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Dewicked trope


* AdultFear: The man has no children, but other varieties of adult fears have wrung him out like a dish towel. [[spoiler:The Bull and the Winter Shade were haunted by such fears, as well.]]
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Not So Different has been renamed, and it needs to be dewicked/moved


* NotSoDifferent: Most of the people who have hurt the man have had their own issues, and the man has done a lot of the same things to other people, that other people have done to him.

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* HundredPercentCompletion:


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* AdaptationExpansion: The game tells a very similar version of the story as the album which inspired it, but has also greatly expanded it. The album is about a man who runs away, the game is about a boy who does, essentially, the same thing as the man from the album, and then grows up to become the man, who is at his wits end, and considering sailing away once again. In a sense, the game functions as a kind of prequel to the album, with the events of the album being the events depicted in one of the game's [[MultipleEndings multiple endings]].
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* BittersweetEnding: [[spoiler:Two of the three endings involve the Boy/Man setting sail a second time, with dire results in the former and uncertain results in the latter case.]]


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* ResourcesManagementGameplay: Water is a vital resource which constantly depletes. You can collect water and store it, and it is used either to drink and quench thirst, or to power the whirlwind jump. Taking damage spills all stored water. Some levels are generous with water, but others are extremely sparing and require avoiding damage at all costs.
* StoryDifficultySetting: There is a mode which is of normal difficulty to allow one to enjoy the story, and a hard mode with more enemies, lower water amounts, and less starting health.
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* HundredPercentCompletion:


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* BoringButPractical: The Boy has no offensive capabilities and takes more damage than any of the Man's forms, but he does have a higher jump, which is often a big help in tough platforming sections.


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* MultipleEndings: There are three.
** Leave: [[spoiler:The boy attempts to rebuild his boat and sail home. It doesn't end well.]]
** Stay: [[spoiler:The boy uses wood from the wreckage of his boat to start a fire at the top of the lighthouse. He is rescued.]]
** [[GoldenEnding Realization]]: [[spoiler:The Man decides to reach out to his estranged father.]]

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* DarkAndTroublePast: Neglect and emotional abuse are a recipe to make an antisocial misanthrope.

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* DarkAndTroublePast: DarkAndTroubledPast: Neglect and emotional abuse are a recipe to make an antisocial misanthrope.


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* NestedStory: Depending on how you play, it is nested in one of two directions. [[spoiler: Either the Boy never leaves the island and the Man is merely a dream figure he creates, or the Boy does successfully leave and the entire game is a story being recalled by the Man years later.]]

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Time passes. The boy has grown up and become a man, and things haven't really gotten any better for him. The scars and traumas of his childhood have left him unable to cope with the more difficult challenges of manhood. His encounters with other people always leave him either sad, fearful, confused or angry. Whenever he actually has the courage to attempt to get close to someone, it always falls apart. Close to the end of his rope, the man thinks once more about the island and the lighthouse.

That, of course, is if he actually ever left at all. For, on this night, on this island, the boy sleeps, and all his dreams show what will come of him.

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Time passes. The boy has seems to have grown up and become a man, and things haven't really gotten any better for him. The scars and traumas of his childhood have left him unable to cope with the more difficult challenges of manhood. His encounters with other people always leave him either sad, fearful, confused or angry. Whenever he actually has the courage to attempt to get close to someone, it always falls apart. Close to the end of his rope, the man thinks once more about the island and the lighthouse.

That, of course, is if assuming [[MindScrew he actually ever left at all.all]]. For, on this night, on this island, the boy sleeps, and all his dreams show what will come of him.



* BeCarefulWhatYouWishFor: Running far from home to be by yourself is great, until the boy realizes he is in grave danger and no one can help him get out of it.



* DarkAndTroublePast: Neglect and emotional abuse are a recipe to make an antisocial misanthrope.



* EarnYourHappyEnding: [[spoiler:The only way this turns out okay for the Man is if the player is thorough and completes several well-hidden secret levels]].



* EveryoneCallsHimBarkeep: All of the characters have descriptive nicknames, and their real names are never spoken or mentioned.
** The man on the boat: The protagonist, who got here on a boat.
** The Man in Charge: The living shadow figure who claims to control everything on the island.
** The Bull: A hulking and intimidating minotaur who is belligerent and uncompromising.
** The Winter Shade: She isn't literally dead, but crushed under the weight of her own problems, she is insubstantial and consumed by woe.
** The Sunbeam: A lovely creature who is wrought by paranoia and confusion.
** The Cupbearer: Another lovely creature whose mystery and radiance is so great that he is fearful to approach.



* HenpeckedHusband: The man has this image of himself as his relationship with the Sunbeam deteriorates.

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* HairTriggerTemper: The Bull needs very little provocation to get fired up.
* HenpeckedHusband: The man has this image of himself as his relationship with the Sunbeam deteriorates.deteriorates.
* HopeSpot: Surviving the storm and ending up on a peaceful island with nobody on it sounds great, at first.



* KnownOnlyByTheirNickname: All of the characters have descriptive nicknames, and their real names are never spoken or mentioned.
** The man on the boat: The protagonist, who got here on a boat.
** The Man in Charge: The living shadow figure who claims to control everything on the island.
** The Bull: A hulking and intimidating minotaur who is belligerent and uncompromising.
** The Winter Shade: She isn't literally dead, but crushed under the weight of her own problems, she is insubstantial and consumed by woe.
** The Sunbeam: A lovely creature who is wrought by paranoia and confusion.
** The Cupbearer: Another lovely creature whose mystery and radiance is so great that he is fearful to approach.



* LoserProtagonist: Not for want of trying, but by the present day, there isn't much going for the guy. He has moved back into his parents' house, living in his childhood bedroom because his long-term relationship failed, and his SoulSuckingRetailJob doesn't pay enough to let him live on his own. Even that poor employment is on thin ice, as the man becomes consumed by alcohol and apathy.

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* LoserProtagonist: Not for want of trying, but by the present day, there isn't much going for the guy. He has moved back into his parents' house, living lives in his childhood bedroom a cheap, crappy apartment because his long-term relationship failed, and his SoulSuckingRetailJob doesn't pay enough to let him live on keep the place he had with his own.former partner. Even that poor employment is on thin ice, as the man becomes consumed by alcohol and apathy.


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* {{Motifs}}: The colors red, yellow, blue and green permeate the entire game.
** Yellow is the color of both fear and happiness, and is represented on the island by a twisted desert ruin. The fearful little boy wears yellow.
** Blue is the color of both sadness and peace, and is represented on the island by a frigid, windswept mountain peak. The sad, despondent man wears blue in his regular form.
** Red is the color of both anger and love, and is represented on the island by a raging volcano. The man wears red in his Burning Rage form and spews flaming profanities as an attack.
** Green is the color of envy and growth, and is represented on the island by a deep, labyrinthine forest. The man wears green and can fly when he wields the Sword of Soaring.


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* TheStoryteller: The Man writes stories as an escape. [[spoiler:He is the one who writes all the tales you read in the levels, based on the dreams he had while marooned on the island.]]
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[[caption-width-right:350:''The Man in Charge'']]

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[[caption-width-right:350:''The Man in Charge'']][[caption-width-right:350:''"We're sure you would love our other self-discovery services, but we don't offer any."'']]

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[[quoteright:350:https://i.imgur.com/GHbo5xv.png]]
[[caption-width-right:350:''Land of no shame'']]

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[[quoteright:350:https://i.imgur.com/GHbo5xv.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eyeguy.png]]
[[caption-width-right:350:''Land of no shame'']][[caption-width-right:350:''The Man in Charge'']]



''Ganymede'' is a total conversion [[GameMod ROM Hack]] of ''VideoGame/SuperMarioWorld'' by R. M. Usher. Originally made as a re-imagining of the vanilla game entitled ''Thoughtful Mario World'', Ganymede'' is an adaptation of an obscure concept album by The Shills, covering themes of loneliness, alienation, anger and hope. As of 2019, it is a work in progress.

The game's protagonist is the man on the boat, a nameless guy who has tried his whole life to fit in with the wider world and has finally declared the experiment a failure. Figuring there is no point in trying to deal with people, he sets off on his boat into the open sea. A squall blows through and destroys the boat, and when he awakens, he has washed up onto the shore of an island. Wreckage is strewn about and not one single human being is within many nautical miles. Deciding that this is a fortuitous turn of fate, the man on the boat sets about to make this beautiful place his new home, sharing it only with his own thoughts.

Unfortunately, his thoughts soon prove to be far more unpleasant neighbors than the self-obsessed and shallow human race he sought to flee from. It shortly becomes apparent that, even all alone, he is not as alone as he wants to be. What chance does a man have against his own doubts?

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''Ganymede'' is a total conversion [[GameMod ROM Hack]] of ''VideoGame/SuperMarioWorld'' by R. M. Usher. Originally made as a re-imagining of the vanilla game entitled ''Thoughtful Mario World'', Ganymede'' It is an adaptation of an obscure a concept album by The Shills, covering themes of loneliness, alienation, anger and hope. As of 2019, 2021, it is a work in progress.

The game's protagonist is the man on the boat, a nameless guy who has tried boy, for whom things could be a lot better. He doesn't have many friends, he keeps to himself a lot, and his whole life parents seem to fit in prefer yelling at each other and being miserable to having anything much to do with the wider world and has him. One night, during a terrific storm, he finally declared the experiment a failure. Figuring there is no reaches his breaking point in trying and decides to deal with people, he sets off on run away. Making his boat into way towards the open sea. A squall blows through nearby shore, he spots a lighthouse in the far distance. The storm appears to abate, and destroys the boat, and when he awakens, he has washed up onto the shore of an island. Wreckage is strewn about and not one single human being is within many nautical miles. Deciding decides to set sail for it, thinking that this is a fortuitous turn of fate, the man on the boat sets about if he's going to make this beautiful place his new home, sharing be so lonely, it only with his own thoughts.would be better if he was alone.

Unfortunately, his thoughts soon prove to be far more unpleasant neighbors than the self-obsessed storm was not yet over, and shallow human race it blasts in its full fury as he is in the middle of the water. His boat is tossed about and smashed by a bolt of lightning. The next thing he knows, the sun is out, he is washed up on the shore of the island he sought to flee from. reach, and his boat is in pieces. Thrilled that he has survived, he sets off across the island towards the lighthouse. Unfortunately, as night sets in, his optimism and bravery melt away, leaving him terrified, far from any help, and full of regrets.

It shortly becomes apparent that, even all alone, he is not as alone as he wants to be. What chance does a man tired boy, empty of hope, who finally reaches the lighthouse in the middle of the night. He slumps down, exhausted, into sleep.

Time passes. The boy has grown up and become a man, and things haven't really gotten any better for him. The scars and traumas of his childhood
have against left him unable to cope with the more difficult challenges of manhood. His encounters with other people always leave him either sad, fearful, confused or angry. Whenever he actually has the courage to attempt to get close to someone, it always falls apart. Close to the end of his own doubts?
rope, the man thinks once more about the island and the lighthouse.

That, of course, is if he actually ever left at all. For, on this night, on this island, the boy sleeps, and all his dreams show what will come of him.



* AbusiveParents: [[spoiler:His parents are this, in the man's eyes. The truth of the matter is not so simple. His father was strict, aloof and frequently unhappy. His mom was working extremely hard to make a good life for her family, which led her to be distant and uninvolved. This sustained exertion burned her out entirely. They both loved their son, but were both too troubled and overwrought to be emotionally available.]]

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* AbusiveParents: [[spoiler:His parents are this, in the man's eyes. The truth of the matter is not so simple. His father was is strict, aloof and frequently unhappy. unhappy, and always seems angry at everything. His mom was is working extremely hard to make a good life for her family, which led her to be distant and uninvolved. This sustained exertion burned her out entirely. They both loved love their son, but were are both too troubled and overwrought to be emotionally available.]]



* TheAlcoholic: The man on the boat, if not entirely wet in the brain, appears to be on this path. [[spoiler:The Winter Shade has been at it for a lot longer.]]

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* TheAlcoholic: The man on finds himself more and more often spending evenings drinking alone in a nearby bar. He finds himself growing attracted to the boat, if not entirely wet in the brain, appears bartender, but his unwillingness to be on this path. say anything drives him to drink even more. [[spoiler:The Winter Shade has been is also a habitual drinker, choosing to do it alone and at it for home, in a lot longer.vain hope of finding some relief from her crippling anxieties.]]



* DespairEventHorizon: Why the Boy got on the boat in the first place.

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* DespairEventHorizon: Why the Boy got on the boat in the first place.place, and why the Man grows obsessed with doing it again.



* FramingDevice: A man is marooned on a deserted island, but the bulk of the story involves examining events which happened before the man embarked on his journey.

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* FramingDevice: A man is marooned on a deserted island, but the The bulk of the story involves examining events which happened before the man embarked on his journey.



* FriendlessBackground: The man had few friends, and none stuck around very long.
* GoMadFromTheIsolation: [[spoiler:It could happen, and it results in the bad ending.]]
* GoodbyeCruelWorld: The explicit reason the man gets on his boat is to escape from the cruel world. We do not know what his destination was intended to be, or if he had one. When he did it the first time, as a boy, it was so he could get away from his miserable parents.

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* FriendlessBackground: The man As both a boy and a man, he had few friends, and none stuck around very long.
* GoMadFromTheIsolation: [[spoiler:It could happen, and it results in the bad ending.[[spoiler:A potential outcome.]]
* GoodbyeCruelWorld: The explicit Not really so much the reason the man gets on for his boat is to escape from the cruel world. We do not know what his destination was intended to be, or if he had one. When he did it the first time, adventure as a boy, but it was so weighs heavily on the man as he could get dreams of running away from his miserable parents. again.



* HenpeckedHusband: The man has this image of himself as his relationship with the Sunshine deteriorates.

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* HenpeckedHusband: The man has this image of himself as his relationship with the Sunshine Sunbeam deteriorates.



** The Sunshine: A lovely creature who is wrought by paranoia and confusion.

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** The Sunshine: Sunbeam: A lovely creature who is wrought by paranoia and confusion.



* LeftJustifiedFantasyMap: Both played straight and inverted, with New Home's Coast flipped around after the initial visit (it is right-justified at first).

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* LeftJustifiedFantasyMap: Both played straight Inverted, you first enter the map from the right and inverted, with New Home's Coast flipped around after only two of the initial visit (it is right-justified submaps are left-justified at first). all.



* MeaningfulName: Each character's name describes their motives or personality in some way.

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* MeaningfulName: Each character's name describes hints to their motives or personality in some way.



* NoAntagonist: There is no greater evil or complementary villain to be found here. The Man in Charge definitely comes across as hostile, but his overall motives are a lot more complex and some of the things he does are overtly beneficial to the man on the boat.

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* NoAntagonist: There is no greater evil or complementary villain to be found here. The Man in Charge definitely comes across as hostile, but his overall motives are a lot more complex and some of the things he does are overtly beneficial to the man on the boat.



* RageBreakingPoint: Anger is one of the major emotional elements which finally make the man commit to leaving home.
* RecurringLocation: If the man makes it all the way through one of the branches of the Underisland, he returns to the tower which brought him there, and he can climb back up to New Home's Coast. [[spoiler:It looks the same, but is reversed from its original appearance, and all the levels are different. This location can be returned to over and over, to allow access to whichever branch of the Underisland the man didn't access first.]]
* RemixedLevel: Several levels have extracurricular challenges in the form of remixes. The Grip of Panic is a twisted, confusing maze of a level found in Trepidatia. Finding the secret exit leads to Deliberate Untruths, which is a remix of the previous level, being split into two halves. The second half is a remix of the first half. It is, easily, one of the game's largest and most challenging levels.



* TeleportersAndTransporters: Each region has a teleporter which leads to Low Street, but they don't work until you reach that location and activate them.
* VeryDefinitelyFinalDungeon: The Man in Charge's headquarters. You can only access it if you've completed all of the Revelation challenges first.

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* TeleportersAndTransporters: Each region has a teleporter which leads to Low Street, but they don't work until you reach that location and activate them.
* VeryDefinitelyFinalDungeon: The Man in Charge's headquarters. You can only access it if you've completed all of
Hidden teleporters help the Revelation challenges first. man traverse the island, if he manages to find them.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ganymede_title_screen.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ganymede_title_screen.[[quoteright:350:https://i.imgur.com/GHbo5xv.png]]

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* TheAloner: The primary objective behind the man leaving home is that he wishes to become this.

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* TheAloner: The primary objective behind the man leaving home Boy runs away because he feels that, if he is that going to feel so lonely at home, he wishes to become this.might as well go be lonely somewhere else.



* BeneathTheMask: Sad sacks hold shifty-eyed masks to conceal their faces, which can only ever be seen briefly, if one is stunned.
* BreakTheCutie: Much of why the man is so cynical and angry as an adult stems from repeated rejections and neglect suffered as a child.
* CannotSpitItOut: His attraction to his co-worker has never amounted to anything because the man is too terrified of rejection to dare say anything to him.

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* BeneathTheMask: Sad sacks hold shifty-eyed wear masks to conceal their faces, which can only ever be seen briefly, if one is stunned.
* BreakTheCutie: Much The initial relief of why surviving the man is so cynical storm and angry the thrill of exploring the island gradually wears away as an adult stems from repeated rejections the sun sets. By the time night falls, the boy is terrified and neglect suffered as a child.regretful of his decision.
* CannotSpitItOut: His attraction The Man sees The Cupbearer serving drinks at the bar he frequents, and in time, develops romantic feelings for him. However, he can't ever bring himself to voice his co-worker has never amounted feelings to anything because the man is too terrified him, and instead of risking rejection and embarrassment, chooses to dare say anything to him.let his feelings remain unresolved.



* DespairEventHorizon: Why the man got on the boat in the first place.

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* DespairEventHorizon: Why the man Boy got on the boat in the first place.



* HenpeckedHusband: The man has this image of himself.
* HowWeGotHere: A level near the endgame depicts the exact series of events leading to the man's decision to abandon his life.
* HumansAreBastards: There are plenty of specific reasons why the man left, but in general, he's pretty sick and tired of ''everybody's'' bullshit.

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* HenpeckedHusband: The man has this image of himself.himself as his relationship with the Sunshine deteriorates.
* HowWeGotHere: A level near the endgame depicts the exact series of events leading to the man's decision to abandon his life.
* HumansAreBastards: There are plenty of specific reasons why the man left, wants to leave again, but in general, he's pretty sick and tired of ''everybody's'' bullshit.



** The Harpy: A lovely creature who is wrought by paranoia and confusion.
** The Ganymede: Another lovely creature whose mystery and radiance is so great that he is fearful to approach.

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** The Harpy: Sunshine: A lovely creature who is wrought by paranoia and confusion.
** The Ganymede: Cupbearer: Another lovely creature whose mystery and radiance is so great that he is fearful to approach.



* LoserProtagonist: Not for want of trying, but by the time he sets sail, there isn't much going for the guy. He has moved back into his parents' house, living in his childhood bedroom because his long-term relationship failed, and his SoulSuckingRetailJob doesn't pay enough to let him live on his own. Even that poor employment is on thin ice, as the man becomes consumed by alcohol and apathy.
* MaddenIntoMisanthropy: He's lived a life where he's never really fit in and in which everyone else seems to be shallow and self-centered, and it has all led to him finding other people utterly intolerable.

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* LoserProtagonist: Not for want of trying, but by the time he sets sail, present day, there isn't much going for the guy. He has moved back into his parents' house, living in his childhood bedroom because his long-term relationship failed, and his SoulSuckingRetailJob doesn't pay enough to let him live on his own. Even that poor employment is on thin ice, as the man becomes consumed by alcohol and apathy.
* MaddenIntoMisanthropy: He's lived a life where he's never really fit in and in which everyone else seems to be shallow and self-centered, and it has all led to him finding other people either utterly intolerable, or fearing that everyone will find him utterly intolerable.



* MistakenForCheating: One of the reasons the man and the Harpy break things off. As their relationship grows more tense and conflicted, the Harpy becomes increasingly paranoid that the man is flirting with other people.

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* MistakenForCheating: One of the reasons the man and the Harpy Sunbeam break things off. As their relationship grows more tense and conflicted, the Harpy Sunbeam becomes increasingly paranoid that the man is flirting with other people.



* PortalNetwork: Low Street, located south of the Man in Charge's HQ, features a set of buildings, which are actually portals that allow fast travel to all regions of the Under island.

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* AdultFear: The man has no children, but other varieties of adult fears have wrung him out like a dish towel. [[spoiler:The Bull and the Ghost were haunted by such fears, as well.]]
* TheAlcoholic: The man on the boat, if not entirely wet in the brain, appears to be on this path. [[spoiler:The Ghost has been at it for a lot longer.]]

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* AdultFear: The man has no children, but other varieties of adult fears have wrung him out like a dish towel. [[spoiler:The Bull and the Ghost Winter Shade were haunted by such fears, as well.]]
* TheAlcoholic: The man on the boat, if not entirely wet in the brain, appears to be on this path. [[spoiler:The Ghost Winter Shade has been at it for a lot longer.]]



* BiggerOnTheInside: The house on the hill is just a regular abandoned house when found on New Home's Coast, but the house on the reverse coast, while looking the same on the outside, is impossibly massive on the inside.



* DownTheRabbitHole: The library beneath the house on the hill goes down for literal miles, and a whole new land awaits at the bottom.

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* DownTheRabbitHole: The library beneath the house on the hill lighthouse goes down for literal miles, and a whole new land awaits at the bottom.



* GoodbyeCruelWorld: The explicit reason the man gets on his boat is to escape from the cruel world. We do not know what his destination was intended to be, or if he had one.

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* GoodbyeCruelWorld: The explicit reason the man gets on his boat is to escape from the cruel world. We do not know what his destination was intended to be, or if he had one. When he did it the first time, as a boy, it was so he could get away from his miserable parents.



** The Ghost: She isn't literally dead, but crushed under the weight of her own problems, she is insubstantial and consumed by woe.

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** The Ghost: Winter Shade: She isn't literally dead, but crushed under the weight of her own problems, she is insubstantial and consumed by woe.



* NewWorldTease: It is possible to get a sneak peak of the Man in Charge's headquarters by accessing a secret area in Trepidatia.



* PatchworkMap: The main area of the island has several geographical anomalies, which are potentially caused by [[spoiler:the island not being real]].



* PortalNetwork: Low Street, located south of the Man in Charge's HQ, features a set of buildings, which are actually portals that allow fast travel to all regions of the Underisland. They can only be accessed if the Revelations have been achieved.

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* PortalNetwork: Low Street, located south of the Man in Charge's HQ, features a set of buildings, which are actually portals that allow fast travel to all regions of the Underisland. They can only be accessed if the Revelations have been achieved.Under island.



* TitleDrop: [[spoiler:Ganymede is the [[KnownOnlyByTheirNickname nickname]] of the male co-worker to whom the man is romantically attracted.]]
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''Ganymede'' is a conversion [[GameMod ROM Hack]] of ''VideoGame/SuperMarioWorld'' by R. M. Usher. Originally made as a re-imagining of the vanilla game entitled ''Thoughtful Mario World, Ganymede''
is an adaptation of an obscure concept album by The Shills, covering themes of loneliness, alienation, anger and hope. As of 2019, it is a work in progress.

to:

''Ganymede'' is a total conversion [[GameMod ROM Hack]] of ''VideoGame/SuperMarioWorld'' by R. M. Usher. Originally made as a re-imagining of the vanilla game entitled ''Thoughtful Mario World, Ganymede''
World'', Ganymede'' is an adaptation of an obscure concept album by The Shills, covering themes of loneliness, alienation, anger and hope. As of 2019, it is a work in progress.
Is there an issue? Send a MessageReason:
The page is being cut per TRS.


* BiTheWay: He was romantically involved with the Harpy for years, and intended to marry her before it all went wrong, but he later develops a crush on a male co-worker.

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* AbusiveParents: His parents are this, in the man's eyes. The truth of the matter is not so simple. His father was strict, aloof and frequently unhappy. His mom was working extremely hard to make a good life for her family, which led her to be distant and uninvolved. This sustained exertion burned her out entirely. They both loved their son, but were both too troubled and overwrought to be emotionally available.
* TheAlcoholic: The man on the boat, if not entirely wet in the brain, appears to be on this path.

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* AbusiveParents: His [[spoiler:His parents are this, in the man's eyes. The truth of the matter is not so simple. His father was strict, aloof and frequently unhappy. His mom was working extremely hard to make a good life for her family, which led her to be distant and uninvolved. This sustained exertion burned her out entirely. They both loved their son, but were both too troubled and overwrought to be emotionally available. \n]]
* AdultFear: The man has no children, but other varieties of adult fears have wrung him out like a dish towel. [[spoiler:The Bull and the Ghost were haunted by such fears, as well.]]
* TheAlcoholic: The man on the boat, if not entirely wet in the brain, appears to be on this path. [[spoiler:The Ghost has been at it for a lot longer.]]



* JerkWithAHeartOfGold: Several characters, including the protagonist himself.

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* JerkWithAHeartOfGold: Several characters, including the protagonist himself. The Bull especially takes on this trait.


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** The man on the boat: The protagonist, who got here on a boat.
** The Man in Charge: The living shadow figure who claims to control everything on the island.
** The Bull: A hulking and intimidating minotaur who is belligerent and uncompromising.
** The Ghost: She isn't literally dead, but crushed under the weight of her own problems, she is insubstantial and consumed by woe.
** The Harpy: A lovely creature who is wrought by paranoia and confusion.
** The Ganymede: Another lovely creature whose mystery and radiance is so great that he is fearful to approach.


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* VeryDefinitelyFinalDungeon: The Man in Charge's headquarters. You can only access it if you've completed all of the Revelation challenges first.
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* AuthorAvatar: The man on the boat visually resembles the author, and his concept in the original album was created from the lead singer's desire to create a version of his own anger, and kill it.

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* AuthorAvatar: The man on the boat visually resembles the author, and his boat's concept in the original album was created from the lead singer's desire to create a version of his own anger, and kill it.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ganymede_title_screen.png]]
[[caption-width-right:350:''Land of no shame'']]
->''"It started off with nothing left to desire."''

''Ganymede'' is a conversion [[GameMod ROM Hack]] of ''VideoGame/SuperMarioWorld'' by R. M. Usher. Originally made as a re-imagining of the vanilla game entitled ''Thoughtful Mario World, Ganymede''
is an adaptation of an obscure concept album by The Shills, covering themes of loneliness, alienation, anger and hope. As of 2019, it is a work in progress.

The game's protagonist is the man on the boat, a nameless guy who has tried his whole life to fit in with the wider world and has finally declared the experiment a failure. Figuring there is no point in trying to deal with people, he sets off on his boat into the open sea. A squall blows through and destroys the boat, and when he awakens, he has washed up onto the shore of an island. Wreckage is strewn about and not one single human being is within many nautical miles. Deciding that this is a fortuitous turn of fate, the man on the boat sets about to make this beautiful place his new home, sharing it only with his own thoughts.

Unfortunately, his thoughts soon prove to be far more unpleasant neighbors than the self-obsessed and shallow human race he sought to flee from. It shortly becomes apparent that, even all alone, he is not as alone as he wants to be. What chance does a man have against his own doubts?

The game uses VideoGame/SuperMarioWorld as an engine, with original graphics and extensive gameplay modifications.

You can find the latest playable demo and more information at the [[https://www.smwcentral.net/?p=viewthread&t=74544 SMWCentral archive]].

----
!!Tropes that apply to ''Ganymede'':
* AbusiveParents: His parents are this, in the man's eyes. The truth of the matter is not so simple. His father was strict, aloof and frequently unhappy. His mom was working extremely hard to make a good life for her family, which led her to be distant and uninvolved. This sustained exertion burned her out entirely. They both loved their son, but were both too troubled and overwrought to be emotionally available.
* TheAlcoholic: The man on the boat, if not entirely wet in the brain, appears to be on this path.
* TheAloner: The primary objective behind the man leaving home is that he wishes to become this.
* AuthorAvatar: The man on the boat visually resembles the author, and his concept in the original album was created from the lead singer's desire to create a version of his own anger, and kill it.
* BadassBoast: The Man in Charge frequently hypes himself up whenever he's on the scene.
->'''The Man in Charge:'''
:: :I'm the one who does all the calling of shots
:: :And I know where you live
:: :And I know how you'll die
:: :You can run your feet bloody
:: :Bury your head and hide
:: :Go as fast as you want
:: :I'll be right behind
:: :Nothing's going to save you
:: :If I choose homicide
* BeneathTheMask: Sad sacks hold shifty-eyed masks to conceal their faces, which can only ever be seen briefly, if one is stunned.
* BiggerOnTheInside: The house on the hill is just a regular abandoned house when found on New Home's Coast, but the house on the reverse coast, while looking the same on the outside, is impossibly massive on the inside.
* BiTheWay: He was romantically involved with the Harpy for years, and intended to marry her before it all went wrong, but he later develops a crush on a male co-worker.
* BreakTheCutie: Much of why the man is so cynical and angry as an adult stems from repeated rejections and neglect suffered as a child.
* CannotSpitItOut: His attraction to his co-worker has never amounted to anything because the man is too terrified of rejection to dare say anything to him.
* ConceptAlbum: The game is based on one, [[https://theshills.bandcamp.com/album/ganymede by the same name.]]
* CoolShades: The man's glasses become shades when he has the Burning Rage.
* DespairEventHorizon: Why the man got on the boat in the first place.
* DownTheRabbitHole: The library beneath the house on the hill goes down for literal miles, and a whole new land awaits at the bottom.
* EldritchAbomination: The Man in Charge is a living shadow with a single, all-seeing eye.
* FramingDevice: A man is marooned on a deserted island, but the bulk of the story involves examining events which happened before the man embarked on his journey.
* FreudianExcuse: [[spoiler:The man on the boat holds a great many grievances against the people in his life, and people in general, and has not yet considered what role he has played in his own depression and isolation.]]
* FriendlessBackground: The man had few friends, and none stuck around very long.
* GoMadFromTheIsolation: [[spoiler:It could happen, and it results in the bad ending.]]
* GoodbyeCruelWorld: The explicit reason the man gets on his boat is to escape from the cruel world. We do not know what his destination was intended to be, or if he had one.
* GreenEyedMonster: Several, and they have all caused tremendous havoc. The man suspects it drives some of the bad behavior which has been directed towards him.
* HenpeckedHusband: The man has this image of himself.
* HowWeGotHere: A level near the endgame depicts the exact series of events leading to the man's decision to abandon his life.
* HumansAreBastards: There are plenty of specific reasons why the man left, but in general, he's pretty sick and tired of ''everybody's'' bullshit.
* InMediasRes: The game proper starts after the shipwreck, and most of the important events depicted have already taken place.
* IShallTauntYou: The Man in Charge rarely misses an opportunity to press the protagonist's [[BerserkButton buttons]].
* JerkWithAHeartOfGold: Several characters, including the protagonist himself.
* JourneyToTheCenterOfTheMind
* KnownOnlyByTheirNickname: All of the characters have descriptive nicknames, and their real names are never spoken or mentioned.
* LeftJustifiedFantasyMap: Both played straight and inverted, with New Home's Coast flipped around after the initial visit (it is right-justified at first).
* LoserProtagonist: Not for want of trying, but by the time he sets sail, there isn't much going for the guy. He has moved back into his parents' house, living in his childhood bedroom because his long-term relationship failed, and his SoulSuckingRetailJob doesn't pay enough to let him live on his own. Even that poor employment is on thin ice, as the man becomes consumed by alcohol and apathy.
* MaddenIntoMisanthropy: He's lived a life where he's never really fit in and in which everyone else seems to be shallow and self-centered, and it has all led to him finding other people utterly intolerable.
* MeaningfulName: Each character's name describes their motives or personality in some way.
* MistakenForCheating: One of the reasons the man and the Harpy break things off. As their relationship grows more tense and conflicted, the Harpy becomes increasingly paranoid that the man is flirting with other people.
* MyGodWhatHaveIDone: [[spoiler:Several levels have the man on the boat coming to understand that he has inflicted large amounts of hurt on people, and how his own actions have contributed greatly to his own misery.]]
* NewWorldTease: It is possible to get a sneak peak of the Man in Charge's headquarters by accessing a secret area in Trepidatia.
* NoAntagonist: There is no greater evil or complementary villain to be found here. The Man in Charge definitely comes across as hostile, but his overall motives are a lot more complex and some of the things he does are overtly beneficial to the man on the boat.
* NoobCave: The first five levels are very easy, and cannot be revisited after the house on the hill.
* NoSell: Stone Bullies are immune to virtually every form of damage, including invincibility (only sliding or striking with another Bully Head can dispatch them, and these are attacks available to you only in certain situations).
* NotSoDifferent: Most of the people who have hurt the man have had their own issues, and the man has done a lot of the same things to other people, that other people have done to him.
* PatchworkMap: The main area of the island has several geographical anomalies, which are potentially caused by [[spoiler:the island not being real]].
* PersonalityPowers: All four of the man's forms are reflections of his personality. His default form is blue, noting his sadness. Burning Rage lets him fire projectiles of focused profanity, reflecting his anger and passion. The Half Pint wears yellow, speaking to the many fears which troubled him as a child, and with the Sword of Soaring, his green garb, a comment on the confusion and envy he feels towards other people.
* PortalNetwork: Low Street, located south of the Man in Charge's HQ, features a set of buildings, which are actually portals that allow fast travel to all regions of the Underisland. They can only be accessed if the Revelations have been achieved.
* PostEndGameContent: Many levels have remixes which offer challenges such as time attack or asceticism. These are entirely optional and are only accessible after all the Revelations have been completed.
* RageBreakingPoint: Anger is one of the major emotional elements which finally make the man commit to leaving home.
* RecurringLocation: If the man makes it all the way through one of the branches of the Underisland, he returns to the tower which brought him there, and he can climb back up to New Home's Coast. [[spoiler:It looks the same, but is reversed from its original appearance, and all the levels are different. This location can be returned to over and over, to allow access to whichever branch of the Underisland the man didn't access first.]]
* RemixedLevel: Several levels have extracurricular challenges in the form of remixes. The Grip of Panic is a twisted, confusing maze of a level found in Trepidatia. Finding the secret exit leads to Deliberate Untruths, which is a remix of the previous level, being split into two halves. The second half is a remix of the first half. It is, easily, one of the game's largest and most challenging levels.
* SymbolSwearing: The Burning Rage powerup allows the man on the boat to shout profanities, which manifest as symbol-shaped projectiles.
* TeleportersAndTransporters: Each region has a teleporter which leads to Low Street, but they don't work until you reach that location and activate them.
* TitleDrop: [[spoiler:Ganymede is the [[KnownOnlyByTheirNickname nickname]] of the male co-worker to whom the man is romantically attracted.]]
* WorldOfChaos: The Underisland does not pay much attention to the concept of logical geography, and even individual levels tend to follow their own, surreal, set of environmental rules.

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