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Pinball.The Beatles has been moved to Pinball.The Beatles Beatlemania, so I'm updating the wicks to match. (Forgot to do that in my last edit - apologies.)


* ''Pinball/TheBeatles''[[note]]The basic layout was taken from ''Pinball/{{Seawitch}}'', but Gomez modified it extensively while maintaining the look. Every post and ball guide were moved to facilitate new shots.[[/note]] (Stern, 2018)

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* ''Pinball/TheBeatles''[[note]]The ''Pinball/TheBeatlesBeatlemania''[[note]]The basic layout was taken from ''Pinball/{{Seawitch}}'', but Gomez modified it extensively while maintaining the look. Every post and ball guide were moved to facilitate new shots.[[/note]] (Stern, 2018)
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Pinball.Deadpool 2018 has been moved to Pinball.Deadpool Stern, so I'm updating the wicks to match.


* ''Pinball/{{Deadpool|2018}}'' (Stern, 2018)

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* ''Pinball/{{Deadpool|2018}}'' ''Pinball/{{Deadpool|Stern}}'' (Stern, 2018)
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Born on June 1, 1955 in Havana,Cuba, Gomez emigrated to the Unided States at the age of 7, when his family fled the Castro regime in TheSixties. Growing up in Chicago, he studied architecture at the University of Illinois in Chicago, and graduated as an industrial designer. He began working at Creator/BallyMidway in October of 1978; his earliest tasks involved designing game controls, most notably the iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was ''VideoGame/SpyHunter'' with game programmer Tom Leon, who was also coincidentally Cuban-American. He collaborated on ''VideoGame/SatansHollow'' with Bill Adams, the lead programmer on TRON. Satan's Hollow was conceived and mostly designed by Bill Adams.

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Born on June 1, 1955 in Havana,Cuba, Havana, Cuba, Gomez emigrated to the Unided States at the age of 7, when his family fled the Castro regime in TheSixties. Growing up in Chicago, he studied architecture at the University of Illinois in Chicago, and graduated as an industrial designer. He began working at Creator/BallyMidway in October of 1978; his earliest tasks involved designing game controls, most notably the iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was ''VideoGame/SpyHunter'' with game programmer Tom Leon, who was also coincidentally Cuban-American. He collaborated on ''VideoGame/SatansHollow'' with Bill Adams, the lead programmer on TRON. Satan's Hollow was conceived and mostly designed by Bill Adams.




Added: 129

Changed: 250

Removed: 97

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* ''[[Pinball/SpiderManStern Spider-Man]]'' home edition (Stern, 2016)



* ''Supreme'' (Stern, 2017; reuses ''Spider-Man'''s layout)



* ''Pinball/TheBeatles''[[note]]The layout began as Stern Electronics Sea Witch from the 80’s but he modified it extensively while maintaining the look. Every post and ball guide were moved to facilitate new shots.[[/note]] (Stern, 2018)
* ''Pinball/{{Spiderman-The Pin}}'' (Stern, 2016)
* ''Pinball/{{Supreme}}'' (Stern, 2017)
* ''Pinball/{{Star Wars-The Pin}}'' (Stern, 2019)

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* ''Pinball/TheBeatles''[[note]]The basic layout began as Stern Electronics Sea Witch was taken from the 80’s ''Pinball/{{Seawitch}}'', but he Gomez modified it extensively while maintaining the look. Every post and ball guide were moved to facilitate new shots.[[/note]] (Stern, 2018)
* ''Pinball/{{Spiderman-The Pin}}'' (Stern, 2016)
* ''Pinball/{{Supreme}}'' (Stern, 2017)
* ''Pinball/{{Star Wars-The Pin}}'' Wars|Stern}}'' home edition (Stern, 2019)2019; reuses ''Spider-Man'''s layout)
* ''Pinball/{{James Bond 007|Stern}}'' (Stern, 2022; cornerstone models only)




* SignatureStyle: Gomez's pinballs tend to have:

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\n* SignatureStyle: Gomez's pinballs pinball tables tend to have:
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Updating Link


* ''Pinball/{{Deadpool}}'' (Stern, 2018)

to:

* ''Pinball/{{Deadpool}}'' ''Pinball/{{Deadpool|2018}}'' (Stern, 2018)
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In 1993, Gomez joined Creator/WilliamsElectronics to work on novelty games but shortly after starting he was reassigned to design pinball games, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he rejoined Midway Games, then owned by Creator/WilliamsElectronics, as an executive producer, where he collaborated with Mark Turmell on the console game NBA Ballers for XBOX and Playstation. During this time he started moonlighting as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]],[[Pinball/TheSopranosStern The Sopranos]] Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.


to:

In 1993, Gomez joined Creator/WilliamsElectronics to work on novelty games but shortly after starting he was reassigned to design pinball games, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he rejoined Midway Games, then owned by Creator/WilliamsElectronics, as an executive producer, where for the next 9 years he collaborated with Mark Turmell on the console game franchise NBA Ballers for XBOX and Playstation. During this time he started moonlighting as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]],[[Pinball/TheSopranosStern The Sopranos]] Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.

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None


In 1993, Gomez joined Creator/WilliamsElectronics to work on novelty games but shortly after starting he was reassigned to design pinball games, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he rejoined Midway Games, then owned by Creator/WilliamsElectronics as an executive producer, where he collaborated with Mark Turmell on the console game NBA Ballers for XBOX and Playstation. During this time he started moonlighting as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]],[[Pinball/TheSopranosStern The Sopranos]] Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.


to:

In 1993, Gomez joined Creator/WilliamsElectronics to work on novelty games but shortly after starting he was reassigned to design pinball games, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he rejoined Midway Games, then owned by Creator/WilliamsElectronics Creator/WilliamsElectronics, as an executive producer, where he collaborated with Mark Turmell on the console game NBA Ballers for XBOX and Playstation. During this time he started moonlighting as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]],[[Pinball/TheSopranosStern The Sopranos]] Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.

Is there an issue? Send a MessageReason:
None


In 1993, Gomez joined Creator/WilliamsElectronics to work on novelty games but shortly after starting he was reassigned to design pinball games, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he went to work again at Midway Games as an executive producer, where he collaborated with Mark Turmell on the console game NBA Ballers for XBOX and Playstation. During this time he started moonlighting as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]],[[Pinball/TheSopranosStern The Sopranos]] Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.


to:

In 1993, Gomez joined Creator/WilliamsElectronics to work on novelty games but shortly after starting he was reassigned to design pinball games, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he went to work again at rejoined Midway Games Games, then owned by Creator/WilliamsElectronics as an executive producer, where he collaborated with Mark Turmell on the console game NBA Ballers for XBOX and Playstation. During this time he started moonlighting as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]],[[Pinball/TheSopranosStern The Sopranos]] Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.

Is there an issue? Send a MessageReason:
None


In 1993, Gomez joined Creator/WilliamsElectronics to work on the design of novelty games but shortly after starting he was reassigned to design pinball games, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he went to work again at Midway Games as an executive producer, where he collaborated with Mark Turmell on the console game NBA Ballers for XBOX and Playstation. During this time he started moonlighting as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]],[[Pinball/TheSopranosStern The Sopranos]] Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.


to:

In 1993, Gomez joined Creator/WilliamsElectronics to work on the design of novelty games but shortly after starting he was reassigned to design pinball games, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he went to work again at Midway Games as an executive producer, where he collaborated with Mark Turmell on the console game NBA Ballers for XBOX and Playstation. During this time he started moonlighting as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]],[[Pinball/TheSopranosStern The Sopranos]] Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.

Is there an issue? Send a MessageReason:
None


In 1993, Gomez joined Creator/WilliamsElectronics; to work on the design of novelty games but shortly after starting he was reassigned to design pinball games, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he went to work again at Midway Games as an executive producer, where he collaborated with Mark Turmell on the console game NBA Ballers for XBOX and Playstation. During this time he started moonlighting as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]],[[Pinball/TheSopranosStern The Sopranos]] Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.


to:

In 1993, Gomez joined Creator/WilliamsElectronics; Creator/WilliamsElectronics to work on the design of novelty games but shortly after starting he was reassigned to design pinball games, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he went to work again at Midway Games as an executive producer, where he collaborated with Mark Turmell on the console game NBA Ballers for XBOX and Playstation. During this time he started moonlighting as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]],[[Pinball/TheSopranosStern The Sopranos]] Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.

Is there an issue? Send a MessageReason:
None


In 1993, Gomez joined Creator/WilliamsElectronics; though he started on novelty games, he soon moved over as a pinball designer, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he went to work again at Midway Games as an executive producer, where he collaborated with Mark Turmell on the console game NBA Ballers for XBOX and Playstation. During this time he started moonlighting as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]],[[Pinball/TheSopranosStern The Sopranos]] Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.


to:

In 1993, Gomez joined Creator/WilliamsElectronics; though he started to work on the design of novelty games, games but shortly after starting he soon moved over as a was reassigned to design pinball designer, games, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he went to work again at Midway Games as an executive producer, where he collaborated with Mark Turmell on the console game NBA Ballers for XBOX and Playstation. During this time he started moonlighting as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]],[[Pinball/TheSopranosStern The Sopranos]] Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.

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However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm where he invented toys such as Galloob's Crash-N-Bash truck action game, Tonka's Splash Darts, Coleco Rambo toy gadgets, and vehicles for the Voltron toy line. After Marvin Glass was dissolved, Gomez worked as Creative Director for the contract manufacturer Grand Products, where he helped develop several video games for Creator/{{Sega}}, the electro-mechanical helicopter game, Hawk Avenger for Bromley and video game cabinets for Jaleco and Taito, as well as the [[TabletopGame/BattleTech Battletech Game Centers]].

to:

However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm where he invented toys such as Galloob's Crash-N-Bash truck action game, Tonka's Splash Darts, Coleco Rambo toy gadgets, and vehicles for the Voltron toy line. After Marvin Glass was dissolved, Gomez worked as Creative Director for the contract manufacturer Grand Products, where he helped develop several video games for Creator/{{Sega}}, the electro-mechanical helicopter game, Hawk Avenger for Bromley and video game cabinets for Jaleco and Taito, as well as collaborating on the design of the [[TabletopGame/BattleTech Battletech Game Centers]].
Is there an issue? Send a MessageReason:
None


However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm where he invented toys such as Galloob's Crash-N-Bash truck action game, Tonka's Splash Darts, Coleco Rambo toy gadgets, and vehicles for the Voltron toy line. After Marvin Glass was dissolved, Gomez worked as Creative Director for the contract manufacturer Grand Products, where he helped develop several video games for Creator/{{Sega}}, the electro-mechanical helicopter game Hawk Avenger for Bromley and video game cabinets for Jaleco and Taito, as well as the [[TabletopGame/BattleTech Battletech Game Centers]].

to:

However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm where he invented toys such as Galloob's Crash-N-Bash truck action game, Tonka's Splash Darts, Coleco Rambo toy gadgets, and vehicles for the Voltron toy line. After Marvin Glass was dissolved, Gomez worked as Creative Director for the contract manufacturer Grand Products, where he helped develop several video games for Creator/{{Sega}}, the electro-mechanical helicopter game game, Hawk Avenger for Bromley and video game cabinets for Jaleco and Taito, as well as the [[TabletopGame/BattleTech Battletech Game Centers]].
Is there an issue? Send a MessageReason:
None


However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm where he invented toys such as Galloob's Crash-N-Bash truck action game, Tonka's Splash Darts, Coleco Rambo toy gadgets, and vehicles for the Voltron toy line. After Marvin Glass was dissolved, Gomez worked as Creative Director for the contract manufacturer Grand Products, where he helped develop several video games for Creator/{{Sega}}, The helicopter game Hawk Avenger for Bromley and video game cabinets for Jaleco and Taito, as well as the [[TabletopGame/BattleTech Battletech Game Centers]].

to:

However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm where he invented toys such as Galloob's Crash-N-Bash truck action game, Tonka's Splash Darts, Coleco Rambo toy gadgets, and vehicles for the Voltron toy line. After Marvin Glass was dissolved, Gomez worked as Creative Director for the contract manufacturer Grand Products, where he helped develop several video games for Creator/{{Sega}}, The the electro-mechanical helicopter game Hawk Avenger for Bromley and video game cabinets for Jaleco and Taito, as well as the [[TabletopGame/BattleTech Battletech Game Centers]].
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Is there an issue? Send a MessageReason:
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However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm where he invented toys such as Galloob's Crash-N-Bash truck action game and Tonka's Splash Darts, Coleco Rambo toy gadgets, and vehicles for the Voltron toy line. After Marvin Glass was dissolved, Gomez worked as Creative Director for the contract manufacturer Grand Products, where he helped develop several video games for Creator/{{Sega}}, The helicopter game Hawk Avenger for Bromley and video game cabinets for Jaleco and Taito, as well as the [[TabletopGame/BattleTech Battletech Game Centers]].

to:

However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm where he invented toys such as Galloob's Crash-N-Bash truck action game and game, Tonka's Splash Darts, Coleco Rambo toy gadgets, and vehicles for the Voltron toy line. After Marvin Glass was dissolved, Gomez worked as Creative Director for the contract manufacturer Grand Products, where he helped develop several video games for Creator/{{Sega}}, The helicopter game Hawk Avenger for Bromley and video game cabinets for Jaleco and Taito, as well as the [[TabletopGame/BattleTech Battletech Game Centers]].
Is there an issue? Send a MessageReason:
None


However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm where he invented toys such as Galloob's Crash-N-Bash truck action game and Tonka's Splash Darts, Coleco Rambo toy gadgets, and vehicles for the Voltron toy line. After Marvin Glass was dissolved, Gomez worked as Creative Director for the contract manufacturer Grand Products, where he helped develop several video games for Creator/{{Sega}}, Teh helicopter game Hawk Avenger for Bromley and vidoe game cabinets for Jaleco and Taito, as well as the [[TabletopGame/BattleTech Battletech Game Centers]].

to:

However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm where he invented toys such as Galloob's Crash-N-Bash truck action game and Tonka's Splash Darts, Coleco Rambo toy gadgets, and vehicles for the Voltron toy line. After Marvin Glass was dissolved, Gomez worked as Creative Director for the contract manufacturer Grand Products, where he helped develop several video games for Creator/{{Sega}}, Teh The helicopter game Hawk Avenger for Bromley and vidoe video game cabinets for Jaleco and Taito, as well as the [[TabletopGame/BattleTech Battletech Game Centers]].
Is there an issue? Send a MessageReason:
None


In 1993, Gomez joined Creator/WilliamsElectronics; though he started on novelty games, he soon moved over as a pinball designer, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he went to work again at Midway Games as an executive producer, where he collaborated with Mark Turmell on the console game NBA Ballers for XBOX and PalyStation. During this time he started moonlighting as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]],[[Pinball/TheSopranosStern The Sopranos]] Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.


to:

In 1993, Gomez joined Creator/WilliamsElectronics; though he started on novelty games, he soon moved over as a pinball designer, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he went to work again at Midway Games as an executive producer, where he collaborated with Mark Turmell on the console game NBA Ballers for XBOX and PalyStation.Playstation. During this time he started moonlighting as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]],[[Pinball/TheSopranosStern The Sopranos]] Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.

Is there an issue? Send a MessageReason:
None


In 1993, Gomez joined Creator/WilliamsElectronics; though he started on novelty games, he soon moved over as a pinball designer, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he went to work again at Midway Games as an executive producer, where he collaborated with Mark Turmell on the console game NBA Ballers for XBOX and PalyStation. During this time he started moonlighting as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]], Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.


to:

In 1993, Gomez joined Creator/WilliamsElectronics; though he started on novelty games, he soon moved over as a pinball designer, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he went to work again at Midway Games as an executive producer, where he collaborated with Mark Turmell on the console game NBA Ballers for XBOX and PalyStation. During this time he started moonlighting as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]], Batman]],[[Pinball/TheSopranosStern The Sopranos]] Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.

Is there an issue? Send a MessageReason:
None


George A. Gomez ([-Born:-] Jorge Alfredo Gomez Marth) is a veteran industrial designer and game designer, a longtime creator of arcade VideoGames and [[PhysicalPinballTables pinball tables.]]

to:

George A. Gomez ([-Born:-] Jorge Alfredo Gomez Marth) is a veteran industrial designer and game designer, a longtime creator of arcade VideoGames and console VideoGames, toys and [[PhysicalPinballTables pinball tables.]]
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In 1993, Gomez joined Creator/WilliamsElectronics; though he started on novelty games, he soon moved over as a pinball designer, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he worked as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]], Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.

to:

In 1993, Gomez joined Creator/WilliamsElectronics; though he started on novelty games, he soon moved over as a pinball designer, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he worked went to work again at Midway Games as an executive producer, where he collaborated with Mark Turmell on the console game NBA Ballers for XBOX and PalyStation. During this time he started moonlighting as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]], Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.
Officer.

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However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm where he invented toys such as Galloob's Crash-N-Bash truck action game and Tonka's Splash Darts, Coleco Rambo toy gadgets, and vehicles for the Voltron toy line. After Marvin Glass was dissolved, Gomez worked as Creative Director for teh contract manufacturer Grand Products, where he helped develop several video games for Creator/{{Sega}}, Teh helicopter game Hawk Avenger for Bromley and vidoe game cabinets for Jaleco and Taito, as well as the [[TabletopGame/BattleTech Battletech Game Centers]].

to:

However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm where he invented toys such as Galloob's Crash-N-Bash truck action game and Tonka's Splash Darts, Coleco Rambo toy gadgets, and vehicles for the Voltron toy line. After Marvin Glass was dissolved, Gomez worked as Creative Director for teh the contract manufacturer Grand Products, where he helped develop several video games for Creator/{{Sega}}, Teh helicopter game Hawk Avenger for Bromley and vidoe game cabinets for Jaleco and Taito, as well as the [[TabletopGame/BattleTech Battletech Game Centers]].
Is there an issue? Send a MessageReason:
None


However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm where he invented toys such as Galloob's Crash-N-Bash truck action game and Tonka's Splash Darts, Coleco Rambo toy gadgets, and vehicles for the Voltron toy line. After Marvin Glass was dissolved, Gomez worked as a contract designer for Grand Products, where he helped develop several video games for Creator/{{Sega}}, Teh helicopter game Hawk Avenger for Bromley and vidoe game cabinets for Jaleco and Taito, as well as the [[TabletopGame/BattleTech Battletech Game Centers]].

to:

However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm where he invented toys such as Galloob's Crash-N-Bash truck action game and Tonka's Splash Darts, Coleco Rambo toy gadgets, and vehicles for the Voltron toy line. After Marvin Glass was dissolved, Gomez worked as a Creative Director for teh contract designer for manufacturer Grand Products, where he helped develop several video games for Creator/{{Sega}}, Teh helicopter game Hawk Avenger for Bromley and vidoe game cabinets for Jaleco and Taito, as well as the [[TabletopGame/BattleTech Battletech Game Centers]].

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