Is there an issue? Send a MessageReason:
None
Changed line(s) 15 (click to see context) from:
** ''VideoGame/GranblueFantasyRelink'', TBA (A console ActionRPG for [=PS4=], previously co-developed with Creator/PlatinumGames). Unlike its source material, it will be available worldwide.
to:
** ''VideoGame/GranblueFantasyRelink'', TBA 2022 (A console ActionRPG for [=PS4=], previously co-developed with Creator/PlatinumGames). Unlike its source material, it will be available worldwide.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AuthorAppeal: A common form of {{fanservice}} in their works involves female characters with [[SexyBacklessOutfit bare backs and shoulders]], with some even posing in ways that show their armpits. In ''Granblue Fantasy'', the Erunes are a race with this trope in mind.
Is there an issue? Send a MessageReason:
None
Changed line(s) 20 (click to see context) from:
** ''VideoGame/PrincessConnectReDive'', 2018 for Japan/2021 for the US; A reboot of ''Princess Connect''. Published by Website/{{Crunchyroll}}
to:
** ''VideoGame/PrincessConnectReDive'', 2018 for Japan/2021 for the US; worldwide; A reboot of ''Princess Connect''. Published by Website/{{Crunchyroll}}
Is there an issue? Send a MessageReason:
None
Changed line(s) 20 (click to see context) from:
** ''VideoGame/PrincessConnectReDive'', 2018 for Japan/2021 for the US; A reboot of ''Princess Connect''
to:
** ''VideoGame/PrincessConnectReDive'', 2018 for Japan/2021 for the US; A reboot of ''Princess Connect''Connect''. Published by Website/{{Crunchyroll}}
Is there an issue? Send a MessageReason:
None
Changed line(s) 20 (click to see context) from:
** ''VideoGame/PrincessConnectReDive'', 2018; A reboot of ''Princess Connect''
to:
** ''VideoGame/PrincessConnectReDive'', 2018; 2018 for Japan/2021 for the US; A reboot of ''Princess Connect''
Changed line(s) 23 (click to see context) from:
* ''VideoGame/DragaliaLost'', September 2018, a mobile ActionRPG co-developed in tandem with Creator/{{Nintendo}}.
to:
* ''VideoGame/DragaliaLost'', September 2018, a mobile ActionRPG co-developed in tandem with Creator/{{Nintendo}}.
Is there an issue? Send a MessageReason:
None
Changed line(s) 19 (click to see context) from:
* ''Princess Connect'', 2015
to:
* ''Princess Connect'', ''VideoGame/PrincessConnect'', 2015
Is there an issue? Send a MessageReason:
None
Changed line(s) 16 (click to see context) from:
** ''VideoGame/GranblueFantasyVersus'', 2019 (A console FightingGame for [=PS4=] co-developed with Creator/ArcSystemWorks). Published by Creator/XSEEDGames in the West.
to:
** ''VideoGame/GranblueFantasyVersus'', 2019 2020 (A console FightingGame for [=PS4=] co-developed with Creator/ArcSystemWorks). Published by Creator/XSEEDGames in the West.
Is there an issue? Send a MessageReason:
Saw this one here
Added DiffLines:
* ''[[Film/BladeRunnerShorts Blade Runner: Black Out 2022]]'' (Cygames Pictures)
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''Anime/TheIdolmasterCinderellaGirls'' (Co-Production)
Is there an issue? Send a MessageReason:
None
Changed line(s) 34,35 (click to see context) from:
* ''Anime/MysteriaFriends'' (Cygame Pictures)
* ''Anime/PrincessConnectReDive'' (Cygame Pictures)
* ''Anime/PrincessConnectReDive'' (Cygame Pictures)
to:
* ''Anime/MysteriaFriends'' (Cygame (Cygames Pictures)
* ''Anime/PrincessConnectReDive''(Cygame (Cygames Pictures)
* ''Anime/PrincessConnectReDive''
Is there an issue? Send a MessageReason:
None
Changed line(s) 33,38 (click to see context) from:
* ''Anime/GranblueFantasy''
* ''Anime/MysteriaFriends''
* ''Anime/PrincessConnectReDive''
* ''Anime/RageOfBahamutGenesis''
* ''Anime/UmaMusume''
* ''Anime/ZombieLandSaga''
* ''Anime/MysteriaFriends''
* ''Anime/PrincessConnectReDive''
* ''Anime/RageOfBahamutGenesis''
* ''Anime/UmaMusume''
* ''Anime/ZombieLandSaga''
to:
* ''Anime/GranblueFantasy''
''Anime/GranblueFantasy'' (Co-Production)
*''Anime/MysteriaFriends''
''Anime/MysteriaFriends'' (Cygame Pictures)
*''Anime/PrincessConnectReDive''
''Anime/PrincessConnectReDive'' (Cygame Pictures)
*''Anime/RageOfBahamutGenesis''
''Anime/RageOfBahamutGenesis'' (Co-Production)
*''Anime/UmaMusume''
''Anime/UmaMusume'' (Co-Production)
*''Anime/ZombieLandSaga''''Anime/ZombieLandSaga'' (Co-Production)
*
*
*
*
*
Is there an issue? Send a MessageReason:
None
Changed line(s) 31 (click to see context) from:
to:
!!Anime produced by Cygames, both as Cygames and Cygames Pictures:
[[index]]
* ''Anime/GranblueFantasy''
* ''Anime/MysteriaFriends''
* ''Anime/PrincessConnectReDive''
* ''Anime/RageOfBahamutGenesis''
* ''Anime/UmaMusume''
* ''Anime/ZombieLandSaga''
[[/index]]
[[index]]
* ''Anime/GranblueFantasy''
* ''Anime/MysteriaFriends''
* ''Anime/PrincessConnectReDive''
* ''Anime/RageOfBahamutGenesis''
* ''Anime/UmaMusume''
* ''Anime/ZombieLandSaga''
[[/index]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 19,20 (click to see context) from:
* ''VideoGame/PrincessConnect'', 2015
** ''Princess Connect! Re:Dive'', 2018; A reboot of ''Princess Connect''
** ''Princess Connect! Re:Dive'', 2018; A reboot of ''Princess Connect''
to:
* ''VideoGame/PrincessConnect'', 2015
**''Princess Connect! Re:Dive'', Connect'', 2015
** ''VideoGame/PrincessConnectReDive'', 2018; A reboot of ''Princess Connect''
**
** ''VideoGame/PrincessConnectReDive'', 2018; A reboot of ''Princess Connect''
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
They often work with [=CyDesignation=], a company formed by several former Creator/SquareEnix artists in 2012, for producing artwork for their games. In 2016, they founded Cygames Pictures, an in-house animation studio to produce original anime and adaptations of their mobile game [=IPs=]. Further branching out into non-game media includes Cycomi to handle all manga published in print and on the web, and Cymusic to handle music production and selling.
to:
They often work with [=CyDesignation=], a company formed by several former Creator/SquareEnix artists in 2012, for producing artwork for their games. In 2016, they founded Cygames Pictures, Pictures (parsed as [=CygamesPictures=]), an in-house animation studio to produce original anime and adaptations of their mobile game [=IPs=].[=IPs=] and bought out background studio {{Creator/Kusanagi}} around the same time. Further branching out into non-game media includes Cycomi to handle all manga published in print and on the web, and Cymusic to handle music production and selling.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
* ''VideoGame/RageOfBahamut'', 2011 for Japan/2012 for the West; the English version was shut down in 2016. This was their first work and what really put them on the spot.
to:
* ''VideoGame/RageOfBahamut'', 2011 for Japan/2012 for the West; the English version was shut down in 2016. This was As their first work work, it pretty much formed the character foundations for several of their other games and what really put them on [[FromClonesToGenre defined the spot.card-based gacha mobile game]] in Japan for years to come.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
* ''VideoGame/RageOfBahamut'', 2011 for Japan/2012 for the West; the English version was shut down in 2016.
to:
* ''VideoGame/RageOfBahamut'', 2011 for Japan/2012 for the West; the English version was shut down in 2016. This was their first work and what really put them on the spot.
Changed line(s) 21 (click to see context) from:
* ''VideoGame/{{Shadowverse}}'', 2016 (First game to have a global release)
to:
* ''VideoGame/{{Shadowverse}}'', 2016 (First game to have a global release)release and English dub)
Deleted line(s) 23 (click to see context) :
* ''VideoGame/UmaMusume'', TBA
Added DiffLines:
* ''World Flipper'', 2019; a pinball/RPG hybrid.
* ''VideoGame/UmaMusume'', TBA
* ''VideoGame/UmaMusume'', TBA
Is there an issue? Send a MessageReason:
None
Changed line(s) 15,16 (click to see context) from:
** ''VideoGame/GranblueFantasyRelink'', TBA (A console ActionRPG for [=PS4=], previously co-developed with Creator/PlatinumGames)
** ''VideoGame/GranblueFantasyVersus'', 2019 (A console FightingGame for [=PS4=] co-developed with Creator/ArcSystemWorks)
** ''VideoGame/GranblueFantasyVersus'', 2019 (A console FightingGame for [=PS4=] co-developed with Creator/ArcSystemWorks)
to:
** ''VideoGame/GranblueFantasyRelink'', TBA (A console ActionRPG for [=PS4=], previously co-developed with Creator/PlatinumGames)
Creator/PlatinumGames). Unlike its source material, it will be available worldwide.
** ''VideoGame/GranblueFantasyVersus'', 2019 (A console FightingGame for [=PS4=] co-developed withCreator/ArcSystemWorks)Creator/ArcSystemWorks). Published by Creator/XSEEDGames in the West.
** ''VideoGame/GranblueFantasyVersus'', 2019 (A console FightingGame for [=PS4=] co-developed with
Changed line(s) 21 (click to see context) from:
* ''VideoGame/{{Shadowverse}}'', 2015
to:
* ''VideoGame/{{Shadowverse}}'', 20152016 (First game to have a global release)
Changed line(s) 24 (click to see context) from:
* ''VideoGame/DragaliaLost'', September 2018, a mobile ActionRPG co-developed in tandem with Creator/{{Nintendo}} and first game to have a simultaneous release in Japan and the US.
to:
* ''VideoGame/DragaliaLost'', September 2018, a mobile ActionRPG co-developed in tandem with Creator/{{Nintendo}} and first game to have a simultaneous release in Japan and the US.Creator/{{Nintendo}}.
Changed line(s) 37 (click to see context) from:
** In a broader sense for marketing as a company, the protagonists of each IP (Favaro, Amira, Kaiser, Nina to represent both ''Anime/RageOfBahamutGenesis'' and the game it's adapting, Lyria, Vyrn, and Gran/Djeeta for ''Granblue Fantasy'', Pecorine for ''Princess Connect'', Special Week for ''Uma Musume'', Euden/the Prince for ''Dragalia Lost'', and Arisa for ''Shadowverse'') are used to market the company as a whole and for each individual property.
to:
** In a broader sense for marketing as a company, the protagonists of each IP (Favaro, Amira, Kaiser, Nina to represent both ''Anime/RageOfBahamutGenesis'' and the game it's adapting, Lyria, Vyrn, and Gran/Djeeta for ''Granblue Fantasy'', Pecorine for ''Princess Connect'', Special Week for ''Uma Musume'', Euden/the Prince Prince, Notte, and Zethia for ''Dragalia Lost'', and Arisa and Luna for ''Shadowverse'') are used to market the company as a whole and for each individual property.
Is there an issue? Send a MessageReason:
Granblue's sub-pages were listed in another bullet level, might as well do that too with Princess Connect
** ''Princess Connect! Re:Dive'', 2018; A reboot of ''Princess Connect''
Deleted line(s) 21 (click to see context) :
* ''Princess Connect! Re:Dive'', 2018; A reboot of ''Princess Connect''
Is there an issue? Send a MessageReason:
None
Changed line(s) 32 (click to see context) from:
* DVDBonusContent: A marketing strategy of Cygames, wherein redeemable item codes for [[TooAwesomeToUse rare in-game items]] in ''Granblue Fantasy'' are bundled with the DVD/Blu-Ray discs of their games' anime adaptations such as ''Anime/RageOfBahamutGenesis'' and ''Anime/UmaMusume''. Of course, the ''Granblue'' anime is no exception.
to:
* DVDBonusContent: A marketing strategy of Cygames, wherein redeemable item codes for [[TooAwesomeToUse rare in-game items]] in ''Granblue Fantasy'' are bundled with the DVD/Blu-Ray discs of their games' anime adaptations such as ''Anime/RageOfBahamutGenesis'' ''Anime/RageOfBahamutGenesis'', ''Rage of Bahamut: Virgin Soul'', ''Anime/UmaMusume'' and ''Anime/UmaMusume''. ''Anime/MysteriaFriends''. Of course, the ''Granblue'' anime [[Anime/GranblueFantasy anime]] is no exception.
Is there an issue? Send a MessageReason:
None
Changed line(s) 34 (click to see context) from:
* SeriesMascot: Bahamut the dragon specifically represents Cygames as a whole, it being part of the company's logo.
to:
* SeriesMascot: SeriesMascot:
** Bahamut the dragon specifically represents Cygames as a whole, it being part of the company's logo.
** Bahamut the dragon specifically represents Cygames as a whole, it being part of the company's logo.
Is there an issue? Send a MessageReason:
Added Grand Blues to the list
Added DiffLines:
** ''Webcomic/GrandBlues'', 2014; A {{Yonkoma}} GagSeries spin-off for the game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 18 (click to see context) from:
* ''Princess Connect'', 2015
to:
* ''Princess Connect'', ''VideoGame/PrincessConnect'', 2015
Is there an issue? Send a MessageReason:
None
Changed line(s) 5 (click to see context) from:
to:
----
Changed line(s) 26 (click to see context) from:
to:
----
Changed line(s) 37 (click to see context) from:
* WidgetSeries: A number of their games have been smash hits in Japan, and their Anime-styled gacha nature has tradtionally been a lot more welcomed there, while most Americans and Europeans have tended to bounce off their games, especially since mobile gacha in general has taken a lot longer to catch on outside of Asia. They began to make serious efforts to break into the Anglophone market in particular starting in 2015, though, such as releasing ''VideoGame/{{Shadowverse}}'' on UsefulNotes/{{Steam}}, releasing dubbed anime adaptations, or collaborating with other widely recognized companies like Creator/{{Nintendo}}.
to:
* WidgetSeries: A number of their games have been smash hits in Japan, and their Anime-styled gacha nature has tradtionally been a lot more welcomed there, while most Americans and Europeans have tended to bounce off their games, especially since mobile gacha in general has taken a lot longer to catch on outside of Asia. They began to make serious efforts to break into the Anglophone market in particular starting in 2015, though, such as releasing ''VideoGame/{{Shadowverse}}'' on UsefulNotes/{{Steam}}, releasing dubbed anime adaptations, or collaborating with other widely recognized companies like Creator/{{Nintendo}}.Creator/{{Nintendo}}.
----
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 35 (click to see context) from:
** ''Shadowverse'' was primarily designed as a response to the failure of ''Rage of Bahamut'' in the west, by reusing the card game format in a package that would receive a better response globally (that is to say, one that was a bit closer in rules and play style to ''TabletopGame/MagicTheGathering''-style card games, and most specifically ''VideoGame/{{Hearthstone}}''.
to:
** ''Shadowverse'' was primarily designed as a response to the failure of ''Rage of Bahamut'' in the west, by reusing the card game format in a package that would receive a better response globally (that is to say, one that was a bit closer in rules and play style to ''TabletopGame/MagicTheGathering''-style card games, and most specifically ''VideoGame/{{Hearthstone}}''.''VideoGame/{{Hearthstone}}'').
Changed line(s) 37 (click to see context) from:
* WidgetSeries: A number of their games have been smash hits in Japan, and their Anime-styled gacha nature has tradtionally been a lot more welcomed there, most Americans and Europeans have tended to bounce off their games, especially since mobile gacha in general has taken a lot longer to catch on outside of Asia. They began to make serious efforts to break into the Anglophone market in particular starting in 2015, though, such as releasing ''VideoGame/{{Shadowverse}}'' on UsefulNotes/{{Steam}}, releasing dubbed anime adaptations, or collaborating with other widely recognized companies like Creator/{{Nintendo}}.
to:
* WidgetSeries: A number of their games have been smash hits in Japan, and their Anime-styled gacha nature has tradtionally been a lot more welcomed there, while most Americans and Europeans have tended to bounce off their games, especially since mobile gacha in general has taken a lot longer to catch on outside of Asia. They began to make serious efforts to break into the Anglophone market in particular starting in 2015, though, such as releasing ''VideoGame/{{Shadowverse}}'' on UsefulNotes/{{Steam}}, releasing dubbed anime adaptations, or collaborating with other widely recognized companies like Creator/{{Nintendo}}.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
* ''VideoGame/GranblueFantasy'', 2014; though an English language option was added to the game client in 2016, it is "officially" not available in any country besides Japan (though it also has no IP limitations and players the world over can access it via a computing device equipped with a Chrome browser).
to:
* ''VideoGame/GranblueFantasy'', 2014; though an English language option was added to the game client in 2016, it is "officially" not available in any country besides Japan (though it also has no IP limitations and players the world over can access it via a any computing device equipped with a Chrome browser).
Is there an issue? Send a MessageReason:
None
Changed line(s) 37 (click to see context) from:
* WidgetSeries: A number of their games have been smash hits in Japan, and their {{Animesque}} gacha nature has tradtionally been a lot more welcomed there, most Americans and Europeans have tended to bounce off their games, especially since mobile gacha in general has taken a lot longer to catch on outside of Asia. They began to make serious efforts to break into the Anglophone market in particular starting in 2015, though, such as releasing ''VideoGame/{{Shadowverse}}'' on UsefulNotes/{{Steam}}, releasing dubbed anime adaptations, or collaborating with other widely recognized companies like Creator/{{Nintendo}}.
to:
* WidgetSeries: A number of their games have been smash hits in Japan, and their {{Animesque}} Anime-styled gacha nature has tradtionally been a lot more welcomed there, most Americans and Europeans have tended to bounce off their games, especially since mobile gacha in general has taken a lot longer to catch on outside of Asia. They began to make serious efforts to break into the Anglophone market in particular starting in 2015, though, such as releasing ''VideoGame/{{Shadowverse}}'' on UsefulNotes/{{Steam}}, releasing dubbed anime adaptations, or collaborating with other widely recognized companies like Creator/{{Nintendo}}.
Is there an issue? Send a MessageReason:
None
Changed line(s) 28 (click to see context) from:
* BribingYourWayToVictory: Their mobile games are all [[AllegedlyFreeGame free-to-play]] but [[RevenueEnhancingDevices often lock desirables behind a randomly-determined]][[LootBox gacha]]. Thankfully aside from spending money you can acquire in-game rewards and PlayEveryDay to obtain the necessary currency for the gacha (and ''Granblue Fantasy'', in particular, has become rather famous for its generosity during major seasonal and milestone events and for having a much kinder "safety net" in the Cerulean Spark system for obtaining specific characters compared to much of its competition). Still, RandomDrop is in full effect for most of them.
to:
* BribingYourWayToVictory: Their mobile games are all [[AllegedlyFreeGame free-to-play]] but [[RevenueEnhancingDevices often lock desirables behind a randomly-determined]][[LootBox randomly-determined]] [[LootBox gacha]]. Thankfully aside from spending money you can acquire in-game rewards and PlayEveryDay to obtain the necessary currency for the gacha (and ''Granblue Fantasy'', in particular, has become rather famous for its generosity during major seasonal and milestone events and for having a much kinder "safety net" in the Cerulean Spark system for obtaining specific characters compared to much of its competition). Still, RandomDrop is in full effect for most of them.
Is there an issue? Send a MessageReason:
None
Changed line(s) 28 (click to see context) from:
* BribingYourWayToVictory: Their mobile games are all [[AllegedlyFreeGame free-to-play]] but [[RevenueEnhancingDevices often lock desirables behind a randomly-determined gacha]]. Thankfully aside from spending money you can acquire in-game rewards and PlayEveryDay to obtain the necessary currency for the gacha (and ''Granblue Fantasy'', in particular, has become rather famous for its generosity during major seasonal and milestone events and for having a much kinder "safety net" in the Cerulean Spark system for obtaining specific characters compared to much of its competition). Still, RandomDrop is in full effect for most of them.
to:
* BribingYourWayToVictory: Their mobile games are all [[AllegedlyFreeGame free-to-play]] but [[RevenueEnhancingDevices often lock desirables behind a randomly-determined randomly-determined]][[LootBox gacha]]. Thankfully aside from spending money you can acquire in-game rewards and PlayEveryDay to obtain the necessary currency for the gacha (and ''Granblue Fantasy'', in particular, has become rather famous for its generosity during major seasonal and milestone events and for having a much kinder "safety net" in the Cerulean Spark system for obtaining specific characters compared to much of its competition). Still, RandomDrop is in full effect for most of them.
Is there an issue? Send a MessageReason:
None
Changed line(s) 37 (click to see context) from:
* WidgetSeries: A number of their games have been smash hits in Japan, and their {{Animesque}} gacha nature has tradtionally been a lot more welcomed there, most Americans and Europeans have tended to bounce off their games, especially since mobile gacha in general has taken a lot longer to catch on outside of Asia. They began to make serious efforts to break into the Anglophone market in particular starting in 2015, though, such releasing ''VideoGame/{{Shadowverse}}'' on UsefulNotes/{{Steam}}, releasing dubbed anime adaptations, or collaborating with other widely recognized companies like Creator/{{Nintendo}}.
to:
* WidgetSeries: A number of their games have been smash hits in Japan, and their {{Animesque}} gacha nature has tradtionally been a lot more welcomed there, most Americans and Europeans have tended to bounce off their games, especially since mobile gacha in general has taken a lot longer to catch on outside of Asia. They began to make serious efforts to break into the Anglophone market in particular starting in 2015, though, such as releasing ''VideoGame/{{Shadowverse}}'' on UsefulNotes/{{Steam}}, releasing dubbed anime adaptations, or collaborating with other widely recognized companies like Creator/{{Nintendo}}.