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* DeadGuyJunior: Their species is likely named after Nuar Spiritskin, the Minotaur Prince of Absalom in ''TabletopGame/{{Pathfinder}}''.
Changed line(s) 819 (click to see context) from:
* ALoadOfBull: Nuars are minotaur-like creatures with formidable frames and roughly bovine faces, hooves and horns and claim to be distinct from their bigger, less smart minotaur relatives. They have natural grasp of complex patterns and shifting connections.
to:
* ALoadOfBull: OurMinotaursAreDifferent: Nuars are minotaur-like creatures with formidable frames and roughly bovine faces, hooves and horns and claim to be distinct from their bigger, less smart minotaur relatives. They have natural grasp of complex patterns and shifting connections.
Changed line(s) 932 (click to see context) from:
* TrulySingleParent: A possibility for the species, but considered less than ideal.
to:
* TrulySingleParent: A possibility for the species, In times of need, vilderaros can reproduce via parthenogenesis, but this is considered less than ideal.
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Asexuality is now a disambiguation page.
Deleted line(s) 498 (click to see context) :
* {{Asexuality}}: Most of their species are asexual, however the minority who are interested in sex often birth litters of six to eight.
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Changed line(s) 347,349 (click to see context) from:
[[folder:Ghibrani]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ghibrani.png]]
->'''Type:''' Humanoid (ghibrani)
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ghibrani.png]]
->'''Type:''' Humanoid (ghibrani)
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ghibrani.png]]
->'''Type:''' Humanoid
Changed line(s) 352,355 (click to see context) from:
* AfterTheEnd: Their homeworld, Elytrio, was devastated by nuclear war, with a portion of the survivors living in a protected dome city while the rest eek out a living in a harsh, radioactive wasteland.
* InsectoidAliens: They're humanoid beetles.
* NiceGuy: Their Affable trait gives them a racial bonus to diplomacy checks.
* ScamReligion: The husk ghibranis who live outside the domed city of Arkeost do so because hundreds of years ago, the ancestors of the membrane ghibranis told them the goddess Mother Touloo had declared them her chosen people and had a promised land for them in the wasteland. Problem being that Mother Touloo is entirely fictitious, invented for this purpose to save Arkeost from overpopulation. Centuries later, the membrane ghibrani have completely forgotten their own deception.
* InsectoidAliens: They're humanoid beetles.
* NiceGuy: Their Affable trait gives them a racial bonus to diplomacy checks.
* ScamReligion: The husk ghibranis who live outside the domed city of Arkeost do so because hundreds of years ago, the ancestors of the membrane ghibranis told them the goddess Mother Touloo had declared them her chosen people and had a promised land for them in the wasteland. Problem being that Mother Touloo is entirely fictitious, invented for this purpose to save Arkeost from overpopulation. Centuries later, the membrane ghibrani have completely forgotten their own deception.
to:
* AfterTheEnd: Their homeworld, Elytrio, was devastated by nuclear war, BloodKnight: Gathols are naturally bellicose, and warred with a portion of each other for generations before the survivors living in a protected dome city while Azlanti arrived. They then bitterly fought the rest eek out a living in a harsh, radioactive wasteland.
* InsectoidAliens: They're humanoid beetles.
* NiceGuy: Their Affable trait gives them a racial bonus to diplomacy checks.
* ScamReligion: The husk ghibranis who live outside the domed city of Arkeost do so because hundreds of years ago, the ancestors of the membrane ghibranis toldinvaders until an Azlanti general offered them the goddess Mother Touloo had declared them her chosen people and had a promised land for them in the wasteland. Problem being that Mother Touloo is entirely fictitious, invented for this purpose chance to save Arkeost from overpopulation. Centuries later, the membrane ghibrani have completely forgotten test their own deception.mettle against strong foes across the galaxy.
* InsectoidAliens: They're humanoid beetles.
* NiceGuy: Their Affable trait gives them a racial bonus to diplomacy checks.
* ScamReligion: The husk ghibranis who live outside the domed city of Arkeost do so because hundreds of years ago, the ancestors of the membrane ghibranis told
Changed line(s) 358,363 (click to see context) from:
[[folder:Goblin]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_goblin.jpg]]
->'''Type:''' Humanoid (goblinoid)
->'''Size:''' Small
A small and chaotic race, goblins are known for cobbling technology together out of scrap, voraciously consuming anything they can get their hands on, and generally being a pain to deal with.
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_goblin.jpg]]
->'''Type:''' Humanoid (goblinoid)
->'''Size:''' Small
A small and chaotic race, goblins are known for cobbling technology together out of scrap, voraciously consuming anything they can get their hands on, and generally being a pain to deal with.
to:
[[quoteright:250:https://static.
[[quoteright:300:https://static.tvtropes.
->'''Type:''' Humanoid
->'''Size:'''
A small and chaotic race, goblins are known for cobbling technology together out of scrap, voraciously consuming anything they can get their hands on, and generally being a pain to deal with.
Changed line(s) 365,367 (click to see context) from:
* ArchaicWeaponForAnAdvancedAge: They still carry the trademark crude cutting weapons of their ancient brethren. And yes, they're still called dogslicers.
* BigEater: They eat a lot, though not to the same extent as normal goblins.
* OurGoblinsAreDifferent: ''Pathfinder''[='=]s standard, borderline suicidally stupid goblins but InSpace.
* BigEater: They eat a lot, though not to the same extent as normal goblins.
* OurGoblinsAreDifferent: ''Pathfinder''[='=]s standard, borderline suicidally stupid goblins but InSpace.
to:
* ArchaicWeaponForAnAdvancedAge: They still carry AfterTheEnd: Their homeworld, Elytrio, was devastated by nuclear war, with a portion of the trademark crude cutting weapons survivors living in a protected dome city while the rest eek out a living in a harsh, radioactive wasteland.
* InsectoidAliens: They're humanoid beetles.
* NiceGuy: Their Affable trait gives them a racial bonus to diplomacy checks.
* ScamReligion: The husk ghibranis who live outside the domed city of Arkeost do so because hundreds of years ago, the ancestors of the membrane ghibranis told them the goddess Mother Touloo had declared them her chosen people and had a promised land for them in the wasteland. Problem being that Mother Touloo is entirely fictitious, invented for this purpose to save Arkeost from overpopulation. Centuries later, the membrane ghibrani have completely forgotten theirancient brethren. And yes, they're still called dogslicers.
* BigEater: They eat a lot, though not to the same extent as normal goblins.
* OurGoblinsAreDifferent: ''Pathfinder''[='=]s standard, borderline suicidally stupid goblins but InSpace.own deception.
* InsectoidAliens: They're humanoid beetles.
* NiceGuy: Their Affable trait gives them a racial bonus to diplomacy checks.
* ScamReligion: The husk ghibranis who live outside the domed city of Arkeost do so because hundreds of years ago, the ancestors of the membrane ghibranis told them the goddess Mother Touloo had declared them her chosen people and had a promised land for them in the wasteland. Problem being that Mother Touloo is entirely fictitious, invented for this purpose to save Arkeost from overpopulation. Centuries later, the membrane ghibrani have completely forgotten their
* BigEater: They eat a lot, though not to the same extent as normal goblins.
* OurGoblinsAreDifferent: ''Pathfinder''[='=]s standard, borderline suicidally stupid goblins but InSpace.
[[folder:Goblin]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_goblin.jpg]]
->'''Type:''' Humanoid (goblinoid)
->'''Size:''' Small
A small and chaotic race, goblins are known for cobbling technology together out of scrap, voraciously consuming anything they can get their hands on, and generally being a pain to deal with.
----
* ArchaicWeaponForAnAdvancedAge: They still carry the trademark crude cutting weapons of their ancient brethren. And yes, they're still called dogslicers.
* BigEater: They eat a lot, though not to the same extent as normal goblins.
* OurGoblinsAreDifferent: ''Pathfinder''[='=]s standard, borderline suicidally stupid goblins but InSpace.
[[/folder]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_goblin.jpg]]
->'''Type:''' Humanoid (goblinoid)
->'''Size:''' Small
A small and chaotic race, goblins are known for cobbling technology together out of scrap, voraciously consuming anything they can get their hands on, and generally being a pain to deal with.
----
* ArchaicWeaponForAnAdvancedAge: They still carry the trademark crude cutting weapons of their ancient brethren. And yes, they're still called dogslicers.
* BigEater: They eat a lot, though not to the same extent as normal goblins.
* OurGoblinsAreDifferent: ''Pathfinder''[='=]s standard, borderline suicidally stupid goblins but InSpace.
[[/folder]]
Changed line(s) 621,622 (click to see context) from:
[[folder:Tryziarka]]
->'''Type:''' Humanoid (tryziarka)
->'''Type:''' Humanoid (tryziarka)
to:
->'''Type:''' Humanoid
Changed line(s) 625,626 (click to see context) from:
* PowerTattoo: The karakande symbiote forms a faintly glowing, tattoo-like pattern on the surface of a tryziarka's body. Tryziarkas can choose to imbue trusted others with their design, temporarily granting them a piece the karakande's magic.
* TheSymbiote: In early childhood, each tryziarka enters a symbiotic relationship with a magical ooze known as a karakande. They see their ooze companions as an intrinsic part of themselves, and the magic they grant as part of their identities.
* TheSymbiote: In early childhood, each tryziarka enters a symbiotic relationship with a magical ooze known as a karakande. They see their ooze companions as an intrinsic part of themselves, and the magic they grant as part of their identities.
to:
* PowerTattoo: ArchEnemy: The karakande symbiote forms a faintly glowing, tattoo-like pattern two tromlin subspecies once warred for ages on the surface of a tryziarka's body. Tryziarkas can choose to imbue trusted others with their design, temporarily granting them a piece the karakande's magic.
* TheSymbiote: In early childhood, each tryziarka enters a symbiotic relationship with a magical ooze known as a karakande. They seehome planet, due to their ooze companions as an intrinsic part belief in tribes of themselves, and warring spirits. Now, even when serving in the magic they grant as part of same army, tromlins require strict leadership to prevent their identities.rivalries from breaking out into violence.
* TheSymbiote: In early childhood, each tryziarka enters a symbiotic relationship with a magical ooze known as a karakande. They see
Changed line(s) 629,631 (click to see context) from:
[[folder:Verthani]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ver.jpg]]
->'''Type:''' Humanoid (verthani)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ver.jpg]]
->'''Type:''' Humanoid (verthani)
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ver.jpg]]
->'''Type:''' Humanoid
Deleted line(s) 633,634 (click to see context) :
Natives to Verces, the verthani are a highly cooperative race that specializes in biological and cybernetic augmentation.
Changed line(s) 636,642 (click to see context) from:
* AcePilot: Aside from cybernetics enhancement, this is their race's [[PlanetOfHats hat]]. They were the first race to develop space travel, and the first to launch a ship through the drift.
* {{Cyborg}}: Nearly all of them, and even the ones who aren't are more capable of receiving them than other races.
* FantasticCasteSystem: Verthani are divided into three castes known as the Augmented, who use technology to modify their bodies and travel in outer space in aetherships; the Pure Ones who reject bodily augmentation and concerns themselves with government, farming, and commerce; and the God-Vessels, clerics who permanently burn holy symbols on their skin. In order to prevent any caste from gaining too much power, the Augmented and God-Vessels are only allowed to marry Pure Ones.
* NoodlePeople: Their gangly limbs are one of the things that sets them apart from humans.
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer than anyone can remember, but their relationships with the Outlaw Kingdoms are far less peaceful, and can even be a bit bigoted.
* RubberForeheadAliens: They look like humans with large mouse-like eyes and longer limbs.
* SuddenNameChange: The verthani were originally just called Vercites after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
* {{Cyborg}}: Nearly all of them, and even the ones who aren't are more capable of receiving them than other races.
* FantasticCasteSystem: Verthani are divided into three castes known as the Augmented, who use technology to modify their bodies and travel in outer space in aetherships; the Pure Ones who reject bodily augmentation and concerns themselves with government, farming, and commerce; and the God-Vessels, clerics who permanently burn holy symbols on their skin. In order to prevent any caste from gaining too much power, the Augmented and God-Vessels are only allowed to marry Pure Ones.
* NoodlePeople: Their gangly limbs are one of the things that sets them apart from humans.
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer than anyone can remember, but their relationships with the Outlaw Kingdoms are far less peaceful, and can even be a bit bigoted.
* RubberForeheadAliens: They look like humans with large mouse-like eyes and longer limbs.
* SuddenNameChange: The verthani were originally just called Vercites after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
to:
* AcePilot: Aside from cybernetics enhancement, this is PowerTattoo: The karakande symbiote forms a faintly glowing, tattoo-like pattern on the surface of a tryziarka's body. Tryziarkas can choose to imbue trusted others with their race's [[PlanetOfHats hat]]. They were the first race to develop space travel, and the first to launch a ship through the drift.
* {{Cyborg}}: Nearly all of them, and even the ones who aren't are more capable of receivingdesign, temporarily granting them than other races.
a piece the karakande's magic.
*FantasticCasteSystem: Verthani are divided into three castes TheSymbiote: In early childhood, each tryziarka enters a symbiotic relationship with a magical ooze known as the Augmented, who use technology to modify a karakande. They see their bodies and travel in outer space in aetherships; the Pure Ones who reject bodily augmentation and concerns themselves with government, farming, and commerce; ooze companions as an intrinsic part of themselves, and the God-Vessels, clerics who permanently burn holy symbols on magic they grant as part of their skin. In order to prevent any caste from gaining too much power, the Augmented and God-Vessels are only allowed to marry Pure Ones.
* NoodlePeople: Their gangly limbs are one of the things that sets them apart from humans.
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer than anyone can remember, but their relationships with the Outlaw Kingdoms are far less peaceful, and can even be a bit bigoted.
* RubberForeheadAliens: They look like humans with large mouse-like eyes and longer limbs.
* SuddenNameChange: The verthani were originally just called Vercites after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.identities.
* {{Cyborg}}: Nearly all of them, and even the ones who aren't are more capable of receiving
*
* NoodlePeople: Their gangly limbs are one of the things that sets them apart from humans.
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer than anyone can remember, but their relationships with the Outlaw Kingdoms are far less peaceful, and can even be a bit bigoted.
* RubberForeheadAliens: They look like humans with large mouse-like eyes and longer limbs.
* SuddenNameChange: The verthani were originally just called Vercites after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
Changed line(s) 645,647 (click to see context) from:
[[folder:Vlaka]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vlaka.jpg]]
->'''Type:''' Humanoid (vlaka)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vlaka.jpg]]
->'''Type:''' Humanoid (vlaka)
to:
[[quoteright:350:https://static.tvtropes.
->'''Type:''' Humanoid
Changed line(s) 650 (click to see context) from:
Wolf-like humanoids from a frigid dying world seeking to save their people.
to:
Changed line(s) 652,654 (click to see context) from:
* TheApocalypseBringsOutTheBestInPeople: Their homeworld's star is dying, and they've responded by building strong communities that look out for one another and venturing among the stars to find a long-term solution.
* DisabilitySuperpower: Two-thirds of all vlaka are born blind or deaf, but with stronger other senses that negate the usual penalties and give them blindsight.
* TeamSpirit: Vlaka get bonuses to "aid another" actions and can transfer their resolve points to allies.
* DisabilitySuperpower: Two-thirds of all vlaka are born blind or deaf, but with stronger other senses that negate the usual penalties and give them blindsight.
* TeamSpirit: Vlaka get bonuses to "aid another" actions and can transfer their resolve points to allies.
to:
* TheApocalypseBringsOutTheBestInPeople: AcePilot: Aside from cybernetics enhancement, this is their race's [[PlanetOfHats hat]]. They were the first race to develop space travel, and the first to launch a ship through the drift.
* {{Cyborg}}: Nearly all of them, and even the ones who aren't are more capable of receiving them than other races.
* FantasticCasteSystem: Verthani are divided into three castes known as the Augmented, who use technology to modify their bodies and travel in outer space in aetherships; the Pure Ones who reject bodily augmentation and concerns themselves with government, farming, and commerce; and the God-Vessels, clerics who permanently burn holy symbols on their skin. In order to prevent any caste from gaining too much power, the Augmented and God-Vessels are only allowed to marry Pure Ones.
* NoodlePeople: Theirhomeworld's star is dying, and they've responded by building strong communities gangly limbs are one of the things that look out sets them apart from humans.
* PerfectPacifistPeople: Subverted. Their nations haven't been to war forone another and venturing among the stars to find a long-term solution.
* DisabilitySuperpower: Two-thirds of all vlaka are born blind or deaf,longer than anyone can remember, but their relationships with stronger other senses that negate the usual penalties and give them blindsight.
* TeamSpirit: Vlaka get bonuses to "aid another" actionsOutlaw Kingdoms are far less peaceful, and can transfer even be a bit bigoted.
* RubberForeheadAliens: They look like humans with large mouse-like eyes and longer limbs.
* SuddenNameChange: The verthani were originally just called Vercites after theirresolve points to allies.home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
* {{Cyborg}}: Nearly all of them, and even the ones who aren't are more capable of receiving them than other races.
* FantasticCasteSystem: Verthani are divided into three castes known as the Augmented, who use technology to modify their bodies and travel in outer space in aetherships; the Pure Ones who reject bodily augmentation and concerns themselves with government, farming, and commerce; and the God-Vessels, clerics who permanently burn holy symbols on their skin. In order to prevent any caste from gaining too much power, the Augmented and God-Vessels are only allowed to marry Pure Ones.
* NoodlePeople: Their
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for
* DisabilitySuperpower: Two-thirds of all vlaka are born blind or deaf,
* TeamSpirit: Vlaka get bonuses to "aid another" actions
* RubberForeheadAliens: They look like humans with large mouse-like eyes and longer limbs.
* SuddenNameChange: The verthani were originally just called Vercites after their
Changed line(s) 657,659 (click to see context) from:
[[folder:Woioko]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_woioko_0.jpg]]
->'''Type:''' Humanoid (woioko)
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_woioko_0.jpg]]
->'''Type:''' Humanoid (woioko)
to:
[[quoteright:200:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Type:''' Humanoid
Changed line(s) 662 (click to see context) from:
A species from a watery world, the woiokos are separated into two subspecies. The Deepborn live deep in the oceans, while the Floatborn live in floating cities on the ocean's surface.
to:
Changed line(s) 664,666 (click to see context) from:
* FishPeople: Eel people.
* HumanoidAliens: They look like humanoid eels.
* SuperNotDrowningSkills: Both subspecies can breathe in water as well as in air.
* HumanoidAliens: They look like humanoid eels.
* SuperNotDrowningSkills: Both subspecies can breathe in water as well as in air.
to:
* FishPeople: Eel people.
* HumanoidAliens: TheyTheApocalypseBringsOutTheBestInPeople: Their homeworld's star is dying, and they've responded by building strong communities that look like humanoid eels.
out for one another and venturing among the stars to find a long-term solution.
*SuperNotDrowningSkills: Both subspecies DisabilitySuperpower: Two-thirds of all vlaka are born blind or deaf, but with stronger other senses that negate the usual penalties and give them blindsight.
* TeamSpirit: Vlaka get bonuses to "aid another" actions and canbreathe in water as well as in air.transfer their resolve points to allies.
* HumanoidAliens: They
*
* TeamSpirit: Vlaka get bonuses to "aid another" actions and can
Changed line(s) 669,670 (click to see context) from:
[[folder:Worlanisi]]
->'''Type:''' Humanoid (worlanisi)
->'''Type:''' Humanoid (worlanisi)
to:
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_woioko_0.jpg]]
->'''Type:''' Humanoid
A species from a watery world, the woiokos are separated into two subspecies. The Deepborn live deep in the oceans, while the Floatborn live in floating cities on the ocean's surface.
Changed line(s) 673 (click to see context) from:
* BornLucky: Worlanisi are known across the galaxy for their preternatural luck. This luck seems to stem from some inborn trait, and worlanisi society has affirmed and integrated this luck into its collective mindset for generations.
to:
* BornLucky: Worlanisi are known across the galaxy for their preternatural luck. This luck seems to stem from some inborn trait, and worlanisi society has affirmed and integrated this luck into its collective mindset for generations.FishPeople: Eel people.
* HumanoidAliens: They look like humanoid eels.
* SuperNotDrowningSkills: Both subspecies can breathe in water as well as in air.
* HumanoidAliens: They look like humanoid eels.
* SuperNotDrowningSkills: Both subspecies can breathe in water as well as in air.
Changed line(s) 676,678 (click to see context) from:
!!Monstrous Humanoids
[[folder:Astriapi]]
->'''Type:''' Monstrous humanoid
[[folder:Astriapi]]
->'''Type:''' Monstrous humanoid
to:
[[folder:Astriapi]]
->'''Type:'''
Changed line(s) 681,682 (click to see context) from:
* InsectoidAliens: Astriapis are bipedal arthropods with chitinous exoskeletons, insectile wings and large powerful mandibles.
* TheTheocracy: Astriapi society is a unified theocracy, ruled by priests dedicated to the preservation of the planet through learning and faith.
* TheTheocracy: Astriapi society is a unified theocracy, ruled by priests dedicated to the preservation of the planet through learning and faith.
to:
* InsectoidAliens: Astriapis BornLucky: Worlanisi are bipedal arthropods with chitinous exoskeletons, insectile wings known across the galaxy for their preternatural luck. This luck seems to stem from some inborn trait, and large powerful mandibles.
* TheTheocracy: Astriapiworlanisi society is a unified theocracy, ruled by priests dedicated to the preservation of the planet through learning has affirmed and faith.integrated this luck into its collective mindset for generations.
* TheTheocracy: Astriapi
Changed line(s) 685,686 (click to see context) from:
[[folder:Contemplative]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/contemplative_starfinder.jpg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/contemplative_starfinder.jpg]]
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/contemplative_starfinder.jpg]]
[[folder:Astriapi]]
Deleted line(s) 689,690 (click to see context) :
The contemplatives of Ashok were once a humanoid race native to Akiton. Upon achieving psychic powers, they allowed their bodies to wither as they fed their minds and are now little more than floating brains carrying vestigial bodies.
Changed line(s) 692,695 (click to see context) from:
* CripplingOverspecialization: Contemplatives are very hard to play as anything except a spellcaster, thanks to their incredibly focused ability score adjustments and the "Atrophied" trait preventing them from using two-handed weapons without completely immobilizing themselves.
* MyBrainIsBig: So big that they make up almost all of their body mass.
* ProudScholarRaceGuy: They're a society of scientist-monks.
* SquishyWizard: They're brilliant and make excellent spell casters, but their bodies are incredibly frail.
* MyBrainIsBig: So big that they make up almost all of their body mass.
* ProudScholarRaceGuy: They're a society of scientist-monks.
* SquishyWizard: They're brilliant and make excellent spell casters, but their bodies are incredibly frail.
to:
* CripplingOverspecialization: Contemplatives InsectoidAliens: Astriapis are very hard to play as anything except a spellcaster, thanks to their incredibly focused ability score adjustments bipedal arthropods with chitinous exoskeletons, insectile wings and the "Atrophied" trait preventing them from using two-handed weapons without completely immobilizing themselves.
large powerful mandibles.
*MyBrainIsBig: So big that they make up almost all of their body mass.
* ProudScholarRaceGuy: They're aTheTheocracy: Astriapi society is a unified theocracy, ruled by priests dedicated to the preservation of scientist-monks.
* SquishyWizard: They're brilliantthe planet through learning and make excellent spell casters, but their bodies are incredibly frail.faith.
*
* ProudScholarRaceGuy: They're a
* SquishyWizard: They're brilliant
Changed line(s) 698,699 (click to see context) from:
[[folder:Formian]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_formian.PNG]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_formian.PNG]]
to:
[[quoteright:200:https://static.
[[quoteright:250:https://static.tvtropes.
Changed line(s) 703 (click to see context) from:
Found primarily on Castrovel within the Pact Worlds, the formians are a communal insectoid race divided into castes for different roles.
to:
Changed line(s) 705,710 (click to see context) from:
* ArchEnemy: They've been at war with the lashuntas for thousands of years, with peace only taking effect in the last few decades.
* BeePeople: They have a structures social system dominated by queens.
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* InsectoidAliens: They're quadrupedal ant people that live in hives.
* MySpeciesDothProtestTooMuch: Some formians don't agree with the strict social systems of the formian hives. There are several organizations dedicated to helping habilitate these formians for independent life.
* PromotedToPlayable: Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable in the Alien Archive of ''Starfinder''. The other formian castes remain unplayable.
* BeePeople: They have a structures social system dominated by queens.
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* InsectoidAliens: They're quadrupedal ant people that live in hives.
* MySpeciesDothProtestTooMuch: Some formians don't agree with the strict social systems of the formian hives. There are several organizations dedicated to helping habilitate these formians for independent life.
* PromotedToPlayable: Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable in the Alien Archive of ''Starfinder''. The other formian castes remain unplayable.
to:
* ArchEnemy: They've been at war with CripplingOverspecialization: Contemplatives are very hard to play as anything except a spellcaster, thanks to their incredibly focused ability score adjustments and the lashuntas for thousands "Atrophied" trait preventing them from using two-handed weapons without completely immobilizing themselves.
* MyBrainIsBig: So big that they make up almost all ofyears, with peace only taking effect in the last few decades.
their body mass.
*BeePeople: They have a structures social system dominated by queens.
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* InsectoidAliens:ProudScholarRaceGuy: They're quadrupedal ant people that live in hives.
* MySpeciesDothProtestTooMuch: Some formians don't agree with the strict social systemsa society of the formian hives. There scientist-monks.
* SquishyWizard: They're brilliant and make excellent spell casters, but their bodies areseveral organizations dedicated to helping habilitate these formians for independent life.
* PromotedToPlayable: Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable in the Alien Archive of ''Starfinder''. The other formian castes remain unplayable.incredibly frail.
* MyBrainIsBig: So big that they make up almost all of
*
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* InsectoidAliens:
* MySpeciesDothProtestTooMuch: Some formians don't agree with the strict social systems
* SquishyWizard: They're brilliant and make excellent spell casters, but their bodies are
* PromotedToPlayable: Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable in the Alien Archive of ''Starfinder''. The other formian castes remain unplayable.
Changed line(s) 713,714 (click to see context) from:
[[folder:Haan]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/haan.jpg]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/haan.jpg]]
to:
[[quoteright:300:https://static.
[[quoteright:200:https://static.tvtropes.
Changed line(s) 716,718 (click to see context) from:
->'''Size:''' Large
An arthropodan species native to Bretheda. They weave balloons from webs which they use to float through the air and can spit fire to defend themselves. Their society forbids all but the most basic of tools and those who leave home to venture the stars are considered dead by their kin.
An arthropodan species native to Bretheda. They weave balloons from webs which they use to float through the air and can spit fire to defend themselves. Their society forbids all but the most basic of tools and those who leave home to venture the stars are considered dead by their kin.
to:
->'''Size:''' Large
An arthropodan species native to Bretheda. They weave balloons from webs which they use to float throughMedium
Found primarily on Castrovel within theair and can spit fire to defend themselves. Their society forbids all but Pact Worlds, the most basic of tools and those who leave home to venture the stars formians are considered dead by their kin.a communal insectoid race divided into castes for different roles.
An arthropodan species native to Bretheda. They weave balloons from webs which they use to float through
Found primarily on Castrovel within the
Changed line(s) 720,724 (click to see context) from:
* AcePilot: Those who do leave Bretheda find themselves adept pilots.
* BigCreepyCrawlies: They're insects bigger than most humanoids.
* IHaveNoSon: The haan who venture off world are considered dead to their families.
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders, and eurypterids (sea scorpions).
* {{Technophobia}}: Almost all haan consider technology taboo.
* BigCreepyCrawlies: They're insects bigger than most humanoids.
* IHaveNoSon: The haan who venture off world are considered dead to their families.
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders, and eurypterids (sea scorpions).
* {{Technophobia}}: Almost all haan consider technology taboo.
to:
* AcePilot: Those who do leave Bretheda find themselves adept pilots.
ArchEnemy: They've been at war with the lashuntas for thousands of years, with peace only taking effect in the last few decades.
*BigCreepyCrawlies: BeePeople: They have a structures social system dominated by queens.
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* InsectoidAliens: They'reinsects bigger than most humanoids.
quadrupedal ant people that live in hives.
*IHaveNoSon: MySpeciesDothProtestTooMuch: Some formians don't agree with the strict social systems of the formian hives. There are several organizations dedicated to helping habilitate these formians for independent life.
* PromotedToPlayable: Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable in the Alien Archive of ''Starfinder''. Thehaan who venture off world are considered dead to their families.
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders, and eurypterids (sea scorpions).
* {{Technophobia}}: Almost all haan consider technology taboo.other formian castes remain unplayable.
*
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* InsectoidAliens: They're
*
* PromotedToPlayable: Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable in the Alien Archive of ''Starfinder''. The
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders, and eurypterids (sea scorpions).
* {{Technophobia}}: Almost all haan consider technology taboo.
Changed line(s) 727,728 (click to see context) from:
[[folder:Ilthisarian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ilthisarian.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ilthisarian.jpg]]
to:
[[quoteright:350:https://static.
[[quoteright:300:https://static.tvtropes.
An arthropodan species native to Bretheda. They weave balloons from webs which they use to float through the air and can spit fire to defend themselves. Their society forbids all but the most basic of tools and those who leave home to venture the stars are considered dead by their kin.
Changed line(s) 732,737 (click to see context) from:
* BizarreAlienBiology: They've got multiple heads and multiple sets of redundant organs.
* GeniusBruiser: Large sized, and with racial bonuses to both strength and intelligence.
* MadeOfIron: Large and hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther multiple sets of powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
* MultipleHeadCase: They have one primary head, but have several (artwork depicts both six and seven) other, smaller heads that look like snakes sprouting from their neck ad shoulders. Their language is particularly hard to master because all of these heads speak together in a way that isn't easy to immitate, to the point that many other races choose to send whole teams of diplomats trained to speak together as a chorus to deal with the ilthisarians.
* SnakePeople: They're serpent-like aliens with a humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.
* GeniusBruiser: Large sized, and with racial bonuses to both strength and intelligence.
* MadeOfIron: Large and hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther multiple sets of powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
* MultipleHeadCase: They have one primary head, but have several (artwork depicts both six and seven) other, smaller heads that look like snakes sprouting from their neck ad shoulders. Their language is particularly hard to master because all of these heads speak together in a way that isn't easy to immitate, to the point that many other races choose to send whole teams of diplomats trained to speak together as a chorus to deal with the ilthisarians.
* SnakePeople: They're serpent-like aliens with a humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.
to:
* BizarreAlienBiology: They've got multiple heads and multiple sets of redundant organs.
AcePilot: Those who do leave Bretheda find themselves adept pilots.
*GeniusBruiser: Large sized, and with racial bonuses to both strength and intelligence.
* MadeOfIron: Large and hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther multiple sets of powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
* MultipleHeadCase: They have one primary head, but have several (artwork depicts both six and seven) other, smaller heads that look like snakes sprouting from their neck ad shoulders. Their language is particularly hard to master because all of these heads speak together in a way that isn't easy to immitate, to the point that many other races choose to send whole teams of diplomats trained to speak together as a chorus to deal with the ilthisarians.
* SnakePeople:BigCreepyCrawlies: They're serpent-like aliens with a humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.insects bigger than most humanoids.
* IHaveNoSon: The haan who venture off world are considered dead to their families.
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders, and eurypterids (sea scorpions).
* {{Technophobia}}: Almost all haan consider technology taboo.
*
* MadeOfIron: Large and hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther multiple sets of powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
* MultipleHeadCase: They have one primary head, but have several (artwork depicts both six and seven) other, smaller heads that look like snakes sprouting from their neck ad shoulders. Their language is particularly hard to master because all of these heads speak together in a way that isn't easy to immitate, to the point that many other races choose to send whole teams of diplomats trained to speak together as a chorus to deal with the ilthisarians.
* SnakePeople:
* IHaveNoSon: The haan who venture off world are considered dead to their families.
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders, and eurypterids (sea scorpions).
* {{Technophobia}}: Almost all haan consider technology taboo.
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[[folder:Ixtangi]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ilthisarian.jpg]]
Changed line(s) 742 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
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* BewareMyStingerTail: Ixtangis have long, flexible tails that end in a scorpion-like stinger.
* ChameleonCamouflage: Ixtangis are chameleon-like humanoids that can manipulate the liquid crystals beneath their layer of transparent scales. They are able to change the structure and colour of these crystals at will and can even become functionally invisible by mimicking the scenery behind them.
* FloatingContinent: The majority of ixtangis live in floating islands, called country ships, which levitate hundreds of feet above Doganga's verdant jungle canopies, and are anywhere from ten to hundreds of miles across.
* LizardFolk: Ixtangis are a species of chameleon-like people.
* ChameleonCamouflage: Ixtangis are chameleon-like humanoids that can manipulate the liquid crystals beneath their layer of transparent scales. They are able to change the structure and colour of these crystals at will and can even become functionally invisible by mimicking the scenery behind them.
* FloatingContinent: The majority of ixtangis live in floating islands, called country ships, which levitate hundreds of feet above Doganga's verdant jungle canopies, and are anywhere from ten to hundreds of miles across.
* LizardFolk: Ixtangis are a species of chameleon-like people.
to:
* BewareMyStingerTail: Ixtangis BizarreAlienBiology: They've got multiple heads and multiple sets of redundant organs.
* GeniusBruiser: Large sized, and with racial bonuses to both strength and intelligence.
* MadeOfIron: Large and hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther multiple sets of powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
* MultipleHeadCase: They havelong, flexible tails one primary head, but have several (artwork depicts both six and seven) other, smaller heads that end in a scorpion-like stinger.
* ChameleonCamouflage: Ixtangis are chameleon-like humanoids that can manipulate the liquid crystals beneathlook like snakes sprouting from their layer of transparent scales. They are able neck ad shoulders. Their language is particularly hard to change the structure and colour master because all of these crystals at will and can even become functionally invisible by mimicking heads speak together in a way that isn't easy to immitate, to the scenery behind them.
* FloatingContinent: The majoritypoint that many other races choose to send whole teams of ixtangis live in floating islands, called country ships, which levitate hundreds of feet above Doganga's verdant jungle canopies, and are anywhere from ten diplomats trained to hundreds of miles across.
speak together as a chorus to deal with the ilthisarians.
*LizardFolk: Ixtangis are SnakePeople: They're serpent-like aliens with a species of chameleon-like people.humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.
* GeniusBruiser: Large sized, and with racial bonuses to both strength and intelligence.
* MadeOfIron: Large and hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther multiple sets of powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
* MultipleHeadCase: They have
* ChameleonCamouflage: Ixtangis are chameleon-like humanoids that can manipulate the liquid crystals beneath
* FloatingContinent: The majority
*
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[[folder:Izalguun]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/250px_izalguun.jpeg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/250px_izalguun.jpeg]]
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/250px_izalguun.jpeg]]
Changed line(s) 753 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
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* HiddenElfVillage: The Starfinder Society module that introduces them gives them this characterization, as they're ''far'' more technologically-advanced than they appear, as they're trying to keep a low profile from the Jinsul Empire.
* VideoGameCaringPotential: This race was made available for all Society members to play without requiring a boon (provided they bought Alien Archive 3) due to the majority of Society players opting to keep the izalguuns' advanced tech secret during their introductory adventure.
* VideoGameCaringPotential: This race was made available for all Society members to play without requiring a boon (provided they bought Alien Archive 3) due to the majority of Society players opting to keep the izalguuns' advanced tech secret during their introductory adventure.
to:
* HiddenElfVillage: The Starfinder Society module BewareMyStingerTail: Ixtangis have long, flexible tails that introduces them gives them this characterization, as they're ''far'' more technologically-advanced than they appear, as they're trying to keep end in a low profile from scorpion-like stinger.
* ChameleonCamouflage: Ixtangis are chameleon-like humanoids that can manipulate theJinsul Empire.
* VideoGameCaringPotential: This race was made available for all Society membersliquid crystals beneath their layer of transparent scales. They are able to play without requiring a boon (provided they bought Alien Archive 3) due to change the structure and colour of these crystals at will and can even become functionally invisible by mimicking the scenery behind them.
* FloatingContinent: The majority ofSociety players opting ixtangis live in floating islands, called country ships, which levitate hundreds of feet above Doganga's verdant jungle canopies, and are anywhere from ten to keep the izalguuns' advanced tech secret during their introductory adventure.
hundreds of miles across.
* LizardFolk: Ixtangis are a species of chameleon-like people.
* ChameleonCamouflage: Ixtangis are chameleon-like humanoids that can manipulate the
* VideoGameCaringPotential: This race was made available for all Society members
* FloatingContinent: The majority of
* LizardFolk: Ixtangis are a species of chameleon-like people.
Changed line(s) 760 (click to see context) from:
[[folder:Jububnan]]
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/250px_izalguun.jpeg]]
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->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
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* FrogMen: Jububnans resemble human-sized toads that stand on a single stout leg.
to:
* FrogMen: Jububnans resemble human-sized toads HiddenElfVillage: The Starfinder Society module that stand on introduces them gives them this characterization, as they're ''far'' more technologically-advanced than they appear, as they're trying to keep a single stout leg.low profile from the Jinsul Empire.
* VideoGameCaringPotential: This race was made available for all Society members to play without requiring a boon (provided they bought Alien Archive 3) due to the majority of Society players opting to keep the izalguuns' advanced tech secret during their introductory adventure.
* VideoGameCaringPotential: This race was made available for all Society members to play without requiring a boon (provided they bought Alien Archive 3) due to the majority of Society players opting to keep the izalguuns' advanced tech secret during their introductory adventure.
Changed line(s) 767,769 (click to see context) from:
[[folder:Kalo]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kalo.jpg]]
->'''Type:''' Monstroud humanoid (aquatic)
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kalo.jpg]]
->'''Type:''' Monstroud humanoid (aquatic)
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kalo.jpg]]
->'''Type:'''
Deleted line(s) 771,772 (click to see context) :
Natives to the Brethedan moon of Kalo-Mahoi, the kalo are an aquatic species that cannot survive out of the water without specialized gear. Resembling a cross between a fish and a bat, they place an emphasis on tradition, using ancient titles and names for modern positions.
Changed line(s) 774,776 (click to see context) from:
* ActionFashionista: They're famous for both their fierce and valorous hunters, and their cutting edge fashion.
* HumanoidAliens: They're capable of bipedal movement, but they're primarily adapted to life underwater.
* SuperNotDrowningSkills: They're an aquatic race and as such are perfectly capable of breathing water. Unfortunately, breathing air is an impossibility.
* HumanoidAliens: They're capable of bipedal movement, but they're primarily adapted to life underwater.
* SuperNotDrowningSkills: They're an aquatic race and as such are perfectly capable of breathing water. Unfortunately, breathing air is an impossibility.
to:
* ActionFashionista: They're famous for both their fierce and valorous hunters, and their cutting edge fashion.
* HumanoidAliens: They're capable of bipedal movement, but they're primarily adapted to life underwater.
* SuperNotDrowningSkills: They're an aquatic race and as such are perfectly capable of breathing water. Unfortunately, breathing air is an impossibility.FrogMen: Jububnans resemble human-sized toads that stand on a single stout leg.
* HumanoidAliens: They're capable of bipedal movement, but they're primarily adapted to life underwater.
* SuperNotDrowningSkills: They're an aquatic race and as such are perfectly capable of breathing water. Unfortunately, breathing air is an impossibility.
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[[folder:Megalonyxa]]
->'''Type:''' Monstrous humanoid
->'''Type:''' Monstrous humanoid
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kalo.jpg]]
->'''Type:'''
Natives to the Brethedan moon of Kalo-Mahoi, the kalo are an aquatic species that cannot survive out of the water without specialized gear. Resembling a cross between a fish and a bat, they place an emphasis on tradition, using ancient titles and names for modern positions.
Changed line(s) 783 (click to see context) from:
* HeavyWorlder: The megalonyxa is a stocky species that hailed from the heavy-gravity world Karnoq.
to:
* HeavyWorlder: The megalonyxa ActionFashionista: They're famous for both their fierce and valorous hunters, and their cutting edge fashion.
* HumanoidAliens: They're capable of bipedal movement, but they're primarily adapted to life underwater.
* SuperNotDrowningSkills: They're an aquatic race and as such are perfectly capable of breathing water. Unfortunately, breathing air isa stocky species that hailed from the heavy-gravity world Karnoq.an impossibility.
* HumanoidAliens: They're capable of bipedal movement, but they're primarily adapted to life underwater.
* SuperNotDrowningSkills: They're an aquatic race and as such are perfectly capable of breathing water. Unfortunately, breathing air is
[[folder:Megalonyxa]]
->'''Type:''' Monstrous humanoid
->'''Size:''' Medium
----
* HeavyWorlder: The megalonyxa is a stocky species that hailed from the heavy-gravity world Karnoq.
[[/folder]]
->'''Type:''' Monstrous humanoid
->'''Size:''' Medium
----
* HeavyWorlder: The megalonyxa is a stocky species that hailed from the heavy-gravity world Karnoq.
[[/folder]]
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* AsteroidsMonster: Larger barathus can split off some of their composite beings, usually to serve as representatives for the larger entity.
* FusionDance: They can combine into larger beings that have their own intelligence. Barathu "corporations" can be made of hundreds of smaller barathus.
* FusionDance: They can combine into larger beings that have their own intelligence. Barathu "corporations" can be made of hundreds of smaller barathus.
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* CripplingOverspecialization: Contemplatives are very hard to play as anything except a spellcaster, thanks to their incredibly focused ability score adjustments and the "Atrophied" trait preventing them from using two-handed weapons without completely immobilizing themselves.
Is there an issue? Send a MessageReason:
low quality pics
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->'''Type:''' Humanoid (Android)
to:
->'''Type:''' Humanoid (Android)(android)
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->'''Type:''' Humanoid (Human)
to:
->'''Type:''' Humanoid (Human)(human)
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->'''Type:''' Humanoid (Kasatha)
to:
->'''Type:''' Humanoid (Kasatha)(kasatha)
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->'''Type:''' Humanoid (Lashunta)
to:
->'''Type:''' Humanoid (Lashunta)(lashunta)
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->'''Race:''' Humanoid (Shirren)
to:
->'''Race:''' Humanoid (Shirren)(shirren)
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->'''Type:''' Humanoid (Vesk)
to:
->'''Type:''' Humanoid (Vesk)(vesk)
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->'''Type:''' Humanoid (Ysoki)
to:
->'''Type:''' Humanoid (Ysoki)(ysoki)
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->'''Type:''' Humanoid (Dwarf)
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->'''Type:''' Humanoid (Dwarf)(dwarf)
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->'''Type:''' Humanoid (Elf)
to:
->'''Type:''' Humanoid (Elf)(elf)
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->'''Type:''' Humanoid (Gnome)
to:
->'''Type:''' Humanoid (Gnome)(gnome)
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->'''Type:''' Humanoid (Elf, Human)
to:
->'''Type:''' Humanoid (Elf, Human)(elf, human)
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->'''Type:''' Humanoid (Orc, Human)
to:
->'''Type:''' Humanoid (Orc, Human)(orc, human)
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[[folder:Brakim]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brakim.jpg]]
->'''Type:''' Humanoid (Brakim)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brakim.jpg]]
->'''Type:''' Humanoid (Brakim)
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brakim.jpg]]
->'''Type:''' Humanoid
Deleted line(s) 220,221 (click to see context) :
Natives of Bortan II, a world reduced to an irradiated wasteland during the Gap. They were marginally conquered by the Azlanti Star Empire, with the only city on the planet arising around the empire's single outpost.
Changed line(s) 223,224 (click to see context) from:
* HealingFactor: If a brakim loses a limb or digit, it regrows in hours.
* RunningOnAllFours: A brakim can modify their arms for locomotion, moving as a quadruped, gaining a bonus to speed but becoming unable to manipulate objects.
* RunningOnAllFours: A brakim can modify their arms for locomotion, moving as a quadruped, gaining a bonus to speed but becoming unable to manipulate objects.
to:
* HealingFactor: If a brakim loses a limb or digit, it regrows in hours.
* RunningOnAllFours: A brakim can modifyFutureImperfect: The anassanois of the Pact Worlds sun have forgotten about their arms ancestral homeland, and the fact that the ''Kahlannal'' was only one of the ships that fled Anassan, and they might have cousins in distant parts of space.
* TheTheocracy: The Protectors are portrayed in anassanoi religion as agents of the god Raethu, and responsible forlocomotion, moving as a quadruped, gaining a bonus to speed but becoming unable to manipulate objects.governing their species.
* RunningOnAllFours: A brakim can modify
* TheTheocracy: The Protectors are portrayed in anassanoi religion as agents of the god Raethu, and responsible for
Changed line(s) 227,229 (click to see context) from:
[[folder:Brenneri]]
[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/unnamed_307.jpg]]
->'''Type:''' Humanoid (Brenneri)
[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/unnamed_307.jpg]]
->'''Type:''' Humanoid (Brenneri)
to:
[[quoteright:342:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Type:''' Humanoid
Natives of Bortan II, a world reduced to an irradiated wasteland during the Gap. They were marginally conquered by the Azlanti Star Empire, with the only city on the planet arising around the empire's single outpost.
Changed line(s) 232 (click to see context) from:
* BeastMan: These mammalian humanoids resemble otters, with slightly longer legs that allow them to walk upright.
to:
* BeastMan: These mammalian humanoids resemble otters, with slightly longer legs that allow them HealingFactor: If a brakim loses a limb or digit, it regrows in hours.
* RunningOnAllFours: A brakim can modify their arms for locomotion, moving as a quadruped, gaining a bonus towalk upright.speed but becoming unable to manipulate objects.
* RunningOnAllFours: A brakim can modify their arms for locomotion, moving as a quadruped, gaining a bonus to
Changed line(s) 235,237 (click to see context) from:
[[folder:Copaxi]]
[[quoteright:217:https://static.tvtropes.org/pmwiki/pub/images/217px_therseis.jpg]]
->'''Type''': Humanoid
[[quoteright:217:https://static.tvtropes.org/pmwiki/pub/images/217px_therseis.jpg]]
->'''Type''': Humanoid
to:
[[quoteright:217:https://static.
[[quoteright:342:https://static.tvtropes.
->'''Type''': Humanoid
->'''Type:''' Humanoid (brenneri)
Deleted line(s) 239,240 (click to see context) :
Inhabitants of a dying world, they applied for admission to the Pact Worlds through the Starfinder Society. Whether by fleeing their homeworld or by gaining admittance, they contribute to the galaxy at large.
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* HumanoidAliens: They're a collection of papules inhabiting a roughly humanoid coral-like body.
to:
* HumanoidAliens: They're a collection of papules inhabiting a roughly humanoid coral-like body.BeastMan: These mammalian humanoids resemble otters, with slightly longer legs that allow them to walk upright.
Changed line(s) 245,247 (click to see context) from:
[[folder:Damai]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/daimalkan.jpg]]
->'''Type:''' Humanoid (Damai)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/daimalkan.jpg]]
->'''Type:''' Humanoid (Damai)
to:
[[quoteright:350:https://static.
[[quoteright:217:https://static.tvtropes.
Changed line(s) 250 (click to see context) from:
Survivors of a shattered planet, damai are a hardy, if sometimes foolish, people. Only making their way out of their underground bunkers a few decades ago, Damai are ambitious to the stability they once had, though it's a hard going process for them.
to:
Changed line(s) 252 (click to see context) from:
* HadToBeSharp: When you're living on a cracked planet that's ‘’infested’’ with {{Kaiju}}, it helps to be able to survive in it. This is represented as a bonus to their Stealth and Survival skills, which is increased if the damai is underground.
to:
* HadToBeSharp: When you're living on HumanoidAliens: They're a cracked planet that's ‘’infested’’ with {{Kaiju}}, it helps to be able to survive in it. This is represented as collection of papules inhabiting a bonus to their Stealth and Survival skills, which is increased if the damai is underground.roughly humanoid coral-like body.
[[folder:Damai]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/daimalkan.jpg]]
->'''Type:''' Humanoid (damai)
->'''Size:''' Medium
Survivors of a shattered planet, damai are a hardy, if sometimes foolish, people. Only making their way out of their underground bunkers a few decades ago, Damai are ambitious to the stability they once had, though it's a hard going process for them.
----
* HadToBeSharp: When you're living on a cracked planet that's ‘’infested’’ with {{Kaiju}}, it helps to be able to survive in it. This is represented as a bonus to their Stealth and Survival skills, which is increased if the damai is underground.
[[/folder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/daimalkan.jpg]]
->'''Type:''' Humanoid (damai)
->'''Size:''' Medium
Survivors of a shattered planet, damai are a hardy, if sometimes foolish, people. Only making their way out of their underground bunkers a few decades ago, Damai are ambitious to the stability they once had, though it's a hard going process for them.
----
* HadToBeSharp: When you're living on a cracked planet that's ‘’infested’’ with {{Kaiju}}, it helps to be able to survive in it. This is represented as a bonus to their Stealth and Survival skills, which is increased if the damai is underground.
[[/folder]]
Changed line(s) 258 (click to see context) from:
->'''Type:''' Humanoid (Dessamar)
to:
->'''Type:''' Humanoid (Dessamar)(dessamar)
Changed line(s) 268 (click to see context) from:
->'''Type:''' Humanoid (Dririndi)
to:
->'''Type:''' Humanoid (Dririndi)(dirindi)
Changed line(s) 276 (click to see context) from:
->'''Type:''' Humanoid (Draelik)
to:
->'''Type:''' Humanoid (Draelik)(draelik)
Changed line(s) 287 (click to see context) from:
->'''Type:''' Humanoid (Elf)
to:
->'''Type:''' Humanoid (Elf)(elf)
Changed line(s) 329 (click to see context) from:
->'''Type:''' Humanoid (Ferran)
to:
->'''Type:''' Humanoid (Ferran)(ferran)
* HeavyWorlder: Ferrans are short, squat humanoids native to a high-gravity world.
Changed line(s) 340 (click to see context) from:
->'''Type:''' Humanoid (Ghibrani)
to:
->'''Type:''' Humanoid (Ghibrani)(ghibrani)
Changed line(s) 351 (click to see context) from:
->'''Type:''' Humanoid (Goblinoid)
to:
->'''Type:''' Humanoid (Goblinoid)(goblinoid)
Changed line(s) 363 (click to see context) from:
->'''Type:''' Humanoid (Gosclaw)
to:
->'''Type:''' Humanoid (Gosclaw)(gosclaw)
Changed line(s) 373 (click to see context) from:
->'''Type:''' Humanoid (Gray)
to:
->'''Type:''' Humanoid (Gray)(gray)
Changed line(s) 385,387 (click to see context) from:
[[folder:Hobgoblin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hobgoblin.jpg]]
->'''Type:''' Humanoid (Goblinoid)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hobgoblin.jpg]]
->'''Type:''' Humanoid (Goblinoid)
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hobgoblin.jpg]]
->'''Type:''' Humanoid
Changed line(s) 390,392 (click to see context) from:
* FantasticRacism: {{Downplayed|Trope}}. Due to the Gap many hobgoblin societies no longer have any animosity with the elves, save for those that suffered elven attacks right after the Gap.
* OutgrownSuchSillySuperstitions: They used the Gap as an opportunity to re-examine some of their long-held traditions and discard those that didn't make sense, such as the prohibition on magic use.
* ProudWarriorRace: Their societies are virtually all military.
* OutgrownSuchSillySuperstitions: They used the Gap as an opportunity to re-examine some of their long-held traditions and discard those that didn't make sense, such as the prohibition on magic use.
* ProudWarriorRace: Their societies are virtually all military.
to:
* FantasticRacism: {{Downplayed|Trope}}. Due to the Gap many hobgoblin societies no longer TheSymbiote: The entire hadrogaan species is merged with kallestrine, a sapient crystal that grants greater intellect and insight. From infancy, hadrogaans have any animosity with the elves, save for those that suffered elven attacks right after the Gap.
* OutgrownSuchSillySuperstitions: They used the Gap as an opportunity to re-examine some ofa constant internal dialogue between their long-held traditions organic brains and discard those that didn't make sense, such as the prohibition on magic use.
* ProudWarriorRace: Their societies are virtually all military.crystalline neural network inhabiting their body.
* OutgrownSuchSillySuperstitions: They used the Gap as an opportunity to re-examine some of
* ProudWarriorRace: Their societies are virtually all military.
[[folder:Hobgoblin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hobgoblin.jpg]]
->'''Type:''' Humanoid (goblinoid)
->'''Size:''' Medium
----
* FantasticRacism: {{Downplayed|Trope}}. Due to the Gap many hobgoblin societies no longer have any animosity with the elves, save for those that suffered elven attacks right after the Gap.
* OutgrownSuchSillySuperstitions: They used the Gap as an opportunity to re-examine some of their long-held traditions and discard those that didn't make sense, such as the prohibition on magic use.
* ProudWarriorRace: Their societies are virtually all military.
[[/folder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hobgoblin.jpg]]
->'''Type:''' Humanoid (goblinoid)
->'''Size:''' Medium
----
* FantasticRacism: {{Downplayed|Trope}}. Due to the Gap many hobgoblin societies no longer have any animosity with the elves, save for those that suffered elven attacks right after the Gap.
* OutgrownSuchSillySuperstitions: They used the Gap as an opportunity to re-examine some of their long-held traditions and discard those that didn't make sense, such as the prohibition on magic use.
* ProudWarriorRace: Their societies are virtually all military.
[[/folder]]
Changed line(s) 397 (click to see context) from:
->'''Type:''' Humanoid (Ikeshti)
to:
->'''Type:''' Humanoid (Ikeshti)(ikeshti)
Changed line(s) 406,408 (click to see context) from:
[[folder:Khizar]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/khizar_2.jpg]]
->'''Type:''' Humanoid (Khizar, Plantlike)
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/khizar_2.jpg]]
->'''Type:''' Humanoid (Khizar, Plantlike)
to:
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/khizar_2.jpg]]
->'''Type:''' Humanoid
Changed line(s) 411,413 (click to see context) from:
* BizarreAlienBiology: They're masses of roots and vines arranged in the structure of a bipedal humanoid with a glowing seedpod where the head would be.
* NatureHero: They're big on preserving nature and the natural world from the constant encroachment of industrialization.
* PlantAliens: Technically they're humanoids so physically and mentally they're a lot closer to other humanoid species than, say, ghorans or raxilites, despite looking more alien.
* NatureHero: They're big on preserving nature and the natural world from the constant encroachment of industrialization.
* PlantAliens: Technically they're humanoids so physically and mentally they're a lot closer to other humanoid species than, say, ghorans or raxilites, despite looking more alien.
to:
* BizarreAlienBiology: They're masses of roots and vines arranged in the structure of a bipedal humanoid with a glowing seedpod where the head would be.
* NatureHero: They're big on preserving nature and the natural world from the constant encroachment of industrialization.
* PlantAliens: Technically they'rePlantPerson: Kaa-lekis are tripodal humanoids so physically and mentally they're a lot closer to other humanoid species than, say, ghorans or raxilites, despite looking more alien.with patches of blue-green moss that grow naturally on their skin. In the game, they have the plantlike subtype.
* NatureHero: They're big on preserving nature and the natural world from the constant encroachment of industrialization.
* PlantAliens: Technically they're
Changed line(s) 416,418 (click to see context) from:
[[folder:Kish]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kish.jpg]]
->'''Type:''' Humanoid (Kish)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kish.jpg]]
->'''Type:''' Humanoid (Kish)
to:
[[quoteright:350:https://static.
[[quoteright:260:https://static.tvtropes.
->'''Type:''' Humanoid
Deleted line(s) 420,421 (click to see context) :
Primitive descendants of the kishalee, an advanced civilization that once ruled the stars, the kish live among the ruins of their former glory, ignorant of the power their people once held. They are humanoids with skull-like faces, mandibles, and digigrade feet.
Changed line(s) 423,424 (click to see context) from:
* ExtraEyes: They have a literal third eye on their foreheads.
* FuturePrimitive: They're at a largely stone age level of development even though they're the descendants of a star-faring people.
* FuturePrimitive: They're at a largely stone age level of development even though they're the descendants of a star-faring people.
to:
* ExtraEyes: They have BizarreAlienBiology: They're masses of roots and vines arranged in the structure of a literal third eye on their foreheads.bipedal humanoid with a glowing seedpod where the head would be.
*FuturePrimitive: NatureHero: They're at a largely stone age level big on preserving nature and the natural world from the constant encroachment of development even though industrialization.
* PlantAliens: Technically they'rethe descendants of humanoids so physically and mentally they're a star-faring people.lot closer to other humanoid species than, say, ghorans or raxilites, despite looking more alien.
*
* PlantAliens: Technically they're
Changed line(s) 427,429 (click to see context) from:
[[folder:Maraquoi]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/maraquoi.jpg]]
->'''Type:''' Humanoid (Maraquoi)
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/maraquoi.jpg]]
->'''Type:''' Humanoid (Maraquoi)
to:
[[quoteright:260:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Type:''' Humanoid
Changed line(s) 432 (click to see context) from:
Natives to the Brethedan moon Marata, the maraquoi resemble humanoid monkeys. Their unique reproductive system has seven genders, all of which are necessary to reproduce, and as a result many are highly averse to killing, so as not to prevent reproduction altogether.
to:
Changed line(s) 434,440 (click to see context) from:
* BizarreAlienSexes: They have ''seven'' sexes, all of which are necessary to reproduce. For the curious, they are:
** Three "fathers", the ilsha (earth-sire), qsha (sky-sire), and susha (water-sire), who contribute genetic material.
** The uisha (sharer), a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it on to...
** The klsha (bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** The mesha (cradle), who nurses the child in a marsupial-like pouch.
** And among all these is the zysha (facilitator), who for some reason has to effectively oversee all this and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.
* HumanoidAliens: They look like monkeys with insectoid compound eyes.
** Three "fathers", the ilsha (earth-sire), qsha (sky-sire), and susha (water-sire), who contribute genetic material.
** The uisha (sharer), a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it on to...
** The klsha (bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** The mesha (cradle), who nurses the child in a marsupial-like pouch.
** And among all these is the zysha (facilitator), who for some reason has to effectively oversee all this and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.
* HumanoidAliens: They look like monkeys with insectoid compound eyes.
to:
* BizarreAlienSexes: ExtraEyes: They have ''seven'' sexes, all of which are necessary to reproduce. For the curious, they are:
** Three "fathers", the ilsha (earth-sire), qsha (sky-sire), and susha (water-sire), who contribute genetic material.a literal third eye on their foreheads.
** The uisha (sharer), * FuturePrimitive: They're at a "conceptual mother" who takes in largely stone age level of development even though they're the sires' DNA, conceives the fetus, and passes it on to...
** The klsha (bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** The mesha (cradle), who nurses the child indescendants of a marsupial-like pouch.
** And among all these is the zysha (facilitator), who for some reason has to effectively oversee all this and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.
* HumanoidAliens: They look like monkeys with insectoid compound eyes.star-faring people.
** Three "fathers", the ilsha (earth-sire), qsha (sky-sire), and susha (water-sire), who contribute genetic material.
** The klsha (bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** The mesha (cradle), who nurses the child in
** And among all these is the zysha (facilitator), who for some reason has to effectively oversee all this and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.
* HumanoidAliens: They look like monkeys with insectoid compound eyes.
Changed line(s) 443,445 (click to see context) from:
[[folder:Neskinti]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/neskintis.jpg]]
->'''Type:''' Humanoid (Neskinti)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/neskintis.jpg]]
->'''Type:''' Humanoid (Neskinti)
to:
[[quoteright:350:https://static.
[[quoteright:260:https://static.tvtropes.
->'''Type:''' Humanoid
Changed line(s) 448 (click to see context) from:
Natives of the jungle world Gjor III, their lack of technological development made it easy for the Azlanti Star Empire to conquer them. Technology continues to baffle them, but they are skilled ecologists even without such aids.
to:
Natives of to the jungle world Gjor III, their lack of technological development made it easy for Brethedan moon Marata, the Azlanti Star Empire to conquer them. Technology continues to baffle them, but they maraquoi resemble humanoid monkeys. Their unique reproductive system has seven genders, all of which are skilled ecologists even without such aids.necessary to reproduce, and as a result many are highly averse to killing, so as not to prevent reproduction altogether.
Changed line(s) 450 (click to see context) from:
* NotQuiteFlight: Neskintis are able to glide with the aid of skin membranes stretching between their arms and legs, but cannot gain altitude without external effects.
to:
* NotQuiteFlight: Neskintis BizarreAlienSexes: They have ''seven'' sexes, all of which are able necessary to glide reproduce. For the curious, they are:
** Three "fathers", the ilsha (earth-sire), qsha (sky-sire), and susha (water-sire), who contribute genetic material.
** The uisha (sharer), a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it on to...
** The klsha (bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** The mesha (cradle), who nurses the child in a marsupial-like pouch.
** And among all these is the zysha (facilitator), who for some reason has to effectively oversee all this and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.
* HumanoidAliens: They look like monkeys withthe aid of skin membranes stretching between their arms and legs, but cannot gain altitude without external effects.insectoid compound eyes.
** Three "fathers", the ilsha (earth-sire), qsha (sky-sire), and susha (water-sire), who contribute genetic material.
** The uisha (sharer), a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it on to...
** The klsha (bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** The mesha (cradle), who nurses the child in a marsupial-like pouch.
** And among all these is the zysha (facilitator), who for some reason has to effectively oversee all this and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.
* HumanoidAliens: They look like monkeys with
Changed line(s) 453,455 (click to see context) from:
[[folder:Orc]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/orc_3.jpg]]
->'''Type:''' Humanoid (Orc)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/orc_3.jpg]]
->'''Type:''' Humanoid (Orc)
to:
[[quoteright:350:https://static.tvtropes.
->'''Type:''' Humanoid
Natives of the jungle world Gjor III, their lack of technological development made it easy for the Azlanti Star Empire to conquer them. Technology continues to baffle them, but they are skilled ecologists even without such aids.
Changed line(s) 458 (click to see context) from:
* SlaveRace: Orcs are enslaved by the drow on a grand scale.
to:
* SlaveRace: Orcs NotQuiteFlight: Neskintis are enslaved by able to glide with the drow on a grand scale.aid of skin membranes stretching between their arms and legs, but cannot gain altitude without external effects.
Changed line(s) 461,463 (click to see context) from:
[[folder:Pahtra]]
[[quoteright:341:https://static.tvtropes.org/pmwiki/pub/images/pahtra.jpg]]
->'''Type:''' Humanoid (Pahtra)
[[quoteright:341:https://static.tvtropes.org/pmwiki/pub/images/pahtra.jpg]]
->'''Type:''' Humanoid (Pahtra)
to:
[[quoteright:341:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Type:''' Humanoid
Deleted line(s) 465,466 (click to see context) :
A species of feline humanoids from Vesk-6, conquered by the Veskarium after a long guerrilla war and "rewarded" for their tenacity with limited self-rule.
Changed line(s) 468,470 (click to see context) from:
* {{Asexuality}}: Most of their species are asexual, however the minority who are interested in sex often birth litters of six to eight.
* CatFolk: Look like leopards or jaguars, their spot patterns were traditionally used to decide their profession.
* {{Lightworlder}}: Their homeworld has slightly lower gravity and they get a penalty to strength.
* CatFolk: Look like leopards or jaguars, their spot patterns were traditionally used to decide their profession.
* {{Lightworlder}}: Their homeworld has slightly lower gravity and they get a penalty to strength.
to:
* {{Asexuality}}: Most of their species SlaveRace: Orcs are asexual, however enslaved by the minority who are interested in sex often birth litters of six to eight.
* CatFolk: Look like leopards or jaguars, their spot patterns were traditionally used to decide their profession.
* {{Lightworlder}}: Their homeworld has slightly lower gravity and they getdrow on a penalty to strength.grand scale.
* CatFolk: Look like leopards or jaguars, their spot patterns were traditionally used to decide their profession.
* {{Lightworlder}}: Their homeworld has slightly lower gravity and they get
Changed line(s) 473,475 (click to see context) from:
[[folder:Phentomite]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/phentomite.jpg]]
->'''Type:''' Humanoid (Phentomite)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/phentomite.jpg]]
->'''Type:''' Humanoid (Phentomite)
to:
[[quoteright:350:https://static.
[[quoteright:341:https://static.tvtropes.
->'''Type:''' Humanoid
A species of feline humanoids from Vesk-6, conquered by the Veskarium after a long guerrilla war and "rewarded" for their tenacity with limited self-rule.
Changed line(s) 478 (click to see context) from:
* FuturePrimitive: Phentomite society has lost much of the scientific and magical advancement of its forebears. Today, phentomites engage in relatively low-tech artisanship, farming and trading.
to:
* FuturePrimitive: Phentomite society {{Asexuality}}: Most of their species are asexual, however the minority who are interested in sex often birth litters of six to eight.
* CatFolk: Look like leopards or jaguars, their spot patterns were traditionally used to decide their profession.
* {{Lightworlder}}: Their homeworld haslost much of the scientific slightly lower gravity and magical advancement of its forebears. Today, phentomites engage in relatively low-tech artisanship, farming and trading.they get a penalty to strength.
* CatFolk: Look like leopards or jaguars, their spot patterns were traditionally used to decide their profession.
* {{Lightworlder}}: Their homeworld has
Changed line(s) 481,483 (click to see context) from:
[[folder:Reptoid]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/reptoid.jpg]]
->'''Type:''' Humanoid (Reptoid, Shapechanger)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/reptoid.jpg]]
->'''Type:''' Humanoid (Reptoid, Shapechanger)
to:
[[quoteright:350:https://static.tvtropes.
->'''Type:''' Humanoid
Deleted line(s) 485,486 (click to see context) :
Shapeshifting reptilians, reptoids infiltrate societies to further their unknown goals.
Changed line(s) 488,490 (click to see context) from:
* LizardFolk: In their true form, they're reptilian, crested humanoid aliens.
* ReptilianConspiracy: They're reptilian shapeshifters who infiltrate and manipulate other species' societies for their own ends.
* VoluntaryShapeshifting: They can switch between their own form and that of a particular humanoid. They can change who their false form is, though this often requires staging the death of the old identity.
* ReptilianConspiracy: They're reptilian shapeshifters who infiltrate and manipulate other species' societies for their own ends.
* VoluntaryShapeshifting: They can switch between their own form and that of a particular humanoid. They can change who their false form is, though this often requires staging the death of the old identity.
to:
* LizardFolk: In their true form, they're reptilian, crested humanoid aliens.
* ReptilianConspiracy: They're reptilian shapeshifters who infiltrate and manipulate other species' societies for their own ends.
* VoluntaryShapeshifting: They can switch between their own form and that of a particular humanoid. They can change who their false form is, though this often requires staging the deathFuturePrimitive: Phentomite society has lost much of the old identity. scientific and magical advancement of its forebears. Today, phentomites engage in relatively low-tech artisanship, farming and trading.
* ReptilianConspiracy: They're reptilian shapeshifters who infiltrate and manipulate other species' societies for their own ends.
* VoluntaryShapeshifting: They can switch between their own form and that of a particular humanoid. They can change who their false form is, though this often requires staging the death
Changed line(s) 493,496 (click to see context) from:
[[folder:Ryphorian]]
[[quoteright:189:https://static.tvtropes.org/pmwiki/pub/images/rip_5.jpg]]
[[quoteright:189:https://static.tvtropes.org/pmwiki/pub/images/rip2.jpg]]
->'''Type:''' Humanoid (Ryphorian)
[[quoteright:189:https://static.tvtropes.org/pmwiki/pub/images/rip_5.jpg]]
[[quoteright:189:https://static.tvtropes.org/pmwiki/pub/images/rip2.jpg]]
->'''Type:''' Humanoid (Ryphorian)
to:
[[quoteright:189:https://static.
[[quoteright:350:https://static.tvtropes.
Changed line(s) 499 (click to see context) from:
Natives to Triaxus, ryphorians appear in three subtypes depending of which centuries-long season their world is currently in. Though ryphorians are born to the winter type, modern technology allows them to change into whichever subtype they wish.
to:
Changed line(s) 501,504 (click to see context) from:
* BizarreAlienBiology: Ryphorians have three appearances depending to their planet's season at birth, even when off-world. In winter, they grow short fur over their bodies, while in summer they are hairless and have larger eyes. The third form is for those born just before or during the transition between seasons.
* DragonRider: In the old days, the ryphorians of the Skyfire Mandate and other Allied Territories could form links with dragonkin, large {{Draconic Humanoid}}s who allowed their smaller allies to ride them. Few ryphorians ride dragonkin nowadays, but they still enjoy the bonds, and many partner up as co-pilots.
* RubberForeheadAliens: They look like elves with some feline features.
* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name ''ryphorian'' was unknown and everyone called them Triaxians.
* DragonRider: In the old days, the ryphorians of the Skyfire Mandate and other Allied Territories could form links with dragonkin, large {{Draconic Humanoid}}s who allowed their smaller allies to ride them. Few ryphorians ride dragonkin nowadays, but they still enjoy the bonds, and many partner up as co-pilots.
* RubberForeheadAliens: They look like elves with some feline features.
* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name ''ryphorian'' was unknown and everyone called them Triaxians.
to:
* BizarreAlienBiology: Ryphorians have three appearances depending to LizardFolk: In their planet's season at birth, even when off-world. In winter, they grow short fur over true form, they're reptilian, crested humanoid aliens.
* ReptilianConspiracy: They're reptilian shapeshifters who infiltrate and manipulate other species' societies for theirbodies, while in summer they are hairless and have larger eyes. The third form is for those born just before or during the transition own ends.
* VoluntaryShapeshifting: They can switch betweenseasons.
* DragonRider: Intheir own form and that of a particular humanoid. They can change who their false form is, though this often requires staging the death of the old days, the ryphorians of the Skyfire Mandate and other Allied Territories could form links with dragonkin, large {{Draconic Humanoid}}s who allowed their smaller allies to ride them. Few ryphorians ride dragonkin nowadays, but they still enjoy the bonds, and many partner up as co-pilots.
* RubberForeheadAliens: They look like elves with some feline features.
* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name ''ryphorian'' was unknown and everyone called them Triaxians.identity.
* ReptilianConspiracy: They're reptilian shapeshifters who infiltrate and manipulate other species' societies for their
* VoluntaryShapeshifting: They can switch between
* DragonRider: In
* RubberForeheadAliens: They look like elves with some feline features.
* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name ''ryphorian'' was unknown and everyone called them Triaxians.
Changed line(s) 507,512 (click to see context) from:
[[folder:Sarcesian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sarcesian.jpg]]
->'''Type:''' Humanoid (Sarcesian)
->'''Size:''' Large
A tall species native to one of the planets that now makes up the Diaspora. They are capable of surviving in space for up to an hour, suppressing their breathing and growing solar wings to glide through the void.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sarcesian.jpg]]
->'''Type:''' Humanoid (Sarcesian)
->'''Size:''' Large
A tall species native to one of the planets that now makes up the Diaspora. They are capable of surviving in space for up to an hour, suppressing their breathing and growing solar wings to glide through the void.
to:
[[quoteright:350:https://static.
[[quoteright:189:https://static.tvtropes.
[[quoteright:189:https://static.tvtropes.org/pmwiki/pub/images/rip2.jpg]]
->'''Type:''' Humanoid
->'''Size:'''
A tall species native
Natives to
Changed line(s) 514,517 (click to see context) from:
* ColdSniper: They make excellent snipers, especially since they can take up position outside of a space station or starship to fire on targets inside.
* GrowingWings: They can manifest wings of pure energy, but only in a vacuum.
* NoodlePeople: They're incredibly tall, with long spindly limbs.
* ProgressivelyPrettier: In ''Pathfinder'', the sarcesians' heads look like those of the Muun from ''Franchise/StarWars'': tall and thin with a tiny face. Now they look more like large-eyed hairless elves.
* GrowingWings: They can manifest wings of pure energy, but only in a vacuum.
* NoodlePeople: They're incredibly tall, with long spindly limbs.
* ProgressivelyPrettier: In ''Pathfinder'', the sarcesians' heads look like those of the Muun from ''Franchise/StarWars'': tall and thin with a tiny face. Now they look more like large-eyed hairless elves.
to:
* ColdSniper: They make excellent snipers, especially since BizarreAlienBiology: Ryphorians have three appearances depending to their planet's season at birth, even when off-world. In winter, they can take up position outside of a space station grow short fur over their bodies, while in summer they are hairless and have larger eyes. The third form is for those born just before or starship to fire on targets inside.during the transition between seasons.
*GrowingWings: They can manifest wings DragonRider: In the old days, the ryphorians of pure energy, the Skyfire Mandate and other Allied Territories could form links with dragonkin, large {{Draconic Humanoid}}s who allowed their smaller allies to ride them. Few ryphorians ride dragonkin nowadays, but only in a vacuum.they still enjoy the bonds, and many partner up as co-pilots.
*NoodlePeople: They're incredibly tall, with long spindly limbs.
* ProgressivelyPrettier: In ''Pathfinder'', the sarcesians' headsRubberForeheadAliens: They look like those of the Muun from ''Franchise/StarWars'': tall and thin elves with a tiny face. Now they look more like large-eyed hairless elves. some feline features.
* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name ''ryphorian'' was unknown and everyone called them Triaxians.
*
*
* ProgressivelyPrettier: In ''Pathfinder'', the sarcesians' heads
* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name ''ryphorian'' was unknown and everyone called them Triaxians.
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[[folder:Screedreep]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screedreeps.jpg]]
->'''Type:''' Humanoid (Screedreep)
->'''Size:''' Small
One of the first species ground under the heel of the Azlanti Star Empire. Their homeworld of Eostrillion was taken from them and the species was beaten down into a race of sycophants.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screedreeps.jpg]]
->'''Type:''' Humanoid (Screedreep)
->'''Size:''' Small
One of the first species ground under the heel of the Azlanti Star Empire. Their homeworld of Eostrillion was taken from them and the species was beaten down into a race of sycophants.
to:
[[quoteright:350:https://static.tvtropes.
->'''Type:''' Humanoid
->'''Size:'''
One of the first
A tall species
Changed line(s) 527,529 (click to see context) from:
* NumberTwo: They're the Star Empire's favored non-human species and hold the highest possible status for such a race, but they're still second class citizens.
* SycophanticServant: The responded to centuries of Azlanti oppression by becoming ''very good'' at being subservient.
* WhiteCollarCrime: Screedreeps who go bad tend to gravitate to this. With their size and dispositions, they're not much for violence, but their managerial talents come in handy as mob consiglieres.
* SycophanticServant: The responded to centuries of Azlanti oppression by becoming ''very good'' at being subservient.
* WhiteCollarCrime: Screedreeps who go bad tend to gravitate to this. With their size and dispositions, they're not much for violence, but their managerial talents come in handy as mob consiglieres.
to:
* NumberTwo: ColdSniper: They make excellent snipers, especially since they can take up position outside of a space station or starship to fire on targets inside.
* GrowingWings: They can manifest wings of pure energy, but only in a vacuum.
* NoodlePeople: They're incredibly tall, with long spindly limbs.
* ProgressivelyPrettier: In ''Pathfinder'', theStar Empire's favored non-human species sarcesians' heads look like those of the Muun from ''Franchise/StarWars'': tall and hold the highest possible status for such thin with a race, but they're still second class citizens.
* SycophanticServant: The responded to centuries of Azlanti oppression by becoming ''very good'' at being subservient.
* WhiteCollarCrime: Screedreeps who go bad tend to gravitate to this. With their size and dispositions, they're not much for violence, but their managerial talents come in handy as mob consiglieres.tiny face. Now they look more like large-eyed hairless elves.
* GrowingWings: They can manifest wings of pure energy, but only in a vacuum.
* NoodlePeople: They're incredibly tall, with long spindly limbs.
* ProgressivelyPrettier: In ''Pathfinder'', the
* SycophanticServant: The responded to centuries of Azlanti oppression by becoming ''very good'' at being subservient.
* WhiteCollarCrime: Screedreeps who go bad tend to gravitate to this. With their size and dispositions, they're not much for violence, but their managerial talents come in handy as mob consiglieres.
Changed line(s) 532,535 (click to see context) from:
[[folder:Shakalta]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1edc7b7436d57d6f6f88dc961639d649.png]]
->'''Type:''' Humanoid (Shakalta)
->'''Size:''' Medium
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1edc7b7436d57d6f6f88dc961639d649.png]]
->'''Type:''' Humanoid (Shakalta)
->'''Size:''' Medium
to:
[[quoteright:350:https://static.tvtropes.
->'''Type:''' Humanoid
->'''Size:'''
One of the first species ground under the heel of the Azlanti Star Empire. Their homeworld of Eostrillion was taken from them and the species was beaten down into a race of sycophants.
Changed line(s) 537,538 (click to see context) from:
* EnergyBeings: Shakaltas are beings of coherent energy, do not need to breathe, and are immune to disease and poison.
* FusionDance: To enter adulthood, two shakalta souls must bond together. Psychic compatibility and spiritual connection are all that matter to potential soul partners, and both souls must consent. After two shakaltas agree to bond, they live the rest of their lives in the same body.
* FusionDance: To enter adulthood, two shakalta souls must bond together. Psychic compatibility and spiritual connection are all that matter to potential soul partners, and both souls must consent. After two shakaltas agree to bond, they live the rest of their lives in the same body.
to:
* EnergyBeings: Shakaltas are beings of coherent energy, do not need to breathe, NumberTwo: They're the Star Empire's favored non-human species and are immune to disease and poison.
* FusionDance: To enter adulthood, two shakalta souls must bond together. Psychic compatibility and spiritual connection are all that matter to potential soul partners, and both souls must consent. After two shakaltas agree to bond, they livehold the rest highest possible status for such a race, but they're still second class citizens.
* SycophanticServant: The responded to centuries of Azlanti oppression by becoming ''very good'' at being subservient.
* WhiteCollarCrime: Screedreeps who go bad tend to gravitate to this. With theirlives size and dispositions, they're not much for violence, but their managerial talents come in the same body.handy as mob consiglieres.
* FusionDance: To enter adulthood, two shakalta souls must bond together. Psychic compatibility and spiritual connection are all that matter to potential soul partners, and both souls must consent. After two shakaltas agree to bond, they live
* SycophanticServant: The responded to centuries of Azlanti oppression by becoming ''very good'' at being subservient.
* WhiteCollarCrime: Screedreeps who go bad tend to gravitate to this. With their
Changed line(s) 541,543 (click to see context) from:
[[folder:Shatori]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/index_75.jpg]]
->'''Type:''' Humanoid (Shatori)
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/index_75.jpg]]
->'''Type:''' Humanoid (Shatori)
to:
[[quoteright:168:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Type:''' Humanoid
Changed line(s) 546,548 (click to see context) from:
* TheAgeless: Centuries of exposure to the energies of the Boneyard have have extended each shatori's natural life indefinitely.
* DyingRace: Shatoris can no longer reproduce, and see each death among them as a potentially catastrophic loss.
* VoluntaryVassal: When the Azlanti Star Empire arrived in the Disaj system, the shatoris offered their services as analysts, scholars and magic‑users, and were integrated into the Empire without bloodshed.
* DyingRace: Shatoris can no longer reproduce, and see each death among them as a potentially catastrophic loss.
* VoluntaryVassal: When the Azlanti Star Empire arrived in the Disaj system, the shatoris offered their services as analysts, scholars and magic‑users, and were integrated into the Empire without bloodshed.
to:
* TheAgeless: Centuries EnergyBeings: Shakaltas are beings of exposure coherent energy, do not need to breathe, and are immune to disease and poison.
* FusionDance: To enter adulthood, two shakalta souls must bond together. Psychic compatibility and spiritual connection are all that matter to potential soul partners, and both souls must consent. After two shakaltas agree to bond, they live theenergies rest of the Boneyard have have extended each shatori's natural life indefinitely.
* DyingRace: Shatoris can no longer reproduce, and see each death among them as a potentially catastrophic loss.
* VoluntaryVassal: When the Azlanti Star Empire arrivedtheir lives in the Disaj system, the shatoris offered their services as analysts, scholars and magic‑users, and were integrated into the Empire without bloodshed.same body.
* FusionDance: To enter adulthood, two shakalta souls must bond together. Psychic compatibility and spiritual connection are all that matter to potential soul partners, and both souls must consent. After two shakaltas agree to bond, they live the
* DyingRace: Shatoris can no longer reproduce, and see each death among them as a potentially catastrophic loss.
* VoluntaryVassal: When the Azlanti Star Empire arrived
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[[folder:Shimreen]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shimreen.jpg]]
->'''Type:''' Humanoid (Shimreen)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shimreen.jpg]]
->'''Type:''' Humanoid (Shimreen)
to:
[[quoteright:350:https://static.
[[quoteright:168:https://static.tvtropes.
->'''Type:''' Humanoid
Changed line(s) 556,557 (click to see context) from:
* ShapeshifterWeapon: A shimreen can transform one of their arms into a crystal lance.
* WeirdBeard: Some shimreens let the crystals around their faces grow wild to form clusters they call manes.
* WeirdBeard: Some shimreens let the crystals around their faces grow wild to form clusters they call manes.
to:
* ShapeshifterWeapon: A shimreen TheAgeless: Centuries of exposure to the energies of the Boneyard have have extended each shatori's natural life indefinitely.
* DyingRace: Shatoris cantransform one of no longer reproduce, and see each death among them as a potentially catastrophic loss.
* VoluntaryVassal: When the Azlanti Star Empire arrived in the Disaj system, the shatoris offered theirarms services as analysts, scholars and magic‑users, and were integrated into a crystal lance.
* WeirdBeard: Some shimreens letthe crystals around their faces grow wild to form clusters they call manes.Empire without bloodshed.
* DyingRace: Shatoris can
* VoluntaryVassal: When the Azlanti Star Empire arrived in the Disaj system, the shatoris offered their
* WeirdBeard: Some shimreens let
[[folder:Shimreen]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shimreen.jpg]]
->'''Type:''' Humanoid (shimreen)
->'''Size:''' Medium
----
* ShapeshifterWeapon: A shimreen can transform one of their arms into a crystal lance.
* WeirdBeard: Some shimreens let the crystals around their faces grow wild to form clusters they call manes.
[[/folder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shimreen.jpg]]
->'''Type:''' Humanoid (shimreen)
->'''Size:''' Medium
----
* ShapeshifterWeapon: A shimreen can transform one of their arms into a crystal lance.
* WeirdBeard: Some shimreens let the crystals around their faces grow wild to form clusters they call manes.
[[/folder]]
Changed line(s) 562 (click to see context) from:
->'''Type:''' Humanoid (Skittermander)
to:
->'''Type:''' Humanoid (Skittermander)(skittermander)
Changed line(s) 581 (click to see context) from:
->'''Type:''' Humanoid (Strix)
to:
->'''Type:''' Humanoid (Strix)(strix)
Changed line(s) 591,593 (click to see context) from:
[[folder:Verthani]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ver.jpg]]
->'''Type:''' Humanoid (Verthani)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ver.jpg]]
->'''Type:''' Humanoid (Verthani)
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ver.jpg]]
->'''Type:''' Humanoid
Deleted line(s) 595,596 (click to see context) :
Natives to Verces, the verthani are a highly cooperative race that specializes in biological and cybernetic augmentation.
Changed line(s) 598,604 (click to see context) from:
* AcePilot: Aside from cybernetics enhancement, this is their race's [[PlanetOfHats hat]]. They were the first race to develop space travel, and the first to launch a ship through the drift.
* {{Cyborg}}: Nearly all of them, and even the ones who aren't are more capable of receiving them than other races.
* FantasticCasteSystem: Verthani are divided into three castes known as the Augmented, who use technology to modify their bodies and travel in outer space in aetherships; the Pure Ones who reject bodily augmentation and concerns themselves with government, farming, and commerce; and the God-Vessels, clerics who permanently burn holy symbols on their skin. In order to prevent any caste from gaining too much power, the Augmented and God-Vessels are only allowed to marry Pure Ones.
* NoodlePeople: Their gangly limbs are one of the things that sets them apart from humans.
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer than anyone can remember, but their relationships with the Outlaw Kingdoms are far less peaceful, and can even be a bit bigoted.
* RubberForeheadAliens: They look like humans with large mouse-like eyes and longer limbs.
* SuddenNameChange: The verthani were originally just called Vercites after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
* {{Cyborg}}: Nearly all of them, and even the ones who aren't are more capable of receiving them than other races.
* FantasticCasteSystem: Verthani are divided into three castes known as the Augmented, who use technology to modify their bodies and travel in outer space in aetherships; the Pure Ones who reject bodily augmentation and concerns themselves with government, farming, and commerce; and the God-Vessels, clerics who permanently burn holy symbols on their skin. In order to prevent any caste from gaining too much power, the Augmented and God-Vessels are only allowed to marry Pure Ones.
* NoodlePeople: Their gangly limbs are one of the things that sets them apart from humans.
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer than anyone can remember, but their relationships with the Outlaw Kingdoms are far less peaceful, and can even be a bit bigoted.
* RubberForeheadAliens: They look like humans with large mouse-like eyes and longer limbs.
* SuddenNameChange: The verthani were originally just called Vercites after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
to:
* AcePilot: Aside from cybernetics enhancement, this is their race's [[PlanetOfHats hat]]. They were the first race to develop space travel, and the first to launch a ship through the drift.
* {{Cyborg}}: Nearly all of them, and even the ones who aren'tArtificialHuman: Like androids, trinirs are more capable of receiving them than other races.
* FantasticCasteSystem: Verthani are divided into three castes known as the Augmented, who use technology to modify their bodies and travel in outer space in aetherships; the Pure Ones who reject bodily augmentation and concerns themselves with government, farming, and commerce; and the God-Vessels, clerics who permanently burn holy symbols on their skin. In order to prevent any caste from gaining too much power, the Augmented and God-Vessels are only allowed to marry Pure Ones.
* NoodlePeople: Their gangly limbs are one of the thingsbiomechanical constructs that sets them apart from humans.
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer than anyone can remember, but their relationships with the Outlaw Kingdomshave souls and are far less peaceful, and can even be a bit bigoted.
* RubberForeheadAliens: They look like humans with large mouse-like eyes and longer limbs.
* SuddenNameChange: The verthani were originally just called Vercites after their home planet in ''Pathfinder'',classified as no one on Golarion knew their racial name back then.humanoids instead of constructs.
* {{Cyborg}}: Nearly all of them, and even the ones who aren't
* FantasticCasteSystem: Verthani are divided into three castes known as the Augmented, who use technology to modify their bodies and travel in outer space in aetherships; the Pure Ones who reject bodily augmentation and concerns themselves with government, farming, and commerce; and the God-Vessels, clerics who permanently burn holy symbols on their skin. In order to prevent any caste from gaining too much power, the Augmented and God-Vessels are only allowed to marry Pure Ones.
* NoodlePeople: Their gangly limbs are one of the things
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer than anyone can remember, but their relationships with the Outlaw Kingdoms
* RubberForeheadAliens: They look like humans with large mouse-like eyes and longer limbs.
* SuddenNameChange: The verthani were originally just called Vercites after their home planet in ''Pathfinder'',
Changed line(s) 607,609 (click to see context) from:
[[folder:Vlaka]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vlaka.jpg]]
->'''Type:''' Humanoid (Vlaka)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vlaka.jpg]]
->'''Type:''' Humanoid (Vlaka)
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vlaka.jpg]]
->'''Type:''' Humanoid
Deleted line(s) 611,612 (click to see context) :
Wolf-like humanoids from a frigid dying world seeking to save their people.
Changed line(s) 614,616 (click to see context) from:
* TheApocalypseBringsOutTheBestInPeople: Their homeworld's star is dying, and they've responded by building strong communities that look out for one another and venturing among the stars to find a long-term solution.
* DisabilitySuperpower: Two-thirds of all vlaka are born blind or deaf, but with stronger other senses that negate the usual penalties and give them blindsight.
* TeamSpirit: Vlaka get bonuses to "aid another" actions and can transfer their resolve points to allies.
* DisabilitySuperpower: Two-thirds of all vlaka are born blind or deaf, but with stronger other senses that negate the usual penalties and give them blindsight.
* TeamSpirit: Vlaka get bonuses to "aid another" actions and can transfer their resolve points to allies.
to:
* TheApocalypseBringsOutTheBestInPeople: Their homeworld's star is dying, and they've responded by building strong communities that look out for one another and venturing among PowerTattoo: The karakande symbiote forms a faintly glowing, tattoo-like pattern on the stars surface of a tryziarka's body. Tryziarkas can choose to find a long-term solution.
* DisabilitySuperpower: Two-thirds of all vlaka are born blind or deaf, butimbue trusted others with stronger other senses that negate the usual penalties and give them blindsight.
* TeamSpirit: Vlaka get bonuses to "aid another" actions and can transfertheir resolve points to allies.design, temporarily granting them a piece the karakande's magic.
* TheSymbiote: In early childhood, each tryziarka enters a symbiotic relationship with a magical ooze known as a karakande. They see their ooze companions as an intrinsic part of themselves, and the magic they grant as part of their identities.
* DisabilitySuperpower: Two-thirds of all vlaka are born blind or deaf, but
* TeamSpirit: Vlaka get bonuses to "aid another" actions and can transfer
* TheSymbiote: In early childhood, each tryziarka enters a symbiotic relationship with a magical ooze known as a karakande. They see their ooze companions as an intrinsic part of themselves, and the magic they grant as part of their identities.
Changed line(s) 619,621 (click to see context) from:
[[folder:Woioko]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_woioko_0.jpg]]
->'''Type:''' Humanoid (Woioko)
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_woioko_0.jpg]]
->'''Type:''' Humanoid (Woioko)
to:
[[quoteright:200:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Type:''' Humanoid
Changed line(s) 624 (click to see context) from:
A species from a watery world, the woiokos are separated into two subspecies. The Deepborn live deep in the oceans, while the Floatborn live in floating cities on the ocean's surface.
to:
Changed line(s) 626,628 (click to see context) from:
* FishPeople: Eel people.
* HumanoidAliens: They look like humanoid eels.
* SuperNotDrowningSkills: Both subspecies can breathe in water as well as in air.
* HumanoidAliens: They look like humanoid eels.
* SuperNotDrowningSkills: Both subspecies can breathe in water as well as in air.
to:
* FishPeople: Eel people.
AcePilot: Aside from cybernetics enhancement, this is their race's [[PlanetOfHats hat]]. They were the first race to develop space travel, and the first to launch a ship through the drift.
*HumanoidAliens: {{Cyborg}}: Nearly all of them, and even the ones who aren't are more capable of receiving them than other races.
* FantasticCasteSystem: Verthani are divided into three castes known as the Augmented, who use technology to modify their bodies and travel in outer space in aetherships; the Pure Ones who reject bodily augmentation and concerns themselves with government, farming, and commerce; and the God-Vessels, clerics who permanently burn holy symbols on their skin. In order to prevent any caste from gaining too much power, the Augmented and God-Vessels are only allowed to marry Pure Ones.
* NoodlePeople: Their gangly limbs are one of the things that sets them apart from humans.
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer than anyone can remember, but their relationships with the Outlaw Kingdoms are far less peaceful, and can even be a bit bigoted.
* RubberForeheadAliens: They look likehumanoid eels.
humans with large mouse-like eyes and longer limbs.
*SuperNotDrowningSkills: Both subspecies can breathe SuddenNameChange: The verthani were originally just called Vercites after their home planet in water ''Pathfinder'', as well as in air.no one on Golarion knew their racial name back then.
*
* FantasticCasteSystem: Verthani are divided into three castes known as the Augmented, who use technology to modify their bodies and travel in outer space in aetherships; the Pure Ones who reject bodily augmentation and concerns themselves with government, farming, and commerce; and the God-Vessels, clerics who permanently burn holy symbols on their skin. In order to prevent any caste from gaining too much power, the Augmented and God-Vessels are only allowed to marry Pure Ones.
* NoodlePeople: Their gangly limbs are one of the things that sets them apart from humans.
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer than anyone can remember, but their relationships with the Outlaw Kingdoms are far less peaceful, and can even be a bit bigoted.
* RubberForeheadAliens: They look like
*
Changed line(s) 631,634 (click to see context) from:
!!Monstrous Humanoids
[[folder:Contemplative]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/contemplative_starfinder.jpg]]
->'''Type:''' Monstrous Humanoid
[[folder:Contemplative]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/contemplative_starfinder.jpg]]
->'''Type:''' Monstrous Humanoid
to:
[[folder:Contemplative]]
[[quoteright:250:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
Changed line(s) 637 (click to see context) from:
The contemplatives of Ashok were once a humanoid race native to Akiton. Upon achieving psychic powers, they allowed their bodies to wither as they fed their minds and are now little more than floating brains carrying vestigial bodies.
to:
Changed line(s) 639,641 (click to see context) from:
* MyBrainIsBig: So big that they make up almost all of their body mass.
* ProudScholarRaceGuy: They're a society of scientist-monks.
* SquishyWizard: They're brilliant and make excellent spell casters, but their bodies are incredibly frail.
* ProudScholarRaceGuy: They're a society of scientist-monks.
* SquishyWizard: They're brilliant and make excellent spell casters, but their bodies are incredibly frail.
to:
* MyBrainIsBig: So big TheApocalypseBringsOutTheBestInPeople: Their homeworld's star is dying, and they've responded by building strong communities that they make up almost look out for one another and venturing among the stars to find a long-term solution.
* DisabilitySuperpower: Two-thirds of allof vlaka are born blind or deaf, but with stronger other senses that negate the usual penalties and give them blindsight.
* TeamSpirit: Vlaka get bonuses to "aid another" actions and can transfer theirbody mass.
* ProudScholarRaceGuy: They're a society of scientist-monks.
* SquishyWizard: They're brilliant and make excellent spell casters, but their bodies are incredibly frail.resolve points to allies.
* DisabilitySuperpower: Two-thirds of all
* TeamSpirit: Vlaka get bonuses to "aid another" actions and can transfer their
* ProudScholarRaceGuy: They're a society of scientist-monks.
* SquishyWizard: They're brilliant and make excellent spell casters, but their bodies are incredibly frail.
Changed line(s) 644,646 (click to see context) from:
[[folder:Formian]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_formian.PNG]]
->'''Type:''' Monstrous Humanoid
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_formian.PNG]]
->'''Type:''' Monstrous Humanoid
to:
[[quoteright:200:https://static.tvtropes.
->'''Type:'''
Changed line(s) 649 (click to see context) from:
Found primarily on Castrovel within the Pact Worlds, the formians are a communal insectoid race divided into castes for different roles.
to:
Changed line(s) 651,656 (click to see context) from:
* ArchEnemy: They've been at war with the lashuntas for thousands of years, with peace only taking effect in the last few decades.
* BeePeople: They have a structures social system dominated by queens.
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* InsectoidAliens: They're quadrupedal ant people that live in hives.
* MySpeciesDothProtestTooMuch: Some formians don't agree with the strict social systems of the formian hives. There are several organizations dedicated to helping habilitate these formians for independent life.
* PromotedToPlayable: Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable in the Alien Archive of ''Starfinder''. The other formian castes remain unplayable.
* BeePeople: They have a structures social system dominated by queens.
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* InsectoidAliens: They're quadrupedal ant people that live in hives.
* MySpeciesDothProtestTooMuch: Some formians don't agree with the strict social systems of the formian hives. There are several organizations dedicated to helping habilitate these formians for independent life.
* PromotedToPlayable: Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable in the Alien Archive of ''Starfinder''. The other formian castes remain unplayable.
to:
* ArchEnemy: They've been at war with the lashuntas for thousands of years, with peace only taking effect in the last few decades.
FishPeople: Eel people.
*BeePeople: HumanoidAliens: They have a structures social system dominated by queens.
look like humanoid eels.
*ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* InsectoidAliens: They're quadrupedal ant people that liveSuperNotDrowningSkills: Both subspecies can breathe in hives.
* MySpeciesDothProtestTooMuch: Some formians don't agree with the strict social systems of the formian hives. There are several organizations dedicated to helping habilitate these formians for independent life.
* PromotedToPlayable: Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playablewater as well as in the Alien Archive of ''Starfinder''. The other formian castes remain unplayable.air.
*
*
* InsectoidAliens: They're quadrupedal ant people that live
* MySpeciesDothProtestTooMuch: Some formians don't agree with the strict social systems of the formian hives. There are several organizations dedicated to helping habilitate these formians for independent life.
* PromotedToPlayable: Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable
Changed line(s) 659,664 (click to see context) from:
[[folder:Haan]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/haan.jpg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Large
An arthropodan species native to Bretheda. They weave balloons from webs which they use to float through the air and can spit fire to defend themselves. Their society forbids all but the most basic of tools and those who leave home to venture the stars are considered dead by their kin.
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/haan.jpg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Large
An arthropodan species native to Bretheda. They weave balloons from webs which they use to float through the air and can spit fire to defend themselves. Their society forbids all but the most basic of tools and those who leave home to venture the stars are considered dead by their kin.
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/haan.jpg]]
->'''Type:'''
->'''Size:'''
An arthropodan species native to Bretheda. They weave balloons from webs which they use to float through the air and can spit fire to defend themselves. Their society forbids all but the most basic of tools and those who leave home to venture the stars are considered dead by their kin.
Changed line(s) 666,670 (click to see context) from:
* AcePilot: Those who do leave Bretheda find themselves adept pilots.
* BigCreepyCrawlies: They're insects bigger than most humanoids.
* IHaveNoSon: The haan who venture off world are considered dead to their families.
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders, and eurypterids (sea scorpions).
* {{Technophobia}}: Almost all haan consider technology taboo.
* BigCreepyCrawlies: They're insects bigger than most humanoids.
* IHaveNoSon: The haan who venture off world are considered dead to their families.
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders, and eurypterids (sea scorpions).
* {{Technophobia}}: Almost all haan consider technology taboo.
to:
* AcePilot: Those who do leave Bretheda find themselves adept pilots.
* BigCreepyCrawlies: They're insects bigger than most humanoids.
* IHaveNoSon: The haan who venture off worldBornLucky: Worlanisi are considered dead to known across the galaxy for their families.
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders,preternatural luck. This luck seems to stem from some inborn trait, and eurypterids (sea scorpions).
* {{Technophobia}}: Almost all haan consider technology taboo.worlanisi society has affirmed and integrated this luck into its collective mindset for generations.
* BigCreepyCrawlies: They're insects bigger than most humanoids.
* IHaveNoSon: The haan who venture off world
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders,
* {{Technophobia}}: Almost all haan consider technology taboo.
Changed line(s) 673,677 (click to see context) from:
[[folder:Ilthisarian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ilthisarian.jpg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Large
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ilthisarian.jpg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Large
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ilthisarian.jpg]]
[[folder:Astriapi]]
->'''Type:''' Monstrous
->'''Size:'''
Changed line(s) 679,684 (click to see context) from:
* BizarreAlienBiology: They've got multiple heads and multiple sets of redundant organs.
* GeniusBruiser: Large sized, and with racial bonuses to both strength and intelligence.
* MadeOfIron: Large and hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther multiple sets of powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
* MultipleHeadCase: They have one primary head, but have several (artwork depicts both six and seven) other, smaller heads that look like snakes sprouting from their neck ad shoulders. Their language is particularly hard to master because all of these heads speak together in a way that isn't easy to immitate, to the point that many other races choose to send whole teams of diplomats trained to speak together as a chorus to deal with the ilthisarians.
* SnakePeople: They're serpent-like aliens with a humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.
* GeniusBruiser: Large sized, and with racial bonuses to both strength and intelligence.
* MadeOfIron: Large and hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther multiple sets of powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
* MultipleHeadCase: They have one primary head, but have several (artwork depicts both six and seven) other, smaller heads that look like snakes sprouting from their neck ad shoulders. Their language is particularly hard to master because all of these heads speak together in a way that isn't easy to immitate, to the point that many other races choose to send whole teams of diplomats trained to speak together as a chorus to deal with the ilthisarians.
* SnakePeople: They're serpent-like aliens with a humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.
to:
* BizarreAlienBiology: They've got multiple heads and multiple sets of redundant organs.
* GeniusBruiser: Large sized, andInsectoidAliens: Astriapis are bipedal arthropods with racial bonuses to both strength chitinous exoskeletons, insectile wings and intelligence.
* MadeOfIron: Large and hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther multiple sets oflarge powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
mandibles.
*MultipleHeadCase: They have one primary head, but have several (artwork depicts both six and seven) other, smaller heads that look like snakes sprouting from their neck ad shoulders. Their language TheTheocracy: Astriapi society is particularly hard to master because all of these heads speak together in a way that isn't easy to immitate, unified theocracy, ruled by priests dedicated to the point that many other races choose to send whole teams preservation of diplomats trained to speak together as a chorus to deal with the ilthisarians.
* SnakePeople: They're serpent-like aliens with a humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.planet through learning and faith.
* GeniusBruiser: Large sized, and
* MadeOfIron: Large and hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther multiple sets of
*
* SnakePeople: They're serpent-like aliens with a humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.
Changed line(s) 687,690 (click to see context) from:
[[folder:Izalguun]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/250px_izalguun.jpeg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Large
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/250px_izalguun.jpeg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Large
to:
[[quoteright:250:https://static.tvtropes.
->'''Type:''' Monstrous
->'''Size:'''
The contemplatives of Ashok were once a humanoid race native to Akiton. Upon achieving psychic powers, they allowed their bodies to wither as they fed their minds and are now little more than floating brains carrying vestigial bodies.
Changed line(s) 692,694 (click to see context) from:
* HiddenElfVillage: The Starfinder Society module that introduces them gives them this characterization, as they're ''far'' more technologically-advanced than they appear, as they're trying to keep a low profile from the Jinsul Empire.
* VideoGameCaringPotential: This race was made available for all Society members to play without requiring a boon (provided they bought Alien Archive 3) due to the majority of Society players opting to keep the izalguuns' advanced tech secret during their introductory adventure.
* VideoGameCaringPotential: This race was made available for all Society members to play without requiring a boon (provided they bought Alien Archive 3) due to the majority of Society players opting to keep the izalguuns' advanced tech secret during their introductory adventure.
to:
* HiddenElfVillage: The Starfinder Society module MyBrainIsBig: So big that introduces them gives them this characterization, as they're ''far'' more technologically-advanced than they appear, as they're trying to keep a low profile from the Jinsul Empire.
* VideoGameCaringPotential: This race was made available formake up almost all Society members to play without requiring a boon (provided they bought Alien Archive 3) due to the majority of Society players opting to keep the izalguuns' advanced tech secret during their introductory adventure.
body mass.
* ProudScholarRaceGuy: They're a society of scientist-monks.
* SquishyWizard: They're brilliant and make excellent spell casters, but their bodies are incredibly frail.
* VideoGameCaringPotential: This race was made available for
* ProudScholarRaceGuy: They're a society of scientist-monks.
* SquishyWizard: They're brilliant and make excellent spell casters, but their bodies are incredibly frail.
Changed line(s) 697,699 (click to see context) from:
[[folder:Kalo]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kalo.jpg]]
->'''Type:''' Monstroud humanoid (Aquatic)
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kalo.jpg]]
->'''Type:''' Monstroud humanoid (Aquatic)
to:
[[quoteright:300:https://static.
[[quoteright:200:https://static.tvtropes.
->'''Type:'''
Changed line(s) 702 (click to see context) from:
Natives to the Brethedan moon of Kalo-Mahoi, the kalo are an aquatic species that cannot survive out of the water without specialized gear. Resembling a cross between a fish and a bat, they place an emphasis on tradition, using ancient titles and names for modern positions.
to:
Changed line(s) 704,706 (click to see context) from:
* ActionFashionista: They're famous for both their fierce and valorous hunters, and their cutting edge fashion.
* HumanoidAliens: They're capable of bipedal movement, but they're primarily adapted to life underwater.
* SuperNotDrowningSkills: They're an aquatic race and as such are perfectly capable of breathing water. Unfortunately, breathing air is an impossibility.
* HumanoidAliens: They're capable of bipedal movement, but they're primarily adapted to life underwater.
* SuperNotDrowningSkills: They're an aquatic race and as such are perfectly capable of breathing water. Unfortunately, breathing air is an impossibility.
to:
* ActionFashionista: ArchEnemy: They've been at war with the lashuntas for thousands of years, with peace only taking effect in the last few decades.
* BeePeople: They have a structures social system dominated by queens.
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* InsectoidAliens: They'refamous quadrupedal ant people that live in hives.
* MySpeciesDothProtestTooMuch: Some formians don't agree with the strict social systems of the formian hives. There are several organizations dedicated to helping habilitate these formians forboth their fierce and valorous hunters, and their cutting edge fashion.
independent life.
*HumanoidAliens: They're capable of bipedal movement, but they're primarily adapted to life underwater.
* SuperNotDrowningSkills: They're an aquaticPromotedToPlayable: Formian warriors are another monster race and as such are perfectly capable of breathing water. Unfortunately, breathing air is an impossibility. monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable in the Alien Archive of ''Starfinder''. The other formian castes remain unplayable.
* BeePeople: They have a structures social system dominated by queens.
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* InsectoidAliens: They're
* MySpeciesDothProtestTooMuch: Some formians don't agree with the strict social systems of the formian hives. There are several organizations dedicated to helping habilitate these formians for
*
* SuperNotDrowningSkills: They're an aquatic
Changed line(s) 709,711 (click to see context) from:
[[folder:Morlamaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mor.jpg]]
->'''Type:''' Monstrous Humanoid (Aquatic)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mor.jpg]]
->'''Type:''' Monstrous Humanoid (Aquatic)
to:
[[quoteright:350:https://static.
[[quoteright:300:https://static.tvtropes.
->'''Type:''' Monstrous
Changed line(s) 714 (click to see context) from:
A sentient species resembling walruses with opposable claws on their side flippers, morlamaws are pre-spaceflight natives of the cold, watery planet Arniselle. While the majority of the race remains on their home world, a few adventurous souls have joined the crews of starships to see the universe.
to:
Changed line(s) 716,717 (click to see context) from:
* IntelligentGerbil: An alien race that is, for all intents and purposes, a species of blue talking walruses.
* WarmHeartedWalrus: They tend to be good-natured.
* WarmHeartedWalrus: They tend to be good-natured.
to:
* IntelligentGerbil: An alien race that is, for all intents and purposes, a species of blue talking walruses.
AcePilot: Those who do leave Bretheda find themselves adept pilots.
*WarmHeartedWalrus: BigCreepyCrawlies: They're insects bigger than most humanoids.
* IHaveNoSon: The haan who venture off world are considered dead to their families.
* MixAndMatchCritters: Theytend to be good-natured.combine aspects of bombardier beetles, spiders, and eurypterids (sea scorpions).
* {{Technophobia}}: Almost all haan consider technology taboo.
*
* IHaveNoSon: The haan who venture off world are considered dead to their families.
* MixAndMatchCritters: They
* {{Technophobia}}: Almost all haan consider technology taboo.
Changed line(s) 720,725 (click to see context) from:
[[folder:Nuar]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/nuar.jpg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Medium
A rare race, nuars resemble minotaurs and claim to originate from Golarion. Their culture draws from bits and pieces of many others, particularly orcs.
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/nuar.jpg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Medium
A rare race, nuars resemble minotaurs and claim to originate from Golarion. Their culture draws from bits and pieces of many others, particularly orcs.
to:
[[quoteright:240:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Type:''' Monstrous
->'''Size:'''
A rare race, nuars resemble minotaurs and claim to originate from Golarion. Their culture draws from bits and pieces of many others, particularly orcs.
Changed line(s) 727,731 (click to see context) from:
* DashAttack: They have the ability to charge and attack opponents in the same turn without incurring the usual penalties.
* HornAttack: Their horns can used as {{Natural Weapon}}s much like vesk claws are.
* ALoadOfBull: Nuars are minotaur-like creatures with formidable frames and roughly bovine faces, hooves and horns and claim to be distinct from their bigger, less smart minotaur relatives. They have natural grasp of complex patterns and shifting connections.
* SmarterThanYouLook: Most people assume nuar are stupid because of their bestial appearance. Most people are very wrong; on average, nuar are smarter than humans.
* TransformingWeapon: Their signature technology, the maze-core, allows one to build these.
* HornAttack: Their horns can used as {{Natural Weapon}}s much like vesk claws are.
* ALoadOfBull: Nuars are minotaur-like creatures with formidable frames and roughly bovine faces, hooves and horns and claim to be distinct from their bigger, less smart minotaur relatives. They have natural grasp of complex patterns and shifting connections.
* SmarterThanYouLook: Most people assume nuar are stupid because of their bestial appearance. Most people are very wrong; on average, nuar are smarter than humans.
* TransformingWeapon: Their signature technology, the maze-core, allows one to build these.
to:
* DashAttack: BizarreAlienBiology: They've got multiple heads and multiple sets of redundant organs.
* GeniusBruiser: Large sized, and with racial bonuses to both strength and intelligence.
* MadeOfIron: Large and hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther multiple sets of powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
* MultipleHeadCase: They havethe ability to charge one primary head, but have several (artwork depicts both six and attack opponents in the same turn without incurring the usual penalties.
* HornAttack: Their horns can used as {{Natural Weapon}}s muchseven) other, smaller heads that look like vesk claws are.
* ALoadOfBull: Nuars are minotaur-like creatures with formidable frames and roughly bovine faces, hooves and horns and claim to be distinctsnakes sprouting from their bigger, less smart minotaur relatives. They have natural grasp of complex patterns and shifting connections.
* SmarterThanYouLook: Most people assume nuar are stupidneck ad shoulders. Their language is particularly hard to master because all of their bestial appearance. Most people are very wrong; on average, nuar are smarter than humans.
* TransformingWeapon: Their signature technology,these heads speak together in a way that isn't easy to immitate, to the maze-core, allows one point that many other races choose to build these.send whole teams of diplomats trained to speak together as a chorus to deal with the ilthisarians.
* SnakePeople: They're serpent-like aliens with a humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.
* GeniusBruiser: Large sized, and with racial bonuses to both strength and intelligence.
* MadeOfIron: Large and hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther multiple sets of powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
* MultipleHeadCase: They have
* HornAttack: Their horns can used as {{Natural Weapon}}s much
* ALoadOfBull: Nuars are minotaur-like creatures with formidable frames and roughly bovine faces, hooves and horns and claim to be distinct
* SmarterThanYouLook: Most people assume nuar are stupid
* TransformingWeapon: Their signature technology,
* SnakePeople: They're serpent-like aliens with a humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.
Changed line(s) 734,736 (click to see context) from:
[[folder:Osharu]]
[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/osharu.jpg]]
->'''Type:''' Monstrous Humanoid
[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/osharu.jpg]]
->'''Type:''' Monstrous Humanoid
to:
[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/osharu.jpg]]
->'''Type:''' Monstrous
Changed line(s) 739 (click to see context) from:
* SaltSolution: Osharus (except those adapted to living in the sea) are harmed by salt and salt water.
to:
* SaltSolution: Osharus (except those adapted to living BewareMyStingerTail: Ixtangis have long, flexible tails that end in a scorpion-like stinger.
* ChameleonCamouflage: Ixtangis are chameleon-like humanoids that can manipulate thesea) liquid crystals beneath their layer of transparent scales. They are harmed by salt able to change the structure and salt water.colour of these crystals at will and can even become functionally invisible by mimicking the scenery behind them.
* FloatingContinent: The majority of ixtangis live in floating islands, called country ships, which levitate hundreds of feet above Doganga's verdant jungle canopies, and are anywhere from ten to hundreds of miles across.
* LizardFolk: Ixtangis are a species of chameleon-like people.
* ChameleonCamouflage: Ixtangis are chameleon-like humanoids that can manipulate the
* FloatingContinent: The majority of ixtangis live in floating islands, called country ships, which levitate hundreds of feet above Doganga's verdant jungle canopies, and are anywhere from ten to hundreds of miles across.
* LizardFolk: Ixtangis are a species of chameleon-like people.
Changed line(s) 742,745 (click to see context) from:
[[folder:Quorlu]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/quorlu.jpg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Medium
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/quorlu.jpg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Medium
to:
[[quoteright:350:https://static.
[[quoteright:250:https://static.tvtropes.
->'''Type:''' Monstrous
->'''Size:'''
Changed line(s) 747,748 (click to see context) from:
* MultiArmedAndDangerous: Quorlus have three arms each.
* SiliconBasedLife: Quorlus are explicitly described as silicon-based creatures.
* SiliconBasedLife: Quorlus are explicitly described as silicon-based creatures.
to:
* MultiArmedAndDangerous: Quorlus have three arms each.
* SiliconBasedLife: Quorlus are explicitly describedHiddenElfVillage: The Starfinder Society module that introduces them gives them this characterization, as silicon-based creatures.they're ''far'' more technologically-advanced than they appear, as they're trying to keep a low profile from the Jinsul Empire.
* VideoGameCaringPotential: This race was made available for all Society members to play without requiring a boon (provided they bought Alien Archive 3) due to the majority of Society players opting to keep the izalguuns' advanced tech secret during their introductory adventure.
* SiliconBasedLife: Quorlus are explicitly described
* VideoGameCaringPotential: This race was made available for all Society members to play without requiring a boon (provided they bought Alien Archive 3) due to the majority of Society players opting to keep the izalguuns' advanced tech secret during their introductory adventure.
Changed line(s) 751,754 (click to see context) from:
[[folder:Sazaron]]
[[quoteright:235:https://static.tvtropes.org/pmwiki/pub/images/d1b63937396b6cbb8c74f936099f119d.jpg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Large
[[quoteright:235:https://static.tvtropes.org/pmwiki/pub/images/d1b63937396b6cbb8c74f936099f119d.jpg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Large
to:
[[quoteright:235:https://static.tvtropes.org/pmwiki/pub/images/d1b63937396b6cbb8c74f936099f119d.jpg]]
->'''Type:''' Monstrous
->'''Size:'''
Changed line(s) 756,757 (click to see context) from:
* OurCentaursAreDifferent: Sazarons are centaur-like creatures with a lower body similar to an iguanodon, and the torso of a large humanoid.
* TailSlap: Sazarons have long tails tipped with a large knob of bone that they can wield offensively.
* TailSlap: Sazarons have long tails tipped with a large knob of bone that they can wield offensively.
to:
* OurCentaursAreDifferent: Sazarons are centaur-like creatures with a lower body similar to an iguanodon, and the torso of a large humanoid.
* TailSlap: Sazarons have long tails tipped with a large knob of boneFrogMen: Jububnans resemble human-sized toads that they can wield offensively.stand on a single stout leg.
* TailSlap: Sazarons have long tails tipped with a large knob of bone
Changed line(s) 760,762 (click to see context) from:
[[folder:Seprevoi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/seprevoi.jpg]]
->'''Type:''' Monstrous Humanoid (Seprevoi)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/seprevoi.jpg]]
->'''Type:''' Monstrous Humanoid (Seprevoi)
to:
[[quoteright:350:https://static.
[[quoteright:300:https://static.tvtropes.
->'''Type:'''
Natives to the Brethedan moon of Kalo-Mahoi, the kalo are an aquatic species that cannot survive out of the water without specialized gear. Resembling a cross between a fish and a bat, they place an emphasis on tradition, using ancient titles and names for modern positions.
Changed line(s) 765,771 (click to see context) from:
* ArchaicWeaponForAnAdvancedAge: Due to the scarcity of resources they have access to, they've become very proficient with archaic weapons and receive bonuses to them.
* BizarreAlienLocomotion: They have four legs, but rather than being arranged in a centaur-type configuration, it's more like if you had two legs coming out of either socket in your hip.
* TheExile: A whole race exiled from their homeworld by a virus that will kill them if they go back. Unfortunately for them this happened before the advent of drift travel, when they were confined to a single system. And perhaps more unfortunately, their homeworld is the only planet in their system that sustains life.
* FutureImperfect: Knowledge of exactly what it was that caused them to flee their planet has been lost to them and most believe that it was some crime against the gods for which they are being punished for all eternity.
* SinsOfOurFathers: Self-imposed by the Exilytes, a cult like organization that permeates every level of Seprevoi society. They believe that their race must pay eternal penance for some forgotten crime, and no technology or magic can ever bring them back to their homeworld.
* SpaceStation: They are confined to a series of them in orbit around their home planet, which they can no longer go to.
* TheVirus: They created a biological weapon that only targets their own race. Unfortunately it got loose and became air born, rendering their entire planet uninhabitable for their species, though other races are unaffected. The seprevoi themselves have forgotten this, and believe the virus to be a divine punishment.
* BizarreAlienLocomotion: They have four legs, but rather than being arranged in a centaur-type configuration, it's more like if you had two legs coming out of either socket in your hip.
* TheExile: A whole race exiled from their homeworld by a virus that will kill them if they go back. Unfortunately for them this happened before the advent of drift travel, when they were confined to a single system. And perhaps more unfortunately, their homeworld is the only planet in their system that sustains life.
* FutureImperfect: Knowledge of exactly what it was that caused them to flee their planet has been lost to them and most believe that it was some crime against the gods for which they are being punished for all eternity.
* SinsOfOurFathers: Self-imposed by the Exilytes, a cult like organization that permeates every level of Seprevoi society. They believe that their race must pay eternal penance for some forgotten crime, and no technology or magic can ever bring them back to their homeworld.
* SpaceStation: They are confined to a series of them in orbit around their home planet, which they can no longer go to.
* TheVirus: They created a biological weapon that only targets their own race. Unfortunately it got loose and became air born, rendering their entire planet uninhabitable for their species, though other races are unaffected. The seprevoi themselves have forgotten this, and believe the virus to be a divine punishment.
to:
* ArchaicWeaponForAnAdvancedAge: Due to the scarcity of resources they have access to, they've become very proficient with archaic weapons and receive bonuses to them.
* BizarreAlienLocomotion: They have four legs, but rather than being arranged in a centaur-type configuration, it's more like if you had two legs coming out of either socket in your hip.
* TheExile: A whole race exiled fromActionFashionista: They're famous for both their homeworld by a virus that will kill them if they go back. Unfortunately for them this happened before the advent of drift travel, when they were confined to a single system. And perhaps more unfortunately, fierce and valorous hunters, and their homeworld is the only planet in their system that sustains life.
cutting edge fashion.
*FutureImperfect: Knowledge HumanoidAliens: They're capable of exactly what it was that caused them bipedal movement, but they're primarily adapted to flee their planet has been lost to them and most believe that it was some crime against the gods for which they are being punished for all eternity.
life underwater.
*SinsOfOurFathers: Self-imposed by the Exilytes, a cult like organization that permeates every level of Seprevoi society. They believe that their SuperNotDrowningSkills: They're an aquatic race must pay eternal penance for some forgotten crime, and no technology or magic can ever bring them back to their homeworld.
* SpaceStation: Theyas such are confined to a series perfectly capable of them in orbit around their home planet, which they can no longer go to.
* TheVirus: They created a biological weapon that only targets their own race. Unfortunately it got loose and becamebreathing water. Unfortunately, breathing air born, rendering their entire planet uninhabitable for their species, though other races are unaffected. The seprevoi themselves have forgotten this, and believe the virus to be a divine punishment.is an impossibility.
* BizarreAlienLocomotion: They have four legs, but rather than being arranged in a centaur-type configuration, it's more like if you had two legs coming out of either socket in your hip.
* TheExile: A whole race exiled from
*
*
* SpaceStation: They
* TheVirus: They created a biological weapon that only targets their own race. Unfortunately it got loose and became
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[[folder:Shobhad]]
[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/shobbad.jpg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Large
Collectively called the shobhad-neh, these four-armed giants are native to Akiton. Living in low-tech nomadic societies, they place great value on martial prowess and personal honor.
[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/shobbad.jpg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Large
Collectively called the shobhad-neh, these four-armed giants are native to Akiton. Living in low-tech nomadic societies, they place great value on martial prowess and personal honor.
to:
[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/shobbad.jpg]]
->'''Type:''' Monstrous
->'''Size:'''
Collectively called the shobhad-neh, these four-armed giants are native to Akiton. Living in low-tech nomadic societies, they place great value on martial prowess and personal honor.
Changed line(s) 781,784 (click to see context) from:
* TheBigGuy: They tower over most races.
* CaptainErsatz: They're pretty much the ''Starfinder'' equivalent of [[Literature/{{Barsoom}} Green Martians]].
* MultiArmedAndDangerous: They have four arms, are larger than most races, and place great value on combat ability.
* ProgressivelyPrettier: Inverted. While not depicted as particularly attractive in ''Pathfinder'', they were still [[http://orig03.deviantart.net/90e3/f/2013/312/8/b/shobad_by_mattiasfahlberg-d6th259.jpg relatively]] [[https://1d4chan.org/images/thumb/6/62/Shobhad.png/300px-Shobhad.png human looking]], aside from being green-skinned, four-armed giants. In ''Starfinder'' they're [[https://i.imgur.com/w4GHTaQ.png hideous]] [[https://1.bp.blogspot.com/-nh01MxZeJec/WjwUZAZkacI/AAAAAAAACuE/5t3wx8SUhx4FM5puYSpkG387NidA-FJngCLcBGAs/s1600/Shobhad_GuidoKuip2017.jpg monsters]] with inhuman mouths, tusks, clawed hands and toes more extreme than any orc. This is likely to increase their resemblance to [[Literature/JohnCarterOfMars the Tharks]] on whom they are based.
* CaptainErsatz: They're pretty much the ''Starfinder'' equivalent of [[Literature/{{Barsoom}} Green Martians]].
* MultiArmedAndDangerous: They have four arms, are larger than most races, and place great value on combat ability.
* ProgressivelyPrettier: Inverted. While not depicted as particularly attractive in ''Pathfinder'', they were still [[http://orig03.deviantart.net/90e3/f/2013/312/8/b/shobad_by_mattiasfahlberg-d6th259.jpg relatively]] [[https://1d4chan.org/images/thumb/6/62/Shobhad.png/300px-Shobhad.png human looking]], aside from being green-skinned, four-armed giants. In ''Starfinder'' they're [[https://i.imgur.com/w4GHTaQ.png hideous]] [[https://1.bp.blogspot.com/-nh01MxZeJec/WjwUZAZkacI/AAAAAAAACuE/5t3wx8SUhx4FM5puYSpkG387NidA-FJngCLcBGAs/s1600/Shobhad_GuidoKuip2017.jpg monsters]] with inhuman mouths, tusks, clawed hands and toes more extreme than any orc. This is likely to increase their resemblance to [[Literature/JohnCarterOfMars the Tharks]] on whom they are based.
to:
* TheBigGuy: They tower over most races.
* CaptainErsatz: They're pretty much the ''Starfinder'' equivalent of [[Literature/{{Barsoom}} Green Martians]].
* MultiArmedAndDangerous: They have four arms, are larger than most races, and place great value on combat ability.
* ProgressivelyPrettier: Inverted. While not depicted as particularly attractive in ''Pathfinder'', they were still [[http://orig03.deviantart.net/90e3/f/2013/312/8/b/shobad_by_mattiasfahlberg-d6th259.jpg relatively]] [[https://1d4chan.org/images/thumb/6/62/Shobhad.png/300px-Shobhad.png human looking]], asideHeavyWorlder: The megalonyxa is a stocky species that hailed from being green-skinned, four-armed giants. In ''Starfinder'' they're [[https://i.imgur.com/w4GHTaQ.png hideous]] [[https://1.bp.blogspot.com/-nh01MxZeJec/WjwUZAZkacI/AAAAAAAACuE/5t3wx8SUhx4FM5puYSpkG387NidA-FJngCLcBGAs/s1600/Shobhad_GuidoKuip2017.jpg monsters]] with inhuman mouths, tusks, clawed hands and toes more extreme than any orc. This is likely to increase their resemblance to [[Literature/JohnCarterOfMars the Tharks]] on whom they are based.heavy-gravity world Karnoq.
* CaptainErsatz: They're pretty much the ''Starfinder'' equivalent of [[Literature/{{Barsoom}} Green Martians]].
* MultiArmedAndDangerous: They have four arms, are larger than most races, and place great value on combat ability.
* ProgressivelyPrettier: Inverted. While not depicted as particularly attractive in ''Pathfinder'', they were still [[http://orig03.deviantart.net/90e3/f/2013/312/8/b/shobad_by_mattiasfahlberg-d6th259.jpg relatively]] [[https://1d4chan.org/images/thumb/6/62/Shobhad.png/300px-Shobhad.png human looking]], aside
Changed line(s) 787,790 (click to see context) from:
[[folder:Spathinae]]
[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/2019_08_28_17_36_02_alien_archive_3pdf____pzo7111epdf____sumatrapdf.png]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Medium
[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/2019_08_28_17_36_02_alien_archive_3pdf____pzo7111epdf____sumatrapdf.png]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Medium
to:
[[quoteright:266:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Type:''' Monstrous
->'''Size:'''
A sentient species resembling walruses with opposable claws on their side flippers, morlamaws are pre-spaceflight natives of the cold, watery planet Arniselle. While the majority of the race remains on their home world, a few adventurous souls have joined the crews of starships to see the universe.
Changed line(s) 792 (click to see context) from:
* TheWormThatWalks: A spathinae colony is a swarm of hundreds of inch-long component insects that swarm together in a humanoid shape.
to:
* TheWormThatWalks: A spathinae colony is a swarm of hundreds of inch-long component insects IntelligentGerbil: An alien race that swarm together in is, for all intents and purposes, a humanoid shape.species of blue talking walruses.
* WarmHeartedWalrus: They tend to be good-natured.
* WarmHeartedWalrus: They tend to be good-natured.
Changed line(s) 795,797 (click to see context) from:
[[folder:Telia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/22bb930c8a6d7079c63bed213c569cdf.jpg]]
->'''Type:''' Monstrous Humanoid
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/22bb930c8a6d7079c63bed213c569cdf.jpg]]
->'''Type:''' Monstrous Humanoid
to:
[[quoteright:350:https://static.
[[quoteright:240:https://static.tvtropes.
->'''Type:''' Monstrous
A rare race, nuars resemble minotaurs and claim to originate from Golarion. Their culture draws from bits and pieces of many others, particularly orcs.
Changed line(s) 800 (click to see context) from:
* LaserGuidedAmnesia: Telias have exceptional control over their memories. Some can forget entire centuries, though most trim only bad habits, bits of bias and old grudges.
to:
* LaserGuidedAmnesia: Telias DashAttack: They have exceptional control over the ability to charge and attack opponents in the same turn without incurring the usual penalties.
* HornAttack: Their horns can used as {{Natural Weapon}}s much like vesk claws are.
* ALoadOfBull: Nuars are minotaur-like creatures with formidable frames and roughly bovine faces, hooves and horns and claim to be distinct from theirmemories. Some can forget entire centuries, though most trim only bad habits, bits bigger, less smart minotaur relatives. They have natural grasp of bias complex patterns and old grudges.shifting connections.
* SmarterThanYouLook: Most people assume nuar are stupid because of their bestial appearance. Most people are very wrong; on average, nuar are smarter than humans.
* TransformingWeapon: Their signature technology, the maze-core, allows one to build these.
* HornAttack: Their horns can used as {{Natural Weapon}}s much like vesk claws are.
* ALoadOfBull: Nuars are minotaur-like creatures with formidable frames and roughly bovine faces, hooves and horns and claim to be distinct from their
* SmarterThanYouLook: Most people assume nuar are stupid because of their bestial appearance. Most people are very wrong; on average, nuar are smarter than humans.
* TransformingWeapon: Their signature technology, the maze-core, allows one to build these.
Changed line(s) 803,806 (click to see context) from:
[[folder:Trox]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/trox.jpg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Large
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/trox.jpg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Large
to:
[[quoteright:350:https://static.
[[quoteright:342:https://static.tvtropes.
->'''Type:''' Monstrous
->'''Size:'''
Changed line(s) 808,814 (click to see context) from:
* DropTheHammer: Their racial WeaponOfChoice, as hammers can be used both as weapons and as constructive tools.
* FaceOfAThug: Don't let their huge size and monstrous buggy faces fool you; trox are kindhearted souls.
* GentleGiant: Trox are typically lawful or neutral good, and overall have kind hearts.
* LightningBruiser: They're a Large race with bonuses to Strength and Constitution, a base land speed of 40 feet, and they're the ''only'' race with '''''[[StoneWall eight]]''''' base HP.
* MartialPacifist: While trox are generally peaceful creatures, they are still some of the biggest and strongest people in the galaxy and will gladly DropTheHammer on evildoers.
* PapaWolf: In ''Pathfinder'', trox could enter a pseudo-rage when they took damage. In ''Starfinder'', trox go into a frenzy when their ''friends'' get hurt.
* ProgressivelyPrettier: A variant; while they're still monstrous-looking beetles, their ''personalities'' are greatly improved from ''Pathfinder''. In ''Pathfinder'', trox were wild, ChaoticNeutral savages enslaved by the duergar to be used as war machines. The trox in ''Starfinder'' are closer to the original trox that the duergar corrupted; gentle, peaceful emissaries who worship the Forever Queen.
* FaceOfAThug: Don't let their huge size and monstrous buggy faces fool you; trox are kindhearted souls.
* GentleGiant: Trox are typically lawful or neutral good, and overall have kind hearts.
* LightningBruiser: They're a Large race with bonuses to Strength and Constitution, a base land speed of 40 feet, and they're the ''only'' race with '''''[[StoneWall eight]]''''' base HP.
* MartialPacifist: While trox are generally peaceful creatures, they are still some of the biggest and strongest people in the galaxy and will gladly DropTheHammer on evildoers.
* PapaWolf: In ''Pathfinder'', trox could enter a pseudo-rage when they took damage. In ''Starfinder'', trox go into a frenzy when their ''friends'' get hurt.
* ProgressivelyPrettier: A variant; while they're still monstrous-looking beetles, their ''personalities'' are greatly improved from ''Pathfinder''. In ''Pathfinder'', trox were wild, ChaoticNeutral savages enslaved by the duergar to be used as war machines. The trox in ''Starfinder'' are closer to the original trox that the duergar corrupted; gentle, peaceful emissaries who worship the Forever Queen.
to:
* DropTheHammer: Their racial WeaponOfChoice, as hammers can be used both as weapons and as constructive tools.
* FaceOfAThug: Don't let their huge size and monstrous buggy faces fool you; trox are kindhearted souls.
* GentleGiant: Trox are typically lawful or neutral good, and overall have kind hearts.
* LightningBruiser: They're a Large race with bonusesSaltSolution: Osharus (except those adapted to Strength and Constitution, a base land speed of 40 feet, and they're the ''only'' race with '''''[[StoneWall eight]]''''' base HP.
* MartialPacifist: While trox are generally peaceful creatures, they are still some of the biggest and strongest peopleliving in the galaxy sea) are harmed by salt and will gladly DropTheHammer on evildoers.
* PapaWolf: In ''Pathfinder'', trox could enter a pseudo-rage when they took damage. In ''Starfinder'', trox go into a frenzy when their ''friends'' get hurt.
* ProgressivelyPrettier: A variant; while they're still monstrous-looking beetles, their ''personalities'' are greatly improved from ''Pathfinder''. In ''Pathfinder'', trox were wild, ChaoticNeutral savages enslaved by the duergar to be used as war machines. The trox in ''Starfinder'' are closer to the original trox that the duergar corrupted; gentle, peaceful emissaries who worship the Forever Queen.salt water.
* FaceOfAThug: Don't let their huge size and monstrous buggy faces fool you; trox are kindhearted souls.
* GentleGiant: Trox are typically lawful or neutral good, and overall have kind hearts.
* LightningBruiser: They're a Large race with bonuses
* MartialPacifist: While trox are generally peaceful creatures, they are still some of the biggest and strongest people
* PapaWolf: In ''Pathfinder'', trox could enter a pseudo-rage when they took damage. In ''Starfinder'', trox go into a frenzy when their ''friends'' get hurt.
* ProgressivelyPrettier: A variant; while they're still monstrous-looking beetles, their ''personalities'' are greatly improved from ''Pathfinder''. In ''Pathfinder'', trox were wild, ChaoticNeutral savages enslaved by the duergar to be used as war machines. The trox in ''Starfinder'' are closer to the original trox that the duergar corrupted; gentle, peaceful emissaries who worship the Forever Queen.
Changed line(s) 817,819 (click to see context) from:
[[folder:Vilderaro]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vilderaros.jpg]]
->'''Type:''' Monstrous Humanoid
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vilderaros.jpg]]
->'''Type:''' Monstrous Humanoid
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vilderaros.jpg]]
->'''Type:''' Monstrous
Deleted line(s) 821,822 (click to see context) :
Native to the superheated oceans of Oyojii, the vilderaros are recent additions to the Azlanti Star Empire. They might not remain so for long, as Azlanti monoculture is proving to be a difficult burden for them to accept.
Changed line(s) 824,828 (click to see context) from:
* BizarreAlienReproduction: All vilderaros can [[TrulySingleParent reproduce asexually]]; they develop the ability to reproduce sexually (which is preferred, due to it creating more variety within their [[GeneticMemory Genetic Memories]]) later in life.
* GeneticMemory: Vilderaro offspring inherit knowledge from their parents.
* OneGenderRace: The entire species defaults to using she/her.
* StarfishAliens: They look somewhere between a sea cucumber and a sea anemone, prefer to lie flat on the ground but typically stand upright on their three legs while around other species, have tentacles for arms, seem to be radially symmetrical, and can reproduce via parthenogenesis but prefer not to.
* TrulySingleParent: A possibility for the species, but considered less than ideal.
* GeneticMemory: Vilderaro offspring inherit knowledge from their parents.
* OneGenderRace: The entire species defaults to using she/her.
* StarfishAliens: They look somewhere between a sea cucumber and a sea anemone, prefer to lie flat on the ground but typically stand upright on their three legs while around other species, have tentacles for arms, seem to be radially symmetrical, and can reproduce via parthenogenesis but prefer not to.
* TrulySingleParent: A possibility for the species, but considered less than ideal.
to:
* BizarreAlienReproduction: All vilderaros can [[TrulySingleParent reproduce asexually]]; they develop the ability to reproduce sexually (which is preferred, due to it creating more variety within their [[GeneticMemory Genetic Memories]]) later in life.
* GeneticMemory: Vilderaro offspring inherit knowledgeMultiArmedAndDangerous: Four spindly arms extend from their parents.
* OneGenderRace: The entire species defaults to using she/her.
* StarfishAliens: They look somewhere betweena sea cucumber and a sea anemone, prefer to lie flat psacynoid's torso, two on the ground but typically stand upright on their three legs while around other species, have tentacles for arms, seem to be radially symmetrical, and can reproduce via parthenogenesis but prefer not to.
* TrulySingleParent: A possibility for the species, but considered less than ideal.each side.
* GeneticMemory: Vilderaro offspring inherit knowledge
* OneGenderRace: The entire species defaults to using she/her.
* StarfishAliens: They look somewhere between
* TrulySingleParent: A possibility for the species, but considered less than ideal.
Changed line(s) 831,833 (click to see context) from:
[[folder:Witchwyrd]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/witchwyrd.jpg]]
->'''Type:''' Monstrous Humanoid
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/witchwyrd.jpg]]
->'''Type:''' Monstrous Humanoid
to:
[[quoteright:350:https://static.tvtropes.
->'''Type:''' Monstrous
Deleted line(s) 835,836 (click to see context) :
A mysterious race, the witchwyrds were the progenitors of the kasathas and shobhads.
Changed line(s) 838,839 (click to see context) from:
* TheFaceless: In all their images, they're wearing distinct read and yellow headdresses that hide everything but their eyes.
* MultiArmedAndDangerous: They have four arms and are capable of firing magical force projectiles.
* MultiArmedAndDangerous: They have four arms and are capable of firing magical force projectiles.
to:
* SiliconBasedLife: Quorlus are
Changed line(s) 842,844 (click to see context) from:
[[folder:Wrikreechee]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_wrikreechee.jpg]]
->'''Type:''' Monstrous Humanoid (Aquatic)
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_wrikreechee.jpg]]
->'''Type:''' Monstrous Humanoid (Aquatic)
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_wrikreechee.jpg]]
->'''Type:''' Monstrous
Deleted line(s) 846,847 (click to see context) :
Natives of Akchios, these ocean dwellers use hormone supplements to keep their chitinous summer shells year-round and allow them to leave their watery home. They remain vulnerable to changes in temperature and often wear environmentally controlled suits to maintain a constant temperature.
Changed line(s) 849,851 (click to see context) from:
* {{Expy}}: They're very reminicent of the prawns from ''Film/District9''.
* HumanoidAliens: They look like humanoid crustaceans.
* TheVoiceless: Their bodies were meant to function in an aquatic environment, including their vocal systems. They need specialized masks to adapt their voices to tones and volumes audible in air.
* HumanoidAliens: They look like humanoid crustaceans.
* TheVoiceless: Their bodies were meant to function in an aquatic environment, including their vocal systems. They need specialized masks to adapt their voices to tones and volumes audible in air.
to:
* {{Expy}}: They're very reminicent of the prawns from ''Film/District9''.
OneGenderRace: All ramiyels are female.
*HumanoidAliens: They look SnakePeople: A ramiyel has an upper body like humanoid crustaceans.
* TheVoiceless: Their bodies were meant to function in an aquatic environment, including their vocal systems. They need specialized masks to adapt their voices to tonesthat of a female human, and volumes audible in air.a scaled serpent body below the waist.
*
* TheVoiceless: Their bodies were meant to function in an aquatic environment, including their vocal systems. They need specialized masks to adapt their voices to tones
Changed line(s) 854,860 (click to see context) from:
!!Vermin
[[folder:Bolida]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/20181012_bolidasoldier.jpg]]
->'''Type:''' Vermin
->'''Size:''' Medium
An underground species who specialize in digging, they've only just made contact in the past few decades, when outsiders stumbled upon them. Though intentionally wary of the outsiders, a mutually beneficial trade agreement was able to be reached. Even those that go out into the galaxy prefer to be alone, or with another burrowing species that can share their love of digging.
[[folder:Bolida]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/20181012_bolidasoldier.jpg]]
->'''Type:''' Vermin
->'''Size:''' Medium
An underground species who specialize in digging, they've only just made contact in the past few decades, when outsiders stumbled upon them. Though intentionally wary of the outsiders, a mutually beneficial trade agreement was able to be reached. Even those that go out into the galaxy prefer to be alone, or with another burrowing species that can share their love of digging.
to:
[[folder:Bolida]]
[[quoteright:350:https://static.
[[quoteright:235:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
An underground species who specialize in digging, they've only just made contact in the past few decades, when outsiders stumbled upon them. Though intentionally wary of the outsiders, a mutually beneficial trade agreement was able to be reached. Even those that go out into the galaxy prefer to be alone, or with another burrowing species that can share their love of digging.
Changed line(s) 862,864 (click to see context) from:
* DashAttack: Bolidas are able to roll themselves up into a ball and charge at enemies, gaining multiple benefits from doing so.
* DayHurtsDarkAdjustedEyes: Being a species naturally adapted to being underground, bolidas have light blindness.
* {{Hermaphrodite}}: All bolidas can both carry and fertilize eggs.
* DayHurtsDarkAdjustedEyes: Being a species naturally adapted to being underground, bolidas have light blindness.
* {{Hermaphrodite}}: All bolidas can both carry and fertilize eggs.
to:
* DashAttack: Bolidas OurCentaursAreDifferent: Sazarons are able centaur-like creatures with a lower body similar to roll themselves up into a ball an iguanodon, and charge at enemies, gaining multiple benefits from doing so.
the torso of a large humanoid.
*DayHurtsDarkAdjustedEyes: Being a species naturally adapted to being underground, bolidas TailSlap: Sazarons have light blindness.
* {{Hermaphrodite}}: All bolidaslong tails tipped with a large knob of bone that they can both carry and fertilize eggs.wield offensively.
*
* {{Hermaphrodite}}: All bolidas
Changed line(s) 867,870 (click to see context) from:
!!Magical Beasts
[[folder:Dromada]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image26.png]]
->'''Type:''' Magical Beast
[[folder:Dromada]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image26.png]]
->'''Type:''' Magical Beast
to:
[[folder:Dromada]]
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
Changed line(s) 873 (click to see context) from:
* ReluctantRuler: Most dromada herds elect their leaders democratically, but because an average dromada has no interest in taking on a leadership role, the herd itself nominates candidates for political office, whether an individual wants to run or not.
to:
* ReluctantRuler: Most dromada herds elect ArchaicWeaponForAnAdvancedAge: Due to the scarcity of resources they have access to, they've become very proficient with archaic weapons and receive bonuses to them.
* BizarreAlienLocomotion: They have four legs, but rather than being arranged in a centaur-type configuration, it's more like if you had two legs coming out of either socket in your hip.
* TheExile: A whole race exiled from theirleaders democratically, but because an average dromada homeworld by a virus that will kill them if they go back. Unfortunately for them this happened before the advent of drift travel, when they were confined to a single system. And perhaps more unfortunately, their homeworld is the only planet in their system that sustains life.
* FutureImperfect: Knowledge of exactly what it was that caused them to flee their planet hasno interest in taking on a leadership role, been lost to them and most believe that it was some crime against the herd itself nominates candidates gods for political office, whether an individual wants which they are being punished for all eternity.
* SinsOfOurFathers: Self-imposed by the Exilytes, a cult like organization that permeates every level of Seprevoi society. They believe that their race must pay eternal penance for some forgotten crime, and no technology or magic can ever bring them back torun or not.their homeworld.
* SpaceStation: They are confined to a series of them in orbit around their home planet, which they can no longer go to.
* TheVirus: They created a biological weapon that only targets their own race. Unfortunately it got loose and became air born, rendering their entire planet uninhabitable for their species, though other races are unaffected. The seprevoi themselves have forgotten this, and believe the virus to be a divine punishment.
* BizarreAlienLocomotion: They have four legs, but rather than being arranged in a centaur-type configuration, it's more like if you had two legs coming out of either socket in your hip.
* TheExile: A whole race exiled from their
* FutureImperfect: Knowledge of exactly what it was that caused them to flee their planet has
* SinsOfOurFathers: Self-imposed by the Exilytes, a cult like organization that permeates every level of Seprevoi society. They believe that their race must pay eternal penance for some forgotten crime, and no technology or magic can ever bring them back to
* SpaceStation: They are confined to a series of them in orbit around their home planet, which they can no longer go to.
* TheVirus: They created a biological weapon that only targets their own race. Unfortunately it got loose and became air born, rendering their entire planet uninhabitable for their species, though other races are unaffected. The seprevoi themselves have forgotten this, and believe the virus to be a divine punishment.
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[[folder:Hanakan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/2019_08_28_17_27_43_alien_archive_3pdf____pzo7111epdf____sumatrapdf.png]]
->'''Type:''' Magical Beast
->'''Size:''' Small
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/2019_08_28_17_27_43_alien_archive_3pdf____pzo7111epdf____sumatrapdf.png]]
->'''Type:''' Magical Beast
->'''Size:''' Small
to:
[[quoteright:350:https://static.
[[quoteright:340:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
Collectively called the shobhad-neh, these four-armed giants are native to Akiton. Living in low-tech nomadic societies, they place great value on martial prowess and personal honor.
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* TalkingAnimal: Hanakans resemble bipedal oviraptors that attained sapience.
to:
* TalkingAnimal: Hanakans resemble bipedal oviraptors that attained sapience.TheBigGuy: They tower over most races.
* CaptainErsatz: They're pretty much the ''Starfinder'' equivalent of [[Literature/{{Barsoom}} Green Martians]].
* MultiArmedAndDangerous: They have four arms, are larger than most races, and place great value on combat ability.
* ProgressivelyPrettier: Inverted. While not depicted as particularly attractive in ''Pathfinder'', they were still [[http://orig03.deviantart.net/90e3/f/2013/312/8/b/shobad_by_mattiasfahlberg-d6th259.jpg relatively]] [[https://1d4chan.org/images/thumb/6/62/Shobhad.png/300px-Shobhad.png human looking]], aside from being green-skinned, four-armed giants. In ''Starfinder'' they're [[https://i.imgur.com/w4GHTaQ.png hideous]] [[https://1.bp.blogspot.com/-nh01MxZeJec/WjwUZAZkacI/AAAAAAAACuE/5t3wx8SUhx4FM5puYSpkG387NidA-FJngCLcBGAs/s1600/Shobhad_GuidoKuip2017.jpg monsters]] with inhuman mouths, tusks, clawed hands and toes more extreme than any orc. This is likely to increase their resemblance to [[Literature/JohnCarterOfMars the Tharks]] on whom they are based.
* CaptainErsatz: They're pretty much the ''Starfinder'' equivalent of [[Literature/{{Barsoom}} Green Martians]].
* MultiArmedAndDangerous: They have four arms, are larger than most races, and place great value on combat ability.
* ProgressivelyPrettier: Inverted. While not depicted as particularly attractive in ''Pathfinder'', they were still [[http://orig03.deviantart.net/90e3/f/2013/312/8/b/shobad_by_mattiasfahlberg-d6th259.jpg relatively]] [[https://1d4chan.org/images/thumb/6/62/Shobhad.png/300px-Shobhad.png human looking]], aside from being green-skinned, four-armed giants. In ''Starfinder'' they're [[https://i.imgur.com/w4GHTaQ.png hideous]] [[https://1.bp.blogspot.com/-nh01MxZeJec/WjwUZAZkacI/AAAAAAAACuE/5t3wx8SUhx4FM5puYSpkG387NidA-FJngCLcBGAs/s1600/Shobhad_GuidoKuip2017.jpg monsters]] with inhuman mouths, tusks, clawed hands and toes more extreme than any orc. This is likely to increase their resemblance to [[Literature/JohnCarterOfMars the Tharks]] on whom they are based.
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[[folder:Stellifera]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/stelliferas.jpg]]
->'''Type:''' Magical Beast
->'''Size:''' Diminutive
Diminutive psychic creatures from the deep oceans of Parin. The Azlanti Star Empire nearly wiped them out through pollution, not realizing they were sentient, and they have since integrated with the Empire in order to disperse across colonized space and ensure their race can't be wiped out in one fell swoop.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/stelliferas.jpg]]
->'''Type:''' Magical Beast
->'''Size:''' Diminutive
Diminutive psychic creatures from the deep oceans of Parin. The Azlanti Star Empire nearly wiped them out through pollution, not realizing they were sentient, and they have since integrated with the Empire in order to disperse across colonized space and ensure their race can't be wiped out in one fell swoop.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/stelliferas.jpg]]
->'''Type:'''
->'''Size:'''
Diminutive psychic creatures from the deep oceans of Parin. The Azlanti Star Empire nearly wiped them out through pollution, not realizing they were sentient, and they have since integrated with the Empire in order to disperse across colonized space and ensure their race can't be wiped out in one fell swoop.
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* LittleGreenManInACan: Being aquatic cephalopods the size of small cats, they couldn't normally adventure on land or use vehicles and equipment made for humanoids. Stellifera who leave the seas use their MindOverMatter abilities to construct mobile aquariums/environment suits out of water.
* OctopoidAliens: They look more like cuttlefish than octopodes, but the same idea.
* PsychicPowers: They're telepathic and telekinetic.
* OctopoidAliens: They look more like cuttlefish than octopodes, but the same idea.
* PsychicPowers: They're telepathic and telekinetic.
to:
* LittleGreenManInACan: Being aquatic cephalopods the size TheWormThatWalks: A spathinae colony is a swarm of small cats, they couldn't normally adventure on land or use vehicles and equipment made for humanoids. Stellifera who leave the seas use their MindOverMatter abilities to construct mobile aquariums/environment suits out hundreds of water.
* OctopoidAliens: They look more like cuttlefish than octopodes, but the same idea.
* PsychicPowers: They're telepathic and telekinetic.inch-long component insects that swarm together in a humanoid shape.
* OctopoidAliens: They look more like cuttlefish than octopodes, but the same idea.
* PsychicPowers: They're telepathic and telekinetic.
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[[folder:Uplifted Bear]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/uplifted_bear.jpg]]
->'''Type:''' Magical Beast
->'''Size:''' Large
It's a [[ExactlyWhatItSaysOnTheTin bear]]. Originally a non-sentient creature given self-awareness and cognitive ability, uplifted bears enjoy natural science and often share communities with one another.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/uplifted_bear.jpg]]
->'''Type:''' Magical Beast
->'''Size:''' Large
It's a [[ExactlyWhatItSaysOnTheTin bear]]. Originally a non-sentient creature given self-awareness and cognitive ability, uplifted bears enjoy natural science and often share communities with one another.
to:
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
It's a [[ExactlyWhatItSaysOnTheTin bear]]. Originally a non-sentient creature given self-awareness and cognitive ability, uplifted bears enjoy natural science and often share communities with one another.
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* BearsAreBadNews: PlayedWith. Sometimes they pretend to be this to push for deals or ForTheLulZ.
* TheUnintelligible: They still have bear muzzles, so opt to use telepathy.
* TheUnintelligible: They still have bear muzzles, so opt to use telepathy.
to:
* BearsAreBadNews: PlayedWith. Sometimes they pretend to be this to push for deals or ForTheLulZ.
* TheUnintelligible: They stillLaserGuidedAmnesia: Telias have bear muzzles, so opt to use telepathy.exceptional control over their memories. Some can forget entire centuries, though most trim only bad habits, bits of bias and old grudges.
* TheUnintelligible: They still
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[[folder:Urog]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/urog.jpg]]
->'''Type:''' Magical beast
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/urog.jpg]]
->'''Type:''' Magical beast
to:
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
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The primary race of the crystalline world of Dykon, Urogs are large, plodding snail-like creatures made of shimmering crystal. Though they are brilliant mathematicians, they have no real sense of tact, so they tend to rub other races the wrong way with their constant criticism and bluntness.
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* BrutalHonesty: Urogs value frankness and getting to the heart of a matter far more than protecting the feelings of others.
* NoSell: Since urogs can break off and absorb only the molecules they need and leave aside the others when eating, they are almost impossible to poison or drug.
* SiliconBasedLife: They developed on a world that was full of these.
* StarfishAliens: They look like some combination of snail, turtle, and insect, to say nothing of the fact that they appear to be made of some crystalline substance.
* NoSell: Since urogs can break off and absorb only the molecules they need and leave aside the others when eating, they are almost impossible to poison or drug.
* SiliconBasedLife: They developed on a world that was full of these.
* StarfishAliens: They look like some combination of snail, turtle, and insect, to say nothing of the fact that they appear to be made of some crystalline substance.
to:
* BrutalHonesty: Urogs value frankness DropTheHammer: Their racial WeaponOfChoice, as hammers can be used both as weapons and getting as constructive tools.
* FaceOfAThug: Don't let their huge size and monstrous buggy faces fool you; trox are kindhearted souls.
* GentleGiant: Trox are typically lawful or neutral good, and overall have kind hearts.
* LightningBruiser: They're a Large race with bonuses to Strength and Constitution, a base land speed of 40 feet, and they're theheart of a matter far more than protecting the feelings of others.
''only'' race with '''''[[StoneWall eight]]''''' base HP.
*NoSell: Since urogs can break off and absorb only the molecules they need and leave aside the others when eating, MartialPacifist: While trox are generally peaceful creatures, they are almost impossible to poison or drug.
* SiliconBasedLife: They developed on a world that was full of these.
* StarfishAliens: They look likestill some combination of snail, turtle, and insect, to say nothing of the fact that biggest and strongest people in the galaxy and will gladly DropTheHammer on evildoers.
* PapaWolf: In ''Pathfinder'', trox could enter a pseudo-rage when theyappear took damage. In ''Starfinder'', trox go into a frenzy when their ''friends'' get hurt.
* ProgressivelyPrettier: A variant; while they're still monstrous-looking beetles, their ''personalities'' are greatly improved from ''Pathfinder''. In ''Pathfinder'', trox were wild, ChaoticNeutral savages enslaved by the duergar to bemade of some crystalline substance.used as war machines. The trox in ''Starfinder'' are closer to the original trox that the duergar corrupted; gentle, peaceful emissaries who worship the Forever Queen.
* FaceOfAThug: Don't let their huge size and monstrous buggy faces fool you; trox are kindhearted souls.
* GentleGiant: Trox are typically lawful or neutral good, and overall have kind hearts.
* LightningBruiser: They're a Large race with bonuses to Strength and Constitution, a base land speed of 40 feet, and they're the
*
* SiliconBasedLife: They developed on a world that was full of these.
* StarfishAliens: They look like
* PapaWolf: In ''Pathfinder'', trox could enter a pseudo-rage when they
* ProgressivelyPrettier: A variant; while they're still monstrous-looking beetles, their ''personalities'' are greatly improved from ''Pathfinder''. In ''Pathfinder'', trox were wild, ChaoticNeutral savages enslaved by the duergar to be
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!!Plants
[[folder:Ghoran]]
[[quoteright:283:https://static.tvtropes.org/pmwiki/pub/images/ghoran.jpg]]
->'''Type:''' Plant
->'''Size:''' Small or Medium
A plant race originally created on Golarion long ago. Tired of being eaten by unscrupulous neighbors over the centuries, the Ghorans collectively abandoned the entire system soon after spaceflight was developed into order to find a homeworld of their own. Finding a planet they called Ghorus Prime, they eventually developed into two sub-races: the small saplings and the towering oaklings.
[[folder:Ghoran]]
[[quoteright:283:https://static.tvtropes.org/pmwiki/pub/images/ghoran.jpg]]
->'''Type:''' Plant
->'''Size:''' Small or Medium
A plant race originally created on Golarion long ago. Tired of being eaten by unscrupulous neighbors over the centuries, the Ghorans collectively abandoned the entire system soon after spaceflight was developed into order to find a homeworld of their own. Finding a planet they called Ghorus Prime, they eventually developed into two sub-races: the small saplings and the towering oaklings.
to:
[[folder:Ghoran]]
[[quoteright:283:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
Changed line(s) 928,929 (click to see context) from:
* AnthropomorphicFood: The intelligent humanoid descendants of magically bioengineered mobile vegetables.
* PlantPerson: Ghorans are intelligent plants with humanoid forms.
* PlantPerson: Ghorans are intelligent plants with humanoid forms.
to:
* AnthropomorphicFood: BizarreAlienReproduction: All vilderaros can [[TrulySingleParent reproduce asexually]]; they develop the ability to reproduce sexually (which is preferred, due to it creating more variety within their [[GeneticMemory Genetic Memories]]) later in life.
* GeneticMemory: Vilderaro offspring inherit knowledge from their parents.
* OneGenderRace: Theintelligent humanoid descendants of magically bioengineered mobile vegetables.
entire species defaults to using she/her.
*PlantPerson: Ghorans are intelligent plants with humanoid forms.StarfishAliens: They look somewhere between a sea cucumber and a sea anemone, prefer to lie flat on the ground but typically stand upright on their three legs while around other species, have tentacles for arms, seem to be radially symmetrical, and can reproduce via parthenogenesis but prefer not to.
* TrulySingleParent: A possibility for the species, but considered less than ideal.
* GeneticMemory: Vilderaro offspring inherit knowledge from their parents.
* OneGenderRace: The
*
* TrulySingleParent: A possibility for the species, but considered less than ideal.
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[[folder:Hortus]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/c736e8d592f5cedec5a3b7fcf359d004.png]]
->'''Type:''' Plant
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/c736e8d592f5cedec5a3b7fcf359d004.png]]
->'''Type:''' Plant
to:
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
A mysterious race, the witchwyrds were the progenitors of the kasathas and shobhads.
Changed line(s) 937 (click to see context) from:
* MushroomMan: Hortuses are sapient fungi that possess human-like arms and legs.
to:
* MushroomMan: Hortuses are sapient fungi TheFaceless: In all their images, they're wearing distinct read and yellow headdresses that possess human-like hide everything but their eyes.
* MultiArmedAndDangerous: They have four arms andlegs.are capable of firing magical force projectiles.
* MultiArmedAndDangerous: They have four arms and
Changed line(s) 940,943 (click to see context) from:
[[folder:Raxilite]]
[[quoteright:206:https://static.tvtropes.org/pmwiki/pub/images/082019_raxilite.png]]
->'''Type:''' Plant
->'''Size:''' Tiny
[[quoteright:206:https://static.tvtropes.org/pmwiki/pub/images/082019_raxilite.png]]
->'''Type:''' Plant
->'''Size:''' Tiny
to:
[[quoteright:206:https://static.
[[quoteright:250:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
Natives of Akchios, these ocean dwellers use hormone supplements to keep their chitinous summer shells year-round and allow them to leave their watery home. They remain vulnerable to changes in temperature and often wear environmentally controlled suits to maintain a constant temperature.
Changed line(s) 945 (click to see context) from:
* {{Hermaphrodite}}: A raxilite has both male and female reproductive organs, and to reproduce, two or more raxilites gather to exchange pollen.
to:
* {{Hermaphrodite}}: A raxilite has both male {{Expy}}: They're very reminicent of the prawns from ''Film/District9''.
* HumanoidAliens: They look like humanoid crustaceans.
* TheVoiceless: Their bodies were meant to function in an aquatic environment, including their vocal systems. They need specialized masks to adapt their voices to tones andfemale reproductive organs, and to reproduce, two or more raxilites gather to exchange pollen.volumes audible in air.
* HumanoidAliens: They look like humanoid crustaceans.
* TheVoiceless: Their bodies were meant to function in an aquatic environment, including their vocal systems. They need specialized masks to adapt their voices to tones and
Changed line(s) 948,954 (click to see context) from:
!!Dragons
[[folder:Dragonkin]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_dragonkin.jpg]]
->'''Type:''' Dragon
->'''Size:''' Large
A race native to Triaxus, dragonkin resemble humanoid dragons. They are capable of forming a permanent bond with a partner, a deep and meaningful connection that ends only with death.
[[folder:Dragonkin]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_dragonkin.jpg]]
->'''Type:''' Dragon
->'''Size:''' Large
A race native to Triaxus, dragonkin resemble humanoid dragons. They are capable of forming a permanent bond with a partner, a deep and meaningful connection that ends only with death.
to:
[[folder:Dragonkin]]
[[quoteright:200:https://static.
[[folder:Bolida]]
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
A race native
An underground species who specialize in digging, they've only just made contact in the past few decades, when outsiders stumbled upon them. Though intentionally wary of the outsiders, a mutually beneficial trade agreement was able to
Changed line(s) 956,959 (click to see context) from:
* AmazingTechnicolorPopulation: Dragonkin have all the same varieties as both chromatic and metallic dragons.
* DraconicHumanoid: Dragonkin can stand on their hind legs much more easily than true dragons, and have opposable thumbs that allow them to wield weapons as humanoids do.
* PromotedToPlayable: In ''Pathfinder'', they were considered effectively a type of monster, albeit one close to humanoids. ''Starfinder'' allows you to play as one, size and all.
* PsychicLink: [[TabletopGame/{{Pathfinder}} Back in the day]], dragonkin linked with ryphorians, whom they then allowed to [[DragonRider ride them]]. In modern times, there is far less need to riding a dragon into battle, but the link still makes them excellent copilots.
* DraconicHumanoid: Dragonkin can stand on their hind legs much more easily than true dragons, and have opposable thumbs that allow them to wield weapons as humanoids do.
* PromotedToPlayable: In ''Pathfinder'', they were considered effectively a type of monster, albeit one close to humanoids. ''Starfinder'' allows you to play as one, size and all.
* PsychicLink: [[TabletopGame/{{Pathfinder}} Back in the day]], dragonkin linked with ryphorians, whom they then allowed to [[DragonRider ride them]]. In modern times, there is far less need to riding a dragon into battle, but the link still makes them excellent copilots.
to:
* AmazingTechnicolorPopulation: Dragonkin DashAttack: Bolidas are able to roll themselves up into a ball and charge at enemies, gaining multiple benefits from doing so.
* DayHurtsDarkAdjustedEyes: Being a species naturally adapted to being underground, bolidas haveall the same varieties as light blindness.
* {{Hermaphrodite}}: All bolidas can bothchromatic carry and metallic dragons.
* DraconicHumanoid: Dragonkin can stand on their hind legs much more easily than true dragons, and have opposable thumbs that allow them to wield weapons as humanoids do.
* PromotedToPlayable: In ''Pathfinder'', they were considered effectively a type of monster, albeit one close to humanoids. ''Starfinder'' allows you to play as one, size and all.
* PsychicLink: [[TabletopGame/{{Pathfinder}} Back in the day]], dragonkin linked with ryphorians, whom they then allowed to [[DragonRider ride them]]. In modern times, there is far less need to riding a dragon into battle, but the link still makes them excellent copilots.fertilize eggs.
* DayHurtsDarkAdjustedEyes: Being a species naturally adapted to being underground, bolidas have
* {{Hermaphrodite}}: All bolidas can both
* DraconicHumanoid: Dragonkin can stand on their hind legs much more easily than true dragons, and have opposable thumbs that allow them to wield weapons as humanoids do.
* PromotedToPlayable: In ''Pathfinder'', they were considered effectively a type of monster, albeit one close to humanoids. ''Starfinder'' allows you to play as one, size and all.
* PsychicLink: [[TabletopGame/{{Pathfinder}} Back in the day]], dragonkin linked with ryphorians, whom they then allowed to [[DragonRider ride them]]. In modern times, there is far less need to riding a dragon into battle, but the link still makes them excellent copilots.
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!!Aberrations
[[folder:Astrazoan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/astrazoan.jpg]]
->'''Type:''' Aberration (Shapechanger)
[[folder:Astrazoan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/astrazoan.jpg]]
->'''Type:''' Aberration (Shapechanger)
to:
[[folder:Astrazoan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/astrazoan.jpg]]
[[folder:Dromada]]
->'''Type:'''
Changed line(s) 968,972 (click to see context) from:
* {{Hermaphrodite}}: Astrazoans can form both male and female reproductive organs and are effectively hermaphroditic.
* AFormYouAreComfortableWith: Astrazoans maintain their shapeshifted forms not to deceive or even out of fear, but out of consideration for their neighbors, as they understand that their natural form can be disturbing to humanoids.
* NotSoExtinct: Astrazoan DNA samples are suspiciously similar to that of the ilee, the original natives of Apostae that supposedly went extinct.
* StarfishAliens: In their natural form, astrazoans look like seven-limbed, human-sized starfish with cartilaginous skeletons and jelly-like flesh.
* VoluntaryShapeshifting: Astrazoans can assume the appearance of almost any creature of the same size.
* AFormYouAreComfortableWith: Astrazoans maintain their shapeshifted forms not to deceive or even out of fear, but out of consideration for their neighbors, as they understand that their natural form can be disturbing to humanoids.
* NotSoExtinct: Astrazoan DNA samples are suspiciously similar to that of the ilee, the original natives of Apostae that supposedly went extinct.
* StarfishAliens: In their natural form, astrazoans look like seven-limbed, human-sized starfish with cartilaginous skeletons and jelly-like flesh.
* VoluntaryShapeshifting: Astrazoans can assume the appearance of almost any creature of the same size.
to:
* {{Hermaphrodite}}: Astrazoans can form both male and female reproductive organs and are effectively hermaphroditic.
* AFormYouAreComfortableWith: Astrazoans maintainReluctantRuler: Most dromada herds elect their shapeshifted forms not to deceive or even out of fear, leaders democratically, but out of consideration because an average dromada has no interest in taking on a leadership role, the herd itself nominates candidates for their neighbors, as they understand that their natural form can be disturbing political office, whether an individual wants to humanoids.
* NotSoExtinct: Astrazoan DNA samples are suspiciously similar to that of the ilee, the original natives of Apostae that supposedly went extinct.
* StarfishAliens: In their natural form, astrazoans look like seven-limbed, human-sized starfish with cartilaginous skeletons and jelly-like flesh.
* VoluntaryShapeshifting: Astrazoans can assume the appearance of almost any creature of the same size.run or not.
* AFormYouAreComfortableWith: Astrazoans maintain
* NotSoExtinct: Astrazoan DNA samples are suspiciously similar to that of the ilee, the original natives of Apostae that supposedly went extinct.
* StarfishAliens: In their natural form, astrazoans look like seven-limbed, human-sized starfish with cartilaginous skeletons and jelly-like flesh.
* VoluntaryShapeshifting: Astrazoans can assume the appearance of almost any creature of the same size.
Changed line(s) 975,977 (click to see context) from:
[[folder:Bantrid]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/bantrid.jpg]]
->'''Type:''' Aberration
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/bantrid.jpg]]
->'''Type:''' Aberration
to:
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/bantrid.jpg]]
->'''Type:'''
Changed line(s) 980,984 (click to see context) from:
* BizarreAlienLocomotion: They roll on a single sphere-shaped foot.
* {{Keet}}: They're very hyperactive; they literally cannot sit still for any length of time or else they start to experience a sensation similar to claustrophobia that causes them to hyperventilate and pass out.
* StarfishAliens: A bantrid is a single column head/torso mounted on a spherical, rolling foot, with two sets of hand-like tentacles extending from either side of their bodies. They also have no sense of smell at all.
* ThrillSeeker: They're always in search of new experiences.
* TrulySingleParent: They reproduce via budding.
* {{Keet}}: They're very hyperactive; they literally cannot sit still for any length of time or else they start to experience a sensation similar to claustrophobia that causes them to hyperventilate and pass out.
* StarfishAliens: A bantrid is a single column head/torso mounted on a spherical, rolling foot, with two sets of hand-like tentacles extending from either side of their bodies. They also have no sense of smell at all.
* ThrillSeeker: They're always in search of new experiences.
* TrulySingleParent: They reproduce via budding.
to:
* BizarreAlienLocomotion: They roll on a single sphere-shaped foot.
* {{Keet}}: They're very hyperactive; they literally cannot sit still for any length of time or else they start to experience a sensation similar to claustrophobiaFunnyAnimal: Hanakans resemble bipedal oviraptors that causes them to hyperventilate and pass out.
* StarfishAliens: A bantrid is a single column head/torso mounted on a spherical, rolling foot, with two sets of hand-like tentacles extending from either side of their bodies. They also have no sense of smell at all.
* ThrillSeeker: They're always in search of new experiences.
* TrulySingleParent: They reproduce via budding.attained sapience.
* {{Keet}}: They're very hyperactive; they literally cannot sit still for any length of time or else they start to experience a sensation similar to claustrophobia
* StarfishAliens: A bantrid is a single column head/torso mounted on a spherical, rolling foot, with two sets of hand-like tentacles extending from either side of their bodies. They also have no sense of smell at all.
* ThrillSeeker: They're always in search of new experiences.
* TrulySingleParent: They reproduce via budding.
Changed line(s) 987,989 (click to see context) from:
[[folder:Barathu]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_barathu.jpg]]
->'''Type:''' Aberration
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_barathu.jpg]]
->'''Type:''' Aberration
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_barathu.jpg]]
->'''Type:'''
Deleted line(s) 991,992 (click to see context) :
The barathus are natives to the gas giant Bretheda. Resembling floating, tentacled brains, barathus are capable of modifying their own genetic code and combining together into larger, more powerful collective entities. Early stage barathus are about the size of a human and enjoy wandering, exploring other cultures and societies.
Changed line(s) 994,1001 (click to see context) from:
* AdaptiveAbility: They can adapt their bodies at will, gaining more powerful options as they mature.
* AsteroidsMonster: Larger barathus can split off some of their composite beings, usually to serve as representatives for the larger entity.
* FusionDance: They can combine into larger beings that have their own intelligence. Barathu "corporations" can be made of hundreds of smaller barathus.
* LivingGasbag: They vaguely resemble something like a giant jellyfish or sea squirt, with no discernible external features save for long, trailing tentacles and filled for the most part with lighter-than gases that allow them to float through the endless skies of their gas giant homeworld.
* PromotedToPlayable: Brethedans in ''Pathfinder'' were considered just another race of monsters. In ''Starfinder'', they received rules as player characters in the first Alien Archive.
* StarfishAliens: They look like floating, translucent masses of gelatin, with clusters of tentacles trailing from their undersides. They are adapted for living in the endless skies of gas giants, and can modify their own genetic code to suit their needs and join together in large numbers to form enormous, hyper-intelligent shared consciousness.
* SuddenNameChange: The barathus were originally just called Brethedans after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
* UndergroundMonkey: In The Ruined Clouds, the fourth part of the Dead Suns AP, the daelns (a barathu-like race native to Nejeor VI) are treated as variant barathus by the game itself despite being unrelated species that live on completely different planets.
* AsteroidsMonster: Larger barathus can split off some of their composite beings, usually to serve as representatives for the larger entity.
* FusionDance: They can combine into larger beings that have their own intelligence. Barathu "corporations" can be made of hundreds of smaller barathus.
* LivingGasbag: They vaguely resemble something like a giant jellyfish or sea squirt, with no discernible external features save for long, trailing tentacles and filled for the most part with lighter-than gases that allow them to float through the endless skies of their gas giant homeworld.
* PromotedToPlayable: Brethedans in ''Pathfinder'' were considered just another race of monsters. In ''Starfinder'', they received rules as player characters in the first Alien Archive.
* StarfishAliens: They look like floating, translucent masses of gelatin, with clusters of tentacles trailing from their undersides. They are adapted for living in the endless skies of gas giants, and can modify their own genetic code to suit their needs and join together in large numbers to form enormous, hyper-intelligent shared consciousness.
* SuddenNameChange: The barathus were originally just called Brethedans after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
* UndergroundMonkey: In The Ruined Clouds, the fourth part of the Dead Suns AP, the daelns (a barathu-like race native to Nejeor VI) are treated as variant barathus by the game itself despite being unrelated species that live on completely different planets.
to:
* AdaptiveAbility: They can adapt their bodies at will, gaining more powerful options as they mature.
* AsteroidsMonster: Larger barathus can split off some of their composite beings, usually to serve as representatives for the larger entity.
* FusionDance: They can combine into larger beings that have their own intelligence. Barathu "corporations" can be made of hundreds of smaller barathus.
* LivingGasbag: They vaguely resemble something like a giant jellyfish or sea squirt, with no discernible external features save for long, trailing tentacles and filled for the most part with lighter-than gases that allow them to float through the endless skies of their gas giant homeworld.
* PromotedToPlayable: Brethedans in ''Pathfinder'' were considered just another race of monsters. In ''Starfinder'', they received rules as player characters in the first Alien Archive.
* StarfishAliens: They look like floating, translucent masses of gelatin, with clusters of tentacles trailing from their undersides. TheyPrehensileTail: Huitz'plinas' tails are adapted for living in the endless skies of gas giants, and can modify their own genetic code to suit their needs and join together in large numbers to form enormous, hyper-intelligent shared consciousness.
* SuddenNameChange: The barathus were originally just called Brethedans after their home planet in ''Pathfinder'',as no one on Golarion knew their racial name back then.
* UndergroundMonkey: In The Ruined Clouds, the fourth part of the Dead Suns AP, the daelns (a barathu-like race native to Nejeor VI) are treatedeffective as variant barathus by the game itself despite being unrelated species that live on completely different planets.a hand at manipulating objects.
* AsteroidsMonster: Larger barathus can split off some of their composite beings, usually to serve as representatives for the larger entity.
* FusionDance: They can combine into larger beings that have their own intelligence. Barathu "corporations" can be made of hundreds of smaller barathus.
* LivingGasbag: They vaguely resemble something like a giant jellyfish or sea squirt, with no discernible external features save for long, trailing tentacles and filled for the most part with lighter-than gases that allow them to float through the endless skies of their gas giant homeworld.
* PromotedToPlayable: Brethedans in ''Pathfinder'' were considered just another race of monsters. In ''Starfinder'', they received rules as player characters in the first Alien Archive.
* StarfishAliens: They look like floating, translucent masses of gelatin, with clusters of tentacles trailing from their undersides. They
* SuddenNameChange: The barathus were originally just called Brethedans after their home planet in ''Pathfinder'',
* UndergroundMonkey: In The Ruined Clouds, the fourth part of the Dead Suns AP, the daelns (a barathu-like race native to Nejeor VI) are treated
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[[folder:Cephalume]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cephalumes.jpg]]
->'''Type:''' Aberration
->'''Size:''' Medium
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cephalumes.jpg]]
->'''Type:''' Aberration
->'''Size:''' Medium
to:
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
Diminutive psychic creatures from the deep oceans of Parin. The Azlanti Star Empire nearly wiped them out through pollution, not realizing they were sentient, and they have since integrated with the Empire in order to disperse across colonized space and ensure their race can't be wiped out in one fell swoop.
Changed line(s) 1009,1010 (click to see context) from:
* HumanResources: Cephalume buildings and starships are made from the calcified remains of their dead. Many cephalumes continue to regard these objects as the people they once were, and even hold conversations with them to talk out their problems in times of stress.
* TheSymbiote: Cephalumes form symbiotic unions with small bioelectric arthropods known as krikiks.
* TheSymbiote: Cephalumes form symbiotic unions with small bioelectric arthropods known as krikiks.
to:
* HumanResources: Cephalume buildings LittleGreenManInACan: Being aquatic cephalopods the size of small cats, they couldn't normally adventure on land or use vehicles and starships are equipment made from for humanoids. Stellifera who leave the calcified remains of seas use their dead. Many cephalumes continue MindOverMatter abilities to regard these objects as construct mobile aquariums/environment suits out of water.
* OctopoidAliens: They look more like cuttlefish than octopodes, but thepeople they once were, same idea.
* PsychicPowers: They're telepathic andeven hold conversations with them to talk out their problems in times of stress.
* TheSymbiote: Cephalumes form symbiotic unions with small bioelectric arthropods known as krikiks.telekinetic.
* OctopoidAliens: They look more like cuttlefish than octopodes, but the
* PsychicPowers: They're telepathic and
* TheSymbiote: Cephalumes form symbiotic unions with small bioelectric arthropods known as krikiks.
Changed line(s) 1013,1016 (click to see context) from:
[[folder:Embri]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/embri.jpg]]
->'''Type:''' Aberration
->'''Size:''' Medium
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/embri.jpg]]
->'''Type:''' Aberration
->'''Size:''' Medium
to:
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
It's a [[ExactlyWhatItSaysOnTheTin bear]]. Originally a non-sentient creature given self-awareness and cognitive ability, uplifted bears enjoy natural science and often share communities with one another.
Changed line(s) 1018 (click to see context) from:
* SlaveRace: Few embri realise their rigid social hierarchy is controlled by the forces of Hell. Scheming devils direct all embri activities from the secret tunnels beneath the surface of Embroi.
to:
* SlaveRace: Few embri realise BearsAreBadNews: PlayedWith. Sometimes they pretend to be this to push for deals or ForTheLulZ.
* TheUnintelligible: Despite theirrigid social hierarchy is controlled by the forces of Hell. Scheming devils direct all embri activities from the secret tunnels beneath the surface of Embroi.intelligence, uplifted bears still have normal muzzles, and usually prefer to use telepathy.
* UpliftedAnimal: Uplifted bears were modified to increase their cognitive ability to full self-awareness.
* TheUnintelligible: Despite their
* UpliftedAnimal: Uplifted bears were modified to increase their cognitive ability to full self-awareness.
Changed line(s) 1021,1024 (click to see context) from:
[[folder:Ijtikri]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bebd0743ae3ef5dee9794e4504b22c8e.png]]
->'''Type:''' Aberration
->'''Size:''' Medium
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bebd0743ae3ef5dee9794e4504b22c8e.png]]
->'''Type:''' Aberration
->'''Size:''' Medium
to:
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
The primary race of the crystalline world of Dykon, Urogs are large, plodding snail-like creatures made of shimmering crystal. Though they are brilliant mathematicians, they have no real sense of tact, so they tend to rub other races the wrong way with their constant criticism and bluntness.
Changed line(s) 1026 (click to see context) from:
* BirthDeathJuxtaposition: An adult ijtikri can begin a final metamorphosis at any point. After several weeks, the ijtikri fertilises stored eggs and disperses them, then dies.
to:
* BirthDeathJuxtaposition: An adult ijtikri BrutalHonesty: Urogs value frankness and getting to the heart of a matter far more than protecting the feelings of others.
* NoSell: Since urogs canbegin a final metamorphosis at any point. After several weeks, break off and absorb only the ijtikri fertilises stored eggs molecules they need and disperses them, then dies.leave aside the others when eating, they are almost impossible to poison or drug.
* SiliconBasedLife: They developed on a world that was full of these.
* StarfishAliens: They look like some combination of snail, turtle, and insect, to say nothing of the fact that they appear to be made of some crystalline substance.
* NoSell: Since urogs can
* SiliconBasedLife: They developed on a world that was full of these.
* StarfishAliens: They look like some combination of snail, turtle, and insect, to say nothing of the fact that they appear to be made of some crystalline substance.
Changed line(s) 1029,1032 (click to see context) from:
[[folder:Scyphozoan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scyphozoan.jpg]]
->'''Type:''' Aberration
->'''Size:''' Medium
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scyphozoan.jpg]]
->'''Type:''' Aberration
->'''Size:''' Medium
to:
[[quoteright:350:https://static.
[[folder:Ghoran]]
[[quoteright:283:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
A plant race originally created on Golarion long ago. Tired of being eaten by unscrupulous neighbors over the centuries, the Ghorans collectively abandoned the entire system soon after spaceflight was developed into order to find a homeworld of their own. Finding a planet they called Ghorus Prime, they eventually developed into two sub-races: the small saplings and the towering oaklings.
Changed line(s) 1034,1038 (click to see context) from:
* TheFederation: The most advanced and powerful economic and military force on Primoria is the Council States, a commercial and defensive confederation of scyphozoan city-states and tribes.
* FunnyAnimal: Scyphozoans are a race of civilised jellyfish that can breathe air as well as water, has two prehensile tentacles ('arms') and multiple ambulatory tentacles to walk on land.
* OrganicTechnology: Scyphozoan technology depends on genetically manipulated organisms that function similar to mechanical and electronic devices.
* PoisonousPerson: Scyphozoans can secrete corrosive acid with their tentacles.
* XRayVision: The scyphozoan's bell and tentacles are sensitive to vibrations in the air or water, allowing them to sense nearby creatures even if they can't see them.
* FunnyAnimal: Scyphozoans are a race of civilised jellyfish that can breathe air as well as water, has two prehensile tentacles ('arms') and multiple ambulatory tentacles to walk on land.
* OrganicTechnology: Scyphozoan technology depends on genetically manipulated organisms that function similar to mechanical and electronic devices.
* PoisonousPerson: Scyphozoans can secrete corrosive acid with their tentacles.
* XRayVision: The scyphozoan's bell and tentacles are sensitive to vibrations in the air or water, allowing them to sense nearby creatures even if they can't see them.
to:
* TheFederation: AnthropomorphicFood: The most advanced and powerful economic and military force on Primoria is the Council States, a commercial and defensive confederation intelligent humanoid descendants of scyphozoan city-states and tribes.
magically bioengineered mobile vegetables.
*FunnyAnimal: Scyphozoans PlantPerson: Ghorans are a race of civilised jellyfish that can breathe air as well as water, has two prehensile tentacles ('arms') and multiple ambulatory tentacles to walk on land.
* OrganicTechnology: Scyphozoan technology depends on genetically manipulated organisms that function similar to mechanical and electronic devices.
* PoisonousPerson: Scyphozoans can secrete corrosive acidintelligent plants with their tentacles.
* XRayVision: The scyphozoan's bell and tentacles are sensitive to vibrations in the air or water, allowing them to sense nearby creatures even if they can't see them.humanoid forms.
*
* OrganicTechnology: Scyphozoan technology depends on genetically manipulated organisms that function similar to mechanical and electronic devices.
* PoisonousPerson: Scyphozoans can secrete corrosive acid
* XRayVision: The scyphozoan's bell and tentacles are sensitive to vibrations in the air or water, allowing them to sense nearby creatures even if they can't see them.
Changed line(s) 1041,1045 (click to see context) from:
!!Constructs
[[folder:Sentient Robotic Organism]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/sros.jpg]]
->'''Type:''' Construct (Technological)
->'''Size:''' Small or Medium
[[folder:Sentient Robotic Organism]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/sros.jpg]]
->'''Type:''' Construct (Technological)
->'''Size:''' Small or Medium
to:
[[folder:Sentient Robotic Organism]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/sros.jpg]]
->'''Type:'''
->'''Size:'''
Changed line(s) 1047 (click to see context) from:
* RidiculouslyHumanRobots: [=SROs=] are constructs with positronic brains so complex that they've attracted souls and developed free will. They can eat and drink but don't need to, and they have to sleep by entering offline mode for 8 hours every day. Because of their healing circuits, [=SROs=] can heal naturally and be resurrected like organic creatures, and healing spells can also affect them to a lesser degree.
to:
* RidiculouslyHumanRobots: [=SROs=] MushroomMan: Hortuses are constructs with positronic brains so complex sapient fungi that they've attracted souls possess human-like arms and developed free will. They can eat and drink but don't need to, and they have to sleep by entering offline mode for 8 hours every day. Because of their healing circuits, [=SROs=] can heal naturally and be resurrected like organic creatures, and healing spells can also affect them to a lesser degree.legs.
Changed line(s) 1050,1054 (click to see context) from:
!!Oozes
[[folder:Selamid]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/selamid.jpg]]
->'''Type:''' Ooze
->'''Size:''' Medium
[[folder:Selamid]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/selamid.jpg]]
->'''Type:''' Ooze
->'''Size:''' Medium
to:
[[folder:Selamid]]
[[quoteright:350:https://static.
[[quoteright:206:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
Changed line(s) 1056,1061 (click to see context) from:
* BaseOnWheels: Selamids build their cities called megadoplexes upon the backs of their gentle, half-mile-long cousins called megadolorids.
* BlobMonster: The first playable race of oozes in ''Starfinder'', selamids have mutable, flexible bodies made of protoplasm.
* ExtremeOmnivore: Selamids can eat nearly any organic matter.
* NoBiologicalSex: Since they reproduce asexually via binary fission, selamids have no concept of biological sex, and game material refers to them by the pronoun 'it'.
* OneSizeFitsAll: Invoked: equipment and armour of the appropriate size never needs to be adjusted to allow a selamid to use it.
* TrulySingleParent: Selamids reproduce by dividing into two identical ones at the end of their lifespan.
* BlobMonster: The first playable race of oozes in ''Starfinder'', selamids have mutable, flexible bodies made of protoplasm.
* ExtremeOmnivore: Selamids can eat nearly any organic matter.
* NoBiologicalSex: Since they reproduce asexually via binary fission, selamids have no concept of biological sex, and game material refers to them by the pronoun 'it'.
* OneSizeFitsAll: Invoked: equipment and armour of the appropriate size never needs to be adjusted to allow a selamid to use it.
* TrulySingleParent: Selamids reproduce by dividing into two identical ones at the end of their lifespan.
to:
* BaseOnWheels: Selamids build their cities called megadoplexes upon the backs of their gentle, half-mile-long cousins called megadolorids.
* BlobMonster: The first playable race of oozes in ''Starfinder'', selamids have mutable, flexible bodies made of protoplasm.
* ExtremeOmnivore: Selamids can eat nearly any organic matter.
* NoBiologicalSex: Since they reproduce asexually via binary fission, selamids have no concept of biological sex,{{Hermaphrodite}}: A raxilite has both male and game material refers to them by the pronoun 'it'.
* OneSizeFitsAll: Invoked: equipmentfemale reproductive organs, and armour of the appropriate size never needs to be adjusted to allow a selamid to use it.
* TrulySingleParent: Selamids reproduce by dividing intoreproduce, two identical ones at the end of their lifespan.or more raxilites gather to exchange pollen.
* BlobMonster: The first playable race of oozes in ''Starfinder'', selamids have mutable, flexible bodies made of protoplasm.
* ExtremeOmnivore: Selamids can eat nearly any organic matter.
* NoBiologicalSex: Since they reproduce asexually via binary fission, selamids have no concept of biological sex,
* OneSizeFitsAll: Invoked: equipment
* TrulySingleParent: Selamids reproduce by dividing into
Changed line(s) 1064,1068 (click to see context) from:
!!Undead
[[folder:Borai]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/borais.jpg]]
->'''Type:''' Undead
->'''Size:''' Medium
[[folder:Borai]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/borais.jpg]]
->'''Type:''' Undead
->'''Size:''' Medium
to:
[[folder:Borai]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/borais.jpg]]
[[folder:Kiirinta]]
->'''Type:'''
->'''Size:'''
Changed line(s) 1070 (click to see context) from:
* TechnicallyLivingZombie: Despite being considered undead, borais are only mostly dead bodies that still have a sliver of the soul inside, usually because of a botched resurrection or because the borai was too stubborn to die. They still need to breathe, eat and sleep like normal living people.
to:
* TechnicallyLivingZombie: Despite being considered undead, borais FantasticCasteSystem: The majority of kiirintas divide themselves into two castes: the Reflectors and the Builders. The Builders focus on physical pursuits and serve as warriors and hunters, whereas the Reflectors focus on mental pursuits, studying magic and strategy. The castes are only mostly dead bodies that still have a sliver equal in terms of the soul inside, usually because of a botched resurrection or because the borai was too stubborn to die. They still need to breathe, eat and sleep like normal living people.status.
Changed line(s) 1073,1076 (click to see context) from:
[[folder:Varculak]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capture_9972.PNG]]
->'''Type:''' Undead
->'''Size:''' Small or Medium
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capture_9972.PNG]]
->'''Type:''' Undead
->'''Size:''' Small or Medium
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capture_9972.PNG]]
->'''Type:'''
->'''Size:'''
Changed line(s) 1078 (click to see context) from:
* RoaringRampageOfRevenge: Some varculaks remember only the circumstances of their death, causing them to focus on vengeance. Even when this is done, a varculak can become obsessed with the chain of blame, condemning nearly anyone for even a tenuous connection to their death.
to:
* RoaringRampageOfRevenge: Some varculaks remember only the circumstances of EmotionBomb: Moyishuus can project their death, causing them to focus on vengeance. Even when this is done, a varculak can become obsessed daily dominant emotion onto others with the chain of blame, condemning nearly anyone for even a tenuous connection to their death.soulfeel ability.
Changed line(s) 1081,1084 (click to see context) from:
!!Outsiders
[[folder:Aasimar]]
[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/starfinder_aasimar.png]]
->'''Type:''' Outsider (native)
[[folder:Aasimar]]
[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/starfinder_aasimar.png]]
->'''Type:''' Outsider (native)
to:
[[folder:Aasimar]]
[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/starfinder_aasimar.png]]
->'''Type:'''
Deleted line(s) 1086,1087 (click to see context) :
Usually being born as a result of a tryst between a good-aligned outsider and a mortal, assimars are the result of that. Already outliers in the community, their potent blood makes them ambitious, and thus many of them seek highly rewarding but also highly risky jobs, such as explorer, mercenary, spy, or pilot.
Changed line(s) 1089,1091 (click to see context) from:
* TheCharmer: Noted as naturally being eloquent, which is represented as a racial bonus to Diplomacy.
* DivineParentage: Usually the way they were conceived, though it's not unheard of for them to be born as a side effect of powerful magic.
* LightEmUp: Assimars have the ability to light up an area around them, even from magical darkness (if they're powerful enough).
* DivineParentage: Usually the way they were conceived, though it's not unheard of for them to be born as a side effect of powerful magic.
* LightEmUp: Assimars have the ability to light up an area around them, even from magical darkness (if they're powerful enough).
to:
* TheCharmer: Noted DayHurtsDarkAdjustedEyes: A svartalfar exposed to bright light is blinded for a round, and dazzled as naturally long as it remains in areas of bright light.
* PromotedToPlayable: In ''TabletopGame/{{Pathfinder}}'', svartalfars were a monster race, before beingeloquent, which is represented as a racial bonus to Diplomacy.
* DivineParentage: Usually the way they were conceived, though it's not unheard of for them to be born as a side effect of powerful magic.
* LightEmUp: Assimars have the ability to light up an area around them, even from magical darkness (if they're powerful enough).made playable.
* PromotedToPlayable: In ''TabletopGame/{{Pathfinder}}'', svartalfars were a monster race, before being
* DivineParentage: Usually the way they were conceived, though it's not unheard of for them to be born as a side effect of powerful magic.
* LightEmUp: Assimars have the ability to light up an area around them, even from magical darkness (if they're powerful enough).
Changed line(s) 1094,1097 (click to see context) from:
[[folder:Kanabo]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_5.jpg]]
->'''Type:''' Outsider (native, goblinoid)
->'''Size:''' Medium
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_5.jpg]]
->'''Type:''' Outsider (native, goblinoid)
->'''Size:''' Medium
to:
[[quoteright:350:https://static.
[[folder:Dragonkin]]
[[quoteright:200:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
A race native to Triaxus, dragonkin resemble humanoid dragons. They are capable of forming a permanent bond with a partner, a deep and meaningful connection that ends only with death.
Changed line(s) 1099 (click to see context) from:
* NonHumanHumanoidHybrid: A kanabo is born to one ja noi parent and one hobgoblin parent.
to:
* NonHumanHumanoidHybrid: A kanabo is born AmazingTechnicolorPopulation: Dragonkin have all the same varieties as both chromatic and metallic dragons.
* DraconicHumanoid: Dragonkin can stand on their hind legs much more easily than true dragons, and have opposable thumbs that allow them to wield weapons as humanoids do.
* PromotedToPlayable: In ''Pathfinder'', they were considered effectively a type of monster, albeit oneja noi parent close to humanoids. ''Starfinder'' allows you to play as one, size and one hobgoblin parent.all.
* PsychicLink: [[TabletopGame/{{Pathfinder}} Back in the day]], dragonkin linked with ryphorians, whom they then allowed to [[DragonRider ride them]]. In modern times, there is far less need to riding a dragon into battle, but the link still makes them excellent copilots.
* DraconicHumanoid: Dragonkin can stand on their hind legs much more easily than true dragons, and have opposable thumbs that allow them to wield weapons as humanoids do.
* PromotedToPlayable: In ''Pathfinder'', they were considered effectively a type of monster, albeit one
* PsychicLink: [[TabletopGame/{{Pathfinder}} Back in the day]], dragonkin linked with ryphorians, whom they then allowed to [[DragonRider ride them]]. In modern times, there is far less need to riding a dragon into battle, but the link still makes them excellent copilots.
Changed line(s) 1102,1104 (click to see context) from:
[[folder:Tiefling]]
[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/tiefling_1.jpg]]
->'''Type:''' Outsider (native)
[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/tiefling_1.jpg]]
->'''Type:''' Outsider (native)
to:
[[quoteright:299:https://static.
[[folder:Astrazoan]]
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
* {{Hermaphrodite}}: Astrazoans can form both male and female reproductive organs and are effectively hermaphroditic.
* AFormYouAreComfortableWith: Astrazoans maintain their shapeshifted forms not to deceive or even out of fear, but out of consideration for their neighbors, as they understand that their natural form can be disturbing to humanoids.
* NotSoExtinct: Astrazoan DNA samples are suspiciously similar to that of the ilee, the original natives of Apostae that supposedly went extinct.
* StarfishAliens: In their natural form, astrazoans look like seven-limbed, human-sized starfish with cartilaginous skeletons and jelly-like flesh.
* VoluntaryShapeshifting: Astrazoans can assume the appearance of almost any creature of the same size.
[[/folder]]
[[folder:Bantrid]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/bantrid.jpg]]
->'''Type:''' Aberration
->'''Size:''' Small
----
* BizarreAlienLocomotion: They roll on a single sphere-shaped foot.
* {{Keet}}: They're very hyperactive; they literally cannot sit still for any length of time or else they start to experience a sensation similar to claustrophobia that causes them to hyperventilate and pass out.
* StarfishAliens: A bantrid is a single column head/torso mounted on a spherical, rolling foot, with two sets of hand-like tentacles extending from either side of their bodies. They also have no sense of smell at all.
* ThrillSeeker: They're always in search of new experiences.
* TrulySingleParent: They reproduce via budding.
[[/folder]]
[[folder:Barathu]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_barathu.jpg]]
->'''Type:''' Aberration
->'''Size:''' Medium
The barathus are natives to the gas giant Bretheda. Resembling floating, tentacled brains, barathus are capable of modifying their own genetic code and combining together into larger, more powerful collective entities. Early stage barathus are about the size of a human and enjoy wandering, exploring other cultures and societies.
----
* AdaptiveAbility: They can adapt their bodies at will, gaining more powerful options as they mature.
* AsteroidsMonster: Larger barathus can split off some of their composite beings, usually to serve as representatives for the larger entity.
* FusionDance: They can combine into larger beings that have their own intelligence. Barathu "corporations" can be made of hundreds of smaller barathus.
* LivingGasbag: They vaguely resemble something like a giant jellyfish or sea squirt, with no discernible external features save for long, trailing tentacles and filled for the most part with lighter-than gases that allow them to float through the endless skies of their gas giant homeworld.
* PromotedToPlayable: Brethedans in ''Pathfinder'' were considered just another race of monsters. In ''Starfinder'', they received rules as player characters in the first Alien Archive.
* StarfishAliens: They look like floating, translucent masses of gelatin, with clusters of tentacles trailing from their undersides. They are adapted for living in the endless skies of gas giants, and can modify their own genetic code to suit their needs and join together in large numbers to form enormous, hyper-intelligent shared consciousness.
* SuddenNameChange: The barathus were originally just called Brethedans after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
* UndergroundMonkey: In The Ruined Clouds, the fourth part of the Dead Suns AP, the daelns (a barathu-like race native to Nejeor VI) are treated as variant barathus by the game itself despite being unrelated species that live on completely different planets.
[[/folder]]
[[folder:Cephalume]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cephalumes.jpg]]
->'''Type:''' Aberration
->'''Size:''' Medium
----
* HumanResources: Cephalume buildings and starships are made from the calcified remains of their dead. Many cephalumes continue to regard these objects as the people they once were, and even hold conversations with them to talk out their problems in times of stress.
* TheSymbiote: Cephalumes form symbiotic unions with small bioelectric arthropods known as krikiks.
[[/folder]]
[[folder:Embri]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/embri.jpg]]
->'''Type:''' Aberration
->'''Size:''' Medium
----
* SlaveRace: Few embri realise their rigid social hierarchy is controlled by the forces of Hell. Scheming devils direct all embri activities from the secret tunnels beneath the surface of Embroi.
[[/folder]]
[[folder:Ijtikri]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bebd0743ae3ef5dee9794e4504b22c8e.png]]
->'''Type:''' Aberration
->'''Size:''' Medium
----
* BirthDeathJuxtaposition: An adult ijtikri can begin a final metamorphosis at any point. After several weeks, the ijtikri fertilises stored eggs and disperses them, then dies.
[[/folder]]
[[folder:Scyphozoan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scyphozoan.jpg]]
->'''Type:''' Aberration
->'''Size:''' Medium
----
* TheFederation: The most advanced and powerful economic and military force on Primoria is the Council States, a commercial and defensive confederation of scyphozoan city-states and tribes.
* FunnyAnimal: Scyphozoans are a race of civilised jellyfish that can breathe air as well as water, has two prehensile tentacles ('arms') and multiple ambulatory tentacles to walk on land.
* OrganicTechnology: Scyphozoan technology depends on genetically manipulated organisms that function similar to mechanical and electronic devices.
* PoisonousPerson: Scyphozoans can secrete corrosive acid with their tentacles.
* XRayVision: The scyphozoan's bell and tentacles are sensitive to vibrations in the air or water, allowing them to sense nearby creatures even if they can't see them.
[[/folder]]
!!Constructs
[[folder:Amrantah]]
->'''Type:''' Construct (magical, technological)
->'''Size:''' Medium
----
* BlankSlate: When an amrantah dies, the soul travels to a ghost forge to be reborn. While this offers immortality of a sort, souls reborn this way are inevitably reimprinted, emerging with a blank mind and personality.
* RidiculouslyHumanRobots: Amrantahs are living machines made from highly advanced magitech and imbued with the soul of a long-dead person from Amran. They benefit from natural and magical healing, can be raised from the dead, are immune to disease but not poison or drugs (which can disrupt their internal fluid). Amrantahs replenish internal energy and fluid by eating and drinking, and they must rest and can dream, but don't breathe or suffer the environmental effects of being in a vacuum.
[[/folder]]
[[folder:Sentient Robotic Organism]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/sros.jpg]]
->'''Type:''' Construct (technological)
->'''Size:''' Small or Medium
----
* RidiculouslyHumanRobots: [=SROs=] are constructs with positronic brains so complex that they've attracted souls and developed free will. They can eat and drink but don't need to, and they have to sleep by entering offline mode for 8 hours every day. Because of their healing circuits, [=SROs=] can heal naturally and be resurrected like organic creatures, and healing spells can also affect them to a lesser degree.
[[/folder]]
!!Oozes
[[folder:Entu]]
->'''Type:''' Ooze (colony), Animal (symbiote)
->'''Size:''' Small (colony); Small, Medium or Large (symbiote)
----
* BlobMonster: Entu colonies without hosts are amorphous pools of opalescent slime with malleable pseudopod‑like organs.
* EmotionEater: Entu colonies feed on emotion and thought.
* TheSymbiote: Some entus consensually merge with other sentient creatures. Their adaptable cells mimic the host's brain and nerve tissue. Their mycelia intertwine with their host's central nervous system, creating new synapses and enhancing sections of the host's brain. Despite inhabiting the host's body, the entu fungus retains a separate consciousness which intertwines with its host through shared functional memories and sensory input.
* UpliftedAnimal: Entu symbiotes' offspring are often born with entu cells integrated into their bodies and brains, leading to the uplifting of entire species of animals.
[[/folder]]
[[folder:Selamid]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/selamid.jpg]]
->'''Type:''' Ooze
->'''Size:''' Medium
----
* BaseOnWheels: Selamids build their cities called megadoplexes upon the backs of their gentle, half-mile-long cousins called megadolorids.
* BlobMonster: The first playable race of oozes in ''Starfinder'', selamids have mutable, flexible bodies made of protoplasm.
* ExtremeOmnivore: Selamids can eat nearly any organic matter.
* NoBiologicalSex: Since they reproduce asexually via binary fission, selamids have no concept of biological sex, and game material refers to them by the pronoun 'it'.
* OneSizeFitsAll: Invoked: equipment and armour of the appropriate size never needs to be adjusted to allow a selamid to use it.
* TrulySingleParent: Selamids reproduce by dividing into two identical ones at the end of their lifespan.
[[/folder]]
!!Undead
[[folder:Borai]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/borais.jpg]]
->'''Type:''' Undead
->'''Size:''' Medium
----
* TechnicallyLivingZombie: Despite being considered undead, borais are only mostly dead bodies that still have a sliver of the soul inside, usually because of a botched resurrection or because the borai was too stubborn to die. They still need to breathe, eat and sleep like normal living people.
[[/folder]]
[[folder:Varculak]]
->'''Type:''' Undead
->'''Size:''' Small or Medium
----
* HeavySleeper: A varculak needs rest like a living humanoid, sleeps very heavily, and is particularly difficult to wake up.
* RoaringRampageOfRevenge: Some varculaks remember only the circumstances of their death, causing them to focus on vengeance. Even when this is done, a varculak can become obsessed with the chain of blame, condemning nearly anyone for even a tenuous connection to their death.
[[/folder]]
!!Outsiders
[[folder:Aasimar]]
[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/starfinder_aasimar.png]]
->'''Type:''' Outsider (native)
->'''Size:''' Medium
Usually being born as a result of a tryst between a good-aligned outsider and a mortal, assimars are the result of that. Already outliers in the community, their potent blood makes them ambitious, and thus many of them seek highly rewarding but also highly risky jobs, such as explorer, mercenary, spy, or pilot.
----
* TheCharmer: Noted as naturally being eloquent, which is represented as a racial bonus to Diplomacy.
* DivineParentage: Usually the way they were conceived, though it's not unheard of for them to be born as a side effect of powerful magic.
* LightEmUp: Assimars have the ability to light up an area around them, even from magical darkness (if they're powerful enough).
[[/folder]]
[[folder:Ifrit]]
->'''Type:''' Outsider (native)
->'''Size:''' Medium
----
* PersonalityPowers: They tend to be both literally and metaphorically hot-headed.
[[/folder]]
[[folder:Kanabo]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_5.jpg]]
->'''Type:''' Outsider (native, goblinoid)
->'''Size:''' Medium
----
* NonHumanHumanoidHybrid: A kanabo is born to one ja noi parent and one hobgoblin parent.
[[/folder]]
[[folder:Kayal]]
->'''Type:''' Outsider (native)
->'''Size:''' Medium
----
* HumanSubspecies: Kayals are descendants of humans trapped on the Shadow Plane millennia ago.
[[/folder]]
[[folder:Oread]]
->'''Type:''' Outsider (native)
->'''Size:''' Medium
----
* CallAPegasusAHippogriff: In myth, oreads were nymphs of the mountains — beyond a general association with things of earth, they don't have much in common with the elemental descendants in ''TabletopGame/{{Starfinder}}'' (and ''TabletopGame/{{Pathfinder}}'').
[[/folder]]
[[folder:Suli]]
->'''Type:''' Outsider (native)
->'''Size:''' Medium
----
* ElementalWeapon: Sulis can sheath their hands (or the weapons held in them) in any of the four classical elements.
[[/folder]]
[[folder:Tiefling]]
[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/tiefling_1.jpg]]
->'''Type:''' Outsider (native)
->'''Size:''' Medium
----
* AFormYouAreComfortableWith: Astrazoans maintain their shapeshifted forms not to deceive or even out of fear, but out of consideration for their neighbors, as they understand that their natural form can be disturbing to humanoids.
* NotSoExtinct: Astrazoan DNA samples are suspiciously similar to that of the ilee, the original natives of Apostae that supposedly went extinct.
* StarfishAliens: In their natural form, astrazoans look like seven-limbed, human-sized starfish with cartilaginous skeletons and jelly-like flesh.
* VoluntaryShapeshifting: Astrazoans can assume the appearance of almost any creature of the same size.
[[/folder]]
[[folder:Bantrid]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/bantrid.jpg]]
->'''Type:''' Aberration
->'''Size:''' Small
----
* BizarreAlienLocomotion: They roll on a single sphere-shaped foot.
* {{Keet}}: They're very hyperactive; they literally cannot sit still for any length of time or else they start to experience a sensation similar to claustrophobia that causes them to hyperventilate and pass out.
* StarfishAliens: A bantrid is a single column head/torso mounted on a spherical, rolling foot, with two sets of hand-like tentacles extending from either side of their bodies. They also have no sense of smell at all.
* ThrillSeeker: They're always in search of new experiences.
* TrulySingleParent: They reproduce via budding.
[[/folder]]
[[folder:Barathu]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_barathu.jpg]]
->'''Type:''' Aberration
->'''Size:''' Medium
The barathus are natives to the gas giant Bretheda. Resembling floating, tentacled brains, barathus are capable of modifying their own genetic code and combining together into larger, more powerful collective entities. Early stage barathus are about the size of a human and enjoy wandering, exploring other cultures and societies.
----
* AdaptiveAbility: They can adapt their bodies at will, gaining more powerful options as they mature.
* AsteroidsMonster: Larger barathus can split off some of their composite beings, usually to serve as representatives for the larger entity.
* FusionDance: They can combine into larger beings that have their own intelligence. Barathu "corporations" can be made of hundreds of smaller barathus.
* LivingGasbag: They vaguely resemble something like a giant jellyfish or sea squirt, with no discernible external features save for long, trailing tentacles and filled for the most part with lighter-than gases that allow them to float through the endless skies of their gas giant homeworld.
* PromotedToPlayable: Brethedans in ''Pathfinder'' were considered just another race of monsters. In ''Starfinder'', they received rules as player characters in the first Alien Archive.
* StarfishAliens: They look like floating, translucent masses of gelatin, with clusters of tentacles trailing from their undersides. They are adapted for living in the endless skies of gas giants, and can modify their own genetic code to suit their needs and join together in large numbers to form enormous, hyper-intelligent shared consciousness.
* SuddenNameChange: The barathus were originally just called Brethedans after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
* UndergroundMonkey: In The Ruined Clouds, the fourth part of the Dead Suns AP, the daelns (a barathu-like race native to Nejeor VI) are treated as variant barathus by the game itself despite being unrelated species that live on completely different planets.
[[/folder]]
[[folder:Cephalume]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cephalumes.jpg]]
->'''Type:''' Aberration
->'''Size:''' Medium
----
* HumanResources: Cephalume buildings and starships are made from the calcified remains of their dead. Many cephalumes continue to regard these objects as the people they once were, and even hold conversations with them to talk out their problems in times of stress.
* TheSymbiote: Cephalumes form symbiotic unions with small bioelectric arthropods known as krikiks.
[[/folder]]
[[folder:Embri]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/embri.jpg]]
->'''Type:''' Aberration
->'''Size:''' Medium
----
* SlaveRace: Few embri realise their rigid social hierarchy is controlled by the forces of Hell. Scheming devils direct all embri activities from the secret tunnels beneath the surface of Embroi.
[[/folder]]
[[folder:Ijtikri]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bebd0743ae3ef5dee9794e4504b22c8e.png]]
->'''Type:''' Aberration
->'''Size:''' Medium
----
* BirthDeathJuxtaposition: An adult ijtikri can begin a final metamorphosis at any point. After several weeks, the ijtikri fertilises stored eggs and disperses them, then dies.
[[/folder]]
[[folder:Scyphozoan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scyphozoan.jpg]]
->'''Type:''' Aberration
->'''Size:''' Medium
----
* TheFederation: The most advanced and powerful economic and military force on Primoria is the Council States, a commercial and defensive confederation of scyphozoan city-states and tribes.
* FunnyAnimal: Scyphozoans are a race of civilised jellyfish that can breathe air as well as water, has two prehensile tentacles ('arms') and multiple ambulatory tentacles to walk on land.
* OrganicTechnology: Scyphozoan technology depends on genetically manipulated organisms that function similar to mechanical and electronic devices.
* PoisonousPerson: Scyphozoans can secrete corrosive acid with their tentacles.
* XRayVision: The scyphozoan's bell and tentacles are sensitive to vibrations in the air or water, allowing them to sense nearby creatures even if they can't see them.
[[/folder]]
!!Constructs
[[folder:Amrantah]]
->'''Type:''' Construct (magical, technological)
->'''Size:''' Medium
----
* BlankSlate: When an amrantah dies, the soul travels to a ghost forge to be reborn. While this offers immortality of a sort, souls reborn this way are inevitably reimprinted, emerging with a blank mind and personality.
* RidiculouslyHumanRobots: Amrantahs are living machines made from highly advanced magitech and imbued with the soul of a long-dead person from Amran. They benefit from natural and magical healing, can be raised from the dead, are immune to disease but not poison or drugs (which can disrupt their internal fluid). Amrantahs replenish internal energy and fluid by eating and drinking, and they must rest and can dream, but don't breathe or suffer the environmental effects of being in a vacuum.
[[/folder]]
[[folder:Sentient Robotic Organism]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/sros.jpg]]
->'''Type:''' Construct (technological)
->'''Size:''' Small or Medium
----
* RidiculouslyHumanRobots: [=SROs=] are constructs with positronic brains so complex that they've attracted souls and developed free will. They can eat and drink but don't need to, and they have to sleep by entering offline mode for 8 hours every day. Because of their healing circuits, [=SROs=] can heal naturally and be resurrected like organic creatures, and healing spells can also affect them to a lesser degree.
[[/folder]]
!!Oozes
[[folder:Entu]]
->'''Type:''' Ooze (colony), Animal (symbiote)
->'''Size:''' Small (colony); Small, Medium or Large (symbiote)
----
* BlobMonster: Entu colonies without hosts are amorphous pools of opalescent slime with malleable pseudopod‑like organs.
* EmotionEater: Entu colonies feed on emotion and thought.
* TheSymbiote: Some entus consensually merge with other sentient creatures. Their adaptable cells mimic the host's brain and nerve tissue. Their mycelia intertwine with their host's central nervous system, creating new synapses and enhancing sections of the host's brain. Despite inhabiting the host's body, the entu fungus retains a separate consciousness which intertwines with its host through shared functional memories and sensory input.
* UpliftedAnimal: Entu symbiotes' offspring are often born with entu cells integrated into their bodies and brains, leading to the uplifting of entire species of animals.
[[/folder]]
[[folder:Selamid]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/selamid.jpg]]
->'''Type:''' Ooze
->'''Size:''' Medium
----
* BaseOnWheels: Selamids build their cities called megadoplexes upon the backs of their gentle, half-mile-long cousins called megadolorids.
* BlobMonster: The first playable race of oozes in ''Starfinder'', selamids have mutable, flexible bodies made of protoplasm.
* ExtremeOmnivore: Selamids can eat nearly any organic matter.
* NoBiologicalSex: Since they reproduce asexually via binary fission, selamids have no concept of biological sex, and game material refers to them by the pronoun 'it'.
* OneSizeFitsAll: Invoked: equipment and armour of the appropriate size never needs to be adjusted to allow a selamid to use it.
* TrulySingleParent: Selamids reproduce by dividing into two identical ones at the end of their lifespan.
[[/folder]]
!!Undead
[[folder:Borai]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/borais.jpg]]
->'''Type:''' Undead
->'''Size:''' Medium
----
* TechnicallyLivingZombie: Despite being considered undead, borais are only mostly dead bodies that still have a sliver of the soul inside, usually because of a botched resurrection or because the borai was too stubborn to die. They still need to breathe, eat and sleep like normal living people.
[[/folder]]
[[folder:Varculak]]
->'''Type:''' Undead
->'''Size:''' Small or Medium
----
* HeavySleeper: A varculak needs rest like a living humanoid, sleeps very heavily, and is particularly difficult to wake up.
* RoaringRampageOfRevenge: Some varculaks remember only the circumstances of their death, causing them to focus on vengeance. Even when this is done, a varculak can become obsessed with the chain of blame, condemning nearly anyone for even a tenuous connection to their death.
[[/folder]]
!!Outsiders
[[folder:Aasimar]]
[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/starfinder_aasimar.png]]
->'''Type:''' Outsider (native)
->'''Size:''' Medium
Usually being born as a result of a tryst between a good-aligned outsider and a mortal, assimars are the result of that. Already outliers in the community, their potent blood makes them ambitious, and thus many of them seek highly rewarding but also highly risky jobs, such as explorer, mercenary, spy, or pilot.
----
* TheCharmer: Noted as naturally being eloquent, which is represented as a racial bonus to Diplomacy.
* DivineParentage: Usually the way they were conceived, though it's not unheard of for them to be born as a side effect of powerful magic.
* LightEmUp: Assimars have the ability to light up an area around them, even from magical darkness (if they're powerful enough).
[[/folder]]
[[folder:Ifrit]]
->'''Type:''' Outsider (native)
->'''Size:''' Medium
----
* PersonalityPowers: They tend to be both literally and metaphorically hot-headed.
[[/folder]]
[[folder:Kanabo]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_5.jpg]]
->'''Type:''' Outsider (native, goblinoid)
->'''Size:''' Medium
----
* NonHumanHumanoidHybrid: A kanabo is born to one ja noi parent and one hobgoblin parent.
[[/folder]]
[[folder:Kayal]]
->'''Type:''' Outsider (native)
->'''Size:''' Medium
----
* HumanSubspecies: Kayals are descendants of humans trapped on the Shadow Plane millennia ago.
[[/folder]]
[[folder:Oread]]
->'''Type:''' Outsider (native)
->'''Size:''' Medium
----
* CallAPegasusAHippogriff: In myth, oreads were nymphs of the mountains — beyond a general association with things of earth, they don't have much in common with the elemental descendants in ''TabletopGame/{{Starfinder}}'' (and ''TabletopGame/{{Pathfinder}}'').
[[/folder]]
[[folder:Suli]]
->'''Type:''' Outsider (native)
->'''Size:''' Medium
----
* ElementalWeapon: Sulis can sheath their hands (or the weapons held in them) in any of the four classical elements.
[[/folder]]
[[folder:Tiefling]]
[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/tiefling_1.jpg]]
->'''Type:''' Outsider (native)
->'''Size:''' Medium
----
Changed line(s) 1108 (click to see context) from:
[[/folder]]
to:
----
Is there an issue? Send a MessageReason:
this kind of division is meaningless since races are reprinted semi-frequently
!![[center: [-[[Characters/{{Starfinder}} Index]] | '''Playable Races''' | [[Characters/StarfinderMonsters Monsters]] ([[Characters/StarfinderHumanoids Humanoids]] | [[Characters/StarfinderMonstrousHumanoids Monstrous Humanoids]] | [[Characters/StarfinderAnimals Animals]] | [[Characters/StarfinderVermin Vermin]] | [[Characters/StarfinderMagicalBeasts Magical Beasts]] | [[Characters/StarfinderPlants Plants]] | [[Characters/StarfinderFey Fey]] | [[Characters/StarfinderDragons Dragons]] | [[Characters/StarfinderAberrations Aberrations]] | [[Characters/StarfinderConstructs Constructs]] | [[Characters/StarfinderOozes Oozes]] | [[Characters/StarfinderUndead Undead]] | [[Characters/StarfinderOutsiders Outsiders]])]]-]
Changed line(s) 39 (click to see context) from:
** The Hylki pf Akiton have [[AmazingTechnicolorPopulation literally red skin]] but statistically are no different from the average Golarion human.
to:
** The Hylki pf hylki of Akiton have [[AmazingTechnicolorPopulation literally red skin]] but statistically are no different from the average Golarion human.
Changed line(s) 213,216 (click to see context) from:
!!Alien Archive
[[folder:Barathu]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_barathu.jpg]]
->'''Type:''' Aberration
[[folder:Barathu]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_barathu.jpg]]
->'''Type:''' Aberration
to:
[[folder:Barathu]]
[[quoteright:250:https://static.
[[folder:Brakim]]
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
Changed line(s) 219 (click to see context) from:
The barathu are natives to the gas giant Bretheda. Resembling floating, tentacled brains, barathus are capable of modifying their own genetic code and combining together into larger, more powerful collective entities. Early stage barathus are about the size of a human and enjoy wandering, exploring other cultures and societies.
to:
Changed line(s) 221,228 (click to see context) from:
* AdaptiveAbility: They can adapt their bodies at will, gaining more powerful options as they mature.
* AsteroidsMonster: Larger barathu can split off some of their composite beings, usually to serve as representatives for the larger entity.
* FusionDance: They can combine into larger beings that have their own intelligence. Barathu "corporations" can be made of hundreds of smaller barathu.
* LivingGasbag: They vaguely resemble something like a giant jellyfish or sea squirt, with no discernible external features save for long, trailing tentacles and filled for the most part with lighter-than gases that allow them to float through the endless skies of their gas giant homeworld.
* PromotedToPlayable: Brethedans in ''Pathfinder'' were considered just another race of monsters. In ''Starfinder'', they received rules as player characters in the first Alien Archive.
* StarfishAliens: They look like floating, translucent masses of gelatin, with clusters of tentacles trailing from their undersides. They are adapted for living in the endless skies of gas giants, and can modify their own genetic code to suit their needs and join together in large numbers to form enormous, hyper-intelligent shared consciousness.
* SuddenNameChange: The barathus were originally just called Brethedans after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
* UndergroundMonkey: In The Ruined Clouds, the fourth part of the Dead Suns AP, the daelns (a barathu-like race native to Nejeor VI) are treated as variant barathus by the game itself despite being unrelated species that live on completely different planets.
* AsteroidsMonster: Larger barathu can split off some of their composite beings, usually to serve as representatives for the larger entity.
* FusionDance: They can combine into larger beings that have their own intelligence. Barathu "corporations" can be made of hundreds of smaller barathu.
* LivingGasbag: They vaguely resemble something like a giant jellyfish or sea squirt, with no discernible external features save for long, trailing tentacles and filled for the most part with lighter-than gases that allow them to float through the endless skies of their gas giant homeworld.
* PromotedToPlayable: Brethedans in ''Pathfinder'' were considered just another race of monsters. In ''Starfinder'', they received rules as player characters in the first Alien Archive.
* StarfishAliens: They look like floating, translucent masses of gelatin, with clusters of tentacles trailing from their undersides. They are adapted for living in the endless skies of gas giants, and can modify their own genetic code to suit their needs and join together in large numbers to form enormous, hyper-intelligent shared consciousness.
* SuddenNameChange: The barathus were originally just called Brethedans after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
* UndergroundMonkey: In The Ruined Clouds, the fourth part of the Dead Suns AP, the daelns (a barathu-like race native to Nejeor VI) are treated as variant barathus by the game itself despite being unrelated species that live on completely different planets.
to:
* AdaptiveAbility: They can adapt their bodies at will, gaining more powerful options as they mature.
* AsteroidsMonster: Larger barathu can split off some of their composite beings, usually to serve as representatives for the larger entity.
* FusionDance: They can combine into larger beings that have their own intelligence. Barathu "corporations" can be made of hundreds of smaller barathu.
* LivingGasbag: They vaguely resemble something likeHealingFactor: If a giant jellyfish brakim loses a limb or sea squirt, with no discernible external features save for long, trailing tentacles and filled for the most part with lighter-than gases that allow them to float through the endless skies of their gas giant homeworld.
* PromotedToPlayable: Brethedansdigit, it regrows in ''Pathfinder'' were considered just another race of monsters. In ''Starfinder'', they received rules as player characters in the first Alien Archive.
hours.
*StarfishAliens: They look like floating, translucent masses of gelatin, with clusters of tentacles trailing from their undersides. They are adapted for living in the endless skies of gas giants, and RunningOnAllFours: A brakim can modify their own genetic code arms for locomotion, moving as a quadruped, gaining a bonus to suit their needs and join together in large numbers speed but becoming unable to form enormous, hyper-intelligent shared consciousness.
* SuddenNameChange: The barathus were originally just called Brethedans after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
* UndergroundMonkey: In The Ruined Clouds, the fourth part of the Dead Suns AP, the daelns (a barathu-like race native to Nejeor VI) are treated as variant barathus by the game itself despite being unrelated species that live on completely different planets.manipulate objects.
* AsteroidsMonster: Larger barathu can split off some of their composite beings, usually to serve as representatives for the larger entity.
* FusionDance: They can combine into larger beings that have their own intelligence. Barathu "corporations" can be made of hundreds of smaller barathu.
* LivingGasbag: They vaguely resemble something like
* PromotedToPlayable: Brethedans
*
* SuddenNameChange: The barathus were originally just called Brethedans after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
* UndergroundMonkey: In The Ruined Clouds, the fourth part of the Dead Suns AP, the daelns (a barathu-like race native to Nejeor VI) are treated as variant barathus by the game itself despite being unrelated species that live on completely different planets.
Changed line(s) 231,233 (click to see context) from:
[[folder:Contemplative]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/contemplative_starfinder.jpg]]
->'''Type:''' Monstrous Humanoid
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/contemplative_starfinder.jpg]]
->'''Type:''' Monstrous Humanoid
to:
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->'''Type:'''
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The contemplatives of Ashok were once a humanoid race native to Akiton. Upon achieving psychic powers, they allowed their bodies to wither as they fed their minds and are now little more than floating brains carrying vestigial bodies.
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* MyBrainIsBig: So big that they make up almost all of their body mass!
* ProudScholarRaceGuy: They're a society of scientist-monks.
* SquishyWizard: They're brilliant and make excellent spell casters, but their bodies are incredibly frail.
* ProudScholarRaceGuy: They're a society of scientist-monks.
* SquishyWizard: They're brilliant and make excellent spell casters, but their bodies are incredibly frail.
to:
* MyBrainIsBig: So big BeastMan: These mammalian humanoids resemble otters, with slightly longer legs that they make up almost all of their body mass!
* ProudScholarRaceGuy: They're a society of scientist-monks.
* SquishyWizard: They're brilliant and make excellent spell casters, but their bodies are incredibly frail.allow them to walk upright.
* ProudScholarRaceGuy: They're a society of scientist-monks.
* SquishyWizard: They're brilliant and make excellent spell casters, but their bodies are incredibly frail.
Changed line(s) 243,245 (click to see context) from:
[[folder:Draelik]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/draelik.jpg]]
->'''Type:''' Humanoid (Draelik)
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/draelik.jpg]]
->'''Type:''' Humanoid (Draelik)
to:
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Changed line(s) 248 (click to see context) from:
Long ago an amphibious race, the draeliks hail from a now-arid world called Great Shadar. Many follow a religion headed by beings from the negative energy plane, who preach that entropy is the natural order of things. Though they almost exclusively create devices that increase this entropy, often through the use of negative energy, they look down on those who would hurry existence to its final state like children who want to skip to dessert rather than experience the full meal.
to:
Changed line(s) 250,251 (click to see context) from:
* DarkIsEvil: They practice shadow magic and worship the concept of entropy, and lean towards evil alignments.
* LizardFolk: They look reptilian, though they have some amphibian traits.
* LizardFolk: They look reptilian, though they have some amphibian traits.
to:
* DarkIsEvil: They practice shadow magic and worship the concept HumanoidAliens: They're a collection of entropy, and lean towards evil alignments.
* LizardFolk: They look reptilian, though they have some amphibian traits.papules inhabiting a roughly humanoid coral-like body.
* LizardFolk: They look reptilian, though they have some amphibian traits.
Changed line(s) 254,259 (click to see context) from:
[[folder:Dragonkin]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_dragonkin.jpg]]
->'''Type:''' Dragon
->'''Size:''' Large
A race native to Triaxus, dragonkin resemble humanoid dragons. They are capable of forming a permanent bond with a partner, a deep and meaningful connection that ends only with death.
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_dragonkin.jpg]]
->'''Type:''' Dragon
->'''Size:''' Large
A race native to Triaxus, dragonkin resemble humanoid dragons. They are capable of forming a permanent bond with a partner, a deep and meaningful connection that ends only with death.
to:
[[quoteright:200:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
A race native to Triaxus, dragonkin resemble humanoid dragons. They
Survivors of a shattered planet, damai are
Changed line(s) 261,264 (click to see context) from:
* AmazingTechnicolorPopulation: Dragonkin have all the same varieties as both Chromatic and Metallic Dragons.
* DraconicHumanoid: Dragonkin can stand on their hind legs much more easily than true dragons, and have opposable thumbs that allow them to wield weapons as humanoids do.
* PromotedToPlayable: In ''Pathfinder'', they were considered effectively a type of monster, albeit one close to humanoids. ''Starfinder'' allows you to play as one, size and all.
* PsychicLink: [[TabletopGame/{{Pathfinder}} Back in the day]], dragonkin linked with ryphorians, whom they then allowed to [[DragonRider ride them]]. In modern times, there is far less need to riding a dragon into battle, but the link still makes them excellent copilots.
* DraconicHumanoid: Dragonkin can stand on their hind legs much more easily than true dragons, and have opposable thumbs that allow them to wield weapons as humanoids do.
* PromotedToPlayable: In ''Pathfinder'', they were considered effectively a type of monster, albeit one close to humanoids. ''Starfinder'' allows you to play as one, size and all.
* PsychicLink: [[TabletopGame/{{Pathfinder}} Back in the day]], dragonkin linked with ryphorians, whom they then allowed to [[DragonRider ride them]]. In modern times, there is far less need to riding a dragon into battle, but the link still makes them excellent copilots.
to:
* AmazingTechnicolorPopulation: Dragonkin have all the same varieties HadToBeSharp: When you're living on a cracked planet that's ‘’infested’’ with {{Kaiju}}, it helps to be able to survive in it. This is represented as both Chromatic and Metallic Dragons.
* DraconicHumanoid: Dragonkin can stand ona bonus to their hind legs much more easily than true dragons, Stealth and have opposable thumbs that allow them to wield weapons as humanoids do.
* PromotedToPlayable: In ''Pathfinder'', they were considered effectively a type of monster, albeit one close to humanoids. ''Starfinder'' allows you to play as one, size and all.
* PsychicLink: [[TabletopGame/{{Pathfinder}} Back inSurvival skills, which is increased if the day]], dragonkin linked with ryphorians, whom they then allowed to [[DragonRider ride them]]. In modern times, there damai is far less need to riding a dragon into battle, but the link still makes them excellent copilots. underground.
* DraconicHumanoid: Dragonkin can stand on
* PromotedToPlayable: In ''Pathfinder'', they were considered effectively a type of monster, albeit one close to humanoids. ''Starfinder'' allows you to play as one, size and all.
* PsychicLink: [[TabletopGame/{{Pathfinder}} Back in
Changed line(s) 267,272 (click to see context) from:
[[folder:Drow]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/drow.jpg]]
->'''Type:''' Humanoid (Elf)
->'''Size:''' Medium
The dark cousins of elves, the drow have taken to Apostae as their new homeworld. Dwelling in subterranean caverns, drow have a strictly matriarchal society where families constantly strive to backstab and outmaneuver each other in their constant climb for power.
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/drow.jpg]]
->'''Type:''' Humanoid (Elf)
->'''Size:''' Medium
The dark cousins of elves, the drow have taken to Apostae as their new homeworld. Dwelling in subterranean caverns, drow have a strictly matriarchal society where families constantly strive to backstab and outmaneuver each other in their constant climb for power.
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[[quoteright:191:https://static.tvtropes.org/pmwiki/pub/images/index_532.jpg]]
->'''Type:''' Humanoid
->'''Size:'''
The dark cousins of elves, the drow have taken to Apostae as their new homeworld. Dwelling in subterranean caverns, drow have a strictly matriarchal society where families constantly strive to backstab and outmaneuver each other in their constant climb for power.
Changed line(s) 274,275 (click to see context) from:
* EvilCounterpartRace: To the elves.
* {{Irony}}: They're actually somewhat more well integrated into Pact World society than baseline elves are, acting as arms dealers and developers, while elves have become far more isolationist. It's mentioned that elven extremists who launch attacks against them are actively condemned by Pact World governments.
* {{Irony}}: They're actually somewhat more well integrated into Pact World society than baseline elves are, acting as arms dealers and developers, while elves have become far more isolationist. It's mentioned that elven extremists who launch attacks against them are actively condemned by Pact World governments.
to:
* EvilCounterpartRace: To the elves.
InsectoidAliens: Dessamar adults resemble bipedal butterflies, while juveniles resemble larvae.
*{{Irony}}: They're NonIndicativeName: Dessamar instars are actually somewhat more well integrated the larvae of their species; the name came into Pact World society than baseline elves are, acting as arms dealers and developers, while elves have become far more isolationist. It's mentioned that elven extremists who launch attacks against them are actively condemned by Pact World governments.being due to an error in a first-contact report.
* {{Teleportation}}: Once per day, a dessamar can teleport 40 feet.
*
* {{Teleportation}}: Once per day, a dessamar can teleport 40 feet.
Changed line(s) 278,280 (click to see context) from:
[[folder:Formian]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_formian.PNG]]
->'''Type:''' Monstrous Humanoid
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_formian.PNG]]
->'''Type:''' Monstrous Humanoid
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Found primarily on Castrovel within the Pact Worlds, the formians are a communal insectoid race divided into castes for different roles.
Changed line(s) 285,290 (click to see context) from:
* ArchEnemy: They've been at war with the lashuntas for thousands of years, with peace only taking effect in the last few decades.
* BeePeople: They have a structures social system dominated by queens.
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* InsectoidAliens: They're quadrupedal ant people that live in hives.
* MySpeciesDothProtestTooMuch: Some formians don't agree with the strict social systems of the formian hives. There are several organizations dedicated to helping habilitate these formians for independent life.
* PromotedToPlayable: Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable in the Alien Archive of ''Starfinder''. The worker caste remains unplayable, while the myrmarch and queen haven't been statted up yet and aren't likely to become playable either.
* BeePeople: They have a structures social system dominated by queens.
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* InsectoidAliens: They're quadrupedal ant people that live in hives.
* MySpeciesDothProtestTooMuch: Some formians don't agree with the strict social systems of the formian hives. There are several organizations dedicated to helping habilitate these formians for independent life.
* PromotedToPlayable: Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable in the Alien Archive of ''Starfinder''. The worker caste remains unplayable, while the myrmarch and queen haven't been statted up yet and aren't likely to become playable either.
to:
* ArchEnemy: They've been at war ShockAndAwe: Dirindis have an affinity for electricity, and greet each other (and outsiders) with the lashuntas for thousands of years, with peace only taking effect in the last few decades.
* BeePeople: They have a structures social system dominated by queens.
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* InsectoidAliens: They're quadrupedal ant people that live in hives.
* MySpeciesDothProtestTooMuch: Some formians don't agree with the strict social systems of the formian hives. There are several organizations dedicated to helping habilitate these formians for independent life.
* PromotedToPlayable: Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable in the Alien Archive of ''Starfinder''. The worker caste remains unplayable, while the myrmarch and queen haven't been statted up yet and aren't likely to become playable either.friendly zaps.
* BeePeople: They have a structures social system dominated by queens.
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* InsectoidAliens: They're quadrupedal ant people that live in hives.
* MySpeciesDothProtestTooMuch: Some formians don't agree with the strict social systems of the formian hives. There are several organizations dedicated to helping habilitate these formians for independent life.
* PromotedToPlayable: Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable in the Alien Archive of ''Starfinder''. The worker caste remains unplayable, while the myrmarch and queen haven't been statted up yet and aren't likely to become playable either.
Changed line(s) 293,298 (click to see context) from:
[[folder:Gray]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_gray.jpg]]
->'''Type:''' Humanoid (Gray)
->'''Size:''' Small
An enigmatic race, the few who know of their existence know them as infiltrators and spies. What their end goals are, or if they even have any, are unknown to all but themselves.
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_gray.jpg]]
->'''Type:''' Humanoid (Gray)
->'''Size:''' Small
An enigmatic race, the few who know of their existence know them as infiltrators and spies. What their end goals are, or if they even have any, are unknown to all but themselves.
to:
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->'''Type:''' Humanoid
->'''Size:'''
An enigmatic
Long ago an amphibious race, the
Changed line(s) 300,304 (click to see context) from:
* TheGrays: They are a malevolent race of alien humanoids with grey skin, long, willowy limbs and a bulbous head with oversized black eyes. They have a habit of abducting people and have infiltrated several societies throughout the Pact Worlds, pursuing complex agendas of manipulation and espionage aimed at goals only they know of.
* IntangibleMan: They can phase partially out of reality, making it harder to hit them.
* LaserGuidedAmnesia: They use memory expungers to wipe memories of their actions.
* MindRape: They have telepathic abilities they use to this effect.
* TheSpook: Very little is known about them or their goals.
* IntangibleMan: They can phase partially out of reality, making it harder to hit them.
* LaserGuidedAmnesia: They use memory expungers to wipe memories of their actions.
* MindRape: They have telepathic abilities they use to this effect.
* TheSpook: Very little is known about them or their goals.
to:
* TheGrays: DarkIsEvil: They are a malevolent race of alien humanoids with grey skin, long, willowy limbs practice shadow magic and a bulbous head with oversized black eyes. worship the concept of entropy, and lean towards evil alignments.
* LizardFolk: They look reptilian, though they havea habit of abducting people and have infiltrated several societies throughout the Pact Worlds, pursuing complex agendas of manipulation and espionage aimed at goals only they know of.
* IntangibleMan: They can phase partially out of reality, making it harder to hit them.
* LaserGuidedAmnesia: They use memory expungers to wipe memories of their actions.
* MindRape: They have telepathic abilities they use to this effect.
* TheSpook: Very little is known about them or their goals.some amphibian traits.
* LizardFolk: They look reptilian, though they have
* IntangibleMan: They can phase partially out of reality, making it harder to hit them.
* LaserGuidedAmnesia: They use memory expungers to wipe memories of their actions.
* MindRape: They have telepathic abilities they use to this effect.
* TheSpook: Very little is known about them or their goals.
Changed line(s) 307,312 (click to see context) from:
[[folder:Haan]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/haan.jpg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Large
An arthropodan species native to Bretheda. They weave balloons from webs which they use to float through the air and can spit fire to defend themselves. Their society forbids all but the most basic of tools and those who leave home to venture the stars are considered dead by their kin.
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/haan.jpg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Large
An arthropodan species native to Bretheda. They weave balloons from webs which they use to float through the air and can spit fire to defend themselves. Their society forbids all but the most basic of tools and those who leave home to venture the stars are considered dead by their kin.
to:
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->'''Type:'''
->'''Size:'''
An arthropodan species native to Bretheda. They weave balloons from webs which they use to float through
The dark cousins of elves, the
Changed line(s) 314,318 (click to see context) from:
* AcePilot: Those who do leave Bretheda find themselves adept pilots.
* BigCreepyCrawlies: They're insects bigger than most humanoids.
* IHaveNoSon: The haan who venture off world are considered dead to their families.
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders, and eurypterids (sea scorpions).
* {{Technophobia}}: Almost all haan consider technology taboo.
* BigCreepyCrawlies: They're insects bigger than most humanoids.
* IHaveNoSon: The haan who venture off world are considered dead to their families.
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders, and eurypterids (sea scorpions).
* {{Technophobia}}: Almost all haan consider technology taboo.
to:
* AcePilot: Those who do leave Bretheda find themselves adept pilots.
* BigCreepyCrawlies:{{Irony}}: They're insects bigger actually somewhat more well integrated into Pact Worlds society than most humanoids.
* IHaveNoSon: The haanbaseline elves are, acting as arms dealers and developers, while elves have become far more isolationist. It's mentioned that elven extremists who venture off world launch attacks against them are considered dead to their families.
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders, and eurypterids (sea scorpions).
* {{Technophobia}}: Almost all haan consider technology taboo.actively condemned by Pact Worlds governments.
* BigCreepyCrawlies:
* IHaveNoSon: The haan
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders, and eurypterids (sea scorpions).
* {{Technophobia}}: Almost all haan consider technology taboo.
Changed line(s) 321,326 (click to see context) from:
[[folder:Ikeshti]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_ikeshti.jpg]]
->'''Type:''' Humanoid (Ikeshti)
->'''Size:''' Small
The ikeshti are a reptilian race native to Akiton with an unusual life cycle. Born as little more than ravenous mouths, they develop into an adolescent stage that lasts between one and two decades before entering their adult stage. They become composed to mate and after doing so engage in battle to the death, with the surviving mate settling into the final stage of their life to tend for the young. Those who are unable to secure a mate regress into savage beasts that care for nothing but battle and food.
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_ikeshti.jpg]]
->'''Type:''' Humanoid (Ikeshti)
->'''Size:''' Small
The ikeshti are a reptilian race native to Akiton with an unusual life cycle. Born as little more than ravenous mouths, they develop into an adolescent stage that lasts between one and two decades before entering their adult stage. They become composed to mate and after doing so engage in battle to the death, with the surviving mate settling into the final stage of their life to tend for the young. Those who are unable to secure a mate regress into savage beasts that care for nothing but battle and food.
to:
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->'''Type:''' Humanoid
->'''Size:'''
The ikeshti are a reptilian race
Sentients native to
Changed line(s) 328,329 (click to see context) from:
* LizardFolk: They're human-sized, bipedal reptiles with rust-red scales.
* WasOnceAMan: The riveners are ikeshti who weren't able to mate and had their minds and bodies overwhelmed by a flood of hormones. They're much larger than their still-sentient brethren and care for little more than killing and eating.
* WasOnceAMan: The riveners are ikeshti who weren't able to mate and had their minds and bodies overwhelmed by a flood of hormones. They're much larger than their still-sentient brethren and care for little more than killing and eating.
to:
* LizardFolk: They're human-sized, bipedal reptiles with rust-red scales.
* WasOnceAMan: The riveners are ikeshti who weren't able to mate and hadMyBrainIsBig: Their enlarged craniums signify their minds and bodies overwhelmed advanced intelligence.
* TheNecrocracy: Undead elebrians now far outnumber living ones, ruled bya flood of hormones. They're much larger than the bone sages.
* RubberForeheadAliens: They resemble humans with enlarged craniums.
* SuddenNameChange: The elebrians were originally just called Eoxians after theirstill-sentient brethren home planet in ''Pathfinder'', as no one on Golarion knew their racial name, or that they were a distinct race from humans, back then.
* UndeadLaborers: The undead elebrians know that they won't age or weaken, there's no concept of retirement, andcare for little more than killing an elebrian tasked with guarding a wall knows that in 3 centuries, the wall will still be standing and eating. the elebrian capable of doing so.
* WasOnceAMan: The riveners are ikeshti who weren't able to mate and had
* TheNecrocracy: Undead elebrians now far outnumber living ones, ruled by
* RubberForeheadAliens: They resemble humans with enlarged craniums.
* SuddenNameChange: The elebrians were originally just called Eoxians after their
* UndeadLaborers: The undead elebrians know that they won't age or weaken, there's no concept of retirement, and
Changed line(s) 332,334 (click to see context) from:
[[folder:Kalo]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kalo.jpg]]
->'''Type:''' Monstroud humanoid (Aquatic)
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kalo.jpg]]
->'''Type:''' Monstroud humanoid (Aquatic)
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->'''Type:'''
Changed line(s) 337 (click to see context) from:
Natives to the Brethedan moon of Kalo-Mahoi, the kalo are an aquatic species that cannot survive out of the water without specialized gear. Resembling a cross between a fish and a bat, they place an emphasis on tradition, using ancient titles and names for modern positions.
to:
Changed line(s) 339,341 (click to see context) from:
* ActionFashionista: They're famous for both their fierce and valorous hunters, and their cutting edge fashion.
* HumanoidAliens: They're capable of bipedal movement, but they're primarily adapted to life underwater.
* SuperNotDrowningSkills: They're an aquatic race and as such are perfectly capable of breathing water. Unfortunately, breathing air is an impossibility.
* HumanoidAliens: They're capable of bipedal movement, but they're primarily adapted to life underwater.
* SuperNotDrowningSkills: They're an aquatic race and as such are perfectly capable of breathing water. Unfortunately, breathing air is an impossibility.
to:
* ActionFashionista: They're famous for both VoluntaryShapeshifting: Endiffian flesh is incredibly elastic, allowing them to re-form their fierce and valorous hunters, and their cutting edge fashion.
* HumanoidAliens: They're capableappearances at a cellular level. They can even modify the shape of bipedal movement, but they're primarily adapted individual cells to life underwater.
* SuperNotDrowningSkills: They're an aquatic race and as such are perfectly capableabsorb or reflect visible light, so endiffians can reshape themselves into simulacra of breathing water. Unfortunately, breathing air is an impossibility. virtually any humanoid.
* HumanoidAliens: They're capable
* SuperNotDrowningSkills: They're an aquatic race and as such are perfectly capable
Changed line(s) 344,346 (click to see context) from:
[[folder:Maraquoi]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/maraquoi.jpg]]
->'''Type:''' Humanoid (Maraquoi)
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/maraquoi.jpg]]
->'''Type:''' Humanoid (Maraquoi)
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->'''Type:''' Humanoid
Deleted line(s) 348,349 (click to see context) :
Natives to the Brethedan moon Marata, the maraquoi resemble humanoid monkeys. Their unique reproductive system has seven genders, all of which are necessary to reproduce, and as a result many are highly averse to killing, so as not to prevent reproduction altogether.
Changed line(s) 351,357 (click to see context) from:
* BizarreAlienSexes: They have ''seven'' sexes, all of which are necessary to reproduce. For the curious, they are:
** Three "fathers", the Ilsha (earth-sire), Qsha (sky-sire), and Susha (water-sire), who contribute genetic material.
** The Uisha (sharer), a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it on to...
** The Klsha (bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** The Mesha (cradle), who nurses the child in a marsupial-like pouch.
** And among all these is the Zysha (facilitator), who for some reason has to effectively oversee all this and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.
* HumanoidAlien: They look like monkeys with insectoid compound eyes.
** Three "fathers", the Ilsha (earth-sire), Qsha (sky-sire), and Susha (water-sire), who contribute genetic material.
** The Uisha (sharer), a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it on to...
** The Klsha (bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** The Mesha (cradle), who nurses the child in a marsupial-like pouch.
** And among all these is the Zysha (facilitator), who for some reason has to effectively oversee all this and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.
* HumanoidAlien: They look like monkeys with insectoid compound eyes.
to:
* BizarreAlienSexes: InHarmonyWithNature: Espraksa settlements emphasise harmony with nature. They have ''seven'' sexes, all of which are necessary to reproduce. For avoid razing the curious, they are:
** Three "fathers", the Ilsha (earth-sire), Qsha (sky-sire), and Susha (water-sire), who contribute genetic material.
** The Uisha (sharer), a "conceptual mother" who takesenvironment to make way for their settlements, instead incorporating their homes high up in the sires' DNA, conceives the fetus, surrounding trees and passes it on to...
** The Klsha (bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** The Mesha (cradle), who nurses the child in a marsupial-like pouch.
** And among all these is the Zysha (facilitator), who for some reason has to effectively oversee all this and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.
* HumanoidAlien: They look like monkeys with insectoid compound eyes.terrain.
** Three "fathers", the Ilsha (earth-sire), Qsha (sky-sire), and Susha (water-sire), who contribute genetic material.
** The Uisha (sharer), a "conceptual mother" who takes
** The Klsha (bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** The Mesha (cradle), who nurses the child in a marsupial-like pouch.
** And among all these is the Zysha (facilitator), who for some reason has to effectively oversee all this and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.
* HumanoidAlien: They look like monkeys with insectoid compound eyes.
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[[folder:Nuar]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/nuar.jpg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Medium
A rare race, nuars resemble minotaurs and claim to originate from Golarion. Their culture draws from bits and pieces of many others, particularly orcs.
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/nuar.jpg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Medium
A rare race, nuars resemble minotaurs and claim to originate from Golarion. Their culture draws from bits and pieces of many others, particularly orcs.
to:
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[[folder:Ferran]]
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->'''Type:'''
->'''Size:'''
A
Changed line(s) 366,370 (click to see context) from:
* ALoadOfBull: Nuars are minotaur-like creatures with formidable frames and roughly bovine faces, hooves and horns and claim to be distinct from their bigger, less smart minotaur relatives. They have natural grasp of complex patterns and shifting connections.
* DashAttack: They have the ability to charge and attack opponents in the same turn without incurring the usual penalties.
* HornAttack: Their horns are able to be used as {{Natural Weapon}}s much like Vesk claws are.
* SmarterThanYouLook: Most people assume nuar are stupid because of their bestial appearance. Most people are very wrong; on average, nuar are smarter than humans.
* TransformingWeapon: Their signature technology, the maze-core, allows one to build these.
* DashAttack: They have the ability to charge and attack opponents in the same turn without incurring the usual penalties.
* HornAttack: Their horns are able to be used as {{Natural Weapon}}s much like Vesk claws are.
* SmarterThanYouLook: Most people assume nuar are stupid because of their bestial appearance. Most people are very wrong; on average, nuar are smarter than humans.
* TransformingWeapon: Their signature technology, the maze-core, allows one to build these.
to:
* ALoadOfBull: Nuars are minotaur-like creatures with formidable frames DyingRace: Their planet being consumed by a black hole has put them in a precarious position, and roughly bovine faces, hooves and horns and claim to be distinct from their bigger, less smart minotaur relatives. They have they're currently one natural grasp of complex patterns and shifting connections.
disaster away from being effectively extinct.
*DashAttack: RubberForeheadAliens: They have the ability to charge and attack opponents in the same turn without incurring the usual penalties.
* HornAttack: Their horns are able to be used as {{Natural Weapon}}s muchlook like Vesk claws are.
* SmarterThanYouLook: Most people assume nuar are stupid because of their bestial appearance. Most people are very wrong; on average, nuar are smarter than humans.
* TransformingWeapon: Their signature technology, the maze-core, allows one to build these.stout yellow-skinned humans or, alternatively, yellow dwarves.
*
* HornAttack: Their horns are able to be used as {{Natural Weapon}}s much
* SmarterThanYouLook: Most people assume nuar are stupid because of their bestial appearance. Most people are very wrong; on average, nuar are smarter than humans.
* TransformingWeapon: Their signature technology, the maze-core, allows one to build these.
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[[folder:Reptoid]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/reptoid.jpg]]
->'''Type:''' Humanoid (Reptoid, Shapechanger)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/reptoid.jpg]]
->'''Type:''' Humanoid (Reptoid, Shapechanger)
to:
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[[quoteright:300:https://static.tvtropes.
->'''Type:''' Humanoid
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Shapeshifting reptilians, reptoids infiltrate societies to further their unknown goals.
Changed line(s) 380,382 (click to see context) from:
* LizardFolk: In their true form, they're reptilian, crested humanoid aliens.
* ReptilianConspiracy: They're reptilian shapeshifters who infiltrate and manipulate other species' societies for their own ends.
* VoluntaryShapeshifting: They can switch between their own form and that of a particular humanoid. They can change who their false form is, though this often requires staging the death of the old identity.
* ReptilianConspiracy: They're reptilian shapeshifters who infiltrate and manipulate other species' societies for their own ends.
* VoluntaryShapeshifting: They can switch between their own form and that of a particular humanoid. They can change who their false form is, though this often requires staging the death of the old identity.
to:
* LizardFolk: In their true form, they're reptilian, crested humanoid aliens.
AfterTheEnd: Their homeworld, Elytrio, was devastated by nuclear war, with a portion of the survivors living in a protected dome city while the rest eek out a living in a harsh, radioactive wasteland.
*ReptilianConspiracy: InsectoidAliens: They're reptilian shapeshifters humanoid beetles.
* NiceGuy: Their Affable trait gives them a racial bonus to diplomacy checks.
* ScamReligion: The husk ghibranis whoinfiltrate live outside the domed city of Arkeost do so because hundreds of years ago, the ancestors of the membrane ghibranis told them the goddess Mother Touloo had declared them her chosen people and manipulate other species' societies had a promised land for them in the wasteland. Problem being that Mother Touloo is entirely fictitious, invented for this purpose to save Arkeost from overpopulation. Centuries later, the membrane ghibrani have completely forgotten their own ends.
* VoluntaryShapeshifting: They can switch between their own form and that of a particular humanoid. They can change who their false form is, though this often requires staging the death of the old identity.deception.
*
* NiceGuy: Their Affable trait gives them a racial bonus to diplomacy checks.
* ScamReligion: The husk ghibranis who
* VoluntaryShapeshifting: They can switch between their own form and that of a particular humanoid. They can change who their false form is, though this often requires staging the death of the old identity.
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[[folder:Ryphorian]]
[[quoteright:189:https://static.tvtropes.org/pmwiki/pub/images/rip_5.jpg]]
[[quoteright:189:https://static.tvtropes.org/pmwiki/pub/images/rip2.jpg]]
->'''Type:''' Humanoid (Ryphorian)
->'''Size:''' Medium
Natives to Triaxus, ryphorians appear in three subtypes depending of which centuries-long season their world is currently in. Though ryphorians are born to the winter type, modern technology allows them to change into whichever subtype they wish.
[[quoteright:189:https://static.tvtropes.org/pmwiki/pub/images/rip_5.jpg]]
[[quoteright:189:https://static.tvtropes.org/pmwiki/pub/images/rip2.jpg]]
->'''Type:''' Humanoid (Ryphorian)
->'''Size:''' Medium
Natives to Triaxus, ryphorians appear in three subtypes depending of which centuries-long season their world is currently in. Though ryphorians are born to the winter type, modern technology allows them to change into whichever subtype they wish.
to:
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[[quoteright:250:https://static.tvtropes.
->'''Size:'''
Natives to Triaxus, ryphorians appear in three subtypes depending of which centuries-long season their world is currently in. Though ryphorians
A small and chaotic race, goblins are
Changed line(s) 393,396 (click to see context) from:
* BizarreAlienBiology: Ryphorians have three appearances depending to their planet's season at birth, even when off-world. In winter, they grow short fur over their bodies, while in summer they are hairless and have larger eyes. The third form is for those born just before or during the transition between seasons.
* DragonRider: In the old days, the ryphorians of the Skyfire Mandate and other Allied Territories could form links with dragonkin, large {{Draconic Humanoid}}s who allowed their smaller allies to ride them. Few Ryphorians ride Dragonkin nowadays, but they still enjoy the bonds, and many partner up as co-pilots.
* RubberForeheadAliens: They look like elves with some feline features.
* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name "ryphorian" was unknown and everyone called them Triaxians.
* DragonRider: In the old days, the ryphorians of the Skyfire Mandate and other Allied Territories could form links with dragonkin, large {{Draconic Humanoid}}s who allowed their smaller allies to ride them. Few Ryphorians ride Dragonkin nowadays, but they still enjoy the bonds, and many partner up as co-pilots.
* RubberForeheadAliens: They look like elves with some feline features.
* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name "ryphorian" was unknown and everyone called them Triaxians.
to:
* BizarreAlienBiology: Ryphorians have three appearances depending to ArchaicWeaponForAnAdvancedAge: They still carry the trademark crude cutting weapons of their planet's season at birth, even when off-world. In winter, they grow short fur over their bodies, while in summer they are hairless and have larger eyes. The third form is for those born just before or during the transition between seasons.
* DragonRider: In the old days, the ryphorians of the Skyfire Mandate and other Allied Territories could form links with dragonkin, large {{Draconic Humanoid}}s who allowed their smaller allies to ride them. Few Ryphorians ride Dragonkin nowadays, but theyancient brethren. And yes, they're still enjoy the bonds, and many partner up as co-pilots.
* RubberForeheadAliens: They look like elves with some feline features.
* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name "ryphorian" was unknown and everyonecalled them Triaxians.dogslicers.
* BigEater: They eat a lot, though not to the same extent as normal goblins.
* OurGoblinsAreDifferent: ''Pathfinder''[='=]s standard, borderline suicidally stupid goblins but InSpace.
* DragonRider: In the old days, the ryphorians of the Skyfire Mandate and other Allied Territories could form links with dragonkin, large {{Draconic Humanoid}}s who allowed their smaller allies to ride them. Few Ryphorians ride Dragonkin nowadays, but they
* RubberForeheadAliens: They look like elves with some feline features.
* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name "ryphorian" was unknown and everyone
* BigEater: They eat a lot, though not to the same extent as normal goblins.
* OurGoblinsAreDifferent: ''Pathfinder''[='=]s standard, borderline suicidally stupid goblins but InSpace.
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[[folder:Sarcesian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sarcesian.jpg]]
->'''Type:''' Humanoid (Sarcesian)
->'''Size:''' Large
A tall species native to one of the planets that now makes up the Diaspora. They are capable of surviving in space for up to an hour, suppressing their breathing and growing solar wings to glide through the void.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sarcesian.jpg]]
->'''Type:''' Humanoid (Sarcesian)
->'''Size:''' Large
A tall species native to one of the planets that now makes up the Diaspora. They are capable of surviving in space for up to an hour, suppressing their breathing and growing solar wings to glide through the void.
to:
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->'''Type:''' Humanoid
->'''Size:'''
A tall species native to one
Natives of a volcanic continent on the
Changed line(s) 406,409 (click to see context) from:
* ColdSniper: They make excellent snipers, especially since they can take up position outside of a space station or starship to fire on targets inside.
* GrowingWings: They can manifest wings of pure energy, but only in a vacuum.
* NoodlePeople: They're incredibly tall, with long spindly limbs.
* ProgressivelyPrettier: In ''Pathfinder'', the sarcesians' heads look like those of the Muun from ''Franchise/StarWars'': tall and thin with a tiny face. Now they look more like large-eyed hairless elves.
* GrowingWings: They can manifest wings of pure energy, but only in a vacuum.
* NoodlePeople: They're incredibly tall, with long spindly limbs.
* ProgressivelyPrettier: In ''Pathfinder'', the sarcesians' heads look like those of the Muun from ''Franchise/StarWars'': tall and thin with a tiny face. Now they look more like large-eyed hairless elves.
to:
* ColdSniper: They make excellent snipers, especially since VoluntaryVassal: When the Azlanti Star Empire landed on Duren, the gosclaws knew they can take up position outside of a space station or starship could not hope to fire on targets inside.
* GrowingWings: They can manifest wings of pure energy, but only inrebuff such a vacuum.
* NoodlePeople: They're incredibly tall,technologically advanced enemy, and approached the Azlanti with long spindly limbs.
* ProgressivelyPrettier: In ''Pathfinder'',an offer of service and proof of their engineering prowess. Ever since, gosclaws have held citizenship and served the sarcesians' heads look like those of the Muun from ''Franchise/StarWars'': tall and thin Star Empire diligently, if not with a tiny face. Now they look more like large-eyed hairless elves. complete loyalty.
* GrowingWings: They can manifest wings of pure energy, but only in
* NoodlePeople: They're incredibly tall,
* ProgressivelyPrettier: In ''Pathfinder'',
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[[folder:Shobhad]]
[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/shobbad.jpg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Large
Collectively called the shobhad-neh, these four-armed giants are native to Akiton. Living in low-tech nomadic societies, they place great value on martial prowess and personal honor.
[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/shobbad.jpg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Large
Collectively called the shobhad-neh, these four-armed giants are native to Akiton. Living in low-tech nomadic societies, they place great value on martial prowess and personal honor.
to:
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->'''Type:'''
->'''Size:'''
Collectively called
An enigmatic race, the
Changed line(s) 419,422 (click to see context) from:
* TheBigGuy: They tower over most races.
* CaptainErsatz: They're pretty much the ''Starfinder'' equivalent of [[Literature/{{Barsoom}} Green Martians]].
* MultiArmedAndDangerous: They have four arms, are larger than most races, and place great value on combat ability.
* ProgressivelyPrettier: Inverted. While not depicted as particularly attractive in ''Pathfinder'', they were still [[http://orig03.deviantart.net/90e3/f/2013/312/8/b/shobad_by_mattiasfahlberg-d6th259.jpg relatively]] [[https://1d4chan.org/images/thumb/6/62/Shobhad.png/300px-Shobhad.png human looking]], aside from being green-skinned, four-armed giants. In ''Starfinder'' they're [[https://i.imgur.com/w4GHTaQ.png hideous]] [[https://1.bp.blogspot.com/-nh01MxZeJec/WjwUZAZkacI/AAAAAAAACuE/5t3wx8SUhx4FM5puYSpkG387NidA-FJngCLcBGAs/s1600/Shobhad_GuidoKuip2017.jpg monsters]] with inhuman mouths, tusks, clawed hands and toes more extreme than any orc. This is likely to increase their resemblance to [[Literature/JohnCarterOfMars the Tharks]] on whom they are based.
* CaptainErsatz: They're pretty much the ''Starfinder'' equivalent of [[Literature/{{Barsoom}} Green Martians]].
* MultiArmedAndDangerous: They have four arms, are larger than most races, and place great value on combat ability.
* ProgressivelyPrettier: Inverted. While not depicted as particularly attractive in ''Pathfinder'', they were still [[http://orig03.deviantart.net/90e3/f/2013/312/8/b/shobad_by_mattiasfahlberg-d6th259.jpg relatively]] [[https://1d4chan.org/images/thumb/6/62/Shobhad.png/300px-Shobhad.png human looking]], aside from being green-skinned, four-armed giants. In ''Starfinder'' they're [[https://i.imgur.com/w4GHTaQ.png hideous]] [[https://1.bp.blogspot.com/-nh01MxZeJec/WjwUZAZkacI/AAAAAAAACuE/5t3wx8SUhx4FM5puYSpkG387NidA-FJngCLcBGAs/s1600/Shobhad_GuidoKuip2017.jpg monsters]] with inhuman mouths, tusks, clawed hands and toes more extreme than any orc. This is likely to increase their resemblance to [[Literature/JohnCarterOfMars the Tharks]] on whom they are based.
to:
* TheBigGuy: TheGrays: They tower over most races.
* CaptainErsatz: They're pretty much the ''Starfinder'' equivalentare a malevolent race of [[Literature/{{Barsoom}} Green Martians]].
* MultiArmedAndDangerous:alien humanoids with grey skin, long, willowy limbs and a bulbous head with oversized black eyes. They have four arms, are larger than most races, a habit of abducting people and place great value on combat ability.
* ProgressivelyPrettier: Inverted. While not depicted as particularly attractive in ''Pathfinder'',have infiltrated several societies throughout the Pact Worlds, pursuing complex agendas of manipulation and espionage aimed at goals only they were still [[http://orig03.deviantart.net/90e3/f/2013/312/8/b/shobad_by_mattiasfahlberg-d6th259.jpg relatively]] [[https://1d4chan.org/images/thumb/6/62/Shobhad.png/300px-Shobhad.png human looking]], aside from being green-skinned, four-armed giants. In ''Starfinder'' they're [[https://i.imgur.com/w4GHTaQ.png hideous]] [[https://1.bp.blogspot.com/-nh01MxZeJec/WjwUZAZkacI/AAAAAAAACuE/5t3wx8SUhx4FM5puYSpkG387NidA-FJngCLcBGAs/s1600/Shobhad_GuidoKuip2017.jpg monsters]] with inhuman mouths, tusks, clawed hands and toes more extreme than any orc. This is likely know of.
* IntangibleMan: They can phase partially out of reality, making it harder toincrease hit them.
* LaserGuidedAmnesia: They use memory expungers to wipe memories of theirresemblance to [[Literature/JohnCarterOfMars the Tharks]] on whom actions.
* MindRape: They have telepathic abilities theyare based.use to this effect.
* TheSpook: Very little is known about them or their goals.
* CaptainErsatz: They're pretty much the ''Starfinder'' equivalent
* MultiArmedAndDangerous:
* ProgressivelyPrettier: Inverted. While not depicted as particularly attractive in ''Pathfinder'',
* IntangibleMan: They can phase partially out of reality, making it harder to
* LaserGuidedAmnesia: They use memory expungers to wipe memories of their
* MindRape: They have telepathic abilities they
* TheSpook: Very little is known about them or their goals.
Changed line(s) 425,430 (click to see context) from:
[[folder:Skittermander]]
[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/skittermander.jpg]]
->'''Type:''' Humanoid (Skittermander)
->'''Size:''' Small
A race of peaceful, communal creatures from Vesk-3, skittermanders are good-natured if hyperactive mammals with six arms and furry bodies. They are instinctually helpful, which vexed the Veskarium when they attempted to invade, as the vesk code of honor forbid them from firing on a foe that wasn't interested in a fight.
[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/skittermander.jpg]]
->'''Type:''' Humanoid (Skittermander)
->'''Size:''' Small
A race of peaceful, communal creatures from Vesk-3, skittermanders are good-natured if hyperactive mammals with six arms and furry bodies. They are instinctually helpful, which vexed the Veskarium when they attempted to invade, as the vesk code of honor forbid them from firing on a foe that wasn't interested in a fight.
to:
[[quoteright:270:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Type:''' Humanoid
->'''Size:'''
A race of peaceful, communal creatures from Vesk-3, skittermanders are good-natured if hyperactive mammals with six arms and furry bodies. They are instinctually helpful, which vexed the Veskarium when they attempted to invade, as the vesk code of honor forbid them from firing on a foe that wasn't interested in a fight.
Changed line(s) 432,441 (click to see context) from:
* BadassPacifist: If they are ObfuscatingStupidity, then they're masters of nonviolent resistance, having successfully resisted vesk control through sheer force of friendliness.
* BellyMouth: As we see from the illustration, skittermander whelps have a lamprey-like bitey umbilical cord.
* BizarreAlienPsychology: If they ''aren't'' a case of ObfuscatingStupidity, then they just genuinely don't understand that they've been conquered, or indeed the concept of ''being'' conquered, or simply see no reason to care. Either way, the Vesk are tearing their non-existent hair out.
* ContrastingSequelMainCharacter: To the ''Pathfinder'' goblins in the free RPG modules. While goblins are UglyCute [[PyroManiac fire happy]] violent creatures that are [[MySpeciesDothProtestTooMuch mostly]] impossible to live with in civilized society, skittermanders are largely {{Ridiculously Cute Critter}}s that are almost impossibly friendly.
* {{Keet}}: Their hyperactivity gives them an extra move action once per day.
* HeavyWorlder: Downplayed, but according to ''Near Space'', their homeworld has half-again standard gravity. This likely explains why they take no penalty to Strength despite being the approximate size of a human toddler.
* KillerRabbit: Skittermander whelps are as cute as the adults, save for a secondary mouth they use to take bites out of large prey. It's normally all-but harmless given their diminutive size, but a swarm of whelps can skeletonize their homeworld's equivalent of a cow.
* NiceGuy: To an almost infuriating degree. Those that leave Vesk-3 tend to become bureaucrats for the sole purpose of helping as many people as they can.
* ObfuscatingStupidity: Some vesk suspect that they're intentionally obtuse in order to annoy their vesk "overlords" and maintain their autonomy while reaping the rewards of being part of the Veskarium.
* RidiculouslyCuteCritter: They're adorable little fur balls. They're both less and more cute as whelps, as though their faces are even cuter, they have a creepy worm-like mouth on their stomachs.
* BellyMouth: As we see from the illustration, skittermander whelps have a lamprey-like bitey umbilical cord.
* BizarreAlienPsychology: If they ''aren't'' a case of ObfuscatingStupidity, then they just genuinely don't understand that they've been conquered, or indeed the concept of ''being'' conquered, or simply see no reason to care. Either way, the Vesk are tearing their non-existent hair out.
* ContrastingSequelMainCharacter: To the ''Pathfinder'' goblins in the free RPG modules. While goblins are UglyCute [[PyroManiac fire happy]] violent creatures that are [[MySpeciesDothProtestTooMuch mostly]] impossible to live with in civilized society, skittermanders are largely {{Ridiculously Cute Critter}}s that are almost impossibly friendly.
* {{Keet}}: Their hyperactivity gives them an extra move action once per day.
* HeavyWorlder: Downplayed, but according to ''Near Space'', their homeworld has half-again standard gravity. This likely explains why they take no penalty to Strength despite being the approximate size of a human toddler.
* KillerRabbit: Skittermander whelps are as cute as the adults, save for a secondary mouth they use to take bites out of large prey. It's normally all-but harmless given their diminutive size, but a swarm of whelps can skeletonize their homeworld's equivalent of a cow.
* NiceGuy: To an almost infuriating degree. Those that leave Vesk-3 tend to become bureaucrats for the sole purpose of helping as many people as they can.
* ObfuscatingStupidity: Some vesk suspect that they're intentionally obtuse in order to annoy their vesk "overlords" and maintain their autonomy while reaping the rewards of being part of the Veskarium.
* RidiculouslyCuteCritter: They're adorable little fur balls. They're both less and more cute as whelps, as though their faces are even cuter, they have a creepy worm-like mouth on their stomachs.
to:
* BadassPacifist: If they are ObfuscatingStupidity, then they're masters of nonviolent resistance, having successfully resisted vesk control through sheer force of friendliness.
* BellyMouth: As we see fromFantasticRacism: {{Downplayed|Trope}}. Due to the illustration, skittermander whelps Gap many hobgoblin societies no longer have a lamprey-like bitey umbilical cord.
* BizarreAlienPsychology: If they ''aren't'' a case of ObfuscatingStupidity, then they just genuinely don't understandany animosity with the elves, save for those that they've been conquered, or indeed suffered elven attacks right after the concept of ''being'' conquered, or simply see no reason to care. Either way, Gap.
* OutgrownSuchSillySuperstitions: They used theVesk are tearing Gap as an opportunity to re-examine some of their non-existent hair out.long-held traditions and discard those that didn't make sense, such as the prohibition on magic use.
*ContrastingSequelMainCharacter: To the ''Pathfinder'' goblins in the free RPG modules. While goblins are UglyCute [[PyroManiac fire happy]] violent creatures that are [[MySpeciesDothProtestTooMuch mostly]] impossible to live with in civilized society, skittermanders are largely {{Ridiculously Cute Critter}}s that are almost impossibly friendly.
* {{Keet}}:ProudWarriorRace: Their hyperactivity gives them an extra move action once per day.
* HeavyWorlder: Downplayed, but according to ''Near Space'', their homeworld has half-again standard gravity. This likely explains why they take no penalty to Strength despite being the approximate size of a human toddler.
* KillerRabbit: Skittermander whelpssocieties are as cute as the adults, save for a secondary mouth they use to take bites out of large prey. It's normally all-but harmless given their diminutive size, but a swarm of whelps can skeletonize their homeworld's equivalent of a cow.
* NiceGuy: To an almost infuriating degree. Those that leave Vesk-3 tend to become bureaucrats for the sole purpose of helping as many people as they can.
* ObfuscatingStupidity: Some vesk suspect that they're intentionally obtuse in order to annoy their vesk "overlords" and maintain their autonomy while reaping the rewards of being part of the Veskarium.
* RidiculouslyCuteCritter: They're adorable little fur balls. They're both less and more cute as whelps, as though their faces are even cuter, they have a creepy worm-like mouth on their stomachs.virtually all military.
* BellyMouth: As we see from
* BizarreAlienPsychology: If they ''aren't'' a case of ObfuscatingStupidity, then they just genuinely don't understand
* OutgrownSuchSillySuperstitions: They used the
*
* {{Keet}}:
* HeavyWorlder: Downplayed, but according to ''Near Space'', their homeworld has half-again standard gravity. This likely explains why they take no penalty to Strength despite being the approximate size of a human toddler.
* KillerRabbit: Skittermander whelps
* NiceGuy: To an almost infuriating degree. Those that leave Vesk-3 tend to become bureaucrats for the sole purpose of helping as many people as they can.
* ObfuscatingStupidity: Some vesk suspect that they're intentionally obtuse in order to annoy their vesk "overlords" and maintain their autonomy while reaping the rewards of being part of the Veskarium.
* RidiculouslyCuteCritter: They're adorable little fur balls. They're both less and more cute as whelps, as though their faces are even cuter, they have a creepy worm-like mouth on their stomachs.
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[[folder:Space Goblin]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_goblin.jpg]]
->'''Type:''' Humanoid (Goblinoid)
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_goblin.jpg]]
->'''Type:''' Humanoid (Goblinoid)
to:
[[quoteright:250:https://static.tvtropes.
->'''Type:''' Humanoid
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A small and chaotic race, goblins are known for cobbling technology together out of scrap, voraciously consuming anything they can get their hands on, and generally being a pain to deal with.
to:
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* ArchaicWeaponForAnAdvancedAge: They still carry the trademark crude cutting weapons of their ancient brethren. And yes, they're still called dogslicers.
* BigEater: They eat a lot, though not to the same extent as normal goblins.
* SpaceX: ''Pathfinder''[='=]s standard, borderline suicidally stupid goblins but InSpace.
* BigEater: They eat a lot, though not to the same extent as normal goblins.
* SpaceX: ''Pathfinder''[='=]s standard, borderline suicidally stupid goblins but InSpace.
to:
* ArchaicWeaponForAnAdvancedAge: They still carry the trademark crude cutting weapons of LizardFolk: They're human-sized, bipedal reptiles with rust-red scales.
* WasOnceAMan: The riveners are ikeshti who weren't able to mate and had theirancient brethren. And yes, they're still called dogslicers.
* BigEater: They eatminds and bodies overwhelmed by a lot, though not to the same extent as normal goblins.
* SpaceX: ''Pathfinder''[='=]s standard, borderline suicidally stupid goblins but InSpace.flood of hormones. They're much larger than their still-sentient brethren and care for little more than killing and eating.
* WasOnceAMan: The riveners are ikeshti who weren't able to mate and had their
* BigEater: They eat
* SpaceX: ''Pathfinder''[='=]s standard, borderline suicidally stupid goblins but InSpace.
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[[folder:Urog]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/urog.jpg]]
->'''Type:''' Magical beast
->'''Size:''' Large
The primary race of the crystalline world of Dykon, Urogs are large, plodding snail-like creatures made of shimmering crystal. Though they are brilliant mathematicians, they have no real sense of tact, so they tend to rub other races the wrong way with their constant criticism and bluntness.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/urog.jpg]]
->'''Type:''' Magical beast
->'''Size:''' Large
The primary race of the crystalline world of Dykon, Urogs are large, plodding snail-like creatures made of shimmering crystal. Though they are brilliant mathematicians, they have no real sense of tact, so they tend to rub other races the wrong way with their constant criticism and bluntness.
to:
[[quoteright:350:https://static.
[[quoteright:260:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
The primary race of the crystalline world of Dykon, Urogs are large, plodding snail-like creatures made of shimmering crystal. Though they are brilliant mathematicians, they have no real sense of tact, so they tend to rub other races the wrong way with their constant criticism and bluntness.
Changed line(s) 463,466 (click to see context) from:
* BrutalHonesty: Urogs value frankness and getting to the heart of a matter far more than protecting the feelings of others.
* NoSell: Since urogs can break off and absorb only the molecules they need and leave aside the others when eating, they are almost impossible to poison or drug.
* SiliconBasedLife: They developed on a world that was full of these.
* StarfishAliens: They look like some combination of snail, turtle, and insect, to say nothing of the fact that they appear to be made of some crystalline substance.
* NoSell: Since urogs can break off and absorb only the molecules they need and leave aside the others when eating, they are almost impossible to poison or drug.
* SiliconBasedLife: They developed on a world that was full of these.
* StarfishAliens: They look like some combination of snail, turtle, and insect, to say nothing of the fact that they appear to be made of some crystalline substance.
to:
* BrutalHonesty: Urogs value frankness BizarreAlienBiology: They're masses of roots and getting to vines arranged in the heart structure of a matter far more than protecting bipedal humanoid with a glowing seedpod where the feelings of others.
head would be.
*NoSell: Since urogs can break off NatureHero: They're big on preserving nature and absorb only the molecules they need and leave aside the others when eating, they are almost impossible to poison or drug.
* SiliconBasedLife: They developed on anatural world that was full from the constant encroachment of these.
industrialization.
*StarfishAliens: They look like some combination of snail, turtle, PlantAliens: Technically they're humanoids so physically and insect, mentally they're a lot closer to say nothing of the fact that they appear to be made of some crystalline substance.other humanoid species than, say, ghorans or raxilites, despite looking more alien.
*
* SiliconBasedLife: They developed on a
*
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[[folder:Verthani]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ver.jpg]]
->'''Type:''' Humanoid (Verthani)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ver.jpg]]
->'''Type:''' Humanoid (Verthani)
to:
[[quoteright:350:https://static.tvtropes.
->'''Type:''' Humanoid
Changed line(s) 474 (click to see context) from:
Natives to Verces, the verthani are a highly cooperative race that specializes in biological and cybernetic augmentation.
to:
Changed line(s) 476,482 (click to see context) from:
* AcePilot: Aside from cybernetics enhancement, this is their race's [[PlanetOfHats hat]]. They were the first race to develop space travel, and the first to launch a ship through the drift.
* {{Cyborg}}: Nearly all of them, and even the ones who aren't are more capable of receiving them than other races.
* FantasticCasteSystem: Verthani are divided into three castes known as the Augmented, who use technology to modify their bodies and travel in outer space in aetherships; the Pure Ones who reject bodily augmentation and concerns themselves with government, farming, and commerce; and the God-Vessels, clerics who permanently burn holy symbols on their skin. In order to prevent any caste from gaining too much power, the Augmented and God-Vessels are only allowed to marry Pure Ones.
* NoodlePeople: Their gangly limbs are one of the things that sets them apart from humans.
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer than anyone can remember, but their relationships with the Outlaw Kingdoms are far less peaceful, and can even be a bit bigoted.
* RubberForeheadAliens: They look like humans with large mouse-like eyes and longer limbs.
* SuddenNameChange: The verthani were originally just called Vercites after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
* {{Cyborg}}: Nearly all of them, and even the ones who aren't are more capable of receiving them than other races.
* FantasticCasteSystem: Verthani are divided into three castes known as the Augmented, who use technology to modify their bodies and travel in outer space in aetherships; the Pure Ones who reject bodily augmentation and concerns themselves with government, farming, and commerce; and the God-Vessels, clerics who permanently burn holy symbols on their skin. In order to prevent any caste from gaining too much power, the Augmented and God-Vessels are only allowed to marry Pure Ones.
* NoodlePeople: Their gangly limbs are one of the things that sets them apart from humans.
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer than anyone can remember, but their relationships with the Outlaw Kingdoms are far less peaceful, and can even be a bit bigoted.
* RubberForeheadAliens: They look like humans with large mouse-like eyes and longer limbs.
* SuddenNameChange: The verthani were originally just called Vercites after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
to:
* AcePilot: Aside from cybernetics enhancement, this is their race's [[PlanetOfHats hat]]. ExtraEyes: They were the first race to develop space travel, and the first to launch have a ship through the drift.
* {{Cyborg}}: Nearly all of them, and even the ones who aren't are more capable of receiving them than other races.
* FantasticCasteSystem: Verthani are divided into three castes known as the Augmented, who use technology to modify their bodies and travel in outer space in aetherships; the Pure Ones who reject bodily augmentation and concerns themselves with government, farming, and commerce; and the God-Vessels, clerics who permanently burn holy symbolsliteral third eye on their skin. In order to prevent any caste from gaining too much power, the Augmented and God-Vessels are only allowed to marry Pure Ones.
foreheads.
*NoodlePeople: Their gangly limbs are one FuturePrimitive: They're at a largely stone age level of the things that sets them apart from humans.
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer than anyone can remember, but their relationships with the Outlaw Kingdoms are far less peaceful, and candevelopment even be though they're the descendants of a bit bigoted.
* RubberForeheadAliens: They look like humans with large mouse-like eyes and longer limbs.
* SuddenNameChange: The verthani were originally just called Vercites after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.star-faring people.
* {{Cyborg}}: Nearly all of them, and even the ones who aren't are more capable of receiving them than other races.
* FantasticCasteSystem: Verthani are divided into three castes known as the Augmented, who use technology to modify their bodies and travel in outer space in aetherships; the Pure Ones who reject bodily augmentation and concerns themselves with government, farming, and commerce; and the God-Vessels, clerics who permanently burn holy symbols
*
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer than anyone can remember, but their relationships with the Outlaw Kingdoms are far less peaceful, and can
* RubberForeheadAliens: They look like humans with large mouse-like eyes and longer limbs.
* SuddenNameChange: The verthani were originally just called Vercites after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
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[[folder:Witchwyrd]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/witchwyrd.jpg]]
->'''Type:''' Monstrous Humanoid
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/witchwyrd.jpg]]
->'''Type:''' Monstrous Humanoid
to:
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[[quoteright:260:https://static.tvtropes.
->'''Type:'''
Changed line(s) 490 (click to see context) from:
A mysterious race, the witchwyrds were the progenitors of the kasathas and shobhads.
to:
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* TheFaceless: In all their images, they're wearing distinct read and yellow headdresses that hide everything but their eyes.
* MultiArmedAndDangerous: They have four arms and are capable of firing magical force projectiles.
* MultiArmedAndDangerous: They have four arms and are capable of firing magical force projectiles.
to:
* TheFaceless: In all their images, they're wearing distinct read and yellow headdresses that hide everything but their eyes.
* MultiArmedAndDangerous:BizarreAlienSexes: They have four arms ''seven'' sexes, all of which are necessary to reproduce. For the curious, they are:
** Three "fathers", the ilsha (earth-sire), qsha (sky-sire), andare capable of firing magical force projectiles.susha (water-sire), who contribute genetic material.
** The uisha (sharer), a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it on to...
** The klsha (bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** The mesha (cradle), who nurses the child in a marsupial-like pouch.
** And among all these is the zysha (facilitator), who for some reason has to effectively oversee all this and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.
* HumanoidAliens: They look like monkeys with insectoid compound eyes.
* MultiArmedAndDangerous:
** Three "fathers", the ilsha (earth-sire), qsha (sky-sire), and
** The uisha (sharer), a "conceptual mother" who takes in the sires' DNA, conceives the fetus, and passes it on to...
** The klsha (bearer), similar to the Shirren Host gender, who carries the child to term, then passes the newborn child to...
** The mesha (cradle), who nurses the child in a marsupial-like pouch.
** And among all these is the zysha (facilitator), who for some reason has to effectively oversee all this and somehow still contributes to the child's DNA like the other six despite having no apparent physical contact in the process.
* HumanoidAliens: They look like monkeys with insectoid compound eyes.
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[[folder:Wrikreechee]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_wrikreechee.jpg]]
->'''Type:''' Monstrous Humanoid (Aquatic)
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_wrikreechee.jpg]]
->'''Type:''' Monstrous Humanoid (Aquatic)
to:
[[quoteright:250:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
Changed line(s) 501 (click to see context) from:
Natives of Akchios, these ocean dwellers use hormone supplements to keep their chitinous summer shells year-round and allow them to leave their watery home. They remain vulnerable to changes in temperature and often wear environmentally controlled suits to maintain a constant temperature.
to:
Natives of Akchios, these ocean dwellers use hormone supplements to keep the jungle world Gjor III, their chitinous summer shells year-round and allow them lack of technological development made it easy for the Azlanti Star Empire to leave their watery home. They remain vulnerable conquer them. Technology continues to changes in temperature and often wear environmentally controlled suits to maintain a constant temperature.baffle them, but they are skilled ecologists even without such aids.
Changed line(s) 503,506 (click to see context) from:
* {{Expy}}: They're very reminicent of the prawns from ''Film/District9''
* HumanoidAliens: They look like humanoid crustaceans.
* SuperNotDrowningSkills: They can breath underwater and on land.
* TheVoiceless: Their bodies were meant to function in an aquatic environment, including their vocal systems. They need specialized masks to adapt their voices to tones and volumes audible in air.
* HumanoidAliens: They look like humanoid crustaceans.
* SuperNotDrowningSkills: They can breath underwater and on land.
* TheVoiceless: Their bodies were meant to function in an aquatic environment, including their vocal systems. They need specialized masks to adapt their voices to tones and volumes audible in air.
to:
* {{Expy}}: They're very reminicent of NotQuiteFlight: Neskintis are able to glide with the prawns from ''Film/District9''
* HumanoidAliens: They look like humanoid crustaceans.
* SuperNotDrowningSkills: They can breath underwater and on land.
* TheVoiceless: Their bodies were meant to function in an aquatic environment, includingaid of skin membranes stretching between their vocal systems. They need specialized masks to adapt their voices to tones arms and volumes audible in air.legs, but cannot gain altitude without external effects.
* HumanoidAliens: They look like humanoid crustaceans.
* SuperNotDrowningSkills: They can breath underwater and on land.
* TheVoiceless: Their bodies were meant to function in an aquatic environment, including
Changed line(s) 509,512 (click to see context) from:
!!Alien Archive 2
[[folder:Aasimar]]
[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/starfinder_aasimar.png]]
->'''Type:''' Outsider (Native)
[[folder:Aasimar]]
[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/starfinder_aasimar.png]]
->'''Type:''' Outsider (Native)
to:
[[folder:Aasimar]]
[[quoteright:210:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
Deleted line(s) 514,515 (click to see context) :
Usually being born as a result of a tryst between a good-aligned outsider and a mortal, assimars are the result of that. Already outliers in the community, their potent blood makes them ambitious, and thus many of them seek highly rewarding but also highly risky jobs, such as explorer, mercenary, spy, or pilot.
Changed line(s) 517,519 (click to see context) from:
* TheCharmer: Noted as naturally being eloquent, which is represented as a racial bonus to Diplomacy.
* DivineParentage: Usually the way they were conceived, though it's not unheard of for them to be born as a side effect of powerful magic.
* LightEmUp: Assimars have the ability to light up an area around them, even from magical darkness (if they're powerful enough).
* DivineParentage: Usually the way they were conceived, though it's not unheard of for them to be born as a side effect of powerful magic.
* LightEmUp: Assimars have the ability to light up an area around them, even from magical darkness (if they're powerful enough).
to:
* TheCharmer: Noted as naturally being eloquent, which is represented as a racial bonus to Diplomacy.
* DivineParentage: UsuallySlaveRace: Orcs are enslaved by the way they were conceived, though it's not unheard of for them to be born as drow on a side effect of powerful magic.
* LightEmUp: Assimars have the ability to light up an area around them, even from magical darkness (if they're powerful enough).grand scale.
* DivineParentage: Usually
* LightEmUp: Assimars have the ability to light up an area around them, even from magical darkness (if they're powerful enough).
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[[folder:Bolida]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/20181012_bolidasoldier.jpg]]
->'''Type:''' Vermin
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/20181012_bolidasoldier.jpg]]
->'''Type:''' Vermin
to:
[[quoteright:350:https://static.
[[quoteright:341:https://static.tvtropes.
->'''Type:'''
Changed line(s) 526,527 (click to see context) from:
An underground species who specialize in digging, they've only just made contact in the past few decades, when outsiders stumbled upon them. Though intentionally wary of the outsiders, a mutually beneficial trade agreement was able to be reached. Even those that go out into the galaxy prefer to be alone, or with another burrowing species that can share their love of digging.
to:
Changed line(s) 529,531 (click to see context) from:
* DashAttack: Bolidas are able to roll themselves up into a ball and charge at enemies, gaining multiple benefits from doing so.
* OneGenderRace: All Bolidas can both carry and fertilize eggs.
* WeakenedByTheLight: Being a species naturally adapted to being underground, Bolidas gain the light blindness weakness.
* OneGenderRace: All Bolidas can both carry and fertilize eggs.
* WeakenedByTheLight: Being a species naturally adapted to being underground, Bolidas gain the light blindness weakness.
to:
* DashAttack: Bolidas are able to roll themselves up into a ball and charge at enemies, gaining multiple benefits from doing so.
* OneGenderRace: All Bolidas can both carry and fertilize eggs.
* WeakenedByTheLight: Being a{{Asexuality}}: Most of their species naturally adapted to being underground, Bolidas gain are asexual, however the light blindness weakness.minority who are interested in sex often birth litters of six to eight.
* CatFolk: Look like leopards or jaguars, their spot patterns were traditionally used to decide their profession.
* {{Lightworlder}}: Their homeworld has slightly lower gravity and they get a penalty to strength.
* OneGenderRace: All Bolidas can both carry and fertilize eggs.
* WeakenedByTheLight: Being a
* CatFolk: Look like leopards or jaguars, their spot patterns were traditionally used to decide their profession.
* {{Lightworlder}}: Their homeworld has slightly lower gravity and they get a penalty to strength.
Changed line(s) 534,536 (click to see context) from:
[[folder:Damai]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/daimalkan.jpg]]
->'''Type:''' Humanoid (Damai)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/daimalkan.jpg]]
->'''Type:''' Humanoid (Damai)
to:
[[quoteright:350:https://static.tvtropes.
->'''Type:''' Humanoid
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Survivors of a shattered planet, Damai are a hardy, if sometimes foolish, people. Only making their way out of their underground bunkers a few decades ago, Damai are ambitious to the stability they once had, though it's a hard going process for them.
Changed line(s) 541 (click to see context) from:
* HadToBeSharp: When you're living on a cracked planet that's ‘’infested’’ with {{Kaiju}}, it helps to be able to survive in it. This is represented as a bonus to their Stealth and Survival skills, which is increased if the damai is underground.
to:
* HadToBeSharp: When you're living on a cracked planet that's ‘’infested’’ with {{Kaiju}}, it helps to be able to survive in it. This is represented as a bonus to their Stealth FuturePrimitive: Phentomite society has lost much of the scientific and Survival skills, which is increased if the damai is underground.magical advancement of its forebears. Today, phentomites engage in relatively low-tech artisanship, farming and trading.
Changed line(s) 544,546 (click to see context) from:
[[folder:Embri]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/embri.jpg]]
->'''Type:''' Aberration
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/embri.jpg]]
->'''Type:''' Aberration
to:
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
Shapeshifting reptilians, reptoids infiltrate societies to further their unknown goals.
----
* LizardFolk: In their true form, they're reptilian, crested humanoid aliens.
* ReptilianConspiracy: They're reptilian shapeshifters who infiltrate and manipulate other species' societies for their own ends.
* VoluntaryShapeshifting: They can switch between their own form and that of a particular humanoid. They can change who their false form is, though this often requires staging the death of the old identity.
----
* LizardFolk: In their true form, they're reptilian, crested humanoid aliens.
* ReptilianConspiracy: They're reptilian shapeshifters who infiltrate and manipulate other species' societies for their own ends.
* VoluntaryShapeshifting: They can switch between their own form and that of a particular humanoid. They can change who their false form is, though this often requires staging the death of the old identity.
Changed line(s) 551,562 (click to see context) from:
[[folder:Ghoran]]
[[quoteright:283:https://static.tvtropes.org/pmwiki/pub/images/ghoran.jpg]]
->'''Type:''' Plant
->'''Size:''' Small or Medium
A plant race originally created on Golarion long ago. Tired of being eaten by unscrupulous neighbors over the centuries, the Ghorans collectively abandoned the entire system soon after spaceflight was developed into order to find a homeworld of their own. Finding a planet they called Ghorus Prime, they eventually developed into two sub-races: The small Saplings and the towering Oaklings.
[[/folder]]
[[folder:Hobgoblin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hobgoblin.jpg]]
->'''Type:''' Humanoid (Goblinoid)
[[quoteright:283:https://static.tvtropes.org/pmwiki/pub/images/ghoran.jpg]]
->'''Type:''' Plant
->'''Size:''' Small or Medium
A plant race originally created on Golarion long ago. Tired of being eaten by unscrupulous neighbors over the centuries, the Ghorans collectively abandoned the entire system soon after spaceflight was developed into order to find a homeworld of their own. Finding a planet they called Ghorus Prime, they eventually developed into two sub-races: The small Saplings and the towering Oaklings.
[[/folder]]
[[folder:Hobgoblin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hobgoblin.jpg]]
->'''Type:''' Humanoid (Goblinoid)
to:
[[quoteright:283:https://static.
[[quoteright:189:https://static.tvtropes.
->'''Size:''' Small or Medium
A plant race originally created on Golarion long ago. Tired of being eaten by unscrupulous neighbors over the centuries, the Ghorans collectively abandoned the entire system soon after spaceflight was developed into order to find a homeworld of their own. Finding a planet they called Ghorus Prime, they eventually developed into two sub-races: The small Saplings and the towering Oaklings.
[[/folder]]
[[folder:Hobgoblin]]
[[quoteright:350:https://static.
->'''Type:''' Humanoid
Changed line(s) 565,567 (click to see context) from:
* FantasticRacism: Played with, due to the Gap many hobgoblin societies no longer have any animosity with the elves, save for those that suffered elven attacks right after the Gap.
* OutgrownSuchSillySuperstitions: They used the Gap as an opportunity to re-examine some of their long-held traditions and discard those that didn't make sense, such as the prohibition on magic use.
* ProudWarriorRace: Their societies are virtually all military.
* OutgrownSuchSillySuperstitions: They used the Gap as an opportunity to re-examine some of their long-held traditions and discard those that didn't make sense, such as the prohibition on magic use.
* ProudWarriorRace: Their societies are virtually all military.
to:
----
* BizarreAlienBiology: Ryphorians have
* OutgrownSuchSillySuperstitions: They used the Gap as an opportunity to re-examine some of their long-held traditions and discard those that didn't make sense, such as the prohibition on magic use.
*
* RubberForeheadAliens: They look like elves with some feline features.
* SuddenNameChange: In [[TabletopGame/{{Pathfinder}} pre-Gap Golarion]], the name ''ryphorian'' was unknown and everyone called them Triaxians.
Changed line(s) 570,574 (click to see context) from:
[[folder:Kanabo]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_5.jpg]]
->'''Type:''' Outsider (Native, Goblinoid)
->'''Size:''' Medium
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_5.jpg]]
->'''Type:''' Outsider (Native, Goblinoid)
->'''Size:''' Medium
to:
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
A tall species native to one of the planets that now makes up the Diaspora. They are capable of surviving in space for up to an hour, suppressing their breathing and growing solar wings to glide through the void.
----
* ColdSniper: They make excellent snipers, especially since they can take up position outside of a space station or starship to fire on targets inside.
* GrowingWings: They can manifest wings of pure energy, but only in a vacuum.
* NoodlePeople: They're incredibly tall, with long spindly limbs.
* ProgressivelyPrettier: In ''Pathfinder'', the sarcesians' heads look like those of the Muun from ''Franchise/StarWars'': tall and thin with a tiny face. Now they look more like large-eyed hairless elves.
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[[folder:Orc]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/orc_3.jpg]]
->'''Type:''' Humanoid (Orc)
->'''Size:''' Medium
* SlaveRace: Orcs are enslaved by the drow on a grand scale.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/orc_3.jpg]]
->'''Type:''' Humanoid (Orc)
->'''Size:''' Medium
* SlaveRace: Orcs are enslaved by the drow on a grand scale.
to:
[[quoteright:350:https://static.tvtropes.
->'''Type:''' Humanoid
->'''Size:'''
* SlaveRace: Orcs are enslaved by
One of the
----
* NumberTwo: They're the Star Empire's favored non-human species and hold the highest possible status for such a race, but they're still second class citizens.
* SycophanticServant: The responded to centuries of Azlanti oppression by becoming ''very good'' at being subservient.
* WhiteCollarCrime: Screedreeps who go bad tend to gravitate to this. With their size and dispositions, they're not much for violence, but their managerial talents come in handy as mob consiglieres.
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[[folder:Osharu]]
[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/osharu.jpg]]
->'''Type:''' Monstrous Humanoid
[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/osharu.jpg]]
->'''Type:''' Monstrous Humanoid
to:
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->'''Type:'''
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----
* EnergyBeings: Shakaltas are beings of coherent energy, do not need to breathe, and are immune to disease and poison.
* FusionDance: To enter adulthood, two shakalta souls must bond together. Psychic compatibility and spiritual connection are all that matter to potential soul partners, and both souls must consent. After two shakaltas agree to bond, they live the rest of their lives in the same body.
* EnergyBeings: Shakaltas are beings of coherent energy, do not need to breathe, and are immune to disease and poison.
* FusionDance: To enter adulthood, two shakalta souls must bond together. Psychic compatibility and spiritual connection are all that matter to potential soul partners, and both souls must consent. After two shakaltas agree to bond, they live the rest of their lives in the same body.
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[[folder:Pahtra]]
[[quoteright:341:https://static.tvtropes.org/pmwiki/pub/images/pahtra.jpg]]
->'''Type:''' Humanoid (Pahtra)
[[quoteright:341:https://static.tvtropes.org/pmwiki/pub/images/pahtra.jpg]]
->'''Type:''' Humanoid (Pahtra)
to:
[[quoteright:341:https://static.
[[quoteright:168:https://static.tvtropes.
->'''Type:''' Humanoid
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A species of feline humanoids from Vesk-6, conquered by the Veskarium after a long guerrilla war and "rewarded" for their tenacity with limited self-rule.
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* {{Asexuality}}: Most of their species are asexual, however the minority who are interested in sex often birth litters of six to eight.
* CatFolk: Look like leopards or jaguars, their spot patterns were traditionally used to decide their profession.
* {{Lightworlder}}: Their homeworld has slightly lower gravity and they get a penalty to strength.
to:
* DyingRace: Shatoris can no longer reproduce, and see each death among them as a potentially catastrophic loss.
* VoluntaryVassal: When the Azlanti Star Empire arrived in the Disaj system, the shatoris offered their
* CatFolk: Look like leopards or jaguars, their spot patterns
* {{Lightworlder}}: Their homeworld has slightly lower gravity and they get a penalty to strength.
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[[folder:Phentomite]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/phentomite.jpg]]
->'''Type:''' Humanoid (Phentomite)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/phentomite.jpg]]
->'''Type:''' Humanoid (Phentomite)
to:
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->'''Type:''' Humanoid
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----
* ShapeshifterWeapon: A shimreen can transform one of their arms into a crystal lance.
* WeirdBeard: Some shimreens let the crystals around their faces grow wild to form clusters they call manes.
* ShapeshifterWeapon: A shimreen can transform one of their arms into a crystal lance.
* WeirdBeard: Some shimreens let the crystals around their faces grow wild to form clusters they call manes.
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[[folder:Quorlu]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/quorlu.jpg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Medium
* SiliconBasedLife: Explicitly described as such.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/quorlu.jpg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Medium
* SiliconBasedLife: Explicitly described as such.
to:
[[quoteright:350:https://static.
[[quoteright:270:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
* SiliconBasedLife: Explicitly described
A race of peaceful, communal creatures from Vesk-3, skittermanders are good-natured if hyperactive mammals with six arms and furry bodies. They are instinctually helpful, which vexed the Veskarium when they attempted to invade, as
----
* BadassPacifist: If they are ObfuscatingStupidity, then they're masters of nonviolent resistance, having successfully resisted vesk control through sheer force of friendliness.
* BellyMouth: As we see from the illustration, skittermander whelps have a lamprey-like bitey umbilical cord.
* BizarreAlienPsychology: If they ''aren't'' a case of ObfuscatingStupidity, then they just genuinely don't understand that they've been conquered, or indeed the concept of ''being'' conquered, or simply see no reason to care. Either way, the Vesk are tearing their non-existent hair out.
* ContrastingSequelMainCharacter: To the ''Pathfinder'' goblins in the free RPG modules. While goblins are UglyCute [[PyroManiac fire happy]] violent creatures that are [[MySpeciesDothProtestTooMuch mostly]] impossible to live with in civilized society, skittermanders are largely {{Ridiculously Cute Critter}}s that are almost impossibly friendly.
* {{Keet}}: Their hyperactivity gives them an extra move action once per day.
* HeavyWorlder: Downplayed, but according to ''Near Space'', their homeworld has half-again standard gravity. This likely explains why they take no penalty to Strength despite being the approximate size of a human toddler.
* KillerRabbit: Skittermander whelps are as cute as the adults, save for a secondary mouth they use to take bites out of large prey. It's normally all-but harmless given their diminutive size, but a swarm of whelps can skeletonize their homeworld's equivalent of a cow.
* NiceGuy: To an almost infuriating degree. Those that leave Vesk-3 tend to become bureaucrats for the sole purpose of helping as many people as they can.
* ObfuscatingStupidity: Some vesk suspect that they're intentionally obtuse in order to annoy their vesk "overlords" and maintain their autonomy while reaping the rewards of being part of the Veskarium.
* RidiculouslyCuteCritter: They're adorable little fur balls. They're both less and more cute as whelps, as though their faces are even cuter, they have a creepy worm-like mouth on their stomachs.
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[[folder:Tiefling]]
[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/tiefling_1.jpg]]
->'''Type:''' Outsider (Native)
[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/tiefling_1.jpg]]
->'''Type:''' Outsider (Native)
to:
[[quoteright:299:https://static.
[[quoteright:310:https://static.tvtropes.
->'''Type:'''
Another race formerly originating from Golarion, the Strix of the Pact Worlds come from a spire on the "Day" side of Verces.
----
* BirdPeople: They have several subtle avian qualities. For instance their eyes are fixed in their skulls and they have to turn their whole heads to look around.
* SlaveRace: They were originally bred as one by the syrinx, but since they seem to have vanished with Golarion, the strix in Starfinder are entirely free.
* WingedHumanoid: Despite their avian natures they do look more like this, as they lack feathers anywhere but their wings, don't have beaks, and have humanoid hand structures (though they do have digitigrade legs, and non-functional claws instead of nails).
----
* BirdPeople: They have several subtle avian qualities. For instance their eyes are fixed in their skulls and they have to turn their whole heads to look around.
* SlaveRace: They were originally bred as one by the syrinx, but since they seem to have vanished with Golarion, the strix in Starfinder are entirely free.
* WingedHumanoid: Despite their avian natures they do look more like this, as they lack feathers anywhere but their wings, don't have beaks, and have humanoid hand structures (though they do have digitigrade legs, and non-functional claws instead of nails).
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[[folder:Trox]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/trox.jpg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Large
* DropTheHammer: Their racial WeaponOfChoice, as hammers can be used both as weapons and as constructive tools.
* FaceOfAThug: Don't let their huge size and monstrous buggy faces fool you; trox are kindhearted souls.
* GentleGiant: Trox are typically lawful or neutral good, and overall have kind hearts.
* LightningBruiser: They're a Large race with bonuses to Strength and Constitution, a base land speed of 40 feet, and they're the ''only'' race with '''''[[StoneWall eight]]''''' base HP.
* MartialPacifist: While trox are generally peaceful creatures, they are still some of the biggest and strongest people in the galaxy and will gladly DropTheHammer on evildoers.
* PapaWolf: In ''Pathfinder'', trox could enter a pseudo-rage when they took damage. In ''Starfinder'', trox go into a frenzy when their ''friends'' get hurt.
* ProgressivelyPrettier: A variant; while they're still monstrous-looking beetles, their ''personalities'' are greatly improved from ''Pathfinder''. In ''Pathfinder'', trox were wild, ChaoticNeutral savages enslaved by the duergar to be used as war machines. The trox in ''Starfinder'' are closer to the original trox that the duergar corrupted; gentle, peaceful emissaries who worship the Forever Queen.
[[/folder]]
[[folder:Uplifted Bear]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/uplifted_bear.jpg]]
->'''Type:''' Magical Beast
->'''Size:''' Large
It's a [[ExactlyWhatItSaysOnTheTin bear]]. Originally a non-sentient creature given self-awareness and cognitive ability, uplifted bears enjoy natural science and often share communities with one another.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/trox.jpg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Large
* DropTheHammer: Their racial WeaponOfChoice, as hammers can be used both as weapons and as constructive tools.
* FaceOfAThug: Don't let their huge size and monstrous buggy faces fool you; trox are kindhearted souls.
* GentleGiant: Trox are typically lawful or neutral good, and overall have kind hearts.
* LightningBruiser: They're a Large race with bonuses to Strength and Constitution, a base land speed of 40 feet, and they're the ''only'' race with '''''[[StoneWall eight]]''''' base HP.
* MartialPacifist: While trox are generally peaceful creatures, they are still some of the biggest and strongest people in the galaxy and will gladly DropTheHammer on evildoers.
* PapaWolf: In ''Pathfinder'', trox could enter a pseudo-rage when they took damage. In ''Starfinder'', trox go into a frenzy when their ''friends'' get hurt.
* ProgressivelyPrettier: A variant; while they're still monstrous-looking beetles, their ''personalities'' are greatly improved from ''Pathfinder''. In ''Pathfinder'', trox were wild, ChaoticNeutral savages enslaved by the duergar to be used as war machines. The trox in ''Starfinder'' are closer to the original trox that the duergar corrupted; gentle, peaceful emissaries who worship the Forever Queen.
[[/folder]]
[[folder:Uplifted Bear]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/uplifted_bear.jpg]]
->'''Type:''' Magical Beast
->'''Size:''' Large
It's a [[ExactlyWhatItSaysOnTheTin bear]]. Originally a non-sentient creature given self-awareness and cognitive ability, uplifted bears enjoy natural science and often share communities with one another.
to:
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
* DropTheHammer: Their racial WeaponOfChoice, as hammers can be used both as weapons and as constructive tools.
* FaceOfAThug: Don't let their huge size and monstrous buggy faces fool you; trox
Natives to Verces, the verthani are
* GentleGiant: Trox are typically lawful or neutral good, and overall have kind hearts.
* LightningBruiser: They're
* MartialPacifist: While trox are generally peaceful creatures, they are still some of the biggest and strongest people in the galaxy and will gladly DropTheHammer on evildoers.
* PapaWolf: In ''Pathfinder'', trox could enter a pseudo-rage when they took damage. In ''Starfinder'', trox go into a frenzy when their ''friends'' get hurt.
* ProgressivelyPrettier: A variant; while they're still monstrous-looking beetles, their ''personalities'' are greatly improved from ''Pathfinder''. In ''Pathfinder'', trox were wild, ChaoticNeutral savages enslaved by the duergar to be used as war machines. The trox in ''Starfinder'' are closer to the original trox
[[/folder]]
[[folder:Uplifted Bear]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/uplifted_bear.jpg]]
->'''Type:''' Magical Beast
->'''Size:''' Large
It's a [[ExactlyWhatItSaysOnTheTin bear]]. Originally a non-sentient creature given self-awareness
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* BearsAreBadNews: PlayedWith. Sometimes they pretend to be this to push for deals or ForTheLulZ.
* TheUnintelligible: They still have bear muzzles, so opt to use telepathy.
* TheUnintelligible: They still have bear muzzles, so opt to use telepathy.
to:
* BearsAreBadNews: PlayedWith. Sometimes they pretend to be AcePilot: Aside from cybernetics enhancement, this to push for deals or ForTheLulZ.
* TheUnintelligible:is their race's [[PlanetOfHats hat]]. They still have bear muzzles, so opt were the first race to develop space travel, and the first to launch a ship through the drift.
* {{Cyborg}}: Nearly all of them, and even the ones who aren't are more capable of receiving them than other races.
* FantasticCasteSystem: Verthani are divided into three castes known as the Augmented, who usetelepathy.technology to modify their bodies and travel in outer space in aetherships; the Pure Ones who reject bodily augmentation and concerns themselves with government, farming, and commerce; and the God-Vessels, clerics who permanently burn holy symbols on their skin. In order to prevent any caste from gaining too much power, the Augmented and God-Vessels are only allowed to marry Pure Ones.
* NoodlePeople: Their gangly limbs are one of the things that sets them apart from humans.
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer than anyone can remember, but their relationships with the Outlaw Kingdoms are far less peaceful, and can even be a bit bigoted.
* RubberForeheadAliens: They look like humans with large mouse-like eyes and longer limbs.
* SuddenNameChange: The verthani were originally just called Vercites after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
* TheUnintelligible:
* {{Cyborg}}: Nearly all of them, and even the ones who aren't are more capable of receiving them than other races.
* FantasticCasteSystem: Verthani are divided into three castes known as the Augmented, who use
* NoodlePeople: Their gangly limbs are one of the things that sets them apart from humans.
* PerfectPacifistPeople: Subverted. Their nations haven't been to war for longer than anyone can remember, but their relationships with the Outlaw Kingdoms are far less peaceful, and can even be a bit bigoted.
* RubberForeheadAliens: They look like humans with large mouse-like eyes and longer limbs.
* SuddenNameChange: The verthani were originally just called Vercites after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
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!!Alien Archive 3
[[folder:Brenneri]]
[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/unnamed_307.jpg]]
->'''Type:''' Humanoid (Brenneri)
[[folder:Brenneri]]
[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/unnamed_307.jpg]]
->'''Type:''' Humanoid (Brenneri)
to:
[[folder:Brenneri]]
[[quoteright:342:https://static.
[[quoteright:200:https://static.tvtropes.
->'''Type:''' Humanoid
A species from a watery world, the woiokos are separated into two subspecies. The Deepborn live deep in the oceans, while the Floatborn live in floating cities on the ocean's surface.
----
* FishPeople: Eel people.
* HumanoidAliens: They look like humanoid eels.
* SuperNotDrowningSkills: Both subspecies can breathe in water as well as in air.
----
* FishPeople: Eel people.
* HumanoidAliens: They look like humanoid eels.
* SuperNotDrowningSkills: Both subspecies can breathe in water as well as in air.
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[[folder:Cephalume]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cephalumes.jpg]]
->'''Type:''' Aberration
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cephalumes.jpg]]
->'''Type:''' Aberration
to:
[[quoteright:350:https://static.
[[folder:Contemplative]]
[[quoteright:250:https://static.tvtropes.
->'''Type:'''
The contemplatives of Ashok were once a humanoid race native to Akiton. Upon achieving psychic powers, they allowed their bodies to wither as they fed their minds and are now little more than floating brains carrying vestigial bodies.
----
* MyBrainIsBig: So big that they make up almost all of their body mass.
* ProudScholarRaceGuy: They're a society of scientist-monks.
* SquishyWizard: They're brilliant and make excellent spell casters, but their bodies are incredibly frail.
----
* MyBrainIsBig: So big that they make up almost all of their body mass.
* ProudScholarRaceGuy: They're a society of scientist-monks.
* SquishyWizard: They're brilliant and make excellent spell casters, but their bodies are incredibly frail.
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[[folder:Dessamar Imago & Dessamar Instar]]
[[quoteright:185:https://static.tvtropes.org/pmwiki/pub/images/index_818.jpg]]
[[quoteright:191:https://static.tvtropes.org/pmwiki/pub/images/index_532.jpg]]
->'''Type:''' Humanoid (Dessamar)
->'''Size:''' Medium (Imago), Small (Instar)
[[/folder]]
[[folder:Dirindi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dirindi.png]]
->'''Type:''' Humanoid (Dririndi)
[[quoteright:185:https://static.tvtropes.org/pmwiki/pub/images/index_818.jpg]]
[[quoteright:191:https://static.tvtropes.org/pmwiki/pub/images/index_532.jpg]]
->'''Type:''' Humanoid (Dessamar)
->'''Size:''' Medium (Imago), Small (Instar)
[[/folder]]
[[folder:Dirindi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dirindi.png]]
->'''Type:''' Humanoid (Dririndi)
to:
[[quoteright:185:https://static.
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[[quoteright:191:https://static.tvtropes.org/pmwiki/pub/images/index_532.jpg]]
->'''Type:'''
->'''Size:''' Medium (Imago), Small (Instar)
[[/folder]]
[[folder:Dirindi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dirindi.png]]
->'''Type:''' Humanoid (Dririndi)
Found primarily on Castrovel within the Pact Worlds, the formians are a communal insectoid race divided into castes for different roles.
----
* ArchEnemy: They've been at war with the lashuntas for thousands of years, with peace only taking effect in the last few decades.
* BeePeople: They have a structures social system dominated by queens.
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* InsectoidAliens: They're quadrupedal ant people that live in hives.
* MySpeciesDothProtestTooMuch: Some formians don't agree with the strict social systems of the formian hives. There are several organizations dedicated to helping habilitate these formians for independent life.
* PromotedToPlayable: Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable in the Alien Archive of ''Starfinder''. The other formian castes remain unplayable.
----
* ArchEnemy: They've been at war with the lashuntas for thousands of years, with peace only taking effect in the last few decades.
* BeePeople: They have a structures social system dominated by queens.
* ElaborateUndergroundBase: Formian hives tend to run for miles underground, leaving vast swathes of surface wilderness untouched.
* InsectoidAliens: They're quadrupedal ant people that live in hives.
* MySpeciesDothProtestTooMuch: Some formians don't agree with the strict social systems of the formian hives. There are several organizations dedicated to helping habilitate these formians for independent life.
* PromotedToPlayable: Formian warriors are another monster race of monsters from the original ''TabletopGame/{{Pathfinder}}'' that became playable in the Alien Archive of ''Starfinder''. The other formian castes remain unplayable.
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[[folder:Dromada]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image26.png]]
->'''Type:''' Magical Beast
->'''Size:''' Medium
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image26.png]]
->'''Type:''' Magical Beast
->'''Size:''' Medium
to:
[[quoteright:350:https://static.
[[quoteright:300:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
An arthropodan species native to Bretheda. They weave balloons from webs which they use to float through the air and can spit fire to defend themselves. Their society forbids all but the most basic of tools and those who leave home to venture the stars are considered dead by their kin.
----
* AcePilot: Those who do leave Bretheda find themselves adept pilots.
* BigCreepyCrawlies: They're insects bigger than most humanoids.
* IHaveNoSon: The haan who venture off world are considered dead to their families.
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders, and eurypterids (sea scorpions).
* {{Technophobia}}: Almost all haan consider technology taboo.
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[[folder:Espraksa]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/espraksa.png]]
->'''Type:''' Humanoid (Espraksa)
->'''Size:''' Medium
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/espraksa.png]]
->'''Type:''' Humanoid (Espraksa)
->'''Size:''' Medium
to:
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
----
* BizarreAlienBiology: They've got multiple heads and multiple sets of redundant organs.
* GeniusBruiser: Large sized, and with racial bonuses to both strength and intelligence.
* MadeOfIron: Large and hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther multiple sets of powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
* MultipleHeadCase: They have one primary head, but have several (artwork depicts both six and seven) other, smaller heads that look like snakes sprouting from their neck ad shoulders. Their language is particularly hard to master because all of these heads speak together in a way that isn't easy to immitate, to the point that many other races choose to send whole teams of diplomats trained to speak together as a chorus to deal with the ilthisarians.
* SnakePeople: They're serpent-like aliens with a humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.
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[[folder:Hanakan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/2019_08_28_17_27_43_alien_archive_3pdf____pzo7111epdf____sumatrapdf.png]]
->'''Type:''' Magical Beast
->'''Size:''' Small
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/2019_08_28_17_27_43_alien_archive_3pdf____pzo7111epdf____sumatrapdf.png]]
->'''Type:''' Magical Beast
->'''Size:''' Small
to:
[[quoteright:350:https://static.
[[quoteright:250:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
----
* HiddenElfVillage: The Starfinder Society module that introduces them gives them this characterization, as they're ''far'' more technologically-advanced than they appear, as they're trying to keep a low profile from the Jinsul Empire.
* VideoGameCaringPotential: This race was made available for all Society members to play without requiring a boon (provided they bought Alien Archive 3) due to the majority of Society players opting to keep the izalguuns' advanced tech secret during their introductory adventure.
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[[folder:Hortus]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/c736e8d592f5cedec5a3b7fcf359d004.png]]
->'''Type:''' Plant
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/c736e8d592f5cedec5a3b7fcf359d004.png]]
->'''Type:''' Plant
to:
[[quoteright:350:https://static.
[[quoteright:300:https://static.tvtropes.
->'''Type:'''
Natives to the Brethedan moon of Kalo-Mahoi, the kalo are an aquatic species that cannot survive out of the water without specialized gear. Resembling a cross between a fish and a bat, they place an emphasis on tradition, using ancient titles and names for modern positions.
----
* ActionFashionista: They're famous for both their fierce and valorous hunters, and their cutting edge fashion.
* HumanoidAliens: They're capable of bipedal movement, but they're primarily adapted to life underwater.
* SuperNotDrowningSkills: They're an aquatic race and as such are perfectly capable of breathing water. Unfortunately, breathing air is an impossibility.
----
* ActionFashionista: They're famous for both their fierce and valorous hunters, and their cutting edge fashion.
* HumanoidAliens: They're capable of bipedal movement, but they're primarily adapted to life underwater.
* SuperNotDrowningSkills: They're an aquatic race and as such are perfectly capable of breathing water. Unfortunately, breathing air is an impossibility.
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[[folder:Ijtikri]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bebd0743ae3ef5dee9794e4504b22c8e.png]]
->'''Type:''' Aberration
->'''Size:''' Medium
[[/folder]]
[[folder:Izalguun]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/250px_izalguun.jpeg]]
->'''Type:''' Monstrous Humanoid
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bebd0743ae3ef5dee9794e4504b22c8e.png]]
->'''Type:''' Aberration
->'''Size:''' Medium
[[/folder]]
[[folder:Izalguun]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/250px_izalguun.jpeg]]
->'''Type:''' Monstrous Humanoid
to:
[[quoteright:350:https://static.tvtropes.
->'''Type:''' Aberration
->'''Size:''' Medium
[[/folder]]
[[folder:Izalguun]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/250px_izalguun.jpeg]]
->'''Type:''' Monstrous
Changed line(s) 736,738 (click to see context) from:
* HiddenElfVillage: The Starfinder Society module that introduces them gives them this characterization, as they're ''far'' more technologically-advanced than they appear, as they're trying to keep a low profile from the Jinsul Empire.
* VideoGameCaringPotential: This race was made available for all Society members to play without requiring a boon (provided they bought the book/pdf they came in) due to the majority of Society players opting to keep the Izalguun's secret (advanced tech) during their introductory adventure.
* VideoGameCaringPotential: This race was made available for all Society members to play without requiring a boon (provided they bought the book/pdf they came in) due to the majority of Society players opting to keep the Izalguun's secret (advanced tech) during their introductory adventure.
to:
* VideoGameCaringPotential: This race was made available for all Society members to play without requiring a boon (provided they bought the book/pdf they came in) due to
----
* IntelligentGerbil: An alien race that is, for all intents and purposes, a species of blue talking walruses.
* WarmHeartedWalrus: They tend to be good-natured.
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[[folder:Raxilite]]
[[quoteright:206:https://static.tvtropes.org/pmwiki/pub/images/082019_raxilite.png]]
->'''Type:''' Plant
->'''Size:''' Tiny
[[/folder]]
[[folder:Sazaron]]
[[quoteright:235:https://static.tvtropes.org/pmwiki/pub/images/d1b63937396b6cbb8c74f936099f119d.jpg]]
[[quoteright:206:https://static.tvtropes.org/pmwiki/pub/images/082019_raxilite.png]]
->'''Type:''' Plant
->'''Size:''' Tiny
[[/folder]]
[[folder:Sazaron]]
[[quoteright:235:https://static.tvtropes.org/pmwiki/pub/images/d1b63937396b6cbb8c74f936099f119d.jpg]]
to:
[[quoteright:206:https://static.
[[quoteright:240:https://static.tvtropes.
->'''Type:''' Plant
->'''Size:''' Tiny
[[/folder]]
[[folder:Sazaron]]
[[quoteright:235:https://static.tvtropes.org/pmwiki/pub/images/d1b63937396b6cbb8c74f936099f119d.
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->'''Size:''' Large
[[/folder]]
[[folder:Shakalta]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1edc7b7436d57d6f6f88dc961639d649.png]]
->'''Type:''' Humanoid (Shakalta)
[[/folder]]
[[folder:Shakalta]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1edc7b7436d57d6f6f88dc961639d649.png]]
->'''Type:''' Humanoid (Shakalta)
A rare race, nuars resemble minotaurs and claim to originate from Golarion. Their culture draws from bits and pieces of many others, particularly orcs.
----
* DashAttack: They have the ability to charge and attack opponents in the same turn without incurring the usual penalties.
* HornAttack: Their horns can used as {{Natural Weapon}}s much like vesk claws are.
* ALoadOfBull: Nuars are minotaur-like creatures with formidable frames and roughly bovine faces, hooves and horns and claim to be distinct from their bigger, less smart minotaur relatives. They have natural grasp of complex patterns and shifting connections.
* SmarterThanYouLook: Most people assume nuar are stupid because of their bestial appearance. Most people are very wrong; on average, nuar are smarter than humans.
* TransformingWeapon: Their signature technology, the maze-core, allows one to build these.
----
* DashAttack: They have the ability to charge and attack opponents in the same turn without incurring the usual penalties.
* HornAttack: Their horns can used as {{Natural Weapon}}s much like vesk claws are.
* ALoadOfBull: Nuars are minotaur-like creatures with formidable frames and roughly bovine faces, hooves and horns and claim to be distinct from their bigger, less smart minotaur relatives. They have natural grasp of complex patterns and shifting connections.
* SmarterThanYouLook: Most people assume nuar are stupid because of their bestial appearance. Most people are very wrong; on average, nuar are smarter than humans.
* TransformingWeapon: Their signature technology, the maze-core, allows one to build these.
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[[folder:Shatori]]
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/index_75.jpg]]
->'''Type:''' Humanoid (Shatori)
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/index_75.jpg]]
->'''Type:''' Humanoid (Shatori)
to:
[[quoteright:168:https://static.
[[quoteright:342:https://static.tvtropes.
->'''Type:''' Monstrous Humanoid
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to:
----
* SaltSolution: Osharus (except those adapted to living in the sea) are harmed by salt and salt water.
* SaltSolution: Osharus (except those adapted to living in the sea) are harmed by salt and salt water.
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[[folder:Spathinae]]
[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/2019_08_28_17_36_02_alien_archive_3pdf____pzo7111epdf____sumatrapdf.png]]
->'''Type:''' Monstrous Humanoid
[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/2019_08_28_17_36_02_alien_archive_3pdf____pzo7111epdf____sumatrapdf.png]]
->'''Type:''' Monstrous Humanoid
to:
[[quoteright:266:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Type:''' Monstrous
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* WormThatWalks: A spathinae colony is a swarm of hundreds of inch-long component insects that swarm together in a humanoid shape.
to:
*
* SiliconBasedLife: Quorlus are explicitly described as silicon-based creatures.
Changed line(s) 777,778 (click to see context) from:
[[folder:Telia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/22bb930c8a6d7079c63bed213c569cdf.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/22bb930c8a6d7079c63bed213c569cdf.jpg]]
to:
[[quoteright:350:https://static.
[[quoteright:235:https://static.tvtropes.
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->'''Size:''' Medium
to:
->'''Size:''' Medium
Large
----
* OurCentaursAreDifferent: Sazarons are centaur-like creatures with a lower body similar to an iguanodon, and the torso of a large humanoid.
* TailSlap: Sazarons have long tails tipped with a large knob of bone that they can wield offensively.
----
* OurCentaursAreDifferent: Sazarons are centaur-like creatures with a lower body similar to an iguanodon, and the torso of a large humanoid.
* TailSlap: Sazarons have long tails tipped with a large knob of bone that they can wield offensively.
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[[folder:Varculak]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capture_9972.PNG]]
->'''Type:''' Undead
->'''Size:''' Small or Medium
[[/folder]]
!!Alien Archive 4
!!Pact Worlds
[[folder:Astrazoan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/astrazoan.jpg]]
->'''Type:''' Aberration (Shapechanger)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capture_9972.PNG]]
->'''Type:''' Undead
->'''Size:''' Small or Medium
[[/folder]]
!!Alien Archive 4
!!Pact Worlds
[[folder:Astrazoan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/astrazoan.jpg]]
->'''Type:''' Aberration (Shapechanger)
to:
[[quoteright:350:https://static.tvtropes.
->'''Type:''' Undead
->'''Size:''' Small or Medium
[[/folder]]
!!Alien Archive 4
!!Pact Worlds
[[folder:Astrazoan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/astrazoan.
->'''Type:'''
Changed line(s) 798,803 (click to see context) from:
* AFormYouAreComfortableWith: Astrazoans maintain their shapeshifted forms not to deceive or even out of fear, but out of consideration for their neighbors, as they understand that their natural form can be disturbing to humanoids.
* {{Hermaphrodite}}: Astrazoans can form both male and female reproductive organs and are effectively hermaphroditic.
* NotSoExtinct: Astrazoan DNA samples are suspiciously similar to that of the ilee, the original natives of Apostae that supposedly went extinct.
* StarfishAliens: In their natural form, astrazoans look like seven-limbed, human-sized starfish with cartilaginous skeletons and jelly-like flesh.
* VoluntaryShapeshifting: Astrazoans can assume the appearance of almost any creature of the same size.
to:
*
* BizarreAlienLocomotion: They have four legs, but rather than being arranged in a centaur-type configuration, it's more like if you had two legs coming out of
* TheExile: A whole race exiled from their
* FutureImperfect: Knowledge of exactly what it was that caused them to flee their planet has been lost to them and most believe that it was some crime against the gods for which they are being punished for all eternity.
* SinsOfOurFathers: Self-imposed by the Exilytes, a cult like organization that permeates every level of Seprevoi society. They believe that their
* {{Hermaphrodite}}: Astrazoans can form both male and female reproductive organs and are effectively hermaphroditic.
* NotSoExtinct: Astrazoan DNA samples are suspiciously similar to that of the ilee, the original natives of Apostae that supposedly went extinct.
* StarfishAliens: In
* SpaceStation: They are confined to a series of them in orbit around their home planet, which they can no longer go to.
* TheVirus: They created a biological weapon that only targets their own race. Unfortunately it got loose and
* VoluntaryShapeshifting: Astrazoans can assume
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[[folder:Bantrid]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/bantrid.jpg]]
->'''Type:''' Aberration
->'''Size:''' Small
* BizarreAlienLocomotion: They roll on a single sphere-shaped foot.
* {{Keet}}: They're very hyperactive; they literally cannot sit still for any length of time or else they start to experience a sensation similar to claustrophobia that causes them to hyperventilate and pass out.
* StarfishAliens: A bantrid is a single column head/torso mounted on a spherical, rolling foot, with two sets of hand-like tentacles extending from either side of their bodies. They also have no sense of smell at all.
* ThrillSeeker: They're always in search of new experiences.
* TrulySingleParent: They reproduce via budding.
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/bantrid.jpg]]
->'''Type:''' Aberration
->'''Size:''' Small
* BizarreAlienLocomotion: They roll on a single sphere-shaped foot.
* {{Keet}}: They're very hyperactive; they literally cannot sit still for any length of time or else they start to experience a sensation similar to claustrophobia that causes them to hyperventilate and pass out.
* StarfishAliens: A bantrid is a single column head/torso mounted on a spherical, rolling foot, with two sets of hand-like tentacles extending from either side of their bodies. They also have no sense of smell at all.
* ThrillSeeker: They're always in search of new experiences.
* TrulySingleParent: They reproduce via budding.
to:
[[quoteright:280:https://static.
[[quoteright:340:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
Collectively called the shobhad-neh, these four-armed giants are native to Akiton. Living in low-tech nomadic societies, they place great value on martial prowess and personal honor.
----
* TheBigGuy: They tower over most races.
* CaptainErsatz: They're pretty much the ''Starfinder'' equivalent of [[Literature/{{Barsoom}} Green Martians]].
*
*
* StarfishAliens: A bantrid is a single column head/torso mounted on a spherical, rolling foot,
* ThrillSeeker: They're always in search of new experiences.
* TrulySingleParent: They reproduce via budding.
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[[folder:Borai]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/borais.jpg]]
->'''Type:''' Undead
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/borais.jpg]]
->'''Type:''' Undead
to:
[[quoteright:300:https://static.
[[quoteright:266:https://static.tvtropes.
->'''Type:'''
Changed line(s) 822,823 (click to see context) from:
* TechnicallyLivingZombie: Despite being considered undead, borais are only mostly dead bodies that still have a sliver of the soul inside, usually because of a botched resurrection or because the borai was too stubborn to die. They still need to breathe, eat and sleep like normal living people.
to:
*
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[[folder:Khizar]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/khizar_2.jpg]]
->'''Type:''' Humanoid (Khizar, Plantlike)
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/khizar_2.jpg]]
->'''Type:''' Humanoid (Khizar, Plantlike)
to:
[[quoteright:260:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
Changed line(s) 830,833 (click to see context) from:
* BizarreAlienBiology: They're masses of roots and vines arranged in the structure of a bipedal humanoid with a glowing seedpod where the head would be.
* NatureHero: They're big on preserving nature and the natural world from the constant encroachment of industrialization.
* PlantAliens: Technically they're humanoids so physically and mentally they're a lot closer to other humanoid species than the ghorans of Golarion, despite looking more alien.
to:
*
* NatureHero: They're big on preserving nature and the natural world from the constant encroachment of industrialization.
* PlantAliens: Technically they're humanoids so physically and mentally they're a lot closer to other humanoid species than the ghorans of Golarion, despite looking more alien.
Changed line(s) 836,841 (click to see context) from:
[[folder: Sentient Robotic Organism]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/sros.jpg]]
->'''Type:''' Construct (Technological)
->'''Size:''' Small or Medium
* RidiculouslyHumanRobots: [=SROs=] are constructs with positronic brains so complex that they've attracted souls and developed free will. They can eat and drink but don't need to, and they have to sleep by entering offline mode for 8 hours every day. Because of their healing circuits, [=SROs=] can heal naturally and be resurrected like organic creatures, and healing spells can also affect them to a lesser degree.
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/sros.jpg]]
->'''Type:''' Construct (Technological)
->'''Size:''' Small or Medium
* RidiculouslyHumanRobots: [=SROs=] are constructs with positronic brains so complex that they've attracted souls and developed free will. They can eat and drink but don't need to, and they have to sleep by entering offline mode for 8 hours every day. Because of their healing circuits, [=SROs=] can heal naturally and be resurrected like organic creatures, and healing spells can also affect them to a lesser degree.
to:
[[quoteright:310:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
----
*
* FaceOfAThug: Don't let their
* GentleGiant: Trox are typically lawful or neutral good, and overall have kind hearts.
* LightningBruiser: They're a Large race with bonuses to Strength and Constitution, a base land speed of 40 feet, and they're the ''only'' race with '''''[[StoneWall eight]]''''' base HP.
* MartialPacifist: While trox are generally peaceful creatures, they are still some of the biggest and
* PapaWolf: In ''Pathfinder'', trox could enter a pseudo-rage when they took damage. In ''Starfinder'', trox go into a frenzy when their ''friends'' get hurt.
* ProgressivelyPrettier: A variant; while they're still monstrous-looking beetles, their ''personalities'' are greatly improved from ''Pathfinder''. In ''Pathfinder'', trox were wild, ChaoticNeutral savages enslaved by the duergar to
Changed line(s) 844,846 (click to see context) from:
[[folder: Strix]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/strix_5.jpg]]
->'''Type:''' Humanoid (Strix)
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/strix_5.jpg]]
->'''Type:''' Humanoid (Strix)
to:
[[quoteright:310:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
Changed line(s) 849,853 (click to see context) from:
Another race formerly originating from Golarion, the Strix of the Pact Worlds come from a spire on the "Day" side of Verces.
* BirdPeople: They have several subtle avian qualities. For instance their eyes are fixed in their skulls and they have to turn their whole heads to look around.
* SlaveRace: They were originally bred as one by the syrinx, but since they seem to have vanished with Golarion, the strix in Starfinder are entirely free.
* WingedHumanoid: Despite their avian natures they do look more like this, as they lack feathers anywhere but their wings, don't have beaks, and have humanoid hand structures (though they do have digitigrade legs, and non-functional claws instead of nails).
* BirdPeople: They have several subtle avian qualities. For instance their eyes are fixed in their skulls and they have to turn their whole heads to look around.
* SlaveRace: They were originally bred as one by the syrinx, but since they seem to have vanished with Golarion, the strix in Starfinder are entirely free.
* WingedHumanoid: Despite their avian natures they do look more like this, as they lack feathers anywhere but their wings, don't have beaks, and have humanoid hand structures (though they do have digitigrade legs, and non-functional claws instead of nails).
to:
----
* BizarreAlienReproduction: All vilderaros can [[TrulySingleParent reproduce asexually]]; they develop the ability to reproduce sexually (which is preferred, due to it creating more variety within their [[GeneticMemory Genetic Memories]]) later in life.
* GeneticMemory: Vilderaro offspring inherit knowledge from
* OneGenderRace: The entire species defaults to using she/her.
* StarfishAliens: They look somewhere between a
* BirdPeople: They have several subtle avian qualities. For instance
* SlaveRace: They were originally bred as one by the syrinx, but since they
* TrulySingleParent: A possibility for the
* WingedHumanoid: Despite their avian natures they do look more like this, as they lack feathers anywhere
Changed line(s) 856,860 (click to see context) from:
!!Adventure Paths
!!!Dead Suns
[[folder:Elebrian]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_elebrian.jpg]]
->'''Type:''' Humanoid (Elebrian)
!!!Dead Suns
[[folder:Elebrian]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_elebrian.jpg]]
->'''Type:''' Humanoid (Elebrian)
to:
!!!Dead Suns
[[folder:Elebrian]]
[[quoteright:250:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
Changed line(s) 863 (click to see context) from:
Sentients native to Eox, most turned to undeath when the backlash from a superweapon decimated their world. A few survived in their normal, living forms.
to:
Changed line(s) 865,869 (click to see context) from:
* MyBrainIsBig: Their enlarged craniums signify their advanced intelligence.
* TheNecrocracy: Undead elebrians now far outnumber living ones, ruled by the bone sages.
* RubberForeheadAliens: They resemble humans with enlarged craniums.
* SuddenNameChange: The elebrians were originally just called Eoxians after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name, or that they were a distinct race from humans, back then.
* UndeadLaborers: The undead elebrians know that they won't age or weaken, there's no concept of retirement, and an elebrian tasked with guarding a wall knows that in 3 centuries, the wall will still be standing and the elebrian capable of doing so.
* TheNecrocracy: Undead elebrians now far outnumber living ones, ruled by the bone sages.
* RubberForeheadAliens: They resemble humans with enlarged craniums.
* SuddenNameChange: The elebrians were originally just called Eoxians after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name, or that they were a distinct race from humans, back then.
* UndeadLaborers: The undead elebrians know that they won't age or weaken, there's no concept of retirement, and an elebrian tasked with guarding a wall knows that in 3 centuries, the wall will still be standing and the elebrian capable of doing so.
to:
* MyBrainIsBig: Their enlarged craniums signify TheFaceless: In all their advanced intelligence.
* TheNecrocracy: Undead elebrians now far outnumber living ones, ruled by the bone sages.
* RubberForeheadAliens: They resemble humans with enlarged craniums.
* SuddenNameChange: The elebrians were originally just called Eoxians after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name, or that they were aimages, they're wearing distinct race from humans, back then.
* UndeadLaborers: The undead elebrians knowread and yellow headdresses that they won't age or weaken, there's no concept of retirement, hide everything but their eyes.
* MultiArmedAndDangerous: They have four arms andan elebrian tasked with guarding a wall knows that in 3 centuries, the wall will still be standing and the elebrian are capable of doing so.firing magical force projectiles.
* TheNecrocracy: Undead elebrians now far outnumber living ones, ruled by the bone sages.
* RubberForeheadAliens: They resemble humans with enlarged craniums.
* SuddenNameChange: The elebrians were originally just called Eoxians after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name, or that they were a
* UndeadLaborers: The undead elebrians know
* MultiArmedAndDangerous: They have four arms and
Changed line(s) 872,877 (click to see context) from:
[[folder:Ferran]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ferran.jpg]]
->'''Type:''' Humanoid (Ferran)
->'''Size:''' Small
A stout race from a world consumed by a black hole. They now live on their moon, still floating just outside of the event horizon.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ferran.jpg]]
->'''Type:''' Humanoid (Ferran)
->'''Size:''' Small
A stout race from a world consumed by a black hole. They now live on their moon, still floating just outside of the event horizon.
to:
[[quoteright:350:https://static.
[[quoteright:250:https://static.tvtropes.
->'''Type:''' Monstrous Humanoid
->'''Size:'''
A stout race from a world consumed by a black hole. They now live on
Natives of Akchios, these ocean dwellers use hormone supplements to keep their
Changed line(s) 879,880 (click to see context) from:
* DyingRace: Their planet being consumed by a black hole has put them in a precarious position, and they're currently one natural disaster away from being effectively extinct.
* RubberForeheadAliens: They look like stout yellow-skinned humans or, alternatively, yellow dwarves.
* RubberForeheadAliens: They look like stout yellow-skinned humans or, alternatively, yellow dwarves.
to:
* DyingRace: Their planet being consumed by a black hole has put them in a precarious position, and they're currently one natural disaster away {{Expy}}: They're very reminicent of the prawns from being effectively extinct.
''Film/District9''.
*RubberForeheadAliens: HumanoidAliens: They look like stout yellow-skinned humans or, alternatively, yellow dwarves.humanoid crustaceans.
* TheVoiceless: Their bodies were meant to function in an aquatic environment, including their vocal systems. They need specialized masks to adapt their voices to tones and volumes audible in air.
*
* TheVoiceless: Their bodies were meant to function in an aquatic environment, including their vocal systems. They need specialized masks to adapt their voices to tones and volumes audible in air.
Changed line(s) 883,885 (click to see context) from:
[[folder: Ghibrani]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ghibrani.png]]
->'''Type:''' Humanoid (Ghibrani)
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ghibrani.png]]
->'''Type:''' Humanoid (Ghibrani)
to:
[[quoteright:300:https://static.
[[folder:Bolida]]
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
Changed line(s) 888,892 (click to see context) from:
* AfterTheEnd: Their homeworld, Elytrio, was devastated by nuclear war, with a portion of the survivors living in a protected dome city while the rest eek out a living in a harsh, radioactive wasteland.
* BizarreAlienBiology: Ghbrani are dimorphic, but this is due to environmental factors, with the membrane ghibrani living in comfort and luxury growing soft but retaining their ability to fly, while the husk ghibrani have adapted to life in a radioactive wasteland, becoming hardier but losing their wings.
* InsectoidAliens: They're humanoid beetles.
* NiceGuy: Their "affable" trait gives them a racial bonus to diplomacy checks.
* ScamReligion: The husk ghibranis who live outside the domed city of Arkeost do so because hundreds of years ago, the ancestors of the membrane ghibranis told them the goddess Mother Touloo had declared them her chosen people and had a promised land for them in the wasteland. Problem being that Mother Touloo is entirely fictitious, invented for this purpose to save Arkeost from overpopulation. Centuries later, the membrane ghibrani have completely forgotten their own deception.
* BizarreAlienBiology: Ghbrani are dimorphic, but this is due to environmental factors, with the membrane ghibrani living in comfort and luxury growing soft but retaining their ability to fly, while the husk ghibrani have adapted to life in a radioactive wasteland, becoming hardier but losing their wings.
* InsectoidAliens: They're humanoid beetles.
* NiceGuy: Their "affable" trait gives them a racial bonus to diplomacy checks.
* ScamReligion: The husk ghibranis who live outside the domed city of Arkeost do so because hundreds of years ago, the ancestors of the membrane ghibranis told them the goddess Mother Touloo had declared them her chosen people and had a promised land for them in the wasteland. Problem being that Mother Touloo is entirely fictitious, invented for this purpose to save Arkeost from overpopulation. Centuries later, the membrane ghibrani have completely forgotten their own deception.
to:
* BizarreAlienBiology: Ghbrani are dimorphic, but this is due
----
* DashAttack: Bolidas are able to
* DayHurtsDarkAdjustedEyes: Being a species naturally adapted to
* InsectoidAliens: They're humanoid beetles.
* NiceGuy: Their "affable" trait gives them a racial bonus to diplomacy checks.
* ScamReligion: The husk ghibranis who live outside the domed city of Arkeost do so because hundreds of years ago, the ancestors of the membrane ghibranis told them the goddess Mother Touloo had declared them her chosen people and had a promised land for them in the wasteland. Problem
* {{Hermaphrodite}}: All bolidas can both carry and fertilize eggs.
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[[folder:Ilthisarian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ilthisarian.jpg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Large
* BizarreAlienBiology: They've got multiple heads and multiple sets of redundant organs.
* GeniusBruiser: Large sized, and with racial bonuses to both strength and intelligence.
* MadeOfIron: Large and hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther multiple sets of powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
* MultipleHeadCase: They have one primary head, but have several (artwork depicts both six and seven) other, smaller heads that look like snakes sprouting from their neck ad shoulders. Their language is particularly hard to master because all of these heads speak together in a way that isn't easy to immitate, to the point that many other races choose to send whole teams of diplomats trained to speak together as a chorus to deal with the ilthisarians.
* SnakePeople: They're serpent-like aliens with a humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ilthisarian.jpg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Large
* BizarreAlienBiology: They've got multiple heads and multiple sets of redundant organs.
* GeniusBruiser: Large sized, and with racial bonuses to both strength and intelligence.
* MadeOfIron: Large and hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther multiple sets of powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
* MultipleHeadCase: They have one primary head, but have several (artwork depicts both six and seven) other, smaller heads that look like snakes sprouting from their neck ad shoulders. Their language is particularly hard to master because all of these heads speak together in a way that isn't easy to immitate, to the point that many other races choose to send whole teams of diplomats trained to speak together as a chorus to deal with the ilthisarians.
* SnakePeople: They're serpent-like aliens with a humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.
to:
[[folder:Dromada]]
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
----
*
* GeniusBruiser: Large sized, and with racial bonuses to both strength and intelligence.
* MadeOfIron: Large and hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther multiple sets of powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
* MultipleHeadCase: They have one primary head, but have several (artwork depicts both six and seven) other, smaller heads that look like snakes sprouting from
* SnakePeople: They're serpent-like aliens with a humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.
Changed line(s) 909,914 (click to see context) from:
[[folder:Kish]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kish.jpg]]
->'''Type:''' Humanoid (Kish)
->'''Size:''' Medium
Primitive descendants of the kishalee, an advanced civilization that once ruled the stars, the kish live among the ruins of their former glory, ignorant of the power their people once held. They are humanoids with skull-like faces, mandibles, and digigrade feet.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kish.jpg]]
->'''Type:''' Humanoid (Kish)
->'''Size:''' Medium
Primitive descendants of the kishalee, an advanced civilization that once ruled the stars, the kish live among the ruins of their former glory, ignorant of the power their people once held. They are humanoids with skull-like faces, mandibles, and digigrade feet.
to:
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
Primitive descendants of the kishalee, an advanced civilization that once ruled the stars, the kish live among the ruins of their former glory, ignorant of the power their people once held. They are humanoids with skull-like faces, mandibles, and digigrade feet.
Changed line(s) 916,917 (click to see context) from:
* ExtraEyes: They have a literal third eye on their foreheads.
* FuturePrimitive: They're at a largely stone age level of development even though they're the descendants of a star-faring people.
* FuturePrimitive: They're at a largely stone age level of development even though they're the descendants of a star-faring people.
to:
* ExtraEyes: They have a literal third eye on their foreheads.
* FuturePrimitive: They're at a largely stone age level of development even though they're the descendants of a star-faring people.TalkingAnimal: Hanakans resemble bipedal oviraptors that attained sapience.
* FuturePrimitive: They're at a largely stone age level of development even though they're the descendants of a star-faring people.
Changed line(s) 920,929 (click to see context) from:
[[folder:Scyphozoan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scyphozoan.jpg]]
->'''Type:''' Aberration
->'''Size:''' Medium
* BioPunk: Scyphozoan technology depends on genetically manipulated organisms that function similar to mechanical and electronic devices.
* TheFederation: The most advanced and powerful economic and military force on Primoria is the Council States, a commercial and defensive confederation of scyphozoan city-states and tribes.
* FunnyAnimal: Scyphozoans are a race of civilised jellyfish that can breathe air as well as water, has two prehensile tentacles ('arms') and multiple ambulatory tentacles to walk on land.
* PoisonousPerson: Scyphozoans can secrete corrosive acid with their tentacles.
* XRayVision: The scyphozoan's bell and tentacles are sensitive to vibrations in the air or water, allowing them to sense nearby creatures even if they can't see them.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scyphozoan.jpg]]
->'''Type:''' Aberration
->'''Size:''' Medium
* BioPunk: Scyphozoan technology depends on genetically manipulated organisms that function similar to mechanical and electronic devices.
* TheFederation: The most advanced and powerful economic and military force on Primoria is the Council States, a commercial and defensive confederation of scyphozoan city-states and tribes.
* FunnyAnimal: Scyphozoans are a race of civilised jellyfish that can breathe air as well as water, has two prehensile tentacles ('arms') and multiple ambulatory tentacles to walk on land.
* PoisonousPerson: Scyphozoans can secrete corrosive acid with their tentacles.
* XRayVision: The scyphozoan's bell and tentacles are sensitive to vibrations in the air or water, allowing them to sense nearby creatures even if they can't see them.
to:
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
* BioPunk: Scyphozoan technology depends on genetically manipulated organisms that function similar to mechanical and electronic devices.
* TheFederation: The most advanced and powerful economic and military force on Primoria is the Council States, a commercial and defensive confederation of scyphozoan city-states and tribes.
* FunnyAnimal: Scyphozoans are a race of civilised jellyfish that can breathe air as well as water, has two prehensile tentacles ('arms') and multiple ambulatory tentacles to walk on land.
* PoisonousPerson: Scyphozoans can secrete corrosive acid with their tentacles.
* XRayVision: The scyphozoan's bell and tentacles are sensitive to vibrations in the air or water, allowing them to sense nearby
Diminutive psychic creatures
----
* LittleGreenManInACan: Being aquatic cephalopods the size of small cats, they couldn't normally adventure on land or use vehicles and equipment made for humanoids. Stellifera who leave the seas use their MindOverMatter abilities to construct mobile aquariums/environment suits out of water.
* OctopoidAliens: They look more like cuttlefish than octopodes, but the same idea.
* PsychicPowers: They're telepathic and telekinetic.
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[[folder:Selamid]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/selamid.jpg]]
->'''Type:''' Ooze
->'''Size:''' Medium
* BaseOnWheels: Selamids build their cities called megadoplexes upon the backs of their gentle, half-mile-long cousins called megadolorids.
* BlobMonster: The first playable race of oozes in ''Starfinder'', selamids have mutable, flexible bodies made of protoplasm.
* ExtremeOmnivore: Selamids can eat nearly any organic matter.
* NoBiologicalSex: Since they reproduce asexually via binary fission, selamids have no concept of biological sex, and game material refers to them by the pronoun 'it'.
* OneSizeFitsAll: Invoked: equipment and armour of the appropriate size never needs to be adjusted to allow a selamid to use it.
* TrulySingleParent: Selamids reproduce by dividing into two identical ones at the end of their lifespan.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/selamid.jpg]]
->'''Type:''' Ooze
->'''Size:''' Medium
* BaseOnWheels: Selamids build their cities called megadoplexes upon the backs of their gentle, half-mile-long cousins called megadolorids.
* BlobMonster: The first playable race of oozes in ''Starfinder'', selamids have mutable, flexible bodies made of protoplasm.
* ExtremeOmnivore: Selamids can eat nearly any organic matter.
* NoBiologicalSex: Since they reproduce asexually via binary fission, selamids have no concept of biological sex, and game material refers to them by the pronoun 'it'.
* OneSizeFitsAll: Invoked: equipment and armour of the appropriate size never needs to be adjusted to allow a selamid to use it.
* TrulySingleParent: Selamids reproduce by dividing into two identical ones at the end of their lifespan.
to:
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
It's a [[ExactlyWhatItSaysOnTheTin bear]]. Originally a non-sentient creature given self-awareness and cognitive ability, uplifted bears enjoy natural science and often share communities with one another.
----
*
* BlobMonster: The first playable race of oozes in ''Starfinder'', selamids have mutable, flexible bodies made of protoplasm.
* ExtremeOmnivore: Selamids can eat nearly any organic matter.
* NoBiologicalSex: Since
* OneSizeFitsAll: Invoked: equipment and armour of the appropriate size never needs
* TheUnintelligible: They still have bear muzzles, so opt to use
* TrulySingleParent: Selamids reproduce by dividing into two identical ones at the end of their lifespan.
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[[folder: Seprevoi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/seprevoi.jpg]]
->'''Type:''' Monstrous Humanoid (Seprevoi)
->'''Size:''' Medium
* ArchaicWeaponForAnAdvancedAge: Due to the scarcity of resources they have access to, they've become very proficient with archaic weapons and receive bonuses to them.
* BizarreAlienLocomotion: They have four legs, but rather than being arranged in a centaur-type configuration, it's more like if you had two legs coming out of either socket in your hip.
* TheExile: A whole race exiled from their homeworld by a virus that will kill them if they go back. Unfortunately for them this happened before the advent of drift travel, when they were confined to a single system. And perhaps more unfortunately, their homeworld is the only planet in their system that sustains life.
* FutureImperfect: Knowledge of exactly what it was that caused them to flee their planet has been lost to them and most believe that it was some crime against the gods for which they are being punished for all eternity.
* KillerSpaceMonkey: Well not especially killer given that they aren't particularly hostile or warlike, anymore so than anyone else. But they are a race of aliens who resemble simians, though with four legs.
* SinsOfOurFathers: Self-imposed by the Exilytes, a cult like organization that permeates every level of Seprevoi society. They believe that their race must pay eternal penance for some forgotten crime, and no technology or magic can ever bring them back to their homeworld.
* SpaceStation: They are confined to a series of them in orbit around their home planet, which they can no longer go to.
* TheVirus: They created a biological weapon that only targets their own race. Unfortunately it got loose and became air born, rendering their entire planet uninhabitable for their species, though other races are unaffected. The seprevoi themselves have forgotten this, and believe the virus to be a divine punishment.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/seprevoi.jpg]]
->'''Type:''' Monstrous Humanoid (Seprevoi)
->'''Size:''' Medium
* ArchaicWeaponForAnAdvancedAge: Due to the scarcity of resources they have access to, they've become very proficient with archaic weapons and receive bonuses to them.
* BizarreAlienLocomotion: They have four legs, but rather than being arranged in a centaur-type configuration, it's more like if you had two legs coming out of either socket in your hip.
* TheExile: A whole race exiled from their homeworld by a virus that will kill them if they go back. Unfortunately for them this happened before the advent of drift travel, when they were confined to a single system. And perhaps more unfortunately, their homeworld is the only planet in their system that sustains life.
* FutureImperfect: Knowledge of exactly what it was that caused them to flee their planet has been lost to them and most believe that it was some crime against the gods for which they are being punished for all eternity.
* KillerSpaceMonkey: Well not especially killer given that they aren't particularly hostile or warlike, anymore so than anyone else. But they are a race of aliens who resemble simians, though with four legs.
* SinsOfOurFathers: Self-imposed by the Exilytes, a cult like organization that permeates every level of Seprevoi society. They believe that their race must pay eternal penance for some forgotten crime, and no technology or magic can ever bring them back to their homeworld.
* SpaceStation: They are confined to a series of them in orbit around their home planet, which they can no longer go to.
* TheVirus: They created a biological weapon that only targets their own race. Unfortunately it got loose and became air born, rendering their entire planet uninhabitable for their species, though other races are unaffected. The seprevoi themselves have forgotten this, and believe the virus to be a divine punishment.
to:
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
* ArchaicWeaponForAnAdvancedAge: Due to the scarcity of resources they have access to, they've become very proficient with archaic weapons and receive bonuses to them.
* BizarreAlienLocomotion: They have four legs, but rather than being arranged in a centaur-type configuration, it's more like if you had two legs coming out of either socket in your hip.
* TheExile: A whole race exiled from their homeworld by a virus that will kill them if they go back. Unfortunately for them this happened before the advent of drift travel, when they were confined to a single system. And perhaps more unfortunately, their homeworld is the only planet in their system that sustains life.
* FutureImperfect: Knowledge of exactly what it was that caused them to flee their planet has been lost to them and most believe that it was some crime against the gods for which they are being punished for all eternity.
* KillerSpaceMonkey: Well not especially killer given that they aren't particularly hostile or warlike, anymore so than anyone else. But they are a race of aliens who resemble simians, though with four legs.
* SpaceStation: They
* TheVirus: They created a biological weapon that only targets their own race. Unfortunately it got loose and became air born, rendering their entire planet uninhabitable for their species, though
----
* BrutalHonesty: Urogs value frankness and getting to the heart of a matter far more than protecting the feelings of others.
* NoSell: Since urogs can break off and absorb only the molecules they need and leave aside the others when eating, they are
* SiliconBasedLife: They developed on a world that was full of these.
* StarfishAliens: They look like some combination of snail, turtle, and
Changed line(s) 960,963 (click to see context) from:
[[folder:Shimreen]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shimreen.jpg]]
->'''Type:''' Humanoid (Shimreen)
->'''Size:''' Medium
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shimreen.jpg]]
->'''Type:''' Humanoid (Shimreen)
->'''Size:''' Medium
to:
[[quoteright:350:https://static.
[[folder:Ghoran]]
[[quoteright:283:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
A plant race originally created on Golarion long ago. Tired of being eaten by unscrupulous neighbors over the centuries, the Ghorans collectively abandoned the entire system soon after spaceflight was developed into order to find a homeworld of their own. Finding a planet they called Ghorus Prime, they eventually developed into two sub-races: the small saplings and the towering oaklings.
----
* AnthropomorphicFood: The intelligent humanoid descendants of magically bioengineered mobile vegetables.
* PlantPerson: Ghorans are intelligent plants with humanoid forms.
Changed line(s) 966,968 (click to see context) from:
[[folder:Woioko]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_woioko_0.jpg]]
->'''Type:''' Humanoid (Woioko)
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_woioko_0.jpg]]
->'''Type:''' Humanoid (Woioko)
to:
[[quoteright:200:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
Deleted line(s) 970,971 (click to see context) :
A species from a watery world, the woiokos are separated into two subspecies. The Deepborn live deep in the oceans, while the Floatborn live in floating cities on the ocean's surface.
Changed line(s) 973,975 (click to see context) from:
* FishPeople: Eel people.
* HumanoidAliens: They look like humanoid eels.
* SuperNotDrowningSkills: Both subspecies can breathe in water as well as in air.
* HumanoidAliens: They look like humanoid eels.
* SuperNotDrowningSkills: Both subspecies can breathe in water as well as in air.
to:
* FishPeople: Eel people.
* HumanoidAliens: They look like humanoid eels.
* SuperNotDrowningSkills: Both subspecies can breathe in water as well as in air.MushroomMan: Hortuses are sapient fungi that possess human-like arms and legs.
* HumanoidAliens: They look like humanoid eels.
* SuperNotDrowningSkills: Both subspecies can breathe in water as well as in air.
Changed line(s) 978,984 (click to see context) from:
!!!Against the Aeon Throne
[[folder:Brakim]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brakim.jpg]]
->'''Type:''' Humanoid (Brakim)
->'''Size:''' Medium
Natives of Bortan II, a world reduced to an irradiated wasteland during the Gap. They were marginally conquered by the Azlanti Star Empire, with the only city on the planet arising around the empire's single outpost.
[[folder:Brakim]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brakim.jpg]]
->'''Type:''' Humanoid (Brakim)
->'''Size:''' Medium
Natives of Bortan II, a world reduced to an irradiated wasteland during the Gap. They were marginally conquered by the Azlanti Star Empire, with the only city on the planet arising around the empire's single outpost.
to:
[[folder:Brakim]]
[[quoteright:350:https://static.
[[quoteright:206:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
Natives of Bortan II, a world reduced to an irradiated wasteland during the Gap. They were marginally conquered by the Azlanti Star Empire, with the only city on the planet arising around the empire's single outpost.
* {{Hermaphrodite}}: A raxilite has both male and female reproductive organs, and to reproduce, two or more raxilites gather to exchange pollen.
Changed line(s) 988,993 (click to see context) from:
[[folder:Endiffian]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/endiffian_starfinder.PNG]]
->'''Type:''' Humanoid (Endiffian)
->'''Size:''' Medium
A race with highly malleable flesh they can reshape to look like other races.
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/endiffian_starfinder.PNG]]
->'''Type:''' Humanoid (Endiffian)
->'''Size:''' Medium
A race with highly malleable flesh they can reshape to look like other races.
to:
[[folder:Dragonkin]]
[[quoteright:200:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
A race native to Triaxus, dragonkin resemble humanoid dragons. They are capable of forming a permanent bond with
----
* AmazingTechnicolorPopulation: Dragonkin have all the same varieties as both chromatic and metallic dragons.
* DraconicHumanoid: Dragonkin can stand on their hind legs much more easily than true dragons, and have opposable thumbs that allow them to wield weapons as humanoids do.
* PromotedToPlayable: In ''Pathfinder'', they
* PsychicLink: [[TabletopGame/{{Pathfinder}} Back in the day]], dragonkin linked with ryphorians, whom they then allowed to [[DragonRider ride them]]. In modern times, there is far less need to riding a dragon into battle, but the link still makes them excellent copilots.
Changed line(s) 996,998 (click to see context) from:
[[folder:Gosclaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gosclaws.jpg]]
->'''Type:''' Humanoid (Gosclaw)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gosclaws.jpg]]
->'''Type:''' Humanoid (Gosclaw)
to:
[[folder:Astrazoan]]
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
Changed line(s) 1000,1001 (click to see context) from:
Natives of a volcanic continent on the planet Duren, glosclaws became experts at engineering to build safe subterranean homes. When the Azlanti Star Empire came to them they knew they could not resist and willingly submitted, becoming a citizen race.
to:
* {{Hermaphrodite}}: Astrazoans can form both male and female reproductive organs and are effectively hermaphroditic.
* AFormYouAreComfortableWith: Astrazoans maintain their shapeshifted forms not to deceive or even out of
* NotSoExtinct: Astrazoan DNA samples are suspiciously similar to that of the ilee, the original natives of Apostae that supposedly went extinct.
* StarfishAliens: In their natural form, astrazoans look like seven-limbed, human-sized starfish with cartilaginous skeletons and
* VoluntaryShapeshifting: Astrazoans can assume the appearance of almost any creature of the same size.
Changed line(s) 1004,1014 (click to see context) from:
[[folder:Neskinti]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/neskintis.jpg]]
->'''Type:''' Humanoid (Neskinti)
->'''Size:''' Medium
Natives of the jungle world Gjor III, their lack of technological development made it easy for the Azlanti Star Empire to conquer them. Technology continues to baffle them, but they are skilled ecologists even without such aids.
[[/folder]]
[[folder:Screedreep]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screedreeps.jpg]]
->'''Type:''' Humanoid (Screedreep)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/neskintis.jpg]]
->'''Type:''' Humanoid (Neskinti)
->'''Size:''' Medium
Natives of the jungle world Gjor III, their lack of technological development made it easy for the Azlanti Star Empire to conquer them. Technology continues to baffle them, but they are skilled ecologists even without such aids.
[[/folder]]
[[folder:Screedreep]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screedreeps.jpg]]
->'''Type:''' Humanoid (Screedreep)
to:
[[quoteright:350:https://static.
[[quoteright:280:https://static.tvtropes.
->'''Type:'''
->'''Size:''' Medium
Natives of the jungle world Gjor III, their lack of technological development made it easy for the Azlanti Star Empire to conquer them. Technology continues to baffle them, but they are skilled ecologists even without such aids.
[[/folder]]
[[folder:Screedreep]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screedreeps.jpg]]
->'''Type:''' Humanoid (Screedreep)
Deleted line(s) 1016,1017 (click to see context) :
One of the first species ground under the heel of the Azlanti Star Empire. Their homeworld of Eostrillion was taken from them and the species was beaten down into a race of sycophants.
Changed line(s) 1019,1021 (click to see context) from:
* NumberTwo: They're the Star Empire's favored non-human species and hold the highest possible status for such a race, but they're still second class citizens.
* SycophanticServant: The responded to centuries of Azlanti oppression by becoming ''very good'' at being subservient.
* WhiteCollarCrime: Screedreep who go bad tend to gravitate to this. With their size and dispositions, they're not much for violence, but their managerial talents come in handy as mob consiglieres.
* SycophanticServant: The responded to centuries of Azlanti oppression by becoming ''very good'' at being subservient.
* WhiteCollarCrime: Screedreep who go bad tend to gravitate to this. With their size and dispositions, they're not much for violence, but their managerial talents come in handy as mob consiglieres.
to:
* NumberTwo: BizarreAlienLocomotion: They roll on a single sphere-shaped foot.
* {{Keet}}: They'rethe Star Empire's favored non-human species and hold the highest possible status for such a race, but they're very hyperactive; they literally cannot sit still second class citizens.
* SycophanticServant: The respondedfor any length of time or else they start to centuries experience a sensation similar to claustrophobia that causes them to hyperventilate and pass out.
* StarfishAliens: A bantrid is a single column head/torso mounted on a spherical, rolling foot, with two sets ofAzlanti oppression by becoming ''very good'' at being subservient.
* WhiteCollarCrime: Screedreep who go bad tend to gravitate to this. Withhand-like tentacles extending from either side of their size and dispositions, they're not much for violence, but their managerial talents come bodies. They also have no sense of smell at all.
* ThrillSeeker: They're always inhandy as mob consiglieres.search of new experiences.
* TrulySingleParent: They reproduce via budding.
* {{Keet}}: They're
* SycophanticServant: The responded
* StarfishAliens: A bantrid is a single column head/torso mounted on a spherical, rolling foot, with two sets of
* WhiteCollarCrime: Screedreep who go bad tend to gravitate to this. With
* ThrillSeeker: They're always in
* TrulySingleParent: They reproduce via budding.
Changed line(s) 1024,1029 (click to see context) from:
[[folder:Stellifera]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/stelliferas.jpg]]
->'''Type:''' Magical Beast
->'''Size:''' Diminutive
Diminutive psychic creatures from the deep oceans of Parin. The Azlanti Star Empire nearly wiped them out through pollution, not realizing they were sentient, and they have since integrated with the Empire in order to disperse across colonized space and ensure their race can't be wiped out in one fell swoop.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/stelliferas.jpg]]
->'''Type:''' Magical Beast
->'''Size:''' Diminutive
Diminutive psychic creatures from the deep oceans of Parin. The Azlanti Star Empire nearly wiped them out through pollution, not realizing they were sentient, and they have since integrated with the Empire in order to disperse across colonized space and ensure their race can't be wiped out in one fell swoop.
to:
[[quoteright:350:https://static.
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->'''Type:'''
->'''Size:'''
Diminutive psychic creatures from
The barathus are natives to the
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* LittleGreenManInACan: Being aquatic cephalopods the size of small cats, they couldn't normally adventure on land or use vehicles and equipment made for humanoids. Stellifera who leave the seas use their MindOverMatter abilities to construct mobile aquariums/environment suits out of water.
* OctopoidAliens: They look more like cuttlefish than octopodes, but the same idea.
* PsychicPowers: They're telepathic and telekinetic.
* OctopoidAliens: They look more like cuttlefish than octopodes, but the same idea.
* PsychicPowers: They're telepathic and telekinetic.
to:
* LittleGreenManInACan: Being aquatic cephalopods the size of small cats, they couldn't normally adventure on land or use vehicles and equipment made for humanoids. Stellifera who leave the seas use AdaptiveAbility: They can adapt their MindOverMatter abilities bodies at will, gaining more powerful options as they mature.
* AsteroidsMonster: Larger barathus can split off some of their composite beings, usually toconstruct mobile aquariums/environment suits out serve as representatives for the larger entity.
* FusionDance: They can combine into larger beings that have their own intelligence. Barathu "corporations" can be made ofwater.
hundreds of smaller barathus.
*OctopoidAliens: LivingGasbag: They vaguely resemble something like a giant jellyfish or sea squirt, with no discernible external features save for long, trailing tentacles and filled for the most part with lighter-than gases that allow them to float through the endless skies of their gas giant homeworld.
* PromotedToPlayable: Brethedans in ''Pathfinder'' were considered just another race of monsters. In ''Starfinder'', they received rules as player characters in the first Alien Archive.
* StarfishAliens: They lookmore like cuttlefish than octopodes, but floating, translucent masses of gelatin, with clusters of tentacles trailing from their undersides. They are adapted for living in the same idea.
* PsychicPowers: They're telepathicendless skies of gas giants, and telekinetic.
can modify their own genetic code to suit their needs and join together in large numbers to form enormous, hyper-intelligent shared consciousness.
* SuddenNameChange: The barathus were originally just called Brethedans after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
* UndergroundMonkey: In The Ruined Clouds, the fourth part of the Dead Suns AP, the daelns (a barathu-like race native to Nejeor VI) are treated as variant barathus by the game itself despite being unrelated species that live on completely different planets.
* AsteroidsMonster: Larger barathus can split off some of their composite beings, usually to
* FusionDance: They can combine into larger beings that have their own intelligence. Barathu "corporations" can be made of
*
* PromotedToPlayable: Brethedans in ''Pathfinder'' were considered just another race of monsters. In ''Starfinder'', they received rules as player characters in the first Alien Archive.
* StarfishAliens: They look
* PsychicPowers: They're telepathic
* SuddenNameChange: The barathus were originally just called Brethedans after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name back then.
* UndergroundMonkey: In The Ruined Clouds, the fourth part of the Dead Suns AP, the daelns (a barathu-like race native to Nejeor VI) are treated as variant barathus by the game itself despite being unrelated species that live on completely different planets.
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[[folder:Vilderaro]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vilderaros.jpg]]
->'''Type:''' Monstrous Humanoid
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vilderaros.jpg]]
->'''Type:''' Monstrous Humanoid
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[[quoteright:350:https://static.tvtropes.
->'''Type:'''
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Native to the superheated oceans of Oyojii, the vilderaros are recent additions to the Azlanti Star Empire. They might not remain so for long, as Azlanti monoculture is proving to be a difficult burden for them to accept.
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* BizarreAlienReproduction: All vilderaros can [[TrulySingleParent reproduce asexually]]; they develop the ability to reproduce sexually (which is preferred, due to it creating more variety within their [[GeneticMemory Genetic Memories]]) later in life.
* GeneticMemory: Vilderaro offspring inherit knowledge from their parents.
* OneGenderRace: The entire species defaults to using she/her.
* StarfishAliens: They look somewhere between a sea cucumber and a sea anemone, prefer to lie flat on the ground but typically stand upright on their three legs while around other species, have tentacles for arms, seem to be radially symmetrical, and can reproduce via parthenogenesis but prefer not to.
* TrulySingleParent: A possibility for the species, but considered less than ideal.
* GeneticMemory: Vilderaro offspring inherit knowledge from their parents.
* OneGenderRace: The entire species defaults to using she/her.
* StarfishAliens: They look somewhere between a sea cucumber and a sea anemone, prefer to lie flat on the ground but typically stand upright on their three legs while around other species, have tentacles for arms, seem to be radially symmetrical, and can reproduce via parthenogenesis but prefer not to.
* TrulySingleParent: A possibility for the species, but considered less than ideal.
to:
* BizarreAlienReproduction: All vilderaros can [[TrulySingleParent reproduce asexually]]; they develop HumanResources: Cephalume buildings and starships are made from the ability to reproduce sexually (which is preferred, due to it creating more variety within calcified remains of their [[GeneticMemory Genetic Memories]]) later in life.
* GeneticMemory: Vilderaro offspring inherit knowledge fromdead. Many cephalumes continue to regard these objects as the people they once were, and even hold conversations with them to talk out their parents.
problems in times of stress.
*OneGenderRace: The entire species defaults to using she/her.
* StarfishAliens: They look somewhere between a sea cucumber and a sea anemone, prefer to lie flat on the ground but typically stand upright on their three legs while around other species, have tentacles for arms, seem to be radially symmetrical, and can reproduce via parthenogenesis but prefer not to.
* TrulySingleParent: A possibility for the species, but considered less than ideal.TheSymbiote: Cephalumes form symbiotic unions with small bioelectric arthropods known as krikiks.
* GeneticMemory: Vilderaro offspring inherit knowledge from
*
* StarfishAliens: They look somewhere between a sea cucumber and a sea anemone, prefer to lie flat on the ground but typically stand upright on their three legs while around other species, have tentacles for arms, seem to be radially symmetrical, and can reproduce via parthenogenesis but prefer not to.
* TrulySingleParent: A possibility for the species, but considered less than ideal.
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!!Starfinder Society
[[folder:Copaxi]]
[[quoteright:217:https://static.tvtropes.org/pmwiki/pub/images/217px_therseis.jpg]]
->'''Type''': Humanoid
[[folder:Copaxi]]
[[quoteright:217:https://static.tvtropes.org/pmwiki/pub/images/217px_therseis.jpg]]
->'''Type''': Humanoid
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[[folder:Copaxi]]
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Inhabitants of a dying world, they applied for admission to the Pact Worlds through the Starfinder Society. Whether by fleeing their homeworld or by gaining admittance, they contribute to the galaxy at large.
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* StarfishAliens: They're a collection of papules inhabiting a coral-like body that's rough to the touch.
* WeAreAsMayflies: Their lifespans are relatively short at only 40 standard years.
* WeAreAsMayflies: Their lifespans are relatively short at only 40 standard years.
to:
* StarfishAliens: They're a collection of papules inhabiting a coral-like body that's rough to SlaveRace: Few embri realise their rigid social hierarchy is controlled by the touch.
* WeAreAsMayflies: Their lifespans are relatively short at only 40 standard years.forces of Hell. Scheming devils direct all embri activities from the secret tunnels beneath the surface of Embroi.
* WeAreAsMayflies: Their lifespans are relatively short at only 40 standard years.
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[[folder:Morlamaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mor.jpg]]
->'''Type:''' Monstrous Humanoid (Aquatic)
->'''Size:''' Large
A sentient species resembling walruses with opposable claws on their side flippers, morlamaws are pre-spaceflight natives of the cold, watery planet Arniselle. While the majority of the race remains on their home world, a few adventurous souls have joined the crews of starships to see the universe.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mor.jpg]]
->'''Type:''' Monstrous Humanoid (Aquatic)
->'''Size:''' Large
A sentient species resembling walruses with opposable claws on their side flippers, morlamaws are pre-spaceflight natives of the cold, watery planet Arniselle. While the majority of the race remains on their home world, a few adventurous souls have joined the crews of starships to see the universe.
to:
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
A sentient species resembling walruses with opposable claws on their side flippers, morlamaws are pre-spaceflight natives of the cold, watery planet Arniselle. While the majority of the race remains on their home world, a few adventurous souls have joined the crews of starships to see the universe.
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* IntelligentGerbil: An alien race that is, for all intents and purposes, a species of blue talking walruses.
* WarmHeartedWalrus: They tend to be good-natured.
* WarmHeartedWalrus: They tend to be good-natured.
to:
* IntelligentGerbil: BirthDeathJuxtaposition: An alien adult ijtikri can begin a final metamorphosis at any point. After several weeks, the ijtikri fertilises stored eggs and disperses them, then dies.
[[/folder]]
[[folder:Scyphozoan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scyphozoan.jpg]]
->'''Type:''' Aberration
->'''Size:''' Medium
----
* TheFederation: The most advanced and powerful economic and military force on Primoria is the Council States, a commercial and defensive confederation of scyphozoan city-states and tribes.
* FunnyAnimal: Scyphozoans are a race of civilised jellyfish thatis, for all intents can breathe air as well as water, has two prehensile tentacles ('arms') and purposes, a species of blue talking walruses.
multiple ambulatory tentacles to walk on land.
*WarmHeartedWalrus: OrganicTechnology: Scyphozoan technology depends on genetically manipulated organisms that function similar to mechanical and electronic devices.
* PoisonousPerson: Scyphozoans can secrete corrosive acid with their tentacles.
* XRayVision: The scyphozoan's bell and tentacles are sensitive to vibrations in the air or water, allowing them to sense nearby creatures even if they can't see them.
[[/folder]]
!!Constructs
[[folder:Sentient Robotic Organism]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/sros.jpg]]
->'''Type:''' Construct (Technological)
->'''Size:''' Small or Medium
----
* RidiculouslyHumanRobots: [=SROs=] are constructs with positronic brains so complex that they've attracted souls and developed free will. Theytend can eat and drink but don't need to, and they have to sleep by entering offline mode for 8 hours every day. Because of their healing circuits, [=SROs=] can heal naturally and be resurrected like organic creatures, and healing spells can also affect them to a lesser degree.
[[/folder]]
!!Oozes
[[folder:Selamid]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/selamid.jpg]]
->'''Type:''' Ooze
->'''Size:''' Medium
----
* BaseOnWheels: Selamids build their cities called megadoplexes upon the backs of their gentle, half-mile-long cousins called megadolorids.
* BlobMonster: The first playable race of oozes in ''Starfinder'', selamids have mutable, flexible bodies made of protoplasm.
* ExtremeOmnivore: Selamids can eat nearly any organic matter.
* NoBiologicalSex: Since they reproduce asexually via binary fission, selamids have no concept of biological sex, and game material refers to them by the pronoun 'it'.
* OneSizeFitsAll: Invoked: equipment and armour of the appropriate size never needs to begood-natured.adjusted to allow a selamid to use it.
* TrulySingleParent: Selamids reproduce by dividing into two identical ones at the end of their lifespan.
[[/folder]]
!!Undead
[[folder:Borai]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/borais.jpg]]
->'''Type:''' Undead
->'''Size:''' Medium
----
* TechnicallyLivingZombie: Despite being considered undead, borais are only mostly dead bodies that still have a sliver of the soul inside, usually because of a botched resurrection or because the borai was too stubborn to die. They still need to breathe, eat and sleep like normal living people.
[[/folder]]
[[folder:Varculak]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capture_9972.PNG]]
->'''Type:''' Undead
->'''Size:''' Small or Medium
----
* RoaringRampageOfRevenge: Some varculaks remember only the circumstances of their death, causing them to focus on vengeance. Even when this is done, a varculak can become obsessed with the chain of blame, condemning nearly anyone for even a tenuous connection to their death.
[[/folder]]
!!Outsiders
[[folder:Aasimar]]
[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/starfinder_aasimar.png]]
->'''Type:''' Outsider (native)
->'''Size:''' Medium
Usually being born as a result of a tryst between a good-aligned outsider and a mortal, assimars are the result of that. Already outliers in the community, their potent blood makes them ambitious, and thus many of them seek highly rewarding but also highly risky jobs, such as explorer, mercenary, spy, or pilot.
----
* TheCharmer: Noted as naturally being eloquent, which is represented as a racial bonus to Diplomacy.
* DivineParentage: Usually the way they were conceived, though it's not unheard of for them to be born as a side effect of powerful magic.
* LightEmUp: Assimars have the ability to light up an area around them, even from magical darkness (if they're powerful enough).
[[/folder]]
[[folder:Kanabo]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_5.jpg]]
->'''Type:''' Outsider (native, goblinoid)
->'''Size:''' Medium
----
* NonHumanHumanoidHybrid: A kanabo is born to one ja noi parent and one hobgoblin parent.
[[/folder]]
[[folder:Tiefling]]
[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/tiefling_1.jpg]]
->'''Type:''' Outsider (native)
->'''Size:''' Medium
----
* HornedHumanoid: Most tieflings sport horns as an outward sign of their ancestry.
[[/folder]]
[[folder:Scyphozoan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scyphozoan.jpg]]
->'''Type:''' Aberration
->'''Size:''' Medium
----
* TheFederation: The most advanced and powerful economic and military force on Primoria is the Council States, a commercial and defensive confederation of scyphozoan city-states and tribes.
* FunnyAnimal: Scyphozoans are a race of civilised jellyfish that
*
* PoisonousPerson: Scyphozoans can secrete corrosive acid with their tentacles.
* XRayVision: The scyphozoan's bell and tentacles are sensitive to vibrations in the air or water, allowing them to sense nearby creatures even if they can't see them.
[[/folder]]
!!Constructs
[[folder:Sentient Robotic Organism]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/sros.jpg]]
->'''Type:''' Construct (Technological)
->'''Size:''' Small or Medium
----
* RidiculouslyHumanRobots: [=SROs=] are constructs with positronic brains so complex that they've attracted souls and developed free will. They
[[/folder]]
!!Oozes
[[folder:Selamid]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/selamid.jpg]]
->'''Type:''' Ooze
->'''Size:''' Medium
----
* BaseOnWheels: Selamids build their cities called megadoplexes upon the backs of their gentle, half-mile-long cousins called megadolorids.
* BlobMonster: The first playable race of oozes in ''Starfinder'', selamids have mutable, flexible bodies made of protoplasm.
* ExtremeOmnivore: Selamids can eat nearly any organic matter.
* NoBiologicalSex: Since they reproduce asexually via binary fission, selamids have no concept of biological sex, and game material refers to them by the pronoun 'it'.
* OneSizeFitsAll: Invoked: equipment and armour of the appropriate size never needs to be
* TrulySingleParent: Selamids reproduce by dividing into two identical ones at the end of their lifespan.
[[/folder]]
!!Undead
[[folder:Borai]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/borais.jpg]]
->'''Type:''' Undead
->'''Size:''' Medium
----
* TechnicallyLivingZombie: Despite being considered undead, borais are only mostly dead bodies that still have a sliver of the soul inside, usually because of a botched resurrection or because the borai was too stubborn to die. They still need to breathe, eat and sleep like normal living people.
[[/folder]]
[[folder:Varculak]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capture_9972.PNG]]
->'''Type:''' Undead
->'''Size:''' Small or Medium
----
* RoaringRampageOfRevenge: Some varculaks remember only the circumstances of their death, causing them to focus on vengeance. Even when this is done, a varculak can become obsessed with the chain of blame, condemning nearly anyone for even a tenuous connection to their death.
[[/folder]]
!!Outsiders
[[folder:Aasimar]]
[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/starfinder_aasimar.png]]
->'''Type:''' Outsider (native)
->'''Size:''' Medium
Usually being born as a result of a tryst between a good-aligned outsider and a mortal, assimars are the result of that. Already outliers in the community, their potent blood makes them ambitious, and thus many of them seek highly rewarding but also highly risky jobs, such as explorer, mercenary, spy, or pilot.
----
* TheCharmer: Noted as naturally being eloquent, which is represented as a racial bonus to Diplomacy.
* DivineParentage: Usually the way they were conceived, though it's not unheard of for them to be born as a side effect of powerful magic.
* LightEmUp: Assimars have the ability to light up an area around them, even from magical darkness (if they're powerful enough).
[[/folder]]
[[folder:Kanabo]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_5.jpg]]
->'''Type:''' Outsider (native, goblinoid)
->'''Size:''' Medium
----
* NonHumanHumanoidHybrid: A kanabo is born to one ja noi parent and one hobgoblin parent.
[[/folder]]
[[folder:Tiefling]]
[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/tiefling_1.jpg]]
->'''Type:''' Outsider (native)
->'''Size:''' Medium
----
* HornedHumanoid: Most tieflings sport horns as an outward sign of their ancestry.
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!!Alien Archives 4
to:
!!Alien Archives Archive 4
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!!Alien Archives 4
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[[quoteright:185:https://static.tvtropes.org/pmwiki/pub/images/index_818.jpg]]
[[quoteright:191:https://static.tvtropes.org/pmwiki/pub/images/index_532.jpg]]
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[[folder:Dririndi]]
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* HiddenElfVillage: The Starfinder Society module that introduces them gives them this characterization, as they're ''far'' more technologically-advanced than they appear, as they're trying to keep a low profile from the Jinsuul Empire.
to:
* HiddenElfVillage: The Starfinder Society module that introduces them gives them this characterization, as they're ''far'' more technologically-advanced than they appear, as they're trying to keep a low profile from the Jinsuul Jinsul Empire.
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* HiddenElfVillage: The Starfinder Society module that introduces them gives them this characterization, as they're ''far'' more technologically-advanced than they appear, as they're trying to keep a low profile from the Jinsuul Empire.
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* KlingonScientistsGetNoRespect: The vesk, by and large, prefer to be in combat or serving on the frontlines, to the point that most of the bureaucracy of the Veskarium is occupied by [[RidiculouslyCuteCritter the Skittermanders]].
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No, colossi are not devils. They're constructs or magical beasts.
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* HadToBeSharp: When you're living on a cracked planet thats ‘’infested’’ with local devils, it helps to be able to survive in it. This is represented as a bonus to their Stealth and Survival skills, which is increased if the damai is underground.
to:
* HadToBeSharp: When you're living on a cracked planet thats that's ‘’infested’’ with local devils, {{Kaiju}}, it helps to be able to survive in it. This is represented as a bonus to their Stealth and Survival skills, which is increased if the damai is underground.
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Misread kytons as being kaijus before; my bad, fixing it now.
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* HadToBeSharp: When you're living on a cracked planet thats *infested* with local {{Kaiju}}, it helps to be able to survive in it. This is represented as a bonus to their Stealth and Survival skills, which is increased if the damai is underground.
to:
* HadToBeSharp: When you're living on a cracked planet thats *infested* ‘’infested’’ with local {{Kaiju}}, devils, it helps to be able to survive in it. This is represented as a bonus to their Stealth and Survival skills, which is increased if the damai is underground.
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* GenerationShip: The ''Idari'', a slower-than-light colony ship originally sent from Kasath to colonise Akiton.
* GoodOldWays: Respect for tradition is considered a high virtue in Kasatha culture, inclining many of them to hold to ancient ways and the study of history. Others often regard them with a mix of admiration and considering them hidebound.
* MultiArmedAndDangerous: They have four arms, though with Starfinder's changes to how many attacks you can make this just gives them more flexibility, such as being able to use a rifle while still having hands free for backup weapons or the like.
* GoodOldWays: Respect for tradition is considered a high virtue in Kasatha culture, inclining many of them to hold to ancient ways and the study of history. Others often regard them with a mix of admiration and considering them hidebound.
* MultiArmedAndDangerous: They have four arms, though with Starfinder's changes to how many attacks you can make this just gives them more flexibility, such as being able to use a rifle while still having hands free for backup weapons or the like.
to:
* GenerationShip: The ''Idari'', a slower-than-light colony ship originally sent from Kasath to colonise Akiton.
colonize Akiton. Most of the Kasatha in the Pact Worlds were either born on the ''Idari'', or are second-generation of immigrants who arrived on it.
* GoodOldWays: Respect for tradition is considered a high virtue in Kasatha culture, inclining many of them to hold to ancient ways and the study of history.Others often regard them with They're regarded by others as being a mix combination of admiration hidebound and considering them hidebound.
aloof, but also very knowlable.
* MultiArmedAndDangerous: They have four arms, though with Starfinder's changes to how many attacks you can make this just gives them more flexibility, such as being able to use a rifle while still having hands free for backup weapons or thelike.like, or taking extra advantage of feats that require free hands to employ.
* GoodOldWays: Respect for tradition is considered a high virtue in Kasatha culture, inclining many of them to hold to ancient ways and the study of history.
* MultiArmedAndDangerous: They have four arms, though with Starfinder's changes to how many attacks you can make this just gives them more flexibility, such as being able to use a rifle while still having hands free for backup weapons or the
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* TheEmpire: The Vesk are the ruling population of an empire encompassing a single system, imposed from one inhabited world upon all the others within that system, and were posed to expand before the Pact Worlds fought them to a standstill and the coming of the Swarm forced them into an alliance together.
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The Reptilians has been cut and split between Lizard Folk (for appearance) and Reptilia Conspiracy (for characterization) per TRS.
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* LizardFolk: ''Starfinder'''s primary race of reptilian aliens, the vesk are more traditional LizardFolk versus the reptoids' TheReptilians. Appearance-wise, they resemble burly humans with scaly skin, clawed fingertips and reptilian heads and tails. They also come in a range of colors, mostly blue and green. Personality-wise, they're highly aggressive and expansionistic warriors, with the main concern of their civilization being warring against and subjugating all other species they meet.
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* LizardFolk: ''Starfinder'''s primary race of reptilian aliens, the vesk are more traditional LizardFolk versus the reptoids' TheReptilians.aliens. Appearance-wise, they resemble burly humans with scaly skin, clawed fingertips and reptilian heads and tails. They also come in a range of colors, mostly blue and green. Personality-wise, they're highly aggressive and expansionistic warriors, with the main concern of their civilization being warring against and subjugating all other species they meet.
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* TheReptilians: They look reptilian, though they have some amphibian traits.
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* TheReptilians: LizardFolk: They look reptilian, though they have some amphibian traits.
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* TheReptilians: In their true form, they're lizardlike humanoid aliens. Much like the purported reptilians of the conspiracy theories they draw from, they're also shapeshifters who infiltrate and manipulate other species' societies for their own ends.
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* TheReptilians: LizardFolk: In their true form, they're lizardlike reptilian, crested humanoid aliens. Much like the purported reptilians of the conspiracy theories they draw from, they're also aliens.
* ReptilianConspiracy: They're reptilian shapeshifters who infiltrate and manipulate other species' societies for their own ends.
* ReptilianConspiracy: They're reptilian shapeshifters who infiltrate and manipulate other species' societies for their own ends.
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** Akiton humans just have red skin.
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** The Hylki pf Akiton humans just have [[AmazingTechnicolorPopulation literally red skin.skin]] but statistically are no different from the average Golarion human.
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A species of feline humanoids from Vesk-6, conquered by the Veskarium after a long guerrilla war and "rewarded" for their tenacity with limited self-rule.
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* {{Asexuality}}: Most of their species are asexual, however the minority who are interested in sex often birth litters of six to eight.
* CatFolk: Look like leopards or jaguars, their spot patterns were traditionally used to decide their profession.
* {{Lightworlder}}: Their homeworld has slightly lower gravity and they get a penalty to strength.
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* {{Asexuality}}: Most of their species are asexual, however the minority who are interested in sex often birth litters of six to eight.
* CatFolk: Look like leopards or jaguars, their spot patterns were traditionally used to decide their profession.
* {{Lightworlder}}: Their homeworld has slightly lower gravity and they get a penalty to strength.
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* FantasticRacism: Played with, due to the Gap many hobgoblin societies no longer have any animosity with the elves, save for those that suffered elven attacks right after the Gap.
* OutgrownSuchSillySuperstitions: They used the Gap as an opportunity to re-examine some of their long-held traditions and discard those that didn't make sense, such as the prohibition on magic use.
* ProudWarriorRace: Their societies are virtually all military.
* OutgrownSuchSillySuperstitions: They used the Gap as an opportunity to re-examine some of their long-held traditions and discard those that didn't make sense, such as the prohibition on magic use.
* ProudWarriorRace: Their societies are virtually all military.
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* HumanSubspecies: There are a few variants in the Character Operations Manual:
** {{Heavyworlder}}: "Gravity Dwellers" get higher strength and dexterity but lower charisma.
** {{Lightworlder}}: "Featherlights" have a ''+4'' to dexterity but lowered strength.
** "Dusk Sights" have low-light vision.
** "Fortified" get +2 to Fortitude saves against environmental conditions.
** Akiton humans just have red skin.
** {{Heavyworlder}}: "Gravity Dwellers" get higher strength and dexterity but lower charisma.
** {{Lightworlder}}: "Featherlights" have a ''+4'' to dexterity but lowered strength.
** "Dusk Sights" have low-light vision.
** "Fortified" get +2 to Fortitude saves against environmental conditions.
** Akiton humans just have red skin.
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* MechanicalLifeforms: Androids are RidiculouslyHumanRobots, "bleed" [[AlienBlood watery coolant]] and even have souls. There are multiple times that reinforce that Androids are purely synthetic {{Artificial Human}}s, but respond to healing magic and have souls as organic creatures do. They breathe and eat much as humans do, but through artificial organs, and they circulate their healing nanites like blood through their bodies via pale fluids. They are inexhaustible, immune to diseases and resistant to other biological effects, and fortified against mental effects, but also suffer the same maladies and vulnerabilities of constructs and are susceptible to supernatural curses, including [[NinjaPirateZombieRobot lycanthropy]].
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* MechanicalLifeforms: Androids are RidiculouslyHumanRobots, "bleed" [[AlienBlood [[MachineBlood watery coolant]] and even have souls. There are multiple times that reinforce that Androids are purely synthetic {{Artificial Human}}s, but respond to healing magic and have souls as organic creatures do. They breathe and eat much as humans do, but through artificial organs, and they circulate their healing nanites like blood through their bodies via pale fluids. They are inexhaustible, immune to diseases and resistant to other biological effects, and fortified against mental effects, but also suffer the same maladies and vulnerabilities of constructs and are susceptible to supernatural curses, including [[NinjaPirateZombieRobot lycanthropy]].
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* DisabilitySuperpower: Some vlakas are born blind or deaf, but with stronger other senses that negate the usual penalties and give them blindsight.
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Wolf-like humanoids from a frigid dying world seeking to save their people.
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* TheApocalypseBringsOutTheBestInPeople: Their homeworld's star is dying, and they've responded by building strong communities that look out for one another and venturing among the stars to find a long-term solution.
* DisabilitySuperpower:Some vlakas Two-thirds of all vlaka are born blind or deaf, but with stronger other senses that negate the usual penalties and give them blindsight.blindsight.
* TeamSpirit: Vlaka get bonuses to "aid another" actions and can transfer their resolve points to allies.
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* TheApocalypseBringsOutTheBestInPeople: Their homeworld's star is dying, and they've responded by building strong communities that look out for one another and venturing among the stars to find a long-term solution.
* DisabilitySuperpower:
* TeamSpirit: Vlaka get bonuses to "aid another" actions and can transfer their resolve points to allies.
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* AsskickingEqualsAuthority: While there are Vesk who occupy all walks of life, political power within the Veskarium is limited to those who demonstrate martial skill. Many young Vesk who aspire to influence go on errant journies to demonstrate their prowes, while those seeking influence outside of those martial traditions often travel outside the Veskarium to find their fortunes.
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* AsskickingEqualsAuthority: While there are Vesk who occupy all walks of life, political power within the Veskarium is limited to those who demonstrate martial skill. Many young Vesk who aspire to influence go on errant journies journeys to demonstrate their prowes, prowess, while those seeking influence outside of those martial traditions often travel outside the Veskarium to find their fortunes.
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* AsskickingEqualsAuthority: While there are Vesk who occupy all walks of life, political power within the Veskarium is limited to those who demonstrate martial skill. Many young Vesk who aspire to influence go on errant journies to demonstrate their prowes, while those seeking influence outside of those martial traditions often travel outside the Veskarium to find their fortunes.
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* GoodOldWays: Respect for tradition is considered a high virtue in Kasatha culture, inclining many of them to hold to ancient ways and the study of history. Others often regard them with a mix of admiration and considering them hidebound.
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* IJustWantToBeSpecial: {{Downplayed|Trope}}, the same mutation that broke them from the Swarm's HiveMind makes them almost compulsively fascinated by self-expression. A Shirren spends their life looking for new ways to distinguish themselves as individuals, finding joy in simple expressions of personal decisions.
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* {{Expy}}: As an interstellar empire of honorable alien warlords, in a tentative alliance with the [[TheFederation Pact Worlds]], they're quite reminiscent of the [[Franchise/StarTrek Klingons]].
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* {{Expy}}: As an interstellar empire of honorable alien warlords, in a tentative alliance with the [[TheFederation Pact Worlds]], they're quite reminiscent of both the [[Franchise/StarTrek Klingons]].Klingons]] and the [[Literature/KnownSpace Kzinti]].
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* TronLines: These cover their bodies.
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* TronLines: These cover their bodies. bodies, though they can be more or less obvious depending on how much energy their systems need to be channeling at a given time.