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!The Cherrystone Kingdom

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!The Cherrystone !Cherrystone Kingdom



Mercia's Groove is Heal Aura, which heals all friendly units within three squares for 5 HP.

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Mercia's Groove is Heal Aura, ''Heal Aura'', which heals all friendly units within three squares for 5 HP.



Emeric's Groove is Elder Shield, which creates a power crystal on a square next to him. The crystal increases the defense of all terrain within three squares by 2 for all friendly units (maximum 4 defense), and will slowly degrade over time.

to:

Emeric's Groove is Elder Shield, ''Elder Shield'', which creates a power crystal on a square next to him. The crystal increases the defense of all terrain within three squares by 2 for all friendly units (maximum 4 defense), and will slowly degrade over time.



Caesar's Groove is Inspire, which allows all adjacent units to act again this turn.

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Caesar's Groove is Inspire, ''Inspire'', which allows all adjacent units to act again this turn.



Mercival's Groove is Gone Fishing, which allows him to catch a fish if adjacent to a water tile.

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Mercival's Groove is Gone Fishing, ''Gone Fishing'', which allows him to catch a fish if adjacent to a water tile.



!Felheim

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!Felheim
!Felheim Legion



Valder's Groove is Raise Dead, which creates a Dreadsword (soldier) in an empty square adjacent to him. The Dreadsword can act immediately.

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Valder's Groove is Raise Dead, ''Raise Dead'', which creates a Dreadsword (soldier) in an empty square adjacent to him. The Dreadsword can act immediately.



* SorcerousOverlord: Over Felheim.

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* SorcerousOverlord: Over Felheim. Notable in that he is merely the latest in a long history of similar overlords.



Ragna's Groove is Shield Jump, allowing her to teleport 5 tiles and deal 65% of her regular damage to adjacent units when she lands.

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Ragna's Groove is Shield Jump, ''Shield Jump'', allowing her to teleport 5 tiles and deal 65% of her regular damage to adjacent units when she lands.



Sigrid's Groove is Vampiric Touch, which [[OneHitKill One Hit Kills]] an adjacent enemy unit and heals Sigrid for each HP drained.

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Sigrid's Groove is Vampiric Touch, ''Vampiric Touch'', which [[OneHitKill One Hit Kills]] an adjacent enemy unit and heals Sigrid for each HP drained.



!Gloomwoods

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!Gloomwoods
!Floran Tribes



Zawan's Groove is Wild Growth, which creates five vines on five empty squares within five squares (selected by the player). The vines block enemy movement but cannot attack or counter-attack, and slowly degrade over time.

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Zawan's Groove is Wild Growth, ''Wild Growth'', which creates five vines on five empty squares within five squares (selected by the player). The vines block enemy movement but cannot attack or counter-attack, and slowly degrade over time.



Nuru's Groove is [[EnemySummoner Teleport Beam]], which allows her to purchase a unit and deploy it in a square next to her. The unit can then move immediately.

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Nuru's Groove is [[EnemySummoner Teleport Beam]], ''Teleport Beam'', which allows her to purchase a unit and deploy it in a square next to her. The unit can then move immediately.



* DoesNotLikeSpam: Hates kidney beans, [[NonIndicativeName who sound like they're made of meat but aren't]].

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* DoesNotLikeSpam: Hates kidney beans, [[NonIndicativeName who which sound like they're made of meat but aren't]].



* GuestFighter: ''Heavily'' implied to be ''VideoGame/{{Starbound}}'''s Nuru, having stumbled onto the conflict while looking for things to hunt.

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* GuestFighter: ''Heavily'' implied All but stated to be ''VideoGame/{{Starbound}}'''s Nuru, having stumbled onto the conflict while looking for things to hunt.hunt. She even brags of regularly hunting giant monsters with ''blasters'' where she comes from, confusing Mercia and forcing Nuru to quickly pull a VerbalBackspace.



* PartsUnknown: Nuru is noted to be a visiting foreigner, rather than a native of the Gloomwoods, and is secretive about her past even to Greenfinger Zawan - He knows only that she arrived on the continent on a ship that had "travelled a massively, ridiculously long way". [[spoiler:As it turns out, she was referring to a ''space'' ship.]]



Sedge's Groove is Sadistic Rush, which deals a [[FixedDamageAttack flat 35% damage]] to an adjacent target with no counter-attack. If Sadistic Rush kills its target, Sadistic Rush is immediately recharged and Sedge gets to take a new turn's worth of actions.

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Sedge's Groove is Sadistic Rush, ''Sadistic Rush'', which deals a [[FixedDamageAttack flat 35% damage]] to an adjacent target with no counter-attack. If Sadistic Rush kills its target, Sadistic Rush is immediately recharged and Sedge gets to take a new turn's worth of actions.



Tenri's Groove is Rising Wind, which allows her to move any unit within five squares of herself, friendly or enemy, to any unoccupied square within the same area. Can also move herself, but not the enemy commander.

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Tenri's Groove is Rising Wind, ''Rising Wind'', which allows her to move any unit within five squares of herself, friendly or enemy, to any unoccupied square within the same area. Can also move herself, but not the enemy commander.



Ryota's Groove is Blade Dash. When used, Ryota performs three linear dashes up to three squares long, dealing 45% of his regular damage to any enemy units caught underneath.

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Ryota's Groove is Blade Dash.''Blade Dash''. When used, Ryota performs three linear dashes up to three squares long, dealing 45% of his regular damage to any enemy units caught underneath.



Koji's Groove is Sparrow Bombs. When used, two unique Sparrow Bomb units are spawned nearby, which may then immediately fly up 5 spaces and detonate, inflicting 50% of Koji's full damage on nearby enemy units.

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Koji's Groove is Sparrow Bombs.''Sparrow Bombs''. When used, two unique Sparrow Bomb units are spawned nearby, which may then immediately fly up 5 spaces and detonate, inflicting 50% of Koji's full damage on nearby enemy units.



Her Groove is Nocturne of Woe, which instantly flips the allegiance of a single unit to Elodie's control.

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Her Groove is Nocturne ''Nocturne of Woe, Woe'', which instantly flips the allegiance of a single unit to Elodie's control.


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* MindControlMusic: Her Groove involves taking control of enemy units, and its animation shows this is achieved by briefly playing music on Requiem, a magical cello.

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* HeroicSacrifice: In his arcade ending, [[spoiler:Emeric seals Nocturne at the price of his own life. [[TogetherInDeath The last scene shows Mercival meeting him in the afterlife.]]]]



* HeWhoFightsMonsters: In her arcade ending, [[spoiler:Tenri uses Nocturne to invade and destroy Helheim. Valder's last words implies that by accepting its power she's going to end up just as bad as him.]]

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* HeWhoFightsMonsters: In her arcade ending, [[spoiler:Tenri uses Nocturne to invade and destroy Helheim.Felheim. Valder's last words implies that by accepting its power she's going to end up just as bad as him.]]


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* PaletteSwap: Uses Cherrystone units, but purple.


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* {{Leitmotif}}: They have one called "Cheeky Ruckus" which serves as a commander theme.
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Sedge's Groove is Sadistic Rush, which deals a [[PercentDamageAttack flat 35% damage]] to an adjacent target with no counter-attack. If Sadistic Rush kills its target, Sadistic Rush is immediately recharged and Sedge gets to take a new turn's worth of actions.

to:

Sedge's Groove is Sadistic Rush, which deals a [[PercentDamageAttack [[FixedDamageAttack flat 35% damage]] to an adjacent target with no counter-attack. If Sadistic Rush kills its target, Sadistic Rush is immediately recharged and Sedge gets to take a new turn's worth of actions.
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* PaletteSwap: They use Cherrystone units, but wear [[DarkIsEvil black]] instead of red.

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Nuru's Groove is [[VideoGame/{{Starbound}} Teleport Beam]], which allows her to purchase a unit and deploy it in a square next to her. The unit can then move immediately.

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Nuru's Groove is [[VideoGame/{{Starbound}} [[EnemySummoner Teleport Beam]], which allows her to purchase a unit and deploy it in a square next to her. The unit can then move immediately.



* TeleportersAndTransporters: Her Groove summons down a land unit at her location. It even uses the ''Starbound'' beam-down visuals.

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* TeleportersAndTransporters: Her Groove summons down a land unit at her location. It even uses the ''Starbound'' beam-down visuals.visuals and sound effect.



Sedge's Groove is Sadistic Rush, which deals a flat 35% damage to an adjacent target with no counter-attack. If Sadistic Rush kills its target, Sadistic Rush is immediately recharged and Sedge gets to take a new turn's worth of actions.

to:

Sedge's Groove is Sadistic Rush, which deals a [[PercentDamageAttack flat 35% damage damage]] to an adjacent target with no counter-attack. If Sadistic Rush kills its target, Sadistic Rush is immediately recharged and Sedge gets to take a new turn's worth of actions.



* BlueAndOrangeMorality: Played with. It's not hunting humans in Floran territory that gets him exiled - that's acceptable behaviour. It's lying to the Greenfinger about why that lands him in hot water.

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* BlueAndOrangeMorality: Played with. It's not hunting humans in Floran territory that gets him exiled - that's acceptable behaviour. It's lying to the Greenfinger about why he did it, and actively ''tricking'' him into attacking the humans as well (by claiming the Cherrystone refugees were an invading army), that lands him in hot water.ultimately gets Sedge exiled from the forest. Its also heavily implied that Sedge was already skating on thin ice due to his sheer bloodthirstiness and unwillingness to change, and that deceiving Zawan was merely the final straw.



* NeverMyFault: Blames Mercia's group for causing the conflict in his introductory mission. This blows up in his face once Nuru exposes his treachery.
* TheParagon: His bio notes that Sedge has a large following amongst the Gloomwood Floran, who see him as everything a hunter should be.
** TheDreaded: An even greater number of Floran, however, consider him this.

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* MysteriousPast: According to the codex, nobody knows Sedge's past, and no tribe in Gloomwood has ever stepped forward to acknowledge him as a member by birth.
* NeverMyFault: Blames Mercia's group for causing the conflict in his introductory mission. mission, when he was the one hunting them for sport, and falsely claims to Zawan that the Cherrystone refugees were actually invaders in order to deflect blame. This blows up in his face once Nuru exposes his treachery.
treachery and gets him exiled.
* PaletteSwap: When Sedge goes rogue, he forms a splinter faction of florans that switch out their standard leaf-green costume colors for turquoise.
* TheParagon: His bio notes that Sedge has a large following amongst the Gloomwood Floran, who see him as everything a hunter should be.
be. Hense, when he eventually [[TheParagonAlwaysRebels rebels]] against the Greenfinger over his exile, enough floran follow his lead to form an army.
** TheDreaded: An even greater number of Floran, however, consider him this.this, as his reputation for brutality is said to be the subject of awed and fearful campside tales among the tribes.



* SssssnakeTalk: Much like most Floran characters in ''VideoGame/{{Starbound}}''.

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* SssssnakeTalk: Much like most Floran characters in ''VideoGame/{{Starbound}}''. He's also the only floran character who does it, as the other two floran commanders speak without the hissing accent.



* TokenEvilTeammate: He is much less friendly than Zawan and Nuru.

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* ThirdPersonPerson: Speaks this way, like a typical floran.
* TokenEvilTeammate: He is much less friendly than Zawan and Nuru.Nuru, and happily embodies the classic floran stereotype of the cruel, barbaric plant-monster. Naturally, this quickly leads to friction with his more civilized counterparts.

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* FantasticRacism: Distrusts Floran due to a run-in with Sedge and quickly gets on Nuru's bad side because of it (although she does accept his apology when he explains why).



* SympatheticBigot: Distrusts Floran due to a run-in with Sedge and quickly gets on Nuru's bad side because of it (although she does accept his apology when he explains why).
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* TroubledBigot: Distrusts Floran due to a run-in with Sedge and quickly gets on Nuru's bad side because of it (although she does accept his apology when he explains why).

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* TroubledBigot: SympatheticBigot: Distrusts Floran due to a run-in with Sedge and quickly gets on Nuru's bad side because of it (although she does accept his apology when he explains why).

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* BigFriendlyDog: Resembles a golden retriever, and certainly acts friendly to most of Mercia's allies.



* FightingClown: Ceasar spends all his time on the battle screen goofing off while two crossbowmen do the heavy lifting. He does stop and whine in concern when they take a hit for him, though.
* HeroicDog

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* FightingClown: Ceasar Caesar spends all his time on the battle screen goofing off while two crossbowmen Horatio and Beatrice do the heavy lifting. He does stop and whine in concern when they take a hit for him, though.
* HeroicDogHeroicDog: A ''very'' good boy.
* IncorruptiblePurePureness: In his arcade ending, [[spoiler:Caesar ends up destroying Requiem by being such a good boy the weapon fails to corrupt him.]]
* NearlyNormalAnimal: Able to lead armies. ''Somehow''.



* WhatMeasureIsANonCute: Similar to dog units, Caesar leaps off-screen when defeated. His guards get no such luxury.



* NotSoDifferent: Appears to think this of Tenri. She does not seem to agree.



* TheStoic: A significant amount of his lines are VisibleSilence and the mask hides his emotional state.



* BloodKnight: Her likes: Fighting. Her dislikes: Everything else.



* EscapeBattleTechnique: Her bio points out that Shield Jump can also be used to exit a fight if needed.



* TakeOverTheWorld: Her arcade ending [[spoiler:ends with Ragna conquering the gameworld before leading Felheim's fleets in search of new lands to conquer.]]



* GoneHorriblyWrong: Downplayed example; his arcade ending [[spoiler:ends with Zawan successfully banishing Requiem but not before the weapon briefly possesses him. The end result is Zawan's powers growing out of control and covering the entire continent in non-stop forest, to the Floran tribes' delight and his own consternation.]]



* FriendlyRival: To Mercia, even suggesting they have a fight to get to know her better.

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* DoesNotLikeSpam: Hates kidney beans, [[NonIndicativeName who sound like they're made of meat but aren't]].
* FriendlyRival: To Mercia, even suggesting they have a fight to get to know her each other better.



** The ending of Nuru's Arcade Mode [[spoiler:confirms it, as Nuru ends up dealing with the ArtifactOfDoom by calling in Esther Bright to teleport it off-world so it can no longer harm anyone. She implies her presence on this world is because she was doing a mission for the reborn Protectorate and simply found the place too fun to leave.]]

to:

** The ending of Nuru's Arcade Mode [[spoiler:confirms it, as Nuru ends up dealing with the ArtifactOfDoom [[ArtifactOfDoom Requiem]] by calling in Esther Bright to teleport it off-world so it can no longer harm anyone. She implies her presence on this world is because she was doing a mission for the reborn Protectorate and simply found the place too fun to leave.]]



* SimpleStaff: While she claims to prefer spears (or a good blaster), in-game Nuru fights using a staff.
* TeenGenius: Is seventeen years old. [[spoiler:Implying that ''Wargroove'' takes place either during or shortly after the events of ''Starbound'''s story.]]



* ButForMeItWasTuesday: Sedge once attacked Heavensong, defeated Ryota and butchered one of his garrisons for no reason other than fun. Ryota remembers the event very clearly, Sedge doesn't.



* NeverMyFault: Blames Mercia's group for causing the conflict in the previous mission. This blows up in his face once Nuru exposes his treachery.

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* HuntingTheMostDangerousGame: Loves hunting humans, unlike most Floran who restrict themselves to boar and other wildlife. In his arcade ending [[spoiler:he uses Nocturne to abduct all the people who opposed him during the campaign so he can personally hunt them down for a game.]]
* InTheHood: Wears a hood and cape.
* MechanicallyUnusualClass: Sedge's groove doesn't scale with his health, always dealing 35% damage to any target. It has the slowest charge time in the game but once charged Sedge can (and probably will) use it multiple times a turn.
* NeverMyFault: Blames Mercia's group for causing the conflict in the previous his introductory mission. This blows up in his face once Nuru exposes his treachery.



* SinisterScythe: A pair of sickles more specifically, but they still evoke the same symbolism.



Tenri's Groove is Rising Wind, which allows her to move any unit, friendly or enemy, to another location nearby.

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Tenri's Groove is Rising Wind, which allows her to move any unit, unit within five squares of herself, friendly or enemy, to another location nearby. any unoccupied square within the same area. Can also move herself, but not the enemy commander.



* BlowYouAway: Uses wind power both when fighting and using her groove.
* CombatHandFan: Her weapon of choice, though it's dangerous due to her wind powers instead of a sharp edge.
* DarkAndTroubledPast: Lost both her parents in the last Felheim invasion of the mainland.
* [[TheEmperor The Empress]]: Of Heavensong, having ruled it for thirty years by the game's start.
* EscapeBattleTechnique: Rising Wind can be used to extract Tenri from nearly any situation.
* HeWhoFightsMonsters: In her arcade ending, [[spoiler:Tenri uses Nocturne to invade and destroy Helheim. Valder's last words implies that by accepting its power she's going to end up just as bad as him.]]



* MaskPower: Wears what appears to be a heron mask on her head.



Ryota's Groove is Blade Dash. When used, Ryota performs three linear dashes up to three squares long, dealing 45% damage to any enemy units caught underneath.

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Ryota's Groove is Blade Dash. When used, Ryota performs three linear dashes up to three squares long, dealing 45% of his regular damage to any enemy units caught underneath.


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* ArmedLegs: Uses his armoured legs for regular attacks, saving his sword for his Groove.


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* CrushBlush: Has a very transparent crush on Mercia.


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* TroubledBigot: Distrusts Floran due to a run-in with Sedge and quickly gets on Nuru's bad side because of it (although she does accept his apology when he explains why).
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* EnemyMine: [[spoilers:Joins Valder and the protagonists in the battle against Requiem.]]

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* EnemyMine: [[spoilers:Joins [[spoiler:Joins Valder and the protagonists in the battle against Requiem.]]



The keeper of Requiem. Serves as the final boss of Arcade Mode as well as in Campaign Mode.

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The keeper of Requiem. Formerly the Princess of the ancient kingdom of Cacophony, she sacrificed herself to seal the weapon, and now exists as a wraith guarding over it. Serves as the final boss of Arcade Mode as well as in Campaign Mode.



* PaintingTheMedium: Her text boxes are coloured purple, with animated wavy text.

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* PaintingTheMedium: Her text boxes are coloured colored purple, with animated wavy text.



* PurpleIsPowerful: Is associated with the colour purple, being both dressed in it, having a purple aura and having her faction coloured purple.
* TimeAbyss: Four thousand years old, and pre-dates the arrival of the Floran upon the gameworld.

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* PurpleIsPowerful: Is associated with the colour color purple, being both dressed in it, having a purple aura and having her faction coloured colored purple.
* TimeAbyss: Four thousand years old, and pre-dates predates the arrival of the Floran upon the gameworld.



A gang of bandits that prey on the defenseless and have a surprisingly good grasp of feudal-era socio-economics. They serve as antagonists of Caesar's side missions during the Campaign. They have no commander associated with them.

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A gang of bandits that prey on the defenseless and have a surprisingly good grasp of feudal-era socio-economics.socioeconomics. They serve as antagonists of Caesar's side missions during the Campaign. They have no commander associated with them.

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[[quoteright:228:https://static.tvtropes.org/pmwiki/pub/images/mercia_portrait.png]]



* SuperpoweredEvilSide: [[spoiler:The final boss of the Campaign is a dark version of Mercia created by trying to destroy Requiem.]]



[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/emeric_portrait.png]]



[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/caesar_portrait.png]]



The former King, who is assassinated in the introductory mission.

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The former King, who is assassinated in the introductory mission.mission while trying to decide how to tell his daughter about an ancient kingdom.
\\\
Mercival's Groove is Gone Fishing, which allows him to catch a fish if adjacent to a water tile.



* WeHardlyKnewYe: His only role in-game is to die as part of the prologue.

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* JokeCharacter: His Groove has no benefit in battle whatsoever.
* WeHardlyKnewYe: His only role in-game in-story is to die as part of the prologue.



[[quoteright:262:https://static.tvtropes.org/pmwiki/pub/images/valder_portrait.png]]



A mortal necromancer that wields the Fell Gauntlet, and leader of Felheim's forces.

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A mortal necromancer that wields the Fell Gauntlet, and the leader of Felheim's forces.



* BigBad: Of the campaign.

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* BigBad: From Cherrystone's perspective.
* DiscOneFinalBoss:
Of the campaign.campaign.
* EnemyMine: [[spoiler:After Sigrid reveals her manipulations, he joins forces with the protagonists to stop Requiem.]]



[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/ragna_portrait.png]]



* EnemyMine: [[spoilers:Joins Valder and the protagonists in the battle against Requiem.]]



[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/sigrid_portrait.png]]



* DragonWithAnAgenda: [[spoiler:Set up the war between Cherrystone and Felheim in order to get the Key to Requiem, which is Mercia's sword.]]



[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/greenfinger_portrait.png]]



[[quoteright:302:https://static.tvtropes.org/pmwiki/pub/images/nuru_portrait.png]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sedge_portrait.png]]






[[quoteright:278:https://static.tvtropes.org/pmwiki/pub/images/tenri_portrait.png]]



[[quoteright:258:https://static.tvtropes.org/pmwiki/pub/images/ryota_portrait.png]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/koji_portrait.png]]



Tenri's son, who rides into battle on a giant fox puppet of his own creation.

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Tenri's son, who rides into battle on a giant fox puppet of his own creation.



* TimeAbyss: Four thousand years old, and pre-dates the arrival of the floran upon the gameworld.

to:

* TimeAbyss: Four thousand years old, and pre-dates the arrival of the floran Floran upon the gameworld.



A gang of bandits that prey on the defenceless and have a surprisingly good grasp of feudal-era socio-economics. They serve as antagonists of Caesar's side missions during the Campaign. They have no commander associated with them.

to:

A gang of bandits that prey on the defenceless defenseless and have a surprisingly good grasp of feudal-era socio-economics. They serve as antagonists of Caesar's side missions during the Campaign. They have no commander associated with them.
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[[/folder]]

!Other factions

[[folder:Elodie]]
->'''Voiced by:'''

The keeper of Requiem. Serves as the final boss of Arcade Mode as well as in Campaign Mode.

Her Groove is Nocturne of Woe, which instantly flips the allegiance of a single unit to Elodie's control.
----

* MacGuffinGuardian: For Requiem.
* PaintingTheMedium: Her text boxes are coloured purple, with animated wavy text.
* PowerFloats: Floats everywhere.
* PurpleIsPowerful: Is associated with the colour purple, being both dressed in it, having a purple aura and having her faction coloured purple.
* TimeAbyss: Four thousand years old, and pre-dates the arrival of the floran upon the gameworld.
[[/folder]]

[[folder:The Bandits]]

A gang of bandits that prey on the defenceless and have a surprisingly good grasp of feudal-era socio-economics. They serve as antagonists of Caesar's side missions during the Campaign. They have no commander associated with them.
----

* AnimalNemesis: Caesar is theirs.
* TheGreatestStoryNeverTold: As they only show up in side missions and Caesar can't talk, his heroic trouncing of the bandits goes unremarked upon by the remainder of the cast.
* NGOSuperpower: Have no problem deploying an army's worth of knights, mages, harpies and giants to get rid of a dog.
* RecurringBoss: As a faction, they serve as this for Caesar.

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* ThoseTwoGuys: Caesar is constantly followed by a pair of royal guards, who do all the actual fighting for him.

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* ThoseTwoGuys: Caesar is constantly followed by a pair of royal guards, guards called Horatio and Beatrice, who do all the actual fighting for him.



* SorcerousOverlord: Over Felheim.



* YoungConqueror: According to the Codex he's not the first evil wizard to claim the Fell Gauntlet and lead Felheim to war, but he is noted to have done it at a younger than usual age. He also succeeds in his initial attack on Cherrystone, which is also noted to be unusual.



* LittleMissSnarker: Very snarky towards anyone who's not Valder.



* MySpeciesDothProtestTooMuch: As a Greenfinger, Zawan's job is to keep the Floran from falling too much into barbarism.



* MySpeciesDothProtestTooMuch: She's extremely social and well-spoken for a Floran, and is one of the few who actually considers whether something's acceptable to hunt, not just the challenge of doing so. [[spoiler:She's actually a member of a multi-species spacefaring organization, so she's more used to other sepcies' moral standards.]]

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* MySpeciesDothProtestTooMuch: She's extremely social and well-spoken for a Floran, and is one of the few who actually considers whether something's acceptable to hunt, not just the challenge of doing so. [[spoiler:She's actually a member of a multi-species spacefaring organization, so she's more used to other sepcies' species' moral standards.]]


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* ImAHumanitarian: Standard Floran behaviour towards 'meats' is to eat it no matter how sentient the source, and Sedge is very much a traditionalist in this way.

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* HeKnowsAboutTimedHits: Explains game mechanics like critical hits to Mercia as part of the tutorial.



* FightingClown: Ceasar spends all his time on the battle screen goofing off while two crossbowmen do the heavy lifting. He does stop and whine in concern when they take a hit for him, though.



* WeHardlyKnewYe

to:

* WeHardlyKnewYeWeHardlyKnewYe: His only role in-game is to die as part of the prologue.



* PsychopathicManchild: Ragna, though as the codex points out, this is mostly due to being a mentally-five-year-old FrontlineGeneral zombie who just [[WellDoneSonGuy wants her father-figure's approval]] and can only get it through battle.

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* PsychopathicManchild: Ragna, though Though as the codex points out, this is mostly due to being a mentally-five-year-old FrontlineGeneral zombie who just [[WellDoneSonGuy wants her father-figure's approval]] and can only get it through battle.



* ShieldBash: Her main offense tool. Her groove combines this with InASingleBound and Goomba stomp.

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* ShieldBash: Her main offense offensive tool. Her groove combines this with InASingleBound and Goomba stomp.



Sigrid's Groove is Vampiric Touch, which {{One Hit Kills}} an adjacent enemy unit and heals Sigrid for each HP drained.

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Sigrid's Groove is Vampiric Touch, which {{One [[OneHitKill One Hit Kills}} Kills]] an adjacent enemy unit and heals Sigrid for each HP drained.


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* MySpeciesDothProtestTooMuch: She's extremely social and well-spoken for a Floran, and is one of the few who actually considers whether something's acceptable to hunt, not just the challenge of doing so. [[spoiler:She's actually a member of a multi-species spacefaring organization, so she's more used to other sepcies' moral standards.]]


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* BlueAndOrangeMorality: Played with. It's not hunting humans in Floran territory that gets him exiled - that's acceptable behaviour. It's lying to the Greenfinger about why that lands him in hot water.

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* {{Expy}}: Of Andy, being the healing-focused main character who serves as a relative newcomer to the political situation and gameplay mechanics.

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* {{Expy}}: Of Andy, [[VideoGame/AdvanceWars Andy]], being the healing-focused main character who serves as a relative newcomer to the political situation and gameplay mechanics.



* ReasonableAuthorityFigure: Of the Floran tribes in the Gloomwoods.

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* ReasonableAuthorityFigure: Of the Floran tribes in the Gloomwoods. After being corrected about the conflict with Sedge, he apologizes to Mercia's group and exiles Sedge from the Gloomwoods in his sidechapter.



* TheExile: In Zawan's optional sidechapter, Sedge is called out for his actions against Cherrystone and banished from the Gloomwoods.
* NeverMyFault: Blames Mercia's group for causing the conflict in the previous mission. This blows up in his face once Nuru exposes his treachery.



* NeverMyFault: Blames Mercia's group for causing the conflict in the previous mission.
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** The ending of Nuru's Arcade Mode [[spoiler:confirms it, as Nuru ends up dealing with the ArtifactOfDoom by calling in Esther Bright to teleport it off-world so it can no longer harm anyone. She implies her presence on this world is because she was doing a mission for the reborn Protectorate and simply found the place too fun to leave.]]

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* HeroesPreferSwords: Wields a two-handed broadsword.



* ShockAndAwe: His attacks are all of the lightning variety.



* TrickedOutGloves : The Fell Gauntlet, the source of his power.

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* TrickedOutGloves : TrickedOutGloves: The Fell Gauntlet, the source of his power.



* HotBlooded: Impressively so, for someone with no blood. She's also something of a MoodSwinger on top of it.



** GoldFishPoopGang: What Mercia considers her.



* TheStoic: In contrast to Ragna.



Nuru's Groove is [[VideoGame/{{Starbound}} Teleport Beam]], which allows her to purchase a unit and deploy it in a square next to her, essentially turning her into a barracks for a turn.

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Nuru's Groove is [[VideoGame/{{Starbound}} Teleport Beam]], which allows her to purchase a unit and deploy it in a square next to her, essentially turning her into a barracks for a turn.her. The unit can then move immediately.

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* AFatherToHisMen: His bio describes him as having a father-like attitude towards his nation and any of its undead citizens sentient enough to talk back (like Ragna).

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* AFatherToHisMen: Downplayed example; His bio describes him as having a father-like somewhat paternal attitude towards his nation and any of its undead citizens sentient enough to talk back (like Ragna).




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* MaskPower: Wears a fox mask on the top of his head and on his puppet mount.
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Mercia's Groove is Heal Aura, which heals all friendly units within three squares for 5 HP.



* {{Expy}}: Of Andy, being the healing-focused main character who serves as a relative newcomer to the political situation and gameplay mechanics.




Emeric's Groove is Elder Shield, which creates a power crystal on a square next to him. The crystal increases the defense of all terrain within three squares by 2 for all friendly units (maximum 4 defense), and will slowly degrade over time.



* GeoEffects: Elder Shield allows Emeric to create favourable terrain for himself wherever he goes.



* PowerCrystal: Emeric attacks using spells from a series of hovering crystals.



The royal guard dog, whose presence on the battlefield motivates troops.

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The royal guard dog, whose presence on the battlefield motivates troops. Is a Very Good Boy.

Caesar's Groove is Inspire, which allows all adjacent units to act again this turn.



* ThoseTwoGuys: Caesar is constantly followed by a pair of royal guards, who do all the actual fighting for him.




Valder's Groove is Raise Dead, which creates a Dreadsword (soldier) in an empty square adjacent to him. The Dreadsword can act immediately.



* AFatherToHisMen: His bio describes him as having a father-like attitude towards his nation and any of its undead citizens sentient enough to talk back (like Ragna).
* BigBad: Of the campaign.
* MeaningfulName: "Valder" means 'ruler' in old Germanic and Norse languages.
* SkeletonsInTheCoatCloset: Wears a deer skull on his head. Also an example of MaskOfPower as it disguises his facial features.
* TrickedOutGloves : The Fell Gauntlet, the source of his power.




Ragna's Groove is Shield Jump, allowing her to teleport 5 tiles and deal 65% of her regular damage to adjacent units when she lands.



* TheDragon: To Valder. Downplayed in that Valder is no wimp himself.



* TheRival: Considers herself this to Mercia

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* TheRival: Considers herself this to MerciaMercia.
* ThisCannotBe: Her standard response to being defeated, usually followed up by loud complaining about the opponent cheating.



* ThrowingYourShieldAlwaysWorks: Does this when attacking.




Sigrid's Groove is Vampiric Touch, which {{One Hit Kills}} an adjacent enemy unit and heals Sigrid for each HP drained.



* LifeSteal: Her groove steals HP from another unit. It's one of the few things that removes a unit from the map, no ifs, ands, or buts.

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* LifeSteal: LifeDrain: Her groove steals HP from another unit. It's one of the few things that removes a unit from the map, no ifs, ands, or buts.




Zawan's Groove is Wild Growth, which creates five vines on five empty squares within five squares (selected by the player). The vines block enemy movement but cannot attack or counter-attack, and slowly degrade over time.



* GreenThumb: As seen both in his Groove and in the way he normally attacks - Zawan grows a giant elk out of foliage and tramples his opponents with it.
* ReasonableAuthorityFigure: Of the Floran tribes in the Gloomwoods.




Nuru's Groove is [[VideoGame/{{Starbound}} Teleport Beam]], which allows her to purchase a unit and deploy it in a square next to her, essentially turning her into a barracks for a turn.



* FriendlyRival: To Mercia, even suggesting they have a fight to get to know her better.




Sedge's Groove is Sadistic Rush, which deals a flat 35% damage to an adjacent target with no counter-attack. If Sadistic Rush kills its target, Sadistic Rush is immediately recharged and Sedge gets to take a new turn's worth of actions.



* TheParagon: His bio notes that Sedge has a large following amongst the Gloomwood Floran, who see him as everything a hunter should be.
** TheDreaded: An even greater number of Floran, however, consider him this.



* SssssnakeTalk

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* SssssnakeTalkPsychoForHire: Outright called a sadist by his bio.
* SssssnakeTalk: Much like most Floran characters in ''VideoGame/{{Starbound}}''.
* TokenEvilTeammate: He is much less friendly than Zawan and Nuru.


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Tenri's Groove is Rising Wind, which allows her to move any unit, friendly or enemy, to another location nearby.


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* MeaningfulName: 'Tenri' can be roughly translated to 'Reason of Heaven' in Japanese (depending on which kanji were used to write it, mind).


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Ryota's Groove is Blade Dash. When used, Ryota performs three linear dashes up to three squares long, dealing 45% damage to any enemy units caught underneath.


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* {{Bishonen}}: His character concept, complete with white hair.
* FlashStep: Blade Dash.
* MaskPower: Wears a golden rabbit mask on his chest.


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Koji's Groove is Sparrow Bombs. When used, two unique Sparrow Bomb units are spawned nearby, which may then immediately fly up 5 spaces and detonate, inflicting 50% of Koji's full damage on nearby enemy units.
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* WeHaveReserves: As is typical of a necromancer in fiction. His groove embraces it, creating a ready-to-move skeleton on the spot.


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* PsychopathicManchild: Ragna, though as the codex points out, this is mostly due to being a mentally-five-year-old FrontlineGeneral zombie who just [[WellDoneSonGuy wants her father-figure's approval]] and can only get it through battle.


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* ShieldBash: Her main offense tool. Her groove combines this with InASingleBound and Goomba stomp.


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* AndNowForSomeoneCompletelyDifferent: She's the PlayerCharacter for the prologue, before the viewpoint switches to Cherrystone forces.
* LifeSteal: Her groove steals HP from another unit. It's one of the few things that removes a unit from the map, no ifs, ands, or buts.
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* AsskickingEqualsAuthority: How a "visitor" like her gets to lead the army - Floran are judged by the most fearsome thing they've hunted. If this is ''the'' Nuru, her spear notches include at least one EldritchAbomination.
* GuestFighter: ''Heavily'' implied to be ''VideoGame/{{Starbound}}'''s Nuru, having stumbled onto the conflict while looking for things to hunt.
* TeleportersAndTransporters: Her Groove summons down a land unit at her location. It even uses the ''Starbound'' beam-down visuals.

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A young Floran hunter whose skills are "out of this world".

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A young Floran hunter whose skills are "out "[[{{Characters/Starbound}} out of this world".world]]".


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* GadgeteerGenius: Is only a child, but has created various mechanisms, such as his puppet mount.
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* LittleBitBeastly: Felheim commander Sigrid has animal ears that resemble a bat or cat.

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* LittleBitBeastly: Felheim commander Sigrid has Has animal ears that resemble a bat or cat.
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* SssnakeTalk

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* SssnakeTalkSssssnakeTalk
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* LittleBitBeastly: Felheim commander Sigrid has animal ears that resemble a bat or cat.
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->'''Voiced by:''' Tamara Fritz (English)



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* BoyishShortHair
* LadyOfWar
* TheMedic: Her Groove lets her heal others close to her.
* RoyalsWhoActuallyDoSomething



->'''Voiced by:''' Jason Marnocha (English)



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* OldRetainer



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* ExtraTurn: His Groove grants this to adjacent allies.
* HeroicDog



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* WeHardlyKnewYe



->'''Voiced by:''' Creator/SeanChiplock (English)



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->'''Voiced by:''' Creator/KimlinhTran (English)




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* LargeHam: A good portion of her lines are screamed out.


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->'''Voiced by:''' Elsie Lovelock (English)


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->'''Voiced by:''' Sean Chiplock (English)


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->'''Voiced by:''' Elsie Lovelock (English)


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->'''Voiced by:''' Sean Chiplock (English)


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* NeverMyFault: Blames Mercia's group for causing the conflict in the previous mission.
* SssnakeTalk


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->'''Voiced by:''' Creator/DawnMBennett (English)


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->'''Voiced by:''' Aleks Le (English)


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->'''Voiced by:''' Creator/AmberLeeConnors (English)


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The royal adviser, a powerful mage, and Mercia's tutor in the ways of battle.

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The royal adviser, advisor, a powerful mage, and Mercia's tutor in the ways of battle.
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[[foldercontrol]]

!The Cherrystone Kingdom

[[folder:Mercia]]
The main heroine, and newly crowned Queen after her father's assassination by Felheim forces.
[[/folder]]

[[folder:Emeric]]
The royal adviser, a powerful mage, and Mercia's tutor in the ways of battle.
[[/folder]]

[[folder:Caesar]]
The royal guard dog, whose presence on the battlefield motivates troops.
[[/folder]]

[[folder:Mercival]]
The former King, who is assassinated in the introductory mission.
[[/folder]]

!Felheim

[[folder:Valder]]
A mortal necromancer that wields the Fell Gauntlet, and leader of Felheim's forces.
[[/folder]]

[[folder:Ragna]]
A zombie created from pieces of history's finest warriors, put together by Valder to be the ultimate commander.

* TheRival: Considers herself this to Mercia
[[/folder]]

[[folder:Sigrid]]
A High Vampire, and Valder's most trusted subordinate.
[[/folder]]

!Gloomwoods

[[folder:Greenfinger Zawan]]
The Floran elder, who rules with both strength and compassion.
[[/folder]]

[[folder:Nuru]]
A young Floran hunter whose skills are "out of this world".
[[/folder]]

[[folder:Sedge]]
A sinister Floran that considers all other races his prey, and thrives on the fear of others.
[[/folder]]

!Heavensong
[[folder:Tenri]]
The Empress, internationally renowned and respected. She has the power to manipulate the winds.
[[/folder]]

[[folder:Ryota]]
An unwavering loyal supporter of the Empress and his nation.
[[/folder]]

[[folder:Koji]]
Tenri's son, who rides into battle on a giant fox puppet of his own creation.
[[/folder]]

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