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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/aa3_diaspora_wyrm.png]]
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* ShiplessFasterThanLightTravel: Shantaks can travel the gulf of space, and were employed by some species as a rare and dangerous method of travelling among the stars before the spread of Drift travel. Nevertheless, shantaks are generally quite reluctant to seek out new worlds on their own unless faced with no other option, for they know well that an attempt to fly to an unknown world could easily result in being lost forever in the depths of space.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/aa3_kothama.png]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aa4_skarak.png]]
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* IntroducedSpeciesCalamity: Sometime during the Gap, the research company Homeworld Biotech apparently began an amoral and ill-advised genetic manipulation of skaraks to transform them into docile livestock able to survive in nearly any environment. As the Gap ended and garbled untold decades of records from the program, initial tests suggested the skaraks were suitable for export. Hundreds were sold and shipped at least a dozen planets before it was reported once outside the labs, the skaraks turned on their herders and escaped. While Homeworld Biotech dissolved, the skaraks survive as invasive species on an untold number of worlds.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aa4_plasmalisk.png]]
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* ImAHumanitarian: Half of the eggs in a plasmalisk clutch always hatch early, and these first hatchlings quickly eat one of their less-developed clutch mates. This practice is essential to young plasmalisks' survival, as hatchlings lack both the nutrients and activation energy to properly develop their ion cores.
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Changed line(s) 183 (click to see context) from:
[[folder:Holofang]]
to:
Changed line(s) 186,187 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Size:''' Large
to:
->'''Alignment:''' TrueNeutral
LawfulNeutral
->'''Size:'''LargeMedium
->'''Size:'''
Changed line(s) 189,190 (click to see context) from:
* BlindedByTheLight: When a holofang is hit with a laser weapon while its maw is open, it is blinded.
* ChestMonster: To lure prey toward its jaws, a holofang projects illusions of drowning creatures or partially buried treasure near the water's surface while it lurks silently underneath.
* ChestMonster: To lure prey toward its jaws, a holofang projects illusions of drowning creatures or partially buried treasure near the water's surface while it lurks silently underneath.
to:
* BlindedByTheLight: When a holofang is hit with a laser weapon while its maw is open, it is blinded.
* ChestMonster: To lure prey toward its jaws, a holofang projects illusions of drowning creatures or partially buried treasure nearCanineCompanion: Some crusading counter-hackers and technomancers enjoy the water's surface while it lurks silently underneath.companionship of a glitch dog whose trust they've gained.
* {{Teleportation}}: While within digital telepathy range of an active computer system, a glitch dog can move through the network as a standard action to transfer itself to any other location within 100 feet.
* UndergroundMonkey: Glitch dogs are evolved from blink dogs who entered the artificial reality of digital space and became transient beings of virtual spaces dedicated to eliminating digital recreations of phase spiders, as well as corrupted code of all types.
* ChestMonster: To lure prey toward its jaws, a holofang projects illusions of drowning creatures or partially buried treasure near
* {{Teleportation}}: While within digital telepathy range of an active computer system, a glitch dog can move through the network as a standard action to transfer itself to any other location within 100 feet.
* UndergroundMonkey: Glitch dogs are evolved from blink dogs who entered the artificial reality of digital space and became transient beings of virtual spaces dedicated to eliminating digital recreations of phase spiders, as well as corrupted code of all types.
Changed line(s) 193,196 (click to see context) from:
!!CR 5
[[folder:Glass Serpent]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_glass_serpent.jpg]]
->'''Challenge Rating:''' 5
[[folder:Glass Serpent]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_glass_serpent.jpg]]
->'''Challenge Rating:''' 5
to:
[[folder:Glass Serpent]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_glass_serpent.jpg]]
->'''Challenge Rating:'''
Changed line(s) 199,201 (click to see context) from:
->'''Size:''' Gargantuan
Ambush predators that can warp light around themselves.
Ambush predators that can warp light around themselves.
to:
->'''Size:''' Gargantuan
Ambush predators that can warp light around themselves.Large
Ambush predators that can warp light around themselves.
Changed line(s) 203,205 (click to see context) from:
* FedToTheBeast: Execution by glass serpent is an ancient practice that still continues.
* InvisibleMonsters: The glass serpent's scales are smooth crystalline structures that warp and wrap light, turning the glass serpent invisible. This invisibility isn't entirely voluntary and requires enough energy that it can only be activated when the glass serpent is hungry and hunting.
* InvisibleStomachVisibleFood: Pieces of food are visible as they pass through the glass serpent's translucent digestive system.
* InvisibleMonsters: The glass serpent's scales are smooth crystalline structures that warp and wrap light, turning the glass serpent invisible. This invisibility isn't entirely voluntary and requires enough energy that it can only be activated when the glass serpent is hungry and hunting.
* InvisibleStomachVisibleFood: Pieces of food are visible as they pass through the glass serpent's translucent digestive system.
to:
* FedToTheBeast: Execution by glass serpent BlindedByTheLight: When a holofang is an ancient practice that still continues.
hit with a laser weapon while its maw is open, it is blinded.
*InvisibleMonsters: The glass serpent's scales are smooth crystalline structures that warp and wrap light, turning ChestMonster: To lure prey toward its jaws, a holofang projects illusions of drowning creatures or partially buried treasure near the glass serpent invisible. This invisibility isn't entirely voluntary and requires enough energy that water's surface while it can only be activated when the glass serpent is hungry and hunting.
* InvisibleStomachVisibleFood: Pieces of food are visible as they pass through the glass serpent's translucent digestive system.lurks silently underneath.
*
* InvisibleStomachVisibleFood: Pieces of food are visible as they pass through the glass serpent's translucent digestive system.
Changed line(s) 208,209 (click to see context) from:
[[folder:Ignurso]]
->'''Challenge Rating:''' 5 (burrower), 11 (mason)
->'''Challenge Rating:''' 5 (burrower), 11 (mason)
to:
[[folder:Glass Serpent]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_glass_serpent.jpg]]
->'''Challenge Rating:'''
Changed line(s) 212 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeGargantuan
Ambush predators that can warp light around themselves.
Ambush predators that can warp light around themselves.
Changed line(s) 214,216 (click to see context) from:
* BreathWeapon: An ignurso can forcefully exhale a cloud of choking smoke.
* {{Cyclops}}: An ignurso only has a single cyclopean eye.
* StrongerWithAge: Ignursos in the last decade of life develop exceptional cunning and resilience.
* {{Cyclops}}: An ignurso only has a single cyclopean eye.
* StrongerWithAge: Ignursos in the last decade of life develop exceptional cunning and resilience.
to:
* BreathWeapon: An ignurso FedToTheBeast: Execution by glass serpent is an ancient practice that still continues.
* InvisibleMonsters: The glass serpent's scales are smooth crystalline structures that warp and wrap light, turning the glass serpent invisible. This invisibility isn't entirely voluntary and requires enough energy that it canforcefully exhale a cloud of choking smoke.
* {{Cyclops}}: An ignursoonly has a single cyclopean eye.
* StrongerWithAge: Ignursos inbe activated when the last decade of life develop exceptional cunning glass serpent is hungry and resilience.hunting.
* InvisibleStomachVisibleFood: Pieces of food are visible as they pass through the glass serpent's translucent digestive system.
* InvisibleMonsters: The glass serpent's scales are smooth crystalline structures that warp and wrap light, turning the glass serpent invisible. This invisibility isn't entirely voluntary and requires enough energy that it can
* {{Cyclops}}: An ignurso
* StrongerWithAge: Ignursos in
* InvisibleStomachVisibleFood: Pieces of food are visible as they pass through the glass serpent's translucent digestive system.
Changed line(s) 219,220 (click to see context) from:
[[folder:Jakkerant]]
->'''Challenge Rating:''' 5
->'''Challenge Rating:''' 5
to:
->'''Challenge Rating:'''
Changed line(s) 223 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallLarge
Changed line(s) 225,227 (click to see context) from:
* ChameleonCamouflage: A jakkerant that remains still can change its internal chromatophores and skin texture so that its colouration and texture matches its surroundings.
* TerrestrialSeaLife: Jakkerants can breathe air and move awkwardly on land by perching themselves upright on several of their tentacles.
* TooManyMouths: Each of a jakkerant's tentacle has a tiny lamprey-like mouth.
* TerrestrialSeaLife: Jakkerants can breathe air and move awkwardly on land by perching themselves upright on several of their tentacles.
* TooManyMouths: Each of a jakkerant's tentacle has a tiny lamprey-like mouth.
to:
* ChameleonCamouflage: A jakkerant that remains still BreathWeapon: An ignurso can change its internal chromatophores and skin texture so that its colouration and texture matches its surroundings.
* TerrestrialSeaLife: Jakkerants can breathe air and move awkwardly on land by perching themselves upright on severalforcefully exhale a cloud of their tentacles.
choking smoke.
*TooManyMouths: Each of a jakkerant's tentacle {{Cyclops}}: An ignurso only has a tiny lamprey-like mouth.single cyclopean eye.
* StrongerWithAge: Ignursos in the last decade of life develop exceptional cunning and resilience.
* TerrestrialSeaLife: Jakkerants can breathe air and move awkwardly on land by perching themselves upright on several
*
* StrongerWithAge: Ignursos in the last decade of life develop exceptional cunning and resilience.
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[[folder:Kunnid]]
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Changed line(s) 234 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeSmall
Changed line(s) 236,237 (click to see context) from:
* MagnetismManipulation: A kunnid can emit a crushing magnetic beam.
* OurCryptidsAreMoreMysterious: Other species very rarely see a kunnid, but only their odd, cloven-hooved tracks marching in straight lines around settlements, which are often attributed to cryptids. With few hard facts about how or why they appear, kunnids have fuelled many conspiracy theories.
* OurCryptidsAreMoreMysterious: Other species very rarely see a kunnid, but only their odd, cloven-hooved tracks marching in straight lines around settlements, which are often attributed to cryptids. With few hard facts about how or why they appear, kunnids have fuelled many conspiracy theories.
to:
* MagnetismManipulation: ChameleonCamouflage: A kunnid jakkerant that remains still can emit a crushing magnetic beam.
change its internal chromatophores and skin texture so that its colouration and texture matches its surroundings.
*OurCryptidsAreMoreMysterious: Other species very rarely see a kunnid, but only TerrestrialSeaLife: Jakkerants can breathe air and move awkwardly on land by perching themselves upright on several of their odd, cloven-hooved tracks marching in straight lines around settlements, which are often attributed to cryptids. With few hard facts about how or why they appear, kunnids have fuelled many conspiracy theories.tentacles.
* TooManyMouths: Each of a jakkerant's tentacle has a tiny lamprey-like mouth.
*
* TooManyMouths: Each of a jakkerant's tentacle has a tiny lamprey-like mouth.
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[[folder:Stomakera]]
to:
Changed line(s) 246 (click to see context) from:
* MetalMuncher: The stomakera's entire diet consists of liquid mercury.
to:
* MetalMuncher: The stomakera's entire diet consists of liquid mercury.MagnetismManipulation: A kunnid can emit a crushing magnetic beam.
* OurCryptidsAreMoreMysterious: Other species very rarely see a kunnid, but only their odd, cloven-hooved tracks marching in straight lines around settlements, which are often attributed to cryptids. With few hard facts about how or why they appear, kunnids have fuelled many conspiracy theories.
* OurCryptidsAreMoreMysterious: Other species very rarely see a kunnid, but only their odd, cloven-hooved tracks marching in straight lines around settlements, which are often attributed to cryptids. With few hard facts about how or why they appear, kunnids have fuelled many conspiracy theories.
Changed line(s) 249,250 (click to see context) from:
[[folder:Xaarb]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_xaarb.png]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_xaarb.png]]
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_xaarb.png]]
Changed line(s) 254,256 (click to see context) from:
->'''Size:''' Medium
A predator race from the binary star system of Arybus.
A predator race from the binary star system of Arybus.
to:
->'''Size:''' Medium
A predator race from the binary star system of Arybus.Large
A predator race from the binary star system of Arybus.
Changed line(s) 258,266 (click to see context) from:
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* StarfishLanguage: Their biology makes spoken languages impossible for them, with their own consisting of hand gestures and silent jaw movements. When they need to communicate with others, they usually rely on sign language or text-to-speech devices.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* StarfishLanguage: Their biology makes spoken languages impossible for them, with their own consisting of hand gestures and silent jaw movements. When they need to communicate with others, they usually rely on sign language or text-to-speech devices.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.
to:
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor:MetalMuncher: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* StarfishLanguage: Their biology makes spoken languages impossible for them, with their own consistingstomakera's entire diet consists of hand gestures and silent jaw movements. When they need to communicate with others, they usually rely on sign language or text-to-speech devices.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.liquid mercury.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor:
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* StarfishLanguage: Their biology makes spoken languages impossible for them, with their own consisting
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.
Changed line(s) 269,271 (click to see context) from:
!!CR 6
[[folder:Caypin]]
->'''Challenge Rating:''' 6
[[folder:Caypin]]
->'''Challenge Rating:''' 6
to:
[[folder:Caypin]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_xaarb.png]]
->'''Challenge Rating:'''
Changed line(s) 274 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
A predator race from the binary star system of Arybus.
A predator race from the binary star system of Arybus.
Changed line(s) 276,277 (click to see context) from:
* TheSymbiote: It's been speculated that the caypin is actually the result of symbiosis between its body (which can digest food but not collect it) and its facial tentacles (which have mouths and can also be detached from the body to hunt independently).
* TooManyMouths: Dozens of mouths, one per facial tentacle.
* TooManyMouths: Dozens of mouths, one per facial tentacle.
to:
* TheSymbiote: It's been speculated AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that thecaypin vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actuallythe result considered an incredible shame.
* StarfishLanguage: Their biology makes spoken languages impossible for them, with their own consisting ofsymbiosis between hand gestures and silent jaw movements. When they need to communicate with others, they usually rely on sign language or text-to-speech devices.
* TheStarscream: The "greater" xaarb faction musters itsbody (which forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They candigest food but not collect it) and its facial tentacles (which have mouths and can also be detached from the body attacks in groups up to hunt independently).
* TooManyMouths: Dozens of mouths, one per facial tentacle.thirty strong.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually
* StarfishLanguage: Their biology makes spoken languages impossible for them, with their own consisting of
* TheStarscream: The "greater" xaarb faction musters its
* ZergRush: They can
* TooManyMouths: Dozens of mouths, one per facial tentacle.
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[[folder:Dust Manta]]
to:
[[folder:Caypin]]
Deleted line(s) 285,286 (click to see context) :
Ray-like creatures found in sand dunes and deserts.
Changed line(s) 288,291 (click to see context) from:
* BewareMyStingerTail: The dust manta's tail is capable of injecting a horrific toxin.
* DishingOutDirt: Dust manta monarchs can create magical dust storms that choke and blind creatures unlucky enough to be caught within.
* MultipleTailedBeast: Dust manta monarchs grow two additional tails.
* TerrestrialSeaLife: Dust mantas closely resemble giant versions of common rays, and make their home in the deserts of Verces' Fullbright hemisphere.
* DishingOutDirt: Dust manta monarchs can create magical dust storms that choke and blind creatures unlucky enough to be caught within.
* MultipleTailedBeast: Dust manta monarchs grow two additional tails.
* TerrestrialSeaLife: Dust mantas closely resemble giant versions of common rays, and make their home in the deserts of Verces' Fullbright hemisphere.
to:
* BewareMyStingerTail: The dust manta's tail is capable of injecting a horrific toxin.
* DishingOutDirt: Dust manta monarchs can create magical dust stormsTheSymbiote: It's been speculated that choke the caypin is actually the result of symbiosis between its body (which can digest food but not collect it) and blind creatures unlucky enough to be caught within.
* MultipleTailedBeast: Dust manta monarchs grow two additional tails.
* TerrestrialSeaLife: Dust mantas closely resemble giant versions of common rays,its facial tentacles (which have mouths and make their home in can also be detached from the deserts body to hunt independently).
* TooManyMouths: Dozens ofVerces' Fullbright hemisphere.mouths, one per facial tentacle.
* DishingOutDirt: Dust manta monarchs can create magical dust storms
* MultipleTailedBeast: Dust manta monarchs grow two additional tails.
* TerrestrialSeaLife: Dust mantas closely resemble giant versions of common rays,
* TooManyMouths: Dozens of
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[[folder:Niaq]]
to:
Changed line(s) 300 (click to see context) from:
Creatures from Verces's Darkside with a venom that turns victims into living production factories of a narcotic substance. Their stats can be found in ''Signal of Screams: The Penumbra Protocol'' or online [[https://aonsrd.com/AlienDisplay.aspx?ItemName=Niaq&Family=None here]].
to:
Changed line(s) 302,307 (click to see context) from:
* EyelessFace: Instead of eyes, a niaq has a mane of cilia that sense minute variations in temperature, allowing it to distinguish heat signatures of prey and the nearby topography.
* FantasticDrug: The feeding lance and quills can infect prey with a virus that lives symbiotically within the niaq, causing bizarre hallucinations and intense euphoria. The nature of the infections also gives the blood of the infected similar properties, allowing others to use the infected as production hosts. The drug refined from the blood is known as niaqui, with quality product being purified to prevent it from infecting the imbiber.
* HumanResources: A niaq is immune to the hallucinogenic effects of the virus in its own system, but genetic differences between them and their prey allow a niaq to experience the euphoria the drug produces in prey when they feed on their virus-laced blood. A niaq therefore carries prey back to its lair, usually a cave or hollow in the Darkside’s ice and snow, keeping them alive and immobilized to sip the drug-laced blood from their victims’ bloodstream.
* InSeriesNickname: They're known to natives of Darkside as "sippers" for their method of feeding.
* LampreyMouth: A variation. For a mouth, niaqs have a feeding lance, which is a tight cylinder of long, hollow quills they use to drink blood.
* SpikeShooter: Each of a niaq’s wings has a fringe of short quills that the creature can launch as projectiles with a flick of a wing.
* FantasticDrug: The feeding lance and quills can infect prey with a virus that lives symbiotically within the niaq, causing bizarre hallucinations and intense euphoria. The nature of the infections also gives the blood of the infected similar properties, allowing others to use the infected as production hosts. The drug refined from the blood is known as niaqui, with quality product being purified to prevent it from infecting the imbiber.
* HumanResources: A niaq is immune to the hallucinogenic effects of the virus in its own system, but genetic differences between them and their prey allow a niaq to experience the euphoria the drug produces in prey when they feed on their virus-laced blood. A niaq therefore carries prey back to its lair, usually a cave or hollow in the Darkside’s ice and snow, keeping them alive and immobilized to sip the drug-laced blood from their victims’ bloodstream.
* InSeriesNickname: They're known to natives of Darkside as "sippers" for their method of feeding.
* LampreyMouth: A variation. For a mouth, niaqs have a feeding lance, which is a tight cylinder of long, hollow quills they use to drink blood.
* SpikeShooter: Each of a niaq’s wings has a fringe of short quills that the creature can launch as projectiles with a flick of a wing.
to:
* EyelessFace: Instead BewareMyStingerTail: The dust manta's tail is capable of eyes, injecting a niaq has a mane of cilia horrific toxin.
* DishingOutDirt: Dust manta monarchs can create magical dust storms thatsense minute variations in temperature, allowing it to distinguish heat signatures of prey choke and the nearby topography.
blind creatures unlucky enough to be caught within.
*FantasticDrug: The feeding lance MultipleTailedBeast: Dust manta monarchs grow two additional tails.
* TerrestrialSeaLife: Dust mantas closely resemble giant versions of common rays, andquills can infect prey with a virus that lives symbiotically within the niaq, causing bizarre hallucinations and intense euphoria. The nature of the infections also gives the blood of the infected similar properties, allowing others to use the infected as production hosts. The drug refined from the blood is known as niaqui, with quality product being purified to prevent it from infecting the imbiber.
* HumanResources: A niaq is immune to the hallucinogenic effects of the virus in its own system, but genetic differences between them andmake their prey allow a niaq to experience the euphoria the drug produces in prey when they feed on their virus-laced blood. A niaq therefore carries prey back to its lair, usually a cave or hollow home in the Darkside’s ice and snow, keeping them alive and immobilized to sip the drug-laced blood from their victims’ bloodstream.
* InSeriesNickname: They're known to nativesdeserts of Darkside as "sippers" for their method of feeding.
* LampreyMouth: A variation. For a mouth, niaqs have a feeding lance, which is a tight cylinder of long, hollow quills they use to drink blood.
* SpikeShooter: Each of a niaq’s wings has a fringe of short quills that the creature can launch as projectiles with a flick of a wing.Verces' Fullbright hemisphere.
* DishingOutDirt: Dust manta monarchs can create magical dust storms that
*
* TerrestrialSeaLife: Dust mantas closely resemble giant versions of common rays, and
* HumanResources: A niaq is immune to the hallucinogenic effects of the virus in its own system, but genetic differences between them and
* InSeriesNickname: They're known to natives
* LampreyMouth: A variation. For a mouth, niaqs have a feeding lance, which is a tight cylinder of long, hollow quills they use to drink blood.
* SpikeShooter: Each of a niaq’s wings has a fringe of short quills that the creature can launch as projectiles with a flick of a wing.
Changed line(s) 310,311 (click to see context) from:
[[folder:Veolisk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
Changed line(s) 314,317 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.
->'''Size:''' Medium
Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.
to:
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:'''Medium
Reptilian creaturesLarge
Creatures from Verces's Darkside with aresemblance to the prehistoric megafauna venom that turns victims into living production factories of many planets.a narcotic substance. Their stats can be found in ''Signal of Screams: The Penumbra Protocol'' or online [[https://aonsrd.com/AlienDisplay.aspx?ItemName=Niaq&Family=None here]].
->'''Size:'''
Reptilian creatures
Creatures from Verces's Darkside with a
Changed line(s) 319,325 (click to see context) from:
* BasiliskAndCockatrice: Veolisks are monitor lizard-like magical beasts whose signature attack is a DeadlyGaze, and which are speculated to be descended from basilisk ancestors.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.
to:
* BasiliskAndCockatrice: Veolisks are monitor lizard-like magical beasts whose signature attack is EyelessFace: Instead of eyes, a DeadlyGaze, niaq has a mane of cilia that sense minute variations in temperature, allowing it to distinguish heat signatures of prey and which are speculated to be descended from basilisk ancestors.
* CainAndAbel: In most broods,the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
nearby topography.
*DeadlyGaze: A veolisk FantasticDrug: The feeding lance and quills can project infect prey with a sliver virus that lives symbiotically within the niaq, causing bizarre hallucinations and intense euphoria. The nature of the dark, maddening void into its enemies infections also gives the blood of the infected similar properties, allowing others to use the infected as production hosts. The drug refined from the blood is known as niaqui, with quality product being purified to prevent it from infecting the imbiber.
* HumanResources: A niaq is immune to the hallucinogenic effects of the virus in itsmere gaze.
own system, but genetic differences between them and their prey allow a niaq to experience the euphoria the drug produces in prey when they feed on their virus-laced blood. A niaq therefore carries prey back to its lair, usually a cave or hollow in the Darkside’s ice and snow, keeping them alive and immobilized to sip the drug-laced blood from their victims’ bloodstream.
* InSeriesNickname:Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled aboutThey're known to natives of Darkside as "sippers" for their ability method of feeding.
* LampreyMouth: A variation. For a mouth, niaqs have a feeding lance, which is a tight cylinder of long, hollow quills they use tosurvive off very little food. One hypothesis is drink blood.
* SpikeShooter: Each of a niaq’s wings has a fringe of short quills thatthey subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultistscreature can launch as pets and guard animals.projectiles with a flick of a wing.
* CainAndAbel: In most broods,
*
* HumanResources: A niaq is immune to the hallucinogenic effects of the virus in its
* InSeriesNickname:
* TheNeedless: Scientists are puzzled about
* LampreyMouth: A variation. For a mouth, niaqs have a feeding lance, which is a tight cylinder of long, hollow quills they use to
* SpikeShooter: Each of a niaq’s wings has a fringe of short quills that
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists
Changed line(s) 328,330 (click to see context) from:
!!CR 7
[[folder:Bloodbrother]]
->'''Challenge Rating:''' 7
[[folder:Bloodbrother]]
->'''Challenge Rating:''' 7
to:
[[folder:Bloodbrother]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
->'''Challenge Rating:'''
Changed line(s) 332,333 (click to see context) from:
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
->'''Size:''' Huge
to:
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:'''HugeMedium
Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.
->'''Size:'''
Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.
Changed line(s) 335,339 (click to see context) from:
* CreepyCentipedes: Bloodbrothers resemble a myriapod with a humanoid torso and arms.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.
to:
* CreepyCentipedes: Bloodbrothers resemble BasiliskAndCockatrice: Veolisks are monitor lizard-like magical beasts whose signature attack is a myriapod with a humanoid torso DeadlyGaze, and arms.
which are speculated to be descended from basilisk ancestors.
*EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of CainAndAbel: In most broods, the first veolisks to hatch tend to eat their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despiteunhatched siblings as their name, first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists aresexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolismpuzzled about their ability to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy has been used up.the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.
*
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.
Changed line(s) 342 (click to see context) from:
[[folder:Reklan]]
to:
[[folder:Bloodbrother]]
Changed line(s) 345,348 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Creatures resulting from old sarcesian attempts at magical terraforming.
->'''Size:''' Small
Creatures resulting from old sarcesian attempts at magical terraforming.
to:
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:'''Small
Creatures resulting from old sarcesian attempts at magical terraforming.Huge
->'''Size:'''
Creatures resulting from old sarcesian attempts at magical terraforming.
Changed line(s) 350,354 (click to see context) from:
* BatmanCanBreatheInSpace: They enable it, automatically providing themselves and any other creature within 1,200 feet with a protective layer of breathable atmosphere that also shields them from temperature extremities. They themselves make the most of it, with a swim and a fly speed to allow them to live in any environment regardless of whether or not there's land.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooter: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
* TurnedAgainstTheirMasters: If a reklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooter: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
* TurnedAgainstTheirMasters: If a reklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.
to:
* BatmanCanBreatheInSpace: They enable it, automatically providing themselves and any other creature within 1,200 feet with a protective layer of breathable atmosphere that also shields them from temperature extremities. They themselves make the most of it, with a swim and a fly speed to allow them to live in any environment regardless of whether or not there's land.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooter: They fire the spinesApeShallNeverKillApe: Even during lean times, bloodbrothers never prey on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantageothers of their life-support without being found out.
kind.
*TurnedAgainstTheirMasters: If CreepyCentipedes: Bloodbrothers resemble a reklan knows there's myriapod with a sentient creature nearby, humanoid torso and arms.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help itwon't stop heat and feed itself. Prey can be kept alive in this way for months, until either they kill it or are themselves killed.all its stored energy has been used up.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooter: They fire the spines
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage
*
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it
Changed line(s) 357,359 (click to see context) from:
!!CR 8
[[folder:Chomurk]]
->'''Challenge Rating:''' 8
[[folder:Chomurk]]
->'''Challenge Rating:''' 8
to:
[[folder:Chomurk]]
->'''Challenge Rating:'''
Changed line(s) 362 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeSmall
Creatures resulting from old sarcesian attempts at magical terraforming.
Creatures resulting from old sarcesian attempts at magical terraforming.
Changed line(s) 364 (click to see context) from:
* FusionDance: A hive of at least 32 chomurks can meld their bodies together, merging their limbs and creating a pyramidal mound of bodies that acts as a single huge thruster capable of altering the orbit of a small astronomical object.
to:
* FusionDance: A hive BatmanCanBreatheInSpace: They enable it, automatically providing themselves and any other creature within 1,200 feet with a protective layer of at least 32 chomurks can meld breathable atmosphere that also shields them from temperature extremities. They themselves make the most of it, with a swim and a fly speed to allow them to live in any environment regardless of whether or not there's land.
* BlueAndOrangeMorality: Despite theirbodies together, merging hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooter: They fire the spines on theirlimbs and creating a pyramidal mound of bodies that acts tails as a single huge thruster capable weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage ofaltering the orbit of their life-support without being found out.
* TurnedAgainstTheirMasters: If asmall astronomical object.reklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.
* BlueAndOrangeMorality: Despite their
* SpikeShooter: They fire the spines on their
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of
* TurnedAgainstTheirMasters: If a
Changed line(s) 367,368 (click to see context) from:
[[folder:Diaspora Wyrm]]
->'''Challenge Rating:''' 8 (diaspora wyrm), 17 (sage)
->'''Challenge Rating:''' 8 (diaspora wyrm), 17 (sage)
to:
[[folder:Chomurk]]
->'''Challenge Rating:'''
Changed line(s) 373,374 (click to see context) from:
* EyelessFace: Instead of eyes, a diaspora wyrm has frills sensitive to electromagnetic fields.
* StarfishLanguage: Diaspora wyrms communicate by shaping and reading electromagnetic fields. Because these are often undetectable without proper sensors, diaspora wyrms are popularly depicted as beasts, despite being sapient.
* StarfishLanguage: Diaspora wyrms communicate by shaping and reading electromagnetic fields. Because these are often undetectable without proper sensors, diaspora wyrms are popularly depicted as beasts, despite being sapient.
to:
* EyelessFace: Instead FusionDance: A hive of eyes, a diaspora wyrm has frills sensitive to electromagnetic fields.
* StarfishLanguage: Diaspora wyrms communicate by shapingat least 32 chomurks can meld their bodies together, merging their limbs and reading electromagnetic fields. Because these are often undetectable without proper sensors, diaspora wyrms are popularly depicted creating a pyramidal mound of bodies that acts as beasts, despite being sapient.a single huge thruster capable of altering the orbit of a small astronomical object.
* StarfishLanguage: Diaspora wyrms communicate by shaping
Changed line(s) 377,378 (click to see context) from:
[[folder:Dragon Ray]]
->'''Challenge Rating:''' 8
->'''Challenge Rating:''' 8
to:
->'''Challenge Rating:'''
Changed line(s) 381 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeLarge
Changed line(s) 383,385 (click to see context) from:
* BewareMyStingerTail: In self-defence, a threatened dragon ray can fling hundreds of reticulated barbs or inject a lethal venom through its tail.
* FantasticDrug: In tiny amounts, dragon ray venom can be taken as a recreational drug. Partygoers have learned to dilute and distil the poison into a (mostly) safe mind-altering substance, which causes feelings of euphoria, a sensation of flying and vivid hallucinations, with minor sensorimotor side effects.
* FlyingSeafoodSpecial: Dragon rays are amphibious and can glide above the ocean.
* FantasticDrug: In tiny amounts, dragon ray venom can be taken as a recreational drug. Partygoers have learned to dilute and distil the poison into a (mostly) safe mind-altering substance, which causes feelings of euphoria, a sensation of flying and vivid hallucinations, with minor sensorimotor side effects.
* FlyingSeafoodSpecial: Dragon rays are amphibious and can glide above the ocean.
to:
* BewareMyStingerTail: In self-defence, a threatened dragon ray can fling hundreds EyelessFace: Instead of reticulated barbs or inject eyes, a lethal venom through its tail.
* FantasticDrug: In tiny amounts, dragon ray venom can be taken as a recreational drug. Partygoers have learneddiaspora wyrm has frills sensitive to dilute electromagnetic fields.
* StarfishLanguage: Diaspora wyrms communicate by shaping anddistil the poison into a (mostly) safe mind-altering substance, which causes feelings of euphoria, a sensation of flying and vivid hallucinations, with minor sensorimotor side effects.
* FlyingSeafoodSpecial: Dragon raysreading electromagnetic fields. Because these are amphibious and can glide above the ocean.often undetectable without proper sensors, diaspora wyrms are popularly depicted as beasts, despite being sapient.
* FantasticDrug: In tiny amounts, dragon ray venom can be taken as a recreational drug. Partygoers have learned
* StarfishLanguage: Diaspora wyrms communicate by shaping and
* FlyingSeafoodSpecial: Dragon rays
Changed line(s) 388 (click to see context) from:
[[folder:Gammenore]]
to:
Changed line(s) 392 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeHuge
Changed line(s) 394 (click to see context) from:
* GiantEnemyCrab: The gammenore is a crustacean approximately 8 feet wide, and weighs between 2,000 and 3,000 pounds.
to:
* GiantEnemyCrab: The gammenore is BewareMyStingerTail: In self-defence, a crustacean approximately 8 feet wide, threatened dragon ray can fling hundreds of reticulated barbs or inject a lethal venom through its tail.
* FantasticDrug: In tiny amounts, dragon ray venom can be taken as a recreational drug. Partygoers have learned to dilute andweighs between 2,000 distil the poison into a (mostly) safe mind-altering substance, which causes feelings of euphoria, a sensation of flying and 3,000 pounds.vivid hallucinations, with minor sensorimotor side effects.
* FlyingSeafoodSpecial: Dragon rays are amphibious and can glide above the ocean.
* FantasticDrug: In tiny amounts, dragon ray venom can be taken as a recreational drug. Partygoers have learned to dilute and
* FlyingSeafoodSpecial: Dragon rays are amphibious and can glide above the ocean.
Changed line(s) 397 (click to see context) from:
[[folder:Shadow Hopper]]
to:
Changed line(s) 400,401 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
->'''Size:''' Medium
to:
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:'''MediumLarge
->'''Size:'''
Changed line(s) 403,404 (click to see context) from:
* {{Animorphism}}: A shadow hopper can assume the appearance of a harmless-looking creature, usually a cute rabbit. In this form, some shadow hoppers allow people to adopt them as pets.
* TheTrickster: Shadow hoppers enjoy playing pranks and causing mischief: moving objects while no one is looking, taking small bites out of food, telepathically whispering secrets to others, and occasionally sabotaging electronic devices. Their shenanigans are not typically meant to cause harm, but an overexcited shadow hopper can easily get carried away.
* TheTrickster: Shadow hoppers enjoy playing pranks and causing mischief: moving objects while no one is looking, taking small bites out of food, telepathically whispering secrets to others, and occasionally sabotaging electronic devices. Their shenanigans are not typically meant to cause harm, but an overexcited shadow hopper can easily get carried away.
to:
* {{Animorphism}}: A shadow hopper can assume the appearance of GiantEnemyCrab: The gammenore is a harmless-looking creature, usually a cute rabbit. In this form, some shadow hoppers allow people to adopt them as pets.
* TheTrickster: Shadow hoppers enjoy playing prankscrustacean approximately 8 feet wide, and causing mischief: moving objects while no one is looking, taking small bites out of food, telepathically whispering secrets to others, weighs between 2,000 and occasionally sabotaging electronic devices. Their shenanigans are not typically meant to cause harm, but an overexcited shadow hopper can easily get carried away.3,000 pounds.
* TheTrickster: Shadow hoppers enjoy playing pranks
Changed line(s) 407,408 (click to see context) from:
[[folder:Shantak]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_shantak.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_shantak.png]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_shantak.png]]
Changed line(s) 411,414 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
->'''Size:''' Huge
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
to:
->'''Alignment:''' ChaoticEvil
ChaoticNeutral
->'''Size:'''Huge
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.Medium
->'''Size:'''
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
Changed line(s) 416 (click to see context) from:
* HorseOfADifferentColor: Travelling atop a shantak's back remains the preferred (and perhaps only viable) option for those who avoid starships.
to:
* HorseOfADifferentColor: Travelling atop a shantak's back remains {{Animorphism}}: A shadow hopper can assume the preferred (and perhaps only viable) option for those who avoid starships.appearance of a harmless-looking creature, usually a cute rabbit. In this form, some shadow hoppers allow people to adopt them as pets.
* TheTrickster: Shadow hoppers enjoy playing pranks and causing mischief: moving objects while no one is looking, taking small bites out of food, telepathically whispering secrets to others, and occasionally sabotaging electronic devices. Their shenanigans are not typically meant to cause harm, but an overexcited shadow hopper can easily get carried away.
* TheTrickster: Shadow hoppers enjoy playing pranks and causing mischief: moving objects while no one is looking, taking small bites out of food, telepathically whispering secrets to others, and occasionally sabotaging electronic devices. Their shenanigans are not typically meant to cause harm, but an overexcited shadow hopper can easily get carried away.
Changed line(s) 419 (click to see context) from:
[[folder:Stralithid]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_shantak.png]]
Changed line(s) 422,423 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
->'''Size:''' Medium
to:
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:'''MediumHuge
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
->'''Size:'''
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
Changed line(s) 425,427 (click to see context) from:
* BizarreAlienSenses: A stralithid can use its blindsight to perceive targets of its kinetic entanglement and telekinetic trap abilities, even if the creature is motionless.
* MindOverMatter: Stralithids can launch telekinetic lances and create nearly invisible traps of shifting kinetic energy to stun prey.
* TrapMaster: A stralithid can infuse a sphere with an intricate pattern of invisible kinetic energy that staggers prey. When hunting, they goad prey into these traps to drain them dry, then lay eggs in the corpses.
* MindOverMatter: Stralithids can launch telekinetic lances and create nearly invisible traps of shifting kinetic energy to stun prey.
* TrapMaster: A stralithid can infuse a sphere with an intricate pattern of invisible kinetic energy that staggers prey. When hunting, they goad prey into these traps to drain them dry, then lay eggs in the corpses.
to:
* BizarreAlienSenses: A stralithid can use its blindsight to perceive targets of its kinetic entanglement and telekinetic trap abilities, even if HorseOfADifferentColor: Travelling atop a shantak's back remains the creature is motionless.
* MindOverMatter: Stralithids can launch telekinetic lances and create nearly invisible traps of shifting kinetic energy to stun prey.
* TrapMaster: A stralithid can infuse a sphere with an intricate pattern of invisible kinetic energy that staggers prey. When hunting, they goad prey into these traps to drain them dry, then lay eggs in the corpses.preferred (and perhaps only viable) option for those who avoid starships.
* MindOverMatter: Stralithids can launch telekinetic lances and create nearly invisible traps of shifting kinetic energy to stun prey.
* TrapMaster: A stralithid can infuse a sphere with an intricate pattern of invisible kinetic energy that staggers prey. When hunting, they goad prey into these traps to drain them dry, then lay eggs in the corpses.
Changed line(s) 430 (click to see context) from:
[[folder:Stroxha]]
to:
Changed line(s) 434 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Changed line(s) 436,437 (click to see context) from:
* EnemyMine: Maraquoi used to be stroxhas' prey, but have begun defending the increasingly rare predators. As stroxhas became targeted by poachers, they came to recognise the protection the maraquoi have afforded them. An alliance now exists between the two species to protect their mutual home world.
* MixAndMatchCritters: Stroxhas combine feline and reptilian traits.
* MixAndMatchCritters: Stroxhas combine feline and reptilian traits.
to:
* EnemyMine: Maraquoi used BizarreAlienSenses: A stralithid can use its blindsight to be stroxhas' prey, but have begun defending perceive targets of its kinetic entanglement and telekinetic trap abilities, even if the increasingly rare predators. As stroxhas became targeted by poachers, creature is motionless.
* MindOverMatter: Stralithids can launch telekinetic lances and create nearly invisible traps of shifting kinetic energy to stun prey.
* TrapMaster: A stralithid can infuse a sphere with an intricate pattern of invisible kinetic energy that staggers prey. When hunting, theycame goad prey into these traps to recognise drain them dry, then lay eggs in the protection the maraquoi have afforded them. An alliance now exists between the two species to protect their mutual home world.
* MixAndMatchCritters: Stroxhas combine feline and reptilian traits.corpses.
* MindOverMatter: Stralithids can launch telekinetic lances and create nearly invisible traps of shifting kinetic energy to stun prey.
* TrapMaster: A stralithid can infuse a sphere with an intricate pattern of invisible kinetic energy that staggers prey. When hunting, they
* MixAndMatchCritters: Stroxhas combine feline and reptilian traits.
Changed line(s) 440 (click to see context) from:
[[folder:Valnarum]]
to:
Changed line(s) 442,444 (click to see context) from:
->'''Role:''' Expert
->'''Alignment:''' LawfulNeutral
->'''Size:''' Huge
->'''Alignment:''' LawfulNeutral
->'''Size:''' Huge
to:
->'''Role:''' Expert
Combatant
->'''Alignment:'''LawfulNeutral
TrueNeutral
->'''Size:'''HugeLarge
->'''Alignment:'''
->'''Size:'''
Changed line(s) 446 (click to see context) from:
* EgomaniacHunter: Valnarums enjoy the thrill of tracking down a creature they've never hunted before, but still try to respect the laws and customs wherever they land.
to:
* EgomaniacHunter: Valnarums enjoy EnemyMine: Maraquoi used to be stroxhas' prey, but have begun defending the thrill of tracking down a creature they've never hunted before, but still try to respect the laws and customs wherever increasingly rare predators. As stroxhas became targeted by poachers, they land.came to recognise the protection the maraquoi have afforded them. An alliance now exists between the two species to protect their mutual home world.
* MixAndMatchCritters: Stroxhas combine feline and reptilian traits.
* MixAndMatchCritters: Stroxhas combine feline and reptilian traits.
Added DiffLines:
[[folder:Valnarum]]
->'''Challenge Rating:''' 8
->'''Role:''' Expert
->'''Alignment:''' LawfulNeutral
->'''Size:''' Huge
----
* EgomaniacHunter: Valnarums enjoy the thrill of tracking down a creature they've never hunted before, but still try to respect the laws and customs wherever they land.
[[/folder]]
->'''Challenge Rating:''' 8
->'''Role:''' Expert
->'''Alignment:''' LawfulNeutral
->'''Size:''' Huge
----
* EgomaniacHunter: Valnarums enjoy the thrill of tracking down a creature they've never hunted before, but still try to respect the laws and customs wherever they land.
[[/folder]]
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For tropes pertaining to beasts in ''TabletopGame/{{Pathfinder}}'', see [[Characters/PathfinderBeasts here]].
to:
For tropes pertaining to beasts in ''TabletopGame/{{Pathfinder}}'', see [[Characters/PathfinderBeasts here]].
Characters/PathfinderBeasts.
* HorseOfADifferentColor: For as long as lashuntas have been among the dominant species on Castrovel, shotalashus have served as their mounts.
* InvisibleStomachVisibleFood: Pieces of food are visible as they pass through the glass serpent's translucent digestive system.
Changed line(s) 225 (click to see context) from:
* TooManyMouths: Each of a jakkerant's tentacle has a tiny lamprey‑like mouth.
to:
* TooManyMouths: Each of a jakkerant's tentacle has a tiny lamprey‑like lamprey-like mouth.
Deleted line(s) 256 (click to see context) :
* AliensSpeakingEnglish: Averted, their biology makes spoken languages impossible for them, with their own consisting of hand gestures and silent jaw movements. When they need to communicate with others, they usually rely on sign language or text-to-speech devices.
* StarfishLanguage: Their biology makes spoken languages impossible for them, with their own consisting of hand gestures and silent jaw movements. When they need to communicate with others, they usually rely on sign language or text-to-speech devices.
Changed line(s) 317 (click to see context) from:
* BasiliskAndCockatrice: Veolisks are monitor lizard-like magical beasts whose signature attack is a DeadlyGaze, and which is speculated to be descended from basilisk ancestors.
to:
* BasiliskAndCockatrice: Veolisks are monitor lizard-like magical beasts whose signature attack is a DeadlyGaze, and which is are speculated to be descended from basilisk ancestors.
Changed line(s) 444 (click to see context) from:
* BigGameHunter: Valnarums enjoy the thrill of tracking down a creature they've never hunted before, but still try to respect the laws and customs wherever they land.
to:
* BigGameHunter: EgomaniacHunter: Valnarums enjoy the thrill of tracking down a creature they've never hunted before, but still try to respect the laws and customs wherever they land.
Added DiffLines:
* NoBiologicalSex: Kothamas are sexless; any given pair can fertilise each other.
Added DiffLines:
* GeniusLoci: The cavernous innards of an adult vermelith can enclose an entire ecosystem, including diverse lifeforms.
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[[folder:Stroxha]]
to:
Changed line(s) 421 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Changed line(s) 423,424 (click to see context) from:
* EnemyMine: Maraquoi used to be stroxhas' prey, but have begun defending the increasingly rare predators. As stroxhas became targeted by poachers, they came to recognise the protection the maraquoi have afforded them. An alliance now exists between the two species to protect their mutual home world.
* MixAndMatchCritters: Stroxhas combine feline and reptilian traits.
* MixAndMatchCritters: Stroxhas combine feline and reptilian traits.
to:
* EnemyMine: Maraquoi used BizarreAlienSenses: A stralithid can use its blindsight to be stroxhas' prey, but have begun defending perceive targets of its kinetic entanglement and telekinetic trap abilities, even if the increasingly rare predators. As stroxhas became targeted by poachers, creature is motionless.
* MindOverMatter: Stralithids can launch telekinetic lances and create nearly invisible traps of shifting kinetic energy to stun prey.
* TrapMaster: A stralithid can infuse a sphere with an intricate pattern of invisible kinetic energy that staggers prey. When hunting, theycame goad prey into these traps to recognise drain them dry, then lay eggs in the protection the maraquoi have afforded them. An alliance now exists between the two species to protect their mutual home world.
* MixAndMatchCritters: Stroxhas combine feline and reptilian traits.corpses.
* MindOverMatter: Stralithids can launch telekinetic lances and create nearly invisible traps of shifting kinetic energy to stun prey.
* TrapMaster: A stralithid can infuse a sphere with an intricate pattern of invisible kinetic energy that staggers prey. When hunting, they
* MixAndMatchCritters: Stroxhas combine feline and reptilian traits.
Changed line(s) 427 (click to see context) from:
[[folder:Valnarum]]
to:
Changed line(s) 429,431 (click to see context) from:
->'''Role:''' Expert
->'''Alignment:''' LawfulNeutral
->'''Size:''' Huge
->'''Alignment:''' LawfulNeutral
->'''Size:''' Huge
to:
->'''Role:''' Expert
Combatant
->'''Alignment:'''LawfulNeutral
TrueNeutral
->'''Size:'''HugeLarge
->'''Alignment:'''
->'''Size:'''
Changed line(s) 433 (click to see context) from:
* BigGameHunter: Valnarums enjoy the thrill of tracking down a creature they've never hunted before, but still try to respect the laws and customs wherever they land.
to:
* BigGameHunter: Valnarums enjoy EnemyMine: Maraquoi used to be stroxhas' prey, but have begun defending the thrill of tracking down a creature they've never hunted before, but still try to respect the laws and customs wherever increasingly rare predators. As stroxhas became targeted by poachers, they land.came to recognise the protection the maraquoi have afforded them. An alliance now exists between the two species to protect their mutual home world.
* MixAndMatchCritters: Stroxhas combine feline and reptilian traits.
* MixAndMatchCritters: Stroxhas combine feline and reptilian traits.
[[folder:Valnarum]]
->'''Challenge Rating:''' 8
->'''Role:''' Expert
->'''Alignment:''' LawfulNeutral
->'''Size:''' Huge
----
* BigGameHunter: Valnarums enjoy the thrill of tracking down a creature they've never hunted before, but still try to respect the laws and customs wherever they land.
[[/folder]]
->'''Challenge Rating:''' 8
->'''Role:''' Expert
->'''Alignment:''' LawfulNeutral
->'''Size:''' Huge
----
* BigGameHunter: Valnarums enjoy the thrill of tracking down a creature they've never hunted before, but still try to respect the laws and customs wherever they land.
[[/folder]]
Changed line(s) 475 (click to see context) from:
[[folder:Ursikka]]
to:
Changed line(s) 479 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeLarge
Changed line(s) 481,482 (click to see context) from:
* BigCreepyCrawlies: These praying mantis-like creatures stretch 20 feet in length and stand as tall as 25 feet.
* BigEater: Ursikkas are endlessly hungry creatures that view all smaller creatures as food.
* BigEater: Ursikkas are endlessly hungry creatures that view all smaller creatures as food.
to:
* BigCreepyCrawlies: These praying mantis-like InconvenientSummons: Random creatures stretch 20 feet in length and stand as tall as 25 feet.
* BigEater: Ursikkasother arrivals are endlessly hungry occasionally torn from astral space into the omduvengs' reach, and help sustain their species.
* MultiArmedAndDangerous: An omduveng has four muscular arms.
* {{Teleportation}}: Omduvengs metaphysically bend space to pull teleporting creaturesthat view all smaller creatures as food.or objects to themselves. They can focus this aura to teleport familiar items into their hands, and passively attract errant objects and creatures. Sometimes, this works in reverse, transporting a small population to a distant world.
* BigEater: Ursikkas
* MultiArmedAndDangerous: An omduveng has four muscular arms.
* {{Teleportation}}: Omduvengs metaphysically bend space to pull teleporting creatures
Changed line(s) 485,488 (click to see context) from:
!!CR 11
[[folder:Muneen]]
->'''Challenge Rating:''' 11
->'''Role:''' Spellcaster
[[folder:Muneen]]
->'''Challenge Rating:''' 11
->'''Role:''' Spellcaster
to:
[[folder:Muneen]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 490 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeHuge
Changed line(s) 492 (click to see context) from:
* MagicEater: In addition to conventional food, muneens can also subsist on magical energy from Chonax's divination or enchantment loci.
to:
* MagicEater: In addition to conventional food, muneens can also subsist on magical energy from Chonax's divination or enchantment loci.BigCreepyCrawlies: These praying mantis-like creatures stretch 20 feet in length and stand as tall as 25 feet.
* BigEater: Ursikkas are endlessly hungry creatures that view all smaller creatures as food.
* BigEater: Ursikkas are endlessly hungry creatures that view all smaller creatures as food.
Changed line(s) 495,498 (click to see context) from:
[[folder:Nyssholora]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_nyssholora.jpg]]
->'''Challenge Rating:''' 4 (juvenile), 11 (adult)
->'''Role:''' Combatant
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_nyssholora.jpg]]
->'''Challenge Rating:''' 4 (juvenile), 11 (adult)
->'''Role:''' Combatant
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_nyssholora.jpg]]
[[folder:Muneen]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 500,502 (click to see context) from:
->'''Size:''' Large (juvenile), Huge (adult)
Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.
Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.
to:
->'''Size:''' Large (juvenile), Huge (adult)
Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.Large
Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.
Changed line(s) 504,507 (click to see context) from:
* ExtraEyes: Eight beady eyes run in two vertical rows along the bridge of the nyssholora's nose.
* MightyRoar: The nyssholora releases its low, resonant roar with such force that it can weaken the structural integrity of buildings and concuss the bodies of other creatures.
* TRexpy: The nyssholora resembles a tyrannosaur, and is among the most feared and deadly apex predators on Castrovel.
* {{Vibroweapon}}: The nyssholora's phasic claws are sharp and vibrate at ultrasonic speeds, creating a blade of concentrated sound waves that can cut through even extremely dense materials.
* MightyRoar: The nyssholora releases its low, resonant roar with such force that it can weaken the structural integrity of buildings and concuss the bodies of other creatures.
* TRexpy: The nyssholora resembles a tyrannosaur, and is among the most feared and deadly apex predators on Castrovel.
* {{Vibroweapon}}: The nyssholora's phasic claws are sharp and vibrate at ultrasonic speeds, creating a blade of concentrated sound waves that can cut through even extremely dense materials.
to:
* ExtraEyes: Eight beady eyes run in two vertical rows along the bridge of the nyssholora's nose.
* MightyRoar: The nyssholora releases its low, resonant roar with such force that itMagicEater: In addition to conventional food, muneens can weaken the structural integrity of buildings and concuss the bodies of other creatures.
* TRexpy: The nyssholora resembles a tyrannosaur, and is among the most feared and deadly apex predatorsalso subsist on Castrovel.
* {{Vibroweapon}}: The nyssholora's phasic claws are sharp and vibrate at ultrasonic speeds, creating a blade of concentrated sound waves that can cut through even extremely dense materials.magical energy from Chonax's divination or enchantment loci.
* MightyRoar: The nyssholora releases its low, resonant roar with such force that it
* TRexpy: The nyssholora resembles a tyrannosaur, and is among the most feared and deadly apex predators
* {{Vibroweapon}}: The nyssholora's phasic claws are sharp and vibrate at ultrasonic speeds, creating a blade of concentrated sound waves that can cut through even extremely dense materials.
Changed line(s) 510,511 (click to see context) from:
[[folder:Vascrivorei]]
->'''Challenge Rating:''' 11
->'''Challenge Rating:''' 11
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_nyssholora.jpg]]
->'''Challenge Rating:'''
Changed line(s) 514 (click to see context) from:
->'''Size:''' Colossal
to:
->'''Size:''' ColossalLarge (juvenile), Huge (adult)
Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.
Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.
Changed line(s) 516 (click to see context) from:
* RentAZilla: Though most grow no larger than a cargo container or small home, vascrivoreis in particularly blasted regions can be as large as starships.
to:
* RentAZilla: Though ExtraEyes: Eight beady eyes run in two vertical rows along the bridge of the nyssholora's nose.
* MightyRoar: The nyssholora releases its low, resonant roar with such force that it can weaken the structural integrity of buildings and concuss the bodies of other creatures.
* TRexpy: The nyssholora resembles a tyrannosaur, and is among the mostgrow no larger than feared and deadly apex predators on Castrovel.
* {{Vibroweapon}}: The nyssholora's phasic claws are sharp and vibrate at ultrasonic speeds, creating acargo container or small home, vascrivoreis in particularly blasted regions blade of concentrated sound waves that can be as large as starships.cut through even extremely dense materials.
* MightyRoar: The nyssholora releases its low, resonant roar with such force that it can weaken the structural integrity of buildings and concuss the bodies of other creatures.
* TRexpy: The nyssholora resembles a tyrannosaur, and is among the most
* {{Vibroweapon}}: The nyssholora's phasic claws are sharp and vibrate at ultrasonic speeds, creating a
Changed line(s) 519,521 (click to see context) from:
!!CR 12
[[folder:Deadfall Stalker]]
->'''Challenge Rating:''' 12
[[folder:Deadfall Stalker]]
->'''Challenge Rating:''' 12
to:
[[folder:Deadfall Stalker]]
->'''Challenge Rating:'''
Changed line(s) 523,524 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
->'''Size:''' Large
to:
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:'''LargeColossal
->'''Size:'''
Changed line(s) 526 (click to see context) from:
* UnrealisticBlackHole: A deadfall stalker's body hosts a black hole singularity it uses to capture, crush and digest prey. The singularity and the organ that shelters it occupy roughly half the stalker's abdomen, and in addition to creating the gravity fields that circulate blood, the singularity acts as a powerful gizzard that pulverises virtually anything the deadfall stalker swallows.
to:
* UnrealisticBlackHole: A deadfall stalker's body hosts RentAZilla: Though most grow no larger than a black hole singularity it uses to capture, crush and digest prey. The singularity and the organ that shelters it occupy roughly half the stalker's abdomen, and cargo container or small home, vascrivoreis in addition to creating the gravity fields that circulate blood, the singularity acts particularly blasted regions can be as a powerful gizzard that pulverises virtually anything the deadfall stalker swallows.large as starships.
Changed line(s) 529,531 (click to see context) from:
!!CR 13
[[folder:Skarak]]
->'''Challenge Rating:''' 13
[[folder:Skarak]]
->'''Challenge Rating:''' 13
to:
!!CR 13
[[folder:Skarak]]
12
[[folder:Deadfall Stalker]]
->'''Challenge Rating:'''1312
[[folder:Skarak]]
[[folder:Deadfall Stalker]]
->'''Challenge Rating:'''
Changed line(s) 533,534 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
->'''Size:''' Huge
to:
->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:'''HugeLarge
->'''Size:'''
Changed line(s) 536,537 (click to see context) from:
* GiantSpider: Skaraks are massive, eight-legged predators that resemble horned arachnids with 16-foot leg spans and weigh 3 tons.
* YouWillNotEvadeMe: Their magically attuned cerebral lobes allow skaraks to sense magical pathways between their own position and their webs, and teleport a web-ensnared target into their mouth.
* YouWillNotEvadeMe: Their magically attuned cerebral lobes allow skaraks to sense magical pathways between their own position and their webs, and teleport a web-ensnared target into their mouth.
to:
* GiantSpider: Skaraks are massive, eight-legged predators UnrealisticBlackHole: A deadfall stalker's body hosts a black hole singularity it uses to capture, crush and digest prey. The singularity and the organ that resemble horned arachnids with 16-foot leg spans shelters it occupy roughly half the stalker's abdomen, and weigh 3 tons.
* YouWillNotEvadeMe: Their magically attuned cerebral lobes allow skaraksin addition to sense magical pathways between their own position and their webs, and teleport creating the gravity fields that circulate blood, the singularity acts as a web-ensnared target into their mouth.powerful gizzard that pulverises virtually anything the deadfall stalker swallows.
* YouWillNotEvadeMe: Their magically attuned cerebral lobes allow skaraks
Changed line(s) 540,542 (click to see context) from:
!!CR 14
[[folder:Plasmalisk]]
->'''Challenge Rating:''' 14
[[folder:Plasmalisk]]
->'''Challenge Rating:''' 14
to:
!!CR 14
[[folder:Plasmalisk]]
13
[[folder:Immolsivix]]
->'''Challenge Rating:'''1413
[[folder:Plasmalisk]]
[[folder:Immolsivix]]
->'''Challenge Rating:'''
Changed line(s) 544,545 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Size:''' Large
to:
->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:'''LargeGargantuan
->'''Size:'''
Changed line(s) 547 (click to see context) from:
* DeadlyGaze: A plasmalisk's vibrantly glowing eyes can cause viewers' bodily fluids to rapidly ionise and burn their bodies from the inside.
to:
* DeadlyGaze: A plasmalisk's vibrantly glowing eyes can cause viewers' bodily fluids to rapidly ionise and burn their bodies ImmuneToFire: Immolsivixes do not take damage from fire.
* MadeOfIncendium: The fungus on an immolsivix's back is highly flammable. When caught alight, it can fertilise acres of territory at a time and ignite vast stretches of accumulated biomass, converting it into nutritious ash.
* TheSymbiote: Fast-growing symbiotic moulds grow on an immolsivix's shell, absorbing and processing minerals wherever it roams.
* WreathedInFlames: When theinside.immolsivix would take fire damage when covered in fungi, it instead loses its fungal armour and burns, immolating nearby creatures.
* MadeOfIncendium: The fungus on an immolsivix's back is highly flammable. When caught alight, it can fertilise acres of territory at a time and ignite vast stretches of accumulated biomass, converting it into nutritious ash.
* TheSymbiote: Fast-growing symbiotic moulds grow on an immolsivix's shell, absorbing and processing minerals wherever it roams.
* WreathedInFlames: When the
Changed line(s) 550,552 (click to see context) from:
[[folder:Xanthos]]
->'''Challenge Rating:''' 14
->'''Role:''' Expert
->'''Challenge Rating:''' 14
->'''Role:''' Expert
to:
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 556 (click to see context) from:
* SeekerArchetype: Xanthoi seek to understand and document all current events, from political upheavals and interstellar wars to fashion trends and technological advances.
to:
* SeekerArchetype: Xanthoi seek to understand GiantSpider: Skaraks are massive, eight-legged predators that resemble horned arachnids with 16-foot leg spans and document all current events, from political upheavals weigh 3 tons.
* YouWillNotEvadeMe: Their magically attuned cerebral lobes allow skaraks to sense magical pathways between their own position andinterstellar wars to fashion trends their webs, and technological advances.teleport a web-ensnared target into their mouth.
* YouWillNotEvadeMe: Their magically attuned cerebral lobes allow skaraks to sense magical pathways between their own position and
Changed line(s) 559,561 (click to see context) from:
!!CR 15
[[folder:Statikete]]
->'''Challenge Rating:''' 15
[[folder:Statikete]]
->'''Challenge Rating:''' 15
to:
!!CR 15
[[folder:Statikete]]
14
[[folder:Plasmalisk]]
->'''Challenge Rating:'''1514
[[folder:Statikete]]
[[folder:Plasmalisk]]
->'''Challenge Rating:'''
Changed line(s) 564 (click to see context) from:
->'''Size:''' Gargantuan
to:
->'''Size:''' GargantuanLarge
Changed line(s) 566 (click to see context) from:
* ShockAndAwe: Statiketes drain electricity and use it to fire powerful shock blasts at foes.
to:
* ShockAndAwe: Statiketes drain electricity DeadlyGaze: A plasmalisk's vibrantly glowing eyes can cause viewers' bodily fluids to rapidly ionise and use it to fire powerful shock blasts at foes.burn their bodies from the inside.
Changed line(s) 569,573 (click to see context) from:
!!CR 16
[[folder:Fire Whale]]
->'''Challenge Rating:''' 16
->'''Starship Tier:''' 1/4
->'''Role:''' Combatant
[[folder:Fire Whale]]
->'''Challenge Rating:''' 16
->'''Starship Tier:''' 1/4
->'''Role:''' Combatant
to:
[[folder:Fire Whale]]
->'''Challenge Rating:'''
->'''Starship Tier:''' 1/4
->'''Role:'''
Changed line(s) 575 (click to see context) from:
->'''Size:''' Colossal, Small [starship]
to:
->'''Size:''' Colossal, Small [starship]Huge
Changed line(s) 577,578 (click to see context) from:
* EatDirtCheap: Fire whales feed off bits of metal and mineral.
* MagmaMan: Native to the Elemental Plane of Fire, the fire whale has molten-hot flesh which generates incredible heat, and can spew a burst of magma and scalding ash from its blowhole.
* MagmaMan: Native to the Elemental Plane of Fire, the fire whale has molten-hot flesh which generates incredible heat, and can spew a burst of magma and scalding ash from its blowhole.
to:
* EatDirtCheap: Fire whales feed off bits of metal SeekerArchetype: Xanthoi seek to understand and mineral.
* MagmaMan: Native to the Elemental Plane of Fire, the fire whale has molten-hot flesh which generates incredible heat, and can spew a burst of magma and scalding ashdocument all current events, from its blowhole.political upheavals and interstellar wars to fashion trends and technological advances.
* MagmaMan: Native to the Elemental Plane of Fire, the fire whale has molten-hot flesh which generates incredible heat, and can spew a burst of magma and scalding ash
Changed line(s) 581,582 (click to see context) from:
[[folder:Meteorite Drake]]
->'''Challenge Rating:''' 16
->'''Challenge Rating:''' 16
to:
[[folder:Statikete]]
->'''Challenge Rating:'''
Changed line(s) 585 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallGargantuan
Changed line(s) 587,590 (click to see context) from:
* CastFromHitPoints: A meteorite drake can rip off and hurl a piece of its stony hide, dealing damage to both itself and the target.
* GoombaStomp: A meteorite drake can fly up to twice its speed and slam into a hard surface, carrying off its prey in the ensuing confusion.
* NonIndicativeName: Despite their name, meteorite drakes are only superficially similar to dragons and not related to them.
* PintsizedPowerhouse: A meteorite drake is extremely strong for its size and can carry things much heavier than itself.
* GoombaStomp: A meteorite drake can fly up to twice its speed and slam into a hard surface, carrying off its prey in the ensuing confusion.
* NonIndicativeName: Despite their name, meteorite drakes are only superficially similar to dragons and not related to them.
* PintsizedPowerhouse: A meteorite drake is extremely strong for its size and can carry things much heavier than itself.
to:
* CastFromHitPoints: A meteorite drake can rip off ShockAndAwe: Statiketes drain electricity and hurl a piece of its stony hide, dealing damage use it to both itself and the target.
* GoombaStomp: A meteorite drake can fly up to twice its speed and slam into a hard surface, carrying off its prey in the ensuing confusion.
* NonIndicativeName: Despite their name, meteorite drakes are only superficially similar to dragons and not related to them.
* PintsizedPowerhouse: A meteorite drake is extremely strong for its size and can carry things much heavier than itself.fire powerful shock blasts at foes.
* GoombaStomp: A meteorite drake can fly up to twice its speed and slam into a hard surface, carrying off its prey in the ensuing confusion.
* NonIndicativeName: Despite their name, meteorite drakes are only superficially similar to dragons and not related to them.
* PintsizedPowerhouse: A meteorite drake is extremely strong for its size and can carry things much heavier than itself.
Changed line(s) 593,594 (click to see context) from:
[[folder:Oma]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
[[folder:Fire Whale]]
Changed line(s) 596 (click to see context) from:
->'''Role:''' Expert
to:
->'''Starship Tier:''' 1/4
->'''Role:'''ExpertCombatant
->'''Role:'''
Changed line(s) 598 (click to see context) from:
->'''Size:''' Colossal
to:
->'''Size:''' ColossalColossal, Small [starship]
Changed line(s) 600,604 (click to see context) from:
* GentleGiant: Oma are docile and have a benevolent streak, sometimes herding disabled starships back to civilisation.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients with their baleen, live in pods and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients with their baleen, live in pods and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
to:
* GentleGiant: Oma are docile EatDirtCheap: Fire whales feed off bits of metal and have a benevolent streak, sometimes herding disabled starships back mineral.
* MagmaMan: Native tocivilisation.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellersthe Elemental Plane of Fire, the fire whale has molten-hot flesh which feed by extracting energy generates incredible heat, and nutrients with their baleen, live in pods can spew a burst of magma and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.scalding ash from its blowhole.
* MagmaMan: Native to
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
Changed line(s) 607 (click to see context) from:
[[folder:Tapestry Moth]]
to:
Changed line(s) 609,611 (click to see context) from:
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
->'''Role:''' Expert
Combatant
->'''Alignment:'''NeutralEvil
TrueNeutral
->'''Size:'''MediumSmall
->'''Alignment:'''
->'''Size:'''
Changed line(s) 613,614 (click to see context) from:
* ChestBurster: A tapestry moth can implant one of its eggs into an adjacent helpless or paralysed living creature. After five days, a miniature tapestry moth kills the host and cuts itself free of its body.
* PoisonousPerson: A tapestry moth can spit tapestry toxin as a ranged attack.
* PoisonousPerson: A tapestry moth can spit tapestry toxin as a ranged attack.
to:
* ChestBurster: CastFromHitPoints: A tapestry moth meteorite drake can implant one rip off and hurl a piece of its eggs into an adjacent helpless or paralysed living creature. After five days, a miniature tapestry moth kills the host and cuts stony hide, dealing damage to both itself free of and the target.
* GoombaStomp: A meteorite drake can fly up to twice itsbody.
speed and slam into a hard surface, carrying off its prey in the ensuing confusion.
*PoisonousPerson: NonIndicativeName: Despite their name, meteorite drakes are only superficially similar to dragons and not related to them.
* PintsizedPowerhouse: Atapestry moth meteorite drake is extremely strong for its size and can spit tapestry toxin as a ranged attack.carry things much heavier than itself.
* GoombaStomp: A meteorite drake can fly up to twice its
*
* PintsizedPowerhouse: A
Changed line(s) 617,622 (click to see context) from:
!!CR 20
[[folder:Brood Sovereign]]
->'''Challenge Rating:''' 20
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
[[folder:Brood Sovereign]]
->'''Challenge Rating:''' 20
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
to:
[[folder:Brood Sovereign]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 624 (click to see context) from:
* SeaMonster: Brood sovereigns are titanic slug-like creatures that dwell amid coral reefs of polar oceans, and are endowed with true, malign intelligence.
to:
* SeaMonster: Brood sovereigns GentleGiant: Oma are titanic slug-like creatures that dwell amid coral reefs of polar oceans, docile and have a benevolent streak, sometimes herding disabled starships back to civilisation.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma areendowed vast, whale-like space dwellers which feed by extracting energy and nutrients with true, malign intelligence.their baleen, live in pods and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
Changed line(s) 627,631 (click to see context) from:
!Starship-Sized
[[folder:Celestaur Bull]]
->'''Starship Tier:''' 15
->'''Role:''' Combatant
->'''Alignment:''' LawfulGood
[[folder:Celestaur Bull]]
->'''Starship Tier:''' 15
->'''Role:''' Combatant
->'''Alignment:''' LawfulGood
to:
[[folder:Celestaur Bull]]
->'''Starship Tier:''' 15
->'''Challenge Rating:''' 16
->'''Role:'''
->'''Alignment:'''
Changed line(s) 634,636 (click to see context) from:
* BeastOfBattle: Some celestaur bulls are taken from the herd and reared by barachius angels to hunt fiends large enough to threaten starships. They are only slightly smarter than a clever animal and can be easily outwitted without an angel to shepherd them.
* GentleGiant: These starship-sized creatures have a temperament that usually ranges from friendly curiosity to outright playfulness.
* UnusualWeaponMounting: Barachius angels sometimes shear off the horns of bull celestaurs and replace them with starship-scale cannons. Additional weapons are affixed to their flanks by a comfortable, sturdy titanium harness.
* GentleGiant: These starship-sized creatures have a temperament that usually ranges from friendly curiosity to outright playfulness.
* UnusualWeaponMounting: Barachius angels sometimes shear off the horns of bull celestaurs and replace them with starship-scale cannons. Additional weapons are affixed to their flanks by a comfortable, sturdy titanium harness.
to:
* BeastOfBattle: Some celestaur bulls are taken from ChestBurster: A tapestry moth can implant one of its eggs into an adjacent helpless or paralysed living creature. After five days, a miniature tapestry moth kills the herd host and reared by barachius angels to hunt fiends large enough to threaten starships. They are only slightly smarter than a clever animal and cuts itself free of its body.
* PoisonousPerson: A tapestry moth canbe easily outwitted without an angel to shepherd them.
* GentleGiant: These starship-sized creatures havespit tapestry toxin as a temperament that usually ranges from friendly curiosity to outright playfulness.
* UnusualWeaponMounting: Barachius angels sometimes shear off the horns of bull celestaurs and replace them with starship-scale cannons. Additional weapons are affixed to their flanks by a comfortable, sturdy titanium harness.ranged attack.
* PoisonousPerson: A tapestry moth can
* GentleGiant: These starship-sized creatures have
* UnusualWeaponMounting: Barachius angels sometimes shear off the horns of bull celestaurs and replace them with starship-scale cannons. Additional weapons are affixed to their flanks by a comfortable, sturdy titanium harness.
Changed line(s) 639,643 (click to see context) from:
[[folder:Fetelam]]
->'''Starship Tier:''' 13
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
->'''Starship Tier:''' 13
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
to:
->'''Starship Tier:''' 13
[[folder:Brood Sovereign]]
->'''Challenge Rating:''' 20
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 645,647 (click to see context) from:
* GiantSpider: These massive, spacefaring arachnids prey upon passing ships caught in their steel-like webs.
* ShockAndAwe: The fangs of the fetelam are capable of rending flesh and metals alike while sending electrical pulses throughout its prey.
* ThatsNoMoon: Fetelams hunt by dazzling passing vessels, presenting themselves as star-studded areas of space. When a ship draws closer, it enters a sticky, inescapable trap.
* ShockAndAwe: The fangs of the fetelam are capable of rending flesh and metals alike while sending electrical pulses throughout its prey.
* ThatsNoMoon: Fetelams hunt by dazzling passing vessels, presenting themselves as star-studded areas of space. When a ship draws closer, it enters a sticky, inescapable trap.
to:
* GiantSpider: These massive, spacefaring arachnids prey upon passing ships caught in their steel-like webs.
* ShockAndAwe: The fangs of the fetelamSeaMonster: Brood sovereigns are capable titanic slug-like creatures that dwell amid coral reefs of rending flesh polar oceans, and metals alike while sending electrical pulses throughout its prey.
* ThatsNoMoon: Fetelams hunt by dazzling passing vessels, presenting themselves as star-studded areas of space. When a ship draws closer, it enters a sticky, inescapable trap.are endowed with true, malign intelligence.
* ShockAndAwe: The fangs of the fetelam
* ThatsNoMoon: Fetelams hunt by dazzling passing vessels, presenting themselves as star-studded areas of space. When a ship draws closer, it enters a sticky, inescapable trap.
Changed line(s) 650,651 (click to see context) from:
[[folder:Giant Space Tardigrade]]
->'''Starship Tier:''' 4
->'''Starship Tier:''' 4
to:
[[folder:Celestaur Bull]]
->'''Starship Tier:'''
Changed line(s) 653 (click to see context) from:
->'''Alignment:''' TrueNeutral
to:
->'''Alignment:''' TrueNeutralLawfulGood
Changed line(s) 656,658 (click to see context) from:
* ExtremophileLifeforms: Giant space tardigrades can survive the most extreme conditions. Explorers have spotted them drifting through radioactive nebulae, the crushing atmospheres of gas giants, and intense solar flares without sustaining any harm.
* HealingFactor: A badly wounded giant space tardigrade can completely recover in only a few days.
* MadeOfIron: Giant space tardigrades are among the most durable creatures in existence.
* HealingFactor: A badly wounded giant space tardigrade can completely recover in only a few days.
* MadeOfIron: Giant space tardigrades are among the most durable creatures in existence.
to:
* ExtremophileLifeforms: Giant space tardigrades BeastOfBattle: Some celestaur bulls are taken from the herd and reared by barachius angels to hunt fiends large enough to threaten starships. They are only slightly smarter than a clever animal and can survive the most extreme conditions. Explorers have spotted them drifting through radioactive nebulae, the crushing atmospheres of gas giants, and intense solar flares be easily outwitted without sustaining any harm.
an angel to shepherd them.
*HealingFactor: A badly wounded giant space tardigrade can completely recover in only a few days.
* MadeOfIron: Giant space tardigrades are among the most durableGentleGiant: These starship-sized creatures in existence.have a temperament that usually ranges from friendly curiosity to outright playfulness.
* UnusualWeaponMounting: Barachius angels sometimes shear off the horns of bull celestaurs and replace them with starship-scale cannons. Additional weapons are affixed to their flanks by a comfortable, sturdy titanium harness.
*
* MadeOfIron: Giant space tardigrades are among the most durable
* UnusualWeaponMounting: Barachius angels sometimes shear off the horns of bull celestaurs and replace them with starship-scale cannons. Additional weapons are affixed to their flanks by a comfortable, sturdy titanium harness.
Changed line(s) 661,662 (click to see context) from:
[[folder:Shard Diver]]
->'''Starship Tier:''' 1/2
->'''Starship Tier:''' 1/2
to:
->'''Starship Tier:'''
Changed line(s) 664,665 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
->'''Size:''' Small
to:
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:'''SmallMedium
->'''Size:'''
Changed line(s) 667 (click to see context) from:
* MetalMuncher: Shard divers feed upon starmetals and precious minerals ejected from gas giants' cores.
to:
* MetalMuncher: Shard divers feed GiantSpider: These massive, spacefaring arachnids prey upon starmetals passing ships caught in their steel-like webs.
* ShockAndAwe: The fangs of the fetelam are capable of rending flesh andprecious minerals ejected from gas giants' cores.metals alike while sending electrical pulses throughout its prey.
* ThatsNoMoon: Fetelams hunt by dazzling passing vessels, presenting themselves as star-studded areas of space. When a ship draws closer, it enters a sticky, inescapable trap.
* ShockAndAwe: The fangs of the fetelam are capable of rending flesh and
* ThatsNoMoon: Fetelams hunt by dazzling passing vessels, presenting themselves as star-studded areas of space. When a ship draws closer, it enters a sticky, inescapable trap.
Changed line(s) 670,671 (click to see context) from:
[[folder:Telelith]]
->'''Starship Tier:''' 2 (swarming), 10 (blinking)
->'''Starship Tier:''' 2 (swarming), 10 (blinking)
to:
->'''Starship Tier:'''
Changed line(s) 674 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallMedium
Changed line(s) 676,678 (click to see context) from:
* DefeatEqualsExplosion: A killed telelith explodes as if it activated a self-destruct system.
* MetalMuncher: Teleliths feed on metal and are particularly drawn to dense or highly refined materials, such as those found in space stations and starships.
* {{Teleportation}}: Blinking teleliths develop peculiar organs that contract in a metaphysical fashion to create a bizarre temporary wormhole that allows the telelith to blink across space, ambushing prey or evading danger.
* MetalMuncher: Teleliths feed on metal and are particularly drawn to dense or highly refined materials, such as those found in space stations and starships.
* {{Teleportation}}: Blinking teleliths develop peculiar organs that contract in a metaphysical fashion to create a bizarre temporary wormhole that allows the telelith to blink across space, ambushing prey or evading danger.
to:
* DefeatEqualsExplosion: A killed telelith explodes as if it activated a self-destruct system.
* MetalMuncher: Teleliths feed on metal and are particularly drawn to dense or highly refined materials, such as those found inExtremophileLifeforms: Giant space stations tardigrades can survive the most extreme conditions. Explorers have spotted them drifting through radioactive nebulae, the crushing atmospheres of gas giants, and starships.
intense solar flares without sustaining any harm.
*{{Teleportation}}: Blinking teleliths develop peculiar organs that contract HealingFactor: A badly wounded giant space tardigrade can completely recover in only a metaphysical fashion to create a bizarre temporary wormhole that allows few days.
* MadeOfIron: Giant space tardigrades are among thetelelith to blink across space, ambushing prey or evading danger.most durable creatures in existence.
* MetalMuncher: Teleliths feed on metal and are particularly drawn to dense or highly refined materials, such as those found in
*
* MadeOfIron: Giant space tardigrades are among the
Changed line(s) 681,683 (click to see context) from:
[[folder:Vermelith]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_vermelith.png]]
->'''Starship Tier:''' 9
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_vermelith.png]]
->'''Starship Tier:''' 9
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_vermelith.png]]
->'''Starship Tier:'''
Changed line(s) 685,688 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Growing slowly but constantly, vermeliths live thousands of years, taking centuries to mature into the ship-eating titans they're known as.
->'''Size:''' Huge
Growing slowly but constantly, vermeliths live thousands of years, taking centuries to mature into the ship-eating titans they're known as.
to:
->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:'''Huge
Growing slowly but constantly, vermeliths live thousands of years, taking centuries to mature into the ship-eating titans they're known as.Small
->'''Size:'''
Growing slowly but constantly, vermeliths live thousands of years, taking centuries to mature into the ship-eating titans they're known as.
Changed line(s) 690 (click to see context) from:
* SiliconBasedLife: Vermeliths are silicon-based worms that feed on minerals.
to:
* SiliconBasedLife: Vermeliths are silicon-based worms that MetalMuncher: Shard divers feed on minerals.upon starmetals and precious minerals ejected from gas giants' cores.
Changed line(s) 693,694 (click to see context) from:
[[folder:Voraija]]
->'''Starship Tier:''' 1/2
->'''Starship Tier:''' 1/2
to:
->'''Starship Tier:'''
Changed line(s) 699,701 (click to see context) from:
* GentleGiant: Despite their size, most voraijas are docile and don't attack starships without provocation.
* SpaceWhale: Voraijas are gregarious, cetacean-like creatures that live in space.
* TailSlap: The voraija's tail can inflict terrible bludgeoning blows.
* SpaceWhale: Voraijas are gregarious, cetacean-like creatures that live in space.
* TailSlap: The voraija's tail can inflict terrible bludgeoning blows.
to:
* GentleGiant: Despite their size, most voraijas DefeatEqualsExplosion: A killed telelith explodes as if it activated a self-destruct system.
* MetalMuncher: Teleliths feed on metal and aredocile particularly drawn to dense or highly refined materials, such as those found in space stations and don't attack starships without provocation.
starships.
*SpaceWhale: Voraijas are gregarious, cetacean-like creatures {{Teleportation}}: Blinking teleliths develop peculiar organs that live contract in space.
* TailSlap: The voraija's tail can inflict terrible bludgeoning blows.a metaphysical fashion to create a bizarre temporary wormhole that allows the telelith to blink across space, ambushing prey or evading danger.
* MetalMuncher: Teleliths feed on metal and are
*
* TailSlap: The voraija's tail can inflict terrible bludgeoning blows.
Added DiffLines:
[[folder:Vermelith]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_vermelith.png]]
->'''Starship Tier:''' 9
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Growing slowly but constantly, vermeliths live thousands of years, taking centuries to mature into the ship-eating titans they're known as.
----
* SiliconBasedLife: Vermeliths are silicon-based worms that feed on minerals.
[[/folder]]
[[folder:Voraija]]
->'''Starship Tier:''' 1/2
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* GentleGiant: Despite their size, most voraijas are docile and don't attack starships without provocation.
* SpaceWhale: Voraijas are gregarious, cetacean-like creatures that live in space.
* TailSlap: The voraija's tail can inflict terrible bludgeoning blows.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 375 (click to see context) from:
[[folder:Gammenore]]
to:
Changed line(s) 379 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeHuge
Changed line(s) 381 (click to see context) from:
* GiantEnemyCrab: The gammenore is a crustacean approximately 8 feet wide, and weighs between 2,000 and 3,000 pounds.
to:
* GiantEnemyCrab: The gammenore is BewareMyStingerTail: In self-defence, a crustacean approximately 8 feet wide, threatened dragon ray can fling hundreds of reticulated barbs or inject a lethal venom through its tail.
* FantasticDrug: In tiny amounts, dragon ray venom can be taken as a recreational drug. Partygoers have learned to dilute andweighs between 2,000 distil the poison into a (mostly) safe mind-altering substance, which causes feelings of euphoria, a sensation of flying and 3,000 pounds.vivid hallucinations, with minor sensorimotor side effects.
* FlyingSeafoodSpecial: Dragon rays are amphibious and can glide above the ocean.
* FantasticDrug: In tiny amounts, dragon ray venom can be taken as a recreational drug. Partygoers have learned to dilute and
* FlyingSeafoodSpecial: Dragon rays are amphibious and can glide above the ocean.
Changed line(s) 384 (click to see context) from:
[[folder:Shadow Hopper]]
to:
Changed line(s) 387,388 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
->'''Size:''' Medium
to:
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:'''MediumLarge
->'''Size:'''
Changed line(s) 390,391 (click to see context) from:
* {{Animorphism}}: A shadow hopper can assume the appearance of a harmless-looking creature, usually a cute rabbit. In this form, some shadow hoppers allow people to adopt them as pets.
* TheTrickster: Shadow hoppers enjoy playing pranks and causing mischief: moving objects while no one is looking, taking small bites out of food, telepathically whispering secrets to others, and occasionally sabotaging electronic devices. Their shenanigans are not typically meant to cause harm, but an overexcited shadow hopper can easily get carried away.
* TheTrickster: Shadow hoppers enjoy playing pranks and causing mischief: moving objects while no one is looking, taking small bites out of food, telepathically whispering secrets to others, and occasionally sabotaging electronic devices. Their shenanigans are not typically meant to cause harm, but an overexcited shadow hopper can easily get carried away.
to:
* {{Animorphism}}: A shadow hopper can assume the appearance of GiantEnemyCrab: The gammenore is a harmless-looking creature, usually a cute rabbit. In this form, some shadow hoppers allow people to adopt them as pets.
* TheTrickster: Shadow hoppers enjoy playing prankscrustacean approximately 8 feet wide, and causing mischief: moving objects while no one is looking, taking small bites out of food, telepathically whispering secrets to others, weighs between 2,000 and occasionally sabotaging electronic devices. Their shenanigans are not typically meant to cause harm, but an overexcited shadow hopper can easily get carried away.3,000 pounds.
* TheTrickster: Shadow hoppers enjoy playing pranks
Changed line(s) 394,395 (click to see context) from:
[[folder:Shantak]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_shantak.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_shantak.png]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_shantak.png]]
Changed line(s) 398,401 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
->'''Size:''' Huge
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
to:
->'''Alignment:''' ChaoticEvil
ChaoticNeutral
->'''Size:'''Huge
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.Medium
->'''Size:'''
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
Changed line(s) 403 (click to see context) from:
* HorseOfADifferentColor: Travelling atop a shantak's back remains the preferred (and perhaps only viable) option for those who avoid starships.
to:
* HorseOfADifferentColor: Travelling atop a shantak's back remains {{Animorphism}}: A shadow hopper can assume the preferred (and perhaps only viable) option for those who avoid starships.appearance of a harmless-looking creature, usually a cute rabbit. In this form, some shadow hoppers allow people to adopt them as pets.
* TheTrickster: Shadow hoppers enjoy playing pranks and causing mischief: moving objects while no one is looking, taking small bites out of food, telepathically whispering secrets to others, and occasionally sabotaging electronic devices. Their shenanigans are not typically meant to cause harm, but an overexcited shadow hopper can easily get carried away.
* TheTrickster: Shadow hoppers enjoy playing pranks and causing mischief: moving objects while no one is looking, taking small bites out of food, telepathically whispering secrets to others, and occasionally sabotaging electronic devices. Their shenanigans are not typically meant to cause harm, but an overexcited shadow hopper can easily get carried away.
Changed line(s) 406 (click to see context) from:
[[folder:Stroxha]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_shantak.png]]
Changed line(s) 409,410 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Size:''' Large
to:
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:'''LargeHuge
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
->'''Size:'''
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
Changed line(s) 412,413 (click to see context) from:
* EnemyMine: Maraquoi used to be stroxhas' prey, but have begun defending the increasingly rare predators. As stroxhas became targeted by poachers, they came to recognise the protection the maraquoi have afforded them. An alliance now exists between the two species to protect their mutual home world.
* MixAndMatchCritters: Stroxhas combine feline and reptilian traits.
* MixAndMatchCritters: Stroxhas combine feline and reptilian traits.
to:
* EnemyMine: Maraquoi used to be stroxhas' prey, but have begun defending HorseOfADifferentColor: Travelling atop a shantak's back remains the increasingly rare predators. As stroxhas became targeted by poachers, they came to recognise the protection the maraquoi have afforded them. An alliance now exists between the two species to protect their mutual home world.
* MixAndMatchCritters: Stroxhas combine feline and reptilian traits.preferred (and perhaps only viable) option for those who avoid starships.
* MixAndMatchCritters: Stroxhas combine feline and reptilian traits.
Changed line(s) 416 (click to see context) from:
[[folder:Valnarum]]
to:
Changed line(s) 418,420 (click to see context) from:
->'''Role:''' Expert
->'''Alignment:''' LawfulNeutral
->'''Size:''' Huge
->'''Alignment:''' LawfulNeutral
->'''Size:''' Huge
to:
->'''Role:''' Expert
Combatant
->'''Alignment:'''LawfulNeutral
TrueNeutral
->'''Size:'''HugeLarge
->'''Alignment:'''
->'''Size:'''
Changed line(s) 422 (click to see context) from:
* BigGameHunter: Valnarums enjoy the thrill of tracking down a creature they've never hunted before, but still try to respect the laws and customs wherever they land.
to:
* BigGameHunter: Valnarums enjoy EnemyMine: Maraquoi used to be stroxhas' prey, but have begun defending the thrill of tracking down a creature they've never hunted before, but still try to respect the laws and customs wherever increasingly rare predators. As stroxhas became targeted by poachers, they land.came to recognise the protection the maraquoi have afforded them. An alliance now exists between the two species to protect their mutual home world.
* MixAndMatchCritters: Stroxhas combine feline and reptilian traits.
* MixAndMatchCritters: Stroxhas combine feline and reptilian traits.
[[folder:Valnarum]]
->'''Challenge Rating:''' 8
->'''Role:''' Expert
->'''Alignment:''' LawfulNeutral
->'''Size:''' Huge
----
* BigGameHunter: Valnarums enjoy the thrill of tracking down a creature they've never hunted before, but still try to respect the laws and customs wherever they land.
[[/folder]]
->'''Challenge Rating:''' 8
->'''Role:''' Expert
->'''Alignment:''' LawfulNeutral
->'''Size:''' Huge
----
* BigGameHunter: Valnarums enjoy the thrill of tracking down a creature they've never hunted before, but still try to respect the laws and customs wherever they land.
[[/folder]]
Changed line(s) 443 (click to see context) from:
[[folder:Kothama]]
to:
Changed line(s) 445 (click to see context) from:
->'''Role:''' Expert
to:
->'''Role:''' ExpertCombatant
Changed line(s) 449,450 (click to see context) from:
* ExtraEyes: A kothama has four glassy eyes.
* GentleGiant: Kothamas are massive, peaceful creatures that tend to rely on their calming aura to keep things pleasant, resorting to violence only in rare instances of self-defence or incidentally.
* GentleGiant: Kothamas are massive, peaceful creatures that tend to rely on their calming aura to keep things pleasant, resorting to violence only in rare instances of self-defence or incidentally.
to:
* ExtraEyes: FastTunnelling: A kothama has four glassy eyes.
crimson helminth moves through glass or similar substances by melting the material in a small area.
*GentleGiant: Kothamas are massive, peaceful creatures that tend FlechetteStorm: When it senses living prey, a crimson helminth bursts to rely on their calming aura to keep things pleasant, resorting to violence only the surface in rare instances a spray of self-defence or incidentally.molten glass.
* FlowerMouth: A head of six crystal-tipped tentacles radiate around the helminth's mouth of inward-pointing teeth.
*
* FlowerMouth: A head of six crystal-tipped tentacles radiate around the helminth's mouth of inward-pointing teeth.
Changed line(s) 453 (click to see context) from:
[[folder:Ursikka]]
to:
Changed line(s) 455 (click to see context) from:
->'''Role:''' Combatant
to:
->'''Role:''' CombatantExpert
Changed line(s) 459,460 (click to see context) from:
* BigCreepyCrawlies: These praying mantis-like creatures stretch 20 feet in length and stand as tall as 25 feet.
* BigEater: Ursikkas are endlessly hungry creatures that view all smaller creatures as food.
* BigEater: Ursikkas are endlessly hungry creatures that view all smaller creatures as food.
to:
* BigCreepyCrawlies: These praying mantis-like creatures stretch 20 feet in length and stand as tall as 25 feet.
ExtraEyes: A kothama has four glassy eyes.
*BigEater: Ursikkas GentleGiant: Kothamas are endlessly hungry massive, peaceful creatures that view all smaller creatures as food.tend to rely on their calming aura to keep things pleasant, resorting to violence only in rare instances of self-defence or incidentally.
*
Changed line(s) 463,466 (click to see context) from:
!!CR 11
[[folder:Muneen]]
->'''Challenge Rating:''' 11
->'''Role:''' Spellcaster
[[folder:Muneen]]
->'''Challenge Rating:''' 11
->'''Role:''' Spellcaster
to:
[[folder:Muneen]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 468 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeHuge
Changed line(s) 470 (click to see context) from:
* MagicEater: In addition to conventional food, muneens can also subsist on magical energy from Chonax's divination or enchantment loci.
to:
* MagicEater: In addition to conventional food, muneens can also subsist on magical energy from Chonax's divination or enchantment loci.BigCreepyCrawlies: These praying mantis-like creatures stretch 20 feet in length and stand as tall as 25 feet.
* BigEater: Ursikkas are endlessly hungry creatures that view all smaller creatures as food.
* BigEater: Ursikkas are endlessly hungry creatures that view all smaller creatures as food.
Changed line(s) 473,476 (click to see context) from:
[[folder:Nyssholora]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_nyssholora.jpg]]
->'''Challenge Rating:''' 4 (juvenile), 11 (adult)
->'''Role:''' Combatant
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_nyssholora.jpg]]
->'''Challenge Rating:''' 4 (juvenile), 11 (adult)
->'''Role:''' Combatant
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_nyssholora.jpg]]
[[folder:Muneen]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 478,480 (click to see context) from:
->'''Size:''' Large (juvenile), Huge (adult)
Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.
Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.
to:
->'''Size:''' Large (juvenile), Huge (adult)
Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.Large
Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.
Changed line(s) 482,485 (click to see context) from:
* ExtraEyes: Eight beady eyes run in two vertical rows along the bridge of the nyssholora's nose.
* MightyRoar: The nyssholora releases its low, resonant roar with such force that it can weaken the structural integrity of buildings and concuss the bodies of other creatures.
* TRexpy: The nyssholora resembles a tyrannosaur, and is among the most feared and deadly apex predators on Castrovel.
* {{Vibroweapon}}: The nyssholora's phasic claws are sharp and vibrate at ultrasonic speeds, creating a blade of concentrated sound waves that can cut through even extremely dense materials.
* MightyRoar: The nyssholora releases its low, resonant roar with such force that it can weaken the structural integrity of buildings and concuss the bodies of other creatures.
* TRexpy: The nyssholora resembles a tyrannosaur, and is among the most feared and deadly apex predators on Castrovel.
* {{Vibroweapon}}: The nyssholora's phasic claws are sharp and vibrate at ultrasonic speeds, creating a blade of concentrated sound waves that can cut through even extremely dense materials.
to:
* ExtraEyes: Eight beady eyes run in two vertical rows along the bridge of the nyssholora's nose.
* MightyRoar: The nyssholora releases its low, resonant roar with such force that itMagicEater: In addition to conventional food, muneens can weaken the structural integrity of buildings and concuss the bodies of other creatures.
* TRexpy: The nyssholora resembles a tyrannosaur, and is among the most feared and deadly apex predatorsalso subsist on Castrovel.
* {{Vibroweapon}}: The nyssholora's phasic claws are sharp and vibrate at ultrasonic speeds, creating a blade of concentrated sound waves that can cut through even extremely dense materials.magical energy from Chonax's divination or enchantment loci.
* MightyRoar: The nyssholora releases its low, resonant roar with such force that it
* TRexpy: The nyssholora resembles a tyrannosaur, and is among the most feared and deadly apex predators
* {{Vibroweapon}}: The nyssholora's phasic claws are sharp and vibrate at ultrasonic speeds, creating a blade of concentrated sound waves that can cut through even extremely dense materials.
Changed line(s) 488,490 (click to see context) from:
!!CR 12
[[folder:Deadfall Stalker]]
->'''Challenge Rating:''' 12
[[folder:Deadfall Stalker]]
->'''Challenge Rating:''' 12
to:
[[folder:Deadfall Stalker]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_nyssholora.jpg]]
->'''Challenge Rating:'''
Changed line(s) 492,493 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
->'''Size:''' Large
to:
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:'''LargeLarge (juvenile), Huge (adult)
Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.
->'''Size:'''
Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.
Changed line(s) 495 (click to see context) from:
* UnrealisticBlackHole: A deadfall stalker's body hosts a black hole singularity it uses to capture, crush and digest prey. The singularity and the organ that shelters it occupy roughly half the stalker's abdomen, and in addition to creating the gravity fields that circulate blood, the singularity acts as a powerful gizzard that pulverises virtually anything the deadfall stalker swallows.
to:
* UnrealisticBlackHole: A deadfall stalker's body hosts a black hole singularity it uses to capture, crush and digest prey. ExtraEyes: Eight beady eyes run in two vertical rows along the bridge of the nyssholora's nose.
* MightyRoar: Thesingularity and the organ nyssholora releases its low, resonant roar with such force that shelters it occupy roughly half can weaken the stalker's abdomen, structural integrity of buildings and in addition to concuss the bodies of other creatures.
* TRexpy: The nyssholora resembles a tyrannosaur, and is among the most feared and deadly apex predators on Castrovel.
* {{Vibroweapon}}: The nyssholora's phasic claws are sharp and vibrate at ultrasonic speeds, creatingthe gravity fields a blade of concentrated sound waves that circulate blood, the singularity acts as a powerful gizzard that pulverises virtually anything the deadfall stalker swallows.can cut through even extremely dense materials.
* MightyRoar: The
* TRexpy: The nyssholora resembles a tyrannosaur, and is among the most feared and deadly apex predators on Castrovel.
* {{Vibroweapon}}: The nyssholora's phasic claws are sharp and vibrate at ultrasonic speeds, creating
Changed line(s) 498,500 (click to see context) from:
!!CR 13
[[folder:Skarak]]
->'''Challenge Rating:''' 13
[[folder:Skarak]]
->'''Challenge Rating:''' 13
to:
[[folder:Skarak]]
->'''Challenge Rating:'''
Changed line(s) 503 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeColossal
Changed line(s) 505,506 (click to see context) from:
* GiantSpider: Skaraks are massive, eight-legged predators that resemble horned arachnids with 16-foot leg spans and weigh 3 tons.
* YouWillNotEvadeMe: Their magically attuned cerebral lobes allow skaraks to sense magical pathways between their own position and their webs, and teleport a web-ensnared target into their mouth.
* YouWillNotEvadeMe: Their magically attuned cerebral lobes allow skaraks to sense magical pathways between their own position and their webs, and teleport a web-ensnared target into their mouth.
to:
* GiantSpider: Skaraks are massive, eight-legged predators that resemble horned arachnids with 16-foot leg spans and weigh 3 tons.
* YouWillNotEvadeMe: Their magically attuned cerebral lobes allow skaraks to sense magical pathways between their own position and their webs, and teleportRentAZilla: Though most grow no larger than a web-ensnared target into their mouth.cargo container or small home, vascrivoreis in particularly blasted regions can be as large as starships.
* YouWillNotEvadeMe: Their magically attuned cerebral lobes allow skaraks to sense magical pathways between their own position and their webs, and teleport
Changed line(s) 509,511 (click to see context) from:
!!CR 14
[[folder:Plasmalisk]]
->'''Challenge Rating:''' 14
[[folder:Plasmalisk]]
->'''Challenge Rating:''' 14
to:
!!CR 14
[[folder:Plasmalisk]]
12
[[folder:Deadfall Stalker]]
->'''Challenge Rating:'''1412
[[folder:Plasmalisk]]
[[folder:Deadfall Stalker]]
->'''Challenge Rating:'''
Changed line(s) 513 (click to see context) from:
->'''Alignment:''' TrueNeutral
to:
->'''Alignment:''' TrueNeutralChaoticNeutral
Changed line(s) 516 (click to see context) from:
* DeadlyGaze: A plasmalisk's vibrantly glowing eyes can cause viewers' bodily fluids to rapidly ionise and burn their bodies from the inside.
to:
* DeadlyGaze: UnrealisticBlackHole: A plasmalisk's vibrantly glowing eyes can cause viewers' bodily fluids deadfall stalker's body hosts a black hole singularity it uses to rapidly ionise capture, crush and burn their bodies from digest prey. The singularity and the inside.organ that shelters it occupy roughly half the stalker's abdomen, and in addition to creating the gravity fields that circulate blood, the singularity acts as a powerful gizzard that pulverises virtually anything the deadfall stalker swallows.
Changed line(s) 519,521 (click to see context) from:
[[folder:Xanthos]]
->'''Challenge Rating:''' 14
->'''Role:''' Expert
->'''Challenge Rating:''' 14
->'''Role:''' Expert
to:
[[folder:Skarak]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 525 (click to see context) from:
* SeekerArchetype: Xanthoi seek to understand and document all current events, from political upheavals and interstellar wars to fashion trends and technological advances.
to:
* SeekerArchetype: Xanthoi seek to understand GiantSpider: Skaraks are massive, eight-legged predators that resemble horned arachnids with 16-foot leg spans and document all current events, from political upheavals weigh 3 tons.
* YouWillNotEvadeMe: Their magically attuned cerebral lobes allow skaraks to sense magical pathways between their own position andinterstellar wars to fashion trends their webs, and technological advances.teleport a web-ensnared target into their mouth.
* YouWillNotEvadeMe: Their magically attuned cerebral lobes allow skaraks to sense magical pathways between their own position and
Changed line(s) 528,530 (click to see context) from:
!!CR 15
[[folder:Statikete]]
->'''Challenge Rating:''' 15
[[folder:Statikete]]
->'''Challenge Rating:''' 15
to:
!!CR 15
[[folder:Statikete]]
14
[[folder:Plasmalisk]]
->'''Challenge Rating:'''1514
[[folder:Statikete]]
[[folder:Plasmalisk]]
->'''Challenge Rating:'''
Changed line(s) 533 (click to see context) from:
->'''Size:''' Gargantuan
to:
->'''Size:''' GargantuanLarge
Changed line(s) 535 (click to see context) from:
* ShockAndAwe: Statiketes drain electricity and use it to fire powerful shock blasts at foes.
to:
* ShockAndAwe: Statiketes drain electricity DeadlyGaze: A plasmalisk's vibrantly glowing eyes can cause viewers' bodily fluids to rapidly ionise and use it to fire powerful shock blasts at foes.burn their bodies from the inside.
Changed line(s) 538,542 (click to see context) from:
!!CR 16
[[folder:Fire Whale]]
->'''Challenge Rating:''' 16
->'''Starship Tier:''' 1/4
->'''Role:''' Combatant
[[folder:Fire Whale]]
->'''Challenge Rating:''' 16
->'''Starship Tier:''' 1/4
->'''Role:''' Combatant
to:
[[folder:Fire Whale]]
->'''Challenge Rating:'''
->'''Starship Tier:''' 1/4
->'''Role:'''
Changed line(s) 544 (click to see context) from:
->'''Size:''' Colossal, Small [starship]
to:
->'''Size:''' Colossal, Small [starship]Huge
Changed line(s) 546,547 (click to see context) from:
* EatDirtCheap: Fire whales feed off bits of metal and mineral.
* MagmaMan: Native to the Elemental Plane of Fire, the fire whale has molten-hot flesh which generates incredible heat, and can spew a burst of magma and scalding ash from its blowhole.
* MagmaMan: Native to the Elemental Plane of Fire, the fire whale has molten-hot flesh which generates incredible heat, and can spew a burst of magma and scalding ash from its blowhole.
to:
* EatDirtCheap: Fire whales feed off bits of metal SeekerArchetype: Xanthoi seek to understand and mineral.
* MagmaMan: Native to the Elemental Plane of Fire, the fire whale has molten-hot flesh which generates incredible heat, and can spew a burst of magma and scalding ashdocument all current events, from its blowhole.political upheavals and interstellar wars to fashion trends and technological advances.
* MagmaMan: Native to the Elemental Plane of Fire, the fire whale has molten-hot flesh which generates incredible heat, and can spew a burst of magma and scalding ash
Changed line(s) 550,551 (click to see context) from:
[[folder:Meteorite Drake]]
->'''Challenge Rating:''' 16
->'''Challenge Rating:''' 16
to:
[[folder:Statikete]]
->'''Challenge Rating:'''
Changed line(s) 554 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallGargantuan
Changed line(s) 556,559 (click to see context) from:
* CastFromHitPoints: A meteorite drake can rip off and hurl a piece of its stony hide, dealing damage to both itself and the target.
* GoombaStomp: A meteorite drake can fly up to twice its speed and slam into a hard surface, carrying off its prey in the ensuing confusion.
* NonIndicativeName: Despite their name, meteorite drakes are only superficially similar to dragons and not related to them.
* PintsizedPowerhouse: A meteorite drake is extremely strong for its size and can carry things much heavier than itself.
* GoombaStomp: A meteorite drake can fly up to twice its speed and slam into a hard surface, carrying off its prey in the ensuing confusion.
* NonIndicativeName: Despite their name, meteorite drakes are only superficially similar to dragons and not related to them.
* PintsizedPowerhouse: A meteorite drake is extremely strong for its size and can carry things much heavier than itself.
to:
* CastFromHitPoints: A meteorite drake can rip off ShockAndAwe: Statiketes drain electricity and hurl a piece of its stony hide, dealing damage use it to both itself and the target.
* GoombaStomp: A meteorite drake can fly up to twice its speed and slam into a hard surface, carrying off its prey in the ensuing confusion.
* NonIndicativeName: Despite their name, meteorite drakes are only superficially similar to dragons and not related to them.
* PintsizedPowerhouse: A meteorite drake is extremely strong for its size and can carry things much heavier than itself.fire powerful shock blasts at foes.
* GoombaStomp: A meteorite drake can fly up to twice its speed and slam into a hard surface, carrying off its prey in the ensuing confusion.
* NonIndicativeName: Despite their name, meteorite drakes are only superficially similar to dragons and not related to them.
* PintsizedPowerhouse: A meteorite drake is extremely strong for its size and can carry things much heavier than itself.
Changed line(s) 562,563 (click to see context) from:
[[folder:Oma]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
[[folder:Fire Whale]]
Changed line(s) 565 (click to see context) from:
->'''Role:''' Expert
to:
->'''Starship Tier:''' 1/4
->'''Role:'''ExpertCombatant
->'''Role:'''
Changed line(s) 567 (click to see context) from:
->'''Size:''' Colossal
to:
->'''Size:''' ColossalColossal, Small [starship]
Changed line(s) 569,573 (click to see context) from:
* GentleGiant: Oma are docile and have a benevolent streak, sometimes herding disabled starships back to civilisation.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients with their baleen, live in pods and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients with their baleen, live in pods and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
to:
* GentleGiant: Oma are docile EatDirtCheap: Fire whales feed off bits of metal and have a benevolent streak, sometimes herding disabled starships back mineral.
* MagmaMan: Native tocivilisation.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellersthe Elemental Plane of Fire, the fire whale has molten-hot flesh which feed by extracting energy generates incredible heat, and nutrients with their baleen, live in pods can spew a burst of magma and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.scalding ash from its blowhole.
* MagmaMan: Native to
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
Changed line(s) 576 (click to see context) from:
[[folder:Tapestry Moth]]
to:
Changed line(s) 578,580 (click to see context) from:
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
->'''Role:''' Expert
Combatant
->'''Alignment:'''NeutralEvil
TrueNeutral
->'''Size:'''MediumSmall
->'''Alignment:'''
->'''Size:'''
Changed line(s) 582,583 (click to see context) from:
* ChestBurster: A tapestry moth can implant one of its eggs into an adjacent helpless or paralysed living creature. After five days, a miniature tapestry moth kills the host and cuts itself free of its body.
* PoisonousPerson: A tapestry moth can spit tapestry toxin as a ranged attack.
* PoisonousPerson: A tapestry moth can spit tapestry toxin as a ranged attack.
to:
* ChestBurster: CastFromHitPoints: A tapestry moth meteorite drake can implant one rip off and hurl a piece of its eggs into an adjacent helpless or paralysed living creature. After five days, a miniature tapestry moth kills the host and cuts stony hide, dealing damage to both itself free of and the target.
* GoombaStomp: A meteorite drake can fly up to twice itsbody.
speed and slam into a hard surface, carrying off its prey in the ensuing confusion.
*PoisonousPerson: NonIndicativeName: Despite their name, meteorite drakes are only superficially similar to dragons and not related to them.
* PintsizedPowerhouse: Atapestry moth meteorite drake is extremely strong for its size and can spit tapestry toxin as a ranged attack.carry things much heavier than itself.
* GoombaStomp: A meteorite drake can fly up to twice its
*
* PintsizedPowerhouse: A
Changed line(s) 586,591 (click to see context) from:
!!CR 20
[[folder:Brood Sovereign]]
->'''Challenge Rating:''' 20
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
[[folder:Brood Sovereign]]
->'''Challenge Rating:''' 20
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
to:
[[folder:Brood Sovereign]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 593 (click to see context) from:
* SeaMonster: Brood sovereigns are titanic slug-like creatures that dwell amid coral reefs of polar oceans, and are endowed with true, malign intelligence.
to:
* SeaMonster: Brood sovereigns GentleGiant: Oma are titanic slug-like creatures that dwell amid coral reefs of polar oceans, docile and have a benevolent streak, sometimes herding disabled starships back to civilisation.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma areendowed vast, whale-like space dwellers which feed by extracting energy and nutrients with true, malign intelligence.their baleen, live in pods and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
Changed line(s) 596,600 (click to see context) from:
!Starship-Sized
[[folder:Giant Space Tardigrade]]
->'''Starship Tier:''' 4
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
[[folder:Giant Space Tardigrade]]
->'''Starship Tier:''' 4
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
to:
[[folder:Giant Space Tardigrade]]
->'''Starship Tier:''' 4
->'''Challenge Rating:''' 16
->'''Role:'''
->'''Alignment:'''
Changed line(s) 603,605 (click to see context) from:
* ExtremophileLifeforms: Giant space tardigrades can survive the most extreme conditions. Explorers have spotted them drifting through radioactive nebulae, the crushing atmospheres of gas giants, and intense solar flares without sustaining any harm.
* HealingFactor: A badly wounded giant space tardigrade can completely recover in only a few days.
* MadeOfIron: Giant space tardigrades are among the most durable creatures in existence.
* HealingFactor: A badly wounded giant space tardigrade can completely recover in only a few days.
* MadeOfIron: Giant space tardigrades are among the most durable creatures in existence.
to:
* ExtremophileLifeforms: Giant space tardigrades ChestBurster: A tapestry moth can survive implant one of its eggs into an adjacent helpless or paralysed living creature. After five days, a miniature tapestry moth kills the most extreme conditions. Explorers have spotted them drifting through radioactive nebulae, the crushing atmospheres of gas giants, host and intense solar flares without sustaining any harm.
cuts itself free of its body.
*HealingFactor: PoisonousPerson: A badly wounded giant space tardigrade tapestry moth can completely recover in only spit tapestry toxin as a few days.
* MadeOfIron: Giant space tardigrades are among the most durable creatures in existence.ranged attack.
*
* MadeOfIron: Giant space tardigrades are among the most durable creatures in existence.
Changed line(s) 608,612 (click to see context) from:
[[folder:Shard Diver]]
->'''Starship Tier:''' 1/2
->'''Role:''' Combatant
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
->'''Starship Tier:''' 1/2
->'''Role:''' Combatant
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
to:
->'''Starship Tier:''' 1/2
[[folder:Brood Sovereign]]
->'''Challenge Rating:''' 20
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 614 (click to see context) from:
* MetalMuncher: Shard divers feed upon starmetals and precious minerals ejected from gas giants' cores.
to:
* MetalMuncher: Shard divers feed upon starmetals SeaMonster: Brood sovereigns are titanic slug-like creatures that dwell amid coral reefs of polar oceans, and precious minerals ejected from gas giants' cores.are endowed with true, malign intelligence.
Changed line(s) 617,618 (click to see context) from:
[[folder:Telelith]]
->'''Starship Tier:''' 2 (swarming), 10 (blinking)
->'''Starship Tier:''' 2 (swarming), 10 (blinking)
to:
[[folder:Celestaur Bull]]
->'''Starship Tier:'''
Changed line(s) 620,621 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
->'''Size:''' Small
to:
->'''Alignment:''' TrueNeutral
LawfulGood
->'''Size:'''SmallMedium
->'''Size:'''
Changed line(s) 623,625 (click to see context) from:
* DefeatEqualsExplosion: A killed telelith explodes as if it activated a self-destruct system.
* MetalMuncher: Teleliths feed on metal and are particularly drawn to dense or highly refined materials, such as those found in space stations and starships.
* {{Teleportation}}: Blinking teleliths develop peculiar organs that contract in a metaphysical fashion to create a bizarre temporary wormhole that allows the telelith to blink across space, ambushing prey or evading danger.
* MetalMuncher: Teleliths feed on metal and are particularly drawn to dense or highly refined materials, such as those found in space stations and starships.
* {{Teleportation}}: Blinking teleliths develop peculiar organs that contract in a metaphysical fashion to create a bizarre temporary wormhole that allows the telelith to blink across space, ambushing prey or evading danger.
to:
* DefeatEqualsExplosion: A killed telelith explodes as if it activated a self-destruct system.
* MetalMuncher: Teleliths feed on metalBeastOfBattle: Some celestaur bulls are taken from the herd and reared by barachius angels to hunt fiends large enough to threaten starships. They are particularly drawn to dense or highly refined materials, such as those found in space stations only slightly smarter than a clever animal and starships.
can be easily outwitted without an angel to shepherd them.
*{{Teleportation}}: Blinking teleliths develop peculiar organs GentleGiant: These starship-sized creatures have a temperament that contract in a metaphysical fashion usually ranges from friendly curiosity to create a bizarre temporary wormhole that allows outright playfulness.
* UnusualWeaponMounting: Barachius angels sometimes shear off thetelelith horns of bull celestaurs and replace them with starship-scale cannons. Additional weapons are affixed to blink across space, ambushing prey or evading danger.their flanks by a comfortable, sturdy titanium harness.
* MetalMuncher: Teleliths feed on metal
*
* UnusualWeaponMounting: Barachius angels sometimes shear off the
Changed line(s) 628,630 (click to see context) from:
[[folder:Vermelith]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_vermelith.png]]
->'''Starship Tier:''' 9
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_vermelith.png]]
->'''Starship Tier:''' 9
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_vermelith.png]]
->'''Starship Tier:'''
Changed line(s) 633,635 (click to see context) from:
->'''Size:''' Huge
Growing slowly but constantly, vermeliths live thousands of years, taking centuries to mature into the ship-eating titans they're known as.
Growing slowly but constantly, vermeliths live thousands of years, taking centuries to mature into the ship-eating titans they're known as.
to:
->'''Size:''' Huge
Growing slowly but constantly, vermeliths live thousands of years, taking centuries to mature into the ship-eating titans they're known as.Medium
Growing slowly but constantly, vermeliths live thousands of years, taking centuries to mature into the ship-eating titans they're known as.
Changed line(s) 637 (click to see context) from:
* SiliconBasedLife: Vermeliths are silicon-based worms that feed on minerals.
to:
* SiliconBasedLife: Vermeliths GiantSpider: These massive, spacefaring arachnids prey upon passing ships caught in their steel-like webs.
* ShockAndAwe: The fangs of the fetelam aresilicon-based worms that feed on minerals.capable of rending flesh and metals alike while sending electrical pulses throughout its prey.
* ThatsNoMoon: Fetelams hunt by dazzling passing vessels, presenting themselves as star-studded areas of space. When a ship draws closer, it enters a sticky, inescapable trap.
* ShockAndAwe: The fangs of the fetelam are
* ThatsNoMoon: Fetelams hunt by dazzling passing vessels, presenting themselves as star-studded areas of space. When a ship draws closer, it enters a sticky, inescapable trap.
Changed line(s) 640,641 (click to see context) from:
[[folder:Voraija]]
->'''Starship Tier:''' 1/2
->'''Starship Tier:''' 1/2
to:
->'''Starship Tier:'''
Changed line(s) 644 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallMedium
Changed line(s) 646,648 (click to see context) from:
* GentleGiant: Despite their size, most voraijas are docile and don't attack starships without provocation.
* SpaceWhale: Voraijas are gregarious, cetacean-like creatures that live in space.
* TailSlap: The voraija's tail can inflict terrible bludgeoning blows.
* SpaceWhale: Voraijas are gregarious, cetacean-like creatures that live in space.
* TailSlap: The voraija's tail can inflict terrible bludgeoning blows.
to:
* GentleGiant: Despite their size, ExtremophileLifeforms: Giant space tardigrades can survive the most voraijas are docile extreme conditions. Explorers have spotted them drifting through radioactive nebulae, the crushing atmospheres of gas giants, and don't attack starships intense solar flares without provocation.
sustaining any harm.
*SpaceWhale: Voraijas HealingFactor: A badly wounded giant space tardigrade can completely recover in only a few days.
* MadeOfIron: Giant space tardigrades aregregarious, cetacean-like among the most durable creatures that live in space.
* TailSlap: The voraija's tail can inflict terrible bludgeoning blows.existence.
*
* MadeOfIron: Giant space tardigrades are
* TailSlap: The voraija's tail can inflict terrible bludgeoning blows.
Added DiffLines:
[[folder:Shard Diver]]
->'''Starship Tier:''' 1/2
->'''Role:''' Combatant
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
----
* MetalMuncher: Shard divers feed upon starmetals and precious minerals ejected from gas giants' cores.
[[/folder]]
[[folder:Telelith]]
->'''Starship Tier:''' 2 (swarming), 10 (blinking)
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* DefeatEqualsExplosion: A killed telelith explodes as if it activated a self-destruct system.
* MetalMuncher: Teleliths feed on metal and are particularly drawn to dense or highly refined materials, such as those found in space stations and starships.
* {{Teleportation}}: Blinking teleliths develop peculiar organs that contract in a metaphysical fashion to create a bizarre temporary wormhole that allows the telelith to blink across space, ambushing prey or evading danger.
[[/folder]]
[[folder:Vermelith]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_vermelith.png]]
->'''Starship Tier:''' 9
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Growing slowly but constantly, vermeliths live thousands of years, taking centuries to mature into the ship-eating titans they're known as.
----
* SiliconBasedLife: Vermeliths are silicon-based worms that feed on minerals.
[[/folder]]
[[folder:Voraija]]
->'''Starship Tier:''' 1/2
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* GentleGiant: Despite their size, most voraijas are docile and don't attack starships without provocation.
* SpaceWhale: Voraijas are gregarious, cetacean-like creatures that live in space.
* TailSlap: The voraija's tail can inflict terrible bludgeoning blows.
[[/folder]]
Is there an issue? Send a MessageReason:
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Changed line(s) 10 (click to see context) from:
!Player-Level Threats
to:
Changed line(s) 238,239 (click to see context) from:
[[folder:Xaarb]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_xaarb.png]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_xaarb.png]]
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_xaarb.png]]
Changed line(s) 243,245 (click to see context) from:
->'''Size:''' Medium
A predator race from the binary star system of Arybus.
A predator race from the binary star system of Arybus.
to:
->'''Size:''' Medium
A predator race from the binary star system of Arybus.Large
A predator race from the binary star system of Arybus.
Changed line(s) 247,255 (click to see context) from:
* AliensSpeakingEnglish: Averted, their biology makes spoken languages impossible for them, with their own consisting of hand gestures and silent jaw movements. When they need to communicate with others, they usually rely on sign language or text-to-speech devices.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.
to:
* AliensSpeakingEnglish: Averted, their biology makes spoken languages impossible for them, with their own consisting of hand gestures and silent jaw movements. When they need to communicate with others, they usually rely on sign language or text-to-speech devices.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor:MetalMuncher: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopesstomakera's entire diet consists of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.liquid mercury.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor:
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes
* ZergRush: They can attacks in groups up to thirty strong.
Changed line(s) 258,260 (click to see context) from:
!!CR 6
[[folder:Caypin]]
->'''Challenge Rating:''' 6
[[folder:Caypin]]
->'''Challenge Rating:''' 6
to:
[[folder:Caypin]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_xaarb.png]]
->'''Challenge Rating:'''
Changed line(s) 263 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
A predator race from the binary star system of Arybus.
A predator race from the binary star system of Arybus.
Changed line(s) 265,266 (click to see context) from:
* TheSymbiote: It's been speculated that the caypin is actually the result of symbiosis between its body (which can digest food but not collect it) and its facial tentacles (which have mouths and can also be detached from the body to hunt independently).
* TooManyMouths: Dozens of mouths, one per facial tentacle.
* TooManyMouths: Dozens of mouths, one per facial tentacle.
to:
* TheSymbiote: It's been speculated AliensSpeakingEnglish: Averted, their biology makes spoken languages impossible for them, with their own consisting of hand gestures and silent jaw movements. When they need to communicate with others, they usually rely on sign language or text-to-speech devices.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that thecaypin vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actuallythe result of symbiosis between considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters itsbody (which forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They candigest food but not collect it) and its facial tentacles (which have mouths and can also be detached from the body attacks in groups up to hunt independently).
* TooManyMouths: Dozens of mouths, one per facial tentacle.thirty strong.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually
* TheStarscream: The "greater" xaarb faction musters its
* ZergRush: They can
* TooManyMouths: Dozens of mouths, one per facial tentacle.
Changed line(s) 269 (click to see context) from:
[[folder:Dust Manta]]
to:
[[folder:Caypin]]
Deleted line(s) 274,275 (click to see context) :
Ray-like creatures found in sand dunes and deserts.
Changed line(s) 277,280 (click to see context) from:
* BewareMyStingerTail: The dust manta's tail is capable of injecting a horrific toxin.
* DishingOutDirt: Dust manta monarchs can create magical dust storms that choke and blind creatures unlucky enough to be caught within.
* MultipleTailedBeast: Dust manta monarchs grow two additional tails.
* TerrestrialSeaLife: Dust mantas closely resemble giant versions of common rays, and make their home in the deserts of Verces' Fullbright hemisphere.
* DishingOutDirt: Dust manta monarchs can create magical dust storms that choke and blind creatures unlucky enough to be caught within.
* MultipleTailedBeast: Dust manta monarchs grow two additional tails.
* TerrestrialSeaLife: Dust mantas closely resemble giant versions of common rays, and make their home in the deserts of Verces' Fullbright hemisphere.
to:
* BewareMyStingerTail: The dust manta's tail is capable of injecting a horrific toxin.
* DishingOutDirt: Dust manta monarchs can create magical dust stormsTheSymbiote: It's been speculated that choke the caypin is actually the result of symbiosis between its body (which can digest food but not collect it) and blind creatures unlucky enough to be caught within.
* MultipleTailedBeast: Dust manta monarchs grow two additional tails.
* TerrestrialSeaLife: Dust mantas closely resemble giant versions of common rays,its facial tentacles (which have mouths and make their home in can also be detached from the deserts body to hunt independently).
* TooManyMouths: Dozens ofVerces' Fullbright hemisphere.mouths, one per facial tentacle.
* DishingOutDirt: Dust manta monarchs can create magical dust storms
* MultipleTailedBeast: Dust manta monarchs grow two additional tails.
* TerrestrialSeaLife: Dust mantas closely resemble giant versions of common rays,
* TooManyMouths: Dozens of
Changed line(s) 283 (click to see context) from:
[[folder:Niaq]]
to:
Changed line(s) 289 (click to see context) from:
Creatures from Verces's Darkside with a venom that turns victims into living production factories of a narcotic substance. Their stats can be found in ''Signal of Screams: The Penumbra Protocol'' or online [[https://aonsrd.com/AlienDisplay.aspx?ItemName=Niaq&Family=None here]].
to:
Changed line(s) 291,296 (click to see context) from:
* EyelessFace: Instead of eyes, a niaq has a mane of cilia that sense minute variations in temperature, allowing it to distinguish heat signatures of prey and the nearby topography.
* FantasticDrug: The feeding lance and quills can infect prey with a virus that lives symbiotically within the niaq, causing bizarre hallucinations and intense euphoria. The nature of the infections also gives the blood of the infected similar properties, allowing others to use the infected as production hosts. The drug refined from the blood is known as niaqui, with quality product being purified to prevent it from infecting the imbiber.
* HumanResources: A niaq is immune to the hallucinogenic effects of the virus in its own system, but genetic differences between them and their prey allow a niaq to experience the euphoria the drug produces in prey when they feed on their virus-laced blood. A niaq therefore carries prey back to its lair, usually a cave or hollow in the Darkside’s ice and snow, keeping them alive and immobilized to sip the drug-laced blood from their victims’ bloodstream.
* InSeriesNickname: They're known to natives of Darkside as "sippers" for their method of feeding.
* LampreyMouth: A variation. For a mouth, niaqs have a feeding lance, which is a tight cylinder of long, hollow quills they use to drink blood.
* SpikeShooter: Each of a niaq’s wings has a fringe of short quills that the creature can launch as projectiles with a flick of a wing.
* FantasticDrug: The feeding lance and quills can infect prey with a virus that lives symbiotically within the niaq, causing bizarre hallucinations and intense euphoria. The nature of the infections also gives the blood of the infected similar properties, allowing others to use the infected as production hosts. The drug refined from the blood is known as niaqui, with quality product being purified to prevent it from infecting the imbiber.
* HumanResources: A niaq is immune to the hallucinogenic effects of the virus in its own system, but genetic differences between them and their prey allow a niaq to experience the euphoria the drug produces in prey when they feed on their virus-laced blood. A niaq therefore carries prey back to its lair, usually a cave or hollow in the Darkside’s ice and snow, keeping them alive and immobilized to sip the drug-laced blood from their victims’ bloodstream.
* InSeriesNickname: They're known to natives of Darkside as "sippers" for their method of feeding.
* LampreyMouth: A variation. For a mouth, niaqs have a feeding lance, which is a tight cylinder of long, hollow quills they use to drink blood.
* SpikeShooter: Each of a niaq’s wings has a fringe of short quills that the creature can launch as projectiles with a flick of a wing.
to:
* EyelessFace: Instead BewareMyStingerTail: The dust manta's tail is capable of eyes, injecting a niaq has a mane of cilia horrific toxin.
* DishingOutDirt: Dust manta monarchs can create magical dust storms thatsense minute variations in temperature, allowing it to distinguish heat signatures of prey choke and the nearby topography.
blind creatures unlucky enough to be caught within.
*FantasticDrug: The feeding lance MultipleTailedBeast: Dust manta monarchs grow two additional tails.
* TerrestrialSeaLife: Dust mantas closely resemble giant versions of common rays, andquills can infect prey with a virus that lives symbiotically within the niaq, causing bizarre hallucinations and intense euphoria. The nature of the infections also gives the blood of the infected similar properties, allowing others to use the infected as production hosts. The drug refined from the blood is known as niaqui, with quality product being purified to prevent it from infecting the imbiber.
* HumanResources: A niaq is immune to the hallucinogenic effects of the virus in its own system, but genetic differences between them andmake their prey allow a niaq to experience the euphoria the drug produces in prey when they feed on their virus-laced blood. A niaq therefore carries prey back to its lair, usually a cave or hollow home in the Darkside’s ice and snow, keeping them alive and immobilized to sip the drug-laced blood from their victims’ bloodstream.
* InSeriesNickname: They're known to nativesdeserts of Darkside as "sippers" for their method of feeding.
* LampreyMouth: A variation. For a mouth, niaqs have a feeding lance, which is a tight cylinder of long, hollow quills they use to drink blood.
* SpikeShooter: Each of a niaq’s wings has a fringe of short quills that the creature can launch as projectiles with a flick of a wing.Verces' Fullbright hemisphere.
* DishingOutDirt: Dust manta monarchs can create magical dust storms that
*
* TerrestrialSeaLife: Dust mantas closely resemble giant versions of common rays, and
* HumanResources: A niaq is immune to the hallucinogenic effects of the virus in its own system, but genetic differences between them and
* InSeriesNickname: They're known to natives
* LampreyMouth: A variation. For a mouth, niaqs have a feeding lance, which is a tight cylinder of long, hollow quills they use to drink blood.
* SpikeShooter: Each of a niaq’s wings has a fringe of short quills that the creature can launch as projectiles with a flick of a wing.
Changed line(s) 299,300 (click to see context) from:
[[folder:Veolisk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
Changed line(s) 303,306 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.
->'''Size:''' Medium
Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.
to:
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:'''Medium
Reptilian creaturesLarge
Creatures from Verces's Darkside with aresemblance to the prehistoric megafauna venom that turns victims into living production factories of many planets.a narcotic substance. Their stats can be found in ''Signal of Screams: The Penumbra Protocol'' or online [[https://aonsrd.com/AlienDisplay.aspx?ItemName=Niaq&Family=None here]].
->'''Size:'''
Reptilian creatures
Creatures from Verces's Darkside with a
Changed line(s) 308,314 (click to see context) from:
* BasiliskAndCockatrice: Veolisks are monitor lizard-like magical beasts whose signature attack is a DeadlyGaze, and which is speculated to be descended from basilisk ancestors.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.
to:
* BasiliskAndCockatrice: Veolisks are monitor lizard-like magical beasts whose signature attack is EyelessFace: Instead of eyes, a DeadlyGaze, niaq has a mane of cilia that sense minute variations in temperature, allowing it to distinguish heat signatures of prey and which is speculated to be descended from basilisk ancestors.
* CainAndAbel: In most broods,the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
nearby topography.
*DeadlyGaze: A veolisk FantasticDrug: The feeding lance and quills can project infect prey with a sliver virus that lives symbiotically within the niaq, causing bizarre hallucinations and intense euphoria. The nature of the dark, maddening void into its enemies infections also gives the blood of the infected similar properties, allowing others to use the infected as production hosts. The drug refined from the blood is known as niaqui, with quality product being purified to prevent it from infecting the imbiber.
* HumanResources: A niaq is immune to the hallucinogenic effects of the virus in itsmere gaze.
own system, but genetic differences between them and their prey allow a niaq to experience the euphoria the drug produces in prey when they feed on their virus-laced blood. A niaq therefore carries prey back to its lair, usually a cave or hollow in the Darkside’s ice and snow, keeping them alive and immobilized to sip the drug-laced blood from their victims’ bloodstream.
* InSeriesNickname:Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled aboutThey're known to natives of Darkside as "sippers" for their ability method of feeding.
* LampreyMouth: A variation. For a mouth, niaqs have a feeding lance, which is a tight cylinder of long, hollow quills they use tosurvive off very little food. One hypothesis is drink blood.
* SpikeShooter: Each of a niaq’s wings has a fringe of short quills thatthey subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultistscreature can launch as pets and guard animals.projectiles with a flick of a wing.
* CainAndAbel: In most broods,
*
* HumanResources: A niaq is immune to the hallucinogenic effects of the virus in its
* InSeriesNickname:
* TheNeedless: Scientists are puzzled about
* LampreyMouth: A variation. For a mouth, niaqs have a feeding lance, which is a tight cylinder of long, hollow quills they use to
* SpikeShooter: Each of a niaq’s wings has a fringe of short quills that
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists
Changed line(s) 317,319 (click to see context) from:
!!CR 7
[[folder:Bloodbrother]]
->'''Challenge Rating:''' 7
[[folder:Bloodbrother]]
->'''Challenge Rating:''' 7
to:
[[folder:Bloodbrother]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
->'''Challenge Rating:'''
Changed line(s) 321,322 (click to see context) from:
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
->'''Size:''' Huge
to:
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:'''HugeMedium
Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.
->'''Size:'''
Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.
Changed line(s) 324,328 (click to see context) from:
* CreepyCentipedes: Bloodbrothers resemble a myriapod with a humanoid torso and arms.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.
to:
* CreepyCentipedes: Bloodbrothers resemble BasiliskAndCockatrice: Veolisks are monitor lizard-like magical beasts whose signature attack is a myriapod with a humanoid torso DeadlyGaze, and arms.
which is speculated to be descended from basilisk ancestors.
*EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of CainAndAbel: In most broods, the first veolisks to hatch tend to eat their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despiteunhatched siblings as their name, first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists aresexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolismpuzzled about their ability to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy has been used up.the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.
*
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.
Changed line(s) 331 (click to see context) from:
[[folder:Reklan]]
to:
[[folder:Bloodbrother]]
Changed line(s) 334,337 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Creatures resulting from old sarcesian attempts at magical terraforming.
->'''Size:''' Small
Creatures resulting from old sarcesian attempts at magical terraforming.
to:
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:'''Small
Creatures resulting from old sarcesian attempts at magical terraforming.Huge
->'''Size:'''
Creatures resulting from old sarcesian attempts at magical terraforming.
Changed line(s) 339,343 (click to see context) from:
* BatmanCanBreatheInSpace: They enable it, automatically providing themselves and any other creature within 1,200 feet with a protective layer of breathable atmosphere that also shields them from temperature extremities. They themselves make the most of it, with a swim and a fly speed to allow them to live in any environment regardless of whether or not there's land.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooter: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
* TurnedAgainstTheirMasters: If a reklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooter: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
* TurnedAgainstTheirMasters: If a reklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.
to:
* BatmanCanBreatheInSpace: They enable it, automatically providing themselves and any other creature within 1,200 feet CreepyCentipedes: Bloodbrothers resemble a myriapod with a protective layer of breathable atmosphere that also shields them from temperature extremities. They themselves make the most of it, with a swim humanoid torso and a fly speed to allow them to live in any environment regardless of whether or not there's land.
arms.
*BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooter: They fire the spinesEvenEvilHasStandards: Even during lean times, bloodbrothers never prey on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantageothers of their life-support without being found out.
kind.
*TurnedAgainstTheirMasters: If ItCanThink: Their intelligence is often overlooked due to a reklan knows there's a sentient creature nearby, lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help itwon't stop heat and feed itself. Prey can be kept alive in this way for months, until either they kill it or are themselves killed.all its stored energy has been used up.
*
* SpikeShooter: They fire the spines
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage
*
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it
Changed line(s) 346,348 (click to see context) from:
!!CR 8
[[folder:Chomurk]]
->'''Challenge Rating:''' 8
[[folder:Chomurk]]
->'''Challenge Rating:''' 8
to:
[[folder:Chomurk]]
->'''Challenge Rating:'''
Changed line(s) 351 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeSmall
Creatures resulting from old sarcesian attempts at magical terraforming.
Creatures resulting from old sarcesian attempts at magical terraforming.
Changed line(s) 353 (click to see context) from:
* FusionDance: A hive of at least 32 chomurks can meld their bodies together, merging their limbs and creating a pyramidal mound of bodies that acts as a single huge thruster capable of altering the orbit of a small astronomical object.
to:
* FusionDance: A hive BatmanCanBreatheInSpace: They enable it, automatically providing themselves and any other creature within 1,200 feet with a protective layer of at least 32 chomurks can meld breathable atmosphere that also shields them from temperature extremities. They themselves make the most of it, with a swim and a fly speed to allow them to live in any environment regardless of whether or not there's land.
* BlueAndOrangeMorality: Despite theirbodies together, merging hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooter: They fire the spines on theirlimbs and creating a pyramidal mound of bodies that acts tails as a single huge thruster capable weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage ofaltering the orbit of their life-support without being found out.
* TurnedAgainstTheirMasters: If asmall astronomical object.reklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.
* BlueAndOrangeMorality: Despite their
* SpikeShooter: They fire the spines on their
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of
* TurnedAgainstTheirMasters: If a
Changed line(s) 356,357 (click to see context) from:
[[folder:Diaspora Wyrm]]
->'''Challenge Rating:''' 8 (diaspora wyrm), 17 (sage)
->'''Challenge Rating:''' 8 (diaspora wyrm), 17 (sage)
to:
[[folder:Chomurk]]
->'''Challenge Rating:'''
Changed line(s) 362,363 (click to see context) from:
* EyelessFace: Instead of eyes, a diaspora wyrm has frills sensitive to electromagnetic fields.
* StarfishLanguage: Diaspora wyrms communicate by shaping and reading electromagnetic fields. Because these are often undetectable without proper sensors, diaspora wyrms are popularly depicted as beasts, despite being sapient.
* StarfishLanguage: Diaspora wyrms communicate by shaping and reading electromagnetic fields. Because these are often undetectable without proper sensors, diaspora wyrms are popularly depicted as beasts, despite being sapient.
to:
* EyelessFace: Instead FusionDance: A hive of eyes, a diaspora wyrm has frills sensitive to electromagnetic fields.
* StarfishLanguage: Diaspora wyrms communicate by shapingat least 32 chomurks can meld their bodies together, merging their limbs and reading electromagnetic fields. Because these are often undetectable without proper sensors, diaspora wyrms are popularly depicted creating a pyramidal mound of bodies that acts as beasts, despite being sapient.a single huge thruster capable of altering the orbit of a small astronomical object.
* StarfishLanguage: Diaspora wyrms communicate by shaping
Changed line(s) 366,367 (click to see context) from:
[[folder:Gammenore]]
->'''Challenge Rating:''' 8
->'''Challenge Rating:''' 8
to:
->'''Challenge Rating:'''
Changed line(s) 372 (click to see context) from:
* GiantEnemyCrab: The gammenore is a crustacean approximately 8 feet wide, and weighs between 2,000 and 3,000 pounds.
to:
* GiantEnemyCrab: The gammenore is EyelessFace: Instead of eyes, a crustacean approximately 8 feet wide, diaspora wyrm has frills sensitive to electromagnetic fields.
* StarfishLanguage: Diaspora wyrms communicate by shaping andweighs between 2,000 and 3,000 pounds.reading electromagnetic fields. Because these are often undetectable without proper sensors, diaspora wyrms are popularly depicted as beasts, despite being sapient.
* StarfishLanguage: Diaspora wyrms communicate by shaping and
Changed line(s) 375 (click to see context) from:
[[folder:Shadow Hopper]]
to:
Changed line(s) 378,379 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
->'''Size:''' Medium
to:
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:'''MediumLarge
->'''Size:'''
Changed line(s) 381,382 (click to see context) from:
* {{Animorphism}}: A shadow hopper can assume the appearance of a harmless-looking creature, usually a cute rabbit. In this form, some shadow hoppers allow people to adopt them as pets.
* TheTrickster: Shadow hoppers enjoy playing pranks and causing mischief: moving objects while no one is looking, taking small bites out of food, telepathically whispering secrets to others, and occasionally sabotaging electronic devices. Their shenanigans are not typically meant to cause harm, but an overexcited shadow hopper can easily get carried away.
* TheTrickster: Shadow hoppers enjoy playing pranks and causing mischief: moving objects while no one is looking, taking small bites out of food, telepathically whispering secrets to others, and occasionally sabotaging electronic devices. Their shenanigans are not typically meant to cause harm, but an overexcited shadow hopper can easily get carried away.
to:
* {{Animorphism}}: A shadow hopper can assume the appearance of GiantEnemyCrab: The gammenore is a harmless-looking creature, usually a cute rabbit. In this form, some shadow hoppers allow people to adopt them as pets.
* TheTrickster: Shadow hoppers enjoy playing prankscrustacean approximately 8 feet wide, and causing mischief: moving objects while no one is looking, taking small bites out of food, telepathically whispering secrets to others, weighs between 2,000 and occasionally sabotaging electronic devices. Their shenanigans are not typically meant to cause harm, but an overexcited shadow hopper can easily get carried away.3,000 pounds.
* TheTrickster: Shadow hoppers enjoy playing pranks
Changed line(s) 385,386 (click to see context) from:
[[folder:Shantak]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_shantak.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_shantak.png]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_shantak.png]]
Changed line(s) 389,392 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
->'''Size:''' Huge
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
to:
->'''Alignment:''' ChaoticEvil
ChaoticNeutral
->'''Size:'''Huge
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.Medium
->'''Size:'''
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
Changed line(s) 394 (click to see context) from:
* HorseOfADifferentColor: Travelling atop a shantak's back remains the preferred (and perhaps only viable) option for those who avoid starships.
to:
* HorseOfADifferentColor: Travelling atop a shantak's back remains {{Animorphism}}: A shadow hopper can assume the preferred (and perhaps only viable) option for those who avoid starships.appearance of a harmless-looking creature, usually a cute rabbit. In this form, some shadow hoppers allow people to adopt them as pets.
* TheTrickster: Shadow hoppers enjoy playing pranks and causing mischief: moving objects while no one is looking, taking small bites out of food, telepathically whispering secrets to others, and occasionally sabotaging electronic devices. Their shenanigans are not typically meant to cause harm, but an overexcited shadow hopper can easily get carried away.
* TheTrickster: Shadow hoppers enjoy playing pranks and causing mischief: moving objects while no one is looking, taking small bites out of food, telepathically whispering secrets to others, and occasionally sabotaging electronic devices. Their shenanigans are not typically meant to cause harm, but an overexcited shadow hopper can easily get carried away.
Changed line(s) 397 (click to see context) from:
[[folder:Stroxha]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_shantak.png]]
Changed line(s) 400,401 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Size:''' Large
to:
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:'''LargeHuge
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
->'''Size:'''
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
Changed line(s) 403,404 (click to see context) from:
* EnemyMine: Maraquoi used to be stroxhas' prey, but have begun defending the increasingly rare predators. As stroxhas became targeted by poachers, they came to recognise the protection the maraquoi have afforded them. An alliance now exists between the two species to protect their mutual home world.
* MixAndMatchCritters: Stroxhas combine feline and reptilian traits.
* MixAndMatchCritters: Stroxhas combine feline and reptilian traits.
to:
* EnemyMine: Maraquoi used to be stroxhas' prey, but have begun defending HorseOfADifferentColor: Travelling atop a shantak's back remains the increasingly rare predators. As stroxhas became targeted by poachers, they came to recognise the protection the maraquoi have afforded them. An alliance now exists between the two species to protect their mutual home world.
* MixAndMatchCritters: Stroxhas combine feline and reptilian traits.preferred (and perhaps only viable) option for those who avoid starships.
* MixAndMatchCritters: Stroxhas combine feline and reptilian traits.
Changed line(s) 407 (click to see context) from:
[[folder:Valnarum]]
to:
Changed line(s) 409,411 (click to see context) from:
->'''Role:''' Expert
->'''Alignment:''' LawfulNeutral
->'''Size:''' Huge
->'''Alignment:''' LawfulNeutral
->'''Size:''' Huge
to:
->'''Role:''' Expert
Combatant
->'''Alignment:'''LawfulNeutral
TrueNeutral
->'''Size:'''HugeLarge
->'''Alignment:'''
->'''Size:'''
Changed line(s) 413 (click to see context) from:
* BigGameHunter: Valnarums enjoy the thrill of tracking down a creature they've never hunted before, but still try to respect the laws and customs wherever they land.
to:
* BigGameHunter: Valnarums enjoy EnemyMine: Maraquoi used to be stroxhas' prey, but have begun defending the thrill of tracking down a creature they've never hunted before, but still try to respect the laws and customs wherever increasingly rare predators. As stroxhas became targeted by poachers, they land.came to recognise the protection the maraquoi have afforded them. An alliance now exists between the two species to protect their mutual home world.
* MixAndMatchCritters: Stroxhas combine feline and reptilian traits.
* MixAndMatchCritters: Stroxhas combine feline and reptilian traits.
[[folder:Valnarum]]
->'''Challenge Rating:''' 8
->'''Role:''' Expert
->'''Alignment:''' LawfulNeutral
->'''Size:''' Huge
----
* BigGameHunter: Valnarums enjoy the thrill of tracking down a creature they've never hunted before, but still try to respect the laws and customs wherever they land.
[[/folder]]
->'''Challenge Rating:''' 8
->'''Role:''' Expert
->'''Alignment:''' LawfulNeutral
->'''Size:''' Huge
----
* BigGameHunter: Valnarums enjoy the thrill of tracking down a creature they've never hunted before, but still try to respect the laws and customs wherever they land.
[[/folder]]
Changed line(s) 587 (click to see context) from:
!Starship-Level Threats
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
To see the tropes for magical beasts in ''TabletopGame/{{Pathfinder}}'', click [[Characters/PathfinderMagicalBeasts here]].
to:
Changed line(s) 11 (click to see context) from:
[[folder:Necrosaturated Creature]]
to:
Changed line(s) 13 (click to see context) from:
->'''Alignment:''' Evil
to:
->'''Alignment:''' EvilChaoticEvil
->'''Size:''' Colossal
->'''Size:''' Colossal
Changed line(s) 15,23 (click to see context) from:
* LastChanceHitPoint: When a necrosaturated creature would be reduced to 0 Hit Points, it can use its reaction to remain at 1 Hit Point instead.
[[/folder]]
!!CR 1/3
[[folder:Drift Leech]]
->'''Challenge Rating:''' 1/3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
!!CR 1/3
[[folder:Drift Leech]]
->'''Challenge Rating:''' 1/3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
to:
* LastChanceHitPoint: When a necrosaturated creature would be reduced OneSteveLimit: These creatures are called colossi or kaiju, but are completely different from ''TabletopGame/{{Pathfinder}}'''s colossi (which are colossal mythic constructs), and similar to 0 Hit Points, it can use its reaction to remain at 1 Hit Point instead.
[[/folder]]
!!CR 1/3
[[folder:Drift Leech]]
but still distinct from ''Pathfinder'' kaiju. While both Golarion's kaiju and Daimalko's colossi share their titanic size and destructive tendencies, the latter are smaller, weaker, actively evil, and consist of whole species (in contrast, every individual kaiju is unique, and most are ChaoticNeutral).[[invoked]]
* RentAZilla: Colossi are gargantuan, horrific beasts that have been rampaging across the surface of Daimalko since the Awakening.
!!Xaxmellia
->'''Challenge Rating:'''1/3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small17
[[/folder]]
!!CR 1/3
[[folder:Drift Leech]]
* RentAZilla: Colossi are gargantuan, horrific beasts that have been rampaging across the surface of Daimalko since the Awakening.
!!Xaxmellia
->'''Challenge Rating:'''
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Changed line(s) 25,35 (click to see context) from:
* HealThyself: Once per day, a drift leech can expend energy it has siphoned from technology to heal itself.
* WalkingTechbane: Drift leeches have a negative effect on technology in close proximity to them.
[[/folder]]
[[folder:Hobgar]]
->'''Challenge Rating:''' 1/3
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Pests native to the misty forests of Nakondis that have adapted to survive in the electrified clouds.
* WalkingTechbane: Drift leeches have a negative effect on technology in close proximity to them.
[[/folder]]
[[folder:Hobgar]]
->'''Challenge Rating:''' 1/3
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Pests native to the misty forests of Nakondis that have adapted to survive in the electrified clouds.
to:
* HealThyself: Once per day, a drift leech can expend energy it AcidAttack: The xaxmellia has siphoned an acidic breath weapon, and when it is bleeding or dropped under half Hit Points, acidic blood will start pouring from technology its body.
* GiantFlyer: The xaxmellia is a flying colossus that averages 70 feet tall.
* WindFromBeneathMyWings: A xaxmellia can flap its wings toheal itself.
* WalkingTechbane: Drift leeches havestir up a negative effect on technology in close proximity to them.
[[/folder]]
[[folder:Hobgar]]
debris-filled wind.
!!Ghigorda
->'''Challenge Rating:'''1/3
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Pests native to the misty forests of Nakondis that have adapted to survive in the electrified clouds.18
* GiantFlyer: The xaxmellia is a flying colossus that averages 70 feet tall.
* WindFromBeneathMyWings: A xaxmellia can flap its wings to
* WalkingTechbane: Drift leeches have
[[/folder]]
[[folder:Hobgar]]
!!Ghigorda
->'''Challenge Rating:'''
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Pests native to the misty forests of Nakondis that have adapted to survive in the electrified clouds.
Changed line(s) 37,39 (click to see context) from:
* MischiefMakingMonkey: They're basically the space substitute for monkeys.
* NoSell: They're immune to electricity.
* ShockAndAwe: They store residual electrical energy in their fur to discharge at threats, though they loose this ability when not on their homeworld.
* NoSell: They're immune to electricity.
* ShockAndAwe: They store residual electrical energy in their fur to discharge at threats, though they loose this ability when not on their homeworld.
to:
* MischiefMakingMonkey: They're basically AmphibianAtLarge: The ghigorda is a species of toad-like colossus.
* HungryMenace: Ghigordas are so violently hungry that they attempt to consume any living creatures they come across and often are even willing to fight other colossi for food.
* TooManyMouths: Each of a ghigorda's feeding tongues is tipped with a biting maw.
!!Kyokor
->'''Challenge Rating:''' 20
One of thespace substitute for monkeys.
* NoSell: They're immunemost common forms of colossi that continually lay waste to electricity.
civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.
----
*ShockAndAwe: InLoveWithYourCarnage: Played with. They store residual electrical energy in have the power to mentally enthrall those who witness their fur rampages, causing crowds to discharge at threats, though they loose this ability when not on become entranced with their homeworld.destruction. More often than not, this leads to the kyokor slaughtering the enthralled masses.
* ItCanThink: Despite appearances, it is fully sentient and even capable of speech, but it never bothers to try communicating.
* HungryMenace: Ghigordas are so violently hungry that they attempt to consume any living creatures they come across and often are even willing to fight other colossi for food.
* TooManyMouths: Each of a ghigorda's feeding tongues is tipped with a biting maw.
!!Kyokor
->'''Challenge Rating:''' 20
One of the
* NoSell: They're immune
----
*
* ItCanThink: Despite appearances, it is fully sentient and even capable of speech, but it never bothers to try communicating.
Changed line(s) 42,45 (click to see context) from:
!!CR 1
[[folder:Kaukariki]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kaukariki_starfinder.jpg]]
->'''Challenge Rating:''' 1
[[folder:Kaukariki]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kaukariki_starfinder.jpg]]
->'''Challenge Rating:''' 1
to:
[[folder:Kaukariki]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kaukariki_starfinder.jpg]]
->'''Challenge Rating:''' 1
Changed line(s) 47,48 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
->'''Size:''' Medium
to:
->'''Alignment:''' TrueNeutral
->'''Size:''' MediumEvil
->'''Size:''' Medium
Changed line(s) 50,52 (click to see context) from:
* BewareMyStingerTail: Many of the kaukariki's favourite foods are toxic, and their digestive systems separate and store the poisons within a small sac near the tip of the tail.
* ManiacMonkeys: Kaukariki are a species of annoying monkey-like pests, especially in the famed fruit orchards of Asana.
* ZergRush: Troops of kaukariki often rally to one another's defense to mob assailants.
* ManiacMonkeys: Kaukariki are a species of annoying monkey-like pests, especially in the famed fruit orchards of Asana.
* ZergRush: Troops of kaukariki often rally to one another's defense to mob assailants.
to:
* BewareMyStingerTail: Many of the kaukariki's favourite foods are toxic, and their digestive systems separate and store the poisons within LastChanceHitPoint: When a small sac near the tip of the tail.
* ManiacMonkeys: Kaukariki are a species of annoying monkey-like pests, especially in the famed fruit orchards of Asana.
* ZergRush: Troops of kaukariki often rallynecrosaturated creature would be reduced to one another's defense 0 Hit Points, it can use its reaction to mob assailants.remain at 1 Hit Point instead.
* ManiacMonkeys: Kaukariki are a species of annoying monkey-like pests, especially in the famed fruit orchards of Asana.
* ZergRush: Troops of kaukariki often rally
Changed line(s) 55,56 (click to see context) from:
[[folder:Thastertoad]]
->'''Challenge Rating:''' 1
->'''Challenge Rating:''' 1
to:
[[folder:Drift Leech]]
->'''Challenge Rating:'''
Changed line(s) 58 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
to:
->'''Alignment:''' ChaoticNeutralTrueNeutral
Changed line(s) 61,62 (click to see context) from:
* {{Mutants}}: Thastertoads are descended from tailless lizards mutated by thasteron.
* NonIndicativeName: The thastertoad is actually a species of lizard. This name was coined by goblins, who care little about taxonomy.
* NonIndicativeName: The thastertoad is actually a species of lizard. This name was coined by goblins, who care little about taxonomy.
to:
* {{Mutants}}: Thastertoads are descended HealThyself: Once per day, a drift leech can expend energy it has siphoned from tailless lizards mutated by thasteron.
technology to heal itself.
*NonIndicativeName: The thastertoad is actually WalkingTechbane: Drift leeches have a species of lizard. This name was coined by goblins, who care little about taxonomy.negative effect on technology in close proximity to them.
*
Changed line(s) 65,67 (click to see context) from:
!!CR 2
[[folder:Electrovore]]
->'''Challenge Rating:''' 2
[[folder:Electrovore]]
->'''Challenge Rating:''' 2
to:
[[folder:Electrovore]]
->'''Challenge Rating:'''
Changed line(s) 70 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumTiny
Pests native to the misty forests of Nakondis that have adapted to survive in the electrified clouds.
Pests native to the misty forests of Nakondis that have adapted to survive in the electrified clouds.
Changed line(s) 72,75 (click to see context) from:
* BackFromTheBrink: Electrovores were on the brink of extinction due to the decline of their food source when explorers came to their home planet of Verlorr 2 on massive ships coursing with their nourishment. Since then, they have quickly spread and formed colonies on multiple planets.
* BewareMyStingerTail: An electrovore prefers to slap and sting with its barbed tail when on the hunt.
* BizarreAlienBiology: An electrovore feeds on electrical currents and has no stomach, intestines nor liver. Instead, every cell acts as a battery; in essence, an electrovore is composed almost entirely of a nervous system.
* PsychoElectricEel: Not them so much as their nearly extinct natural prey.
* BewareMyStingerTail: An electrovore prefers to slap and sting with its barbed tail when on the hunt.
* BizarreAlienBiology: An electrovore feeds on electrical currents and has no stomach, intestines nor liver. Instead, every cell acts as a battery; in essence, an electrovore is composed almost entirely of a nervous system.
* PsychoElectricEel: Not them so much as their nearly extinct natural prey.
to:
* BackFromTheBrink: Electrovores were on MischiefMakingMonkey: They're basically the brink of extinction due space substitute for monkeys.
* NoSell: They're immune tothe decline of their food source when explorers came to their home planet of Verlorr 2 on massive ships coursing with their nourishment. Since then, they have quickly spread and formed colonies on multiple planets.
electricity.
*BewareMyStingerTail: An electrovore prefers to slap and sting with its barbed tail when on the hunt.
* BizarreAlienBiology: An electrovore feeds onShockAndAwe: They store residual electrical currents and has no stomach, intestines nor liver. Instead, every cell acts as a battery; energy in essence, an electrovore is composed almost entirely of a nervous system.
* PsychoElectricEel: Not them so much astheir nearly extinct natural prey.fur to discharge at threats, though they loose this ability when not on their homeworld.
* NoSell: They're immune to
*
* BizarreAlienBiology: An electrovore feeds on
* PsychoElectricEel: Not them so much as
Changed line(s) 78,80 (click to see context) from:
[[folder:Shotalashu]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_shotalashu.PNG]]
->'''Challenge Rating:''' 2 (normal), 6 (feral)
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_shotalashu.PNG]]
->'''Challenge Rating:''' 2 (normal), 6 (feral)
to:
[[quoteright:300:https://static.
[[folder:Kaukariki]]
[[quoteright:350:https://static.tvtropes.
->'''Challenge Rating:'''
Changed line(s) 83,85 (click to see context) from:
->'''Size:''' Large
Telepathic reptiles from Castrovel.
Telepathic reptiles from Castrovel.
to:
->'''Size:''' Large
Telepathic reptiles from Castrovel.Medium
Telepathic reptiles from Castrovel.
Changed line(s) 87 (click to see context) from:
* BondCreatures: Lashunta, and other telepathic races with a penalty, can form telepathic bonds with shotalashu mounts.
to:
* BondCreatures: Lashunta, BewareMyStingerTail: Many of the kaukariki's favourite foods are toxic, and other telepathic races with their digestive systems separate and store the poisons within a penalty, can form telepathic bonds with shotalashu mounts.small sac near the tip of the tail.
* ManiacMonkeys: Kaukariki are a species of annoying monkey-like pests, especially in the famed fruit orchards of Asana.
* ZergRush: Troops of kaukariki often rally to one another's defense to mob assailants.
* ManiacMonkeys: Kaukariki are a species of annoying monkey-like pests, especially in the famed fruit orchards of Asana.
* ZergRush: Troops of kaukariki often rally to one another's defense to mob assailants.
Changed line(s) 90,93 (click to see context) from:
!!CR 3
[[folder:Tashtari]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_tashtari.jpg]]
->'''Challenge Rating:''' 3
[[folder:Tashtari]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_tashtari.jpg]]
->'''Challenge Rating:''' 3
to:
[[folder:Tashtari]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_tashtari.jpg]]
->'''Challenge Rating:'''
Changed line(s) 95,98 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Pack hunters from Castrovel with phosphorescent fur and the ability to fire lasers.
->'''Size:''' Medium
Pack hunters from Castrovel with phosphorescent fur and the ability to fire lasers.
to:
->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:'''Medium
Pack hunters from Castrovel with phosphorescent fur and the ability to fire lasers.Small
->'''Size:'''
Pack hunters from Castrovel with phosphorescent fur and the ability to fire lasers.
Changed line(s) 100 (click to see context) from:
* LightEmUp: A tashtari can unleash a focused ray of light from its mouth that can burn a target like the beam of a laser pistol.
to:
* LightEmUp: A tashtari can unleash a focused ray of light {{Mutants}}: Thastertoads are descended from its mouth that can burn tailless lizards mutated by thasteron.
* NonIndicativeName: The thastertoad is actually atarget like the beam species of a laser pistol.lizard. This name was coined by goblins, who care little about taxonomy.
* NonIndicativeName: The thastertoad is actually a
Changed line(s) 103,110 (click to see context) from:
[[folder:Thermatrod]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_thermatrod.PNG]]
->'''Challenge Rating:''' 3 (normal), 7 (alpha)
->'''Role:''' Combatant
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
Silicon-based creatures that feed on heavy minerals.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_thermatrod.PNG]]
->'''Challenge Rating:''' 3 (normal), 7 (alpha)
->'''Role:''' Combatant
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
Silicon-based creatures that feed on heavy minerals.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_thermatrod.PNG]]
[[folder:Electrovore]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Silicon-based creatures that feed on heavy minerals.
Changed line(s) 112,121 (click to see context) from:
* BizarreAlienSenses: Blind and deaf, but capable of sensing heat and movement. Also, they somehow have darkvision and lol-light vision despite not having eyes in the first place.
* BreathWeapon: They can spray chunks of their own molten core.
* ClarkesThirdLaw: Biological version. Though it's theorized that thermatrods are in some way connected to the Elemental Planes of Fire and Earth, they're biologically sound with no magic required to function the way they do.
* EatDirtCheap: A thermatrod's diet consists of loose stones and metals.
* FastTunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
* LogicalWeakness: Made largely of molten materials, so naturally they have a weakness to cold damage.
* MagmaMan: Their bodies are made of molten stone and metal, possibly due to ancestral ties to the Plane of Fire. In game this means their melee attacks deal fire damage and everything around them takes fire damage over time from the sheer heat of their bodies.
* NoSell: To fire, what with them being made of rock and also already at much higher temperatures anyways.
* RockMonster: Albeit a pretty molten one.
* SiliconBasedLife: A vaguely scientific version. Scientists aren't sure how their silicon cores can maintain the heat of their bodies and its mentioned that they weren't able to develop sensory organs due to their silicon base.
* BreathWeapon: They can spray chunks of their own molten core.
* ClarkesThirdLaw: Biological version. Though it's theorized that thermatrods are in some way connected to the Elemental Planes of Fire and Earth, they're biologically sound with no magic required to function the way they do.
* EatDirtCheap: A thermatrod's diet consists of loose stones and metals.
* FastTunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
* LogicalWeakness: Made largely of molten materials, so naturally they have a weakness to cold damage.
* MagmaMan: Their bodies are made of molten stone and metal, possibly due to ancestral ties to the Plane of Fire. In game this means their melee attacks deal fire damage and everything around them takes fire damage over time from the sheer heat of their bodies.
* NoSell: To fire, what with them being made of rock and also already at much higher temperatures anyways.
* RockMonster: Albeit a pretty molten one.
* SiliconBasedLife: A vaguely scientific version. Scientists aren't sure how their silicon cores can maintain the heat of their bodies and its mentioned that they weren't able to develop sensory organs due to their silicon base.
to:
* BizarreAlienSenses: Blind and deaf, but capable of sensing heat and movement. Also, they somehow have darkvision and lol-light vision despite not having eyes in BackFromTheBrink: Electrovores were on the first place.
* BreathWeapon: They can spray chunksbrink of extinction due to the decline of their own molten core.
* ClarkesThirdLaw: Biological version. Though it's theorized that thermatrods are in some way connectedfood source when explorers came to the Elemental Planes their home planet of Fire and Earth, they're biologically sound Verlorr 2 on massive ships coursing with no magic required to function the way they do.
* EatDirtCheap: A thermatrod's diet consists of loose stones and metals.
* FastTunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
* LogicalWeakness: Made largely of molten materials, so naturallytheir nourishment. Since then, they have a weakness to cold damage.
* MagmaMan: Their bodies are made of molten stonequickly spread and metal, possibly due formed colonies on multiple planets.
* BewareMyStingerTail: An electrovore prefers toancestral ties to slap and sting with its barbed tail when on the Plane hunt.
* BizarreAlienBiology: An electrovore feeds on electrical currents and has no stomach, intestines nor liver. Instead, every cell acts as a battery; in essence, an electrovore is composed almost entirely ofFire. In game this means a nervous system.
* PsychoElectricEel: Not them so much as theirmelee attacks deal fire damage and everything around them takes fire damage over time from the sheer heat of their bodies.
* NoSell: To fire, what with them being made of rock and also already at much higher temperatures anyways.
* RockMonster: Albeit a pretty molten one.
* SiliconBasedLife: A vaguely scientific version. Scientists aren't sure how their silicon cores can maintain the heat of their bodies and its mentioned that they weren't able to develop sensory organs due to their silicon base.nearly extinct natural prey.
* BreathWeapon: They can spray chunks
* ClarkesThirdLaw: Biological version. Though it's theorized that thermatrods are in some way connected
* EatDirtCheap: A thermatrod's diet consists of loose stones and metals.
* FastTunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
* LogicalWeakness: Made largely of molten materials, so naturally
* MagmaMan: Their bodies are made of molten stone
* BewareMyStingerTail: An electrovore prefers to
* BizarreAlienBiology: An electrovore feeds on electrical currents and has no stomach, intestines nor liver. Instead, every cell acts as a battery; in essence, an electrovore is composed almost entirely of
* PsychoElectricEel: Not them so much as their
* NoSell: To fire, what with them being made of rock and also already at much higher temperatures anyways.
* RockMonster: Albeit a pretty molten one.
* SiliconBasedLife: A vaguely scientific version. Scientists aren't sure how their silicon cores can maintain the heat of their bodies and its mentioned that they weren't able to develop sensory organs due to their silicon base.
Changed line(s) 124,126 (click to see context) from:
!!CR 4
[[folder:Crest-eater]]
->'''Challenge Rating:''' 4
[[folder:Crest-eater]]
->'''Challenge Rating:''' 4
to:
[[folder:Crest-eater]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_shotalashu.PNG]]
->'''Challenge Rating:'''
Telepathic reptiles from Castrovel.
Changed line(s) 131,134 (click to see context) from:
* AngryGuardDog: Crest-eaters are about as trainable as dogs, leading to many wealthy people buying them as guards.
* TheDreaded: Ancient kasathas viewed crest-eaters as terrifying messengers of death.
* PickyPeopleEater: Crest-eaters are specialized in eating bones. When hunting kasathas, they usually only eat the bony crest and leave the rest of the body intact. Justified, in that most of their nutrients come from the photosynthesis frills they use the bones to grow; it's actually more resource-intensive to eat the whole kasatha.
* PredatorsAreMean: Averted. Crest-eaters are actually highly sociable and tame creatures it's easy enough to tame. They eat kasathas when they're desperate and don't develop a taste for sentient flesh.
* TheDreaded: Ancient kasathas viewed crest-eaters as terrifying messengers of death.
* PickyPeopleEater: Crest-eaters are specialized in eating bones. When hunting kasathas, they usually only eat the bony crest and leave the rest of the body intact. Justified, in that most of their nutrients come from the photosynthesis frills they use the bones to grow; it's actually more resource-intensive to eat the whole kasatha.
* PredatorsAreMean: Averted. Crest-eaters are actually highly sociable and tame creatures it's easy enough to tame. They eat kasathas when they're desperate and don't develop a taste for sentient flesh.
to:
* AngryGuardDog: Crest-eaters are about as trainable as dogs, leading to many wealthy people buying them as guards.
* TheDreaded: Ancient kasathas viewed crest-eaters as terrifying messengers of death.
* PickyPeopleEater: Crest-eaters are specialized in eating bones. When hunting kasathas, they usually only eat the bony crestBondCreatures: Lashunta, and leave the rest of the body intact. Justified, in that most of their nutrients come from the photosynthesis frills they use the bones to grow; it's actually more resource-intensive to eat the whole kasatha.
* PredatorsAreMean: Averted. Crest-eaters are actually highly sociable and tame creatures it's easy enough to tame. They eat kasathas when they're desperate and don't developother telepathic races with a taste for sentient flesh. penalty, can form telepathic bonds with shotalashu mounts.
* TheDreaded: Ancient kasathas viewed crest-eaters as terrifying messengers of death.
* PickyPeopleEater: Crest-eaters are specialized in eating bones. When hunting kasathas, they usually only eat the bony crest
* PredatorsAreMean: Averted. Crest-eaters are actually highly sociable and tame creatures it's easy enough to tame. They eat kasathas when they're desperate and don't develop
Changed line(s) 137,139 (click to see context) from:
[[folder:Entropy Slug]]
[[quoteright:347:https://static.tvtropes.org/pmwiki/pub/images/entropy_slug.png]]
->'''Challenge Rating:''' 4
[[quoteright:347:https://static.tvtropes.org/pmwiki/pub/images/entropy_slug.png]]
->'''Challenge Rating:''' 4
to:
[[quoteright:347:https://static.
[[folder:Tashtari]]
[[quoteright:350:https://static.tvtropes.
->'''Challenge Rating:'''
Changed line(s) 141 (click to see context) from:
->'''Alignment:''' NeutralEvil
to:
->'''Alignment:''' NeutralEvilTrueNeutral
Changed line(s) 144 (click to see context) from:
Terrestrial mollusks from Great Shadar that embody the entropic forces of their homeworld.
to:
Changed line(s) 146,149 (click to see context) from:
* AcidAttack: They can spit acid to attack at range and are immune to acid damage themselves.
* MooksAteMyEquipment: Their slam attacks and slime trails drain batteries, while a critical hit damages all equipment in a target's possession.
* NoSell: They're immune to acid.
* WeaksauceWeakness: Salt deals damage to them, just like an ordinary slug.
* MooksAteMyEquipment: Their slam attacks and slime trails drain batteries, while a critical hit damages all equipment in a target's possession.
* NoSell: They're immune to acid.
* WeaksauceWeakness: Salt deals damage to them, just like an ordinary slug.
to:
* AcidAttack: They LightEmUp: A tashtari can spit acid to attack at range and are immune to acid damage themselves.
* MooksAteMyEquipment: Their slam attacks and slime trails drain batteries, whileunleash a critical hit damages all equipment in focused ray of light from its mouth that can burn a target's possession.
* NoSell: They're immune to acid.
* WeaksauceWeakness: Salt deals damage to them, justtarget like an ordinary slug.the beam of a laser pistol.
* MooksAteMyEquipment: Their slam attacks and slime trails drain batteries, while
* NoSell: They're immune to acid.
* WeaksauceWeakness: Salt deals damage to them, just
Changed line(s) 152,155 (click to see context) from:
!!CR 5
[[folder:Glass Serpent]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_glass_serpent.jpg]]
->'''Challenge Rating:''' 5
[[folder:Glass Serpent]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_glass_serpent.jpg]]
->'''Challenge Rating:''' 5
to:
[[folder:Glass Serpent]]
[[quoteright:350:https://static.tvtropes.
->'''Challenge Rating:'''
Changed line(s) 157,160 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Ambush predators that can warp light around themselves.
->'''Size:''' Gargantuan
Ambush predators that can warp light around themselves.
to:
->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:'''Gargantuan
Ambush predatorsLarge
Silicon-based creatures thatcan warp light around themselves.feed on heavy minerals.
->'''Size:'''
Ambush predators
Silicon-based creatures that
Changed line(s) 162,163 (click to see context) from:
* FedToTheBeast: Execution by glass serpent is an ancient practice that still continues.
* InvisibleMonsters: The glass serpent's scales are smooth crystalline structures that warp and wrap light, turning the glass serpent invisible. This invisibility isn't entirely voluntary and requires enough energy that it can only be activated when the glass serpent is hungry and hunting.
* InvisibleMonsters: The glass serpent's scales are smooth crystalline structures that warp and wrap light, turning the glass serpent invisible. This invisibility isn't entirely voluntary and requires enough energy that it can only be activated when the glass serpent is hungry and hunting.
to:
* FedToTheBeast: Execution by glass serpent is an ancient practice BizarreAlienSenses: Blind and deaf, but capable of sensing heat and movement. Also, they somehow have darkvision and lol-light vision despite not having eyes in the first place.
* BreathWeapon: They can spray chunks of their own molten core.
* ClarkesThirdLaw: Biological version. Though it's theorized thatstill continues.
* InvisibleMonsters: The glass serpent's scalesthermatrods are smooth crystalline structures in some way connected to the Elemental Planes of Fire and Earth, they're biologically sound with no magic required to function the way they do.
* EatDirtCheap: A thermatrod's diet consists of loose stones and metals.
* FastTunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
* LogicalWeakness: Made largely of molten materials, so naturally they have a weakness to cold damage.
* MagmaMan: Their bodies are made of molten stone and metal, possibly due to ancestral ties to the Plane of Fire. In game this means their melee attacks deal fire damage and everything around them takes fire damage over time from the sheer heat of their bodies.
* NoSell: To fire, what with them being made of rock and also already at much higher temperatures anyways.
* RockMonster: Albeit a pretty molten one.
* SiliconBasedLife: A vaguely scientific version. Scientists aren't sure how their silicon cores can maintain the heat of their bodies and its mentioned thatwarp and wrap light, turning the glass serpent invisible. This invisibility isn't entirely voluntary and requires enough energy that it can only be activated when the glass serpent is hungry and hunting.they weren't able to develop sensory organs due to their silicon base.
* BreathWeapon: They can spray chunks of their own molten core.
* ClarkesThirdLaw: Biological version. Though it's theorized that
* InvisibleMonsters: The glass serpent's scales
* EatDirtCheap: A thermatrod's diet consists of loose stones and metals.
* FastTunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
* LogicalWeakness: Made largely of molten materials, so naturally they have a weakness to cold damage.
* MagmaMan: Their bodies are made of molten stone and metal, possibly due to ancestral ties to the Plane of Fire. In game this means their melee attacks deal fire damage and everything around them takes fire damage over time from the sheer heat of their bodies.
* NoSell: To fire, what with them being made of rock and also already at much higher temperatures anyways.
* RockMonster: Albeit a pretty molten one.
* SiliconBasedLife: A vaguely scientific version. Scientists aren't sure how their silicon cores can maintain the heat of their bodies and its mentioned that
Changed line(s) 166,167 (click to see context) from:
[[folder:Ignurso]]
->'''Challenge Rating:''' 5 (burrower), 11 (mason)
->'''Challenge Rating:''' 5 (burrower), 11 (mason)
to:
[[folder:Crest-eater]]
->'''Challenge Rating:'''
Changed line(s) 172,174 (click to see context) from:
* BreathWeapon: An ignurso can forcefully exhale a cloud of choking smoke.
* {{Cyclops}}: An ignurso only has a single cyclopean eye.
* StrongerWithAge: Ignursos in the last decade of life develop exceptional cunning and resilience.
* {{Cyclops}}: An ignurso only has a single cyclopean eye.
* StrongerWithAge: Ignursos in the last decade of life develop exceptional cunning and resilience.
to:
* BreathWeapon: An ignurso can forcefully exhale a cloud AngryGuardDog: Crest-eaters are about as trainable as dogs, leading to many wealthy people buying them as guards.
* TheDreaded: Ancient kasathas viewed crest-eaters as terrifying messengers ofchoking smoke.
death.
*{{Cyclops}}: An ignurso PickyPeopleEater: Crest-eaters are specialized in eating bones. When hunting kasathas, they usually only has a single cyclopean eye.
* StrongerWithAge: Ignursos ineat the last decade bony crest and leave the rest of life the body intact. Justified, in that most of their nutrients come from the photosynthesis frills they use the bones to grow; it's actually more resource-intensive to eat the whole kasatha.
* PredatorsAreMean: Averted. Crest-eaters are actually highly sociable and tame creatures it's easy enough to tame. They eat kasathas when they're desperate and don't developexceptional cunning and resilience.a taste for sentient flesh.
* TheDreaded: Ancient kasathas viewed crest-eaters as terrifying messengers of
*
* StrongerWithAge: Ignursos in
* PredatorsAreMean: Averted. Crest-eaters are actually highly sociable and tame creatures it's easy enough to tame. They eat kasathas when they're desperate and don't develop
Changed line(s) 177,178 (click to see context) from:
[[folder:Kunnid]]
->'''Challenge Rating:''' 5
->'''Challenge Rating:''' 5
to:
[[quoteright:347:https://static.tvtropes.org/pmwiki/pub/images/entropy_slug.png]]
->'''Challenge Rating:'''
Changed line(s) 180,181 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Size:''' Large
to:
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:'''LargeMedium
Terrestrial mollusks from Great Shadar that embody the entropic forces of their homeworld.
->'''Size:'''
Terrestrial mollusks from Great Shadar that embody the entropic forces of their homeworld.
Changed line(s) 183,184 (click to see context) from:
* MagnetismManipulation: A kunnid can emit a crushing magnetic beam.
* OurCryptidsAreMoreMysterious: Other species very rarely see a kunnid, but only their odd, cloven-hooved tracks marching in straight lines around settlements, which are often attributed to cryptids. With few hard facts about how or why they appear, kunnids have fuelled many conspiracy theories.
* OurCryptidsAreMoreMysterious: Other species very rarely see a kunnid, but only their odd, cloven-hooved tracks marching in straight lines around settlements, which are often attributed to cryptids. With few hard facts about how or why they appear, kunnids have fuelled many conspiracy theories.
to:
* MagnetismManipulation: A kunnid AcidAttack: They can emit a crushing magnetic beam.
* OurCryptidsAreMoreMysterious: Other species very rarely see a kunnid, but only their odd, cloven-hooved tracks marching in straight lines around settlements, whichspit acid to attack at range and are often attributed immune to cryptids. With few hard facts about how or why they appear, kunnids have fuelled many conspiracy theories.acid damage themselves.
* MooksAteMyEquipment: Their slam attacks and slime trails drain batteries, while a critical hit damages all equipment in a target's possession.
* NoSell: They're immune to acid.
* WeaksauceWeakness: Salt deals damage to them, just like an ordinary slug.
* OurCryptidsAreMoreMysterious: Other species very rarely see a kunnid, but only their odd, cloven-hooved tracks marching in straight lines around settlements, which
* MooksAteMyEquipment: Their slam attacks and slime trails drain batteries, while a critical hit damages all equipment in a target's possession.
* NoSell: They're immune to acid.
* WeaksauceWeakness: Salt deals damage to them, just like an ordinary slug.
Changed line(s) 187,189 (click to see context) from:
[[folder:Xaarb]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_xaarb.png]]
->'''Challenge Rating:''' 5
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_xaarb.png]]
->'''Challenge Rating:''' 5
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_xaarb.png]]
->'''Challenge Rating:'''
Changed line(s) 192,194 (click to see context) from:
->'''Size:''' Medium
A predator race from the binary star system of Arybus.
A predator race from the binary star system of Arybus.
to:
->'''Size:''' Medium
A predator race from the binary star system of Arybus.Large
A predator race from the binary star system of Arybus.
Changed line(s) 196,204 (click to see context) from:
* AliensSpeakingEnglish: Averted, their biology makes spoken languages impossible for them, with their own consisting of hand gestures and silent jaw movements. When they need to communicate with others, they usually rely on sign language or text-to-speech devices.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.
to:
* AliensSpeakingEnglish: Averted, their biology makes spoken languages impossible for them, BlindedByTheLight: When a holofang is hit with their own consisting of hand gestures and silent jaw movements. When they need to communicate with others, they usually rely on sign language or text-to-speech devices.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to bea strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rearslaser weapon while its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb societymaw is based entirely on physical dominance. Having to bargain or pay for something rather than just taking open, it is actually considered an incredible shame.
blinded.
*TheStarscream: The "greater" xaarb faction musters ChestMonster: To lure prey toward its forces and resources in hopes jaws, a holofang projects illusions of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.drowning creatures or partially buried treasure near the water's surface while it lurks silently underneath.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society
*
* ZergRush: They can attacks in groups up to thirty strong.
Changed line(s) 207,209 (click to see context) from:
!!CR 6
[[folder:Caypin]]
->'''Challenge Rating:''' 6
[[folder:Caypin]]
->'''Challenge Rating:''' 6
to:
!!CR 6
[[folder:Caypin]]
5
[[folder:Glass Serpent]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_glass_serpent.jpg]]
->'''Challenge Rating:'''65
[[folder:Caypin]]
[[folder:Glass Serpent]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_glass_serpent.jpg]]
->'''Challenge Rating:'''
Changed line(s) 212 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeGargantuan
Ambush predators that can warp light around themselves.
Ambush predators that can warp light around themselves.
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* TheSymbiote: It's been speculated that the caypin is actually the result of symbiosis between its body (which can digest food but not collect it) and its facial tentacles (which have mouths and can also be detached from the body to hunt independently).
* TooManyMouths: Dozens of mouths, one per facial tentacle.
* TooManyMouths: Dozens of mouths, one per facial tentacle.
to:
* TheSymbiote: It's been speculated FedToTheBeast: Execution by glass serpent is an ancient practice that still continues.
* InvisibleMonsters: The glass serpent's scales are smooth crystalline structures that warp and wrap light, turning thecaypin is actually glass serpent invisible. This invisibility isn't entirely voluntary and requires enough energy that it can only be activated when the result of symbiosis between its body (which can digest food but not collect it) glass serpent is hungry and its facial tentacles (which have mouths and can also be detached from the body to hunt independently).
* TooManyMouths: Dozens of mouths, one per facial tentacle.hunting.
* InvisibleMonsters: The glass serpent's scales are smooth crystalline structures that warp and wrap light, turning the
* TooManyMouths: Dozens of mouths, one per facial tentacle.
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[[folder:Dust Manta]]
->'''Challenge Rating:''' 6
->'''Challenge Rating:''' 6
to:
->'''Challenge Rating:'''
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Ray-like creatures found in sand dunes and deserts.
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* BewareMyStingerTail: The dust manta's tail is capable of injecting a horrific toxin.
* DishingOutDirt: Dust manta monarchs can create magical dust storms that choke and blind creatures unlucky enough to be caught within.
* MultipleTailedBeast: Dust manta monarchs grow two additional tails.
* TerrestrialSeaLife: Dust mantas closely resemble giant versions of common rays, and make their home in the deserts of Verces' Fullbright hemisphere.
* DishingOutDirt: Dust manta monarchs can create magical dust storms that choke and blind creatures unlucky enough to be caught within.
* MultipleTailedBeast: Dust manta monarchs grow two additional tails.
* TerrestrialSeaLife: Dust mantas closely resemble giant versions of common rays, and make their home in the deserts of Verces' Fullbright hemisphere.
to:
* BewareMyStingerTail: The dust manta's tail is capable of injecting a horrific toxin.
* DishingOutDirt: Dust manta monarchsBreathWeapon: An ignurso can create magical dust storms that choke and blind creatures unlucky enough to be caught within.
* MultipleTailedBeast: Dust manta monarchs grow two additional tails.
* TerrestrialSeaLife: Dust mantas closely resemble giant versionsforcefully exhale a cloud of common rays, and make their home choking smoke.
* {{Cyclops}}: An ignurso only has a single cyclopean eye.
* StrongerWithAge: Ignursos in thedeserts last decade of Verces' Fullbright hemisphere.life develop exceptional cunning and resilience.
* DishingOutDirt: Dust manta monarchs
* MultipleTailedBeast: Dust manta monarchs grow two additional tails.
* TerrestrialSeaLife: Dust mantas closely resemble giant versions
* {{Cyclops}}: An ignurso only has a single cyclopean eye.
* StrongerWithAge: Ignursos in the
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[[folder:Niaq]]
->'''Challenge Rating:''' 6
->'''Challenge Rating:''' 6
to:
->'''Challenge Rating:'''
Changed line(s) 236,238 (click to see context) from:
->'''Size:''' Large
Creatures from Verces's Darkside with a venom that turns victims into living production factories of a narcotic substance. Their stats can be found in ''Signal of Screams: The Penumbra Protocol'' or online [[https://aonsrd.com/AlienDisplay.aspx?ItemName=Niaq&Family=None here]].
Creatures from Verces's Darkside with a venom that turns victims into living production factories of a narcotic substance. Their stats can be found in ''Signal of Screams: The Penumbra Protocol'' or online [[https://aonsrd.com/AlienDisplay.aspx?ItemName=Niaq&Family=None here]].
to:
->'''Size:''' Large
Creatures from Verces's Darkside with a venom that turns victims into living production factories of a narcotic substance. Their stats can be found in ''Signal of Screams: The Penumbra Protocol'' or online [[https://aonsrd.com/AlienDisplay.aspx?ItemName=Niaq&Family=None here]].Small
Creatures from Verces's Darkside with a venom that turns victims into living production factories of a narcotic substance. Their stats can be found in ''Signal of Screams: The Penumbra Protocol'' or online [[https://aonsrd.com/AlienDisplay.aspx?ItemName=Niaq&Family=None here]].
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* EyelessFace: Instead of eyes, a niaq has a mane of cilia that sense minute variations in temperature, allowing it to distinguish heat signatures of prey and the nearby topography.
* FantasticDrug: The feeding lance and quills can infect prey with a virus that lives symbiotically within the niaq, causing bizarre hallucinations and intense euphoria. The nature of the infections also gives the blood of the infected similar properties, allowing others to use the infected as production hosts. The drug refined from the blood is known as niaqui, with quality product being purified to prevent it from infecting the imbiber.
* HumanResources: A niaq is immune to the hallucinogenic effects of the virus in its own system, but genetic differences between them and their prey allow a niaq to experience the euphoria the drug produces in prey when they feed on their virus-laced blood. A niaq therefore carries prey back to its lair, usually a cave or hollow in the Darkside’s ice and snow, keeping them alive and immobilized to sip the drug-laced blood from their victims’ bloodstream.
* InSeriesNickname: They're known to natives of Darkside as "sippers" for their method of feeding.
* LampreyMouth: A variation. For a mouth, niaqs have a feeding lance, which is a tight cylinder of long, hollow quills they use to drink blood.
* SpikeShooter: Each of a niaq’s wings has a fringe of short quills that the creature can launch as projectiles with a flick of a wing.
* FantasticDrug: The feeding lance and quills can infect prey with a virus that lives symbiotically within the niaq, causing bizarre hallucinations and intense euphoria. The nature of the infections also gives the blood of the infected similar properties, allowing others to use the infected as production hosts. The drug refined from the blood is known as niaqui, with quality product being purified to prevent it from infecting the imbiber.
* HumanResources: A niaq is immune to the hallucinogenic effects of the virus in its own system, but genetic differences between them and their prey allow a niaq to experience the euphoria the drug produces in prey when they feed on their virus-laced blood. A niaq therefore carries prey back to its lair, usually a cave or hollow in the Darkside’s ice and snow, keeping them alive and immobilized to sip the drug-laced blood from their victims’ bloodstream.
* InSeriesNickname: They're known to natives of Darkside as "sippers" for their method of feeding.
* LampreyMouth: A variation. For a mouth, niaqs have a feeding lance, which is a tight cylinder of long, hollow quills they use to drink blood.
* SpikeShooter: Each of a niaq’s wings has a fringe of short quills that the creature can launch as projectiles with a flick of a wing.
to:
* EyelessFace: Instead of eyes, a niaq has a mane of cilia ChameleonCamouflage: A jakkerant that sense minute variations in temperature, allowing it to distinguish heat signatures of prey remains still can change its internal chromatophores and the nearby topography.
* FantasticDrug: The feeding lance and quills can infect prey with a virusskin texture so that lives symbiotically within the niaq, causing bizarre hallucinations its colouration and intense euphoria. The nature of the infections also gives the blood of the infected similar properties, allowing others to use the infected as production hosts. The drug refined from the blood is known as niaqui, with quality product being purified to prevent it from infecting the imbiber.
* HumanResources: A niaq is immune to the hallucinogenic effects of the virus intexture matches its own system, but genetic differences between them surroundings.
* TerrestrialSeaLife: Jakkerants can breathe air and move awkwardly on land by perching themselves upright on several of theirprey allow a niaq to experience the euphoria the drug produces in prey when they feed on their virus-laced blood. A niaq therefore carries prey back to its lair, usually a cave or hollow in the Darkside’s ice and snow, keeping them alive and immobilized to sip the drug-laced blood from their victims’ bloodstream.
tentacles.
*InSeriesNickname: They're known to natives of Darkside as "sippers" for their method of feeding.
* LampreyMouth: A variation. For a mouth, niaqs have a feeding lance, which is a tight cylinder of long, hollow quills they use to drink blood.
* SpikeShooter:TooManyMouths: Each of a niaq’s wings jakkerant's tentacle has a fringe of short quills that the creature can launch as projectiles with a flick of a wing. tiny lamprey‑like mouth.
* FantasticDrug: The feeding lance and quills can infect prey with a virus
* HumanResources: A niaq is immune to the hallucinogenic effects of the virus in
* TerrestrialSeaLife: Jakkerants can breathe air and move awkwardly on land by perching themselves upright on several of their
*
* LampreyMouth: A variation. For a mouth, niaqs have a feeding lance, which is a tight cylinder of long, hollow quills they use to drink blood.
* SpikeShooter:
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[[folder:Veolisk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
->'''Challenge Rating:''' 6
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
->'''Challenge Rating:''' 6
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
->'''Challenge Rating:'''
Changed line(s) 252,255 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.
->'''Size:''' Medium
Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.
to:
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:'''Medium
Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.Large
->'''Size:'''
Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.
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* BasiliskAndCockatrice: Veolisks are monitor lizard-like magical beasts whose signature attack is a DeadlyGaze, and which is speculated to be descended from basilisk ancestors.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.
to:
* BasiliskAndCockatrice: Veolisks are monitor lizard-like magical beasts whose signature attack is MagnetismManipulation: A kunnid can emit a DeadlyGaze, and crushing magnetic beam.
* OurCryptidsAreMoreMysterious: Other species very rarely see a kunnid, but only their odd, cloven-hooved tracks marching in straight lines around settlements, whichis speculated to be descended from basilisk ancestors.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisksare often compared attributed to cryptids. With few hard facts about how or why they appear, kunnids have fuelled many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.conspiracy theories.
* OurCryptidsAreMoreMysterious: Other species very rarely see a kunnid, but only their odd, cloven-hooved tracks marching in straight lines around settlements, which
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisks
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.
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!!CR 7
[[folder:Bloodbrother]]
->'''Challenge Rating:''' 7
[[folder:Bloodbrother]]
->'''Challenge Rating:''' 7
to:
[[folder:Bloodbrother]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_xaarb.png]]
->'''Challenge Rating:'''
Changed line(s) 270,271 (click to see context) from:
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
->'''Size:''' Huge
to:
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:'''HugeMedium
A predator race from the binary star system of Arybus.
->'''Size:'''
A predator race from the binary star system of Arybus.
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* CreepyCentipedes: Bloodbrothers resemble a myriapod with a humanoid torso and arms.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.
to:
* CreepyCentipedes: Bloodbrothers resemble a myriapod AliensSpeakingEnglish: Averted, their biology makes spoken languages impossible for them, with their own consisting of hand gestures and silent jaw movements. When they need to communicate with others, they usually rely on sign language or text-to-speech devices.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoidtorso stance and arms.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never preywalking on others of their kind.
all fours.
*ItCanThink: Their intelligence is often overlooked due to a lack of tool use TheQuisling: The "lesser" xaarb faction accepts that the vesk and communication with azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering otherraces.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexlessempires and reproduce asexually.
exerting xaarb authority over everything.
*OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey ZergRush: They can be kept alive attacks in this way for months, until all its stored energy has been used up.groups up to thirty strong.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey
*
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless
*
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[[folder:Reklan]]
->'''Challenge Rating:''' 7
->'''Challenge Rating:''' 7
to:
[[folder:Caypin]]
->'''Challenge Rating:'''
Changed line(s) 284,286 (click to see context) from:
->'''Size:''' Small
Creatures resulting from old sarcesian attempts at magical terraforming.
Creatures resulting from old sarcesian attempts at magical terraforming.
to:
->'''Size:''' Small
Creatures resulting from old sarcesian attempts at magical terraforming.Large
Creatures resulting from old sarcesian attempts at magical terraforming.
Changed line(s) 288,292 (click to see context) from:
* BatmanCanBreatheInSpace: They enable it, automatically providing themselves and any other creature within 1,200 feet with a protective layer of breathable atmosphere that also shields them from temperature extremities. They themselves make the most of it, with a swim and a fly speed to allow them to live in any environment regardless of whether or not there's land.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooter: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
* TurnedAgainstTheirMasters: If a reklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooter: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
* TurnedAgainstTheirMasters: If a reklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.
to:
* BatmanCanBreatheInSpace: They enable it, automatically providing themselves and any other creature within 1,200 feet with a protective layer of breathable atmosphere TheSymbiote: It's been speculated that the caypin is actually the result of symbiosis between its body (which can digest food but not collect it) and its facial tentacles (which have mouths and can also shields them be detached from temperature extremities. They themselves make the most body to hunt independently).
* TooManyMouths: Dozens ofit, with a swim and a fly speed to allow them to live in any environment regardless of whether or not there's land.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooter: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
* TurnedAgainstTheirMasters: If a reklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.mouths, one per facial tentacle.
* TooManyMouths: Dozens of
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooter: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
* TurnedAgainstTheirMasters: If a reklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.
Changed line(s) 295,297 (click to see context) from:
!!CR 8
[[folder:Chomurk]]
->'''Challenge Rating:''' 8
[[folder:Chomurk]]
->'''Challenge Rating:''' 8
to:
[[folder:Chomurk]]
->'''Challenge Rating:'''
Ray-like creatures found in sand dunes and deserts.
Changed line(s) 302 (click to see context) from:
* FusionDance: A hive of at least 32 chomurks can meld their bodies together, merging their limbs and creating a pyramidal mound of bodies that acts as a single huge thruster capable of altering the orbit of a small astronomical object.
to:
* FusionDance: A hive of at least 32 chomurks can meld their bodies together, merging their limbs and creating a pyramidal mound of bodies that acts as a single huge thruster BewareMyStingerTail: The dust manta's tail is capable of altering injecting a horrific toxin.
* DishingOutDirt: Dust manta monarchs can create magical dust storms that choke and blind creatures unlucky enough to be caught within.
* MultipleTailedBeast: Dust manta monarchs grow two additional tails.
* TerrestrialSeaLife: Dust mantas closely resemble giant versions of common rays, and make their home in theorbit deserts of a small astronomical object.Verces' Fullbright hemisphere.
* DishingOutDirt: Dust manta monarchs can create magical dust storms that choke and blind creatures unlucky enough to be caught within.
* MultipleTailedBeast: Dust manta monarchs grow two additional tails.
* TerrestrialSeaLife: Dust mantas closely resemble giant versions of common rays, and make their home in the
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[[folder:Diaspora Wyrm]]
->'''Challenge Rating:''' 8 (diaspora wyrm), 17 (sage)
->'''Challenge Rating:''' 8 (diaspora wyrm), 17 (sage)
to:
->'''Challenge Rating:'''
Creatures from Verces's Darkside with a venom that turns victims into living production factories of a narcotic substance. Their stats can be found in ''Signal of Screams: The Penumbra Protocol'' or online [[https://aonsrd.com/AlienDisplay.aspx?ItemName=Niaq&Family=None here]].
Changed line(s) 311,312 (click to see context) from:
* EyelessFace: Instead of eyes, a diaspora wyrm has frills sensitive to electromagnetic fields.
* StarfishLanguage: Diaspora wyrms communicate by shaping and reading electromagnetic fields. Because these are often undetectable without proper sensors, diaspora wyrms are popularly depicted as beasts, despite being sapient.
* StarfishLanguage: Diaspora wyrms communicate by shaping and reading electromagnetic fields. Because these are often undetectable without proper sensors, diaspora wyrms are popularly depicted as beasts, despite being sapient.
to:
* EyelessFace: Instead of eyes, a diaspora wyrm niaq has frills sensitive a mane of cilia that sense minute variations in temperature, allowing it to electromagnetic fields.
* StarfishLanguage: Diaspora wyrms communicate by shapingdistinguish heat signatures of prey and reading electromagnetic fields. Because these are often undetectable without proper sensors, diaspora wyrms are popularly depicted the nearby topography.
* FantasticDrug: The feeding lance and quills can infect prey with a virus that lives symbiotically within the niaq, causing bizarre hallucinations and intense euphoria. The nature of the infections also gives the blood of the infected similar properties, allowing others to use the infected asbeasts, despite production hosts. The drug refined from the blood is known as niaqui, with quality product being sapient.purified to prevent it from infecting the imbiber.
* HumanResources: A niaq is immune to the hallucinogenic effects of the virus in its own system, but genetic differences between them and their prey allow a niaq to experience the euphoria the drug produces in prey when they feed on their virus-laced blood. A niaq therefore carries prey back to its lair, usually a cave or hollow in the Darkside’s ice and snow, keeping them alive and immobilized to sip the drug-laced blood from their victims’ bloodstream.
* InSeriesNickname: They're known to natives of Darkside as "sippers" for their method of feeding.
* LampreyMouth: A variation. For a mouth, niaqs have a feeding lance, which is a tight cylinder of long, hollow quills they use to drink blood.
* SpikeShooter: Each of a niaq’s wings has a fringe of short quills that the creature can launch as projectiles with a flick of a wing.
* StarfishLanguage: Diaspora wyrms communicate by shaping
* FantasticDrug: The feeding lance and quills can infect prey with a virus that lives symbiotically within the niaq, causing bizarre hallucinations and intense euphoria. The nature of the infections also gives the blood of the infected similar properties, allowing others to use the infected as
* HumanResources: A niaq is immune to the hallucinogenic effects of the virus in its own system, but genetic differences between them and their prey allow a niaq to experience the euphoria the drug produces in prey when they feed on their virus-laced blood. A niaq therefore carries prey back to its lair, usually a cave or hollow in the Darkside’s ice and snow, keeping them alive and immobilized to sip the drug-laced blood from their victims’ bloodstream.
* InSeriesNickname: They're known to natives of Darkside as "sippers" for their method of feeding.
* LampreyMouth: A variation. For a mouth, niaqs have a feeding lance, which is a tight cylinder of long, hollow quills they use to drink blood.
* SpikeShooter: Each of a niaq’s wings has a fringe of short quills that the creature can launch as projectiles with a flick of a wing.
Changed line(s) 315,317 (click to see context) from:
[[folder:Shantak]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_shantak.png]]
->'''Challenge Rating:''' 8
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_shantak.png]]
->'''Challenge Rating:''' 8
to:
[[quoteright:350:https://static.tvtropes.
->'''Challenge Rating:'''
Changed line(s) 320,322 (click to see context) from:
->'''Size:''' Huge
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
to:
->'''Size:''' Huge
BizarreMedium
Reptilian creaturesresembling with a cross between a reptile and a bird that are capable resemblance to the prehistoric megafauna of flying through space.many planets.
Bizarre
Reptilian creatures
Changed line(s) 324 (click to see context) from:
* HorseOfADifferentColor: Travelling atop a shantak's back remains the preferred (and perhaps only viable) option for those who avoid starships.
to:
* HorseOfADifferentColor: Travelling atop BasiliskAndCockatrice: Veolisks are monitor lizard-like magical beasts whose signature attack is a shantak's back remains DeadlyGaze, and which is speculated to be descended from basilisk ancestors.
* CainAndAbel: In most broods, thepreferred (and perhaps only viable) option for those who avoid starships.first veolisks to hatch tend to eat their unhatched siblings as their first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.
* CainAndAbel: In most broods, the
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.
Changed line(s) 327,328 (click to see context) from:
[[folder:Stroxha]]
->'''Challenge Rating:''' 8
->'''Challenge Rating:''' 8
to:
[[folder:Bloodbrother]]
->'''Challenge Rating:'''
Changed line(s) 330,331 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Size:''' Large
to:
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:'''LargeHuge
->'''Size:'''
Changed line(s) 333,334 (click to see context) from:
* EnemyMine: Maraquoi used to be stroxhas' prey, but have begun defending the increasingly rare predators. As stroxhas became targeted by poachers, they came to recognise the protection the maraquoi have afforded them. An alliance now exists between the two species to protect their mutual home world.
* MixAndMatchCritters: Stroxhas combine feline and reptilian traits.
* MixAndMatchCritters: Stroxhas combine feline and reptilian traits.
to:
* EnemyMine: Maraquoi used to be stroxhas' prey, but have begun defending the increasingly rare predators. As stroxhas became targeted by poachers, they came to recognise the protection the maraquoi have afforded them. An alliance now exists between the two species to protect CreepyCentipedes: Bloodbrothers resemble a myriapod with a humanoid torso and arms.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of theirmutual home world.
kind.
*MixAndMatchCritters: Stroxhas combine feline ItCanThink: Their intelligence is often overlooked due to a lack of tool use and reptilian traits.communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their
*
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.
Changed line(s) 337,341 (click to see context) from:
[[folder:Valnarum]]
->'''Challenge Rating:''' 8
->'''Role:''' Expert
->'''Alignment:''' LawfulNeutral
->'''Size:''' Huge
->'''Challenge Rating:''' 8
->'''Role:''' Expert
->'''Alignment:''' LawfulNeutral
->'''Size:''' Huge
to:
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Creatures resulting from old sarcesian attempts at magical terraforming.
Changed line(s) 343 (click to see context) from:
* BigGameHunter: Valnarums enjoy the thrill of tracking down a creature they've never hunted before, but still try to respect the laws and customs wherever they land.
to:
* BigGameHunter: Valnarums enjoy the thrill of tracking down a BatmanCanBreatheInSpace: They enable it, automatically providing themselves and any other creature they've never hunted before, but still try to respect within 1,200 feet with a protective layer of breathable atmosphere that also shields them from temperature extremities. They themselves make the laws most of it, with a swim and customs wherever a fly speed to allow them to live in any environment regardless of whether or not there's land.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature theyland.find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooter: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
* TurnedAgainstTheirMasters: If a reklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they
* SpikeShooter: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
* TurnedAgainstTheirMasters: If a reklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.
Changed line(s) 346,349 (click to see context) from:
!!CR 9
[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
->'''Challenge Rating:''' 9
[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
->'''Challenge Rating:''' 9
to:
!!CR 9
[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
8
[[folder:Chomurk]]
->'''Challenge Rating:'''98
[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
[[folder:Chomurk]]
->'''Challenge Rating:'''
Changed line(s) 352 (click to see context) from:
->'''Size:''' Gargantuan
to:
->'''Size:''' GargantuanLarge
Changed line(s) 354,360 (click to see context) from:
* TheDreaded: Ellicoths' ability to completely devour an opponent's life force doubles as a useful psychological weapon.
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source of radiation in the area and proceeds to lie down and sing its dirges loudly and continually until it expires.
* FoodChainOfEvil: Most of their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in their militias.
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source of radiation in the area and proceeds to lie down and sing its dirges loudly and continually until it expires.
* FoodChainOfEvil: Most of their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in their militias.
to:
* TheDreaded: Ellicoths' ability to completely devour an opponent's life force doubles as a useful psychological weapon.
* ElephantGraveyard:FusionDance: A dying ellicoth instinctively leaves its herd, heads for the most powerful source hive of radiation in the area and proceeds to lie down and sing its dirges loudly and continually until it expires.
* FoodChainOfEvil: Most ofat least 32 chomurks can meld their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry inbodies together, merging their militias.limbs and creating a pyramidal mound of bodies that acts as a single huge thruster capable of altering the orbit of a small astronomical object.
* ElephantGraveyard:
* FoodChainOfEvil: Most of
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in
Changed line(s) 363,365 (click to see context) from:
!!CR 10
[[folder:Ursikka]]
->'''Challenge Rating:''' 10
[[folder:Ursikka]]
->'''Challenge Rating:''' 10
to:
[[folder:Ursikka]]
->'''Challenge Rating:'''
Changed line(s) 368 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeLarge
Changed line(s) 370,371 (click to see context) from:
* BigCreepyCrawlies: These praying mantis-like creatures stretch 20 feet in length and stand as tall as 25 feet.
* BigEater: Ursikkas are endlessly hungry creatures that view all smaller creatures as food.
* BigEater: Ursikkas are endlessly hungry creatures that view all smaller creatures as food.
to:
* BigCreepyCrawlies: These praying mantis-like creatures stretch 20 feet in length EyelessFace: Instead of eyes, a diaspora wyrm has frills sensitive to electromagnetic fields.
* StarfishLanguage: Diaspora wyrms communicate by shaping andstand as tall as 25 feet.
* BigEater: Ursikkasreading electromagnetic fields. Because these are endlessly hungry creatures that view all smaller creatures often undetectable without proper sensors, diaspora wyrms are popularly depicted as food.beasts, despite being sapient.
* StarfishLanguage: Diaspora wyrms communicate by shaping and
* BigEater: Ursikkas
Changed line(s) 374,377 (click to see context) from:
!!CR 11
[[folder:Muneen]]
->'''Challenge Rating:''' 11
->'''Role:''' Spellcaster
[[folder:Muneen]]
->'''Challenge Rating:''' 11
->'''Role:''' Spellcaster
to:
[[folder:Muneen]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 381 (click to see context) from:
* MagicEater: In addition to conventional food, muneens can also subsist on magical energy from Chonax's divination or enchantment loci.
to:
* MagicEater: In addition to conventional food, muneens can also subsist on magical energy from Chonax's divination or enchantment loci.GiantEnemyCrab: The gammenore is a crustacean approximately 8 feet wide, and weighs between 2,000 and 3,000 pounds.
Changed line(s) 384,386 (click to see context) from:
[[folder:Nyssholora]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_nyssholora.jpg]]
->'''Challenge Rating:''' 4 (juvenile), 11 (adult)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_nyssholora.jpg]]
->'''Challenge Rating:''' 4 (juvenile), 11 (adult)
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_nyssholora.jpg]]
->'''Challenge Rating:'''
Changed line(s) 388,391 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Large (juvenile), Huge (adult)
Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.
->'''Size:''' Large (juvenile), Huge (adult)
Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.
to:
->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:'''Large (juvenile), Huge (adult)
Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.Medium
->'''Size:'''
Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.
Changed line(s) 393,396 (click to see context) from:
* ExtraEyes: Eight beady eyes run in two vertical rows along the bridge of the nyssholora's nose.
* MightyRoar: The nyssholora releases its low, resonant roar with such force that it can weaken the structural integrity of buildings and concuss the bodies of other creatures.
* TRexpy: The nyssholora resembles a tyrannosaur, and is among the most feared and deadly apex predators on Castrovel.
* {{Vibroweapon}}: The nyssholora's phasic claws are sharp and vibrate at ultrasonic speeds, creating a blade of concentrated sound waves that can cut through even extremely dense materials.
* MightyRoar: The nyssholora releases its low, resonant roar with such force that it can weaken the structural integrity of buildings and concuss the bodies of other creatures.
* TRexpy: The nyssholora resembles a tyrannosaur, and is among the most feared and deadly apex predators on Castrovel.
* {{Vibroweapon}}: The nyssholora's phasic claws are sharp and vibrate at ultrasonic speeds, creating a blade of concentrated sound waves that can cut through even extremely dense materials.
to:
* ExtraEyes: Eight beady eyes run in two vertical rows along {{Animorphism}}: A shadow hopper can assume the bridge appearance of the nyssholora's nose.
a harmless-looking creature, usually a cute rabbit. In this form, some shadow hoppers allow people to adopt them as pets.
*MightyRoar: The nyssholora releases its low, resonant roar with such force that it TheTrickster: Shadow hoppers enjoy playing pranks and causing mischief: moving objects while no one is looking, taking small bites out of food, telepathically whispering secrets to others, and occasionally sabotaging electronic devices. Their shenanigans are not typically meant to cause harm, but an overexcited shadow hopper can weaken the structural integrity of buildings and concuss the bodies of other creatures.
* TRexpy: The nyssholora resembles a tyrannosaur, and is among the most feared and deadly apex predators on Castrovel.
* {{Vibroweapon}}: The nyssholora's phasic claws are sharp and vibrate at ultrasonic speeds, creating a blade of concentrated sound waves that can cut through even extremely dense materials.easily get carried away.
*
* TRexpy: The nyssholora resembles a tyrannosaur, and is among the most feared and deadly apex predators on Castrovel.
* {{Vibroweapon}}: The nyssholora's phasic claws are sharp and vibrate at ultrasonic speeds, creating a blade of concentrated sound waves that can cut through even extremely dense materials.
Changed line(s) 399,401 (click to see context) from:
!!CR 12
[[folder:Deadfall Stalker]]
->'''Challenge Rating:''' 12
[[folder:Deadfall Stalker]]
->'''Challenge Rating:''' 12
to:
[[folder:Deadfall Stalker]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_shantak.png]]
->'''Challenge Rating:'''
Changed line(s) 403,404 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
->'''Size:''' Large
to:
->'''Alignment:''' ChaoticNeutral
ChaoticEvil
->'''Size:'''LargeHuge
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
->'''Size:'''
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
Changed line(s) 406 (click to see context) from:
* UnrealisticBlackHole: A deadfall stalker's body hosts a black hole singularity it uses to capture, crush and digest prey. The singularity and the organ that shelters it occupy roughly half the stalker's abdomen, and in addition to creating the gravity fields that circulate blood, the singularity acts as a powerful gizzard that pulverises virtually anything the deadfall stalker swallows.
to:
* UnrealisticBlackHole: A deadfall stalker's body hosts HorseOfADifferentColor: Travelling atop a black hole singularity it uses to capture, crush and digest prey. The singularity and shantak's back remains the organ that shelters it occupy roughly half the stalker's abdomen, and in addition to creating the gravity fields that circulate blood, the singularity acts as a powerful gizzard that pulverises virtually anything the deadfall stalker swallows.preferred (and perhaps only viable) option for those who avoid starships.
Changed line(s) 409,411 (click to see context) from:
!!CR 13
[[folder:Skarak]]
->'''Challenge Rating:''' 13
[[folder:Skarak]]
->'''Challenge Rating:''' 13
to:
[[folder:Skarak]]
->'''Challenge Rating:'''
Changed line(s) 414 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeLarge
Changed line(s) 416,417 (click to see context) from:
* GiantSpider: Skaraks are massive, eight-legged predators that resemble horned arachnids with 16-foot leg spans and weigh 3 tons.
* YouWillNotEvadeMe: Their magically attuned cerebral lobes allow skaraks to sense magical pathways between their own position and their webs, and teleport a web-ensnared target into their mouth.
* YouWillNotEvadeMe: Their magically attuned cerebral lobes allow skaraks to sense magical pathways between their own position and their webs, and teleport a web-ensnared target into their mouth.
to:
* GiantSpider: Skaraks are massive, eight-legged predators that resemble horned arachnids with 16-foot leg spans and weigh 3 tons.
* YouWillNotEvadeMe: Their magically attuned cerebral lobes allow skaraksEnemyMine: Maraquoi used to sense magical pathways be stroxhas' prey, but have begun defending the increasingly rare predators. As stroxhas became targeted by poachers, they came to recognise the protection the maraquoi have afforded them. An alliance now exists between the two species to protect their own position mutual home world.
* MixAndMatchCritters: Stroxhas combine feline andtheir webs, and teleport a web-ensnared target into their mouth.reptilian traits.
* YouWillNotEvadeMe: Their magically attuned cerebral lobes allow skaraks
* MixAndMatchCritters: Stroxhas combine feline and
Changed line(s) 420,425 (click to see context) from:
!!CR 14
[[folder:Plasmalisk]]
->'''Challenge Rating:''' 14
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[folder:Plasmalisk]]
->'''Challenge Rating:''' 14
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
to:
[[folder:Plasmalisk]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 427 (click to see context) from:
* DeadlyGaze: A plasmalisk's vibrantly glowing eyes can cause viewers' bodily fluids to rapidly ionise and burn their bodies from the inside.
to:
* DeadlyGaze: A plasmalisk's vibrantly glowing eyes can cause viewers' bodily fluids BigGameHunter: Valnarums enjoy the thrill of tracking down a creature they've never hunted before, but still try to rapidly ionise respect the laws and burn their bodies from the inside.customs wherever they land.
Changed line(s) 430,432 (click to see context) from:
[[folder:Xanthos]]
->'''Challenge Rating:''' 14
->'''Role:''' Expert
->'''Challenge Rating:''' 14
->'''Role:''' Expert
to:
[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 434 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeGargantuan
Changed line(s) 436 (click to see context) from:
* SeekerArchetype: Xanthoi seek to understand and document all current events, from political upheavals and interstellar wars to fashion trends and technological advances.
to:
* SeekerArchetype: Xanthoi seek TheDreaded: Ellicoths' ability to understand completely devour an opponent's life force doubles as a useful psychological weapon.
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source of radiation in the area anddocument all current events, proceeds to lie down and sing its dirges loudly and continually until it expires.
* FoodChainOfEvil: Most of their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly frompolitical upheavals and interstellar wars to fashion trends and technological advances.other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in their militias.
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source of radiation in the area and
* FoodChainOfEvil: Most of their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in their militias.
Changed line(s) 439,442 (click to see context) from:
!!CR 15
[[folder:Statikete]]
->'''Challenge Rating:''' 15
->'''Role:''' Combatant
[[folder:Statikete]]
->'''Challenge Rating:''' 15
->'''Role:''' Combatant
to:
!!CR 15
[[folder:Statikete]]
10
[[folder:Kothama]]
->'''Challenge Rating:'''15
10
->'''Role:'''CombatantExpert
[[folder:Statikete]]
[[folder:Kothama]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 444 (click to see context) from:
->'''Size:''' Gargantuan
to:
->'''Size:''' GargantuanHuge
Changed line(s) 446 (click to see context) from:
* ShockAndAwe: Statiketes drain electricity and use it to fire powerful shock blasts at foes.
to:
* ShockAndAwe: Statiketes drain electricity and use it ExtraEyes: A kothama has four glassy eyes.
* GentleGiant: Kothamas are massive, peaceful creatures that tend tofire powerful shock blasts at foes.rely on their calming aura to keep things pleasant, resorting to violence only in rare instances of self-defence or incidentally.
* GentleGiant: Kothamas are massive, peaceful creatures that tend to
Changed line(s) 449,451 (click to see context) from:
!!CR 16
[[folder:Meteorite Drake]]
->'''Challenge Rating:''' 16
[[folder:Meteorite Drake]]
->'''Challenge Rating:''' 16
to:
[[folder:Meteorite Drake]]
->'''Challenge Rating:'''
Changed line(s) 454 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallHuge
Changed line(s) 456,459 (click to see context) from:
* CastFromHitPoints: A meteorite drake can rip off and hurl a piece of its stony hide, dealing damage to both itself and the target.
* GoombaStomp: A meteorite drake can fly up to twice its speed and slam into a hard surface, carrying off its prey in the ensuing confusion.
* NonIndicativeName: Despite their name, meteorite drakes are only superficially similar to dragons and not related to them.
* PintsizedPowerhouse: A meteorite drake is extremely strong for its size and can carry things much heavier than itself.
* GoombaStomp: A meteorite drake can fly up to twice its speed and slam into a hard surface, carrying off its prey in the ensuing confusion.
* NonIndicativeName: Despite their name, meteorite drakes are only superficially similar to dragons and not related to them.
* PintsizedPowerhouse: A meteorite drake is extremely strong for its size and can carry things much heavier than itself.
to:
* CastFromHitPoints: A meteorite drake can rip off BigCreepyCrawlies: These praying mantis-like creatures stretch 20 feet in length and hurl a piece of its stony hide, dealing damage to both itself and the target.
stand as tall as 25 feet.
*GoombaStomp: A meteorite drake can fly up to twice its speed and slam into a hard surface, carrying off its prey in the ensuing confusion.
* NonIndicativeName: Despite their name, meteorite drakesBigEater: Ursikkas are only superficially similar to dragons and not related to them.
* PintsizedPowerhouse: A meteorite drake is extremely strong for its size and can carry things much heavier than itself.endlessly hungry creatures that view all smaller creatures as food.
*
* NonIndicativeName: Despite their name, meteorite drakes
* PintsizedPowerhouse: A meteorite drake is extremely strong for its size and can carry things much heavier than itself.
Changed line(s) 462,465 (click to see context) from:
[[folder:Oma]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
->'''Challenge Rating:''' 16
->'''Role:''' Expert
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
->'''Challenge Rating:''' 16
->'''Role:''' Expert
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
[[folder:Muneen]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 467 (click to see context) from:
->'''Size:''' Colossal
to:
->'''Size:''' ColossalLarge
Changed line(s) 469,473 (click to see context) from:
* GentleGiant: Oma are docile and have a benevolent streak, sometimes herding disabled starships back to civilisation.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients with their baleen, live in pods and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients with their baleen, live in pods and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
to:
* GentleGiant: Oma are docile and have a benevolent streak, sometimes herding disabled starships back MagicEater: In addition to civilisation.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extractingconventional food, muneens can also subsist on magical energy and nutrients with their baleen, live in pods and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.from Chonax's divination or enchantment loci.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
Changed line(s) 476,480 (click to see context) from:
[[folder:Tapestry Moth]]
->'''Challenge Rating:''' 16
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
->'''Challenge Rating:''' 16
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_nyssholora.jpg]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.
Changed line(s) 482,483 (click to see context) from:
* ChestBurster: A tapestry moth can implant one of its eggs into an adjacent helpless or paralysed living creature. After five days, a miniature tapestry moth kills the host and cuts itself free of its body.
* PoisonousPerson: A tapestry moth can spit tapestry toxin as a ranged attack.
* PoisonousPerson: A tapestry moth can spit tapestry toxin as a ranged attack.
to:
* ChestBurster: A tapestry moth ExtraEyes: Eight beady eyes run in two vertical rows along the bridge of the nyssholora's nose.
* MightyRoar: The nyssholora releases its low, resonant roar with such force that it canimplant one of its eggs into an adjacent helpless or paralysed living creature. After five days, a miniature tapestry moth kills weaken the host structural integrity of buildings and cuts itself free concuss the bodies of its body.
other creatures.
*PoisonousPerson: A tapestry moth TRexpy: The nyssholora resembles a tyrannosaur, and is among the most feared and deadly apex predators on Castrovel.
* {{Vibroweapon}}: The nyssholora's phasic claws are sharp and vibrate at ultrasonic speeds, creating a blade of concentrated sound waves that canspit tapestry toxin as a ranged attack.cut through even extremely dense materials.
* MightyRoar: The nyssholora releases its low, resonant roar with such force that it can
*
* {{Vibroweapon}}: The nyssholora's phasic claws are sharp and vibrate at ultrasonic speeds, creating a blade of concentrated sound waves that can
Changed line(s) 486,488 (click to see context) from:
!!CR 20
[[folder:Kyokor]]
->'''Challenge Rating:''' 20
[[folder:Kyokor]]
->'''Challenge Rating:''' 20
to:
!!CR 20
[[folder:Kyokor]]
12
[[folder:Deadfall Stalker]]
->'''Challenge Rating:'''2012
[[folder:Kyokor]]
[[folder:Deadfall Stalker]]
->'''Challenge Rating:'''
Changed line(s) 490,492 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal
One of the most common forms of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.
->'''Size:''' Colossal
One of the most common forms of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.
to:
->'''Alignment:''' ChaoticEvil
ChaoticNeutral
->'''Size:'''Colossal
One of the most common forms of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.Large
->'''Size:'''
One of the most common forms of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.
Changed line(s) 494,496 (click to see context) from:
* InLoveWithYourCarnage: Played with. They have the power to mentally enthrall those who witness their rampages, causing crowds to become entranced with their destruction. More often than not, this leads to the Kyokor slaughtering the enthralled masses.
* ItCanThink: Despite appearances, it is fully sentient and even capable of speech, but it never bothers to try communicating.
* {{Kaiju}}: They're about 150 feet tall and have a tendency to destroy cities.
* ItCanThink: Despite appearances, it is fully sentient and even capable of speech, but it never bothers to try communicating.
* {{Kaiju}}: They're about 150 feet tall and have a tendency to destroy cities.
to:
* InLoveWithYourCarnage: Played with. They have UnrealisticBlackHole: A deadfall stalker's body hosts a black hole singularity it uses to capture, crush and digest prey. The singularity and the power to mentally enthrall those who witness their rampages, causing crowds to become entranced with their destruction. More often than not, this leads to organ that shelters it occupy roughly half the Kyokor slaughtering stalker's abdomen, and in addition to creating the enthralled masses.
* ItCanThink: Despite appearances, it is fully sentient and even capable of speech, but it never bothers to try communicating.
* {{Kaiju}}: They're about 150 feet tall and havegravity fields that circulate blood, the singularity acts as a tendency to destroy cities.powerful gizzard that pulverises virtually anything the deadfall stalker swallows.
* ItCanThink: Despite appearances, it is fully sentient and even capable of speech, but it never bothers to try communicating.
* {{Kaiju}}: They're about 150 feet tall and have
Changed line(s) 499,502 (click to see context) from:
!Starship-Level Threats
[[folder:Vermelith]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_vermelith.png]]
->'''Tier:''' 9
[[folder:Vermelith]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_vermelith.png]]
->'''Tier:''' 9
to:
[[folder:Vermelith]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_vermelith.png]]
->'''Tier:''' 9
[[folder:Skarak]]
->'''Challenge Rating:''' 13
Changed line(s) 505,508 (click to see context) from:
->'''Size:''' Huge [starship]
Growing slowly but constantly, vermeliths live thousands of years, taking centuries to mature into the ship-eating titans they're known as.
%%----
Growing slowly but constantly, vermeliths live thousands of years, taking centuries to mature into the ship-eating titans they're known as.
%%----
to:
->'''Size:''' Huge [starship]
Growing slowly but constantly, vermeliths live thousands of years, taking centuriesHuge
----
* GiantSpider: Skaraks are massive, eight-legged predators that resemble horned arachnids with 16-foot leg spans and weigh 3 tons.
* YouWillNotEvadeMe: Their magically attuned cerebral lobes allow skaraks tomature sense magical pathways between their own position and their webs, and teleport a web-ensnared target into the ship-eating titans they're known as.
%%----their mouth.
Growing slowly but constantly, vermeliths live thousands of years, taking centuries
----
* GiantSpider: Skaraks are massive, eight-legged predators that resemble horned arachnids with 16-foot leg spans and weigh 3 tons.
* YouWillNotEvadeMe: Their magically attuned cerebral lobes allow skaraks to
%%----
Added DiffLines:
!!CR 14
[[folder:Plasmalisk]]
->'''Challenge Rating:''' 14
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* DeadlyGaze: A plasmalisk's vibrantly glowing eyes can cause viewers' bodily fluids to rapidly ionise and burn their bodies from the inside.
[[/folder]]
[[folder:Xanthos]]
->'''Challenge Rating:''' 14
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
----
* SeekerArchetype: Xanthoi seek to understand and document all current events, from political upheavals and interstellar wars to fashion trends and technological advances.
[[/folder]]
!!CR 15
[[folder:Statikete]]
->'''Challenge Rating:''' 15
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
----
* ShockAndAwe: Statiketes drain electricity and use it to fire powerful shock blasts at foes.
[[/folder]]
!!CR 16
[[folder:Fire Whale]]
->'''Challenge Rating:''' 16
->'''Starship Tier:''' 1/4
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal, Small [starship]
----
* EatDirtCheap: Fire whales feed off bits of metal and mineral.
* MagmaMan: Native to the Elemental Plane of Fire, the fire whale has molten-hot flesh which generates incredible heat, and can spew a burst of magma and scalding ash from its blowhole.
[[/folder]]
[[folder:Meteorite Drake]]
->'''Challenge Rating:''' 16
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* CastFromHitPoints: A meteorite drake can rip off and hurl a piece of its stony hide, dealing damage to both itself and the target.
* GoombaStomp: A meteorite drake can fly up to twice its speed and slam into a hard surface, carrying off its prey in the ensuing confusion.
* NonIndicativeName: Despite their name, meteorite drakes are only superficially similar to dragons and not related to them.
* PintsizedPowerhouse: A meteorite drake is extremely strong for its size and can carry things much heavier than itself.
[[/folder]]
[[folder:Oma]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
->'''Challenge Rating:''' 16
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
----
* GentleGiant: Oma are docile and have a benevolent streak, sometimes herding disabled starships back to civilisation.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients with their baleen, live in pods and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
[[/folder]]
[[folder:Tapestry Moth]]
->'''Challenge Rating:''' 16
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* ChestBurster: A tapestry moth can implant one of its eggs into an adjacent helpless or paralysed living creature. After five days, a miniature tapestry moth kills the host and cuts itself free of its body.
* PoisonousPerson: A tapestry moth can spit tapestry toxin as a ranged attack.
[[/folder]]
!!CR 20
[[folder:Brood Sovereign]]
->'''Challenge Rating:''' 20
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
----
* SeaMonster: Brood sovereigns are titanic slug-like creatures that dwell amid coral reefs of polar oceans, and are endowed with true, malign intelligence.
[[/folder]]
!Starship-Level Threats
[[folder:Giant Space Tardigrade]]
->'''Starship Tier:''' 4
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* ExtremophileLifeforms: Giant space tardigrades can survive the most extreme conditions. Explorers have spotted them drifting through radioactive nebulae, the crushing atmospheres of gas giants, and intense solar flares without sustaining any harm.
* HealingFactor: A badly wounded giant space tardigrade can completely recover in only a few days.
* MadeOfIron: Giant space tardigrades are among the most durable creatures in existence.
[[/folder]]
[[folder:Shard Diver]]
->'''Starship Tier:''' 1/2
->'''Role:''' Combatant
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
----
* MetalMuncher: Shard divers feed upon starmetals and precious minerals ejected from gas giants' cores.
[[/folder]]
[[folder:Telelith]]
->'''Starship Tier:''' 2 (swarming), 10 (blinking)
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* DefeatEqualsExplosion: A killed telelith explodes as if it activated a self-destruct system.
* MetalMuncher: Teleliths feed on metal and are particularly drawn to dense or highly refined materials, such as those found in space stations and starships.
* {{Teleportation}}: Blinking teleliths develop peculiar organs that contract in a metaphysical fashion to create a bizarre temporary wormhole that allows the telelith to blink across space, ambushing prey or evading danger.
[[/folder]]
[[folder:Vermelith]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_vermelith.png]]
->'''Starship Tier:''' 9
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Growing slowly but constantly, vermeliths live thousands of years, taking centuries to mature into the ship-eating titans they're known as.
----
* SiliconBasedLife: Vermeliths are silicon-based worms that feed on minerals.
[[/folder]]
[[folder:Voraija]]
->'''Starship Tier:''' 1/2
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* GentleGiant: Despite their size, most voraijas are docile and don't attack starships without provocation.
* SpaceWhale: Voraijas are gregarious, cetacean-like creatures that live in space.
* TailSlap: The voraija's tail can inflict terrible bludgeoning blows.
[[/folder]]
Is there an issue? Send a MessageReason:
None
!![[center: [-[[Characters/{{Starfinder}} Index]] | [[Characters/StarfinderPlayerRaces Playable Races]] | [[Characters/StarfinderMonsters Monsters]] ([[Characters/StarfinderHumanoids Humanoids]] | [[Characters/StarfinderMonstrousHumanoids Monstrous Humanoids]] | [[Characters/StarfinderAnimals Animals]] | [[Characters/StarfinderVermin Vermin]] | '''Magical Beasts''' | [[Characters/StarfinderPlants Plants]] | [[Characters/StarfinderFey Fey]] | [[Characters/StarfinderDragons Dragons]] | [[Characters/StarfinderAberrations Aberrations]] | [[Characters/StarfinderConstructs Constructs]] | [[Characters/StarfinderOozes Oozes]] | [[Characters/StarfinderUndead Undead]] | [[Characters/StarfinderOutsiders Outsiders]])]]-]
Changed line(s) 9,10 (click to see context) from:
!!CR <1
[[folder:Hobgar]]
[[folder:Hobgar]]
to:
[[folder:Necrosaturated Creature]]
->'''Role:''' Combatant
->'''Alignment:''' Evil
----
* LastChanceHitPoint: When a necrosaturated creature would be reduced to 0 Hit Points, it can use its reaction to remain at 1 Hit Point instead.
[[/folder]]
!!CR<1
[[folder:Hobgar]]1/3
[[folder:Drift Leech]]
->'''Role:''' Combatant
->'''Alignment:''' Evil
----
* LastChanceHitPoint: When a necrosaturated creature would be reduced to 0 Hit Points, it can use its reaction to remain at 1 Hit Point instead.
[[/folder]]
!!CR
[[folder:Hobgar]]
[[folder:Drift Leech]]
Changed line(s) 12 (click to see context) from:
->'''Role:''' Expert
to:
->'''Role:''' ExpertCombatant
Changed line(s) 14,16 (click to see context) from:
->'''Size:''' Tiny
Pests native to the misty forests of Nakondis that have adapted to survive in the electrified clouds.
Pests native to the misty forests of Nakondis that have adapted to survive in the electrified clouds.
to:
->'''Size:''' Tiny
Pests native to the misty forests of Nakondis that have adapted to survive in the electrified clouds.Small
Pests native to the misty forests of Nakondis that have adapted to survive in the electrified clouds.
Changed line(s) 18,20 (click to see context) from:
* MischiefMakingMonkey: They're basically the space substitute for monkeys.
* NoSell: They're immune to electricity.
* ShockAndAwe: They store residual electrical energy in their fur to discharge at threats, though they loose this ability when not on their homeworld.
* NoSell: They're immune to electricity.
* ShockAndAwe: They store residual electrical energy in their fur to discharge at threats, though they loose this ability when not on their homeworld.
to:
* MischiefMakingMonkey: They're basically the space substitute for monkeys.
* NoSell: They're immune to electricity.
* ShockAndAwe: They store residual electricalHealThyself: Once per day, a drift leech can expend energy it has siphoned from technology to heal itself.
* WalkingTechbane: Drift leeches have a negative effect on technology intheir fur close proximity to discharge at threats, though they loose this ability when not on their homeworld.them.
* NoSell: They're immune to electricity.
* ShockAndAwe: They store residual electrical
* WalkingTechbane: Drift leeches have a negative effect on technology in
Changed line(s) 23,27 (click to see context) from:
!!CR 1
[[folder:Kaukariki]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kaukariki_starfinder.jpg]]
->'''Challenge Rating:''' 1
->'''Role:''' Combatant
[[folder:Kaukariki]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kaukariki_starfinder.jpg]]
->'''Challenge Rating:''' 1
->'''Role:''' Combatant
to:
[[folder:Kaukariki]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kaukariki_starfinder.jpg]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 29 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumTiny
Pests native to the misty forests of Nakondis that have adapted to survive in the electrified clouds.
Pests native to the misty forests of Nakondis that have adapted to survive in the electrified clouds.
Changed line(s) 31,33 (click to see context) from:
* BewareMyStingerTail: Many of the kaukariki's favourite foods are toxic, and their digestive systems separate and store the poisons within a small sac near the tip of the tail.
* ManiacMonkeys: Kaukariki are a species of annoying monkey-like pests, especially in the famed fruit orchards of Asana.
* ZergRush: Troops of kaukariki often rally to one another's defense to mob assailants.
* ManiacMonkeys: Kaukariki are a species of annoying monkey-like pests, especially in the famed fruit orchards of Asana.
* ZergRush: Troops of kaukariki often rally to one another's defense to mob assailants.
to:
* BewareMyStingerTail: Many of MischiefMakingMonkey: They're basically the kaukariki's favourite foods are toxic, and space substitute for monkeys.
* NoSell: They're immune to electricity.
* ShockAndAwe: They store residual electrical energy in theirdigestive systems separate and store the poisons within a small sac near the tip of the tail.
* ManiacMonkeys: Kaukariki are a species of annoying monkey-like pests, especially in the famed fruit orchards of Asana.
* ZergRush: Troops of kaukariki often rallyfur to one another's defense to mob assailants.discharge at threats, though they loose this ability when not on their homeworld.
* NoSell: They're immune to electricity.
* ShockAndAwe: They store residual electrical energy in their
* ManiacMonkeys: Kaukariki are a species of annoying monkey-like pests, especially in the famed fruit orchards of Asana.
* ZergRush: Troops of kaukariki often rally
Changed line(s) 36,39 (click to see context) from:
!!CR 2
[[folder:Electrovore]]
->'''Challenge Rating:''' 2
->'''Role:''' Expert
[[folder:Electrovore]]
->'''Challenge Rating:''' 2
->'''Role:''' Expert
to:
!!CR 2
[[folder:Electrovore]]
1
[[folder:Kaukariki]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kaukariki_starfinder.jpg]]
->'''Challenge Rating:'''2
1
->'''Role:'''ExpertCombatant
[[folder:Electrovore]]
[[folder:Kaukariki]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kaukariki_starfinder.jpg]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 43,46 (click to see context) from:
* BackFromTheBrink: Electrovores were on the brink of extinction due to the decline of their food source when explorers came to their home planet of Verlorr 2 on massive ships coursing with their nourishment. Since then, they have quickly spread and formed colonies on multiple planets.
* BewareMyStingerTail: An electrovore prefers to slap and sting with its barbed tail when on the hunt.
* BizarreAlienBiology: An electrovore feeds on electrical currents and has no stomach, intestines nor liver. Instead, every cell acts as a battery; in essence, an electrovore is composed almost entirely of a nervous system.
* PsychoElectricEel: Not them so much as their nearly extinct natural prey.
* BewareMyStingerTail: An electrovore prefers to slap and sting with its barbed tail when on the hunt.
* BizarreAlienBiology: An electrovore feeds on electrical currents and has no stomach, intestines nor liver. Instead, every cell acts as a battery; in essence, an electrovore is composed almost entirely of a nervous system.
* PsychoElectricEel: Not them so much as their nearly extinct natural prey.
to:
* BizarreAlienBiology: An electrovore feeds on electrical currents and has no stomach, intestines nor liver. Instead, every cell acts as a battery; in essence, an electrovore is composed almost entirely of a nervous system.
* PsychoElectricEel: Not them so much as
* ManiacMonkeys: Kaukariki are a species of annoying monkey-like pests, especially in the famed fruit orchards of Asana.
* ZergRush: Troops of kaukariki often rally to one another's defense to mob assailants.
Changed line(s) 49,51 (click to see context) from:
[[folder:Shotalashu]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_shotalashu.PNG]]
->'''Challenge Rating:''' 2 (normal), 6 (feral)
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_shotalashu.PNG]]
->'''Challenge Rating:''' 2 (normal), 6 (feral)
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_shotalashu.PNG]]
->'''Challenge Rating:'''
Changed line(s) 53,56 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Telepathic reptiles from Castrovel.
->'''Size:''' Large
Telepathic reptiles from Castrovel.
to:
->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:'''Large
Telepathic reptiles from Castrovel.Small
->'''Size:'''
Telepathic reptiles from Castrovel.
Changed line(s) 58 (click to see context) from:
* BondCreatures: Lashunta, and other telepathic races with a penalty, can form telepathic bonds with shotalashu mounts.
to:
* BondCreatures: Lashunta, and other telepathic races with {{Mutants}}: Thastertoads are descended from tailless lizards mutated by thasteron.
* NonIndicativeName: The thastertoad is actually apenalty, can form telepathic bonds with shotalashu mounts.species of lizard. This name was coined by goblins, who care little about taxonomy.
* NonIndicativeName: The thastertoad is actually a
Changed line(s) 61,65 (click to see context) from:
!!CR 3
[[folder:Tashtari]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_tashtari.jpg]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
[[folder:Tashtari]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_tashtari.jpg]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
to:
!!CR 3
[[folder:Tashtari]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_tashtari.jpg]]
2
[[folder:Electrovore]]
->'''Challenge Rating:'''3
2
->'''Role:'''CombatantExpert
[[folder:Tashtari]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_tashtari.jpg]]
[[folder:Electrovore]]
->'''Challenge Rating:'''
->'''Role:'''
Deleted line(s) 68,69 (click to see context) :
Pack hunters from Castrovel with phosphorescent fur and the ability to fire lasers.
* BackFromTheBrink: Electrovores were on the brink of extinction due to the decline of their food source when explorers came to their home planet of Verlorr 2 on massive ships coursing with their nourishment. Since then, they have quickly spread and formed colonies on multiple planets.
* BewareMyStingerTail: An electrovore prefers to slap and sting with its barbed tail when on the hunt.
* BizarreAlienBiology: An electrovore feeds on electrical currents and has no stomach, intestines nor liver. Instead, every cell acts as a battery; in essence, an electrovore is composed almost entirely of a nervous system.
* PsychoElectricEel: Not them so much as their nearly extinct natural prey.
* BewareMyStingerTail: An electrovore prefers to slap and sting with its barbed tail when on the hunt.
* BizarreAlienBiology: An electrovore feeds on electrical currents and has no stomach, intestines nor liver. Instead, every cell acts as a battery; in essence, an electrovore is composed almost entirely of a nervous system.
* PsychoElectricEel: Not them so much as their nearly extinct natural prey.
Changed line(s) 73,75 (click to see context) from:
[[folder:Thermatrod]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_thermatrod.PNG]]
->'''Challenge Rating:''' 3 (normal), 7 (alpha)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_thermatrod.PNG]]
->'''Challenge Rating:''' 3 (normal), 7 (alpha)
to:
[[quoteright:350:https://static.
[[quoteright:300:https://static.tvtropes.
->'''Challenge Rating:'''
Changed line(s) 77 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
to:
->'''Alignment:''' ChaoticNeutralTrueNeutral
Changed line(s) 80 (click to see context) from:
Silicon-based creatures that feed on heavy minerals.
to:
Changed line(s) 82,91 (click to see context) from:
* BizarreAlienSenses: Blind and deaf, but capable of sensing heat and movement. Also, they somehow have darkvision and lol-light vision despite not having eyes in the first place.
* BreathWeapon: They can spray chunks of their own molten core.
* ClarkesThirdLaw: Biological version. Though it's theorized that thermatrods are in some way connected to the Elemental Planes of Fire and Earth, they're biologically sound with no magic required to function the way they do.
* EatDirtCheap: A thermatrod's diet consists of loose stones and metals.
* FastTunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
* LogicalWeakness: Made largely of molten materials, so naturally they have a weakness to cold damage.
* MagmaMan: Their bodies are made of molten stone and metal, possibly due to ancestral ties to the Plane of Fire. In game this means their melee attacks deal fire damage and everything around them takes fire damage over time from the sheer heat of their bodies.
* NoSell: To fire, what with them being made of rock and also already at much higher temperatures anyways.
* RockMonster: Albeit a pretty molten one.
* SiliconBasedLife: A vaguely scientific version. Scientists aren't sure how their silicon cores can maintain the heat of their bodies and its mentioned that they weren't able to develop sensory organs due to their silicon base.
* BreathWeapon: They can spray chunks of their own molten core.
* ClarkesThirdLaw: Biological version. Though it's theorized that thermatrods are in some way connected to the Elemental Planes of Fire and Earth, they're biologically sound with no magic required to function the way they do.
* EatDirtCheap: A thermatrod's diet consists of loose stones and metals.
* FastTunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
* LogicalWeakness: Made largely of molten materials, so naturally they have a weakness to cold damage.
* MagmaMan: Their bodies are made of molten stone and metal, possibly due to ancestral ties to the Plane of Fire. In game this means their melee attacks deal fire damage and everything around them takes fire damage over time from the sheer heat of their bodies.
* NoSell: To fire, what with them being made of rock and also already at much higher temperatures anyways.
* RockMonster: Albeit a pretty molten one.
* SiliconBasedLife: A vaguely scientific version. Scientists aren't sure how their silicon cores can maintain the heat of their bodies and its mentioned that they weren't able to develop sensory organs due to their silicon base.
to:
* BizarreAlienSenses: Blind BondCreatures: Lashunta, and deaf, but capable of sensing heat and movement. Also, they somehow have darkvision and lol-light vision despite not having eyes in the first place.
* BreathWeapon: They can spray chunks of their own molten core.
* ClarkesThirdLaw: Biological version. Though it's theorized that thermatrods are in some way connected to the Elemental Planes of Fire and Earth, they're biologically soundother telepathic races with no magic required to function the way they do.
* EatDirtCheap: A thermatrod's diet consists of loose stones and metals.
* FastTunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
* LogicalWeakness: Made largely of molten materials, so naturally they havea weakness to cold damage.
* MagmaMan: Their bodies are made of molten stone and metal, possibly due to ancestral ties to the Plane of Fire. In game this means their melee attacks deal fire damage and everything around them takes fire damage over time from the sheer heat of their bodies.
* NoSell: To fire, whatpenalty, can form telepathic bonds with them being made of rock and also already at much higher temperatures anyways.
* RockMonster: Albeit a pretty molten one.
* SiliconBasedLife: A vaguely scientific version. Scientists aren't sure how their silicon cores can maintain the heat of their bodies and its mentioned that they weren't able to develop sensory organs due to their silicon base.shotalashu mounts.
* BreathWeapon: They can spray chunks of their own molten core.
* ClarkesThirdLaw: Biological version. Though it's theorized that thermatrods are in some way connected to the Elemental Planes of Fire and Earth, they're biologically sound
* EatDirtCheap: A thermatrod's diet consists of loose stones and metals.
* FastTunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
* LogicalWeakness: Made largely of molten materials, so naturally they have
* MagmaMan: Their bodies are made of molten stone and metal, possibly due to ancestral ties to the Plane of Fire. In game this means their melee attacks deal fire damage and everything around them takes fire damage over time from the sheer heat of their bodies.
* NoSell: To fire, what
* RockMonster: Albeit a pretty molten one.
* SiliconBasedLife: A vaguely scientific version. Scientists aren't sure how their silicon cores can maintain the heat of their bodies and its mentioned that they weren't able to develop sensory organs due to their silicon base.
Changed line(s) 94,96 (click to see context) from:
!!CR 4
[[folder:Crest-eater]]
->'''Challenge Rating:''' 4
[[folder:Crest-eater]]
->'''Challenge Rating:''' 4
to:
!!CR 4
[[folder:Crest-eater]]
3
[[folder:Tashtari]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_tashtari.jpg]]
->'''Challenge Rating:'''43
[[folder:Crest-eater]]
[[folder:Tashtari]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_tashtari.jpg]]
->'''Challenge Rating:'''
Changed line(s) 99 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Pack hunters from Castrovel with phosphorescent fur and the ability to fire lasers.
Pack hunters from Castrovel with phosphorescent fur and the ability to fire lasers.
Changed line(s) 101,104 (click to see context) from:
* AngryGuardDog: Crest-eaters are about as trainable as dogs, leading to many wealthy people buying them as guards.
* TheDreaded: Ancient kasathas viewed crest-eaters as terrifying messengers of death.
* PickyPeopleEater: Crest-eaters are specialized in eating bones. When hunting kasathas, they usually only eat the bony crest and leave the rest of the body intact. Justified, in that most of their nutrients come from the photosynthesis frills they use the bones to grow; it's actually more resource-intensive to eat the whole kasatha.
* PredatorsAreMean: Averted. Crest-eaters are actually highly sociable and tame creatures it's easy enough to tame. They eat kasathas when they're desperate and don't develop a taste for sentient flesh.
* TheDreaded: Ancient kasathas viewed crest-eaters as terrifying messengers of death.
* PickyPeopleEater: Crest-eaters are specialized in eating bones. When hunting kasathas, they usually only eat the bony crest and leave the rest of the body intact. Justified, in that most of their nutrients come from the photosynthesis frills they use the bones to grow; it's actually more resource-intensive to eat the whole kasatha.
* PredatorsAreMean: Averted. Crest-eaters are actually highly sociable and tame creatures it's easy enough to tame. They eat kasathas when they're desperate and don't develop a taste for sentient flesh.
to:
* AngryGuardDog: Crest-eaters are about as trainable as dogs, leading to many wealthy people buying them as guards.
* TheDreaded: Ancient kasathas viewed crest-eaters as terrifying messengersLightEmUp: A tashtari can unleash a focused ray of death.
* PickyPeopleEater: Crest-eaters are specialized in eating bones. When hunting kasathas, they usually only eat the bony crest and leave the rest of the body intact. Justified, inlight from its mouth that most of their nutrients come from can burn a target like the photosynthesis frills they use the bones to grow; it's actually more resource-intensive to eat the whole kasatha.
* PredatorsAreMean: Averted. Crest-eaters are actually highly sociable and tame creatures it's easy enough to tame. They eat kasathas when they're desperate and don't developbeam of a taste for sentient flesh. laser pistol.
* TheDreaded: Ancient kasathas viewed crest-eaters as terrifying messengers
* PickyPeopleEater: Crest-eaters are specialized in eating bones. When hunting kasathas, they usually only eat the bony crest and leave the rest of the body intact. Justified, in
* PredatorsAreMean: Averted. Crest-eaters are actually highly sociable and tame creatures it's easy enough to tame. They eat kasathas when they're desperate and don't develop
Changed line(s) 107,109 (click to see context) from:
[[folder:Entropy Slug]]
[[quoteright:347:https://static.tvtropes.org/pmwiki/pub/images/entropy_slug.png]]
->'''Challenge Rating:''' 4
[[quoteright:347:https://static.tvtropes.org/pmwiki/pub/images/entropy_slug.png]]
->'''Challenge Rating:''' 4
to:
[[quoteright:347:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Challenge Rating:'''
Changed line(s) 111,114 (click to see context) from:
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Terrestrial mollusks from Great Shadar that embody the entropic forces of their homeworld.
->'''Size:''' Medium
Terrestrial mollusks from Great Shadar that embody the entropic forces of their homeworld.
to:
->'''Alignment:''' NeutralEvil
ChaoticNeutral
->'''Size:'''Medium
Terrestrial mollusks from Great ShadarLarge
Silicon-based creatures thatembody the entropic forces of their homeworld.feed on heavy minerals.
->'''Size:'''
Terrestrial mollusks from Great Shadar
Silicon-based creatures that
Changed line(s) 116,119 (click to see context) from:
* AcidAttack: They can spit acid to attack at range and are immune to acid damage themselves.
* MooksAteMyEquipment: Their slam attacks and slime trails drain batteries, while a critical hit damages all equipment in a target's possession.
* NoSell: They're immune to acid.
* WeaksauceWeakness: Salt deals damage to them, just like an ordinary slug.
* MooksAteMyEquipment: Their slam attacks and slime trails drain batteries, while a critical hit damages all equipment in a target's possession.
* NoSell: They're immune to acid.
* WeaksauceWeakness: Salt deals damage to them, just like an ordinary slug.
to:
* AcidAttack: BizarreAlienSenses: Blind and deaf, but capable of sensing heat and movement. Also, they somehow have darkvision and lol-light vision despite not having eyes in the first place.
* BreathWeapon: They canspit acid spray chunks of their own molten core.
* ClarkesThirdLaw: Biological version. Though it's theorized that thermatrods are in some way connected toattack at range the Elemental Planes of Fire and are immune Earth, they're biologically sound with no magic required to acid damage themselves.
function the way they do.
*MooksAteMyEquipment: EatDirtCheap: A thermatrod's diet consists of loose stones and metals.
* FastTunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
* LogicalWeakness: Made largely of molten materials, so naturally they have a weakness to cold damage.
* MagmaMan: Theirslam bodies are made of molten stone and metal, possibly due to ancestral ties to the Plane of Fire. In game this means their melee attacks deal fire damage and slime trails drain batteries, while a critical hit damages all equipment in a target's possession.
everything around them takes fire damage over time from the sheer heat of their bodies.
* NoSell:They're immune To fire, what with them being made of rock and also already at much higher temperatures anyways.
* RockMonster: Albeit a pretty molten one.
* SiliconBasedLife: A vaguely scientific version. Scientists aren't sure how their silicon cores can maintain the heat of their bodies and its mentioned that they weren't able toacid.
* WeaksauceWeakness: Salt deals damagedevelop sensory organs due to them, just like an ordinary slug.their silicon base.
* BreathWeapon: They can
* ClarkesThirdLaw: Biological version. Though it's theorized that thermatrods are in some way connected to
*
* FastTunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
* LogicalWeakness: Made largely of molten materials, so naturally they have a weakness to cold damage.
* MagmaMan: Their
* NoSell:
* RockMonster: Albeit a pretty molten one.
* SiliconBasedLife: A vaguely scientific version. Scientists aren't sure how their silicon cores can maintain the heat of their bodies and its mentioned that they weren't able to
* WeaksauceWeakness: Salt deals damage
Changed line(s) 122,125 (click to see context) from:
!!CR 5
[[folder:Glass Serpent]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_glass_serpent.jpg]]
->'''Challenge Rating:''' 5
[[folder:Glass Serpent]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_glass_serpent.jpg]]
->'''Challenge Rating:''' 5
to:
!!CR 5
[[folder:Glass Serpent]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_glass_serpent.jpg]]
4
[[folder:Crest-eater]]
->'''Challenge Rating:'''54
[[folder:Glass Serpent]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_glass_serpent.jpg]]
[[folder:Crest-eater]]
->'''Challenge Rating:'''
Changed line(s) 128,132 (click to see context) from:
->'''Size:''' Gargantuan
Ambush predators that can warp light around themselves.
%%----
%%
Ambush predators that can warp light around themselves.
%%----
%%
to:
->'''Size:''' Gargantuan
Ambush predatorsLarge
----
* AngryGuardDog: Crest-eaters are about as trainable as dogs, leading to many wealthy people buying them as guards.
* TheDreaded: Ancient kasathas viewed crest-eaters as terrifying messengers of death.
* PickyPeopleEater: Crest-eaters are specialized in eating bones. When hunting kasathas, they usually only eat the bony crest and leave the rest of the body intact. Justified, in thatcan warp light around themselves.
%%----
%%most of their nutrients come from the photosynthesis frills they use the bones to grow; it's actually more resource-intensive to eat the whole kasatha.
* PredatorsAreMean: Averted. Crest-eaters are actually highly sociable and tame creatures it's easy enough to tame. They eat kasathas when they're desperate and don't develop a taste for sentient flesh.
Ambush predators
----
* AngryGuardDog: Crest-eaters are about as trainable as dogs, leading to many wealthy people buying them as guards.
* TheDreaded: Ancient kasathas viewed crest-eaters as terrifying messengers of death.
* PickyPeopleEater: Crest-eaters are specialized in eating bones. When hunting kasathas, they usually only eat the bony crest and leave the rest of the body intact. Justified, in that
%%----
%%
* PredatorsAreMean: Averted. Crest-eaters are actually highly sociable and tame creatures it's easy enough to tame. They eat kasathas when they're desperate and don't develop a taste for sentient flesh.
Changed line(s) 135,137 (click to see context) from:
[[folder:Xaarb]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_xaarb.png]]
->'''Challenge Rating:''' 5
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_xaarb.png]]
->'''Challenge Rating:''' 5
to:
[[quoteright:300:https://static.
[[quoteright:347:https://static.tvtropes.
->'''Challenge Rating:'''
Changed line(s) 139 (click to see context) from:
->'''Alignment:''' TrueNeutral
to:
->'''Alignment:''' TrueNeutralNeutralEvil
Changed line(s) 142 (click to see context) from:
A predator race from the binary star system of Arybus.
to:
Changed line(s) 144,152 (click to see context) from:
* AliensSpeakingEnglish: Averted, their biology makes spoken languages impossible for them, with their own consisting of hand gestures and silent jaw movements. When they need to communicate with others, they usually rely on sign language or text-to-speech devices.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.
to:
* AliensSpeakingEnglish: Averted, their biology makes spoken languages impossible for them, with their own consisting of hand gestures and silent jaw movements. When they need to communicate with others, they usually rely on sign language or text-to-speech devices.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes:AcidAttack: They have only one gender can spit acid to attack at range and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarbare those that feel xaarb society is insufficient immune to acid damage themselves.
* MooksAteMyEquipment: Their slam attacks andseek to assimilate into other empires. slime trails drain batteries, while a critical hit damages all equipment in a target's possession.
* NoSell: They'regenerally considered the most reasonable faction, though they have problems when their need immune to assert dominance rears its head on occasion.
acid.
*PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. HavingWeaksauceWeakness: Salt deals damage to bargain or pay for something rather than them, just taking it is actually considered like an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.ordinary slug.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes:
* CategoryTraitor: The "unspoken" xaarb
* MooksAteMyEquipment: Their slam attacks and
* NoSell: They're
*
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.
Changed line(s) 155,157 (click to see context) from:
!!CR 6
[[folder:Caypin]]
->'''Challenge Rating:''' 6
[[folder:Caypin]]
->'''Challenge Rating:''' 6
to:
!!CR 6
[[folder:Caypin]]
5
[[folder:Glass Serpent]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_glass_serpent.jpg]]
->'''Challenge Rating:'''65
[[folder:Caypin]]
[[folder:Glass Serpent]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_glass_serpent.jpg]]
->'''Challenge Rating:'''
Changed line(s) 160 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeGargantuan
Ambush predators that can warp light around themselves.
Ambush predators that can warp light around themselves.
Changed line(s) 162,163 (click to see context) from:
* TheSymbiote: It's been speculated that the caypin is actually the result of symbiosis between its body (which can digest food but not collect it) and its facial tentacles (which have mouths and can also be detached from the body to hunt independently).
* TooManyMouths: Dozens of mouths, one per facial tentacle.
* TooManyMouths: Dozens of mouths, one per facial tentacle.
to:
* TheSymbiote: It's been speculated FedToTheBeast: Execution by glass serpent is an ancient practice that still continues.
* InvisibleMonsters: The glass serpent's scales are smooth crystalline structures that warp and wrap light, turning thecaypin is actually glass serpent invisible. This invisibility isn't entirely voluntary and requires enough energy that it can only be activated when the result of symbiosis between its body (which can digest food but not collect it) glass serpent is hungry and its facial tentacles (which have mouths and can also be detached from the body to hunt independently).
* TooManyMouths: Dozens of mouths, one per facial tentacle.hunting.
* InvisibleMonsters: The glass serpent's scales are smooth crystalline structures that warp and wrap light, turning the
* TooManyMouths: Dozens of mouths, one per facial tentacle.
Changed line(s) 166,167 (click to see context) from:
[[folder:Dust Manta]]
->'''Challenge Rating:''' 6
->'''Challenge Rating:''' 6
to:
->'''Challenge Rating:'''
Deleted line(s) 171,172 (click to see context) :
Ray-like creatures found in sand dunes and deserts.
* BreathWeapon: An ignurso can forcefully exhale a cloud of choking smoke.
* {{Cyclops}}: An ignurso only has a single cyclopean eye.
* StrongerWithAge: Ignursos in the last decade of life develop exceptional cunning and resilience.
* {{Cyclops}}: An ignurso only has a single cyclopean eye.
* StrongerWithAge: Ignursos in the last decade of life develop exceptional cunning and resilience.
Changed line(s) 176,177 (click to see context) from:
[[folder:Niaq]]
->'''Challenge Rating:''' 6
->'''Challenge Rating:''' 6
to:
->'''Challenge Rating:'''
Deleted line(s) 181,182 (click to see context) :
Creatures from Verces's Darkside with a venom that turns victims into living production factories of a narcotic substance. Their stats can be found in ''Signal of Screams: The Penumbra Protocol'' or online [[https://aonsrd.com/AlienDisplay.aspx?ItemName=Niaq&Family=None here]].
Changed line(s) 184,189 (click to see context) from:
* EyelessFace: Instead of eyes, a niaq has a mane of cilia that sense minute variations in temperature, allowing it to distinguish heat signatures of prey and the nearby topography.
* FantasticDrug: The feeding lance and quills can infect prey with a virus that lives symbiotically within the niaq, causing bizarre hallucinations and intense euphoria. The nature of the infections also gives the blood of the infected similar properties, allowing others to use the infected as production hosts. The drug refined from the blood is known as niaqui, with quality product being purified to prevent it from infecting the imbiber.
* HumanResources: A niaq is immune to the hallucinogenic effects of the virus in its own system, but genetic differences between them and their prey allow a niaq to experience the euphoria the drug produces in prey when they feed on their virus-laced blood. A niaq therefore carries prey back to its lair, usually a cave or hollow in the Darkside’s ice and snow, keeping them alive and immobilized to sip the drug-laced blood from their victims’ bloodstream.
* InSeriesNickname: They're known to natives of Darkside as "sippers" for their method of feeding.
* LampreyMouth: A variation. For a mouth, niaqs have a feeding lance, which is a tight cylinder of long, hollow quills they use to drink blood.
* SpikeShooter: Each of a niaq’s wings has a fringe of short quills that the creature can launch as projectiles with a flick of a wing.
* FantasticDrug: The feeding lance and quills can infect prey with a virus that lives symbiotically within the niaq, causing bizarre hallucinations and intense euphoria. The nature of the infections also gives the blood of the infected similar properties, allowing others to use the infected as production hosts. The drug refined from the blood is known as niaqui, with quality product being purified to prevent it from infecting the imbiber.
* HumanResources: A niaq is immune to the hallucinogenic effects of the virus in its own system, but genetic differences between them and their prey allow a niaq to experience the euphoria the drug produces in prey when they feed on their virus-laced blood. A niaq therefore carries prey back to its lair, usually a cave or hollow in the Darkside’s ice and snow, keeping them alive and immobilized to sip the drug-laced blood from their victims’ bloodstream.
* InSeriesNickname: They're known to natives of Darkside as "sippers" for their method of feeding.
* LampreyMouth: A variation. For a mouth, niaqs have a feeding lance, which is a tight cylinder of long, hollow quills they use to drink blood.
* SpikeShooter: Each of a niaq’s wings has a fringe of short quills that the creature can launch as projectiles with a flick of a wing.
to:
* EyelessFace: Instead of eyes, a niaq has a mane of cilia that sense minute variations in temperature, allowing it to distinguish heat signatures of prey and the nearby topography.
* FantasticDrug: The feeding lance and quillsMagnetismManipulation: A kunnid can infect prey with emit a virus that lives symbiotically within the niaq, causing bizarre hallucinations and intense euphoria. The nature of the infections also gives the blood of the infected similar properties, allowing others to use the infected as production hosts. The drug refined from the blood is known as niaqui, with quality product being purified to prevent it from infecting the imbiber.
crushing magnetic beam.
*HumanResources: A niaq is immune to the hallucinogenic effects of the virus in its own system, OurCryptidsAreMoreMysterious: Other species very rarely see a kunnid, but genetic differences between them and only their prey allow a niaq to experience the euphoria the drug produces odd, cloven-hooved tracks marching in prey when they feed on their virus-laced blood. A niaq therefore carries prey back to its lair, usually a cave or hollow in the Darkside’s ice and snow, keeping them alive and immobilized to sip the drug-laced blood from their victims’ bloodstream.
* InSeriesNickname: They're known to natives of Darkside as "sippers" for their method of feeding.
* LampreyMouth: A variation. For a mouth, niaqs have a feeding lance,straight lines around settlements, which is a tight cylinder of long, hollow quills are often attributed to cryptids. With few hard facts about how or why they use to drink blood.
* SpikeShooter: Each of a niaq’s wings has a fringe of short quills that the creature can launch as projectiles with a flick of a wing.appear, kunnids have fuelled many conspiracy theories.
* FantasticDrug: The feeding lance and quills
*
* InSeriesNickname: They're known to natives of Darkside as "sippers" for their method of feeding.
* LampreyMouth: A variation. For a mouth, niaqs have a feeding lance,
* SpikeShooter: Each of a niaq’s wings has a fringe of short quills that the creature can launch as projectiles with a flick of a wing.
Changed line(s) 192,194 (click to see context) from:
[[folder:Veolisk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
->'''Challenge Rating:''' 6
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
->'''Challenge Rating:''' 6
to:
[[quoteright:350:https://static.
[[quoteright:300:https://static.tvtropes.
->'''Challenge Rating:'''
Changed line(s) 196 (click to see context) from:
->'''Alignment:''' ChaoticEvil
to:
->'''Alignment:''' ChaoticEvilTrueNeutral
Changed line(s) 199 (click to see context) from:
Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.
to:
Changed line(s) 201,207 (click to see context) from:
* BasiliskAndCockatrice: Veolisks are monitor lizard-like magical beasts whose signature attack is a DeadlyGaze, and which is speculated to be descended from basilisk ancestors.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.
to:
* BasiliskAndCockatrice: Veolisks are monitor lizard-like magical beasts whose signature attack is a DeadlyGaze, and which is speculated to be descended from basilisk ancestors.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eatAliensSpeakingEnglish: Averted, their unhatched siblings as biology makes spoken languages impossible for them, with their first meals.
* DeadlyGaze: A veolisk can project a sliverown consisting of the dark, maddening void into its enemies hand gestures and silent jaw movements. When they need to communicate with its mere gaze.
others, they usually rely on sign language or text-to-speech devices.
*InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled aboutAlwaysABiggerFish: Easily conquered their ability to survive off very little food. One hypothesis is that home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they subsist off background radiation or arcane energy the way trees do sunlight.
ventured farther afield.
*PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog:BizarreAlienSexes: They have seen popularity among Devourer cultists as pets only one gender and guard animals.find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat
* DeadlyGaze: A veolisk can project a sliver
*
* TheNeedless: Scientists are puzzled about
*
* RightHandAttackDog:
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.
Changed line(s) 210,212 (click to see context) from:
!!CR 7
[[folder:Bloodbrother]]
->'''Challenge Rating:''' 7
[[folder:Bloodbrother]]
->'''Challenge Rating:''' 7
to:
!!CR 7
[[folder:Bloodbrother]]
6
[[folder:Caypin]]
->'''Challenge Rating:'''76
[[folder:Bloodbrother]]
[[folder:Caypin]]
->'''Challenge Rating:'''
Changed line(s) 214,215 (click to see context) from:
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
->'''Size:''' Huge
to:
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:'''HugeLarge
->'''Size:'''
Changed line(s) 217,221 (click to see context) from:
* CreepyCentipedes: Bloodbrothers resemble a myriapod with a humanoid torso and arms.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.
to:
* CreepyCentipedes: Bloodbrothers resemble a myriapod with a humanoid torso and arms.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy hasTheSymbiote: It's been used up.speculated that the caypin is actually the result of symbiosis between its body (which can digest food but not collect it) and its facial tentacles (which have mouths and can also be detached from the body to hunt independently).
* TooManyMouths: Dozens of mouths, one per facial tentacle.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has
* TooManyMouths: Dozens of mouths, one per facial tentacle.
Changed line(s) 224,225 (click to see context) from:
[[folder:Rehklan]]
->'''Challenge Rating:''' 7
->'''Challenge Rating:''' 7
to:
->'''Challenge Rating:'''
Changed line(s) 228,230 (click to see context) from:
->'''Size:''' Small
Creatures resulting from old sarcesian attempts at magical terraforming.
Creatures resulting from old sarcesian attempts at magical terraforming.
to:
->'''Size:''' Small
Creatures resulting from old sarcesian attempts at magical terraforming.Large
Ray-like creatures found in sand dunes and deserts.
Creatures resulting from old sarcesian attempts at magical terraforming.
Ray-like creatures found in sand dunes and deserts.
Changed line(s) 232,236 (click to see context) from:
* BatmanCanBreatheInSpace: They enable it, automatically providing themselves and any other creature within 1,200 feet with a protective layer of breathable atmosphere that also shields them from temperature extremities. They themselves make the most of it, with a swim and a fly speed to allow them to live in any environment regardless of whether or not there's land.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooter: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
* TurnedAgainstTheirMasters: If a rehklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooter: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
* TurnedAgainstTheirMasters: If a rehklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.
to:
* BatmanCanBreatheInSpace: They enable it, automatically providing themselves and any other creature within 1,200 feet with a protective layer BewareMyStingerTail: The dust manta's tail is capable of breathable atmosphere injecting a horrific toxin.
* DishingOutDirt: Dust manta monarchs can create magical dust storms thatalso shields them from temperature extremities. They themselves choke and blind creatures unlucky enough to be caught within.
* MultipleTailedBeast: Dust manta monarchs grow two additional tails.
* TerrestrialSeaLife: Dust mantas closely resemble giant versions of common rays, and makethe most of it, with a swim and a fly speed to allow them to live in any environment regardless of whether or not there's land.
* BlueAndOrangeMorality: Despitetheir hard-coded desire to kill any sentient creature they find and home in the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooter: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantagedeserts of their life-support without being found out.
* TurnedAgainstTheirMasters: If a rehklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.Verces' Fullbright hemisphere.
* DishingOutDirt: Dust manta monarchs can create magical dust storms that
* MultipleTailedBeast: Dust manta monarchs grow two additional tails.
* TerrestrialSeaLife: Dust mantas closely resemble giant versions of common rays, and make
* BlueAndOrangeMorality: Despite
* SpikeShooter: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage
* TurnedAgainstTheirMasters: If a rehklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.
Changed line(s) 239,242 (click to see context) from:
!!CR 8
[[folder:Shantak]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_shantak.png]]
->'''Challenge Rating:''' 8
[[folder:Shantak]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_shantak.png]]
->'''Challenge Rating:''' 8
to:
[[folder:Shantak]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_shantak.png]]
->'''Challenge Rating:'''
Changed line(s) 244,247 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
->'''Size:''' Huge
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
to:
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:'''Huge
Bizarre creatures resemblingLarge
Creatures from Verces's Darkside with across between a reptile and a bird venom that are capable turns victims into living production factories of flying through space.a narcotic substance. Their stats can be found in ''Signal of Screams: The Penumbra Protocol'' or online [[https://aonsrd.com/AlienDisplay.aspx?ItemName=Niaq&Family=None here]].
->'''Size:'''
Bizarre creatures resembling
Creatures from Verces's Darkside with a
* EyelessFace: Instead of eyes, a niaq has a mane of cilia that sense minute variations in temperature, allowing it to distinguish heat signatures of prey and the nearby topography.
* FantasticDrug: The feeding lance and quills can infect prey with a virus that lives symbiotically within the niaq, causing bizarre hallucinations and intense euphoria. The nature of the infections also gives the blood of the infected similar properties, allowing others to use the infected as production hosts. The drug refined from the blood is known as niaqui, with quality product being purified to prevent it from infecting the imbiber.
* HumanResources: A niaq is immune to the hallucinogenic effects of the virus in its own system, but genetic differences between them and their prey allow a niaq to experience the euphoria the drug produces in prey when they feed on their virus-laced blood. A niaq therefore carries prey back to its lair, usually a cave or hollow in the Darkside’s ice and snow, keeping them alive and immobilized to sip the drug-laced blood from their victims’ bloodstream.
* InSeriesNickname: They're known to natives of Darkside as "sippers" for their method of feeding.
* LampreyMouth: A variation. For a mouth, niaqs have a feeding lance, which is a tight cylinder of long, hollow quills they use to drink blood.
* SpikeShooter: Each of a niaq’s wings has a fringe of short quills that the creature can launch as projectiles with a flick of a wing.
* FantasticDrug: The feeding lance and quills can infect prey with a virus that lives symbiotically within the niaq, causing bizarre hallucinations and intense euphoria. The nature of the infections also gives the blood of the infected similar properties, allowing others to use the infected as production hosts. The drug refined from the blood is known as niaqui, with quality product being purified to prevent it from infecting the imbiber.
* HumanResources: A niaq is immune to the hallucinogenic effects of the virus in its own system, but genetic differences between them and their prey allow a niaq to experience the euphoria the drug produces in prey when they feed on their virus-laced blood. A niaq therefore carries prey back to its lair, usually a cave or hollow in the Darkside’s ice and snow, keeping them alive and immobilized to sip the drug-laced blood from their victims’ bloodstream.
* InSeriesNickname: They're known to natives of Darkside as "sippers" for their method of feeding.
* LampreyMouth: A variation. For a mouth, niaqs have a feeding lance, which is a tight cylinder of long, hollow quills they use to drink blood.
* SpikeShooter: Each of a niaq’s wings has a fringe of short quills that the creature can launch as projectiles with a flick of a wing.
Changed line(s) 251,254 (click to see context) from:
!!CR 9
[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
->'''Challenge Rating:''' 9
[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
->'''Challenge Rating:''' 9
to:
[[folder:Ellicoth]]
[[quoteright:250:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Challenge Rating:'''
Changed line(s) 256,257 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
->'''Size:''' Gargantuan
to:
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:'''GargantuanMedium
Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.
->'''Size:'''
Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.
Changed line(s) 259,265 (click to see context) from:
* TheDreaded: Ellicoths' ability to completely devour an opponent's life force doubles as a useful psychological weapon.
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source of radiation in the area and proceeds to lie down and sing its dirges loudly and continually until it expires.
* FoodChainOfEvil: Most of their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in their militias.
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source of radiation in the area and proceeds to lie down and sing its dirges loudly and continually until it expires.
* FoodChainOfEvil: Most of their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in their militias.
to:
* TheDreaded: Ellicoths' BasiliskAndCockatrice: Veolisks are monitor lizard-like magical beasts whose signature attack is a DeadlyGaze, and which is speculated to be descended from basilisk ancestors.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability tocompletely devour an opponent's life force doubles as a useful psychological weapon.
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source ofsurvive off very little food. One hypothesis is that they subsist off background radiation in the area and proceeds to lie down and sing its dirges loudly and continually until it expires.
* FoodChainOfEvil: Most of their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness ator arcane energy the way things trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets anda longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in their militias.guard animals.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability to
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source of
* FoodChainOfEvil: Most of their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in their militias.
Changed line(s) 268,271 (click to see context) from:
!!CR 11
[[folder:Nyssholora]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_nyssholora.jpg]]
->'''Challenge Rating:''' 4 (juvenile), 11 (adult)
[[folder:Nyssholora]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_nyssholora.jpg]]
->'''Challenge Rating:''' 4 (juvenile), 11 (adult)
to:
!!CR 11
[[folder:Nyssholora]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_nyssholora.jpg]]
7
[[folder:Bloodbrother]]
->'''Challenge Rating:'''4 (juvenile), 11 (adult)7
[[folder:Nyssholora]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_nyssholora.jpg]]
[[folder:Bloodbrother]]
->'''Challenge Rating:'''
Changed line(s) 273,276 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Large (juvenile), Huge (adult)
Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.
->'''Size:''' Large (juvenile), Huge (adult)
Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.
to:
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:'''Large (juvenile), Huge (adult)
Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.Huge
->'''Size:'''
Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.
* CreepyCentipedes: Bloodbrothers resemble a myriapod with a humanoid torso and arms.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.
Changed line(s) 280,284 (click to see context) from:
!!CR 16
[[folder:Oma]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
->'''Challenge Rating:''' 16
->'''Role:''' Expert
[[folder:Oma]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
->'''Challenge Rating:''' 16
->'''Role:''' Expert
to:
[[folder:Oma]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 286 (click to see context) from:
->'''Size:''' Colossal
to:
->'''Size:''' ColossalSmall
Creatures resulting from old sarcesian attempts at magical terraforming.
Creatures resulting from old sarcesian attempts at magical terraforming.
Changed line(s) 288,292 (click to see context) from:
* GentleGiant: Oma are docile and have a benevolent streak, sometimes herding disabled starships back to civilisation.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients with their baleen, live in pods and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients with their baleen, live in pods and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
to:
* GentleGiant: Oma are docile BatmanCanBreatheInSpace: They enable it, automatically providing themselves and have any other creature within 1,200 feet with a benevolent streak, sometimes herding disabled starships back to civilisation.
* LivingShip: Barathus once used oma as living starships, telepathically directingprotective layer of breathable atmosphere that also shields them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrientstemperature extremities. They themselves make the most of it, with their baleen, a swim and a fly speed to allow them to live in pods and have any environment regardless of whether or not there's land.
* BlueAndOrangeMorality: Despite theirown form hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooter: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage ofwhale song.
their life-support without being found out.
*SwallowedWhole: Oma TurnedAgainstTheirMasters: If a reklan knows there's a sentient creature nearby, it won't stop until either they kill it or are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.themselves killed.
* LivingShip: Barathus once used oma as living starships, telepathically directing
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients
* BlueAndOrangeMorality: Despite their
* SpikeShooter: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of
*
Changed line(s) 295,297 (click to see context) from:
!!CR 20
[[folder:Kyokor]]
->'''Challenge Rating:''' 20
[[folder:Kyokor]]
->'''Challenge Rating:''' 20
to:
!!CR 20
[[folder:Kyokor]]
8
[[folder:Chomurk]]
->'''Challenge Rating:'''208
[[folder:Kyokor]]
[[folder:Chomurk]]
->'''Challenge Rating:'''
Changed line(s) 299,301 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal
One of the most common forms of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.
->'''Size:''' Colossal
One of the most common forms of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.
to:
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:'''Colossal
One of the most common forms of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.Large
->'''Size:'''
One of the most common forms of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.
Changed line(s) 303,305 (click to see context) from:
* InLoveWithYourCarnage: Played with. They have the power to mentally enthrall those who witness their rampages, causing crowds to become entranced with their destruction. More often than not, this leads to the Kyokor slaughtering the enthralled masses.
* ItCanThink: Despite appearances, it is fully sentient and even capable of speech, but it never bothers to try communicating.
* {{Kaiju}}: They're about 150 feet tall and have a tendency to destroy cities.
* ItCanThink: Despite appearances, it is fully sentient and even capable of speech, but it never bothers to try communicating.
* {{Kaiju}}: They're about 150 feet tall and have a tendency to destroy cities.
to:
* InLoveWithYourCarnage: Played with. They have the power to mentally enthrall those who witness FusionDance: A hive of at least 32 chomurks can meld their rampages, causing crowds to become entranced with bodies together, merging their destruction. More often than not, this leads to the Kyokor slaughtering the enthralled masses.
* ItCanThink: Despite appearances, it is fully sentientlimbs and even creating a pyramidal mound of bodies that acts as a single huge thruster capable of speech, but it never bothers to try communicating.
* {{Kaiju}}: They're about 150 feet tall and havealtering the orbit of a tendency to destroy cities.small astronomical object.
* ItCanThink: Despite appearances, it is fully sentient
* {{Kaiju}}: They're about 150 feet tall and have
Changed line(s) 308,311 (click to see context) from:
!Starship-Level Threats
[[folder:Vermelith]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_vermelith.png]]
->'''Tier:''' 9
[[folder:Vermelith]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_vermelith.png]]
->'''Tier:''' 9
to:
[[folder:Vermelith]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_vermelith.png]]
->'''Tier:''' 9
->'''Challenge Rating:''' 8 (diaspora wyrm), 17 (sage)
Changed line(s) 314,317 (click to see context) from:
->'''Size:''' Huge [starship]
Growing slowly but constantly, vermeliths live thousands of years, taking centuries to mature into the ship-eating titans they're known as.
%%----
Growing slowly but constantly, vermeliths live thousands of years, taking centuries to mature into the ship-eating titans they're known as.
%%----
to:
->'''Size:''' Huge [starship]
Growing slowly but constantly, vermeliths live thousandsLarge
----
* EyelessFace: Instead ofyears, taking centuries eyes, a diaspora wyrm has frills sensitive to mature into the ship-eating titans they're known as.
%%----electromagnetic fields.
* StarfishLanguage: Diaspora wyrms communicate by shaping and reading electromagnetic fields. Because these are often undetectable without proper sensors, diaspora wyrms are popularly depicted as beasts, despite being sapient.
Growing slowly but constantly, vermeliths live thousands
----
* EyelessFace: Instead of
%%----
* StarfishLanguage: Diaspora wyrms communicate by shaping and reading electromagnetic fields. Because these are often undetectable without proper sensors, diaspora wyrms are popularly depicted as beasts, despite being sapient.
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[[folder:Shantak]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_shantak.png]]
->'''Challenge Rating:''' 8
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
----
* HorseOfADifferentColor: Travelling atop a shantak's back remains the preferred (and perhaps only viable) option for those who avoid starships.
[[/folder]]
[[folder:Stroxha]]
->'''Challenge Rating:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* EnemyMine: Maraquoi used to be stroxhas' prey, but have begun defending the increasingly rare predators. As stroxhas became targeted by poachers, they came to recognise the protection the maraquoi have afforded them. An alliance now exists between the two species to protect their mutual home world.
* MixAndMatchCritters: Stroxhas combine feline and reptilian traits.
[[/folder]]
[[folder:Valnarum]]
->'''Challenge Rating:''' 8
->'''Role:''' Expert
->'''Alignment:''' LawfulNeutral
->'''Size:''' Huge
----
* BigGameHunter: Valnarums enjoy the thrill of tracking down a creature they've never hunted before, but still try to respect the laws and customs wherever they land.
[[/folder]]
!!CR 9
[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
->'''Challenge Rating:''' 9
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
----
* TheDreaded: Ellicoths' ability to completely devour an opponent's life force doubles as a useful psychological weapon.
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source of radiation in the area and proceeds to lie down and sing its dirges loudly and continually until it expires.
* FoodChainOfEvil: Most of their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in their militias.
[[/folder]]
!!CR 10
[[folder:Ursikka]]
->'''Challenge Rating:''' 10
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
----
* BigCreepyCrawlies: These praying mantis-like creatures stretch 20 feet in length and stand as tall as 25 feet.
* BigEater: Ursikkas are endlessly hungry creatures that view all smaller creatures as food.
[[/folder]]
!!CR 11
[[folder:Muneen]]
->'''Challenge Rating:''' 11
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* MagicEater: In addition to conventional food, muneens can also subsist on magical energy from Chonax's divination or enchantment loci.
[[/folder]]
[[folder:Nyssholora]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_nyssholora.jpg]]
->'''Challenge Rating:''' 4 (juvenile), 11 (adult)
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large (juvenile), Huge (adult)
Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.
----
* ExtraEyes: Eight beady eyes run in two vertical rows along the bridge of the nyssholora's nose.
* MightyRoar: The nyssholora releases its low, resonant roar with such force that it can weaken the structural integrity of buildings and concuss the bodies of other creatures.
* TRexpy: The nyssholora resembles a tyrannosaur, and is among the most feared and deadly apex predators on Castrovel.
* {{Vibroweapon}}: The nyssholora's phasic claws are sharp and vibrate at ultrasonic speeds, creating a blade of concentrated sound waves that can cut through even extremely dense materials.
[[/folder]]
!!CR 12
[[folder:Deadfall Stalker]]
->'''Challenge Rating:''' 12
->'''Role:''' Combatant
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
----
* UnrealisticBlackHole: A deadfall stalker's body hosts a black hole singularity it uses to capture, crush and digest prey. The singularity and the organ that shelters it occupy roughly half the stalker's abdomen, and in addition to creating the gravity fields that circulate blood, the singularity acts as a powerful gizzard that pulverises virtually anything the deadfall stalker swallows.
[[/folder]]
!!CR 13
[[folder:Skarak]]
->'''Challenge Rating:''' 13
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
----
* GiantSpider: Skaraks are massive, eight-legged predators that resemble horned arachnids with 16-foot leg spans and weigh 3 tons.
* YouWillNotEvadeMe: Their magically attuned cerebral lobes allow skaraks to sense magical pathways between their own position and their webs, and teleport a web-ensnared target into their mouth.
[[/folder]]
!!CR 14
[[folder:Plasmalisk]]
->'''Challenge Rating:''' 14
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* DeadlyGaze: A plasmalisk's vibrantly glowing eyes can cause viewers' bodily fluids to rapidly ionise and burn their bodies from the inside.
[[/folder]]
[[folder:Xanthos]]
->'''Challenge Rating:''' 14
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
----
* SeekerArchetype: Xanthoi seek to understand and document all current events, from political upheavals and interstellar wars to fashion trends and technological advances.
[[/folder]]
!!CR 15
[[folder:Statikete]]
->'''Challenge Rating:''' 15
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
----
* ShockAndAwe: Statiketes drain electricity and use it to fire powerful shock blasts at foes.
[[/folder]]
!!CR 16
[[folder:Meteorite Drake]]
->'''Challenge Rating:''' 16
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* CastFromHitPoints: A meteorite drake can rip off and hurl a piece of its stony hide, dealing damage to both itself and the target.
* GoombaStomp: A meteorite drake can fly up to twice its speed and slam into a hard surface, carrying off its prey in the ensuing confusion.
* NonIndicativeName: Despite their name, meteorite drakes are only superficially similar to dragons and not related to them.
* PintsizedPowerhouse: A meteorite drake is extremely strong for its size and can carry things much heavier than itself.
[[/folder]]
[[folder:Oma]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
->'''Challenge Rating:''' 16
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
----
* GentleGiant: Oma are docile and have a benevolent streak, sometimes herding disabled starships back to civilisation.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients with their baleen, live in pods and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
[[/folder]]
[[folder:Tapestry Moth]]
->'''Challenge Rating:''' 16
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* ChestBurster: A tapestry moth can implant one of its eggs into an adjacent helpless or paralysed living creature. After five days, a miniature tapestry moth kills the host and cuts itself free of its body.
* PoisonousPerson: A tapestry moth can spit tapestry toxin as a ranged attack.
[[/folder]]
!!CR 20
[[folder:Kyokor]]
->'''Challenge Rating:''' 20
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal
One of the most common forms of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.
----
* InLoveWithYourCarnage: Played with. They have the power to mentally enthrall those who witness their rampages, causing crowds to become entranced with their destruction. More often than not, this leads to the Kyokor slaughtering the enthralled masses.
* ItCanThink: Despite appearances, it is fully sentient and even capable of speech, but it never bothers to try communicating.
* {{Kaiju}}: They're about 150 feet tall and have a tendency to destroy cities.
[[/folder]]
!Starship-Level Threats
[[folder:Vermelith]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_vermelith.png]]
->'''Tier:''' 9
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge [starship]
Growing slowly but constantly, vermeliths live thousands of years, taking centuries to mature into the ship-eating titans they're known as.
%%----
[[/folder]]
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* BondAnimal
to:
* BondAnimalBondCreatures: Lashunta, and other telepathic races with a penalty, can form telepathic bonds with shotalashu mounts.
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* PsychoElectricEel: Not them so much as their nearly extinct natural prey.
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[[/folder]]
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----
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_shotalashu.PNG]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_tashtari.jpg]]
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* SpikeShooted: They fire the spines on their tails as a weapon.
to:
* SpikeShooted: SpikeShooter: They fire the spines on their tails as a weapon.
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* TurnedAgaisntTheirMasters: If a rehklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.
to:
* TurnedAgaisntTheirMasters: TurnedAgainstTheirMasters: If a rehklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_shantak.png]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_nyssholora.jpg]]
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Creatures from Verces's Darkside with a venom that turns victims into living production factories of a narcotic substance.
to:
Creatures from Verces's Darkside with a venom that turns victims into living production factories of a narcotic substance. Their stats can be found in ''Signal of Screams: The Penumbra Protocol'' or online [[https://aonsrd.com/AlienDisplay.aspx?ItemName=Niaq&Family=None here]].
Added DiffLines:
* EyelessFace: Instead of eyes, a niaq has a mane of cilia that sense minute variations in temperature, allowing it to distinguish heat signatures of prey and the nearby topography.
* FantasticDrug: The feeding lance and quills can infect prey with a virus that lives symbiotically within the niaq, causing bizarre hallucinations and intense euphoria. The nature of the infections also gives the blood of the infected similar properties, allowing others to use the infected as production hosts. The drug refined from the blood is known as niaqui, with quality product being purified to prevent it from infecting the imbiber.
* HumanResources: A niaq is immune to the hallucinogenic effects of the virus in its own system, but genetic differences between them and their prey allow a niaq to experience the euphoria the drug produces in prey when they feed on their virus-laced blood. A niaq therefore carries prey back to its lair, usually a cave or hollow in the Darkside’s ice and snow, keeping them alive and immobilized to sip the drug-laced blood from their victims’ bloodstream.
* InSeriesNickname: They're known to natives of Darkside as "sippers" for their method of feeding.
* LampreyMouth: A variation. For a mouth, niaqs have a feeding lance, which is a tight cylinder of long, hollow quills they use to drink blood.
* SpikeShooter: Each of a niaq’s wings has a fringe of short quills that the creature can launch as projectiles with a flick of a wing.
* FantasticDrug: The feeding lance and quills can infect prey with a virus that lives symbiotically within the niaq, causing bizarre hallucinations and intense euphoria. The nature of the infections also gives the blood of the infected similar properties, allowing others to use the infected as production hosts. The drug refined from the blood is known as niaqui, with quality product being purified to prevent it from infecting the imbiber.
* HumanResources: A niaq is immune to the hallucinogenic effects of the virus in its own system, but genetic differences between them and their prey allow a niaq to experience the euphoria the drug produces in prey when they feed on their virus-laced blood. A niaq therefore carries prey back to its lair, usually a cave or hollow in the Darkside’s ice and snow, keeping them alive and immobilized to sip the drug-laced blood from their victims’ bloodstream.
* InSeriesNickname: They're known to natives of Darkside as "sippers" for their method of feeding.
* LampreyMouth: A variation. For a mouth, niaqs have a feeding lance, which is a tight cylinder of long, hollow quills they use to drink blood.
* SpikeShooter: Each of a niaq’s wings has a fringe of short quills that the creature can launch as projectiles with a flick of a wing.
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* HollywoodAcid: They can spit acid to attack at range.
to:
* HollywoodAcid: AcidAttack: They can spit acid to attack at range.range and are immune to acid damage themselves.
Changed line(s) 113 (click to see context) from:
* NoSell: Immune to acid.
to:
* NoSell: Immune They're immune to acid.
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----
to:
%%
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[[folder:Veolisk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
Changed line(s) 173,176 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.
->'''Size:''' Medium
Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.
to:
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:'''Medium
Reptilian creaturesLarge
Creatures from Verces's Darkside with aresemblance to the prehistoric megafauna venom that turns victims into living production factories of many planets.a narcotic substance.
->'''Size:'''
Reptilian creatures
Creatures from Verces's Darkside with a
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* BasiliskAndCockatrice: Veolisks are monitor lizard-like magical beasts whose signature attack is a DeadlyGaze, and which is speculated to be descended from basilisk ancestors.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.
Changed line(s) 187,189 (click to see context) from:
!!CR 7
[[folder:Bloodbrother]]
->'''Challenge Rating:''' 7
[[folder:Bloodbrother]]
->'''Challenge Rating:''' 7
to:
[[folder:Bloodbrother]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
->'''Challenge Rating:'''
Changed line(s) 191,192 (click to see context) from:
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
->'''Size:''' Huge
to:
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:'''HugeMedium
Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.
->'''Size:'''
Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.
Changed line(s) 194,198 (click to see context) from:
* CreepyCentipedes: Bloodbrothers resemble a myriapod with a humanoid torso and arms.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.
to:
* CreepyCentipedes: Bloodbrothers resemble BasiliskAndCockatrice: Veolisks are monitor lizard-like magical beasts whose signature attack is a myriapod with a humanoid torso DeadlyGaze, and arms.
which is speculated to be descended from basilisk ancestors.
*EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of CainAndAbel: In most broods, the first veolisks to hatch tend to eat their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despiteunhatched siblings as their name, first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists aresexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolismpuzzled about their ability to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy has been used up.the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.
*
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.
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[[folder:Rehklan]]
to:
[[folder:Bloodbrother]]
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->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Creatures resulting from old sarcesian attempts at magical terraforming.
->'''Size:''' Small
Creatures resulting from old sarcesian attempts at magical terraforming.
to:
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:'''Small
Creatures resulting from old sarcesian attempts at magical terraforming.Huge
->'''Size:'''
Creatures resulting from old sarcesian attempts at magical terraforming.
Changed line(s) 209,213 (click to see context) from:
* BatmanCanBreatheInSpace: They enable it, automatically providing themselves and any other creature within 1,200 feet with a protective layer of breathable atmosphere that also shields them from temperature extremities. They themselves make the most of it, with a swim and a fly speed to allow them to live in any environment regardless of whether or not there's land.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooted: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
* TurnedAgaisntTheirMasters: If a rehklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooted: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
* TurnedAgaisntTheirMasters: If a rehklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.
to:
* BatmanCanBreatheInSpace: They enable it, automatically providing themselves and any other creature within 1,200 feet CreepyCentipedes: Bloodbrothers resemble a myriapod with a protective layer of breathable atmosphere that also shields them from temperature extremities. They themselves make the most of it, with a swim humanoid torso and a fly speed to allow them to live in any environment regardless of whether or not there's land.
arms.
*BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooted: They fire the spinesEvenEvilHasStandards: Even during lean times, bloodbrothers never prey on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantageothers of their life-support without being found out.
kind.
*TurnedAgaisntTheirMasters: If ItCanThink: Their intelligence is often overlooked due to a rehklan knows there's a sentient creature nearby, lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help itwon't stop heat and feed itself. Prey can be kept alive in this way for months, until either they kill it or are themselves killed.all its stored energy has been used up.
*
* SpikeShooted: They fire the spines
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage
*
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it
Changed line(s) 216,218 (click to see context) from:
!!CR 8
[[folder:Shantak]]
->'''Challenge Rating:''' 8
[[folder:Shantak]]
->'''Challenge Rating:''' 8
to:
[[folder:Shantak]]
->'''Challenge Rating:'''
Changed line(s) 220,223 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
->'''Size:''' Huge
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
to:
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:'''Huge
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.Small
Creatures resulting from old sarcesian attempts at magical terraforming.
->'''Size:'''
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
Creatures resulting from old sarcesian attempts at magical terraforming.
* BatmanCanBreatheInSpace: They enable it, automatically providing themselves and any other creature within 1,200 feet with a protective layer of breathable atmosphere that also shields them from temperature extremities. They themselves make the most of it, with a swim and a fly speed to allow them to live in any environment regardless of whether or not there's land.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooted: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
* TurnedAgaisntTheirMasters: If a rehklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooted: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
* TurnedAgaisntTheirMasters: If a rehklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.
Changed line(s) 227,230 (click to see context) from:
!!CR 9
[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
->'''Challenge Rating:''' 9
[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
->'''Challenge Rating:''' 9
to:
!!CR 9
[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
8
[[folder:Shantak]]
->'''Challenge Rating:'''98
[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
[[folder:Shantak]]
->'''Challenge Rating:'''
Changed line(s) 232,233 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
->'''Size:''' Gargantuan
to:
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:'''GargantuanHuge
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
->'''Size:'''
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
Deleted line(s) 235,241 (click to see context) :
* TheDreaded: Ellicoths' ability to completely devour an opponent's life force doubles as a useful psychological weapon.
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source of radiation in the area and proceeds to lie down and sing its dirges loudly and continually until it expires.
* FoodChainOfEvil: Most of their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in their militias.
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source of radiation in the area and proceeds to lie down and sing its dirges loudly and continually until it expires.
* FoodChainOfEvil: Most of their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in their militias.
Changed line(s) 244,246 (click to see context) from:
!!CR 11
[[folder:Nyssholora]]
->'''Challenge Rating:''' 4 (juvenile), 11 (adult)
[[folder:Nyssholora]]
->'''Challenge Rating:''' 4 (juvenile), 11 (adult)
to:
!!CR 11
[[folder:Nyssholora]]
9
[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
->'''Challenge Rating:'''4 (juvenile), 11 (adult)9
[[folder:Nyssholora]]
[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
->'''Challenge Rating:'''
Changed line(s) 249,251 (click to see context) from:
->'''Size:''' Large (juvenile), Huge (adult)
Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.
Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.
to:
->'''Size:''' Large (juvenile), Huge (adult)
Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.Gargantuan
Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.
* TheDreaded: Ellicoths' ability to completely devour an opponent's life force doubles as a useful psychological weapon.
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source of radiation in the area and proceeds to lie down and sing its dirges loudly and continually until it expires.
* FoodChainOfEvil: Most of their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in their militias.
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source of radiation in the area and proceeds to lie down and sing its dirges loudly and continually until it expires.
* FoodChainOfEvil: Most of their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in their militias.
Changed line(s) 255,259 (click to see context) from:
!!CR 16
[[folder:Oma]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
->'''Challenge Rating:''' 16
->'''Role:''' Expert
[[folder:Oma]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
->'''Challenge Rating:''' 16
->'''Role:''' Expert
to:
!!CR 16
[[folder:Oma]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
11
[[folder:Nyssholora]]
->'''Challenge Rating:'''16
4 (juvenile), 11 (adult)
->'''Role:'''ExpertCombatant
[[folder:Oma]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
[[folder:Nyssholora]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 261 (click to see context) from:
->'''Size:''' Colossal
to:
->'''Size:''' ColossalLarge (juvenile), Huge (adult)
Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.
Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.
Deleted line(s) 263,267 (click to see context) :
* GentleGiant: Oma are docile and have a benevolent streak, sometimes herding disabled starships back to civilisation.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients with their baleen, live in pods and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients with their baleen, live in pods and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
Changed line(s) 270,274 (click to see context) from:
!!CR 20
[[folder:Kyokor]]
->'''Challenge Rating:''' 20
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
[[folder:Kyokor]]
->'''Challenge Rating:''' 20
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
to:
!!CR 20
[[folder:Kyokor]]
16
[[folder:Oma]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
->'''Challenge Rating:'''20
16
->'''Role:'''Combatant
Expert
->'''Alignment:'''ChaoticEvilTrueNeutral
[[folder:Kyokor]]
[[folder:Oma]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
Deleted line(s) 276 (click to see context) :
One of the most common forms of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.
Changed line(s) 278,280 (click to see context) from:
* InLoveWithYourCarnage: Played with. They have the power to mentally enthrall those who witness their rampages, causing crowds to become entranced with their destruction. More often than not, this leads to the Kyokor slaughtering the enthralled masses.
* ItCanThink: Despite appearances, it is fully sentient and even capable of speech, but it never bothers to try communicating.
* {{Kaiju}}: They're about 150 feet tall and have a tendency to destroy cities.
* ItCanThink: Despite appearances, it is fully sentient and even capable of speech, but it never bothers to try communicating.
* {{Kaiju}}: They're about 150 feet tall and have a tendency to destroy cities.
to:
* InLoveWithYourCarnage: Played with. They GentleGiant: Oma are docile and have the power a benevolent streak, sometimes herding disabled starships back to mentally enthrall those who witness civilisation.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within theirrampages, causing crowds to become entranced surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients with theirdestruction. More often than not, this leads to the Kyokor slaughtering the enthralled masses.
* ItCanThink: Despite appearances, it is fully sentientbaleen, live in pods and even have their own form of whale song.
* SwallowedWhole: Oma are capable ofspeech, swallowing small starships whole; some do it accidentally, but it never bothers to try communicating.
* {{Kaiju}}: They're about 150 feet tall and have a tendency to destroy cities.most only when provoked.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients with their
* ItCanThink: Despite appearances, it is fully sentient
* SwallowedWhole: Oma are capable of
* {{Kaiju}}: They're about 150 feet tall and have a tendency to destroy cities.
Changed line(s) 283,285 (click to see context) from:
!Starship-Level Threats
[[folder:Vermelith]]
->'''Tier:''' 9
[[folder:Vermelith]]
->'''Tier:''' 9
to:
[[folder:Vermelith]]
->'''Tier:''' 9
[[folder:Kyokor]]
->'''Challenge Rating:''' 20
Changed line(s) 287,290 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge [starship]
Growing slowly but constantly, vermeliths live thousands of years, taking centuries to mature into the ship-eating titans they're known as.
->'''Size:''' Huge [starship]
Growing slowly but constantly, vermeliths live thousands of years, taking centuries to mature into the ship-eating titans they're known as.
to:
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:'''Huge [starship]
Growing slowly but constantly, vermeliths live thousandsColossal
One ofyears, taking centuries to mature into the ship-eating titans they're known as.most common forms of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.
->'''Size:'''
Growing slowly but constantly, vermeliths live thousands
One of
Changed line(s) 292 (click to see context) from:
to:
* InLoveWithYourCarnage: Played with. They have the power to mentally enthrall those who witness their rampages, causing crowds to become entranced with their destruction. More often than not, this leads to the Kyokor slaughtering the enthralled masses.
* ItCanThink: Despite appearances, it is fully sentient and even capable of speech, but it never bothers to try communicating.
* {{Kaiju}}: They're about 150 feet tall and have a tendency to destroy cities.
[[/folder]]
!Starship-Level Threats
[[folder:Vermelith]]
->'''Tier:''' 9
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge [starship]
Growing slowly but constantly, vermeliths live thousands of years, taking centuries to mature into the ship-eating titans they're known as.
----
* ItCanThink: Despite appearances, it is fully sentient and even capable of speech, but it never bothers to try communicating.
* {{Kaiju}}: They're about 150 feet tall and have a tendency to destroy cities.
[[/folder]]
!Starship-Level Threats
[[folder:Vermelith]]
->'''Tier:''' 9
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge [starship]
Growing slowly but constantly, vermeliths live thousands of years, taking centuries to mature into the ship-eating titans they're known as.
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 8 (click to see context) from:
!CR <1
to:
!!CR <1
Changed line(s) 22 (click to see context) from:
!CR 1
to:
Changed line(s) 35 (click to see context) from:
!CR 2
to:
Changed line(s) 47,49 (click to see context) from:
!CR 3
[[folder:Thermatrod]]
->'''Challenge Rating:''' 3
[[folder:Thermatrod]]
->'''Challenge Rating:''' 3
to:
[[folder:Thermatrod]]
->'''Challenge Rating:'''
Changed line(s) 51 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
to:
->'''Alignment:''' ChaoticNeutralTrueNeutral
Changed line(s) 54 (click to see context) from:
Silicon-based creatures that feed on heavy minerals.
to:
Deleted line(s) 56,65 (click to see context) :
* BizarreAlienSenses: Blind and deaf, but capable of sensing heat and movement. Also, they somehow have darkvision and lol-light vision despite not having eyes in the first place.
* BreathWeapon: They can spray chunks of their own molten core.
* ClarkesThirdLaw: Biological version. Though it's theorized that thermatrods are in some way connected to the Elemental Planes of Fire and Earth, they're biologically sound with no magic required to function the way they do.
* EatDirtCheap: A thermatrod's diet consists of loose stones and metals.
* FastTunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
* LogicalWeakness: Made largely of molten materials, so naturally they have a weakness to cold damage.
* MagmaMan: Their bodies are made of molten stone and metal, possibly due to ancestral ties to the Plane of Fire. In game this means their melee attacks deal fire damage and everything around them takes fire damage over time from the sheer heat of their bodies.
* NoSell: To fire, what with them being made of rock and also already at much higher temperatures anyways.
* RockMonster: Albeit a pretty molten one.
* SiliconBasedLife: A vaguely scientific version. Scientists aren't sure how their silicon cores can maintain the heat of their bodies and its mentioned that they weren't able to develop sensory organs due to their silicon base.
* BreathWeapon: They can spray chunks of their own molten core.
* ClarkesThirdLaw: Biological version. Though it's theorized that thermatrods are in some way connected to the Elemental Planes of Fire and Earth, they're biologically sound with no magic required to function the way they do.
* EatDirtCheap: A thermatrod's diet consists of loose stones and metals.
* FastTunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
* LogicalWeakness: Made largely of molten materials, so naturally they have a weakness to cold damage.
* MagmaMan: Their bodies are made of molten stone and metal, possibly due to ancestral ties to the Plane of Fire. In game this means their melee attacks deal fire damage and everything around them takes fire damage over time from the sheer heat of their bodies.
* NoSell: To fire, what with them being made of rock and also already at much higher temperatures anyways.
* RockMonster: Albeit a pretty molten one.
* SiliconBasedLife: A vaguely scientific version. Scientists aren't sure how their silicon cores can maintain the heat of their bodies and its mentioned that they weren't able to develop sensory organs due to their silicon base.
Changed line(s) 68,70 (click to see context) from:
!CR 4
[[folder:Crest-eater]]
->'''Challenge Rating:''' 4
[[folder:Crest-eater]]
->'''Challenge Rating:''' 4
to:
[[folder:Crest-eater]]
[[folder:Tashtari]]
->'''Challenge Rating:'''
Changed line(s) 73 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Pack hunters from Castrovel with phosphorescent fur and the ability to fire lasers.
Pack hunters from Castrovel with phosphorescent fur and the ability to fire lasers.
Deleted line(s) 75,78 (click to see context) :
* AngryGuardDog: Crest-eaters are about as trainable as dogs, leading to many wealthy people buying them as guards.
* TheDreaded: Ancient kasathas viewed crest-eaters as terrifying messengers of death.
* PickyPeopleEater: Crest-eaters are specialized in eating bones. When hunting kasathas, they usually only eat the bony crest and leave the rest of the body intact. Justified, in that most of their nutrients come from the photosynthesis frills they use the bones to grow; it's actually more resource-intensive to eat the whole kasatha.
* PredatorsAreMean: Averted. Crest-eaters are actually highly sociable and tame creatures it's easy enough to tame. They eat kasathas when they're desperate and don't develop a taste for sentient flesh.
* TheDreaded: Ancient kasathas viewed crest-eaters as terrifying messengers of death.
* PickyPeopleEater: Crest-eaters are specialized in eating bones. When hunting kasathas, they usually only eat the bony crest and leave the rest of the body intact. Justified, in that most of their nutrients come from the photosynthesis frills they use the bones to grow; it's actually more resource-intensive to eat the whole kasatha.
* PredatorsAreMean: Averted. Crest-eaters are actually highly sociable and tame creatures it's easy enough to tame. They eat kasathas when they're desperate and don't develop a taste for sentient flesh.
Changed line(s) 81,83 (click to see context) from:
[[folder:Entropy Slug]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_entropy_slug.PNG]]
->'''Challenge Rating:''' 4
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_entropy_slug.PNG]]
->'''Challenge Rating:''' 4
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_entropy_slug.PNG]]
->'''Challenge Rating:'''
Changed line(s) 85,88 (click to see context) from:
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Terrestrial mollusks from Great Shadar that embody the entropic forces of their homeworld.
->'''Size:''' Medium
Terrestrial mollusks from Great Shadar that embody the entropic forces of their homeworld.
to:
->'''Alignment:''' NeutralEvil
ChaoticNeutral
->'''Size:'''Medium
Terrestrial mollusks from Great ShadarLarge
Silicon-based creatures thatembody the entropic forces of their homeworld.feed on heavy minerals.
->'''Size:'''
Terrestrial mollusks from Great Shadar
Silicon-based creatures that
Changed line(s) 90,93 (click to see context) from:
* HollywoodAcid: They can spit acid to attack at range.
* MooksAteMyEquipment: Their slam attacks and slime trails drain batteries, while a critical hit damages all equipment in a target's possession.
* NoSell: Immune to acid.
* WeaksauceWeakness: Salt deals damage to them, just like an ordinary slug.
* MooksAteMyEquipment: Their slam attacks and slime trails drain batteries, while a critical hit damages all equipment in a target's possession.
* NoSell: Immune to acid.
* WeaksauceWeakness: Salt deals damage to them, just like an ordinary slug.
to:
* HollywoodAcid: BizarreAlienSenses: Blind and deaf, but capable of sensing heat and movement. Also, they somehow have darkvision and lol-light vision despite not having eyes in the first place.
* BreathWeapon: They canspit acid spray chunks of their own molten core.
* ClarkesThirdLaw: Biological version. Though it's theorized that thermatrods are in some way connected toattack at range.
the Elemental Planes of Fire and Earth, they're biologically sound with no magic required to function the way they do.
*MooksAteMyEquipment: EatDirtCheap: A thermatrod's diet consists of loose stones and metals.
* FastTunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
* LogicalWeakness: Made largely of molten materials, so naturally they have a weakness to cold damage.
* MagmaMan: Theirslam bodies are made of molten stone and metal, possibly due to ancestral ties to the Plane of Fire. In game this means their melee attacks deal fire damage and slime trails drain batteries, while a critical hit damages all equipment in a target's possession.
everything around them takes fire damage over time from the sheer heat of their bodies.
* NoSell:Immune To fire, what with them being made of rock and also already at much higher temperatures anyways.
* RockMonster: Albeit a pretty molten one.
* SiliconBasedLife: A vaguely scientific version. Scientists aren't sure how their silicon cores can maintain the heat of their bodies and its mentioned that they weren't able toacid.
* WeaksauceWeakness: Salt deals damagedevelop sensory organs due to them, just like an ordinary slug.their silicon base.
* BreathWeapon: They can
* ClarkesThirdLaw: Biological version. Though it's theorized that thermatrods are in some way connected to
*
* FastTunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
* LogicalWeakness: Made largely of molten materials, so naturally they have a weakness to cold damage.
* MagmaMan: Their
* NoSell:
* RockMonster: Albeit a pretty molten one.
* SiliconBasedLife: A vaguely scientific version. Scientists aren't sure how their silicon cores can maintain the heat of their bodies and its mentioned that they weren't able to
* WeaksauceWeakness: Salt deals damage
Changed line(s) 96,98 (click to see context) from:
!CR 5
[[folder:Xaarb]]
->'''Challenge Rating:''' 5
[[folder:Xaarb]]
->'''Challenge Rating:''' 5
to:
[[folder:Xaarb]]
[[folder:Crest-eater]]
->'''Challenge Rating:'''
Changed line(s) 101,103 (click to see context) from:
->'''Size:''' Medium
A predator race from the binary star system of Arybus.
A predator race from the binary star system of Arybus.
to:
->'''Size:''' Medium
A predator race from the binary star system of Arybus.Large
A predator race from the binary star system of Arybus.
Changed line(s) 105,113 (click to see context) from:
* AliensSpeakingEnglish: Averted, their biology makes spoken languages impossible for them, with their own consisting of hand gestures and silent jaw movements. When they need to communicate with others, they usually rely on sign language or text-to-speech devices.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.
to:
* AliensSpeakingEnglish: Averted, their biology makes spoken languages impossible for them, with their own consisting AngryGuardDog: Crest-eaters are about as trainable as dogs, leading to many wealthy people buying them as guards.
* TheDreaded: Ancient kasathas viewed crest-eaters as terrifying messengers ofhand gestures and silent jaw movements. death.
* PickyPeopleEater: Crest-eaters are specialized in eating bones. Whenthey need to communicate with others, hunting kasathas, they usually rely on sign language or text-to-speech devices.
* AlwaysABiggerFish: Easily conqueredonly eat the bony crest and leave the rest of the body intact. Justified, in that most of their home star system, but found themselves outmatched by nutrients come from the Veskarium and Azlanti Star Empire as soon as photosynthesis frills they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considereduse the most reasonable faction, though they have problems when their need bones to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it isgrow; it's actually considered an incredible shame.
more resource-intensive to eat the whole kasatha.
*TheStarscream: The "greater" xaarb faction musters its forces PredatorsAreMean: Averted. Crest-eaters are actually highly sociable and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush:tame creatures it's easy enough to tame. They can attacks in groups up to thirty strong.eat kasathas when they're desperate and don't develop a taste for sentient flesh.
* TheDreaded: Ancient kasathas viewed crest-eaters as terrifying messengers of
* PickyPeopleEater: Crest-eaters are specialized in eating bones. When
* AlwaysABiggerFish: Easily conquered
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is
*
* ZergRush:
Changed line(s) 116,118 (click to see context) from:
!CR 6
[[folder:Caypin]]
->'''Challenge Rating:''' 6
[[folder:Caypin]]
->'''Challenge Rating:''' 6
to:
[[folder:Caypin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_entropy_slug.PNG]]
->'''Challenge Rating:'''
Changed line(s) 120,121 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Size:''' Large
to:
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:'''LargeMedium
Terrestrial mollusks from Great Shadar that embody the entropic forces of their homeworld.
->'''Size:'''
Terrestrial mollusks from Great Shadar that embody the entropic forces of their homeworld.
Changed line(s) 123,124 (click to see context) from:
* TheSymbiote: It's been speculated that the caypin is actually the result of symbiosis between its body (which can digest food but not collect it) and its facial tentacles (which have mouths and can also be detached from the body to hunt independently).
* TooManyMouths: Dozens of mouths, one per facial tentacle.
* TooManyMouths: Dozens of mouths, one per facial tentacle.
to:
* TheSymbiote: It's been speculated that the caypin is actually the result of symbiosis between its body (which HollywoodAcid: They can digest food but not collect it) spit acid to attack at range.
* MooksAteMyEquipment: Their slam attacks andits facial tentacles (which have mouths and can also be detached from the body slime trails drain batteries, while a critical hit damages all equipment in a target's possession.
* NoSell: Immune tohunt independently).
acid.
*TooManyMouths: Dozens of mouths, one per facial tentacle.WeaksauceWeakness: Salt deals damage to them, just like an ordinary slug.
* MooksAteMyEquipment: Their slam attacks and
* NoSell: Immune to
*
Changed line(s) 127,129 (click to see context) from:
[[folder:Veolisk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
->'''Challenge Rating:''' 6
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
->'''Challenge Rating:''' 6
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
[[folder:Glass Serpent]]
->'''Challenge Rating:'''
Changed line(s) 131,134 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.
->'''Size:''' Medium
Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.
to:
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:'''Medium
Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.Gargantuan
Ambush predators that can warp light around themselves.
->'''Size:'''
Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.
Ambush predators that can warp light around themselves.
Changed line(s) 136,142 (click to see context) from:
* BasiliskAndCockatrice: Veolisks are monitor lizard-like magical beasts whose signature attack is a DeadlyGaze, and which is speculated to be descended from basilisk ancestors.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.
to:
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.
Changed line(s) 145,147 (click to see context) from:
!CR 7
[[folder:Bloodbrother]]
->'''Challenge Rating:''' 7
[[folder:Bloodbrother]]
->'''Challenge Rating:''' 7
to:
[[folder:Bloodbrother]]
->'''Challenge Rating:'''
Changed line(s) 149,150 (click to see context) from:
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
->'''Size:''' Huge
to:
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:'''HugeMedium
A predator race from the binary star system of Arybus.
->'''Size:'''
A predator race from the binary star system of Arybus.
Changed line(s) 152,156 (click to see context) from:
* CreepyCentipedes: Bloodbrothers resemble a myriapod with a humanoid torso and arms.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.
to:
* CreepyCentipedes: Bloodbrothers resemble a myriapod AliensSpeakingEnglish: Averted, their biology makes spoken languages impossible for them, with their own consisting of hand gestures and silent jaw movements. When they need to communicate with others, they usually rely on sign language or text-to-speech devices.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoidtorso stance and arms.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never preywalking on others of their kind.
all fours.
*ItCanThink: Their intelligence is often overlooked due to a lack of tool use TheQuisling: The "lesser" xaarb faction accepts that the vesk and communication with azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering otherraces.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexlessempires and reproduce asexually.
exerting xaarb authority over everything.
*OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey ZergRush: They can be kept alive attacks in this way for months, until all its stored energy has been used up.groups up to thirty strong.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey
*
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless
*
Changed line(s) 159,160 (click to see context) from:
[[folder:Rehklan]]
->'''Challenge Rating:''' 7
->'''Challenge Rating:''' 7
to:
[[folder:Caypin]]
->'''Challenge Rating:'''
Changed line(s) 163,165 (click to see context) from:
->'''Size:''' Small
Creatures resulting from old sarcesian attempts at magical terraforming.
Creatures resulting from old sarcesian attempts at magical terraforming.
to:
->'''Size:''' Small
Creatures resulting from old sarcesian attempts at magical terraforming.Large
Creatures resulting from old sarcesian attempts at magical terraforming.
Changed line(s) 167,171 (click to see context) from:
* BatmanCanBreatheInSpace: They enable it, automatically providing themselves and any other creature within 1,200 feet with a protective layer of breathable atmosphere that also shields them from temperature extremities. They themselves make the most of it, with a swim and a fly speed to allow them to live in any environment regardless of whether or not there's land.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooted: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
* TurnedAgaisntTheirMasters: If a rehklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooted: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
* TurnedAgaisntTheirMasters: If a rehklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.
to:
* BatmanCanBreatheInSpace: They enable it, automatically providing themselves and any other creature within 1,200 feet with a protective layer of breathable atmosphere TheSymbiote: It's been speculated that the caypin is actually the result of symbiosis between its body (which can digest food but not collect it) and its facial tentacles (which have mouths and can also shields them be detached from temperature extremities. They themselves make the most body to hunt independently).
* TooManyMouths: Dozens ofit, with a swim and a fly speed to allow them to live in any environment regardless of whether or not there's land.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooted: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
* TurnedAgaisntTheirMasters: If a rehklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.mouths, one per facial tentacle.
* TooManyMouths: Dozens of
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooted: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
* TurnedAgaisntTheirMasters: If a rehklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.
Changed line(s) 174,177 (click to see context) from:
!CR 9
[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
->'''Challenge Rating:''' 9
[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
->'''Challenge Rating:''' 9
to:
[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
->'''Challenge Rating:'''
Changed line(s) 180 (click to see context) from:
->'''Size:''' Gargantuan
to:
->'''Size:''' GargantuanLarge
Ray-like creatures found in sand dunes and deserts.
Ray-like creatures found in sand dunes and deserts.
Deleted line(s) 182,188 (click to see context) :
* TheDreaded: Ellicoths' ability to completely devour an opponent's life force doubles as a useful psychological weapon.
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source of radiation in the area and proceeds to lie down and sing its dirges loudly and continually until it expires.
* FoodChainOfEvil: Most of their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in their militias.
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source of radiation in the area and proceeds to lie down and sing its dirges loudly and continually until it expires.
* FoodChainOfEvil: Most of their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in their militias.
Changed line(s) 191,197 (click to see context) from:
!CR 16
[[folder:Oma]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
->'''Challenge Rating:''' 16
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[folder:Oma]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
->'''Challenge Rating:''' 16
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
to:
[[folder:Oma]]
[[quoteright:250:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.
Changed line(s) 199,203 (click to see context) from:
* GentleGiant: Oma are docile and have a benevolent streak, sometimes herding disabled starships back to civilisation.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients with their baleen, live in pods and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients with their baleen, live in pods and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
to:
* GentleGiant: Oma BasiliskAndCockatrice: Veolisks are docile monitor lizard-like magical beasts whose signature attack is a DeadlyGaze, and have a benevolent streak, sometimes herding disabled starships back which is speculated to civilisation.
* LivingShip: Barathus once used oma as living starships, telepathically directing thembe descended from within basilisk ancestors.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat theirsurprisingly habitable stomachs.
unhatched siblings as their first meals.
*MagnetismManipulation: Oma DeadlyGaze: A veolisk can project electromagnetic fields around themselves.
a sliver of the dark, maddening void into its enemies with its mere gaze.
*SpaceWhale: Oma InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists arevast, whale-like space dwellers which feed by extracting puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy and nutrients with their baleen, live in pods and the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They havetheir own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.seen popularity among Devourer cultists as pets and guard animals.
* LivingShip: Barathus once used oma as living starships, telepathically directing them
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat their
*
*
* TheNeedless: Scientists are
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
Changed line(s) 206,208 (click to see context) from:
!CR 20
[[folder:Kyokor]]
->'''Challenge Rating:''' 20
[[folder:Kyokor]]
->'''Challenge Rating:''' 20
to:
[[folder:Kyokor]]
[[folder:Bloodbrother]]
->'''Challenge Rating:'''
Changed line(s) 210,212 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal
One of the most common forms of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.
->'''Size:''' Colossal
One of the most common forms of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.
to:
->'''Alignment:''' ChaoticEvil
NeutralEvil
->'''Size:'''Colossal
One of the most common forms of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.Huge
->'''Size:'''
One of the most common forms of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.
Added DiffLines:
* CreepyCentipedes: Bloodbrothers resemble a myriapod with a humanoid torso and arms.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.
[[/folder]]
[[folder:Rehklan]]
->'''Challenge Rating:''' 7
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Creatures resulting from old sarcesian attempts at magical terraforming.
----
* BatmanCanBreatheInSpace: They enable it, automatically providing themselves and any other creature within 1,200 feet with a protective layer of breathable atmosphere that also shields them from temperature extremities. They themselves make the most of it, with a swim and a fly speed to allow them to live in any environment regardless of whether or not there's land.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooted: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
* TurnedAgaisntTheirMasters: If a rehklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.
[[/folder]]
!!CR 8
[[folder:Shantak]]
->'''Challenge Rating:''' 8
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
----
[[/folder]]
!!CR 9
[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
->'''Challenge Rating:''' 9
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
----
* TheDreaded: Ellicoths' ability to completely devour an opponent's life force doubles as a useful psychological weapon.
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source of radiation in the area and proceeds to lie down and sing its dirges loudly and continually until it expires.
* FoodChainOfEvil: Most of their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in their militias.
[[/folder]]
!!CR 11
[[folder:Nyssholora]]
->'''Challenge Rating:''' 4 (juvenile), 11 (adult)
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large (juvenile), Huge (adult)
Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.
----
[[/folder]]
!!CR 16
[[folder:Oma]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
->'''Challenge Rating:''' 16
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
----
* GentleGiant: Oma are docile and have a benevolent streak, sometimes herding disabled starships back to civilisation.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients with their baleen, live in pods and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
[[/folder]]
!!CR 20
[[folder:Kyokor]]
->'''Challenge Rating:''' 20
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal
One of the most common forms of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.
----
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.
[[/folder]]
[[folder:Rehklan]]
->'''Challenge Rating:''' 7
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Creatures resulting from old sarcesian attempts at magical terraforming.
----
* BatmanCanBreatheInSpace: They enable it, automatically providing themselves and any other creature within 1,200 feet with a protective layer of breathable atmosphere that also shields them from temperature extremities. They themselves make the most of it, with a swim and a fly speed to allow them to live in any environment regardless of whether or not there's land.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooted: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
* TurnedAgaisntTheirMasters: If a rehklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.
[[/folder]]
!!CR 8
[[folder:Shantak]]
->'''Challenge Rating:''' 8
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.
----
[[/folder]]
!!CR 9
[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
->'''Challenge Rating:''' 9
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
----
* TheDreaded: Ellicoths' ability to completely devour an opponent's life force doubles as a useful psychological weapon.
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source of radiation in the area and proceeds to lie down and sing its dirges loudly and continually until it expires.
* FoodChainOfEvil: Most of their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in their militias.
[[/folder]]
!!CR 11
[[folder:Nyssholora]]
->'''Challenge Rating:''' 4 (juvenile), 11 (adult)
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large (juvenile), Huge (adult)
Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.
----
[[/folder]]
!!CR 16
[[folder:Oma]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
->'''Challenge Rating:''' 16
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
----
* GentleGiant: Oma are docile and have a benevolent streak, sometimes herding disabled starships back to civilisation.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients with their baleen, live in pods and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
[[/folder]]
!!CR 20
[[folder:Kyokor]]
->'''Challenge Rating:''' 20
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal
One of the most common forms of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.
----
Added DiffLines:
[[/folder]]
!Starship-Level Threats
[[folder:Vermelith]]
->'''Tier:''' 9
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge [starship]
Growing slowly but constantly, vermeliths live thousands of years, taking centuries to mature into the ship-eating titans they're known as.
----
!Starship-Level Threats
[[folder:Vermelith]]
->'''Tier:''' 9
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge [starship]
Growing slowly but constantly, vermeliths live thousands of years, taking centuries to mature into the ship-eating titans they're known as.
----
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Changed line(s) 8,13 (click to see context) from:
[[folder:Bloodbrother]]
->'''Challenge Rating:''' 7
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
to:
[[folder:Hobgar]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Pests native to the misty forests of Nakondis that have adapted to survive in the electrified clouds.
Changed line(s) 15,19 (click to see context) from:
* CreepyCentipedes: Bloodbrothers resemble a myriapod with a humanoid torso and arms.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.
to:
* CreepyCentipedes: Bloodbrothers resemble a myriapod with a humanoid torso and arms.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and usingMischiefMakingMonkey: They're basically the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way space substitute for months, until all its stored monkeys.
* NoSell: They're immune to electricity.
* ShockAndAwe: They store residual electrical energyhas been used up.in their fur to discharge at threats, though they loose this ability when not on their homeworld.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using
* NoSell: They're immune to electricity.
* ShockAndAwe: They store residual electrical energy
Changed line(s) 22,23 (click to see context) from:
[[folder:Caypin]]
->'''Challenge Rating:''' 6
->'''Challenge Rating:''' 6
to:
[[folder:Kaukariki]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kaukariki_starfinder.jpg]]
->'''Challenge Rating:'''
Changed line(s) 26 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Changed line(s) 28,29 (click to see context) from:
* TheSymbiote: It's been speculated that the caypin is actually the result of symbiosis between its body (which can digest food but not collect it) and its facial tentacles (which have mouths and can also be detached from the body to hunt independently).
* TooManyMouths: Dozens of mouths, one per facial tentacle.
* TooManyMouths: Dozens of mouths, one per facial tentacle.
to:
* TheSymbiote: It's been speculated that BewareMyStingerTail: Many of the caypin is actually kaukariki's favourite foods are toxic, and their digestive systems separate and store the result of symbiosis between its body (which can digest food but not collect it) and its facial tentacles (which have mouths and can also be detached from poisons within a small sac near the body tip of the tail.
* ManiacMonkeys: Kaukariki are a species of annoying monkey-like pests, especially in the famed fruit orchards of Asana.
* ZergRush: Troops of kaukariki often rally tohunt independently).
* TooManyMouths: Dozens of mouths,one per facial tentacle.another's defense to mob assailants.
* ManiacMonkeys: Kaukariki are a species of annoying monkey-like pests, especially in the famed fruit orchards of Asana.
* ZergRush: Troops of kaukariki often rally to
* TooManyMouths: Dozens of mouths,
Changed line(s) 32,34 (click to see context) from:
[[folder:Crest-eater]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
to:
[[folder:Electrovore]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 36 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Changed line(s) 38,41 (click to see context) from:
* AngryGuardDog: Crest-eaters are about as trainable as dogs, leading to many wealthy people buying them as guards.
* TheDreaded: Ancient kasathas viewed crest-eaters as terrifying messengers of death.
* PickyPeopleEater: Crest-eaters are specialised in eating bones. When hunting kasathas, they usually only eat the bony crest and leave the rest of the body intact. Justified, in that most of their nutrients come from the photosynthesis frills they use the bones to grow; it's actually more resource-intensive to eat the whole kasatha.
* PredatorsAreMean: Averted. Crest-eaters are actually highly sociable and tame creatures it's easy enough to tame. They eat kasathas when they're desperate and don't develop a taste for sentient flesh.
* TheDreaded: Ancient kasathas viewed crest-eaters as terrifying messengers of death.
* PickyPeopleEater: Crest-eaters are specialised in eating bones. When hunting kasathas, they usually only eat the bony crest and leave the rest of the body intact. Justified, in that most of their nutrients come from the photosynthesis frills they use the bones to grow; it's actually more resource-intensive to eat the whole kasatha.
* PredatorsAreMean: Averted. Crest-eaters are actually highly sociable and tame creatures it's easy enough to tame. They eat kasathas when they're desperate and don't develop a taste for sentient flesh.
to:
* AngryGuardDog: Crest-eaters are about as trainable as dogs, leading to many wealthy people buying them as guards.
* TheDreaded: Ancient kasathas viewed crest-eaters as terrifying messengers of death.
* PickyPeopleEater: Crest-eaters are specialised in eating bones. When hunting kasathas, they usually only eatBackFromTheBrink: Electrovores were on the bony crest and leave brink of extinction due to the rest of the body intact. Justified, in that most decline of their nutrients come from the photosynthesis frills food source when explorers came to their home planet of Verlorr 2 on massive ships coursing with their nourishment. Since then, they use the bones to grow; it's actually more resource-intensive to eat the whole kasatha.
* PredatorsAreMean: Averted. Crest-eaters are actually highly sociablehave quickly spread and tame creatures it's easy enough formed colonies on multiple planets.
* BewareMyStingerTail: An electrovore prefers totame. They eat kasathas slap and sting with its barbed tail when they're desperate on the hunt.
* BizarreAlienBiology: An electrovore feeds on electrical currents anddon't develop has no stomach, intestines nor liver. Instead, every cell acts as a taste for sentient flesh. battery; in essence, an electrovore is composed almost entirely of a nervous system.
* TheDreaded: Ancient kasathas viewed crest-eaters as terrifying messengers of death.
* PickyPeopleEater: Crest-eaters are specialised in eating bones. When hunting kasathas, they usually only eat
* PredatorsAreMean: Averted. Crest-eaters are actually highly sociable
* BewareMyStingerTail: An electrovore prefers to
* BizarreAlienBiology: An electrovore feeds on electrical currents and
Changed line(s) 44,48 (click to see context) from:
[[folder:Electrovore]]
->'''Challenge Rating:''' 2
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
->'''Challenge Rating:''' 2
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
to:
[[folder:Thermatrod]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Silicon-based creatures that feed on heavy minerals.
Changed line(s) 50,52 (click to see context) from:
* BackFromTheBrink: Electrovores were on the brink of extinction due to the decline of their food source when explorers came to their home planet of Verlorr 2 on massive ships coursing with their nourishment. Since then, they have quickly spread and formed colonies on multiple planets.
* BewareMyStingerTail: An electrovore prefers to slap and sting with its barbed tail when on the hunt.
* BizarreAlienBiology: An electrovore feeds on electrical currents and has no stomach, intestines nor liver. Instead, every cell acts as a battery; in essence, an electrovore is composed almost entirely of a nervous system.
* BewareMyStingerTail: An electrovore prefers to slap and sting with its barbed tail when on the hunt.
* BizarreAlienBiology: An electrovore feeds on electrical currents and has no stomach, intestines nor liver. Instead, every cell acts as a battery; in essence, an electrovore is composed almost entirely of a nervous system.
to:
* BackFromTheBrink: Electrovores were on BizarreAlienSenses: Blind and deaf, but capable of sensing heat and movement. Also, they somehow have darkvision and lol-light vision despite not having eyes in the brink of extinction due to the decline first place.
* BreathWeapon: They can spray chunks of theirfood source when explorers came own molten core.
* ClarkesThirdLaw: Biological version. Though it's theorized that thermatrods are in some way connected totheir home planet the Elemental Planes of Verlorr 2 on massive ships coursing Fire and Earth, they're biologically sound with their nourishment. Since then, no magic required to function the way they do.
* EatDirtCheap: A thermatrod's diet consists of loose stones and metals.
* FastTunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
* LogicalWeakness: Made largely of molten materials, so naturally they havequickly spread a weakness to cold damage.
* MagmaMan: Their bodies are made of molten stone andformed colonies on multiple planets.
* BewareMyStingerTail: An electrovore prefersmetal, possibly due to slap ancestral ties to the Plane of Fire. In game this means their melee attacks deal fire damage and sting everything around them takes fire damage over time from the sheer heat of their bodies.
* NoSell: To fire, what with them being made of rock and also already at much higher temperatures anyways.
* RockMonster: Albeit a pretty molten one.
* SiliconBasedLife: A vaguely scientific version. Scientists aren't sure how their silicon cores can maintain the heat of their bodies and itsbarbed tail when on the hunt.
* BizarreAlienBiology: An electrovore feeds on electrical currents and has no stomach, intestines nor liver. Instead, every cell acts as a battery; in essence, an electrovore is composed almost entirely of a nervous system.mentioned that they weren't able to develop sensory organs due to their silicon base.
* BreathWeapon: They can spray chunks of their
* ClarkesThirdLaw: Biological version. Though it's theorized that thermatrods are in some way connected to
* EatDirtCheap: A thermatrod's diet consists of loose stones and metals.
* FastTunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
* LogicalWeakness: Made largely of molten materials, so naturally they have
* MagmaMan: Their bodies are made of molten stone and
* BewareMyStingerTail: An electrovore prefers
* NoSell: To fire, what with them being made of rock and also already at much higher temperatures anyways.
* RockMonster: Albeit a pretty molten one.
* SiliconBasedLife: A vaguely scientific version. Scientists aren't sure how their silicon cores can maintain the heat of their bodies and its
* BizarreAlienBiology: An electrovore feeds on electrical currents and has no stomach, intestines nor liver. Instead, every cell acts as a battery; in essence, an electrovore is composed almost entirely of a nervous system.
Changed line(s) 55,57 (click to see context) from:
[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
->'''Challenge Rating:''' 9
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
->'''Challenge Rating:''' 9
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
[[folder:Crest-eater]]
->'''Challenge Rating:'''
Changed line(s) 60 (click to see context) from:
->'''Size:''' Gargantuan
to:
->'''Size:''' GargantuanLarge
Changed line(s) 62,68 (click to see context) from:
* TheDreaded: Ellicoths' ability to completely devour an opponent's life force doubles as a useful psychological weapon.
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source of radiation in the area and proceeds to lie down and sing its dirges loudly and continually until it expires.
* FoodChainOfEvil: Most of their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in their militias.
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source of radiation in the area and proceeds to lie down and sing its dirges loudly and continually until it expires.
* FoodChainOfEvil: Most of their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in their militias.
to:
* AngryGuardDog: Crest-eaters are about as trainable as dogs, leading to many wealthy people buying them as guards.
* TheDreaded:Ellicoths' ability to completely devour an opponent's life force doubles Ancient kasathas viewed crest-eaters as a useful psychological weapon.
terrifying messengers of death.
*ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for PickyPeopleEater: Crest-eaters are specialized in eating bones. When hunting kasathas, they usually only eat the bony crest and leave the rest of the body intact. Justified, in that most powerful source of radiation in the area and proceeds to lie down and sing its dirges loudly and continually until it expires.
* FoodChainOfEvil: Mostof their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directlynutrients come from other creatures.
the photosynthesis frills they use the bones to grow; it's actually more resource-intensive to eat the whole kasatha.
*WarElephants: Several bone sages employ fearsome ellicoth cavalry in their militias.PredatorsAreMean: Averted. Crest-eaters are actually highly sociable and tame creatures it's easy enough to tame. They eat kasathas when they're desperate and don't develop a taste for sentient flesh.
* TheDreaded:
*
* FoodChainOfEvil: Most
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly
*
Changed line(s) 86,88 (click to see context) from:
[[folder:Hobgar]]
->'''Challenge Rating:''' 1/3
->'''Role:''' Expert
->'''Challenge Rating:''' 1/3
->'''Role:''' Expert
to:
[[folder:Xaarb]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 90,92 (click to see context) from:
->'''Size:''' Tiny
Pests native to the misty forests of Nakondis that have adapted to survive in the electrified clouds.
Pests native to the misty forests of Nakondis that have adapted to survive in the electrified clouds.
to:
->'''Size:''' Tiny
Pests native toMedium
A predator race from themisty forests binary star system of Nakondis that have adapted to survive in the electrified clouds.Arybus.
Pests native to
A predator race from the
Changed line(s) 94,96 (click to see context) from:
* MischiefMakingMonkey: They're basically the space substitute for monkeys.
* NoSell: They're immune to electricity.
* ShockAndAwe: They store residual electrical energy in their fur to discharge at threats, though they loose this ability when not on their homeworld.
* NoSell: They're immune to electricity.
* ShockAndAwe: They store residual electrical energy in their fur to discharge at threats, though they loose this ability when not on their homeworld.
to:
* MischiefMakingMonkey: AliensSpeakingEnglish: Averted, their biology makes spoken languages impossible for them, with their own consisting of hand gestures and silent jaw movements. When they need to communicate with others, they usually rely on sign language or text-to-speech devices.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They'rebasically generally considered the space substitute for monkeys.
* NoSell: They're immune to electricity.
* ShockAndAwe: They store residual electrical energy in their fur to discharge at threats,most reasonable faction, though they loose this ability have problems when not on their homeworld.need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're
* NoSell: They're immune to electricity.
* ShockAndAwe: They store residual electrical energy in their fur to discharge at threats,
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.
Changed line(s) 99,101 (click to see context) from:
[[folder:Kaukariki]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kaukariki_starfinder.jpg]]
->'''Challenge Rating:''' 1
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kaukariki_starfinder.jpg]]
->'''Challenge Rating:''' 1
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kaukariki_starfinder.jpg]]
[[folder:Caypin]]
->'''Challenge Rating:'''
Changed line(s) 104 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Changed line(s) 106,108 (click to see context) from:
* BewareMyStingerTail: Many of the kaukariki's favourite foods are toxic, and their digestive systems separate and store the poisons within a small sac near the tip of the tail.
* ManiacMonkeys: Kaukariki are a species of annoying monkey-like pests, especially in the famed fruit orchards of Asana.
* ZergRush: Troops of kaukariki often rally to one another's defence to mob assailants.
* ManiacMonkeys: Kaukariki are a species of annoying monkey-like pests, especially in the famed fruit orchards of Asana.
* ZergRush: Troops of kaukariki often rally to one another's defence to mob assailants.
to:
* BewareMyStingerTail: Many of TheSymbiote: It's been speculated that the kaukariki's favourite foods are toxic, caypin is actually the result of symbiosis between its body (which can digest food but not collect it) and their digestive systems separate its facial tentacles (which have mouths and store can also be detached from the poisons within a small sac near the tip body to hunt independently).
* TooManyMouths: Dozens ofthe tail.
* ManiacMonkeys: Kaukariki are a species of annoying monkey-like pests, especially in the famed fruit orchards of Asana.
* ZergRush: Troops of kaukariki often rally tomouths, one another's defence to mob assailants.per facial tentacle.
* TooManyMouths: Dozens of
* ManiacMonkeys: Kaukariki are a species of annoying monkey-like pests, especially in the famed fruit orchards of Asana.
* ZergRush: Troops of kaukariki often rally to
Changed line(s) 111,112 (click to see context) from:
[[folder:Kyokor]]
->'''Challenge Rating:''' 20
->'''Challenge Rating:''' 20
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
->'''Challenge Rating:'''
Changed line(s) 115,116 (click to see context) from:
->'''Size:''' Colossal
One of the most common forms of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.
One of the most common forms of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.
to:
->'''Size:''' Colossal
One ofMedium
Reptilian creatures with a resemblance to themost common forms prehistoric megafauna of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.many planets.
One of
Reptilian creatures with a resemblance to the
Changed line(s) 118,120 (click to see context) from:
* InLoveWithYourCarnage: Played with. They have the power to mentally enthrall those who witness their rampages, causing crowds to become entranced with their destruction. More often than not, this leads to the Kyokor slaughtering the enthralled masses.
* ItCanThink: Despite appearances, it is fully sentient and even capable of speech, but it never bothers to try communicating.
* {{Kaiju}}: They're about 150 feet tall and have a tendency to destroy cities.
* ItCanThink: Despite appearances, it is fully sentient and even capable of speech, but it never bothers to try communicating.
* {{Kaiju}}: They're about 150 feet tall and have a tendency to destroy cities.
to:
* InLoveWithYourCarnage: Played with. BasiliskAndCockatrice: Veolisks are monitor lizard-like magical beasts whose signature attack is a DeadlyGaze, and which is speculated to be descended from basilisk ancestors.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They havethe power to mentally enthrall those who witness their rampages, causing crowds to become entranced with their destruction. More often than not, this leads to the Kyokor slaughtering the enthralled masses.
* ItCanThink: Despite appearances, it is fully sentientseen popularity among Devourer cultists as pets and even capable of speech, but it never bothers to try communicating.
* {{Kaiju}}: They're about 150 feet tall and have a tendency to destroy cities.guard animals.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have
* ItCanThink: Despite appearances, it is fully sentient
* {{Kaiju}}: They're about 150 feet tall and have a tendency to destroy cities.
Changed line(s) 123,128 (click to see context) from:
[[folder:Oma]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
->'''Challenge Rating:''' 16
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
->'''Challenge Rating:''' 16
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
[[folder:Bloodbrother]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 130,134 (click to see context) from:
* GentleGiant: Oma are docile and have a benevolent streak, sometimes herding disabled starships back to civilisation.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients with their baleen, live in pods and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients with their baleen, live in pods and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
to:
* GentleGiant: Oma are docile CreepyCentipedes: Bloodbrothers resemble a myriapod with a humanoid torso and have a benevolent streak, sometimes herding disabled starships back to civilisation.
arms.
*LivingShip: Barathus once used oma as living starships, telepathically directing them from within EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their surprisingly habitable stomachs.
kind.
*MagnetismManipulation: Oma project electromagnetic fields around themselves.
ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
*SpaceWhale: Oma NoBiologicalSex: Bloodbrothers, despite their name, are vast, whale-like space dwellers which feed by extracting energy sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrientswith their baleen, live in pods and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some dousing the prey’s metabolism to help it accidentally, but most only when provoked.heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.
*
*
*
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do
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[[folder:Thermatrod]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
->'''Challenge Rating:'''
Changed line(s) 155,158 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
Silicon-based creatures that feed on heavy minerals.
->'''Size:''' Large
Silicon-based creatures that feed on heavy minerals.
to:
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:'''Large
Silicon-based creatures that feed on heavy minerals.Gargantuan
->'''Size:'''
Silicon-based creatures that feed on heavy minerals.
Changed line(s) 160,169 (click to see context) from:
* BizarreAlienSenses: Blind and deaf, but capable of sensing heat and movement. Also, they somehow have darkvision and lol-light vision despite not having eyes in the first place.
* BreathWeapon: They can spray chunks of their own molten core.
* ClarkesThirdLaw: Biological version. Though it's theorized that thermatrods are in some way connected to the Elemental Planes of Fire and Earth, they're biologically sound with no magic required to function the way they do.
* EatDirtCheap: A thermatrod's diet consists of loose stones and metals.
* FastTunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
* LogicalWeakness: Made largely of molten materials, so naturally they have a weakness to cold damage.
* MagmaMan: Their bodies are made of molten stone and metal, possibly due to ancestral ties to the Plane of Fire. In game this means their melee attacks deal fire damage and everything around them takes fire damage over time from the sheer heat of their bodies.
* NoSell: To fire, what with them being made of rock and also already at much higher temperatures anyways.
* RockMonster: Albeit a pretty molten one.
* SiliconBasedLife: A vaguely scientific version. Scientists aren't sure how their silicon cores can maintain the heat of their bodies and its mentioned that they weren't able to develop sensory organs due to their silicon base.
* BreathWeapon: They can spray chunks of their own molten core.
* ClarkesThirdLaw: Biological version. Though it's theorized that thermatrods are in some way connected to the Elemental Planes of Fire and Earth, they're biologically sound with no magic required to function the way they do.
* EatDirtCheap: A thermatrod's diet consists of loose stones and metals.
* FastTunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
* LogicalWeakness: Made largely of molten materials, so naturally they have a weakness to cold damage.
* MagmaMan: Their bodies are made of molten stone and metal, possibly due to ancestral ties to the Plane of Fire. In game this means their melee attacks deal fire damage and everything around them takes fire damage over time from the sheer heat of their bodies.
* NoSell: To fire, what with them being made of rock and also already at much higher temperatures anyways.
* RockMonster: Albeit a pretty molten one.
* SiliconBasedLife: A vaguely scientific version. Scientists aren't sure how their silicon cores can maintain the heat of their bodies and its mentioned that they weren't able to develop sensory organs due to their silicon base.
to:
* BizarreAlienSenses: Blind and deaf, but capable TheDreaded: Ellicoths' ability to completely devour an opponent's life force doubles as a useful psychological weapon.
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source ofsensing heat and movement. Also, they somehow have darkvision and lol-light vision despite not having eyes radiation in the first place.
area and proceeds to lie down and sing its dirges loudly and continually until it expires.
*BreathWeapon: They can spray chunks FoodChainOfEvil: Most of their own molten core.
* ClarkesThirdLaw: Biological version. Though it's theorized that thermatrods are in some way connected to the Elemental Planes of Fire and Earth, they're biologically sound with no magic required to function the way they do.
* EatDirtCheap: A thermatrod'sdiet consists of loose stones ghosts, zombies and metals.
other spontaneously generated undead in Eox.
*FastTunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
* LogicalWeakness: Made largely of molten materials, so naturally they have a weakness to cold damage.
* MagmaMan: Their bodies are made of molten stone and metal, possibly due to ancestral ties to the Plane of Fire. In game this means their melee attacks deal fire damage and everything around them takes fire damage over time from the sheer heat of their bodies.
* NoSell: To fire, what with them being made of rock and also already at much higher temperatures anyways.
* RockMonster: Albeit a pretty molten one.
* SiliconBasedLife: A vaguely scientific version. Scientists aren't sure how their silicon cores canGeneticMemory: Ellicoths maintain a racial memory of the heat time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in theirbodies and its mentioned that they weren't able to develop sensory organs due to their silicon base.militias.
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source of
*
* ClarkesThirdLaw: Biological version. Though it's theorized that thermatrods are in some way connected to the Elemental Planes of Fire and Earth, they're biologically sound with no magic required to function the way they do.
* EatDirtCheap: A thermatrod's
*
* LogicalWeakness: Made largely of molten materials, so naturally they have a weakness to cold damage.
* MagmaMan: Their bodies are made of molten stone and metal, possibly due to ancestral ties to the Plane of Fire. In game this means their melee attacks deal fire damage and everything around them takes fire damage over time from the sheer heat of their bodies.
* NoSell: To fire, what with them being made of rock and also already at much higher temperatures anyways.
* RockMonster: Albeit a pretty molten one.
* SiliconBasedLife: A vaguely scientific version. Scientists aren't sure how their silicon cores can
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in their
Changed line(s) 172,179 (click to see context) from:
[[folder:Veolisk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
->'''Challenge Rating:''' 6
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
->'''Challenge Rating:''' 6
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.
to:
[[quoteright:350:https://static.
[[folder:Oma]]
[[quoteright:250:https://static.tvtropes.
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.
Changed line(s) 181,187 (click to see context) from:
* BasiliskAndCockatrice: Veolisks are monitor lizard-like magical beasts whose signature attack is a DeadlyGaze, and which is speculated to be descended from basilisk ancestors.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.
to:
* BasiliskAndCockatrice: Veolisks GentleGiant: Oma are monitor lizard-like magical beasts whose signature attack is a DeadlyGaze, docile and which is speculated have a benevolent streak, sometimes herding disabled starships back to be descended civilisation.
* LivingShip: Barathus once used oma as living starships, telepathically directing them frombasilisk ancestors.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eatwithin their unhatched siblings as their first meals.
surprisingly habitable stomachs.
*DeadlyGaze: A veolisk can MagnetismManipulation: Oma project a sliver of the dark, maddening void into its enemies with its mere gaze.
electromagnetic fields around themselves.
*InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: ScientistsSpaceWhale: Oma are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane vast, whale-like space dwellers which feed by extracting energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: Theyand nutrients with their baleen, live in pods and have seen popularity among Devourer cultists as pets and guard animals.their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat
*
*
* TheNeedless: Scientists
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
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[[folder:Xaarb]]
->'''Challenge Rating:''' 5
->'''Challenge Rating:''' 5
to:
[[folder:Kyokor]]
->'''Challenge Rating:'''
Changed line(s) 193,196 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
A predator race from the binary star system of Arybus.
->'''Size:''' Medium
A predator race from the binary star system of Arybus.
to:
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:'''Medium
A predator race fromColossal
One of thebinary star system most common forms of Arybus.colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.
->'''Size:'''
A predator race from
One of the
Changed line(s) 198,206 (click to see context) from:
* AliensSpeakingEnglish: Averted, their biology makes spoken languages impossible for them, with their own consisting of hand gestures and silent jaw movements. When they need to communicate with others, they usually rely on sign language or text-to-speech devices.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.
to:
* AliensSpeakingEnglish: Averted, InLoveWithYourCarnage: Played with. They have the power to mentally enthrall those who witness their biology makes spoken languages impossible for them, rampages, causing crowds to become entranced with their own consisting of hand gestures destruction. More often than not, this leads to the Kyokor slaughtering the enthralled masses.
* ItCanThink: Despite appearances, it is fully sentient andsilent jaw movements. When they need to communicate with others, they usually rely on sign language or text-to-speech devices.
* AlwaysABiggerFish: Easily conquered their home star system,even capable of speech, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiationsit never bothers to be a strange curiosity.
try communicating.
*CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. {{Kaiju}}: They're generally considered the most reasonable faction, though they about 150 feet tall and have problems when their need a tendency to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.destroy cities.
* ItCanThink: Despite appearances, it is fully sentient and
* AlwaysABiggerFish: Easily conquered their home star system,
* BizarreAlienSexes: They have only one gender and find gender differentiations
*
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.
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[[folder:Entropy Slug]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_entropy_slug.PNG]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Terrestrial mollusks from Great Shadar that embody the entropic forces of their homeworld.
----
* HollywoodAcid: They can spit acid to attack at range.
* MooksAteMyEquipment: Their slam attacks and slime trails drain batteries, while a critical hit damages all equipment in a target's possession.
* NoSell: Immune to acid.
* WeaksauceWeakness: Salt deals damage to them, just like an ordinary slug.
[[/folder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_entropy_slug.PNG]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Terrestrial mollusks from Great Shadar that embody the entropic forces of their homeworld.
----
* HollywoodAcid: They can spit acid to attack at range.
* MooksAteMyEquipment: Their slam attacks and slime trails drain batteries, while a critical hit damages all equipment in a target's possession.
* NoSell: Immune to acid.
* WeaksauceWeakness: Salt deals damage to them, just like an ordinary slug.
[[/folder]]
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This page is part of the character sheet for ''TabletopGame/{{Starfinder}}'', covering '''Magical Beast''' creatures.
Magical beasts are for the most part wild animals of various sorts, but have some sort of unusual characteristics that set them apart from regular wildlife -- greater intelligence, [[MixAndMatchCritters chimeric body plans]], magical powers and so on. In a sense, they could be thought of as being to animals what monstrous humanoids are to humanoids.
To see the tropes for magical beasts in ''TabletopGame/{{Pathfinder}}'', click [[Characters/PathfinderMagicalBeasts here]].
[[foldercontrol]]
[[folder:Bloodbrother]]
->'''Challenge Rating:''' 7
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
----
* CreepyCentipedes: Bloodbrothers resemble a myriapod with a humanoid torso and arms.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.
[[/folder]]
[[folder:Caypin]]
->'''Challenge Rating:''' 6
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* TheSymbiote: It's been speculated that the caypin is actually the result of symbiosis between its body (which can digest food but not collect it) and its facial tentacles (which have mouths and can also be detached from the body to hunt independently).
* TooManyMouths: Dozens of mouths, one per facial tentacle.
[[/folder]]
[[folder:Crest-eater]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* AngryGuardDog: Crest-eaters are about as trainable as dogs, leading to many wealthy people buying them as guards.
* TheDreaded: Ancient kasathas viewed crest-eaters as terrifying messengers of death.
* PickyPeopleEater: Crest-eaters are specialised in eating bones. When hunting kasathas, they usually only eat the bony crest and leave the rest of the body intact. Justified, in that most of their nutrients come from the photosynthesis frills they use the bones to grow; it's actually more resource-intensive to eat the whole kasatha.
* PredatorsAreMean: Averted. Crest-eaters are actually highly sociable and tame creatures it's easy enough to tame. They eat kasathas when they're desperate and don't develop a taste for sentient flesh.
[[/folder]]
[[folder:Electrovore]]
->'''Challenge Rating:''' 2
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* BackFromTheBrink: Electrovores were on the brink of extinction due to the decline of their food source when explorers came to their home planet of Verlorr 2 on massive ships coursing with their nourishment. Since then, they have quickly spread and formed colonies on multiple planets.
* BewareMyStingerTail: An electrovore prefers to slap and sting with its barbed tail when on the hunt.
* BizarreAlienBiology: An electrovore feeds on electrical currents and has no stomach, intestines nor liver. Instead, every cell acts as a battery; in essence, an electrovore is composed almost entirely of a nervous system.
[[/folder]]
[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
->'''Challenge Rating:''' 9
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
----
* TheDreaded: Ellicoths' ability to completely devour an opponent's life force doubles as a useful psychological weapon.
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source of radiation in the area and proceeds to lie down and sing its dirges loudly and continually until it expires.
* FoodChainOfEvil: Most of their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in their militias.
[[/folder]]
[[folder:Hobgar]]
->'''Challenge Rating:''' 1/3
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Pests native to the misty forests of Nakondis that have adapted to survive in the electrified clouds.
----
* MischiefMakingMonkey: They're basically the space substitute for monkeys.
* NoSell: They're immune to electricity.
* ShockAndAwe: They store residual electrical energy in their fur to discharge at threats, though they loose this ability when not on their homeworld.
[[/folder]]
[[folder:Kaukariki]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kaukariki_starfinder.jpg]]
->'''Challenge Rating:''' 1
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* BewareMyStingerTail: Many of the kaukariki's favourite foods are toxic, and their digestive systems separate and store the poisons within a small sac near the tip of the tail.
* ManiacMonkeys: Kaukariki are a species of annoying monkey-like pests, especially in the famed fruit orchards of Asana.
* ZergRush: Troops of kaukariki often rally to one another's defence to mob assailants.
[[/folder]]
[[folder:Kyokor]]
->'''Challenge Rating:''' 20
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal
One of the most common forms of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.
----
* InLoveWithYourCarnage: Played with. They have the power to mentally enthrall those who witness their rampages, causing crowds to become entranced with their destruction. More often than not, this leads to the Kyokor slaughtering the enthralled masses.
* ItCanThink: Despite appearances, it is fully sentient and even capable of speech, but it never bothers to try communicating.
* {{Kaiju}}: They're about 150 feet tall and have a tendency to destroy cities.
[[/folder]]
[[folder:Oma]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
->'''Challenge Rating:''' 16
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
----
* GentleGiant: Oma are docile and have a benevolent streak, sometimes herding disabled starships back to civilisation.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients with their baleen, live in pods and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
[[/folder]]
[[folder:Rehklan]]
->'''Challenge Rating:''' 7
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Creatures resulting from old sarcesian attempts at magical terraforming.
----
* BatmanCanBreatheInSpace: They enable it, automatically providing themselves and any other creature within 1,200 feet with a protective layer of breathable atmosphere that also shields them from temperature extremities. They themselves make the most of it, with a swim and a fly speed to allow them to live in any environment regardless of whether or not there's land.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooted: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
* TurnedAgaisntTheirMasters: If a rehklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.
[[/folder]]
[[folder:Thermatrod]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
Silicon-based creatures that feed on heavy minerals.
----
* BizarreAlienSenses: Blind and deaf, but capable of sensing heat and movement. Also, they somehow have darkvision and lol-light vision despite not having eyes in the first place.
* BreathWeapon: They can spray chunks of their own molten core.
* ClarkesThirdLaw: Biological version. Though it's theorized that thermatrods are in some way connected to the Elemental Planes of Fire and Earth, they're biologically sound with no magic required to function the way they do.
* EatDirtCheap: A thermatrod's diet consists of loose stones and metals.
* FastTunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
* LogicalWeakness: Made largely of molten materials, so naturally they have a weakness to cold damage.
* MagmaMan: Their bodies are made of molten stone and metal, possibly due to ancestral ties to the Plane of Fire. In game this means their melee attacks deal fire damage and everything around them takes fire damage over time from the sheer heat of their bodies.
* NoSell: To fire, what with them being made of rock and also already at much higher temperatures anyways.
* RockMonster: Albeit a pretty molten one.
* SiliconBasedLife: A vaguely scientific version. Scientists aren't sure how their silicon cores can maintain the heat of their bodies and its mentioned that they weren't able to develop sensory organs due to their silicon base.
[[/folder]]
[[folder:Veolisk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
->'''Challenge Rating:''' 6
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.
----
* BasiliskAndCockatrice: Veolisks are monitor lizard-like magical beasts whose signature attack is a DeadlyGaze, and which is speculated to be descended from basilisk ancestors.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.
[[/folder]]
[[folder:Xaarb]]
->'''Challenge Rating:''' 5
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
A predator race from the binary star system of Arybus.
----
* AliensSpeakingEnglish: Averted, their biology makes spoken languages impossible for them, with their own consisting of hand gestures and silent jaw movements. When they need to communicate with others, they usually rely on sign language or text-to-speech devices.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.
[[/folder]]
Magical beasts are for the most part wild animals of various sorts, but have some sort of unusual characteristics that set them apart from regular wildlife -- greater intelligence, [[MixAndMatchCritters chimeric body plans]], magical powers and so on. In a sense, they could be thought of as being to animals what monstrous humanoids are to humanoids.
To see the tropes for magical beasts in ''TabletopGame/{{Pathfinder}}'', click [[Characters/PathfinderMagicalBeasts here]].
[[foldercontrol]]
[[folder:Bloodbrother]]
->'''Challenge Rating:''' 7
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
----
* CreepyCentipedes: Bloodbrothers resemble a myriapod with a humanoid torso and arms.
* EvenEvilHasStandards: Even during lean times, bloodbrothers never prey on others of their kind.
* ItCanThink: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
* NoBiologicalSex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
* OurVampiresAreDifferent: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.
[[/folder]]
[[folder:Caypin]]
->'''Challenge Rating:''' 6
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* TheSymbiote: It's been speculated that the caypin is actually the result of symbiosis between its body (which can digest food but not collect it) and its facial tentacles (which have mouths and can also be detached from the body to hunt independently).
* TooManyMouths: Dozens of mouths, one per facial tentacle.
[[/folder]]
[[folder:Crest-eater]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* AngryGuardDog: Crest-eaters are about as trainable as dogs, leading to many wealthy people buying them as guards.
* TheDreaded: Ancient kasathas viewed crest-eaters as terrifying messengers of death.
* PickyPeopleEater: Crest-eaters are specialised in eating bones. When hunting kasathas, they usually only eat the bony crest and leave the rest of the body intact. Justified, in that most of their nutrients come from the photosynthesis frills they use the bones to grow; it's actually more resource-intensive to eat the whole kasatha.
* PredatorsAreMean: Averted. Crest-eaters are actually highly sociable and tame creatures it's easy enough to tame. They eat kasathas when they're desperate and don't develop a taste for sentient flesh.
[[/folder]]
[[folder:Electrovore]]
->'''Challenge Rating:''' 2
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* BackFromTheBrink: Electrovores were on the brink of extinction due to the decline of their food source when explorers came to their home planet of Verlorr 2 on massive ships coursing with their nourishment. Since then, they have quickly spread and formed colonies on multiple planets.
* BewareMyStingerTail: An electrovore prefers to slap and sting with its barbed tail when on the hunt.
* BizarreAlienBiology: An electrovore feeds on electrical currents and has no stomach, intestines nor liver. Instead, every cell acts as a battery; in essence, an electrovore is composed almost entirely of a nervous system.
[[/folder]]
[[folder:Ellicoth]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg]]
->'''Challenge Rating:''' 9
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
----
* TheDreaded: Ellicoths' ability to completely devour an opponent's life force doubles as a useful psychological weapon.
* ElephantGraveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source of radiation in the area and proceeds to lie down and sing its dirges loudly and continually until it expires.
* FoodChainOfEvil: Most of their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
* GeneticMemory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
* ItCanThink: They're significantly smarter than most give them credit for.
* LifeDrain: Ellicoths feed by siphoning vital energy directly from other creatures.
* WarElephants: Several bone sages employ fearsome ellicoth cavalry in their militias.
[[/folder]]
[[folder:Hobgar]]
->'''Challenge Rating:''' 1/3
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Pests native to the misty forests of Nakondis that have adapted to survive in the electrified clouds.
----
* MischiefMakingMonkey: They're basically the space substitute for monkeys.
* NoSell: They're immune to electricity.
* ShockAndAwe: They store residual electrical energy in their fur to discharge at threats, though they loose this ability when not on their homeworld.
[[/folder]]
[[folder:Kaukariki]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kaukariki_starfinder.jpg]]
->'''Challenge Rating:''' 1
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* BewareMyStingerTail: Many of the kaukariki's favourite foods are toxic, and their digestive systems separate and store the poisons within a small sac near the tip of the tail.
* ManiacMonkeys: Kaukariki are a species of annoying monkey-like pests, especially in the famed fruit orchards of Asana.
* ZergRush: Troops of kaukariki often rally to one another's defence to mob assailants.
[[/folder]]
[[folder:Kyokor]]
->'''Challenge Rating:''' 20
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal
One of the most common forms of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.
----
* InLoveWithYourCarnage: Played with. They have the power to mentally enthrall those who witness their rampages, causing crowds to become entranced with their destruction. More often than not, this leads to the Kyokor slaughtering the enthralled masses.
* ItCanThink: Despite appearances, it is fully sentient and even capable of speech, but it never bothers to try communicating.
* {{Kaiju}}: They're about 150 feet tall and have a tendency to destroy cities.
[[/folder]]
[[folder:Oma]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg]]
->'''Challenge Rating:''' 16
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
----
* GentleGiant: Oma are docile and have a benevolent streak, sometimes herding disabled starships back to civilisation.
* LivingShip: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
* MagnetismManipulation: Oma project electromagnetic fields around themselves.
* SpaceWhale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients with their baleen, live in pods and have their own form of whale song.
* SwallowedWhole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.
[[/folder]]
[[folder:Rehklan]]
->'''Challenge Rating:''' 7
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Creatures resulting from old sarcesian attempts at magical terraforming.
----
* BatmanCanBreatheInSpace: They enable it, automatically providing themselves and any other creature within 1,200 feet with a protective layer of breathable atmosphere that also shields them from temperature extremities. They themselves make the most of it, with a swim and a fly speed to allow them to live in any environment regardless of whether or not there's land.
* BlueAndOrangeMorality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
* SpikeShooted: They fire the spines on their tails as a weapon.
* {{Telepathy}}: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
* TurnedAgaisntTheirMasters: If a rehklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.
[[/folder]]
[[folder:Thermatrod]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
Silicon-based creatures that feed on heavy minerals.
----
* BizarreAlienSenses: Blind and deaf, but capable of sensing heat and movement. Also, they somehow have darkvision and lol-light vision despite not having eyes in the first place.
* BreathWeapon: They can spray chunks of their own molten core.
* ClarkesThirdLaw: Biological version. Though it's theorized that thermatrods are in some way connected to the Elemental Planes of Fire and Earth, they're biologically sound with no magic required to function the way they do.
* EatDirtCheap: A thermatrod's diet consists of loose stones and metals.
* FastTunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
* LogicalWeakness: Made largely of molten materials, so naturally they have a weakness to cold damage.
* MagmaMan: Their bodies are made of molten stone and metal, possibly due to ancestral ties to the Plane of Fire. In game this means their melee attacks deal fire damage and everything around them takes fire damage over time from the sheer heat of their bodies.
* NoSell: To fire, what with them being made of rock and also already at much higher temperatures anyways.
* RockMonster: Albeit a pretty molten one.
* SiliconBasedLife: A vaguely scientific version. Scientists aren't sure how their silicon cores can maintain the heat of their bodies and its mentioned that they weren't able to develop sensory organs due to their silicon base.
[[/folder]]
[[folder:Veolisk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG]]
->'''Challenge Rating:''' 6
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.
----
* BasiliskAndCockatrice: Veolisks are monitor lizard-like magical beasts whose signature attack is a DeadlyGaze, and which is speculated to be descended from basilisk ancestors.
* CainAndAbel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
* DeadlyGaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
* InSeriesNickname: Those well-versed in Golarion folklore call them 'void basilisks'.
* TheNeedless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
* PrehistoricMonster: Veolisks are often compared to many planets' prehistoric megafauna.
* RightHandAttackDog: They have seen popularity among Devourer cultists as pets and guard animals.
[[/folder]]
[[folder:Xaarb]]
->'''Challenge Rating:''' 5
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
A predator race from the binary star system of Arybus.
----
* AliensSpeakingEnglish: Averted, their biology makes spoken languages impossible for them, with their own consisting of hand gestures and silent jaw movements. When they need to communicate with others, they usually rely on sign language or text-to-speech devices.
* AlwaysABiggerFish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
* BizarreAlienSexes: They have only one gender and find gender differentiations to be a strange curiosity.
* CategoryTraitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
* PrimalStance: They switch easily between a humanoid stance and walking on all fours.
* TheQuisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
* TheSocialDarwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
* TheStarscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
* ZergRush: They can attacks in groups up to thirty strong.
[[/folder]]