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** Several things in the first conversation Constantine has with Garrett hint at things to come, such as [[spoiler: the strange green ichor that seems to seep from the drink he offers Garrett, his probing question about (and undisguised antipathy towards) The Hammerites, and his casual observation that Garrett may be needing his new sword later. This is disregarding all the symbolic hints of Constantine's true identity throughout his newly constructed mansion.]]
to:
** Several things in the very first conversation Constantine has with Garrett hint at things to come, such as [[spoiler: the strange green ichor that seems to seep from the drink he offers Garrett, his probing question about (and undisguised antipathy towards) The Hammerites, and his casual observation that Garrett may be needing his new sword later. This is disregarding all the symbolic hints of Constantine's true identity throughout his newly constructed mansion.]]
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* {{Foreshadowing}}: [[spoiler:A stylized and [[SinisterSilhouettes extremely creepy silhouette]] of The Trickster briefly appears in a lot of the cutscenes of the first game, prior to Constantine's [[TheReveal reveal of his true identity]]. This includes even bits of the game's intro cutscene, particularly its infamous DerangedAnimation finale.]]
to:
* {{Foreshadowing}}: {{Foreshadowing}}:
** [[spoiler:A stylized and [[SinisterSilhouettes extremely creepy silhouette]] of The Trickster briefly appears in a lot of the cutscenes of the first game, prior to Constantine's [[TheReveal reveal of his true identity]]. This includes even bits of the game's intro cutscene, particularly its infamous DerangedAnimation finale.]] ]]
** Several things in the first conversation Constantine has with Garrett hint at things to come, such as [[spoiler: the strange green ichor that seems to seep from the drink he offers Garrett, his probing question about (and undisguised antipathy towards) The Hammerites, and his casual observation that Garrett may be needing his new sword later. This is disregarding all the symbolic hints of Constantine's true identity throughout his newly constructed mansion.]]
** [[spoiler:A stylized and [[SinisterSilhouettes extremely creepy silhouette]] of The Trickster briefly appears in a lot of the cutscenes of the first game, prior to Constantine's [[TheReveal reveal of his true identity]]. This includes even bits of the game's intro cutscene, particularly its infamous DerangedAnimation finale.
** Several things in the first conversation Constantine has with Garrett hint at things to come, such as [[spoiler: the strange green ichor that seems to seep from the drink he offers Garrett, his probing question about (and undisguised antipathy towards) The Hammerites, and his casual observation that Garrett may be needing his new sword later. This is disregarding all the symbolic hints of Constantine's true identity throughout his newly constructed mansion.]]
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* OutsideContextProblem: Part of the reason why it is so believable Garrett never suspects his true nature (in addition to Garrett's naturally skeptical nature, [[{{Greed}} his desire for the tidy sum Constantine promises him,]] [[{{Pride}} and maybe the slightest bit of arrogance on Garrett's part]]) is that, well, would ''you'' really ever come to suspect your mysterious employer is really [[spoiler: ''Satan?'']]
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* MeaningfulName: His name is the Latin word for "Wall," and the prayer you read to put his soul to rest is called The Wallbuilder's Prayer. Presumably he had a hand in building the wall that contained the undead outbreak.
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* IHaveManyNames: [[spoiler:The Pagans call him by a wide range of various epithets and honorifics.]]
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* IHaveManyNames: [[spoiler:The Pagans call him by a wide range of various epithets and honorifics. The Woodsie Lord, the Honeymaker, and the Jacksberry are the most common among them.]]
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An order of Oriental-esque mages from an unnamed faraway land. Some of them have settled down on the outskirts of The City, in a purpose-built fortified complex called The Mage Towers. They were introduced in ''Thief Gold'' and only feature in two missions.
to:
An order of Oriental-esque Middle Eastern-esque mages from an unnamed faraway land. Some of them have settled down on the outskirts of The City, in a purpose-built fortified complex called The Mage Towers. They were introduced in ''Thief Gold'' and only feature in two missions.
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A list of characters as they appear in ''VideoGame/ThiefTheDarkProject''. Garrett, other recurring characters and recurring faction descriptions can be found [[Characters/{{Thief}} here.]], or at the respective pages for ''Characters/ThiefIITheMetalAge'', ''Characters/ThiefDeadlyShadows'' and ''Characters/Thief2014''.
to:
A list of characters as they appear in ''VideoGame/ThiefTheDarkProject''. Garrett, other recurring characters and recurring faction descriptions can be found [[Characters/{{Thief}} here.]], or at the respective character pages for ''Characters/ThiefIITheMetalAge'', ''Characters/ThiefDeadlyShadows'' and ''Characters/Thief2014''.
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A list of characters as they appear in ''VideoGame/ThiefTheDarkProject''. Garrett, other recurring characters and recurring faction descriptions can be found [[Characters/{{Thief}} here.]]
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A list of characters as they appear in ''VideoGame/ThiefTheDarkProject''. Garrett, other recurring characters and recurring faction descriptions can be found [[Characters/{{Thief}} here.]]
]], or at the respective pages for ''Characters/ThiefIITheMetalAge'', ''Characters/ThiefDeadlyShadows'' and ''Characters/Thief2014''.
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Badass Grandpa cleaning
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* BadassGrandpa[=/=]CoolOldGuy: Though in his 50s or 60s and slowly greying, he remains an experienced scholar and one of the few people who's stealth abilities are on par with Garrett's (even among the ranks of the Keepers). During the first cutscene in ''The Dark Project'', he's at least two decades younger than in all later scenes, since the cutscene takes place during Garrett's childhood when him and Artemus meet for the first time.
to:
* BadassGrandpa[=/=]CoolOldGuy: CoolOldGuy: Though in his 50s or 60s and slowly greying, he remains an experienced scholar and one of the few people who's stealth abilities are on par with Garrett's (even among the ranks of the Keepers). During the first cutscene in ''The Dark Project'', he's at least two decades younger than in all later scenes, since the cutscene takes place during Garrett's childhood when him and Artemus meet for the first time.
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* TheAlcoholic[=/=]TheCaligula: Implied by the custscenes where he makes his sole direct appearance, and by some of the readables.
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* TheAlcoholic[=/=]TheCaligula: Implied by the custscenes cutscenes where he makes his sole direct appearance, and by some of the readables.
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* IncurableCoughOfDeath
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* IncurableCoughOfDeathIncurableCoughOfDeath: To the point that the Hammerite guards can be overhead complaining about it. Garret will know he's in the right cell block when he can overhear Cutty hacking his lungs up.
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* ShoutOut: His name is among several ''ThePhantomOfTheOpera'' references in the "Song of the Caverns" mission. In the RealLife musical, the character of Raoul is one of Christine Daaé's suitors. Also, game!Raoul living as an outcast in caverns beneath the opera house is a clear reference to the musical's main character.
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* ShoutOut: His name is among several ''ThePhantomOfTheOpera'' ''Literature/ThePhantomOfTheOpera'' references in the "Song of the Caverns" mission. In the RealLife musical, the character of Raoul is one of Christine Daaé's suitors. Also, game!Raoul living as an outcast in caverns beneath the opera house is a clear reference to the musical's main character.
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* ShoutOut: His name is among several ''ThePhantomOfTheOpera'' references in the "Song of the Caverns" mission. Peculiarly, it's a GenderBender ShoutOut to the character of Madame Giry.
to:
* ShoutOut: His name is among several ''ThePhantomOfTheOpera'' ''Literature/ThePhantomOfTheOpera'' references in the "Song of the Caverns" mission. Peculiarly, it's a GenderBender ShoutOut to the character of Madame Giry.
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[[folder: The Keepers]]
to:
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* BondVillainStupidity: He leaves Garret tied up in Viktoria's vines, alive and unguarded, then has the gall to be shocked when he destroys his plans later.
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Thought this trope was more appropriate.
* DeathByIrony: [[spoiler: A [[ExactlyWhatItSaysOnTheTin Trickster]] god is destroyed through the cunning trickery of the last man he played a lethal "trick" on, using a duplicate of the very artifact that he stabbed him in the back over]].
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* KarmicDeath: [[spoiler: A [[ExactlyWhatItSaysOnTheTin Trickster]] god is destroyed through the cunning trickery of the last man he played a lethal "trick" on, using a duplicate of the very artifact that he stabbed him in the back over]].
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* KarmicDeath: [[spoiler: A [[ExactlyWhatItSaysOnTheTin Trickster]] god is destroyed through the cunning trickery of the last man he played a lethal "trick" on, using a duplicate of the very artifact that he stabbed him in the back over]].
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* CompositeCharacter: He is basically a combination of Pan from Greek mythology and the Christian Satan. He looks like a combination of both (Indeed, the common idea of Satan as looking like a HornedHumanoid is acutally based on Pan) and has the nature/chaos parts of Pan and the evil parts of Satan (as well as being the enemy of [[CrystalDragonJesus The Hammerites]]). Additionally, both Pan and Satan are associated with trickery.
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Linking directly instead of through redirect. - How To Write An Example - Don't spoilerbox trope names.
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* [[spoiler: {{Tricksters}}:]] And definitely not of the nice kind.
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* [[spoiler: {{Tricksters}}:]] TheTrickster: And definitely not of the nice kind.
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* ThereIsNoKillLikeOverkill: In the last level of the game, once he spots you -- which renders the mission unwinnable anyway -- he will use a variety of powerful attacks against you, including launching fireballs, insect swarms, webs, summoning monsters[[note]]with the [=NewDark=] fan patch only[[/note]]... ''and'' just in case that weren't enough, your health will begin unavoidably dropping at an increasingly faster rate. All to rub it in that you'd have ''no'' chance whatsoever against him, if it weren't for your uncanny stealth abilities.
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* GodOfChaos: Embodies the chaotic aspects of nature.
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* FantasyCounterpartCulture: They're part ArabianNights iconography and part RealLife medieval Persian and/or Middle Eastern mystics and scholars.
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* FantasyCounterpartCulture: They're part ArabianNights ArabianNightsDays iconography and part RealLife medieval Persian and/or Middle Eastern mystics and scholars.
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fixed some typos
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* RecurringCharacter: He's mentioned throughout all three games at various occassions, usually in readables and correspondence. You never get to see him in person, though.
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* RecurringCharacter: He's mentioned throughout all three games at on various occassions, occasions, usually in readables and correspondence. You never get to see him in person, though.
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* ComplainingAboutComplaining: A favourite pastime of his, especially on occassions when he's seen guarding alone. He likes to mumble complaints quite a bit, as well as often voicing his annoyance in front of his pal, Smart Guard.
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* ComplainingAboutComplaining: A favourite pastime of his, especially on occassions occasions when he's seen guarding alone. He likes to mumble complaints quite a bit, as well as often voicing his annoyance in front of his pal, Smart Guard.
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During the events of ''The Dark Project'', Ramirez is one of the wealthiest and most influential [[BlackmailIsSuchAnUglyWord "city wardens" (i.e. crime bosses)]] in The City. He repeatedly tried to lure Garrett into the fold of thieves and criminals that work for him, but Garrett, a hater of the wardens, always refused. [[spoiler:After Garrett robbed from Bafford, Ramirez's pal, Ramirez decided to kill two birds with one stone and use Garrett's intrusion into Bafford's Manor as an excuse to assasinate him. Fortunately for Garrett, Ramirez's assasins miss him, arrow-sniping poor old Farkus instead. Naturally, Garrett then decides to take revenge on Ramirez for taking his bullying of independent thieves too far.]]
to:
During the events of ''The Dark Project'', Ramirez is one of the wealthiest and most influential [[BlackmailIsSuchAnUglyWord "city wardens" (i.e. crime bosses)]] in The City. He repeatedly tried to lure Garrett into the fold of thieves and criminals that work for him, but Garrett, a hater of the wardens, always refused. [[spoiler:After Garrett robbed from Bafford, Ramirez's pal, Ramirez decided to kill two birds with one stone and use Garrett's intrusion into Bafford's Manor as an excuse to assasinate assassinate him. Fortunately for Garrett, Ramirez's assasins miss him, arrow-sniping poor old Farkus instead. Naturally, Garrett then decides to take revenge on Ramirez for taking his bullying of independent thieves too far.]]
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* OutlawTown: The Downwind Thieves' Guild is a subterranean version of this, complete with living quarters, storage rooms and even an illegal gambling den for paying above-ground customers. The whole complex makes heavy use of the local sewers and is accessed via several secret entrances from an incospicuous local tavern. It also has secret doors leading to the mansions of Reuben and Donal, the two main leaders of the guild.
to:
* OutlawTown: The Downwind Thieves' Guild is a subterranean version of this, complete with living quarters, storage rooms and even an illegal gambling den for paying above-ground customers. The whole complex makes heavy use of the local sewers and is accessed via several secret entrances from an incospicuous inconspicuous local tavern. It also has secret doors leading to the mansions of Reuben and Donal, the two main leaders of the guild.
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* BadassGrandpa / CoolOldGuy : Though in his 50s or 60s and slowly greying, he remains an experienced scholar and one of the few people who's stealth abilities are on par with Garrett's (even among the ranks of the Keepers). During the first cutscene in ''The Dark Project'', he's at least two decades younger than in all later scenes, since the cutscene takes place during Garrett's childhood when him and Artemus meet for the first time.
to:
* BadassGrandpa / CoolOldGuy : BadassGrandpa[=/=]CoolOldGuy: Though in his 50s or 60s and slowly greying, he remains an experienced scholar and one of the few people who's stealth abilities are on par with Garrett's (even among the ranks of the Keepers). During the first cutscene in ''The Dark Project'', he's at least two decades younger than in all later scenes, since the cutscene takes place during Garrett's childhood when him and Artemus meet for the first time.
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* IntergenerationalFriendship: Despite their occassional familial bickering, Artemus is one of the few Keepers that Garrett fully respects as a friend and associate.
to:
* IntergenerationalFriendship: Despite their occassional occasional familial bickering, Artemus is one of the few Keepers that Garrett fully respects as a friend and associate.
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* TheStoic: Even among the ranks of he Keepers, he is one of the best examples of this trope. While he has his moments of voicing concern or slight amusement, his style of speech sounds almost always matter-of-factly, delivered with deadpan seriousness.
to:
* TheStoic: Even among the ranks of he Keepers, he is one of the best examples of this trope. While he has his moments of voicing concern or slight amusement, his style of speech sounds almost always matter-of-factly, matter-of-fact, delivered with deadpan seriousness.
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* GoodShepherd: Despite being long dead, with his soul being cursed to exist in an extremely haunted place for many decades, he is a genuinely good-hearted and very cheerful fellow, even caring a lot for his deceased but unburried Hammerite brothers. He's one of the friendliest and most unambiguously good Hammerites you'll meet in the series.
to:
* GoodShepherd: Despite being long dead, with his soul being cursed to exist in an extremely haunted place for many decades, he is a genuinely good-hearted and very cheerful fellow, even caring a lot for his deceased but unburried unburied Hammerite brothers. He's one of the friendliest and most unambiguously good Hammerites you'll meet in the series.
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* {{Astrologer}}: Curiously, he's ''both'' a proper astronomer and something of an astrologer, since he lives in a society where a more advanced understanding of science is only just developing, and the series' fantasy setting itself allows for some weird natural phenomenna. Renault worked studying the movement of heavenly bodies in the observatory in St. Jenel's tower. He discovered that the Lunar Pool he had installed in the observatory had the ability to bless hammers when moonlight was focused upon it through the telescope. This helped him discover a new way of making hammers into holy symbols. (Garrett realises this tidbit of information can prove useful to him during a sidequest of the mission.)
to:
* {{Astrologer}}: Curiously, he's ''both'' a proper astronomer and something of an astrologer, since he lives in a society where a more advanced understanding of science is only just developing, and the series' fantasy setting itself allows for some weird natural phenomenna.phenomena. Renault worked studying the movement of heavenly bodies in the observatory in St. Jenel's tower. He discovered that the Lunar Pool he had installed in the observatory had the ability to bless hammers when moonlight was focused upon it through the telescope. This helped him discover a new way of making hammers into holy symbols. (Garrett realises this tidbit of information can prove useful to him during a sidequest of the mission.)
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* DeadPersonConversation: One-sided on Martello's part. If dropped into his grave before Renault, his thankful voice is heard, thanking Garrett and telling him of [[{{Sidequest}} the secret room in the winter tunnels]].
* DueToTheDead: Murus asks Garrett to help him give a proper burial for Martello's body in the cloister graveyard.
* DueToTheDead: Murus asks Garrett to help him give a proper burial for Martello's body in the cloister graveyard.
to:
* DeadPersonConversation: One-sided on Martello's part. If dropped into his grave before Renault, his thankful voice is heard, thanking Garrett and telling him of [[{{Sidequest}} the secret room in the winter tunnels]].
* DueToTheDead: Murus asks Garrett to help him give a proper burialfor to Martello's body in the cloister graveyard.
* DueToTheDead: Murus asks Garrett to help him give a proper burial
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* PowerEchoes: The voice of every single mage includes an odd, echoy reverb. It's implied that this might have something to do with how their bodies (vocal cords ?) or minds are altered by their elemental powers.
to:
* PowerEchoes: The voice of every single mage includes an odd, echoy echoey reverb. It's implied that this might have something to do with how their bodies (vocal cords ?) cords?) or minds are altered by their elemental powers.
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* SpellMyNameWithAnS: Occassionally spelt by some characters with a "c". Most of her appearances have her name spelt with a "k".
* WhatHappenedToTheMouse[=/=]LeftHanging : She disappers from the narrative of ''The Dark Project'' after the reveal of her true identity and only comes back as a major character in ''The Metal Age''.
* WhatHappenedToTheMouse[=/=]LeftHanging : She disappers from the narrative of ''The Dark Project'' after the reveal of her true identity and only comes back as a major character in ''The Metal Age''.
to:
* SpellMyNameWithAnS: Occassionally Occasionally spelt by some characters with a "c". Most of her appearances have her name spelt with a "k".
*WhatHappenedToTheMouse[=/=]LeftHanging : WhatHappenedToTheMouse[=/=]LeftHanging: She disappers disappears from the narrative of ''The Dark Project'' after the reveal of her true identity and only comes back as a major character in ''The Metal Age''.
*
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-> ''Welcome, thief. Now that you have obtained your prize, can you escape with your skin ?''
to:
-> ''Welcome, thief. Now that you have obtained your prize, can you escape with your skin ?''
skin?''
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* ArtifactOfDoom / SealedEvilInACan : At least in ''The Dark Project''. It eventually helps Garrett fulfill a more benevolent role in ''Deadly Shadows''.
to:
* ArtifactOfDoom / SealedEvilInACan : SealedEvilInACan: At least in ''The Dark Project''. It eventually helps Garrett fulfill a more benevolent role in ''Deadly Shadows''.
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!! Dumb Guard
to:
!! Dumb Guard
Guard/Benny
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odd, where did the folder tag disappear to? fixing...
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* YouCantThwartStageOne: A savvy player may have the idea to exit out the front door of the cathedral after swiping the Eye, which would bypass 90% of the level. If attempted, the Eye basically says "HaHaHaNo." and seals the front door
to:
* YouCantThwartStageOne: A savvy player may have the idea to exit out the front door of the cathedral after swiping the Eye, which would bypass 90% of the level. If attempted, the Eye basically says "HaHaHaNo." and seals the front doordoor.
[[/folder]]
[[/folder]]
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* BadBoss: Towards [[spoiler: Garrett. Lets his true colors show when the master thief painstakingly retrieves The Eye. Considering he's paid many of the city's contractors and builder ''very handsome sums'' in raw gold ore to construct his mansion, showing his wealth is in its abundance, he never even paid Garrett a penny, [[KickTheDog and worse, left him for dead]].]]
to:
* BadBoss: Towards [[spoiler: Garrett. Lets his true colors show when the master thief painstakingly retrieves The Eye. Considering he's paid many of the city's contractors and builder builders ''very handsome sums'' in raw gold ore to construct his mansion, showing his wealth is in its abundance, he never even paid Garrett a penny, [[KickTheDog and worse, left him for dead]].]]
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* YouCantThwartStageOne: A savvy player may have the idea to exit out the front door of the cathedral after swiping the Eye, which would bypass 90% of the level. If attempted, the Eye basically says "HaHaHaNo." and seals the front door with magic, forcing Garrett to find another way out.
!! "Granite Face"
->'''Voiced by:''' Creator/StephenRussell
* EldritchLocation: The location this spirit resides in isn't exactly super-scary, but hearing the being's voice speak to you for the first time might honestly prove to be a sudden jump scare for many players.
* MacGuffinGuardian: Its primary role.
* MistakenForGranite: A subversion, as it's an inanimate character for the most part. It will defend the treasure it guards if Garrett sets off traps, but otherwise won't attack him in any direct way and will remain just a creepy disembodied voice.
* RiddleForTheAges: Whatever this being is, it seems to be some spirit trapped in that particular location of the Bonehoard, guarding the location's treasure.
* {{Sidequest}}: The location this spirit inhabits offers some special loot. Only fitting in a mission like "Down In The Bonehoard", with LoadsAndLoadsOfSidequests concerning loot.
[[/folder]]
----
!! "Granite Face"
->'''Voiced by:''' Creator/StephenRussell
* EldritchLocation: The location this spirit resides in isn't exactly super-scary, but hearing the being's voice speak to you for the first time might honestly prove to be a sudden jump scare for many players.
* MacGuffinGuardian: Its primary role.
* MistakenForGranite: A subversion, as it's an inanimate character for the most part. It will defend the treasure it guards if Garrett sets off traps, but otherwise won't attack him in any direct way and will remain just a creepy disembodied voice.
* RiddleForTheAges: Whatever this being is, it seems to be some spirit trapped in that particular location of the Bonehoard, guarding the location's treasure.
* {{Sidequest}}: The location this spirit inhabits offers some special loot. Only fitting in a mission like "Down In The Bonehoard", with LoadsAndLoadsOfSidequests concerning loot.
[[/folder]]
----
to:
* YouCantThwartStageOne: A savvy player may have the idea to exit out the front door of the cathedral after swiping the Eye, which would bypass 90% of the level. If attempted, the Eye basically says "HaHaHaNo." and seals the front door with magic, forcing Garrett to find another way out.
!! "Granite Face"
->'''Voiced by:''' Creator/StephenRussell
* EldritchLocation: The location this spirit resides in isn't exactly super-scary, but hearing the being's voice speak to you for the first time might honestly prove to be a sudden jump scare for many players.
* MacGuffinGuardian: Its primary role.
* MistakenForGranite: A subversion, as it's an inanimate character for the most part. It will defend the treasure it guards if Garrett sets off traps, but otherwise won't attack him in any direct way and will remain just a creepy disembodied voice.
* RiddleForTheAges: Whatever this being is, it seems to be some spirit trapped in that particular location of the Bonehoard, guarding the location's treasure.
* {{Sidequest}}: The location this spirit inhabits offers some special loot. Only fitting in a mission like "Down In The Bonehoard", with LoadsAndLoadsOfSidequests concerning loot.
[[/folder]]
----door
!! "Granite Face"
->'''Voiced by:''' Creator/StephenRussell
* EldritchLocation: The location this spirit resides in isn't exactly super-scary, but hearing the being's voice speak to you for the first time might honestly prove to be a sudden jump scare for many players.
* MacGuffinGuardian: Its primary role.
* MistakenForGranite: A subversion, as it's an inanimate character for the most part. It will defend the treasure it guards if Garrett sets off traps, but otherwise won't attack him in any direct way and will remain just a creepy disembodied voice.
* RiddleForTheAges: Whatever this being is, it seems to be some spirit trapped in that particular location of the Bonehoard, guarding the location's treasure.
* {{Sidequest}}: The location this spirit inhabits offers some special loot. Only fitting in a mission like "Down In The Bonehoard", with LoadsAndLoadsOfSidequests concerning loot.
[[/folder]]
----
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* BadBoss: Towards [[spoiler: Garrett. Lets his true colors show when the master thief painstakingly retrieves The Eye. Considering he's paid many of the city's contractors and builder ''very handsome sums'' in raw gold ore to construct his mansion, showing his wealth is in its abundance, he never even paid Garrett a penny, [[KickTheDog and worse, left him for dead]].]]
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Woman In Black is being cut
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* WomanInBlack: Part of her public persona while she works undercover in ''The Dark Project''.
to:
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* TheObiWan / OldMaster: To Garrett, being his mentor and teacher of Keeper knowledge and skills.
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* TheObiWan / OldMaster: To Garrett, being his mentor and teacher of Keeper knowledge and skills.
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Changed line(s) 1,2 (click to see context) from:
A list of characters as they appear in ''VideoGame/ThiefTheDarkProject''. Garrett and other recurring characters can be found [[Characters/{{Thief}} here]].
to:
A list of characters as they appear in ''VideoGame/ThiefTheDarkProject''. Garrett and Garrett, other recurring characters and recurring faction descriptions can be found [[Characters/{{Thief}} here]].
here.]]
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[[quoteright:113:http://static.tvtropes.org/pmwiki/pub/images/113px-artemusretouched_4366.jpg]]
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Changed line(s) 306,307 (click to see context) from:
[[folder:Others]]
to: