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Tripwire Interactive is an American game development studio and publisher based in Roswell, Georgia, formed by members of the international team that created the acclaimed ''VideoGame/UnrealTournament2004'' mod ''Red Orchestra: Combined Arms''. The mod won top prize in the nVidia-sponsored Make Something Unreal competition. Their first retail product, ''VideoGame/RedOrchestra'', was released over Creator/{{Valve|Software}}'s UsefulNotes/{{Steam}} service on March 14, 2006. The game has been well-received, paving the way for Tripwire's reputation as a developer of games with high playability.

Tripwire's second game, ''Videogame/KillingFloor'', was released on May 14, 2009. The game also began development as a ''[=UT2004=]'' mod before becoming a standalone title.

Tripwire released a sequel to Videogame/RedOrchestra, ''VideoGame/RedOrchestra2HeroesOfStalingrad'', which title focuses heavily on the Battle of Stalingrad. The game was released on 13 September 2011. and uses the Unreal Engine 3. On May 30, 2013, the expansion pack ''VideoGame/RisingStorm'' was released, focusing on the Pacific War with real life battle locations such as the Battle of Iwo Jima. The company announced ''Videogame/KillingFloor2'' in May 2014, which has been released as Early Access in April 2015. In 2017, they released ''VideoGame/RisingStorm2Vietnam'', a sequel to ''Rising Storm'' that focuses on UsefulNotes/TheVietnamWar.

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Tripwire Interactive is an American game development studio developer and publisher based in Roswell, Georgia, formed founded in 2005 by members of the international team that created the acclaimed ''VideoGame/UnrealTournament2004'' mod ''Red Orchestra: Combined Arms''. The mod won top prize in They are known for the nVidia-sponsored Make Something Unreal competition. Their first retail product, ''VideoGame/RedOrchestra'', was released over Creator/{{Valve|Software}}'s UsefulNotes/{{Steam}} service on March 14, 2006. The game has been well-received, paving the way for Tripwire's reputation as a developer of games with high playability.

Tripwire's second game, ''Videogame/KillingFloor'', was released on May 14, 2009. The game also began development as a ''[=UT2004=]'' mod before becoming a standalone title.

Tripwire released a sequel to Videogame/RedOrchestra, ''VideoGame/RedOrchestra2HeroesOfStalingrad'', which title focuses heavily on the Battle of Stalingrad. The game was released on 13 September 2011.
''Red Orchestra'' series and uses the Unreal Engine 3. On May 30, 2013, the expansion pack ''VideoGame/RisingStorm'' was released, focusing on the Pacific War with real life battle locations such as the Battle of Iwo Jima. The company announced ''Videogame/KillingFloor2'' in May 2014, which has been released as Early Access in April 2015. In 2017, they released ''VideoGame/RisingStorm2Vietnam'', a sequel to its spinoff series, ''Rising Storm'' that focuses on UsefulNotes/TheVietnamWar.
Storm''.
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* ''VideoGame/RedOrchestra''
* ''VideoGame/KillingFloor''
* ''VideoGame/RedOrchestra2HeroesOfStalingrad''
** ''VideoGame/RisingStorm'', an ExpansionPack
* ''VideoGame/KillingFloor2''
* ''VideoGame/RisingStorm2Vietnam''
* ''VideoGame/{{Maneater}}''

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* ''VideoGame/RedOrchestra''
''VideoGame/RedOrchestra'' (2006)
* ''VideoGame/KillingFloor''
''VideoGame/KillingFloor'' (2009)
* ''VideoGame/RedOrchestra2HeroesOfStalingrad''
''VideoGame/RedOrchestra2HeroesOfStalingrad'' (2011)
** ''VideoGame/RisingStorm'', an ExpansionPack
ExpansionPack (2013)
* ''VideoGame/KillingFloor2''
''VideoGame/KillingFloor2'' (2016)
* ''VideoGame/RisingStorm2Vietnam''
''VideoGame/RisingStorm2Vietnam'' (2017)
* ''VideoGame/{{Maneater}}''''VideoGame/{{Maneater}}'' (2020)



* ''The Ball''
* ''{{Videogame/Dwarfs}}''
* ''Videogame/ZenoClash''

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* ''The Ball''
''VideoGame/ZenoClash'' (2010)
* ''{{Videogame/Dwarfs}}''
''VideoGame/TheBall'' (2010)
* ''Videogame/ZenoClash''''VideoGame/{{Dwarfs}}'' (2011)
* ''VideoGame/RoadRedemption'' (2017)
* ''VideoGame/Espire1VROperative'' (2019)
* ''VideoGame/Chivalry2'' (2021)
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Tripwire Interactive is an American game development studio and publisher based in Roswell, Georgia, formed by members of the international team that created the acclaimed Unreal Tournament 2004 mod, Red Orchestra: Combined Arms. The mod won top prize in the nVidia-sponsored Make Something Unreal competition. Their first retail product, VideoGame/RedOrchestra, was released over Valve's Steam service on March 14, 2006. The game has been well-received, paving the way for Tripwire's reputation as a developer of games with high playability.

Tripwire's second game, Videogame/KillingFloor, was released on May 14, 2009. The game also began development as a mod, later becoming a standalone title.

to:

Tripwire Interactive is an American game development studio and publisher based in Roswell, Georgia, formed by members of the international team that created the acclaimed Unreal Tournament 2004 mod, Red ''VideoGame/UnrealTournament2004'' mod ''Red Orchestra: Combined Arms.Arms''. The mod won top prize in the nVidia-sponsored Make Something Unreal competition. Their first retail product, VideoGame/RedOrchestra, ''VideoGame/RedOrchestra'', was released over Valve's Steam Creator/{{Valve|Software}}'s UsefulNotes/{{Steam}} service on March 14, 2006. The game has been well-received, paving the way for Tripwire's reputation as a developer of games with high playability.

Tripwire's second game, Videogame/KillingFloor, ''Videogame/KillingFloor'', was released on May 14, 2009. The game also began development as a mod, later ''[=UT2004=]'' mod before becoming a standalone title.


Tripwire released a sequel to Videogame/RedOrchestra, ''VideoGame/RedOrchestra2HeroesOfStalingrad'', which title focuses heavily on the Battle of Stalingrad. The game was released on 13 September 2011. and uses the Unreal Engine 3. On May 30, 2013, the expansion pack ''VideoGame/RisingStorm'' was released, focusing on the Pacific War with real life battle locations such as the Battle of Iwo Jima. The company announced ''Videogame/KillingFloor2 in May 2014'', which has been released as Early Access in April 2015. In 2017, they released ''VideoGame/RisingStorm2Vietnam'', a sequel to ''Rising Storm'' that focuses on the Vietnam War.

to:

Tripwire released a sequel to Videogame/RedOrchestra, ''VideoGame/RedOrchestra2HeroesOfStalingrad'', which title focuses heavily on the Battle of Stalingrad. The game was released on 13 September 2011. and uses the Unreal Engine 3. On May 30, 2013, the expansion pack ''VideoGame/RisingStorm'' was released, focusing on the Pacific War with real life battle locations such as the Battle of Iwo Jima. The company announced ''Videogame/KillingFloor2 ''Videogame/KillingFloor2'' in May 2014'', 2014, which has been released as Early Access in April 2015. In 2017, they released ''VideoGame/RisingStorm2Vietnam'', a sequel to ''Rising Storm'' that focuses on the Vietnam War.
UsefulNotes/TheVietnamWar.

Added DiffLines:

* ''VideoGame/{{Maneater}}''


** ''VideoGame/RisingStorm2Vietnam''


Added DiffLines:

* ''VideoGame/RisingStorm2Vietnam''


Tripwire released a sequel to Videogame/RedOrchestra, ''VideoGame/RedOrchestra2HeroesOfStalingrad'', which title focuses heavily on the Battle of Stalingrad. The game was released on 13 September 2011. and uses the Unreal Engine 3. On May 30, 2013, the expansion pack ''VideoGame/RisingStorm'' was released, focusing on the Pacific War with real life battle locations such as the Battle of Iwo Jima. The company announced ''Videogame/KillingFloor2 in May 2014'', which has been released as Early Access in April 2015.

to:

Tripwire released a sequel to Videogame/RedOrchestra, ''VideoGame/RedOrchestra2HeroesOfStalingrad'', which title focuses heavily on the Battle of Stalingrad. The game was released on 13 September 2011. and uses the Unreal Engine 3. On May 30, 2013, the expansion pack ''VideoGame/RisingStorm'' was released, focusing on the Pacific War with real life battle locations such as the Battle of Iwo Jima. The company announced ''Videogame/KillingFloor2 in May 2014'', which has been released as Early Access in April 2015.
2015. In 2017, they released ''VideoGame/RisingStorm2Vietnam'', a sequel to ''Rising Storm'' that focuses on the Vietnam War.


** ''VideoGame/RisingStorm2''

to:

** ''VideoGame/RisingStorm2''''VideoGame/RisingStorm2Vietnam''


* ''Rising Storm 2: Vietnam'', sequel to ''Rising Storm''

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* ''Rising Storm 2: Vietnam'', sequel to ''Rising Storm''** ''VideoGame/RisingStorm2''


Tripwire released a sequel to Videogame/RedOrchestra, which title focuses heavily on the Battle of Stalingrad. The game was released on 13 September 2011. and uses the Unreal Engine 3. On May 30, 2013, the expansion pack ''Rising Storm'' was released, focusing on the Pacific War with real life battle locations such as the Battle of Iwo Jima. The company announced ''Videogame/KillingFloor2 in May 2014'', which has been released as Early Access in April 2015.

to:

Tripwire released a sequel to Videogame/RedOrchestra, ''VideoGame/RedOrchestra2HeroesOfStalingrad'', which title focuses heavily on the Battle of Stalingrad. The game was released on 13 September 2011. and uses the Unreal Engine 3. On May 30, 2013, the expansion pack ''Rising Storm'' ''VideoGame/RisingStorm'' was released, focusing on the Pacific War with real life battle locations such as the Battle of Iwo Jima. The company announced ''Videogame/KillingFloor2 in May 2014'', which has been released as Early Access in April 2015.


* ''VideoGame/Red Orchestra2HeroesOfStalingrad''

to:

* ''VideoGame/Red Orchestra2HeroesOfStalingrad''''VideoGame/RedOrchestra2HeroesOfStalingrad''


* ''Red Orchestra 2: Heroes of Stalingrad''

to:

* ''Red Orchestra 2: Heroes of Stalingrad''''VideoGame/Red Orchestra2HeroesOfStalingrad''


** ''Rising Storm'', an ExpansionPack

to:

** ''Rising Storm'', ''VideoGame/RisingStorm'', an ExpansionPack


[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/1d792947ce8d25fc41527fbd584b2bc2.png]]


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[[quoteright:300:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/1d792947ce8d25fc41527fbd584b2bc2.png]]

org/pmwiki/pub/images/tripwire_logo.png]]



Tripwire released a sequel to Videogame/RedOrchestra, which title focuses heavily on the Battle of Stalingrad. The game was released on 13 September 2011. and uses the Unreal Engine 3. On May 30, 2013, the expansion pack ''Rising Storm'' was released, focusing on the Pacific War with real life battle locations such as the Battle of Iwo Jima.

Tripwire Interactive announced Videogame/KillingFloor2 in May 2014, which has been released as Early Access in April 2015.

!!!Games developed by Tripwire Interactive:

to:

Tripwire released a sequel to Videogame/RedOrchestra, which title focuses heavily on the Battle of Stalingrad. The game was released on 13 September 2011. and uses the Unreal Engine 3. On May 30, 2013, the expansion pack ''Rising Storm'' was released, focusing on the Pacific War with real life battle locations such as the Battle of Iwo Jima.

Tripwire Interactive
Jima. The company announced Videogame/KillingFloor2 ''Videogame/KillingFloor2 in May 2014, 2014'', which has been released as Early Access in April 2015.

!!!Games !!Games developed by Tripwire Interactive:
Interactive:


'''Tripwire Interactive''' is an American game development studio and publisher based in Roswell, Georgia, formed by members of the international team that created the acclaimed Unreal Tournament 2004 mod, Red Orchestra: Combined Arms. The mod won top prize in the nVidia-sponsored Make Something Unreal competition. Their first retail product, VideoGame/RedOrchestra, was released over Valve's Steam service on March 14, 2006. The game has been well-received, paving the way for Tripwire's reputation as a developer of games with high playability.

to:

'''Tripwire Interactive''' Tripwire Interactive is an American game development studio and publisher based in Roswell, Georgia, formed by members of the international team that created the acclaimed Unreal Tournament 2004 mod, Red Orchestra: Combined Arms. The mod won top prize in the nVidia-sponsored Make Something Unreal competition. Their first retail product, VideoGame/RedOrchestra, was released over Valve's Steam service on March 14, 2006. The game has been well-received, paving the way for Tripwire's reputation as a developer of games with high playability.

Added DiffLines:

* ''Rising Storm 2: Vietnam'', sequel to ''Rising Storm''

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