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* SlaveryIsASpecialKindOfEvil: They're by far the most hated of the rats the heroes face, with Kerillian in particular lamenting them as 'cruel among a cruel kin'. Whoever is caught by a Packmaster as isn't killed soon after can look forward to captivity and slavery, being eaten alive as rations, and/or sold off for inhumane science experiments - their hatred of Packmasters is well-founded.

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* SlaveryIsASpecialKindOfEvil: They're by far the most hated of the rats the heroes face, with Kerillian in particular lamenting them as 'cruel among a cruel kin'. Whoever is caught by a Packmaster as and isn't killed soon after can look forward to captivity and slavery, being eaten alive as rations, and/or sold off for inhumane science experiments - their hatred of Packmasters is well-founded.



* AdaptationalBadass: Your standard Ratling Gun is a hefty weapon that requires two operators to use, one to carry and feed ammo into the gun and someone else to aim and fire it, with the shoddy and sometimes deliberately dangerous design of the weapon meaning that at best the weapon can jam up while firing and at worst straight up explode and kill its user. Ratling Guns in Vermintide are much more mobile and reliable due to their experimental design, with one strong and armored rat being able to carry the ammo supply on his back and wield the gun without anyones help to rain down a hailstorm of bullets on people, the only caveat being that the sheer weight of it all makes them slow and lumbering targets if caught out of position.

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* AdaptationalBadass: Your standard Ratling Gun is a hefty weapon that requires two operators to use, one to carry and feed ammo into the gun and someone else to aim and fire it, with the shoddy and sometimes deliberately dangerous design of the weapon meaning that at best the weapon can jam up while firing and at worst straight up explode and kill its user. Ratling Guns in Vermintide ''Vermintide'' are much more mobile and reliable due to their experimental design, with one strong and armored rat being able to carry the ammo supply on his back and wield the gun without anyones another's help to rain down a hailstorm of bullets on people, the only caveat being that the sheer weight of it all makes them slow and lumbering targets if caught out of position.



* TeamKiller: Like the Ratling Gunners, Warpfire Throwers could roast any hapless mook that strays into their cone of fire.

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* TeamKiller: Like the Ratling Gunners, Warpfire Throwers could can and will roast any hapless mook that strays into their cone of fire. fire if it means they'll hit a player. They tend to incinerate their allies in cramped areas as a result.



* TheVoice: She doesn't appear onscreen in the Karak Azgaraz quest line, first giving instructions through a speaking tube and later taking Lohner's place as MissionControl via magical communciation. Nonetheless, Bardin recognizes her voice as soon as he hears her.

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* TheVoice: She doesn't appear onscreen in the Karak Azgaraz quest line, first giving instructions through a speaking tube and later taking Lohner's place as MissionControl via magical communciation.communication. Nonetheless, Bardin recognizes her voice as soon as he hears her.



* TimeAbyss: While probably under a different name Drachenfels was alive as a primitive human tribal shaman when the Old Ones first arrived in the Warhammer world. This means that by the time of his death the only beings in the world that were older than him were the oldest of the dragons, dragon ogres and treemen.

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* TimeAbyss: While probably under a different name name, Drachenfels was alive as a primitive human tribal shaman when the Old Ones first arrived in the Warhammer ''Warhammer'' world. This means that by the time of his death death, the only beings in the world that were older than him were the oldest of the dragons, dragon ogres and treemen.

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* RetiredBadass: [[spoiler:The Waylaid DLC has him in possession of a Grudgebringer shield; heavily suggesting that he's a former Grudgebringer and has fought the skaven before. [[OffScreenMomentOfAwesome It also has you first find him alone in a room full of dead Stormvermin]].]] The "A Guide to Ubersreik" does indeed confirm he was once part of [[spoiler:the Grudgebringers.]]
* SecretKeeper: It appears most of the party trust him with their darkest secrets, including ''[[DarkAndTroubledPast Bardin]]'' and even ''[[TheSpook Kerillian.]]'' When he gets loose lips and shares a few tidbits about Bardin with the others, Bardin threatens to reveal ''his'' history in retribution.

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* RetiredBadass: [[spoiler:The The Waylaid DLC has him in possession of a [[spoiler:a Grudgebringer shield; shield, heavily suggesting that he's a former Grudgebringer and has fought the skaven before. [[OffScreenMomentOfAwesome It also has you first find him alone in a room full of dead Stormvermin]].]] The "A Guide to Ubersreik" does indeed confirm he was once part of [[spoiler:the Grudgebringers.]]
Grudgebringers]].
* SecretKeeper: It appears most of the party trust him with their darkest secrets, including ''[[DarkAndTroubledPast Bardin]]'' and even ''[[TheSpook Kerillian.]]'' Kerillian]]''. When he gets loose lips and shares a few tidbits about Bardin with the others, Bardin threatens to reveal ''his'' history in retribution.


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* SueDonym: In his diary, he openly speculates, sometimes in poetry, that there's some form of attraction going on between Kerillian and Kruber. [[https://www.vermintide.com/news/franz-lohners-chronicle-a-close-call Kerillian threatens him into stopping on pain of losing fingers]] when she learns of it from Sienna, but he returns to it by the time of "Message From Okri", having simply decided to cover his tracks by using a bit of "artistic license" to couch his poems as being about "Cerrilian the archer and Kroober the proud knight".
-->''"All carefully separated from reality, and thus old Franz safe from the doghouse."''
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* MageTower: His residence, though no obvious doors exist to get into it from the street level. This is intentional, as a Grey Wizard he prefers cleverly hidden entrances over obvious ones.

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* MageTower: His residence, though no residence is a tall, crooked tower that consists mostly of a mounting series of libraries and staircases. As the heroes climb up its reaches, it becomes a tangled mess of {{Bizarchitecture}}, culminating in an external passage that appears to cross through a wasteland entirely unlike the cityscape around the tower proper before the wizard's sanctum is reached. No obvious doors exist to get into it from the street level. This is intentional, as level, as, being Engel a Grey Wizard Wizard, he prefers cleverly hidden entrances over obvious ones.



* WalkingSpoiler: Isn't mentioned in most of the missions. His interest in the arcane helps drive parts of the ''Castle Drachenfels'' and ''Karak Azgaraz'' content however, as he knows of magical artifacts that could help the resistance... or at the very least should be kept out of the skaven's paws. [[http://www.vermintide.com/news/dev_blog_lohner_olesya/ It's also suggested]] by the a developer blog post for ''II'' that Christoph Engel could be nothing but a guise for Olesya, which was later confirmed in [[https://www.vermintide.com/news/franz-lohners-chronicle-shadow-magic Lohner's journal.]]

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* WalkingSpoiler: Isn't mentioned in most of the missions. His interest in the arcane helps drive parts of the ''Castle Drachenfels'' and ''Karak Azgaraz'' content however, as he knows of magical artifacts that could help the resistance... or at the very least should be kept out of the skaven's paws. [[http://www.vermintide.com/news/dev_blog_lohner_olesya/ It's also suggested]] by the a developer blog post for ''II'' that Christoph Engel could be nothing but a guise for Olesya, which was later confirmed in [[https://www.vermintide.com/news/franz-lohners-chronicle-shadow-magic Lohner's journal.]]journal]].
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* MechanicallyUnusualFighter: Packmasters are the only Special in the game marked as the Monster enemy type rather than Armored or Infantry. Mechanically speaking, this change in their base stats means they're resistant to shotgun/scatter shot weaponry so that you can't just blow them away so easily. Metamorphically speaking, they're also the vilest, cruelest and most morally monstrous of all Skaven thanks to their M.O and what typically happens to their victims.

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* MechanicallyUnusualFighter: Packmasters are the only Special in the game marked as the Monster enemy type rather than Armored or Infantry. Mechanically speaking, this change in their base stats means they're resistant to shotgun/scatter shot weaponry so that you can't just blow them away so easily.easily, which suits their attacking style of jogging into melee range to snatch their target. Metamorphically speaking, they're also the vilest, cruelest and most morally monstrous of all Skaven thanks to their M.O and what typically happens to their victims.

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* MechanicallyUnusualFighter: Packmasters are the only Special in the game marked as the Monster enemy type rather than Armored or Infantry. Mechanically speaking, this change in their base stats means they're resistant to shotgun/scatter shot weaponry so that you can't just blow them away so easily. Metamorphically speaking, they're also the vilest, cruelest and most morally monstrous of all Skaven thanks to their M.O and what typically happens to their victims.



* TheQuietOne: The sequel has them lose all of their voicelines, leaving only the chittering of bones they wear as the only hint that they're near. When they actually capture someone, every player in the game can hear their distinctly quiet and wheezy laughter as the victim gets dragged away.

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* TheQuietOne: The sequel has them lose all most of their voicelines, leaving only the chittering of bones they wear as the only hint that they're near. When they actually capture someone, every player in the game can hear their distinctly quiet and wheezy laughter as the victim gets dragged away.



* SlaveryIsASpecialKindOfEvil: They're by far the most hated of the rats the heroes face, with Kerillian in particular lamenting them as 'cruel among a cruel kin'. Whoever is caught by a Packmaster as isn't killed soon after can look forward to captivity and slavery, being eaten alive as rations, and/or sold off for inhumane biology experiments - their hatred of Packmasters is well-founded.

to:

* SlaveryIsASpecialKindOfEvil: They're by far the most hated of the rats the heroes face, with Kerillian in particular lamenting them as 'cruel among a cruel kin'. Whoever is caught by a Packmaster as isn't killed soon after can look forward to captivity and slavery, being eaten alive as rations, and/or sold off for inhumane biology science experiments - their hatred of Packmasters is well-founded.



* ArmoredButFrail: They have half the health of other specials, but compensate with full-body armor like Stormvermin.

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* ArmoredButFrail: They have half the health of other specials, but compensate with full-body armor like Stormvermin. Beating them up in melee will thus take a while unless you've got crits or are aiming for the head, but ranged attacks will pierce right through them.



* ArmoredButFrail: They have half the health of other specials, but compensate with full-body armor like Stormvermin.
* AttackItsWeakPoint: A very large and noticeble Warpstone crystal is in a holder above their back. Shooting it with a powerful enough ranged attack will cause it to explode, killing the fire rat instantly. Banging on the crystal with a melee weapon also causes the fire rat to explode, however, which deposits the flame patch ''right under your feet'', so give it a second thought before bumrushing one at close range.

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* ArmoredButFrail: They have half the health of other specials, but compensate with full-body armor like Stormvermin.
Stormvermin. Similar to Ratlings, attacking them up in melee will take a while to kill them without the aid of crits or aiming for the head, but ranged attacks will pierce right through them.
* AttackItsWeakPoint: A very large and noticeble noticeable Warpstone crystal is in a holder above their back. Shooting it with a powerful enough ranged attack will cause it to explode, killing the fire rat instantly. Banging on the crystal with a melee weapon also causes the fire rat to explode, however, which deposits the flame patch ''right under your feet'', so give it a second thought before bumrushing one at close range.
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* DidWeJustHaveTeaWithCthulhu: In [[https://www.vermintide.com/news/franz-lohners-chronicle-an-unexpected-guest one]] lore post, none other than [[spoiler:the goddess Lileath]] appears in the Keep to instruct him on how to avert the End Times. He [[SuspiciouslySpecificDenial definitely does not]] gape helplessly and [[INeedAFreakingDrink pour himself a large brandy]].
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Trope was cut/disambiguated due to cleanup


* TheLastOfTheseIsNotLikeTheOthers: The Monster enemy type is used for all bosses... and the Packmaster.
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Trope was cut/disambiguated due to cleanup


* ArcherArchetype: Oddly enough (for this game), Ungors can use bows, making them the first common enemy with a ranged variant.
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* ButNotTooChallenging: He makes a big show of bragging that he'll singlehandedly kill all the heroes in the Arena, but starts calling for backup as soon as they put a dent in his health.
-->'''Bödvarr:''' Hack me down if you can! I need no aid against Southlander weaklings! ''[...]'' Who else wants to try these Southlings?


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* JustYouAndMeAndMyGuards: He makes a big show of bragging that he'll singlehandedly kill all the heroes in the Arena, [[ButNotTooChallenging but starts calling for backup as soon as they put a dent in his health.]]
-->'''Bödvarr:''' Hack me down if you can! I need no aid against Southlander weaklings! ''[...]'' Who else wants to try these Southlings?
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* FromNobodyToNightmare: Sack Rats in normal mode are just pure bait for players to try and give chase to them, however in the Chaos Wastes and when the area is cursed by Tzeentch to have enemies sometimes mutate into strong enemies upon being killed, they're a walking death sentence to any player with an itchy trigger finger. Normal Clanrats might morph into some Stormvermin, and some Plague Monks into Ratling Guns... Sack Rats can mutate into ''two [[BossBattle Rat Ogres]]''.
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Added DiffLines:

* ButNotTooChallenging: He makes a big show of bragging that he'll singlehandedly kill all the heroes in the Arena, but starts calling for backup as soon as they put a dent in his health.
-->'''Bödvarr:''' Hack me down if you can! I need no aid against Southlander weaklings! ''[...]'' Who else wants to try these Southlings?
Is there an issue? Send a MessageReason:
Imbeded link


[[caption-width-right:350:''Rested? Healed? Good, because I got another job for you. And it won’t keep.'']]

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[[caption-width-right:350:''Rested? Healed? Good, because I got another job for you. And it won’t won’t keep.'']]



* MysteriousPast: There's a considerable level of mystery surrounding who or ''what'' Lohner is. He's without a doubt more than "just an innkeeper", as evident by his [[TheSpymaster myriad of connections with many powerful figures, Emperor Karl Franz implied to be one of them]]. According to "[[Tabletopgame/WarhammerFantasyRoleplay A Guide to Ubersreik]]", Lohner worked as a very successful mercenary in his youth, and [[spoiler:Waylaid shows him with a Grudgebringer shield]]. Talking to Lohner in the Keep in ''2'' may also have him refer to a "beaut of a sword" that he once owned, [[spoiler:which could very well be ''the'' Grudgebringer, after which the mercenary band was named, thus directly implying him to be none other than [[Videogame/WarhammerDarkOmen Morgan Bernhardt]] himself]]. Additionally, the way he [[SuspiciouslySpecificDenial quite suspiciously denies]] knowing who the "other chap" in the "Old Comrades" ravaged art is indirectly implies it ''was'' him in his youth, when he was a nobleman warrior and trusted ally of Countess Gertrun of Middenheim. The Lohner's Chronicle post "Obsession" more or less confirms him as Morgan Bernhardt, with him referencing an old elven friend named Elrod, who was an allied Wood Elf commander in ''Dark Omen''. [[https://www.vermintide.com/news/franz-lohners-chronicle-deathly-whispers "Deathly Whispers"]] has him imply he's done a lot of mysterious things in his time - some of which would probably make members of the Ubersreik Five quite mad at him - and he claims to know exactly why the infamously insane Elector Count [[{{Cloudcuckoolander}} Marius Leitdorf]] went mad, yet another matter that few in-universe can answer.

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* MysteriousPast: There's a considerable level of mystery surrounding who or ''what'' Lohner is. He's without a doubt more than "just an innkeeper", as evident by his [[TheSpymaster myriad of connections with many powerful figures, Emperor Karl Franz implied to be one of them]]. According to "[[Tabletopgame/WarhammerFantasyRoleplay A Guide to Ubersreik]]", Lohner worked as a very successful mercenary in his youth, and [[spoiler:Waylaid shows him with a Grudgebringer shield]]. Talking to Lohner in the Keep in ''2'' may also have him refer to a "beaut of a sword" that he once owned, [[spoiler:which could very well be ''the'' Grudgebringer, after which the mercenary band was named, thus directly implying him to be none other than [[Videogame/WarhammerDarkOmen Morgan Bernhardt]] himself]]. Additionally, the way he [[SuspiciouslySpecificDenial quite suspiciously denies]] knowing who the "other chap" in the "Old Comrades" ravaged art is indirectly implies it ''was'' him in his youth, when he was a nobleman warrior and trusted ally of Countess Gertrun of Middenheim. The Lohner's Chronicle post "Obsession" [[https://www.vermintide.com/news/franz-lohners-chronicle-obsession "Obsession"]] more or less confirms him as Morgan Bernhardt, with him referencing an old elven friend named Elrod, who was an allied Wood Elf commander in ''Dark Omen''. [[https://www.vermintide.com/news/franz-lohners-chronicle-deathly-whispers "Deathly Whispers"]] has him imply he's done a lot of mysterious things in his time - some of which would probably make members of the Ubersreik Five quite mad at him - and he claims to know exactly why the infamously insane Elector Count [[{{Cloudcuckoolander}} Marius Leitdorf]] went mad, yet another matter that few in-universe can answer.

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