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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_entropy_slug.PNG]]

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[[quoteright:350:https://static.[[quoteright:347:https://static.tvtropes.org/pmwiki/pub/images/starfinder_entropy_slug.PNG]]org/pmwiki/pub/images/entropy_slug.png]]



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[[/folder]][[/folder]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_xaarb.png]]

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[[quoteright:350:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_xaarb.png]]


[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_shotalashu.PNG]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_tashtari.jpg]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_thermatrod.PNG]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_glass_serpent.jpg]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_xaarb.png]]



* SpikeShooted: They fire the spines on their tails as a weapon.

to:

* SpikeShooted: SpikeShooter: They fire the spines on their tails as a weapon.



* TurnedAgaisntTheirMasters: If a rehklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.

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* TurnedAgaisntTheirMasters: TurnedAgainstTheirMasters: If a rehklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.


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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_shantak.png]]


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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_nyssholora.jpg]]


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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_vermelith.png]]


Creatures from Verces's Darkside with a venom that turns victims into living production factories of a narcotic substance.

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Creatures from Verces's Darkside with a venom that turns victims into living production factories of a narcotic substance. Their stats can be found in ''Signal of Screams: The Penumbra Protocol'' or online [[https://aonsrd.com/AlienDisplay.aspx?ItemName=Niaq&Family=None here]].


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* EyelessFace: Instead of eyes, a niaq has a mane of cilia that sense minute variations in temperature, allowing it to distinguish heat signatures of prey and the nearby topography.
* FantasticDrug: The feeding lance and quills can infect prey with a virus that lives symbiotically within the niaq, causing bizarre hallucinations and intense euphoria. The nature of the infections also gives the blood of the infected similar properties, allowing others to use the infected as production hosts. The drug refined from the blood is known as niaqui, with quality product being purified to prevent it from infecting the imbiber.
* HumanResources: A niaq is immune to the hallucinogenic effects of the virus in its own system, but genetic differences between them and their prey allow a niaq to experience the euphoria the drug produces in prey when they feed on their virus-laced blood. A niaq therefore carries prey back to its lair, usually a cave or hollow in the Darkside’s ice and snow, keeping them alive and immobilized to sip the drug-laced blood from their victims’ bloodstream.
* InSeriesNickname: They're known to natives of Darkside as "sippers" for their method of feeding.
* LampreyMouth: A variation. For a mouth, niaqs have a feeding lance, which is a tight cylinder of long, hollow quills they use to drink blood.
* SpikeShooter: Each of a niaq’s wings has a fringe of short quills that the creature can launch as projectiles with a flick of a wing.


* HollywoodAcid: They can spit acid to attack at range.

to:

* HollywoodAcid: AcidAttack: They can spit acid to attack at range.range and are immune to acid damage themselves.



* NoSell: Immune to acid.

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* NoSell: Immune They're immune to acid.



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[[folder:Veolisk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]

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[[folder:Veolisk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
[[folder:Niaq]]



->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.

to:

->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' Medium

Reptilian creatures
Large

Creatures from Verces's Darkside
with a resemblance to the prehistoric megafauna venom that turns victims into living production factories of many planets.a narcotic substance.



* BasiliskAndCockatrice: Veolisks are monitor lizard-like magical beasts whose signature attack is a DeadlyGaze, and which is speculated to be descended from basilisk ancestors.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.



!!CR 7
[[folder:Bloodbrother]]
->'''Challenge Rating:''' 7

to:

!!CR 7
[[folder:Bloodbrother]]
[[folder:Veolisk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
->'''Challenge Rating:''' 76



->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

to:

->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' HugeMedium

Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.



* CreepyCentipedes: Bloodbrothers resemble a myriapod with a humanoid torso and arms.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.

to:

* CreepyCentipedes: Bloodbrothers resemble BasiliskAndCockatrice: Veolisks are monitor lizard-like magical beasts whose signature attack is a myriapod with a humanoid torso DeadlyGaze, and arms.
which is speculated to be descended from basilisk ancestors.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of CainAndAbel: In most broods, the first veolisks to hatch tend to eat their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite
unhatched siblings as their name, first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists
are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism
puzzled about their ability to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy has been used up.the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.



[[folder:Rehklan]]

to:

[[folder:Rehklan]]!!CR 7
[[folder:Bloodbrother]]



->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Creatures resulting from old sarcesian attempts at magical terraforming.

to:

->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' Small

Creatures resulting from old sarcesian attempts at magical terraforming.
Huge



* BatmanCanBreatheInSpace: They enable it, automatically providing themselves and any other creature within 1,200 feet with a protective layer of breathable atmosphere that also shields them from temperature extremities. They themselves make the most of it, with a swim and a fly speed to allow them to live in any environment regardless of whether or not there's land.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooted: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
* TurnedAgaisntTheirMasters: If a rehklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.

to:

* BatmanCanBreatheInSpace: They enable it, automatically providing themselves and any other creature within 1,200 feet CreepyCentipedes: Bloodbrothers resemble a myriapod with a protective layer of breathable atmosphere that also shields them from temperature extremities. They themselves make the most of it, with a swim humanoid torso and a fly speed to allow them to live in any environment regardless of whether or not there's land.
arms.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooted: They fire the spines
EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage
others of their life-support without being found out.
kind.
* TurnedAgaisntTheirMasters: If ItCanThink: Their intelligence is often overlooked due to a rehklan knows there's a sentient creature nearby, lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help
it won't stop heat and feed itself. Prey can be kept alive in this way for months, until either they kill it or are themselves killed.all its stored energy has been used up.



!!CR 8
[[folder:Shantak]]
->'''Challenge Rating:''' 8

to:

!!CR 8
[[folder:Shantak]]
[[folder:Rehklan]]
->'''Challenge Rating:''' 87



->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge

Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.

to:

->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' Huge

Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
Small

Creatures resulting from old sarcesian attempts at magical terraforming.



* BatmanCanBreatheInSpace: They enable it, automatically providing themselves and any other creature within 1,200 feet with a protective layer of breathable atmosphere that also shields them from temperature extremities. They themselves make the most of it, with a swim and a fly speed to allow them to live in any environment regardless of whether or not there's land.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooted: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
* TurnedAgaisntTheirMasters: If a rehklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.



!!CR 9
[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
->'''Challenge Rating:''' 9

to:

!!CR 9
[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
8
[[folder:Shantak]]
->'''Challenge Rating:''' 98



->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

to:

->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' GargantuanHuge

Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.



* TheDreaded: Ellicoths' ability to completely devour an opponent's life force doubles as a useful psychological weapon.
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source of radiation in the area and proceeds to lie down and sing its dirges loudly and continually until it expires.
* FoodChainOfEvil: Most of their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in their militias.



!!CR 11
[[folder:Nyssholora]]
->'''Challenge Rating:''' 4 (juvenile), 11 (adult)

to:

!!CR 11
[[folder:Nyssholora]]
9
[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
->'''Challenge Rating:''' 4 (juvenile), 11 (adult)9



->'''Size:''' Large (juvenile), Huge (adult)

Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.

to:

->'''Size:''' Large (juvenile), Huge (adult)

Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.
Gargantuan



* TheDreaded: Ellicoths' ability to completely devour an opponent's life force doubles as a useful psychological weapon.
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source of radiation in the area and proceeds to lie down and sing its dirges loudly and continually until it expires.
* FoodChainOfEvil: Most of their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in their militias.



!!CR 16
[[folder:Oma]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
->'''Challenge Rating:''' 16
->'''Role:''' Expert

to:

!!CR 16
[[folder:Oma]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
11
[[folder:Nyssholora]]
->'''Challenge Rating:''' 16
4 (juvenile), 11 (adult)
->'''Role:''' ExpertCombatant



->'''Size:''' Colossal

to:

->'''Size:''' ColossalLarge (juvenile), Huge (adult)

Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.



* GentleGiant: Oma are docile and have a benevolent streak, sometimes herding disabled starships back to civilisation.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients with their baleen, live in pods and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.



!!CR 20
[[folder:Kyokor]]
->'''Challenge Rating:''' 20
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil

to:

!!CR 20
[[folder:Kyokor]]
16
[[folder:Oma]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
->'''Challenge Rating:''' 20
16
->'''Role:''' Combatant
Expert
->'''Alignment:''' ChaoticEvilTrueNeutral



One of the most common forms of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.



* InLoveWithYourCarnage: Played with. They have the power to mentally enthrall those who witness their rampages, causing crowds to become entranced with their destruction. More often than not, this leads to the Kyokor slaughtering the enthralled masses.
* ItCanThink: Despite appearances, it is fully sentient and even capable of speech, but it never bothers to try communicating.
* {{Kaiju}}: They're about 150 feet tall and have a tendency to destroy cities.

to:

* InLoveWithYourCarnage: Played with. They GentleGiant: Oma are docile and have the power a benevolent streak, sometimes herding disabled starships back to mentally enthrall those who witness civilisation.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within
their rampages, causing crowds to become entranced surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients
with their destruction. More often than not, this leads to the Kyokor slaughtering the enthralled masses.
* ItCanThink: Despite appearances, it is fully sentient
baleen, live in pods and even have their own form of whale song.
* SwallowedWhole: Oma are
capable of speech, swallowing small starships whole; some do it accidentally, but it never bothers to try communicating.
* {{Kaiju}}: They're about 150 feet tall and have a tendency to destroy cities.
most only when provoked.



!Starship-Level Threats
[[folder:Vermelith]]
->'''Tier:''' 9

to:

!Starship-Level Threats
[[folder:Vermelith]]
->'''Tier:''' 9
!!CR 20
[[folder:Kyokor]]
->'''Challenge Rating:''' 20



->'''Alignment:''' TrueNeutral
->'''Size:''' Huge [starship]

Growing slowly but constantly, vermeliths live thousands of years, taking centuries to mature into the ship-eating titans they're known as.

to:

->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' Huge [starship]

Growing slowly but constantly, vermeliths live thousands
Colossal
One
of years, taking centuries to mature into the ship-eating titans they're known as.most common forms of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.




to:

* InLoveWithYourCarnage: Played with. They have the power to mentally enthrall those who witness their rampages, causing crowds to become entranced with their destruction. More often than not, this leads to the Kyokor slaughtering the enthralled masses.
* ItCanThink: Despite appearances, it is fully sentient and even capable of speech, but it never bothers to try communicating.
* {{Kaiju}}: They're about 150 feet tall and have a tendency to destroy cities.
[[/folder]]

!Starship-Level Threats
[[folder:Vermelith]]
->'''Tier:''' 9
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge [starship]

Growing slowly but constantly, vermeliths live thousands of years, taking centuries to mature into the ship-eating titans they're known as.
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!CR <1

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!CR !Player-Level Threats
!!CR
<1



!CR 1

to:

!CR !!CR 1



!CR 2

to:

!CR !!CR 2



!CR 3
[[folder:Thermatrod]]
->'''Challenge Rating:''' 3

to:

!CR 3
[[folder:Thermatrod]]
[[folder:Shotalashu]]
->'''Challenge Rating:''' 32 (normal), 6 (feral)



->'''Alignment:''' ChaoticNeutral

to:

->'''Alignment:''' ChaoticNeutralTrueNeutral



Silicon-based creatures that feed on heavy minerals.

to:

Silicon-based creatures that feed on heavy minerals.Telepathic reptiles from Castrovel.



* BizarreAlienSenses: Blind and deaf, but capable of sensing heat and movement. Also, they somehow have darkvision and lol-light vision despite not having eyes in the first place.
* BreathWeapon: They can spray chunks of their own molten core.
* ClarkesThirdLaw: Biological version. Though it's theorized that thermatrods are in some way connected to the Elemental Planes of Fire and Earth, they're biologically sound with no magic required to function the way they do.
* EatDirtCheap: A thermatrod's diet consists of loose stones and metals.
* FastTunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
* LogicalWeakness: Made largely of molten materials, so naturally they have a weakness to cold damage.
* MagmaMan: Their bodies are made of molten stone and metal, possibly due to ancestral ties to the Plane of Fire. In game this means their melee attacks deal fire damage and everything around them takes fire damage over time from the sheer heat of their bodies.
* NoSell: To fire, what with them being made of rock and also already at much higher temperatures anyways.
* RockMonster: Albeit a pretty molten one.
* SiliconBasedLife: A vaguely scientific version. Scientists aren't sure how their silicon cores can maintain the heat of their bodies and its mentioned that they weren't able to develop sensory organs due to their silicon base.



!CR 4
[[folder:Crest-eater]]
->'''Challenge Rating:''' 4

to:

!CR 4
[[folder:Crest-eater]]
!!CR 3
[[folder:Tashtari]]
->'''Challenge Rating:''' 43



->'''Size:''' Large

to:

->'''Size:''' LargeMedium

Pack hunters from Castrovel with phosphorescent fur and the ability to fire lasers.



* AngryGuardDog: Crest-eaters are about as trainable as dogs, leading to many wealthy people buying them as guards.
* TheDreaded: Ancient kasathas viewed crest-eaters as terrifying messengers of death.
* PickyPeopleEater: Crest-eaters are specialized in eating bones. When hunting kasathas, they usually only eat the bony crest and leave the rest of the body intact. Justified, in that most of their nutrients come from the photosynthesis frills they use the bones to grow; it's actually more resource-intensive to eat the whole kasatha.
* PredatorsAreMean: Averted. Crest-eaters are actually highly sociable and tame creatures it's easy enough to tame. They eat kasathas when they're desperate and don't develop a taste for sentient flesh.



[[folder:Entropy Slug]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_entropy_slug.PNG]]
->'''Challenge Rating:''' 4

to:

[[folder:Entropy Slug]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_entropy_slug.PNG]]
[[folder:Thermatrod]]
->'''Challenge Rating:''' 43 (normal), 7 (alpha)



->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Terrestrial mollusks from Great Shadar that embody the entropic forces of their homeworld.

to:

->'''Alignment:''' NeutralEvil
ChaoticNeutral
->'''Size:''' Medium

Terrestrial mollusks from Great Shadar
Large

Silicon-based creatures
that embody the entropic forces of their homeworld.feed on heavy minerals.



* HollywoodAcid: They can spit acid to attack at range.
* MooksAteMyEquipment: Their slam attacks and slime trails drain batteries, while a critical hit damages all equipment in a target's possession.
* NoSell: Immune to acid.
* WeaksauceWeakness: Salt deals damage to them, just like an ordinary slug.

to:

* HollywoodAcid: BizarreAlienSenses: Blind and deaf, but capable of sensing heat and movement. Also, they somehow have darkvision and lol-light vision despite not having eyes in the first place.
* BreathWeapon:
They can spit acid spray chunks of their own molten core.
* ClarkesThirdLaw: Biological version. Though it's theorized that thermatrods are in some way connected
to attack at range.
the Elemental Planes of Fire and Earth, they're biologically sound with no magic required to function the way they do.
* MooksAteMyEquipment: EatDirtCheap: A thermatrod's diet consists of loose stones and metals.
* FastTunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
* LogicalWeakness: Made largely of molten materials, so naturally they have a weakness to cold damage.
* MagmaMan:
Their slam bodies are made of molten stone and metal, possibly due to ancestral ties to the Plane of Fire. In game this means their melee attacks deal fire damage and slime trails drain batteries, while a critical hit damages all equipment in a target's possession.
everything around them takes fire damage over time from the sheer heat of their bodies.
* NoSell: Immune To fire, what with them being made of rock and also already at much higher temperatures anyways.
* RockMonster: Albeit a pretty molten one.
* SiliconBasedLife: A vaguely scientific version. Scientists aren't sure how their silicon cores can maintain the heat of their bodies and its mentioned that they weren't able
to acid.
* WeaksauceWeakness: Salt deals damage
develop sensory organs due to them, just like an ordinary slug.their silicon base.



!CR 5
[[folder:Xaarb]]
->'''Challenge Rating:''' 5

to:

!CR 5
[[folder:Xaarb]]
!!CR 4
[[folder:Crest-eater]]
->'''Challenge Rating:''' 54



->'''Size:''' Medium

A predator race from the binary star system of Arybus.

to:

->'''Size:''' Medium

A predator race from the binary star system of Arybus.
Large



* AliensSpeakingEnglish: Averted, their biology makes spoken languages impossible for them, with their own consisting of hand gestures and silent jaw movements. When they need to communicate with others, they usually rely on sign language or text-to-speech devices.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.

to:

* AliensSpeakingEnglish: Averted, their biology makes spoken languages impossible for them, with their own consisting AngryGuardDog: Crest-eaters are about as trainable as dogs, leading to many wealthy people buying them as guards.
* TheDreaded: Ancient kasathas viewed crest-eaters as terrifying messengers
of hand gestures and silent jaw movements. death.
* PickyPeopleEater: Crest-eaters are specialized in eating bones.
When they need to communicate with others, hunting kasathas, they usually rely on sign language or text-to-speech devices.
* AlwaysABiggerFish: Easily conquered
only eat the bony crest and leave the rest of the body intact. Justified, in that most of their home star system, but found themselves outmatched by nutrients come from the Veskarium and Azlanti Star Empire as soon as photosynthesis frills they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered
use the most reasonable faction, though they have problems when their need bones to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is
grow; it's actually considered an incredible shame.
more resource-intensive to eat the whole kasatha.
* TheStarscream: The "greater" xaarb faction musters its forces PredatorsAreMean: Averted. Crest-eaters are actually highly sociable and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush:
tame creatures it's easy enough to tame. They can attacks in groups up to thirty strong.eat kasathas when they're desperate and don't develop a taste for sentient flesh.



!CR 6
[[folder:Caypin]]
->'''Challenge Rating:''' 6

to:

!CR 6
[[folder:Caypin]]
[[folder:Entropy Slug]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_entropy_slug.PNG]]
->'''Challenge Rating:''' 64



->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' LargeMedium

Terrestrial mollusks from Great Shadar that embody the entropic forces of their homeworld.



* TheSymbiote: It's been speculated that the caypin is actually the result of symbiosis between its body (which can digest food but not collect it) and its facial tentacles (which have mouths and can also be detached from the body to hunt independently).
* TooManyMouths: Dozens of mouths, one per facial tentacle.

to:

* TheSymbiote: It's been speculated that the caypin is actually the result of symbiosis between its body (which HollywoodAcid: They can digest food but not collect it) spit acid to attack at range.
* MooksAteMyEquipment: Their slam attacks
and its facial tentacles (which have mouths and can also be detached from the body slime trails drain batteries, while a critical hit damages all equipment in a target's possession.
* NoSell: Immune
to hunt independently).
acid.
* TooManyMouths: Dozens of mouths, one per facial tentacle.WeaksauceWeakness: Salt deals damage to them, just like an ordinary slug.



[[folder:Veolisk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
->'''Challenge Rating:''' 6

to:

[[folder:Veolisk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
!!CR 5
[[folder:Glass Serpent]]
->'''Challenge Rating:''' 65



->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.

to:

->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' Medium

Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.
Gargantuan

Ambush predators that can warp light around themselves.



* BasiliskAndCockatrice: Veolisks are monitor lizard-like magical beasts whose signature attack is a DeadlyGaze, and which is speculated to be descended from basilisk ancestors.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.

to:

* BasiliskAndCockatrice: Veolisks are monitor lizard-like magical beasts whose signature attack is a DeadlyGaze, and which is speculated to be descended from basilisk ancestors.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.



!CR 7
[[folder:Bloodbrother]]
->'''Challenge Rating:''' 7

to:

!CR 7
[[folder:Bloodbrother]]
[[folder:Xaarb]]
->'''Challenge Rating:''' 75



->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

to:

->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' HugeMedium

A predator race from the binary star system of Arybus.



* CreepyCentipedes: Bloodbrothers resemble a myriapod with a humanoid torso and arms.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.

to:

* CreepyCentipedes: Bloodbrothers resemble a myriapod AliensSpeakingEnglish: Averted, their biology makes spoken languages impossible for them, with their own consisting of hand gestures and silent jaw movements. When they need to communicate with others, they usually rely on sign language or text-to-speech devices.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between
a humanoid torso stance and arms.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey
walking on others of their kind.
all fours.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use TheQuisling: The "lesser" xaarb faction accepts that the vesk and communication with azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering
other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless
empires and reproduce asexually.
exerting xaarb authority over everything.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey ZergRush: They can be kept alive attacks in this way for months, until all its stored energy has been used up.groups up to thirty strong.



[[folder:Rehklan]]
->'''Challenge Rating:''' 7

to:

[[folder:Rehklan]]
!!CR 6
[[folder:Caypin]]
->'''Challenge Rating:''' 76



->'''Size:''' Small

Creatures resulting from old sarcesian attempts at magical terraforming.

to:

->'''Size:''' Small

Creatures resulting from old sarcesian attempts at magical terraforming.
Large



* BatmanCanBreatheInSpace: They enable it, automatically providing themselves and any other creature within 1,200 feet with a protective layer of breathable atmosphere that also shields them from temperature extremities. They themselves make the most of it, with a swim and a fly speed to allow them to live in any environment regardless of whether or not there's land.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooted: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
* TurnedAgaisntTheirMasters: If a rehklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.

to:

* BatmanCanBreatheInSpace: They enable it, automatically providing themselves and any other creature within 1,200 feet with a protective layer of breathable atmosphere TheSymbiote: It's been speculated that the caypin is actually the result of symbiosis between its body (which can digest food but not collect it) and its facial tentacles (which have mouths and can also shields them be detached from temperature extremities. They themselves make the most body to hunt independently).
* TooManyMouths: Dozens
of it, with a swim and a fly speed to allow them to live in any environment regardless of whether or not there's land.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooted: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
* TurnedAgaisntTheirMasters: If a rehklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.
mouths, one per facial tentacle.



!CR 9
[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
->'''Challenge Rating:''' 9

to:

!CR 9
[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
[[folder:Dust Manta]]
->'''Challenge Rating:''' 96



->'''Size:''' Gargantuan

to:

->'''Size:''' GargantuanLarge

Ray-like creatures found in sand dunes and deserts.



* TheDreaded: Ellicoths' ability to completely devour an opponent's life force doubles as a useful psychological weapon.
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source of radiation in the area and proceeds to lie down and sing its dirges loudly and continually until it expires.
* FoodChainOfEvil: Most of their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in their militias.



!CR 16
[[folder:Oma]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
->'''Challenge Rating:''' 16
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal

to:

!CR 16
[[folder:Oma]]
[[quoteright:250:https://static.
[[folder:Veolisk]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
org/pmwiki/pub/images/veolisk_starfinder.PNG]]
->'''Challenge Rating:''' 16
6
->'''Role:''' Expert
Combatant
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' ColossalMedium

Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.



* GentleGiant: Oma are docile and have a benevolent streak, sometimes herding disabled starships back to civilisation.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients with their baleen, live in pods and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.

to:

* GentleGiant: Oma BasiliskAndCockatrice: Veolisks are docile monitor lizard-like magical beasts whose signature attack is a DeadlyGaze, and have a benevolent streak, sometimes herding disabled starships back which is speculated to civilisation.
* LivingShip: Barathus once used oma as living starships, telepathically directing them
be descended from within basilisk ancestors.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat
their surprisingly habitable stomachs.
unhatched siblings as their first meals.
* MagnetismManipulation: Oma DeadlyGaze: A veolisk can project electromagnetic fields around themselves.
a sliver of the dark, maddening void into its enemies with its mere gaze.
* SpaceWhale: Oma InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists
are vast, whale-like space dwellers which feed by extracting puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy and nutrients with their baleen, live in pods and the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They
have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
seen popularity among Devourer cultists as pets and guard animals.



!CR 20
[[folder:Kyokor]]
->'''Challenge Rating:''' 20

to:

!CR 20
[[folder:Kyokor]]
!!CR 7
[[folder:Bloodbrother]]
->'''Challenge Rating:''' 207



->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal
One of the most common forms of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.

to:

->'''Alignment:''' ChaoticEvil
NeutralEvil
->'''Size:''' Colossal
One of the most common forms of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.
Huge


Added DiffLines:

* CreepyCentipedes: Bloodbrothers resemble a myriapod with a humanoid torso and arms.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.
[[/folder]]

[[folder:Rehklan]]
->'''Challenge Rating:''' 7
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Creatures resulting from old sarcesian attempts at magical terraforming.
----
* BatmanCanBreatheInSpace: They enable it, automatically providing themselves and any other creature within 1,200 feet with a protective layer of breathable atmosphere that also shields them from temperature extremities. They themselves make the most of it, with a swim and a fly speed to allow them to live in any environment regardless of whether or not there's land.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooted: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
* TurnedAgaisntTheirMasters: If a rehklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.
[[/folder]]

!!CR 8
[[folder:Shantak]]
->'''Challenge Rating:''' 8
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge

Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
----
[[/folder]]

!!CR 9
[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
->'''Challenge Rating:''' 9
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
----
* TheDreaded: Ellicoths' ability to completely devour an opponent's life force doubles as a useful psychological weapon.
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source of radiation in the area and proceeds to lie down and sing its dirges loudly and continually until it expires.
* FoodChainOfEvil: Most of their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in their militias.
[[/folder]]

!!CR 11
[[folder:Nyssholora]]
->'''Challenge Rating:''' 4 (juvenile), 11 (adult)
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large (juvenile), Huge (adult)

Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.
----
[[/folder]]

!!CR 16
[[folder:Oma]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
->'''Challenge Rating:''' 16
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
----
* GentleGiant: Oma are docile and have a benevolent streak, sometimes herding disabled starships back to civilisation.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients with their baleen, live in pods and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
[[/folder]]

!!CR 20
[[folder:Kyokor]]
->'''Challenge Rating:''' 20
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal
One of the most common forms of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.
----


Added DiffLines:

[[/folder]]

!Starship-Level Threats
[[folder:Vermelith]]
->'''Tier:''' 9
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge [starship]

Growing slowly but constantly, vermeliths live thousands of years, taking centuries to mature into the ship-eating titans they're known as.
----



[[folder:Bloodbrother]]
->'''Challenge Rating:''' 7
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

to:

\n[[folder:Bloodbrother]]\n!CR <1
[[folder:Hobgar]]
->'''Challenge Rating:''' 7
1/3
->'''Role:''' Combatant
Expert
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' HugeTiny

Pests native to the misty forests of Nakondis that have adapted to survive in the electrified clouds.



* CreepyCentipedes: Bloodbrothers resemble a myriapod with a humanoid torso and arms.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.

to:

* CreepyCentipedes: Bloodbrothers resemble a myriapod with a humanoid torso and arms.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using
MischiefMakingMonkey: They're basically the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way space substitute for months, until all its stored monkeys.
* NoSell: They're immune to electricity.
* ShockAndAwe: They store residual electrical
energy has been used up.in their fur to discharge at threats, though they loose this ability when not on their homeworld.



[[folder:Caypin]]
->'''Challenge Rating:''' 6

to:

[[folder:Caypin]]
!CR 1
[[folder:Kaukariki]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kaukariki_starfinder.jpg]]
->'''Challenge Rating:''' 61



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



* TheSymbiote: It's been speculated that the caypin is actually the result of symbiosis between its body (which can digest food but not collect it) and its facial tentacles (which have mouths and can also be detached from the body to hunt independently).
* TooManyMouths: Dozens of mouths, one per facial tentacle.

to:

* TheSymbiote: It's been speculated that BewareMyStingerTail: Many of the caypin is actually kaukariki's favourite foods are toxic, and their digestive systems separate and store the result of symbiosis between its body (which can digest food but not collect it) and its facial tentacles (which have mouths and can also be detached from poisons within a small sac near the body tip of the tail.
* ManiacMonkeys: Kaukariki are a species of annoying monkey-like pests, especially in the famed fruit orchards of Asana.
* ZergRush: Troops of kaukariki often rally
to hunt independently).
* TooManyMouths: Dozens of mouths,
one per facial tentacle.another's defense to mob assailants.



[[folder:Crest-eater]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant

to:

[[folder:Crest-eater]]
!CR 2
[[folder:Electrovore]]
->'''Challenge Rating:''' 4
2
->'''Role:''' CombatantExpert



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



* AngryGuardDog: Crest-eaters are about as trainable as dogs, leading to many wealthy people buying them as guards.
* TheDreaded: Ancient kasathas viewed crest-eaters as terrifying messengers of death.
* PickyPeopleEater: Crest-eaters are specialised in eating bones. When hunting kasathas, they usually only eat the bony crest and leave the rest of the body intact. Justified, in that most of their nutrients come from the photosynthesis frills they use the bones to grow; it's actually more resource-intensive to eat the whole kasatha.
* PredatorsAreMean: Averted. Crest-eaters are actually highly sociable and tame creatures it's easy enough to tame. They eat kasathas when they're desperate and don't develop a taste for sentient flesh.

to:

* AngryGuardDog: Crest-eaters are about as trainable as dogs, leading to many wealthy people buying them as guards.
* TheDreaded: Ancient kasathas viewed crest-eaters as terrifying messengers of death.
* PickyPeopleEater: Crest-eaters are specialised in eating bones. When hunting kasathas, they usually only eat
BackFromTheBrink: Electrovores were on the bony crest and leave brink of extinction due to the rest of the body intact. Justified, in that most decline of their nutrients come from the photosynthesis frills food source when explorers came to their home planet of Verlorr 2 on massive ships coursing with their nourishment. Since then, they use the bones to grow; it's actually more resource-intensive to eat the whole kasatha.
* PredatorsAreMean: Averted. Crest-eaters are actually highly sociable
have quickly spread and tame creatures it's easy enough formed colonies on multiple planets.
* BewareMyStingerTail: An electrovore prefers
to tame. They eat kasathas slap and sting with its barbed tail when they're desperate on the hunt.
* BizarreAlienBiology: An electrovore feeds on electrical currents
and don't develop has no stomach, intestines nor liver. Instead, every cell acts as a taste for sentient flesh. battery; in essence, an electrovore is composed almost entirely of a nervous system.



[[folder:Electrovore]]
->'''Challenge Rating:''' 2
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

to:

[[folder:Electrovore]]
!CR 3
[[folder:Thermatrod]]
->'''Challenge Rating:''' 2
3
->'''Role:''' Expert
Combatant
->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:''' MediumLarge

Silicon-based creatures that feed on heavy minerals.



* BackFromTheBrink: Electrovores were on the brink of extinction due to the decline of their food source when explorers came to their home planet of Verlorr 2 on massive ships coursing with their nourishment. Since then, they have quickly spread and formed colonies on multiple planets.
* BewareMyStingerTail: An electrovore prefers to slap and sting with its barbed tail when on the hunt.
* BizarreAlienBiology: An electrovore feeds on electrical currents and has no stomach, intestines nor liver. Instead, every cell acts as a battery; in essence, an electrovore is composed almost entirely of a nervous system.

to:

* BackFromTheBrink: Electrovores were on BizarreAlienSenses: Blind and deaf, but capable of sensing heat and movement. Also, they somehow have darkvision and lol-light vision despite not having eyes in the brink of extinction due to the decline first place.
* BreathWeapon: They can spray chunks
of their food source when explorers came own molten core.
* ClarkesThirdLaw: Biological version. Though it's theorized that thermatrods are in some way connected
to their home planet the Elemental Planes of Verlorr 2 on massive ships coursing Fire and Earth, they're biologically sound with their nourishment. Since then, no magic required to function the way they do.
* EatDirtCheap: A thermatrod's diet consists of loose stones and metals.
* FastTunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
* LogicalWeakness: Made largely of molten materials, so naturally
they have quickly spread a weakness to cold damage.
* MagmaMan: Their bodies are made of molten stone
and formed colonies on multiple planets.
* BewareMyStingerTail: An electrovore prefers
metal, possibly due to slap ancestral ties to the Plane of Fire. In game this means their melee attacks deal fire damage and sting everything around them takes fire damage over time from the sheer heat of their bodies.
* NoSell: To fire, what
with them being made of rock and also already at much higher temperatures anyways.
* RockMonster: Albeit a pretty molten one.
* SiliconBasedLife: A vaguely scientific version. Scientists aren't sure how their silicon cores can maintain the heat of their bodies and
its barbed tail when on the hunt.
* BizarreAlienBiology: An electrovore feeds on electrical currents and has no stomach, intestines nor liver. Instead, every cell acts as a battery; in essence, an electrovore is composed almost entirely of a nervous system.
mentioned that they weren't able to develop sensory organs due to their silicon base.



[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
->'''Challenge Rating:''' 9

to:

[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
!CR 4
[[folder:Crest-eater]]
->'''Challenge Rating:''' 94



->'''Size:''' Gargantuan

to:

->'''Size:''' GargantuanLarge



* TheDreaded: Ellicoths' ability to completely devour an opponent's life force doubles as a useful psychological weapon.
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source of radiation in the area and proceeds to lie down and sing its dirges loudly and continually until it expires.
* FoodChainOfEvil: Most of their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in their militias.

to:

* AngryGuardDog: Crest-eaters are about as trainable as dogs, leading to many wealthy people buying them as guards.
* TheDreaded: Ellicoths' ability to completely devour an opponent's life force doubles Ancient kasathas viewed crest-eaters as a useful psychological weapon.
terrifying messengers of death.
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for PickyPeopleEater: Crest-eaters are specialized in eating bones. When hunting kasathas, they usually only eat the bony crest and leave the rest of the body intact. Justified, in that most powerful source of radiation in the area and proceeds to lie down and sing its dirges loudly and continually until it expires.
* FoodChainOfEvil: Most
of their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly
nutrients come from other creatures.
the photosynthesis frills they use the bones to grow; it's actually more resource-intensive to eat the whole kasatha.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in their militias.PredatorsAreMean: Averted. Crest-eaters are actually highly sociable and tame creatures it's easy enough to tame. They eat kasathas when they're desperate and don't develop a taste for sentient flesh.



[[folder:Hobgar]]
->'''Challenge Rating:''' 1/3
->'''Role:''' Expert

to:

[[folder:Hobgar]]
!CR 5
[[folder:Xaarb]]
->'''Challenge Rating:''' 1/3
5
->'''Role:''' ExpertCombatant



->'''Size:''' Tiny

Pests native to the misty forests of Nakondis that have adapted to survive in the electrified clouds.

to:

->'''Size:''' Tiny

Pests native to
Medium

A predator race from
the misty forests binary star system of Nakondis that have adapted to survive in the electrified clouds.Arybus.



* MischiefMakingMonkey: They're basically the space substitute for monkeys.
* NoSell: They're immune to electricity.
* ShockAndAwe: They store residual electrical energy in their fur to discharge at threats, though they loose this ability when not on their homeworld.

to:

* MischiefMakingMonkey: AliensSpeakingEnglish: Averted, their biology makes spoken languages impossible for them, with their own consisting of hand gestures and silent jaw movements. When they need to communicate with others, they usually rely on sign language or text-to-speech devices.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires.
They're basically generally considered the space substitute for monkeys.
* NoSell: They're immune to electricity.
* ShockAndAwe: They store residual electrical energy in their fur to discharge at threats,
most reasonable faction, though they loose this ability have problems when not on their homeworld.need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.



[[folder:Kaukariki]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kaukariki_starfinder.jpg]]
->'''Challenge Rating:''' 1

to:

[[folder:Kaukariki]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kaukariki_starfinder.jpg]]
!CR 6
[[folder:Caypin]]
->'''Challenge Rating:''' 16



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* BewareMyStingerTail: Many of the kaukariki's favourite foods are toxic, and their digestive systems separate and store the poisons within a small sac near the tip of the tail.
* ManiacMonkeys: Kaukariki are a species of annoying monkey-like pests, especially in the famed fruit orchards of Asana.
* ZergRush: Troops of kaukariki often rally to one another's defence to mob assailants.

to:

* BewareMyStingerTail: Many of TheSymbiote: It's been speculated that the kaukariki's favourite foods are toxic, caypin is actually the result of symbiosis between its body (which can digest food but not collect it) and their digestive systems separate its facial tentacles (which have mouths and store can also be detached from the poisons within a small sac near the tip body to hunt independently).
* TooManyMouths: Dozens
of the tail.
* ManiacMonkeys: Kaukariki are a species of annoying monkey-like pests, especially in the famed fruit orchards of Asana.
* ZergRush: Troops of kaukariki often rally to
mouths, one another's defence to mob assailants.per facial tentacle.



[[folder:Kyokor]]
->'''Challenge Rating:''' 20

to:

[[folder:Kyokor]]
[[folder:Veolisk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
->'''Challenge Rating:''' 206



->'''Size:''' Colossal
One of the most common forms of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.

to:

->'''Size:''' Colossal
One of
Medium

Reptilian creatures with a resemblance to
the most common forms prehistoric megafauna of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.many planets.



* InLoveWithYourCarnage: Played with. They have the power to mentally enthrall those who witness their rampages, causing crowds to become entranced with their destruction. More often than not, this leads to the Kyokor slaughtering the enthralled masses.
* ItCanThink: Despite appearances, it is fully sentient and even capable of speech, but it never bothers to try communicating.
* {{Kaiju}}: They're about 150 feet tall and have a tendency to destroy cities.

to:

* InLoveWithYourCarnage: Played with. BasiliskAndCockatrice: Veolisks are monitor lizard-like magical beasts whose signature attack is a DeadlyGaze, and which is speculated to be descended from basilisk ancestors.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog:
They have the power to mentally enthrall those who witness their rampages, causing crowds to become entranced with their destruction. More often than not, this leads to the Kyokor slaughtering the enthralled masses.
* ItCanThink: Despite appearances, it is fully sentient
seen popularity among Devourer cultists as pets and even capable of speech, but it never bothers to try communicating.
* {{Kaiju}}: They're about 150 feet tall and have a tendency to destroy cities.
guard animals.



[[folder:Oma]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
->'''Challenge Rating:''' 16
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal

to:

[[folder:Oma]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
!CR 7
[[folder:Bloodbrother]]
->'''Challenge Rating:''' 16
7
->'''Role:''' Expert
Combatant
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' ColossalHuge



* GentleGiant: Oma are docile and have a benevolent streak, sometimes herding disabled starships back to civilisation.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients with their baleen, live in pods and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.

to:

* GentleGiant: Oma are docile CreepyCentipedes: Bloodbrothers resemble a myriapod with a humanoid torso and have a benevolent streak, sometimes herding disabled starships back to civilisation.
arms.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their surprisingly habitable stomachs.
kind.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* SpaceWhale: Oma NoBiologicalSex: Bloodbrothers, despite their name, are vast, whale-like space dwellers which feed by extracting energy sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne
nutrients with their baleen, live in pods and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do
using the prey’s metabolism to help it accidentally, but most only when provoked.heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.



[[folder:Thermatrod]]
->'''Challenge Rating:''' 3

to:

[[folder:Thermatrod]]
!CR 9
[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
->'''Challenge Rating:''' 39



->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large

Silicon-based creatures that feed on heavy minerals.

to:

->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:''' Large

Silicon-based creatures that feed on heavy minerals.
Gargantuan



* BizarreAlienSenses: Blind and deaf, but capable of sensing heat and movement. Also, they somehow have darkvision and lol-light vision despite not having eyes in the first place.
* BreathWeapon: They can spray chunks of their own molten core.
* ClarkesThirdLaw: Biological version. Though it's theorized that thermatrods are in some way connected to the Elemental Planes of Fire and Earth, they're biologically sound with no magic required to function the way they do.
* EatDirtCheap: A thermatrod's diet consists of loose stones and metals.
* FastTunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
* LogicalWeakness: Made largely of molten materials, so naturally they have a weakness to cold damage.
* MagmaMan: Their bodies are made of molten stone and metal, possibly due to ancestral ties to the Plane of Fire. In game this means their melee attacks deal fire damage and everything around them takes fire damage over time from the sheer heat of their bodies.
* NoSell: To fire, what with them being made of rock and also already at much higher temperatures anyways.
* RockMonster: Albeit a pretty molten one.
* SiliconBasedLife: A vaguely scientific version. Scientists aren't sure how their silicon cores can maintain the heat of their bodies and its mentioned that they weren't able to develop sensory organs due to their silicon base.

to:

* BizarreAlienSenses: Blind and deaf, but capable TheDreaded: Ellicoths' ability to completely devour an opponent's life force doubles as a useful psychological weapon.
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source
of sensing heat and movement. Also, they somehow have darkvision and lol-light vision despite not having eyes radiation in the first place.
area and proceeds to lie down and sing its dirges loudly and continually until it expires.
* BreathWeapon: They can spray chunks FoodChainOfEvil: Most of their own molten core.
* ClarkesThirdLaw: Biological version. Though it's theorized that thermatrods are in some way connected to the Elemental Planes of Fire and Earth, they're biologically sound with no magic required to function the way they do.
* EatDirtCheap: A thermatrod's
diet consists of loose stones ghosts, zombies and metals.
other spontaneously generated undead in Eox.
* FastTunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
* LogicalWeakness: Made largely of molten materials, so naturally they have a weakness to cold damage.
* MagmaMan: Their bodies are made of molten stone and metal, possibly due to ancestral ties to the Plane of Fire. In game this means their melee attacks deal fire damage and everything around them takes fire damage over time from the sheer heat of their bodies.
* NoSell: To fire, what with them being made of rock and also already at much higher temperatures anyways.
* RockMonster: Albeit a pretty molten one.
* SiliconBasedLife: A vaguely scientific version. Scientists aren't sure how their silicon cores can
GeneticMemory: Ellicoths maintain a racial memory of the heat time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in
their bodies and its mentioned that they weren't able to develop sensory organs due to their silicon base.militias.



[[folder:Veolisk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
->'''Challenge Rating:''' 6
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.

to:

[[folder:Veolisk]]
[[quoteright:350:https://static.
!CR 16
[[folder:Oma]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
org/pmwiki/pub/images/oma_starfinder.jpg]]
->'''Challenge Rating:''' 6
16
->'''Role:''' Combatant
Expert
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' Medium

Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.
Colossal



* BasiliskAndCockatrice: Veolisks are monitor lizard-like magical beasts whose signature attack is a DeadlyGaze, and which is speculated to be descended from basilisk ancestors.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.

to:

* BasiliskAndCockatrice: Veolisks GentleGiant: Oma are monitor lizard-like magical beasts whose signature attack is a DeadlyGaze, docile and which is speculated have a benevolent streak, sometimes herding disabled starships back to be descended civilisation.
* LivingShip: Barathus once used oma as living starships, telepathically directing them
from basilisk ancestors.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat
within their unhatched siblings as their first meals.
surprisingly habitable stomachs.
* DeadlyGaze: A veolisk can MagnetismManipulation: Oma project a sliver of the dark, maddening void into its enemies with its mere gaze.
electromagnetic fields around themselves.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists
SpaceWhale: Oma are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane vast, whale-like space dwellers which feed by extracting energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They
and nutrients with their baleen, live in pods and have seen popularity among Devourer cultists as pets and guard animals.their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.



[[folder:Xaarb]]
->'''Challenge Rating:''' 5

to:

[[folder:Xaarb]]
!CR 20
[[folder:Kyokor]]
->'''Challenge Rating:''' 520



->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

A predator race from the binary star system of Arybus.

to:

->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' Medium

A predator race from
Colossal
One of
the binary star system most common forms of Arybus.colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.



* AliensSpeakingEnglish: Averted, their biology makes spoken languages impossible for them, with their own consisting of hand gestures and silent jaw movements. When they need to communicate with others, they usually rely on sign language or text-to-speech devices.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.

to:

* AliensSpeakingEnglish: Averted, InLoveWithYourCarnage: Played with. They have the power to mentally enthrall those who witness their biology makes spoken languages impossible for them, rampages, causing crowds to become entranced with their own consisting of hand gestures destruction. More often than not, this leads to the Kyokor slaughtering the enthralled masses.
* ItCanThink: Despite appearances, it is fully sentient
and silent jaw movements. When they need to communicate with others, they usually rely on sign language or text-to-speech devices.
* AlwaysABiggerFish: Easily conquered their home star system,
even capable of speech, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations
it never bothers to be a strange curiosity.
try communicating.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. {{Kaiju}}: They're generally considered the most reasonable faction, though they about 150 feet tall and have problems when their need a tendency to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.
destroy cities.

Added DiffLines:

[[folder:Entropy Slug]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_entropy_slug.PNG]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Terrestrial mollusks from Great Shadar that embody the entropic forces of their homeworld.
----
* HollywoodAcid: They can spit acid to attack at range.
* MooksAteMyEquipment: Their slam attacks and slime trails drain batteries, while a critical hit damages all equipment in a target's possession.
* NoSell: Immune to acid.
* WeaksauceWeakness: Salt deals damage to them, just like an ordinary slug.
[[/folder]]

Added DiffLines:

This page is part of the character sheet for ''TabletopGame/{{Starfinder}}'', covering '''Magical Beast''' creatures.

Magical beasts are for the most part wild animals of various sorts, but have some sort of unusual characteristics that set them apart from regular wildlife -- greater intelligence, [[MixAndMatchCritters chimeric body plans]], magical powers and so on. In a sense, they could be thought of as being to animals what monstrous humanoids are to humanoids.

To see the tropes for magical beasts in ''TabletopGame/{{Pathfinder}}'', click [[Characters/PathfinderMagicalBeasts here]].

[[foldercontrol]]

[[folder:Bloodbrother]]
->'''Challenge Rating:''' 7
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
----
* CreepyCentipedes: Bloodbrothers resemble a myriapod with a humanoid torso and arms.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.
[[/folder]]

[[folder:Caypin]]
->'''Challenge Rating:''' 6
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* TheSymbiote: It's been speculated that the caypin is actually the result of symbiosis between its body (which can digest food but not collect it) and its facial tentacles (which have mouths and can also be detached from the body to hunt independently).
* TooManyMouths: Dozens of mouths, one per facial tentacle.
[[/folder]]

[[folder:Crest-eater]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* AngryGuardDog: Crest-eaters are about as trainable as dogs, leading to many wealthy people buying them as guards.
* TheDreaded: Ancient kasathas viewed crest-eaters as terrifying messengers of death.
* PickyPeopleEater: Crest-eaters are specialised in eating bones. When hunting kasathas, they usually only eat the bony crest and leave the rest of the body intact. Justified, in that most of their nutrients come from the photosynthesis frills they use the bones to grow; it's actually more resource-intensive to eat the whole kasatha.
* PredatorsAreMean: Averted. Crest-eaters are actually highly sociable and tame creatures it's easy enough to tame. They eat kasathas when they're desperate and don't develop a taste for sentient flesh.
[[/folder]]

[[folder:Electrovore]]
->'''Challenge Rating:''' 2
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* BackFromTheBrink: Electrovores were on the brink of extinction due to the decline of their food source when explorers came to their home planet of Verlorr 2 on massive ships coursing with their nourishment. Since then, they have quickly spread and formed colonies on multiple planets.
* BewareMyStingerTail: An electrovore prefers to slap and sting with its barbed tail when on the hunt.
* BizarreAlienBiology: An electrovore feeds on electrical currents and has no stomach, intestines nor liver. Instead, every cell acts as a battery; in essence, an electrovore is composed almost entirely of a nervous system.
[[/folder]]

[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
->'''Challenge Rating:''' 9
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
----
* TheDreaded: Ellicoths' ability to completely devour an opponent's life force doubles as a useful psychological weapon.
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source of radiation in the area and proceeds to lie down and sing its dirges loudly and continually until it expires.
* FoodChainOfEvil: Most of their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in their militias.
[[/folder]]

[[folder:Hobgar]]
->'''Challenge Rating:''' 1/3
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Pests native to the misty forests of Nakondis that have adapted to survive in the electrified clouds.
----
* MischiefMakingMonkey: They're basically the space substitute for monkeys.
* NoSell: They're immune to electricity.
* ShockAndAwe: They store residual electrical energy in their fur to discharge at threats, though they loose this ability when not on their homeworld.
[[/folder]]

[[folder:Kaukariki]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kaukariki_starfinder.jpg]]
->'''Challenge Rating:''' 1
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* BewareMyStingerTail: Many of the kaukariki's favourite foods are toxic, and their digestive systems separate and store the poisons within a small sac near the tip of the tail.
* ManiacMonkeys: Kaukariki are a species of annoying monkey-like pests, especially in the famed fruit orchards of Asana.
* ZergRush: Troops of kaukariki often rally to one another's defence to mob assailants.
[[/folder]]

[[folder:Kyokor]]
->'''Challenge Rating:''' 20
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal
One of the most common forms of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.
----
* InLoveWithYourCarnage: Played with. They have the power to mentally enthrall those who witness their rampages, causing crowds to become entranced with their destruction. More often than not, this leads to the Kyokor slaughtering the enthralled masses.
* ItCanThink: Despite appearances, it is fully sentient and even capable of speech, but it never bothers to try communicating.
* {{Kaiju}}: They're about 150 feet tall and have a tendency to destroy cities.
[[/folder]]

[[folder:Oma]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
->'''Challenge Rating:''' 16
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
----
* GentleGiant: Oma are docile and have a benevolent streak, sometimes herding disabled starships back to civilisation.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients with their baleen, live in pods and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
[[/folder]]

[[folder:Rehklan]]
->'''Challenge Rating:''' 7
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Creatures resulting from old sarcesian attempts at magical terraforming.
----
* BatmanCanBreatheInSpace: They enable it, automatically providing themselves and any other creature within 1,200 feet with a protective layer of breathable atmosphere that also shields them from temperature extremities. They themselves make the most of it, with a swim and a fly speed to allow them to live in any environment regardless of whether or not there's land.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooted: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
* TurnedAgaisntTheirMasters: If a rehklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.
[[/folder]]

[[folder:Thermatrod]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large

Silicon-based creatures that feed on heavy minerals.
----
* BizarreAlienSenses: Blind and deaf, but capable of sensing heat and movement. Also, they somehow have darkvision and lol-light vision despite not having eyes in the first place.
* BreathWeapon: They can spray chunks of their own molten core.
* ClarkesThirdLaw: Biological version. Though it's theorized that thermatrods are in some way connected to the Elemental Planes of Fire and Earth, they're biologically sound with no magic required to function the way they do.
* EatDirtCheap: A thermatrod's diet consists of loose stones and metals.
* FastTunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
* LogicalWeakness: Made largely of molten materials, so naturally they have a weakness to cold damage.
* MagmaMan: Their bodies are made of molten stone and metal, possibly due to ancestral ties to the Plane of Fire. In game this means their melee attacks deal fire damage and everything around them takes fire damage over time from the sheer heat of their bodies.
* NoSell: To fire, what with them being made of rock and also already at much higher temperatures anyways.
* RockMonster: Albeit a pretty molten one.
* SiliconBasedLife: A vaguely scientific version. Scientists aren't sure how their silicon cores can maintain the heat of their bodies and its mentioned that they weren't able to develop sensory organs due to their silicon base.
[[/folder]]

[[folder:Veolisk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
->'''Challenge Rating:''' 6
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.
----
* BasiliskAndCockatrice: Veolisks are monitor lizard-like magical beasts whose signature attack is a DeadlyGaze, and which is speculated to be descended from basilisk ancestors.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.
[[/folder]]

[[folder:Xaarb]]
->'''Challenge Rating:''' 5
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

A predator race from the binary star system of Arybus.
----
* AliensSpeakingEnglish: Averted, their biology makes spoken languages impossible for them, with their own consisting of hand gestures and silent jaw movements. When they need to communicate with others, they usually rely on sign language or text-to-speech devices.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.
[[/folder]]

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