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* {{Expy}}: His overall appearance, rack of skulls and dual-wielding fighting style is very reminiscent of [[Characters/WarhammerSkaven Queek Headtaker]].

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* {{Expy}}: His overall appearance, rack of skulls and aggressive dual-wielding fighting style is very reminiscent of [[Characters/WarhammerSkaven Queek Headtaker]].



* VillainousValour: Gotta give the rodent his due, he's impressively brave for a Skaven. Despite them cutting through his entire warren of warriors to get to him he jumps down to fight the party directly when he is in a pretty decent position to run away, as must Skaven Warlords would if they could. He [[FlunkyBoss doesn't fight alone]] but then no boss in the game does.

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* VillainousValour: Gotta give the rodent his due, he's impressively brave for a Skaven. Despite them cutting through his entire warren of warriors to get to him he him, Skarrik jumps down to fight the party directly when he is in a pretty decent position to run away, as must most Skaven Warlords would if they could. He [[FlunkyBoss doesn't fight alone]] but then no boss in the game does.



* CainAndAbel: There's no love lost betweeen the two sisters. Sienna killed her once already for preying on helpless peasants, and they're both prepared to put the other down.

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* CainAndAbel: There's no love lost betweeen between the two sisters. Sienna killed her once already for preying on helpless peasants, and they're both prepared to put the other down.
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* BeatThemAtTheirOwnGame: Players can pull this on Sofia by defeating her as Sienna while using her Necromancer career.


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* DeliberateUnderPerformance: If Sienna is to be believed, Sofia has a habit of deliberately setting herself up for failure, since she treats being hunted by her adversaries as some kind of game, and gets off on the thrill of being chased and foiled instead of empty victory. By doing so, it means she can run away to brew up another scheme later and experience the same sensation again whenever she wants it.
-->'''Sienna:''' I'm starting to think Sofia doesn't want to win. She just enjoys the game.


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* OutsideContextProblem: Unlike the major antagonists thus far, Sofia has no direct relationship with either the Skaven clans or the Norscan Rotblood tribes. While members of both do make up the bulk of enemy forces encountered in her lair, it's made apparent that Sofia has [[MindControl turned them into her thralls via magic]], and her endgoal seems to just be turning the surrounding populace into undead minions for some nebulous purposes, rather than directly contributing to the Chaos invasion effort in any capacity.

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Guttural Growler has been disambiguated; replacing with Evil Sounds Raspy.


* SuperStrength: He can punt any of the heroes dozens of feet with his strikes, not to mention his abilities to accelerate his own 400+ kg[[note]]Bodvarr is a bulky man around nine feet tall; volumetrically scaling up from a 100 kg, six foot man yields a weight of 337 kg. He's also wearing full plate armor, which historically tended towards 1/5 to 1/4 of the user's bodyweight.[[/note]] armored bulk with ease and swing around a hilariously oversized axe (though he does so pretty slowly, more like a sledgehammer than a proper weapon).

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* SuperStrength: He can punt any of the heroes dozens of feet with his strikes, not to mention his abilities to accelerate his own 400+ kg[[note]]Bodvarr kg[[note]]Bödvarr is a bulky man around nine feet tall; volumetrically scaling up from a 100 kg, six foot man yields a weight of 337 kg. He's also wearing full plate armor, which historically tended towards 1/5 to 1/4 of the user's bodyweight.[[/note]] armored bulk with ease and swing around a hilariously oversized axe (though he does so pretty slowly, more like a sledgehammer than a proper weapon).



* TheFaceless: Like Blightstormers, he wears a helmet that completely conceals his head, albeit with extra SpikesOfVillainy.



* LargeAndInCharge: On top of being very wide, he's a good foot and then some taller than common Blightstormers, albeit not as tall as Bodvarr.

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* LargeAndInCharge: On top of being very wide, he's a good foot and then some taller than common Blightstormers, albeit not as tall as Bodvarr.Bödvarr.
* {{Plaguemaster}}: Naturally, as a Chaos Sorcerer of Nurgle. The Heroes interrupt him at a ritual that would drown Helmgart in a deadly plague mist, and he wields pestilent swarms and waves of pus in his boss fight. Fortunately, infections aren't part of the gameplay, so they only cause DamageOverTime.



* EvilSoundsRaspy: His voice is positively gravely, far more than any other Skaven character. The only ones more guttural than him are the ''Rat Ogres''.



* GutturalGrowler: His voice is positively gravely, far more than any other Skaven character. The only ones more guttural than him are the ''Rat Ogres''.



* AllThereInTheScript: The boss character Naglfahr is an Exalted Chaos Champion; while this is never stated in-game, his entity name in the game files is "chaos_exalted_champion_norsca" (it can also be inferred from his size and the fact that he uses the same character model as Bodvarr, just without the helmet).

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* AllThereInTheScript: The boss character Naglfahr is an Exalted Chaos Champion; while this is never stated in-game, his entity name in the game files is "chaos_exalted_champion_norsca" (it can also be inferred from his size and the fact that he uses the same character model as Bodvarr, Bödvarr, just without the helmet).



* WeHaveReserves: Just as with the Skaven, they have no qualms about how many of their number die. Which is good, because their forces consist almost entirely of unarmored men and megafauna with melee weapons in a setting where early guns exist, and unlike the Skaven they don't have many specials to balance it out. Bodvarr claims to have an "endless horde" to throw at the Reikland, though by "War Camp" even he admits that the Ubersreik Five has put quite a dent in it (part of why his main base is understaffed). The Chaos Wastes expansion reveals that their home is in the [[EldritchLocation Wastes]] themselves rather than southern Norsca or the Eastern Steppe like most Norscan and Kurgan tribes, which means that conventional demographic limits do not apply to them.
* TheWorfEffect: A generic Rotblood Exalted Chaos Champion who [[PropRecycling uses the same model as Bodvarr]] is killed in seconds by Warrior Priest Saltzpyre in the latter's debut trailer. A second shows up leading a small army towards the Ubersik Five at the end of the same trailer, with the latter being unconcerned.

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* WeHaveReserves: Just as with the Skaven, they have no qualms about how many of their number die. Which is good, because their forces consist almost entirely of unarmored men and megafauna with melee weapons in a setting where early guns exist, and unlike the Skaven they don't have many specials to balance it out. Bodvarr Bödvarr claims to have an "endless horde" to throw at the Reikland, though by "War Camp" even he admits that the Ubersreik Five has put quite a dent in it (part of why his main base is understaffed). The Chaos Wastes expansion reveals that their home is in the [[EldritchLocation Wastes]] themselves rather than southern Norsca or the Eastern Steppe like most Norscan and Kurgan tribes, which means that conventional demographic limits do not apply to them.
* TheWorfEffect: A generic Rotblood Exalted Chaos Champion who [[PropRecycling uses the same model as Bodvarr]] Bödvarr]] is killed in seconds by Warrior Priest Saltzpyre in the latter's debut trailer. A second shows up leading a small army towards the Ubersik Five at the end of the same trailer, with the latter being unconcerned.
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* NeverFoundTheBody: Despite her ritual structure going down with her on it, both Saltzpyre and Sienna will note that her body is nowhere to be found.

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* NeverFoundTheBody: Despite her ritual structure going down with her on it, both Saltzpyre and Sienna will a party member may note that her body is nowhere to be found.

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* TitleDrop: In the sequel, among his many attack callouts is an announcement that summons a horde of Skaven from multiple directions to protect him.
--> ''Drown in Vermintide! (Crazed laughter)''
--> ''The tide!'' '''''The tide! DROWN-DIE!'''''
--> '''''UNLEASH, THE VERMINTIDE!'''''



* TheBeastmaster: What they're originally intended to be in the lore. These versions "tame" a different type of beasts, however- said beasts being the heroes. [[LampshadeHanging The website acknowledges that this is unusual]], and speculates as to why Clan Fester would pay the extra warpstone tokens to employ Clan Moulder's agents in this manner; the implications are disturbing... the tutorial level for ''2'' shows exactly why Clan Fester insisted upon this change, as they need a source of fresh man-thing slaves and it eventually managed to capture all the heroes.

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* TheBeastmaster: What they're originally intended to be in the lore. These versions "tame" a different type of beasts, however- said beasts being the heroes. [[LampshadeHanging The website acknowledges that this is unusual]], and speculates as to why Clan Fester would pay the extra warpstone tokens to employ Clan Moulder's agents in this manner; the implications are disturbing... and the tutorial level for ''2'' shows exactly why Clan Fester insisted upon this change, as they need a source of fresh man-thing slaves and it for their plans, leading to them eventually managed managing to capture all the heroes.



* TheQuietOne: The sequel has them lose all of their voicelines, leaving only the chittering of bones they wear as the only hint that they're near.

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* TheQuietOne: The sequel has them lose all of their voicelines, leaving only the chittering of bones they wear as the only hint that they're near. When they actually capture someone, every player in the game can hear their distinctly quiet and wheezy laughter as the victim gets dragged away.



* SlaveryIsASpecialKindOfEvil: They’re by far the most hated of the rats the heroes face, with Kerillian in particular lamenting them as 'cruel among a cruel kin'. Whoever is caught by a Packmaster as isn’t killed soon after can look forward to captivity, being eaten alive as rations, and/or sold off for inhumane biology experiments - their hatred of Packmasters is well-founded.

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* SlaveryIsASpecialKindOfEvil: They’re by far the most hated of the rats the heroes face, with Kerillian in particular lamenting them as 'cruel among a cruel kin'. Whoever is caught by a Packmaster as isn’t killed soon after can look forward to captivity, captivity and slavery, being eaten alive as rations, and/or sold off for inhumane biology experiments - their hatred of Packmasters is well-founded.


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* AdaptationalBadass: Your standard Ratling Gun is a hefty weapon that requires two operators to use, one to carry and feed ammo into the gun and someone else to aim and fire it, with the shoddy and sometimes deliberately dangerous design of the weapon meaning that at best the weapon can jam up while firing and at worst straight up explode and kill its user. Ratling Guns in Vermintide are much more mobile and reliable due to their experimental design, with one strong and armored rat being able to carry the ammo supply on his back and wield the gun without anyones help to rain down a hailstorm of bullets on people, the only caveat being that the sheer weight of it all makes them slow and lumbering targets if caught out of position.

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* EliteMooks: Their melee units compared to the Skaven. Basic Marauders have longer reach are twice as tough as Clanrats (as in double health, cleave resistance, and stagger resistance). A similar difference exists between Cultists and Skavenslaves. When it comes to the elite units, things start to break down somewhat, but despite being mostly unarmored, their Maulers generally take longer to bring down and have a more dangerous moveset than halberd-wielding Stormvermin, and Chaos Warriors are even hardier than that with heavy full-body armor to boot. Thankfully, they're also less numerous than their Skaven counterparts.

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* EliteMooks: Their melee units compared to the Skaven. Basic Marauders have longer reach and are twice as tough as Clanrats (as in double health, cleave resistance, and stagger resistance). A similar difference exists between Cultists and Skavenslaves. When it comes to the elite units, things start to break down somewhat, but despite being mostly unarmored, their Maulers generally take longer to bring down and have a more dangerous moveset than halberd-wielding Stormvermin, and Chaos Warriors are even hardier than that with heavy full-body armor to boot. Thankfully, they're also less numerous than their Skaven counterparts.



* BandageMummy: The're often wrapped in filthy bandages over their gangrenous peeling skin, giving them a leper-like appearance.

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* BandageMummy: The're They're often wrapped in filthy bandages over their gangrenous peeling skin, giving them a leper-like appearance.



* CosmeticallyDifferentSides: Uniquely among the chaos unit list, Savages have the exact same health and damage value as their Skaven counterpart, the Plague Monk.

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* CosmeticallyDifferentSides: Uniquely among the chaos Chaos unit list, Savages have the exact same health and damage value as their Skaven counterpart, the Plague Monk.



* HeavilyArmoredMook: Chaos Warriors are infamous for their heavy armor, and the ones the party will encounter are no exception. There is no part of them that is ''not'' armored, just parts that are ''less'' armored than others. Taking them down effectively requires coordinated attacks or piercing weapons.



* HeavilyArmoredMook: Chaos Warriors are infamous for their heavy armor, and the ones the party will encounter are no exception. There is no part of them that is ''not'' armored, just parts that are ''less'' armored than others. Taking them down effectively requires coordinated attacks or piercing weapons.



* FlashyTeleportation: They teleport with a distinctive noise, puff of smoke, and motion blur, which can give players a chance to get the drop on them.

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* FlashyTeleportation: They teleport with a distinctive noise, puff of smoke, and motion blur, which can give players a chance to get the drop on them.them and give some indication of which direction they went.



* TragicMonster: Oddly enough they are this. While some trolls turn to Chaos of their own accord the game's Bile Trolls are explicitly normal trolls infected by the Rotbloods against their will. On the mission to stop this happening Victor remarks that even ''trolls'' don't deserve what's been done to them.

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* TragicMonster: Oddly enough they are this. While some trolls turn to Chaos of their own accord accord, the game's Bile Trolls are explicitly normal trolls infected by the Rotbloods against their will. On the mission to stop this happening Victor remarks that even ''trolls'' don't deserve what's been done to them.



* ConfusionFu: The Chaos Spawn mostly fights in a similar manner to the Rat Ogre, but has a much more erratic AI, making it significantly harder to deal with.

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* ConfusionFu: The Chaos Spawn mostly fights in a similar manner to the Rat Ogre, but has a much more erratic AI, making it significantly harder to deal with. It doesn't have the tunnel vision of the Rat Ogre or Troll and will frequently switch targets at random intervals, causing significantly more damage to the party.



* AlwaysChaoticEvil: Why, of course. In fact, they are ''so'' chaotically-evil that they would often butt heads with even other Chaos-aligned factions that are remotely organized in any way, such as the ''Skaven''. They only "cooperate" with the Warriors of Chaos, who generally consider them barely-sapient cannon fodder.

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* AlwaysChaoticEvil: Why, of course. In fact, they are ''so'' chaotically-evil that they would will often butt heads with even other Chaos-aligned factions that are remotely organized in any way, such as the ''Skaven''. They only "cooperate" with the Warriors of Chaos, who generally consider them barely-sapient cannon fodder.



* BloodKnight: All Beastment exist to slaughter enemies in glorious combat, in the name of their Chaotic patrons.

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* BloodKnight: All Beastment Beastmen exist to slaughter enemies in glorious combat, in the name of their Chaotic patrons.



* ItsPersonal: Except for Bardin (who still hates them), the heroes seem to despise the Beastmen more than the Skaven or Norscans, each for their own reasons. Kruber hates them because, as a FarmBoy in the Empire, he knows how much of a persistent threat they are to rural communities near the forests (in fact his first kill was a Tuskgor as a kid), and he sees their savage religion and customs as a perversion of Taal worship. Kerillian hates them because they're traditionally the ArchEnemy of the Wood Elves (both Asrai and Eonir) and because their very existence spreads Chaos corruption, reducing beautiful nature to hellscape and causing magical pestilence (including "sickness in the hearts of newborns"). Sienna hates them for perverting the Winds of Magic, which she as a wizard has a connection to. And Saltzpyre hates them both for being as pure an embodiment of Chaos as possible outside of daemons (the Beastmen are called the "Children of Chaos" for a reason) and for their existence owing in part to the weakness in the heart of the Empire (many parents are unable to kill their mutated children and instead dump them in the forests, where they grow into Beastmen).

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* ItsPersonal: Except for Bardin (who still hates them), the heroes seem to despise the Beastmen more than the Skaven or Norscans, each for their own reasons. Kruber hates them because, as a FarmBoy in the Empire, he knows how much of a persistent threat they are to rural communities near the forests (in fact his first kill was a Tuskgor as a kid), and he sees their savage religion and customs as a perversion of Taal worship. Kerillian hates them because they're traditionally the ArchEnemy of the Wood Elves (both Asrai and Eonir) and because their very existence spreads Chaos corruption, reducing beautiful nature to hellscape hellscapes and causing magical pestilence (including "sickness in the hearts of newborns"). Sienna hates them for perverting the Winds of Magic, which she as a wizard has a connection to. And Saltzpyre hates them both for being as pure an embodiment of Chaos as possible outside of daemons (the Beastmen are called the "Children of Chaos" for a reason) and for their existence owing in part to the weakness in the heart of the Empire (many parents are unable to mercy kill their mutated children and instead dump them in the forests, where they grow into Beastmen).Beastmen, perpetuating the cycle).



* {{Mooks}}: Generally, they die in droves when facing a disciplined, organized army and thus only prey on weaker forces... or five heroes traipsing through their territory.

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* {{Mooks}}: Generally, they die in droves when facing a disciplined, organized army and thus only prey on weaker forces... or five (or four) heroes traipsing through their territory.



* {{Expy}}: Of [[VideoGame/Left4Dead2 Ellis' buddy Keith]], being an [[TheGhost unseen]] friend of one of the player characters who gets mentioned a lot in unusual stories. The main difference is that while Keith is famous for [[AmusingInjuries getting into all sorts of self-destructive shenanigans]], Okri is presented as more of a straight up badass.

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* {{Expy}}: Of [[VideoGame/Left4Dead2 Ellis' buddy Keith]], being an [[TheGhost unseen]] friend of one of the player characters who gets mentioned a lot in unusual stories. The main difference is that while Keith is famous for [[AmusingInjuries getting into all sorts of self-destructive shenanigans]], shenanigans]] and surviving, Okri is presented as more of a straight up badass.
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Please do not add multiple tropes with a slash on the same bullet, as per How To Write An Example.


* CrazyPrepared: He would have to be, to hire a grey wizard to keep a PerceptionFilter spell cast over his inn.

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* CrazyPrepared: He would have to be, with him being able to quickly hire a grey Grey wizard to keep a PerceptionFilter spell cast over his inn.inn during a sudden Skaven invasion.



* MysteriousPast: There's a considerable level of mystery surrounding who or ''what'' Lohner is. He's without a doubt more than "just an innkeeper", as evident by his [[TheSpymaster myriad of connections with many powerful figures, Emperor Karl Franz implied to be one of them]]. According to "[[Tabletopgame/WarhammerFantasyRoleplay A Guide to Ubersreik]]", Lohner worked as a very successful mercenary in his youth, and [[spoiler:Waylaid shows him with a Grudgebringer shield]]. Talking to Lohner in the Keep in ''2'' may also have him refer to a "beaut of a sword" that he once owned, [[spoiler:which could very well be ''the'' Grudgebringer, after which the mercenary band was named, thus directly implying him to be none other than [[Videogame/WarhammerDarkOmen Morgan Bernhardt]] himself]]. Additionally, the way he [[SuspiciouslySpecificDenial quite suspiciously denies]] knowing who the "other chap" in the "Old Comrades" ravaged art is indirectly implies it ''was'' him in his youth, when he was a nobleman warrior and trusted ally of Countess Gertrun of Middenheim. The Lohner's Chronicle post "Obsession" more or less confirms him as Morgan Bernhardt, with him referencing an old elven friend named Elrod, who was an allied Wood Elf commander in Dark Omen. [[https://www.vermintide.com/news/franz-lohners-chronicle-deathly-whispers "Deathly Whispers"]] has him imply he's done a lot of mysterious things in his time - some of which would probably make members of the Ubersreik Five quite mad at him - and he claims to know exactly why the infamously insane Elector Count [[{{Cloudcuckoolander}} Marius Leitdorf]] went mad.

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* MysteriousPast: There's a considerable level of mystery surrounding who or ''what'' Lohner is. He's without a doubt more than "just an innkeeper", as evident by his [[TheSpymaster myriad of connections with many powerful figures, Emperor Karl Franz implied to be one of them]]. According to "[[Tabletopgame/WarhammerFantasyRoleplay A Guide to Ubersreik]]", Lohner worked as a very successful mercenary in his youth, and [[spoiler:Waylaid shows him with a Grudgebringer shield]]. Talking to Lohner in the Keep in ''2'' may also have him refer to a "beaut of a sword" that he once owned, [[spoiler:which could very well be ''the'' Grudgebringer, after which the mercenary band was named, thus directly implying him to be none other than [[Videogame/WarhammerDarkOmen Morgan Bernhardt]] himself]]. Additionally, the way he [[SuspiciouslySpecificDenial quite suspiciously denies]] knowing who the "other chap" in the "Old Comrades" ravaged art is indirectly implies it ''was'' him in his youth, when he was a nobleman warrior and trusted ally of Countess Gertrun of Middenheim. The Lohner's Chronicle post "Obsession" more or less confirms him as Morgan Bernhardt, with him referencing an old elven friend named Elrod, who was an allied Wood Elf commander in Dark Omen.''Dark Omen''. [[https://www.vermintide.com/news/franz-lohners-chronicle-deathly-whispers "Deathly Whispers"]] has him imply he's done a lot of mysterious things in his time - some of which would probably make members of the Ubersreik Five quite mad at him - and he claims to know exactly why the infamously insane Elector Count [[{{Cloudcuckoolander}} Marius Leitdorf]] went mad.mad, yet another matter that few in-universe can answer.



* CardSharp: Apparently unwinds with the main characters from time to time and is well known for being a master at gambling. Kruber suspects that she [[ParanormalGamblingAdvantage cheats]]... which for an unsanctioned grey wizard, is both entirely plausible and would be nearly impossible to catch her in the act of (and further imply she is certainly unsanctioned, as the Grey Order has no tolerance at all toward the use of illusion magic for personal profit).

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* CardSharp: Apparently unwinds with the main characters from time to time and is well known for being a master at gambling. Kruber suspects that she [[ParanormalGamblingAdvantage cheats]]... which for an unsanctioned grey Grey wizard, is both entirely plausible and would be nearly impossible to catch her in the act of (and further imply she is certainly unsanctioned, as the Grey Order has no tolerance at all toward the use of illusion magic for personal profit).



* DragonInChief / DragonAscendant: Olesya reveals in the second game that Rasknitt was never the true leader of Clan Fester, and was only the leader of the invasion force during the events of the first game. After Clan Fester's Warlord was slain, Rasknitt returned, pinned the failure of Ubersreik on said Warlord and took over.

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* DragonInChief / DragonAscendant: DragonInChief: Olesya reveals in the second game that Rasknitt was never the true leader of Clan Fester, and was only the leader of the invasion force during the events of the first game. After Clan Fester's Warlord was slain, Rasknitt returned, pinned the failure of Ubersreik on said Warlord and took over.over, transitioning to being a DragonAscendant as a result.



* {{Expy}}: Of another ambitious Grey Seer, Thanquol. Rasknitt is uncharacteristically lucky and hard for the protagonists to kill, coming back from certain death and getting away from the consequences of his actions by pinning the blame of defeat on someone else, in this case the previous warlord of Clan Fester. In the finale of II, he returns one last time with his own personal, AceCustom Rat Ogre named Deathrattler, who draws parallels to many, many commissioned Bonerippers Thanquol is fond of using.

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* {{Expy}}: Of another ambitious Grey Seer, Thanquol.Thanquol, one of the antagonists of the ''Literature/GotrekAndFelix'' series. Rasknitt is uncharacteristically lucky and hard for the protagonists to kill, coming back from certain death and getting away from the consequences of his actions by pinning the blame of defeat on someone else, in this case the previous warlord of Clan Fester. In the finale of II, he returns one last time with his own personal, AceCustom Rat Ogre named Deathrattler, who draws parallels to the many, many commissioned Bonerippers rat ogres named Boneripper that Thanquol is fond of using.



* SquishyWizard: While he still has the obligatory boss health pool, Rasknitt is rather pathetically easily staggered. Indeed, just spamming light attacks on him will lock him into a CycleOfHurting until his uninterruptible teleport, allowing a team that knows he only teleports into the four corners of the arena he's fought in to camp around and take turns beating him into a pulp.

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* SquishyWizard: While he still has the obligatory boss health pool, Rasknitt is is, rather pathetically pathetically, easily staggered. Indeed, just spamming light attacks on him will lock him into a CycleOfHurting until his uninterruptible teleport, allowing a team that knows he only teleports into the four corners of the arena he's fought in to camp around and take turns beating him into a pulp.



A chieftain of Clan Fester that has struck...''some'' kind of deal to make his clan more powerful. As ''II'' clearly shows, it was an alliance with the Nurgle-worshipping Rotblood army.

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A chieftain of Clan Fester that has struck... ''some'' kind of deal to make his clan more powerful. As ''II'' clearly shows, it was an alliance with the Nurgle-worshipping Rotblood army.



* HoistByHisOwnPetard: His habit of [[FlunkyBoss calling in backup]] tends to backfire on him more than it helps, as he takes time calling them in, time during which he is ''entirely vulnerable''. Bödvarr tends to lose as much, if not more of his health during these intermission speeches than he does while ''actually fighting''.

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* HoistByHisOwnPetard: His habit of [[FlunkyBoss calling in backup]] tends to backfire on him more than it helps, as he takes time calling them in, time during which he is ''entirely vulnerable''. Bödvarr tends to lose as much, if not more of his health during these intermission speeches than he does while ''actually fighting''.fighting'', and would be far more likely to win if he didn't waste time calling in reinforcements.



* NiceJobFixingItVillain: Given how sadistically careless Skaven tend to be, it's completely possible for a Ratling Gun, Globadier, Warpfire Thrower or even a Stormfiend to utterly annihilate a horde of slaves for you, doing some of the work for you at worst or giving you an opening to escape at best.

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* NiceJobFixingItVillain: Given how sadistically careless Skaven tend to be, it's completely possible for a Ratling Gun, Globadier, Warpfire Thrower or even a Stormfiend to utterly annihilate a horde of slaves slaves/clanrats/Norscans for you, doing some of the work for you at worst or giving you an opening to escape at best.



* LuckilyMyShieldWillProtectMe: ''Vermintide 2'' introduces a sword and shield variant of the stormvermin. Their shields are thick metal pieces that'd make a dwarf proud, as opposed to the shoddy wooden shields Clanrats use, so they can't be destroyed. A handful of attacks, however, can still go right through them (like handgun bullets).

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* LuckilyMyShieldWillProtectMe: ''Vermintide 2'' introduces a sword and shield variant of the stormvermin. Their shields are thick metal pieces that'd make a dwarf proud, grumble in annoyance, as opposed to the shoddy wooden shields Clanrats use, so they can't be destroyed. A handful of attacks, however, can still go right through them (like handgun bullets).



* FragileSpeedster: They don't have much health, but are incredibly fast, can come from many different angles thanks to their impressive leaps, and can deal very high damage with their attacks. This occasionally works against them, as their high-speed leaps can slam them right into a wall if they miss their target and kill them, or send them flying off a cliff. Even if you don't kill one with the first hit, their nonexistent resistance to being staggered will usually allow you to finish them off before they can either get away or pounce.

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* FragileSpeedster: They don't have much health, but are incredibly fast, can come from many different angles thanks to their impressive leaps, and can deal very high damage with their attacks. This occasionally works against them, as their high-speed leaps can slam them right into a wall if they miss their target and kill them, them on impact, or send them flying off a cliff. Even if you don't kill one with the first hit, their nonexistent resistance to being staggered will usually allow you to finish them off before they can either get away or pounce.
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* BeefGate: The Stormvermin Patrols, which consist of 4-6 of them on the lower difficulties, and 20-30 on the higher. The game info even suggests that you avoid the patrol.
* EliteMook: Much stronger and tougher than their Clanrat brethren.

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* BeefGate: The Stormvermin Patrols, which consist of 4-6 of them on the lower difficulties, and 20-30 on the higher. This makes them a huge threat to any player who happens to be careless, or unprepared for the set difficulty. The game info even suggests that you avoid the patrol.
* EliteMook: Much stronger and tougher than their Clanrat brethren.brethren due to their training and proper armour.



* WolfpackBoss: Alerting and fighting an entire patrol can become like this, as they're made of at least six EliteMooks that can surround and deal very heavy damage to an unprepared team.

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* WolfpackBoss: Alerting and fighting an entire patrol can become like this, as they're made of at least six EliteMooks that can surround and deal very heavy damage to an unprepared team.
team. This becomes {{exaggerated|Trope}} on the highest difficulty, where they consist of 20-30 EliteMooks who can kill you in two or three hits.



* ActionBomb: When its gas tank is damaged, it'll try to blow up on a hero as a LastDitchMove.

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* ActionBomb: When its gas tank is damaged, it'll try to blow up on a hero as a LastDitchMove.to [[TakingYouWithMe bring them down with it]].



* {{Expy}}: Of the Hunter from ''VideoGame/Left4Dead''. A fast but fragile unit that incapacitates heroes while doing high damage per second. Runners are a lot quieter about preparing to pounce, but give themselves away with their constant skittering.

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* {{Expy}}: Of the Hunter from ''VideoGame/Left4Dead''. A They're a fast but fragile unit that incapacitates heroes players (particularly those that [[NeverSplitTheParty split from the party]]) while doing high damage per second. Runners are a lot quieter about preparing to pounce, but give themselves away with their constant skittering.



* NeverSplitTheParty: They enforce this, as an incapacitated hero can only be saved by another party member and Gutter Runners know this.

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* NeverSplitTheParty: They Their purpose is to enforce this, as this in gameplay - an incapacitated hero can only be saved by another hero, so straying away from the party member and will quickly get you downed by the nearest Gutter Runners know this.Runner.



* AxeCrazy: "Unhinged" might be an understated way to describe Norscan warriors, who fight to the death confident that their gods will preserve the souls of those who kill and die in their name.

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* AxeCrazy: AxCrazy: "Unhinged" might be an understated way to describe Norscan warriors, who fight to the death confident that their gods will preserve the souls of those who kill and die in their name.

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* ForDoomTheBellTolls: A large bell is mounted to the shaft of his scythe, punctuating his boss fight with harsh peals.



* PowerFloats: Thanks to the daemon's power, he flies as his main method of locomotion, in addition to the usual Chaos Sorcerer TeleportSpam.



* WeHaveReserves: Their leadership is entirely unconcerned about sending thousands of them into the meat grinder to conquer Ubersreik and later Helmgart.

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* WeHaveReserves: Their leadership is entirely unconcerned about sending thousands of them into the meat grinder to conquer Ubersreik and later Helmgart.Helmgart, and their special units happily mow other Skaven down with friendly fire for a chance at the Ubersreik Five.

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* TheUnfought: Much like Rasknitt in the first game, she's not fought by the party directly, instead simply falling into a hole with her magical artifact (in her case, a Well of Souls) as it breaks apart.



* {{Expy}}: Of the Hunter from ''VideoGame/Left4Dead''. A fast but fragile unit that incapacitates heroes while doing high damage per second. Runners are a bit chewier than Hunters though, especially on higher difficulties.
* FragileSpeedster: They don't have much health, but are incredibly fast, can come from many different angles thanks to their impressive leaps, and can deal very high damage with their attacks. This occasionally works against them, as their high-speed leaps can slam them right into a wall if they miss their target and kill them, or send them flying off a cliff.

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* {{Expy}}: Of the Hunter from ''VideoGame/Left4Dead''. A fast but fragile unit that incapacitates heroes while doing high damage per second. Runners are a bit chewier than Hunters though, especially on higher difficulties.
lot quieter about preparing to pounce, but give themselves away with their constant skittering.
* FragileSpeedster: They don't have much health, but are incredibly fast, can come from many different angles thanks to their impressive leaps, and can deal very high damage with their attacks. This occasionally works against them, as their high-speed leaps can slam them right into a wall if they miss their target and kill them, or send them flying off a cliff. Even if you don't kill one with the first hit, their nonexistent resistance to being staggered will usually allow you to finish them off before they can either get away or pounce.

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* ArmoredButFrail: They have half the health of other specials, but compensate with full-body armor like Stormvermin.



* ArmoredButFrail: They have half the health of other specials, but compensate with full-body armor like Stormvermin.



* BlowYouAway: Ironically, the actual flames aren't particularly dangerous to a hero, but the sheer force of the weapon's pushback can easily keep you pinned and be left at the mercy of the horde, or leave you dangling off a cliff.

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* BlowYouAway: BlownAcrossTheRoom: Ironically, the actual flames aren't particularly dangerous to a hero, but the sheer force of the weapon's pushback can easily keep you pinned and be left at the mercy of the horde, or leave you dangling off a cliff.



* EliteMooks: Their melee units compared to the Skaven. Basic Marauders have longer reach are twice as tough as Clanrats (as in double health, cleave resistance, and stagger resistance) and are accompanied by Marauder Champions who have no clear counterpart in the Skaven forces. A similar difference exists between Cultists and Skavenslaves, Chaos Spawn and Bile Trolls have more powerful attacks than Rat Ogres and both can regenerate, and Chaos Warriors are ludicrously more dangerous than Stormvermin. Balancing this out is the fact that the Warriors of Chaos have zero ranged units or "disablers" aside from their sorceers, thus they're generally less dangerous than the Skaven due to the latter's spam of poison gas, teleporting assassins, ratling guns, and flamethrowers.

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* EliteMooks: Their melee units compared to the Skaven. Basic Marauders have longer reach are twice as tough as Clanrats (as in double health, cleave resistance, and stagger resistance) and are accompanied by Marauder Champions who have no clear counterpart in the Skaven forces. resistance). A similar difference exists between Cultists and Skavenslaves, Chaos Spawn Skavenslaves. When it comes to the elite units, things start to break down somewhat, but despite being mostly unarmored, their Maulers generally take longer to bring down and Bile Trolls have a more powerful attacks dangerous moveset than Rat Ogres and both can regenerate, halberd-wielding Stormvermin, and Chaos Warriors are ludicrously more dangerous even hardier than Stormvermin. Balancing this out is the fact that the Warriors of Chaos have zero ranged units or "disablers" aside from their sorceers, thus with heavy full-body armor to boot. Thankfully, they're generally also less dangerous numerous than the their Skaven due to the latter's spam of poison gas, teleporting assassins, ratling guns, and flamethrowers.counterparts.
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They come in four variants: Raiders (one-handed weapons), Bulwarks (shields), Savages (dual-wielding axes) and Maulers (great axes).

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They come in four variants: The common Raiders (one-handed weapons), weapons) and Bulwarks (shields), as well as Elites in the form of Savages (dual-wielding axes) and Maulers (great axes).

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!!'''General Tropes'''



* CoolHelmet: Maulers wear full-faced, metal helmets with chainmail masks, which makes attacking their head a worse prospect than attacking their body, with only a few weapons being able to cause damage to their head. In-game, their helmet is considered Super Armor, which is the same level as a Chaos Warrior's body; their helmets are ''really good'', but they don't have any armor elsewhere.
* GiantMook: Chaos Maulers are taller than the rest of the marauder variants, wielding two-handed axes and slightly more armored. They are essentially weaker versions of Chaos Warriors.




!!Chaos Warriors
Imbued with the power of Chaos and encased in armour forged in infernal flames, the Chaos Warriors are living weapons equal in strength to several battle-hardened mortal men. Having shed the concerns of petty mortality, the Chaos Warrior dons the mantle of war in the name of the Chaos Gods' ruinous powers, replacing comfort and love for power and immortality. Transcending beyond such primitive needs as food and rest, their nourishment becomes carnage, their language violence. They walk the face of the Old World as instruments for their blasphemous god’s will, with the lifeblood of the slain staining their armour.


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!!'''Maulers'''
* CoolHelmet: They wear full-faced, metal helmets with chainmail masks, which makes attacking their head a worse prospect than attacking their body, with only a few weapons being able to cause damage to their head. In-game, their helmet is considered Super Armor, which is the same level as a Chaos Warrior's body; their helmets are ''really good'', but they don't have any armor elsewhere.
* GiantMook: Chaos Maulers are taller than the rest of the marauder variants, wielding two-handed axes and slightly more armored. They are essentially weaker versions of Chaos Warriors.
* SuperToughness: Despite being entirely unarmored, Maulers have twice the health of Stormvermin, and roughly two thirds that of a Chaos Warrior. Combined with their highly resilient helmets, this makes them harder to burst down than the fully-armored Stormvermin and often will require several hits to take down, and their hefty bodies will stop most cleaving swings cold just like armored enemies.
----
!!'''Savages'''
* TheBerserker: Savages somehow manage to be even ''angrier'' than common marauders, charging forwards and swinging away with reckless abandon and a complete disregard for pain and danger.
* CosmeticallyDifferentSides: Uniquely among the chaos unit list, Savages have the exact same health and damage value as their Skaven counterpart, the Plague Monk.

!!Chaos Warriors
Imbued with the power of Chaos and encased in armour forged in infernal flames, the Chaos Warriors are living weapons equal in strength to several battle-hardened mortal men. Having shed the concerns of petty mortality, the Chaos Warrior dons the mantle of war in the name of the Chaos Gods' ruinous powers, replacing comfort and love for power and immortality. Transcending beyond such primitive needs as food and rest, their nourishment becomes carnage, their language violence. They walk the face of the Old World as instruments for their blasphemous god’s will, with the lifeblood of the slain staining their armour.
----
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* AllThereInTheManual: According to "[[Tabletopgame/WarhammerFantasyRoleplay A Guide to Ubersreik]]", Lohner worked as a very successful mercenary in his youth, and made enough money from it while he still had his health to buy the Red Moon Inn and retire to being an innkeep.

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* AllThereInTheManual: According to "[[Tabletopgame/WarhammerFantasyRoleplay "[[TabletopGame/WarhammerFantasyRoleplay A Guide to Ubersreik]]", Lohner worked as a very successful mercenary in his youth, and made enough money from it while he still had his health to buy the Red Moon Inn and retire to being an innkeep.



* BadassInDistress: [[spoiler:She led a war party on an ambitious strike to reclaim Khazid Kro from the Skaven, but it went wrong, leaving most of the party dead and her barricaded in enemy territory. The Ubersreik Five play TheCavalry to get her out and complete her attack, but Lohner didn't even tell them about her presence beforehand in case she was already dead.]]

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* BadassInDistress: [[spoiler:She led a war party on an ambitious strike to reclaim Khazid Kro from the Skaven, but it went wrong, leaving most of her the party dead and her SoleSurvivor, barricaded in enemy territory. The Ubersreik Five play TheCavalry to get her out and complete her attack, but Lohner didn't even tell them about her presence beforehand in case she was already dead.]]



* TheEngineer: She served as an engineer in the dwarf navy of Barak Varr, a position that tests one's technical acumen and fighting prowess, and Bardin claims that she was brilliant at her craft even before that.

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* TheEngineer: She served as an engineer in the dwarf navy of Barak Varr, a position that tests one's technical acumen and fighting prowess, and Bardin claims that says she was brilliant at her craft even before that.
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* RefugeInAudacity: He admits in one of his Chronicle posts that not only does he steal several of the things he sells to the Ubersreik Five (or Four, doesn't matter), but that Kruber's hats in particular have been stolen from none other than Emperor Karl Franz himself.
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* CardSharp: Apparently unwinds with the main characters from time to time and is well known for being a master at gambling. Kruber suspects that she cheats... which for an unsanctioned grey wizard, is both entirely plausible and would be nearly impossible to catch her in the act of (and further imply she is certainly unsanctioned, as the Grey Order has no tolerance at all toward the use of illusion magic for personal profit).

to:

* CardSharp: Apparently unwinds with the main characters from time to time and is well known for being a master at gambling. Kruber suspects that she cheats...[[ParanormalGamblingAdvantage cheats]]... which for an unsanctioned grey wizard, is both entirely plausible and would be nearly impossible to catch her in the act of (and further imply she is certainly unsanctioned, as the Grey Order has no tolerance at all toward the use of illusion magic for personal profit).



* ArchEnemy: Her nemesis in the Chronicles of Hedda Bardinsdottir is Gangplank Git, a goblin pirate who stole both a precious family heirloom from her clan and a relic from the King of Karak Azgaraz. She undertakes a long, risky voyage to bring him down.

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* ArchEnemy: Her nemesis in the Chronicles of Hedda Bardinsdottir is Gangplank Git, a goblin pirate who stole both a precious family heirloom from her clan and a relic from the King of Karak Azgaraz. She undertakes a long, risky voyage to bring him down.down and [[spoiler:[[ButNowIMustGo quits her captaincy]] as soon as she succeeds.]]
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* ThrowingYourSwordAlwaysWorks: One of his typical moves for dealing with ranged players is to chuck his axe at them, before summoning it back into his hands. Justified in that the axe itself is enchanted with foul magic to allow him a degree of control over its trajectory.

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* HuskyRusskie: Olesya's accent implies that she's from Kislev, Warhammer's FantasyCounterpartCulture of Russia. Downplayed, as she's never seen fighting and her [[CastingAShadow Grey Magic]] specializes in illusions and stealth. She definitely has the thick-skinned, unfazeable personality this trope implies however.
** The second game confirms she's from Kislev in the description for the Hunter of the Wastes painting, which mentions that she lived in the Kislev borderlands.

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* HuskyRusskie: Olesya's accent implies that she's from Kislev, Warhammer's FantasyCounterpartCulture of Russia. Downplayed, as she's never seen fighting and her [[CastingAShadow Grey Magic]] specializes in illusions and stealth. She definitely has the thick-skinned, unfazeable personality this trope implies however.
**
however. The second game confirms that she's from Kislev in the description for the Hunter of the Wastes painting, which mentions that she lived in the Kislev borderlands.Kislevite.


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* SurveillanceAsThePlotDemands: A positive version -- she uses magic to spy on the invasion force, gathering intelligence for the heroes' missions. When she has to go into the field, she loans Lohner a CrystalBall so he can watch the Ubersreik Five.
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* AnnoyingArrows: They are the main dispensers of this trope and the bane of many players' existence on harder difficulties for this very reason. While individually, each Ungor is relatively weak (unless pressed into melee range), and their shots can be easily dodged, their superior numbers often means heavy, unavoidable damage to players getting caught in the open, which can quickly be fatal if they're also being pressured by larger threats at the same time.

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* {{Necromancer}}: Wields BlackMagic and commands the spirits of the dead, and intends to ignite a plague of undeath in the region -- A dangerous prospect, considering how many dead bodies are lying around the countryside by that point in the story. In her boss battle, she summons waves of skeletons (which use the animations of shield-bearing marauders and warhammer-wielding maulers) in conjunction with a sweeping beam that rapidly saps health as skeletal hands claw at the player.



* {{Necromancer}}: Wields BlackMagic and commands the spirits of the dead, and intends to ignite a plague of undeath in the region -- A dangerous prospect, considering how many dead bodies are lying around the countryside by that point in the story. In her boss battle, she summons waves of skeletons (which use the animations of shield-bearing marauders and warhammer-wielding maulers) in conjunction with a sweeping beam that rapidly saps health as skeletal hands claw at the player.



* EldritchAbomination: They are twisted beyond all measure, a mass of pink flesh and tentacles with only a jagged maw as a discernible feature.

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* EldritchAbomination: CreepyAsymmetry: They are twisted beyond all measure, a mass of mismatched legs, pink flesh flesh, and tentacles with only a jagged maw as a discernible feature.

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Bardin's daughter, a capable warrior and engineer who's been missing for years. In the Karak Azgaraz DLC, Lohner finally uncovers information about her whereabouts.

to:

Bardin's daughter, a capable warrior and engineer who's been missing for years. In the second game's Karak Azgaraz DLC, Lohner finally uncovers information about her whereabouts.



* BadassInDistress: [[spoiler:She led a war party on an ambitious strike to reclaim Khazid Kro from the Skaven, but it went wrong, leaving most of the party dead and her barricaded in enemy territory. The Ubersreik Five play TheCavalry to get her out and complete her attack, but Lohner didn't even tell them about her presence beforehand in case she was already dead.]]



* CulturalRebel: {{Downplayed|Trope}}, much like her father. She's respected among dwarfs and counts the King of Karak Azgaraz as a family friend, but is also a hothead who defied tradition to launch an attack without his approval -- and she smiles entirely too much for the Longbeards' comfort.



* HannibalLecture: It often taunts and mocks the heroes this way, pointing out their past regrets and failures.

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* HannibalLecture: It often taunts and mocks the heroes this way, pointing out with their past regrets and failures.
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Blade On A Stick has been disambiguated


* BladeOnAStick: Their weapon of choice is a halberd which allows them to guard, as well as attack from a range.



* BladeOnAStick: In addition to their bows, they wield crude spears which they ready if their target closes to short range.

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[[folder:Nameless Voice (Spoilers)]]
A mysterious and ominous disembodied voice that occasionally whispers to the Ubersreik Five during their trip to Castle Drachenfels in the second game, and the basement in the keep as they prepare to go to the Chaos Wastes. As it spoke to them while a daemon-summoning ritual was occurring and while the Ubersreik Five prepared to magically travel to a land of the Chaos gods, it can be inferred that the voice comes from a daemon -- specifically, an ancient and powerful daemon prince known as Be'lakor, the Dark Master.

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[[folder:Nameless Voice [[folder:Hedda (Spoilers)]]
A mysterious Bardin's daughter, a capable warrior and ominous disembodied voice that occasionally whispers to engineer who's been missing for years. In the Ubersreik Five during their trip to Castle Drachenfels in the second game, and the basement in the keep as they prepare to go to the Chaos Wastes. As it spoke to them while a daemon-summoning ritual was occurring and while the Ubersreik Five prepared to magically travel to a land of the Chaos gods, it can be inferred that the voice comes from a daemon -- specifically, an ancient and powerful daemon prince known as Be'lakor, the Dark Master.Karak Azgaraz DLC, Lohner finally uncovers information about her whereabouts.


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* ActionGirl: She's revealed to have had an impressive career as a military engineer and independent warrior. Even when Bardin doesn't know this, when Be'lakor taunts him over her safety, he confidently retorts that she knows how to look after herself.
* ArchEnemy: Her nemesis in the Chronicles of Hedda Bardinsdottir is Gangplank Git, a goblin pirate who stole both a precious family heirloom from her clan and a relic from the King of Karak Azgaraz. She undertakes a long, risky voyage to bring him down.
* BadassFamily: She picked up skills as a warrior from both her parents, to say nothing of Cousin Okri.
* TheCaptain: Her performance in the Barak Varr navy won her a captaincy of a Dwarf Monitor and then an independent command of her own submarine.
* TheEngineer: She served as an engineer in the dwarf navy of Barak Varr, a position that tests one's technical acumen and fighting prowess, and Bardin claims that she was brilliant at her craft even before that.
* HeroOfAnotherStory: The "Chronicles of Hedda Bardinsdottir" lore posts reveal that she's had a storied career, including helping to sink the Dreadfleet of the vampire pirate Noctilus, winning command of her own ship, and pursuing grudge-debts on behalf of both her own clan and the King of Karak Azgaraz.
* MissingChild: Bardin had been looking for her for years by the time of the games, a failure that Be'lakor is happy to rub in his face. Lohner learns that she had been serving out of Barak Varr but cut off communication with her parents after becoming a nautilus captain. She and Bardin are reunited in the Karak Azgaraz quests.
* TheVoice: She doesn't appear onscreen in the Karak Azgaraz quest line, first giving instructions through a speaking tube and later taking Lohner's place as MissionControl via magical communciation. Nonetheless, Bardin recognizes her voice as soon as he hears her.
[[/folder]]

[[folder:Nameless Voice (Spoilers)]]
A mysterious and ominous disembodied voice that occasionally whispers to the Ubersreik Five during their trip to Castle Drachenfels in the second game, and the basement in the keep as they prepare to go to the Chaos Wastes. As it spoke to them while a daemon-summoning ritual was occurring and while the Ubersreik Five prepared to magically travel to a land of the Chaos gods, it can be inferred that the voice comes from a daemon -- specifically, an ancient and powerful daemon prince known as Be'lakor, the Dark Master.
----

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* LipLosses: Most of them have decayed or missing lips due to the diseases infesting them, from lowly fanatics all the way up to Bödvarr Ribspreader.



* ScreamingWarrior: Their Berserkers in particular scream incoherently as they lunge into the enemy with their due hand axes.

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* ScreamingWarrior: Their Berserkers in particular scream incoherently as they lunge into the enemy with their due dual hand axes.axes, but all of them indulge in battle cries or incoherent yelling -- sometimes even outside of combat.


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* FlashyTeleportation: They teleport with a distinctive noise, puff of smoke, and motion blur, which can give players a chance to get the drop on them.
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Updating link as 1d4chan is currently down/possibly defunct.


* {{Foreshadowing}}: [[spoiler:Krench's green clothing, as well as parts of the room he's in resembling [[https://1d4chan.org/images/b/b6/220px-Nurgle_Symbol.png the symbol of Nurgle]], foreshadowed how Nurgle-worshippers were a new enemy faction within ''Vermintide II''.]]

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* {{Foreshadowing}}: [[spoiler:Krench's green clothing, as well as parts of the room he's in resembling [[https://1d4chan.org/images/b/b6/220px-Nurgle_Symbol.[[https://wh40k.lexicanum.com/wiki/File:Nurgle_mark.png the symbol of Nurgle]], foreshadowed how Nurgle-worshippers were a new enemy faction within ''Vermintide II''.]]
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* SecretKeeper: It appears most of the party trust him with their darkest secrets, including ''[[DarkAndTroubledPast Bardin]]'' and even ''[[TheSpook Kerillian.]]''

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* SecretKeeper: It appears most of the party trust him with their darkest secrets, including ''[[DarkAndTroubledPast Bardin]]'' and even ''[[TheSpook Kerillian.]]'']]'' When he gets loose lips and shares a few tidbits about Bardin with the others, Bardin threatens to reveal ''his'' history in retribution.

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* MissionControl: Gathers intelligence and comes up with critical objectives that the party needs to meet to stem the Vermintide.

to:

* MissionControl: Gathers intelligence In the sequel's "Treacherous Adventure" quest line, he substitutes for Olesya while she's in the field, using a CrystalBall to watch and comes up communicate with critical objectives that the party needs to meet to stem the Vermintide. Ubersreik Five from afar.



* QuestGiver: He gathers intelligence and comes up with critical objectives that the party needs to meet to stem the Vermintide. In the sequel, he shares the role with Olesya, pairing his network of agents with her magical scrying.



* CastingAShadow: She is a Grey Wizard, whose magical arts relate to darkness, deceit and confusion.

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* CastingAShadow: She is As a Grey Wizard, whose her magical arts relate to darkness, deceit and confusion.



* MissionControl: In the sequel, she openly uses her magic to watch the Ubersreik Five on their missions and communicate with them from afar. {{Lampshade|Hanging}}d in the prologue when Markus is startled to start hearing her voice in his head.



* QuestGiver: She takes over this role from Lohner in the sequel, assigning critical objectives to the Ubersreik Five based on her own magical scrying and Lohner's intelligence briefings.



* EvilSorceror: He's a Grey Seer, a powerful Skaven sorcerer.

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* EvilSorceror: EvilSorcerer: He's a Grey Seer, a powerful Skaven sorcerer.



* ThisIsUnforgivable: During his fight, he swears that he will make the heroes pay for freeing his slaves, burning his supplies and preventing him from harnessing the power of Ghulmagak's monolith.

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* ThisIsUnforgivable: During his fight, he swears that he will make the heroes pay for freeing his slaves, burning his supplies and preventing him from harnessing the power of Ghulmagak's Ghûlmagak's monolith.



-->'''Bödvarr Ribspreader:''' My slaves. My spoils of war. Lord Ghulmagak. You will pay for them all!

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-->'''Bödvarr Ribspreader:''' My slaves. My spoils of war. Lord Ghulmagak.Ghûlmagak. You will pay for them all!



* EvilIsOneBigHappyFamily: {{Subverted|Trope}}. The heroes find Skaven and Rotbloods guarding her lair, but soon realize that they're her mind-controlled pawns, not allies.



* {{Necromancer}}: Wields BlackMagic and commands the spirits of the dead, and intends to ignite a plague of undeath in the region -- A dangerous prospect, considering how many dead bodies are lying around the countryside by that point in the story. In her boss battle, she summons waves of skeletons (which use the animations of shield-bearing marauders and warhammer-wielding maulers) in conjunction with a sweeping beam that rapidly saps health as skeletal hands claw at the player. Notably this makes her her connection to the Pactsworn an alliance of convenience; she's not a Chaos worshipper (and obviously isn't a Skaven) and indeed necromancers and others associated with the undead are usually opposed to Chaos, though considering it's made clear that she's dominating the Packsworn, and they don't know what's really going on, she probably isn't allied with them at all.
* MindControl: According to her the Pactsworn guarding Sofia in Olesya's tower are being dominated by her.
* NeverFoundTheBody: Despite her ritual structure going down with her on it, both Saltzpyre and Sienna will note that her body is nowhere to be found

to:

* ForTheEvulz: She doesn't seem to have any long-term plan behind her scheme to raise an undead army. Sienna muses that Sofia doesn't even care about victory, only "the game".
* {{Necromancer}}: Wields BlackMagic and commands the spirits of the dead, and intends to ignite a plague of undeath in the region -- A dangerous prospect, considering how many dead bodies are lying around the countryside by that point in the story. In her boss battle, she summons waves of skeletons (which use the animations of shield-bearing marauders and warhammer-wielding maulers) in conjunction with a sweeping beam that rapidly saps health as skeletal hands claw at the player. Notably this makes her her connection to the Pactsworn an alliance of convenience; she's not a Chaos worshipper (and obviously isn't a Skaven) and indeed necromancers and others associated with the undead are usually opposed to Chaos, though considering it's made clear that she's dominating the Packsworn, and they don't know what's really going on, she probably isn't allied with them at all.
player.
* MindControl: According to her the The Pactsworn guarding Sofia in Olesya's tower are being dominated by her.
under her magical control. She's [[SurroundedByIdiots not too happy]] with the quality of the help this gets her:
-->'''Sofia:''' The spell said ''mindless'' servants, not ''clueless'' servants!
* NeverFoundTheBody: Despite her ritual structure going down with her on it, both Saltzpyre and Sienna will note that her body is nowhere to be foundfound.



** The books repeatedly emphasize that the Skaven are cowards who will break and run after fewer losses than comparable human forces. This is reflected in their stats in the tabletop, RPG, and ''Total War'' series by giving most Skaven low morale/leadership rankings (most Skaven, including ''Stormvermin'', are Leadership 5, putting them on par with Bretonnian men-at-arms and two or three tiers below Imperial State Troops; meanwhile skavenslaves at Leadership 2 are the easiest to rout infantry in the entire game). But in ''Vermintide'' the lowliest skavenslave will still continue to charge with zombie-like persistence even after you've killed a thousand of his comrades, only fleeing in scripted sequences at the very end of certain missions.

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** The books repeatedly emphasize that the Skaven are cowards who will break and run after fewer losses than comparable human forces. This [[note]]This is reflected in their stats in the tabletop, RPG, and ''Total War'' series by giving most Skaven low morale/leadership rankings (most Skaven, including ''Stormvermin'', are Leadership 5, putting them on par with Bretonnian men-at-arms and two or three tiers below Imperial State Troops; meanwhile skavenslaves at Leadership 2 are the easiest to rout infantry in the entire game). game).[[/note]] But in ''Vermintide'' the lowliest skavenslave will still continue to [[AttackAttackAttack charge with zombie-like persistence persistence]] even after you've killed a thousand of his comrades, only fleeing in scripted sequences at the very end of certain missions.



* SoundCodedForYourConvenience: If the tolling of bells and the war cries of hundreds of Skaven doesn't come out of nowhere, then you can anticipate a horde ambush if you hear the angry chittering and babbling of Skaven lying in wait around you before they charge for the kills after a few seconds.

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* SoundCodedForYourConvenience: SoundCodedForYourConvenience:
**
If the tolling of bells and the war cries of hundreds of Skaven doesn't come out of nowhere, then you can anticipate a horde ambush if you hear the angry chittering and babbling of Skaven lying in wait around you before they charge for the kills after a few seconds.seconds.
** Each special moves with a unique sound effect that alerts the players to their presence and can even give away their location.



--> ''I didn't throw that.''
--> ''Fool-slaves! Got in the way!''
--> '''''HRRRGH,''''' ''Idiots! Go die somewhere else!''

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--> ''I -->''I didn't throw that.''
-->
''\\
''Fool-slaves! Got in the way!''
-->
way!''\\
'''''HRRRGH,''''' ''Idiots! Go die somewhere else!''



* BreathWeapon: Like all trolls, they weaponize the digestive acid in their bellies by vomiting it up on their foes. It can blind as well as slow, and the sticky spot remains festering on the ground for several seconds.

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* BreathWeapon: Like all trolls, they weaponize the digestive acid in their bellies by vomiting it up on their foes. It can blind [[InterfaceScrew blind]] as well as slow, and the sticky spot remains festering on the ground for several seconds.

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* ItsPersonal: The Ubersreik Five repeatedly defy and humiliate him in Act 3, and by the time they face him directly, he's put a lot of effort into trying to hunt them down. He opens his fight with a rant about how he'll make them pay for everything they've done.



A Sorcerer Lord of the Rotblood Tribe, Burblespue Halescourge was involved in the making of the pact with Clan Fester. His existence is first eluded in the original game's [=DLCs=], after he steals a number of dangerous books from Franz Lohner.

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A Sorcerer Lord of the Rotblood Tribe, Burblespue Halescourge was involved in the making of the pact with Clan Fester. His existence is first eluded alluded to in the original game's [=DLCs=], [=DLCs=] after he steals a number of dangerous books from Franz Lohner.



* MindControl: According to her the Pactsworn guarding Sofia in Olesya's tower are being dominated by her

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* MindControl: According to her the Pactsworn guarding Sofia in Olesya's tower are being dominated by herher.
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* {{Necromancer}}: Wields BlackMagic and commands the spirits of the dead, and intends to ignite a plague of undeath in the region -- A dangerous prospect, considering how many dead bodies are lying around the countryside by that point in the story. In her boss battle, she summons waves of skeletons (which use the animations of shield-bearing marauders and warhammer-wielding maulers) in conjunction with a sweeping beam that rapidly saps health as skeletal hands claw at the player. Notably this makes her her connection to the Pactsworn an alliance of convenience; she's not a Chaos worshipper (and obviously isn't a Skaven) and indeed necromancers and others associated with the undead are usually opposed to Chaos.

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* {{Necromancer}}: Wields BlackMagic and commands the spirits of the dead, and intends to ignite a plague of undeath in the region -- A dangerous prospect, considering how many dead bodies are lying around the countryside by that point in the story. In her boss battle, she summons waves of skeletons (which use the animations of shield-bearing marauders and warhammer-wielding maulers) in conjunction with a sweeping beam that rapidly saps health as skeletal hands claw at the player. Notably this makes her her connection to the Pactsworn an alliance of convenience; she's not a Chaos worshipper (and obviously isn't a Skaven) and indeed necromancers and others associated with the undead are usually opposed to Chaos.Chaos, though considering it's made clear that she's dominating the Packsworn, and they don't know what's really going on, she probably isn't allied with them at all.

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* {{Necromancer}}: Wields BlackMagic and commands the spirits of the dead, and intends to ignite a plague of undeath in the region -- A dangerous prospect, considering how many dead bodies are lying around the countryside by that point in the story. In her boss battle, she summons waves of skeletons (which use the animations of shield-bearing marauders and warhammer-wielding maulers) in conjunction with a sweeping beam that rapidly saps health as skeletal hands claw at the player.

to:

* {{Necromancer}}: Wields BlackMagic and commands the spirits of the dead, and intends to ignite a plague of undeath in the region -- A dangerous prospect, considering how many dead bodies are lying around the countryside by that point in the story. In her boss battle, she summons waves of skeletons (which use the animations of shield-bearing marauders and warhammer-wielding maulers) in conjunction with a sweeping beam that rapidly saps health as skeletal hands claw at the player. Notably this makes her her connection to the Pactsworn an alliance of convenience; she's not a Chaos worshipper (and obviously isn't a Skaven) and indeed necromancers and others associated with the undead are usually opposed to Chaos.
* MindControl: According to her the Pactsworn guarding Sofia in Olesya's tower are being dominated by her

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