Follow TV Tropes

Following

History Characters / SuperSmashBrosUltimate76To82

Go To

OR

Added: 138

Changed: 138

Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:[[labelnote:Kingdom Hearts [=3D:=] Dream Drop Distance]] https://static.tvtropes.org/pmwiki/pub/images/ssbu_sora_khddd.png[[/labelnote]]]]

to:

[[caption-width-right:350:[[labelnote:Kingdom [[caption-width-right:350:
[[labelnote:Kingdom
Hearts [=3D:=] Dream Drop Distance]] https://static.tvtropes.org/pmwiki/pub/images/ssbu_sora_khddd.png[[/labelnote]]]]
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:[[labelnote:Kingdom Hearts II]]]]]

to:

[[caption-width-right:350:[[labelnote:Kingdom Hearts II]]]]]II]]

Added: 79

Changed: 77

Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:[[labelnote:Kingdom Hearts II]] https://static.tvtropes.org/pmwiki/pub/images/ssbu_sora_kh2.png[[/labelnote]]]]

to:

[[caption-width-right:350:[[labelnote:Kingdom Hearts II]] II]]]]]
https://static.tvtropes.org/pmwiki/pub/images/ssbu_sora_kh2.png[[/labelnote]]]]



Is there an issue? Send a MessageReason:
None


%% We are not meant to be the authority on the Smash Bros. metagame, so please do not add any references to the competitive scene, or write them in a more neutral manner.

to:

%% We %%We are not meant to be the authority on the Smash Bros. metagame, so please do not add any references to the competitive scene, or write them in a more neutral manner.












-> '''Home Series:''' ''VideoGame/{{ARMS}}''

to:

-> '''Home ->'''Home Series:''' ''VideoGame/{{ARMS}}''



--> '''Debut:''' ''VideoGame/{{ARMS}}'' [UsefulNotes/NintendoSwitch], 2017
--> '''Creator:''' Creator/{{Nintendo}}
--> '''Publisher:''' Nintendo

-> '''Playable in:''' ''Ultimate''

to:

--> '''Debut:''' -->'''Debut:''' ''VideoGame/{{ARMS}}'' [UsefulNotes/NintendoSwitch], 2017
--> '''Creator:''' -->'''Creator:''' Creator/{{Nintendo}}
--> '''Publisher:''' -->'''Publisher:''' Nintendo

-> '''Playable ->'''Playable in:''' ''Ultimate''



-> See the ''Characters/{{ARMS}}'' character page for more information on the character in her origin series.

to:

-> See ->See the ''Characters/{{ARMS}}'' character page for more information on the character in her origin series.



* AssistCharacter: Spring Man, Ribbon Girl, Ninjara, Master Mummy, Mechanica and Twintelle show up to deliver a barrage of punches in her Final Smash.

to:

* AssistCharacter: Spring Man, Ribbon Girl, Ninjara, Master Mummy, Mechanica Mechanica, and Twintelle show up to deliver a barrage of punches in her Final Smash.



* BaitAndSwitch: The reveal trailer shows Spring Man grabbing the ''Smash'' invitation, making viewers believe he has become an AscendedExtra from his role as an [[AssistCharacter Assist Trophy]]... then he gets sucker punched by Ribbon Girl and it becomes a BattleRoyaleGame for the rest of the ''ARMS'' cast, before Min Min grabs it and secures her place as an official fighter to ''Smash Bros''.

to:

* BaitAndSwitch: The reveal trailer shows Spring Man grabbing the ''Smash'' invitation, making viewers believe he has become an AscendedExtra from his role as an [[AssistCharacter Assist Trophy]]... then he gets sucker punched by Ribbon Girl and it becomes a BattleRoyaleGame for the rest of the ''ARMS'' cast, before Min Min grabs it and secures her place as an official fighter to ''Smash Bros''.Bros.''.



* ChefOfIron: She is an accomplished ramen cook who is also a contender in the ARMS League.

to:

* ChefOfIron: She is She's an accomplished ramen cook who is also a contender in the ARMS League.



* LimitBreak: Spring Man, Ribbon Girl, Ninjara, Master Mummy, Mechanica and Twintelle perform an [[RapidFireFisticuffs ARMS Rush]] on the opponents before Min Min finishes them off with the Dragon.

to:

* LimitBreak: Spring Man, Ribbon Girl, Ninjara, Master Mummy, Mechanica Mechanica, and Twintelle perform an [[RapidFireFisticuffs ARMS Rush]] on the opponents before Min Min finishes them off with the Dragon.



-> '''Home Series:''' ''VideoGame/{{Tekken}}''

to:

-> '''Home ->'''Home Series:''' ''VideoGame/{{Tekken}}''



--> '''Debut:''' ''VideoGame/{{Tekken}}'' [UsefulNotes/{{Arcade|Game}}], 1994
--> '''Nintendo debut:''' ''VideoGame/{{Tekken}} 3D: Prime Edition'' [UsefulNotes/Nintendo3DS], 2012
--> '''Creator:''' Namco
--> '''Publisher:''' Creator/BandaiNamco

-> '''Playable in:''' ''Ultimate''

to:

--> '''Debut:''' -->'''Debut:''' ''VideoGame/{{Tekken}}'' [UsefulNotes/{{Arcade|Game}}], 1994
--> '''Nintendo -->'''Nintendo debut:''' ''VideoGame/{{Tekken}} 3D: Prime Edition'' [UsefulNotes/Nintendo3DS], 2012
--> '''Creator:''' -->'''Creator:''' Namco
--> '''Publisher:''' -->'''Publisher:''' Creator/BandaiNamco

-> '''Playable ->'''Playable in:''' ''Ultimate''



-> See [[Characters/TekkenKazuyaMishima Kazuya's page]] for more information on the character in his origin series.

to:

-> See ->See [[Characters/TekkenKazuyaMishima Kazuya's page]] for more information on the character in his origin series.



* AmbidextrousSprite: {{Averted}}. Unlike his ''Street Fighter'' and ''Fatal Fury'' contemporaries, ''Tekken'' uses a control system that assigns a button to each limb. As such, in ''Smash'' as well as in ''Tekken'', Kazuya's stance does not change in relation to which direction he faces. This means that all his attacks contain a consistent limb for whatever moves he's using; for example, he will always use his right hand to perform his signature Wind God Fist, while his left hand is for his [[{{Shoryuken}} Dragon Uppercut]]. His fixed stance in ''Smash Ultimate'' goes in direct contrast to the [[VideoGame/StreetFighterXTekken last 2D fighting game he was in]], which played this trope straight.

to:

* AmbidextrousSprite: {{Averted}}. [[{{Averted}} Averted.]] Unlike his ''Street Fighter'' and ''Fatal Fury'' contemporaries, ''Tekken'' uses a control system that assigns a button to each limb. As such, in ''Smash'' as well as in ''Tekken'', Kazuya's stance does not change in relation to which direction he faces. This means that all his attacks contain a consistent limb for whatever moves he's using; for example, he will always use his right hand to perform his signature Wind God Fist, while his left hand is for his [[{{Shoryuken}} Dragon Uppercut]]. His fixed stance in ''Smash Ultimate'' goes in direct contrast to the [[VideoGame/StreetFighterXTekken last 2D fighting game he was in]], which played this trope straight.



* GuestFighter: The 17th third party character overall and the second fighter from Bandai Namco. He’s also the second third party villain after Sephiroth.

to:

* GuestFighter: The 17th third party character overall and the second fighter from Bandai Namco. He’s He's also the second third party villain after Sephiroth.



** Just like Ryu, Ken, and Terry, he brings with him a plethora of combo-input-based attacks that grant a higher number of attacks than is normal for ''Smash''. ''Unlike'' those three, who as 2D-game fighters are limited to combos based on four direction keys and 2 attack buttons, Kazuya originates from a 3D fighting game that utilizes an eight-directional movement stick and four attack buttons, giving him an utterly ''massive'' selection of potential moves, moreso than any other character in ''Smash''. While his Devil Gene powers are restricted to acting as super moves through his Specials, Smash Attacks, and Final Smash to make things a bit simpler, that still leaves a large selection of the nearly ''100'' base moves usable in his original game, including diagonal inputs, two extra crouch attacks, and "while rising" inputs [[labelnote:*]]It's done by putting an input while going from a crouching state to a standing state[[/labelnote]].

to:

** Just like Ryu, Ken, and Terry, he brings with him a plethora of combo-input-based attacks that grant a higher number of attacks than is normal for ''Smash''. ''Unlike'' those three, who as 2D-game fighters are limited to combos based on four direction keys and 2 attack buttons, Kazuya originates from a 3D fighting game that utilizes an eight-directional movement stick and four attack buttons, giving him an utterly ''massive'' selection of potential moves, moreso than any other character in ''Smash''. While his Devil Gene powers are restricted to acting as super moves through his Specials, Smash Attacks, and Final Smash to make things a bit simpler, that still leaves a large selection of the nearly ''100'' base moves usable in his original game, including diagonal inputs, two extra crouch attacks, and "while rising" inputs inputs.[[labelnote:*]]It's done by putting an input while going from a crouching state to a standing state[[/labelnote]].state[[/labelnote.]]



* PracticalTaunt: Kazuya’s Side Taunt is Demon’s Wrath, a four hit combo that is the most powerful taunt attack in the game. [[DownplayedTrope That said,]] it has very little actual practical applications in the game but it can be good for mind games.

to:

* PracticalTaunt: Kazuya’s Kazuya's Side Taunt is Demon’s Demon's Wrath, a four hit combo that is the most powerful taunt attack in the game. [[DownplayedTrope That said,]] said]], it has very little actual practical applications in the game but it can be good for mind games.



* RecurringElement: Within ''Ultimate'', Kazuya marks the third consecutive time (after Ken in the base game and Terry in Fighter Pass 1) that a traditional fighting game character marked the second-to-last reveal for their respective “set”.

to:

* RecurringElement: Within ''Ultimate'', Kazuya marks the third consecutive time (after Ken in the base game and Terry in Fighter Pass 1) that a traditional fighting game character marked the second-to-last reveal for their respective “set”."set".



-> '''Home Series:''' ''Franchise/KingdomHearts''

to:

-> '''Home ->'''Home Series:''' ''Franchise/KingdomHearts''



--> '''Debut:''' ''VideoGame/KingdomHeartsI'' [UsefulNotes/PlayStation2], 2002

to:

--> '''Debut:''' -->'''Debut:''' ''VideoGame/KingdomHeartsI'' [UsefulNotes/PlayStation2], 2002



--> '''Creator:''' [[Creator/SquareEnix Squaresoft]], Creator/{{Disney Interactive|Studios}}
--> '''Publisher:''' Square Enix
-> '''Playable in:''' ''Ultimate''

to:

--> '''Creator:''' -->'''Creator:''' [[Creator/SquareEnix Squaresoft]], Creator/{{Disney Interactive|Studios}}
--> '''Publisher:''' -->'''Publisher:''' Square Enix
-> '''Playable ->'''Playable in:''' ''Ultimate''



-> See [[Characters/KingdomHeartsSora Sora's page]] for more information on the character in his origin series.

to:

-> See ->See [[Characters/KingdomHeartsSora Sora's page]] for more information on the character in his origin series.



* VocalDissonance: Despite his default design and his series' representation being almost entirely being based on the first ''Kingdom Hearts'', Sora uses Haley Joel Osment's deeper voice from ''VideoGame/KingdomHeartsII'' that has been codified for all his appearances since then, even when he would re-appear in spinoffs as his ''[=KH1=]'' self.

to:

* VocalDissonance: Despite his default design and his series' representation being almost entirely being based on the first ''Kingdom Hearts'', Sora uses Haley Joel Osment's deeper voice from ''VideoGame/KingdomHeartsII'' that has been codified for all his appearances since then, even when he would re-appear reappear in spinoffs as his ''[=KH1=]'' self.
Is there an issue? Send a MessageReason:
dewick Nice Hat


* NiceHat: Wears a beanie meant to look like a ramen bowl.

Changed: 468

Removed: 801

Is there an issue? Send a MessageReason:
three tropes that each describe a different type of stat balance all being attributed to the same character? Nope!


* FragileSpeedster: Sora is one of the fastest-hitting and nimblest characters in the game, with the tradeoff of also being one of the lightest.



* GlassCannon: He has high combo potential, being able to jump quite high and recover easily. In addition, his combos and spells can deal a lot of damage. However, this is balanced by the fact that Sora is one of the lightest characters in the entire game — a side-by-side comparison in Sora's October 2021 reveal showed that Sora is even lighter than Isabelle.

to:

* GlassCannon: He has high combo potential with decent power and KO potential, being able to and is very quick and has a high jump quite high and recover easily. In addition, his combos and spells can deal a lot of damage. strong recovery options. However, this is balanced by the fact that Sora is one of the lightest characters in the entire game — a side-by-side comparison in Sora's October 2021 reveal showed that Sora is he's extremely light, even lighter than Isabelle.Isabelle, which makes him very vulnerable to being KO'd himself, and some of his attacks have a start-up or lag to them that leaves him open for punishment.



* MightyGlacier: Highly downplayed for his stats. He's nowhere near as sluggish as the other standard [[MightyGlacier glaciers]] such as Dedede and Ganondorf, but like Pyra, Sora's dash on it's own isn't remotely as one could say "speedy" compared to some of the other characters who's default dash involves flying above the ground like Mewtwo, Charizard, and Ridley. Some of his tilt attacks tend to possess heavy start-up and even his best attacks, such as his aerials and his forward smash can be laggy enough for other characters to make him an instant target for juggling, whereas in his series, Sora leans toward LightningBruiser levels of abilities.
Is there an issue? Send a MessageReason:
None


* OriginalGeneration: Not to '''Smash''' per se, but '''Kingdom Hearts'''' own nature as a MassiveMultiplayerCrossover makes Sora the first fighter to come from an existing crossover, rather than a completely original IP.

to:

* OriginalGeneration: Not to '''Smash''' ''Smash'' per se, but '''Kingdom Hearts'''' ''Kingdom Hearts''' own nature as a MassiveMultiplayerCrossover makes Sora the first fighter to come from an existing crossover, whose home series is a crossover in itself, rather than a completely original IP.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OriginalGeneration: Not to '''Smash''' per se, but '''Kingdom Hearts'''' own nature as a MassiveMultiplayerCrossover makes Sora the first fighter to come from an existing crossover, rather than a completely original IP.

Changed: 423

Removed: 895

Is there an issue? Send a MessageReason:
Moving and reworking the bit on Donald and Goofy to the Dive to the Heart section in Others.


* AdaptedOut:
** WesternAnimation/DonaldDuck and WesternAnimation/{{Goofy}}, Sora's most consistent traveling companions, don't appear in ''Smash'' likely due to WritingAroundTrademarks. Their appearances on his Dive to the Heart image are replaced with the raft and paopu fruit from the first game, which directly represents Sora's start of TheHerosJourney, with Riku's position changed. Riku's Dive to the Heart similarly replaces [[WesternAnimation/MickeyMouse Mickey]] with Sora.
** Nothing originating from other Disney works appears in ''Smash''. Hollow Bastion[[note]]Itself one of the few ''Kingdom Hearts'' worlds that's not based on another Disney property[[/note]] only features music that originates from ''Kingdom Hearts'', and no non-''Kingdom Hearts''-original Disney characters make cameos or appear as Spirits. The only thing obviously from Disney is the Mickey Mouse keychain on the Keyblade.

to:

* AdaptedOut:
** WesternAnimation/DonaldDuck and WesternAnimation/{{Goofy}}, Sora's most consistent traveling companions, don't appear in ''Smash'' likely due to WritingAroundTrademarks. Their appearances on his Dive to the Heart image are replaced with the raft and paopu fruit from the first game, which directly represents Sora's start of TheHerosJourney, with Riku's position changed. Riku's Dive to the Heart similarly replaces [[WesternAnimation/MickeyMouse Mickey]] with Sora.
**
AdaptedOut: Nothing originating from other Disney works appears in ''Smash''. Hollow Bastion[[note]]Itself one of the few ''Kingdom Hearts'' worlds that's not based on another Disney property[[/note]] only features music that originates from ''Kingdom Hearts'', and no non-''Kingdom Hearts''-original Disney characters make cameos or appear as Spirits. The only thing obviously from Disney is the Mickey Mouse keychain on the Keyblade.
Is there an issue? Send a MessageReason:
None


--> '''Debut:''' ''VideoGame/{{Tekken}}'' [Arcade], 1994

to:

--> '''Debut:''' ''VideoGame/{{Tekken}}'' [Arcade], [UsefulNotes/{{Arcade|Game}}], 1994
Is there an issue? Send a MessageReason:
None


--> '''Creator:''' Squaresoft, Creator/{{Disney Interactive|Studios}}

to:

--> '''Creator:''' Squaresoft, [[Creator/SquareEnix Squaresoft]], Creator/{{Disney Interactive|Studios}}
Is there an issue? Send a MessageReason:
None


''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosEchoFighters New Echo Fighters]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | '''76-82 (DLC Fighters 2)'''\\

to:

''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosEchoFighters [[Characters/SuperSmashBrosUltimateEchoFighters New Echo Fighters]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | '''76-82 (DLC Fighters 2)'''\\

Added: 1106

Changed: 102639

Removed: 141259

Is there an issue? Send a MessageReason:
None


'''Individual Characters''': [[Characters/SuperSmashBrosGanondorf Ganondorf]] | [[Characters/SuperSmashBrosBayonetta Bayonetta]] | [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosHero Hero]] | [[Characters/SuperSmashBrosSteve Steve]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]] | [[Characters/SuperSmashBrosPyraMythra Pyra / Mythra]]\\



%%While the official site lists Steve/Alex as the fighter's name, only Steve appears in the character select screen icon.
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ssbu_steve.png]]
[[caption-width-right:250:[[{{Terraform}} World Crafter]]]]
[[caption-width-right:250:[[labelnote:Alex]] https://static.tvtropes.org/pmwiki/pub/images/ssbu_alex.png [[{{Terraform}} World Crafter]][[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Zombie]] https://static.tvtropes.org/pmwiki/pub/images/ssbu_zombie.png [[NocturnalMooks Night Roamer]][[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Enderman]] https://static.tvtropes.org/pmwiki/pub/images/ssbu_enderman.png [[HumanoidAbomination End Dweller]][[/labelnote]]]]

'''STEVE ROCKS THE BLOCK! / ALEX SWAPS IN! / ZOMBIE SPAWNS IN! / ENDERMAN STEPS FROM THE SHADOWS!'''
-> '''Home Series:''' ''VideoGame/{{Minecraft}}''

to:

%%While the official site lists Steve/Alex as the fighter's name, only Steve appears in the character select screen icon.
->See his page [[Characters/SuperSmashBrosSteve here]]
[[/folder]]

[[folder:78 – Sephiroth]]
->See his page [[Characters/SuperSmashBrosSephiroth here]]
[[/folder]]

[[folder:79 / 80 – Pyra / Mythra (Homura / Hikari)]]
->See their page [[Characters/SuperSmashBrosPyraMythra here]]
[[/folder]]

[[folder:81 – Kazuya]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ssbu_steve.png]]
[[caption-width-right:250:[[{{Terraform}} World Crafter]]]]
[[caption-width-right:250:[[labelnote:Alex]]
org/pmwiki/pub/images/ssbu_kazuya.png]]
[[caption-width-right:250:[[DemonOfHumanOrigin The Iron Fist of Darkness]]]]
[[caption-width-right:250:[[labelnote:Business Suit]]
https://static.tvtropes.org/pmwiki/pub/images/ssbu_alex.png [[{{Terraform}} World Crafter]][[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Zombie]] https://static.tvtropes.org/pmwiki/pub/images/ssbu_zombie.png [[NocturnalMooks Night Roamer]][[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Enderman]] https://static.tvtropes.org/pmwiki/pub/images/ssbu_enderman.png [[HumanoidAbomination End Dweller]][[/labelnote]]]]

'''STEVE ROCKS
org/pmwiki/pub/images/ssbu_kazuya_business_suit.png[[/labelnote]]]]
!!!!!!'''Voiced by:''' Masanori Shinohara
'''KAZUYA GETS READY FOR
THE BLOCK! / ALEX SWAPS IN! / ZOMBIE SPAWNS IN! / ENDERMAN STEPS FROM THE SHADOWS!'''
NEXT BATTLE!'''
-> '''Home Series:''' ''VideoGame/{{Minecraft}}''''VideoGame/{{Tekken}}''



--> '''Debut:''' ''VideoGame/{{Minecraft}}'' [PC / Macintosh], 2009 (Enderman, 2011; Alex, 2014)
--> '''Nintendo debut:''' ''VideoGame/{{Minecraft}}'' [UsefulNotes/WiiU], 2015
--> '''Creator:''' Creator/{{Mojang}}
--> '''Publisher:''' Creator/XboxGameStudios

to:

--> '''Debut:''' ''VideoGame/{{Minecraft}}'' [PC / Macintosh], 2009 (Enderman, 2011; Alex, 2014)
''VideoGame/{{Tekken}}'' [Arcade], 1994
--> '''Nintendo debut:''' ''VideoGame/{{Minecraft}}'' [UsefulNotes/WiiU], 2015
''VideoGame/{{Tekken}} 3D: Prime Edition'' [UsefulNotes/Nintendo3DS], 2012
--> '''Creator:''' Creator/{{Mojang}}
Namco
--> '''Publisher:''' Creator/XboxGameStudiosCreator/BandaiNamco



->'''Specials:''' [[ItemCrafting Mine/Craft]]/[[TemporaryPlatform Create Block]], [[MinecartMadness Minecart]], [[NotQuiteFlight Elytra]], [[StuffBlowingUp TNT]]
->'''Final Smash:''' [[DeathTrap House of Boom]]

->''[[UnexpectedCharacter Even I didn't think this day would come.]]''
-->-- '''Masahiro Sakurai'''

to:

->'''Specials:''' [[ItemCrafting Mine/Craft]]/[[TemporaryPlatform Create Block]], [[MinecartMadness Minecart]], [[NotQuiteFlight Elytra]], [[StuffBlowingUp TNT]]
[[EyeBeams Devil Blaster]], [[MegatonPunch Devil Fist]], [[PowerGivesYouWings Devil Wings]], [[MeteorMove Heaven's Door / Rage Drive]], [[VideoGameDashing Crouch Dash]] (Follow-ups: [[ElementalPunch (Electric) Wind God Fist]], [[{{Shoryuken}} Dragon Uppercut]], [[HurricaneKick Spinning Demon to Left Hook]])
->'''Final Smash:''' [[DeathTrap House of Boom]]

->''[[UnexpectedCharacter Even I didn't think this day would come.]]''
-->-- '''Masahiro Sakurai'''
[[BeamSpam Final Blaster]]

->''"[[PreMortemOneLiner This will be your burial ground!]]"''[[note]](Translated from Japanese)[[/note]]



Various characters from the block-building WideOpenSandbox game, as well as '''''the''''' best-selling video game of all time, ''Minecraft''. The game was developed by Creator/{{Mojang}}, which was later bought by Microsoft's Creator/XboxGameStudios. This makes them the fifth character to have been created by a non-Japanese developer[[note]]After Diddy Kong, King K. Rool, Dark Samus, and Banjo-Kazooie[[/note]], the second character to come from an entirely non-Japanese IP after Banjo and Kazooie, the first character to be created by a Swedish developer, and the second Microsoft fighter, also after Banjo and Kazooie, and could be argued to be the first playable indie character, when taking into account ''Minecraft''[='=]s origin as an indie game. They were announced in a brief livestream on October 1, 2020 with additional details made available in a livestream on October 3, 2020 ahead of the ''Minecraft'' Live event. They were released on October 13, 2020 as part of the 9.0 update.\\\
Steve is the default appearance. The other skins are based on Alex, the default female avatar; the Zombie, a common undead enemy; and the Enderman, a bizarre humanoid being, which also respectively makes them the second and third enemies to be playable after the Piranha Plant.\\\
Steve's fighting style borrows heavily from ''Minecraft'', giving him a whole new way of fighting in ''Smash''. He is reliant on materials mined from the stage to craft into tools and weapons for his attacks, with the materials he can gather depending heavily on the stage he is on: heavily wooded stages such as Kongo Jungle will yield lots of wood, while a metallic stage such as the Great Fox on Corneria or Venom will provide a lot of iron[[note]]Battlefield and Omega stages will instead provide materials in a static order, regardless of the stage it is based on[[/note]]. His weapons also have limited durability and will need to be repaired or replaced to keep up with his opponent, which he can do at a crafting table which he can summon, if need be. His ability to place blocks also opens up whole new strategies, from blocking attacks to edge-guarding by placing blocks in the path of an opponent attempting to recover. A Steve player who can maintain their arsenal and make the best use of his crafting skills and block-placing abilities is a true force to be reckoned with.

-> See the ''Characters/{{Minecraft}}'' character page for more info on Steve, Alex, and Enderman in their origin series.
-> See Characters/MinecraftOverworldHostileMobs for more info on Zombie in its origin series.

to:

Various The Cold-Blooded Leader of G Corporation and first champion of the King of Iron Fist Tournament, Kazuya Mishima is one of the cornerstone characters from of the block-building WideOpenSandbox game, as well as '''''the''''' best-selling video game of all time, ''Minecraft''. The game was developed ''VideoGame/{{Tekken}}'' series by Creator/{{Mojang}}, which was later bought by Microsoft's Creator/XboxGameStudios. This makes them Creator/BandaiNamco, making him the fifth character to have been created by a non-Japanese developer[[note]]After Diddy Kong, King K. Rool, Dark Samus, and Banjo-Kazooie[[/note]], the company's second character to come from an entirely non-Japanese IP fighter after Banjo VideoGame/PacMan. He was introduced during the 2021 [=E3=] "WebVideo/NintendoDirect" on June 15, and Kazooie, the first character to be created by a Swedish developer, and the second Microsoft fighter, also after Banjo and Kazooie, and could be argued to be the first playable indie character, when taking into account ''Minecraft''[='=]s origin as an indie game. They were announced in a brief livestream on October 1, 2020 with additional details made available on how he plays were revealed in a livestream "Mr. Sakurai Presents" video that aired on October 3, 2020 ahead of the ''Minecraft'' Live event. They were June 28, 2021. He was then released on October 13, 2020 the following day, June 29, 2021, as part of the 9.Version 12.0 update.\\\
Steve
\\
\\
Kazuya
is the default appearance. The other skins are based on Alex, son of Heihachi Mishima, an ambitious master of Mishima-ryu Karate and president of the default female avatar; [[MegaCorp Mishima Zaibatsu]]. As a child, he was thrown from a cliff by his [[AbusiveParents abusive father]] in a DieOrFly training exercise, daring his son to climb out from the Zombie, a common undead enemy; and ravine if he wished to live. This traumatizing event not only instilled Kazuya's lifelong hatred for his father, but it also awoke the Enderman, a bizarre humanoid being, latent "Devil Gene" in him, which also respectively makes them granted him the second powers of a demon while feeding off of his anger. When Heihachi later held the first King of Iron Fist Tournament - a competition between the world's greatest fighters and third enemies to be playable after more with the Piranha Plant.\\\
Steve's fighting style
offer of control over the Zaibatsu for the winner, Kazuya entered and exacted his revenge, setting into motion a multi-generational family feud that, in time, would force the entire world to pick sides.\\
\\
Like his ''Street Fighter'' and ''Fatal Fury'' contemporaries, Kazuya
borrows heavily from ''Minecraft'', his home series; but ''unlike'' his contemporaries, ''Tekken'' is a 3D fighting game series with a stronger emphasis on combos. This shows in his unique fighting style, which boasts the largest number of normal attacks out of the entire cast, giving him a whole new way wide array of fighting in ''Smash''. He is reliant on materials mined from the stage to craft into tools and weapons for his attacks, to attack opponents with the materials he can gather depending heavily on the stage he is on: heavily wooded stages such as Kongo Jungle will yield lots barrages of wood, while a metallic stage such as the Great Fox on Corneria or Venom will provide a lot of iron[[note]]Battlefield and Omega stages will instead provide materials in a static order, regardless of the stage it is based on[[/note]]. blows. His weapons also have limited durability and will need to be repaired or replaced to keep up with his opponent, which he can do at a crafting table which he can summon, if need be. His ability to place blocks also opens up whole new strategies, from blocking special attacks to edge-guarding by placing blocks in let him tap into the path Devil Gene for even more powerful attacks. He is on the slower and heavier side, and not all of an opponent attempting to recover. A Steve player his attacks will work against all opponents or in every situation, but players who master his deep intricacies can maintain their arsenal adapt to any situation and even turn a losing battle around and make the best use of his crafting skills and block-placing abilities is a true force to be reckoned with.

comeback.

-> See [[Characters/TekkenKazuyaMishima Kazuya's page]] for more information on the ''Characters/{{Minecraft}}'' character page for more info on Steve, Alex, and Enderman in their origin series.
-> See Characters/MinecraftOverworldHostileMobs for more info on Zombie in its
his origin series.



* AdaptationalBadass:
** The Zombie is able to wield weapons in ''Minecraft'' itself, but uncommonly. It cannot place blocks, sprint, or even jump outside of jumping up one-block inclines, and it even catches fire in sunlight. Here, it can do everything Steve can do without issue. Similarly, the Enderman's traditional weakness to water is no longer an issue. Justified in that they're really skins rather than the mobs in question.
** In general, the ability to place blocks gets a step-up to being able to place blocks mid-air without needing to place it first on a floating support block. They can also double-jump, grab onto ledges and negate FallDamage without any modifications like enchanted armor or mods.
* AdaptationalWimp: The Enderman is capable of a lot more in its home series, where it can be a fairly dangerous enemy. Here, it trades the ability to teleport and take blocks out of the ground for being the same as the other fighters. Justified in that it's really a skin rather than an actual Enderman.
* AdaptationNameChange: [[DownplayedTrope Downplayed;]] while Steve is the character's canon name, official sources usually spell it with a question mark (as in "Steve?", referencing a tweet ''Minecraft'' creator Notch made in response to a follower asking what the player character's name was). The same goes for Alex, also.
* AnAxeToGrind: Steve's Up Tilt and Up Air has him using an axe to attack, with it working effectively at juggling. He also uses it for mining when dealing with trees and wood.
* AndYourRewardIsEdible: One of Steve's Victory screens shows him noshing on a Steak.
* AntiFrustrationFeatures: Despite Steve's [[MechanicallyUnusualFighter extremely different functions as a playable character]], many aspects of his moveset are streamlined so that it's still fun to use without it being anger-inducing or overly complicated. To wit:
** When crafting weapons, he will always use the highest-quality materials out of what he currently has on him. Conversely, when creating blocks, he will always use the lowest quality material available first. This is so he doesn't have to manually shift through what he has in order to use what would be most efficient in the middle of a hectic match.
** Additionally, in order to reduce the materials needed and frequency in which the player has to craft new tools, upgrading automatically affects all tools rather than just one. So if the player makes a diamond sword, that means they also get the diamond axe, shovel, and pickaxe.
** He can spawn the crafting table to his current position by pressing Shield + Special Attack, similar to the ink recharge input for Inklings. This allows him to craft his weapons without worrying about an opponent camping where the table is initially spawned. It does cost some materials to do this, though (but it will prioritize using less-valuable materials first).
** Regardless of terrain features, there's still a consistency on the frequency of materials to be mined. Eventually, the player ''will'' get a diamond, along with some iron and the other materials necessary to make their moveset function[[note]]Steve can't use his down air at all without iron, so he needs to have access to it in order to have a complete moveset[[/note]]. Battlefield and Omega-type stages in particular will always give materials in a set order and ratio regardless of the stages' terrain or original form, removing any potential RNG-shenanigans from messing up a match, especially in a more competitive setting.
** The rails spawned while riding the Minecart and the TNT can be made with and will prioritize using lesser materials, but both can be crafted purely with iron, allowing Steve to fully use his moveset even on "iron-only" stages.
** The Elytra uses no materials at all, ensuring that Steve can always use it as a recovery move even if he is completely empty of materials.
** Anyone hit by a TNT explosion will have reduced knockback if they triggered the explosion themselves by stepping on the pressure plate. This is so that Steve has a better chance of survival if he decides to [[TakingYouWithMe step on the plate himself to blow up someone else]].
** Losing a stock will not cause a loss of materials. This means that rare gold or diamond you found won't be wasted if you get knocked out right after mining it. Additionally, upon respawning they'll be given three iron ingots if they don't have any. [[{{Downplayed}} However, you will always reset back to wooden tools upon respawning]].
* AnvilOnHead: Steve's Down Air has him dropping and riding an anvil as it falls straight down. It can be canceled partway through, and requires one piece of iron to use, otherwise the attack won't go through. It's also used in the down throw, but once again requires one iron, so if you don't have one, the attack simply pushes a fighter into the ground.
* BadGuysDoTheDirtyWork: Steve's Final Smash involves sending the target into a structure filled with hostile mobs (namely Creepers and Zombies) and blocks of TNT.
* BarrierWarrior: He can use blocks to create walls of material to block recovering opponents, or to control where they're going.
* BattleIntro: Steve mines some blocks in front of him.
* BigEater: One of Steve's taunts is to eat a steak. Spamming it makes him eat it repeatedly. He'll also eat a steak at the end of his Final Smash and as one of his Victory Screens.
* BlackEyesOfEvil: The Zombie's eyes are a soulless black, a reflection of its undead state and it is one of the prime hostile mobs.
* BoringButPractical: One of Steve's abilities is to place blocks below his feet, which is an aspect of ''Minecraft'' gameplay that's considered iconic enough for the ''Smash'' team to have to rework every single stage to allow for it. Placing blocks sounds rather boring on paper, but it allows him to alter the battlefield to his whim, blocking movement and attacks as well as creating platforms to assist in recovery. Likewise, since they count as platforms, a quick-fingered player can use them to recover their double jump and extend combos all the way to the top of the screen. Is it fancy or flashy? Not in the slightest. Is it efficient and versatile? Absolutely.
* BreakableWeapons: All of the weapons have a durability limit, just like the original game. However, once you've broken a weapon, there's no swapping to an older weaker weapon, so you'll be stuck with using your fists until you craft a new one. Thankfully, if you have the materials available you can restore the durability without having to wait for them to break.
* CompetitiveBalance: A lot of ''Minecraft'' mechanics are carried over faithfully, but are modified for the sake of balance.
** All blocks, once placed, disappear over time. Any block they're standing on deteriorates faster to prevent camping.
** They can create blocks offstage; however, there is a limit how far you can go before you are unable to make more blocks. Blocks closest to the blast zones will also disappear quicker.
** TNT is made out of dirt and cobblestone instead of gunpowder to reduce the amount of resources that players need to keep track of.
** The materials mined from stages are generally determinate from which kind of surface it is, such as sand being mined from sandy floors or cobblestone being mined from rocky structures, but on Battlefield and Omega stages, the materials are miscellaneous and pre-determined no matter the stage to prevent Steve from having any advantage or disadvantage in a more competitive setting. Plus, metals like iron and gold are conveniently mined as ready to use ingots instead of as Ore blocks/Raw materials which need to be smelted.
** The crafting cost of items is generally much lower than ''Minecraft''. For example, an iron block is made of a single iron ingot instead of 9 and anvils are made of one iron ingot instead of a total of 31.

to:

* AdaptationalBadass:
** The Zombie is able to wield weapons in ''Minecraft'' itself, but uncommonly. It cannot place blocks, sprint, or even jump outside of jumping up one-block inclines,
AmbidextrousSprite: {{Averted}}. Unlike his ''Street Fighter'' and it even catches fire in sunlight. Here, it can do everything Steve can do without issue. Similarly, the Enderman's traditional weakness to water is no longer an issue. Justified in ''Fatal Fury'' contemporaries, ''Tekken'' uses a control system that they're really skins rather than the mobs assigns a button to each limb. As such, in question.
** In general, the ability
''Smash'' as well as in ''Tekken'', Kazuya's stance does not change in relation to place blocks gets a step-up to being able to place blocks mid-air without needing to place it first on a floating support block. They can also double-jump, grab onto ledges and negate FallDamage without any modifications like enchanted armor or mods.
* AdaptationalWimp: The Enderman is capable of a lot more in its home series, where it can be a fairly dangerous enemy. Here, it trades the ability to teleport and take blocks out of the ground for being the same as the other fighters. Justified in
which direction he faces. This means that it's really all his attacks contain a skin rather than an actual Enderman.
* AdaptationNameChange: [[DownplayedTrope Downplayed;]] while Steve is the character's canon name, official sources usually spell it with a question mark (as in "Steve?", referencing a tweet ''Minecraft'' creator Notch made in response to a follower asking what the player character's name was). The same goes
consistent limb for Alex, also.
* AnAxeToGrind: Steve's Up Tilt and Up Air has him using an axe to attack, with it working effectively at juggling. He also uses it
whatever moves he's using; for mining when dealing with trees and wood.
* AndYourRewardIsEdible: One of Steve's Victory screens shows him noshing on a Steak.
* AntiFrustrationFeatures: Despite Steve's [[MechanicallyUnusualFighter extremely different functions as a playable character]], many aspects of his moveset are streamlined so that it's still fun to use without it being anger-inducing or overly complicated. To wit:
** When crafting weapons,
example, he will always use his right hand to perform his signature Wind God Fist, while his left hand is for his [[{{Shoryuken}} Dragon Uppercut]]. His fixed stance in ''Smash Ultimate'' goes in direct contrast to the highest-quality materials out [[VideoGame/StreetFighterXTekken last 2D fighting game he was in]], which played this trope straight.
* AnimeHair: Being part
of what the Mishima family, he currently has possesses some wicked hairdo, having his hair upswept into a spike at the back of his head.
* AntiFrustrationFeatures:
** He jumps more slowly than the rest of the cast, so that those who play with tap jump
on him. Conversely, when creating blocks, he will always use the lowest quality material available first. This is so he doesn't have an easier time performing his multiple up tilts.
** The timing for the Electric Wind God Fist is more forgiving than it is in ''Tekken''. Wavedashing's execution was also made slightly easier, as the player does not need
to manually shift through what he has return the left stick to neutral, making it closer to performing a {{Shoryuken}} input.
** His portrait in the character select screen is smaller, so his waist can be seen, allowing players to have some way of distinguishing his pants alts.
* ArrogantKungFuGuy: Very. As any character in ''Tekken'' can attest to, Kazuya is far from modest.
* AscendedMeme: His "crouch dash" move is a reference to the Wavedashing technique in ''Tekken'', which the infamous technique from ''Melee'' got its name from. He's also shown performing and cancelling successive back dashes, a famous technique dubbed "Korean Backdashing" by ''Tekken'' players.
* AttackReflector: Kazuya's Left Splits Kick attack can send projects back at the opponent.
* AwesomeButImpractical: His Jab Combo is his 10-Hit Combo, a NoHoldsBarredBeatdown that looks cool, and does a lot of damage, like its ''Tekken'' self. Also like its ''Tekken'' self, it's not a True Combo[[labelnote:*]]A True Combo, as the name implies, is a combo the character can not escape without some sort of ComboBreaker.[[/labelnote]], and an opponent can use ''Smash''[='=]s Directional Influence mechanic[[labelnote:*]]The ability to drift in midair while in a Disadvantage State,
in order to use what would be most efficient in the middle of a hectic match.
** Additionally, in order to reduce the materials needed and frequency in which the player has to craft new tools, upgrading automatically affects all tools rather than just one. So if the player makes a diamond sword, that means they also get the diamond axe, shovel, and pickaxe.
** He can spawn the crafting table to his current position by pressing Shield + Special Attack, similar to the ink recharge input for Inklings. This allows him to craft his weapons without worrying about an opponent camping where the table is initially spawned. It does cost some materials to do this, though (but it will prioritize using less-valuable materials first).
** Regardless of terrain features, there's still a consistency on the frequency of materials to be mined. Eventually, the player ''will'' get a diamond, along with some iron and the
avoid further damage, among other materials necessary uses.[[/labelnote]] to make their moveset function[[note]]Steve can't use [[https://www.youtube.com/watch?v=ydqrQgO7FdI easily escape it]].
* BadassInANiceSuit: His alternate costume gives him
his down air at all without iron, so he needs to have access to it in order to have a complete moveset[[/note]]. Battlefield suave business suit and Omega-type stages in particular will always give materials in a set order and ratio regardless of the stages' terrain or original form, removing any potential RNG-shenanigans [[BadassLongcoat long leather jacket]] ensemble from messing up a match, especially in a more competitive setting.
** The rails spawned while riding the Minecart and the TNT can be made with and will prioritize using lesser materials, but both can be crafted purely with iron, allowing Steve to fully use his moveset even on "iron-only" stages.
** The Elytra uses no materials at all, ensuring that Steve can always use it as a recovery move even if he is completely empty of materials.
** Anyone hit by a TNT explosion will have reduced knockback if they triggered the explosion themselves by stepping on the pressure plate. This is so that Steve has a better chance of survival if he decides to [[TakingYouWithMe step on the plate himself to blow up someone else]].
** Losing a stock will not cause a loss of materials. This means that rare gold or diamond you found won't be wasted if you get knocked out right after mining it. Additionally, upon respawning they'll be given three iron ingots if they don't have any. [[{{Downplayed}} However, you will always reset back to wooden tools upon respawning]].
* AnvilOnHead: Steve's Down Air has him dropping and riding an anvil as it falls straight down. It can be canceled partway through, and requires one piece of iron to use, otherwise the attack won't go through. It's also used in the down throw, but once again requires one iron, so if you don't have one, the attack simply pushes a fighter into the ground.
* BadGuysDoTheDirtyWork: Steve's Final Smash involves sending the target into a structure filled with hostile mobs (namely Creepers and Zombies) and blocks of TNT.
* BarrierWarrior: He can use blocks to create walls of material to block recovering opponents, or to control where they're going.
''Tekken 7''.
* BattleIntro: Steve mines some blocks in front of him.
* BigEater: One of Steve's taunts is to eat a steak. Spamming it makes him eat it repeatedly. He'll also eat a steak at the end of his Final Smash and as
Based on one of his Victory Screens.
intros in ''Tekken 7'', Kazuya decends in his Devil Form arms crossed, back facing his oppoent, looks back and takes his stance while coming out of his Devil Form.
* BlackEyesOfEvil: BigOlEyebrows: Got them from [[HereditaryHairstyle his father]].
* BigScrewedUpFamily:
The Zombie's eyes are Mishima family as a soulless black, whole is ''[[DysfunctionJunction very screwed up]]'', to the point of a reflection full-on war[[note]]This isn't an exaggeration either: Kazuya's son, Jin Kazama, arguably the "nicest" Mishima, started World War III with the specific goal of wiping out his entire family and luring out the precursor of the Devil Gene so the world would be freed from their destructive influence[[/note]].
* BilingualDialogue: Speaks in Japanese in every language track, which fits ''Tekken'' - many
of its undead state and it is characters speak their native languages. As of ''Ultimate'', this makes him one of three fighters to speak in Japanese regardless of region - the prime hostile mobs.
other two being the ''FFVII'' fighters.
* BoringButPractical: One of Steve's abilities is BoringButPractical:
** His normal moves aren't that flashy compared
to place blocks below other fighters (they're basic martial arts moves with only an ember effect to emphasize the impact), and even his feet, moves which have him turn into his Devil form don't really have him do things that haven't already been done by other fighters (firing a laser beam, using wings to elevate, punching, dunking people into the ground etc.) However, he has a lot of moves in his arsenal, arguably making him the most versatile fighter in the series due to how many options he has at his disposal, and on top of that he is very strong. Put into the hands of a player who understands his particular characteristics and skillset, he becomes an aspect of ''Minecraft'' gameplay that's considered iconic enough for absolute beast to fight against.
** More specifically, his Flash Punch Combo is this compared to his 10-Hit Combo. The latter is longer, more damaging, and more cool (the former just being two jabs, and a straight). That said, the latter can be escaped, and the former is generally more reliable if you get the timing down, not to mention the stronger knockback makes it much more viable to score a KO with.
* BreakingOldTrends:
** He's the first fighter to neither have a victory theme nor have
the ''Smash'' team to announcer declare his victory. The announcer from ''Tekken 7'' does this instead.
** While Ryu, Ken and Terry take inspiration from their original (or second) games for their ''Smash'' appearances, Kazuya instead takes inspiration from the most recent game in his series, ''Tekken 7''. This is evident in how his ''Tekken 7'' outfit has a Fighter Spirit while his original outfit doesn't.
* CloseRangeCombatant: While he does
have ''some'' ranged attacks through his Devil Blaster and Final Blaster, both of them are slow and clunky to rework every single stage to allow for it. Placing blocks sounds rather boring on paper, but it allows execute while lacking sheer damage-racking potential, working best as launching finishers. The vast majority of his moveset absolutely ''needs'' him to alter get close to an opponent in order to truly damage them, with his strongest attacks requiring him to be practically staring them in the battlefield face before executing, which is already hard enough due to [[MightyGlacier how utterly slow his whim, blocking movement speed is normally]], but the tradeoff for this is that every one of his melee moves have high damage potential, and attacks as well as creating platforms to assist in recovery. Likewise, since they count as platforms, a quick-fingered player can use them to recover several on their double jump and extend combos all the way to the top of the screen. Is it fancy or flashy? Not in the slightest. Is it efficient and versatile? Absolutely.
* BreakableWeapons: All of the weapons
own have strong launch power, so being good enough to close the gap will ensure you will be laying the hurt.
* ComebackMechanic: He brings in ''Tekken 7's'' Rage mechanic, which triggers when he's at least 100% or has 25% stamina left. It increases his damage by 1.1 times, and, if he chooses, he can sacrifice the Rage Mode for
a durability limit, just like powerful Rage Drive which is done with his throw, his down special, or Crouch Dash Hold A (which is based on the original game. input). However, once you've broken while just like Sephiroth's OneWingedAngel SuperMode in that it won't decay over time, unlike it which specifically requires a weapon, there's no swapping KO (of Sephiroth or by him) to be lost, the Rage charge can also be lost by taking enough extra damage or whiffing an older weaker weapon, so you'll be stuck attempted Rage Drive repeatedly.
* TheComicallySerious: Much like Sephiroth, the cold-blooded, no-nonsense villainous bastard Kazuya is also susceptible of comical shenanigans given in ''Smash'' via its environment and background, and it also has a similar hilarious effect. The difference is that ''Tekken'' already subjects Kazuya to this environment, mainly due to the non-canonical endings for Tekken's fighters like Kazuya's dad Heihachi for prime examples. Heihachi's ending in ''Tekken 5'' sees him launch a rocket
with using your fists until you craft a new one. Thankfully, if you have the materials available you can restore the durability without having to wait for Kazuya, Jin, and Jinpachi tied against its surface. And his ending in ''Tekken 6'' has him binding Kazuya and Jin within astronaut suits before sending them off of a shuttle into outer space... unfortunately for Heihachi however, Kazuya is able to break.
[[TakingYouWithMe drag Heihachi (also wearing an astronaut suit) into space with him, leaving the three to crash back down to Earth like shooting stars.]]
* CompetitiveBalance: A As noted by Sakurai during Kazuya's character showcase, ''Tekken'' is a grounded 3D fighter with a huge emphasis on frame data and micro-spacing, in contrast to ''Smash'' being a fast-paced 2D fighter with more emphasis on aerial movement and vertical positioning. If Kazuya were imported directly into ''Smash'' as he was in his home series, he wouldn't be a very powerful fighter as even the fastest moves in ''Tekken'' are considered "okay" at best and "slow" at worst compared to the rest of the ''Smash'' roster, requiring a lot of ''Minecraft'' mechanics are carried concessions to be made for his moveset, not just for accessibility, but also for viability. One result of these changes is that ''all'' of his moves were changed to have some of the fastest attack speeds in the game, since otherwise he'd have great difficulty actually executing most of his moves against other fighters.
* CorruptCorporateExecutive: After dethroning Heihachi, he took
over faithfully, but are modified for the sake of balance.
** All blocks, once placed, disappear
Mishima Zaibatsu and began several illegal operations within the company. He would later gain control over time. Any block they're standing on deteriorates faster G Corporation to prevent camping.
** They can create blocks offstage; however, there is a limit how far you can go before you are unable to make more blocks. Blocks closest to
counter his son Jin Kazama's takeover of the blast zones will also disappear quicker.
** TNT is made out of dirt and cobblestone instead of gunpowder to reduce
Mishima Zaibatsu, gaining support by the amount of resources that players need masses due to keep track of.
** The materials mined from stages are generally determinate from which kind of surface it is, such as sand being mined from sandy floors or cobblestone being mined from rocky structures, but on Battlefield and Omega stages, the materials are miscellaneous and pre-determined no matter the stage to prevent Steve from having any advantage or disadvantage
his son starting a global war, when in a more competitive setting. Plus, metals like iron and gold are conveniently mined as ready reality, he wishes to use ingots instead of as Ore blocks/Raw materials G Corporation to take out Jin and his rivals to {{take over the world}} himself.
* DemonOfHumanOrigin: Kazuya inherited the Devil Gene from his mother,
which need allows him to be smelted.
** The crafting cost of items is generally much lower than ''Minecraft''.
transform into a powerful demon known as Devil Kazuya, or just Devil. For example, an iron block is made of a single iron ingot instead of 9 his Smash attacks and anvils are made of one iron ingot instead of Specials, he undergoes a total of 31.PartialTransformation, and unleashes the Devil Gene's full power in his Final Smash.



** The vast majority of Steve's moveset revolves around ResourcesManagementGameplay, making him incredibly complex at a first glance. Even some of his basic attack moves rely on the use of BreakableWeapons and, by association, a destructible ItemCrafting table to upgrade or reconstruct said weapons once discarded (both actions require the player to gather materials around the stage beforehand, with the nature of the stage itself dictating which substances you are most likely able to collect). This potentially gives the character some glaring weaknesses, but also in-numerous tools that utilize collected resources for match control, like blocks that can alter the battlefield's landscape, stronger weapons, explosive traps, a versatile vehicle, and so on.
** The "TNT" move takes a while to set up and is highly visible as a physical entity in the arena, but has a large blast radius and does tremendous damage and knock-back to whoever it hits (and unlike the Villager's "Timber!" move, will automatically detonate itself after a short period). However, it can also damage ([[HoistByHisOwnPetard and even KO]]) Steve himself.
* DownloadableContent: The second member of Fighters Pass Vol. 2, released on October 13th of 2020. Buying this fighter also comes with the Minecraft World stage, 7 songs from ''Minecraft'', and a unique DLC Spirit Board, where nine Spirit Battles for ''Minecraft'' characters await.
* FallingDamage: While that's [[AvertedTrope obviously not a thing]] in ''Smash'', it is subtly referenced as an audio cue. If Steve lands on the ground after being airborne for long enough, the same damage "crunch" noise plays.
* FreezeFrameBonus: During the "House of Boom" Final Smash, once the perspective switches to the first person view, you can see the Zombie on the left side fall into a cobweb and get stuck for a brief moment before the camera looks away.
* GeoEffects: Steve's "Mine" special provides different resources based on what terrain he mines from, similar to how Olimar's Pikmin Pluck functioned in ''Brawl''. For example, using Mine on [[VideoGame/StarFox64 Corneria]], which takes place atop the spaceship Great Fox, will almost always result in large quantities of iron, which can be converted into durable blocks and weapons. Conversely, a place like [[VideoGame/DonkeyKongCountry1 Kongo Jungle]] that entirely consists of wooden platforms will only hand out weak, basic wood. This gameplay aspect is averted in the Omega and Battlefield variations, where every material type is accessible in a preset order, keeping things fair.
* GoldColoredSuperiority: Zigzagged. Gold is one of the materials that can be used to craft tools; however, golden weapons are actually weak and fragile (much like gold is in real life), but they are light enough to allow a faster rate of attack, making them ideal for combos.
* GoodOldFisticuffs: If ever you find yourself without a weapon, such as breaking your starting wood weapons before you can get the materials to craft new ones, Steve will fight using his fists. It's not as effective as when using a weapon, but they're still capable of dealing some damage.
* GuestFighter: The 15th third-party character in ''Smash'', originally created by Mojang. Mojang was later bought by [[Creator/XboxGameStudios Microsoft]], making this the second character to come from the latter.
* {{Hammerspace}}: In true ''Minecraft'' fashion, while their inventory space is still limited, the ''Minecraft'' crew can carry a ton of materials and items without being slowed down in the slightest, pulling them out of nowhere when needed. By default, outside of their block inventory and tools, they carry a flint and steel, a bucket of lava, one regular-sized piston and a giant one for their Final Smash, a minecart, a fishing rod along with 8 fence posts as well as a Cooked Beef and a bed.
* HitboxDissonance: Some of Steve's "barehanded" attacks are much larger than they look. This isn't unlike players' attack range in ''Minecraft'', however.
* HomeStage: ''Ultimate'': Minecraft World, a stage with randomly generated elements between its layout, season and background characters.
* IdleAnimation: In an aversion to a series standard since ''Melee'', Steve is the only character to not have an idle animation as another nod to ''Minecraft'', where the player character is equally non-expressive while idling. The closest he and Alex have to one is blinking, a feature only found in ''Minecraft Earth'' and ''Minecraft Bedrock Edition''.
* ImprobableWeaponUser: Similar to the Villager/Isabelle, Steve/Alex use many non-combat tools in their moveset, like buckets, fishing rods, pistons, anvils and even flint stones to create fire.
* InventoryManagementPuzzle: Just like their home game, there is a maximum limit to how much crafting material you can carry. In this case, once the limit is reached, any newly mined materials will simply be chucked behind them and disappear. Unlike the original game, however, this limit doesn't include crafted weapons.
* ItemCrafting: One of the main aspects to Steve's character is crafting and upgrading weapons, which he does by acquiring resources from his other main aspect — mining. For the sake of simplicity, weapon-crafting is streamlined to only take a few seconds and craft all weapons at once, while every other craftable object is simply spawned instantly. As his tactics depend on gathering materials, stage terrain determines what attacks are usable and how strong you can make your weapons. The available material types, in order of strength, are: wood, stone, iron, gold, and diamond. Redstone can also be mined for use with the Side and Down Specials.
* LeanAndMean: The Enderman alt, true to the mob in question, has the skinniest limbs of the four variants (though not quite as long as they are in ''Minecraft'', mind you).
* {{Leitmotif}}: Their reveal trailer featured a remix/medley of "Halland" and "Dalarna" from ''VideoGame/MinecraftDungeons''. His victory theme is the sound that plays when completing a challenge achievement in ''Minecraft Java Edition.''
* LightningBruiser: When equipped with diamond equipment, Steve has speed and durability close to a JackOfAllStats, but hits like a GlassCannon. Balanced by the fact that he has to mine a lot of materials before he strikes diamond (about 30 for Final Destination, Battlefield, and their variants, for example).
* LimitedAnimation: Similar to Mr. Game & Watch, the gang retain the very stiff and minimal movements of their origin game. Animation quirks include:
** Complete lack of visual emotion and joint movement.
** A grab that traps an opponent in a tiny fenced off corral that suddenly appears rather than holding them physically.
** Their "roll" has them simply shift forward while standing up.
** Their animation when launched matches their normal air animations. That is, staying completely upright flailing their limbs based on their horizontal movement, rather than tumbling like everyone else, ''[[UpToEleven even in a Star KO]]''.
** The climbing animation is exactly the same as in ''Minecraft'', which is to say, there isn't one. Steve just floats up vertically while pressed against the ladder.
* LuckilyMyShieldWillProtectMe: Performing a Perfect Shield will have Steve bring out a special shield to block the attack, just like in his game.
* MagikarpPower: Steve starts out with a set of wooden equipment that does the job but breaks quickly. He must take time to mine material and craft it into more effective and durable weapons with rarer material making for better tools.
* ManInAKilt: One of Steve's alternate costume is the Scottish Steve skin, where he wears a kilt.[[note]]Because all ''Minecraft'' player characters use the same model, however, it appears bifurcated like pants.[[/note]]
* MechanicallyUnusualFighter: Thanks to taking mechanics almost wholesale from ''Minecraft'' proper, Steve is one of the most differently functioning fighters to exist in the game. Sakurai notes that Steve's moveset is ''so'' unusual, that he and his team had to rework ''[[DoingItForTheArt every single stage in the game]]'' to accommodate the new mechanics. [[invoked]]
** His Neutral Special has three different versions depending on where Steve is.
*** If he's on the ground, he'll start mining/digging for materials, either from the ground below him or a wall he's next to. These materials are shown on a gauge above his character icon, and are required to use the majority of his moveset. What materials are more likely to be gathered depends on the terrain of the stage that Steve is on. For example, if Steve is on a wooden platform like those in Kongo Falls, he's much more likely to gather a lot of wood, whereas if he's on a metal surface such as on the Great Fox spaceship in Corneria or Venom, he'll gain a lot of iron. Battlefield and Omega form stages are exempt from this rule, and will provide materials in a set order and ratio to avoid any RNG from messing up a match.
*** In the air, Steve can place blocks directly below his feet. These blocks serve as temporary obstacles and platforms that break either after a set amount of time or from attacks, with their durability depending on the material used to make them. This gives Steve the unique ability to essentially alter the stage to his whim, and he can potentially use these blocks to recover by building a bridge back to the stage, make a wall to trap or ledge-guard foes, and much more. These blocks, however, cannot be placed offscreen, and the closer to the blast line they're placed, the faster they'll break.
*** Finally, when used near a Crafting Table, Steve will create new weapons and tools from the best materials he has on hand. Said Crafting Table initially appears where Steve spawns at the start of a match, and can potentially be destroyed by foes, but it can be summoned to his current position by pressing the Shield and Special Attack buttons, so opponents can't just camp where the Table is placed to stop Steve from using it. In a MirrorMatch, players can also use Crafting Tables for themselves regardless of who owns them.
** All of Steve's weapons and tools [[BreakableWeapons are breakable]], and will be unusable after a set amount of uses, whether from material gathering or attacking. Unlike Robin with their Levin and Bronze Swords, if his stronger tools break, he'll have nothing to fall back on, leaving him with just a weak punch until he creates new ones at a Crafting Table.
** Steve can additionally move around while attacking with his sword, quite like Mega Man with his Mega Buster. ''Unlike'' Mega Man, this attack will function entirely while the button is held down. This allows Steve to move forward and backward while swinging the sword, and he can even do so while jumping.
** He has another variation of his forward and back air if buffered out of a short-hop, being a sword swing that behaves like the neutral air but with the animation of the former two aerials.
** His Up Special sees the return of gliding from ''VideoGame/SuperSmashBrosBrawl'', albeit in a more limited and balanced fashion: while it is effective at recovering horizontally, even allow for mix-ups with the ability to manuver around attacks, but can only go so far vertically until it stalls. In addition, the Elytra wings will break at some point if it goes on too long, forcing Steve into freefall.
** His Down Special places a block of TNT. Simple enough, except doing it ''again'' near the TNT places a pressure plate that automatically detonates the TNT when pressed. It can be activated not only by any player but also by certain rolling objects such as Steve's own Minecart. Additionally, if Steve has redstone he can make a redstone circuit between the TNT and pressure plate, allowing him (or someone/something else) to trigger it from a safer distance.
* MeteorMove: Steve's forward aerial uses the pickaxe and will send struck opponents downwards.
* MinecartMadness: Steve's side-special has him bring out a minecart and place tracks as he goes. The cart and tracks require materials, with how much you can move around determined by the amount available to place. If you have the right materials, you can also place a powered rail to start off your ride, which causes you to speed off in a chosen direction while the character frantically places rails along the way, ''à la WesternAnimation/WallaceAndGromit''. While you are free to exit the cart at any time, if you exit and the cart runs into another fighter, they get pulled in for the ride, potentially off the stage edge, with them needing to struggle to break out, their damage percentage determining the difficulty of doing so.
* {{Mook}}: The Zombie and the Enderman are based on common enemies in their game of origin, and are collectively the second and third playable mook characters after Piranha Plant. Their Final Smash traps the opponent in a structure with a bunch of them, along with a few Creepers.

to:

** The vast majority He has an utterly ''massive'' movelist, even moreso than Ryu, Ken, and Terry. He has a built-in wavedash, diagonal tilts, "while rising" moves (performed when getting up from a crouch), and Electric Wind God Fist, one of Steve's the hardest {{Just Frame|Bonus}} attacks in the game. He's also a CloseRangeCombatant with a MightyGlacier build. Said moveset revolves around ResourcesManagementGameplay, making makes him a very versatile character with many answers for various situations, and several of the moves are designed to make up for his slow movement, whether through bursts of speed or stunning moving opponents. It should be noted that this iteration of Kazuya is easier than in his home game - where he also embodies this trope, with the 10 Hit Combo simply being his standard jab combo, his Electric Wind God Fist having a more forgiving frame window, and all of his Devil Moves being assigned to his Smash Attacks and Specials, and he's ''still'' an incredibly complex at a first glance. Even some of his basic attack difficult to truly master fighter due to just how many moves rely on he has that all have their specialties for combat.
** In terms of individual moves,
the use of BreakableWeapons and, by association, a destructible ItemCrafting table to upgrade or reconstruct said weapons once discarded (both actions require the player to gather materials around the stage beforehand, with the nature of the stage itself dictating which substances you are most likely 10-Hit Combo is incredibly powerful, and if Kazuya is able to collect). This potentially gives land the character some glaring weaknesses, but also in-numerous tools that utilize collected resources for match control, like blocks that can alter full string on an opponent at a decent percentage, it's enough to kill them outright. However, the battlefield's landscape, stronger weapons, explosive traps, a versatile vehicle, and so on.
** The "TNT"
move takes has slow startup, many gaps in which a faster player can dodge or shield (he can even pass through his opponent while to set up maintaining the combo if he starts too close), and is highly visible as a physical entity in it requires Kazuya to commit to the arena, but entire string, leaving him unable to defend himself if his opponent escapes.
** Devil Fist, despite being a move that propels Kazuya forward, is best used at point-blank range to an opponent, placing them in a crumple state, and creating a cross-up that allows for free attacks. While the move otherwise
has a large blast radius and does tremendous decent damage and knock-back knock back, it has poor frame data on block and can only crumple enemies close to whoever it hits (and unlike the Villager's "Timber!" ground, making it very situational to use effectively.
** As noted by more competitive players, for him to stay on top of the tier list, his combo game and overall neutral option is heavily reliant on the Kazuya player being able to perform the [[{{SignatureAttack}} Electric Wind God Fist]] consistently. Said
move, will automatically detonate itself after while having a slightly more lenient input (having 2 frames allowance in between the directional input and the A button instead of simultaneous input), overall still requires the strictest timing out of all the moves in the whole game. That said, like how it performs in ''Tekken'' proper, mastering it gives one of the best whiff punishers in the entire game, and an effective combo stater or kill confirm.
** Left Splits Kick (→→+A) acts as an AttackReflector, letting Kazuya literally kick projectiles back at his opponent. Its input makes it awkward to use for spacing due to Kazuya dashing forward, and the
short period). However, duration of its hitboxes make it harder to actually reflect things with it, but players who can also damage ([[HoistByHisOwnPetard and even KO]]) Steve himself.
pull it off consistently are rewarded with the strongest reflect in the game, causing the returning projectile to deal more than twice its original damage.
* DownloadableContent: The second fifth member of Fighters Pass Vol. 2, released on October 13th June 29th of 2020. 2021. Buying this fighter also comes with the Minecraft World Mishima Dojo stage, 7 39 songs from ''Minecraft'', ''Tekken'', and a unique DLC Spirit Board, where nine ten Spirit Battles for ''Minecraft'' ''Tekken'' characters await.
* FallingDamage: While that's [[AvertedTrope obviously not a thing]] ExpyCoexistence: He's ''Tekken''[='=]s equivalent of ''VideoGame/VirtuaFighter''[='=]s Akira Yuki, who appears in ''Smash'', it ''Ultimate'' as an Assist Trophy. [[https://www.videogameschronicle.com/files/2021/06/kazuya-smash-3.jpg An official screenshot]] shows the two about to face off.
* EyeBeams: His Devil Gene gives him the ability to fire beams out of a third eye that grows on his forehead. His Final Smash has him tapping into his Devil Gene power to unleash BeamSpam upon his enemies from [[EyesDoNotBelongThere eyes that grow on his torso and wings]].
* FaceHeelTurn: His transformation from a hero to a villain in the ''Tekken'' series
is subtly referenced as an audio cue. If Steve lands on the ground after being airborne for long enough, the same damage "crunch" noise plays.
* FreezeFrameBonus: During the "House
in his reveal trailer, first tossing Ganondorf off of Boom" Final Smash, once the perspective switches to a cliff and into a volcano, much like how the first person view, you can see ''Tekken'' game saw him do the Zombie on same to his [[AbusiveParents abusive father]] Heihachi... followed by throwing other ''heroic'' characters afterward, paralleling how later ''Tekken'' games show him growing more power-hungry and at odds with other Mishima family members who are nowhere near as evil as Heihachi.
* {{Flanderization}}: PlayedForLaughs. Within ''Tekken''[='=]s canon, Kazuya throwing Heihachi off a cliff was simply a repayment in kind to Heihachi doing it to him as a child, and had only done this twice over
the left side fall into a cobweb and get stuck for a brief moment before the camera looks away.
* GeoEffects: Steve's "Mine" special provides different resources based on what terrain
series; however in his introduction trailer he mines from, does this to (presumably) ''every'' character he defeats, despite lacking a similar to how Olimar's Pikmin Pluck functioned in ''Brawl''. For example, using Mine on [[VideoGame/StarFox64 Corneria]], which takes place atop history with these characters.
* GracefulLoser: Applauds
the spaceship Great Fox, will almost always result in large quantities of iron, which can be converted into durable blocks and weapons. Conversely, a place like [[VideoGame/DonkeyKongCountry1 Kongo Jungle]] that entirely consists of wooden platforms will only hand out weak, basic wood. This gameplay aspect is averted in the Omega and Battlefield variations, where every material type is accessible in a preset order, keeping things fair.
* GoldColoredSuperiority: Zigzagged. Gold is one of the materials that can be used to craft tools; however, golden weapons are actually weak and fragile (much like gold is in real life), but they are light enough to allow a faster rate of attack, making them ideal for combos.
* GoodOldFisticuffs: If ever you find yourself without a weapon, such as breaking your starting wood weapons before you can get the materials to craft new ones, Steve will fight using his fists. It's not as effective as when using a weapon, but they're still capable of dealing some damage.
winner, even though he clearly doesn't look too pleased about losing.
* GuestFighter: The 15th third-party 17th third party character in ''Smash'', originally created by Mojang. Mojang was later bought by [[Creator/XboxGameStudios Microsoft]], making this overall and the second character to come fighter from Bandai Namco. He’s also the latter.
second third party villain after Sephiroth.
* {{Hammerspace}}: In true ''Minecraft'' fashion, while their inventory space is still limited, HeartbeatSoundtrack: While he's in Rage, the ''Minecraft'' crew can carry a ton of materials and items without being slowed down controller will begin to rumble in the slightest, pulling them out of nowhere when needed. By default, outside of their block inventory and tools, they carry rhythm to a flint and steel, a bucket of lava, one regular-sized piston and a giant one for their Final Smash, a minecart, a fishing rod along with 8 fence posts as well as a Cooked Beef and a bed.
* HitboxDissonance: Some of Steve's "barehanded" attacks are much larger than they look. This isn't unlike players' attack range in ''Minecraft'', however.
heartbeat.
* HomeStage: ''Ultimate'': Minecraft World, Mishima Dojo, a stage with randomly generated elements between its layout, season and background characters.
* IdleAnimation: In an aversion to a series standard since ''Melee'', Steve is the only character to not have an idle animation as another nod to ''Minecraft'',
mountain-side dojo where Heihachi Mishima is fought as the player character is equally non-expressive while idling. sub-boss in ''Tekken 7''.
* KnightOfCerebus:
The closest he second villain introduced as DLC after Sephiroth, and Alex have to one he is blinking, a feature only found in ''Minecraft Earth'' and ''Minecraft Bedrock Edition''.
* ImprobableWeaponUser: Similar to the Villager/Isabelle, Steve/Alex use many non-combat tools in their moveset, like buckets, fishing rods, pistons, anvils and even flint stones to create fire.
* InventoryManagementPuzzle: Just like their home game, there is a maximum limit to how much crafting material you can carry. In
also especially this case, once after the limit more light-hearted Pyra [=/=]Mythra. He is reached, any newly mined materials will simply be chucked behind them and disappear. Unlike first seen tossing [[Franchise/TheLegendOfZelda Ganondorf]] into a volcano (after some suspense), before battling the original game, however, this limit doesn't include crafted weapons.
* ItemCrafting: One
rest of the main aspects to Steve's character is crafting cast and upgrading weapons, which he does by acquiring resources from his visually throwing other main aspect — mining. For heroic characters into the sake of simplicity, weapon-crafting is streamlined to only take a few seconds same volcano, including [[VideoGame/FZero Captain Falcon]], [[VideoGame/KidIcarus Pit]], [[VideoGame/{{ARMS}} Min Min]], [[Franchise/FireEmblem Marth]] and craft all weapons at once, while every other craftable object is simply spawned instantly. As his tactics depend on gathering materials, stage terrain determines what attacks are usable and how strong you can make your weapons. The available material types, in order of strength, are: wood, stone, iron, gold, and diamond. Redstone can also be mined for use with the Side and Down Specials.
* LeanAndMean: The Enderman alt, true to the mob in question, has the skinniest limbs of the four variants (though not quite as long as they are in ''Minecraft'', mind you).
Franchise/{{Kirby}}.
* {{Leitmotif}}: Their reveal trailer featured a remix/medley of "Halland" A new remix and "Dalarna" from ''VideoGame/MinecraftDungeons''. His victory the arcade version of his boss fight theme is from ''Tekken 2'', "Kazuya Mishima, Devil Kazuya", can be heard in his trailer. These are also included along with the sound that console version, "Emotionless Passion". Also contained in the ''Tekken'' music list is a remix of "Desperate Struggle", the final theme which plays when completing a challenge achievement for the battle between Heihachi and Kazuya in ''Minecraft Java Edition.''
the ending of ''Tekken 7''.
* LightningBruiser: When equipped with diamond equipment, Steve has speed and durability close to He's a JackOfAllStats, but hits like a GlassCannon. Balanced by the fact that he has to mine a lot bit of materials before he strikes diamond (about 30 for Final Destination, Battlefield, and their variants, for example).
* LimitedAnimation: Similar to Mr. Game & Watch, the gang retain the very stiff and minimal movements
a [[ZigzaggingTrope zigzagged]] example. In terms of their origin game. Animation quirks include:
** Complete lack of visual emotion and joint movement.
** A grab that traps an opponent in a tiny fenced off corral that suddenly appears rather than holding them physically.
** Their "roll" has them simply shift forward while standing up.
** Their animation when launched matches their normal air animations. That is, staying completely upright flailing their limbs based on their horizontal movement, rather than tumbling like everyone else, ''[[UpToEleven even in a Star KO]]''.
** The climbing animation is exactly the same as in ''Minecraft'', which is to say, there isn't one. Steve just floats up vertically while pressed against the ladder.
* LuckilyMyShieldWillProtectMe: Performing a Perfect Shield will have Steve bring out a special shield to block the attack, just like in his game.
* MagikarpPower: Steve starts out with a set of wooden equipment that does the job but breaks quickly. He must take time to mine material and craft it into more effective and durable weapons with rarer material making for better tools.
* ManInAKilt: One of Steve's alternate costume is the Scottish Steve skin, where he wears a kilt.[[note]]Because all ''Minecraft'' player characters use the same model, however, it appears bifurcated like pants.[[/note]]
* MechanicallyUnusualFighter: Thanks to taking mechanics almost wholesale from ''Minecraft'' proper, Steve is one of the most differently functioning fighters to exist in the game. Sakurai notes that Steve's moveset is ''so'' unusual, that he and his team had to rework ''[[DoingItForTheArt every single stage in the game]]'' to accommodate the new mechanics. [[invoked]]
** His Neutral Special has three different versions depending on where Steve is.
*** If
general stats he's on a MightyGlacier, being a slow-moving heavyweight fighter who doesn't launch easily and has all his attacks have high damage and launch potential at the ground, he'll start mining/digging for materials, either from cost of generally slow move start-up speeds, but ''unlike'' the ground below him or a wall he's next to. These materials are shown on a gauge above his character icon, and are required to use average mighty glacier, the majority actual attack speed of his moveset. What materials are more likely to be gathered depends on the terrain of the stage that Steve is on. For example, if Steve is on a wooden platform like those in Kongo Falls, he's much more likely to gather a lot of wood, whereas if he's on a metal surface such as on the Great Fox spaceship in Corneria or Venom, he'll gain a lot of iron. Battlefield and Omega form stages moves are exempt from this rule, and will provide materials in a set order and ratio to avoid any RNG from messing up a match.
*** In the air, Steve can place blocks directly below his feet. These blocks serve as temporary obstacles and platforms
so high, combined with having decent flinching effects, that break either after a set amount of time or from attacks, with their durability depending on the material used to make them. This gives Steve the unique ability to essentially alter the stage to his whim, and once he gets going he can potentially use these blocks to recover by building a bridge back to the stage, make a wall to trap or ledge-guard foes, and much more. These blocks, however, cannot be placed offscreen, and the closer to the blast line they're placed, the perform combos faster they'll break.
*** Finally, when used near a Crafting Table, Steve will create new weapons
and tools from the best materials harder than a straightforward lightning bruiser. Likewise, he has on hand. Said Crafting Table initially appears where Steve spawns at the start of a match, and can potentially be destroyed by foes, but it can be summoned to his current position by pressing the Shield and Special Attack buttons, so opponents can't just camp where the Table is placed to stop Steve from using it. In a MirrorMatch, players can also use Crafting Tables for themselves regardless of who owns them.
** All of Steve's weapons and tools [[BreakableWeapons are breakable]], and will be unusable after a set amount of uses, whether from material gathering or attacking. Unlike Robin
pretty decent recovery, with their Levin it being, on average, better than Mario if you count his double jump & up special.
* MechanicallyUnusualFighter:
** Just like Ryu, Ken,
and Bronze Swords, if his stronger tools break, he'll have nothing to fall back on, leaving him Terry, he brings with just him a weak punch until he creates new ones at plethora of combo-input-based attacks that grant a Crafting Table.
** Steve can additionally move around while attacking with his sword, quite like Mega Man with his Mega Buster.
higher number of attacks than is normal for ''Smash''. ''Unlike'' Mega Man, this attack will function entirely while the button is held down. This allows Steve to move forward and backward while swinging the sword, and he can even do so while jumping.
** He has another variation of his forward and back air if buffered out of a short-hop, being a sword swing that behaves like the neutral air but with the animation of the former two aerials.
** His Up Special sees the return of gliding from ''VideoGame/SuperSmashBrosBrawl'', albeit in a more
those three, who as 2D-game fighters are limited and balanced fashion: while it is effective at recovering horizontally, even allow for mix-ups with the ability to manuver around attacks, but can only go so far vertically until it stalls. In addition, the Elytra wings will break at some point if it goes combos based on too long, forcing Steve into freefall.
** His Down Special places a block of TNT. Simple enough, except doing it ''again'' near the TNT places a pressure plate that automatically detonates the TNT when pressed. It can be activated not only by any player but also by certain rolling objects such as Steve's own Minecart. Additionally, if Steve has redstone he can make a redstone circuit between the TNT and pressure plate, allowing him (or someone/something else) to trigger it from a safer distance.
* MeteorMove: Steve's forward aerial uses the pickaxe and will send struck opponents downwards.
* MinecartMadness: Steve's side-special has him bring out a minecart and place tracks as he goes. The cart and tracks require materials, with how much you can move around determined by the amount available to place. If you have the right materials, you can also place a powered rail to start off your ride, which causes you to speed off in a chosen
four direction while the keys and 2 attack buttons, Kazuya originates from a 3D fighting game that utilizes an eight-directional movement stick and four attack buttons, giving him an utterly ''massive'' selection of potential moves, moreso than any other character frantically places rails along the way, ''à la WesternAnimation/WallaceAndGromit''. in ''Smash''. While you his Devil Gene powers are free restricted to exit the cart at any time, if you exit acting as super moves through his Specials, Smash Attacks, and the cart runs into another fighter, they get pulled in for the ride, potentially off the stage edge, with them needing to struggle to break out, their damage percentage determining the difficulty of doing so.
* {{Mook}}: The Zombie and the Enderman are based on common enemies in their game of origin, and are collectively the second and third playable mook characters after Piranha Plant. Their
Final Smash traps to make things a bit simpler, that still leaves a large selection of the opponent nearly ''100'' base moves usable in his original game, including diagonal inputs, two extra crouch attacks, and "while rising" inputs [[labelnote:*]]It's done by putting an input while going from a structure crouching state to a standing state[[/labelnote]].
** He technically has two sets of specials; his devil moves which are performed
with regular B-button inputs, and his crouch dash specials which require a bunch dragon-punch input on the movement stick. These include his [[SignatureAttack Wind God Fist]], Spinning Demon, and Dragon Uppercut.
** He is the sole exception to the standardization
of them, along with jumpsquat frames in ''Ultimate'', having 7 frames of jumpsquat instead of 3.
* MightyGlacier: Kazuya is
a very powerful fighter whose versatile moveset allows him to rack up a significant amount of damage in relatively few Creepers.hits. His attacks are faster than most examples to make up for how many he has; however, he is still a heavyweight and he uniquely has the slowest jumpsquat in the game, taking double the time to jump than every other character.
* AMoltenDateWithDeath: As seen in his trailer, he disposes of all his opponents (sans Kirby) by tossing them off a volcano.



** In the character debut trailer:
*** The Zombie skin reveal has it breaking a door, in reference to how they do so in the base game on harder difficulties.
*** The appearance of a Zombie shrunken by a Poison Mushroom is a reference to the rarely spawning baby Zombies.
*** The Enderman being shown lifting up a crate references its tendency to pick up and hold random blocks.
*** The Enderman staring at Snake through the hole in his box references how the player is capable of avoiding angering them by wearing something that obscures their face, which in the original game are pumpkins.
*** The Enderman is seen standing under a leaf on the Distant Planet stage that shields it from the rain. In the original game, Endermen [[KillItWithWater are harmed by water from any source]], including rain.
*** Wolf launches the Zombie, which causes a steak food item to appear, referencing how Zombies can drop Rotten Flesh when killed. Also, wolves are typically protective companions players can tame in ''Minecraft''.
*** The scene with the Flint and Steel has a cooked chicken appear when the flame vanishes, referencing how you can get fully-cooked food drops by burning to death mobs that have cookable drops.
*** The official name of the reveal trailer is "A New Seed!". "Seeds" are strings of integers within ''Minecraft'''s coding that the game uses to pseudo-randomly generate its worlds. In other words, the trailer's name can be meant to describe that the world of ''Smash Bros.'' is entirely unique and new for Steve and company.
** In ''Minecraft'' proper, Steve can only sleep when he's laying on a bed. This comically remains true in ''Smash''; if Steve is inflicted with the Sleep status, rather than laying on the ground like every other fighter, he quickly deploys a red-colored bed to sleep on, which he puts back into his pockets when he wakes up. Also, just like in ''Minecraft'', Steve doesn't actually close his eyes when sleeping.
** Steve's Forward Smash is a sweeping-slash attack with the sword, which, as noted by Sakurai, is only seen in the Java Edition of ''Minecraft'', rather than the Bedrock Edition that people who only play the console versions are familiar with.
** Sakurai himself notes that it's quite common for ''Minecraft'' players to create {{Death Trap}}s involving TNT to use against mobs and fellow players alike. The "House of Boom" Final Smash takes this to its logical conclusion, tossing the target into a giant structure filled with TNT and Creepers, which promptly detonate. The building uses an Iron Door, which only opens when it receives a signal from a button, switch, pressure plate, or Redstone. If you watch the Final Smash slowed down, you can see that there's a pressure plate right outside the door (which the opponent hits on the way in), but there's no such device on the inside, meaning they really are trapped inside.
** One of their taunts has them repeatedly crouch towards the camera, a common form of visual communication among players. Another common visual communication is performing a series of short hops while punching the air, which also appears as a taunt here.
** Whenever launched by a powerful attack, such as their own [=TNT=], they'll stay completely upright while their limbs move based on the horizontal distance they travel, much like in ''Minecraft'' whenever hit by knockback that sends players and entities airborne. This even extends to their Star KO.
** They use an axe for their Up-Tilt, which as stated by Sakurai during their demonstration, players would typically aim upwards when using their axes to cut trees down in ''Minecraft''.
** Each stage has a border limit for blocks to be placed towards, much like the World Border in Java Edition, and a white "No" sign appears when reaching the border in ''Smash'', similar to the Barrier block mapmakers can use in ''Minecraft'' to prevent those in Adventure or Survival mode from moving to out-of-bounds play areas.
** Their Classic Mode route is called "The Journey to the Far Lands". The Far Lands was an EldritchLocation spawned by a glitch if the player gets to the edge of the world in the early beta versions of ''Minecraft''.
** Steve's ledge balancing animation has him crouched down on the ledge looking downward. This is a reference to how the sneaking mechanic in ''Minecraft'' would prevent you from walking off ledges.
** Steve and Alex have skins from Bedrock Edition's Default Skin Pack as alts: while both get their Tennis skins, Steve also has his Scottish skin.
** When picking up an item, it briefly floats towards them, just like when picking up dropped items in ''Minecraft''. If eating food items, they eat them with the same chomping and burping sound effects like their Cooked Beef taunt.
* NoKnees: Or elbows, for that matter. True to their character designs, none of their limbs bend, resulting in a lot of their animations being reduced to comical flailing in true ''Minecraft'' fashion.
* NonStandardCharacterDesign: Whereas most characters in ''Smash'' have their designs tweaked so they don't look too out of place, Steve, Alex, and the Zombie stand out since they retain their character models directly from ''Minecraft''. Coupled with their LimitedAnimation, it's almost as if they genuinely stumbled from their home series into the world of ''Smash Bros.''
* NotQuiteFlight:
** Steve's up special uses an Elytra, which he combines with fireworks to glide long distances very quickly for a short time reminiscent to ''Brawl''[='=]s gliding mechanic. After launching, you can move up and down, but are unable to turn around outside the first few seconds before the fireworks go off, and if the wings stall out, you are unable to hover or jump, plummeting down.
** His block-placing ability can also function like this, since you can place them in midair, allowing the creation of temporary platforms to stay high up in the air or prevent Steve from falling into a pit. The major caveat being that Steve can't place any blocks past a certain point far from the stage, in order to prevent camping far from the main platform.
* NotTheIntendedUse:
** Shield + Special Attack summons the crafting table near Steve so that he can have easy access to crafting tools. However, the crafting table itself has a hitbox — and he can use it to take a few hits from incoming attacks.
** The anvil stays on stage for a little bit after it is summoned. This is meant to stop Steve from spamming the move while he's close to the ground, but it has the advantage of not contributing to a block's accelerated decay, meaning that Steve can place a block off stage and then immediately down air on it to extend his time off stage.
** Outside Final Destination or Battlefield variants, the anvil has the properties of Iron surfaces when mined, which means it can be used to mine Diamond quickly.
** It's incredibly AwesomeYetImpractical, due to massive amounts of setup needed, but the fact that Steve's standing on the anvil when it drops means you can drop a block, drop the anvil on the block, and use Steve's grab on the opponent to initiate a TakingYouWithMe.
** Combining the anvil and either a dirt or wood block allows for [[https://www.youtube.com/watch?v=yg2a-eZGDbg a potent shield break]].
* OurZombiesAreDifferent: In ''Minecraft'', Zombies are standard monsters that walk at a slow shuffle, can only fight by biting when close enough, and [[WeakenedByTheLight burst into flames when exposed to sunlight]]. In ''Smash'', the playable Zombie is another skin for Steve, and as such can run, mine, use weapons and tools, and is unaffected by sunlight.
* PaletteSwap: The classic blue-shirted Steve is the default look, and his DistaffCounterpart Alex is an alternate option, with alternate costumes including other skins for each of them, along with a zombie and an Enderman.
* PerpetualExpression: Unlike every other fighter with a visible face, the ''Minecraft'' gang's neutral facial expressions never change beyond blinking no matter what they do, whether it's while attacking, getting damaged, or celebrating a victory. Steve even sleeps with his eyes open when he enters a sleep state.
* PlayingWithFire: Steve's Down Tilt has him use a Flint and Steel to create a fire, his Down Smash utilizes a lava bucket to create two small pools on either side of him, and his Up Smash places a Magma Block overhead before breaking it.
* PowerfulPick: Steve uses the iconic pickaxe for the dash attack and forward/back air attacks, along with the traditional use of it to mine stone-and-rock-type blocks. The forward air attack in particular can be a MeteorMove when aimed correctly.
* PragmaticAdaptation: The TNT's recipe is changed to involve dirt and cobblestone rather than gunpowder to [[CompetitiveBalance keep fights fair]] and simplify Steve's already complex playstyle a bit.
* PromotedToPlayable: {{Downplayed|Trope}}, due to the fact that their skins can be used by the player avatar, but this game has a Zombie and an Enderman officially playable outside of a mod.
* PurelyAestheticGender: Just like their home game, there is no difference to playing as either Steve or Alex, not even variations in voiced dialogue, due to them not having voice acting in the first place.
* RidiculouslyCuteCritter: Sakurai calls the Enderman skin this, as it's unusually short for its race. Fans have taken the same appeal.
* RidiculouslyFastConstruction: One of Steve's victory screens has him build a small but decently-constructed house in a matter of seconds.
* RodAndReelRepurposed: Steve's grab involves the use of a fishing rod, just like Isabelle's side special.
* ScrewThisImOuttaHere: In their trailer, Steve finds Mario in a cave, but quickly hightails it out of there when he spots a Creeper sneaking up.
* SecondPersonAttack: Steve's Final Smash, "House of Boom", shows an impending Creeper attack through the eyes of the target.
* ShovelStrike: When mining for materials on dirt and similar terrain, the tool used is the shovel. Unlike the original game where you can attack with it, here it's limited to just digging.
* TheSilentBob: As Sakurai pointed out in the reveal stream, Steve and Alex don't speak, and the Mook skins are missing their environmental sounds. They express themselves through actions instead, such as Steve jumping in panic when seeing a Creeper behind Mario in the reveal trailer, and their taunts having them jump around and punch the air energetically, crouch repeatedly, or eat a steak.
* SlenderManStandIn: On top of Enderman's appearance being a dead ringer for Slender Man, it is also shown in its debut trailer sneaking up on Steve while he's asleep and ominously peeking into Snake's box, which also fit Slender Man's modus operandi.
* TheSnackIsMoreInteresting: Players can invoke this trope by using Steve's "eating steak" taunt in the middle of a match, while the end of his Final Smash has him also eating a steak, not paying attention to the massive explosion behind him.
* StoneWall: An unconventional one compared to King K. Rool, actually. While Steve's weight is slightly below average, he has quite a lot of zoning options, amazing recovery as long as he has materials, and his kit is extremely good for edgeguarding.
* StuffBlowingUp:
** Steve's down special has him place down a block of TNT. Using a melee, firearm, or fire attack will ignite it, causing it to explode in a few seconds, while attacking it again will make it explode immediately. You can also set up some redstone and a pressure plate to detonate it nearly-instantly from a distance, with how far the plate is placed being determined by how long you hold the down special button.
** His Final Smash, "House of Boom", has him trap the opponent inside a structure with a bunch of Creepers and TNT that blow themselves up.
* StylisticSuck: The stiff, jerky LimitedAnimation from their home game is recreated perfectly here, contrasted by the detailed animations of all the other fighters[[note]]Save for Mr. Game & Watch, obviously[[/note]]. This is even extended to their official render; while other ''Ultimate'' renders are energetic and posed dramatically, the ''Minecraft'' crew are just… standing there.
* TemporaryPlatform: Steve using his neutral special in the air creates a platform using materials from his inventory. It will quickly disappear depending on what was used, how close the platform is to the stage's bondaries, and whether or not someone is standing on it.
* TrademarkFavoriteFood: Frequently seen eating a steak, such as in his reveal trailer, in a taunt, at the end of his Final Smash, and in one of his victory screens.
* TrapMaster: Steve is capable of harassing enemies with his various tools, ''especially'' those who are trying to recover. For example, his Down-Special can lay a trap in the form of a [=TNT=] block, and with some redstone, he can place a pressure plate to detonate it from afar… or right next to the block, so that a foe can step on it and accidentally set it off.
* UnusuallyUninterestingSight: In Steve's Final Smash, as a building behind him is leveled by Creepers with his victims in it, he simply turns towards the camera [[TheSnackIsMoreInteresting while casually eating a steak]].
* VillainProtagonist: A couple of the costumes are a Zombie and an Enderman, which are mooks in the original game.
* ViolationOfCommonSense: Directly mining the [=TNT=] block you spawn gives plenty of iron, as it is categorized as an "iron" surface, making it a good source for resources other than dirt, wood and stone.
* VisualPun: In Steve's trailer, there's a quick scene of the ''Minecraft'' characters building a house around Pichu. A [[https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_HOME Pokémon Home]], if you will.
* TheVoiceless: Steve and Alex don't have any actual voices to speak of, not even for grunts.
* WalkingArmory: Steve has access to [[CoolSword swords]], [[AnAxeToGrind axes]] and [[PowerfulPick pickaxes]], plus a [[LuckilyMyShieldWillProtectMe shield]] in his Perfect Shield animation and explosive [=TNT=]. And those are only the tools that are actually combat-oriented...
* WeakButSkilled: Aside from a fast jab, Steve doesn't have the most offensive options, has below average weight, and needs to constantly gather resources to do most of what he can do, including attacking with anything stronger than a weak punch. That said, on top of diamond equipment being powerful, Steve can alter the layout of the battlefield to his will, and control the crowd with block mazes, walls, bomb traps, and such, and has complex gameplay that rewards creativity.
* WrestlerInAllOfUs: Steve's down throw is a quick ''chokeslam''. If you have any iron to spare, Steve will follow it up by dropping an anvil on the victim.
* YouDontLookLikeYou: {{Downplayed|Trope}}. Here, Steve uses the old "beard" skin[[note]]which players notoriously and universally mistook for his mouth[[/note]], which doesn't match with his appearance in ''Minecraft'', but does match his appearance in promotional art and trailers for ''Minecraft''.
* YourSizeMayVary: The Endermen, in ''Minecraft'' proper, are much taller and more slender than the player. Here, the Enderman's proportions are shortened to be a proper costume for Steve. Properly scaled Endermen can be seen in the Minecraft World stage at night.
* YouWillNotEvadeMe: Steve's grab has him utilizing a fishing rod to pull fighters to him, before placing a fence around the fighter to keep them in place.

to:

** In the character debut trailer:
***
The Zombie skin reveal has it breaking video begins with Kazuya throwing Ganondorf off a door, in cliff and into a volcano and, later into the video, various ''Smash'' characters off of the same cliff. This is a reference to how they do so Kazuya's ending in ''Tekken 1'' where, after defeating his father Heihachi, subjects him to the same fate he performed on him as a child. Then in ''Tekken 2'', Heihachi pays him back for it by throwing Kazuya into a volcano, and finally in ''Tekken 7'', Kazuya finishes off Heihachi and finally ends it all by throwing him into another volcano after their climactic final battle. Kazuya's PsychoticSmirk also harkens to his ''Tekken 1'' ending, where he gives a look of smug satisfaction after throwing Heihachi.
** Kazuya's splash text '''GETS READY FOR THE NEXT BATTLE''' is written
in the base same typeface and metallic style as it appear in ''Tekken 7'' after both players have selected their fighter; contrasting the usual font of the splash text for other fighter reveals. It is even accompanied by that game's announcer reciting the original line "''Get'' ready for the next battle!" - a series staple which was introduced in ''4'' but was not vocalized by each game's announcer until ''5''.
** The first gameplay clip starts with the camera focused on Kazuya as he makes a pose, similar to his pre-battle intro, an element introduced in ''VideoGame/{{Tekken 4}}''. Afterward, there is an overhead view of two Kazuyas before quickly transitioning into the normal camera view, just like how camera marks the start of a new round in ''Tekken''.
** Before they start exchanging blows, both Kazuyas are seen repeatedly crouching and dashing back-and-forth. This is a reference to high-level ''Tekken'' matches where players control the spacing of their characters with the Wave Dash and Korean Back Dash techniques.
** Kazuya and Ryu's fight has the camera rotate to a side view, another way ''Tekken'' starts a round.
** There's a shot of Kazuya and King K. Rool about to clash on an overhead shot of the Boxing Ring, as a recreation of the cutscene of Bandai Namco's logo in ''Tekken'' games of Kazuya clashing with Jin. The fact that Kazuya happens to be fighting a large reptile wearing boxing gloves also doubles as a nod to the ''Tekken'' character Alex, a boxing ''velociraptor''.
** Kazuya's Final Smash takes inspiration from the Rage Art he can perform as Devil from the story mode of ''Tekken 7'', down to his activation quote being reused. For a brief moment, the background of the Brimstone & Fire stage - where he and Heihachi have their final battle - can be seen as Kazuya readies his lasers.
** As with his fellow fighting
game compatriots, his sound effects are taken directly from his home series, and even implement the exaggerated hitsparks of ''Tekken'' as well.
** If Kazuya wins a match, Josh Keller - the announcer of ''Tekken 7'' - substitutes Xander Mobus' regular ''Smash'' announcer in declaring Kazuya's victory. He even carries over ''Tekken''[='=]s usage of FullNameBasis when announcing a character's name, as opposed to ''Smash'' mostly remaining
on harder difficulties.
a FirstNameBasis with its roster members. He also has no music attached to his victory, much like in ''Tekken'' which lets the music fade out during the victory screen.
** Unique to Kazuya is the cinematic camera movement when he performs a throw, which are a staple in ''Tekken'', harkening back to the first 3D fighter series, and the ''Tekken'' series' old rival, ''VideoGame/VirtuaFighter''. This only occurs in a one-on-one match.
** On the banner, Kazuya is standing back-to-back with Byleth. Byleth's nickname in their home game is "The Ashen Demon".
** To demonstrate his wavedash mechanic, Kazuya is seen attacking Ken by wavedashing underneath a Hadouken, mirroring a similar scenario from the first CGI trailer of ''VideoGame/StreetFighterXTekken''.
** One of the screenshots uploaded to the website shows Kazuya facing off with [[https://ssb.wiki.gallery/images/5/59/SSBUWebsiteKazuya4.jpg Ryu, Ken and Terry]]. Besides all being characters from traditional fighting games, it also calls to mind how ''VideoGame/Tekken7'' has {{Guest Fighter}}s from both ''Street Fighter'' and ''Fatal Fury'', not to mention the other crossovers the ''Tekken'' series has had with them.
** His [[https://twitter.com/fffightinfacts/status/1406327632111849478 Spinning Demon move]] causes his body to distort the same way it would in ''Tekken''.
** His home stage, the Mishima Dojo, has a carving on the floor that shows the Heihachi and Kazumi marking shown in ''Tekken 7'', both in story and in stage. It should be noted that Kazuya's name is a combination of their's in kanji.
** The mechanics of the Mishima Dojo brings to mind Wall Breaks and Ground Breaks introduced in ''Tekken 6''. While there are no Ground Breaks in the stage, there is a ceiling that breaks in the same vein. Also, the Mishima Dojo itself in ''Tekken 7'' does not have either mechanic, but a pre-fight cutscene that plays in Arcade Mode against Heihachi shows him parrying a Jack unit into destroying one of the walls in the arena, making it visually similar to the destroyed areas seen in ''Smash''.
** The lightning of the Mishima Dojo stage closely resembles that of Honmaru from ''Tekken 4'', which returns in ''7'' as a story-exclusive stage that shares the same dimensions as the Mishima Dojo.
** His alternate palette swaps have a good amount of references hidden:
*** For his primary outfit, his P3 alt turns his pants red, similar to the primary colors it had in ''Tekken 5: Dark Resurrection''. His P5 alt turns it blue, bringing to mind his denim jeans from ''Tekken 1''. Lastly, while his black P7 alt is one he has not used yet, it was designed to be a reference to his son, Jin - even down to being used by the Kazuya representing Jin for the latter's Spirit battle.
*** As for his suit, his P4 alt colors it white, similar to - again - the primary colors of his suit from ''Dark Resurrection''. His P6 alt returns the purple colors of his original suit from ''2'' to ''6'', while his gold P8 alt references golden customization options in ''7''.
**
The appearance of a Zombie shrunken by a Poison Mushroom is SuperArmor on his Smash attacks can be considered a reference to the rarely spawning baby Zombies.
*** The Enderman
Power Crush mechanic in ''Tekken 7'', where one or two attacks in a character's movelist contain similar properties.
** His Left Splits Kick can reflect projectiles, likely a reference to a scene in ''Tekken 7'' where Heihachi knocks away missiles with his bare hands.
** A good amount of Kazuya's tilts are performed by tilting the stick in the same direction the move would normally be performed within ''Tekken'' proper. Could also count as a reference to ''VideoGame/StreetFighterXTekken'', where most of the command normals/non-special moves for the ''Tekken'' roster retain similar inputs from their source material.
** When showing off the Wind God Fist, Sakurai chains two together. In competitive ''Tekken'', chaining multiple Electric Wind God Fists is not only considered a staple combo for Kazuya players, but it is also a good way to practice getting the timing down.
** If an opponent blocks an Electric Wind God Fist, they are pushed back and forced out of shield, with Kazuya
being shown lifting up a crate able to act first between the two. This references its tendency to pick up one of the EWGF's core strengths in ''Tekken'': not only pushing an opponent back, but also being plus on block - an attack which cannot be punished directly out of a block and hold random blocks.
*** The Enderman staring at Snake through the hole
allowing Kazuya to keep his momentum going by being able to move first.
** Kazuya's Classic Mode route has him battling opponents who specialize in hand-to-hand combat, bringing to mind how much emphasis is placed on it
in his box home series. Most of his opponents play with this by acting as stand-ins for other ''Tekken'' representatives, like Little Mac being a stand-in for Steve Fox. Ryu's presence is a reference to ''VideoGame/StreetFighterXTekken'' where he served as Kazuya's rival, while Lucario likely references ''VideoGame/PokkenTournament''. The final opponent of this route is Kazuya himself in the final area of Castle Siege, with an added gimmick that he respawns as Metal Kazuya upon being defeated; the choice of stage and music act as a reference to the final battle of ''Tekken 7'' (and to a lesser extent, ''2'') where Kazuya and his Devil form are the FinalBoss.
** Kazuya's jumps somewhat harken to
how ''Tekken'' has handled its jumping mechanics; his initial jump being incredibly close to the player ground is closer to how games from ''Tekken 3'' onwards handled them, while the more substantial height he gets off his double jump looks a lot closer to how jumps looked like in the first two games of the series.
** One of the only lines of dialogue he has in this game is "Begone." (played when performing Heaven's Door), which is a quote used for some of his win poses from ''Tekken 4'' onwards.
* NoSell: Has permanent light armor that nullifies knockback from weak attacks, though not to the same extent as Bowser's.
* OneWingedAngel: The presence of the Devil Gene in his body allows him to transform into a devil himself, complete with wings and a third eye
capable of avoiding angering them by wearing something that obscures their face, which in the original game are pumpkins.
*** The Enderman is seen standing under a leaf on the Distant Planet stage that shields it from the rain.
shooting lasers. In the original game, Endermen [[KillItWithWater are harmed by water from any source]], including rain.
*** Wolf launches the Zombie, which causes a steak food item to appear, referencing how Zombies can drop Rotten Flesh when killed. Also, wolves are typically protective companions players can tame in ''Minecraft''.
*** The scene with the Flint and Steel has a cooked chicken appear when the flame vanishes, referencing how you can get fully-cooked food drops by burning to death mobs that have cookable drops.
*** The official name of the reveal trailer is "A New Seed!". "Seeds" are strings of integers within ''Minecraft'''s coding that the game uses to pseudo-randomly generate its worlds. In other words, the trailer's name can be meant to describe that the world of ''Smash Bros.'' is entirely unique and new for Steve and company.
** In ''Minecraft'' proper, Steve can only sleep when he's laying on a bed. This comically remains true in ''Smash''; if Steve is inflicted with the Sleep status, rather than laying on the ground like every other fighter, he quickly deploys a red-colored bed to sleep on, which he puts back into his pockets when he wakes up. Also, just like in ''Minecraft'', Steve doesn't actually close his eyes when sleeping.
** Steve's Forward Smash is a sweeping-slash attack with the sword, which, as noted by Sakurai, is only seen in the Java Edition of ''Minecraft'', rather than the Bedrock Edition that people who only play the console versions are familiar with.
** Sakurai himself notes that it's quite common for ''Minecraft'' players to create {{Death Trap}}s involving TNT to use against mobs and fellow players alike. The "House of Boom" Final Smash takes this to its logical conclusion, tossing the target into a giant structure filled with TNT and Creepers, which promptly detonate. The building uses an Iron Door, which only opens when it receives a signal from a button, switch, pressure plate, or Redstone. If you watch the Final Smash slowed down, you can see that there's a pressure plate right outside the door (which the opponent hits on the way in), but there's no such device on the inside, meaning they really are trapped inside.
** One of their taunts has them repeatedly crouch towards the camera, a common form of visual communication among players. Another common visual communication is performing a series of short hops while punching the air, which also appears as a taunt here.
** Whenever launched by a powerful attack, such as their own [=TNT=], they'll stay completely upright while their limbs move based on the horizontal distance they travel, much like in ''Minecraft'' whenever hit by knockback that sends players and entities airborne. This even extends to their Star KO.
** They use an axe for their Up-Tilt, which as stated by Sakurai during their demonstration, players would typically aim upwards when using their axes to cut trees down in ''Minecraft''.
** Each stage has a border limit for blocks to be placed towards, much like the World Border in Java Edition, and a white "No" sign appears when reaching the border in
''Smash'', similar this is used to the Barrier block mapmakers can use in ''Minecraft'' to prevent those in Adventure or Survival mode enhance his Smash attacks and his special moves. His true Devil form appears as his Final Smash, taking inspiration from moving to out-of-bounds play areas.
** Their Classic Mode route is called "The Journey to
its appearance in ''Tekken 7''.
* OverlyLongGag: His introduction video shows him repeatedly tossing various ''Smash ''characters off a cliff into
the Far Lands". volcano below. By the time he drops Min-Min, her right arm snags on his leg and he has to shake it off. The Far Lands was an EldritchLocation spawned by a glitch if the player gets video ends with him trying to the edge of the world throw Kirby down, only to look down in confusion while Kirby floats off in the early beta versions of ''Minecraft''.
** Steve's ledge balancing animation
background.
* PracticalTaunt: Kazuya’s Side Taunt is Demon’s Wrath, a four hit combo that is the most powerful taunt attack in the game. [[DownplayedTrope That said,]] it
has him crouched down on very little actual practical applications in the ledge looking downward. game but it can be good for mind games.
* PsychoticSmirk: Kazuya displays an impressively evil grin after tossing Ganondorf off the cliff in his reveal trailer.
This is also a reference ShoutOut to how the sneaking mechanic in ''Minecraft'' would prevent you his ending from walking ''Tekken 1'' where he smirks at the camera after dropping his father off ledges.
a cliff.
* PurpleIsPowerful:
** Steve Kazuya's body radiates with violet energy when he taps into his Devil Gene.
** Kazuya also comes with his signature purple color of his suit.
* RatedMForManly: Like Ryu
and Alex have skins from Bedrock Edition's Default Skin Pack Ken, he's a very muscular man with a rugged serious face who uses martial arts to decimate opponents, and he mixes in fearsome demonic powers as alts: well. He's also dressed to kill while both get their Tennis skins, Steve also has in his Scottish skin.
** When picking up an item, it briefly floats towards them, just like when picking up dropped items in ''Minecraft''. If eating food items, they eat them with
business suit, one of the same chomping and burping sound effects like their Cooked Beef taunt.
* NoKnees: Or elbows, for that matter. True to their character designs, none of their limbs bend, resulting in a lot of their animations being reduced to comical flailing in true ''Minecraft'' fashion.
* NonStandardCharacterDesign: Whereas most
only characters in ''Smash'' have their designs tweaked so they don't look too out of place, Steve, Alex, who looks intimidating both in his gi, and his suit.
* RedAndBlackAndEvilAllOver: His Devil Form and Business suit are black, his gloves, left eye, and tie are red, and he's one of
the Zombie stand out since they retain their BigBadEnsemble in his home series.
* RedEyesTakeWarning: After being resurrected by G-Corp, Kazuya's left eye turned red. It can also give off a menacing glow (which it does in his render).
* RecurringElement: Within ''Ultimate'', Kazuya marks the third consecutive time (after Ken in the base game and Terry in Fighter Pass 1) that a traditional fighting game
character models directly from ''Minecraft''. Coupled with marked the second-to-last reveal for their LimitedAnimation, it's almost as if they genuinely stumbled respective “set”.
* RuggedScar: Kazuya is covered
from their home series into the world of ''Smash Bros.''
* NotQuiteFlight:
** Steve's up special uses an Elytra, which he combines with fireworks
head to glide long distances very quickly for a short time reminiscent to ''Brawl''[='=]s gliding mechanic. After launching, you can move up and down, but are unable to turn around outside the first few seconds before the fireworks go off, and if the wings stall out, you are unable to hover or jump, plummeting down.
** His block-placing ability can also function like this, since you can place them
toe in midair, allowing the creation of temporary platforms to stay high up in the air or prevent Steve from falling into scars, including a pit. The major caveat being that Steve can't place any blocks past a certain point far from the stage, in order to prevent camping far from the main platform.
* NotTheIntendedUse:
** Shield + Special Attack summons the crafting table near Steve so that he can have easy access to crafting tools. However, the crafting table itself has a hitbox — and he can use it to take a few hits from incoming attacks.
** The anvil stays on stage for a little bit after it is summoned. This is meant to stop Steve from spamming the move while he's close to the ground, but it has the advantage of not contributing to a block's accelerated decay, meaning that Steve can place a block off stage and then immediately down air on it to extend his time off stage.
** Outside Final Destination or Battlefield variants, the anvil has the properties of Iron surfaces when mined, which means it can be used to mine Diamond quickly.
** It's incredibly AwesomeYetImpractical, due to
massive amounts of setup needed, but scar on his chest from his fall down a ravine, and various others across his body from when he was brought BackFromTheDead by G-Corp.
* SignatureAttack:
** Wind God Fist, which is performed with
the fact that Steve's standing same crouch dash input as in ''Tekken''. It also has a more powerful variant, Electric Wind God Fist, which requires frame-perfect timing on the anvil when it drops means you can drop a block, drop the anvil button input, but has increased damage, speed, invincibility frames, plus on the block, and use Steve's grab on the opponent to initiate sets up for KO confirms. This is a TakingYouWithMe.
** Combining the anvil
staple of high-level Kazuya play both in ''Tekken'' and either a dirt or wood block allows for [[https://www.youtube.com/watch?v=yg2a-eZGDbg a potent shield break]].
* OurZombiesAreDifferent: In ''Minecraft'', Zombies are standard monsters that walk at a slow shuffle, can only fight by biting when close enough, and [[WeakenedByTheLight burst into flames when exposed to sunlight]]. In
in ''Smash'', the playable Zombie is another skin for Steve, and as such can run, mine, use weapons and tools, and is unaffected by sunlight.
* PaletteSwap: The classic blue-shirted Steve is
widely considered to be '''''the''''' signature move for the default look, and his DistaffCounterpart Alex is an alternate option, with alternate costumes including other skins for each of them, along with a zombie and an Enderman.
* PerpetualExpression: Unlike every other fighter with a visible face, the ''Minecraft'' gang's neutral facial expressions never change beyond blinking no matter what they do, whether it's while attacking, getting damaged, or celebrating a victory. Steve even sleeps with his eyes open when
Mishima clan.
** As Devil Kazuya,
he enters a sleep state.
* PlayingWithFire: Steve's Down Tilt has him use a Flint and Steel to create a fire, his Down Smash utilizes a lava bucket to create two small pools on either side of him, and his Up Smash places a Magma Block overhead before breaking it.
* PowerfulPick: Steve
uses the iconic pickaxe for infamous Devil Blaster, a laser beam fired from his third eye.
* SeanConneryIsAboutToShootYou: One of his win poses is a recreation of his ''Tekken 7'' one, where he punches
the dash attack and forward/back air attacks, along with the traditional use of it to mine stone-and-rock-type blocks. The forward air attack in particular screen after a jumping sidekick.
* SuicideAttack: Heaven's Door
can be a MeteorMove when aimed correctly.
* PragmaticAdaptation: The TNT's recipe is changed
used to involve dirt grab the opponent and cobblestone rather than gunpowder to [[CompetitiveBalance keep fights fair]] and simplify Steve's already complex playstyle a bit.
* PromotedToPlayable: {{Downplayed|Trope}}, due to
dive both of you off the ledge, which is helped by the fact that their skins you can be used by move forwards or backwards during the player avatar, but this game has a Zombie and an Enderman officially playable outside of a mod.
* PurelyAestheticGender: Just like their home game, there is no difference to playing
animation. Though as either Steve or Alex, not even variations in voiced dialogue, due to them not having voice acting in Sakurai warns the viewer during the presentation, Kazuya will be the first place.
* RidiculouslyCuteCritter: Sakurai calls the Enderman skin
one to lose a stock if he attempts to do this, so doing this if you're at even stock or at stock disadvantage is not a good idea. In addition, a character with a good recovery game can survive the attempt if they act quickly enough.
* SuperMode: Devil Kazuya, a version of Kazuya that's tapped into the Devil gene, transforming him into a part human, part demon with purple skin, horns, and bat wings. He assumes this when using specials and smash attacks,
as it's unusually short for its race. Fans well as minor actions like his double jump and up throw.
* TokenMinority: He's one of the scant few characters on the roster who hail from Earth; in his case, he is the third Japanese-born fighter playable following Ryu and Joker.
* VillainProtagonist: While other villains
have taken become heroic, are put into EnemyMine situations, and/or faced with EvilerThanThou threats when they've become playable, Kazuya is notable to ''Smash'' as an unusual villainous protagonist who is still a villain in recent ''Tekken'' installments. He also made a bit of history by being the second third-party villain in ''Smash'' history, debuting in the same appeal.
* RidiculouslyFastConstruction: One of Steve's victory screens has him build a small but decently-constructed house in a matter of seconds.
* RodAndReelRepurposed: Steve's grab involves
pass as the use of a fishing rod, just like Isabelle's side special.
first one, Sephiroth.
* ScrewThisImOuttaHere: VillainWithGoodPublicity: In their trailer, Steve finds Mario in a cave, but quickly hightails it out of there when he spots a Creeper sneaking up.
* SecondPersonAttack: Steve's Final Smash, "House of Boom", shows an impending Creeper attack through
the eyes events of ''Tekken 6'' and ''Tekken 7'', he takes control of G Corporation and is seen as the target.
* ShovelStrike: When mining for materials on dirt and similar terrain, the tool used is the shovel. Unlike the original game where you can attack with it, here it's limited to just digging.
* TheSilentBob: As Sakurai pointed out in the reveal stream, Steve and Alex don't speak, and the Mook skins are missing their environmental sounds. They express themselves through actions instead, such as Steve jumping in panic when seeing a Creeper behind Mario in the reveal trailer, and their taunts having them jump around and punch the air energetically, crouch repeatedly, or eat a steak.
* SlenderManStandIn: On top of Enderman's appearance being a dead ringer for Slender Man, it is also shown in its debut trailer sneaking up on Steve while he's asleep and ominously peeking into Snake's box, which also fit Slender Man's modus operandi.
* TheSnackIsMoreInteresting: Players can invoke this trope by using Steve's "eating steak" taunt in the middle of a match, while the end of his Final Smash has him also eating a steak, not paying attention to the massive explosion behind him.
* StoneWall: An unconventional one compared to King K. Rool, actually. While Steve's weight is slightly below average, he has quite a lot of zoning options, amazing recovery as long as he has materials,
savior from Jin Kazama and his kit is extremely good for edgeguarding.
* StuffBlowingUp:
** Steve's
takeover of the Mishima Zaibatsu, which Jin uses to start World War 3. Though once Heihachi spread pictures of Kazuya in his Devil form, the credibility dropped significantly (though he got the Mishima Zaibatsu's public image to also take a hit after sending their satellite crashing down special has him place down a block of TNT. Using a melee, firearm, or fire attack will ignite it, causing it to explode in a few seconds, while attacking it again will make it explode immediately. You can also set up some redstone and a pressure plate Earth, leading to detonate it nearly-instantly from a distance, with how far the plate is placed them being determined by how long you hold held responsible for the down special button.
** His Final Smash, "House of Boom", has him trap the opponent inside a structure with a bunch of Creepers
collateral damage and TNT thus could have allowed people to believe that blow themselves up.
* StylisticSuck: The stiff, jerky LimitedAnimation from their home game
his Devil form is recreated perfectly here, contrasted just an illusion by the detailed animations of all the other fighters[[note]]Save for Mr. Game & Watch, obviously[[/note]]. This is even extended to their official render; while other ''Ultimate'' renders are energetic and posed dramatically, the ''Minecraft'' crew are just… standing there.
Zaibatsu).
* TemporaryPlatform: Steve using WalkingShirtlessScene: His default outfit leaves his neutral special in the air creates a platform using materials from his inventory. It will quickly disappear depending on what was used, how close the platform ripped scar-covered torso uncovered.
* WrestlerInAllOfUs: Heaven's Door
is to the stage's bondaries, and whether or not someone is standing on it.
basically a Chokeslam.
* TrademarkFavoriteFood: Frequently seen eating a steak, such as TheWorfEffect: Inflicts this onto Ganondorf in his reveal trailer, in a taunt, at the end of his Final Smash, and in one of his victory screens.
* TrapMaster: Steve is capable of harassing enemies with his various tools, ''especially'' those who are trying to recover. For example, his Down-Special can lay a trap in
the form of a [=TNT=] block, and with some redstone, he can place a pressure plate to detonate it from afar… or right canonically most powerful villains in ''Smash'' next to the block, so that a foe can step on it and accidentally set it off.
Sephiroth.
* UnusuallyUninterestingSight: WouldHurtAChild: In Steve's Final Smash, as a building behind him is leveled by Creepers with his victims in it, he simply turns towards the camera [[TheSnackIsMoreInteresting while casually eating a steak]].
* VillainProtagonist: A couple of the costumes are a Zombie and an Enderman, which are mooks in the original game.
* ViolationOfCommonSense: Directly mining the [=TNT=] block you spawn gives plenty of iron, as it is categorized as an "iron" surface, making it a good source for resources other than dirt, wood and stone.
* VisualPun: In Steve's
reveal trailer, there's a quick scene of Kazuya drops Kirby off the ''Minecraft'' characters building a house around Pichu. cliff with one hand. A [[https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_HOME Pokémon Home]], if you will.
* TheVoiceless: Steve and Alex don't have any actual voices to speak of, not even for grunts.
* WalkingArmory: Steve has access to [[CoolSword swords]], [[AnAxeToGrind axes]] and [[PowerfulPick pickaxes]], plus a [[LuckilyMyShieldWillProtectMe shield]] in his Perfect Shield animation and explosive [=TNT=]. And those are only the tools that are actually combat-oriented...
* WeakButSkilled: Aside
short while after, Kirby flies up from a fast jab, Steve doesn't have the most offensive options, has below average weight, and needs to constantly gather resources to do most fall, while Kazuya is unaware of what he can do, including attacking with anything stronger than a weak punch. That said, on top of diamond equipment being powerful, Steve can alter the layout of the battlefield to his will, and control the crowd with block mazes, walls, bomb traps, and such, and has complex gameplay that rewards creativity.
* WrestlerInAllOfUs: Steve's down throw is a quick ''chokeslam''. If you have any iron to spare, Steve will follow it up by dropping an anvil on the victim.
* YouDontLookLikeYou: {{Downplayed|Trope}}. Here, Steve uses the old "beard" skin[[note]]which players notoriously and universally mistook for his mouth[[/note]], which doesn't match with his appearance in ''Minecraft'', but does match his appearance in promotional art and trailers for ''Minecraft''.
* YourSizeMayVary: The Endermen, in ''Minecraft'' proper, are much taller and more slender than the player. Here, the Enderman's proportions are shortened to be a proper costume for Steve. Properly scaled Endermen can be seen in the Minecraft World stage at night.
* YouWillNotEvadeMe: Steve's grab has him utilizing a fishing rod to pull fighters to him, before placing a fence around the fighter to keep them in place.
him.



[[folder:78 – Sephiroth]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssbu_sephiroth.png]]
[[caption-width-right:350:OneWingedAngel]]
[[caption-width-right:350:[[labelnote:Shirtless]] https://static.tvtropes.org/pmwiki/pub/images/ssbu_sephiroth_noshirt.png[[/labelnote]]]]
!!!!!!'''Voiced by:''' Creator/ToshiyukiMorikawa
'''SEPHIROTH DESCENDS TO BATTLE!'''
-> '''Home Series:''' ''Franchise/FinalFantasy''

to:

[[folder:78 [[folder:82 Sephiroth]]
Sora]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssbu_sephiroth.org/pmwiki/pub/images/ssbu_sora_kh1.png]]
[[caption-width-right:350:OneWingedAngel]]
[[caption-width-right:350:[[labelnote:Shirtless]]
[[caption-width-right:350:[[TheChosenOne Chosen by the Keyblade]]]]
[[caption-width-right:350:[[labelnote:Kingdom Hearts II]]
https://static.tvtropes.org/pmwiki/pub/images/ssbu_sephiroth_noshirt.org/pmwiki/pub/images/ssbu_sora_kh2.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Kingdom Hearts [=3D:=] Dream Drop Distance]] https://static.tvtropes.org/pmwiki/pub/images/ssbu_sora_khddd.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Kingdom Hearts III]] https://static.tvtropes.org/pmwiki/pub/images/ssbu_sora_kh3.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Timeless River]] https://static.tvtropes.org/pmwiki/pub/images/sora_alt_4_ssbu.png[[/labelnote]]]]

!!!!!!'''Voiced by:''' Creator/ToshiyukiMorikawa
'''SEPHIROTH DESCENDS TO BATTLE!'''
Creator/MiyuIrino (Japanese), Creator/HaleyJoelOsment (English)
'''SORA IS FINALLY HERE!'''
-> '''Home Series:''' ''Franchise/FinalFantasy'' ''Franchise/KingdomHearts''



--> '''Debut:''' ''VideoGame/FinalFantasyVII'' [UsefulNotes/PlayStation], 1997\\
'''Nintendo debut:''' ''VideoGame/TheatrhythmFinalFantasy'' [UsefulNotes/Nintendo3DS], 2012
--> '''Creator:''' Squaresoft
--> '''Publisher:''' Creator/SquareEnix
-> '''Playable in:''' ''Ultimate''\\
'''Specials:''' [[FantasticNuke Flare/Megaflare/Gigaflare]], [[CastingAShadow Shadow Flare]], [[IaijitsuPractitioner Blade Dash]]/[[BladeSpam Octaslash]], [[BeehiveBarrier Scintilla]]\\
'''Final Smash:''' [[EarthShatteringKaboom Supernova]]

->''"[[KnightOfCerebus I have been waiting for this moment.]] Now, I shall give ''Smash'' [[HopeCrusher despair]]."'' [[note]](Translated from Japanese)[[/note]]

to:

--> '''Debut:''' ''VideoGame/FinalFantasyVII'' [UsefulNotes/PlayStation], 1997\\
'''Nintendo
''VideoGame/KingdomHeartsI'' [UsefulNotes/PlayStation2], 2002
-->'''Nintendo
debut:''' ''VideoGame/TheatrhythmFinalFantasy'' [UsefulNotes/Nintendo3DS], 2012
''VideoGame/KingdomHeartsChainOfMemories'' [UsefulNotes/{{GBA}}], 2004
--> '''Creator:''' Squaresoft
Squaresoft, Creator/{{Disney Interactive|Studios}}
--> '''Publisher:''' Creator/SquareEnix
Square Enix
-> '''Playable in:''' ''Ultimate''\\
'''Specials:''' [[FantasticNuke Flare/Megaflare/Gigaflare]], [[CastingAShadow Shadow Flare]], [[IaijitsuPractitioner Blade Dash]]/[[BladeSpam Octaslash]], [[BeehiveBarrier Scintilla]]\\
'''Final
''Ultimate''
->'''Specials:''' [[SpellBlade Magic]] ([[FireIceLightning Firaga, Thundaga, Blizzaga]]), [[DashAttack Sonic Blade]], [[SpinAttack Aerial Sweep]], CounterAttack
->'''Final
Smash:''' [[EarthShatteringKaboom Supernova]]

->''"[[KnightOfCerebus I have been waiting for this moment.]] Now, I shall give ''Smash'' [[HopeCrusher despair]]."'' [[note]](Translated from Japanese)[[/note]]
[[BanishingRitual Sealing the Keyhole]]

->"''[[PreAsskickingOneLiner Let's go!]]''"



The fearsome OneWingedAngel himself, Sephiroth is the BigBad of, and second ''Smash'' fighter from, the [[VideoGame/FinalFantasyVII seventh entry]] in the [[RunningGag mind-meltingly popular]] ''Final Fantasy'' series (which also had a [[VideoGame/FinalFantasyVIIRemake remake]] the same year as his reveal), as well as both the first playable third-party villain ''and'' the first non-Echo Fighter from an already-represented third-party series. He's one of the most feared antagonists in gaming history, and the ArchEnemy of Cloud Strife. He was revealed at the Game Awards on December 10th, 2020, and details on how he plays were revealed a week later on December 17th in a "Mr. Sakurai Presents" video. Following said video, players were able to unlock Sephiroth early by beating the limited-time Sephiroth Challenge event. He was officially made available to everyone on December 22nd, 2020.\\
\\
Sephiroth is a former member of SOLDIER, the elite military unit of the Shinra Electric Power Company. In his prime, [[WorldsStrongestMan he was heralded as a war hero]] who served his company and comrades faithfully. Unfortunately, the man would be driven to insanity when he discovered that he was the product of genetic engineering using the DNA of Jenova, an [[EldritchAbomination ancient alien monster]] that nearly destroyed the world 2000 years prior. Believing himself to be the son of Jenova, Sephiroth makes the decision to finish her work by absorbing TheLifestream -- the planet's life force, [[GodhoodSeeker becoming a god]], and departing for the fabled "Promised Land" while leaving the planet a lifeless husk. Despite [[JokerImmunity seemingly]] meeting his end multiple times, this former operative of legend has [[DeathIsCheap continued to return from beyond the grave]] to meet this goal, and if possible, torment his arch-nemesis Cloud until the end of time.\\
\\
Sephiroth is a tricky fighter with various caveats and differing mechanics that makes him stand out. His signature weapon, the Masamune, is a massive nodachi sword that covers a wide range, and has varying sweet spots along the blade depending on whether he is using a slashing or stabbing attack. His attacks are incredibly powerful, his Smash attacks in particular, but are also slow and can leave him open to a counterattack if whiffed. In addition, when the tables are turned against him, he can assume a "Winged Form" wherein he sprouts his iconic singular black wing, gaining powerful attack and speed buffs while granting his smash atttacks [[ImmuneToFlinching super armor]]. The fewer stocks he has in comparison to his opponent, the less damage he will need to take to attain this form. A good Sephiroth player can keep their opponent on their toes with his unusual attacks, and turn the tide of battle back in their favor with his Winged Form if need be.

-> See [[Characters/FinalFantasyVIISephiroth Sephiroth's page]] for more information on the character in his origin series.

to:

The fearsome OneWingedAngel himself, Sephiroth is Sora, the BigBad of, and second ''Smash'' fighter from, the [[VideoGame/FinalFantasyVII seventh entry]] legendary Keyblade Master of ''Franchise/KingdomHearts'' was announced in the [[RunningGag mind-meltingly popular]] ''Final Fantasy'' series (which also had a [[VideoGame/FinalFantasyVIIRemake remake]] the same year as his reveal), as well as both the first playable third-party villain ''and'' the first non-Echo Fighter from an already-represented third-party series. He's one of the most feared antagonists in gaming history, and the ArchEnemy of Cloud Strife. He was revealed at the Game Awards on December 10th, 2020, and details on how he plays were revealed a week later on December 17th in a last "Mr. Sakurai Presents" video. Following said video, players were able to unlock Sephiroth early by beating livestream on October 5, 2021 as the limited-time Sephiroth Challenge event. final character added to the roster of ''Super Smash Bros. Ultimate''. He is the first fighter from a not predominantly gaming company: in his case, from the world-famous media group, Creator/{{Disney}}.[[note]]While ''Kingdom Hearts'' is a joint effort between Square Enix and Disney, Disney owns the series' copyright, making its characters Disney's property.[[/note]] He was officially made available to everyone released on December 22nd, 2020.\\
\\
Sephiroth is a former member of SOLDIER, the elite military unit
October 18, 2021 as part of the Shinra Electric Power Company. In Version 13.0 update.\\\
Hailing from the idyllic Destiny Islands, Sora lived a carefree life of mirth and whimsy with
his prime, [[WorldsStrongestMan he was heralded ChildhoodFriends, Kairi and Riku, until the dreaded monsters known as a war hero]] who served TheHeartless laid siege to it, driving him and his company and comrades faithfully. Unfortunately, the man would be driven to insanity when he discovered that he was the product of genetic engineering using the DNA of Jenova, an [[EldritchAbomination ancient alien monster]] that nearly destroyed friends apart as the world 2000 years prior. Believing himself to be he called home was torn asunder. With a mysterious weapon known as a "Keyblade" in his hands, Sora joins forces with the son of Jenova, Sephiroth makes clumsy yet stouthearted knight WesternAnimation/{{Goofy}}, and the decision short-tempered yet quick-witted mage [[WesternAnimation/DonaldDuck Donald]], to finish her work by absorbing TheLifestream -- the planet's life force, [[GodhoodSeeker becoming a god]], find his friends, along with [[TheGoodKing King]] [[WesternAnimation/MickeyMouse Mickey]], and departing for the fabled "Promised Land" while leaving the planet a lifeless husk. Despite [[JokerImmunity seemingly]] meeting his end multiple times, this former operative of legend has [[DeathIsCheap continued to return save reality as they know it from beyond utter oblivion -- a grand adventure that would take Sora on a journey through countless other worlds that defy imagination as he fought to defend Kingdom Hearts, the grave]] to meet this goal, source of all hearts, from the dark forces of the Heartless, the Nobodies and if possible, torment Organization XIII, and the machinations of Master Xehanort and his arch-nemesis many incarnations, [[ThePowerOfFriendship making many friends in the process]]. He's even met and fought [[AlternateSelf alternate versions]] of [[VideoGame/FinalFantasyVII Cloud until the end of time.\\
\\
Sephiroth
and Sephiroth]].\\\
Living up to his name, Sora
is a nimble and tricky fighter whose forte is aerial combat and combos: in addition to his light weight and excellent mobility while airborne, Sora is capable of executing {{Three Strike Combo}}s for his normal and forward-tilt attacks, on foot or in the air. In conjunction with various caveats and differing mechanics that makes him stand out. His signature weapon, the Masamune, is a massive nodachi sword that covers a wide range, and has varying sweet spots along the blade depending on whether he is using a slashing or stabbing attack. His special attacks are incredibly powerful, that increase his Smash attacks in particular, but are also slow and aerial mobility, Sora is the king of the skies who can leave offset his otherwise low defenses that see him open to easily launched with a counterattack if whiffed. In addition, when the tables are turned against him, he can assume a "Winged Form" wherein he sprouts his iconic singular black wing, gaining powerful variety of attack and speed buffs while granting his smash atttacks [[ImmuneToFlinching super armor]]. The fewer stocks he has in comparison to his opponent, the less damage he will need to take to attain this form. A good Sephiroth player options that can keep their opponent on their toes with his unusual attacks, opponents off-balance and turn the tide of battle back in their favor with his Winged Form if need be.

open them up to big damage.
-> See [[Characters/FinalFantasyVIISephiroth Sephiroth's [[Characters/KingdomHeartsSora Sora's page]] for more information on the character in his origin series.



* AbsurdlySharpBlade: Demonstrated a few times in his trailer, Masamune is capable of doing things like cutting Galeem in half despite being minuscule compared to him.
* AdaptationDistillation: His Final Smash, Supernova, is mercifully cut down to around 5 seconds, compared to the lengthy 2 minutes from ''Final Fantasy VII''.
* AlwaysABiggerFish: Galeem seemed to be winning against the other fighters before Sephiroth slices him in half. Now they have to deal with him instead.
* AngelicAbomination: He's an inhumanly handsome ''biseinen'' who has a black angelic wing, is capable of corrupting TheLifestream for his own ends, and promises to bring "despair" to the ''Smash'' universe upon appearing. For his Final Smash, he can transform into an even freakier-looking angelic form with six white wings instead of legs (his FinalBoss form Safer Sephiroth, appropriately enough). More often than not, the Sephiroth seen in media is really just a piece of Jenova or a clone transformed to look and act like the man, either way, he's a walking cluster of Jenova cells. Fittingly, he is introduced vanquishing the ''other'' Angelic Abomination in ''Ultimate'', Galeem.
* AntiAir: He casually thrusts Masamune upwards for his up tilt, and due to its insane length it has the largest range out any up tilt. It's great against opponents who'll likely barrage you with aerial attacks.
* ArchEnemy: To Cloud, as always. Cloud is none too pleased when Sephiroth appears, and the feeling is more than mutual.
* ArmorPiercingAttack:
** His down Smash does incredible damage to shields and any shield less than 100% is guaranteed to shatter. When used in combination with Shadow Flare, good Sephiroths will find themselves with more shield break punishes than any other character.
** If Scintilla catches a King K. Rool attack that has his belly armor act as super armor such as his neutral aerial, the resulting counterattack ''shreds'' K. Rool's belly to pieces.
* AscendedExtra: He was alluded to in the fourth game a couple of times: in Cloud's trailer, Ike stands in as a Sephiroth stand-in during Omnislash's reveal,[[note]]referencing the final confrontation between the two in the original game[[/note]] as does Palutena in Cloud's All-Star Mode ending[[note]]in a recreation of the Nibelheim incident[[/note]]. Cloud's trophy for Omnislash also namedropped Sephiroth.
* AscendedMeme: Fans have noticed that Sephiroth's placement on the large mural places him next to a peppy Pichu, which has led to many pieces of fanart of Sephiroth and Pichu together. This didn't go unnoticed by Sakurai, who has acknowledged the meme by outright [[https://twitter.com/Sora_Sakurai/status/1341216892703399941?s=20 posting a snapshot]] of Pichu laughing as Sephiroth outranges Marth.
* BackgroundMusicOverride: Much like Cloud, his victory music overrides the music that typically plays during the results screen. Unlike Cloud, his is a dark drone that emphasizes the fact that TheBadGuyWins once his {{Leitmotif}} finishes.
* BadassBoast: Drops two of them as his win quotes:
--> ''Remember who brought this pain upon you.''\\
''I will show you the way as many times as you want.''
* BadassFingersnap: Sephiroth casts his Shadow Flare spell with a snap of his fingers. His Neutral Air also has him casting a quick burst of dark magic with a snap.
* TheBadGuyWins: Highlighted above all with his victory screens, which are unique in that it goes against two conventions of traditional ones:
** BackgroundMusicOverride kicks in, as after the traditional ending of "One-Winged Angel" plays, the post-battle results screen is replaced with a dark drone that highlights his cruel nature far so than any other villain in the series.
** The background itself changes to a sea of flames referencing Sephiroth's destruction of Nibelheim, marking the first time in ''Smash'' history the traditional results are replaced entirely.
* BattleIntro: Floats down to the stage wreathed in dark energy, then loses his wing as he lands, leaving a short shower of black feathers.
* BeehiveBarrier: One of his moves is Scintilla, which has him summon a hexagonally segmented energy barrier in front of him to block attacks, which he follows up with a {{Counterattack}}. The barrier is decently sturdy, capable of blocking most attacks, but along with only blocking attacks in front of him, it has a limit to how much damage it can absorb, with anything above that threshold shattering it and preventing the counterattack.
* {{BFS}}: Sephiroth's iconic weapon is his ''enormous'' nodachi, Masamune, which he gracefully wields with only one hand despite it being [[UpToEleven longer than he is tall]].
* BigEntrance: It honestly doesn't get much bigger than ''casually [[OneHitKill one-hit killing]] a [[DidYouJustPunchOutCthulhu god like Galeem]]''.
* BilingualBonus: Like Cloud before him, Sephiroth speaks Japanese in all regions.
* BladeBrake: His forward aerial can stick his sword into the sides of walls and solid platforms, preventing his fall and allowing him to jump up afterwards. This can be done up to three times before touching the ground (or a blast zone).
* BladeSpam: His charged up special is the Octaslash technique, which involves him rapidly slashing his opponents with the Masamune while charging forward.
* BonusBoss: The limited-time Sephiroth Challenge allows you to fight him as a boss and unlock him prior to his official release.
* BossRush: His Classic Mode is one, with all of his opponents being heavily-weakened versions of all the bosses except the two World of Light villains instead of playable characters to emphasize his power.
* BreakingOldTrends: Sephiroth is the first DLC character that can be unlocked before his official release date. This could be done by defeating him in a special event if the player has previously purchased him.
* BringIt: One of his taunts has him beckon his opponents while saying "come on".
* CastingAShadow: A decent number of Sephiroth's attacks utilize darkness for damaging opponents:
** His dash attack infuses it into his fists, which explodes on contact with an enemy player, causing decent damage while knocking them away.
** His neutral air creates a burst of it around him, damaging and slightly launching opponents close to him.
** His grab attack envelops the grabbed foe in it, using it to blast foes away in a chosen direction, with the back throw [[VillainTeleportation teleporting the enemy behind him]] before doing so.
** His side special is Shadow Flare, which shoots a small beam that produces up to five orbiting darkness balls around an opponent. They fly inwards and detonate after a short time, which can be comboed with other attacks, such as knocking an opponent off the stage shortly before the detonation to prevent recovery. They have the properties of projectiles, meaning they are vulnerable to all the usual strategies, with Villager's and Isabelle's Pocket being capable of neutralizing it entirely by repeatedly pocketing and throwing away the balls.
* ChargedAttack:
** His neutral special is the full line of [[FantasticNuke Flare]]. With no charge, he casts the long-range Flare, with some charge, the shorter-range but more powerful Megaflare, and at full charge, the near-point-blank but utterly devastating Gigaflare.
** His side special Shadow Flare can be charged to increase how many orbs are created at once.
** His up special Blade Dash can be charged into Octaslash, which increases the dash distance and performs an extra damaging BladeSpam at the cost of more landing lag.
* CherryTapping: While the main purpose of Shadow Flare is creating orbiting balls of darkness that shortly after home in and explode, the beam for creating them does a small but non-negligible amount of damage. While it has no launch potential, it is ''very'' fast and very flinch-heavy, which can be used in Stamina mode or a Boss Fight to KO the enemy with a humiliating DeathOfAThousandCuts, in addition to whittling down an opponent's shield fast or popping them into the blast zone if they’re off stage.
* ColdHam: Sephiroth carries an air of superiority and grandiosity, yet always acts like he's in control (with the strength and skills to back it up).
* ColonyDrop: His reveal trailer shows him summoning Meteor — a planet-shattering asteroid — to devastate the battlefield. This is a background event on the Northern Cave stage, just like how it appears during the final boss fight of ''Final Fantasy VII''.
* ComebackMechanic: Played straight ''and'' inverted. When Sephiroth takes enough damage, he gains [[OneWingedAngel one black wing]]; this increases his attack power and speed, while also granting SuperArmor to his smash attacks and giving him an extra midair jump, but the wing is lost if Sephiroth gets a KO or is KO'd. The catch is that the damage threshold changes depending on his current standing in the match: the wing comes out sooner if he's losing, and comes out later if he's winning.
* TheComicallySerious: Like other characters from more mature franchises, Sephiroth remains calm even after ingesting the Superspicy Curry or while swinging the Hammer from ''Donkey Kong''. But because it's a super serious villain doing these ridiculous things, it becomes hilarious.
* CounterAttack: His down special is Scintilla, which creates a temporary energy barrier that he explodes into a burst of light, with the explosion damage being determined by how much damage it took beforehand. Unlike most counter attacks, however, Sephiroth makes it explode even if he isn't struck, the barrier is ''only'' effective in front of him, and sufficiently strong attacks can break it and stop the attack outright (though Sephiroth will still be unharmed).
* CurbStompBattle: At the beginning of his reveal trailer, he effortlessly cuts Galeem in half, then proceeds to beat the snot out of the rest of the roster before being matched by [[ArchEnemy Cloud]].
* CutscenePowerToTheMax: Sephiroth is introduced as powerful enough to cleave Galeem in half, but in gameplay he's no more destructive than any other character.
* DarkIsEvil: The only things on Sephiroth's person that aren't black are his hair and pauldrons, and the only characters that rival how evil he is are ones like Ganondorf, Dark Samus, and Ridley. He also uses literal darkness energy in many of his attacks, most notably Shadow Flare.
* DeathFromAbove: His down air, Hell's Gate, has him [[SwordPlant plunge his sword downwards into the ground]], reminiscent of a ''certain'' scene from his home game. Thanks to the sheer ''[[{{BFS}} length]]'' of Masamune, it's capable of piercing a good distance through the ground, with it able to reach even crouching opponents (even those as short as Kirby and Jigglypuff) on the bottom of Battlefield from the first platforms, and is quite effective as a low ledge-recovery denier.
* DefeatMeansPlayable: While this has been a staple of the ''Smash'' series since the very beginning, Sephiroth is unique in that a special event was held prior to his official release date in which players who purchased him could challenge him and unlock him as a playable character if they defeated him.
* DidYouJustPunchOutCthulhu: His reveal trailer sees him make his grand entrance by instantly killing Galeem with a single hit. The same Galeem that handily eradicated the universe at the start of ''World of Light'' and is one of the two PhysicalGod [[BigBad main villains]] of said story mode. Though this part is a bit more understandable, since Sephiroth himself is also a PhysicalGod.
* DifficultButAwesome: Sephiroth's overall kit is very unconventional with unique caveats built in. He's fast and hits like a truck with good combo potential, but he also has a larger frame with a surprisingly low weight. His standard and Smash attacks have very long reach, but if whiffed, they leave him wide open, and his sword has sweet spots at the middle and tip dependent on if a slash or thrust is used. His ComebackMechanic gives him huge buffs like super armor for his Smash Attacks, but comes out later the better he's doing and it vanishes when he or his opponent are KO'd, so it can't be relied upon. Flare is a reliable projectile that sacrifices range for power depending on charge, Shadow Flare is a trap that activates after a short time so it can't cause immediate damage, Scintilla can come out even if it doesn't counter anything, though strong attacks (whether ranged or melee) can break it (Sephiroth still doesn't take damage, but the counterattack fails to happen) and it only works on frontal attacks, and Blade Dash is very strong as an attack (especially for launching), but linear as a recovery move. Altogether, Sephiroth has a ton of drawbacks, but his strengths can more than make up for them when properly mastered.
* DownloadableContent: The third member of Fighters Pass Vol. 2, released on December 22nd of 2020. Buying this fighter also comes with the Northern Cave stage, 9 songs (6 from ''Final Fantasy VII'' and 3 from ''Final Fantasy VII: Advent Children'', and all can be played on Midgar), and a unique DLC Spirit Board, where thirteen Spirit Battles for ''Final Fantasy VII'' characters await.
* TheDreaded: Given his origins as an ex-SOLDIER turned PhysicalGod, just seeing him causes Cloud to go OhCrap, and then for the roster to [[MassOhCrap do the same]].
* DynamicEntry: In his reveal trailer, Galeem is about to wipe out all of the fighters with a big attack, only to be slain with one slash. As Galeem fades away, "One-Winged Angel" begins to play, announcing Sephiroth's arrival into ''Smash''.
* EarnYourFun: Soon after his showcase, he was technically added in with a patch. That said, while his official release is days after, coinciding with the patch was a temporary "Sephiroth Challenge" where you can unlock him early by beating him in a Stamina Match. If you want to unlock him early, you need to beat that challenge.
* EarthShatteringKaboom: Supernova, his Final Smash.
* EnemyMine: In ''World of Light'' gameplay, unlocking him means he'll be in the same group as Cloud to go against Galeem, especially as Cloud is amongst the obligatory story unlocks.
* EvilerThanThou: He effortlessly takes down Galeem in one fell swoop, then promises to deliver the rest of the playable cast despair as he conjures a hurricane of corrupted Lifestream.
* EvilIsBigger: He's a villain with the power and desire to destroy planets, and he's the largest human in the ''Smash'' roster.
* EvilIsPetty: One moment in his reveal trailer has him seemingly [[ImpaledWithExtremePrejudice impale Mario with his sword]]... only to reveal that he narrowly missed, possibly just to screw with him.
* EvilLaugh: As an extremely confident SmugSuper who likes toying with his opponents, he naturally has a habit of belting out some mocking laughs. In this game, he performs some particularly sinister ones in both his down taunt and one of his victory screens.
* EvilSoundsDeep: Once again, Creator/ToshiyukiMorikawa lends his BadassBaritone to the role.
* FallenAngel: His ''nom de guerre'' of "One-Winged Angel", black and silver color palette, and, well, ''one wing'' evoke images of this in his main form. The same goes for his [[OneWingedAngel Safer Sephiroth form]], [[https://cnet4.cbsistatic.com/img/RUNOpf2rltzRhq2sQ1TpRLgIEQ8=/940x0/2020/12/11/3be060de-1de2-400b-b6ca-8d109928fcfa/screen-shot-2020-12-11-at-11-14-10-am.png where his bottom half is replaced by six wings and his right arm with a singular black wing]]. Rather fitting given his status as a FallenHero.
* FantasticNuke:
** His neutral special consists of Flare spells, which creates powerful explosions and are akin to nuclear explosions (even being called "Nuke" in the first English localizations of ''VideoGame/FinalFantasyI'' and ''[[VideoGame/FinalFantasyIV IV]]''). While the explosions are much smaller in ''Smash'', the attack — especially when charged to Megaflare or Gigaflare — is still devastating.
** His Final Smash is Supernova, which is half-fantastic and half-actual nuke, since it involves hurling a massive meteor into the Sun and making it go, well, supernova. Unlike his ColonyDrop attempt with Meteor, this one does succeed in destroying the Earth, albeit [[SlapOnTheWristNuke only in a quick cutscene, as the planet is fine afterwards]].
* FightDracula: In his Classic Mode route, ''Franchise/{{Castlevania}}''[='=]s Dracula serves as his fourth opponent.
* ForceAndFinesse: The Finesse to Cloud's Force. Sephiroth's swordplay is far more refined and graceful compared to Cloud's more brutish swinging of his Buster Sword. This also applies to Sephiroth's dynamic with Ganondorf, the main villain from the "rival" series to his own; while Link and Cloud also had this relationship, so too do their arch-nemeses (but in the opposite direction), with Ganondorf's more rugged design, hard-hitting punches and greatsword smash attacks contrasting with Sephiroth's more graceful, precise slashes.
* TheFourthWallWillNotProtectYou: In [[https://ssb.wiki.gallery/images/3/3b/SephirothVictoryPose2SSBU.gif one of his victory screens]], Sephiroth looks up staring ominously at you. Not the fighters, just you.
* GameplayAndStorySegregation: While in his reveal trailer, he's shown to easily dispose of Galeem and become a bigger threat to the rest of the fighters, in ''World of Light'' gameplay, he's no different from any other character, being unlocked the same way as other DLC fighters and thus assisting against Galeem and Dharkon, who retain their infamous difficulty.
* GlassCannon: Sephiroth possesses some of the longest-reaching, hardest-hitting moves in the game courtesy of his {{BFS}} and magic spells; couple that with his above-average movement speed and a ComebackMechanic that grants him SuperArmor on his smash attacks, and it's not uncommon for him to end an opponent's stock at ridiculously early percents. However, due to his tall frame, light weight, linear recovery outside of his Winged form, and unforgiving lag time if he whiffs an attack, it also means that he is susceptible to dying just as early, putting him in the same archetype as Mewtwo (to the point that he and Mewtwo have the same weight).
* GoodWingsEvilWings: Sephiroth retains his trademark, singular black-feathered wing, a symbol of his [[FallenHero start as a hero and subsequent fall to irredeemable villainy]].
* GoryDiscretionShot: Played with; during his trailer, Sephiroth appears to stab Mario through the shoulder, with both figures in silhouette… until Mario looks down and realizes that Sephiroth's sword is holding him up by his overalls.
* GracefulLoser: Surprisingly for such a dark villain, Sephiroth will grin and clap for the victor if he doesn't win, even if it's against Cloud.
* GrandfatherClause: Like Cloud, he speaks Japanese in all versions of the game. While it's unknown if Sephiroth's English voice actors ([[Franchise/KingdomHearts Lance Bass]], Creator/GeorgeNewbern and [[VideoGame/FinalFantasyVIIRemake Tyler Hoechlin]]) were subject to the same contractual limits as Steve Burton[[note]]only they must voice the character in English and must be credited in the role[[/note]], there's no doubt that it was for consistency with Cloud.
* GuestFighter: Hailing from Square-Enix's [[RunningGag rip-snortingly popular]] ''Franchise/FinalFantasy'' franchise, Sephiroth is the company's third playable fighter, the 16th third-party character overall, and in an interesting bit of trivia, the first playable third-party villain.
* HellishPupils: Sephiroth retains his slitted cat-like pupils here, befitting of his dangerous nature and ancient alien heritage.
* HijackedByGanon: How he introduces himself in his reveal trailer: he murders [[BigBad Galeem]] while it has the other fighters on the ropes and then promptly goes after them himself.
* HomeStage: ''Ultimate'': Northern Cave, a traveling stage which recreates the final moments of ''Final Fantasy VII''. The stage begins by following the Highwind's descent into the Northern Crater and into the Planet's Core (with the background visually resembling its appearance in ''Dissidia''), where Holy is released to stop Meteor. When the Lifestream is summoned to fight back Meteor, the stage leaves the Crater and returns back to the surface, where the flashing light emitted by Meteor's destruction causes the background to loop again.
* HopeCrusher: He promises to "give ''Smash'' despair" in his reveal trailer. This is directly after he kills Galeem, [[HopeSpot giving a bit of hope to the roster, only to quickly take it away]] when they [[MassOhCrap realize]] that [[OutOfTheFryingPan they have to deal with someone]] ''[[OutOfTheFryingPan far]]'' [[OutOfTheFryingPan worse]].
* HumanoidAbomination: You mistake this tall, dark, and handsome ''biseinen'' for human at your own peril; he's actually a collection of [[EldritchAbomination Jenova]] cells molded into his original form. That said, he WasOnceAMan.
* {{Hunk}}: Just as prominent as Cloud — he's a ''biseinen'', but while he may be prettier, he's just as swole as his nemesis (at least in his ''Advent Children'' costume), and even has a shirtless alternate costume to show off his well-honed muscles.
* IdleAnimation:
** He hold his sword downwards with his opposite arm under it and his heel up.
** He shift his position to the other side.
* ImpaledWithExtremePrejudice:
** Subverted in his reveal trailer. Sephiroth pretends to impale Mario with the Masamune, and it sure looks like he succeeds, but he just catches one of his overall straps on his blade, possibly to [[EvilIsPetty screw with him]].
** Played straight in-game with his thrusting attacks. Stabbing into enemies has Masamune pierce right through them, with it dealing more damage the closer the enemy is to the tip at full thrust. The impressive length of the sword also means that Sephiroth can impale three opponents at once if they're in a close line.
* ImplausibleFencingPowers: Sephiroth slices Galeem clean in half in his reveal trailer, all with just one stroke of his sword.
* KatanasAreJustBetter: Wields his iconic nodachi in battle. He actually makes a bit of history as the first ''Smash'' combatant to wield a katana as his primary weapon.
* KnightOfCerebus:
** His trailer clearly emphasizes why he is TheDreaded. While [[LightIsNotGood Galeem]] is already giving the fighters a hard time, Sephiroth comes in, [[HopeSpot kills the Lord of Light]]... [[FromBadToWorse and only makes matters worse]]; he then conjures a hurricane of corrupted [[TheLifestream Lifestream]] followed by beating the tar out of the other ''Smash'' characters. He is on par with Ganondorf, Dark Samus, and Ridley as one of the darkest and most evil playable characters in the roster, enough for [[ArchEnemy Cloud]] to go OhCrap when he sees Sephiroth descending from the heavens. He even lampshades just how dark and evil he is by declaring "Now I shall give ''Smash'' despair" before gameplay kicks in.
** In a meta example, his own trailer is definitely this to the rest of the newcomers up until his reveal (excluding [[Franchise/{{Metroid}} Ridley]]). Even focusing on the ones that involved villains like King K. Rool, dark settings akin to the Belmonts, and even an [[{{Heel}} antagonistic]] figure in Incineroar, Sephiroth's trailer portrays him as an unstoppable force of nature that ''nobody'' on the roster is safe from, even including the man powerful enough to have defeated him multiple times before. {{Iron|y}}ically, he fails where Ridley succeeded, attempting to impale Mario on his Masamune and missing him by a couple of inches (despite this gesture being somewhat true to his character).
* {{Leitmotif}}: His theme song as the FinalBoss of ''Final Fantasy VII'', "One-Winged Angel", kicks in during his trailer to announce his presence. The trailer specifically uses the SymphonicMetal [[https://www.youtube.com/watch?v=B_MW65XxS7s&ab_channel=BizkitMusic version that was composed]] for ''Advent Children'', which features [[AutobotsRockOut electric guitars]] and [[OminousLatinChanting Latin lyrics]] that are different from the original version. Both the original and the ''Advent Children'' versions are included in his Challenger Pack, and are used quite often to represent him: the original version plays in the final stage of Sephiroth's Classic Mode run against Master Hand and Crazy hand, in addition to being his theme for the Easy and Normal versions of the Sephiroth Challenge, while the ''Advent Children'' remix serves as his theme for the Hard variation, and is his victory fanfare.
* LimitBreak: Sephiroth turns into [[OneWingedAngel Safer Sephiroth]] and performs Supernova, firing a gigantic meteor at the Sun, which subsequently blows up and destroys the Earth. Fighters hit with the attack will be inflicted with a random status effect.
* LittleNo: His KO and Star KO screams are noticeably tamer than the rest of the cast.
* LongHairedPrettyBoy: The second notably long-haired male fighter after Terry, and just like Terry, he's a a ''biseinen'' {{Hunk}} with slightly more delicate facial features than him, but a ''very'' jacked frame.
* MassOhCrap: Causes one within the cast upon suddenly [[TheWorfEffect worfing]] Galeem.
* MasterSwordsman: Of the many, ''many'' [[Memes/SuperSmashBrosUltimate sword wielders]] in the game, Sephiroth is debatably the most skilled. His strikes are incredibly graceful and efficient despite Masamune's absurd size.
* MechanicallyUnusualFighter: Downplayed. While he's nowhere near as out of the box as Hero or Steve and his attributes are quite similar to Mewtwo, he's so extreme in every facet that he stands out among the cast anyway. Like Mewtwo, he's a super featherweight on par with the likes of Kirby and Pikachu as the 7th lightest character in the game and is tall, strong, and laggy as opposed to being small, weak, and quick like most other featherweights. However, he's got even ''more'' range than Mewtwo, is even ''stronger'', has much worse recovery options, extreme startup and end lag on pretty much every attack, and the sweetspots on his sword vary between moves. Even his counter is completely unique, as it 1. Is actually a projectile ([[HoistByHisOwnPetard and can therefore be reflected back and kill Sephiroth]]) and 2. Activates even if you miss the counter, which can either be useful in catching approaching opponents ''or'' screw you over since it leaves Sephiroth wide open. As a result, he's very much so an "all or nothing" character with a very high learning curve to actually be effective; he's easy to combo and very easy to KO, but God help you if you're over 50% and get punished by him.
* MeetTheNewBoss: A powerful, winged foe easily defeats the powerful, winged Galeem with a single attack before the latter can do so first. Then he causes the entire cast trouble anyway.
* MindOverMatter: Like Palutena and Mewtwo, his grab animations utilize telekinesis.
* MrFanservice: One of his alternate costumes is him shirtless and he's in ''very'' good shape. You'd kind of have to be if you were one of SOLDIER's best fighters. Even his more modest outfits make a pretty clear showcase of his upper body.
* MusicalSpoiler: In Sephiroth's reveal trailer, the iconic opening notes of "Advent: One-Winged Angel" begin to play a good ten seconds before he appears on screen, immediately clueing the audience in on who the next character is.
* MythologyGag: His reveal trailer, ''Smash Bros. Ultimate'' website profile, and in-game touches contain numerous references to his appearances in the ''Compilation of Final Fantasy VII'':
** His introduction in his reveal trailer has him kill Galeem only to attack the ''Smash'' fighters himself, referencing how ''Final Fantasy VII'' had him kill [[StarterVillain President Shinra]] only to emerge as an even bigger threat to the planet.
** Much of the CG scenes from the trailer are [[https://www.youtube.com/watch?v=UjCU1y0-Eh0 shot-for-shot recreations]] of Sephiroth and Cloud's fight in ''Anime/FinalFantasyVIIAdventChildren'':
*** At the beginning of his reveal trailer, he conjures a hurricane of corrupted Lifestream, like he did at the end of ''Advent Children'', while saying "Now, I shall give ''Smash'' despair."[[note]]This quote in and of itself is a reference to his usage of "despair" as taunts, like saying "Shall I give you despair?" in ''Advent Children'' and "I bring you despair." when performing [[LimitBreak Supernova]] in ''Dissidia''.[[/note]]
*** At the end of his reveal trailer, he attempts to impale Mario the same way he did to Cloud in ''Final Fantasy VII'' and ''Advent Children'', narrowly missing.
*** After Cloud hits him with Omnislash Version 5 at the end of his trailer, Cloud and Sephiroth repeat their exchange from the end of ''Advent Children''.
---->'''Cloud:''' ''Stay where you belong, in my memories.''\\
'''Sephiroth:''' ''I will... never be a memory.''
** One sequence has him perform an aerial attack at the same time the Odin summon on Midgar cuts through the stage, giving the impression that he himself sliced it in half. This is in reference to the massive collateral damage he and Cloud cause during their battle, which results in chunks of the Shinra tower to collapse.
** Another scene has him slowly walking towards a black hole, homaging a scene in ''VideoGame/FinalFantasyVIIRemake'' where he slashes open a portal and walks through after inviting Cloud to come after him.
** Midway through his trailer, he uses [[DeathFromAbove Hell's Gate]] to stab the ground beside an unconscious Zelda — referencing how he killed Aerith in the original ''Final Fantasy VII''. This is also a follow-up to Zelda being used as a stand-in for Aerith in many photos featuring Cloud, which date back to the latter's days as a DLC newcomer from the previous game.
** One of his victory screens shows Sephiroth smirking at the camera before walking into a sea of flames, a direct homage to the iconic scene of him razing the town of Nibelheim.
** His shirtless alternate costume is taken from the final encounter he has with Cloud at the end of ''Final Fantasy VII'', further emphasized by a screenshot on the official website of Sephiroth standing in said costume while brandishing his sword. It also marks the third time it's acted as a selectable alternate outfit, following ''Dissidia'' and ''Ehrgeiz''.
** One official screenshot of him fighting Cloud on Midgar [[https://www.ssbwiki.com/images/5/58/SSBUWebsiteSephiroth6.jpg mimics]] [[https://images-na.ssl-images-amazon.com/images/I/51bqGDUgngL.jpg the cover]] of ''Advent Children Complete''.
** His tagline uses the word "descends", referencing the [[CallingYourAttack traditional call-out]] of one signature LimitBreak of his, Heartless Angel.
** His Final Smash can only target three people at a time, a nod to the three character party system in ''Final Fantasy VII''. All three opponents also stand lined up in front of him just like Cloud and his party in the original game.
** Supernova inflicts all characters it hits with one of many randomized status effects, similar to what it did in the original game.
** Blade Dash, the uncharged version of his Up Special, visually resembles the Flash attack he uses as a boss in ''VideoGame/KingdomHeartsII'', albeit not as a multi-hitting attack, as well as the first hit of his Aeolian Onslaught attack in ''Dissidia NT'' and Oblivion from the PSP games.
** A lot of Sephiroth's dialogue, from the taunts he does while performing attacks to his win screen quotes, don't just contain references to ''Advent Children'', but from his appearances in ''Dissidia'' as well.
** His Down Special, [[BeehiveBarrier Scintilla]], functions almost identically to when it first appeared in ''VideoGame/DissidiaFinalFantasy'' and its sequels, even going as far as failing to block exceptionally powerful attacks. The only differences between ''Smash''[='=]s version and the original are the animations and the fact that the blind spot behind Sephiroth is easier to exploit because of the two-dimensional plane.
** Upon clearing Sephiroth's Classic Mode path, the 'Congratulations' image shown is a direct reference to the scene from ''Final Fantasy VII'' in which [[https://youtu.be/RINP5ULWde0&t=1m18s Sephiroth manipulates Cloud into giving him the Black Materia in the Northern Cave.]] The image consists of Sephiroth's shirtless alt encased in a block of ice (referencing the Mako cocoon in which his real body lay in stasis), while Cloud holds a Black Hole item in his outstretched hand.
** His Winged Form acting as a SuperMode harkens to mind its function as Sephiroth's EX Mode in ''Dissidia'', under the name "Reunion", as well as the form he assumes during his boss fight in the ''VideoGame/FinalFantasyVIIRemake.''
* NotDrawnToScale: His sword, the Masamune, has often varied in length in its various depictions. Even between his alternate renders, where the sword appears much shorter than normal in his regular alts.
* NotQuiteFlight: If his wing is out, Sephiroth can jump for a third time in mid-air by flapping the wing.
* NotWorthKilling: Implied; in his reveal trailer, him being dismissive towards Bayonetta and Greninja, as well as barely missing Mario, seems to indicate that he sees only Cloud as a [[WorthyOpponent respectable challenge]].
* OffhandBackhand: During his trailer, Bayonetta and Greninja both attempt to attack him while his back is turned to them. He responds with a singular slash of his blade before quickly turning on Mario.
* OneHandedZweihander: Just like Cloud with his massive and bulky Buster Sword/Fusion Sword, Sephiroth wields the Masamune — a ''nodachi'' longer than he is tall — with only one hand.
* OneWingedAngel: The definitive TropeNamer himself.
** After taking a certain amount of damage, he'll sprout his iconic singular black wing, becoming faster and powering up his attacks, reminiscent of his EX Mode in the ''Dissidia'' games. Like with Joker's Rebellion Gauge, [[ComebackMechanic he'll transform faster if he's behind in the game]]. However, the wing will disappear after he either scores a KO or gets KO'd himself.
** He also transforms into his Safer Sephiroth form for his [[LimitBreak Final Smash]].
* OutOfTheFryingPan: His reveal trailer starts with him [[CurbStompBattle effortlessly killing]] Galeem as it was seconds away from obliterating the other smashers... only to go on and [[FromBadToWorse attack them himself]].
* OutOfTheInferno: His victory scene inverts this as it recreates the Nibelheim Incident with him slowly walking into the flames.
* PerpetualMolt: Whenever that one wing of his so much as twitches, black feathers go everywhere. His reveal trailer even brings focus to this.
* PerpetualSmiler: Another contrast to the straight-laced Cloud. Unless Sephiroth is taking damage, his model is almost always smiling. Unfortunately, [[PsychoticSmirk it's not a very friendly one]]...
* PhysicalGod: Even after dying, he refused to fully pass on through sheer willpower, and plotted to absorb {{the Lifestream}} as a whole to become a god. His immersion into it — which bears repeating, is the life energy that governs the Planet itself — has given him enough power to be considered one, making him one of the only combatants in ''Smash'' history that can be classified as a deity; all that said, it speaks to his own godly strength that he succeeded where others who could be called gods themselves like Palutena failed in defeating Galeem in a single hit.
* PreAssKickingOneLiner: When activating Supernova:
--> '''Sephiroth:''' ''Return to the Planet.''[[note]]In ''Final Fantasy VII'', those who die are said to have their souls return to the Lifestream, which is the Planet's life energy. In other words, Sephiroth is literally telling his opponents to ''die'' in the most grandiose way possible [[NeverSayDie without blatantly saying the word "die".]][[/note]]
* PsychoticSmirk: Apparent in both of his ''Ultimate'' renders. It's not Sephiroth without a grandiose level of smug.
* RandomEffectSpell: While the main damage of the attack is mostly consistent, his Final Smash, Supernova, afflicts opponents with a wide variety of randomized StatusEffects, such as being dizzied from a shield break[[note]]complete with the victim flying straight up at incredible (and [[OneHitKill lethal]]) velocity if they happen to be Jigglypuff[[/note]], [[InterfaceScrew having controls reversed]], or getting launched farther than usual, among others, just like how it worked in the original game.
* RapunzelHair: His hair's length rivals that of Palutena's, nearly reaching his knees; among the male cast, only Terry Bogard comes close. Fun fact: according to his in-universe fan club during his days as a SOLDIER, he has to use an entire bottle of both shampoo and conditioner (which are provided by his employer, Shinra Inc.) in order to wash his hair whenever he bathes, because his hair is simply ''that'' long and care-intensive.
* ReverseGrip: Keeping with his other appearances, Sephiroth holds the Masamune in a reverse grip for his idle animation.
* SatanicArchetype: A beautiful man with a [[FallenAngel dark angel motif]] who was a member of SOLDIER and considered to be the strongest member, until he betrayed everyone in an attempt to become a god. His debut trailer fittingly has him make his presence by slaying another Satanic Archetype.
* ShooOutTheClowns: Unlike all the other trailers, his features nary a funny moment (barring his stab fake out with Mario, who is subsequently flung aside after the fight with Cloud has already begun), even in the gameplay sequences. This serves to further emphasize his KnightOfCerebus status. To add to this, the only silly/goofy characters besides Mario to be featured in his trailer such as Banjo & Kazooie and Inkling are those that appear ''before'' his entrance and subsequently disappear afterwards.
* ShownTheirWork: The "correcting a previous inaccuracy" kind. Supernova's infamous equations have been changed to different ones because, while they did theoretically ultimately calculate the energy required to trigger an actual supernova, it makes two errors: 1) it operates as if the explosion was on a two-dimensional plane, and 2) more importantly, the Sun is too small of a star to be able to go supernova. Thus, the new equations are merely well-known ones applying to quantum mechanics, fluid dynamics, and spacetime, such as [[https://en.wikipedia.org/wiki/Hellmann%E2%80%93Feynman_theorem the Hellman-Feynman theorem]] and [[https://en.wikipedia.org/wiki/Einstein_field_equation the Einstein gravitational constant]], with no direct connections to physics of supernovae. Ptolemy's diagram of the celestial spheres remains, however, seen behind Safer Sephiroth.
* SingleStrokeBattle: In his reveal trailer he eliminates Galeem with one swing of Masamune.
* ASinisterClue: In case you need more reasons to be wary of the [[LeanAndMean towering]] psycho [[DarkIsEvil dressed in all black]], with [[WhiteHairBlackHeart silver hair]] and a [[GoodWingsEvilWings single dark wing]], the hand that Sephiroth wields his enormous nodachi in is his left one.
* SmugSuper: As a PhysicalGod, he doesn't break a sweat when dealing with his opponents, and even when a few of them are lucky to get stray hits on him in his trailer, he mocks their efforts as "pathetic" before going back on the offensive.
* SNKBoss: The version of him fought on the Very Hard difficulty of the Sephiroth Challenge is straight-up ''unfair'', using PerfectPlayAI that can do perfect dodges, combos, punishes, and edgeguards, making the fight very reminiscent of his brutally difficult BonusBoss appearances in the ''Franchise/KingdomHearts'' series. On top of that, he starts with 200 HP, while the player only starts with 150. Mercifully, he can still be defeated by falling off the stage, which is almost encouraged by a [[AIBreaker major flaw in his AI]] — he will ''always'' fully charge Octaslash to recover if he is far enough offstage, giving the player ample time to land a finishing blow.
* SoftSpokenSadist: Barely raises his voice, yet he still makes his sadism known easily.
* SpeedBlitz: His up special has him perform Blade Dash normally and Octaslash when charged, both involving Sephiroth performing a FlashStep while slashing any opponents in the way, with Octaslash moving farther while also doing a BladeSpam. The special can be angled in any direction by tilting the control stick shortly after the move first activates, which allows it to work as both a dash attack and a recovery.
* StatusEffects: Inflicted by his [[LimitBreak Final Smash]]. Sometimes it's just a heavy knockback like a normal Final Smash, but other times it ends in the enemy being stunned, put to sleep, [[DamageOverTime flowered]], or with [[InterfaceScrew reversed movement controls]].
* SteppingStoneSword: His forward air has a feature where Sephiroth can plant Masamune into a wall if he is near one, allowing him to use Masamune to lift himself up. Much like grabbing ledges, it only works up to three times before it stops working until he lands onto solid ground.
* SuperPersistentPredator: Sephiroth is the odd exception of a fighter that ''didn't'' receive a ''Smash'' invite; ''he invited himself'', no doubt obsessively trying to crush Cloud's hopes as usual.
* ThereIsNoKillLikeOverkill: Most characters' Final Smashes involve things like [[LimitBreak using their signature attack at full power]], [[VehicularAssault utilizing their trusty personal vehicle]], or [[CombinationAttack summoning allies for assistance]]. Sephiroth's Final Smash, [[EarthShatteringKaboom Supernova]], involves ''obliterating the entire planet''.
* TrashTalk:
** He has a unique victory quote against Cloud, referencing the end of their fight from ''Advent Children'' (and by extension, Sephiroth's reveal trailer):
---> '''Sephiroth:''' ''"I will never be a memory."''
** He actively partakes in prefacing all of his attacks with taunts that spit poison at his opponents. Barring instances of characters CallingYourAttacks, this actually makes Sephiroth one of the more vocal characters in ''Smash'' history:
---> ''Perish.''\\
''Burn to nothing.''\\
''You're an eyesore.''\\
''Kneel.''\\
''Foolish.''\\
''Disappear.''\\
''I will crush you.''\\
''I carve terror.''\\
''Know your place.''
* TruerToTheText: In games like ''Franchise/KingdomHearts'' and ''VideoGame/WorldOfFinalFantasy'', Supernova is generally depicted as a ColonyDrop, having a fiery meteor colliding with the enemy. In ''Ultimate'', it is depicted much closer to the solar-system-obliterating super move of the original game, albeit significantly sped up, and even inflicts status effects like the original move. Also, like the original game, Sephiroth performs the move in his Safer form in ''Ultimate'', while most other games have him perform it in his One-Winged form.
* UltimateLifeform: Sephiroth was engineered by Professor Hojo using biological material from the planet-destroying alien horror Jenova, and is magnitudes more powerful than even other SOLDIER First Class members. His merging with Jenova and absorbing the Lifestream of the planet effectively made him a god, best shown with his effortless slaying of Galeem.
* UnflinchingWalk: In his reveal trailer, he causes a huge explosion while fighting some of the other characters and as seen [[https://youtu.be/hBDLh35Buf4?t=109 here,]] he's not even the least bit affected by said explosion. He just turns around and walks away!
* VileVillainSaccharineShow: Possibly even more so than ''Ganondorf, Dark Samus, and Ridley'' in this regard! This is a villain so infamous, so powerful, so dangerous, so focused on his goal, and ''[[JokerImmunity so hard to get rid of]]'', that the only way to properly introduce him is to have him slice one half of the FinalBoss in two, only to promise that he'll "give ''Smash'' despair". This is emphasized when he wins a match, where instead of the typical backdrop, he's surrounded by an inferno not unlike the one from when he burned Nibelheim to the ground. The backing music after he's declared the victor is dark and droning instead of the happy-go-lucky jingle that most characters have.
* VillainSong: "One-Winged Angel" is one of the most classic pieces of music in gaming history, with opening notes so distinctive that, within his reveal trailer, it [[MusicalSpoiler gives away Sephiroth's presence before he even appears on screen]]. It is a threatening, bombastic piece with lyrics adapted from ''Music/CarminaBurana'' that serves as Sephiroth's primary battle theme in almost every piece of media he appears. The version used for ''Smash'' in particular hails from ''Anime/FinalFantasyVIIAdventChildren'', where it is sung from the perspective of his "mother" Jenova, who encourages her son to become more than just a memory, even if he must bring death to do so.
--> ''"Noli manere, manere in memoria\\
Noli manere, manere in memoria\\
SE-PHI-ROTH!"''[[note]]Do not remain, remain in memory[[/note]]
* WalkingShirtlessScene: Two of his alternate costumes removes his shirt and coat, leaving his chest bare for all to see.
* WhiteHairBlackHeart: Sephiroth possesses a long, voluminous mane of silver hair, and his reveal trailer emphasizes his villainy.
* TheWorfEffect: His reveal trailer sees him make his grand entrance by instantly killing Galeem with a single hit — the same Galeem that handily eradicated the universe at the start of ''World of Light'' and is one of the two PhysicalGod main villains of said story mode, and the one that not even the memetically powerful Kirby could beat on his own.
* WorldsStrongestMan: In his home universe, he already qualifies, being the result of an experiment to make superhuman soldiers from alien DNA. He continues to live up to this status in ''Smash'', by killing Galeem with one slice of the Masamune and handing a CurbStompBattle to all the other fighters. He also has the skills to back it up, summoning powerful spells for some of his attacks and demonstrating his master swordsmanship while in combat.
* XanatosGambit: Shadow Flare's WhyAmITicking design benefits Sephiroth no matter how the opponent reacts.
** If opponents try to shield, reflect, or absorb it, that leaves them vulnerable to a grab or a Down Smash shield break.
** If opponents want to preserve their shield by knocking Sephiroth away, then they'll just take Shadow Flare's damage, bringing them that much closer to KO percentages.
** No matter how opponents react to Shadow Flare once it goes off, the move forces them to stop what they are doing, which saves Sephiroth from getting grabbed or comboed.
----

to:

* AbsurdlySharpBlade: Demonstrated a few times in AchillesHeel: His biggest weakness is his trailer, Masamune is capable of doing things like cutting Galeem in half despite weight, or rather, his lack thereof. He's lighter than even Isabelle and Young Link, making him exceptionally vulnerable to being minuscule compared launched off stage.
* AdaptedOut:
** WesternAnimation/DonaldDuck and WesternAnimation/{{Goofy}}, Sora's most consistent traveling companions, don't appear in ''Smash'' likely due
to him.
* AdaptationDistillation: His Final Smash, Supernova, is mercifully cut down to around 5 seconds, compared
WritingAroundTrademarks. Their appearances on his Dive to the lengthy 2 minutes Heart image are replaced with the raft and paopu fruit from ''Final Fantasy VII''.the first game, which directly represents Sora's start of TheHerosJourney, with Riku's position changed. Riku's Dive to the Heart similarly replaces [[WesternAnimation/MickeyMouse Mickey]] with Sora.
** Nothing originating from other Disney works appears in ''Smash''. Hollow Bastion[[note]]Itself one of the few ''Kingdom Hearts'' worlds that's not based on another Disney property[[/note]] only features music that originates from ''Kingdom Hearts'', and no non-''Kingdom Hearts''-original Disney characters make cameos or appear as Spirits. The only thing obviously from Disney is the Mickey Mouse keychain on the Keyblade.
* AllLovingHero: His amount of compassion and understanding for others is nearly limitless, fighting for the sake of protecting those he cares for. As such, rather than antagonizing any other fighter like many characters before, his trailer focuses on him bringing light and hope to the cast, closing out the game with a confident handshake with Mario accompanied by every other fighter cheering him on.
* AnimeHair: His hair is distinctly [[SpikyHair spiky]], enough to give Cloud a run for his money.
* ArcNumber: The ''Kingdom Hearts'' games' most prominent Arc Numbers are [[ThirteenIsUnlucky 13]] and [[LuckySeven 7]], and Sora brings both motifs with him.

* AlwaysABiggerFish: Galeem seemed to be winning against ** For 13, the other fighters before Sephiroth slices him in half. Now they have to deal with him instead.
* AngelicAbomination: He's an inhumanly handsome ''biseinen'' who has a black angelic wing, is capable of corrupting TheLifestream for
time between his own ends, reveal and promises to bring "despair" to the ''Smash'' universe upon appearing. For his Final Smash, he can transform into an even freakier-looking angelic form with six white wings instead release is ''13'' days, in version ''13''.0.0 of legs (his FinalBoss form Safer Sephiroth, appropriately enough). More often than not, the Sephiroth seen in media is really just a piece of Jenova or a clone transformed to look and act like the man, either way, he's a walking cluster of Jenova cells. Fittingly, he is introduced vanquishing the ''other'' Angelic Abomination in ''Ultimate'', Galeem.
* AntiAir: He casually thrusts Masamune upwards for
and including Piranha Plant and counting Pyra and Mythra separately, he's the ''thirteen''th DLC character. ''13'' Kingdom Hearts spirits are also included: 5 fighter spirits of Sora himself plus 8 spirits of various Kingdom Hearts characters exclusive to his up tilt, DLC Spirit Board.
** For 7, he's the ''seven''th character in Fighters Pass Vol. 2, again counting Pyra
and due to its insane length it Mythra separately, and his home stage, Hollow Bastion, has ''seven'' different Dive to the largest range out any up tilt. It's great against opponents who'll likely barrage you with aerial attacks.
Heart portraits.
* ArchEnemy: To Cloud, as always. Cloud is none too pleased when Sephiroth appears, and the feeling is more than mutual.
* ArmorPiercingAttack:
**
ArtShift: His down Smash does incredible damage P5 costume is a stark contrast to shields and any shield less than 100% is guaranteed to shatter. When used in combination with Shadow Flare, good Sephiroths will find themselves with more shield break punishes than any his other character.
** If Scintilla catches
costumes, as it makes him look straight out of an old-timey Disney cartoon, complete with monochrome colors. The costume is based on [[FisherKingdom his change in appearance while exploring]] "Timeless River", a King K. Rool attack world in ''VideoGame/KingdomHeartsII'' that has his belly armor act as super armor is based on early Disney animated shorts, such as his neutral aerial, the resulting counterattack ''shreds'' K. Rool's belly to pieces.
''WesternAnimation/SteamboatWillie''.
* AscendedExtra: He was alluded to in the fourth game a couple of times: in Cloud's trailer, Ike stands in as a Sephiroth stand-in during Omnislash's reveal,[[note]]referencing the final confrontation between the two in In the original game[[/note]] as does Palutena games, Aerial Sweep and Counterattack are just generic resource-less combo modifier abilities unlike his more powerful and flashier Magic and Limits. However, in Cloud's All-Star Mode ending[[note]]in a recreation ''Smash'', they've been upgraded to being part of the Nibelheim incident[[/note]]. Cloud's trophy for Omnislash also namedropped Sephiroth.
Sora's Special repertoire alongside his spells and Sonic Blade.
* AscendedMeme: Fans have noticed that Sephiroth's placement on the large mural places AttackReflector: [[SubvertedTrope Subverted]]; his Counterattack block will change ownership of projectiles, but they'll maintain their current trajectory and fly behind him next to (dangeous in a peppy Pichu, which has led to many pieces of fanart of Sephiroth and Pichu together. free-for-all, less so in a one-on-one). This didn't go unnoticed by Sakurai, who has acknowledged makes him the meme by outright [[https://twitter.com/Sora_Sakurai/status/1341216892703399941?s=20 posting a snapshot]] opposite of Pichu laughing as Sephiroth outranges Marth.
Mewtwo in ''Melee'', whose Confusion reflector would turn attacks around but keep their original ownership.
* BackgroundMusicOverride: AudienceParticipation: Much like Cloud, his victory music overrides with Bayonetta, Sora's inclusion was due to the music Smash Ballot. However, Bayonetta was included as the highest-ranked fighter that typically plays during could actually be included at the results screen. Unlike Cloud, his is a dark drone that emphasizes time — Sora was the fact that TheBadGuyWins once his {{Leitmotif}} finishes.
* BadassBoast: Drops two of them as his win quotes:
--> ''Remember who brought this pain upon you.''\\
''I will show you
most requested newcomer, but he couldn't be included in ''[=3DS/Wii U=]'' due to not having the way as many times as you want.''
legal issues around him worked out in time. As a result, the developers set out to include him in ''Ultimate'' instead.
* BadassFingersnap: Sephiroth casts his Shadow Flare spell with a snap of his fingers. BadassAdorable: His Neutral Air also has him casting a quick burst of dark magic with a snap.
* TheBadGuyWins: Highlighted above all with his victory screens, which are unique in that it goes against two conventions of traditional ones:
** BackgroundMusicOverride kicks in, as after the traditional ending of "One-Winged Angel" plays, the post-battle results screen
default appearance is replaced with a dark drone that highlights his cruel nature far so than any other villain in the series.
** The background itself changes to a sea of flames referencing Sephiroth's destruction of Nibelheim, marking
based on the first time ''Kingdom Hearts'', and he's just as cute and cheerful as he was there. His "Timeless River" costume is also adorable, being a pie-eyed rubberhose cartoon character.
* BanishingRitual: His Final Smash, Sealing the Keyhole, has him fire a beam that creates a keyhole-shaped portal, and opponents unfortunate enough to be sucked into it are locked behind a door with the Smash logo on it; Sora then fires a second beam towards the door's keyhole, twists his Keyblade as if to lock the door, which then explodes. The move itself is derived from the moment following the final boss battle against Ansem, Seeker of Darkness
in the first game, where Sora and Mickey both seal the Door to Darkness together.
* BattleIntro: Flies in with some pixie dust, poses with his Keyblade, and takes his idle stance.
* BigNo: Does this when he's KO'd and his KO quote.
* BookEnds: His reveal trailer is a bookend for every other
''Smash'' history the traditional results are replaced entirely.
* BattleIntro: Floats down to the stage wreathed in dark energy, then loses his wing as he lands, leaving a short shower of black feathers.
* BeehiveBarrier: One of his moves is Scintilla, which has him summon a hexagonally segmented energy barrier in front of him to block attacks, which he follows up with a {{Counterattack}}.
trailer. The barrier is decently sturdy, capable of blocking most attacks, but along with only blocking attacks in front of him, it has a limit to how much damage it can absorb, with anything above that threshold shattering it and preventing the counterattack.
* {{BFS}}: Sephiroth's iconic weapon is his ''enormous'' nodachi, Masamune, which he gracefully wields with only one hand despite it being [[UpToEleven longer than he is tall]].
* BigEntrance: It honestly doesn't get much bigger than ''casually [[OneHitKill one-hit killing]] a [[DidYouJustPunchOutCthulhu god like Galeem]]''.
* BilingualBonus: Like Cloud before him, Sephiroth speaks Japanese in all regions.
* BladeBrake: His forward aerial can stick his sword into the sides of walls and solid platforms, preventing his fall and allowing him to jump up afterwards. This can be done up to three times before touching the ground (or a blast zone).
* BladeSpam: His charged up special is the Octaslash technique, which involves him rapidly slashing his opponents with the Masamune while charging forward.
* BonusBoss: The limited-time Sephiroth Challenge allows you to fight him as a boss and unlock him prior to his official release.
* BossRush: His Classic Mode is one, with all of his opponents being heavily-weakened versions of all the bosses except the two World of Light villains instead of playable characters to emphasize his power.
* BreakingOldTrends: Sephiroth is the first DLC character that can be unlocked before his official release date. This could be done by defeating him in a special event if the player has previously purchased him.
* BringIt: One of his taunts has him beckon his opponents while saying "come on".
* CastingAShadow: A decent number of Sephiroth's attacks utilize darkness for damaging opponents:
** His dash attack infuses it into his fists, which explodes on contact with an enemy player, causing decent damage while knocking them away.
** His neutral air creates a burst of it around him, damaging and slightly launching opponents close to him.
** His grab attack envelops the grabbed foe in it, using it to blast foes away in a chosen direction, with the back throw [[VillainTeleportation teleporting the enemy behind him]] before doing so.
** His side special is Shadow Flare, which shoots a small beam that produces up to five orbiting darkness balls around an opponent. They fly inwards and detonate after a short time, which can be comboed with other attacks, such as knocking an opponent off the stage shortly before the detonation to prevent recovery. They have the properties of projectiles, meaning they are vulnerable to all the usual strategies, with Villager's and Isabelle's Pocket being capable of neutralizing it entirely by repeatedly pocketing and throwing away the balls.
* ChargedAttack:
** His neutral special is the full line of [[FantasticNuke Flare]]. With no charge, he casts the long-range Flare, with some charge, the shorter-range but more powerful Megaflare, and at full charge, the near-point-blank but utterly devastating Gigaflare.
** His side special Shadow Flare can be charged to increase how many orbs are created at once.
** His up special Blade Dash can be charged into Octaslash, which increases the dash distance and performs an extra damaging BladeSpam at the cost of more landing lag.
* CherryTapping: While the main purpose of Shadow Flare is creating orbiting balls of darkness that shortly after home in and explode, the beam for creating them does a small but non-negligible amount of damage. While it has no launch potential, it is ''very'' fast and very flinch-heavy, which can be used in Stamina mode or a Boss Fight to KO the enemy with a humiliating DeathOfAThousandCuts, in addition to whittling down an opponent's shield fast or popping them into the blast zone if they’re off stage.
* ColdHam: Sephiroth carries an air of superiority and grandiosity, yet always acts like he's in control (with the strength and skills to back it up).
* ColonyDrop: His reveal
initial teaser trailer shows him summoning Meteor — a planet-shattering asteroid — to devastate the battlefield. This is a background event on the Northern Cave stage, just like how it appears during the final boss fight of ''Final Fantasy VII''.
* ComebackMechanic: Played straight ''and'' inverted. When Sephiroth takes enough damage, he gains [[OneWingedAngel one black wing]]; this increases his attack power and speed, while also granting SuperArmor to his smash attacks and giving him an extra midair jump, but the wing is lost if Sephiroth gets a KO or is KO'd. The catch is that the damage threshold changes depending on his current standing
for ''Ultimate'' in the match: the wing comes out sooner if he's losing, and comes out later if he's winning.
* TheComicallySerious: Like other characters from more mature franchises, Sephiroth remains calm even after ingesting the Superspicy Curry or while swinging the Hammer from ''Donkey Kong''. But because it's
March 2018 showed a super serious villain doing these ridiculous things, it becomes hilarious.
* CounterAttack: His down special is Scintilla, which creates a temporary energy barrier that he explodes into a burst of light, with the explosion damage being determined by how much damage it took beforehand. Unlike most counter attacks, however, Sephiroth makes it explode even if he isn't struck, the barrier is ''only'' effective in front of him, and sufficiently strong attacks can break it and stop the attack outright (though Sephiroth will still be unharmed).
* CurbStompBattle: At the beginning of his reveal trailer, he effortlessly cuts Galeem in half, then proceeds to beat the snot out of the rest of the roster before being matched by [[ArchEnemy Cloud]].
* CutscenePowerToTheMax: Sephiroth is introduced as powerful enough to cleave Galeem in half, but in gameplay he's no more destructive than any other character.
* DarkIsEvil: The only things on Sephiroth's person that aren't black are his hair and pauldrons, and the only characters that rival how evil he is are ones like Ganondorf, Dark Samus, and Ridley. He also uses literal darkness energy in many of his attacks, most notably Shadow Flare.
* DeathFromAbove: His down air, Hell's Gate, has him [[SwordPlant plunge his sword downwards into the ground]], reminiscent of a ''certain'' scene from his home game. Thanks to the sheer ''[[{{BFS}} length]]'' of Masamune, it's capable of piercing a good distance through the ground, with it able to reach even crouching opponents (even those as short as Kirby and Jigglypuff) on the bottom of Battlefield from the first platforms, and is quite effective as a low ledge-recovery denier.
* DefeatMeansPlayable: While this has been a staple of the
burning ''Smash'' series since logo, reflected in the very beginning, Sephiroth is unique eyes of the Inkling Girl, with all of the characters standing in that a special event was held prior dark void. At the beginning of Sora's reveal from October 2021, the burning ''Smash'' logo and the dark void reappear, complete with the Inkling Girl's eyes reflecting the logo once again.
* BoringButPractical: His Counterattack isn't as flashy as [[VideoGame/XenobladeChronicles1 Shulk's]] Vision, [[Franchise/StreetFighter Ryu's]] Focus Attack, or VideoGame/{{Bayonetta}}'s Witch Time, but it can counter a wide variety of projectiles, attacks, and even recovery moves, in addition
to his official release date in which players causing opponents who purchased him could challenge him and unlock him hit it to stagger, thus making it one of the most powerful counters in the game.
%%* BreakingOldTrends: After a dozen fighters capable of dunking opponents into the abyss ([[TakingYouWithMe sometimes having to go along with them]]), Sora is the only DLC fighter to completely lack a [[MeteorMove meteor smash]].
* CallBack: Much
as Mario took on the basic role of King Mickey in Sora's reveal trailer, Sora himself plays a playable role similar to Sonic in ''The Subspace Emissary'', being the last huge surprise of a third-party character and [[BigDamnHeroes showing up at the last minute]] to let everyone live and fight another day when everything looked to be over, against a near-unstoppable force (Tabuu or simply TheEnd itself) threatening to sap the imaginative life force out of everyone and turn them back into lifeless trophies.
* CallingYourAttacks: He exclaims "Fire!", "Thunder!", and "Freeze!" when casting Firaga, Thundaga, and Blizzaga respectively.
* TheCameo: Sora can appear in the background in the "Dive to the Heart" portion of the Hollow Bastion stage
if they defeated him.
he isn't partaking in the battle.
* DidYouJustPunchOutCthulhu: {{Combos}}: Sora's Keyblade fighting style allows him to switch up his attacks depending on how he reacts during the combo, including movements and delaying attack timing for different results.
* CompositeCharacter:
His default appearance is the one from the first ''VideoGame/KingdomHeartsI'' and his moveset is largely composed of attacks originating from that entry (with most of them reappearing at least once in the series except for Counterattack), but his alternate costumes use his outfits from ''VideoGame/KingdomHeartsII'', ''VideoGame/KingdomHearts3DDreamDropDistance'', and ''VideoGame/KingdomHeartsIII'', while his voice is the deeper, mature variant used in those later entries. His face also resembles the older look used from ''II'' onwards instead of his younger self as seen in ''I'' and ''3D''.
* CoolSword: The Keyblade is part CoolKey, part Cool Sword, and part MagicWand. In spite of its blunt appearance, Sora's Keyblade is perfectly capable of [[AbsurdlySharpBlade cutting through just about anything]] thanks to its potent magic. It is also capable of locking and unlocking any kind of physical, magical, or even metaphorical lock; demonstrations of this ability range from opening simple treasure chests to sealing "Keyholes", portals that lead to a world's Heart, to protect it from the Heartless.
* CounterAttack: Sora's aptly named Counterattack down special interrupts and stuns an attacking enemy before slashing them in return, unlike most counters which tank the attack damage before paying it back. It also works on projectiles, but they'll be deflected upon unsuspecting opponents behind Sora instead of being bounced back to their user. Do note, however, that, being based on the Guard technique in his home games, it works best if he is attacked from the front instead of from behind, so don't leave yourself open when using it!
* CrosshairAware: His Sonic Blade can lock onto nearby opponents, marking them with the same Lock On targeting reticle from his home games.
* DashAttack: Sonic Blade serves as his Side Special. He can dash up to three times in a row, with the second and third dashes in any direction of the player's choosing, akin to Greninja and Pikachu's Up Specials, and it can be canceled from his own Up Special for recovery purposes. If he's near a foe, he can also automatically lock onto them for the attack.
* DeliberatelyMonochrome: Sora's "Timeless River" costume features no colors, much like the level from where this costume originates, based on early Mickey Mouse cartoons.
* DimensionalTraveler: His involvement alone in ''Super Smash Bros Ultimate'' is similar to his source game series, where he travels to numerous worlds outside his own. The
reveal trailer sees shows him make his grand entrance by instantly killing Galeem fighting and interacting with a single hit. The same Galeem that handily eradicated the universe at the start of ''World of Light'' and is one rest of the two PhysicalGod [[BigBad main villains]] of said story mode. Though this part is a bit more understandable, since Sephiroth himself is also a PhysicalGod.
* DifficultButAwesome: Sephiroth's overall kit is very unconventional with unique caveats built in. He's fast and hits like a truck with good combo potential, but he also has a larger frame with a surprisingly low weight. His standard and Smash attacks have very long reach, but if whiffed, they leave him wide open, and his sword has sweet spots at the middle and tip dependent on if a slash or thrust is used. His ComebackMechanic gives him huge buffs like super armor for his Smash Attacks, but comes out later the better he's doing and it vanishes when he or his opponent are KO'd, so it can't be relied upon. Flare is a reliable projectile that sacrifices range for power depending on charge, Shadow Flare is a trap that activates after a short time so it can't cause immediate damage, Scintilla can come out even if it doesn't counter anything, though strong attacks (whether ranged or melee) can break it (Sephiroth still doesn't take damage, but the counterattack fails to happen) and it only works on frontal attacks, and Blade Dash is very strong as an attack (especially for launching), but linear as a recovery move. Altogether, Sephiroth has a ton of drawbacks, but his strengths can more than make up for them when properly mastered.
roster.
* DownloadableContent: The third final member of Fighters Pass Vol. 2, 2 and ''Ultimate'''s DLC fighters as a whole, released on December 22nd October 18th of 2020. 2021. Buying this fighter also comes with the Northern Cave Hollow Bastion stage, 9 songs (6 from ''Final Fantasy VII'' and 3 from ''Final Fantasy VII: Advent Children'', and all can be played on Midgar), ''Kingdom Hearts''[[note]]with an additional song included if you own ''Kingdom Hearts: Melody of Memory''[[/note]], and a unique DLC Spirit Board, where thirteen eight Spirit Battles for ''Final Fantasy VII'' ''Kingdom Hearts'' characters await.
* TheDreaded: Given EasterEgg: When Sora holds another item, Sora will use his origins as an ex-SOLDIER turned PhysicalGod, just seeing Valor Stance from ''Kingdom Hearts II''.
* FragileSpeedster: Sora is one of the fastest-hitting and nimblest characters in the game, with the tradeoff of also being one of the lightest.
* FireIceLightning: His neutral special allows
him causes Cloud to go OhCrap, cast Firaga, Thundaga, and then for Blizzaga in that order.
** Firaga is a fireball that shoots straight forward. Repeatedly pressing
the roster to [[MassOhCrap do button will have Sora keep shooting off fireballs until the same]].
button is no longer pressed.
** Thundaga shoots three thunder bolts down from above. Using it in the air will decrease its range, however.
** Blizzaga shoots a small cone of ice forward, with the potential to freeze whomever it hits.
* DynamicEntry: GlassCannon: He has high combo potential, being able to jump quite high and recover easily. In addition, his combos and spells can deal a lot of damage. However, this is balanced by the fact that Sora is one of the lightest characters in the entire game — a side-by-side comparison in Sora's October 2021 reveal showed that Sora is even lighter than Isabelle.
* GrandFinale: Holds the honor of being the very last character added as DLC. This is emphasized in
his reveal trailer, Galeem is about to wipe out all of the fighters with a big attack, only to be slain with one slash. As Galeem fades away, "One-Winged Angel" begins to play, announcing Sephiroth's arrival into ''Smash''.
* EarnYourFun: Soon after his showcase, he was technically added in with a patch. That said, while his official release is days after, coinciding
which opens with the patch was a temporary "Sephiroth Challenge" where you can unlock him early by beating him in a Stamina Match. If you want to unlock him early, you need to beat that challenge.
* EarthShatteringKaboom: Supernova, his Final Smash.
* EnemyMine: In ''World of Light'' gameplay, unlocking him means he'll be in the same group as Cloud to go against Galeem, especially as Cloud is amongst the obligatory story unlocks.
* EvilerThanThou: He effortlessly takes down Galeem in one fell swoop, then promises to deliver the rest of the playable cast despair as he conjures a hurricane of corrupted Lifestream.
* EvilIsBigger: He's a villain with the power and desire to destroy planets, and he's the largest human in the
burning ''Smash'' roster.
* EvilIsPetty: One moment in his reveal trailer has him seemingly [[ImpaledWithExtremePrejudice impale
logo [[BookEnds that introduced Inkling and the game]] fading away and leaving the other characters as lifeless trophies before Mario with his sword]]... only to reveal that he narrowly missed, possibly just to screw with him.
* EvilLaugh: As an extremely confident SmugSuper who likes toying with his opponents, he naturally has a habit of belting out some mocking laughs. In this game, he performs some particularly sinister ones in both his down taunt and one of his victory screens.
* EvilSoundsDeep: Once again, Creator/ToshiyukiMorikawa lends his BadassBaritone to
uses the role.
* FallenAngel: His ''nom de guerre'' of "One-Winged Angel", black and silver color palette, and, well, ''one wing'' evoke images of this in his main form. The same goes for his [[OneWingedAngel Safer Sephiroth form]], [[https://cnet4.cbsistatic.com/img/RUNOpf2rltzRhq2sQ1TpRLgIEQ8=/940x0/2020/12/11/3be060de-1de2-400b-b6ca-8d109928fcfa/screen-shot-2020-12-11-at-11-14-10-am.png where his bottom half is replaced by six wings and his right arm with a singular black wing]]. Rather fitting given his status as a FallenHero.
* FantasticNuke:
** His neutral special consists of Flare spells, which creates powerful explosions and are akin
final small flame to nuclear explosions (even being called "Nuke" in conjure the first English localizations of ''VideoGame/FinalFantasyI'' and ''[[VideoGame/FinalFantasyIV IV]]''). While Kingdom Key. And the explosions are much smaller in ''Smash'', the attack — especially when charged "Mr. Sakurai Presents Sora" gameplay presentation is explicitly noted to Megaflare or Gigaflare — is still devastating.
** His Final Smash is Supernova, which is half-fantastic and half-actual nuke, since it involves hurling a massive meteor into the Sun and making it go, well, supernova. Unlike his ColonyDrop attempt with Meteor, this one does succeed in destroying the Earth, albeit [[SlapOnTheWristNuke only in a quick cutscene, as the planet is fine afterwards]].
* FightDracula: In his Classic Mode route, ''Franchise/{{Castlevania}}''[='=]s Dracula serves as his fourth opponent.
* ForceAndFinesse: The Finesse to Cloud's Force. Sephiroth's swordplay is far more refined and graceful compared to Cloud's more brutish swinging of his Buster Sword. This also applies to Sephiroth's dynamic with Ganondorf, the main villain from the "rival" series to his own; while Link and Cloud also had this relationship, so too do their arch-nemeses (but in the opposite direction), with Ganondorf's more rugged design, hard-hitting punches and greatsword smash attacks contrasting with Sephiroth's more graceful, precise slashes.
* TheFourthWallWillNotProtectYou: In [[https://ssb.wiki.gallery/images/3/3b/SephirothVictoryPose2SSBU.gif one of his victory screens]], Sephiroth looks up staring ominously at you. Not the fighters, just you.
* GameplayAndStorySegregation: While in his reveal trailer, he's shown to easily dispose of Galeem and become a bigger threat to the rest of the fighters, in ''World of Light'' gameplay, he's no different from any
show Sora fighting every other character, being unlocked the same way as other DLC fighters and thus assisting against Galeem and Dharkon, who retain their infamous difficulty.
* GlassCannon: Sephiroth possesses some of the longest-reaching, hardest-hitting moves in the game courtesy of his {{BFS}} and magic spells; couple that with his above-average movement speed and a ComebackMechanic that grants him SuperArmor on his smash attacks, and it's not uncommon for him to end an opponent's stock at ridiculously early percents. However, due to his tall frame, light weight, linear recovery outside of his Winged form, and unforgiving lag time if he whiffs an attack, it also means that he is susceptible to dying just as early, putting him in the same archetype as Mewtwo (to the point that he and Mewtwo have the same weight).
* GoodWingsEvilWings: Sephiroth retains his trademark, singular black-feathered wing, a symbol of his [[FallenHero start as a hero and subsequent fall to irredeemable villainy]].
* GoryDiscretionShot: Played with; during his trailer, Sephiroth appears to stab Mario through the shoulder, with both figures in silhouette… until Mario looks down and realizes that Sephiroth's sword is holding him up by his overalls.
* GracefulLoser: Surprisingly for such a dark villain, Sephiroth will grin and clap for the victor if he doesn't win, even if it's against Cloud.
* GrandfatherClause: Like Cloud, he speaks Japanese in all versions of the game. While it's unknown if Sephiroth's English voice actors ([[Franchise/KingdomHearts Lance Bass]], Creator/GeorgeNewbern and [[VideoGame/FinalFantasyVIIRemake Tyler Hoechlin]]) were subject to the same contractual limits as Steve Burton[[note]]only they must voice the
character in English and must be credited in the role[[/note]], there's no doubt that it was for consistency with Cloud.
''Ultimate'' at least once.
* GuestFighter: Hailing from Square-Enix's [[RunningGag rip-snortingly popular]] ''Franchise/FinalFantasy'' franchise, Sephiroth is the company's third playable fighter, the 16th The 18th third-party character overall, and in an the series. While Sora is the fourth character to hail from Square-Enix, he notably holds the distinction of being owned by the major media conglomerate Creator/{{Disney}}, making him also the first character to hail from them. In another interesting bit of trivia, Sora is the first playable Japanese third-party villain.
character in ''Smash'' to be owned by a non-Japanese company.
* HellishPupils: Sephiroth retains his slitted cat-like pupils here, befitting HighAltitudeBattle: A major motif of his dangerous nature gameplay focuses on Sora's superior aerial mobility. Sora boasts an amazing recovery and ancient alien heritage.
* HijackedByGanon: How he introduces himself in
his reveal trailer: he murders [[BigBad Galeem]] while it has gameplay heavily favors launching his opponents into the other fighters on air for aerial combos. Sora is also one of the ropes and then promptly goes few characters who's granted additional recovery potential ''after'' using his Up-Special.
* HistoryRepeats: [[https://twitter.com/PushDustIn/status/1450855097588609024 According to development info
after them himself.
Sora was released]], Fighters Pass #2 was meant to only have five[[note]]Technically six with Pyra/Mythra[[/note]] fighters, with Sora's inclusion being desired but thought of as an impossibility. It was only due to a chance encounter between Sakurai and a Disney representative during an awards show that negotiations made ground and eventually resulted in ''Ultimate''[='=]s last newcomer. Incidentally, a [=SquareSoft=] developer having an unlikely encounter with a Disney representative is how ''Kingdom Hearts'' came into existence to begin with.
* HomeStage: ''Ultimate'': Northern Cave, a traveling stage which recreates the final moments of ''Final Fantasy VII''. The stage begins by following the Highwind's descent into the Northern Crater and into the Planet's Core (with the background visually resembling Hollow Bastion. Based on its appearance in ''Dissidia''), where Holy is released to stop Meteor. When the Lifestream is summoned to fight back Meteor, first ''Kingdom Hearts'', this DiscOneFinalDungeon starts from the stage leaves the Crater and returns back Rising Falls before traveling to the surface, where the flashing light emitted by Meteor's destruction causes main castle, with platforming areas in the background recreated directly from the game. When a match is drawing to loop again.
a close (either from the timer, low stamina, and/or low stock counts), it visually transforms into the famous "Dive to the Heart" tutorial sections from the original games, complete with stained glass visuals depicting other ''Kingdom Hearts'' original characters[[note]]Characters that can appear on said stained glass visuals: Sora, Riku, Roxas, Xion, Ventus, Aqua, or Terra[[/note]]. Functionally, it's a simple stage that has one auxiliary platform above the middle of the main one.
* HopeCrusher: HomingProjectile: Sonic Blade has homing properties on its second and third dashes, automatically slashing through a nearby opponent regardless of angle. However, as Sakurai notes, one should be careful doing this near a falling/self-destructing opponent, as activating the special prevents using Aerial Sweep, meaning that after it ends, Sora will be sent plummeting to his death with little chance of recovery.
* IBelieveICanFly: The ability to fly is a commonality among Keyblade wielders, and Sora is no exception: his Up and Side specials grant him increased aerial mobility along with his already excellent jumping height and speed, and his trailer shows him soaring as gracefully in the air as WesternAnimation/PeterPan (which makes sense, since he first gained the ability in Neverland).
* KidHero:
He promises to "give is 14 years old in the first ''Kingdom Hearts'' game, which his ''Smash'' despair" in his reveal trailer. This appearance is directly after he kills Galeem, [[HopeSpot giving a bit of hope to the roster, only to quickly take it away]] based on. Even when they [[MassOhCrap realize]] that [[OutOfTheFryingPan they have to deal with someone]] ''[[OutOfTheFryingPan far]]'' [[OutOfTheFryingPan worse]].
* HumanoidAbomination: You mistake this tall, dark, and handsome ''biseinen'' for human at your own peril;
he grew up by the time of the events of ''Kingdom Hearts III'', he's actually a collection of [[EldritchAbomination Jenova]] cells molded into his original form. That said, he WasOnceAMan.
not yet 16.
* {{Hunk}}: Just as prominent as Cloud — LeaningOnTheFourthWall: The fact that he's a ''biseinen'', but while he may be prettier, he's just as swole as his nemesis (at least in his ''Advent Children'' costume), and even has a shirtless alternate costume to show off his well-honed muscles.
* IdleAnimation:
** He hold his sword downwards with his opposite arm under it and his heel up.
** He shift his position to
"finally here" reflects the other side.
* ImpaledWithExtremePrejudice:
** Subverted in his reveal trailer. Sephiroth pretends
fans' requests for him to impale Mario with enter the Masamune, and it sure looks like he succeeds, but he just catches one of his overall straps on his blade, possibly game for years. According to [[EvilIsPetty screw with him]].
** Played straight in-game with his thrusting attacks. Stabbing into enemies has Masamune pierce right through them, with it dealing more damage
Masahiro Sakurai in Sora's October 2021 reveal, Sora was the closer the enemy is to the tip at full thrust. The impressive length of the sword also means that Sephiroth can impale three opponents at once if they're in a close line.
* ImplausibleFencingPowers: Sephiroth slices Galeem clean in half in his reveal trailer, all with just one stroke of his sword.
* KatanasAreJustBetter: Wields his iconic nodachi in battle. He actually makes a bit of history as the first
most requested character for ''Smash'' combatant to wield a katana as his primary weapon.
* KnightOfCerebus:
** His trailer clearly emphasizes why he is TheDreaded. While [[LightIsNotGood Galeem]] is already giving
since the fighters a hard time, Sephiroth comes in, [[HopeSpot kills ''Smash Bros.'' Fighters Poll was used back in the Lord days of Light]]... [[FromBadToWorse ''[=3DS=]/Wii U'', though he — and only makes matters worse]]; he then conjures a hurricane of corrupted [[TheLifestream Lifestream]] followed by beating the tar out of the presumably other ''Smash'' characters. He is on par with Ganondorf, Dark Samus, and Ridley as one of the darkest and most evil playable highly-requested characters in — couldn't be implemented without their respective company's permissions, and Bayonetta was chosen as the roster, enough last fighter for [[ArchEnemy Cloud]] to go OhCrap when he sees Sephiroth descending from the heavens. He even lampshades just how dark and evil he is by declaring "Now I shall give ''Smash'' despair" before gameplay kicks in.
** In a meta example, his own trailer is definitely this to the rest of the newcomers up until his reveal (excluding [[Franchise/{{Metroid}} Ridley]]). Even focusing on the ones
that involved villains like King K. Rool, dark settings akin to the Belmonts, and even an [[{{Heel}} antagonistic]] figure in Incineroar, Sephiroth's trailer portrays him as an unstoppable force of nature that ''nobody'' on the roster is safe from, even including the man powerful enough to have defeated him multiple times before. {{Iron|y}}ically, he fails where Ridley succeeded, attempting to impale Mario on his Masamune and missing him by a couple of inches (despite this gesture being somewhat true to his character).
game.
* {{Leitmotif}}: His theme song as the FinalBoss of ''Final Fantasy VII'', "One-Winged Angel", kicks in during his trailer to announce his presence. The trailer specifically uses the SymphonicMetal [[https://www.youtube.com/watch?v=B_MW65XxS7s&ab_channel=BizkitMusic orchestral version that was composed]] for ''Advent Children'', which features [[AutobotsRockOut electric guitars]] of "Simple and [[OminousLatinChanting Latin lyrics]] that are different from the original version. Both the original and the ''Advent Children'' versions are included in his Challenger Pack, and are used quite often to represent him: the original version plays Clean", but it isn't available in the final stage game. During the gameplay section of Sephiroth's Classic Mode run against Master Hand and Crazy hand, his trailer, "Fragments of Sorrow" plays, which under default settings, is also the song that would play the most often in addition to Hollow Bastion, despite its theme being his theme for also in the Easy and Normal versions game.
* LightIsGood: In contrast to Galeem, whose light is shown to bring ruin to the characters of ''Smash'', Sora's light is filled with life, returning the fighters back to normal from their figurine forms after the flames
of the Sephiroth Challenge, while the ''Advent Children'' remix serves as his theme for the Hard variation, and is his victory fanfare.
* LimitBreak: Sephiroth turns into [[OneWingedAngel Safer Sephiroth]] and performs Supernova, firing a gigantic meteor at the Sun, which subsequently blows up and destroys the Earth. Fighters hit with the attack will be inflicted with a random status effect.
* LittleNo:
''Smash Ultimate'' logo dies out. His KO and Star KO screams are noticeably tamer than the rest of the cast.
* LongHairedPrettyBoy: The second notably long-haired male
fighter after Terry, color is also a bright white.
* MagicKnight: Sora is a key-sword user who incorporates [[FireIceLightning Firaga, Thundaga,
and just like Terry, he's Blizzaga spells]] in his arsenal to keep opponents at bay. Sakurai mentions in Sora's presentation that [[DeathFromAbove Thundaga in particular]] is a a ''biseinen'' {{Hunk}} with slightly more delicate facial features than him, but a ''very'' jacked frame.
* MassOhCrap: Causes one within
good anti-recovery spell that will thwart an opponent's attempt to get back onto the cast upon suddenly [[TheWorfEffect worfing]] Galeem.
stage.
* MasterSwordsman: Of Acknowledged as being a "Keyblade Master". This is reflected in his gameplay as his down special allows him to parry and counter any attack with the many, ''many'' [[Memes/SuperSmashBrosUltimate correct timing. While he may not be as refined as other sword wielders]] fighters, he's just as capable as any of them.
* MeaningfulName: His name is Japanese for "sky", and fittingly, he excels in fighting
in the game, Sephiroth is debatably the most skilled. air. His strikes are incredibly graceful and efficient despite Masamune's absurd size.
reveal trailer even put special emphasis on his ability to fly, obtained from WesternAnimation/PeterPan.
* MechanicallyUnusualFighter: Downplayed. While he's Unlike most other DLC characters, his controls are specifically noted by Sakurai to be rather straightforward, making it easy for anyone to play as him. He still has a few odd quirks, though, such as rotating automatically through magic spells and his three-hit combo system.
* MightyGlacier: Highly downplayed for his stats. He's
nowhere near as out sluggish as the other standard [[MightyGlacier glaciers]] such as Dedede and Ganondorf, but like Pyra, Sora's dash on it's own isn't remotely as one could say "speedy" compared to some of the box other characters who's default dash involves flying above the ground like Mewtwo, Charizard, and Ridley. Some of his tilt attacks tend to possess heavy start-up and even his best attacks, such as Hero or Steve his aerials and his attributes are quite similar to Mewtwo, he's so extreme in every facet that he stands out among the cast anyway. Like Mewtwo, he's a super featherweight on par with the likes of Kirby and Pikachu as the 7th lightest character in the game and is tall, strong, and forward smash can be laggy as opposed to being small, weak, and quick like most enough for other featherweights. However, he's got even ''more'' range than Mewtwo, is even ''stronger'', has much worse recovery options, extreme startup and end lag on pretty much every attack, and the sweetspots on characters to make him an instant target for juggling, whereas in his sword vary between moves. Even his counter is completely unique, as it 1. Is actually a projectile ([[HoistByHisOwnPetard and can therefore be reflected back and kill Sephiroth]]) and 2. Activates even if you miss the counter, which can either be useful in catching approaching opponents ''or'' screw you over since it leaves Sephiroth wide open. As a result, he's very much so an "all or nothing" character with a very high learning curve to actually be effective; he's easy to combo and very easy to KO, but God help you if you're over 50% and get punished by him.series, Sora leans toward LightningBruiser levels of abilities.
* MeetTheNewBoss: A powerful, winged foe MythologyGag:
** The way that Mario throws the Keyblade (wreathed in flame) in the reveal trailer heavily resembles the iconic Strike Raid attack seen in virtually every ''Kingdom Hearts'' game except ''Kingdom Hearts III''.
** His reveal trailer has Sora replicating the iconic "Dive to the Heart" sequences as he enters the scene from the Keyhole, which also mirrors the opening cinematic for ''Kingdom Hearts 3D''. Shortly after appearing (and also in his appearance in the "EVERYONE IS HERE!" mural), he is shown flying around with golden sparkle effects, just like how he does with WesternAnimation/PeterPan's pixie dust in Neverland.
** His default pose in his P1 costume recreates the pose from his character art in the original ''Kingdom Hearts'' with one minor change. The teeth of the Keyblade facing up instead of down. Sora strikes this same pose for the splash screen in his reveal trailer. His poses in his P2, P3, and P4 costumes are based on some of his official renders for ''Kingdom Hearts II'', ''Kingdom Hearts 3D: Dream Drop Distance'', and ''Kingdom Hearts III'' respectively, which are used for his Fighter Spirit artworks.
** At one point in his trailer, he slowly falls headfirst with the background of Galeem and Dharkon's stage behind him, a nod to the conflict between light and darkness that ''Kingdom Hearts'' is characterized by. It could also
easily defeats reference two things: his Dive to the powerful, winged Galeem with a single attack before Heart and his pose in the latter can do so first. Then he causes cover of ''VideoGame/KingdomHearts3DDreamDropDistance'', which symbolizes his [[spoiler:temporary fall into the entire cast trouble anyway.
* MindOverMatter: Like Palutena and Mewtwo, his grab animations utilize telekinesis.
slumber of darkness]].
** He's shown fighting Shulk on the Battlefield form of New Donk City Hall, a big sprawling open-world metropolis, just like [[WesternAnimation/BigHero6 San Fransokyo]] in ''Kingdom Hearts III''.

* MrFanservice: One of his alternate costumes is him shirtless ** His down and he's in ''very'' good shape. You'd kind of have to be if you were one of SOLDIER's best fighters. Even his more modest outfits up smash attacks are inspired by Finishing Leap and Magic Flash from ''II'' and ''III'' respectively, though they lack the visual effects that make a pretty clear showcase of it obvious. Alternatively, it's been pointed out that due to the pose Sora makes during his upper body.
* MusicalSpoiler: In Sephiroth's reveal trailer,
up smash, it could also be Ripple Drive as seen from the iconic opening notes of "Advent: One-Winged Angel" begin to play first game's ''Final Mix''.
** While his Counterattack uses the Guard animation from ''I'', his pose while shielding evokes his blocking pose in ''II'' and ''III'' when an enemy attack has come in contact with his guard.
** In
a good ten seconds Stamina Battle, if he gets the game-winning KO, time [[HitStop dramatically slows down]] as the final blow is dealt before he appears on screen, immediately clueing the audience in on who the next character is.
* MythologyGag: His reveal trailer, ''Smash Bros. Ultimate'' website profile, and in-game touches contain numerous references
screen fades to his appearances white, much like when major bosses are slain in the ''Compilation of Final Fantasy VII'':
''Kingdom Hearts'' series ever since ''II''.
** His introduction in Final Smash is based on the ending of the first ''Kingdom Hearts'' where Sora uses his reveal trailer Keyblade to seal the Door to Darkness. Here however, the door has him kill Galeem only to attack the ''Smash'' fighters himself, logo on it; in effect, Sora seals the "Door to ''Smash''", symbolizing that he's the final character to be added to ''Ultimate''.
** Sora's Magic Neutral Special cycles between Firaga, Thundaga, and Blizzaga automatically instead of being manually selected. This is similar to the Command Deck system in several ''Kingdom Hearts'' games, where equipped spells and so forth automatically cycle to the next one after one is used and goes into cooldown.
** The ability to spam cast Firaga by ButtonMashing alludes to a common tactic in the first ''Kingdom Hearts'' game where the Fire family's low MP cost and BoringButPractical properties made spam casting it easily abusable. Thundaga's appearance in this game also resembles the Thunder spell in ''358/2 Days'', in which Thunder comes down in three bolts directly in front of the user.
** The non-standard properties of his Down Special Counterattack reflect the unique blocking/parrying system of the first ''Kingdom Hearts'' game, in which deflecting an enemy's physical attack with either your own physical attack or a Block would cause both Sora and the opponent to stagger backwards and cancel their attacks. The ability that the move is based on allows Sora to immediately retaliate with a backhand uppercut with the Keyblade upon deflecting an opponent's physical move.
** If he holds a battering item, he will do his Valor Form's dual-wielding pose and attacks from ''II'', such as his Sonic Strike aerial finisher as his dash attack.
** His reveal trailer has a scene of him fighting Sephiroth, alluding to the latter's status as a recurring BonusBoss in the ''Kingdom Hearts'' series. The specific attacks they use during the confrontation also reflect the boss fights directly; for example, Sora opens with an aerial attack, which is considered the optimal way to start attacking Sephiroth in the original ''Kingdom Hearts'', and Sephiroth attempts to use a Blade Dash only for Sora to block it, just like the Reaction Command used for Sephiroth's opening attack in ''Kingdom Hearts II''. The use of the Find Mii stage references both of the places Sephiroth is fought, a rocky outcropping like the one overlooking Villains' Vale in ''II'', but with the brown terrain and dark purple sky of the dark version of Olympus Coliseum in ''I''.
** Towards the end of this trailer, Sora is seen staring onto the sunset in Kongo Jungle alongside a female Villager (who stands in for Kairi),
referencing how ''Final Fantasy VII'' had the signature shot of Sora and Kairi staring into the sunset at Destiny Islands.
** One of Sora's official screenshots shows
him kill [[StarterVillain President Shinra]] only to emerge as an even bigger threat to the planet.
accompanied by Duck Hunt, who stands in for Donald and Goofy, another duck and dog duo.
** Much of the CG scenes Sora's first victory pose is taken from his victory animation from the trailer are [[https://www.youtube.com/watch?v=UjCU1y0-Eh0 shot-for-shot recreations]] [[WesternAnimation/{{Hercules}} Olympus Coliseum]] tournaments in the first game, while his second victory pose is adapted from the animation of Sephiroth and Sora unlocking the gateways between worlds in ''Kingdom Hearts II''.
** [[https://twitter.com/Sora_Sakurai/status/1446309374637477892 One of Sakurai's daily pictures]] shows Sora, in his ''3D'' outfit, jumping in Final Destination. The way the picture is framed, with Final Destination's background converging into the center, calls to mind the Dive Mode minigames in ''3D'', where Sora/Riku has to fall through the sky in order to enter a new Sleeping World.
** A battle in his Classic Mode route has him fight Cloud in the Coliseum. This is a call-back to
Cloud's boss fight in ''Anime/FinalFantasyVIIAdventChildren'':
*** At
[[WesternAnimation/{{Hercules}} Olympus Coliseum]].
** His Classic Mode picture is a recreation of him holding a paopu fruit (a Star Rod in this case) from ''Kingdom Hearts III'''s main menu.
* NonStandardCharacterDesign: Sora's [=P5=] costume is based on how he appears in "Timeless River", giving him an InkblotCartoonStyle design that fits right in with
the beginning world of ''WesternAnimation/SteamboatWillie''.
* OffModel: Other than the Timeless River and ''Dream Drop Distance'' costumes, Sora's alternate costumes are subject to this because they use
his reveal trailer, younger face and build from the first ''Kingdom Hearts'' in addition to his hairstyle from that game. While it's not too noticeable for his ''VideoGame/KingdomHeartsII''-based costumes (the hair color being the most notable difference), it's ''very'' noticeable with his ''VideoGame/KingdomHeartsIII''-based costumes because of the significant ArtEvolution in that game.
* PaletteSwap: His are based on his different costumes from throughout the ''Kingdom Hearts'' series:
** P1 is his original ''VideoGame/KingdomHeartsI'' design.
** P2 is his ''VideoGame/KingdomHeartsII'' design.
** P3 is his ''VideoGame/KingdomHearts3DDreamDropDistance'' design.
** P4 is his ''VideoGame/KingdomHeartsIII'' design.
** P5 is his [[WesternAnimation/ClassicDisneyShorts Timeless River]] design.
** P6 is his Valor Form from ''Kingdom Hearts II''.
** P7 is his Wisdom Form from ''Kingdom Hearts II''.
** P8 is his Ultimate Form from ''Kingdom Hearts III''.
* RuleOfThree:
** Sora's Neutral and Neutral Air Combos, as well as his Side Special attack, Sonic Blade, can hit an opponent three times.
** His Neutral Special Attack loops Firaga, Thundaga, and Blizzaga, in that order.
* ShockwaveStomp: By slamming his Keyblade downward for his down smash, it can make a shockwave with a hitbox that has widened range. Because
he conjures jumps up a hurricane bit before the slam, it can be used to dodge low attacks, and even attack opponents while they're in the middle of corrupted Lifestream, their ledge attack animation.
* ShownTheirWork:
** Sora has floaty and long-lasting aerial movement on par with Jigglypuff and Kirby, which seems strange for someone that isn't a literal balloon
like he did them — but it's completely accurate to the ''Kingdom Hearts'' games, where Sora and other Keyblade wielders can stay airborne for quite a while so long as they have combos to maintain and targets to lock onto. To a seasoned Keyblade user in the ''Kingdom Hearts'' universe, the law of gravity is but a mere suggestion.
** Sora's Counterattack being a powerful one fits into his source material. Especially on Critical Mode, Sora can easily be defeated by more powerful foes if a mistake is made; well-timed counters become an important part of winning.
* SlideAttack: His Dash Attack is, fittingly, his Sliding Dash ability from ''Kingdom Hearts Final Mix''.
* SpinAttack: His Up Special, Aerial Sweep, propels him upwards in a similar fashion to Link's Spin Attack; unlike Link, however, Sora is propelled into the air regardless of if he's on the ground or midair
at the end time of ''Advent Children'', while saying "Now, I shall give using the attack.
* StockAudioClip: His voice lines in both English and Japanese are taken directly from ''[=KH2=]'', ''Re:coded'' and ''Dream Drop Distance''.
* StuffBlowingUp: His Final Smash, Sealing the Keyhole, has Sora locking his enemies behind a
''Smash'' despair."[[note]]This quote in and of itself is a reference to his usage of "despair" as taunts, like saying "Shall I give you despair?" in ''Advent Children'' and "I bring you despair." when performing [[LimitBreak Supernova]] in ''Dissidia''.[[/note]]
*** At the end of his reveal trailer, he attempts to impale Mario the same way he did to Cloud in ''Final Fantasy VII'' and ''Advent Children'', narrowly missing.
*** After Cloud hits him with Omnislash Version 5 at the end of his trailer, Cloud and Sephiroth repeat their exchange from the end of ''Advent Children''.
---->'''Cloud:''' ''Stay where you belong, in my memories.''\\
'''Sephiroth:''' ''I will... never be a memory.''
** One sequence has him perform an aerial attack at the same time the Odin summon on Midgar cuts through the stage, giving the impression that he himself sliced it in half. This is in reference to the massive collateral damage he and Cloud cause during their battle, which results in chunks of the Shinra tower to collapse.
** Another scene has him slowly walking towards a black hole, homaging a scene in ''VideoGame/FinalFantasyVIIRemake'' where he slashes open a portal and walks through after inviting Cloud to come after him.
** Midway through his trailer, he uses [[DeathFromAbove Hell's Gate]] to stab the ground beside an unconscious Zelda — referencing how he killed Aerith in the original ''Final Fantasy VII''. This is also a follow-up to Zelda being used as a stand-in for Aerith in many photos featuring Cloud, which date back to the latter's days as a DLC newcomer from the previous game.
** One of his victory screens shows Sephiroth smirking at the camera before walking into a sea of flames, a direct homage to the iconic scene of him razing the town of Nibelheim.
** His shirtless alternate costume is taken from the final encounter he has with Cloud at the end of ''Final Fantasy VII'', further emphasized by a screenshot on the official website of Sephiroth standing in said costume while brandishing his sword. It also marks the third time it's acted as a selectable alternate outfit, following ''Dissidia'' and ''Ehrgeiz''.
** One official screenshot of him fighting Cloud on Midgar [[https://www.ssbwiki.com/images/5/58/SSBUWebsiteSephiroth6.jpg mimics]] [[https://images-na.ssl-images-amazon.com/images/I/51bqGDUgngL.jpg the cover]] of ''Advent Children Complete''.
** His tagline uses the word "descends", referencing the [[CallingYourAttack traditional call-out]] of one signature LimitBreak of his, Heartless Angel.
** His Final Smash can only target three people at a time, a nod to the three character party system in ''Final Fantasy VII''. All three opponents also stand lined up in front of him just like Cloud and his party in the original game.
** Supernova inflicts all characters it hits with one of many randomized status effects, similar to what it did in the original game.
** Blade Dash, the uncharged
version of the Door to Darkness, which then somehow spontaneously explodes upon doing so.
* SwordPlant: He has both of
his Up Special, visually resembles hands placed at the Flash attack he uses as a boss top of his Keyblade in ''VideoGame/KingdomHeartsII'', albeit not as a multi-hitting attack, as well as his ''VideoGame/KingdomHeartsIII'' design render.
* VocalDissonance: Despite his default design and his series' representation being almost entirely being based on
the first hit of his Aeolian Onslaught attack in ''Dissidia NT'' and Oblivion ''Kingdom Hearts'', Sora uses Haley Joel Osment's deeper voice from the PSP games.
** A lot of Sephiroth's dialogue, from the taunts he does while performing attacks to his win screen quotes, don't just contain references to ''Advent Children'', but from
''VideoGame/KingdomHeartsII'' that has been codified for all his appearances in ''Dissidia'' as well.
** His Down Special, [[BeehiveBarrier Scintilla]], functions almost identically to
since then, even when it first appeared he would re-appear in ''VideoGame/DissidiaFinalFantasy'' and its sequels, even going spinoffs as far as failing his ''[=KH1=]'' self.
* WeaponAcrossTheShoulder: He casually hoists his Keyblade around his left shoulder (similar
to block exceptionally powerful attacks. The only differences between ''Smash''[='=]s version and the Cloud's pose) for his original are the animations and the fact that the blind spot behind Sephiroth is easier to exploit because of the two-dimensional plane.
** Upon clearing Sephiroth's Classic Mode path, the 'Congratulations' image shown is a direct reference to the scene from ''Final Fantasy VII'' in which [[https://youtu.be/RINP5ULWde0&t=1m18s Sephiroth manipulates Cloud into giving him the Black Materia in the Northern Cave.]] The image consists of Sephiroth's shirtless alt encased in a block of ice (referencing the Mako cocoon in which his real body lay in stasis), while Cloud holds a Black Hole item
appearance in his outstretched hand.
** His Winged Form acting as a SuperMode harkens to mind its function as Sephiroth's EX Mode in ''Dissidia'', under the name "Reunion", as well as the form he assumes during
''Smash Bros'' artwork. He also does this pose for his boss fight in the ''VideoGame/FinalFantasyVIIRemake.''
* NotDrawnToScale: His sword, the Masamune, has often varied in length in its various depictions. Even between his alternate renders, where the sword appears much shorter than normal in his regular alts.
* NotQuiteFlight: If his wing is out, Sephiroth can jump for a third time in mid-air by flapping the wing.
* NotWorthKilling: Implied; in his reveal trailer, him being dismissive towards Bayonetta and Greninja, as well as barely missing Mario, seems to indicate that he sees only Cloud as a [[WorthyOpponent respectable challenge]].
* OffhandBackhand: During his trailer, Bayonetta and Greninja both attempt to attack him while his back is turned to them. He responds with a singular slash of his blade before quickly turning on Mario.
Timeless River incarnation.
* OneHandedZweihander: Just like Cloud with his massive and bulky Buster Sword/Fusion Sword, Sephiroth wields WeaponOfChoice: The Kingdom Key Keyblade, commonly referred to as the Masamune — a ''nodachi'' longer than he is tall — with only one hand.
* OneWingedAngel: The definitive TropeNamer himself.
** After taking a certain amount
"true power" of damage, he'll sprout his iconic singular black wing, becoming faster and powering up his attacks, reminiscent of his EX Mode in the ''Dissidia'' games. Like with Joker's Rebellion Gauge, [[ComebackMechanic he'll transform faster if he's behind in the game]]. However, the wing will disappear after he either scores a KO or gets KO'd himself.
** He also transforms into his Safer Sephiroth form for his [[LimitBreak Final Smash]].
* OutOfTheFryingPan: His reveal trailer starts with him [[CurbStompBattle effortlessly killing]] Galeem as it was seconds away from obliterating the other smashers... only to go on and [[FromBadToWorse attack them himself]].
* OutOfTheInferno: His victory scene inverts this as it recreates the Nibelheim Incident with him slowly walking into the flames.
* PerpetualMolt: Whenever that one wing of his so much as twitches, black feathers go everywhere. His reveal trailer even brings focus to this.
* PerpetualSmiler: Another contrast to the straight-laced Cloud. Unless Sephiroth is taking damage, his model is almost always smiling. Unfortunately, [[PsychoticSmirk
Keyblade. While it's not a very friendly one]]...
* PhysicalGod: Even after dying, he refused to fully pass on through sheer willpower, and plotted to absorb {{the Lifestream}} as a whole to become a god. His immersion into it — which bears repeating, is the life energy that governs the Planet itself — has given him enough power to be considered one, making him one of the only combatants in ''Smash'' history that can be classified as a deity; all that said, it speaks to his own godly strength that he succeeded where others who could be called gods themselves like Palutena failed in defeating Galeem in a single hit.
* PreAssKickingOneLiner: When activating Supernova:
--> '''Sephiroth:''' ''Return to the Planet.''[[note]]In ''Final Fantasy VII'', those who die are said to have their souls return to the Lifestream, which is the Planet's life energy. In other words, Sephiroth is literally telling his opponents to ''die'' in
the most grandiose way possible [[NeverSayDie without blatantly saying the word "die".]][[/note]]
* PsychoticSmirk: Apparent in both of his ''Ultimate'' renders. It's not Sephiroth without a grandiose level of smug.
* RandomEffectSpell: While the main damage of the attack is mostly consistent, his Final Smash, Supernova, afflicts opponents with a wide variety of randomized StatusEffects, such as being dizzied from a shield break[[note]]complete with the victim flying straight up at incredible (and [[OneHitKill lethal]]) velocity if they happen to be Jigglypuff[[/note]], [[InterfaceScrew having controls reversed]], or getting launched farther than usual, among others, just like how it worked in the original game.
* RapunzelHair: His hair's length rivals that of Palutena's, nearly reaching his knees; among the male cast, only Terry Bogard comes close. Fun fact: according to his in-universe fan club during his days as a SOLDIER, he has to use an entire bottle of both shampoo
basic and conditioner (which are provided by his employer, Shinra Inc.) in order to wash his hair whenever he bathes, because his hair is simply ''that'' long and care-intensive.
* ReverseGrip: Keeping with his other appearances, Sephiroth holds the Masamune in a reverse grip for his idle animation.
* SatanicArchetype: A beautiful man with a [[FallenAngel dark angel motif]] who was a member of SOLDIER and considered to be the strongest member, until he betrayed everyone in an attempt to become a god. His debut trailer fittingly has him make his presence by slaying another Satanic Archetype.
* ShooOutTheClowns: Unlike all the other trailers, his features nary a funny moment (barring his stab fake out with Mario, who is subsequently flung aside after the fight with Cloud has already begun), even in the gameplay sequences. This serves to further emphasize his KnightOfCerebus status. To add to this, the only silly/goofy characters besides Mario to be featured in his trailer such as Banjo & Kazooie and Inkling are those that appear ''before'' his entrance and subsequently disappear afterwards.
* ShownTheirWork: The "correcting a previous inaccuracy" kind. Supernova's infamous equations have been changed to different ones because, while they did theoretically ultimately calculate the energy required to trigger an actual supernova, it makes two errors: 1) it operates as if the explosion was on a two-dimensional plane, and 2) more importantly, the Sun is too small of a star to be able to go supernova. Thus, the new equations are merely well-known ones applying to quantum mechanics, fluid dynamics, and spacetime, such as [[https://en.wikipedia.org/wiki/Hellmann%E2%80%93Feynman_theorem the Hellman-Feynman theorem]] and [[https://en.wikipedia.org/wiki/Einstein_field_equation the Einstein gravitational constant]], with no direct connections to physics of supernovae. Ptolemy's diagram of the celestial spheres remains, however, seen behind Safer Sephiroth.
* SingleStrokeBattle: In his reveal trailer he eliminates Galeem with one swing of Masamune.
* ASinisterClue: In case you need more reasons to be wary of the [[LeanAndMean towering]] psycho [[DarkIsEvil dressed in all black]], with [[WhiteHairBlackHeart silver hair]] and a [[GoodWingsEvilWings single dark wing]], the hand that Sephiroth wields his enormous nodachi in is his left one.
* SmugSuper: As a PhysicalGod, he doesn't break a sweat when dealing with his opponents, and even when a few of them are lucky to get stray hits on him in his trailer, he mocks their efforts as "pathetic" before going back on the offensive.
* SNKBoss: The version of him fought on the Very Hard difficulty of the Sephiroth Challenge is straight-up ''unfair'', using PerfectPlayAI that can do perfect dodges, combos, punishes, and edgeguards, making the fight very reminiscent of his brutally difficult BonusBoss appearances in the ''Franchise/KingdomHearts'' series. On top of that, he starts with 200 HP, while the player only starts with 150. Mercifully, he can still be defeated by falling off the stage, which is almost encouraged by a [[AIBreaker major flaw in his AI]] — he will ''always'' fully charge Octaslash to recover if he is far enough offstage, giving the player ample time to land a finishing blow.
* SoftSpokenSadist: Barely raises his voice, yet he still makes his sadism known easily.
* SpeedBlitz: His up special has him perform Blade Dash normally and Octaslash when charged, both involving Sephiroth performing a FlashStep while slashing any opponents in the way, with Octaslash moving farther while also doing a BladeSpam. The special can be angled in any direction by tilting the control stick shortly after the move first activates, which allows it to work as both a dash attack and a recovery.
* StatusEffects: Inflicted by his [[LimitBreak Final Smash]]. Sometimes
typically weakest Keyblade, it's just a heavy knockback like a normal Final Smash, but other times it ends in the enemy being stunned, put to sleep, [[DamageOverTime flowered]], or with [[InterfaceScrew reversed movement controls]].
* SteppingStoneSword: His forward air has a feature where Sephiroth can plant Masamune into a wall if he is near one, allowing him to use Masamune to lift himself up. Much like grabbing ledges, it only works up to three times before it stops working until he lands onto solid ground.
* SuperPersistentPredator: Sephiroth is the odd exception of a fighter that ''didn't'' receive a ''Smash'' invite; ''he invited himself'', no doubt obsessively trying to crush Cloud's hopes as usual.
* ThereIsNoKillLikeOverkill: Most characters' Final Smashes involve things like [[LimitBreak using their signature attack at full power]], [[VehicularAssault utilizing their trusty personal vehicle]], or [[CombinationAttack summoning allies for assistance]]. Sephiroth's Final Smash, [[EarthShatteringKaboom Supernova]], involves ''obliterating the entire planet''.
* TrashTalk:
** He has a unique victory quote against Cloud, referencing the end of their fight from ''Advent Children'' (and by extension, Sephiroth's reveal trailer):
---> '''Sephiroth:''' ''"I will never be a memory."''
** He actively partakes in prefacing all of his attacks with taunts that spit poison at his opponents. Barring instances of characters CallingYourAttacks, this actually makes Sephiroth one of the more vocal characters in ''Smash'' history:
---> ''Perish.''\\
''Burn to nothing.''\\
''You're an eyesore.''\\
''Kneel.''\\
''Foolish.''\\
''Disappear.''\\
''I will crush you.''\\
''I carve terror.''\\
''Know your place.''
* TruerToTheText: In games like ''Franchise/KingdomHearts'' and ''VideoGame/WorldOfFinalFantasy'', Supernova is generally depicted as a ColonyDrop, having a fiery meteor colliding with the enemy. In ''Ultimate'', it is depicted much closer to the solar-system-obliterating super move of the original game, albeit significantly sped up, and even inflicts status effects like the original move. Also, like the original game, Sephiroth performs the move in his Safer form in ''Ultimate'', while most other games have him perform it in his One-Winged form.
* UltimateLifeform: Sephiroth was engineered by Professor Hojo using biological material from the planet-destroying alien horror Jenova, and is magnitudes more powerful than even other SOLDIER First Class members. His merging with Jenova and absorbing the Lifestream of the planet effectively made him a god, best shown with his effortless slaying of Galeem.
* UnflinchingWalk: In his reveal trailer, he causes a huge explosion while fighting some of the other characters and as seen [[https://youtu.be/hBDLh35Buf4?t=109 here,]] he's not even the least bit affected by said explosion. He just turns around and walks away!
* VileVillainSaccharineShow: Possibly even more so than ''Ganondorf, Dark Samus, and Ridley'' in this regard! This is a villain so infamous, so powerful, so dangerous, so focused on his goal, and ''[[JokerImmunity so hard to get rid of]]'', that the only way to properly introduce him is to have him slice one half of the FinalBoss in two, only to promise that he'll "give ''Smash'' despair". This is emphasized when he wins a match, where instead of the typical backdrop, he's surrounded by an inferno not unlike the one from when he burned Nibelheim to the ground. The backing music after he's declared the victor is dark and droning instead of the happy-go-lucky jingle that most characters have.
* VillainSong: "One-Winged Angel" is one of
also the most classic pieces of music recognizable in gaming history, the series since it's the one that Sora starts his journey with opening notes so distinctive that, within his reveal trailer, it [[MusicalSpoiler gives away Sephiroth's presence before he even appears on screen]]. It is a threatening, bombastic piece with lyrics adapted from ''Music/CarminaBurana'' that serves as Sephiroth's primary battle theme in almost every piece of media he appears. The version used for ''Smash'' in particular hails from ''Anime/FinalFantasyVIIAdventChildren'', where it is sung from the perspective of his "mother" Jenova, who encourages her son to become more than just a memory, even if he must bring death to do so.
--> ''"Noli manere, manere in memoria\\
Noli manere, manere in memoria\\
SE-PHI-ROTH!"''[[note]]Do not remain, remain in memory[[/note]]
* WalkingShirtlessScene: Two of his alternate costumes removes his shirt and coat, leaving his chest bare for all to see.
* WhiteHairBlackHeart: Sephiroth possesses a long, voluminous mane of silver hair, and his reveal trailer emphasizes his villainy.
* TheWorfEffect: His reveal trailer sees him make his grand entrance by instantly killing Galeem with a single hit — the same Galeem that handily eradicated the universe
at the start of ''World of Light'' and is one of the two PhysicalGod main villains of said story mode, and the one that not even the memetically powerful Kirby could beat on his own.
* WorldsStrongestMan: In his home universe, he already qualifies, being the result of an experiment to make superhuman soldiers from alien DNA. He continues to live up to this status in ''Smash'', by killing Galeem with one slice of the Masamune and handing a CurbStompBattle to all the other fighters. He
first game. It also has the skills happens to back it up, summoning powerful spells sport a Hidden Mickey for some of his attacks and demonstrating his master swordsmanship while in combat.
* XanatosGambit: Shadow Flare's WhyAmITicking design benefits Sephiroth no matter how the opponent reacts.
** If opponents try to shield, reflect, or absorb it, that leaves them vulnerable to
a grab or a Down Smash shield break.
** If opponents want to preserve their shield by knocking Sephiroth away, then they'll just take Shadow Flare's damage, bringing them that much closer to KO percentages.
** No matter how opponents react to Shadow Flare once it goes off, the move forces them to stop what they are doing,
keychain, which saves Sephiroth from getting grabbed or comboed.
----
is as much Disney representation as Sora gets in ''Smash''.




[[folder:79 / 80 – Pyra / Mythra (Homura / Hikari)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/main_21.png]]
[[caption-width-right:350:[[LivingWeapon The Aegis]]]]
[[caption-width-right:350:[[labelnote:Pyra]] https://static.tvtropes.org/pmwiki/pub/images/86_pyra.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Mythra]] https://static.tvtropes.org/pmwiki/pub/images/ssbu_mythra.png[[/labelnote]]]]
!!!!!!'''Pyra and Mythra voiced by:''' Creator/ShinoShimoji (Japanese), Creator/SkyeBennett (English)
!!!!!!'''Rex voiced by:''' Creator/HiroShimono (Japanese), Al Weaver (English)
'''PYRA BLAZES INTO BATTLE!'''\\
'''MYTHRA AWAKENS!'''
-> '''Home Series:''' ''VideoGame/XenobladeChronicles''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/XenobladeChronicles2'' [Nintendo Switch], 2017
--> '''Creator:''' Creator/MonolithSoft
--> '''Publisher:''' Nintendo

-> '''Playable in:''' ''Ultimate''
->'''Specials (Pyra):''' [[SpinAttack Flame Nova]], [[ThrowingYourSwordAlwaysWorks Blazing End]], [[DeathFromAbove Prominence Revolt]], [[SwitchOutMove Swap to Mythra]]
->'''Specials (Mythra)''': [[BladeSpam Lightning Buster]], [[FlashStep Photon Edge]], [[SwordBeam Ray of Punishment]] / [[SpreadShot Chroma Dust]], [[SwitchOutMove Swap to Pyra]]
->'''Final Smash:''' [[KillItWithFire Burning Sword]] / [[KillSat Sacred Arrow]]

->"''Together, nothing can stand in our way!''"
\\
The deuteragonists of ''Xenoblade Chronicles 2'' and the second and third fighters from the overall ''Xenoblade Chronicles'' series, they were revealed during a Nintendo Direct on February 17th, 2021. A "Mr. Sakurai Presents" video detailing the duo aired on March 4, 2021, with the fighters being made available later that same day as part of the Version 11.0 update.\\
\\
In the vast and mysterious world of Alrest, where life thrives on the backs of giant Titans, there exist Blades, {{Living Weapon}}s who are born from [[HeartDrive Core Crystals]] and symbiotically bond themselves to other living beings, who become known as Drivers. Blades provide their Drivers with a weapon and enhanced physical abilities via channeling Ether energy, while the Drivers keep the Blades corporeal and alive. Should a Driver die, [[CantLiveWithoutYou their Blade dies with them]] and returns to slumber within their Crystal. The [[PhysicalGod creator deity]] of Alrest, known simply as the Architect, created many Blades, but none as powerful as the Aegis. Many Drivers would desperately try to claim the Aegis for themselves, and the Aegis itself was highly volatile and destructive. After a great war, the Aegis was sealed away beneath the Cloud Sea, where hopefully none would be able to find it.\\
\\
This Aegis Blade was known as Mythra, who would also create a SplitPersonality, known as Pyra, shortly before her containment in order to further suppress her own calamitous power. Hundreds of years later, the Aegis would be rediscovered by the adventurous, Cloud Sea-diving treasure hunter named Rex. After bonding with Rex in order to save his life after he was betrayed by his shady co-workers that had hired him to help them unearth her, the Blade gave him a task in return: take her to Elysium, ThePromisedLand at the WorldTree's peak where she was forged. So began the duo's (or rather, trio's) long and increasingly complicated journey across Alrest and its many Titans, joining forces with other similarly gifted Drivers and battling villains along the way who also wish to obtain the Aegis's might.\\
\\
As two personalities within a single Core Crystal, Pyra and Mythra are counted as two separate fighters, but share a single slot in the roster, much like Zelda and Sheik (pre-''3DS/Wii U''), Samus and Zero Suit Samus (pre-''3DS/Wii U''), and Pokémon Trainer's three Pokémon. While they have the exact same basic movesets between them, they also have MultiformBalance between each other: Pyra violently crushes foes with the brute strength of her [[PlayingWithFire flames]], while Mythra gracefully blindsides opponents with her [[LightEmUp light speed]]. While each character is capable of holding her own and can be played separately without any need to switch between them, the best players can take full advantage of both of their strengths, blitzing opponents with Mythra's speed and blowing them away with Pyra's raw power.

-> See [[Characters/XenobladeChronicles2PyraAndMythra Pyra and Mythra's page]] for more information on the duo in their origin series.
----
* AchillesHeel: Similarly to Cloud and Chrom, they have a poor recovery compared to other sword characters. Pyra's is short, covers almost no horizontal distance, and will send her into the void if she misses the platform. Mythra, at least, has some more mobility and a recovery mix-up, but both her approach angles are very easy to read.
* AdaptationalModesty: Matching with Mythra's Spirit from ''World of Light'' and in contrast to how they look in their source game, their outfits are altered to cover up more skin, their legs in particular.[[note]](although Pyra has sheer pantyhose, [[DownplayedTrope so her skin can still be seen]])[[/note]] Mythra's more modest outfit became a costume called "Massive Melee Mythra" in ''Xenoblade Chronicles 2'' before she became playable.
* AdaptationPersonalityChange: Not Mythra, who is [[SmugSuper as cocky as ever]], but rather Pyra. She is much less timid and more upbeat and energetic here than in her original game; her English voice actress, Skye Bennett, [[https://twitter.com/sdsjb/status/1362421603963961344 elaborated in a tweet]] that this reflects her [[CharacterDevelopment character growth]] in her source game.
* TheArtifact: In a similar vein to ''Franchise/FireEmblem'' fighters with Marth's Falchion, being from the ''Xenoblade'' universe, they use Shulk's Monado as their symbol, but unless you get the Monado through DLC, it plays no part during their adventure. [[spoiler:Not on ''their'' side of reality, anyway...]]
* AscendedExtra: Both Pyra and Mythra appeared as Spirits in ''Ultimate'''s base game before being PromotedToPlayable via DLC. This also applies to Rex, as he started out as a base game Spirit and DLC Mii Fighter costume before appearing as their AssistCharacter.
* AscendedMeme: Mythra's down taunt is "Think you can take me?!" and one of her swap in lines is "You're done!", referencing two of the memetic lines [[BrokenRecord repeatedly]] spoken by Ardainian Soldiers when fighting them in ''Xenoblade Chronicles 2'' (the former being patched out of their game of origin due to an update).
* AssistCharacter: In a similar vein to Chrom for Robin in ''3DS/Wii U'', Rex is relegated to showing up in Pyra/Mythra's intros, up taunts, Final Smashes and most of their victory screens.
--> '''Rex:''' What?! I thought ''I'' was gonna be in ''Smash''!
--> '''Pyra:''' Just sit back and leave it to me, Rex!
* AwesomeButImpractical: Photon Edge is quite possibly Mythra's flashiest move that has her doing a series of slashes while teleporting about in a straight line, and also deals a fair bit of damage. Unfortunately, [[HitboxDissonance Mythra's hurtbox doesn't actually follow her afterimages and instead follows the straight line]]. As such, the linearity of this move combined with its noticeable start up and end lag makes it one of her most unsafe moves to throw out and leaves her quite vulnerable should it miss. Crosses over into DifficultButAwesome because how and when to use it properly is an important part of her playstyle.
* BadassAdorable: The Aegis is powerful enough to defeat legions of foes with burning fire and shining light, yet it also took on the appearance of two beautiful women. Pyra is especially considered this, seeing as she's more happy and outgoing than Mythra is, while Mythra [[ProudBeauty prides herself on her cuteness]].
* BaitAndSwitch:
** The reveal trailer was made by the ''Xenoblade Chronicles 2'' developers, actually making viewers believe at first there was going to be more DLC for the game. Eventually, it becomes a reveal trailer as soon as Pyra presents her invitation for ''Smash'' to Rex, with Mythra appearing later, though traces of the Final Destination would be seen as a hint for some.
** Viewers who immediately saw this as a reveal trailer right away thought Rex was finally playable. While that's not the case, he ends up an AssistCharacter for both Pyra ''and'' Mythra's Final Smash.
* BattleIntro: Rex drops down onto the stage, then throws the Aegis Sword to Pyra or Mythra (depending on the one the battle starts with) as she jumps in from the side.
* {{BFS}}: Wields the Aegis Sword, a giant futuristic technology-infused sword, that takes on different appearances corresponding with their own changes of form. However, they also ''are'' [[LivingWeapon the Aegis]] as well.
* BladeSpam: Mythra's Lightning Buster and Photon Edge deliver a rapid series of slashes upon the opponent. The former is stationary, the latter moves her forward, similar to Sephiroth's Octaslash.
* BleachedUnderpants: Pyra and Mythra's designs were done by Masatsugu Saito, who used to produce adult-oriented {{doujinshi}} and manga before getting into character designing for anime, which eventually led to him working on ''Xenoblade Chronicles 2''. [[https://images.nintendolife.com/21d6503b4bba4/1280x720.jpg He also did this poster for their inclusion.]]
* BloodKnight: Mythra is quite eager to join the fray, as she may say "Let me at 'em!" when tagging in.
* BlondeBrunetteRedhead: Mythra, [[AssistCharacter Rex]], and Pyra respectively.
* BoobsOfSteel: Even if they're slightly less busty here than they were in ''Xenoblade Chronicles 2'' (though it's hard to notice since their gainaxing is even ''more'' notable here), they're still the bustiest characters in the cast, and just as proficient in combat as well. Their movesets are also even more close-range than the previous bustiest sword-wielding character, [[VideoGame/FireEmblemThreeHouses female Byleth]].
* BreakoutCharacter: They join [[VideoGame/FireEmblemAwakening Robin, Lucina]] and [[VideoGame/{{ARMS}} Min Min]] as fighters chosen to join ''Smash'' before or instead of the mascot/main protagonist of each of their respective games, and proved to be so popular that they caused physical copies of ''Xenoblade Chronicles 2'' to become a rare commodity and were voted ''[[https://nlab.itmedia.co.jp/research/articles/172655/3 the most popular fighters in the entire game]]'' in Japan shortly after their release ''[[https://nlab.itmedia.co.jp/research/articles/500071/9 and once again even after Sora was added.]]'' That said, Mythra was playable in the prequel DLC ''Torna ~ The Golden Country'', and both have acted as mascots for ''Xenoblade Chronicles 2'' in general despite not offially being so.
* BreatherEpisode: The tone of Pyra and Mythra's announcement for the game, being heroes from the bright world of ''Xenoblade Chronicles 2'', contrasts heavily with being sandwiched between villains Sephiroth and Kazuya.
* BringIt: At the end of their trailer, Shulk finds them and expresses his delight on them joining, but declares [[LetsYouAndHimFight he wouldn't go easy on them]]. Both are then quick to retaliate with a "You forget... we're fighters, too!" before [[BladeLock locking blades]].
* CallingYourAttacks: They call out the names of their Specials when they use them, as per ''Xenoblade'' tradition. During their Final Smashes, Rex joins in too since the attacks are his as well. They yell the attack's name at the same time, though not quite in perfect unison.
* CanonWelding: They recognize Shulk when he appears as the end of their trailer, implying that the Land of Challenge DLC for ''Xenoblade Chronicles 2'' (which [[LooseCanon may or may not be canon]] to its base game) is canonical to ''Smash''.
* CharacterExaggeration: In terms of mechanics. In ''Xenoblade Chronicles 2'', Mythra was more powerful than Pyra story- and gameplay-wise, but it could mostly be chalked up to her focusing on rapid DPS and evasion compared to Pyra being slower but focusing more on burst damage. Here, Mythra is a semi-FragileSpeedster, while Pyra is a MightyGlacier.
* ChargedAttack: Pyra's Flame Nova and Mythra's Lightning Buster can both be charged for extra power, but the charges can't be stored. Charging Flame Nova increasing the amount of times the sword [[SpinAttack spins around Pyra's body]], while charging Lightning Buster increases the length of the sword and [[BladeSpam the amount of slices that are performed]].
* CombatClairvoyance: Mythra's Foresight ability is how she can see her enemies movements in the future and then counter. In the game, it's represented as a combination of Bat Within and Witch Time. [[https://twitter.com/UR2SLOW_/status/1368092483826106370 Sonic's Spin Dash seems to completely ignore it however]].
* CompetitiveBalance: In their home game, Mythra is famously faster ''and'' stronger than Pyra- which makes sense seeing as how she's the more experienced Blade and Pyra describing her flame powers as being simply excess droplets of energy that trickle out of Mythra's far stronger light/plasma powers. However, [[LightningBruiser since this would obviously make for an extremely broken character]], in ''Smash'' all the power is given to Pyra while Mythra keeps her speed. Regardless, this is still mildly reflective of their original roles; both in ''Ultimate'' and in ''Xenoblade Chronicles 2'', Mythra focuses more on DPS while Pyra focuses more on burst damage with her Specials (and launch power isn't really a factor in ''[=XC2=]'' aside from Driver Combos).
* ColorCodedForYourConvenience: The fire user Pyra bears shades of strawberry red, while the light-oriented Mythra mostly wears gold and white. No matter which PaletteSwap is used, their Aegis Swords are always these colors.
* ConfusionFu: Costume 3 has Pyra and Mythra swap color palettes, meaning Pyra wears white and gold and Mythra wears red; Sakurai even points out players could pick this costume on purpose just to confuse their opponents who are using the default costume.
* ContraltoOfDanger: Skye Bennett once again lends a low voice to the duo. Special mention to Mythra, who speaks in a deeper and more gruff voice about halfway between Lucina and Zero Suit Samus.
* CounterAttack: Though it doesn't inflict damage, Mythra has an ability called Foresight, which is activated when she dodges an attack with the correct frames, similar to Bayonetta's Bat Within. This has quicker recovery than a normal dodge and slows the opponent down, letting her attack back faster.
* TheDividual: Unlike Zelda and Sheik or Samus and Zero Suit Samus, where both duos had major differences that made them function well as separate characters even while acting as a MultiformBalance before becoming {{Decomposite Character}}s, Pyra and Mythra are pretty much inseparable in terms of their duality, having everything about them be a complete case of a "Syndividual" pairing, being half-similar and half-contrasting. Rather fitting for a duo that are literally inseparable [[spoiler:until the end of ''Xenoblade Chronicles 2'', anyway]], being a case of SplitPersonality that acts more like SharingABody.
* DistaffCounterpart: Within ''Smash'' they're one to Shulk, both being ''Xenoblade Chronicles'' characters that operate on a StanceSystem. In fact, Shulk functions as a Blade when in Alrest himself, heightening the similarities.
* DeathFromAbove: Mythra's Final Smash, the Sacred Arrow. [[spoiler:She's actually controlling a giant mech named "Siren" located up in orbit to [[KillSat fire a beam weapon down on her enemies]]]].
* DownloadableContent: The collective fourth members of Fighters Pass Vol. 2, released on March 4th of 2021. Buying these fighters also come with the Cloud Sea of Alrest stage, 16 songs from ''Xenoblade Chronicles 2'' (which can be played on Gaur Plain), and a unique DLC Spirit Board, where eleven Spirit Battles for ''Xenoblade'' characters await (6 returning, 5 new).
* DubNameChange: They're known as "Homura" and "Hikari" in Japanese.
* ElementalHairColors: The fire-wielding Pyra is a redhead, while the light-wielding Mythra is a blonde.
* FlyingWeapon: As their Aegis Swords are merely extensions of themselves, Pyra and Mythra can move them freely even without contact. They do so in many of their animations to extend attack range (e.g. Blazing End), manipulate the weapons more quickly (e.g. neutral aerial, up smash), or simply free up their hands (e.g. most throws, climbing ladders).
* ForceAndFinesse: Pyra is the Force, Mythra is the Finesse. Pyra's heavy (and literal) firepower serves as a contrast to Mythra's grace and speed. Pyra hits extremely hard and her Smash attacks can KO at very low percentages, but she moves much slower, can't jump as high, and her attacks have longer windup and recovery times. Mythra moves quick and can attack much faster, but her atttacks have far less launch power and damage than Pyra's.
* ForgedByTheGods: They were created by the Architect, who created the world of ''Xenoblade Chronicles 2''.
* FragileSpeedster: [[DownplayedTrope Downplayed]] by Mythra, as Mythra's attacks do the least the damage out of the two in exchange for some of the best mobility in the game, with only very few characters being faster than her on the ground and in the air, for example Mythra is faster than One-Winged Sephiroth in both inital dash and run speed. However Mythra isn't actually that fragile, as her weight is still a middleweight even if her weight is lower than Pyra's.
* GameplayAndStoryIntegration: Pyra's Blazing End can be pocketed by Villager and Isabelle. Instead of losing her sword until they throw it back, she just creates a new one as blades can always reproduce more copies of their weapon in case they lose it or it is destroyed.
* GameplayAndStorySegregation:
** In ''Xenoblade Chronicles 2'', Mythra cannot safely use Sacred Arrow indoors [[spoiler:because it's actually a weapon being fired from her Artifice Siren, a giant mech up in orbit]]. This is not the case in ''Smash'' (likely because several stages are located entirely indoors).
** In ''Xenoblade Chronicles 2'', Pyra was created by Mythra specifically to temper the power of the Aegis, and in-game, the latter boasts much higher destructive power. Additionally, while Mythra was much faster than Pyra, Pyra wasn't slow either. In ''Smash'', for balancing purposes, Pyra is made the stronger, slower one while Mythra is faster but does less damage. It's technically somewhat accurate to the gameplay of the original game, but only if Pyra had somehow gotten 100 percent critical hit rate to take advantage of a damage boosting skill Mythra doesn't have and Mythra is faster in the sense that Pyra lacks the skill that allowed ButtonMashing.
* GlacierWaif: Pyra handles, plays and hits like a super-heavyweight despite having the frame of a lithe young woman.
* GracefulLoser: Both clap politely to the victor when they lose. Yes, including [[SmugSuper Mythra]].
* HeartDrive: Blades are lifeforms that are born from Core Crystals, which serves as their "true form" that they retreat into when they die. In the case of Pyra and Mythra, their Core Crystal is visible on their chest, and they share half of it with Rex in order to revive him after he was (literally) [[ImpaledWithExtremePrejudice backstabbed]] by the crew that hired him to find the Aegis.
* HitboxDissonance: Mythra still has a hitbox when using Photon Edge despite her [[FlashStep zipping around at ludicrous speeds]] -- not that an average close-range fighter would ever be able to hit it. Projectiles are good at halting the attack however.
* HomeStage: ''Ultimate'': Cloud Sea of Alrest, a traveling stage where the fighters battle on Azurda as they traverse the world of ''Xenoblade Chronicles 2''. Rex's fellow party members and their respective Blades (Nia and Dromarch, Tora and Poppi, Morag and Brighid, Zeke and Pandoria) make cameo appearances, while various Titans can be seen in the background.
* HumanoidAbomination: They aren't HumanAliens like Shulk [[spoiler:because Alrest exists above the ruins of what was once the Earth, AKA the Land of Morytha]], but are life forms born from the "Pneuma" Core Crystal and the Aegis is an extension of them.
* IdleAnimation
** Pyra:
*** She holds her free hand up to her chest, inhales and exhales.
*** She pumps her fist excitedly.
** Mythra
*** She brushes her hair aside with her free hand.
*** She turns her body to the side while shifting her foot forward, and grins.
* {{Irony}}:
** The way they fight in ''Smash'' is the ''exact opposite'' of how combat works in ''Xenoblade Chronicles 2''. In the original game, the Drivers were the playable characters and Blades served as {{Support Party Member}}s who would chime in for their own Blade Specials. In ''Smash'', Pyra and Mythra (the Blades) are the playable characters, and Rex (their Driver) is the supporting party member who chimes in for their Final Smashes (which are based on their Lv. IV Blade Specials).
** Mythra's censored ''Smash'' outfit is available in her game of origin via an Aux Core, but it gives her a boost to her critical hit rate. As an actual fighter, her moveset is much weaker than Pyra's and focuses on speed instead. Furthermore, the Nopon NPC's that gift the Aux Core ask "did it improve power of Launch?"; aside from the fact that Mythra cannot cause the "Launch" status on foes in the original game, launch power is one of her weaker aspects in ''Smash'', with the specialty being given to Pyra instead.
* JigglePhysics: Their breasts jiggle slightly during some of their animations, a first among the female cast and totally unique to them.
* LadyOfWar: As in their main game, Pyra and Mythra are quite graceful and feminine with their movements and flips, especially considering Pyra's focus on strength and Mythra's own brash personality.
* LateArrivalSpoiler:
** Just like Sheik being Zelda all along or Samus being a woman, the fact that the two are alternate forms of each other is out in the open. In their original game, this was a plot twist.
** The very existence of Mythra in general is considered a spoiler in the original game, since at first and for a while it is presented that Pyra was a single entity.
** Their trailer and stage also spoils some of their game as well; in particular that Mòrag & Brighid and Zeke & Pandoria end up as allies, when they start the game as enemies.
** One of their palette swaps is based on [[spoiler:Pneuma]], who doesn't make an appearance until about 3/4 of the way through their game. There's also a spirit battle against them as well.
* {{Leitmotif}}: During their reveal trailer, Pyra's is the [[https://www.youtube.com/watch?v=-ohxjSV7mhw standard battle theme]] from ''Xenoblade Chronicles 2'', while Mythra's is "[[https://www.youtube.com/watch?v=NzZ2rUM9DEg You Will Recall Our Names]]", the theme for various bosses and unique enemies which also plays during Mythra's first-ever fight in the original game (against Akhos and Malos). Their shared credits theme is the "Xenoblade Chronicles 2 Medley", while their victory theme is a riff from the main battle theme from ''Xenoblade Chronicles 2''.
* LightningBruiser: In theory, Mythra has very weak attacks and relies on Pyra for finishing blows and high damage. In practice and in skilled hands, Mythra's combo game and mobility are absolutely insane, putting her in the same league as Sheik, Fox and Squirtle, who are {{Glass Cannon}}s due to their own combo abilities; however, Mythra is a middleweight (and is quite heavy for her frame, but don't tell her that), making her not nearly as fragile. Just like in the original game, Mythra's focus on rapidly throwing out moves churns out much greater DPS than Pyra's single-hit burst damage, though in ''Smash'' she relies on Pyra's launch power as well.
* LightEmUp: Mythra's signature element is light. Her Sacred Arrow Final Smash shoots a beam of holy light directly into the sky and down upon her enemies [[spoiler:which is actually a WaveMotionGun from her HumongousMecha]], and her up-special shoots either a single large bolt or five small bolts of light energy down at the ground. As seen in the original game, her light abilities are more energy-based and scientifically-minded than mere "light magic" like what Palutena uses.
* LimitBreak: For their individual Final Smashes, Pyra and Mythra use their respective Level 4 Blade Specials from their home game: Burning Sword (for Pyra) and Sacred Arrow (for Mythra). Both Final Smashes start with the Aegis [[AssistCharacter summoning Rex for help]], with Burning Sword having Pyra and Rex create a single pillar of flames from below, and Sacred Arrow having Mythra and Rex rain down a multitude of light beams from above. Burning Sword deals less damage than the average Final Smash, but it has an incredible amount of knockback power, making it ideal for finishing off weakened foes. In contrast, Sacred Arrow deals a ton of raw damage, but has much less knockback power, making it better for bringing healthier opponents into kill-percent range.
* LiteralSplitPersonality: Mythra is the pair's original personality and Pyra is the off-shoot that was created before she was sealed away to ensure that on the off chance that the Aegis was discovered, her new wielder would not immediately have access to her incredibly destructive powers. On the other hand, both think of each other as sisters despite sharing a Core Crystal and get along well, and [[ClonesArePeopleToo Pyra's personhood]] is never called into question in their home game.
* LivingWeapon: They are Blades, sapient weaponized life forms derived from Core Crystals that take on appearances similar to regular organic life (mainly humans), with these two specifically being the Aegis. The actual Aegis Sword that they use is actually an extension of themselves. These Blades need to symbiotically bond themselves to a Driver (in this case Rex) to be active, only bringing out their true power when acting by the side of their "wielder". [[spoiler:Or at least ''most'' of them do, with a few exceptions, one of which is the Aegis itself.]]
* MeaningfulName: Pyra is a feminized version of "Pyro", befitting her fiery attacks, while Mythra's name is based on "[[https://en.wikipedia.org/wiki/Mithra Mithra]]", a Zoroastrian divine being associated with light (as well as being derived from Mythril, a mythical material said to be more powerful than metal). This extends to Japanese as well, with Homura being Japanese for "flame", and Hikari being Japanese for "light".
* MechanicallyUnusualFighter: Pyra and Mythra aren't the only characters in ''Ultimate'' to have a SwitchOutMove, with the other one being Pokémon Trainer, but their MultiformBalance is punctuated more by their movement and power stats rather than their movesets, which are pretty similar outside of their Specials and Final Smashes. Mythra is much faster and more movement-oriented, and Pyra is much stronger, which is a dynamic similar to Zelda and Sheik or Samus and Zero Suit Samus before those pairs were separated. In a sense, its more like switching between two Echo Fighters like Ryu and Ken than two characters with more different movesets.
* MeteorMove: Pyra's down aerial will spike opponents if sweetspotted, but ''only'' Pyra's.
* MightyGlacier: Pyra's attacks are very strong; they not only deal a lot of damage, but a fully-charged Smash attack can KO someone at as low as 20%. In addition, several of her special attacks have a wide range and allow her to ever-so-slightly shift her position to land hits. However, Pyra moves pretty slowly, and her jumps have less speed and less height than Mythra's do. She plays and handles similarly to super-heavyweights like Bowser and Donkey Kong, but is a middleweight with the same weight as Mario, making her heavier than other female fighters aside from Samus (armored).
* {{Mon}}: Funnily enough, Pyra and Mythra qualify as this, as Blades are collectible creatures that grant different weapons and power boosts to their Drivers and have a GottaCatchThemAll mechanic to them. This means that the first mons to join the roster besides the Franchise/{{Pokemon}} {{Trope Codifier}}s are two of the most human-looking and -acting fighters in the game.[[note]]Unless you count how all the ''Franchise/FireEmblem'' fighters have been available in ''VideoGame/FireEmblemHeroes'', though not originally conceived as such.[[/note]]
* MoodWhiplash: The reveal trailer shows a somber atmosphere with Rex looking high and low for Pyra after she seemed to disappear. Things get brighter and a bit more comedic when she reveals that she has been invited to ''Smash''.
* MsFanservice: Both of them are played up for their sex appeal, with pretty shapely legs, hourglass figures, and far and away the largest bust of all female characters in the game - so large in fact, they have slight, but dedicated {{jiggle physics}}. That said, their bust size is slightly smaller in this game compared to ''Xenoblade 2'' (though you'd have to stare hard to notice, and the gainaxing make them look bigger than they are), and both characters have minor costume alterations that [[AdaptationalModesty make them slightly more modest in design]] from their {{Stripperific}} originals (Pyra wears sheer pantyhose under her boots that extend to the red straps on her hips, and Mythra has a black bodysuit on instead of having her legs and back bare, and loses her CleavageWindow). Even then, the pantyhose and bodysuit are considered to be fanservicy to other audiences.
* MultiformBalance: Pyra and Mythra each have their strengths and weaknesses, with Pyra having high power and low speed while Mythra has low power and high speed. Their rapid mid-battle switch mechanic allows players to better decide which form is necessary for a situation, even being able to combo abilities between each form.
* MythologyGag:
** During their trailer, there's a moment where a tiny green Squirtle walks up to Pyra while Chrom is pointing his sword outward in the background. This is a call back to [[https://www.youtube.com/watch?v=e6OixZAuZ9Q their first encounter with Zeke]] in ''Xenoblade Chronicles 2'', where his pet turtle, Turters, similarly walks up to her, only for Zeke to get upset at her for "handling a man's turtle".
** Also in their trailer, Pyra/Mythra and Shulk recognize each other when they meet. This follows from the Land of Challenge DLC for ''Xenoblade Chronicles 2'', where the Alrest crew could meet and team up with Shulk and Fiora.
** Their poses in their splash screens match that of their Good Smile Company scale figures, as [[https://twitter.com/Cloud__X__/status/1362199756353789954 this tweet]] points out.
** One of Pyra's alternate colors is based on her hooded disguise from the original game.
** Their P5 alt colors "give them a villainous look", per Sakurai. Pyra's color scheme puts her in line with Malos, the BigBad of ''Xenoblade Chronicles 2'', but Mythra's design borrows more from the general colors of the Weltall, the main [[HumongousMecha Gear]] that Fei uses in ''VideoGame/{{Xenogears}}'', the spiritual predecessor to ''Xenoblade'' whose intellectual property rights still legally belong to Creator/SquareEnix. Mythra also bears a (possibly coincidental) resemblence to Poppi QTπ.
** Mythra's down taunt is, "Think you can take me?!" and one of her swap in lines is "You're done!" referencing two of the lines [[BrokenRecord repeatedly]] spoken by Ardainian Soldiers when fighting them in ''Xenoblade Chronicles 2''.
** The arm-pumping gesture from Rex when he appears during up-taunts is the same one he does when Pyra or Mythra are independently performing a Blade Art.
** Their dynamic with Rex is this for those who played their home game, as it's the complete inverse. Whereas he was the main player character in ''Xenoblade 2'' with Pyra and Mythra supporting him and taking the lead for special attacks, this time Pyra and Mythra are the main playable characters with Rex supporting them and taking the lead for the Final Smash.
* OneHandedZweihander: In the original game, the Aegis sword was a {{BFS}} that took Rex two hands to wield effectively. Here, Pyra[=/=]Mythra is able to wield her Aegis sword with one hand, as a display of how powerful she is.
* PaletteSwap: Several are based on characters from their home game:
** P2 is based on [[spoiler:Pneuma]].
** P3 swaps their color schemes around, AKA "Myra and Pythra" as the fandom calls them.
** P4 is based on Pyra's cat-ear disguise and Nia.
** P5 is a "[[RedAndBlackAndEvilAllOver villainous look]]". Pyra's colors somewhat match up with Malos, but Mythra shares closer colors to Weltall from ''VideoGame/{{Xenogears}}''. Both of them vaguely resemble Poppi QTπ as well.
** P6 matches close with Rex's [[spoiler:Master Driver]] outfit.
** P7 is their standard appearance but with more contrasting colors.
** P8 is gold and silver.
* PowerCreepPowerSeep: Similar to Shulk and the capabilites of the Monado, their abilities have been rebalanced to fit ''Smash Bros.'' In their home game, Mythra was far more powerful than Pyra in both story and gameplay. Here, Pyra is slower but hits harder, while Mythra is the faster, more combo-oriented fighter.
* PowerFloats: The Aegis is the Alrest equivalent to the Master Sword, the Monado, and so on, being an amazingly powerful weapon of legend that grants the wielder great power. Appropriately, as the {{Anthropomorphic Personification}} of the Aegis, Pyra and Mythra float when using their Dash.
* PlayingWithFire: Pyra's signature element. Pyra uses fire magic and even lights her sword on fire for many of her attacks, including her "Smash Flare" forward smash attack.
* PromotedToPlayable: Following Min Min's precedent, Pyra and Mythra became the second and third characters made playable after initially being introduced as Spirits. In addition, while Mythra was directly controllable in the expansion ''Torna -- The Golden Country'', this marks the first time Pyra has been extended the same courtesy and is directly playable herself.
* RapunzelHair: Mythra's hair goes down to her waist, though considering she and Pyra were introduced right after ''Sephiroth'', it pales in comparison. [[spoiler:It also pales in comparison to their complete form, Pneuma.]]
* RedAndBlackAndEvilAllOver: The P5 alt color gives Pyra and Mythra a "villainous look", as Sakurai describes it. Both characters wear shades of black and dark grey with red highlights. However, both of them (especially Mythra) also resemble the unquestionably heroic Poppi QTπ.
* RedIsHeroic: Pyra wears red armor, which contrasts with Rex's [[BlueIsHeroic blue]].
* RedOniBlueOni: Ironically enough, the flame-wielding Pyra is the Blue Oni, being the nice, calm and collected of the two. The angelic-looking light-user Mythra, on the other hand, is the Red Oni, being much more confrontational and argumentative with people. Inverted when Rex is summoned for their up taunt, as Mythra plays it cool with her wave while Pyra is much more excited to see him, bending towards him and waving energetically.
* TheRival: Both their reveal trailer and newcomer artwork depict them as friendly rivals to Shulk, with Pyra and Mythra having ([[LooseCanon possibly]]) gotten to know him through the Land of Challenge in their original game and having fought alongside him there. This would mean that ''Smash'' would be their first time facing off ''against'' him.
* {{Shotoclone}}: Pyra, specifically, is as close as a ''Smash'' swordfighter gets to this archetype aside from Corrin. She has the projectile (Blazing End), the spin attack (Flame Nova) and the anti-air dragon punch-esque move (Prominence Revolt). Mythra doesn't fit in as neatly because she lacks any sort of {{shoryuken}} analog.
* SiblingTeam: Even though they are technically the same person, Pyra and Mythra regard each other as sisters and are quite a deadly duo.
* SimpleYetAwesome: Unlike the Pokémon Trainer with their three {{mon}}s each with wildly different and unique archetypes, both Pyra and Mythra have simple and easy-to-understand movesets similar to Marth, Lucina, and other basic swordfighters, which makes them much easier to handle as a transforming character. Pyra's strength and Mythra's speed also provide a very easy understanding of which identity is best to use in different situations and allow the player to adapt very easily.
* SmugSuper: Mythra is as totally confident in her own power as ever. This is best reflected in their victory animations with Rex, as while Pyra is all about basking in the moment with and beside him, Mythra is showing off in front of him.
-->'''Mythra:''' Cutting it close, huh? Oh hey, were these guys planning on winning? [[TrashTalk Gee, I feel kinda bad now.]] [[BringIt Comin' through!]]
* SpiritualSuccessor:
** They're basically the new [[Franchise/TheLegendOfZelda Zelda and Sheik]], being two different fighters, whom happen to be the same person, that you can switch between on the fly depending on your needs. Marketing-wise, they also loosely fill the same archetype among the cast that Lucina did in ''[=3DS/Wii U=]'', as the BreakoutCharacter sword-wielding female lead of an EasternRPG that isn't the main protagonist, meant to introduce their game to a wider audience via their MsFanservice BadassAdorable appeal.
** Their dynamic with Rex has echoes of Pokémon Trainer, with Rex being the one "in charge" of the duo and being present for their on-screen appearances, up taunts, Final Smashes and one of their victory poses. Thus, Pyra and Mythra are also this to Ivysaur, Charizard and Squirtle, with Rex in the Trainer's role.[[note]]In particular, Pyra's role is directly analogous to Charizard's, as the [[PlayingWithFire fire-using]] [[MightyGlacier hard-hitting]] member of the group.[[/note]] However, since Rex does have combat capabilities and Drivers in ''[=XC2=]'' use their Blades ({{Mons}}) to provide themselves with weapons instead of commanding them entirely, naming the character "Rex" and having him stand in the background without fighting would be awkward, so Pyra and Mythra take the spotlight here.
* StatuesqueStunner: Similar to Lucina, while Pyra and Mythra were on the short-to-average side in their game of origin, in ''Smash'' they're both marginally taller than Zero Suit Samus and tower over many other characters the same way they tower over Rex in the original game.
* SuddenNameChange: Pyra's enhanced forward smash attack is called "Flare Smash" in the move list menu, but Pyra herself will always shout the reverse "Smash Flare" when using the move.
* SuspiciouslySimilarSubstitute: With Zelda and Sheik now being fully separate fighters, Pyra and Mythra fill the void they left from ''Melee'' and ''Brawl'' as a female fighter who transforms between two alter-egos using a SwitchOutMove. Like Zelda/Sheik in ''Brawl'', they along with Pokémon Trainer are the only fighters with this mechanic.[[note]]While Samus and Zero Suit Samus could also transform into each other in ''Brawl'', it was more convoluted and was done either via Final Smash or a secret button combination that only worked to transform Samus into ZSS and not vice-versa.[[/note]]
* SwitchOutMove: Just like the Pokémon Trainer's starter Pokémon, Pyra and Mythra are different movesets that can switch mid-battle with their down-special. This is also similar to Zelda and Sheik filling the same character slot in ''Melee'' and ''Brawl'' before being made into separate characters.
* TinyGuyHugeGirl: As Pyra and Mythra [[YourSizeMayVary appear to be even taller here]], this is pretty notable whenever they're next to their partner and driver Rex whenever he appears. Pyra even bends down just to get closer to Rex when she happily greets him if he's summoned with the up taunt.
* TomboyAndGirlyGirl: Neither one has any qualms about getting into scraps, but they certainly have this dynamic; the calmer and demure Pyra contrasts the more boisterous and outgoing Mythra in their interactions, especially when interacting with Rex. Pyra greets him with a wave excitedly, while Mythra waves at him a bit more haughty. Design-wise, it's the other way around, with Pyra having BoyishShortHair and wearing short shorts while Mythra has very long hair and wears a minidress. Pyra being themed with Red and Fire (despite her calmer personality) while Mythra being themed with White and Light also invert the stereotype as a girly girl tends to be more angelic while tomboys are fiery. Regardless, both are still overtly feminine with their unapologetic MsFanservice looks that emphasize their BoobsOfSteel, [[ShesGotLegs shapely legs]], and even rear while both maintain a LadyOfWar presentation with fighting thanks to their graceful movements, flips and twirls.
* ThrowingYourSwordAlwaysWorks: Blazing End, one of Pyra's attacks. She throws her sword in front of herself like a projectile, which then [[SpectacularSpinning spins in place]] before it boomerangs back to her. It's great for stage control due to how the sword lingers where it's thrown, and Pyra can still move around and shield (but not attack) while the sword is out of her hands.
* TronLines: Being Blades, glowing green lines appear on their bodies whenever they perform their special moves, just like in their home games.
* UnexplainedRecovery: Similar to fellow DLC fighter Min Min, Pyra and Mythra suffer from a rather odd case of this trope, as they were both shown to be just two of the many victims of Galeem's onslaught upon the universe. The addition of DLC spirits from ''Xenoblade Chronicles 2'' confuses the situation further with [[spoiler:Pneuma, who is a fusion of the two of them and]] possesses puppets of them in her Spirit battle.
* YouHaveGotToBeKiddingMe: Occasionally, when Mythra gets KO'd, she will say a deadpan "Seriously?"
* YourSizeMayVary: Just like Lucina, they seem to be slightly taller here; they're 5'2" in their game of origin, but in ''Smash'', they're the same height as [[StatuesqueStunner Zero Suit Samus]] (even with heels), who is herself highly subject to this trope.
----
[[/folder]]

[[folder:81 – Kazuya]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ssbu_kazuya.png]]
[[caption-width-right:250:[[DemonOfHumanOrigin The Iron Fist of Darkness]]]]
[[caption-width-right:250:[[labelnote:Business Suit]] https://static.tvtropes.org/pmwiki/pub/images/ssbu_kazuya_business_suit.png[[/labelnote]]]]
!!!!!!'''Voiced by:''' Masanori Shinohara
'''KAZUYA GETS READY FOR THE NEXT BATTLE!'''
-> '''Home Series:''' ''VideoGame/{{Tekken}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/{{Tekken}}'' [Arcade], 1994
--> '''Nintendo debut:''' ''VideoGame/{{Tekken}} 3D: Prime Edition'' [UsefulNotes/Nintendo3DS], 2012
--> '''Creator:''' Namco
--> '''Publisher:''' Creator/BandaiNamco

-> '''Playable in:''' ''Ultimate''
->'''Specials:''' [[EyeBeams Devil Blaster]], [[MegatonPunch Devil Fist]], [[PowerGivesYouWings Devil Wings]], [[MeteorMove Heaven's Door / Rage Drive]], [[VideoGameDashing Crouch Dash]] (Follow-ups: [[ElementalPunch (Electric) Wind God Fist]], [[{{Shoryuken}} Dragon Uppercut]], [[HurricaneKick Spinning Demon to Left Hook]])
->'''Final Smash:''' [[BeamSpam Final Blaster]]

->''"[[PreMortemOneLiner This will be your burial ground!]]"''[[note]](Translated from Japanese)[[/note]]
\\
The Cold-Blooded Leader of G Corporation and first champion of the King of Iron Fist Tournament, Kazuya Mishima is one of the cornerstone characters of the ''VideoGame/{{Tekken}}'' series by Creator/BandaiNamco, making him the company's second fighter after VideoGame/PacMan. He was introduced during the 2021 [=E3=] "WebVideo/NintendoDirect" on June 15, and details on how he plays were revealed in a "Mr. Sakurai Presents" video that aired on June 28, 2021. He was then released on the following day, June 29, 2021, as part of the Version 12.0 update.\\
\\
Kazuya is the son of Heihachi Mishima, an ambitious master of Mishima-ryu Karate and president of the [[MegaCorp Mishima Zaibatsu]]. As a child, he was thrown from a cliff by his [[AbusiveParents abusive father]] in a DieOrFly training exercise, daring his son to climb out from the ravine if he wished to live. This traumatizing event not only instilled Kazuya's lifelong hatred for his father, but it also awoke the latent "Devil Gene" in him, which granted him the powers of a demon while feeding off of his anger. When Heihachi later held the first King of Iron Fist Tournament - a competition between the world's greatest fighters and more with the offer of control over the Zaibatsu for the winner, Kazuya entered and exacted his revenge, setting into motion a multi-generational family feud that, in time, would force the entire world to pick sides.\\
\\
Like his ''Street Fighter'' and ''Fatal Fury'' contemporaries, Kazuya borrows heavily from his home series; but ''unlike'' his contemporaries, ''Tekken'' is a 3D fighting game series with a stronger emphasis on combos. This shows in his unique fighting style, which boasts the largest number of normal attacks out of the entire cast, giving him a wide array of tools to attack opponents with barrages of blows. His special attacks let him tap into the Devil Gene for even more powerful attacks. He is on the slower and heavier side, and not all of his attacks will work against all opponents or in every situation, but players who master his deep intricacies can adapt to any situation and even turn a losing battle around and make a comeback.

-> See [[Characters/TekkenKazuyaMishima Kazuya's page]] for more information on the character in his origin series.
----
* AmbidextrousSprite: {{Averted}}. Unlike his ''Street Fighter'' and ''Fatal Fury'' contemporaries, ''Tekken'' uses a control system that assigns a button to each limb. As such, in ''Smash'' as well as in ''Tekken'', Kazuya's stance does not change in relation to which direction he faces. This means that all his attacks contain a consistent limb for whatever moves he's using; for example, he will always use his right hand to perform his signature Wind God Fist, while his left hand is for his [[{{Shoryuken}} Dragon Uppercut]]. His fixed stance in ''Smash Ultimate'' goes in direct contrast to the [[VideoGame/StreetFighterXTekken last 2D fighting game he was in]], which played this trope straight.
* AnimeHair: Being part of the Mishima family, he possesses some wicked hairdo, having his hair upswept into a spike at the back of his head.
* AntiFrustrationFeatures:
** He jumps more slowly than the rest of the cast, so that those who play with tap jump on will have an easier time performing his multiple up tilts.
** The timing for the Electric Wind God Fist is more forgiving than it is in ''Tekken''. Wavedashing's execution was also made slightly easier, as the player does not need to return the left stick to neutral, making it closer to performing a {{Shoryuken}} input.
** His portrait in the character select screen is smaller, so his waist can be seen, allowing players to have some way of distinguishing his pants alts.
* ArrogantKungFuGuy: Very. As any character in ''Tekken'' can attest to, Kazuya is far from modest.
* AscendedMeme: His "crouch dash" move is a reference to the Wavedashing technique in ''Tekken'', which the infamous technique from ''Melee'' got its name from. He's also shown performing and cancelling successive back dashes, a famous technique dubbed "Korean Backdashing" by ''Tekken'' players.
* AttackReflector: Kazuya's Left Splits Kick attack can send projects back at the opponent.
* AwesomeButImpractical: His Jab Combo is his 10-Hit Combo, a NoHoldsBarredBeatdown that looks cool, and does a lot of damage, like its ''Tekken'' self. Also like its ''Tekken'' self, it's not a True Combo[[labelnote:*]]A True Combo, as the name implies, is a combo the character can not escape without some sort of ComboBreaker.[[/labelnote]], and an opponent can use ''Smash''[='=]s Directional Influence mechanic[[labelnote:*]]The ability to drift in midair while in a Disadvantage State, in order to avoid further damage, among other uses.[[/labelnote]] to [[https://www.youtube.com/watch?v=ydqrQgO7FdI easily escape it]].
* BadassInANiceSuit: His alternate costume gives him his suave business suit and [[BadassLongcoat long leather jacket]] ensemble from ''Tekken 7''.
* BattleIntro: Based on one of his intros in ''Tekken 7'', Kazuya decends in his Devil Form arms crossed, back facing his oppoent, looks back and takes his stance while coming out of his Devil Form.
* BigOlEyebrows: Got them from [[HereditaryHairstyle his father]].
* BigScrewedUpFamily: The Mishima family as a whole is ''[[DysfunctionJunction very screwed up]]'', to the point of a full-on war[[note]]This isn't an exaggeration either: Kazuya's son, Jin Kazama, arguably the "nicest" Mishima, started World War III with the specific goal of wiping out his entire family and luring out the precursor of the Devil Gene so the world would be freed from their destructive influence[[/note]].
* BilingualDialogue: Speaks in Japanese in every language track, which fits ''Tekken'' - many of its characters speak their native languages. As of ''Ultimate'', this makes him one of three fighters to speak in Japanese regardless of region - the other two being the ''FFVII'' fighters.
* BoringButPractical:
** His normal moves aren't that flashy compared to other fighters (they're basic martial arts moves with only an ember effect to emphasize the impact), and even his moves which have him turn into his Devil form don't really have him do things that haven't already been done by other fighters (firing a laser beam, using wings to elevate, punching, dunking people into the ground etc.) However, he has a lot of moves in his arsenal, arguably making him the most versatile fighter in the series due to how many options he has at his disposal, and on top of that he is very strong. Put into the hands of a player who understands his particular characteristics and skillset, he becomes an absolute beast to fight against.
** More specifically, his Flash Punch Combo is this compared to his 10-Hit Combo. The latter is longer, more damaging, and more cool (the former just being two jabs, and a straight). That said, the latter can be escaped, and the former is generally more reliable if you get the timing down, not to mention the stronger knockback makes it much more viable to score a KO with.
* BreakingOldTrends:
** He's the first fighter to neither have a victory theme nor have the ''Smash'' announcer declare his victory. The announcer from ''Tekken 7'' does this instead.
** While Ryu, Ken and Terry take inspiration from their original (or second) games for their ''Smash'' appearances, Kazuya instead takes inspiration from the most recent game in his series, ''Tekken 7''. This is evident in how his ''Tekken 7'' outfit has a Fighter Spirit while his original outfit doesn't.
* CloseRangeCombatant: While he does have ''some'' ranged attacks through his Devil Blaster and Final Blaster, both of them are slow and clunky to execute while lacking sheer damage-racking potential, working best as launching finishers. The vast majority of his moveset absolutely ''needs'' him to get close to an opponent in order to truly damage them, with his strongest attacks requiring him to be practically staring them in the face before executing, which is already hard enough due to [[MightyGlacier how utterly slow his movement speed is normally]], but the tradeoff for this is that every one of his melee moves have high damage potential, and several on their own have strong launch power, so being good enough to close the gap will ensure you will be laying the hurt.
* ComebackMechanic: He brings in ''Tekken 7's'' Rage mechanic, which triggers when he's at least 100% or has 25% stamina left. It increases his damage by 1.1 times, and, if he chooses, he can sacrifice the Rage Mode for a powerful Rage Drive which is done with his throw, his down special, or Crouch Dash Hold A (which is based on the original input). However, while just like Sephiroth's OneWingedAngel SuperMode in that it won't decay over time, unlike it which specifically requires a KO (of Sephiroth or by him) to be lost, the Rage charge can also be lost by taking enough extra damage or whiffing an attempted Rage Drive repeatedly.
* TheComicallySerious: Much like Sephiroth, the cold-blooded, no-nonsense villainous bastard Kazuya is also susceptible of comical shenanigans given in ''Smash'' via its environment and background, and it also has a similar hilarious effect. The difference is that ''Tekken'' already subjects Kazuya to this environment, mainly due to the non-canonical endings for Tekken's fighters like Kazuya's dad Heihachi for prime examples. Heihachi's ending in ''Tekken 5'' sees him launch a rocket with Kazuya, Jin, and Jinpachi tied against its surface. And his ending in ''Tekken 6'' has him binding Kazuya and Jin within astronaut suits before sending them off of a shuttle into outer space... unfortunately for Heihachi however, Kazuya is able to [[TakingYouWithMe drag Heihachi (also wearing an astronaut suit) into space with him, leaving the three to crash back down to Earth like shooting stars.]]
* CompetitiveBalance: As noted by Sakurai during Kazuya's character showcase, ''Tekken'' is a grounded 3D fighter with a huge emphasis on frame data and micro-spacing, in contrast to ''Smash'' being a fast-paced 2D fighter with more emphasis on aerial movement and vertical positioning. If Kazuya were imported directly into ''Smash'' as he was in his home series, he wouldn't be a very powerful fighter as even the fastest moves in ''Tekken'' are considered "okay" at best and "slow" at worst compared to the rest of the ''Smash'' roster, requiring a lot of concessions to be made for his moveset, not just for accessibility, but also for viability. One result of these changes is that ''all'' of his moves were changed to have some of the fastest attack speeds in the game, since otherwise he'd have great difficulty actually executing most of his moves against other fighters.
* CorruptCorporateExecutive: After dethroning Heihachi, he took over the Mishima Zaibatsu and began several illegal operations within the company. He would later gain control over G Corporation to counter his son Jin Kazama's takeover of the Mishima Zaibatsu, gaining support by the masses due to his son starting a global war, when in reality, he wishes to use G Corporation to take out Jin and his rivals to {{take over the world}} himself.
* DemonOfHumanOrigin: Kazuya inherited the Devil Gene from his mother, which allows him to transform into a powerful demon known as Devil Kazuya, or just Devil. For his Smash attacks and Specials, he undergoes a PartialTransformation, and unleashes the Devil Gene's full power in his Final Smash.
* DifficultButAwesome:
** He has an utterly ''massive'' movelist, even moreso than Ryu, Ken, and Terry. He has a built-in wavedash, diagonal tilts, "while rising" moves (performed when getting up from a crouch), and Electric Wind God Fist, one of the hardest {{Just Frame|Bonus}} attacks in the game. He's also a CloseRangeCombatant with a MightyGlacier build. Said moveset makes him a very versatile character with many answers for various situations, and several of the moves are designed to make up for his slow movement, whether through bursts of speed or stunning moving opponents. It should be noted that this iteration of Kazuya is easier than in his home game - where he also embodies this trope, with the 10 Hit Combo simply being his standard jab combo, his Electric Wind God Fist having a more forgiving frame window, and all of his Devil Moves being assigned to his Smash Attacks and Specials, and he's ''still'' an incredibly difficult to truly master fighter due to just how many moves he has that all have their specialties for combat.
** In terms of individual moves, the 10-Hit Combo is incredibly powerful, and if Kazuya is able to land the full string on an opponent at a decent percentage, it's enough to kill them outright. However, the move has slow startup, many gaps in which a faster player can dodge or shield (he can even pass through his opponent while maintaining the combo if he starts too close), and it requires Kazuya to commit to the entire string, leaving him unable to defend himself if his opponent escapes.
** Devil Fist, despite being a move that propels Kazuya forward, is best used at point-blank range to an opponent, placing them in a crumple state, and creating a cross-up that allows for free attacks. While the move otherwise has decent damage and knock back, it has poor frame data on block and can only crumple enemies close to the ground, making it very situational to use effectively.
** As noted by more competitive players, for him to stay on top of the tier list, his combo game and overall neutral option is heavily reliant on the Kazuya player being able to perform the [[{{SignatureAttack}} Electric Wind God Fist]] consistently. Said move, while having a slightly more lenient input (having 2 frames allowance in between the directional input and the A button instead of simultaneous input), overall still requires the strictest timing out of all the moves in the whole game. That said, like how it performs in ''Tekken'' proper, mastering it gives one of the best whiff punishers in the entire game, and an effective combo stater or kill confirm.
** Left Splits Kick (→→+A) acts as an AttackReflector, letting Kazuya literally kick projectiles back at his opponent. Its input makes it awkward to use for spacing due to Kazuya dashing forward, and the short duration of its hitboxes make it harder to actually reflect things with it, but players who can pull it off consistently are rewarded with the strongest reflect in the game, causing the returning projectile to deal more than twice its original damage.
* DownloadableContent: The fifth member of Fighters Pass Vol. 2, released on June 29th of 2021. Buying this fighter also comes with the Mishima Dojo stage, 39 songs from ''Tekken'', and a unique DLC Spirit Board, where ten Spirit Battles for ''Tekken'' characters await.
* ExpyCoexistence: He's ''Tekken''[='=]s equivalent of ''VideoGame/VirtuaFighter''[='=]s Akira Yuki, who appears in ''Ultimate'' as an Assist Trophy. [[https://www.videogameschronicle.com/files/2021/06/kazuya-smash-3.jpg An official screenshot]] shows the two about to face off.
* EyeBeams: His Devil Gene gives him the ability to fire beams out of a third eye that grows on his forehead. His Final Smash has him tapping into his Devil Gene power to unleash BeamSpam upon his enemies from [[EyesDoNotBelongThere eyes that grow on his torso and wings]].
* FaceHeelTurn: His transformation from a hero to a villain in the ''Tekken'' series is referenced in his reveal trailer, first tossing Ganondorf off of a cliff and into a volcano, much like how the first ''Tekken'' game saw him do the same to his [[AbusiveParents abusive father]] Heihachi... followed by throwing other ''heroic'' characters afterward, paralleling how later ''Tekken'' games show him growing more power-hungry and at odds with other Mishima family members who are nowhere near as evil as Heihachi.
* {{Flanderization}}: PlayedForLaughs. Within ''Tekken''[='=]s canon, Kazuya throwing Heihachi off a cliff was simply a repayment in kind to Heihachi doing it to him as a child, and had only done this twice over the series; however in his introduction trailer he does this to (presumably) ''every'' character he defeats, despite lacking a similar history with these characters.
* GracefulLoser: Applauds the winner, even though he clearly doesn't look too pleased about losing.
* GuestFighter: The 17th third party character overall and the second fighter from Bandai Namco. He’s also the second third party villain after Sephiroth.
* HeartbeatSoundtrack: While he's in Rage, the controller will begin to rumble in rhythm to a heartbeat.
* HomeStage: ''Ultimate'': Mishima Dojo, a mountain-side dojo where Heihachi Mishima is fought as the sub-boss in ''Tekken 7''.
* KnightOfCerebus: The second villain introduced as DLC after Sephiroth, and he is also especially this after the more light-hearted Pyra [=/=]Mythra. He is first seen tossing [[Franchise/TheLegendOfZelda Ganondorf]] into a volcano (after some suspense), before battling the rest of the cast and visually throwing other heroic characters into the same volcano, including [[VideoGame/FZero Captain Falcon]], [[VideoGame/KidIcarus Pit]], [[VideoGame/{{ARMS}} Min Min]], [[Franchise/FireEmblem Marth]] and Franchise/{{Kirby}}.
* {{Leitmotif}}: A new remix and the arcade version of his boss fight theme from ''Tekken 2'', "Kazuya Mishima, Devil Kazuya", can be heard in his trailer. These are also included along with the console version, "Emotionless Passion". Also contained in the ''Tekken'' music list is a remix of "Desperate Struggle", the final theme which plays for the battle between Heihachi and Kazuya in the ending of ''Tekken 7''.
* LightningBruiser: He's a bit of a [[ZigzaggingTrope zigzagged]] example. In terms of general stats he's a MightyGlacier, being a slow-moving heavyweight fighter who doesn't launch easily and has all his attacks have high damage and launch potential at the cost of generally slow move start-up speeds, but ''unlike'' the average mighty glacier, the actual attack speed of those moves are so high, combined with having decent flinching effects, that once he gets going he can perform combos faster and harder than a straightforward lightning bruiser. Likewise, he has a pretty decent recovery, with it being, on average, better than Mario if you count his double jump & up special.
* MechanicallyUnusualFighter:
** Just like Ryu, Ken, and Terry, he brings with him a plethora of combo-input-based attacks that grant a higher number of attacks than is normal for ''Smash''. ''Unlike'' those three, who as 2D-game fighters are limited to combos based on four direction keys and 2 attack buttons, Kazuya originates from a 3D fighting game that utilizes an eight-directional movement stick and four attack buttons, giving him an utterly ''massive'' selection of potential moves, moreso than any other character in ''Smash''. While his Devil Gene powers are restricted to acting as super moves through his Specials, Smash Attacks, and Final Smash to make things a bit simpler, that still leaves a large selection of the nearly ''100'' base moves usable in his original game, including diagonal inputs, two extra crouch attacks, and "while rising" inputs [[labelnote:*]]It's done by putting an input while going from a crouching state to a standing state[[/labelnote]].
** He technically has two sets of specials; his devil moves which are performed with regular B-button inputs, and his crouch dash specials which require a dragon-punch input on the movement stick. These include his [[SignatureAttack Wind God Fist]], Spinning Demon, and Dragon Uppercut.
** He is the sole exception to the standardization of jumpsquat frames in ''Ultimate'', having 7 frames of jumpsquat instead of 3.
* MightyGlacier: Kazuya is a very powerful fighter whose versatile moveset allows him to rack up a significant amount of damage in relatively few hits. His attacks are faster than most examples to make up for how many he has; however, he is still a heavyweight and he uniquely has the slowest jumpsquat in the game, taking double the time to jump than every other character.
* AMoltenDateWithDeath: As seen in his trailer, he disposes of all his opponents (sans Kirby) by tossing them off a volcano.
* MythologyGag:
** The reveal video begins with Kazuya throwing Ganondorf off a cliff and into a volcano and, later into the video, various ''Smash'' characters off of the same cliff. This is a reference to Kazuya's ending in ''Tekken 1'' where, after defeating his father Heihachi, subjects him to the same fate he performed on him as a child. Then in ''Tekken 2'', Heihachi pays him back for it by throwing Kazuya into a volcano, and finally in ''Tekken 7'', Kazuya finishes off Heihachi and finally ends it all by throwing him into another volcano after their climactic final battle. Kazuya's PsychoticSmirk also harkens to his ''Tekken 1'' ending, where he gives a look of smug satisfaction after throwing Heihachi.
** Kazuya's splash text '''GETS READY FOR THE NEXT BATTLE''' is written in the same typeface and metallic style as it appear in ''Tekken 7'' after both players have selected their fighter; contrasting the usual font of the splash text for other fighter reveals. It is even accompanied by that game's announcer reciting the original line "''Get'' ready for the next battle!" - a series staple which was introduced in ''4'' but was not vocalized by each game's announcer until ''5''.
** The first gameplay clip starts with the camera focused on Kazuya as he makes a pose, similar to his pre-battle intro, an element introduced in ''VideoGame/{{Tekken 4}}''. Afterward, there is an overhead view of two Kazuyas before quickly transitioning into the normal camera view, just like how camera marks the start of a new round in ''Tekken''.
** Before they start exchanging blows, both Kazuyas are seen repeatedly crouching and dashing back-and-forth. This is a reference to high-level ''Tekken'' matches where players control the spacing of their characters with the Wave Dash and Korean Back Dash techniques.
** Kazuya and Ryu's fight has the camera rotate to a side view, another way ''Tekken'' starts a round.
** There's a shot of Kazuya and King K. Rool about to clash on an overhead shot of the Boxing Ring, as a recreation of the cutscene of Bandai Namco's logo in ''Tekken'' games of Kazuya clashing with Jin. The fact that Kazuya happens to be fighting a large reptile wearing boxing gloves also doubles as a nod to the ''Tekken'' character Alex, a boxing ''velociraptor''.
** Kazuya's Final Smash takes inspiration from the Rage Art he can perform as Devil from the story mode of ''Tekken 7'', down to his activation quote being reused. For a brief moment, the background of the Brimstone & Fire stage - where he and Heihachi have their final battle - can be seen as Kazuya readies his lasers.
** As with his fellow fighting game compatriots, his sound effects are taken directly from his home series, and even implement the exaggerated hitsparks of ''Tekken'' as well.
** If Kazuya wins a match, Josh Keller - the announcer of ''Tekken 7'' - substitutes Xander Mobus' regular ''Smash'' announcer in declaring Kazuya's victory. He even carries over ''Tekken''[='=]s usage of FullNameBasis when announcing a character's name, as opposed to ''Smash'' mostly remaining on a FirstNameBasis with its roster members. He also has no music attached to his victory, much like in ''Tekken'' which lets the music fade out during the victory screen.
** Unique to Kazuya is the cinematic camera movement when he performs a throw, which are a staple in ''Tekken'', harkening back to the first 3D fighter series, and the ''Tekken'' series' old rival, ''VideoGame/VirtuaFighter''. This only occurs in a one-on-one match.
** On the banner, Kazuya is standing back-to-back with Byleth. Byleth's nickname in their home game is "The Ashen Demon".
** To demonstrate his wavedash mechanic, Kazuya is seen attacking Ken by wavedashing underneath a Hadouken, mirroring a similar scenario from the first CGI trailer of ''VideoGame/StreetFighterXTekken''.
** One of the screenshots uploaded to the website shows Kazuya facing off with [[https://ssb.wiki.gallery/images/5/59/SSBUWebsiteKazuya4.jpg Ryu, Ken and Terry]]. Besides all being characters from traditional fighting games, it also calls to mind how ''VideoGame/Tekken7'' has {{Guest Fighter}}s from both ''Street Fighter'' and ''Fatal Fury'', not to mention the other crossovers the ''Tekken'' series has had with them.
** His [[https://twitter.com/fffightinfacts/status/1406327632111849478 Spinning Demon move]] causes his body to distort the same way it would in ''Tekken''.
** His home stage, the Mishima Dojo, has a carving on the floor that shows the Heihachi and Kazumi marking shown in ''Tekken 7'', both in story and in stage. It should be noted that Kazuya's name is a combination of their's in kanji.
** The mechanics of the Mishima Dojo brings to mind Wall Breaks and Ground Breaks introduced in ''Tekken 6''. While there are no Ground Breaks in the stage, there is a ceiling that breaks in the same vein. Also, the Mishima Dojo itself in ''Tekken 7'' does not have either mechanic, but a pre-fight cutscene that plays in Arcade Mode against Heihachi shows him parrying a Jack unit into destroying one of the walls in the arena, making it visually similar to the destroyed areas seen in ''Smash''.
** The lightning of the Mishima Dojo stage closely resembles that of Honmaru from ''Tekken 4'', which returns in ''7'' as a story-exclusive stage that shares the same dimensions as the Mishima Dojo.
** His alternate palette swaps have a good amount of references hidden:
*** For his primary outfit, his P3 alt turns his pants red, similar to the primary colors it had in ''Tekken 5: Dark Resurrection''. His P5 alt turns it blue, bringing to mind his denim jeans from ''Tekken 1''. Lastly, while his black P7 alt is one he has not used yet, it was designed to be a reference to his son, Jin - even down to being used by the Kazuya representing Jin for the latter's Spirit battle.
*** As for his suit, his P4 alt colors it white, similar to - again - the primary colors of his suit from ''Dark Resurrection''. His P6 alt returns the purple colors of his original suit from ''2'' to ''6'', while his gold P8 alt references golden customization options in ''7''.
** The SuperArmor on his Smash attacks can be considered a reference to the Power Crush mechanic in ''Tekken 7'', where one or two attacks in a character's movelist contain similar properties.
** His Left Splits Kick can reflect projectiles, likely a reference to a scene in ''Tekken 7'' where Heihachi knocks away missiles with his bare hands.
** A good amount of Kazuya's tilts are performed by tilting the stick in the same direction the move would normally be performed within ''Tekken'' proper. Could also count as a reference to ''VideoGame/StreetFighterXTekken'', where most of the command normals/non-special moves for the ''Tekken'' roster retain similar inputs from their source material.
** When showing off the Wind God Fist, Sakurai chains two together. In competitive ''Tekken'', chaining multiple Electric Wind God Fists is not only considered a staple combo for Kazuya players, but it is also a good way to practice getting the timing down.
** If an opponent blocks an Electric Wind God Fist, they are pushed back and forced out of shield, with Kazuya being able to act first between the two. This references one of the EWGF's core strengths in ''Tekken'': not only pushing an opponent back, but also being plus on block - an attack which cannot be punished directly out of a block and allowing Kazuya to keep his momentum going by being able to move first.
** Kazuya's Classic Mode route has him battling opponents who specialize in hand-to-hand combat, bringing to mind how much emphasis is placed on it in his home series. Most of his opponents play with this by acting as stand-ins for other ''Tekken'' representatives, like Little Mac being a stand-in for Steve Fox. Ryu's presence is a reference to ''VideoGame/StreetFighterXTekken'' where he served as Kazuya's rival, while Lucario likely references ''VideoGame/PokkenTournament''. The final opponent of this route is Kazuya himself in the final area of Castle Siege, with an added gimmick that he respawns as Metal Kazuya upon being defeated; the choice of stage and music act as a reference to the final battle of ''Tekken 7'' (and to a lesser extent, ''2'') where Kazuya and his Devil form are the FinalBoss.
** Kazuya's jumps somewhat harken to how ''Tekken'' has handled its jumping mechanics; his initial jump being incredibly close to the ground is closer to how games from ''Tekken 3'' onwards handled them, while the more substantial height he gets off his double jump looks a lot closer to how jumps looked like in the first two games of the series.
** One of the only lines of dialogue he has in this game is "Begone." (played when performing Heaven's Door), which is a quote used for some of his win poses from ''Tekken 4'' onwards.
* NoSell: Has permanent light armor that nullifies knockback from weak attacks, though not to the same extent as Bowser's.
* OneWingedAngel: The presence of the Devil Gene in his body allows him to transform into a devil himself, complete with wings and a third eye capable of shooting lasers. In ''Smash'', this is used to enhance his Smash attacks and his special moves. His true Devil form appears as his Final Smash, taking inspiration from its appearance in ''Tekken 7''.
* OverlyLongGag: His introduction video shows him repeatedly tossing various ''Smash ''characters off a cliff into the volcano below. By the time he drops Min-Min, her right arm snags on his leg and he has to shake it off. The video ends with him trying to throw Kirby down, only to look down in confusion while Kirby floats off in the background.
* PracticalTaunt: Kazuya’s Side Taunt is Demon’s Wrath, a four hit combo that is the most powerful taunt attack in the game. [[DownplayedTrope That said,]] it has very little actual practical applications in the game but it can be good for mind games.
* PsychoticSmirk: Kazuya displays an impressively evil grin after tossing Ganondorf off the cliff in his reveal trailer. This is also a ShoutOut to his ending from ''Tekken 1'' where he smirks at the camera after dropping his father off a cliff.
* PurpleIsPowerful:
** Kazuya's body radiates with violet energy when he taps into his Devil Gene.
** Kazuya also comes with his signature purple color of his suit.
* RatedMForManly: Like Ryu and Ken, he's a very muscular man with a rugged serious face who uses martial arts to decimate opponents, and he mixes in fearsome demonic powers as well. He's also dressed to kill while in his business suit, one of the only characters in ''Smash'' who looks intimidating both in his gi, and his suit.
* RedAndBlackAndEvilAllOver: His Devil Form and Business suit are black, his gloves, left eye, and tie are red, and he's one of the BigBadEnsemble in his home series.
* RedEyesTakeWarning: After being resurrected by G-Corp, Kazuya's left eye turned red. It can also give off a menacing glow (which it does in his render).
* RecurringElement: Within ''Ultimate'', Kazuya marks the third consecutive time (after Ken in the base game and Terry in Fighter Pass 1) that a traditional fighting game character marked the second-to-last reveal for their respective “set”.
* RuggedScar: Kazuya is covered from head to toe in scars, including a massive scar on his chest from his fall down a ravine, and various others across his body from when he was brought BackFromTheDead by G-Corp.
* SignatureAttack:
** Wind God Fist, which is performed with the same crouch dash input as in ''Tekken''. It also has a more powerful variant, Electric Wind God Fist, which requires frame-perfect timing on the button input, but has increased damage, speed, invincibility frames, plus on block, and sets up for KO confirms. This is a staple of high-level Kazuya play both in ''Tekken'' and in ''Smash'', and is widely considered to be '''''the''''' signature move for the Mishima clan.
** As Devil Kazuya, he uses the infamous Devil Blaster, a laser beam fired from his third eye.
* SeanConneryIsAboutToShootYou: One of his win poses is a recreation of his ''Tekken 7'' one, where he punches the screen after a jumping sidekick.
* SuicideAttack: Heaven's Door can be used to grab the opponent and dive both of you off the ledge, which is helped by the fact that you can move forwards or backwards during the animation. Though as Sakurai warns the viewer during the presentation, Kazuya will be the first one to lose a stock if he attempts to do this, so doing this if you're at even stock or at stock disadvantage is not a good idea. In addition, a character with a good recovery game can survive the attempt if they act quickly enough.
* SuperMode: Devil Kazuya, a version of Kazuya that's tapped into the Devil gene, transforming him into a part human, part demon with purple skin, horns, and bat wings. He assumes this when using specials and smash attacks, as well as minor actions like his double jump and up throw.
* TokenMinority: He's one of the scant few characters on the roster who hail from Earth; in his case, he is the third Japanese-born fighter playable following Ryu and Joker.
* VillainProtagonist: While other villains have become heroic, are put into EnemyMine situations, and/or faced with EvilerThanThou threats when they've become playable, Kazuya is notable to ''Smash'' as an unusual villainous protagonist who is still a villain in recent ''Tekken'' installments. He also made a bit of history by being the second third-party villain in ''Smash'' history, debuting in the same pass as the first one, Sephiroth.
* VillainWithGoodPublicity: In the events of ''Tekken 6'' and ''Tekken 7'', he takes control of G Corporation and is seen as the savior from Jin Kazama and his takeover of the Mishima Zaibatsu, which Jin uses to start World War 3. Though once Heihachi spread pictures of Kazuya in his Devil form, the credibility dropped significantly (though he got the Mishima Zaibatsu's public image to also take a hit after sending their satellite crashing down to Earth, leading to them being held responsible for the collateral damage and thus could have allowed people to believe that his Devil form is just an illusion by the Zaibatsu).
* WalkingShirtlessScene: His default outfit leaves his ripped scar-covered torso uncovered.
* WrestlerInAllOfUs: Heaven's Door is basically a Chokeslam.
* TheWorfEffect: Inflicts this onto Ganondorf in his reveal trailer, one of the canonically most powerful villains in ''Smash'' next to Sephiroth.
* WouldHurtAChild: In his reveal trailer, Kazuya drops Kirby off the cliff with one hand. A short while after, Kirby flies up from the fall, while Kazuya is unaware of him.
----
[[/folder]]

[[folder:82 – Sora]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssbu_sora_kh1.png]]
[[caption-width-right:350:[[TheChosenOne Chosen by the Keyblade]]]]
[[caption-width-right:350:[[labelnote:Kingdom Hearts II]] https://static.tvtropes.org/pmwiki/pub/images/ssbu_sora_kh2.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Kingdom Hearts [=3D:=] Dream Drop Distance]] https://static.tvtropes.org/pmwiki/pub/images/ssbu_sora_khddd.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Kingdom Hearts III]] https://static.tvtropes.org/pmwiki/pub/images/ssbu_sora_kh3.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Timeless River]] https://static.tvtropes.org/pmwiki/pub/images/sora_alt_4_ssbu.png[[/labelnote]]]]

!!!!!!'''Voiced by:''' Creator/MiyuIrino (Japanese), Creator/HaleyJoelOsment (English)
'''SORA IS FINALLY HERE!'''
-> '''Home Series:''' ''Franchise/KingdomHearts''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/KingdomHeartsI'' [UsefulNotes/PlayStation2], 2002
-->'''Nintendo debut:''' ''VideoGame/KingdomHeartsChainOfMemories'' [UsefulNotes/{{GBA}}], 2004
--> '''Creator:''' Squaresoft, Creator/{{Disney Interactive|Studios}}
--> '''Publisher:''' Square Enix
-> '''Playable in:''' ''Ultimate''
->'''Specials:''' [[SpellBlade Magic]] ([[FireIceLightning Firaga, Thundaga, Blizzaga]]), [[DashAttack Sonic Blade]], [[SpinAttack Aerial Sweep]], CounterAttack
->'''Final Smash:''' [[BanishingRitual Sealing the Keyhole]]

->"''[[PreAsskickingOneLiner Let's go!]]''"
\\
Sora, the legendary Keyblade Master of ''Franchise/KingdomHearts'' was announced in the last "Mr. Sakurai Presents" livestream on October 5, 2021 as the final character added to the roster of ''Super Smash Bros. Ultimate''. He is the first fighter from a not predominantly gaming company: in his case, from the world-famous media group, Creator/{{Disney}}.[[note]]While ''Kingdom Hearts'' is a joint effort between Square Enix and Disney, Disney owns the series' copyright, making its characters Disney's property.[[/note]] He was released on October 18, 2021 as part of the Version 13.0 update.\\\
Hailing from the idyllic Destiny Islands, Sora lived a carefree life of mirth and whimsy with his ChildhoodFriends, Kairi and Riku, until the dreaded monsters known as TheHeartless laid siege to it, driving him and his friends apart as the world he called home was torn asunder. With a mysterious weapon known as a "Keyblade" in his hands, Sora joins forces with the clumsy yet stouthearted knight WesternAnimation/{{Goofy}}, and the short-tempered yet quick-witted mage [[WesternAnimation/DonaldDuck Donald]], to find his friends, along with [[TheGoodKing King]] [[WesternAnimation/MickeyMouse Mickey]], and save reality as they know it from utter oblivion -- a grand adventure that would take Sora on a journey through countless other worlds that defy imagination as he fought to defend Kingdom Hearts, the source of all hearts, from the dark forces of the Heartless, the Nobodies and Organization XIII, and the machinations of Master Xehanort and his many incarnations, [[ThePowerOfFriendship making many friends in the process]]. He's even met and fought [[AlternateSelf alternate versions]] of [[VideoGame/FinalFantasyVII Cloud and Sephiroth]].\\\
Living up to his name, Sora is a nimble and tricky fighter whose forte is aerial combat and combos: in addition to his light weight and excellent mobility while airborne, Sora is capable of executing {{Three Strike Combo}}s for his normal and forward-tilt attacks, on foot or in the air. In conjunction with special attacks that increase his aerial mobility, Sora is the king of the skies who can offset his otherwise low defenses that see him easily launched with a variety of attack options that can keep his opponents off-balance and open them up to big damage.
-> See [[Characters/KingdomHeartsSora Sora's page]] for more information on the character in his origin series.
----
* AchillesHeel: His biggest weakness is his weight, or rather, his lack thereof. He's lighter than even Isabelle and Young Link, making him exceptionally vulnerable to being launched off stage.
* AdaptedOut:
** WesternAnimation/DonaldDuck and WesternAnimation/{{Goofy}}, Sora's most consistent traveling companions, don't appear in ''Smash'' likely due to WritingAroundTrademarks. Their appearances on his Dive to the Heart image are replaced with the raft and paopu fruit from the first game, which directly represents Sora's start of TheHerosJourney, with Riku's position changed. Riku's Dive to the Heart similarly replaces [[WesternAnimation/MickeyMouse Mickey]] with Sora.
** Nothing originating from other Disney works appears in ''Smash''. Hollow Bastion[[note]]Itself one of the few ''Kingdom Hearts'' worlds that's not based on another Disney property[[/note]] only features music that originates from ''Kingdom Hearts'', and no non-''Kingdom Hearts''-original Disney characters make cameos or appear as Spirits. The only thing obviously from Disney is the Mickey Mouse keychain on the Keyblade.
* AllLovingHero: His amount of compassion and understanding for others is nearly limitless, fighting for the sake of protecting those he cares for. As such, rather than antagonizing any other fighter like many characters before, his trailer focuses on him bringing light and hope to the cast, closing out the game with a confident handshake with Mario accompanied by every other fighter cheering him on.
* AnimeHair: His hair is distinctly [[SpikyHair spiky]], enough to give Cloud a run for his money.
* ArcNumber: The ''Kingdom Hearts'' games' most prominent Arc Numbers are [[ThirteenIsUnlucky 13]] and [[LuckySeven 7]], and Sora brings both motifs with him.
** For 13, the time between his reveal and his release is ''13'' days, in version ''13''.0.0 of ''Ultimate'', and including Piranha Plant and counting Pyra and Mythra separately, he's the ''thirteen''th DLC character. ''13'' Kingdom Hearts spirits are also included: 5 fighter spirits of Sora himself plus 8 spirits of various Kingdom Hearts characters exclusive to his DLC Spirit Board.
** For 7, he's the ''seven''th character in Fighters Pass Vol. 2, again counting Pyra and Mythra separately, and his home stage, Hollow Bastion, has ''seven'' different Dive to the Heart portraits.
* ArtShift: His P5 costume is a stark contrast to his other costumes, as it makes him look straight out of an old-timey Disney cartoon, complete with monochrome colors. The costume is based on [[FisherKingdom his change in appearance while exploring]] "Timeless River", a world in ''VideoGame/KingdomHeartsII'' that is based on early Disney animated shorts, such as ''WesternAnimation/SteamboatWillie''.
* AscendedExtra: In the original games, Aerial Sweep and Counterattack are just generic resource-less combo modifier abilities unlike his more powerful and flashier Magic and Limits. However, in ''Smash'', they've been upgraded to being part of Sora's Special repertoire alongside his spells and Sonic Blade.
* AttackReflector: [[SubvertedTrope Subverted]]; his Counterattack block will change ownership of projectiles, but they'll maintain their current trajectory and fly behind him (dangeous in a free-for-all, less so in a one-on-one). This makes him the opposite of Mewtwo in ''Melee'', whose Confusion reflector would turn attacks around but keep their original ownership.
* AudienceParticipation: Much like with Bayonetta, Sora's inclusion was due to the Smash Ballot. However, Bayonetta was included as the highest-ranked fighter that could actually be included at the time — Sora was the most requested newcomer, but he couldn't be included in ''[=3DS/Wii U=]'' due to not having the legal issues around him worked out in time. As a result, the developers set out to include him in ''Ultimate'' instead.
* BadassAdorable: His default appearance is based on the first ''Kingdom Hearts'', and he's just as cute and cheerful as he was there. His "Timeless River" costume is also adorable, being a pie-eyed rubberhose cartoon character.
* BanishingRitual: His Final Smash, Sealing the Keyhole, has him fire a beam that creates a keyhole-shaped portal, and opponents unfortunate enough to be sucked into it are locked behind a door with the Smash logo on it; Sora then fires a second beam towards the door's keyhole, twists his Keyblade as if to lock the door, which then explodes. The move itself is derived from the moment following the final boss battle against Ansem, Seeker of Darkness in the first game, where Sora and Mickey both seal the Door to Darkness together.
* BattleIntro: Flies in with some pixie dust, poses with his Keyblade, and takes his idle stance.
* BigNo: Does this when he's KO'd and his KO quote.
* BookEnds: His reveal trailer is a bookend for every other ''Smash'' trailer. The initial teaser trailer for ''Ultimate'' in March 2018 showed a burning ''Smash'' logo, reflected in the eyes of the Inkling Girl, with all of the characters standing in a dark void. At the beginning of Sora's reveal from October 2021, the burning ''Smash'' logo and the dark void reappear, complete with the Inkling Girl's eyes reflecting the logo once again.
* BoringButPractical: His Counterattack isn't as flashy as [[VideoGame/XenobladeChronicles1 Shulk's]] Vision, [[Franchise/StreetFighter Ryu's]] Focus Attack, or VideoGame/{{Bayonetta}}'s Witch Time, but it can counter a wide variety of projectiles, attacks, and even recovery moves, in addition to causing opponents who hit it to stagger, thus making it one of the most powerful counters in the game.
%%* BreakingOldTrends: After a dozen fighters capable of dunking opponents into the abyss ([[TakingYouWithMe sometimes having to go along with them]]), Sora is the only DLC fighter to completely lack a [[MeteorMove meteor smash]].
* CallBack: Much as Mario took on the basic role of King Mickey in Sora's reveal trailer, Sora himself plays a role similar to Sonic in ''The Subspace Emissary'', being the last huge surprise of a third-party character and [[BigDamnHeroes showing up at the last minute]] to let everyone live and fight another day when everything looked to be over, against a near-unstoppable force (Tabuu or simply TheEnd itself) threatening to sap the imaginative life force out of everyone and turn them back into lifeless trophies.
* CallingYourAttacks: He exclaims "Fire!", "Thunder!", and "Freeze!" when casting Firaga, Thundaga, and Blizzaga respectively.
* TheCameo: Sora can appear in the background in the "Dive to the Heart" portion of the Hollow Bastion stage if he isn't partaking in the battle.
* {{Combos}}: Sora's Keyblade fighting style allows him to switch up his attacks depending on how he reacts during the combo, including movements and delaying attack timing for different results.
* CompositeCharacter: His default appearance is the one from the first ''VideoGame/KingdomHeartsI'' and his moveset is largely composed of attacks originating from that entry (with most of them reappearing at least once in the series except for Counterattack), but his alternate costumes use his outfits from ''VideoGame/KingdomHeartsII'', ''VideoGame/KingdomHearts3DDreamDropDistance'', and ''VideoGame/KingdomHeartsIII'', while his voice is the deeper, mature variant used in those later entries. His face also resembles the older look used from ''II'' onwards instead of his younger self as seen in ''I'' and ''3D''.
* CoolSword: The Keyblade is part CoolKey, part Cool Sword, and part MagicWand. In spite of its blunt appearance, Sora's Keyblade is perfectly capable of [[AbsurdlySharpBlade cutting through just about anything]] thanks to its potent magic. It is also capable of locking and unlocking any kind of physical, magical, or even metaphorical lock; demonstrations of this ability range from opening simple treasure chests to sealing "Keyholes", portals that lead to a world's Heart, to protect it from the Heartless.
* CounterAttack: Sora's aptly named Counterattack down special interrupts and stuns an attacking enemy before slashing them in return, unlike most counters which tank the attack damage before paying it back. It also works on projectiles, but they'll be deflected upon unsuspecting opponents behind Sora instead of being bounced back to their user. Do note, however, that, being based on the Guard technique in his home games, it works best if he is attacked from the front instead of from behind, so don't leave yourself open when using it!
* CrosshairAware: His Sonic Blade can lock onto nearby opponents, marking them with the same Lock On targeting reticle from his home games.
* DashAttack: Sonic Blade serves as his Side Special. He can dash up to three times in a row, with the second and third dashes in any direction of the player's choosing, akin to Greninja and Pikachu's Up Specials, and it can be canceled from his own Up Special for recovery purposes. If he's near a foe, he can also automatically lock onto them for the attack.
* DeliberatelyMonochrome: Sora's "Timeless River" costume features no colors, much like the level from where this costume originates, based on early Mickey Mouse cartoons.
* DimensionalTraveler: His involvement alone in ''Super Smash Bros Ultimate'' is similar to his source game series, where he travels to numerous worlds outside his own. The reveal trailer shows him fighting and interacting with the rest of the roster.
* DownloadableContent: The final member of Fighters Pass Vol. 2 and ''Ultimate'''s DLC fighters as a whole, released on October 18th of 2021. Buying this fighter also comes with the Hollow Bastion stage, 9 songs from ''Kingdom Hearts''[[note]]with an additional song included if you own ''Kingdom Hearts: Melody of Memory''[[/note]], and a unique DLC Spirit Board, where eight Spirit Battles for ''Kingdom Hearts'' characters await.
* EasterEgg: When Sora holds another item, Sora will use his Valor Stance from ''Kingdom Hearts II''.
* FragileSpeedster: Sora is one of the fastest-hitting and nimblest characters in the game, with the tradeoff of also being one of the lightest.
* FireIceLightning: His neutral special allows him to cast Firaga, Thundaga, and Blizzaga in that order.
** Firaga is a fireball that shoots straight forward. Repeatedly pressing the button will have Sora keep shooting off fireballs until the button is no longer pressed.
** Thundaga shoots three thunder bolts down from above. Using it in the air will decrease its range, however.
** Blizzaga shoots a small cone of ice forward, with the potential to freeze whomever it hits.
* GlassCannon: He has high combo potential, being able to jump quite high and recover easily. In addition, his combos and spells can deal a lot of damage. However, this is balanced by the fact that Sora is one of the lightest characters in the entire game — a side-by-side comparison in Sora's October 2021 reveal showed that Sora is even lighter than Isabelle.
* GrandFinale: Holds the honor of being the very last character added as DLC. This is emphasized in his reveal trailer, which opens with the burning ''Smash'' logo [[BookEnds that introduced Inkling and the game]] fading away and leaving the other characters as lifeless trophies before Mario uses the final small flame to conjure the Kingdom Key. And the "Mr. Sakurai Presents Sora" gameplay presentation is explicitly noted to show Sora fighting every other character in ''Ultimate'' at least once.
* GuestFighter: The 18th third-party character in the series. While Sora is the fourth character to hail from Square-Enix, he notably holds the distinction of being owned by the major media conglomerate Creator/{{Disney}}, making him also the first character to hail from them. In another interesting bit of trivia, Sora is the first Japanese third-party character in ''Smash'' to be owned by a non-Japanese company.
* HighAltitudeBattle: A major motif of his gameplay focuses on Sora's superior aerial mobility. Sora boasts an amazing recovery and his gameplay heavily favors launching his opponents into the air for aerial combos. Sora is also one of the few characters who's granted additional recovery potential ''after'' using his Up-Special.
* HistoryRepeats: [[https://twitter.com/PushDustIn/status/1450855097588609024 According to development info after Sora was released]], Fighters Pass #2 was meant to only have five[[note]]Technically six with Pyra/Mythra[[/note]] fighters, with Sora's inclusion being desired but thought of as an impossibility. It was only due to a chance encounter between Sakurai and a Disney representative during an awards show that negotiations made ground and eventually resulted in ''Ultimate''[='=]s last newcomer. Incidentally, a [=SquareSoft=] developer having an unlikely encounter with a Disney representative is how ''Kingdom Hearts'' came into existence to begin with.
* HomeStage: ''Ultimate'': Hollow Bastion. Based on its appearance in the first ''Kingdom Hearts'', this DiscOneFinalDungeon starts from the Rising Falls before traveling to the main castle, with platforming areas in the background recreated directly from the game. When a match is drawing to a close (either from the timer, low stamina, and/or low stock counts), it visually transforms into the famous "Dive to the Heart" tutorial sections from the original games, complete with stained glass visuals depicting other ''Kingdom Hearts'' original characters[[note]]Characters that can appear on said stained glass visuals: Sora, Riku, Roxas, Xion, Ventus, Aqua, or Terra[[/note]]. Functionally, it's a simple stage that has one auxiliary platform above the middle of the main one.
* HomingProjectile: Sonic Blade has homing properties on its second and third dashes, automatically slashing through a nearby opponent regardless of angle. However, as Sakurai notes, one should be careful doing this near a falling/self-destructing opponent, as activating the special prevents using Aerial Sweep, meaning that after it ends, Sora will be sent plummeting to his death with little chance of recovery.
* IBelieveICanFly: The ability to fly is a commonality among Keyblade wielders, and Sora is no exception: his Up and Side specials grant him increased aerial mobility along with his already excellent jumping height and speed, and his trailer shows him soaring as gracefully in the air as WesternAnimation/PeterPan (which makes sense, since he first gained the ability in Neverland).
* KidHero: He is 14 years old in the first ''Kingdom Hearts'' game, which his ''Smash'' appearance is based on. Even when he grew up by the time of the events of ''Kingdom Hearts III'', he's not yet 16.
* LeaningOnTheFourthWall: The fact that he's "finally here" reflects the fans' requests for him to enter the game for years. According to Masahiro Sakurai in Sora's October 2021 reveal, Sora was the most requested character for ''Smash'' since the ''Smash Bros.'' Fighters Poll was used back in the days of ''[=3DS=]/Wii U'', though he — and presumably other highly-requested characters — couldn't be implemented without their respective company's permissions, and Bayonetta was chosen as the last fighter for that game.
* {{Leitmotif}}: His trailer uses the orchestral version of "Simple and Clean", but it isn't available in the game. During the gameplay section of his trailer, "Fragments of Sorrow" plays, which under default settings, is also the song that would play the most often in Hollow Bastion, despite its theme being also in the game.
* LightIsGood: In contrast to Galeem, whose light is shown to bring ruin to the characters of ''Smash'', Sora's light is filled with life, returning the fighters back to normal from their figurine forms after the flames of the ''Smash Ultimate'' logo dies out. His fighter color is also a bright white.
* MagicKnight: Sora is a key-sword user who incorporates [[FireIceLightning Firaga, Thundaga, and Blizzaga spells]] in his arsenal to keep opponents at bay. Sakurai mentions in Sora's presentation that [[DeathFromAbove Thundaga in particular]] is a good anti-recovery spell that will thwart an opponent's attempt to get back onto the stage.
* MasterSwordsman: Acknowledged as being a "Keyblade Master". This is reflected in his gameplay as his down special allows him to parry and counter any attack with the correct timing. While he may not be as refined as other sword fighters, he's just as capable as any of them.
* MeaningfulName: His name is Japanese for "sky", and fittingly, he excels in fighting in the air. His reveal trailer even put special emphasis on his ability to fly, obtained from WesternAnimation/PeterPan.
* MechanicallyUnusualFighter: Downplayed. Unlike most other DLC characters, his controls are specifically noted by Sakurai to be rather straightforward, making it easy for anyone to play as him. He still has a few odd quirks, though, such as rotating automatically through magic spells and his three-hit combo system.
* MightyGlacier: Highly downplayed for his stats. He's nowhere near as sluggish as the other standard [[MightyGlacier glaciers]] such as Dedede and Ganondorf, but like Pyra, Sora's dash on it's own isn't remotely as one could say "speedy" compared to some of the other characters who's default dash involves flying above the ground like Mewtwo, Charizard, and Ridley. Some of his tilt attacks tend to possess heavy start-up and even his best attacks, such as his aerials and his forward smash can be laggy enough for other characters to make him an instant target for juggling, whereas in his series, Sora leans toward LightningBruiser levels of abilities.
* MythologyGag:
** The way that Mario throws the Keyblade (wreathed in flame) in the reveal trailer heavily resembles the iconic Strike Raid attack seen in virtually every ''Kingdom Hearts'' game except ''Kingdom Hearts III''.
** His reveal trailer has Sora replicating the iconic "Dive to the Heart" sequences as he enters the scene from the Keyhole, which also mirrors the opening cinematic for ''Kingdom Hearts 3D''. Shortly after appearing (and also in his appearance in the "EVERYONE IS HERE!" mural), he is shown flying around with golden sparkle effects, just like how he does with WesternAnimation/PeterPan's pixie dust in Neverland.
** His default pose in his P1 costume recreates the pose from his character art in the original ''Kingdom Hearts'' with one minor change. The teeth of the Keyblade facing up instead of down. Sora strikes this same pose for the splash screen in his reveal trailer. His poses in his P2, P3, and P4 costumes are based on some of his official renders for ''Kingdom Hearts II'', ''Kingdom Hearts 3D: Dream Drop Distance'', and ''Kingdom Hearts III'' respectively, which are used for his Fighter Spirit artworks.
** At one point in his trailer, he slowly falls headfirst with the background of Galeem and Dharkon's stage behind him, a nod to the conflict between light and darkness that ''Kingdom Hearts'' is characterized by. It could also easily reference two things: his Dive to the Heart and his pose in the cover of ''VideoGame/KingdomHearts3DDreamDropDistance'', which symbolizes his [[spoiler:temporary fall into the slumber of darkness]].
** He's shown fighting Shulk on the Battlefield form of New Donk City Hall, a big sprawling open-world metropolis, just like [[WesternAnimation/BigHero6 San Fransokyo]] in ''Kingdom Hearts III''.
** His down and up smash attacks are inspired by Finishing Leap and Magic Flash from ''II'' and ''III'' respectively, though they lack the visual effects that make it obvious. Alternatively, it's been pointed out that due to the pose Sora makes during his up smash, it could also be Ripple Drive as seen from the first game's ''Final Mix''.
** While his Counterattack uses the Guard animation from ''I'', his pose while shielding evokes his blocking pose in ''II'' and ''III'' when an enemy attack has come in contact with his guard.
** In a Stamina Battle, if he gets the game-winning KO, time [[HitStop dramatically slows down]] as the final blow is dealt before the screen fades to white, much like when major bosses are slain in the ''Kingdom Hearts'' series ever since ''II''.
** His Final Smash is based on the ending of the first ''Kingdom Hearts'' where Sora uses his Keyblade to seal the Door to Darkness. Here however, the door has the ''Smash'' logo on it; in effect, Sora seals the "Door to ''Smash''", symbolizing that he's the final character to be added to ''Ultimate''.
** Sora's Magic Neutral Special cycles between Firaga, Thundaga, and Blizzaga automatically instead of being manually selected. This is similar to the Command Deck system in several ''Kingdom Hearts'' games, where equipped spells and so forth automatically cycle to the next one after one is used and goes into cooldown.
** The ability to spam cast Firaga by ButtonMashing alludes to a common tactic in the first ''Kingdom Hearts'' game where the Fire family's low MP cost and BoringButPractical properties made spam casting it easily abusable. Thundaga's appearance in this game also resembles the Thunder spell in ''358/2 Days'', in which Thunder comes down in three bolts directly in front of the user.
** The non-standard properties of his Down Special Counterattack reflect the unique blocking/parrying system of the first ''Kingdom Hearts'' game, in which deflecting an enemy's physical attack with either your own physical attack or a Block would cause both Sora and the opponent to stagger backwards and cancel their attacks. The ability that the move is based on allows Sora to immediately retaliate with a backhand uppercut with the Keyblade upon deflecting an opponent's physical move.
** If he holds a battering item, he will do his Valor Form's dual-wielding pose and attacks from ''II'', such as his Sonic Strike aerial finisher as his dash attack.
** His reveal trailer has a scene of him fighting Sephiroth, alluding to the latter's status as a recurring BonusBoss in the ''Kingdom Hearts'' series. The specific attacks they use during the confrontation also reflect the boss fights directly; for example, Sora opens with an aerial attack, which is considered the optimal way to start attacking Sephiroth in the original ''Kingdom Hearts'', and Sephiroth attempts to use a Blade Dash only for Sora to block it, just like the Reaction Command used for Sephiroth's opening attack in ''Kingdom Hearts II''. The use of the Find Mii stage references both of the places Sephiroth is fought, a rocky outcropping like the one overlooking Villains' Vale in ''II'', but with the brown terrain and dark purple sky of the dark version of Olympus Coliseum in ''I''.
** Towards the end of this trailer, Sora is seen staring onto the sunset in Kongo Jungle alongside a female Villager (who stands in for Kairi), referencing the signature shot of Sora and Kairi staring into the sunset at Destiny Islands.
** One of Sora's official screenshots shows him accompanied by Duck Hunt, who stands in for Donald and Goofy, another duck and dog duo.
** Sora's first victory pose is taken from his victory animation from the [[WesternAnimation/{{Hercules}} Olympus Coliseum]] tournaments in the first game, while his second victory pose is adapted from the animation of Sora unlocking the gateways between worlds in ''Kingdom Hearts II''.
** [[https://twitter.com/Sora_Sakurai/status/1446309374637477892 One of Sakurai's daily pictures]] shows Sora, in his ''3D'' outfit, jumping in Final Destination. The way the picture is framed, with Final Destination's background converging into the center, calls to mind the Dive Mode minigames in ''3D'', where Sora/Riku has to fall through the sky in order to enter a new Sleeping World.
** A battle in his Classic Mode route has him fight Cloud in the Coliseum. This is a call-back to Cloud's boss fight in [[WesternAnimation/{{Hercules}} Olympus Coliseum]].
** His Classic Mode picture is a recreation of him holding a paopu fruit (a Star Rod in this case) from ''Kingdom Hearts III'''s main menu.
* NonStandardCharacterDesign: Sora's [=P5=] costume is based on how he appears in "Timeless River", giving him an InkblotCartoonStyle design that fits right in with the world of ''WesternAnimation/SteamboatWillie''.
* OffModel: Other than the Timeless River and ''Dream Drop Distance'' costumes, Sora's alternate costumes are subject to this because they use his younger face and build from the first ''Kingdom Hearts'' in addition to his hairstyle from that game. While it's not too noticeable for his ''VideoGame/KingdomHeartsII''-based costumes (the hair color being the most notable difference), it's ''very'' noticeable with his ''VideoGame/KingdomHeartsIII''-based costumes because of the significant ArtEvolution in that game.
* PaletteSwap: His are based on his different costumes from throughout the ''Kingdom Hearts'' series:
** P1 is his original ''VideoGame/KingdomHeartsI'' design.
** P2 is his ''VideoGame/KingdomHeartsII'' design.
** P3 is his ''VideoGame/KingdomHearts3DDreamDropDistance'' design.
** P4 is his ''VideoGame/KingdomHeartsIII'' design.
** P5 is his [[WesternAnimation/ClassicDisneyShorts Timeless River]] design.
** P6 is his Valor Form from ''Kingdom Hearts II''.
** P7 is his Wisdom Form from ''Kingdom Hearts II''.
** P8 is his Ultimate Form from ''Kingdom Hearts III''.
* RuleOfThree:
** Sora's Neutral and Neutral Air Combos, as well as his Side Special attack, Sonic Blade, can hit an opponent three times.
** His Neutral Special Attack loops Firaga, Thundaga, and Blizzaga, in that order.
* ShockwaveStomp: By slamming his Keyblade downward for his down smash, it can make a shockwave with a hitbox that has widened range. Because he jumps up a bit before the slam, it can be used to dodge low attacks, and even attack opponents while they're in the middle of their ledge attack animation.
* ShownTheirWork:
** Sora has floaty and long-lasting aerial movement on par with Jigglypuff and Kirby, which seems strange for someone that isn't a literal balloon like them — but it's completely accurate to the ''Kingdom Hearts'' games, where Sora and other Keyblade wielders can stay airborne for quite a while so long as they have combos to maintain and targets to lock onto. To a seasoned Keyblade user in the ''Kingdom Hearts'' universe, the law of gravity is but a mere suggestion.
** Sora's Counterattack being a powerful one fits into his source material. Especially on Critical Mode, Sora can easily be defeated by more powerful foes if a mistake is made; well-timed counters become an important part of winning.
* SlideAttack: His Dash Attack is, fittingly, his Sliding Dash ability from ''Kingdom Hearts Final Mix''.
* SpinAttack: His Up Special, Aerial Sweep, propels him upwards in a similar fashion to Link's Spin Attack; unlike Link, however, Sora is propelled into the air regardless of if he's on the ground or midair at the time of using the attack.
* StockAudioClip: His voice lines in both English and Japanese are taken directly from ''[=KH2=]'', ''Re:coded'' and ''Dream Drop Distance''.
* StuffBlowingUp: His Final Smash, Sealing the Keyhole, has Sora locking his enemies behind a ''Smash'' version of the Door to Darkness, which then somehow spontaneously explodes upon doing so.
* SwordPlant: He has both of his hands placed at the top of his Keyblade in his ''VideoGame/KingdomHeartsIII'' design render.
* VocalDissonance: Despite his default design and his series' representation being almost entirely being based on the first ''Kingdom Hearts'', Sora uses Haley Joel Osment's deeper voice from ''VideoGame/KingdomHeartsII'' that has been codified for all his appearances since then, even when he would re-appear in spinoffs as his ''[=KH1=]'' self.
* WeaponAcrossTheShoulder: He casually hoists his Keyblade around his left shoulder (similar to Cloud's pose) for his original appearance in his ''Smash Bros'' artwork. He also does this pose for his Timeless River incarnation.
* WeaponOfChoice: The Kingdom Key Keyblade, commonly referred to as the "true power" of the Keyblade. While it's the most basic and typically weakest Keyblade, it's also the most recognizable in the series since it's the one that Sora starts his journey with at the start of the first game. It also happens to sport a Hidden Mickey for a keychain, which is as much Disney representation as Sora gets in ''Smash''.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BanishingRitual: His Final Smash, Sealing the Keyhole, has him fire a beam that creates a keyhole-shaped portal, and opponents unfortunate enough to be sucked into it are locked behind a door with the Smash logo on it; Sora then fires a second beam towards the door's keyhole, twists his Keyblade as if to lock the door, which then explodes. The move itself is derived from the moment following the final boss battle against Ansem, Seeker of Darkness in the first game, where Sora and Mickey both seal the Door to Darkness together.


Added DiffLines:

* CallingYourAttacks: He exclaims "Fire!", "Thunder!", and "Freeze!" when casting Firaga, Thundaga, and Blizzaga respectively.
Is there an issue? Send a MessageReason:
cut trope


* TomboyAndGirlyGirl: Neither one has any qualms about getting into scraps, but they certainly have this dynamic; the calmer and demure Pyra contrasts the more boisterous and outgoing Mythra in their interactions, especially when interacting with Rex. Pyra greets him with a wave excitedly, while Mythra waves at him a bit more haughty. Design-wise, it's the other way around, with Pyra having BoyishShortHair and wearing [[WhoWearsShortShorts short shorts]] while Mythra has very long hair and wears a minidress. Pyra being themed with Red and Fire (despite her calmer personality) while Mythra being themed with White and Light also invert the stereotype as a girly girl tends to be more angelic while tomboys are fiery. Regardless, both are still overtly feminine with their unapologetic MsFanservice looks that emphasize their BoobsOfSteel, [[ShesGotLegs shapely legs]], and even rear while both maintain a LadyOfWar presentation with fighting thanks to their graceful movements, flips and twirls.

to:

* TomboyAndGirlyGirl: Neither one has any qualms about getting into scraps, but they certainly have this dynamic; the calmer and demure Pyra contrasts the more boisterous and outgoing Mythra in their interactions, especially when interacting with Rex. Pyra greets him with a wave excitedly, while Mythra waves at him a bit more haughty. Design-wise, it's the other way around, with Pyra having BoyishShortHair and wearing [[WhoWearsShortShorts short shorts]] shorts while Mythra has very long hair and wears a minidress. Pyra being themed with Red and Fire (despite her calmer personality) while Mythra being themed with White and Light also invert the stereotype as a girly girl tends to be more angelic while tomboys are fiery. Regardless, both are still overtly feminine with their unapologetic MsFanservice looks that emphasize their BoobsOfSteel, [[ShesGotLegs shapely legs]], and even rear while both maintain a LadyOfWar presentation with fighting thanks to their graceful movements, flips and twirls.
Is there an issue? Send a MessageReason:
None


** One of the only lines of dialogue he has in this game is "Get lost!" (played when performing Heaven's Door), which is a quote used for some of his win poses from ''Tekken 4'' onwards.

to:

** One of the only lines of dialogue he has in this game is "Get lost!" "Begone." (played when performing Heaven's Door), which is a quote used for some of his win poses from ''Tekken 4'' onwards.
Is there an issue? Send a MessageReason:
None


The dreaded OneWingedAngel himself, Sephiroth is the BigBad of, and second ''Smash'' fighter from, the [[VideoGame/FinalFantasyVII seventh entry]] in the [[RunningGag mind-meltingly popular]] ''Final Fantasy'' series (which also had a [[VideoGame/FinalFantasyVIIRemake remake]] the same year as his reveal), as well as both the first playable third-party villain ''and'' the first non-Echo Fighter from an already-represented third-party series. He's one of the most feared antagonists in gaming history, and the ArchEnemy of Cloud Strife. He was revealed at the Game Awards on December 10th, 2020, and details on how he plays were revealed a week later on December 17th in a "Mr. Sakurai Presents" video. Following said video, players were able to unlock Sephiroth early by beating the limited-time Sephiroth Challenge event. He was officially made available to everyone on December 22nd, 2020.\\

to:

The dreaded fearsome OneWingedAngel himself, Sephiroth is the BigBad of, and second ''Smash'' fighter from, the [[VideoGame/FinalFantasyVII seventh entry]] in the [[RunningGag mind-meltingly popular]] ''Final Fantasy'' series (which also had a [[VideoGame/FinalFantasyVIIRemake remake]] the same year as his reveal), as well as both the first playable third-party villain ''and'' the first non-Echo Fighter from an already-represented third-party series. He's one of the most feared antagonists in gaming history, and the ArchEnemy of Cloud Strife. He was revealed at the Game Awards on December 10th, 2020, and details on how he plays were revealed a week later on December 17th in a "Mr. Sakurai Presents" video. Following said video, players were able to unlock Sephiroth early by beating the limited-time Sephiroth Challenge event. He was officially made available to everyone on December 22nd, 2020.\\



Sephiroth is a former member of SOLDIER, the elite military unit of the Shinra Electric Power Company. In his prime, [[WorldsStrongestMan he was heralded as a war hero]] who served his company and comrades faithfully. Unfortunately, the man would be driven to insanity when he discovered that he was the product of genetic engineering using the DNA of Jenova, an [[EldritchAbomination ancient alien monster]] that nearly destroyed the world 2000 years prior. Believing himself to be the son of Jenova, Sephiroth makes the decision to finish her work by absorbing TheLifestream -- the planet's life force, [[GodhoodSeeker becoming a god]], and departing for the fabled "Promised Land" while leaving the planet a lifeless husk. Despite [[JokerImmunity seemingly]] meeting his end multiple times, this former operative of legend has [[DeathIsCheap continued to return from beyond the grave]] to meet this goal, and if possible, torment his arch-nemesis Cloud Strife until the end of time.\\

to:

Sephiroth is a former member of SOLDIER, the elite military unit of the Shinra Electric Power Company. In his prime, [[WorldsStrongestMan he was heralded as a war hero]] who served his company and comrades faithfully. Unfortunately, the man would be driven to insanity when he discovered that he was the product of genetic engineering using the DNA of Jenova, an [[EldritchAbomination ancient alien monster]] that nearly destroyed the world 2000 years prior. Believing himself to be the son of Jenova, Sephiroth makes the decision to finish her work by absorbing TheLifestream -- the planet's life force, [[GodhoodSeeker becoming a god]], and departing for the fabled "Promised Land" while leaving the planet a lifeless husk. Despite [[JokerImmunity seemingly]] meeting his end multiple times, this former operative of legend has [[DeathIsCheap continued to return from beyond the grave]] to meet this goal, and if possible, torment his arch-nemesis Cloud Strife until the end of time.\\



** In a meta example, his own trailer is definitely this to the rest of the newcomers up until his reveal (excluding [[Franchise/{{Metroid}} Ridley]]). Even focusing on the ones that involved villains like King K. Rool, dark settings akin to the Belmonts, and even an [[{{Heel}} antagonistic]] figure in Incineroar, Sephiroth's trailer portrays him as an unstoppable force of nature that ''nobody'' on the roster is safe from, even including the man powerful enough to have defeated him once. {{Iron|y}}ically, he fails where Ridley succeeded, attempting to impale Mario on his Masamune and missing him by a couple of inches (despite this gesture being somewhat true to his character).

to:

** In a meta example, his own trailer is definitely this to the rest of the newcomers up until his reveal (excluding [[Franchise/{{Metroid}} Ridley]]). Even focusing on the ones that involved villains like King K. Rool, dark settings akin to the Belmonts, and even an [[{{Heel}} antagonistic]] figure in Incineroar, Sephiroth's trailer portrays him as an unstoppable force of nature that ''nobody'' on the roster is safe from, even including the man powerful enough to have defeated him once.multiple times before. {{Iron|y}}ically, he fails where Ridley succeeded, attempting to impale Mario on his Masamune and missing him by a couple of inches (despite this gesture being somewhat true to his character).
Is there an issue? Send a MessageReason:
Moving from misused Franchise namespace.


-> '''Home Series:''' ''Franchise/XenobladeChronicles''

to:

-> '''Home Series:''' ''Franchise/XenobladeChronicles''''VideoGame/XenobladeChronicles''
Is there an issue? Send a MessageReason:
None


-> '''Home Series:''' ''VideoGame/XenobladeChronicles1''

to:

-> '''Home Series:''' ''VideoGame/XenobladeChronicles1''''Franchise/XenobladeChronicles''
Is there an issue? Send a MessageReason:
None


* AwesomeButImpractical: Photon Edge is quite possibly Mythra's flashiest move that has her doing a series of slashes while teleporting about in a straight line. Unfortunately, [[HitboxDissonance Mythra's hurtbox doesn't actually follow her afterimages and instead follows the straight line]]. As such, the linearity of this move combined with its noticeable start up and end lag makes it one of her most unsafe moves to throw out and leaves her quite vulnerable should it miss.

to:

* AwesomeButImpractical: Photon Edge is quite possibly Mythra's flashiest move that has her doing a series of slashes while teleporting about in a straight line.line, and also deals a fair bit of damage. Unfortunately, [[HitboxDissonance Mythra's hurtbox doesn't actually follow her afterimages and instead follows the straight line]]. As such, the linearity of this move combined with its noticeable start up and end lag makes it one of her most unsafe moves to throw out and leaves her quite vulnerable should it miss. Crosses over into DifficultButAwesome because how and when to use it properly is an important part of her playstyle.



* HumanoidAbomination: They aren't HumanAliens like Shulk [[spoiler:because Alrest exists above the ruins of what was once the Earth, AKA the Land of Morytha]], but are weaponized life forms tied to their Core Crystals, and are extensions of the Aegis.

to:

* HumanoidAbomination: They aren't HumanAliens like Shulk [[spoiler:because Alrest exists above the ruins of what was once the Earth, AKA the Land of Morytha]], but are weaponized life forms tied to their born from the "Pneuma" Core Crystals, Crystal and are extensions of the Aegis.Aegis is an extension of them.



* LivingWeapon: They are Blades, sapient weaponized life forms derived from Core Crystals that take on appearances similar to regular organic life (mainly humans), with these two specifically being the Aegis. These Blades need to symbiotically bond themselves to a Driver (in this case Rex) to be active, only bringing out their true power when acting by the side of their "wielder". [[spoiler:Or at least ''most'' of them do, with a few exceptions, one of which is the Aegis itself.]]

to:

* LivingWeapon: They are Blades, sapient weaponized life forms derived from Core Crystals that take on appearances similar to regular organic life (mainly humans), with these two specifically being the Aegis. The actual Aegis Sword that they use is actually an extension of themselves. These Blades need to symbiotically bond themselves to a Driver (in this case Rex) to be active, only bringing out their true power when acting by the side of their "wielder". [[spoiler:Or at least ''most'' of them do, with a few exceptions, one of which is the Aegis itself.]]
Is there an issue? Send a MessageReason:
Gradual Grinder is being merged to Damage Over Time, cut for misuse


* CharacterExaggeration: In terms of mechanics. In ''Xenoblade Chronicles 2'', Mythra was more powerful than Pyra story- and gameplay-wise, but it could mostly be chalked up to her focusing on rapid DPS and evasion compared to Pyra being slower but focusing more on burst damage. Here, Mythra is an outright GradualGrinder semi-FragileSpeedster, while Pyra is a MightyGlacier.

to:

* CharacterExaggeration: In terms of mechanics. In ''Xenoblade Chronicles 2'', Mythra was more powerful than Pyra story- and gameplay-wise, but it could mostly be chalked up to her focusing on rapid DPS and evasion compared to Pyra being slower but focusing more on burst damage. Here, Mythra is an outright GradualGrinder a semi-FragileSpeedster, while Pyra is a MightyGlacier.



* LightningBruiser: In theory, Mythra is a GradualGrinder with very weak attacks who relies on Pyra for finishing blows and high damage. In practice and in skilled hands, Mythra's combo game and mobility are absolutely insane, putting her in the same league as Sheik, Fox and Squirtle, who are {{Glass Cannon}}s due to their own combo abilities; however, Mythra is a middleweight (and is quite heavy for her frame, but don't tell her that), making her not nearly as fragile. Just like in the original game, Mythra's focus on rapidly throwing out moves churns out much greater DPS than Pyra's single-hit burst damage, though in ''Smash'' she relies on Pyra's launch power as well.

to:

* LightningBruiser: In theory, Mythra is a GradualGrinder with has very weak attacks who and relies on Pyra for finishing blows and high damage. In practice and in skilled hands, Mythra's combo game and mobility are absolutely insane, putting her in the same league as Sheik, Fox and Squirtle, who are {{Glass Cannon}}s due to their own combo abilities; however, Mythra is a middleweight (and is quite heavy for her frame, but don't tell her that), making her not nearly as fragile. Just like in the original game, Mythra's focus on rapidly throwing out moves churns out much greater DPS than Pyra's single-hit burst damage, though in ''Smash'' she relies on Pyra's launch power as well.

Added: 533

Changed: 243

Is there an issue? Send a MessageReason:
None


** If Kazuya wins a match, Josh Keller - the announcer of ''Tekken 7'' - substitutes Xander Mobus' regular ''Smash'' announcer in declaring Kazuya's victory. He even carries over ''Tekken''[='=]s usage of FullNameBasis when announcing a character's name. He also has no music attached to his victory, much like in ''Tekken'' which lets the music fade out during the victory screen.

to:

** If Kazuya wins a match, Josh Keller - the announcer of ''Tekken 7'' - substitutes Xander Mobus' regular ''Smash'' announcer in declaring Kazuya's victory. He even carries over ''Tekken''[='=]s usage of FullNameBasis when announcing a character's name.name, as opposed to ''Smash'' mostly remaining on a FirstNameBasis with its roster members. He also has no music attached to his victory, much like in ''Tekken'' which lets the music fade out during the victory screen.



** Kazuya's jumps somewhat harken to how ''Tekken'' has handled its jumping mechanics; his initial jump being incredibly close to the ground is closer to how games from ''Tekken 3'' onwards handled them, while the more substantial height he gets off his double jump looks a lot closer to how jumps looked like in the first two games of the series.
** One of the only lines of dialogue he has in this game is "Get lost!" (played when performing Heaven's Door), which is a quote used for some of his win poses from ''Tekken 4'' onwards.



The final character added to the roster of ''Super Smash Bros. Ultimate'', the legendary Keyblade Master of ''Franchise/KingdomHearts'', Sora, was announced in the last "Mr. Sakurai Presents" livestream on October 5, 2021. He is the first fighter from a not predominantly gaming company: in his case, from the world-famous media group, Creator/{{Disney}}.[[note]]While ''Kingdom Hearts'' is a joint effort between Square Enix and Disney, Disney owns the series' copyright, making its characters Disney's property.[[/note]] He was released on October 18, 2021 as part of the Version 13.0 update.\\\

to:

The final character added to the roster of ''Super Smash Bros. Ultimate'', Sora, the legendary Keyblade Master of ''Franchise/KingdomHearts'', Sora, ''Franchise/KingdomHearts'' was announced in the last "Mr. Sakurai Presents" livestream on October 5, 2021.2021 as the final character added to the roster of ''Super Smash Bros. Ultimate''. He is the first fighter from a not predominantly gaming company: in his case, from the world-famous media group, Creator/{{Disney}}.[[note]]While ''Kingdom Hearts'' is a joint effort between Square Enix and Disney, Disney owns the series' copyright, making its characters Disney's property.[[/note]] He was released on October 18, 2021 as part of the Version 13.0 update.\\\
Is there an issue? Send a MessageReason:
removed stray "is"


** The background itself changes to a sea of flames referencing Sephiroth's destruction of Nibelheim, marking the first time in ''Smash'' history the traditional results are is replaced entirely.

to:

** The background itself changes to a sea of flames referencing Sephiroth's destruction of Nibelheim, marking the first time in ''Smash'' history the traditional results are is replaced entirely.
Is there an issue? Send a MessageReason:
And The Fandom Rejoiced is for in-universe examples only outside its Sugar Wiki/ namespace.


'''SORA IS [[SugarWiki/AndTheFandomRejoiced FINALLY HERE!]]'''

to:

'''SORA IS [[SugarWiki/AndTheFandomRejoiced FINALLY HERE!]]'''HERE!'''
Is there an issue? Send a MessageReason:
None


* YouGottaHaveBlueHair: Her eyebrows are a deep green.
Is there an issue? Send a MessageReason:
None


Hailing from the idyllic Destiny Islands, Sora lived a carefree life of mirth and whimsy with his ChildhoodFriends, Kairi and Riku, until the dreaded monsters known as TheHeartless laid siege to it, driving him and his friends apart as the world he called home was torn asunder. With a mysterious weapon known as a "Keyblade" in his hands, Sora joins forces with the clumsy yet stouthearted knight WesternAnimation/{{Goofy}}, and the short-tempered yet quick-witted mage [[WesternAnimation/DonaldDuck Donald]], to find his friends, along with [[TheGoodKing King]] [[WesternAnimation/MickeyMouse Mickey]], and save reality as they know it from utter oblivion -- a grand adventure that would take Sora on a journey through countless other worlds that defy imagination as he fought the against the dark forces of the Heartless, the Nobodies and Organization XIII, and the machinations of Master Xehanort and his many incarnations, [[ThePowerOfFriendship making many friends in the process]]. He's even met and fought [[AlternateSelf alternate versions]] of [[VideoGame/FinalFantasyVII Cloud and Sephiroth]].\\\

to:

Hailing from the idyllic Destiny Islands, Sora lived a carefree life of mirth and whimsy with his ChildhoodFriends, Kairi and Riku, until the dreaded monsters known as TheHeartless laid siege to it, driving him and his friends apart as the world he called home was torn asunder. With a mysterious weapon known as a "Keyblade" in his hands, Sora joins forces with the clumsy yet stouthearted knight WesternAnimation/{{Goofy}}, and the short-tempered yet quick-witted mage [[WesternAnimation/DonaldDuck Donald]], to find his friends, along with [[TheGoodKing King]] [[WesternAnimation/MickeyMouse Mickey]], and save reality as they know it from utter oblivion -- a grand adventure that would take Sora on a journey through countless other worlds that defy imagination as he fought to defend Kingdom Hearts, the against source of all hearts, from the dark forces of the Heartless, the Nobodies and Organization XIII, and the machinations of Master Xehanort and his many incarnations, [[ThePowerOfFriendship making many friends in the process]]. He's even met and fought [[AlternateSelf alternate versions]] of [[VideoGame/FinalFantasyVII Cloud and Sephiroth]].\\\
Is there an issue? Send a MessageReason:
None


* {{Leitmotif}}: A new remix and the arcade version of his boss fight theme from ''Tekken 2'', "Kazuya Mishima, Devil Kazuya", can be heard in his trailer. These are also included along with the console version, "Emotionless Passion".

to:

* {{Leitmotif}}: A new remix and the arcade version of his boss fight theme from ''Tekken 2'', "Kazuya Mishima, Devil Kazuya", can be heard in his trailer. These are also included along with the console version, "Emotionless Passion". Also contained in the ''Tekken'' music list is a remix of "Desperate Struggle", the final theme which plays for the battle between Heihachi and Kazuya in the ending of ''Tekken 7''.



** When announcing the victor, instead of the usual ''Smash'' announcer, the announcer of ''Tekken 7'' declares Kazuya's victory. The announcer even carries over ''Tekken''[='=]s usage of FullNameBasis when announcing a character's name. He also has no music attached to his victory, much like in ''Tekken'' which lets the music fade out during the victory screen.

to:

** When announcing the victor, instead of the usual ''Smash'' announcer, If Kazuya wins a match, Josh Keller - the announcer of ''Tekken 7'' declares - substitutes Xander Mobus' regular ''Smash'' announcer in declaring Kazuya's victory. The announcer He even carries over ''Tekken''[='=]s usage of FullNameBasis when announcing a character's name. He also has no music attached to his victory, much like in ''Tekken'' which lets the music fade out during the victory screen.
Is there an issue? Send a MessageReason:
None


* MightyGlacier: Highly downplayed for his stats. He's nowhere near as sluggish as the other standard [[MightyGlacier glaciers]] such as Dedede and Ganondorf, but Sora's dash on it's own isn't remotely as one could say "speedy" compared to some of the other characters who's default dash involves flying above the ground like Mewtwo, Charizard, and Ridley. Some of his tilt attacks tend to possess heavy start-up and even his best attacks, such as his aerials and his forward smash can be laggy enough for other characters to make him an instant target for juggling, whereas in his series, Sora leans toward LightningBruiser levels of abilities.

to:

* MightyGlacier: Highly downplayed for his stats. He's nowhere near as sluggish as the other standard [[MightyGlacier glaciers]] such as Dedede and Ganondorf, but like Pyra, Sora's dash on it's own isn't remotely as one could say "speedy" compared to some of the other characters who's default dash involves flying above the ground like Mewtwo, Charizard, and Ridley. Some of his tilt attacks tend to possess heavy start-up and even his best attacks, such as his aerials and his forward smash can be laggy enough for other characters to make him an instant target for juggling, whereas in his series, Sora leans toward LightningBruiser levels of abilities.



* StockAudioClip: His voice lines in both English and Japanese are taken directly from ''Re:coded'' and ''Dream Drop Distance''.

to:

* StockAudioClip: His voice lines in both English and Japanese are taken directly from ''[=KH2=]'', ''Re:coded'' and ''Dream Drop Distance''.
Is there an issue? Send a MessageReason:
None


Hailing from the idyllic Destiny Islands, Sora lived a carefree life of mirth and whimsy with his ChildhoodFriends, Kairi and Riku, until the dreaded monsters known as TheHeartless laid siege to it, driving him and his friends apart as the world he called home was torn asunder. With a mysterious weapon known as a "Keyblade" in his hands, Sora joins forces with the clumsy yet stouthearted knight WesternAnimation/{{Goofy}}, and the short-tempered yet quick-witted mage [[WesternAnimation/DonaldDuck Donald]], to find his friends, along with [[TheGoodKing King]] [[WesternAnimation/MickeyMouse Mickey]], and save reality as they know it from utter oblivion -- a grand adventure that would take Sora on a journey through countless other worlds that defy imagination as he fought the against the forces of darkness and the machinations of Master Xehanort and his many incarnations, [[ThePowerOfFriendship making many friends in the process]]. He's even met and fought [[AlternateSelf alternate versions]] of [[VideoGame/FinalFantasyVII Cloud and Sephiroth]].\\\

to:

Hailing from the idyllic Destiny Islands, Sora lived a carefree life of mirth and whimsy with his ChildhoodFriends, Kairi and Riku, until the dreaded monsters known as TheHeartless laid siege to it, driving him and his friends apart as the world he called home was torn asunder. With a mysterious weapon known as a "Keyblade" in his hands, Sora joins forces with the clumsy yet stouthearted knight WesternAnimation/{{Goofy}}, and the short-tempered yet quick-witted mage [[WesternAnimation/DonaldDuck Donald]], to find his friends, along with [[TheGoodKing King]] [[WesternAnimation/MickeyMouse Mickey]], and save reality as they know it from utter oblivion -- a grand adventure that would take Sora on a journey through countless other worlds that defy imagination as he fought the against the dark forces of darkness the Heartless, the Nobodies and Organization XIII, and the machinations of Master Xehanort and his many incarnations, [[ThePowerOfFriendship making many friends in the process]]. He's even met and fought [[AlternateSelf alternate versions]] of [[VideoGame/FinalFantasyVII Cloud and Sephiroth]].\\\
Is there an issue? Send a MessageReason:
None


* MightyGlacier: Highly downplayed for his stats. He's nowhere near as sluggish as the other standard [[MightyGlacier glaciers]] such as Dedede and Ganondorf, but Sora's dash as a whole isn't remotely as one could say speedy as some of the others who's default dash is flying above the ground like Mewtwo, Charizard, and Ridley. Some of his tilt attacks tend to possess heavy start-up and even his best attacks such as his aerials and his forward smash can be laggy enough for other characters to make him a target for juggling, whereas in his series, Sora leans toward LightningBruiser levels of abilities.

to:

* MightyGlacier: Highly downplayed for his stats. He's nowhere near as sluggish as the other standard [[MightyGlacier glaciers]] such as Dedede and Ganondorf, but Sora's dash as a whole on it's own isn't remotely as one could say speedy as "speedy" compared to some of the others other characters who's default dash is involves flying above the ground like Mewtwo, Charizard, and Ridley. Some of his tilt attacks tend to possess heavy start-up and even his best attacks attacks, such as his aerials and his forward smash can be laggy enough for other characters to make him a an instant target for juggling, whereas in his series, Sora leans toward LightningBruiser levels of abilities.

Top