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revising per discussion in the 40K forum thread


'''[[Characters/Warhammer40000Imperium Imperium of Man]]:''' [[Characters/Warhammer40000ImperialFounders Founders]], [[Characters/Warhammer40000Astartes Adeptus Astartes]] ([[Characters/Warhammer40000AstartesChapters Chapters]], [[Characters/Warhammer40000AstartesChaptersFirstFounding Chapters of the First Founding]], [[Characters/Warhammer40000AstartesCharacters Characters]], [[Characters/Warhammer40000PrimarisSpaceMarines Primaris Marines]]), [[Characters/Warhammer40000ImperialGuard Astra Militarum]], [[Characters/Warhammer40000Sororitas Adepta Sororitas]], [[Characters/Warhammer40000Inquisition Inquisition]], [[Characters/Warhammer40000Mechanicus Mechanicus]], [[Characters/Warhammer40000CurrentImperialFactions Other factions]]\\

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'''[[Characters/Warhammer40000Imperium Imperium of Man]]:''' [[Characters/Warhammer40000ImperialFounders Founders]], [[Characters/Warhammer40000Astartes Adeptus Astartes]] ([[Characters/Warhammer40000AstartesChapters ([[Characters/Warhammer40000AstartesChaptersFirstFounding First Founding Chapters]], [[Characters/Warhammer40000AstartesChaptersFirstFounding Chapters of the First Founding]], [[Characters/Warhammer40000AstartesChapters Other Chapters]], [[Characters/Warhammer40000AstartesCharacters Characters]], [[Characters/Warhammer40000PrimarisSpaceMarines Primaris Marines]]), [[Characters/Warhammer40000ImperialGuard Astra Militarum]], [[Characters/Warhammer40000Sororitas Adepta Sororitas]], [[Characters/Warhammer40000Inquisition Inquisition]], [[Characters/Warhammer40000Mechanicus Mechanicus]], [[Characters/Warhammer40000CurrentImperialFactions Other factions]]\\
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'''[[Characters/Warhammer40000Imperium Imperium of Man]]:''' [[Characters/Warhammer40000ImperialFounders Founders]], [[Characters/Warhammer40000Astartes Adeptus Astartes]] ([[Characters/Warhammer40000AstartesChapters Chapters]], [[Characters/Warhammer40000AstartesCharacters Characters]], [[Characters/Warhammer40000PrimarisSpaceMarines Primaris Marines]]), [[Characters/Warhammer40000ImperialGuard Astra Militarum]], [[Characters/Warhammer40000Sororitas Adepta Sororitas]], [[Characters/Warhammer40000Inquisition Inquisition]], [[Characters/Warhammer40000Mechanicus Mechanicus]], [[Characters/Warhammer40000CurrentImperialFactions Other factions]]\\

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'''[[Characters/Warhammer40000Imperium Imperium of Man]]:''' [[Characters/Warhammer40000ImperialFounders Founders]], [[Characters/Warhammer40000Astartes Adeptus Astartes]] ([[Characters/Warhammer40000AstartesChapters Chapters]], [[Characters/Warhammer40000AstartesChaptersFirstFounding Chapters of the First Founding]], [[Characters/Warhammer40000AstartesCharacters Characters]], [[Characters/Warhammer40000PrimarisSpaceMarines Primaris Marines]]), [[Characters/Warhammer40000ImperialGuard Astra Militarum]], [[Characters/Warhammer40000Sororitas Adepta Sororitas]], [[Characters/Warhammer40000Inquisition Inquisition]], [[Characters/Warhammer40000Mechanicus Mechanicus]], [[Characters/Warhammer40000CurrentImperialFactions Other factions]]\\
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Does Not Like Shoes has been renamed and redefined to focus on characters that explicitly or implicitly state a preference for going barefoot. Removing misuse


* DoesNotLikeShoes: Yvraine's model, and all the artwork of her, always depict her as barefooted to emphasise her [[MagicalBarefooter mystical nature]] and so that her footwear doesn't get in the way of her [[DanceBattler fighting style]].
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Blade On A Stick is now a disambiguation page.


* BladeOnAStick: The zepherglaive is an elegant and perfectly balanced polearm used by those Harlequins who fight from the back of a [[HoverBike skyweaver jetbikes]]. These weapons are wreathed in a molecular disruption field that allows them to cleave through flesh and armour with equal ease.
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[[caption-width-right:350:Left: A Ranger from Craftworld Saim-Hann.\\
Right: A Corsair Voidscarred.]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_yvraine.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_yvraine.png]]org/pmwiki/pub/images/yvraine_cleaned.png]]
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[[quoteright:326:https://static.tvtropes.org/pmwiki/pub/images/yncarne.jpg]]

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[[folder: Ynnari]]

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[[folder: Ynnari]][[folder:Ynnari]]



[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/rsz_visarch.png]]

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* CulturalPosturing: Aeldari are known for their supreme arrogance, so most of their interactions with other races will eventually devolve into this. Even when they are attempting to be diplomatic, they'll throw in at least a few lines asserting their superiority over all of the primitive, ignorant, brutish other species.
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* TheExile: A self-inflicted example. Most Rangers an Corsairs began life as Craftworlders who left the city-ships to seek a less restrictive lifestyle or due to disagreements with their old hierarchies, alongside a smattering of ex-Exodites who tired of the agrarian life and Commorrites who fled the Dark City ahead of their enemies or before they could make too many dangerous foes.

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* TheExile: A self-inflicted example. Most Rangers an and Corsairs began life as Craftworlders who left the city-ships to seek a less restrictive lifestyle or due to disagreements with their old hierarchies, alongside a smattering of ex-Exodites who tired of the agrarian life and Commorrites who fled the Dark City ahead of their enemies or before they could make too many dangerous foes.

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* AscendedExtra: As a space-based faction, the Corsairs didn't have much of a tabletop presence, until Forge World introduced an army list and a few unique conversion kits for them.

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* AscendedExtra: As a space-based faction, the Corsairs didn't have much of a tabletop presence, presence until Forge World introduced an army list and a few unique conversion kits for them.



* DungeonBypass: While craftworld-based Eldar use the D-Cannon as a light anti-tank weapon, Corsairs are known to use it in boarding actions where they have theirs specially tuned for careful short-range work. Its SphereOfDestruction can be used to cut perfectly round holes in bulkheads and allow them to bypass defensive strong points where attrition combat would work against them.
%%* TheExile: A self-inflicted example.

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* DungeonBypass: While craftworld-based Craftworld-based Eldar use the D-Cannon as a light anti-tank weapon, Corsairs are known to use it in boarding actions where they have theirs specially tuned for careful short-range work. Its SphereOfDestruction can be used to cut perfectly round holes in bulkheads and allow them to bypass defensive strong points where attrition combat would work against them.
%%* * TheExile: A self-inflicted example.example. Most Rangers an Corsairs began life as Craftworlders who left the city-ships to seek a less restrictive lifestyle or due to disagreements with their old hierarchies, alongside a smattering of ex-Exodites who tired of the agrarian life and Commorrites who fled the Dark City ahead of their enemies or before they could make too many dangerous foes.



%%* JourneyToFindOneself: A common motivation for Outcasts from the craftworlds.

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%%* * JourneyToFindOneself: A common motivation for Outcasts from the craftworlds.Craftworlds is to seek personal insights and fulfillment that they feel they cannot achieve in the regimented society of their birth.


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* MythicalMotifs: The Void Dragons corsairs make heavy use of draconic imagery. Their symbol is a pair of coiled serpents, and their adorn there armor with images of fearsome drakes and wyrms.


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* SiblingRivalry: The triplets who lead the Sunblitz Brotherhood bicker incessantly, especially over which foe to focus on -- one hates the Imperium most, one the Orks and the third the Necrons -- although they tolerate no insults to each other from outsiders.
* SiblingTeam: The Corsairs of the Sunblitz Brotherhood are led by brother triplets instead of by a single captain.

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Aversions aren't examples and shouldn't be listed as such.


* AnimalThemeNaming: Hornets & Wasps

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* %%* AnimalThemeNaming: Hornets & Waspsand Wasps.



* TheExile: A self-inflicted example.

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* %%* TheExile: A self-inflicted example.



* JourneyToFindOneself: A common motivation for Outcasts from the craftworlds.
* LandmarkingTheHiddenBase: Averted. Hidden bases are the preferred choice.

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* %%* JourneyToFindOneself: A common motivation for Outcasts from the craftworlds.
* LandmarkingTheHiddenBase: Averted. Hidden bases are the preferred choice.
craftworlds.



* {{Privateer}}: Several corsairs would qualify, usually being selective about avoiding targets that their home might take exception to pillaging, or hiring themselves out as deniable assets to other powers who want their rivals weakened.

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* {{Privateer}}: Several corsairs would qualify, usually maintain close ties to their societies of origin, being selective about avoiding targets that their home might take exception to pillaging, or hiring themselves out as deniable assets to other powers who want their rivals weakened.
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moderator restored to earlier version
Willbyr MOD

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_yvraine.png]]

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[[caption-width-right:270:A Death Jester wielding a shrieker cannon.]]
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* EverythingsBetterWithDinosaurs: The original groups who left to colonize the furthest rim worlds who would become the Exodites brought with them a variety of large, dinosaur-like creatures they call [[OurDragonsAreDifferent dragons]]. The Exodites use them as beasts of both burden and [[BeastOfBattle battle]]. Their best-known warriors are the Dragon Knights, bands of warriors who ride smaller dragons as cavalry and wield laser-lances.

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* EverythingsBetterWithDinosaurs: DinosaursAreDragons: The original groups who left to colonize the furthest rim worlds who would become the Exodites brought with them a variety of large, dinosaur-like creatures they call [[OurDragonsAreDifferent dragons]]. The Exodites use them as beasts of both burden and [[BeastOfBattle battle]]. Their best-known warriors are the Dragon Knights, bands of warriors who ride smaller dragons as cavalry and wield laser-lances.
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* SpaceCossacks: The Exodites, an [[Characters/Warhammer40000Eldar Eldar]] faction, are [[DefectorFromDecadence willing exiles]] of the first Aeldari empire. They made isolated, primeval planets their home and embraced primitive technologies and a tribal lifestyle, so they are something of SpaceAmisha as well.

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* SpaceCossacks: The Exodites, an [[Characters/Warhammer40000Eldar Eldar]] faction, are [[DefectorFromDecadence willing exiles]] of the first Aeldari empire. They made isolated, primeval planets their home and embraced primitive technologies and a tribal lifestyle, so they are something of SpaceAmisha SpaceAmish as well.
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* SpaceCossacks: The Exodites, an [[Characters/Warhammer40000Eldar Eldar]] faction, are [[DefectorFromDecadence willing exiles]] of the first Aeldari empire. They made isolated, primeval planets their home and embraced primitive technologies and a tribal lifestyle, so they are something of SpaceAmisha as well.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: Deliberately invoked in earlier editions. They looked like humans at a glance, but their gaunt features, lithe frames, pale skin, and unnatural grace made them very creepy looking. This approach is mostly gone in later editions, in favour of making them an InhumanlyBeautifulRace.
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* {{Expy}}: Of Kali, the Hindu goddess of time, death, destruction and ultimate power. Like Kali, Khaine is presented as a dark and violent force.
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* MonsterClown: Harlequins often affect this appearance in battle, utilizing their great speed, acrobatics, and holograms to appear everywhere at once, their expressive psychic masks reflecting their foes' own fears as they look upon them.

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* MonsterClown: Harlequins often affect this appearance in battle, utilizing their great speed, acrobatics, and holograms to appear everywhere at once, their expressive psychic masks reflecting their foes' own fears as they look upon them. [[PlayingWithATrope However]], the Harlequins are quite likeable, are staunch opponents of the forces of Chaos and largely lack the racist, imperialist and extreme ideology that defines many of the other "heroic" factions like the Imperium and the T'au.
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'''[[Characters/Warhammer40000XenoRaces Xeno Races]]: Aeldari''' ([[Characters/Warhammer40000CraftworldEldar Asuryani]], [[Characters/Warhammer40000DarkEldar Drukhari]]) | [[Characters/Warhammer40000Necrons Necrons]] | [[Characters/Warhammer40000Orks Orks]] ([[Characters/Warhammer40000OrksCharacters Characters]]) | [[Characters/Warhammer40000TauEmpire T'au Empire]] | [[Characters/Warhammer40000Tyranids Tyranids]]]]-]]]

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'''[[Characters/Warhammer40000XenoRaces Xeno Races]]: Aeldari''' ([[Characters/Warhammer40000CraftworldEldar Asuryani]], [[Characters/Warhammer40000DarkEldar Drukhari]]) | [[Characters/Warhammer40000Necrons Necrons]] | [[Characters/Warhammer40000LeaguesOfVotann Leagues of Votann]] | [[Characters/Warhammer40000Orks Orks]] ([[Characters/Warhammer40000OrksCharacters Characters]]) | [[Characters/Warhammer40000TauEmpire T'au Empire]] | [[Characters/Warhammer40000Tyranids Tyranids]]]]-]]]
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* SpockSpeak: Eldar who speak Gothic do so in a very elevated, careful register; their own language is often {{translat|ionConvention}}ed the same way. This leads to a SugarWiki/{{Funny Moment|s}} in ''[[Literature/ThePathOfTheEldar Path of the Warrior]]'' when a Striking Scorpion makes a ''masturbation joke'' without breaking this tone.

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* SpockSpeak: Eldar who speak Gothic do so in a very elevated, careful register; their own language is often {{translat|ionConvention}}ed the same way. This leads to a SugarWiki/{{Funny Moment|s}} in ''[[Literature/ThePathOfTheEldar Path of the Warrior]]'' ''Literature/PathOfTheWarrior'' when a Striking Scorpion makes a ''masturbation joke'' without breaking this tone.



* GratuitousIambicPentameter: Many of the Harlequins seem to prefer to speak this way in the novels (''Literature/ThePathOfTheEldar'' for example.) Perhaps living a life as perpetual method actors influences them to work performance into their everyday conversation, or perhaps they just like the sound of rhyme.

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* GratuitousIambicPentameter: Many of the Harlequins seem to prefer to speak this way in the novels (''Literature/ThePathOfTheEldar'' (''Literature/PathOfTheEldar'', for example.) example). Perhaps living a life as perpetual method actors influences them to work performance into their everyday conversation, or perhaps they just like the sound of rhyme.
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More about these enigmatic aliens can be found in ''Literature/ThePathOfTheEldar'' books.

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More about these enigmatic aliens can be found in ''Literature/ThePathOfTheEldar'' ''Literature/PathOfTheEldar'' books.
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** During the Literature/HorusHeresy, [[RogueAgent John Grammaticus]] was gifted an Aeldari artefact by the Cabal that allowed him to "cut" spacetime and materialise near the ruins of Ababa Hive on Terra, crossing the length of the galaxy almost instantly.
** It is often mentioned that the Aeldari could move and ''quench'' suns at the height of their power and majesty.
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'''[[Characters/Warhammer40000XenoRaces Xeno Races]]: Aeldari''' ([[Characters/Warhammer40000CraftworldEldar Asuryani]], [[Characters/Warhammer40000DarkEldar Drukhari]]) | [[Characters/Warhammer40000Necrons Necrons]] | [[Characters/Warhammer40000Orks Orks]] | [[Characters/Warhammer40000TauEmpire T'au Empire]] | [[Characters/Warhammer40000Tyranids Tyranids]]]]-]]]

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'''[[Characters/Warhammer40000XenoRaces Xeno Races]]: Aeldari''' ([[Characters/Warhammer40000CraftworldEldar Asuryani]], [[Characters/Warhammer40000DarkEldar Drukhari]]) | [[Characters/Warhammer40000Necrons Necrons]] | [[Characters/Warhammer40000Orks Orks]] ([[Characters/Warhammer40000OrksCharacters Characters]]) | [[Characters/Warhammer40000TauEmpire T'au Empire]] | [[Characters/Warhammer40000Tyranids Tyranids]]]]-]]]

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[[caption-width-right:270:A Shadowseer wielding a neuro-disruptor and a miststave.]]


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* MagicStaff: Shadowseers carry miststaves, staffs crafted from psychically-reactive materials and designed to channel and augment their wielder's powers. Instead of being used to cast long-range effects, however, miststaves are intended to inflict psychic damage or influences by striking targets in melee.
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Weapon For Intimidation refers to a useless or rarely-used weapon carried for its visual threat rather than its practical usefulness.


* CruelAndUnusualDeath: The Shrieker Shuriken fired by the Death Jesters contain a viral bio-weapon which expires quickly, but reproduces so fast that the target's own blood reaches a boiling point within seconds of impact after which they ''explode in a shower of gore'', pelting their comrades with high-speed fragments of bone and secondary infections. Needless to say, this tends to be a [[WeaponForIntimidation weapon of terror]] as much as it is a death-dealer.

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* CruelAndUnusualDeath: The Shrieker Shuriken fired by the Death Jesters contain a viral bio-weapon which expires quickly, but reproduces so fast that the target's own blood reaches a boiling point within seconds of impact after which they ''explode in a shower of gore'', pelting their comrades with high-speed fragments of bone and secondary infections. Needless to say, this tends to be a [[WeaponForIntimidation weapon of terror]] terror as much as it is a death-dealer.
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* ACommanderIsYou: Elitist/Technical. If you play Militarum or T'au then these guys are a joke (Never better said!)at a distance but ''bad news'' if any of them reach you. Incredibly mobile with an average of 8" movement, flip belts that allow them to ignore intervening terrain and enemies, each one puts out a flurry of attacks in close assault that will chew through whole ranks of infantry in no time, armour-piercing weapons and leadership-targetting abilities and invul saves all over the place... but they still will falter under concentrated fire, and have very little long-range firepower themselves to retaliate. They also do not have much in the way of variety, relegating them mostly to Aeldari allies rather than a stand-alone force.

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* ACommanderIsYou: Elitist/Technical. If you play Militarum or T'au then these guys are a joke (Never (''Never better said!)at said!'') at a distance but ''bad news'' if any of them reach you. Incredibly mobile with an average of 8" movement, flip belts that allow them to ignore intervening terrain and enemies, each one puts out a flurry of attacks in close assault that will chew through whole ranks of infantry in no time, armour-piercing weapons and leadership-targetting abilities and invul saves all over the place... but they still will falter under concentrated fire, and have very little long-range firepower themselves to retaliate. They also do not have much in the way of variety, relegating them mostly to Aeldari allies rather than a stand-alone force.
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** Eldar skulls have an unusual structure. Their teeth are outgrowths of the jawbone. The texture and formation of their bones suggests it ia a form of solidified organic resin that allows a compromise of flexibility and durability, while being much lighter than human bones.

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** Eldar skulls have an unusual structure. Their teeth are outgrowths of the jawbone. The texture and formation of their bones suggests it ia is a form of solidified organic resin that allows a compromise of flexibility and durability, while being much lighter than human bones.



* ACommanderIsYou: Elitist/Technical. If you play Militarum or T'au then these guys are a joke at a distance but ''bad news'' if any of them reach you. Incredibly mobile with an average of 8" movement, flip belts that allow them to ignore intervening terrain and enemies, each one puts out a flurry of attacks in close assault that will chew through whole ranks of infantry in no time, armour-piercing weapons and leadership-targetting abilities and invul saves all over the place... but they still will falter under concentrated fire, and have very little long-range firepower themselves to retaliate. They also do not have much in the way of variety, relegating them mostly to Aeldari allies rather than a stand-alone force.

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* ACommanderIsYou: Elitist/Technical. If you play Militarum or T'au then these guys are a joke at (Never better said!)at a distance but ''bad news'' if any of them reach you. Incredibly mobile with an average of 8" movement, flip belts that allow them to ignore intervening terrain and enemies, each one puts out a flurry of attacks in close assault that will chew through whole ranks of infantry in no time, armour-piercing weapons and leadership-targetting abilities and invul saves all over the place... but they still will falter under concentrated fire, and have very little long-range firepower themselves to retaliate. They also do not have much in the way of variety, relegating them mostly to Aeldari allies rather than a stand-alone force.

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