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* ''VideoGame/HongKong97'': By the moment you turn the game on, you're greeted with a five second loop of "I Love Beijing Tienanmen" which can easily make you get stuck in your head. Good luck trying to get rid that song off.
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* ''VideoGame/LethalEnforcers'': "Eat lead, copper! Eat lead, copper! You can't kill me, copper! You missed me, pig! Eat lead, copper! You can't kill me, copper! You can't kill me, copper! Eat lead, copper!"

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* ''VideoGame/LethalEnforcers'': ''VideoGame/LethalEnforcers1'': "Eat lead, copper! Eat lead, copper! You can't kill me, copper! You missed me, pig! Eat lead, copper! You can't kill me, copper! You can't kill me, copper! Eat lead, copper!"
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Piggy has it's own page, so let's just link to that page instead of the Roblox Page.


* ''[[{{VideoGame/Roblox}} Piggy]]'':

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* ''[[{{VideoGame/Roblox}} Piggy]]'':''VideoGame/{{Piggy}}'':
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* The UsefulNotes/WiiU has it right on the home screen. Messages are constantly popping up and every time one does, the Mii "saying" it will make a noise like "Yuuuuu!" or "Baba!" in a squeaky voice in order to draw your attention. If you're going to have the system running while doing something else, make sure to mute the speakers so you aren't driven insane.
* ''VideoGame/{{Alpiner}}'' used the [[UsefulNotes/TI99 TI/99-4A's]] speech synthesizer peripheral to provide a voice for the player character, as well as a quasi-MissionControl sort of disembodied voice. Some of what this latter voice says are warnings/advice ("Beware, falling objects", "Look out!", "You've got to move faster", and even "You've got to duck" despite the fact that your character can't duck) which may fall into AnnoyingVideoGameHelper territory, and the rest of what it says is outright mockery of your mistakes ("Did you mean to do that?", "Walked right into that one", "Harder than it looks, isn't it?", and "Great move, sport!").

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* The UsefulNotes/WiiU Platform/WiiU has it right on the home screen. Messages are constantly popping up and every time one does, the Mii "saying" it will make a noise like "Yuuuuu!" or "Baba!" in a squeaky voice in order to draw your attention. If you're going to have the system running while doing something else, make sure to mute the speakers so you aren't driven insane.
* ''VideoGame/{{Alpiner}}'' used the [[UsefulNotes/TI99 [[Platform/TI99 TI/99-4A's]] speech synthesizer peripheral to provide a voice for the player character, as well as a quasi-MissionControl sort of disembodied voice. Some of what this latter voice says are warnings/advice ("Beware, falling objects", "Look out!", "You've got to move faster", and even "You've got to duck" despite the fact that your character can't duck) which may fall into AnnoyingVideoGameHelper territory, and the rest of what it says is outright mockery of your mistakes ("Did you mean to do that?", "Walked right into that one", "Harder than it looks, isn't it?", and "Great move, sport!").



* ''VideoGame/{{Cybermorph}}'' on the UsefulNotes/AtariJaguar:

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* ''VideoGame/{{Cybermorph}}'' on the UsefulNotes/AtariJaguar:Platform/AtariJaguar:
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* The English announcer in ''VideoGame/PokemonUnite'' gets annoying quickly due to his repeated lines. Expect to hear "You're on fire!" and "What a goal!" a lot during matches.
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Widget Series has been renamed to Quirky Work as per TRS (it's also YMMV).


* In the [[WidgetSeries surreal Japanese]] interactive movie, ''VideoGame/GadgetPastAsFuture'', half the soundtrack consists of an endless series of mechanical "chug-chug-chug" noises to fit the the countless train rides you take throughout the game. Becomes especially grating towards the end when you're using a small-scale spacecraft called the Ark, with the same music playing overtop.

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* In the [[WidgetSeries surreal Japanese]] Japanese interactive movie, ''VideoGame/GadgetPastAsFuture'', half the soundtrack consists of an endless series of mechanical "chug-chug-chug" noises to fit the the countless train rides you take throughout the game. Becomes especially grating towards the end when you're using a small-scale spacecraft called the Ark, with the same music playing overtop.

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[[folder:Ace Attorney]]

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[[folder:Ace Attorney]][[folder:''Ace Attorney'']]



[[folder:Star Fox]]
* [[DamselScrappy Slippy]] ''[[TheLoad freaking]]'' [[TheScrappy Toad]]. "Fox, get this guy off me!"
* Bill Grey's [[WhatTheHellHero "Fox, that's one of ours!"]]
* ''VideoGame/StarFoxAdventures'':
** Whenever you pick up a new item, the game shows a cutscene of Fox picking up and holding the item above his head, accompanied by this musical jingle that you will hear over and over and over again. Worse, when you open a locked container, there is a cutscene of the container opening, accompanied a different jingle, then immediately followed with the New Item jingle and cutscene! Seriously, is that REALLY necessary, [[BerserkButton especially since the item is already shown in the container opening cutscene]]? To make matters worse, in said chest opening scene, we see the actual name of the item ''[[ViewersAreGoldfish along with what the item is]]'', '''[[BerserkButton making the next cutscene redundant!]]'''
** Those weird flying bat-like enemies that SCREECH and laugh maniacally as they attack you. Especially annoying, since they are [[GoddamnedBats everywhere]].
* ''VideoGame/StarFox1'' had one, too. [[spoiler:The longer you fight the Slot Machine the more memorable and annoying the song will get.]]
* ''VideoGame/StarFoxZero'' and "For sharper shooting, use your motion controls!" in nearly ''every'' all-range battle. Constantly. To the point where Peppy will start cutting off other characters (or himself) just in case the previous 500 times you were reminded about this incredibly basic game mechanic didn't get through.
[[/folder]]

[[folder:Resident Evil]]

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[[folder:Star Fox]]
* [[DamselScrappy Slippy]] ''[[TheLoad freaking]]'' [[TheScrappy Toad]]. "Fox, get this guy off me!"
* Bill Grey's [[WhatTheHellHero "Fox, that's one of ours!"]]
* ''VideoGame/StarFoxAdventures'':
** Whenever you pick up a new item, the game shows a cutscene of Fox picking up and holding the item above his head, accompanied by this musical jingle that you will hear over and over and over again. Worse, when you open a locked container, there is a cutscene of the container opening, accompanied a different jingle, then immediately followed with the New Item jingle and cutscene! Seriously, is that REALLY necessary, [[BerserkButton especially since the item is already shown in the container opening cutscene]]? To make matters worse, in said chest opening scene, we see the actual name of the item ''[[ViewersAreGoldfish along with what the item is]]'', '''[[BerserkButton making the next cutscene redundant!]]'''
** Those weird flying bat-like enemies that SCREECH and laugh maniacally as they attack you. Especially annoying, since they are [[GoddamnedBats everywhere]].
* ''VideoGame/StarFox1'' had one, too. [[spoiler:The longer you fight the Slot Machine the more memorable and annoying the song will get.]]
* ''VideoGame/StarFoxZero'' and "For sharper shooting, use your motion controls!" in nearly ''every'' all-range battle. Constantly. To the point where Peppy will start cutting off other characters (or himself) just in case the previous 500 times you were reminded about this incredibly basic game mechanic didn't get through.
[[/folder]]

[[folder:Resident Evil]]
[[folder:''Resident Evil'']]


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[[folder:''Star Fox'']]
* [[DamselScrappy Slippy]] ''[[TheLoad freaking]]'' [[TheScrappy Toad]]. "Fox, get this guy off me!"
* Bill Grey's [[WhatTheHellHero "Fox, that's one of ours!"]]
* ''VideoGame/StarFoxAdventures'':
** Whenever you pick up a new item, the game shows a cutscene of Fox picking up and holding the item above his head, accompanied by this musical jingle that you will hear over and over and over again. Worse, when you open a locked container, there is a cutscene of the container opening, accompanied a different jingle, then immediately followed with the New Item jingle and cutscene! Seriously, is that REALLY necessary, [[BerserkButton especially since the item is already shown in the container opening cutscene]]? To make matters worse, in said chest opening scene, we see the actual name of the item ''[[ViewersAreGoldfish along with what the item is]]'', '''[[BerserkButton making the next cutscene redundant!]]'''
** Those weird flying bat-like enemies that SCREECH and laugh maniacally as they attack you. Especially annoying, since they are [[GoddamnedBats everywhere]].
* ''VideoGame/StarFox1'' had one, too. [[spoiler:The longer you fight the Slot Machine the more memorable and annoying the song will get.]]
* ''VideoGame/StarFoxZero'' and "For sharper shooting, use your motion controls!" in nearly ''every'' all-range battle. Constantly. To the point where Peppy will start cutting off other characters (or himself) just in case the previous 500 times you were reminded about this incredibly basic game mechanic didn't get through.
[[/folder]]
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The defending team in Backyard Baseball make the chatter.


* Taunts -- The "come at me!" moves/sounds in multiplayer games are often designed to create this annoyance. Any strategy to use taunts to annoy other players and possibly screw with their concentration is generally considered poor form.

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* Taunts [[IShallTauntYou Taunts]] -- The "come at me!" moves/sounds in multiplayer games are often designed to create this annoyance. Any strategy to use taunts to annoy other players and possibly screw with their concentration is generally considered poor form.






* Bill Grey's [[WhatTheHellPlayer "Fox, that's one of ours!"]]

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* Bill Grey's [[WhatTheHellPlayer [[WhatTheHellHero "Fox, that's one of ours!"]]






* ''VideoGame/BackyardSports'': In the first three ''Baseball'' games, there's the nonstop "Hey, batter batter!" and "We want a batter, not a broken ladder!" chants from the opposing team. It was likely included to emulate the chatter in real life Little League games, but the developers went overboard. The chatter can be turned off in the audio options, and it was toned down in later games.

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* ''VideoGame/BackyardSports'': In the first three ''Baseball'' games, there's the nonstop "Hey, batter batter!" and "We want a batter, not a broken ladder!" chants from the opposing defending team. It was likely included to emulate the chatter in real life Little League games, but the developers went overboard. The chatter can be turned off in the audio options, and it was toned down in later games.






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** This is parodied in ''WesternAnimation/TheLoudHouse'' episode "[[Recap/TheLoudHouseS2E25TheCryingDameAntiSocial The Crying Dame]]" in where a [[VideoGame/FiveNightsAtFreddys Foxy]] knockoff plush named Fenton plays a song that annoys the Louds.
*Bop-It. The noises that the toy makes can be fun for a while until that they're repeated to the point that can easily annoy parents. Parodied in ''WesternAnimation/TheSimpsons'' episode "[[Recap/TheSimpsonsS21E7RednecksAndBroomsticks Rednecks And Broomsticks]]" in where Bart, Lisa and Maggie play with the Bonk-It which is the toy that parodies it. Homer gets annoyed of those noises and throws to the car window until it lands to other children but another father gets annoyed and throws the toy to the Simpsons children. Then the batteries run out and Bart turns the cigarrete lighter which makes the toy play faster much to Homer's even more annoyed [[BerserkButton to the point he can't longer handle the noises and decide to smash the toy with his foot]].
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** The Leader-class Optimus Prime is a marvel of engineering, the kind of thing that will convince you that yes, we landed on the Moon. It's also fiendishly complex to transform. Experienced Transfans can expect a good half an hour the first time they convert him to vehicle mode...as well as many, many, ''many'' accidental jostlings of the button that trigger's Prime's speech. And since he only says one thing, horrifyingly enough, ''Peter Cullen's voice saying "I am Optimus Prime"'' can become a Most Annoying Sound. The horror...the horror.

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** The Leader-class Optimus Prime is a marvel of engineering, the kind of thing that will convince you that yes, we landed on the Moon. It's also fiendishly complex to transform. Experienced Transfans can expect a good half an hour the first time they convert him to vehicle mode...as well as many, many, ''many'' accidental jostlings of the button that trigger's Prime's speech. And since he only says one thing, horrifyingly enough, ''Peter Cullen's voice saying "I am Optimus Prime"'' can become a Most Annoying Sound. The horror... the horror.
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* A toy replica of Zabuza's sword from ''Anime/{{Naruto}}'' that was released when the show aired in the West. All it does is make really annoying clashing and swooshing noises. Not to mention that it is really easy to activate the sounds if you use it for cosplaying. The only way to get it to stop is if you take out the batteries.
* In India, many baby walkers are sold there that contain very awful renditions of nursery rhymes. Worst of all, parents complained that the sound on the walkers are too loud, and can hurt their babies ears.


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* Many knockoff toys, such as the bump and go type (for example, this [[https://www.youtube.com/shorts/RVfWXXY-LN4 Spider-Man]] and Ashens [[https://www.youtube.com/watch?v=DHCid-GypGI "The Goose]]) will play loud versions of songs ranging from nursery rhymes to popular pop songs to obscure Chinese tunes. Most of them play one verse of the songs on repeat, which will give many parents headaches.
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Whip It Good has been disambiguated


** Franziska's {{whip|ItGood}}. You'll come to hate it as much Phoenix does. Except at the end of case 2-4, [[spoiler:when [[BigDamnHeroes the circumstances]] turn it into a SugarWiki/MostWonderfulSound]], and in case 3-5 and [[VisualNovel/AceAttorneyInvestigationsMilesEdgeworth I-5]] when she uses it on Larry for being obnoxious and unhelpful.

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** Franziska's {{whip|ItGood}}.whip. You'll come to hate it as much Phoenix does. Except at the end of case 2-4, [[spoiler:when [[BigDamnHeroes the circumstances]] turn it into a SugarWiki/MostWonderfulSound]], and in case 3-5 and [[VisualNovel/AceAttorneyInvestigationsMilesEdgeworth I-5]] when she uses it on Larry for being obnoxious and unhelpful.
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* In ''VideoGame/MarioGolf: World Tour'', if Daisy misses a putt, she says "No!" in a petulant tone. If Bowser Jr. does the same, he provides a drawn-out "Yeow!".
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* ''VideoGame/FatalFrameIVMaskOfTheLunarEclipse'': Majority of the hostile ghosts, because the echoes of their voices was overladden with white noise and made them difficult to understand, even for some Japanese players. Worst offender, though, is [[BigBad Sakuya Haibara]], whose white noise practically outdoes her voice whenever she appears and the player needs to run away from her. Her repeated lines of "You shall bloom, too" during the final battle are also very frequent.

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* ''VideoGame/FatalFrameIVMaskOfTheLunarEclipse'': ''VideoGame/FatalFrameMaskOfTheLunarEclipse'': Majority of the hostile ghosts, because the echoes of their voices was overladden with white noise and made them difficult to understand, even for some Japanese players. Worst offender, though, is [[BigBad Sakuya Haibara]], whose white noise practically outdoes her voice whenever she appears and the player needs to run away from her. Her repeated lines of "You shall bloom, too" during the final battle are also very frequent.
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* ''VideoGame/PajamaSam'''s Lost & Found has bonus puzzle pieces laid throughout the levels. You collect them about as often as you collect coins from a coin block in ''VideoGame/SuperMarioBros''. Now imagine picking them up that constantly, and hearing "I picked up a bonus puzzle piece!" ''every single time you pick up one.'' It gets grating very fast. To make matters worse, the game takes two and a half hours to beat. ''They expected children to be able to tolerate it too.''

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* ''VideoGame/PajamaSam'''s Lost & Found has bonus puzzle pieces laid throughout the levels. You collect them about as often as you collect coins from a coin block in ''VideoGame/SuperMarioBros''.a ''Franchise/SuperMarioBros'' game. Now imagine picking them up that constantly, and hearing "I picked up a bonus puzzle piece!" ''every single time you pick up one.'' It gets grating very fast. To make matters worse, the game takes two and a half hours to beat. ''They expected children to be able to tolerate it too.''
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* ''VideoGame/HouseOfTheDead'': The first game has the Hangedman boss say "Die!" literally [[BrokenRecord every single time he attacks]].

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->''"Don't worry if you're not keen on scavenger hunts, though, because the presence of a nearby invisible thing is helpfully indicated by the soundtrack going "BDEEP BDEEP BDEEP BDEEP BDEEP" while you're still trying to clear the room of those fucking insidious scuttlefuck spawners -- BDEEP BDEEP BDEEP BDEEP BDEEP!"''

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\n->''"Don't worry if you're not keen on scavenger hunts, though, because the presence of a nearby invisible thing is helpfully indicated by the soundtrack going "BDEEP 'BDEEP BDEEP BDEEP BDEEP BDEEP" BDEEP' while you're still trying to clear the room of those fucking insidious scuttlefuck spawners -- BDEEP BDEEP BDEEP BDEEP BDEEP!"''



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Stop roasting the players for skipping the half time show in Madden NFL (you can mute them regardless and nothing is effected).


* Thanks to Website/GiantBomb's Quick Look at the Kinect and ''VideoGame/MotionSports'', in the horse-riding mode: "Oh, please. All right, let me reintroduce you two. Rider, meet horse. Horse, meet rider."

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* Thanks to Website/GiantBomb's Quick Look at the Kinect and ''VideoGame/MotionSports'', ''Motion Sports'', in the horse-riding mode: "Oh, please. All right, let me reintroduce you two. Rider, meet horse. Horse, meet rider.""
* ''VideoGame/MaddenNFL'': Since ''17'', every time you skipped the halftime show, Brandon Gaudin roasting you for doing that.



* In forgotten SEGA arcade game ''VideoGame/SportsJam'', one of the selectable games is a tennis challenge where you try to hit bulls-eyes on the other side of the court. The announcer says "return" before every hit as the target moves to a new location, and this will become grating even in a 60-second challenge.

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* In forgotten SEGA arcade game ''VideoGame/SportsJam'', ''Sports Jam'', one of the selectable games is a tennis challenge where you try to hit bulls-eyes on the other side of the court. The announcer says "return" before every hit as the target moves to a new location, and this will become grating even in a 60-second challenge.
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* ''VideoGame/{{Galaxian}}'': The sound the aliens make when charging at the Galaxian ship is an ''incredibly'' ear-grating BombWhistle that repeats itself from the beginning whenever another set of aliens begin charging. And unlike ''VideoGame/{{Galaga}}'', where the whistle peters out after a few seconds, the whistle never stops if an alien is in an endless charge loop, and it eventually gets to where its pitch is lowered to the point that it no longer sounds like a whistle and sounds more like a [[CriticalAnnoyance repetitive beep]].
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* ''VideoGame/BackyardSports'': In the first three ''Baseball'' games, there's the nonstop "Hey, batter batter!" and "We want a batter, not a broken ladder!" chants from the opposing team. While it was included to emulate the chatter in real-life Little League games, the developers went overboard. The chatter can be turned off in the audio options, and it was toned down in later games.

to:

* ''VideoGame/BackyardSports'': In the first three ''Baseball'' games, there's the nonstop "Hey, batter batter!" and "We want a batter, not a broken ladder!" chants from the opposing team. While it It was likely included to emulate the chatter in real-life real life Little League games, but the developers went overboard. The chatter can be turned off in the audio options, and it was toned down in later games.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/BackyardSports'': "We want a batter, not a broken ladder!"

to:

* ''VideoGame/BackyardSports'': In the first three ''Baseball'' games, there's the nonstop "Hey, batter batter!" and "We want a batter, not a broken ladder!"ladder!" chants from the opposing team. While it was included to emulate the chatter in real-life Little League games, the developers went overboard. The chatter can be turned off in the audio options, and it was toned down in later games.
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Loads And Loads Of Characters is no longer a trope


* ''VisualNovel/UminekoWhenTheyCry'''s System menu includes a family tree of the Ushiromiya family, which is handy. However, as [[LoadsAndLoadsOfCharacters more characters are introduced]], the small corner of the screen starts to lack space for them, so a "next page" button is added so you can switch between different groups of characters. But for some reason, each time you click that button, somebody thought it would be a good idea to have the screen shatter loudly each time you change the page[[note]]Switching to the witches' page also adds a "spiral" effect and a "whoosh" sound[[/note]]. Oh, and the glass shattering sound also plays when you close the System menu, so you have to hear it every time you want to save.

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* ''VisualNovel/UminekoWhenTheyCry'''s System menu includes a family tree of the Ushiromiya family, which is handy. However, as [[LoadsAndLoadsOfCharacters more characters are introduced]], introduced, the small corner of the screen starts to lack space for them, so a "next page" button is added so you can switch between different groups of characters. But for some reason, each time you click that button, somebody thought it would be a good idea to have the screen shatter loudly each time you change the page[[note]]Switching to the witches' page also adds a "spiral" effect and a "whoosh" sound[[/note]]. Oh, and the glass shattering sound also plays when you close the System menu, so you have to hear it every time you want to save.

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