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'''Individual Characters''': [[Characters/SuperSmashBrosGanondorf Ganondorf]] | [[Characters/SuperSmashBrosBayonetta Bayonetta]] | [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosHero Hero]] | [[Characters/SuperSmashBrosSteve Steve]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]] | [[Characters/SuperSmashBrosPyraMythra Pyra / Mythra]]\\

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'''Individual Characters''': [[Characters/SuperSmashBrosGanondorf Ganondorf]] | [[Characters/SuperSmashBrosBayonetta Bayonetta]] | [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosHero Hero]] | [[Characters/SuperSmashBrosSteve Steve]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]] | [[Characters/SuperSmashBrosPyraMythra Pyra / Mythra]]\\Sephiroth]]\\
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* MegatonPunch: After he has brought back in ''Smash 4'', his Super Jump Punch was fully reworked that's rather similar to Luigi's Up Special, since his version of the attack launches opponents in a diagonal direction along with possessing much stronger knockback, except that he has less vertical distance in the air and his punch doesn't cause an explosion whenever it's used.


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* UseYourHead: Both his pummel and Up Smash function the same as Mario's, delivering head thwacks into his enemies.
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* SkillGateCharacter: Particularly in ''3DS/Wii U'', Dr. Mario has reasonably strong attacks as well as good finishers in his Super Jump Punch and Forward Aerial. However, his lack of combo ability makes him less-than-ideal at higher levels of play, being surpassed by Mario in that regard.

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* SkillGateCharacter: SkillGateCharacters: Particularly in ''3DS/Wii U'', Dr. Mario has reasonably strong attacks as well as good finishers in his Super Jump Punch and Forward Aerial. However, his lack of combo ability makes him less-than-ideal at higher levels of play, being surpassed by Mario in that regard.

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Added special move summaries


'''Specials:''' [[AbnormalAmmo Megavitamins]], [[AttackReflector Super Sheet]], [[{{Shoryuken}} Super Jump Punch]], [[SpinAttack Dr. Tornado]]\\
'''Final Smash:''' [[KamehameHadoken Doctor Finale]]

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'''Specials:''' [[AbnormalAmmo Megavitamins]], [[AttackReflector Super Sheet]], [[{{Shoryuken}} Super Jump Punch]], [[SpinAttack Dr. Tornado]]\\
'''Final Smash:''' [[KamehameHadoken Doctor Finale]]



[[AC:Special Moves]]
[[labelnote:Click to show]]\\
'''Neutral Special:''' [[AbnormalAmmo Megavitamins]]
->Dr. Mario tosses forward a Megavitamin that falls and bounces along terrain, damaging the first opponent hit.
'''Side Special:''' [[AttackReflector Super Sheet]]
->Dr. Mario swipes in front of him with a sheet. The sheet will flip around any opponent it strikes, and if used on projectiles, [[AttackReflector send them flying back]] at the user. Compared to Mario's Cape, the sheet has shorter horizontal reach but more vertical range. In ''Melee'', it only stalls Dr. Mario's vertical movement in the air once, and not at all in ''3DS/Wii U'' on.
'''Up Special:''' [[{{Shoryuken}} Super Jump Punch]]
->Dr. Mario delivers a jumping uppercut, based on how Mario destroys blocks in his home series. In ''Melee'', the move deals more damage but less hits than Mario's version, while in ''3DS/Wii U'' on it deals a single hit that's strongest at the move's start.
'''Down Special:''' [[SpinAttack Dr. Tornado]]
->Dr. Mario spins around with his fists oustretched, damaging opponents for multiple hits. The move also grants him a bit vertical lift in the air.
'''Final Smash:''' [[KamehameHadoken Doctor Finale]]
->Dr. Mario unleashes a swirling blast of two giant Megavitamins that damages and drags opponents towards the edge of the screen.
[[/labelnote]]
----



'''Specials:''' [[ShockAndAwe Thunder Jolt]], [[UseYourHead Skull]] [[ChargedAttack Bash]], [[FlashStep Agility]], [[PowerOfTheStorm Thunder]]\\
'''Final Smash:''' [[RideTheLightning Volt Tackle]]\\




->See Characters/PokemonGenerationIBulbasaurToParasect for more information on the character in their origin series.



[[AC:Special Moves]]
[[labelnote:Click to show]]\\
'''Neutral Special:''' [[ShockAndAwe Thunder Jolt]]
->Pichu fires out a weak ball of electricity that, upon hitting terrain, bounces across the stage in repeated arcs. This includes traveling up and down walls and platforms.
'''Side Special:''' [[UseYourHead Skull]] [[ChargedAttack Bash]]
->Pichu can charge up a powerful headbutt that launches it at a high horizontal speed.
'''Up Special:''' [[FlashStep Agility]]
->Pichu zips in one direction a short distance and can do it again in a different direction by tilting the stick mid-attack.
'''Down Special:''' [[PowerOfTheStorm Thunder]]
->Pichu calls a thundercloud above it that sends a lightning bolt traveling down. The bolt itself can strike Pichu, and discharges a powerful shockwave if it connects.
'''Final Smash:''' [[RideTheLightning Volt Tackle]]
->Pichu contains itself in a large and dangerous orb of blue electricity and dashes forward. If someone is caught in the initial dash, it will continuously attack its opponent and end with an electric discharge.
[[/labelnote]]
----

->See Characters/PokemonGenerationIBulbasaurToParasect for more information on the character in their origin series.
----



'''Specials:''' [[RayGun Blaster]], [[FlashStep Falco Phantasm]], [[WreathedInFlames Fire Bird]], [[AttackReflector Reflector]]\\
'''Final Smash:''' [[TankGoodness Landmaster]] (''Brawl'', ''3DS/Wii U''), [[AlphaStrike Team Star Fox]] (''Ultimate'')

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'''Specials:''' [[RayGun Blaster]], [[FlashStep Falco Phantasm]], [[WreathedInFlames Fire Bird]], [[AttackReflector Reflector]]\\
'''Final Smash:''' [[TankGoodness Landmaster]] (''Brawl'', ''3DS/Wii U''), [[AlphaStrike Team Star Fox]] (''Ultimate'')




->See Characters/StarFoxTeam for more information on the character in his origin series.



[[AC:Special Moves]]
[[labelnote:Click to show]]\\
'''Neutral Special:''' [[RayGun Blaster]]
->Falco pulls out his laser gun and fires a beam forward. Compared to Fox's Blaster, the laser shot is stronger and deals knockback, but fires more slowly.
'''Side Special:''' [[FlashStep Falco Phantasm]]
->Falco dashes forward, [[SpeedEchoes leaving a trail of afterimages behind]], and damages everyone he dashes through.
'''Up Special:''' [[WreathedInFlames Fire Bird]]
->Falco engulfs himself in flames and begins charging in place, then blasts off in one of eight directions, damaging anyone he comes in contact with.
'''Down Special:''' [[AttackReflector Reflector]]
->Falco deploys a reflective barrier that sends all opponent projectiles back the way it came. In ''Melee'', the move is practically identical to Fox's version complete with a hitbox on deployment that can knock opponents back, but from ''Brawl'' onwards, Falco instead kicks his Reflector a short distance in front of him before it returns to him, allowing it to be used more offensively.
'''Final Smash:'''
* '''[[TankGoodness Landmaster]]''' (''Brawl'', ''3DS/Wii U'')
--> Falco enters the Landmaster tank from ''Star Fox 64'' and can control it across the stage. Using the attack button fires powerful laser blasts from the tank's cannons.
* '''[[AlphaStrike Team Star Fox]]''' (''Ultimate'')
--> Falco calls in an Arwing to strike opponents in front of him; anyone hit is thrown into a cinematic super where they're bombarded by Arwing fire from all of Star Fox.
[[/labelnote]]
----

->See Characters/StarFoxTeam for more information on the character in his origin series.
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'''Specials:''' [[ArmorPiercingAttack Shield]] [[ChargedAttack Breaker]], [[{{Combos}} Dancing Blade]], [[{{Shoryuken}} Dolphin Slash]], [[CounterAttack Counter]]\\
'''Final Smash:''' CriticalHit

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'''Specials:''' [[ArmorPiercingAttack Shield]] [[ChargedAttack Breaker]], [[{{Combos}} Dancing Blade]], [[{{Shoryuken}} Dolphin Slash]], [[CounterAttack Counter]]\\
'''Final Smash:''' CriticalHit




->See Characters/FireEmblemShadowDragonAndTheBladeOfLightPlayableCharacters for more information on the character in his origin series.



[[AC:Special Moves]]
[[labelnote:Click to show]]\\
'''Neutral Special:''' [[ArmorPiercingAttack Shield]] [[ChargedAttack Breaker]]
->Marth thrusts his sword forward, dealing increased damage to shields. The move can be charged for increased power.
'''Side Special:''' [[{{Combos}} Dancing Blade]]
->Marth launches into a series of rapid strikes as the special-button is pressed repeatedly, up to four in a row. Holding up or down during this move will cause Marth to perform different attacks.
'''Up Special:''' [[{{Shoryuken}} Dolphin Slash]]
->Marth jumps up with a swift, single-hit sword slash. This move is strongest at the start.
'''Down Special:''' {{Counter|Attack}}
->Marth assumes a defensive stance. If an opponent hits him in this moment, he immediately retaliates with a slash, dealing more damage the stronger the opponent's attack was.
'''Final Smash:''' CriticalHit
->Marth holds his sword up, then dashes forward. If he hits an opponent, he delivers a devastating slash with high knockback as a life-meter is seen depleting to nothing.
[[/labelnote]]
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->See Characters/FireEmblemShadowDragonAndTheBladeOfLightPlayableCharacters for more information on the character in his origin series.
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'''Specials:''' [[ArrowsOnFire Fire]] {{Bow|And Sword In Accord}}, [[BattleBoomerang Boomerang]], SpinAttack, [[ThrowDownTheBomblet Bomb]]\\
'''Final Smash:''' [[BladeSpam Triforce Slash]]

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'''Specials:''' [[ArrowsOnFire Fire]] {{Bow|And Sword In Accord}}, [[BattleBoomerang Boomerang]], SpinAttack, [[ThrowDownTheBomblet Bomb]]\\
'''Final Smash:''' [[BladeSpam Triforce Slash]]




->See ''Characters/TheLegendOfZeldaOcarinaOfTime'' and ''Characters/TheLegendOfZeldaMajorasMask'' character pages for more information on the character in his origin series.


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[[AC:Special Moves]]
[[labelnote:Click to show]]\\
'''Neutral Special:''' [[ArrowsOnFire Fire]] {{Bow|And Sword In Accord}}
->Young Link pulls out his bow and a flaming arrow to charge up a shot, having more damage and range the longer the button is held.
'''Side Special:''' [[BattleBoomerang Boomerang]]
->Young Link tosses out his boomerang which comes flying back to his exact location. The attack does more damage and knockback when thrown out as opposed to when it returns.
'''Up Special:''' SpinAttack
->Young Link performs his iconic Spin Attack from the ''Zelda'' series. The move hits multiple times and can suck in opponents when performed on the ground. In ''Ultimate'', the attack can be charged for more damage and knockback.
'''Down Special:''' [[ThrowDownTheBomblet Bomb]]
->Young Link pulls out a bomb as an item that detonates after a short period of time.
'''Final Smash:''' [[BladeSpam Triforce Slash]]
->Young Link traps opponents in front of him in a Triforce construct, and then rushes in to slice them up in a barrage of sword attacks, ending with one final thrust to send them flying.
[[/labelnote]]
----

->See ''Characters/TheLegendOfZeldaOcarinaOfTime'' and ''Characters/TheLegendOfZeldaMajorasMask'' character pages for more information on the character in his origin series.
----
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* BowAndSwordInAccord: Despite being a child, this Link can wield a bow just as well as his adult counterpart. He doesn't have much of an ArcherArchetype as the latter, though.

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* BowAndSwordInAccord: Despite being a child, this Link can wield a bow just as well as his adult counterpart. He doesn't have much of an ArcherArchetype archer as the latter, though.
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Fix Trope Namer link for Marth


* MarthDebutedInSmashBros.: The [[Trope Namer]]. Fans of Marth should know that he was created for the ''Fire Emblem'' series, but said series, before ''Super Smash Bros. Melee'', was never released outside of Japan, which would confuse Western player as to who Marth or his franchise is.

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* MarthDebutedInSmashBros.: MarthDebutedInSmashBros: The [[Trope Namer]].TropeNamer. Fans of Marth should know that he was created for the ''Fire Emblem'' series, but said series, before ''Super Smash Bros. Melee'', was never released outside of Japan, which would confuse Western player as to who Marth or his franchise is.
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* CoolSword: He wields the Exalted Falchion, an unbreakable sword that was forged from the fang of a legendary dragon for the purpose of killing other dragons with ease. It's this dragon-killing prowess that is the reason why Marth is the only human character in the base game whose boss battle in Classic Mode in ''Ultimate'' is Rathalos.

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* CoolSword: He wields the Exalted Falchion, an unbreakable sword that was forged from the fang of a legendary dragon for the purpose of killing other dragons with ease. It's this dragon-killing prowess that is the reason why Marth is the only human character in the base game whose boss battle in Classic Mode in ''Ultimate'' is Rathalos.



* TheDragonSlayer: In his home series, Marth's sword Falchion deals extreme damage to dragons, and is itself forged from the fang of a divine dragon. This makes him the most effective at killing the dragon Medeus, and Marth's triumph over Medeus cements his status as a legend even thousands of years later. This is referenced by his Classic Mode route in ''Ultimate'', in which he has to defeat every single draconic fighter in the game, culminating in a battle where he must slay Rathalos, a draconic boss. Despite the common association between knights and dragons, Marth is also the only sword fighter to face Rathalos as his Classic Mode boss... or, at least, he ''was'' until [[VideoGame/DragonQuest Hero]] came along.

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* TheDragonSlayer: In his home series, Marth's sword Falchion deals extreme damage to dragons, and is itself forged from the fang of a the leader of the divine dragon.dragons. This makes him the most effective at killing the dragon Medeus, and Marth's triumph over Medeus cements his status as a legend even thousands of years later. This is referenced by his Classic Mode route in ''Ultimate'', in which he has to defeat every single draconic fighter in the game, culminating in a battle where he must slay Rathalos, a draconic boss. Despite the common association between knights and dragons, Marth is also the only sword fighter to face Rathalos as his Classic Mode boss... or, at least, he ''was'' until [[VideoGame/DragonQuest Hero]] came along.



* YouDontLookLikeYou: His design in ''Melee'' and ''Brawl'' has some pretty substantial differences from his ''Fire Emblem'' designs from both before and after; the most obvious difference is his hairstyle. Marth received a redesign in ''Shadow Dragon'', but this design and the ''Brawl'' model were concurrent projects. They were completed at the same time, meaning that the former could not be used in the latter. In the fourth game, his design is new, but draws heavily from his ''New Mystery'' design (though Exalted Falchion would continue to use it's 90s design). Also, in none of the ''Smash'' games does Marth actually carry the Fire Emblem (a sacred shield with orbs embedded in it).

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* YouDontLookLikeYou: His design in ''Melee'' and ''Brawl'' has some pretty substantial differences from his ''Fire Emblem'' designs from both before and after; the most obvious difference is his hairstyle. Marth received a redesign in ''Shadow Dragon'', but this design and the ''Brawl'' model were concurrent projects. They were completed at the same time, meaning that the former could not be used in the latter. In the fourth game, his design is new, but draws heavily from his ''New Mystery'' design (though Exalted Falchion would continue to use it's 90s design). Also, in none of the ''Smash'' games does Marth actually carry the Fire Emblem (a sacred shield with orbs embedded in it).
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-->'''Debut:''' ''VideoGame/DrMario'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]/UsefulNotes/GameBoy], 1990

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-->'''Debut:''' ''VideoGame/DrMario'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]/UsefulNotes/GameBoy], [[[Platform/NintendoEntertainmentSystem NES]]/Platform/GameBoy], 1990



-->'''Debut:''' ''VideoGame/PokemonGoldAndSilver'' [UsefulNotes/GameBoyColor], 1999

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-->'''Debut:''' ''VideoGame/PokemonGoldAndSilver'' [UsefulNotes/GameBoyColor], [Platform/GameBoyColor], 1999



-->'''Spiky-Eared Pichu:''' ''Anime/PokemonArceusAndTheJewelOfLife'', 2009 (official debut), ''[[VideoGame/PokemonGoldandSilver Pokemon HeartGold and SoulSilver]]'' [[[UsefulNotes/NintendoDS DS]]], 2009 (first game apprerance)

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-->'''Spiky-Eared Pichu:''' ''Anime/PokemonArceusAndTheJewelOfLife'', 2009 (official debut), ''[[VideoGame/PokemonGoldandSilver Pokemon HeartGold and SoulSilver]]'' [[[UsefulNotes/NintendoDS [[[Platform/NintendoDS DS]]], 2009 (first game apprerance)



-->'''Debut:''' ''VideoGame/StarFox1'' [[[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]], 1993

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-->'''Debut:''' ''VideoGame/StarFox1'' [[[UsefulNotes/SuperNintendoEntertainmentSystem [[[Platform/SuperNintendoEntertainmentSystem SNES]]], 1993



-->'''Debut:''' ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' [UsefulNotes/{{Famicom}}], 1990

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-->'''Debut:''' ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' [UsefulNotes/{{Famicom}}], [Platform/{{Famicom}}], 1990



-->'''Debut:''' ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [[[UsefulNotes/Nintendo64 N64]]], 1998 [[note]]The child Link technically appeared first in ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]'', but the character in ''Smash'' unambiguously represents the character from ''Ocarina of Time'' and ''Majora's Mask''.[[/note]]

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-->'''Debut:''' ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [[[UsefulNotes/Nintendo64 [[[Platform/Nintendo64 N64]]], 1998 [[note]]The child Link technically appeared first in ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]'', but the character in ''Smash'' unambiguously represents the character from ''Ocarina of Time'' and ''Majora's Mask''.[[/note]]

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* MythologyGag: Most weapon wielding characters will face towards the screen when facing right and turn their back toward the screen when facing left. Marth (and his three derivatives) are invert this, matching up with how Marth and his allies would always face the left side of the screen when fighting in the earlier games.

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* MythologyGag: MythologyGag:
**
Most weapon wielding characters will face towards the screen when facing right and turn their back toward the screen when facing left. Marth (and his three derivatives) are invert this, matching up with how Marth and his allies would always face the left side of the screen when fighting in the earlier games.games.
** With no ''Fire Emblem'' stages in ''Melee'', both Marth's unlock battle and All-Star Mode Battle take place on the [[VideoGame/KirbysAdventure Fountain of Dreams]], representing the Dragon's Table, another sacred site that houses an ancient evil[[note]]Nightmare for the former, the Earth Dragons and ability to resurrect Medeus for the latter[[/note]] and is the location of their final battle.

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* MythologyGag: Most weapon wielding characters will face towards the screen when facing right and turn their back toward the screen when facing left. Marth (and his three derivatives) are invert this, matching up with how Marth and his allies would always face the left side of the screen when fighting in the earlier games.



* YouDontLookLikeYou: His design in ''Melee'' and ''Brawl'' has some pretty substantial differences from his ''Fire Emblem'' designs from both before and after; the most obvious difference is his hairstyle. Marth received a redesign in ''Shadow Dragon'', but this design and the ''Brawl'' model were concurrent projects. They were completed at the same time, meaning that the former could not be used in the latter. In the fourth game, his design is new, but draws heavily from his ''New Mystery'' design. Also, in none of the ''Smash'' games does Marth actually carry the Fire Emblem (a sacred shield with orbs embedded in it).

to:

* YouDontLookLikeYou: His design in ''Melee'' and ''Brawl'' has some pretty substantial differences from his ''Fire Emblem'' designs from both before and after; the most obvious difference is his hairstyle. Marth received a redesign in ''Shadow Dragon'', but this design and the ''Brawl'' model were concurrent projects. They were completed at the same time, meaning that the former could not be used in the latter. In the fourth game, his design is new, but draws heavily from his ''New Mystery'' design.design (though Exalted Falchion would continue to use it's 90s design). Also, in none of the ''Smash'' games does Marth actually carry the Fire Emblem (a sacred shield with orbs embedded in it).
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Trope was cut/disambiguated due to cleanup


* GutturalGrowler: Has a gruff voice in ''Melee'' and the Japanese versions of later games, courtesy of Hisao Egawa.
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* {{Foil}}: As of Ultimate, he serves as a foil to Luigi.
** Similarities: Both GlassCannon characters are [[MovesetClone Moveset Clones]] of Mario and Fox, both who were part of the original eight starting roster fighters from [[VideoGame/SuperSmashBros64 Super Smash Bros (64)]]. Both characters have since been subjected to DivergentCharacterEvolution since their debut games.
** Differences: The differences between Falco and Luigi lie in that fact that Falco's moveset is more similar to Fox than Luigi's moveset is to Mario. This makes sense given that both Fox and Falco hail from the same ShootEmUp [[Franchise/StarFox franchise]], and that Fox and Falco rarely have games showing their actual hand to hand combat skills. Meanwhile, Luigi's moveset post Brawl are inspired from the [[VideoGame/LuigisMansion Luigi's Mansion]] series, a spin-off set of games with Luigi as the main character. Additionally, the relationship between Fox and Falco are more akin to RedOniBlueOni BashBrothers whereas Mario and Luigi are a SensitiveGuyAndManlyMan SiblingTeam.
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It's a bit too hard to say. Aside from the one bit about moving hair hair out, a hairstyle isn't a personality change. The quote has also been noted to also mean "Everyone, watch over me". All his other quotes and fighting style still match up with his games


* AdaptationalPersonalityChange: Marth in the Fire Emblem series is a somewhat naive, but kind and strong Lord character, who still has been shown to be very trusting with other characters. Smash Bros. makes Marth act slightly effeminate, such as brushing his hair out of his face, and having a feminine hairstyle in ''Brawl'', and judging by his one of his taunts in the series having him say "Minna, miteite kure!"("Everyone, please watch me!"), as if he is desperate for attention. This portrayal isn't like Marth at all.
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* AdaptationalPersonalityChange: Marth in the Fire Emblem series is a somewhat naive, but kind and strong Lord character, who still has been shown to be very trusting with other characters. Smash Bros. makes Marth act slightly effeminate, such as brushing his hair out of his face, and having a feminine hairstyle in ''Brawl'', and judging by his one of his taunts in the series having him say "Minna, miteite kure!"("Everyone, please watch me!"), as if he is desperate for attention. This portrayal isn't like Marth at all.


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* MarthDebutedInSmashBros.: The [[Trope Namer]]. Fans of Marth should know that he was created for the ''Fire Emblem'' series, but said series, before ''Super Smash Bros. Melee'', was never released outside of Japan, which would confuse Western player as to who Marth or his franchise is.

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This is the result of protruding hurtboxes on some characters/hurtbox shifting, not his grab hitbox


* HeroicLineage: As his trophy mentions, he is a indirect descendant of the legendary hero, Anri.
* HitboxDissonance: In ''Melee'', [[http://i.imgur.com/R7y6dWo.gif his grab range is way farther than it logically should be]], out-ranging Yoshi's, who clearly has a ranged grab.

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* HeroicLineage: As his trophy mentions, he is a an indirect descendant of the legendary hero, Anri.
* HitboxDissonance: In ''Melee'', [[http://i.imgur.com/R7y6dWo.gif his grab range is way farther than it logically should be]], out-ranging Yoshi's, who clearly has a ranged grab.
Anri.
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* AdaptationalWimp: Somewhat. In the ''Pokémon'' games, though Pichu may not be near as strong as the evolved Pikachu and Raichu, it doesn't actually take damage from its own electrical attacks. The PowerIncontinence is based more on its Pokédex entries where it's described as being unable to store its electricity, as well as the [[Anime/{{Pokemon}} anime]] special, ''[[Recap/PokemonPK7PikachuAndPichu Pikachu and Pichu]]'', where we actually see the Pichu Bros. getting exhausted from using their electricity.

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* AdaptationalWimp: Somewhat. In the ''Pokémon'' games, though Pichu may not be near as strong as the evolved Pikachu and Raichu, it doesn't actually take damage from its own electrical attacks. The PowerIncontinence is based more on its Pokédex entries where it's described as being unable to store its electricity, as well as the [[Anime/{{Pokemon}} [[Anime/PokemonTheSeries anime]] special, ''[[Recap/PokemonPK7PikachuAndPichu Pikachu and Pichu]]'', where we actually see the Pichu Bros. getting exhausted from using their electricity.
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->'''Home Series:''' ''VideoGame/StarFox''

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->'''Home Series:''' ''VideoGame/StarFox''''Franchise/StarFox''



-->'''Debut:''' ''VideoGame/{{Star Fox|1}}'' [[[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]], 1993

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-->'''Debut:''' ''VideoGame/{{Star Fox|1}}'' ''VideoGame/StarFox1'' [[[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]], 1993


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Formating mistake.


* TryingNotToCry: Whenever Pichu shocks itself, it's expression will change to one where it has tears in it's eyes from the pain. [[Determinator That doesn't stop Pichu from continuing to kick ass through the pain, however.]]

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* TryingNotToCry: Whenever Pichu shocks itself, it's expression will change to one where it has tears in it's eyes from the pain. [[Determinator [[{{Determinator}} That doesn't stop Pichu from continuing to kick ass through the pain, however.]]
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* TryingNotToCry: Whenever Pichu shocks itself, it's expression will change to one where it has tears in it's eyes from the pain. [[Determinator That doesn't stop Pichu from continuing to kick ass through the pain, however.]]

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* GlacierWaif: While Falco shares the same body type as Fox, he usually comes off as slower in general, probably to offset his slightly stronger moves. He's still just as light and gravity-affected as Fox is though.



* GlacierWaif: While Falco shares the same body type as Fox, he usually comes off as slower in general, probably to offset his slightly stronger moves. He's still just as light and gravity-affected as Fox is though.

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* ArtEvolution: In ''Melee'', his appearance was based off of ''Star Fox 64''. Beginning in ''Brawl'', it's an original costume but stays much more faithful to his ''Star Fox Command'' design than Fox's does in comparison. As of ''Ultimate'' his jacket is based on ''Star Fox Zero'' but otherwise keeps his ''Assault'' and ''Command'' head shape. The best way to differentiate this is the beak shape.



* ArtEvolution: In ''Melee'', his appearance was based off of ''Star Fox 64''. Beginning in ''Brawl'', it's an original costume but stays much more faithful to his ''Star Fox Command'' design than Fox's does in comparison. As of ''Ultimate'' his jacket is based on ''Star Fox Zero'' but otherwise keeps his ''Assault'' and ''Command'' head shape. The best way to differentiate this is the beak shape.
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* SuperSpecialMove: Since he's a MovesetClone of Mario, his Final Smash is practically a strengthened version of his Neutral Special as he launches an array of 2 enlarged spiraling pills at his enemies.

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* {{Bishonen}}: In contrast to the rugged Ike and the spiky-haired Roy, to the point that many people mistake him for a girl.



* ForceAndFinesse: The Finesse to Ike's Force so the two ''Fire Emblem'' fighters (both {{Lightning Bruiser}}s in their own series) can be differentiated. Where Marth is quick and powerful when spaced properly, Ike is big, slow, and hits hard regardless of where he connects. This is also reflected in Marth's {{Bishonen}} status and princely armor vs. Ike's burly appearance and tattered mercenary armor.

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* ForceAndFinesse: The Finesse to Ike's Force so the two ''Fire Emblem'' fighters (both {{Lightning Bruiser}}s in their own series) can be differentiated. Where Marth is quick and powerful when spaced properly, Ike is big, slow, and hits hard regardless of where he connects. This is also reflected in Marth's {{Bishonen}} PrettyBoy status and princely armor vs. Ike's burly appearance and tattered mercenary armor.



* PrettyBoy: One of the prettiest as far as ''Smash'' is concerned. While [[Franchise/TheLegendOfZelda Link]] is no stranger to this trope either, Marth stands out far more, to {{Bishonen}} levels.



'''Specials:''' [[ArrowsOnFire Fire]] [[ArcherArchetype Bow]], [[BattleBoomerang Boomerang]], SpinAttack, [[ThrowDownTheBomblet Bomb]]\\

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'''Specials:''' [[ArrowsOnFire Fire]] [[ArcherArchetype Bow]], {{Bow|And Sword In Accord}}, [[BattleBoomerang Boomerang]], SpinAttack, [[ThrowDownTheBomblet Bomb]]\\



* BattleIntro: Descends from a column of light, [[MythologyGag almost identically to Link's battle intro from the first game,]] calling back to how they exited dungeons in Ocarina of Time.
* TheBusCameBack: Returns in ''Ultimate'' after previously appearing only in ''Melee''. Interestingly, he and Toon Link (his supposed replacement in ''Brawl'' onwards) are not Echo Fighters despite their close similarity in terms of fighting style.

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* BattleIntro: Descends from a column of light, [[MythologyGag almost identically to Link's battle intro from the first game,]] game]], calling back to how they exited dungeons in Ocarina of Time.
* BowAndSwordInAccord: Despite being a child, this Link can wield a bow just as well as his adult counterpart. He doesn't have much of an ArcherArchetype as the latter, though.
* TheBusCameBack: Returns in ''Ultimate'' after [[LongBusTrip previously appearing only in in]] ''Melee''. Interestingly, he and Toon Link (his supposed replacement in ''Brawl'' onwards) are not Echo Fighters despite their close similarity in terms of fighting style.
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* InformedFlaw: Dr. Mario's Smash trophies in ''Melee'' state he's supposed to be slower than Mario while being more powerful (and thus led many people to believe he's a slower but more powerful version of Mario). While Dr. Mario is certainly more powerful than Mario, in actuality, he isn't any slower (his movement speed and the speed of his attacks are equivalent to Mario), and he actually has ''faster'' air speed. Apparently, the programmers meant for him to be slower, but forgot to actually implement it. As such, Dr. Mario is essentially a more powerful version of Mario with a stronger projectile and few drawbacks. This was remedied in ''3DS/Wii U'', as his movement speed and jump were changed to be worse than Mario, his falling speed was increased, and his air speed is slower than Mario this time.

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* InformedFlaw: Dr. Mario's According to his Smash trophies in ''Melee'' state he's supposed to be slower than Mario while being more powerful (and thus led many people to believe he's a slower but more powerful version of Mario). While ''Melee'', Dr. Mario is meant to be a stronger, slower version of Mario. While he's certainly more powerful than Mario, in actuality, he isn't any slower (his movement speed and the speed of his attacks are equivalent to Mario), and he actually has ''faster'' air speed. Apparently, the programmers meant for him to be slower, but forgot to actually implement it. As such, him being slower, so he's actually just as fast, with his air speed actually being faster. Essentially, Dr. Mario is essentially a more powerful version of Mario with a stronger projectile and few drawbacks. This was remedied in from ''3DS/Wii U'', as his movement speed and jump were changed to be worse than Mario, his falling speed was increased, and his air speed is U'' onwards, which properly makes him a stronger, slower than Mario this time.version of Mario.



* MightyGlacier: In ''3DS/Wii U''. This time, he is much slower in all forms of movement, and his attacks are all much stronger as well, aside from some like forward smash and forward aerial. He was ''intended'' to be slower in ''Melee'', but the programmers apparently forgot to do this.

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* MightyGlacier: In ''3DS/Wii U''. This time, he Dr. Mario is much intended to be a stronger, slower in all forms version of movement, and his attacks are all much stronger as well, aside from some like forward smash and forward aerial. He Mario. While this was ''intended'' to be slower an InformedFlaw in ''Melee'', but in that he's stronger than Mario yet is just as fast due to the programmers apparently forgot forgetting to do this.make him slower, ''3DS/Wii U'' onwards properly implements this into his character design.

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