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* RapidFireFisticuffs: One of her spell cards does this, complete with ShoutOut to [[Characters/StreetFighterAkuma Akuma]].

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* RapidFireFisticuffs: One of her spell cards does this, complete with ShoutOut to [[Characters/StreetFighterAkuma [[Characters/StreetFighterIIUpdatedVersions Akuma]].
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Trope was cut/disambiguated due to cleanup


* CoolGuns: Nitori's signature weapon type, Guns. These weapons always carry a slayer effect against Warriors and Magicians, but their accuracy is low.
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* {{Expy}}: Of Hong Meiling. They're both gatekeepers that serve the instigators of a mist incident.

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* {{Expy}}: Of Hong Meiling. They're both gatekeepers that serve the instigators of a mist incident. Her name is even based on the Japanese reading of her name (Kurenai Misuzu)
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* RapidFireFisticuffs: One of her spell cards does this, complete with ShoutOut to [[VideoGame/StreetFighter Akuma]].

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* RapidFireFisticuffs: One of her spell cards does this, complete with ShoutOut to [[VideoGame/StreetFighter [[Characters/StreetFighterAkuma Akuma]].

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* StanceSystem: Her playstyle. She has to enter one of three stances before she can use her more powerful skills. Aside from that the stances also give useful stat boosts. At higher levels, she gains access to a fourth stance that, while not giving any stat bonuses, allows her to use the skills of all three other stances. In particular:

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* StanceSystem: Her playstyle. She has to enter one of three stances before she can use her more powerful skills. Aside from that the stances also give useful stat boosts. At higher levels, she gains access to a fourth stance that, while not giving any stat bonuses, that allows her to use the skills of all three other stances. In particular:


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** The Absolute Harmony stance grants Youmu increased Max HP, increasing her survivability akin to Deva Realm Sword, but its main draw is that during this stance, for the purposes of being able to use her skills, she is treated as being in all three other stances at once, granting her access to all of her skills.
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--> '''Marisa''': I haven't seen ya around in ages, Genji. What happened...?\\
'''Reimu''', pointing at Genji: That? Flight item.\\
'''Marisa''': Uh-huh.\\
'''Reimu''': Old me? Couldn't fly.\\
'''Marisa''': Uh-huh.\\
'''Reimu''': New me? Can fly.\\
'''Marisa''': Uh-huh.\\
'''Reimu''': So that? Trashed.\\
'''Marisa''': I gotcha.\\
'''Sakuya''': As cruel as always...

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--> '''Marisa''': I "I haven't seen ya around in ages, Genji. What happened...?\\
?"\\
'''Reimu''', pointing at Genji: That? "That? Flight item.\\
"\\
'''Marisa''': Uh-huh.\\
"Uh-huh."\\
'''Reimu''': Old "Old me? Couldn't fly.\\
"\\
'''Marisa''': Uh-huh.\\
"Uh-huh."\\
'''Reimu''': New "New me? Can fly.\\
"\\
'''Marisa''': Uh-huh.\\
"Uh-huh."\\
'''Reimu''': So "So that? Trashed.\\
"\\
'''Marisa''': I "I gotcha.\\
"\\
'''Sakuya''': As "As cruel as always..."

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* FaceHeelTurn: He was Reimu's flying turtle in PC-98 era Touhou, but now he serves the antagonists.

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* FaceHeelTurn: He was Reimu's flying turtle in PC-98 era Touhou, but now he serves the antagonists. According to Genji himself, this is primarily due to Reimu working him to the bone until after ''Mystic Square'', at which point she kicked him out due to no longer being useful. As she so eloquently puts it herself, explaining to Marisa why she hadn't seen him around:
--> '''Marisa''': I haven't seen ya around in ages, Genji. What happened...?\\
'''Reimu''', pointing at Genji: That? Flight item.\\
'''Marisa''': Uh-huh.\\
'''Reimu''': Old me? Couldn't fly.\\
'''Marisa''': Uh-huh.\\
'''Reimu''': New me? Can fly.\\
'''Marisa''': Uh-huh.\\
'''Reimu''': So that? Trashed.\\
'''Marisa''': I gotcha.\\
'''Sakuya''': As cruel as always...

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Removed: 186

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By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.


* SnakeWhip: Sanae's signature weapon type, Snakes, are used as whips in Sanae's normal attack animation.
* StatusBuff: Her specialty besides healing. She gives buffs to the whole party.



* StatusBuff: Her specialty besides healing. She gives buffs to the whole party.
* WhipItGood: Sanae's signature weapon type, Snakes, are used this way in Sanae's normal attack animation.
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* PowerCopying: Akyuu's gimmick is that she's sort of an inverse Satori- by scoring the finishing blow on any given enemy type for the first time, she records them in the Gensokyo Chronicle, giving her permanent bonuses, based on the number of enemies of each race recorded. In particular:

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* PowerCopying: Akyuu's gimmick is that she's sort of an inverse Satori- by scoring the finishing blow on any given enemy type for the first time, time (except bosses), she records them in the Gensokyo Chronicle, giving her permanent bonuses, based on the number of enemies of each race recorded. In particular:
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The main character of the game. She has average stats in everything, but she is played more as a spellcaster. She excels in light-elemental magic, and her skills also provide protection for the party against enemy attacks. Her weapon is a gohei, a blunt-type weapon that improves her light spells further. Naturally, as the main character, she is part of the starting party in both the main game and the ''Lingering Summer Heat'' scenario.

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The main character of the game. She has average stats in everything, but she is played more as a spellcaster. She excels in light-elemental magic, and her skills also provide protection for the party against enemy attacks. Her signature weapon is a gohei, a blunt-type weapon that improves her light spells further. Naturally, as the main character, she is part of the starting party in both the main game and the ''Lingering Summer Heat'' scenario.



She joins as part of your initial party. The first dedicated offensive spellcaster. She excels at dealing Mystic-elemental damage with her lasers and Master Spark, while also having some elemental spells as well. Her weapon is a broom, a stab-type weapon that also gives magic bonuses and improves her spells. In the ''Lingering Summer Heat'' scenario, she is recruited alongside Alice by completing the quest "The Witches' Lost Ball".

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She joins as part of your initial party. The first dedicated offensive spellcaster. She excels at dealing Mystic-elemental damage with her lasers and Master Spark, while also having some elemental spells as well. Her signature weapon is a broom, a stab-type weapon that also gives magic bonuses and improves her spells. In the ''Lingering Summer Heat'' scenario, she is recruited alongside Alice by completing the quest "The Witches' Lost Ball".



She joins as part of your initial party. The healer and group supporter. Her spells are all healing and buffs all party members. She can also revive teammates. Aside from that she has some offensive magic that is not quite useful. Her weapon is snakes, a slash-type weapon that also inflict status effects. In the ''Lingering Summer Heat'' scenario, she is recruited by completing the quest "Tempestuous Wind Priestess!"

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She joins as part of your initial party. The healer and group supporter. Her spells are all healing and buffs all party members. She can also revive teammates. Aside from that she has some offensive magic that is not quite useful. Her signature weapon is snakes, a snake, a slash-type weapon that also inflict status effects. In the ''Lingering Summer Heat'' scenario, she is recruited by completing the quest "Tempestuous Wind Priestess!"



She joins as part of your initial party. The fastest character in your party. She excels at manipulating turn order and improving the evasion and accuracy of allies. Her weapon is a fan, a blunt-type weapon. In the ''Lingering Summer Heat'' scenario, she is recruited by completing the quest "The Hunter Becomes The Hunted".

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She joins as part of your initial party. The fastest character in your party. She excels at manipulating turn order and improving the evasion and accuracy of allies. Her signature weapon is a fan, a an accurate blunt-type weapon. In the ''Lingering Summer Heat'' scenario, she is recruited by completing the quest "The Hunter Becomes The Hunted".



She joins after beating Stage 2. She is the first dedicated physical attacker in your party. Her skills are either multi-hitting or inflict instant death. She can also set the field to include various effect such as preventing all healing or giving lifesteal to all attacks done by allies. Her weapon is a double-handed sword, a very strong but inaccurate slash-type weapon. In the ''Lingering Summer Heat'' scenario, she is recruited alongside Patchouli by completing the quest "Witch and Maid's Secret Tea Party".

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She joins after beating Stage 2. She is the first dedicated physical attacker in your party. Her skills are either multi-hitting or inflict instant death. She can also set the field to include various effect such as preventing all healing or giving lifesteal to all attacks done by allies. Her signature weapon is a double-handed sword, a very strong but inaccurate slash-type weapon. In the ''Lingering Summer Heat'' scenario, she is recruited alongside Patchouli by completing the quest "Witch and Maid's Secret Tea Party".



She joins after beating Stage 2. The second offensive spellcaster. She can use all elements, but she specializes in fire, water, earth, and lightning elements. Surprisingly has high physical attack. Her weapon is a book, a blunt-type weapon that improves her spells. In the ''Lingering Summer Heat'' scenario, she is recruited alongside Sakuya by completing the quest "Witch and Maid's Secret Tea Party".

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She joins after beating Stage 2. The second offensive spellcaster. She can use all elements, but she specializes in fire, water, earth, and lightning elements. Surprisingly has high physical attack. Her signature weapon is a book, a blunt-type weapon that improves her spells. In the ''Lingering Summer Heat'' scenario, she is recruited alongside Sakuya by completing the quest "Witch and Maid's Secret Tea Party".



She joins after beating Stage 2. She's the second physical attacker, while she can also provide some support to the party. She has elemental skills, and she has an unique skill in "Chasers", which when she uses it, she will attack enemies after an ally use an attack corresponding to the element used. Her weapon is a gun, a stab-type weapon that always carries slayer against Warriors and Magicians. In the ''Lingering Summer Heat'' scenario, she is recruited by completing the quest "Kappa Washed Away".

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She joins after beating Stage 2. She's the second physical attacker, while she can also provide some support to the party. She has elemental skills, and she has an unique skill in "Chasers", which when she uses it, she will attack enemies after an ally use an attack corresponding to the element used. Her signature weapon is a gun, a stab-type weapon that always carries slayer against Warriors and Magicians. In the ''Lingering Summer Heat'' scenario, she is recruited by completing the quest "Kappa Washed Away".



She joins after beating Stage 3. She is the party's only dedicated tank. She specializes in protecting her allies using her shield, and also can cover them so that she is the one who takes the incoming damage. Her weapon is greaves, a blunt-type weapon that inflicts daze and gives defensive bonuses. In the "Lingering Summer Heat" scenario, she is recruited alongside Marisa by completing the quest "The Witches' Lost Ball".

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She joins after beating Stage 3. She is the party's only dedicated tank. She specializes in protecting her allies using her shield, and also can cover them so that she is the one who takes the incoming damage. Her signature weapon is greaves, a blunt-type weapon that inflicts daze and gives defensive bonuses. In the "Lingering Summer Heat" scenario, she is recruited alongside Marisa by completing the quest "The Witches' Lost Ball".



She joins after beating Stage 5. Initially she will only have status and debuffing spells with no damaging skills, but her main strength is that she can copy enemy skills by being hit by them although at a percentage chance. Her weapon is an eye, a slash-type weapon that carries elemental properties. In the ''Lingering Summer Heat'' scenario, she is recruited by completing the quest "Komeiji Zoo".

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She joins after beating Stage 5. Initially she will only have status and debuffing spells with no damaging skills, but her main strength is that she can copy enemy skills by being hit by them although at a percentage chance. Her signature weapon is an eye, a slash-type weapon that carries elemental properties. In the ''Lingering Summer Heat'' scenario, she is recruited by completing the quest "Komeiji Zoo".



She joins after beating Stage 6. Using her is a bit different because she needs to use a stance before she can access her powerful moves while also give stat boosts. She excels in inflicting status effects and dealing massive damage in critical hits. Her weapon is a katana, a slash-type weapon that is strong and accurate and often gives bonus to critical hits. In the ''Lingering Summer Heat'' scenario, she is recruited by completing the quest "Booo!".

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She joins after beating Stage 6. Using her is a bit different because she needs to use a stance before she can access her powerful moves while also give stat boosts. She excels in inflicting status effects and dealing massive damage in critical hits. Her signature weapon is a katana, a slash-type weapon that is strong and accurate and often gives bonus to critical hits. In the ''Lingering Summer Heat'' scenario, she is recruited by completing the quest "Booo!".



She can be recruited at the start of the game (Except in ''V'', where it was removed), but if you didn't, she automatically joins when entering Stage 9. Another strong physical attacker, but also fast and very durable. Her skills are mostly fire-elemental, and she has reraise spells that can save party members if hit by a fatal attack. Her skill tree can give her a small chance to revive herself after she's KO'ed. Her weapon is fist, a blunt-type weapon that has high accuracy and often inflicts various status. In the "Lingering Summer Heat" scenario, she is recruited by completing the quest "Wrong Fuse".

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She can be recruited at the start of the game (Except in ''V'', where it was removed), but if you didn't, she automatically joins when entering Stage 9. Another strong physical attacker, but also fast and very durable. Her skills are mostly fire-elemental, and she has reraise spells that can save party members if hit by a fatal attack. Her skill tree can give her a small chance to revive herself after she's KO'ed. Her signature weapon is a fist, a blunt-type weapon that has high accuracy and often inflicts various status. In the "Lingering Summer Heat" scenario, she is recruited by completing the quest "Wrong Fuse".



She can be recruited at the start of the game (Except in ''V'', where it was removed), but if you didn't, she automatically joins when entering Stage 11. Her skills all revolve around giving buffs and debuffs like Sanae, but her skills are single target. She also carries status effects, light and dark-elemental spells, as well as some healing. Her weapon is a scroll, a slash-type weapon that reduce incoming damage to her. In the "Lingering Summer Heat" scenario, she is recruited by completing the quest "Mud Boat Sightseeing Cruise".

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She can be recruited at the start of the game (Except in ''V'', where it was removed), but if you didn't, she automatically joins when entering Stage 11. Her skills all revolve around giving buffs and debuffs like Sanae, but her skills are single target. She also carries status effects, light and dark-elemental spells, as well as some healing. Her signature weapon is a scroll, a slash-type weapon that reduce incoming damage to her. In the "Lingering Summer Heat" scenario, she is recruited by completing the quest "Mud Boat Sightseeing Cruise".



She joins at the start of the expansion. She's the previous BigBad and joins forces with you to avenge Biotopos. She has some of her sisters' spell cards, but her main strength is magic and {{Fixed Damage Attack}}s. Her weapon is a rapier, a stab-type weapon that always gives 100 exorcism and inflicts status effects.\\\

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She joins at the start of the expansion. She's the previous BigBad and joins forces with you to avenge Biotopos. She has some of her sisters' spell cards, but her main strength is magic and {{Fixed Damage Attack}}s. Her signature weapon is a rapier, a stab-type weapon that always gives 100 exorcism and inflicts status effects.\\\



She joins after the mission "Unwavering Ice Fairy". Her skills are all water-elemental, and her main specialty is inflicting freeze on her opponents, while also having instant death skills. Her weapon is an ice, a slash-type weapon that has added water-elemental damage.

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She joins after the mission "Unwavering Ice Fairy". Her skills are all water-elemental, and her main specialty is inflicting freeze on her opponents, while also having instant death skills. Her signature weapon is an ice, a slash-type weapon that has added water-elemental damage.



She joins after the mission "Servant-Master Mochi Pounding". Her skills are unique in that they have slayer effect against status effects. Her skill tree also has slayer effects against many enemy types, making her suitable for general adventuring. Her weapon is a suppository, a stab-type weapon that inflicts berserk to enemies.

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She joins after the mission "Servant-Master Mochi Pounding". Her skills are unique in that they have slayer effect against status effects. Her skill tree also has slayer effects against many enemy types, making her suitable for general adventuring. Her signature weapon is a suppository, a stab-type weapon that inflicts berserk to enemies.



She joins after the mission "Mistress Gone Mad!". As befitting of a vampire, she has incredible strength and speed, but unfortunately she can't take many hits. Her skills are mostly damage dealing with some having lifesteal. Her weapon is a javelin, a stab-type weapon that is very strong but very inaccurate.

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She joins after the mission "Mistress Gone Mad!". As befitting of a vampire, she has incredible strength and speed, but unfortunately she can't take many hits. Her skills are mostly damage dealing with some having lifesteal. Her signature weapon is a javelin, a stab-type weapon that is very strong but very inaccurate.



She joins after beating Stage 22 (harkened by the quest "Wait, Yuugi!"). She's similar to Mokou, except that all of her skills are physical. Her weapon is various throwing weapons, a blunt-type weapon that mostly carry slayer effects.

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She joins after beating Stage 22 (harkened by the quest "Wait, Yuugi!"). She's similar to Mokou, except that all of her skills are physical. Her signature weapon is various throwing weapons, a blunt-type weapon that mostly carry slayer effects.



Exclusively to ''V'', Akyuu joins the party after the completion of the Hieda Manor Basement BonusDungeon, which is unlocked during the tail end of Stage 21. Akyuu is sort of a mirror to Satori. She, too, can learn enemy skills, but does so by landing deathblows on enemies to record them into the Gensokyo Chronicle rather than taking their attacks.

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Exclusively to ''V'', Akyuu joins the party after the completion of the Hieda Manor Basement BonusDungeon, which is unlocked during the tail end of Stage 21. Akyuu is sort of a mirror to Satori. She, too, can learn enemy skills, but does so by landing deathblows on enemies to record them into the Gensokyo Chronicle rather than taking their attacks. Her signature weapon is a brush, stab-type weapon with no special effects that she is locked into- she cannot equip any of the generic weapon types.
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* ShoutOut: The name of the variety buff her Last Word gives her is called "Greatest High", a reference to a line uttered in ''Manga/JoJosBizarreAdventureStardustCrusaders'' by the character Sakuya is an {{Expy}} of, DIO. Her pose when she activates a spell card is also heavily evocative of one of his poses in the fighting game ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture''.

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* ShoutOut: The name of the variety buff her Last Word gives her is called "Greatest High", a reference to a line uttered in ''Manga/JoJosBizarreAdventureStardustCrusaders'' ''Manga/JoJosBizarreAdventure'' by the character Sakuya is an {{Expy}} of, DIO. Her pose when she activates a spell card is also heavily evocative of one of his poses in the fighting game ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture''.
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She joins at the start of the expansion. She's the previous BigBad and joins forces with you to avenge Biotopos. She has some of her sister's spell cards, but her main strength is magic and {{Fixed Damage Attack}}s. Her weapon is a rapier, a stab-type weapon that always gives 100 exorcism and inflicts status effects.\\\

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She joins at the start of the expansion. She's the previous BigBad and joins forces with you to avenge Biotopos. She has some of her sister's sisters' spell cards, but her main strength is magic and {{Fixed Damage Attack}}s. Her weapon is a rapier, a stab-type weapon that always gives 100 exorcism and inflicts status effects.\\\

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* TheRedMage: She can dish out damage, heal, and even protect teammates from harm.

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* TheRedMage: She can dish out both physical and magical damage, heal, and even protect teammates from harm.
* WhiteMage: While she shows elements of a Red Mage, as noted above, she is primarily at her best when using her light-elemental magic attacks, as a healer, or through her unique barriers, one-turn buffs that protect against damage or status effects, making her fit very well into the mold of a modern White Mage.



* WhiteMage: The primary healer and group supporter. She's also the only one who can revive outside of Mokou's commander skill, or a rare, difficult-to-learn skill for Satori.

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* WhiteMage: The primary healer and group supporter. She's also the only one who can revive outside of Mokou's commander skill, or a rare, difficult-to-learn skill for Satori.
Satori. (Or Akyuu in ''V'', who learns Satori's aforementioned revival skill and can teach it to her.)



%%* RazorWind: Her attacking skills are this.

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%%* * RazorWind: Her attacking skills This is one of her two primary forms of attack, alongside her "beak" skills. These are this.slashing attacks that typically hit a wide area.



* SuperMode: Her [[LimitBreak Last Word]], "Sakuya's World" gives her immense stat boost and 100 Exorcism, 50 HP regen and 5 MP regen.

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* ShoutOut: The name of the variety buff her Last Word gives her is called "Greatest High", a reference to a line uttered in ''Manga/JoJosBizarreAdventureStardustCrusaders'' by the character Sakuya is an {{Expy}} of, DIO. Her pose when she activates a spell card is also heavily evocative of one of his poses in the fighting game ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture''.
* SuperMode: Her [[LimitBreak Last Word]], "Sakuya's World" gives her immense stat boost and 100 Exorcism, 50 HP regen and 5 MP regen.regen, all folded into a single variety buff slot.



* StanceSystem: Her playstyle. She has to enter one of three stances before she can use her more powerful skills. Aside from that the stances also give useful stat boosts.

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* StanceSystem: Her playstyle. She has to enter one of three stances before she can use her more powerful skills. Aside from that the stances also give useful stat boosts.
boosts. At higher levels, she gains access to a fourth stance that, while not giving any stat bonuses, allows her to use the skills of all three other stances. In particular:
** The Human Realm Sword stance boosts Youmu's accuracy and critical hit rate, further compounding her role as a CriticalHitClass. The skills she gains with this stance either reduce the target's defense or are multi-hit attacks, granting her potentially explosive burst damage. It also grants her exceptional ability to slay [[MetalSlime Yukkuris]], especially when combined with her Yukkuri Slash.
** The Asura Realm Sword stance boosts Youmu's physical attack, granting her more consistent damage than the Human Realm Sword stance, at the cost of having less burst damage. The skills she gains with this stance typically strike a wide area, making them great for taking down hordes of low HP mobs.
** The Deva Realm Sword stance boosts Youmu's physical defense, granting her increased survivability. Her skills in this stance tend to hamper an opponent's offenses or boost Youmu's defenses, further allowing Youmu to take hits.
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* BlackMage: She's the second offensive spellcaster after Marisa, and she can use all elements, but she primarily focuses on fire, water, earth, and lightning.

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* BlackMage: She's the second offensive spellcaster after Marisa, and she can use all elements, but she primarily focuses on fire, water, earth, and lightning. (And in particular she can only access Mystic attacks through her Last Spell and Last Word).



* GlassCannon: Patchouli has very strong magic and can even deal decent physical damage with the right build, either way she can't take a hit.

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* GlassCannon: Patchouli has very strong magic and can even deal decent physical damage with the right build, but either way she can't take a hit.



* DeflectorShield: Some of her spell cards is this by nullifying the next attack done at her or her party

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* DeflectorShield: Some of her spell cards is act this by way, having a chance of nullifying the next attack done at her or her partyincoming attacks.

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* LuckBasedMission: Learning the enemy skills. This can be improved by enhancing her skill tree.

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* LuckBasedMission: Learning the enemy skills. This can be improved by enhancing her skill tree.tree, and in ''V'' there is a quest to obtain an accessory to further improve Satori's odds of learning skills.



* CriticalHitClass: She only has average physical attack for an attacker, but this is compensated by having a high critical rate (and one of her [[StanceSystem three stances]] boosts this even further). One of her skills also makes her next attack a guaranteed critical hit.

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* CriticalHitClass: She only has average physical attack for an attacker, but this is compensated by having a high critical rate (and one of her [[StanceSystem three stances]] boosts this even further). One of her skills also makes her next attack a guaranteed critical hit.hit, and another boosts the damage of her critical hits.



* SpamAttack: Her Rapier skill tree has Wild Thrust, and she naturally learns the spell card "Pegasus Meteor Attack", both of which hit multiple times.



%%* AnIcePerson: Although it's [[MakingASplash water-elemental]] in the game.

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%%* * AnIcePerson: Although She's an ice fairy, so this one was a given. Ice is folded into the water element in this game, but it's [[MakingASplash water-elemental]] in the game.same thing overall. ALL of her attacks are Water-Element, including her basic attack, if given her signature weapon type, Ice.




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* StatusBuffDispel: Investing into her Suppository skill tree turns her regular attacks into a variant of this that only dispels positive stat chances.
* WeaponOfXSlaying: Her "Mysteries of the Moon" skill tree, when sufficiently invested in, gives all her attacks a slayer effect against seven different races. Additionally is her unique "Special Slay", which works against enemies inflicting with status effects, and this stacks with her natural slayer effects.



%%* LifeDrain: Her specialty.
%%* JavelinThrower:

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%%* * LifeDrain: Her specialty.
%%* JavelinThrower:
Perhaps predictably, given how she's, y'know, ''a vampire,'' but Remilia learns multiple skills innately that have this sort of effect, and even certain spell cards also work towards this.
* JavelinThrower: Remilia's signature weapon type, a powerful stabbing weapon with long range.



She joins after beating Stage 22 (harkened by the quest "Wait, Yuugi!"). She's similar to Mokou, except that all of her skills are non-elemental. Her weapon is various throwing weapons, a blunt-type weapon that mostly carry slayer effects.

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She joins after beating Stage 22 (harkened by the quest "Wait, Yuugi!"). She's similar to Mokou, except that all of her skills are non-elemental.physical. Her weapon is various throwing weapons, a blunt-type weapon that mostly carry slayer effects.
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* ShoutOut: The animation of "Cosmic Supercluster" heavily references that of the ever-infamous [[VideoGame/FinalFantasyVII Super Nova]], complete with mathematical equations and a meteor flying into a sun.

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* ShoutOut: The animation of "Cosmic Supercluster" heavily references shows a meteor flying into the sun causing it to detonate, and mathematical equations showing up on the screen. It would appear that of the ever-infamous Litos channeled her inner [[VideoGame/FinalFantasyVII Super Nova]], complete with mathematical equations and a meteor flying into a sun.Sephiroth]] for the attack.
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* ShoutOut: "Cosmic Supercluster's" animation heavily evokes that of the ever-infamous [[VideoGame/FinalFantasyVII Super Nova]], complete with mathematical equations and a meteor flying into a sun.

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* ShoutOut: The animation of "Cosmic Supercluster's" animation Supercluster" heavily evokes references that of the ever-infamous [[VideoGame/FinalFantasyVII Super Nova]], complete with mathematical equations and a meteor flying into a sun.
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* SuperMode: Her [[LimitBreak Last Word]], "Sakuya's World" gives her immense stat boost and 100 Exorcism.

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* SuperMode: Her [[LimitBreak Last Word]], "Sakuya's World" gives her immense stat boost and 100 Exorcism.Exorcism, 50 HP regen and 5 MP regen.



* BlackMage: She's the second offensive spellcaster after Marisa, and she can use all elements, but mostly they're fire, water, earth, and lightning.

to:

* BlackMage: She's the second offensive spellcaster after Marisa, and she can use all elements, but mostly they're she primarily focuses on fire, water, earth, and lightning.



* ShoutOut: Cosmic Supercluster's animation heavily evokes that of the ever-infamous [[VideoGame/FinalFantasyVII Super Nova]], complete with mathematical equations and a meteor flying into a sun.

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* ShoutOut: Cosmic Supercluster's "Cosmic Supercluster's" animation heavily evokes that of the ever-infamous [[VideoGame/FinalFantasyVII Super Nova]], complete with mathematical equations and a meteor flying into a sun.

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