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[[center:[[WMG:''VideoGame/SuperSmashBros'' [[Characters/SuperSmashBros characters index]]\\
[-'''Fighters introduced in:'''\\
[[Characters/SuperSmashBros64 N64]] | ''[[Characters/SuperSmashBrosMelee Melee]]'' | ''[[Characters/SuperSmashBrosBrawl Brawl]]'' | ''[[Characters/SuperSmashBrosForNintendo3DSWiiU For Nintendo 3DS and Wii U]]'' ([[Characters/SuperSmashBrosForNintendo3DSWiiUDownloadableContentCharacters DLC]]) | '''''Ultimate'''''\\
Non-playable characters:\\
[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/smashultimateselect.PNG]]
[[caption-width-right:350:This isn't even the entire revealed roster, yet![[labelnote:not pictured]]Mii Fighters, King K. Rool[[/labelnote]]]]
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'''EVERYONE IS HERE!'''

All previous characters from ''Smash 64'' [[note]] Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, Pikachu, Luigi, Ness, Captain Falcon, Jigglypuff[[/note]], ''Melee'' [[note]] Peach, Bowser, Ice Climbers, Zelda, Sheik, Dr. Mario, Pichu, Falco, Marth, Young Link, Ganondorf, Mewtwo, Roy, Mr. Game & Watch[[/note]], ''Brawl'' [[note]]Meta Knight, Pit, Zero Suit Samus, Wario, Snake, Ike, Pokémon Trainer (Squirtle, Ivysaur and Charizard), Diddy Kong, Lucas, Sonic, King Dedede, Olimar & Pikmin, Lucario, R.O.B., Toon Link, Wolf[[/note]], and ''For [=3DS=] and Wii U'' [[note]] Villager, Mega Man, Wii Fit Trainer, Rosalina & Luma, Little Mac, Greninja, Mii Fighters, Palutena, Dark Pit, Pac-Man, Lucina, Robin, Shulk, Bowser Jr., Duck Hunt, Ryu, Cloud, Corrin, Bayonetta[[/note]] return!
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[[foldercontrol]]
!! Nintendo Characters

[[folder:64 – Inkling]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dvcstgr.png]]
!!!!!! Voiced by Yuki Tsujii
-> '''Home Series:''' ''VideoGame/{{Splatoon}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''Splatoon'' [Wii U], 2015

-> '''Playable in:''' ''Ultimate''\\
'''Specials''': Splattershot, Splat Roller, Super Jump, Splat Bomb\\
'''Final Smash:''' [[BrownNote Killer Wail]]

Hailing from the realm of ''Splatoon'', Inklings are a race of humanoid squid creatures that can shapeshift between human and squid forms, utilizing their ink for various purposes within the sport of Turf Wars, striving to be the "freshest" amongst their peers. They were the first newcomers to be confirmed for ''Ultimate''.
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* ActionFashionista: Inklings are highly into fashion as much as they are into battles. That's why their PaletteSwap choices are not recolors of the original clothing. It's simply not ''fresh'' for them.
* AdaptationalBadass: Unlike their games of origin, submerging the Inklings in water does not [[SuperDrowningSkills immediately kill them]], though, just like everyone else, they will still drown if they stay in the water long enough.
* AdaptationalNiceGuy: As opposed to being {{Sore Loser}}s when losing in their main game, they're {{Graceful Loser}}s if they lose here.
* AntiFrustrationFeatures: Inklings don't actually have to be on Ink to refill their ammo. Unlike their home series, standing on Ink of a different color doesn't hurt or slow them, and it will fade over time.
* AscendedExtra: Went from a DLC Mii costume and a trophy in ''Wii U/3DS'' to a fully-playable fighter.
* BadassAdorable: Cute kids that can turn into cute squids, and vice-versa, but all of them can get very competitive, as their Turf Wars can assess to, and some of them (such as Agent 3, who's playable through alternate costumes) are also capable of taking out entire armies of Octarians in their home series. Now that they're in ''Smash'', they get to compete for this trope alongside the likes of VideoGame/{{Kirby}}, [[Franchise/{{Pokemon}} Pikachu, Pichu, Jigglypuff]], and the [[VideoGame/{{EarthBound}} MOTHER]] [[VideoGame/MOTHER3 duo]].
* {{BFG}}: The Blaster is as big as they are!
* BioluminescenceIsCool: They have purple glowing spots on the underside of their tentacles which render them visible in the dark.
* BottomlessMagazines: {{Averted}}: A gameplay element requires them to stock up on ink frequently.
* BrownNote: The Killer Wail, a giant megaphone that blasts out a soundwave of pure destruction, serves as the Inklings' Final Smash.
* ColorCodedForYourConvenience: Each PaletteSwap has its own ink color associated with it, so you can tell whose ink is whose, even in an all-Inkling 8-Player Smash.
* CoveredInGunge: Their attacks can cause this, which also serves as a DamageIncreasingDebuff.
* DamageIncreasingDebuff: Inklings can temporarly coat their opponents in ink, which increases the damage they take.
* DifficultButAwesome: While playing as an Inkling, managing your ink supply and refilling it whenever possible is essential for performing well. However, once that hurdle is jumped, an Inkling has access to both incredible attack power and a variety of moves geared for any situation.
* EveryoneCallsHimBarkeep: Like the Villager, the Inklings are named after what they are rather than who.
* EverythingsSquishierWithCephalopods: Especially ones that are humanoid! Inklings are a hybrid of squid and kid, and they're adorable as all get out.
* GlassCannon: Inkling can move relatively fast, has many punishing attacks, and can actively increase their damage output by coating the enemy in ink. However, their ink isn't limitless and can run out quickly, meaning that they can leave themselves much more open to attacks than most other characters. They're also lightweight, so they're easily launched.
* GracefulLoser: In a ''stark'' contrast to [[SoreLoser their behavior in their home games]], losing Inklings will applaud quite enthusiastically for the match's winner.
* TheGunslinger: The Inklings are armed with the Splattershot watergun, which functions like an ink-firing machine gun.
* HyperspaceArsenal: They use a large variety of weapons that they pull out of nowhere.
* ImprobableWeaponUser: Some of the weapons they use are quite odd, such as giant paint rollers and buckets full of ink.
* InASingleBound: The Super Jump technique, originally used as a way to quickly reach teammates by leaping to their location, serves as their Up Special.
* JawDrop: In their reveal trailer, the Girl opens her mouth in awe upon seeing the signature emblem of ''Smash Bros.'' blazing in front of her.
* {{Leitmotif}}: ''[[https://www.youtube.com/watch?v=j2rfNvA8YIM Splattack!]]'' from the first ''Splatoon'' game.
* LimitBreak: Killer Wail, a large, aimable soundwave, trapping the opponents and damaging them over time. Unlike other WaveMotionGun style Final Smashes, the Inkling is controllable while it's firing, and can throw or smack any enemies that did dodge the attack back into it.
* MechanicallyUnusualFighter: Much like their home game, the Inklings need ink to use their weapons, which is recharged by shielding and pressing the Special button. Unlike ''Splatoon'', this can be done anywhere, not just on Ink, which fades during matches in ''Smash'', though a pool of ink will appear as part of the animation.
* MythologyGag:
** The start of their reveal trailer is an updated version of the initial reveal trailer for the first ''Splatoon'' game, showing the Boy and Girl fighting each other and demonstrating their abilities in a blank white space until they're interrupted by the ''Smash Bros.'' crew.
** Many of the Inkling's animations are based directly from their game of origin. For example, their entrance animation is the same as when Agent 3 enters a stage in ''Splatoon'''s story mode, while their victory animations (such as twirling their Slosher like a basketball) are taken directly from those in their home games.
** While the Inklings themselves are primarily based on those from the first ''Splatoon'' game, their home stage, Moray Towers, takes more inspiration from ''Splatoon 2'', such as with Judd and Lil' Judd's appearance in the background.
** Their ink's ability to [[DamageIncreasingDebuff lower the defense of whoever is covered in it]] and the Roller's ability to cover the ground in ink and slow down enemies who walk on it is similar to how, in the original ''Splatoon'' games, standing in enemy ink both slows down and slowly damages you.
* NoNameGiven: The Inklings are not given any real names. The only one of them with a properly established identity is Agent 3, and even then she's still referred as "Inkling" with the rest of her playable kind.
* OrangeBlueContrast: By default, the Girl is colored orange and the Boy is colored blue, and they are often shown to be at odds with each other.
* PaletteSwap: Rather than just swap colors for the Girl and Boy, each palette is an Inkling that was used for the first game's promotional materials. Other than the orange Girl and blue Boy, we have:
** Yellow Girl: Agent 3 as she appeared in ''1'', wearing the Hero Suit.
** Pink Girl: A tan girl wearing a Takoroka Mesh and Black Squideye shirt.
** Purple Girl: A girl wearing the full Amiibo School Gear.
** Green Boy: A dark skinned boy wearing a Skull Bandana with an Armor Jacket Replica and Octoling Boots, referencing [[https://mobile.twitter.com/MyNintendoNews/status/738569809630109696 this]] design.
** Aqua Boy: A boy wearing Black Arrowbands and a Baby Jelly shirt.
** Purple Boy: A boy with a Skate Helmet and an Octo Tee.
* PurelyAestheticGender: Like in their series of origin, there's the option to pick between both male and female Inklings, but this doesn't change gameplay at all.
* {{Shapeshifter}}: Per the source material, Inklings are seen shifting between their humanoid "kid" forms and their cartoony "squid" forms.
* SmugSmiler: Their official render and some of their taunts have them look pretty cocky.
* StickySituation: Downplayed. The trail left behind by their paint rollers slow down anyone walking on it.
* ThrowDownTheBomblet: The Splat Bombs serve as their Down Special, and how far they're thrown is determined by how long the attack is charged.
* UnorthodoxReload: Since Inkling runs on a limited ink tank, he/she must refill it regularly to power a good chunk of their moveset. This can be done by pressing the Shield button and the Special button simultaneously, which causes the Inkling to transform into a Squid and hide in his/her ink, quickly recharging the ink tank in the process. Unlike their home series, Ink fades after being shot and thus they aren't required to actually be on their own ink, or any ink at all (the animation accounts for this, creating ink for them to swim in).
* WalkingArsenal: Unlike in their home series, the Inklings are not limited to one weapon at a time. Here, they use a variety of weapon types, including...
** Splattershot: A watergun that fires ink at a rapid rate, used in most of their basic attacks as well as their Standard Special.
** Inkbrush: A giant paintbrush, used in their Side Smash.
** Slosher: A bucket full of ink, used in their Down Smash.
** Splat Bombs: Small pyramid-shaped grenades full of ink, used in their Down Special.
** Splat Roller: A giant paint roller, used in their Side Special.
** Blaster: A gun modeled after custom cars that fires blasts of ink in a fireworks pattern, used in their Up Smash.
* WaveMotionGun: Their Final Smash, Killer Wail, acts like one.
* WolverinePublicity: In both this game and their home series, Inklings can have their genders and appearances customized. But as is also the case both here and there, the female orange-haired Inkling is the default design used both in-game and in promotional materials.
[[/folder]]

[[folder:65 – Ridley]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/czify9g.png]]
[[caption-width-right:350:[[JokerImmunity Cunning God of Death]]]]
'''RIDLEY HITS THE BIG TIME!'''

-> '''Home Series:''' ''Franchise/{{Metroid}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''[[Videogame/Metroid1 Metroid]]'' [NES], 1986

-> '''Playable in:''' ''Ultimate''

The ArchEnemy of Samus, a high-ranking leader of the SpacePirates, and a major antagonist of the ''Metroid'' series. Ridley is tied to Samus' past and has done battle with her on multiple occasions, coming back from the brink of death each time until [[VideoGame/SuperMetroid his final demise on Zebes]]. Even so, his [[LegacyBossBattle legacy lives on]] in the form of [[VideoGame/MetroidOtherM clo]][[VideoGame/MetroidFusion nes]], ensuring that he will always pose a threat to the bounty hunter.

He has had multiple appearances in the ''Super Smash Bros.'' series as a boss prior to being PromotedToPlayable in ''Ultimate''; for those, see [[Characters/SuperSmashBrosBosses this page]].
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* ArchEnemy: To Samus, being the murderer of her parents. His reveal trailer subtly emphasizes this, as he goes out of his way to taunt Samus after taking out Mega Man and Mario.
* ArmorIsUseless: One of his alternate costumes is his armored, cybernetic Meta Ridley form from the ''VideoGame/MetroidPrimeTrilogy''. Unlike in those games, however, it has no effect on his defense or abilities in ''Ultimate''.
* AscendedMeme: His splash tagline reads: "Hits the Big Time!", a reference to the "Ridley is too big" memes circulating around his size, often being a joke on why he wasn't included in previous titles. Even with his size obviously toned down, his hitbox is still the biggest in the game.
* AscendedExtra: [[BreakoutCharacter In no small part due to his popularity with fans,]] he has had a greater prominence in each consecutive game. He started as a background cameo of the Planet Zebes stage in the original game, to a cameo in the intro to ''Melee'' (plus a trophy, which would appear in every game except ''3DS'' afterward), to two boss battles in ''Brawl'', to a stage hazard/assist in ''Wii U'', culminating to him being a fully playable character in ''Ultimate''.
* AttackTheMouth: While Ridley's Neutral Special move — a BreathWeapon — is charging, his mouth is left vulnerable to enemy attacks. A direct blow to it will cause the attack to literally blow up in Ridley's face and inflict massive damage on him.
* AxCrazy: The developers explicitly made a point of emphasizing Ridley's viciousness and cruelty relative to the rest of the cast, and his love for pain is shown through his moveset, his trailer, and even one of his win animations.
* BeatingADeadPlayer: One of his win animations has him [[https://youtu.be/WpPWksfNlwA?t=2m57s apparently ripping his opponent apart even after they're dead.]] Although he's actually tearing the ground (visible in a Team Battle victory), the way the camera shows it makes it a convincing view.
* BewareMyStingerTail: A good number of his attacks involve whacking and stabbing people with his tail. Notably, all of these attacks are sweet-spotted on the tip of the tail.
* BreakoutCharacter: His prominence has slowly increased as ''Smash'' has gone on, before finally culminating in becoming a playable character in ''Ultimate'', most likely because he was a very popular character request. It reflected in his home series as well. While Ridley was already popular, his increased prominance in ''Smash'' has effectively caused him to supplant Mother Brain as Samus' archenemy.
* BreathWeapon: Similar to Bowser and Charizard, he has a fire-breathing attack called Plasma Breath, although his are fireballs that move in a wave-pattern and travel on the ground like in his first appearance. His Final Smash launches his opponent against Samus' ship in space, and follows it up by breathing a massive beam of energy that causes the ship to explode.
* CallBack: In his reveal trailer, he was trying to grab a Pikachu, but was interrupted by a Metroid. Consider that in the Smash Direct for the previous game, Pikachu was being approached by boss Ridley in shadow...
* ChargedAttack: In addition to his Smash attacks, Ridley's Plasma Breath and Down Special attacks can be charged to deal additional damage.
* CombatParkour: Ridley is surprisingly very agile despite his size. He somersaults with ease and has really great air mobility and aerial attacks. Even in one of his victory poses, he shows off his nimbleness.
* CombatPragmatist:
** He's described as one of the most brutal fighters, utilizing tactics that, while not ''[[TryingToCatchMeFightingDirty dirty]]'' per se, are ''certainly'' more vicious and unsportsmanlike than other fighters' moves, such as scraping opponents across the floor and being perfectly content with ''impaling'' others just to win.
** This also extends to his reveal trailer, where he picks off Mega Man and Mario before ambushing Samus. Mega Man's arsenal would make him the second biggest threat to Ridley, and while Mario might have been a better choice to pick off last due to being the most vulnerable target, Ridley chose to take him out in order to get under the skin of his hated adversary, Samus.
* ComedicSociopathy: In accordance with his established personality in the [[Manga/MetroidManga manga]], Ridley is still as brutal as ever, but now shows off his dark and sadistic sense of "humor" about his bloodlust, twirling Mario's dropped hat on his claw ''VideoGame/SuperMarioOdyssey'' style with an implied smirk.
* TheComicallySerious: Don't let his ferocious look fool you. Just like other menacing characters in the game, he has no problems reacting hilariously with Spicy Curry. Or even [[https://www.smashbros.com/assets_v2/img/fighter/ridley/ss_4.jpg wielding a Hammer in some hilarious fashion]].
* CompositeCharacter: His design in ''Ultimate'' is an amalgamation of various Ridley designs throughout the franchise. It helps well with his [[YourSizeMayVary different]] size in that regard.
* CripplingOverspecialization: Ridley's raw damage output and combo potential are ''insane'', but this comes at the cost of defensive skills, making his oversized hitbox both a blessing and a curse. If the opponent can get into his attacks, Ridley is ridiculously easy to combo. He also has a dearth of reliable and/or safe KO moves, and his safe moves don't deal much knockback until the opponent is at an unreasonably high damage level.
* {{Cyborg}}: His cybernetic Meta Ridley incarnation from the ''Metroid Prime'' series appears as an alternate costume.
* DarkReprise: His victory theme is the Item Acquisition theme from the ''Metroid'' series played in a minor key rather than the major key it's usually in.
* DifficultButAwesome: His Down Special is a slow tail stab that must hit with the very tip to maximize it. Connecting with a sour spot (i.e. anywhere ''but'' the tip) will deal an insignificant amount of damage and knockback, even at max charge, and missing outright will leave Ridley wide open. If used properly, however, it adds upwards of ''50%'' to the Damage Gauge (among the biggest percentage boosts of any attack ever, including Final Smashes — tied with Roy's Flare Blade, which also falls into this trope). That's on top of the Focus Attack-esque crumple state that the opponent gets forced into, giving Ridley a golden opportunity to KO the victim.
* TheDreaded: His debut trailer demonstrates why he is Samus' [[ArchEnemy greatest enemy]]. He quickly dispatches [[VideoGame/MegaMan a super fighting robot]] and [[VideoGame/SuperMarioBros a turtle dragon-stomping plumber]] without being detected. Samus realizes who's here and [[GetAHoldOfYourselfMan calms herself before turning her cannon around]]. When Ridley attacks from below, Samus' eyes are filled with horror as her visor reflects the space dragon's monstrous size. Then it cuts to gameplay footage of Ridley ''brutally'' destroying nearly every other fighter, culminating with him throwing Samus into her own Gunship and then blowing it up with his fiery breath.
* EstablishingCharacterMoment: In his trailer, he quickly and brutally dispatches Mega Man and Mario with ease, and when it comes time to show himself to Samus, [[EvilHasABadSenseOfHumor twirls Mario's hat around his index finger]]. This gives those unfamiliar with him a good gist of what exactly Ridley is like.
* EvilIsBigger: He rivals Ganondorf and Dark Samus as the most genuinely evil playable character in a ''Super Smash Bros.'' game, and he rivals Bowser as the biggest.
* FamilyUnfriendlyDeath: Given that he impaled Mega Man and what seemed to be crushing Mario's skull in his debut trailer...
* {{Foil}}: To King K. Rool. Both are reptilian [[ArchEnemy arch-nemeses]] of well-known Nintendo heroes, are pirates in their own right, and have had a long history of being in Smash games before being finally PromotedToPlayable, in the same game no less. Though while K. Rool is an [[FatBastard obese]] comedic crocodile whose acts of villainy are rarely ever taken that seriously, Ridley is a [[LeanAndMean skeletal]] sadistic space dragon who's always treated as a legitimate threat. This is even reflected in their movesets. K. Rool fights mainly by using various cartoonish gadgets while Ridley is far more vicious and fights with nothing but his claws, talons, tail, and plasma breath. This is also reflected in their respective Final Smashes, which both involve them lunging forward to launch their opponent onto a place resembling their nemeses' head (Samus' Gunship and DK Island), and then obliterating both with a giant laser. However, Ridley does so using his own plasma breath in a stoic manner, while K. Rool giddily slams the fire button of his over-the-top Blast-o-Matic machine multiple times to fire the laser, triumphantly laughing the whole time.
* GlowingEyesOfDoom: He has glowing yellow eyes like he does in ''Metroid''. It's especially apparent in his reveal trailer, where the eyes are among just a few sources of light in that room.
* GoodWingsEvilWings: No surprise here, Ridley is '''evil''' all the way down, with his {{purple|IsPowerful}} bat/demon wings complete with SpikesOfVillainy.
* HeroKiller: Having disposed of both Mario and Mega Man in his trailer with relative ease, the gameplay footage later adds to his body count with Pit, Fox, and Sonic all being tossed out of the ring and Link getting impaled.
* HyperDestructiveBouncingBall: His Plasma Breath move has this property. He breaths out a ball of fire, or a series of balls of fire, that bounce from the ground continuously. The projectile has interesting properties, like jumping off to a platform in order to hit unfortunate enemies trying to recover.
* ImpaledWithExtremePrejudice: His preferred way of killing people is by impaling them with [[BewareMyStingerTail his tail]]. The very first thing he does in his debut trailer is to dispatch Mega Man in exactly this manner. His trailer shows him flat-out KO'ing Link without even launching him, though that scene was likely displaying the game's Stamina mode..
* InformedAttribute: Finally [[AvertedTrope averted]]. This is the first video game depiction of Ridley to freely showcase the intelligent and cruel personality that [[AllThereInTheManual supplementary materials]] always claimed he possessed.
* KickTheDog:
** Ridley taunts Samus over blindsiding and defeating Mega Man and Mario with relative ease by picking up and twirling the latter's dropped hat on one claw, all the while sporting a sadistic PsychoticSmirk.
** By ripping through her Gunship with a fiery WaveMotionGun, his [[LimitBreak Final Smash]] always ensures he ''will'' take down Samus in some form — even if she's not fighting in the same battle as Ridley.
* KnightOfCerebus: ''Smash'' isn't a stranger to having monstrous villains as playable characters, but they tend to be toned down a little bit, and even Tabuu is just a GenericDoomsdayVillain. Ridley is every bit as cruel and brutal as he's always been, impaling Mega Man with his tail and crushing Mario's head in an ambush in his debut trailer, and showing that his style is brutal, unfair, and ''violent'' in gameplay.
* LeanAndMean: In contrast to the buff ''Other M'' design previously used as the Pyrosphere stage hazard in ''Wii U'', this Ridley goes back to the thin, skeleton-like look he has had in most ''Metroid'' games.
* {{Leitmotif}}: His reveal trailer features [[https://www.youtube.com/watch?v=nGcYSW52I6A "Vs. Ridley"]], ''Brawl'''s RottenRockAndRoll remix of his [[https://www.youtube.com/watch?v=4js5xdXPJLk original battle theme]] from ''VideoGame/SuperMetroid''. His character trailer uses a new, rock-based remix of said theme.
* LightningBruiser: Ridley is a giant heavyweight character, weighing similarly to the likes of Ganondorf... and is also among the fastest and most nimble characters there as well. Not to mention his strength is equally comparable to his heavyweight brethren, while also sporting special moves like a command grab that drags characters across the stage and another that deals some of the highest damage in the game if aimed right. He also has a powerful projectile and fearsome range and air game. His weakness? He's large and easier to combo... in a game where the increase to knockback speed makes it harder to combo characters than before, in addition to his reliable KO moves barring his Up Smash and Up Air being slow and/or unsafe and his safe moves having little KO power until the opponent is at extremely high percentages. In addition, his weight isn't fully proportional to his size, so he's more easily launched than you might expect.
* LimitBreak: His yet-unnamed Final Smash has him knock his opponent into Samus' Gunship as it's flying, before [[WaveMotionGun blasting the hell out of both them and it with a fiery mouth beam]]. After the cinematic is over, you can see the Gunship crashing in the background.
* MythologyGag:
** His more [[FauxAffablyEvil playfully sadistic]] personality as shown off in the trailer hearkens back to his more energetic and talkative personality from the 2002 ''Manga/{{Metroid}}'' manga.
** Ridley's way of executing Mario is exactly how he crushed the heads of Samus' parents in Samus' hallucination of that same manga. Also from the manga, his impalement of Mega Man is similar to how he wounded Gray Voice.
** His character art shown above has him in the exact same pose as Bowser's from ''3DS/Wii U'', except Ridley is facing the opposite direction. How fitting, since they're both giant, draconic [[ArchEnemy Arch Enemies]] to their series' respective heroes.
** Many of Ridley's {{Palette Swap}}s reference his various incarnations and color schemes from both how he appears in-game and different pieces of promotional artwork. His red/orange palette references his artwork for ''Super Metroid''; his blue/violet palette references his Neo-Ridley appearance in ''Fusion''; his green/red palette references his artwork for ''Zero Mission''; his gold/blue palette references his golden statue (along with the other bosses) from both ''Zero Mission'' and ''Super Metroid''; his violet/green palette references his sprite in the original NES ''Metroid''; and his silver/green palette references the Ridley Robot in ''Zero Mission''. %%What do the gold/blue and black/orange palettes reference?
** When Ridley breathes fireballs, they travel in a wave motion, which has not been seen since the original NES ''Metroid''. His smaller size in ''Ultimate'' is also in line with this EarlyInstallmentWeirdness.
** His [[VideoGame/MetroidPrimeTrilogy Meta Ridley]] form serves as an alternate costume. The design seems to be most directly based on how it looked in ''VideoGame/SuperSmashBrosBrawl''.
** Ridley's overall design looks incredibly identical to his sprite in ''Super Metroid'', sharing the same color and details; while giving him his LeanAndMean proportions.
* NamesToRunAwayFromReallyFast: His epithet in the Boxing Ring is "Cunning God of Death," a moniker he got in supplementary materials for ''Zero Mission'' in reference both to him being a PersonOfMassDestruction and to his JokerImmunity.
* NonStandardCharacterDesign: Ridley in ''Ultimate'' is incredibly detailed, even more so than the realistic characters (like Snake or Ryu) in either ''Ultimate'' or ''Brawl''.
* TheOneGuy: The only playable Metroid character who is male, as well as not being any variant of Samus.
* OurDragonsAreDifferent: He's a dragon [[SpaceX from space]] with pteranodon-like features. He's actually the third playable dragon in the series following [[Franchise/{{Pokemon}} Charizard]] and [[VideoGame/FireEmblemFates Corrin]], but all are very different interpretations of the mythos.[[note]]''Wii U'' and ''3DS'' counted Yoshi as a dragon as well, but this was largely because of his Final Smash — with said Final Smash being likely to change to something completely different, it's as yet unclear if ''Ultimate'' will still treat Yoshi like a dragon.[[/note]]
* PaletteSwap: Many of Ridley's alternate colors are references to his non-purple appearances throughout the ''Metroid'' series.
* ThePowerOfHate: Possibly why his Final Smash focuses on him destroying Samus's Gunship; Ridley's relationship with Samus on his side doesn't go much deeper than his unbridled hate for her.
* PragmaticAdaptation: He's been significantly scaled down from his games and prior ''Smash'' appearances, to make him more viable as a playable character. And much like with Kirby, his unlimited flying abilities have been reduced to a few flaps for the sake of competitive balance.
* PrimalStance: He's almost always crouched down low to the ground, to where his claws are almost touching the floor. This is justified since this is, mechanically and tactically, to make him as small a target as possible; one of his taunts is merely him standing slightly more upright, and this alone demonstrates that he ''towers'' over most fighters in the game.
* PromotedToPlayable: He was previously a story boss in ''Brawl'' and a stage boss in ''Wii U'', and now he's finally playable in ''Ultimate''. This also marks the first time he's ''ever'' been playable, period.
* PurpleIsPowerful: His skin is predominantly purple like it is in most ''Metroid'' games, and he's a LightningBruiser who can deal the largest amount of damage of any character from the entire series. His Down Special for example can deal up to 60% damage(!)[[note]]the only other character who can deal so much damage in a single strike is Marth, executing a CriticalHit in his [[FinishingMove Final Smash]][[/note]] [[DifficultButAwesome if executed correctly]].
* RatedMForManly: Much like Bowser, he's very monstrous. And like Ganondorf, he is one of the most ruthless characters in Nintendo's lineup.
* RazorWings: Uses his wings for his up aerial and Up Special to damage enemies.
* ReptilesAreAbhorrent: A murderous, sadistic Space Dragon who is the leader of a band of Space Pirates.
* {{Sadist}}: His attacks are unusually brutal for the games, and during his reveal trailer he is shown taunting Samus right after impaling Mega Man and throwing Mario off a bridge. His gameplay demonstration also shows him stabbing Link in the gut, then curl up to sit there to watch him die [[BloodlessCarnage (in a colorful explosion)]].
* SickeningCrunch: In his reveal trailer, Mario's bones can be heard cracking as Ridley crushes his skull. Likewise, one of his taunts has him stand straight up with an audible crack in his bones.
* SlasherSmile: If you [[https://twitter.com/MrBaconJam/status/1009851174743355392 look very closely]] at the corners of his mouth during his "rip apart the dead opponent" victory animation, you'll notice him putting on a smile.
* SoreLoser: Ridley will applaud his opponents if he does not win, though it's wholly in-genuine on his part.
* SpacePirate: He's the commander of the Space Pirates, whom Samus constantly butts heads with.
* SpikesOfVillainy: He has some spikes on his wings and head, but his main one is the one on his giant [[BewareMyStingerTail stinger-like tail]].
* StealthExpert: Despite being a giant flying space dragon, Ridley is able to pick off Mario and Mega Man mere feet away from Samus without her realizing anything is afoot.
* ThereIsNoKillLikeOverkill: His Final Smash instantly [=KOs=] characters with high percentage much like Bayonetta's and Zelda's Final Smashes.
* UnskilledButStrong: Ridley's fighting style lacks anything resembling finesse and is every bit as savage and animalistic as one would expect from a Space Dragon. That said, his sheer speed and raw strength more than makes up for it and he uses acrobatics really, really well.
* VileVillainSaccharineShow: Sure, ''Smash Bros.'' is no stranger to dark and frightening villains such as Giga Bowser, Tabuu, and Master Core. However, Ridley's viciousness and cruelty helps him stand out among the colorful ''Nintendo'' cast, having a brutal and animalistic moveset that really emphasizes what a sadistic monster Ridley is. His reveal trailer, in particular, portrays him like a villain straight out of a horror film.
* WhamShot: His reveal trailer has the shot of Ridley stabbing Mega Man with his trademark tail. To many, this is what gave away his inclusion in ''Ultimate'', leading to many an "OhCrap".
* WipeTheFloorWithYou:
** His Side Special move does this to an opponent unfortunate enough to get hit by it. He can drag indefinitely unless the player wiggles out of it, Ridley cancels it, he reaches the end of the platform, or if he enters the blast zone. It's also a CallBack to his first appearance in the Subspace Emissary, where he slams Samus against the wall and drags her across it.
** He also does this for his Back Throw, dragging his opponent's back on the floor before tossing them aside. It's harder to notice though given how quickly the animation plays out.
* XenomorphXerox: An aspect of his appearance since ''Super Metroid'' (particularly the long bladed tail), but this game makes it even more obvious thanks to the particular aspects they chose from various Ridley designs along with the extra detail in his skin. His reveal trailer plays it up with him viciously and stealthily picking off Mega Man and Mario not unlike the trope namers.
* YourSizeMayVary: He's notably smaller in ''Ultimate'' than in his previous appearances, being four meters tall when standing upright and around the size of Bowser (a character who is also larger in his home series) when hunched over. Given that concerns about his size were often raised in support why he couldn't be made playable — and according to Sakurai made it very difficult to fit him in as a character — and that counter-arguments pointed out that Olimar, despite being less than 2 cm in his series, was in the current and previous rosters (albeit bigger in size), players are okay with this compromise.
[[/folder]]

[[folder:67 – King K. Rool]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssbu_kingkrool.png]]
'''KING K. ROOL COMES ABOARD!'''
-> '''Home Series:''' ''Franchise/DonkeyKong''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/DonkeyKongCountry'' [SNES], 1994
-> '''Playable in:''' ''Ultimate''\\
'''Final Smash:''' [[WaveMotionGun Blast-O-Matic]]

The Kong family's original ArchEnemy and the BigBad of the original ''Donkey Kong Country'' trilogy (as well as [[WesternAnimation/DonkeyKongCountry the cartoon of the same name]], [[VideoGame/DonkeyKong64 their Nintendo 64 successor]], and two [[VideoGame/DKKingOfSwing portable]] [[VideoGame/DKJungleClimber titles]]), King K. Rool is the demented leader of the band of crocodilians known as the Kremling Krew. Usually content with stealing their bananas/medals/Crystal Coconut, he's actually tried to go after the Kongs themselves on a few occasions. After being absent from games for nearly a decade, K. Rool makes his triumphant return as a playable character in ''Ultimate''.

He's also the third character included to be made by a non-Japanese developer, Creator/{{Rare}}, same as Diddy Kong.
----
* AccessoryWearingCartoonAnimal: He wears a crown (or a pirate hat when using his blunderbuss), a cape, wristbands, and a chestplate, but he's otherwise unclothed.
* {{Acrofatic}}: Nevermind jumping and dodging (and he's an impressive jumper too, as seen in his original boss fight and reflected in his Up Throw), someone as fat as K. Rool shouldn't be able to run on all fours with that gigantic gold gut of his flopping around.
* AdiposeRex: Easily among the fattest of the Kremlings and their leader. He's able to use his gut to his advantage as well.
* AnthropomorphicShift: Slightly inverted, since, as opposed to him being very anthropomorphized in main game appearances, he's only mostly such here (while he walks and fights like a human, his only voiced line in his trailer was a roar, and his running animation has him on all fours).
* ArchEnemy: The biggest recurring nemesis to Donkey Kong and Diddy Kong. His reveal trailer even emphasizes this, starting by showing heroes who have a playable nemesis facing off against their respective enemy, and then ending with K. Rool performing a PunchParry with DK and Diddy.
* ArmorPiercingAttack: The starting stomp of his Final Smash works even on opponents who try to shield it.
* ArtEvolution: His design downplays the more vibrant colors on his trophy from the fourth entry, and instead gives him darker coloring much more in line with the ''Donkey Kong Country'' games, with his scales being more detailed and his underbelly overall more shiny.
* AscendedExtra: He was just a trophy in ''Melee'', ''Brawl'' (also appearing as a sticker), and ''3DS/Wii U'' (also appearing as a Mii costume), but finally became a playable character for ''Ultimate''.
* AxCrazy: It's subtle, but K. Rool is noticeably more deranged this time around. In addition to acquiring some new tics, he's much more aggressive and bestial compared to his home series, running on all fours like a wild animal, rather violently disposing of King Dedede, and looking a little ''too'' eager to fight DK and Diddy in his reveal trailer. And just as his ''Melee'' trophy lampshaded way back when, for his Final Smash, K. Rool makes ''liberal'' use of the needlessly destructive Blast-O-Matic, laughing uncontrollably as he obliterates DK Island.
* BadassArmfold: His entrance animation has him drop from the sky while in this pose, letting out an EvilLaugh.
* BaitAndSwitch: Gloriously subverted in his reveal trailer, which shows what looks to be a silhouetted King K. Rool stomping towards Donkey Kong and Diddy Kong's hut... only for it to be King Dedede wearing a K. Rool costume. Then as Dedede is laughing at his own prank, the ''real'' K. Rool appears behind him and smacks him away.
* BattleBoomerang: His crown will function like a boomerang when thrown, returning to his hand. However, it can be intercepted like the Boomerang item in ''4'' and land on the stage for anyone to grab, or be stolen by characters like Villager. It will eventually return to him, much like how R.O.B.'s Gyromite works.
* BellyFlopCrushing: His dash attack has him literally hurling his weight forwards with his stomach.
* BewareTheSillyOnes: In spite of his comic antics and cartoonish design, K. Rool's personality is more comparable to the likes of Ganondorf or Ridley than to Bowser or Dedede, if not relatively worse. He's a borderline insane petty tyrant who [[BadBoss abuses his underlings]], managed to kidnap more and more of the Kong Clan in each of the original four ''Donkey Kong Country'' titles he featured in, and his repeated defeats by them escalated to him trying to destroy their island and everything on it. His Final Smash, where he uses a WaveMotionGun to blow up Donkey Kong Island, is ''canonically'' what he tried to do in ''Donkey Kong 64''. His [[WesternAnimation/DonkeyKongCountry cartoon incarnation]] was a comical IneffectualSympatheticVillain, but there he also deliberately activated a curse that would have sunk the island into the sea, dooming everyone on it (including him), to try and blackmail Cranky into giving him the Crystal Coconut.
* {{BFG}}: One of his attacks has him pull out his blunderbuss from ''[=DKC2=]'' and fire cannonballs. The blunderbuss can also suck the cannonballs back like a vacuum.
* BlingOfWar: This incarnation of K. Rool, in addition to his {{Kevlard}}, seems to be wearing gold-plated armor on his chest and stomach as with his original appearance. Or, considering his exposed navel and the fact it [[JigglePhysics visibly jiggles]], a belly with a set of pecs that have a gold texture. Somehow.
* BoxingBattler: His forward smash has him pull out a boxing glove like in ''64''. The end of his trailer has both him and DK pulling out boxing gloves and performing a PunchParry, their incredible strength causing a tremendous shockwave.
* TheBusCameBack: He'd been absent for at least ten years by the time this game came out, making this the first outing he's had in a while since ''VideoGame/MarioSuperSluggers'' back in '''2008'''. It's even Lampshaded in his reveal trailer; DK and Diddy are ''very'' surprised to see him again, in the flesh (or scales, in this case).
* CombatPragmatist: Much like in the first ''Donkey Kong Country'' game, the end of his trailer has him PlayingPossum and sneaking away while DK and Diddy are celebrating, only for K. Rool to stomp them into the ground with a surprise attack.
* CompositeCharacter:
** His design is based on his modern design, but also uses elements of his original Rare design, including the gold belly and detailed scales. In addition, while he has his classic asymmetrical eyes, he also has the "crazed eye twitch" of his cartoon incarnation on top of that.
** His moveset uses gadgets from the various gimmicks he's adopted in the original ''Country'' trilogy and ''Donkey Kong 64''; he has his crown toss from ''DKC'', the blunderbuss from ''[=DKC2=]'', the jetpack from ''[=DKC3=]'', and boxing gloves from ''64''. His Final Smash, the Blast-o-Matic, is also from ''64''.
** Crocodile Isle as depicted in his Final Smash has the same basic layout as the mechanical watercraft version from ''VideoGame/DonkeyKong64'' (most notably the presence of the Blast-o-Matic), but it also seems to be a regular land-based island like the original Crocodile Isle from ''VideoGame/DonkeyKongCountry2DiddysKongQuest''.
* CoolCrown: One that functions as a boomerang weapon at that! Careful, though, as like R.O.B.'s Gyromite, it can be "bounced" away and be used as a regular throwing item. His crown eventually respawns back on his head.
* CounterAttack: His special move Stomach Attack has his belly glowing bright green. If an opponent attacks him in this state, he'll thrust his belly out and send them flying. This is likely a reference to his boss fight in original ''Donkey Kong Country,'' where the Kongs will take damage if they attempt to roll/cartwheel into his belly during his cannonball dropping attack.
* DamnYouMuscleMemory: Upon seeing him whip out the [[VideoGame/DonkeyKongCountry2DiddysKongQuest Blunderbuss]], one would think that the original strategy of jamming it with its own cannonballs would still work. One case of SchmuckBait later, and they would then find out that he's bypassed that design flaw. In fact, ''he's turned it into an advantage of his own'' now that he can fire the thrown cannonballs (and opponents) back out.
* EvilIsBigger: He is about the same size as Bowser, who K. Rool can be seen as an {{Expy}} to, making him large enough to play the bigger villain to Donkey Kong despite the latter's status as a superheavyweight in his own right.
* EvilLaugh: As can be seen in his entrance animation and Final Smash.
* EyeScream: Along with his golden gut, K. Rool's disturbingly bulging and veiny left eye with an enlarged iris are two of his most iconic traits — and, while his few post-Rare appearances inexplicably downplayed these traits to near-absence, Smash brings them good and back into focus just as during his hayday.
* ExposedAnimalBellybutton: Despite being a crocodile, he has a prominent outie belly button.
* FasterThanTheyLook: Despite being big and fat, he is surprisingly fast when it comes to stage movement. Even in the trailer, he is seemingly as quick as Donkey Kong on all fours.
* FatAndProud: Possibly. One of his taunts is giving his golden gut a hearty slap with an air of pride.
* FatBastard: He's Donkey Kong's ArchEnemy, and he's got quite a gut on him. He even weaponizes it, both as a Dash Attack and as a counter move in the form of Stomach Attack. His neutral aerial also emphasizes his stomach to attack enemies.
* {{Foil}}:
** He's this to Ridley. Both are the reptilian main antagonists of a well-known Nintendo hero, are pirates in their own way, and have appeared multiple times throughout the ''Smash'' series before being PromotedToPlayable in the same game. However, Ridley is a [[LeanAndMean skeletal]] and highly detailed dragon who's outright sadistic, whereas King K. Rool is a cartoonish [[FatBastard obese]] crocodile and rather comedic in comparison. Likewise, K. Rool fights mainly by using various cartoonish gadgets while Ridley is far more vicious and fights with nothing but his claws, talons, tail, and plasma breath. Their Final Smashes both involve them lunging forward to launch their opponent onto a representation of their respective nemeses (Samus' Gunship and DK Island) before obliterating both with a giant laser. Ridley uses his own plasma breath in a stoic manner, while K. Rool giddily slams the fire button of his over the top Blast-o-Matic machine multiple times to fire the laser, triumphantly laughing all the while.
** His moveset also acts as a foil to that of his nemesis, Donkey Kong. While both are super-heavyweights with heavy-hitting moves, Donkey Kong is a BareFistedMonk, using only his body to attack and focusing on close-range combat. Meanwhile, K. Rool makes use of external items like his crown and blunderbuss for most of his specials, allowing him to fight at a distance.
** He also serves as one to King Dedede, since they're both [[AdiposeRex obese monarchs]] [[AuthorityInNameOnly (sort of)]] who, in their first appearance, stole copious amounts of food, inspiring their archrivals to take them down. However, Dedede's villainy is more along the lines of him being a JerkAss (as illustrated in K. Rool's reveal trailer) or occasionally greedy, while K. Rool is sadistic and vicious. Since their debuts, Dedede has gone on to be more of an ally to Kirby than an enemy, and has shown that he isn't a bad guy at heart. King K. Rool, on the other hand, has only escalated his schemes after his defeat, and holds an intense hatred of the Kongs, going as far as to try and obliterate them and their entire island out of hatred and revenge.
** Likewise, his moveset serves as one to Bowser. Both he and Bowser are large reptilian monarchs who are archrivals to iconic ''Nintendo'' heroes. Both of them [[VideoGame/MarioSuperSluggers have competed against said archrivals in a sport]]. Both of their movesets involve using a dropkick as one of their attacks, as well as taunting by snapping their jaws. However, Bowser, like Ridley, is an aggressive, purely offensive fighter who uses nothing but his claws, shell, and fire breath, while K. Rool is a defensive LongRangeFighter who utilizes cartoonish gadgets. Bowser has been shown to [[BenevolentBoss care for his Koopa Troop]], [[EvenEvilHasLovedOnes particularly his son Bowser Jr.]], while K. Rool has been shown to [[BadBoss mistreat his Kremling Krew.]] Also, while Bowser and Mario have [[EnemyMine teamed up on occasion]], K. Rool and Donkey Kong have consistently maintained an antagonistic relationship.
* FurryReminder:
** His dash is a bestial four-legged run similar to what actual crocodiles are capable of, in stark contrast to the fact he stands upright.
** Much like Donkey Kong, Diddy Kong, Bowser, and King Dedede, his vocalizations in ''Smash'' are more realistic-sounding animal sounds.
* GreenAndMean: A green crocodile whose name is a play on "cruel" for good reason.
* GrievousHarmWithABody: The Blunderbuss can suck in an opposing player and use them as ammo.
* HelicopterPack: His Up Special has him pull out his heli-pack from '' Donkey Kong Country 3: Dixie Kong's Double Trouble!''.
* ImprovisedWeapon: He can toss his crown as a projectile, which returns to him like a boomerang.
* InexplicablyTailless: [[DownplayedTrope Downplayed]]. While K. Rool ''does'' have a tail, it is ''much'' smaller than what you would expect from an anthropomorphic crocodile (especially considering his comparatively long tail in the Rare-developed Donkey Kong games), being little more than a nub, and difficult to notice given his girth.
* {{Kevlard}}: One of his moves is Stomach Attack, a counter move that consists of him simply using his ''gut'' to bounce back enemy attacks. He also has a diving belly flop with [[ImmuneToFlinching Super Armor]], smacking his belly afterwards (presumably one of his taunts) to emphasize his toughness.
* KickTheDog: His Final Smash sends his victims to DK Isle, which he then blows up with his Blast-O-Matic device — even if Donkey Kong and his friends are not his opponents.
* KingKoopaCopy: He joins the list of plus-size villains like King Dedede, Ridley, and Ganondorf that appear in this game alongside the original King Koopa himself.
* LaughablyEvil: Many of his animations and attacks are on the comedic side compared to most of the other villains.
* LeaningOnTheFourthWall: Just before his official reveal trailer begins, his prodigious weight is so great that he shakes the screen even while Sakurai is still signing off from the Direct.
* {{Leitmotif}}: A new remix of "Gangplank Galleon", his boss theme from the original ''Donkey Kong Country'', accompanies both his reveal and gameplay trailers. This remix also has ''lyrics'', making it his VillainSong as well. A brief snippet of it also plays as his victory fanfare.
* MadEye: His left eye is veiny and bulging.
* MadScientist: He uses the propeller backpack he had for his Baron von K. Roolenstein persona from ''Donkey Kong Country 3'' and the Blast-o-Matic he helped design in ''Donkey Kong 64''.
* MeaningfulName: King K. Rool = King [[TheCaligula Cruel]]
* MythologyGag:
** His entrance at the beginning of each match has him plop down on the stage while standing straight up, much like what he does at the start of his battle in the first ''Donkey Kong Country''.
** In the opening of his character video, he walks into the camera while in the Pirate Ship stage. It references the Gangplank Galleon, his lair. It is the stage of his boss fight in ''Donkey Kong Country'', which then becomes a world for ''Donkey Kong Country 2: Diddy's Kong Quest''.
** One of his attacks has him do a belly flop, referencing a similar move he does in his battle in ''Donkey Kong Land''.
** His Blunderbuss can suck up his cannonballs that are thrown back at him, which was how Diddy and Dixie damaged him in his role as the final boss of ''Donkey Kong Country 2''. Except this time, he doesn't get hurt by it, and can reuse the sucked-up cannonball.
** His [[LimitBreak Final Smash]] is a recreation of the [[ItsAWonderfulFailure Game Over sequence]] of ''VideoGame/DonkeyKong64'', right down to him pushing the button multiple times. There's one major addition: in the original game, the game over sequence ended before the Blast-O-Matic actually fired. This isn't the case in ''Smash''...
** At the end of his trailer, K. Rool is PlayingPossum, much like he did in the VictoryFakeout segment of ''Donkey Kong Country''.
** His reveal trailer shows him on the Pirate Ship stage while other characters jump on his head 3 times, referencing his boss battle from Donkey Kong Country.
* NeverSmileAtACrocodile: He is an obese Kremling pirate and warlord with a MadEye, who desires to conquer Donkey Kong Island.
* NoNonsenseNemesis: In his reveal trailer, he completely forgoes any elaborate setups and simply attacks the Kongs at their home turf.
* NoPronunciationGuide: The English version has the announcer say "King ''Kay'' Rool", distinctly saying the middle initial. The Japanese version instead pronounces the K. as if it's part of Rool[[note]]his name is written in katakana as キングクルール, or "Kingu Kuruuru", without any pause indication[[/note]], so the announcer says "King Cruel". And both of those are ''also'' different from the [[WesternAnimation/DonkeyKongCountry cartoon]], where the characters say "King ''Kuh'' Rool".
* PerpetualSmiler: His facial build combined with his mouth full of sharp teeth gives him a near perpetual SlasherSmile. As such, most of his emotions are expressed through his eyes, though he does grimace when footstooled.
* {{Pirate}}: A recurring motif of his. It's represented through his Blunderbuss from ''Diddy's Kong Quest,'' with the matching pirate hat of his "Kaptain K. Rool" persona popping atop his head whenever he uses it. Furthermore, his theme song is "Gangplank Galleon," which originally played during the boss fight against him on the pirate ship of the same name and which starts off sounding like a typical sea shanty. And many of the clips and pictures of him show him on the Pirate Ship level based on the one from ''VideoGame/TheLegendOfZeldaTheWindWaker''.
* PrecisionGuidedBoomerang: Averted. If K. Rool gets out of the path of his crown after he throws it, then it will drop at the end of the returning arc and can be used as a throwable item.
* PromotedToPlayable: His previous appearances in the ''Smash'' series were simply as a collectible trophy in ''Melee'', ''Brawl'', and ''3DS/Wii U'' before being made playable in ''Ultimate''. However, unlike the other villains debuting in this game, this isn't his first playable appearance, as he was previously playable in ''DK: King of Swing'', ''VideoGame/DonkeyKongBarrelBlast'', and ''VideoGame/MarioSuperSluggers'', all as a secret character.
* ReptilesAreAbhorrent: A big croc with a big cruel streak, including stealing the Kongs' banana hoard to starve them, [[ColdBloodedTorture torturing a tied-up Donkey Kong]] by shooting cannonballs at him [[NoRangeLikePointBlankRange at point-blank range]], designing and building a robot that works by consuming the brainwaves of a captive[[note]]specifically Donkey and Diddy Kong[[/note]], [[Franchise/SonicTheHedgehog Badnik-style]], and developing an enormous laser cannon to obliterate DK Island out of revenge (which he succeeds in doing for his Final Smash), among other villainous misdeeds.
* RoyalsWhoActuallyDoSomething: If you count scheming against the Kongs as "something". He also does pirating and acts as a mad scientist and boxer on the side.
* RunningGag: Villager will always steal something from him... and he gets away with it!
* RunningOnAllFours: His dashing animation, a primal contrast to his usual bipedal jogging. This was likely done to provide a more bestial take on his character, and make him even more of an EvilCounterpart to Donkey Kong, who runs in a similar fashion. In addition, [[TopHeavyGuy having that large a frame on such stubby legs]] wouldn't be doing him any favors in the speed department if he just relied on his two feet.
* ScreenShake: Due to his monumental girth, his entrance even ''before'' his trailer starts is so great that it shakes the screen even as Sakurai is still signing off from the Nintendo Direct — though it's equally possible that might have been caused by King Dedede.
* SelfDeprecation: He smacks around Dedede during his trailer, whom is voiced by Sakurai himself.
* SitcomArchnemesis: ''Ultimate'' seems to give him one in Villager, who constantly steals his CoolCrown with Pocket and snatches bananas from his grasp, as seen in promotional material such as his reveal, character showcase trailer, and an image on the official website.
* StoneWall: He's the closest ''Smash'' has to this archetype as a playable character (aside from Shulk's Monado Shield). He's a Heavyweight who can take a lot of damage before being KO'd, and his specials are on the defensive side, with a counter and two projectiles, one of which can absorb enemy projectiles. All this being on top of his Recovery being a Flight-based Up-B.
* StoutStrength: As portly as he is, he can trade blows with [[LightningBruiser Donkey Kong]] on equal footing. The end of his trailer has both him and DK pulling out boxing gloves and performing a PunchParry, their incredible strength causing a tremendous shockwave.
* SumoWrestling: As befitting of his weight class, K. Rool has a few sumo-esque moves, like open palm strikes and stomping attacks (and one of his taunts is a stereotypical sumo stomp).
* TheresNoKillLikeOverkill: His Final Smash has him transport his opponents to DK Isle, where he opens fire on them with the Blast-O-Matic, which subsequently obliterates the island as well.
* WaveMotionGun: His Final Smash has him destroying Donkey Kong Island with the Blast-O-Matic, a massive laser cannon modelled after him.
* WipeTheFloorWithYou: Does this for his Back Throw, dragging his foe on the floor before tossing them aside (it's similar to Ridley's Back Throw, though the dragging is more noticeable in this case).
* WeaponizedHeadgear: He can toss his crown, which inexplicably comes back to him like a boomerang. He can opt not to catch it or have the enemy intercept it, leaving him bald until a new crown respawns on his head.
* WeaponsThatSuck: The second part of his Blunderbuss special is that it sucks in projectiles or players, before firing them as another projectile in an angled arc. He can even suck the cannonball if it gets reflected back to him!
* WrestlerInAllOfUs: One of his moves, presumably his Up Throw, has K. Rool perform an argentine backbreaker on his opponent.
* YourSizeMayVary: Like many of the other large villains, K. Rool has been significantly scaled down to reasonably fit within the roster. In his source games, he's often ''at least'' twice the size of Donkey Kong, who himself is already one of the biggest characters in this cast. In ''Ultimate'', the two of them are now more-or-less the same size, K. Rool's [[StoutStrength rotund physique]] aside. This hasn't been the first time that he had been shrunken down to such a size, however, as the first ''Donkey Kong Land'' game had him at a similar size relative to DK. Results in a bit of an in-joke at the end of his trailer, where he leaves DK and Diddy, and comes back ''much'' larger.
[[/folder]]

!!!Echo Fighters

[[folder:13ᵋ – Daisy]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sq0e14h.png]]
!!!!!! Voiced by Deanna Mustard
->'''Home Series:''' ''Franchise/SuperMarioBros''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:''' ''VideoGame/SuperMarioLand'' [GB], 1989

->'''Playable in:''' ''Ultimate''

The feisty Princess of the four kingdoms of Sarasaland, Daisy was saved by Mario from the evil alien Tatanga and since then has been a firm friend of the Mushroom Kingdom crew, joining them in everything from [[VideoGame/MarioKart Go-Karting]] to [[VideoGame/MarioTennis Tennis]]. She's also Luigi's ImpliedLoveInterest, similarly to how Peach is with Mario; fitting, as the two princesses are best friends.

First appearing as an alternate skin for Peach, Daisy finally throws her crown in the Smashing scene, being the first new Echo Fighter to be confirmed for ''Ultimate''. She plays similarly to her companion, but with her own subtle differences that set the two apart.
----
* AscendedExtra: Went from a PaletteSwap of Peach and a trophy to an actual fighter.
* AssistCharacter: Blue Toad appears in her moveset, serving the same roles that Red Toad does with Peach.
* AssKicksYou: As an Echo Fighter of Peach, Daisy has a similar move.
* BadassAdorable: The crown Princess of Sarasaland, with big blue eyes, an expressive face, an incredibly positive attitude with tons of energy to spare, and more than capable of throwing down with everyone in ''Smash''. Daisy counts even outside of the series — particularly [[VideoGame/MarioParty shown by that one time she sent Bowser flying with a single]] ArmorPiercingSlap.
* FlowerMotif: Daisies, obviously.
* GenkiGirl: Much like in her own series, she's very cheerful, upbeat, and tomboyish, not to mention very energetic. You just have to look at the YeahShot in her render compared to the other Princesses to get a good idea of how much!
* {{Leitmotif}}: ''[[https://www.youtube.com/watch?v=6A8ZwOT0_X8 Classic Tennis]]'' from ''VideoGame/MarioTennis: Ultra Smash''.
* MovesetClone: Her moveset is based off of Peach's.
* PaletteSwap: Not Daisy herself, but her Toad has a blue cap in contrast to Peach's red-capped one.
* PetalPower: Befitting her name, her attacks have flower petal effects trailing from them.
* PimpedOutDress: Similarly to Peach, her dress is much more detailed here than in the ''Mario'' series.
* PromotedToPlayable: Daisy has been present in the series since ''Melee'' — but only in the form of trophies, and as an alternate colour option for Peach. As of now, she's branched out into her own playable character.
* TomboyWithAGirlyStreak: Much like in her own series, Daisy is the more tomboyish Princess between herself and Peach — generally being the much more sassy, boisterous, and less formal of the two — but at the same time, still with a noticeable [[FlowerMotifs flower motif]] to her outfits and moves, which is added onto the rainbow and ribbon ones that Peach already had with hers.
* TomboyAndGirlyGirl: A bit more of an InformedAttribute compared to how she is normally, since she'll be a MovesetClone of Peach here, but character-wise, she's the Tomboy to Peach's Girly Girl — it especially shows in her animations and taunts.
* VSign: Daisy does a standard version as a taunt and a sideways version as a victory pose — complete with a playful Anime/SailorMoon-esque wink in the latter.
[[/folder]]

[[folder:25ᵋ – Chrom]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssbu_chrom.png]]
!!!!!!Voiced by Creator/TomokazuSugita (Japanese), Creator/MatthewMercer (English)
'''CHROM JOINS THE BATTLE!!!'''
->'''Home Series:''' ''Franchise/FireEmblem''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:''' ''VideoGame/FireEmblemAwakening'' [[=3DS=]], 2012

->'''Playable in:''' ''Ultimate''\\
'''Final Smash:''' [[SingleStrokeBattle Awakening Aether]]

->''"[[ScrewDestiny Anything can change!]]"''

The main character of ''Fire Emblem Awakening''. Chrom is the leader of the Shepherds, Exalt of Ylisse following the sacrifice of his sister Emmeryn, and father to Lucina. He's led his RagtagBunchOfMisfits (and their [[KidFromTheFuture children from the future]]) to do battle against the empires of Plegia and Valm, and even led them against the Fell Dragon Grima.

After being ousted from the roster of the previous game, presumably due to losing against Captain Falcon, Chrom finally gets his chance to fight alongside his daughter, as well as his strategist, Robin. In ''Smash'', he shares Roy's aggressive, forceful moveset to contrast Lucina, but has a variant of Ike's Aether for his Up Special.
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* ActionDad: He's Lucina's [[KidFromTheFuture father]] and a warrior-king who leads [[WeHelpTheHelpless a rag-tag militia gang]] in defense of his kingdom.
* AscendedExtra: He went from making a cameo in Robin's Final Smash — lamenting being passed over as a playable character in Lucina's trailer and in the Palutena's Guidance for Robin — to being his own playable character.
* BadassCape: He has a tattered white and blue cape as part of his outfit.
* BirthmarkOfDestiny: As a member of the royal family of Ylisse, he has the Brand of the Exalt located on his body. Unlike with his daughter Lucina, his mark is located on his right shoulder and is actually visible during normal play.
* {{Bishonen}}: Much like his ancestor, Chrom is quite handsome. Unlike Marth, however, he's clearly been working out, making him somewhat of a {{hunk}} as well.
* CompositeCharacter: He's primarily an Echo Fighter of Roy (making him share similarities with Marth by extension), though he also has a slightly different version of Ike's Up Special. Unlike Ike, Chrom doesn’t throw his sword up in the air, but goes straight for the flip and downward slash, meaning that he doesn’t have the potential damage on the sword throw like Ike, but it could be faster. He also has a different Final Smash from either of them. His slashes also sound heavy like Ike's, unlike the more sharp noises Roy and Marth have.
* CoolSword: His Sealed Falchion is the same sword as Marth's, but being reforged over the ages has changed its appearance and power. Lucina's Parallel Falchion is the same sword, but from a less distant BadFuture.
* FashionableAsymmetry: His boots have different colors, and he only has one sleeve, leaving his right arm bare to show off his Brand of the Exalt.
* HeroicLineage: He's a descendant of Marth, and the father of Lucina.
* InterfaceSpoiler: Most of the character demonstration videos on the Smash website end by showing off their Final Smashes. However, a few of them do not, generally characters who needed new, streamlined Final Smashes. Robin was one of these, meaning Chrom's presence in the game was completely unaccounted for up until his PromotedToPlayable reveal.
* {{Irony}}: Back in ''Wii U'', Viridi said it wouldn't make sense for him to be a fighter because he'd be a MovesetClone of Ike, with Palutena mentioning he doesn't have an Aether recovery like he does. In ''Ultimate'', the Aether recovery is the ''only'' thing he copied from Ike, and he retains his own version of Aether as a Final Smash on top of that.
* {{Leitmotif}}: A new remix of "Id (Purpose)" from ''Fire Emblem Awakening'' plays in his reveal trailer. His character trailer uses the original version.
* MovesetClone: His moveset is taken from Roy (and thus indirectly from Marth) while pulling influence from Ike for his recovery, and having a wholly different Final Smash from the other ''Fire Emblem'' characters. This makes him one of the more different Echo Fighters revealed thus far.
* MythologyGag:
** Aether is a skill learned by Great Lords in ''Fire Emblem Awakening'', which is a promoted class exclusive to Chrom and Lucina. In ''Ultimate'', it's been promoted to his Final Smash, and Chrom's animation is even similar to the activation animation in his home game. His PreAssKickingOneLiner when he activates it, "Anything can change!" is also taken from one of his [[PreMortemOneLiner Critcal/Skill quotes]] in his home series.
** Sakurai (and [[VideoGame/KidIcarus Palutena]]) mentioned one of the reasons why Chrom was passed over in favor of his daughter was because he didn't have an Aether-type recovery move like Ike did. In ''Ultimate'' he's mostly an Echo Fighter of Roy, but has Ike's somersaulting Up Special.
* PromotedToPlayable: He was part of Robin's Final Smash in ''3DS/Wii U'', but is now a fully playable character.
* RoyalsWhoActuallyDoSomething: He is the Exalt of the Halidom of Ylisse, but is no less capable in battle.
* ScrewDestiny: Like his daughter, he firmly holds the belief that "fate" is something that can be defied. His {{Catchphrase}}, "Anything can change!", demonstrates this.
* ThrowTheDogABone: He was [[ButtMonkey mocked]] in Lucina and Robin's reveal trailer and in Robin's Palutena's Guidance in ''3DS/Wii U'' for being relegated to a background role. Now he's a playable character.
* ThrowingYourSwordAlwaysWorks: Averted. Unlike Ike, Chrom holds onto his sword for the duration of his Aether, making it faster than Ike's.
* YouGottaHaveBlueHair: Like his distant ancestor Marth and his daughter Lucina, he has dark blue hair. It runs in the family!
[[/folder]]

[[folder:04ᵋ – Dark Samus]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssbu_darksamus.png]]
'''DARK SAMUS JOINS THE BATTLE!!!'''
->'''Home Series:''' ''Franchise/{{Metroid}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:''' ''VideoGame/MetroidPrime'' [GCN], 2002 (appearance in TheStinger and as Metroid Prime); ''VideoGame/MetroidPrime2Echoes'' [GCN], 2004 (official debut)

->'''Playable in:''' ''Ultimate''\\
'''Final Smash:''' [[WaveMotionGun Phazon Laser]]

The main antagonist of the ''VideoGame/MetroidPrimeTrilogy'', Dark Samus is the reincarnation of Metroid Prime, a Metroid heavily mutated by the substance known as Phazon. Surviving her first defeat by stealing Samus' Phazon Suit, the reborn Dark Samus seeks to "[[OmnicidalManiac corrupt]]" the universe at large by spreading Phazon wherever she goes. She appears in ''Smash Bros.'' as an Echo Fighter of Samus.\\
Created by Creator/RetroStudios, Dark Samus is the first playable character from an American developer and second from a non-Japanese developer.
----
* AdaptationDyeJob: Phazon, and the attacks based off of it, were typically white-blue in the ''Prime'' series, but is recolored black here.
* AdaptationalWimp: Downplayed since she's still a capable fighter, but since she's a MovesetClone of Samus, her flight is much less powerful than in her home games, and she lacks some of her Phazon attacks, seeming to be based primarily on her outing in ''Echoes''.
* ArmCannon: This comes with being a figurative and literal Samus clone, but befitting her [[OrganicTechnology appearance]], it's actually a part of her body. Her final boss fight in ''Prime 2'' gives a view of her skeleton, and [[https://vignette.wikia.nocookie.net/metroid/images/7/76/DkSam_concept_back.png/revision/latest?cb=20140820001916 concept art of her skeletal structure]] shows the [[BizarreAlienBiology "cannon bones"]] in more detail.
* ArtEvolution:
** In ''Wii U/3DS'', she was based on her appearance in ''Corruption'', and thus looked fairly smoothed out. ''Ultimate'' updated the design to add more detail, such as some parts of her body being more spaced out from each other, pronouncing her organic TronLines, looking slimier, and with some of her veins more noticeably popping out. She also has a thinner visor, a touch from ''Echoes''.
** The appearance of her Morph Ball form has also evolved. In ''Echoes'', [[https://vignette.wikia.nocookie.net/metroid/images/2/24/Dark_Samus_Morph_Ball.png/revision/latest?cb=20160116033832 her Morph Ball]] was much more organic-looking and [[EyesDoNotBelongThere had an eye on each half]], and ''Corruption'' reused the same model despite Dark Samus's design changing to a slightly more mechanical look. In ''Ultimate'', [[https://vignette.wikia.nocookie.net/metroid/images/5/5d/Dark_Samus_Morph_Ball_Smash.png/revision/latest?cb=20180819124000 the Morph Ball's design]] matches her ''Corruption'' appearance, being more technological with visible veins, and having blue lights in the middle of the hemispheres instead of eyes.
* AscendedExtra: First appearing in ''Brawl'' as a collectible trophy, then in ''[=3DS/Wii U=]'' as an Assist Trophy, Dark Samus becomes playable in ''Ultimate''.
* TheBusCameBack: Similarly to K. Rool, Dark Samus hasn't made an appearance in a non-''Smash'' game since [[KilledOffForReal her death]] in ''Metroid Prime 3'' back in 2007.
* CastingAShadow: Her energy attacks are Phazon-based, being much darker in coloration, and deal Darkness-type damage.
* CompositeCharacter: Dark Samus's design is based on her ''Corruption'' appearance, but her coloration and much of her body language hearkens back to her increasingly-unstable and insane ''Echoes'' self.
* DarkActionGirl: She's a villainous counterpart to Samus.
* DarkIsEvil: She's a HumanoidAbomination whose body is a black biomechanical version of Samus' power suit, and who is composed of the corruptive mutagen Phazon. Fittingly, her Charge Beam and Zero Laser are predominantly black.
* DivergentCharacterEvolution: Inverted. When she became a playable character, she lost her rapid fire blast and Phazon tendrils she used as an Assist Trophy, in favor of a playstyle more resembling Samus's.
* EvilIsVisceral: Her armor has a veiny, slimy exoskeleton look that gives it a grosser vibe than Samus's.
* EvilKnockoff: She's effectively the result of the Metroid Prime trying to copy Samus' physical form.
* FiringOneHanded: Dark Samus adopts a "firing from the hip" posture when using her version of the Charge Beam, where Samus steadies her ArmCannon with her off hand.
* {{Foil}}: To Dark Pit, another Echo Fighter who is an EvilKnockoff. While Dark Pit was a simple PaletteSwap who debuted in ''Smash'' before being brought back to his home franchise as an AntiVillain, Dark Samus served as the titular villain for the ''Metroid Prime'' series before being added as an alternate PaletteSwap, and upon being PromotedToPlayable, gained many more visual differences from Samus.
* HumanoidAbomination: Unlike the real Samus, there's no girl hidden underneath that PoweredArmor — Dark Samus was once the Metroid Prime, assuming her current form after being overloaded with Phazon and absorbing Samus' Phazon Suit. Much of this is conveyed in her animations, which give the sense of a creature that's not used to having a humanoid form — floating instead of walking, throwing her whole body into her movements, getting into awkward poses, and generally not showing Samus's usual professional restraint.
* IconicSequelCharacter: She's the sole playable ''Metroid Prime'' character in ''Smash Bros'', yet she only appeared in the first game as an EarlyBirdCameo.
* ItIsDehumanizing: Even though she's referred to with feminine pronouns in her home series and in trophies from previous installments, the Super Smash Blog refers to Dark Samus with gender-neutral pronouns to emphasize [[HumanoidAbomination how alien she really is]].
* {{Leitmotif}}: While Dark Samus does have her own unique leitmotif in ''Echoes'' and ''Corruption'', it is unknown if ''Super Smash Bros Ultimate'' will feature it. Instead, she is associated with other ''Metroid'' songs that have been remixed in ''Ultimate'':
** A remix of the Parasite Queen boss theme from ''VideoGame/MetroidPrime'' plays in her character trailer.
** Her reveal during the August 8, 2018 ''Smash'' Direct is accompanied by a new remix of "Brinstar Depths" ([[https://www.youtube.com/watch?v=2fj6V2rOpT8 a clip of which]] was uploaded to the music section of the ''Smash'' website).
* LimpAndLivid: Many of Dark Samus' animations play up her inhuman nature by having whatever parts are not being used in an attack more or less hanging there limply, most commonly her non-cannon arm.
* MesACrowd: Performs a sort of synchronized dance with one of her Dark Echoes as a victory animation.
* MovesetClone: Of Samus, having different animations but the same moveset as her.
* MythologyGag:
** Her reveal includes a clip of Dark Samus and Meta-Ridley ganging up on Samus, referencing her being the leader of the Space Pirates in ''Metroid Prime 3: Corruption'', as well as a shot of her next to a Metroid, referencing her true nature as the Metroid Prime.
** One of her victory animations has her split in two, referencing the "Dark Echo" move she used in the final battle of ''Corruption''.
** Her status as an Echo Fighter. Not only is she both a literal and MovesetClone of Samus, she officially debuted in a game called "Echoes", and in ''Metroid Prime 3: Corruption'', she was able to make duplicates of herself called "Echoes".
** In the Japanese version, clone fighters are referred to as "Dash" Fighters, Dark Samus being 4'. The proper name of the dash is a prime, used in mathematical notation to indicate that a variable is derivative of the original. Dark Samus is literally Metroid ''Prime'' imitating Samus.
** Unlike Samus' Zero Laser (which can, at best, be argued to be an exaggeration of her Hyper Beam), Dark Samus' Final Smash has some basis in her home series; one of her moves in the final battle with her in ''Echoes'' is a large Phazon beam.
* NoBiologicalSex: Being Metroid Prime, Dark Samus is biologically genderless, but is referred to as a female in her home series due to her resemblance to Samus, having absorbed her Phazon Suit and some of her genetic material.
* OrganicTechnology: Her armor and physical projectiles have visible veins and shell-like textures showcasing how she's actually a HumanoidAbomination.
* PowerFloats: Unlike Samus, Dark Samus floats in place for various animations, giving her a much more ethereal "phantom-like" feel. Of particular note is her dodge roll, which is simply a hovering backstep, similar to how she moves around in ''Corruption'' in contrast to Samus's morph ball roll.
* PowerGlows: She emanates Phazon, complete with a brilliant blue glow, in two of her taunts.
* PoweredArmor: In order to survive its defeat, Metroid Prime stole Samus' Phazon Armor and used it for its reincarnation, Dark Samus.
* PromotedToPlayable: She was an alternate costume in ''Brawl'' and an Assist Trophy in ''Wii U/3DS'', but is now a fully playable character. This is not only the first time she has been playable, much like with Ridley, but also the first time ''any'' Metroid has been playable. This would also give her the title of being the third summon character to receive this trope, after Charizard and Little Mac.
* SilentAntagonist: As in the ''Metroid Prime'' series, she never speaks.
* TheSmurfettePrinciple: She's the only villainess among all the non-alternate costume fighters[[note]]excluding Wendy as a variation of Bowser Jr.[[/note]].
* UnskilledButStrong: Her animations show a distinct lack of finesse and discipline when compared side-by-side with Samus' own, but she keeps up anyway by dint of raw power.
* WaveMotionGun: Her Final Smash is a Phazon variant of Samus' Zero Laser.
[[/folder]]

!! Third Party Characters

[[folder:66 – Simon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssbu_simonbelmont.png]]
!!!!!!Voiced by ??? (Japanese), Creator/KeithSilverstein (English)
'''SIMON LASHES OUT!'''
-> '''Home Series:''' ''Franchise/{{Castlevania}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/CastlevaniaI'' [NES], 1986

-> '''Playable in:''' ''Ultimate''\\
'''Specials''': [[BattleBoomerang Cross]], [[AnAxeToGrind Axe]], [[{{Shoryuken}} Uppercut]], [[HolyBurnsEvil Holy Water]]\\
'''Final Smash:''' [[HolyHandGrenade Grand Cross]]

The first and most famous hero of the ''Franchise/{{Castlevania}}'' series, Simon Belmont is a member of the illustrious Belmont clan, a family that uses the holy whip, the Vampire Killer, to hunt the evil armies of Dracula wherever they may lurk. Simon himself initially took up the mantle to save Wallachia and the world from Dracula's shadowy rule, and when Simon later suffered a DyingCurse from his foe, he [[VideoGame/CastlevaniaIISimonsQuest reassembled Dracula's body]] to destroy him again and break the curse. He's the second Creator/{{Konami}} representative in ''Super Smash Bros.'' after Snake.
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* AnAxeToGrind: Simon is able to throw axes, which travel in their signature arc and hit multiple times on the way.
* AncestralWeapon: The Vampire Killer has been used by the Belmont Clan to defeat Dracula and his minions for generations. Here it is used by both Simon and Richter.
* BarbarianHero: Simon is almost an exact match for the trope description, taking cues from his appearance on the box art of the ''Castlevania'' games on NES and SNES.
* BigDamnHeroes: He used the Vampire Killer to wallop Death in the jaw right after the latter had reaped Luigi's soul.
* BuildingSwing: The Vampire Killer can latch onto ledges to let Simon hang from them, in a nod to its use in ''VideoGame/SuperCastlevaniaIV'' and ''VideoGame/CastlevaniaBloodlines''.
* ChainPain: His Vampire Killer whip is in its Morning Star form, which is a long chain with a small mace ball at the end.
* CompositeCharacter:
** Sakurai notes that some of his moves are actually taken from Richter Belmont, his descendant, when talking about Richter's status as an Echo Fighter. Specifically, all the moves that give him mobility, like Tackle (his dash attack), Slide Jump (his down tilt), Somersault (his backwards jump), and Uppercut (his Up Special, and technically is called High Jump in the series) all came from his echo. His Final Smash, Grand Cross, is also from Richter, as the games featuring him do not have Item Crash.
** His Vampire Killer whip combines the Level 3 ball and chain design of the original games with the Combat Cross handle from the ''VideoGame/CastlevaniaLordsOfShadow'' universe.
* CreepyCoolCrosses: Just like in his home series, he can uses crosses as a [[BattleBoomerang boomerang-like projectile]].
* DarkerAndEdgier: As Sakurai notes in the Direct video that debuted him, Simon and the ''Castlevania'' series are a bit darker than much of the rest of the ''Smash'' roster. This is reflected in the ''Castlevania'' stage being a forbidding castle full of horrifying monsters, Simon having a relatively grounded and realistic design, and his Final Smash, where he traps his opponents in a coffin, hurls them into the air, and bombards them with energy bolts, being more like [[Franchise/MortalKombat a Fatality]] than a Final Smash.
* DashAttack: Notable in that his dash attack, a forward lunge while spinning his whip around like a pinwheel, is a move from Richter called the Tackle, as he cannot perform this move in his home games.
* DifficultButAwesome: Much like his home series, if he misses an attack with his whip, he's highly vulnerable due to the lag in the attack, but the trade-off is having the longest range in terms of standard attacks when compared to the rest of the cast, even Corrin and Mega Man.
* DivingKick: His downward aerial is a downward kick called the Jump Kick. Neither he nor Richter can do this in their own games, only in their IntraFranchiseCrossover game appearance in ''[[VideoGame/CastlevaniaHarmonyOfDespair Harmony of Despair]]''.
* DoubleMeaningTitle: His and Richter's reveal trailer is titled "Vampire Killer," which refers to their profession and is also the proper name of the whip they wield.
* EpicFlail: His whip, the Vampire Killer, is actually a small spiked ball on the end of a long chain. In the ''Castlevania'' games, it starts off as a regular whip, but can be upgraded to resemble how it is depicted in ''Smash''.
* GuestFighter: Hailing from the ''Castlevania'' series, Simon is the second Creator/{{Konami}} representative, after Snake.
* HolyBurnsEvil: DownplayedTrope. Like in his own games, Simon is equipped with crosses and holy water to combat Dracula's demonic forces.
* HolyIsNotSafe: His holy weapons can also hurt characters they shouldn't be able to hurt otherwise, like Pit and Villager.
* HolyHandGrenade: His Final Smash, Grand Cross, traps the victim in a coffin before launching them upwards and blasting them with cross-shaped bolts of energy. In the ''Castlevania'' series, this is an [[LimitBreak Item Crash]], a super move that varies depending on the sub-weapon you have. Simon himself cannot perform one in his games, but Richter can.
* {{Hunk}}: He has his retro appearance rather than the bishonen one from later games, giving him a muscular structure and handsome face.
* InTheHood: He starts off his reveal trailer dressed in one to protect himself from the rain and to conceal his identity to viewers.
* {{Leitmotif}}:
** "Vampire Killer", the theme of the first stage from the first ''Castlevania'', accompanies his trailers. While there exists an 8-bit/rock hybrid mash-up that plays on his preview and in Sakurai's overview of him, his actual debut used the remix from ''VideoGame/CastlevaniaJudgment''.
** His leitmotif in his home series, "Theme of Simon Belmont" is also featured in his stage's playlist.
* LimitBreak: Grand Cross. It's a cinematic attack where Simon summons a coffin. Any enemies hit by this are treated with a cutscene where he unleashes crosses of light to the coffin to damage the players within. Very fitting considering how Grand Cross is an Item Crash of the Cross item and Item Crashes themselves are the main {{Limit Break}}s of the franchise.
* LongRangeFighter: Simon's whip gives him a long range for his attacks, moreso than any other character, which is only augmented by his special moves. His directional whip input also destroys most enemy projectiles, which makes him an effective counter to other long-range fighters.
* MightyGlacier: Much like in the classic ''Castlevania'' games, his slow speed and lagging when jumping and attacking often leaves him vulnerable, but this is balanced by the reach and strength of his attacks.
* MythologyGag:
** Much like other throwback characters like Pac-Man and Mega Man, almost all of his animations are recreations of his animations in early games. His walk is a characteristic strut inspired by the way he walked in his debut game, and like in that game as well, he tucks his legs up when he jumps.
** Throwing a Holy Water to "cook" a chicken in his reveal trailer is a coy nod to his home game's penchant for InexplicablyPreservedDungeonMeat.
** His official render is his pose on the original ''Castlevania''[='=]s box art, albeit turned 180 degrees and with the Vampire Killer still approaching the viewer.
** His cracking Death in the face with his whip hearkens to [[https://www.youtube.com/watch?v=sME5_tyRbkg the opening for]] ''VideoGame/CastlevaniaRondoOfBlood'', where Richter does the same for a skeletal mook.
* RatedMForManly: A muscular, whip-wielding warrior who goes around killing monsters counts as one.
* ReligiousBruiser: Simon wields several holy weapons to do battle with the forces of darkness.
* {{Retraux}}: Much like [[Characters/SuperSmashBrosForNintendo3DSWiiU Pac-Man and Mega Man]]. While Simon has received more recent redesigns over the years (such as ''VideoGame/CastlevaniaChronicles'', ''VideoGame/CastlevaniaJudgment'', and ''VideoGame/CastlevaniaLordsOfShadowMirrorOfFate''), his design in ''Ultimate'' is primarily based upon his classic NES design.
* RunningGag: Teasing the Pikachu line with his whip. He does it with Pichu in the direct and with Pikachu in his character video.
* {{Shoryuken}}: The Uppercut special move. It is a move he borrowed from Richter, as he cannot do it in all of his starring appearances.
* SlideAttack: One of the moves he got from Richter. He can further his slide attack with a leaping kick called Slide Jump.
* WhipItGood: As always, Simon's WeaponOfChoice is the Vampire Killer whip.
[[/folder]]

!!! Third Party Echo Fighters

[[folder:66ᵋ – Richter]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssbu_richterbelmont.png]]
!!!!!!Voiced by ??? (Japanese), Creator/DavidVincent (English)
'''RICHTER CROSSES OVER!'''
-> '''Home Series:''' ''Franchise/{{Castlevania}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/CastlevaniaRondoOfBlood'' [PCE CD/TG-CD], 1993

-> '''Playable in:''' ''Ultimate''

->''"[[PreAssKickingOneLiner Begone! You don't belong in this world, monster!]]"''

A vampire hunter, Richter Belmont is Simon's hot-headed descendant, and considered one of the strongest in the Belmont Clan's lineage. When Dracula attacks his village while he was away, he sets off to the haunted castle to rescue the villagers that Dracula kidnapped. Among them are his girlfriend Anette and a distant relative Maria Renard. Richter himself had to be saved by Dracula's son Alucard and Maria after ending up BrainwashedAndCrazy at the hands of the sorcerer Shaft. His game is notable for having the first voiced cutscenes in the series, made even more famous as its playable final stage is in ''VideoGame/CastlevaniaSymphonyOfTheNight'' as a prologue, complete with [[HamToHamCombat hammy dialog]] [[MemeticMutation between him and Dracula]].\\
He's also the very first second representative from a third-party game, as well as the first third-party character to become an Echo Fighter.
----
* AncestralWeapon: Just like Simon, Richter wields the Vampire Killer, a holy whip used by the Belmont clan to defeat Dracula.
* BigDamnHeroes: He first shows up in the reveal trailer to defend Simon from one of Dracula's fireballs.
* {{Bishonen}}: He has this look compared with his bulky and square-jawed ancestor Simon, though he's a bit bulkier and more muscular than other ''Smash Bros.'' Bishonen such as Link, Marth, or Cloud.
* BlueIsHeroic: He wears the famous blue tunic that distinguishes him from the other Belmonts, and his Holy Water produces blue flames in contrast to Simon's red flames. The ''Castlevania'' emblem in his character trailer is also blue in contrast to Simon's red.
* CompositeCharacter: This trope ''does'' cut both ways, as Richter has never been shown to be able to BuildingSwing, nor could he do the multi-directional whip attack. And, of course, he also has the Morning Star/Combat Cross hybrid whip.
* DashAttack: His Tackle move in ''Symphony of the Night'' is in the game as a dash attack — he moves forward while spinning his whip like a pinwheel. Somewhat nerfed in that unlike in his home series, he can't do it in the air.
* DivingKick: Like Simon, his downward aerial is the Jump Kick. Neither he nor Simon can do this in their own games, only in their IntraFranchiseCrossover game appearance in ''Harmony of Despair''.
* GuestFighter: Notably the first third-party clone in the series, as well as making ''Castlevania'' the first third-party franchise to receive more than one representative.
* HeroicLineage: A member of the Belmont Clan, and a descendant of Simon.
* {{Hunk}}: Downplayed compared to Simon, as Richter's design has thinner, more {{Bishonen}}-like features, but he's still pretty muscular and all the more attractive for it.
* {{Leitmotif}}: A remix of "Divine Bloodlines", the first stage music of his debut game, plays in his character video and when he is shown off during the trailer.
* LighterAndSofter: When compared to Simon, at least. Richter is primarily based on ''Rondo of Blood,'' where he did such things as flash a "V for victory" sign and was a surprisingly cheerful man for a vampire hunter.
* MovesetClone: Of Simon, but as noted in the August 2018 Direct, some of Simon's moves are taken from Richter. Notably, he is the first clone to debut in the same game as his basis since Marth and Roy in ''Melee''.
* MythologyGag:
** During his reveal trailer, he throws a Holy Water on the ''Pikmin'' stage before being swept away by torrents of rainwater, a nod to his Hydro Storm Item Crash.
** His reveal also had him say a variation of his memetic quote in ''VideoGame/CastlevaniaSymphonyOfTheNight'' (Compare the above quote with "Die, monster! You don't belong in this world!")
** His pose in his character render is a reference to the box art of both ''Rondo of Blood'' and ''Dracula X'', where he's in a similar pose.
** His debut text being "CROSSES OVER" is likely a nod to his debut on Nintendo consoles being a [[ReformulatedGame remade port]] of his debut game (that said, the original ''Rondo of Blood'' eventually made it to the Wii Virtual Console).
** The end of his gameplay trailer shows Richter whipping a capsule and picking up the Heart Container that appears from it, similar to how whipping candles/vases/walls can spawn hearts.
** His holy water flames being blue is a nod to ''Rondo of Blood'' being the first ''Castlevania'' game to deviate from the normal red-orange color that his predecessors Simon and Trevor use.
* NeverSayDie: His original iconic line from ''Symphony of the Night'' is "'''Die''', monster! You don't belong in this world!" ''Ultimate'', in contrast, renders it "'''Begone!''' You don't belong in this world, monster!"[[note]]The original line is 滅びよ! ここは、おまえの住む世界ではない。 which translates to "Begone! This world is not yours to live in!" The line used in the trailer is actually closer to the original while keeping most of the lines in the ''Symphony of the Night'' dialog.[[/note]]
* RatedMForManly: Like Simon, Richter is destined to hunt down all sorts of supernatural baddies, and he's certainly got the muscles to show it.
* ReligiousBruiser: Like Simon, Richter wields several blessed relics to do battle with the forces of darkness.
* {{Retraux}}: Not as much as Simon, since Richter is taken from his ''Rondo of Blood'' design. However, his latest non-ported appearance was ''Dracula X Chronicles'' for Playstation Portable, in which he was redesigned to be in style of Ayami Kojima's artwork and closer to his ''Symphony of the Night'' style, only younger (notably, he didn't have his headband there). In this game, however, he's designed similarly on his {{Animesque}} debut design in ''Rondo of Blood''.
* {{Shoryuken}}: The Uppercut move, which he does so with his whip. In the games, this isn't ''the'' Uppercut move (it is instead from ''Aria of Sorrow'' as a [[ExactlyWhatItSaysOnTheTin standing uppercut]]). Instead, this is Richter's High Jump move from ''Symphony of the Night'' and has the same "slash" effect that can be mistaken as a blade attack.
* SlideAttack: One of the moves that originated from him in his ''Symphony of the Night'' incarnation[[note]]actual sliding without the leg out instead came from Maria, his co-star in ''Rondo of Blood''[[/note]], he slides to the ground with his legs out. He can also extend this with a leaping kick called Slide Jump.
* TechnicolorFire: His holy water leaves behind blue flames, unlike Simon's red ones.
* WhipItGood: Like all Belmonts, Richter wields the Vampire Killer.
[[/folder]]
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to:

[[center:[[WMG:''VideoGame/SuperSmashBros'' [[Characters/SuperSmashBros characters index]]\\
[-'''Fighters introduced in:'''\\
[[Characters/SuperSmashBros64 N64]] | ''[[Characters/SuperSmashBrosMelee Melee]]'' | ''[[Characters/SuperSmashBrosBrawl Brawl]]'' | ''[[Characters/SuperSmashBrosForNintendo3DSWiiU For Nintendo 3DS and Wii U]]'' ([[Characters/SuperSmashBrosForNintendo3DSWiiUDownloadableContentCharacters DLC]]) | '''''Ultimate'''''\\
Non-playable characters:\\
[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/smashultimateselect.PNG]]
[[caption-width-right:350:This isn't even the entire revealed roster, yet![[labelnote:not pictured]]Mii Fighters, King K. Rool[[/labelnote]]]]
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'''EVERYONE IS HERE!'''

All previous characters from ''Smash 64'' [[note]] Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, Pikachu, Luigi, Ness, Captain Falcon, Jigglypuff[[/note]], ''Melee'' [[note]] Peach, Bowser, Ice Climbers, Zelda, Sheik, Dr. Mario, Pichu, Falco, Marth, Young Link, Ganondorf, Mewtwo, Roy, Mr. Game & Watch[[/note]], ''Brawl'' [[note]]Meta Knight, Pit, Zero Suit Samus, Wario, Snake, Ike, Pokémon Trainer (Squirtle, Ivysaur and Charizard), Diddy Kong, Lucas, Sonic, King Dedede, Olimar & Pikmin, Lucario, R.O.B., Toon Link, Wolf[[/note]], and ''For [=3DS=] and Wii U'' [[note]] Villager, Mega Man, Wii Fit Trainer, Rosalina & Luma, Little Mac, Greninja, Mii Fighters, Palutena, Dark Pit, Pac-Man, Lucina, Robin, Shulk, Bowser Jr., Duck Hunt, Ryu, Cloud, Corrin, Bayonetta[[/note]] return!
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[[foldercontrol]]
!! Nintendo Characters

[[folder:64 – Inkling]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dvcstgr.png]]
!!!!!! Voiced by Yuki Tsujii
-> '''Home Series:''' ''VideoGame/{{Splatoon}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''Splatoon'' [Wii U], 2015

-> '''Playable in:''' ''Ultimate''\\
'''Specials''': Splattershot, Splat Roller, Super Jump, Splat Bomb\\
'''Final Smash:''' [[BrownNote Killer Wail]]

Hailing from the realm of ''Splatoon'', Inklings are a race of humanoid squid creatures that can shapeshift between human and squid forms, utilizing their ink for various purposes within the sport of Turf Wars, striving to be the "freshest" amongst their peers. They were the first newcomers to be confirmed for ''Ultimate''.
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* ActionFashionista: Inklings are highly into fashion as much as they are into battles. That's why their PaletteSwap choices are not recolors of the original clothing. It's simply not ''fresh'' for them.
* AdaptationalBadass: Unlike their games of origin, submerging the Inklings in water does not [[SuperDrowningSkills immediately kill them]], though, just like everyone else, they will still drown if they stay in the water long enough.
* AdaptationalNiceGuy: As opposed to being {{Sore Loser}}s when losing in their main game, they're {{Graceful Loser}}s if they lose here.
* AntiFrustrationFeatures: Inklings don't actually have to be on Ink to refill their ammo. Unlike their home series, standing on Ink of a different color doesn't hurt or slow them, and it will fade over time.
* AscendedExtra: Went from a DLC Mii costume and a trophy in ''Wii U/3DS'' to a fully-playable fighter.
* BadassAdorable: Cute kids that can turn into cute squids, and vice-versa, but all of them can get very competitive, as their Turf Wars can assess to, and some of them (such as Agent 3, who's playable through alternate costumes) are also capable of taking out entire armies of Octarians in their home series. Now that they're in ''Smash'', they get to compete for this trope alongside the likes of VideoGame/{{Kirby}}, [[Franchise/{{Pokemon}} Pikachu, Pichu, Jigglypuff]], and the [[VideoGame/{{EarthBound}} MOTHER]] [[VideoGame/MOTHER3 duo]].
* {{BFG}}: The Blaster is as big as they are!
* BioluminescenceIsCool: They have purple glowing spots on the underside of their tentacles which render them visible in the dark.
* BottomlessMagazines: {{Averted}}: A gameplay element requires them to stock up on ink frequently.
* BrownNote: The Killer Wail, a giant megaphone that blasts out a soundwave of pure destruction, serves as the Inklings' Final Smash.
* ColorCodedForYourConvenience: Each PaletteSwap has its own ink color associated with it, so you can tell whose ink is whose, even in an all-Inkling 8-Player Smash.
* CoveredInGunge: Their attacks can cause this, which also serves as a DamageIncreasingDebuff.
* DamageIncreasingDebuff: Inklings can temporarly coat their opponents in ink, which increases the damage they take.
* DifficultButAwesome: While playing as an Inkling, managing your ink supply and refilling it whenever possible is essential for performing well. However, once that hurdle is jumped, an Inkling has access to both incredible attack power and a variety of moves geared for any situation.
* EveryoneCallsHimBarkeep: Like the Villager, the Inklings are named after what they are rather than who.
* EverythingsSquishierWithCephalopods: Especially ones that are humanoid! Inklings are a hybrid of squid and kid, and they're adorable as all get out.
* GlassCannon: Inkling can move relatively fast, has many punishing attacks, and can actively increase their damage output by coating the enemy in ink. However, their ink isn't limitless and can run out quickly, meaning that they can leave themselves much more open to attacks than most other characters. They're also lightweight, so they're easily launched.
* GracefulLoser: In a ''stark'' contrast to [[SoreLoser their behavior in their home games]], losing Inklings will applaud quite enthusiastically for the match's winner.
* TheGunslinger: The Inklings are armed with the Splattershot watergun, which functions like an ink-firing machine gun.
* HyperspaceArsenal: They use a large variety of weapons that they pull out of nowhere.
* ImprobableWeaponUser: Some of the weapons they use are quite odd, such as giant paint rollers and buckets full of ink.
* InASingleBound: The Super Jump technique, originally used as a way to quickly reach teammates by leaping to their location, serves as their Up Special.
* JawDrop: In their reveal trailer, the Girl opens her mouth in awe upon seeing the signature emblem of ''Smash Bros.'' blazing in front of her.
* {{Leitmotif}}: ''[[https://www.youtube.com/watch?v=j2rfNvA8YIM Splattack!]]'' from the first ''Splatoon'' game.
* LimitBreak: Killer Wail, a large, aimable soundwave, trapping the opponents and damaging them over time. Unlike other WaveMotionGun style Final Smashes, the Inkling is controllable while it's firing, and can throw or smack any enemies that did dodge the attack back into it.
* MechanicallyUnusualFighter: Much like their home game, the Inklings need ink to use their weapons, which is recharged by shielding and pressing the Special button. Unlike ''Splatoon'', this can be done anywhere, not just on Ink, which fades during matches in ''Smash'', though a pool of ink will appear as part of the animation.
* MythologyGag:
** The start of their reveal trailer is an updated version of the initial reveal trailer for the first ''Splatoon'' game, showing the Boy and Girl fighting each other and demonstrating their abilities in a blank white space until they're interrupted by the ''Smash Bros.'' crew.
** Many of the Inkling's animations are based directly from their game of origin. For example, their entrance animation is the same as when Agent 3 enters a stage in ''Splatoon'''s story mode, while their victory animations (such as twirling their Slosher like a basketball) are taken directly from those in their home games.
** While the Inklings themselves are primarily based on those from the first ''Splatoon'' game, their home stage, Moray Towers, takes more inspiration from ''Splatoon 2'', such as with Judd and Lil' Judd's appearance in the background.
** Their ink's ability to [[DamageIncreasingDebuff lower the defense of whoever is covered in it]] and the Roller's ability to cover the ground in ink and slow down enemies who walk on it is similar to how, in the original ''Splatoon'' games, standing in enemy ink both slows down and slowly damages you.
* NoNameGiven: The Inklings are not given any real names. The only one of them with a properly established identity is Agent 3, and even then she's still referred as "Inkling" with the rest of her playable kind.
* OrangeBlueContrast: By default, the Girl is colored orange and the Boy is colored blue, and they are often shown to be at odds with each other.
* PaletteSwap: Rather than just swap colors for the Girl and Boy, each palette is an Inkling that was used for the first game's promotional materials. Other than the orange Girl and blue Boy, we have:
** Yellow Girl: Agent 3 as she appeared in ''1'', wearing the Hero Suit.
** Pink Girl: A tan girl wearing a Takoroka Mesh and Black Squideye shirt.
** Purple Girl: A girl wearing the full Amiibo School Gear.
** Green Boy: A dark skinned boy wearing a Skull Bandana with an Armor Jacket Replica and Octoling Boots, referencing [[https://mobile.twitter.com/MyNintendoNews/status/738569809630109696 this]] design.
** Aqua Boy: A boy wearing Black Arrowbands and a Baby Jelly shirt.
** Purple Boy: A boy with a Skate Helmet and an Octo Tee.
* PurelyAestheticGender: Like in their series of origin, there's the option to pick between both male and female Inklings, but this doesn't change gameplay at all.
* {{Shapeshifter}}: Per the source material, Inklings are seen shifting between their humanoid "kid" forms and their cartoony "squid" forms.
* SmugSmiler: Their official render and some of their taunts have them look pretty cocky.
* StickySituation: Downplayed. The trail left behind by their paint rollers slow down anyone walking on it.
* ThrowDownTheBomblet: The Splat Bombs serve as their Down Special, and how far they're thrown is determined by how long the attack is charged.
* UnorthodoxReload: Since Inkling runs on a limited ink tank, he/she must refill it regularly to power a good chunk of their moveset. This can be done by pressing the Shield button and the Special button simultaneously, which causes the Inkling to transform into a Squid and hide in his/her ink, quickly recharging the ink tank in the process. Unlike their home series, Ink fades after being shot and thus they aren't required to actually be on their own ink, or any ink at all (the animation accounts for this, creating ink for them to swim in).
* WalkingArsenal: Unlike in their home series, the Inklings are not limited to one weapon at a time. Here, they use a variety of weapon types, including...
** Splattershot: A watergun that fires ink at a rapid rate, used in most of their basic attacks as well as their Standard Special.
** Inkbrush: A giant paintbrush, used in their Side Smash.
** Slosher: A bucket full of ink, used in their Down Smash.
** Splat Bombs: Small pyramid-shaped grenades full of ink, used in their Down Special.
** Splat Roller: A giant paint roller, used in their Side Special.
** Blaster: A gun modeled after custom cars that fires blasts of ink in a fireworks pattern, used in their Up Smash.
* WaveMotionGun: Their Final Smash, Killer Wail, acts like one.
* WolverinePublicity: In both this game and their home series, Inklings can have their genders and appearances customized. But as is also the case both here and there, the female orange-haired Inkling is the default design used both in-game and in promotional materials.
[[/folder]]

[[folder:65 – Ridley]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/czify9g.png]]
[[caption-width-right:350:[[JokerImmunity Cunning God of Death]]]]
'''RIDLEY HITS THE BIG TIME!'''

-> '''Home Series:''' ''Franchise/{{Metroid}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''[[Videogame/Metroid1 Metroid]]'' [NES], 1986

-> '''Playable in:''' ''Ultimate''

The ArchEnemy of Samus, a high-ranking leader of the SpacePirates, and a major antagonist of the ''Metroid'' series. Ridley is tied to Samus' past and has done battle with her on multiple occasions, coming back from the brink of death each time until [[VideoGame/SuperMetroid his final demise on Zebes]]. Even so, his [[LegacyBossBattle legacy lives on]] in the form of [[VideoGame/MetroidOtherM clo]][[VideoGame/MetroidFusion nes]], ensuring that he will always pose a threat to the bounty hunter.

He has had multiple appearances in the ''Super Smash Bros.'' series as a boss prior to being PromotedToPlayable in ''Ultimate''; for those, see [[Characters/SuperSmashBrosBosses this page]].
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* ArchEnemy: To Samus, being the murderer of her parents. His reveal trailer subtly emphasizes this, as he goes out of his way to taunt Samus after taking out Mega Man and Mario.
* ArmorIsUseless: One of his alternate costumes is his armored, cybernetic Meta Ridley form from the ''VideoGame/MetroidPrimeTrilogy''. Unlike in those games, however, it has no effect on his defense or abilities in ''Ultimate''.
* AscendedMeme: His splash tagline reads: "Hits the Big Time!", a reference to the "Ridley is too big" memes circulating around his size, often being a joke on why he wasn't included in previous titles. Even with his size obviously toned down, his hitbox is still the biggest in the game.
* AscendedExtra: [[BreakoutCharacter In no small part due to his popularity with fans,]] he has had a greater prominence in each consecutive game. He started as a background cameo of the Planet Zebes stage in the original game, to a cameo in the intro to ''Melee'' (plus a trophy, which would appear in every game except ''3DS'' afterward), to two boss battles in ''Brawl'', to a stage hazard/assist in ''Wii U'', culminating to him being a fully playable character in ''Ultimate''.
* AttackTheMouth: While Ridley's Neutral Special move — a BreathWeapon — is charging, his mouth is left vulnerable to enemy attacks. A direct blow to it will cause the attack to literally blow up in Ridley's face and inflict massive damage on him.
* AxCrazy: The developers explicitly made a point of emphasizing Ridley's viciousness and cruelty relative to the rest of the cast, and his love for pain is shown through his moveset, his trailer, and even one of his win animations.
* BeatingADeadPlayer: One of his win animations has him [[https://youtu.be/WpPWksfNlwA?t=2m57s apparently ripping his opponent apart even after they're dead.]] Although he's actually tearing the ground (visible in a Team Battle victory), the way the camera shows it makes it a convincing view.
* BewareMyStingerTail: A good number of his attacks involve whacking and stabbing people with his tail. Notably, all of these attacks are sweet-spotted on the tip of the tail.
* BreakoutCharacter: His prominence has slowly increased as ''Smash'' has gone on, before finally culminating in becoming a playable character in ''Ultimate'', most likely because he was a very popular character request. It reflected in his home series as well. While Ridley was already popular, his increased prominance in ''Smash'' has effectively caused him to supplant Mother Brain as Samus' archenemy.
* BreathWeapon: Similar to Bowser and Charizard, he has a fire-breathing attack called Plasma Breath, although his are fireballs that move in a wave-pattern and travel on the ground like in his first appearance. His Final Smash launches his opponent against Samus' ship in space, and follows it up by breathing a massive beam of energy that causes the ship to explode.
* CallBack: In his reveal trailer, he was trying to grab a Pikachu, but was interrupted by a Metroid. Consider that in the Smash Direct for the previous game, Pikachu was being approached by boss Ridley in shadow...
* ChargedAttack: In addition to his Smash attacks, Ridley's Plasma Breath and Down Special attacks can be charged to deal additional damage.
* CombatParkour: Ridley is surprisingly very agile despite his size. He somersaults with ease and has really great air mobility and aerial attacks. Even in one of his victory poses, he shows off his nimbleness.
* CombatPragmatist:
** He's described as one of the most brutal fighters, utilizing tactics that, while not ''[[TryingToCatchMeFightingDirty dirty]]'' per se, are ''certainly'' more vicious and unsportsmanlike than other fighters' moves, such as scraping opponents across the floor and being perfectly content with ''impaling'' others just to win.
** This also extends to his reveal trailer, where he picks off Mega Man and Mario before ambushing Samus. Mega Man's arsenal would make him the second biggest threat to Ridley, and while Mario might have been a better choice to pick off last due to being the most vulnerable target, Ridley chose to take him out in order to get under the skin of his hated adversary, Samus.
* ComedicSociopathy: In accordance with his established personality in the [[Manga/MetroidManga manga]], Ridley is still as brutal as ever, but now shows off his dark and sadistic sense of "humor" about his bloodlust, twirling Mario's dropped hat on his claw ''VideoGame/SuperMarioOdyssey'' style with an implied smirk.
* TheComicallySerious: Don't let his ferocious look fool you. Just like other menacing characters in the game, he has no problems reacting hilariously with Spicy Curry. Or even [[https://www.smashbros.com/assets_v2/img/fighter/ridley/ss_4.jpg wielding a Hammer in some hilarious fashion]].
* CompositeCharacter: His design in ''Ultimate'' is an amalgamation of various Ridley designs throughout the franchise. It helps well with his [[YourSizeMayVary different]] size in that regard.
* CripplingOverspecialization: Ridley's raw damage output and combo potential are ''insane'', but this comes at the cost of defensive skills, making his oversized hitbox both a blessing and a curse. If the opponent can get into his attacks, Ridley is ridiculously easy to combo. He also has a dearth of reliable and/or safe KO moves, and his safe moves don't deal much knockback until the opponent is at an unreasonably high damage level.
* {{Cyborg}}: His cybernetic Meta Ridley incarnation from the ''Metroid Prime'' series appears as an alternate costume.
* DarkReprise: His victory theme is the Item Acquisition theme from the ''Metroid'' series played in a minor key rather than the major key it's usually in.
* DifficultButAwesome: His Down Special is a slow tail stab that must hit with the very tip to maximize it. Connecting with a sour spot (i.e. anywhere ''but'' the tip) will deal an insignificant amount of damage and knockback, even at max charge, and missing outright will leave Ridley wide open. If used properly, however, it adds upwards of ''50%'' to the Damage Gauge (among the biggest percentage boosts of any attack ever, including Final Smashes — tied with Roy's Flare Blade, which also falls into this trope). That's on top of the Focus Attack-esque crumple state that the opponent gets forced into, giving Ridley a golden opportunity to KO the victim.
* TheDreaded: His debut trailer demonstrates why he is Samus' [[ArchEnemy greatest enemy]]. He quickly dispatches [[VideoGame/MegaMan a super fighting robot]] and [[VideoGame/SuperMarioBros a turtle dragon-stomping plumber]] without being detected. Samus realizes who's here and [[GetAHoldOfYourselfMan calms herself before turning her cannon around]]. When Ridley attacks from below, Samus' eyes are filled with horror as her visor reflects the space dragon's monstrous size. Then it cuts to gameplay footage of Ridley ''brutally'' destroying nearly every other fighter, culminating with him throwing Samus into her own Gunship and then blowing it up with his fiery breath.
* EstablishingCharacterMoment: In his trailer, he quickly and brutally dispatches Mega Man and Mario with ease, and when it comes time to show himself to Samus, [[EvilHasABadSenseOfHumor twirls Mario's hat around his index finger]]. This gives those unfamiliar with him a good gist of what exactly Ridley is like.
* EvilIsBigger: He rivals Ganondorf and Dark Samus as the most genuinely evil playable character in a ''Super Smash Bros.'' game, and he rivals Bowser as the biggest.
* FamilyUnfriendlyDeath: Given that he impaled Mega Man and what seemed to be crushing Mario's skull in his debut trailer...
* {{Foil}}: To King K. Rool. Both are reptilian [[ArchEnemy arch-nemeses]] of well-known Nintendo heroes, are pirates in their own right, and have had a long history of being in Smash games before being finally PromotedToPlayable, in the same game no less. Though while K. Rool is an [[FatBastard obese]] comedic crocodile whose acts of villainy are rarely ever taken that seriously, Ridley is a [[LeanAndMean skeletal]] sadistic space dragon who's always treated as a legitimate threat. This is even reflected in their movesets. K. Rool fights mainly by using various cartoonish gadgets while Ridley is far more vicious and fights with nothing but his claws, talons, tail, and plasma breath. This is also reflected in their respective Final Smashes, which both involve them lunging forward to launch their opponent onto a place resembling their nemeses' head (Samus' Gunship and DK Island), and then obliterating both with a giant laser. However, Ridley does so using his own plasma breath in a stoic manner, while K. Rool giddily slams the fire button of his over-the-top Blast-o-Matic machine multiple times to fire the laser, triumphantly laughing the whole time.
* GlowingEyesOfDoom: He has glowing yellow eyes like he does in ''Metroid''. It's especially apparent in his reveal trailer, where the eyes are among just a few sources of light in that room.
* GoodWingsEvilWings: No surprise here, Ridley is '''evil''' all the way down, with his {{purple|IsPowerful}} bat/demon wings complete with SpikesOfVillainy.
* HeroKiller: Having disposed of both Mario and Mega Man in his trailer with relative ease, the gameplay footage later adds to his body count with Pit, Fox, and Sonic all being tossed out of the ring and Link getting impaled.
* HyperDestructiveBouncingBall: His Plasma Breath move has this property. He breaths out a ball of fire, or a series of balls of fire, that bounce from the ground continuously. The projectile has interesting properties, like jumping off to a platform in order to hit unfortunate enemies trying to recover.
* ImpaledWithExtremePrejudice: His preferred way of killing people is by impaling them with [[BewareMyStingerTail his tail]]. The very first thing he does in his debut trailer is to dispatch Mega Man in exactly this manner. His trailer shows him flat-out KO'ing Link without even launching him, though that scene was likely displaying the game's Stamina mode..
* InformedAttribute: Finally [[AvertedTrope averted]]. This is the first video game depiction of Ridley to freely showcase the intelligent and cruel personality that [[AllThereInTheManual supplementary materials]] always claimed he possessed.
* KickTheDog:
** Ridley taunts Samus over blindsiding and defeating Mega Man and Mario with relative ease by picking up and twirling the latter's dropped hat on one claw, all the while sporting a sadistic PsychoticSmirk.
** By ripping through her Gunship with a fiery WaveMotionGun, his [[LimitBreak Final Smash]] always ensures he ''will'' take down Samus in some form — even if she's not fighting in the same battle as Ridley.
* KnightOfCerebus: ''Smash'' isn't a stranger to having monstrous villains as playable characters, but they tend to be toned down a little bit, and even Tabuu is just a GenericDoomsdayVillain. Ridley is every bit as cruel and brutal as he's always been, impaling Mega Man with his tail and crushing Mario's head in an ambush in his debut trailer, and showing that his style is brutal, unfair, and ''violent'' in gameplay.
* LeanAndMean: In contrast to the buff ''Other M'' design previously used as the Pyrosphere stage hazard in ''Wii U'', this Ridley goes back to the thin, skeleton-like look he has had in most ''Metroid'' games.
* {{Leitmotif}}: His reveal trailer features [[https://www.youtube.com/watch?v=nGcYSW52I6A "Vs. Ridley"]], ''Brawl'''s RottenRockAndRoll remix of his [[https://www.youtube.com/watch?v=4js5xdXPJLk original battle theme]] from ''VideoGame/SuperMetroid''. His character trailer uses a new, rock-based remix of said theme.
* LightningBruiser: Ridley is a giant heavyweight character, weighing similarly to the likes of Ganondorf... and is also among the fastest and most nimble characters there as well. Not to mention his strength is equally comparable to his heavyweight brethren, while also sporting special moves like a command grab that drags characters across the stage and another that deals some of the highest damage in the game if aimed right. He also has a powerful projectile and fearsome range and air game. His weakness? He's large and easier to combo... in a game where the increase to knockback speed makes it harder to combo characters than before, in addition to his reliable KO moves barring his Up Smash and Up Air being slow and/or unsafe and his safe moves having little KO power until the opponent is at extremely high percentages. In addition, his weight isn't fully proportional to his size, so he's more easily launched than you might expect.
* LimitBreak: His yet-unnamed Final Smash has him knock his opponent into Samus' Gunship as it's flying, before [[WaveMotionGun blasting the hell out of both them and it with a fiery mouth beam]]. After the cinematic is over, you can see the Gunship crashing in the background.
* MythologyGag:
** His more [[FauxAffablyEvil playfully sadistic]] personality as shown off in the trailer hearkens back to his more energetic and talkative personality from the 2002 ''Manga/{{Metroid}}'' manga.
** Ridley's way of executing Mario is exactly how he crushed the heads of Samus' parents in Samus' hallucination of that same manga. Also from the manga, his impalement of Mega Man is similar to how he wounded Gray Voice.
** His character art shown above has him in the exact same pose as Bowser's from ''3DS/Wii U'', except Ridley is facing the opposite direction. How fitting, since they're both giant, draconic [[ArchEnemy Arch Enemies]] to their series' respective heroes.
** Many of Ridley's {{Palette Swap}}s reference his various incarnations and color schemes from both how he appears in-game and different pieces of promotional artwork. His red/orange palette references his artwork for ''Super Metroid''; his blue/violet palette references his Neo-Ridley appearance in ''Fusion''; his green/red palette references his artwork for ''Zero Mission''; his gold/blue palette references his golden statue (along with the other bosses) from both ''Zero Mission'' and ''Super Metroid''; his violet/green palette references his sprite in the original NES ''Metroid''; and his silver/green palette references the Ridley Robot in ''Zero Mission''. %%What do the gold/blue and black/orange palettes reference?
** When Ridley breathes fireballs, they travel in a wave motion, which has not been seen since the original NES ''Metroid''. His smaller size in ''Ultimate'' is also in line with this EarlyInstallmentWeirdness.
** His [[VideoGame/MetroidPrimeTrilogy Meta Ridley]] form serves as an alternate costume. The design seems to be most directly based on how it looked in ''VideoGame/SuperSmashBrosBrawl''.
** Ridley's overall design looks incredibly identical to his sprite in ''Super Metroid'', sharing the same color and details; while giving him his LeanAndMean proportions.
* NamesToRunAwayFromReallyFast: His epithet in the Boxing Ring is "Cunning God of Death," a moniker he got in supplementary materials for ''Zero Mission'' in reference both to him being a PersonOfMassDestruction and to his JokerImmunity.
* NonStandardCharacterDesign: Ridley in ''Ultimate'' is incredibly detailed, even more so than the realistic characters (like Snake or Ryu) in either ''Ultimate'' or ''Brawl''.
* TheOneGuy: The only playable Metroid character who is male, as well as not being any variant of Samus.
* OurDragonsAreDifferent: He's a dragon [[SpaceX from space]] with pteranodon-like features. He's actually the third playable dragon in the series following [[Franchise/{{Pokemon}} Charizard]] and [[VideoGame/FireEmblemFates Corrin]], but all are very different interpretations of the mythos.[[note]]''Wii U'' and ''3DS'' counted Yoshi as a dragon as well, but this was largely because of his Final Smash — with said Final Smash being likely to change to something completely different, it's as yet unclear if ''Ultimate'' will still treat Yoshi like a dragon.[[/note]]
* PaletteSwap: Many of Ridley's alternate colors are references to his non-purple appearances throughout the ''Metroid'' series.
* ThePowerOfHate: Possibly why his Final Smash focuses on him destroying Samus's Gunship; Ridley's relationship with Samus on his side doesn't go much deeper than his unbridled hate for her.
* PragmaticAdaptation: He's been significantly scaled down from his games and prior ''Smash'' appearances, to make him more viable as a playable character. And much like with Kirby, his unlimited flying abilities have been reduced to a few flaps for the sake of competitive balance.
* PrimalStance: He's almost always crouched down low to the ground, to where his claws are almost touching the floor. This is justified since this is, mechanically and tactically, to make him as small a target as possible; one of his taunts is merely him standing slightly more upright, and this alone demonstrates that he ''towers'' over most fighters in the game.
* PromotedToPlayable: He was previously a story boss in ''Brawl'' and a stage boss in ''Wii U'', and now he's finally playable in ''Ultimate''. This also marks the first time he's ''ever'' been playable, period.
* PurpleIsPowerful: His skin is predominantly purple like it is in most ''Metroid'' games, and he's a LightningBruiser who can deal the largest amount of damage of any character from the entire series. His Down Special for example can deal up to 60% damage(!)[[note]]the only other character who can deal so much damage in a single strike is Marth, executing a CriticalHit in his [[FinishingMove Final Smash]][[/note]] [[DifficultButAwesome if executed correctly]].
* RatedMForManly: Much like Bowser, he's very monstrous. And like Ganondorf, he is one of the most ruthless characters in Nintendo's lineup.
* RazorWings: Uses his wings for his up aerial and Up Special to damage enemies.
* ReptilesAreAbhorrent: A murderous, sadistic Space Dragon who is the leader of a band of Space Pirates.
* {{Sadist}}: His attacks are unusually brutal for the games, and during his reveal trailer he is shown taunting Samus right after impaling Mega Man and throwing Mario off a bridge. His gameplay demonstration also shows him stabbing Link in the gut, then curl up to sit there to watch him die [[BloodlessCarnage (in a colorful explosion)]].
* SickeningCrunch: In his reveal trailer, Mario's bones can be heard cracking as Ridley crushes his skull. Likewise, one of his taunts has him stand straight up with an audible crack in his bones.
* SlasherSmile: If you [[https://twitter.com/MrBaconJam/status/1009851174743355392 look very closely]] at the corners of his mouth during his "rip apart the dead opponent" victory animation, you'll notice him putting on a smile.
* SoreLoser: Ridley will applaud his opponents if he does not win, though it's wholly in-genuine on his part.
* SpacePirate: He's the commander of the Space Pirates, whom Samus constantly butts heads with.
* SpikesOfVillainy: He has some spikes on his wings and head, but his main one is the one on his giant [[BewareMyStingerTail stinger-like tail]].
* StealthExpert: Despite being a giant flying space dragon, Ridley is able to pick off Mario and Mega Man mere feet away from Samus without her realizing anything is afoot.
* ThereIsNoKillLikeOverkill: His Final Smash instantly [=KOs=] characters with high percentage much like Bayonetta's and Zelda's Final Smashes.
* UnskilledButStrong: Ridley's fighting style lacks anything resembling finesse and is every bit as savage and animalistic as one would expect from a Space Dragon. That said, his sheer speed and raw strength more than makes up for it and he uses acrobatics really, really well.
* VileVillainSaccharineShow: Sure, ''Smash Bros.'' is no stranger to dark and frightening villains such as Giga Bowser, Tabuu, and Master Core. However, Ridley's viciousness and cruelty helps him stand out among the colorful ''Nintendo'' cast, having a brutal and animalistic moveset that really emphasizes what a sadistic monster Ridley is. His reveal trailer, in particular, portrays him like a villain straight out of a horror film.
* WhamShot: His reveal trailer has the shot of Ridley stabbing Mega Man with his trademark tail. To many, this is what gave away his inclusion in ''Ultimate'', leading to many an "OhCrap".
* WipeTheFloorWithYou:
** His Side Special move does this to an opponent unfortunate enough to get hit by it. He can drag indefinitely unless the player wiggles out of it, Ridley cancels it, he reaches the end of the platform, or if he enters the blast zone. It's also a CallBack to his first appearance in the Subspace Emissary, where he slams Samus against the wall and drags her across it.
** He also does this for his Back Throw, dragging his opponent's back on the floor before tossing them aside. It's harder to notice though given how quickly the animation plays out.
* XenomorphXerox: An aspect of his appearance since ''Super Metroid'' (particularly the long bladed tail), but this game makes it even more obvious thanks to the particular aspects they chose from various Ridley designs along with the extra detail in his skin. His reveal trailer plays it up with him viciously and stealthily picking off Mega Man and Mario not unlike the trope namers.
* YourSizeMayVary: He's notably smaller in ''Ultimate'' than in his previous appearances, being four meters tall when standing upright and around the size of Bowser (a character who is also larger in his home series) when hunched over. Given that concerns about his size were often raised in support why he couldn't be made playable — and according to Sakurai made it very difficult to fit him in as a character — and that counter-arguments pointed out that Olimar, despite being less than 2 cm in his series, was in the current and previous rosters (albeit bigger in size), players are okay with this compromise.
[[/folder]]

[[folder:67 – King K. Rool]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssbu_kingkrool.png]]
'''KING K. ROOL COMES ABOARD!'''
-> '''Home Series:''' ''Franchise/DonkeyKong''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/DonkeyKongCountry'' [SNES], 1994
-> '''Playable in:''' ''Ultimate''\\
'''Final Smash:''' [[WaveMotionGun Blast-O-Matic]]

The Kong family's original ArchEnemy and the BigBad of the original ''Donkey Kong Country'' trilogy (as well as [[WesternAnimation/DonkeyKongCountry the cartoon of the same name]], [[VideoGame/DonkeyKong64 their Nintendo 64 successor]], and two [[VideoGame/DKKingOfSwing portable]] [[VideoGame/DKJungleClimber titles]]), King K. Rool is the demented leader of the band of crocodilians known as the Kremling Krew. Usually content with stealing their bananas/medals/Crystal Coconut, he's actually tried to go after the Kongs themselves on a few occasions. After being absent from games for nearly a decade, K. Rool makes his triumphant return as a playable character in ''Ultimate''.

He's also the third character included to be made by a non-Japanese developer, Creator/{{Rare}}, same as Diddy Kong.
----
* AccessoryWearingCartoonAnimal: He wears a crown (or a pirate hat when using his blunderbuss), a cape, wristbands, and a chestplate, but he's otherwise unclothed.
* {{Acrofatic}}: Nevermind jumping and dodging (and he's an impressive jumper too, as seen in his original boss fight and reflected in his Up Throw), someone as fat as K. Rool shouldn't be able to run on all fours with that gigantic gold gut of his flopping around.
* AdiposeRex: Easily among the fattest of the Kremlings and their leader. He's able to use his gut to his advantage as well.
* AnthropomorphicShift: Slightly inverted, since, as opposed to him being very anthropomorphized in main game appearances, he's only mostly such here (while he walks and fights like a human, his only voiced line in his trailer was a roar, and his running animation has him on all fours).
* ArchEnemy: The biggest recurring nemesis to Donkey Kong and Diddy Kong. His reveal trailer even emphasizes this, starting by showing heroes who have a playable nemesis facing off against their respective enemy, and then ending with K. Rool performing a PunchParry with DK and Diddy.
* ArmorPiercingAttack: The starting stomp of his Final Smash works even on opponents who try to shield it.
* ArtEvolution: His design downplays the more vibrant colors on his trophy from the fourth entry, and instead gives him darker coloring much more in line with the ''Donkey Kong Country'' games, with his scales being more detailed and his underbelly overall more shiny.
* AscendedExtra: He was just a trophy in ''Melee'', ''Brawl'' (also appearing as a sticker), and ''3DS/Wii U'' (also appearing as a Mii costume), but finally became a playable character for ''Ultimate''.
* AxCrazy: It's subtle, but K. Rool is noticeably more deranged this time around. In addition to acquiring some new tics, he's much more aggressive and bestial compared to his home series, running on all fours like a wild animal, rather violently disposing of King Dedede, and looking a little ''too'' eager to fight DK and Diddy in his reveal trailer. And just as his ''Melee'' trophy lampshaded way back when, for his Final Smash, K. Rool makes ''liberal'' use of the needlessly destructive Blast-O-Matic, laughing uncontrollably as he obliterates DK Island.
* BadassArmfold: His entrance animation has him drop from the sky while in this pose, letting out an EvilLaugh.
* BaitAndSwitch: Gloriously subverted in his reveal trailer, which shows what looks to be a silhouetted King K. Rool stomping towards Donkey Kong and Diddy Kong's hut... only for it to be King Dedede wearing a K. Rool costume. Then as Dedede is laughing at his own prank, the ''real'' K. Rool appears behind him and smacks him away.
* BattleBoomerang: His crown will function like a boomerang when thrown, returning to his hand. However, it can be intercepted like the Boomerang item in ''4'' and land on the stage for anyone to grab, or be stolen by characters like Villager. It will eventually return to him, much like how R.O.B.'s Gyromite works.
* BellyFlopCrushing: His dash attack has him literally hurling his weight forwards with his stomach.
* BewareTheSillyOnes: In spite of his comic antics and cartoonish design, K. Rool's personality is more comparable to the likes of Ganondorf or Ridley than to Bowser or Dedede, if not relatively worse. He's a borderline insane petty tyrant who [[BadBoss abuses his underlings]], managed to kidnap more and more of the Kong Clan in each of the original four ''Donkey Kong Country'' titles he featured in, and his repeated defeats by them escalated to him trying to destroy their island and everything on it. His Final Smash, where he uses a WaveMotionGun to blow up Donkey Kong Island, is ''canonically'' what he tried to do in ''Donkey Kong 64''. His [[WesternAnimation/DonkeyKongCountry cartoon incarnation]] was a comical IneffectualSympatheticVillain, but there he also deliberately activated a curse that would have sunk the island into the sea, dooming everyone on it (including him), to try and blackmail Cranky into giving him the Crystal Coconut.
* {{BFG}}: One of his attacks has him pull out his blunderbuss from ''[=DKC2=]'' and fire cannonballs. The blunderbuss can also suck the cannonballs back like a vacuum.
* BlingOfWar: This incarnation of K. Rool, in addition to his {{Kevlard}}, seems to be wearing gold-plated armor on his chest and stomach as with his original appearance. Or, considering his exposed navel and the fact it [[JigglePhysics visibly jiggles]], a belly with a set of pecs that have a gold texture. Somehow.
* BoxingBattler: His forward smash has him pull out a boxing glove like in ''64''. The end of his trailer has both him and DK pulling out boxing gloves and performing a PunchParry, their incredible strength causing a tremendous shockwave.
* TheBusCameBack: He'd been absent for at least ten years by the time this game came out, making this the first outing he's had in a while since ''VideoGame/MarioSuperSluggers'' back in '''2008'''. It's even Lampshaded in his reveal trailer; DK and Diddy are ''very'' surprised to see him again, in the flesh (or scales, in this case).
* CombatPragmatist: Much like in the first ''Donkey Kong Country'' game, the end of his trailer has him PlayingPossum and sneaking away while DK and Diddy are celebrating, only for K. Rool to stomp them into the ground with a surprise attack.
* CompositeCharacter:
** His design is based on his modern design, but also uses elements of his original Rare design, including the gold belly and detailed scales. In addition, while he has his classic asymmetrical eyes, he also has the "crazed eye twitch" of his cartoon incarnation on top of that.
** His moveset uses gadgets from the various gimmicks he's adopted in the original ''Country'' trilogy and ''Donkey Kong 64''; he has his crown toss from ''DKC'', the blunderbuss from ''[=DKC2=]'', the jetpack from ''[=DKC3=]'', and boxing gloves from ''64''. His Final Smash, the Blast-o-Matic, is also from ''64''.
** Crocodile Isle as depicted in his Final Smash has the same basic layout as the mechanical watercraft version from ''VideoGame/DonkeyKong64'' (most notably the presence of the Blast-o-Matic), but it also seems to be a regular land-based island like the original Crocodile Isle from ''VideoGame/DonkeyKongCountry2DiddysKongQuest''.
* CoolCrown: One that functions as a boomerang weapon at that! Careful, though, as like R.O.B.'s Gyromite, it can be "bounced" away and be used as a regular throwing item. His crown eventually respawns back on his head.
* CounterAttack: His special move Stomach Attack has his belly glowing bright green. If an opponent attacks him in this state, he'll thrust his belly out and send them flying. This is likely a reference to his boss fight in original ''Donkey Kong Country,'' where the Kongs will take damage if they attempt to roll/cartwheel into his belly during his cannonball dropping attack.
* DamnYouMuscleMemory: Upon seeing him whip out the [[VideoGame/DonkeyKongCountry2DiddysKongQuest Blunderbuss]], one would think that the original strategy of jamming it with its own cannonballs would still work. One case of SchmuckBait later, and they would then find out that he's bypassed that design flaw. In fact, ''he's turned it into an advantage of his own'' now that he can fire the thrown cannonballs (and opponents) back out.
* EvilIsBigger: He is about the same size as Bowser, who K. Rool can be seen as an {{Expy}} to, making him large enough to play the bigger villain to Donkey Kong despite the latter's status as a superheavyweight in his own right.
* EvilLaugh: As can be seen in his entrance animation and Final Smash.
* EyeScream: Along with his golden gut, K. Rool's disturbingly bulging and veiny left eye with an enlarged iris are two of his most iconic traits — and, while his few post-Rare appearances inexplicably downplayed these traits to near-absence, Smash brings them good and back into focus just as during his hayday.
* ExposedAnimalBellybutton: Despite being a crocodile, he has a prominent outie belly button.
* FasterThanTheyLook: Despite being big and fat, he is surprisingly fast when it comes to stage movement. Even in the trailer, he is seemingly as quick as Donkey Kong on all fours.
* FatAndProud: Possibly. One of his taunts is giving his golden gut a hearty slap with an air of pride.
* FatBastard: He's Donkey Kong's ArchEnemy, and he's got quite a gut on him. He even weaponizes it, both as a Dash Attack and as a counter move in the form of Stomach Attack. His neutral aerial also emphasizes his stomach to attack enemies.
* {{Foil}}:
** He's this to Ridley. Both are the reptilian main antagonists of a well-known Nintendo hero, are pirates in their own way, and have appeared multiple times throughout the ''Smash'' series before being PromotedToPlayable in the same game. However, Ridley is a [[LeanAndMean skeletal]] and highly detailed dragon who's outright sadistic, whereas King K. Rool is a cartoonish [[FatBastard obese]] crocodile and rather comedic in comparison. Likewise, K. Rool fights mainly by using various cartoonish gadgets while Ridley is far more vicious and fights with nothing but his claws, talons, tail, and plasma breath. Their Final Smashes both involve them lunging forward to launch their opponent onto a representation of their respective nemeses (Samus' Gunship and DK Island) before obliterating both with a giant laser. Ridley uses his own plasma breath in a stoic manner, while K. Rool giddily slams the fire button of his over the top Blast-o-Matic machine multiple times to fire the laser, triumphantly laughing all the while.
** His moveset also acts as a foil to that of his nemesis, Donkey Kong. While both are super-heavyweights with heavy-hitting moves, Donkey Kong is a BareFistedMonk, using only his body to attack and focusing on close-range combat. Meanwhile, K. Rool makes use of external items like his crown and blunderbuss for most of his specials, allowing him to fight at a distance.
** He also serves as one to King Dedede, since they're both [[AdiposeRex obese monarchs]] [[AuthorityInNameOnly (sort of)]] who, in their first appearance, stole copious amounts of food, inspiring their archrivals to take them down. However, Dedede's villainy is more along the lines of him being a JerkAss (as illustrated in K. Rool's reveal trailer) or occasionally greedy, while K. Rool is sadistic and vicious. Since their debuts, Dedede has gone on to be more of an ally to Kirby than an enemy, and has shown that he isn't a bad guy at heart. King K. Rool, on the other hand, has only escalated his schemes after his defeat, and holds an intense hatred of the Kongs, going as far as to try and obliterate them and their entire island out of hatred and revenge.
** Likewise, his moveset serves as one to Bowser. Both he and Bowser are large reptilian monarchs who are archrivals to iconic ''Nintendo'' heroes. Both of them [[VideoGame/MarioSuperSluggers have competed against said archrivals in a sport]]. Both of their movesets involve using a dropkick as one of their attacks, as well as taunting by snapping their jaws. However, Bowser, like Ridley, is an aggressive, purely offensive fighter who uses nothing but his claws, shell, and fire breath, while K. Rool is a defensive LongRangeFighter who utilizes cartoonish gadgets. Bowser has been shown to [[BenevolentBoss care for his Koopa Troop]], [[EvenEvilHasLovedOnes particularly his son Bowser Jr.]], while K. Rool has been shown to [[BadBoss mistreat his Kremling Krew.]] Also, while Bowser and Mario have [[EnemyMine teamed up on occasion]], K. Rool and Donkey Kong have consistently maintained an antagonistic relationship.
* FurryReminder:
** His dash is a bestial four-legged run similar to what actual crocodiles are capable of, in stark contrast to the fact he stands upright.
** Much like Donkey Kong, Diddy Kong, Bowser, and King Dedede, his vocalizations in ''Smash'' are more realistic-sounding animal sounds.
* GreenAndMean: A green crocodile whose name is a play on "cruel" for good reason.
* GrievousHarmWithABody: The Blunderbuss can suck in an opposing player and use them as ammo.
* HelicopterPack: His Up Special has him pull out his heli-pack from '' Donkey Kong Country 3: Dixie Kong's Double Trouble!''.
* ImprovisedWeapon: He can toss his crown as a projectile, which returns to him like a boomerang.
* InexplicablyTailless: [[DownplayedTrope Downplayed]]. While K. Rool ''does'' have a tail, it is ''much'' smaller than what you would expect from an anthropomorphic crocodile (especially considering his comparatively long tail in the Rare-developed Donkey Kong games), being little more than a nub, and difficult to notice given his girth.
* {{Kevlard}}: One of his moves is Stomach Attack, a counter move that consists of him simply using his ''gut'' to bounce back enemy attacks. He also has a diving belly flop with [[ImmuneToFlinching Super Armor]], smacking his belly afterwards (presumably one of his taunts) to emphasize his toughness.
* KickTheDog: His Final Smash sends his victims to DK Isle, which he then blows up with his Blast-O-Matic device — even if Donkey Kong and his friends are not his opponents.
* KingKoopaCopy: He joins the list of plus-size villains like King Dedede, Ridley, and Ganondorf that appear in this game alongside the original King Koopa himself.
* LaughablyEvil: Many of his animations and attacks are on the comedic side compared to most of the other villains.
* LeaningOnTheFourthWall: Just before his official reveal trailer begins, his prodigious weight is so great that he shakes the screen even while Sakurai is still signing off from the Direct.
* {{Leitmotif}}: A new remix of "Gangplank Galleon", his boss theme from the original ''Donkey Kong Country'', accompanies both his reveal and gameplay trailers. This remix also has ''lyrics'', making it his VillainSong as well. A brief snippet of it also plays as his victory fanfare.
* MadEye: His left eye is veiny and bulging.
* MadScientist: He uses the propeller backpack he had for his Baron von K. Roolenstein persona from ''Donkey Kong Country 3'' and the Blast-o-Matic he helped design in ''Donkey Kong 64''.
* MeaningfulName: King K. Rool = King [[TheCaligula Cruel]]
* MythologyGag:
** His entrance at the beginning of each match has him plop down on the stage while standing straight up, much like what he does at the start of his battle in the first ''Donkey Kong Country''.
** In the opening of his character video, he walks into the camera while in the Pirate Ship stage. It references the Gangplank Galleon, his lair. It is the stage of his boss fight in ''Donkey Kong Country'', which then becomes a world for ''Donkey Kong Country 2: Diddy's Kong Quest''.
** One of his attacks has him do a belly flop, referencing a similar move he does in his battle in ''Donkey Kong Land''.
** His Blunderbuss can suck up his cannonballs that are thrown back at him, which was how Diddy and Dixie damaged him in his role as the final boss of ''Donkey Kong Country 2''. Except this time, he doesn't get hurt by it, and can reuse the sucked-up cannonball.
** His [[LimitBreak Final Smash]] is a recreation of the [[ItsAWonderfulFailure Game Over sequence]] of ''VideoGame/DonkeyKong64'', right down to him pushing the button multiple times. There's one major addition: in the original game, the game over sequence ended before the Blast-O-Matic actually fired. This isn't the case in ''Smash''...
** At the end of his trailer, K. Rool is PlayingPossum, much like he did in the VictoryFakeout segment of ''Donkey Kong Country''.
** His reveal trailer shows him on the Pirate Ship stage while other characters jump on his head 3 times, referencing his boss battle from Donkey Kong Country.
* NeverSmileAtACrocodile: He is an obese Kremling pirate and warlord with a MadEye, who desires to conquer Donkey Kong Island.
* NoNonsenseNemesis: In his reveal trailer, he completely forgoes any elaborate setups and simply attacks the Kongs at their home turf.
* NoPronunciationGuide: The English version has the announcer say "King ''Kay'' Rool", distinctly saying the middle initial. The Japanese version instead pronounces the K. as if it's part of Rool[[note]]his name is written in katakana as キングクルール, or "Kingu Kuruuru", without any pause indication[[/note]], so the announcer says "King Cruel". And both of those are ''also'' different from the [[WesternAnimation/DonkeyKongCountry cartoon]], where the characters say "King ''Kuh'' Rool".
* PerpetualSmiler: His facial build combined with his mouth full of sharp teeth gives him a near perpetual SlasherSmile. As such, most of his emotions are expressed through his eyes, though he does grimace when footstooled.
* {{Pirate}}: A recurring motif of his. It's represented through his Blunderbuss from ''Diddy's Kong Quest,'' with the matching pirate hat of his "Kaptain K. Rool" persona popping atop his head whenever he uses it. Furthermore, his theme song is "Gangplank Galleon," which originally played during the boss fight against him on the pirate ship of the same name and which starts off sounding like a typical sea shanty. And many of the clips and pictures of him show him on the Pirate Ship level based on the one from ''VideoGame/TheLegendOfZeldaTheWindWaker''.
* PrecisionGuidedBoomerang: Averted. If K. Rool gets out of the path of his crown after he throws it, then it will drop at the end of the returning arc and can be used as a throwable item.
* PromotedToPlayable: His previous appearances in the ''Smash'' series were simply as a collectible trophy in ''Melee'', ''Brawl'', and ''3DS/Wii U'' before being made playable in ''Ultimate''. However, unlike the other villains debuting in this game, this isn't his first playable appearance, as he was previously playable in ''DK: King of Swing'', ''VideoGame/DonkeyKongBarrelBlast'', and ''VideoGame/MarioSuperSluggers'', all as a secret character.
* ReptilesAreAbhorrent: A big croc with a big cruel streak, including stealing the Kongs' banana hoard to starve them, [[ColdBloodedTorture torturing a tied-up Donkey Kong]] by shooting cannonballs at him [[NoRangeLikePointBlankRange at point-blank range]], designing and building a robot that works by consuming the brainwaves of a captive[[note]]specifically Donkey and Diddy Kong[[/note]], [[Franchise/SonicTheHedgehog Badnik-style]], and developing an enormous laser cannon to obliterate DK Island out of revenge (which he succeeds in doing for his Final Smash), among other villainous misdeeds.
* RoyalsWhoActuallyDoSomething: If you count scheming against the Kongs as "something". He also does pirating and acts as a mad scientist and boxer on the side.
* RunningGag: Villager will always steal something from him... and he gets away with it!
* RunningOnAllFours: His dashing animation, a primal contrast to his usual bipedal jogging. This was likely done to provide a more bestial take on his character, and make him even more of an EvilCounterpart to Donkey Kong, who runs in a similar fashion. In addition, [[TopHeavyGuy having that large a frame on such stubby legs]] wouldn't be doing him any favors in the speed department if he just relied on his two feet.
* ScreenShake: Due to his monumental girth, his entrance even ''before'' his trailer starts is so great that it shakes the screen even as Sakurai is still signing off from the Nintendo Direct — though it's equally possible that might have been caused by King Dedede.
* SelfDeprecation: He smacks around Dedede during his trailer, whom is voiced by Sakurai himself.
* SitcomArchnemesis: ''Ultimate'' seems to give him one in Villager, who constantly steals his CoolCrown with Pocket and snatches bananas from his grasp, as seen in promotional material such as his reveal, character showcase trailer, and an image on the official website.
* StoneWall: He's the closest ''Smash'' has to this archetype as a playable character (aside from Shulk's Monado Shield). He's a Heavyweight who can take a lot of damage before being KO'd, and his specials are on the defensive side, with a counter and two projectiles, one of which can absorb enemy projectiles. All this being on top of his Recovery being a Flight-based Up-B.
* StoutStrength: As portly as he is, he can trade blows with [[LightningBruiser Donkey Kong]] on equal footing. The end of his trailer has both him and DK pulling out boxing gloves and performing a PunchParry, their incredible strength causing a tremendous shockwave.
* SumoWrestling: As befitting of his weight class, K. Rool has a few sumo-esque moves, like open palm strikes and stomping attacks (and one of his taunts is a stereotypical sumo stomp).
* TheresNoKillLikeOverkill: His Final Smash has him transport his opponents to DK Isle, where he opens fire on them with the Blast-O-Matic, which subsequently obliterates the island as well.
* WaveMotionGun: His Final Smash has him destroying Donkey Kong Island with the Blast-O-Matic, a massive laser cannon modelled after him.
* WipeTheFloorWithYou: Does this for his Back Throw, dragging his foe on the floor before tossing them aside (it's similar to Ridley's Back Throw, though the dragging is more noticeable in this case).
* WeaponizedHeadgear: He can toss his crown, which inexplicably comes back to him like a boomerang. He can opt not to catch it or have the enemy intercept it, leaving him bald until a new crown respawns on his head.
* WeaponsThatSuck: The second part of his Blunderbuss special is that it sucks in projectiles or players, before firing them as another projectile in an angled arc. He can even suck the cannonball if it gets reflected back to him!
* WrestlerInAllOfUs: One of his moves, presumably his Up Throw, has K. Rool perform an argentine backbreaker on his opponent.
* YourSizeMayVary: Like many of the other large villains, K. Rool has been significantly scaled down to reasonably fit within the roster. In his source games, he's often ''at least'' twice the size of Donkey Kong, who himself is already one of the biggest characters in this cast. In ''Ultimate'', the two of them are now more-or-less the same size, K. Rool's [[StoutStrength rotund physique]] aside. This hasn't been the first time that he had been shrunken down to such a size, however, as the first ''Donkey Kong Land'' game had him at a similar size relative to DK. Results in a bit of an in-joke at the end of his trailer, where he leaves DK and Diddy, and comes back ''much'' larger.
[[/folder]]

!!!Echo Fighters

[[folder:13ᵋ – Daisy]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sq0e14h.png]]
!!!!!! Voiced by Deanna Mustard
->'''Home Series:''' ''Franchise/SuperMarioBros''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:''' ''VideoGame/SuperMarioLand'' [GB], 1989

->'''Playable in:''' ''Ultimate''

The feisty Princess of the four kingdoms of Sarasaland, Daisy was saved by Mario from the evil alien Tatanga and since then has been a firm friend of the Mushroom Kingdom crew, joining them in everything from [[VideoGame/MarioKart Go-Karting]] to [[VideoGame/MarioTennis Tennis]]. She's also Luigi's ImpliedLoveInterest, similarly to how Peach is with Mario; fitting, as the two princesses are best friends.

First appearing as an alternate skin for Peach, Daisy finally throws her crown in the Smashing scene, being the first new Echo Fighter to be confirmed for ''Ultimate''. She plays similarly to her companion, but with her own subtle differences that set the two apart.
----
* AscendedExtra: Went from a PaletteSwap of Peach and a trophy to an actual fighter.
* AssistCharacter: Blue Toad appears in her moveset, serving the same roles that Red Toad does with Peach.
* AssKicksYou: As an Echo Fighter of Peach, Daisy has a similar move.
* BadassAdorable: The crown Princess of Sarasaland, with big blue eyes, an expressive face, an incredibly positive attitude with tons of energy to spare, and more than capable of throwing down with everyone in ''Smash''. Daisy counts even outside of the series — particularly [[VideoGame/MarioParty shown by that one time she sent Bowser flying with a single]] ArmorPiercingSlap.
* FlowerMotif: Daisies, obviously.
* GenkiGirl: Much like in her own series, she's very cheerful, upbeat, and tomboyish, not to mention very energetic. You just have to look at the YeahShot in her render compared to the other Princesses to get a good idea of how much!
* {{Leitmotif}}: ''[[https://www.youtube.com/watch?v=6A8ZwOT0_X8 Classic Tennis]]'' from ''VideoGame/MarioTennis: Ultra Smash''.
* MovesetClone: Her moveset is based off of Peach's.
* PaletteSwap: Not Daisy herself, but her Toad has a blue cap in contrast to Peach's red-capped one.
* PetalPower: Befitting her name, her attacks have flower petal effects trailing from them.
* PimpedOutDress: Similarly to Peach, her dress is much more detailed here than in the ''Mario'' series.
* PromotedToPlayable: Daisy has been present in the series since ''Melee'' — but only in the form of trophies, and as an alternate colour option for Peach. As of now, she's branched out into her own playable character.
* TomboyWithAGirlyStreak: Much like in her own series, Daisy is the more tomboyish Princess between herself and Peach — generally being the much more sassy, boisterous, and less formal of the two — but at the same time, still with a noticeable [[FlowerMotifs flower motif]] to her outfits and moves, which is added onto the rainbow and ribbon ones that Peach already had with hers.
* TomboyAndGirlyGirl: A bit more of an InformedAttribute compared to how she is normally, since she'll be a MovesetClone of Peach here, but character-wise, she's the Tomboy to Peach's Girly Girl — it especially shows in her animations and taunts.
* VSign: Daisy does a standard version as a taunt and a sideways version as a victory pose — complete with a playful Anime/SailorMoon-esque wink in the latter.
[[/folder]]

[[folder:25ᵋ – Chrom]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssbu_chrom.png]]
!!!!!!Voiced by Creator/TomokazuSugita (Japanese), Creator/MatthewMercer (English)
'''CHROM JOINS THE BATTLE!!!'''
->'''Home Series:''' ''Franchise/FireEmblem''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:''' ''VideoGame/FireEmblemAwakening'' [[=3DS=]], 2012

->'''Playable in:''' ''Ultimate''\\
'''Final Smash:''' [[SingleStrokeBattle Awakening Aether]]

->''"[[ScrewDestiny Anything can change!]]"''

The main character of ''Fire Emblem Awakening''. Chrom is the leader of the Shepherds, Exalt of Ylisse following the sacrifice of his sister Emmeryn, and father to Lucina. He's led his RagtagBunchOfMisfits (and their [[KidFromTheFuture children from the future]]) to do battle against the empires of Plegia and Valm, and even led them against the Fell Dragon Grima.

After being ousted from the roster of the previous game, presumably due to losing against Captain Falcon, Chrom finally gets his chance to fight alongside his daughter, as well as his strategist, Robin. In ''Smash'', he shares Roy's aggressive, forceful moveset to contrast Lucina, but has a variant of Ike's Aether for his Up Special.
----
* ActionDad: He's Lucina's [[KidFromTheFuture father]] and a warrior-king who leads [[WeHelpTheHelpless a rag-tag militia gang]] in defense of his kingdom.
* AscendedExtra: He went from making a cameo in Robin's Final Smash — lamenting being passed over as a playable character in Lucina's trailer and in the Palutena's Guidance for Robin — to being his own playable character.
* BadassCape: He has a tattered white and blue cape as part of his outfit.
* BirthmarkOfDestiny: As a member of the royal family of Ylisse, he has the Brand of the Exalt located on his body. Unlike with his daughter Lucina, his mark is located on his right shoulder and is actually visible during normal play.
* {{Bishonen}}: Much like his ancestor, Chrom is quite handsome. Unlike Marth, however, he's clearly been working out, making him somewhat of a {{hunk}} as well.
* CompositeCharacter: He's primarily an Echo Fighter of Roy (making him share similarities with Marth by extension), though he also has a slightly different version of Ike's Up Special. Unlike Ike, Chrom doesn’t throw his sword up in the air, but goes straight for the flip and downward slash, meaning that he doesn’t have the potential damage on the sword throw like Ike, but it could be faster. He also has a different Final Smash from either of them. His slashes also sound heavy like Ike's, unlike the more sharp noises Roy and Marth have.
* CoolSword: His Sealed Falchion is the same sword as Marth's, but being reforged over the ages has changed its appearance and power. Lucina's Parallel Falchion is the same sword, but from a less distant BadFuture.
* FashionableAsymmetry: His boots have different colors, and he only has one sleeve, leaving his right arm bare to show off his Brand of the Exalt.
* HeroicLineage: He's a descendant of Marth, and the father of Lucina.
* InterfaceSpoiler: Most of the character demonstration videos on the Smash website end by showing off their Final Smashes. However, a few of them do not, generally characters who needed new, streamlined Final Smashes. Robin was one of these, meaning Chrom's presence in the game was completely unaccounted for up until his PromotedToPlayable reveal.
* {{Irony}}: Back in ''Wii U'', Viridi said it wouldn't make sense for him to be a fighter because he'd be a MovesetClone of Ike, with Palutena mentioning he doesn't have an Aether recovery like he does. In ''Ultimate'', the Aether recovery is the ''only'' thing he copied from Ike, and he retains his own version of Aether as a Final Smash on top of that.
* {{Leitmotif}}: A new remix of "Id (Purpose)" from ''Fire Emblem Awakening'' plays in his reveal trailer. His character trailer uses the original version.
* MovesetClone: His moveset is taken from Roy (and thus indirectly from Marth) while pulling influence from Ike for his recovery, and having a wholly different Final Smash from the other ''Fire Emblem'' characters. This makes him one of the more different Echo Fighters revealed thus far.
* MythologyGag:
** Aether is a skill learned by Great Lords in ''Fire Emblem Awakening'', which is a promoted class exclusive to Chrom and Lucina. In ''Ultimate'', it's been promoted to his Final Smash, and Chrom's animation is even similar to the activation animation in his home game. His PreAssKickingOneLiner when he activates it, "Anything can change!" is also taken from one of his [[PreMortemOneLiner Critcal/Skill quotes]] in his home series.
** Sakurai (and [[VideoGame/KidIcarus Palutena]]) mentioned one of the reasons why Chrom was passed over in favor of his daughter was because he didn't have an Aether-type recovery move like Ike did. In ''Ultimate'' he's mostly an Echo Fighter of Roy, but has Ike's somersaulting Up Special.
* PromotedToPlayable: He was part of Robin's Final Smash in ''3DS/Wii U'', but is now a fully playable character.
* RoyalsWhoActuallyDoSomething: He is the Exalt of the Halidom of Ylisse, but is no less capable in battle.
* ScrewDestiny: Like his daughter, he firmly holds the belief that "fate" is something that can be defied. His {{Catchphrase}}, "Anything can change!", demonstrates this.
* ThrowTheDogABone: He was [[ButtMonkey mocked]] in Lucina and Robin's reveal trailer and in Robin's Palutena's Guidance in ''3DS/Wii U'' for being relegated to a background role. Now he's a playable character.
* ThrowingYourSwordAlwaysWorks: Averted. Unlike Ike, Chrom holds onto his sword for the duration of his Aether, making it faster than Ike's.
* YouGottaHaveBlueHair: Like his distant ancestor Marth and his daughter Lucina, he has dark blue hair. It runs in the family!
[[/folder]]

[[folder:04ᵋ – Dark Samus]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssbu_darksamus.png]]
'''DARK SAMUS JOINS THE BATTLE!!!'''
->'''Home Series:''' ''Franchise/{{Metroid}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:''' ''VideoGame/MetroidPrime'' [GCN], 2002 (appearance in TheStinger and as Metroid Prime); ''VideoGame/MetroidPrime2Echoes'' [GCN], 2004 (official debut)

->'''Playable in:''' ''Ultimate''\\
'''Final Smash:''' [[WaveMotionGun Phazon Laser]]

The main antagonist of the ''VideoGame/MetroidPrimeTrilogy'', Dark Samus is the reincarnation of Metroid Prime, a Metroid heavily mutated by the substance known as Phazon. Surviving her first defeat by stealing Samus' Phazon Suit, the reborn Dark Samus seeks to "[[OmnicidalManiac corrupt]]" the universe at large by spreading Phazon wherever she goes. She appears in ''Smash Bros.'' as an Echo Fighter of Samus.\\
Created by Creator/RetroStudios, Dark Samus is the first playable character from an American developer and second from a non-Japanese developer.
----
* AdaptationDyeJob: Phazon, and the attacks based off of it, were typically white-blue in the ''Prime'' series, but is recolored black here.
* AdaptationalWimp: Downplayed since she's still a capable fighter, but since she's a MovesetClone of Samus, her flight is much less powerful than in her home games, and she lacks some of her Phazon attacks, seeming to be based primarily on her outing in ''Echoes''.
* ArmCannon: This comes with being a figurative and literal Samus clone, but befitting her [[OrganicTechnology appearance]], it's actually a part of her body. Her final boss fight in ''Prime 2'' gives a view of her skeleton, and [[https://vignette.wikia.nocookie.net/metroid/images/7/76/DkSam_concept_back.png/revision/latest?cb=20140820001916 concept art of her skeletal structure]] shows the [[BizarreAlienBiology "cannon bones"]] in more detail.
* ArtEvolution:
** In ''Wii U/3DS'', she was based on her appearance in ''Corruption'', and thus looked fairly smoothed out. ''Ultimate'' updated the design to add more detail, such as some parts of her body being more spaced out from each other, pronouncing her organic TronLines, looking slimier, and with some of her veins more noticeably popping out. She also has a thinner visor, a touch from ''Echoes''.
** The appearance of her Morph Ball form has also evolved. In ''Echoes'', [[https://vignette.wikia.nocookie.net/metroid/images/2/24/Dark_Samus_Morph_Ball.png/revision/latest?cb=20160116033832 her Morph Ball]] was much more organic-looking and [[EyesDoNotBelongThere had an eye on each half]], and ''Corruption'' reused the same model despite Dark Samus's design changing to a slightly more mechanical look. In ''Ultimate'', [[https://vignette.wikia.nocookie.net/metroid/images/5/5d/Dark_Samus_Morph_Ball_Smash.png/revision/latest?cb=20180819124000 the Morph Ball's design]] matches her ''Corruption'' appearance, being more technological with visible veins, and having blue lights in the middle of the hemispheres instead of eyes.
* AscendedExtra: First appearing in ''Brawl'' as a collectible trophy, then in ''[=3DS/Wii U=]'' as an Assist Trophy, Dark Samus becomes playable in ''Ultimate''.
* TheBusCameBack: Similarly to K. Rool, Dark Samus hasn't made an appearance in a non-''Smash'' game since [[KilledOffForReal her death]] in ''Metroid Prime 3'' back in 2007.
* CastingAShadow: Her energy attacks are Phazon-based, being much darker in coloration, and deal Darkness-type damage.
* CompositeCharacter: Dark Samus's design is based on her ''Corruption'' appearance, but her coloration and much of her body language hearkens back to her increasingly-unstable and insane ''Echoes'' self.
* DarkActionGirl: She's a villainous counterpart to Samus.
* DarkIsEvil: She's a HumanoidAbomination whose body is a black biomechanical version of Samus' power suit, and who is composed of the corruptive mutagen Phazon. Fittingly, her Charge Beam and Zero Laser are predominantly black.
* DivergentCharacterEvolution: Inverted. When she became a playable character, she lost her rapid fire blast and Phazon tendrils she used as an Assist Trophy, in favor of a playstyle more resembling Samus's.
* EvilIsVisceral: Her armor has a veiny, slimy exoskeleton look that gives it a grosser vibe than Samus's.
* EvilKnockoff: She's effectively the result of the Metroid Prime trying to copy Samus' physical form.
* FiringOneHanded: Dark Samus adopts a "firing from the hip" posture when using her version of the Charge Beam, where Samus steadies her ArmCannon with her off hand.
* {{Foil}}: To Dark Pit, another Echo Fighter who is an EvilKnockoff. While Dark Pit was a simple PaletteSwap who debuted in ''Smash'' before being brought back to his home franchise as an AntiVillain, Dark Samus served as the titular villain for the ''Metroid Prime'' series before being added as an alternate PaletteSwap, and upon being PromotedToPlayable, gained many more visual differences from Samus.
* HumanoidAbomination: Unlike the real Samus, there's no girl hidden underneath that PoweredArmor — Dark Samus was once the Metroid Prime, assuming her current form after being overloaded with Phazon and absorbing Samus' Phazon Suit. Much of this is conveyed in her animations, which give the sense of a creature that's not used to having a humanoid form — floating instead of walking, throwing her whole body into her movements, getting into awkward poses, and generally not showing Samus's usual professional restraint.
* IconicSequelCharacter: She's the sole playable ''Metroid Prime'' character in ''Smash Bros'', yet she only appeared in the first game as an EarlyBirdCameo.
* ItIsDehumanizing: Even though she's referred to with feminine pronouns in her home series and in trophies from previous installments, the Super Smash Blog refers to Dark Samus with gender-neutral pronouns to emphasize [[HumanoidAbomination how alien she really is]].
* {{Leitmotif}}: While Dark Samus does have her own unique leitmotif in ''Echoes'' and ''Corruption'', it is unknown if ''Super Smash Bros Ultimate'' will feature it. Instead, she is associated with other ''Metroid'' songs that have been remixed in ''Ultimate'':
** A remix of the Parasite Queen boss theme from ''VideoGame/MetroidPrime'' plays in her character trailer.
** Her reveal during the August 8, 2018 ''Smash'' Direct is accompanied by a new remix of "Brinstar Depths" ([[https://www.youtube.com/watch?v=2fj6V2rOpT8 a clip of which]] was uploaded to the music section of the ''Smash'' website).
* LimpAndLivid: Many of Dark Samus' animations play up her inhuman nature by having whatever parts are not being used in an attack more or less hanging there limply, most commonly her non-cannon arm.
* MesACrowd: Performs a sort of synchronized dance with one of her Dark Echoes as a victory animation.
* MovesetClone: Of Samus, having different animations but the same moveset as her.
* MythologyGag:
** Her reveal includes a clip of Dark Samus and Meta-Ridley ganging up on Samus, referencing her being the leader of the Space Pirates in ''Metroid Prime 3: Corruption'', as well as a shot of her next to a Metroid, referencing her true nature as the Metroid Prime.
** One of her victory animations has her split in two, referencing the "Dark Echo" move she used in the final battle of ''Corruption''.
** Her status as an Echo Fighter. Not only is she both a literal and MovesetClone of Samus, she officially debuted in a game called "Echoes", and in ''Metroid Prime 3: Corruption'', she was able to make duplicates of herself called "Echoes".
** In the Japanese version, clone fighters are referred to as "Dash" Fighters, Dark Samus being 4'. The proper name of the dash is a prime, used in mathematical notation to indicate that a variable is derivative of the original. Dark Samus is literally Metroid ''Prime'' imitating Samus.
** Unlike Samus' Zero Laser (which can, at best, be argued to be an exaggeration of her Hyper Beam), Dark Samus' Final Smash has some basis in her home series; one of her moves in the final battle with her in ''Echoes'' is a large Phazon beam.
* NoBiologicalSex: Being Metroid Prime, Dark Samus is biologically genderless, but is referred to as a female in her home series due to her resemblance to Samus, having absorbed her Phazon Suit and some of her genetic material.
* OrganicTechnology: Her armor and physical projectiles have visible veins and shell-like textures showcasing how she's actually a HumanoidAbomination.
* PowerFloats: Unlike Samus, Dark Samus floats in place for various animations, giving her a much more ethereal "phantom-like" feel. Of particular note is her dodge roll, which is simply a hovering backstep, similar to how she moves around in ''Corruption'' in contrast to Samus's morph ball roll.
* PowerGlows: She emanates Phazon, complete with a brilliant blue glow, in two of her taunts.
* PoweredArmor: In order to survive its defeat, Metroid Prime stole Samus' Phazon Armor and used it for its reincarnation, Dark Samus.
* PromotedToPlayable: She was an alternate costume in ''Brawl'' and an Assist Trophy in ''Wii U/3DS'', but is now a fully playable character. This is not only the first time she has been playable, much like with Ridley, but also the first time ''any'' Metroid has been playable. This would also give her the title of being the third summon character to receive this trope, after Charizard and Little Mac.
* SilentAntagonist: As in the ''Metroid Prime'' series, she never speaks.
* TheSmurfettePrinciple: She's the only villainess among all the non-alternate costume fighters[[note]]excluding Wendy as a variation of Bowser Jr.[[/note]].
* UnskilledButStrong: Her animations show a distinct lack of finesse and discipline when compared side-by-side with Samus' own, but she keeps up anyway by dint of raw power.
* WaveMotionGun: Her Final Smash is a Phazon variant of Samus' Zero Laser.
[[/folder]]

!! Third Party Characters

[[folder:66 – Simon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssbu_simonbelmont.png]]
!!!!!!Voiced by ??? (Japanese), Creator/KeithSilverstein (English)
'''SIMON LASHES OUT!'''
-> '''Home Series:''' ''Franchise/{{Castlevania}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/CastlevaniaI'' [NES], 1986

-> '''Playable in:''' ''Ultimate''\\
'''Specials''': [[BattleBoomerang Cross]], [[AnAxeToGrind Axe]], [[{{Shoryuken}} Uppercut]], [[HolyBurnsEvil Holy Water]]\\
'''Final Smash:''' [[HolyHandGrenade Grand Cross]]

The first and most famous hero of the ''Franchise/{{Castlevania}}'' series, Simon Belmont is a member of the illustrious Belmont clan, a family that uses the holy whip, the Vampire Killer, to hunt the evil armies of Dracula wherever they may lurk. Simon himself initially took up the mantle to save Wallachia and the world from Dracula's shadowy rule, and when Simon later suffered a DyingCurse from his foe, he [[VideoGame/CastlevaniaIISimonsQuest reassembled Dracula's body]] to destroy him again and break the curse. He's the second Creator/{{Konami}} representative in ''Super Smash Bros.'' after Snake.
----
* AnAxeToGrind: Simon is able to throw axes, which travel in their signature arc and hit multiple times on the way.
* AncestralWeapon: The Vampire Killer has been used by the Belmont Clan to defeat Dracula and his minions for generations. Here it is used by both Simon and Richter.
* BarbarianHero: Simon is almost an exact match for the trope description, taking cues from his appearance on the box art of the ''Castlevania'' games on NES and SNES.
* BigDamnHeroes: He used the Vampire Killer to wallop Death in the jaw right after the latter had reaped Luigi's soul.
* BuildingSwing: The Vampire Killer can latch onto ledges to let Simon hang from them, in a nod to its use in ''VideoGame/SuperCastlevaniaIV'' and ''VideoGame/CastlevaniaBloodlines''.
* ChainPain: His Vampire Killer whip is in its Morning Star form, which is a long chain with a small mace ball at the end.
* CompositeCharacter:
** Sakurai notes that some of his moves are actually taken from Richter Belmont, his descendant, when talking about Richter's status as an Echo Fighter. Specifically, all the moves that give him mobility, like Tackle (his dash attack), Slide Jump (his down tilt), Somersault (his backwards jump), and Uppercut (his Up Special, and technically is called High Jump in the series) all came from his echo. His Final Smash, Grand Cross, is also from Richter, as the games featuring him do not have Item Crash.
** His Vampire Killer whip combines the Level 3 ball and chain design of the original games with the Combat Cross handle from the ''VideoGame/CastlevaniaLordsOfShadow'' universe.
* CreepyCoolCrosses: Just like in his home series, he can uses crosses as a [[BattleBoomerang boomerang-like projectile]].
* DarkerAndEdgier: As Sakurai notes in the Direct video that debuted him, Simon and the ''Castlevania'' series are a bit darker than much of the rest of the ''Smash'' roster. This is reflected in the ''Castlevania'' stage being a forbidding castle full of horrifying monsters, Simon having a relatively grounded and realistic design, and his Final Smash, where he traps his opponents in a coffin, hurls them into the air, and bombards them with energy bolts, being more like [[Franchise/MortalKombat a Fatality]] than a Final Smash.
* DashAttack: Notable in that his dash attack, a forward lunge while spinning his whip around like a pinwheel, is a move from Richter called the Tackle, as he cannot perform this move in his home games.
* DifficultButAwesome: Much like his home series, if he misses an attack with his whip, he's highly vulnerable due to the lag in the attack, but the trade-off is having the longest range in terms of standard attacks when compared to the rest of the cast, even Corrin and Mega Man.
* DivingKick: His downward aerial is a downward kick called the Jump Kick. Neither he nor Richter can do this in their own games, only in their IntraFranchiseCrossover game appearance in ''[[VideoGame/CastlevaniaHarmonyOfDespair Harmony of Despair]]''.
* DoubleMeaningTitle: His and Richter's reveal trailer is titled "Vampire Killer," which refers to their profession and is also the proper name of the whip they wield.
* EpicFlail: His whip, the Vampire Killer, is actually a small spiked ball on the end of a long chain. In the ''Castlevania'' games, it starts off as a regular whip, but can be upgraded to resemble how it is depicted in ''Smash''.
* GuestFighter: Hailing from the ''Castlevania'' series, Simon is the second Creator/{{Konami}} representative, after Snake.
* HolyBurnsEvil: DownplayedTrope. Like in his own games, Simon is equipped with crosses and holy water to combat Dracula's demonic forces.
* HolyIsNotSafe: His holy weapons can also hurt characters they shouldn't be able to hurt otherwise, like Pit and Villager.
* HolyHandGrenade: His Final Smash, Grand Cross, traps the victim in a coffin before launching them upwards and blasting them with cross-shaped bolts of energy. In the ''Castlevania'' series, this is an [[LimitBreak Item Crash]], a super move that varies depending on the sub-weapon you have. Simon himself cannot perform one in his games, but Richter can.
* {{Hunk}}: He has his retro appearance rather than the bishonen one from later games, giving him a muscular structure and handsome face.
* InTheHood: He starts off his reveal trailer dressed in one to protect himself from the rain and to conceal his identity to viewers.
* {{Leitmotif}}:
** "Vampire Killer", the theme of the first stage from the first ''Castlevania'', accompanies his trailers. While there exists an 8-bit/rock hybrid mash-up that plays on his preview and in Sakurai's overview of him, his actual debut used the remix from ''VideoGame/CastlevaniaJudgment''.
** His leitmotif in his home series, "Theme of Simon Belmont" is also featured in his stage's playlist.
* LimitBreak: Grand Cross. It's a cinematic attack where Simon summons a coffin. Any enemies hit by this are treated with a cutscene where he unleashes crosses of light to the coffin to damage the players within. Very fitting considering how Grand Cross is an Item Crash of the Cross item and Item Crashes themselves are the main {{Limit Break}}s of the franchise.
* LongRangeFighter: Simon's whip gives him a long range for his attacks, moreso than any other character, which is only augmented by his special moves. His directional whip input also destroys most enemy projectiles, which makes him an effective counter to other long-range fighters.
* MightyGlacier: Much like in the classic ''Castlevania'' games, his slow speed and lagging when jumping and attacking often leaves him vulnerable, but this is balanced by the reach and strength of his attacks.
* MythologyGag:
** Much like other throwback characters like Pac-Man and Mega Man, almost all of his animations are recreations of his animations in early games. His walk is a characteristic strut inspired by the way he walked in his debut game, and like in that game as well, he tucks his legs up when he jumps.
** Throwing a Holy Water to "cook" a chicken in his reveal trailer is a coy nod to his home game's penchant for InexplicablyPreservedDungeonMeat.
** His official render is his pose on the original ''Castlevania''[='=]s box art, albeit turned 180 degrees and with the Vampire Killer still approaching the viewer.
** His cracking Death in the face with his whip hearkens to [[https://www.youtube.com/watch?v=sME5_tyRbkg the opening for]] ''VideoGame/CastlevaniaRondoOfBlood'', where Richter does the same for a skeletal mook.
* RatedMForManly: A muscular, whip-wielding warrior who goes around killing monsters counts as one.
* ReligiousBruiser: Simon wields several holy weapons to do battle with the forces of darkness.
* {{Retraux}}: Much like [[Characters/SuperSmashBrosForNintendo3DSWiiU Pac-Man and Mega Man]]. While Simon has received more recent redesigns over the years (such as ''VideoGame/CastlevaniaChronicles'', ''VideoGame/CastlevaniaJudgment'', and ''VideoGame/CastlevaniaLordsOfShadowMirrorOfFate''), his design in ''Ultimate'' is primarily based upon his classic NES design.
* RunningGag: Teasing the Pikachu line with his whip. He does it with Pichu in the direct and with Pikachu in his character video.
* {{Shoryuken}}: The Uppercut special move. It is a move he borrowed from Richter, as he cannot do it in all of his starring appearances.
* SlideAttack: One of the moves he got from Richter. He can further his slide attack with a leaping kick called Slide Jump.
* WhipItGood: As always, Simon's WeaponOfChoice is the Vampire Killer whip.
[[/folder]]

!!! Third Party Echo Fighters

[[folder:66ᵋ – Richter]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssbu_richterbelmont.png]]
!!!!!!Voiced by ??? (Japanese), Creator/DavidVincent (English)
'''RICHTER CROSSES OVER!'''
-> '''Home Series:''' ''Franchise/{{Castlevania}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/CastlevaniaRondoOfBlood'' [PCE CD/TG-CD], 1993

-> '''Playable in:''' ''Ultimate''

->''"[[PreAssKickingOneLiner Begone! You don't belong in this world, monster!]]"''

A vampire hunter, Richter Belmont is Simon's hot-headed descendant, and considered one of the strongest in the Belmont Clan's lineage. When Dracula attacks his village while he was away, he sets off to the haunted castle to rescue the villagers that Dracula kidnapped. Among them are his girlfriend Anette and a distant relative Maria Renard. Richter himself had to be saved by Dracula's son Alucard and Maria after ending up BrainwashedAndCrazy at the hands of the sorcerer Shaft. His game is notable for having the first voiced cutscenes in the series, made even more famous as its playable final stage is in ''VideoGame/CastlevaniaSymphonyOfTheNight'' as a prologue, complete with [[HamToHamCombat hammy dialog]] [[MemeticMutation between him and Dracula]].\\
He's also the very first second representative from a third-party game, as well as the first third-party character to become an Echo Fighter.
----
* AncestralWeapon: Just like Simon, Richter wields the Vampire Killer, a holy whip used by the Belmont clan to defeat Dracula.
* BigDamnHeroes: He first shows up in the reveal trailer to defend Simon from one of Dracula's fireballs.
* {{Bishonen}}: He has this look compared with his bulky and square-jawed ancestor Simon, though he's a bit bulkier and more muscular than other ''Smash Bros.'' Bishonen such as Link, Marth, or Cloud.
* BlueIsHeroic: He wears the famous blue tunic that distinguishes him from the other Belmonts, and his Holy Water produces blue flames in contrast to Simon's red flames. The ''Castlevania'' emblem in his character trailer is also blue in contrast to Simon's red.
* CompositeCharacter: This trope ''does'' cut both ways, as Richter has never been shown to be able to BuildingSwing, nor could he do the multi-directional whip attack. And, of course, he also has the Morning Star/Combat Cross hybrid whip.
* DashAttack: His Tackle move in ''Symphony of the Night'' is in the game as a dash attack — he moves forward while spinning his whip like a pinwheel. Somewhat nerfed in that unlike in his home series, he can't do it in the air.
* DivingKick: Like Simon, his downward aerial is the Jump Kick. Neither he nor Simon can do this in their own games, only in their IntraFranchiseCrossover game appearance in ''Harmony of Despair''.
* GuestFighter: Notably the first third-party clone in the series, as well as making ''Castlevania'' the first third-party franchise to receive more than one representative.
* HeroicLineage: A member of the Belmont Clan, and a descendant of Simon.
* {{Hunk}}: Downplayed compared to Simon, as Richter's design has thinner, more {{Bishonen}}-like features, but he's still pretty muscular and all the more attractive for it.
* {{Leitmotif}}: A remix of "Divine Bloodlines", the first stage music of his debut game, plays in his character video and when he is shown off during the trailer.
* LighterAndSofter: When compared to Simon, at least. Richter is primarily based on ''Rondo of Blood,'' where he did such things as flash a "V for victory" sign and was a surprisingly cheerful man for a vampire hunter.
* MovesetClone: Of Simon, but as noted in the August 2018 Direct, some of Simon's moves are taken from Richter. Notably, he is the first clone to debut in the same game as his basis since Marth and Roy in ''Melee''.
* MythologyGag:
** During his reveal trailer, he throws a Holy Water on the ''Pikmin'' stage before being swept away by torrents of rainwater, a nod to his Hydro Storm Item Crash.
** His reveal also had him say a variation of his memetic quote in ''VideoGame/CastlevaniaSymphonyOfTheNight'' (Compare the above quote with "Die, monster! You don't belong in this world!")
** His pose in his character render is a reference to the box art of both ''Rondo of Blood'' and ''Dracula X'', where he's in a similar pose.
** His debut text being "CROSSES OVER" is likely a nod to his debut on Nintendo consoles being a [[ReformulatedGame remade port]] of his debut game (that said, the original ''Rondo of Blood'' eventually made it to the Wii Virtual Console).
** The end of his gameplay trailer shows Richter whipping a capsule and picking up the Heart Container that appears from it, similar to how whipping candles/vases/walls can spawn hearts.
** His holy water flames being blue is a nod to ''Rondo of Blood'' being the first ''Castlevania'' game to deviate from the normal red-orange color that his predecessors Simon and Trevor use.
* NeverSayDie: His original iconic line from ''Symphony of the Night'' is "'''Die''', monster! You don't belong in this world!" ''Ultimate'', in contrast, renders it "'''Begone!''' You don't belong in this world, monster!"[[note]]The original line is 滅びよ! ここは、おまえの住む世界ではない。 which translates to "Begone! This world is not yours to live in!" The line used in the trailer is actually closer to the original while keeping most of the lines in the ''Symphony of the Night'' dialog.[[/note]]
* RatedMForManly: Like Simon, Richter is destined to hunt down all sorts of supernatural baddies, and he's certainly got the muscles to show it.
* ReligiousBruiser: Like Simon, Richter wields several blessed relics to do battle with the forces of darkness.
* {{Retraux}}: Not as much as Simon, since Richter is taken from his ''Rondo of Blood'' design. However, his latest non-ported appearance was ''Dracula X Chronicles'' for Playstation Portable, in which he was redesigned to be in style of Ayami Kojima's artwork and closer to his ''Symphony of the Night'' style, only younger (notably, he didn't have his headband there). In this game, however, he's designed similarly on his {{Animesque}} debut design in ''Rondo of Blood''.
* {{Shoryuken}}: The Uppercut move, which he does so with his whip. In the games, this isn't ''the'' Uppercut move (it is instead from ''Aria of Sorrow'' as a [[ExactlyWhatItSaysOnTheTin standing uppercut]]). Instead, this is Richter's High Jump move from ''Symphony of the Night'' and has the same "slash" effect that can be mistaken as a blade attack.
* SlideAttack: One of the moves that originated from him in his ''Symphony of the Night'' incarnation[[note]]actual sliding without the leg out instead came from Maria, his co-star in ''Rondo of Blood''[[/note]], he slides to the ground with his legs out. He can also extend this with a leaping kick called Slide Jump.
* TechnicolorFire: His holy water leaves behind blue flames, unlike Simon's red ones.
* WhipItGood: Like all Belmonts, Richter wields the Vampire Killer.
[[/folder]]
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[[redirect:Characters/SuperSmashBros]]


* StoneWall: He's the closest ''Smash'' has to this archetype as a playable character (aside from Shulk's Monado Shield). He's a Heavyweight who can take a lot of damage before being KO'd, and his specials are on the defensive side, with a counter and two projectiles, one of which can absorb enemy projectiles.

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* StoneWall: He's the closest ''Smash'' has to this archetype as a playable character (aside from Shulk's Monado Shield). He's a Heavyweight who can take a lot of damage before being KO'd, and his specials are on the defensive side, with a counter and two projectiles, one of which can absorb enemy projectiles. All this being on top of his Recovery being a Flight-based Up-B.


* AnthropomorphismShift: Slightly inverted, since, as opposed to him being very anthropomorphized in main game appearances, he's only mostly such here (while he walks and fights like a human, his only voiced line in his trailer was a roar, and his running animation has him on all fours).

to:

* AnthropomorphismShift: AnthropomorphicShift: Slightly inverted, since, as opposed to him being very anthropomorphized in main game appearances, he's only mostly such here (while he walks and fights like a human, his only voiced line in his trailer was a roar, and his running animation has him on all fours).

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* AnthropomorphismShift: Slightly inverted, since, as opposed to him being very anthropomorphized in main game appearances, he's only mostly such here (while he walks and fights like a human, his only voiced line in his trailer was a roar, and his running animation has him on all fours).

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* SelfDeprecation: He smacks around Dedede during his trailer, whom is voiced by Sakurai himself.


The Kong family's original ArchEnemy and the BigBad of the original ''Donkey Kong Country'' trilogy (as well as [[WesternAnimation/DonkeyKongCountry the cartoon of the same name]], [[VideoGame/DonkeyKong64 its Nintendo 64 successor]], and two [[VideoGame/DKKingOfSwing portable]] [[VideoGame/DKJungleClimber titles]]), King K. Rool is the demented leader of the band of crocodilians known as the Kremling Krew. Usually content with stealing their bananas/medals/Crystal Coconut, he's actually tried to go after the Kongs themselves on a few occasions. After being absent from games for nearly a decade, K. Rool makes his triumphant return as a playable character in ''Ultimate''.

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The Kong family's original ArchEnemy and the BigBad of the original ''Donkey Kong Country'' trilogy (as well as [[WesternAnimation/DonkeyKongCountry the cartoon of the same name]], [[VideoGame/DonkeyKong64 its their Nintendo 64 successor]], and two [[VideoGame/DKKingOfSwing portable]] [[VideoGame/DKJungleClimber titles]]), King K. Rool is the demented leader of the band of crocodilians known as the Kremling Krew. Usually content with stealing their bananas/medals/Crystal Coconut, he's actually tried to go after the Kongs themselves on a few occasions. After being absent from games for nearly a decade, K. Rool makes his triumphant return as a playable character in ''Ultimate''.


The Kong family's original ArchEnemy and the BigBad of the original ''Donkey Kong Country'' trilogy (as well as [[VideoGame/DonkeyKong64 its Nintendo 64 successor]] and two [[VideoGame/DKKingOfSwing portable]] [[VideoGame/DKJungleClimber titles]]), King K. Rool is the demented leader of the band of crocodilians known as the Kremling Krew. Usually content with stealing their bananas/medals/[[WesternAnimation/DonkeyKongCountry Crystal Coconut]], he's actually tried to go after the Kongs themselves on a few occasions. After being absent from games for nearly a decade, K. Rool makes his triumphant return as a playable character in ''Ultimate''.

to:

The Kong family's original ArchEnemy and the BigBad of the original ''Donkey Kong Country'' trilogy (as well as [[WesternAnimation/DonkeyKongCountry the cartoon of the same name]], [[VideoGame/DonkeyKong64 its Nintendo 64 successor]] successor]], and two [[VideoGame/DKKingOfSwing portable]] [[VideoGame/DKJungleClimber titles]]), King K. Rool is the demented leader of the band of crocodilians known as the Kremling Krew. Usually content with stealing their bananas/medals/[[WesternAnimation/DonkeyKongCountry Crystal Coconut]], bananas/medals/Crystal Coconut, he's actually tried to go after the Kongs themselves on a few occasions. After being absent from games for nearly a decade, K. Rool makes his triumphant return as a playable character in ''Ultimate''.


The Kong family's original ArchEnemy and the BigBad of the original ''Donkey Kong Country'' trilogy (as well as [[VideoGame/DonkeyKong64 its Nintendo 64 successor]]), King K. Rool is the demented leader of the band of crocodilians known as the Kremling Krew. Usually content with stealing their bananas/medals/[[WesternAnimation/DonkeyKongCountry Crystal Coconut]], he's actually tried to go after the Kongs themselves on a few occasions. After being absent from games for nearly a decade, K. Rool makes his triumphant return as a playable character in ''Ultimate''.

to:

The Kong family's original ArchEnemy and the BigBad of the original ''Donkey Kong Country'' trilogy (as well as [[VideoGame/DonkeyKong64 its Nintendo 64 successor]]), successor]] and two [[VideoGame/DKKingOfSwing portable]] [[VideoGame/DKJungleClimber titles]]), King K. Rool is the demented leader of the band of crocodilians known as the Kremling Krew. Usually content with stealing their bananas/medals/[[WesternAnimation/DonkeyKongCountry Crystal Coconut]], he's actually tried to go after the Kongs themselves on a few occasions. After being absent from games for nearly a decade, K. Rool makes his triumphant return as a playable character in ''Ultimate''.


* BreakoutCharacter: His prominence has slowly increased as ''Smash'' has gone on, before finally culminating in becoming a playable character in ''Ultimate'', most likely because he was a very popular character request. It reflected in his home series as well. While Ridley was already popular, his increased prominance in Smash has effectively caused him to supplant Mother Brain as Samus' archenemy.

to:

* BreakoutCharacter: His prominence has slowly increased as ''Smash'' has gone on, before finally culminating in becoming a playable character in ''Ultimate'', most likely because he was a very popular character request. It reflected in his home series as well. While Ridley was already popular, his increased prominance in Smash ''Smash'' has effectively caused him to supplant Mother Brain as Samus' archenemy.



** Her reveal during the August 8, 2018 ''Smash'' Direct is accompanied by a new remix of "Brinstar Depths" ([[https://www.youtube.com/watch?v=2fj6V2rOpT8 a clip of which was uploaded to the music section of the Smash Website]]).

to:

** Her reveal during the August 8, 2018 ''Smash'' Direct is accompanied by a new remix of "Brinstar Depths" ([[https://www.youtube.com/watch?v=2fj6V2rOpT8 a clip of which which]] was uploaded to the music section of the Smash Website]]).''Smash'' website).


* BreakoutCharacter: His prominence has slowly increased as ''Smash'' has gone on, before finally culminating in becoming a playable character in ''Ultimate'', most likely because he was a very popular character request.

to:

* BreakoutCharacter: His prominence has slowly increased as ''Smash'' has gone on, before finally culminating in becoming a playable character in ''Ultimate'', most likely because he was a very popular character request. It reflected in his home series as well. While Ridley was already popular, his increased prominance in Smash has effectively caused him to supplant Mother Brain as Samus' archenemy.


* {{Leitmotif}}: While Dark Samus does have her own unique leitmotif in ''Echoes'' and ''Corruption'', it is absent from the ''Super Smash Bros'' series. Instead, she is associated with other ''Metroid'' songs that have been remixed in ''Ultimate'':

to:

* {{Leitmotif}}: While Dark Samus does have her own unique leitmotif in ''Echoes'' and ''Corruption'', it is absent from the unknown if ''Super Smash Bros'' series.Bros Ultimate'' will feature it. Instead, she is associated with other ''Metroid'' songs that have been remixed in ''Ultimate'':



** Her reveal during the August 8, 2018 ''Smash'' Direct is accompanied by a new remix of "Brinstar Depths".

to:

** Her reveal during the August 8, 2018 ''Smash'' Direct is accompanied by a new remix of "Brinstar Depths".Depths" ([[https://www.youtube.com/watch?v=2fj6V2rOpT8 a clip of which was uploaded to the music section of the Smash Website]]).


* DifficultButAwesome: Much like his home series, if he misses an attack with his whip, he's highly vulnerable due to the lag in the attack, but the trade-off is having the longest range in terms of standard attacks when compared to the rest of the cast.

to:

* DifficultButAwesome: Much like his home series, if he misses an attack with his whip, he's highly vulnerable due to the lag in the attack, but the trade-off is having the longest range in terms of standard attacks when compared to the rest of the cast.cast, even Corrin and Mega Man.


The ArchEnemy of Samus, a high-ranking leader of the SpacePirates, and a major antagonist of the ''Metroid'' series. Ridley is tied to Samus' past and has done battle with her multiple times, coming back from the brink of death each time until [[VideoGame/SuperMetroid his final demise on Zebes]]. Even so, his [[LegacyBossBattle legacy lives on]] in the form of [[VideoGame/MetroidOtherM clo]][[VideoGame/MetroidFusion nes]], ensuring that he will always pose a threat to the bounty hunter.

to:

The ArchEnemy of Samus, a high-ranking leader of the SpacePirates, and a major antagonist of the ''Metroid'' series. Ridley is tied to Samus' past and has done battle with her on multiple times, occasions, coming back from the brink of death each time until [[VideoGame/SuperMetroid his final demise on Zebes]]. Even so, his [[LegacyBossBattle legacy lives on]] in the form of [[VideoGame/MetroidOtherM clo]][[VideoGame/MetroidFusion nes]], ensuring that he will always pose a threat to the bounty hunter.

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'''Specials''': Splattershot, Splat Roller, Super Jump, Splat Bomb\\


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'''Specials''': [[BattleBoomerang Cross]], [[AnAxeToGrind Axe]], [[{{Shoryuken}} Uppercut]], [[HolyBurnsEvil Holy Water]]\\


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** His cracking Death in the face with his whip hearkens to [[https://www.youtube.com/watch?v=sME5_tyRbkg the opening for]] ''VideoGame/CastlevaniaRondoOfBlood'', where Richter does the same for a skeletal mook.

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* TheOneGuy: The only playable Metroid character who is male, as well as not being any variant of Samus.

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