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4%% We are not meant to be the authority on the Smash Bros. metagame, so please do not add any references to the competitive scene, or write them in a more neutral manner.
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9[[center:[[WMG:''VideoGame/SuperSmashBros'' [[Characters/SuperSmashBros characters index]]\
10[-'''Playable characters:'''\
11''64:'' [[Characters/SuperSmashBros6401To04 01–04 (Starting Roster 1)]] | [[Characters/SuperSmashBros6405To08 05–08 (Starting Roster 2)]] | [[Characters/SuperSmashBros6409To12 09–12 (Unlockable Fighters)]]\
12''Melee:'' [[Characters/SuperSmashBrosMelee13To17 13–17 (Starting Newcomers)]] | '''18–22 (Unlockable Fighters 1)''' | [[Characters/SuperSmashBrosMelee23To26 23–26 (Unlockable Fighters 2)]]\
13''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To39 32–39 (Smash Bros. DOJO!! 2007)]] | [[Characters/SuperSmashBrosBrawl40To44 40–44 (Smash Bros. DOJO!! 2008)]]\
14''For 3DS and Wii U:'' [[Characters/SuperSmashBros445To49 45–49 (Pre-Smash Direct)]] | [[Characters/SuperSmashBros450To55 50–55 (Smash Direct and E3 2014)]] | [[Characters/SuperSmashBros456To59 56–59 (Remaining Roster)]] | [[Characters/SuperSmashBros460To63 60–63 (DLC Fighters)]]\
15''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimateEchoFighters New Echo Fighters]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\
16[[Characters/SuperSmashBrosMiiCostumes Mii Costumes]]\
17'''Individual Characters''': [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]]\
18'''Non-playable characters:'''\
19[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosStages Stage Characters]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]
20
21This page lists the new unlockable fighters from ''VideoGame/SuperSmashBrosMelee'' that require less or equal to 500 VS. matches to unlock.
22----
23[[foldercontrol]]
24[[folder:18 – Dr. Mario]]
25[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/drmariossbu.png]]
26[[caption-width-right:350:[[DeadlyDoctor The Prescriber]] [=/=][softreturn][[AbnormalAmmo Fists Full of Medicine]]]]
27[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/dr_mario_ssb4.png]][[/labelnote]]
28[[caption-width-right:350:[[labelnote:Melee]]https://static.tvtropes.org/pmwiki/pub/images/dr_mario_ssbm_4.jpg]][[/labelnote]]
29!!!!!!'''Voiced by:''' Creator/CharlesMartinet
30->'''Home Series:''' ''Franchise/SuperMarioBros''
31%%TO PRESERVE FONT SIZE; DO NOT REMOVE
32-->'''Debut:''' ''VideoGame/DrMario'' [[[Platform/NintendoEntertainmentSystem NES]]/Platform/GameBoy], 1990
33-->'''Creator:''' Creator/{{Nintendo}}
34-->'''Publisher:''' Nintendo
35
36->'''Playable in:''' ''Melee'', ''3DS/Wii U'', ''Ultimate''\
37
38Mario as he appears in his [[VideoGame/DrMario most famous puzzle game title]]. When dealing with pesky viruses that cause a Fever or Chills, he dons a doctor's outfit and combats them using corresponding red, blue, and yellow pills.\
39\
40In ''Super Smash Bros.'', this alter ego of the famous plumber first appeared as a direct MovesetClone of Mario due to time constraints. However, he appears as a more distinct character in ''3DS/Wii U'' onward, utilizing Mario's ''Melee'' moveset but taking advantage of his medical degree and knowledge to throw out stronger attacks at the cost of slower speed and slightly worse versatility. Notably, Dr. Mario is the first ''Smash Bros.'' veteran cut from a previous installment to return in a later one.
41----
42[[AC:Special Moves]]
43[[labelnote:Click to show]]\
44'''Neutral Special:''' [[AbnormalAmmo Megavitamins]]
45->Dr. Mario tosses forward a Megavitamin that falls and bounces along terrain, damaging the first opponent hit.
46'''Side Special:''' [[AttackReflector Super Sheet]]
47->Dr. Mario swipes in front of him with a sheet. The sheet will flip around any opponent it strikes, and if used on projectiles, [[AttackReflector send them flying back]] at the user. Compared to Mario's Cape, the sheet has shorter horizontal reach but more vertical range. In ''Melee'', it only stalls Dr. Mario's vertical movement in the air once, and not at all in ''3DS/Wii U'' on.
48'''Up Special:''' [[{{Shoryuken}} Super Jump Punch]]
49->Dr. Mario delivers a jumping uppercut, based on how Mario destroys blocks in his home series. In ''Melee'', the move deals more damage but less hits than Mario's version, while in ''3DS/Wii U'' on it deals a single hit that's strongest at the move's start.
50'''Down Special:''' [[SpinAttack Dr. Tornado]]
51->Dr. Mario spins around with his fists oustretched, damaging opponents for multiple hits. The move also grants him a bit vertical lift in the air.
52'''Final Smash:''' [[KamehameHadoken Doctor Finale]]
53->Dr. Mario unleashes a swirling blast of two giant Megavitamins that damages and drags opponents towards the edge of the screen.
54[[/labelnote]]
55----
56* AbnormalAmmo: Pills.
57* AdaptationDyeJob: While many of the ''Dr. Mario'' games has him wearing white pants that matches his lab coat, his appearances in the ''Smash Bros.'' games has him wearing black jeans.
58* AdaptationalPersonalityChange: In the ''Dr. Mario'' games, his personality wasn't all that different aside from just Mario wearing a doctor's coat, as he still looked peppy, optimistic, and overall happy given that it seems that he enjoys being a doctor as well as curing patients for their benefit. But in a similar vein to Mario in ''Smash Bros.'' he displays more of a serious, focused, and rather composed demeanor especially in ''3DS/Wii U''. However, he's not completely serious business as he can still show some blissful expressions such as in one of his victory poses where the doc is tossing his Megavitamins and pulls out 2 more as he's seen smiling afterwards.
59* AlternateSelf: Dr. Mario being an imprisoned fighter alongside normal Mario in ''World of Light'', with both having separate Fighter Battles taking place in different parts of the map, makes him this so far what little story is concerned. It's unknown whether this has any story significance or is simply a case of GameplayAndStorySegregation, as none of the AlternateSelf characters appear in cutscenes with their alter-egos.
60* ArmorPiercingAttack: His Forward Smash seems to have this trait in ''Ultimate'', as it has the possibility to actually shatter any character's shield the moment where it's at its smallest and weakest point.
61* ArtEvolution: ''Melee'' gave his classic design black pants to help him stand out, and ''3DS/Wii U'' gives him the shirt and tie he's had since ''Dr. Mario 64''.
62* TheArtifact: Dr. Mario remains his own unique character in ''Ultimate'' due to DivergentCharacterEvolution making him play differently enough from regular Mario that he couldn't be considered an [[MovesetClone Echo Fighter]]. Had he been introduced in ''Ultimate'' and not in ''Melee'' before being reintroduced in ''4'', it's highly unlikely he would've been anything but an Echo, or even just an alternate skin like Builder or Wedding Mario, for that matter.
63* BackAlleyDoctor: His black outfit is officially known as the "Unlicensed Doctor".
64* BadassLongcoat: Comes with the profession.
65* BattleIntro: A wall of Megavitamins shaped like the playzone from ''Dr. Mario'' are present in front of the doctor, before disappearing and revealing him holding his head.
66* BlowYouAway: His secondary customized side special, Breezy Sheet, knocks away foes with a strong turbulent force of wind from a swoop of his sheet.
67* TheBusCameBack: Surprisingly enough, the good doctor returns in ''3DS/Wii U'', becoming the first veteran to do so after being absent from a previous version. He's also the only ''3DS/Wii U'' character to return in the base game, as all the other returning veterans came back as DownloadableContent.
68* CombatMedic: Just because he's a doctor doesn't mean he'll give any check-ups whatsoever. It's downplayed in one of the images on ''Ultimate'''s official website, where he's shown with a Fairy Bottle in his hand rushing to Link's aid. And in the "Everybody is Here" banner art, he can also be seen checking Mr. Game and Watch's heart with his stethoscope, with Game and Watch looking a little surprised by the doc's kindness in doing so.
69* TheComicallySerious: Has shades of this to him. He shares in Mario's more serious demeanor, but where Mario can still be found cracking a smile and having a good time, Doctor Mario usually keeps an air of seriousness and intrigue about him with his body language often mimicking that of a soap opera doctor locked into stern determination...which in itself is hilarious considering it's still Mario at the end of the day.
70* DeadlyDoctor: It's a fighting game after all. Palutena believes Dr. Mario's power comes from his knowledge of anatomy, allowing him to hit his opponent's weak points, explaining why the Doc can deal more damage than regular Mario.
71* DecompositeCharacter: He's Mario as a doctor.
72* DemotedToExtra: Was demoted to a sticker and two songs in ''Brawl'', one of which was just a carry-over from ''Melee''.
73* DivergentCharacterEvolution: Oddly, by not changing much moveset-wise. He retains his original moveset in ''3DS/Wii U'' (though his Super Jump Punch have been retooled into a powerful single-hit move like Luigi's) while Mario had his revamped in ''Brawl'', making what was previously one of the closest clones into a semi-clone. In terms of deeper mechanics, Mario is made combo-heavy while retaining his middling weight and speed, while Dr. Mario is made into a MightyGlacier with slower movement but stronger attacks. And while he shares his custom special moves with Mario and Luigi (except in name for some), some are altered to make use of Dr. Mario's properties (the custom Megavitamins use their properties, and none of the custom sheets allows him to stall in the air). He diverges slightly further in ''Ultimate'', where he receives a new back throw and down air as well as an altered animation for his side-B. This lack of change makes him distinct enough to not be an Echo Fighter.
74* DressedToHeal: Otherwise, he wouldn't look like much of a doctor, would he? Of course, he's not healing anyone and has no such ability to do so.
75* ForceAndFinesse: The Doc trades in much of regular Mario's mobility and combo ability for more raw attack power. Downplayed in ''Melee'', where he gets the power boost with much less tradeoff, only losing the ability to wall jump and travel distance on some of his specials and actually ''gaining'' more air speed.
76* GameplayAndStorySegregation: His trophy despriction in ''Melee'' says that he's slower than Mario because of his lack of exercise. But in ''Melee'' , Doc isn't actually any slower than Mario at all.
77* GeniusBruiser: He's Mario with a doctorate's degree and his attacks are more powerful. In fact, the reason why he hits harder is because doctors are knowledgeable of human anatomy and know where the weaker joints are located.
78* GlassCannon: While he's a definite MightyGlacier in terms of strength-speed balance, Doc lacks the weight and defensive skills other glaciers have, which, coupled with his pathetic recovery, means he won't last long in a battle of attrition.
79* GoombaStomp: His down-air as of ''Ultimate''. Ironically, despite this move essentially being Mario and Luigi's SignatureMove in canon, both of them retain their respective down-airs as of ''Brawl'', while Dr. Mario, who can never use the Goomba Stomp in his spinoff series, gets it instead.
80* HavingABlast: Ol' One-Two, which is identical to Mario's second custom up special, involves Dr. Mario rising himself into the air along with his opponent, which ends with his uppercut creating a powerful explosion from his fist.
81* HomeStage:
82** ''Melee'': Mushroom Kingdom and Mushroom Kingdom II, though the former is more used in single-player modes. His unlock fight also happens in Princess Peach's Castle.
83** ''3DS/Wii U'': All stages from his series.[[note]]3D Land, Golden Plains, Rainbow Road, Paper Mario, Mushroomy Kingdom in ''3DS'', Mario Galaxy, Mushroom Kingdom U, Mario Circuit. Mario Circuit (Brawl), Delfino Plaza, Luigi's Mansion in ''Wii U'', and the DLC stages Peach's Castle (64) and Super Mario Maker for both.[[/note]]
84** ''Ultimate'': 3D Land in ''Ultimate'''s website, his fight in ''World of Light'' though takes place in Mario Bros., and his normal unlock fight takes place in New Donk City Hall.
85* IdleAnimation:
86** He performs a neck roll.
87** He pounds his fist into his open palm.
88* InformedFlaw: According to his Smash trophies in ''Melee'', Dr. Mario is meant to be a stronger, slower version of Mario. While he's certainly more powerful than Mario, the programmers forgot to implement him being slower, so he's actually just as fast, with his air speed actually being faster. Essentially, Dr. Mario is a more powerful version of Mario with a stronger projectile and few drawbacks. This was remedied from ''3DS/Wii U'' onwards, which properly makes him a stronger, slower version of Mario.
89* {{Irony}}: Doc uses all-curing medicine to hurt people.
90* JackOfAllStats: Barely different from Mario in ''Melee'', though much stronger.
91* LabcoatOfScienceAndMedicine: But of course. His trophy description give his wearing it as the explanation to why he's slower than the Mario in overalls.
92* {{Leitmotif}}: [[https://www.youtube.com/watch?v=XyPivh5SGT4 Dr. Mario]], a remix of the Fever theme from said game, used for every game since his debut.
93* LimitBreak: His is the same as Mario's, except for the fact that he launches two giant pixelated pills instead of giant fireballs. It's a little stronger.
94* MegatonPunch: After he has brought back in ''Smash 4'', his Super Jump Punch was fully reworked that's rather similar to Luigi's Up Special, since his version of the attack launches opponents in a diagonal direction along with possessing much stronger knockback, except that he has less vertical distance in the air and his punch doesn't cause an explosion whenever it's used.
95* MeteorMove: In ''Ultimate'', his downward aerial attack becomes a potent stomp that propels struck fighters downwards.
96* MightyGlacier: Dr. Mario is intended to be a stronger, slower version of Mario. While this was an InformedFlaw in ''Melee'', in that he's stronger than Mario yet is just as fast due to the programmers forgetting to make him slower, ''3DS/Wii U'' onwards properly implements this into his character design.
97* MovesetClone: Of Mario obviously, sharing just about everything, though some of his attacks had different properties like his Megavitamins having a stronger bounce and hitstun, his neutral aerial becoming stronger the longer it's out, and his forward smash using electricity instead of fire. He's less of one in ''3DS/Wii U'', due to him keeping his old down aerial and his down special and his up special being changed in function from a multi-hit move to a single-hit power move, and Mario having replaced his old down aerial with his old down special and gaining a new one. His differences - especially his speed and power - by the point of ''Ultimate'' are enough that he's not considered an Echo fighter.
98* {{Nerf}}: ''3DS/Wii U'' decreases his ground speed. Many of his Specials also deal less damage, with Megavitamins and Super Sheet having smaller hitboxes on top of that.
99* NotSoAboveItAll: Although he's more stern than Mario is with the body language to match, he still can't help but let his flair shine through occasionally by doing things like popping his Megavitamins off of his shoulder like baseballs as a taunt.
100* PerpetualFrowner: Much like Mario, he seems to constantly have a frowning expression in ''3DS/Wii U''. It's one thing he seems to keep in ''Ultimate'' while Mario gets a few moments where he's smiling.
101* PunnyName: All of his moves have medical-themed names.
102* SecretCharacter:
103** '''In ''Melee''''': Beat Classic Mode or Adventure Mode with Mario without continuing, or fight in 100 VS. Battles.
104** '''In ''3DS''''': Beat Classic Mode on Intensity 4.0 or higher as Mario or play 60 matches in Smash.
105** '''In ''Wii U''''': Clear a Master Order on Hard difficulty or play 50 matches in Smash.
106** '''In ''Ultimate''''': Have a Cumulative Wait Time of 10 hours and 20 minutes, beat Classic Mode with Mario or anyone in his unlock tree seven times, or find and defeat him in ''World of Light''.
107* ShockAndAwe: His forward smash discharges electricity instead of fire.
108** The Shocking Sheet is capable of dealing electrical damage but has none of the AttackReflector properties to send back any projectiles to the sender.
109* {{Shotoclone}}: By virtue of being a clone of Mario, as he possesses a projectile attack, an uppercut attack, and a spin attack, just like Mario, but does not utilize the traditional commands used to perform these moves. In ''3DS/Wii U'', he retains his spin attack as a down special while Mario's had been changed to an aerial attack.
110* {{Shoryuken}}: Shares the Super Jump Punch with Mario. It's virtually identical in ''Melee'', but in ''3DS/Wii U'', it is revamped to be a hybrid of Mario and Luigi's versions, being equally effective as an AntiAir attack, combo finisher, and KO move.
111* SkillGateCharacters: Particularly in ''3DS/Wii U'', Dr. Mario has reasonably strong attacks as well as good finishers in his Super Jump Punch and Forward Aerial. However, his lack of combo ability makes him less-than-ideal at higher levels of play, being surpassed by Mario in that regard.
112* SuperSpecialMove: Since he's a MovesetClone of Mario, his Final Smash is practically a strengthened version of his Neutral Special as he launches an array of 2 enlarged spiraling pills at his enemies.
113* UnskilledButStrong: Doc has less finesse than regular Mario, having shorter combos, less speed, and a Back Throw that's just him yeeting his opponent over his head (as opposed to Mario's [[WrestlerInAllOfUs Giant Swing]], which utilizes centrifugal force to generate power). That said, he's the physically stronger of the two. Somewhat played with however in that the reason he's so much stronger is because his knowledge of anatomy allows him to more effectively strike weak points and his lack of finesse comes mostly from wearing stiff business attire and a bulky labcoat rather than his more practical plumbing gear.
114* UseYourHead: Both his pummel and Up Smash function the same as Mario's, delivering head thwacks into his enemies.
115* WallJump: Gains the ability to do so in ''3DS/Wii U''.
116* WhiteGloves: They make more sense here, as sanitary handwear is fitting for a doctor. Of course, they still resemble Mario's traditional Mickey Mouse-like gloves rather than any of the sort used by actual medical professionals.
117[[/folder]]
118
119[[folder:19 – Pichu]]
120[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pichussbu.png]][[caption-width-right:350:[[BadassAdorable Shockingly Adorable]]]]
121[[caption-width-right:350:[[labelnote:Spiky-Eared Pichu]]https://static.tvtropes.org/pmwiki/pub/images/ssbu_spiky_pichu.png]][[/labelnote]]
122[[caption-width-right:350:[[labelnote:Melee]]https://static.tvtropes.org/pmwiki/pub/images/pichu_ssbm.jpg]][[/labelnote]]
123!!!!!!'''Voiced by:''' Creator/SatomiKoorogi
124->'''Home Series:''' ''Franchise/{{Pokemon}}''
125%%TO PRESERVE FONT SIZE; DO NOT REMOVE
126-->'''Debut:''' ''VideoGame/PokemonGoldAndSilver'' [Platform/GameBoyColor], 1999
127%%TO PRESERVE FONT SIZE; DO NOT REMOVE
128-->'''Spiky-Eared Pichu:''' ''Anime/PokemonArceusAndTheJewelOfLife'', 2009 (official debut), ''[[VideoGame/PokemonGoldandSilver Pokemon HeartGold and SoulSilver]]'' [[[Platform/NintendoDS DS]]], 2009 (first game apprerance)
129-->'''Creator:''' Creator/GameFreak
130-->'''Publisher:''' Nintendo
131
132->'''Playable in:''' ''Melee'', ''Ultimate''\
133\
134''"[[PokemonSpeak Pichu]]!"''
135
136The Tiny Mouse Pokémon, and the pre-evolved form of Pikachu. Discovered in the Johto region, it has the same properties as its older counterpart, but has little control over its abilities.\
137\
138Back in ''Melee'', Pichu was a deliberate JokeCharacter, being even lighter than Jigglypuff with weak attacks. Pichu's lack of control also factors into its fighting, meaning that its electrical attacks will cause a small amount of recoil damage to itself; however, being so small, it's also fleet-footed and difficult to catch.\
139\
140With its return in ''Ultimate'', Pichu has been retooled into a legitimate GlassCannon - while even more of its attacks do recoil damage to itself than its ''Melee'' incarnation, most of its attacks hit even harder than Pikachu's. Due to Pichu's smaller proportions and different animations, it's not considered an Echo Fighter of Pikachu. It also comes with an alternate costume based on the event-exclusive Spiky-Eared Pichu from ''[[VideoGame/PokemonGoldAndSilver Pokémon HeartGold and SoulSilver]]''.
141----
142[[AC:Special Moves]]
143[[labelnote:Click to show]]\
144'''Neutral Special:''' [[ShockAndAwe Thunder Jolt]]
145->Pichu fires out a weak ball of electricity that, upon hitting terrain, bounces across the stage in repeated arcs. This includes traveling up and down walls and platforms.
146'''Side Special:''' [[UseYourHead Skull]] [[ChargedAttack Bash]]
147->Pichu can charge up a powerful headbutt that launches it at a high horizontal speed.
148'''Up Special:''' [[FlashStep Agility]]
149->Pichu zips in one direction a short distance and can do it again in a different direction by tilting the stick mid-attack.
150'''Down Special:''' [[PowerOfTheStorm Thunder]]
151->Pichu calls a thundercloud above it that sends a lightning bolt traveling down. The bolt itself can strike Pichu, and discharges a powerful shockwave if it connects.
152'''Final Smash:''' [[RideTheLightning Volt Tackle]]
153->Pichu contains itself in a large and dangerous orb of blue electricity and dashes forward. If someone is caught in the initial dash, it will continuously attack its opponent and end with an electric discharge.
154[[/labelnote]]
155----
156
157->See Characters/PokemonGenerationIBulbasaurToParasect for more information on the character in their origin series.
158----
159* AdaptationalWimp: Somewhat. In the ''Pokémon'' games, though Pichu may not be near as strong as the evolved Pikachu and Raichu, it doesn't actually take damage from its own electrical attacks. The PowerIncontinence is based more on its Pokédex entries where it's described as being unable to store its electricity, as well as the [[Anime/PokemonTheSeries anime]] special, ''[[Recap/PokemonPK7PikachuAndPichu Pikachu and Pichu]]'', where we actually see the Pichu Bros. getting exhausted from using their electricity.
160** ''Ultimate'' reverses this and makes it an AdaptationalBadass. While it's still damaged by its own attacks, it's much faster and more nimble than a full grown Pikachu, and its attacks are more potent. It also helps that its unique moves have insane KO power for its weight. In the ''Pokémon'' games, an adult Pikachu would have far higher abilities in every category.
161* AmbidextrousSprite: A deliberate example, since the game uses 3D models - Pichu always faces towards the camera in ''Ultimate''.
162* AmbiguousGender: Unlike its evolved forms, Pichu have no SecondarySexualCharacteristics to make them stand out as male or female. It could be male due to being the baby form of the default male Pikachu. However, the Spiky-Eared Pichu that appears as one of its costumes is always female.
163* ArtEvolution: In ''Melee'', its face was constantly in "open-mouth smile" mode all the time, whereas in ''Ultimate'', not only are its features more defined, but it has far more facial expressions than it did originally.
164* TheArtifact: Its fall speed in ''Ultimate'' is the same as in ''Melee'' even though every other ''Melee'' veteran has had their fall speed slowed down in later games.
165** Like Pikachu, Pichu could learn Skull Bash from a Technical Machine in [[VideoGame/PokemonGoldAndSilver Generation II]] (the most recent generation at the time of Pichu's introduction in ''Melee''), but the move has been unavailable as a TM since then, and it was even removed completely in ''VideoGame/PokemonScarletAndViolet''. Despite this, Pichu retains Skull Bash as its side special in ''Ultimate'', released during the tail end of the ''Pokémon'' franchise's [[VideoGame/PokemonSunAndMoon Generation VII]].
166* BadassAdorable: Much cuter than Pikachu, but can dish out almost as much pain.
167* BalanceBuff: While it was a JokeCharacter in ''Melee'', its ''Ultimate'' incarnation is an insanely powerful GlassCannon that, while it still damages itself, has tons of speed, great Neutral, tons of power, great kill options in both a spike & Thunder, and one of the best, most stylish combo games this side of Ryu or Bayonetta.
168* BattleIntro: Pops out of a Poké Ball, fists in the air with excitement.
169* BlackBeadEyes: Just like Pikachu.
170* TheBusCameBack:
171** Returns in ''Ultimate'' after previously appearing only in ''Melee''.
172** After almost a decade since her last appearance in ''[[VideoGame/PokemonGoldAndSilver HeartGold and SoulSilver]]''[[note]] Where she was only obtainable in those two games and didn't exist in the code of any of the rest of Gen IV and beyond[[/note]], Spiky-Eared Pichu appears as one of the alts in ''Ultimate''.
173* CanonImmigrant: The Spiky-Eared Pichu appears as an alt in ''Ultimate'', having originated from the anime movie ''Anime/PokemonArceusAndTheJewelOfLife'' before she was added to ''[[VideoGame/PokemonGoldAndSilver HeartGold and SoulSilver]]'' through an event.
174* CastFromHitPoints: Many of its electrical attacks deal damage to itself.
175* ChargedAttack: Skull Bash, same as Pikachu. It takes longer to charge up, but travels further and deals more damage.
176* ChuckCunninghamSyndrome: Cut from ''Brawl'' and ''3DS/Wii U''. In fact, analysis of ''Brawl''[='=]s data files showed that while the other cut characters were considered, Pichu didn't even get as far as the chopping block. However, it appears as a trophy in both ''Brawl'' and ''3DS'', and returns as a playable fighter in ''Ultimate''.
177* DeathOrGloryAttack: Its Skull Bash is much better than Pikachu's. It has insane knockback and does at least 40%. [[DangerousForbiddenTechnique However, this only applies when fully charged, which takes longer than Pikachu's, and it can easily send the poor guy flying over the edge]]. At least it doesn't hurt the little tyke much when using it, even at max charge. It's also a microcosm of its character as a whole; if it makes a mistake, it's probably boned, but you're going to have a rough time until then.
178* DifficultButAwesome: Pichu in ''Ultimate'' is an extremely fast and mobile rushdown character whose gameplay style can best be described as a razor's edge dance that involves rapidly darting in and out of the danger zone, then destroying a target with one flashy, powerful combo after another, but its extreme fragility (even after its weight buff, it's ''still'' extremely easy to KO), self-damage, and poor range all begat dire consequences should it mess up. Bad Pichu may get a few good hits in, but will flub every attempt at a combo and get [=KOed=] with ease. Good Pichu will keep the opponents on their toes and will have some crowd-pleasing moments, but will eventually make a serious mistake that costs them a stock. Great Pichu will simply not get hit because the opponent will be too busy trying to avoid creating an opening, and will always manage to pry open an opponent anyways and bust out a combo that will end with the opponent rocketing off the stage.
179* {{Flanderization}}: Believe it or not, over half of Pichu's moves in ''Melee'' didn't hurt itself. In ''Ultimate'', this is no longer the case. This is actually more of a case of CompetitiveBalance, since Pichu's attack power and mobility have been increased across the board, and its synergy with [[ComebackMechanic rage]] is an essential part of its "death or glory" playstyle.
180* {{Foreshadowing}}: Pichu appears in ''Melee's'' opening next to Pikachu.
181* FragileSpeedster: Boasts one of the fastest movement and attacking speeds in ''Melee'', and is also difficult to hit thanks to its teeny-tiny size. However, not only is it light enough to get knocked around, most of its specials actually hurt it along with its opponents. The idea is to keep from taking damage as much as you can while letting Pichu's lightning-fast movements do all the work.
182* GlassCannon:
183** An extreme example. Its Skull Bash does a monstrous 40% and enormous knockback at full charge. Unfortunately, it's still the lightest character in all of ''Smash'' and damages itself with several of its attacks.
184** Retooled as a whole from a JokeCharacter into this in the transition to ''Ultimate''. It now boasts a number of moves with more damage and/or launch power than Pikachu's equivalents. The "Glass" aspect is also now slightly less pronounced compared to its ''Melee'' incarnation, as Pichu's electric attacks cause less recoil damage on average (though it now has more moves that do so), its Agility recovery move now covers a greater distance, and its weight has been increased (though it is still the lightest character in the game by a fair margin).
185* HoistByHisOwnPetard: Its own electricity hurts it.
186* HomeStage:
187** ''Melee'': Pokémon Stadium and Fourside, though the latter is more used in single player modes.
188** ''Ultimate'': Prism Tower in ''Ultimate'''s website and his ''World of Light'' fight, its normal unlock fight though takes place in Pokémon Stadium 2.
189* IdleAnimation:
190** It looks behind itself and wags its tail.
191** It turns from side to side while twitching its ears with a curious expression.
192* JokeCharacter: In ''Melee'', it's even lighter than ''Jigglypuff'' and takes damage from its own attacks. Its trophies outright admit that it's the weakest character in the game, and that it's best used as a handicap for skilled players playing against less-skilled opponents. Pichu stops being this in ''Ultimate'', though Pichu is still the lightest in the game.
193* {{Keet}}: Pichu always has a huge smile on its face. Especially in ''Melee'', where it keeps smiling even when it's hurt.
194* {{Kiai}}: Pichu's version of Volt Tackle has it let out a surprisingly mighty scream.
195* {{Leitmotif}}: [[https://www.youtube.com/watch?v=L9vKYgCvHAw The Battle Theme]] medley from ''Pokemon Gold and Silver'', used for both ''Melee'' and ''Ultimate''.
196* LethalJokeCharacter: Ascended to this status in ''Ultimate'' thanks to {{Balance Buff}}s. General improvements to its entire kit make it a GlassCannon that has an amazing combo game, strong neutral, and intense speed. In addition, despite many of its moves being CastFromHitPoints, it can now directly benefit from [[CorneredRattlesnake Rage]] as a result.
197* LoopholeAbuse: Its down special, Thunder, only damages Pichu if it makes contact. If this move is only used when it is safe, it maintains all the utility of Pikachu's version of the move (attacking from above while below platforms, attacking from behind when jumping horizontally, etc.), in exchange for only losing a small amount of damage.
198* MiniMe: Being a pre-evolved form, he's this to the playable Pikachu.
199* {{Mon}}: The Tiny Mouse Pokémon.
200* MovesetClone: One of Pikachu. It shares just about everything, except for using its head for some moves where Pikachu would use its tail. However, Pichu hits harder and faster than Pikachu and many moves have altered functionality, making it different enough to not be considered an Echo Fighter in ''Ultimate''.
201* PaletteSwap: Two of its new costumes in ''Ultimate'' are the bandanas for Teams [[VideoGame/PokemonRubyAndSapphire Aqua]] and [[VideoGame/PokemonSunAndMoon Skull]]. A third one is the female Spiky-Eared Pichu from ''[[Anime/PokemonArceusAndTheJewelOfLife Arceus and the Jewel of Life]]'' and ''[=HeartGold=] and [=SoulSilver=]''. It also has one where it wears the Focus Band from the games, which allows the holder to endure a single fatal attack (though it's just a cosmetic difference here).
202* PokemonSpeak: It's a given.
203* PowerIncontinence: Though Pichu has the same abilities as Pikachu, it can't properly store its electricity due to being younger and more inexperienced. This factors into its gameplay.
204* RidiculouslyCuteCritter: Made to be a more marketable version of Pikachu.
205* SecretCharacter:
206** '''In ''Melee''''': Clear Event Match 37: "Legendary Pokemon" or fight in 200 VS. Battles.
207** '''In ''Ultimate''''': Have a Cumulative Wait Time of 5 hours and 40 minutes, beat Classic Mode with Pikachu or anyone in his unlock tree seven times, or find and defeat it in ''World of Light''.
208* SelfDamagingAttackBackfire: It deals damage to itself with its electrical attacks, regardless of whether they hit an opponent or not, due to its inexperience.
209* SleepCute: [[https://ssb.wiki.gallery/images/9/99/SSBUWebsiteZelda4.jpg]] The tiny yellow zapper is shown right in front of Zelda's lap cuddling and snoozing away.
210* ShockAndAwe: While Pichu has impressive electric powers, it lacks self-control and damages itself while using them.
211* TryingNotToCry: Whenever Pichu shocks itself, it's expression will change to one where it has tears in it's eyes from the pain. [[{{Determinator}} That doesn't stop Pichu from continuing to kick ass through the pain, however.]]
212* UnskilledButStrong: It's depicted as this in ''Ultimate''. On one hand, its skills with its electrical abilities are such that it damages itself when it brings the thunder. On the other hand, in a lot of ways, its electrical abilities are much more potent than Pikachu's.
213* UnstablePoweredChild: It's the baby of the Pikachu line, and suffers PowerIncontinence over its electricity in its body. This is manifested during gameplay as it damaging itself slightly when it uses its electricity, since canon Pichu is said to occasionally shock itself.
214* YourSizeMayVary: Like Pikachu, an average Pichu is relatively small in the video games, measuring up to only one foot and thus has to be [[http://vignette2.wikia.nocookie.net/ssb/images/7/7b/Pichu_Thunder.jpg/revision/latest?cb=20120201191550 scaled up]].
215[[/folder]]
216
217[[folder:20 – Falco]]
218[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/falco_ssbu_1.png]]
219[[caption-width-right:350:[[AcePilot Proud Space Ace]]]]
220[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/falco_ssb4.png]][[/labelnote]]
221[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/falco_ssbb.jpg]][[/labelnote]]
222[[caption-width-right:350:[[labelnote:Melee]]https://static.tvtropes.org/pmwiki/pub/images/falco_ssbm.jpg]][[/labelnote]]
223!!!!!!'''Voiced by:''' Creator/HisaoEgawa (Japanese), Ben Cullum (English cutscenes in ''Melee''), Dex Manley (in English ''Brawl''), Mark Lund (English, ''3DS/Wii U'', ''Ultimate''), Kosuke Takaguchi (Japanese, ''Ultimate'')
224
225->'''Home Series:''' ''Franchise/StarFox''
226%%TO PRESERVE FONT SIZE; DO NOT REMOVE
227-->'''Debut:''' ''VideoGame/StarFox1'' [[[Platform/SuperNintendoEntertainmentSystem SNES]]], 1993
228-->'''Creator:''' Nintendo, Creator/ArgonautSoftware
229-->'''Publisher:''' Nintendo
230
231->'''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\
232
233->''[[TheOnlyOneAllowedToDefeatYou "Hands off my prey!"]]''
234
235Falco Lombardi is the AcePilot of the Star Fox mercenaries and Fox's [[JerkWithAHeartOfGold somewhat arrogant]] [[TheLancer wingman and trusted ally]]. He was originally the co-leader of the Hot Rodders with Katt Monroe before joining the team, and constantly flaunts his skills in combat. Though Falco is rather abrasive and full of himself, he can still be relied on when it counts.\
236\
237He joins the battlefield with the same gadgets Slippy designed for Fox, with his piloting skills translating into a fighter who excels in aerial attacks. Falco also serves as somewhat of a middle ground between the ''Star Fox'' characters, having slower speed than Fox but a good deal more power to make up for it, though he still prefers to keep to the skies.
238----
239[[AC:Special Moves]]
240[[labelnote:Click to show]]\
241'''Neutral Special:''' [[RayGun Blaster]]
242->Falco pulls out his laser gun and fires a beam forward. Compared to Fox's Blaster, the laser shot is stronger and deals knockback, but fires more slowly.
243'''Side Special:''' [[FlashStep Falco Phantasm]]
244->Falco dashes forward, [[SpeedEchoes leaving a trail of afterimages behind]], and damages everyone he dashes through.
245'''Up Special:''' [[WreathedInFlames Fire Bird]]
246->Falco engulfs himself in flames and begins charging in place, then blasts off in one of eight directions, damaging anyone he comes in contact with.
247'''Down Special:''' [[AttackReflector Reflector]]
248->Falco deploys a reflective barrier that sends all opponent projectiles back the way it came. In ''Melee'', the move is practically identical to Fox's version complete with a hitbox on deployment that can knock opponents back, but from ''Brawl'' onwards, Falco instead kicks his Reflector a short distance in front of him before it returns to him, allowing it to be used more offensively.
249'''Final Smash:'''
250* '''[[TankGoodness Landmaster]]''' (''Brawl'', ''3DS/Wii U'')
251--> Falco enters the Landmaster tank from ''Star Fox 64'' and can control it across the stage. Using the attack button fires powerful laser blasts from the tank's cannons.
252* '''[[AlphaStrike Team Star Fox]]''' (''Ultimate'')
253--> Falco calls in an Arwing to strike opponents in front of him; anyone hit is thrown into a cinematic super where they're bombarded by Arwing fire from all of Star Fox.
254[[/labelnote]]
255----
256
257->See Characters/StarFoxTeam for more information on the character in his origin series.
258----
259* AdaptationalBadass: Like Fox, all that was seen of him was his piloting skills (and even in games where he was playable on foot, he mainly fought with guns). In the ''Super Smash Bros.'' series, he's capable of fighting hand-to-hand in combination with the same personal tech that Fox uses.
260* ArtEvolution: In ''Melee'', his appearance was based off of ''Star Fox 64''. Beginning in ''Brawl'', it's an original costume but stays much more faithful to his ''Star Fox Command'' design than Fox's does in comparison. As of ''Ultimate'' his jacket is based on ''Star Fox Zero'' but otherwise keeps his ''Assault'' and ''Command'' head shape. The best way to differentiate this is the beak shape.
261* AttackReflector: In ''Melee'', he had one that worked like Fox's, but also launched the foe vertically allowing for combos. He tosses it forward in ''Brawl'', allowing him to reflect projectiles from farther away at the expense of not being able to hold it like in ''Melee''.
262* BadassArmfold: One of his victory poses has him crossing his arms before loftily dismissing his opponent. His artwork in ''Brawl'' also has him in this pose.
263* BadassNormal: He has no super powers, relative to being a [[FunnyAnimal man bird]], but does have advanced technology.
264* BarrierWarrior: Just like Fox, his Reflector produces a damaging spark of electricity when it's activated. From ''Brawl'' onwards, he takes it further by kicking it out and returning it to him like a boomerang.
265* BattleBoomerang: His Reflector functions as this starting in ''Brawl''.
266* BattleIntro: Much like Fox, he flies in and ejects from his Arwing, but Falco decides to show off by flying upside-down instead.
267* BigDamnHeroes: In ''The Subspace Emissary'', his introduction has him appearing from his Arwing and destroying Bowser's Dark Cannon, which had been plaguing Fox and Diddy Kong for several levels.
268* BirdPeople: He's a pheasant-like humanoid.
269* BrooklynRage: The English voice acting in ''Brawl'' gives him shades of this.
270* ColorCodedForYourConvenience: In ''Melee'' the lasers from his Blaster were red. In ''Brawl'' onwards, his own lasers are colored blue to make them different from Fox's.
271* CoolStarship: His Arwing.
272* DeathOrGloryAttack: His down aerial, particularly in ''Melee''. A combination of its long duration and Falco's fast falling speed and poor recovery usually means that using his down-air off-stage will result in him [=KOing=] himself. However, as a powerful spike, it basically guarantees a KO on the opponent should it hit. Taken up higher in ''3DS/Wii U'', where the increased startup and landing lag makes it a lot harder to hit, and it's noticeably weaker too.
273* DivergentCharacterEvolution: In ''Brawl'', he and Fox become more separated in gameplay and animation. In [=SSB4=], Falco's back air is also changed along with an animation change to his up air, but those have no effect on his clone status as those moves were already decloned in Brawl. In ''Ultimate'', he's not listed as an Echo fighter.
274* EyeColorChange: Eyes were blue in ''Melee'' and ''Brawl''. In ''3DS/Wii U'', and ''Ultimate'' his eyes are currently green.
275* FlashStep: His side special, Falco Phantasm.
276* {{Foil}}: As of Ultimate, he serves as a foil to Luigi.
277** Similarities: Both GlassCannon characters are [[MovesetClone Moveset Clones]] of Mario and Fox, both who were part of the original eight starting roster fighters from [[VideoGame/SuperSmashBros64 Super Smash Bros (64)]]. Both characters have since been subjected to DivergentCharacterEvolution since their debut games.
278** Differences: The differences between Falco and Luigi lie in that fact that Falco's moveset is more similar to Fox than Luigi's moveset is to Mario. This makes sense given that both Fox and Falco hail from the same ShootEmUp [[Franchise/StarFox franchise]], and that Fox and Falco rarely have games showing their actual hand to hand combat skills. Meanwhile, Luigi's moveset post Brawl are inspired from the [[VideoGame/LuigisMansion Luigi's Mansion]] series, a spin-off set of games with Luigi as the main character. Additionally, the relationship between Fox and Falco are more akin to RedOniBlueOni BashBrothers whereas Mario and Luigi are a SensitiveGuyAndManlyMan SiblingTeam.
279* FragileSpeedster: Falco's attacks are among the fastest in both ''Melee'' and ''Brawl'' (save for his running speed in the latter), though he doesn't sustain hits very well (except for vertical KO hits in ''Melee'', where his vertical endurance was among the best). In the case of ''Melee'', he both falls ''faster than Fox'' AND has ''the'' fastest fast-falling speed along with Falcon and the single best no fast fall speed. It's gotten less faster as of ''Brawl'', however, with Fox falling faster than him now.
280* GangstaStyle: Fires his blaster this way, unlike Fox.
281* GlacierWaif: While Falco shares the same body type as Fox, he usually comes off as slower in general, probably to offset his slightly stronger moves. He's still just as light and gravity-affected as Fox is though.
282* GlassCannon: Falco possesses some very fast and powerful moves (with his forward smash being one of his strongest finishers in ''Melee'' and is his parallel answer to Fox's up smash), but his light weight and generally below-average recovery ability keep him from living very long. And like Fox, his fast falling speed gives him a good vertical endurance but gives him vulnerability to edgeguards and juggles.
283** By the time of ''3DS/Wii U'' however, Falco is a much harder-hitter than Fox in comparison, but has a bit less agility and a worse neutral game.
284* GratuitousEnglish: Just like Fox, Falco says "Mission comprete!" during his victory poses in ''Melee'', voiced by Creator/HisaoEgawa.
285* HomeStage:
286** ''Melee'': Corneria and Venom, though the latter is more used in single-player modes. His unlock fight also takes place in Battlefield.
287** ''Brawl'': Lylat Cruise.
288** ''3DS/Wii U'': All stages from his series.[[note]]Corneria in ''3DS'', Orbital Gate Assault and Lylat Cruise in ''Wii U''.[[/note]]
289** ''Ultimate'': Venom in ''Ultimate'''s website, his fight in ''World of Light'' though takes place in Lylat Cruise, and his normal unlock fight takes place in Corneria.
290* IdleAnimation:
291** He turns to the side and brings his arm in front of him.
292** He turns to the side and waves his hand in front of his face.
293* InASingleBound: Falco has the highest jumps of any character in ''Smash'', even higher than Luigi.
294* JustFrameBonus: In ''Melee'', the very first frame on his Reflector will damage foes and launch them at a useful angle. Unlike Fox's, Falco's Reflector launches foes vertically in ''Melee'', and the angle is useful for leading into his downward aerial attack.
295* {{Leitmotif}}:
296** In ''Melee'', it's [[https://www.youtube.com/watch?v=haVRYmV2IUs Venom]], a remix of the ''Star Fox 64'' theme.
297** In ''Brawl'', [[https://www.youtube.com/watch?v=4ikYS691NKg Area 6]] plays during his big entrance in Subspace and as his unlock theme.
298** In ''Ultimate'', it's another rendition of the [[https://www.youtube.com/watch?v=2IXRq2HAhb8 Star Fox 64 theme]], originating from ''Brawl''.
299* LimitBreak:
300** He summons the [[TankGoodness Landmaster]] in ''Brawl'' and ''3DS/Wii U''. It differs from Fox's by being able to "fly" much more manageably than his.
301** In ''Ultimate'', he ditches the Landmaster in favor of the Arwing, to blast his enemies with his teammates.
302* MeteorMove: His side special and down aerial will meteor smash targets (only the airborne version for the former). In ''Melee'', his down aerial is not recognized as a meteor smash by the game due to a technicality with the launch angle, so the knockback cannot be cancelled (thus making it a very infamous spike).
303* MovesetClone: Shares his Specials with Fox, a Final Smash, and several regular attacks. His blaster was different (slower firing, but causes flinching) and his attacks got more variations in ''Brawl'' (such as kicking his reflector instead of holding it and using a few RazorWings). In ''3DS/Wii U'', his custom specials barring one are all different from Fox along with several other of his moves being more different. Also setting them apart, Falco is stronger in both KO and combo potential, but loses speed.
304* {{Nerf}}:
305** In ''Brawl'', his combos are removed (as well as combos in general), his dashing speed is slower, his vertical endurance isn't quite as great, and his forward smash has been replaced with one that is slower and overall weaker.
306** In ''3DS/Wii U'', his blaster fires much more slowly on the ground with the inability to lag cancel it, and his down aerial gained a lot of startup frames and landing lag (and is very hard to auto-cancel). His back aerial also no longer lasts as long on active frames.
307* NonIndicativeName: Despite his name, he's actually a pheasant, not a falcon.
308* RapidFireFisticuffs: Shared the [[VideoGame/StreetFighterII Hyakuretsu Kyaku]] with Fox in ''Melee'', but gained a [[SpinAttack spinning wing attack]] in ''Brawl''.
309* RazorWings: ''Melee'' gives Falco razor ''tail feathers''. ''Brawl'' extends this property to his arms/wings to go with some of his differentiated animations from Fox.
310* RedOniBlueOni: Falco is rough, tenacious, and a bit of a rogue unlike Fox who's more focused and likes to get the job done. Their idle animations themselves display their personalities to a tea if you look at them separately.
311* ScrewThisImOuttaHere: In the intro to ''World of Light'', he unsuccessfully tries to fly off in his Arwing upon seeing Galeem's laser rapidly overtaking the other fighters.
312* SecretCharacter: You have to unlock him in Melee, Brawl, 3DS/Wii U, and Ultimate. Much like Mr. Game and Watch, he's unlockable in every game he's appeared in. He becomes playable after the following conditions are met:
313** '''For ''Melee''''': Beat 100-Man Melee or fight in 300 VS. Battles.
314** '''For ''Brawl''''': Have him join you in ''The Subspace Emissary'' by clearing "The Swamp", beat 100-Man Brawl, or fight in 50 brawls.
315** '''For ''3DS''''': Beat Classic Mode on any difficulty without continues or play 20 matches in Smash.
316** '''For ''Wii U''''': Beat Classic Mode on any difficulty or play 10 matches in Smash.
317** '''For ''Ultimate''''': Have a Cumulative Wait Time of 5 hours and 20 minutes, beat Classic Mode with Fox or anyone in his unlock tree four times, or find and defeat him in ''World of Light''.
318%%* ShieldBash: His Reflector could be used like this in ''Melee''.
319* SlowLaser: His neutral special move. It fires slower than Fox's but causes targets to flinch to compensate (and also fires faster in the air, making it akin to the original one Fox had in ''64''); often subject to auto-cancelling via short hops just for Falco to control approaches prior to ''Smash 4''.
320* TechnicianVsPerformer: He's the Performer to Fox's Technician, as he fires his blaster GangstaStyle, has more expressive Idle Animations, and uses his Reflector as a boomerang.
321%%* ThisIsADrill: His down aerial much like Fox's. Unlike Fox's however, it's always been a single hitting meteor smash/spike.
322* ThrowingYourShieldAlwaysWorks: His Reflector, from ''Brawl'' onward.
323* VoiceGrunting: In ''Melee'', Falco speaks in the Japanese version, but his dialogue is replaced with generic grunting and GratuitousEnglish in the English version.
324* WallJump: He can jump off walls, just like Fox.
325[[/folder]]
326
327[[folder:21 – Marth]]
328[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/marthssbu.png]]
329[[caption-width-right:350:[[RoyalsWhoActuallyDoSomething The Legendary Hero-King]]]]
330[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/marth_ssb4.png]][[/labelnote]]
331[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/marth_ssbb.jpg]][[/labelnote]]
332[[caption-width-right:350:[[labelnote:Melee]]https://static.tvtropes.org/pmwiki/pub/images/marth_ssbm.jpg]][[/labelnote]]
333!!!!!!'''Voiced by:''' Creator/HikaruMidorikawa (Japanese), Creator/YuriLowenthal (English, ''Ultimate'')
334
335->'''Home Series:''' ''VideoGame/FireEmblem''
336%%TO PRESERVE FONT SIZE; DO NOT REMOVE
337-->'''Debut:''' ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' [Platform/{{Famicom}}], 1990
338-->'''Creator:''' Creator/IntelligentSystems
339-->'''Publisher:''' Nintendo
340
341->'''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\
342
343->''"Keep your eyes open!"''
344
345The prince of Altea, and the hero of the original ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'', its [[VideoGame/FireEmblemMysteryOfTheEmblem sequel]], and the remakes thereof. After losing his father to the Shadow Dragon Medeus with his sister captured, his kingdom conquered and himself forced into exile, Marth took it upon himself to join up with the rebellion army, as well find the sacred sword Falchion and the titular Fire Emblem to face Medeus and his ally, the EvilSorcerer Gharnef. Four years later, Marth would go to investigate uncharacteristic despotic moves done by his longtime friend and their connection to Medeus.\
346\
347He was brought into the game by popular demand from the Japanese fanbase, but was a complete surprise for the Western base. Up until ''[=3DS=]/Wii U'', he only spoke Japanese to reflect his games being largely Japan-only titles, but is given an English voice in ''Ultimate'' to reflect the international release of games that he has either starred in or had a major role in.\
348\
349Marth has certainly made his name in ''Smash Bros,'' likely due to his fast and tactical moveset. Styled after the StrategyRPG series he hails from, his style of play is directly linked to paying attention to his opponents and striking when the time is right. He's a fast attacker with a lot of options for defending himself; his Falchion does a lot more damage when the tip connects compared to when the rest of the blade does, and he's the first character in all of ''Smash'' to come with a counter move. It's still possible to hit him at the fight time by reading his movements, but landing a hit on a smart enough Marth player can be troublesome.
350----
351[[AC:Special Moves]]
352[[labelnote:Click to show]]\
353'''Neutral Special:''' [[ArmorPiercingAttack Shield]] [[ChargedAttack Breaker]]
354->Marth thrusts his sword forward, dealing increased damage to shields. The move can be charged for increased power.
355'''Side Special:''' [[{{Combos}} Dancing Blade]]
356->Marth launches into a series of rapid strikes as the special-button is pressed repeatedly, up to four in a row. Holding up or down during this move will cause Marth to perform different attacks.
357'''Up Special:''' [[{{Shoryuken}} Dolphin Slash]]
358->Marth jumps up with a swift, single-hit sword slash. This move is strongest at the start.
359'''Down Special:''' {{Counter|Attack}}
360->Marth assumes a defensive stance. If an opponent hits him in this moment, he immediately retaliates with a slash, dealing more damage the stronger the opponent's attack was.
361'''Final Smash:''' CriticalHit
362->Marth holds his sword up, then dashes forward. If he hits an opponent, he delivers a devastating slash with high knockback as a life-meter is seen depleting to nothing.
363[[/labelnote]]
364----
365
366->See Characters/FireEmblemShadowDragonAndTheBladeOfLightPlayableCharacters for more information on the character in his origin series.
367----
368* ArmorPiercingAttack: Shield Breaker, his neutral special move, is a slow charged attack that [[ExactlyWhatItSaysOnTheTin deals extreme damage to shields]] with ease, and will always shatter shields when fully charged. The lone exception to this is Shulk's shield when his Shield Monado Art is active, and even then, if the shield is any less than fully charged, it will still shatter. Characters with broken shields are briefly stunned and left wide open for punishment. At high percentages, this is deadly. His Final Smash, Critical Hit, also counts. It smashes through enemy defenses and sends them flying in all but the most extreme circumstances, virtually ignoring their weight and defenses.
369* ArtEvolution: In ''Melee'' and ''Brawl'', his design was an original embellished update of his costume from ''Mystery of the Emblem''. Starting in ''3DS/Wii U'', his design matches his official redesign from the ''New Mystery'' remake, with elements of the ''Brawl'' design. His hair was also previously portrayed as a uniform fringe, making him look extremely effeminate when coupled with his tiara-style crown. As of ''Ultimate'', his hair is more parted and spiked to match recent appearances, making him less androgynous in the process.
370* BadassNormal: Marth fights with simple sword strikes, no flashy powers or elemental effects involved, customizations aside. While Fox roused the group at the start of ''World of Light'', Sakurai noted that Marth's experience leading armies is why he immediately assessed the enemy's numbers for the group. For Marth to be at the vanguard of the entire roster as just a normal human swordsman is no small feat. He also matches Meta Knight's swift sword maneuvers in the ''Subspace Emissary'' when they first meet.
371* BackToBackBadasses: With Meta Knight in ''Subspace Emissary'' after the Subspace Army interrupts their fight.
372* BattleIntro: Warps in with warp magic, then pulls out his sword.
373* BilingualBonus: Before ''Ultimate'', Marth's Japanese was kept un-dubbed in the international releases of the series.
374* BlueOni: To Ike's Red in ''Subspace Emissary'' with Meta Knight as the mediator between them. Also reflected in their cape colors despite them both being {{Primary Color Champion}}s. Also to Roy's red in terms of Smash characterization, mostly because Sakurai didn't know Roy would end up with a pretty similar personality to Marth.
375* BlockingStopsAllDamage: Counter negates any single attack's damage (except Final Smashes) by parrying it with his sword, even energy blasts or explosions.
376* BreakoutCharacter: Interestingly, in development, Marth and his fellow ''Fire Emblem'' fighter Roy were almost cut from the non-Japanese versions of ''Melee'', under the belief that Western players would not recognize or appreciate them, as there had never been a ''Fire Emblem'' game released outside of Japan. Playtesters convinced the developers to leave them in due to their unique designs and movesets that appealed to players anyway regardless of whether their origins were known. In doing so, the two of them gained such renown that their popularity was a direct factor in Nintendo's decision to localize future ''VideoGame/FireEmblem'' titles, leading to an explosive worldwide growth of popularity for the series.
377* CanonWelding: This ''specific'' incarnation of Marth is playable in ''VideoGame/FireEmblemFates'' by summoning him via his Toys/{{amiibo}}, just like how the ''Smash Bros.'' universe itself allegedly works. Of note is the fact that this was his second-ever appearance with his English voice, making it an InconsistentDub at the time but becoming consistent as of ''Ultimate''.
378* ChargedAttack: Shield Breaker, dealing more damage and knockback the longer it's charged. It's Marth's strongest non-Final Smash attack when fully charged, and will destroy any shield except for Shulk's at full charge with the Shield Monado Art active.
379* ChickMagnet: Made into a BrickJoke. The ''3DS/Wii U'' website has a screenshot of him brushing hair out of his face with Peach in the background, staring at him with a heart above her head. Beat All-Star mode with him and the picture in the credits is of him doing the same thing but with Zelda in the background, who's gasping in awe. The Palutena's Guidance for him also has Viridi remark he's handsome.
380* {{Combos}}: His side-special attack (Dancing Blade) is a 4-part combo attack. The first two swipes are easy enough to do and are fairly weak, but the second two hits require timing and can be angled up, down, or to the side. As of ''Ultimate'', each slash has been made lightning-fast, allowing the move to combo into itself much more easily.
381* CoolSword: He wields the Falchion, an unbreakable sword that was forged from the fang of a legendary dragon for the purpose of killing other dragons with ease. It's this dragon-killing prowess that is the reason why Marth is the only human character in the base game whose boss battle in Classic Mode in ''Ultimate'' is Rathalos.
382* CounterAttack: The aptly-named Counter, and the basis of the various counterattack moves several other characters adopt. Activating Counter will force Marth to strike a pose. If an enemy strikes Marth during this period, he'll take no damage and reflect the attack back unto the opponent. In its original incarnation in ''Melee'', the counter swipe did a flat 7% regardless of which attack was being countered; this was buffed in ''Brawl'' and later games to deal slightly more damage and knockback than the original attack, making it much more effective against moves like smash attacks or a Falcon Punch. However, missing the counter window will leave Marth vulnerable to attack, and grab attacks cannot be countered. Worthy of note is that, barring Final Smashes, Counter will protect Marth against any single-hit attack, no matter how strong.
383* CloseRangeCombatant: No ranged abilities, just a sword. However, he still fights best at a slight distance, as his sword deals the most damage when striking with the tip, and his reach is still a bit farther than some players expect.
384* DamnYouMuscleMemory: Shield Breaker is designed to exploit this, as most players' immediate response to seeing a slow charged attack is to shield. Doing so against Shield Breaker will wind up with their shield shattered, leaving them stunned.
385* DifficultButAwesome: While he can fight fine without doing so, hitting opponents with the very tip of his sword makes his attacks hurt all the more. Mastering the spacing required to make Marth deal maximum damage is incredibly tricky but highly rewarding, as he ends up able to deal more damage and knockback quicker than almost every other swordfighter in the game.
386* TheDragonSlayer: In his home series, Marth's sword Falchion deals extreme damage to dragons, and is itself forged from the fang of the leader of the divine dragons. This makes him the most effective at killing the dragon Medeus, and Marth's triumph over Medeus cements his status as a legend even thousands of years later. This is referenced by his Classic Mode route in ''Ultimate'', in which he has to defeat every single draconic fighter in the game, culminating in a battle where he must slay Rathalos, a draconic boss. Despite the common association between knights and dragons, Marth is also the only sword fighter to face Rathalos as his Classic Mode boss... or, at least, he ''was'' until [[VideoGame/DragonQuest Hero]] came along.
387* ForceAndFinesse: The Finesse to Ike's Force so the two ''Fire Emblem'' fighters (both {{Lightning Bruiser}}s in their own series) can be differentiated. Where Marth is quick and powerful when spaced properly, Ike is big, slow, and hits hard regardless of where he connects. This is also reflected in Marth's PrettyBoy status and princely armor vs. Ike's burly appearance and tattered mercenary armor.
388* GrandfatherClause: Despite ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Fire Emblem: Shadow Dragon]]'' being released in the US, Marth still speaks in Japanese in ''For 3DS/Wii U'' as he always has. He finally upgrades to an English voice actor in ''Ultimate,'' as later ''Fire Emblem'' international releases finally gave him one.
389* GratuitousJapanese: Considering that some of his other ''Fire Emblem'' compatriots from the old titles speak English, Marth's continued use of Japanese seems a little odd by the time the fourth and fifth installments of the series were released. ''Ultimate'' finally averts this, giving him [[Creator/YuriLowenthal his English voice actor]] from ''[[VideoGame/CodenameSTEAM Code Name: S.T.E.A.M.]]'' onward.
390** Notably in Melee, most of the other characters use their Japanese voices but any and all Japanese speech is removed. Marth and Roy are the only exceptions to this rule.
391* HeroicLineage: As his trophy mentions, he is an indirect descendant of the legendary hero, Anri.
392* HomeStage:
393** ''Melee'': Due to a lack of stages from his series, he receives Fountain of Dreams in his unlock fight and All-Star Mode, Great Bay when fought as an opponent in Classic Mode and Temple during his All-Star Match event.
394** ''Brawl'': Castle Siege.
395** ''3DS/Wii U'': All stages from his series.[[note]]Arena Ferox in ''3DS'', Coliseum and Castle Siege in ''Wii U''.[[/note]]
396** ''Ultimate'': Coliseum in ''Ultimate'''s website, his fight in ''World of Light'' though takes place in Final Destination, and his normal unlock fight takes place in Castle Siege.
397* IdleAnimation:
398** He puts his hand to his chest and takes a silent breath.
399** He brushes his hair out of his face.
400* ImplausibleFencingPowers: Counter can parry (but not deflect) ''any'' projectile, no matter if it's a bullet, arrow, missile, or energy blast. This also applies to ''any'' close-quarters strike as well, except for Final Smashes. He also effortlessly keeps up with Meta Knight when attacked in ''Subspace Emissary''.
401* {{Leitmotif}}: The main ''Fire Emblem'' theme, as in his home series.
402** In ''Melee'', it's [[https://www.youtube.com/watch?v=75VzljdUE-s Fire Emblem]], a medley of the recruitment theme and main ''Fire Emblem'' theme.
403** In ''Brawl'', [[https://www.youtube.com/watch?v=oVlE8u6Hhp8 a new version with Latin lyrics]] that also plays during his ''Subspace'' introduction and his ''Ultimate'' character trailer.
404* LetsYouAndHimFight: Is about to fight with Meta Knight in the ''Subspace Emissary'' before the Subspace Army interrupts them.
405* LightningBruiser: He's got range, power, speed, and good defensive abilities. As long as you aim with the tip, he's one of the most powerful and quickest swordfighters in the game.
406* LimitBreak: Critical Hit, the most powerful single strike attack in the entire franchise, involving Marth dashing at somebody and hitting them with a CriticalHit from his home series, dealing 60% damage, and enormous knockback.[[note]]The only other characters who can deal so much damage in a single strike are Ridley, whose tail stab can deal at most 60% damage, Hero, who can deal upwards of 70% damage if he scores a Critical Hit with his forward smash fully charged, and R.O.B., who can deal 80% with Gyro if it's moving ''extremely'' quickly. However, Ridley's tail stab causes no knockback (inflicting a crumple state instead) and requires ''extreme'' precision to pull off (and it's technically a ''two''-hit attack), Hero's obviously requires not only landing a fully charged forward smash, but also getting lucky enough to crit, and R.O.B. can't manually speed up his Gyro beyond the maximum charge without outside assistance, such as [[http://clips.twitch.tv/NimbleNaiveClipsmomDendiFace Pac-Man's Fire Hydrant water]], while Marth's Critical Hit is a OneHitKill just by crashing into the target.[[/note]] Very nearly always a OneHitKO (the foe will ''only'' survive by being in an enclosed space), at the cost of [[DeathOrGloryAttack possibly flinging him off the screen into a Self-destruct if he misses]] and the player doesn't cancel by pressing the B button again.
407* MarthDebutedInSmashBros: The TropeNamer. Fans of Marth should know that he was created for the ''Fire Emblem'' series, but said series, before ''Super Smash Bros. Melee'', was never released outside of Japan, which would confuse Western player as to who Marth or his franchise is.
408* MeteorMove: His down aerial (if the tip hits) and the third hit of a down-input Dancing Blade (if the tip ''doesn't'' hit) will Meteor Smash opponents. The latter no longer applies in ''3DS/Wii U''.
409* MythologyGag:
410** Most weapon wielding characters will face towards the screen when facing right and turn their back toward the screen when facing left. Marth (and his three derivatives) are invert this, matching up with how Marth and his allies would always face the left side of the screen when fighting in the earlier games.
411** With no ''Fire Emblem'' stages in ''Melee'', both Marth's unlock battle and All-Star Mode Battle take place on the [[VideoGame/KirbysAdventure Fountain of Dreams]], representing the Dragon's Table, another sacred site that houses an ancient evil[[note]]Nightmare for the former, the Earth Dragons and ability to resurrect Medeus for the latter[[/note]] and is the location of their final battle.
412* {{Nerf}}:
413** While his sword is larger in ''Brawl'' (except for with his forward smash), the [[http://www.ssbwiki.com/Sweet_spot_(hitbox) tip of his sword]] is more difficult to land with most attacks due to the non-tipped hitbox getting priority if both hit at the same time, and his dashing and walking speed are reduced.
414** In ''3DS/Wii U'', a number of his moves deal less damage, and due to knockback changes on his grabs, he has fewer follow-up actions for combos, and while his sword is even bigger than in ''Brawl'' (except for his forward smash and Shield Breaker), the rest of the cast got more significant range increases in general, further hitting his range. Additionally, all of Marth's previously great aerials took a severe hit in damage and recovery time, making it much more difficult for Marth to space his moves safely. Although the hitbox sizes for his tipper attacks were slightly reduced, his tipper hitbox (or his down aerial Meteor Smash) now always take priority over the non-tipped one if they both overlap when you hit someone, like in ''Melee''.
415* OneHitKO: His Final Smash, except under the most extraordinary circumstances. Even at zero damage, it will typically send whoever it hits flying clear off the stage regardless of their size or weight.
416* PaletteSwap: He's always had a white alt that bears resemblance to [[VideoGame/FireEmblemThracia776 Leif]]. Starting in ''Brawl'' he has a darker blue alt that more closely resembles his appearance in ''Mystery of the Emblem'', and then in ''3DS/Wii U'' introduced a lighter blue one based on his original look from ''Shadow Dragon and the Blade of Light''.
417* PrettyBoy: One of the prettiest as far as ''Smash'' is concerned. While [[Franchise/TheLegendOfZelda Link]] is no stranger to this trope either, Marth stands out far more, to {{Bishonen}} levels.
418* RedBaron: By Lucina and Robin's time, he is known as the Hero-King. He's referred to as such in their debut trailer, and in Lucina's quote after defeating him in a match.
419* RoyalsWhoActuallyDoSomething: He's a prince, and a great warrior while he's at it.
420* SavedForTheSequel: He was originally planned to be added to the roster of the original game, but technical difficulties & time constraints kept him from being implemented. He instead made his debut in ''Melee''.
421* SecretCharacter:
422** '''In ''Melee''''': Beat Classic Mode with all 14 default characters, use all default characters in VS. Mode, or fight in 400 VS. Battles.
423** '''In ''Brawl''''': Have him join you in ''The Subspace Emissary'' by clearing "The Battlefield Fortress", fight in 10 brawls, or beat Classic Mode on any difficulty.
424** '''In ''Ultimate''''': Have a Cumulative Wait Time of 1 hour and 10 minutes, beat Classic Mode with Yoshi or anyone in his unlock tree twice, or find and defeat him in ''World of Light''.
425* SpearCounterpart: Reframed as such to Lucina as of ''3DS/Wii U'' and ''Ultimate''.
426* [[SuddenlyVoiced Suddenly Voiced in English]]: In ''Ultimate'', courtesy of Creator/YuriLowenthal, where until then he had only spoken Japanese in previous ''Smash'' entries.
427* SwordLines: Employed in the ''Brawl'' and ''3DS/Wii U'' depiction of his [[http://www.ssbwiki.com/Dancing_Blade Dancing Blade]] attack. The trail of Marth's Falchion blade in motion changes in color depending on the input from the Control Stick/Directional Pad when the attack is used, with red being neutral/forward/side, blue being up, and green being down.
428* WarriorPrince: The prince of Altea is no stranger to the battlefield.
429* WeakButSkilled: His playstyle: his attacks, while fast, are normally weak unless he hits with the tip of his sword. Skilled Marth players know how to take advantage of this for either combos or KO power.
430* TheWisePrince: He is said to be by Mei Ling, and is probably the wisest of his initial team in ''The Subspace Emissary''. Sakurai also notes that his experience leading armies is why he is the first to assess the enemy numbers in ''World of Light''.
431* YouDontLookLikeYou: His design in ''Melee'' and ''Brawl'' has some pretty substantial differences from his ''Fire Emblem'' designs from both before and after; the most obvious difference is his hairstyle. Marth received a redesign in ''Shadow Dragon'', but this design and the ''Brawl'' model were concurrent projects. They were completed at the same time, meaning that the former could not be used in the latter. In the fourth game, his design is new, but draws heavily from his ''New Mystery'' design (though Falchion would continue to use it's 90s design). Also, in none of the ''Smash'' games does Marth actually carry the Fire Emblem (a sacred shield with orbs embedded in it).
432[[/folder]]
433
434[[folder:22 – Young Link]]
435[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/younglinkssbu.png]][[caption-width-right:350:[[MagicalFlutist Master of the Ocarina]]]][[caption-width-right:350:[[labelnote:Melee]]https://static.tvtropes.org/pmwiki/pub/images/young_link_ssbm.jpg]][[/labelnote]]
436!!!!!!'''Voiced by:''' Creator/FujikoTakimoto
437->'''Home Series:''' ''Franchise/TheLegendOfZelda''
438%%TO PRESERVE FONT SIZE; DO NOT REMOVE
439-->'''Debut:''' ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [[[Platform/Nintendo64 N64]]], 1998 [[note]]The child Link technically appeared first in ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]'', but the character in ''Smash'' unambiguously represents the character from ''Ocarina of Time'' and ''Majora's Mask''.[[/note]]
440-->'''Creator:''' Creator/{{Nintendo}}
441-->'''Publisher:''' Nintendo
442
443->'''Playable in:''' ''Melee'', ''Ultimate''\
444
445Link as a child. As his trophy notes, he is ''the'' original portrayal of Link.[[note]]At the time ''Melee'' was released, the only ''Zelda'' games that starred an Adult Link were ''The Adventure of Link'' and (partially) ''Ocarina of Time'' and, within the series' chronology at the time, ''Ocarina'' was still the beginning of the story, having since been displaced by ''Skyward Sword'' and the GBA entries.[[/note]] ''Melee'' and ''Ultimate'' specifically use the child version of the Hero of Time who defeated Ganondorf in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', and who stopped the moon from crashing into Termina in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''.\
446\
447Young Link is a swift character that uses a mix of weapons from his appearance in his games, much like the adult Link he was a clone of. Due to Link having a completely different play style over the years, and Toon Link being a semi-clone, Young Link isn't counted as an Echo Fighter as he's hardly changed from how he was in ''Melee''. He plays more like how Link used to back in those days, except he also uses Fire Arrows instead of the regular kind. This in turn makes Young Link a much faster opponent that's great at keeping distance and overwhelming the opposition with swift projectiles.
448----
449[[AC:Special Moves]]
450[[labelnote:Click to show]]\
451'''Neutral Special:''' [[ArrowsOnFire Fire]] {{Bow|And Sword In Accord}}
452->Young Link pulls out his bow and a flaming arrow to charge up a shot, having more damage and range the longer the button is held.
453'''Side Special:''' [[BattleBoomerang Boomerang]]
454->Young Link tosses out his boomerang which comes flying back to his exact location. The attack does more damage and knockback when thrown out as opposed to when it returns.
455'''Up Special:''' SpinAttack
456->Young Link performs his iconic Spin Attack from the ''Zelda'' series. The move hits multiple times and can suck in opponents when performed on the ground. In ''Ultimate'', the attack can be charged for more damage and knockback.
457'''Down Special:''' [[ThrowDownTheBomblet Bomb]]
458->Young Link pulls out a bomb as an item that detonates after a short period of time.
459'''Final Smash:''' [[BladeSpam Triforce Slash]]
460->Young Link traps opponents in front of him in a Triforce construct, and then rushes in to slice them up in a barrage of sword attacks, ending with one final thrust to send them flying.
461[[/labelnote]]
462----
463
464->See ''Characters/TheLegendOfZeldaOcarinaOfTime'' and ''Characters/TheLegendOfZeldaMajorasMask'' character pages for more information on the character in his origin series.
465----
466* TheAce: At least, among the different incarnations of Hylia's chosen hero. He's the Hero of Time for a reason, after all, and his demeanor during victory animations reflects that with confident poses and facial expressions.
467* AdaptationalBadass: While he needed the Master Sword to defeat Ganon in his home game, here he can beat Ganon just as easily as anyone else in the roster with just his Kokiri Sword and Deku Shield.
468** The Deku Shield can also withstand fire attacks without burning up here.
469* AlternateSelf: Averted in ''Melee'', where he was [[ExactlyWhatItSaysOnTheTin the younger self of the main Link]]. Played straight in ''Ultimate'', due to ''Breath of the Wild'' Link taking over as the main Link, as well as Toon Link also being present.
470* AnnoyingArrows: Just like Link's, the difference is mostly in appearance and that his do less damage and knock back but they have a burning effect. However, come ''Ultimate'', this is {{Averted|Trope}} since his arrows deal decent damage and knock their target upwards, allowing Young Link to juggle his opponents.
471* ArrowsOnFire: Young Link's neutral special move, the Fire Bow, has him using the Fire Arrows from ''Ocarina of Time'' and ''Majora's Mask'' with his bow. In ''Ultimate'', the move is tweaked so that they only set alight when they're fully-charged.
472* BadassAdorable: He's just a kid, and yet he's managed to save the world ''twice.'' While Ganondorf was defeated by his adult self, this version saved Termina from a ColonyDrop that would have destroyed everything, as well as fighting off the demon responsible for its fall. And of course, his badassery translates into him being a formidable fighter.
473* BattleIntro: Descends from a column of light, [[MythologyGag almost identically to Link's battle intro from the first game]], calling back to how they exited dungeons in Ocarina of Time.
474* BowAndSwordInAccord: Despite being a child, this Link can wield a bow just as well as his adult counterpart. He doesn't have much of an archer as the latter, though.
475* TheBusCameBack: Returns in ''Ultimate'' after [[LongBusTrip previously appearing only in]] ''Melee''. Interestingly, he and Toon Link (his supposed replacement in ''Brawl'' onwards) are not Echo Fighters despite their close similarity in terms of fighting style.
476* TheCameo: [[FairyCompanion Navi the fairy]] from ''Ocarina of Time'' appears in one of his new taunts from ''Ultimate''.
477* ChargedAttack: His Bow, just like Link, as well as his Spin Attack as of ''Ultimate''.
478* {{Combos}}: In ''Ultimate'', his intended main advantage over the other Links is having more combo potential.
479* CompositeCharacter: He's based on his appearance from ''Ocarina of Time'', complete with the Kokiri Sword and wooden Deku Shield, but can use the bow and arrow and hookshot from said game, both items that he was only capable of using in ''Majora's Mask'' — albeit heavily aesthetically-altered. His {{Leitmotif}} in his ''Ultimate'' trailer is also Termina Fields, suggesting he's being used to represent both games.
480* CoolSword: His Kokiri Sword, straight from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''.
481* DemotedToExtra: Doesn't appear in any form in ''Brawl'' other than as a Sticker and in the ''Ocarina of Time'' demo included. Toon Link was generally considered to have replaced him from ''Brawl'' onward, until his return to the series in ''Ultimate''.
482* DependingOnTheWriter: Is Young Link’s first appearance the original game or ''Ocarina of Time''? Melee goes with the former while ''Ultimate'' mostly goes with the latter except for Pac-Man’s Classic Mode.
483* DivergentCharacterEvolution: In ''Ultimate'', similarly to Dr. Mario, he's more different than his parent-clone in that he ''hasn't'' changed much from his ''Melee'' incarnation. This has the effect of giving Link two "lighter" clones alongside Toon Link. In fact, the "main" Link is the one who differs more from the past three games.
484* {{Foreshadowing}}: His playable appearance in ''Melee'' showed several moments from ''Ocarina of Time'' in its opening, most of which being before he pulled the Master Sword and turned seven years older. This subtly hints at his appearance.
485* FragileSpeedster: He has fast movement speed, and can unleash attacks faster than both Toon Link and regular Link, though he is rather light.
486* HeroicMime: Like pretty much every Link.
487* HomeStage:
488** ''Melee'': Great Bay and Temple, though the former is more used in single-player modes. He also has Jungle Japes in All-Star Mode.
489** ''Ultimate'': Great Bay in ''Ultimate'''s website and his unlock fight, his fight in ''World of Light'' though takes place in Temple.
490* HumansByAnyOtherName: Apart from the PointyEars, Hylians are virtually indistinguishable from real-life humans.
491* IdleAnimation:
492** He pauses to look around.
493** He taps his boots on the ground, one after the other.
494* JuniorCounterpart: To the older Link.
495* JustFrameBonus: In ''Melee'', his downward aerial attack has a very small hitbox on the hilt that flips the usual attack's angle into a flaming MeteorMove. Unlike most examples, the hitbox isn't brief; it's just ''much'' easier to hit with the hilt at the start of the move.
496* KidHero: He is the Hero of Time, just younger.
497* LegacyCharacter: One of many Links to take up the mantle.
498* {{Leitmotif}}:
499** In ''Melee'', [[https://www.youtube.com/watch?v=5XK4Qot9OBk Saria's Song]], which plays as his unique credits theme, and All-Star theme.
500** In ''Ultimate'', [[https://youtu.be/qpzDPfCzB7g Termina Field]], which plays in his character trailer.
501* LimitBreak: [[BladeSpam Triforce Slash]] in ''Ultimate'', which he inherits from the adult Link from ''Brawl'' and ''3DS/Wii U''.
502* MeteorMove: His down aerial — if you hit with the sword's hilt, which [[IncendiaryExponent sets them on fire]] — and down tilt will Meteor Smash targets. Averted in ''Ultimate'', though.
503* MiniMe: To the adult Link in ''Melee'', as he wears the same tunic and has the same moveset. Justified as [[MyFutureSelfAndMe they're the same person, just with a seven year age difference]].
504** Downplayed in ''Ultimate'' as not only is it a [[VideoGame/TheLegendOfZeldaBreathOfTheWild different Link]], they also dress very differently (not counting alternate outfits). Still, their similarities in appearance and moveset, as well as their status as a LegacyCharacter, is enough to count.
505* MovesetClone: Of Link - but with differences such as fire arrows and shorter range. That said, in his appearance in ''Ultimate'', he's a moveset clone of ''Melee'' Link, while Link and Toon Link have both changed in intervening installments, in addition to Young Link's unique stats rendering him a different enough character to not be an Echo Fighter.
506* MundaneMadeAwesome: His ''Melee'' ending takes his taunt, which is just him drinking a bottle of Lon Lon Milk, and makes it the coolest thing ever.
507* MyFutureSelfAndMe: Adult Link in ''Melee'' is actually the same character as this Link, just older. One of the events in ''Melee'' is about Adult Link and Young Link fighting each other, with the player controlling Young Link.
508-->'''Seven Years''': It's Young Link versus Link! How can you fight yourself?!
509* MythologyGag: Young Link in ''Ultimate'' has the same character introduction animation as Link does in ''64''.
510* PaletteSwap: Same as Link in ''Melee''. He gains a Dark Link costume in ''Ultimate''.
511* PintsizedPowerhouse: Less powerful than Link, but that often works in his favor, as he can hit follow up moves Link would probably whiff on thanks to his higher speed.
512* ProperTightsWithASkirt: A male version. It's hard to see but when he's wearing his cyan tunic, his legs aren't bare and are covered in tights, making him resemble the default outfit of Link.
513* SecretCharacter:
514** '''In ''Melee''''': Beat Classic Mode with 10 characters — including Zelda/Sheik and Link — on any difficulty, or fight in 500 VS. Battles.
515** '''In ''Ultimate''''': Have a Cumulative Wait Time of 1 hour and 20 minutes, beat Classic Mode with Link or anyone in his unlock tree six times, or find and defeat him in ''World of Light''.
516* TrademarkFavoriteFood: His taunt, where he drinks [[VideoGame/TheLegendOfZeldaOcarinaOfTime Lon Lon Milk]]. His ending montage in ''Melee'' consists of nothing ''but him drinking milk.'' This continues into ''Ultimate'', where even [[Franchise/{{Splatoon}} the Inkling girl]] wants in on it, and he can also be seen taking a swig with [[VideoGame/{{Castlevania}} Simon Belmont]].
517* WallOfWeapons: Other than his Kokiri Sword and Deku Shield, Young Link's tools are all the same as his other incarnation(s) — including the Boomerang, Bombs, Bow, and Hookshot. Interestingly, he was only able to fully use the latter two in his ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' appearance.
518* WallJump: Unlike his adult counterpart, Young Link is capable of wall-jumping thanks to his greater agility. His Target Test arena starts him off in a deep well, with wall-jumping the only way out to complete the course.
519[[/folder]]

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