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Renamed per TRS


* UnintentionallyUnwinnable: The possibility of two Wobbuffet carrying Leftovers facing each other (and having the battle get stuck in an endless loop) was not considered while developing the third generation games. The changes to Shadow Tag's behavior and Struggle's recoil damage ensured that not only could neither of the Wobbuffet switch out, but that in the case both trainers ''only'' have Wobbuffet, neither of them could ever faint due to Struggle's self-inflicted damage being healed by the Leftovers.



* UnwinnableByMistake: The possibility of two Wobbuffet carrying Leftovers facing each other (and having the battle get stuck in an endless loop) was not considered while developing the third generation games. The changes to Shadow Tag's behavior and Struggle's recoil damage ensured that not only could neither of the Wobbuffet switch out, but that in the case both trainers ''only'' have Wobbuffet, neither of them could ever faint due to Struggle's self-inflicted damage being healed by the Leftovers.
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Crosswicking.

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* NonDamagingStatusInflictionAttack: Two of their {{Secret Art}}s:
** Spider Web, shared only with their arachnid cousins. It functions just like Mean Look, preventing the target from switching out or fleeing.
** ''Sun and Moon'' gave them and them alone, Toxic Thread, which lowers the target's speed and poisons them.
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* MagikarpPower: Togepi is very weak at first and (apart from the one in ''[=HeartGold/SoulSilver=]'') doesn't learn an attacking move until level ''33'', although this was eventually remedied in ''Sword and Shield'', where it starts with Pound. Evolving it requires high friendship, which will take you quite a bit of time, and a rare Shiny Stone. When it finally fully evolves, you'll have a very nice special attacker with flinch-spamming abilities to boot.

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* MagikarpPower: Togepi is very weak at first and (apart from the one in ''[=HeartGold/SoulSilver=]'') doesn't learn an attacking move until level ''33'', although this was eventually remedied (slightly) in ''Sword and Shield'', where it starts with Pound. Evolving it requires high friendship, which will take you quite a bit of time, and a rare Shiny Stone. When it finally fully evolves, you'll have a very nice special attacker with flinch-spamming abilities to boot.



** Subverted in a sense. While Sunkern is pathetic, and Sunflora is indeed a big improvement, it just doesn't have what it takes to compete in the big leagues like Gyarados does.

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** Subverted in a sense. While Sunkern is pathetic, pathetic and Sunflora is indeed a big improvement, improvement which can prove dangerous when utilized well, it just doesn't have what it takes to compete in the big leagues immediately threatening stats of something like Gyarados does.and will take effort to bear fruit in battle.
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* CartoonCreature: Togepi and Togetic evoke bird hatchlings, but aren't based on any particular bird. Togekiss also bears resemblance to a manta ray.
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* ShrinkingViolet: Many of Cynadquil's Pokédex entries mention how it's very shy, tending to curl up when approached. Less so once it evolves.

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* ShrinkingViolet: Many of Cynadquil's Cyndaquil's Pokédex entries mention how it's very shy, tending to curl up when approached. Less so once it evolves.
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* ShrinkingViolet: Many of Cynadquil's Pokédex entries mention how it's very shy, tending to curl up when approached. Less so once it evolves.
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* {{Seer}}s: Xatu can see both the past and the future at the same time. They both learn Future Sight.

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* {{Seer}}s: {{Seers}}: Xatu can see both the past and the future at the same time. They both learn Future Sight.
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** One possible interpretation of Cyndaquil's Japanese name, Hinoarashi, is "storm of fire".

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** One possible interpretation of Cyndaquil's Japanese name, Hinoarashi, is "storm of fire". Magmarashi would be "storm of magma", and Bakphoon is "blast typhoon".
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* FragileSpeedster: Furret has decent Speed, as well as average hp and attack, but can't take a hit.

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* FragileSpeedster: Furret has decent Speed, as well as average hp and attack, but can't take a hit.it's defenses are poor.
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* FragileSpeedster: Furret has decent Speed but the rest of its stats are poor.

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* FragileSpeedster: Furret has decent Speed Speed, as well as average hp and attack, but the rest of its stats are poor.can't take a hit.

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* EarlyInstallmentWeirdness: Possibly the reason why Totodile is, to date, the ''only'' starter Pokémon that reaches its final stage at level 30. Every other starter needs to be at level 32, 34, 35, or 36 before they can evolve a second time.

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* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
Possibly the reason why Totodile is, to date, the ''only'' starter Pokémon that reaches its final stage at level 30. Every other starter needs to be at level 32, 34, 35, or 36 before they can evolve a second time.time.
** Due to the ten-character limit in Gen II, Feraligatr is spelled like that and not "Feraligator". Despite the fact that it should be able to fit now, it remains Feraligatr.
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* DiscOneNuke: In ''Black 2 and White 2'', it can be acquired at the start of the game, can potentially have Huge Power, and its learnset was altered to give it the 90 base Power [=STAB=] Aqua Tail at Lv 21 and 120 base power Double-Edge at Lv 25, giving you hard hitting moves from a very strong Pokémon fairly early on in the game.

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* DiscOneNuke: In ''Black 2 and White 2'', it Azurill can be acquired at the start of the game, can potentially have Huge Power, and its Azumarill's learnset was altered to give it the 90 base Power [=STAB=] Aqua Tail at Lv 21 and 120 base power Double-Edge at Lv 25, giving you hard hitting moves from a very strong strong, fully evolved Pokémon fairly early on in the game.

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* BalanceBuff: In Generation III, they can have Huge Power as their ability, which doubles their current Attack stat, effectively turning them from StoneWall to MightyGlacier. Though that doesn’t actually kick off until Generation IV, as all Water-type attacks are classified as Special moves before Generation IV. Generation VI further improved them by giving them the hard-to-counter Fairy-type, as well as finally fixing Belly Drum and Aqua Jet being illegal on the same Pokémon.

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* BalanceBuff: As the generations went on, the line became more of a powerhouse with more tools at their disposal. In Generation Gen III, they can have Huge Power as their ability, which doubles their current Attack stat, effectively turning them from StoneWall to MightyGlacier. Though that doesn’t actually kick off until Generation In Gen IV, as all the physical/special split gave them physical Water type moves like Aqua Jet and Waterfall, whereas Water-type attacks are were previously all classified as Special moves before Generation Gen IV. Generation VI further improved them by giving them In Gen V, specifically ''Black 2 and White 2'', not only are they [[DiscOneNuke available very early]], the incredibly powerful Aqua Tail and Double-Edge were added very early to Azumarill's learnset, and it learns Superpower naturally. Finally, in Gen VI, they acquired the hard-to-counter Fairy-type, giving them a secondary type to fight with, as well as finally fixing allowing Belly Drum and Aqua Jet being illegal to be legal on the same Pokémon.Pokémon.



* {{Combo}}: Get Soak and the Grass-type attack Grass Knot, allowing them to get guaranteed super-effective hits by turning the target into a Water-type and then using Grass Knot. Grass Knot is a Special move, though, so it isn't boosted by Huge Power.

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* {{Combo}}: {{Combo}}:
**
Get Soak and the Grass-type attack Grass Knot, allowing them to get guaranteed super-effective hits by turning the target into a Water-type and then using Grass Knot. Grass Knot is a Special move, though, so it isn't boosted by Huge Power.Power.
** The line also learns Defense Curl and Rollout. Using the former grants a Defense boost and increases the power of the latter.


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* DiscOneNuke: In ''Black 2 and White 2'', it can be acquired at the start of the game, can potentially have Huge Power, and its learnset was altered to give it the 90 base Power [=STAB=] Aqua Tail at Lv 21 and 120 base power Double-Edge at Lv 25, giving you hard hitting moves from a very strong Pokémon fairly early on in the game.
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* TertiarySexualCharacteristics: Female Wooper have shorter head-gills, starting from ''Diamond and Pearl.''

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Indentation issues.


* PowerNullifier: One of their abilities is Damp, which completely negates self-destruction moves. Self-Destruct, Explosion, and Mind Blown just flat-out fail, and the Aftermath ability won't cause damage (though in the latter case, the opponent still faints).
** Really, all of Quagsires abilities fall into this category. Water Absorb lets it heal of water type attacks and rain, rendering them less than useless. Unaware makes boosting to break through it less than useless by wasting turns.

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* PowerNullifier: A lot of Quagsire's abilities fall into this category:
**
One of their abilities is Damp, which completely negates self-destruction moves. Self-Destruct, Explosion, and Mind Blown just flat-out fail, and the Aftermath ability won't cause damage (though in the latter case, the opponent still faints).
** Really, all of Quagsires abilities fall into this category. Water Absorb lets it heal of water type attacks and rain, rendering them less than useless. useless.
**
Unaware makes boosting to break through it less than useless by wasting turns.
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** Really, all of Quagsires abilities fall into this category. Water Absorb lets it heal of water type attacks and rain, rendering them less than useless. Unaware makes boosting to break through it less than useless by wasting turns.
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* AdaptationPersonalityChange: Wobbuffet were introduced as the "Patient Pokémon", and their Pokédex entries portrayed them as [[TheStoic emotionless]] and [[TheSpook mysterious]]. They were described as dwelling in dark caves, hating the sunlight, and making a lot of effort to hide and protect their strange tail for reasons unknown. The [[Anime/{{Pokemon}} anime]] introduced a Wobbuffet whose personality was a 180º degree turn of this characterization, being an exuberant and goofy creature with a tendency to salute/slap his forehead and butt in unnanounced into random conversations. The [[BreakoutCharacter popularity of this character]] led to some of these changes being [[CanonImmigrant transported back into the games]]. While the Pokédex entries for the Wobbuffet species have not changed much, the body language and attitude reflected in their sprites/models is much more boisterous and jolly, and if a Wobbuffet is focused in at any point during the storyline, it will usually be PlayedForLaughs. It is particularly noticeable with the aforementioned salute gesture, which is something that nowadays all Wobbuffet are portrayed as doing. In the original Gen II games, Wobbuffet were not shown saluting at all.

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* AdaptationPersonalityChange: Wobbuffet were introduced as the "Patient Pokémon", and their Pokédex entries portrayed them as [[TheStoic emotionless]] and [[TheSpook mysterious]]. They were described as dwelling in dark caves, hating the sunlight, and making a lot of effort to hide and protect their strange tail for reasons unknown. The [[Anime/{{Pokemon}} anime]] introduced a Wobbuffet whose personality was a 180º degree turn of this characterization, being an exuberant and goofy creature with a tendency to salute/slap his forehead and butt in unnanounced into random conversations. The [[BreakoutCharacter popularity of this character]] led to some of these changes being [[CanonImmigrant [[RetCanon transported back into the games]]. While the Pokédex entries for the Wobbuffet species have not changed much, the body language and attitude reflected in their sprites/models is much more boisterous and jolly, and if a Wobbuffet is focused in at any point during the storyline, it will usually be PlayedForLaughs. It is particularly noticeable with the aforementioned salute gesture, which is something that nowadays all Wobbuffet are portrayed as doing. In the original Gen II games, Wobbuffet were not shown saluting at all.
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* AdaptationPersonalityChange: Wobbuffet were introduced as the "Patient Pokémon", and their Pokédex entries portrayed them as [[TheStoic emotionless]] and [[TheSpook mysterious]]. They were described as dwelling in dark caves, hating the sunlight, and making a lot of effort to hide and protect their strange tail for reasons unknown. The [[Anime/{{Pokemon}} anime]] introduced a Wobbuffet whose personality was a 180º degree turn of this characterization, being an exuberant and goofy creature with a tendency to salute/slap his forehead and pop in unnanounced into random conversations. The [[BreakoutCharacter popularity of this character]] led to some of these changes being [[CanonImmigrant transported back into the games]]. While the Pokédex entries for the Wobbuffet species have not changed much, the body language and attitude reflected in their sprites/models is much more boisterous and jolly, and if a Wobbuffet is focused in at any point during the storyline, it will usually be PlayedForLaughs. It is particularly noticeable with the aforementioned salute gesture, which is something that nowadays all Wobbuffet are portrayed as doing. In the original Gen II games, Wobbuffet were not shown saluting at all.

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* AdaptationPersonalityChange: Wobbuffet were introduced as the "Patient Pokémon", and their Pokédex entries portrayed them as [[TheStoic emotionless]] and [[TheSpook mysterious]]. They were described as dwelling in dark caves, hating the sunlight, and making a lot of effort to hide and protect their strange tail for reasons unknown. The [[Anime/{{Pokemon}} anime]] introduced a Wobbuffet whose personality was a 180º degree turn of this characterization, being an exuberant and goofy creature with a tendency to salute/slap his forehead and pop butt in unnanounced into random conversations. The [[BreakoutCharacter popularity of this character]] led to some of these changes being [[CanonImmigrant transported back into the games]]. While the Pokédex entries for the Wobbuffet species have not changed much, the body language and attitude reflected in their sprites/models is much more boisterous and jolly, and if a Wobbuffet is focused in at any point during the storyline, it will usually be PlayedForLaughs. It is particularly noticeable with the aforementioned salute gesture, which is something that nowadays all Wobbuffet are portrayed as doing. In the original Gen II games, Wobbuffet were not shown saluting at all.
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* AdaptationPersonalityChange: Wobbuffet were introduced as the "Patient Pokémon", and their Pokédex entries portrayed them as [[TheStoic emotionless]] and [[TheSpook mysterious]]. They were described as dwelling in dark caves, hating the sunlight, and making a lot of effort to hide and protect their strange tail for reasons unknown. The [[Anime/{{Pokemon}} anime]] introduced a Wobbuffet whose personality was a 180º degree turn of this characterization, being an exuberant and goofy creature with a tendency to salute/slap his forehead and pop in unnanounced into random conversations. The [[BreakoutCharacter popularity of this character]] led to some of these changes being [[CanonImmigrant transported back into the games]]. While the Pokédex entries for the Wobbuffet species have not changed much, the body language and attitude reflected in their sprites/models is much more boisterous and jolly, and if a Wobbuffet is focused in at any point during the storyline, it will usually be PlayedForLaughs. It is particularly noticeable with the aforementioned salute gesture, which is something that nowadays all Wobbuffet are portrayed as doing. In the original Gen II games, Wobbuffet were not shown saluting at all.
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* EarlyInstallmentCharacterDesignDifference: In its first appearance in ''VideoGame/PokemonGoldAndSilver'', the W Unown had a different design, with three short stalks curved to the right. Starting with ''Pokémon Crystal'', the stalks were straighened and elongated, and this design has been used ever since.
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* EarlyInstallmentCharacterDesignDifference: Wooper's original Gen 2 design had its eyes further apart. The in-game sprites also gave it the same BlackBeadEyes as Quagsire.
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Moved to Trivia.


* DummiedOut: Their Hidden Ability was in the programming of ''Black and White'' and ''Black 2 and White 2'', but it was not made available to players until the Generation VI games.



* DummiedOut: Their Hidden Ability was in the programming of ''Black and White'' and ''Black 2 and White 2'', but it was not made available to players until the Generation VI games.



* DummiedOut: Their Hidden Ability was in the programming of ''Black and White'' and ''Black 2 and White 2'', but it was not made available to players until the Generation VI games.
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* TheRival: Ambipom's ''Ultra Sun'' Dex entry mentions they get into territorial disputes with groups of Passimian over comfortable trees, winning half of the time.
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* ArmoredButFrail: Mismagius has great Special Defense, but poor HP.

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* WeakAgainstMagic: Forretress may have amazing Defense, but its Special Defense is pretty poor, making it susceptible to special-based attacks, but especially the mostly special-based Fire-type.



* ThisIsADrill: Its tail is drill-shaped.

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* RollingAttack: Since they're based on tsuchinoko, who are said to be capable of rolling around to get places, they learn Rollout via level-up.
* ThisIsADrill: Its tail is drill-shaped.drill-shaped, and they can learn Drill Run by level-up.



* WingsDoNothing: It can flutter short distances, but as far as the games are concerned, the wings are only aesthetic. It's not clear what the wings are even for, since Dunsparce spend a great deal of time underground. As a consolation prize, it does get [[HealingFactor Roost]] as a level-up move.

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* WingsDoNothing: It can flutter short distances, but as far as the games are concerned, the wings are only aesthetic. It's not clear what the wings are even for, since Dunsparce spend a great deal of time underground. Its theorized in Dunsparce's ''Sword'' Dex entry that they might've been more active fliers in the distant past. As a consolation prize, it does get [[HealingFactor Roost]] as a level-up move.

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* DamageSpongeBoss: Honchkrow has a good base 100 HP stat, but that its only real defense since its Defenses are both very poor.



* ArmoredButFrail: Mismagius has great Special Defense, but poor HP.



* {{Curse}}: Mismagius like to go around cursing people, and among the moves they can learn by level-up are Hex and [[ManaBurn Spite]], though ironically they can only get the ''move'' Curse through breeding.



* LovePotion: Mismagius' ''Moon'' Dex entry mentions that some people search for it because among the spells it can cast are love spells.



* PetTheDog: While Mismagius' spells are mostly used to curse people, sometimes they'll cast spells that help people on a whim.



** Mismagius was notably one of two Pokémon that can learn Mystical Fire (the other one being Delphox) when the move debuted in Gen VI; however it has gained much wider distribution over time.

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** Mismagius was notably one of two Pokémon that can learn [[MagicFire Mystical Fire Fire]] (the other one being Delphox) when the move debuted in Gen VI; however it has gained much wider distribution over time.



Wobbuffet and its baby form Wynaut are a pair of [[LethalJokeCharacter Lethal Joke Characters]]. This is since a pair of Wobbuffet can [[SealedEvilInADuel lock themselves into a neverending duel]]. (Until ''Diamond and Pearl''.) Despite this tremendous show of force, it should be remembered that they did not always have this power. Wynaut squeeze each other to build up endurance, and Wobbuffet are highly protective of their tail, ''suspiciously protective...''

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Wobbuffet and its baby form Wynaut are a pair of [[LethalJokeCharacter Lethal {{Lethal Joke Characters]].Character}}s. This is since a pair of Wobbuffet can [[SealedEvilInADuel lock themselves into a neverending duel]]. (Until ''Diamond and Pearl''.) Despite this tremendous show of force, it should be remembered that they did not always have this power. Wynaut squeeze each other to build up endurance, and Wobbuffet are highly protective of their tail, ''suspiciously protective...''
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* MouthyBird: Togekiss is a bird (or at least ''looks'' like a bird), but it doesn't have a beak.

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* FragileSpeedster: Furret has decent Speed but it is pretty frail.

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* FragileSpeedster: Furret has decent Speed but it is pretty frail.the rest of its stats are poor.



* OffModel: From ''Ruby and Sapphire'' through ''Platinum'', Sentret's sprites were a pale yellow-brown rather than the dark brown shown in its official art. ''HeartGold and SoulSilver'' fixed this.

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* OffModel: From ''Ruby and Sapphire'' through ''Platinum'', Sentret's sprites were a pale yellow-brown rather than the dark brown shown in its official art. ''HeartGold and SoulSilver'' Gen IV fixed this.this.
* RecurringElement: The Normal-typed early mammal with two evolution stages.



* BalanceBuff:
** In Gen VII, Noctowl gained a small buff to its Special Attack and gave the line access to [[OurFairiesAreDifferent Moonblast]], increasing their offensive power.
** In Gen VIII, they gain access to both Calm Mind and Nasty Plot. Between the two moves and their natural bulk, they can patch up their average Special Attack to more respectable levels fairly reliably.

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* BalanceBuff:
**
BalanceBuff: In Gen VII, Noctowl gained a small buff to its Special Attack and gave the line access Attack, going from a paltry 76 to [[OurFairiesAreDifferent Moonblast]], increasing their offensive power.
** In Gen VIII, they gain access to both Calm Mind and Nasty Plot. Between the two moves and their natural bulk, they can patch up their average Special Attack to more respectable levels fairly reliably.
a somewhat decent 86.



* BlowYouAway: The classic Flying-type bird with moves like Whirlwind, Fly, Wing Attack and Peck. Later gens gave it Air Slash, Hurricane and Tailwind.



* JackOfAllStats: Average Speed, decent Sp. Attack, but with good (but not great) HP and Sp. Defense.



* NonElemental: Normal-type Pokémon based on owls. However, they lack the expansive moveset associated with the type and instead learn a ton of Psychic-type moves.



* RecurringElement: The early Normal/Flying bird.



* SquishyWizard: Unusually for a Normal/Flying type, their stats lean more towards its special stats. However, this means that its Attack and Defense are very low.

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* SquishyWizard: Unusually for a Normal/Flying type, their stats lean more towards its special stats.side. However, this means that its Attack and Defense are very low.



* WindFromBeneathMyWings: They're Flying-type owl Pokémon with moves like Whirlwind, which uses gusts of wind to force opponents to switch out of battle.



%%* BigCreepyCrawlies: Bug-types.
%%* BlowYouAway: Flying-types.

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%%* * BigCreepyCrawlies: Bug-types.
%%*
Bug-types based on ladybugs and standing at a height of 1 meter and 1.4 meters respectively.
*
BlowYouAway: Flying-types.Flying-types, yet got ''zero'' Flying-type moves on its debut generation. Later gens have rectified this and now it can learn Tailwind, Air Slash, Acrobatics and Ominous Wind.



%%* BigCreepyCrawlies: Bug-types.

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%%* * BigCreepyCrawlies: Bug-types.Bug-types based on spiders and standing at 1 meter tall... yet with six legs.



* PsychicPowers: Learn Psychic-type attacks naturally.

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* PsychicPowers: Learn Psychic-type attacks Learns Psybeam and Psychic naturally.



* TrapMaster: Can be taught both Sticky Web and Toxic Spikes, to slow down and poison switch-ins respectively.



* ShockAndAwe: Both are Electric-types.

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* ShockAndAwe: Both are Electric-types.Electric-types, yet are mostly associated with the light generated from their antenna. It took until ''Sun and Moon'' to clarify that they also have an electrical organ used to shock and kill prey.



%%* TechnicolorEyes: Lanturn.



* BlowYouAway: Both are Flying-type birds, but in battle, Xatu spends most of its time in the air, in addition to being better at flying than Natu. As of Generation VII, Xatu immediately has the opportunity to learn Air Slash after evolving from Natu.



* PsychicPowers: Both are Psychic-types.

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* PsychicPowers: Both are Psychic-types.Psychic-types that can predict the future.



* WindFromBeneathMyWings: Both are Flying-type birds, but in battle, Xatu spends most of its time in the air, in addition to being better at flying than Natu. As of Generation VII, Xatu immediately has the opportunity to learn Air Slash after evolving from Natu.



* ShockAndAwe: Electric-types based off of sheep (and a dragon for Ampharos).

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* ShockAndAwe: Electric-types based off of sheep (and a dragon for Ampharos). They generate their charge with their wool, storing static electricity with each evolution until Ampharos becomes woolless... at least until Mega-Evolution estimulates its genes and it regains the lost fur.



* MakingASplash: Marill and Azumarill are both Water-types.

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* MakingASplash: Marill and Azumarill are both Water-types.Water-types that live on waterfalls and rivers.
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Updated navigational template.

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[[center:[[WMG:''{{Franchise/Pokemon}}'' '''[[Characters/{{Pokemon}} characters Index]]''' ''([[Characters/PokemonTypes Pokémon Types]], [[Characters/PokemonRecurringArchetypes Recurring Pokémon Archetypes]])''\\
[-'''Pokémon Family Species:''' [[Characters/PokemonGenerationIFamilies Gen I]] ([[Characters/PokemonGenerationIBulbasaurToParasect Bulbasaur to Parasect]] / [[Characters/PokemonGenerationIVenonatToCloyster Venonat to Cloyster]] / [[Characters/PokemonGenerationIGastlyToMiltank Gastly to Miltank]] / [[Characters/PokemonGenerationIMagikarpToMew Magikarp to Mew]]) | [[Characters/PokemonGenerationIIFamilies Gen II]] ('''Chikorita to Granbull''' / [[Characters/PokemonGenerationIIQwilfishToCelebi Qwilfish to Celebi]]) | [[Characters/PokemonGenerationIIIFamilies Gen III]] ([[Characters/PokemonGenerationIIITreeckoToSharpedo Treecko to Sharpedo]] / [[Characters/PokemonGenerationIIIWailmerToDeoxys Wailmer to Deoxys]]) | [[Characters/PokemonGenerationIVFamilies Gen IV]] | [[Characters/PokemonGenerationVFamilies Gen V]] ([[Characters/PokemonGenerationVVictiniToZoroark Victini to Zoroark]] / [[Characters/PokemonGenerationVMinccinoToGenesect Minccino to Genesect]]) | [[Characters/PokemonGenerationVIFamilies Gen VI]] ([[Characters/PokemonGenerationVIChespinToHawlucha Chespin to Hawlucha]] / [[Characters/PokemonGenerationVIDedenneToVolcanion Dedenne to Volcanion]]) | [[Characters/PokemonGenerationVIIFamilies Gen VII]] ([[Characters/PokemonGenerationVIIRowletToComfey Rowlet to Comfey]] / [[Characters/PokemonGenerationVIIOranguruToMelmetal Oranguru to Melmetal]] / [[Characters/PokemonUltraBeasts Ultra Beasts]]) | [[Characters/PokemonGenerationVIIIFamilies Gen VIII]] ([[Characters/PokemonGenerationVIIIGrookeyToHatterene Grookey to Hatterene]] / [[Characters/PokemonGenerationVIIIImpidimpToCalyrex Impidimp to Calyrex]]) | [[Characters/PokemonGlitches Glitches]]\\
'''Pokémon Human Characters:''' [[Characters/PokemonProtagonistsAndRivals Protagonists And Rivals]] ([[Characters/PokemonProtagonistsAndRivalsKanto Kanto]] / [[Characters/PokemonProtagonistsAndRivalsJohto Johto]] / [[Characters/PokemonProtagonistsAndRivalsHoenn Hoenn]] / [[Characters/PokemonProtagonistsAndRivalsSinnoh Sinnoh]] / [[Characters/PokemonProtagonistsAndRivalsUnova Unova]] / [[Characters/PokemonProtagonistsAndRivalsKalos Kalos]] / [[Characters/PokemonProtagonistsAndRivalsAlola Alola]] / [[Characters/PokemonProtagonistsAndRivalsGalar Galar]]) | [[Characters/PokemonProfessors Professors]] | [[Characters/PokemonGymLeaders Gym Leaders]] ([[Characters/PokemonGymLeadersKanto Kanto]] / [[Characters/PokemonGymLeadersJohto Johto]] / [[Characters/PokemonGymLeadersHoenn Hoenn]] / [[Characters/PokemonGymLeadersSinnoh Sinnoh]] / [[Characters/PokemonGymLeadersUnova Unova]] / [[Characters/PokemonGymLeadersKalos Kalos]] / [[Characters/PokemonGymLeadersGalar Galar]]) | [[Characters/PokemonTrialCaptainsAndKahunas Trial Captains and Kahunas]] | [[Characters/PokemonEliteFour Elite Four]] | [[Characters/PokemonChampions Champions]]\\
'''[[Characters/PokemonVillainTeams Pokémon Villain Teams]]:''' [[Characters/PokemonVillainTeamRocket Team Rocket]] / [[Characters/PokemonVillainTeamAquaMagma Team Aqua/Magma]] / [[Characters/PokemonVillainTeamGalactic Team Galactic]] / [[Characters/PokemonVillainTeamPlasma Team Plasma]] / [[Characters/PokemonVillainTeamFlare Team Flare]] / [[Characters/PokemonVillainTeamSkull Team Skull]] / [[Characters/PokemonTeamYell Team Yell]]\\
[[Characters/PokemonFrontierBrainsAndOtherFacilityHeads Frontier Brains And Other Facility Heads]] | [[Characters/PokemonTrainerClasses Trainer Classes]] | [[Characters/PokemonOtherNonPlayableCharacters Other NPCs]] ([[Characters/PokemonAetherFoundation Aether Foundation]] / [[Characters/PokemonUltraReconSquad Ultra Recon Squad]] / [[Characters/PokemonMacroCosmos Macro Cosmos]])-]]]]]

The [[Characters/PokemonGenerationIIFamilies character sheet for the second generation's Pokémon]] got so big that it had to be split. For the rest, go [[Characters/PokemonGenerationIIQwilfishToCelebi here]].
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Is there an issue? Send a MessageReason:
Moved as this was originally Chikorita to Qwilfish but the existence of Scizor can make numbering difficult.

Added DiffLines:

[[foldercontrol]]

[[folder:Chikorita ''[-(Chicorita)-]'', Bayleef ''[-(Bayleaf)-]'', and Meganium]]
!152: Chikorita / Chicorita (チコリータ ''chikoriita'')\\
153: Bayleef / Bayleaf (ベイリーフ ''beiriifu'')\\
154: Meganium (メガニウム ''meganiumu'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/chikorita152.png]]
[[caption-width-right:240:Chikorita]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/bayleef153.png]]
[[caption-width-right:240:Bayleef]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/meganium154.png]]
[[caption-width-right:240:Meganium]]

The first of the Johto starters, Chikorita and its evolutions are plant dinosaurs with a pure-Grass typing. As it grows, Chikorita's ring of buds around its neck sprout into shoots and then petals that give off various scents. Despite being at a distinct disadvantage compared to the other starters when going against the gyms in their debut game, their adorable looks still keep them a popular pick. The Chikorita line is the only line of Starter Pokémon which doesn't have major differences between its Japanese and English names, with only minor spelling differences for Chikorita and Bayleef.
----
* BarrierWarrior: They naturally learn Reflect, Light Screen, and Safeguard.
* DudeLooksLikeALady: Despite the family's feminine TertiarySexualCharacteristics, they have an 87.5% chance of being male, as with every other starter.
* DummiedOut: Their Hidden Ability was in the programming of ''Black and White'' and ''Black 2 and White 2'', but it was not made available to players until the Generation VI games.
* EarlyInstallmentCharacterDesignDifference:
** Chikorita's ''Gold and Silver'' sprites gave it a yellow body instead of its current green one; what keeps it from being OffModel is that the [[http://serebii.net/card/neogenesis/54.jpg official artwork for Chikorita couldn't decide if its body was yellow as well]]. ''Crystal'' and all games after ''Gold and Silver'', as well as later versions of Ken Sugimori's official artwork, went with a green body.
** Bayleef had a similar issue, except that while its sprites' coloration has been consistent across all games, early TCG artwork (again both by the official artist Ken Sugimori) couldn't decide its [[http://serebii.net/card/neogenesis/29.jpg body]] [[http://serebii.net/card/neogenesis/28.jpg color]].
* EverythingsBetterWithDinosaurs: Bayleef and Meganium resemble sauropods.
* FantasticFruitsAndVegetables: Chikorita kinda looks like a pear with legs and a face.
* GentleGiantSauropod: In contrast to most of the other, more fierce-looking and behaving fully-evolved starters, Meganium is incredibly peaceful and friendly-looking, and is said to be capable of removing opponents' will to fight by calming them with their scent.
* GreenThumb: Grass-type.
* HealingFactor: They can be bred to know Ingrain, which can be added to with [[LifeDrain Leech Seed]] and [[HealThyself Synthesis]].
* MasterOfNone: Meganium doesn't really have much going for it. Its stats and movepool suggest that it should be played defensively but on closer inspection, its stats are too well rounded to be a dedicated wall and the movepool is usually pretty barren. Its pure Grass typing doesn't offer many favors either.
* TheMedic: The entire line naturally learns Aromatherapy, with which they can heal all StandardStatusEffects on party Pokémon. Also notable is that it's the only starter with access to Heal Pulse. Generation 8 also gave them the Pollen Puff attack via Technical Record, though the line is not currently available in that generation.
* MovesetClone: They have the same base stats as the Bulbasaur line, except with Defense and Special Attack switched.
* OffModel:
** Bayleef's ''Gold and Silver'' sprites had the ring of buds around its neck be a ring of thin leaves instead, again fixed in Crystal. Oddly, its backsprite was correct to begin with.
** Meganium's ''Gold and Silver'' sprites inexplicably had five petals around the neck, a white ring where the flower met the neck's base, and large green pistils. This was fixed in ''Crystal'' version, though its back sprite (and its 3rd-gen backsprites, which were recolored 2nd-gen ones) still has the star-shaped five-petal flower shown.
* PintsizedPowerhouse: Chikorita can learn Solar Beam, Energy Ball, and Grass Knot (with [=TMs=]) despite its small stature.
* PoorPredictableRock: Their level-up moveset consists only of Grass and Normal attacks in addition to various status moves. Meganium's movepool is a bit better with Move Tutors and [=TMs=], having access to [[OurDragonsAreDifferent Outrage]], [[ExtraOreDinary Iron Tail]], and [[DishingOutDirt Earthquake]].
* ThePowerOfTheSun: Their Hidden Ability, Leaf Guard, protects the line from [[StandardStatusEffects status conditions]] in the sun. In addition, the line naturally learns Solar Beam.
* RecurringElement: Of the Bulbasaur line, as the Grass Starter. Notably it's the only Grass starter since Bulbasaur to be purely based on a dinosaur.[[note]]Unless you count the fact that the Alolan Grass starter, Rowlet, is based on an owl, a bird, which are a subset of dinosaurs.[[/note]]
* RidiculouslyCuteCritter: All three, though it's more pronounced with Chikorita.
* SecretArt: As a Grass-type starter, Grass Pledge and Frenzy Plant.
* StarterMon: The Grass-type starter of Johto. Chikorita can be considered the game's "hard mode" as it doesn't fare well against the Johto gyms.
* StatusBuff: They can learn Work Up and Swords Dance through [=TMs=], potentially turning them into bulky sweepers.
* StockDinosaurs: Specifically, an Apatosaurus.
* StoneWall: Meganium has good defenses and can set up Reflect and Light Screen, though its other stats aren't too poor.
* TertiarySexualCharacteristics: Female Meganium have shorter antennae than males.
* TurnsRed: Overgrow boosts their Grass-type attacks when their health becomes low.
* WhipItGood: The family has been seen using Vine Whip so often in the anime that you'd be forgiven for thinking that its part of its level up moveset. However, they only get it as an egg move.
[[/folder]]

[[folder:Cyndaquil, Quilava, and Typhlosion ''[-(Hinoarashi, Magmarashi, and Bakphoon)-]'']]
!155: Cyndaquil / Hinoarashi (ヒノアラシ ''hinoarashi'')\\
156: Quilava / Magmarashi (マグマラシ ''magumarashi'')\\
157: Typhlosion / Bakphoon (バクフーン ''bakufuun'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/cyndaquil155.png]]
[[caption-width-right:240:Cyndaquil]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/quilava156.png]]
[[caption-width-right:240:Quilava]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/typhlosion157.png]]
[[caption-width-right:240:Typhlosion]]

The second of the Johto starters, Cyndaquil is an adorable little shy fire echidna/hedgehog. However, as it evolves, it grows more ferocious; Quilava often attempts to intimidate enemies with the flames on its back, and Typhlosion, a (nearly) six-foot-tall fire badger known as the Volcano Pokémon, is incredibly quick-tempered with its tendency to resort to KillItWithFire.

In addition to serving as the fire starter of Johto, the Cyndaquil line also serves as the fire starter for ''Pokémon Legends: Arceus'', forming a trio with Rowlet and Oshawott.
----
* ArtEvolution: The line's design has been interpreted differently throughout the series when it comes to the spots/vents that their fire erupts from. Sprite based games depicted this as a continuous fire that mimicked spiky fur, while other media (primarily the anime and spin off games) depicted their flames as used only in battle and normally left off. Starting in Gen VI, the game designs would follow their flameless designs, but this has been reverted to continuous fire as of the line's appearance in ''Pokémon Legends: Arceus''.
* AwesomeMcCoolname:
** Typhlosion, a combination of '''typhoon''' & '''explosion'''.
** One possible interpretation of Cyndaquil's Japanese name, Hinoarashi, is "storm of fire".
* BadOlBadger: Typhlosion is a hot-tempered, ferocious Pokémon, and it seems to be at least partially based on badgers.
* BattleAura: Played with. Typhlosion emits heat shimmer to indicate it's ready for battle, which it can also use to hide itself.
* CartoonCreature: Sharing traits of echnidas, badgers, bears, and weasels, the closest the Cyndaquil family can be described as is "mammalian".
* CharacterDevelopment: Implied through its evolutions. Cyndaquil is naturally timid, but by the time it becomes Typhlosion, it's both confident and as powerful as a Charizard.
* DummiedOut: Their Hidden Ability was in the programming of ''Black and White'' and ''Black 2 and White 2'', but it was not made available to players until the Generation VI games.
* EyesAlwaysShut: Cyndaquil in its sprites, models, and artwork.
* FeedItWithFire: Their Hidden Ability, Flash Fire, lets them absorb Fire-type attacks aimed their way to power up their own Fire-type moves.
* FragileSpeedster: They are frail, but fast, allowing them to use Eruption effectively.
* FurryReminder: Though Typhlosion is usually depicted standing on two legs, the Pokédex classifies it as a quadrupedal Pokémon, and it can [[https://archives.bulbagarden.net/wiki/File:Jimmy_Typhlosion.png run]] and [[https://archives.bulbagarden.net/wiki/File:Jimmy_Typhlosion_Flamethrower.png attack]] on all fours.
* InNameOnly: Typholosion is supposed to be ''the Volcano Pokémon,'' but took until Gen IV to learn any volcano inspired moves.
* IncendiaryExponent: They all have flames erupting from their back.
* MadeOfExplodium: Although they can't learn Explosion, Typhlosion's ''Silver'' Pokédex entry [[InformedAbility claims that their fur can apparently become explosive]] when large amounts of friction is applied to it. Livid Typhlosion are also known for making everything they touch suddenly burst into flames.
* MagmaMan: Quilava and Typhlosion are known as the Volcano Pokémon. All three can learn Lava Plume by level-up, and Typhlosion is one of the few Pokémon that can learn Eruption.
* MovesetClone: In a sense — this line is completely identical to the Charizard line in terms of stats, with the main difference between the two being Charizard's Flying-type capabilities and wide (albeit non-STAB) Dragon-type movepool. Later generations [[DivergentCharacterEvolution further separated]] the two lines in terms of moves.
* MythologyGag: Rowlet, Cyndaquil and Oshawott form the starter trio in ''Pokémon Legends: Arceus''. Each of them is from each of the starter trios available in the original ''VideoGame/PokemonSunAndMoon''.
* NonElemental: Generation VII granted them access to the rare and powerful Fire-type move Burn Up, which can only be used once, but makes them typeless after being used.
* NonIndicativeName: Cyndaquil is known as the Fire Mouse Pokémon, but it is primarily based off of the echidna, with some traits of shrews and porcupines.
* OffModel: Quilava looks angrier mainly due to its red sclerae in ''Gold'' and ''Silver''. Later games used its standard (read: cuter) design from ''Crystal'' onwards.
* PlayingWithFire: They're Fire-types whose design influences range from echidnas and porcupines to weasels and honey badgers.
* PoorPredictableRock: Their normal level-up movepool mainly consists of Fire and Normal-type moves. %%In addition to this, the physical-special split meant that one of its best coverage moves (Thunder Punch) was made physical, running off its poorer Attack.
* PricklyPorcupine: Cyndaquil evokes this when its flames are active.
* PsychicPowers: They can learn Extrasensory via breeding.
* RecurringElement: The Johto Fire-type Starter.
%%* RedEyesTakeWarning: Quilava and Typhlosion.
* RequiredSecondaryPowers: Quilava's fur is stated to be non-flammable. This presumably applies to Cyndaquil and Typhlosion as well, as it's a requirement when you have fire erupting from your body.
%%* RodentsOfUnusualSize: Typhlosion stands over five feet tall.
* SecretArt:
** As a Fire-type starter, Fire Pledge and Blast Burn.
** It is one of the very few Pokémon (the other being Moltres and Growlithe through breeding) who can learn Burn Up by level up, which deals massive damage in exchange for losing its Fire-type.
* ShockAndAwe: The line can learn Thunder Punch though Move Tutors.
* StarterMon:
** The Fire-type starter of Johto. Cyndaquil manages to fare well against most of the Johto gyms.
** Cyndaquil also serves as the Fire-type starter in ''Pokémon Legends: Arceus''.
* TechnicolorFire: Their [[PaletteSwap Shiny]] coloration gives them purple fire in the Generation II games due to technical limitations with the color palette. However this hasn't been the case since Gen II, as they have the same fire color in both Shiny and normal colorations.
* TheBusCameBack: After not having a prominent role in ''Pokémon'' in any non-Johto game and being completely absent in ''VideoGame/PokemonSwordAndShield'', Cyndaquil returns as the Fire starter in ''Pokémon Legends: Arceus''. Notably, Typhlosion stands out amongst the other final stages of the starters as not having a martial theme thematic to the time period of the game, unlike Decidueye (based on archers) and Samurott (based on a mounted samurai).
* WreathedInFlames: Just from the hotspots on their backs, instead of their whole bodies. How continuous their flames are depends has been subject to some ArtEvolution over time.
[[/folder]]

[[folder:Totodile, Croconaw, and Feraligatr ''[-(Waninoko, Alligates, and Ordile)-]'']]
!158: Totodile / Waninoko (ワニノコ ''waninoko'')\\
159: Croconaw / Alligates (アリゲイツ ''arigeitsu'')\\
160: Feraligatr / Ordile (オーダイル ''oodairu'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/totodile158.png]]
[[caption-width-right:240:Totodile]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/croconaw159.png]]
[[caption-width-right:240:Croconaw]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/feraligatr160.png]]
[[caption-width-right:240:Feraligatr]]

The final Johto starter, Totodile is a goofy, mischievous crocodile that loves biting whatever they see. Although cute, one must not forget that it evolves into Croconaw, an ill-tempered crocodilian, and finally into Feraligatr, an incredibly ferocious bipedal alligator, which, until Generation V's Serperior, was the largest starter overall.
----
* ActionInitiative: The line can be bred to learn Aqua Jet, helping them bypass their low speed.
* TheArtifact: The one thing that stopped Feraligatr's name from being spelled as ''Feraligator'' was the 10-character limit imposed on English Pokémon names at the time, yet its name isn't altered even after Generation VI increased the character limit.
* AwesomeMcCoolName: Its German name is "[[PunnyName Impergator]]", while the French is "Aligatueur" (killer gator).
* CharacterNameLimits: The ten-character limit in Gen II is the reason Feraligatr isn't spelled as "Feraligator".
* CheerfulChild: Totodile is depicted as being quite playful.
* CombatPragmatist: Along with [[ManBitesMan Crunch and Bite]] as you'd expect from an alligator, the line can also gain the Dark-type [[CrocodileTears Fake Tears]] and Flatter by breeding, and can also learn Fling by TM.
* ConfusionFu: Along with the usual Water and Ice attacks every Water-type gets, the line also has access to a extensive movepool consisting of Ground, Rock, Dragon, Dark, Normal, Ghost, Steel, and Fighting-type moves.
* ContemporaryCaveman: The pattern on Croconaw's belly makes it look a bit like one.
* CrouchingMoronHiddenBadass: Totodile are described as fun-loving and goofy, but when the chips are down, they can actually get really serious.
* DoesNotKnowHisOwnStrength: Totodile's Pokédex entries mention that while it may think it is just playfully nipping at something, its bites can still inflict serious injuries.
* DummiedOut: Their Hidden Ability was in the programming of ''Black and White'' and ''Black 2 and White 2'', but it was not made available to players until the Generation VI games.
* EarlyInstallmentWeirdness: Possibly the reason why Totodile is, to date, the ''only'' starter Pokémon that reaches its final stage at level 30. Every other starter needs to be at level 32, 34, 35, or 36 before they can evolve a second time.
* ExtraOreDinary: They can learn Metal Claw via breeding.
* AnIcePerson: They can learn Ice Fang by level up, and Ice Punch[[note]][[VideoGame/PokemonGoldAndSilver Generation II]] only, though it can get it via breeding or Move Tutor in later generations[[/note]], Ice Beam, Blizzard, and Hail though [=TMs=].
* InformedAbility: While several of Feraligatr's Pokédex entries describe it as being fast, speed is its lowest stat. On the other hand, it can be bred to learn [[ActionInitiative Aqua Jet]] and [[StatusBuff Dragon Dance]] to bypass or improve its low speed, and can also learn Agility by leveling up.
* MakingASplash: They're Water-type crocodilians.
* MightyGlacier: Feraligatr isn't fast, but it hits hard and has decent bulk.
* MovesetClone: Downplayed in comparison to the other two Johto starters; the line's stats are identical to the Squirtle line, but they've been rearranged from a StoneWall setup to a physical MightyGlacier setup.
* NamesToRunAwayFromReallyFast: Feraligatr's name in French is "Aligatueur", which roughly translates to "Killagator".
* NeverSmileAtACrocodile: Massive jaws which are used to tear its victims up. According to most of Totodile's Pokédex entries, even its own trainer isn't safe from being accidentally bitten due to its habit of biting everything it can reach.
* OffModel: Croconaw and Feraligatr were colored dark teal prior to ''Crystal''.
* RecurringElement: The Johto Water-type Starter.
* SecretArt: As a Water-type starter, they get Water Pledge and Hydro Cannon.
* ShakingTheRump: In ''Sun and Moon'', Totodile will happily wiggle its rump after defeating a Totem or when entering Pokémon Refresh right after a battle.
* StarterMon: The Water-type starter of Johto. It's neutral against most of the gyms.
* StatusBuff:
** They learn Dragon Dance via breeding, beefing up their already good Attack while boosting their mediocre Speed.
** Feraligatr also has access to Agility, which patches up its poor speed while leaving its attack untouched.
* StealthPun: It can learn the move Fake Tears by breeding, which is pretty fitting since they are CrocodileTears.
* UnskilledButStrong: Their Hidden Ability, Sheer Force, removes secondary effects from moves like Crunch and Waterfall; in exchange, it boosts the power of those moves.
[[/folder]]

[[folder:Sentret and Furret ''[-(Otachi and Ootachi)-]'']]
!161: Sentret / Otachi (オタチ ''otachi'')\\
162: Furret / Ootachi (オオタチ ''ootachi'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/sentret161.png]]
[[caption-width-right:240:Sentret]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/furret162.png]]
[[caption-width-right:240:Furret]]

The first two new non-Starter Pokémon appearing in the Johto Dex are Sentret and its evolution, Furret. Despite appearing early in the `Dex listing, they are surprisingly rare, only appearing in a handful routes and only capable of appearing when it is daytime in their debut Generation. Despite this, they are the second gen equivalents of Rattata and Raticate, in terms of being early game mammalian ComMons, despite Rattata and Raticate themselves reprising the same role they had in Generation I.
----
* ActionInitiative: Naturally learn Sucker Punch and Quick Attack.
* AllYourPowersCombined: Naturally learns Baton Pass. It also gets buffs like Work Up, Hone Claws, and the rather rare Amnesia to pass on.
* CartoonCreature: They're certainly mammalian, but they draw inspiration from squirrels, raccoons and ferrets.
* ComMons: Played with. They are very similar to Rattata and its expies from following generations, but they are only found on 2 routes while Rattata is pretty much everywhere in Johto.
* ConfusionFu: This cute little ferret Pokémon can learn moves like Ice Beam, Thunder, and Fire Punch. Unfortunately, it really doesn't have the attack stats to use them well.
* FragileSpeedster: Furret has decent Speed but it is pretty frail.
* ItemCaddy: They can get both Frisk and Covet from the Dream World. It's not quite Pickup, but it can be very effective for farming wild Pokémon for items.
* KillerRabbit: Despite Furret's cute appearance, it's a carnivorous predator; the Pokédex states that it hunts Rattata for food.
* KnowWhenToFoldEm: One of their Abilities is Run Away, letting them always escape battles with wild Pokémon.
* MakeMeWannaShout: Naturally learn Hyper Voice, and can get Round, Echoed Voice, and Uproar through a combination of [=TMs=] and Move Tutors.
* NonElemental: They're Normal-types. Both are based on ferrets, though Sentret has some meerkat-like traits.
* OffModel: From ''Ruby and Sapphire'' through ''Platinum'', Sentret's sprites were a pale yellow-brown rather than the dark brown shown in its official art. ''HeartGold and SoulSilver'' fixed this.
* RidiculouslyCuteCritter: Both, but Furret takes the adorableness of a regular ferret and cranks it UpToEleven.
* RodentsOfUnusualSize: Sentret is ''a giant flying squirrel which stands at 2'07", or 0.8 meters!'' Although it isn't known if that's its height when standing on its tail or standing on its feet. Furret is nearly 6 feet, but again, this might be its entire length rather then height.
* UtilityWeapon: Furret can learn the [=HMs=] Cut, Surf, Strength, and Rock Smash, so even if it isn't used in battle, it can provide field utility.
* WeaselMascot: Furret is based off a ferret, and it shows.
[[/folder]]

[[folder:Hoothoot and Noctowl ''[-(Hoho and Yorunozuku)-]'']]
!163: Hoothoot / Hoho (ホーホー ''hoohoo'')\\
164: Noctowl / Yorunozuku (ヨルノズク ''yorunozuku'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/hoothoot163.png]]
[[caption-width-right:240:Hoothoot]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/noctowl164.png]]
[[caption-width-right:240:Noctowl]]

A pair of owls. In Generation II, they take on the role as ComMons during the night but they are nowhere to be seen during the day. Hoothoot is designed with an obvious clock theme and does in fact — despite appearing otherwise — have two feet. Upon evolving to Noctowl, it takes on an appearance more akin to a "normal" owl.
----
* AbnormalLimbRotationRange: Noctowl is stated to rotate its neck 180 degrees and upside-down when thinking. Owls can rotate their heads by ''a lot'' in real life.
* BalanceBuff:
** In Gen VII, Noctowl gained a small buff to its Special Attack and gave the line access to [[OurFairiesAreDifferent Moonblast]], increasing their offensive power.
** In Gen VIII, they gain access to both Calm Mind and Nasty Plot. Between the two moves and their natural bulk, they can patch up their average Special Attack to more respectable levels fairly reliably.
* BigOlEyebrows: Hoothoot has large extensions that resemble a clock's hands while Noctowl's look like horns.
* ComMons: Hoothoot is common in Johto at night.
* {{Foil}}: The nocturnal bird to diurnal bird Pidgey.
* HealThyself: Naturally learn Roost to restore their HP by up to half its maximum.
* JackOfAllStats: Average Speed, decent Sp. Attack, but with good (but not great) HP and Sp. Defense.
* MakeMeWannaShout: Naturally learn Uproar and Echoed Voice, and get Round and Hyper Voice through [=TMs=] and Move Tutors, respectively.
* NocturnalMooks: They mostly appear at night.
* OminousOwl: While both are based upon owls, Noctowl looks considerably more intimidating, and is described as being a hunter that never fails to catch its prey.
* PsychicPowers: They learn several Psychic-type attacks naturally.
* RazorWind: Naturally learn Air Slash.
* TheRedBaron: Noctowl have been referred to as the "emperor of dark nights".
* RepetitiveName: Hoothoot. This also applies to its Japanese name, Hoho, and its Chinese name, Gūgū. [[MeaningfulName All of these names are onomatopoeia for the sounds owls make in their own language.]]
* ScissorsCutsRock: Their Hidden Ability is Tinted Lens, which doubles the power of resisted attacks used.
* SquishyWizard: Unusually for a Normal/Flying type, their stats lean more towards its special stats. However, this means that its Attack and Defense are very low.
* StandardStatusEffects: Naturally learn Hypnosis. They're also among the rare users of the move Psycho Shift, which lets it transfer these from itself to the target.
* SuperSenses: Noctowl has Super Sight that lets it see far-away objects as long as there is a little light, owing to its success in hunting. Fittingly, the line has the Keen Eye ability, which both prevents Noctowl's accuracy from being lowered and ignores an enemy's evasion boosts.
* TechnicolorEyes: Noctowl has dark red eyes.
* WhatKindOfLamePowerIsHeartAnyway: While many Pokémon have fantastic abilities and powers, Hoothoot's unique trait is that it has a special organ that lets it keep track of time by sensing the Earth's rotation. It can tell the time to an extremely accurate degree, which it uses to hoot at the same time every day. Appropriately, it is partially based on a clock as well as an owl.
* WindFromBeneathMyWings: They're Flying-type owl Pokémon with moves like Whirlwind, which uses gusts of wind to force opponents to switch out of battle.
[[/folder]]

[[folder:Ledyba and Ledian ''[-(Rediba and Redian)-]'']]
!165: Ledyba / Rediba (レディバ ''rediba'')\\
166: Ledian / Redian (レディアン ''redian'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/ledyba165.png]]
[[caption-width-right:240:Ledyba]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/ledian166.png]]
[[caption-width-right:240:Ledian]]

Two Ladybug Pokémon, they are both known as Five Star Pokémon due to the five marks on their backs, but chances are that neither would get a five-star rating on their combat abilities. Ledian, however, does use starlight as energy. It was exclusive to ''Silver'' and its remake, and even then it's only found in the mornings.
----
* ActionInitiative: Naturally learn Mach Punch.
* AllYourPowersCombined: Naturally learn Baton Pass, and gets buffs like Agility, Swords Dance, and the potential all-over boost from Silver Wind to pass on.
* BareFistedMonk: Ledian can learn a surprisingly high variety of punching moves, and its Hidden Ability, Iron Fist, increases the damage dealt by said moves.
* BarrierWarrior: Learn Reflect, Light Screen, and Safeguard by level up.
%%* BigCreepyCrawlies: Bug-types.
%%* BlowYouAway: Flying-types.
* DeathOfAThousandCuts: Ledian's ''Moon'' Pokédex entry states its preferred fighting style: quantity over quality, throwing barrages of punches because each individual punch [[ScratchDamage deals paltry damage]].
* {{Foil}}: The cute early-riser bug to the scary night-dwelling Spinarak line. In ''Gold and Silver'', they would appear at different times of the day, with Ledyba appearing in the morning.
* FragileSpeedster: Ledian's second-best stat is its above average Speed, but its HP, Defense, and offensive stats are terrible.
* GameplayAndStoryIntegration: Ledyba's ''Ultra Sun'' Pokédex entry states they're sensitive to the cold. As a part Flying-type, they're at a disadvantage to Ice attacks.
* TheGreys: Ledian's appearance draws cues from stereotypical aliens.
* MultiArmedAndDangerous: Ledyba has 6 arms (but no legs), Ledian has 4.
* RidiculouslyCuteCritter: Apparently Ledyba are considered cute enough that even the anime counterpart of Misty (who is famous for [[WhyDidItHaveToBeSnakes being afraid of bugs]]) actually likes them.
* ShrinkingViolet: Several dex entries mention how timid Ledyba is to the point of being too afraid to move unless they're in swarms. Their "not pleased" reaction in Amie and Refresh is to wiggle in fear.
* StoneWall: Ledian's Special Defense is actually pretty high relative to what's available at the point it evolves from Ledyba (and overall is above average).
* TurnsRed: Their Swarm Ability boosts the power of their Bug-type attacks when its HP is low.
* UselessUsefulSpell: Ledian's Hidden Ability is Iron Fist, which boosts the power of its punching moves. While this is a decent ability, and Ledian actually has a selection of punching attacks that would impress a Hitmonchan, Ledian unfortunately has a physical Attack on par with [[SarcasmMode such muscle-bound brawlers]] as ''[[SquishyWizard Kadabra]]''.
[[/folder]]

[[folder:Spinarak ''[-(Itomaru)-]'' and Ariados]]
!167: Spinarak / Itomaru (イトマル ''itomaru'')\\
168: Ariados (アリアドス ''ariadosu'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/spinarak167.png]]
[[caption-width-right:240:Spinarak]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/ariados168.png]]
[[caption-width-right:240:Ariados]]

Spinarak is a Spider Pokémon, and so is its evolution Ariados. Spinarak can (surprisingly enough) emote using the "face" on its back; Ariados, on the other hand, seem to have a static angry face on their backs. They are exclusive to ''Gold'' and only found at night.
----
* ActionInitiative: They can learn Sucker Punch and Shadow Sneak.
* BalanceBuff: In ''Sun and Moon'', Ariados greatly benefited from the buffs added to Leech Life and Fell Stinger, and it was given a very useful SecretArt to boot. It also got a minor buff to its Special Defense, though that isn't as notable.
%%* BigCreepyCrawlies: Bug-types.
* CriticalHitClass: Their Hidden Ability is Sniper, which boosts the damage of {{Critical Hit}}s by 50%.
* FixedDamageAttack: One of the users of Sonic Boom, which it can learn through breeding.
* {{Foil}}: The scary bug to the cute Ledyba line. In ''Gold and Silver'', they would appear at different times of the day, with Spinarak only appearing at night.
* FourLeggedInsect: As spiders, they should have eight legs, not six.
* GiantSpider: Ariados is over 3 feet/1 meter tall and weighs 73 lbs/33 kg.
* GlassCannon: Ariados has decent Attack, but everything else is pretty lackluster, especially its Speed.
* NocturnalMooks: Mostly appear at night.
* PoisonousPerson: Poison-types that are based on spiders..
* PsychicPowers: Learn Psychic-type attacks naturally.
* SecretArt:
** The move Spider Web, shared only with their arachnid cousins. It functions just like Mean Look, preventing the target from switching out or fleeing.
** [[ShockAndAwe Electroweb]], which, in ''VideoGame/PokemonBlackAndWhite'', was exclusive to them and Joltik/Galvantula before the sequels made the move available from the Move Tutor.
** ''Sun and Moon'' gave them and them alone Toxic Thread, which lowers the target's speed and poisons them.
* SeldomSeenSpecies: Spinarak in particular appears to have been inspired by the [[https://en.wikipedia.org/wiki/Theridion_grallator Hawaiian happy-face spider]], down to the light-green color scheme.
* TurnsRed: Their Swarm ability gives Bug-type attacks a boost when their HP is below one-third.
* ViewersAreGeniuses: Ariados' name (even in Japanese) comes from the Greek legend of [[https://en.wikipedia.org/wiki/Ariadne Ariadne.]]
* WhatMeasureIsANonCute: While it's designed to be more intimidating than the Ledyba line, it's still pretty goofy-looking for what is supposed to be a GiantSpider. Spinarak looks outright innocent.
* YouWillNotEvadeMe:
** Spider Web prevents any Pokémon it hits from fleeing.
** It can be bred to know Pursuit, which lets it dish out one last, harsh hit on an opponent currently trying to switch out.
[[/folder]]

[[folder:Chinchou and Lanturn ''[-(Chonchie and Lantern)-]'']]
!170: Chinchou / Chonchie (チョンチー ''chonchii'')\\
171: Lanturn / Lantern (ランターン ''rantaan'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/chinchou170.png]]
[[caption-width-right:240:Chinchou]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/lanturn171.png]]
[[caption-width-right:240:Lanturn]]

You know how AlluringAnglerfish tend to be hideous-looking? Well, that doesn't apply to Chinchou and Lanturn. These two cute blue and yellow Water/Electric Pokémon not only use their [[BuffySpeak light dangler thing]] to stun their prey, but also use it to communicate and light their way in the dark depths of the ocean.
----
* AlluringAnglerfish: Carried over in-game as well, since one of their abilities, Illuminate, lures Pokémon to them (in other words, increased random encounters). Still, the usual terrifying aspect of the trope is averted, since Lanturn might be the cutest cartoon anglerfish ever put to screen.
* BubbleGun: Naturally learn both Bubble and Bubble Beam.
* {{Combo}}: As of Gen VI, they become one of the few Pokémon that learn Soak, and they have a secondary STAB that is strong against Water (Electric). Even as a StoneWall, this'll put a dent in many teams.
* EarlyInstallmentCharacterDesignDifference: In the Japanese versions of ''Gold'' and ''Silver,'' Lanturn has yellow spots near its eyes, which it doesn't have in any other game.
* ElementalAbsorption: Volt Absorb heals them if they're hit with Electric-type moves, while Water Absorb heals them with Water-type moves.
* FriendlyPlayfulDolphin: Part of the reason why Lanturn looks so adorable is because it is partially based on one.
* HealingFactor: Naturally learn Aqua Ring, which restores a fraction of their HP at the end of every turn.
* AnIcePerson: Unsurprising for a Water-type, but notable as they are the only Electric-type Pokémon (barring Zap Plate Arceus) capable of learning Ice Beam and the only ones besides Frost Rotom to learn Blizzard, perfect for countering those pesky Ground, Grass, and Dragon-types.
* LightEmUp: And from the deepest depths of the ocean, too! Illuminate is also one of their abilities.
* MakingASplash: They're Water-types based on anglerfish.
* RidiculouslyCuteCritter: Lanturn. It's almost like an angler fish mixed with a dolphin!
* ShockAndAwe: Both are Electric-types.
* StoneWall: Lanturn. Its Special Attack isn't that terrible, it can even raise it with Charge Beam, but it serves better in this role than trying to play a MightyGlacier.
* SuperSpit: Naturally learn the Stockpile/Swallow/Spit Up trio.
%%* TechnicolorEyes: Lanturn.
* WingdingEyes: Chinchou's are plus signs.
[[/folder]]

[[folder:Togepi ''[-(Togepy)-]'', Togetic ''[-(Togechick)-]'', and Togekiss]]
!175: Togepi / Togepy (トゲピー ''togepii'')\\
176: Togetic / Togechick (トゲチック ''togechikku'')\\
468: Togekiss (トゲキッス ''togekissu'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/togepi175.png]]
[[caption-width-right:240:Togepi]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/togetic176.png]]
[[caption-width-right:240:Togetic]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/togekiss468.png]]
[[caption-width-right:240:Togekiss]]
->[-''Togekiss debuts in ''Diamond and Pearl-]

This evolution line of Normal Pokémon are largely associated with happiness, luck, and peace. They are also incredibly rare; despite having their debut in Generation II, the only places Togepi are found in the wild are Sinnoh, Unova[[note]]''White'' Version only, in White Forest[[/note]], and Galar [[note]]in Raid Battles[[/note]]; Togekiss can be found only in Alola[[note]]only on Tuesdays, and only using the Island Scan feature[[/note]] and Galar[[note]]in Raid Battles[[/note]]. Thankfully, you are usually given a Egg to hatch a Togepi yourself, [[RecurringElement spawning a tradition of being given a free egg with a rare baby Pokémon in it once a game]]. In ''X and Y'', the Togepi line was {{retcon}}ned to Fairy-types.
----
* ActionInitiative: Togekiss is one of the rare users of Extreme Speed.
* AdaptationalBadass: By no means slouches, the entire line became even more fierce in the form of [[Manga/PokemonAdventures Gold's Togebo in Pokémon Adventures]], whom looks and acts absolutely determined to kick ass.
* AwesomeButImpractical:
** Togekiss is one of the ''very'' few Pokémon to get the powerful [[ActionInitiative Extreme Speed]], and even had [=STAB=] on it before it was {{Retcon}}ned to Fairy in Gen VI. With the ability Hustle, its physical attacks get boosted by 50% at the cost of some accuracy and Extreme Speed could actually hit surprisingly hard, [[PoorPredictableRock but Togekiss' physical movepool is horrible otherwise]] and the accuracy debuff will make it so what little you do have will probably miss at inopportune times.
** A Togekiss with Ominous Wind, Silver Wind, and Ancient Power. 20% chance when attacking of getting a boost to all its stats with Serene Grace, but 60 Power is too low to do decent damage. Then again, that fourth move slot could be anything you like, be it a higher-power move, or Baton Pass… Still, 20% is simply too low to be reliable.
* BadassAdorable: Togepi and Togetic are cute Pokémon with access to the unpredictable Metronome. Togekiss is just as cute, but a lot more powerful and has access to moves like [[AlwaysAccurateAttack Aura Sphere]], Extreme Speed, and Air Slash.
* BlackBeadEyes: Togetic and Togekiss.
* ConfusionFu: They have a wide variety of attacks to choose from, being able to learn attacks from all types but Poison, Ice, and Dark. Their non-offensive moves are just as impressive. Then there's Metronome, which is totally random.
* CycleOfHurting: Woe to you if your Pokémon is outsped by a Serene Grace Togekiss. With a 60% flinch chance on Air Slash, there's a substantial risk that it'll be minced to pieces without getting the chance to do anything. Even worse, Togekiss gets Thunder Wave to nail faster Pokémon, so you'd better have a Ground or Electric-type or a Pokémon with the ability Limber that can stop it.
* EarlyBirdCameo: Togepi was the second Generation II Pokémon to appear in the anime (after Ho-Oh), and the first to be clearly identified as an unknown Pokémon, featuring very prominently as Misty's companion and in promotional material in the lead up to Gen II.
* EggshellClothing: Most of Togepi's body is still covered in the egg it hatched from.
* EvilDetectingBaby: According to a Pokédex entry from the anime, Togepi is filled with an energy that will vanish in the presence of a person with an impure heart.
* ExtraOreDinary: Togetic can learn Steel Wing and Smart Strike via TM.
* ForHappiness: Togepi evolves into Togetic via high friendship, and both it and Togekiss love the presence of kind and peaceful people.
* KamehameHadoken: Togekiss is one of a select few non-Lucario, non-Legendary Pokémon to learn Aura Sphere.
* LuckBasedMission
** Fighting with Togepi in general is this, as, until higher levels, it's stuck with just Metronome, which chooses any other move in the game at random.
** The Serene Grace ability, which doubles the proc rate of attack effects. For example, Togekiss can learn Air Slash, which normally has a 30% chance of making the opponent flinch; Serene Grace makes this a 60% chance, which can be incredibly helpful if the RandomNumberGod favors you. Serene Grace also works in conjunction with held items like King's Rock and Razor Fang (which gives almost '''any''' attack move a 10% chance of causing flinch; Serene Grace doubles this to 20%); while this is a separate check rather than adding on to the existing flinch rate, it nonetheless gives Air Slash a 68% chance of causing flinch.
** It can also have the Super Luck ability, which raises the critical hit ratio.
* MagikarpPower: Togepi is very weak at first and (apart from the one in ''[=HeartGold/SoulSilver=]'') doesn't learn an attacking move until level ''33'', although this was eventually remedied in ''Sword and Shield'', where it starts with Pound. Evolving it requires high friendship, which will take you quite a bit of time, and a rare Shiny Stone. When it finally fully evolves, you'll have a very nice special attacker with flinch-spamming abilities to boot.
* MightyGlacier: Togekiss is a flying tank, with wonderful Special Attack backed up with great bulk, but its Speed is statistically average. It's not that hard to outspeed, but it's not the slowest in the world, either.
* OffModel: Togetic in ''Gold and Silver'' had a yellow-ish color scheme similar to Togepi and a different back sprite. This was fixed in ''Crystal''.
* OurAngelsAreDifferent: In this world, they're birds that spread joy and harmony.
* OurFairiesAreDifferent: Fairies that vaguely resemble owls and are very kind to complete strangers. While originally, Togepi and its evolutions were only in the Fairy ''egg-group'' and all happened to have Normal as a primary type, Togepi became pure Fairy-type while the rest of the line became Fairy/Flying via {{retcon}} courtesy of Gen VI.
* OutOfCharacterMoment: The line is said to spread joy and promote peace, yet can be bred to know Nasty Plot, which is described as "[stimulating the] brain by thinking bad thoughts".
* RecurringElement: Togepi introduces the tradition of having a free baby Pokémon egg given out by [=NPCs=], and Togepi itself is the most common Pokémon to be given out this way. Togepi eggs have been given out in five different games in the series.[[note]]''Gold and Silver'' as well as their remakes, ''[=FireRed and LeafGreen=]'', ''Platinum'', and ''Omega Ruby and Alpha Sapphire''[[/note]]
* RidiculouslyCuteCritter: Just ''look'' at Togepi; it's a hatchling still wearing its egg shell! To boot, the entire line retains its cuteness when it finally becomes Togekiss. It became TheCutie in the anime even over series mascot Pikachu for several arcs.
* ShockAndAwe: The line can learn Thunder Wave via TM, which is useful for slowing down those faster targets and making them [[CycleOfHurting flinch]].
%%* SkintoneSclerae: Togepi.
* StationaryWings: The ''Silver''/''[=SoulSilver=]'' Pokédex confirmed that Togetic is able to stay afloat in midair without having to use its wings.
* StatusBuff: Gets Nasty Plot through breeding, which boosts its already impressive Special Attack even higher.
* StoneWall: Togetic has surprisingly good defenses that can be boosted further through Eviolite, in addition to a wide array of supporting moves. Its offenses suck, though.
* UselessUsefulSpell:
** The Hustle ability, which increases Attack by 1.5x in exchange for lowering the Pokémon's Accuracy by 20%. Togekiss used to have a [[AwesomeButImpractical silly niche]] with it using [[ActionInitiative Extreme Speed]], which worked decently enough due to the surprise factor, but after having its Normal-typing {{retcon}}ned to Fairy in Gen VI and thus losing Extreme Speed's [=STAB=], Hustle lost all use due to the only other Physical [=STAB=] moves (Sky Attack and Fly) either [[ChargedAttack needing two turns to work]] or being too weak to matter (Aerial Ace).
** Their Hidden Ability, Super Luck. It increases the CriticalHit chance of all attack moves, the obvious issue being that regular attacks have a horrible critical chance in the first place. However, Togekiss ''has no high-crit moves to abuse it with.'' Gen VI's updated crit formula makes things slightly better, though.
* WindFromBeneathMyWings: Togepi is flightless as it is just a baby, but when it evolves into Togetic, it grows a pair of wings. When it evolves into Togekiss, the wings and arms appear to combine and it gets access to Air Slash.
* WolverinePublicity: Togepi was heavily marketed in the lead up to Gen II and it represents one of the newly added features with Pokémon eggs, as well as having an evolution with the newly added friendship mechanic. While it was certainly popular at the time, Togepi's popularity didn't last long enough to make it an iconic feature of the series, and these days they are treated as just another Pokémon.
[[/folder]]

[[folder:Natu and Xatu ''[-(Naty and Natio)-]'']]
!177: Natu / Naty (ネイティ ''neiti'')\\
178: Xatu / Natio (ネイティオ ''neitio'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/natu177.png]]
[[caption-width-right:240:Natu]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/xatu178.png]]
[[caption-width-right:240:Xatu]]

Natu and Xatu are Psychic bird Pokémon that have an unusual Native or South American-inspired design to them. Natu's wings are a bit on the small side, so it tends to hop around pecking or just staring at things. Xatu, on the other hand, tend to stay in the same spot, presumably looking into the past and the future simultaneously. They are very useful in supporting other team members with setting up Reflect or Light Screen, or even healing other team members with Wish.
----
* ActionInitiative: Can be bred with Quick Attack and Sucker Punch.
* AntiMagic: Its Magic Bounce Ability causes it to reflect status moves, entry hazard moves, etc. back at whatever sent them.
* BadFuture: The ''Ruby'' Dex entry claims that Xatu stand still because of the horrible things they see in the future. Its ''Ultra Sun'' and ''Ultra Moon'' entries say that while it can ''see'' the future, it doesn't try to change it — its ''Ultra Sun'' entry says it's completely unable to, while its ''Ultra Moon'' entry says it has no desire to.
* BossBattle: Xatu is the signature Pokémon of Will, the first Elite Four member in Johto.
* GlassCannon: They have decent speed and special attack, but their defenses are average, and it has low HP.
* HealThyself: They can learn Roost to recover their health. They can also learn Giga Drain by either tutor or TM. It also naturally learns Wish, which puts it closer to TheMedic territory.
* MagicalNativeAmerican: Well, more like Magical Ainu (judging by the patterns of its feathers), but still...
* PsychicPowers: Both are Psychic-types.
%%* RidiculouslyCuteCritter: Natu.
* {{Seer}}s: Xatu can see both the past and the future at the same time. They both learn Future Sight.
* StatusBuff: Gets the Stored Power attack, which gains strength for each of these on the user, which works great with Calm Mind.
* StatusBuffDispel: It can be bred with Haze, allowing it to undo all Status Buffs on every Pokémon on the field.
* ThousandYardStare: Due to its ability to see {{Bad Future}}s, it tends to stand still and stare all day.
* WindFromBeneathMyWings: Both are Flying-type birds, but in battle, Xatu spends most of its time in the air, in addition to being better at flying than Natu. As of Generation VII, Xatu immediately has the opportunity to learn Air Slash after evolving from Natu.
[[/folder]]

[[folder:Mareep, Flaaffy, and Ampharos ''[-(Merriep, Mokoko, and Denryu)-]'']]
!179: Mareep / Merriep (メリープ ''meriipu'')\\
180: Flaaffy / Mokoko (モココ ''mokoko'')\\
181: Ampharos / Denryu (デンリュウ ''denryuu'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/mareep179.png]]
[[caption-width-right:240:Mareep]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/flaaffy180.png]]
[[caption-width-right:240:Flaaffy]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/7b157b320494784474657c37cb95bc5b.png]]
[[caption-width-right:240:Ampharos]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/1fbab69e3b5c9878bebbe9a2411e4523.png]]
[[caption-width-right:240:Mega Ampharos]]
->[-''Mega Ampharos debuts in ''X and Y-]

A family of adorable sheep that bear wool with an electric charge to them. They make excellent Electric Pokémon in the Gen II games and their remakes due to their high Special Attack stat. Unlike most Electric Pokémon, though, they're a bit on the slow side. Ampharos gained a Mega Evolution in ''X and Y'', where it gains a Dragon subtyping and Mold Breaker, but becomes even slower.
----
* AwesomeMcCoolname: Ampharos' Japanese name, ''Denryu'', can translate to '''electric dragon'''.
* BadassAdorable: Don't let its cute looks fool you; Ampharos' electric attacks have some serious kick to them.
* BalanceBuff: Gen VI increased Ampharos's base Defense stat by 10, from 75 to 85.
* CartoonCreature: Ampharos doesn't quite look like a sheep. Of course, Ampharos' Japanese name Denryu literally means "electric dragon", so that could explain the lack of resemblance to sheep. Its Mega Evolution actually ''is'' a dragon, but with wool-like hair. Aside from meaning "electric dragon," Denryu also translates directly to "electric current," which makes ''far'' more sense.
* ChromaticArrangement: Pigment trio by their skin tone, Blue, Pink (Red), and Yellow in evolutionary order.
* CombatMedic: The entire line can learn Heal Bell from a move tutor, giving it an interesting support niche. That being said, a base 115 Special Attack stat means that Ampharos is just as capable of dealing with opposing teams itself.
* DinosaursAreDragons: Ampharos' flippers and long neck may have taken some cues from plesiosaurs, and it gains the Dragon-type upon Mega Evolving.
* DubInducedPlotHole:
** The reason Ampharos cannot learn Tail Glow, despite using its tail to illuminate lighthouses, is because the Japanese name of Tail Glow is Firefly Light. This doesn't explain how Manaphy, neither a firefly or possessing a tail, can learn it, however.
** Likewise, Ampharos's Japanese name literally means "electric current", but can also mean "electric '''dragon'''", so it becoming a Dragon-type upon Mega Evolution makes perfect sense in Japanese; not so much so elsewhere.
* EliteTweak: With base 45 speed, Mega Ampharos is one of the few Megas that would be right at home in a Trick Room team.
* GameplayAndStoryIntegration: As its Pokédex entry states, touching Mareep's wool will shock you if its Static ability is of any indication. The same also happens if you try petting its wool in Pokémon Amie.
* GemstoneAssault: All three of them learn Power Gem by leveling up.
* ImportantHaircut: In a sense. Mareep stores static electricity in its fleece; its gradual loss of the fur as it evolves is because it stores too much electricity and it sheds and develops patches of skin where it can't grow back. That Mega Ampharos gets back some of its lost fleece as hair may reflect that it has better control over its powers and can allow for hair growth again.
* LightEmUp: Ampharos is known as the "Light Pokémon", and is in fact responsible for keeping the Olivine City Lighthouse in working order. Also, they are some of the few Pokémon that learn Signal Beam naturally.
* MeaningfulName
** "Mareep" is an anagram of "ampere," which is used to measure electric currents. "Meeh" is also the Japanese version of "baa".
** Ampharos is 'amp' (as in, electricity) and 'Pharos' (the lighthouse, a.k.a., one of the Wonders of the Ancient World) combined.
* MightyGlacier: In contrast to most Electric-type Pokémon, which are {{Fragile Speedster}}s or {{Lightning Bruiser}}s. Its Mega Evolution is this even more so, as it loses some speed while gaining better defenses, Attack, and a huge boost to Special Attack. For extra fun, the line can naturally learn Cotton Guard, raising their Defense by ''three stages''.
* NinjaPirateZombieRobot: Mega Ampharos is an electric ''sheep'' dragon.
* OurDragonsAreDifferent: Mega Ampharos is a sheep dragon.
* PowerMakesYourHairGrow: Mega Ampharos gains flowing, bushy, and fluffy hair on its head and tail upon transformation. The evolution line inverts this, however; Flaaffy has less wool than Mareep, and Ampharos has no wool at all.
* PunnyName: Ampharos's Japanese name, Denryu, means "electric current" or "electric dragon".
* {{Retcon}}: Gen VI added Dragon Pulse to Ampharos' natural moveset so it has a Special STAB to use with its Mega Evolution's new typing. Prior to this, the only Dragon-type move it had access to was the physical Outrage.
* RidiculouslyCuteCritter: Mareep, and ''especially'' Flaaffy.
* ShockAndAwe: Electric-types based off of sheep (and a dragon for Ampharos).
* StatusBuff: Gets Agility, which doubles its Speed, and Cotton Guard, which raises its Defense by ''three stages''.
* SuperMode: Ampharos gains a Mega Evolution in ''X and Y'', becoming part Dragon-type and getting the Mold Breaker ability.
* SweetSheep: The family is mostly based on sheep and they happen to be very cute and very friendly-looking. This aspect is downplayed with Ampharos, as it becomes more dragon-like (although it is still very cute compared to other dragons).
* UselessUsefulSpell: As of Gen VII, Ampharos can learn Thunder Punch as soon as it evolves. While a decently powerful attack with a STAB bonus is nothing to sneeze at, it's easily outclassed by the likes of Thunderbolt in that department due to it running off of Ampharos' inferior Physical Attack stat.
[[/folder]]

[[folder:Azurill, Marill, and Azumarill ''[-(Ruriri, Maril, and Marilli)-]'']]
!298: Azurill / Ruriri (ルリリ ''ruriri'')\\
183: Marill / Maril (マリル ''mariru'')\\
184: Azumarill / Marilli (マリルリ ''mariruri'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/azurill298.png]]
[[caption-width-right:240:Azurill]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/marill183.png]]
[[caption-width-right:240:Marill]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/azumarill184.png]]
[[caption-width-right:240:Azumarill]]
->[-''Azurill debuts in ''Ruby and Sapphire-]

A family of blue Water-types, most notable for Marill receiving an EarlyBirdCameo and being one of the first Gen II Pokémon to appear in the anime. These aquatic rodents were initially only found in a single location, Mt. Mortar, but good luck running into one, since they were extremely rare. Being made more common was just one of the improvements later generations would bring, and they also received an ability called Huge Power, which basically doubled their Attack stat, and a Normal-type baby form. In Generation VI, all three members of the line gained the Fairy-type via a {{retcon}}.
----
* ActionInitiative: Can be bred to know Aqua Jet, which strikes first.
* ArmlessBiped: Azurill doesn't appear to have any arms at this stage of development.
* AstonishinglyAppropriateAppearance: Marill is part Water-type, and fittingly enough, its body resembles common visualizations of [[https://qph.fs.quoracdn.net/main-qimg-7d8ad0d984e5aa2a44eb682326119d8c water molecules]], with its ears resembling the smaller hydrogen atoms and its spherical body resembling the larger oxygen atom.
* BadassAdorable: Each member of the family can be as cute as a button, but they also can have the ability Huge Power, which outright doubles their attack stat, which can let Azumarill smack opponents that are often double (or more) in size.
* BalanceBuff: In Generation III, they can have Huge Power as their ability, which doubles their current Attack stat, effectively turning them from StoneWall to MightyGlacier. Though that doesn’t actually kick off until Generation IV, as all Water-type attacks are classified as Special moves before Generation IV. Generation VI further improved them by giving them the hard-to-counter Fairy-type, as well as finally fixing Belly Drum and Aqua Jet being illegal on the same Pokémon.
* BreadEggsBreadedEggs: Their naming scheme. '''Azu'''rill, '''Marill''', and '''Azumarill'''
* BunniesForCuteness: Azumarill is the Aqua Rabbit Pokémon.
* CastFromHitPoints: It gets Belly Drum by breeding, a move that maxes the user's attack (to ''400%'') while cutting its current HP in half, [[ThereIsNoKillLikeOverkill and with the Huge Power boost on top of that...]]
* {{Combo}}: Get Soak and the Grass-type attack Grass Knot, allowing them to get guaranteed super-effective hits by turning the target into a Water-type and then using Grass Knot. Grass Knot is a Special move, though, so it isn't boosted by Huge Power.
* ComMons: In Hoenn, where they're far more common than in Johto.
* EarlyBirdCameo:
** Marill featured very prominently in the Orange Islands arc of the anime, which preceded the launch of ''Gold and Silver''.
** Azurill was one of the earliest Gen III Pokémon to be revealed, first showing up alongside Kecleon and Wailmer in the Pikachu short, ''Pikachu's Pikaboo''.
* ElementalAbsorption: With Sap Sipper, not only do Grass-type moves have no effect, it gets an Attack boost on top of that.
* FingerlessHands: Marill and Azumarill have no discernible fingers.
* GenderBender: Due to Azurill having a different gender ratio than its evolved forms (1 male to 3 female as opposed to an even one), there's a 1/3 chance for a female Azurill to evolve into a ''male'' Marill. ''X and Y'' fixed this so that all female Azurill, even those transferred to Generation VI through Pokémon Bank, will be locked into retaining their gender upon evolving.
* GlacierWaif: Despite its durability and the immense strength Huge Power grants it, it's only two and a half feet tall!
* HairRaisingHare: As a literal KillerRabbit, Azumarill is absolutely devastating in later generations if it has the Huge Power ability.
* HealingFactor: Naturally learns Aqua Ring, which restores a bit of HP every turn.
* {{Kevlard}}: Can have the Thick Fat Ability, which gives it double resistances to both Fire and Ice attacks.
* KidAppealCharacter: Marill and Azurill, especially the former, owing to its prominence in the anime.
* KillerRabbit: This line is quite devastating in the later generations, and is a literal case for Azumarill.
* MakingASplash: Marill and Azumarill are both Water-types.
* MightyGlacier: With Huge Power that outright doubles its current Attack stat, it will pack a punch. With the Water/Fairy typing, it has six resistances and one immunity. It is quite slow, though.
* NonElemental: Azurill is part Normal-type.
* OurFairiesAreDifferent: They're water mouse/rabbit fairies.
* PintsizedPowerhouse: Azumarill is less than 3 feet/1 meter tall, but with Huge Power, it packs a massive punch.
* RidiculouslyCuteCritter: They all look very sweet and friendly, as with most Pokémon in the Fairy egg group.
* SecretArt: Until Gen VI, the only line with access to the Huge Power Ability, although Medicham's Pure Power Ability technically does the same thing. Gen VI gives the Ability to Mawile's SuperMode and Diggersby as a Hidden Ability.
* StatusBuff: Marill can learn Belly Drum through breeding. Belly Drum maximizes its Attack stat while cutting its current HP by half.
* StoneWall: Without Huge Power. Their have high HP, decent defenses, a HealingFactor move, and either an Ability that gives it double resistances against both Fire and Ice attacks, or an outright immunity to Grass attacks on top of the great defensive benefits of the Fairy type. Its Attack unfortunately takes a deep dive, though.
* SuperStrength: With Huge Power and proper training, Azumarill can have an Attack power beyond most Legendary Pokémon.
* UselessUsefulSpell: Thick Fat is by no means a bad ability, providing the user a resistance to Fire and Ice-type attacks, but it only works on Azurill in the whole evolutionary line, as Marill and Azumarill already resist those two types, making Thick Fat far less useful than Huge Power, which doubles Attack (turning their offensive prowess from poor to excellent), or Sap Sipper, which provides an immunity to a type they would normally be weak to (which goes nicely with their Water/Fairy typing and the six resistances and one immunity it provides).
* WaddlingHead: Azurill lacks arms and looks like a mouse head on feet.
* WaterIsBlue: Like many other Water-type Pokémon, they have a predominately blue coloration.
[[/folder]]

[[folder:Bonsly and Sudowoodo ''[-(Usohachi and Usokkie)-]'']]
!438: Bonsly / Usohachi (ウソハチ ''usohachi'')\\
185: Sudowoodo / Usokkie (ウソッキー ''usokkii'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/bonsly438.png]]
[[caption-width-right:240:Bonsly]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/sudowoodo185.png]]
[[caption-width-right:240:Sudowoodo]]
->[-''Bonsly debuts in ''Diamond and Pearl-]

Much like Snorlax of Generation I, Sudowoodo was something of a [[BrokenBridge roadblock]] in the Gen II games. It looks like a weirdly shaped tree that moved when touched, and attacks you when you water it. This behavior is due to it actually being a Rock-type instead of a Grass-type — in fact, it's actually the first Rock-type to not have a secondary type. This odd Pokémon was largely ignored until it received a baby in the form of Bonsly. Has it been made more useful by this? No, not really.
----
* ActionInitiative: It can learn [[CombatPragmatist Sucker Punch]] naturally to bypass its low Speed.
* BecomingTheMask: Despite only pretending to be a tree, Sudowoodo actually ''can'' learn the Grass-type attack Wood Hammer.
* BerserkButton: It's easily angered by anybody that tries watering it, since it's often mistaken for a tree, which makes sense given its typing.
* BrokenBridge: In the Generation II games, you'll find a Sudowoodo blocking an important junction between Violet City, Goldenrod City and Ecruteak City. You'll need a Squirt Bottle to make it move.
* CallBack: Its appearance in ''[[VideoGame/PokemonRubyAndSapphire Emerald]]'' mirrors its debut appearance.
* CombatPragmatist: Learns a number of Dark-type moves. Sudowoodo gets [[ActionInitiative Sucker Punch]] and [[AlwaysAccurateAttack Faint Attack]] naturally, Bonsly gets Fake Tears, they both learn the usual array of Dark-type TM moves, and they gained [[HoistByHisOwnPetard Foul Play]] via ''Black 2 and White 2''[='=]s Move Tutors.
* DishingOutDirt: They're Rock-types based on petrified wood.
* EarlyBirdCameo: Bonsly, a Gen IV Pokémon, appeared in a side-quest in ''[[VideoGame/PokemonColosseum Pokémon XD: Gale of Darkness]]'', a Gen III game. You could even use it in battle in one of the minigames, though it only ever had one move.
* GameplayAndStoryIntegration: A [[WhenTreesAttack Trevenant]] horde on Route 20 in ''X and Y'' has a small chance of containing Sudowoodo in it, finally allowing it to show off those attempts to blend in with trees that have been talked about since Generation II.
* GreenThumb: It pretends to be this. There is a bit of truth to it when you realize that it can learn the move Wood Hammer, which is pretty much the only thing that lets it stand out from other Rock-types.
* LastChanceHitPoint: Can have the Sturdy Ability, which lets it survive a lethal attack from full health with 1 HP remaining.
* MightyGlacier: Sudowoodo has a high Defense stat, but its speed is abysmal.
* NotDrawnToScale: Depending on which dex you are looking at, Bonsly measures between 30 and 60 centimeters. Sudowoodo is at least 1'5 meters tall. Take a second look at the sprites. Notable for being one of the worst offenses in the same evolutionary line.
* PaperThinDisguise: In ''VideoGame/PokemonXAndY'', it's possible to encounter a horde of Trevenant with a Sudowoodo blending in. Unlike some horde encounters, they will not attack Sudowoodo, suggesting that Trevenant actually thought Sudowoodo is one of them.
* PunnyName: Sudowoodo sounds like "Pseudo-Wood". For bonus points, the deliberate misspelling of Sudowoodo's name reflects how it's an impostor.
* RecurringElement: Of Snorlax as a Pokémon that blocks the way, requiring a specific item that enrages it and causes it to attack the player. In addition, Sudowoodo happens to be a MightyGlacier and it receives a baby form in Generation IV, and just as Manga/PokemonAdventures [[TheHero Trainer Red]] got Snorlax, [[TheHero Trainer Gold]] keeps a Sudowoodo on his team.
* SiliconBasedLife: Living rock trees.
* StatusBuff: Its Hidden Ability Rattled gives Sudowoodo a speed boost if a Bug-, Ghost-, or Dark-type attack hits it. Like other mineral-based Pokémon, it can also learn Rock Polish.
* StealthPun: The green parts on its forelegs resemble ''shamrocks''.
* TechnicolorEyes: Bonsly has yellow scleras and black irises.
* UniqueEnemy: Only one Sudowoodo can be found in Johto.
* WhenTreesAttack: Sudowoodo poses as a tree and attacks anyone who tries to water it.
[[/folder]]

[[folder:Hoppip, Skiploom, and Jumpluff ''[-(Hanecco, Popocco, and Watacco)-]'']]
!187: Hoppip / Hanecco (ハネッコ ''hanekko'')\\
188: Skiploom / Popocco (ポポッコ ''popokko'')\\
189: Jumpluff / Watacco (ワタッコ ''watakko'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/hoppip187.png]]
[[caption-width-right:240:Hoppip]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/skiploom188.png]]
[[caption-width-right:240:Skiploom]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/jumpluff189.png]]
[[caption-width-right:240:Jumpluff]]

Hoppip is, despite its looks, not based on a tomato, something that should become apparent when it evolves into the green Skiploom and later the blue Jumpluff. Instead, these Pokémon are based on dandelions — they are very light and can fly on the winds, giving them a Grass[=/=]Flying typing. Their evolutions reflect the life cycle of a dandelion — weed sprout, flower, and seed pod.
----
* BlowYouAway: They do learn the wind-based move Fairy Wind.
* CatSmile: Jumpluff's mouth looks distinctly catlike so that it looks cuter.
* CartoonCreature: Besides their dandelion parts, they aren't really based on anything concrete.
* ChromaticArrangement: Light trio, Red, Green, and Blue in evolutionary order.
* FragileSpeedster: With 110 speed, Jumpluff is one of the faster Grass-types around, but its offensive stats aren't anywhere near as high.
* GradualGrinder: The line relies on attacks such as Leech Seed in order to do damage due to its lack of high offensive stats.
* GreenThumb: They're Grass-types based on dandelions.
* HealThyself: They learn Synthesis by leveling up, and Hoppip learns that move at a relatively low level. As of ''Ultra Sun and Ultra Moon'', they can also get Strength Sap as an Egg Move.
* OffModel: Hoppip's pre-Gen V sprites depict it as red instead of pink.
* OurFairiesAreDifferent:
** Despite not being Fairy-type, the line is in the Fairy Egg Group.
** The line can learn Fairy Wind via leveling up and Dazzling Gleam via TM.
* PowerOfTheSun: Both of their non-Hidden Abilities involve this. Chlorophyll gives it a substantial speed boost while the sun is out, and Leaf Guard gives it an immunity to StandardStatusEffects while the sun is bright. It helps that the line also learns Synthesis naturally.
* RidiculouslyCuteCritter: A cat-eared bulb that becomes a cotton spore cheerleader with a constant smiley face. Hoppip and Skiploom are both really cute. And Jumpluff? ''D'awwww!''
* StandardStatusEffects: Has access to the Poison Powder/Stun Spore/Sleep Powder trio.
* StatusBuff: It has access to Amnesia, which sharply raises its Special Defense, and Cotton Guard, which drastically raises its Defense.
* StoneWall: They have solid defenses and a variety of moves to restore their HP, but their offensive stats are lacking.
* ThemeNaming: "Hop, skip, and a jump."
[[/folder]]

[[folder:Aipom and Ambipom ''[-(Eipam and Eteboth)-]'']]
!190: Aipom / Eipam (エイパム ''eipamu'')\\
424: Ambipom / Eteboth (エテボース ''eteboosu'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/aipom190.png]]
[[caption-width-right:240:Aipom]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/ambipom424.png]]
[[caption-width-right:240:Ambipom]]
->[-''Ambipom debuts in ''Diamond and Pearl-]

Aipom is a purple monkey with a tail that ends with a three fingered hand. In Generation IV, it can evolve into Ambipom, which have 2 tails with hands instead. To evolve, it must level up while knowing "Double Hit". The two of these "Long Tail" Pokémon are based on Cymbal Monkeys.
----
* ActionInitiative: Ambipom sports a Fake Out that's boosted by both Technician ''and'' STAB, plus its Attack is higher than both Persian and Smeargle, the only other two Pokémon that can boast the same.
* AllYourPowersCombined: Naturally learns Baton Pass, and gets boosts like Agility, Nasty Plot, and Hone Claws to pass on.
* EverythingsBetterWithMonkeys: Cymbal monkeys specifically.
* FragileSpeedster: Ambipom's as fast as Starmie, but isn't taking any hits.
* GlassCannon: It has above-average Attack, but subpar defenses.
* ItemCaddy: If you're looking to make a team just for Pickup abuse, then this line is the way to go. It has the fastest experience gain rate of all Pickup users (level affects what items you get, so the faster you level up, the faster you'll reach the rarer items) and retains its Pickup ability even as an Ambipom. Plus its high Speed and moderate Attack is conducive to quick battles.
* NonElemental: Normal-types based off of monkeys.
* PerpetualSmiler: They never seem to lose the smile on their face.
* PowerupLetdown: Its Hidden Ability is Skill Link. While the ability is very useful on many Pokémon, the only move Ambipom really gets to take advantage of it is Tail Slap (as well as Fury Swipes and Double Slap, which are weaker).
* PrehensileTail: Not so much "prehensile" as ''having an actual hand at the end of it''. Each of them in the case of Ambipom.
* SweetTooth: They're one of the few species that can be attracted to trees that have been slathered with honey.
* TailSlap: Gained the ability to learn [[ExactlyWhatItSaysOnTheTin Tail Slap]] by breeding in ''VideoGame/PokemonUltraSunAndUltraMoon''.
[[/folder]]

[[folder:Sunkern and Sunflora ''[-(Himanuts and Kimawari)-]'']]
!191: Sunkern / Himanuts (ヒマナッツ ''himanattsu'')\\
192: Sunflora / Kimawari (キマワリ ''kimawari'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/sunkern191.png]]
[[caption-width-right:240:Sunkern]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/sunflora192.png]]
[[caption-width-right:240:Sunflora]]

Sunkern is a Sunflower Seed Pokémon. It can evolve into Sunflora using a Sun Stone. In Generation II, it is possible to get a Sun Stone in the same area that you can catch Sunkern in. This is a good thing, since Sunkern is very weak (used to be ''the'' weakest base-stats-wise until Generation VII), and will likely need to evolve in order to be useful to your team.
----
* CastFromHitPoints: Solar Power boosts their Special Attack in sunlight, at the cost of 1/8th of their max health every turn.
* EyesAlwaysShut: Sunflora.
* GlassCannon: Sunflora has pretty good Special Attack, and it can have Solar Power to boost it further at an HP cost every turn.
* GreenThumb: Grass-types based on sunflowers.
* HealingFactor: Naturally learns Ingrain. This can be assisted further by its naturally-learned [[LifeDrain Leech Seed and the three Grass-type draining attacks]].
* JackOfAllStats: Sunkern's stats are all 30, making it [[MasterOfNone the weakest Pokémon in the series]] with a paltry BST of 180, only matched by Blipbug and surpassed by Solo Form Wishiwashi. The same goes for its Pokéathlon potential as well... only that they happen to be [[CrouchingMoronHiddenBadass five stars each]].
* JokeCharacter: Before Generation VII, in terms of base stat totals, Sunkern was holding the dubious honor of being ''the'' weakest Pokémon in the series. Nowadays that tradition belongs to Solo Form Wishiwashi and both it and Sunkern have BST's lower than Pokémon known for their lack of power and called weak in Pokédex entries, including Magikarp and Goomy.
* LethalJokeCharacter: While horrible in battle due to bottom-of-the-barrel stats, Sunkern is one of the few Pokémon that can have all Pokéathlon stats maximized in ''[=HeartGold and SoulSilver=]''.
* MagikarpPower:
** Subverted in a sense. While Sunkern is pathetic, and Sunflora is indeed a big improvement, it just doesn't have what it takes to compete in the big leagues like Gyarados does.
** Sunkern is played straight in the Pokéathlon, as it can potentially perform as well as ''Mew and Arceus'' if you raise its performance.
* MasterOfNone: [[JackOfAllStats Sunkern is equal in all of its stats]], and all of them are equal to Snorlax's speed. [[MightyGlacier Snorlax]] is very, ''very'' slow. Before Generation VII, Sunkern was the worst Pokémon in any game, stat-wise. Sunflora, thankfully, is more specialized, but it is far from a formidable Pokémon.
* PetalPower: Learns Petal Dance.
* ThePowerOfTheSun: Learns both Sunny Day and Solarbeam by level up, and has two abilities centered around the sun. Solar Power boosts its Special Attack while the sun is up at the cost of losing health each turn, and Chlorophyll boosts its Speed in the sun. In addition, it naturally learns [[StatusBuff Growth]], which doubles both attacking stats if it's used while the sun is out, and, if you keep it as Sunkern long enough, it can learn [[HealThyself Synthesis]], which heals for more in bright sunlight.
* PowerUpLetdown: Early Bird, which cause the user to wake up early, isn't really any better than Solar Power.
* SunnySunflowerDisposition: Sunflora always seems to have a big smile plastered onto its face.
[[/folder]]

[[folder:Yanma and Yanmega ''[-(Yanyanma and Megayanma)-]'']]
!193: Yanma / Yanyanma (ヤンヤンマ ''yan'yanma'')\\
469: Yanmega / Megayanma (メガヤンマ ''megayanma'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/yanma193.png]]
[[caption-width-right:240:Yanma]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/yanmega469.png]]
[[caption-width-right:240:Yanmega]]
->[-''Yanmega debuts in ''Diamond and Pearl-]

Yanma is a Dragonfly Pokémon that can evolve into Yanmega if it knows Ancient Power. They can both send shockwaves out when flapping their wings, although Yanmega's are by far more destructive than Yanma's, capable of causing internal damage to its opponents. Yanmega can also carry adult humans while flying.
----
* BigCreepyCrawlies: Yanmega used to be the biggest Bug-type at ''six feet long'' before Scolipede was introduced. It is listed as having the strength to carry humans while flying. It can't learn Fly, though.
* BlackBeadEyes: {{Subverted|Trope}}; Yanma appears to have these at first glance, but see ConjoinedEyes below for the truth.
* ConjoinedEyes: Yanma appear to have large green conjoined eyes that take up most of their head. Real dragonflies have similarly large compound eyes.
* DreadfulDragonfly: While Yanma is fairly cute (if not already quite big), Yanmega is ''monstrous''. Not only does it have a very intimidating appearance, it stands at a whopping '''6'03''' (the biggest Bug-type Pokémon until [[CreepyCentipedes Scolipede]] stole the title). Even worse, the Pokédex states that it has powerful jaws that can bite foes and prey in half (and it is quite fond of it) and that it can create shockwaves with its wings. To top all of that, it is ''very'' fast.
* FragileSpeedster: As a Yanma, it has decent speed and the Speed Boost ability which raises its speed every turn, but its defensive stats are terrible.
* InformedAbility:
** Despite its ''[=HeartGold=]'' Pokédex entry saying that Yanmega can carry an adult long distances, Yanmega cannot learn Fly.
** Some Dex entries talk about Yanmega having powerful jaws. However, Strong Jaw isn't one of its abilities, and teaching it Bug Bite is actually a waste of its potential because its base Attack stat is a paltry 76.
* LightningBruiser: Yanmega retains its speed and its Speed Boost ability, as well as having much better defenses, and a beastly Special Attack stat.
* MakeMeWannaShout: Perhaps its most effective STAB attack is Bug Buzz, which creates a sonic wave (although via its wings rather than its voice) to attack foes. Like other sound-based attacks, it bypasses Substitutes. While not as effective, it can also learn Sonic Boom and Round as well.
* PrehistoricMonster: Yanmega has shades of this, being a giant, primordial-looking dragonfly who can only evolve if its pre-evolution has learned Ancient Power.
* SeldomSeenSpecies: Yanmega is based loosely on a species you don't see too often — the prehistoric dragonfly ''Meganeura''.
* ScissorsCutsRock: Their Tinted Lens ability doubles the power of resisted moves. This means a resisted move deals as much damage as if it were neutral, and a double-resisted move deals as much damage as if the target only had a single resistance.
* TechnicolorEyes: Yanmega appears to have red compound eyes.
* WindFromBeneathMyWings: They're part Flying-type and based on dragonflies, and they learn air-based moves.
[[/folder]]

[[folder:Wooper and Quagsire ''[-(Upah and Nuoh)-]'']]
!194: Wooper / Upah (ウパー ''upaa'')\\
195: Quagsire / Nuoh (ヌオー ''nuoo'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/wooper194.png]]
[[caption-width-right:240:Wooper]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/quagsire195.png]]
[[caption-width-right:240:Quagsire]]

Wooper and Quagsire are Mudfish Pokémon based on an animal called [[https://en.wikipedia.org/wiki/Axolotl Axolotl]], with the latter having more in common with giant salamanders as well. Being the first Water/Ground types introduced in the series, it could throw some first-time players off due to being a Water type that's immune to Electric attacks. While its appearances in media are occasional at most, people still think Wooper is adorable with its big smile.
----
* AchievementsInIgnorance: Its Unaware ability, which allows Quagsire to ignore enemy stat boosts just by being too stupid to notice.
* ArmlessBiped: Wooper has two feet, but no arms. Despite this, they can learn punching moves through [=TMs=] or Move Tutors (maybe they use their tail?).
* AscendedExtra: While the line isn't popular enough to merit being labeled [[BreakoutCharacter stand outs from their generation]], Wooper often appears in Johto related media or with baby Pokémon because it's so darn cute.
* BalanceBuff: After losing uniqueness due to the Mudkip, Barboach, and Shellos lines gaining their previously unique typing, in Gen V they gained the Unaware ability, allowing them to ignore opponents stat changes, granting Quagsire a unique niche as a StoneWall that can ignore boosted sweepers.
* BlackBeadEyes: Quagsire, which helps make its usual expression look more vacant to fit with its dim wit.
* {{Combos}}: Unaware + Swagger. Quagsire doesn't have to worry about the opponent's increased Attack if they manage to hit it, but the opponent ''does'' have to worry about it should they hit themselves in confusion.
* CrutchCharacter: In Johto games, they can be encountered early on, evolve early, naturally learn Earthquake, and can make good use of field moves such as Surf and Strength. But in comparison to other Water-types found in later areas, their stats are a little lackluster.
* DelayedReaction: Wooper and Quagsire are dim-witted and don't feel much pain, not unlike Slowpoke. Quagsire even has a knack for bonking its head on boat hulls, and hardly noticing it afterwards.
* DishingOutDirt: Both are Ground-types.
* ElementalAbsorption: With Water Absorb, Water-type moves will heal them.
* GameplayAndStorySegregation: Wooper's skin is said to be coated with poisonous film that is painful to touch. Wooper is not a Poison-type Pokémon, does not evolve into a Poison-type Pokémon, does not have the Poison Point ability, and only learns a single Poison-type move by level up (Toxic, and only from ''Sword and Shield'' onwards). ''Pokemon GO'' attempts to apply GameplayAndStoryIntegration by giving it access to poison moves to set it apart from the other Water / Ground types who can't learn them (movepools are significantly more limited in GO).
* HealingFactor: Wooper can learn Recover through breeding, which regenerates some of its health.
* MakingASplash: Wooper and Quagsire are Water-types based on axolotls and giant salamanders, respectively.
* NocturnalMooks: The Wooper line is most active at night.
* OffModel: Their sprites in ''Platinum'' have unusually saturated colors and high-contrast shading, making them look rather flat.
* PerpetualSmiler: Both Wooper and Quagsire are usually seen smiling.
* PoisonousPerson: One of the few non-Poison-types that learns Toxic via-level up, which allows it to poison opponents.
* PowerNullifier: One of their abilities is Damp, which completely negates self-destruction moves. Self-Destruct, Explosion, and Mind Blown just flat-out fail, and the Aftermath ability won't cause damage (though in the latter case, the opponent still faints).
* RecurringElement: Another two-stage Water-type line characterized by being slow to react and a little dimwitted, but very cheerful regardless, after the Slowpoke line.
* RidiculouslyCuteCritter: With its large head and huge smile, Wooper is adorable. It's cute enough that it tends to show up a bit in advertising alongside other cute Johto Pokémon like Baby Pokémon, Teddiursa, and Phanpy. Quagsire is cute too, if a bit of a dopey kind of cute.
* SlipperySoap: Their skin works like this. Wooper's skin is also slightly poisonous.
* StoneWall: Quagsire has high HP and its decent defense; however, Quagsire is very slow. In addition, Quagsire has Unaware as its hidden ability, which ignores the target's stat changes, and learns Recover as well.
[[/folder]]

[[folder:Murkrow and Honchkrow ''[-(Yamikarasu and Dongkarasu)-]'']]
!198: Murkrow / Yamikarasu (ヤミカラス ''yamikarasu'')\\
430: Honchkrow / Dongkarasu (ドンカラス ''donkarasu'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/murkrow198.png]]
[[caption-width-right:240:Murkrow]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/honchkrow430.png]]
[[caption-width-right:240:Honchkrow]]
->[-''Honchkrow debuts in ''Diamond and Pearl-]

Nocturnal crows with feathers that are stylized as hats, they have a bit of a bad reputation of bringers of bad luck. As a Dark/Flying-type, it can somewhat counter the Dark-type's weaknesses to Bug and Fighting, but they really are not suited for defensive roles. With the aid of a Dusk Stone, Murkrow can evolve into the awesome Honchkrow and gain a very high attack stat and an awesome hat. It became a version-exclusive with the Misdreavus line starting in Gen III.
----
* ActionInitiative: Murkrow has Prankster as its Hidden Ability, which gives all non-attacking moves higher priority. It loses it for Moxie upon evolving, however.
* BadBoss: Honchkrow will hunt any Murkrow goon of its that fails to give it food.
* BossBattle: The line is [[BigBad Cyrus']] strongest Mon during ''Diamond and Pearl.'' Doubles as RecurringBoss and ClimaxBoss.
* BrownNote: They can learn Perish Song via breeding.
* ClassyCravat: The fluffy white feathers on Honchkrow's chest are evocative of both this and a WizardBeard.
* CombatPragmatist: Dark-type Pokémon that learn quite a fair bit of underhanded moves.
* ComMons: Less so in the main series, but in ''VideoGame/PokemonGo'' they have become ubiquitous immediately after being released, likely to parallel the commonness of crows in real life. Only the swarm of in-game events and the introduction of Pokémon from future generations in later years would serve to contain it.
* CreepyCrows: The Murkrow line are based on crows, with all of the same unlucky connotations.
* DamnYouMuscleMemory: Can interestingly cause it thanks to [[HealThyself Roost]], thanks to the move removing the user's Flying-type during the rest of the turn. A Dark/Flying-type Pokémon has no weaknesses in common with a pure Dark-type Pokémon until the introduction of the Fairy type in Generation VI.
* DoesThisRemindYouOfAnything: Honchkrow orders Murkrow around in a way intentionally reminiscent of TheDon ordering members of TheMafia.
* TheDon: Honchkrow's motif appears to be part mob boss and part evil wizard. Its Japanese name only reinforces this.
* ExactlyWhatItSaysOnTheTin: Murkrow's Japanese name, Yamikarasu, literally means "dark crow."
* FaceDeathWithDignity: In ''Battle Revolution'', Honchkrow tips its "hat" when it gets knocked out.
* FeatheredFiend: These are not pleasant birds to be around. There is one in Johto's Team Rocket HQ that averts this, as it helps you solve the voice-activated password puzzle of its own will.
* FlunkyBoss: Wild Honchkrow would rather send their Murkrow cronies to fight than actually getting themselves involved — they only show up to deal the last hit.
* FragileSpeedster: Murkrow has decent speed with good mixed offensive stats, but it's pitiful at taking hits.
* GlassCannon: Both of Honchkrow's offensive stats are fantastic, but it's slower than Murkrow. While Honchkrow has a high HP, it doesn't mask the fact that both of its defenses are low.
* GracefulLoser: Honchkrow's fainting animation in ''Pokémon Battle Revolution'' shows it tipping his 'hat' at the opponent before being withdrawn.
* GradualGrinder: Murkrow, due to gaining Prankster as a hidden ability.
* IncreasinglyLethalEnemy: Honchkrow has Moxie as a Hidden Ability, increasing its Attack every time it defeats an enemy.
* InformedAbility: Its infamous thieving nature is not shown within its natural move set (though it can learn the TM move Thief), nor does it have any ability that involves stealing or item collecting.
* {{Jerkass}}: Known for being quite the thief and a harbinger of misfortune. They also like to rile up potential adversaries into chasing them and then get them hopelessly lost in forests or mountains.
* TheMafia: Honchkrow especially evokes images of this. Seriously, it's either a Mafia don or [[http://bulbapedia.bulbagarden.net/wiki/File:Spr_4p_430_s.png a pimp]].
* MissingSecret: Murkrow gets Punishment as an egg move in ''Ultra Sun and Ultra Moon'', but is unable to actually have the move bred onto it. The developers likely overlooked that fact that the Vullaby line (the only Pokémon with Punishment that can breed with Murkrow) are female-only.
* NiceHat: One that's made up of feathers. Murkrow's looks like a witch's hat while Honchkrow's looks like a fedora.
* NocturnalMooks: They mostly appear at night.
* PimpDuds: Shiny Honchkrow are pink instead of dark blue, which, when combined with the "hat" and the tuft of white feathers on the chest, makes it resemble a pimp.
* PowerupLetdown: Evolving Murkrow into Honchkrow gives a good boost to its Attack and Special Attack, but ''downgrades'' its previously impressive speed. Its Defence is also only slightly better, and cannot be boosted by Eviolite like with Murkrow.
* {{Retcon}}: Subverted — contrary to popular belief, Murkrow's witch motif was never ''replaced'' by its Mafia motif upon Honchkrow's introduction, as Honchkrow still retains some elements of it (tail resembling a broomstick, patch of feathers resembling a long white beard, official art pose making it look like it's casting a magic spell etc.). It seems the two motifs were instead blended together, though the Mafia motif became a lot more prominent after a while.
* TheRival: Murkrow and Meowth often war over hoarded items and shiny objects.
* ShownTheirWork: In ''VideoGame/PokemonGoldAndSilver'', there's a door in Team Rocket's Johto HQ that can only be opened by saying a specific phrase. The player learns the phrase from a Murkrow that does nothing but say that phrase all the time. In the remakes, the door also requires a specific tone, so the player needs to take the Murkrow to the door and replicate the required tone perfectly. Crows can mimic human speech very well, but their vocabulary is limited.
* SpellMyNameWithAnS: Honchkrow's Japanese name was commonly mistakenly spelled by fans as Donkarasu.
* SwordOfDamocles: The ''Ultra Sun'' Pokédex entry for Honchkrow implies that its BadBoss tendencies are the only thing that keeps its flock in order.
%%* TechnicolorEyes: Murkrow.
* ThievingMagpie: Murkrow enjoy stealing shiny objects, which frequently results in them competing with Meowth and Gabite for said objects. Its ''Moon'' and ''Ultra Moon'' Pokédex entries imply it's stealing them to take them to its boss or a trainer it feels close to.
* WickedWitch: Murkrow, who have feathers that resemble a witch's hat and tails that look like brooms. It upgrades to a mob boss upon evolving into Honchkrow, though elements of a wizard are also there, however subtle.
* WindFromBeneathMyWings: Part Flying-type, with the ability to use Flying-type attacks that use their wings as weapons, such as Wing Attack.
* WizardBeard: Honchkrow has a white patch of feathers on its front that resembles both a wizard's beard and a ClassyCravat.
* XtremeKoolLetterz: Lots of K's in their names where there should be C's.
* YouHaveFailedMe: Downplayed, as it's never specifically stated to kill its underlings, but Honchkrow will still savagely enforce punishment on any Murkrow that fails in the tasks assigned to it.
[[/folder]]

[[folder:Misdreavus and Mismagius ''[-(Muma and Mumargi)-]'']]
!200: Misdreavus / Muma (ムウマ ''muuma'')\\
429: Mismagius / Mumargi (ムウマージ ''muumaaji'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/misdreavus200.png]]
[[caption-width-right:240:Misdreavus]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/mismagius429.png]]
[[caption-width-right:240:Mismagius]]
->[-''Mismagius debuts in ''Diamond and Pearl-]

Misdreavus is the only Ghost-type introduced in Gen II and appeared in the very last area of that game, Mt. Silver. So by the time you encounter one, you already should have a dedicated team of monsters that see your battles through. It gained an evolution in ''Diamond and Pearl''. In the Gen I remakes and beyond, it and Murkrow were apparently made into version exclusives of one another.
----
* BossBattle: Mismagius is Fantina's signature, where she is either the fifth (''Diamond and Pearl'') or third (''Platinum'') Gym Leader of Sinnoh.
* BrownNote: Misdreavus can learn [[TakingYouWithMe Perish Song]], which makes every Pokémon on the field that can be affected by sound-based moves, including the user, faint in three turns if not removed from battle.
* CuteWitch: Misdreavus is rather little and enjoys playing practical jokes on people. Mismagius meanwhiles expands heavily on the witch elements while also remaining quite cute.
* EmotionEater: One reason Misdreavus spends so much time spooking people (aside from [[ItAmusedMe the fun of it]]) is that it absorbs its victims' fear through its 'necklace' and turns it into energy.
* TheGadfly: A number of its Pokédex entries notes that Misdreavus ''loves'' to screw with people for the sake of seeing their reactions.
* GemstoneAssault: With their necklace-like gems on their necks, they can use Power Gem.
* LateCharacterSyndrome: Misdreavus is unfortunately relegated into the very final dungeon in the game in its debut, leaving players little to no room to make good use of it. ''[=HeartGold and SoulSilver=]'' added Misdreavus into the remake-exclusive Cliff Cave west of Cianwood and the neighboring Johto Safari Zone as a rare encounter, but the Dusk Stone needed to evolve it is off-limits until you have obtained the National Dex.
* MythologyGag: Misdreavus was incorrectly depicted as being purple and pink in its debut games. This coloration was later used for Mismagius.
* NocturnalMooks: Mostly appear at night.
* NotDrawnToScale: Misdreavus' sprites in the Gen II games are drawn to look at least the same size as Gengar. Doesn't help that they can only be encountered in the final dungeon of the game, so it adds up to the impression. Averted in later games, ''Stadium 2'' included, which reveal their actual size.
* OffModel: Misdreavus is colored pink and dark blue/purple in the Gen II games instead of pink and dark teal (official art). It was corrected in ''Stadium 2'' and later games.
* OurBansheesAreLouder: Misdreavus is the Screech Pokémon.
* OurGhostsAreDifferent: The first one without a secondary type, in fact.
* PlayingWithFire
** Misdreavus obtained from Gen V's Dream World can know Inferno.
** Mismagius was notably one of two Pokémon that can learn Mystical Fire (the other one being Delphox) when the move debuted in Gen VI; however it has gained much wider distribution over time.
* PintsizedPowerhouse: Mismagius is a powerful fighter, but it's only as tall as Roserade, Honchkrow, and ''Magikarp''. Look at its Gen VI model, and you'd be surprised how small it is.
* PrehensileHair: Misdreavus has been shown using its hair as hands.
* PsychicPowers: Misdreavus can learn Psybeam naturally.
* RidiculouslyCuteCritter: They grin and spin around happily when pleased in Pokémon Amie/Refresh.
* RobeAndWizardHat: Mismagius' head resembles a wizard's hat, and has a lower-body that resembles robes.
* SecretArt: Misdreavus was the only Pokémon that could learn Pain Split naturally until the Gen V games.
* SoulPower: Ghost-types.
* SpellMyNameWithAnS: Mismagius' Japanese name was commonly mistakenly spelled by fans as Mumage.
* SquishyWizard: Though it is very fast and has good special bulk, its HP and Defense are pathetic.
* SupernaturalFloatingHair: Misdreavus is a ghost resembling a head with streaming hair.
%%* SupernaturalIsPurple: Mismagius.
* WeakButSkilled: Before Mismagius was introduced. Misdreavus, despite its low stats, learns the deadly combination of Mean Look and Perish Song, which could easily bring down even the most defensive of Pokémon if it could survive the turns necessary to set it up.
* WhenSheSmiles: Misdreavus has an adorable laughing grin when it's happy in Pokémon Amie/Pokémon Refresh.
* WickedWitch: Mismagius definitely looks like one, its name could be literally translated to mean "wicked witch", and its Pokédex entries repeatedly state that Mismagius often curses people ([[DarkIsNotEvil and sometimes grant happiness]]) with a call that resembles chants.
* YellowEyesOfSneakiness: Appropriate for their [[TheGadfly Gadfly]] nature.
* {{Youkai}}: Misdreavus shares many characteristics with the [[https://en.wikipedia.org/wiki/Rokurokubi#Rokurokubi_whose_heads_come_off_.28nukekubi.29 nukekubi]].
[[/folder]]

[[folder:Unown ''[-(Unknown)-]'']]
!201: Unown / Unknown (アンノーン ''annoon'')
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unowntropes201.png]]
[[caption-width-right:350:6 of 28 Unown]]
->[-''! and ? forms debut in ''[=FireRed=] and [=LeafGreen=]-]

Unown are terribly weak, with horrendous stats and only one single weak move available; Hidden Power. However, in large numbers, they become incredibly powerful {{Reality Warper}}s. Although there are 28 variations, you only need to catch one to fill your Pokédex. In certain games, there is some collector guy who wants you to "Catch Them All", with the reward varying by game. Unown are normally found within their own pocket dimension, but are often found sticking to the walls of ruins.

An event in ''[=HeartGold=] and [=SoulSilver=]'' implies that they're connected to [[Characters/PokemonGenerationIVFamilies Arceus]]. The radio signal they emit is seemingly similar to the Azure Flute's melody, and during the Sinjoh Ruins event, they're shown to swarm around Arceus as it begins to create a new Dialga, Palkia, or Giratina.
----
* AdaptationalBadass: The myriad of ''Pokémon'' continuities depict Unown as powerful {{Reality Warper}}s on par with Legendary Pokémon; a far cry from the {{Joke Character}}s they are in the games.
* TheArtifact: In older generations, a move's type determined whether it is Physical or Special, including Hidden Power; to accommodate this, Unown's Attack and Special Attack are equal. Generation IV changed the system and made Hidden Power always Special regardless of type, reducing Unown's Attack to a DumpStat.
* ConservationOfNinjutsu: Inverted. It's established that they grow ''exponentially stronger'' as their numbers increase. This is shown quite prominently in the anime, [[GameplayAndStorySegregation but not at all in the games.]]
* EldritchAbomination: A Reality-warping HiveMind from AnotherDimension... yeah. The fact that [[{{God}} Arceus]] uses them to create a new [[PhysicalGod Dialga, Palkia, or Giratina]] just adds to this.
* EyeOnAStalk: Some of the Unown exaggerate this by consisting of an eyestalk ''and nothing else''.
* FacelessEye: All of them have one eye. How they manage to eat Poképuffs despite lacking visible mouths is not known.
* HiveMind: They communicate with each other telepathically and are generally found in groups.
* InformedAbility: Their Pokédex entry in ''Platinum'' says bringing two or more together will unlock a strange power. No matter how many the player owns or has in the party, nothing special will happen.
* JokeCharacter: Their stats are horrible and they can only learn one move. A move that ''virtually every Pokémon in the game'' can learn, no less.
* MasterOfNone: All of its stats are terrible.
* NoBiologicalSex: Genderless. Interestingly, they're unable to breed even with universal breeder Ditto. Where they come from and how they propagate is a complete mystery.
* OurMonstersAreWeird: ''No'', you're not dreaming or hallucinating; there ''is'' a Pokémon based on the Roman alphabet and some punctuation marks.
* RealityWarper:
** In ''Anime/Pokemon3'', a large group of them are shown being able to warp Professor Hale to another dimension, terraform Greenfield, and create an Entei.
** In a special event at Sinjoh Ruins in ''[=HeartGold=] and [=SoulSilver=]'', they appear to help Arceus rewrite the universe and give the player one of Dialgia, Palkia, or Giratina.
* SignatureMove: Hidden Power is associated with Unown, mainly due to it being [[WhenAllYouHaveIsAHammer its only move]].
* {{Wingdinglish}}: The Pokémon alphabet.
[[/folder]]

[[folder:Wynaut and Wobbuffet ''[-(Sohnano and Sonans)-]'']]
!360: Wynaut / Sohnano (ソーナノ ''soonano'')\\
202: Wobbuffet / Sonans (ソーナンス ''soonansu'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/wynaut360.png]]
[[caption-width-right:240:Wynaut]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/wobbuffet_art.png]]
[[caption-width-right:240:Wobbuffet]]
->[-''Wynaut debuts in ''Ruby and Sapphire-]

[[CounterAttack Counter, Mirror Coat,]] Encore, [[YouWillNotEvadeMe Shadow Tag]], [[TakingYouWithMe Destiny Bond]], [[HealingFactor Leftovers]], what more do you need?

Wobbuffet and its baby form Wynaut are a pair of [[LethalJokeCharacter Lethal Joke Characters]]. This is since a pair of Wobbuffet can [[SealedEvilInADuel lock themselves into a neverending duel]]. (Until ''Diamond and Pearl''.) Despite this tremendous show of force, it should be remembered that they did not always have this power. Wynaut squeeze each other to build up endurance, and Wobbuffet are highly protective of their tail, ''suspiciously protective...''
----
* AchillesHeel: Despite normally being unbelievably hard to take down, Wobbuffet has two of these. Due to the types and mechanics of Counter and Mirror Coat, Wobbuffet is defenseless against Ghost-types who can use physical attacks, like Dusknoir, Banette, Golurk, and Trevenant, and Dark-types who can use special attacks, like Hydreigon, Zoroark, Houndoom, and Honchkrow. This also means that it can't touch the Dark/Ghost Spiritomb and Sableye ''at all''. Unless it knows [[TakingYouWithMe Destiny Bond]], it has no chance of knocking them out and will just keep taking hits until it loses. Plus, Ghost and Dark-type moves are super-effective against Wobbuffet, which allows these Pokémon to knock it out twice as fast. Also, unless it knows Taunt, it's extremely vulnerable to StandardStatusEffects, with a particular issue with Toxic.
* AstonishinglyAppropriateAppearance: Wobbuffet's basically a bobo-doll.
* BossInMookClothing: ''X and Y'' make entering a route with Wobbuffet mandatory for the first time, and the game does not tell the player where Wobbuffet is located or how to defeat it without losing your Pokémon. [[WebComic/NuzlockeComics Nuzlockers]] beware.
* BreakoutCharacter: Downplayed — Wobbuffet doesn't appear as much in the games, but it's fairly prominent in the anime as one of Jessie from Team Rocket's Pokémon. Of all the Pokémon on the show, only Ash's Pikachu & Team Rocket's Meowth have made more appearances.
* CartoonCreature: It has been suggested that they're meant to be living punching bags.
* CounterAttack: This is [[WhenAllYouHaveIsAHammer all they can do]].
* DamageSpongeBoss: Exploited. They have a high HP stat but low defenses so that their {{Counter Attack}}s do more damage while they remain healthy.
* EarlyBirdCameo: Wynaut, a Generation III Pokémon, first appears in the Blackthorn City arc of the anime, although only certain Pokémon were able to see it.
* EyesAlwaysShut: They never seem to open, even when being smacked around.
* EyesDoNotBelongThere: On their tails. Wobbuffet are said to be very protective of them.
* IronButtMonkey: They can take hits supremely well. Appropriately, they look like living punching bags.
* LethalJokeCharacter: Despite the fact that Wobbuffet's stats are all really low except for its ridiculously high HP and it can only learn a few moves, those moves and that HP are all it needs. Used right, it can be a dangerous threat. It was prohibited from holding a Leftovers in an official Generation 3 tournament.
* LoopholeAbuse: With the introduction of Z-Moves in Gen VII, Counter and Mirror Coat are turned into standard Z-Moves of their type, giving Wobbuffet the ability to use standard offensive attacks at last.
* NoCelebritiesWereHarmed: Of the late Japanese comedian Sanpei Hayashiya, whose catch phrase is Wobbuffet's Japanese name.
* ObviousRulePatch: Due to the [[SealedEvilInADuel endless Wobbuffet vs. Wobbuffet situation]], in Gen IV Shadow Tag was changed to not apply to another possessor of the ability, allowing them to freely switch, and [[DesperationAttack Struggle]] now took off a quarter of the user's health each time it was used, so that a Struggle duel between two Wobbuffet with Leftovers would eventually end with one knocking itself out. Later on in Generation VI, Ghost-types became immune to Shadow Tag's effects.
* PerpetualSmiler: Wynaut is always smiling. The only way to tell if it's angry is when it slaps its tail on the ground.
* PowerupLetdown: Its Hidden Ability is Telepathy, which makes it immune to ally attacks. Only problem is, Wobbuffet is ''not'' a Pokémon intended for Double/Triple Battles[[note]]the opposing team can attack Wobbuffet's partners without having to worry about getting countered until only Wobbuffet's left[[/note]], and Shadow Tag is immensely more useful.
* SealedEvilInADuel: In the 3rd Generation, pitting two Wobbuffet against each other would result in an endless battle, because neither can attack directly, and when Struggle kicked in, the negligible damage would be repealed if either one had the Leftovers item, which would heal them enough to repeal the Struggle damage. And neither could switch due to Shadow Tag.
--> '''''(Omega) Ruby'' Pokédex entry''': ''If two or more Wobbuffet meet, they will turn competitive and try to outdo the other's endurance. However, they may try to see which one can endure the longest without food. Trainers need to beware of this habit.''
* ShadowPin: Shadow Tag prevents enemy Pokémon from switching out.
* StoneWall: It can't directly attack, only counter. But thanks to its movepool, Ability, and massive HP, it can be ''frustrating'' to take down, and most likely will not go down without claiming at least one Pokémon. Played with a little: unlike most tanky Pokémon, Wobbuffet has very subpar defense and special defense values, getting by purely on its huge HP. This is just one of Wobbuffet's strange quirks that work in its favor perfectly, since this allows him to sustain ''tremendous'' damage and still survive, maximizing the damage to the enemy from Counter/Mirror Coat.
* TakingYouWithMe: One of its few moves is Destiny Bond, which will make the afflicted Pokémon faint if the user faints.
* TertiarySexualCharacteristics: Female Wobbuffet have lipstick.
* {{Troll}}: Wobbuffet is a trolling character if there ever was one. It has dirt-quality stats (other than its HP), a very limited movepool, and looks as ridiculous as possible. What the hell can it do? Oh, just lock in that Pokémon you ''really'' need alive with Shadow Tag and almost unavoidably destroy it. Much rage can be caused by the use of a Wobbuffet.
* TheUnreveal: Despite some Dex entries making a big deal about Wobbuffet being protective of their tails, even going so far as to suggest that this means there's some secret about said tails, [[RiddleForTheAges the secret in question has never been revealed]]. Common fan speculation is that the tail is actually the true Pokémon, with the blue "body" being just a decoy, but this has not been confirmed.
* UnwinnableByMistake: The possibility of two Wobbuffet carrying Leftovers facing each other (and having the battle get stuck in an endless loop) was not considered while developing the third generation games. The changes to Shadow Tag's behavior and Struggle's recoil damage ensured that not only could neither of the Wobbuffet switch out, but that in the case both trainers ''only'' have Wobbuffet, neither of them could ever faint due to Struggle's self-inflicted damage being healed by the Leftovers.
* WhenAllYouHaveIsAHammer: Wobbuffet's movepool consists of exactly seven moves (technically nine, if you count two moves obtainable only from events; Tickle from a Gen III event and Mimic from a Gen II event), four (maybe five) of which are usable. They are more than enough to make Wobbuffet a threat.
* WhosOnFirst: Wynaut, why not? Played even straighter with both of their Japanese names. It's basically an endless conversation of "Is that right?" "That's how it is" respectively.
* WingdingEyes: Their faces are styled after Japanese emoticons.
[[/folder]]

[[folder:Girafarig ''[-(Kirinriki)-]'']]
!203: Girafarig / Kirinriki (キリンリキ ''kirinriki'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/girafarig203.png]]
[[caption-width-right:240:Girafarig]]

Girafarig is an unusual Pokémon. It's one of the very few Normal dual-types that's not part Flying. Instead, it's part-Psychic, meaning that it is neutral to Fighting-type attacks which are normally super effective, while also being immune to Ghost moves. It also has a undeveloped head on the end of its tail that is non-sentient, giving it an appearance similar to a pushmi-pullyu.
----
* AHeadAtEachEnd: The brain in its tail is much less refined, and that head mostly just reacts instinctively to external stimuli.
* AllYourPowersCombined: Naturally learns Baton Pass. It has a few boosting moves to choose from for passing, and Sap Sipper can get it a free Attack boost from a Grass-type being careless.
* FunWithPalindromes: Both its English and Japanese names are spelled the same backwards, reflecting how it has two heads on each end.
* GlassCannon: It tends toward this; its base Attack, Special Attack, and Speed all occupy the same fairly high ten point range, while its HP, Defense, and Special Defense are noticeably lower.
* MultipleHeadcase: An extra head is on its tail.
* NonElemental: It is not a pure Psychic-type, but is part Normal. The giraffe is Normal-type, the tail has psychic powers.
* PowerNullifier: Its Normal-type cancels out the Psychic-type's usual weakness to Ghost.
* PsychicPowers: A Psychic-type based on a giraffe.
* TechnicolorEyes: The face on its tail has yellow sclerae and large black irises.
[[/folder]]

[[folder:Pineco and Forretress ''[-(Kunugidama and Foretos)-]'']]
!204: Pineco / Kunugidama (クヌギダマ ''kunugidama'')\\
205: Forretress / Foretos (フォレトス ''foretosu'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pineco204.png]]
[[caption-width-right:240:Pineco]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/forretress205.png]]
[[caption-width-right:240:Forretress]]

Despite appearing as a pinecone/hand grenade and later as a clam/boulder/depth charge hybrid, it's actually a Bug-type, specifically one based on a bagworm. With its high defenses and a typing that leaves it with a single weakness (which is regretfully a double weakness), it's a very good choice as a defensive wall.
----
* ActionBomb: Moreso than any other Pokémon that can learn Self-Destruct and Explosion. What level does Pineco learn Self-Destruct? ''Level 6''.
* BigCreepyCrawlies: Bug-Types, though being bagworms, they don't do a lot of crawling.
* ExtraOreDinary: Forretress gains a Steel typing upon evolution.
* GeoEffects: Prior to Gen VI, Forretress was notable for learning all entry hazard related moves: Spikes, Toxic Spikes, Stealth Rock, and Rapid Spin.
* GlassCannon: Forretress has access to Power Trick, which lets it switch its Attack and Defense stats, usually letting it hit much harder. Now, its base Attack isn't terrible, so it won't be as vulnerable when doing this as, say, Shuckle, but it does lose a fair amount of survivability.
* LastChanceHitPoint: Come Gen V, its Sturdy ability allows it to survive any hit with 1 HP remaining, so long as it was at full health when the attack hit.
* MetalSlime: It's difficult to find a Pineco in ''Gold'', ''Silver'', ''Crystal'', ''[=HeartGold=]'', and ''[=SoulSilver=]'' due to the headbutt method, and it has a low encounter rate in ''Emerald''. In addition, it knows Self-Sestruct at ''level 6'', making it just as difficult to catch.
* NotCompletelyUseless: As of Generation VI, its Hidden Ability Overcoat also lets it ignore powder-based moves, including the otherwise 100%-accurate sleep-inducing move Spore.
* PowerupLetdown: Its Hidden Ability is Overcoat, which lets it ignore weather damage. Unfortunately, being Steel-type, it's ''already'' immune to Sandstorm damage, meaning the ability only protects against Hail.
* ShockAndAwe: Forretress can learn a few Electric-type moves like Volt Switch, Magnet Rise, and even Zap Cannon.
* SpectacularSpinning: They both can learn Rapid Spin and are shown to spin during attacks in the 3D games.
* SpinToDeflectStuff: One of the more notable users of Rapid Spin, which removes entry hazards from its side of the battlefield.
* StoneWall: Forretress, and it's a very good one thanks to its high Defense and its Bug/Steel typing making almost every hit it takes do neutral damage at most. Just as long as no fire is involved.
* TrapMaster: It can discourage switching by setting up Spikes, Toxic Spikes, and Stealth Rock to harm any Pokémon that switches in. It also gets Rapid Spin to remove those same traps from its own side.
* TheUnseen: The insides of their shells.
* WeakToFire: As a Bug/Steel-type, Fire is Forretress's only weakness, but it's also a double weakness. Most Fire attacks (especially pre-Gen IV) are also Special, hitting its notably weaker Special Defense stat.
[[/folder]]

[[folder:Dunsparce ''[-(Nokocchi)-]'']]
!206: Dunsparce / Nokocchi (ノコッチ ''nokocchi'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/206dunsparce_0.png]]
[[caption-width-right:240:Dunsparce]]

Dunsparce is based on a cryptid known as a {{Tsuchinoko}}: a fat-bellied snake that can jump or roll itself like a hoop to move around. Dunsparce is made even weirder by having a drill as a tail and a pair of tiny wings. They have a strange habit of making themselves extremely scarce, often to the point where encountering one is an event in itself. Every so often, though, they unpredictably appear in huge numbers. Then they go back to making themselves scarce.
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* ButtMonkey: Not because of its stats, it's because of its very odd appearance. This may be the reason for their odd popularity.
* ConfusionFu: It has a fairly wide movepool. It has Rollout, Roost, Drill Run, Air Slash and Dragon Rush as ''Level up moves''.
* CrutchCharacter:
** In ''[=HeartGold=]'' and ''[=SoulSilver=]'', you can catch one before the first gym (1% encounter rate in Dark Cave), and it comes with the ability Serene Grace, which doubles the chances of a move's secondary effect taking place. It can learn Glare (75% chance of causing paralysis, 100% as of Generation VI) and Headbutt (30% chance of causing the opponent to flinch), which, combined with Serene Grace, will leave an opponent only a 30% chance of acting between paralysis and flinching. Though it drops off in usefulness about halfway through Johto due to its low stats.
** To a lesser extent in ''X'' and ''Y.'' Again, you can catch one before the first gym, and at the level you can catch it at, it will have the move Rollout on hand; super-effective against Bug-type Pokémon, which just so happens to be the theme of the first gym. Even Fennekin would have trouble when faced with Viola's Surskit, due to its Bug/Water typing; Dunsparce doesn't have this problem.
* EyesAlwaysShut: Never open. They can still use Glare, though.
* HealingFactor: It learns Roost naturally. As an added bonus, it doesn't have a Flying-type to lose in using it, making the move extremely useful for it.
%%* MightyGlacier: Well, sort of.
* NonElemental: A Normal-type.
* ThisIsADrill: Its tail is drill-shaped.
* {{Tsuchinoko}}: It's a fat-belled snake based on this Japanese cryptid, made even more unusual by possessing a drill on its tail and insect-like wings. These additions and the vertical stripes on its back are a visual pun on one of the Tsuchinoko's other names, ''Bachi Hebi'', which translates to "Bee Snake". True to it being based on a cryptid, they're very rare in the wild with an encounter rate of 1%.
* WingsDoNothing: It can flutter short distances, but as far as the games are concerned, the wings are only aesthetic. It's not clear what the wings are even for, since Dunsparce spend a great deal of time underground. As a consolation prize, it does get [[HealingFactor Roost]] as a level-up move.
[[/folder]]

[[folder:Gligar and Gliscor ''[-(Gliger and Glion)-]'']]
!207: Gligar / Gliger (グライガー ''guraigaa'')\\
472: Gliscor / Glion (グライオン ''guraion'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/gligar207.png]]
[[caption-width-right:240:Gligar]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/gliscor472.png]]
[[caption-width-right:240:Gliscor]]
->[-''Gliscor debuts in ''Diamond and Pearl-]

A strange cross between a scorpionfly and a bat, Gligar and Gliscor also happen to be one of the first Ground/Flying-type Pokémon. Gligar can only evolve into Gliscor if it's holding a Razor Fang and levels up at night. They have excellent defense along with decent speed. It's exclusive to ''Gold'' and ''[=HeartGold=]''.
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* ActionInitiative: They naturally learn Quick Attack.
* BalanceBuff: In its debut generation, Gligar isn't an impressive Pokémon, as its movepool is embarrassingly shallow, and it can’t learn any Ground-type and Flying-type attacks by itself until Generation III. Generation IV is where it truly shines, as not only does it introduce its evolution, Gliscor, their movepool has been greatly expanded.
* BatOutOfHell: Mixed with scorpionflies, for that matter.
* BewareMyStingerTail: They can use Poison Sting with it.
* BigCreepyCrawlies: Despite not being Bug-types, they are based on scorpionflies, they belong to the Bug Egg Group, and they can learn plenty of Bug-type moves.
* BossBattle: In ''[[VideoGame/PokemonRanger Pokémon Ranger: Shadows of Almia]]'', [[TheDragon Kincaid]] battles the player with a Gliscor in his second encounter.
* CastFromHitPoints: They learn Double-Edge through breeding, which deals recoil damage to the user.
* ConfusionFu: The line has a rather diverse movepool that includes a variety of offensive options to work with their typings as well as disruptive moves like Taunt, Stealth Rock, and Defog, making it difficult to guess whether a Gliscor is [[LightningBruiser going to set up and sweep]] or [[StoneWall wall their opponents]].
* CriticalHitClass: They can learn six different moves with high-crit ratios, more than any other Pokémon.
* DisabilitySuperpower: Gliscor's Poison Heal causes it to heal HP from poison damage instead of losing it.
* DishingOutDirt: They're Ground-types based on bats and scorpions.
* DumpStat: Gliscor and Gligar both have terrible Special Attack stats, being below even some Starter Pokémon, meaning they really should stick to physical attacks.
* FaceHugger: Gligar is known to fly straight at the face of its opponent.
* FireIceLightning: Gliscor can learn all three elemental fangs.
* HealingFactor: Gliscor's Hidden Ability, Poison Heal, will restore 1/8 of its total HP at the end of each turn if it is [[StandardStatusEffects Poisoned]].
* HealThyself: Gligar and Gliscor can learn Roost from Generation IV onwards, which restores half of their max HP and temporary loses its Flying-type on that turn.
* JackOfAllStats: Gliscor has good stats across the board, with its best stat being Defense while also having decent Attack and Speed, allowing it to function as both a StoneWall and LightningBruiser. It gets Swords Dance and Rock Polish to boost the latter stats further, as well as Roost and passive healing from Poison Heal to make it incredibly durable. Its typing works offensively as well as defensively — it so happens everything resistant to Flying is weak against Ground and vice-versa, and Gliscor's movepool includes other great moves like Stone Edge and Facade, as well as useful utility options such as Stealth Rock and Tailwind. It does however, have an atrocious Special Attack, and a 4x weakness to Ice-type moves.
* MonochromaticEyes: Gliscor has solid-yellow eyes, which help make it look more menacing.
* MixAndMatchCritters: A scorpion-bat hybrid.
* MultiformBalance: Gliscor is a LightningBruiser capable of filling defensive or offensive niches, while Gligar, with its high base stats for an unevolved Pokémon mean that it's very bulky while having better offenses and speed than the average StoneWall.
* OffModel: Gen 3 and Gen 4 depicted Gligar with a more bluish purple color scheme, rather than pinkish purple as in the official artwork. Fixed from ''[=HeartGold=]'' and ''[=SoulSilver=]'' onwards.
* OneHitKO: They naturally learn Guillotine.
* OurVampiresAreDifferent: Gliscor's design has a few vampire-like traits, such as its wings resembling a cape.
* PoisonousPerson: While not Poison-types, they do learn Poison Sting and Poison Jab naturally, several of Gligar's Pokédex entries mention it using poison on its prey, Gligar has Immunity as its Hidden Ability, making it [[NoSell immune]] to [[StandardStatusEffects poison]], and Gliscor's Hidden Ability, Poison Heal, makes it regenerate HP when Poisoned. Justified given that they're scorpions.
* PrehensileTail: Gliscor is known for hanging from its tail, and for carrying prey using it.
* ScaryScorpions: And they fly! Of course, it helps that they're technically scorpion''flies''.
* {{Shoryuken}}: Both naturally learn Sky Uppercut, despite not being Fighting-types.
* TertiarySexualCharacteristics: Female Gligar have smaller stingers than males.
%%* WindFromBeneathMyWings
[[/folder]]

[[folder:Snubbull and Granbull ''[-(Bulu and Granbulu)-]'']]
!209: Snubbull / Bulu (ブルー ''buruu'')\\
210: Granbull / Granbulu (グランブル ''guranburu'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/snubbull209.png]]
[[caption-width-right:240:Snubbull]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/granbull210.png]]
[[caption-width-right:240:Granbull]]

Snubbull and Granbull are based on bulldogs. They used to be Normal-types, but in Generation VI, they were changed to pure Fairy-types, and, as such, are one of the toughest looking fairies in the game. That being said, they're still fairly timid shy creatures despite their fearsome appearances.
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* AwesomeButImpractical: In-verse. Granbull's fangs are ''huge'' and ''sharp''. And it has more than enough self-control to keep them off of non-enemy things. Unfortunately, they're also '''''heavy'''''. If a Granbull doesn't keep its head tilted back a bit whenever possible, they'll quickly find their head tilting ''downward'' rather quickly.
* BullyBulldog: Subverted. They're intimidating, but they're actually pretty nice, if not total scaredy cats at times. This became a double-subversion after the Fairy-type retcon, showing how dangerous they can be [[BewareTheNiceOnes if you tick them off]].
* CastFromHitPoints: To help with its low Speed, it's useful for it to carry a Toxic Orb in conjunction with its Quick Feet Ability to move faster in exchange for losing increasing amounts of HP.
* ConfusionFu: In its level-up movepool alone, Granbull can learn moves from 8 of the 18 types. Throw in its extensive Technical Machine, Egg, and Move Tutor pools, and that's three more that it can make use of with its hefty attack, and three more that it can't exactly make use of as they're all Special moves. Disregarding those last three, that's still 11 out of 18 types.
* CuteLittleFangs: Snubbull. As you can see, they aren't so cute (or little) on Granbull.
* DishingOutDirt: They can learn the Ground-type moves Earthquake, Dig, and Bulldoze. As one of the few Fairy-types capable of being able to learn moves of said type, it is an absolute godsend, as Ground is strong against all of the types that resist Fairy.
* EarlyBirdCameo: Snubbull first appeared in the anime's short film ''Pikachu's Vacation'', albeit under the name Snubble, as it was before the game had an official localization spelling.
* FaceOfAThug: The line can have Intimidate as an ability, and Snubbull has a tendency to upset itself when it accidentally scares off other Pokémon with its looks. Many of their Pokédex entries also state that both of them tend to be very timid.
* FireIceLightning: Snubbull and Granbull can learn all of the elemental fangs. They'll need to be taken to a move relearner to acquire them, however.
* MightyGlacier: Granbull has a great attack stat offset by its slow base speed stat. It can learn Bulk Up to make up for its average physical defense stat.
* MisterMuffykins: They're often treated as this by many characters throughout the franchise. However, while Snubbull is small and pink, making it a good fit for this trope, Granbull... isn't.
* NonElemental: Normal-type prior to Generation VI, which retconned them into pure Fairy-types.
* OurFairiesAreDifferent: They're both based on bulldogs, but they're both called "Fairy Pokémon", are in the "Fairy" egg group, and as of Generation VI, are pure Fairy-type Pokémon. Granbull appears very masculine as well.
* PerpetualFrowner: They always look pissed.
* PinkMeansFeminine: Very much on Snubbull; three out of every four of them are female.
* PreciousPuppies: At least for bulldog lovers. According to the Pokèdex in ''Gold'', Snubbull is noted to have a fandom amongst women who find their aggressive look rather adorable.
* StandardStatusEffects: Inflicting one on Granbull will make it faster, thanks to its Quick Feet ability.
* WhosLaughingNow: It used to be that, as Normal-types, they were vulnerable to Fighting-types. Now, as Fairy-types, they have the ''advantage'' over Fighting-types!
[[/folder]]
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