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* {{Irony}}: Doc uses all-curing medicine to hurt people.

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--> '''Creator:''' Creator/{{Nintendo}}
--> '''Publisher:''' Nintendo




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--> '''Creator:''' Creator/GameFreak
--> '''Publisher:''' Nintendo




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--> '''Creator:''' Nintendo, Creator/ArgonautSoftware
--> '''Publisher:''' Nintendo




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--> '''Creator:''' Creator/IntelligentSystems
--> '''Publisher:''' Nintendo




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--> '''Creator:''' Creator/{{Nintendo}}
--> '''Publisher:''' Nintendo
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* MundaneMadeAwesome: His ''Melee'' ending takes his taunt, which is just him drinking a bottle of Lon Lon Milk, and makes it the coolest thing ever.

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* BadassLongcoat: Comes with the profession.



* TheComicallySerious: Has shades of this to him. He shares in Mario's more serious demeanor, but where Mario can still be found cracking a smile and having a good time, Doctor Mario usually keeps an air of seriousness and intrigue about him with his body language often mimicking that of a soap opera doctor locked into stern determination...which in itself is hilarious considering it's still Mario at the end of the day.



* NotSoAboveItAll: Although he's more stern than Mario is with the body language to match, he still can't help but let his flair shine through occasionally by doing things like popping his Megavitamins off of his shoulder like baseballs as a taunt.



* UnskilledButStrong: Doc has less finesse than regular Mario, having shorter combos, less speed, and a Back Throw that's just him yeeting his opponent over his head (as opposed to Mario's [[WrestlerInAllOfUs Giant Swing]], which utilizes centrifugal force to generate power). That said, he's the physically stronger of the two.

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* UnskilledButStrong: Doc has less finesse than regular Mario, having shorter combos, less speed, and a Back Throw that's just him yeeting his opponent over his head (as opposed to Mario's [[WrestlerInAllOfUs Giant Swing]], which utilizes centrifugal force to generate power). That said, he's the physically stronger of the two. Somewhat played with however in that the reason he's so much stronger is because his knowledge of anatomy allows him to more effectively strike weak points and his lack of finess comes mostly from wearing stiff buisness attire and a bulky labcoat rather than his more practical plumbing gear.

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* MiniMe: Being a pre-evolved form, he's this to the playable Pikachu.



%%* WallJump: Just like Fox.

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%%* * WallJump: Just He can jump off walls, just like Fox.


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* MiniMe: To the adult Link in ''Melee'', as he wears the same tunic and has the same moveset. Justified as [[MyFutureSelfAndMe they're the same person, just with a seven year age difference.]]
** Downplayed in ''Ultimate'' as not only is it a [[VideoGame/TheLegendOfZeldaBreathOfTheWild different Link]], they also dress very differently (not counting alternate outfits). Still, their similarities in appearance and moveset, as well as their status as a LegacyCharacter, is enough to count.
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** ''Melee'': Due to a lack of stages from his series, he receives Fountain of Dreams in his unlock fight and All-Star Mode, Great Bay when fought as an opponent in Classic Mode and Temple during his All-Star Match Event.

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** ''Melee'': Due to a lack of stages from his series, he receives Fountain of Dreams in his unlock fight and All-Star Mode, Great Bay when fought as an opponent in Classic Mode and Temple during his All-Star Match Event.event.
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* HomeStage:
** ''Melee'': Mushroom Kingdom and Mushroom Kingdom II, though the former is more used in single-player modes. His unlock fight also happens in Princess Peach's Castle.
** ''3DS/Wii U'': All stages from his series[[note]]3D Land, Golden Plains, Rainbow Road, Paper Mario, Mushroomy Kingdom in ''3DS'', Mario Galaxy, Mushroom Kingdom U, Mario Circuit. Mario Circuit (Brawl), Delfino Plaza, Luigi's Mansion in ''Wii U'', and the DLC stages Peach's Castle (64) and Super Mario Maker for both[[/note]].
** ''Ultimate'': 3D Land in ''Ultimate'''s website, his fight in ''World of Light'' though takes place in Mario Bros., and his normal unlock fight takes place in New Donk City Hall.


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* HomeStage:
** ''Melee'': Pokémon Stadium and Fourside, though the latter is more used in single player modes.
** ''Ultimate'': Prism Tower in ''Ultimate'''s website and his ''World of Light'' fight, its normal unlock fight though takes place in Pokémon Stadium 2.


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* HomeStage:
** ''Melee'': Corneria and Venom, though the latter is more used in single-player modes. His unlock fight also takes place in Battlefield.
** ''Brawl'': Lylat Cruise.
** ''3DS/Wii U'': All stages from his series[[note]]Corneria in ''3DS'', Orbital Gate Assault and Lylat Cruise in ''Wii U''[[/note]].
** ''Ultimate'': Venom in ''Ultimate'''s website, his fight in ''World of Light'' though takes place in Lylat Cruise, and his normal unlock fight takes place in Corneria.


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* HomeStage:
** ''Melee'': Due to a lack of stages from his series, he receives Fountain of Dreams in his unlock fight and All-Star Mode, Great Bay when fought as an opponent in Classic Mode and Temple during his All-Star Match Event.
** ''Brawl'': Castle Siege.
** ''3DS/Wii U'': All stages from his series[[note]]Arena Ferox in ''3DS'', Coliseum and Castle Siege in ''Wii U''[[/note]].
** ''Ultimate'': Coliseum in ''Ultimate'''s website, his fight in ''World of Light'' though takes place in Final Destination, and his normal unlock fight takes place in Castle Siege.


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* HomeStage:
** ''Melee'': Great Bay and Temple, though the former is more used in single-player modes. He also has Jungle Japes in All-Star Mode.
** ''Ultimate'': Great Bay in ''Ultimate'''s website and his unlock fight, his fight in ''World of Light'' though takes place in Temple.
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--> Spiky-Eared Pichu: ''Anime/PokemonArceusAndTheJewelOfLife'', 2009 (official debut), ''[[VideoGame/PokemonGoldandSilver Pokemon HeartGold and SoulSilver]]'' [[[UsefulNotes/NintendoDS DS]]], 2009 (first game apprerance)

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--> Spiky-Eared Pichu: '''Spiky-Eared Pichu:''' ''Anime/PokemonArceusAndTheJewelOfLife'', 2009 (official debut), ''[[VideoGame/PokemonGoldandSilver Pokemon HeartGold and SoulSilver]]'' [[[UsefulNotes/NintendoDS DS]]], 2009 (first game apprerance)

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%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> Spiky-Eared Pichu: ''Anime/PokemonArceusAndTheJewelOfLife'', 2009 (official debut), ''[[VideoGame/PokemonGoldandSilver Pokemon HeartGold and SoulSilver]]'' [[[UsefulNotes/NintendoDS DS]]], 2009 (first game apprerance)
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[[Characters/SuperSmashBrosMiiCostumes Mii Costumes]]\\
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-> See Characters/PokemonGenerationIBulbasaurToParasect for more information on the character in their origin series.


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-> See Characters/StarFoxTeam for more information on the character in his origin series.


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-> See Characters/FireEmblemShadowDragonAndTheBladeOfLightPlayableCharacters for more information on the character in his origin series.


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-> See ''Characters/TheLegendOfZeldaOcarinaOfTime'' and ''Characters/TheLegendOfZeldaMajorasMask'' character pages for more information on the character in his origin series.
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Sorry for being a Grammar Nazi.


* DifficultButAwesome: Pichu in ''Ultimate'' is an extremely fast and mobile rushdown character whose gameplay style can best be described as a razor's edge dance that involves rapidly darting in and out of the danger zone, then destroying a target with one flashy, powerful combo after another, but its extreme fragility (even after its weight buff, it's ''still'' extremely easy to KO), self-damage, and poor range all begat dire consequences should it mess up. Bad Pichus may get a few good hits in, but will flub every attempt at a combo and get [=KOed=] with ease. Good Pichus will keep the opponents on their toes and will have some crowd-pleasing moments, but will eventually make a serious mistake that costs them a stock. Great Pichus will simply not get hit because the opponent will be too busy trying to avoid creating an opening, and will always manage to pry open an opponent anyways and bust out a combo that will end with the opponent rocketing off the stage.

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* DifficultButAwesome: Pichu in ''Ultimate'' is an extremely fast and mobile rushdown character whose gameplay style can best be described as a razor's edge dance that involves rapidly darting in and out of the danger zone, then destroying a target with one flashy, powerful combo after another, but its extreme fragility (even after its weight buff, it's ''still'' extremely easy to KO), self-damage, and poor range all begat dire consequences should it mess up. Bad Pichus Pichu may get a few good hits in, but will flub every attempt at a combo and get [=KOed=] with ease. Good Pichus Pichu will keep the opponents on their toes and will have some crowd-pleasing moments, but will eventually make a serious mistake that costs them a stock. Great Pichus Pichu will simply not get hit because the opponent will be too busy trying to avoid creating an opening, and will always manage to pry open an opponent anyways and bust out a combo that will end with the opponent rocketing off the stage.

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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\\
[[Characters/SuperSmashBrosEchoFighters Echo Fighters]]\\

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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosEchoFighters Echo Fighters]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\\
[[Characters/SuperSmashBrosEchoFighters Echo Fighters]]\\
2)]]\\
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[[caption-width-right:350:[[labelnote:Melee]] https://static.tvtropes.org/pmwiki/pub/images/pichu_ssbm.jpg]][[/labelnote]]

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[[caption-width-right:350:[[labelnote:Melee]] [[caption-width-right:350:[[labelnote:Spiky-Eared Pichu]] https://static.tvtropes.org/pmwiki/pub/images/ssbu_spiky_pichu.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]]https://static.
tvtropes.org/pmwiki/pub/images/pichu_ssbm.jpg]][[/labelnote]]

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Misuse


* DivergentCharacterEvolution: Oddly, by not changing much moveset-wise. He retains his original moveset in ''3DS/Wii U'' (though his Super Jump Punch have been retooled into a powerful single-hit move like Luigi's) while Mario had his revamped in ''Brawl'', making what was previously one of the closest clones into a semi-clone. In terms of deeper mechanics, Mario is made into a combo-heavy GradualGrinder while retaining his middling weight and speed, while Dr. Mario is made into a MightyGlacier with slower movement but stronger attacks. And while he shares his custom special moves with Mario and Luigi (except in name for some), some are altered to make use of Dr. Mario's properties (the custom Megavitamins use their properties, and none of the custom sheets allows him to stall in the air). He diverges slightly further in ''Ultimate'', where he receives a new back throw and down air as well as an altered animation for his side-B. This lack of change makes him distinct enough to not be an Echo Fighter.

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* DivergentCharacterEvolution: Oddly, by not changing much moveset-wise. He retains his original moveset in ''3DS/Wii U'' (though his Super Jump Punch have been retooled into a powerful single-hit move like Luigi's) while Mario had his revamped in ''Brawl'', making what was previously one of the closest clones into a semi-clone. In terms of deeper mechanics, Mario is made into a combo-heavy GradualGrinder while retaining his middling weight and speed, while Dr. Mario is made into a MightyGlacier with slower movement but stronger attacks. And while he shares his custom special moves with Mario and Luigi (except in name for some), some are altered to make use of Dr. Mario's properties (the custom Megavitamins use their properties, and none of the custom sheets allows him to stall in the air). He diverges slightly further in ''Ultimate'', where he receives a new back throw and down air as well as an altered animation for his side-B. This lack of change makes him distinct enough to not be an Echo Fighter.



* GradualGrinder: Pichu excels at hit and run tactics and evading the opponents' attacks, and has moves that come out quick enough to punish anything. However, it lacks good KO moves; the only one is perhaps Thunder, which inflicts self-damage if used at maximum potential. This all adds up to mean that Pichu is good at racking up big damage percentages, which is necessary to have any hope of actually defeating the opponent. ''Ultimate'' buffs its combo potential, which allows players to quickly get huge damage if they don't drop the execution.
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He did use both in Majora's Mask.


* AdaptationalBadass: While he needed the Master Sword to defeat Ganon in his home game, here he can beat Ganon just as easily as anyone else in the roster with just his Kokiri Sword and Deku Shield. He also has access to equipment, like the Bow and the Hookshot, that Young Link was unable to use in ''Ocarina of Time''.

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* AdaptationalBadass: While he needed the Master Sword to defeat Ganon in his home game, here he can beat Ganon just as easily as anyone else in the roster with just his Kokiri Sword and Deku Shield. He also has access to equipment, like the Bow and the Hookshot, that Young Link was unable to use in ''Ocarina of Time''.
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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76-82 (DLC Fighters 2)]]\\

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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76-82 76–82 (DLC Fighters 2)]]\\
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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To81 76–81 (DLC Fighters 2)]]\\

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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To81 76–81 [[Characters/SuperSmashBrosUltimate76To82 76-82 (DLC Fighters 2)]]\\
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* AdaptationDyeJob: While many of the ''Dr. Mario'' games has him wearing white pants that matches his labcoat, his appearances in the ''Smash Bros.'' games has him wearing black jeans.

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* AdaptationDyeJob: While many of the ''Dr. Mario'' games has him wearing white pants that matches his labcoat, lab coat, his appearances in the ''Smash Bros.'' games has him wearing black jeans.
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** Like Pikachu, Pichu could learn Skull Bash from a Technical Machine in Generation II (the most recent generation at the time of Pichu's introduction in ''Melee''), but the move has been unavailable as a TM since then. Despite this, Pichu retains Skull Bash as its side special in ''Ultimate'', released during the tail end of the ''Pokémon'' franchise's Generation VII.

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** Like Pikachu, Pichu could learn Skull Bash from a Technical Machine in [[VideoGame/PokemonGoldAndSilver Generation II II]] (the most recent generation at the time of Pichu's introduction in ''Melee''), but the move has been unavailable as a TM since then. Despite this, Pichu retains Skull Bash as its side special in ''Ultimate'', released during the tail end of the ''Pokémon'' franchise's [[VideoGame/PokemonSunAndMoon Generation VII.VII]].
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* {{Flanderization}}: Believe it or not, over half of Pichu's moves in ''Melee'' didn't hurt itself. In ''Ultimate'', this is no longer the case. This is actually more of a case of CompetitiveBalance, since Pichu's attack power and mobility have been increased across the board, and its synergy with rage mode is an essential part of its "death or glory" playstyle.

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* {{Flanderization}}: Believe it or not, over half of Pichu's moves in ''Melee'' didn't hurt itself. In ''Ultimate'', this is no longer the case. This is actually more of a case of CompetitiveBalance, since Pichu's attack power and mobility have been increased across the board, and its synergy with rage mode [[ComebackFactor rage]] is an essential part of its "death or glory" playstyle.



'''Specials''': [[RayGun Blaster]], [[FlashStep Falco]] [[MeteorMove Phantasm]], [[WreathedInFlames Fire Bird]], [[AttackReflector Reflector]]\\

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'''Specials''': [[RayGun Blaster]], [[FlashStep Falco]] [[MeteorMove Falco Phantasm]], [[WreathedInFlames Fire Bird]], [[AttackReflector Reflector]]\\



* LimitBreak: Critical Hit, the most powerful single strike attack in the entire franchise, involving Marth dashing at somebody and hitting them with a CriticalHit from his home series, dealing 60 damage, and enormous knockback.[[note]]The only other characters who can deal so much damage in a single strike are Ridley, whose tail stab can deal at most 60% damage, Hero, who can deal upwards of 70% damage if he scores a Critical Hit with his forward smash fully charged, and R.O.B., who can deal 80% with Gyro if it's moving ''extremely'' quickly. However, Ridley's tail stab causes no knockback (inflicting a crumple state instead) and requires ''extreme'' precision to pull off (and it's technically a ''two''-hit attack), Hero's obviously requires not only landing a fully charged forward smash, but also getting lucky enough to crit, and R.O.B. can't manually speed up his Gyro beyond the maximum charge without outside assistance, such as [[http://clips.twitch.tv/NimbleNaiveClipsmomDendiFace Pac-Man's Fire Hydrant water]], while Marth's Critical Hit is a OneHitKill just by crashing into the target.[[/note]] Very nearly always a OneHitKO (the foe will ''only'' survive by being in an enclosed space), at the cost of [[DeathOrGloryAttack possibly flinging him off the screen into a Self-destruct if he misses]] and the player doesn't cancel by pressing the B button again.

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* LimitBreak: Critical Hit, the most powerful single strike attack in the entire franchise, involving Marth dashing at somebody and hitting them with a CriticalHit from his home series, dealing 60 60% damage, and enormous knockback.[[note]]The only other characters who can deal so much damage in a single strike are Ridley, whose tail stab can deal at most 60% damage, Hero, who can deal upwards of 70% damage if he scores a Critical Hit with his forward smash fully charged, and R.O.B., who can deal 80% with Gyro if it's moving ''extremely'' quickly. However, Ridley's tail stab causes no knockback (inflicting a crumple state instead) and requires ''extreme'' precision to pull off (and it's technically a ''two''-hit attack), Hero's obviously requires not only landing a fully charged forward smash, but also getting lucky enough to crit, and R.O.B. can't manually speed up his Gyro beyond the maximum charge without outside assistance, such as [[http://clips.twitch.tv/NimbleNaiveClipsmomDendiFace Pac-Man's Fire Hydrant water]], while Marth's Critical Hit is a OneHitKill just by crashing into the target.[[/note]] Very nearly always a OneHitKO (the foe will ''only'' survive by being in an enclosed space), at the cost of [[DeathOrGloryAttack possibly flinging him off the screen into a Self-destruct if he misses]] and the player doesn't cancel by pressing the B button again.



* WeakButSkilled: His playstyle: His attacks, while fast, are normally weak unless he hits with the tip of his sword. Skilled Marth players know how to take advantage of this for either combos or KO power.

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* WeakButSkilled: His playstyle: His his attacks, while fast, are normally weak unless he hits with the tip of his sword. Skilled Marth players know how to take advantage of this for either combos or KO power.



'''Specials''': [[PlayingWithFire Fire]] [[ArcherArchetype Bow]], [[BattleBoomerang Boomerang]], SpinAttack, [[ThrowDownTheBomblet Bomb]]\\

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'''Specials''': [[PlayingWithFire [[ArrowsOnFire Fire]] [[ArcherArchetype Bow]], [[BattleBoomerang Boomerang]], SpinAttack, [[ThrowDownTheBomblet Bomb]]\\



* MeteorMove: His down aerial — if you hit with the sword's hilt, which [[IncendiaryExponent sets them on fire]] — and down tilt will Meteor Smash targets.

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* MeteorMove: His down aerial — if you hit with the sword's hilt, which [[IncendiaryExponent sets them on fire]] — and down tilt will Meteor Smash targets. Averted in ''Ultimate'', though.
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* NonIndicativeName: Despite his name, he's actually a pheasant, not a falcon.
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** Notably in Melee, most of the other characters use their Japanese voices but any and all Japanese speech is removed. Marth and Roy are the only exceptions to this rule.
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--> '''Debut:''' ''VideoGame/DrMario'' [NES/Game Boy], 1990

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--> '''Debut:''' ''VideoGame/DrMario'' [NES/Game Boy], [[[UsefulNotes/NintendoEntertainmentSystem NES]]/UsefulNotes/GameBoy], 1990



--> '''Debut:''' ''VideoGame/PokemonGoldAndSilver'' [GBC], 1999

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--> '''Debut:''' ''VideoGame/PokemonGoldAndSilver'' [GBC], [UsefulNotes/GameBoyColor], 1999



--> '''Debut:''' ''[[VideoGame/StarFox1 Star Fox]]'' [SNES], 1993

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--> '''Debut:''' ''[[VideoGame/StarFox1 Star Fox]]'' [SNES], ''VideoGame/{{Star Fox|1}}'' [[[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]], 1993



-->'''Debut:''' ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' [Famicom], 1990

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-->'''Debut:''' ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' [Famicom], [UsefulNotes/{{Famicom}}], 1990



--> '''Debut:''' ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [N64], 1998 [[note]]The child Link technically appeared first in ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]'', but the character in ''Smash'' unambiguously represents the character from ''Ocarina of Time'' and ''Majora's Mask''.[[/note]]

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--> '''Debut:''' ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [N64], [[[UsefulNotes/Nintendo64 N64]]], 1998 [[note]]The child Link technically appeared first in ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]'', but the character in ''Smash'' unambiguously represents the character from ''Ocarina of Time'' and ''Majora's Mask''.[[/note]]
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''64:'' [[Characters/SuperSmashBros6401To04 01–04 (Starting Roster 1]] | [[Characters/SuperSmashBros6405To08 05–08 (Starting Roster 2)]] | [[Characters/SuperSmashBros6409To12 09–12 (Unlockable Fighters)]]\\

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''64:'' [[Characters/SuperSmashBros6401To04 01–04 (Starting Roster 1]] 1)]] | [[Characters/SuperSmashBros6405To08 05–08 (Starting Roster 2)]] | [[Characters/SuperSmashBros6409To12 09–12 (Unlockable Fighters)]]\\

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* PunnyName: All of his moves have medical-themed names.



* ShockAndAwe: His forward smash.

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* ShockAndAwe: His forward smash.smash discharges electricity instead of fire.
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* BreakoutCharacter: Interestingly, in development, Marth and his fellow ''Fire Emblem'' representative Roy were almost cut from the non-Japanese versions of ''Melee'', under the belief that Western players would not recognize or appreciate them, as there had never been a ''Fire Emblem'' game released outside of Japan. Playtesters convinced the developers to leave them in due to their unique designs and movesets that appealed to players anyway regardless of whether their origins were known. In doing so, the two of them gained such renown that their popularity was a direct factor in Nintendo's decision to localize future ''VideoGame/FireEmblem'' titles, leading to an explosive worldwide growth of popularity for the series.

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* BreakoutCharacter: Interestingly, in development, Marth and his fellow ''Fire Emblem'' representative fighter Roy were almost cut from the non-Japanese versions of ''Melee'', under the belief that Western players would not recognize or appreciate them, as there had never been a ''Fire Emblem'' game released outside of Japan. Playtesters convinced the developers to leave them in due to their unique designs and movesets that appealed to players anyway regardless of whether their origins were known. In doing so, the two of them gained such renown that their popularity was a direct factor in Nintendo's decision to localize future ''VideoGame/FireEmblem'' titles, leading to an explosive worldwide growth of popularity for the series.



* ForceAndFinesse: The Finesse to Ike's Force so the two FE representatives (both {{Lightning Bruiser}}s in their own series) can be differentiated. Where Marth is quick and powerful when spaced properly, Ike is big, slow, and hits hard regardless of where he connects. This is also reflected in Marth's {{Bishonen}} status and princely armor vs. Ike's burly appearance and tattered mercenary armor.

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* ForceAndFinesse: The Finesse to Ike's Force so the two FE representatives ''Fire Emblem'' fighters (both {{Lightning Bruiser}}s in their own series) can be differentiated. Where Marth is quick and powerful when spaced properly, Ike is big, slow, and hits hard regardless of where he connects. This is also reflected in Marth's {{Bishonen}} status and princely armor vs. Ike's burly appearance and tattered mercenary armor.

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* FrickingLaserBeams: His neutral special move. It fires slower than Fox's but causes targets to flinch to compensate (and also fires faster in the air, making it akin to the original one Fox had in ''64''); often subject to auto-cancelling via short hops just for Falco to control approaches prior to ''Smash 4''.


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* SlowLaser: His neutral special move. It fires slower than Fox's but causes targets to flinch to compensate (and also fires faster in the air, making it akin to the original one Fox had in ''64''); often subject to auto-cancelling via short hops just for Falco to control approaches prior to ''Smash 4''.
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* FlowerInHerHair: One of its skins in ''Ultimate'' has it sporting a flower on its left ear.
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* GlacierWaif: Nowhere near as fast as Fox but had consirable mobility in ''Melee''. It's even worse in Brawl afterwards where he's oddly slow on the ground, but his attacks and KO prowess are more rewarding in that regard.

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* GlacierWaif: Nowhere near While Falco shares the same body type as fast Fox, he usually comes off as slower in general, probably to offset his slightly stronger moves. He's still just as light and gravity-affected as Fox but had consirable mobility in ''Melee''. It's even worse in Brawl afterwards where he's oddly slow on the ground, but his attacks and KO prowess are more rewarding in that regard.is though.

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