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* {{Youkai}}: They're based on the mythological ''raijuu'', sharing its association with lighting and resemblance to small mammalian creatures.
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* {{Youkai}}: {{Raiju}}: They're based on the mythological ''raijuu'', Japanese thunder-spirit, sharing its association with lighting and resemblance to small mammalian creatures.
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* ElementalEmbodiment: Of air, water, earth and fire, as well as lightning, ice, mud and magma.
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* ElementalEmbodiment: Of air, water, earth and fire, as well as lightning, ice, mud and magma.magma; in practice, they resemble animated masses of their associated element in forms roughly resembling other living creatures.
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* RockMonster: Earth elementals are creatures made of living stone or earth.
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* RockMonster: Earth elementals are creatures made resemble masses of living stone earth and boulders in roughly humanoid or earth.animal shapes.
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%%* TheUltimateBlacksmith
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%%* TheUltimateBlacksmith
UltimateBlacksmith
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Mysterious and ancient beings, the xiomorns travel between worlds on the material plane and establish great vaults within their depths, seeding them with pocket ecosystems as part of eon-spanning experiments whose purposes they keep a closely guarded secret.
The xiomorns serve Ayrzul, the evil elemental lord of earth, but unknown to most -- including the xiomorns themselves -- they were in fact created by his ancient foe, the benevolent Sairazul.
----
* DealWithTheDevil: In order to take control of the xiomorns, whose mythic power he craved for himself, Ayrzul showed them a vision of their species' impending extinction, and promised to save them from this fate... if they swore fealty to his rule and sacrificed a quarter of their species to him. The xiomorns were appalled at this idea, but their fear was strong enough to convince them to offer Aryzul the combined mythic power of half their species instead, resulting in the split between the mythic Vault Builders and non-mythic Vault Keepers.
* DishingOutDirt: As natural for creatures of elemental earth, they possess extensive powers in this area -- they can shape earth and stone, summon earth elementals and petrify targets.
* FantasticCasteSystem: They're divided between the mythic, four-legged Vault Builders, which live essentially forever and rule over and direct their society, and the non-mythic, two-legged Vault Keepers, which serve their greater kin as servants and aides.
* ThePrecursors: The inhabitants of their abandoned vaults, as well as the cultures who live on the surface of the worlds they lie beneath or who simply stumble across them, know them as ancient, godlike and mysterious entities from the ancient past, who wielded immensely powerful magic to shape the world and the fates of their ancestors.
* TakenForGranite: They can cast ''flesh to stone'' as a spell-like ability (Vault Builders can also cast the more powerful ''statue'') and the targets of their claw attacks find their flesh turning into green crystal that can entirely overtake their bodies.
The xiomorns serve Ayrzul, the evil elemental lord of earth, but unknown to most -- including the xiomorns themselves -- they were in fact created by his ancient foe, the benevolent Sairazul.
----
* DealWithTheDevil: In order to take control of the xiomorns, whose mythic power he craved for himself, Ayrzul showed them a vision of their species' impending extinction, and promised to save them from this fate... if they swore fealty to his rule and sacrificed a quarter of their species to him. The xiomorns were appalled at this idea, but their fear was strong enough to convince them to offer Aryzul the combined mythic power of half their species instead, resulting in the split between the mythic Vault Builders and non-mythic Vault Keepers.
* DishingOutDirt: As natural for creatures of elemental earth, they possess extensive powers in this area -- they can shape earth and stone, summon earth elementals and petrify targets.
* FantasticCasteSystem: They're divided between the mythic, four-legged Vault Builders, which live essentially forever and rule over and direct their society, and the non-mythic, two-legged Vault Keepers, which serve their greater kin as servants and aides.
* ThePrecursors: The inhabitants of their abandoned vaults, as well as the cultures who live on the surface of the worlds they lie beneath or who simply stumble across them, know them as ancient, godlike and mysterious entities from the ancient past, who wielded immensely powerful magic to shape the world and the fates of their ancestors.
* TakenForGranite: They can cast ''flesh to stone'' as a spell-like ability (Vault Builders can also cast the more powerful ''statue'') and the targets of their claw attacks find their flesh turning into green crystal that can entirely overtake their bodies.
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* ServantRace: They serve the more powerful Builders, aiding them in their work, fighting in their stead and managing the day-to-day maintenance of their creations. They are literally born for this role -- they cannot reproduce on their own, and are instead created as needed by the Builders.
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->'''Mythic Rank:''' 8
* DyingRace: Vault Builders can only be reborn through their Generation Stones, and cannot reproduce naturally. A Generation Stone, however, is destroyed if the Builder dies a violent death. This means that their race can never make up its losses, and their numbers have been slowly but surely falling since their creation.
* ResurrectiveImmortality: Vault Builders store their memories and personalities within their Generation Stones, which are held within their chests and calcify and harden as the Builder approaches the end of its life. This stone remains after the body crumbles to dust and can be stored. indefinitely until the xiomorns feel they need to have more active Builders, at which point they shape a body of rock around the stone and the Builder is reborn with its mind and memories intact. They can theoretically live forever in this manner.
* DyingRace: Vault Builders can only be reborn through their Generation Stones, and cannot reproduce naturally. A Generation Stone, however, is destroyed if the Builder dies a violent death. This means that their race can never make up its losses, and their numbers have been slowly but surely falling since their creation.
* ResurrectiveImmortality: Vault Builders store their memories and personalities within their Generation Stones, which are held within their chests and calcify and harden as the Builder approaches the end of its life. This stone remains after the body crumbles to dust and can be stored. indefinitely until the xiomorns feel they need to have more active Builders, at which point they shape a body of rock around the stone and the Builder is reborn with its mind and memories intact. They can theoretically live forever in this manner.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nephlei.png]]
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* ElementalHair: Pure white hair that seems to billow like clouds.
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* ElementalHair: Pure They have pure white hair that seems to billow like clouds.
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_salamander.png]]
Salamanders are wicked reptilian creatures known for the prowess in metalworking. While they're native to the Plane of Fire, many migrate to the Material Plane or to the Abyss, the latter due to their worship of the demon lord Flauros and their respect for demons associated with fire, especially balors.
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* SnakePeople: A salamander is a snake-bodied humanoid.
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* SnakePeople: A salamander is a snake-bodied humanoid.They have the lower bodies of snakes and the upper bodies of LizardFolk.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jyoti.png]]
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* LightIsNotGood: despite being from the positive energy plane they are pretty big jerks, and are almost always hostile to mortals (even if it doesn't necessarily take the form of physical violence.)
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Birdlike beings who keep guard over the fields of growing souls in the depths of the Positive Energy Plane, they jyoti do not tolerate any interference in their duty -- and especially not that of the gods or their servants.
----
* AbsoluteXenophobe: They do not like or trust anything that isn't a jyoti or a turul, assuming everyone else to be perfidious invaders and attacking them out of hand themselves.
* BirdPeople: Jyoti resemble humanoid birds, with distinct wings and arms.
* BreathWeapon: They can breath fire infused with positive energy.
* HollywoodAtheist: Jyoti are ferociously atheist -- they do not tolerate divine powers or agents in their territory, are even more distrustful of divine casters than they are of everyone else, and will attempt to destroy any divine artifact that enters their cities.
* LightEmUp: They can illuminate their surroundings and project beams of searing light.
* LightIsNotGood:
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* {{Reincarnation}}: The products of it.
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* {{Reincarnation}}: The products of it.
All manasaputras reincarnate after death, eventually tracing their histories down to a mortal who achieved enlightenment and reincarnated as a manu.
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* HolyIsNotSafe: Wise, powerful, benevolent - and inherently dangerous for all non-manasaputra to be around unless they suppress their aura of cosmic fire.
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* HolyIsNotSafe: Wise, powerful, benevolent - -- and inherently dangerous for all non-manasaputra to be around unless they suppress their aura of cosmic fire.
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%%* OurNymphsArePrettier: They're not true nymphs or even fey, but strongly resemble them, appearing as giant, blue-skinned, pointy-eared women with skin covered in whorled white markings. They're known as cloud nymphs in-universe and are closely connected to their element, being able to command wind, clouds and lighting to a fairly extensive degree.%%Temporarily unlaunched.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_water_mephit.png]]
[[caption-width-right:350:A water mephit]]
[[caption-width-right:350:A water mephit]]
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----
* BreathWeapon: Mephits can utilize a breath weapon associated with their element -- a cloud of abrasive grit for air mephits, a hail of rocks for earth mephits, fire for fire mephits, acid for water mephits and so on.
* TheImp: Diminutive, winged and impish humanoids who serve as the weakest distinct elementals, and who are thus often bossed around by both mortal summoners and more powerful outsiders. Left unwatched they often cause serious mischief, but are rarely more than a nuisance for more than beginner adventurers.
* WingedHumanoid: All mephits posses wings, generally depicted as membranes extending from their arms.
* BreathWeapon: Mephits can utilize a breath weapon associated with their element -- a cloud of abrasive grit for air mephits, a hail of rocks for earth mephits, fire for fire mephits, acid for water mephits and so on.
* TheImp: Diminutive, winged and impish humanoids who serve as the weakest distinct elementals, and who are thus often bossed around by both mortal summoners and more powerful outsiders. Left unwatched they often cause serious mischief, but are rarely more than a nuisance for more than beginner adventurers.
* WingedHumanoid: All mephits posses wings, generally depicted as membranes extending from their arms.
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* MinionWithAnFInEvil: While they are ''not'' evil themselves, they often become SlaveMooks for more powerful and evil fire related creatures.
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* GoodCounterpart: As a very old race of Hindu mythology-inspired outsiders who progress in power through reincarnation and have a strong cultural interest in the pursuit of wisdom and enlightenment, they're rather like more benevolent Asuras.
* OurAngelsAreDifferent: They're good outsiders who were based on Hindu mythology rather than the Abrahamic flavor of most celestials. In-universe, they differ from most other celestials because they make their home on the Positive Energy Plane, not one of the good-aligned Outer Planes.
* {{Reincarnation}}: The products of it.
* OurAngelsAreDifferent: They're good outsiders who were based on Hindu mythology rather than the Abrahamic flavor of most celestials. In-universe, they differ from most other celestials because they make their home on the Positive Energy Plane, not one of the good-aligned Outer Planes.
* {{Reincarnation}}: The products of it.
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* TimeAbyss: If you count their previous incarnations as lower-ranked manasaputras, Twilight Pitris are ''older than the current multiverse.''
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* HolyIsNotSafe: Wise, powerful, benevolent - and inherently dangerous for all non-manasaputra to be around unless they suppress their aura of cosmic fire.
* TimeAbyss: Like Twilight Pitris, they're old even for immortal celestials.
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* OurNymphsArePrettier: They're not true nymphs or even fey, but strongly resemble them, appearing as giant, blue-skinned, pointy-eared women with skin covered in whorled white markings. They're known as cloud nymphs in-universe and are closely connected to their element, being able to command wind, clouds and lighting to a fairly extensive degree.
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* FaceFullOfAlienWingWong: They reproduce by implanting their eggs in other creatures, which eventually hatch and devour the victim's organs.
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* MultiarmedAndDangerous: They all have four arms.
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* LightIsNotGood: despite being from the positive energy plane they are pretty big jerks, and are almost always hostile to mortals (even if it doesn't necessarily take the form of physical violence.)
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* OurNymphsArePrettier: They're not true nymphs or even fey, but strongly resemble them, appearing as giant, blue-skinned, pointy-eared women with skin covered in whorled white markings. They're known as cloud nymphs in-universe and are closely connected to their element, being able to command wind, clouds and lighting to a fairly extensive degree.
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!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderMonstrousHumanoids Monstrous Humanoids]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderMagicalBeasts Magical Beasts]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderVermin Vermin]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderOutsiders Outsiders]] ([[Characters/PathfinderNativeOutsiders Native]] | '''Inner Sphere''' | [[Characters/PathfinderOutsidersOuterSphere Outer Sphere]] ([[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]]))]]-]
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* MainliningTheMonster: Matter harvested from elementals can be used in crafting a variety of magic items related to their element or energy damage type.
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Transparent background, more through cropping.
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* BrownNote: By beating their wings in a certain way they can create a maddening drone that numbs the minds of intelligent creatures.
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* BrownNote: By beating their wings in a certain way way, they can create a maddening drone that numbs the minds of intelligent creatures.
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[[folder: Raiju]]
->'''Challenge Rating:''' 5
->'''Challenge Rating:''' 5
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[[folder: Raiju]]
Nephlei]]
->'''Challenge Rating:'''59
->'''Challenge Rating:'''
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->'''Size:''' Small
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->'''Size:''' SmallLarge
Nephlei, also known as cloud nymphs, closely resemble the fey after whom they're named. Solitary and inscrutable, they make their homes within towering cloud formations in the Plane of Air and rarely interact with other beings.
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* AmazingTechnicolorPopulation: They have sky-blue skin covered in curving, concentric white markings.
* ElementalHair: Pure white hair that seems to billow like clouds.
* ShockAndAwe: Nephlei wield considerable control over lighting and electricity. They can naturally use several electrically-based spells such as ''lightning bolt'', ''ball lightning'' and ''lightning arc'', can create whips out static electricity and release powerful bursts of electricity when they die.
* TakingYouWithMe: A mortally wounded nephlei releases a powerful lighting bolt before dying, which she can direct towards a specific target in an attempt to take her killer down with her.
* WhipItGood: A nephlei can fashion a whip out of the air around her, which deals electric damage and dissolves if ever taken from her.
Nephlei, also known as cloud nymphs, closely resemble the fey after whom they're named. Solitary and inscrutable, they make their homes within towering cloud formations in the Plane of Air and rarely interact with other beings.
----
* AmazingTechnicolorPopulation: They have sky-blue skin covered in curving, concentric white markings.
* ElementalHair: Pure white hair that seems to billow like clouds.
* ShockAndAwe: Nephlei wield considerable control over lighting and electricity. They can naturally use several electrically-based spells such as ''lightning bolt'', ''ball lightning'' and ''lightning arc'', can create whips out static electricity and release powerful bursts of electricity when they die.
* TakingYouWithMe: A mortally wounded nephlei releases a powerful lighting bolt before dying, which she can direct towards a specific target in an attempt to take her killer down with her.
* WhipItGood: A nephlei can fashion a whip out of the air around her, which deals electric damage and dissolves if ever taken from her.
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!!Earth
[[folder: Crysmal]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
[[folder: Crysmal]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
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->'''Challenge Rating:'''
->'''Alignment:'''
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While native to the more electrically charged regions of the Plane of Air, raijus are often flung into the Material Plane by the fury of the elemental storms common where they live. Once there they take on the forms of whichever small mammals happen to be common where they land, and constantly seek to return to their native plane.
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* ShockAndAwe: They can control lightning and electricity, and resemble animated balls of electrified plasma in their true forms.
* {{Youkai}}: They're based on the mythological ''raijuu'', sharing its association with lighting and resemblance to small mammalian creatures.
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!!Earth
[[folder: Crysmal]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Crysmal]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
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* AttentionWhore: They seek adoration from other creatures (usually primitive humanoid tribes).
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* TheHedonist: Non-villainous version. They mainly seek pleasure to distract them from their tormented existence.
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Kin to the shinging children of the Astral Plane, nimbral children are linked to darkness rather than light.
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Kin to the shinging children of the Astral Plane, nimbral children are linked to darkness rather than light. Their stats can be found in ''Cradle of Night''.
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* AllWebbedUp: Their Penumbral Web ability lets them project grey shadowy webs to ensnare opponents or create sheets of webbing, as per the monster web ability. Additionally, if a creature that touches them isn't native to the Shadow Plane, they also deal Strength damage and inflict temporary paralysis in addition to their usual effects.
* BreathWeapon: Breath of the Void, which lets them unleash a howling gale of freezing winds from the Shadow Plane. It deals cold damage and slows targets for several rounds.
* CastingAShadow: Their powers all revolve around shadows. They're perpetually surrounded by a swirling vortex of shadows that gives them constant deflection and a boost to AC, they can cast ''deeper darkness'' at will, and their other special abilities are linked to the Shadow Plane.
* AnIcePerson: All of a nimbral child's attacks involve cold damage.
* InnateNightVision: Besides the typical darkvision, they have the see in darkness ability that lets them see even in magical darkness.
* MasterOfIllusion: They have both ''shadow evocation'' and ''shadow conjuration'' as spell-like abilites, letting them make shadowy illusions so effective they act as quasi-real spells from other schools.
* NoSell: Immune to blindness, cold damage, and poison.
* {{Telepathy}}: Their only method of communication.
* WallCrawl: They have a climb speed equal to their standard move speed, which is already faster than the typcial player character's.
* WeakenedByTheLight: Nimbral children have the light sensitivity weakness and their BreathWeapon doesn't work if they're in bright light.
* WolverineClaws: Their standard method of attack is two claw attacks every round that deal additional cold damage.
----
* AllWebbedUp: Their Penumbral Web ability lets them project grey shadowy webs to ensnare opponents or create sheets of webbing, as per the monster web ability. Additionally, if a creature that touches them isn't native to the Shadow Plane, they also deal Strength damage and inflict temporary paralysis in addition to their usual effects.
* BreathWeapon: Breath of the Void, which lets them unleash a howling gale of freezing winds from the Shadow Plane. It deals cold damage and slows targets for several rounds.
* CastingAShadow: Their powers all revolve around shadows. They're perpetually surrounded by a swirling vortex of shadows that gives them constant deflection and a boost to AC, they can cast ''deeper darkness'' at will, and their other special abilities are linked to the Shadow Plane.
* AnIcePerson: All of a nimbral child's attacks involve cold damage.
* InnateNightVision: Besides the typical darkvision, they have the see in darkness ability that lets them see even in magical darkness.
* MasterOfIllusion: They have both ''shadow evocation'' and ''shadow conjuration'' as spell-like abilites, letting them make shadowy illusions so effective they act as quasi-real spells from other schools.
* NoSell: Immune to blindness, cold damage, and poison.
* {{Telepathy}}: Their only method of communication.
* WallCrawl: They have a climb speed equal to their standard move speed, which is already faster than the typcial player character's.
* WeakenedByTheLight: Nimbral children have the light sensitivity weakness and their BreathWeapon doesn't work if they're in bright light.
* WolverineClaws: Their standard method of attack is two claw attacks every round that deal additional cold damage.
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Wrong trope. If there's no mixing then Mayincatec doesn't apply.
* InvisibleMonsters: As their name would indicate, invisible stalkers can never be seen.
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->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Alignment:''' TrueNeutral
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->'''Challenge Rating:''' 4
Any
->'''Alignment:'''TrueNeutralAny
->'''Alignment:'''
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* {{Mayincatec}}: In some respects. Their collective name, their domain Xibalba, and the tormentors Chamiaholom and Xiquiripat are Mayan in origin. Their central lair, the Black Pyramid, is likewise styled after a Mayan step pyramid.
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Halfway between a body of flesh and shadow, lampadarius' yearn to cast off the last of their physical form even as they mourn for sensation lost.
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Halfway between a body of flesh and shadow, lampadarius' lampadariuses yearn to cast off the last of their physical form even as they mourn for sensation lost.
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* {{Mayincatec}}: In some respects. Their collective name, their domain Xibalba, and the tormentors Chamiaholom and Xiquiripat are Mayan in origin. Their central lair, the Black Pyramid, is likewise styled after a Mayan step pyramid.
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!!!Cantor
to:
Changed line(s) 612 (click to see context) from:
!!!Sacristan
to:
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!!!Oitos
to:
Changed line(s) 626 (click to see context) from:
!!!Interlocutor
to:
Changed line(s) 635 (click to see context) from:
!!!Ephialtes
to:
Changed line(s) 642 (click to see context) from:
!!!Termagant
to:
Changed line(s) 649 (click to see context) from:
!!!Eremite
to:
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Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_xiomorn_vault_keeper.PNG]]
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_xiomorn_vault_builder.PNG]]
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_rast.jpg]]
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None
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_belker.PNG]]
Violently xenophobic and nomadic creatures with a particular hatred for djin.
Their tropes can be found in ''Bestiary 2'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/belker/ here]].
Changed line(s) 716,717 (click to see context) from:
Shadow creatures are shadow creatures that have been imbued with the power of fire. This template can be applied to any creature with the shadow creature template.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 125,126 (click to see context) from:
[[folder: Comozant Wyrd]]
->'''Challenge Rating:''' 4
->'''Challenge Rating:''' 4
to:
[[folder: Comozant Wyrd]]
Caustic Stalker]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_caustic_stalker.PNG]]
->'''Challenge Rating:'''47
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_caustic_stalker.PNG]]
->'''Challenge Rating:'''
Deleted line(s) 128,133 (click to see context) :
->'''Size:''' Small
[[/folder]]
[[folder: Invisible Stalker]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
[[/folder]]
[[folder: Invisible Stalker]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
Creatures spawned from pockets of poisonous gas on the Plane of Earth, though they prefer to lurk in the boundary between the Planes of Fire and Earth.
Their stats can be found in ''The Emerald Spire'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Caustic%20Stalker here]].
Changed line(s) 137,140 (click to see context) from:
[[folder: Living Doldrums]]
->'''Challenge Rating:''' 12
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
->'''Challenge Rating:''' 12
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
to:
[[folder: Living Doldrums]]
Comozant Wyrd]]
->'''Challenge Rating:'''12
4
->'''Alignment:'''NeutralEvil
TrueNeutral
->'''Size:'''GargantuanSmall
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 143,145 (click to see context) from:
[[folder: Mihtsu]]
->'''Challenge Rating:''' 8
->'''Alignment:''' NeutralEvil
->'''Challenge Rating:''' 8
->'''Alignment:''' NeutralEvil
to:
[[folder: Mihtsu]]
Invisible Stalker]]
->'''Challenge Rating:'''8
7
->'''Alignment:'''NeutralEvilTrueNeutral
->'''Challenge Rating:'''
->'''Alignment:'''
Changed line(s) 149,152 (click to see context) from:
[[folder: Raiju]]
->'''Challenge Rating:''' 5
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
->'''Challenge Rating:''' 5
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
to:
[[folder: Raiju]]
Living Doldrums]]
->'''Challenge Rating:'''5
12
->'''Alignment:'''ChaoticNeutral
NeutralEvil
->'''Size:'''SmallGargantuan
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 155,159 (click to see context) from:
!!!Earth
[[folder: Crysmal]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[folder: Crysmal]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
to:
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 162,165 (click to see context) from:
[[folder: Forgefiend]]
->'''Challenge Rating:''' 10
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
->'''Challenge Rating:''' 10
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
to:
[[folder: Forgefiend]]
Raiju]]
->'''Challenge Rating:'''10
5
->'''Alignment:'''LawfulEvil
ChaoticNeutral
->'''Size:'''LargeSmall
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 168,169 (click to see context) from:
[[folder: Living Sandstorm]]
->'''Challenge Rating:''' 11
->'''Challenge Rating:''' 11
to:
!!!Earth
[[folder:Living Sandstorm]]
Crysmal]]
->'''Challenge Rating:'''113
[[folder:
->'''Challenge Rating:'''
Changed line(s) 171 (click to see context) from:
->'''Size:''' Medium or Fine
to:
->'''Size:''' Medium or FineSmall
Changed line(s) 174,177 (click to see context) from:
[[folder: Mudlord]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
to:
[[folder: Mudlord]]
Forgefiend]]
->'''Challenge Rating:'''6
10
->'''Alignment:'''TrueNeutral
LawfulEvil
->'''Size:'''MediumLarge
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 180,183 (click to see context) from:
[[folder: Onyx Scourge]]
->'''Challenge Rating:''' 16
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
->'''Challenge Rating:''' 16
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
to:
[[folder: Onyx Scourge]]
Lava Lurker]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_lava_lurker.PNG]]
->'''Challenge Rating:'''16
9
->'''Alignment:'''ChaoticEvil
TrueNeutral
->'''Size:'''HugeMedium
Territorial swimmers through the molten veins that crisscross the hottest depths of mortal worlds and the Elemental Plane of Earth, lava lurkers claim active magma flows and the fiery lakes within smoldering volcanoes as their homes.
Their stats can be found in ''The Emerald Spire'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Lava%20Lurker here]].
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_lava_lurker.PNG]]
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Territorial swimmers through the molten veins that crisscross the hottest depths of mortal worlds and the Elemental Plane of Earth, lava lurkers claim active magma flows and the fiery lakes within smoldering volcanoes as their homes.
Their stats can be found in ''The Emerald Spire'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Lava%20Lurker here]].
Changed line(s) 186,189 (click to see context) from:
[[folder: Sandman]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
[[folder: Sandman]]
Living Sandstorm]]
->'''Challenge Rating:'''3
11
->'''Alignment:'''NeutralEvil
TrueNeutral
->'''Size:'''MediumMedium or Fine
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 192,195 (click to see context) from:
[[folder: Sturzstromer]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Tiny
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Tiny
to:
[[folder: Sturzstromer]]
Mudlord]]
->'''Challenge Rating:'''19
6
->'''Alignment:'''ChaoticNeutral
TrueNeutral
->'''Size:'''TinyMedium
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 198,199 (click to see context) from:
[[folder: Xiomorn]]
->'''Alignment:''' LawfulNeutral
->'''Alignment:''' LawfulNeutral
to:
[[folder: Xiomorn]]
Onyx Scourge]]
->'''Challenge Rating:''' 16
->'''Alignment:'''LawfulNeutralChaoticEvil
->'''Size:''' Huge
[[/folder]]
[[folder: Sandman]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Challenge Rating:''' 16
->'''Alignment:'''
->'''Size:''' Huge
[[/folder]]
[[folder: Sandman]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
Deleted line(s) 201,206 (click to see context) :
!!!Vault Keeper
->'''Challenge Rating:''' 14
!!!Vault Builder
->'''Challenge Rating:''' 20
Changed line(s) 209,215 (click to see context) from:
[[folder: Xorn]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Zarxorin]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Zarxorin]]
to:
[[folder: Xorn]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Zarxorin]]Sturzstromer]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Zarxorin]]
Changed line(s) 217,218 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
->'''Size:''' Colossal
to:
->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:'''ColossalTiny
->'''Size:'''
Changed line(s) 221,223 (click to see context) from:
!!!Fire
[[folder: Azer]]
->'''Challenge Rating:''' 2
[[folder: Azer]]
->'''Challenge Rating:''' 2
to:
->'''Challenge Rating:''' 2
Changed line(s) 225 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
!!!Vault Keeper
->'''Challenge Rating:''' 14
!!!Vault Builder
->'''Challenge Rating:''' 20
!!!Vault Keeper
->'''Challenge Rating:''' 14
!!!Vault Builder
->'''Challenge Rating:''' 20
Changed line(s) 228,231 (click to see context) from:
[[folder: Magmin]]
->'''Challenge Rating:''' 3
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
->'''Challenge Rating:''' 3
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
to:
[[folder: Magmin]]
Xorn]]
->'''Challenge Rating:'''3
6
->'''Alignment:'''ChaoticNeutral
TrueNeutral
->'''Size:'''SmallMedium
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 234,235 (click to see context) from:
[[folder: Rast]]
->'''Challenge Rating:''' 5
->'''Challenge Rating:''' 5
to:
[[folder: Rast]]
Zarxorin]]
->'''Challenge Rating:'''519
->'''Challenge Rating:'''
Changed line(s) 237 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumColossal
Changed line(s) 240,250 (click to see context) from:
[[folder: Salamander]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
* FierySalamander: Salamanders are a race of outsiders native to the Plane of Fire.
* MadeASlave: Some of the stronger elemental fire races enslave salamanders for their metalworking skill and fighting prowess.
* SnakePeople: A salamander is a snake-bodied humanoid.
[[/folder]]
[[folder: Thoqqua]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
* FierySalamander: Salamanders are a race of outsiders native to the Plane of Fire.
* MadeASlave: Some of the stronger elemental fire races enslave salamanders for their metalworking skill and fighting prowess.
* SnakePeople: A salamander is a snake-bodied humanoid.
[[/folder]]
[[folder: Thoqqua]]
to:
!!!Fire
[[folder:Salamander]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
* FierySalamander: Salamanders are a race of outsiders native to the Plane of Fire.
* MadeASlave: Some of the stronger elemental fire races enslave salamanders for their metalworking skill and fighting prowess.
* SnakePeople: A salamander is a snake-bodied humanoid.
[[/folder]]
[[folder: Thoqqua]]Azer]]
[[folder:
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
* FierySalamander: Salamanders are a race of outsiders native to the Plane of Fire.
* MadeASlave: Some of the stronger elemental fire races enslave salamanders for their metalworking skill and fighting prowess.
* SnakePeople: A salamander is a snake-bodied humanoid.
[[/folder]]
[[folder: Thoqqua]]
Changed line(s) 252,253 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
->'''Size:''' Medium
to:
->'''Alignment:''' TrueNeutral
LawfulNeutral
->'''Size:'''MediumLarge
->'''Size:'''
Changed line(s) 256,260 (click to see context) from:
!!!Water
[[folder: Portunus]]
->'''Challenge Rating:''' 16
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[folder: Portunus]]
->'''Challenge Rating:''' 16
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
to:
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 263,264 (click to see context) from:
[[folder: Tojanida]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tojanida_by_christopherburdett5f7f.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tojanida_by_christopherburdett5f7f.jpg]]
to:
[[folder: Tojanida]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tojanida_by_christopherburdett5f7f.jpg]]Rast]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tojanida_by_christopherburdett5f7f.jpg]]
Deleted line(s) 268,275 (click to see context) :
Bizarre hybrids of crabs and snapping turtles cursed into their current forms due to a long-forgotten slight, tojanidas know they used to be so much more than they are now, and are often insufferably proud and arrogant as a result.
----
* ExtraEyes: They have eyes studded around the rims of their shells, with one in each space between the holes in their shells that their flippers, claws and jaws pass through.
* GeneticMemory: Tojanidas retain the memories of all their ancestors as far back as their original transformation and banishment from the plane of water. A side effect of this is that they're extremely sedentary and apathetic -- having the memories of literally thousands of generations means that there's very little novelty in a tojanida's life, as most new stimuli and activities will be things that it will remember having done or seen hundreds of times already. It also leads to them almost revering ignorance and forgetfulness, as they reason that ''not'' remembering things will allow you to experience more new events, and thus is the surest way to a happy and fulfilled life.
* MixAndMatchCritters: They resemble bizarre crosses of crabs and sea turtles, with crablike pincers and mandibles protruding from a turtle shell.
* MorphicResonance: When elder tojanidas shapeshift, some trace of their shell remains visible regardless of what form they take, generally turning into a shelled, armor-plated or spiked version of whatever they were going for.
* VoluntaryShapeshifting: Elder tojanidas can take the shape of any aquatic animal or magical beast, although their shell remains visible in some form regardless of the form they take.
Changed line(s) 278,280 (click to see context) from:
[[folder: Triton]]
->'''Challenge Rating:''' 2
->'''Alignment:''' NeutralGood
->'''Challenge Rating:''' 2
->'''Alignment:''' NeutralGood
to:
[[folder: Triton]]
Salamander]]
->'''Challenge Rating:'''2
6
->'''Alignment:'''NeutralGoodChaoticEvil
->'''Challenge Rating:'''
->'''Alignment:'''
* FierySalamander: Salamanders are a race of outsiders native to the Plane of Fire.
* MadeASlave: Some of the stronger elemental fire races enslave salamanders for their metalworking skill and fighting prowess.
* SnakePeople: A salamander is a snake-bodied humanoid.
Changed line(s) 284,287 (click to see context) from:
!!Positive Energy Plane
[[folder: Jyoti]]
->'''Challenge Rating:''' 9
[[folder: Jyoti]]
->'''Challenge Rating:''' 9
to:
->'''Challenge Rating:'''
Changed line(s) 292,305 (click to see context) from:
[[folder: Manasaputra]]
->'''Alignment:''' LawfulGood
* ArchEnemy: Manasaputras and sahkils are sworn enemies, as sahkil predation actively impedes the development of mortal souls. This often results in manasaputras or their agents defending vulnerable spirits or leading quests to liberate worthy souls before they're destroyed.
!!!Manu
->'''Challenge Rating:''' 12
->'''Size:''' Medium
!!!Rishi Manu
->'''Challenge Rating:''' 14
->'''Size:''' Medium
!!!Maharishi Manu
->'''Alignment:''' LawfulGood
* ArchEnemy: Manasaputras and sahkils are sworn enemies, as sahkil predation actively impedes the development of mortal souls. This often results in manasaputras or their agents defending vulnerable spirits or leading quests to liberate worthy souls before they're destroyed.
!!!Manu
->'''Challenge Rating:''' 12
->'''Size:''' Medium
!!!Rishi Manu
->'''Challenge Rating:''' 14
->'''Size:''' Medium
!!!Maharishi Manu
to:
!!!Water
[[folder:Manasaputra]]
->'''Alignment:''' LawfulGood
* ArchEnemy: Manasaputras and sahkils are sworn enemies, as sahkil predation actively impedes the development of mortal souls. This often results in manasaputras or their agents defending vulnerable spirits or leading quests to liberate worthy souls before they're destroyed.
!!!Manu
->'''Challenge Rating:''' 12
->'''Size:''' Medium
!!!Rishi Manu
->'''Challenge Rating:''' 14
->'''Size:''' Medium
!!!Maharishi ManuPortunus]]
[[folder:
->'''Alignment:''' LawfulGood
* ArchEnemy: Manasaputras and sahkils are sworn enemies, as sahkil predation actively impedes the development of mortal souls. This often results in manasaputras or their agents defending vulnerable spirits or leading quests to liberate worthy souls before they're destroyed.
!!!Manu
->'''Challenge Rating:''' 12
->'''Size:''' Medium
!!!Rishi Manu
->'''Challenge Rating:''' 14
->'''Size:''' Medium
!!!Maharishi Manu
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]
[[folder: Tojanida]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tojanida_by_christopherburdett5f7f.jpg]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]
[[folder: Tojanida]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tojanida_by_christopherburdett5f7f.jpg]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
Changed line(s) 309,315 (click to see context) from:
!!!Twilight Pitri
->'''Challenge Rating:''' 18
->'''Size:''' Large
!!!Solar Pitri
->'''Challenge Rating:''' 22
->'''Size:''' Large
->'''Challenge Rating:''' 18
->'''Size:''' Large
!!!Solar Pitri
->'''Challenge Rating:''' 22
->'''Size:''' Large
to:
->'''Challenge Rating:''' 18
->'''Size:''' Large
!!!Solar Pitri
->'''Challenge Rating:''' 22
->'''Size:''' Large
----
* ExtraEyes: They have eyes studded around the rims of their shells, with one in each space between the holes in their shells that their flippers, claws and jaws pass through.
* GeneticMemory: Tojanidas retain the memories of all their ancestors as far back as their original transformation and banishment from the plane of water. A side effect of this is that they're extremely sedentary and apathetic -- having the memories of literally thousands of generations means that there's very little novelty in a tojanida's life, as most new stimuli and activities will be things that it will remember having done or seen hundreds of times already. It also leads to them almost revering ignorance and forgetfulness, as they reason that ''not'' remembering things will allow you to experience more new events, and thus is the surest way to a happy and fulfilled life.
* MixAndMatchCritters: They resemble bizarre crosses of crabs and sea turtles, with crablike pincers and mandibles protruding from a turtle shell.
* MorphicResonance: When elder tojanidas shapeshift, some trace of their shell remains visible regardless of what form they take, generally turning into a shelled, armor-plated or spiked version of whatever they were going for.
* VoluntaryShapeshifting: Elder tojanidas can take the shape of any aquatic animal or magical beast, although their shell remains visible in some form regardless of the form they take.
Changed line(s) 318,321 (click to see context) from:
[[folder: Turul]]
->'''Challenge Rating:''' 19
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
->'''Challenge Rating:''' 19
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
to:
[[folder: Turul]]
Triton]]
->'''Challenge Rating:'''19
2
->'''Alignment:'''TrueNeutral
NeutralGood
->'''Size:'''GargantuanMedium
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 324,327 (click to see context) from:
!!Negative Energy Plane
[[folder: Phantom]]
->'''Challenge Rating:''' 4
[[folder: Phantom]]
->'''Challenge Rating:''' 4
to:
[[folder:
->'''Challenge Rating:'''
Changed line(s) 332,334 (click to see context) from:
[[folder: Sceaduinar]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
to:
[[folder: Sceaduinar]]
Manasaputra]]
->'''Alignment:''' LawfulGood
* ArchEnemy: Manasaputras and sahkils are sworn enemies, as sahkil predation actively impedes the development of mortal souls. This often results in manasaputras or their agents defending vulnerable spirits or leading quests to liberate worthy souls before they're destroyed.
!!!Manu
->'''Challenge Rating:'''7
->'''Alignment:''' NeutralEvil12
->'''Alignment:''' LawfulGood
* ArchEnemy: Manasaputras and sahkils are sworn enemies, as sahkil predation actively impedes the development of mortal souls. This often results in manasaputras or their agents defending vulnerable spirits or leading quests to liberate worthy souls before they're destroyed.
!!!Manu
->'''Challenge Rating:'''
->'''Alignment:''' NeutralEvil
!!!Rishi Manu
->'''Challenge Rating:''' 14
->'''Size:''' Medium
!!!Maharishi Manu
->'''Challenge Rating:''' 16
->'''Size:''' Medium
!!!Twilight Pitri
->'''Challenge Rating:''' 18
->'''Size:''' Large
!!!Solar Pitri
->'''Challenge Rating:''' 22
->'''Size:''' Large
Changed line(s) 338,339 (click to see context) from:
!!Ethereal Plane
[[folder: Sahkil]]
[[folder: Sahkil]]
to:
->'''Challenge Rating:''' 19
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
[[/folder]]
!!Negative Energy Plane
[[folder: Phantom]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Sceaduinar]]
->'''Challenge Rating:''' 7
Changed line(s) 341 (click to see context) from:
to:
->'''Size:''' Medium
[[/folder]]
!!Ethereal Plane
[[folder: Sahkil]]
->'''Alignment:''' NeutralEvil
[[/folder]]
!!Ethereal Plane
[[folder: Sahkil]]
->'''Alignment:''' NeutralEvil
Changed line(s) 682,684 (click to see context) from:
->'''Challenge Rating:''' Same as base creature
->'''Alignment:''' Any
->'''Size:''' Same as base creature
->'''Alignment:''' Any
->'''Size:''' Same as base creature
to:
->'''Challenge Rating:''' Same as base creature
->'''Alignment:''' Any
->'''Size:''' Same as base creatureRating Adjustment:''' +1
Creatures originating from other planes that have become imbued with shadow. This template can be applied to any living creature.
Their stats can be found in ''Bestiary 4'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/shadow-creature-cr-1/ here]].
->'''Alignment:''' Any
->'''Size:''' Same as base creature
Creatures originating from other planes that have become imbued with shadow. This template can be applied to any living creature.
Their stats can be found in ''Bestiary 4'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/shadow-creature-cr-1/ here]].
Added DiffLines:
[[folder: Shadowfire Creature]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_shadowfire_creature_fire_elemental.PNG]]
[[caption-width-right:350:A shadowfire fire elemental]]
->'''Challenge Rating Adjustment:''' +1
Shadow creatures are shadow creatures that have been imbued with the power of fire. This template can be applied to any creature with the shadow creature template.
Their stats can be found in ''The Emerald Spire'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Shadowfire%20Fire%20Elemental%20(Large) here]].
[[/folder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_shadowfire_creature_fire_elemental.PNG]]
[[caption-width-right:350:A shadowfire fire elemental]]
->'''Challenge Rating Adjustment:''' +1
Shadow creatures are shadow creatures that have been imbued with the power of fire. This template can be applied to any creature with the shadow creature template.
Their stats can be found in ''The Emerald Spire'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Shadowfire%20Fire%20Elemental%20(Large) here]].
[[/folder]]
Is there an issue? Send a MessageReason:
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->'''Alignment:''' ChaoticNeutral
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->'''Alignment:''' ChaoticNeutralChaoticEvil
Kin to the shinging children of the Astral Plane, nimbral children are linked to darkness rather than light.
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[[folder:Owb]]
!!Owb
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
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->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
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!!Owb
->'''Challenge Rating:'''
->'''Alignment:'''
[[/folder]]
[[folder: Owb]]
!!Owb
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[folder: Owb]]
!!Owb
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_black_jinni.jpg]]
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The black jinn are an accursed and forgotten tribe of genies. Bearers of ill will and bringers of destruction upon both mortals and their own kind, these hateful creatures are possessed by madness and a drive to call down ruin upon any who intrude upon their desolate sanctums.
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Mephits are the servants of powerful elemental creatures. Each is associated with one or more elements, from the core air, earth, fire, and water, to the combinations like dust, magma, ice, ooze, salt, and steam.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_owb_prophet.jpg]]
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->'''Challenge Rating:''' 6
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!!Owb
->'''Challenge Rating:'''66
->'''Challenge Rating:'''
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Owbs are entities from the Shadow Plane with strong ties to the dark folk, who worship the owbs as their closest connection to the gods of shadows and truly believe that the first of their kind were created by the owbs
!!Owb Prophet
->'''Challenge Rating:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Owb prophets are owbs that have successfully contacted one of the vanished Forsaken via esoteric occult rituals, in the process causing them to become a conduit to their patron, allowing them to grant spells to clerics on the Forsaken's behalf.
!!Owb Prophet
->'''Challenge Rating:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Owb prophets are owbs that have successfully contacted one of the vanished Forsaken via esoteric occult rituals, in the process causing them to become a conduit to their patron, allowing them to grant spells to clerics on the Forsaken's behalf.