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* YouGottaHaveBlueHair: The feychildren have a wide variety of hair colors.

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* YouGottaHaveBlueHair: The feychildren have a wide variety of hair colors.colors, including bright green, blue and purple.
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The barathu are natives to the gas giant Bretheda. Resembling floating, tentacle brains, barathus are capable of modifying their own genetic code and combining together into larger, more powerful collective entities. Early stage barathus are about the size of a human and enjoy wandering, exploring other cultures and societies.

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The barathu are natives to the gas giant Bretheda. Resembling floating, tentacle tentacled brains, barathus are capable of modifying their own genetic code and combining together into larger, more powerful collective entities. Early stage barathus are about the size of a human and enjoy wandering, exploring other cultures and societies.



* StarfishAliens: They look like tentacles brains.

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* StarfishAliens: They look like floating, translucent masses of gelatin, with clusters of tentacles brains.trailing from their undersides. They are adapted for living in the endless skies of gas giants, and can modify their own genetic code to suit their needs and join together in large numbers to form enormous, hyper-intelligent shared consciousness.



* TheGreys: Natch.

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* %%* TheGreys: Natch.%%Zero-context example, word cruft
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Not a trope, red link.


* SecondClassCitizen: In the elven homeland.
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Not a trope, red link.


* HumansAreTheDefault: largely averted. While humans may be the default in some places, such as Absalom Station, other races are the default in most places.

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* HumansAreTheDefault: largely averted. While humans may be the default in some places, such as Absalom Station, other races are the default in most places.%%* HumansAreAverage:

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[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/starfinder_human.jpg]]



[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/starfinder_elf.jpg]]



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* SecondClassCitizens: In the elven homeland.

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* SecondClassCitizens: SecondClassCitizen: In the elven homeland.



[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/starfinder_halforc.jpg]]



* Determinator: They can keep going for one round after being brought below zero hitpoints.

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* Determinator: {{Determinator}}: They can keep going for one round after being brought below zero hitpoints.


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* IntangibleMan: They can phase partially out of reality, making it harder to hit them.
* TheGreys: Natch.
* LaserGuidedAmnesia: They use memory expungers to wipe memories of their actions.
* MindRape: They have telepathic abilities they use to this effect.

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* SlaveRace: What they originally were, and what some places still use them as.



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* HumansAreTheDefault: largely averted. While humans may be the default in some places, such as Absalom Station, other races are the default in most places.



* TheFaceless: There has never been an image of a kasatha that's shown its lower face. No explanation has ever been given for this, but every one has hidden their face with a scarf, mask, or other item of clothing. For the curious, an image of a Kasatha skeleton in ''Pathfinder'' shows a fairly Human-like jaw.

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* TheFaceless: There has never been an image of a kasatha that's shown its lower face. No explanation has ever been given for this, but every one has hidden their face with a scarf, mask, or other item of clothing. For the curious, [[https://img00.deviantart.net/7ca5/i/2015/252/e/4/pathfinder__kasatha_skeleton_by_willobrien-d9907jh.jpg an image of a Kasatha skeleton skeleton]] in ''Pathfinder'' shows a fairly Human-like jaw.



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* LongLived: They can live several hundred years before dying of old age.



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* LongLived: Even more so than dwarves, with lifespans capping out near a thousand years.
* RubberForeheadAliens: They're native to Castrovel and look like humans with pointed ears.



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* YouGottaHaveBlueHair: The feychildren have a wide variety of hair colors.



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* HalfHumanHybrid: Half human, half elf.
* SecondClassCitizens: In the elven homeland.



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* Determinator: They can keep going for one round after being brought below zero hitpoints.
* HalfHumanHybrid: Half human, half orc.



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* SlaveRace: They've had a history of being such, and distrust many races as a result.



* AdaptiveAbility: They can adapt their bodies at will, gaining more powerful options as they mature.
* FusionDance: They can combine into larger beings that have their own intelligence. Barathu "corporations" can be made of hundreds of smaller barathu.



* MookMaker: Larger barathu can split off some of their composite beings, usually to serve as representatives for the larger entity.
* StarfishAliens: They look like tentacles brains.



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* TheReptilians: They look reptilian, though they have some amphibian traits.



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* DraconicHumanoid: As the name may indicate.



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* EvilCounterpartRace: To the elves.



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* RubberForeheadAliens: They resemble humans with enlarged craniums.
* MySpeciesDothProtestTooMuch: Most elebrians chose to become powerful undead beings, these are the ones who decided that wasn't for them.



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* RubberForeheadAliens: They look like stout yellow skinned humans.



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* BeePeople: They have a structures social system dominated by queens.
* InsectoidAliens: They're quadrupedal ant people that live in hives.
* MySpeciesDothProtestTooMuch: Some formians don't agree with the strict social systems of the formian hives. There are several organizations dedicated to helping habilitate these formians for independent life.



* LizardFolk: They're human-sized, bipedal reptiles with rust-red scales.

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* LizardFolk: TheReptilians: They're human-sized, bipedal reptiles with rust-red scales.



* HumanoidAliens: They're capable of bipedal movement, but they're primarily adapted to life underwater.



* HumanoidAlien: They look like monkeys with insectoid compound eyes.



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* ALoadOfBull: They look almost identical to minotaurs.



* TheReptilians: In their true form.



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* RubberForeheadAliens: They look like elves with some feline features.



* TheBigGuy: They tower over most races.



* BrutalHonesty: Their primary trait

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* BrutalHonesty: Their primary traittrait.
* StarfishAliens: They look like some combination of snail, turtle, and insect, to say nothing of the fact that they appear to be made of some crystalline substance.


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* RubberForeheadAliens: They look like humans with large mouse-like eyes.


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* TheFaceless: In all their images, they're wearing distinct read and yellow headdresses that hide everything but their eyes.


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* HumanoidAliens: They look like humanoid eels.
* SuperNotDrowningSkills: Both subspecies can breathe in water as well as in air.


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* HumanoidAliens: They look like humanoid crustaceans.
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* TheFaceless: There has never been an image of a kasatha that's shown its lower face. No explanation has ever been given for this, but every one has hidden their face with a scarf, mask, or other item of clothing.

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* TheFaceless: There has never been an image of a kasatha that's shown its lower face. No explanation has ever been given for this, but every one has hidden their face with a scarf, mask, or other item of clothing. For the curious, an image of a Kasatha skeleton in ''Pathfinder'' shows a fairly Human-like jaw.
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Resized — image was a tad big.


[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_woioko.jpg]]

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[[quoteright:250:http://static.[[quoteright:202:http://static.tvtropes.org/pmwiki/pub/images/starfinder_woioko.jpg]] org/pmwiki/pub/images/starfinder_woioko_0.jpg]]
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Elegant humanoids with a long lifespan, the Gap hit them harder than most. With vast swaths of their population missing the majority of their memories, many elves became convinced that they had been betrayed during the Gap. Unable to determine who the guilty party could be, if there even was one, the elves withdrew to Sovyrian on Castrovel and rapidly developed into a reclusive and xenophobic society. Elves deeply value magic as the continuation of their ancestor's work and many of the elves seen outside their own kind are seeking fragments of lore or magical items.

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Elegant humanoids with a long lifespan, the Gap hit them harder than most. With vast swaths of their population missing the majority of their memories, many elves became convinced that they had been betrayed during the Gap. Unable to determine who the guilty party could be, if there even was one, the elves withdrew to Sovyrian on Castrovel and rapidly developed into a reclusive and xenophobic society. Elves deeply value magic as the continuation of their ancestor's ancestors' work and many of the elves seen outside their own kind are seeking fragments of lore or magical items.
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* LivingGasbag: They vaguely resemble something like a giant jellyfish or sea squirt, with no discernible external features save for long, trailing tentacles and filled for the most part with lighter-than gases that allow them to float through the endless skies of their gas giant homeworld.
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Burly reptilians from a warrior civilization originating in a nearby star system.

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Burly reptilians from the Veskarium, a warrior civilization originating in a nearby star system.



* EnemyMine: While the Veskarium and the Pact Worlds first interacted through open war, and later coexisted in an tense cold war for several centuries. By the game's present, they've been forced into an uneasy alliance in order to face the rising threat of [[HordeOfAlienLocusts the Swarm]], which neither would be able to face alone.

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* EnemyMine: While the The Veskarium and the Pact Worlds first interacted through open war, and later coexisted in an tense cold war for several centuries. By the game's present, they've been forced into an uneasy alliance in order to face the rising threat of [[HordeOfAlienLocusts the Swarm]], which neither would be able to face alone.
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* HordeOfAlienLocusts: They originated as a sub-hive of one such Horde, the Swarm, until a mutation granted them sapience and free will. Once they had the ability to control their own lives, the Shirren chose to reject the Swarm's life of mindless, constant and aggressive consumption, and decided to try living alongside other lifeforms instead of eating them.


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* EnemyMine: While the Veskarium and the Pact Worlds first interacted through open war, and later coexisted in an tense cold war for several centuries. By the game's present, they've been forced into an uneasy alliance in order to face the rising threat of [[HordeOfAlienLocusts the Swarm]], which neither would be able to face alone.
* ProudWarriorRaceGuy: The Vesk come from an empire known as the Veskarium, a warlike civilization focused on martial values and military expansion. They swiftly conquered their entire star system after achieving space travel, and their first reaction to obtaining Drift technology from the Pact Worlds was to use it to launch a full-scale invasion of the same in an attempt to conquer the Pact Worlds too.
* TheReptilians: ''Starfinder'''s race of reptilian aliens. Appearence-wise, they resemble burly humans with scaly skin, clawed fingertips and reptilian heads and tails. They also come in a range of colors, mostly blue and green. Personality-wise, they're highly aggressive and expansionistic warriors, with the main concern of their civilization being warring against and subjugating all other species they meet.

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[[folder:Ferran]]
->'''Type:''' Humanoid (Ferran)
->'''Size:''' Small
A stout race from a world consumed by a black hole. They now live on their moon, still floating just outside of the event horizon.
[[/folder]]



[[folder:Wrikreechee]]
->'''Type:''' Monstrous humanoid (Aquatic)

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[[folder:Wrikreechee]]
[[folder:Woioko]]
->'''Type:''' Monstrous humanoid (Aquatic)Humanoid (Woioko)


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A species from a watery world, the woiokos are separated into two subspecies. The Deepborn live deep in the oceans, while the Floatborn live in floating cities on the ocean's surface.
[[/folder]]

[[folder:Wrikreechee]]
->'''Type:''' Monstrous humanoid (Aquatic)
->'''Size:''' Medium

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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_vesk.jpg]]



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* MultiarmedAndDangerous: They have four arms, are larger than most races, and place great value on combat ability.

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* MultiarmedAndDangerous: MultiArmedAndDangerous: They have four arms, are larger than most races, and place great value on combat ability.



* MultiarmedAndDangerous: They have four arms and are capable of firing magical force projectiles.

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* MultiarmedAndDangerous: MultiArmedAndDangerous: They have four arms and are capable of firing magical force projectiles.

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The iskeshti are a reptilian race native to Akiton with an unusual life cycle. Born as little more than ravenous mouths they develop into an adolescent stage that lasts between one and two decades before entering their adult stage. They become composed to mate and after doing so engage in battle to the death, with the surviving mate settling into the final stage of their life to tend for the young. Those who are unable to secure a mate regress into savage beasts that care for nothing but battle and food.

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The iskeshti are a reptilian race native to Akiton with an unusual life cycle. Born as little more than ravenous mouths mouths, they develop into an adolescent stage that lasts between one and two decades before entering their adult stage. They become composed to mate and after doing so engage in battle to the death, with the surviving mate settling into the final stage of their life to tend for the young. Those who are unable to secure a mate regress into savage beasts that care for nothing but battle and food.


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* LizardFolk: They're human-sized, bipedal reptiles with rust-red scales.
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* SpaceElves: They're divided into two subspecies: the Damaya are tall, willowy and graceful humanoids with telepathic powers and small antennae. The Korasha, by contrast, are more akin to Space Dwarves, being short, stout and muscular, although they still have the telepathy and antennae.

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* SpaceElves: They're divided into two subspecies: the Damaya Lashunta are tall, willowy and graceful humanoids with telepathic powers and a pair of small antennae.antennae, are known for their ancient and scholarly civilization and have an affinity for both magic and psychic powers. The Korasha, by contrast, are more akin to Space Dwarves, being short, stout and muscular, although they still have the telepathy and antennae.
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[[quoteright:238:http://static.tvtropes.org/pmwiki/pub/images/250px_shirren.jpg]]
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* InsectoidAliens: They resemble large, bipedal locusts. They have six limbs -- two legs, two large arms and two smaller arms -- but they keep their smaller pair hidden away most of the time: in their culture, the smaller arms (usually called the "mating arms") are only supposed to be used during reproduction, and are not to be used or revealed for any other reason.

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* InsectoidAliens: They resemble large, bipedal locusts. They have six limbs -- two legs, two large arms and two smaller arms -- but they keep their smaller pair hidden away most of the time: in their culture, the smaller arms (usually called the "mating arms") are only supposed to be used during reproduction, and are not to be used or revealed for any other reason. They used to be part of a HiveMind as well, but they long since broke away from it, only retaining a mild form of telepathy from it.



* OurNudityIsDifferent: Their main physical relates to their smaller second pair of arms. They're only supposed to be used in mating, and using these arms for any other purpose -- or even showing them in public -- is considered obscene and taboo.

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* OurNudityIsDifferent: Their main physical taboo relates to their smaller second pair of arms. They're only supposed to be used in mating, and using these arms for any other purpose -- or even showing them in public -- is considered obscene and taboo.
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* InsectoidAliens: They resemble large, bipedal locusts. They have six limbs -- two legs, two large arms and two smaller arms -- but they keep their smaller pair hidden away most of the time: in their culture, the smaller arms (usually called the "mating arms") are only supposed to be used during reproduction, and are not to be used or revealed for any other reason.
* MySpeciesDothProtestTooMuch: They used to be part of the Swarm, a {{Hive Mind}}ed HordeOfAlienLocusts. They broke away and developed individuality due to a mutation. They defected from her rest of the Swarm, choosing to live as their own beings and to try to coexist peacefully with other races, rather than mindlessly destroying and consuming everything they found.
* OurNudityIsDifferent: Their main physical relates to their smaller second pair of arms. They're only supposed to be used in mating, and using these arms for any other purpose -- or even showing them in public -- is considered obscene and taboo.
* RogueDrone: They were once part of the Swarm, a roving predatory HiveMind. They developed independent consciousness due to mutation, and afterwards abandoned the Swarm to live their own lives as free beings.
* {{Telepathy}}: One feature they did retain from their old HiveMind is a mild ability to sense other beings' thoughts and emotions, a weakened derivative of the Swarm's shared consciousness.
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[[caption-width-right:250:A Damaya Lashunta.]]

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Transferred tropes from the Pathfinder page for playable races.


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* ArtificialHuman: Their most notable trait. The differences between them and normal humans is Androids are often depicted as unusually pale (almost white), with [[YouGottaHaveBlueHair unnatural hair colors]] and TronLines on them.
* AscendedExtra: They started out as a fairly minor, background playable race in ''TabletopGame/{{Pathfinder}}'', but became one of the core races of ''Starfinder''.
* MarkedChange: When the tattoos that cover their body start to glow, that means that they've activated the nanites in their blood, giving them a huge bonus to one roll.
* MechanicalLifeforms: Androids are RidiculouslyHumanRobots, "bleed" [[AlienBlood watery coolant]] and even have souls. There are multiple times that reinforce that Androids are purely synthetic {{Artificial Human}}s, but respond to healing magic and have souls as organic creatures do. They breathe and eat much as humans do, but through artificial organs, and they circulate their healing nanites like blood through their bodies via pale fluids. They are inexhaustible, immune to diseases and resistant to other biological effects, and fortified against mental effects, but also suffer the same maladies and vulnerabilities of constructs and are susceptible to supernatural curses, including [[NinjaPirateZombieRobot lycanthropy]].
* TheNthDoctor: Inverted, the same body is host to a succession of different people.
* {{Reincarnation}}: Inverted. When an android dies of old age, it's nanites go into an accelerated repair mode. But once the body is repaired just like new, a brand new soul will come to inhabit it. They call this "renewal".
* RidiculouslyHumanRobots: So Ridiculously Human they aren't actually constructs! They can generally pass as human despite "[[TheStoic awkward]] [[NotGoodWithPeople mannerisms]]", but [[AlienBlood bleed watery coolant]]. Moreover, they actually have souls.
* TronLines: These cover their bodies when they use their nanites.



Four armed natives of a desert world, the kasathas fled their home as their star neared collapse and arrived in the Pact Worlds in the generation ship ''Idari''.

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Four armed Four-armed natives of a distant, desert world, the kasathas fled their home as their star neared collapse and arrived in the Pact Worlds in the generation ship ''Idari''.



* AscendedExtra: They started out as a fairly minor, background playable race in ''TabletopGame/{{Pathfinder}}'', but became one of the core races of ''Starfinder''.



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* AscendedExtra: They started out as a fairly minor, background playable race in ''TabletopGame/{{Pathfinder}}'', but became one of the core races of ''Starfinder''.
* GreenSkinnedSpaceBabe: Damaya Lashunta look like idealized humans or elves (of both genders, admittedly -- male Damaya share these traits in full), are renowned for their beauty, and live on a hot planet that is most comfortable in minimal clothing. Subtle.
* ProudScholarRace: Lashunta are drawn to scholarly and magical pursuits and gain a bonus to Intelligence.
* PsychicPowers: They have minor telepathic abilities, which they can learn to amplify to aid their allies and BondCreatures, and their home planet is renowned for its psychics.
* RubberForeheadAliens: Their most alien feature is their antennae.
* SpaceElves: They're divided into two subspecies: the Damaya are tall, willowy and graceful humanoids with telepathic powers and small antennae. The Korasha, by contrast, are more akin to Space Dwarves, being short, stout and muscular, although they still have the telepathy and antennae.



Burly reptilians from a warrior civilization originating in a nearby starsystem.

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Burly reptilians from a warrior civilization originating in a nearby starsystem.star system.


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* RatPeople: They resemble small, bipedal rats.
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* MultiArmedAndDangerous: They have four arms, though with **Starfinder**'s changes to how many attacks you can make this just gives them more flexibility, such as being able to use a rifle while still having hands free for backup weapons or the like.

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* MultiArmedAndDangerous: They have four arms, though with **Starfinder**'s Starfinder's changes to how many attacks you can make this just gives them more flexibility, such as being able to use a rifle while still having hands free for backup weapons or the like.
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* MultiArmedAndDangerous: They have four arms, though they can still only have one that counts as the primary hand.

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* MultiArmedAndDangerous: They have four arms, though they with **Starfinder**'s changes to how many attacks you can make this just gives them more flexibility, such as being able to use a rifle while still only have one that counts as having hands free for backup weapons or the primary hand.like.

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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/starfinder_kasatha.jpg]]

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* TheSpook: Very little is known about them or their goals.



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* WasOnceAMan: The riveners are ikeshti who weren't able to mate and had their minds and bodies overwhelmed by a flood of hormones. They're much larger than their still-sentient brethren and care for little more than killing and eating.



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* SuperNotDrowningSkills: They're an aquatic race and as such are perfectly capable of breathing water. Unfortunately, breathing air is an impossibility.



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* BizarreAlienSexes: They have ''seven'' sexes, all of which are necessary to reproduce.



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* VoluntaryShapeshifting: They can switch between their own form and that of a particular humanoid. They can change who their false form is, though this often requires staging the death of the old identity.



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* MultiarmedAndDangerous: They have four arms, are larger than most races, and place great value on combat ability.



[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/starfinder_goblin.jpg]]



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* ArchaicWeaponForAnAdvancedAge: They still carry the trademark crude cutting weapons of their ancient brethren. And yes, they're still called dogchoppers.
* BigEater: They eat a lot, though not to the same extent as normal goblins.



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* {{Cyborg}}: Nearly all of them, and even the ones who aren't are more capable of receiving them than other races.



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* MultiarmedAndDangerous: They have four arms and are capable of firing magical force projectiles.



[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/starfinder_wrikreechee.jpg]]

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* SuperNotDrowningPowers: They can breath underwater and on land.

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* SuperNotDrowningPowers: SuperNotDrowningSkills: They can breath underwater and on land.

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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/starfinder_kasatha.jpg]]



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* TheFaceless: There has never been an image of a kasatha that's shown its lower face. No explanation has ever been given for this, but every one has hidden their face with a scarf, mask, or other item of clothing.
* MultiArmedAndDangerous: They have four arms, though they can still only have one that counts as the primary hand.



[[folder:Formian]]
->'''Type:''' Monstrous humanoid

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[[folder:Formian]]
[[folder:Elebrian]]
->'''Type:''' Monstrous humanoidHumanoid (Elebrian)



Found primarily on Castrovel within the Pact Worlds, the formians are a communal insectoid race divided into castes for different roles.

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Found primarily on Castrovel within [[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/starfinder_elebrian.jpg]]
Sentients native to Eox, most turned to undeath when
the Pact Worlds, the formians are backlash from a communal insectoid race divided into castes for different roles.superweapon decimated their world. A few survived in their normal, living forms.


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[[folder:Formian]]
->'''Type:''' Monstrous humanoid
->'''Size:''' Medium
Found primarily on Castrovel within the Pact Worlds, the formians are a communal insectoid race divided into castes for different roles.
[[/folder]]


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* SuperNotDrowningPowers: They can breath underwater and on land.
* TheVoiceless: Their bodies were meant to function in an aquatic environment, including their vocal systems. They need specialized masks to adapt their voices to tones and volumes audible in air.

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->'''Type:''' Humanoid (Android)
->'''Size:''' Medium



->'''Type:''' Humanoid (Human)
->'''Size:''' Medium



->'''Type:''' Humanoid (Kasatha)
->'''Size:''' Medium



->'''Type:''' Humanoid (Lashunta)
->'''Size:''' Medium



->'''Race:''' Humanoid (Shirren)
->'''Race:''' Medium



->'''Type:''' Humanoid (Vesk)
->'''Size:''' Medium



->'''Type:''' Humanoid (Ysoki)
->'''Size:''' Small



->'''Type:''' Humanoid (Dwarf)
->'''Size:''' Medium



->'''Type:''' Humanoid (Elf)
->'''Size:''' Medium



->'''Type:''' Humanoid (Gnome)
->'''Size:''' Small



->'''Type:''' Humanoid (Elf and Human)
->'''Size:''' Medium



->'''Type:''' Humanoid (Orc and Human)
->'''Size:''' Medium



->'''Type:''' Humanoid (Halfling)
->'''Size:''' Small



[[folder:Barathu]]
->'''Type:''' Aberration
->'''Size:''' Medium
The barathu are natives to the gas giant Bretheda. Resembling floating, tentacle brains, barathus are capable of modifying their own genetic code and combining together into larger, more powerful collective entities. Early stage barathus are about the size of a human and enjoy wandering, exploring other cultures and societies.
[[/folder]]



->'''Type:''' Monstrous humanoid
->'''Size:''' Medium



[[folder:Goblins]]
A small and chaotic race, goblins are known for cobbling technology together out of scrap, voraciously consuming anything they can get their hands on, and generally being a pain to deal with.

to:

[[folder:Goblins]]
A small and chaotic
[[folder:Draelik]]
->'''Type:''' Humanoid (Draelik)
->'''Size:''' Medium
Long ago an amphibious
race, goblins are known for cobbling technology together out the draeliks hail from a now-arid world called Great Shadar. Many follow a religion headed by beings from the negative energy plane, who preach that entropy is the natural order of scrap, voraciously consuming anything things. Though they can get their hands on, and generally being a pain almost exclusively create devices that increase this entropy, often through the use of negative energy, they look down on those who would hurry existence to deal with.its final state like children who want to skip to dessert rather than experience the full meal.



[[folder:Haan]]
An arthropodan species native to Bretheda. They weave balloons from webs which they use to float through the air and can spit fire to defend themselves. Their society forbids all but the most basic of tools and those who leave home to venture the stars are considered dead by their kin.
----
* AcePilot: Those who do leave Bretheda find themselves adept pilots.
* BigCreepyCrawlies: They're insects bigger than most humanoids.
* IHaveNoSon: The Haan who venture off world are considered dead to their families.
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders, and eurypterids (sea scorpions).
* {{Technophobia}}: Almost all Haan consider technology taboo.

to:

[[folder:Haan]]
An arthropodan species
[[folder:Dragonkin]]
->'''Type:''' Dragon
->'''Size:''' Large
A race
native to Bretheda. Triaxus, dragonkin resemble humanoid dragons. They weave balloons from webs which they use to float through the air are capable of forming a permanent bond with a partner, a deep and can spit fire to defend themselves. Their society forbids all but the most basic of tools and those who leave home to venture the stars are considered dead by their kin.
----
* AcePilot: Those who do leave Bretheda find themselves adept pilots.
* BigCreepyCrawlies: They're insects bigger than most humanoids.
* IHaveNoSon: The Haan who venture off world are considered dead to their families.
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders, and eurypterids (sea scorpions).
* {{Technophobia}}: Almost all Haan consider technology taboo.
meaningful connection that ends only with death.



[[folder:Sarcesian]]
A tall species native to one of the planets that now makes up the Diaspora. They are capable of surviving in space for up to an hour, suppressing their breathing and growing solar wings to glide through the void.
----
* ColdSniper: They make excellent snipers, especially since they can take up position outside of a space station or starship to fire on targets inside.
* GrowingWings: They can manifest wings of pure energy, but only in a vacuum.
* NoodlePeople: They're incredibly tall, with long spindly limbs.

to:

[[folder:Sarcesian]]
A tall species native to one
[[folder:Drow]]
->'''Type:''' Humanoid (Elf)
->'''Size:''' Medium
The dark cousins
of elves, the planets that now makes up the Diaspora. They are capable of surviving in space for up drow have taken to an hour, suppressing Apostae as their breathing new homeworld. Dwelling in subterranean caverns, drow have a strictly matriarchal society where families constantly strive to backstab and growing solar wings to glide through the void.
----
* ColdSniper: They make excellent snipers, especially since they can take up position outside of a space station or starship to fire on targets inside.
* GrowingWings: They can manifest wings of pure energy, but only
outmaneuver each other in a vacuum.
* NoodlePeople: They're incredibly tall, with long spindly limbs.
their constant climb for power.



[[folder:Skittermanders]]
A race of peaceful, communal creatures from Vesk-3, Skittermanders are good-natured if hyperactive mammals with six arms and furry bodies. They are instinctually helpful, which vexed the Veskarium when they attempted to invade, as the Vesk code of honor forbid them from firing on a foe that wasn't interested in a fight.
----
* KillerRabbit: Skittermander Whelps are as cute as the adults, save for a secondary mouth they use to take bites out of large prey. It's normally all-but harmless given their diminutive size, but a swarm of whelps can skeletonize a large animal.
* NiceGuy: To an almost infuriating degree. Those that leave Vesk-3 tend to become bureaucrats for the sole purpose of helping as many people as they can.
* ObfuscatingStupidity: Some Vesk suspect that they're intentionally obtuse in order to annoy their Vesk "overlords" and maintain their autonomy while reaping the rewards of being part of the Veskarium.
* RidiculouslyCuteCritter: They're adorable little fur balls. They're both less and more cute as whelps, as though their faces are even cuter, they have a creepy worm-like mouth on their stomachs.

to:

[[folder:Skittermanders]]
A race of peaceful,
[[folder:Formian]]
->'''Type:''' Monstrous humanoid
->'''Size:''' Medium
Found primarily on Castrovel within the Pact Worlds, the formians are a
communal creatures from Vesk-3, Skittermanders are good-natured if hyperactive mammals with six arms and furry bodies. They are instinctually helpful, which vexed the Veskarium when they attempted to invade, as the Vesk code of honor forbid them from firing on a foe that wasn't interested in a fight.
----
* KillerRabbit: Skittermander Whelps are as cute as the adults, save
insectoid race divided into castes for a secondary mouth they use to take bites out of large prey. It's normally all-but harmless given their diminutive size, but a swarm of whelps can skeletonize a large animal.
* NiceGuy: To an almost infuriating degree. Those that leave Vesk-3 tend to become bureaucrats for the sole purpose of helping as many people as they can.
* ObfuscatingStupidity: Some Vesk suspect that they're intentionally obtuse in order to annoy their Vesk "overlords" and maintain their autonomy while reaping the rewards of being part of the Veskarium.
* RidiculouslyCuteCritter: They're adorable little fur balls. They're both less and more cute as whelps, as though their faces are even cuter, they have a creepy worm-like mouth on their stomachs.
different roles.



[[folder:Urogs]]
The primary race of the crystalline world of Dykon, Urogs are large, plodding snail-like creatures made of shimmering crystal. Though they are brilliant mathematicians, they have no real sense of tact, so they tend to rub other races the wrong way with their constant criticism and bluntness.
----
* BrutalHonesty: Their primary trait

to:

[[folder:Urogs]]
The primary race of
[[folder:Gray]]
->'''Race:''' Humanoid (Gray)
->'''Race:''' Small
An enigmatic race,
the crystalline world few who know of Dykon, Urogs are large, plodding snail-like creatures made of shimmering crystal. Though they are brilliant mathematicians, they have no real sense of tact, so they tend to rub other races the wrong way with their constant criticism existence know them as infiltrators and bluntness.
----
* BrutalHonesty: Their primary trait
spies. What their end goals are, or if they even have any, are unknown to all but themselves.



[[folder:Haan]]
->'''Type:''' Monstrous humanoid
->'''Size:''' Large
An arthropodan species native to Bretheda. They weave balloons from webs which they use to float through the air and can spit fire to defend themselves. Their society forbids all but the most basic of tools and those who leave home to venture the stars are considered dead by their kin.
----
* AcePilot: Those who do leave Bretheda find themselves adept pilots.
* BigCreepyCrawlies: They're insects bigger than most humanoids.
* IHaveNoSon: The Haan who venture off world are considered dead to their families.
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders, and eurypterids (sea scorpions).
* {{Technophobia}}: Almost all Haan consider technology taboo.
[[/folder]]

[[folder:Ikeshti]]
->'''Type:''' Humanoid (Ikeshti)
->'''Size:''' Small
The iskeshti are a reptilian race native to Akiton with an unusual life cycle. Born as little more than ravenous mouths they develop into an adolescent stage that lasts between one and two decades before entering their adult stage. They become composed to mate and after doing so engage in battle to the death, with the surviving mate settling into the final stage of their life to tend for the young. Those who are unable to secure a mate regress into savage beasts that care for nothing but battle and food.
[[/folder]]

[[folder:Kalo]]
->'''Type:''' Monstroud humanoid (Aquatic)
->'''Size:''' Medium
Natives to the Brethedan moon of Kalo-Mahoi, the kalo are an aquatic species that cannot survive out of the water without specialized gear. Resembling a cross between a fish and a bat, they place an emphasis on tradition, using ancient titles and names for modern positions.
[[/folder]]

[[folder:Maraquoi]]
->'''Type:''' Humanoid (Maraquoi)
->'''Size:''' Medium
Natives to the Brethedan moon Marata, the maraquoi resemble humanoid monkeys. Their unique reproductive system has seven genders, all of which are necessary to reproduce, and as a result many are highly aversive to killing so as not to prevent reproduction altogether.
[[/folder]]

[[folder:Nuar]]
->'''Type:''' Monstrous humanoid
->'''Size:''' Medium
A rare race, nuars resemble minotaurs and claim to originate from Golarion. Their culture draws from bits and pieces of many others, particularly orcs.
[[/folder]]

[[folder:Reptoid]]
->'''Type:''' Humanoid (Reptoid and Shapechanger)
->'''Size:''' Medium
Shapeshifting reptilians, reptoids infiltrate societies to further their unknown goals.
[[/folder]]

[[folder:Ryphorian]]
->'''Type:''' Humanoid (Ryphorian)
->'''Size:''' Medium
Natives to Triaxus, ryphorians appear in three subtypes depending of which centuries-long season their world is currently in. Though ryphorians are born to the winter type, modern technology allows them to change into whichever subtype they wish.
[[/folder]]

[[folder:Sarcesian]]
->'''Type:''' Humanoid (Sarcesian)
->'''Size:''' Large
A tall species native to one of the planets that now makes up the Diaspora. They are capable of surviving in space for up to an hour, suppressing their breathing and growing solar wings to glide through the void.
----
* ColdSniper: They make excellent snipers, especially since they can take up position outside of a space station or starship to fire on targets inside.
* GrowingWings: They can manifest wings of pure energy, but only in a vacuum.
* NoodlePeople: They're incredibly tall, with long spindly limbs.
[[/folder]]

[[folder:Shobhad]]
->'''Type:''' Mosntrous humanoid
->'''Size:''' Large
Collectively called the shobhad-neh, these four-armed giants are native to Akiton. Living in low-tech nomadic societies, they place great value on martial prowess and personal honor.
[[/folder]]

[[folder:Skittermanders]]
->'''Type:''' Humanoid (Skittermander)
->'''Size:''' Small
A race of peaceful, communal creatures from Vesk-3, Skittermanders are good-natured if hyperactive mammals with six arms and furry bodies. They are instinctually helpful, which vexed the Veskarium when they attempted to invade, as the Vesk code of honor forbid them from firing on a foe that wasn't interested in a fight.
----
* KillerRabbit: Skittermander Whelps are as cute as the adults, save for a secondary mouth they use to take bites out of large prey. It's normally all-but harmless given their diminutive size, but a swarm of whelps can skeletonize a large animal.
* NiceGuy: To an almost infuriating degree. Those that leave Vesk-3 tend to become bureaucrats for the sole purpose of helping as many people as they can.
* ObfuscatingStupidity: Some Vesk suspect that they're intentionally obtuse in order to annoy their Vesk "overlords" and maintain their autonomy while reaping the rewards of being part of the Veskarium.
* RidiculouslyCuteCritter: They're adorable little fur balls. They're both less and more cute as whelps, as though their faces are even cuter, they have a creepy worm-like mouth on their stomachs.
[[/folder]]

[[folder:Space Goblins]]
->'''Type:''' Humanoid (Goblinoid)
->'''Size:''' Small
A small and chaotic race, goblins are known for cobbling technology together out of scrap, voraciously consuming anything they can get their hands on, and generally being a pain to deal with.
[[/folder]]

[[folder:Urogs]]
->'''Type:''' Magical beast
->'''Size:''' Large
The primary race of the crystalline world of Dykon, Urogs are large, plodding snail-like creatures made of shimmering crystal. Though they are brilliant mathematicians, they have no real sense of tact, so they tend to rub other races the wrong way with their constant criticism and bluntness.
----
* BrutalHonesty: Their primary trait
[[/folder]]

[[folder:Verthani]]
->'''Type:''' Humanoid (Verthani)
->'''Size:''' Medium
Natives to Verces, the verthani are a highly cooperative race that specializes in biological and cybernetic augmentation.
[[/folder]]

[[folder:Witchwyrd]]
->'''Type:''' Monstrous humanoid
->'''Size:''' Medium
A mysterious race, the witchwyrds were the progenitors of the kasathas and shobhads.
[[/folder]]



Chitinous natives of Akchios.

to:

Chitinous natives ->'''Type:''' Monstrous humanoid (Aquatic)
->'''Size:''' Medium
Natives
of Akchios.Akchios, these ocean dwellers use hormone supplements to keep their chitinous summer shells year-round and allow them to leave their watery home. They remain vulnerable to changes in temperature and often wear environmentally controlled suits to maintain a constant temperature.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

----
* MyBrainIsBig: So big that they make up almost all of their body mass!
* ProudScholarRaceGuy: They're a society of scientist-monks.
* SquishyWizard: They're brilliant and make excellent spell casters, but their bodies are incredibly frail.


Added DiffLines:

----
* AcePilot: Those who do leave Bretheda find themselves adept pilots.
* BigCreepyCrawlies: They're insects bigger than most humanoids.
* IHaveNoSon: The Haan who venture off world are considered dead to their families.
* MixAndMatchCritters: They combine aspects of bombardier beetles, spiders, and eurypterids (sea scorpions).
* {{Technophobia}}: Almost all Haan consider technology taboo.


Added DiffLines:

----
* ColdSniper: They make excellent snipers, especially since they can take up position outside of a space station or starship to fire on targets inside.
* GrowingWings: They can manifest wings of pure energy, but only in a vacuum.
* NoodlePeople: They're incredibly tall, with long spindly limbs.


Added DiffLines:

[[folder:Skittermanders]]
A race of peaceful, communal creatures from Vesk-3, Skittermanders are good-natured if hyperactive mammals with six arms and furry bodies. They are instinctually helpful, which vexed the Veskarium when they attempted to invade, as the Vesk code of honor forbid them from firing on a foe that wasn't interested in a fight.
----
* KillerRabbit: Skittermander Whelps are as cute as the adults, save for a secondary mouth they use to take bites out of large prey. It's normally all-but harmless given their diminutive size, but a swarm of whelps can skeletonize a large animal.
* NiceGuy: To an almost infuriating degree. Those that leave Vesk-3 tend to become bureaucrats for the sole purpose of helping as many people as they can.
* ObfuscatingStupidity: Some Vesk suspect that they're intentionally obtuse in order to annoy their Vesk "overlords" and maintain their autonomy while reaping the rewards of being part of the Veskarium.
* RidiculouslyCuteCritter: They're adorable little fur balls. They're both less and more cute as whelps, as though their faces are even cuter, they have a creepy worm-like mouth on their stomachs.
[[/folder]]

[[folder:Urogs]]
The primary race of the crystalline world of Dykon, Urogs are large, plodding snail-like creatures made of shimmering crystal. Though they are brilliant mathematicians, they have no real sense of tact, so they tend to rub other races the wrong way with their constant criticism and bluntness.
----
* BrutalHonesty: Their primary trait
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Characters in ''TabletopGame/{{Starfinder}}'' come in a myriad of forms. A character's race determines a number of additional factors that influence how they play on the tabletop, from mechanical factors representing their unique biology to roleplaying opportunities resulting from their native culture.

[[foldercontrol]]

!!Core Races
[[folder:Android]]
Made from equal parts machinery and biology, androids were once a servitor race before breaking free to form their own society. Unlike other creations, androids have souls, a distinction that plays a large role in distinguishing them as sentient.
[[/folder]]

[[folder:Humans]]
Originating from Golarion, humans have since taken to Absalom Station as their homeworld following the Gap. An ambitious and creative race, they are often viewed as brash and reckless by others.
[[/folder]]

[[folder:Kasathas]]
Four armed natives of a desert world, the kasathas fled their home as their star neared collapse and arrived in the Pact Worlds in the generation ship ''Idari''.
[[/folder]]

[[folder:Lashuntas]]
Natives of Castrovel, lashuntas are separated into two subspecies: the bulky and muscular Korasha and the lithe and graceful Damaya. Both have innate psychic powers useful for self defense or communication.
[[/folder]]

[[folder:Shirrens]]
Members of a rogue subhive of the Swarm, shirrens are insectoid beings foreign to the Pact Worlds.
[[/folder]]

[[folder:Vesk]]
Burly reptilians from a warrior civilization originating in a nearby starsystem.
[[/folder]]

[[folder:Ysoki]]
Small rat-like beings known for wit and technological skill. Their homeworld is unknown, as Ysoki have been found on several worlds before spaceflight was possible.
[[/folder]]

!!Golarian Races
[[folder:Dwarves]]
A short, stocky, long-lived race, dwarves heavily value tradition. One of the most prominent traditions is the Quest for the Sky, and while some believe it fulfilled, others feel it will not be complete until they find a new homeworld for themselves. They are largely concentrated in Absalom Station or on dwarven star citadels.
[[/folder]]

[[folder:Elves]]
Elegant humanoids with a long lifespan, the Gap hit them harder than most. With vast swaths of their population missing the majority of their memories, many elves became convinced that they had been betrayed during the Gap. Unable to determine who the guilty party could be, if there even was one, the elves withdrew to Sovyrian on Castrovel and rapidly developed into a reclusive and xenophobic society. Elves deeply value magic as the continuation of their ancestor's work and many of the elves seen outside their own kind are seeking fragments of lore or magical items.
[[/folder]]

[[folder:Gnomes]]
Emigrants first of the First World, then of Golarion, Gnomes are a varied people. There are two ethnicities of gnome. Feychildren have wildly colored hair and skin, but are forced to constantly seek new experiences to maintain their vibrancy or else undergo the Bleaching. Bleachlings are descendants of those who survived the process, lacking the wild personalities and appearances of their feychildren kin. Gnomes are also the only outside race welcomed by the elves of Castrovel for reasons unknown.
[[/folder]]

[[folder:Half-Elves]]
Interracial children of elves and humans. With no one heritage, they often feel like outsiders and band together with others who feel the same way or those to whom humans and elves are so alien they wouldn't realize something was strange. Half-elves are welcomed in Sovyrian, though they are considered second-class citizens, and Absalom Station takes them as readily as it does any other.
[[/folder]]

[[folder:Half-Orcs]]
Interracial children of orcs and humans. Generally shunned by society, most half-orc either seek positions where the fear they cause is an asset, group with others shunned by society, or push beyond society to break ground for colonies.
[[/folder]]

[[folder:Halflings]]
A diminutive race known for their even tempers and cool heads. Most halfings eschew enhancements, considering halfling biology to be pretty much perfect already. Though they make good spokesmodels or entertainment stars, a long history of enslavement means few will lock themselves into commitments.
[[/folder]]

!!Additional Races
[[folder:Contemplatives]]
The contemplatives of Ashok were once a humanoid race native to Akiton. Upon achieving psychic powers, they allowed their bodies to wither as they fed their minds and are now little more than floating brains carrying vestigial bodies.
[[/folder]]

[[folder:Goblins]]
A small and chaotic race, goblins are known for cobbling technology together out of scrap, voraciously consuming anything they can get their hands on, and generally being a pain to deal with.
[[/folder]]

[[folder:Haan]]
An arthropodan species native to Bretheda. They weave balloons from webs which they use to float through the air and can spit fire to defend themselves. Their society forbids all but the most basic of tools and those who leave home to venture the stars are considered dead by their kin.
[[/folder]]

[[folder:Sarcesian]]
A tall species native to one of the planets that now makes up the Diaspora. They are capable of surviving in space for up to an hour, suppressing their breathing and growing solar wings to glide through the void.
[[/folder]]

[[folder:Wrikreechee]]
Chitinous natives of Akchios.
[[/folder]]

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