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1George A. Gomez ([-Born:-] Jorge Alfredo Gomez Marth) is a veteran industrial designer and game designer, a longtime creator of arcade and console VideoGames, toys and [[PhysicalPinballTables pinball tables.]]
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3Born on June 1, 1955 in Havana, Cuba, Gomez emigrated to the Unided States at the age of 7, when his family fled the Castro regime in TheSixties. Growing up in Chicago, he studied architecture at the University of Illinois in Chicago, and graduated as an industrial designer. He began working at Creator/BallyMidway in October of 1978; his earliest tasks involved designing game controls, most notably the iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was ''VideoGame/SpyHunter'' with game programmer Tom Leon, who was also coincidentally Cuban-American. He collaborated on ''VideoGame/SatansHollow'' with Bill Adams, the lead programmer on TRON. Satan's Hollow was conceived and mostly designed by Bill Adams.
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5However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm where he invented toys such as Galloob's Crash-N-Bash truck action game, Tonka's Splash Darts, Coleco Rambo toy gadgets, and vehicles for the Voltron toy line. After Marvin Glass was dissolved, Gomez worked as Creative Director for the contract manufacturer Grand Products, where he helped develop several video games for Creator/{{Sega}}, the electro-mechanical helicopter game, Hawk Avenger for Bromley and video game cabinets for Jaleco and Taito, as well collaborating on the design of the [[TabletopGame/BattleTech Battletech Game Centers]].
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7In 1993, Gomez joined Creator/WilliamsElectronics to work on novelty games but shortly after starting he was reassigned to design pinball games, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he rejoined Midway Games, then owned by Creator/WilliamsElectronics, as an executive producer, where for the next 9 years he collaborated with Mark Turmell on the console game franchise NBA Ballers for XBOX and Playstation. During this time he started moonlighting as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]],[[Pinball/TheSopranosStern The Sopranos]] Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.
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9!!Video games designed by or engineered by George Gomez include:
10[[index]]
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12* ''Satan's Hollow'' (Bally/Midway, 1982)
13* ''VideoGame/{{Tron}}'' (Bally/Midway, 1982)
14* ''VideoGame/SpyHunter'' (Bally/Midway, 1983)
15* ''Slick Shot'' (Incredible Technologies, 1990)
16[[/index]]
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18!!Pinball tables designed by George Gomez include:
19[[index]]
20* ''Pinball/{{Corvette}}'' (Bally, 1994)
21* ''Pinball/JohnnyMnemonic'' (Williams, 1995)
22* ''Pinball/NBAFastbreak'' (Bally, 1997)
23* ''Pinball/MonsterBash'' (Williams, 1998)
24* ''Pinball/RevengeFromMars'' (Williams, 1999)
25* ''Pinball/{{Playboy|Stern}}'' (Stern, 2002)
26* ''Pinball/TheLordOfTheRings'' (Stern, 2003)
27* ''Pinball/TheSopranos'' (Stern, 2005)
28* ''Pinball/{{Batman|Stern}}'' (Stern, 2008)
29* ''Pinball/{{Transformers}}'' (Stern, 2011)
30* ''Pinball/{{The Avengers|Stern}}'' (Stern, 2012)
31* ''[[Pinball/SpiderManStern Spider-Man]]'' home edition (Stern, 2016)
32* ''Pinball/Batman66'' (Stern, 2016)
33* ''Supreme'' (Stern, 2017; reuses ''Spider-Man'''s layout)
34* ''Pinball/{{Deadpool|Stern}}'' (Stern, 2018)
35* ''Pinball/TheBeatlesBeatlemania''[[note]]The basic layout was taken from ''Pinball/{{Seawitch}}'', but Gomez modified it extensively while maintaining the look. Every post and ball guide were moved to facilitate new shots.[[/note]] (Stern, 2018)
36* ''Pinball/{{Star Wars|Stern}}'' home edition (Stern, 2019; reuses ''Spider-Man'''s layout)
37* ''Pinball/{{James Bond 007|Stern}}'' (Stern, 2022; cornerstone models only)
38[[/index]]
39----
40!! George Gomez's games demonstrate the following tropes:
41* SignatureStyle: Gomez's pinball tables tend to have:
42** Two flippers, no more.
43** A "fan" design, with long shots from the flippers up the board, to a variety of ramps.
44** A saucer on the middle-left side of the playfield.
45** ''Very'' precise shots.
46** A design aesthetic focusing on smooth combinations and ball interactive toys.

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