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** Raye and Roze might qualify as well; their backgrounds are mostly blue and red, respectively. Both are the archetype's sole Main Deck monsters, and can Special Summon themselves from the Graveyard. Raye's effect, however, is able to give the player access to the Link Aces during the opponent's turn, while Roze can negate the effects of an enemy monster for the rest of the turn when it's Special Summoned thus.

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** LightEmUp: Roze is a LIGHT monster.



* IWorkAlone: The Link Monsters' arrows are terrible for setting up further Extra Deck summons and most of the archetype's support cards require no monsters in your Main Monster Zones. As such, you'll be relying pretty much exclusively on a single monster at any given time.

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* IWorkAlone: The Link Monsters' arrows are terrible for setting up further Extra Deck summons and most of the archetype's support cards require no monsters in your Main Monster Zones. As such, you'll be relying pretty much exclusively on a single monster at any given time.time—though this was averted with the reveal of Roze, who can Special Summon herself whenever another Sky Striker is Special Summoned.
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*** With the release of ''Ignition Assault'' however, there is now even less reason to use Armityle at all, as Ten Thousand Dragon, a card in that pack, boasts much less stringent Summoning conditions (requiring the controller to Tribute monsters whose combined ATK/DEF are 10,000 or more to Special Summon it from the hand), and can also become a 10,000 ATK beatstick if Summoned through said conditions. While it doesn't have Armityle's battle destruction protection, it also doesn't lose all of its ATK during the opponent's turn.


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* SoLastSeason: With the introduction of Ten Thousand Dragon in ''Ignition Assault'', Armityle effectvely became this, as Ten Thousand Dragon is a monster that is considerably easier to Special Summon (from the hand by requiring the controller to Tribute monsters with a combined ATK/DEF of 10,000 or more), and like Armityle, can become a 10,000 ATK beatstick with its own effect. Unlike Armityle, however, Ten Thousand Dragon does not lose all of that ATK during the opponent's turn. The only thing it lacks that Armityle has is protection from battle destruction, but that hardly makes up for the fact that Ten Thousand Dragon is flat-out significantly easier to run.


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* UniquenessDecay: When first released, Armityle's gimmick was that it could become a 10,000 ATK beatstick and possessed the highest ATK gain in the game. Come ''Ignition Assault'', however, Ten Thousand Dragon has matched Armityle in that regard, and to add insult to injury, is simply much easier to run.

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* CastingAShadow: Tellarknight Vatlamyus is a Dark monster and her first effect lets her turn other face-up monsters' elements into the dark element.

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* CastingAShadow: Tellarknight Vatlamyus Darktellarknight Batlamyus is a Dark monster and her first effect lets her turn other face-up monsters' elements into the dark element.element.
* DevourTheDragon: Darktellarknight Batlamyus was revived by Tierra, who soon absorbs her to gain her powers and become Tierra, Source of Destruction.



** Tellarknight Vatlamyus is the only Dark monster in the Tellarknight archetype, and she is Elshadoll Construct after she was defeated as Elshadoll Anotyllis.

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** Tellarknight Vatlamyus Darktellarknight Batlamyus is the only Dark monster in the Tellarknight archetype, and she is Elshadoll Construct after she was defeated as Elshadoll Anotyllis.Anotyllis.
* LegacyCharacter: They're the successors to the Constellar, having been created by Constellar Sombres after the defeat of Sophia.



* MeaningfulName: Tellarknight is a portmanteau of "Stellar"/"Constellation" and "Knight", considering they are the knight of the stars. For Tellarknight Vatlamyus, Tellar sounds a lot like Terror.

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* MeaningfulName: Tellarknight is a portmanteau of "Stellar"/"Constellation" and "Knight", considering they are the knight of the stars. For Tellarknight Vatlamyus, Darktellarknight Batlamyus, Tellar sounds a lot like Terror.Terror.
* OurCentaursAreDifferent: Darktellarknight Batlamyus looks like a demonic centaur.
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* BlowYouAway: All of the Simorgh monsters are of the WIND attribute or, in the case of Dark and Darkness, can gain it through their effects.

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* BlowYouAway: All of the Simorgh monsters are of the WIND attribute or, in the case of Dark and Darkness, can gain it through their effects. Also pertains to their effects, as many of them involve spinning cards back into the hand or deck, rather than outright destroying them.

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'''[[https://yugipedia.com/wiki/Simorgh Simorgh]]''' is an archetype of WIND and DARK Winged-Beasts. They focus on helping the Tribute Summon of their boss monsters and emptying the opponent's Spell/Trap zone.

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[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/simorgh.png]]
[[caption-width-right:230:The original ''Lord of the Storm''; Simorgh, Bird of Divinity]]
'''[[https://yugipedia.com/wiki/Simorgh Simorgh]]''' is an archetype of WIND and DARK Winged-Beasts. They Winged-Beasts, initially being a series of Level 7 and 8 boss monsters, that suddenly got a glut of support in 2019, upgrading them to full blown archetype. The archetype's main focus is on helping the Tribute Summon Summons of their boss monsters and emptying the opponent's Spell/Trap zone.
zones.



* AntiMagic: The Simorgh cards have several ways of dealing with the opponent's Spell and Trap cards. This is even part of their playstyle as their Level 4 and lower monsters require the opponent to have no cards in their Spell/Trap zone to be summoned from the Graveyard.

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* AntiMagic: The Simorgh cards have several ways of dealing with the opponent's Spell and Trap cards. This is even became part of their playstyle as their Level 4 and lower monsters require the opponent to have no cards in their Spell/Trap zone to be summoned from the Graveyard.



* BackFromTheDead: Many of the Simorgh monsters have the ability to summon themselves

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* BackFromTheDead: Many of the Simorgh monsters have the ability to summon themselvesthemselves from the graveyard.
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The original Simorgh, Bird of Divinity made an appearance in Anime/YuGiOhGX where it was used by the Duel Monster spirit Sky Scout and had a brief cameo in the first episode of Anime/YuGiOhZEXAL.

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The original Simorgh, Bird of Divinity made an appearance in Anime/YuGiOhGX where it was used by the Duel Monster spirit Sky Scout and had a brief cameo in the first episode of Anime/YuGiOhZEXAL. The archetype was used by Strong Jukyu in the Yu-Gi-Oh! OCG Structures manga.

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The '''[[https://yugipedia.com/wiki/Tenyi Tenyi]]''' is an archetype of Wyrm monsters themed after martial arts and the seven chakras. Their focus is on non-effect monsters with two of their Link monsters being ones and their main deck monsters being able to summon themselves if there are no effect monsters present on the field as well as banishing themselves from the field or graveyard to protect non-effect monsters.

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The '''[[https://yugipedia.com/wiki/Tenyi Tenyi]]''' is an archetype of Wyrm monsters themed after martial arts and the seven chakras. Their focus is on non-effect monsters with two of their Link monsters being ones and their main deck monsters being able to summon themselves if there are no effect monsters present on the field as well as banishing themselves from the field or graveyard to protect non-effect monsters. This archetype is used by Shoma in the Yu-Gi-Oh! OCG Structures manga against Strong Jukyu.


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* AdaptationalHeroism: Fierce Ogre fights alongside Warrior Monk and Shaman in the Yu-Gi-Oh! OCG Structures manga, despite being enemies in the card lore.

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* AwesomeButImpractical: They can attack a player's life points directly and count as Special Summons so the player can call out more than one each turn. '''AWESOME!''' Save for [[MagicalGirl one]], they have to wait an entire turn to attack and many of them require Toon World to be in play to do it, and die when it's destroyed. ''Impractical.''

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* AwesomeButImpractical: They can attack a player's life points directly and many count as Special Summons so the player can call out more than one each turn. '''AWESOME!''' Save for [[MagicalGirl one]], they have to wait an entire turn to attack and many of them require Toon World to be in play to do it, and die when it's destroyed. ''Impractical.''



* CastingAShadow: Toon Summoned Skull, Toon Dark Magician Girl, Toon Masked Sorceror and Toon Cannon Soldier are all DARK monsters.

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* CastingAShadow: Toon Summoned Skull, Toon Dark Magician, Red Eyes Toon Dragon, Toon Dark Magician Girl, Toon Masked Sorceror and Toon Cannon Soldier are all DARK monsters.monsters. This is notable as it represents the majority of the archetype.
** Playing the card "Shadow Toon" is playing this trope quite literally.



** Toons are only destroyed when Toon World leaves the field if Toon World is ''destroyed''. This can be avoided by cards that send it from the field to the Graveyard without destroying it, or cards that can return it to the hand or Deck.

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** Toons are only destroyed when Toon World leaves the field if Toon World is ''destroyed''. This can be avoided by cards that send it from the field to the Graveyard without destroying it, or cards that can return it to the hand or Deck. The card "Metaverse" takes this one step further with Toon Kingdom - if your opponent targets it for destruction, simply use Metaverse to replace the original with another copy, thus saving it.



* StealingTheCredit: The primary effect of "Comic Hand" in a nutshell. It takes control of an opponent's monster and gives it Toon properties.

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* StealingTheCredit: The primary effect of "Comic Hand" in a nutshell. It takes control of an opponent's monster ''(likely one that your opponent worked hard to get out on the field, mind you)'' and gives it Toon properties.

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Japanese Mythology is a work page with tropes associated with Japanese mythology. It's not a trope.


* HealingFactor: Fushi No Tori has a LifeDrain effect depending on how much battle damage it inflicts, and Orb of Yasaka can equip to any Spirit monster to give them the same effect.[[labelnote:*]]And the magic card returns to the hand along with the equipped Spirit monster for good measure.[[/labelnote]] Any Spirit deck worth its salt will also have Spring of Rebirth, which increases the player's Life Points by 500 every time a monster returns from the owner's field to their hand.



* HealingFactor: Fushi No Tori has a LifeDrain effect depending on how much battle damage it inflicts, and Orb of Yasaka can equip to any Spirit monster to give them the same effect.[[labelnote:*]]And the magic card returns to the hand along with the equipped Spirit monster for good measure.[[/labelnote]] Any Spirit deck worth its salt will also have Spring of Rebirth, which increases the player's Life Points by 500 every time a monster returns from the owner's field to their hand.
* Myth/JapaneseMythology: Many of the Spirit monsters' designs were based on icons from Japanese mythology and they all have very similar backgrounds, supposedly of the spirit world.
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* Ninja: The Secret Six Samurai sub-archetype.

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* Ninja: {{Ninja}}: The Secret Six Samurai sub-archetype.

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Rifles is just a subpage of Cool Guns so you should link to the main trope page instead.


** CoolGuns: Doji wields a rifle because he's a Secret Samurai.



** CoolGuns/{{Rifles}}: Doji wields one because he's a Secret Samurai.
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Badass Grandpa was phased out long ago.


* BadassGrandpa: The Grandmaster of the Six Samurai, as well as the rest of the old generation Six.
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Hebrew Mythology is not a trope, it's a work page for tropes associated with the mythology.


* Myth/HebrewMythology
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* AxCrazy: As expected from a species corrupted by [[HatePlague the Evilswarm]], but the storyline implies that even before coming in contact with the virus, the predators that make up the higher-ups of the Steelswarm were pretty destructive, since their evil thoughts were what made them susceptible to the Evilswarm in the first place.
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Removing YMMV pothole.


* AllYourColorsCombined: A [[IncrediblyLamePun darker]] example than the usual use of this Trope. According to the lore from V-Jump, the Shaddolls are malevolent shadows that absorb all light. [[FridgeLogic This might explain]] why they are so dark-- All colors mixed together would result in black.

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* AllYourColorsCombined: A [[IncrediblyLamePun darker]] example than the usual use of this Trope. According to the lore from V-Jump, the Shaddolls are malevolent shadows that absorb all light. [[FridgeLogic This might explain]] explain why they are so dark-- All colors mixed together would result in black.
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* UnwittingPawn: Implied in the lore, they are this to the Infernoids and Qliphorts, as seen in the artwork of [[http://img1.wikia.nocookie.net/__cb20150117103910/yugioh/images/d/df/NepheShaddollFusion-SECE-EN-ScR-1E.png Nephe Shaddoll Fusion]], which shows the rider of El Shaddoll Winda bounded to the canisters seen on the body of Infernoid Belphegor.

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* UnwittingPawn: Implied in the lore, they are this to the Infernoids and Qliphorts, as seen in the artwork of [[http://img1.wikia.nocookie.net/__cb20150117103910/yugioh/images/d/df/NepheShaddollFusion-SECE-EN-ScR-1E.[[https://yugipedia.com/wiki/File:NepheShaddollFusion-MP15-EN-ScR-1E.png Nephe Shaddoll Fusion]], which shows the rider of El Shaddoll Winda bounded to the canisters seen on the body of Infernoid Belphegor.



The '''[[https://yugioh.fandom.com/wiki/Sky_Scourge Sky Scourge]]''', or '''Sky Demon God''' in the OCG, is a series of three monsters that are part of the Chaos series of cards, and thus focus on using LIGHT Fairy-Type and DARK Fiend-Type monsters as a means to Summon themselves. '''[[https://yugioh.fandom.com/wiki/Sky_Scourge_Enrise Sky Scourge Enrise]]''' and '''[[https://yugioh.fandom.com/wiki/Sky_Scourge_Norleras Sky Scourge Norleras]]''' pay homage to Black Luster Soldier, Envoy of the Beginning and Chaos Emperor Dragon, Envoy of the End, respectively, through their effects and Summoning conditions, and were intended to be "playable" versions of those cards, which were Forbidden when the series was first introduced. '''[[https://yugioh.fandom.com/wiki/Sky_Scourge_Invicil Sky Scourge Invicil]]''', the third member of the series, instead applies a different effect based on what monster is Tributed to Tribute Summon it.

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The '''[[https://yugioh.fandom.'''[[https://yugipedia.com/wiki/Sky_Scourge Sky Scourge]]''', or '''Sky Demon God''' in the OCG, is a series of three monsters that are part of the Chaos series of cards, and thus focus on using LIGHT Fairy-Type and DARK Fiend-Type monsters as a means to Summon themselves. '''[[https://yugioh.fandom.'''[[https://yugipedia.com/wiki/Sky_Scourge_Enrise Sky Scourge Enrise]]''' and '''[[https://yugioh.fandom.'''[[https://yugipedia.com/wiki/Sky_Scourge_Norleras Sky Scourge Norleras]]''' pay homage to Black Luster Soldier, Envoy of the Beginning and Chaos Emperor Dragon, Envoy of the End, respectively, through their effects and Summoning conditions, and were intended to be "playable" versions of those cards, which were Forbidden when the series was first introduced. '''[[https://yugioh.fandom.'''[[https://yugipedia.com/wiki/Sky_Scourge_Invicil Sky Scourge Invicil]]''', the third member of the series, instead applies a different effect based on what monster is Tributed to Tribute Summon it.



* CaptainErsatz: Being from the days when the game was a BlandNameProduct of ''TabletopGame/MagicTheGathering'', [[https://vignette3.wikia.nocookie.net/yugioh/images/2/24/SummonedSkull-JP-Manga-DM-Demon.png/revision/latest?cb=20130107215100 Summoned Skull]] originally looked quite a lot like [[http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=365&type=card Lord of the Pit]]. Summoned Skull also had seven stars, just like Lord of the Pit's seven-mana cost, and its Japanese name is Lord of the Pit's typing (Summon, Demon). Its Takahashi-drawn [[https://images.discordapp.net/attachments/161509122934702080/331184098649309196/latest.png?width=300&height=300 alternate artwork]] changes its color scheme to dark red, making the similarity even closer.

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* CaptainErsatz: Being from the days when the game was a BlandNameProduct of ''TabletopGame/MagicTheGathering'', [[https://vignette3.wikia.nocookie.net/yugioh/images/2/24/SummonedSkull-JP-Manga-DM-Demon.png/revision/latest?cb=20130107215100 [[https://yugipedia.com/wiki/File:SummonedSkull-JP-Manga-DM-Demon.png Summoned Skull]] originally looked quite a lot like [[http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=365&type=card Lord of the Pit]]. Summoned Skull also had seven stars, just like Lord of the Pit's seven-mana cost, and its Japanese name is Lord of the Pit's typing (Summon, Demon). Its Takahashi-drawn [[https://images.discordapp.net/attachments/161509122934702080/331184098649309196/latest.png?width=300&height=300 alternate artwork]] changes its color scheme to dark red, making the similarity even closer.



** The Timelord monsters can exploit the card [[https://yugioh.fandom.com/wiki/Clashing_Souls Clashing Souls]] to reach a win-win scenario. Basically, this spell can be activated when any two monsters are battling and grants both players the option to pay 500 LP to boost their monster's ATK by the same amount, and keep doing so until their monster is the stronger one. The monster who loses the battle at the end is sent to the GY along with every other card its controller owns. Did your Timelord defeat the opposing monster? Congratulations, you've just wiped out your opponent's field. Did it lose because your opponent powered up their monster? Perfect, the Timelords can't be destroyed by battle, so your field is safe and your opponent just put a massive dent on their LP. For extra fun, combo this card either with Sadion (to replenish your lost LP) or Lazion (for additional burn damage).

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** The Timelord monsters can exploit the card [[https://yugioh.fandom.[[https://yugipedia.com/wiki/Clashing_Souls Clashing Souls]] to reach a win-win scenario. Basically, this spell can be activated when any two monsters are battling and grants both players the option to pay 500 LP to boost their monster's ATK by the same amount, and keep doing so until their monster is the stronger one. The monster who loses the battle at the end is sent to the GY along with every other card its controller owns. Did your Timelord defeat the opposing monster? Congratulations, you've just wiped out your opponent's field. Did it lose because your opponent powered up their monster? Perfect, the Timelords can't be destroyed by battle, so your field is safe and your opponent just put a massive dent on their LP. For extra fun, combo this card either with Sadion (to replenish your lost LP) or Lazion (for additional burn damage).

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Alphabetization.


* AnIcePerson: Raphion's attack consists of a [[BlowYouAway blast of wind]] emitted [[BreathWeapon from his mouth]] that is capable of freezing the attack target solid.


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* AnIcePerson: Raphion's attack consists of a [[BlowYouAway blast of wind]] emitted [[BreathWeapon from his mouth]] that is capable of freezing the attack target solid.

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The three Sacred Beasts are '''Raviel, Lord of Phantasms''', '''Hamon, Lord of Striking Thunder''', and '''Uria, Lord of Searing Flames'''. Their fused form is '''Armityle the Chaos Phantom''' and their SixthRanger is '''Phantasm Emperor Trilojig'''.

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The three Sacred Beasts are '''Raviel, Lord of Phantasms''', '''Hamon, Lord of Striking Thunder''', and '''Uria, Lord of Searing Flames'''. Their fused form is '''Armityle the Chaos Phantom''' and their SixthRanger from ''ARC-V'' is '''Phantasm Emperor Trilojig'''.



* BigBad: Armityle, the [[FusionDance fusion]] of all three Sacred Beasts. Trilojig from the ''ARC-V'' manga also counts.

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* BigBad: Armityle, the [[FusionDance fusion]] of all three Sacred Beasts. Trilojig from the ''ARC-V'' manga also counts.is part of a BigBadEnsemble with Number XX: Utopic Dark Infinity and Timelord Progenitor Vulgate, with the three serving as the collective ace monsters of the main villain.



** Phantasmal Martyrs helps to alleviate the burden of Summoning three Fiend-Type monsters as Tributes to Special Summon Raviel, as it Special Summons three Phantasmal Martyr Tokens that can be used for this purpose. However, the controller must send their entire hand contining at least two cards to the Graveyard to as a cost to do so, and also control either Uria or Hamon beforehand.

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** Phantasmal Martyrs helps to alleviate the burden of Summoning three Fiend-Type monsters as Tributes to Special Summon Raviel, as it Special Summons three Phantasmal Martyr Tokens that can be used for this purpose. However, the controller must send their entire hand contining containing at least two cards to the Graveyard to as a cost to do so, and also control either Uria or Hamon beforehand.



* BoringButPractical: Though it's not as powerful as the other two in terms of attack points, the garden-variety Scrap Dragon is definitely the one you'll see most often, thanks to its lack of requirements and powerful effect.

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* BoringButPractical: Though it's not as powerful as the other two in terms of attack points, the garden-variety Scrap Dragon is definitely the one you'll see most often, often thanks to its lack of requirements and powerful effect.effect, to the point of often finding itself in non-Scrap Extra Decks.
* DiscardAndDraw: The main gimmick of the Scrap monsters is that they tend to destroy their own monsters have effects that activate when destroyed by Scrap cards, often including themselves; naturally, many of their support cards (including the Scrap Dragons) have effects that destroy your own monsters. The Scrap Dragon monsters are also able to Special Summon a non-Synchro Scrap monster from the Graveyard if they themselves are destroyed.



* TheChick: Mizuho and Hatsume are the only female Six Samurai.



* TronLines

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* TronLinesTronLines: Most Six Samurai monsters have glowing lines all over their armor.
* TwoGirlsToATeam: Mizuho and Hatsume are the only female Six Samurai.



* WeaksauceWeakness: The Deck is especially vulnerable to cards such as Karma Cut or Caius the Mega Monarch with effects that banish one targeted card on the field, and then banishes all cards with the same name from the Graveyard. Should such cards banish a player's Skull Servant, they can then empty that player's Graveyard of any other such monsters, including those whose names are treated as "Skull Servant" at the time, thus sapping King of the Skull Servants of its ATK boost.

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* WeaksauceWeakness: The Deck is especially vulnerable to cards such as Karma Cut or Caius the Mega Monarch with effects that banish one targeted card on the field, and then banishes all cards with the same name from the Graveyard. Should such cards banish a player's Skull Servant, they can then empty that player's Graveyard of any other such monsters, including those whose names are treated as "Skull Servant" at the time, thus sapping King of the Skull Servants of its ATK boost.boost and completely destroying their resources.



** The anime inverts this by buffing Z-ARC. Basically all of his Pendulum Effects are Monster Effects and he gains a Pendulum Effect that allows him Special Summon himself back to the field by ignoring his Summoning conditions. Being a Pendulum/Fusion/Synchro/Xyz-hybrid, he is also protected by the anime effects of his four main Supreme King Servants and he cannot even be destroyed by battle either as long as there or Fusion, Synchro and Xyz Monsters in either players Graveyard or banished. One of his effects was also changed that he and all of his monsters he controls are unaffected by the effects of Fusion, Synchro and Xyz Monsters. However, the anime has stricter Summoning Conditions for him, requiring the effect of Astrograph Sorcerer, but even that's easier to pull off than his OCG/TCG summoning condition as the anime-Astrograph Sorcerer can use monsters from the Deck and Extra Deck.

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** The anime inverts this by buffing Z-ARC.Z-ARC from his real-life counterpart. Basically all of his Pendulum Effects are Monster Effects and he gains a Pendulum Effect that allows him Special Summon himself back to the field by ignoring his Summoning conditions. Being a Pendulum/Fusion/Synchro/Xyz-hybrid, he is also protected by the anime effects of his four main Supreme King Servants and he cannot even be destroyed by battle either as long as there or Fusion, Synchro and Xyz Monsters in either players Graveyard or banished. One of his effects was also changed that he and all of his monsters he controls are unaffected by the effects of Fusion, Synchro and Xyz Monsters. However, the anime has stricter Summoning Conditions for him, requiring the effect of Astrograph Sorcerer, but even that's easier to pull off than his OCG/TCG summoning condition as the anime-Astrograph Sorcerer can use monsters from the Deck and Extra Deck.



** Played straight with the Gates. In the anime, Zero's Pendulum Effect works even without Z-ARC's presence, and Infinity' Pendulum Effect increases the player's Life Points by the same amount that was reduced Zero's Pendulum Effect.

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** Played straight with the Gates. In the anime, Zero's Pendulum Effect works even without Z-ARC's presence, and Infinity' Pendulum Effect increases the player's Life Points by the same amount that was reduced by Zero's Pendulum Effect.



-> For the related archetype '''Junk''', see the folder "Junk".

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-> For the related archetype '''Junk''', see the its folder "Junk".[[Characters/YuGiOhCardGameIToL here]].
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* EarlyInstallmentWeirdness: The archetype's first Fusion Monster, Twin-Headed Thunder Dragon, bears no resemblance in design to any of its other monsters, instead being a PaletteSwap of Two-Mouth Drakruler. It is also the only monster in the archetype to not possess an effect.


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* OvershadowedByAwesome: Back in its heyday, Twin-Headed Thunder Dragon was an easy monster to Fusion Summon, and it was a quick way to get a high ATK beatstick on the field. However, the introduction of new Extra Deck monsters for the archetype has since rendered it obsolete, as they possessed effects that can more easily oppress the opponent.


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* ShadowArchetype: As its name suggests, Thunder Dragondark appears to be this to the original Thunder Dragon. To wit, the two monsters have the same Level, Type, ATK, and DEF, as well as similar body shapes. However, Thunder Dragondark is DARK Attribute while the original Thunder Dragon is LIGHT. Additionally, the two monsters have opposing poses and color schemes in their artworks. Similarly to the original Thunder Dragon, Thunder Dragondark also has an effect to discard itself and allow the controller to add another copy of itself from the Deck to the hand. However, while Thunder Dragon's effect is an Ignition Effect and allows the controller to add two cards, Thunder Dragondark's effect is a Quick Effect and only allows the controller to add a single card. Thunder Dragondark does have an additional effect wherein it can add a Thunder Dragon monster from the Deck to the hand if it is sent to the Graveyard from the field or banished.


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* SoLastSeason: Prior to the release of their archetype support, the aim of these cards was to discard a Thunder Dragon, add two more from the Deck to the hand, and then use them as Fusion Materials to Fusion Summon Twin-Headed Thunder Dragon. However, due to PowerCreep and the fact that Twin-Headed Thunder Dragon is simply a beatstick with no effect, this strategy has long fallen by the wayside.
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* BreathWeapon: Raphion attacks by blowing a blizzard at the target that is cpaable of freezing it solid.

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* BreathWeapon: Raphion attacks by blowing a blizzard at the target that is cpaable capable of freezing it solid.



** Vulgate, the latest Timelord to be introduced, originated from the ''ARC-V'' manga rather than the ''5D's'' anime, and unlike the others, is not based on the Sephirot at all, but instead the Vulgate, an early Latin translation of the Bible. Unlike the other members of the archetype, it is not an Effect Monster that starts the duel in the Main Deck, but rather, a Synchro Monster, a as a result, is the archetype's first Extra Deck monster.

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** Vulgate, the latest Timelord to be introduced, originated from the ''ARC-V'' manga rather than the ''5D's'' anime, and unlike the others, is not based on the Sephirot at all, but instead the Vulgate, an early Latin translation of the Bible. Unlike the other members of the archetype, it is not an Effect Monster that starts the duel Duel in the Main Deck, but rather, a Synchro Monster, a as Monster. As a result, it is the archetype's first Extra Deck monster.
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Mis-use. Attack Of The Fifty Foot Whatever is when a character who is normally small grows to colossal size.


* AttackOfThe50FootWhatever: Just look at the artwork of [[http://vignette1.wikia.nocookie.net/yugioh/images/a/a6/ElShaddollConstruct-MP15-EN-UR-1E.png/revision/latest?cb=20150919000237 Construct!]]



* AttackOfTheFiftyFootWhatever: Subterror Behemoths are ''massive''. The Nemesis Warrior that appears in each of their artworks should give you a pretty good idea.



* AttackOfTheFiftyFootWhatever: Supreme King Z-ARC is the one and only most gigantic monster in ''ARC-V''.

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* MechanicallyUnusualFighter: While they are a battle-oriented archetype, their heavy-hitting monsters all have considerably higher DEF than ATK and are capable of attacking the opponent while in Defense Position. These monsters also all share the currently archetype exclusive effect whereby if they attack in Defense Position, the controller applies their DEF for damage calculation.



* MechanicallyUnusualFighter: The archetype's strategy is focused on the player using its monsters to engage in battle. However, unlike most other battle-oriented archetypes, they do not Summon high ATK beatsticks nor focus on raising the ATK of their monsters (or reducing the ATK of opposing monsters) to deal large amounts of battle damage to the opponent (except Sephylon). In fact, being largely comprised of monsters with 0 ATK, they typically cannot inflict battle damage at all (and in the case of Sandaion, has an effect that prevents such damage to the opponent). Instead, the archetype relies on the player triggering the unique effects of their monsters, which typically focus on disrupting the opponent's field presence and inflicting effect damage to the opponent, which can only happen at the end of the Battle Phase if said monsters battle.

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* MechanicallyUnusualFighter: The archetype's strategy is focused on the player using its monsters to engage in battle. However, unlike most other battle-oriented archetypes, they do not Summon high ATK beatsticks nor focus on raising the ATK of their monsters (or reducing the ATK of opposing monsters) to deal large amounts of battle damage to the opponent (except Sephylon). In fact, being largely comprised of monsters with 0 ATK, they typically cannot ''cannot inflict battle damage at all all'' (and in the case of Sandaion, has an effect that prevents such damage to the opponent). Instead, the archetype relies on the player triggering the unique effects of their monsters, which typically focus on disrupting the opponent's field presence and inflicting effect damage to the opponent, which can only happen at the end of the Battle Phase if said monsters battle.

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** Phantasmal Martyrs is designed to give the controller all the resources needed to Special Summon Raviel, by Special Summoning three Fiend-Type Phantasmal Martyr Tokens, which can be Tributed to fulfill its Summoning conditions. However, the controller must Special Summon Uria or Hamon before activating this card, and send their entire hand containing at least two cards to the Graveyard. This means that even after using this card's effect, the controller still needs a way to get Raviel to their now-empty hand in order to Special Summon it.



** Phantasmal Martyrs helps to alleviate the burden of Summoning three Fiend-Type monsters as Tributes to Special Summon Raviel, as it Special Summons three Phantasmal Martyr Tokens that can be used for this purpose. However, the controller must send their entire hand to the Graveyard to as a cost to do so (with said hand containing at least two cards as a pre-requisite for activation), and must also control either Uria or Hamon beforehand.

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** Phantasmal Martyrs helps to alleviate the burden of Summoning three Fiend-Type monsters as Tributes to Special Summon Raviel, as it Special Summons three Phantasmal Martyr Tokens that can be used for this purpose. However, the controller must send their entire hand contining at least two cards to the Graveyard to as a cost to do so (with said hand containing at least two cards as a pre-requisite for activation), so, and must also control either Uria or Hamon beforehand.



* HourOfPower: Armityle's effect boosts its ATK from 0 to ''10,000'', but only during ''the controller's turn''.

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* HourOfPower: Armityle's effect boosts its ATK from 0 to ''10,000'', but only during ''the controller's turn''. Failing to defeat the opponent with it means that when their turn comes around, there's a monster on the controller's field with 0 ATK that is indestructible by battle, essentially giving the opponent free direct attacks.

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** Armityle compound this trope further, as it can only be Special Summoned via Contact Fusion by banishing all three Sacred Beasts from the controller's field, which means that the controller must ''Special Summon all of them beforehand''. Considering that each one requires three cards of a specific type to be sent from the field to the Graveyard as a Summoning condition to be then Special Summoned ''from the hand'', the controller thus has to amass the requisite cards along with searching out the Sacred Beasts themselves from their Deck. For all that effort, the controller gets a monster with 0 ATK and DEF that cannot be destroyed by battle and can boost its ATK to 10,000, but only during their own turn. It possesses no form of inherent protection from card effects and loses all that ATK during the opponent's turn, turning it into a sitting duck if the controller fails to defeat the opponent on the turn it is Special Summoned. While Dark Summoning Beast can make it easier to Special Summon Armityle by Special Summoning a Sacred Beast from the hand or Deck through ignoring its Summoning conditions, bringing out Armityle itself is still an arduous undertaking. Dark Summoning Beast also prevents the controller from attacking with their monsters during the turn its effect to Summon a Sacred Beast is used, which defeats the purpose of Summoning Armityle in the first place, as you'd want to attack with it as soon as possible.

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** Armityle compound this trope further, as it can only be Special Summoned via Contact Fusion by banishing all three Sacred Beasts from the controller's field, which means that the controller must ''Special Summon all of them beforehand''. Considering that each one requires three cards of a specific type to be sent from the field to the Graveyard as a Summoning condition to be then Special Summoned ''from the hand'', the controller thus has to amass the requisite cards along with searching out the Sacred Beasts themselves from their Deck. For all that effort, the controller gets a monster with 0 ATK and DEF that cannot be destroyed by battle and can boost its ATK to 10,000, but only during their own turn. It possesses no form of inherent protection from card effects and loses all that ATK during the opponent's turn, turning it into a sitting duck if the controller fails to defeat the opponent on the turn it is Special Summoned. While Dark Summoning Beast can make it easier to Special Summon Armityle by Special Summoning a Sacred Beast from the hand or Deck through ignoring its Summoning conditions, bringing out Armityle itself is still an arduous undertaking.considered to be incredibly difficult. Dark Summoning Beast also prevents the controller from attacking with their monsters during the turn its effect to Summon a Sacred Beast is used, which defeats the purpose of Summoning Armityle in the first place, as you'd want to attack with it as soon as possible.



** Hamon's Summoning conditions in the anime required that any three Spell Cards be sent from the controller's field to the Grsveyard to be Special Summoned from the hand. If it destroyed an opposing monster through battle, it inflicted 1000 damage to the opponent. Additionally, while it was in Defense Position, the opponent could not attack any other monsters on the controller's field. Finally, if Hamon was destroyed in Defense Position, the controller took no further damage that turn. Its OCG incarnation had more restrictive Summoning conditions, explicitly requiring that ''Continuous Spell Cards'' be used for its Summon. It also lost its damage preventing effect, but retained all of its other effects with no changes.

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** Hamon's Summoning conditions in the anime required that any three Spell Cards be sent from the controller's field to the Grsveyard Graveyard to be Special Summoned from the hand. If it destroyed an opposing monster through battle, it inflicted 1000 damage to the opponent. Additionally, while it was in Defense Position, the opponent could not attack any other monsters on the controller's field. Finally, if Hamon was destroyed in Defense Position, the controller took no further damage that turn. Its OCG incarnation had more restrictive Summoning conditions, explicitly requiring that ''Continuous Spell Cards'' be used for its Summon. It also lost its damage preventing effect, but retained all of its other effects with no changes.



** In the anime, Dark Summoning Beast could be Tributed to Special Summon ''all three'' Sacred Beasts at once from the Graveyard, which Marcel exploits by using the effect of Chaos Core in order to send all of them there. The OCG version of the card, understandably, limits this to Special Summoning only one Sacred Beast of the player's choice from either their hand or Deck. The OCG card did, however, gain an effect that allowed the controller to banish it from the Graveyard and add a Sacred Beast of their choice from their Deck to their hand.

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** In the anime, Dark Summoning Beast could be Tributed to Special Summon ''all three'' Sacred Beasts at once from the Graveyard, which Marcel exploits by using the effect of Chaos Core in order to send all of them there. The OCG version of the card, understandably, limits this to Special Summoning only one ''only one'' Sacred Beast of the player's choice from either their hand or Deck. The OCG card did, however, gain an effect that allowed the controller to banish it from the Graveyard and add a Sacred Beast of their choice from their Deck to their hand.



* DifficultButAwesome: They are not easy to summon, but most decks based on the Sacred Beast focus only on one of them, so it's easier to summon at least one of them. Good decks relying only on one Sacred Beast can be very devastating.
** The deck has become even more this with the release of Fallen Paradise, which protects Sacred Beasts from targeting and destruction and allows you to draw two cards every turn. Managing to summon one with Fallen Paradise out and keep it in play will be giving you a massive pile of advantage. The difficulty is slightly alleviated with the advent of the Dark Summoning Beast, which can special summon a Sacred Beast, ignoring the summoning condition, though they can't attack. Make sure you have some Continuous Traps in the Graveyard if you summon Uria, though, [[EpicFail as you might summon a 0 ATK monster for after all that effort]].

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* DifficultButAwesome: They are not easy to summon, Summon, but most decks based on the Sacred Beast focus only on one of them, so it's easier to summon at least one which alleviates the difficulty in utilizing it and reducing the chance of them.getting brick hands. Good decks relying only on one Sacred Beast can be very devastating.
** The deck has become even more this with the release of Fallen Paradise, which protects Sacred Beasts from targeting and destruction and allows you to draw two cards every turn. Managing If a player manages to summon one Special Summon a Sacred Beast with Fallen Paradise out active and keep it in play will be giving you a massive pile of advantage. The difficulty is slightly alleviated with on the advent of field, they can easily recoup the resources expended in Summoning it and more. Dark Summoning Beast, which Beast alleviates this, as it can special summon Special Summon a Sacred Beast, ignoring the summoning condition, its Summoning conditions, though they can't attack. Make sure you have some Continuous Traps in the Graveyard if you summon Uria, though, [[EpicFail as you might summon a 0 ATK monster for after all that effort]].



* HourOfPower: Armityle's effect boosts its ATK from 0 to ''10,000'', but only during ''the controller's turn''.



* TakingTheBullet: Hamon has an effect that prevents the opponent from attacking any other monsters on the controller's field while it is in Defense Position. Considering the fact that it has an original DEF of 4000, it's unlikely to be destroyed by battle, making most applications of this effect the non-lethal version of the trope. This trope is played more directly in the anime fro dramatic effect, as attacks declared by the opponent are visisbly redirected towards Hamon, even if the opponent chose a different attack target.

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* TakingTheBullet: Hamon has an effect that prevents the opponent from attacking any other monsters on the controller's field while it is in Defense Position. Considering the fact that it has an original DEF of 4000, it's unlikely to be destroyed by battle, making most applications of this effect the non-lethal version of the trope. This trope is played more directly in the anime fro for dramatic effect, as attacks declared by the opponent are visisbly visibly redirected towards Hamon, even if the opponent chose a different attack target.
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* AssistCharacter: In a competitive setting, this is basically what the Timelord cards amount to. Normal Summon Zaphion/Metaion, let them wreck the opponent's board with their effects, then they go away and you can make your other plays without being worried about any disruptive effects.

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Updated navigational template.


[[center:[[WMG:''TabletopGame/YuGiOhCardGame'' [[Characters/YuGiOhCardGame character index]]\\
[-[[Characters/YuGiOhCardGameAToC A to C]] | [[Characters/YuGiOhCardGameDToE D to E]] | [[Characters/YuGiOhCardGameFToH F to H]] | [[Characters/YuGiOhCardGameIToL I to L]] | [[Characters/YuGiOhCardGameMToN M to N]] | [[Characters/YuGiOhCardGameOToR O to R]] | '''S to T''' | [[Characters/YuGiOhCardGameUToZ U to Z]]]]-]]]




For the other characters, see here: [[Characters/YuGiOhCardGame Main Index]] | [[Characters/YuGiOhCardGameAToC A to C]] | [[Characters/YuGiOhCardGameDToE D to E]] | [[Characters/YuGiOhCardGameFToJ F to J]] | [[Characters/YuGiOhCardGameKToN K to N]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameUToZ U to Z]]

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'''[[http://yugipedia.com/wiki/Tindangle Tindangle]]''' is an archetype of DARK Fiend monsters that rely on manipulating their Flip monsters to control the field and limit their opponent's ability to attack. They are used by Akira Zaizen in ''Anime/YuGiOhVRAINS''.

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'''[[http://yugipedia.com/wiki/Tindangle Tindangle]]''' is an archetype of DARK Fiend monsters that rely on manipulating their Flip monsters to control the field and field, limit their opponent's ability to attack.attack and punish them for having linked monsters. They are used by Akira Zaizen in ''Anime/YuGiOhVRAINS''.



* GeniusBonus: On top of referencing the [[Franchise/CthulhuMythos Hounds of Tindalos]], the archetype's support cards feature a hefty amount of references to geometry and mathematical theory, particularly where triangles are concerned.



* NoSell: Any monster that is equipped with Gergonne's End will be unable to be destroyed by battle or effects and the opponent cannot target them with the effects of their own cards.



* SinisterGeometry: Oh, yeah.

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* SinisterGeometry: Oh, yeah.Given that the archetype references the [[Franchise/CthulhuMythos Hounds of Tindalos]] on top of having a geometrical theme, this shouldn't be surprising.


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* StatusAilment: Tindangle Hound punishes the opponent for having monsters linked to their Link monster(s) by reducing the ATK of each monster by 1000 for each monster linked to it.


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* ThemeNaming: The archetype's support cards feature a hefty amount of references to geometry and mathematical theory, particularly where triangles are concerned.

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Outdated information. Sasuke Samurai hasn't seen play since 2005, and by today's standards the entire archetype is frankly quite terrible.


The '''[[http://yugipedia.com/wiki/Sasuke_Samurai_(series) Sasuke Samurai]]''' are a series of four samurai monsters based on the clockwork warrior Sasuke from ''[[VideoGame/GanbareGoemon Mystical Ninja]]''. They have low stats but powerful effects that trigger when they fight. The original Sasuke Samurai was used by Katsuya Jonouchi.

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The '''[[http://yugipedia.com/wiki/Sasuke_Samurai_(series) Sasuke Samurai]]''' are a series of four samurai monsters based on the clockwork warrior Sasuke from ''[[VideoGame/GanbareGoemon Mystical Ninja]]''. They have low stats but powerful effects that trigger when they fight. The original Sasuke Samurai was used by Katsuya Jonouchi.



* InverseLawOfUtilityAndLethality: Sasuke Samurai. He's from a Konami game, and he's arguably the worst thing a guy on the defensive can run into short of Neo-Spacian Grand Mole — mainly because his 300 ATK is offset by being able to instantly kill face-down defense position monsters — face-down being the default position for a defense position monster, this presents a problem.

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* AntiMagic: Sasuke Samurai #2's effect.

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* AntiMagic: Sasuke Samurai #2's effect.effect stops all spell and trap cards from being activated until the End Phase, at the cost of 800 LP.



* BlowYouAway: #1, #2 and #4.

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* BlowYouAway: #1, #2 and #4.#4 are WIND monsters.



* LightEmUp: 3

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* JokeCharacter: While the archetype as a whole is made up of some pretty horrible cards, Sasuke Samurai 3 is a serious contender for the title of worst card in the game. Its effect is that, should it inflict damage to your opponent, ''they'' get to draw until they have '''7''' cards in their hands.
* LightEmUp: 3Sasuke Samurai 3 is the only member of the archetype to be a LIGHT monster.

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