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Shoehorn. Rewriting due to bloat and lack of real context.


* FieryRedhead: More of a reddish-brown, but she certainly has the fiery, up-tempo personality down to a T.



* MovesetClone: Of Peach. Along with Lucina and Dark Pit, Daisy is what's known as an Echo Fighter — a character whose moveset is identical to an existing fighter, with only technical aspects behind them differing. In fact, she was the first Echo Fighter revealed after the other two were rebranded as such.

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* MovesetClone: Of Peach. Along with Lucina and Dark Pit, Daisy is what's known as an Echo Fighter — a character whose Her moveset is identical to an existing fighter, with only technical aspects behind them differing. In fact, she was the first Echo Fighter revealed after the other two were rebranded as such.based off of Peach's.
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* {{Shoryuken}}: The Uppercut move, which he does so with a dagger. In the games, this isn't ''the'' Uppercut move (it is instead from ''Aria of Sorrow'' as a [[ExactlyWhatItSaysOnTheTin standing uppercut]]). Instead, this is Richter's High Jump move from ''Symphony of the Night''.

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* {{Shoryuken}}: The Uppercut move, which he does so with a dagger.his whip. In the games, this isn't ''the'' Uppercut move (it is instead from ''Aria of Sorrow'' as a [[ExactlyWhatItSaysOnTheTin standing uppercut]]). Instead, this is Richter's High Jump move from ''Symphony of the Night''.Night'' and has the same "slash" effect that can be mistaken as a blade attack.
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Viridi called him out on being a potential Moveset Clone of Ike. Palutena was the one who mentioned he doesn't have an Aether recovery.


* {{Irony}}: Back in ''Wii U'', Viridi said it wouldn't make sense for him to be a fighter because he'd be a MovesetClone of Ike without an Aether recovery. In ''Ultimate'', the Aether recovery is the ''only'' thing he copied from Ike, and he retains his own version of Aether as a Final Smash on top of that.

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* {{Irony}}: Back in ''Wii U'', Viridi said it wouldn't make sense for him to be a fighter because he'd be a MovesetClone of Ike without Ike, with Palutena mentioning he doesn't have an Aether recovery.recovery like he does. In ''Ultimate'', the Aether recovery is the ''only'' thing he copied from Ike, and he retains his own version of Aether as a Final Smash on top of that.



** Sakurai (and [[VideoGame/KidIcarus Viridi]]) mentioned one of the reasons why Chrom was passed over in favor of his daughter was because he didn't have an Aether-type recovery move like Ike did. In ''Ultimate'' he's mostly an Echo Fighter of Roy, but has Ike's somersaulting Up Special.

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** Sakurai (and [[VideoGame/KidIcarus Viridi]]) Palutena]]) mentioned one of the reasons why Chrom was passed over in favor of his daughter was because he didn't have an Aether-type recovery move like Ike did. In ''Ultimate'' he's mostly an Echo Fighter of Roy, but has Ike's somersaulting Up Special.
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* {{BFG}}: The Blaster is as big as they are!


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* SmugSmiler: Their official render and some of their taunts have them look pretty cocky.
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* SumoWrestling: As befitting of his weight class, K. Rool has a few sumo-esque moves, like open palm strikes and stomping attacks (and one of his taunts is a stereotypical sumo stomp).
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* {{Retraux}}: Not as much as Simon, since Richter is taken from his ''Rondo of Blood'' design. However, his latest non-ported appearance was ''Dracula X Chronicles'' for Playstation Portable, in which he was redesigned to be in style of Ayami Kojima's artwork and closer to his ''Symphony of the Night'' style, only younger (notably, he didn't have his headband there). In this game, however, he's designed similarly on his {{Animesque}} debut design in ''Rondo of Blood''.
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** Sakurai (and [[VideoGame/KidIcarus Palutena]]) mentioned one of the reasons why Chrom was passed over in favor of his daughter was because he didn't have an Aether-type recovery move like Ike did. In ''Ultimate'' he's mostly an Echo Fighter of Roy, but has Ike's somersaulting Up Special.

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** Sakurai (and [[VideoGame/KidIcarus Palutena]]) Viridi]]) mentioned one of the reasons why Chrom was passed over in favor of his daughter was because he didn't have an Aether-type recovery move like Ike did. In ''Ultimate'' he's mostly an Echo Fighter of Roy, but has Ike's somersaulting Up Special.
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* WhamShot: His reveal trailer has the shot of Ridley stabbing Mega Man with his giveaway tail. To many, this is what gave away his inclusion in ''Ultimate'', leading to many an "OhCrap".

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* WhamShot: His reveal trailer has the shot of Ridley stabbing Mega Man with his giveaway trademark tail. To many, this is what gave away his inclusion in ''Ultimate'', leading to many an "OhCrap".
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** Sakurai mentioned one of the reasons why Chrom was passed over in favor of his daughter was because he didn't have an Aether-type recovery move like Ike did. In ''Ultimate'' he's mostly an Echo Fighter of Roy, but has Ike's somersaulting Up Special.

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** Sakurai (and [[VideoGame/KidIcarus Palutena]]) mentioned one of the reasons why Chrom was passed over in favor of his daughter was because he didn't have an Aether-type recovery move like Ike did. In ''Ultimate'' he's mostly an Echo Fighter of Roy, but has Ike's somersaulting Up Special.
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The main character of ''Fire Emblem Awakening''. Chrom is the leader of the Shepherds, Exalt of Ylisse following his sister's sacrifice, and father to Lucina. He's led his RagtagBunchOfMisfits (and their descendants) to do battle against the empires of Plegia and Valm, and even led them against the Fell Dragon Grima.

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The main character of ''Fire Emblem Awakening''. Chrom is the leader of the Shepherds, Exalt of Ylisse following his sister's sacrifice, and father to Lucina. He's led his RagtagBunchOfMisfits (and their descendants) [[KidFromTheFuture children from the future]]) to do battle against the empires of Plegia and Valm, and even led them against the Fell Dragon Grima.

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The main character of ''Fire Emblem Awakening''. Chrom is the leader of the Shepherds, Exalt of Ylisse, and father to Lucina. After being ousted from the roster of the previous game, Chrom finally gets his chance to fight alongside his daughter, as well as his strategist, Robin. In ''Smash'', he shares Roy's aggressive, forceful moveset to contrast Lucina, but has a variant of Ike's Aether for his Up Special.

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The main character of ''Fire Emblem Awakening''. Chrom is the leader of the Shepherds, Exalt of Ylisse, Ylisse following his sister's sacrifice, and father to Lucina. He's led his RagtagBunchOfMisfits (and their descendants) to do battle against the empires of Plegia and Valm, and even led them against the Fell Dragon Grima.
After being ousted from the roster of the previous game, presumably due to losing against Captain Falcon, Chrom finally gets his chance to fight alongside his daughter, as well as his strategist, Robin. In ''Smash'', he shares Roy's aggressive, forceful moveset to contrast Lucina, but has a variant of Ike's Aether for his Up Special.


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* {{Bishonen}}: Much like his ancestor, Chrom is quite handsome. Unlike Marth, however, he's clearly been working out, making him somewhat of a {{hunk}} as well.
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** His reveal trailer shows him on the Pirate Ship stage while other characters jump on his head 3 times, referencing his boss battle from Donkey Kong Country.
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* CoolCrown: One that functions as a boomerang weapon at that! Careful, though, as like Rob's Gyromite, it can be "bounced" away and be used as a regular throwing item. His crown eventually respawns back on his head.

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* CoolCrown: One that functions as a boomerang weapon at that! Careful, though, as like Rob's R.O.B.'s Gyromite, it can be "bounced" away and be used as a regular throwing item. His crown eventually respawns back on his head.



** Likewise, his moveset serves as one to Bowser. Both he and Bowser are large reptilian monarchs who are archrivals to iconic ''Nintendo'' heroes. Both of them [[VideoGame/MarioSuperSluggers have competed against said archrivals in a sport]]. Both of their movesets involve using a dropkick as one of their attacks. However, Bowser, like Ridley, is an aggressive, purely offensive fighter who uses nothing but his claws, shell, and fire breath, while K. Rool is a defensive LongRangeFighter who utilizes cartoonish gadgets. Bowser has been shown to [[BenevolentBoss care for his Koopa Troop]], [[EvenEvilHasLovedOnes particularly his son Bowser Jr.]], while K. Rool has been shown to [[BadBoss mistreat his Kremling Krew.]] Also, while Bowser and Mario have [[EnemyMine teamed up on occasion]], K. Rool and Donkey Kong have consistently maintained an antagonistic relationship.

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** Likewise, his moveset serves as one to Bowser. Both he and Bowser are large reptilian monarchs who are archrivals to iconic ''Nintendo'' heroes. Both of them [[VideoGame/MarioSuperSluggers have competed against said archrivals in a sport]]. Both of their movesets involve using a dropkick as one of their attacks.attacks, as well as taunting by snapping their jaws. However, Bowser, like Ridley, is an aggressive, purely offensive fighter who uses nothing but his claws, shell, and fire breath, while K. Rool is a defensive LongRangeFighter who utilizes cartoonish gadgets. Bowser has been shown to [[BenevolentBoss care for his Koopa Troop]], [[EvenEvilHasLovedOnes particularly his son Bowser Jr.]], while K. Rool has been shown to [[BadBoss mistreat his Kremling Krew.]] Also, while Bowser and Mario have [[EnemyMine teamed up on occasion]], K. Rool and Donkey Kong have consistently maintained an antagonistic relationship.



* NoPronunciationGuide: The English version has the announcer say "King ''Kay'' Rool", distinctly saying the middle initial. The Japanese version instead pronounces the K. as if it's part of Rool[[note]]his name is written in katakana as キングクルール without any pause indication[[/note]], so the announcer says "King Krool". And both of those are ''also'' different from the [[WesternAnimation/DonkeyKongCountry cartoon]], where the characters say "King ''Kah'' Rool".

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* NoPronunciationGuide: The English version has the announcer say "King ''Kay'' Rool", distinctly saying the middle initial. The Japanese version instead pronounces the K. as if it's part of Rool[[note]]his name is written in katakana as キングクルール キングクルール, or "Kingu Kuruuru", without any pause indication[[/note]], so the announcer says "King Krool". Cruel". And both of those are ''also'' different from the [[WesternAnimation/DonkeyKongCountry cartoon]], where the characters say "King ''Kah'' ''Kuh'' Rool".
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A vampire hunter, Richter Belmont is Simon's hot-headed descendant, and considered one of the strongest in the Belmont Clan's lineage. When Dracula attacks his village while he was away, he sets off to the haunted castle to rescue the villagers that Dracula kidnapped. Among them are his girlfriend Anette and a distant relative Maria Renard. His game is notable for having the first voiced cutscenes in the series, made even more famous as its playable final stage is in ''VideoGame/CastlevaniaSymphonyOfTheNight'' as a prologue, complete with [[HamToHamCombat hammy dialog]] [[MemeticMutation between him and Dracula]].\\

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A vampire hunter, Richter Belmont is Simon's hot-headed descendant, and considered one of the strongest in the Belmont Clan's lineage. When Dracula attacks his village while he was away, he sets off to the haunted castle to rescue the villagers that Dracula kidnapped. Among them are his girlfriend Anette and a distant relative Maria Renard. Richter himself had to be saved by Dracula's son Alucard and Maria after ending up BrainwashedAndCrazy at the hands of the sorcerer Shaft. His game is notable for having the first voiced cutscenes in the series, made even more famous as its playable final stage is in ''VideoGame/CastlevaniaSymphonyOfTheNight'' as a prologue, complete with [[HamToHamCombat hammy dialog]] [[MemeticMutation between him and Dracula]].\\
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If the tail actually was red, this would have more merit.


* PaletteSwap: Many of Ridley's alternate colors are references to his non-purple appearances throughout the ''Metroid'' series. He also has an orange alternate with blue wing membranes and a red tail-spike — resembling Charizard's color scheme.

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* PaletteSwap: Many of Ridley's alternate colors are references to his non-purple appearances throughout the ''Metroid'' series. He also has an orange alternate with blue wing membranes and a red tail-spike — resembling Charizard's color scheme.

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* WipeTheFloorWithYou: His Side Special move does this to an opponent unfortunate enough to get hit by it. He can drag indefinitely unless the player wiggles out of it, Ridley cancels it, he reaches the end of the platform, or if he enters the blast zone. It's also a CallBack to his first appearance in the Subspace Emissary, where he slams Samus against the wall and drags her across it.

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* WipeTheFloorWithYou: His WipeTheFloorWithYou:
**His
Side Special move does this to an opponent unfortunate enough to get hit by it. He can drag indefinitely unless the player wiggles out of it, Ridley cancels it, he reaches the end of the platform, or if he enters the blast zone. It's also a CallBack to his first appearance in the Subspace Emissary, where he slams Samus against the wall and drags her across it.
**He also does this for his Back Throw, dragging his opponent's back on the floor before tossing them aside. It's harder to notice though given how quickly the animation plays out.


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* WipeTheFloorWithYou: Does this for his Back Throw, dragging his foe on the floor before tossing them aside (it's similar to Ridley's Back Throw, though the dragging is more noticeable in this case).
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* WipeTheFloorWithYou: His Side Special move does this to an opponent unfortunate enough to get hit by it. He can drag indefinitely unless the player wiggles out of it, Ridley cancels it, he reaches the end of the platform, or if he enters the blast zone. It's also a CallBack to his first appearance in the Subspace Emissary where he slams Samus against the wall and drags her across it.

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* WipeTheFloorWithYou: His Side Special move does this to an opponent unfortunate enough to get hit by it. He can drag indefinitely unless the player wiggles out of it, Ridley cancels it, he reaches the end of the platform, or if he enters the blast zone. It's also a CallBack to his first appearance in the Subspace Emissary Emissary, where he slams Samus against the wall and drags her across it.



* YourSizeMayVary: He's notably smaller in ''Ultimate'' than in his previous appearances, being four meters tall when standing upright and around the size of Bowser (a character who is also larger in his home series) when hunched over. Given that concerns about his size were often raised in support why he couldn't be made playable -- and according to Sakurai made it very difficult to fit him in as a character -- and that counter-arguments pointed out that Olimar, despite being less than 2 cm in his series, was in the current and previous rosters (albeit bigger in size), players are okay with this compromise.

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* YourSizeMayVary: He's notably smaller in ''Ultimate'' than in his previous appearances, being four meters tall when standing upright and around the size of Bowser (a character who is also larger in his home series) when hunched over. Given that concerns about his size were often raised in support why he couldn't be made playable -- and according to Sakurai made it very difficult to fit him in as a character -- and that counter-arguments pointed out that Olimar, despite being less than 2 cm in his series, was in the current and previous rosters (albeit bigger in size), players are okay with this compromise.



* BewareTheSillyOnes: In spite of his comic antics and cartoonish design, K. Rool's personality is more comparable to the likes of Ganondorf or Ridley than to Bowser or Dedede, if not relatively worse. He's a borderline insane petty tyrant who abuses his underlings, managed to kidnap more and more of the Kong Clan in each of the original four ''Donkey Kong Country'' titles he featured in, and his repeated defeats by them escalated to him trying to destroy their island and everything on it. His Final Smash, where he uses a WaveMotionGun to blow up Donkey Kong Island, is ''canonically'' what he tried to do in ''Donkey Kong 64''. His [[WesternAnimation/DonkeyKongCountry cartoon incarnation]] was a comical IneffectualSympatheticVillain, but there he also deliberately activated a curse that would have sunk the island into the sea, dooming everyone on it including him, to try and blackmail Cranky into giving him the Crystal Coconut.

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* BewareTheSillyOnes: In spite of his comic antics and cartoonish design, K. Rool's personality is more comparable to the likes of Ganondorf or Ridley than to Bowser or Dedede, if not relatively worse. He's a borderline insane petty tyrant who [[BadBoss abuses his underlings, underlings]], managed to kidnap more and more of the Kong Clan in each of the original four ''Donkey Kong Country'' titles he featured in, and his repeated defeats by them escalated to him trying to destroy their island and everything on it. His Final Smash, where he uses a WaveMotionGun to blow up Donkey Kong Island, is ''canonically'' what he tried to do in ''Donkey Kong 64''. His [[WesternAnimation/DonkeyKongCountry cartoon incarnation]] was a comical IneffectualSympatheticVillain, but there he also deliberately activated a curse that would have sunk the island into the sea, dooming everyone on it including him, (including him), to try and blackmail Cranky into giving him the Crystal Coconut.



* CoolCrown: One that functions as a boomerang weapon at that! Careful though as like Rob's Gyromite, it can be "bounced" away and be used as a regular throwing item. His crown eventually respawns back on his head.

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* CoolCrown: One that functions as a boomerang weapon at that! Careful though Careful, though, as like Rob's Gyromite, it can be "bounced" away and be used as a regular throwing item. His crown eventually respawns back on his head.



* DamnYouMuscleMemory: Upon seeing him whip out the [[VideoGame/DonkeyKongCountry2DiddysKongQuest Blunderbuss]], one would think that the original strategy of jamming it with its own cannonballs would still work. One case of SchmuckBait later and they would then find out that he's bypassed that design flaw. In fact, ''he's turned it into an advantage of his own'' now that he can fire the thrown cannonballs (and opponents) back out.

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* DamnYouMuscleMemory: Upon seeing him whip out the [[VideoGame/DonkeyKongCountry2DiddysKongQuest Blunderbuss]], one would think that the original strategy of jamming it with its own cannonballs would still work. One case of SchmuckBait later later, and they would then find out that he's bypassed that design flaw. In fact, ''he's turned it into an advantage of his own'' now that he can fire the thrown cannonballs (and opponents) back out.



* EyeScream: Along with his golden gut, K. Rool's disturbingly bulging and veiny left eye with an enlarged iris are two of his most iconic traits -- and, while his few post-Rare appearances inexplicably downplayed these traits to near-absence, Smash brings them good and back into focus just as during his hayday.

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* EyeScream: Along with his golden gut, K. Rool's disturbingly bulging and veiny left eye with an enlarged iris are two of his most iconic traits -- and, while his few post-Rare appearances inexplicably downplayed these traits to near-absence, Smash brings them good and back into focus just as during his hayday.



* FasterThanTheyLook: Despite being big and fat, he is surprisingly fast when it comes to stage movement. Even in the trailer he is seemingly as quick as Donkey Kong on all fours.

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* FasterThanTheyLook: Despite being big and fat, he is surprisingly fast when it comes to stage movement. Even in the trailer trailer, he is seemingly as quick as Donkey Kong on all fours.



** He's this to Ridley. Both are the reptilian main antagonists of a well-known Nintendo hero, are pirates in their own way, and have appeared multiple times through out ''Smash'' series before being PromotedToPlayable in the same game. However, Ridley is a [[LeanAndMean skeletal]] and highly detailed dragon who's outright sadistic, whereas King K. Rool is a cartoonish [[FatBastard obese]] crocodile and rather comedic in comparison. Likewise, K. Rool fights mainly by using various cartoonish gadgets while Ridley is far more vicious and fights with nothing but his claws, talons, tail, and plasma breath. Their Final Smashes both involve them lunging forward to launch their opponent onto a representation of their respective nemeses (Samus' Gunship and DK Island) before obliterating both with a giant laser. Ridley uses his own plasma breath in a stoic manner, while K. Rool giddily slams the fire button of his over the top Blast-o-Matic machine multiple times to fire the laser, triumphantly laughing all the while.
** His moveset also acts as a foil to that of his nemesis, Donkey Kong. While both are super heavyweights with heavy hitting moves, Donkey Kong is a BareFistedMonk, using only his body to attack and focusing on close range combat. Meanwhile, K. Rool makes use of external items like his crown and blunderbuss for most of his specials, allowing him to fight at a distance.
** He also serves as one to King Dedede, since they're both [[AdiposeRex obese monarchs]] [[AuthorityInNameOnly (sort of)]] who, in their first appearance, stole copious amounts of food, inspiring their archrivals to take them down. However, Dedede's villainy is more along the lines of him being a JerkAss (as illustrated in K. Rool's reveal trailer) or occasionally greedy while K. Rool is sadistic and vicious. Since their debuts, Dedede has gone on to be more of an ally to Kirby than an enemy, and has shown that he isn't all bad a guy at heart. King K. Rool on the other hand only escalated his schemes after his defeat, and holds an intense hatred of the Kongs, going as far as to try and obliterate them and their entire island out of hatred and revenge.
** Likewise, his moveset serves as one to Bowser. Both he and Bowser are large reptilian monarchs who are archrivals to iconic ''Nintendo'' heroes. Both of them [[VideoGame/MarioSuperSluggers have competed against said archrivals in a sport]]. Both of their movesets involve using a dropkick as one of their attacks. However, Bowser, like Ridley, is an aggressive, purely offensive fighter who uses nothing but his claws, shell, and fire breath while K. Rool is a defensive, LongRangeFighter who utilizes cartoonish gadgets. Bowser has shown to [[BenevolentBoss care for his Koopa Troop]], [[EvenEvilHasLovedOnes particularly his son Bowser Jr.]] while K. Rool has shown to [[BadBoss mistreat his Kremling Krew.]] Also, while Bowser and Mario have [[EnemyMine teamed up on occasion]], K. Rool and Donkey Kong have consistently maintained an antagonistic relationship.

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** He's this to Ridley. Both are the reptilian main antagonists of a well-known Nintendo hero, are pirates in their own way, and have appeared multiple times through out throughout the ''Smash'' series before being PromotedToPlayable in the same game. However, Ridley is a [[LeanAndMean skeletal]] and highly detailed dragon who's outright sadistic, whereas King K. Rool is a cartoonish [[FatBastard obese]] crocodile and rather comedic in comparison. Likewise, K. Rool fights mainly by using various cartoonish gadgets while Ridley is far more vicious and fights with nothing but his claws, talons, tail, and plasma breath. Their Final Smashes both involve them lunging forward to launch their opponent onto a representation of their respective nemeses (Samus' Gunship and DK Island) before obliterating both with a giant laser. Ridley uses his own plasma breath in a stoic manner, while K. Rool giddily slams the fire button of his over the top Blast-o-Matic machine multiple times to fire the laser, triumphantly laughing all the while.
** His moveset also acts as a foil to that of his nemesis, Donkey Kong. While both are super heavyweights super-heavyweights with heavy hitting heavy-hitting moves, Donkey Kong is a BareFistedMonk, using only his body to attack and focusing on close range close-range combat. Meanwhile, K. Rool makes use of external items like his crown and blunderbuss for most of his specials, allowing him to fight at a distance.
** He also serves as one to King Dedede, since they're both [[AdiposeRex obese monarchs]] [[AuthorityInNameOnly (sort of)]] who, in their first appearance, stole copious amounts of food, inspiring their archrivals to take them down. However, Dedede's villainy is more along the lines of him being a JerkAss (as illustrated in K. Rool's reveal trailer) or occasionally greedy greedy, while K. Rool is sadistic and vicious. Since their debuts, Dedede has gone on to be more of an ally to Kirby than an enemy, and has shown that he isn't all a bad a guy at heart. King K. Rool Rool, on the other hand hand, has only escalated his schemes after his defeat, and holds an intense hatred of the Kongs, going as far as to try and obliterate them and their entire island out of hatred and revenge.
** Likewise, his moveset serves as one to Bowser. Both he and Bowser are large reptilian monarchs who are archrivals to iconic ''Nintendo'' heroes. Both of them [[VideoGame/MarioSuperSluggers have competed against said archrivals in a sport]]. Both of their movesets involve using a dropkick as one of their attacks. However, Bowser, like Ridley, is an aggressive, purely offensive fighter who uses nothing but his claws, shell, and fire breath breath, while K. Rool is a defensive, defensive LongRangeFighter who utilizes cartoonish gadgets. Bowser has been shown to [[BenevolentBoss care for his Koopa Troop]], [[EvenEvilHasLovedOnes particularly his son Bowser Jr.]] ]], while K. Rool has been shown to [[BadBoss mistreat his Kremling Krew.]] Also, while Bowser and Mario have [[EnemyMine teamed up on occasion]], K. Rool and Donkey Kong have consistently maintained an antagonistic relationship.



** Much like Donkey Kong, Diddy Kong, Bowser and King Dedede, his vocalizations in ''Smash'' are more realistic-sounding animal sounds.

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** Much like Donkey Kong, Diddy Kong, Bowser Bowser, and King Dedede, his vocalizations in ''Smash'' are more realistic-sounding animal sounds.



* KickTheDog: His Final Smash sends his victims to DK Isle, which he then blows up with his Blast-O-Matic device -- even if Donkey Kong and his friends are not his opponents.
* KingKoopaCopy: He joins the list of plus-size villains like King Dedede, Ridley, Ganondorf that appear in this game alongside the original King Koopa himself.

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* KickTheDog: His Final Smash sends his victims to DK Isle, which he then blows up with his Blast-O-Matic device -- even if Donkey Kong and his friends are not his opponents.
* KingKoopaCopy: He joins the list of plus-size villains like King Dedede, Ridley, and Ganondorf that appear in this game alongside the original King Koopa himself.



** His Blunderbuss can suck up his cannonballs that are thrown back at him, which was how Diddy and Dixie damaged him in his role as the final boss of ''Donkey Kong Country 2''. Except this time, he doesn't get hurt by it, and can reuse the sucked up cannonball.

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** His Blunderbuss can suck up his cannonballs that are thrown back at him, which was how Diddy and Dixie damaged him in his role as the final boss of ''Donkey Kong Country 2''. Except this time, he doesn't get hurt by it, and can reuse the sucked up sucked-up cannonball.



* NoPronunciationGuide: The English version has the announcer say "King ''Kay'' Rool", distinctly saying the middle initial. The Japanese version instead pronounces the K. as if it's part of Rool,[[note]]his name is written in katakana as キングクルール without any pause indication[[/note]] so the announcer says "King Krool". And both of those are ''also'' different from the [[WesternAnimation/DonkeyKongCountry cartoon]], where the characters say "King ''Kah'' Rool".

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* NoPronunciationGuide: The English version has the announcer say "King ''Kay'' Rool", distinctly saying the middle initial. The Japanese version instead pronounces the K. as if it's part of Rool,[[note]]his Rool[[note]]his name is written in katakana as キングクルール without any pause indication[[/note]] indication[[/note]], so the announcer says "King Krool". And both of those are ''also'' different from the [[WesternAnimation/DonkeyKongCountry cartoon]], where the characters say "King ''Kah'' Rool".



* ReptilesAreAbhorrent: A big croc with a big cruel streak, including stealing the Kong's banana hoard to starve them, torturing a tied up Donkey Kong by shooting cannonballs at point blank range, developing an enormous laser cannon to obliterate DK Island out of revenge (Which he succeeds in doing for his Final Smash), among other villainous misdeeds.
* RoyalsWhoActuallyDoSomething: If you count scheming against the Kongs as "something". He also does pirating and acts as mad scientist and boxer on the side.

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* ReptilesAreAbhorrent: A big croc with a big cruel streak, including stealing the Kong's Kongs' banana hoard to starve them, [[ColdBloodedTorture torturing a tied up tied-up Donkey Kong Kong]] by shooting cannonballs at point blank range, him [[NoRangeLikePointBlankRange at point-blank range]], designing and building a robot that works by consuming the brainwaves of a captive[[note]]specifically Donkey and Diddy Kong[[/note]], [[Franchise/SonicTheHedgehog Badnik-style]], and developing an enormous laser cannon to obliterate DK Island out of revenge (Which (which he succeeds in doing for his Final Smash), among other villainous misdeeds.
* RoyalsWhoActuallyDoSomething: If you count scheming against the Kongs as "something". He also does pirating and acts as a mad scientist and boxer on the side.



* ScreenShake: Due to his monumental girth, his entrance even ''before'' his trailer starts is so great that it shakes the screen even as Sakurai is still signing off from the Nintendo Direct -- though it's equally possible that might have been caused by King Dedede.
* SitcomArchnemesis: ''Ultimate'' seems to give him one in Villager, who constantly steals his CoolCrown with Pocket and snatches bananas from his grasp as seen in promotional material such as his reveal, character showcase trailer, and an image on the official website.

to:

* ScreenShake: Due to his monumental girth, his entrance even ''before'' his trailer starts is so great that it shakes the screen even as Sakurai is still signing off from the Nintendo Direct -- though it's equally possible that might have been caused by King Dedede.
* SitcomArchnemesis: ''Ultimate'' seems to give him one in Villager, who constantly steals his CoolCrown with Pocket and snatches bananas from his grasp grasp, as seen in promotional material such as his reveal, character showcase trailer, and an image on the official website.



* YourSizeMayVary: Like many of the other large villains, K. Rool has been significantly scaled down to reasonably fit within the roster. In his source games, he's often ''at least'' twice the size of Donkey Kong, who himself is already one of the biggest characters in this cast. In ''Ultimate'', the two of them are now more-or-less the same size, K. Rool's [[StoutStrength rotund physique]] aside. This hasn't been the first time that he had been shrunken down to such a size however, as the first ''Donkey Kong Land'' game had him at a similar size relative to DK. Results in a bit of an in-joke at the end of his trailer, where he leaves DK and Diddy, and comes back ''much'' larger.

to:

* YourSizeMayVary: Like many of the other large villains, K. Rool has been significantly scaled down to reasonably fit within the roster. In his source games, he's often ''at least'' twice the size of Donkey Kong, who himself is already one of the biggest characters in this cast. In ''Ultimate'', the two of them are now more-or-less the same size, K. Rool's [[StoutStrength rotund physique]] aside. This hasn't been the first time that he had been shrunken down to such a size size, however, as the first ''Donkey Kong Land'' game had him at a similar size relative to DK. Results in a bit of an in-joke at the end of his trailer, where he leaves DK and Diddy, and comes back ''much'' larger.



* BadassAdorable: The crown Princess of Sarasaland, with big blue eyes, an expressive face, an incredibly positive attitude with tons of energy to spare, and more than capable of throwing down with everyone in ''Smash''. Daisy counts even outside of the series -- particularly [[VideoGame/MarioParty shown by that one time she sent Bowser flying with a single]] ArmorPiercingSlap.

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* BadassAdorable: The crown Princess of Sarasaland, with big blue eyes, an expressive face, an incredibly positive attitude with tons of energy to spare, and more than capable of throwing down with everyone in ''Smash''. Daisy counts even outside of the series -- particularly [[VideoGame/MarioParty shown by that one time she sent Bowser flying with a single]] ArmorPiercingSlap.



* GenkiGirl: Much like in her own series, she's very cheerful, upbeat and tomboyish, not to mention very energetic. You just have to look at the YeahShot in her render compared to the other Princesses to get a good idea of how much!

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* GenkiGirl: Much like in her own series, she's very cheerful, upbeat upbeat, and tomboyish, not to mention very energetic. You just have to look at the YeahShot in her render compared to the other Princesses to get a good idea of how much!



* MovesetClone: Of Peach. Along with Lucina and Dark Pit, Daisy is what's known as an Echo Fighter -- a character whose moveset is identical to an existing fighter, with only technical aspects behind them differing. In fact, she was the first Echo Fighter revealed after the other two were rebranded as such.

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* MovesetClone: Of Peach. Along with Lucina and Dark Pit, Daisy is what's known as an Echo Fighter -- a character whose moveset is identical to an existing fighter, with only technical aspects behind them differing. In fact, she was the first Echo Fighter revealed after the other two were rebranded as such.



* PromotedToPlayable: Daisy has been present in the series since ''Melee'' -- but only in the form of trophies, and as an alternate colour option for Peach. As of now, she's branched out into her own playable character.
* TomboyWithAGirlyStreak: Much like in her own series, Daisy is the more tomboyish Princess between herself and Peach -- generally being the much more sassy, boisterous and less formal of the two -- but at the same time, still with a noticeable [[FlowerMotifs flower motif]] to her outfits and moves, which is added onto the rainbow and ribbon ones that Peach already had with hers.
* TomboyAndGirlyGirl: A bit more of an InformedAttribute compared to how she is normally since she'll be a MovesetClone of Peach here, but character-wise, she's the Tomboy to Peach's Girly Girl -- it especially shows in her animations and taunts.
* VSign: Daisy does a standard version as a taunt and a sideways version as a victory pose -- complete with a playful Anime/SailorMoon-esque wink in the latter.

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* PromotedToPlayable: Daisy has been present in the series since ''Melee'' -- but only in the form of trophies, and as an alternate colour option for Peach. As of now, she's branched out into her own playable character.
* TomboyWithAGirlyStreak: Much like in her own series, Daisy is the more tomboyish Princess between herself and Peach -- generally being the much more sassy, boisterous boisterous, and less formal of the two -- but at the same time, still with a noticeable [[FlowerMotifs flower motif]] to her outfits and moves, which is added onto the rainbow and ribbon ones that Peach already had with hers.
* TomboyAndGirlyGirl: A bit more of an InformedAttribute compared to how she is normally normally, since she'll be a MovesetClone of Peach here, but character-wise, she's the Tomboy to Peach's Girly Girl -- it especially shows in her animations and taunts.
* VSign: Daisy does a standard version as a taunt and a sideways version as a victory pose -- complete with a playful Anime/SailorMoon-esque wink in the latter.



* AscendedExtra: He went from making a cameo in Robin's Final Smash -- lamenting being passed over as a playable character in Lucina's trailer and in the Palutena's Guidance for Robin -- to being his own playable character.

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* AscendedExtra: He went from making a cameo in Robin's Final Smash -- lamenting being passed over as a playable character in Lucina's trailer and in the Palutena's Guidance for Robin -- to being his own playable character.



* CompositeCharacter: He's primarily an Echo Fighter of Roy (making him share similarities with Marth by extension), though he also has slightly different version of Ike's Up Special. Unlike Ike, Chrom doesn’t throw his sword up in the air. Chrom goes straight for the flip and downward slash. Meaning he doesn’t have the potential damage on the sword throw like Ike, but it could be faster. He also has a different Final Smash from either of them. His slashes also sound heavy like Ike's unlike the more sharp noises Roy and Marth have.

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* CompositeCharacter: He's primarily an Echo Fighter of Roy (making him share similarities with Marth by extension), though he also has a slightly different version of Ike's Up Special. Unlike Ike, Chrom doesn’t throw his sword up in the air. Chrom air, but goes straight for the flip and downward slash. Meaning slash, meaning that he doesn’t have the potential damage on the sword throw like Ike, but it could be faster. He also has a different Final Smash from either of them. His slashes also sound heavy like Ike's Ike's, unlike the more sharp noises Roy and Marth have.



* HumanoidAbomination: Unlike the real Samus, there's no girl hidden underneath that PoweredArmor -- Dark Samus was once the Metroid Prime; assuming her current form after being overloaded with Phazon and absorbing Samus' Phazon Suit. Much of this is conveyed in her animations, which give the sense of a creature that's not used to having a humanoid form - floating instead of walking, throwing her whole body into her movements, getting into awkward poses, and generally not showing Samus's usual professional restraint.

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* HumanoidAbomination: Unlike the real Samus, there's no girl hidden underneath that PoweredArmor -- Dark Samus was once the Metroid Prime; Prime, assuming her current form after being overloaded with Phazon and absorbing Samus' Phazon Suit. Much of this is conveyed in her animations, which give the sense of a creature that's not used to having a humanoid form - floating instead of walking, throwing her whole body into her movements, getting into awkward poses, and generally not showing Samus's usual professional restraint.



* LimpAndLivid: Many of Dark Samus' animations play up her inhuman nature by having whatever parts not being used in an attack more or less hanging there limply, most commonly her non-cannon arm.

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* LimpAndLivid: Many of Dark Samus' animations play up her inhuman nature by having whatever parts are not being used in an attack more or less hanging there limply, most commonly her non-cannon arm.



** Her status as an Echo Fighter. Not only is she both a literal and MovesetClone of Samus, she officially debuted in a game called "Echoes", and in ''Metroid Prime 3: Corruption'', she was able make duplicates of herself called "Echoes".

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** Her status as an Echo Fighter. Not only is she both a literal and MovesetClone of Samus, she officially debuted in a game called "Echoes", and in ''Metroid Prime 3: Corruption'', she was able to make duplicates of herself called "Echoes".



* PromotedToPlayable: She was an alternate costume in ''Brawl'' and an Assist Trophy ''Wii U/3DS'', but is now a fully playable character. This is not only the first time she has been playable much like with Ridley, but also the first time ''any'' Metroid has been playable. This would also give her the title of being the third summon character to receive this trope, after Charizard and Little Mac.

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* PromotedToPlayable: She was an alternate costume in ''Brawl'' and an Assist Trophy in ''Wii U/3DS'', but is now a fully playable character. This is not only the first time she has been playable playable, much like with Ridley, but also the first time ''any'' Metroid has been playable. This would also give her the title of being the third summon character to receive this trope, after Charizard and Little Mac.



* TheSmurfettePrinciple: She's the only villainess among all the non-alternate costume fighters [[note]] Excluding Wendy as a variation of Bowser Jr. [[/note]]

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* TheSmurfettePrinciple: She's the only villainess among all the non-alternate costume fighters [[note]] Excluding fighters[[note]]excluding Wendy as a variation of Bowser Jr. [[/note]] Jr.[[/note]].



* BuildingSwing: The Vampire Killer can latch onto ledges to let Simon hang from them, in a nod to its use in ''VideoGame/SuperCastlevaniaIV'' and ''VideoGame/CastlevaniaBloodlines''

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* BuildingSwing: The Vampire Killer can latch onto ledges to let Simon hang from them, in a nod to its use in ''VideoGame/SuperCastlevaniaIV'' and ''VideoGame/CastlevaniaBloodlines''''VideoGame/CastlevaniaBloodlines''.



** Sakurai notes that some of his moves are actually taken from Richter Belmont, his descendant, when talking about Richter's status as an Echo Fighter. Specifically, all the moves that gave him mobility which are Tackle (his dash attack), Slide Jump (his down tilt), Somersault (his backwards jump), and Upper (his Up Special, and technically is called High Jump in the series) all came from his echo. His Final Smash Grand Cross is also from Richter, as the games featuring him do not have Item Crash.

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** Sakurai notes that some of his moves are actually taken from Richter Belmont, his descendant, when talking about Richter's status as an Echo Fighter. Specifically, all the moves that gave give him mobility which are mobility, like Tackle (his dash attack), Slide Jump (his down tilt), Somersault (his backwards jump), and Upper Uppercut (his Up Special, and technically is called High Jump in the series) all came from his echo. His Final Smash Smash, Grand Cross Cross, is also from Richter, as the games featuring him do not have Item Crash.



* DarkerAndEdgier: As Sakurai notes in the Direct video that debuted him, Simon and the ''Castlevania'' series are a bit darker than much of the rest of the ''Smash'' roster. This is reflected in the ''Castlevania'' stage being a forbiding castle full of horrifying monsters, Simon having a relatively grounded and realistic design, and his Final Smash, where he traps his opponents in a coffin, hurls them into the air, and bombards them with energy bolts, being more like [[Franchise/MortalKombat a Fatality]] than a Final Smash.
* DashAttack: Notable in that his dash attack, a forward lunge while spinning his whip around like a pinwheel, is a move from Richter called the Tackle, as he cannot perform this move.
* DifficultButAwesome: Much like his home series, if he misses an attack with his whip he's highly vulnerable due to the lag in the attack, but the trade off is having the longest range in terms of standard attacks when compared to the rest of the cast.
* DivingKick: His downward aerial is a downward kick called the Jump Kick. Neither he nor Richter can do this in their own games, only in their IntraFranchiseCrossover game appearance ''Harmony of Despair''.

to:

* DarkerAndEdgier: As Sakurai notes in the Direct video that debuted him, Simon and the ''Castlevania'' series are a bit darker than much of the rest of the ''Smash'' roster. This is reflected in the ''Castlevania'' stage being a forbiding forbidding castle full of horrifying monsters, Simon having a relatively grounded and realistic design, and his Final Smash, where he traps his opponents in a coffin, hurls them into the air, and bombards them with energy bolts, being more like [[Franchise/MortalKombat a Fatality]] than a Final Smash.
* DashAttack: Notable in that his dash attack, a forward lunge while spinning his whip around like a pinwheel, is a move from Richter called the Tackle, as he cannot perform this move.
move in his home games.
* DifficultButAwesome: Much like his home series, if he misses an attack with his whip whip, he's highly vulnerable due to the lag in the attack, but the trade off trade-off is having the longest range in terms of standard attacks when compared to the rest of the cast.
* DivingKick: His downward aerial is a downward kick called the Jump Kick. Neither he nor Richter can do this in their own games, only in their IntraFranchiseCrossover game appearance ''Harmony in ''[[VideoGame/CastlevaniaHarmonyOfDespair Harmony of Despair''.Despair]]''.



* EpicFlail: His whip, the Vampire Killer, is actually a small spiked ball on the end of a long chain. In the ''Castlevania'' games, it starts of as a regular whip, but can be upgraded to resemble how it is depicted in ''Smash''.

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* EpicFlail: His whip, the Vampire Killer, is actually a small spiked ball on the end of a long chain. In the ''Castlevania'' games, it starts of off as a regular whip, but can be upgraded to resemble how it is depicted in ''Smash''.



* HolyIsNotSafe: His holy weapons can also hurt characters they shouldn't be able to hurt otherwise like Pit and Villager.
* HolyHandGrenade: His Final Smash Grand Cross traps the victim in a coffin before launching them upwards and blasting them with cross-shaped bolts of energy. In ''Castlevania'' series this is an [[LimitBreak Item Crash]], a super move that varies depending on the sub-weapon you have. Simon himself cannot perform one in his games, but Richter can.

to:

* HolyIsNotSafe: His holy weapons can also hurt characters they shouldn't be able to hurt otherwise otherwise, like Pit and Villager.
* HolyHandGrenade: His Final Smash Smash, Grand Cross Cross, traps the victim in a coffin before launching them upwards and blasting them with cross-shaped bolts of energy. In the ''Castlevania'' series series, this is an [[LimitBreak Item Crash]], a super move that varies depending on the sub-weapon you have. Simon himself cannot perform one in his games, but Richter can.



* LimitBreak: Grand Cross. It's a cinematic attack where Simon summons a coffin. Any enemies hit by this are treated with a cutscene where he unleashes crosses of light to the coffin to damage the players within. Very fitting considering how Grand Cross is an Item Crash of the Cross item and Item Crashes themselves are {{Limit Break}}s of the franchise.

to:

* LimitBreak: Grand Cross. It's a cinematic attack where Simon summons a coffin. Any enemies hit by this are treated with a cutscene where he unleashes crosses of light to the coffin to damage the players within. Very fitting considering how Grand Cross is an Item Crash of the Cross item and Item Crashes themselves are the main {{Limit Break}}s of the franchise.



** Much like other throwback characters like Pac-Man and Mega Man, almost all of his animations are recreations of his animations in early games. His walk is a characteristic strut inspired by the way he walked in his debut game, and like in that game as well he tucks his legs up when he jumps.

to:

** Much like other throwback characters like Pac-Man and Mega Man, almost all of his animations are recreations of his animations in early games. His walk is a characteristic strut inspired by the way he walked in his debut game, and like in that game as well well, he tucks his legs up when he jumps.



** His official render is his pose on the original ''Castlevania'''s box art, albeit turned 180 degrees and with the Vampire Killer still approaching the viewer.

to:

** His official render is his pose on the original ''Castlevania'''s ''Castlevania''[='=]s box art, albeit turned 180 degrees and with the Vampire Killer still approaching the viewer.



* {{Shoryuken}}: The Uppercut special move. It is a move he borrowed from Richter as he cannot do it in all of his starring appearances.

to:

* {{Shoryuken}}: The Uppercut special move. It is a move he borrowed from Richter Richter, as he cannot do it in all of his starring appearances.



* DashAttack: His Tackle move in ''Symphony of the Night'' is in the game as a dash attack - he moves forward while spinning his whip like a pinwheel. Somewhat nerfed in that unlike in his home series, he can't do it in the air.
* DivingKick: Like Simon, his downward aerial is the Jump Kick. Neither he nor Simon can do this in their own games, only in their IntraFranchiseCrossover game appearance ''Harmony of Despair''.

to:

* DashAttack: His Tackle move in ''Symphony of the Night'' is in the game as a dash attack - he moves forward while spinning his whip like a pinwheel. Somewhat nerfed in that unlike in his home series, he can't do it in the air.
* DivingKick: Like Simon, his downward aerial is the Jump Kick. Neither he nor Simon can do this in their own games, only in their IntraFranchiseCrossover game appearance in ''Harmony of Despair''.



* SlideAttack: One of the moves that originated from him in his ''Symphony of the Night'' incarnation[[note]]Actual sliding without the leg out instead came from Maria, his co-star in ''Rondo of Blood''[[/note]], he slides to the ground with his legs out. He can also extend this with a leaping kick called Slide Jump.

to:

* SlideAttack: One of the moves that originated from him in his ''Symphony of the Night'' incarnation[[note]]Actual incarnation[[note]]actual sliding without the leg out instead came from Maria, his co-star in ''Rondo of Blood''[[/note]], he slides to the ground with his legs out. He can also extend this with a leaping kick called Slide Jump.
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* {{Leitmotif}}: A new remix of "Gangplank Galleon", his boss theme from the original ''Donkey Kong Country'', accompanies both his reveal and gameplay trailers. This remix also has ''lyrics'', making it his VillainSong as well.

to:

* {{Leitmotif}}: A new remix of "Gangplank Galleon", his boss theme from the original ''Donkey Kong Country'', accompanies both his reveal and gameplay trailers. This remix also has ''lyrics'', making it his VillainSong as well. A brief snippet of it also plays as his victory fanfare.
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** HolyIsNotSafe: But they can also hurt characters they shouldn't be able to hurt otherwise like Pit and Villager.

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** * HolyIsNotSafe: But they His holy weapons can also hurt characters they shouldn't be able to hurt otherwise like Pit and Villager.

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* HolyBurnsEvil: DownplayedTrope. Like in his own games, Simon is equipped with crosses and holy water to combat Dracula's demonic forces, but they can also hurt characters they shouldn't be able to hurt otherwise like Pit and Villager.

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* HolyBurnsEvil: DownplayedTrope. Like in his own games, Simon is equipped with crosses and holy water to combat Dracula's demonic forces, but forces.
** HolyIsNotSafe: But
they can also hurt characters they shouldn't be able to hurt otherwise like Pit and Villager.
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Added DiffLines:

* ArmorPiercingAttack: The starting stomp of his Final Smash works even on opponents who try to shield it.


Added DiffLines:

* PrecisionGuidedBoomerang: Averted. If K. Rool gets out of the path of his crown after he throws it, then it will drop at the end of the returning arc and can be used as a throwable item.
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** One of his attacks (what appears to be his dash attack) has him do a belly flop references a similar move he does in his battle in ''Donkey Kong Land''.
** His Blunderbuss can suck up his cannonballs that are thrown back at him, which was how Diddy and Dixie damaged him in his role as the final boss of ''Donkey Kong Country 2''. Except this time, he can use the sucked up cannonball to his advantage.

to:

** One of his attacks (what appears to be his dash attack) has him do a belly flop references flop, referencing a similar move he does in his battle in ''Donkey Kong Land''.
** His Blunderbuss can suck up his cannonballs that are thrown back at him, which was how Diddy and Dixie damaged him in his role as the final boss of ''Donkey Kong Country 2''. Except this time, he doesn't get hurt by it, and can use reuse the sucked up cannonball to his advantage.cannonball.



* NoPronunciationGuide: The English version has the announcer say King ''kay'' Rool, distinctly saying the middle initial. The Japanese version instead pronounces K. as though as it part of Rool[[note]]his name is written in katakana as キングクルール without any pause indication[[/note]] so the announcer says "King Krool". And of course, both are different to the [[WesternAnimation/DonkeyKongCountry cartoon]] which has the characters of the show say King ''kah'' Rool.

to:

* NoPronunciationGuide: The English version has the announcer say King ''kay'' Rool, "King ''Kay'' Rool", distinctly saying the middle initial. The Japanese version instead pronounces the K. as though as it if it's part of Rool[[note]]his Rool,[[note]]his name is written in katakana as キングクルール without any pause indication[[/note]] so the announcer says "King Krool". And of course, both of those are ''also'' different to from the [[WesternAnimation/DonkeyKongCountry cartoon]] which has cartoon]], where the characters of the show say King ''kah'' Rool."King ''Kah'' Rool".
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* NoPronunciationGuide: The English version has the announcer say King ''kay'' Rool, distinctly saying the middle initial. The Japanese version instead pronounces K. as though as it part of Rool[[note]]his name is written in katakana as キングクルール without any pause indication[[/note]] so the announcer says "King Krool". And of course, both are different to the [[WesternAnimation/DonkeyKongCountry cartoon]] which has the character say King ''kah'' Rool.

to:

* NoPronunciationGuide: The English version has the announcer say King ''kay'' Rool, distinctly saying the middle initial. The Japanese version instead pronounces K. as though as it part of Rool[[note]]his name is written in katakana as キングクルール without any pause indication[[/note]] so the announcer says "King Krool". And of course, both are different to the [[WesternAnimation/DonkeyKongCountry cartoon]] which has the character characters of the show say King ''kah'' Rool.
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Added DiffLines:

* NoPronunciationGuide: The English version has the announcer say King ''kay'' Rool, distinctly saying the middle initial. The Japanese version instead pronounces K. as though as it part of Rool[[note]]his name is written in katakana as キングクルール without any pause indication[[/note]] so the announcer says "King Krool". And of course, both are different to the [[WesternAnimation/DonkeyKongCountry cartoon]] which has the character say King ''kah'' Rool.

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* ThereIsNoKillLikeOverkill: His Final Smash instantly [=KOs=] characters with high percentage much like Bayonetta's and Zelda's Final Smashes.



* BattleBoomerang: His crown will function like a boomerang when thrown, returning to his hand. However, it can be intercepted like the Boomerang item in SSB4 and land on the stage for anyone to grab, or be stolen by characters like Villager.

to:

* BattleBoomerang: His crown will function like a boomerang when thrown, returning to his hand. However, it can be intercepted like the Boomerang item in SSB4 ''4'' and land on the stage for anyone to grab, or be stolen by characters like Villager.Villager. It will eventually return to him, much like how R.O.B.'s Gyromite works.



* CoolCrown: One that functions as a boomerang weapon at that!

to:

* CoolCrown: One that functions as a boomerang weapon at that!that! Careful though as like Rob's Gyromite, it can be "bounced" away and be used as a regular throwing item. His crown eventually respawns back on his head.



* FatBastard: He's Donkey Kong's ArchEnemy, and he's got quite a gut on him. He even weaponizes it, both as a Dash Attack and as a counter move in the form of Stomach Attack.

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* FatBastard: He's Donkey Kong's ArchEnemy, and he's got quite a gut on him. He even weaponizes it, both as a Dash Attack and as a counter move in the form of Stomach Attack. His neutral aerial also emphasizes his stomach to attack enemies.



** His Blunderbuss can suck up his cannonballs, which was how Diddy and Dixie damaged him in his role as the final boss of ''Donkey Kong Country 2''. Except this time, he can use the sucked up cannonball to his advantage.

to:

** His Blunderbuss can suck up his cannonballs, cannonballs that are thrown back at him, which was how Diddy and Dixie damaged him in his role as the final boss of ''Donkey Kong Country 2''. Except this time, he can use the sucked up cannonball to his advantage.



* WeaponizedHeadgear: He can toss his crown, which inexplicably comes back to him like a boomerang. It can also be intercepted leaving him bald.

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* WeaponizedHeadgear: He can toss his crown, which inexplicably comes back to him like a boomerang. It He can also be intercepted opt not to catch it or have the enemy intercept it, leaving him bald. bald until a new crown respawns on his head.
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* BattleBoomerang: His crown will function like a boomerang when thrown, returning to his hand. However, it can be stolen by characters like Villager.

to:

* BattleBoomerang: His crown will function like a boomerang when thrown, returning to his hand. However, it can be intercepted like the Boomerang item in SSB4 and land on the stage for anyone to grab, or be stolen by characters like Villager.



** Likewise, his moveset serves as one to Bowser. Both he and Bowser are obese, reptilian monarchs who are archrivals to iconic ''Nintendo'' heroes. Both of them [[VideoGame/MarioSuperSluggers have competed against said archrivals in a sport]]. Both of their movesets involve using a dropkick as one of their attacks. However, Bowser, like Ridley, is an aggressive, purely offensive fighter who uses nothing but his claws, shell, and fire breath while K. Rool is a defensive, LongRangeFighter who utilizes cartoonish gadgets. Bowser has shown to [[BenevolentBoss care for his Koopa Troop]], [[EvenEvilHasLovedOnes particularly his son Bowser Jr.]] while K. Rool has shown to [[BadBoss mistreat his Kremling Krew.]] Also, while Bowser and Mario have [[EnemyMine teamed up on occasion]], K. Rool and Donkey Kong have consistently maintained an antagonistic relationship.

to:

** Likewise, his moveset serves as one to Bowser. Both he and Bowser are obese, large reptilian monarchs who are archrivals to iconic ''Nintendo'' heroes. Both of them [[VideoGame/MarioSuperSluggers have competed against said archrivals in a sport]]. Both of their movesets involve using a dropkick as one of their attacks. However, Bowser, like Ridley, is an aggressive, purely offensive fighter who uses nothing but his claws, shell, and fire breath while K. Rool is a defensive, LongRangeFighter who utilizes cartoonish gadgets. Bowser has shown to [[BenevolentBoss care for his Koopa Troop]], [[EvenEvilHasLovedOnes particularly his son Bowser Jr.]] while K. Rool has shown to [[BadBoss mistreat his Kremling Krew.]] Also, while Bowser and Mario have [[EnemyMine teamed up on occasion]], K. Rool and Donkey Kong have consistently maintained an antagonistic relationship.



* WeaponizedHeadgear: He can toss his crown, which inexplicably comes back to him like a boomerang. It can also be stolen by Villager, leaving him bald.

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* WeaponizedHeadgear: He can toss his crown, which inexplicably comes back to him like a boomerang. It can also be stolen by Villager, intercepted leaving him bald.
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* CompositeCharacter: Dark Samus's design is based on her ''Corruption'' appearance, but much of her body language hearkens back to her increasingly-unstable and insane ''Echoes'' self.

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* CompositeCharacter: Dark Samus's design is based on her ''Corruption'' appearance, but her coloration and much of her body language hearkens back to her increasingly-unstable and insane ''Echoes'' self.

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