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** ''VideoGame/GranblueFantasyRelink'', TBA (A console ActionRPG for [=PS4=], previously co-developed with Creator/PlatinumGames). Unlike its source material, it will be available worldwide.

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** ''VideoGame/GranblueFantasyRelink'', TBA 2022 (A console ActionRPG for [=PS4=], previously co-developed with Creator/PlatinumGames). Unlike its source material, it will be available worldwide.
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* AuthorAppeal: A common form of {{fanservice}} in their works involves female characters with [[SexyBacklessOutfit bare backs and shoulders]], with some even posing in ways that show their armpits. In ''Granblue Fantasy'', the Erunes are a race with this trope in mind.
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** ''VideoGame/PrincessConnectReDive'', 2018 for Japan/2021 for the US; A reboot of ''Princess Connect''. Published by Website/{{Crunchyroll}}

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** ''VideoGame/PrincessConnectReDive'', 2018 for Japan/2021 for the US; worldwide; A reboot of ''Princess Connect''. Published by Website/{{Crunchyroll}}
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** ''VideoGame/PrincessConnectReDive'', 2018 for Japan/2021 for the US; A reboot of ''Princess Connect''

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** ''VideoGame/PrincessConnectReDive'', 2018 for Japan/2021 for the US; A reboot of ''Princess Connect''Connect''. Published by Website/{{Crunchyroll}}
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** ''VideoGame/PrincessConnectReDive'', 2018; A reboot of ''Princess Connect''

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** ''VideoGame/PrincessConnectReDive'', 2018; 2018 for Japan/2021 for the US; A reboot of ''Princess Connect''



* ''VideoGame/DragaliaLost'', September 2018, a mobile ActionRPG co-developed in tandem with Creator/{{Nintendo}}.

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* ''VideoGame/DragaliaLost'', September 2018, a mobile ActionRPG co-developed in tandem with Creator/{{Nintendo}}.
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* ''Princess Connect'', 2015

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* ''Princess Connect'', ''VideoGame/PrincessConnect'', 2015
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** ''VideoGame/GranblueFantasyVersus'', 2019 (A console FightingGame for [=PS4=] co-developed with Creator/ArcSystemWorks). Published by Creator/XSEEDGames in the West.

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** ''VideoGame/GranblueFantasyVersus'', 2019 2020 (A console FightingGame for [=PS4=] co-developed with Creator/ArcSystemWorks). Published by Creator/XSEEDGames in the West.
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Saw this one here

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* ''[[Film/BladeRunnerShorts Blade Runner: Black Out 2022]]'' (Cygames Pictures)
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* ''Anime/TheIdolmasterCinderellaGirls'' (Co-Production)
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* ''Anime/MysteriaFriends'' (Cygame Pictures)
* ''Anime/PrincessConnectReDive'' (Cygame Pictures)

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* ''Anime/MysteriaFriends'' (Cygame (Cygames Pictures)
* ''Anime/PrincessConnectReDive'' (Cygame (Cygames Pictures)
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* ''Anime/GranblueFantasy''
* ''Anime/MysteriaFriends''
* ''Anime/PrincessConnectReDive''
* ''Anime/RageOfBahamutGenesis''
* ''Anime/UmaMusume''
* ''Anime/ZombieLandSaga''

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* ''Anime/GranblueFantasy''
''Anime/GranblueFantasy'' (Co-Production)
* ''Anime/MysteriaFriends''
''Anime/MysteriaFriends'' (Cygame Pictures)
* ''Anime/PrincessConnectReDive''
''Anime/PrincessConnectReDive'' (Cygame Pictures)
* ''Anime/RageOfBahamutGenesis''
''Anime/RageOfBahamutGenesis'' (Co-Production)
* ''Anime/UmaMusume''
''Anime/UmaMusume'' (Co-Production)
* ''Anime/ZombieLandSaga''''Anime/ZombieLandSaga'' (Co-Production)

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!!Anime produced by Cygames, both as Cygames and Cygames Pictures:
[[index]]
* ''Anime/GranblueFantasy''
* ''Anime/MysteriaFriends''
* ''Anime/PrincessConnectReDive''
* ''Anime/RageOfBahamutGenesis''
* ''Anime/UmaMusume''
* ''Anime/ZombieLandSaga''
[[/index]]
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** ''Webcomic/DragaliaLife''
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* ''VideoGame/PrincessConnect'', 2015
** ''Princess Connect! Re:Dive'', 2018; A reboot of ''Princess Connect''

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* ''VideoGame/PrincessConnect'', 2015
**
''Princess Connect! Re:Dive'', Connect'', 2015
** ''VideoGame/PrincessConnectReDive'',
2018; A reboot of ''Princess Connect''
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They often work with [=CyDesignation=], a company formed by several former Creator/SquareEnix artists in 2012, for producing artwork for their games. In 2016, they founded Cygames Pictures, an in-house animation studio to produce original anime and adaptations of their mobile game [=IPs=]. Further branching out into non-game media includes Cycomi to handle all manga published in print and on the web, and Cymusic to handle music production and selling.

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They often work with [=CyDesignation=], a company formed by several former Creator/SquareEnix artists in 2012, for producing artwork for their games. In 2016, they founded Cygames Pictures, Pictures (parsed as [=CygamesPictures=]), an in-house animation studio to produce original anime and adaptations of their mobile game [=IPs=].[=IPs=] and bought out background studio {{Creator/Kusanagi}} around the same time. Further branching out into non-game media includes Cycomi to handle all manga published in print and on the web, and Cymusic to handle music production and selling.
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* ''VideoGame/RageOfBahamut'', 2011 for Japan/2012 for the West; the English version was shut down in 2016. This was their first work and what really put them on the spot.

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* ''VideoGame/RageOfBahamut'', 2011 for Japan/2012 for the West; the English version was shut down in 2016. This was As their first work work, it pretty much formed the character foundations for several of their other games and what really put them on [[FromClonesToGenre defined the spot.card-based gacha mobile game]] in Japan for years to come.

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* ''VideoGame/RageOfBahamut'', 2011 for Japan/2012 for the West; the English version was shut down in 2016.

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* ''VideoGame/RageOfBahamut'', 2011 for Japan/2012 for the West; the English version was shut down in 2016. This was their first work and what really put them on the spot.



* ''VideoGame/{{Shadowverse}}'', 2016 (First game to have a global release)

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* ''VideoGame/{{Shadowverse}}'', 2016 (First game to have a global release)release and English dub)



* ''VideoGame/UmaMusume'', TBA


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* ''World Flipper'', 2019; a pinball/RPG hybrid.
* ''VideoGame/UmaMusume'', TBA
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** ''VideoGame/GranblueFantasyRelink'', TBA (A console ActionRPG for [=PS4=], previously co-developed with Creator/PlatinumGames)
** ''VideoGame/GranblueFantasyVersus'', 2019 (A console FightingGame for [=PS4=] co-developed with Creator/ArcSystemWorks)

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** ''VideoGame/GranblueFantasyRelink'', TBA (A console ActionRPG for [=PS4=], previously co-developed with Creator/PlatinumGames)
Creator/PlatinumGames). Unlike its source material, it will be available worldwide.
** ''VideoGame/GranblueFantasyVersus'', 2019 (A console FightingGame for [=PS4=] co-developed with Creator/ArcSystemWorks)Creator/ArcSystemWorks). Published by Creator/XSEEDGames in the West.



* ''VideoGame/{{Shadowverse}}'', 2015

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* ''VideoGame/{{Shadowverse}}'', 20152016 (First game to have a global release)



* ''VideoGame/DragaliaLost'', September 2018, a mobile ActionRPG co-developed in tandem with Creator/{{Nintendo}} and first game to have a simultaneous release in Japan and the US.

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* ''VideoGame/DragaliaLost'', September 2018, a mobile ActionRPG co-developed in tandem with Creator/{{Nintendo}} and first game to have a simultaneous release in Japan and the US.Creator/{{Nintendo}}.



** In a broader sense for marketing as a company, the protagonists of each IP (Favaro, Amira, Kaiser, Nina to represent both ''Anime/RageOfBahamutGenesis'' and the game it's adapting, Lyria, Vyrn, and Gran/Djeeta for ''Granblue Fantasy'', Pecorine for ''Princess Connect'', Special Week for ''Uma Musume'', Euden/the Prince for ''Dragalia Lost'', and Arisa for ''Shadowverse'') are used to market the company as a whole and for each individual property.

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** In a broader sense for marketing as a company, the protagonists of each IP (Favaro, Amira, Kaiser, Nina to represent both ''Anime/RageOfBahamutGenesis'' and the game it's adapting, Lyria, Vyrn, and Gran/Djeeta for ''Granblue Fantasy'', Pecorine for ''Princess Connect'', Special Week for ''Uma Musume'', Euden/the Prince Prince, Notte, and Zethia for ''Dragalia Lost'', and Arisa and Luna for ''Shadowverse'') are used to market the company as a whole and for each individual property.

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Granblue's sub-pages were listed in another bullet level, might as well do that too with Princess Connect


** ''Princess Connect! Re:Dive'', 2018; A reboot of ''Princess Connect''



* ''Princess Connect! Re:Dive'', 2018; A reboot of ''Princess Connect''
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* DVDBonusContent: A marketing strategy of Cygames, wherein redeemable item codes for [[TooAwesomeToUse rare in-game items]] in ''Granblue Fantasy'' are bundled with the DVD/Blu-Ray discs of their games' anime adaptations such as ''Anime/RageOfBahamutGenesis'' and ''Anime/UmaMusume''. Of course, the ''Granblue'' anime is no exception.

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* DVDBonusContent: A marketing strategy of Cygames, wherein redeemable item codes for [[TooAwesomeToUse rare in-game items]] in ''Granblue Fantasy'' are bundled with the DVD/Blu-Ray discs of their games' anime adaptations such as ''Anime/RageOfBahamutGenesis'' ''Anime/RageOfBahamutGenesis'', ''Rage of Bahamut: Virgin Soul'', ''Anime/UmaMusume'' and ''Anime/UmaMusume''. ''Anime/MysteriaFriends''. Of course, the ''Granblue'' anime [[Anime/GranblueFantasy anime]] is no exception.

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* SeriesMascot: Bahamut the dragon specifically represents Cygames as a whole, it being part of the company's logo.

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* SeriesMascot: SeriesMascot:
**
Bahamut the dragon specifically represents Cygames as a whole, it being part of the company's logo.
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Added Grand Blues to the list

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** ''Webcomic/GrandBlues'', 2014; A {{Yonkoma}} GagSeries spin-off for the game.
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* ''Princess Connect'', 2015

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* ''Princess Connect'', ''VideoGame/PrincessConnect'', 2015

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* WidgetSeries: A number of their games have been smash hits in Japan, and their Anime-styled gacha nature has tradtionally been a lot more welcomed there, while most Americans and Europeans have tended to bounce off their games, especially since mobile gacha in general has taken a lot longer to catch on outside of Asia. They began to make serious efforts to break into the Anglophone market in particular starting in 2015, though, such as releasing ''VideoGame/{{Shadowverse}}'' on UsefulNotes/{{Steam}}, releasing dubbed anime adaptations, or collaborating with other widely recognized companies like Creator/{{Nintendo}}.

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* WidgetSeries: A number of their games have been smash hits in Japan, and their Anime-styled gacha nature has tradtionally been a lot more welcomed there, while most Americans and Europeans have tended to bounce off their games, especially since mobile gacha in general has taken a lot longer to catch on outside of Asia. They began to make serious efforts to break into the Anglophone market in particular starting in 2015, though, such as releasing ''VideoGame/{{Shadowverse}}'' on UsefulNotes/{{Steam}}, releasing dubbed anime adaptations, or collaborating with other widely recognized companies like Creator/{{Nintendo}}.Creator/{{Nintendo}}.
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** ''Shadowverse'' was primarily designed as a response to the failure of ''Rage of Bahamut'' in the west, by reusing the card game format in a package that would receive a better response globally (that is to say, one that was a bit closer in rules and play style to ''TabletopGame/MagicTheGathering''-style card games, and most specifically ''VideoGame/{{Hearthstone}}''.

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** ''Shadowverse'' was primarily designed as a response to the failure of ''Rage of Bahamut'' in the west, by reusing the card game format in a package that would receive a better response globally (that is to say, one that was a bit closer in rules and play style to ''TabletopGame/MagicTheGathering''-style card games, and most specifically ''VideoGame/{{Hearthstone}}''.''VideoGame/{{Hearthstone}}'').



* WidgetSeries: A number of their games have been smash hits in Japan, and their Anime-styled gacha nature has tradtionally been a lot more welcomed there, most Americans and Europeans have tended to bounce off their games, especially since mobile gacha in general has taken a lot longer to catch on outside of Asia. They began to make serious efforts to break into the Anglophone market in particular starting in 2015, though, such as releasing ''VideoGame/{{Shadowverse}}'' on UsefulNotes/{{Steam}}, releasing dubbed anime adaptations, or collaborating with other widely recognized companies like Creator/{{Nintendo}}.

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* WidgetSeries: A number of their games have been smash hits in Japan, and their Anime-styled gacha nature has tradtionally been a lot more welcomed there, while most Americans and Europeans have tended to bounce off their games, especially since mobile gacha in general has taken a lot longer to catch on outside of Asia. They began to make serious efforts to break into the Anglophone market in particular starting in 2015, though, such as releasing ''VideoGame/{{Shadowverse}}'' on UsefulNotes/{{Steam}}, releasing dubbed anime adaptations, or collaborating with other widely recognized companies like Creator/{{Nintendo}}.
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* ''VideoGame/GranblueFantasy'', 2014; though an English language option was added to the game client in 2016, it is "officially" not available in any country besides Japan (though it also has no IP limitations and players the world over can access it via a computing device equipped with a Chrome browser).

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* ''VideoGame/GranblueFantasy'', 2014; though an English language option was added to the game client in 2016, it is "officially" not available in any country besides Japan (though it also has no IP limitations and players the world over can access it via a any computing device equipped with a Chrome browser).
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* WidgetSeries: A number of their games have been smash hits in Japan, and their {{Animesque}} gacha nature has tradtionally been a lot more welcomed there, most Americans and Europeans have tended to bounce off their games, especially since mobile gacha in general has taken a lot longer to catch on outside of Asia. They began to make serious efforts to break into the Anglophone market in particular starting in 2015, though, such as releasing ''VideoGame/{{Shadowverse}}'' on UsefulNotes/{{Steam}}, releasing dubbed anime adaptations, or collaborating with other widely recognized companies like Creator/{{Nintendo}}.

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* WidgetSeries: A number of their games have been smash hits in Japan, and their {{Animesque}} Anime-styled gacha nature has tradtionally been a lot more welcomed there, most Americans and Europeans have tended to bounce off their games, especially since mobile gacha in general has taken a lot longer to catch on outside of Asia. They began to make serious efforts to break into the Anglophone market in particular starting in 2015, though, such as releasing ''VideoGame/{{Shadowverse}}'' on UsefulNotes/{{Steam}}, releasing dubbed anime adaptations, or collaborating with other widely recognized companies like Creator/{{Nintendo}}.
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* BribingYourWayToVictory: Their mobile games are all [[AllegedlyFreeGame free-to-play]] but [[RevenueEnhancingDevices often lock desirables behind a randomly-determined]][[LootBox gacha]]. Thankfully aside from spending money you can acquire in-game rewards and PlayEveryDay to obtain the necessary currency for the gacha (and ''Granblue Fantasy'', in particular, has become rather famous for its generosity during major seasonal and milestone events and for having a much kinder "safety net" in the Cerulean Spark system for obtaining specific characters compared to much of its competition). Still, RandomDrop is in full effect for most of them.

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* BribingYourWayToVictory: Their mobile games are all [[AllegedlyFreeGame free-to-play]] but [[RevenueEnhancingDevices often lock desirables behind a randomly-determined]][[LootBox randomly-determined]] [[LootBox gacha]]. Thankfully aside from spending money you can acquire in-game rewards and PlayEveryDay to obtain the necessary currency for the gacha (and ''Granblue Fantasy'', in particular, has become rather famous for its generosity during major seasonal and milestone events and for having a much kinder "safety net" in the Cerulean Spark system for obtaining specific characters compared to much of its competition). Still, RandomDrop is in full effect for most of them.
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* BribingYourWayToVictory: Their mobile games are all [[AllegedlyFreeGame free-to-play]] but [[RevenueEnhancingDevices often lock desirables behind a randomly-determined gacha]]. Thankfully aside from spending money you can acquire in-game rewards and PlayEveryDay to obtain the necessary currency for the gacha (and ''Granblue Fantasy'', in particular, has become rather famous for its generosity during major seasonal and milestone events and for having a much kinder "safety net" in the Cerulean Spark system for obtaining specific characters compared to much of its competition). Still, RandomDrop is in full effect for most of them.

to:

* BribingYourWayToVictory: Their mobile games are all [[AllegedlyFreeGame free-to-play]] but [[RevenueEnhancingDevices often lock desirables behind a randomly-determined randomly-determined]][[LootBox gacha]]. Thankfully aside from spending money you can acquire in-game rewards and PlayEveryDay to obtain the necessary currency for the gacha (and ''Granblue Fantasy'', in particular, has become rather famous for its generosity during major seasonal and milestone events and for having a much kinder "safety net" in the Cerulean Spark system for obtaining specific characters compared to much of its competition). Still, RandomDrop is in full effect for most of them.
Is there an issue? Send a MessageReason:
None


* WidgetSeries: A number of their games have been smash hits in Japan, and their {{Animesque}} gacha nature has tradtionally been a lot more welcomed there, most Americans and Europeans have tended to bounce off their games, especially since mobile gacha in general has taken a lot longer to catch on outside of Asia. They began to make serious efforts to break into the Anglophone market in particular starting in 2015, though, such releasing ''VideoGame/{{Shadowverse}}'' on UsefulNotes/{{Steam}}, releasing dubbed anime adaptations, or collaborating with other widely recognized companies like Creator/{{Nintendo}}.

to:

* WidgetSeries: A number of their games have been smash hits in Japan, and their {{Animesque}} gacha nature has tradtionally been a lot more welcomed there, most Americans and Europeans have tended to bounce off their games, especially since mobile gacha in general has taken a lot longer to catch on outside of Asia. They began to make serious efforts to break into the Anglophone market in particular starting in 2015, though, such as releasing ''VideoGame/{{Shadowverse}}'' on UsefulNotes/{{Steam}}, releasing dubbed anime adaptations, or collaborating with other widely recognized companies like Creator/{{Nintendo}}.

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