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In 1993, Gomez joined Creator/WilliamsElectronics to work on novelty games but shortly after starting he was reassigned to design pinball games, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he rejoined Midway Games, then owned by Creator/WilliamsElectronics, as an executive producer, where he collaborated with Mark Turmell on the console game NBA Ballers for XBOX and Playstation. During this time he started moonlighting as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]],[[Pinball/TheSopranosStern The Sopranos]] Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.


to:

In 1993, Gomez joined Creator/WilliamsElectronics to work on novelty games but shortly after starting he was reassigned to design pinball games, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he rejoined Midway Games, then owned by Creator/WilliamsElectronics, as an executive producer, where for the next 9 years he collaborated with Mark Turmell on the console game franchise NBA Ballers for XBOX and Playstation. During this time he started moonlighting as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]],[[Pinball/TheSopranosStern The Sopranos]] Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.



In 1993, Gomez joined Creator/WilliamsElectronics to work on novelty games but shortly after starting he was reassigned to design pinball games, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he rejoined Midway Games, then owned by Creator/WilliamsElectronics as an executive producer, where he collaborated with Mark Turmell on the console game NBA Ballers for XBOX and Playstation. During this time he started moonlighting as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]],[[Pinball/TheSopranosStern The Sopranos]] Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.


to:

In 1993, Gomez joined Creator/WilliamsElectronics to work on novelty games but shortly after starting he was reassigned to design pinball games, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he rejoined Midway Games, then owned by Creator/WilliamsElectronics Creator/WilliamsElectronics, as an executive producer, where he collaborated with Mark Turmell on the console game NBA Ballers for XBOX and Playstation. During this time he started moonlighting as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]],[[Pinball/TheSopranosStern The Sopranos]] Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.



In 1993, Gomez joined Creator/WilliamsElectronics to work on novelty games but shortly after starting he was reassigned to design pinball games, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he went to work again at Midway Games as an executive producer, where he collaborated with Mark Turmell on the console game NBA Ballers for XBOX and Playstation. During this time he started moonlighting as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]],[[Pinball/TheSopranosStern The Sopranos]] Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.


to:

In 1993, Gomez joined Creator/WilliamsElectronics to work on novelty games but shortly after starting he was reassigned to design pinball games, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he went to work again at rejoined Midway Games Games, then owned by Creator/WilliamsElectronics as an executive producer, where he collaborated with Mark Turmell on the console game NBA Ballers for XBOX and Playstation. During this time he started moonlighting as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]],[[Pinball/TheSopranosStern The Sopranos]] Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.



In 1993, Gomez joined Creator/WilliamsElectronics to work on the design of novelty games but shortly after starting he was reassigned to design pinball games, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he went to work again at Midway Games as an executive producer, where he collaborated with Mark Turmell on the console game NBA Ballers for XBOX and Playstation. During this time he started moonlighting as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]],[[Pinball/TheSopranosStern The Sopranos]] Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.


to:

In 1993, Gomez joined Creator/WilliamsElectronics to work on the design of novelty games but shortly after starting he was reassigned to design pinball games, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he went to work again at Midway Games as an executive producer, where he collaborated with Mark Turmell on the console game NBA Ballers for XBOX and Playstation. During this time he started moonlighting as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]],[[Pinball/TheSopranosStern The Sopranos]] Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.



In 1993, Gomez joined Creator/WilliamsElectronics; to work on the design of novelty games but shortly after starting he was reassigned to design pinball games, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he went to work again at Midway Games as an executive producer, where he collaborated with Mark Turmell on the console game NBA Ballers for XBOX and Playstation. During this time he started moonlighting as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]],[[Pinball/TheSopranosStern The Sopranos]] Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.


to:

In 1993, Gomez joined Creator/WilliamsElectronics; Creator/WilliamsElectronics to work on the design of novelty games but shortly after starting he was reassigned to design pinball games, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he went to work again at Midway Games as an executive producer, where he collaborated with Mark Turmell on the console game NBA Ballers for XBOX and Playstation. During this time he started moonlighting as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]],[[Pinball/TheSopranosStern The Sopranos]] Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.



In 1993, Gomez joined Creator/WilliamsElectronics; though he started on novelty games, he soon moved over as a pinball designer, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he went to work again at Midway Games as an executive producer, where he collaborated with Mark Turmell on the console game NBA Ballers for XBOX and Playstation. During this time he started moonlighting as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]],[[Pinball/TheSopranosStern The Sopranos]] Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.


to:

In 1993, Gomez joined Creator/WilliamsElectronics; though he started to work on the design of novelty games, games but shortly after starting he soon moved over as a was reassigned to design pinball designer, games, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he went to work again at Midway Games as an executive producer, where he collaborated with Mark Turmell on the console game NBA Ballers for XBOX and Playstation. During this time he started moonlighting as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]],[[Pinball/TheSopranosStern The Sopranos]] Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.



However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm where he invented toys such as Galloob's Crash-N-Bash truck action game, Tonka's Splash Darts, Coleco Rambo toy gadgets, and vehicles for the Voltron toy line. After Marvin Glass was dissolved, Gomez worked as Creative Director for the contract manufacturer Grand Products, where he helped develop several video games for Creator/{{Sega}}, the electro-mechanical helicopter game, Hawk Avenger for Bromley and video game cabinets for Jaleco and Taito, as well as the [[TabletopGame/BattleTech Battletech Game Centers]].

to:

However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm where he invented toys such as Galloob's Crash-N-Bash truck action game, Tonka's Splash Darts, Coleco Rambo toy gadgets, and vehicles for the Voltron toy line. After Marvin Glass was dissolved, Gomez worked as Creative Director for the contract manufacturer Grand Products, where he helped develop several video games for Creator/{{Sega}}, the electro-mechanical helicopter game, Hawk Avenger for Bromley and video game cabinets for Jaleco and Taito, as well as collaborating on the design of the [[TabletopGame/BattleTech Battletech Game Centers]].


However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm where he invented toys such as Galloob's Crash-N-Bash truck action game, Tonka's Splash Darts, Coleco Rambo toy gadgets, and vehicles for the Voltron toy line. After Marvin Glass was dissolved, Gomez worked as Creative Director for the contract manufacturer Grand Products, where he helped develop several video games for Creator/{{Sega}}, the electro-mechanical helicopter game Hawk Avenger for Bromley and video game cabinets for Jaleco and Taito, as well as the [[TabletopGame/BattleTech Battletech Game Centers]].

to:

However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm where he invented toys such as Galloob's Crash-N-Bash truck action game, Tonka's Splash Darts, Coleco Rambo toy gadgets, and vehicles for the Voltron toy line. After Marvin Glass was dissolved, Gomez worked as Creative Director for the contract manufacturer Grand Products, where he helped develop several video games for Creator/{{Sega}}, the electro-mechanical helicopter game game, Hawk Avenger for Bromley and video game cabinets for Jaleco and Taito, as well as the [[TabletopGame/BattleTech Battletech Game Centers]].


However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm where he invented toys such as Galloob's Crash-N-Bash truck action game, Tonka's Splash Darts, Coleco Rambo toy gadgets, and vehicles for the Voltron toy line. After Marvin Glass was dissolved, Gomez worked as Creative Director for the contract manufacturer Grand Products, where he helped develop several video games for Creator/{{Sega}}, The helicopter game Hawk Avenger for Bromley and video game cabinets for Jaleco and Taito, as well as the [[TabletopGame/BattleTech Battletech Game Centers]].

to:

However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm where he invented toys such as Galloob's Crash-N-Bash truck action game, Tonka's Splash Darts, Coleco Rambo toy gadgets, and vehicles for the Voltron toy line. After Marvin Glass was dissolved, Gomez worked as Creative Director for the contract manufacturer Grand Products, where he helped develop several video games for Creator/{{Sega}}, The the electro-mechanical helicopter game Hawk Avenger for Bromley and video game cabinets for Jaleco and Taito, as well as the [[TabletopGame/BattleTech Battletech Game Centers]].


However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm where he invented toys such as Galloob's Crash-N-Bash truck action game and Tonka's Splash Darts, Coleco Rambo toy gadgets, and vehicles for the Voltron toy line. After Marvin Glass was dissolved, Gomez worked as Creative Director for the contract manufacturer Grand Products, where he helped develop several video games for Creator/{{Sega}}, The helicopter game Hawk Avenger for Bromley and video game cabinets for Jaleco and Taito, as well as the [[TabletopGame/BattleTech Battletech Game Centers]].

to:

However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm where he invented toys such as Galloob's Crash-N-Bash truck action game and game, Tonka's Splash Darts, Coleco Rambo toy gadgets, and vehicles for the Voltron toy line. After Marvin Glass was dissolved, Gomez worked as Creative Director for the contract manufacturer Grand Products, where he helped develop several video games for Creator/{{Sega}}, The helicopter game Hawk Avenger for Bromley and video game cabinets for Jaleco and Taito, as well as the [[TabletopGame/BattleTech Battletech Game Centers]].

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