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Sidney is a Swiss game developer, who specialises in making [[IoGame .io games]]. He foregoes publishers and such, typically involving only his brother in the development process [[note]](his latest game, ''Krunker.io'', eventually brought onboard another .io developer, known as Techy to help with server side coding)[[/note]].
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Sidney is a 28 year old Swiss game developer, who specialises in making [[IoGame .io games]]. He foregoes publishers and such, typically involving only his brother in the development process [[note]](his latest game, ''Krunker.io'', eventually brought onboard another .io developer, known as Techy to help with server side coding)[[/note]].
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[[quoteright:857:https://static.tvtropes.org/pmwiki/pub/images/img_20230201_210619_113.jpg]]
[[caption-width-right:857:sidney de vries]]
[[caption-width-right:857:sidney de vries]]
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Sold company
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In 2022 he sold his company along with all of his games and software for 40 million to FRVR (A portugese mobile game developer). His net worth after the sale is estimated to be around 50 million dollars.
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Privacy Concerns. Updated location as he moved
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[[quoteright:171:https://static.tvtropes.org/pmwiki/pub/images/sidney_de_vries.png]]
[[caption-width-right:171:The man himself.]]
Sidney de Vries is an Australian game developer from Cairns, who specialises in making [[IoGame .io games]]. He foregoes publishers and such, typically involving only his brother Vince in the development process [[note]](his latest game, ''Krunker.io'', eventually brought onboard another .io developer, known as Techy to help with server side coding)[[/note]].
[[caption-width-right:171:The man himself.]]
Sidney de Vries is an Australian game developer from Cairns, who specialises in making [[IoGame .io games]]. He foregoes publishers and such, typically involving only his brother Vince in the development process [[note]](his latest game, ''Krunker.io'', eventually brought onboard another .io developer, known as Techy to help with server side coding)[[/note]].
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[[caption-width-right:171:The man himself.]]
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Removing gossip. People's net worth is none of our business.
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He is known for regularly switching the genres of the games he releases (if the first was a top-down shooter, the second was an arcade racing game, and the third a naval combat one, etc.), and for pushing the limitations of WebGames. After all, he was one of the first .io creators to work with 3D graphics, and then to outright release a 3D multiplayer [[FirstPersonShooter FPS]]. According to Online Estimates. His net worth is believed to be upward of 35 million dollars from all his games.
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He is known for regularly switching the genres of the games he releases (if the first was a top-down shooter, the second was an arcade racing game, and the third a naval combat one, etc.), and for pushing the limitations of WebGames. After all, he was one of the first .io creators to work with 3D graphics, and then to outright release a 3D multiplayer [[FirstPersonShooter FPS]]. According to Online Estimates. His net worth is believed to be upward of 35 million dollars from all his games.
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Updated Name. Nathan flurry no longer works for Sidney. He was replaced by techy
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Sidney de Vries is an Australian game developer from Cairns, who specialises in making [[IoGame .io games]]. He foregoes publishers and such, typically involving only his brother Vince in the development process [[note]](his latest game, ''Krunker.io'', eventually brought onboard another .io developer, Nathan Flurry, to manage the web code)[[/note]].
He is known for regularly switching the genres of the games he releases (if the first was a top-down shooter, the second was an arcade racing game, and the third a naval combat one, etc.), and for pushing the limitations of WebGames. After all, he was one of the first .io creators to work with 3D graphics, and then to outright release a 3D multiplayer [[FirstPersonShooter FPS]].
On the dark side, [[AttentionDeficitCreatorDisorder he often tends to move on from his older games as soon as he comes up with the idea for a newer one]], which often leaves the players of the older games frustrated by the lack of updates, as he himself acknowledges.
He is known for regularly switching the genres of the games he releases (if the first was a top-down shooter, the second was an arcade racing game, and the third a naval combat one, etc.), and for pushing the limitations of WebGames. After all, he was one of the first .io creators to work with 3D graphics, and then to outright release a 3D multiplayer [[FirstPersonShooter FPS]].
On the dark side, [[AttentionDeficitCreatorDisorder he often tends to move on from his older games as soon as he comes up with the idea for a newer one]], which often leaves the players of the older games frustrated by the lack of updates, as he himself acknowledges.
to:
Sidney de Vries is an Australian game developer from Cairns, who specialises in making [[IoGame .io games]]. He foregoes publishers and such, typically involving only his brother Vince in the development process [[note]](his latest game, ''Krunker.io'', eventually brought onboard another .io developer, Nathan Flurry, known as Techy to manage the web code)[[/note]].help with server side coding)[[/note]].
He is known for regularly switching the genres of the games he releases (if the first was a top-down shooter, the second was an arcade racing game, and the third a naval combat one, etc.), and for pushing the limitations of WebGames. After all, he was one of the first .io creators to work with 3D graphics, and then to outright release a 3D multiplayer [[FirstPersonShooter FPS]]. According to Online Estimates. His net worth is believed to be upward of 35 million dollars from all his games.
On the dark side, [[AttentionDeficitCreatorDisorder he often tends to move on from his older games as soon as he comes up with the idea for a newer one]], which often leaves the players of the older games frustrated by the lack of updates, as he himselfacknowledges.acknowledged several times online.
He is known for regularly switching the genres of the games he releases (if the first was a top-down shooter, the second was an arcade racing game, and the third a naval combat one, etc.), and for pushing the limitations of WebGames. After all, he was one of the first .io creators to work with 3D graphics, and then to outright release a 3D multiplayer [[FirstPersonShooter FPS]]. According to Online Estimates. His net worth is believed to be upward of 35 million dollars from all his games.
On the dark side, [[AttentionDeficitCreatorDisorder he often tends to move on from his older games as soon as he comes up with the idea for a newer one]], which often leaves the players of the older games frustrated by the lack of updates, as he himself
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** ''Vertix.io'' has many sprays devoted to the game's clans or top players.
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** ''Vertix.io'' has many sprays devoted to the game's clans or top players.players and content creators
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** ''Krunker.io'' has sprays devoted to MMOK (Map Makers of Krunker) and YODO (one of the earliest and most prominent clans, which was also present in ''Vertix.io''), and eventually added sprays for notable [=LPers=] like Crayon, Myth, Wolfmaan and Vraxoo0.
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** ''Krunker.io'' has sprays devoted to MMOK (Map Makers of Krunker) and YODO (one of the earliest and most prominent clans, which was also present in ''Vertix.io''), and eventually added sprays for notable [=LPers=] like Crayon, Myth, Wolfmaan and Vraxoo0.Vraxooo.
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He is known for regularly switching the genres of the games he releases (if the first was a top-down shooter, the second was an arcade racing game, and the third a naval combat one), and for pushing the limitations of WebGames. After all, he was one of the first .io creators to work with 3D graphics, and then to outright release a 3D multiplayer [[FirstPersonShooter FPS]].
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He is known for regularly switching the genres of the games he releases (if the first was a top-down shooter, the second was an arcade racing game, and the third a naval combat one), one, etc.), and for pushing the limitations of WebGames. After all, he was one of the first .io creators to work with 3D graphics, and then to outright release a 3D multiplayer [[FirstPersonShooter FPS]].
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* {{Tuckerization}}: Several.
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* {{Tuckerization}}: Several.Several examples.
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** ''Krunker.io'' has sprays devoted to MMOK (Map Makers of Krunker) and YODO (one of the earliest and most prominent clans, which was also present in ''Vertix.io'').
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** ''Krunker.io'' has sprays devoted to MMOK (Map Makers of Krunker) and YODO (one of the earliest and most prominent clans, which was also present in ''Vertix.io'').io''), and eventually added sprays for notable [=LPers=] like Crayon, Myth, Wolfmaan and Vraxoo0.
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Sidney de Vries is an Australian game developer from Cairns, who specialises in making [[IoGame .io games]]. He foregoes publishers and such, typically involving only his brother Vince in the development process[[note]]his latest game, Krunker.io, eventually brought on board another .io developer, Nathan Flurry, to manage the web code.[[/note]].
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Sidney de Vries is an Australian game developer from Cairns, who specialises in making [[IoGame .io games]]. He foregoes publishers and such, typically involving only his brother Vince in the development process[[note]]his process [[note]](his latest game, Krunker.io, ''Krunker.io'', eventually brought on board onboard another .io developer, Nathan Flurry, to manage the web code.[[/note]].code)[[/note]].
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!! Games by this developer:
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!!Games by this
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!! Tropes frequently present in his games:
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!!Tropes frequently present in his games:
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* {{Tuckerization}}: Doblons.io has several of its boss ships named after the [[LetsPlay YouTubers]] who played the game a lot. Vertix.io has many sprays devoted to the game's clans or top players, while Krunker.io has a spray devoted to MMOK (Map Makers of Krunker), and to YODO (one of the earliest and most prominent clans, which was also present in Vertix.io).
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* {{Tuckerization}}: Doblons.io Several.
** ''Vertix.io'' has many sprays devoted to the game's clans or top players.
** ''Doblons.io'' has several of its boss ships named after the [[LetsPlay YouTubers]] who played the game alot. Vertix.io lot.
** ''Krunker.io'' hasmany sprays devoted to the game's clans or top players, while Krunker.io has a spray devoted to MMOK (Map Makers of Krunker), Krunker) and to YODO (one of the earliest and most prominent clans, which was also present in Vertix.io).''Vertix.io'').
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** ''Vertix.io'' has many sprays devoted to the game's clans or top players.
** ''Doblons.io'' has several of its boss ships named after the [[LetsPlay YouTubers]] who played the game a
** ''Krunker.io'' has
----
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Sidney de Vries is an Australian game developer from Cairns, who specialises in making [[IoGame .io games]]. He is known for regularly switching the genres of the games he releases (if the first was a top-down shooter, the second was an arcade racing game, and the third a naval combat one), and for pushing the limitations of WebGames, being one of the first .io creators to work with 3D graphics, and then to outright release a 3D multiplayer [[FirstPersonShooter FPS]].
On the dark side, he often tends to move on from his older games as soon as he comes up with the idea for a newer one, which often leaves the players of the older games frustrated by the lack of updates, as he himself acknowledges.
On the dark side, he often tends to move on from his older games as soon as he comes up with the idea for a newer one, which often leaves the players of the older games frustrated by the lack of updates, as he himself acknowledges.
to:
Sidney de Vries is an Australian game developer from Cairns, who specialises in making [[IoGame .io games]]. He foregoes publishers and such, typically involving only his brother Vince in the development process[[note]]his latest game, Krunker.io, eventually brought on board another .io developer, Nathan Flurry, to manage the web code.[[/note]].
He is known for regularly switching the genres of the games he releases (if the first was a top-down shooter, the second was an arcade racing game, and the third a naval combat one), and for pushing the limitations ofWebGames, being WebGames. After all, he was one of the first .io creators to work with 3D graphics, and then to outright release a 3D multiplayer [[FirstPersonShooter FPS]].
On the dark side, [[AttentionDeficitCreatorDisorder he often tends to move on from his older games as soon as he comes up with the idea for a newerone, one]], which often leaves the players of the older games frustrated by the lack of updates, as he himself acknowledges.
He is known for regularly switching the genres of the games he releases (if the first was a top-down shooter, the second was an arcade racing game, and the third a naval combat one), and for pushing the limitations of
On the dark side, [[AttentionDeficitCreatorDisorder he often tends to move on from his older games as soon as he comes up with the idea for a newer
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* {{Tuckerization}}: Doblons.io has several of its boss ships named after the [[LetsPlay YouTubers]] who played the game a lot. Vertix.io has many sprays devoted to the game's clans or top players, while Krunker.io has a spray devoted to MMOK (Map Makers of Krunker).
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* {{Tuckerization}}: Doblons.io has several of its boss ships named after the [[LetsPlay YouTubers]] who played the game a lot. Vertix.io has many sprays devoted to the game's clans or top players, while Krunker.io has a spray devoted to MMOK (Map Makers of Krunker).Krunker), and to YODO (one of the earliest and most prominent clans, which was also present in Vertix.io).
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Sidney de Vries is an Australian game developer from Cairns, who specialises in making [[IoGame .io games]]. He is known for regularly switching the genres of the games he releases (if the first was a top-down shooter, the second was an arcade racing game, and the third a naval combat), and for pushing the limitations of WebGames, being one of the first io creators to work with 3D graphics, and then to outright release a 3D FPS.
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Sidney de Vries is an Australian game developer from Cairns, who specialises in making [[IoGame .io games]]. He is known for regularly switching the genres of the games he releases (if the first was a top-down shooter, the second was an arcade racing game, and the third a naval combat), combat one), and for pushing the limitations of WebGames, being one of the first first .io creators to work with 3D graphics, and then to outright release a 3D FPS.multiplayer [[FirstPersonShooter FPS]].
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* ''VideoGame/{{MooMooio}}''
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* ''VideoGame/{{MooMooio}}''''VideoGame/MooMooio''
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* OfficialFanSubmittedContent: Sandstorm, a Middle Eastern town map in Krunker.io, was added to the default server rotation after it won a mapping contest. Two other player-created maps, Bazaar and Canyon, were also added to the game under the similar circumstances, but were eventually removed for balancing reasons.
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[[quoteright:171:https://static.tvtropes.org/pmwiki/pub/images/sidney_de_vries.png]]
[[caption-width-right:171:The man himself.]]
Sidney de Vries is an Australian game developer from Cairns, who specialises in making [[IoGame .io games]]. He is known for regularly switching the genres of the games he releases (if the first was a top-down shooter, the second was an arcade racing game, and the third a naval combat), and for pushing the limitations of WebGames, being one of the first io creators to work with 3D graphics, and then to outright release a 3D FPS.
On the dark side, he often tends to move on from his older games as soon as he comes up with the idea for a newer one, which often leaves the players of the older games frustrated by the lack of updates, as he himself acknowledges.
!! Games by this developer:
* ''VideoGame/{{Vertixio}}''
* ''VideoGame/{{Driftinio}}''
* ''VideoGame/{{Doblonsio}}''
* ''VideoGame/{{Blobleio}}''
* ''VideoGame/{{Karnageio}}''
* ''VideoGame/{{MooMooio}}''
* ''VideoGame/{{Foesio}}''
* ''VideoGame/{{Krunkerio}}''
!! Tropes frequently present in his games:
* NoPlotNoProblem: Not a single one of his games has even a hint of a larger story. Then again, that is true of practically all .io games.
* OfficialFanSubmittedContent: Sandstorm, a Middle Eastern town map in Krunker.io, was added to the default server rotation after it won a mapping contest. Two other player-created maps, Bazaar and Canyon, were also added to the game under the similar circumstances, but were eventually removed for balancing reasons.
* {{Tuckerization}}: Doblons.io has several of its boss ships named after the [[LetsPlay YouTubers]] who played the game a lot. Vertix.io has many sprays devoted to the game's clans or top players, while Krunker.io has a spray devoted to MMOK (Map Makers of Krunker).
[[caption-width-right:171:The man himself.]]
Sidney de Vries is an Australian game developer from Cairns, who specialises in making [[IoGame .io games]]. He is known for regularly switching the genres of the games he releases (if the first was a top-down shooter, the second was an arcade racing game, and the third a naval combat), and for pushing the limitations of WebGames, being one of the first io creators to work with 3D graphics, and then to outright release a 3D FPS.
On the dark side, he often tends to move on from his older games as soon as he comes up with the idea for a newer one, which often leaves the players of the older games frustrated by the lack of updates, as he himself acknowledges.
!! Games by this developer:
* ''VideoGame/{{Vertixio}}''
* ''VideoGame/{{Driftinio}}''
* ''VideoGame/{{Doblonsio}}''
* ''VideoGame/{{Blobleio}}''
* ''VideoGame/{{Karnageio}}''
* ''VideoGame/{{MooMooio}}''
* ''VideoGame/{{Foesio}}''
* ''VideoGame/{{Krunkerio}}''
!! Tropes frequently present in his games:
* NoPlotNoProblem: Not a single one of his games has even a hint of a larger story. Then again, that is true of practically all .io games.
* OfficialFanSubmittedContent: Sandstorm, a Middle Eastern town map in Krunker.io, was added to the default server rotation after it won a mapping contest. Two other player-created maps, Bazaar and Canyon, were also added to the game under the similar circumstances, but were eventually removed for balancing reasons.
* {{Tuckerization}}: Doblons.io has several of its boss ships named after the [[LetsPlay YouTubers]] who played the game a lot. Vertix.io has many sprays devoted to the game's clans or top players, while Krunker.io has a spray devoted to MMOK (Map Makers of Krunker).