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* HitboxDissonance: In ''Melee'', [[http://i.imgur.com/R7y6dWo.gif his grab range in is way farther than it logically should be]], out-ranging Yoshi's, who clearly has a ranged grab.

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* HitboxDissonance: In ''Melee'', [[http://i.imgur.com/R7y6dWo.gif his grab range in is way farther than it logically should be]], out-ranging Yoshi's, who clearly has a ranged grab.
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* {{Flanderization}}: Believe it or not, over half of Pichu's moves in ''Melee'' didn't hurt itself. In ''Ultimate'', this is no longer the case.
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* ScrewThisImOuttaHere: In the intro to "World of Light", he unsuccessfully tries to fly off in his Arwing upon seeing Galeem's laser rapidly overtaking the other fighters.
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* PaletteSwap: Two of its new costumes in ''Ultimate'' are the bandanas for Teams [[VideoGame/PokemonRubyAndSapphire Aqua]] and [[VideoGame/PokemonSunAndMoon Skull]].

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* PaletteSwap: Two of its new costumes in ''Ultimate'' are the bandanas for Teams [[VideoGame/PokemonRubyAndSapphire Aqua]] and [[VideoGame/PokemonSunAndMoon Skull]]. A third one is the female Spiky-Eared Pichu from the anime and ''[=HeartGold=] and [=SoulSilver=]''.
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-> '''Home Series:''' ''VideoGame/FireEmblem''

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-> '''Home ->'''Home Series:''' ''VideoGame/FireEmblem''



--> '''Debut:''' ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' [Famicom], 1990

-> '''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\

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--> '''Debut:''' -->'''Debut:''' ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' [Famicom], 1990

-> '''Playable ->'''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\



* FingerlessGloves: Seems like a ''Fire Emblem'' thing.

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* %%* FingerlessGloves: Seems like a ''Fire Emblem'' thing.



* GrandfatherClause: Despite ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Fire Emblem: Shadow Dragon]]'' and ''VideoGame/FireEmblemAwakening'' being released in the West, Marth still speaks in Japanese in ''3DS/Wii U'' as he always has.

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* GrandfatherClause: Despite ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Fire Emblem: Shadow Dragon]]'' and ''VideoGame/FireEmblemAwakening'' being released in the West, Marth still speaks in Japanese in ''3DS/Wii ''For 3DS/Wii U'' as he always has.



* HitboxDissonance: [[http://i.imgur.com/R7y6dWo.gif His grab range in his debut game is way farther than it logically should be, outranging Yoshi's, which is clearly a ranged grab.]]

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* HitboxDissonance: In ''Melee'', [[http://i.imgur.com/R7y6dWo.gif His his grab range in his debut game is way farther than it logically should be, outranging be]], out-ranging Yoshi's, which is who clearly has a ranged grab.]]
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'''Specials''': Fire Bow, Boomerang, Spin Attack, Bomb

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'''Specials''': Fire Bow, Boomerang, Spin Attack, BombBomb\\
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* {{Foil}}: In contrast to Pikachu having the hats of several Pokémon protagonists, Pichu has the hats of evil teams.

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* AmbiguousGender: Unlike its evolved forms, Pikachu and Raichu, Pichu have no SecondarySexualCharacteristics to make them stand out as male or female. It could be male due to being the baby form of the default male Pikachu.

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* AmbiguousGender: Unlike its evolved forms, Pikachu and Raichu, Pichu have no SecondarySexualCharacteristics to make them stand out as male or female. It could be male due to being the baby form of the default male Pikachu. However, Spiky-Eared Pichu is female.



* TheBusCameBack: Returns in ''Ultimate'' after previously appearing only in ''Melee''.

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* TheBusCameBack: TheBusCameBack:
**
Returns in ''Ultimate'' after previously appearing only in ''Melee''.''Melee''.
** After almost a decade, Spiky-Eared Pichu returns as one of its alts.
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** In ''Ultimate'', one of its new skins is Spiky-Eared Pichu, who is always female.



* ContinuityCameo: One of its new ''Ultimate'' skins is the Spiky-Eared Pichu from ''[[VideoGame/PokemonGoldAndSilver Heart Gold and Soul Silver]]''
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** In ''Ultimate'', one of its new skins is Notch-Eared Pichu, who is always female.

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** In ''Ultimate'', one of its new skins is Notch-Eared Spiky-Eared Pichu, who is always female.



* ContinuityCameo: One of its new ''Ultimate'' skins is the Notch-Eared Pichu from ''[[VideoGame/PokemonGoldAndSilver Heart Gold and Soul Silver]]''

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* ContinuityCameo: One of its new ''Ultimate'' skins is the Notch-Eared Spiky-Eared Pichu from ''[[VideoGame/PokemonGoldAndSilver Heart Gold and Soul Silver]]''



* FlowerInHerHair: One of its skins in Ultimate has it sporting a flower on its left ear.

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* FlowerInHerHair: One of its skins in Ultimate ''Ultimate'' has it sporting a flower on its left ear.


* FlowerInHerHair: One of its skins in Ultimate has it sporting a flower on its right ear.

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* FlowerInHerHair: One of its skins in Ultimate has it sporting a flower on its right left ear.

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** In ''Ultimate'', one of its new skins is Notch-Eared Pichu, who is always female.



* ContinuityCameo: One of its new ''Ultimate'' skins is the Notch-Eared Pichu from ''[[VideoGame/PokemonGoldAndSilver Heart Gold and Soul Silver]]''



* FlowerInHerHair: One of its skins in Ultimate has it sporting a flower on its right ear.



* PaletteSwap: One of its new costumes in ''Ultimate'' is the [[VideoGame/PokemonRubyAndSapphire Team Aqua]] bandana.

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* PaletteSwap: One Two of its new costumes in ''Ultimate'' is are the bandanas for Teams [[VideoGame/PokemonRubyAndSapphire Team Aqua]] bandana.and [[VideoGame/PokemonSunAndMoon Skull]].
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''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To38 32–38 (Smash Bros. DOJO!! 2007)]] | [[Characters/SuperSmashBrosBrawl39To44 39–44 (Smash Bros. DOJO!! 2008)]]\\

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''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To38 32–38 [[Characters/SuperSmashBrosBrawl32To39 32–39 (Smash Bros. DOJO!! 2007)]] | [[Characters/SuperSmashBrosBrawl39To44 39–44 [[Characters/SuperSmashBrosBrawl40To44 40–44 (Smash Bros. DOJO!! 2008)]]\\
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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64Onwards 64–Onwards]]\\

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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64Onwards 64–Onwards]]\\[[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters)]]\\
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* PaletteSwap: One of its new costumes in ''Ultimate'' is the [[VideoGame/PokemonRubyAndSapphire Team Aqua]] bandana.
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Shown in Treehouse stream after today's direct.



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'''Final Smash:''' [[BladeSpam Triforce Slash]]
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* PerpetualFrowner: Much like Mario, he seems to constantly have a frowning expression in ''3DS/Wii U''.

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* PerpetualFrowner: Much like Mario, he seems to constantly have a frowning expression in ''3DS/Wii U''. It's one thing he seems to keep while Mario gets a few moments where he's smiling.
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Dr. Mario is the first character cut from a previous installment to be included in a later one. He used to just be a MovesetClone of Mario, but thanks to Mario diverging over time, his reappearance in ''3DS/Wii U'' serves as a throwback to Mario's pre-''Brawl'' moveset.

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Dr. Mario is the first character ''Smash Bros.'' veteran cut from a previous installment to be included in a later one. He used to just be a MovesetClone of Mario, but thanks to Mario diverging over time, his reappearance in ''3DS/Wii U'' serves as a throwback to Mario's pre-''Brawl'' moveset.
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* ArtEvolution: In ''Melee'', its face was constantly in "open-mouth smile" mode all the time, whereas in ''Ultimate'', not only are its features more defined, but it has far more facial expressions than it did originally.
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Falco Lombardi, AcePilot of the Star Fox mercenaries and Fox's [[JerkWithAHeartOfGold somewhat arrogant]] [[TheLancer wingman and trusted ally]]. He was originally a rogue pilot before joining the team, and constantly flaunts his skills in combat. He joins the battlefield with the same gadgets Slippy designed for Fox.

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Falco Lombardi, AcePilot of the Star Fox mercenaries and Fox's [[JerkWithAHeartOfGold somewhat arrogant]] [[TheLancer wingman and trusted ally]]. He was originally a rogue pilot the co-leader of the Hot Rodders with Katt Monroe before joining the team, and constantly flaunts his skills in combat. He joins the battlefield with the same gadgets Slippy designed for Fox.
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* {{Keet}}: In ''Ultimate'', when it's not fighting, it always has a huge smile on its face. It's just really happy to be back.

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* {{Keet}}: In ''Ultimate'', when it's not fighting, it Pichu always has a huge smile on its face. It's just really happy to be back.Especially in ''Melee'', where it keeps smiling even when it's hurt.
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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dr_mario_ssb4.png]]]][[/labelnote]]
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!!!!!!Voiced by Creator/CharlesMartinet

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!!!!!!'''Voiced by:'''
Creator/CharlesMartinet



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!!!!!!Voiced by Creator/SatomiKoorogi

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!!!!!!Voiced by
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!!!!!!'''Voiced by:'''
Creator/SatomiKoorogi



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!!!!!!Voiced by Creator/HisaoEgawa (Japanese), Ben Cullum (English cutscenes in ''Melee''), Dex Manley (in English ''Brawl''), Mark Lund (in English ''3DS/Wii U'')

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!!!!!!Voiced by
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!!!!!!'''Voiced by:'''
Creator/HisaoEgawa (Japanese), Ben Cullum (English cutscenes in ''Melee''), Dex Manley (in English ''Brawl''), Mark Lund (in English ''3DS/Wii U'')



[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/marth_ssb4.png]]]][[/labelnote]]
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!!!!!!Voiced by Creator/HikaruMidorikawa (Japanese), Creator/YuriLowenthal (English, ''Ultimate'')

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!!!!!!Voiced by
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!!!!!!'''Voiced by:'''
Creator/HikaruMidorikawa (Japanese), Creator/YuriLowenthal (English, ''Ultimate'')



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!!!!!!Voiced by Creator/FujikoTakimoto

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[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.[[caption-width-right:350:[[labelnote:Melee]]https://static.tvtropes.org/pmwiki/pub/images/young_link_ssbm.jpg]]]][[/labelnote]]

!!!!!!Voiced by
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!!!!!!'''Voiced by:'''
Creator/FujikoTakimoto
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[[folder:18 – Dr. Mario (Dr. マリオ)]]

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[[folder:18 – Dr. Mario (Dr. マリオ)]]Mario]]



[[folder:19 – Pichu (ピチュー)]]

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[[folder:19 – Pichu (ピチュー)]]Pichu]]



[[folder:20 – Falco (ファルコ)]]

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[[folder:20 – Falco (ファルコ)]]Falco]]



[[folder:21 – Marth (マルス)]]

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[[folder:21 – Marth (マルス)]]Marth]]



[[folder:22 – Young Link (こどもリンク)]]

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[[folder:22 – Young Link (こどもリンク)]]Link]]
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[[folder:18 – Dr. Mario]]

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[[folder:18 – Dr. Mario]]Mario (Dr. マリオ)]]



[[folder:19 – Pichu]]

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[[folder:19 – Pichu]]Pichu (ピチュー)]]



[[folder:20 – Falco]]

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[[folder:20 – Falco]]Falco (ファルコ)]]



[[folder:21 – Marth]]

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[[folder:21 – Marth]]Marth (マルス)]]



[[folder:22 – Young Link]]

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[[folder:22 – Young Link]]Link (こどもリンク)]]
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This page lists the unlockable fighters from ''VideoGame/SuperSmashBrosMelee'' that require less or equal to 500 VS. matches to unlock.
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[[center:[[WMG:''VideoGame/SuperSmashBros'' [[Characters/SuperSmashBros characters index]]\\
[-'''Playable characters:'''\\
''64:'' [[Characters/SuperSmashBros6401To04 01–04 (Starting Roster 1)]] | [[Characters/SuperSmashBros6405To08 05–08 (Starting Roster 2)]] | [[Characters/SuperSmashBros6409To12 09–12 (Unlockable Fighters)]]\\
''Melee:'' [[Characters/SuperSmashBrosMelee13To17 13–17 (Starting Newcomers)]] | '''18–22 (Unlockable Fighters 1)''' | [[Characters/SuperSmashBrosMelee23To26 23–26 (Unlockable Fighters 2)]]\\
''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To38 32–38 (Smash Bros. DOJO!! 2007)]] | [[Characters/SuperSmashBrosBrawl39To44 39–44 (Smash Bros. DOJO!! 2008)]]\\
''For 3DS and Wii U:'' [[Characters/SuperSmashBros445To49 45–49 (Pre-Smash Direct)]] | [[Characters/SuperSmashBros450To55 50–55 (Smash Direct and E3 2014)]] | [[Characters/SuperSmashBros456To59 56–59 (Remaining Roster)]] | [[Characters/SuperSmashBros460To63 60–63 (DLC Fighters)]]\\
''Ultimate:'' [[Characters/SuperSmashBrosUltimate64Onwards 64–Onwards]]\\
''Echo Fighters:'' [[Characters/SuperSmashBrosEchoFighters Echo Fighters]]\\
'''Non-playable characters:'''\\
[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]
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[[folder:22 – Young Link]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/younglinkssbu.png]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/young_link_ssbm.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/FujikoTakimoto

-> '''Home Series:''' ''Franchise/TheLegendOfZelda''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]'', [NES], 1986

-> '''Playable in:''' ''Melee'', ''Ultimate''\\
'''Specials''': Fire Bow, Boomerang, Spin Attack, Bomb

Link as a child. As his trophy notes, he is ''the'' original portrayal of Link.[[note]]At the time ''Melee'' was released, the only ''Zelda'' games that starred an Adult Link were ''The Adventure of Link'' and (partially) ''Ocarina of Time''[[/note]] ''Melee'' and ''Ultimate'' specifically use the child version of the Hero of Time who defeated Ganondorf in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', and who stopped the moon from crashing into Termina in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''.

Due to Link having a completely different play style over the years, and Toon Link being a semi-clone, Young Link isn't counted as an Echo Fighter, as he's hardly changed from how he was in ''Melee''. He plays more like how Link used to back in those days, except he also uses Fire Arrows instead of the regular kind.
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* AlternateSelf: Averted in ''Melee'', where he was [[ExactlyWhatItSaysOnTheTin the younger self of the main Link]]. Played straight in ''Ultimate'', due to ''Breath of the Wild'' Link taking over as the main Link, as well as Toon Link also being present.
* AnnoyingArrows: Just like Link's, the difference is most in appearance and that his do less damage and knock back.
* ArrowsOnFire: Young Link's B Special Move, the Fire Bow, has him using the Fire Arrows from ''Ocarina of Time'' and ''Majora's Mask'' with his bow. In ''Ultimate'', the move is tweaked so that they only set alight when they're fully-charged.
* BadassAdorable: He's just a kid, and yet he's managed to save the world ''twice.'' While Ganondorf was defeated by his adult self, this version saved Termina from a ColonyDrop that would have destroyed everything, as well as fighting off the demon responsible for its fall. And of course, his badassery translates into him being a formidable fighter.
* TheBusCameBack: Returns in ''Ultimate'' after previously appearing only in ''Melee''. Interestingly, he and Toon Link (his supposed replacement in ''Brawl'' onwards) are not Echo Fighters[[note]]Fighters who share moveset data but have unique supplementary elements such as animations and voice packs[[/note]] despite their close similarity in terms of fighting style.
* TheCameo: [[FairyCompanion Navi the fairy]] from ''Ocarina of Time'' appears in one of his new taunts from ''Ultimate''.
* ChargedAttack: His Bow, just like Link.
* CompositeCharacter: He's based on his appearance from ''Ocarina of Time'', complete with the Kokiri Sword and Deku Shield, but can use the bow and arrow and hookshot from said game, both items that he was only capable of using in ''Majora's Mask'' — albeit heavily aesthetically-altered. His {{Leitmotif}} in his ''Ultimate'' trailer is also Termina Fields, suggesting he's being used to represent both games.
* CoolSword: His Kokiri Sword, straight from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''.
* DemotedToExtra: Doesn't appear in any form in ''Brawl'' other than as a Sticker and in the ''Ocarina of Time'' demo included. Toon Link was generally considered to have replaced him from ''Brawl'' onward, until his return to the series in ''Ultimate''.
* DivergentCharacterEvolution: In ''Ultimate'' similarly to Dr. Mario, he's more different than his parent-clone in that he ''hasn't'' changed much from his ''Melee'' incarnation. This has the effect of giving Link two "lighter" clones alongside Toon Link.
* {{Foreshadowing}}: His playable appearance in ''Melee'' showed several moments from ''Ocarina of Time'' in its opening, most of which being before he pulled the Master Sword and turned seven years older. This subtly hints at his appearance.
* FragileSpeedster: He has fast movement speed, though he is rather light.
* HeroicMime: Like pretty much every Link.
* HumansByAnyOtherName: Apart from the PointyEars, Hylians are virtually indistinguishable from real-life humans.
* JuniorCounterpart: To the older Link.
* JustFrameBonus: His downward aerial attack has a very small hitbox on the hilt that flips the usual attack's angle into a flaming MeteorMove. Unlike most examples, the hitbox isn't brief; it's just ''much'' easier to hit with the hilt at the start of the move.
* KidHero: He is the Hero of Time, just younger.
* LegacyCharacter: One of many Links to take up the mantle.
* {{Leitmotif}}:
** In ''Melee'', [[https://www.youtube.com/watch?v=5XK4Qot9OBk Saria's Song]], which plays as his unique credits theme, and All-Star theme.
** In ''Ultimate'', [[https://youtu.be/qpzDPfCzB7g Termina Field]], which plays in his character trailer.
* MeteorMove: His down aerial — if you hit with the sword's hilt — and down strong attack will Meteor Smash targets.
* MovesetClone: Of Link, sharing just about everything. That said, in his appearance in ''Ultimate'', he's a moveset clone of ''Melee'' Link, while Link and Toon Link have both changed in intervening installments, rendering him a unique-enough character to not be an Echo Fighter.
* MyFutureSelfAndMe: Adult Link in ''Melee'' is actually the same character as this Link, just older. One of the events in ''Melee'' is about Adult Link and Young Link fighting each other, with the player controlling Young Link.
-->'''Seven Years''': It's Young Link versus Link! How can you fight yourself?!
* PaletteSwap: Same as Link in ''Melee''.
* PintsizedPowerhouse: Less powerful than Link, but that often works in his favor, as he can hit follow up moves Link would probably whiff on thanks to his higher speed.
* SecretCharacter: To unlock in ''Melee'', beat Classic Mode with 10 characters — including Zelda/Sheik and Link — on any difficulty, or fight in 500 VS. Battles.
* TrademarkFavoriteFood: His taunt, where he drinks [[VideoGame/TheLegendOfZeldaOcarinaOfTime Lon-Lon Milk]]. His ending montage consists of nothing ''[[UpToEleven but him drinking milk.]]''
** This continues into ''Ultimate'', where even [[VideoGame/{{Splatoon}} the Inkling girl]] wants in on it.
* WallOfWeapons: Other than his Kokiri Sword and Deku Shield, Young Link's tools are all the same as his other incarnation(s) — including the Boomerang, Bombs, Bow, and Hookshot. Interestingly, he was only able to fully use the latter two in his ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' appearance.
* WallJump: Unlike his adult counterpart, Young Link is capable of wall-jumping thanks to his greater agility.
[[/folder]]
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[[folder:19 – Pichu]]
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!!!!!!Voiced by Creator/SatomiKoorogi

-> '''Home Series:''' ''Franchise/{{Pokemon}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/PokemonGoldAndSilver'' [GBC], 1999

-> '''Playable in:''' ''Melee'', ''Ultimate''\\
'''Specials''': Thunder Jolt, Skull Bash, Agility, Thunder\\
'''Final Smash:''' [[RideTheLightning Volt Tackle]]\\
\\
''"[[PokemonSpeak Pichu]]!"''

The Tiny Mouse Pokémon, and the pre-evolved form of Pikachu. Discovered in the Johto region, it has the same properties as its older counterpart, but has little control over its abilities.

Pichu is an [[JokeCharacter overall weak character]], being even lighter than Jigglypuff with weak attacks. Pichu's lack of control also factors into its fighting, meaning that its electrical attacks can damage itself; however, being so small, it's also fleet-footed and difficult to catch. It's also due to this distinction that Pichu isn't considered an Echo Fighter of Pikachu.
----
* AmbiguousGender: Unlike its evolved forms, Pikachu and Raichu, Pichu have no SecondarySexualCharacteristics to make them stand out as male or female. It could be male due to being the baby form of the default male Pikachu.
* BlackBeadEyes: Just like Pikachu.
* BadassAdorable: Much cuter than Pikachu, but can dish out almost as much pain.
* TheBusCameBack: Returns in ''Ultimate'' after previously appearing only in ''Melee''.
* CastFromHitPoints: Many of its electrical attacks deal damage to itself.
* ChargedAttack: Skull Bash, same as Pikachu.
* ChuckCunninghamSyndrome: Cut from ''Brawl'' and later installments. In fact, analysis of ''Brawl''[='=]s data files showed that while the other cut characters were considered, Pichu didn't even get as far as the chopping block. However, it appears as a trophy in both ''Brawl'' and ''3DS'', and returns as a playable fighter in ''Ultimate''.
* DeathOrGloryAttack: Its Skull Bash is much better than Pikachu's. It has insane knockback and does at least 40%. [[DangerousForbiddenTechnique However, this only applies when fully charged, which takes longer than Pikachu's, and it can easily send the poor guy flying over the edge]]. At least it doesn't hurt the little tyke much when using it, even at max charge.
* {{Foreshadowing}}: Pichu appears in ''Melee's'' opening next to Pikachu.
* FragileSpeedster: Boasts one of the fastest movement and attacking speeds in ''Melee'', and is also difficult to hit thanks to its teeny-tiny size. However, not only is it light enough to get knocked around, most of its specials actually hurt it along with its opponents.
* GlassCannon: An extreme example. His Skull Bash's knockback is enormous and does a monstrous 40% damage. Unfortunately, this is his only special that doesn't hurt him and he's the lightest character in all of Smash.
* GradualGrinder: Pichu excels at hit and run tactics and evading the opponents' attacks, and has moves that come out quick enough to punish anything. However, it lacks good KO moves; the only one is perhaps Thunder, which inflicts self-damage if used at maximum potential. This all adds up to mean that Pichu is good at racking up big damage percentages, which is necessary to have any hope of actually defeating the opponent.
* HoistByHisOwnPetard: Its own electricity hurts it.
* JokeCharacter: It's even lighter than ''Jigglypuff'' and takes damage from its own attacks. Its trophies outright admit that it's the weakest character in the game, and that it's best used as a handicap for skilled players playing against less-skilled opponents. Thanks to ''Ultimate'' bringing back this handicap and [[CorneredRattlesnake Rage]] carrying over from ''3DS/Wii U'', the world has yet to see if it'll be upgraded to LethalJokeCharacter status.
* {{Keet}}: In ''Ultimate'', when it's not fighting, it always has a huge smile on its face. It's just really happy to be back.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=L9vKYgCvHAw The Battle Theme]] medley from ''Pokemon Gold and Silver'', used for both ''Melee'' and ''Ultimate''.
* LoopholeAbuse: Its down special, Thunder, only damages Pichu if it makes contact. If this move is only used when it is safe, it maintains all the utility of Pikachu's version of the move (attacking from above while below platforms, attacking from behind when jumping horizontally, etc.), in exchange for only losing a small amount of damage.
* {{Mon}}: The Tiny Mouse Pokémon.
* MovesetClone: One of Pikachu. It shares just about everything, except for using its head for some moves where Pikachu would use its tail. He's apparently different enough that he's not considered an Echo Fighter in ''Ultimate''
* RidiculouslyCuteCritter: Made to be a more marketable version of Pikachu.
* SecretCharacter: To unlock in ''Melee'', clear Event Match 37: "Legendary Pokemon" or fight in 200 VS. Battles.
* ShockAndAwe: While Pichu has impressive electric powers, it lacks self-control and damages itself while using them.
* YourSizeMayVary: Like Pikachu, an average Pichu is relatively small in the video games, measuring up to only one foot and thus has to be [[http://vignette2.wikia.nocookie.net/ssb/images/7/7b/Pichu_Thunder.jpg/revision/latest?cb=20120201191550 scaled up]].
[[/folder]]

[[folder:20 – Falco]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/falcossbu.png]]
[[caption-width-right:350:[[AcePilot Proud Space Ace]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/falco_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/falco_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/falco_ssbm.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/HisaoEgawa (Japanese), Ben Cullum (English cutscenes in ''Melee''), Dex Manley (in English ''Brawl''), Mark Lund (in English ''3DS/Wii U'')

-> '''Home Series:''' ''VideoGame/StarFox''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''[[VideoGame/StarFox1 Star Fox]]'' [SNES], 1993

-> '''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': Blaster, Falco Phantasm, [[WreathedInFlames Fire Bird]], Reflector\\
'''Final Smash:''' [[TankGoodness Landmaster]] (''Brawl'', ''3DS/Wii U''), [[AlphaStrike Arwing Strike]] (''Ultimate'')

->''"Hands off my prey!"''

Falco Lombardi, AcePilot of the Star Fox mercenaries and Fox's [[JerkWithAHeartOfGold somewhat arrogant]] [[TheLancer wingman and trusted ally]]. He was originally a rogue pilot before joining the team, and constantly flaunts his skills in combat. He joins the battlefield with the same gadgets Slippy designed for Fox.
----
* AdaptationalBadass: Like Fox, all that was seen of him was his piloting skills (and even in games where he was playable on foot, he mainly fought with guns). In the ''Super Smash Bros.'' series, he's capable of fighting hand-to-hand in combination with the same personal tech that Fox uses.
* AttackReflector: In ''Melee'', he had one that worked like Fox's, but also launched the foe vertically allowing for combos. He tosses it forward in ''Brawl'', allowing him to reflect projectiles from farther away at the expense of not being able to hold it like in ''Melee''.
* ArtEvolution: In ''Melee'', his appearance was based off of ''Star Fox 64''. Beginning in ''Brawl'', it's an original costume but stays much more faithful to his ''Star Fox Command'' design than Fox's does in comparison. As of ''Ultimate'' his jacket is based on ''Star Fox Zero'' but otherwise keeps his ''Assault'' and ''Command'' head shape. The best way to differentiate this is the beak shape.
* BadassNormal: He has no super powers, relative to being a [[FunnyAnimal man bird]], but does have advanced technology.
* BarrierWarrior: Just like Fox, his Reflector produces a damaging spark of electricity when it's activated. From ''Brawl'' onwards, he takes it further by kicking it out and returning it to him like a boomerang.
* BattleBoomerang: His Reflector functions as this starting in ''Brawl''.
* BigDamnHeroes: In ''The Subspace Emissary'', his introduction has him appearing from his Arwing and destroying Bowser's Dark Cannon, which had been plaguing Fox and Diddy Kong for several levels.
* BirdPeople: He's a falcon-like humanoid.
* CoolStarship: His Arwing.
* DeathOrGloryAttack: His down aerial, particularly in ''Melee''. A combination of its long duration and Falco's fast falling speed and poor recovery usually means that using his down-air off-stage will result in him [=KOing=] himself. However, as a powerful spike, it basically guarantees a KO on the opponent should it hit. Taken up higher in ''3DS/Wii U'', where the increased startup and landing lag makes it a lot harder to hit, and it's noticeably weaker too.
* DivergentCharacterEvolution: In ''Brawl'', he and Fox become more separated in gameplay and animation. In [=SSB4=], Falco's back air is also changed along with an animation change to his up air, but those have no effect on his clone status as those moves were already decloned in Brawl. In ''Ultimate'' he's not listed as an Echo fighter.
* FlashStep: His side special, Falco Phantasm.
* FragileSpeedster: Falco's attacks are among the fastest in both ''Melee'' and ''Brawl'' (save for his running speed in the latter), though he doesn't sustain hits very well (except for vertical KO hits in ''Melee'', where his vertical endurance was among the best). In the case of ''Melee'', he both falls ''faster than Fox'' AND has ''the'' fastest fast-falling speed along with Falcon and the single best no fast fall speed. It's gotten less faster as of ''Brawl'', however, with Fox falling faster than him now.
* FrickingLaserBeams: His neutral special. It fires slower than Fox's but causes targets to flinch to compensate (and also fires faster in the air, making it akin to the original one Fox had in ''64''); often subject to auto-cancelling via short hops just for Falco to control approaches prior to ''Smash 4''.
* GlassCannon: Falco possesses some very fast and powerful moves (with his forward smash being one of his strongest finishers in ''Melee'' and is his parallel answer to Fox's up smash), but his light weight and generally below-average recovery ability keep him from living very long. And like Fox, his fast falling speed gives him a good vertical endurance but gives him vulnerability to edgeguards and juggles.
** By the time of ''3DS/Wii U'' however, Falco is a much harder-hitter than Fox in comparison, but has a bit less agility and a worse neutral game.
* GratuitousEnglish: Just like Fox, Falco says "Mishon comprete!" during his victory poses in ''Melee'', voiced by Creator/HisaoEgawa.
* GutturalGrowler: Has a gruff voice in ''Melee'' and the Japanese versions of later games, courtesy of Hisao Egawa.
* InASingleBound: Falco has the highest jumps of any character in ''Smash'', even higher than Luigi.
* JustFrameBonus: The very first frame on his Reflector will damage foes and launch them at a useful angle. Unlike Fox's, Falco's Reflector launches foes vertically in ''Melee'', and the angle is useful for leading into his downward aerial attack.
* {{Leitmotif}}:
** In ''Melee'', it's [[https://www.youtube.com/watch?v=haVRYmV2IUs Venom]], a remix of the ''Star Fox 64'' theme.
** In ''Brawl'', [[https://www.youtube.com/watch?v=4ikYS691NKg Area 6]] plays during his big entrance in Subspace and as his unlock theme.
** In ''Ultimate'', it's another rendition of the [[https://www.youtube.com/watch?v=2IXRq2HAhb8 Star Fox 64 theme]], originating from ''Brawl''.
* LimitBreak: Summons the [[TankGoodness Landmaster]]. Differs from Fox's by being able to "fly" much more manageably than his. In ''Ultimate'', he ditches the Landmaster in favor of the Arwing, to blast his enemies with his teammates.
* MeteorMove: His side special and down aerial will meteor smash targets (only the airborne version for the former). In ''Melee'', his down aerial is not recognized as a meteor smash by the game due to a technicality with the launch angle, so the knockback cannot be cancelled (thus making it a very infamous spike).
* MovesetClone: Shares his Specials with Fox, a Final Smash, and several regular attacks. His blaster was different (slower firing, but causes flinching) and his attacks got more variations in ''Brawl'' (such as kicking his reflector instead of holding it and using a few RazorWings). In ''3DS/Wii U'', his custom specials barring one are all different from Fox along with several other of his moves being more different. Also setting them apart, Falco is stronger in both KO and combo potential, but loses speed.
* {{Nerf}}:
** In ''Brawl'' his combos are removed (as well as combos in general), his dashing speed is slower, his vertical endurance no longer being great, and his forward smash being replaced with one that is slower and overall weaker.
** In ''3DS/Wii U'', his blaster fires much more slowly on the ground with the inability to lag cancel it, and his down aerial gained a lot of startup frames and landing lag (and is very hard to auto-cancel). His back aerial also no longer lasts as long on active frames.
* PettingZooPeople: A bird man from another star system.
* RapidFireFisticuffs: Shared the [[VideoGame/StreetFighterII Hyakuretsu Kyaku]] with Fox in ''Melee'', but gained a [[EverythingsBetterWithSpinning spinning wing attack]] in ''Brawl''.
* RazorWings: ''Melee'' gives Falco razor ''tail feathers''. ''Brawl'' extends this property to his arms/wings to go with some of his differentiated animations from Fox.
* SecretCharacter: In ''Melee'', ''Brawl'', and ''3DS/Wii U''. He's so far been an unlockable character in every game he's been in, with the following being the requirements:
** '''For ''Melee''''': Beat 100-Man Melee or fight in 300 VS. Battles.
** '''For ''Brawl''''': Have him join you in The Subspace Emissary by clearing "The Swamp", beat 100-Man Brawl, or fight in 50 brawls.
** '''For ''3DS''''': Beat Classic Mode on any difficulty without continues or play 20 matches in Smash.
** '''For ''Wii U''''': Beat Classic Mode on any difficulty or play 10 matches in Smash.
%%* ShieldBash: His Reflector could be used like this in ''Melee''.
%%* ThisIsADrill: His down aerial much like Fox's. Unlike Fox's however, it's always been a single hitting meteor smash/spike.
%%* ThrowingYourShieldAlwaysWorks: His Reflector, from ''Brawl'' onward.
* VoiceGrunting: In ''Melee'', Falco speaks in the Japanese version, but his dialogue is replaced with generic grunting and GratuitousEnglish in the English version.
%%* WallJump: Just like Fox.
[[/folder]]

[[folder:21 – Marth]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/marthssbu.png]]
[[caption-width-right:350:[[RoyalsWhoActuallyDoSomething The Legendary Hero-King]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/marth_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/marth_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/marth_ssbm.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/HikaruMidorikawa (Japanese), Creator/YuriLowenthal (English, ''Ultimate'')

-> '''Home Series:''' ''VideoGame/FireEmblem''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' [Famicom], 1990

-> '''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': Shield Breaker, Dancing Blade, Dolphin Slash, Counter\\
'''Final Smash:''' CriticalHit

->''"Keep your eyes open!"''

The prince of Altea, and the hero of the original ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'', its sequel, and the remakes thereof. After losing his kingdom to Dolhr, his father killed and his sister captured, Marth took it upon himself to find the sacred sword Falchion and the titular Fire Emblem that would allow him to use it. He has since become known as the Hero King to those hailing from [[VideoGame/FireEmblemAwakening Ylisse]].

Brought into the game by popular demand of the Japanese fanbase, but a complete surprise for the English base. Up until ''Ultimate'', he only spoke Japanese to reflect his games being largely Japan-only titles, but is given an English voice to reflect the international release of games that he has either starred in or had a major role in.
----
* ArmorPiercingAttack: Shield Breaker, his neutral special, is a slow charged attack that [[ExactlyWhatItSaysOnTheTin breaks shields]] easily, and will always shatter shields when fully charged. Characters with broken shields are briefly stunned and left wide open for punishment. At high percentages, this is deadly.
* ArtEvolution: In ''Melee'' and ''Brawl'', his design was an original embellished update of his costume from ''The Mystery of the Emblem''. Starting in ''3DS/Wii U'', his design matches his official redesign from the ''New Mystery'' remake, with elements of the ''Brawl'' design.
* BadassNormal: Marth fights with simple sword strikes, no flashy powers or elemental effects involved, customizations aside.
* BackToBackBadasses: With Meta Knight in ''Subspace Emissary'' after the Subspace Army interrupts their fight.
* BilingualBonus: Before ''Ultimate'', Marth's Japanese was kept un-dubbed in the international releases of the series.
* {{Bishonen}}: In contrast to the rugged Ike and the spiky-haired Roy, to the point that many people mistake him for a girl.
* BlueOni: To Ike's Red in Subspace Emissary with Meta Knight as the mediator between them. Also reflected in their cape colors despite them both being {{Primary Color Champion}}s. Also to Roy's red in terms of Smash characterization, mostly because Sakurai didn't know Roy would end up with a pretty similar personality to Marth.
* ChargedAttack: Shield Breaker, dealing more damage and knockback the longer it's charged. It's Marth's strongest non-Final Smash attack when fully charged.
* ChickMagnet: Made into a BrickJoke. The ''3DS/Wii U'' website has a screenshot of him brushing hair out of his face with Peach in the background, staring at him with a heart above her head. Beat All-Star mode with him and the picture in the credits is of him doing the same thing but with Zelda in the background, who's gasping in awe.
* {{Combos}}: His side-special attack (Dancing Blade) is a 4-part combo attack. The first two swipes are easy enough to do and are fairly weak, but the second two hits require timing and finish off the move.
* CoolSword: He wields the Exalted Falchion, a divine sword that was forged from the tooth of a dragon-god and can kill dragons with ease.
* CounterAttack: The aptly-named Counter, and the basis of the various counterattack moves several other characters adopt. Activating Counter will force Marth to strike a pose. If an enemy strikes Marth during this period, he'll take no damage and reflect the attack back to the opponent, dealing more damage and knockback than the original attack. However, missing the counter window will leave Marth vulnerable to attack, and grab attacks cannot be countered.
* CloseRangeCombatant: No ranged abilities, just a sword. Best get used to getting into stabbing-range.
* DamnYouMuscleMemory: Shield Breaker is designed to exploit this, as most players' immediate response to seeing a slow charged attack is to shield. Doing so against Shield Breaker will wind up with their shield shattered, leaving them stunned.
* DifficultButAwesome: Downplayed. While he can fight fine without doing so, hitting opponents with the very tip of his sword makes his attacks hurt all the more.
* {{Engrish}}: ''Retsu dansu!'' (Let's dance!)
* FingerlessGloves: Seems like a ''Fire Emblem'' thing.
* ForceAndFinesse: The Finesse to Ike's Force so the two FE representatives (both {{Lightning Bruiser}}s in their own series) can be differentiated. Where Marth is quick and powerful when spaced properly, Ike is big, slow, and hits hard regardless of where he connects. Also reflected in Marth's {{Bishonen}} status and princely armor vs Ike's burly appearance and tattered mercenary armor.
* GrandfatherClause: Despite ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Fire Emblem: Shadow Dragon]]'' and ''VideoGame/FireEmblemAwakening'' being released in the West, Marth still speaks in Japanese in ''3DS/Wii U'' as he always has.
* GratuitousJapanese: Considering that some of his other ''Fire Emblem'' compatriots from the old titles speak English, Marth's continued use of Japanese seems a little odd by the time the fourth and fifth installments of the series were released. ''Ultimate'' finally averts this, giving him his [[Creator/YuriLowenthal English voice actor]] from ''VideoGame/CodenameSTEAM'' onward.
* HeroicLineage: He's Chrom and Lucina's ancestor by about a thousand years.
* HitboxDissonance: [[http://i.imgur.com/R7y6dWo.gif His grab range in his debut game is way farther than it logically should be, outranging Yoshi's, which is clearly a ranged grab.]]
* ImplausibleFencingPowers: Counter can parry (but not deflect) ''any'' projectile, no matter if it's a bullet, arrow, missile, or energy blast.
* {{Leitmotif}}: The main Fire Emblem theme as in his home series.
** In ''Melee'' it's [[https://www.youtube.com/watch?v=75VzljdUE-s Fire Emblem]], a medley of the recruitment theme and main Fire Emblem theme.
** In ''Brawl'' [[https://www.youtube.com/watch?v=oVlE8u6Hhp8 a new version with Latin lyrics]] that also plays during his Subspace introduction and his ''Ultimate'' character trailer.
* LetsYouAndHimFight: Is about to fight with Meta Knight in the ''Subspace Emissary'' before the Subspace Army interrupts them.
* LightningBruiser: He's got range, power, speed, and good defensive abilities.
* LimitBreak: Critical Hit, the most powerful single strike attack in the entire franchise, involving Marth dashing at somebody and hitting them with a CriticalHit from his home series, dealing 60 damage, and enormous knockback.[[note]]The only other character who can deal so much damage in a single strike is Ridley, whose tail stab can deal at most 60% damage. However, Ridley's tail stab causes no knockback (inflicting a crumple state instead) and requires ''extreme'' precision to pull off, while Marth's Critical Hit is a OneHitKill just by crashing into the target. Also, Ridley's tail stab is technically a ''two''-hit attack.[[/note]] Very nearly always a OneHitKO (the foe will ''only'' survive by being in an enclosed space), at the cost of [[DeathOrGloryAttack possibly flinging him off the screen into a Self-destruct if he misses]] and the player doesn't cancel by pressing the B button again. [[GuideDangIt You aren't told you can do this.]]
* {{Nerf}}:
** While his sword is larger in ''Brawl'' (except for with his forward smash), the [[http://www.ssbwiki.com/Sweet_spot_(hitbox) tip of his sword]] is more difficult to land with most attacks due to the non-tipped hitbox getting priority if both hit at the same time, and his dashing and walking speed are reduced.
** In ''3DS/Wii U'', a number of his moves deal less damage, and due to knockback changes on his grabs, he has fewer follow-up actions for combos, and while his sword is even bigger than in ''Brawl'' (except for his forward smash and Shield Breaker), the rest of the cast got more significant range increases in general, further hitting his range. Additionally, all of Marth's previously great aerials took a severe hit in damage and recovery time, making it much more difficult for Marth to space his moves safely. Although the hitbox sizes for his tipper attacks were slightly reduced, his tipper hitbox (or his down aerial Meteor Smash) now always take priority over the non-tipped one if they both overlap when you hit someone, like in ''Melee''.
* MeteorMove: His down aerial (if the tip hits) and the third hit of a down-input Dancing Blade (if the tip ''doesn't'' hit) will Meteor Smash opponents. The latter no longer applies in ''[=SSB4=]''.
* OneHitKO: His Final Smash except under the most extraordinary circumstances. Even at zero damage, it will typically send whoever it hits flying clear off the stage.
* PaletteSwap: Includes a lighter blue swap closer to his ''Fire Emblem'' look in Brawl, and his white one that bears resemblance to [[VideoGame/FireEmblemThracia776 Leif]]. ''3DS/Wii U'' also has a swap resembling [[VideoGame/FireEmblemTheBindingBlade Roy]] and a darker blue swap resembling his color scheme in ''VideoGame/FireEmblemAwakening'' (which itself used Lucina's clothes).
* RedBaron: By Lucina and Robin's time, he is known as the Hero-King. He's referred to as such in their debut trailer, and in Lucina's quote after defeating him in a doubles match.
* RoyalsWhoActuallyDoSomething: He's a prince, and a great warrior while he's at it.
* SavedForTheSequel: He was originally planned to be added to the roster of the original game, but technical difficulties & time constraints kept him from being implemented. He instead made his debut in ''Melee''.
* SecretCharacter: In both ''Melee'' and ''Brawl''. He becomes playable after the following conditions are met, being promoted to default in ''3DS/Wii U'':
** '''In ''Melee''''': Beat Classic Mode with all 14 default characters, use all default characters in VS. Mode, or fight in 400 VS. Battles.
** '''In ''Brawl''''': Have him join you in The Subspace Emissary by clearing "The Battlefield Fortress", fight in 10 brawls, or beat Classic Mode on any difficulty.
* SpearCounterpart: Reframed as such to Lucina as of ''3DS/Wii U''.
* SwordLines: Employed in the ''Brawl'' and ''3DS/Wii U'' depiction of his [[http://www.ssbwiki.com/Dancing_Blade Dancing Blade]] attack. The trail of Marth's Falchion blade in motion changes in color depending on the input from the Control Stick/Directional Pad when the attack is used, with red being neutral/forward/side, blue being up, and green being down.
* WarriorPrince: The prince of Altea is no stranger to the battlefield.
* WeakButSkilled: His playstyle: His attacks, while fast, are normally weak unless he hits with the tip of his sword. Skilled Marth players know how to take advantage of this for either combos or KO power.
* TheWisePrince: He is said to be by Mei Ling, and is probably the wisest of his initial team in ''The Subspace Emissary''.
* YouDontLookLikeYou: His design in ''Melee'' and ''Brawl'' has some pretty substantial differences from his ''Fire Emblem'' designs from both before and after; the most obvious difference is his hairstyle. Marth received a redesign in ''Shadow Dragon'', but this design and the ''Brawl'' model were concurrent projects. They were completed at the same time, meaning that the former could not be used in the latter. In the fourth game, his design is new, but draws heavily from his ''New Mystery'' design. Also, in none of the ''Smash'' games does Marth actually carry the Fire Emblem.
* YouGottaHaveBlueHair: Most ''Fire Emblem'' main characters do.
[[/folder]]
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Starting this page per discussion.

Added DiffLines:

[[folder:18 – Dr. Mario]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/drmariossbu.png]]
[[caption-width-right:350:[[DeadlyDoctor The Prescriber]] [=/=][softreturn][[AbnormalAmmo Fists Full of Medicine]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dr_mario_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/dr_mario_ssbm_4.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/CharlesMartinet

-> '''Home Series:''' ''Franchise/SuperMarioBros''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/DrMario'' [NES/Game Boy], 1990

-> '''Playable in:''' ''Melee'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': Megavitamins, [[AttackDeflector Super Sheet]], [[{{Shoryuken}} Super Jump Punch]], [[SpinAttack Dr. Tornado]]\\
'''Final Smash:''' [[KamehameHadoken Doctor Finale]]

Mario as he appears in his [[VideoGame/DrMario most famous puzzle game title]]. When dealing with pesky viruses that cause a Fever or Chills, he dons a doctor's outfit and combats them using corresponding red, blue, and yellow pills. Jokes involving prescriptions and heated combat not included.

Dr. Mario is the first character cut from a previous installment to be included in a later one. He used to just be a MovesetClone of Mario, but thanks to Mario diverging over time, his reappearance in ''3DS/Wii U'' serves as a throwback to Mario's pre-''Brawl'' moveset.
----
* AbnormalAmmo: Pills.
* ArtEvolution: ''Melee'' gave his classic design black pants to help him stand out, and ''3DS/Wii U'' gives him the shirt and tie he's had since ''Dr. Mario 64''.
* TheArtifact: Dr. Mario remains his own unique character in ''Ultimate'' due to DivergentCharacterEvolution making him play differently enough from regular Mario that he couldn't be considered an [[MovesetClone Echo Fighter]]. Had he been introduced in ''Ultimate'' and not in ''Melee'' before being reintroduced in ''4'', it's highly unlikely he would've been anything but an Echo.
* BackAlleyDoctor: His black outfit is officially known as the "Unlicensed Doctor".
* BadassMustache: For the same reason as Mario.
* TheBusCameBack: Surprisingly enough, the good doctor returns in ''3DS/Wii U'', becoming the first veteran to do so after being absent from a previous version and who is also the only one to make it back in without being DLC.
* DeadlyDoctor: It's a fighting game after all. Palutena believes Dr. Mario's power comes from his knowledge of anatomy, allowing him to hit his opponent's weak points, explaining why the Doc can deal more damage than regular Mario.
* DecompositeCharacter: He's Mario as a doctor.
* DemotedToExtra: Was demoted to a sticker and two songs in ''Brawl'', one of which was just a carry-over from ''Melee''.
* DivergentCharacterEvolution: Oddly, by not changing much moveset-wise. He retains his original moveset in ''3DS/Wii U'' (though his Super Jump Punch have been retooled into a powerful single-hit move like Luigi's) while Mario had his revamped in ''Brawl'', making what was previously one of the closest clones into a semi-clone. In terms of deeper mechanics, Mario is made into a combo-heavy GradualGrinder while retaining his middling weight and speed, while Dr. Mario is made into a MightyGlacier with slower movement but stronger attacks. And while he shares his custom special moves with Mario and Luigi (except in name for some), some are altered to make use of Dr. Mario's properties (the custom Megavitamins use their properties, and none of the custom sheets allows him to stall in the air). This lack of change makes him distinct enough to not be an Echo Fighter.
* GoombaStomp: His down-air as of ''Ultimate''. Ironically, despite this move essentially being Mario and Luigi's SignatureMove in canon, both of them retain their respective down-airs as of ''Brawl'', while Dr. Mario, who can never use the Goomba Stomp in his spinoff series, gets it instead.
* InformedFlaw: Dr. Mario's Smash trophies in ''Melee'' state he's supposed to be slower than Mario while being more powerful (and thus led many people to believe he's a slower but more powerful version of Mario). While Dr. Mario is certainly more powerful than Mario, in actuality, he isn't any slower (his movement speed and the speed of his attacks are equivalent to Mario), and he actually has ''faster'' air speed. As such, Dr. Mario is essentially a more powerful version of Mario with a stronger projectile and few drawbacks. This was remedied in ''3DS/Wii U'', as his movement speed and jump were changed to be worse than Mario, his falling speed was increased, and his air speed is ''slower'' than Mario this time.
* JackOfAllStats: Barely different from Mario in ''Melee'', though much stronger.
* LabcoatOfScienceAndMedicine: But of course. His trophy description give his wearing it as the explanation to why he's slower than the Mario in overalls.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=XyPivh5SGT4 Dr. Mario]], a remix of the Fever theme from said game, used for every game since his debut.
* LimitBreak: His is the same as Mario's, except for the fact that he launches two giant pixelated pills instead of giant fireballs. It's a little stronger.
* MeteorMove: In ''Ultimate'', his downward aerial attack becomes a potent stomp that propels struck fighters downwards.
* MightyGlacier: In ''3DS/Wii U''. This time he is much slower in all forms of movement, and his attacks are all much stronger as well, aside from some like forward smash and forward aerial. He was ''intended'' to be slower in ''Melee'', but the programmers apparently forgot to do this.
* MovesetClone: Of Mario obviously, sharing just about everything, though some of his attacks had different properties like his Megavitamins having a stronger bounce and hitstun, his neutral aerial becoming stronger the longer it's out, and his forward smash using electricity instead of fire. He's less of one in ''3DS/Wii U'', due to him keeping his old down aerial and his down special and his up special being changed in function from a multi-hit move to a single-hit power move, and Mario having replaced his old down aerial with his old down special and gaining a new one. His differences by the point of Ultimate are enough that he's not considered an Echo fighter.
* {{Nerf}}: ''3DS/Wii U'' decreases his ground speed. Many of his Specials also deal less damage, with Megavitamins and Super Sheet having smaller hitboxes on top of that.
* PerpetualFrowner: Much like Mario, he seems to constantly have a frowning expression in ''3DS/Wii U''.
* SecretCharacter: He becomes available after the following conditions are met:
** '''In ''Melee''''': Beat Classic Mode or Adventure Mode with Mario without continuing, or fight in 100 VS. Battles.
** '''In ''3DS''''': Beat Classic Mode on Intensity 4.0 or higher as Mario or play 60 matches in Smash.
** '''In ''Wii U''''': Clear a Master Order on Hard difficulty or play 50 matches in Smash.
* ShockAndAwe: His forward smash.
* {{Shotoclone}}: By virtue of being a clone of Mario, as he possesses a projectile attack, an uppercut attack, and a spin attack, just like Mario, but does not utilize the traditional commands used to perform these moves. In ''3DS/Wii U'', he retains his spin attack as a down special while Mario's had been changed to an aerial attack.
* {{Shoryuken}}: Shares the Super Jump Punch with Mario. It's virtually identical in ''Melee'', but in ''3DS/Wii U'', it is revamped to be a hybrid of Mario and Luigi's versions, being equally effective as an AntiAir attack, combo finisher, and KO move.
* SkillGateCharacter: Particularly in ''3DS/Wii U'', Dr. Mario has reasonably strong attacks as well as good finishers in his Super Jump Punch and Forward Aerial. However, his lack of combo ability makes him less-than-ideal at higher levels of play, being surpassed by Mario in that regard.
* WallJump: Gains the ability to do so in ''3DS/Wii U''.
* WhiteGloves: They make more sense here, as sanitary handwear is fitting for a doctor.
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