatedly. Until you go mad. This is also in other Lego games as well.
** The mandrakes in the Lego Harry Potter games can also be this solely because they don't stop their high pitches screaming until you put them inside a pot. This is particularly annoying if you can't actually find the pot or it's hidden because as soon as one of the characters gets near it or picks it up, they suddenly walk with all the speed of an arthritic senior citizen so you have to continue to suffer the screaming for another five minutes until you get the mandrake across the room.
* In ''VideoGame/DrJekyllAndMrHyde'' for the NES, you encounter an obnoxious fat lady who makes the most horrible attempts at singing ever. And the game doesn't even have a voice chip. If you ever play this game, you'd know that this is THE most annoying sound in video game history. The music notes hurt you, and your ears, and you can't even put her out of her misery. However, you ''can'' pay her to shut up if you have enough money, which softens the blow a bit.
%% VideoGame/GrandChase: The Holy Light will lead us! [[DepartmentOfRedundancyDepartment The Holy Light will lead us!]]
%% ''{{VideoGame/Metroid}}'': WUUP WUUP WUUP WUUP WUUP WUUP WUUP....WOOOOOOOOPPP--[[DeathCryEcho AAAAAAHHHHH!!!!]]
%% ''VideoGame/TombRaiderLegend'': "Have I satisfied your curiosity now?? IT IS TIME TO DIE!!" (On the DS version, this is just as annoying despite %% the lack of voice acting, because it's rendered with text which COVERS THE WHOLE BOTTOM SCREEN)
* ''VideoGame/AssassinsCreedI'':
** The beggars: "Please, sir, have any money? [[GoddamnedBats No, you don't understand, I'm poor sir, the money!]] I'm poor and sick and hun-" [[VideogameCrueltyPotential *stab* ]]
** They actually give you an achievement for pushing enough of those assholes out of the way.
** Ironically, while gently shoving them out of the way alerts the guards, giving them a punch that looks like it would cause permanent brain damage does not (and in fact, sends the beggar running away, which keeps them from pursuing you). Though it might make some thugs pick a fight with you.
** And while we're at it, '''''Curse him! Curse the Christian king and his army of infidels!''''' How the hell does the same obnoxious preacher somehow manage to preach in every single town at the same time?!
** "Searching for a programmed session... Searching for other Abstergo agents... Searching for a programmed session... Searching %%for other Abstergo agents... Searching for a programmed session..."
** "ASSASSINO! ASSASSINO! ASSASSINO!!!!!! ASSASSINO!!!!!!!!!!!!!!!!!!!!!"
** ''VideoGame/AssassinsCreedII'': "You here to look at the book?" and other things the player will hear every time when visiting their Villa to collect income and renovate.
** ''VideoGame/AssassinsCreedBrotherhood'': [[spoiler:"I want the Apple! It's mine, not yours! Give me the Apple!" accompanied by Lucrezia's weeping.]] Even worse is how abruptly this ends just as the player is about to burst in.
** The horrible klaxon that blares when you're running out of time in timed missions only makes them more nerve-wracking. '''BWAANH!'''
** "I can handle it solo!"
** "THIS CHEST IS EMPTYYYY." "THIS ONE'S EMPTY TOO!!!" "WEEEEIRD, THEY'RE ALL EMPTYYYY."
* Early in one LetsPlay of the RPG ''VideoGame/LimboOfTheLost'', the [=LPer=] mentioned that there was an irritating, repetitive noise playing in the background of the prologue�a voice whispering "Join us! Join us! Join us now!" It didn't come up again until several hours of maddening pixel hunts later, during the final puzzle, when the [=LPer=] casually revealed that the whisper had been repeating every minute or so ''[[GoMadFromTheRevelation throughout the entire game]].''
* In the spirit of ''VideoGame/LimboOfTheLost'' (that spirit being copyright violation) the sound was 'borrowed' from ''VideoGame/{{Thief}}: The Dark Project''. No word yet on whether it was annoying there, too.
** In ''VideoGame/{{Thief}}: The Dark Project,'' it was the battle cry of one of the most terrifying and powerful [[DemBones undead]] [[EliteMook enemies]] in the game. So, it wasn't all that annoying there.
* ''VideoGame/BatmanArkhamCity'':
** "Augmented Reality Training activated." "Augmented Reality Training failed." Since more than a couple are [[LuckBasedMission Luck-Based Missions]], you will be hearing that a lot.
** Each boss only has 3 game over quotes, which is fine for most of them but really annoying for the Riddlers Revenge missions, especially as they're exactly the same for all 4 characters.
%% "Over! Here! I'm....ove! Er! Here!"
* ''VideoGame/NinjaGaiden'':
** That annoying sound when you die. "UUURRRGHHH URRGHH URRGGHH... AYYAHH AYYHAH AYYAH... UUH UHH UHH..." EVERY GODDAMN TIME YOU DIE!
** The [[https://www.youtube.com/watch?v=c2IIKv9e6q4 death jingle from the NES original]].
%%* ''VideoGame/ViewtifulJoe'':
%% "DAAAAAVIDSON IS IN THE HOUSE!! HULK DAVIDSON IS BORN TO BE WIIIIIIIILD!! Hehehe..." Ugh, and that sound played through a good %%chunk of the level, too.
%%** [[AC:WARNING. WARNING. A BOMB HAS BEEN ARMED.]] in the DownTheDrain level.
%%*** [[AC:CONDITION RED. CONDITION RED. ALL CREW EVACUATE IMMEDIATELY.]]
%%*** [[AC:EMERGENCY. EMERGENCY. THIS TRAIN IS TOTALLY OUT OF CONTROL. ACTIVATE EMERGENCY BRAKES. REPEAT, ACTIVATE EMERGENCY BRAKES.]]
%%*** As shown, the voice goes on for three levels in a row. It's not unreasonable to think that the final line, [[AC:THANK GOODNESS]], refers to not having to listen to it anymore.
%% "JUST GO FOR IT!"
* ''VideoGame/MetalGearSolid'':
** The incoming call sound, especially in the first one. Very annoying, very LOUD, and in a ''stealth game''. It's even {{Handwaved}} / {{Lampshaded}} in-game, essentially saying "yes, it's extremely loud, but only you can hear it, cause it's in your inner ear". Frankly, one wonders how Snake's ears don't projectile blood, [[AnnoyingVideoGameHelper especially considering how often]] MissionControl calls...
** More annoying in the sequel, because it's often [[TheScrappy Rosemary]] calling you.
* ''VideoGame/MetalGearOnline,'':
** It's possible to spawn in as Liquid Ocelot if special characters are enabled on the server. Naturally, his special ability is [[spoiler: "Guns of the Patriots," the system hack he uses in the story to revoke authorized [=IDs=] from the SOP system and render the guns and equipment of armed forces unusable by]] pointing his fingers and saying "bang!" As this ability is, to say the least, useful, it's not uncommon for someone playing as Liquid to spam it everywhere, resulting in ''Bang! Bang! Bang! Bang! Bang! Bang! Bang!'' '''Bang!''' ''Behold, Guns of the Patriots!'' Worse, hearing this means you may very well [[spoiler: find that you are ''unable to fire your weapon.'']]
** And then there's Mei Ling. "Prepare to fire main gun! Prepare to fire main gun! Prepare to fire main gun! FIRE!" Repeat untill she finally dies, wait about 10 seconds, aaand... "Prepare to fire main gun!"
** "SNAKE? SNAAAAAAAAAAKKKEEEEE!" This particular one is the topic of a [[https://www.youtube.com/watch?v=Ey-0CsdEjm8 comedy routine by Dara O'Briain.]] The Metal Gear Solid section begins at about 4:40, but it's just as funny before that point.
** The soldiers in ''[[VideoGame/MetalGearSolid3SnakeEater 3]]'' and ''[[VideoGame/MetalGearSolid4GunsOfThePatriots 4]]''. Nothing scares/enrages you more than hearing that jarring [[ScareChord !]] and a hysterical shriek of "IT'S THE ENEMY!"
** The random screaming during the Beauties' photoshoots in ''VideoGame/MetalGearSolid4GunsOfThePatriots'' definitely qualifies. I had the volume all the way up while watching those...
* From ''VideoGame/{{Tropico}} 3'', we have Juanito, a radio announcer with very few lines that loves to talk. A lot. FILTHY SHACKS! GREAT BIG FURRY HUG! PORCELAIN CAT! FILTHY SHACKS!
* ''VideoGame/BuffyTheVampireSlayer'':
** In the video game for Xbox, the programmers decided to enhance our entertainment with bits of the show's trademark [[BuffySpeak witty banter]] as you play. Unfortunately, the entire cast of the game only gets to cycle through a single list of about six lines each. Through the ENTIRE DAMN GAME.
** "Oh, go kiss daylight" "Oh, go kiss daylight" "Let that be a lesson to you... or, y'know, those who pass by your mangled corpse" "Oh, go kiss daylight" "Oh, go kiss daylight" "Let that be a lesson to you... or, y'know, those who pass by your mangled corpse" "Let that be a lesson to you... or, y'know, those who pass by your mangled corpse" "Oh, go kiss daylight"
* ''VideoGame/MegaManLegends 2'':
** The twin brothers Appo and Dah. "OVUH HEE-UH! OVUH HEE-UH! OVUH HEE-UH!"
** While Appo says the quote mentioned above, Dah gives us "DIS WHAY! DIS WHAY! DIS WHAY!". They both yell out their respective exclamations ''continuously'' until you run over to them.
* While we're on the subject of ''Franchise/MegaMan'', Flame Hyenard from ''VideoGame/MegaManX7''. That is all.
** "BURN!! BURN TO THE GROUND!! BURN TO—BURN TO THE GROUND!! BURN TO THE—BURN!! BURN TO THE GROUND!! BUR—BURN!!"
* In ''VideoGame/MegaManX6'', High Max’s Death Ball. Death Ball. Death Ball. Death Ball. Death Ball.
* From ''VideoGame/{{Shadowgate}}'', the infamous [[https://www.youtube.com/watch?v=YhYnK8uVdUY "Your torch is going out" theme]].
* Captain Kate in the [[UpdatedRerelease remake]] of ''VideoGame/MonkeyIsland2LeChucksRevenge'': "CRUISES! CRUISES! CRUISES! GLASS BOTTOM BOAT! CHECK IT OUT! GLASS BOTTOM BOAT!", over and over. While she says this in the original version of the game too, it doesn't have any voice acting, just text.
* In the [[UpdatedRerelease remake]] of ''VideoGame/TheSecretOfMonkeyIsland'', the troll's "NONE SHALL PASS!" gets old very quickly.
* ''VideoGame/GodsEaterBurst'': "Didn't I tell you to stay out of my line of fire?" Very. Often. Mostly because [[FriendlyFireIndex Kanon]] simply INSISTS on moving to a position where you WILL be in her line of fire. Doesn't help that she fires radial shots with a large cross-sectional area and that her shots can actually freaking pierce through enemies, meaning that you WILL get hit even if you're on the OTHER side of the Aragami she's hitting if it's small enough.
* ''Blood Omen: VideoGame/LegacyOfKain'' has those bloody (no pun intended) chained up humans bleating "OOOOOH! Oh please! Help me kind sir!" again and again. In a game series that prides itself on its voice acting and dialogue, that voice clip gets on one's nerves.
* In ''VideoGame/CastlevaniaLordsOfShadow'', Creator/PatrickStewart's voice acting as Zobek is pretty cool, and it sounds like [[AwesomeDearBoy he enjoyed it]]. What's less cool is how often Zobek repeats the same lines over and over in parts of the game where the player has to fight alongside him.
* ''VideoGame/WarriorsOrochi'': "I should stop expecting so much. I should stop expecting so much." "I am POWERLESS to stop this." [[https://www.youtube.com/watch?v=DADsDwyMwUk "I should stop expecting so much."]]
* ''VideoGame/AssassinsCreedUnity'': The controller vibrating every time Arno is spotted. This includes ''during'' a chase every time Arno, even temporarily, steps out the enemy's vision. Chases result in obnoxious, thundershock-like vibrations every few seconds.
* ''VideoGame/SamuraiWarriors'': You can make a drinking game whenever Naotora Ii says, "Sumimasen! Sumimasen!" ("I'm sorry!" in Japanese) and "Hazukashi" ("How embarrassing" in Japanese). It doesn't help that Naotora's Japanese voice is very high-pitched.
* That frigging '''alarm''' the Offshore Oil Rig, the fifth and sixth levels, of ''VideoGame/TombRaiderII''. You thought the beeping in ''Franchise/TheLegendOfZelda'' series was bad? At least you could shut it up by replenishing some hearts. Here, the alarm is loud, distracting, goes off nearly constantly, and serves as the only "background music" for two whole stages. [[SarcasmMode Have fun]]!
[[/folder]]

[[folder:Alternate Reality]]
* From ''VideoGame/{{Ingress}}'': "Welcome back. It's been [>12] hours since your last login. ''I was getting worried about you.''" Considering that it's perfectly normal for regular players to spend more than 12 hours away from the game (e.g. due to sleeping and responsibilities such as school or work), especially if they don't live within rock-throwing distance of a portal, this form of GuiltBasedGaming gets old fast.
[[/folder]]

[[folder:Driving Games]]
* ''VideoGame/{{Carmageddon}} 2'': Things like police sirens and the basses from your boomcar are actually part of the engine sound, meaning they ''change pitch'' as you accelerate and brake. Imagine playing a 20 minute level with a constantly wailing siren that also changes into a dissonant chipmunk squeal whenever you drive fast.
* ''VideoGame/TwistedMetal'': Health is low! Low health! Health is low! Low health! Whoop whoop whoop whoop whoop whoop whoop! Health is low! Low health!
* ''VideoGame/DaytonaUSA'':
** Your crew chief: "You can take him. Try to go easy on the car! You can take him. You've got plenty of gas. You're running first. You can take him. Try to stay low in them turns. Try to go easy on the car!"
** This gets even worse in the UsefulNotes/SegaDreamcast port, as not only did they change the crew chief to an even more obnoxious voice than the other games, but it's likely all you're going to hear is "Stay low in the turns".
** A very distinct and very LOUD crash sound plays when you ram your car into something so hard that it flips end over end.
---> '''(CRASH!)''' "Are you all right?"
** The crew chief in ''Daytona USA 2'' will ''always'' complain whenever you drift. This means you'll hear either "You're burning out the tires!", "Careful! You'll melt the tires!" or "You're slipping and sliding!" while skidding through every other corner. This is despite the fact that powersliding is not only a valid strategy, but it's demonstrated in an AttractMode tutorial and is ''required'' for competitive play.
* In ''VideoGame/TestDriveOffRoad'' every single time you went through a check point the announcer would yell "CHECK POINT". It didn't help that they were pretty much around every turn and once you had two players going... the result was a nearly continuous stream of the announcer saying "CHECK POINT CHECK POINT CHECK POINT CHECK POINT".
** Off-Road 2 does it with "WHOA! AWESOME! AWESOME! WHOA! WHOA!" every time you throw some big air.
* ''Ford Racing 2'' has two lines from the announcer that if you lost a race, even on Hard:
---> "You'll do better next time!"
---> "Better luck next time!"
* The reason why the low-budget Wii game ''VideoGame/MMKartRacing'' gained notoriety on the Internet: [[http://www.amazon.com/gp/mpd/permalink/m36XHA3X56LHF7:m2X1ABHYWN1WN4 "APPROACHING SOUND BARRIER!" "Look, a nut."]]
* ''VideoGame/TheSimpsonsRoadRage'' tends to run through its repertoire of player character quotes way too quickly. At least [[LoadsAndLoadsOfLoading the loading screens]] are silent.
* If your main opponent in ''VideoGame/RidgeRacer Revolution'' passes you, the announcer will taunt you with "Ha ha! You're too slow!!"
** From ''R4: Ridge Racer Type 4'', two of these announcer clips will very much hammer themselves into your head very fast if you play Time Trial:
---> ''(when beating a section record)'' "Sweet! You really ripped through that section!" \\
''(when failing to beat a section record)'' "MY GRANDMA DRIVES FASTER THAN THAT! GET WITH THE PROGRAM!"
** The announcer in ''V'' never shuts up. He talks when you overtake an enemy. He talks when an enemy overtakes YOU. He talks when you collide with an enemy. EVEN WHEN NOTHING IS HAPPENING, HE WILL COMMENTATE ON THE WEATHER OR THE ENGINE SOUNDS.
* ''VideoGame/StarWarsEpisodeIRacer'' (N64):
** Each character had one thing to say when attempting a repair, and then another thing a second later as it repairs. Anakin's were "C'mon, c'mon, c'mon Work!" and "It's working...it's working!", said in the most annoying way possible. Again, and again, and again.
** Everything Anakin said at any point in the game. Of course, he'll be the character most people chose outright, as Sebulba couldn't be unlocked until the end of the game. Even winning was painful.
* ''VideoGame/FZero'': "OFF COURSE! RETIRE." And to a lesser extent, "*boomboomboomboomboomKABOOM* TOO BAD! YOU LOST YOUR MACHINE."
* ''VideoGame/WanganMidnight Maximum Tune'': the loud '''BANG!!!''' heard when hitting a wall at high speeds on 1 and 2, the incredible tire screech you hear when taking a corner with a powerful car, and to a lesser degree, the "ding-ding-ding-ding-ding-ding-ding-ding" of the sharp corner alert.
* ''VideoGame/{{Driver}}'':
** "Hey man, watch the paint!"
** The musical cue when failing a mission in ''San Francisco''.
* "Game Over YEAHHHHHHHHHHHHH!" from ''VideoGame/SegaRally''.
* ''VideoGame/MarioKart'':
** Toad in ''Mario Kart 64''. "HERE WE GO!", "YAHOO!", "I'M THE BEST!", '''"AAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHH!!!"'''
** ''Double Dash'' has several of these when you swap driver and passenger/weapons person. Perhaps the most annoying is Princess Daisy yelling "HI! I'M DAISY!" in a ''very'' grating voice. We KNOW your name is Daisy!
*** Not to mention her rather loud scream when you hit her with an item. God help you if you choose to put her on your team. Thankfully this problem was fixed in future installments, but it still tends to pop up in other Mario games too, such as the ''Mario and Sonic'' series and other Mario sports titles.
** ''Mario Kart Wii'':
*** Warning sirens when a homing item or a powered up driver is coming up behind you. It's irritating when either one has not passed you and the sound JUST WON'T STOP. Made even worse if there is lag in online play. But controller-snapping frustration ensues--for entirely different reasons--when you're in first, and someone fires a blue shell--[[TheComputerIsACheatingBastard and just after it's fired, someone passes you]]...
*** The voices for the Mii drivers. Full stop. Compounding it is that, not only is there a different voice for each kind of trick, falling off a cliff, etc., but a different set of voices for ''each of the three weight classes''. Why the [[SoundEffectBleep [=[DATA EXPUNGED]=]]] did they have to do that? The Medium weight class voice sounds like an 8-bit-to-32-bit ''WebAnimation/YouTubePoop''-distorted voice sampling of Miyamoto on helium. The voices for Small and Larger classes are even worse.
*** The larger weight classes tend to sound like a real person on valium. They barely emote at all, so it sounds almost like they're mocking you somehow. "Wahaaa. Yaaaah."
*** Any and all of Funky Kong's, Daisy's, or Baby Daisy's voices. To add insult in injury, they're the [[FakeBalance most used]] characters in the game.
** And then there's the Mii voices from ''7'', dear God..."YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO!"[[note]][[OverlyLongGag "YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO!"]][[/note]]
** ''Mario Kart 7'' and ''Mario Kart 8'' made Rosalina this, due to her newer Peach like voice in both games being much higher pitched than her original voice used in Wii. To make matters worse, ''8'' introduces Baby Rosalina, resulting in maximum annoyance.
* In ''VideoGame/JakAndDaxter X'', there is one race where your weapons are disabled. The first weapon pickup you gather, which you will be stuck with for the entire race since it can't be used, will nearly always be the seeker missiles, which will drive you crazy by locking on to every car to ever overtake you with a "bweep" noise. It's okay in normal racing, since that's the cue to press fire, but when you can't shoot, it just gets really irritating in moments and stays that way for the rest of the race.
* In ''VideoGame/DiddyKongRacing'', if you wind up in the wrong way, TT will repeatedly pester you by saying [[https://www.youtube.com/watch?v=dlXSGtGEL00 "No no no! Wrong way!"]] until you adjust yourself again.
** TT's voice in general. At least, to some.
* The sound of your car exploding in ''VideoGame/SanFranciscoRush''. Expect to hear it a lot if you attempt shortcuts.
* In ''[[VideoGame/CrashTeamRacing Crash Nitro Kart]]'', Crash himself has an obnoxiously high pitched voice that sounds nothing like he normally does, and would you believe ''[[Creator/SteveBlum STEVE F**KING BLUM]]'' of all people voiced him?! As divisive as the Creator/RadicalEntertainment titles could be at times, they at least gave Crash a somewhat tolerable voice.
* ''VideoGame/{{Quarantine}}'' has the loud, shrill screams of pedestrians being mowed down by cars. Traffic in Kemo City being heavy and human life being cheap, these are heard ''over'' and ''over'' and ''over'' and ''over'', all the time.
* ''[[VideoGame/ChaseHQ Super Chase: Criminal Termination]]'': "This is Nancy! They're moving very fast! Over and out!" Expect to hear that every few minutes when the chase lasts too long.
[[/folder]]

[[folder:Edutainment Games]]
* ''VideoGame/TheOregonTrail II'': DUN DUN! Yes, we know Emmy has cholera, now can you stop?
* ''[[VideoGame/LogicalJourneyOfTheZoombinis Zoombinis Mountain Rescue]]''. A shame, since its predecessor had the SugarWiki/MostWonderfulSound trope down pat.
** In the puzzle where you must find and shoot the real Fleen among a selection of fakes, if you remain idle for too long, the Fleens will suddenly and loudly jeer at you. The first time, it makes you jump. Every other time, it makes you want to take out the disc and snap it in two. And if you think you can avoid the noise by just being fast, think again; you have only exactly enough shots to get the Zoombinis through, and being hasty will only result in wasted shots.
** The Boolies. Dear sweet ''lord'', the Boolies. It's bad enough that they look as creepy as they do, but they all have [[VoiceOfTheLegion reverberating voices]], [[EvilLaugh creepy giggles]], and [[HellIsThatNoise trill and gurgle in ways that don't sound remotely human]]. No wonder the Zoombinis were scared shitless when they first encountered them.
[[/folder]]

[[folder:Fighting Games]]
* ''VideoGame/TatsunokoVsCapcom'': [[EnsembleDarkhorse Despite her popularity]], Doronjo from''Anime/{{Yatterman}}'' makes an incredibly annoying wail when she is hit. And an annoying death scream, too.
%% In ''Videogame/GodzillaUnleashed''; ''"MOGUERA!"''
* ''VideoGame/{{ARMS}}'':
** Lola Pop's "throwing whistle" from the last hit of her grab attack can get pretty annoying. God help you, if you choose to play as her or face off against her.
* ''VideoGame/BloodyRoar''. See that entry waaaaay up about the mistresses in [=HoMM5=]? Jenny does this moderately already, but then in 4 there's Nagi, who takes the absolute skank potential to ''40''!
* ''VideoGame/ArcanaHeart'': You know, Maori, you're a sweet young girl, but please... YOUR YOUNGER SISTERS' VOICES ARE HURTING MY EARS MORE THAN PHENEX'S SOUNDS!
* ''VideoGame/MarvelVsCapcom3'': One of [[VideoGame/DevilMayCry Dante]]'s [[LimitBreak Hyper Combos]]: "Keepin' it stylish!" [[MoreDakka *bambambambambambambambambam*]] "Yahoo, jackpot!". Becomes annoying due to ComplacentGamingSyndrome.
** SelfDemonstrating/{{Deadpool}} when throwing a grenade: PINEAPPLE SURPRISE!
** Fortunately the [[GameBreaker DHC Glitch]] is gone now with the release of ''[[UpdatedRerelease Ultimate]]'', but in its place we have: [[VideoGame/{{Darkstalkers}} "SOUL FIST SOUL FIST]] [[{{Whoring}} SOUL FIST SOUL FIST]] [[DoppelgangerAttack SOUL FIST SOUL FIST"]] [[ComicBook/DoctorDoom "Hidden Missiles!"]] [[OverlyLongGag "SOUL FIST SOUL FIST SOUL FIST"]] [[ComicBook/DoctorDoom "Hidden Missiles!"]] [[CriticalAnnoyance "SOUL FIST SOUL FIST SOUL FIST SOUL FIST"]] [[RuleOfThree "Hidden Missiles!"]] [[TierInducedScrappy KO!]]
** [[ComicBook/DoctorDoom "HUUH, CHUAAH, FACE ME! FOOT-FOOT DIVE!"]] Repeat until you're dead.
** [[Franchise/ResidentEvil Out of my way!]] Muhahaha! [[TeleportSpam Do I frighten you?!]] Mortals are so-YOU MEAN NOTHING TO ME!
* Parasoul from ''VideoGame/SkullGirls'': NAPALM SHOT! Napalm Shot. Napalm Shot! NAPALM SHOT! Cry, Krieg! Napalm Shot. NAPALM SHOT! Napalm Pillar! NAPALM SHOT!
* Vegeta (with his scouter on) in ''VideoGame/DragonBallZBudokaiTenkaichi 2'' and 3 has one attack where he goes out of his way to scream, '''"[[ProudWarriorRaceGuy THE SAIYANS ARE A TRUE WARRIOR RACE! DON'T UNDERESTIMATE US!!!]]"''' during one of his super attacks. In Tenkaichi 2, he would say this ''entire line'' before actually attacking! To make matters worse, the CPU absolutely loved this attack.
* ''VideoGame/DragonBallZBudokai 3'':
** Play a tournament with more than three matches, and you'll want to strangle the announcer before long.
** Blonde Launch makes the item selection screen truly nightmarish. God forbid you decide to go on a shopping spree after accumulating a lot of points.
--> "HEY, WHADDAYA WANT, HUH?! YOU SURE THIS IS RIGHT? HEY, WHADDAYAWANT, HUH?! YOU SURE THIS IS RIGHT? HEY, WHADDAYAWANT, HUH?! YOU SURE THIS IS RIGHT? HEY, WHADDAYAWANT, HUH?! YOU SURE THIS IS RIGHT?"
** What about the Dragon Radar, while playing in the Dragon Universe mode? After 30 seconds you already want to explode it.
* ''VideoGame/MarvelVsCapcom2'':
** The laughing of the Abyss' second form from . Made even worse when it's kicking your ass, almost like it's taunting you.
** A lot of Storm's useful attacks have her going "OOH!" every single time she uses them. If you're watching a tournament, prepare to hear it ''a lot''.
** Using lots of assists can be like this. Particularly Tron's [[NoblewomansLaugh "Ohohoho!"]] and Captain Commando's "CAPTAIN CORRIDOR!"
* ''VideoGame/SmackdownVsRaw'':
** The announcers tend to use certain bits of patter multiple times in every fight:
--> "What the heck is a slobberknocker?"
:: And from 2009 and 2010:
--> "Here she comes again, like good medicine..." (Incidentally, those were Maria's only two appearances in the franchise to date)
** ''[[VideoGame/WWEVideoGames SmackDown vs. Raw 2011]]'': The soundtrack consisted mainly of a bunch of generic instrumental themes (notably, one of them was Bam Neely's old music). There were very few superstar songs playing on the menu, but among them are Luke Gallows' theme, Shad's solo theme, and the Vance Archer/Curt Hawkins theme.
* ''VideoGame/StreetFighter'':
** The constant [[{{Kiai}} battle cries]] from Vega/Claw and BruceLeeClone Fei Long.
** From ''VideoGame/StreetFighter4'', we have C. Viper's KO scream. Unlike the many silly and hammy screams, Viper gives a blood-curdling shriek at the top of her lungs. They gave her a much, much less damaging scream in ''VideoGame/MarvelVsCapcom3'', thankfully.
** Blanka's constant growling, especially in 4.
** Sagat's "[[http://woodsuppercut.ytmnd.com/ Tiger uppercut!]]" was worse.
*** Some may remember "My turn!" in place of "Tiger".
*** Hearing "Tiger" again and again is so annoying, the thing made it into a [[http://www.brokentier.com/products/tiger t-shirt]].
*** Others might have misheard is as "Fiber!" "Fiber uppercut!" The {{Narm}} there usually nullifies the trope for those who hear this variant.
*** In Brazil, Tiger Uppercut was widely known as Tiger Robocop. It even lead to [[http://www.theteebank.com/wp-content/uploads/2010/06/tiger_robocop.jpg thus]] FunTShirt.
*** In Street Fighter 4 it sounds something like "Fire Truck!"
** The announcers from Street Fighter Alpha 3, ''VideoGame/SNKVsCapcom'' and Street Fighter IV are a bit too enthusiastic for some fans taste, the one from Street Fighter III can also count.
* ''VideoGame/FatalFury'':
%% "Reppuken! Double Repuken! Powa Wave! POWA GEYSER! Raging......STOOOOOOOORM!"
** Andy Bogard's "OOOOOOUUUUUAAAAAAAAAAAGH" damage grunt. It was present around Real Bout Special and KOF 97, but was nowhere near as prevelant until 99 up to 2002, where SNK decided to make said grunt ''his KO cry as well''. Yes, as well. Its even more aggravating in 2002 where all the damn time, hitting Andy will make him go "OOOOOOOUUUUUAAAAAAGH" and as mentioned before, he goes "OOOOOOOUUUUUUAAAAAAAAAAAGH" when you KO him. For cripes sakes man, you're getting your ass handed to you, at least show more emotion than "OOOOOOOOUUUUUUUAAAAAAAGH"!
* ''VideoGame/TheKingOfFighters'':
** PSYCHO BAAAAAALL! Especially from '98 on.
** "KOKO DESU KA? KOKO DESU KA? KOKO DESU KA? KOKO DESU KA? KOKO DESU KA? KOKO DESU KA? KOKO DESU KA? KOKO DESU KA?" Gee, thanks Goenitz. Thanks for adding some annoying sounds to your [[ThatOneBoss That One Bossness]].
** It's better against players because they know better than to spam the move, but dammit, Whip, stop doing your air lift so much. "AAAAHHHHHHHHHH! AAAAHHHHHHHHHH!"
** Angel changed voice actresses from her first appearance, with her newer actress providing a very high-pitched performance. It's so high that the audio sometimes clips when she says certain phrases.
* ''VideoGame/SuperSmashBros'':
** Almost all [[CallingYourAttacks called attacks]], resulting in infinite repetition of "piii-KA!" "[[MemeticMutation FAL-cone PAOUNCH!]]" and "PK Fire!", especially if the player is spamming those moves.
** No one who's played either the Japanese or European version of Brawl can leave it at this. Pit's Angel Ring (forward-B) attack is accompanied by the most annoying yipping imaginable. Its removal is easily the best change made for the American market.
** Not that "HAIYAYAYAH!" is much better, particularly given that it accompanies one of the most [[SpamAttack spammable attacks]] in the game.
** Lucas and Ness's battle cries get annoying, especially since they're rather unintelligible.
** In Melee's Event Match 9: Hide 'n' Sheik, the Zelda/Sheik transformation noise qualifies.
** Repeated '''''endlessly''''': [[VideoGame/SonicTheHedgehog "YOU'RE TOO SLOW!"]]
** Then there is Ike's "Moot!" accompanying some of his smashes. Not much more than funny until you go "Against anyone" online, where every second character is Ike, and every second move is a smash.
** Kirby has many, most notably his taunt "HIIIIIIIII!" (toned down in ''Brawl''), because he would usually try to imitate a characters voice when copying their moves.
** Yoshi has a very, very useful near-invincible-when-you-use-it Yoshi Bomb. To use it, you jump to directly above your opponent as high as you can and press down B. HUP/HARUMMMM/BOING HA!
** Here's an experiment. Get four friends and all play as Pikachu. Then try not to scream if you hear the word "Pika!"
** "WATCH THE POWER OF AURA." Sounds good, but do you have to announce it EVERYTIME?
** Lucario's grunts and "ruahs" provided by Bill Rogers are annoying in general.
** The gulp/restore noise when characters eat food. The worst part? Food usually comes in numbers, and in competitions you need to eat it quickly, resulting in an extremely annoying '''GULPGULPGULPGULPGULPGULP'''
** It's even worse when Snake does it. Apparently, Creator/DavidHayter thought it would be a good idea to have Snake go "Mmmarrf", "Gooood", or "Taastyy" every time he ate something. Nice going…
** Captain Falcon's "Show me your moves" taunt comes out faster when his back is turned, making it more easily spammed.
** If you hang around the ''Melee'' tournament scene long enough, the Final Destination music becomes this ''very quickly.''
** There's nothing worse than throwing a Poké Ball…and hearing either "Goldeen, Goldeen" or "MUNCHLAX!"
** Toon Link and Young Link have annoying, high-pitched voices in general, especially with their up special spin attacks.
** A player can easily spam Peach's taunt. "Sah-WEET!" in Melee, and "La-lala-lala-la…" in Brawl.
** [[https://www.youtube.com/watch?v=2syJsFEcnXo "OOH-WUH, OOH-WUH, PAH-PAH-PAH! OOH-WUH, OOH-WUH, PAH-PAH-PAH! OOH-WUH, OOH-WUH, PAH-PAH-PAH!]]
** No four words are as likely to tick off a ''3DS / Wii U'' player than Shulk's "I'M REALLY FEELING IT!" Yes, it had its [[HamAndCheese deliberate]] NarmCharm the first time it was heard, which brought it to MemeticMutation status fairly quickly. And then after the game actually came out, [[DiscreditedMeme it became widely reviled in record time]] due to younger players ''constantly'' spamming that taunt. "Now it's Shulk time" is ''also'' generally considered annoying, but not ''nearly'' to the same extent.
** Rosalina's constant gasps, moans, cries and exclamations that accompany her attacks can become this, especially due to how advantageous she is against most of the cast, how frequently she vocalizes, and how frequently her attacks are repeated. Diddy Kong was in a similar boat prior to the 1.0.6 patch (and may still be), as his infamous, overpowered and spammable "hoo-hah" combo was accompanied by the most annoying chimpanzee screeching imaginable.
** Bayonetta’s scream when she’s launched. AAAAAAHHH!!!
** Greninja's Final Smash has the frog yelling "[[PokemonSpeak JAHJAHJAHJAHJAHJAHJAHJAHJAHJAHJAHJAHJAH… JAH!]]" for several seconds in a high-pitched, nasally voice.
** If you come across a Mr. Game & Watch player in ''3DS / Wii U'', nine times out of ten that character is only chosen for his crouching sound effect. As if being [[UnsportsmanlikeGloating teabagged]] wasn't bad enough, the constant "Qua-Ah-Qua-Ah-Qua-Ah-Qua-Ah" outright sounds like he's '''laughing''' at you while he pretends to rape your face.
** We also have the Assist Trophy Phosphora from ''VideoGame/KidIcarusUprising''. If you're not the one who called her, then her iconic "Yes, you called?" is not something that you want to hear.
** While the yipping of a puppy may be a case of SugarWiki/MostWonderfulSound in real life, when it's coming from the Nintendog assist in either ''Brawl'' or ''4'', it'll get on your last nerve as it means [[InterfaceScrew the screen is about to be covered up for a good ten seconds]]. Bonus points if you're playing against [[TheComputerIsACheatingBastard the computer]].
* ''VideoGame/GuiltyGear[=/=]VideoGame/BlazBlue'':
** Millia's "jama!", Chipp's "arufa bureido!", and Taokaka's endless "NYAAAA" and related screeching while flailing away at your opponent are all bad enough, but try combining it with things like Ragna spouting the exact same phrase every time he blocks her, frequently so fast he actually interrupts himself…
** Or try that with Jin's [[SpamAttack Snow Flower Storm]]/[[DeathOfAThousandCuts Sekkajin]].
** The announcer from ''VideoGame/BlazBlue'': "GORRILLA FATE IS TURNING!"
** To prevent insanity, it is recommended that you mute your TV before you attempt Challenge Mode in ''Continuum Shift''. Having to hear the beginning of the same failed combo over and over again will get annoying fast.
** "COUNTER! COUNTER! COUNTER! COUNTER! COUNTER! COUNTER! COUNTER! COUNTER! COUNTER! COUNTER! COUNTER! [[OverlyLongGag COUNTER]]!"
** Just about everything Platinum says.
** Thanks to Ice Car spammers, we now have "DIE!, DISSIPATE!, DIE!, DISSIPATE!, DIE!, DISSIPATE!, DIE,DISSIPATE!"
* Subverted in ''VideoGame/Tekken 2'' as some of the howling death cries were actually kind of funny.
** [[BruceLeeClone Marshall Law]] and his FunnyBruceLeeNoises qualify.
* ''VideoGame/NarutoNarutimateHeroes'' series:
** Honorable mention for its freaking '[=YOOoo-!=]' EVERY. TIME. YOU. PRESS. THE. X. BUTTON.
** In the UsefulNotes/NintendoGameCube games, there's Zabuza. "Pretty good--NOT GOOD ENOUGH!!!"
** There is a glitch that can make the game say "Yo" [[UpToEleven anytime anything happens.]] ANYTHING.
* ''[[VideoGame/SoulSeries Soul Edge/Soul Blade]]'' - Soul Edge's battle cries are so unhuman that it is the stuff of nightmares, and anyone struggling to beat him will quickly tire of it. He was considered nearly impossible to beat in the first Arcade version of the game, thankfully he was simplified for home ports, though still very hard.
* ''[[VideoGame/SoulSeries Soul Calibur]]'':
** Tira's voice receives honorable mention, since not only is it ridiculously high and obnoxious, but she's psycho.
** Luckily, it's a ''lot'' better in ''V''. [[https://www.youtube.com/watch?v=_RNXNAFdLMU Have a listen]].
** Every...single...death... Particularly if you can still beat on the other player after the match is over.
* Yoshimitsu in ''Soul Calibur II'': "NAMU! SHEIK! HOI-YAAAH! SHEIK! HMMM! HOI-YAAAH! NAMU! HMMM! SHEIK! SHEIK! HOI-YAAAH! UUUUEEEAAHHHHHEH!" "Namu-namu-namunamunamunamuNAMUNAMU!!" "SEPPUKU! *stab* UUHHHIIEEEEE!"
* From ''VideoGame/MortalKombat'', [[BruceLeeClone Liu Kang's]] [[FunnyBruceLeeNoises turkey gobbles]].
* If you watch a single match of competitive ''[[VideoGame/{{Darkstalkers}} Vampire Savior]]'' in action, the amount of times the announcer says "TECH HIT!" accompanied by psychotic laughter ''will'' get on your nerves eventually.
* From ''VideoGame/AkatsukiBlitzkampf'', we have Marilyn Sue's ''ridiculously'' high-pitched, almost little girl-like's voice [[VocalDissonance that really doesn't match]] her MsFanservice looks. The players will get tired of hearing her very fast.
** ''Ausf. Achse'' gives us [[LittleMissBadass Perfecti]], who both looks and sounds like a teenage girl. Unfortunately, this means the players will ''also'' likely get sick of hearing her battle cries in few seconds.
* ''VideoGame/SamuraiShodown 5'': Whenever using Mina Makijina, most player opts to do a command move to make her pet Chample sleep, because if it's awake, it will flood the match with annoying voices and adds absolutely no value in the battle.
[[/folder]]

[[folder:First[=/=]Third Person Shooter]]
* Don't forget Team Slayer matches in ''{{VideoGame/Halo 2}}'' when the score is close: "Gained the lead. Lost the lead. Tied the leader. Gained the lead. Lost the lead. Tied the lead. Gained the le-" STFU ALREADY! Thankfully this was fixed in ''{{VideoGame/Halo 3}}''. Additionally, although it's not a sound, when playing a ''Franchise/{{Halo}}'' FPS in a new profile, it will often pop up messages informing you, repeatedly, that "your energy shields are low. Take cover," and "Your energy shields are recharging." They pop up about the first twenty times your shields get low.
* [[LampshadeHanging Lampshaded]] in ''VideoGame/DukeNukem 3D'', by the [[YouWannaGetSued mouse robots]] in the Babeland level. "Hi!" "We're gonna have a wonderful day!" [[VideoGameCrueltyPotential Shoot them]], and Duke says, "Damn, that was annoying."
* ''VideoGame/EarthDefenseForceInsectArmageddon'': The NPC atmospheric dialogue. There are not a lot of recorded lines and they get repeated constantly. It gets very grating as the game is designed for multiple replays, with 3 difficulties, 4 character classes, character level grinding and random weapon drops.
* Anyone who's played ''VideoGame/{{Battlefield 2}}'' will recall how easy it was to spam the commo rose over and over.
** "ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED." Made doubly agitating on maps that don't even have boats.
* The UsefulNotes/PlayStation version of ''VideoGame/TheWorldIsNotEnough'' gives us three gems from the hostages:
** "Don't kill me!"
** "Please, don't shoot!"
** "HELP!"
* Playing as Billy or Juji in ''VideoGame/{{Gungrave}}: Overdose'' can get annoying right quick because of them yelling the same lines over and over again whenever they're knocked down by enemy attacks and recover to their feet. "YEEARGH THIS IS GETTING INTERESTING!" "YEEARGH THIS IS GETTING INTERESTING!" "YEEARGH THIS IS GETTING INTERESTING!" "YEEARGH THIS IS GETTING INTERESTING!" "OW! NICE TRY!" "OW! NICE TRY!" "OW! NICE TRY!" "OW! NICE TRY!" Yes I get it you got hit by the damn rocket I am mashing the buttons so just shut up get back up already! Playing as Grave is the exact opposite, as he neither [[HeroicMime speaks nor makes battle grunts]].
* ''VideoGame/S4League'': The defeat jingle, often with the opponent team's characters going "YEAH! YEAH YE-YE-YE-YEAH! ALL RIGHT!"
* ''VideoGame/SinAndPunishmentStarSuccessor'': "AAAAH! MATA DA! AAAAH! MATA DA! AAAAH! MATA DA! [[GameOver UAAAAAAAAAAAAUGH!!"]]
* ''VideoGame/CommandAndConquerRenegade''. One of the earlier levels is on a NOD ship and you have to rescue GDI prisoners. EVA reminds you of this with increasing frequency, then double-tempos the frequency of reminders once you kill the ship Captain and obtain his security card (if you haven't released the prisoners by this point). It can even become ''near-continuous'' if you let it.
* ''VideoGame/BoilingPointRoadToHell'':
** If any civilian vehicle stops for any reason whatsoever on their path from nowhere to nowhere, with reasons going from "there is a vehicle parked on the side of the road" to "I think I saw a pigeon somewhere on this lane", they will stop, honk, wait a couple of beats, and honk. Hoooonk. Wait. Wait. Hoooonk. Wait. Wait. Hoooonk. Wait. Wait. Hoooonk. Wait. Wait. Hoooonk. Wait. Wait. Hoooonk. Wait. Wait. Hoooonk. Wait. Wait. THEY NEVER STOP! I'M HAVING A LONG PLOT-RELATED DISCUSSION WITH A GUY AND THEY NEVER $#@$@ING STOP!!!
** Until you [[OmnicidalManiac start killing them. All. With grenades. "Hehehe. Hoooonk BOOM BOOM!" *eye twitch* ]]
* ''VideoGame/SyphonFilter: The Omega Strain'': Imani Gray is one of, if not THE most irritating characters in the Syphon Filter series, because she's constantly yelling/whining at you to do something, or to pick up the pace. Anytime she actually shows up, you WILL ignore whatever objectives you're focused on in a frantic effort to hurt/kill her in any way possible.
* Any online game that has voiced macros, like voicechat in ''VideoGame/{{Tribes}}''. In the hands of some asshole who keeps spamming them, they would definitely qualify.
* On losing your last life on the later stages of ''VideoGame/{{Gradius}} Gaiden'', the announcer will mock your failure: "Poor boy..." "It is cold in space." "Get outta here, forget about it!" '''[[EvilLaugh "HAHAHAHAHAAAAAA!"]]'''
* The sound of an active Spawn in ''VideoGame/{{Quake}}'': pockitapockitapockitapockitapockita...[=pockitaTHUMPpockitapockitaTHUMP=] THUMP BOOOOOOOOOM. The fact that they're card-carrying DemonicSpiders doesn't help, either.
** The sound of jumping can also get really annoying; it's accompanied by a loud "HUH". Every. Single. Time. And this was an early FPS, so bunny-hopping all over the place was by far the fastest and easiest way to get around.
* ''VideoGame/{{Haze}}'':
** "REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO!"
** Also, the indescribably slow gondola ride, where an annoying Spanish voice (subtitled) recites a grating, uninteresting description of the blah scenery. Which lasts less than half of the ride. Then repeats itself. There is no combat there, no scenes, nothing but...that voice. And the rest of your team. "REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO!"
* ''VideoGame/{{BioShock|1}}'':
** "Fill your cravings at the '''[[MonsterClown CIRCUS]]''' [[MonsterClown of]] '''''[[MonsterClown VALUES!]]''''' ''[[EvilLaugh Nyah ha ha ha ha ha!]]''"
** "Come back when you get some money, buddy."
** "Jesus loves me, this I know, for the Bible tells me so..."
** "Look, Mister Bubbles! I see angels..."
** "Bienvenidos al Ammo Bandito!"
** Just about everything the splicers say can be this.
*** The multiplayer mode in the second game, the announcers? Very chatty. If you're playing Capture the Little Sister expect to hear "WHAT HAVE YOU DONE!? YOU'VE DROPPED HER!". Alot.
** The Big Sister screech. Sure, it's threatening enough the first time. Once you've died to her a few times, however, listening to it for thirty seconds as she makes another unnecessary approach makes you want to dig your eardrums out.
** "[[VideoGame/BioshockInfinite I appreciate a lady, who appreciates VALUE!]]"
** "Return when you've got the currency, fella!"
** *drum beat* "What are you goin' huntin' for with ''that''? Caterpillar?"
** "EEEE-lectricity! It arcs, sparks-- [unintelligible]" (yeah, the vending machines are still annoying in ''Infinite'')
** Some of the enemy taunts in ''Infinite'' get a bit repetitive as well, especially the Founders' "Die, mongrel!" and the Irish-accented Vox Populi's "I'll cut yer head off!".
* ''VideoGame/{{Crysis}}'':
** Maximum speed. Maximum strength. Maximum speed. Maximum strength. Maximum annoyance.
** Fortunately, it is also possible to replace maximum annoyance with [[Creator/NorioWakamoto maximum]] [[https://www.youtube.com/watch?v=-M2xhBg_pTE awesome.]]
* ''VideoGame/{{Ikaruga}}'':
** 1 CHAIN. 1 CHAIN. 1 CHAIN. 2 CH--1 CHAIN.
** Alternatively, MAX CHAIN MAX CHAIN MAX CHAIN MAX CHAI--''1 CHAIN.''
* ''VideoGame/ZenoClash'':
** "GONNA SHOOT YA! IIIII'M GONNA SHOOT YA! FIRING!"
** [[BlatantLies "I never miss a shot!"]]
* ''VideoGame/Left4Dead'':
** "TANK!" "BOOMER!" "SMOKER!" "HUNTER ON FRANCIS!" "RELOADING!" "RELOADING!" "RELOADING!"
** An English-patched Russian version that was circulating on torrent thankfully replaces this with a spirited "IRISANIZHAYO!"
** "Get it off me! ''Get if off me!!'' '''GET IT OFF MEEEEEEEE!!!!'''" Scream louder, Louis. Not like a horde of zombies swarming everyone else will make you get saved any faster.
** After players discover "vocalize" command and bind it, along with standard "+ shoot" to left mouse button... Well, "PILPILLPILLS PILLSPIPILLS HERE PILLS HEPILLS HERE". Though it's actually hilarious for the first few hours. Louis sounds like a psychopath when you bind laughing and shooting to the same key.
** Zoey moreso, especially when [[https://www.youtube.com/watch?v=C8fDntc7PK0#t=5m03s you replace her laugh files]] with those of VisualNovel/HigurashiWhenTheyCry's Shion.
** Death screams were also another "popular" vocal bind people used so you could get games where people would do nothing but make their character scream for the entire game. If you had subtitles on, you would probably see nothing but [Death Scream] and [Death Rattle] a ''lot''.
** Of course, spamming voice commands online, key binds or not, will quickly get everyone annoyed at you to the point where they will vote you out, or kill you THEN kick you out.
** It seems Valve has heard everyone complaining about the vocal spamming, so an update for Left 4 Dead 2 disables custom voice binds so now the spamming has been cut back a lot. Oddly, they didn't do the same for the first game.
** Regardless of the fix, most people are content with just spamming default vocal binds, most notably the "Laugh" command.
** The Special Infected can get annoying as well. Especially the Hunter and the Jockey if they're pounce crazy. '''"ARRAAAAAAAGH, AYAAAAGH, AYAAAAG-ARF!, ARRAAAAAAAGH."'''
** The Witch crying. Playing this game with anyone else in the same room is going to beg you to startle it. Plus the creepy music that plays along with it.
** The gurgling of a Boomer. For such a fat blob it does a really good job hiding and running, so you'll run into an area hearing its guttural noises and not being able to see the thing, knowing it could lumber out in front of you any second and puke all over you and your entire team. Have fun with that.
** The Jockey is even worse, as its mad laughter that signifies it's around while you try to scout where it could be hiding before it leaps on you and steers you, laughing even more.
* ''VideoGame/SeriousSam 2'':
** High pitched "HIII!" and "HELLO!", "HEELP!" and "YIPPEE" from inhabitants. And that's not from a ''Kirby'' or ''Worms'' game.
** And while we're at it, "'''''[[ActionBomb AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHH!!!!!!!!!!]]'''''" Even Sam gets in on it:
--->"Aaaaaaaaaaaaaaaaah", put a sock in it! ''([[ThisIsGonnaSuck chorus of ten more]])'' Uh-oh.
* Sega's 3D shooter ''VideoGame/SkyTarget''. FIRE! FIRE! FIRE! FIRE! FIRE! FIRE! '''FIRE!''' '''FIRE!''' '''FIRE!''' '''FIRE!'''--AAAAAUUUGH!!
* Monkey Dogfight in ''[[VideoGame/SuperMonkeyBall Super Monkey Ball 2]]''. Lock-on! Lock-on! Fire! Lock-on! Fire! Fire! Missed! Lock-on! Fire! Missed! Lock-on! Fire! Missed!
* ''VideoGame/MaxPayne'':
** Hallucination levels. The tragic death of Max's infant child becomes less tragic when you consider that death shuts it the hell up. Trying to navigate a maze of inch-wide trails of blood here, junior. Could you keep it down?
** And also, the death jingle that plays when Max dies. Considering [[NintendoHard how]] [[ThatOneLevel hard]] some of the levels in the first game can be, prepare to hear it '''a lot.'''
* ''VideoGame/DeusEx'':
** Dragon Tooth Sword. ZZTWANGGGGGGGGGGGGGGGGG. A harsh metallic twang (like steel hitting steel) which is twice the loudness of any other weapon in the game, no matter what you hit. It's the best melee weapon in the game as well, making the user decide between having a mediocre melee weapon, or being consistently and thoroughly annoyed the entire way through.
** "Ooh! Unh! Unf! Unf! Ugh! Oof! EEYAAAAAAAGH!" ...That was someone suffering from the effects of a tranquilizer dart and then killed. You perverts.
** If you don't like the sound of the sword, then you don't have to use it. But those spider-bots...dink-dink-dink-dink...and just about every other nonhuman enemy's sound effects. SCANNING AREA!
* ''VideoGame/{{Heretic}} 2'': "It's out of power" and "I'll never get though here!" Corvus needs to stop being so pessimistic.
* ''VideoGame/SinAndPunishment'': If you're particularly bad in Stage 2, "NOOOOO! NOOOOO! NOOOOO! NOOOOO!"
* ''VideoGame/SinAndPunishmentStarSuccessor'', losing to Hibaru: "BAKA [[GameOver BAKA]]!"
* ''VideoGame/CallOfDuty 1-3''. If it's not your side constantly reminding you "GERMANS IN THE OPEN!", it's the Germans in said open telling each other "Geh und hilf ihm, er wurde getroffen![[note]]"Go and help him, he got hit!"[[/note]] every five seconds, or their insistence that the entire Allied army is standing near that [[MemeticMutation "TELEFONMAST!"]]. Made worse in that the Germans in ''2'' at least were given an ''incredibly'' high-pitched and screechy voice.
** ''VideoGame/ModernWarfare'':
*** "Our UAV is online!" Virtually anything from ''Call of Duty 4''. Virtually everything screamed in the multiplayer battles is a most annoying sound:
*** ''Clink-clank-clink… BOOM.'' It may not be an aggravating quote, but the clanking of a dozen grenades makes up for the lack of irritation with repeated, frustrating deaths.
*** Stop me if this sounds familiar: You have a sniper cornered totally oblivious to you, and you decide to go for a nice, humiliating knife kill, when ''click''-'''BANG'''. That oblivious sniper set a claymore mine in the only doorway.
** ''Modern Warfare 2:''
*** Everyone who has played this game knows this well, but if not, RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ. Annoyed yet?
*** If you thought "Our UAV is online!" was bad enough, ''[=MW2=]'' also adds "Counter-UAV up! They're blind!" (annoying for the same reason as UAV) and "The enemy is jamming our radar!" (annoying because it both always follows the UAV notice ''and'' prevents you from using the map at all).
** ''Modern Warfare 3'': Imagine the sniper scenario mentioned above. You sneak up on him, ready for an easy kill, when suddenly he whips around, pulls out his dual FMG's, and '''''BRAKKABRAKKABRAKKA'''''. Dead in an instant.
** This applies to ''World at War'': "ENEMY RECON PLANE, RIGHT ABOVE US!" "ENEMY RECON PLANE, RIGHT ABOVE US!" "ENEMY RECON PLANE, RIGHT ABOVE US!" Basically, since these killstreaks only cost 3, you probably heard it so much that you just stopped caring at one point.
** And from ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'', on top of the [=CoD4=] noises mentioned above, which return for the most part with edits to fit the game (spy planes instead of [=UAVs=] etc.), the noise that the unsuppressed FAMAS makes when someone is firing it, which is similar to the noise that a jackhammer makes, the problem being that in ''Black Ops'', the FAMAS is also one the most used guns in the game thanks to the early unlock level, [[GameBreaker some of the best overall stats of any gun in the game]] (at least prior to the nerf) and ComplacentGamingSyndrome, so you hear this noise in every match, and the gun's overuse makes it worse.
** From [[{{VideoGame/CallOfDutyGhosts}} Ghosts]]: Don't forget Riley!
** [[{{VideoGame/CallOfDutyAdvancedWarfare}} Get across the street, Mitchell!]]
* ''VideoGame/CounterStrike'':
** Fire in the hole! Go go go! Fire in the hole! Fire in th-Fire in the hole! Fire in the hole! Go go go!
** [[https://www.youtube.com/watch?v=bGfm0Xaofns "Where's the bomb? Where's the bomb? Where's the bomb? Where's the bomb? Where's the bomb? Where's the bomb? Where's the bomb? Where's the bomb? Where's the bomb? Where's the bomb? Where's the bomb? Where's the bomb?"]]
* ''Franchise/{{Metroid}}'':
** The series gets a strange overlap with SugarWiki/MostWonderfulSound in this trope: that distinctive humming sound the powerups make. Wonderful, because, well, [[TookALevelInBadass they're powerups]]; annoying, because some of the more deviously hidden ones can take seemingly forever to get, and the hum never stops. The silence after the Item Grab jingle qualifies for Wonderful on its own…
** Played straight with ''VideoGame/MetroidOtherM'' which replaced it with an irritating techno beat. [[Website/ThatGuyWithTheGlasses Some reviewers]] noted that they specifically started avoiding energy tanks because of it.
** [[https://www.youtube.com/watch?v=691Z_c4lV48 Neo-Ridley]] in ''VideoGame/MetroidFusion'' has ear-splitting screams that he will drop when you hit him, when he grabs you, and generally when he feels like it. The good news is that he's (for once) not ThatOneBoss.
** Speaking of ''Fusion''…[[https://www.youtube.com/watch?v=wy3OAK3v8WQ "WARNING!]] [[BrokenRecord NO ENTRY WITHOUT AUTHORIZATION!"]] and "EMERGENCY IN SECTOR 3!"
** Not long after that in ''Fusion'', [[https://www.youtube.com/watch?v=zBLbGYA6RTs this song, called The Final Command]], plays. Get used to it; once it starts it ''never ever stops'' until the final boss fight. Woe be those who decided now would be a good time to explore all around the station and see what they can get into now that you have Samus' full ability loadout.
** In the same game, the noise Samus makes when she gets hurt. Too much of that and you'll be praying for a game over.
** The Ice Beam in ''VideoGame/SuperMetroid'' is one of the more useful powerups, as it freezes enemies and gives a substantial damage boost. However, firing it makes an incredibly irritating chiming noise and since you'll be gimping yourself if you DON'T use it…
** The sound of the various visors in ''VideoGame/MetroidPrime''. As if the eye-searing Thermal Visor wasn't bad enough, activating it makes a constant 'wyut-woh-weet-weet-wah' sound. The X-Ray Visor isn't as bad, but 'broodroobroodroo' will get irritating eventually.
* Most of the announcer's [[DepartmentOfRedundancyDepartment announcements]] in the ''VideoGame/{{Unreal}}'' series.
* It's by far the worst in ''[[VideoGame/UnrealTournament2004 Unreal Tournament 2003]]'', because the announcer is one ''hell'' of a LargeHam. Even his countdowns are shouted at the top of his lungs.
* In ''VideoGame/UnrealTournament2004,'' you have the option of changing the announcer away from this to either a female with an easy on the ears accent, a female who is ''[[OrgasmicCombat turned on]]'', or the same announcer from the original ''VideoGame/UnrealTournament'' with appropriate updates to his lines.
* ''VideoGame/UnrealTournamentIII'' sits itself on the fence here, featuring a calm female voice for announcements that affect all players and the male announcer for things that concern the player (eg. "Head shot!")
* In ''VideoGame/HalfLife'', when you get the H.E.V. suit:
** "Welcome to the H.E.V. mark 4 protective system. For use in hazardous environment conditions. ([[Machinima/FreemansMind shhhhhhh!]]) High-impact reactive armor activated. Atmospheric contaminant sensors activated. ([[Machinima/FreemansMind Quiet!]]) Vital sign monitoring activated. Automatic medical systems engaged.([[Machinima/FreemansMind God, this suit does not shut up!]]) Weapon selection system activated. Munition level monitoring activated. Communications interface online. [[{{Irony}} Have a very, safe day.]]"
** Sven Co-op makes this even worse, as you can hear this up to ''32 times at once'', making it deafeningly loud and completely incomprehensible. Fortunately, changing maps in the ''Source'' rerelease causes the clip to immediately end.
** Machinima/FreemansMind: 'Didn't it say "munitions level monitoring?" What does that mean? Does the left hand turn into a chaingun?... I wish.'
** The armed human NPC's in the sequel. "Don't forget to reload, Dr. Freeman!" is a prime offender.
--->''Didja see that? I just helped Dr. Freeman.''\\
''[[WebComic/{{Concerned}} He's using his frigging crowbar!]]''
** And the manhacks. Oh god, THE MANHACKS! [[TheTetrisEffect Expect to start instinctively looking around when you hear a wooshing fan or something in real life]].
* ''VideoGame/DuckHunt'':
** Miss shooting a duck and you'll be treated by a 8-bit variation of that [[TheScrappy bloody-annoying]] [[NonHumanSidekick dog]] laughing and mocking at your failure for its own pleasure. Some say that sound was so annoying it induces nightmares.
** Website/ScrewAttack even called the dog the biggest douchebag in gaming. There's even a game based solely around [[http://www.i-mockery.com/minimocks/duckhunt/ shooting the damn dog]].
* ''VideoGame/QuakeIIIArena'':
** Whenever you score a hit, the game produces a completely absurd clown nose honk. Also, whenever you shoot a teammate in teamplay, your enemy, regardless of gender, produce a weird barking sound. "BOK-BOK-B-BOK" indeed.'
** And to this day, someone always makes a mod that will add ''all of this'' into the current ''Unreal Tournament'' for some godawful reason. "Hey, this looks like a nice server, good number of people and a decent ping and... OH GOD MY EARS WHY DOES IT SOUND LIKE QUAKE."
* You think it's bad in ''VideoGame/UnrealTournament'', for some inexplicable reason, people consistently port all of that ''and all the UT announcer clips'' to any shooter Creator/ValveSoftware makes, including ''VideoGame/CounterStrike'', ''VideoGame/TeamFortress2'', and most baffling of all, ''VideoGame/Left4Dead''. As "Reloading!" if it "Reloading!" wasn't "Reloading!" bad "BOOMER!!!" enough.
* Every single enemy in ''VideoGame/SplinterCell Conviction'': "You can't hide forever Fisher!". Maybe they should consider battling stealth with stealth.
* ''VideoGame/DeadIsland'' has that ONE coughing woman in the Lifeguard Station. She never recovers, nor can you find out who it is.
* ''VideoGame/TeamFortress2'':
** Voice emotes are, unfortunately, very spammable. Prepare of lots of ''Medic!'' calls even if the player only lost a few hitpoints. (Fortunately, every class has at least 3 different voice clips for calling for Medic so you don't get too annoyed with the repetition).
** The default key to call for Medic is E, normally the "Use" key in Source engine games. It's probably the easiest key to press in the WASD setup, and as such, the easiest key to hit by accident, [[DamnYouMuscleMemory especially when you think you need to press a button to use something]]. Or were trying to reload (the R key).
** Most things the Scout says will get on your nerves, since that's part of his "charm". "BONK!" "BOINK!"
** "Spah sappin' mah {teleporter|sentry|dispenser}!" comes up a lot if the enemy have a spy who's well disguised but bad at killing Engineers.
** The Announcer gets annoying as well, especially if there's a team who's constantly making it to a capture point and being stopped. "Alert. Alert! Alert! Alert…" This also happens if the intelligence is being constantly passed off, with the Announcer telling you every damn time that it hits the floor. And, for about one day, the King of the Hill maps all had the announcer calling "Overtime!" ''during'' overtime, ''whenever the point was stepped on or off of.'' How Valve managed to miss such an obvious bug is a mystery for the ages, but it's worth mentioning that they ''added an server option to leave it broken.'' On another note, somebody modded their game to replace the two alternating "Overtime!" lines with [[WesternAnimation/TheSimpsons "Lisa needs braces!" and "Dental plan!"]], which is just JustForFun/MadeOfWin.
** The Buff Banner has a different bugle call for each team. [[HellIsThatNoise You'll quickly fear and hate to hear the enemy bugle]] because it's always followed by [[MoreDakka a barrage of crit bullets and rockets]].
** [[KillItWithFire "I AM ON FIRE!"]] and its variations.
** The Frying Pan. It makes a loud, obnoxious clanging sound when used to hit an enemy. This wasn't a problem when only the Soldier and the Demoman (who have relatively slow melee attacks) could use it, but when Valve changed it so that every class could use it, it immediately became the Scout's most annoying weapon, even worse than his baseball bat.
** And now on Mann versus Machine, the sound of [[ActionBomb Sentry Busters]] [[HellIsThatNoise will haunt your nightmares forever]], especially if you are an Engineer.
*** The Announcer's, well, announcements that a Sentry Buster is on the way count too, because if one's time on the field ends in any way other than exploding and taking your Sentry with it, ''another one will '''immediately''' spawn in to finish the job''. If not for all the other useful stuff Engineers build it wouldn't be worth playing as one in this mode, because you spend approximately half of every wave moving your Sentry away from or focusing its fire on Sentry Busters.
*** Also from Mann versus Machine: "ANOTHER ENGINEER BOT HAS APPEARED!"
** Another annoying spam is where you and a friend on the same team capture the enemy intel, stand next to each other, spam "l" (The default key to drop the intel) resulting in the announcer spamming "We-we-we-we-we-we-we-we-we-we-we-we" (she's trying to say "we have taken the enemy intelligence").
** When the "Raid Boss" '''Merasmus''' was first introduced, he only had one voice clip for his primary magic attack: '''"Mortis [=LongDISSSStimus=]!!!"''' And if there were enough players crowding around him (there always were) you could expect to hear this once every second. Thankfully, Valve added five more voice clips for this attack 24 hours later.
* ''VideoGame/DarkForcesSaga'':
** Speaking of spamming voice chat, ''VideoGame/JediKnightJediAcademy'''s multiplayer voice chat has many long, annoying commands that are easy to bind to any key. "They've got air support" gets really old, really fast. Especially when the enemy never actually ''has'' air support, which questions the very existence of the command.
** The standard "get over here" taunt in ''[[VideoGame/JediKnightIIJediOutcast Jedi Outcast]]'' and ''Jedi Academy'' is accompanied by a sound clip that's unique for each character. And almost all of them are taken out of context from singleplayer, with no thought given to how long the animation plays. Take Luke, for example: "I'm saying that I want you to l-I'm saying that I want you to l-I'm saying that I want you to l-I'm saying that I want you to l-I'm saying that I want you to l-I'm saying that I want you to l-". When the bad guys' EvilLaugh, even spammed, is ''less'' annoying than what the good guys are saying, there's definitely something wrong.
* ''VideoGame/TransformersWarForCybertron'': NODE CONTROLLED. NODE CONTROLLED. NODE HAS MOVED. NODE CONTESTED. With all the bravado of Peter Cullen and Fred Tatasciore.
* ''Wanton Destruction'', a free expansion pack for the original ''VideoGame/{{Shadow Warrior|1997}}'', replaces the common demon ninja enemies with ridiculously stereotypical Asian people. Who constantly chant one pseudo-Chinese line, very loudly, in an incredibly annoying squeaky voice. "Yayamyow-myow! Yayamyow-myow! Yayamyow-myow!"
* The Cultists in ''VideoGame/{{Blood}}'' constantly yell chants in their evil language, forcing you to endure a chorus of things like "CRUDUX CRUO!!" and "BHUUESCO MARANA!!" in the same shrieking, high-pitched voice until you kill them. This is balanced, however, by their girlish, undignified death cries and character-breaking English screams of "IT BURNS, IT BURNS!!" when set on fire, [[SugarWiki/MostWonderfulSound both of which are immensely satisfying]].
* ''Blood II: The Chosen'':
** The Fanatics' ridiculous sore-throated voice. "YOU WILL DIE A SLOW, SLOW DEATH! YOU WILL DIE A SLOW, SLOW DEATH! Come out, we won't hurt you! YOU WILL DIE A SLOW, SLOW DEATH!"
** That's not even getting into the innocents' two whole sound bytes for each gender, repeated endlessly from the very instant any of them are made aware of the fact that you do in fact plan to make use of the weapons you have on your person. From women alone: "No no no! Don't shoot me-No no no! Don't shoot me! Please, spare my life! Please, spare my life-No no no! Don't shoot me!" Thankfully, killing them not only shuts them up, [[VideoGameCrueltyPotential but usually drops health pickups as well.]]
* ''VideoGame/NaferiasReignInvasionOfTheDarkMistress'' has the [[https://www.youtube.com/watch?v=SBD8W3py6K4 repeated quips made by the characters when gibbing an enemy or collecting an item. Unfortunately, all of the enemies gib]].
* ''VideoGame/{{Borderlands}}'':
** New Haven Claptrap shrieking "...YOOOOHOOOOOOO!" does not pair well with its muttering of "Please don't shoot me, please don't shoot me, please don't shoot me..."
** Pretty much everything said by every Claptrap, such as reminding the player of new jobs in the middle of fighting off a mob of spiderants.
* ''VideoGame/{{Borderlands 2}}'':
** The Bane, a cursed sub-machine gun you get at the end of a quest, is a rare example where this trope is completely intentional. It's "cursed" for a reason: not because it has horrendously high recoil that makes it almost impossible to hit anything, not because it slows your movement speed to a crawl when you're using it, but because its reload and weapon switch animations are accompanied by an obnoxious high-pitched voice shrieking things like "REEELOADIN'!" and "SWAPPIN' WEAPONS!" It also [[https://www.youtube.com/watch?v=eF1k7I5pH-Q has a firing sound that is a chorus of extremely incoherent rednecks laughing and shouting YEAH.]]. Even the in-game subtitles label it as (annoying sound) whenever you pull the trigger. It also happens to be the only sound effect that the game's options won't let you mute.
** Invoked with the Morningstar, which is a SniperRifle that parodies YouBastard tropes: it tries to guilt-trip you for shooting crazed psychopaths in an incredibly whiny voice.
** Any of the NPC's inexplicably knocking on walls in Sanctuary. It gets annoying quite quickly. [[SelfDeprecation Gearbox later mocked this in Tiny Tina's Assault on Dragon Keep]]; [=NPCs=] in Flamerock Refuge may mention that their favorite thing about the village is the lack of knocking.
** Marcus' vending machine messages are funny at first, but once they start repeating, hearing him ask "Ever feel overburdened by money?" every time you need to restock on shotgun ammo gets kinda hold.
** Any time you fail to complete a mission objective (such as killing enemies with fire damage only) on the first try, the quest giver will chime in to [[AnnoyingVideoGameHelper remind you of what you need to do.]] As some of these objectives can be tricky and easy to accidentally get wrong, this becomes annoying fast. Particular honour goes to Dr. Spara from ''The Pre-Sequel!:'' 'YOU GOTTA CRIT 'EM TO GET THE BRAIN!' 'YOU GOTTA CRIT 'EM TO GET THE BRAIN!' ' YOU GOTTA -' ''Alright, we get it!''
** Lilith, who for most of the game has the perfectly lovely voice of Coleen Clinkenbeard, suddenly becomes a shrieking harpy with a voice like nails on a chalkboard for the final battle. Made worse that she only has ''two'' lines that she repeats every 30 seconds: "LOOK OUT! THE LAVA'S RISIIIIINNGGGGG!" and "THE LAVA'S RISING, GET TO HIGH GROUND!"
* ''VideoGame/{{Mercenaries}}'' has "They saw you that's not good Buford doesn't want anyone to see who's freeing his spies" or any stealth variation since it's hard as hell to sneak onto anywhere with no radar to tell you where your enemies are.
* If laser tag systems count, the packs of the popular European system ''VideoGame/{{Lasermaxx}}'' constantly say "Don't give up" when a player is deactivated. If you're getting hit a lot, their words of encouragement quickly become very annoying.
* ''VideoGame/{{GoldenEye|1997}}'''s Moonraker Laser. Sure, It's a good weapon, but the infinite ammo can cause players to hold down Z and force others to have to listen to the Zap Zap Zap Zap Zap Zap Zap until the user is dead.
* In ''VideoGame/MindJack'', wanderers (player characters not currently mind-jacking an NPC) emit a shrill electronic static. If you aren't the host of a game, expect to hear it ''a lot'' because you get kicked out of your host after every encounter.
* ''VideoGame/PAYDAY2'': The well-known "Guys, the thermal drill! Go get it!" line comes to mind. Others include the "Awesome! It's printing away ''niiice'' and steady again!" line from the Counterfeit heist (plays when the counterfeiting operation gets restarted) and "Get da fuck up!", said by Houston, Chains, and others when trying to revive someone via Inspire. Not to mention the annoying beeping all drills makes after inevitably breaking down. There have actually been mods dedicated to toning down Bane's incessant yammering, and the devs themselves have poked fun at it as well, such as Hoxton sometimes stating during his breakout that one thing he ''doesn't'' miss is Bain's constant "yapping like a needy dog".
* ''VideoGame/{{Doom}} II'': "Running from Evil", the first map's music, has became this for many players due to how many custom levels don't bother to replace the in-game music. Even a great song becomes insufferable if you've heard it a hundred times already.
* The last level of ''Rambo: The Video Game'' has "Captain" enemies who, until you kill them, will increase the fire rate and damage levels of any other enemies that happen to be nearby. Their presence is indicated by having the sound clip "Fight harder comrades! He's a man, not a god!" repeated every couple of seconds until you kill them. It's certainly an incentive to kill the Captains quicker... if not for the fact that emerging from cover for even slightly too long will result in Rambo getting totally slaughtered.
* Practically everyone in ''VideoGame/{{Overwatch}}'' who plays a healer will quickly get sick of hearing "I need healing!" and all variants thereof from their teammates due to the line being [[BrokenRecord spammed]], being [[MinorInjuryOverreaction used by players who have lost little to no health]], being used by players who are halfway across the map and likely amongst groups of enemies too dangerous for healers to approach, and [[BreadEggsBreadedEggs being spammed by healthy players from the other side of the map]].
[[/folder]]

[[folder:Miscellaneous Games]]
* In any video game that has voice chat for multiplayer, you may get people that have a high pitched voice, scream for the entire game, decide to blast loud music/sounds over their microphone, hold their mic so close to their mouth that it records every breath they take, or have the volume jacked so you hear everything in-game echoed.
* ''Creator/{{Konami}}'''s light Headset. "FIRE! FIRE! FIRE! FIRE! FIRE! FIRE! FIRE! FIRE! [[PrecisionFStrike Fuck!"]] [[WebVideo/TheAngryVideoGameNerd "I didn't say 'fire', I said 'fuck'!"]]
* In ''VideoGame/{{Clusterball}}'' (a strange combination of a flight sim, Wipeout and ''VideoGame/UnrealTournament2004'''s Bombing Run), to score points you had to pick up chains of balls from magnetic tracks... BALL BALL BALL BALL BALL BALL BALL BALL BALL BALL BALL.
* ''VideoGame/HongKong97'' takes the first three bars of ''I Love Beijing Tiananmen'' and plays them on a constant loop throughout the entire game. To make thing worse, there aren't even any sound effects to distract from it.
* Lampshaded in the obscure Xbox game ''VideoGame/{{Whacked}}''. [[https://www.youtube.com/watch?v=AJSHpqbk_SM "This just in: researchers have just discovered the most annoying sound. Let's take a listen." *cue loud screeching noise*]]
* ''VideoGame/SecondLife'':
** Users can create their own "gestures" for their avatars that can be accompanied by an audio clip. Some of these audio clips become extremely common and overused. Ones is a child saying "lol" (triggered, of course, whenever the user types "lol"�which for some people has apparently become a form of punctuation used to indicate the end of a sentence), a sort of frantic chipmunk laughter, and [[https://www.youtube.com/watch?v=IJqYc0Q6uOM "let's do the fork in the garbage disposal! DING DING DING DA DING DING DING DING DING DING!"]] Many griefers also use this trope deliberately and will use scripts to endlessly loop the sounds of horrific screaming in public places.
** Of course the gesture/audio spamming falls flat since users can easily mute (block) people so they don't have to hear their spamming. Depending on what region you're in, admins can be so anal when it comes to gesture spamming that they will kick or ban people.
* In the Facebook game ''VideoGame/CountryStory'', livestock that need food or petting or have produce will make a VERY loud, distressed sound. This sound is often a good 2-dozen decibels higher than your volume setting. and it keeps happening over and over every ten seconds until you cater to their every whim. The cow is probably the worst, it sounds like a chainsaw.
* The Gormandizer Mooks from ''VideoGame/FightingFoodons'' constantly say "Glutton power" which is laughable at first, but can start grating on your nerves after a while.
* The first games of the ''VideoGame/{{Battlecruiser}}'' series had you as captain of the titular ship. Any command you'd give, all the crewmembers who had anything to do with it would report immediately and ''speaking over each other'', which resulted in an uncomprehensible mess of voices. The worst of these would happen during high-speed jumps. As you had to jump ''very often'' in the game, that very quickly became old.
* ''VideoGame/{{Alpiner}}'' used the [[UsefulNotes/TI99 TI/99-4A's]] speech synthesizer peripheral to provide a voice for the player character, as well as a quasi-MissionControl sort of disembodied voice. Some of what this latter voice says are warnings/advice ("Beware, falling objects", "Look out!", "You've got to move faster", and even "You've got to duck" despite the fact that your character can't duck) which may fall into AnnoyingVideoGameHelper territory, and the rest of what it says is outright mockery of your mistakes ("Did you mean to do that?", "Walked right into that one", "Harder than it looks, isn't it?", and "Great move, sport!").
* ''VideoGame/KatamariDamacy'':
** Euu-BEEP! Euu-BEEP! Euu-BEEP! Euu-BEEP! Euu-BEEP!... for the last thirty seconds. Of every level. Every time. Right after the screen-filling 1-minute warning. WE GET IT.
** Also the proximity alarm when you're near a moving object.
* ''VideoGame/WolfQuest'': Howling, in multiplayer games, since people like to spam it and all the wolves use the same howl.
* ''VideoGame/MarioParty'':
** Daisy. Every time you selected her in ''8'' and every time she got anything, she would yell "NEATO!" louder than any of the other characters' catchphrases.
*** Even more annoying is her catchphrase after she wins a minigame: "I'm a [=WINner=]!" Especially if she is one of your opponents, and you are losing.
** Peach's victory quote from ''5'': "Oh, did I ''winnn?'' [giggle]"
** Daisy will yell "THAT'S RIGHT!" after nearly everything she does in ''DS'', including getting ''three coins'' from a common Blue Space.
*** Worse, after EACH mini-game win, EVERYONE but Yoshi will exclaim, "I'm the Superstar!" -- despite the fact that you only become the "Superstar" when you win the whole main game, not when you win a single mini-game.
** Similarly, there's everyone's (except Yoshi and Franchise/DonkeyKong) exclamation that, "I'm the best!" after every mini-game they win in ''Mario Party 3''.
** The taunts.
*** ''3'' gave us Daisy's not very enthusiastic but somehow still annoying "Yahoo.", Waluigi's flat "Wa-ha-ha-ha." and Luigi's smarmy "Hahaha!"
*** As the series progresses, the taunts become more and more annoying, evolving from the above to Mario's "Hey, stinky!" and Toadette's "MUSHROOM!" (from #7), just to name a few. Some are amusing when done once or twice, but they don't stay funny for long.
*** ''Mario Party 8'''s taunts are thankfully optional. However, if you bought the "heckling voices" from the shop, you would find that you cannot turn them off- and they are activated by shaking the Wii Remote. Unless you've got a ''really'' steady hand, making a new file might just be less stressful.
* The UsefulNotes/WiiU has it right on the home screen. Messages are constantly popping up and every time one does, the Mii "saying" it will make a noise like "Yuuuuu!" or "Baba!" in a squeaky voice in order to draw your attention. If you're going to have the system running while doing something else, make sure to mute the speakers so you aren't driven insane.
* ''VideoGame/CrazyBus'' is known for its legendarily awful title screen music, almost certainly the worst piece of music ever 'written' for a game (it was made with a random generator). It is a harsh square-wave beep, on three random pitches in the chromatic scale, for every single measure in the music.
[[/folder]]

[[folder:MMORPG]]
* In ''[[Website/GaiaOnline zOMG!]]'', low Health causes a heartbeat sound effect to play, while low Stamina is accompanied by labored breathing. Even if you lower/mute the sounds in the in-game menu, ''these sounds will still play at normal volume!'' Also, it used to be that while you were [[NonLethalKO dazed at 0 Health]], you'd still get the "low health" effect looping endlessly, but this has mercifully been changed. However, chances are you were out of Stamina when you got KO'd, and the "low stamina" effect does continue to play while you are dazed and can't recover Stamina.
* ''VideoGame/StarTrekOnline'': Fore shields failing. Hull is below 75%. Personal shields are failing. All in the computer's way-too-calm mechanical voice for Federation players. Thankfully, there is an option to lower the warning volume or mute it completely.
** Q's Winter Wonderland 2013 and ''everyone'' who talks there. There are glurge-filled [=NPC=]s in the gazebo -- a chef who takes LargeHam to cringeworthy extremes, a Romulan epohh researcher who constantly talks about how everyone wants one and a Ferengi who spends a lot of time with an apparent HoYay for Q. They would constantly repeat their lines, sometimes shouting on top of each other. It got better in 2014.
*** Then, there's the gingerbread colony [=PvE=] stage with the gingerbread mayor and his annoyingly cutesy voice.
*** In 2014 a new area was added where players defend against Borg snowmen. The announcer constantly repeating "Snowmen are coming down all four lanes!" or some variation of it every few seconds gets old fast.
** Generally speaking a fault of many newly introduced [=PvEs=]. Whether it is transporters starting or ships repairing, usually the first two weeks every instance of events happening dozens of times within a few minutes will be announced until it gets toned down.
* ''VideoGame/ChampionsOnline'':
** Despite that you only hear it during the finale of the tutorial mission (which can be skipped after the first time), Defender's repeated cries of "WE HAVE TO SHUT DOWN -ALL- OF THESE BEACONS" during the Qularr invasion can reach this level. The =fact= that it's the Most Annoying Sound has actually contributed to MemeticMutation.
** In the Monster Island crisis scenario, get used to hearing Ironclad yell [[https://www.youtube.com/watch?v=9Ri1JzRHjT0 "SURRENDER, VILLAINS! SURRENDER, VILLAINS! SURRENDER, VILLAINS! SURRENDER, VILLAINS! (or face certain defeat!)"]]
* ''VideoGame/WorldOfWarcraft'':
** The various prompts: "I need to target something first! It's too far away! That ability isn't ready yet! I need more RAGE/ENERGY/MANA!
** Sindragosa's roar on the title screen. Thankfully, she's no longer part of the title screen.
*** She's even ''worse'' in her boss encounter, where her voice is hoarse and nearly cracking. Especially annoying is her shout "Tremble, mortals, as your pathetic magic '''''betrays you!'''''"
** And there's the sound the Acherus Deathcharger makes when it gets summoned.
** Having a crocolisk (six-legged crocodile) as a hunter pet. '''That. Damn. Hissing.''' It starts off really low, then gradually gets louder and whinier; it's like sleeping with a bad snorer.
*** And if one starts floating, ''they'll keep making that sound non-stop until they stop floating''.
** Murlocs, the sound of your impending demise. '''MMRGRLGRLGRLGRLGRL!'''
** Druids in cat form growling. The rattly groans of riled Lost Ones. The rusty-hinge squeals of attacking troggs. And of course—at least in [[ScrappyLevel Hellfire Peninsula]]�the dreaded "[[HellIsThatNoise vvvvvvWHIRRRRR...vvvvvvWHIRRRRR...]]" that means that if you're around the zone's intended level, [[BossInMookClothing you'd probably better start running]].
** The wasp pet noise. Hope you like a headache from the constant rattling it makes!
** Hunter pet's 'claw' sound "KCHSHSHSHSH" every few seconds... or constantly if there's multiple hunters with clawing pets. Makes you seriously consider never playing a melee again.
** Hunters (see the pattern here?) with guns, before ''Warlords of Draenor'', which finally made the gunshot sounds much quieter. Before that, it was constant and distracting "BOOM! BOOM! BOOM!"
** [[{{Narm}} Break yourselves upon my body. Feel the strength of the earth.]] Would be NarmCharm (like some of Cataclysm's voice acting in general) were it not for the fact Ozurk says it ''every couple of seconds''.
*** From the same expansion pack, one really ''really'' annoying orc boss voice is, "By fire, be ''BURNED''!". Sounds nowhere near as epic as when Ragnaros does it.
** Tectus from Highmaul raid has very limited vocabulary, and also has a tendency to split into smaller copies of itself- after the first phase, he splits into two Shards of Tectus, which each split into four Motes of Tectus- all of them screaming the same RISE MOUNTAINS. If you want to experience it, try [[http://www.tectus.rocks "this"]].
** The shouts of Suramar guards when you enter their detection radius("Who goes there?" "Something's not quite right." "An illusion! What are you hiding?"). Not helped by their obnoxious voice and limited repertoire of comments.
** In the "Beachhead" minigame, your goal is to shoot seagulls and crabs with a magical shell to allow the turtles to walk across the beach and reach the water. Once a turtle reaches the water, the questgiver will likely say "A turtle made it to the water!", and while it doesn't happen ''every'' time, you'll likely hear it a few times per game, enough to get tired of it.
* ''VideoGame/RagnarokOnline'':
** As in most {{RPG}}s, it involves lots of killing the same monsters [[LevelGrinding over]] and [[RandomlyDrops over]], so the sounds of their attacks and death throes get to be ''very'' familiar. In particular, dying Yoyos ([[CallARabbitASmeerp monkey-like]] critters) make a noise like a sad baby on helium.
** In Rachel Sanctuary are scores of Isillas, murderous cultists/undead clones of a woman who...something something, RO's never been big on plot. Despite this, when you kill one, the lingering rueful laughter isn't precisely annoying, but in fact very well done and affecting. Killing ''[[TwentyBearAsses thousands of them]]'', though, becomes completely unbearable, either through annoyance or sheer sadness.
** In addition, the creaking noise made by Greatest Generals when they're idle (they never move) gets really insufferable really fast. By the point they're not worth killing, you may start anyway just to shut them up. Another example, recognized in game, are Mukas. They are, basically, living cacti that make a really annoying screeching noise when not moving. They too will probably start to meet death even after it's useless to kill them if you happen to be in their area.
** In the vicinity of a number of cute Baby Desert Wolves their united incessant welping ''will'' eventually drive you to kill them regardless of how cutesy or low-leveled they are. Thank goodness the pet version doesn't make a sound.
* ''VideoGame/SDGundamCapsuleFighterOnline'' has Operator K, at least in the North American servers. She sounds like she's just so incredibly high. You'll realize that when you accidentally click on her icon in the in-game shop.
* ''VideoGame/TheLordOfTheRingsOnline'' has several enemies that are both extremely vocal and extremely common. Many of them have multiple phrases, so it's not as bad as it could be, but if you're in an area with goblins you ''will'' get tired of the high-pitched screech that sounds like "Dooooggie Doggie Doggie Doggie Doggie" and seems to be about ten decibels louder than any other sound in the game very quickly. Particularly grating if you're so overleveled that you can take them down very quickly, only to find they ''keep screeching for several seconds after they're dead''.
* ''VideoGame/GuildWars2''- male Sylvari make a reasonable, pained groan whenever they are crippled, which for the most part sounds acceptably genuine for someone who just pulled a leg muscle or whose leg just cramped up. Compare that to when a female Sylvari is crippled, which results in a horrible, 5-second long, overly-dramatic scream which might be better reserved for a "yodeler-skinned-alive-and-dragged-through-salt" condition, instead one which is merely an inconvenience to your mobility. It's not even narm- just unsettling and annoying.
* If you want to grind any weapon to +10 in VideoGame/PhantasyStarOnline2, expect to hear resident sadist Dudu to rattle off "HU HU HU, SHIPPAI JANAI KA?" [[labelnote:*]]Ha ha ha, it failed, didn't it?[[/labelnote]] By the hundredth time, you'll have already muted your speakers.
* ''VideoGame/{{MapleStory 2}}''
** Most of MC Kay's {{Minigame}}s start you off in a lobby area where a man with a slightly mechanical voice constantly repeats "Give us a chance to find a few more players!" every few seconds.
** Sprinting with the duck mount makes it quack in a silly way, which is cute... except the sound constantly repeats while you hold down the button, to the point of overlapping multiple times.
** Some {{griefer}}s like to play repetitive and high-pitched music in the middle of Tria or other crowded areas.

[[/folder]]

[[folder:Multiplayer Online Battle Arena]]
* ''VideoGame/Dota2'': STORM SPIRIT'S HERE! ZAAAAAAP! Who's that handsome devil? I'm over heeeeere! ZAAAAP? Where's the party? PUDDIN POP! Where's the party? ZAAAAP! BLOOOOW THE MAN DOWN! I'm over heeeere! ZAAAP! I'm over here! Where's the party? Puddin pop! Where's the Party? ZAAAAAP! I'm over heeeere! Who's that handsome devil? Puddin pop! BLOOOOW THE MAN DOWN! Mmmhmm! Who's that ahndsome devil? WHERE'S THE PARTY?"
* ''VideoGame/LeagueOfLegends'': "Ravage! Ravage! Pulse! Pro-tect! Ravage! Pro-tect! Pulse! Throw! Ravage! Pro-tect! Ravage! Ravage! Pulse! Ravage! Ravage! Pulse! Pro-tect!"
** There's actually quite a few champions with extremely annoying sounds. Karma's auto-attack when you play as her as well as the mantra she says when using the titular ability can get on one's nerves FAST. Twitch's "I WAS HIDING, HEHEHEHEHE", "HERE'S SOMETHING THAT WON'T WASH OFF!" or "I'll be right under their noses". Heimerdinger's "Huh, it's smaller than the diagram" or literally ANY quote by Super Galaxy Rumble.... Riot seems to be unaware that champions who talk non-stop annoy their entire team to unknown lengths. And the laugh spam from pretty much ''any'' champ qualifies, but Lux's is particularly grating due to its high pitch.
* In the cartoon ''WesternAnimation/AdventureTime'', the Earl of Lemongrab has an extremely loud and high-pitched voice, although it manages to be quite humorous. However, in the game ''VideoGame/AdventureTimeBattleParty'', the same voice clips are used constantly. If you choose to play as Lemongrab, you ''will'' get tired of hearing "'''TASTE THE ''SOUND SWORD''!!!'''" and '''OH! MY JUICE!'''" each time you use your special attacks.
[[/folder]]

[[folder:Pinball]]
* The Hurry Up music from ''Pinball/TheSimpsonsPinballParty''.
* Skull, the announcer from ''Pinball/NoFearDangerousSports'', has a problem with repeating his quote too much, turning them into this.
* Similar to the above, Creator/DataEast[='=]s ''[[Pinball/BatmanDataEast Batman]]'' pinball suffers from [[WelcomeToCorneria a lack of sound clips]], meaning that ''every'' quote can become this in longer sessions of play.
* That woman in ''Space Station'' who keeps going "Redock now, redock now, redock now..."
* In ''Pinball/TheAdventuresOfRockyAndBullwinkleAndFriends'', once you have at least one of the left stand-up targets lit by hitting it, any hit on any of those targets will have an unusually loud voice clip of Rocky saying "Wrong hat!" In addition, these targets face inwards towards each other, so the ball will often bounce between each other repeatedly. Hence, until you accomplish the Hat Trick, any shot to the left will likely result in you hearing "Wrong hat!" repeated over and over and interrupting itself, and can be heard clearly even in loud and busy arcades.
* A number of early [[https://pinside.com/pinball/forum/topic/early-ss-machines-with-rising-tonequickening-beat solid-state pinball machines]] featured an "[[http://en.wikipedia.org/wiki/Shepard_tone endlessly rising tone]]" to increase tension during play.
* Pinball RPG ''Rollers of the Realm'' includes a Ranger as a playable character/ball, and while he's a great character to use due to an automatic ranged attack against nearby enemies, be prepared to hear a lot of "This is a turkey shoot! This is a turkey shoot! This is a turkey shoot! This is a turkey shoot!"
[[/folder]]

[[folder:Platformer]]
* When you die in ''VideoGame/EarthwormJim HD'', Jim will usually make a [[https://www.youtube.com/watch?v=jjXQki5WJHY bizarre sound]] that bares no resemblance to his usual voice at all.
* Running into TheGrimReaper in ''VideoGame/KidIcarus'' causes [[https://www.youtube.com/watch?v=p-Unj8hdRDQ an extremely short and high-pitched tune to play on loop.]]
* In ''VideoGame/WithinADeepForest'', the glass ball is immune to lasers and spikes, but shatters if it hits a surface too fast. The sound it makes when it bounces high enough to shatter on the next hit is designed to make you cringe.
* In ''VideoGame/NewSuperMarioBrosWii'', the [[MercyMode Super Guide block]] makes a sound much like someone incessantly ringing a doorbell once you "earn" it. The sound isn't terrible, but it's repetitive and it doesn't help to know [[EasyModeMockery what its presence means]].
* In ''VideoGame/DonkeyKong64'', the beetle's laugh when it beats you in a race easily falls under this.
** The Big Bug Bash! minigame has a fly that laughs when you miss it. If you ''keep'' missing…
** Beavers chirping in the actual world or the single arena that has them? Not too bad, especially since they're easily dispatched. Beavers in Beaver Bother, where you have to herd 12 or 15 into a hole before a minute is up, you can only move them by scaring them, the hole seems to have strange invisible walls in spots so the beaver might not fall in even if it's at the edge and walking towards it, and there are 4 in the minigame at any given time... suffice it to say that this minigame is likely the main reason [[LetsPlay Dazzling Addar]] hates beavers.
* The Stewards' "HALT" gets REALLY annoying if you play the video game version of ''WesternAnimation/{{WALLE}}'' long enough.
* In ''VideoGame/BanjoKazooie Grunty's Revenge'', the talking sounds/voices for the characters was just completely aggravating to listen to, and sounded like nails being scraped down like a chalkboard. It's hard to imagine that anyone could possibly listen to the mole from [[https://www.youtube.com/watch?v=u-8hCHog2ls this video of the game]] and still have their sanity intact afterwards (pity, considering the high quality of the music and sound effects in the main series).
* ''VideoGame/{{Scaler}}'': "Ehahahaha! Ehahahaha! Ehahahaha!" Said sound is made by a cheap projectile-spamming {{Mook}} when it appears, and almost ''every time it fires''. Late in the game you have fight an [[MultiMookMelee entrie arena of them]], all ''constantly making that bloody sound''.
* ''VideoGame/TheFlintstones'' game for the Genesis makes an annoying "Byoom byoom" noise whenever you lose a life, which happens all the time because of EverythingTryingToKillYou.
* The egg thieves in ''Franchise/SpyroTheDragon''. At first they aren't bad but after a while the nah nah nah nah! sound will really work on your nerves especially if you die repeatably during your attempts to kill the bastard (very likely in [[VideoGame.SpyroYearOfTheDragon the third game]])
* ''VideoGame/CrashBandicoot'' has Crash letting out a high-pitched "WHOA!" every time he dies. Funny the first couple of times you hear it, now imagine listening to it every thirty seconds when you get to ThatOneLevel.
** The [=PS2=] version of ''VideoGame/CrashBandicootTheWrathOfCortex'' has a ominous warping noise play during the loading times. This gets fairly irritating to listen to every time you enter a level, especially in the original release which had considerably longer load times.
* ''VideoGame/{{Klonoa}}'': Klonoa's signature "Wahoo!" every time he performs a double jump gets old very fast, especially in later levels that require you to make constant chain-jumps.
* ''VideoGame/SuperMario64'':
** It actually won a Nintendo Power Magazine ''award'' for the "Most Annoying Video Game Segment" for a stage with a crying baby penguin named Tuxie that needed to be returned to her mother. To make matters worse, there is another baby penguin in the level and you'll be forced to suffer even more if you bring that one to the mother.
*** It's the main reason many players drop her off the cliff after they get the star.
* ''VideoGame/AdventureIsland 1'' has terrible music to begin with. But when you die (which happens every few seconds), you are treated with an annoying little tune. Over and over and over again. I still can't get that stupid music out of my head.
* ''VideoGame/LaMulana'''s "trap activated" sound.
* ''VideoGame/WizardsAndWarriors''. That critical damage alarm. If I knew it was a long way to a health item, I'd kill myself just to ''shut it up''.
* ''VideoGame/LittleBigPlanet'' has the kid who "tells" you about the extra challenges alongside the mainstory, by constantly kiddie screaming all the damn time as soon as you start the stage. Thankfully you can shut him up with the Triangle button, but it doesn't really encourage matters as his sound effect is the same one as THE DEVELOPER'S LOGO! Creator/MediaMolecule, what the hell are you guys thinking!?
* ''VideoGame/{{Psychonauts}}'':
** Of course, extremely well-written and voice-acted. However, [[ScrappyLevel the Meat Circus?]] When you've fallen off the [[IncendiaryExponent flaming and]] [[GameBreakingBug glitchy grates of doom]] for the fiftieth time, hearing [[spoiler:your father]]'s nightmarishly deep voice yelling "RAZPUUUUUTIIIIIIIIIIIIIIIIN!" for the fifty thousandth time is just infuriating. Plus "TRY AND CATCH THIS! TRY AND CATCH THIS! YOU USED TO LIKE TO PLAY CATCH WITH ME. YOU USED TO LIKE TO PLAY CATCH WITH ME. MAYBE IF YOU'D PRACTICED YOUR ACROBATICS-YOU USED TO LIKE TO PLAY CATCH WITH ME" [[BerserkButton AUUUUUUUUUUUUUUGH.]]
** Worse, if you have subtitles on, the RAZPUTIN dialogue box will cover like half the screen you're currently using to try to make very difficult jumps in.
** Shooting Gallery. If you're playing on computer and you fail to realize that the [[SarcasmMode HELPFUL LITTLE ARROW THAT IS NOT AMBIGUOUS AS TO ITS MEANING AT ALL]] means "shift" and thus are unable to lock your mental focus but shoot anyway, you hear "Good shooting Raz, but you're making it harder than it needs to be. This time, LACK your mental FOH-cus" AGAIN AND AGAIN AAAGGGHH SHUT UP YOU GERMAN PUTZ!
** ''Many'' levels of the game have annoying and repetitive taunting. From the first level, the Coach's annoying taunts of [[ToiletHumor "My bowels have more movement than you"]] and "Is your name Joey? Because I'm gonna call you Slowy Joey". The theater level has the "phantom"'s voice. And then the [[ScrappyLevel infamous]] Meat Circus has not only the sounds listed above, but [[spoiler: little Oleander]] calling for his pet bunny, with cries of "Bun bun bun!" and "I'm not going to hurt you!", which sounds cute at first, until you hear them for the hundred-and-somethingth time. And whenever you accidentally pick him up instead of the rabbit, he whines "No, not me, grab the bunny! I'm not a bunny, I'm noooooooot!"
** Oh, and wheeoo wheoo wheoo wheoo wheeeooo WHEEEOO WHOO WHOO WHOO WHOO *bling* *pause* "I'm not getting anything. Must not be any deep arrowheads around here."
** When you go near the GPC centre the first time, there's a kid crying. Non-stop. If you didn't read the instruction manual, you probably don't know how to examine stuff, or you mightn't have been thinking straight because of your recent encounter with a [[BearsAreBadNews psychic bear]]... And it's on a loop. It's even annoying if you don't hear it for a long time...
* ''VideoGame/TyTheTasmanianTiger'': Ping-ping! Ping-ping! Ping-ping! Okay, ''I get the point''! There's an [[InvisibleBlock invisble platform or block]] around somewhere. Made worse because you can't break the platform, and thus cannot stop the tone.
* There's a mission called Water Bug Run in ''VideoGame/Sly2BandOfThieves''. If you don't place the water bug into a standing pool of water quickly it will begin to make a Most Annoying Sound. This one is actually Lampshaded and justified in-game. The sound attracts guards, giving you another prime reason to get it to water ASAP.
* ''VideoGame/CastlevaniaPortraitOfRuin'':
** Many, with irritating voicing for a several of the monsters, made even more grating by the poor dubbing. ''VideoGame/CastlevaniaOrderOfEcclesia'' is guilty of that too, but allows to switch to Japanese voices, making them a little more tolerable.
** Also, seeing as having the "OPTICAL SHOT" insanely leveled is your best chance at beating Dracula, you'll be hearing it a LOT, since you'll be using it as your main attack.
* ''Franchise/{{Castlevania}}'' usually has characters give out grunts or even call their attacks in probably Japanese (thus gibberish to this English speaker), but at least they vary which grunt gets used randomly, and sometimes there's no grunt.
** [[https://www.youtube.com/watch?v=i6W3obQfByo The death jingle]] from [[FanNickname "Classicvania"]] games. Prepare to hear it [[NintendoHard a lot]].
** If sound effects need to be mentioned, that goes to ''VideoGame/CastlevaniaBloodlines''. Most of the sound effects are standard for a Sega Genesis game, but the whip is screechy. And when we say screechy, we mean it. Is it any wonder some people prefer the lance wielding Eric over John, who has that whip?
** [[WebVideo/TheAngryVideoGameNerd That fucking]] ''[[Quotes/MarathonLevel music]]'' from the final stage of ''VideoGame/CastlevaniaIIIDraculasCurse''. It sounds cool at first, until you realize ''it's the same 10-second loop'' and that you have to play the entirety of what is at least half a full level over it. One that you will be playing [[NintendoHard over]] and [[ContinuingIsPainful over]] again, and it makes the experience that much more annoying. As Kyle Justin would say, "[[Quotes/MarathonLevel Please ]]''[[WebVideo/TheAngryVideoGameNerd stop!]]''"
** ''VideoGame/CastlevaniaIISimonsQuest'' has a death sound that will not only be heard frequently due to [[SuperDrowningSkills water pits]] and other bothersome enemies and hazards, but also sounds a lot like the VideoGame/MegaManClassic death sound.
* ''VideoGame/{{Bug}}'':
** The titular MascotWithAttitude had a ''really bad habit'' of saying very annoying, high-pitched, screechy, cheesy one-liners about 75% of the time when he killed an enemy, and ''especially'' when he took damage. Definitely one of the reasons why some people dislike the game. If there's any consolation, the voice acting can be turned off, so that the player wouldn't have to hear any of those hair-tearning quotes above.
** The screeches made by the swamp worm boss every time whenever it lunged at Bug. It was replaced by a less annoying roar in the PC version, but was made far more irritating because it would make the roaring noise ''every time Bug hit it''. Since it was ThatOneBoss due to instakilling Bug if it even landed a single hit (the KnockBack hit Bug off the platform and [[SuperDrowningSkills into the water]], not even MercyInvincibility saved Bug), most players would keep hearing the screech/roar over and over again. When it finally went down, it made this noise ''non-stop'' until its ChainReactionDestruction finished.
* ''VideoGame/YoshisIsland'':
** Possibly justified: When Baby Mario is knocked off your back, the sounds he makes will make you want to tear your ears out, but this is incentive to get him back all the sooner, as he's your life bar. In an interview a few years later, Creator/ShigeruMiyamoto revealed that early testing had shown players leaving Baby Mario to cry while they did other stuff; apparently, the original crying sound ''wasn't annoying enough''. It's worth noting that humans are hardwired to hate the sound of babies crying -- it basically made sure prehistoric parents didn't do exactly what players did during testing and and let the baby starve to death (they might kill it themselves, if they were shitty parents, but for the most part, the genes that led to that tended to be self-culling). It's actually kind of an epic fail if they managed to find a "baby crying" sound humans could live with.
** The DS sequel does this trope one better, er, worse. Actually, make that four, meaning four new babies. Especially annoying is Baby Wario's scratchy wail.
* ''VideoGame/MarioAndLuigiPartnersInTime'':
** Baby Mario and Luigi to the cast. They cried annoyingly. And Baby Peach was there, too, and she outwailed them ''both''.
** "[[http://www.vgcats.com/comics/?strip_id=202 Wait… is that a SOCK in his mouth?]]" "[[Webcomic/VGCats No, it's a pacifier.]]"
** Back on the topic of Partners in Time, Mario's cry of "WHOA-AAAAHH!!" It occurs in ''every cutscene'', even over the slightest catastrophe.
* ''Franchise/MegaMan'' series has a few of these.
** Most notably Wily UFO (and the UFO mook in Mega Man 9) in ''VideoGame/MegaMan1'', ''VideoGame/MegaMan2'', ''9'' and ''10''.
** Or the life/ammo bar refilling "EEIEEIEEI" sound in NES Mega Man games, whether the bar belongs to you or the boss. The worst is in at least one of the earlier games where a W-Tank fills up all of your weapons ''individually'' instead of all at once, meaning the sound plays continuously for about ten seconds.
*** Nathaniel Hoover gave special mention to this very annoyance at the start of the ''[[https://www.youtube.com/watch?v=GCDL-6jflGg Mega Man 5 - Bloopers, Awesome, and Fun Stuff]]''. 35 seconds of pure annoyance.
** The sound of Mega Man charging his Mega Buster is a repeat offender.
*** The original Mega Buster charging sound constantly engulfed the whole sound channel which could be used for music instead.
*** ''Mega Man 7'' replaced the classic sound with a high-pitched whistle that lingered for as long as you held the button.
*** Thankfully, ''Mega Man 8'' gave us a break by giving the Mega Buster a lower-pitched droning sound...
*** ...and then ''Powered Up'' gave it the most obnoxious charging sound EVER.
** His [[VideoGame/MegaManX brother]] started out with a tolerable charging sound on the SNES, but then the [=PS1=] games replaced it with a high-pitched ringing sound. This became the ''de facto'' X-Buster charging sound for the rest of the ''X'' series.
** ''VideoGame/MegaManZero'''s replacement sound was a welcome change at first, but it got old quick, too. YMMV on whether the ''VideoGame/MegaManZX'' games reusing the sound counts as a blessing or not, given the track record so far...
** Anytime Mega Man says "Power Shot!" in ''VideoGame/MegaMan8''.
** Flame Hyenard from ''VideoGame/MegaManX7''. He wants you to burn. [[https://www.youtube.com/watch?v=EnZeA0rMu6A#t=3m50s Burn to the ground.]] He also duplicates himself, and EVERY DUPLICATE SAYS THIS. HIS DUPLICATES INTERRUPT HI-BURN! BURN TO THE-BURN TO-BURN! BURN TO THE GRO-BU-BURN!
** Ride Boarski from the same game has more varied voice clips than Hyenard but is just as bad: "NO WAY! CHARGE! VROOMVROOMVROOMVROOMVROOMVROOM! SLICE AND DICE! NO WAY! HERE GOES NOTHING! YOU PUNK! YOU PUNK! YOU PUNK! HOLY MOLY! HOLY MOLY! WHY I OUGHTA...! CHARGE! VROOMVROOMVROOMVROOM! HERE GOES NOTHING! YOU PUNK! YOU PUNK! YOU PUNK! [etc.]"
** ''X4'' has a few particularly annoying sounds. Zero constantly yelling out "YEAH, YEAH, YEAH, YEAH, HUNH, YEAH, HUNH!" While wall climbing or jumping, and whatever X says while doing the same, something along the lines of "Hoap!, HEEP, HEEP, HEEP, Hoap! HEEP!".
** ''8'': "Jump! Jump! Slide! Slide!" (MemeticMutation also included.)
** If anything, it's even ''worse'' in Japanese. [[https://www.youtube.com/watch?v=IpyyucWlLz0 "Jumpu! Jumpu!]] [[GratuitousEnglish Slidingu! Slidingu!"]]
** Voice acting courtesy of ''Space Channel 5''!
** ''MegaManMaverickHunterX'' has a few of the series’ regular offenders, like X calling his attacks and charging his buster, and introduces a few new things to grate on your nerves while playing. The high-range synthesizers in some tracks sometimes spike into an awful high-pitched screech. Vile’s soundtrack consists mostly of a single track filled with shrill electric guitar screams repeated ''ad nauseum''. Chill Penguin and Sting Chameleon’s voices are the exception to the game’s otherwise-good voice acting, made worse by the noises they each make while doing anything in their respective boss battles.
** In ''VideoGame/MegaManXCommandMission'', no enemy has their sound effects other than the robo-rabbits and helicopter-bots. When these enemies are on the battlefield, their SFX are far louder than they need to be, only encouraging the player to eliminate them as fast as possible to stop the sound.
** In the same game, toward the beginning (where all you have is a low-level X without many abilities), you'll quickly tire of him announcing "Charge shot!" every time you use his special ability. This eventually becomes somewhat more bearable; he never stops doing it, it's just that, later in the game, you'll have more things to do and, by extension, you'll be hearing less of it.
** Every time VideoGame/MegaManZX's Vent jumps he says "dick". Every time Ashe (from the sequel) jumps, she makes a grunting noise that sounds like she's on the receiving end. As one FAQ puts it: "Annoying Voice: LURRERE'S VOICE IS ANNOYING!!! AVOID IT BY TURNING YOUR VOLUME OFF OR RISK YOUR SANITY. Thank You."
*** Even worse is Aile's combo slash from ''Advent''. YAH TEY TWAAAAA! YAH TEY TWAAAAA! YAH TEY TWAAAAA!
** How about those ''other'' platforms throughout the ''Mega Man'' series? ''DOOOOOO DOOOOOO DOOOOOO DOOOOOO''...
** The trademark death sound. ''Pow pow pow pow pow…''
** The train whistle in ''VideoGame/MegaManAndBass'' is mercifully only heard in one level, Magic Man's stage. Imagine a high pitched whistle that played every second, and you get that.
** Since the [=PS1=] games, it's become customary for Mega Man Classic, [[VideoGame/MegaManLegends Volnutt]], and X to make a metallic ''twank'' noise with every step they take. This gets old the second any of them try to run. ''TWANK-TWANK-TWANK-TWANK-TWANK-TWANK...''
*** Zero, Sigma, and most larger Reploids get a heavier ''CRUNCH'' sound. It's just as annoying.
* Amy in the platform MMO ''Grand Chase'', especially if she enters Fatal state. "That hurrrt! That hurrrt! That hurrrt!" Constantly.
* ''VideoGame/{{Kirby}}'':
** Drawcia's Soul from ''VideoGame/KirbyCanvasCurse''. Her screams are EAR-SPLITTING.
** Whenever Kirby takes damage in ''Kirby's Dream Land 3'', an abrupt, irritatingly high pitched squeak is emitted. Combine this with very brief MercyInvincibility allowing Kirby to get hit rapidly, and you'll start to wish Kirby had much less than ten hit points.
* The 16-bit console [[TheProblemWithLicensedGames adaptation of]] ''VideoGame/WaynesWorld'' features a soundbyte of Wayne's trademark "NOT!" But instead of being a follow up to a statement reflecting the opposite of his feelings, it's used just about every damn time you get hit. SugarWiki/MostWonderfulSound. NOT! Especially when he's out of hit points and calls himself NOT WORTHY!
* ''VideoGame/BanjoKazooie''.
** The squawking noise that Kazooie makes during the Talon Trot move gets VERY annoying after a while, and since Banjo moves MUCH slower when not doing this move, you'll be hearing it constantly.
** The only way to make it slightly more tolerable is in ''Banjo-Tooie'', when you can lower the pitch of her voice by [[spoiler:turning her into a dragon]].
* ''VideoGame/IWannaBeTheGuy'':
** [[CriticalExistenceFailure (splat)]] [[VideoGame/GuiltyGear (rock music)]] GAME OVER - PRESS 'R' TO TRY AGAIN
** There's only so many times you can hear the first three notes or so of the music in the Ghouls 'n Ghosts area without going insane…
* ''VideoGame/SuperMarioGalaxy'':
** Plays a constant dull beeping if you are at one health point.
** Also, the Prankster Comet alert. [[UnsoundEffect WRHAAAA WRHAAAA]].
*** Which you'll be hearing a lot more of in the second game… not just before the normal comets (which there are more of), but before [[spoiler:all 120 Green Stars, which are shorter missions anyway]].
** That "zooming whistle" that plays whenever you long jump or when Yoshi spits out a Spiny. They never stop. Like with other game studios, Nintendo made use of a few of Hanna-Barbera's iconic sound effects. To make matters worse, they've appeared in subsequent Mario games too.
* ''VideoGame/SuperMario [[UpdatedRerelease Advance]]'' series: Mario and other characters have voices added. For example, ''every'' time you grab a mushroom, Mario quips "Whoohoo! Just what I needed!", and when Mario dies, he cries out "Oh, mama mia!", and it will get on your nerves, '''especially''' if you're playing [[ThatOneLevel/SuperMarioBros a very difficult level]].
** Also Toad's raspy, high-pitched voice in the first ''Advance'' game.
* ''VideoGame/SuperMarioBros2'': The stopwatch, useful though it generally is, has a noise you'll wish would stop shortly after it starts. And it doesn't last all that long!
* ''VideoGame/SuperMarioOdyssey'' has the "Hey! Hey! Hey!" noises by the jump-rope ladies in New Donk City, which wouldn't be so bad if [[ThatOneSidequest one of the hardest Moons in the game]] didn't require you to jump over the rope 100 times. It will haunt your dreams.
* The Mario fan game ''VideoGame/SuperMarioBrosSuperQuest'' has this with Mario's sound effects. You know how in Super Mario Advance Mario yells out different comments like 'Just what I needed!' when he gets items or stuff? Same here, except he yells these types of phrases every single time he jumps, lands on an enemy or picks up a COIN in a level. Just [[https://www.youtube.com/watch?v=cwNAJGtJfM8 watch this video of the game]], it's almost impossible to retain your sanity even when watching someone else review it…
* The Mutants in ''VideoGame/DarkCastle'' are ugly but mostly unremarkable little enemies. The worst they can do is irritate players by death by saying "nya-nya-nya-nya-nyah" over and over again.
** The sound Duncan makes upon getting dizzy in the Genesis and [=CDi=] versions. It plays every time it happens, which [[TheKlutz happens a lot]] and leaves him entirely defenseless for a while. The warbly sound he makes in this condition underscores the character's overall uselessness.
* ''VideoGame/{{Spelunker}}'' had at least two sounds that qualify--one for annoying players with its mocking regularity and the other for sheer ear-grating obnoxiousness. The former is the infamous Spelunker [[https://www.youtube.com/watch?v=A3cX6ow0OO0 death jingle]], while the latter is the shrill and incessant ''screek-screek-screek'' of the bats, which plays constantly any time they're on screen. It's very tempting to waste one of your limited flares just to keep the little buggers quiet for a few seconds longer.
* Be prepared to hear ''Literature/{{Franklin}}'s'' "Hup! Hup! Hup!" jump sound many, ''many'' times when playing the games.
* ''VideoGame/SlyCooper'': The tink-tink-tink-tink noise of the clue bottles in the second game. Even worse if you just can't seem to ''find'' the friggin' thing... or if you can see it but can't figure out how to get to it. Levels can be very dark, meaning sometimes you can't really see the platforms you need to get on to get the clue. Have fun figuring it out.
* Some people feel that the noises in place of voice acting or VoiceGrunting in ''VideoGame/YookaLaylee'' fits this trope - especially a few. Yooka's sounds like he's a cat hocking up a hairball, throwing up, or is getting punched in the stomach.
* The UsefulNotes/GameBoy port of ''Franchise/StarWars'', like the above-mentioned ''VideoGame/MetroidFusion'' example, has only one song which plays in its final areas, and it gets annoying quickly because of how repetitive it is. The noise channel glitches when it loops, with loud percussion playing instead, making it more annoying.
[[/folder]]

[[folder:Puzzle Games]]
* Whenever anyone other than Mr. ESC opens their mouth in ''VideoGame/{{EXIT}}''.
* ''VideoGame/SuperPuzzleFighter'', in its various iterations, has this problem. Each of the characters has three or four sounds, one for each sized attack (small, medium, large). When you're attacking several times a minute… it begins to wear on you.
* ''VideoGame/{{Catherine}}'' (The Game):
** The sound that Vincent makes when he picks up some coins gets downright annoying because blocks carrying coins tend to be stacked right next to one another. This gets ''really'' annoying when a level [[NintendoHard has to be tried 20 or more times in a row]]. "Alright, I got it! Alright, I got it! Alright, I got i-" [=*squish=]*
** For those less fortunate at survival: [[HaveANiceDeath "May you rest in peace, little lamb..."]]
** "Edge. Edge. Edge. Edge. Edge." Repeat ad infinitum.
* ''VideoGame/{{Portal}}'':
** At the beginning of and throughout each level, [=GLaDOS=] will talk to you in her robotic voice, usually taunting you instead of helping you. If you die, you get to hear her speeches over again when you restart the level (from the checkpoint, if applicable). Later on, the turrets, which are arguably the hardest obstacles in the game to overcome, CONSTANTLY say things like "Searching..." "Target lost." "Are you still there?" while you're trying to get around them. Finally, while you're [[spoiler:battling [=GLaDOS=], instead of only speaking at certain points, she will NEVER shut up until you kill her -- and neither will the parts of her you rip out.]]
** The radios which have been added throughout the game in a later update. They play a jolly, looping tune, a couple of seconds long, which can drive you crazy rather quickly (and jars you out of the game's spooky atmosphere).
* ''VideoGame/{{Portal2}}'' adds the companion cubes with parts of turrets wedged to them [[spoiler:(they are a part of Wheatley's test chambers)]], and they make ''incredibly'' annoying noises (they sound something like someone attempting to shout while whispering at the same time), with nothing you can do about it other than solve the puzzle quicker.
* From ''VideoGame/PuzzleQuest'': "Your hero is near death." Especially annoying if your opponent is in the middle of a multi-turn spanking that you can do absolutely nothing about.
* From the Japanese version of ''VideoGame/MagicalDrop III'', every time Chariot gets attacked: [[ClusterFBomb "KUSOOOOOOO! KUSOOOOOOO! KUSOOOOOOO!"]] ("Kuso" is a "swear word" in Japanese, for lack of a more accurate description)
* ''VideoGame/SuperMonkeyBall'': "WHAAAA!" WHAAAAA!" ("FALL OUT.") "WHAAAAAAHH!" Try hearing this 20 times in less than 5 minutes when trying to beat the Expert and Master stages.
* ''VideoGame/TheTalosPrinciple'':
** Every single time you attempt to go out of any location's bounds, you will hear Elohim saying ad infinitum "In the beginning were the words and the words made the world, I am the words, the words are everything, where the words end the world ends, you cannot go forward in an absence of space, repeat..."
** The "thump" sound you hear whenever you bump into something.
** In puzzle areas where you have to work with Connectors that for some reason or another get their paths blocked a lot (almost always by those electric spheres), the sound the nodes make when they lose connection is going to get old, really, really fast.
** The beeping whenever you get close to a mine, especially in puzzles that feature them heavily (such as the appropriately named "Nervewracking").
*** The original designs, seen in the prototype DLC, are even worse, as they have a wider range at which they start beeping and emit a high whine as well.
* ''VideoGame/TheWitness'': The speaker in the jungle. It plays a [[https://www.allaboutbirds.org/guide/Common_Loon/sounds loon wail]], a glass breaking, and a cell phone ring whenever you walk near it.
* ''VideoGame/ChipsChallenge'':
** Veterans are all too familiar with the "Bummer!" voice clip that plays every time the player dies. [[NintendoHard Which happens]] [[TrialAndErrorGameplay a lot]].
** The "POP" sound the various buttons make when pressed is played even if an enemy steps on one, and many, many levels have ''[[ZergRush lots]]'' of enemies. The sound can also be heard ''anywhere on the level'', even if the button being pressed is on the other side of the map. Also, since the game is grid-based and everything moves at a constant rate, there's usually a rhythmic effect to the constant button-pressing. POP! PO-POP! POP! PO-POP! POP! PO-POP!
** Many levels are [[GottaCatchEmAll filled to the brim with chips everywhere]]. Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Bummer!
* The ''VideoGame/MrDriller'' series has you collecting air capsules in order to stay alive. You often collect these as often as you mine ores in ''Minecraft'', with them spawning every ten meters, with it increasing by two every area. Now imagine having to pick them up constantly as if you're collecting coins from Coin Heaven in ''Super Mario Bros.'', and then hearing "Lucky!" every single time you pick up one, and this will get obnoxious very quickly. You're gonna be hearing this in your dreams!
* Anyone who has played the ''Mario vs. Donkey Kong'' series will likely know that the series is notorious for its heavy use of Hanna-Barbera's iconic sound effects that get really annoying very quickly. Seriously, who came up with this? Those who played the series ended up with misophonia over it.
* In the ''Breakout'' clone ''Putt-Putt and Pep's Balloon-o-Rama'', it plays just like any other ''Arkanoid'' game, where you have to keep the ball on-screen. However, Pep serves as the ball and for every time he falls, he generates a "fall whistle" that will get grating really, really fast. Good luck trying to beat all 120 levels, because you are going to be hearing this ''a lot''.
[[/folder]]

[[folder:Rhythm Games]]
* ''VideoGame/{{Patapon}}'': PATA PATA PATA [[http://www.penny-arcade.com/comic/2008/3/3/ PON]]. In this game, you give a troop of characters orders by playing certain beats on some drums, and this is the order to advance. Which means you have to play it a lot to get through the levels.
* Whenever you lose in ''VideoGame/GitarooMan'' on single player mode, you get greeted with "[=AAAaaawwww... YOOooouuu LOOOOoooose...=]" This may be pretty funny the first time, but it REALLY gets tiring when you keep losing on that one level you just can't quite beat.
* The booing crowd and stereo distortion sounds when you fail a song in any ''VideoGame/{{Guitar Hero}}'' game may count as this, although it can be bypassed by pausing as soon as it comes up and then restarting the song. However, this can only be done in I-III, so if you're playing World Tour or beyond, you're gonna have to either pause and restart before you fail, or face the madness like a man.
* Nearly any RhythmGame with VariableMix lets you do this by spamming buttons. Schlagwerk's another chart in ''VideoGame/BeatmaniaIIDX'', at the very end, has its last note, a scratch note, be a sample of a ''Bad Boys'' character saying "FUCKED UP!" Needless to say, [[ClusterFBomb FUCKED UP FUCKED UP FUFUFFUFUFUFUFUFCKED UP]]. Of course, since this song only appears in [[NoExportForYou Japanese]] installments, none of the game's intended demographic really gives a damn.
* ''VideoGame/DanceDanceRevolution'':
** The announcers, especially during the song, where they have about 5 good things and 5 bad things to say total, and they say something every 20 seconds or so. "HEY! IT'S A UFO!" "You're not an ordinary fella!" "[[BigNo NOOOOO!]]" Most of the complaints tend to come from [[AmericansHateTingle Western players]], whereas Japanese players tend to find announcers to be an important staple of the series.
** And from DDR X onward, dear God. It's as if he was made to be as obnoxious as possible. "I crown you king -- the Combo King!" "You're going combo-wombo!" And, worst of all, "We're dancing, we're groovin', you know this floor is MOOOOVIN'!" in a singsong tone, most likely to a different beat than you're dancing to.
* ''VideoGame/{{DJMAX}} Technika'':
** The loud notes at the end of "I want you". Worse because it's an arcade game played around others, so if you spam the screen at the end of the song, you can get some mean faces.
** [[GameOver *CLANG*]] '''[[HaveANiceDeath YOU FAILED.]]'''
* ''Videogame/HarmoKnight'': The sounds made by the [[PunnyName Noiz]][[EldritchAbomination oids]], whose name explains everything. They were ''made'' to make annoying sounds.
* ''VideoGame/RhythmHeaven'': Any sound that accompanies failed actions will become this very easily. Examples include:
** The generic "boink!" sound.
** Munchy Monk groaning when he catches a spider in ''Rhythm Heaven Fever''[='=]s "Packing Pests".
** Wrong-pitched rapping in ''Fever''[='=]s "Love Rap".
* In any rhythm game that [[SoundCodedForYourConvenience sound-codes timing judgements]], such as ''VideoGame/ToneSphere'', ''VideoGame/ReflecBeat'', and ''VideoGame/LoveLiveSchoolIdolFestival'': The sound you get for not getting the best note judgement.
* ''VideoGame/{{crossbeats}} REV.'': "MISSION CLEAR!" It would normally be a SugarWiki/MostWonderfulSound but given how often players tend to clear missions, especially new players who end up clearing a ton of "first time playing ''x'' song" missions, "played ''y'' songs" missions, "played a chart rated above level ''z'' for the first time" missions, etc., it ends up becoming [[BrokenRecord "MISSION CLEAR! MISSION CLEAR! MISSION CLEAR!..."]] in practice. Even long after you stop being a newbie, you'll still probably cringe every time you hear "MISSION CLEAR!"
[[/folder]]

[[folder:Role Playing]]
* ''VideoGame/{{Fallout 3}}'':
** The Railway rifle makes an irritating train whistle ''every'' time it's fired, and the Rock-It launcher makes a vacuum noise at all times when it's being held. Unsurprisingly, mods exist that have the sole purpose of silencing them.
** Yes Dogmeat, there's an enemy nearby… No Dogmeat, I'm not going to kill him yet. There's still loot here/I'm a stealth-based character/there are more important things to do, like talk to the nice tied-up gentleman. *five minutes later* DAMMIT DOG, SHUT UP!
** You decide to stop at your Megaton house. Every time, it starts out soft, then gains momentum. "...S/he is coming with the clouds, and every eye shall be blind to his/her glory!" Makes you reconsider your decision not to nuke the place to Hell. It makes going to Megaton a double-edged sword, as the chance to talk to [[ManicPixieDreamGirl Moira Brown]] does somewhat make up for it. But if you think Cromwell is bad, try navigating Megaton with high karma. "I wish there were more people like you..." "[[subscript:...ohgodohgodohgodohgodohgodnotagainnotagain]][[BigNo STOPIIIIIIIIT]]!!!" '''''[[VideoGameCrueltyPotential *BANG*]]'''''. So much for that PacifistRun. Oh, and they bring it back in ''VideoGame/FalloutNewVegas'', though at least you don't have to worry about your stash being in Freeside.
** So on your new game, you nuke Megaton to shut that idiot up. Now, every time you go to Tenpenny Towers, you hear the other sound, that ear-wormy little doo-bee-doo tune that plays '''CONSTANTLY.''' Even worse, you can't shut it up.
** …and then once you get inside your home: "It appears you have been wounded, sir/madame, may I suggest you seek medical attention?" No, I'm going to sleep it off as always. You be lucky you give me purified water, or I'd turn you into a pile of plasma goo.
** The [[KarmaMeter bad karma]] noise that plays whenever you take anything that's not yours. If you're playing a stealth build you'll be hearing this a lot, especially in the early game when looting homes is a great way to find good guns and ammo. On that topic: if you move your crosshair over something stealable even for a nanosecond, someone nearby ''will'' assume you're considering taking it. And they will let you know of this every time. ''New Vegas'' thankfully removed this, so it's safe to actually look at things again.
** Anything Benjamin Montgomery says in the Anchorage DLC. His constant borderline-racist taunting is ''incredibly'' obnoxious.
* ''VideoGame/FalloutNewVegas'':
** ED-E, a robot companion whose chirping and combat music can be mildly annoying, but nothing like the '''constant''' whirring noise as it follows you around.
** ED-E's noise is constant but subtle…until you upgrade the robot, after which it changes pitch and perfectly imitates the static-y death of a set of cheap speakers. Not fun.
** Every single time he SEES an enemy, not even engages it, you hear the same 6-second sound sample straight from a western which for some reason none of the enemies can hear.
** Also, for those of us playing on Hardcore mode, that ears-ringing sound you get when you get a concussion. Especially if you're miles from the nearest town and don't have a doctor's bag or a Hydra.
** Any time you use the Fixer, a [[HellIsThatNoise sound effect disturbingly similar to being hit by a large glob of poisonous slime]] will periodically play at TWICE THE VOLUME OF EVERYTHING ELSE IN THE GAME. "Oh shit, did I just get hit by a fucking Cazador or something- oh wait, never mind, that's just the game trying to punish me for [[HealThyself healing myself]].
** ''Dead Money'': You will learn to dread the sound of a beeping bomb collar. And you'll loathe Dog/God and Dean for their repetitive, insulting and often threatening banter. (Christine is mute, making her ''considerably'' more bearable.) ''Honest Hearts'': Follows-Chalk constantly remarks on civilisation. His misinformed opinions are funny... the first time. ''Old World Blues'': The programmers actually assumed not every player would enjoy the fully personalised, chattering appliances in the Sink, and allows you to turn off the personality programming while retaining their functions.
** Enter the part of Freeside that contains Mick & Ralph's, and prepare to be bombarded by ''non-stop'' ads for it from their crier out on the street. Even worse is he just so happens to be the only crier in the city who's a [[InfantImmortality kid]], and therefore the only one you can't shut the hell up.
-->We've got stuff we're not even allowed to sell, people. Only at Mick and Ralph's!\\
If it can be bought, it can be found at Mick & Ralph's!
** The ''OWB'' Stealth Suit Mark II: "No more stimpaks!" "I can't give you anything for that injury." "Maybe you'd be better off with an AutoDoc suit." And unlike the Sink appliances, her personality can't be turned off.
** If you are being attacked by several human opponents at once, the stream of "''Die'', damn you"s and "This is the part where you fall down and ''bleed'' to death"s become annoying quite quickly.
* ''VideoGame/BraveStory: New Traveler'' has Yuno's sort of "Piw!" sound whenever she does most of her attacks. Considering she's the only one who can steal, and some of your quests require heavy use of it, you will be getting ''very'' sick of it.
* ''VideoGame/{{Albion}}'' has a particularly jarring feature, that causes the game to notify you THROUGH THE COMPUTER'S INTERNAL SPEAKER, nonetheless, if a bug is encountered. It happens quite often (at least two, completely useless spells do it, and a boss character that throws knives, while lacking the appropriate animation). The game manual specifically states: "If the encountered bug doesn't interfere with gameplay, ignore it". Thing is, if it DOES interfere with gameplay, the game crashes in a spectacular display of colors. So what exactly is the point of having it around other than tormenting your eardrums and your roommate, is beyond me.
* ''VideoGame/DragonAgeOrigins'':
** "Should I fetch you a ladder so you can get off my back?" Do yourself a favor and don't pick the voice-set that includes this response. And while useful, the "Trap detected" response can be really annoying in areas with a bunch of traps nearby.
** Alistair's "Alright, let's GO!" thing, which he seems to do every. Freaking. Combat.
** This should be easy enough, This should be easy enough, This should be easy enough...
** Also the sound effect accompanying the champion's Rally ability. Every. Time. Someone. Enters. The. Affected. Area. In other words, constantly.
** The Aura of Insolence sustained ability as well. Every five seconds...WOOSH....WOOSH...WOOSH....
** "Warden senses...tingling!"
** "IS THAT DEATH YOU'RE WEARING? IT SUITS YOU."
* ''VideoGame/{{Sacred}}'':
** The maddeningly annoying Sakkara priests, who come in packs and have a spell that can temporarily freeze you in place. Worse, the female ones have the shrillest, most grating voices imaginable. And unlike their male counterparts, they never. Shut. Up.
** And even when you kill them, they have the most drawn-out death wails in basically ''the entire game''.
* Anyone who has ever played ''VideoGame/BlueDragon'' knows that the most annoying sound is actually the music. The 'rock' soundtrack that plays every time you enter a bigger/boss fight... Especially if a lot of fights are happening right after each other is grating to say the least. Some [[Music/IronMaiden Bruce Dickinson]] wannabe doing his best to sing a very repetative song gets very annoying very fast.
* In any ''Franchise/ShinMegamiTensei'' game with the Press Turn system (''VideoGame/ShinMegamiTenseiIIINocturne'' and ''[[VideoGame/ShinMegamiTenseiIV IV]]'', as well as the ''VideoGame/DigitalDevilSaga'' series), the sound of an attack missing or being blocked is this, especially because missed and blocked attacks result in losing ''two'' turns instead of one. Even worse is the sound of an enemy repelling or draining an attack, because in either of those situations you lose ALL OF YOUR TURNS.
* In ''VideoGame/{{Persona 3}}'', the in-battle comments by the outside support character.
** "The ENEMY's [=reTURNED=] to [=NORmal=]! The ENEMY's [=reTURNED=] to [=NORmal=]! The ENEMY's [=reTURNED=] to [=NORmal=]!" She has two or three things she can say when an enemy recovers from being knocked down, but when you knock down a group and they all get up in sequence, she seems to be programmed to say the same thing for each one. Her bad voice-acting doesn't help matters.
** "It seems to have ''mult''iple ''weak''nesses!" Fuuka's voice acting in battles was dismaying to many a ''Persona 3'' player. When analyzing enemy weaknesses is a vital part of your strategy, and the voice acting makes you want to not even bother, something's gone horribly wrong.
** At least it was bearable when Mitsuru was still taking the back seat.
** After a certain point in the same game, enemies will run away from you rather than attack you. Cool. They run away with an absolutely horrible screeching sound. Not cool. And if you're hunting a specific enemy (like the game's MetalSlimes) in an area where ''everything'' runs away from you, ''mute the goddamn TV''.
** For some odd reason, the more human Aegis becomes the more annoying her battle quotes become, especially her squeaky [[https://www.youtube.com/watch?v=pgnO_Mbmns4 "I need your help!"]].
** Time to go fight Hermit, huh? Well, it's electric, so let's bring Take Mikazuchi, Akihiko and it should be easy. And then you hit it. AHHHH! AHHHH! AHHHH! AHHHH! ''Hermit is charging!'' "*gasp* The [=ENemy=] is [=CHARging=] an [=attACK=]!" AHHHH! AHHHH! AHHHH! AHHHH! ''Hermit is charging!'' '''GUARD FOR THE LOVE OF GOD''' ''Hermit used Giga Spark!'' Suffice it to say, just mute the fucking TV.
** The loud-ass 'BZZZT' sound Tower enemies make when they cast. Urgh
*** Also the weird "BRRBLRGR" noise the Balances make when casting. Although it's fun to try and imitate!
** The FinalBoss, the Avatar of Nyx, is a MarathonBoss that consists of over fourteen "forms". As a result, it goes on ''forever'' - meaning you will get tired of hearing the same voice clips over ''and over again'':
*** "The time has come."
*** "All shall perish."
*** "...Nothing."
*** "OOOHF" when you hit it.
*** "The arcana is the means by which all is revealed."
* It gets worse in VideoGame/{{Persona 4}}, because the annoying things Teddie says to you usually occur when you're doing ''well''. GO SENSEI! YOU KNOCKED IT DOWN! Thankfully, turning off the Event Voices also mutes Teddie during battles.
** "That was coooooooooool, Yosuke!" After two or three of those... in one battle... you start ''pining'' for Yosuke to fail.
** Izanagi forbid you fail to get the jump on the enemy or you'll be treated to "WAAAAAAAAH! Three enemies AAAAAAAAAAAAAAAAAAAAAAAAAAAAMBUSHED you!"
** Rise doesn't get off easy either. "Gee, it's like an endless stream of 'em!"
** Most of the voice acting in Persona 4 is pretty good, but some of the battle quotes can be downright infuriating when heard over and over again. Examples that stick out are Naoto's, "Someone finish this one OFF~~~~~~~!", Kanji's strange "URARR" sound during an all-out attack, Yukiko tends to shout "There!" a bit too much and often says it multiple times during her critical attack and the sound Teddie makes while walking in a dungeon. If Teddie is in your party, bring earplugs.
* ''VideoGame/Persona5'' definitely improved on MissionControl, but they still only have one line for each party member if they hit a weak spot. "Heh! It's scary how good I aaam!", "Skull! [[BackHandedCompliment You certainly shoved me]]!", "Joker, you're so cool!" Would you please shut up already!?
* ''Videogame/{{Neptunia}}'':
** Uzume Tennouboshi in her HDD form, Orange Heart. Her collection of quotes may grow on you after fourty minutes.
** Even worse, her Japanese voice can make you cover your ears until you mute the volume.
* In ''VideoGame/PersonaQShadowOfTheLabyrinth'', your party members get in on the MissionControl's job of [[CaptainObvious pointing out the bleedin' obvious]] by remarking whenever you get near a dungeon feature. It's debatable which is more annoying: party members asking if you've seen the Power Spot right in front of you, or demanding to investigate the one on the other side of some water that [[InsurmountableWaistHighFence you can't cross]].
* Several games like ''VideoGame/SkiesOfArcadia'', ''VideoGame/EndlessFrontier'' and ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' give female characters a strange grating bitchy laugh when they do something mean or violent for some reason. It also shows up in anime, see NoblewomansLaugh for a longer list
* ''VideoGame/{{EarthBound}}'':
** Sometimes you would start hearing a chirping sound every other step. At first pretty mysterious and unnerving, because it wouldn't shut up after staying the night in an [[TraumaInn inn]], visiting your mom, going to the hospital, using a [[HealThyself healing spell]] or resetting the game. The answer? [[spoiler:It was a chick that hatched from any egg you happened to get. As an egg it was a healing item, but if you didn't use it soon enough it would turn into a non-healing chirping chick.]]
** [[spoiler:But you can sell the resulting chicken for a good couple hundred bucks.]] ''VideoGame/{{Mother 3}}'' does this too, with [[spoiler:Fresh Milk. If you know anything about dairy products, you'll know not to drop the thing when it turns.]]
* In ''VideoGame/ValkyrieProfile 2: Silmeria'', Rufus yells "Get a load of this!" so much that it repeats while spamming his attacks into "GET A LOAD OF-GET A LOAD OF-GET A LOAD OF THIS!"
* ''VideoGame/PaperMario'':
** In order to help you find the Dry Dry Ruins, Moustafa gives you a Pulse Stone. The closer you are to the rock that reveals the ruins, the more frequently the stone beeps. It's an annoying sound that indicates a good thing.
** Speaking of the ''VideoGame/PaperMario'' games, the CriticalAnnoyance noise. During battles, it just keeps driving you crazy till you heal.
** The [[VideoGame/PaperMarioTheThousandYearDoor sequel]] gives the player the Attack FX R badge, which makes every single one of your attacks sound like a cricket. For less skilled players (or those who would rather not grind), it's the only option for beating the first boss. Fortunately, you don't have any reason to use it afterwards.
* The battle voices in the UsefulNotes/PlayStation ''Franchise/{{Lunar}}'' remakes are based on the classes of moves the character uses. So every time the healer uses any healing spell, she yells, "Althena! Lend me your power!" Each time the lightening mage does the one thing he's good for: "Check THIS out!" And woe betide you if an enemy has a battle clip, it'll be "TIME! TO! DIE!" ''twice'' every turn.
* SNES RPG 7th Saga gave you a choice of apprentices to team up. One of the more attractive options was [[MechanicalLifeforms ancient android LUX TIZER]] who had high defense, high attack, high magic ability and even decent speed. The major drawback? [[CriticalAnnoyance CLANKCLANKCLANKCLANKCLANKCLANK.]] He was the [[DumpStat only one]] to have (extremely loud) footsteps ([[HellIsThatNoise loud enough to drown out the music]]). Adding insult to injury? You also get the typing noise from the text box whenever [[NoIndoorVoice LUX IS TALKING]] (though to be fair, everyone gets that ''bonus'').
* In the independently-developed RPG called ''VideoGame/SymmetrysSaga'' in which both the "confirm" and "cancel" sounds were a sample of Chief Irons from ''VideoGame/ResidentEvil2'' yelling "Everyone's gonna die!". Since it was a menu-driven RPG, this meant you had to listen to it ''every time you pressed anything''. As if this wasn't enough, it was ''also'' used as a sound effect for some of the spells. Consequently, the background music was never audible, being drowned out by an impenetrable wall of "EV-EV-EV-E-E-EVERY-EV-EVERYONE'S G-EVERYONE'S GONNA DIE!"
* ''VideoGame/{{Pokemon}}'':
** Low Health noise. It wasn't as bad in the original games, since the sound stopped as soon as you used a healing item, but if you're playing a newer one and your 'mon has a lot of health, the sound keeps going until it's finished healing! And what makes it even worse... THE BAR TURNS RED ANYWAY! ...
** The Low Health noise [[RescuedFromTheScrappyHeap has been]] [[SugarWiki/AwesomeMusic remixed]] [[https://www.youtube.com/watch?v=RHItAqaW_EA for the fifth generation.]] Unfortunately, it became this trope again once your Pokémon's HP goes down low enough and the low health music interrupts the epic music played during more important battles in the game (such as against N, Ghetsis, Colress or any Plasma grunt (especially in Black and White 2).
*** Fortunately, it stops after a few notes in Gen VI and the battle music doesn't change.
** The Poison Damage overworld chime. Every. Three. ''Steps''. Especially when you have no Potions and are walking the last six steps to the Pokémon Center healing counter.
** Caves. Suddenly, you hear the first few notes of the battle song... and again... and again... and again...
** When most Pokemon come into battle, mainly when you are trying to grind. SKREEEEEEEEEEEEE
** Jynx's cry. Loud and long.
** The original [[https://www.youtube.com/watch?v=91qulbGHLxE Dragon's Den]] music is ''very'' high-pitched and shrill to begin with, but a couple of seconds in it starts to sound more like the composer just mashed the white keys on his keyboard and set the resultant cacophony to a beat than an actual song.
** That damn 'OYOOOYYYYYY' squeal when you recall your Eevee in [[Videogame/PokemonLetsGoPikachuAndLetsGoEevee Let's Go: Eevee]]. So annoying!
* ''{{Videogame/PokemonBattleRevolution}}'''s announcer is hated by all and loved by none. "[[https://www.youtube.com/watch?v=HEr9GWMyIBs Wow, giant Pokémon sure make this colosseum look tiny!]]". "'''''It's super effective!!'''''". "Taken out ''already''." Will he ever stop talking after every decision or attack?
** '''They're staring each other down! A critical hit! It's super effective! The trainers are using completely different types of Pokémon, the Pokémon are completely different types! Ohhhh, down and out! Is it down? It's down!'''
** "What's the matter, trainer? There, it's a hit! YEAH! It's a hit! They go into battle poses! OOOH! [=GOOing=] DOWN! The crowd's excitement is building over this hot battle! Whoop! It's a miss. AND THEEEERE GOES THE BATTLE!" Thank heaven for no announcer in Colosseum and XD.
** Instead, ‘’VideoGame/PokemonColosseum’’ has the alarm in the Shadow Pokemon lab. It’s triggered during the plot,you can’t turn it off, it replaces background music, and you’re ready to cheer when you finally get out of there.
** Pokémon Stadium... Get up and use the bathroom, and comeback hearing "What's the matter, trainer?" "What's the matter, trainer?" "What's the matter, trainer?" If only my Dragonite could use Ice Beam on the ''announcer,'' not the opponent.
** Thank God that you can turn off the announcer in these games, though.
* ''VideoGame/{{Pokemon}} [[VideoGame/PanelDePon Puzzle League]]'':
** Ash Ketchum is quick to remind everyone that "I'm gonna win!" Several opponents note this with equal frequency (Lorelei: "Can't win 'em all"), and even [[Creator/DanGreen Mewtwo]] mimics the line in a mocking tone.
** The Pokémon get equally annoying whenever a player creates a long chain.
** Since each character only has one line for any given thing that can happen, pretty much everybody falls into this trope.
---> '''James:''' "I'm feeling giddy!"
** Then there's Ritchie, Ash's rival from near the end of the Indigo League saga. Listening to him proclaim "WHO'S THE BEST?" over and ''over and over''...
** "Oh, man! Go, go, go!"
** Gary was practically made with this trope in mind. During the first match against him (as well as when someone uses him during multi-player games), he'll give an incredibly annoying old man-ish cackle when he does a combo. If he removes garbage blocks, he'll say, "Keep on tryin'!" If he wins, he'll say, "Too good for ya? Heh, I knew it!"
** During the second time Gary is faced in 1P Stadium, he'll give an incredibly annoying, "TOO GOOD FOR YA?!" every time he makes a combo, which he will do very often.
* ''VideoGame/LandsOfLore'''s Gimlets. Pervading level 2 of the Urbish Mines with "Enh-heh-heh! Enh-heh-heh!"
* ''VideoGame/InfiniteUndiscovery'': If you insist on spamming the call for healing button you have only yourself to blame. CallingYourAttacks on the other hand can get mighty annoying. Even Capell's normal combo attack comes with one.
** [[https://youtu.be/XlHZrBUimuY?t=1m57s "Dinner! Dinner! Dinner! Dinner!"]] [[MemeticMutation Dinner! Dinner!]] [[{{Narm}} Dinner! Dinner!]]
* ''Franchise/MassEffect'':
** The enemy krogan rasping '''"Watch out!"''' throughout the fight: irritating. ''Three'' enemy krogan rasping it through the whole fight: most annoying sound. Well, most annoying after female human/asari enemies constantly screaming "I WILL DESTROY YOU!" Which was promptly given to Jack in the sequel, where it's just as annoying.
** From the sequel, '''"One less to worry about!"''' Thank you, [[spoiler:Garrus]], [[SarcasmMode that was very helpful]].
** In the ''Overlord'' DLC you are tasked with stopping a [[AIIsACrapshoot rogue VI-human hybrid]] from uploading itself onto the Extranet and causing a technological apocalypse. Sounds simple right? It is, but every once in a while you'll be walking down a corridor and [[JumpScare all of a sudden the VI will rather loudly announce itself]] with a horrific, distorted scream that can most generously be described as the scream from [[Main/{{Creepypasta}} suicidemouse.avi]] run through a tripod from ''Film/WarOfTheWorlds''. ''Especially'' bad if you're using headphones and have the volume cranked up.
** Also from the sequel, ''every single thing Harbinger says.'' "WE ARE YOUR GENETIC DESTINY THIS HURTS YOU IF I MUST TEAR YOU APART SHEPARD I WILL YOU WILL KNOW PAIN SHEPARD," e.t.c. and so forth. And if that wasn't bad enough, on higher difficulties he does it ''more.'' As in, every three seconds. It's nightmarish.
** It's egregiously nightmarish when you realize that it sounds like [[NightmareFetishist Pinhead]] from Hellraiser.
** The excuses your allies give you when they don't have time to talk. If you're the kind of player who wants to know all about your crew, expect to hear a lot of "Can it wait for a bit? I'm in the middle of some calibrations", "There's a lot to do, Shepard", and "We are forming a consensus", among others.
** Captain Ahern from the Pinnacle Station DLC likes to provide color commentary. Oh ''God''. "There's no award for ''most times shot!''" "Come on, Shepard, that medi-gel ain't free!" "''Ooh!'' They're gonna feel ''that'' one tomorrow!"
** Though it can be helpful, any variation of "Shields are down!" for you and your squadmates. Chances are, if you know what you're doing, the shields will recharge with no ill effects in time, so there's no reason to make such a fuss about it. And if you ''don't'' know what you're doing, then you'll probably not find the time to save yourself at this point anymore, anyway.
** When you pick up research/tech in ''VideoGame/MassEffect2'', Shepard will exclaim "This looks useful" or "I can use this!". It's usually not annoying, but when you get upgrades right after a climactic cutscene, it throws off the immersion ("Come on, Tali'Zorah vas Normandy, let's get back to the ship." "Yes... Captain." "WE CAN USE THIS!"). Also, for whatever reason, whenever [=FemShep=] says it, it's incredibly loud compared to all the other sound effects.
** When scanning star systems in ''VideoGame/MassEffect3'', you need to be careful not to attract any Reapers by using it too much, because they will attack the Normandy and '''[[https://www.youtube.com/watch?v=LZZvRHWLvjo#t=55s HHHOOOOOOOOOONNKK!!!!!!]]'''
** In the Peak 15 mission on Noveria, you have to get the main power back on and fix the tram lines. The resident VI will [[AnnoyingVideoGameHelper oh so helpfully]] remind you of this....over and over again until it's done. At roughly the same decibel level as a tornado siren. Gets infuriating after about the second repetition.
** The alarms on the Hammerhead in the Firewalker and Overlord {{DLC}}s in ''2''. Whenever the Hammerhead takes significant damage, it starts playing a fairly irritating alarm. Because the Hammerhead [[GlassCannon is armoured with old shoeboxes layered over bubble wrap]], you will hear it a lot, especially in the Geth-focused mission (which is thoughtfully ''not'' the one labelled "Geth Incursion") and the Overlord DLC.
** '''[[https://www.youtube.com/watch?v=FOwSHXK0444 ENEMIES EVERYWHERE!]]'''
* ''VideoGame/OdinSphere'': Lets you know you have a warming/cooling/light potion on via a constant, high-pitched noise. Of course, with five main characters, each of whom goes to at least two locations where you need these potions, you'll be hearing that sound constantly for about a third of the game. Also, there's Mercedes's "Here we go!" about half the time when she reloads her magic bow. Also, "Ah ah ah, bombs away!" from random attacking dwarves.
* ''VideoGame/TheWorldEndsWithYou'':
** "Neku, do something!" if only because of the incredibly frustrating knowledge that [[spoiler:Joshua could easily "do something" himself if he weren't so reluctant to break a sweat.]] Also, half the time he says it he's the reason you're dying, damn suicidal AI partner.
** Shiki's voice is suprisingly tolerable in the English version but her Japanese voice will make your ears bleed.
** ''[[BossInMookClothing [elephant trumpeting]]]''
** Because of ThatOneBoss, just about anything Sho Minamimoto will say will grate on you...because he is a ''freaking pain in the ass''. Hearing him say "Zetta slow!" is not that bad, but when he goes OneWingedAngel and starts yelling "'''SO ZETTA''' '''''SLOW!'''''" and "'''IIINFINITY!'''" in a roaring voice multiple times in a row, it becomes very annoying.
** Also from Minamimoto's boss battle: "YOU'RE OUTTA YOUR VECTOR! YOU'RE OUTTA YOUR VECTOR! YOU'RE OUTTA YOUR VECTOR! YOU'RE OUTTA YOUR VECTOR! YOU'RE OUTTA YOUR VECTOR! YOU'RE OUTTA YOUR VECTOR!"
** [[BonusBoss Panthera Cantus]] brings us "GRAHH! GRAHH! HYAAA! DON'T LET LIMITS SLOW YOU! GRAHH! GRAHH! [[HaveANiceDeath OPEN UP YOUR WORLD!]]"
* ''VideoGame/{{Everquest}}'':
** The sound made by EVERY SINGLE SKELETON in ''Everquest''; it was so ubiquitous/annoying that it even got carried over into ''[[VideoGame/EverQuestII EQ2]]''.
** ...where they upped the ante by having the damn things speak. "I am shattered and broken!" x50. Oh yes. Most common types of mobs have voiced lines. ''[=EQ2=]'' is made of this trope.
* ''VideoGame/SkiesOfArcadia'':
** THAT WAS EASY!! After every battle. Every. Single. Fucking. Battle. And of course, there's random battles, so you get to hear that ''a lot''.
** At least you could skip the ability ones, though early on in the game, just after getting to the point where my party generated enough Spirit to use it every turn, Lambda Burst and everything it entailed became more of a SugarWiki/MostWonderfulSound in my opinion, as I burned through random encounters at a much quicker rate.
** The random voice clips during cutscenes. Why couldn't the characters be silent and let us read/skip the text in peace?
* ''VideoGame/MarioAndLuigiSuperstarSaga''
** The Joke's End music in the game is incredibly repetitive after even a very short period of time. Not bad music, but... it's pretty much a few notes repeating over and over, and all for the background music in an area where players will have to spend hours solving puzzles and completing mini games.
** Any character who runs away during a comical moment usually makes a zing-out whistle that gets awfully annoying very quickly. Prepare to hear it a lot througout the whole game and twice before the last battle with Cackletta's Soul.
** [[ThatOneLevel Teehee Valley]] has an EscortMission where you must protect Peach from getting kidnapped by the level's {{Mook}}s. If she is captured, she will emit a squeal of fright, followed by a cry of "Help me!". If you mess up on the spin jumps and pull her off the screen, expect to hear it often.
* ''VideoGame/BaldursGate'':
** "You must gather your party before venturing forth." is a line nobody who has played ''Baldur's Gate'' can probably forget. Its SpiritualSuccessor, the ''Franchise/DragonAge'' series, features a MythologyGag wherein you are asked whether you want "to gather your party and venture forth" upon reaching the location exit. Thankfully, it is text-only and by clicking "Yes", you don't have to wait for the party to catch up.
** And of course, who could forget [[OhCrap "You have been waylaid by enemies and must defend yourself."]]
** In the German translation of ''Baldur's Gate'', it's said in an incredibly smug and condescending tone. Oh, and the line is mistranslated to something akin to "you need to keep assembling your party", indicating you need to recruit more [=NPC=]s before being able to leave the area.
** If you do a SoloCharacterRun in ''VideoGame/BaldursGateII'' you will STILL hear that message.
** It is so universally hated that practically all modpacks that include bugfixes will also incorporate the option to remove the area exit warning.
** ''Throne Of Bhaal'': "The drow rule supreme!" Yes. They do. At being ''killed''. By ''me''.
** Also from ''Baldur's Gate'', the sound of [[SquishyWizard Aerie]] protesting that she's never walked so much in all her life.
** Don't forget also [=NPC=]s who complain about morality being too low or too high, or even when they're content. They will make sure you know it.
** "Noober: Everyone in town used to throw rocks at me and tell me I was annoying. I once knew this guy named Dilby. He threw rocks at me too. Are you gonna throw rocks at me?"
** "What about now? What about now? What about now? What about now? What about now? What about now? What about now? What about now? What about now? What about now?"
* "JAG KAN INTE ANVÄNDA DEN MAGIN JUST NU!" from the localized Swedish [=PS1=] version of ''VideoGame/{{Diablo}}''. It may possibly be spoken by Creator/BrianBlessed.
* The ''VideoGame/DiabloI'' multiplayer games the occasional sound spam made with the numeric pad. "Die!" "Time to die!" "Sorry." "Run!"
* ''VideoGame/NeverwinterNights2'': Each character has a different line, as well as several choices of voice for the main character. But the various "I cannot carry any more." lines quickly become annoying as you move items between party members.
* ''VideoGame/EveOnline'':
** "Warp Drive Active." and even worse "You are unable to warp because you are warp scrambled."
** More seriously, neither of those is as annoying as the noise of being in warp itself. It's gotten less bad recently, but for multiple years it was about ten times as loud as anything else on your computer.
** If you don't fire-link your weapons, you could be treated to the sound of "The module has run out of charges has run out of charges has run out of charges has run out of charges has run out of charges has run out of charges has run out of charges has run out of charges." Covert Ops pilots may frequently hear "You failed to jump because you are cloaked."
* ''VideoGame/FableI'':
** "Your health is low. Do you have any potions or food?" "Your will energy is low, hero. Watch that."
** ''VideoGame/FableII'' acknowledged this with a loading screen message that told of a rumor that the legendary hero who killed Jack of Blades killed the guildmaster shortly after, and the guildmaster was found with the words "Your health is low" carved into his head.
** From the introductory practice fights to past his death, players are forever haunted by his words: "Try to get your combat multiplier even higher."
** Or "There's an important quest card at the guild for you."
** Once you get a crowd following you, the voice clips just get ridiculous. Even worse if multiple people want to marry you. Yes I KNOW I could marry her, stop showing me the hint.
** And let's not forget the mind-numbing repetition involved with grinding gold doing bartending/blacksmithing/woodcutting jobs. "A fine head on that mug," indeed...
* ''VideoGame/CityOfHeroes'':
** Every time a Peacebringer uses one of their powers, they emit a high-pitched whining noise. After about half an hour, you feel like your head's going to explode.
** Many attack sounds for bread-and-butter attacks in either 'City Of' game can get annoying because you hear them so often, but the Peacebringer attacks get special mention because the high-pitched whine persists after the attack-- as much as five seconds after, in fact. Both bread-and-butter Psychic attacks produce an obnoxious rippling sound whenever used-- and the Sonic set's effects, both visual and aural, had to be toned down because they were entering ''BrownNote'' territory.
* ''VideoGame/{{Gauntlet}}'':
** Blue Wizard [[WizardNeedsFoodBadly Needs Food Badly]]!
** [[WhatTheHellHero Blue Wizard has]] [[NiceJobBreakingItHero shot the food.]] Oh, God ''dammit''!
** If you kept doing it after a while, though, the announcer would say some funny things, such as "Eat your food, don't shoot it!"
* ''VideoGame/PoPoLoCrois'': The voice acting and the voice clips for just about every character except White Knight, Gami Gami, Leona, and Kimendoji are ''very'' high-pitched and almost all the characters sound like muppets. Some of which gets ''very'' annoying after awhile hearing them go "Yaaah!", "Saye!", "Low!", and "Jilva kick!". Leona's DullSurprise voice acting might count. It becomes rather {{Narm}}y.
* ''VideoGame/KingdomHeartsI'':
** "Sooora!!!!!" We get it, you're going to use Cure on him, WE GET IT!!! It's even worse when he shouts it WHILE you are dying, since it makes you know that you just MISSED your chance to survive this attack by a second. It's even worse because it's barely intelligible.
*** Donald tends to scream loudly when he gets hit by an attack. "Loudly" as in "reach for a box of Kleenex for your ears". And because does not realize that he is a GlassCannon SquishyWizard, instead fighting right beside Goofy on the front line, you'll hear it ''all the flipping time.''
** "SOMEBODY COME QUICK!" almost gives incentive to switch Goofy out of the party.
** Yuffie in the fight against her and Leon. "Just give up, it'll be easy! Just give up, it'll be easy! Just give up, it'll be easy!"
*** Which becomes even more infuriating as once you've smacked her around a bit it changes to "Hey...let's talk this out! Hey, let's talk this out! Hey..."
* ''VideoGame/KingdomHeartsChainOfMemories'':
** The Game Boy Advance version has this: every time Sora jumps: "HA!". Every time he attacks: "YEEH!" And considering how much you have to jump and fight in the game, you wish that a save point will show up soon so that your ears may rest.
** Even worse in the battle with Ansem. "SUBMIT! SUBMIT! SUBMIT! SUBMIT! SUBMIT!" [[MarathonBoss The four health bars he went through]] while yelling this would be bad enough [[ThatOneBoss if you had any chance of beating him without restarting many, many times]]. Worst of all, the only way to dodge this attack was to listen to the sound cues, so you couldn't just turn off the sound.
* ''VideoGame/KingdomHeartsII'':
** This can actually [[AnnoyingVideoGameHelper break your concentration]] on some of the battles where healing isn't an option, such as where Riku and Sora are riding together and attacking the giant ship. Usually with healing spells, simply retreating and healing is enough, but considering the long cutscene beforehand if you lose...
** "I CAN'T DO THIS!" [[Disney/TheLionKing Simba]] will say this every time he's near death. And since he's a ''required'' assist for Scar and [[ThatOneBoss Groundshaker]], you'll hear this ''way'' too often!
** [[ThatOneBoss "DANCE, WATER, DANCE!"]] It's not that you hear it a lot, it's that it means you're about to find out ''why'' he's ThatOneBoss.
** And, of course, ''[[{{Pun}} nobody]]'' can forget this from Phil: "GET UP ON THE HYDRA'S BACK!"
* Rumble Racing in ''VideoGame/KingdomHeartsBirthBySleep''.
** Fruitball against Chip and Dale. "Chipper! There ya go! Chipper! There ya go! Chipper! There ya go!"
** Braig's boss fight: "YOU BETTER START RUNNING! YOU BETTER START RUNNING! YOU BETTER START RUNNING! YOU BETTER START RUNNING!"
** Vanitas's banter everytime he counters your attacks will start to grate your ears particularly given the random chance of him doing it: "PATHETIC! TOO SLOW! PATHETIC! TOO SLOW! PATHETIC! SUFFER!"
* Any time you find a potential for an ingredient in ''VideoGame/KingdomHeartsIII'', expect the group to hear about a possible ingredient ''every time'' which gets rather annoying fast. And then when you collect it, you will also hear a comment on how the foods that "[[WesternAnimation/{{Ratatouille}} Little Chef]]" will make with it.
** "What's the ''MATTER''?" Wouldn't be annoying if that wasn't ''all'' Larxene says when you fight her.
* Most of the battle voices in ''VideoGame/DisgaeaHourOfDarkness,'' especially the skulls.
* ''VideoGame/DarkCloud'':
** There are several flying, stinging insect enemies. That buzz. There's a [[{{Pun}} bug]] in the audio processing that occasionally causes an enemy's sound effects to not only continue playing after they've been killed, but '''increase in volume''. It doesn't stop until you exit the dungeon floor you're on. Every so often, you'll get stuck with that loud, droning buzz for the ''entire level''.
** The irritating [[CriticalAnnoyance BEEPBEEP! BEEPBEEP!]] when your equipped weapon is about to break. In fairness though, unless you have [[ExactlyWhatItSaysOnTheTin Auto-Repair Powder]] equipped, chances are you won't hear it if you're careful.
** This isn't half as bad as the constant piercing flute that plays in Norune Village. It's noticeably louder than all the other instruments, very high pitched and plays constantly throughout the day.
* ''VideoGame/{{Runescape}}'':
** '[[LevelGrinding Training]]' in the Brimhaven Agility Arena? You'll be hearing that little song snippet that plays every time you get a ticket in your nightmares.
** Don't ever stand near someone with a baby troll pet, unless you like hearing a ridiculously loud THBBBBBBBBB-AAAAH! every fifteen seconds or so.
** Any sound made by [[GoddamnedBats dogs]].
** Standing around at a bank is instantly ruined the moment someone summons a Spirit Cobra. They already have a fairly grating hissing sound effect when their special ability (turning eggs into Cockatrice eggs) is activated; coupled with the fact that players ''will'' be spamming said special ability for several minutes with inventories filled with eggs, and that one can sell Cockatrice eggs for a decent profit, means that any sufficiently crowded bank that doesn't disable summoning familiars will run the risk of becoming absolutely unbearable with hissing noises.
* Presenting,'' VideoGame/{{Xenosaga}}'''s MOMO: [[WhiteMagicianGirl MYSTIC POWERS, GRANT ME A MIRACLE]], [[TheMedic MYSTIC POWERS, GRANT ME A MIRACLE]], [[MagicFromTechnology MYSTIC POWERS, GRANT ME A MIRACLE]], [[MagicByAnyOtherName MYSTIC POWERS, GRANT ME A MIRACLE]], [[SelfDemonstratingArticle MYSTIC POWERS, GRANT ME A MIRACLE]].
* The English dub of ''VideoGame/{{Xenoblade}}'' features this with ThatOneBoss, Disciple [[spoiler:Lorithia]]. As if this boss isn't irritating enough to be That One Boss without it, to add insult to injury, she keeps repeating, over and over again…"You'll pay for your insolence! You'll pay for your insolence! You'll pay for your insolence!"
** Disciple [[spoiler: Dickson]] also is more of a DamageSpongeBoss... but wants to annoy you by going "AAAAAAAAAAAAAAAAH!"
** Tyrea's scream would be {{Narm}}... if she only did it a few times.
** "I'm really feeling it! I'm really feeling it!" "REYN TIME!", "Let's press on and on and on!", "[[CaptainObvious Looks like you don't need my medical skills!]]"
** On a more musical note, there's Vision Reacts and Enemies Closing In. Whenever you obtain a vision, and the future of that vision changes, Vision Reacts immediately overrides the current battle theme for the remainder of the fight. Enemies Closing In overrides the current battle theme immediately when a party member falls in battle or their tension goes down. And unless you change the future, this song plays throughout the rest of the fight unless you revive the fallen party members and restore their tension. These two songs wouldn't be a problem when fighting regular enemies... except these two songs play in almost every boss battle and every Unique Monster battle, as well as only TWO boss fights not playing those songs whatsoever! This means that the songs will ALWAYS interrupt the epic An Obstacle In Our Path and You Will Know Our Names.
* ''VideoGame/XenobladeChronicles2'':
** The phrase "We are Ursula's New Groove! And we'll do what we can!" will probably cause any completionist to twitch, as it plays every time you send Ursula on a Merc Mission to fill out her affinity chart. And you have to send her on a ''lot'' of them. Eventually the game was patched to make the phrase skippable.
** In chapter 7, you're forced to fight a group of phantasms who ''really'' like [[CallingYourAttacks calling their attacks.]] Specifically, "ROGUE!" and "EVERBERO!" Over and over. All at the same time. And due to the fact that the phantasms can summon more phantasms, the fight has a tendency to drag on.
** '''[[MemeticMutation DON'T FORGET ME! THINK YOU CAN TAKE ME!?]]'''[[note]] Recently been patched out to make it less annoying
[[/note]]
* [[TheScrappy Deekin]]'s "Doom Song" in ''VideoGame/NeverwinterNights'': ''Shadows of Undrentide'' and ''Hordes of the Underdark''.
** ''Hordes of the Underdark'' has Grovel, a goblin you can evacuate from the Undermountain and get him hired as a cleaner at Durnan's inn... unfortunately, from now on, whenever you hang around the inn's Well Room (which is where you keep returning to get free healing), you're subject to hearing Grovel constantly cycle through a small set of phrases in an infuriating, squeaky voice.
* ''VideoGame/BatenKaitos'':
** [[WhiteMagicianGirl Xelha]] and [[BlackMagicianGirl Mizuti]] use spellcards to attack, rather than weapon magnus. Sounds good, except every time they play a card, they yell out the name. Given how you'll be playing five or six cards in one combo by the halfway point, you'll get really sick of 'LIGHT FLARE! CHRONOS BLOW! FIRE BURST! FIRE BURST! LIGHT FLARE!'
** Similarly, characters have a set of three or four lines they say when they use healing items, and they say them for every item they use. Since you use healing items in combos...'Here! You need this! Take this! Use this! You need this! Here! Use this!'
* ''VideoGame/RogueGalaxy'':
** All the active characters chatter every now and then during battle. Not too bad for the most part, unless one of those active characters is Jupis.
** Pretty much everything they say while you're just running around can fall into this category as well.
* ''VideoGame/UltimaVIII'': At this very moment, Britannia burns! [[EvilGloating Hark! Is that the sweet sound of lamentation I hear?]]
* Invoked when [[Music/TobyFox Radiation]] said he wanted to make a Game Over "embarrassing" by making the Game Over screen in ''VideoGame/TheHalloweenHack'' really annoying.
* ''VideoGame/MonsterHunter'' has, fittingly enough, the monsters' [[MakeMeWannaShout roars]], which render you immobile for the duration of the roar. Some monsters, if the RNG is spiteful enough, will roar ''twice in a row.'' Tigrex's roar is notable in that it can ''damage'' you.
* A solid half of the background musics in ''VideoGame/EVOSearchForEden'' are ear poison in its rawest and most undiluted form. They are very short repetitive, looping after only about two or three seconds in some cases, and comprised of obnoxious ding and buzz sounds.
* All enemies in ''VideoGame/GrandiaII'' have a sound effect that loops constantly both in-battle and on the field. The worst are the [[WhenTreesAttack man-eating trees]], which make a frustrated, high-pitched "Hhhrm!!!", and Melfice, who is ''constantly'' [[EvilLaugh laughing]] during his boss fight. This becomes especially bad when there are multiple instances of the same enemy in a battle, since the sound plays several times at once.
* ''[[VideoGame/ShiningForce Shining Force Neo]]'': "Hot stuff coming your way! Hot stuff coming your way! Hot stuff coming your way!"
* ''VideoGame/{{Undertale}}'': The sound of your character dying. ''[[CriticalExistenceFailure Chak.]] [[GameOver Bwewewew!]]'' Especially on a No Mercy run, which features [[ThatOneBoss two of the hardest bosses in the entire game]]. And, the music that follows, mostly because it's a bit of an EarWorm and you're going to hear it a ''lot'' more often on the aforementioned No Mercy run. ''Doo doo doo doo doo doo doo, doo'' -- AAGH.
** The TrueFinalBoss of the True Pacifist mode can be this way for headphone users - because [[spoiler: Asriel]], during their first phase, will throw attacks that play a ''lot'' of sound effects at you in a short span of time, resulting in it getting irritating if you have the volume up too high.
** [[spoiler: Flowey]]'s laughter, intended to also be a HellIsThatNoise.
* ''VideoGame/DivinityOriginalSinII'': "I'll yield to none!" Which is uttered by literally ''every single party member'' ever.
[[/folder]]

[[folder:Shoot Em Up]]
* The bomb sound in ''VideoGame/{{Raiden}}'', a reminder that in this game, {{Smart Bomb}}s ''[[ScrappyMechanic take about a second to explode]]'' instead of exploding instantly like in other shooters.
* ''VideoGame/RayCrisis'': Encroachment over 90%! Encroachment over 90%! Encroachment over 90%! Encroachment over 90%!
* If you can get through the entirety of the NES port of ''VideoGame/NineteenFortyTwo'' without muting it to avoid its [[https://www.youtube.com/watch?v=dDwivbWwnt8 BGM]], you'll earn my respect.
* ''VideoGame/{{Dodonpachi}} Daifukkatsu'':
** Arrange B, particularly if you play like [[https://www.youtube.com/watch?v=Ii-7S7V7Ts8 this]]: "Youi wa yoroshii desu ka?[[note]]Are you ready?[[/note]] Youi wa yoroshii desu ka? Youi wa yoroshii desu ka? Youi wa yoroshii desu ka? Youi wa yoroshii desu ka? Youi wa yoroshii desu ka?"
** Saidai Oujou: "BARRIER! Heiki da mon~"[[note]]A somewhat femininely cheeky way of saying "I'm okay"[[/note]], [[spoiler:Hibachi]] gleefully reminds you about [[spoiler:her]] bomb immunity. Every. Single. Chance [[spoiler:she]] gets.
** The Element Dolls' death screams whenever you lose all your lives. ''Especially'' Shuri's and Maria's.
* ''VideoGame/{{Touhou}}'':
** In ''Immaterial and Missing Power'', the sound of Youmu Konpaku's sword swishing can get so incredibly annoying. Especially, God help you, if you chose to play as her. Luckily, it seems to have been fixed for ''Scarlet Weather Rhapsody''.
** *spoon*/*pichun*, the death sound, can very quickly become very annoying, then again, surviving is a main goal in the games.
** The klaxons when Utsuho declares a spellcard can be annoying, apparently.
** Marisa's focused magic missile shot in ''Ten Desires'' makes a fairly loud ticking noise upon hitting. Something of a mixed blessing, actually, as, despite being annoying, the audio feedback can be quite helpful, and it's the only shot in the game with any.
* ''VideoGame/{{Freelancer}}'': the *CLANNNNNNNGGGGGG!!!!* of a gun hitting directly your ship's metal when your shields are depleted.
* ''VideoGame/ArmedPoliceBatrider'': "PLEASE CONTINUE! PLEASE CONTINUE! PLEA-PLE-PL-PL-PLEASE-PLE-PLEA-PLEASE CONTINUE! '''[[BigNo NOOOO!]]'''"
* The "music" in ''VideoGame/{{rRootage}}'' very quickly gets maddening; it's quite literally a handful of notes of music with a minimal beat looped over and over.
* ''VideoGame/HeavyWeapon'':
** "CEASE FIRE!", "QUIT IT", "STOP!" and "AAAAARRGGHH!", the first three are played as the white support helicopter sustains damage, the last is played when you kill it and get a score/time penalty. It doesn't help that it's very easy to accidentally shoot it down on later levels.
** The sound played whenever an enemy drops a bomb, especially when there's loads of carpet bomber mooks on the screen.
** "POIK POIK POIK POIK POIK", the sound played when your rapid fire SpreadShot regular shots hit a Reflex Fighter's DeflectorShields and turns into an indestructible purple shot flying out in a random direction.
** The morse signal sounds made by the Romanov Attack Satellite, as well as their frequent spouts of GratuitousRussian. It doesn't help that the Satellites are DemonicSpiders equipped with death rays that insta-kill you regardless of shields.
* ''Cybermorph'' on the UsefulNotes/AtariJaguar:
-->"Where did YOU learn to fly? Where did YOU learn to fly? Where did YOU learn to fly? Where did YOU learn to fly?"
* ''VideoGame/{{Berzerk}}'', every time you die:
--> "Got the humanoid! Got the intruder!"
* In ''VideoGame/{{Gradius}} IV: Fukkatsu'', the first time you try to fire missiles without your Missile powerup activiated results in the announcer unnecessarily informing you that "the missile is not equipped yet!"
* ''VideoGame/{{Tyrian}}'' takes the same idea of CriticalAnnoyance from ''Zelda'' and ''Pokémon'' and makes it even worse: the Low Armor alert is a klaxon that increases in tempo as your armor drops. Even worse if you just missed the armor pickup that only appears in few stages or is delivered by a ship that only appears when your armor is low.
* ''VideoGame/DangunFeveron'''s secret Uo Poko character makes a meowing sound every time you ''move''. Oh, and to make matters worse, Uo Poko is regarded by many players as a GameBreaker, meaning that to get the best scores, you ''have'' to use this character.
* ''VideoGame/LethalEnforcers'': "Eat lead, copper! Eat lead, copper! You can't kill me, copper! You missed me, pig! Eat lead, copper! You can't kill me, copper! You can't kill me, copper! Eat lead, copper!"
* The Creator/{{Taito}} LightGunGame ''Under Fire''. "What do you think of that?! What do you think of that?! Yaaah! Yaaah! Kill you! Kill you! What do you think of that?! Kill you! Yaaah!"
** There's also "CHANGE MAGAZINE! CHANGE MAGAZINE! CHANGE MAGAZINE!" The game even tells you this even if you have some ammo left.
[[/folder]]

[[folder:Simulation Games]]
* ''VideoGame/FA18Precision StrikeFighter'': "Altitude! Altitude! Altitude! Altitude!" ad nauseum.
* In ''VideoGame/{{Hardwar}}'', landing in a hangar would play a mind-bendingly irritating noise, continuously, for all the time you spent in the hangar�and you spend a lot of time in hangars. It boggles the mind that it passed playtesting. It didn't take long before a fix was made available that disabled the sound.
* ''VideoGame/HarvestMoon'': "THERE, THERE." Every time you picked up or pet one of your animals in ''Tree of Tranquillity'', you were greeted by this voice clip. Especially annoying if you filled your barn and coop to the brim. Arguably one of the worst points of the game, along with the LoadsAndLoadsOfLoading.
* If you've got a shaky hand, you'll get pretty sick of the cutting "Miss" noise in ''VideoGame/TraumaCenter''.
* Although the phrases themselves aren't necessarily annoying, that you hear the enemy taunts about umpteen zillion times, in ''VideoGame/Privateer2TheDarkening'', most certainly is. You can't easily outrun them thanks to the game mechanics, and by the time you get done killing the ships already there (especially those hard to kill Skull bastards) more show up. Arrrrrgh...
* In ''VideoGame/MitsumeteKnight'' :
-->'''Corkilneipha''' (after performing his LimitBreak): [[BrattyHalfPint "Shibireru darouuuu?"]] ("Feeling nuuuuuumb?")
-->'''Laury''' (when starting-up a file where she has the highest RelationshipValues) : [[TastesLikeDiabetes "Waaaai! Onii-chan, isshou ni asobou neeeee!"]] ("Yaaaay! Big brother, let's play togetheeeeer!")
* Any combat flight simulator will have a variety of alert tones and recorded messages that can rapidly become very irritating. For the most part this is justified as well as being TruthInTelevision, as they're designed to cut through background noise and G-force or injury-induced grogginess as effectively as possible. Some games, however, take it a bit too far; your onboard computer repeating "Altitude... altitude... altitude..." in soothing female tones gets annoying very quickly when you're trying to attack a ground target with your guns, doubly so if you're still well above minimum safe altitude.
* From ''[[VideoGame/LandingSeries Top Landing]]'': If you are significantly off-course, [[CriticalAnnoyance the warning system will repeat a voice-over until you get back on track]]. Later stages, which have a horrible tendency to start off ''already in the warning zone'' and with horrible winds blowing you sideways, can be summed up as:
--> "EMERGENCY, LEFT TURN, LEFT TURN. EMERGENCY, LEFT TURN, LEFT TURN. EMERGENCY, LEFT TURN, LEFT TURN. EMERGENCY, RIGHT TURN, RIGHT TURN. EMERGENCY, RIGHT TURN, RIGHT TURN. EMERGENCY, RIGHT TURN, RIGHT TURN. '''[[GameOver Course out.]]'''"
* ''VideoGame/StarTrekBridgeCommander'':
** "Captain, you shouldn't fire on friendly vessels!" Well tell them to stay out of my firing arc!
** Also, in the final mission, you have 10 minutes to save the day. Your crew spends FIVE minutes discussing your options, and if you try anything stupid while waiting for them to shut up, they'll cut themselves off and "remind" you that they told you you can't do that.
* ''VideoGame/RogueSquadron'' had an unfortunate bug causing Lando to say ''We've gotta buy more time! We've gotta buy more time! We've gotta buy more time! We've gotta buy more time! We've gotta buy more time! We've gotta buy more time! We've gotta buy more time!'' OVER AND OVER AND OVER.
* In ''VideoGame/StarTrekStarfleetAcademy'' (essentially a space combat sim), your engineer will ''verbally'' announce whenever your ships takes any damage. It's probably intended as a holdover from the TV show and movies where viewers don't get a HUD and LifeMeter, but it also means that you'll hear "''(Whatever)'' shields have been hit!" a few ''dozen'' times in any heated battle.
* ''Franchise/StarTrek Klingon Academy'' is the same as above, a space combat sim. When you get blown up your engineering officer frantically lists off all the damage you just took. While you get to watch your ship explode in a cloud of debris.
* ''VideoGame/WiiFit'':
** Dear trainers: I can ''see'' where my balance is, thanks to the board readout onscreen. I don't need you telling me [[CriticalAnnoyance "You're a little shaky," "You're swaying a little,"]] etc. every ten seconds. Trust me, ''[[AnnoyingVideoGameHelper you're only making it worse]]''.
** Oh no, go ahead, please, ''do'' tell me why this exercise is popular. What's that? It's popular because of something that should be obvious? WELL WHOOP-DE-GODDAMN-DOO.
** And for anyone doing the running exercises on the Wii Fit, it can be a good way to burn calories, but the nagging voice of your trainer (via the Wiimote) doesn't help any. ''"Hold the Wiimote for the most aerobic benefit."'' Yes I ''know'', you've told me that for the tenth time, will you just shut up and let me run already?!
** The step exercise is even worse. Every hundred steps and every five minutes (and each minute for the last three minutes), plus every so often [[ForTheEvulz just for the lulz]], the remote chimes out with a voice that says either "You have _ Minutes left!", "You're going too [fast/slow]! You need to [keep a steady pace/keep up]!", "You're keeping a great pace!", "You've reached x00 steps! Now switch to your other foot!", or some combination of the above. It is much louder than the metronome. And ''it can't be turned down''. Not that it can't be turned down compared to the metronome, it can't be turned down ''at all'' (and the metronome can't be turned up), which completely defeats the point of listening to music or an audiobook or watching television during the half-hour mode since you miss a big chunk of sound three or so times a minute. It gets to the point where one might bury it under a pile of cloth on the other side of the room and just accept the loss of steps from not starting immediately.
** That's because you can turn the Wiimote speaker down in the home menu.
** Wii Sports and even DDR has the same thing, some vapid jackass patting me on the back while I'm trying to play a game. Is there some way to simply turn down the condescension?
* ''VideoGame/AceCombat'':
** "CAUTION. PULL UP. CAUTION. PULL UP. CAUTION. PULL UP." There's also the annoying, yet unfortunately helpful beeping sound that comes up whenever an enemy has fired a missile at you. It can get downright outrageous in later levels where it seems that everyone and their grandmother has a missile or two ([[HyperspaceArsenal or a hundred]]) with your plane's name on it.
** It was worse in the first two games. Take any hit at all in the first and you hear "ALERT BODY DAMAGE" repeated for a full ten seconds. The second game got worse - "Enemy in sight! Fire, shoot 'em down! Locked on target! Bagged one! Enemy in sight!"
** [[VideoGame/AceCombat6FiresOfLiberation "GO DANCE WITH AN ANGEL!"]]
* ''[[VideoGame/CityBuildingSeries Caesar II]]'': If you have so much as a two man labor shortage, a disembodied voice will tell you "[[MemeticMutation Plebs are needed!]]" over and over until you resolve it. Other than that, there is no way to turn it off other than muting sound altogether; even if you turn off the rest of the game sound, ''this taskmaster will still haunt you''.
* ''VideoGame/SimCity'': In the Super Nintendo version, every time a disaster happens, you get [[https://www.youtube.com/watch?v=9LfUDaryte0 the sirens]]. It's a fairly big downside of disastering your city to little, tiny, increasingly-hard-to-hit pieces. To a lesser extent, the [[https://www.youtube.com/watch?v=mUzbi7QrONs musical bit]] accompanying smaller problems, even if it's a pollution warning every so often. Yes, THANK YOU, Dr. Wright, I KNOW it's a bit smoggy in spots, now go away...
* ''VideoGame/SimCity 2000'': "Sim Copter One reporting heavy traffic". Fortunately, [[VideogameCrueltyPotential you can shoot it down]] [[EasterEgg with the Centering Crosshair]]. This was requested by players after being so annoying in the first game.
* ''VideoGame/SimCopter'': the helicopter noises in the game were the usual "whap whap whap" sounds, but they all had a tiny "ting" sound in them that would play at every loop (approximately every five or six "whaps").
* ''VideoGame/{{X}}'':
** Any game of the series, when you open comms with a Teladi. "Do you require asss'''sss'''iss'''sss'''tance?" "The sss'''sssss'''ector is behind the ss'''ssss'''outh gate!" "Good profitsss'''ssss'''!"
** Betty (the FanNickname for the ship's computer voice) repeatedly telling you "Attention, one of your ships is under attack, Xenon Sector 472," when you are ''in'' Xenon Sector 472 and the ship being attacked is ''your wingman''.
** Attacking an enemy station will result in message spam with things like "You were warned. Pirate ships are now being launched" a several times a minute. And unless you're attacking with multiple capital ships (or a fully loaded [[MacrossMissileMassacre missile frigate]]), a station can take ten minutes to kill. It's even more annoying when you're ''protecting'' the station and it got hit by friendly fire.
** If you're fighting a ship armed with the [[FlechetteStorm Fragmentation Bomb Launcher]], the-'''BOOM BOOM BOOM'''-less it hi-'''BOOM BOOM BOOM BOOM'''-given how [[ScrappyWeapon terr]]-'''BOOM BOOM BOOM BOOM'''-earing this lou-'''BOOM BOOM'''-''nstantly'' until you blas-'''BOOM BOOM BOOM BOOM BOOM'''-troy their ship.
* The alarm that constantly blares in ''VideoGame/{{Pilotwings}}'' whenever the game announces warnings such as "RATE OF DECENT TOO GREAT" or "WATCH ALTITUDE".
* ''VideoGame/TheIdolmaster2'':
** '''[[https://www.youtube.com/watch?v=ke1W4P5Y9Ck LOOOOADINGU, LOADINGUUUUU]], [[CuteButCacophonic NAAAAGAIII NAAAAIIII YAAADAAAAA,]] [[NoIndoorVoice LOOOOOADINGU, LOADINGU, MIIIIJI KAME KIBOU, SORE!]]''' [[{{Beat}} ...]] '''LOOOOOOADI-''' '''''[[KilledMidSentence *POP POP POP*]]'''''... Yeah, let's just say that the game wouldn't have done ''half'' as well if it suffered from LoadsAndLoadsOfLoading.
* ''VideoGame/AnimalCrossing''
** Mole crickets. They tend to be incredibly common during the Winter, and their frequent, loud, droning "whiiiiiiiiirrrrr" can be heard over a fairly large radius. The worst part is that the only way to shut them up is to dig them up, which often takes several attempts to find the exact map tile they're hiding in.
[[/folder]]

[[folder:Sports Games]]
* ''VideoGame/BackyardSports'': "We want a batter, not a broken ladder!"
* Thanks to Website/GiantBomb's Quick Look at the Kinect and ''VideoGame/MotionSports'', in the horse-riding mode: "Oh, please. All right, let me reintroduce you two. Rider, meet horse. Horse, meet rider."
* When playing ''VideoGame/SegaSuperstars Tennis'', we hope you like hearing Beat say "Go-go-goooooo!", because you're gonna be hearing it ''a lot'' whenever he scores a point.
* ''VideoGame/{{Pangya}}'':
** If you play as Arin, and use the Miracle Voice club set, ''God help you''.
** The "out of bounds" sound, especially on [[ThatOneLevel difficult courses]].
* Any game with color commentary. That witty banter is amusing at first, not so much when you hear it for the umpteenth time.
* In forgotten SEGA arcade game ''VideoGame/SportsJam'', one of the selectable games is a tennis challenge where you try to hit bulls-eyes on the other side of the court. The announcer says "return" before every hit as the target moves to a new location, and this will become grating even in a 60-second challenge.
-->''"Return!" *thwack* "Return!" *thwack* "Return!" *thwack* "Return!" *thwack* "Return!" *thwack* ....''
* From ''NFL Blitz'':
** "The kick is up...'''NO GOOD!'''"
** "THE HAAAAAAAAAAAAAAAIIILLLL MA--incomplete pass!"
* In Tony Hawk's Pro Skater 3, the crowd booing at you or cheering in the competition levels would start to annoy you if you hear it for the 100th time.
[[/folder]]

[[folder:Strategy]]
* In ''VideoGame/{{Syndicate}}'', whenever someone was [[KillItWithFire engulfed in flames]] from flamethrowers or explosions, they will run wildy for several minutes, screaming annoyingly in pain. That's why [[GatlingGood mini-guns]] were far more populars.
* In ''VideoGame/DuneII'', the most annoying sound gotta be the computer shouting "UNIT LOST!" repeatedly when your [[ArtificialStupidity retarded infantries shot each others while trying to kill the enemy]].
** <Orders units using the starport> "Arrival in T minus five. T minus four. T minus three. T minus two. T minus one." GYAARGH.
* ''VideoGame/FreedomForce'' isn't as bad as some games, because each of the main characters has its own voice, and you can switch between characters. However, they acknowledge every time they're selected, every time they're given a command, every time they recover from a StandardStatusEffect... {{Mook}}s also announce status recoveries, and often quip as they fire on you, e.g. "Feel the frosty chill of your DOOM!" This gets old after a few hours of playing levels with the same type of mook.
* The ''VideoGame/{{Pikmin}}'' series:
** The scream Pikmin make when they’re attacked.
** [[CriticalAnnoyance The low health beep.]]
** The sound of the Treasure Radar in 2. OO-WEE! OO-WEE! OO-WEE!
* The purpose in "under attack" warnings in most RTS games is to draw your attention to an area you're not currently watching. ''VideoGame/{{Sacrifice}}'' always takes place from your wizard's point of view but it doesn't stop every battle from being filled with Your creatures are '''under attack'''! That spell is not ready. Your creatures are '''under attack'''! Your creatures are '''dying'''. That spell is not ready. Your creatures are '''under attack'''! All of your manahoars have been slaughtered.
* In ''VideoGame/{{Worms}} Open Warfare 2'', characters speak near-entirely in James Brown quotes.
* ''VideoGame/WarlordsBattlecry'':
** The series has a heartbeat that increases in rate and volume as your hero loses health (and gradually fades into silence once he's either not under attack anymore or has been healed), which can be incredibly irritating, especially in the way it gets the player's own heart beating faster either sympathetically or with panic because your hero is about to die. This can be turned off, but if you do, your hero tends to die without an inattentive player even noticing he's under attack, so it's unfortunately best to leave it on.
** The loud "kuh-WANK" noise of a Floating Sword being constructed is pretty grating, too.
** And the period of cheering or booing at the end of a battle before you can move on to the recap screen, made even worse by the fact that it used to cause actual crashes. Luckily, there's no reason not to turn this one off.
* ''VideoGame/ShiningForce'':
** "Hot stuff, coming your way!" (As made famous by Series/XPlay.)
** And (almost) by the [[WebVideo/NarutoTheAbridgedSeries abridged version of Naruto]].
* ''VideoGame/ImpossibleCreatures'':
** [[http://www.gucomics.com/comic/?cdate=20030417 GU Comics demonstrates exactly why]].
** Not that Rex himself is any better. "Alright." "Sounds like a plan!" "I'm on it." 'No Problem" "Sounds like a plan!" "No problem!"
* ''VideoGame/HaloWars'': "All units. Local units. Base under attack.". ARRGH!
* ''VideoGame/DawnOfWar'':
** In the original, the hilariously long and unforgivably redundant unit responses. Every time you attack, the Librarian says "Through the destruction of our enemies do we earn our salvation" EVERY SINGLE TIME. And why, oh why is every single building "Build Routine 721, initiated" Servitor. Really? Every building?
** Soulstorm has the same problem with [[NunsWithGuns Sisters of Battle]], especially Missionaries and their own Servitors (one of his repsonses is a ''twenty second long drone'' that bleeds into other units' responses). "EEEEEEEEIN THE EMPERAAAAH's NEEEEHM!"
** Any long battle will feature units repeating their warcries, audible by all players (it's 40K, [[WorldOfHam what did you expect?]]), like the Grey Knights' "This is the judgement of the Righteous, ''scum!''" or Khornate Berserkers' "BREAK THEM IN 'ARRRRRF!!!" and of course, the ever-popular and easily memorized "'''WAAAAAAGGGGGHHHHHHH!!!!!!'''"
* ''VideoGame/HeroesOfMightAndMagic 5'':
** The dark elf mistresses look and sound like porn stars. The [[WhipItGood constant whip cracking]] and breathy moans were probably intended as FanService. They aren't.
** The elder druids go "YAAAAARGHHH!" after they kill a unit or at the end of every battle. Funny the first time you hear it, really annoying ever after.
** The Arcane Archers have a really, really, really annoying cowboy-like ''yee'''''-HAW''' as a victory clip.
* In the mafia-themed RTS ''VideoGame/LegalCrime'', every sound was the Most Annoying Sound. Just ordering your units around would result in a continuous, snarling cacophony of gangster talk.
* ''VideoGame/ThemeHospital'':
** 'Doctor required in Gee PEE's Office! Doctor attend in Psych-IATRY pleeeeeeeeease! Doctor required in In-FLAY-tor Room!' Most. Annoying. Receptionist.
** Annoying she definitely is, but her inflection is correct in British English.
** "The Hospital [=AdminisTRAYtor=] is CHEEATING" Granted, the Admin was.
* ''VideoGame/{{StarCraft|I}}'':
** "You must ConstructAdditionalPylons." SPAWN MORE OVERLORDS! YouRequireMoreVespeneGas! Not enough Minerals!; Additional Supply Depots required. NUCLEAR LAUNCH DETECTED. Our warriors have engaged the enemy. Our forces is under attack. We are under attack! The hive cluster is under attack! Mineral field depleted. Vespene geyser exhausted.
** In the final Terran mission in Brood War, there's a hypercharged Ultralisk called a Torrasque that keeps spawning from the brown Zerg base. Every time he's spawned/reincarnated, you hear that roar, and you ''know'' that big, ultra-armored fucker (800 HP, 7 armor points, 50+ damage, takes ''forever'' to bring down and tears through your troops and buildings like wet tissue paper before you manage to kill him) is on his way to wreck your shit again.
* ''VideoGame/StarCraftII'':
** Units will now announce if they're being attacked offscreen, which is quite useful. They will do so in a way that makes it sound like they're two seconds away from being overwhelmed, however, and it gets really old, really fast. Protoss zealot facing the massed forces of the opposition: "We cannot hold!" Protoss zealot facing a single zergling: "We cannot hold!" Way to maintain morale there, Skippy.
** (Snake woman voice) "Spawn more o-ver-lordsssss! We re-QUI-re more MI-ne-RAAALSSSSSSSSSS! The hive cluster is un-der-at-tack! Our DROWNS are un-der-at-tack!" Worst voice acting in any Blizzard game, ever. And that minerals sound was even worse during beta.
** They replaced the unit under attack voiceover with that of the individual units now. Most annoying for example the Battlecruiser's "It's a trap!" and "Abandon ship!" when you realize that it is only attacked by a single marine.
** "It followed me home...can I keep it? It followed me home...can I keep it? It followed me home...can I keep it?" '''''SHUT UP TYCHUS AND I'LL THINK ABOUT IT!!'''''
** The worst would have to be Egon's, who screams "GAME OVER MAN, GAME OVER! Done, I don't wanna play anymore!". Then again, it is entirely your fault if you allow him to be attacked offscreen in the first place (he has no attack).
* ''VideoGame/CommandAndConquer'':
** The training/building sounds: Training. Unit ready. Training. Unit ready. Training. Unit ready. Training. Unit ready. Training. Unit ready. Training. Unit ready. Training. Unit ready. Training. Unit ready. Training. Unit ready.
** Warning: [[KillSat Ion Cannon Control]] / [[NukeEm Temple of Nod]] / [[NegativeSpaceWedgie Rift Generator]] detected!
** Though they all pale in comparison to "Unable to comply; building in progress" whenever you have the speed setting at fastest in any Westwood RTS without a queue.
** And in the first game, buying a vehicle with the Nod airstrip would result in ''two'' completion sounds.
** So many units are cloaked in ''Tiberium Wars'', that once you get in a battle, you're going to be hearing "Cloaked unit detected." so much that you'll want to switch back to EVA '95.
*** The Mobile Sensor Arrays of ''Tiberian Sun'' can detect cloaked/underground units but EVA/CABAL will constantly announce "Cloaked unit detected" every few seconds.
** If you modded your game, but have a unit with broken prerequisites (you have what is listed as required to build the unit, but, either due to it not being available to your side or you ''not having anything that can build them'', you can't), then every single time you purchase anything, EVA/CABAL chimes in with "New Construction Options", and that's ''very'' annoying. It's gotten to the point where, even if the modders have taken care to prevent such a bug, they still [[DummiedOut dummy out]] the "New Construction Options" entry in sound.ini. Presumably, it's because they've heard it so much in other mods that they never want to hear it again.
** EVA and CABAL in Tiberian Sun will, at the fastest game speed, warn you of an incoming missile about 10-15 seconds after it's already hit (or sometimes not at all).
* ''VideoGame/{{Stronghold}}'': Wood needed m'lord. Stone needed. Pitch needed. People are leaving the castle. Your popularity is falling.
* ''VideoGame/{{Warzone 2100}}'': "Structure under attack", "[[KillSat Laser Satellite]] firing"([[AIIsACrapshoot if it's not yours]]), "Power Resource"(if one of your oil derricks gets destroyed).
* ''VideoGame/AgeOfEmpires'':
** "Not enough food!"; "Not enough stone!"; "Not enough gold!"; "Not enough wood!"; "You need to build more houses!".
** That extremely irritating sound Priests/Monks make when they attempt to convert enemy units to your side in the first and second games, respectively.
** Also the annoying trumpet whenever something is attacking you. Or even whenever ANY of your units are so much as poked by a villager.
** The 'Shikkashikkashikka' that a depleted farm makes. If you had a somewhat developed farming industry, it happened all the time, and especially when you tried to coordinate troops abroad. Thankfully, the developers remedied this with the Farm Queue in ''The Conquerors'', which allows you to automate farm reseeding and avoid that godawful sound.
** Crusaders are attacking our trade routes!
* ''VideoGame/RiseOfNations'':
** The 'PLAONNNNNGGGG!' that indicates you have reached the gathering cap of a given resource.
** The trumpet that indicates you have reached population cap.
** The loud bang that signals an enemy attack on a building.
** The treble siren that indicates an incoming cruise missile.
* ''VideoGame/BlackAndWhite'':
** The first game, where, in the first level, you can assist several boatmen who need lumber, grain, and meat. Each time you click on their quest, they sing a folksy tune that will tell you what they need. Thankfully, this is the only time it happens.
--> ''Boatsmen:'' "OHHHHHH We're not keen on sinkin so we're all sittin' here a thinkin', 'cause we simply can't leave until we get some wood."
--> ''Boatsmen:'' "OHHHHHH We've got this notion that we'd quite like to sail the ocean..."
** ''VideoGame/BlackAndWhite'' shipped with a bug that meant that no matter how much food you gave your worshipers, it would run out after approximately 5 seconds. And they would let you know. Constantly.
** Panicking worshipers were far worse: "WAIT WAIT WAIT WAIT WAIT WAIT WAIT WAIT WAIT"
** Everytime a villager dies, there is a creepy voice that whispers "DEATH". It is really annoying considering that your villagers, though important to your economy, are easily replaceable. Even worse is the Dutch language pack: it was not a whisper; a female voice over would tend to SCREAM the word. Thanks to EA wanting to localize the game for the Dutch market. It was a... not so very happy situation when your town was being attacked. EA made the English voice-overs available for download after massive complaints from pretty much every country with a localization. Mind you, this was 2001 when most people still had 56.6k dial-up and the file roughly 110MB large.
** If you put in a common name, like Jake or Sam, it whispers, late at night, YOUR NAME.
** The same creepy voice can also say the name you typed in at the start at random if it's among the game's list of common names. It is by far more creepy when you don't know about it. It's easy to avoid if you type in something nonsensical into the prompt though
** More annoying still were your consciences, particularly the good one, who would constantly ButThouMust you into arsing around with the interface during a lengthy unskippable tutorial.
* ''VideoGame/RockRaiders'':
** Lots of landslides. Guess what Chief says for ''every single freaking landslide?'' "A landslide has occurred!" Sure it's useful, but in unstable caverns where there's a landslide every five seconds...
** "Your air supply is running out!", quoth Sparks whenever your air supply drops by 5%. If you try to be conservative with your air consumption by having as few Rock Raiders working as possible, you can limit its recurrence, but when you've got nine down without a Support Station consuming air at a ridiculous pace...
* The "your weapon just broke" jingle in the UsefulNotes/GameBoyAdvance ''Franchise/FireEmblem'' instalments. Most other games in the series have a much more low-key, far less annoying jingle for that purpose.
* In ''VideoGame/TheSettlers II'', you would order prospectors to an area to survey natural resources to find suitable locations for mines and quarries. Every time they found something they would announce it by shouting "YIPPIEE!!". And to speed up the process, you would usually send a dozen or more of them at once and they would check every single hex in the area. Which usually would be the same area into which you are currently expanding, so they would be on the screen to hear them during the whole time. Being an economy simulation, you would need them a lot.
* ''[[Videogame/BattleZone1998 Battlezone]]''[='s=] attack warnings produced a loud '''BEEP-BEEP! BEEP-BEEP! BASE UNDER ATTACK!''' klaxon noise repeatedly, alongside your bitchy betty, every time ''any'' of your structures (for units, omit the BASE UNDER ATTACK part) came under attack. The sequel, thankfully, spaced out the warning noises and made the noise quieter. This is even worse when you rush back to your base to find it's being assaulted by nothing more than an ejected pilot with their over glorified pea-shooter.
* ''VideoGame/GroundControl'':
** The units' accents. It mostly works well, but the feedback of some units is just unbearable.
** Also, units don't wait to finish their current voice clip if you are adding targets from them, resulting in something like "Adding to the destruction list, adding to- addin- addin- adding to the destruction list!"
* Your units in ''VideoGame/XCOMEnemyUnknown'' have a terrible habit of yelling things based on the aliens' movement. Problem is, they say this almost every single time an alien moves, regardless of whether the alien actually moves in the way that is yelled. Not only is it annoying being told that an enemy charging you is retreating, but being told in the loudest voice possible is just painful. To a lesser extend, Bradford's pre-mission dialogue is very repetitive and unskippable, due to taking place in the loading screen.
* ''VideoGame/WarcraftIII'': While most unit's lines are thankfully short, there are some whose death lines are heard by all players, like the Troll Batrider's "The ends, justify da means!" and the Flying Machine's semicomprehensible "They came from... be-hind!"
[[/folder]]

[[folder:Survival Horror]]
* ''VideoGame/FatalFrameIVMaskOfTheLunarEclipse'': Majority of the hostile ghosts, because the echoes of their voices was overladden with white noise and made them difficult to understand, even for some Japanese players. Worst offender, though, is [[BigBad Sakuya Haibara]], whose white noise practically outdoes her voice whenever she appears and the player needs to run away from her. Her repeated lines of "You shall bloom, too" during the final battle are also very frequent.
* ''VideoGame/FiveNightsAtFreddys2'': If you let Balloon Boy get into your office, he will laugh loudly at you for the rest of the night without leaving you alone. Doubles as Main/HellIsThatNoise.
** Mangle's strange radio garble manages to be worse than Balloon Boy's laugh to some, as it is constant and that it plays whenever you see [[AmbiguousGender it]] on the monitor or when it gets into your office.
* ''VideoGame/FiveNightsAtFreddys3'' has Phantom Mangle and Phantom Puppet, who, when triggered, will introduce themselves with what are possibly the most annoying sounds in the entire [=FNaF=] series. Mangle's sound is a heavily distorted electronic screech, the Puppet's is a mishmash of high-pitched tones. Both are likely to startle/scare unsuspecting players.
* ''VideoGame/SilentHillShatteredMemories'': While Cheryl's line announcing her feelings over her father are cute the first time, it's played over and over again just in the opening credits, then later in the game on televisions over and over and OVER. "I love my daddy! I love my daddy! '''I love my daddy! I LOVE MY DADDY!'''
--> '''LetsPlay/ChipCheezum:''' "I don't know about you, but I love my daddy."
* ''VideoGame/TheSuffering'':
** Hermes Haight just won't shut up. EVER. Throughout your final battle against him, he continues to babble inanely in that obnoxious, breathy voice. The worst part came once when he apparently got stuck in a loop, and repeated, "That's what I like about life, first it giveth then it taketh away," four times in a row.
** A lot of the companions get ''really'' annoying if left alone long enough: the first time you meet him, you may find Kyle the heroin addict tragic and heartbreaking. When he's standing in front of an obstacle that he could get past if he looked around for a minute or two, whining "Come ooooon, pops, I gotta get my fix" you may find a newfound loathing for [=NPC=]s deep within the tortured depths of your soul. The good news is that you can just kill these people if their dialogue gets too much- or better still, just leave them to die to avoid negatively impacting your KarmaMeter.
[[/folder]]

[[folder:Visual Novel]]
* ''VisualNovel/UminekoWhenTheyCry'''s System menu includes a family tree of the Ushiromiya family, which is handy. However, as [[LoadsAndLoadsOfCharacters more characters are introduced]], the small corner of the screen starts to lack space for them, so a "next page" button is added so you can switch between different groups of characters. But for some reason, each time you click that button, somebody thought it would be a good idea to have the screen shatter loudly each time you change the page[[note]]Switching to the witches' page also adds a "spiral" effect and a "whoosh" sound[[/note]]. Oh, and the glass shattering sound also plays when you close the System menu, so you have to hear it every time you want to save.
[[/folder]]

[[folder:WideOpenSandbox]]
* VideoGame/GrandTheftAutoSanAndreas:
** Poor, poor, Creator/DavidCross getting stuck with [[TheScrappy Zero]], involving whatever he says. [[ThatOneLevel Not helping matters is his missions!]]
** [[MemeticMutation "ALL WE HAD TO DO]] [[ThatOneLevel WAS FOLLOW THE DAMN TRAIN, CJ!"]]
** Even Toreno can fall under this after trying [[ThatOneLevel N.O.E. for the 20th time.]]
* VideoGame/GrandTheftAutoV: The GameOver "[[https://www.youtube.com/watch?v=tMuMepcFxHU whiplash sound]]" (a.k.a. the Wasted/Busted/Mission Failed sound effect).
* ''VideoGame/{{Crackdown}}'''s Voice of God gets pretty annoying with those non-sequiturs, especially after you climb the Agency tower. Nothing like standing in the middle of the street in a slum somewhere, and suddenly hearing God tell you he can see his house.
* In France, official vehicles are required to only turn on their sirens when strictly necessary, i.e. when approaching a red stop light after being called for a derailed commuter train packed with wounded people. And for good reason: anyone who's played ''VideoGame/GrandTheftAuto'', ''VideoGame/SaintsRow'', ''VideoGame/ScarfaceTheWorldIsYours'' or any other crime sandbox game, has to agree that this sound is one of the ''most'' grating things ever. Could also apply to RealLife, but not many people get into police chases on a daily basis, you know.
* ''VideoGame/SaintsRow'':
** In the second game, you have people making snarky comments about your smell if you keep the same clothes for too long. Well excuse me for wanting to keep my favorite clothes on my VirtualPaperDoll! Luckily, they got rid of this in the sequels.
** During the Heli Assault side missions in the second and third games, the person you're defending will constantly complain that they're under attack. Especially annoying when it's Pierce you're defending.
** In the fourth game, CID will keep snarking every time you screw up in a Rift mission. And you will screw up a lot given that they are ThatOneSidequest.
* ''VideoGame/{{Spore}}'':
** One gamer summed up the most annoying sound in the space stage: "You know you've been Sporing too long when you keep hearing the energy low alarm and you don't even have the game on!" (Beep. Beep. Beep. Beep. Beep...)
** Another would be the "incoming DistressCall" sound, indicating that one of your allies (or your own colony) needs you to drop everything and rush right over to [[ItsUpToYou laser some animals, open a stuck pickle jar, or kiss someone's owie]].
* ''VideoGame/TrueCrimeStreetsOfLA'' has these quite grating lines courtesy of Kang, the pedestrians and the enemies:
** "YEEEEEEEHAAAAW!"
** [[PrecisionFStrike "What the fuck?!]] AAAAAAAAAGH!!"
** "That's it! I'm calling the senator!"
** "Shit! Did anyone got this on video?"
** "HOLY COW! THEY'RE KILLING EVERYBODY!"
** "You're packing heat or dope, man?"
** "POLICE! Get outta the way!"
** "That's it! I want your badge number!"
** "Oh yeah! What a rush!"
** "You wanna piece of me, fool? You wanna get down?"
** "Okay, supercop! You win!"
* ''VideoGame/DeadRising'':
** After the first time you answer a walkie-talkie call from Otis...and zombies chew your arm off while you are unable to defend yourself or terminate the call... and then Otis calls you back and BERATES YOU FOR HANGING UP ON HIM...the walkie-talkie tone becomes the Most Annoying Sound from Hell.
** Also, Most Annoying Music: ''"Weeeeeeeeeeeeeeell he ain't my boy but the brother is heavy!"''
** Pretty much EVERY single line of dialogue coming from the survivors. They all share the same voice actors, so you'll be hearing the same lines every time you go to rescue one of them. The voice acting doesn't help either. After you hear "What are we doing here?", "FRAAAANK", "Son of a Bitch", "Please, help meeee" and "Not in a million years" a dozen of times, you'll most likely let them be eaten by the zombies, or kill them yourself.
* ''VideoGame/{{Mercenaries}}'': If you're ever stuck on what to do, come back to see me at the PMC, I'll have suggestions. '''Shut up, Fiona!'''
* ''VideoGame/{{inFAMOUS}}'':
** Thankfully the icemen are the only enemies like this, and are only found in ''VideoGame/{{inFAMOUS 2}}''. The other enemies in the franchise either don't talk or have more than 5 lines of dialogue and actual personalities.
** If you play as evil Cole the hissing noise the bio-leech power makes gets old after a while.
** The mad bombers. You're just walking along the side walk, heading to the next mission, when you hear that loud annoying screeching noise. You have no idea where it's coming from, you look all around and you can't see him or any pedestrians running in fear. Sometimes you turn the camera and it sounds closer, but you still don't see it. Deciding you're hearing things, you continue on your way when from behind a corner he appears and blows up in your face before you can hit L1 to aim.
* If the car you're driving in ''VideoGame/JustCause 2'' gets damaged in a certain way, it makes a horrible, continuous screeching noise. Further damage makes it louder, and ''louder'', and '''louder'''. You can abandon the vehicle, of course, but [[EscortMission this isn't always an option]], and it won't be long before your replacement car starts going '''GHHEERCHCCHEEEGHRREGGGHHHRR...'''
** Anything coming from the mouth of Tom Sheldon. Specially when he's piloting the Black Market chopper, and you'll hear the same 2 or 3 lines EVERY FREAKING TIME you call for it (in other words, every time you need vehicles, weapons or an airlift to some point in the immensely huge map that is Panau).
* ''VideoGame/{{Minecraft}}'':
** The faint, yet distinctive hissing of a Creeper ready to explode.
** The [[DemonicSpiders Ghasts]] make some very strange noises, and considering they can be heard from SIX TIMES AS FAR AWAY as any other mob, it gets annoying VERY fast. Good thing they spawn 5% as often as Zombie Pigmen.
** Slimes give you the "luxury" of being a more common overworld creature and a very constant, very ''loud'' sandpaper-on-rubber-esque movement sound that will make your ears pray for a mercy killing. Even worse is the fact that they take much, much longer to kill than any other Overworld mob, as they split into [[AsteroidsMonster several smaller versions of themselves]] ''twice'' when you first "kill" them, which takes at least three hits with an Iron Sword. And since they universally reside in water, you can't [[KillItWithFire set them on fire]] and run to catch a break from the brain-scraping auditory torment.
* ''VideoGame/TheSimpsonsHitAndRun'':
** The character quotes enter OverusedRunningGag territory quite fast (especially because you are defeated very easily).
** If you make the character ''run'', they [[PunctuatedForEmphasis will. NOT. STOP. MOANING]]!
* ''VideoGame/SpiderMan2'': "Dear children of New York City: IT'S JUST A BALLOON! GET OVER IT, I HAVE REAL EMERGENCIES TO DEAL WITH! Sincerely, Spider-Man."
** "HELLO?!?!? I'M NOT WAVIN' MY HANDS FOR MY HELP HERE!!! COULD YA HELP ME?!?" Freakin' superheroes! Think they own the place!" "MENACE!!" "I LOST MY BALLOOOOOHOOOOOOOOOOON!!!!!!" "Next person who tries to cut me off gets my FIST up his TAILPIPE!!" "Aaaaaah SOMEONE HELP!!!" "Keep away from me!" "GET A JOB!!!" "Hey! I'm walkin' here!"
** A majority of the lines said by citizens were just the same lines said over and over again but with different voice actors. The audacity!
** Whenever a citizen tasks you with something you're not normally good at. Example: "There's a boat sinkin' in the river!"
** The captions. All of them. They're kind of fun the first few times, but in a game where spending days and days playing is a very real possibility if you want to have any hope of finishing everything, they get VERY repetitive. VERY, VERY repetitive.
* * ''VideoGame/{{Bully}}'': the taunts during the boxing matches: "Look at that ridiculous fighting!"
** "WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD!"
** "HOPKINS, YOU'RE PATHETIC!"
** Also, pretty much anything Algie says. Many players stop just to beat him up the moment they hear his voice. No, Algie, we don't want to play Grottos & Gremlins!
[[/folder]]

!!!Non-Video Game Examples

[[folder: Professional Wrestling]]
* Wrestling/BillAlfonso's whistle. [[InvokedTrope Deliberately]], of course.
[[/folder]]

[[folder:Toys]]
* The Laugh & Learn Puppy. It can be turned on just by moving it, and it'll exclaim "HUG ME!" and "YOU'RE MY FRIEND!" loudly until it finally screeches, "BYE BYE!" And ''god forbid'' if you accidentally set one off in a store.
* One of the ''Franchise/MyLittlePony'' Generation 3 Scootaloo toys. It can crawl around, which makes a grating mechanical noise, and then, ''over that'', it repeats, "I'm Scoooot-a-loo, and I'm the best crawler ''ever!''"
* ''Film/TransformersRevengeOfTheFallen'':
** The Leader-class Optimus Prime is a marvel of engineering, the kind of thing that will convince you that yes, we landed on the Moon. It's also fiendishly complex to transform. Experienced Transfans can expect a good half an hour the first time they convert him to vehicle mode...as well as many, many, ''many'' accidental jostlings of the button that trigger's Prime's speech. And since he only says one thing, horrifyingly enough, ''Peter Cullen's voice saying "I am Optimus Prime"'' can become a Most Annoying Sound. The horror...the horror.
** Worse yet, when both Armada Megatron and Armada Galvatron are lost, together, at the bottom of a four foot box of toys, and the box gets bumped in the middle of the night on the way to the bathroom...
%%Tickle Me Elmo
* This is why so many people hate Furbies. The worst part is that ''there is no '''Off''' button.'' Most people locked them in cabinets which only resulted in [[NightmareFuel nightmares and sleepless nights]].
* In his Lock and Load special, Creator/DenisLeary advises against "buying the toys that make the noise". He did a bit about the [[Franchise/StarWars Darth Vader]] bank toy. Put a coin in, and it says, [[BeamMeUpScotty "I am your father, Luke!"]] complete with loud, grainy breathing effect. Later on, the mechanism breaks, causing it to go off randomly. At one point, Denis is going to the bathroom in the middle of the night, and hears, "Denis, I'm on again, turn me off!"
-->So you stop buying the toys that make the noise. Then you know what happens? The INLAWS buy the toys that make the noise, they drop 'em off at your house and then they LEAVE! And you're stuck with the toys that make the noise!
* The above was parodied in ''Comic/BabyBlues'', where Wanda looks over a toy with all sorts of noisemaking things described as "Grandma's Revenge".
* The buzzer on the board game Operation. Could also double as HellIsThatNoise.
* Parodied in an Xfinity commercial where an electronic doll constantly rocks back and forth, screeching out some unidentifiable phrase every other second in front of an unpleased little girl. [[https://www.youtube.com/watch?v=44e-Y08_B-0 There really are dolls like that...]]
* Zhu Zhu Pets. The on button is 'hidden' on its back, where it's easily pressable. And if you do, the zhu zhu pet will make noises until you work out how to switch the thing off again.
* Sing-a-Ma-Jigs. Their stutter-like "singing" in their robotic voices is pretty annoying, but things get worse once you set them on [[SpeakingSimlish "chatter"]] mode. "EE! OOH! AAH!"
* Lalaloopsy's Harmony B. Sharp doll. She constantly nags you to "tickle her belly" in her nasally voice when you don't play with her.
* A line of singing and dancing terrorist dolls known as "Warfare Puppetry" were sold in Pakistan and Arab countries in the 2000s. The "singing" mentioned is actually a loop of a verse in the song "Sister Sister" by obscure Eurodance group Java. It's enough to make your ears bleed.
[[/folder]]

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